{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-665.000000, -350.000000, 350.000000) / (2055.559413, 2230.921895, 2230.921895) // --> Vector info: d1 = 0.500000, 5.000000, 15.000000. Determinants: -1753.624817, 0.000000, -1227537.372140, -122753.737214 // --> Vector info: d2 = 2.249998, 0.999999, 0.999999. Determinants: 0.000000, 874.998748, -2074807.528261, -122753.737214 ( 350.000000 2437.000000 -718.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( ( 0.014286 0.000000 10.000000 ) ( 0.000000 -0.007128 16.902194 ) ) 16bescapeship/00wpanl4 0 0 0 ( -665.000000 2315.828427 -591.171573 ) ( -350.000000 2439.828427 -715.171573 ) ( 350.000000 2439.828427 -715.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 2315.828427 -591.171573 ) ( -665.000000 2313.000000 -594.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2439.828427 -715.171573 ) ( -350.000000 2437.000000 -718.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 2439.828427 -715.171573 ) ( 350.000000 2437.000000 -718.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 2315.828427 -591.171573 ) ( 665.000000 2313.000000 -594.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 2216.828427 -492.171573 ) ( 665.000000 2214.000000 -495.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 2216.828427 -492.171573 ) ( -665.000000 2214.000000 -495.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1/1) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (665.000000, -665.000000, -665.000000) / (1915.552270, 1915.552270, 2055.559413) // --> Vector info: d1 = 0.000000, 19.000000, 19.000000. Determinants: 2660.135693, 0.000000, -1768990.259336, -186209.499758 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: 0.000000, -1329.995688, 2547676.233155, -186209.499758 ( 665.000000 704.000000 -2203.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( -665.000000 605.000000 -2104.000000 ) ( ( -0.014286 0.000000 9.500000 ) ( 0.000000 0.007142 -13.681774 ) ) 16bescapeship/00wpipe3 0 0 0 ( -665.000000 602.171573 -2106.828427 ) ( 665.000000 602.171573 -2106.828427 ) ( 665.000000 701.171573 -2205.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 602.171573 -2106.828427 ) ( -665.000000 605.000000 -2104.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 602.171573 -2106.828427 ) ( 665.000000 605.000000 -2104.000000 ) ( 665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 701.171573 -2205.828427 ) ( 665.000000 704.000000 -2203.000000 ) ( 350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 825.171573 -2329.828427 ) ( 350.000000 828.000000 -2327.000000 ) ( -350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 825.171573 -2329.828427 ) ( -350.000000 828.000000 -2327.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 701.171573 -2205.828427 ) ( -665.000000 704.000000 -2203.000000 ) ( -665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2/2) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (2313.000000, 2214.000000, 605.000000) / (594.000000, 495.000000, 2104.000000) // --> Vector info: d1 = 0.499992, 0.499992, 33.000000. Determinants: 3217.500755, -3217.500755, -5690172.368442, -318582.000000 // --> Vector info: d2 = 1.999986, 0.999985, 1.000001. Determinants: -1609.000270, -1609.003350, 4040205.945645, -318582.000000 ( -665.000000 605.000000 -2104.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( ( -0.010099 0.010099 17.860935 ) ( 0.005051 0.005051 -12.681840 ) ) 16bescapeship/00wpipe3 0 0 0 ( -669.000000 2313.000000 -594.000000 ) ( -669.000000 2214.000000 -495.000000 ) ( -669.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -669.000000 2313.000000 -594.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -669.000000 2214.000000 -495.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( -665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -669.000000 605.000000 -2104.000000 ) ( -665.000000 605.000000 -2104.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -669.000000 704.000000 -2203.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/3) # points: 4 { brushDef { // Surface normal: 0.486411, -0.617820, 0.617820 // RotY/Z : -0.665968 / -0.903846. Vector texS/T: (0.785712, 0.618592, 0.000000) / (0.382179, -0.485429, -0.786319) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1232.510378, 908.305618, -87.009507) / (-752.176008, -909.872785, 1136.370066) // --> Vector info: d1 = 1.000000, 1.000000, 33.500008. Determinants: 5125.146752, -10536.657177, -15062576.561522, -820359.659829 // --> Vector info: d2 = 6.000001, 0.852188, 0.852189. Determinants: -10533.675961, -5123.696910, 4206784.314058, -820359.659829 ( -665.000000 704.000000 -2203.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( -0.006247 0.012844 18.360943 ) ( 0.012840 0.006246 -5.127976 ) ) 16bescapeship/00WPANL6 0 0 0 ( -351.945644 2439.471282 -720.471282 ) ( -666.945644 2315.471282 -596.471282 ) ( -666.945644 706.471282 -2205.471282 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.945644 2439.471282 -720.471282 ) ( -350.000000 2437.000000 -718.000000 ) ( -665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.945644 2315.471282 -596.471282 ) ( -665.000000 2313.000000 -594.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.945644 706.471282 -2205.471282 ) ( -665.000000 704.000000 -2203.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.945644 1275.471282 -1883.471282 ) ( -350.000000 1273.000000 -1881.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4/4) # points: 3 { brushDef { // Surface normal: 0.000000, -0.706803, 0.707411 // RotY/Z : -0.785828 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707411, -0.706803) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 122.000000, 350.000000) / (-1216.475156, 428.962476, 428.962476) // --> Vector info: d1 = 0.499990, 24.000000, 24.000000. Determinants: 0.000000, -5358.002173, -6705452.844398, -375159.780040 // --> Vector info: d2 = 4.000000, 0.750000, 4.000000. Determinants: -5347.672303, 0.000000, 371046.185961, -375159.780040 ( 350.000000 1273.000000 -1881.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( 0.000000 0.014282 17.873592 ) ( 0.014254 0.000000 -0.989035 ) ) 16bescapeship/00fgrte1 0 0 0 ( 350.000000 2439.827211 -720.829642 ) ( 122.000000 1275.827211 -1883.829642 ) ( 350.000000 1275.827211 -1883.829642 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 2439.827211 -720.829642 ) ( 350.000000 2437.000000 -718.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1275.827211 -1883.829642 ) ( 122.000000 1273.000000 -1881.000000 ) ( 350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 1275.827211 -1883.829642 ) ( 350.000000 1273.000000 -1881.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5/5) # points: 4 { brushDef { // Surface normal: -0.486411, -0.617555, 0.618086 // RotY/Z : -0.666306 / -2.237955. Vector texS/T: (0.785583, -0.618757, 0.000000) / (-0.382445, -0.485558, -0.786111) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-908.771229, -1232.955627, -512.723048) / (-910.471027, -752.732396, 726.703319) // --> Vector info: d1 = 0.852187, 6.000001, 5.999970. Determinants: 7615.864395, -3707.613313, 3039870.774637, -593218.478243 // --> Vector info: d2 = 0.499983, 0.499992, 24.000000. Determinants: -3706.844922, -7618.342708, -10601553.377841, -593218.478243 ( 350.000000 1273.000000 -1881.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( ( -0.012838 0.006250 -5.124370 ) ( 0.006249 0.012842 17.871246 ) ) 16bescapeship/00WPANL6 0 0 0 ( 666.945644 2315.470220 -596.472344 ) ( 351.945644 2439.470220 -720.472344 ) ( 351.945644 1275.470220 -1883.472344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.945644 2315.470220 -596.472344 ) ( 665.000000 2313.000000 -594.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.945644 2439.470220 -720.472344 ) ( 350.000000 2437.000000 -718.000000 ) ( 350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.945644 1275.470220 -1883.472344 ) ( 350.000000 1273.000000 -1881.000000 ) ( 665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.945644 706.470220 -2205.472344 ) ( 665.000000 704.000000 -2203.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/6) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2214.000000, -2313.000000, -704.000000) / (495.000000, 594.000000, 2203.000000) // --> Vector info: d1 = 33.500004, 33.500004, 0.999998. Determinants: 3217.500566, 3217.500566, -5141614.741371, -318582.000000 // --> Vector info: d2 = 0.000007, 1.000009, 0.999998. Determinants: 1609.003073, -1609.000924, 4358785.884233, -318582.000000 ( 665.000000 704.000000 -2203.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( ( -0.010099 -0.010099 16.139062 ) ( -0.005051 0.005051 -13.681834 ) ) 16bescapeship/00wpipe3 0 0 0 ( 669.000000 2214.000000 -495.000000 ) ( 669.000000 2313.000000 -594.000000 ) ( 669.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 669.000000 2214.000000 -495.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 669.000000 2313.000000 -594.000000 ) ( 665.000000 2313.000000 -594.000000 ) ( 665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 669.000000 704.000000 -2203.000000 ) ( 665.000000 704.000000 -2203.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 669.000000 605.000000 -2104.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/7) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (665.000000, -665.000000, -665.000000) / (-1215.516557, -1215.516557, -270.821897) // --> Vector info: d1 = 0.000000, 0.000000, 3.375001. Determinants: -0.000210, -4488.751543, -5456151.999297, -1256443.897355 // --> Vector info: d2 = 4.750000, 0.000000, 0.000000. Determinants: -4487.299117, 0.000068, -2984053.918908, -1256443.897355 ( 665.000000 1546.000000 -1163.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( ( 0.000000 0.003573 4.342535 ) ( 0.003571 0.000000 2.375000 ) ) 16bescapeship/00WHULL1 0 0 0 ( -665.000000 2211.171573 -492.171573 ) ( 665.000000 2211.171573 -492.171573 ) ( 665.000000 1543.171573 -1160.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 2211.171573 -492.171573 ) ( -665.000000 2214.000000 -495.000000 ) ( 665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 2211.171573 -492.171573 ) ( 665.000000 2214.000000 -495.000000 ) ( 665.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 1543.171573 -1160.171573 ) ( 665.000000 1546.000000 -1163.000000 ) ( -665.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 1543.171573 -1160.171573 ) ( -665.000000 1546.000000 -1163.000000 ) ( -665.000000 2214.000000 -495.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/8) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -140.000000) / (429.920923, 849.942351, 849.942351) // --> Vector info: d1 = 3.000000, 3.000000, 0.000000. Determinants: 1260.064284, 0.000000, 176408.999770, -88204.499885 // --> Vector info: d2 = 0.999999, 6.999998, 6.999998. Determinants: 0.000000, -1259.999826, 453495.883376, -88204.499885 ( -140.000000 976.000000 -2178.000000 ) ( -350.000000 976.000000 -2178.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( ( -0.014286 0.000000 -2.000000 ) ( 0.000000 0.014285 -5.141414 ) ) 16bescapeship/00fgrte1 0 0 0 ( -350.000000 1275.828427 -1883.828427 ) ( -350.000000 978.828427 -2180.828427 ) ( -140.000000 978.828427 -2180.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 1275.828427 -1883.828427 ) ( -350.000000 1273.000000 -1881.000000 ) ( -350.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 978.828427 -2180.828427 ) ( -350.000000 976.000000 -2178.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 978.828427 -2180.828427 ) ( -140.000000 976.000000 -2178.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1275.828427 -1883.828427 ) ( -140.000000 1273.000000 -1881.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/9) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, 0.704722 // RotY/Z : -0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704722, -0.709484) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, 350.000000) / (857.446631, 1067.458536, 1067.458536) // --> Vector info: d1 = 10.000000, 10.000000, 0.000000. Determinants: 2100.119044, 0.000000, -735041.665486, -147008.333097 // --> Vector info: d2 = 0.999999, 3.999998, 3.999998. Determinants: 0.000000, -2099.999672, 1653629.522791, -147008.333097 ( 350.000000 828.000000 -2327.000000 ) ( -350.000000 828.000000 -2327.000000 ) ( -350.000000 976.000000 -2178.000000 ) ( ( -0.014286 0.000000 5.000000 ) ( 0.000000 0.014285 -11.248543 ) ) 16bescapeship/00WPANL6 0 0 0 ( -350.000000 978.837934 -2180.818888 ) ( -350.000000 830.837934 -2329.818888 ) ( 350.000000 830.837934 -2329.818888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 978.837934 -2180.818888 ) ( -350.000000 976.000000 -2178.000000 ) ( -350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 830.837934 -2329.818888 ) ( -350.000000 828.000000 -2327.000000 ) ( 350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 830.837934 -2329.818888 ) ( 350.000000 828.000000 -2327.000000 ) ( 350.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 978.837934 -2180.818888 ) ( 350.000000 976.000000 -2178.000000 ) ( -350.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/10) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, 350.000000, 350.000000) / (849.942351, 849.942351, 429.920923) // --> Vector info: d1 = 3.250000, 0.000000, 0.000000. Determinants: 1365.069641, 0.000000, -477774.374378, -95764.885590 // --> Vector info: d2 = 6.999998, 6.999998, 0.999999. Determinants: 0.000000, -1367.999811, 492366.959094, -95764.885590 ( 350.000000 1273.000000 -1881.000000 ) ( 350.000000 976.000000 -2178.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( ( -0.014254 0.000000 4.989035 ) ( 0.000000 0.014285 -5.141414 ) ) 16bescapeship/00fgrte1 0 0 0 ( 122.000000 978.828427 -2180.828427 ) ( 350.000000 978.828427 -2180.828427 ) ( 350.000000 1275.828427 -1883.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 978.828427 -2180.828427 ) ( 122.000000 976.000000 -2178.000000 ) ( 350.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 978.828427 -2180.828427 ) ( 350.000000 976.000000 -2178.000000 ) ( 350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 1275.828427 -1883.828427 ) ( 350.000000 1273.000000 -1881.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1275.828427 -1883.828427 ) ( 122.000000 1273.000000 -1881.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (12/11) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-665.000000, -665.000000, 665.000000) / (-95.459415, 1059.953065, 1059.953065) // --> Vector info: d1 = 0.000000, 4.125000, 4.125000. Determinants: 0.000000, -5486.250592, -523714.322628, -1536698.599010 // --> Vector info: d2 = 0.000000, 0.000000, 4.750000. Determinants: -5488.208709, 0.000068, -3649658.893078, -1536698.599010 ( -665.000000 605.000000 -2104.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( 665.000000 1422.000000 -1287.000000 ) ( ( 0.000000 0.003570 0.340805 ) ( 0.003571 0.000000 2.375000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 665.000000 1419.171573 -1284.171573 ) ( 665.000000 602.171573 -2101.171573 ) ( -665.000000 602.171573 -2101.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 1419.171573 -1284.171573 ) ( 665.000000 1422.000000 -1287.000000 ) ( 665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 602.171573 -2101.171573 ) ( 665.000000 605.000000 -2104.000000 ) ( -665.000000 605.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 602.171573 -2101.171573 ) ( -665.000000 605.000000 -2104.000000 ) ( -665.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 1419.171573 -1284.171573 ) ( -665.000000 1422.000000 -1287.000000 ) ( 665.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/12) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-665.000000, -665.000000, -315.000000) / (-270.821897, -95.459415, -95.459415) // --> Vector info: d1 = 0.000000, 0.625000, 0.625000. Determinants: 0.000000, -218.750093, -59242.317107, -61376.868607 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -219.203078, 0.000018, -145770.046045, -61376.868607 ( 315.000000 1422.000000 -1287.000000 ) ( 665.000000 1422.000000 -1287.000000 ) ( 665.000000 1546.000000 -1163.000000 ) ( ( 0.000000 0.003564 0.965222 ) ( 0.003571 0.000000 2.375000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 665.000000 1543.171573 -1160.171573 ) ( 665.000000 1419.171573 -1284.171573 ) ( 315.000000 1419.171573 -1284.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 1543.171573 -1160.171573 ) ( 665.000000 1546.000000 -1163.000000 ) ( 665.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 1419.171573 -1284.171573 ) ( 665.000000 1422.000000 -1287.000000 ) ( 315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1419.171573 -1284.171573 ) ( 315.000000 1422.000000 -1287.000000 ) ( 315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1543.171573 -1160.171573 ) ( 315.000000 1546.000000 -1163.000000 ) ( 665.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/13) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 665.000000, 665.000000) / (-95.459415, -95.459415, -270.821897) // --> Vector info: d1 = 1.000001, 1.000000, 0.375000. Determinants: 0.000251, -218.750083, -82258.790425, -61376.868607 // --> Vector info: d2 = 0.500000, 1.750000, 1.749999. Determinants: -219.203102, -0.000334, 38360.511035, -61376.868607 ( -665.000000 1546.000000 -1163.000000 ) ( -665.000000 1422.000000 -1287.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( ( 0.000000 0.003564 1.340225 ) ( 0.003571 0.000000 -0.624999 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1419.171573 -1284.171573 ) ( -665.000000 1419.171573 -1284.171573 ) ( -665.000000 1543.171573 -1160.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1419.171573 -1284.171573 ) ( -315.000000 1422.000000 -1287.000000 ) ( -665.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 1419.171573 -1284.171573 ) ( -665.000000 1422.000000 -1287.000000 ) ( -665.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -665.000000 1543.171573 -1160.171573 ) ( -665.000000 1546.000000 -1163.000000 ) ( -315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1543.171573 -1160.171573 ) ( -315.000000 1546.000000 -1163.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (17/14) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (-95.459415, -95.459415, -270.821897) // --> Vector info: d1 = 1.000001, 1.000000, 0.375000. Determinants: 0.000251, -175.000067, -65806.934060, -49101.494886 // --> Vector info: d2 = 0.875000, 1.875000, 1.874999. Determinants: -175.362482, -0.000200, -67514.574574, -49101.494886 ( -140.000000 1546.000000 -1163.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( ( 0.000000 0.003564 1.340223 ) ( 0.003571 0.000000 1.375000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1419.171573 -1284.171573 ) ( -140.000000 1419.171573 -1284.171573 ) ( -140.000000 1543.171573 -1160.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1419.171573 -1284.171573 ) ( 140.000000 1422.000000 -1287.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1419.171573 -1284.171573 ) ( -140.000000 1422.000000 -1287.000000 ) ( -140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1543.171573 -1160.171573 ) ( -140.000000 1546.000000 -1163.000000 ) ( 140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1543.171573 -1160.171573 ) ( 140.000000 1546.000000 -1163.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/15) # points: 3 { brushDef { // Surface normal: -0.486411, -0.618514, 0.617127 // RotY/Z : -0.665086 / -2.237201. Vector texS/T: (0.786049, -0.618164, 0.000000) / (-0.381486, -0.485092, -0.786864) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-511.805529, -236.722560, 87.535262) / (729.048627, 1295.855790, 1138.268148) // --> Vector info: d1 = 6.000001, 5.999995, 0.852178. Determinants: 2917.820798, -1416.075095, 1162896.208183, -227141.332613 // --> Vector info: d2 = 0.499992, 9.499992, 9.499985. Determinants: -1418.284446, -2918.322500, 1288144.256409, -227141.332613 ( 665.000000 704.000000 -2203.000000 ) ( 350.000000 828.000000 -2327.000000 ) ( 350.000000 1273.000000 -1881.000000 ) ( ( -0.012846 0.006234 -5.119703 ) ( 0.006244 0.012848 -5.671113 ) ) 16bescapeship/00WPANL6 0 0 0 ( 351.945643 1275.474054 -1883.468507 ) ( 351.945643 830.474054 -2329.468507 ) ( 666.945643 706.474054 -2205.468507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.945643 1275.474054 -1883.468507 ) ( 350.000000 1273.000000 -1881.000000 ) ( 350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.945643 830.474054 -2329.468507 ) ( 350.000000 828.000000 -2327.000000 ) ( 665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 666.945643 706.474054 -2205.468507 ) ( 665.000000 704.000000 -2203.000000 ) ( 350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/16) # points: 3 { brushDef { // Surface normal: 0.486411, -0.618514, 0.617127 // RotY/Z : -0.665086 / -0.904392. Vector texS/T: (0.786049, 0.618164, 0.000000) / (0.381486, -0.485092, -0.786864) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-87.535262, 236.722560, 511.805529) / (1138.268148, 1295.855790, 729.048627) // --> Vector info: d1 = 0.000000, 0.000000, 8.999998. Determinants: -1418.288451, 2918.319617, -3445980.599101, -227141.332613 // --> Vector info: d2 = 6.000000, 0.852182, 0.852183. Determinants: 2917.819746, 1416.077258, -2719311.409775, -227141.332613 ( -350.000000 1273.000000 -1881.000000 ) ( -350.000000 828.000000 -2327.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( ( 0.006244 -0.012848 15.171086 ) ( -0.012846 -0.006234 11.971892 ) ) 16bescapeship/00WPANL6 0 0 0 ( -666.945643 706.474054 -2205.468507 ) ( -351.945643 830.474054 -2329.468507 ) ( -351.945643 1275.474054 -1883.468507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -666.945643 706.474054 -2205.468507 ) ( -665.000000 704.000000 -2203.000000 ) ( -350.000000 828.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.945643 830.474054 -2329.468507 ) ( -350.000000 828.000000 -2327.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -351.945643 1275.474054 -1883.468507 ) ( -350.000000 1273.000000 -1881.000000 ) ( -665.000000 704.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (20/17) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706803, 0.707411 // RotY/Z : -0.785828 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707411, -0.706803) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (350.000000, -350.000000, -140.000000) / (-1216.475156, -1216.475156, 428.962476) // --> Vector info: d1 = 0.000000, 10.000000, 7.000000. Determinants: 16454.376318, 0.000000, -5759031.711147, -1151806.342229 // --> Vector info: d2 = 0.499990, 0.499990, 24.000000. Determinants: 0.000000, -16450.006672, -20586916.627539, -1151806.342229 ( -140.000000 1273.000000 -1881.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( -0.014286 0.000000 5.000000 ) ( 0.000000 0.014282 17.873592 ) ) 16bescapeship/00fgrte1 0 0 0 ( 350.000000 2439.827211 -720.829642 ) ( -350.000000 2439.827211 -720.829642 ) ( -140.000000 1275.827211 -1883.829642 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 2439.827211 -720.829642 ) ( 350.000000 2437.000000 -718.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2439.827211 -720.829642 ) ( -350.000000 2437.000000 -718.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1275.827211 -1883.829642 ) ( -140.000000 1273.000000 -1881.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1275.827211 -1883.829642 ) ( 122.000000 1273.000000 -1881.000000 ) ( 350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/18) # points: 3 { brushDef { // Surface normal: 0.000000, -0.706803, 0.707411 // RotY/Z : -0.785828 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707411, -0.706803) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -140.000000) / (-1216.475156, 428.962476, 428.962476) // --> Vector info: d1 = 4.000000, 3.999969, 0.999969. Determinants: 4936.312690, 0.006461, 345549.771047, -345541.902669 // --> Vector info: d2 = 0.499992, 24.000000, 23.999996. Determinants: 0.006273, -4935.001601, -6176072.964350, -345541.902669 ( -140.000000 1273.000000 -1881.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( -0.014286 0.000000 -1.000023 ) ( 0.000000 0.014282 17.873586 ) ) 16bescapeship/00fgrte1 0 0 0 ( -350.000000 2439.827211 -720.829642 ) ( -350.000000 1275.827211 -1883.829642 ) ( -140.000000 1275.827211 -1883.829642 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2439.827211 -720.829642 ) ( -350.000000 2437.000000 -718.000000 ) ( -350.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 1275.827211 -1883.829642 ) ( -350.000000 1273.000000 -1881.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1275.827211 -1883.829642 ) ( -140.000000 1273.000000 -1881.000000 ) ( -350.000000 2437.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (22/19) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1273.000000, 976.000000, 1125.000000) / (1881.000000, 2178.000000, 2327.000000) // --> Vector info: d1 = 0.500000, 2.000000, 1.999999. Determinants: 223.500071, -223.499858, 91634.641773, -88506.000000 // --> Vector info: d2 = 0.875000, 0.875000, 1.625000. Determinants: -222.749983, -222.749983, 625110.711016, -88506.000000 ( -140.000000 1125.000000 -2327.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( -0.002525 0.002525 -1.035349 ) ( 0.002517 0.002517 -7.062919 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 1273.000000 -1881.000000 ) ( -144.000000 976.000000 -2178.000000 ) ( -144.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1273.000000 -1881.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 976.000000 -2178.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1125.000000 -2327.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/20) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-976.000000, -1273.000000, -1125.000000) / (2178.000000, 1881.000000, 2327.000000) // --> Vector info: d1 = 0.375001, 1.875000, 0.375001. Determinants: 223.499823, 223.499964, -301836.950627, -88506.000000 // --> Vector info: d2 = 0.874999, 0.875000, 1.625000. Determinants: 222.750275, -222.750080, 625111.266300, -88506.000000 ( 122.000000 1125.000000 -2327.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( ( -0.002525 -0.002525 3.410356 ) ( -0.002517 0.002517 -7.062925 ) ) 16bescapeship/00WHULL1 0 0 0 ( 126.000000 976.000000 -2178.000000 ) ( 126.000000 1273.000000 -1881.000000 ) ( 126.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 976.000000 -2178.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1273.000000 -1881.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1125.000000 -2327.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/21) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (140.000000, -122.000000, -122.000000) / (2230.214788, 2230.214788, 2265.570127) // --> Vector info: d1 = 0.000000, 7.500000, 7.500000. Determinants: 265.165024, 0.000000, -37123.103962, -9263.098834 // --> Vector info: d2 = 0.015625, 0.015623, 0.515626. Determinants: -0.000086, -131.000843, 292015.294124, -9263.098834 ( 122.000000 1001.000000 -2203.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( ( -0.028626 0.000000 4.007633 ) ( 0.000000 0.014142 -31.524579 ) ) 16bescapeship/00wwarn 0 0 0 ( -140.000000 973.171573 -2180.828427 ) ( 122.000000 973.171573 -2180.828427 ) ( 122.000000 998.171573 -2205.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 973.171573 -2180.828427 ) ( -140.000000 976.000000 -2178.000000 ) ( 122.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 973.171573 -2180.828427 ) ( 122.000000 976.000000 -2178.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 998.171573 -2205.828427 ) ( 122.000000 1001.000000 -2203.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.171573 -2205.828427 ) ( -140.000000 1001.000000 -2203.000000 ) ( -140.000000 976.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (26/22) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949108, 0.314951 // RotY/Z : -0.320405 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.314951, -0.949108) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1854.254943, 1854.254943, 1384.340057) // --> Vector info: d1 = 13.416405, 13.416405, 0.000000. Determinants: 0.000000, -469.574165, 650050.326612, -16447.021007 // --> Vector info: d2 = 0.000000, 0.500000, 0.499990. Determinants: -234.957428, -0.000331, -32893.424932, -16447.021007 ( -105.000000 1273.000000 -1881.000000 ) ( -105.000000 1125.000000 -2327.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( 0.000000 0.028551 -39.523895 ) ( 0.014286 0.000000 1.999962 ) ) 16bescapeship/00wwarn 0 0 0 ( -140.000000 1128.796432 -2328.259803 ) ( -105.000000 1128.796432 -2328.259803 ) ( -105.000000 1276.796432 -1882.259803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1128.796432 -2328.259803 ) ( -140.000000 1125.000000 -2327.000000 ) ( -105.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1128.796432 -2328.259803 ) ( -105.000000 1125.000000 -2327.000000 ) ( -105.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1276.796432 -1882.259803 ) ( -105.000000 1273.000000 -1881.000000 ) ( -140.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1276.796432 -1882.259803 ) ( -140.000000 1273.000000 -1881.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (28/23) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949108, 0.314951 // RotY/Z : -0.320405 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.314951, -0.949108) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-105.000000, 88.000000, 88.000000) / (1854.254943, 1854.254943, 1384.340057) // --> Vector info: d1 = 7.250002, 7.249999, 0.541796. Determinants: 0.001799, -1294.683146, 1743144.190762, -90693.572981 // --> Vector info: d2 = 0.815040, 2.190040, 2.190035. Determinants: -646.133023, -0.000875, -141761.213589, -90693.572981 ( 88.000000 1273.000000 -1881.000000 ) ( 88.000000 1125.000000 -2327.000000 ) ( -105.000000 1125.000000 -2327.000000 ) ( ( 0.000000 0.014275 -19.220151 ) ( 0.007124 0.000000 1.563079 ) ) 16bescapeship/00wimp03 0 0 0 ( -105.000000 1128.796432 -2328.259803 ) ( 88.000000 1128.796432 -2328.259803 ) ( 88.000000 1276.796432 -1882.259803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1128.796432 -2328.259803 ) ( -105.000000 1125.000000 -2327.000000 ) ( 88.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1128.796432 -2328.259803 ) ( 88.000000 1125.000000 -2327.000000 ) ( 88.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1276.796432 -1882.259803 ) ( 88.000000 1273.000000 -1881.000000 ) ( -105.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1276.796432 -1882.259803 ) ( -105.000000 1273.000000 -1881.000000 ) ( -105.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (29/24) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949108, 0.314951 // RotY/Z : -0.320405 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.314951, -0.949108) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (88.000000, 122.000000, 122.000000) / (1854.254943, 1854.254943, 1384.340057) // --> Vector info: d1 = 1.000000, 1.000000, 14.416405. Determinants: 0.000000, 456.157774, -861809.907333, -15977.106121 // --> Vector info: d2 = 0.500000, 0.000000, 0.000000. Determinants: 234.957428, 0.000000, -28664.806748, -15977.106121 ( 122.000000 1273.000000 -1881.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( 88.000000 1125.000000 -2327.000000 ) ( ( 0.000000 -0.028551 53.940301 ) ( -0.014706 0.000000 1.794118 ) ) 16bescapeship/00wwarn 0 0 0 ( 88.000000 1128.796432 -2328.259803 ) ( 122.000000 1128.796432 -2328.259803 ) ( 122.000000 1276.796432 -1882.259803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1128.796432 -2328.259803 ) ( 88.000000 1125.000000 -2327.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1128.796432 -2328.259803 ) ( 122.000000 1125.000000 -2327.000000 ) ( 122.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1276.796432 -1882.259803 ) ( 122.000000 1273.000000 -1881.000000 ) ( 88.000000 1273.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1276.796432 -1882.259803 ) ( 88.000000 1273.000000 -1881.000000 ) ( 88.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (32/25) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (140.000000, -122.000000, -122.000000) / (849.942351, 849.942351, 1374.615583) // --> Vector info: d1 = 2.437500, 2.437500, 0.562500. Determinants: 0.000000, 491.249938, -752603.503906, -137464.386690 // --> Vector info: d2 = 0.565042, 2.440042, 2.440042. Determinants: 983.762309, 0.000000, -215399.811927, -137464.386690 ( 122.000000 630.000000 -2574.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( ( 0.000000 -0.003574 5.474898 ) ( -0.007156 0.000000 1.566950 ) ) 16bescapeship/00wengn1 0 0 0 ( -140.000000 998.171573 -2200.171573 ) ( 122.000000 998.171573 -2200.171573 ) ( 122.000000 627.171573 -2571.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.171573 -2200.171573 ) ( -140.000000 1001.000000 -2203.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 998.171573 -2200.171573 ) ( 122.000000 1001.000000 -2203.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 627.171573 -2571.171573 ) ( 122.000000 630.000000 -2574.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 627.171573 -2571.171573 ) ( -140.000000 630.000000 -2574.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (33/26) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (1125.000000, 1001.000000, 630.000000) / (2327.000000, 2203.000000, 2574.000000) // --> Vector info: d1 = 1.000000, 0.999998, 8.500000. Determinants: 929.999576, -930.000897, 1025854.576856, -92008.000000 // --> Vector info: d2 = 1.250000, 0.000001, 0.000001. Determinants: -463.749465, -463.749457, 1485853.167402, -92008.000000 ( -140.000000 630.000000 -2574.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( -0.010108 0.010108 -11.149624 ) ( 0.005040 0.005040 -16.149174 ) ) 16bescapeship/00wpipe3 0 0 0 ( -144.000000 1125.000000 -2327.000000 ) ( -144.000000 1001.000000 -2203.000000 ) ( -144.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1125.000000 -2327.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1001.000000 -2203.000000 ) ( -140.000000 1001.000000 -2203.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 630.000000 -2574.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 754.000000 -2698.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (34/27) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (122.000000, -140.000000, -140.000000) / (849.942351, 849.942351, 1374.615583) // --> Vector info: d1 = 0.249997, 0.249997, 7.749995. Determinants: 0.000000, -1964.999627, 1635770.766032, -137464.386690 // --> Vector info: d2 = 2.440040, 0.565040, 0.565040. Determinants: -983.762309, 0.000000, -215399.583178, -137464.386690 ( -140.000000 754.000000 -2698.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( ( 0.000000 0.014295 -11.899597 ) ( 0.007156 0.000000 1.566948 ) ) 16bescapeship/00wimp03 0 0 0 ( 122.000000 1127.828427 -2329.828427 ) ( -140.000000 1127.828427 -2329.828427 ) ( -140.000000 756.828427 -2700.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 1127.828427 -2329.828427 ) ( 122.000000 1125.000000 -2327.000000 ) ( -140.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1127.828427 -2329.828427 ) ( -140.000000 1125.000000 -2327.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 756.828427 -2700.828427 ) ( -140.000000 754.000000 -2698.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 756.828427 -2700.828427 ) ( 122.000000 754.000000 -2698.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/28) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-1001.000000, -1125.000000, -754.000000) / (2203.000000, 2327.000000, 2698.000000) // --> Vector info: d1 = 8.500000, 8.499999, 1.000000. Determinants: 929.999544, 930.000251, -1899929.009534, -92008.000000 // --> Vector info: d2 = 0.000001, 1.249999, 1.250000. Determinants: 463.749295, -463.749384, 1485852.838462, -92008.000000 ( 122.000000 754.000000 -2698.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( ( -0.010108 -0.010108 20.649607 ) ( -0.005040 0.005040 -16.149170 ) ) 16bescapeship/00wpipe3 0 0 0 ( 126.000000 1001.000000 -2203.000000 ) ( 126.000000 1125.000000 -2327.000000 ) ( 126.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1001.000000 -2203.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 1125.000000 -2327.000000 ) ( 122.000000 1125.000000 -2327.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 754.000000 -2698.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 630.000000 -2574.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( 122.000000 1001.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/29) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-140.000000, -140.000000, 122.000000) / (2089.368526, 2124.023973, 2124.023973) // --> Vector info: d1 = 2.000001, 1.000000, 1.000015. Determinants: -0.000528, 262.000311, -565574.742723, -9079.727088 // --> Vector info: d2 = 4.500002, 4.499995, 0.750000. Determinants: 129.957761, 0.001748, -22668.354986, -9079.727088 ( 122.000000 259.000000 -3193.000000 ) ( -140.000000 259.000000 -3193.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( ( 0.000000 -0.028856 62.289839 ) ( -0.014313 0.000000 2.496590 ) ) 16bescapeship/00wwarn 0 0 0 ( -140.000000 285.885549 -3170.770127 ) ( -140.000000 261.885549 -3195.770127 ) ( 122.000000 261.885549 -3195.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 285.885549 -3170.770127 ) ( -140.000000 283.000000 -3168.000000 ) ( -140.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 261.885549 -3195.770127 ) ( -140.000000 259.000000 -3193.000000 ) ( 122.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 261.885549 -3195.770127 ) ( 122.000000 259.000000 -3193.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 285.885549 -3170.770127 ) ( 122.000000 283.000000 -3168.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (37/30) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-122.000000, -122.000000, 140.000000) / (2039.295957, 2074.651296, 2074.651296) // --> Vector info: d1 = 1.999991, 0.999993, 1.000000. Determinants: -0.000239, 261.999623, -552820.919846, -9263.098834 // --> Vector info: d2 = 3.750002, 3.750002, 0.000000. Determinants: 132.582588, 0.000000, -18561.562576, -9263.098834 ( -140.000000 135.000000 -3069.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( ( 0.000000 -0.028284 59.679912 ) ( -0.014313 0.000000 2.003818 ) ) 16bescapeship/00wwarn 0 0 0 ( 122.000000 157.171573 -3041.171573 ) ( 122.000000 132.171573 -3066.171573 ) ( -140.000000 132.171573 -3066.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 157.171573 -3041.171573 ) ( 122.000000 160.000000 -3044.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 132.171573 -3066.171573 ) ( 122.000000 135.000000 -3069.000000 ) ( -140.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.171573 -3066.171573 ) ( -140.000000 135.000000 -3069.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 157.171573 -3041.171573 ) ( -140.000000 160.000000 -3044.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (38/31) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (160.000000, 135.000000, 259.000000) / (3044.000000, 3069.000000, 3193.000000) // --> Vector info: d1 = 1.999986, 0.999988, 1.000000. Determinants: -124.000122, 123.999522, -370014.438896, -6200.000000 // --> Vector info: d2 = 3.000000, 2.999998, 0.500000. Determinants: 62.499716, 62.500189, -218850.529015, -6200.000000 ( -140.000000 259.000000 -3193.000000 ) ( -140.000000 135.000000 -3069.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( ( 0.020000 -0.020000 59.679748 ) ( -0.010081 -0.010081 35.298472 ) ) 16bescapeship/00wwarn 0 0 0 ( -144.000000 160.000000 -3044.000000 ) ( -144.000000 135.000000 -3069.000000 ) ( -144.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 160.000000 -3044.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( -140.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 135.000000 -3069.000000 ) ( -140.000000 135.000000 -3069.000000 ) ( -140.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 259.000000 -3193.000000 ) ( -140.000000 259.000000 -3193.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 283.000000 -3168.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/32) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-283.000000, -259.000000, -135.000000) / (3168.000000, 3193.000000, 3069.000000) // --> Vector info: d1 = 2.000000, 1.000016, 1.000000. Determinants: 123.998420, 123.997628, -369884.931944, -6076.000000 // --> Vector info: d2 = 2.499999, 2.500004, 0.000000. Determinants: 62.499533, -60.000653, 192579.439625, -6076.000000 ( 122.000000 135.000000 -3069.000000 ) ( 122.000000 259.000000 -3193.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( ( -0.020408 -0.020408 60.876388 ) ( -0.010286 0.009875 -31.695102 ) ) 16bescapeship/00wwarn 0 0 0 ( 126.000000 283.000000 -3168.000000 ) ( 126.000000 259.000000 -3193.000000 ) ( 126.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 283.000000 -3168.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( 122.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 259.000000 -3193.000000 ) ( 122.000000 259.000000 -3193.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 135.000000 -3069.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 160.000000 -3044.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (40/33) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-122.000000, -122.000000, 140.000000) / (1374.615583, 2039.295957, 2039.295957) // --> Vector info: d1 = 2.562500, 0.187500, 0.187500. Determinants: 0.000000, 622.250051, -1301604.402937, -174146.258071 // --> Vector info: d2 = 2.440042, 2.440042, 0.565042. Determinants: 1246.275702, 0.000000, -272878.467940, -174146.258071 ( -140.000000 160.000000 -3044.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( ( 0.000000 -0.003573 7.474203 ) ( -0.007156 0.000000 1.566950 ) ) 16bescapeship/00wengn1 0 0 0 ( 122.000000 627.171573 -2571.171573 ) ( 122.000000 157.171573 -3041.171573 ) ( -140.000000 157.171573 -3041.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 627.171573 -2571.171573 ) ( 122.000000 630.000000 -2574.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 157.171573 -3041.171573 ) ( 122.000000 160.000000 -3044.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 157.171573 -3041.171573 ) ( -140.000000 160.000000 -3044.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 627.171573 -2571.171573 ) ( -140.000000 630.000000 -2574.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (41/34) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (630.000000, 160.000000, 283.000000) / (2574.000000, 3044.000000, 3168.000000) // --> Vector info: d1 = 0.500000, 9.999998, 9.999998. Determinants: 1177.999789, -1168.499791, 2207533.617416, -116090.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.249998. Determinants: -587.499196, -587.499225, 1882347.496725, -116090.000000 ( -140.000000 283.000000 -3168.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( ( -0.010147 0.010065 -19.015709 ) ( 0.005061 0.005061 -16.214553 ) ) 16bescapeship/00wpipe3 0 0 0 ( -144.000000 630.000000 -2574.000000 ) ( -144.000000 160.000000 -3044.000000 ) ( -144.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 630.000000 -2574.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 160.000000 -3044.000000 ) ( -140.000000 160.000000 -3044.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 283.000000 -3168.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 754.000000 -2698.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( -140.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/35) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706355, 0.707858 // RotY/Z : -0.786461 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707858, -0.706355) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 122.000000) / (1372.020831, 2037.408687, 2037.408687) // --> Vector info: d1 = 0.749999, 10.250000, 10.250000. Determinants: 0.000000, -2489.000205, 3284211.550599, -174331.618486 // --> Vector info: d2 = 0.565042, 0.565042, 2.440042. Determinants: -1247.602232, 0.000000, -273168.918431, -174331.618486 ( 122.000000 283.000000 -3168.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( ( 0.000000 0.014277 -18.838875 ) ( 0.007156 0.000000 1.566950 ) ) 16bescapeship/00wimp03 0 0 0 ( -140.000000 756.825420 -2700.831431 ) ( -140.000000 285.825420 -3170.831431 ) ( 122.000000 285.825420 -3170.831431 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 756.825420 -2700.831431 ) ( -140.000000 754.000000 -2698.000000 ) ( -140.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 285.825420 -3170.831431 ) ( -140.000000 283.000000 -3168.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 285.825420 -3170.831431 ) ( 122.000000 283.000000 -3168.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 756.825420 -2700.831431 ) ( 122.000000 754.000000 -2698.000000 ) ( -140.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/36) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-754.000000, -283.000000, -160.000000) / (2698.000000, 3168.000000, 3044.000000) // --> Vector info: d1 = 9.999998, 0.499998, 0.499992. Determinants: 1178.002688, 1168.497306, -3426531.484709, -116214.000000 // --> Vector info: d2 = 2.250001, 2.249989, 0.999985. Determinants: 587.503076, -588.750017, 1769943.253754, -116214.000000 ( 122.000000 160.000000 -3044.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( ( -0.010136 -0.010055 29.484670 ) ( -0.005055 0.005066 -15.230035 ) ) 16bescapeship/00wpipe3 0 0 0 ( 126.000000 754.000000 -2698.000000 ) ( 126.000000 283.000000 -3168.000000 ) ( 126.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 754.000000 -2698.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 283.000000 -3168.000000 ) ( 122.000000 283.000000 -3168.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 160.000000 -3044.000000 ) ( 122.000000 160.000000 -3044.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 630.000000 -2574.000000 ) ( 122.000000 630.000000 -2574.000000 ) ( 122.000000 754.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/37) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1471.000000, 1348.000000, 1372.000000) / (1089.000000, 1213.000000, 1238.000000) // --> Vector info: d1 = 0.875000, 0.875000, 1.000001. Determinants: -15.500081, -15.375081, 34249.456518, -6051.000000 // --> Vector info: d2 = 0.625000, 0.000000, 0.000000. Determinants: -15.624991, 15.000002, 2867.482948, -6051.000000 ( -315.000000 1372.000000 -1238.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( ( 0.002562 0.002541 -5.660132 ) ( 0.002582 -0.002479 -0.473886 ) ) 16bescapeship/00WHULL1 0 0 0 ( -319.000000 1471.000000 -1089.000000 ) ( -319.000000 1348.000000 -1213.000000 ) ( -319.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1471.000000 -1089.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1348.000000 -1213.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1372.000000 -1238.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1496.000000 -1114.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (45/38) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 140.000000, 140.000000) / (1808.575725, 1808.575725, 1843.231172) // --> Vector info: d1 = 0.875000, 0.875001, 1.000002. Determinants: 0.000056, -21.875115, 34256.171698, -6064.703208 // --> Vector info: d2 = 1.000000, 0.375000, 0.375000. Determinants: -21.659652, -0.000062, 758.201904, -6064.703208 ( -140.000000 1372.000000 -1238.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( ( 0.000000 0.003607 -5.648450 ) ( 0.003571 0.000000 -0.125019 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1345.114451 -1215.770127 ) ( -140.000000 1345.114451 -1215.770127 ) ( -140.000000 1369.114451 -1240.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1345.114451 -1215.770127 ) ( -315.000000 1348.000000 -1213.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1345.114451 -1215.770127 ) ( -140.000000 1348.000000 -1213.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1369.114451 -1240.770127 ) ( -140.000000 1372.000000 -1238.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1369.114451 -1240.770127 ) ( -315.000000 1372.000000 -1238.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (46/39) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1348.000000, -1471.000000, -1496.000000) / (1213.000000, 1089.000000, 1114.000000) // --> Vector info: d1 = 0.609359, 0.609348, 0.109349. Determinants: -62.000150, 61.499615, -161938.025128, -6175.000000 // --> Vector info: d2 = 0.499994, 2.999994, 2.999990. Determinants: 62.499457, 62.500514, 5348.679301, -6175.000000 ( -140.000000 1496.000000 -1114.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.010041 -0.009959 26.224781 ) ( -0.010121 -0.010122 -0.866183 ) ) 16bescapeship/00cpipe1 0 0 0 ( -136.000000 1348.000000 -1213.000000 ) ( -136.000000 1471.000000 -1089.000000 ) ( -136.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1348.000000 -1213.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1471.000000 -1089.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1496.000000 -1114.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1372.000000 -1238.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/40) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -315.000000, -315.000000) / (1810.193360, 1810.193360, 1845.548699) // --> Vector info: d1 = 0.875001, 0.875000, 0.749999. Determinants: -0.000057, 21.875083, -45011.931982, -6187.184335 // --> Vector info: d2 = 0.375000, 1.000000, 0.999999. Determinants: 22.097085, 0.000052, 773.305524, -6187.184335 ( -315.000000 1496.000000 -1114.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.000000 -0.003536 7.275027 ) ( -0.003571 0.000000 -0.124985 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1473.828427 -1086.171573 ) ( -315.000000 1473.828427 -1086.171573 ) ( -315.000000 1498.828427 -1111.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1473.828427 -1086.171573 ) ( -140.000000 1471.000000 -1089.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1473.828427 -1086.171573 ) ( -315.000000 1471.000000 -1089.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1498.828427 -1111.171573 ) ( -315.000000 1496.000000 -1114.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1498.828427 -1111.171573 ) ( -140.000000 1496.000000 -1114.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/41) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1496.000000, -1546.000000, -1422.000000) / (1114.000000, 1163.000000, 1287.000000) // --> Vector info: d1 = 0.999998, 2.000000, 1.999984. Determinants: 124.000978, -123.999421, 311364.841475, -12276.000000 // --> Vector info: d2 = 0.000002, 0.000000, 2.500001. Determinants: -122.500297, -124.999802, -44010.691738, -12276.000000 ( -140.000000 1422.000000 -1287.000000 ) ( -140.000000 1546.000000 -1163.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( ( -0.010101 0.010101 -25.363705 ) ( 0.009979 0.010182 3.585100 ) ) 16bescapeship/00cpipe1 0 0 0 ( -136.000000 1496.000000 -1114.000000 ) ( -136.000000 1546.000000 -1163.000000 ) ( -136.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1496.000000 -1114.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( -140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1546.000000 -1163.000000 ) ( -140.000000 1546.000000 -1163.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1422.000000 -1287.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.000000 1372.000000 -1238.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/42) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1372.000000, 1422.000000, 1546.000000) / (1238.000000, 1287.000000, 1163.000000) // --> Vector info: d1 = 0.999994, 1.999991, 2.000000. Determinants: -124.000091, -123.999206, 311363.217821, -12276.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.499999. Determinants: -122.499953, 125.000070, 1043.855489, -12276.000000 ( -315.000000 1546.000000 -1163.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( ( 0.010101 0.010101 -25.363573 ) ( 0.009979 -0.010182 -0.085032 ) ) 16bescapeship/00cpipe1 0 0 0 ( -319.000000 1372.000000 -1238.000000 ) ( -319.000000 1422.000000 -1287.000000 ) ( -319.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1372.000000 -1238.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1422.000000 -1287.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( -315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1546.000000 -1163.000000 ) ( -315.000000 1546.000000 -1163.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1496.000000 -1114.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (52/43) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 315.000000) / (1846.411600, 1916.418743, 1916.418743) // --> Vector info: d1 = 0.999987, 1.999984, 1.999976. Determinants: 0.000584, -174.999500, 310869.932141, -12251.249936 // --> Vector info: d2 = 0.499998, 0.500001, 3.000000. Determinants: -175.017823, -0.000541, 18377.896194, -12251.249936 ( -315.000000 1422.000000 -1287.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( ( 0.000000 0.014284 -25.374548 ) ( 0.014286 0.000000 -1.500083 ) ) 16bescapeship/00cpipe1 0 0 0 ( -140.000000 1369.200286 -1240.856851 ) ( -140.000000 1419.200286 -1289.856851 ) ( -315.000000 1419.200286 -1289.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1369.200286 -1240.856851 ) ( -140.000000 1372.000000 -1238.000000 ) ( -140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1419.200286 -1289.856851 ) ( -140.000000 1422.000000 -1287.000000 ) ( -315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1419.200286 -1289.856851 ) ( -315.000000 1422.000000 -1287.000000 ) ( -315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1369.200286 -1240.856851 ) ( -315.000000 1372.000000 -1238.000000 ) ( -140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/44) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -140.000000) / (1848.182848, 1918.189991, 1918.189991) // --> Vector info: d1 = 0.999987, 1.999984, 2.000000. Determinants: -0.001085, -174.999500, 311179.639594, -12251.249936 // --> Vector info: d2 = 0.499998, 0.500001, 3.000000. Determinants: -175.017806, -0.000541, -61255.206988, -12251.249936 ( -140.000000 1546.000000 -1163.000000 ) ( -315.000000 1546.000000 -1163.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( ( 0.000000 0.014284 -25.399828 ) ( 0.014286 0.000000 4.999915 ) ) 16bescapeship/00cpipe1 0 0 0 ( -315.000000 1498.799714 -1111.143149 ) ( -315.000000 1548.799714 -1160.143149 ) ( -140.000000 1548.799714 -1160.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1498.799714 -1111.143149 ) ( -315.000000 1496.000000 -1114.000000 ) ( -315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1548.799714 -1160.143149 ) ( -315.000000 1546.000000 -1163.000000 ) ( -140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1548.799714 -1160.143149 ) ( -140.000000 1546.000000 -1163.000000 ) ( -140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1498.799714 -1111.143149 ) ( -140.000000 1496.000000 -1114.000000 ) ( -315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/45) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1348.000000, -1471.000000, -1496.000000) / (1213.000000, 1089.000000, 1114.000000) // --> Vector info: d1 = 1.000001, 1.625000, 1.624999. Determinants: 15.624914, 15.625032, -4065.784548, -6175.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 15.499965, -15.374976, 39543.795113, -6175.000000 ( 315.000000 1496.000000 -1114.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( ( -0.002530 -0.002530 0.658427 ) ( -0.002510 0.002490 -6.403853 ) ) 16bescapeship/00WHULL1 0 0 0 ( 319.000000 1348.000000 -1213.000000 ) ( 319.000000 1471.000000 -1089.000000 ) ( 319.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1348.000000 -1213.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1471.000000 -1089.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1496.000000 -1114.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1372.000000 -1238.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (56/46) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 140.000000, 140.000000) / (1810.193360, 1810.193360, 1845.548699) // --> Vector info: d1 = 0.000000, 0.625000, 0.625000. Determinants: 22.097087, 0.000000, -6960.582377, -6187.184335 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 0.000015, -21.874969, 33410.736783, -6187.184335 ( 140.000000 1496.000000 -1114.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( ( -0.003571 0.000000 1.125000 ) ( 0.000000 0.003536 -5.399991 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 1473.828427 -1086.171573 ) ( 140.000000 1473.828427 -1086.171573 ) ( 140.000000 1498.828427 -1111.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1473.828427 -1086.171573 ) ( 315.000000 1471.000000 -1089.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1473.828427 -1086.171573 ) ( 140.000000 1471.000000 -1089.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1498.828427 -1111.171573 ) ( 140.000000 1496.000000 -1114.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1498.828427 -1111.171573 ) ( 315.000000 1496.000000 -1114.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (57/47) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1471.000000, 1348.000000, 1372.000000) / (1089.000000, 1213.000000, 1238.000000) // --> Vector info: d1 = 0.625001, 0.625001, 0.124999. Determinants: 62.000295, 61.500292, -161958.133141, -6051.000000 // --> Vector info: d2 = 0.500000, 3.000000, 3.000000. Determinants: 62.499922, -60.000042, -29622.840539, -6051.000000 ( 140.000000 1372.000000 -1238.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( -0.010246 -0.010164 26.765515 ) ( -0.010329 0.009916 4.895528 ) ) 16bescapeship/00cpipe1 0 0 0 ( 136.000000 1471.000000 -1089.000000 ) ( 136.000000 1348.000000 -1213.000000 ) ( 136.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1471.000000 -1089.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1348.000000 -1213.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1372.000000 -1238.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1496.000000 -1114.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/48) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -315.000000, -315.000000) / (1808.575725, 1808.575725, 1843.231172) // --> Vector info: d1 = 0.000000, 0.625000, 0.624999. Determinants: 21.659664, 0.000167, 3032.051038, -6064.703208 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -0.000002, -21.874995, 39562.584653, -6064.703208 ( 315.000000 1372.000000 -1238.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( -0.003571 0.000000 -0.499950 ) ( 0.000000 0.003607 -6.523416 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1345.114451 -1215.770127 ) ( 315.000000 1345.114451 -1215.770127 ) ( 315.000000 1369.114451 -1240.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1345.114451 -1215.770127 ) ( 140.000000 1348.000000 -1213.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1345.114451 -1215.770127 ) ( 315.000000 1348.000000 -1213.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1369.114451 -1240.770127 ) ( 315.000000 1372.000000 -1238.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1369.114451 -1240.770127 ) ( 140.000000 1372.000000 -1238.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/49) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1372.000000, 1422.000000, 1546.000000) / (1238.000000, 1287.000000, 1163.000000) // --> Vector info: d1 = 0.999994, 1.999991, 2.000000. Determinants: -124.000091, -123.999206, 311363.217821, -12276.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.499999. Determinants: -122.499953, 125.000070, 1043.855489, -12276.000000 ( 140.000000 1546.000000 -1163.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( ( 0.010101 0.010101 -25.363573 ) ( 0.009979 -0.010182 -0.085032 ) ) 16bescapeship/00cpipe1 0 0 0 ( 136.000000 1372.000000 -1238.000000 ) ( 136.000000 1422.000000 -1287.000000 ) ( 136.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1372.000000 -1238.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1422.000000 -1287.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( 140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1546.000000 -1163.000000 ) ( 140.000000 1546.000000 -1163.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 1496.000000 -1114.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (62/50) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1496.000000, -1546.000000, -1422.000000) / (1114.000000, 1163.000000, 1287.000000) // --> Vector info: d1 = 0.999994, 1.999991, 1.999969. Determinants: 124.000711, -123.998574, 311363.550063, -12276.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.500001. Determinants: -122.500152, -125.000037, -56286.179318, -12276.000000 ( 315.000000 1422.000000 -1287.000000 ) ( 315.000000 1546.000000 -1163.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( ( -0.010101 0.010101 -25.363600 ) ( 0.009979 0.010182 4.585059 ) ) 16bescapeship/00cpipe1 0 0 0 ( 319.000000 1496.000000 -1114.000000 ) ( 319.000000 1546.000000 -1163.000000 ) ( 319.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1496.000000 -1114.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( 315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1546.000000 -1163.000000 ) ( 315.000000 1546.000000 -1163.000000 ) ( 315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1422.000000 -1287.000000 ) ( 315.000000 1422.000000 -1287.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1372.000000 -1238.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/51) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -140.000000) / (1846.411600, 1916.418743, 1916.418743) // --> Vector info: d1 = 0.999987, 1.999984, 1.999953. Determinants: 0.002203, -174.999500, 310870.707875, -12251.249936 // --> Vector info: d2 = 0.499998, 0.500001, 3.000003. Determinants: -175.017990, -0.000541, -61255.265834, -12251.249936 ( 140.000000 1422.000000 -1287.000000 ) ( 315.000000 1422.000000 -1287.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( ( 0.000000 0.014284 -25.374612 ) ( 0.014286 0.000000 4.999920 ) ) 16bescapeship/00cpipe1 0 0 0 ( 315.000000 1369.200286 -1240.856851 ) ( 315.000000 1419.200286 -1289.856851 ) ( 140.000000 1419.200286 -1289.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1369.200286 -1240.856851 ) ( 315.000000 1372.000000 -1238.000000 ) ( 315.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1419.200286 -1289.856851 ) ( 315.000000 1422.000000 -1287.000000 ) ( 140.000000 1422.000000 -1287.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1419.200286 -1289.856851 ) ( 140.000000 1422.000000 -1287.000000 ) ( 140.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1369.200286 -1240.856851 ) ( 140.000000 1372.000000 -1238.000000 ) ( 315.000000 1372.000000 -1238.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/52) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 315.000000) / (1848.182848, 1918.189991, 1918.189991) // --> Vector info: d1 = 1.000015, 2.000003, 2.000000. Determinants: 0.000200, -174.997895, 311176.649609, -12251.249936 // --> Vector info: d2 = 0.500004, 0.500001, 3.000000. Determinants: -175.017822, 0.000541, 18375.822831, -12251.249936 ( 315.000000 1546.000000 -1163.000000 ) ( 140.000000 1546.000000 -1163.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( ( 0.000000 0.014284 -25.399584 ) ( 0.014286 0.000000 -1.499914 ) ) 16bescapeship/00cpipe1 0 0 0 ( 140.000000 1498.799714 -1111.143149 ) ( 140.000000 1548.799714 -1160.143149 ) ( 315.000000 1548.799714 -1160.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1498.799714 -1111.143149 ) ( 140.000000 1496.000000 -1114.000000 ) ( 140.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1548.799714 -1160.143149 ) ( 140.000000 1546.000000 -1163.000000 ) ( 315.000000 1546.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1548.799714 -1160.143149 ) ( 315.000000 1546.000000 -1163.000000 ) ( 315.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1498.799714 -1111.143149 ) ( 315.000000 1496.000000 -1114.000000 ) ( 140.000000 1496.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/53) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4018.000000, -4103.000000, -4103.000000) / (1977.777667, 2062.630481, 2184.252847) // --> Vector info: d1 = 0.856156, 2.078124, 3.806255. Determinants: 1.981727, -146.891160, 289629.772349, -10337.901141 // --> Vector info: d2 = 1.221967, 0.000000, 0.000000. Determinants: -148.618488, 0.000000, -609781.658805, -10337.901141 ( 4103.000000 59.000000 -3148.000000 ) ( 4103.000000 145.000000 -3062.000000 ) ( 4018.000000 205.000000 -3002.000000 ) ( ( -0.000192 0.014209 -28.016303 ) ( 0.014376 0.000000 58.985054 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4018.000000 202.171573 -2999.171573 ) ( 4103.000000 142.171573 -3059.171573 ) ( 4103.000000 56.171573 -3145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 202.171573 -2999.171573 ) ( 4018.000000 205.000000 -3002.000000 ) ( 4103.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 142.171573 -3059.171573 ) ( 4103.000000 145.000000 -3062.000000 ) ( 4103.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 56.171573 -3145.171573 ) ( 4103.000000 59.000000 -3148.000000 ) ( 4018.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 -3.828427 -3205.171573 ) ( 4018.000000 -1.000000 -3208.000000 ) ( 3897.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 -3.828427 -3205.171573 ) ( 3897.000000 -1.000000 -3208.000000 ) ( 3811.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 56.171573 -3145.171573 ) ( 3811.000000 59.000000 -3148.000000 ) ( 3811.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 142.171573 -3059.171573 ) ( 3811.000000 145.000000 -3062.000000 ) ( 3897.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 202.171573 -2999.171573 ) ( 3897.000000 205.000000 -3002.000000 ) ( 4018.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/54) # points: 4 { brushDef { // Surface normal: 0.000000, -0.020404, -0.999792 // RotY/Z : 1.550391 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.999792, -0.020404) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (3869.000000, 4046.000000, 4018.000000) / (364.230281, 364.230281, 266.209875) // --> Vector info: d1 = 0.999998, 3.530144, 3.129143. Determinants: -248.005903, -0.133094, 942233.736726, -17349.611869 // --> Vector info: d2 = 0.000001, 0.000000, 0.701740. Determinants: 0.000104, 124.207907, -45240.702883, -17349.611869 ( 4018.000000 205.000000 -3002.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( ( 0.014295 0.000008 -54.308635 ) ( 0.000000 -0.007159 2.607592 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3869.000000 303.081616 -3000.000833 ) ( 4046.000000 303.081616 -3000.000833 ) ( 4018.000000 205.081616 -2998.000833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.000000 303.081616 -3000.000833 ) ( 3869.000000 303.000000 -3004.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4046.000000 303.081616 -3000.000833 ) ( 4046.000000 303.000000 -3004.000000 ) ( 4018.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 205.081616 -2998.000833 ) ( 4018.000000 205.000000 -3002.000000 ) ( 3897.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 205.081616 -2998.000833 ) ( 3897.000000 205.000000 -3002.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (69/55) # points: 4 { brushDef { // Surface normal: 0.506611, 0.127344, -0.852719 // RotY/Z : 1.021168 / 0.246262. Vector texS/T: (-0.243780, 0.969831, 0.000000) / (-0.826992, -0.207876, -0.522371) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-703.955455, -649.326665, -751.195900) / (-1524.955801, -1693.418542, -1697.247241) // --> Vector info: d1 = 0.000000, 2.530149, 2.129137. Determinants: -77.242750, 235.837507, 305266.317650, -17370.327803 // --> Vector info: d2 = 0.000000, 0.000000, 0.701741. Determinants: 118.217213, 38.335281, 141679.259444, -17370.327803 ( 3897.000000 205.000000 -3002.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( ( 0.004447 -0.013577 -17.574010 ) ( -0.006806 -0.002207 -8.156395 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3740.973556 214.490626 -3088.589126 ) ( 3866.973556 302.490626 -3000.589126 ) ( 3894.973556 204.490626 -2998.589126 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.973556 214.490626 -3088.589126 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.973556 302.490626 -3000.589126 ) ( 3869.000000 303.000000 -3004.000000 ) ( 3897.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.973556 204.490626 -2998.589126 ) ( 3897.000000 205.000000 -3002.000000 ) ( 3811.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.973556 144.490626 -3058.589126 ) ( 3811.000000 145.000000 -3062.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/56) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2031.129951, -1926.937212, -2023.059149) / (1263.368324, 1118.814275, 1084.396644) // --> Vector info: d1 = 0.000000, 2.530155, 2.129134. Determinants: -145.051177, 201.419880, -549085.288191, -17480.882358 // --> Vector info: d2 = 0.999997, 0.999995, 1.701733. Determinants: 101.439119, 73.115774, 96183.052114, -17480.882358 ( 3811.000000 145.000000 -3062.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( ( 0.008298 -0.011522 31.410616 ) ( -0.005803 -0.004183 -5.502185 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3740.116850 87.039458 -3216.039458 ) ( 3740.116850 213.039458 -3090.039458 ) ( 3808.116850 143.039458 -3060.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.116850 87.039458 -3216.039458 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.116850 213.039458 -3090.039458 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3811.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.116850 143.039458 -3060.039458 ) ( 3811.000000 145.000000 -3062.000000 ) ( 3811.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.116850 57.039458 -3146.039458 ) ( 3811.000000 59.000000 -3148.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/57) # points: 4 { brushDef { // Surface normal: 0.506840, 0.852643, -0.126940 // RotY/Z : 0.127284 / 1.034480. Vector texS/T: (-0.859597, 0.510973, 0.000000) / (-0.064863, -0.109117, -0.991910) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3325.268071, -3171.993250, -3245.775016) / (3028.191094, 2939.473399, 2868.902506) // --> Vector info: d1 = 0.999998, 3.530144, 3.129117. Determinants: -214.132804, 125.211315, -1108575.223006, -17362.489222 // --> Vector info: d2 = 0.000001, 0.000000, 0.701733. Determinants: 62.256248, 107.557988, -118687.448780, -17362.489222 ( 3811.000000 59.000000 -3148.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( ( 0.012333 -0.007212 63.848865 ) ( -0.003586 -0.006195 6.835854 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3866.972641 -2.410571 -3305.492239 ) ( 3740.972641 85.589429 -3217.492239 ) ( 3808.972641 55.589429 -3147.492239 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.972641 -2.410571 -3305.492239 ) ( 3869.000000 1.000000 -3306.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.972641 85.589429 -3217.492239 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3811.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.972641 55.589429 -3147.492239 ) ( 3811.000000 59.000000 -3148.000000 ) ( 3897.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.972641 -4.410571 -3207.492239 ) ( 3897.000000 -1.000000 -3208.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/58) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999792, 0.020404 // RotY/Z : -0.020405 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.020404, -0.999792) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4046.000000, -3869.000000, -3897.000000) / (3305.332156, 3305.332156, 3207.311750) // --> Vector info: d1 = 0.000000, 2.530155, 2.129134. Determinants: -248.006802, -0.136424, -1002984.597556, -17349.611869 // --> Vector info: d2 = 0.999997, 0.999995, 1.701733. Determinants: 0.000216, 124.207533, -427895.835504, -17349.611869 ( 3897.000000 -1.000000 -3208.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( ( 0.014295 0.000008 57.810204 ) ( 0.000000 -0.007159 24.663136 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4046.000000 -2.999167 -3306.081616 ) ( 3869.000000 -2.999167 -3306.081616 ) ( 3897.000000 -4.999167 -3208.081616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4046.000000 -2.999167 -3306.081616 ) ( 4046.000000 1.000000 -3306.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.000000 -2.999167 -3306.081616 ) ( 3869.000000 1.000000 -3306.000000 ) ( 3897.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 -4.999167 -3208.081616 ) ( 3897.000000 -1.000000 -3208.000000 ) ( 4018.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 -4.999167 -3208.081616 ) ( 4018.000000 -1.000000 -3208.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (73/59) # points: 4 { brushDef { // Surface normal: -0.509050, 0.851155, -0.128072 // RotY/Z : 0.128425 / 2.109795. Vector texS/T: (-0.858223, -0.513277, 0.000000) / (0.065737, -0.109915, -0.991765) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3625.329236, -3472.882982, -3447.826187) / (3455.904390, 3544.635104, 3445.821354) // --> Vector info: d1 = 0.999998, 3.530144, 3.129136. Determinants: -214.431461, -124.529491, -364309.690317, -17287.093220 // --> Vector info: d2 = 0.000001, 0.000000, 0.701730. Determinants: -62.264913, 106.976162, -595430.216036, -17287.093220 ( 4018.000000 -1.000000 -3208.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( ( 0.012404 0.007204 21.074086 ) ( 0.003602 -0.006188 34.443628 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4173.036201 85.595379 -3217.487710 ) ( 4048.036201 -2.404621 -3305.487710 ) ( 4020.036201 -4.404621 -3207.487710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.036201 85.595379 -3217.487710 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4048.036201 -2.404621 -3305.487710 ) ( 4046.000000 1.000000 -3306.000000 ) ( 4018.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.036201 -4.404621 -3207.487710 ) ( 4018.000000 -1.000000 -3208.000000 ) ( 4103.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.036201 55.595379 -3147.487710 ) ( 4103.000000 59.000000 -3148.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (74/60) # points: 4 { brushDef { // Surface normal: -0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 2.544416. Vector texS/T: (-0.562310, -0.826927, 0.000000) / (0.405306, -0.275608, -0.871646) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2523.184297, -2418.991558, -2355.946681) / (4326.405852, 4470.959901, 4390.652096) // --> Vector info: d1 = 0.999998, 3.530154, 3.129158. Determinants: -145.225637, -201.294205, 486968.527893, -17480.882358 // --> Vector info: d2 = 0.999998, 0.999999, 1.701730. Determinants: -101.438133, 73.115221, -589754.068533, -17480.882358 ( 4103.000000 59.000000 -3148.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( ( 0.008308 0.011515 -27.857205 ) ( 0.005803 -0.004183 33.737088 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4173.883150 213.039458 -3090.039458 ) ( 4173.883150 87.039458 -3216.039458 ) ( 4105.883150 57.039458 -3146.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.883150 213.039458 -3090.039458 ) ( 4171.000000 215.000000 -3092.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.883150 87.039458 -3216.039458 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4103.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.883150 57.039458 -3146.039458 ) ( 4103.000000 59.000000 -3148.000000 ) ( 4103.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.883150 143.039458 -3060.039458 ) ( 4103.000000 145.000000 -3062.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/61) # points: 4 { brushDef { // Surface normal: -0.508474, 0.129083, -0.851347 // RotY/Z : 1.018548 / 2.892981. Vector texS/T: (-0.246059, -0.969255, 0.000000) / (0.825172, -0.209481, -0.524603) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1289.237299, -1234.700186, -1150.120355) / (4851.081565, 5018.827514, 4961.641395) // --> Vector info: d1 = 0.999998, 3.530154, 3.129158. Determinants: -77.424320, -235.869280, 1027096.139680, -17306.689805 // --> Vector info: d2 = 0.999998, 0.999999, 1.701730. Determinants: -117.712588, 38.270308, -354718.496498, -17306.689805 ( 4103.000000 145.000000 -3062.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( ( 0.004474 0.013629 -59.346770 ) ( 0.006802 -0.002211 20.496034 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4048.033896 302.483668 -3000.594612 ) ( 4173.033896 214.483668 -3088.594612 ) ( 4105.033896 144.483668 -3058.594612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4048.033896 302.483668 -3000.594612 ) ( 4046.000000 303.000000 -3004.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.033896 214.483668 -3088.594612 ) ( 4171.000000 215.000000 -3092.000000 ) ( 4103.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.033896 144.483668 -3058.594612 ) ( 4103.000000 145.000000 -3062.000000 ) ( 4018.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.033896 204.483668 -2998.594612 ) ( 4018.000000 205.000000 -3002.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/62) # points: 4 { brushDef { // Surface normal: 0.000000, 0.110432, -0.993884 // RotY/Z : 1.460139 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.993884, -0.110432) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4439.000000, -4654.000000, -4607.000000) / (-177.905189, -177.905189, -33.019026) // --> Vector info: d1 = 0.000000, 0.765371, 0.598705. Determinants: 110.891709, -0.139164, 492223.538596, -31150.524875 // --> Vector info: d2 = 0.999997, 1.000000, 2.033854. Determinants: 0.000432, -222.278880, -70693.074837, -31150.524875 ( 4607.000000 387.000000 -3184.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( -0.003560 0.000004 -15.801452 ) ( 0.000000 0.007136 2.269402 ) ) 16bescapeship/00wengn1 0 0 0 ( 4439.000000 530.558274 -3164.024465 ) ( 4654.000000 530.558274 -3164.024465 ) ( 4607.000000 386.558274 -3180.024465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4439.000000 530.558274 -3164.024465 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4654.000000 530.558274 -3164.024465 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 386.558274 -3180.024465 ) ( 4607.000000 387.000000 -3184.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 386.558274 -3180.024465 ) ( 4486.000000 387.000000 -3184.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/63) # points: 4 { brushDef { // Surface normal: 0.442082, 0.240311, -0.864184 // RotY/Z : 1.043526 / 0.497908. Vector texS/T: (-0.477589, 0.878584, 0.000000) / (-0.759258, -0.412724, -0.503176) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1675.380825, -1653.488276, -1802.450975) / (-1782.791636, -1995.440916, -1963.642893) // --> Vector info: d1 = 1.000001, 1.765371, 1.598701. Determinants: -11.104963, 110.362669, 147167.886264, -30980.670909 // --> Vector info: d2 = 1.000000, 0.999999, 2.033856. Determinants: 219.848974, 22.633560, 377701.006753, -30980.670909 ( 4486.000000 387.000000 -3184.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( 0.000358 -0.003562 -4.750313 ) ( -0.007096 -0.000731 -12.191505 ) ) 16bescapeship/00wengn1 0 0 0 ( 4286.231672 423.038755 -3271.543264 ) ( 4437.231672 530.038755 -3164.543264 ) ( 4484.231672 386.038755 -3180.543264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4286.231672 423.038755 -3271.543264 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4437.231672 530.038755 -3164.543264 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.231672 386.038755 -3180.543264 ) ( 4486.000000 387.000000 -3184.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4399.231672 326.038755 -3240.543264 ) ( 4401.000000 327.000000 -3244.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (80/64) # points: 4 { brushDef { // Surface normal: 0.625157, 0.551896, -0.551896 // RotY/Z : 0.584636 / 0.723238. Vector texS/T: (-0.661815, 0.749667, 0.000000) / (-0.413738, -0.365253, -0.833913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2633.954698, -2520.005328, -2667.508149) / (984.360079, 802.086820, 764.912669) // --> Vector info: d1 = 1.000001, 1.765371, 1.598701. Determinants: -58.831393, 93.902238, -278514.674327, -31121.791208 // --> Vector info: d2 = 1.000000, 0.999999, 2.033856. Determinants: 188.444600, 117.807183, 349268.061563, -31121.791208 ( 4401.000000 327.000000 -3244.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( 0.001890 -0.003017 8.949185 ) ( -0.006055 -0.003785 -11.222621 ) ) 16bescapeship/00wengn1 0 0 0 ( 4285.499373 269.792415 -3424.792415 ) ( 4285.499373 421.792415 -3272.792415 ) ( 4398.499373 324.792415 -3241.792415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.499373 269.792415 -3424.792415 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.499373 421.792415 -3272.792415 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.499373 324.792415 -3241.792415 ) ( 4401.000000 327.000000 -3244.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.499373 238.792415 -3327.792415 ) ( 4401.000000 241.000000 -3330.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/65) # points: 4 { brushDef { // Surface normal: 0.442634, 0.864132, -0.239480 // RotY/Z : 0.241830 / 1.097413. Vector texS/T: (-0.890031, 0.455900, 0.000000) / (-0.109179, -0.213145, -0.970901) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3875.623377, -3692.447386, -3807.153781) / (2911.350436, 2801.143557, 2701.236385) // --> Vector info: d1 = 0.000000, 0.765371, 0.598699. Determinants: -94.834567, 57.262532, -534254.363398, -30942.029022 // --> Vector info: d2 = 0.000000, 0.000000, 1.033846. Determinants: 113.936961, 189.375789, -109762.540121, -30942.029022 ( 4401.000000 241.000000 -3330.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( 0.003065 -0.001851 17.266300 ) ( -0.003682 -0.006120 3.547361 ) ) 16bescapeship/00wengn1 0 0 0 ( 4437.229463 161.543472 -3533.042080 ) ( 4286.229463 268.543472 -3426.042080 ) ( 4399.229463 237.543472 -3329.042080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4437.229463 161.543472 -3533.042080 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4286.229463 268.543472 -3426.042080 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4399.229463 237.543472 -3329.042080 ) ( 4401.000000 241.000000 -3330.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.229463 177.543472 -3389.042080 ) ( 4486.000000 181.000000 -3390.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (82/66) # points: 4 { brushDef { // Surface normal: 0.000000, 0.993884, -0.110432 // RotY/Z : 0.110657 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.110432, -0.993884) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4654.000000, -4439.000000, -4486.000000) / (3494.163917, 3494.163917, 3349.277754) // --> Vector info: d1 = 1.000001, 1.765370, 1.598697. Determinants: -110.891385, 0.137766, -547720.432432, -31150.524875 // --> Vector info: d2 = 0.000001, 0.000000, 1.033842. Determinants: 0.000053, 222.276011, -776668.595324, -31150.524875 ( 4486.000000 181.000000 -3390.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( 0.003560 -0.000004 17.583024 ) ( 0.000000 -0.007136 24.932761 ) ) 16bescapeship/00wengn1 0 0 0 ( 4654.000000 161.024465 -3533.558274 ) ( 4439.000000 161.024465 -3533.558274 ) ( 4486.000000 177.024465 -3389.558274 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4654.000000 161.024465 -3533.558274 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4439.000000 161.024465 -3533.558274 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 177.024465 -3389.558274 ) ( 4486.000000 181.000000 -3390.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 177.024465 -3389.558274 ) ( 4607.000000 181.000000 -3390.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/67) # points: 4 { brushDef { // Surface normal: -0.442082, 0.864184, -0.240311 // RotY/Z : 0.242686 / 2.043649. Vector texS/T: (-0.890273, -0.455428, 0.000000) / (0.109444, -0.213942, -0.970696) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4401.636355, -4218.474394, -4183.918429) / (3794.262987, 3904.493182, 3756.146004) // --> Vector info: d1 = 0.000000, 0.765371, 0.598702. Determinants: -95.168734, -56.975534, -202717.999637, -30980.670909 // --> Vector info: d2 = 0.999997, 1.000000, 2.033838. Determinants: -113.960597, 189.359677, -1251074.097747, -30980.670909 ( 4607.000000 181.000000 -3390.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( 0.003072 0.001839 6.543370 ) ( 0.003678 -0.006112 40.382408 ) ) 16bescapeship/00wengn1 0 0 0 ( 4806.768328 268.543264 -3426.038755 ) ( 4655.768328 161.543264 -3533.038755 ) ( 4608.768328 177.543264 -3389.038755 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4806.768328 268.543264 -3426.038755 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4655.768328 161.543264 -3533.038755 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.768328 177.543264 -3389.038755 ) ( 4607.000000 181.000000 -3390.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.768328 237.543264 -3329.038755 ) ( 4693.000000 241.000000 -3330.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (84/68) # points: 4 { brushDef { // Surface normal: -0.628539, 0.549972, -0.549972 // RotY/Z : 0.582331 / 2.422763. Vector texS/T: (-0.658505, -0.752577, 0.000000) / (0.413896, -0.362159, -0.835183) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3483.207159, -3368.815502, -3271.733108) / (4570.439912, 4752.435925, 4636.293732) // --> Vector info: d1 = 1.000001, 1.765371, 1.598703. Determinants: -58.558868, -93.369263, 191811.585289, -30954.306453 // --> Vector info: d2 = 1.000000, 0.999999, 2.033845. Determinants: -188.155752, 118.263539, -1226856.169357, -30954.306453 ( 4693.000000 241.000000 -3330.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( 0.001892 0.003016 -6.196604 ) ( 0.006079 -0.003821 39.634426 ) ) 16bescapeship/00wengn1 0 0 0 ( 4807.514157 421.800112 -3272.800112 ) ( 4807.514157 269.800112 -3424.800112 ) ( 4695.514157 238.800112 -3327.800112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.514157 421.800112 -3272.800112 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.514157 269.800112 -3424.800112 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.514157 238.800112 -3327.800112 ) ( 4693.000000 241.000000 -3330.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.514157 324.800112 -3241.800112 ) ( 4693.000000 327.000000 -3244.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/69) # points: 4 { brushDef { // Surface normal: -0.444328, 0.236925, -0.863967 // RotY/Z : 1.043096 / 2.651722. Vector texS/T: (-0.470511, -0.882394, 0.000000) / (0.762359, -0.406506, -0.503548) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2658.310885, -2634.941941, -2496.652459) / (4927.406330, 5139.898430, 5078.335298) // --> Vector info: d1 = 1.000001, 1.765371, 1.598703. Determinants: -11.703019, -109.737383, 478786.281364, -30824.087756 // --> Vector info: d2 = 1.000000, 0.999999, 2.033845. Determinants: -219.684099, 24.160096, -733859.327048, -30824.087756 ( 4693.000000 327.000000 -3244.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( 0.000380 0.003560 -15.532861 ) ( 0.007127 -0.000784 23.807982 ) ) 16bescapeship/00wengn1 0 0 0 ( 4655.777311 530.052300 -3164.544131 ) ( 4806.777311 423.052300 -3271.544131 ) ( 4694.777311 326.052300 -3240.544131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4655.777311 530.052300 -3164.544131 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4806.777311 423.052300 -3271.544131 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4694.777311 326.052300 -3240.544131 ) ( 4693.000000 327.000000 -3244.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4608.777311 386.052300 -3180.544131 ) ( 4607.000000 387.000000 -3184.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (88/70) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716471, -0.697617 // RotY/Z : 0.772066 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697617, -0.716471) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4486.000000, 4607.000000, 4607.000000) / (2551.221919, 2551.221919, 2498.184197) // --> Vector info: d1 = 1.184384, 0.320322, 0.320322. Determinants: 45.827897, 0.000000, -213184.807294, -6417.564413 // --> Vector info: d2 = 1.359377, 1.359377, 0.984378. Determinants: 0.000000, -45.374935, 107037.635513, -6417.564413 ( 4607.000000 350.000000 -3146.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( ( -0.007141 0.000000 33.218959 ) ( 0.000000 0.007070 -16.678856 ) ) 16bescapeship/00whangr 0 0 0 ( 4486.000000 389.865885 -3181.209533 ) ( 4607.000000 389.865885 -3181.209533 ) ( 4607.000000 352.865885 -3143.209533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 389.865885 -3181.209533 ) ( 4486.000000 387.000000 -3184.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 389.865885 -3181.209533 ) ( 4607.000000 387.000000 -3184.000000 ) ( 4607.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 352.865885 -3143.209533 ) ( 4607.000000 350.000000 -3146.000000 ) ( 4486.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 352.865885 -3143.209533 ) ( 4486.000000 350.000000 -3146.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (89/71) # points: 4 { brushDef { // Surface normal: 0.706462, -0.507083, -0.493739 // RotY/Z : 0.516384 / -0.622558. Vector texS/T: (0.583115, 0.812390, 0.000000) / (-0.401108, 0.287906, -0.869610) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2831.941118, 2930.249276, 2900.190864) / (1149.884521, 1080.888100, 1037.190367) // --> Vector info: d1 = 1.048451, 0.184388, 0.184388. Determinants: 37.757605, -25.972370, -83740.477260, -6369.766479 // --> Vector info: d2 = 1.359376, 1.359377, 0.984378. Determinants: -25.873688, -36.865460, 107004.875228, -6369.766479 ( 4486.000000 350.000000 -3146.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( ( -0.005928 0.004077 13.146554 ) ( 0.004062 0.005788 -16.798869 ) ) 16bescapeship/00whangr 0 0 0 ( 4398.174151 329.028332 -3242.025045 ) ( 4483.174151 389.028332 -3182.025045 ) ( 4483.174151 352.028332 -3144.025045 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.174151 329.028332 -3242.025045 ) ( 4401.000000 327.000000 -3244.000000 ) ( 4486.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.174151 389.028332 -3182.025045 ) ( 4486.000000 387.000000 -3184.000000 ) ( 4486.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.174151 352.028332 -3144.025045 ) ( 4486.000000 350.000000 -3146.000000 ) ( 4401.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.174151 291.028332 -3205.025045 ) ( 4401.000000 289.000000 -3207.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/72) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (241.000000, 327.000000, 289.000000) / (3330.000000, 3244.000000, 3207.000000) // --> Vector info: d1 = 0.912518, 0.048450, 0.048450. Determinants: 31.970500, -32.834567, 95748.479808, -6450.000000 // --> Vector info: d2 = 1.359376, 1.359376, 0.984377. Determinants: -32.249962, -32.249935, 106396.552805, -6450.000000 ( 4401.000000 289.000000 -3207.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( ( -0.004957 0.005091 -14.844726 ) ( 0.005000 0.005000 -16.495590 ) ) 16bescapeship/00whangr 0 0 0 ( 4397.000000 241.000000 -3330.000000 ) ( 4397.000000 327.000000 -3244.000000 ) ( 4397.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4397.000000 241.000000 -3330.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4397.000000 327.000000 -3244.000000 ) ( 4401.000000 327.000000 -3244.000000 ) ( 4401.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4397.000000 289.000000 -3207.000000 ) ( 4401.000000 289.000000 -3207.000000 ) ( 4401.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4397.000000 204.000000 -3292.000000 ) ( 4401.000000 204.000000 -3292.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/73) # points: 4 { brushDef { // Surface normal: 0.706462, 0.507083, 0.493739 // RotY/Z : -0.516384 / 0.622558. Vector texS/T: (-0.583115, 0.812390, 0.000000) / (0.401108, 0.287906, -0.869610) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2468.812030, -2370.503872, -2400.562284) / (4799.461113, 4730.464693, 4686.766960) // --> Vector info: d1 = 1.776585, 0.912518, 0.912518. Determinants: 37.757793, -25.972499, 206554.459372, -6369.766479 // --> Vector info: d2 = 1.359375, 1.359376, 0.984376. Determinants: -25.873659, -36.865506, 104398.462012, -6369.766479 ( 4401.000000 204.000000 -3292.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( ( -0.005928 0.004077 -32.427321 ) ( 0.004062 0.005788 -16.389684 ) ) 16bescapeship/00whangr 0 0 0 ( 4483.174151 178.971668 -3391.974955 ) ( 4398.174151 238.971668 -3331.974955 ) ( 4398.174151 201.971668 -3293.974955 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.174151 178.971668 -3391.974955 ) ( 4486.000000 181.000000 -3390.000000 ) ( 4401.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.174151 238.971668 -3331.974955 ) ( 4401.000000 241.000000 -3330.000000 ) ( 4401.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.174151 201.971668 -3293.974955 ) ( 4401.000000 204.000000 -3292.000000 ) ( 4486.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.174151 140.971668 -3354.974955 ) ( 4486.000000 143.000000 -3353.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/74) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697617, 0.716471 // RotY/Z : -0.798731 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.716471, -0.697617) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4607.000000, -4486.000000, -4486.000000) / (2494.601841, 2494.601841, 2441.564119) // --> Vector info: d1 = 1.640650, 0.776585, 0.776585. Determinants: 45.828023, 0.000000, 200600.728361, -6417.564413 // --> Vector info: d2 = 1.359375, 1.359375, 0.984374. Determinants: 0.000000, -45.375145, 104469.039651, -6417.564413 ( 4486.000000 143.000000 -3353.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( ( -0.007141 0.000000 -31.258078 ) ( 0.000000 0.007070 -16.278612 ) ) 16bescapeship/00whangr 0 0 0 ( 4607.000000 178.209533 -3392.865885 ) ( 4486.000000 178.209533 -3392.865885 ) ( 4486.000000 140.209533 -3355.865885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 178.209533 -3392.865885 ) ( 4607.000000 181.000000 -3390.000000 ) ( 4486.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 178.209533 -3392.865885 ) ( 4486.000000 181.000000 -3390.000000 ) ( 4486.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 140.209533 -3355.865885 ) ( 4486.000000 143.000000 -3353.000000 ) ( 4607.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 140.209533 -3355.865885 ) ( 4607.000000 143.000000 -3353.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (93/75) # points: 4 { brushDef { // Surface normal: -0.702311, 0.496612, 0.510034 // RotY/Z : -0.535225 / 2.526110. Vector texS/T: (-0.577353, -0.816495, 0.000000) / (-0.416440, 0.294470, -0.860154) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2906.291149, -2807.649128, -2776.622321) / (980.925953, 1050.680893, 1007.665347) // --> Vector info: d1 = 1.592196, 0.728133, 0.728135. Determinants: 37.168011, 26.809358, 71521.204556, -6407.413519 // --> Vector info: d2 = 1.359371, 1.359369, 0.984368. Determinants: 26.158289, -36.990802, 103598.785343, -6407.413519 ( 4607.000000 143.000000 -3353.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( ( -0.005801 -0.004184 -11.162258 ) ( -0.004083 0.005773 -16.168581 ) ) 16bescapeship/00whangr 0 0 0 ( 4695.809246 239.013551 -3332.040137 ) ( 4609.809246 179.013551 -3392.040137 ) ( 4609.809246 141.013551 -3355.040137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.809246 239.013551 -3332.040137 ) ( 4693.000000 241.000000 -3330.000000 ) ( 4607.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.809246 179.013551 -3392.040137 ) ( 4607.000000 181.000000 -3390.000000 ) ( 4607.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.809246 141.013551 -3355.040137 ) ( 4607.000000 143.000000 -3353.000000 ) ( 4693.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.809246 202.013551 -3294.040137 ) ( 4693.000000 204.000000 -3292.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (94/76) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-327.000000, -241.000000, -204.000000) / (3244.000000, 3330.000000, 3292.000000) // --> Vector info: d1 = 1.456263, 0.592195, 0.592196. Determinants: 32.834517, 31.970532, -102368.410994, -6450.000000 // --> Vector info: d2 = 1.359375, 1.359374, 0.984374. Determinants: 32.250023, -32.249897, 106396.453436, -6450.000000 ( 4693.000000 204.000000 -3292.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( ( -0.005091 -0.004957 15.871071 ) ( -0.005000 0.005000 -16.495574 ) ) 16bescapeship/00whangr 0 0 0 ( 4697.000000 327.000000 -3244.000000 ) ( 4697.000000 241.000000 -3330.000000 ) ( 4697.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.000000 327.000000 -3244.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.000000 241.000000 -3330.000000 ) ( 4693.000000 241.000000 -3330.000000 ) ( 4693.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.000000 204.000000 -3292.000000 ) ( 4693.000000 204.000000 -3292.000000 ) ( 4693.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4697.000000 289.000000 -3207.000000 ) ( 4693.000000 289.000000 -3207.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/77) # points: 4 { brushDef { // Surface normal: -0.702311, -0.496612, -0.510034 // RotY/Z : 0.535225 / -2.526110. Vector texS/T: (0.577353, -0.816495, 0.000000) / (0.416440, 0.294470, -0.860154) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2343.880017, 2442.522037, 2473.548844) / (4771.231049, 4840.985990, 4797.970443) // --> Vector info: d1 = 1.320326, 0.456267, 0.456267. Determinants: 37.168000, 26.809013, -223489.203906, -6407.413519 // --> Vector info: d2 = 1.359379, 1.359378, 0.984378. Determinants: 26.158128, -36.990650, 106469.319944, -6407.413519 ( 4693.000000 289.000000 -3207.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( ( -0.005801 -0.004184 34.879785 ) ( -0.004082 0.005773 -16.616583 ) ) 16bescapeship/00whangr 0 0 0 ( 4609.809246 388.986449 -3181.959863 ) ( 4695.809246 328.986449 -3241.959863 ) ( 4695.809246 290.986449 -3204.959863 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.809246 388.986449 -3181.959863 ) ( 4607.000000 387.000000 -3184.000000 ) ( 4693.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.809246 328.986449 -3241.959863 ) ( 4693.000000 327.000000 -3244.000000 ) ( 4693.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.809246 290.986449 -3204.959863 ) ( 4693.000000 289.000000 -3207.000000 ) ( 4607.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.809246 351.986449 -3143.959863 ) ( 4607.000000 350.000000 -3146.000000 ) ( 4607.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/78) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4607.000000, -4693.000000, -4693.000000) / (1977.777667, 2062.630481, 2184.252847) // --> Vector info: d1 = 0.857289, 2.079259, 3.807059. Determinants: 2.010152, -148.590851, 294173.608945, -10459.523507 // --> Vector info: d2 = 1.800890, 0.579393, 0.579729. Determinants: -148.589788, -0.028869, -703332.509254, -10459.523507 ( 4693.000000 59.000000 -3148.000000 ) ( 4693.000000 145.000000 -3062.000000 ) ( 4607.000000 205.000000 -3002.000000 ) ( ( -0.000192 0.014206 -28.124953 ) ( 0.014206 0.000003 67.243265 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4607.000000 202.171573 -2999.171573 ) ( 4693.000000 142.171573 -3059.171573 ) ( 4693.000000 56.171573 -3145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 202.171573 -2999.171573 ) ( 4607.000000 205.000000 -3002.000000 ) ( 4693.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 142.171573 -3059.171573 ) ( 4693.000000 145.000000 -3062.000000 ) ( 4693.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 56.171573 -3145.171573 ) ( 4693.000000 59.000000 -3148.000000 ) ( 4607.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 -3.828427 -3205.171573 ) ( 4607.000000 -1.000000 -3208.000000 ) ( 4486.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 -3.828427 -3205.171573 ) ( 4486.000000 -1.000000 -3208.000000 ) ( 4401.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 56.171573 -3145.171573 ) ( 4401.000000 59.000000 -3148.000000 ) ( 4401.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 142.171573 -3059.171573 ) ( 4401.000000 145.000000 -3062.000000 ) ( 4486.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 202.171573 -2999.171573 ) ( 4486.000000 205.000000 -3002.000000 ) ( 4607.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/79) # points: 4 { brushDef { // Surface normal: 0.000000, -0.020404, -0.999792 // RotY/Z : 1.550391 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.999792, -0.020404) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (4458.000000, 4635.000000, 4607.000000) / (364.230281, 364.230281, 266.209875) // --> Vector info: d1 = 0.000000, 2.530149, 2.129137. Determinants: -248.006196, -0.134954, 1105660.772049, -17349.611869 // --> Vector info: d2 = 0.000000, 0.000000, 0.701741. Determinants: -0.000018, 124.208164, -45240.294805, -17349.611869 ( 4607.000000 205.000000 -3002.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( ( 0.014295 0.000008 -63.728271 ) ( 0.000000 -0.007159 2.607568 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4458.000000 303.081616 -3000.000833 ) ( 4635.000000 303.081616 -3000.000833 ) ( 4607.000000 205.081616 -2998.000833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4458.000000 303.081616 -3000.000833 ) ( 4458.000000 303.000000 -3004.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4635.000000 303.081616 -3000.000833 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4607.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 205.081616 -2998.000833 ) ( 4607.000000 205.000000 -3002.000000 ) ( 4486.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 205.081616 -2998.000833 ) ( 4486.000000 205.000000 -3002.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (99/80) # points: 4 { brushDef { // Surface normal: 0.509050, 0.128072, -0.851155 // RotY/Z : 1.018182 / 0.246475. Vector texS/T: (-0.243987, 0.969778, 0.000000) / (-0.825432, -0.207671, -0.524914) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-848.695170, -793.853100, -895.723031) / (-1998.211772, -2165.858267, -2169.668415) // --> Vector info: d1 = 0.000000, 2.530149, 2.129137. Determinants: -76.868488, 235.753739, 405847.980395, -17287.093220 // --> Vector info: d2 = 0.000000, 0.000000, 0.701741. Determinants: 117.644420, 38.484949, 176745.326073, -17287.093220 ( 4486.000000 205.000000 -3002.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( ( 0.004447 -0.013638 -23.476936 ) ( -0.006805 -0.002226 -10.224121 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4330.963799 214.487710 -3088.595379 ) ( 4455.963799 302.487710 -3000.595379 ) ( 4483.963799 204.487710 -2998.595379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.963799 214.487710 -3088.595379 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4455.963799 302.487710 -3000.595379 ) ( 4458.000000 303.000000 -3004.000000 ) ( 4486.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.963799 204.487710 -2998.595379 ) ( 4486.000000 205.000000 -3002.000000 ) ( 4401.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.963799 144.487710 -3058.595379 ) ( 4401.000000 145.000000 -3062.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/81) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2362.892864, -2258.700125, -2354.822061) / (1024.237792, 879.683743, 845.266112) // --> Vector info: d1 = 0.999998, 3.530144, 3.129117. Determinants: -145.051654, 201.418427, -566522.732188, -17480.882358 // --> Vector info: d2 = 0.000001, 0.000000, 0.701733. Determinants: 101.438446, 73.115427, 164800.578322, -17480.882358 ( 4401.000000 145.000000 -3062.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( ( 0.008298 -0.011522 32.408131 ) ( -0.005803 -0.004183 -9.427475 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4330.116850 87.039458 -3216.039458 ) ( 4330.116850 213.039458 -3090.039458 ) ( 4398.116850 143.039458 -3060.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.116850 87.039458 -3216.039458 ) ( 4333.000000 89.000000 -3218.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.116850 213.039458 -3090.039458 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4401.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.116850 143.039458 -3060.039458 ) ( 4401.000000 145.000000 -3062.000000 ) ( 4401.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.116850 57.039458 -3146.039458 ) ( 4401.000000 59.000000 -3148.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (101/82) # points: 4 { brushDef { // Surface normal: 0.508474, 0.851347, -0.129083 // RotY/Z : 0.129444 / 1.032395. Vector texS/T: (-0.858530, 0.512764, 0.000000) / (-0.066189, -0.110822, -0.991634) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3826.812777, -3674.373348, -3748.136283) / (2983.159456, 2894.417018, 2823.826442) // --> Vector info: d1 = 0.999998, 3.530154, 3.129114. Determinants: -214.194338, 125.497480, -1211367.279983, -17306.689805 // --> Vector info: d2 = 0.999998, 0.999999, 1.701732. Determinants: 62.273428, 106.971834, -98111.941827, -17306.689805 ( 4401.000000 59.000000 -3148.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( ( 0.012376 -0.007251 69.994164 ) ( -0.003598 -0.006181 5.669018 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4455.966104 -2.405388 -3305.483668 ) ( 4330.966104 85.594612 -3217.483668 ) ( 4398.966104 55.594612 -3147.483668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4455.966104 -2.405388 -3305.483668 ) ( 4458.000000 1.000000 -3306.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.966104 85.594612 -3217.483668 ) ( 4333.000000 89.000000 -3218.000000 ) ( 4401.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4398.966104 55.594612 -3147.483668 ) ( 4401.000000 59.000000 -3148.000000 ) ( 4486.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4483.966104 -4.405388 -3207.483668 ) ( 4486.000000 -1.000000 -3208.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (102/83) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999792, 0.020404 // RotY/Z : -0.020405 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.020404, -0.999792) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4635.000000, -4458.000000, -4486.000000) / (3305.332156, 3305.332156, 3207.311750) // --> Vector info: d1 = 0.999998, 3.530154, 3.129114. Determinants: -248.006862, -0.139615, -1166399.909931, -17349.611869 // --> Vector info: d2 = 0.999998, 0.999999, 1.701732. Determinants: -0.000088, 124.206754, -427894.559779, -17349.611869 ( 4486.000000 -1.000000 -3208.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( ( 0.014295 0.000008 67.229164 ) ( 0.000000 -0.007159 24.663062 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4635.000000 -2.999167 -3306.081616 ) ( 4458.000000 -2.999167 -3306.081616 ) ( 4486.000000 -4.999167 -3208.081616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4635.000000 -2.999167 -3306.081616 ) ( 4635.000000 1.000000 -3306.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4458.000000 -2.999167 -3306.081616 ) ( 4458.000000 1.000000 -3306.000000 ) ( 4486.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 -4.999167 -3208.081616 ) ( 4486.000000 -1.000000 -3208.000000 ) ( 4607.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 -4.999167 -3208.081616 ) ( 4607.000000 -1.000000 -3208.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/84) # points: 4 { brushDef { // Surface normal: -0.509050, 0.851155, -0.128072 // RotY/Z : 0.128425 / 2.109795. Vector texS/T: (-0.858223, -0.513277, 0.000000) / (0.065737, -0.109915, -0.991765) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4130.822502, -3978.376248, -3953.319453) / (3494.623284, 3583.353997, 3484.540248) // --> Vector info: d1 = 0.000000, 2.530155, 2.129134. Determinants: -214.431183, -124.531755, -450585.588564, -17287.093220 // --> Vector info: d2 = 0.999997, 0.999995, 1.701733. Determinants: -62.265480, 106.977357, -648340.249073, -17287.093220 ( 4607.000000 -1.000000 -3208.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( ( 0.012404 0.007204 26.064856 ) ( 0.003602 -0.006188 37.504295 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4762.036201 85.595379 -3217.487710 ) ( 4637.036201 -2.404621 -3305.487710 ) ( 4609.036201 -4.404621 -3207.487710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.036201 85.595379 -3217.487710 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4637.036201 -2.404621 -3305.487710 ) ( 4635.000000 1.000000 -3306.000000 ) ( 4607.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.036201 -4.404621 -3207.487710 ) ( 4607.000000 -1.000000 -3208.000000 ) ( 4693.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.036201 55.595379 -3147.487710 ) ( 4693.000000 59.000000 -3148.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (104/85) # points: 4 { brushDef { // Surface normal: -0.725897, 0.486351, -0.486351 // RotY/Z : 0.507908 / 2.551286. Vector texS/T: (-0.556616, -0.830770, 0.000000) / (0.404046, -0.270711, -0.873764) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2828.107159, -2723.430142, -2661.213778) / (4566.731538, 4710.935290, 4630.822095) // --> Vector info: d1 = 0.999998, 3.530154, 3.129158. Determinants: -144.873713, -199.392132, 483494.141959, -17357.843414 // --> Vector info: d2 = 0.999998, 0.999999, 1.701730. Determinants: -101.192318, 73.455055, -638990.040364, -17357.843414 ( 4693.000000 59.000000 -3148.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( ( 0.008346 0.011487 -27.854505 ) ( 0.005830 -0.004232 36.812755 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4762.903587 213.054597 -3090.054597 ) ( 4762.903587 87.054597 -3216.054597 ) ( 4695.903587 57.054597 -3146.054597 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.903587 213.054597 -3090.054597 ) ( 4760.000000 215.000000 -3092.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.903587 87.054597 -3216.054597 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4693.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.903587 57.054597 -3146.054597 ) ( 4693.000000 59.000000 -3148.000000 ) ( 4693.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.903587 143.054597 -3060.054597 ) ( 4693.000000 145.000000 -3062.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/86) # points: 4 { brushDef { // Surface normal: -0.511015, 0.124618, -0.850491 // RotY/Z : 1.016918 / 2.902398. Vector texS/T: (-0.236921, -0.971529, 0.000000) / (0.826276, -0.201499, -0.525990) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1392.500267, -1336.620789, -1252.740078) / (5348.811143, 5516.114711, 5459.079404) // --> Vector info: d1 = 0.999998, 3.530144, 3.129143. Determinants: -77.218741, -234.638141, 1130287.372758, -17220.645516 // --> Vector info: d2 = 0.000001, 0.000000, 0.701740. Determinants: -117.403505, 39.212941, -373227.045786, -17220.645516 ( 4693.000000 145.000000 -3062.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( ( 0.004484 0.013625 -65.635598 ) ( 0.006818 -0.002277 21.673232 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4637.044058 302.501529 -3000.598037 ) ( 4762.044058 214.501529 -3088.598037 ) ( 4695.044058 144.501529 -3058.598037 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4637.044058 302.501529 -3000.598037 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.044058 214.501529 -3088.598037 ) ( 4760.000000 215.000000 -3092.000000 ) ( 4693.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4695.044058 144.501529 -3058.598037 ) ( 4693.000000 145.000000 -3062.000000 ) ( 4607.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4609.044058 204.501529 -2998.598037 ) ( 4607.000000 205.000000 -3002.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/87) # points: 4 { brushDef { // Surface normal: 0.706287, -0.545426, -0.451297 // RotY/Z : 0.468219 / -0.657586. Vector texS/T: (0.611208, 0.791470, 0.000000) / (-0.357188, 0.275836, -0.892374) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3133.421872, 2956.442190, 3099.188508) / (1387.949664, 1507.854594, 1707.322607) // --> Vector info: d1 = 0.000000, 0.765371, 0.741012. Determinants: 155.587897, -104.942825, -341867.163530, -52417.772940 // --> Vector info: d2 = 0.000000, 0.000000, 1.753947. Determinants: -210.306858, -310.412920, 1089817.610289, -52417.772940 ( 4304.000000 592.000000 -3453.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( -0.002968 0.002002 6.521970 ) ( 0.004012 0.005922 -20.790994 ) ) 16bescapeship/00wengn1 0 0 0 ( 4436.174851 533.181703 -3166.194811 ) ( 4285.174851 426.181703 -3273.194811 ) ( 4301.174851 594.181703 -3451.194811 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4436.174851 533.181703 -3166.194811 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.174851 426.181703 -3273.194811 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.174851 594.181703 -3451.194811 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4446.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174851 695.181703 -3351.194811 ) ( 4446.000000 693.000000 -3353.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (107/88) # points: 4 { brushDef { // Surface normal: 0.997868, -0.046144, 0.046144 // RotY/Z : -0.046161 / -0.046210. Vector texS/T: (0.046193, 0.998933, 0.000000) / (0.046095, -0.002132, -0.998935) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (621.624733, 469.786991, 648.336073) / (3468.262786, 3620.424871, 3788.604017) // --> Vector info: d1 = 1.000001, 1.765370, 1.741014. Determinants: 132.425175, -132.957781, 326109.373314, -52704.342440 // --> Vector info: d2 = 0.000001, 0.000000, 1.753946. Determinants: -266.884119, -266.315113, 1089552.520047, -52704.342440 ( 4304.000000 450.000000 -3595.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( -0.002513 0.002523 -6.187524 ) ( 0.005064 0.005053 -20.672917 ) ) 16bescapeship/00wengn1 0 0 0 ( 4284.008526 424.184577 -3275.184577 ) ( 4284.008526 272.184577 -3427.184577 ) ( 4300.008526 450.184577 -3595.184577 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.008526 424.184577 -3275.184577 ) ( 4288.000000 424.000000 -3275.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.008526 272.184577 -3427.184577 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4304.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4300.008526 450.184577 -3595.184577 ) ( 4304.000000 450.000000 -3595.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4300.008526 592.184577 -3453.184577 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4288.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (108/89) # points: 4 { brushDef { // Surface normal: 0.706273, 0.451072, 0.545631 // RotY/Z : -0.577142 / 0.568366. Vector texS/T: (-0.538255, 0.842782, 0.000000) / (0.459848, 0.293689, -0.838026) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2078.802473, -2250.256687, -2098.109845) / (4923.624311, 5051.305368, 5244.616874) // --> Vector info: d1 = 0.000000, 0.765371, 0.741014. Determinants: 151.065099, -112.272588, 866822.545773, -52570.342076 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: -223.945277, -300.722124, 962534.586615, -52570.342076 ( 4446.000000 350.000000 -3696.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( -0.002874 0.002136 -16.488813 ) ( 0.004260 0.005720 -18.309460 ) ) 16bescapeship/00wengn1 0 0 0 ( 4285.174909 270.195713 -3429.182523 ) ( 4436.174909 163.195713 -3536.182523 ) ( 4443.174909 348.195713 -3698.182523 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.174909 270.195713 -3429.182523 ) ( 4288.000000 272.000000 -3427.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4436.174909 163.195713 -3536.182523 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174909 348.195713 -3698.182523 ) ( 4446.000000 350.000000 -3696.000000 ) ( 4304.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.174909 448.195713 -3597.182523 ) ( 4304.000000 450.000000 -3595.000000 ) ( 4288.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/90) # points: 4 { brushDef { // Surface normal: 0.000000, 0.658792, 0.752325 // RotY/Z : -0.851584 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.752325, -0.658792) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4439.000000, -4654.000000, -4647.000000) / (2452.306140, 2452.306140, 2698.210593) // --> Vector info: d1 = 1.000001, 1.765370, 1.741014. Determinants: 188.207659, -0.121042, 782881.126817, -52869.457393 // --> Vector info: d2 = 0.000001, 0.000000, 1.753946. Determinants: -0.000090, -377.098356, 924760.168559, -52869.457393 ( 4647.000000 350.000000 -3696.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( -0.003560 0.000002 -14.807815 ) ( 0.000000 0.007133 -17.491388 ) ) 16bescapeship/00wengn1 0 0 0 ( 4439.000000 162.364830 -3537.009299 ) ( 4654.000000 162.364830 -3537.009299 ) ( 4647.000000 347.364830 -3699.009299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4439.000000 162.364830 -3537.009299 ) ( 4439.000000 165.000000 -3534.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4654.000000 162.364830 -3537.009299 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 347.364830 -3699.009299 ) ( 4647.000000 350.000000 -3696.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 347.364830 -3699.009299 ) ( 4446.000000 350.000000 -3696.000000 ) ( 4439.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/91) # points: 4 { brushDef { // Surface normal: -0.706287, 0.451297, 0.545426 // RotY/Z : -0.576897 / 2.573009. Vector texS/T: (-0.538439, -0.842665, 0.000000) / (-0.459611, 0.293678, -0.838159) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2644.933222, -2816.402584, -2957.781883) / (871.481976, 743.821262, 944.260514) // --> Vector info: d1 = 0.000000, 0.765371, 0.741014. Determinants: 150.300923, 112.384263, 299595.044981, -52417.772940 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: 223.910773, -300.747815, 801907.731947, -52417.772940 ( 4789.000000 450.000000 -3595.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( -0.002867 -0.002144 -5.715524 ) ( -0.004272 0.005738 -15.298394 ) ) 16bescapeship/00wengn1 0 0 0 ( 4656.825149 163.194811 -3536.181703 ) ( 4807.825149 270.194811 -3429.181703 ) ( 4791.825149 448.194811 -3597.181703 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4656.825149 163.194811 -3536.181703 ) ( 4654.000000 165.000000 -3534.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.825149 270.194811 -3429.181703 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.825149 448.194811 -3597.181703 ) ( 4789.000000 450.000000 -3595.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.825149 348.194811 -3698.181703 ) ( 4647.000000 350.000000 -3696.000000 ) ( 4654.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (111/92) # points: 4 { brushDef { // Surface normal: -0.997868, -0.046144, 0.046144 // RotY/Z : -0.046161 / -3.095383. Vector texS/T: (0.046193, -0.998933, 0.000000) / (-0.046095, -0.002132, -0.998935) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-49.750304, -201.588046, -370.147803) / (3201.283517, 3049.121432, 3227.311242) // --> Vector info: d1 = 1.000001, 1.765371, 1.741009. Determinants: 132.674117, 132.709495, -470944.560596, -52704.342440 // --> Vector info: d2 = 1.000000, 0.999999, 2.753943. Determinants: 266.883654, -266.315271, 813123.887043, -52704.342440 ( 4789.000000 592.000000 -3453.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( -0.002517 -0.002518 8.935593 ) ( -0.005064 0.005053 -15.428025 ) ) 16bescapeship/00wengn1 0 0 0 ( 4808.991474 272.184577 -3427.184577 ) ( 4808.991474 424.184577 -3275.184577 ) ( 4792.991474 592.184577 -3453.184577 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.991474 272.184577 -3427.184577 ) ( 4805.000000 272.000000 -3427.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.991474 424.184577 -3275.184577 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4792.991474 592.184577 -3453.184577 ) ( 4789.000000 592.000000 -3453.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4792.991474 450.184577 -3595.184577 ) ( 4789.000000 450.000000 -3595.000000 ) ( 4805.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/93) # points: 4 { brushDef { // Surface normal: -0.706273, -0.545631, -0.451072 // RotY/Z : 0.467966 / -2.483815. Vector texS/T: (0.611360, -0.791353, 0.000000) / (0.356957, 0.275767, -0.892488) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2602.048937, 2425.058879, 2292.580183) / (4755.000794, 4635.111181, 4842.396961) // --> Vector info: d1 = 0.000000, 0.765371, 0.741014. Determinants: 155.730346, 105.706469, -907852.327241, -52570.342076 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: 210.280692, -310.430852, 876368.116649, -52570.342076 ( 4647.000000 693.000000 -3353.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( -0.002962 -0.002011 17.269287 ) ( -0.004000 0.005905 -16.670390 ) ) 16bescapeship/00wengn1 0 0 0 ( 4807.825091 426.182523 -3273.195713 ) ( 4656.825091 533.182523 -3166.195713 ) ( 4649.825091 695.182523 -3351.195713 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.825091 426.182523 -3273.195713 ) ( 4805.000000 424.000000 -3275.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4656.825091 533.182523 -3166.195713 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4647.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.825091 695.182523 -3351.195713 ) ( 4647.000000 693.000000 -3353.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.825091 594.182523 -3451.195713 ) ( 4789.000000 592.000000 -3453.000000 ) ( 4805.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/94) # points: 4 { brushDef { // Surface normal: 0.000000, -0.752325, -0.658792 // RotY/Z : 0.719213 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.658792, -0.752325) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4654.000000, 4439.000000, 4446.000000) / (2733.183526, 2733.183526, 2979.087979) // --> Vector info: d1 = 0.000000, 0.765371, 0.741009. Determinants: 188.208209, -0.119635, -875594.023424, -52869.457393 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: 0.000734, -377.098552, 977806.841294, -52869.457393 ( 4446.000000 693.000000 -3353.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( -0.003560 0.000002 16.561434 ) ( 0.000000 0.007133 -18.494739 ) ) 16bescapeship/00wengn1 0 0 0 ( 4654.000000 534.009299 -3165.364830 ) ( 4439.000000 534.009299 -3165.364830 ) ( 4446.000000 696.009299 -3350.364830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4654.000000 534.009299 -3165.364830 ) ( 4654.000000 531.000000 -3168.000000 ) ( 4439.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4439.000000 534.009299 -3165.364830 ) ( 4439.000000 531.000000 -3168.000000 ) ( 4446.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 696.009299 -3350.364830 ) ( 4446.000000 693.000000 -3353.000000 ) ( 4647.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 696.009299 -3350.364830 ) ( 4647.000000 693.000000 -3353.000000 ) ( 4654.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/95) # points: 4 { brushDef { // Surface normal: 0.000000, 0.110432, -0.993884 // RotY/Z : 1.460139 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.993884, -0.110432) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5029.000000, -5243.000000, -5197.000000) / (-177.905189, -177.905189, -33.019026) // --> Vector info: d1 = 1.000000, 0.235794, 0.373908. Determinants: -110.722873, 5.597098, -586835.219745, -31005.638713 // --> Vector info: d2 = 2.000000, 2.083801, 1.033270. Determinants: 12.141627, 220.958813, 38358.686582, -31005.638713 ( 5197.000000 387.000000 -3184.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.003571 -0.000181 18.926726 ) ( -0.000392 -0.007126 -1.237152 ) ) 16bescapeship/00wengn1 0 0 0 ( 5029.000000 530.558274 -3164.024465 ) ( 5243.000000 530.558274 -3164.024465 ) ( 5197.000000 386.558274 -3180.024465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5029.000000 530.558274 -3164.024465 ) ( 5029.000000 531.000000 -3168.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5243.000000 530.558274 -3164.024465 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 386.558274 -3180.024465 ) ( 5197.000000 387.000000 -3184.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 386.558274 -3180.024465 ) ( 5076.000000 387.000000 -3184.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/96) # points: 4 { brushDef { // Surface normal: 0.440258, 0.239834, -0.865247 // RotY/Z : 1.045643 / 0.498809. Vector texS/T: (-0.478380, 0.878153, 0.000000) / (-0.759819, -0.413917, -0.501346) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1960.724303, -1939.475777, -2088.413648) / (-2239.231993, -2452.657624, -2420.743511) // --> Vector info: d1 = 1.000001, 1.765371, 1.598701. Determinants: -11.145505, 110.451005, 194363.085971, -31109.031261 // --> Vector info: d2 = 1.000000, 0.999999, 2.033856. Determinants: 220.651611, 21.967732, 450718.792629, -31109.031261 ( 5076.000000 387.000000 -3184.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.000358 -0.003550 -6.247803 ) ( -0.007093 -0.000706 -14.488358 ) ) 16bescapeship/00wengn1 0 0 0 ( 4875.238968 423.040664 -3271.539011 ) ( 5027.238968 530.040664 -3164.539011 ) ( 5074.238968 386.040664 -3180.539011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4875.238968 423.040664 -3271.539011 ) ( 4877.000000 424.000000 -3275.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.238968 530.040664 -3164.539011 ) ( 5029.000000 531.000000 -3168.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5074.238968 386.040664 -3180.539011 ) ( 5076.000000 387.000000 -3184.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.238968 326.040664 -3240.539011 ) ( 4990.000000 327.000000 -3244.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (120/97) # points: 4 { brushDef { // Surface normal: 0.625157, 0.551896, -0.551896 // RotY/Z : 0.584636 / 0.723238. Vector texS/T: (-0.661815, 0.749667, 0.000000) / (-0.413738, -0.365253, -0.833913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3023.763923, -2909.814552, -3057.317374) / (740.668184, 558.394925, 521.220774) // --> Vector info: d1 = 0.235817, 0.999989, 0.804884. Determinants: -63.969811, 90.485485, -267788.375484, -31121.791208 // --> Vector info: d2 = 0.915009, 0.999982, 2.013716. Determinants: 181.617609, 128.048057, 425850.931183, -31121.791208 ( 4990.000000 327.000000 -3244.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.002055 -0.002907 8.604530 ) ( -0.005836 -0.004114 -13.683368 ) ) 16bescapeship/00wengn1 0 0 0 ( 4874.499373 269.792415 -3424.792415 ) ( 4874.499373 421.792415 -3272.792415 ) ( 4987.499373 324.792415 -3241.792415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.499373 269.792415 -3424.792415 ) ( 4877.000000 272.000000 -3427.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.499373 421.792415 -3272.792415 ) ( 4877.000000 424.000000 -3275.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.499373 324.792415 -3241.792415 ) ( 4990.000000 327.000000 -3244.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.499373 238.792415 -3327.792415 ) ( 4990.000000 241.000000 -3330.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (121/98) # points: 4 { brushDef { // Surface normal: 0.441543, 0.865129, -0.237890 // RotY/Z : 0.240193 / 1.098881. Vector texS/T: (-0.890699, 0.454593, 0.000000) / (-0.108143, -0.211889, -0.971292) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4404.317682, -4220.289928, -4335.031319) / (2853.731422, 2743.568879, 2643.701901) // --> Vector info: d1 = 1.000001, 1.765370, 1.598697. Determinants: -94.796157, 57.147150, -611613.535044, -31018.499029 // --> Vector info: d2 = 0.000001, 0.000000, 1.033842. Determinants: 113.890700, 190.255577, -41327.522261, -31018.499029 ( 4990.000000 241.000000 -3330.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.003056 -0.001842 19.717702 ) ( -0.003672 -0.006134 1.332351 ) ) 16bescapeship/00wengn1 0 0 0 ( 5027.233828 161.539484 -3533.048439 ) ( 4875.233828 268.539484 -3426.048439 ) ( 4988.233828 237.539484 -3329.048439 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5027.233828 161.539484 -3533.048439 ) ( 5029.000000 165.000000 -3534.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4875.233828 268.539484 -3426.048439 ) ( 4877.000000 272.000000 -3427.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.233828 237.539484 -3329.048439 ) ( 4990.000000 241.000000 -3330.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5074.233828 177.539484 -3389.048439 ) ( 5076.000000 181.000000 -3390.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (122/99) # points: 4 { brushDef { // Surface normal: 0.000000, 0.993884, -0.110432 // RotY/Z : 0.110657 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.110432, -0.993884) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5243.000000, -5029.000000, -5076.000000) / (3494.163917, 3494.163917, 3349.277754) // --> Vector info: d1 = 0.000000, 0.765371, 0.598699. Determinants: -110.891709, 0.304478, -582469.129205, -31005.638713 // --> Vector info: d2 = 0.000000, 0.000000, 1.033846. Determinants: 0.000005, 221.243074, -773059.547613, -31005.638713 ( 5076.000000 181.000000 -3390.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.003577 -0.000010 18.785910 ) ( 0.000000 -0.007136 24.932870 ) ) 16bescapeship/00wengn1 0 0 0 ( 5243.000000 161.024465 -3533.558274 ) ( 5029.000000 161.024465 -3533.558274 ) ( 5076.000000 177.024465 -3389.558274 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5243.000000 161.024465 -3533.558274 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5029.000000 161.024465 -3533.558274 ) ( 5029.000000 165.000000 -3534.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 177.024465 -3389.558274 ) ( 5076.000000 181.000000 -3390.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 177.024465 -3389.558274 ) ( 5197.000000 181.000000 -3390.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/100) # points: 4 { brushDef { // Surface normal: -0.441936, 0.865092, -0.237295 // RotY/Z : 0.239581 / 2.043090. Vector texS/T: (-0.890527, -0.454930, 0.000000) / (0.107953, -0.211318, -0.971438) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4928.136145, -4744.098512, -4710.413126) / (3854.042547, 3964.188584, 3815.954665) // --> Vector info: d1 = 0.000000, 0.765371, 0.598702. Determinants: -95.096075, -56.455165, -251065.797397, -30990.931448 // --> Vector info: d2 = 0.999997, 1.000000, 2.033838. Determinants: -113.873592, 190.264983, -1325464.735944, -30990.931448 ( 5197.000000 181.000000 -3390.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.003069 0.001822 8.101267 ) ( 0.003674 -0.006139 42.769438 ) ) 16bescapeship/00wengn1 0 0 0 ( 5396.767743 268.539633 -3426.050819 ) ( 5244.767743 161.539633 -3533.050819 ) ( 5198.767743 177.539633 -3389.050819 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.767743 268.539633 -3426.050819 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.767743 161.539633 -3533.050819 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5198.767743 177.539633 -3389.050819 ) ( 5197.000000 181.000000 -3390.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5283.767743 237.539633 -3329.050819 ) ( 5282.000000 241.000000 -3330.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/101) # points: 4 { brushDef { // Surface normal: -0.625157, 0.551896, -0.551896 // RotY/Z : 0.584636 / 2.418355. Vector texS/T: (-0.661815, -0.749667, 0.000000) / (0.413738, -0.365253, -0.833913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3888.352431, -3774.403060, -3676.378254) / (4808.315373, 4990.588632, 4874.269512) // --> Vector info: d1 = 0.290295, 1.045256, 0.965618. Determinants: -73.300521, -83.079607, 105420.178693, -31121.791208 // --> Vector info: d2 = 0.747670, 0.496672, 1.571118. Determinants: -166.646904, 147.036375, -1378247.977099, -31121.791208 ( 5282.000000 241.000000 -3330.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.002355 0.002669 -3.387343 ) ( 0.005355 -0.004725 44.285625 ) ) 16bescapeship/00wengn1 0 0 0 ( 5397.500627 421.792415 -3272.792415 ) ( 5397.500627 269.792415 -3424.792415 ) ( 5284.500627 238.792415 -3327.792415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.500627 421.792415 -3272.792415 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.500627 269.792415 -3424.792415 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.500627 238.792415 -3327.792415 ) ( 5282.000000 241.000000 -3330.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.500627 324.792415 -3241.792415 ) ( 5282.000000 327.000000 -3244.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/102) # points: 4 { brushDef { // Surface normal: -0.441543, 0.237890, -0.865129 // RotY/Z : 1.045407 / 2.647412. Vector texS/T: (-0.474311, -0.880358, 0.000000) / (0.761623, -0.410340, -0.501550) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2954.280500, -2932.177457, -2793.185673) / (5364.206781, 5577.545609, 5515.737163) // --> Vector info: d1 = 1.235780, 0.475085, 0.584033. Determinants: 23.774533, 108.138366, -548171.949875, -31018.499029 // --> Vector info: d2 = 1.084422, 1.252329, 0.188233. Determinants: 216.634987, -46.857476, 857716.560794, -31018.499029 ( 5282.000000 327.000000 -3244.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( -0.000766 -0.003486 17.672420 ) ( -0.006984 0.001511 -27.651775 ) ) 16bescapeship/00wengn1 0 0 0 ( 5244.766172 530.048439 -3164.539484 ) ( 5396.766172 423.048439 -3271.539484 ) ( 5283.766172 326.048439 -3240.539484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5244.766172 530.048439 -3164.539484 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5396.766172 423.048439 -3271.539484 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5283.766172 326.048439 -3240.539484 ) ( 5282.000000 327.000000 -3244.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5198.766172 386.048439 -3180.539484 ) ( 5197.000000 387.000000 -3184.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/103) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716471, -0.697617 // RotY/Z : 0.772066 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697617, -0.716471) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (5076.000000, 5197.000000, 5197.000000) / (2551.221919, 2551.221919, 2498.184197) // --> Vector info: d1 = 1.000000, 0.135937, 0.135937. Determinants: 45.827897, 0.000000, -239039.966974, -6417.564413 // --> Vector info: d2 = 1.367188, 1.367188, 0.992189. Determinants: 0.000000, -45.374935, 106987.510524, -6417.564413 ( 5197.000000 350.000000 -3146.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( ( -0.007141 0.000000 37.247771 ) ( 0.000000 0.007070 -16.671046 ) ) 16bescapeship/00whangr 0 0 0 ( 5076.000000 389.865885 -3181.209533 ) ( 5197.000000 389.865885 -3181.209533 ) ( 5197.000000 352.865885 -3143.209533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 389.865885 -3181.209533 ) ( 5076.000000 387.000000 -3184.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 389.865885 -3181.209533 ) ( 5197.000000 387.000000 -3184.000000 ) ( 5197.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 352.865885 -3143.209533 ) ( 5197.000000 350.000000 -3146.000000 ) ( 5076.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 352.865885 -3143.209533 ) ( 5076.000000 350.000000 -3146.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (129/104) # points: 4 { brushDef { // Surface normal: 0.702311, -0.510034, -0.496612 // RotY/Z : 0.519691 / -0.628109. Vector texS/T: (0.587616, 0.809140, 0.000000) / (-0.401829, 0.291817, -0.867973) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3196.790740, 3295.874096, 3265.935908) / (906.000610, 836.873997, 793.093808) // --> Vector info: d1 = 0.864063, 0.000001, 0.000001. Determinants: 37.828778, -25.868437, -103030.273065, -6407.413519 // --> Vector info: d2 = 1.367187, 1.367188, 0.992189. Determinants: -25.922510, -37.156159, 107772.213996, -6407.413519 ( 5076.000000 350.000000 -3146.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( ( -0.005904 0.004037 16.079854 ) ( 0.004046 0.005799 -16.819925 ) ) 16bescapeship/00whangr 0 0 0 ( 4987.190754 329.040137 -3242.013551 ) ( 5073.190754 389.040137 -3182.013551 ) ( 5073.190754 352.040137 -3144.013551 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.190754 329.040137 -3242.013551 ) ( 4990.000000 327.000000 -3244.000000 ) ( 5076.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.190754 389.040137 -3182.013551 ) ( 5076.000000 387.000000 -3184.000000 ) ( 5076.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.190754 352.040137 -3144.013551 ) ( 5076.000000 350.000000 -3146.000000 ) ( 4990.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.190754 291.040137 -3205.013551 ) ( 4990.000000 289.000000 -3207.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/105) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (241.000000, 327.000000, 289.000000) / (3330.000000, 3244.000000, 3207.000000) // --> Vector info: d1 = 1.728130, 0.864063, 0.864063. Determinants: 31.970489, -32.834556, 90487.744666, -6450.000000 // --> Vector info: d2 = 1.367186, 1.367187, 0.992187. Determinants: -32.249962, -32.249935, 106346.174476, -6450.000000 ( 4990.000000 289.000000 -3207.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( ( -0.004957 0.005091 -14.029108 ) ( 0.005000 0.005000 -16.487779 ) ) 16bescapeship/00whangr 0 0 0 ( 4986.000000 241.000000 -3330.000000 ) ( 4986.000000 327.000000 -3244.000000 ) ( 4986.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 241.000000 -3330.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 327.000000 -3244.000000 ) ( 4990.000000 327.000000 -3244.000000 ) ( 4990.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 289.000000 -3207.000000 ) ( 4990.000000 289.000000 -3207.000000 ) ( 4990.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4986.000000 204.000000 -3292.000000 ) ( 4990.000000 204.000000 -3292.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/106) # points: 4 { brushDef { // Surface normal: 0.702311, 0.510034, 0.496612 // RotY/Z : -0.519691 / 0.628109. Vector texS/T: (-0.587616, 0.809140, 0.000000) / (0.401829, 0.291817, -0.867973) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2836.282451, -2737.199095, -2767.137283) / (5034.929407, 4965.802794, 4922.022606) // --> Vector info: d1 = 1.679682, 0.815619, 0.815623. Determinants: 37.829203, -25.868031, 226775.593661, -6407.413519 // --> Vector info: d2 = 1.367172, 1.367161, 0.992162. Determinants: -25.921992, -37.156531, 104798.387051, -6407.413519 ( 4990.000000 204.000000 -3292.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( ( -0.005904 0.004037 -35.392689 ) ( 0.004046 0.005799 -16.355802 ) ) 16bescapeship/00whangr 0 0 0 ( 5073.190754 178.959863 -3391.986449 ) ( 4987.190754 238.959863 -3331.986449 ) ( 4987.190754 201.959863 -3293.986449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.190754 178.959863 -3391.986449 ) ( 5076.000000 181.000000 -3390.000000 ) ( 4990.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.190754 238.959863 -3331.986449 ) ( 4990.000000 241.000000 -3330.000000 ) ( 4990.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.190754 201.959863 -3293.986449 ) ( 4990.000000 204.000000 -3292.000000 ) ( 5076.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.190754 140.959863 -3354.986449 ) ( 5076.000000 143.000000 -3353.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697617, 0.716471 // RotY/Z : -0.798731 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.716471, -0.697617) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5197.000000, -5076.000000, -5076.000000) / (2494.601841, 2494.601841, 2441.564119) // --> Vector info: d1 = 1.543749, 0.679682, 0.679685. Determinants: 45.828150, 0.000346, 228260.920854, -6417.564413 // --> Vector info: d2 = 1.367179, 1.367172, 0.992171. Determinants: 0.000354, -45.375130, 104420.764984, -6417.564413 ( 5076.000000 143.000000 -3353.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( ( -0.007141 0.000000 -35.568154 ) ( 0.000000 0.007070 -16.271090 ) ) 16bescapeship/00whangr 0 0 0 ( 5197.000000 178.209533 -3392.865885 ) ( 5076.000000 178.209533 -3392.865885 ) ( 5076.000000 140.209533 -3355.865885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 178.209533 -3392.865885 ) ( 5197.000000 181.000000 -3390.000000 ) ( 5076.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 178.209533 -3392.865885 ) ( 5076.000000 181.000000 -3390.000000 ) ( 5076.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 140.209533 -3355.865885 ) ( 5076.000000 143.000000 -3353.000000 ) ( 5197.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 140.209533 -3355.865885 ) ( 5197.000000 143.000000 -3353.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (133/108) # points: 4 { brushDef { // Surface normal: -0.706462, 0.493739, 0.507083 // RotY/Z : -0.531797 / 2.531613. Vector texS/T: (-0.572851, -0.819660, 0.000000) / (-0.415635, 0.290483, -0.861897) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3223.336695, -3125.464791, -3094.317728) / (744.738135, 814.352001, 771.423450) // --> Vector info: d1 = 1.407809, 0.543747, 0.543750. Determinants: 37.092756, 26.913222, 90551.721903, -6369.766479 // --> Vector info: d2 = 1.367181, 1.367178, 0.992177. Determinants: 26.105407, -36.701982, 102771.254681, -6369.766479 ( 5197.000000 143.000000 -3353.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( ( -0.005823 -0.004225 -14.215862 ) ( -0.004098 0.005762 -16.134226 ) ) 16bescapeship/00whangr 0 0 0 ( 5284.825849 239.025045 -3332.028332 ) ( 5199.825849 179.025045 -3392.028332 ) ( 5199.825849 141.025045 -3355.028332 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.825849 239.025045 -3332.028332 ) ( 5282.000000 241.000000 -3330.000000 ) ( 5197.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.825849 179.025045 -3392.028332 ) ( 5197.000000 181.000000 -3390.000000 ) ( 5197.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.825849 141.025045 -3355.028332 ) ( 5197.000000 143.000000 -3353.000000 ) ( 5282.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.825849 202.025045 -3294.028332 ) ( 5282.000000 204.000000 -3292.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/109) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-327.000000, -241.000000, -204.000000) / (3244.000000, 3330.000000, 3292.000000) // --> Vector info: d1 = 1.271879, 0.407812, 0.407813. Determinants: 32.834476, 31.970573, -101179.283809, -6450.000000 // --> Vector info: d2 = 1.367184, 1.367181, 0.992182. Determinants: 32.250073, -32.249868, 106346.006711, -6450.000000 ( 5282.000000 204.000000 -3292.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( ( -0.005091 -0.004957 15.686711 ) ( -0.005000 0.005000 -16.487753 ) ) 16bescapeship/00whangr 0 0 0 ( 5286.000000 327.000000 -3244.000000 ) ( 5286.000000 241.000000 -3330.000000 ) ( 5286.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5286.000000 327.000000 -3244.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5286.000000 241.000000 -3330.000000 ) ( 5282.000000 241.000000 -3330.000000 ) ( 5282.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5286.000000 204.000000 -3292.000000 ) ( 5282.000000 204.000000 -3292.000000 ) ( 5282.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5286.000000 289.000000 -3207.000000 ) ( 5282.000000 289.000000 -3207.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/110) # points: 4 { brushDef { // Surface normal: -0.706462, -0.493739, -0.507083 // RotY/Z : 0.531797 / -2.531613. Vector texS/T: (0.572851, -0.819660, 0.000000) / (0.415635, 0.290483, -0.861897) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2659.898164, 2757.770068, 2788.917132) / (5016.754871, 5086.368737, 5043.440187) // --> Vector info: d1 = 1.135933, 0.271875, 0.271875. Determinants: 37.092727, 26.912935, -240914.101990, -6369.766479 // --> Vector info: d2 = 1.367190, 1.367187, 0.992188. Determinants: 26.105279, -36.701836, 105978.049906, -6369.766479 ( 5282.000000 289.000000 -3207.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( ( -0.005823 -0.004225 37.821497 ) ( -0.004098 0.005762 -16.637666 ) ) 16bescapeship/00whangr 0 0 0 ( 5199.825849 388.974955 -3181.971668 ) ( 5284.825849 328.974955 -3241.971668 ) ( 5284.825849 290.974955 -3204.971668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.825849 388.974955 -3181.971668 ) ( 5197.000000 387.000000 -3184.000000 ) ( 5282.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.825849 328.974955 -3241.971668 ) ( 5282.000000 327.000000 -3244.000000 ) ( 5282.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.825849 290.974955 -3204.971668 ) ( 5282.000000 289.000000 -3207.000000 ) ( 5197.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.825849 351.974955 -3143.971668 ) ( 5197.000000 350.000000 -3146.000000 ) ( 5197.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (137/111) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5197.000000, -5282.000000, -5282.000000) / (1977.777667, 2062.630481, 2184.252847) // --> Vector info: d1 = 0.859258, 2.081465, 3.809265. Determinants: 2.038971, -146.863011, 292175.993161, -10337.901141 // --> Vector info: d2 = 1.381087, 0.159834, 0.160503. Determinants: -148.588535, -0.056906, -786379.612222, -10337.901141 ( 5282.000000 59.000000 -3148.000000 ) ( 5282.000000 145.000000 -3062.000000 ) ( 5197.000000 205.000000 -3002.000000 ) ( ( -0.000197 0.014206 -28.262603 ) ( 0.014373 0.000006 76.067627 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5197.000000 202.171573 -2999.171573 ) ( 5282.000000 142.171573 -3059.171573 ) ( 5282.000000 56.171573 -3145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 202.171573 -2999.171573 ) ( 5197.000000 205.000000 -3002.000000 ) ( 5282.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 142.171573 -3059.171573 ) ( 5282.000000 145.000000 -3062.000000 ) ( 5282.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 56.171573 -3145.171573 ) ( 5282.000000 59.000000 -3148.000000 ) ( 5197.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 -3.828427 -3205.171573 ) ( 5197.000000 -1.000000 -3208.000000 ) ( 5076.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 -3.828427 -3205.171573 ) ( 5076.000000 -1.000000 -3208.000000 ) ( 4990.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 56.171573 -3145.171573 ) ( 4990.000000 59.000000 -3148.000000 ) ( 4990.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 142.171573 -3059.171573 ) ( 4990.000000 145.000000 -3062.000000 ) ( 5076.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 202.171573 -2999.171573 ) ( 5076.000000 205.000000 -3002.000000 ) ( 5197.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (138/112) # points: 4 { brushDef { // Surface normal: 0.000000, -0.020404, -0.999792 // RotY/Z : 1.550391 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.999792, -0.020404) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (5047.000000, 5225.000000, 5197.000000) / (364.230281, 364.230281, 266.209875) // --> Vector info: d1 = 0.999998, 3.530144, 3.129143. Determinants: -248.005903, -0.534095, 1234432.726973, -17447.632275 // --> Vector info: d2 = 0.000001, 0.000000, 0.701740. Determinants: 0.000104, 124.909647, -45496.420544, -17447.632275 ( 5197.000000 205.000000 -3002.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( ( 0.014214 0.000031 -70.750730 ) ( 0.000000 -0.007159 2.607599 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5047.000000 303.081616 -3000.000833 ) ( 5225.000000 303.081616 -3000.000833 ) ( 5197.000000 205.081616 -2998.000833 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.000000 303.081616 -3000.000833 ) ( 5047.000000 303.000000 -3004.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5225.000000 303.081616 -3000.000833 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5197.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 205.081616 -2998.000833 ) ( 5197.000000 205.000000 -3002.000000 ) ( 5076.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 205.081616 -2998.000833 ) ( 5076.000000 205.000000 -3002.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/113) # points: 4 { brushDef { // Surface normal: 0.506519, 0.132501, -0.851987 // RotY/Z : 1.019769 / 0.255858. Vector texS/T: (-0.253075, 0.967447, 0.000000) / (-0.824252, -0.215617, -0.523562) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1037.635291, -984.134395, -1086.283344) / (-2484.472484, -2652.551793, -2656.371778) // --> Vector info: d1 = 0.000000, 2.530149, 2.129137. Determinants: -77.066940, 236.997523, 508846.446253, -17373.497288 // --> Vector info: d2 = 0.000000, 0.000000, 0.701741. Determinants: 117.948143, 37.543792, 215663.671618, -17373.497288 ( 5076.000000 205.000000 -3002.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( ( 0.004436 -0.013641 -29.288659 ) ( -0.006789 -0.002161 -12.413371 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4919.973925 214.469997 -3088.592051 ) ( 5044.973925 302.469997 -3000.592051 ) ( 5073.973925 204.469997 -2998.592051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.973925 214.469997 -3088.592051 ) ( 4922.000000 215.000000 -3092.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.973925 302.469997 -3000.592051 ) ( 5047.000000 303.000000 -3004.000000 ) ( 5076.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.973925 204.469997 -2998.592051 ) ( 5076.000000 205.000000 -3002.000000 ) ( 4990.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.973925 144.469997 -3058.592051 ) ( 4990.000000 145.000000 -3062.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/114) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2694.093467, -2589.900727, -2686.022664) / (785.512565, 640.958516, 606.540886) // --> Vector info: d1 = 0.999998, 3.530144, 3.129117. Determinants: -145.051654, 201.418427, -566480.268087, -17480.882358 // --> Vector info: d2 = 0.000001, 0.000000, 0.701733. Determinants: 101.438446, 73.115427, 215851.549689, -17480.882358 ( 4990.000000 145.000000 -3062.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( ( 0.008298 -0.011522 32.405702 ) ( -0.005803 -0.004183 -12.347864 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4919.116850 87.039458 -3216.039458 ) ( 4919.116850 213.039458 -3090.039458 ) ( 4987.116850 143.039458 -3060.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.116850 87.039458 -3216.039458 ) ( 4922.000000 89.000000 -3218.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.116850 213.039458 -3090.039458 ) ( 4922.000000 215.000000 -3092.000000 ) ( 4990.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.116850 143.039458 -3060.039458 ) ( 4990.000000 145.000000 -3062.000000 ) ( 4990.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.116850 57.039458 -3146.039458 ) ( 4990.000000 59.000000 -3148.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/115) # points: 4 { brushDef { // Surface normal: 0.508474, 0.851347, -0.129083 // RotY/Z : 0.129444 / 1.032395. Vector texS/T: (-0.858530, 0.512764, 0.000000) / (-0.066189, -0.110822, -0.991634) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4332.486789, -4180.047359, -4253.810294) / (2944.174073, 2855.431635, 2784.841060) // --> Vector info: d1 = 0.999998, 3.530154, 3.129114. Determinants: -214.194338, 125.497480, -1314787.223024, -17306.689805 // --> Vector info: d2 = 0.999998, 0.999999, 1.701732. Determinants: 62.273428, 106.971834, -62451.550027, -17306.689805 ( 4990.000000 59.000000 -3148.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( ( 0.012376 -0.007251 75.969884 ) ( -0.003598 -0.006181 3.608521 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5044.966104 -2.405388 -3305.483668 ) ( 4919.966104 85.594612 -3217.483668 ) ( 4987.966104 55.594612 -3147.483668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.966104 -2.405388 -3305.483668 ) ( 5047.000000 1.000000 -3306.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.966104 85.594612 -3217.483668 ) ( 4922.000000 89.000000 -3218.000000 ) ( 4990.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4987.966104 55.594612 -3147.483668 ) ( 4990.000000 59.000000 -3148.000000 ) ( 5076.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5073.966104 -4.405388 -3207.483668 ) ( 5076.000000 -1.000000 -3208.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (142/116) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999792, 0.020404 // RotY/Z : -0.020405 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.020404, -0.999792) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-5225.000000, -5047.000000, -5076.000000) / (3305.332156, 3305.332156, 3207.311750) // --> Vector info: d1 = 0.999998, 3.530154, 3.129114. Determinants: -248.006862, 1.989501, -1319859.414393, -17447.632275 // --> Vector info: d2 = 0.999998, 0.999999, 1.701732. Determinants: -0.000088, 124.908488, -430312.095320, -17447.632275 ( 5076.000000 -1.000000 -3208.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( ( 0.014214 -0.000114 75.646907 ) ( 0.000000 -0.007159 24.663065 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5225.000000 -2.999167 -3306.081616 ) ( 5047.000000 -2.999167 -3306.081616 ) ( 5076.000000 -4.999167 -3208.081616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5225.000000 -2.999167 -3306.081616 ) ( 5225.000000 1.000000 -3306.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.000000 -2.999167 -3306.081616 ) ( 5047.000000 1.000000 -3306.000000 ) ( 5076.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 -4.999167 -3208.081616 ) ( 5076.000000 -1.000000 -3208.000000 ) ( 5197.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 -4.999167 -3208.081616 ) ( 5197.000000 -1.000000 -3208.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/117) # points: 4 { brushDef { // Surface normal: -0.509050, 0.851155, -0.128072 // RotY/Z : 0.128425 / 2.109795. Vector texS/T: (-0.858223, -0.513277, 0.000000) / (0.065737, -0.109915, -0.991765) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4637.173992, -4484.727737, -4459.670943) / (3533.407914, 3622.138627, 3523.324878) // --> Vector info: d1 = 0.000000, 2.530149, 2.129138. Determinants: -214.431480, -124.530039, -554340.655764, -17287.093220 // --> Vector info: d2 = 0.000000, 0.000000, 0.701732. Determinants: -62.265132, 106.976294, -666725.133982, -17287.093220 ( 5197.000000 -1.000000 -3208.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( ( 0.012404 0.007204 32.066736 ) ( 0.003602 -0.006188 38.567799 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5352.036201 85.595379 -3217.487710 ) ( 5227.036201 -2.404621 -3305.487710 ) ( 5199.036201 -4.404621 -3207.487710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.036201 85.595379 -3217.487710 ) ( 5350.000000 89.000000 -3218.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5227.036201 -2.404621 -3305.487710 ) ( 5225.000000 1.000000 -3306.000000 ) ( 5197.000000 -1.000000 -3208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.036201 -4.404621 -3207.487710 ) ( 5197.000000 -1.000000 -3208.000000 ) ( 5282.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.036201 55.595379 -3147.487710 ) ( 5282.000000 59.000000 -3148.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/118) # points: 4 { brushDef { // Surface normal: -0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 2.544416. Vector texS/T: (-0.562310, -0.826927, 0.000000) / (0.405306, -0.275608, -0.871646) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3186.147812, -3081.955073, -3018.910197) / (4804.261610, 4948.815659, 4868.507854) // --> Vector info: d1 = 0.999998, 3.530154, 3.129158. Determinants: -145.225637, -201.294205, 486878.823593, -17480.882358 // --> Vector info: d2 = 0.999998, 0.999999, 1.701730. Determinants: -101.438133, 73.115221, -691942.379026, -17480.882358 ( 5282.000000 59.000000 -3148.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( ( 0.008308 0.011515 -27.852074 ) ( 0.005803 -0.004183 39.582806 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5352.883150 213.039458 -3090.039458 ) ( 5352.883150 87.039458 -3216.039458 ) ( 5284.883150 57.039458 -3146.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.883150 213.039458 -3090.039458 ) ( 5350.000000 215.000000 -3092.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.883150 87.039458 -3216.039458 ) ( 5350.000000 89.000000 -3218.000000 ) ( 5282.000000 59.000000 -3148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.883150 57.039458 -3146.039458 ) ( 5282.000000 59.000000 -3148.000000 ) ( 5282.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.883150 143.039458 -3060.039458 ) ( 5282.000000 145.000000 -3062.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/119) # points: 4 { brushDef { // Surface normal: -0.508474, 0.129083, -0.851347 // RotY/Z : 1.018548 / 2.892981. Vector texS/T: (-0.246059, -0.969255, 0.000000) / (0.825172, -0.209481, -0.524603) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1579.340374, -1524.803261, -1440.223430) / (5823.959809, 5991.705758, 5934.519639) // --> Vector info: d1 = 0.000000, 2.530149, 2.129137. Determinants: -77.421250, -235.869577, 1251420.429787, -17306.689805 // --> Vector info: d2 = 0.000000, 0.000000, 0.701741. Determinants: -117.714222, 38.270913, -408799.082349, -17306.689805 ( 5282.000000 145.000000 -3062.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( ( 0.004473 0.013629 -72.308480 ) ( 0.006802 -0.002211 23.620871 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5227.033896 302.483668 -3000.594612 ) ( 5352.033896 214.483668 -3088.594612 ) ( 5284.033896 144.483668 -3058.594612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5227.033896 302.483668 -3000.594612 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.033896 214.483668 -3088.594612 ) ( 5350.000000 215.000000 -3092.000000 ) ( 5282.000000 145.000000 -3062.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5284.033896 144.483668 -3058.594612 ) ( 5282.000000 145.000000 -3062.000000 ) ( 5197.000000 205.000000 -3002.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5199.033896 204.483668 -2998.594612 ) ( 5197.000000 205.000000 -3002.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (146/120) # points: 4 { brushDef { // Surface normal: 0.703824, -0.548941, -0.450883 // RotY/Z : 0.467754 / -0.662390. Vector texS/T: (0.615003, 0.788525, 0.000000) / (-0.355532, 0.277294, -0.892583) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3511.557639, 3333.705019, 3476.632209) / (1186.974728, 1306.851522, 1506.272731) // --> Vector info: d1 = 1.765371, 1.000000, 1.024358. Determinants: -155.551070, 105.060113, 328662.169384, -52601.237609 // --> Vector info: d2 = 2.000001, 2.000000, 0.246056. Determinants: 210.256961, 311.943674, -1213801.219180, -52601.237609 ( 4894.000000 592.000000 -3453.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.002957 -0.001997 -6.248183 ) ( -0.003997 -0.005930 23.075526 ) ) 16bescapeship/00wengn1 0 0 0 ( 5026.184705 533.195766 -3166.196468 ) ( 4874.184705 426.195766 -3273.196468 ) ( 4891.184705 594.195766 -3451.196468 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.184705 533.195766 -3166.196468 ) ( 5029.000000 531.000000 -3168.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.184705 426.195766 -3273.196468 ) ( 4877.000000 424.000000 -3275.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.184705 594.195766 -3451.196468 ) ( 4894.000000 592.000000 -3453.000000 ) ( 5036.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.184705 695.195766 -3351.196468 ) ( 5036.000000 693.000000 -3353.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (147/121) # points: 4 { brushDef { // Surface normal: 0.997595, -0.049015, 0.049015 // RotY/Z : -0.049034 / -0.049093. Vector texS/T: (0.049074, 0.998795, 0.000000) / (0.048956, -0.002405, -0.998798) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (662.821828, 511.004964, 689.624756) / (3508.800768, 3660.983684, 3829.185854) // --> Vector info: d1 = 0.999998, 0.235818, 0.308816. Determinants: -139.645866, 125.415306, -400215.680424, -52718.806663 // --> Vector info: d2 = 1.999981, 1.915008, 0.166489. Determinants: 251.802078, 280.632399, -1257019.687709, -52718.806663 ( 4894.000000 450.000000 -3595.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.002649 -0.002379 7.591516 ) ( -0.004776 -0.005323 23.843857 ) ) 16bescapeship/00wengn1 0 0 0 ( 4873.009621 424.196059 -3275.196059 ) ( 4873.009621 272.196059 -3427.196059 ) ( 4890.009621 450.196059 -3595.196059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.009621 424.196059 -3275.196059 ) ( 4877.000000 424.000000 -3275.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.009621 272.196059 -3427.196059 ) ( 4877.000000 272.000000 -3427.000000 ) ( 4894.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4890.009621 450.196059 -3595.196059 ) ( 4894.000000 450.000000 -3595.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4890.009621 592.196059 -3453.196059 ) ( 4894.000000 592.000000 -3453.000000 ) ( 4877.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/122) # points: 4 { brushDef { // Surface normal: 0.703939, 0.452653, 0.547335 // RotY/Z : -0.579177 / 0.571459. Vector texS/T: (-0.540859, 0.841113, 0.000000) / (0.460371, 0.296031, -0.836913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2408.989000, -2581.198729, -2429.378848) / (5193.851111, 5321.701842, 5515.270237) // --> Vector info: d1 = 1.765371, 1.000000, 1.024358. Determinants: -151.265728, 112.003766, -1039242.204953, -52744.643586 // --> Vector info: d2 = 2.000001, 2.000000, 0.246056. Determinants: 224.242804, 302.046370, -1134074.764963, -52744.643586 ( 5036.000000 350.000000 -3696.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.002868 -0.002124 19.703275 ) ( -0.004251 -0.005727 21.501231 ) ) 16bescapeship/00wengn1 0 0 0 ( 4874.184245 270.189390 -3429.189341 ) ( 5026.184245 163.189390 -3536.189341 ) ( 5033.184245 348.189390 -3698.189341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.184245 270.189390 -3429.189341 ) ( 4877.000000 272.000000 -3427.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5026.184245 163.189390 -3536.189341 ) ( 5029.000000 165.000000 -3534.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.184245 348.189390 -3698.189341 ) ( 5036.000000 350.000000 -3696.000000 ) ( 4894.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.184245 448.189390 -3597.189341 ) ( 4894.000000 450.000000 -3595.000000 ) ( 4877.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/123) # points: 4 { brushDef { // Surface normal: 0.000000, 0.658792, 0.752325 // RotY/Z : -0.851584 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.752325, -0.658792) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5029.000000, -5243.000000, -5236.000000) / (2452.306140, 2452.306140, 2698.210593) // --> Vector info: d1 = 0.765370, 0.000000, 0.024361. Determinants: -188.207864, 0.144270, -987127.626749, -52623.552940 // --> Vector info: d2 = 1.999999, 1.999999, 0.246048. Determinants: 0.000060, 375.345579, -1025709.012043, -52623.552940 ( 5236.000000 350.000000 -3696.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.003576 -0.000003 18.758285 ) ( 0.000000 -0.007133 19.491444 ) ) 16bescapeship/00wengn1 0 0 0 ( 5029.000000 162.364830 -3537.009299 ) ( 5243.000000 162.364830 -3537.009299 ) ( 5236.000000 347.364830 -3699.009299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5029.000000 162.364830 -3537.009299 ) ( 5029.000000 165.000000 -3534.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5243.000000 162.364830 -3537.009299 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 347.364830 -3699.009299 ) ( 5236.000000 350.000000 -3696.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 347.364830 -3699.009299 ) ( 5036.000000 350.000000 -3696.000000 ) ( 5029.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (150/124) # points: 4 { brushDef { // Surface normal: -0.703824, 0.450883, 0.548941 // RotY/Z : -0.581097 / 2.571840. Vector texS/T: (-0.539423, -0.842035, 0.000000) / (-0.462228, 0.296112, -0.835861) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2967.132932, -3139.223004, -3279.934971) / (579.330598, 451.318852, 652.309257) // --> Vector info: d1 = 1.765371, 1.000000, 1.024364. Determinants: -150.713200, -111.889649, -475225.679929, -52601.237609 // --> Vector info: d2 = 2.000001, 2.000000, 0.246050. Determinants: -224.526355, 301.837150, -946265.564226, -52601.237609 ( 5378.000000 450.000000 -3595.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.002865 0.002127 9.034496 ) ( 0.004268 -0.005738 17.989416 ) ) 16bescapeship/00wengn1 0 0 0 ( 5245.815295 163.196468 -3536.195766 ) ( 5397.815295 270.196468 -3429.195766 ) ( 5380.815295 448.196468 -3597.195766 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5245.815295 163.196468 -3536.195766 ) ( 5243.000000 165.000000 -3534.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.815295 270.196468 -3429.195766 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.815295 448.196468 -3597.195766 ) ( 5378.000000 450.000000 -3595.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.815295 348.196468 -3698.195766 ) ( 5236.000000 350.000000 -3696.000000 ) ( 5243.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/125) # points: 4 { brushDef { // Surface normal: -0.997595, -0.049015, 0.049015 // RotY/Z : -0.049034 / -3.092499. Vector texS/T: (0.049074, -0.998795, 0.000000) / (-0.048956, -0.002405, -0.998798) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6.919399, -158.736263, -327.368103) / (3158.110616, 3005.927700, 3184.141904) // --> Vector info: d1 = 1.045217, 0.290295, 0.170199. Determinants: -152.814405, -109.071318, 288299.309825, -52718.806663 // --> Vector info: d2 = 2.496105, 2.747669, 1.009658. Determinants: -219.663437, 306.281059, -1100381.103203, -52718.806663 ( 5378.000000 592.000000 -3453.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.002899 0.002069 -5.468624 ) ( 0.004167 -0.005810 20.872648 ) ) 16bescapeship/00wengn1 0 0 0 ( 5398.990379 272.196059 -3427.196059 ) ( 5398.990379 424.196059 -3275.196059 ) ( 5381.990379 592.196059 -3453.196059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5398.990379 272.196059 -3427.196059 ) ( 5395.000000 272.000000 -3427.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5398.990379 424.196059 -3275.196059 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.990379 592.196059 -3453.196059 ) ( 5378.000000 592.000000 -3453.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.990379 450.196059 -3595.196059 ) ( 5378.000000 450.000000 -3595.000000 ) ( 5395.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/126) # points: 4 { brushDef { // Surface normal: -0.703939, -0.547335, -0.452653 // RotY/Z : 0.469738 / -2.480702. Vector texS/T: (0.613820, -0.789446, 0.000000) / (0.357345, 0.277847, -0.891687) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2976.833230, 2799.061874, 2666.874868) / (4965.957303, 4845.960033, 5053.431948) // --> Vector info: d1 = 1.290295, 0.529568, 0.457569. Determinants: -166.469144, -87.758768, 863301.032107, -52744.643586 // --> Vector info: d2 = 1.747668, 1.915607, 0.166960. Determinants: -174.990313, 333.058527, -1225217.590905, -52744.643586 ( 5236.000000 693.000000 -3353.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.003156 0.001664 -16.367558 ) ( 0.003318 -0.006315 23.229233 ) ) 16bescapeship/00wengn1 0 0 0 ( 5397.815755 426.189341 -3273.189390 ) ( 5245.815755 533.189341 -3166.189390 ) ( 5238.815755 695.189341 -3351.189390 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.815755 426.189341 -3273.189390 ) ( 5395.000000 424.000000 -3275.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5245.815755 533.189341 -3166.189390 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5236.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.815755 695.189341 -3351.189390 ) ( 5236.000000 693.000000 -3353.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.815755 594.189341 -3451.189390 ) ( 5378.000000 592.000000 -3453.000000 ) ( 5395.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (153/127) # points: 4 { brushDef { // Surface normal: 0.000000, -0.752325, -0.658792 // RotY/Z : 0.719213 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.658792, -0.752325) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5243.000000, 5029.000000, 5036.000000) / (2733.183526, 2733.183526, 2979.087979) // --> Vector info: d1 = 1.529570, 0.765363, 0.741676. Determinants: -187.921774, 10.418541, 876306.680142, -52623.552940 // --> Vector info: d2 = 1.915606, 1.999410, 0.245461. Determinants: 20.607662, 374.758292, -1233135.155547, -52623.552940 ( 5036.000000 693.000000 -3353.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( 0.003571 -0.000198 -16.652366 ) ( -0.000392 -0.007121 23.433141 ) ) 16bescapeship/00wengn1 0 0 0 ( 5243.000000 534.009299 -3165.364830 ) ( 5029.000000 534.009299 -3165.364830 ) ( 5036.000000 696.009299 -3350.364830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5243.000000 534.009299 -3165.364830 ) ( 5243.000000 531.000000 -3168.000000 ) ( 5029.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5029.000000 534.009299 -3165.364830 ) ( 5029.000000 531.000000 -3168.000000 ) ( 5036.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 696.009299 -3350.364830 ) ( 5036.000000 693.000000 -3353.000000 ) ( 5236.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 696.009299 -3350.364830 ) ( 5236.000000 693.000000 -3353.000000 ) ( 5243.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/128) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4805.000000, 4877.000000, 4911.000000) / (1694.939527, 1694.939527, 1587.608264) // --> Vector info: d1 = 1.000001, 1.257382, 1.379228. Determinants: -27.625037, 0.021969, 124973.206816, -7727.850930 // --> Vector info: d2 = 0.000001, 0.000000, 0.765256. Determinants: 0.000080, 55.098417, -93388.877980, -7727.850930 ( 4911.000000 197.000000 -3156.000000 ) ( 4877.000000 293.000000 -3204.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( ( 0.003575 -0.000003 -16.171793 ) ( 0.000000 -0.007130 12.084715 ) ) 16bescapeship/00wengn1 0 0 0 ( 4805.000000 294.788854 -3200.422291 ) ( 4877.000000 294.788854 -3200.422291 ) ( 4911.000000 198.788854 -3152.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 294.788854 -3200.422291 ) ( 4805.000000 293.000000 -3204.000000 ) ( 4877.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 294.788854 -3200.422291 ) ( 4877.000000 293.000000 -3204.000000 ) ( 4911.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 198.788854 -3152.422291 ) ( 4911.000000 197.000000 -3156.000000 ) ( 4771.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 198.788854 -3152.422291 ) ( 4771.000000 197.000000 -3156.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (157/129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.894427, 0.447214 // RotY/Z : -0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.447214, -0.894427) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4877.000000, -4805.000000, -4771.000000) / (3039.710809, 3039.710809, 2932.379546) // --> Vector info: d1 = 1.000001, 1.257382, 1.379228. Determinants: -27.625037, 0.021969, -142521.941059, -7727.850930 // --> Vector info: d2 = 0.000001, 0.000000, 0.765256. Determinants: 0.000080, 55.098417, -167482.867441, -7727.850930 ( 4771.000000 147.000000 -3205.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( 4877.000000 195.000000 -3301.000000 ) ( ( 0.003575 -0.000003 18.442636 ) ( 0.000000 -0.007130 21.672632 ) ) 16bescapeship/00wengn1 0 0 0 ( 4877.000000 191.422291 -3302.788854 ) ( 4805.000000 191.422291 -3302.788854 ) ( 4771.000000 143.422291 -3206.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 191.422291 -3302.788854 ) ( 4877.000000 195.000000 -3301.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 191.422291 -3302.788854 ) ( 4805.000000 195.000000 -3301.000000 ) ( 4771.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 143.422291 -3206.788854 ) ( 4771.000000 147.000000 -3205.000000 ) ( 4911.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 143.422291 -3206.788854 ) ( 4911.000000 147.000000 -3205.000000 ) ( 4877.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (159/130) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703471, 0.710724 // RotY/Z : -0.790526 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.710724, -0.703471) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4805.000000, 4805.000000, 4877.000000) / (2045.680159, 2183.567795, 2183.567795) // --> Vector info: d1 = 0.764263, 2.732256, 2.732058. Determinants: 0.027351, -141.695506, 282144.725816, -9927.909750 // --> Vector info: d2 = 0.811620, 0.811999, 1.841524. Determinants: -141.958740, -0.027328, 674109.962522, -9927.909750 ( 4877.000000 195.000000 -3301.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( ( -0.000003 0.014272 -28.419348 ) ( 0.014299 0.000003 -67.900493 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4805.000000 295.813885 -3206.842894 ) ( 4805.000000 197.813885 -3303.842894 ) ( 4877.000000 197.813885 -3303.842894 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 295.813885 -3206.842894 ) ( 4805.000000 293.000000 -3204.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 197.813885 -3303.842894 ) ( 4805.000000 195.000000 -3301.000000 ) ( 4877.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 197.813885 -3303.842894 ) ( 4877.000000 195.000000 -3301.000000 ) ( 4877.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 295.813885 -3206.842894 ) ( 4877.000000 293.000000 -3204.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-4911.000000, -4911.000000, -4771.000000) / (2068.274677, 2138.281819, 2138.281819) // --> Vector info: d1 = 0.000000, 0.499999, 0.500002. Determinants: -0.000196, -69.999858, 144777.968402, -9800.999949 // --> Vector info: d2 = 0.000000, 0.000001, 1.002152. Determinants: -70.157744, -0.000133, -344544.404788, -9800.999949 ( 4771.000000 147.000000 -3205.000000 ) ( 4911.000000 147.000000 -3205.000000 ) ( 4911.000000 197.000000 -3156.000000 ) ( ( 0.000000 0.007142 -14.771755 ) ( 0.007158 0.000000 35.154005 ) ) 16bescapeship/00wract2 0 0 0 ( 4911.000000 194.200286 -3153.143149 ) ( 4911.000000 144.200286 -3202.143149 ) ( 4771.000000 144.200286 -3202.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 194.200286 -3153.143149 ) ( 4911.000000 197.000000 -3156.000000 ) ( 4911.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4911.000000 144.200286 -3202.143149 ) ( 4911.000000 147.000000 -3205.000000 ) ( 4771.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 144.200286 -3202.143149 ) ( 4771.000000 147.000000 -3205.000000 ) ( 4771.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4771.000000 194.200286 -3153.143149 ) ( 4771.000000 197.000000 -3156.000000 ) ( 4911.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/132) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-4322.000000, -4322.000000, -4182.000000) / (2068.274677, 2138.281819, 2138.281819) // --> Vector info: d1 = 0.000001, 0.500002, 0.500002. Determinants: 0.000000, -70.000151, 144779.531963, -9800.999949 // --> Vector info: d2 = 0.875001, 0.875001, 1.877157. Determinants: -70.158125, 0.000000, -311799.296178, -9800.999949 ( 4182.000000 147.000000 -3205.000000 ) ( 4322.000000 147.000000 -3205.000000 ) ( 4322.000000 197.000000 -3156.000000 ) ( ( 0.000000 0.007142 -14.771914 ) ( 0.007158 0.000000 31.813009 ) ) 16bescapeship/00wract2 0 0 0 ( 4322.000000 194.200286 -3153.143149 ) ( 4322.000000 144.200286 -3202.143149 ) ( 4182.000000 144.200286 -3202.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4322.000000 194.200286 -3153.143149 ) ( 4322.000000 197.000000 -3156.000000 ) ( 4322.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4322.000000 144.200286 -3202.143149 ) ( 4322.000000 147.000000 -3205.000000 ) ( 4182.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4182.000000 144.200286 -3202.143149 ) ( 4182.000000 147.000000 -3205.000000 ) ( 4182.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4182.000000 194.200286 -3153.143149 ) ( 4182.000000 197.000000 -3156.000000 ) ( 4322.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/133) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703471, 0.710724 // RotY/Z : -0.790526 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.710724, -0.703471) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4216.000000, 4216.000000, 4288.000000) / (2045.680159, 2183.567795, 2183.567795) // --> Vector info: d1 = 0.765973, 2.733966, 2.733966. Determinants: 0.000000, -141.695493, 282259.143254, -9927.909750 // --> Vector info: d2 = 0.391058, 0.391058, 1.420597. Determinants: -141.960713, 0.000000, 594623.979295, -9927.909750 ( 4288.000000 195.000000 -3301.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( ( 0.000000 0.014272 -28.430873 ) ( 0.014299 0.000000 -59.894177 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4216.000000 295.813885 -3206.842894 ) ( 4216.000000 197.813885 -3303.842894 ) ( 4288.000000 197.813885 -3303.842894 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 295.813885 -3206.842894 ) ( 4216.000000 293.000000 -3204.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 197.813885 -3303.842894 ) ( 4216.000000 195.000000 -3301.000000 ) ( 4288.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 197.813885 -3303.842894 ) ( 4288.000000 195.000000 -3301.000000 ) ( 4288.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 295.813885 -3206.842894 ) ( 4288.000000 293.000000 -3204.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.894427, 0.447214 // RotY/Z : -0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.447214, -0.894427) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4288.000000, -4216.000000, -4182.000000) / (3039.710809, 3039.710809, 2932.379546) // --> Vector info: d1 = 1.000001, 1.257382, 1.379228. Determinants: -27.625037, 0.021969, -126250.794509, -7727.850930 // --> Vector info: d2 = 0.000001, 0.000000, 0.765256. Determinants: 0.000080, 55.098417, -167482.914854, -7727.850930 ( 4182.000000 147.000000 -3205.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( 4288.000000 195.000000 -3301.000000 ) ( ( 0.003575 -0.000003 16.337116 ) ( 0.000000 -0.007130 21.672638 ) ) 16bescapeship/00wengn1 0 0 0 ( 4288.000000 191.422291 -3302.788854 ) ( 4216.000000 191.422291 -3302.788854 ) ( 4182.000000 143.422291 -3206.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 191.422291 -3302.788854 ) ( 4288.000000 195.000000 -3301.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 191.422291 -3302.788854 ) ( 4216.000000 195.000000 -3301.000000 ) ( 4182.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4182.000000 143.422291 -3206.788854 ) ( 4182.000000 147.000000 -3205.000000 ) ( 4322.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4322.000000 143.422291 -3206.788854 ) ( 4322.000000 147.000000 -3205.000000 ) ( 4288.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (167/135) # points: 4 { brushDef { // Surface normal: 0.000000, -0.447214, -0.894427 // RotY/Z : 1.107149 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4182.000000, 4216.000000, 4288.000000) / (1587.608264, 1694.939527, 1694.939527) // --> Vector info: d1 = 1.501078, 1.379232, 1.121847. Determinants: 27.625433, 0.021844, -127164.349272, -7727.850930 // --> Vector info: d2 = 0.999999, 1.765255, 1.765255. Determinants: 0.000000, -55.098397, 79746.823846, -7727.850930 ( 4288.000000 293.000000 -3204.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( 4182.000000 197.000000 -3156.000000 ) ( ( -0.003575 -0.000003 16.455332 ) ( 0.000000 0.007130 -10.319405 ) ) 16bescapeship/00wengn1 0 0 0 ( 4182.000000 198.788854 -3152.422291 ) ( 4216.000000 294.788854 -3200.422291 ) ( 4288.000000 294.788854 -3200.422291 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4182.000000 198.788854 -3152.422291 ) ( 4182.000000 197.000000 -3156.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 294.788854 -3200.422291 ) ( 4216.000000 293.000000 -3204.000000 ) ( 4288.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 294.788854 -3200.422291 ) ( 4288.000000 293.000000 -3204.000000 ) ( 4322.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4322.000000 198.788854 -3152.422291 ) ( 4322.000000 197.000000 -3156.000000 ) ( 4182.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/136) # points: 4 { brushDef { // Surface normal: 0.703824, -0.548941, -0.450883 // RotY/Z : 0.467754 / -0.662390. Vector texS/T: (0.615003, 0.788525, 0.000000) / (-0.355532, 0.277294, -0.892583) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2786.468872, 2608.616253, 2751.543442) / (1606.147295, 1726.024089, 1925.445297) // --> Vector info: d1 = 0.000000, 0.765371, 0.741014. Determinants: 155.551196, -105.060281, -264696.281412, -52601.237609 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: -210.256993, -311.944562, 1034302.405221, -52601.237609 ( 3715.000000 592.000000 -3453.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( -0.002957 0.001997 5.032130 ) ( 0.003997 0.005930 -19.663081 ) ) 16bescapeship/00wengn1 0 0 0 ( 3847.184705 533.195766 -3166.196468 ) ( 3695.184705 426.195766 -3273.196468 ) ( 3712.184705 594.195766 -3451.196468 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3847.184705 533.195766 -3166.196468 ) ( 3850.000000 531.000000 -3168.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.184705 426.195766 -3273.196468 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.184705 594.195766 -3451.196468 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3857.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.184705 695.195766 -3351.196468 ) ( 3857.000000 693.000000 -3353.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/137) # points: 4 { brushDef { // Surface normal: 0.997595, -0.049015, 0.049015 // RotY/Z : -0.049034 / -0.049093. Vector texS/T: (0.049074, 0.998795, 0.000000) / (0.048956, -0.002405, -0.998798) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (604.963876, 453.147012, 631.766804) / (3451.081984, 3603.264900, 3771.467070) // --> Vector info: d1 = 1.000001, 1.765371, 1.741014. Determinants: 132.443511, -133.012328, 326194.027429, -52718.806663 // --> Vector info: d2 = 1.000000, 0.999999, 2.753946. Determinants: -266.921121, -266.278589, 1027708.071195, -52718.806663 ( 3715.000000 450.000000 -3595.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( -0.002512 0.002523 -6.187432 ) ( 0.005063 0.005051 -19.494145 ) ) 16bescapeship/00wengn1 0 0 0 ( 3694.009621 424.196059 -3275.196059 ) ( 3694.009621 272.196059 -3427.196059 ) ( 3711.009621 450.196059 -3595.196059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.009621 424.196059 -3275.196059 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.009621 272.196059 -3427.196059 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3715.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.009621 450.196059 -3595.196059 ) ( 3715.000000 450.000000 -3595.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3711.009621 592.196059 -3453.196059 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/138) # points: 4 { brushDef { // Surface normal: 0.703939, 0.452653, 0.547335 // RotY/Z : -0.579177 / 0.571459. Vector texS/T: (-0.540859, 0.841113, 0.000000) / (0.460371, 0.296031, -0.836913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1771.315663, -1943.525392, -1791.705511) / (4651.074021, 4778.924751, 4972.493146) // --> Vector info: d1 = 0.000000, 0.765371, 0.741014. Determinants: 151.265848, -112.003939, 788878.176220, -52744.643586 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: -224.242875, -302.047255, 954894.746108, -52744.643586 ( 3857.000000 350.000000 -3696.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( -0.002868 0.002124 -14.956555 ) ( 0.004251 0.005727 -18.104108 ) ) 16bescapeship/00wengn1 0 0 0 ( 3695.184245 270.189390 -3429.189341 ) ( 3847.184245 163.189390 -3536.189341 ) ( 3854.184245 348.189390 -3698.189341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.184245 270.189390 -3429.189341 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3847.184245 163.189390 -3536.189341 ) ( 3850.000000 165.000000 -3534.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.184245 348.189390 -3698.189341 ) ( 3857.000000 350.000000 -3696.000000 ) ( 3715.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.184245 448.189390 -3597.189341 ) ( 3715.000000 450.000000 -3595.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/139) # points: 4 { brushDef { // Surface normal: 0.000000, 0.658792, 0.752325 // RotY/Z : -0.851584 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.752325, -0.658792) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3850.000000, -4064.000000, -4057.000000) / (2452.306140, 2452.306140, 2698.210593) // --> Vector info: d1 = 1.000001, 1.765370, 1.741014. Determinants: 188.207659, -0.145398, 672332.448872, -52623.552940 // --> Vector info: d2 = 0.000001, 0.000000, 1.753946. Determinants: -0.000090, -375.344410, 920459.009761, -52623.552940 ( 4057.000000 350.000000 -3696.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( -0.003576 0.000003 -12.776265 ) ( 0.000000 0.007133 -17.491389 ) ) 16bescapeship/00wengn1 0 0 0 ( 3850.000000 162.364830 -3537.009299 ) ( 4064.000000 162.364830 -3537.009299 ) ( 4057.000000 347.364830 -3699.009299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 162.364830 -3537.009299 ) ( 3850.000000 165.000000 -3534.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4064.000000 162.364830 -3537.009299 ) ( 4064.000000 165.000000 -3534.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 347.364830 -3699.009299 ) ( 4057.000000 350.000000 -3696.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 347.364830 -3699.009299 ) ( 3857.000000 350.000000 -3696.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/140) # points: 4 { brushDef { // Surface normal: -0.703824, 0.450883, 0.548941 // RotY/Z : -0.581097 / 2.571840. Vector texS/T: (-0.539423, -0.842035, 0.000000) / (-0.462228, 0.296112, -0.835861) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2331.152669, -2503.242741, -2643.954708) / (1124.297079, 996.285334, 1197.275738) // --> Vector info: d1 = 0.000000, 0.765371, 0.741012. Determinants: 150.714003, 111.888901, 225540.983299, -52601.237609 // --> Vector info: d2 = 0.000000, 0.000000, 1.753947. Determinants: 224.525769, -301.836814, 862758.086042, -52601.237609 ( 4199.000000 450.000000 -3595.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( -0.002865 -0.002127 -4.287751 ) ( -0.004268 0.005738 -16.401859 ) ) 16bescapeship/00wengn1 0 0 0 ( 4066.815295 163.196468 -3536.195766 ) ( 4218.815295 270.196468 -3429.195766 ) ( 4201.815295 448.196468 -3597.195766 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4066.815295 163.196468 -3536.195766 ) ( 4064.000000 165.000000 -3534.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.815295 270.196468 -3429.195766 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.815295 448.196468 -3597.195766 ) ( 4199.000000 450.000000 -3595.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.815295 348.196468 -3698.195766 ) ( 4057.000000 350.000000 -3696.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (173/141) # points: 4 { brushDef { // Surface normal: -0.997595, -0.049015, 0.049015 // RotY/Z : -0.049034 / -3.092499. Vector texS/T: (0.049074, -0.998795, 0.000000) / (-0.048956, -0.002405, -0.998798) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-64.777351, -216.594215, -385.226055) / (3215.829399, 3063.646484, 3241.860688) // --> Vector info: d1 = 1.000001, 1.765370, 1.741009. Determinants: 132.692361, 132.763951, -471069.606652, -52718.806663 // --> Vector info: d2 = 0.000001, 0.000000, 1.753946. Determinants: 266.920438, -266.278531, 873596.682492, -52718.806663 ( 4199.000000 592.000000 -3453.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( -0.002517 -0.002518 8.935513 ) ( -0.005063 0.005051 -16.570874 ) ) 16bescapeship/00wengn1 0 0 0 ( 4219.990379 272.196059 -3427.196059 ) ( 4219.990379 424.196059 -3275.196059 ) ( 4202.990379 592.196059 -3453.196059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.990379 272.196059 -3427.196059 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.990379 424.196059 -3275.196059 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4202.990379 592.196059 -3453.196059 ) ( 4199.000000 592.000000 -3453.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4202.990379 450.196059 -3595.196059 ) ( 4199.000000 450.000000 -3595.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (174/142) # points: 4 { brushDef { // Surface normal: -0.703939, -0.547335, -0.452653 // RotY/Z : 0.469738 / -2.480702. Vector texS/T: (0.613820, -0.789446, 0.000000) / (0.357345, 0.277847, -0.891687) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2253.139566, 2075.368209, 1943.181203) / (4544.647755, 4424.650486, 4632.122401) // --> Vector info: d1 = 0.000000, 0.765371, 0.741009. Determinants: 155.869599, 105.503116, -830670.464215, -52744.643586 // --> Vector info: d2 = 0.999997, 1.000000, 2.753947. Determinants: 210.469429, -311.801082, 890064.609634, -52744.643586 ( 4057.000000 693.000000 -3353.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( -0.002955 -0.002000 15.748907 ) ( -0.003990 0.005912 -16.874976 ) ) 16bescapeship/00wengn1 0 0 0 ( 4218.815755 426.189341 -3273.189390 ) ( 4066.815755 533.189341 -3166.189390 ) ( 4059.815755 695.189341 -3351.189390 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.815755 426.189341 -3273.189390 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4066.815755 533.189341 -3166.189390 ) ( 4064.000000 531.000000 -3168.000000 ) ( 4057.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.815755 695.189341 -3351.189390 ) ( 4057.000000 693.000000 -3353.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.815755 594.189341 -3451.189390 ) ( 4199.000000 592.000000 -3453.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (175/143) # points: 4 { brushDef { // Surface normal: 0.000000, -0.752325, -0.658792 // RotY/Z : 0.719213 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.658792, -0.752325) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4064.000000, 3850.000000, 3857.000000) / (2733.183526, 2733.183526, 2979.087979) // --> Vector info: d1 = 0.000000, 0.765371, 0.741012. Determinants: 188.208209, -0.144699, -764482.675581, -52623.552940 // --> Vector info: d2 = 0.000000, 0.000000, 1.753947. Determinants: -0.000008, -375.344588, 1025885.667311, -52623.552940 ( 3857.000000 693.000000 -3353.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( -0.003577 0.000003 14.527386 ) ( 0.000000 0.007133 -19.494801 ) ) 16bescapeship/00wengn1 0 0 0 ( 4064.000000 534.009299 -3165.364830 ) ( 3850.000000 534.009299 -3165.364830 ) ( 3857.000000 696.009299 -3350.364830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4064.000000 534.009299 -3165.364830 ) ( 4064.000000 531.000000 -3168.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 534.009299 -3165.364830 ) ( 3850.000000 531.000000 -3168.000000 ) ( 3857.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 696.009299 -3350.364830 ) ( 3857.000000 693.000000 -3353.000000 ) ( 4057.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 696.009299 -3350.364830 ) ( 4057.000000 693.000000 -3353.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/144) # points: 4 { brushDef { // Surface normal: 0.000000, 0.110432, -0.993884 // RotY/Z : 1.460139 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.993884, -0.110432) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3850.000000, -4064.000000, -4018.000000) / (-177.905189, -177.905189, -33.019026) // --> Vector info: d1 = 1.000001, 1.765370, 1.598704. Determinants: 110.891385, 0.459502, 396007.915501, -31005.638713 // --> Vector info: d2 = 0.000001, 0.000000, 1.033855. Determinants: -0.000053, -221.244798, -39360.827683, -31005.638713 ( 4018.000000 387.000000 -3184.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( -0.003576 -0.000015 -12.772126 ) ( 0.000000 0.007136 1.269473 ) ) 16bescapeship/00wengn1 0 0 0 ( 3850.000000 530.558274 -3164.024465 ) ( 4064.000000 530.558274 -3164.024465 ) ( 4018.000000 386.558274 -3180.024465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 530.558274 -3164.024465 ) ( 3850.000000 531.000000 -3168.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4064.000000 530.558274 -3164.024465 ) ( 4064.000000 531.000000 -3168.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 386.558274 -3180.024465 ) ( 4018.000000 387.000000 -3184.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 386.558274 -3180.024465 ) ( 3897.000000 387.000000 -3184.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/145) # points: 4 { brushDef { // Surface normal: 0.440258, 0.239834, -0.865247 // RotY/Z : 1.045643 / 0.498809. Vector texS/T: (-0.478380, 0.878153, 0.000000) / (-0.759819, -0.413917, -0.501346) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1396.713847, -1375.465321, -1524.403192) / (-1343.405237, -1556.830868, -1524.916755) // --> Vector info: d1 = 1.000001, 1.765371, 1.598701. Determinants: -11.145505, 110.451005, 101704.301648, -31109.031261 // --> Vector info: d2 = 1.000000, 0.999999, 2.033856. Determinants: 220.651611, 21.967732, 306589.695073, -31109.031261 ( 3897.000000 387.000000 -3184.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( 0.000358 -0.003550 -3.269285 ) ( -0.007093 -0.000706 -9.855328 ) ) 16bescapeship/00wengn1 0 0 0 ( 3696.238968 423.040664 -3271.539011 ) ( 3848.238968 530.040664 -3164.539011 ) ( 3895.238968 386.040664 -3180.539011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.238968 423.040664 -3271.539011 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3850.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.238968 530.040664 -3164.539011 ) ( 3850.000000 531.000000 -3168.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3895.238968 386.040664 -3180.539011 ) ( 3897.000000 387.000000 -3184.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3809.238968 326.040664 -3240.539011 ) ( 3811.000000 327.000000 -3244.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/146) # points: 4 { brushDef { // Surface normal: 0.625157, 0.551896, -0.551896 // RotY/Z : 0.584636 / 0.723238. Vector texS/T: (-0.661815, 0.749667, 0.000000) / (-0.413738, -0.365253, -0.833913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2243.483659, -2129.534288, -2277.037110) / (1228.465712, 1046.192453, 1009.018302) // --> Vector info: d1 = 1.000001, 1.765371, 1.598701. Determinants: -58.831393, 93.902238, -278464.784550, -31121.791208 // --> Vector info: d2 = 1.000000, 0.999999, 2.033856. Determinants: 188.444600, 117.807183, 246928.505545, -31121.791208 ( 3811.000000 327.000000 -3244.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( 0.001890 -0.003017 8.947582 ) ( -0.006055 -0.003785 -7.934264 ) ) 16bescapeship/00wengn1 0 0 0 ( 3695.499373 269.792415 -3424.792415 ) ( 3695.499373 421.792415 -3272.792415 ) ( 3808.499373 324.792415 -3241.792415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.499373 269.792415 -3424.792415 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3698.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.499373 421.792415 -3272.792415 ) ( 3698.000000 424.000000 -3275.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.499373 324.792415 -3241.792415 ) ( 3811.000000 327.000000 -3244.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.499373 238.792415 -3327.792415 ) ( 3811.000000 241.000000 -3330.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (183/147) # points: 4 { brushDef { // Surface normal: 0.441543, 0.865129, -0.237890 // RotY/Z : 0.240193 / 1.098881. Vector texS/T: (-0.890699, 0.454593, 0.000000) / (-0.108143, -0.211889, -0.971292) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3354.183485, -3170.155731, -3284.897121) / (2981.232449, 2871.069906, 2771.202927) // --> Vector info: d1 = 0.000000, 0.765371, 0.598698. Determinants: -94.796447, 57.147296, -488334.052387, -31018.499029 // --> Vector info: d2 = 0.999997, 1.000000, 2.033846. Determinants: 113.890808, 190.256702, -216207.189328, -31018.499029 ( 3811.000000 241.000000 -3330.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( 0.003056 -0.001842 15.743317 ) ( -0.003672 -0.006134 6.970266 ) ) 16bescapeship/00wengn1 0 0 0 ( 3848.233828 161.539484 -3533.048439 ) ( 3696.233828 268.539484 -3426.048439 ) ( 3809.233828 237.539484 -3329.048439 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3848.233828 161.539484 -3533.048439 ) ( 3850.000000 165.000000 -3534.000000 ) ( 3698.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3696.233828 268.539484 -3426.048439 ) ( 3698.000000 272.000000 -3427.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3809.233828 237.539484 -3329.048439 ) ( 3811.000000 241.000000 -3330.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3895.233828 177.539484 -3389.048439 ) ( 3897.000000 181.000000 -3390.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/148) # points: 4 { brushDef { // Surface normal: 0.000000, 0.993884, -0.110432 // RotY/Z : 0.110657 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.110432, -0.993884) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4064.000000, -3850.000000, -3897.000000) / (3494.163917, 3494.163917, 3349.277754) // --> Vector info: d1 = 0.000000, 0.765371, 0.598699. Determinants: -110.891709, 0.304478, -451727.803936, -31005.638713 // --> Vector info: d2 = 0.000000, 0.000000, 1.033846. Determinants: 0.000005, 221.243074, -773059.552951, -31005.638713 ( 3897.000000 181.000000 -3390.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( 0.003577 -0.000010 14.569215 ) ( 0.000000 -0.007136 24.932870 ) ) 16bescapeship/00wengn1 0 0 0 ( 4064.000000 161.024465 -3533.558274 ) ( 3850.000000 161.024465 -3533.558274 ) ( 3897.000000 177.024465 -3389.558274 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4064.000000 161.024465 -3533.558274 ) ( 4064.000000 165.000000 -3534.000000 ) ( 3850.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 161.024465 -3533.558274 ) ( 3850.000000 165.000000 -3534.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 177.024465 -3389.558274 ) ( 3897.000000 181.000000 -3390.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 177.024465 -3389.558274 ) ( 4018.000000 181.000000 -3390.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (185/149) # points: 4 { brushDef { // Surface normal: -0.441936, 0.865092, -0.237295 // RotY/Z : 0.239581 / 2.043090. Vector texS/T: (-0.890527, -0.454930, 0.000000) / (0.107953, -0.211318, -0.971438) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3878.204348, -3694.166715, -3660.481329) / (3726.766401, 3836.912438, 3688.678519) // --> Vector info: d1 = 1.000001, 1.765371, 1.598703. Determinants: -95.095948, -56.454850, -189398.454396, -30990.931448 // --> Vector info: d2 = 1.000000, 0.999999, 2.033845. Determinants: -113.873869, 190.266688, -1181696.567499, -30990.931448 ( 4018.000000 181.000000 -3390.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( 0.003069 0.001822 6.111415 ) ( 0.003674 -0.006139 38.130399 ) ) 16bescapeship/00wengn1 0 0 0 ( 4217.767743 268.539633 -3426.050819 ) ( 4065.767743 161.539633 -3533.050819 ) ( 4019.767743 177.539633 -3389.050819 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4217.767743 268.539633 -3426.050819 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4064.000000 165.000000 -3534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.767743 161.539633 -3533.050819 ) ( 4064.000000 165.000000 -3534.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.767743 177.539633 -3389.050819 ) ( 4018.000000 181.000000 -3390.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4104.767743 237.539633 -3329.050819 ) ( 4103.000000 241.000000 -3330.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/150) # points: 4 { brushDef { // Surface normal: -0.625157, 0.551896, -0.551896 // RotY/Z : 0.584636 / 2.418355. Vector texS/T: (-0.661815, -0.749667, 0.000000) / (0.413738, -0.365253, -0.833913) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3108.072167, -2994.122796, -2896.097990) / (4320.517845, 4502.791104, 4386.471984) // --> Vector info: d1 = 1.000001, 1.765370, 1.598703. Determinants: -58.648207, -94.016697, 192796.138749, -31121.791208 // --> Vector info: d2 = 0.000001, 0.000000, 1.033846. Determinants: -188.442314, 117.806061, -1094675.524995, -31121.791208 ( 4103.000000 241.000000 -3330.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( 0.001884 0.003021 -6.194892 ) ( 0.006055 -0.003785 35.173924 ) ) 16bescapeship/00wengn1 0 0 0 ( 4218.500627 421.792415 -3272.792415 ) ( 4218.500627 269.792415 -3424.792415 ) ( 4105.500627 238.792415 -3327.792415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.500627 421.792415 -3272.792415 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4216.000000 272.000000 -3427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.500627 269.792415 -3424.792415 ) ( 4216.000000 272.000000 -3427.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.500627 238.792415 -3327.792415 ) ( 4103.000000 241.000000 -3330.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.500627 324.792415 -3241.792415 ) ( 4103.000000 327.000000 -3244.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (187/151) # points: 4 { brushDef { // Surface normal: -0.441543, 0.237890, -0.865129 // RotY/Z : 1.045407 / 2.647412. Vector texS/T: (-0.474311, -0.880358, 0.000000) / (0.761623, -0.410340, -0.501550) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2395.068266, -2372.965224, -2233.973439) / (4466.253541, 4679.592369, 4617.783923) // --> Vector info: d1 = 1.000001, 1.765370, 1.598704. Determinants: -11.749987, -110.063831, 432412.430202, -31018.499029 // --> Vector info: d2 = 0.000001, 0.000000, 1.033855. Determinants: -220.561236, 22.851376, -630319.282171, -31018.499029 ( 4103.000000 327.000000 -3244.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( 0.000379 0.003548 -13.940469 ) ( 0.007111 -0.000737 20.320754 ) ) 16bescapeship/00wengn1 0 0 0 ( 4065.766172 530.048439 -3164.539484 ) ( 4217.766172 423.048439 -3271.539484 ) ( 4104.766172 326.048439 -3240.539484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4065.766172 530.048439 -3164.539484 ) ( 4064.000000 531.000000 -3168.000000 ) ( 4216.000000 424.000000 -3275.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4217.766172 423.048439 -3271.539484 ) ( 4216.000000 424.000000 -3275.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4104.766172 326.048439 -3240.539484 ) ( 4103.000000 327.000000 -3244.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4019.766172 386.048439 -3180.539484 ) ( 4018.000000 387.000000 -3184.000000 ) ( 4064.000000 531.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/152) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716471, -0.697617 // RotY/Z : 0.772066 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697617, -0.716471) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3897.000000, 4018.000000, 4018.000000) / (2551.221919, 2551.221919, 2498.184197) // --> Vector info: d1 = 1.407802, 0.543742, 0.543744. Determinants: 45.827770, 0.000231, -187626.069962, -6417.564413 // --> Vector info: d2 = 1.374980, 1.374976, 0.999976. Determinants: 0.000240, -45.374941, 106936.583685, -6417.564413 ( 4018.000000 350.000000 -3146.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( ( -0.007141 0.000000 29.236336 ) ( 0.000000 0.007070 -16.663110 ) ) 16bescapeship/00whangr 0 0 0 ( 3897.000000 389.865885 -3181.209533 ) ( 4018.000000 389.865885 -3181.209533 ) ( 4018.000000 352.865885 -3143.209533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 389.865885 -3181.209533 ) ( 3897.000000 387.000000 -3184.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 389.865885 -3181.209533 ) ( 4018.000000 387.000000 -3184.000000 ) ( 4018.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 352.865885 -3143.209533 ) ( 4018.000000 350.000000 -3146.000000 ) ( 3897.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 352.865885 -3143.209533 ) ( 3897.000000 350.000000 -3146.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (191/153) # points: 4 { brushDef { // Surface normal: 0.702311, -0.510034, -0.496612 // RotY/Z : 0.519691 / -0.628109. Vector texS/T: (0.587616, 0.809140, 0.000000) / (-0.401829, 0.291817, -0.867973) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2503.991938, 2603.075293, 2573.137105) / (1379.756930, 1310.630317, 1266.850128) // --> Vector info: d1 = 1.271867, 0.407803, 0.407809. Determinants: 37.829332, -25.867944, -67182.247930, -6407.413519 // --> Vector info: d2 = 1.374986, 1.374981, 0.999981. Determinants: -25.922243, -37.156360, 107365.729905, -6407.413519 ( 3897.000000 350.000000 -3146.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( ( -0.005904 0.004037 10.485081 ) ( 0.004046 0.005799 -16.756485 ) ) 16bescapeship/00whangr 0 0 0 ( 3808.190754 329.040137 -3242.013551 ) ( 3894.190754 389.040137 -3182.013551 ) ( 3894.190754 352.040137 -3144.013551 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.190754 329.040137 -3242.013551 ) ( 3811.000000 327.000000 -3244.000000 ) ( 3897.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.190754 389.040137 -3182.013551 ) ( 3897.000000 387.000000 -3184.000000 ) ( 3897.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.190754 352.040137 -3144.013551 ) ( 3897.000000 350.000000 -3146.000000 ) ( 3811.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.190754 291.040137 -3205.013551 ) ( 3811.000000 289.000000 -3207.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/154) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (241.000000, 327.000000, 289.000000) / (3330.000000, 3244.000000, 3207.000000) // --> Vector info: d1 = 1.135934, 0.271867, 0.271869. Determinants: 31.970681, -32.834359, 94306.704115, -6450.000000 // --> Vector info: d2 = 1.374992, 1.374987, 0.999987. Determinants: -32.249774, -32.250149, 106296.496496, -6450.000000 ( 3811.000000 289.000000 -3207.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( ( -0.004957 0.005091 -14.621194 ) ( 0.005000 0.005000 -16.480077 ) ) 16bescapeship/00whangr 0 0 0 ( 3807.000000 241.000000 -3330.000000 ) ( 3807.000000 327.000000 -3244.000000 ) ( 3807.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3807.000000 241.000000 -3330.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3807.000000 327.000000 -3244.000000 ) ( 3811.000000 327.000000 -3244.000000 ) ( 3811.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3807.000000 289.000000 -3207.000000 ) ( 3811.000000 289.000000 -3207.000000 ) ( 3811.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3807.000000 204.000000 -3292.000000 ) ( 3811.000000 204.000000 -3292.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/155) # points: 4 { brushDef { // Surface normal: 0.702311, 0.510034, 0.496612 // RotY/Z : -0.519691 / 0.628109. Vector texS/T: (-0.587616, 0.809140, 0.000000) / (0.401829, 0.291817, -0.867973) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2143.483648, -2044.400292, -2074.338481) / (4561.173087, 4492.046474, 4448.266286) // --> Vector info: d1 = 1.000002, 0.135935, 0.135937. Determinants: 37.829158, -25.868393, 192668.970572, -6407.413519 // --> Vector info: d2 = 1.374992, 1.374988, 0.999988. Determinants: -25.922243, -37.156350, 105102.494464, -6407.413519 ( 3811.000000 204.000000 -3292.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( ( -0.005904 0.004037 -30.069695 ) ( 0.004046 0.005799 -16.403264 ) ) 16bescapeship/00whangr 0 0 0 ( 3894.190754 178.959863 -3391.986449 ) ( 3808.190754 238.959863 -3331.986449 ) ( 3808.190754 201.959863 -3293.986449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.190754 178.959863 -3391.986449 ) ( 3897.000000 181.000000 -3390.000000 ) ( 3811.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.190754 238.959863 -3331.986449 ) ( 3811.000000 241.000000 -3330.000000 ) ( 3811.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3808.190754 201.959863 -3293.986449 ) ( 3811.000000 204.000000 -3292.000000 ) ( 3897.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3894.190754 140.959863 -3354.986449 ) ( 3897.000000 143.000000 -3353.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697617, 0.716471 // RotY/Z : -0.798731 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.716471, -0.697617) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4018.000000, -3897.000000, -3897.000000) / (2494.601841, 2494.601841, 2441.564119) // --> Vector info: d1 = 0.951549, 0.087484, 0.087487. Determinants: 45.828023, 0.000346, 178029.507846, -6417.564413 // --> Vector info: d2 = 1.374953, 1.374941, 0.999940. Determinants: 0.000645, -45.375130, 104371.625693, -6417.564413 ( 3897.000000 143.000000 -3353.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( ( -0.007141 0.000000 -27.740977 ) ( 0.000000 0.007070 -16.263433 ) ) 16bescapeship/00whangr 0 0 0 ( 4018.000000 178.209533 -3392.865885 ) ( 3897.000000 178.209533 -3392.865885 ) ( 3897.000000 140.209533 -3355.865885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 178.209533 -3392.865885 ) ( 4018.000000 181.000000 -3390.000000 ) ( 3897.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 178.209533 -3392.865885 ) ( 3897.000000 181.000000 -3390.000000 ) ( 3897.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 140.209533 -3355.865885 ) ( 3897.000000 143.000000 -3353.000000 ) ( 4018.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 140.209533 -3355.865885 ) ( 4018.000000 143.000000 -3353.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/157) # points: 4 { brushDef { // Surface normal: -0.706462, 0.493739, 0.507083 // RotY/Z : -0.531797 / 2.531613. Vector texS/T: (-0.572851, -0.819660, 0.000000) / (-0.415635, 0.290483, -0.861897) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2547.945419, -2450.073515, -2418.926452) / (1234.772257, 1304.386123, 1261.457572) // --> Vector info: d1 = 1.815612, 0.951549, 0.951554. Determinants: 37.092598, 26.913531, 49712.810309, -6369.766479 // --> Vector info: d2 = 1.374961, 1.374953, 0.999952. Determinants: 26.105647, -36.701808, 103075.954503, -6369.766479 ( 4018.000000 143.000000 -3353.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( ( -0.005823 -0.004225 -7.804495 ) ( -0.004098 0.005762 -16.182062 ) ) 16bescapeship/00whangr 0 0 0 ( 4105.825849 239.025045 -3332.028332 ) ( 4020.825849 179.025045 -3392.028332 ) ( 4020.825849 141.025045 -3355.028332 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.825849 239.025045 -3332.028332 ) ( 4103.000000 241.000000 -3330.000000 ) ( 4018.000000 181.000000 -3390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.825849 179.025045 -3392.028332 ) ( 4018.000000 181.000000 -3390.000000 ) ( 4018.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.825849 141.025045 -3355.028332 ) ( 4018.000000 143.000000 -3353.000000 ) ( 4103.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.825849 202.025045 -3294.028332 ) ( 4103.000000 204.000000 -3292.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/158) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-327.000000, -241.000000, -204.000000) / (3244.000000, 3330.000000, 3292.000000) // --> Vector info: d1 = 1.679680, 0.815613, 0.815616. Determinants: 32.834303, 31.970728, -103810.158174, -6450.000000 // --> Vector info: d2 = 1.374972, 1.374965, 0.999965. Determinants: 32.250231, -32.249704, 106295.296882, -6450.000000 ( 4103.000000 204.000000 -3292.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( ( -0.005091 -0.004957 16.094598 ) ( -0.005000 0.005000 -16.479891 ) ) 16bescapeship/00whangr 0 0 0 ( 4107.000000 327.000000 -3244.000000 ) ( 4107.000000 241.000000 -3330.000000 ) ( 4107.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.000000 327.000000 -3244.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.000000 241.000000 -3330.000000 ) ( 4103.000000 241.000000 -3330.000000 ) ( 4103.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.000000 204.000000 -3292.000000 ) ( 4103.000000 204.000000 -3292.000000 ) ( 4103.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4107.000000 289.000000 -3207.000000 ) ( 4103.000000 289.000000 -3207.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (197/159) # points: 4 { brushDef { // Surface normal: -0.706462, -0.493739, -0.507083 // RotY/Z : 0.531797 / -2.531613. Vector texS/T: (0.572851, -0.819660, 0.000000) / (0.415635, 0.290483, -0.861897) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (1984.506889, 2082.378793, 2113.525856) / (4526.720750, 4596.334616, 4553.406065) // --> Vector info: d1 = 1.543742, 0.679682, 0.679684. Determinants: 37.092674, 26.913162, -205272.310922, -6369.766479 // --> Vector info: d2 = 1.374978, 1.374970, 0.999971. Determinants: 26.105465, -36.701683, 105573.509839, -6369.766479 ( 4103.000000 289.000000 -3207.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( ( -0.005823 -0.004225 32.226034 ) ( -0.004098 0.005762 -16.574157 ) ) 16bescapeship/00whangr 0 0 0 ( 4020.825849 388.974955 -3181.971668 ) ( 4105.825849 328.974955 -3241.971668 ) ( 4105.825849 290.974955 -3204.971668 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.825849 388.974955 -3181.971668 ) ( 4018.000000 387.000000 -3184.000000 ) ( 4103.000000 327.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.825849 328.974955 -3241.971668 ) ( 4103.000000 327.000000 -3244.000000 ) ( 4103.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4105.825849 290.974955 -3204.971668 ) ( 4103.000000 289.000000 -3207.000000 ) ( 4018.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4020.825849 351.974955 -3143.971668 ) ( 4018.000000 350.000000 -3146.000000 ) ( 4018.000000 387.000000 -3184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (198/160) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-830.000000, -756.000000, -657.000000) / (5321.000000, 5396.000000, 5297.000000) // --> Vector info: d1 = 1.000001, 0.625000, 0.625000. Determinants: 37.125130, 37.125130, -181479.977910, -14751.000000 // --> Vector info: d2 = 1.124999, 1.125000, 0.625000. Determinants: 37.499854, -37.000067, 211407.377935, -14751.000000 ( 3080.000000 -657.000000 -5297.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( ( -0.002517 -0.002517 12.302893 ) ( -0.002542 0.002508 -14.331732 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3076.000000 -830.000000 -5321.000000 ) ( 3076.000000 -756.000000 -5396.000000 ) ( 3076.000000 -657.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -830.000000 -5321.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -756.000000 -5396.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -657.000000 -5297.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( 3080.000000 -731.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -731.000000 -5222.000000 ) ( 3080.000000 -731.000000 -5222.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/161) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3430.000000) / (4349.413811, 3860.095918, 3860.095918) // --> Vector info: d1 = 1.000000, 2.749999, 2.749999. Determinants: 0.000000, 612.499770, -2835276.212648, -171261.262403 // --> Vector info: d2 = 0.249996, 0.249998, 2.750005. Determinants: 1223.298153, 0.000640, 3724940.865181, -171261.262403 ( 3430.000000 -484.000000 -4975.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( ( 0.000000 -0.003576 16.555269 ) ( -0.007143 0.000000 -21.750049 ) ) 16bescapeship/00wengn1 0 0 0 ( 3080.000000 -832.828427 -5318.171573 ) ( 3080.000000 -486.828427 -4972.171573 ) ( 3430.000000 -486.828427 -4972.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -832.828427 -5318.171573 ) ( 3080.000000 -830.000000 -5321.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -486.828427 -4972.171573 ) ( 3080.000000 -484.000000 -4975.000000 ) ( 3430.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -486.828427 -4972.171573 ) ( 3430.000000 -484.000000 -4975.000000 ) ( 3430.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -832.828427 -5318.171573 ) ( 3430.000000 -830.000000 -5321.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/162) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3237.000000) / (3310.096360, 3204.735076, 3204.735076) // --> Vector info: d1 = 0.624999, 1.000000, 1.000000. Determinants: 0.000000, 58.875094, -205220.798823, -16541.721464 // --> Vector info: d2 = 0.125000, 0.124998, 0.687499. Determinants: 59.265784, -0.000298, 180471.887380, -16541.721464 ( 3237.000000 -830.000000 -5321.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( ( 0.000000 -0.003559 12.406254 ) ( -0.003583 0.000000 -10.910103 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 -758.847346 -5398.809381 ) ( 3080.000000 -832.847346 -5323.809381 ) ( 3237.000000 -832.847346 -5323.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -758.847346 -5398.809381 ) ( 3080.000000 -756.000000 -5396.000000 ) ( 3080.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -832.847346 -5323.809381 ) ( 3080.000000 -830.000000 -5321.000000 ) ( 3237.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -832.847346 -5323.809381 ) ( 3237.000000 -830.000000 -5321.000000 ) ( 3237.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -758.847346 -5398.809381 ) ( 3237.000000 -756.000000 -5396.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/163) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3430.000000) / (3864.825327, 4354.850836, 4354.850836) // --> Vector info: d1 = 5.003549, 5.003522, 0.003509. Determinants: 2450.134324, 0.009182, -8404602.466923, -171508.928339 // --> Vector info: d2 = 0.999975, 7.999972, 7.999953. Determinants: 0.009349, -2449.999163, 9297285.427382, -171508.928339 ( 3430.000000 -756.000000 -5396.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( ( -0.014286 0.000000 49.003877 ) ( 0.000000 0.014285 -54.208755 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 -407.167494 -5051.824343 ) ( 3080.000000 -753.167494 -5398.824343 ) ( 3430.000000 -753.167494 -5398.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -407.167494 -5051.824343 ) ( 3080.000000 -410.000000 -5049.000000 ) ( 3080.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -753.167494 -5398.824343 ) ( 3080.000000 -756.000000 -5396.000000 ) ( 3430.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -753.167494 -5398.824343 ) ( 3430.000000 -756.000000 -5396.000000 ) ( 3430.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -407.167494 -5051.824343 ) ( 3430.000000 -410.000000 -5049.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (203/164) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3237.000000) / (3175.616554, 3280.268358, 3280.268358) // --> Vector info: d1 = 1.000001, 0.625000, 0.625003. Determinants: -0.000274, 58.875206, -203394.588892, -16430.333168 // --> Vector info: d2 = 1.124999, 1.125000, 0.562497. Determinants: 58.866877, -0.000169, -199793.547711, -16430.333168 ( 3237.000000 -410.000000 -5049.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( ( 0.000000 -0.003583 12.379213 ) ( -0.003583 0.000000 12.160042 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 -481.171573 -4972.171573 ) ( 3080.000000 -407.171573 -5046.171573 ) ( 3237.000000 -407.171573 -5046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -481.171573 -4972.171573 ) ( 3080.000000 -484.000000 -4975.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -407.171573 -5046.171573 ) ( 3080.000000 -410.000000 -5049.000000 ) ( 3237.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -407.171573 -5046.171573 ) ( 3237.000000 -410.000000 -5049.000000 ) ( 3237.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -481.171573 -4972.171573 ) ( 3237.000000 -484.000000 -4975.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/165) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-509.000000, -410.000000, -484.000000) / (5148.000000, 5049.000000, 4975.000000) // --> Vector info: d1 = 0.625000, 0.625000, 1.000000. Determinants: 37.124994, 37.124994, -181380.348090, -14652.000000 // --> Vector info: d2 = 1.125000, 0.625000, 0.625000. Determinants: 36.999913, -37.000008, 192825.498332, -14652.000000 ( 3080.000000 -484.000000 -4975.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( ( -0.002534 -0.002534 12.379221 ) ( -0.002525 0.002525 -13.160353 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3076.000000 -509.000000 -5148.000000 ) ( 3076.000000 -410.000000 -5049.000000 ) ( 3076.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -509.000000 -5148.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -410.000000 -5049.000000 ) ( 3080.000000 -410.000000 -5049.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -484.000000 -4975.000000 ) ( 3080.000000 -484.000000 -4975.000000 ) ( 3080.000000 -583.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3076.000000 -583.000000 -5074.000000 ) ( 3080.000000 -583.000000 -5074.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/166) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3272.000000, -3430.000000, -3430.000000) / (3204.735076, 3204.735076, 3310.096360) // --> Vector info: d1 = 1.000000, 1.000000, 0.624999. Determinants: 0.000000, 59.250226, -206528.358967, -16647.082747 // --> Vector info: d2 = 0.812499, 1.375003, 1.375002. Determinants: 59.266074, 0.000132, 180392.429044, -16647.082747 ( 3430.000000 -756.000000 -5396.000000 ) ( 3430.000000 -830.000000 -5321.000000 ) ( 3272.000000 -830.000000 -5321.000000 ) ( ( 0.000000 -0.003559 12.406279 ) ( -0.003560 0.000000 -10.836279 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3272.000000 -832.847346 -5323.809381 ) ( 3430.000000 -832.847346 -5323.809381 ) ( 3430.000000 -758.847346 -5398.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -832.847346 -5323.809381 ) ( 3272.000000 -830.000000 -5321.000000 ) ( 3430.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -832.847346 -5323.809381 ) ( 3430.000000 -830.000000 -5321.000000 ) ( 3430.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -758.847346 -5398.809381 ) ( 3430.000000 -756.000000 -5396.000000 ) ( 3272.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -758.847346 -5398.809381 ) ( 3272.000000 -756.000000 -5396.000000 ) ( 3272.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/167) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3272.000000, 3430.000000, 3430.000000) / (3280.268358, 3280.268358, 3175.616554) // --> Vector info: d1 = 0.625001, 0.625003, 1.000002. Determinants: -0.000156, 59.249915, -204689.496596, -16534.984971 // --> Vector info: d2 = 1.437496, 0.874993, 0.874994. Determinants: 58.866976, 0.000151, -216382.216586, -16534.984971 ( 3430.000000 -484.000000 -4975.000000 ) ( 3430.000000 -410.000000 -5049.000000 ) ( 3272.000000 -410.000000 -5049.000000 ) ( ( 0.000000 -0.003583 12.379176 ) ( -0.003560 0.000000 13.086327 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3272.000000 -407.171573 -5046.171573 ) ( 3430.000000 -407.171573 -5046.171573 ) ( 3430.000000 -481.171573 -4972.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -407.171573 -5046.171573 ) ( 3272.000000 -410.000000 -5049.000000 ) ( 3430.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -407.171573 -5046.171573 ) ( 3430.000000 -410.000000 -5049.000000 ) ( 3430.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -481.171573 -4972.171573 ) ( 3430.000000 -484.000000 -4975.000000 ) ( 3272.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -481.171573 -4972.171573 ) ( 3272.000000 -484.000000 -4975.000000 ) ( 3272.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (208/168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3237.000000, -3272.000000, -3272.000000) / (3175.616554, 3175.616554, 3210.971893) // --> Vector info: d1 = 1.000000, 1.000000, 0.875000. Determinants: 0.000000, 4.375006, -15130.779191, -1237.436867 // --> Vector info: d2 = 0.687499, 0.812499, 0.812499. Determinants: 4.419434, 0.000021, 13454.906392, -1237.436867 ( 3272.000000 -805.000000 -5346.000000 ) ( 3272.000000 -830.000000 -5321.000000 ) ( 3237.000000 -830.000000 -5321.000000 ) ( ( 0.000000 -0.003536 12.227516 ) ( -0.003571 0.000000 -10.873206 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3237.000000 -832.828427 -5323.828427 ) ( 3272.000000 -832.828427 -5323.828427 ) ( 3272.000000 -807.828427 -5348.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -832.828427 -5323.828427 ) ( 3237.000000 -830.000000 -5321.000000 ) ( 3272.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -832.828427 -5323.828427 ) ( 3272.000000 -830.000000 -5321.000000 ) ( 3272.000000 -805.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -807.828427 -5348.828427 ) ( 3272.000000 -805.000000 -5346.000000 ) ( 3237.000000 -805.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -807.828427 -5348.828427 ) ( 3237.000000 -805.000000 -5346.000000 ) ( 3237.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/169) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3237.000000, 3272.000000, 3272.000000) / (3280.268358, 3280.268358, 3227.942456) // --> Vector info: d1 = 0.625003, 0.625000, 0.812501. Determinants: 0.000150, 6.562552, -22672.050188, -1831.406563 // --> Vector info: d2 = 0.562497, 0.437495, 0.437496. Determinants: 6.540847, 0.000008, -22202.910296, -1831.406563 ( 3272.000000 -447.000000 -5012.000000 ) ( 3272.000000 -410.000000 -5049.000000 ) ( 3237.000000 -410.000000 -5049.000000 ) ( ( 0.000000 -0.003583 12.379583 ) ( -0.003571 0.000000 12.123420 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3237.000000 -407.171573 -5046.171573 ) ( 3272.000000 -407.171573 -5046.171573 ) ( 3272.000000 -444.171573 -5009.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -407.171573 -5046.171573 ) ( 3237.000000 -410.000000 -5049.000000 ) ( 3272.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -407.171573 -5046.171573 ) ( 3272.000000 -410.000000 -5049.000000 ) ( 3272.000000 -447.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -444.171573 -5009.171573 ) ( 3272.000000 -447.000000 -5012.000000 ) ( 3237.000000 -447.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -444.171573 -5009.171573 ) ( 3237.000000 -447.000000 -5012.000000 ) ( 3237.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (210/170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-3272.000000, -3272.000000, -3237.000000) / (3210.971893, 3227.942456, 3227.942456) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: 16.970556, 0.000285, 54932.767823, -593.969696 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: 0.000647, -35.000140, 111792.615476, -593.969696 ( 3237.000000 -793.000000 -5358.000000 ) ( 3272.000000 -793.000000 -5358.000000 ) ( 3272.000000 -805.000000 -5346.000000 ) ( ( -0.028571 0.000000 -92.484125 ) ( -0.000001 0.058926 -188.212658 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3272.000000 -807.828427 -5348.828427 ) ( 3272.000000 -795.828427 -5360.828427 ) ( 3237.000000 -795.828427 -5360.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -807.828427 -5348.828427 ) ( 3272.000000 -805.000000 -5346.000000 ) ( 3272.000000 -793.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -795.828427 -5360.828427 ) ( 3272.000000 -793.000000 -5358.000000 ) ( 3237.000000 -793.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -795.828427 -5360.828427 ) ( 3237.000000 -793.000000 -5358.000000 ) ( 3237.000000 -805.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -807.828427 -5348.828427 ) ( 3237.000000 -805.000000 -5346.000000 ) ( 3272.000000 -805.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/171) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3272.000000, 3272.000000, 3237.000000) / (3210.971893, 3175.616554, 3175.616554) // --> Vector info: d1 = 0.875006, 1.000003, 1.000002. Determinants: -0.000021, 4.374902, -15130.382250, -1237.436867 // --> Vector info: d2 = 0.437498, 0.437498, 0.562498. Determinants: 4.419428, 0.000017, -15001.797330, -1237.436867 ( 3237.000000 -484.000000 -4975.000000 ) ( 3272.000000 -484.000000 -4975.000000 ) ( 3272.000000 -459.000000 -5000.000000 ) ( ( 0.000000 -0.003535 12.227195 ) ( -0.003571 0.000000 12.123283 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3272.000000 -456.171573 -4997.171573 ) ( 3272.000000 -481.171573 -4972.171573 ) ( 3237.000000 -481.171573 -4972.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -456.171573 -4997.171573 ) ( 3272.000000 -459.000000 -5000.000000 ) ( 3272.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -481.171573 -4972.171573 ) ( 3272.000000 -484.000000 -4975.000000 ) ( 3237.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -481.171573 -4972.171573 ) ( 3237.000000 -484.000000 -4975.000000 ) ( 3237.000000 -459.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -456.171573 -4997.171573 ) ( 3237.000000 -459.000000 -5000.000000 ) ( 3272.000000 -459.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/172) # points: 4 { brushDef { // Surface normal: 0.000000, 0.716471, 0.697617 // RotY/Z : -0.772066 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.697617, -0.716471) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3272.000000, -3272.000000, -3237.000000) / (3285.642596, 3338.680319, 3338.680319) // --> Vector info: d1 = 0.812499, 0.624999, 0.625001. Determinants: -0.000085, 6.562485, -23070.518999, -1856.320285 // --> Vector info: d2 = 0.812499, 0.812500, 0.687499. Determinants: 6.629791, -0.000050, 20184.583521, -1856.320285 ( 3237.000000 -756.000000 -5396.000000 ) ( 3272.000000 -756.000000 -5396.000000 ) ( 3272.000000 -793.000000 -5358.000000 ) ( ( 0.000000 -0.003535 12.428092 ) ( -0.003571 0.000000 -10.873438 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3272.000000 -795.865885 -5360.790467 ) ( 3272.000000 -758.865885 -5398.790467 ) ( 3237.000000 -758.865885 -5398.790467 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -795.865885 -5360.790467 ) ( 3272.000000 -793.000000 -5358.000000 ) ( 3272.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -758.865885 -5398.790467 ) ( 3272.000000 -756.000000 -5396.000000 ) ( 3237.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -758.865885 -5398.790467 ) ( 3237.000000 -756.000000 -5396.000000 ) ( 3237.000000 -793.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -795.865885 -5360.790467 ) ( 3237.000000 -793.000000 -5358.000000 ) ( 3272.000000 -793.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/173) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (3272.000000, 3272.000000, 3237.000000) / (3227.942456, 3210.971893, 3210.971893) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: -16.970556, -0.000285, 54934.605932, -593.969696 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: -0.000647, 35.000140, -113570.288203, -593.969696 ( 3237.000000 -459.000000 -5000.000000 ) ( 3272.000000 -459.000000 -5000.000000 ) ( 3272.000000 -447.000000 -5012.000000 ) ( ( 0.028571 0.000000 -92.487220 ) ( 0.000001 -0.058926 191.205526 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3272.000000 -444.171573 -5009.171573 ) ( 3272.000000 -456.171573 -4997.171573 ) ( 3237.000000 -456.171573 -4997.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -444.171573 -5009.171573 ) ( 3272.000000 -447.000000 -5012.000000 ) ( 3272.000000 -459.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3272.000000 -456.171573 -4997.171573 ) ( 3272.000000 -459.000000 -5000.000000 ) ( 3237.000000 -459.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -456.171573 -4997.171573 ) ( 3237.000000 -459.000000 -5000.000000 ) ( 3237.000000 -447.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3237.000000 -444.171573 -5009.171573 ) ( 3237.000000 -447.000000 -5012.000000 ) ( 3272.000000 -447.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (214/174) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (904.000000, 979.000000, 756.000000) / (5544.000000, 5470.000000, 5247.000000) // --> Vector info: d1 = 0.874904, 0.874979, 2.000000. Determinants: 83.234725, 84.393347, -572191.341845, -33227.000000 // --> Vector info: d2 = 1.374886, 0.999930, 1.000142. Determinants: 83.630982, -83.599321, 342188.892145, -33227.000000 ( 4480.000000 -756.000000 -5247.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( ( -0.002505 -0.002540 17.220674 ) ( -0.002517 0.002516 -10.298519 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4484.000000 -904.000000 -5544.000000 ) ( 4484.000000 -979.000000 -5470.000000 ) ( 4484.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -904.000000 -5544.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -979.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -756.000000 -5247.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -632.000000 -5371.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -805.000000 -5544.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/175) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4480.000000, 3430.000000) / (4489.420954, 4244.762007, 4349.413811) // --> Vector info: d1 = 0.999998, 4.500000, 3.000002. Determinants: -0.706451, 3675.002510, -16752359.775907, -256891.893605 // --> Vector info: d2 = 0.000002, 0.000007, 15.000063. Determinants: 3669.898333, 0.005430, -16441169.474749, -256891.893605 ( 3430.000000 -706.000000 -5445.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( ( 0.000003 -0.014306 65.211710 ) ( -0.014286 0.000000 64.000344 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4480.000000 -802.171573 -5546.828427 ) ( 4480.000000 -629.171573 -5373.828427 ) ( 3430.000000 -703.171573 -5447.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -802.171573 -5546.828427 ) ( 4480.000000 -805.000000 -5544.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -629.171573 -5373.828427 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -703.171573 -5447.828427 ) ( 3430.000000 -706.000000 -5445.000000 ) ( 3430.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -802.171573 -5546.828427 ) ( 3430.000000 -805.000000 -5544.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/176) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -3430.000000, -3430.000000) / (5470.000000, 5470.000000, 5371.000000) // --> Vector info: d1 = 0.000000, 3.750016, 3.750016. Determinants: -371.251555, 0.000000, -1663206.967898, -103950.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.353586. Determinants: -0.000003, 371.264742, -2030818.160935, -103950.000000 ( 3430.000000 -979.000000 -5371.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.003571 0.000000 16.000067 ) ( 0.000000 -0.003572 19.536490 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -983.000000 -5470.000000 ) ( 3430.000000 -983.000000 -5470.000000 ) ( 3430.000000 -983.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -983.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -983.000000 -5470.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -983.000000 -5371.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -983.000000 -5371.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/177) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (3430.000000, 3430.000000, 4480.000000) / (3200.036956, 3305.398239, 3305.398239) // --> Vector info: d1 = 0.000059, 0.000059, 15.000116. Determinants: -1580.425277, 0.000000, 5420852.158516, -110629.347372 // --> Vector info: d2 = 1.109446, 0.359394, 0.359394. Determinants: 0.000000, 787.555076, -2642942.679188, -110629.347372 ( 4480.000000 -261.000000 -4901.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( ( 0.014286 0.000000 -49.000128 ) ( 0.000000 -0.007119 23.890068 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3430.000000 -332.152654 -4823.190619 ) ( 3430.000000 -258.152654 -4898.190619 ) ( 4480.000000 -258.152654 -4898.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -332.152654 -4823.190619 ) ( 3430.000000 -335.000000 -4826.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -258.152654 -4898.190619 ) ( 3430.000000 -261.000000 -4901.000000 ) ( 4480.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -258.152654 -4898.190619 ) ( 4480.000000 -261.000000 -4901.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -332.152654 -4823.190619 ) ( 4480.000000 -335.000000 -4826.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/178) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3430.000000, 4480.000000, 4480.000000) / (5000.000000, 5000.000000, 4901.000000) // --> Vector info: d1 = 4.500016, 0.750001, 0.750001. Determinants: 371.251416, 0.000000, -1741168.993031, -103950.000000 // --> Vector info: d2 = 0.750013, 0.750013, 0.396481. Determinants: 0.000000, -371.208428, 1778078.300316, -103950.000000 ( 4480.000000 -261.000000 -4901.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( ( -0.003571 0.000000 16.750062 ) ( 0.000000 0.003571 -17.105130 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 -257.000000 -5000.000000 ) ( 4480.000000 -257.000000 -5000.000000 ) ( 4480.000000 -257.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -257.000000 -5000.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -257.000000 -5000.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( 4480.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -257.000000 -4901.000000 ) ( 4480.000000 -261.000000 -4901.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -257.000000 -4901.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/179) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-706.000000, -360.000000, -410.000000) / (5445.000000, 5099.000000, 5049.000000) // --> Vector info: d1 = 0.624992, 2.374992, 2.374988. Determinants: -87.501497, 87.498527, -559830.253679, -34600.000000 // --> Vector info: d2 = 0.535129, 0.535155, 0.785153. Determinants: 86.498274, 86.500861, -428444.863424, -34600.000000 ( 3430.000000 -410.000000 -5049.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( ( 0.002529 -0.002529 16.180065 ) ( -0.002500 -0.002500 12.382800 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3426.000000 -706.000000 -5445.000000 ) ( 3426.000000 -360.000000 -5099.000000 ) ( 3426.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -706.000000 -5445.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -360.000000 -5099.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( 3430.000000 -410.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -410.000000 -5049.000000 ) ( 3430.000000 -410.000000 -5049.000000 ) ( 3430.000000 -756.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -756.000000 -5396.000000 ) ( 3430.000000 -756.000000 -5396.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/180) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-360.000000, -261.000000, -261.000000) / (5099.000000, 5000.000000, 4901.000000) // --> Vector info: d1 = 0.374992, 0.874993, 1.124974. Determinants: -24.752056, 24.748053, -138776.360590, -9801.000000 // --> Vector info: d2 = 0.535156, 0.535163, 0.785153. Determinants: 24.748194, 24.748926, -122530.488750, -9801.000000 ( 3430.000000 -261.000000 -4901.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( ( 0.002525 -0.002525 14.159408 ) ( -0.002525 -0.002525 12.501835 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3426.000000 -360.000000 -5099.000000 ) ( 3426.000000 -261.000000 -5000.000000 ) ( 3426.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -360.000000 -5099.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -261.000000 -5000.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -261.000000 -4901.000000 ) ( 3430.000000 -261.000000 -4901.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -335.000000 -4826.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -434.000000 -4826.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( 3430.000000 -533.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -533.000000 -4925.000000 ) ( 3430.000000 -533.000000 -4925.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (221/181) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-484.000000, -533.000000, -880.000000) / (4975.000000, 4925.000000, 5272.000000) // --> Vector info: d1 = 2.374984, 2.374980, 0.624981. Determinants: -87.501365, 85.748552, -550537.541735, -34353.000000 // --> Vector info: d2 = 0.160154, 0.410156, 0.410126. Determinants: 86.748965, 86.751916, -395106.067431, -34353.000000 ( 3430.000000 -880.000000 -5272.000000 ) ( 3430.000000 -533.000000 -4925.000000 ) ( 3430.000000 -484.000000 -4975.000000 ) ( ( 0.002547 -0.002496 16.025894 ) ( -0.002525 -0.002525 11.501356 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3426.000000 -484.000000 -4975.000000 ) ( 3426.000000 -533.000000 -4925.000000 ) ( 3426.000000 -880.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -484.000000 -4975.000000 ) ( 3430.000000 -484.000000 -4975.000000 ) ( 3430.000000 -533.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -533.000000 -4925.000000 ) ( 3430.000000 -533.000000 -4925.000000 ) ( 3430.000000 -880.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -880.000000 -5272.000000 ) ( 3430.000000 -880.000000 -5272.000000 ) ( 3430.000000 -830.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -830.000000 -5321.000000 ) ( 3430.000000 -830.000000 -5321.000000 ) ( 3430.000000 -484.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-434.000000, -335.000000, -335.000000) / (-3430.000000, -3430.000000, -4480.000000) // --> Vector info: d1 = 0.999997, 0.999998, 4.750012. Determinants: -0.001001, 371.251393, 1169442.114653, -103950.000000 // --> Vector info: d2 = 1.084366, 0.730830, 0.730840. Determinants: 371.213058, 0.000968, 48389.931884, -103950.000000 ( 4480.000000 -335.000000 -4826.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( ( 0.000000 -0.003571 -11.250044 ) ( -0.003571 0.000000 -0.465512 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 -434.000000 -4822.000000 ) ( 3430.000000 -335.000000 -4822.000000 ) ( 4480.000000 -335.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -434.000000 -4822.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -335.000000 -4822.000000 ) ( 3430.000000 -335.000000 -4826.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -335.000000 -4822.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( 4480.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -434.000000 -4822.000000 ) ( 4480.000000 -434.000000 -4826.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/183) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, 0.711836 // RotY/Z : -0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4480.000000, -4480.000000, -3430.000000) / (3144.940816, 3250.302099, 3250.302099) // --> Vector info: d1 = 0.000006, 0.000006, 15.000063. Determinants: -1580.425277, 0.000000, -7080305.872794, -110629.347372 // --> Vector info: d2 = 1.109373, 0.359460, 0.359460. Determinants: 0.000000, 787.408125, -2599081.132771, -110629.347372 ( 3430.000000 -904.000000 -5544.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.014286 0.000000 64.000250 ) ( 0.000000 -0.007118 23.493595 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4480.000000 -981.809381 -5472.847346 ) ( 4480.000000 -906.809381 -5546.847346 ) ( 3430.000000 -906.809381 -5546.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -981.809381 -5472.847346 ) ( 4480.000000 -979.000000 -5470.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -906.809381 -5546.847346 ) ( 4480.000000 -904.000000 -5544.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -906.809381 -5546.847346 ) ( 3430.000000 -904.000000 -5544.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -981.809381 -5472.847346 ) ( 3430.000000 -979.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/184) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -3430.000000, -4480.000000) / (4490.128061, 3719.381669, 3719.381669) // --> Vector info: d1 = 0.500001, 3.250000, 3.250000. Determinants: 0.000000, 2887.498749, -13369881.784631, -809283.711068 // --> Vector info: d2 = 0.625005, 0.625005, 4.375019. Determinants: 2890.309626, 0.000000, 9407955.838124, -809283.711068 ( 4480.000000 -434.000000 -4826.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( ( 0.000000 -0.003568 16.520636 ) ( -0.003571 0.000000 -11.625040 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 -981.828427 -5368.171573 ) ( 3430.000000 -436.828427 -4823.171573 ) ( 4480.000000 -436.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -981.828427 -5368.171573 ) ( 3430.000000 -979.000000 -5371.000000 ) ( 3430.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -436.828427 -4823.171573 ) ( 3430.000000 -434.000000 -4826.000000 ) ( 4480.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -436.828427 -4823.171573 ) ( 4480.000000 -434.000000 -4826.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -981.828427 -5368.171573 ) ( 4480.000000 -979.000000 -5371.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/185) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-979.000000, -904.000000, -805.000000) / (5470.000000, 5544.000000, 5544.000000) // --> Vector info: d1 = 0.874961, 0.874967, 1.124992. Determinants: -18.501826, 18.751308, -127092.907981, -7326.000000 // --> Vector info: d2 = 1.160091, 0.785135, 0.535119. Determinants: 18.501222, 18.369425, -90866.884918, -7326.000000 ( 3430.000000 -805.000000 -5544.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( ( 0.002526 -0.002560 17.348199 ) ( -0.002525 -0.002507 12.403342 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3426.000000 -979.000000 -5470.000000 ) ( 3426.000000 -904.000000 -5544.000000 ) ( 3426.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -979.000000 -5470.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -904.000000 -5544.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( 3430.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -805.000000 -5544.000000 ) ( 3430.000000 -805.000000 -5544.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -706.000000 -5445.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( 3430.000000 -880.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -880.000000 -5272.000000 ) ( 3430.000000 -880.000000 -5272.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3426.000000 -979.000000 -5371.000000 ) ( 3430.000000 -979.000000 -5371.000000 ) ( 3430.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (227/186) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-904.000000, -805.000000, -805.000000) / (4480.000000, 4480.000000, 3430.000000) // --> Vector info: d1 = 0.646417, 1.000000, 0.999994. Determinants: -371.262757, -0.000590, -402813.888203, -103950.000000 // --> Vector info: d2 = 0.999999, 1.000000, 4.750014. Determinants: -0.000878, 371.251375, -1767156.859523, -103950.000000 ( 3430.000000 -805.000000 -5544.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( ( 0.003572 0.000000 3.875073 ) ( 0.000000 -0.003571 17.000066 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -904.000000 -5548.000000 ) ( 4480.000000 -805.000000 -5548.000000 ) ( 3430.000000 -805.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -904.000000 -5548.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -805.000000 -5548.000000 ) ( 4480.000000 -805.000000 -5544.000000 ) ( 3430.000000 -805.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -805.000000 -5548.000000 ) ( 3430.000000 -805.000000 -5544.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -904.000000 -5548.000000 ) ( 3430.000000 -904.000000 -5544.000000 ) ( 4480.000000 -904.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (228/187) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (979.000000, 979.000000, 434.000000) / (5470.000000, 5371.000000, 4826.000000) // --> Vector info: d1 = 0.249980, 0.500002, 3.250000. Determinants: 135.987948, 136.261922, -891972.580195, -53955.000000 // --> Vector info: d2 = 0.625042, 0.375019, 0.375019. Determinants: 136.262733, -136.262733, 578231.769135, -53955.000000 ( 4480.000000 -434.000000 -4826.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( -0.002520 -0.002525 16.531787 ) ( -0.002525 0.002525 -10.716926 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4484.000000 -979.000000 -5470.000000 ) ( 4484.000000 -979.000000 -5371.000000 ) ( 4484.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -979.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -979.000000 -5371.000000 ) ( 4480.000000 -979.000000 -5371.000000 ) ( 4480.000000 -434.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -434.000000 -4826.000000 ) ( 4480.000000 -434.000000 -4826.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -335.000000 -4826.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( 4480.000000 -979.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/188) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (558.000000, 335.000000, 261.000000) / (5049.000000, 4826.000000, 4901.000000) // --> Vector info: d1 = 0.375001, 1.499989, 1.499983. Determinants: 84.372804, 83.250366, -479871.285417, -33227.000000 // --> Vector info: d2 = 0.625021, 0.625021, 1.000047. Determinants: 83.630849, -83.630849, 354818.568601, -33227.000000 ( 4480.000000 -261.000000 -4901.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( ( -0.002539 -0.002506 14.442209 ) ( -0.002517 0.002517 -10.678622 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4484.000000 -558.000000 -5049.000000 ) ( 4484.000000 -335.000000 -4826.000000 ) ( 4484.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -558.000000 -5049.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -335.000000 -4826.000000 ) ( 4480.000000 -335.000000 -4826.000000 ) ( 4480.000000 -261.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -261.000000 -4901.000000 ) ( 4480.000000 -261.000000 -4901.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -261.000000 -5000.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -434.000000 -5173.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/189) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (447.000000, 434.000000, 459.000000) / (5160.000000, 5173.000000, 5198.000000) // --> Vector info: d1 = 1.000000, 1.499991, 1.499987. Determinants: 12.499835, -12.499726, 58261.162660, -650.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.500004. Determinants: -6.500009, -6.500064, 36445.833857, -650.000000 ( 4480.000000 -459.000000 -5198.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( ( -0.019231 0.019230 -89.632558 ) ( 0.010000 0.010000 -56.070514 ) ) 16bescapeship/00wwarn 0 0 0 ( 4484.000000 -447.000000 -5160.000000 ) ( 4484.000000 -434.000000 -5173.000000 ) ( 4484.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -447.000000 -5160.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -434.000000 -5173.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -459.000000 -5198.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( 4480.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -471.000000 -5185.000000 ) ( 4480.000000 -471.000000 -5185.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/190) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (607.000000, 632.000000, 645.000000) / (5346.000000, 5371.000000, 5358.000000) // --> Vector info: d1 = 1.000000, 1.999996, 2.000011. Determinants: -13.000314, -12.999598, 76737.040984, -650.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.250001. Determinants: -6.250010, 6.249954, -29618.496145, -650.000000 ( 4480.000000 -645.000000 -5358.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.020000 0.019999 -118.056986 ) ( 0.009615 -0.009615 45.566917 ) ) 16bescapeship/00wwarn 0 0 0 ( 4484.000000 -607.000000 -5346.000000 ) ( 4484.000000 -632.000000 -5371.000000 ) ( 4484.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -607.000000 -5346.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -632.000000 -5371.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 4480.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -645.000000 -5358.000000 ) ( 4480.000000 -645.000000 -5358.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4484.000000 -620.000000 -5334.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (234/191) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4480.000000, 3430.000000) / (4244.762007, 3964.747722, 3860.095918) // --> Vector info: d1 = 2.000000, 5.999999, 7.500003. Determinants: 1.415492, 4199.999245, -18422368.562213, -294014.999617 // --> Vector info: d2 = 0.000000, 0.000002, 15.000058. Determinants: 4200.229693, 0.002248, -18817038.621768, -294014.999617 ( 3430.000000 -360.000000 -5099.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( ( -0.000005 -0.014285 62.657921 ) ( -0.014286 0.000000 64.000267 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4480.000000 -629.171573 -5373.828427 ) ( 4480.000000 -431.171573 -5175.828427 ) ( 3430.000000 -357.171573 -5101.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -629.171573 -5373.828427 ) ( 4480.000000 -632.000000 -5371.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -431.171573 -5175.828427 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -357.171573 -5101.828427 ) ( 3430.000000 -360.000000 -5099.000000 ) ( 3430.000000 -706.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -703.171573 -5447.828427 ) ( 3430.000000 -706.000000 -5445.000000 ) ( 4480.000000 -632.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (235/192) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4480.000000, 3430.000000) / (3964.747722, 3720.088776, 3720.088776) // --> Vector info: d1 = 0.000000, 3.500001, 3.500010. Determinants: 0.002332, 3675.000623, -14570460.829586, -256891.893605 // --> Vector info: d2 = 0.000000, 0.000002, 15.000060. Determinants: 3669.898450, 0.001608, -16441151.500871, -256891.893605 ( 3430.000000 -261.000000 -5000.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( ( 0.000000 -0.014306 56.718259 ) ( -0.014286 0.000000 64.000274 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4480.000000 -431.171573 -5175.828427 ) ( 4480.000000 -258.171573 -5002.828427 ) ( 3430.000000 -258.171573 -5002.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -431.171573 -5175.828427 ) ( 4480.000000 -434.000000 -5173.000000 ) ( 4480.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -258.171573 -5002.828427 ) ( 4480.000000 -261.000000 -5000.000000 ) ( 3430.000000 -261.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -258.171573 -5002.828427 ) ( 3430.000000 -261.000000 -5000.000000 ) ( 3430.000000 -360.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 -357.171573 -5101.828427 ) ( 3430.000000 -360.000000 -5099.000000 ) ( 4480.000000 -434.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (237/193) # points: 4 { brushDef { // Surface normal: -0.894054, 0.087740, 0.439282 // RotY/Z : -0.454799 / 3.043769. Vector texS/T: (-0.097668, -0.995219, 0.000000) / (-0.437182, 0.042904, -0.898349) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1206.423616, -1106.408410, -981.443520) / (1987.013559, 2092.763067, 1984.787253) // --> Vector info: d1 = 0.999998, 3.072773, 3.187961. Determinants: -235.990668, -247.503498, 183073.938025, -24014.198925 // --> Vector info: d2 = 0.999998, 0.999996, 2.174335. Determinants: -124.185523, 117.451832, -407212.877429, -24014.198925 ( 6034.000000 394.000000 -5127.000000 ) ( 5999.000000 523.000000 -5224.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.009827 0.010307 -7.623570 ) ( 0.005171 -0.004891 16.957171 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6058.576218 617.649041 -5130.757127 ) ( 6002.576218 522.649041 -5225.757127 ) ( 6037.576218 393.649041 -5128.757127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.576218 617.649041 -5130.757127 ) ( 6055.000000 618.000000 -5129.000000 ) ( 5999.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.576218 522.649041 -5225.757127 ) ( 5999.000000 523.000000 -5224.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6037.576218 393.649041 -5128.757127 ) ( 6034.000000 394.000000 -5127.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6098.576218 498.649041 -5023.757127 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (238/194) # points: 4 { brushDef { // Surface normal: -0.895046, -0.436329, -0.092248 // RotY/Z : 0.092380 / -2.688001. Vector texS/T: (0.438197, -0.898879, 0.000000) / (0.082920, 0.040423, -0.995736) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1896.158247, 2006.090782, 2119.798709) / (5441.353249, 5535.755779, 5417.250475) // --> Vector info: d1 = 0.999998, 3.072792, 3.187926. Determinants: -256.506043, -223.036105, 1676232.422530, -23761.904637 // --> Vector info: d2 = 0.000001, 0.000005, 1.174342. Determinants: -110.860824, 129.097422, -492255.036695, -23761.904637 ( 6095.000000 613.000000 -4908.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( ( 0.010795 0.009386 -70.542848 ) ( 0.004665 -0.005433 20.716144 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6002.580184 816.745315 -4931.631006 ) ( 6058.580184 721.745315 -5025.631006 ) ( 6098.580184 614.745315 -4907.631006 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.580184 816.745315 -4931.631006 ) ( 5999.000000 815.000000 -4932.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6058.580184 721.745315 -5025.631006 ) ( 6055.000000 720.000000 -5026.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6098.580184 614.745315 -4907.631006 ) ( 6095.000000 613.000000 -4908.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6037.580184 720.745315 -4802.631006 ) ( 6034.000000 719.000000 -4803.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/195) # points: 4 { brushDef { // Surface normal: -0.688540, -0.658692, -0.303377 // RotY/Z : 0.308234 / -2.378345. Vector texS/T: (0.691272, -0.722595, 0.000000) / (0.219218, 0.209716, -0.952871) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (3434.764165, 3558.023305, 3651.586934) / (6108.957604, 6185.568207, 6050.187827) // --> Vector info: d1 = 0.999998, 3.072754, 3.187926. Determinants: -289.433909, -179.738558, 2068297.658481, -23854.835212 // --> Vector info: d2 = 0.000001, 0.000002, 1.174342. Determinants: -89.966976, 144.748123, -575244.828486, -23854.835212 ( 6034.000000 719.000000 -4803.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( 5897.000000 888.000000 -4859.000000 ) ( ( 0.012133 0.007535 -86.703498 ) ( 0.003771 -0.006068 24.114391 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5899.754159 890.634770 -4857.786493 ) ( 6001.754159 817.634770 -4930.786493 ) ( 6036.754159 721.634770 -4801.786493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5899.754159 890.634770 -4857.786493 ) ( 5897.000000 888.000000 -4859.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6001.754159 817.634770 -4930.786493 ) ( 5999.000000 815.000000 -4932.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.754159 721.634770 -4801.786493 ) ( 6034.000000 719.000000 -4803.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5922.754159 801.634770 -4720.786493 ) ( 5920.000000 799.000000 -4722.000000 ) ( 5897.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (240/196) # points: 4 { brushDef { // Surface normal: -0.413329, -0.793738, -0.446249 // RotY/Z : 0.462570 / -2.050896. Vector texS/T: (0.886949, -0.461867, 0.000000) / (0.206108, 0.395800, -0.894909) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (4698.413924, 4820.199784, 4881.705812) / (5871.671083, 5915.250946, 5762.162708) // --> Vector info: d1 = 0.999998, 2.851394, 2.937403. Determinants: -287.175163, -103.397278, 1935058.225562, -21324.406862 // --> Vector info: d2 = 0.000001, 0.000000, 1.174961. Determinants: -51.204454, 143.093658, -599619.196818, -21324.406862 ( 5920.000000 799.000000 -4722.000000 ) ( 5897.000000 888.000000 -4859.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.013467 0.004849 -90.743824 ) ( 0.002401 -0.006710 28.118916 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5781.653317 930.174953 -4818.215003 ) ( 5898.653317 891.174953 -4857.215003 ) ( 5921.653317 802.174953 -4720.215003 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5781.653317 930.174953 -4818.215003 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5897.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.653317 891.174953 -4857.215003 ) ( 5897.000000 888.000000 -4859.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5921.653317 802.174953 -4720.215003 ) ( 5920.000000 799.000000 -4722.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5791.653317 846.174953 -4677.215003 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/197) # points: 4 { brushDef { // Surface normal: 0.410459, -0.794678, -0.447225 // RotY/Z : 0.463661 / -1.094028. Vector texS/T: (0.888482, 0.458911, 0.000000) / (-0.205237, 0.397352, -0.894421) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (5279.950242, 5402.688683, 5356.143846) / (3573.324526, 3529.720913, 3372.077080) // --> Vector info: d1 = 0.999998, 2.874617, 2.993450. Determinants: -290.340469, 101.839287, 1147699.963746, -21378.481401 // --> Vector info: d2 = 0.999998, 0.999999, 2.174892. Determinants: 51.229315, 144.204551, -807156.328264, -21378.481401 ( 5593.000000 843.000000 -4679.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( ( 0.013581 -0.004764 -53.684822 ) ( -0.002396 -0.006745 37.755550 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5482.358162 891.178710 -4857.211098 ) ( 5600.358162 930.178710 -4818.211098 ) ( 5591.358162 846.178710 -4677.211098 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.358162 891.178710 -4857.211098 ) ( 5484.000000 888.000000 -4859.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5600.358162 930.178710 -4818.211098 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5591.358162 846.178710 -4677.211098 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.358162 802.178710 -4720.211098 ) ( 5461.000000 799.000000 -4722.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/198) # points: 4 { brushDef { // Surface normal: 0.686477, -0.657017, -0.311573 // RotY/Z : 0.316848 / -0.763474. Vector texS/T: (0.691435, 0.722438, 0.000000) / (-0.225093, 0.215433, -0.950222) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (4309.401012, 4433.356853, 4353.156830) / (3650.849890, 3574.025744, 3429.848921) // --> Vector info: d1 = 0.999998, 3.072754, 3.187899. Determinants: -289.997467, 180.507975, 566675.046990, -24032.857674 // --> Vector info: d2 = 0.000001, 0.000002, 1.174334. Determinants: 90.217014, 145.565394, -920218.720539, -24032.857674 ( 5461.000000 799.000000 -4722.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( 5381.000000 815.000000 -4932.000000 ) ( ( 0.012067 -0.007511 -23.579179 ) ( -0.003754 -0.006057 38.290025 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5378.254093 817.628069 -4930.753706 ) ( 5481.254093 890.628069 -4857.753706 ) ( 5458.254093 801.628069 -4720.753706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5378.254093 817.628069 -4930.753706 ) ( 5381.000000 815.000000 -4932.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5481.254093 890.628069 -4857.753706 ) ( 5484.000000 888.000000 -4859.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5458.254093 801.628069 -4720.753706 ) ( 5461.000000 799.000000 -4722.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.254093 721.628069 -4801.753706 ) ( 5347.000000 719.000000 -4803.000000 ) ( 5381.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (244/199) # points: 4 { brushDef { // Surface normal: 0.894441, -0.437994, -0.090205 // RotY/Z : 0.090328 / -0.455361. Vector texS/T: (0.439787, 0.898102, 0.000000) / (-0.081013, 0.039671, -0.995923) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (2988.498610, 3098.446381, 2997.275819) / (4602.677851, 4508.293066, 4378.765010) // --> Vector info: d1 = 0.999998, 3.072708, 3.187850. Determinants: -257.606472, 222.356881, -277370.742940, -23790.282827 // --> Vector info: d2 = 0.999998, 1.000002, 2.174339. Determinants: 110.839070, 129.116113, -949312.509938, -23790.282827 ( 5347.000000 719.000000 -4803.000000 ) ( 5381.000000 815.000000 -4932.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.010828 -0.009347 11.658993 ) ( -0.004659 -0.005427 39.903372 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5321.422237 721.751976 -5025.639180 ) ( 5377.422237 816.751976 -4931.639180 ) ( 5343.422237 720.751976 -4802.639180 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5321.422237 721.751976 -5025.639180 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5381.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.422237 816.751976 -4931.639180 ) ( 5381.000000 815.000000 -4932.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5343.422237 720.751976 -4802.639180 ) ( 5347.000000 719.000000 -4803.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5281.422237 614.751976 -4907.639180 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (246/200) # points: 4 { brushDef { // Surface normal: 0.895158, 0.091392, 0.436280 // RotY/Z : -0.451460 / 0.101743. Vector texS/T: (-0.101568, 0.994829, 0.000000) / (0.434024, 0.044312, -0.899811) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-26.241883, 73.954641, -40.367244) / (7059.269673, 6953.691945, 6834.778083) // --> Vector info: d1 = 0.999998, 3.072773, 3.187944. Determinants: -234.322155, 248.503285, -1784385.313094, -23984.600476 // --> Vector info: d2 = 0.999998, 0.999996, 2.174337. Determinants: 123.984408, 117.664720, -851357.953320, -23984.600476 ( 5285.000000 499.000000 -5022.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( ( 0.009770 -0.010361 74.397125 ) ( -0.005169 -0.004906 35.496024 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5377.419369 522.634432 -5225.745120 ) ( 5321.419369 617.634432 -5130.745120 ) ( 5281.419369 498.634432 -5023.745120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5377.419369 522.634432 -5225.745120 ) ( 5381.000000 523.000000 -5224.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5321.419369 617.634432 -5130.745120 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5281.419369 498.634432 -5023.745120 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5343.419369 393.634432 -5128.745120 ) ( 5347.000000 394.000000 -5127.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/201) # points: 4 { brushDef { // Surface normal: 0.681999, 0.316145, 0.659492 // RotY/Z : -0.720143 / 0.434071. Vector texS/T: (-0.420567, 0.907261, 0.000000) / (0.598332, 0.277361, -0.751712) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1897.216556, -1788.575303, -1891.312722) / (7387.404606, 7291.623197, 7162.584356) // --> Vector info: d1 = 0.999998, 3.072754, 3.187926. Determinants: -256.434688, 225.462055, -2175950.787481, -23859.276142 // --> Vector info: d2 = 0.000001, 0.000002, 1.174342. Determinants: 112.479901, 127.581843, -729099.987416, -23859.276142 ( 5347.000000 394.000000 -5127.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( 5484.000000 451.000000 -5296.000000 ) ( ( 0.010748 -0.009450 91.199363 ) ( -0.004714 -0.005347 30.558345 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5481.272004 449.735418 -5298.637968 ) ( 5378.272004 521.735418 -5226.637968 ) ( 5344.272004 392.735418 -5129.637968 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5481.272004 449.735418 -5298.637968 ) ( 5484.000000 451.000000 -5296.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5378.272004 521.735418 -5226.637968 ) ( 5381.000000 523.000000 -5224.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.272004 392.735418 -5129.637968 ) ( 5347.000000 394.000000 -5127.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5458.272004 312.735418 -5210.637968 ) ( 5461.000000 314.000000 -5208.000000 ) ( 5484.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/202) # points: 4 { brushDef { // Surface normal: 0.376691, 0.455042, 0.806871 // RotY/Z : -0.938836 / 0.879324. Vector texS/T: (-0.770308, 0.637672, 0.000000) / (0.514519, 0.621539, -0.590728) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4065.506606, -3936.778462, -4006.422459) / (6298.143736, 6230.430629, 6081.461795) // --> Vector info: d1 = 0.999998, 3.072754, 3.187926. Determinants: -300.977388, 159.180915, -2250062.086647, -23892.293067 // --> Vector info: d2 = 0.000001, 0.000002, 1.174342. Determinants: 79.518156, 151.170672, -628813.060666, -23892.293067 ( 5461.000000 314.000000 -5208.000000 ) ( 5484.000000 451.000000 -5296.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.012597 -0.006662 94.175225 ) ( -0.003328 -0.006327 26.318657 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5616.493238 409.179831 -5339.227484 ) ( 5482.493238 449.179831 -5299.227484 ) ( 5459.493238 312.179831 -5211.227484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.493238 409.179831 -5339.227484 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5484.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5482.493238 449.179831 -5299.227484 ) ( 5484.000000 451.000000 -5296.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.493238 312.179831 -5211.227484 ) ( 5461.000000 314.000000 -5208.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5608.493238 268.179831 -5255.227484 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (250/203) # points: 4 { brushDef { // Surface normal: -0.377043, 0.458150, 0.804946 // RotY/Z : -0.935584 / 2.259387. Vector texS/T: (-0.772142, -0.635450, 0.000000) / (-0.511503, 0.621532, -0.593349) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4839.910163, -4711.025121, -4627.603831) / (406.355206, 473.769195, 332.199818) // --> Vector info: d1 = 0.999998, 3.072754, 3.187926. Determinants: -301.202996, -158.068014, -1417433.574501, -23869.936992 // --> Vector info: d2 = 0.000001, 0.000002, 1.174342. Determinants: -79.167026, 151.354852, -444665.151519, -23869.936992 ( 5771.000000 270.000000 -5252.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( ( 0.012619 0.006622 59.381538 ) ( 0.003317 -0.006341 18.628669 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5898.508173 449.167402 -5299.219782 ) ( 5764.508173 409.167402 -5339.219782 ) ( 5772.508173 268.167402 -5255.219782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.508173 449.167402 -5299.219782 ) ( 5897.000000 451.000000 -5296.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.508173 409.167402 -5339.219782 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5772.508173 268.167402 -5255.219782 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5921.508173 312.167402 -5211.219782 ) ( 5920.000000 314.000000 -5208.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (251/204) # points: 4 { brushDef { // Surface normal: -0.684380, 0.309238, 0.660300 // RotY/Z : -0.721218 / 2.717200. Vector texS/T: (-0.411768, -0.911289, 0.000000) / (-0.601724, 0.271890, -0.751002) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-2946.797794, -2839.184700, -2723.808775) / (455.691663, 551.563567, 434.386796) // --> Vector info: d1 = 0.999998, 3.072775, 3.187926. Determinants: -253.921084, -226.756794, -668593.927969, -23671.064615 // --> Vector info: d2 = 0.000001, 0.000001, 1.174342. Determinants: -112.586271, 126.374523, -389356.818230, -23671.064615 ( 5920.000000 314.000000 -5208.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( 5999.000000 523.000000 -5224.000000 ) ( ( 0.010727 0.009579 28.245199 ) ( 0.004756 -0.005339 16.448640 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6001.737519 521.763047 -5226.641199 ) ( 5899.737519 449.763047 -5298.641199 ) ( 5922.737519 312.763047 -5210.641199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6001.737519 521.763047 -5226.641199 ) ( 5999.000000 523.000000 -5224.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5899.737519 449.763047 -5298.641199 ) ( 5897.000000 451.000000 -5296.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5922.737519 312.763047 -5210.641199 ) ( 5920.000000 314.000000 -5208.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.737519 392.763047 -5129.641199 ) ( 6034.000000 394.000000 -5127.000000 ) ( 5999.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/205) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5827.000000, 5827.000000, 6028.000000) / (3144.503856, 3254.812514, 3254.812514) // --> Vector info: d1 = 0.355815, 0.747671, 0.747442. Determinants: 0.025162, -78.763041, 239634.930320, -22172.040231 // --> Vector info: d2 = 0.791696, 0.791821, 1.509937. Determinants: -79.214483, -0.025015, 444107.931583, -22172.040231 ( 6028.000000 572.000000 -5175.000000 ) ( 5827.000000 572.000000 -5175.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( -0.000001 0.003552 -10.807978 ) ( 0.003573 0.000001 -20.030089 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5827.000000 652.828427 -5099.828427 ) ( 5827.000000 574.828427 -5177.828427 ) ( 6028.000000 574.828427 -5177.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 652.828427 -5099.828427 ) ( 5827.000000 650.000000 -5097.000000 ) ( 5827.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 574.828427 -5177.828427 ) ( 5827.000000 572.000000 -5175.000000 ) ( 6028.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.000000 574.828427 -5177.828427 ) ( 6028.000000 572.000000 -5175.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 620.828427 -5131.828427 ) ( 6055.000000 618.000000 -5129.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (253/206) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5602.000000, 5484.000000, 5381.000000) / (2752.766699, 2807.921028, 2911.158618) // --> Vector info: d1 = 0.411018, 0.835522, 1.201763. Determinants: 23.625104, 0.507597, -136417.210342, -6501.139746 // --> Vector info: d2 = 0.208375, 0.406790, 0.773274. Determinants: 0.270659, -22.808433, 59915.387631, -6501.139746 ( 5381.000000 815.000000 -4932.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( -0.003634 -0.000078 20.983584 ) ( -0.000042 0.003508 -9.216136 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5602.000000 929.828427 -4822.828427 ) ( 5484.000000 890.828427 -4861.828427 ) ( 5381.000000 817.828427 -4934.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5602.000000 929.828427 -4822.828427 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5484.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5484.000000 890.828427 -4861.828427 ) ( 5484.000000 888.000000 -4859.000000 ) ( 5381.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.000000 817.828427 -4934.828427 ) ( 5381.000000 815.000000 -4932.000000 ) ( 5352.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 768.828427 -4983.828427 ) ( 5352.000000 766.000000 -4981.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 768.828427 -4983.828427 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/207) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5763.000000, 5897.000000, 5999.000000) / (3482.500897, 3425.932355, 3324.108978) // --> Vector info: d1 = 1.561039, 1.362621, 0.996132. Determinants: -0.528101, -28.870842, 91294.025315, -7874.341115 // --> Vector info: d2 = 0.562014, 1.040635, 1.406883. Determinants: -28.016770, 0.257802, 156137.366969, -7874.341115 ( 5999.000000 523.000000 -5224.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.000067 0.003666 -11.593862 ) ( 0.003558 -0.000033 -19.828626 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5763.000000 413.828427 -5338.828427 ) ( 5897.000000 453.828427 -5298.828427 ) ( 5999.000000 525.828427 -5226.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 413.828427 -5338.828427 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5897.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5897.000000 453.828427 -5298.828427 ) ( 5897.000000 451.000000 -5296.000000 ) ( 5999.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 525.828427 -5226.828427 ) ( 5999.000000 523.000000 -5224.000000 ) ( 6028.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.000000 574.828427 -5177.828427 ) ( 6028.000000 572.000000 -5175.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 574.828427 -5177.828427 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (255/208) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5827.000000, 5747.000000, 5827.000000) / (2980.455083, 2980.455083, 3061.065256) // --> Vector info: d1 = 0.769538, 0.769679, 1.056069. Determinants: 0.011358, -22.922435, 63290.491601, -6448.813844 // --> Vector info: d2 = 0.791604, 0.505051, 0.791745. Determinants: -23.099070, -0.011272, 129526.968931, -6448.813844 ( 5827.000000 709.000000 -5038.000000 ) ( 5747.000000 766.000000 -4981.000000 ) ( 5827.000000 766.000000 -4981.000000 ) ( ( -0.000002 0.003555 -9.814284 ) ( 0.003582 0.000002 -20.085394 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5827.000000 768.828427 -4983.828427 ) ( 5747.000000 768.828427 -4983.828427 ) ( 5827.000000 711.828427 -5040.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 768.828427 -4983.828427 ) ( 5827.000000 766.000000 -4981.000000 ) ( 5747.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5747.000000 768.828427 -4983.828427 ) ( 5747.000000 766.000000 -4981.000000 ) ( 5827.000000 709.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 711.828427 -5040.828427 ) ( 5827.000000 709.000000 -5038.000000 ) ( 5827.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (256/209) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5325.000000, 5352.000000, 5553.000000) / (3189.758690, 3254.812514, 3254.812514) // --> Vector info: d1 = 1.399849, 1.304519, 0.586497. Determinants: 46.710060, -0.225281, -266316.649777, -13075.818598 // --> Vector info: d2 = 0.770189, 1.000189, 1.000005. Determinants: 0.011935, -46.234837, 137343.565493, -13075.818598 ( 5553.000000 572.000000 -5175.000000 ) ( 5352.000000 572.000000 -5175.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( -0.003572 0.000017 20.367111 ) ( -0.000001 0.003536 -10.503630 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5325.000000 620.828427 -5131.828427 ) ( 5352.000000 574.828427 -5177.828427 ) ( 5553.000000 574.828427 -5177.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 620.828427 -5131.828427 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5352.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 574.828427 -5177.828427 ) ( 5352.000000 572.000000 -5175.000000 ) ( 5553.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 574.828427 -5177.828427 ) ( 5553.000000 572.000000 -5175.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 652.828427 -5099.828427 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (257/210) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5747.000000, 5717.000000, 5768.000000) / (2980.455083, 2980.455083, 3001.668286) // --> Vector info: d1 = 1.000001, 1.105304, 0.925527. Determinants: 2.233823, 0.022841, -13542.250432, -636.396103 // --> Vector info: d2 = 0.000000, 0.000000, 0.074462. Determinants: -0.000004, -2.233841, 6657.884733, -636.396103 ( 5768.000000 751.000000 -4996.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5747.000000 766.000000 -4981.000000 ) ( ( -0.003510 -0.000036 21.279594 ) ( 0.000000 0.003510 -10.461857 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5747.000000 768.828427 -4983.828427 ) ( 5717.000000 768.828427 -4983.828427 ) ( 5768.000000 753.828427 -4998.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5747.000000 768.828427 -4983.828427 ) ( 5747.000000 766.000000 -4981.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 768.828427 -4983.828427 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5768.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.000000 753.828427 -4998.828427 ) ( 5768.000000 751.000000 -4996.000000 ) ( 5747.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (258/211) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5747.000000, 5827.000000, 5827.000000) / (3254.812514, 3254.812514, 3174.202341) // --> Vector info: d1 = 0.747764, 0.747671, 0.461136. Determinants: 0.007558, -22.922804, 69743.802585, -6448.813844 // --> Vector info: d2 = 0.505273, 0.791821, 0.791730. Determinants: -23.098656, -0.007277, 129513.251185, -6448.813844 ( 5827.000000 629.000000 -5118.000000 ) ( 5827.000000 572.000000 -5175.000000 ) ( 5747.000000 572.000000 -5175.000000 ) ( ( -0.000001 0.003555 -10.814982 ) ( 0.003582 0.000001 -20.083267 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5747.000000 574.828427 -5177.828427 ) ( 5827.000000 574.828427 -5177.828427 ) ( 5827.000000 631.828427 -5120.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5747.000000 574.828427 -5177.828427 ) ( 5747.000000 572.000000 -5175.000000 ) ( 5827.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 574.828427 -5177.828427 ) ( 5827.000000 572.000000 -5175.000000 ) ( 5827.000000 629.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 631.828427 -5120.828427 ) ( 5827.000000 629.000000 -5118.000000 ) ( 5747.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/212) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5553.000000, 5553.000000, 5633.000000) / (3174.202341, 3254.812514, 3254.812514) // --> Vector info: d1 = 0.586460, 0.586404, 0.299868. Determinants: 23.097729, 0.004497, -132057.936015, -6448.813844 // --> Vector info: d2 = 0.713548, 1.000083, 1.000027. Determinants: 0.004526, -22.922802, 68134.941643, -6448.813844 ( 5633.000000 572.000000 -5175.000000 ) ( 5553.000000 572.000000 -5175.000000 ) ( 5553.000000 629.000000 -5118.000000 ) ( ( -0.003582 -0.000001 20.477864 ) ( -0.000001 0.003555 -10.565500 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.000000 631.828427 -5120.828427 ) ( 5553.000000 574.828427 -5177.828427 ) ( 5633.000000 574.828427 -5177.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 631.828427 -5120.828427 ) ( 5553.000000 629.000000 -5118.000000 ) ( 5553.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 574.828427 -5177.828427 ) ( 5553.000000 572.000000 -5175.000000 ) ( 5633.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 574.828427 -5177.828427 ) ( 5633.000000 572.000000 -5175.000000 ) ( 5553.000000 629.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (260/213) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5633.000000, 5553.000000, 5553.000000) / (2980.455083, 2980.455083, 3061.065256) // --> Vector info: d1 = 0.300210, 0.586747, 0.586674. Determinants: 23.097830, 0.005822, -132063.425489, -6448.813844 // --> Vector info: d2 = 0.021772, 0.021844, 0.308375. Determinants: 0.005871, -22.922440, 68145.828065, -6448.813844 ( 5553.000000 709.000000 -5038.000000 ) ( 5553.000000 766.000000 -4981.000000 ) ( 5633.000000 766.000000 -4981.000000 ) ( ( -0.003582 -0.000001 20.478716 ) ( -0.000001 0.003555 -10.567188 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5633.000000 768.828427 -4983.828427 ) ( 5553.000000 768.828427 -4983.828427 ) ( 5553.000000 711.828427 -5040.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 768.828427 -4983.828427 ) ( 5633.000000 766.000000 -4981.000000 ) ( 5553.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 768.828427 -4983.828427 ) ( 5553.000000 766.000000 -4981.000000 ) ( 5553.000000 709.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 711.828427 -5040.828427 ) ( 5553.000000 709.000000 -5038.000000 ) ( 5633.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/214) # points: 3 { brushDef { // Surface normal: 0.024623, -0.689446, 0.723918 // RotY/Z : -0.809465 / -1.535097. Vector texS/T: (0.999363, 0.035692, 0.000000) / (0.025838, -0.723457, -0.689886) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5847.843125, 5848.592647, 5828.141400) / (3142.259609, 3113.269297, 3091.526562) // --> Vector info: d1 = 0.000000, 0.105309, 0.179784. Determinants: -0.130665, 2.209520, -6178.778579, -609.184701 // --> Vector info: d2 = 0.000000, 0.000001, 0.074476. Determinants: 2.159031, 0.055837, -12801.125476, -609.184701 ( 5806.000000 724.000000 -5023.000000 ) ( 5827.000000 709.000000 -5038.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.000214 -0.003627 10.142701 ) ( -0.003544 -0.000092 21.013537 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5826.901508 690.757784 -5060.895674 ) ( 5826.901508 711.757784 -5040.895674 ) ( 5805.901508 726.757784 -5025.895674 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.901508 690.757784 -5060.895674 ) ( 5827.000000 688.000000 -5058.000000 ) ( 5827.000000 709.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.901508 711.757784 -5040.895674 ) ( 5827.000000 709.000000 -5038.000000 ) ( 5806.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5805.901508 726.757784 -5025.895674 ) ( 5806.000000 724.000000 -5023.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/215) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5806.000000, 5827.000000, 5827.000000) / (3195.415544, 3174.202341, 3144.503856) // --> Vector info: d1 = 0.000000, 0.105319, 0.179789. Determinants: -1.548066, 1.563870, 3990.854310, -623.668181 // --> Vector info: d2 = 0.000000, 0.000000, 0.074476. Determinants: 1.579873, 1.564000, -14170.370001, -623.668181 ( 5827.000000 650.000000 -5097.000000 ) ( 5827.000000 629.000000 -5118.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( ( 0.002482 -0.002508 -6.399003 ) ( -0.002533 -0.002508 22.721008 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5806.000000 616.828427 -5135.828427 ) ( 5827.000000 631.828427 -5120.828427 ) ( 5827.000000 652.828427 -5099.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 616.828427 -5135.828427 ) ( 5806.000000 614.000000 -5133.000000 ) ( 5827.000000 629.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 631.828427 -5120.828427 ) ( 5827.000000 629.000000 -5118.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 652.828427 -5099.828427 ) ( 5827.000000 650.000000 -5097.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (264/216) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5717.000000, 5747.000000, 5768.000000) / (3254.812514, 3254.812514, 3233.599310) // --> Vector info: d1 = 1.000000, 1.105304, 1.179777. Determinants: -2.233838, 0.022786, 12060.289291, -636.396103 // --> Vector info: d2 = 1.000000, 0.999999, 1.074464. Determinants: 0.000013, 2.233944, -7907.537548, -636.396103 ( 5768.000000 587.000000 -5160.000000 ) ( 5747.000000 572.000000 -5175.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.003510 -0.000036 -18.950916 ) ( 0.000000 -0.003510 12.425496 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5717.000000 574.828427 -5177.828427 ) ( 5747.000000 574.828427 -5177.828427 ) ( 5768.000000 589.828427 -5162.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 574.828427 -5177.828427 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5747.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5747.000000 574.828427 -5177.828427 ) ( 5747.000000 572.000000 -5175.000000 ) ( 5768.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.000000 589.828427 -5162.828427 ) ( 5768.000000 587.000000 -5160.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (265/217) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5613.000000, 5633.000000, 5663.000000) / (3233.599310, 3254.812514, 3254.812514) // --> Vector info: d1 = 0.374391, 0.299923, 0.194629. Determinants: 2.233625, 0.128158, -13190.012677, -636.396103 // --> Vector info: d2 = 0.925537, 0.999972, 0.999952. Determinants: 0.000438, -2.233478, 6630.710502, -636.396103 ( 5663.000000 572.000000 -5175.000000 ) ( 5633.000000 572.000000 -5175.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( ( -0.003510 -0.000201 20.726105 ) ( -0.000001 0.003510 -10.419156 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5613.000000 589.828427 -5162.828427 ) ( 5633.000000 574.828427 -5177.828427 ) ( 5663.000000 574.828427 -5177.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.000000 589.828427 -5162.828427 ) ( 5613.000000 587.000000 -5160.000000 ) ( 5633.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 574.828427 -5177.828427 ) ( 5633.000000 572.000000 -5175.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 574.828427 -5177.828427 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/218) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5553.000000, 5553.000000, 5574.000000) / (3144.503856, 3174.202341, 3195.415544) // --> Vector info: d1 = 0.586297, 0.546046, 0.586400. Determinants: -2.052296, 0.845270, 8372.789285, -623.668181 // --> Vector info: d2 = 0.802687, 0.705361, 0.608085. Determinants: 0.824348, 2.043846, -11505.094321, -623.668181 ( 5574.000000 614.000000 -5133.000000 ) ( 5553.000000 629.000000 -5118.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.003291 -0.001355 -13.425070 ) ( -0.001322 -0.003277 18.447461 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.000000 652.828427 -5099.828427 ) ( 5553.000000 631.828427 -5120.828427 ) ( 5574.000000 616.828427 -5135.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 652.828427 -5099.828427 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5553.000000 629.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 631.828427 -5120.828427 ) ( 5553.000000 629.000000 -5118.000000 ) ( 5574.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.000000 616.828427 -5135.828427 ) ( 5574.000000 614.000000 -5133.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (267/219) # points: 3 { brushDef { // Surface normal: -0.024623, -0.689446, 0.723918 // RotY/Z : -0.809465 / -1.606495. Vector texS/T: (0.999363, -0.035692, 0.000000) / (-0.025838, -0.723457, -0.689886) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5544.607882, 5524.156635, 5524.906157) / (2797.492912, 2819.235647, 2848.225959) // --> Vector info: d1 = 0.512143, 0.586558, 0.586505. Determinants: 2.158492, -0.054679, -12127.015841, -609.184701 // --> Vector info: d2 = 0.233737, 0.308235, 0.413524. Determinants: -0.129536, -2.209122, 6755.836944, -609.184701 ( 5553.000000 688.000000 -5058.000000 ) ( 5553.000000 709.000000 -5038.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( ( -0.003543 0.000090 19.906961 ) ( 0.000213 0.003626 -11.089965 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5574.098492 726.757784 -5025.895674 ) ( 5553.098492 711.757784 -5040.895674 ) ( 5553.098492 690.757784 -5060.895674 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.098492 726.757784 -5025.895674 ) ( 5574.000000 724.000000 -5023.000000 ) ( 5553.000000 709.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.098492 711.757784 -5040.895674 ) ( 5553.000000 709.000000 -5038.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.098492 690.757784 -5060.895674 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/220) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5663.000000, 5633.000000, 5613.000000) / (2980.455083, 2980.455083, 3001.668286) // --> Vector info: d1 = 0.769776, 0.769804, 0.844284. Determinants: 0.000575, -2.233883, 6164.846460, -636.396103 // --> Vector info: d2 = 0.410430, 0.199802, 0.050900. Determinants: -4.468105, 0.254481, 24283.215469, -636.396103 ( 5613.000000 751.000000 -4996.000000 ) ( 5633.000000 766.000000 -4981.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( -0.000001 0.003510 -9.687122 ) ( 0.007021 -0.000400 -38.157392 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5663.000000 768.828427 -4983.828427 ) ( 5633.000000 768.828427 -4983.828427 ) ( 5613.000000 753.828427 -4998.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 768.828427 -4983.828427 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5633.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.000000 768.828427 -4983.828427 ) ( 5633.000000 766.000000 -4981.000000 ) ( 5613.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.000000 753.828427 -4998.828427 ) ( 5613.000000 751.000000 -4996.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (270/221) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5352.000000, 5381.000000, 5484.000000) / (3254.812514, 3324.108978, 3425.932355) // --> Vector info: d1 = 1.304577, 1.201565, 0.835145. Determinants: 14.902517, -0.015898, -85165.735010, -4184.657931 // --> Vector info: d2 = 0.000000, 0.248699, 0.615109. Determinants: -0.067667, -14.990016, 49151.848346, -4184.657931 ( 5484.000000 451.000000 -5296.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( 5352.000000 572.000000 -5175.000000 ) ( ( -0.003561 0.000004 20.351899 ) ( 0.000016 0.003582 -11.745727 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5352.000000 574.828427 -5177.828427 ) ( 5381.000000 525.828427 -5226.828427 ) ( 5484.000000 453.828427 -5298.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 574.828427 -5177.828427 ) ( 5352.000000 572.000000 -5175.000000 ) ( 5381.000000 523.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5381.000000 525.828427 -5226.828427 ) ( 5381.000000 523.000000 -5224.000000 ) ( 5484.000000 451.000000 -5296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5484.000000 453.828427 -5298.828427 ) ( 5484.000000 451.000000 -5296.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.000000 413.828427 -5338.828427 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 574.828427 -5177.828427 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5352.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (271/222) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699294, 0.714834 // RotY/Z : -0.796387 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714834, -0.699294) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6055.000000, 6028.000000, 5827.000000) / (2999.971927, 2935.621325, 2935.621325) // --> Vector info: d1 = 0.999162, 0.769189, 0.769465. Determinants: 0.017763, -46.231874, 125663.145401, -12934.471037 // --> Vector info: d2 = 1.604996, 1.509625, 0.791605. Determinants: -46.204986, 0.216858, 258360.844335, -12934.471037 ( 5827.000000 766.000000 -4981.000000 ) ( 6028.000000 766.000000 -4981.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( -0.000001 0.003574 -9.715368 ) ( 0.003572 -0.000017 -19.974597 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6055.000000 722.797177 -5028.859336 ) ( 6028.000000 768.797177 -4983.859336 ) ( 5827.000000 768.797177 -4983.859336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 722.797177 -5028.859336 ) ( 6055.000000 720.000000 -5026.000000 ) ( 6028.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.000000 768.797177 -4983.859336 ) ( 6028.000000 766.000000 -4981.000000 ) ( 5827.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 768.797177 -4983.859336 ) ( 5827.000000 766.000000 -4981.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 690.797177 -5060.859336 ) ( 5827.000000 688.000000 -5058.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (272/223) # points: 4 { brushDef { // Surface normal: 0.002578, -0.716227, 0.697862 // RotY/Z : -0.772409 / -1.567198. Vector texS/T: (0.999994, 0.003599, 0.000000) / (0.002511, -0.697858, -0.716232) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6057.551868, 5829.438185, 5829.301434) / (3112.530166, 3157.208436, 3211.660078) // --> Vector info: d1 = 0.999162, 1.161216, 1.355799. Determinants: 0.130515, -44.364843, 124891.663560, -12415.054732 // --> Vector info: d2 = 1.604996, 0.791699, 0.791764. Determinants: -44.288236, -0.125877, 248743.962762, -12415.054732 ( 5827.000000 650.000000 -5097.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( -0.000011 0.003573 -10.059695 ) ( 0.003567 0.000010 -20.035672 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6054.989690 722.864909 -5028.791450 ) ( 5826.989690 690.864909 -5060.791450 ) ( 5826.989690 652.864909 -5099.791450 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6054.989690 722.864909 -5028.791450 ) ( 6055.000000 720.000000 -5026.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.989690 690.864909 -5060.791450 ) ( 5827.000000 688.000000 -5058.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.989690 652.864909 -5099.791450 ) ( 5827.000000 650.000000 -5097.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6054.989690 620.864909 -5131.791450 ) ( 6055.000000 618.000000 -5129.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (273/224) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6028.000000, 5999.000000, 5897.000000) / (2980.455083, 2911.158618, 2807.921028) // --> Vector info: d1 = 1.769186, 1.520565, 1.154404. Determinants: 0.293300, -14.740622, 34957.468273, -4074.349273 // --> Vector info: d2 = 1.509723, 1.406588, 1.040021. Determinants: -14.754321, 0.110610, 82458.235905, -4074.349273 ( 5897.000000 888.000000 -4859.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( 6028.000000 766.000000 -4981.000000 ) ( ( -0.000072 0.003618 -8.579890 ) ( 0.003621 -0.000027 -20.238382 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6028.000000 768.828427 -4983.828427 ) ( 5999.000000 817.828427 -4934.828427 ) ( 5897.000000 890.828427 -4861.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6028.000000 768.828427 -4983.828427 ) ( 6028.000000 766.000000 -4981.000000 ) ( 5999.000000 815.000000 -4932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 817.828427 -4934.828427 ) ( 5999.000000 815.000000 -4932.000000 ) ( 5897.000000 888.000000 -4859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5897.000000 890.828427 -4861.828427 ) ( 5897.000000 888.000000 -4859.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5780.000000 929.828427 -4822.828427 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 768.828427 -4983.828427 ) ( 5717.000000 766.000000 -4981.000000 ) ( 6028.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (275/225) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699294, 0.714834 // RotY/Z : -0.796387 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714834, -0.699294) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5553.000000, 5352.000000, 5325.000000) / (2935.621325, 2935.621325, 2999.971927) // --> Vector info: d1 = 0.586747, 1.304867, 1.400092. Determinants: 46.211430, 0.248865, -264931.908750, -12934.471037 // --> Vector info: d2 = 0.021844, 0.022025, 0.252085. Determinants: 0.011649, -46.237157, 135387.552503, -12934.471037 ( 5325.000000 720.000000 -5026.000000 ) ( 5352.000000 766.000000 -4981.000000 ) ( 5553.000000 766.000000 -4981.000000 ) ( ( -0.003573 -0.000019 20.482624 ) ( -0.000001 0.003575 -10.467189 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.000000 768.797177 -4983.859336 ) ( 5352.000000 768.797177 -4983.859336 ) ( 5325.000000 722.797177 -5028.859336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 768.797177 -4983.859336 ) ( 5553.000000 766.000000 -4981.000000 ) ( 5352.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.000000 768.797177 -4983.859336 ) ( 5352.000000 766.000000 -4981.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 722.797177 -5028.859336 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 690.797177 -5060.859336 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5553.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (276/226) # points: 4 { brushDef { // Surface normal: 0.000968, -0.710547, 0.703649 // RotY/Z : -0.780520 / -1.569434. Vector texS/T: (0.999999, 0.001363, 0.000000) / (0.000959, -0.703648, -0.710548) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5325.976149, 5325.837161, 5553.880553) / (3069.693047, 3214.651595, 3169.615930) // --> Vector info: d1 = 1.400092, 1.399959, 0.586598. Determinants: 117.909601, 0.143468, -674697.994617, -33050.579662 // --> Vector info: d2 = 0.252085, 0.770289, 0.608281. Determinants: 0.146800, -118.150339, 353571.854194, -33050.579662 ( 5553.000000 650.000000 -5097.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( -0.003568 -0.000004 20.414105 ) ( -0.000004 0.003575 -10.697902 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5324.996127 722.842189 -5028.814595 ) ( 5324.996127 620.842189 -5131.814595 ) ( 5552.996127 652.842189 -5099.814595 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.996127 722.842189 -5028.814595 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5324.996127 620.842189 -5131.814595 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5552.996127 652.842189 -5099.814595 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5552.996127 690.842189 -5060.814595 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (280/227) # points: 4 { brushDef { // Surface normal: -0.672060, 0.681075, -0.290641 // RotY/Z : 0.294896 / 2.349532. Vector texS/T: (-0.711802, -0.702380, 0.000000) / (0.204140, -0.206879, -0.956832) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4688.921863, -4571.752030, -4478.863988) / (5946.213382, 6055.950478, 5924.265963) // --> Vector info: d1 = 0.971214, 1.546988, 1.468975. Determinants: -67.259559, -62.623157, 32110.690956, -25622.716679 // --> Vector info: d2 = 0.587169, 0.587169, 1.157738. Determinants: -62.612597, 66.853403, -706155.039052, -25622.716679 ( 5941.000000 356.000000 -5001.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.002625 0.002444 -1.253212 ) ( 0.002444 -0.002609 27.559726 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6097.688240 496.275699 -5020.837438 ) ( 6036.688240 391.275699 -5125.837438 ) ( 5943.688240 353.275699 -4999.837438 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.688240 496.275699 -5020.837438 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.688240 391.275699 -5125.837438 ) ( 6034.000000 394.000000 -5127.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5943.688240 353.275699 -4999.837438 ) ( 5941.000000 356.000000 -5001.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5988.688240 430.275699 -4923.837438 ) ( 5986.000000 433.000000 -4925.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/228) # points: 4 { brushDef { // Surface normal: -0.726557, 0.485857, -0.485857 // RotY/Z : 0.507344 / 2.552176. Vector texS/T: (-0.555877, -0.831265, 0.000000) / (0.403876, -0.270077, -0.874038) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3897.632728, -3802.868532, -3687.414510) / (6585.847095, 6716.276184, 6605.297047) // --> Vector info: d1 = 0.960937, 1.536715, 1.458702. Determinants: -53.724176, -73.868707, 252514.549318, -25575.411551 // --> Vector info: d2 = 1.000000, 1.000000, 1.570571. Determinants: -74.419111, 54.069743, -671728.821961, -25575.411551 ( 5986.000000 433.000000 -4925.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.002101 0.002888 -9.873333 ) ( 0.002910 -0.002114 26.264634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6097.906229 611.056571 -4906.056571 ) ( 6097.906229 497.056571 -5020.056571 ) ( 5988.906229 431.056571 -4923.056571 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.906229 611.056571 -4906.056571 ) ( 6095.000000 613.000000 -4908.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.906229 497.056571 -5020.056571 ) ( 6095.000000 499.000000 -5022.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5988.906229 431.056571 -4923.056571 ) ( 5986.000000 433.000000 -4925.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5988.906229 514.056571 -4839.056571 ) ( 5986.000000 516.000000 -4841.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/229) # points: 4 { brushDef { // Surface normal: -0.673807, 0.286798, -0.680979 // RotY/Z : 0.749098 / 2.739182. Vector texS/T: (-0.391638, -0.920120, 0.000000) / (0.626582, -0.266697, -0.732303) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3024.707369, -2951.064593, -2819.124496) / (7106.291830, 7249.675028, 7158.182892) // --> Vector info: d1 = 0.546975, 1.101582, 0.873261. Determinants: -18.004786, -89.988949, 570995.472888, -25655.727898 // --> Vector info: d2 = 0.587198, 0.741767, 1.270417. Determinants: -89.941309, 18.537397, -418843.295912, -25655.727898 ( 5986.000000 516.000000 -4841.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( ( 0.000702 0.003508 -22.256062 ) ( 0.003506 -0.000723 16.325528 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6036.695227 717.852810 -4800.276086 ) ( 6097.695227 611.852810 -4905.276086 ) ( 5988.695227 514.852810 -4838.276086 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.695227 717.852810 -4800.276086 ) ( 6034.000000 719.000000 -4803.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6097.695227 611.852810 -4905.276086 ) ( 6095.000000 613.000000 -4908.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5988.695227 514.852810 -4838.276086 ) ( 5986.000000 516.000000 -4841.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5943.695227 591.852810 -4762.276086 ) ( 5941.000000 593.000000 -4765.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (283/230) # points: 4 { brushDef { // Surface normal: -0.515164, 0.124493, -0.848002 // RotY/Z : 1.012204 / 2.904481. Vector texS/T: (-0.234896, -0.972020, 0.000000) / (0.824275, -0.199193, -0.529993) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2167.230844, -2116.247397, -1971.927461) / (7223.181623, 7376.013845, 7304.314778) // --> Vector info: d1 = 0.971205, 1.546975, 1.468958. Determinants: -29.358674, -87.072734, 540343.330696, -25712.202025 // --> Vector info: d2 = 0.587168, 0.587169, 1.157742. Determinants: -87.202035, 29.089640, -414204.078573, -25712.202025 ( 5941.000000 593.000000 -4765.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( ( 0.001142 0.003386 -21.015055 ) ( 0.003391 -0.001131 16.109242 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5922.060656 798.502026 -4718.607992 ) ( 6036.060656 718.502026 -4799.607992 ) ( 5943.060656 592.502026 -4761.607992 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5922.060656 798.502026 -4718.607992 ) ( 5920.000000 799.000000 -4722.000000 ) ( 6034.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.060656 718.502026 -4799.607992 ) ( 6034.000000 719.000000 -4803.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5943.060656 592.502026 -4761.607992 ) ( 5941.000000 593.000000 -4765.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5860.060656 651.502026 -4702.607992 ) ( 5858.000000 652.000000 -4706.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (284/231) # points: 4 { brushDef { // Surface normal: -0.306132, 0.025536, -0.951646 // RotY/Z : 1.258552 / 3.058369. Vector texS/T: (-0.083128, -0.996539, 0.000000) / (0.948353, -0.079108, -0.307195) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1321.391440, -1288.350323, -1136.705189) / (6861.641630, 7001.617645, 6949.533546) // --> Vector info: d1 = 0.970088, 0.455822, 0.514114. Determinants: 18.625528, 79.912037, -545977.334621, -22947.598240 // --> Vector info: d2 = 0.587479, 0.587478, 0.014559. Determinants: 80.194963, -18.929699, 222376.518505, -22947.598240 ( 5858.000000 652.000000 -4706.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( -0.000812 -0.003482 23.792352 ) ( -0.003495 0.000825 -9.690623 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5791.224529 842.897854 -4675.193414 ) ( 5921.224529 798.897854 -4718.193414 ) ( 5859.224529 651.897854 -4702.193414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5791.224529 842.897854 -4675.193414 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5920.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5921.224529 798.897854 -4718.193414 ) ( 5920.000000 799.000000 -4722.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5859.224529 651.897854 -4702.193414 ) ( 5858.000000 652.000000 -4706.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.224529 682.897854 -4670.193414 ) ( 5763.000000 683.000000 -4674.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/232) # points: 4 { brushDef { // Surface normal: 0.000000, -0.031235, -0.999512 // RotY/Z : 1.539556 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.999512, -0.031235) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5593.000000, 5790.000000, 5763.000000) / (988.736087, 988.736087, 828.657981) // --> Vector info: d1 = 1.000001, 1.703162, 1.606917. Determinants: -112.560662, 0.025116, 597991.533925, -31535.386869 // --> Vector info: d2 = 0.000000, 0.000000, 0.570562. Determinants: 0.000036, 112.400660, -111134.801247, -31535.386869 ( 5763.000000 683.000000 -4674.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.003569 -0.000001 -18.962556 ) ( 0.000000 -0.003564 3.524130 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5593.000000 843.124939 -4675.001952 ) ( 5790.000000 843.124939 -4675.001952 ) ( 5763.000000 683.124939 -4670.001952 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5593.000000 843.124939 -4675.001952 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5790.000000 843.124939 -4675.001952 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 683.124939 -4670.001952 ) ( 5763.000000 683.000000 -4674.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.000000 683.124939 -4670.001952 ) ( 5619.000000 683.000000 -4674.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (286/233) # points: 4 { brushDef { // Surface normal: 0.303767, 0.019595, -0.952545 // RotY/Z : 1.261490 / 0.064418. Vector texS/T: (-0.064373, 0.997926, 0.000000) / (-0.950569, -0.061318, -0.304398) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (445.800482, 481.211952, 319.870105) / (-3802.682522, -3943.944788, -3960.370633) // --> Vector info: d1 = 0.977631, 1.498364, 1.417862. Determinants: -19.925350, 81.165375, 294678.547852, -23373.178218 // --> Vector info: d2 = 0.587447, 0.587447, 1.160121. Determinants: 80.897164, 20.279213, 27320.900423, -23373.178218 ( 5619.000000 683.000000 -4674.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( ( 0.000852 -0.003473 -12.607551 ) ( -0.003461 -0.000868 -1.168900 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5459.784932 798.921620 -4718.189821 ) ( 5591.784932 842.921620 -4675.189821 ) ( 5617.784932 682.921620 -4670.189821 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.784932 798.921620 -4718.189821 ) ( 5461.000000 799.000000 -4722.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5591.784932 842.921620 -4675.189821 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.784932 682.921620 -4670.189821 ) ( 5619.000000 683.000000 -4674.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5521.784932 651.921620 -4702.189821 ) ( 5523.000000 652.000000 -4706.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (287/234) # points: 4 { brushDef { // Surface normal: 0.514946, 0.124880, -0.848078 // RotY/Z : 1.012346 / 0.237918. Vector texS/T: (-0.235680, 0.971831, 0.000000) / (-0.824188, -0.199875, -0.529872) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-561.435651, -510.556737, -668.028017) / (-2005.665893, -2158.532946, -2188.728908) // --> Vector info: d1 = 0.971210, 1.546975, 1.468958. Determinants: -29.312042, 86.697121, 132557.403468, -25608.508293 // --> Vector info: d2 = 0.587168, 0.587169, 1.157742. Determinants: 87.221790, 29.030386, 92158.191581, -25608.508293 ( 5523.000000 652.000000 -4706.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( ( 0.001145 -0.003385 -5.176303 ) ( -0.003406 -0.001134 -3.598733 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5344.940216 718.500479 -4799.607690 ) ( 5458.940216 798.500479 -4718.607690 ) ( 5520.940216 651.500479 -4702.607690 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.940216 718.500479 -4799.607690 ) ( 5347.000000 719.000000 -4803.000000 ) ( 5461.000000 799.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5458.940216 798.500479 -4718.607690 ) ( 5461.000000 799.000000 -4722.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5520.940216 651.500479 -4702.607690 ) ( 5523.000000 652.000000 -4706.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5437.940216 592.500479 -4761.607690 ) ( 5440.000000 593.000000 -4765.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (288/235) # points: 4 { brushDef { // Surface normal: 0.669256, 0.287317, -0.685233 // RotY/Z : 0.754924 / 0.405514. Vector texS/T: (-0.394491, 0.918900, 0.000000) / (-0.629661, -0.270319, -0.728324) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1521.600162, -1448.655241, -1601.124285) / (81.149080, -63.017623, -115.192240) // --> Vector info: d1 = 0.971214, 1.546963, 1.468953. Determinants: -41.285842, 82.093411, -94526.889222, -25786.832783 // --> Vector info: d2 = 0.587169, 0.587170, 1.157739. Determinants: 82.256954, 41.620328, 106643.518806, -25786.832783 ( 5440.000000 593.000000 -4765.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.001601 -0.003184 3.665704 ) ( -0.003190 -0.001614 -4.135580 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5282.322975 611.850731 -4905.259066 ) ( 5344.322975 717.850731 -4800.259066 ) ( 5437.322975 591.850731 -4762.259066 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.322975 611.850731 -4905.259066 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5347.000000 719.000000 -4803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.322975 717.850731 -4800.259066 ) ( 5347.000000 719.000000 -4803.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5437.322975 591.850731 -4762.259066 ) ( 5440.000000 593.000000 -4765.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.322975 514.850731 -4838.259066 ) ( 5395.000000 516.000000 -4841.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/236) # points: 4 { brushDef { // Surface normal: 0.725522, 0.486630, -0.486630 // RotY/Z : 0.508228 / 0.590812. Vector texS/T: (-0.557035, 0.830489, 0.000000) / (-0.404141, -0.271070, -0.873608) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2529.517183, -2434.841452, -2576.672746) / (2116.109209, 1985.615892, 1908.922451) // --> Vector info: d1 = 0.960937, 1.536724, 1.458672. Determinants: -54.344316, 74.274907, -319401.125775, -25769.043754 // --> Vector info: d2 = 0.000000, 0.000000, 0.570566. Determinants: 74.455100, 54.018789, 74025.799595, -25769.043754 ( 5395.000000 516.000000 -4841.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.002109 -0.002882 12.394761 ) ( -0.002889 -0.002096 -2.872664 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5282.097913 497.053478 -5020.053478 ) ( 5282.097913 611.053478 -4906.053478 ) ( 5392.097913 514.053478 -4839.053478 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.097913 497.053478 -5020.053478 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.097913 611.053478 -4906.053478 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.097913 514.053478 -4839.053478 ) ( 5395.000000 516.000000 -4841.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.097913 431.053478 -4923.053478 ) ( 5395.000000 433.000000 -4925.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/237) # points: 4 { brushDef { // Surface normal: 0.667700, 0.685217, -0.290956 // RotY/Z : 0.295226 / 0.798345. Vector texS/T: (-0.716202, 0.697893, 0.000000) / (-0.203056, -0.208383, -0.956737) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3554.561602, -3436.878304, -3561.721460) / (3737.345224, 3627.597143, 3526.210820) // --> Vector info: d1 = 1.000000, 0.424227, 0.502246. Determinants: 66.937896, -62.699752, 446632.717555, -25632.773650 // --> Vector info: d2 = 1.000000, 1.000000, 0.429435. Determinants: -62.618398, -67.145941, 2733.834254, -25632.773650 ( 5395.000000 433.000000 -4925.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( ( -0.002611 0.002446 -17.424284 ) ( 0.002443 0.002620 -0.106654 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5344.329200 391.259134 -5125.836177 ) ( 5282.329200 496.259134 -5020.836177 ) ( 5392.329200 430.259134 -4923.836177 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.329200 391.259134 -5125.836177 ) ( 5347.000000 394.000000 -5127.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.329200 496.259134 -5020.836177 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5392.329200 430.259134 -4923.836177 ) ( 5395.000000 433.000000 -4925.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5437.329200 353.259134 -4999.836177 ) ( 5440.000000 356.000000 -5001.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (291/238) # points: 4 { brushDef { // Surface normal: 0.511295, 0.850877, -0.120771 // RotY/Z : 0.121067 / 1.029712. Vector texS/T: (-0.857151, 0.515066, 0.000000) / (-0.062205, -0.103519, -0.992680) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4519.169918, -4380.249483, -4479.536998) / (4797.672728, 4716.075467, 4589.146395) // --> Vector info: d1 = 1.000000, 0.999999, 1.570567. Determinants: 46.556929, 79.263460, -195616.098026, -25734.631083 // --> Vector info: d2 = 1.000000, 0.424232, 0.502258. Determinants: 79.448361, -46.327206, 555568.784229, -25734.631083 ( 5440.000000 356.000000 -5001.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( ( -0.001809 -0.003080 7.601279 ) ( -0.003087 0.001800 -21.588372 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5458.954818 310.596493 -5207.516916 ) ( 5344.954818 390.596493 -5126.516916 ) ( 5437.954818 352.596493 -5000.516916 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5458.954818 310.596493 -5207.516916 ) ( 5461.000000 314.000000 -5208.000000 ) ( 5347.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5344.954818 390.596493 -5126.516916 ) ( 5347.000000 394.000000 -5127.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5437.954818 352.596493 -5000.516916 ) ( 5440.000000 356.000000 -5001.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5520.954818 293.596493 -5059.516916 ) ( 5523.000000 297.000000 -5060.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (292/239) # points: 4 { brushDef { // Surface normal: 0.281152, 0.959634, -0.007552 // RotY/Z : 0.007552 / 1.285794. Vector texS/T: (-0.959661, 0.281160, 0.000000) / (-0.002123, -0.007247, -0.999971) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5307.784953, -5152.424438, -5216.703135) / (5237.982384, 5193.981129, 5045.976909) // --> Vector info: d1 = 0.000000, 0.000001, 0.570565. Determinants: 25.105479, 88.643248, -331057.289887, -25822.355140 // --> Vector info: d2 = 1.000000, 0.424234, 0.502247. Determinants: 88.648443, -24.889347, 575074.490034, -25822.355140 ( 5523.000000 297.000000 -5060.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( -0.000972 -0.003433 12.820569 ) ( -0.003433 0.000964 -22.270412 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5608.875393 266.161466 -5251.969794 ) ( 5459.875393 310.161466 -5207.969794 ) ( 5521.875393 293.161466 -5059.969794 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5608.875393 266.161466 -5251.969794 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5461.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.875393 310.161466 -5207.969794 ) ( 5461.000000 314.000000 -5208.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5521.875393 293.161466 -5059.969794 ) ( 5523.000000 297.000000 -5060.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5629.875393 262.161466 -5091.969794 ) ( 5631.000000 266.000000 -5092.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (293/240) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999688, 0.024992 // RotY/Z : -0.024995 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.024992, -0.999688) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5771.000000, -5610.000000, -5631.000000) / (5257.107411, 5257.107411, 5097.057418) // --> Vector info: d1 = 0.968750, 1.544526, 1.466513. Determinants: -92.152961, -0.468786, -554313.073918, -25768.048743 // --> Vector info: d2 = 0.003907, 0.003907, 0.574478. Determinants: 0.000000, 91.861912, -483028.607842, -25768.048743 ( 5631.000000 266.000000 -5092.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.003576 0.000018 21.511643 ) ( 0.000000 -0.003565 18.745254 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5771.000000 266.001249 -5252.099969 ) ( 5610.000000 266.001249 -5252.099969 ) ( 5631.000000 262.001249 -5092.099969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5771.000000 266.001249 -5252.099969 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.000000 266.001249 -5252.099969 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5631.000000 262.001249 -5092.099969 ) ( 5631.000000 266.000000 -5092.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5749.000000 262.001249 -5092.099969 ) ( 5749.000000 266.000000 -5092.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/241) # points: 4 { brushDef { // Surface normal: -0.279269, 0.960105, -0.014397 // RotY/Z : 0.014397 / 1.853860. Vector texS/T: (-0.960204, -0.279298, 0.000000) / (0.004021, -0.013824, -0.999896) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5772.109485, -5616.749906, -5594.508217) / (5226.924054, 5270.928615, 5110.912030) // --> Vector info: d1 = 0.971205, 1.546981, 1.468958. Determinants: -88.700360, -24.927809, -406787.238797, -25838.844866 // --> Vector info: d2 = 0.587168, 0.587170, 1.157742. Determinants: -25.108045, 88.643886, -623432.993161, -25838.844866 ( 5749.000000 266.000000 -5092.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( ( 0.003433 0.000965 15.743244 ) ( 0.000972 -0.003431 24.127742 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5921.117078 310.159581 -5207.942412 ) ( 5772.117078 266.159581 -5251.942412 ) ( 5750.117078 262.159581 -5091.942412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5921.117078 310.159581 -5207.942412 ) ( 5920.000000 314.000000 -5208.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5772.117078 266.159581 -5251.942412 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5750.117078 262.159581 -5091.942412 ) ( 5749.000000 266.000000 -5092.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5859.117078 293.159581 -5059.942412 ) ( 5858.000000 297.000000 -5060.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (295/242) # points: 4 { brushDef { // Surface normal: -0.513240, 0.850184, -0.117350 // RotY/Z : 0.117621 / 2.113918. Vector texS/T: (-0.856099, -0.516811, 0.000000) / (0.060648, -0.100463, -0.993091) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5369.327247, -5230.387019, -5168.523067) / (5417.941502, 5499.505054, 5350.475354) // --> Vector info: d1 = 0.971220, 1.546981, 1.468971. Determinants: -79.442731, -46.457598, -199860.380073, -25752.064170 // --> Vector info: d2 = 0.587169, 0.587170, 1.157736. Determinants: -46.537459, 79.274613, -694500.885955, -25752.064170 ( 5858.000000 297.000000 -5060.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( ( 0.003085 0.001804 7.760946 ) ( 0.001807 -0.003078 26.968746 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6036.052962 390.599263 -5126.530601 ) ( 5922.052962 310.599263 -5207.530601 ) ( 5860.052962 293.599263 -5059.530601 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6036.052962 390.599263 -5126.530601 ) ( 6034.000000 394.000000 -5127.000000 ) ( 5920.000000 314.000000 -5208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5922.052962 310.599263 -5207.530601 ) ( 5920.000000 314.000000 -5208.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5860.052962 293.599263 -5059.530601 ) ( 5858.000000 297.000000 -5060.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5943.052962 352.599263 -5000.530601 ) ( 5941.000000 356.000000 -5001.000000 ) ( 6034.000000 394.000000 -5127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (297/243) # points: 4 { brushDef { // Surface normal: -0.296554, 0.753039, -0.587356 // RotY/Z : 0.627789 / 1.945955. Vector texS/T: (-0.930450, -0.366420, 0.000000) / (0.215219, -0.546506, -0.809328) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5728.331194, -5658.246633, -5599.739517) / (5037.606560, 5131.511588, 5068.496372) // --> Vector info: d1 = 2.000000, 1.999995, 0.794453. Determinants: 113.206786, -84.489664, 1054290.638119, -9910.506092 // --> Vector info: d2 = 0.000000, 0.839468, 0.725718. Determinants: -42.217524, -57.086963, 45745.695283, -9910.506092 ( 5873.000000 369.000000 -4950.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( ( -0.011423 0.008525 -106.381110 ) ( 0.004260 0.005760 -4.615879 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5987.186216 429.987843 -4922.650574 ) ( 5942.186216 352.987843 -4998.650574 ) ( 5874.186216 365.987843 -4947.650574 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5987.186216 429.987843 -4922.650574 ) ( 5986.000000 433.000000 -4925.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5942.186216 352.987843 -4998.650574 ) ( 5941.000000 356.000000 -5001.000000 ) ( 5873.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5874.186216 365.987843 -4947.650574 ) ( 5873.000000 369.000000 -4950.000000 ) ( 5906.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5907.186216 421.987843 -4891.650574 ) ( 5906.000000 425.000000 -4894.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (298/244) # points: 4 { brushDef { // Surface normal: -0.324861, 0.672747, -0.664738 // RotY/Z : 0.727143 / 2.020660. Vector texS/T: (-0.900506, -0.434843, 0.000000) / (0.289057, -0.598601, -0.747076) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5614.810191, -5578.718242, -5503.198988) / (5038.011421, 5150.449721, 5108.954634) // --> Vector info: d1 = 2.000000, 0.320997, 0.548507. Determinants: 44.089544, 135.008311, -452596.778923, -9988.895084 // --> Vector info: d2 = 1.000001, 1.000001, 0.397217. Determinants: 67.775978, -21.755639, 480165.511926, -9988.895084 ( 5906.000000 425.000000 -4894.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( ( -0.004414 -0.013516 45.309994 ) ( -0.006785 0.002178 -48.069932 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5987.299443 513.309012 -4838.341047 ) ( 5987.299443 430.309012 -4922.341047 ) ( 5907.299443 422.309012 -4891.341047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5987.299443 513.309012 -4838.341047 ) ( 5986.000000 516.000000 -4841.000000 ) ( 5986.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5987.299443 430.309012 -4922.341047 ) ( 5986.000000 433.000000 -4925.000000 ) ( 5906.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5907.299443 422.309012 -4891.341047 ) ( 5906.000000 425.000000 -4894.000000 ) ( 5906.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5907.299443 483.309012 -4831.341047 ) ( 5906.000000 486.000000 -4834.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (299/245) # points: 4 { brushDef { // Surface normal: -0.285371, 0.583599, -0.760247 // RotY/Z : 0.863694 / 2.025593. Vector texS/T: (-0.898350, -0.439280, 0.000000) / (0.333961, -0.682968, -0.649634) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5597.591573, -5604.192772, -5519.146356) / (4674.569610, 4791.558601, 4780.783300) // --> Vector info: d1 = 0.875835, 1.326561, 2.426674. Determinants: -133.557834, -45.594669, -543118.569772, -9878.364541 // --> Vector info: d2 = 1.315485, 0.506924, 0.778313. Determinants: -23.036993, 66.973743, -455019.943927, -9878.364541 ( 5906.000000 486.000000 -4834.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( ( 0.013520 0.004616 54.980616 ) ( 0.002332 -0.006780 46.062275 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5942.141484 590.665605 -4761.959011 ) ( 5987.141484 513.665605 -4837.959011 ) ( 5907.141484 483.665605 -4830.959011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5942.141484 590.665605 -4761.959011 ) ( 5941.000000 593.000000 -4765.000000 ) ( 5986.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5987.141484 513.665605 -4837.959011 ) ( 5986.000000 516.000000 -4841.000000 ) ( 5906.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5907.141484 483.665605 -4830.959011 ) ( 5906.000000 486.000000 -4834.000000 ) ( 5873.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5874.141484 539.665605 -4774.959011 ) ( 5873.000000 542.000000 -4778.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (300/246) # points: 4 { brushDef { // Surface normal: -0.225415, 0.511859, -0.828968 // RotY/Z : 0.977260 / 1.985626. Vector texS/T: (-0.915185, -0.403034, 0.000000) / (0.334102, -0.758659, -0.559296) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5623.932348, -5676.113718, -5593.326408) / (4094.570039, 4200.059871, 4223.303394) // --> Vector info: d1 = 2.196871, 0.517917, 0.745427. Determinants: -63.024766, 127.124306, -896816.690005, -9946.098230 // --> Vector info: d2 = 1.315470, 1.315459, 0.712683. Determinants: 63.586410, 31.454617, 215728.736265, -9946.098230 ( 5873.000000 542.000000 -4778.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( ( 0.006337 -0.012781 90.167689 ) ( -0.006393 -0.003163 -21.689785 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5858.901660 649.952564 -4702.684127 ) ( 5941.901660 590.952564 -4761.684127 ) ( 5873.901660 539.952564 -4774.684127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5858.901660 649.952564 -4702.684127 ) ( 5858.000000 652.000000 -4706.000000 ) ( 5941.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5941.901660 590.952564 -4761.684127 ) ( 5941.000000 593.000000 -4765.000000 ) ( 5873.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5873.901660 539.952564 -4774.684127 ) ( 5873.000000 542.000000 -4778.000000 ) ( 5812.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.901660 582.952564 -4731.684127 ) ( 5812.000000 585.000000 -4735.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (301/247) # points: 4 { brushDef { // Surface normal: -0.139093, 0.472247, -0.870423 // RotY/Z : 1.056060 / 1.857232. Vector texS/T: (-0.959257, -0.282535, 0.000000) / (0.245925, -0.834959, -0.492305) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5721.169550, -5803.540385, -5740.484724) / (3148.021285, 3213.021634, 3271.928201) // --> Vector info: d1 = 2.204636, 0.705015, 0.875006. Determinants: -99.386987, 80.557312, -841939.243631, -8950.823147 // --> Vector info: d2 = 1.320786, 1.320778, 0.713275. Determinants: 39.487382, 50.041046, 56561.603278, -8950.823147 ( 5812.000000 585.000000 -4735.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( ( 0.011104 -0.009000 94.062773 ) ( -0.004412 -0.005591 -6.319151 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5763.556373 681.111012 -4670.518309 ) ( 5858.556373 650.111012 -4702.518309 ) ( 5812.556373 583.111012 -4731.518309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.556373 681.111012 -4670.518309 ) ( 5763.000000 683.000000 -4674.000000 ) ( 5858.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5858.556373 650.111012 -4702.518309 ) ( 5858.000000 652.000000 -4706.000000 ) ( 5812.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.556373 583.111012 -4731.518309 ) ( 5812.000000 585.000000 -4735.000000 ) ( 5743.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5743.556373 606.111012 -4708.518309 ) ( 5743.000000 608.000000 -4712.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (302/248) # points: 4 { brushDef { // Surface normal: 0.000000, 0.451965, -0.892036 // RotY/Z : 1.101830 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.892036, -0.451965) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5619.000000, -5763.000000, -5743.000000) / (1503.223008, 1503.223008, 1587.300354) // --> Vector info: d1 = 0.999998, 3.050417, 2.769751. Determinants: 172.393775, -0.592421, 957464.046016, -12107.137729 // --> Vector info: d2 = 0.999998, 0.999999, 1.602768. Determinants: 0.000135, -86.798711, 118371.467787, -12107.137729 ( 5743.000000 608.000000 -4712.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( ( -0.014239 0.000049 -79.082610 ) ( 0.000000 0.007169 -9.776999 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5619.000000 681.192141 -4670.431857 ) ( 5763.000000 681.192141 -4670.431857 ) ( 5743.000000 606.192141 -4708.431857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.000000 681.192141 -4670.431857 ) ( 5619.000000 683.000000 -4674.000000 ) ( 5763.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 681.192141 -4670.431857 ) ( 5763.000000 683.000000 -4674.000000 ) ( 5743.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5743.000000 606.192141 -4708.431857 ) ( 5743.000000 608.000000 -4712.000000 ) ( 5638.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5638.000000 606.192141 -4708.431857 ) ( 5638.000000 608.000000 -4712.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/249) # points: 4 { brushDef { // Surface normal: 0.136389, 0.475019, -0.869342 // RotY/Z : 1.053869 / 1.291194. Vector texS/T: (-0.961165, 0.275974, 0.000000) / (-0.239915, -0.835581, -0.494211) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5128.580577, -5212.297253, -5251.257416) / (455.905392, 391.155734, 468.045953) // --> Vector info: d1 = 0.000000, 1.518468, 1.283687. Determinants: 101.553364, 78.814843, 484892.496321, -8959.650719 // --> Vector info: d2 = 0.000000, 0.000001, 0.607009. Determinants: 39.303600, -50.816651, 224739.264731, -8959.650719 ( 5638.000000 608.000000 -4712.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( ( -0.011335 -0.008797 -54.119576 ) ( -0.004387 0.005672 -25.083485 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5522.454443 650.099926 -4702.522632 ) ( 5618.454443 681.099926 -4670.522632 ) ( 5637.454443 606.099926 -4708.522632 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5522.454443 650.099926 -4702.522632 ) ( 5523.000000 652.000000 -4706.000000 ) ( 5619.000000 683.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.454443 681.099926 -4670.522632 ) ( 5619.000000 683.000000 -4674.000000 ) ( 5638.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5637.454443 606.099926 -4708.522632 ) ( 5638.000000 608.000000 -4712.000000 ) ( 5568.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5567.454443 583.099926 -4731.522632 ) ( 5568.000000 585.000000 -4735.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (304/250) # points: 4 { brushDef { // Surface normal: 0.226300, 0.510940, -0.829294 // RotY/Z : 0.977843 / 1.153856. Vector texS/T: (-0.914332, 0.404965, 0.000000) / (-0.335835, -0.758250, -0.558813) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-4733.822887, -4785.819524, -4854.097127) / (386.157256, 280.576245, 332.471996) // --> Vector info: d1 = 0.000000, 1.678916, 1.451463. Determinants: 63.113882, 126.459163, 249936.814484, -9907.222820 // --> Vector info: d2 = 0.000000, 0.000000, 0.602768. Determinants: 63.640883, -31.341911, 313367.575455, -9907.222820 ( 5568.000000 585.000000 -4735.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( ( -0.006370 -0.012764 -25.227737 ) ( -0.006424 0.003164 -31.630214 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5439.094802 590.956239 -4761.682824 ) ( 5522.094802 649.956239 -4702.682824 ) ( 5567.094802 582.956239 -4731.682824 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5439.094802 590.956239 -4761.682824 ) ( 5440.000000 593.000000 -4765.000000 ) ( 5523.000000 652.000000 -4706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5522.094802 649.956239 -4702.682824 ) ( 5523.000000 652.000000 -4706.000000 ) ( 5568.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5567.094802 582.956239 -4731.682824 ) ( 5568.000000 585.000000 -4735.000000 ) ( 5508.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5507.094802 539.956239 -4774.682824 ) ( 5508.000000 542.000000 -4778.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (305/251) # points: 4 { brushDef { // Surface normal: 0.290302, 0.580908, -0.760441 // RotY/Z : 0.863992 / 1.107357. Vector texS/T: (-0.894520, 0.447027, 0.000000) / (-0.339938, -0.680230, -0.649407) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-4595.271972, -4601.104314, -4684.730082) / (958.816962, 841.787120, 861.805382) // --> Vector info: d1 = 0.000000, 1.679018, 1.451493. Determinants: 6.983835, 141.736164, -103806.416862, -9903.463788 // --> Vector info: d2 = 0.000000, 0.000001, 0.602765. Determinants: 70.541373, -3.515476, 327527.492500, -9903.463788 ( 5508.000000 542.000000 -4778.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( ( -0.000705 -0.014312 10.481829 ) ( -0.007123 0.000355 -33.072014 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5393.838790 513.676369 -4837.958236 ) ( 5438.838790 590.676369 -4761.958236 ) ( 5506.838790 539.676369 -4774.958236 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5393.838790 513.676369 -4837.958236 ) ( 5395.000000 516.000000 -4841.000000 ) ( 5440.000000 593.000000 -4765.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5438.838790 590.676369 -4761.958236 ) ( 5440.000000 593.000000 -4765.000000 ) ( 5508.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5506.838790 539.676369 -4774.958236 ) ( 5508.000000 542.000000 -4778.000000 ) ( 5475.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5473.838790 483.676369 -4830.958236 ) ( 5475.000000 486.000000 -4834.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (306/252) # points: 4 { brushDef { // Surface normal: 0.311876, 0.675849, -0.667803 // RotY/Z : 0.731254 / 1.138455. Vector texS/T: (-0.907987, 0.418998, 0.000000) / (-0.279808, -0.606357, -0.744338) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-4717.163996, -4682.387146, -4767.596057) / (1893.745086, 1780.893100, 1771.488768) // --> Vector info: d1 = 0.000000, 1.678900, 1.451442. Determinants: -41.458049, 135.146980, -451498.345646, -9943.047873 // --> Vector info: d2 = 0.000000, 0.000000, 0.602775. Determinants: 68.024294, 20.962609, 281183.913889, -9943.047873 ( 5475.000000 486.000000 -4834.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( ( 0.004170 -0.013592 45.408445 ) ( -0.006841 -0.002108 -28.279449 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5393.752495 430.296604 -4922.328787 ) ( 5393.752495 513.296604 -4838.328787 ) ( 5473.752495 483.296604 -4831.328787 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5393.752495 430.296604 -4922.328787 ) ( 5395.000000 433.000000 -4925.000000 ) ( 5395.000000 516.000000 -4841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5393.752495 513.296604 -4838.328787 ) ( 5395.000000 516.000000 -4841.000000 ) ( 5475.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5473.752495 483.296604 -4831.328787 ) ( 5475.000000 486.000000 -4834.000000 ) ( 5475.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5473.752495 422.296604 -4891.328787 ) ( 5475.000000 425.000000 -4894.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (307/253) # points: 4 { brushDef { // Surface normal: 0.301794, 0.753225, -0.584442 // RotY/Z : 0.624192 / 1.189713. Vector texS/T: (-0.928262, 0.371926, 0.000000) / (-0.217369, -0.542516, -0.811435) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-4917.342001, -4846.931898, -4924.168300) / (2682.364608, 2588.703424, 2550.499520) // --> Vector info: d1 = 0.999998, 2.678935, 2.451445. Determinants: -85.448969, 113.657425, -734976.431809, -9923.993652 // --> Vector info: d2 = 0.000001, 0.000001, 0.602777. Determinants: 56.456778, 42.441519, 163773.646119, -9923.993652 ( 5475.000000 425.000000 -4894.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( ( 0.008610 -0.011453 74.060550 ) ( -0.005689 -0.004277 -16.502796 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5438.792825 352.987100 -4998.662231 ) ( 5393.792825 429.987100 -4922.662231 ) ( 5473.792825 421.987100 -4891.662231 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5438.792825 352.987100 -4998.662231 ) ( 5440.000000 356.000000 -5001.000000 ) ( 5395.000000 433.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5393.792825 429.987100 -4922.662231 ) ( 5395.000000 433.000000 -4925.000000 ) ( 5475.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5473.792825 421.987100 -4891.662231 ) ( 5475.000000 425.000000 -4894.000000 ) ( 5508.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5506.792825 365.987100 -4947.662231 ) ( 5508.000000 369.000000 -4950.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (308/254) # points: 4 { brushDef { // Surface normal: 0.225415, 0.828968, -0.511859 // RotY/Z : 0.537347 / 1.305294. Vector texS/T: (-0.964961, 0.262394, 0.000000) / (-0.134309, -0.493924, -0.859069) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5251.546866, -5155.973857, -5218.180058) / (3458.407842, 3389.728880, 3330.362319) // --> Vector info: d1 = 0.000000, 1.678941, 1.451442. Determinants: -115.297288, 82.697793, -891491.810835, -9946.098230 // --> Vector info: d2 = 0.000000, 0.000000, 0.602775. Determinants: 41.397949, 57.608986, 18167.899234, -9946.098230 ( 5508.000000 369.000000 -4950.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( ( 0.011592 -0.008315 89.632315 ) ( -0.004162 -0.005792 -1.826636 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5522.098340 293.684127 -5057.952564 ) ( 5439.098340 352.684127 -4998.952564 ) ( 5507.098340 365.684127 -4947.952564 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5522.098340 293.684127 -5057.952564 ) ( 5523.000000 297.000000 -5060.000000 ) ( 5440.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5439.098340 352.684127 -4998.952564 ) ( 5440.000000 356.000000 -5001.000000 ) ( 5508.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5507.098340 365.684127 -4947.952564 ) ( 5508.000000 369.000000 -4950.000000 ) ( 5568.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5567.098340 322.684127 -4990.952564 ) ( 5568.000000 326.000000 -4993.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/255) # points: 4 { brushDef { // Surface normal: 0.116611, 0.880520, -0.459441 // RotY/Z : 0.477366 / 1.439128. Vector texS/T: (-0.991344, 0.131288, 0.000000) / (-0.060319, -0.455465, -0.888208) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5547.336989, -5436.201880, -5477.005020) / (4061.944779, 4025.917185, 3950.484409) // --> Vector info: d1 = 0.000000, 1.678916, 1.451423. Determinants: -134.841351, 43.222519, -923577.897625, -9853.268798 // --> Vector info: d2 = 0.000000, 0.000000, 0.602787. Determinants: 21.716934, 66.990737, -151641.524643, -9853.268798 ( 5568.000000 326.000000 -4993.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( ( 0.013685 -0.004387 93.733148 ) ( -0.002204 -0.006799 15.389971 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5630.533556 262.477920 -5090.162234 ) ( 5522.533556 293.477920 -5058.162234 ) ( 5567.533556 322.477920 -4991.162234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5630.533556 262.477920 -5090.162234 ) ( 5631.000000 266.000000 -5092.000000 ) ( 5523.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5522.533556 293.477920 -5058.162234 ) ( 5523.000000 297.000000 -5060.000000 ) ( 5568.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5567.533556 322.477920 -4991.162234 ) ( 5568.000000 326.000000 -4993.000000 ) ( 5647.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5646.533556 299.477920 -5014.162234 ) ( 5647.000000 303.000000 -5016.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (310/256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.899109, -0.437724 // RotY/Z : 0.453066 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.437724, -0.899109) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5749.000000, -5631.000000, -5647.000000) / (4461.829756, 4461.829756, 4377.301654) // --> Vector info: d1 = 0.187061, 1.866053, 1.638525. Determinants: -141.921949, 0.015603, -817844.709752, -9974.316017 // --> Vector info: d2 = 0.148950, 0.148950, 0.751727. Determinants: 0.000000, 71.127686, -318845.304847, -9974.316017 ( 5647.000000 303.000000 -5016.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( ( 0.014229 -0.000002 81.995067 ) ( 0.000000 -0.007131 31.966634 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5749.000000 262.403563 -5090.249103 ) ( 5631.000000 262.403563 -5090.249103 ) ( 5647.000000 299.403563 -5014.249103 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5749.000000 262.403563 -5090.249103 ) ( 5749.000000 266.000000 -5092.000000 ) ( 5631.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5631.000000 262.403563 -5090.249103 ) ( 5631.000000 266.000000 -5092.000000 ) ( 5647.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5647.000000 299.403563 -5014.249103 ) ( 5647.000000 303.000000 -5016.000000 ) ( 5733.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.000000 299.403563 -5014.249103 ) ( 5733.000000 303.000000 -5016.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (311/257) # points: 4 { brushDef { // Surface normal: -0.117639, 0.882895, -0.454596 // RotY/Z : 0.471919 / 1.703258. Vector texS/T: (-0.991240, -0.132075, 0.000000) / (0.060041, -0.450614, -0.890698) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5845.908522, -5733.769064, -5722.796009) / (4724.816612, 4760.743511, 4675.417125) // --> Vector info: d1 = 0.999998, 2.678935, 2.451445. Determinants: -135.084596, -43.933720, -592076.084713, -9962.682420 // --> Vector info: d2 = 0.000001, 0.000001, 0.602777. Determinants: -21.655851, 67.595034, -445972.273157, -9962.682420 ( 5733.000000 303.000000 -5016.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( ( 0.013559 0.004410 59.429385 ) ( 0.002174 -0.006785 44.764277 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5858.470556 293.468421 -5058.181614 ) ( 5749.470556 262.468421 -5090.181614 ) ( 5733.470556 299.468421 -5014.181614 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5858.470556 293.468421 -5058.181614 ) ( 5858.000000 297.000000 -5060.000000 ) ( 5749.000000 266.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5749.470556 262.468421 -5090.181614 ) ( 5749.000000 266.000000 -5092.000000 ) ( 5733.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.470556 299.468421 -5014.181614 ) ( 5733.000000 303.000000 -5016.000000 ) ( 5812.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.470556 322.468421 -4991.181614 ) ( 5812.000000 326.000000 -4993.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (312/258) # points: 4 { brushDef { // Surface normal: -0.224507, 0.828633, -0.512801 // RotY/Z : 0.538444 / 1.835381. Vector texS/T: (-0.965201, -0.261508, 0.000000) / (0.134102, -0.494956, -0.858508) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5827.357450, -5731.816759, -5695.001243) / (4913.890130, 4982.614043, 4904.571633) // --> Vector info: d1 = 0.999998, 0.999998, 2.205568. Determinants: -82.851475, 115.180920, -1058777.855893, -9986.332160 // --> Vector info: d2 = 0.999998, 0.160541, 0.274298. Determinants: 57.695425, 41.773500, 120955.165956, -9986.332160 ( 5812.000000 326.000000 -4993.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( ( 0.008296 -0.011534 106.022696 ) ( -0.005777 -0.004183 -12.112071 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5941.898027 352.685470 -4998.948796 ) ( 5858.898027 293.685470 -5057.948796 ) ( 5812.898027 322.685470 -4990.948796 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5941.898027 352.685470 -4998.948796 ) ( 5941.000000 356.000000 -5001.000000 ) ( 5858.000000 297.000000 -5060.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5858.898027 293.685470 -5057.948796 ) ( 5858.000000 297.000000 -5060.000000 ) ( 5812.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.898027 322.685470 -4990.948796 ) ( 5812.000000 326.000000 -4993.000000 ) ( 5873.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5873.898027 365.685470 -4947.948796 ) ( 5873.000000 369.000000 -4950.000000 ) ( 5941.000000 356.000000 -5001.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (313/259) # points: 6 { brushDef { // Surface normal: 0.000000, 0.675725, -0.737154 // RotY/Z : 0.828849 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.737154, -0.675725) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5733.000000, -5647.000000, -5607.000000) / (3166.077032, 3166.077032, 3149.798212) // --> Vector info: d1 = 1.999988, 4.447918, 5.589504. Determinants: -39.849417, 0.259214, -232077.338711, -1399.978571 // --> Vector info: d2 = 1.000000, 0.999998, 1.236418. Determinants: 0.000032, 20.332246, -65773.254271, -1399.978571 ( 5607.000000 315.000000 -5005.000000 ) ( 5647.000000 303.000000 -5016.000000 ) ( 5733.000000 303.000000 -5016.000000 ) ( ( 0.028464 -0.000185 165.772065 ) ( 0.000000 -0.014523 46.981615 ) ) 16bescapeship/00tabll1 0 0 0 ( 5733.000000 300.297101 -5013.051383 ) ( 5647.000000 300.297101 -5013.051383 ) ( 5607.000000 312.297101 -5002.051383 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5733.000000 300.297101 -5013.051383 ) ( 5733.000000 303.000000 -5016.000000 ) ( 5647.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5647.000000 300.297101 -5013.051383 ) ( 5647.000000 303.000000 -5016.000000 ) ( 5607.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 312.297101 -5002.051383 ) ( 5607.000000 315.000000 -5005.000000 ) ( 5607.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 379.297101 -4935.051383 ) ( 5607.000000 382.000000 -4938.000000 ) ( 5773.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 379.297101 -4935.051383 ) ( 5773.000000 382.000000 -4938.000000 ) ( 5773.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 312.297101 -5002.051383 ) ( 5773.000000 315.000000 -5005.000000 ) ( 5733.000000 303.000000 -5016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (314/260) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5773.000000, -5812.000000, -5873.000000) / (2916.108366, 2934.493142, 2995.304325) // --> Vector info: d1 = 3.844242, 2.738098, 1.007643. Determinants: -35.451884, 0.012987, -209507.534654, -1250.164789 // --> Vector info: d2 = 5.946576, 5.684227, 4.818771. Determinants: -0.042524, 17.749501, -59439.160582, -1250.164789 ( 5873.000000 542.000000 -4778.000000 ) ( 5812.000000 585.000000 -4735.000000 ) ( 5773.000000 598.000000 -4722.000000 ) ( ( 0.028358 -0.000010 167.583935 ) ( 0.000034 -0.014198 47.545061 ) ) 16bescapeship/00tabll1 0 0 0 ( 5773.000000 595.171573 -4719.171573 ) ( 5812.000000 582.171573 -4732.171573 ) ( 5873.000000 539.171573 -4775.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 595.171573 -4719.171573 ) ( 5773.000000 598.000000 -4722.000000 ) ( 5812.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.000000 582.171573 -4732.171573 ) ( 5812.000000 585.000000 -4735.000000 ) ( 5873.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5873.000000 539.171573 -4775.171573 ) ( 5873.000000 542.000000 -4778.000000 ) ( 5906.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5906.000000 483.171573 -4831.171573 ) ( 5906.000000 486.000000 -4834.000000 ) ( 5906.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5906.000000 422.171573 -4891.171573 ) ( 5906.000000 425.000000 -4894.000000 ) ( 5873.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5873.000000 366.171573 -4947.171573 ) ( 5873.000000 369.000000 -4950.000000 ) ( 5812.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.000000 323.171573 -4990.171573 ) ( 5812.000000 326.000000 -4993.000000 ) ( 5773.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 312.171573 -5002.171573 ) ( 5773.000000 315.000000 -5005.000000 ) ( 5773.000000 598.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (315/261) # points: 8 { brushDef { // Surface normal: -0.030777, 0.684973, -0.727918 // RotY/Z : 0.815281 / 1.615698. Vector texS/T: (-0.998992, -0.044887, 0.000000) / (0.032674, -0.727184, -0.685664) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5615.487932, -5577.020996, -5519.011603) / (3385.888499, 3368.387219, 3305.674298) // --> Vector info: d1 = 0.590085, 1.709847, 3.440267. Determinants: -39.939004, 1.607201, -230543.229506, -1397.135283 // --> Vector info: d2 = 0.236456, 0.468484, 1.333945. Determinants: 0.595544, 19.831861, -64134.560487, -1397.135283 ( 5508.000000 369.000000 -4950.000000 ) ( 5568.000000 326.000000 -4993.000000 ) ( 5607.000000 315.000000 -5005.000000 ) ( ( 0.028586 -0.001150 165.011386 ) ( -0.000426 -0.014195 45.904331 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.123109 312.260108 -5002.088328 ) ( 5568.123109 323.260108 -4990.088328 ) ( 5508.123109 366.260108 -4947.088328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.123109 312.260108 -5002.088328 ) ( 5607.000000 315.000000 -5005.000000 ) ( 5568.000000 326.000000 -4993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.123109 323.260108 -4990.088328 ) ( 5568.000000 326.000000 -4993.000000 ) ( 5508.000000 369.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5508.123109 366.260108 -4947.088328 ) ( 5508.000000 369.000000 -4950.000000 ) ( 5475.000000 425.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5475.123109 422.260108 -4891.088328 ) ( 5475.000000 425.000000 -4894.000000 ) ( 5475.000000 486.000000 -4834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5475.123109 483.260108 -4831.088328 ) ( 5475.000000 486.000000 -4834.000000 ) ( 5508.000000 542.000000 -4778.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5508.123109 539.260108 -4775.088328 ) ( 5508.000000 542.000000 -4778.000000 ) ( 5568.000000 585.000000 -4735.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.123109 582.260108 -4732.088328 ) ( 5568.000000 585.000000 -4735.000000 ) ( 5607.000000 598.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.123109 595.260108 -4719.088328 ) ( 5607.000000 598.000000 -4722.000000 ) ( 5607.000000 315.000000 -5005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (316/262) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5607.000000, -5607.000000, -5656.000000) / (3221.578495, 3173.495234, 3221.578495) // --> Vector info: d1 = 1.589874, 1.589367, 0.200427. Determinants: -66.809141, -0.024837, -378264.712035, -2356.079795 // --> Vector info: d2 = 0.583931, 1.278604, 0.583678. Determinants: -0.012186, 34.038992, -111103.399142, -2356.079795 ( 5656.000000 382.000000 -4938.000000 ) ( 5607.000000 416.000000 -4904.000000 ) ( 5607.000000 382.000000 -4938.000000 ) ( ( 0.028356 0.000011 160.548345 ) ( 0.000005 -0.014447 47.156043 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.000000 379.171573 -4935.171573 ) ( 5607.000000 413.171573 -4901.171573 ) ( 5656.000000 379.171573 -4935.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 379.171573 -4935.171573 ) ( 5607.000000 382.000000 -4938.000000 ) ( 5607.000000 416.000000 -4904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 413.171573 -4901.171573 ) ( 5607.000000 416.000000 -4904.000000 ) ( 5656.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.000000 379.171573 -4935.171573 ) ( 5656.000000 382.000000 -4938.000000 ) ( 5607.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (317/263) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5607.000000, -5607.000000, -5638.000000) / (3056.115508, 2916.108366, 2901.966230) // --> Vector info: d1 = 5.588655, 5.588145, 4.702167. Determinants: -124.036129, -0.015817, -719678.239163, -4340.221423 // --> Vector info: d2 = 0.956410, 2.946383, 3.153204. Determinants: 0.813934, 61.689187, -188116.584875, -4340.221423 ( 5638.000000 608.000000 -4712.000000 ) ( 5607.000000 598.000000 -4722.000000 ) ( 5607.000000 499.000000 -4821.000000 ) ( ( 0.028578 0.000004 165.816019 ) ( -0.000188 -0.014213 43.342624 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.000000 496.171573 -4818.171573 ) ( 5607.000000 595.171573 -4719.171573 ) ( 5638.000000 605.171573 -4709.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 496.171573 -4818.171573 ) ( 5607.000000 499.000000 -4821.000000 ) ( 5607.000000 598.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 595.171573 -4719.171573 ) ( 5607.000000 598.000000 -4722.000000 ) ( 5638.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5638.000000 605.171573 -4709.171573 ) ( 5638.000000 608.000000 -4712.000000 ) ( 5743.000000 608.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5743.000000 605.171573 -4709.171573 ) ( 5743.000000 608.000000 -4712.000000 ) ( 5773.000000 598.000000 -4722.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 595.171573 -4719.171573 ) ( 5773.000000 598.000000 -4722.000000 ) ( 5773.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 496.171573 -4818.171573 ) ( 5773.000000 499.000000 -4821.000000 ) ( 5607.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (318/264) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5773.000000, -5773.000000, -5725.000000) / (3173.495234, 3221.578495, 3221.578495) // --> Vector info: d1 = 0.845177, 0.845356, 2.235012. Determinants: -66.819189, -0.008583, -387670.606935, -2307.996534 // --> Vector info: d2 = 1.278804, 0.584029, 0.584118. Determinants: -0.004299, 33.349210, -108809.854267, -2307.996534 ( 5725.000000 382.000000 -4938.000000 ) ( 5773.000000 382.000000 -4938.000000 ) ( 5773.000000 416.000000 -4904.000000 ) ( ( 0.028951 0.000004 167.968453 ) ( 0.000002 -0.014449 47.144722 ) ) 16bescapeship/00tabll1 0 0 0 ( 5773.000000 413.171573 -4901.171573 ) ( 5773.000000 379.171573 -4935.171573 ) ( 5725.000000 379.171573 -4935.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 413.171573 -4901.171573 ) ( 5773.000000 416.000000 -4904.000000 ) ( 5773.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 379.171573 -4935.171573 ) ( 5773.000000 382.000000 -4938.000000 ) ( 5725.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5725.000000 379.171573 -4935.171573 ) ( 5725.000000 382.000000 -4938.000000 ) ( 5773.000000 416.000000 -4904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (319/265) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5607.000000, -5607.000000, -5620.000000) / (3173.495234, 3155.110458, 3186.223156) // --> Vector info: d1 = 0.589292, 0.589007, 0.228406. Determinants: -6.638428, -0.003704, -37350.753461, -239.002092 // --> Vector info: d2 = 0.278638, 0.533994, 0.098006. Determinants: -0.070723, 3.319626, -10997.956731, -239.002092 ( 5620.000000 407.000000 -4913.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( 5607.000000 416.000000 -4904.000000 ) ( ( 0.027776 0.000015 156.277935 ) ( 0.000296 -0.013890 46.016153 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.000000 413.171573 -4901.171573 ) ( 5607.000000 426.171573 -4888.171573 ) ( 5620.000000 404.171573 -4910.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 413.171573 -4901.171573 ) ( 5607.000000 416.000000 -4904.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 426.171573 -4888.171573 ) ( 5607.000000 429.000000 -4891.000000 ) ( 5620.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5620.000000 404.171573 -4910.171573 ) ( 5620.000000 407.000000 -4913.000000 ) ( 5607.000000 416.000000 -4904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (320/266) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5607.000000, -5607.000000, -5656.000000) / (3104.198769, 3056.115508, 3056.115508) // --> Vector info: d1 = 1.589010, 1.588500, 0.199072. Determinants: -66.808225, -0.025001, -378259.944335, -2356.079795 // --> Vector info: d2 = 0.261250, 0.955965, 0.955709. Determinants: -0.012266, 34.041013, -106354.374130, -2356.079795 ( 5656.000000 499.000000 -4821.000000 ) ( 5607.000000 499.000000 -4821.000000 ) ( 5607.000000 465.000000 -4855.000000 ) ( ( 0.028356 0.000011 160.546322 ) ( 0.000005 -0.014448 45.140396 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.000000 462.171573 -4852.171573 ) ( 5607.000000 496.171573 -4818.171573 ) ( 5656.000000 496.171573 -4818.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 462.171573 -4852.171573 ) ( 5607.000000 465.000000 -4855.000000 ) ( 5607.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 496.171573 -4818.171573 ) ( 5607.000000 499.000000 -4821.000000 ) ( 5656.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.000000 496.171573 -4818.171573 ) ( 5656.000000 499.000000 -4821.000000 ) ( 5607.000000 465.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (321/267) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5725.000000, -5773.000000, -5773.000000) / (3056.115508, 3056.115508, 3104.198769) // --> Vector info: d1 = 2.233725, 0.844031, 0.844200. Determinants: -66.821024, -0.008131, -387680.941228, -2307.996534 // --> Vector info: d2 = 0.956195, 0.956105, 0.261272. Determinants: -0.004288, 33.352020, -104159.066408, -2307.996534 ( 5773.000000 465.000000 -4855.000000 ) ( 5773.000000 499.000000 -4821.000000 ) ( 5725.000000 499.000000 -4821.000000 ) ( ( 0.028952 0.000004 167.972930 ) ( 0.000002 -0.014451 45.129646 ) ) 16bescapeship/00tabll1 0 0 0 ( 5725.000000 496.171573 -4818.171573 ) ( 5773.000000 496.171573 -4818.171573 ) ( 5773.000000 462.171573 -4852.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5725.000000 496.171573 -4818.171573 ) ( 5725.000000 499.000000 -4821.000000 ) ( 5773.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 496.171573 -4818.171573 ) ( 5773.000000 499.000000 -4821.000000 ) ( 5773.000000 465.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 462.171573 -4852.171573 ) ( 5773.000000 465.000000 -4855.000000 ) ( 5725.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (322/268) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5761.000000, -5773.000000, -5773.000000) / (3091.470847, 3104.198769, 3122.583546) // --> Vector info: d1 = 1.205440, 0.844512, 0.844710. Determinants: -6.638103, -0.002375, -38500.710104, -220.617316 // --> Vector info: d2 = 0.441879, 0.261282, 0.005933. Determinants: -0.070172, 3.064190, -9974.603246, -220.617316 ( 5773.000000 452.000000 -4868.000000 ) ( 5773.000000 465.000000 -4855.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( ( 0.030089 0.000011 174.513546 ) ( 0.000318 -0.013889 45.212241 ) ) 16bescapeship/00tabll1 0 0 0 ( 5761.000000 471.171573 -4843.171573 ) ( 5773.000000 462.171573 -4852.171573 ) ( 5773.000000 449.171573 -4865.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.000000 471.171573 -4843.171573 ) ( 5761.000000 474.000000 -4846.000000 ) ( 5773.000000 465.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 462.171573 -4852.171573 ) ( 5773.000000 465.000000 -4855.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 449.171573 -4865.171573 ) ( 5773.000000 452.000000 -4868.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (323/269) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5773.000000, -5773.000000, -5761.000000) / (3155.110458, 3173.495234, 3186.223156) // --> Vector info: d1 = 0.845118, 0.845183, 1.206328. Determinants: -6.638745, -0.000780, -38509.465167, -220.617316 // --> Vector info: d2 = 0.534245, 0.278809, 0.098298. Determinants: 0.067487, 3.065234, -9399.413525, -220.617316 ( 5761.000000 407.000000 -4913.000000 ) ( 5773.000000 416.000000 -4904.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( ( 0.030092 0.000004 174.553231 ) ( -0.000306 -0.013894 42.605058 ) ) 16bescapeship/00tabll1 0 0 0 ( 5773.000000 426.171573 -4888.171573 ) ( 5773.000000 413.171573 -4901.171573 ) ( 5761.000000 404.171573 -4910.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 426.171573 -4888.171573 ) ( 5773.000000 429.000000 -4891.000000 ) ( 5773.000000 416.000000 -4904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5773.000000 413.171573 -4901.171573 ) ( 5773.000000 416.000000 -4904.000000 ) ( 5761.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.000000 404.171573 -4910.171573 ) ( 5761.000000 407.000000 -4913.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (324/270) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5737.000000, -5725.000000, -5707.000000) / (3208.850573, 3221.578495, 3221.578495) // --> Vector info: d1 = 0.873783, 1.235024, 1.745676. Determinants: -6.499538, -0.374504, -36286.308285, -229.102597 // --> Vector info: d2 = 0.764683, 0.584193, 0.584274. Determinants: -0.001035, 3.249802, -10609.257154, -229.102597 ( 5707.000000 382.000000 -4938.000000 ) ( 5725.000000 382.000000 -4938.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( ( 0.028370 0.001635 158.384535 ) ( 0.000005 -0.014185 46.307887 ) ) 16bescapeship/00tabll1 0 0 0 ( 5737.000000 388.171573 -4926.171573 ) ( 5725.000000 379.171573 -4935.171573 ) ( 5707.000000 379.171573 -4935.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5737.000000 388.171573 -4926.171573 ) ( 5737.000000 391.000000 -4929.000000 ) ( 5725.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5725.000000 379.171573 -4935.171573 ) ( 5725.000000 382.000000 -4938.000000 ) ( 5707.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 379.171573 -4935.171573 ) ( 5707.000000 382.000000 -4938.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (325/271) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5674.000000, -5656.000000, -5643.000000) / (3221.578495, 3221.578495, 3208.850573) // --> Vector info: d1 = 0.689975, 1.200607, 1.561461. Determinants: -6.499294, -0.142852, -36574.861855, -229.102597 // --> Vector info: d2 = 0.583378, 0.583570, 0.764253. Determinants: -0.002440, 3.249804, -10616.996480, -229.102597 ( 5643.000000 391.000000 -4929.000000 ) ( 5656.000000 382.000000 -4938.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( ( 0.028368 0.000624 159.644030 ) ( 0.000011 -0.014185 46.341668 ) ) 16bescapeship/00tabll1 0 0 0 ( 5674.000000 379.171573 -4935.171573 ) ( 5656.000000 379.171573 -4935.171573 ) ( 5643.000000 388.171573 -4926.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 379.171573 -4935.171573 ) ( 5674.000000 382.000000 -4938.000000 ) ( 5656.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.000000 379.171573 -4935.171573 ) ( 5656.000000 382.000000 -4938.000000 ) ( 5643.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5643.000000 388.171573 -4926.171573 ) ( 5643.000000 391.000000 -4929.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/272) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5607.000000, -5607.000000, -5620.000000) / (3122.583546, 3104.198769, 3091.470847) // --> Vector info: d1 = 0.589111, 0.589021, 0.227801. Determinants: -6.639799, -0.001172, -37366.496006, -239.002092 // --> Vector info: d2 = 0.005774, 0.261179, 0.441723. Determinants: 0.068485, 3.320264, -9985.189153, -239.002092 ( 5620.000000 474.000000 -4846.000000 ) ( 5607.000000 465.000000 -4855.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( ( 0.027781 0.000005 156.343803 ) ( -0.000287 -0.013892 41.778668 ) ) 16bescapeship/00tabll1 0 0 0 ( 5607.000000 449.171573 -4865.171573 ) ( 5607.000000 462.171573 -4852.171573 ) ( 5620.000000 471.171573 -4843.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 449.171573 -4865.171573 ) ( 5607.000000 452.000000 -4868.000000 ) ( 5607.000000 465.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5607.000000 462.171573 -4852.171573 ) ( 5607.000000 465.000000 -4855.000000 ) ( 5620.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5620.000000 471.171573 -4843.171573 ) ( 5620.000000 474.000000 -4846.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (328/273) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5643.000000, -5656.000000, -5670.000000) / (3068.843430, 3056.115508, 3056.115508) // --> Vector info: d1 = 1.560391, 1.199065, 0.786868. Determinants: -5.246413, 0.299999, -30804.205518, -178.190909 // --> Vector info: d2 = 0.775171, 0.955702, 0.955627. Determinants: -0.000953, 2.528401, -7902.771420, -178.190909 ( 5670.000000 499.000000 -4821.000000 ) ( 5656.000000 499.000000 -4821.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( ( 0.029443 -0.001684 172.871925 ) ( 0.000005 -0.014189 44.350026 ) ) 16bescapeship/00tabll1 0 0 0 ( 5643.000000 487.171573 -4827.171573 ) ( 5656.000000 496.171573 -4818.171573 ) ( 5670.000000 496.171573 -4818.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5643.000000 487.171573 -4827.171573 ) ( 5643.000000 490.000000 -4830.000000 ) ( 5656.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.000000 496.171573 -4818.171573 ) ( 5656.000000 499.000000 -4821.000000 ) ( 5670.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 496.171573 -4818.171573 ) ( 5670.000000 499.000000 -4821.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (329/274) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-5711.000000, -5725.000000, -5737.000000) / (3056.115508, 3056.115508, 3068.843430) // --> Vector info: d1 = 1.634059, 1.233652, 0.872582. Determinants: -5.096353, 0.250089, -30160.746961, -178.190909 // --> Vector info: d2 = 0.956219, 0.956180, 0.775578. Determinants: -0.000501, 2.527954, -7898.967902, -178.190909 ( 5737.000000 490.000000 -4830.000000 ) ( 5725.000000 499.000000 -4821.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( ( 0.028601 -0.001403 169.260863 ) ( 0.000003 -0.014187 44.328681 ) ) 16bescapeship/00tabll1 0 0 0 ( 5711.000000 496.171573 -4818.171573 ) ( 5725.000000 496.171573 -4818.171573 ) ( 5737.000000 487.171573 -4827.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 496.171573 -4818.171573 ) ( 5711.000000 499.000000 -4821.000000 ) ( 5725.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5725.000000 496.171573 -4818.171573 ) ( 5725.000000 499.000000 -4821.000000 ) ( 5737.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5737.000000 487.171573 -4827.171573 ) ( 5737.000000 490.000000 -4830.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (330/275) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 455.000000) / (3510.078062, 3631.700428, 3631.700428) // --> Vector info: d1 = 1.000001, 1.000000, 2.000000. Determinants: -121.622345, 0.000209, 21283.149609, -17027.131291 // --> Vector info: d2 = 0.999991, 0.124951, 0.124951. Determinants: 0.000000, 122.505608, -447031.230980, -17027.131291 ( 455.000000 -372.000000 -4764.000000 ) ( 315.000000 -372.000000 -4764.000000 ) ( 315.000000 -286.000000 -4678.000000 ) ( ( 0.007143 0.000000 -1.249955 ) ( 0.000000 -0.007195 26.254054 ) ) 16bescapeship/00wpanl5 0 0 0 ( 315.000000 -283.171573 -4680.828427 ) ( 315.000000 -369.171573 -4766.828427 ) ( 455.000000 -369.171573 -4766.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -283.171573 -4680.828427 ) ( 315.000000 -286.000000 -4678.000000 ) ( 315.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -369.171573 -4766.828427 ) ( 315.000000 -372.000000 -4764.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -369.171573 -4766.828427 ) ( 455.000000 -372.000000 -4764.000000 ) ( 455.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -283.171573 -4680.828427 ) ( 455.000000 -286.000000 -4678.000000 ) ( 315.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/276) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-385.000000, -471.000000, -372.000000) / (4579.000000, 4665.000000, 4764.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.000000. Determinants: -85.999973, -85.999996, 343655.995839, -17028.000000 // --> Vector info: d2 = 1.000001, 0.124951, 0.124951. Determinants: -86.629874, 86.629874, -447058.705655, -17028.000000 ( 315.000000 -372.000000 -4764.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( 315.000000 -385.000000 -4579.000000 ) ( ( 0.005051 0.005051 -20.181818 ) ( 0.005087 -0.005087 26.254328 ) ) 16bescapeship/00wpanl5 0 0 0 ( 311.000000 -385.000000 -4579.000000 ) ( 311.000000 -471.000000 -4665.000000 ) ( 311.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -385.000000 -4579.000000 ) ( 315.000000 -385.000000 -4579.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -471.000000 -4665.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( 315.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -372.000000 -4764.000000 ) ( 315.000000 -372.000000 -4764.000000 ) ( 315.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -286.000000 -4678.000000 ) ( 315.000000 -286.000000 -4678.000000 ) ( 315.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (332/277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -315.000000) / (3510.078062, 3631.700428, 3631.700428) // --> Vector info: d1 = 0.000000, 0.000000, 1.000000. Determinants: -121.622345, -0.000008, -55338.140942, -17027.131291 // --> Vector info: d2 = 0.999997, 0.124955, 0.124951. Determinants: 0.000391, 122.505925, -447032.259596, -17027.131291 ( 315.000000 -471.000000 -4665.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( ( 0.007143 0.000000 3.249998 ) ( 0.000000 -0.007195 26.254115 ) ) 16bescapeship/00wpanl5 0 0 0 ( 455.000000 -387.828427 -4576.171573 ) ( 455.000000 -473.828427 -4662.171573 ) ( 315.000000 -473.828427 -4662.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -387.828427 -4576.171573 ) ( 455.000000 -385.000000 -4579.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -473.828427 -4662.171573 ) ( 455.000000 -471.000000 -4665.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -473.828427 -4662.171573 ) ( 315.000000 -471.000000 -4665.000000 ) ( 315.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -387.828427 -4576.171573 ) ( 315.000000 -385.000000 -4579.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (333/278) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (286.000000, 372.000000, 471.000000) / (4678.000000, 4764.000000, 4665.000000) // --> Vector info: d1 = 1.000001, 1.000000, 2.000000. Determinants: -85.999837, 86.000132, -394740.689789, -17028.000000 // --> Vector info: d2 = 0.999991, 0.124951, 0.124951. Determinants: 86.628965, 86.628965, -447054.038114, -17028.000000 ( 455.000000 -471.000000 -4665.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( 455.000000 -286.000000 -4678.000000 ) ( ( 0.005050 -0.005051 23.181859 ) ( -0.005087 -0.005087 26.254054 ) ) 16bescapeship/00wpanl5 0 0 0 ( 459.000000 -286.000000 -4678.000000 ) ( 459.000000 -372.000000 -4764.000000 ) ( 459.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -286.000000 -4678.000000 ) ( 455.000000 -286.000000 -4678.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -372.000000 -4764.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -471.000000 -4665.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -385.000000 -4579.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( 455.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (336/279) # points: 5 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (187.000000, 257.000000, 315.000000) / (2998.765448, 3068.772590, 3068.772590) // --> Vector info: d1 = 0.042892, 0.292943, 0.500008. Determinants: -14.496053, -0.008333, 2561.590979, -4060.414265 // --> Vector info: d2 = 0.499814, 0.000096, 0.000254. Determinants: -0.011086, 28.994700, -88975.680842, -4060.414265 ( 315.000000 -372.000000 -4764.000000 ) ( 257.000000 -372.000000 -4764.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( ( 0.003570 0.000002 -0.630869 ) ( 0.000003 -0.007141 21.912956 ) ) 16bescapeship/00wengn1 0 0 0 ( 187.000000 -419.200286 -4712.143149 ) ( 257.000000 -369.200286 -4761.143149 ) ( 315.000000 -369.200286 -4761.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 -419.200286 -4712.143149 ) ( 187.000000 -422.000000 -4715.000000 ) ( 257.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -369.200286 -4761.143149 ) ( 257.000000 -372.000000 -4764.000000 ) ( 315.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -369.200286 -4761.143149 ) ( 315.000000 -372.000000 -4764.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -468.200286 -4662.143149 ) ( 315.000000 -471.000000 -4665.000000 ) ( 257.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -468.200286 -4662.143149 ) ( 257.000000 -471.000000 -4665.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (337/280) # points: 3 { brushDef { // Surface normal: 0.000000, 0.703189, 0.711003 // RotY/Z : -0.790923 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.711003, -0.703189) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -513.000000, -257.000000) / (2815.960946, 2943.949226, 2943.949226) // --> Vector info: d1 = 0.749644, 0.292885, 1.206924. Determinants: -116.986336, -0.066827, -69413.629618, -32764.999863 // --> Vector info: d2 = 1.914198, 0.999636, 1.000680. Determinants: -0.133693, 233.994179, -721688.632111, -32764.999863 ( 257.000000 -669.000000 -4863.000000 ) ( 513.000000 -669.000000 -4863.000000 ) ( 385.000000 -760.000000 -4773.000000 ) ( ( 0.003570 0.000002 2.118530 ) ( 0.000004 -0.007142 22.026206 ) ) 16bescapeship/10fdeck1 0 0 0 ( 385.000000 -762.812758 -4775.844010 ) ( 513.000000 -671.812758 -4865.844010 ) ( 257.000000 -671.812758 -4865.844010 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -762.812758 -4775.844010 ) ( 385.000000 -760.000000 -4773.000000 ) ( 513.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -671.812758 -4865.844010 ) ( 513.000000 -669.000000 -4863.000000 ) ( 257.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -671.812758 -4865.844010 ) ( 257.000000 -669.000000 -4863.000000 ) ( 385.000000 -760.000000 -4773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (338/281) # points: 4 { brushDef { // Surface normal: 0.707089, 0.500013, -0.500013 // RotY/Z : 0.523614 / 0.615504. Vector texS/T: (-0.577370, 0.816483, 0.000000) / (-0.408252, -0.288692, -0.866018) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-452.523870, -681.150689, -842.814262) / (4128.760137, 3967.100687, 4195.733338) // --> Vector info: d1 = 1.000001, 1.999999, 2.000000. Determinants: 228.632244, 161.662878, -642411.808657, -78405.999974 // --> Vector info: d2 = 1.000000, 0.999997, 3.000000. Determinants: 323.318627, -457.254669, 1955798.245564, -78405.999974 ( 385.000000 -760.000000 -4773.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( ( -0.002916 -0.002062 8.193401 ) ( -0.004124 0.005832 -24.944497 ) ) 16bescapeship/10fdeck1 0 0 0 ( 184.171645 -424.000051 -4712.999949 ) ( 382.171645 -564.000051 -4572.999949 ) ( 382.171645 -762.000051 -4770.999949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.171645 -424.000051 -4712.999949 ) ( 187.000000 -422.000000 -4715.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.171645 -564.000051 -4572.999949 ) ( 385.000000 -562.000000 -4575.000000 ) ( 385.000000 -760.000000 -4773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.171645 -762.000051 -4770.999949 ) ( 385.000000 -760.000000 -4773.000000 ) ( 187.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.171645 -622.000051 -4910.999949 ) ( 187.000000 -620.000000 -4913.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/282) # points: 4 { brushDef { // Surface normal: 0.707089, -0.500013, 0.500013 // RotY/Z : -0.523614 / -0.615504. Vector texS/T: (0.577370, 0.816483, 0.000000) / (0.408252, -0.288692, -0.866018) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-7.960706, -236.587525, -398.251099) / (4443.105746, 4281.446296, 4510.078946) // --> Vector info: d1 = 0.000000, 1.000001, 1.000001. Determinants: 228.632970, 161.663800, -716469.280006, -78405.999974 // --> Vector info: d2 = 0.999997, 1.000000, 3.000004. Determinants: 323.320187, -457.253954, 1955795.770796, -78405.999974 ( 187.000000 -620.000000 -4913.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( ( -0.002916 -0.002062 9.137939 ) ( -0.004124 0.005832 -24.944466 ) ) 16bescapeship/10fdeck1 0 0 0 ( 382.171645 -279.999949 -4857.000051 ) ( 184.171645 -419.999949 -4717.000051 ) ( 184.171645 -617.999949 -4915.000051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.171645 -279.999949 -4857.000051 ) ( 385.000000 -282.000000 -4855.000000 ) ( 187.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.171645 -419.999949 -4717.000051 ) ( 187.000000 -422.000000 -4715.000000 ) ( 187.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.171645 -617.999949 -4915.000051 ) ( 187.000000 -620.000000 -4913.000000 ) ( 385.000000 -480.000000 -5053.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.171645 -477.999949 -5055.000051 ) ( 385.000000 -480.000000 -5053.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (340/283) # points: 4 { brushDef { // Surface normal: -0.707089, -0.500013, 0.500013 // RotY/Z : -0.523614 / -2.526089. Vector texS/T: (0.577370, -0.816483, 0.000000) / (-0.408252, -0.288692, -0.866018) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (681.162353, 452.535534, 614.199108) / (3967.092439, 4128.751889, 4357.384540) // --> Vector info: d1 = 1.000001, 1.999999, 2.000000. Determinants: 228.631859, -161.663422, 407192.213518, -78405.999974 // --> Vector info: d2 = 1.000000, 0.999997, 3.000000. Determinants: -323.319963, -457.253724, 1955795.178745, -78405.999974 ( 385.000000 -480.000000 -5053.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( 583.000000 -422.000000 -4715.000000 ) ( ( -0.002916 0.002062 -5.193381 ) ( 0.004124 0.005832 -24.944458 ) ) 16bescapeship/10fdeck1 0 0 0 ( 585.828355 -419.999949 -4717.000051 ) ( 387.828355 -279.999949 -4857.000051 ) ( 387.828355 -477.999949 -5055.000051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.828355 -419.999949 -4717.000051 ) ( 583.000000 -422.000000 -4715.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.828355 -279.999949 -4857.000051 ) ( 385.000000 -282.000000 -4855.000000 ) ( 385.000000 -480.000000 -5053.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.828355 -477.999949 -5055.000051 ) ( 385.000000 -480.000000 -5053.000000 ) ( 583.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.828355 -617.999949 -4915.000051 ) ( 583.000000 -620.000000 -4913.000000 ) ( 583.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/284) # points: 4 { brushDef { // Surface normal: -0.707089, 0.500013, -0.500013 // RotY/Z : 0.523614 / 2.526089. Vector texS/T: (-0.577370, -0.816483, 0.000000) / (0.408252, -0.288692, -0.866018) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (236.575861, 7.949042, 169.612616) / (4281.454543, 4443.113993, 4671.746644) // --> Vector info: d1 = 1.000001, 2.000002, 2.000000. Determinants: 228.633428, -161.663224, 559658.531325, -78405.999974 // --> Vector info: d2 = 0.000001, 0.000001, 2.000001. Determinants: -323.318909, -457.253714, 2034200.377204, -78405.999974 ( 583.000000 -620.000000 -4913.000000 ) ( 583.000000 -422.000000 -4715.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( -0.002916 0.002062 -7.137955 ) ( 0.004124 0.005832 -25.944448 ) ) 16bescapeship/10fdeck1 0 0 0 ( 387.828355 -564.000051 -4572.999949 ) ( 585.828355 -424.000051 -4712.999949 ) ( 585.828355 -622.000051 -4910.999949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.828355 -564.000051 -4572.999949 ) ( 385.000000 -562.000000 -4575.000000 ) ( 583.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.828355 -424.000051 -4712.999949 ) ( 583.000000 -422.000000 -4715.000000 ) ( 583.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.828355 -622.000051 -4910.999949 ) ( 583.000000 -620.000000 -4913.000000 ) ( 385.000000 -760.000000 -4773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.828355 -762.000051 -4770.999949 ) ( 385.000000 -760.000000 -4773.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (342/285) # points: 3 { brushDef { // Surface normal: 0.000000, -0.703189, -0.711003 // RotY/Z : 0.790923 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711003, -0.703189) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (513.000000, 385.000000, 455.000000) / (2945.496243, 2817.507962, 2945.496243) // --> Vector info: d1 = 1.207062, 0.749593, 0.999990. Determinants: -26.502884, -0.027912, 4717.783416, -7423.320281 // --> Vector info: d2 = 0.001098, 0.914293, 0.000703. Determinants: -0.050547, 53.015884, -156140.304905, -7423.320281 ( 455.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( 513.000000 -471.000000 -4665.000000 ) ( ( 0.003570 0.000004 -0.635535 ) ( 0.000007 -0.007142 21.033756 ) ) 16bescapeship/00wengn1 0 0 0 ( 513.000000 -468.187242 -4662.155990 ) ( 385.000000 -559.187242 -4572.155990 ) ( 455.000000 -468.187242 -4662.155990 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -468.187242 -4662.155990 ) ( 513.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -559.187242 -4572.155990 ) ( 385.000000 -562.000000 -4575.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -468.187242 -4662.155990 ) ( 455.000000 -471.000000 -4665.000000 ) ( 513.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (343/286) # points: 3 { brushDef { // Surface normal: 0.000000, -0.711003, -0.703189 // RotY/Z : 0.779873 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703189, -0.711003) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (257.000000, 385.000000, 513.000000) / (3125.629923, 3253.618204, 3125.629923) // --> Vector info: d1 = 0.292895, 0.750002, 1.206933. Determinants: -116.986099, -0.022446, 20538.872513, -32764.999863 // --> Vector info: d2 = 0.999999, 0.086136, 1.000350. Determinants: -0.044910, 233.993888, -764131.734667, -32764.999863 ( 513.000000 -372.000000 -4764.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( 257.000000 -372.000000 -4764.000000 ) ( ( 0.003570 0.000001 -0.626854 ) ( 0.000001 -0.007142 23.321585 ) ) 16bescapeship/00wengn1 0 0 0 ( 257.000000 -369.155990 -4761.187242 ) ( 385.000000 -279.155990 -4852.187242 ) ( 513.000000 -369.155990 -4761.187242 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -369.155990 -4761.187242 ) ( 257.000000 -372.000000 -4764.000000 ) ( 385.000000 -282.000000 -4855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -279.155990 -4852.187242 ) ( 385.000000 -282.000000 -4855.000000 ) ( 513.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -369.155990 -4761.187242 ) ( 513.000000 -372.000000 -4764.000000 ) ( 257.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (345/287) # points: 5 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (455.000000, 513.000000, 583.000000) / (3068.772590, 3068.772590, 2998.765448) // --> Vector info: d1 = 1.000001, 1.207107, 1.457108. Determinants: -14.498899, 0.002587, 2528.639836, -4060.414265 // --> Vector info: d2 = 1.000000, 0.999999, 1.499998. Determinants: 0.000079, 29.000048, -93055.002861, -4060.414265 ( 583.000000 -422.000000 -4715.000000 ) ( 513.000000 -372.000000 -4764.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( ( 0.003571 -0.000001 -0.622754 ) ( 0.000000 -0.007142 22.917613 ) ) 16bescapeship/00wengn1 0 0 0 ( 455.000000 -369.200286 -4761.143149 ) ( 513.000000 -369.200286 -4761.143149 ) ( 583.000000 -419.200286 -4712.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -369.200286 -4761.143149 ) ( 455.000000 -372.000000 -4764.000000 ) ( 513.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -369.200286 -4761.143149 ) ( 513.000000 -372.000000 -4764.000000 ) ( 583.000000 -422.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 583.000000 -419.200286 -4712.143149 ) ( 583.000000 -422.000000 -4715.000000 ) ( 513.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -468.200286 -4662.143149 ) ( 513.000000 -471.000000 -4665.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -468.200286 -4662.143149 ) ( 455.000000 -471.000000 -4665.000000 ) ( 455.000000 -372.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (346/288) # points: 5 { brushDef { // Surface normal: 0.010101, 0.707071, 0.707071 // RotY/Z : -0.785347 / 1.556512. Vector texS/T: (-0.999898, 0.014284, 0.000000) / (0.010100, 0.706999, -0.707143) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-522.503829, -591.796759, -521.089687) / (2971.034944, 3041.742015, 3111.034945) // --> Vector info: d1 = 0.292798, 0.042940, 0.292987. Determinants: -34.993517, 0.340209, -22164.730644, -9801.000000 // --> Vector info: d2 = 0.999812, 0.499714, 0.000001. Determinants: 0.680028, 69.986994, -217377.640956, -9801.000000 ( 513.000000 -570.000000 -4962.000000 ) ( 583.000000 -620.000000 -4913.000000 ) ( 513.000000 -669.000000 -4863.000000 ) ( ( 0.003570 -0.000035 2.261476 ) ( -0.000069 -0.007141 22.179129 ) ) 16bescapeship/10fdeck1 0 0 0 ( 512.959596 -671.828283 -4865.828283 ) ( 582.959596 -622.828283 -4915.828283 ) ( 512.959596 -572.828283 -4964.828283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.959596 -671.828283 -4865.828283 ) ( 513.000000 -669.000000 -4863.000000 ) ( 583.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.959596 -622.828283 -4915.828283 ) ( 583.000000 -620.000000 -4913.000000 ) ( 513.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.959596 -572.828283 -4964.828283 ) ( 513.000000 -570.000000 -4962.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.959596 -572.828283 -4964.828283 ) ( 455.000000 -570.000000 -4962.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.959596 -671.828283 -4865.828283 ) ( 455.000000 -669.000000 -4863.000000 ) ( 513.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/289) # points: 3 { brushDef { // Surface normal: 0.000000, 0.711003, 0.703189 // RotY/Z : -0.779873 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703189, -0.711003) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-513.000000, -385.000000, -257.000000) / (3127.176940, 3255.165220, 3127.176940) // --> Vector info: d1 = 0.292987, 0.750268, 1.207024. Determinants: -116.986015, -0.066994, -69404.056000, -32764.999863 // --> Vector info: d2 = 0.999996, 0.086484, 1.001043. Determinants: -0.133983, 233.993249, -764571.906295, -32764.999863 ( 257.000000 -570.000000 -4962.000000 ) ( 385.000000 -480.000000 -5053.000000 ) ( 513.000000 -570.000000 -4962.000000 ) ( ( 0.003570 0.000002 2.118238 ) ( 0.000004 -0.007142 23.335019 ) ) 16bescapeship/10fdeck1 0 0 0 ( 513.000000 -572.844010 -4964.812758 ) ( 385.000000 -482.844010 -5055.812758 ) ( 257.000000 -572.844010 -4964.812758 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.000000 -572.844010 -4964.812758 ) ( 513.000000 -570.000000 -4962.000000 ) ( 385.000000 -480.000000 -5053.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -482.844010 -5055.812758 ) ( 385.000000 -480.000000 -5053.000000 ) ( 257.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -572.844010 -4964.812758 ) ( 257.000000 -570.000000 -4962.000000 ) ( 513.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (348/290) # points: 5 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -257.000000, -187.000000) / (3065.944307, 3065.944307, 2995.937165) // --> Vector info: d1 = 0.999959, 1.207064, 1.456923. Determinants: -14.498824, -0.005510, -8610.483185, -4060.414265 // --> Vector info: d2 = 0.000807, 0.001044, 0.501336. Determinants: -0.016610, 29.000349, -88921.962283, -4060.414265 ( 187.000000 -620.000000 -4913.000000 ) ( 257.000000 -570.000000 -4962.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( ( 0.003571 0.000001 2.120592 ) ( 0.000004 -0.007142 21.899727 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 -572.799714 -4964.856851 ) ( 257.000000 -572.799714 -4964.856851 ) ( 187.000000 -622.799714 -4915.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -572.799714 -4964.856851 ) ( 315.000000 -570.000000 -4962.000000 ) ( 257.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -572.799714 -4964.856851 ) ( 257.000000 -570.000000 -4962.000000 ) ( 187.000000 -620.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 -622.799714 -4915.856851 ) ( 187.000000 -620.000000 -4913.000000 ) ( 257.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -671.799714 -4865.856851 ) ( 257.000000 -669.000000 -4863.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -671.799714 -4865.856851 ) ( 315.000000 -669.000000 -4863.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (350/291) # points: 3 { brushDef { // Surface normal: 0.000000, -0.703189, -0.711003 // RotY/Z : 0.790923 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711003, -0.703189) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (385.000000, 315.000000, 455.000000) / (2817.507962, 2945.496243, 2945.496243) // --> Vector info: d1 = 0.749593, 0.499943, 0.999862. Determinants: -63.983773, -0.043438, 11324.669813, -17918.359300 // --> Vector info: d2 = 1.914296, 0.999891, 1.000566. Determinants: -0.086510, 127.969417, -394822.585240, -17918.359300 ( 455.000000 -471.000000 -4665.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.003571 0.000002 -0.632015 ) ( 0.000005 -0.007142 22.034528 ) ) 16bescapeship/00wengn1 0 0 0 ( 385.000000 -559.187242 -4572.155990 ) ( 315.000000 -468.187242 -4662.155990 ) ( 455.000000 -468.187242 -4662.155990 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -559.187242 -4572.155990 ) ( 385.000000 -562.000000 -4575.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -468.187242 -4662.155990 ) ( 315.000000 -471.000000 -4665.000000 ) ( 455.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -468.187242 -4662.155990 ) ( 455.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/292) # points: 3 { brushDef { // Surface normal: 0.000000, -0.703189, -0.711003 // RotY/Z : 0.790923 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711003, -0.703189) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (385.000000, 257.000000, 315.000000) / (2817.507962, 2945.496243, 2945.496243) // --> Vector info: d1 = 0.749593, 0.292969, 0.500038. Determinants: -26.502395, -0.020659, 4697.162366, -7423.320281 // --> Vector info: d2 = 1.914296, 0.999462, 0.999821. Determinants: -0.045917, 53.014452, -163561.393156, -7423.320281 ( 315.000000 -471.000000 -4665.000000 ) ( 257.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.003570 0.000003 -0.632758 ) ( 0.000006 -0.007142 22.033455 ) ) 16bescapeship/00wengn1 0 0 0 ( 385.000000 -559.187242 -4572.155990 ) ( 257.000000 -468.187242 -4662.155990 ) ( 315.000000 -468.187242 -4662.155990 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 -559.187242 -4572.155990 ) ( 385.000000 -562.000000 -4575.000000 ) ( 257.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 -468.187242 -4662.155990 ) ( 257.000000 -471.000000 -4665.000000 ) ( 315.000000 -471.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -468.187242 -4662.155990 ) ( 315.000000 -471.000000 -4665.000000 ) ( 385.000000 -562.000000 -4575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (352/293) # points: 3 { brushDef { // Surface normal: -0.707428, -0.500175, -0.499370 // RotY/Z : 0.522872 / -2.526162. Vector texS/T: (0.577311, -0.816525, 0.000000) / (0.407748, 0.288292, -0.866389) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1940.744653, 1776.297560, 1875.432162) / (4874.443073, 4759.021439, 4866.363559) // --> Vector info: d1 = 0.024357, 0.741007, 0.234257. Determinants: 18.436787, 12.288752, -95833.171795, -6209.821737 // --> Vector info: d2 = 0.753945, 0.753945, 0.973615. Determinants: 25.354731, -36.124173, 122196.302008, -6209.821737 ( 4158.000000 643.000000 -3446.000000 ) ( 4057.000000 693.000000 -3353.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( ( -0.002969 -0.001979 15.432516 ) ( -0.004083 0.005817 -19.677908 ) ) 16bescapeship/00wengn1 0 0 0 ( 4201.829711 594.000702 -3451.002519 ) ( 4059.829711 695.000702 -3351.002519 ) ( 4160.829711 645.000702 -3444.002519 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.829711 594.000702 -3451.002519 ) ( 4199.000000 592.000000 -3453.000000 ) ( 4057.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.829711 695.000702 -3351.002519 ) ( 4057.000000 693.000000 -3353.000000 ) ( 4158.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4160.829711 645.000702 -3444.002519 ) ( 4158.000000 643.000000 -3446.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (353/294) # points: 5 { brushDef { // Surface normal: 0.604501, -0.563285, 0.563285 // RotY/Z : -0.598356 / -0.750119. Vector texS/T: (0.681726, 0.731608, 0.000000) / (0.412103, -0.384006, -0.826263) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3030.985269, 2965.722514, 2861.834183) / (4148.247298, 4156.719177, 4328.577301) // --> Vector info: d1 = 1.970630, 2.768340, 3.074782. Determinants: 134.496853, 62.873524, -688840.953944, -10335.805339 // --> Vector info: d2 = 0.346930, 0.858189, 3.708009. Determinants: 63.720779, -132.873197, 354468.339572, -10335.805339 ( 3715.000000 450.000000 -3595.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3756.000000 643.000000 -3446.000000 ) ( ( -0.013013 -0.006083 66.646084 ) ( -0.006165 0.012856 -34.295183 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3753.581998 645.253138 -3448.253138 ) ( 3712.581998 594.253138 -3455.253138 ) ( 3712.581998 452.253138 -3597.253138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.581998 645.253138 -3448.253138 ) ( 3756.000000 643.000000 -3446.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.581998 594.253138 -3455.253138 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3715.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.581998 452.253138 -3597.253138 ) ( 3715.000000 450.000000 -3595.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.581998 426.253138 -3772.253138 ) ( 3857.000000 424.000000 -3770.000000 ) ( 3857.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.581998 527.253138 -3671.253138 ) ( 3857.000000 525.000000 -3669.000000 ) ( 3756.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (354/295) # points: 3 { brushDef { // Surface normal: 0.707428, -0.500175, -0.499370 // RotY/Z : 0.522872 / -0.615431. Vector texS/T: (0.577311, 0.816525, 0.000000) / (-0.407748, 0.288292, -0.866389) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2792.538570, 2628.091477, 2693.403968) / (1532.103166, 1647.524799, 1639.445285) // --> Vector info: d1 = 0.024357, 0.741011, 0.531109. Determinants: 18.437004, -12.288677, -32809.779104, -6209.821737 // --> Vector info: d2 = 0.753945, 0.753945, 0.973615. Determinants: -25.354677, -36.124102, 121467.900036, -6209.821737 ( 3756.000000 643.000000 -3446.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3857.000000 693.000000 -3353.000000 ) ( ( -0.002969 0.001979 5.283530 ) ( 0.004083 0.005817 -19.560610 ) ) 16bescapeship/00wengn1 0 0 0 ( 3854.170289 695.000702 -3351.002519 ) ( 3712.170289 594.000702 -3451.002519 ) ( 3753.170289 645.000702 -3444.002519 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.170289 695.000702 -3351.002519 ) ( 3857.000000 693.000000 -3353.000000 ) ( 3715.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.170289 594.000702 -3451.002519 ) ( 3715.000000 592.000000 -3453.000000 ) ( 3756.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3753.170289 645.000702 -3444.002519 ) ( 3756.000000 643.000000 -3446.000000 ) ( 3857.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (355/296) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3857.000000, -3892.000000, -3857.000000) / (2812.083199, 2812.083199, 2846.738646) // --> Vector info: d1 = 0.024363, 0.149363, 0.024363. Determinants: 4.331947, 0.000000, 16678.770696, -1212.940642 // --> Vector info: d2 = 0.753944, 0.753944, 1.003942. Determinants: 0.000000, -8.749929, 23691.040053, -1212.940642 ( 3857.000000 375.000000 -3720.000000 ) ( 3892.000000 350.000000 -3696.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( ( -0.003571 0.000000 -13.750690 ) ( 0.000000 0.007214 -19.531904 ) ) 16bescapeship/00wengn1 0 0 0 ( 3857.000000 347.229873 -3698.885549 ) ( 3892.000000 347.229873 -3698.885549 ) ( 3857.000000 372.229873 -3722.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 347.229873 -3698.885549 ) ( 3857.000000 350.000000 -3696.000000 ) ( 3892.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 347.229873 -3698.885549 ) ( 3892.000000 350.000000 -3696.000000 ) ( 3857.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 372.229873 -3722.885549 ) ( 3857.000000 375.000000 -3720.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (356/297) # points: 3 { brushDef { // Surface normal: -0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 2.526539. Vector texS/T: (-0.577002, -0.816743, 0.000000) / (-0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2626.757906, -2790.366479, -2687.196857) / (1646.228899, 1529.621717, 1731.663864) // --> Vector info: d1 = 0.024357, 0.741007, 0.024359. Determinants: 61.227145, 43.313183, 89013.347818, -21025.508412 // --> Vector info: d2 = 0.753945, 0.753945, 1.503946. Determinants: 87.455563, -122.706657, 415875.761578, -21025.508412 ( 4057.000000 424.000000 -3770.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( ( -0.002912 -0.002060 -4.233588 ) ( -0.004159 0.005836 -19.779582 ) ) 16bescapeship/00wengn1 0 0 0 ( 4059.829706 348.000904 -3697.999096 ) ( 4201.829706 448.000904 -3596.999096 ) ( 4059.829706 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.829706 348.000904 -3697.999096 ) ( 4057.000000 350.000000 -3696.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.829706 448.000904 -3596.999096 ) ( 4199.000000 450.000000 -3595.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.829706 422.000904 -3771.999096 ) ( 4057.000000 424.000000 -3770.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/298) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3857.000000, 4057.000000, 4057.000000) / (2365.979290, 2365.979290, 2223.143720) // --> Vector info: d1 = 3.585801, 0.719319, 0.701436. Determinants: 409.435525, -3.576659, -1673166.500860, -28567.113960 // --> Vector info: d2 = 3.004476, 3.029767, 1.002866. Determinants: -3.612450, -405.380153, 887225.062827, -28567.113960 ( 4057.000000 525.000000 -3669.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( ( -0.014332 0.000125 58.569672 ) ( 0.000126 0.014190 -31.057567 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3857.000000 426.828427 -3772.828427 ) ( 4057.000000 426.828427 -3772.828427 ) ( 4057.000000 527.828427 -3671.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 426.828427 -3772.828427 ) ( 3857.000000 424.000000 -3770.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 426.828427 -3772.828427 ) ( 4057.000000 424.000000 -3770.000000 ) ( 4057.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 527.828427 -3671.828427 ) ( 4057.000000 525.000000 -3669.000000 ) ( 3857.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 527.828427 -3671.828427 ) ( 3857.000000 525.000000 -3669.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (359/299) # points: 3 { brushDef { // Surface normal: 0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 0.615054. Vector texS/T: (-0.577002, 0.816743, 0.000000) / (0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1776.029085, -1939.637658, -1879.198707) / (4760.010552, 4876.617733, 4962.052698) // --> Vector info: d1 = 0.307713, 1.024362, 1.024361. Determinants: 61.227072, -43.313355, 308443.271097, -21025.508412 // --> Vector info: d2 = 0.753941, 0.753945, 1.503944. Determinants: -87.454973, -122.706516, 412909.737226, -21025.508412 ( 3857.000000 424.000000 -3770.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( 3715.000000 450.000000 -3595.000000 ) ( ( -0.002912 0.002060 -14.669955 ) ( 0.004159 0.005836 -19.638514 ) ) 16bescapeship/00wengn1 0 0 0 ( 3712.170294 448.000904 -3596.999096 ) ( 3854.170294 348.000904 -3697.999096 ) ( 3854.170294 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3712.170294 448.000904 -3596.999096 ) ( 3715.000000 450.000000 -3595.000000 ) ( 3857.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.170294 348.000904 -3697.999096 ) ( 3857.000000 350.000000 -3696.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.170294 422.000904 -3771.999096 ) ( 3857.000000 424.000000 -3770.000000 ) ( 3715.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (360/300) # points: 6 { brushDef { // Surface normal: 0.000000, -0.883884, 0.467706 // RotY/Z : -0.486693 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.467706, -0.883884) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3857.000000, 4057.000000, 4158.000000) / (2997.426093, 2997.426093, 2745.130631) // --> Vector info: d1 = 4.567920, 1.701430, 0.237646. Determinants: 723.202509, -3.241221, -3010169.864298, -50459.092342 // --> Vector info: d2 = 5.977571, 6.001756, 2.394778. Determinants: -6.101691, -723.838243, 1891563.048718, -50459.092342 ( 4158.000000 643.000000 -3446.000000 ) ( 4057.000000 525.000000 -3669.000000 ) ( 3857.000000 525.000000 -3669.000000 ) ( ( -0.014332 0.000064 59.655648 ) ( 0.000121 0.014345 -37.487061 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3857.000000 528.535537 -3670.870822 ) ( 4057.000000 528.535537 -3670.870822 ) ( 4158.000000 646.535537 -3447.870822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 528.535537 -3670.870822 ) ( 3857.000000 525.000000 -3669.000000 ) ( 4057.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 528.535537 -3670.870822 ) ( 4057.000000 525.000000 -3669.000000 ) ( 4158.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4158.000000 646.535537 -3447.870822 ) ( 4158.000000 643.000000 -3446.000000 ) ( 4057.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 696.535537 -3354.870822 ) ( 4057.000000 693.000000 -3353.000000 ) ( 3857.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 696.535537 -3354.870822 ) ( 3857.000000 693.000000 -3353.000000 ) ( 3756.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3756.000000 646.535537 -3447.870822 ) ( 3756.000000 643.000000 -3446.000000 ) ( 3857.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (361/301) # points: 5 { brushDef { // Surface normal: -0.604501, -0.563285, 0.563285 // RotY/Z : -0.598356 / -2.391474. Vector texS/T: (0.681726, -0.731608, 0.000000) / (-0.412103, -0.384006, -0.826263) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2533.342209, 2429.453879, 2364.191123) / (1067.190211, 895.332087, 886.860208) // --> Vector info: d1 = 0.189082, 0.448480, 1.237641. Determinants: 133.426260, -65.055692, -270541.895197, -10335.805339 // --> Vector info: d2 = 3.773588, 0.919115, 0.394777. Determinants: -65.929033, -131.818158, 268692.778095, -10335.805339 ( 4158.000000 643.000000 -3446.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( ( -0.012909 0.006294 26.175212 ) ( 0.006379 0.012754 -25.996308 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4201.418002 452.253138 -3597.253138 ) ( 4201.418002 594.253138 -3455.253138 ) ( 4160.418002 645.253138 -3448.253138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.418002 452.253138 -3597.253138 ) ( 4199.000000 450.000000 -3595.000000 ) ( 4199.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4201.418002 594.253138 -3455.253138 ) ( 4199.000000 592.000000 -3453.000000 ) ( 4158.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4160.418002 645.253138 -3448.253138 ) ( 4158.000000 643.000000 -3446.000000 ) ( 4057.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.418002 527.253138 -3671.253138 ) ( 4057.000000 525.000000 -3669.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.418002 426.253138 -3772.253138 ) ( 4057.000000 424.000000 -3770.000000 ) ( 4199.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (362/302) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4025.000000, -4057.000000, -4057.000000) / (2860.954037, 2860.954037, 2893.480949) // --> Vector info: d1 = 0.625050, 0.741011, 0.741013. Determinants: 3.771856, -0.000069, 14531.325729, -1040.861182 // --> Vector info: d2 = 0.753947, 0.753945, 0.985868. Determinants: -0.000070, -7.421555, 20447.690840, -1040.861182 ( 4057.000000 373.000000 -3719.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( ( -0.003624 0.000000 -13.960868 ) ( 0.000000 0.007130 -19.644974 ) ) 16bescapeship/00wengn1 0 0 0 ( 4025.000000 347.171573 -3698.828427 ) ( 4057.000000 347.171573 -3698.828427 ) ( 4057.000000 370.171573 -3721.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 347.171573 -3698.828427 ) ( 4025.000000 350.000000 -3696.000000 ) ( 4057.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 347.171573 -3698.828427 ) ( 4057.000000 350.000000 -3696.000000 ) ( 4057.000000 373.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 370.171573 -3721.828427 ) ( 4057.000000 373.000000 -3719.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/303) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3892.000000, -3857.000000, -3857.000000) / (2965.605840, 2965.605840, 2930.250501) // --> Vector info: d1 = 0.149360, 0.024362, 0.024362. Determinants: 4.419350, 0.000000, 17015.284611, -1237.436867 // --> Vector info: d2 = 0.503946, 0.503946, 0.253949. Determinants: 0.000000, -8.749875, 25325.078560, -1237.436867 ( 3857.000000 399.000000 -3745.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( 3892.000000 424.000000 -3770.000000 ) ( ( -0.003571 0.000000 -13.750426 ) ( 0.000000 0.007071 -20.465754 ) ) 16bescapeship/00wengn1 0 0 0 ( 3892.000000 421.171573 -3772.828427 ) ( 3857.000000 421.171573 -3772.828427 ) ( 3857.000000 396.171573 -3747.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 421.171573 -3772.828427 ) ( 3892.000000 424.000000 -3770.000000 ) ( 3857.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 421.171573 -3772.828427 ) ( 3857.000000 424.000000 -3770.000000 ) ( 3857.000000 399.000000 -3745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3857.000000 396.171573 -3747.828427 ) ( 3857.000000 399.000000 -3745.000000 ) ( 3892.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (365/304) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4057.000000, -4057.000000, -4025.000000) / (2933.078928, 2965.605840, 2965.605840) // --> Vector info: d1 = 1.024360, 1.024360, 0.908396. Determinants: 3.771964, 0.000004, 14236.630860, -1040.861182 // --> Vector info: d2 = 0.272017, 0.503944, 0.503943. Determinants: 0.000016, -7.421654, 21485.227180, -1040.861182 ( 4025.000000 424.000000 -3770.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( 4057.000000 401.000000 -3747.000000 ) ( ( -0.003624 0.000000 -13.677742 ) ( 0.000000 0.007130 -20.641780 ) ) 16bescapeship/00wengn1 0 0 0 ( 4057.000000 398.171573 -3749.828427 ) ( 4057.000000 421.171573 -3772.828427 ) ( 4025.000000 421.171573 -3772.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 398.171573 -3749.828427 ) ( 4057.000000 401.000000 -3747.000000 ) ( 4057.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4057.000000 421.171573 -3772.828427 ) ( 4057.000000 424.000000 -3770.000000 ) ( 4025.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 421.171573 -3772.828427 ) ( 4025.000000 424.000000 -3770.000000 ) ( 4057.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (366/305) # points: 3 { brushDef { // Surface normal: -0.707290, -0.516179, -0.483012 // RotY/Z : 0.504091 / -2.511147. Vector texS/T: (0.589505, -0.807765, 0.000000) / (0.390160, 0.284738, -0.875614) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2344.941370, 2179.647441, 2278.986160) / (5060.535354, 4946.329764, 5052.540963) // --> Vector info: d1 = 0.000000, 0.716650, 0.209901. Determinants: 18.242664, 12.571495, -106396.472520, -6211.029303 // --> Vector info: d2 = 0.000000, 0.000000, 0.219671. Determinants: 25.087636, -36.310234, 124920.189180, -6211.029303 ( 4747.000000 643.000000 -3446.000000 ) ( 4647.000000 693.000000 -3353.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( ( -0.002937 -0.002024 17.130248 ) ( -0.004039 0.005846 -20.112639 ) ) 16bescapeship/00wengn1 0 0 0 ( 4791.829161 594.064714 -3451.067953 ) ( 4649.829161 695.064714 -3351.067953 ) ( 4749.829161 645.064714 -3444.067953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.829161 594.064714 -3451.067953 ) ( 4789.000000 592.000000 -3453.000000 ) ( 4647.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.829161 695.064714 -3351.067953 ) ( 4647.000000 693.000000 -3353.000000 ) ( 4747.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4749.829161 645.064714 -3444.067953 ) ( 4747.000000 643.000000 -3446.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (367/306) # points: 5 { brushDef { // Surface normal: 0.595247, -0.568190, 0.568190 // RotY/Z : -0.604305 / -0.762147. Vector texS/T: (0.690476, 0.723356, 0.000000) / (0.411004, -0.392322, -0.822897) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3465.925210, 3400.034096, 3297.317609) / (4369.662625, 4378.169157, 4550.730228) // --> Vector info: d1 = 1.566690, 0.773325, 0.490949. Determinants: -134.501814, -62.885558, 724517.170227, -10496.480172 // --> Vector info: d2 = 5.645651, 5.127677, 2.275378. Determinants: -65.118958, 134.736699, -422315.944398, -10496.480172 ( 4304.000000 450.000000 -3595.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4346.000000 643.000000 -3446.000000 ) ( ( 0.012814 0.005991 -69.024774 ) ( 0.006204 -0.012836 40.234053 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4343.619011 645.272762 -3448.272762 ) ( 4301.619011 594.272762 -3455.272762 ) ( 4301.619011 452.272762 -3597.272762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4343.619011 645.272762 -3448.272762 ) ( 4346.000000 643.000000 -3446.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.619011 594.272762 -3455.272762 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4304.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.619011 452.272762 -3597.272762 ) ( 4304.000000 450.000000 -3595.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.619011 426.272762 -3772.272762 ) ( 4446.000000 424.000000 -3770.000000 ) ( 4446.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.619011 527.272762 -3671.272762 ) ( 4446.000000 525.000000 -3669.000000 ) ( 4346.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (368/307) # points: 3 { brushDef { // Surface normal: 0.707290, -0.516179, -0.483012 // RotY/Z : 0.504091 / -0.630446. Vector texS/T: (0.589505, 0.807765, 0.000000) / (-0.390160, 0.284738, -0.875614) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3180.719163, 3015.425233, 3081.380443) / (1398.605530, 1512.811120, 1504.816729) // --> Vector info: d1 = 1.000001, 1.716651, 1.506750. Determinants: 18.242793, -12.571287, -46653.968132, -6211.029303 // --> Vector info: d2 = 1.000000, 0.999998, 1.219668. Determinants: -25.087519, -36.309974, 124368.652109, -6211.029303 ( 4346.000000 643.000000 -3446.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4446.000000 693.000000 -3353.000000 ) ( ( -0.002937 0.002024 7.511471 ) ( 0.004039 0.005846 -20.023839 ) ) 16bescapeship/00wengn1 0 0 0 ( 4443.170839 695.064714 -3351.067953 ) ( 4301.170839 594.064714 -3451.067953 ) ( 4343.170839 645.064714 -3444.067953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.170839 695.064714 -3351.067953 ) ( 4446.000000 693.000000 -3353.000000 ) ( 4304.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.170839 594.064714 -3451.067953 ) ( 4304.000000 592.000000 -3453.000000 ) ( 4346.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4343.170839 645.064714 -3444.067953 ) ( 4346.000000 643.000000 -3446.000000 ) ( 4446.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (369/308) # points: 3 { brushDef { // Surface normal: 0.000000, 0.691905, 0.721988 // RotY/Z : -0.806672 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721988, -0.691905) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4446.000000, -4480.000000, -4446.000000) / (2809.978094, 2809.978094, 2843.219635) // --> Vector info: d1 = 0.024357, 0.144844, 0.024361. Determinants: 4.005148, -0.000129, 17779.722053, -1130.212369 // --> Vector info: d2 = 0.753945, 0.753946, 0.994911. Determinants: 0.000044, -8.192847, 22169.795787, -1130.212369 ( 4446.000000 374.000000 -3719.000000 ) ( 4480.000000 350.000000 -3696.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( ( -0.003544 0.000000 -15.731311 ) ( 0.000000 0.007249 -19.615602 ) ) 16bescapeship/00wengn1 0 0 0 ( 4446.000000 347.232379 -3698.887953 ) ( 4480.000000 347.232379 -3698.887953 ) ( 4446.000000 371.232379 -3721.887953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 347.232379 -3698.887953 ) ( 4446.000000 350.000000 -3696.000000 ) ( 4480.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 347.232379 -3698.887953 ) ( 4480.000000 350.000000 -3696.000000 ) ( 4446.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 371.232379 -3721.887953 ) ( 4446.000000 374.000000 -3719.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (370/309) # points: 3 { brushDef { // Surface normal: -0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 2.526539. Vector texS/T: (-0.577002, -0.816743, 0.000000) / (-0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2967.189216, -3130.797789, -3027.628166) / (1405.398799, 1288.791617, 1490.833764) // --> Vector info: d1 = 1.000001, 1.716650, 1.000002. Determinants: 61.226998, 43.313361, 99774.016604, -21025.508412 // --> Vector info: d2 = 0.000001, 0.000001, 0.750000. Determinants: 87.455351, -122.706282, 431947.818197, -21025.508412 ( 4647.000000 424.000000 -3770.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( ( -0.002912 -0.002060 -4.745380 ) ( -0.004159 0.005836 -20.543989 ) ) 16bescapeship/00wengn1 0 0 0 ( 4649.829706 348.000904 -3697.999096 ) ( 4791.829706 448.000904 -3596.999096 ) ( 4649.829706 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.829706 348.000904 -3697.999096 ) ( 4647.000000 350.000000 -3696.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.829706 448.000904 -3596.999096 ) ( 4789.000000 450.000000 -3595.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.829706 422.000904 -3771.999096 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (372/310) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4446.000000, 4647.000000, 4647.000000) / (2365.979290, 2365.979290, 2223.143720) // --> Vector info: d1 = 0.000000, 2.866602, 2.866604. Determinants: -409.452670, 0.000430, 1820425.548343, -28709.949530 // --> Vector info: d2 = 0.000000, 0.000001, 2.026987. Determinants: -0.000098, 407.424208, -963956.809755, -28709.949530 ( 4647.000000 525.000000 -3669.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( ( 0.014262 0.000000 -63.407480 ) ( 0.000000 -0.014191 33.575705 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4446.000000 426.828427 -3772.828427 ) ( 4647.000000 426.828427 -3772.828427 ) ( 4647.000000 527.828427 -3671.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 426.828427 -3772.828427 ) ( 4446.000000 424.000000 -3770.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 426.828427 -3772.828427 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4647.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 527.828427 -3671.828427 ) ( 4647.000000 525.000000 -3669.000000 ) ( 4446.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 527.828427 -3671.828427 ) ( 4446.000000 525.000000 -3669.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (373/311) # points: 3 { brushDef { // Surface normal: 0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 0.615054. Vector texS/T: (-0.577002, 0.816743, 0.000000) / (0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2115.883392, -2279.491965, -2219.053014) / (5000.432465, 5117.039647, 5202.474612) // --> Vector info: d1 = 0.000000, 0.716650, 0.716651. Determinants: 61.226987, -43.313618, 346135.984962, -21025.508412 // --> Vector info: d2 = 0.000000, 0.000000, 0.750001. Determinants: -87.455377, -122.706479, 428540.076548, -21025.508412 ( 4446.000000 424.000000 -3770.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( 4304.000000 450.000000 -3595.000000 ) ( ( -0.002912 0.002060 -16.462669 ) ( 0.004159 0.005836 -20.381913 ) ) 16bescapeship/00wengn1 0 0 0 ( 4301.170294 448.000904 -3596.999096 ) ( 4443.170294 348.000904 -3697.999096 ) ( 4443.170294 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4301.170294 448.000904 -3596.999096 ) ( 4304.000000 450.000000 -3595.000000 ) ( 4446.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.170294 348.000904 -3697.999096 ) ( 4446.000000 350.000000 -3696.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.170294 422.000904 -3771.999096 ) ( 4446.000000 424.000000 -3770.000000 ) ( 4304.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (374/312) # points: 6 { brushDef { // Surface normal: 0.000000, -0.883884, 0.467706 // RotY/Z : -0.486693 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.467706, -0.883884) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4446.000000, 4647.000000, 4747.000000) / (2997.426093, 2997.426093, 2745.130631) // --> Vector info: d1 = 2.000002, 4.866604, 6.299910. Determinants: -723.230659, 1.434262, 3109761.544911, -50711.387804 // --> Vector info: d2 = 0.026984, 0.026984, 3.646195. Determinants: 0.000000, 727.461499, -2181880.449075, -50711.387804 ( 4747.000000 643.000000 -3446.000000 ) ( 4647.000000 525.000000 -3669.000000 ) ( 4446.000000 525.000000 -3669.000000 ) ( ( 0.014262 -0.000028 -61.322746 ) ( 0.000000 -0.014345 43.025453 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4446.000000 528.535537 -3670.870822 ) ( 4647.000000 528.535537 -3670.870822 ) ( 4747.000000 646.535537 -3447.870822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 528.535537 -3670.870822 ) ( 4446.000000 525.000000 -3669.000000 ) ( 4647.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 528.535537 -3670.870822 ) ( 4647.000000 525.000000 -3669.000000 ) ( 4747.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4747.000000 646.535537 -3447.870822 ) ( 4747.000000 643.000000 -3446.000000 ) ( 4647.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 696.535537 -3354.870822 ) ( 4647.000000 693.000000 -3353.000000 ) ( 4446.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 696.535537 -3354.870822 ) ( 4446.000000 693.000000 -3353.000000 ) ( 4346.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4346.000000 646.535537 -3447.870822 ) ( 4346.000000 643.000000 -3446.000000 ) ( 4446.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (375/313) # points: 5 { brushDef { // Surface normal: -0.595247, -0.568190, 0.568190 // RotY/Z : -0.604305 / -2.379446. Vector texS/T: (0.690476, -0.723356, 0.000000) / (-0.411004, -0.392322, -0.822897) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2981.178356, 2878.461869, 2812.570755) / (813.473343, 640.912272, 632.405740) // --> Vector info: d1 = 3.376943, 3.093473, 2.299911. Determinants: -134.526719, 62.833860, 314488.455248, -10496.480172 // --> Vector info: d2 = 2.276341, 5.128531, 5.646194. Determinants: 65.066235, 134.761468, -327492.483999, -10496.480172 ( 4747.000000 643.000000 -3446.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( ( 0.012816 -0.005986 -29.961325 ) ( -0.006199 -0.012839 31.200219 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4791.380989 452.272762 -3597.272762 ) ( 4791.380989 594.272762 -3455.272762 ) ( 4749.380989 645.272762 -3448.272762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.380989 452.272762 -3597.272762 ) ( 4789.000000 450.000000 -3595.000000 ) ( 4789.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4791.380989 594.272762 -3455.272762 ) ( 4789.000000 592.000000 -3453.000000 ) ( 4747.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4749.380989 645.272762 -3448.272762 ) ( 4747.000000 643.000000 -3446.000000 ) ( 4647.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.380989 527.272762 -3671.272762 ) ( 4647.000000 525.000000 -3669.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.380989 426.272762 -3772.272762 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4789.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (376/314) # points: 3 { brushDef { // Surface normal: 0.000000, 0.691905, 0.721988 // RotY/Z : -0.806672 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721988, -0.691905) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4613.000000, -4647.000000, -4647.000000) / (2809.978094, 2809.978094, 2843.219635) // --> Vector info: d1 = 0.620529, 0.741011, 0.741011. Determinants: 4.004990, 0.000008, 17773.667443, -1130.212369 // --> Vector info: d2 = 0.753945, 0.753945, 0.994903. Determinants: -0.000012, -8.192579, 22168.794671, -1130.212369 ( 4647.000000 374.000000 -3719.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( ( -0.003544 0.000000 -15.725954 ) ( 0.000000 0.007249 -19.614716 ) ) 16bescapeship/00wengn1 0 0 0 ( 4613.000000 347.232379 -3698.887953 ) ( 4647.000000 347.232379 -3698.887953 ) ( 4647.000000 371.232379 -3721.887953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 347.232379 -3698.887953 ) ( 4613.000000 350.000000 -3696.000000 ) ( 4647.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 347.232379 -3698.887953 ) ( 4647.000000 350.000000 -3696.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 371.232379 -3721.887953 ) ( 4647.000000 374.000000 -3719.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (377/315) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4480.000000, -4446.000000, -4446.000000) / (2965.605840, 2965.605840, 2931.664715) // --> Vector info: d1 = 0.837130, 0.716651, 0.716651. Determinants: 4.089207, 0.000012, 17353.562833, -1153.998267 // --> Vector info: d2 = 0.750001, 0.750001, 0.509044. Determinants: 0.000014, -8.192514, 23430.331456, -1153.998267 ( 4446.000000 400.000000 -3746.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( 4480.000000 424.000000 -3770.000000 ) ( ( -0.003544 0.000000 -15.037772 ) ( 0.000000 0.007099 -20.303611 ) ) 16bescapeship/00wengn1 0 0 0 ( 4480.000000 421.171573 -3772.828427 ) ( 4446.000000 421.171573 -3772.828427 ) ( 4446.000000 397.171573 -3748.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 421.171573 -3772.828427 ) ( 4480.000000 424.000000 -3770.000000 ) ( 4446.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 421.171573 -3772.828427 ) ( 4446.000000 424.000000 -3770.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 397.171573 -3748.828427 ) ( 4446.000000 400.000000 -3746.000000 ) ( 4480.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (378/316) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4647.000000, -4647.000000, -4613.000000) / (2931.664715, 2965.605840, 2965.605840) // --> Vector info: d1 = 1.000000, 1.000002, 0.879516. Determinants: 4.089409, -0.000061, 17849.663536, -1153.998267 // --> Vector info: d2 = 0.509037, 0.750000, 0.749999. Determinants: 0.000046, -8.192739, 23431.152449, -1153.998267 ( 4613.000000 424.000000 -3770.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( ( -0.003544 0.000000 -15.467669 ) ( 0.000000 0.007099 -20.304322 ) ) 16bescapeship/00wengn1 0 0 0 ( 4647.000000 397.171573 -3748.828427 ) ( 4647.000000 421.171573 -3772.828427 ) ( 4613.000000 421.171573 -3772.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 397.171573 -3748.828427 ) ( 4647.000000 400.000000 -3746.000000 ) ( 4647.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 421.171573 -3772.828427 ) ( 4647.000000 424.000000 -3770.000000 ) ( 4613.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 421.171573 -3772.828427 ) ( 4613.000000 424.000000 -3770.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (380/317) # points: 3 { brushDef { // Surface normal: -0.707428, -0.500175, -0.499370 // RotY/Z : 0.522872 / -2.526162. Vector texS/T: (0.577311, -0.816525, 0.000000) / (0.407748, 0.288292, -0.866389) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2621.393856, 2456.946763, 2556.081366) / (5355.178055, 5239.756421, 5347.098540) // --> Vector info: d1 = 1.169872, 0.457548, 0.949230. Determinants: -19.711612, -10.239737, 99242.816681, -6209.821737 // --> Vector info: d2 = 1.009713, 1.166417, 0.837265. Determinants: -21.170216, 38.593147, -157447.834314, -6209.821737 ( 5337.000000 643.000000 -3446.000000 ) ( 5236.000000 693.000000 -3353.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( ( 0.003174 0.001649 -15.981589 ) ( 0.003409 -0.006215 25.354646 ) ) 16bescapeship/00wengn1 0 0 0 ( 5380.829711 594.000702 -3451.002519 ) ( 5238.829711 695.000702 -3351.002519 ) ( 5339.829711 645.000702 -3444.002519 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.829711 594.000702 -3451.002519 ) ( 5378.000000 592.000000 -3453.000000 ) ( 5236.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.829711 695.000702 -3351.002519 ) ( 5236.000000 693.000000 -3353.000000 ) ( 5337.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5339.829711 645.000702 -3444.002519 ) ( 5337.000000 643.000000 -3446.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/318) # points: 5 { brushDef { // Surface normal: 0.604501, -0.563285, 0.563285 // RotY/Z : -0.598356 / -0.750119. Vector texS/T: (0.681726, 0.731608, 0.000000) / (0.412103, -0.384006, -0.826263) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3834.739751, 3769.476995, 3665.588665) / (4634.117323, 4642.589202, 4814.447326) // --> Vector info: d1 = 1.566690, 0.773325, 0.490949. Determinants: -133.953906, -63.992691, 794034.999207, -10335.805339 // --> Vector info: d2 = 5.645651, 5.127677, 2.275378. Determinants: -64.853688, 132.337449, -422922.595223, -10335.805339 ( 4894.000000 450.000000 -3595.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( 4935.000000 643.000000 -3446.000000 ) ( ( 0.012960 0.006191 -76.823718 ) ( 0.006275 -0.012804 40.918204 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4932.581998 645.253138 -3448.253138 ) ( 4891.581998 594.253138 -3455.253138 ) ( 4891.581998 452.253138 -3597.253138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4932.581998 645.253138 -3448.253138 ) ( 4935.000000 643.000000 -3446.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.581998 594.253138 -3455.253138 ) ( 4894.000000 592.000000 -3453.000000 ) ( 4894.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.581998 452.253138 -3597.253138 ) ( 4894.000000 450.000000 -3595.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.581998 426.253138 -3772.253138 ) ( 5036.000000 424.000000 -3770.000000 ) ( 5036.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.581998 527.253138 -3671.253138 ) ( 5036.000000 525.000000 -3669.000000 ) ( 4935.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (382/319) # points: 3 { brushDef { // Surface normal: 0.707428, -0.500175, -0.499370 // RotY/Z : 0.522872 / -0.615431. Vector texS/T: (0.577311, 0.816525, 0.000000) / (-0.407748, 0.288292, -0.866389) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3473.187774, 3308.740681, 3374.053171) / (1051.368184, 1166.789818, 1158.710303) // --> Vector info: d1 = 0.741012, 0.024361, 0.234260. Determinants: -18.436655, 12.289009, 46512.139295, -6209.821737 // --> Vector info: d2 = 0.246051, 0.246048, 0.026384. Determinants: 25.354005, 36.123344, -127566.089738, -6209.821737 ( 4935.000000 643.000000 -3446.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( 5036.000000 693.000000 -3353.000000 ) ( ( 0.002969 -0.001979 -7.490093 ) ( -0.004083 -0.005817 20.542633 ) ) 16bescapeship/00wengn1 0 0 0 ( 5033.170289 695.000702 -3351.002519 ) ( 4891.170289 594.000702 -3451.002519 ) ( 4932.170289 645.000702 -3444.002519 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.170289 695.000702 -3351.002519 ) ( 5036.000000 693.000000 -3353.000000 ) ( 4894.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.170289 594.000702 -3451.002519 ) ( 4894.000000 592.000000 -3453.000000 ) ( 4935.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4932.170289 645.000702 -3444.002519 ) ( 4935.000000 643.000000 -3446.000000 ) ( 5036.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (383/320) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5036.000000, -5071.000000, -5036.000000) / (2812.083199, 2812.083199, 2846.738646) // --> Vector info: d1 = 0.741013, 0.616012, 0.741013. Determinants: -4.331989, 0.000000, -22714.700061, -1212.940642 // --> Vector info: d2 = 1.246053, 1.246053, 0.996048. Determinants: 0.000000, 8.750167, -26117.585054, -1212.940642 ( 5036.000000 375.000000 -3720.000000 ) ( 5071.000000 350.000000 -3696.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( ( 0.003571 0.000000 18.726968 ) ( 0.000000 -0.007214 21.532451 ) ) 16bescapeship/00wengn1 0 0 0 ( 5036.000000 347.229873 -3698.885549 ) ( 5071.000000 347.229873 -3698.885549 ) ( 5036.000000 372.229873 -3722.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 347.229873 -3698.885549 ) ( 5036.000000 350.000000 -3696.000000 ) ( 5071.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5071.000000 347.229873 -3698.885549 ) ( 5071.000000 350.000000 -3696.000000 ) ( 5036.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 372.229873 -3722.885549 ) ( 5036.000000 375.000000 -3720.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (384/321) # points: 3 { brushDef { // Surface normal: -0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 2.526539. Vector texS/T: (-0.577002, -0.816743, 0.000000) / (-0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3307.043523, -3470.652096, -3367.482474) / (1164.976885, 1048.369703, 1250.411850) // --> Vector info: d1 = 0.741013, 0.024364, 0.741014. Determinants: -61.226848, -43.313577, -167600.716433, -21025.508412 // --> Vector info: d2 = 1.246053, 1.246054, 0.496055. Determinants: -87.455034, 122.706150, -458366.324198, -21025.508412 ( 5236.000000 424.000000 -3770.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( ( 0.002912 0.002060 7.971304 ) ( 0.004159 -0.005836 21.800487 ) ) 16bescapeship/00wengn1 0 0 0 ( 5238.829706 348.000904 -3697.999096 ) ( 5380.829706 448.000904 -3596.999096 ) ( 5238.829706 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.829706 348.000904 -3697.999096 ) ( 5236.000000 350.000000 -3696.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.829706 448.000904 -3596.999096 ) ( 5378.000000 450.000000 -3595.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.829706 422.000904 -3771.999096 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (386/322) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5036.000000, 5236.000000, 5236.000000) / (2365.979290, 2365.979290, 2223.143720) // --> Vector info: d1 = 0.999998, 3.866599, 3.866599. Determinants: -409.452585, 0.000000, 2033436.158513, -28567.113960 // --> Vector info: d2 = 0.000002, 0.000001, 2.026987. Determinants: 0.000174, 405.397222, -959162.370281, -28567.113960 ( 5236.000000 525.000000 -3669.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( ( 0.014333 0.000000 -71.181015 ) ( 0.000000 -0.014191 33.575753 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5036.000000 426.828427 -3772.828427 ) ( 5236.000000 426.828427 -3772.828427 ) ( 5236.000000 527.828427 -3671.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 426.828427 -3772.828427 ) ( 5036.000000 424.000000 -3770.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 426.828427 -3772.828427 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5236.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 527.828427 -3671.828427 ) ( 5236.000000 525.000000 -3669.000000 ) ( 5036.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 527.828427 -3671.828427 ) ( 5036.000000 525.000000 -3669.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (387/323) # points: 3 { brushDef { // Surface normal: 0.707426, 0.499774, 0.499774 // RotY/Z : -0.523338 / 0.615054. Vector texS/T: (-0.577002, 0.816743, 0.000000) / (0.408187, 0.288371, -0.866156) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2456.314701, -2619.923274, -2559.484324) / (5241.262565, 5357.869747, 5443.304712) // --> Vector info: d1 = 0.741006, 0.024356, 0.024356. Determinants: -61.226961, 43.313521, -392990.246955, -21025.508412 // --> Vector info: d2 = 1.246057, 1.246057, 0.496058. Determinants: 87.455275, 122.706274, -454517.103597, -21025.508412 ( 5036.000000 424.000000 -3770.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( 4894.000000 450.000000 -3595.000000 ) ( ( 0.002912 -0.002060 18.691117 ) ( -0.004159 -0.005836 21.617413 ) ) 16bescapeship/00wengn1 0 0 0 ( 4891.170294 448.000904 -3596.999096 ) ( 5033.170294 348.000904 -3697.999096 ) ( 5033.170294 422.000904 -3771.999096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4891.170294 448.000904 -3596.999096 ) ( 4894.000000 450.000000 -3595.000000 ) ( 5036.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.170294 348.000904 -3697.999096 ) ( 5036.000000 350.000000 -3696.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.170294 422.000904 -3771.999096 ) ( 5036.000000 424.000000 -3770.000000 ) ( 4894.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (388/324) # points: 6 { brushDef { // Surface normal: 0.000000, -0.883884, 0.467706 // RotY/Z : -0.486693 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.467706, -0.883884) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5036.000000, 5236.000000, 5337.000000) / (2997.426093, 2997.426093, 2745.130631) // --> Vector info: d1 = 2.000002, 4.866604, 6.299910. Determinants: -723.230659, -2.865646, 3549860.880838, -50459.092342 // --> Vector info: d2 = 0.026984, 0.026984, 3.646195. Determinants: 0.000000, 723.842287, -2171025.322463, -50459.092342 ( 5337.000000 643.000000 -3446.000000 ) ( 5236.000000 525.000000 -3669.000000 ) ( 5036.000000 525.000000 -3669.000000 ) ( ( 0.014333 0.000057 -70.351263 ) ( 0.000000 -0.014345 43.025453 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5036.000000 528.535537 -3670.870822 ) ( 5236.000000 528.535537 -3670.870822 ) ( 5337.000000 646.535537 -3447.870822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 528.535537 -3670.870822 ) ( 5036.000000 525.000000 -3669.000000 ) ( 5236.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 528.535537 -3670.870822 ) ( 5236.000000 525.000000 -3669.000000 ) ( 5337.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5337.000000 646.535537 -3447.870822 ) ( 5337.000000 643.000000 -3446.000000 ) ( 5236.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 696.535537 -3354.870822 ) ( 5236.000000 693.000000 -3353.000000 ) ( 5036.000000 693.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 696.535537 -3354.870822 ) ( 5036.000000 693.000000 -3353.000000 ) ( 4935.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4935.000000 646.535537 -3447.870822 ) ( 4935.000000 643.000000 -3446.000000 ) ( 5036.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/325) # points: 5 { brushDef { // Surface normal: -0.604501, -0.563285, 0.563285 // RotY/Z : -0.598356 / -2.391474. Vector texS/T: (0.681726, -0.731608, 0.000000) / (-0.412103, -0.384006, -0.826263) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3337.096691, 3233.208360, 3167.945605) / (581.320186, 409.462062, 400.990182) // --> Vector info: d1 = 3.376943, 3.093473, 2.299911. Determinants: -133.978709, 63.941912, 375025.755318, -10335.805339 // --> Vector info: d2 = 2.276341, 5.128531, 5.646194. Determinants: 64.801180, 132.362650, -316720.704649, -10335.805339 ( 5337.000000 643.000000 -3446.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( ( 0.012963 -0.006186 -36.284135 ) ( -0.006270 -0.012806 30.643060 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5380.418002 452.253138 -3597.253138 ) ( 5380.418002 594.253138 -3455.253138 ) ( 5339.418002 645.253138 -3448.253138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.418002 452.253138 -3597.253138 ) ( 5378.000000 450.000000 -3595.000000 ) ( 5378.000000 592.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5380.418002 594.253138 -3455.253138 ) ( 5378.000000 592.000000 -3453.000000 ) ( 5337.000000 643.000000 -3446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5339.418002 645.253138 -3448.253138 ) ( 5337.000000 643.000000 -3446.000000 ) ( 5236.000000 525.000000 -3669.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.418002 527.253138 -3671.253138 ) ( 5236.000000 525.000000 -3669.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.418002 426.253138 -3772.253138 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5378.000000 450.000000 -3595.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (391/326) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5068.000000, -5036.000000, -5036.000000) / (2965.605840, 2965.605840, 2933.078928) // --> Vector info: d1 = 0.832609, 0.716651, 0.716649. Determinants: 3.771768, -0.000040, 18248.810720, -1040.861182 // --> Vector info: d2 = 0.749999, 0.750001, 0.518081. Determinants: -0.000045, -7.421423, 21228.143590, -1040.861182 ( 5036.000000 401.000000 -3747.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( 5068.000000 424.000000 -3770.000000 ) ( ( -0.003624 0.000000 -17.532416 ) ( 0.000000 0.007130 -20.394788 ) ) 16bescapeship/00wengn1 0 0 0 ( 5068.000000 421.171573 -3772.828427 ) ( 5036.000000 421.171573 -3772.828427 ) ( 5036.000000 398.171573 -3749.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.000000 421.171573 -3772.828427 ) ( 5068.000000 424.000000 -3770.000000 ) ( 5036.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 421.171573 -3772.828427 ) ( 5036.000000 424.000000 -3770.000000 ) ( 5036.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 398.171573 -3749.828427 ) ( 5036.000000 401.000000 -3747.000000 ) ( 5068.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (392/327) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5236.000000, -5236.000000, -5204.000000) / (2933.078928, 2965.605840, 2965.605840) // --> Vector info: d1 = 1.000000, 1.000002, 0.884037. Determinants: 3.771964, -0.000072, 18709.356952, -1040.861182 // --> Vector info: d2 = 0.518076, 0.750000, 0.749999. Determinants: 0.000025, -7.421557, 21228.897017, -1040.861182 ( 5204.000000 424.000000 -3770.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5236.000000 401.000000 -3747.000000 ) ( ( -0.003624 0.000000 -17.974882 ) ( 0.000000 0.007130 -20.395512 ) ) 16bescapeship/00wengn1 0 0 0 ( 5236.000000 398.171573 -3749.828427 ) ( 5236.000000 421.171573 -3772.828427 ) ( 5204.000000 421.171573 -3772.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 398.171573 -3749.828427 ) ( 5236.000000 401.000000 -3747.000000 ) ( 5236.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 421.171573 -3772.828427 ) ( 5236.000000 424.000000 -3770.000000 ) ( 5204.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5204.000000 421.171573 -3772.828427 ) ( 5204.000000 424.000000 -3770.000000 ) ( 5236.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (393/328) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5201.000000, -5236.000000, -5236.000000) / (2812.083199, 2812.083199, 2846.738646) // --> Vector info: d1 = 0.149363, 0.024364, 0.024361. Determinants: -4.331874, 0.000116, -22711.570270, -1212.940642 // --> Vector info: d2 = 1.246051, 1.246054, 0.996053. Determinants: 0.000112, 8.750042, -26116.651042, -1212.940642 ( 5236.000000 375.000000 -3720.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( 5201.000000 350.000000 -3696.000000 ) ( ( 0.003571 0.000000 18.724387 ) ( 0.000000 -0.007214 21.531681 ) ) 16bescapeship/00wengn1 0 0 0 ( 5201.000000 347.229873 -3698.885549 ) ( 5236.000000 347.229873 -3698.885549 ) ( 5236.000000 372.229873 -3722.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5201.000000 347.229873 -3698.885549 ) ( 5201.000000 350.000000 -3696.000000 ) ( 5236.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 347.229873 -3698.885549 ) ( 5236.000000 350.000000 -3696.000000 ) ( 5236.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 372.229873 -3722.885549 ) ( 5236.000000 375.000000 -3720.000000 ) ( 5201.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (396/329) # points: 4 { brushDef { // Surface normal: -0.105951, -0.703127, -0.703127 // RotY/Z : 0.779785 / -1.720356. Vector texS/T: (0.988837, -0.149003, 0.000000) / (0.104768, 0.695278, -0.711065) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (5421.250202, 5567.855413, 5581.265665) / (3573.654936, 3583.499331, 3456.928540) // --> Vector info: d1 = 1.875001, 1.829545, 0.920456. Determinants: 14.702860, -132.667680, 359360.690504, -18687.953339 // --> Vector info: d2 = 0.000001, 1.047186, 1.047186. Determinants: -132.542978, -14.043045, 768733.619954, -18687.953339 ( 5683.000000 257.000000 -3773.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( -0.000787 0.007099 -19.229537 ) ( 0.007092 0.000751 -41.135249 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.423802 364.812507 -3853.187493 ) ( 5683.423802 349.812507 -3860.187493 ) ( 5683.423802 259.812507 -3770.187493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.423802 364.812507 -3853.187493 ) ( 5537.000000 362.000000 -3856.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.423802 349.812507 -3860.187493 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.423802 259.812507 -3770.187493 ) ( 5683.000000 257.000000 -3773.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.423802 265.812507 -3754.187493 ) ( 5537.000000 263.000000 -3757.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (397/330) # points: 4 { brushDef { // Surface normal: -0.108937, 0.000000, -0.994049 // RotY/Z : 1.461643 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.994049, 0.000000, -0.108937) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-115.000000, -263.000000, -257.000000) / (5913.323215, 5913.323215, 6060.197311) // --> Vector info: d1 = 0.000000, 1.060660, 1.012445. Determinants: 155.783470, 0.771865, 13350.810787, -21737.366170 // --> Vector info: d2 = 0.999997, 0.999996, 2.047057. Determinants: -0.000070, -154.964985, 894620.734538, -21737.366170 ( 5683.000000 257.000000 -3773.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( ( -0.007167 -0.000036 -0.614187 ) ( 0.000000 0.007129 -41.155894 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.435747 115.000000 -3753.023805 ) ( 5537.435747 263.000000 -3753.023805 ) ( 5683.435747 257.000000 -3769.023805 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 115.000000 -3753.023805 ) ( 5537.000000 115.000000 -3757.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 263.000000 -3753.023805 ) ( 5537.000000 263.000000 -3757.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 257.000000 -3769.023805 ) ( 5683.000000 257.000000 -3773.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 122.000000 -3769.023805 ) ( 5683.000000 122.000000 -3773.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (398/331) # points: 4 { brushDef { // Surface normal: -0.110709, 0.702760, -0.702760 // RotY/Z : 0.779270 / 1.727046. Vector texS/T: (-0.987818, -0.155615, 0.000000) / (0.109360, -0.694199, -0.711427) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-5472.036794, -5487.442692, -5632.753391) / (3337.681800, 3198.524844, 3221.014857) // --> Vector info: d1 = 0.000000, 1.000000, 0.954534. Determinants: 16.163064, 146.011122, -398893.782888, -20567.473374 // --> Vector info: d2 = 0.000000, 0.000000, 1.047185. Determinants: 145.723071, -16.132831, 851248.261738, -20567.473374 ( 5683.000000 122.000000 -3773.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( ( -0.000786 -0.007099 19.394399 ) ( -0.007085 0.000784 -41.388081 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.442835 13.188960 -3853.188960 ) ( 5537.442835 112.188960 -3754.188960 ) ( 5683.442835 119.188960 -3770.188960 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.442835 13.188960 -3853.188960 ) ( 5537.000000 16.000000 -3856.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.442835 112.188960 -3754.188960 ) ( 5537.000000 115.000000 -3757.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.442835 119.188960 -3770.188960 ) ( 5683.000000 122.000000 -3773.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.442835 29.188960 -3860.188960 ) ( 5683.000000 32.000000 -3863.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (399/332) # points: 4 { brushDef { // Surface normal: -0.108937, 0.994049, 0.000000 // RotY/Z : 0.000000 / 1.679950. Vector texS/T: (-0.994049, -0.108937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-5505.790493, -5505.790493, -5652.664589) / (4005.000000, 3856.000000, 3863.000000) // --> Vector info: d1 = 0.000000, 1.060660, 1.012445. Determinants: 0.240563, 155.783488, -622588.377841, -21884.240266 // --> Vector info: d2 = 0.000000, 0.000001, 1.047061. Determinants: 156.011959, 0.000145, 858968.575955, -21884.240266 ( 5683.000000 32.000000 -3863.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( ( -0.000011 -0.007119 28.449166 ) ( -0.007129 0.000000 -39.250555 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.435747 12.023805 -4005.000000 ) ( 5537.435747 12.023805 -3856.000000 ) ( 5683.435747 28.023805 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 12.023805 -4005.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 12.023805 -3856.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 28.023805 -3863.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 28.023805 -3998.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (400/333) # points: 4 { brushDef { // Surface normal: -0.110709, 0.702760, 0.702760 // RotY/Z : -0.779270 / 1.727046. Vector texS/T: (-0.987818, -0.155615, 0.000000) / (-0.109360, 0.694199, -0.711427) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-5487.442692, -5472.036794, -5618.748029) / (2394.001926, 2254.844970, 2245.005590) // --> Vector info: d1 = 0.000000, 1.000001, 0.954545. Determinants: -16.165019, 146.011134, -438255.553447, -20567.473374 // --> Vector info: d2 = 0.999997, 0.999991, 2.047180. Determinants: 145.723687, 16.132082, 740462.737951, -20567.473374 ( 5683.000000 32.000000 -3998.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( ( 0.000786 -0.007099 21.308186 ) ( -0.007085 -0.000784 -36.001638 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.442835 112.188960 -4106.811040 ) ( 5537.442835 13.188960 -4007.811040 ) ( 5683.442835 29.188960 -4000.811040 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.442835 112.188960 -4106.811040 ) ( 5537.000000 115.000000 -4104.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.442835 13.188960 -4007.811040 ) ( 5537.000000 16.000000 -4005.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.442835 29.188960 -4000.811040 ) ( 5683.000000 32.000000 -3998.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.442835 119.188960 -4090.811040 ) ( 5683.000000 122.000000 -4088.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/334) # points: 4 { brushDef { // Surface normal: -0.108937, 0.000000, 0.994049 // RotY/Z : -1.461643 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.994049, 0.000000, -0.108937) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-263.000000, -115.000000, -122.000000) / (-5056.970708, -5056.970708, -5203.844804) // --> Vector info: d1 = 0.000000, 1.060660, 1.012445. Determinants: -155.783470, 0.288795, -39510.626246, -21737.366170 // --> Vector info: d2 = 0.999997, 0.999996, 2.047057. Determinants: 0.000070, 154.964984, 761916.105573, -21737.366170 ( 5683.000000 122.000000 -4088.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( ( 0.007167 -0.000013 1.817636 ) ( 0.000000 -0.007129 -35.050985 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.435747 263.000000 -4107.976195 ) ( 5537.435747 115.000000 -4107.976195 ) ( 5683.435747 122.000000 -4091.976195 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 263.000000 -4107.976195 ) ( 5537.000000 263.000000 -4104.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.435747 115.000000 -4107.976195 ) ( 5537.000000 115.000000 -4104.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 122.000000 -4091.976195 ) ( 5683.000000 122.000000 -4088.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.435747 257.000000 -4091.976195 ) ( 5683.000000 257.000000 -4088.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (402/335) # points: 4 { brushDef { // Surface normal: -0.105951, -0.703127, 0.703127 // RotY/Z : -0.779785 / -1.720356. Vector texS/T: (0.988837, -0.149003, 0.000000) / (-0.104768, -0.695278, -0.711065) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (5421.250202, 5436.001480, 5581.265665) / (2016.023332, 2155.251203, 2132.749729) // --> Vector info: d1 = 1.000001, 2.000003, 1.954548. Determinants: -16.172973, -145.934905, 361329.128873, -20556.748673 // --> Vector info: d2 = 0.999991, 1.000000, 2.047182. Determinants: -145.797125, 15.446026, 738706.570143, -20556.748673 ( 5683.000000 257.000000 -4088.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( ( 0.000787 0.007099 -17.577154 ) ( 0.007092 -0.000751 -35.934991 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.423802 364.812507 -4007.812507 ) ( 5537.423802 265.812507 -4106.812507 ) ( 5683.423802 259.812507 -4090.812507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.423802 364.812507 -4007.812507 ) ( 5537.000000 362.000000 -4005.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.423802 265.812507 -4106.812507 ) ( 5537.000000 263.000000 -4104.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.423802 259.812507 -4090.812507 ) ( 5683.000000 257.000000 -4088.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.423802 349.812507 -4000.812507 ) ( 5683.000000 347.000000 -3998.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (403/336) # points: 4 { brushDef { // Surface normal: -0.102202, -0.994764, 0.000000 // RotY/Z : 0.000000 / -1.673177. Vector texS/T: (0.994764, -0.102202, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (5471.009528, 5471.009528, 5617.778053) / (3856.000000, 4005.000000, 3998.000000) // --> Vector info: d1 = 1.000000, 2.060659, 2.012456. Determinants: -0.242300, -155.671443, 579726.205689, -21868.510260 // --> Vector info: d2 = 1.000001, 0.999999, 2.047060. Determinants: -156.012102, 0.000183, 831674.467889, -21868.510260 ( 5683.000000 347.000000 -3998.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( 0.000011 0.007119 -26.509634 ) ( 0.007134 0.000000 -38.030687 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5537.408807 365.979055 -3856.000000 ) ( 5537.408807 365.979055 -4005.000000 ) ( 5683.408807 350.979055 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.408807 365.979055 -3856.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.408807 365.979055 -4005.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.408807 350.979055 -3998.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.408807 350.979055 -3863.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (404/337) # points: 4 { brushDef { // Surface normal: 0.676029, 0.694041, 0.247571 // RotY/Z : -0.250172 / 0.798544. Vector texS/T: (-0.716341, 0.697750, 0.000000) / (0.172743, 0.177345, -0.968870) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-3421.754594, -3374.280284, -3463.731155) / (4123.183296, 4094.283644, 3983.845690) // --> Vector info: d1 = 3.000000, 3.785311, 3.519619. Determinants: -94.406437, 57.633189, -584152.057224, -7828.064703 // --> Vector info: d2 = 0.000001, 0.000001, 1.007744. Determinants: 29.123436, 47.841929, -97607.798202, -7828.064703 ( 4922.000000 89.000000 -3218.000000 ) ( 4877.000000 171.000000 -3325.000000 ) ( 4916.000000 143.000000 -3353.000000 ) ( ( 0.012060 -0.007362 74.622794 ) ( -0.003720 -0.006112 12.468956 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4913.295883 140.223835 -3353.990283 ) ( 4874.295883 168.223835 -3325.990283 ) ( 4919.295883 86.223835 -3218.990283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4913.295883 140.223835 -3353.990283 ) ( 4916.000000 143.000000 -3353.000000 ) ( 4877.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.295883 168.223835 -3325.990283 ) ( 4877.000000 171.000000 -3325.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.295883 86.223835 -3218.990283 ) ( 4922.000000 89.000000 -3218.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.295883 -1.776165 -3306.990283 ) ( 5047.000000 1.000000 -3306.000000 ) ( 4916.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (405/338) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5356.000000, 5395.000000, 5395.000000) / (2269.812768, 2230.214788, 2016.668540) // --> Vector info: d1 = 4.776752, 4.221246, 1.159765. Determinants: -2.602081, -119.397750, 245165.038881, -8328.303669 // --> Vector info: d2 = 1.678045, 2.233126, 2.231964. Determinants: -118.581338, -0.045302, 621249.199306, -8328.303669 ( 5395.000000 322.000000 -3174.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( ( 0.000312 0.014336 -29.437572 ) ( 0.014238 0.000005 -74.594926 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5356.000000 145.828427 -3355.828427 ) ( 5395.000000 173.828427 -3327.828427 ) ( 5395.000000 324.828427 -3176.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5356.000000 145.828427 -3355.828427 ) ( 5356.000000 143.000000 -3353.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 173.828427 -3327.828427 ) ( 5395.000000 171.000000 -3325.000000 ) ( 5395.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5395.000000 324.828427 -3176.828427 ) ( 5395.000000 322.000000 -3174.000000 ) ( 5356.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5356.000000 352.828427 -3148.828427 ) ( 5356.000000 350.000000 -3146.000000 ) ( 5282.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 352.828427 -3148.828427 ) ( 5282.000000 350.000000 -3146.000000 ) ( 5282.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 145.828427 -3355.828427 ) ( 5282.000000 143.000000 -3353.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (406/339) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949350, -0.314221 // RotY/Z : 0.319636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.314221, -0.949350) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (5356.000000, 5225.000000, 5047.000000) / (3096.631750, 2947.055683, 2947.055683) // --> Vector info: d1 = 7.226273, 5.351110, 2.820960. Determinants: -378.449948, -2.329155, 1841794.274508, -26624.540034 // --> Vector info: d2 = 0.968749, 2.039740, 2.039740. Determinants: 0.000000, 190.636405, -616123.242085, -26624.540034 ( 5047.000000 303.000000 -3004.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5356.000000 350.000000 -3146.000000 ) ( ( 0.014214 0.000087 -69.176567 ) ( 0.000000 -0.007160 23.141179 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5356.000000 353.797399 -3144.743114 ) ( 5225.000000 306.797399 -3002.743114 ) ( 5047.000000 306.797399 -3002.743114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5356.000000 353.797399 -3144.743114 ) ( 5356.000000 350.000000 -3146.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5225.000000 306.797399 -3002.743114 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.000000 306.797399 -3002.743114 ) ( 5047.000000 303.000000 -3004.000000 ) ( 4916.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4916.000000 353.797399 -3144.743114 ) ( 4916.000000 350.000000 -3146.000000 ) ( 5356.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (408/340) # points: 4 { brushDef { // Surface normal: 0.673372, -0.237945, -0.699966 // RotY/Z : 0.775350 / -0.339668. Vector texS/T: (0.333174, 0.942865, 0.000000) / (-0.659974, 0.233211, -0.714176) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1928.493375, 1967.887398, 1967.218555) / (-876.801558, -916.007565, -1114.838027) // --> Vector info: d1 = 0.999998, 1.785298, 3.795808. Determinants: -77.317547, 79.727294, 211152.452762, -7858.954447 // --> Vector info: d2 = 0.000001, 0.000000, 1.007746. Determinants: 39.509856, 39.699158, -41386.219358, -7858.954447 ( 5047.000000 303.000000 -3004.000000 ) ( 4916.000000 350.000000 -3146.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( ( 0.009838 -0.010145 -26.867754 ) ( -0.005027 -0.005051 5.266123 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4874.306512 322.951781 -3171.200136 ) ( 4913.306512 350.951781 -3143.200136 ) ( 5044.306512 303.951781 -3001.200136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4874.306512 322.951781 -3171.200136 ) ( 4877.000000 322.000000 -3174.000000 ) ( 4916.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4913.306512 350.951781 -3143.200136 ) ( 4916.000000 350.000000 -3146.000000 ) ( 5047.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.306512 303.951781 -3001.200136 ) ( 5047.000000 303.000000 -3004.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4919.306512 215.951781 -3089.200136 ) ( 4922.000000 215.000000 -3092.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (409/341) # points: 4 { brushDef { // Surface normal: 0.948519, 0.223956, -0.223956 // RotY/Z : 0.225871 / 0.231865. Vector texS/T: (-0.229793, 0.973240, 0.000000) / (-0.217963, -0.051463, -0.974599) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-954.274947, -930.917196, -985.445648) / (2168.738633, 2144.113128, 2045.611108) // --> Vector info: d1 = 0.000000, 0.492282, 0.976275. Determinants: -36.572135, 38.148347, -117633.667982, -3643.576265 // --> Vector info: d2 = 0.000000, 0.000000, 0.765795. Determinants: 18.858064, 17.887262, -20797.019390, -3643.576265 ( 4911.000000 147.000000 -3205.000000 ) ( 4877.000000 195.000000 -3301.000000 ) ( 4877.000000 171.000000 -3325.000000 ) ( ( 0.010037 -0.010470 32.285222 ) ( -0.005176 -0.004909 5.707859 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4873.205925 170.104177 -3324.104177 ) ( 4873.205925 194.104177 -3300.104177 ) ( 4907.205925 146.104177 -3204.104177 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.205925 170.104177 -3324.104177 ) ( 4877.000000 171.000000 -3325.000000 ) ( 4877.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.205925 194.104177 -3300.104177 ) ( 4877.000000 195.000000 -3301.000000 ) ( 4911.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.205925 146.104177 -3204.104177 ) ( 4911.000000 147.000000 -3205.000000 ) ( 4911.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.205925 108.104177 -3243.104177 ) ( 4911.000000 109.000000 -3244.000000 ) ( 4877.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (410/342) # points: 4 { brushDef { // Surface normal: -0.673372, 0.699966, 0.237945 // RotY/Z : -0.240250 / 2.336833. Vector texS/T: (-0.720664, -0.693284, 0.000000) / (-0.164964, 0.171479, -0.971279) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-4006.535897, -3959.018031, -3766.164654) / (2368.845640, 2397.673620, 2349.283797) // --> Vector info: d1 = 0.999998, 1.785298, 3.795808. Determinants: -95.959459, -55.912670, -259875.471898, -7858.954447 // --> Vector info: d2 = 0.000001, 0.000000, 1.007746. Determinants: -29.051233, 47.886091, -229829.574432, -7858.954447 ( 5225.000000 1.000000 -3306.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( ( 0.012210 0.007115 33.067436 ) ( 0.003697 -0.006093 29.244294 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5397.693488 168.200136 -3325.951781 ) ( 5358.693488 140.200136 -3353.951781 ) ( 5227.693488 -1.799864 -3306.951781 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.693488 168.200136 -3325.951781 ) ( 5395.000000 171.000000 -3325.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.693488 140.200136 -3353.951781 ) ( 5356.000000 143.000000 -3353.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5227.693488 -1.799864 -3306.951781 ) ( 5225.000000 1.000000 -3306.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.693488 86.200136 -3218.951781 ) ( 5350.000000 89.000000 -3218.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (411/343) # points: 4 { brushDef { // Surface normal: -0.947717, 0.225647, -0.225647 // RotY/Z : 0.227607 / 2.907849. Vector texS/T: (-0.231621, -0.972806, 0.000000) / (0.219511, -0.052264, -0.974209) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1562.836346, -1415.942608, -1325.749574) / (4259.570703, 4414.568218, 4304.735542) // --> Vector info: d1 = 0.000000, 3.061485, 2.795829. Determinants: -295.075014, -315.147908, 881240.836310, -30113.428417 // --> Vector info: d2 = 0.000000, 0.000000, 1.007745. Determinants: -156.197973, 148.031439, -874662.254608, -30113.428417 ( 5350.000000 89.000000 -3218.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( 5395.000000 322.000000 -3174.000000 ) ( ( 0.009799 0.010465 -29.264049 ) ( 0.005187 -0.004916 29.045589 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5398.790867 321.097413 -3173.097413 ) ( 5398.790867 170.097413 -3324.097413 ) ( 5353.790867 88.097413 -3217.097413 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5398.790867 321.097413 -3173.097413 ) ( 5395.000000 322.000000 -3174.000000 ) ( 5395.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5398.790867 170.097413 -3324.097413 ) ( 5395.000000 171.000000 -3325.000000 ) ( 5350.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.790867 88.097413 -3217.097413 ) ( 5350.000000 89.000000 -3218.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5353.790867 214.097413 -3091.097413 ) ( 5350.000000 215.000000 -3092.000000 ) ( 5395.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (412/344) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4990.000000, 4990.000000, 5076.000000) / (1977.070560, 2063.337588, 1977.070560) // --> Vector info: d1 = 0.607491, 1.829220, 0.607022. Determinants: 0.040488, -105.068718, 203019.283431, -7418.964348 // --> Vector info: d2 = 0.450199, 0.450668, 1.671936. Determinants: -105.395611, -0.040351, 522663.865586, -7418.964348 ( 5076.000000 350.000000 -3146.000000 ) ( 4990.000000 289.000000 -3207.000000 ) ( 4990.000000 350.000000 -3146.000000 ) ( ( -0.000005 0.014162 -27.364909 ) ( 0.014206 0.000005 -70.449707 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4990.000000 352.828427 -3148.828427 ) ( 4990.000000 291.828427 -3209.828427 ) ( 5076.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 352.828427 -3148.828427 ) ( 4990.000000 350.000000 -3146.000000 ) ( 4990.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 291.828427 -3209.828427 ) ( 4990.000000 289.000000 -3207.000000 ) ( 5076.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 352.828427 -3148.828427 ) ( 5076.000000 350.000000 -3146.000000 ) ( 4990.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (413/345) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4990.000000, 4990.000000, 5076.000000) / (2183.545740, 2269.812768, 2269.812768) // --> Vector info: d1 = 0.556787, 1.778757, 1.778287. Determinants: 0.040559, -105.089447, 225134.441736, -7418.964348 // --> Vector info: d2 = 0.451319, 0.451788, 1.673756. Determinants: -105.415520, -0.040353, 522763.238729, -7418.964348 ( 5076.000000 143.000000 -3353.000000 ) ( 4990.000000 143.000000 -3353.000000 ) ( 4990.000000 204.000000 -3292.000000 ) ( ( -0.000005 0.014165 -30.345805 ) ( 0.014209 0.000005 -70.463102 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4990.000000 206.828427 -3294.828427 ) ( 4990.000000 145.828427 -3355.828427 ) ( 5076.000000 145.828427 -3355.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 206.828427 -3294.828427 ) ( 4990.000000 204.000000 -3292.000000 ) ( 4990.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 145.828427 -3355.828427 ) ( 4990.000000 143.000000 -3353.000000 ) ( 5076.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5076.000000 145.828427 -3355.828427 ) ( 5076.000000 143.000000 -3353.000000 ) ( 4990.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (415/346) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5197.000000, 5282.000000, 5282.000000) / (2269.812768, 2269.812768, 2183.545740) // --> Vector info: d1 = 1.777614, 1.777155, 0.555184. Determinants: 0.039655, -103.867487, 222518.955934, -7332.697321 // --> Vector info: d2 = 0.401865, 1.623827, 1.623367. Determinants: -105.415028, -0.039072, 544983.831812, -7332.697321 ( 5282.000000 204.000000 -3292.000000 ) ( 5282.000000 143.000000 -3353.000000 ) ( 5197.000000 143.000000 -3353.000000 ) ( ( -0.000005 0.014165 -30.346126 ) ( 0.014376 0.000005 -74.322423 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5197.000000 145.828427 -3355.828427 ) ( 5282.000000 145.828427 -3355.828427 ) ( 5282.000000 206.828427 -3294.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 145.828427 -3355.828427 ) ( 5197.000000 143.000000 -3353.000000 ) ( 5282.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 145.828427 -3355.828427 ) ( 5282.000000 143.000000 -3353.000000 ) ( 5282.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 206.828427 -3294.828427 ) ( 5282.000000 204.000000 -3292.000000 ) ( 5197.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (416/347) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5282.000000, 5282.000000, 5197.000000) / (2063.337588, 1977.070560, 1977.070560) // --> Vector info: d1 = 1.827050, 0.605086, 0.605552. Determinants: 0.040168, -103.866899, 200703.106851, -7332.697321 // --> Vector info: d2 = 1.622715, 1.622250, 0.400288. Determinants: -105.415028, -0.039558, 544984.921211, -7332.697321 ( 5197.000000 350.000000 -3146.000000 ) ( 5282.000000 350.000000 -3146.000000 ) ( 5282.000000 289.000000 -3207.000000 ) ( ( -0.000005 0.014165 -27.370979 ) ( 0.014376 0.000005 -74.322572 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5282.000000 291.828427 -3209.828427 ) ( 5282.000000 352.828427 -3148.828427 ) ( 5197.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 291.828427 -3209.828427 ) ( 5282.000000 289.000000 -3207.000000 ) ( 5282.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5282.000000 352.828427 -3148.828427 ) ( 5282.000000 350.000000 -3146.000000 ) ( 5197.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5197.000000 352.828427 -3148.828427 ) ( 5197.000000 350.000000 -3146.000000 ) ( 5282.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (417/348) # points: 4 { brushDef { // Surface normal: 0.947296, 0.226527, -0.226527 // RotY/Z : 0.228511 / 0.234723. Vector texS/T: (-0.232573, 0.972579, 0.000000) / (-0.220316, -0.052684, -0.974005) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-907.775537, -935.620894, -1058.165834) / (1936.435159, 1915.901379, 2045.264193) // --> Vector info: d1 = 0.999998, 1.488088, 1.818740. Determinants: 69.930184, 50.605770, -40632.335430, -6118.464513 // --> Vector info: d2 = 0.999998, 0.999999, 2.254227. Determinants: 25.754238, -34.924229, 84889.119904, -6118.464513 ( 4922.000000 89.000000 -3218.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( 4911.000000 241.000000 -3112.000000 ) ( ( -0.011429 -0.008271 6.640937 ) ( -0.004209 0.005708 -13.874252 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4907.210814 240.093890 -3111.093890 ) ( 4918.210814 214.093890 -3091.093890 ) ( 4918.210814 88.093890 -3217.093890 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.210814 240.093890 -3111.093890 ) ( 4911.000000 241.000000 -3112.000000 ) ( 4922.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4918.210814 214.093890 -3091.093890 ) ( 4922.000000 215.000000 -3092.000000 ) ( 4922.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4918.210814 88.093890 -3217.093890 ) ( 4922.000000 89.000000 -3218.000000 ) ( 4911.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.210814 108.093890 -3243.093890 ) ( 4911.000000 109.000000 -3244.000000 ) ( 4911.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (418/349) # points: 4 { brushDef { // Surface normal: 0.948054, 0.228717, -0.221093 // RotY/Z : 0.222935 / 0.236725. Vector texS/T: (-0.234521, 0.972111, 0.000000) / (-0.214927, -0.051851, -0.975253) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-858.928705, -830.737482, -917.452186) / (2061.318522, 2030.557264, 1966.983999) // --> Vector info: d1 = 0.999998, 1.601207, 1.399310. Determinants: -44.431446, 46.441940, -138354.729334, -4459.661422 // --> Vector info: d2 = 0.999998, 0.999999, 1.765793. Determinants: 23.556686, 21.588768, -28727.464644, -4459.661422 ( 4911.000000 241.000000 -3112.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( 4877.000000 293.000000 -3204.000000 ) ( ( 0.009963 -0.010414 31.023595 ) ( -0.005282 -0.004841 6.441625 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4873.207784 292.085132 -3203.115628 ) ( 4873.207784 321.085132 -3173.115628 ) ( 4907.207784 240.085132 -3111.115628 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.207784 292.085132 -3203.115628 ) ( 4877.000000 293.000000 -3204.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4873.207784 321.085132 -3173.115628 ) ( 4877.000000 322.000000 -3174.000000 ) ( 4911.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.207784 240.085132 -3111.115628 ) ( 4911.000000 241.000000 -3112.000000 ) ( 4911.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4907.207784 196.085132 -3155.115628 ) ( 4911.000000 197.000000 -3156.000000 ) ( 4877.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (420/350) # points: 4 { brushDef { // Surface normal: -0.676029, -0.247571, -0.694041 // RotY/Z : 0.767087 / -2.790548. Vector texS/T: (0.343879, -0.939014, 0.000000) / (0.651714, 0.238666, -0.719935) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1513.162317, 1552.865996, 1637.865916) / (5839.031694, 5877.924082, 5764.024944) // --> Vector info: d1 = 3.000000, 3.785311, 3.519639. Determinants: -79.113545, -77.299464, 547581.460451, -7828.064703 // --> Vector info: d2 = 0.000001, 0.000001, 1.007746. Determinants: -39.193628, 40.011201, -174320.351333, -7828.064703 ( 5350.000000 215.000000 -3092.000000 ) ( 5395.000000 322.000000 -3174.000000 ) ( 5356.000000 350.000000 -3146.000000 ) ( ( 0.010106 0.009875 -69.951065 ) ( 0.005007 -0.005111 22.268640 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5358.704117 350.990283 -3143.223835 ) ( 5397.704117 322.990283 -3171.223835 ) ( 5352.704117 215.990283 -3089.223835 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5358.704117 350.990283 -3143.223835 ) ( 5356.000000 350.000000 -3146.000000 ) ( 5395.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5397.704117 322.990283 -3171.223835 ) ( 5395.000000 322.000000 -3174.000000 ) ( 5350.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5352.704117 215.990283 -3089.223835 ) ( 5350.000000 215.000000 -3092.000000 ) ( 5225.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5227.704117 303.990283 -3001.223835 ) ( 5225.000000 303.000000 -3004.000000 ) ( 5356.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (421/351) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4916.000000, 4877.000000, 4877.000000) / (1977.070560, 2016.668540, 2230.214788) // --> Vector info: d1 = 0.607456, 1.162853, 4.224334. Determinants: -2.625415, -119.397741, 243905.222515, -8328.303669 // --> Vector info: d2 = 1.396229, 0.841042, 0.841619. Determinants: -118.581035, -0.022539, 571360.713380, -8328.303669 ( 4877.000000 171.000000 -3325.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( 4916.000000 350.000000 -3146.000000 ) ( ( 0.000315 0.014336 -29.286303 ) ( 0.014238 0.000003 -68.604693 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4916.000000 352.828427 -3148.828427 ) ( 4877.000000 324.828427 -3176.828427 ) ( 4877.000000 173.828427 -3327.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4916.000000 352.828427 -3148.828427 ) ( 4916.000000 350.000000 -3146.000000 ) ( 4877.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 324.828427 -3176.828427 ) ( 4877.000000 322.000000 -3174.000000 ) ( 4877.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4877.000000 173.828427 -3327.828427 ) ( 4877.000000 171.000000 -3325.000000 ) ( 4916.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4916.000000 145.828427 -3355.828427 ) ( 4916.000000 143.000000 -3353.000000 ) ( 4990.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 145.828427 -3355.828427 ) ( 4990.000000 143.000000 -3353.000000 ) ( 4990.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4990.000000 352.828427 -3148.828427 ) ( 4990.000000 350.000000 -3146.000000 ) ( 4916.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (422/352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.314221, 0.949350 // RotY/Z : -1.251160 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.949350, -0.314221) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-5356.000000, -4916.000000, -5047.000000) / (1189.341335, 1189.341335, 1039.765268) // --> Vector info: d1 = 0.000000, 6.280479, 4.405313. Determinants: -939.409417, -2.330632, -5028704.919590, -65813.469746 // --> Vector info: d2 = 0.968750, 0.968750, 2.039742. Determinants: 0.000000, 471.236611, -624217.974509, -65813.469746 ( 5047.000000 1.000000 -3306.000000 ) ( 4916.000000 143.000000 -3353.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( ( 0.014274 0.000035 76.408446 ) ( 0.000000 -0.007160 9.484654 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5356.000000 141.743114 -3356.797399 ) ( 4916.000000 141.743114 -3356.797399 ) ( 5047.000000 -0.256886 -3309.797399 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5356.000000 141.743114 -3356.797399 ) ( 5356.000000 143.000000 -3353.000000 ) ( 4916.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4916.000000 141.743114 -3356.797399 ) ( 4916.000000 143.000000 -3353.000000 ) ( 5047.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5047.000000 -0.256886 -3309.797399 ) ( 5047.000000 1.000000 -3306.000000 ) ( 5225.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5225.000000 -0.256886 -3309.797399 ) ( 5225.000000 1.000000 -3306.000000 ) ( 5356.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (423/353) # points: 4 { brushDef { // Surface normal: 0.676029, 0.694041, 0.247571 // RotY/Z : -0.250172 / 0.798544. Vector texS/T: (-0.716341, 0.697750, 0.000000) / (0.172743, 0.177345, -0.968870) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-2577.188429, -2529.714119, -2619.164990) / (3919.519809, 3890.620157, 3780.182203) // --> Vector info: d1 = 2.999996, 3.785303, 3.519614. Determinants: -94.405988, 57.633026, -492679.966104, -7828.064703 // --> Vector info: d2 = 0.999999, 0.999999, 2.007743. Determinants: 29.123442, 47.841938, -120288.883306, -7828.064703 ( 3743.000000 89.000000 -3218.000000 ) ( 3698.000000 171.000000 -3325.000000 ) ( 3737.000000 143.000000 -3353.000000 ) ( ( 0.012060 -0.007362 62.937646 ) ( -0.003720 -0.006112 15.366363 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3734.295883 140.223835 -3353.990283 ) ( 3695.295883 168.223835 -3325.990283 ) ( 3740.295883 86.223835 -3218.990283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.295883 140.223835 -3353.990283 ) ( 3737.000000 143.000000 -3353.000000 ) ( 3698.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.295883 168.223835 -3325.990283 ) ( 3698.000000 171.000000 -3325.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.295883 86.223835 -3218.990283 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.295883 -1.776165 -3306.990283 ) ( 3869.000000 1.000000 -3306.000000 ) ( 3737.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (424/354) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4177.000000, 4216.000000, 4216.000000) / (2269.812768, 2230.214788, 2016.668540) // --> Vector info: d1 = 4.781542, 4.226245, 1.164764. Determinants: -2.646878, -119.397745, 242244.401338, -8328.303669 // --> Vector info: d2 = 1.835768, 2.391063, 2.391058. Determinants: -118.581349, -0.000186, 480025.885812, -8328.303669 ( 4216.000000 322.000000 -3174.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( ( 0.000318 0.014336 -29.086884 ) ( 0.014238 0.000000 -57.637894 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4177.000000 145.828427 -3355.828427 ) ( 4216.000000 173.828427 -3327.828427 ) ( 4216.000000 324.828427 -3176.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4177.000000 145.828427 -3355.828427 ) ( 4177.000000 143.000000 -3353.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 173.828427 -3327.828427 ) ( 4216.000000 171.000000 -3325.000000 ) ( 4216.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4216.000000 324.828427 -3176.828427 ) ( 4216.000000 322.000000 -3174.000000 ) ( 4177.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4177.000000 352.828427 -3148.828427 ) ( 4177.000000 350.000000 -3146.000000 ) ( 4103.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 352.828427 -3148.828427 ) ( 4103.000000 350.000000 -3146.000000 ) ( 4103.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 145.828427 -3355.828427 ) ( 4103.000000 143.000000 -3353.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (425/355) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949350, -0.314221 // RotY/Z : 0.319636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.314221, -0.949350) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (4177.000000, 4046.000000, 3869.000000) / (3096.631750, 2947.055683, 2947.055683) // --> Vector info: d1 = 6.405306, 4.530144, 1.999998. Determinants: -378.449289, -0.454656, 1412610.327886, -26474.963966 // --> Vector info: d2 = 0.968072, 2.039060, 2.039057. Determinants: -0.000499, 189.565407, -612641.840494, -26474.963966 ( 3869.000000 303.000000 -3004.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( 4177.000000 350.000000 -3146.000000 ) ( ( 0.014295 0.000017 -53.356459 ) ( 0.000000 -0.007160 23.140422 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4177.000000 353.797399 -3144.743114 ) ( 4046.000000 306.797399 -3002.743114 ) ( 3869.000000 306.797399 -3002.743114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4177.000000 353.797399 -3144.743114 ) ( 4177.000000 350.000000 -3146.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4046.000000 306.797399 -3002.743114 ) ( 4046.000000 303.000000 -3004.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.000000 306.797399 -3002.743114 ) ( 3869.000000 303.000000 -3004.000000 ) ( 3737.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.000000 353.797399 -3144.743114 ) ( 3737.000000 350.000000 -3146.000000 ) ( 4177.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (427/356) # points: 4 { brushDef { // Surface normal: 0.672258, -0.233994, -0.702365 // RotY/Z : 0.778714 / -0.334957. Vector texS/T: (0.328728, 0.944425, 0.000000) / (-0.663330, 0.230887, -0.711817) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1519.741853, 1559.006143, 1558.010321) / (-119.341658, -158.677590, -358.166959) // --> Vector info: d1 = 0.999998, 1.785298, 3.795808. Determinants: -77.573770, 79.723241, 119534.444140, -7871.979992 // --> Vector info: d2 = 0.000001, 0.000000, 1.007746. Determinants: 39.640788, 39.568420, -55521.612007, -7871.979992 ( 3869.000000 303.000000 -3004.000000 ) ( 3737.000000 350.000000 -3146.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( ( 0.009854 -0.010127 -15.184800 ) ( -0.005036 -0.005026 7.053068 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3695.310969 322.935978 -3171.190542 ) ( 3734.310969 350.935978 -3143.190542 ) ( 3866.310969 303.935978 -3001.190542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3695.310969 322.935978 -3171.190542 ) ( 3698.000000 322.000000 -3174.000000 ) ( 3737.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3734.310969 350.935978 -3143.190542 ) ( 3737.000000 350.000000 -3146.000000 ) ( 3869.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3866.310969 303.935978 -3001.190542 ) ( 3869.000000 303.000000 -3004.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3740.310969 215.935978 -3089.190542 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (428/357) # points: 4 { brushDef { // Surface normal: -0.673372, 0.699966, 0.237945 // RotY/Z : -0.240250 / 2.336833. Vector texS/T: (-0.720664, -0.693284, 0.000000) / (-0.164964, 0.171479, -0.971279) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-3156.872596, -3109.354730, -2916.501354) / (2563.337704, 2592.165685, 2543.775861) // --> Vector info: d1 = 0.000000, 0.785307, 2.795829. Determinants: -95.960140, -55.913332, -159609.185817, -7858.954447 // --> Vector info: d2 = 0.000000, 0.000001, 1.007745. Determinants: -29.051266, 47.885738, -214458.462852, -7858.954447 ( 4046.000000 1.000000 -3306.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( ( 0.012210 0.007115 20.309214 ) ( 0.003697 -0.006093 27.288422 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4218.693488 168.200136 -3325.951781 ) ( 4179.693488 140.200136 -3353.951781 ) ( 4048.693488 -1.799864 -3306.951781 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.693488 168.200136 -3325.951781 ) ( 4216.000000 171.000000 -3325.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4179.693488 140.200136 -3353.951781 ) ( 4177.000000 143.000000 -3353.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4048.693488 -1.799864 -3306.951781 ) ( 4046.000000 1.000000 -3306.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.693488 86.200136 -3218.951781 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (429/358) # points: 4 { brushDef { // Surface normal: -0.949039, 0.226596, -0.219043 // RotY/Z : 0.220834 / 2.907217. Vector texS/T: (-0.232236, -0.972659, 0.000000) / (0.213054, -0.050870, -0.975715) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1292.303751, -1264.096627, -1162.825293) / (3978.776986, 4009.523663, 3960.328979) // --> Vector info: d1 = 0.430805, 1.032012, 1.516012. Determinants: -44.457555, -47.232760, 128536.726679, -4501.397561 // --> Vector info: d2 = 0.999997, 0.999999, 1.765791. Determinants: -23.545653, 21.600631, -120873.612165, -4501.397561 ( 4182.000000 197.000000 -3156.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( 4216.000000 322.000000 -3174.000000 ) ( ( 0.009876 0.010493 -28.554849 ) ( 0.005231 -0.004799 26.852463 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4219.796154 321.093615 -3173.123828 ) ( 4219.796154 292.093615 -3203.123828 ) ( 4185.796154 196.093615 -3155.123828 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.796154 321.093615 -3173.123828 ) ( 4216.000000 322.000000 -3174.000000 ) ( 4216.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.796154 292.093615 -3203.123828 ) ( 4216.000000 293.000000 -3204.000000 ) ( 4182.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.796154 196.093615 -3155.123828 ) ( 4182.000000 197.000000 -3156.000000 ) ( 4182.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.796154 240.093615 -3111.123828 ) ( 4182.000000 241.000000 -3112.000000 ) ( 4216.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (430/359) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3811.000000, 3811.000000, 3897.000000) / (1977.070560, 2063.337588, 1977.070560) // --> Vector info: d1 = 0.609499, 1.831462, 0.609495. Determinants: 0.000340, -105.088873, 203244.972383, -7418.964348 // --> Vector info: d2 = 0.609493, 0.609497, 1.831464. Determinants: -105.415839, -0.000339, 397218.628849, -7418.964348 ( 3897.000000 350.000000 -3146.000000 ) ( 3811.000000 289.000000 -3207.000000 ) ( 3811.000000 350.000000 -3146.000000 ) ( ( 0.000000 0.014165 -27.395329 ) ( 0.014209 0.000000 -53.540981 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3811.000000 352.828427 -3148.828427 ) ( 3811.000000 291.828427 -3209.828427 ) ( 3897.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 352.828427 -3148.828427 ) ( 3811.000000 350.000000 -3146.000000 ) ( 3811.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 291.828427 -3209.828427 ) ( 3811.000000 289.000000 -3207.000000 ) ( 3897.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 352.828427 -3148.828427 ) ( 3897.000000 350.000000 -3146.000000 ) ( 3811.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (431/360) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3811.000000, 3811.000000, 3897.000000) / (2183.545740, 2269.812768, 2269.812768) // --> Vector info: d1 = 0.559595, 1.781566, 1.781562. Determinants: 0.000329, -105.089468, 225314.789705, -7418.964348 // --> Vector info: d2 = 0.609498, 0.609502, 1.831473. Determinants: -105.415839, -0.000328, 397218.634606, -7418.964348 ( 3897.000000 143.000000 -3353.000000 ) ( 3811.000000 143.000000 -3353.000000 ) ( 3811.000000 204.000000 -3292.000000 ) ( ( 0.000000 0.014165 -30.370114 ) ( 0.014209 0.000000 -53.540982 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3811.000000 206.828427 -3294.828427 ) ( 3811.000000 145.828427 -3355.828427 ) ( 3897.000000 145.828427 -3355.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 206.828427 -3294.828427 ) ( 3811.000000 204.000000 -3292.000000 ) ( 3811.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 145.828427 -3355.828427 ) ( 3811.000000 143.000000 -3353.000000 ) ( 3897.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3897.000000 145.828427 -3355.828427 ) ( 3897.000000 143.000000 -3353.000000 ) ( 3811.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (432/361) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4018.000000, 4103.000000, 4103.000000) / (2269.812768, 2269.812768, 2183.545740) // --> Vector info: d1 = 1.781555, 1.781549, 0.559579. Determinants: 0.000493, -103.867498, 222694.185600, -7332.697321 // --> Vector info: d2 = 0.559605, 1.781571, 1.781566. Determinants: -105.415439, -0.000486, 419456.925746, -7332.697321 ( 4103.000000 204.000000 -3292.000000 ) ( 4103.000000 143.000000 -3353.000000 ) ( 4018.000000 143.000000 -3353.000000 ) ( ( 0.000000 0.014165 -30.370023 ) ( 0.014376 0.000000 -57.203633 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4018.000000 145.828427 -3355.828427 ) ( 4103.000000 145.828427 -3355.828427 ) ( 4103.000000 206.828427 -3294.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 145.828427 -3355.828427 ) ( 4018.000000 143.000000 -3353.000000 ) ( 4103.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 145.828427 -3355.828427 ) ( 4103.000000 143.000000 -3353.000000 ) ( 4103.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 206.828427 -3294.828427 ) ( 4103.000000 204.000000 -3292.000000 ) ( 4018.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (433/362) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4103.000000, 4103.000000, 4018.000000) / (2063.337588, 1977.070560, 1977.070560) // --> Vector info: d1 = 1.831439, 0.609475, 0.609475. Determinants: 0.000000, -103.866909, 200883.112128, -7332.697321 // --> Vector info: d2 = 1.781561, 1.781561, 0.559594. Determinants: -105.415438, 0.000000, 419455.893867, -7332.697321 ( 4018.000000 350.000000 -3146.000000 ) ( 4103.000000 350.000000 -3146.000000 ) ( 4103.000000 289.000000 -3207.000000 ) ( ( 0.000000 0.014165 -27.395528 ) ( 0.014376 0.000000 -57.203492 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4103.000000 291.828427 -3209.828427 ) ( 4103.000000 352.828427 -3148.828427 ) ( 4018.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 291.828427 -3209.828427 ) ( 4103.000000 289.000000 -3207.000000 ) ( 4103.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4103.000000 352.828427 -3148.828427 ) ( 4103.000000 350.000000 -3146.000000 ) ( 4018.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4018.000000 352.828427 -3148.828427 ) ( 4018.000000 350.000000 -3146.000000 ) ( 4103.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (434/363) # points: 4 { brushDef { // Surface normal: -0.947296, 0.226527, -0.226527 // RotY/Z : 0.228511 / 2.906870. Vector texS/T: (-0.232573, -0.972579, 0.000000) / (0.220316, -0.052684, -0.974005) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1078.632277, -1056.622394, -1179.167334) / (4075.289587, 4048.595673, 3919.232859) // --> Vector info: d1 = 3.290415, 3.226632, 0.696478. Determinants: -59.288605, -63.504640, 174716.905504, -6118.464513 // --> Vector info: d2 = 0.765792, 1.007741, 1.007740. Determinants: -31.299235, 29.649605, -159276.565354, -6118.464513 ( 4171.000000 215.000000 -3092.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4182.000000 109.000000 -3244.000000 ) ( ( 0.009690 0.010379 -28.555678 ) ( 0.005116 -0.004846 26.032114 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4185.789186 108.093890 -3243.093890 ) ( 4174.789186 88.093890 -3217.093890 ) ( 4174.789186 214.093890 -3091.093890 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.789186 108.093890 -3243.093890 ) ( 4182.000000 109.000000 -3244.000000 ) ( 4171.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4174.789186 88.093890 -3217.093890 ) ( 4171.000000 89.000000 -3218.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4174.789186 214.093890 -3091.093890 ) ( 4171.000000 215.000000 -3092.000000 ) ( 4182.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.789186 240.093890 -3111.093890 ) ( 4182.000000 241.000000 -3112.000000 ) ( 4182.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/364) # points: 4 { brushDef { // Surface normal: -0.947852, 0.225363, -0.225363 // RotY/Z : 0.227316 / 2.908165. Vector texS/T: (-0.231314, -0.972879, 0.000000) / (0.219251, -0.052130, -0.974275) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1164.930953, -1141.581853, -1073.398672) / (4130.279224, 4154.912931, 4071.774169) // --> Vector info: d1 = 0.999998, 1.492281, 1.290408. Determinants: -35.954894, -38.278926, 112596.870984, -3620.819797 // --> Vector info: d2 = 0.000001, 0.000000, 0.765795. Determinants: -18.864310, 17.880654, -95827.716018, -3620.819797 ( 4182.000000 109.000000 -3244.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( ( 0.009930 0.010572 -31.097066 ) ( 0.005210 -0.004938 26.465751 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4219.791407 194.098547 -3300.098547 ) ( 4219.791407 170.098547 -3324.098547 ) ( 4185.791407 108.098547 -3243.098547 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.791407 194.098547 -3300.098547 ) ( 4216.000000 195.000000 -3301.000000 ) ( 4216.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4219.791407 170.098547 -3324.098547 ) ( 4216.000000 171.000000 -3325.000000 ) ( 4182.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.791407 108.098547 -3243.098547 ) ( 4182.000000 109.000000 -3244.000000 ) ( 4182.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4185.791407 146.098547 -3204.098547 ) ( 4182.000000 147.000000 -3205.000000 ) ( 4216.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (438/365) # points: 4 { brushDef { // Surface normal: -0.676029, -0.247571, -0.694041 // RotY/Z : 0.767087 / -2.790548. Vector texS/T: (0.343879, -0.939014, 0.000000) / (0.651714, 0.238666, -0.719935) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1107.728701, 1147.432379, 1232.432299) / (5070.660426, 5109.552814, 4995.653676) // --> Vector info: d1 = 2.437502, 3.222803, 2.957144. Determinants: -79.112987, -77.298163, 460507.538474, -7828.064703 // --> Vector info: d2 = 0.992188, 0.992188, 1.999933. Determinants: -39.193600, 40.011173, -167234.111663, -7828.064703 ( 4171.000000 215.000000 -3092.000000 ) ( 4216.000000 322.000000 -3174.000000 ) ( 4177.000000 350.000000 -3146.000000 ) ( ( 0.010106 0.009874 -58.827763 ) ( 0.005007 -0.005111 21.363404 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4179.704117 350.990283 -3143.223835 ) ( 4218.704117 322.990283 -3171.223835 ) ( 4173.704117 215.990283 -3089.223835 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4179.704117 350.990283 -3143.223835 ) ( 4177.000000 350.000000 -3146.000000 ) ( 4216.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4218.704117 322.990283 -3171.223835 ) ( 4216.000000 322.000000 -3174.000000 ) ( 4171.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4173.704117 215.990283 -3089.223835 ) ( 4171.000000 215.000000 -3092.000000 ) ( 4046.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4048.704117 303.990283 -3001.223835 ) ( 4046.000000 303.000000 -3004.000000 ) ( 4177.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (439/366) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3737.000000, 3698.000000, 3698.000000) / (1977.070560, 2016.668540, 2230.214788) // --> Vector info: d1 = 0.609503, 1.164797, 4.226277. Determinants: -2.647518, -119.397745, 240875.417809, -8328.303669 // --> Vector info: d2 = 1.555285, 0.999996, 1.000001. Determinants: -118.580149, -0.000193, 430181.508967, -8328.303669 ( 3698.000000 171.000000 -3325.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( 3737.000000 350.000000 -3146.000000 ) ( ( 0.000318 0.014336 -28.922507 ) ( 0.014238 0.000000 -51.652957 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3737.000000 352.828427 -3148.828427 ) ( 3698.000000 324.828427 -3176.828427 ) ( 3698.000000 173.828427 -3327.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.000000 352.828427 -3148.828427 ) ( 3737.000000 350.000000 -3146.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.000000 324.828427 -3176.828427 ) ( 3698.000000 322.000000 -3174.000000 ) ( 3698.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.000000 173.828427 -3327.828427 ) ( 3698.000000 171.000000 -3325.000000 ) ( 3737.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.000000 145.828427 -3355.828427 ) ( 3737.000000 143.000000 -3353.000000 ) ( 3811.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 145.828427 -3355.828427 ) ( 3811.000000 143.000000 -3353.000000 ) ( 3811.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3811.000000 352.828427 -3148.828427 ) ( 3811.000000 350.000000 -3146.000000 ) ( 3737.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (440/367) # points: 4 { brushDef { // Surface normal: 0.000000, 0.314221, 0.949350 // RotY/Z : -1.251160 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.949350, -0.314221) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-4177.000000, -3737.000000, -3869.000000) / (1189.341335, 1189.341335, 1039.765268) // --> Vector info: d1 = 0.000000, 6.280475, 4.405298. Determinants: -939.408702, 3.945029, -3928602.133357, -65813.469746 // --> Vector info: d2 = 0.960937, 0.960937, 2.031930. Determinants: 0.000000, 471.236611, -623703.806777, -65813.469746 ( 3869.000000 1.000000 -3306.000000 ) ( 3737.000000 143.000000 -3353.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( ( 0.014274 -0.000060 59.692980 ) ( 0.000000 -0.007160 9.476841 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4177.000000 141.743114 -3356.797399 ) ( 3737.000000 141.743114 -3356.797399 ) ( 3869.000000 -0.256886 -3309.797399 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4177.000000 141.743114 -3356.797399 ) ( 4177.000000 143.000000 -3353.000000 ) ( 3737.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3737.000000 141.743114 -3356.797399 ) ( 3737.000000 143.000000 -3353.000000 ) ( 3869.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3869.000000 -0.256886 -3309.797399 ) ( 3869.000000 1.000000 -3306.000000 ) ( 4046.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4046.000000 -0.256886 -3309.797399 ) ( 4046.000000 1.000000 -3306.000000 ) ( 4177.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (441/368) # points: 4 { brushDef { // Surface normal: 0.947925, 0.229124, -0.221224 // RotY/Z : 0.223069 / 0.237163. Vector texS/T: (-0.234946, 0.972009, 0.000000) / (-0.215031, -0.051975, -0.975223) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-555.841970, -670.419433, -697.635672) / (2283.436949, 2199.353628, 2229.090412) // --> Vector info: d1 = 0.999998, 3.032925, 3.107356. Determinants: 66.711106, 46.800513, -75480.774478, -5695.597071 // --> Vector info: d2 = 0.000001, 0.000000, 0.282323. Determinants: 23.738625, -32.347866, 87059.230512, -5695.597071 ( 3743.000000 187.000000 -3121.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( ( -0.011713 -0.008217 13.252478 ) ( -0.004168 0.005679 -15.285356 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3694.208299 321.083503 -3173.115106 ) ( 3739.208299 214.083503 -3091.115106 ) ( 3739.208299 186.083503 -3120.115106 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.208299 321.083503 -3173.115106 ) ( 3698.000000 322.000000 -3174.000000 ) ( 3743.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3739.208299 214.083503 -3091.115106 ) ( 3743.000000 215.000000 -3092.000000 ) ( 3743.000000 187.000000 -3121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3739.208299 186.083503 -3120.115106 ) ( 3743.000000 187.000000 -3121.000000 ) ( 3698.000000 281.000000 -3215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.208299 280.083503 -3214.115106 ) ( 3698.000000 281.000000 -3215.000000 ) ( 3698.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (443/369) # points: 4 { brushDef { // Surface normal: 0.947717, 0.225647, -0.225647 // RotY/Z : 0.227607 / 0.233743. Vector texS/T: (-0.231621, 0.972806, 0.000000) / (-0.219511, -0.052264, -0.974209) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-758.001338, -780.375881, -690.182847) / (2285.116314, 2308.725207, 2418.557883) // --> Vector info: d1 = 0.968750, 0.508124, 0.242462. Determinants: -44.319764, 47.489302, -146556.495682, -4586.813600 // --> Vector info: d2 = 1.007812, 1.007812, 0.000067. Determinants: 23.791754, 22.547844, -38112.910623, -4586.813600 ( 3698.000000 171.000000 -3325.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3743.000000 112.000000 -3195.000000 ) ( ( 0.009662 -0.010353 31.951701 ) ( -0.005187 -0.004916 8.309235 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3739.209133 111.097413 -3194.097413 ) ( 3739.209133 88.097413 -3217.097413 ) ( 3694.209133 170.097413 -3324.097413 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3739.209133 111.097413 -3194.097413 ) ( 3743.000000 112.000000 -3195.000000 ) ( 3743.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3739.209133 88.097413 -3217.097413 ) ( 3743.000000 89.000000 -3218.000000 ) ( 3698.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.209133 170.097413 -3324.097413 ) ( 3698.000000 171.000000 -3325.000000 ) ( 3698.000000 207.000000 -3289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3694.209133 206.097413 -3288.097413 ) ( 3698.000000 207.000000 -3289.000000 ) ( 3743.000000 112.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/370) # points: 4 { brushDef { // Surface normal: 0.676029, 0.694041, 0.247571 // RotY/Z : -0.250172 / 0.798544. Vector texS/T: (-0.716341, 0.697750, 0.000000) / (0.172743, 0.177345, -0.968870) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-2999.829682, -2952.355372, -3041.806243) / (4021.437924, 3992.538272, 3882.100318) // --> Vector info: d1 = 2.999996, 3.785303, 3.519614. Determinants: -94.405988, 57.633026, -538453.680353, -7828.064703 // --> Vector info: d2 = 0.999999, 0.999999, 2.007743. Determinants: 29.123442, 47.841938, -112856.075276, -7828.064703 ( 4333.000000 89.000000 -3218.000000 ) ( 4288.000000 171.000000 -3325.000000 ) ( 4327.000000 143.000000 -3353.000000 ) ( ( 0.012060 -0.007362 68.785032 ) ( -0.003720 -0.006112 14.416855 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4324.295883 140.223835 -3353.990283 ) ( 4285.295883 168.223835 -3325.990283 ) ( 4330.295883 86.223835 -3218.990283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4324.295883 140.223835 -3353.990283 ) ( 4327.000000 143.000000 -3353.000000 ) ( 4288.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.295883 168.223835 -3325.990283 ) ( 4288.000000 171.000000 -3325.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.295883 86.223835 -3218.990283 ) ( 4333.000000 89.000000 -3218.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4455.295883 -1.776165 -3306.990283 ) ( 4458.000000 1.000000 -3306.000000 ) ( 4327.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/371) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4766.000000, 4805.000000, 4805.000000) / (2269.812768, 2230.214788, 2016.668540) // --> Vector info: d1 = 4.779942, 4.224537, 1.163056. Determinants: -2.623760, -119.397740, 243706.544407, -8328.303669 // --> Vector info: d2 = 1.256929, 1.812117, 1.811514. Determinants: -118.582017, -0.023506, 554747.158790, -8328.303669 ( 4805.000000 322.000000 -3174.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( ( 0.000315 0.014336 -29.262447 ) ( 0.014238 0.000003 -66.609862 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4766.000000 145.828427 -3355.828427 ) ( 4805.000000 173.828427 -3327.828427 ) ( 4805.000000 324.828427 -3176.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4766.000000 145.828427 -3355.828427 ) ( 4766.000000 143.000000 -3353.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 173.828427 -3327.828427 ) ( 4805.000000 171.000000 -3325.000000 ) ( 4805.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4805.000000 324.828427 -3176.828427 ) ( 4805.000000 322.000000 -3174.000000 ) ( 4766.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4766.000000 352.828427 -3148.828427 ) ( 4766.000000 350.000000 -3146.000000 ) ( 4693.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 352.828427 -3148.828427 ) ( 4693.000000 350.000000 -3146.000000 ) ( 4693.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 145.828427 -3355.828427 ) ( 4693.000000 143.000000 -3353.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (446/372) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949350, -0.314221 // RotY/Z : 0.319636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.314221, -0.949350) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (4766.000000, 4635.000000, 4458.000000) / (3096.631750, 2947.055683, 2947.055683) // --> Vector info: d1 = 7.226273, 5.351110, 2.820960. Determinants: -378.449948, -0.453993, 1613782.995924, -26474.963966 // --> Vector info: d2 = 0.968749, 2.039740, 2.039740. Determinants: 0.000000, 189.565414, -612661.875557, -26474.963966 ( 4458.000000 303.000000 -3004.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4766.000000 350.000000 -3146.000000 ) ( ( 0.014295 0.000017 -60.955059 ) ( 0.000000 -0.007160 23.141179 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4766.000000 353.797399 -3144.743114 ) ( 4635.000000 306.797399 -3002.743114 ) ( 4458.000000 306.797399 -3002.743114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4766.000000 353.797399 -3144.743114 ) ( 4766.000000 350.000000 -3146.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4635.000000 306.797399 -3002.743114 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4458.000000 306.797399 -3002.743114 ) ( 4458.000000 303.000000 -3004.000000 ) ( 4327.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.000000 353.797399 -3144.743114 ) ( 4327.000000 350.000000 -3146.000000 ) ( 4766.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (448/373) # points: 4 { brushDef { // Surface normal: 0.673372, -0.237945, -0.699966 // RotY/Z : 0.775350 / -0.339668. Vector texS/T: (0.333174, 0.942865, 0.000000) / (-0.659974, 0.233211, -0.714176) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1732.253749, 1771.647772, 1770.978929) / (-488.077151, -527.283158, -726.113620) // --> Vector info: d1 = 0.999998, 1.785300, 3.795806. Determinants: -77.318103, 79.727165, 164988.641180, -7858.954447 // --> Vector info: d2 = 0.999998, 1.000000, 2.007745. Determinants: 39.509255, 39.699144, -56922.747975, -7858.954447 ( 4458.000000 303.000000 -3004.000000 ) ( 4327.000000 350.000000 -3146.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( ( 0.009838 -0.010145 -20.993714 ) ( -0.005027 -0.005051 7.243043 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4285.306512 322.951781 -3171.200136 ) ( 4324.306512 350.951781 -3143.200136 ) ( 4455.306512 303.951781 -3001.200136 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4285.306512 322.951781 -3171.200136 ) ( 4288.000000 322.000000 -3174.000000 ) ( 4327.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4324.306512 350.951781 -3143.200136 ) ( 4327.000000 350.000000 -3146.000000 ) ( 4458.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4455.306512 303.951781 -3001.200136 ) ( 4458.000000 303.000000 -3004.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4330.306512 215.951781 -3089.200136 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (449/374) # points: 4 { brushDef { // Surface normal: 0.948519, 0.223956, -0.223956 // RotY/Z : 0.225871 / 0.231865. Vector texS/T: (-0.229793, 0.973240, 0.000000) / (-0.217963, -0.051463, -0.974599) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-818.927056, -795.569306, -850.097758) / (2297.118630, 2272.493125, 2173.991105) // --> Vector info: d1 = 0.000000, 0.492282, 0.976280. Determinants: -36.572034, 38.148467, -117581.382056, -3643.576265 // --> Vector info: d2 = 0.999997, 1.000000, 1.765794. Determinants: 18.857765, 17.887401, -29289.912131, -3643.576265 ( 4322.000000 147.000000 -3205.000000 ) ( 4288.000000 195.000000 -3301.000000 ) ( 4288.000000 171.000000 -3325.000000 ) ( ( 0.010037 -0.010470 32.270872 ) ( -0.005176 -0.004909 8.038781 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4284.205925 170.104177 -3324.104177 ) ( 4284.205925 194.104177 -3300.104177 ) ( 4318.205925 146.104177 -3204.104177 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.205925 170.104177 -3324.104177 ) ( 4288.000000 171.000000 -3325.000000 ) ( 4288.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.205925 194.104177 -3300.104177 ) ( 4288.000000 195.000000 -3301.000000 ) ( 4322.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.205925 146.104177 -3204.104177 ) ( 4322.000000 147.000000 -3205.000000 ) ( 4322.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.205925 108.104177 -3243.104177 ) ( 4322.000000 109.000000 -3244.000000 ) ( 4288.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (450/375) # points: 4 { brushDef { // Surface normal: -0.673372, 0.699966, 0.237945 // RotY/Z : -0.240250 / 2.336833. Vector texS/T: (-0.720664, -0.693284, 0.000000) / (-0.164964, 0.171479, -0.971279) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-3581.343914, -3533.826048, -3340.972672) / (2466.174154, 2495.002134, 2446.612311) // --> Vector info: d1 = 0.000000, 0.785308, 2.795824. Determinants: -95.960032, -55.913915, -205772.424458, -7858.954447 // --> Vector info: d2 = 0.999997, 1.000000, 2.007738. Determinants: -29.051188, 47.884972, -229993.905303, -7858.954447 ( 4635.000000 1.000000 -3306.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( ( 0.012210 0.007115 26.183181 ) ( 0.003697 -0.006093 29.265204 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4807.693488 168.200136 -3325.951781 ) ( 4768.693488 140.200136 -3353.951781 ) ( 4637.693488 -1.799864 -3306.951781 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.693488 168.200136 -3325.951781 ) ( 4805.000000 171.000000 -3325.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4768.693488 140.200136 -3353.951781 ) ( 4766.000000 143.000000 -3353.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4637.693488 -1.799864 -3306.951781 ) ( 4635.000000 1.000000 -3306.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.693488 86.200136 -3218.951781 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (451/376) # points: 4 { brushDef { // Surface normal: -0.949039, 0.226596, -0.219043 // RotY/Z : 0.220834 / 2.907217. Vector texS/T: (-0.232236, -0.972659, 0.000000) / (0.213054, -0.050870, -0.975715) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1429.090816, -1400.883692, -1299.612358) / (4104.265982, 4135.012659, 4085.817976) // --> Vector info: d1 = 0.999998, 1.601205, 2.085213. Determinants: -44.457836, -47.232554, 125819.290460, -4501.397561 // --> Vector info: d2 = 0.000001, 0.000001, 0.765793. Determinants: -23.545540, 21.600810, -122304.187310, -4501.397561 ( 4771.000000 197.000000 -3156.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( 4805.000000 322.000000 -3174.000000 ) ( ( 0.009876 0.010493 -27.951162 ) ( 0.005231 -0.004799 27.170270 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4808.796154 321.093615 -3173.123828 ) ( 4808.796154 292.093615 -3203.123828 ) ( 4774.796154 196.093615 -3155.123828 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.796154 321.093615 -3173.123828 ) ( 4805.000000 322.000000 -3174.000000 ) ( 4805.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.796154 292.093615 -3203.123828 ) ( 4805.000000 293.000000 -3204.000000 ) ( 4771.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.796154 196.093615 -3155.123828 ) ( 4771.000000 197.000000 -3156.000000 ) ( 4771.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.796154 240.093615 -3111.123828 ) ( 4771.000000 241.000000 -3112.000000 ) ( 4805.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (452/377) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4401.000000, 4401.000000, 4486.000000) / (1977.070560, 2063.337588, 1977.070560) // --> Vector info: d1 = 0.609710, 1.831440, 0.609470. Determinants: 0.020691, -103.847029, 200751.023455, -7332.697321 // --> Vector info: d2 = 0.029841, 0.030081, 1.251584. Determinants: -105.396104, -0.020347, 463669.664515, -7332.697321 ( 4486.000000 350.000000 -3146.000000 ) ( 4401.000000 289.000000 -3207.000000 ) ( 4401.000000 350.000000 -3146.000000 ) ( ( -0.000003 0.014162 -27.377514 ) ( 0.014373 0.000003 -63.233166 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4401.000000 352.828427 -3148.828427 ) ( 4401.000000 291.828427 -3209.828427 ) ( 4486.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 352.828427 -3148.828427 ) ( 4401.000000 350.000000 -3146.000000 ) ( 4401.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 291.828427 -3209.828427 ) ( 4401.000000 289.000000 -3207.000000 ) ( 4486.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 352.828427 -3148.828427 ) ( 4486.000000 350.000000 -3146.000000 ) ( 4401.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (453/378) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4401.000000, 4401.000000, 4486.000000) / (2183.545740, 2269.812768, 2269.812768) // --> Vector info: d1 = 0.559008, 1.780979, 1.780738. Determinants: 0.020793, -103.867477, 222608.836695, -7332.697321 // --> Vector info: d2 = 0.030411, 0.030652, 1.252628. Determinants: -105.416261, -0.020509, 463758.754826, -7332.697321 ( 4486.000000 143.000000 -3353.000000 ) ( 4401.000000 143.000000 -3353.000000 ) ( 4401.000000 204.000000 -3292.000000 ) ( ( -0.000003 0.014165 -30.358383 ) ( 0.014376 0.000003 -63.245315 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4401.000000 206.828427 -3294.828427 ) ( 4401.000000 145.828427 -3355.828427 ) ( 4486.000000 145.828427 -3355.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 206.828427 -3294.828427 ) ( 4401.000000 204.000000 -3292.000000 ) ( 4401.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 145.828427 -3355.828427 ) ( 4401.000000 143.000000 -3353.000000 ) ( 4486.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4486.000000 145.828427 -3355.828427 ) ( 4486.000000 143.000000 -3353.000000 ) ( 4401.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (455/379) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4607.000000, 4693.000000, 4693.000000) / (2269.812768, 2269.812768, 2183.545740) // --> Vector info: d1 = 1.780394, 1.780152, 0.558182. Determinants: 0.020897, -105.089458, 225228.438989, -7418.964348 // --> Vector info: d2 = 0.980758, 2.202724, 2.202482. Determinants: -105.415438, -0.020832, 478419.999751, -7418.964348 ( 4693.000000 204.000000 -3292.000000 ) ( 4693.000000 143.000000 -3353.000000 ) ( 4607.000000 143.000000 -3353.000000 ) ( ( -0.000003 0.014165 -30.358474 ) ( 0.014209 0.000003 -64.486090 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4607.000000 145.828427 -3355.828427 ) ( 4693.000000 145.828427 -3355.828427 ) ( 4693.000000 206.828427 -3294.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 145.828427 -3355.828427 ) ( 4607.000000 143.000000 -3353.000000 ) ( 4693.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 145.828427 -3355.828427 ) ( 4693.000000 143.000000 -3353.000000 ) ( 4693.000000 204.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 206.828427 -3294.828427 ) ( 4693.000000 204.000000 -3292.000000 ) ( 4607.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (456/380) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4693.000000, 4693.000000, 4607.000000) / (2063.337588, 1977.070560, 1977.070560) // --> Vector info: d1 = 1.830045, 0.608082, 0.608319. Determinants: 0.020455, -105.088873, 203160.787644, -7418.964348 // --> Vector info: d2 = 2.202141, 2.201903, 0.979937. Determinants: -105.415439, -0.020422, 478419.189117, -7418.964348 ( 4607.000000 350.000000 -3146.000000 ) ( 4693.000000 350.000000 -3146.000000 ) ( 4693.000000 289.000000 -3207.000000 ) ( ( -0.000003 0.014165 -27.383982 ) ( 0.014209 0.000003 -64.485980 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4693.000000 291.828427 -3209.828427 ) ( 4693.000000 352.828427 -3148.828427 ) ( 4607.000000 352.828427 -3148.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 291.828427 -3209.828427 ) ( 4693.000000 289.000000 -3207.000000 ) ( 4693.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4693.000000 352.828427 -3148.828427 ) ( 4693.000000 350.000000 -3146.000000 ) ( 4607.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4607.000000 352.828427 -3148.828427 ) ( 4607.000000 350.000000 -3146.000000 ) ( 4693.000000 289.000000 -3207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (457/381) # points: 4 { brushDef { // Surface normal: 0.947296, 0.226527, -0.226527 // RotY/Z : 0.228511 / 0.234723. Vector texS/T: (-0.232573, 0.972579, 0.000000) / (-0.220316, -0.052684, -0.974005) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-770.789915, -798.635271, -921.180212) / (2066.201160, 2045.667380, 2175.030193) // --> Vector info: d1 = 3.399318, 3.335531, 0.805377. Determinants: -60.205287, 62.636270, -196623.366719, -6118.464513 // --> Vector info: d2 = 0.765794, 1.007744, 1.007741. Determinants: 31.299308, 29.649883, -41822.913716, -6118.464513 ( 4333.000000 89.000000 -3218.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4322.000000 241.000000 -3112.000000 ) ( ( 0.009840 -0.010237 32.136064 ) ( -0.005116 -0.004846 6.835524 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4318.210814 240.093890 -3111.093890 ) ( 4329.210814 214.093890 -3091.093890 ) ( 4329.210814 88.093890 -3217.093890 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.210814 240.093890 -3111.093890 ) ( 4322.000000 241.000000 -3112.000000 ) ( 4333.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.210814 214.093890 -3091.093890 ) ( 4333.000000 215.000000 -3092.000000 ) ( 4333.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4329.210814 88.093890 -3217.093890 ) ( 4333.000000 89.000000 -3218.000000 ) ( 4322.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.210814 108.093890 -3243.093890 ) ( 4322.000000 109.000000 -3244.000000 ) ( 4322.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (458/382) # points: 4 { brushDef { // Surface normal: 0.948054, 0.228717, -0.221093 // RotY/Z : 0.222935 / 0.236725. Vector texS/T: (-0.234521, 0.972111, 0.000000) / (-0.214927, -0.051851, -0.975253) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-720.796035, -692.604812, -779.319517) / (2187.910515, 2157.149258, 2093.575993) // --> Vector info: d1 = 0.999998, 1.601205, 1.399310. Determinants: -44.431244, 46.441815, -138096.053228, -4459.661422 // --> Vector info: d2 = 0.000001, 0.000001, 0.765795. Determinants: 23.556807, 21.588651, -30254.388903, -4459.661422 ( 4322.000000 241.000000 -3112.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( 4288.000000 293.000000 -3204.000000 ) ( ( 0.009963 -0.010414 30.965591 ) ( -0.005282 -0.004841 6.784010 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4284.207784 292.085132 -3203.115628 ) ( 4284.207784 321.085132 -3173.115628 ) ( 4318.207784 240.085132 -3111.115628 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.207784 292.085132 -3203.115628 ) ( 4288.000000 293.000000 -3204.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4284.207784 321.085132 -3173.115628 ) ( 4288.000000 322.000000 -3174.000000 ) ( 4322.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.207784 240.085132 -3111.115628 ) ( 4322.000000 241.000000 -3112.000000 ) ( 4322.000000 197.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4318.207784 196.085132 -3155.115628 ) ( 4322.000000 197.000000 -3156.000000 ) ( 4288.000000 293.000000 -3204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (460/383) # points: 4 { brushDef { // Surface normal: -0.947296, 0.226527, -0.226527 // RotY/Z : 0.228511 / 2.906870. Vector texS/T: (-0.232573, -0.972579, 0.000000) / (0.220316, -0.052684, -0.974005) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1215.617899, -1193.608016, -1316.152957) / (4205.055587, 4178.361673, 4048.998860) // --> Vector info: d1 = 2.859614, 2.795829, 0.265675. Determinants: -59.288330, -63.504907, 177473.262839, -6118.464513 // --> Vector info: d2 = 0.765797, 1.007745, 1.007745. Determinants: -31.299125, 29.649546, -167411.264234, -6118.464513 ( 4760.000000 215.000000 -3092.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4771.000000 109.000000 -3244.000000 ) ( ( 0.009690 0.010379 -29.006177 ) ( 0.005116 -0.004846 27.361647 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4774.789186 108.093890 -3243.093890 ) ( 4763.789186 88.093890 -3217.093890 ) ( 4763.789186 214.093890 -3091.093890 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.789186 108.093890 -3243.093890 ) ( 4771.000000 109.000000 -3244.000000 ) ( 4760.000000 89.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4763.789186 88.093890 -3217.093890 ) ( 4760.000000 89.000000 -3218.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4763.789186 214.093890 -3091.093890 ) ( 4760.000000 215.000000 -3092.000000 ) ( 4771.000000 241.000000 -3112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.789186 240.093890 -3111.093890 ) ( 4771.000000 241.000000 -3112.000000 ) ( 4771.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (461/384) # points: 4 { brushDef { // Surface normal: -0.947852, 0.225363, -0.225363 // RotY/Z : 0.227316 / 2.908165. Vector texS/T: (-0.231314, -0.972879, 0.000000) / (0.219251, -0.052130, -0.974275) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1301.174856, -1277.825756, -1209.642575) / (4259.418232, 4284.051939, 4200.913177) // --> Vector info: d1 = 0.999998, 1.492281, 1.290408. Determinants: -35.954894, -38.278926, 112641.538381, -3620.819797 // --> Vector info: d2 = 0.000001, 0.000000, 0.765795. Determinants: -18.864310, 17.880654, -100706.953094, -3620.819797 ( 4771.000000 109.000000 -3244.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( ( 0.009930 0.010572 -31.109402 ) ( 0.005210 -0.004938 27.813302 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4808.791407 194.098547 -3300.098547 ) ( 4808.791407 170.098547 -3324.098547 ) ( 4774.791407 108.098547 -3243.098547 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.791407 194.098547 -3300.098547 ) ( 4805.000000 195.000000 -3301.000000 ) ( 4805.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4808.791407 170.098547 -3324.098547 ) ( 4805.000000 171.000000 -3325.000000 ) ( 4771.000000 109.000000 -3244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.791407 108.098547 -3243.098547 ) ( 4771.000000 109.000000 -3244.000000 ) ( 4771.000000 147.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4774.791407 146.098547 -3204.098547 ) ( 4771.000000 147.000000 -3205.000000 ) ( 4805.000000 195.000000 -3301.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (463/385) # points: 4 { brushDef { // Surface normal: -0.676029, -0.247571, -0.694041 // RotY/Z : 0.767087 / -2.790548. Vector texS/T: (0.343879, -0.939014, 0.000000) / (0.651714, 0.238666, -0.719935) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1310.273569, 1349.977248, 1434.977168) / (5454.520202, 5493.412591, 5379.513453) // --> Vector info: d1 = 2.999996, 3.785303, 3.519637. Determinants: -79.113425, -77.298916, 501804.571002, -7828.064703 // --> Vector info: d2 = 0.999999, 0.999999, 2.007745. Determinants: -39.193644, 40.011218, -174715.660948, -7828.064703 ( 4760.000000 215.000000 -3092.000000 ) ( 4805.000000 322.000000 -3174.000000 ) ( 4766.000000 350.000000 -3146.000000 ) ( ( 0.010106 0.009875 -64.103273 ) ( 0.005007 -0.005111 22.319139 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4768.704117 350.990283 -3143.223835 ) ( 4807.704117 322.990283 -3171.223835 ) ( 4762.704117 215.990283 -3089.223835 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4768.704117 350.990283 -3143.223835 ) ( 4766.000000 350.000000 -3146.000000 ) ( 4805.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4807.704117 322.990283 -3171.223835 ) ( 4805.000000 322.000000 -3174.000000 ) ( 4760.000000 215.000000 -3092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4762.704117 215.990283 -3089.223835 ) ( 4760.000000 215.000000 -3092.000000 ) ( 4635.000000 303.000000 -3004.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4637.704117 303.990283 -3001.223835 ) ( 4635.000000 303.000000 -3004.000000 ) ( 4766.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (464/386) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4327.000000, 4288.000000, 4288.000000) / (1977.070560, 2016.668540, 2230.214788) // --> Vector info: d1 = 0.609478, 1.164772, 4.226253. Determinants: -2.647570, -119.397750, 242437.892353, -8328.303669 // --> Vector info: d2 = 0.975882, 0.420592, 0.420595. Determinants: -118.580052, -0.000112, 504968.669121, -8328.303669 ( 4288.000000 171.000000 -3325.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( 4327.000000 350.000000 -3146.000000 ) ( ( 0.000318 0.014336 -29.110117 ) ( 0.014238 0.000000 -60.632836 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4327.000000 352.828427 -3148.828427 ) ( 4288.000000 324.828427 -3176.828427 ) ( 4288.000000 173.828427 -3327.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.000000 352.828427 -3148.828427 ) ( 4327.000000 350.000000 -3146.000000 ) ( 4288.000000 322.000000 -3174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 324.828427 -3176.828427 ) ( 4288.000000 322.000000 -3174.000000 ) ( 4288.000000 171.000000 -3325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4288.000000 173.828427 -3327.828427 ) ( 4288.000000 171.000000 -3325.000000 ) ( 4327.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.000000 145.828427 -3355.828427 ) ( 4327.000000 143.000000 -3353.000000 ) ( 4401.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 145.828427 -3355.828427 ) ( 4401.000000 143.000000 -3353.000000 ) ( 4401.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4401.000000 352.828427 -3148.828427 ) ( 4401.000000 350.000000 -3146.000000 ) ( 4327.000000 350.000000 -3146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/387) # points: 4 { brushDef { // Surface normal: 0.000000, 0.314221, 0.949350 // RotY/Z : -1.251160 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.949350, -0.314221) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-4766.000000, -4327.000000, -4458.000000) / (1189.341335, 1189.341335, 1039.765268) // --> Vector info: d1 = 0.000000, 6.280479, 4.405313. Determinants: -939.409417, -0.455466, -4476683.577113, -65663.893678 // --> Vector info: d2 = 0.968750, 0.968750, 2.039742. Determinants: 0.000000, 470.165618, -622799.297295, -65663.893678 ( 4458.000000 1.000000 -3306.000000 ) ( 4327.000000 143.000000 -3353.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( ( 0.014306 0.000007 68.175725 ) ( 0.000000 -0.007160 9.484654 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4766.000000 141.743114 -3356.797399 ) ( 4327.000000 141.743114 -3356.797399 ) ( 4458.000000 -0.256886 -3309.797399 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4766.000000 141.743114 -3356.797399 ) ( 4766.000000 143.000000 -3353.000000 ) ( 4327.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4327.000000 141.743114 -3356.797399 ) ( 4327.000000 143.000000 -3353.000000 ) ( 4458.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4458.000000 -0.256886 -3309.797399 ) ( 4458.000000 1.000000 -3306.000000 ) ( 4635.000000 1.000000 -3306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4635.000000 -0.256886 -3309.797399 ) ( 4635.000000 1.000000 -3306.000000 ) ( 4766.000000 143.000000 -3353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (466/388) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (4613.000000, 4480.000000, 4480.000000) / (2365.979290, 2365.979290, 2470.631093) // --> Vector info: d1 = 0.099003, 1.050379, 1.050375. Determinants: 99.563210, 0.000491, -460664.239748, -13918.689881 // --> Vector info: d2 = 0.999995, 0.999999, 1.750002. Determinants: 0.000486, -99.750349, 222086.400934, -13918.689881 ( 4480.000000 350.000000 -3844.000000 ) ( 4480.000000 424.000000 -3770.000000 ) ( 4613.000000 424.000000 -3770.000000 ) ( ( -0.007153 0.000000 33.096810 ) ( 0.000000 0.007167 -15.955985 ) ) 16bescapeship/00wract2 0 0 0 ( 4613.000000 426.828427 -3772.828427 ) ( 4480.000000 426.828427 -3772.828427 ) ( 4480.000000 352.828427 -3846.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 426.828427 -3772.828427 ) ( 4613.000000 424.000000 -3770.000000 ) ( 4480.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 426.828427 -3772.828427 ) ( 4480.000000 424.000000 -3770.000000 ) ( 4480.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 352.828427 -3846.828427 ) ( 4480.000000 350.000000 -3844.000000 ) ( 4613.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 352.828427 -3846.828427 ) ( 4613.000000 350.000000 -3844.000000 ) ( 4613.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (467/389) # points: 4 { brushDef { // Surface normal: -0.699049, 0.509016, -0.502229 // RotY/Z : 0.526175 / 2.512219. Vector texS/T: (-0.588638, -0.808397, 0.000000) / (0.406000, -0.295631, -0.864735) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-2998.327124, -3037.742343, -2977.920997) / (4965.467305, 4992.065059, 5078.796868) // --> Vector info: d1 = 0.951372, 1.292141, 1.292143. Determinants: 29.555486, -20.385318, 185073.589253, -5009.666656 // --> Vector info: d2 = 0.000000, 0.000001, 0.750001. Determinants: -19.948294, -29.561463, 86974.968450, -5009.666656 ( 4647.000000 300.000000 -3794.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( ( -0.005900 0.004069 -36.943294 ) ( 0.003982 0.005901 -17.361428 ) ) 16bescapeship/00wract2 0 0 0 ( 4615.796194 347.963936 -3693.991084 ) ( 4649.796194 371.963936 -3716.991084 ) ( 4649.796194 297.963936 -3791.991084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4615.796194 347.963936 -3693.991084 ) ( 4613.000000 350.000000 -3696.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.796194 371.963936 -3716.991084 ) ( 4647.000000 374.000000 -3719.000000 ) ( 4647.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.796194 297.963936 -3791.991084 ) ( 4647.000000 300.000000 -3794.000000 ) ( 4613.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4615.796194 273.963936 -3767.991084 ) ( 4613.000000 276.000000 -3770.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (469/390) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (400.000000, 374.000000, 300.000000) / (3746.000000, 3719.000000, 3794.000000) // --> Vector info: d1 = 0.391145, 0.659223, 0.659218. Determinants: 20.105729, 19.837884, -83899.244886, -3948.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750003. Determinants: 20.250145, -19.499977, 64946.854343, -3948.000000 ( 4446.000000 300.000000 -3794.000000 ) ( 4446.000000 374.000000 -3719.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( ( -0.005093 -0.005025 21.251075 ) ( -0.005129 0.004939 -16.450571 ) ) 16bescapeship/00wract2 0 0 0 ( 4442.000000 400.000000 -3746.000000 ) ( 4442.000000 374.000000 -3719.000000 ) ( 4442.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4442.000000 400.000000 -3746.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( 4446.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4442.000000 374.000000 -3719.000000 ) ( 4446.000000 374.000000 -3719.000000 ) ( 4446.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4442.000000 300.000000 -3794.000000 ) ( 4446.000000 300.000000 -3794.000000 ) ( 4446.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4442.000000 326.000000 -3820.000000 ) ( 4446.000000 326.000000 -3820.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (470/391) # points: 4 { brushDef { // Surface normal: 0.706486, 0.503786, -0.497069 // RotY/Z : 0.520217 / 0.619455. Vector texS/T: (-0.580592, 0.814195, 0.000000) / (-0.404711, -0.288594, -0.867711) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-2376.333888, -2337.053091, -2276.802680) / (1378.514194, 1406.173170, 1319.738871) // --> Vector info: d1 = 0.999998, 0.659218, 0.659223. Determinants: 29.454929, 20.532287, 36629.034266, -5061.672846 // --> Vector info: d2 = 0.750003, 0.750003, 0.000001. Determinants: 20.744289, -29.460692, 86111.068078, -5061.672846 ( 4446.000000 374.000000 -3719.000000 ) ( 4446.000000 300.000000 -3794.000000 ) ( 4480.000000 276.000000 -3770.000000 ) ( ( -0.005819 -0.004056 -7.236547 ) ( -0.004098 0.005820 -17.012373 ) ) 16bescapeship/00wract2 0 0 0 ( 4477.174057 273.984856 -3768.011725 ) ( 4443.174057 297.984856 -3792.011725 ) ( 4443.174057 371.984856 -3717.011725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4477.174057 273.984856 -3768.011725 ) ( 4480.000000 276.000000 -3770.000000 ) ( 4446.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174057 297.984856 -3792.011725 ) ( 4446.000000 300.000000 -3794.000000 ) ( 4446.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174057 371.984856 -3717.011725 ) ( 4446.000000 374.000000 -3719.000000 ) ( 4480.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4477.174057 347.984856 -3694.011725 ) ( 4480.000000 350.000000 -3696.000000 ) ( 4480.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (472/392) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-4480.000000, -4613.000000, -4613.000000) / (2365.979290, 2365.979290, 2470.631093) // --> Vector info: d1 = 1.000000, 1.951373, 1.951373. Determinants: 99.562873, 0.000000, 432122.984496, -13918.689881 // --> Vector info: d2 = 0.000000, 0.000000, 0.750003. Determinants: 0.000007, -99.750319, 236007.220552, -13918.689881 ( 4613.000000 276.000000 -3770.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( 4480.000000 350.000000 -3696.000000 ) ( ( -0.007153 0.000000 -31.046240 ) ( 0.000000 0.007167 -16.956138 ) ) 16bescapeship/00wract2 0 0 0 ( 4480.000000 347.171573 -3693.171573 ) ( 4613.000000 347.171573 -3693.171573 ) ( 4613.000000 273.171573 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 347.171573 -3693.171573 ) ( 4480.000000 350.000000 -3696.000000 ) ( 4613.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 347.171573 -3693.171573 ) ( 4613.000000 350.000000 -3696.000000 ) ( 4613.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 273.171573 -3767.171573 ) ( 4613.000000 276.000000 -3770.000000 ) ( 4480.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 273.171573 -3767.171573 ) ( 4480.000000 276.000000 -3770.000000 ) ( 4480.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (473/393) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, 0.500433 // RotY/Z : -0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (0.408366, -0.289259, -0.865775) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2896.274890, 2835.889078, 2875.126255) / (4943.084042, 5028.556574, 5056.277395) // --> Vector info: d1 = 0.391143, 0.391139, 0.050374. Determinants: 29.125954, 20.577526, -188039.736389, -5027.645174 // --> Vector info: d2 = 1.000000, 1.750001, 1.750000. Determinants: 20.790701, -29.427872, 80221.214791, -5027.645174 ( 4480.000000 350.000000 -3844.000000 ) ( 4446.000000 326.000000 -3820.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( ( -0.005793 -0.004093 37.401155 ) ( -0.004135 0.005853 -15.956022 ) ) 16bescapeship/00wract2 0 0 0 ( 4443.174025 402.001732 -3748.001732 ) ( 4443.174025 328.001732 -3822.001732 ) ( 4477.174025 352.001732 -3846.001732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174025 402.001732 -3748.001732 ) ( 4446.000000 400.000000 -3746.000000 ) ( 4446.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4443.174025 328.001732 -3822.001732 ) ( 4446.000000 326.000000 -3820.000000 ) ( 4480.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4477.174025 352.001732 -3846.001732 ) ( 4480.000000 350.000000 -3844.000000 ) ( 4480.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4477.174025 426.001732 -3772.001732 ) ( 4480.000000 424.000000 -3770.000000 ) ( 4446.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (474/394) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-374.000000, -400.000000, -326.000000) / (3719.000000, 3746.000000, 3820.000000) // --> Vector info: d1 = 0.292144, 0.560222, 0.560222. Determinants: 19.837778, -19.837778, 80050.237352, -3922.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750001. Determinants: -20.250027, -19.500008, 64947.016614, -3922.000000 ( 4647.000000 326.000000 -3820.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( ( -0.005058 0.005058 -20.410565 ) ( 0.005163 0.004972 -16.559668 ) ) 16bescapeship/00wract2 0 0 0 ( 4651.000000 374.000000 -3719.000000 ) ( 4651.000000 400.000000 -3746.000000 ) ( 4651.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4651.000000 374.000000 -3719.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4651.000000 400.000000 -3746.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( 4647.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4651.000000 326.000000 -3820.000000 ) ( 4647.000000 326.000000 -3820.000000 ) ( 4647.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4651.000000 300.000000 -3794.000000 ) ( 4647.000000 300.000000 -3794.000000 ) ( 4647.000000 374.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (475/395) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500433, 0.500433 // RotY/Z : -0.524099 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (-0.408366, -0.289259, -0.865775) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2380.785425, 2420.022602, 2359.636790) / (1343.008531, 1315.287710, 1229.815178) // --> Vector info: d1 = 0.900997, 0.560223, 0.560223. Determinants: 29.126761, -20.577875, -46238.196511, -5027.645174 // --> Vector info: d2 = 1.750002, 1.750001, 1.000001. Determinants: -20.790551, -29.427964, 80221.455888, -5027.645174 ( 4647.000000 400.000000 -3746.000000 ) ( 4647.000000 326.000000 -3820.000000 ) ( 4613.000000 350.000000 -3844.000000 ) ( ( -0.005793 0.004093 9.196790 ) ( 0.004135 0.005853 -15.956070 ) ) 16bescapeship/00wract2 0 0 0 ( 4615.825975 352.001732 -3846.001732 ) ( 4649.825975 328.001732 -3822.001732 ) ( 4649.825975 402.001732 -3748.001732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4615.825975 352.001732 -3846.001732 ) ( 4613.000000 350.000000 -3844.000000 ) ( 4647.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.825975 328.001732 -3822.001732 ) ( 4647.000000 326.000000 -3820.000000 ) ( 4647.000000 400.000000 -3746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4649.825975 402.001732 -3748.001732 ) ( 4647.000000 400.000000 -3746.000000 ) ( 4613.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4615.825975 426.001732 -3772.001732 ) ( 4613.000000 424.000000 -3770.000000 ) ( 4613.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (476/396) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (4025.000000, 3892.000000, 3892.000000) / (2365.979290, 2365.979290, 2470.631093) // --> Vector info: d1 = 0.091585, 1.042917, 1.049824. Determinants: 99.558619, -0.918629, -399824.735034, -13918.689881 // --> Vector info: d2 = 0.013302, 0.004541, 0.754509. Determinants: -0.916892, -99.745743, 239501.705684, -13918.689881 ( 3892.000000 350.000000 -3844.000000 ) ( 3892.000000 424.000000 -3770.000000 ) ( 4025.000000 424.000000 -3770.000000 ) ( ( -0.007153 0.000066 28.725745 ) ( 0.000066 0.007166 -17.207202 ) ) 16bescapeship/00wract2 0 0 0 ( 4025.000000 426.828427 -3772.828427 ) ( 3892.000000 426.828427 -3772.828427 ) ( 3892.000000 352.828427 -3846.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 426.828427 -3772.828427 ) ( 4025.000000 424.000000 -3770.000000 ) ( 3892.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 426.828427 -3772.828427 ) ( 3892.000000 424.000000 -3770.000000 ) ( 3892.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 352.828427 -3846.828427 ) ( 3892.000000 350.000000 -3844.000000 ) ( 4025.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 352.828427 -3846.828427 ) ( 4025.000000 350.000000 -3844.000000 ) ( 4025.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (477/397) # points: 4 { brushDef { // Surface normal: -0.712851, 0.492964, -0.498828 // RotY/Z : 0.522246 / 2.536568. Vector texS/T: (-0.568783, -0.822488, 0.000000) / (0.410280, -0.283725, -0.866701) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-2577.221151, -2614.339418, -2555.435372) / (4755.400212, 4781.937625, 4868.472666) // --> Vector info: d1 = 0.951372, 1.279365, 1.292143. Determinants: 28.043778, -19.794385, 161862.254019, -4775.191724 // --> Vector info: d2 = 0.000000, 0.000001, 0.750001. Determinants: -19.903013, -27.838753, 81089.944432, -4775.191724 ( 4059.000000 300.000000 -3794.000000 ) ( 4057.000000 373.000000 -3719.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( ( -0.005873 0.004145 -33.896493 ) ( 0.004168 0.005830 -16.981505 ) ) 16bescapeship/00wract2 0 0 0 ( 4027.851404 348.028142 -3694.004687 ) ( 4059.851404 371.028142 -3717.004687 ) ( 4061.851404 298.028142 -3792.004687 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4027.851404 348.028142 -3694.004687 ) ( 4025.000000 350.000000 -3696.000000 ) ( 4057.000000 373.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.851404 371.028142 -3717.004687 ) ( 4057.000000 373.000000 -3719.000000 ) ( 4059.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.851404 298.028142 -3792.004687 ) ( 4059.000000 300.000000 -3794.000000 ) ( 4025.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4027.851404 274.028142 -3768.004687 ) ( 4025.000000 276.000000 -3770.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (479/398) # points: 4 { brushDef { // Surface normal: 0.999955, 0.006847, 0.006573 // RotY/Z : -0.006573 / 0.006847. Vector texS/T: (-0.006847, 0.999977, 0.000000) / (0.006573, 0.000045, -0.999978) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (372.580693, 348.581256, 273.576167) / (3770.289465, 3745.288924, 3819.290523) // --> Vector info: d1 = 0.396445, 0.646445, 0.658930. Determinants: 18.812568, 18.451681, -78024.864006, -3651.164472 // --> Vector info: d2 = 0.001152, 0.000001, 0.750004. Determinants: 18.665251, -18.086022, 61231.017717, -3651.164472 ( 3858.000000 300.000000 -3794.000000 ) ( 3857.000000 375.000000 -3720.000000 ) ( 3857.000000 399.000000 -3745.000000 ) ( ( -0.005152 -0.005054 21.369857 ) ( -0.005112 0.004953 -16.770271 ) ) 16bescapeship/00wract2 0 0 0 ( 3853.000180 398.972611 -3745.026293 ) ( 3853.000180 374.972611 -3720.026293 ) ( 3854.000180 299.972611 -3794.026293 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.000180 398.972611 -3745.026293 ) ( 3857.000000 399.000000 -3745.000000 ) ( 3857.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3853.000180 374.972611 -3720.026293 ) ( 3857.000000 375.000000 -3720.000000 ) ( 3858.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.000180 299.972611 -3794.026293 ) ( 3858.000000 300.000000 -3794.000000 ) ( 3858.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.000180 325.972611 -3820.026293 ) ( 3858.000000 326.000000 -3820.000000 ) ( 3857.000000 399.000000 -3745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (480/399) # points: 4 { brushDef { // Surface normal: 0.706492, 0.501815, -0.499049 // RotY/Z : 0.522501 / 0.617599. Vector texS/T: (-0.579080, 0.815271, 0.000000) / (-0.406860, -0.288989, -0.866574) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-2028.762786, -1989.507576, -1927.783168) / (1603.721255, 1631.416534, 1546.022755) // --> Vector info: d1 = 0.999998, 0.659218, 0.646445. Determinants: 29.454217, 20.533012, 21764.777779, -5061.625431 // --> Vector info: d2 = 0.750003, 0.750003, 0.000001. Determinants: 20.771527, -29.441514, 85560.245333, -5061.625431 ( 3857.000000 375.000000 -3720.000000 ) ( 3858.000000 300.000000 -3794.000000 ) ( 3892.000000 276.000000 -3770.000000 ) ( ( -0.005819 -0.004057 -4.299958 ) ( -0.004104 0.005817 -16.903709 ) ) 16bescapeship/00wract2 0 0 0 ( 3889.174030 273.992740 -3768.003803 ) ( 3855.174030 297.992740 -3792.003803 ) ( 3854.174030 372.992740 -3718.003803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3889.174030 273.992740 -3768.003803 ) ( 3892.000000 276.000000 -3770.000000 ) ( 3858.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.174030 297.992740 -3792.003803 ) ( 3858.000000 300.000000 -3794.000000 ) ( 3857.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.174030 372.992740 -3718.003803 ) ( 3857.000000 375.000000 -3720.000000 ) ( 3892.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3889.174030 347.992740 -3694.003803 ) ( 3892.000000 350.000000 -3696.000000 ) ( 3892.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (482/400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-3892.000000, -4025.000000, -4025.000000) / (2365.979290, 2365.979290, 2470.631093) // --> Vector info: d1 = 1.000000, 1.951373, 1.951373. Determinants: 99.562873, 0.000000, 373580.014948, -13918.689881 // --> Vector info: d2 = 0.000000, 0.000000, 0.750003. Determinants: 0.000007, -99.750319, 236007.216225, -13918.689881 ( 4025.000000 276.000000 -3770.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( 3892.000000 350.000000 -3696.000000 ) ( ( -0.007153 0.000000 -26.840171 ) ( 0.000000 0.007167 -16.956137 ) ) 16bescapeship/00wract2 0 0 0 ( 3892.000000 347.171573 -3693.171573 ) ( 4025.000000 347.171573 -3693.171573 ) ( 4025.000000 273.171573 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 347.171573 -3693.171573 ) ( 3892.000000 350.000000 -3696.000000 ) ( 4025.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 347.171573 -3693.171573 ) ( 4025.000000 350.000000 -3696.000000 ) ( 4025.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 273.171573 -3767.171573 ) ( 4025.000000 276.000000 -3770.000000 ) ( 3892.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 273.171573 -3767.171573 ) ( 3892.000000 276.000000 -3770.000000 ) ( 3892.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (483/401) # points: 4 { brushDef { // Surface normal: 0.706491, -0.502420, 0.498442 // RotY/Z : -0.521801 / -0.618169. Vector texS/T: (0.579544, 0.814941, 0.000000) / (0.406201, -0.288869, -0.866923) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2560.463016, 2501.551876, 2540.814956) / (4698.084457, 4784.597333, 4812.281453) // --> Vector info: d1 = 0.396445, 0.390858, 0.050112. Determinants: 29.324312, 20.293098, -172415.695356, -5027.665064 // --> Vector info: d2 = 0.001152, 0.751236, 0.754508. Determinants: 20.482345, -29.643353, 86816.898051, -5027.665064 ( 3892.000000 350.000000 -3844.000000 ) ( 3858.000000 326.000000 -3820.000000 ) ( 3857.000000 399.000000 -3745.000000 ) ( ( -0.005833 -0.004036 34.293393 ) ( -0.004074 0.005896 -17.267836 ) ) 16bescapeship/00wract2 0 0 0 ( 3854.174036 401.009680 -3746.993768 ) ( 3855.174036 328.009680 -3821.993768 ) ( 3889.174036 352.009680 -3845.993768 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3854.174036 401.009680 -3746.993768 ) ( 3857.000000 399.000000 -3745.000000 ) ( 3858.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3855.174036 328.009680 -3821.993768 ) ( 3858.000000 326.000000 -3820.000000 ) ( 3892.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3889.174036 352.009680 -3845.993768 ) ( 3892.000000 350.000000 -3844.000000 ) ( 3892.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3889.174036 426.009680 -3771.993768 ) ( 3892.000000 424.000000 -3770.000000 ) ( 3857.000000 399.000000 -3745.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/402) # points: 4 { brushDef { // Surface normal: -0.999817, -0.013511, -0.013511 // RotY/Z : 0.013511 / -3.128080. Vector texS/T: (0.013512, -0.999909, 0.000000) / (0.013510, 0.000183, -0.999909) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-318.146628, -346.144072, -271.123894) / (3773.537944, 3801.540500, 3874.547164) // --> Vector info: d1 = 0.279648, 0.565794, 0.560216. Determinants: 21.046781, -21.310543, 85953.030453, -4144.756688 // --> Vector info: d2 = 1.000001, 0.998681, 1.748765. Determinants: -21.100623, -20.901436, 68014.509201, -4144.756688 ( 4059.000000 326.000000 -3820.000000 ) ( 4057.000000 401.000000 -3747.000000 ) ( 4057.000000 373.000000 -3719.000000 ) ( ( -0.005078 0.005142 -20.737775 ) ( 0.005091 0.005043 -16.409771 ) ) 16bescapeship/00wract2 0 0 0 ( 4060.999270 373.054044 -3718.945956 ) ( 4060.999270 401.054044 -3746.945956 ) ( 4062.999270 326.054044 -3819.945956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.999270 373.054044 -3718.945956 ) ( 4057.000000 373.000000 -3719.000000 ) ( 4057.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.999270 401.054044 -3746.945956 ) ( 4057.000000 401.000000 -3747.000000 ) ( 4059.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.999270 326.054044 -3819.945956 ) ( 4059.000000 326.000000 -3820.000000 ) ( 4059.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.999270 300.054044 -3793.945956 ) ( 4059.000000 300.000000 -3794.000000 ) ( 4057.000000 373.000000 -3719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (485/403) # points: 4 { brushDef { // Surface normal: -0.706488, -0.503214, 0.497645 // RotY/Z : -0.520881 / -2.522676. Vector texS/T: (0.580153, -0.814507, 0.000000) / (-0.405335, -0.288710, -0.867381) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2050.038644, 2089.312028, 2027.063664) / (1601.689713, 1574.020211, 1489.858812) // --> Vector info: d1 = 0.900973, 0.560216, 0.565794. Determinants: 28.832911, -20.992457, -30014.985460, -5027.684159 // --> Vector info: d2 = 1.745495, 1.748765, 0.998681. Determinants: -21.029656, -29.254799, 81192.919586, -5027.684159 ( 4057.000000 401.000000 -3747.000000 ) ( 4059.000000 326.000000 -3820.000000 ) ( 4025.000000 350.000000 -3844.000000 ) ( ( -0.005735 0.004175 5.969943 ) ( 0.004183 0.005819 -16.149169 ) ) 16bescapeship/00wract2 0 0 0 ( 4027.825953 352.012855 -3845.990579 ) ( 4061.825953 328.012855 -3821.990579 ) ( 4059.825953 403.012855 -3748.990579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4027.825953 352.012855 -3845.990579 ) ( 4025.000000 350.000000 -3844.000000 ) ( 4059.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4061.825953 328.012855 -3821.990579 ) ( 4059.000000 326.000000 -3820.000000 ) ( 4057.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.825953 403.012855 -3748.990579 ) ( 4057.000000 401.000000 -3747.000000 ) ( 4025.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4027.825953 426.012855 -3771.990579 ) ( 4025.000000 424.000000 -3770.000000 ) ( 4025.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (486/404) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5068.000000, 5204.000000, 5204.000000) / (2470.631093, 2470.631093, 2365.979290) // --> Vector info: d1 = 0.882915, 1.852373, 1.852373. Determinants: -101.455489, 0.000000, 501610.201825, -14232.645292 // --> Vector info: d2 = 0.999997, 0.999997, 1.750000. Determinants: 0.000000, 102.000349, -266237.836254, -14232.645292 ( 5204.000000 424.000000 -3770.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( ( 0.007128 0.000000 -35.243638 ) ( 0.000000 -0.007167 18.706139 ) ) 16bescapeship/00wract2 0 0 0 ( 5068.000000 352.828427 -3846.828427 ) ( 5204.000000 352.828427 -3846.828427 ) ( 5204.000000 426.828427 -3772.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.000000 352.828427 -3846.828427 ) ( 5068.000000 350.000000 -3844.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5204.000000 352.828427 -3846.828427 ) ( 5204.000000 350.000000 -3844.000000 ) ( 5204.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5204.000000 426.828427 -3772.828427 ) ( 5204.000000 424.000000 -3770.000000 ) ( 5068.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.000000 426.828427 -3772.828427 ) ( 5068.000000 424.000000 -3770.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/405) # points: 4 { brushDef { // Surface normal: -0.712857, -0.495901, 0.495901 // RotY/Z : -0.518872 / -2.533791. Vector texS/T: (0.571064, -0.820905, 0.000000) / (-0.407087, -0.283191, -0.868379) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2684.502776, 2721.657659, 2660.910674) / (1120.450455, 1093.964333, 1008.748115) // --> Vector info: d1 = 0.050377, 0.378371, 0.378369. Determinants: -27.950473, 19.924586, 52468.056143, -4775.150678 // --> Vector info: d2 = 0.999998, 1.000000, 1.750001. Determinants: 19.864420, 27.866331, -89324.075656, -4775.150678 ( 5236.000000 401.000000 -3747.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( ( 0.005853 -0.004173 -10.987728 ) ( -0.004160 -0.005836 18.706022 ) ) 16bescapeship/00wract2 0 0 0 ( 5206.851428 351.983602 -3845.983602 ) ( 5238.851428 328.983602 -3822.983602 ) ( 5238.851428 402.983602 -3748.983602 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5206.851428 351.983602 -3845.983602 ) ( 5204.000000 350.000000 -3844.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.851428 328.983602 -3822.983602 ) ( 5236.000000 327.000000 -3821.000000 ) ( 5236.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.851428 402.983602 -3748.983602 ) ( 5236.000000 401.000000 -3747.000000 ) ( 5204.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5206.851428 425.983602 -3771.983602 ) ( 5204.000000 424.000000 -3770.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (488/406) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-327.000000, -300.000000, -375.000000) / (3821.000000, 3795.000000, 3720.000000) // --> Vector info: d1 = 0.378369, 0.646445, 0.646446. Determinants: -20.105663, 20.105729, -84902.559884, -3975.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750001. Determinants: 19.499945, 20.250060, -70998.997894, -3975.000000 ( 5236.000000 375.000000 -3720.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( ( 0.005058 -0.005058 21.359135 ) ( -0.004906 -0.005094 17.861383 ) ) 16bescapeship/00wract2 0 0 0 ( 5240.000000 327.000000 -3821.000000 ) ( 5240.000000 300.000000 -3795.000000 ) ( 5240.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5240.000000 327.000000 -3821.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5240.000000 300.000000 -3795.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( 5236.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5240.000000 375.000000 -3720.000000 ) ( 5236.000000 375.000000 -3720.000000 ) ( 5236.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5240.000000 401.000000 -3747.000000 ) ( 5236.000000 401.000000 -3747.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (489/407) # points: 4 { brushDef { // Surface normal: -0.703526, 0.502519, -0.502519 // RotY/Z : 0.526510 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (0.408916, -0.292083, -0.864566) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-3287.483224, -3247.610284, -3307.826560) / (5334.490406, 5305.574171, 5219.982115) // --> Vector info: d1 = 0.646440, 1.000001, 1.000000. Determinants: -30.262053, 21.290069, -216389.437025, -5154.034924 // --> Vector info: d2 = 1.000000, 0.999991, 1.750000. Determinants: 21.688180, 29.904494, -93379.748152, -5154.034924 ( 5201.000000 350.000000 -3696.000000 ) ( 5201.000000 276.000000 -3770.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( ( 0.005872 -0.004131 41.984472 ) ( -0.004208 -0.005802 18.117795 ) ) 16bescapeship/00wract2 0 0 0 ( 5238.814106 297.989924 -3792.989924 ) ( 5203.814106 273.989924 -3767.989924 ) ( 5203.814106 347.989924 -3693.989924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.814106 297.989924 -3792.989924 ) ( 5236.000000 300.000000 -3795.000000 ) ( 5201.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5203.814106 273.989924 -3767.989924 ) ( 5201.000000 276.000000 -3770.000000 ) ( 5201.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5203.814106 347.989924 -3693.989924 ) ( 5201.000000 350.000000 -3696.000000 ) ( 5236.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5238.814106 372.989924 -3717.989924 ) ( 5236.000000 375.000000 -3720.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (490/408) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5201.000000, -5071.000000, -5071.000000) / (2470.631093, 2470.631093, 2365.979290) // --> Vector info: d1 = 0.000000, 0.933294, 0.933294. Determinants: -97.670925, 0.000000, -507986.481418, -13604.734470 // --> Vector info: d2 = 0.999997, 0.999999, 1.750002. Determinants: -0.000256, 97.500303, -254493.302608, -13604.734470 ( 5071.000000 350.000000 -3696.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( 5201.000000 276.000000 -3770.000000 ) ( ( 0.007179 0.000000 37.338949 ) ( 0.000000 -0.007167 18.706231 ) ) 16bescapeship/00wract2 0 0 0 ( 5201.000000 273.171573 -3767.171573 ) ( 5071.000000 273.171573 -3767.171573 ) ( 5071.000000 347.171573 -3693.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5201.000000 273.171573 -3767.171573 ) ( 5201.000000 276.000000 -3770.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5071.000000 273.171573 -3767.171573 ) ( 5071.000000 276.000000 -3770.000000 ) ( 5071.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5071.000000 347.171573 -3693.171573 ) ( 5071.000000 350.000000 -3696.000000 ) ( 5201.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5201.000000 347.171573 -3693.171573 ) ( 5201.000000 350.000000 -3696.000000 ) ( 5201.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (491/409) # points: 4 { brushDef { // Surface normal: 0.703526, 0.502519, -0.502519 // RotY/Z : 0.526510 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (-0.408916, -0.292083, -0.864566) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-2722.868442, -2682.995502, -2621.965492) / (1105.184345, 1134.100580, 1047.351875) // --> Vector info: d1 = 0.933294, 1.286854, 1.286853. Determinants: -30.670835, -21.577816, -64540.419275, -5223.684045 // --> Vector info: d2 = 0.999999, 1.000001, 1.750002. Determinants: -21.687357, 29.904620, -97325.620144, -5223.684045 ( 5036.000000 375.000000 -3720.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( ( 0.005871 0.004131 12.355345 ) ( 0.004152 -0.005725 18.631605 ) ) 16bescapeship/00wract2 0 0 0 ( 5068.185894 273.989924 -3767.989924 ) ( 5033.185894 297.989924 -3792.989924 ) ( 5033.185894 372.989924 -3717.989924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.185894 273.989924 -3767.989924 ) ( 5071.000000 276.000000 -3770.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.185894 297.989924 -3792.989924 ) ( 5036.000000 300.000000 -3795.000000 ) ( 5036.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.185894 372.989924 -3717.989924 ) ( 5036.000000 375.000000 -3720.000000 ) ( 5071.000000 350.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.185894 347.989924 -3693.989924 ) ( 5071.000000 350.000000 -3696.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/410) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (300.000000, 327.000000, 401.000000) / (3795.000000, 3821.000000, 3747.000000) // --> Vector info: d1 = 0.286854, 0.554930, 0.554930. Determinants: -19.837634, -19.837640, 80110.093854, -3922.000000 // --> Vector info: d2 = 0.000002, 0.000000, 0.750001. Determinants: -19.499896, 20.250139, -70999.313564, -3922.000000 ( 5036.000000 401.000000 -3747.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( ( 0.005058 0.005058 -20.425827 ) ( 0.004972 -0.005163 18.102834 ) ) 16bescapeship/00wract2 0 0 0 ( 5032.000000 300.000000 -3795.000000 ) ( 5032.000000 327.000000 -3821.000000 ) ( 5032.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5032.000000 300.000000 -3795.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5032.000000 327.000000 -3821.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( 5036.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5032.000000 401.000000 -3747.000000 ) ( 5036.000000 401.000000 -3747.000000 ) ( 5036.000000 375.000000 -3720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5032.000000 375.000000 -3720.000000 ) ( 5036.000000 375.000000 -3720.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (493/411) # points: 4 { brushDef { // Surface normal: 0.712857, -0.495901, 0.495901 // RotY/Z : -0.518872 / -0.607802. Vector texS/T: (0.571064, 0.820905, 0.000000) / (0.407087, -0.283191, -0.868379) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (3144.316764, 3181.471647, 3242.218632) / (5275.565770, 5302.051892, 5216.835673) // --> Vector info: d1 = 0.554934, 0.882915, 0.882915. Determinants: -27.949320, -19.923871, 190341.316563, -4775.150678 // --> Vector info: d2 = 0.999997, 0.999997, 1.750000. Determinants: -19.864644, 27.866269, -89324.737276, -4775.150678 ( 5068.000000 424.000000 -3770.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( ( 0.005853 0.004172 -39.860798 ) ( 0.004160 -0.005836 18.706161 ) ) 16bescapeship/00wract2 0 0 0 ( 5033.148572 328.983602 -3822.983602 ) ( 5065.148572 351.983602 -3845.983602 ) ( 5065.148572 425.983602 -3771.983602 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.148572 328.983602 -3822.983602 ) ( 5036.000000 327.000000 -3821.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5065.148572 351.983602 -3845.983602 ) ( 5068.000000 350.000000 -3844.000000 ) ( 5068.000000 424.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5065.148572 425.983602 -3771.983602 ) ( 5068.000000 424.000000 -3770.000000 ) ( 5036.000000 401.000000 -3747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5033.148572 402.983602 -3748.983602 ) ( 5036.000000 401.000000 -3747.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/412) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (5683.000000, 5683.000000, 5718.000000) / (2849.640328, 2976.919549, 2976.919549) // --> Vector info: d1 = 0.000000, 7.272718, 7.272718. Determinants: 0.000000, -254.545128, 725362.059329, -4454.772721 // --> Vector info: d2 = 0.000000, 0.000001, 0.249997. Determinants: -31.819317, -0.000027, 180829.253002, -4454.772721 ( 5718.000000 347.000000 -3863.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( ( 0.000000 0.057140 -162.828073 ) ( 0.007143 0.000000 -40.592251 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 259.828427 -3770.171573 ) ( 5683.000000 349.828427 -3860.171573 ) ( 5718.000000 349.828427 -3860.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 259.828427 -3770.171573 ) ( 5683.000000 257.000000 -3773.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 349.828427 -3860.171573 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5718.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 349.828427 -3860.171573 ) ( 5718.000000 347.000000 -3863.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 259.828427 -3770.171573 ) ( 5718.000000 257.000000 -3773.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (499/413) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (122.000000, 257.000000, 257.000000) / (-5683.000000, -5683.000000, -5718.000000) // --> Vector info: d1 = 0.000000, 7.713921, 7.713921. Determinants: -269.987202, 0.000000, 32938.436304, -4725.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.249997. Determinants: -0.000028, 33.749485, 191798.327836, -4725.000000 ( 5718.000000 257.000000 -3773.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( ( 0.057140 0.000000 -6.971098 ) ( 0.000000 -0.007143 -40.592239 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 122.000000 -3769.000000 ) ( 5683.000000 257.000000 -3769.000000 ) ( 5718.000000 257.000000 -3769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 122.000000 -3769.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 257.000000 -3769.000000 ) ( 5683.000000 257.000000 -3773.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 257.000000 -3769.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 122.000000 -3769.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/414) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-5683.000000, -5683.000000, -5718.000000) / (2708.926079, 2581.646858, 2581.646858) // --> Vector info: d1 = 0.999997, 8.272673, 8.272673. Determinants: 0.000000, 254.543636, -693994.654314, -4454.772721 // --> Vector info: d2 = 0.000001, 0.000001, 0.249997. Determinants: 31.819320, 0.000000, 180829.190754, -4454.772721 ( 5718.000000 122.000000 -3773.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( ( 0.000000 -0.057140 155.786770 ) ( -0.007143 0.000000 -40.592237 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 29.171573 -3860.171573 ) ( 5683.000000 119.171573 -3770.171573 ) ( 5718.000000 119.171573 -3770.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 29.171573 -3860.171573 ) ( 5683.000000 32.000000 -3863.000000 ) ( 5683.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 119.171573 -3770.171573 ) ( 5683.000000 122.000000 -3773.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 119.171573 -3770.171573 ) ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 29.171573 -3860.171573 ) ( 5718.000000 32.000000 -3863.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (501/415) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-5683.000000, -5683.000000, -5718.000000) / (3998.000000, 3863.000000, 3863.000000) // --> Vector info: d1 = 0.000000, 7.713921, 7.713921. Determinants: 0.000000, 269.987202, -1079408.836708, -4725.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.249997. Determinants: 33.749485, 0.000028, 191798.210673, -4725.000000 ( 5718.000000 32.000000 -3863.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( ( 0.000000 -0.057140 228.446315 ) ( -0.007143 0.000000 -40.592214 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 28.000000 -3998.000000 ) ( 5683.000000 28.000000 -3863.000000 ) ( 5718.000000 28.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 28.000000 -3998.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 28.000000 -3863.000000 ) ( 5683.000000 32.000000 -3863.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 28.000000 -3863.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 28.000000 -3998.000000 ) ( 5718.000000 32.000000 -3998.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (502/416) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-5683.000000, -5683.000000, -5718.000000) / (2976.919549, 2849.640328, 2849.640328) // --> Vector info: d1 = 0.999997, 8.272673, 8.272673. Determinants: 0.000000, 254.543636, -762210.686593, -4454.772721 // --> Vector info: d2 = 0.000001, 0.000001, 0.249997. Determinants: 31.819320, 0.000000, 180829.190754, -4454.772721 ( 5718.000000 32.000000 -3998.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( ( 0.000000 -0.057140 171.099792 ) ( -0.007143 0.000000 -40.592237 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 119.171573 -4090.828427 ) ( 5683.000000 29.171573 -4000.828427 ) ( 5718.000000 29.171573 -4000.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 119.171573 -4090.828427 ) ( 5683.000000 122.000000 -4088.000000 ) ( 5683.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 29.171573 -4000.828427 ) ( 5683.000000 32.000000 -3998.000000 ) ( 5718.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 29.171573 -4000.828427 ) ( 5718.000000 32.000000 -3998.000000 ) ( 5718.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 119.171573 -4090.828427 ) ( 5718.000000 122.000000 -4088.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (503/417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (257.000000, 122.000000, 122.000000) / (5683.000000, 5683.000000, 5718.000000) // --> Vector info: d1 = 0.999997, 8.713901, 8.713901. Determinants: 269.986614, 0.000000, -74111.547035, -4725.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.249997. Determinants: 0.000000, -33.749485, 191798.320527, -4725.000000 ( 5718.000000 122.000000 -4088.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( ( -0.057140 0.000000 15.684983 ) ( 0.000000 0.007143 -40.592237 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 257.000000 -4092.000000 ) ( 5683.000000 122.000000 -4092.000000 ) ( 5718.000000 122.000000 -4092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 257.000000 -4092.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 122.000000 -4092.000000 ) ( 5683.000000 122.000000 -4088.000000 ) ( 5718.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 122.000000 -4092.000000 ) ( 5718.000000 122.000000 -4088.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 257.000000 -4092.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/418) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (5683.000000, 5683.000000, 5718.000000) / (2581.646858, 2708.926079, 2708.926079) // --> Vector info: d1 = 0.000000, 7.272718, 7.272718. Determinants: 0.000000, -254.545128, 657145.627237, -4454.772721 // --> Vector info: d2 = 0.000000, 0.000001, 0.249997. Determinants: -31.819317, -0.000027, 180829.245894, -4454.772721 ( 5718.000000 257.000000 -4088.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( ( 0.000000 0.057140 -147.514962 ) ( 0.007143 0.000000 -40.592250 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 349.828427 -4000.828427 ) ( 5683.000000 259.828427 -4090.828427 ) ( 5718.000000 259.828427 -4090.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 349.828427 -4000.828427 ) ( 5683.000000 347.000000 -3998.000000 ) ( 5683.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 259.828427 -4090.828427 ) ( 5683.000000 257.000000 -4088.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 259.828427 -4090.828427 ) ( 5718.000000 257.000000 -4088.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 349.828427 -4000.828427 ) ( 5718.000000 347.000000 -3998.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/419) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (5683.000000, 5683.000000, 5718.000000) / (3863.000000, 3998.000000, 3998.000000) // --> Vector info: d1 = 0.000000, 7.713921, 7.713921. Determinants: 0.000000, -269.987202, 1042960.559688, -4725.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.249997. Determinants: -33.749485, -0.000028, 191798.434221, -4725.000000 ( 5718.000000 347.000000 -3998.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( ( 0.000000 0.057140 -220.732394 ) ( 0.007143 0.000000 -40.592261 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 5683.000000 351.000000 -3863.000000 ) ( 5683.000000 351.000000 -3998.000000 ) ( 5718.000000 351.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 351.000000 -3863.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5683.000000 351.000000 -3998.000000 ) ( 5683.000000 347.000000 -3998.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 351.000000 -3998.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( 5718.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 351.000000 -3863.000000 ) ( 5718.000000 347.000000 -3863.000000 ) ( 5683.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (506/420) # points: 8 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (83.000000, -501.000000, -551.000000) / (3584.000000, 3584.000000, 3634.000000) // --> Vector info: d1 = 0.999998, 9.343935, 10.059745. Determinants: 417.196846, -0.836084, -60830.756051, -29200.000000 // --> Vector info: d2 = 0.999998, 0.999997, 1.357900. Determinants: -0.000024, -209.014961, 719909.683648, -29200.000000 ( 6278.000000 551.000000 -3634.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( -0.014288 0.000029 2.083245 ) ( 0.000000 0.007158 -24.654441 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6282.000000 -83.000000 -3584.000000 ) ( 6282.000000 501.000000 -3584.000000 ) ( 6282.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -83.000000 -3584.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 501.000000 -3584.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 551.000000 -3634.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 551.000000 -4237.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 504.000000 -4284.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -86.000000 -4284.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -149.000000 -4221.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -149.000000 -3650.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (507/421) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-83.000000, 501.000000, 501.000000) / (-5718.000000, -5718.000000, -6278.000000) // --> Vector info: d1 = 0.000000, 8.343935, 8.343935. Determinants: -4672.603609, 0.000000, -387826.099526, -327040.000000 // --> Vector info: d2 = 0.999999, 0.999994, 8.999996. Determinants: 0.002870, 4672.001396, 26387464.573843, -327040.000000 ( 6278.000000 501.000000 -3584.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.014288 0.000000 1.185867 ) ( 0.000000 -0.014286 -80.685741 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5718.000000 -83.000000 -3580.000000 ) ( 5718.000000 501.000000 -3580.000000 ) ( 6278.000000 501.000000 -3580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -83.000000 -3580.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 501.000000 -3580.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 501.000000 -3580.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -83.000000 -3580.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (509/422) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-86.000000, 61.000000, 189.000000) / (4284.000000, 4284.000000, 4156.000000) // --> Vector info: d1 = 0.964188, 3.057972, 4.888965. Determinants: -268.004340, 1.151553, -46123.792590, -18816.000000 // --> Vector info: d2 = 0.999181, 0.999782, 1.916333. Determinants: -0.076904, 134.656109, -595673.970909, -18816.000000 ( 5718.000000 189.000000 -4156.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( 0.014243 -0.000061 2.451307 ) ( 0.000004 -0.007156 31.657843 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 -86.000000 -4284.000000 ) ( 5714.000000 61.000000 -4284.000000 ) ( 5714.000000 189.000000 -4156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -86.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 61.000000 -4284.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( 5718.000000 189.000000 -4156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 189.000000 -4156.000000 ) ( 5718.000000 189.000000 -4156.000000 ) ( 5718.000000 -36.000000 -3931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -36.000000 -3931.000000 ) ( 5718.000000 -36.000000 -3931.000000 ) ( 5718.000000 -149.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -4043.000000 ) ( 5718.000000 -149.000000 -4043.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -4221.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (510/423) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5718.000000, -5718.000000, -6278.000000) / (4221.000000, 3650.000000, 3650.000000) // --> Vector info: d1 = 0.000000, 8.160306, 8.160306. Determinants: 0.000000, 4569.771281, -19289004.618126, -319760.000000 // --> Vector info: d2 = 0.000000, 0.000005, 8.000007. Determinants: 4568.001071, 0.002529, 26119819.358047, -319760.000000 ( 6278.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.000000 -0.014291 60.323382 ) ( -0.014286 0.000000 -81.685700 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5718.000000 -153.000000 -4221.000000 ) ( 5718.000000 -153.000000 -3650.000000 ) ( 6278.000000 -153.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -153.000000 -4221.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -153.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -153.000000 -3650.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -153.000000 -4221.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (512/424) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (504.000000, -86.000000, -86.000000) / (5718.000000, 5718.000000, 6278.000000) // --> Vector info: d1 = 0.000000, 8.425610, 8.425610. Determinants: 4718.341302, 0.000000, -2378044.057760, -330400.000000 // --> Vector info: d2 = 0.000000, 0.000002, 8.000004. Determinants: 0.000910, -4720.001125, 26988965.879398, -330400.000000 ( 6278.000000 -86.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( -0.014281 0.000000 7.197470 ) ( 0.000000 0.014286 -81.685732 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5718.000000 504.000000 -4288.000000 ) ( 5718.000000 -86.000000 -4288.000000 ) ( 6278.000000 -86.000000 -4288.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 504.000000 -4288.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -86.000000 -4288.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -86.000000 -4288.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 504.000000 -4288.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (514/425) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5718.000000, 5718.000000, 6278.000000) / (3634.000000, 4237.000000, 4237.000000) // --> Vector info: d1 = 0.000000, 8.609244, 8.609244. Determinants: 0.000000, -4821.176762, 17520156.312715, -337680.000000 // --> Vector info: d2 = 0.000000, 0.000004, 8.000006. Determinants: -4824.000876, -0.002231, 27583645.023698, -337680.000000 ( 6278.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( 0.000000 0.014277 -51.883903 ) ( 0.014286 0.000000 -81.685753 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5718.000000 555.000000 -3634.000000 ) ( 5718.000000 555.000000 -4237.000000 ) ( 6278.000000 555.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 555.000000 -3634.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 555.000000 -4237.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 555.000000 -4237.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 555.000000 -3634.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (516/426) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (61.000000, 504.000000, 551.000000) / (4284.000000, 4284.000000, 4237.000000) // --> Vector info: d1 = 0.057972, 6.389794, 7.064366. Determinants: -297.595641, 1.239755, 11635.186259, -20821.000000 // --> Vector info: d2 = 0.999782, 1.001599, 1.339274. Determinants: -0.085410, 149.504657, -661289.192986, -20821.000000 ( 5718.000000 551.000000 -4237.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( ( 0.014293 -0.000060 -0.558820 ) ( 0.000004 -0.007180 31.760684 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 61.000000 -4284.000000 ) ( 5714.000000 504.000000 -4284.000000 ) ( 5714.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 61.000000 -4284.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 504.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -3793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -3793.000000 ) ( 5718.000000 551.000000 -3793.000000 ) ( 5718.000000 61.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (517/427) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (311.000000, -83.000000, 122.000000) / (3584.000000, 3584.000000, 3773.000000) // --> Vector info: d1 = 5.624710, 0.000000, 2.920755. Determinants: -1063.070152, 2.288186, -96435.702543, -74466.000000 // --> Vector info: d2 = 1.999997, 1.999990, 0.648014. Determinants: -0.001397, 532.680121, -2058056.913763, -74466.000000 ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 311.000000 -3584.000000 ) ( ( 0.014276 -0.000031 1.295030 ) ( 0.000000 -0.007153 27.637538 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 311.000000 -3584.000000 ) ( 5714.000000 -83.000000 -3584.000000 ) ( 5714.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 311.000000 -3584.000000 ) ( 5718.000000 311.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -83.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 122.000000 -3773.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 311.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (518/428) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (189.000000, 257.000000, 122.000000) / (4156.000000, 4088.000000, 4088.000000) // --> Vector info: d1 = 0.457047, 1.820686, 0.456521. Determinants: -92.763225, 91.327991, -366222.577489, -9180.000000 // --> Vector info: d2 = 0.000144, 0.000406, 0.681961. Determinants: 46.345759, 46.381171, -201520.816720, -9180.000000 ( 5718.000000 122.000000 -4088.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( 5718.000000 189.000000 -4156.000000 ) ( ( 0.010105 -0.009949 39.893527 ) ( -0.005049 -0.005052 21.952159 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 189.000000 -4156.000000 ) ( 5714.000000 257.000000 -4088.000000 ) ( 5714.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 189.000000 -4156.000000 ) ( 5718.000000 189.000000 -4156.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 257.000000 -4088.000000 ) ( 5718.000000 257.000000 -4088.000000 ) ( 5718.000000 122.000000 -4088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 122.000000 -4088.000000 ) ( 5718.000000 122.000000 -4088.000000 ) ( 5718.000000 189.000000 -4156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (519/429) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (414.000000, 551.000000, 551.000000) / (3931.000000, 3793.000000, 3634.000000) // --> Vector info: d1 = 4.099870, 6.058992, 6.057691. Determinants: -311.680071, -0.178342, 40429.138925, -21783.000000 // --> Vector info: d2 = 0.523830, 1.504518, 2.643005. Determinants: 1.181955, 155.972798, -625028.986490, -21783.000000 ( 5718.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -3793.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( ( 0.014308 0.000008 -1.855995 ) ( -0.000054 -0.007160 28.693430 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 414.000000 -3931.000000 ) ( 5714.000000 551.000000 -3793.000000 ) ( 5714.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 414.000000 -3931.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( 5718.000000 551.000000 -3793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -3793.000000 ) ( 5718.000000 551.000000 -3793.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 501.000000 -3584.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( 5718.000000 311.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 311.000000 -3584.000000 ) ( 5718.000000 311.000000 -3584.000000 ) ( 5718.000000 189.000000 -3706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 189.000000 -3706.000000 ) ( 5718.000000 189.000000 -3706.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (520/430) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (257.000000, 189.000000, 122.000000) / (3773.000000, 3706.000000, 3773.000000) // --> Vector info: d1 = 2.001264, 2.000742, 0.637093. Determinants: -91.399435, 92.693180, -344343.142770, -9045.000000 // --> Vector info: d2 = 0.591928, 1.273745, 1.273484. Determinants: 45.664267, 45.699543, -189514.080223, -9045.000000 ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 189.000000 -3706.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( ( 0.010105 -0.010248 38.069999 ) ( -0.005049 -0.005052 20.952358 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 257.000000 -3773.000000 ) ( 5714.000000 189.000000 -3706.000000 ) ( 5714.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 257.000000 -3773.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( 5718.000000 189.000000 -3706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 189.000000 -3706.000000 ) ( 5718.000000 189.000000 -3706.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 122.000000 -3773.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 257.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (521/431) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (32.000000, -36.000000, 32.000000) / (3863.000000, 3931.000000, 3998.000000) // --> Vector info: d1 = 1.818931, 0.455296, 0.455814. Determinants: -91.398778, 92.691922, -371841.919089, -9180.000000 // --> Vector info: d2 = 1.273137, 1.272876, 0.591059. Determinants: 46.346164, 46.381280, -192341.356405, -9180.000000 ( 5718.000000 32.000000 -3998.000000 ) ( 5718.000000 -36.000000 -3931.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.009956 -0.010097 40.505656 ) ( -0.005049 -0.005052 20.952217 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 32.000000 -3863.000000 ) ( 5714.000000 -36.000000 -3931.000000 ) ( 5714.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 32.000000 -3863.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 -36.000000 -3931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -36.000000 -3931.000000 ) ( 5718.000000 -36.000000 -3931.000000 ) ( 5718.000000 32.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 32.000000 -3998.000000 ) ( 5718.000000 32.000000 -3998.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/432) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (347.000000, 414.000000, 347.000000) / (3998.000000, 3931.000000, 3863.000000) // --> Vector info: d1 = 0.136183, 1.099871, 0.135447. Determinants: -130.147098, -0.049296, 44126.352050, -9045.000000 // --> Vector info: d2 = 0.041621, 0.523833, 1.005677. Determinants: -0.506852, 64.591777, -258438.504808, -9045.000000 ( 5718.000000 347.000000 -3863.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( ( 0.014389 0.000005 -4.878535 ) ( 0.000056 -0.007141 28.572527 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 347.000000 -3998.000000 ) ( 5714.000000 414.000000 -3931.000000 ) ( 5714.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 347.000000 -3998.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 414.000000 -3931.000000 ) ( 5718.000000 414.000000 -3931.000000 ) ( 5718.000000 347.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 347.000000 -3863.000000 ) ( 5718.000000 347.000000 -3863.000000 ) ( 5718.000000 347.000000 -3998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/433) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-83.000000, -149.000000, 32.000000) / (3584.000000, 3650.000000, 3863.000000) // --> Vector info: d1 = 0.999999, 0.060094, 2.635560. Determinants: -370.180552, 0.142129, -57238.356680, -26004.000000 // --> Vector info: d2 = 1.999990, 1.529857, 0.005729. Determinants: 0.454113, 185.686448, -717470.263987, -26004.000000 ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.014236 -0.000005 2.201137 ) ( -0.000017 -0.007141 27.590765 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 -83.000000 -3584.000000 ) ( 5714.000000 -149.000000 -3650.000000 ) ( 5714.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -83.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 32.000000 -3863.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 122.000000 -3773.000000 ) ( 5718.000000 122.000000 -3773.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (525/434) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-149.000000, -149.000000, 32.000000) / (3650.000000, 4043.000000, 3863.000000) // --> Vector info: d1 = 0.060095, 0.061163, 2.636049. Determinants: -1012.122389, -0.193438, -154374.891254, -71133.000000 // --> Vector info: d2 = 3.529857, 0.717504, 2.005436. Determinants: 0.066334, 509.035745, -2109059.878891, -71133.000000 ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 -149.000000 -4043.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.014229 0.000003 2.170229 ) ( -0.000001 -0.007156 29.649528 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5714.000000 -149.000000 -3650.000000 ) ( 5714.000000 -149.000000 -4043.000000 ) ( 5714.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -4043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -4043.000000 ) ( 5718.000000 -149.000000 -4043.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 32.000000 -3863.000000 ) ( 5718.000000 32.000000 -3863.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/435) # points: 4 { brushDef { // Surface normal: -0.184897, -0.694915, 0.694915 // RotY/Z : -0.768301 / -1.830843. Vector texS/T: (0.966378, -0.257126, 0.000000) / (-0.178680, -0.671550, -0.719092) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5345.761501, 5357.846403, 5918.302501) / (1661.439280, 1726.799476, 1623.891934) // --> Vector info: d1 = 0.605446, 0.366918, 0.305892. Determinants: 28.534995, 132.946625, -396355.372393, -37875.147643 // --> Vector info: d2 = 4.985502, 4.999817, 0.931989. Determinants: 264.400959, -57.182041, -1507246.609123, -37875.147643 ( 6278.000000 578.000000 -4358.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( -0.000753 -0.003510 10.464788 ) ( -0.006981 0.001510 39.795135 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.739588 702.779659 -4387.779659 ) ( 5718.739588 655.779659 -4434.779659 ) ( 6278.739588 580.779659 -4360.779659 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.739588 702.779659 -4387.779659 ) ( 5718.000000 700.000000 -4385.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.739588 655.779659 -4434.779659 ) ( 5718.000000 653.000000 -4432.000000 ) ( 6278.000000 578.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.739588 580.779659 -4360.779659 ) ( 6278.000000 578.000000 -4358.000000 ) ( 6278.000000 626.000000 -4311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.739588 628.779659 -4313.779659 ) ( 6278.000000 626.000000 -4311.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (528/436) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, -0.709484 // RotY/Z : 0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.709484, -0.704722) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6278.000000, 5718.000000, 5718.000000) / (3376.832385, 3376.832385, 3586.844289) // --> Vector info: d1 = 2.999999, 1.000000, 0.999999. Determinants: -420.023583, 0.000868, 2284085.235738, -117606.666478 // --> Vector info: d2 = 2.000000, 2.000000, 0.500000. Determinants: -0.000025, 839.999799, -3071751.701877, -117606.666478 ( 5718.000000 700.000000 -4385.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( ( 0.003571 0.000000 -19.421393 ) ( 0.000000 -0.007142 26.118857 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 553.818888 -4234.162066 ) ( 5718.000000 553.818888 -4234.162066 ) ( 5718.000000 702.818888 -4382.162066 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 553.818888 -4234.162066 ) ( 6278.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 553.818888 -4234.162066 ) ( 5718.000000 551.000000 -4237.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 702.818888 -4382.162066 ) ( 5718.000000 700.000000 -4385.000000 ) ( 6278.000000 626.000000 -4311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 628.818888 -4308.162066 ) ( 6278.000000 626.000000 -4311.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (529/437) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-504.000000, -551.000000, -626.000000) / (4284.000000, 4237.000000, 4311.000000) // --> Vector info: d1 = 1.000001, 1.238636, 1.238635. Determinants: 17.658946, 17.897625, -74776.323324, -7003.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750000. Determinants: 35.249941, -35.249959, 168776.788436, -7003.000000 ( 6278.000000 626.000000 -4311.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( ( -0.002522 -0.002556 10.677756 ) ( -0.005034 0.005034 -24.100641 ) ) 16bescapeship/00wengn1 0 0 0 ( 6282.000000 504.000000 -4284.000000 ) ( 6282.000000 551.000000 -4237.000000 ) ( 6282.000000 626.000000 -4311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 504.000000 -4284.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 551.000000 -4237.000000 ) ( 6278.000000 551.000000 -4237.000000 ) ( 6278.000000 626.000000 -4311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 626.000000 -4311.000000 ) ( 6278.000000 626.000000 -4311.000000 ) ( 6278.000000 578.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 578.000000 -4358.000000 ) ( 6278.000000 578.000000 -4358.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/438) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5718.000000, -6278.000000, -6278.000000) / (3385.627268, 3385.627268, 3490.279072) // --> Vector info: d1 = 2.999999, 1.000000, 1.000000. Determinants: -209.303495, 0.000101, -1372612.698232, -58605.010025 // --> Vector info: d2 = 2.000000, 2.000000, 1.250000. Determinants: -0.000012, 420.000136, -1539174.002045, -58605.010025 ( 6278.000000 578.000000 -4358.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( 0.003571 0.000000 23.421422 ) ( 0.000000 -0.007167 26.263523 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 501.171573 -4286.828427 ) ( 6278.000000 501.171573 -4286.828427 ) ( 6278.000000 575.171573 -4360.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 501.171573 -4286.828427 ) ( 5718.000000 504.000000 -4284.000000 ) ( 6278.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 501.171573 -4286.828427 ) ( 6278.000000 504.000000 -4284.000000 ) ( 6278.000000 578.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 575.171573 -4360.828427 ) ( 6278.000000 578.000000 -4358.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 650.171573 -4434.828427 ) ( 5718.000000 653.000000 -4432.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/439) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (551.000000, 504.000000, 580.000000) / (4237.000000, 4284.000000, 4360.000000) // --> Vector info: d1 = 1.000001, 1.238636, 1.238635. Determinants: 18.136243, -18.136232, 59706.138851, -7144.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.766689. Determinants: -36.034348, -36.034330, 172532.376144, -7144.000000 ( 5718.000000 580.000000 -4360.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( ( -0.002539 0.002539 -8.357522 ) ( 0.005044 0.005044 -24.150669 ) ) 16bescapeship/00wengn1 0 0 0 ( 5714.000000 551.000000 -4237.000000 ) ( 5714.000000 504.000000 -4284.000000 ) ( 5714.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -4237.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 504.000000 -4284.000000 ) ( 5718.000000 504.000000 -4284.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 580.000000 -4360.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 627.000000 -4313.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( 5718.000000 551.000000 -4237.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (534/440) # points: 4 { brushDef { // Surface normal: 0.000000, -0.700071, -0.714073 // RotY/Z : 0.795299 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714073, -0.700071) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6278.000000, 6278.000000, 5718.000000) / (2939.263820, 2867.842535, 2867.842535) // --> Vector info: d1 = 0.000000, 0.253077, 0.253077. Determinants: 0.000000, 141.723186, -416561.833241, -39995.919792 // --> Vector info: d2 = 0.999997, 0.999999, 4.999999. Determinants: 285.685175, 0.000936, -1833530.078836, -39995.919792 ( 5718.000000 575.000000 -3510.000000 ) ( 6278.000000 575.000000 -3510.000000 ) ( 6278.000000 626.000000 -3560.000000 ) ( ( 0.000000 -0.003543 10.415108 ) ( -0.007143 0.000000 45.842928 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 628.800286 -3557.143709 ) ( 6278.000000 577.800286 -3507.143709 ) ( 5718.000000 577.800286 -3507.143709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 628.800286 -3557.143709 ) ( 6278.000000 626.000000 -3560.000000 ) ( 6278.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 577.800286 -3507.143709 ) ( 6278.000000 575.000000 -3510.000000 ) ( 5718.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 577.800286 -3507.143709 ) ( 5718.000000 575.000000 -3510.000000 ) ( 5718.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 628.800286 -3557.143709 ) ( 5718.000000 626.000000 -3560.000000 ) ( 6278.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (535/441) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5718.000000, 6278.000000, 6278.000000) / (2160.100874, 2160.100874, 2054.739591) // --> Vector info: d1 = 3.000000, 1.000001, 1.000000. Determinants: 210.722366, -0.000833, -1381915.613745, -59002.318599 // --> Vector info: d2 = 1.000000, 1.000000, 0.249996. Determinants: 0.000050, -420.002135, 848244.345265, -59002.318599 ( 6278.000000 626.000000 -3560.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( -0.003571 0.000000 23.421378 ) ( 0.000000 0.007118 -14.376458 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 553.809381 -3636.847346 ) ( 6278.000000 553.809381 -3636.847346 ) ( 6278.000000 628.809381 -3562.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 553.809381 -3636.847346 ) ( 5718.000000 551.000000 -3634.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 553.809381 -3636.847346 ) ( 6278.000000 551.000000 -3634.000000 ) ( 6278.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 628.809381 -3562.847346 ) ( 6278.000000 626.000000 -3560.000000 ) ( 5718.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 628.809381 -3562.847346 ) ( 5718.000000 626.000000 -3560.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (536/442) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (501.000000, 551.000000, 626.000000) / (3584.000000, 3634.000000, 3560.000000) // --> Vector info: d1 = 1.000001, 1.253076, 1.253078. Determinants: -18.727634, -18.980506, 69958.672720, -7450.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750000. Determinants: -37.499934, 37.499959, -115612.391305, -7450.000000 ( 5718.000000 626.000000 -3560.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( ( 0.002514 0.002548 -9.390426 ) ( 0.005034 -0.005034 15.518442 ) ) 16bescapeship/00wengn1 0 0 0 ( 5714.000000 501.000000 -3584.000000 ) ( 5714.000000 551.000000 -3634.000000 ) ( 5714.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 501.000000 -3584.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 551.000000 -3634.000000 ) ( 5718.000000 551.000000 -3634.000000 ) ( 5718.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 626.000000 -3560.000000 ) ( 5718.000000 626.000000 -3560.000000 ) ( 5718.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 575.000000 -3510.000000 ) ( 5718.000000 575.000000 -3510.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (537/443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6278.000000, -5718.000000, -5718.000000) / (2180.010206, 2180.010206, 2075.358403) // --> Vector info: d1 = 3.000000, 1.000001, 1.000000. Determinants: 209.303408, -0.000833, 1138193.608541, -58605.010025 // --> Vector info: d2 = 1.000000, 1.000000, 0.249996. Determinants: 0.000050, -420.002135, 857004.216159, -58605.010025 ( 5718.000000 575.000000 -3510.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( ( -0.003571 0.000000 -19.421439 ) ( 0.000000 0.007167 -14.623395 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 498.171573 -3581.171573 ) ( 5718.000000 498.171573 -3581.171573 ) ( 5718.000000 572.171573 -3507.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 498.171573 -3581.171573 ) ( 6278.000000 501.000000 -3584.000000 ) ( 5718.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 498.171573 -3581.171573 ) ( 5718.000000 501.000000 -3584.000000 ) ( 5718.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 572.171573 -3507.171573 ) ( 5718.000000 575.000000 -3510.000000 ) ( 6278.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 572.171573 -3507.171573 ) ( 6278.000000 575.000000 -3510.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (538/444) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-551.000000, -501.000000, -575.000000) / (3634.000000, 3584.000000, 3510.000000) // --> Vector info: d1 = 1.000001, 1.253076, 1.253078. Determinants: -18.727431, 18.727634, -85775.042265, -7400.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750000. Determinants: 37.499959, 37.499934, -115612.290273, -7400.000000 ( 6278.000000 575.000000 -3510.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( ( 0.002531 -0.002531 11.591222 ) ( -0.005068 -0.005068 15.623282 ) ) 16bescapeship/00wengn1 0 0 0 ( 6282.000000 551.000000 -3634.000000 ) ( 6282.000000 501.000000 -3584.000000 ) ( 6282.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 551.000000 -3634.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 501.000000 -3584.000000 ) ( 6278.000000 501.000000 -3584.000000 ) ( 6278.000000 575.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 575.000000 -3510.000000 ) ( 6278.000000 575.000000 -3510.000000 ) ( 6278.000000 626.000000 -3560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 626.000000 -3560.000000 ) ( 6278.000000 626.000000 -3560.000000 ) ( 6278.000000 551.000000 -3634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.701689, -0.712484 // RotY/Z : 0.793032 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.712484, -0.701689) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6278.000000, -5718.000000, -5718.000000) / (2667.420541, 2667.420541, 2574.786854) // --> Vector info: d1 = 0.000000, 1.999999, 2.000001. Determinants: -185.267261, 0.001468, -1163111.782047, -51874.864819 // --> Vector info: d2 = 0.999997, 0.999997, 1.664867. Determinants: -0.000017, 372.327379, -1045028.508289, -51874.864819 ( 5718.000000 -157.000000 -3510.000000 ) ( 5718.000000 -223.000000 -3575.000000 ) ( 6278.000000 -223.000000 -3575.000000 ) ( ( 0.003571 0.000000 22.421490 ) ( 0.000000 -0.007177 20.145180 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 -225.806754 -3572.150065 ) ( 5718.000000 -225.806754 -3572.150065 ) ( 5718.000000 -159.806754 -3507.150065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -225.806754 -3572.150065 ) ( 6278.000000 -223.000000 -3575.000000 ) ( 5718.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -225.806754 -3572.150065 ) ( 5718.000000 -223.000000 -3575.000000 ) ( 5718.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -159.806754 -3507.150065 ) ( 5718.000000 -157.000000 -3510.000000 ) ( 6278.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -159.806754 -3507.150065 ) ( 6278.000000 -157.000000 -3510.000000 ) ( 6278.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/446) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (83.000000, 149.000000, 223.000000) / (3584.000000, 3650.000000, 3575.000000) // --> Vector info: d1 = 1.000001, 1.332434, 1.332433. Determinants: -24.932451, -24.600081, 80402.075418, -9834.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750001. Determinants: -49.500004, 49.500079, -173299.790009, -9834.000000 ( 6278.000000 -223.000000 -3575.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( 0.002535 0.002502 -8.175928 ) ( 0.005034 -0.005034 17.622513 ) ) 16bescapeship/00wengn1 0 0 0 ( 6282.000000 -83.000000 -3584.000000 ) ( 6282.000000 -149.000000 -3650.000000 ) ( 6282.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -83.000000 -3584.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -149.000000 -3650.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( 6278.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -223.000000 -3575.000000 ) ( 6278.000000 -223.000000 -3575.000000 ) ( 6278.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -157.000000 -3510.000000 ) ( 6278.000000 -157.000000 -3510.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (542/447) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5718.000000, 6278.000000, 6278.000000) / (2475.580841, 2475.580841, 2370.929037) // --> Vector info: d1 = 3.000000, 0.999997, 1.000000. Determinants: 209.303857, 0.001568, -1372618.336960, -58605.010025 // --> Vector info: d2 = 1.000000, 0.999999, 0.249996. Determinants: 0.000137, -420.001667, 981142.256324, -58605.010025 ( 6278.000000 -157.000000 -3510.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( -0.003571 0.000000 23.421519 ) ( 0.000000 0.007167 -16.741611 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 -80.171573 -3581.171573 ) ( 6278.000000 -80.171573 -3581.171573 ) ( 6278.000000 -154.171573 -3507.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -80.171573 -3581.171573 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 6278.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -80.171573 -3581.171573 ) ( 6278.000000 -83.000000 -3584.000000 ) ( 6278.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -154.171573 -3507.171573 ) ( 6278.000000 -157.000000 -3510.000000 ) ( 5718.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -154.171573 -3507.171573 ) ( 5718.000000 -157.000000 -3510.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (543/448) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-149.000000, -83.000000, -157.000000) / (3650.000000, 3584.000000, 3510.000000) // --> Vector info: d1 = 1.000001, 1.332434, 1.332433. Determinants: -24.600081, 24.600018, -103223.486158, -9768.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750001. Determinants: 49.500079, 49.500005, -173299.513671, -9768.000000 ( 5718.000000 -157.000000 -3510.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.002518 -0.002518 10.567515 ) ( -0.005068 -0.005068 17.741555 ) ) 16bescapeship/00wengn1 0 0 0 ( 5714.000000 -149.000000 -3650.000000 ) ( 5714.000000 -83.000000 -3584.000000 ) ( 5714.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -83.000000 -3584.000000 ) ( 5718.000000 -83.000000 -3584.000000 ) ( 5718.000000 -157.000000 -3510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -157.000000 -3510.000000 ) ( 5718.000000 -157.000000 -3510.000000 ) ( 5718.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -223.000000 -3575.000000 ) ( 5718.000000 -223.000000 -3575.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/449) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6278.000000, -5718.000000, -5718.000000) / (2493.553533, 2493.553533, 2388.192250) // --> Vector info: d1 = 3.000000, 1.000001, 1.000000. Determinants: 210.722366, -0.000833, 1145910.161644, -59002.318599 // --> Vector info: d2 = 1.000000, 1.000000, 0.249996. Determinants: 0.000050, -420.002135, 988295.776131, -59002.318599 ( 5718.000000 -223.000000 -3575.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( ( -0.003571 0.000000 -19.421443 ) ( 0.000000 0.007118 -16.750118 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 -151.847346 -3652.809381 ) ( 5718.000000 -151.847346 -3652.809381 ) ( 5718.000000 -225.847346 -3577.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -151.847346 -3652.809381 ) ( 6278.000000 -149.000000 -3650.000000 ) ( 5718.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -151.847346 -3652.809381 ) ( 5718.000000 -149.000000 -3650.000000 ) ( 5718.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -225.847346 -3577.809381 ) ( 5718.000000 -223.000000 -3575.000000 ) ( 6278.000000 -223.000000 -3575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -225.847346 -3577.809381 ) ( 6278.000000 -223.000000 -3575.000000 ) ( 6278.000000 -149.000000 -3650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (545/450) # points: 4 { brushDef { // Surface normal: 0.734217, 0.480065, 0.480065 // RotY/Z : -0.500729 / 0.579074. Vector texS/T: (-0.547249, 0.836970, 0.000000) / (0.401800, 0.262715, -0.877233) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (880.073549, 51.473631, 31.289787) / (2772.411257, 1643.862553, 1658.681880) // --> Vector info: d1 = 0.812501, 20.812500, 20.812498. Determinants: 296.384357, 403.678436, -1408487.136539, -35057.743795 // --> Vector info: d2 = 0.662079, 0.662126, 1.015675. Determinants: 398.997157, -292.949119, 437817.596294, -35057.743795 ( -438.000000 -249.000000 -2166.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( ( -0.008454 -0.011515 40.176206 ) ( -0.011381 0.008356 -12.488470 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.936869 752.079740 -3144.920260 ) ( -457.936869 -237.920260 -2154.920260 ) ( -440.936869 -250.920260 -2167.920260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.936869 752.079740 -3144.920260 ) ( -455.000000 754.000000 -3143.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.936869 -237.920260 -2154.920260 ) ( -455.000000 -236.000000 -2153.000000 ) ( -438.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.936869 -250.920260 -2167.920260 ) ( -438.000000 -249.000000 -2166.000000 ) ( -438.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.936869 739.079740 -3157.920260 ) ( -438.000000 741.000000 -3156.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (546/451) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-162.000000, -236.000000, 754.000000) / (2079.000000, 2153.000000, 3143.000000) // --> Vector info: d1 = 20.500013, 20.500010, 0.500011. Determinants: 1479.996085, 1480.003633, -5840830.143084, -146520.000000 // --> Vector info: d2 = 0.117190, 0.867197, 0.867167. Determinants: 742.508801, -742.504425, 1646782.394355, -146520.000000 ( -455.000000 754.000000 -3143.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( -455.000000 -162.000000 -2079.000000 ) ( ( -0.010101 -0.010101 39.863706 ) ( -0.005068 0.005068 -11.239301 ) ) 16bescapeship/00wimp03 0 0 0 ( -459.000000 -162.000000 -2079.000000 ) ( -459.000000 -236.000000 -2153.000000 ) ( -459.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -162.000000 -2079.000000 ) ( -455.000000 -162.000000 -2079.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -236.000000 -2153.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 754.000000 -3143.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 828.000000 -3069.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( -455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (547/452) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 315.000000) / (1567.655734, 1567.655734, 1584.626297) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: 6.363931, 0.187105, -4862.628137, -1781.909089 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: 0.000006, -13.125133, 20575.686405, -1781.909089 ( -315.000000 -162.000000 -2079.000000 ) ( -333.000000 -150.000000 -2067.000000 ) ( -438.000000 -150.000000 -2067.000000 ) ( ( -0.003571 -0.000105 2.728887 ) ( 0.000000 0.007366 -11.546990 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 -152.828427 -2064.171573 ) ( -333.000000 -152.828427 -2064.171573 ) ( -315.000000 -164.828427 -2076.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -152.828427 -2064.171573 ) ( -438.000000 -150.000000 -2067.000000 ) ( -333.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -152.828427 -2064.171573 ) ( -333.000000 -150.000000 -2067.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -164.828427 -2076.171573 ) ( -315.000000 -162.000000 -2079.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -238.828427 -2150.171573 ) ( -315.000000 -236.000000 -2153.000000 ) ( -333.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -251.828427 -2163.171573 ) ( -333.000000 -249.000000 -2166.000000 ) ( -438.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -251.828427 -2163.171573 ) ( -438.000000 -249.000000 -2166.000000 ) ( -455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 -238.828427 -2150.171573 ) ( -455.000000 -236.000000 -2153.000000 ) ( -455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 -164.828427 -2076.171573 ) ( -455.000000 -162.000000 -2079.000000 ) ( -438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (548/453) # points: 4 { brushDef { // Surface normal: -0.685994, -0.514496, -0.514496 // RotY/Z : 0.540420 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.411597, 0.308697, -0.857493) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-851.400000, -59.400000, -79.800000) / (2757.594350, 1603.065875, 1589.071590) // --> Vector info: d1 = 20.812500, 0.812500, 0.812500. Determinants: 279.885691, -408.000000, 642534.455363, -34635.854255 // --> Vector info: d2 = 1.000014, 1.000001, 0.646444. Determinants: -408.191296, -280.017312, 390003.743302, -34635.854255 ( -333.000000 -150.000000 -2067.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( ( -0.008081 0.011780 -18.551136 ) ( 0.011785 0.008085 -11.260116 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.256023 830.057983 -3066.942017 ) ( -312.256023 -159.942017 -2076.942017 ) ( -330.256023 -147.942017 -2064.942017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.256023 830.057983 -3066.942017 ) ( -315.000000 828.000000 -3069.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.256023 -159.942017 -2076.942017 ) ( -315.000000 -162.000000 -2079.000000 ) ( -333.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.256023 -147.942017 -2064.942017 ) ( -333.000000 -150.000000 -2067.000000 ) ( -333.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.256023 842.057983 -3054.942017 ) ( -333.000000 840.000000 -3057.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/454) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (236.000000, 162.000000, -61.000000) / (2153.000000, 2079.000000, 2302.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 83.625004, 83.624982, -199780.088326, -33004.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.250000. Determinants: 166.500010, -166.499895, 319180.267132, -33004.000000 ( -315.000000 61.000000 -2302.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( ( -0.002534 -0.002534 6.053208 ) ( -0.005045 0.005045 -9.670957 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 -236.000000 -2153.000000 ) ( -311.000000 -162.000000 -2079.000000 ) ( -311.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 -236.000000 -2153.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 -162.000000 -2079.000000 ) ( -315.000000 -162.000000 -2079.000000 ) ( -315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 61.000000 -2302.000000 ) ( -315.000000 61.000000 -2302.000000 ) ( -315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 -14.000000 -2376.000000 ) ( -315.000000 -14.000000 -2376.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (551/455) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-160.000000, -828.000000, -754.000000) / (2401.000000, 3069.000000, 3143.000000) // --> Vector info: d1 = 1.000000, 0.999995, 0.624995. Determinants: 250.499254, 250.500031, -660234.687293, -98864.000000 // --> Vector info: d2 = 0.249996, 7.000000, 6.999998. Determinants: 499.501555, -499.499009, 1254501.745808, -98864.000000 ( -315.000000 754.000000 -3143.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( ( -0.002534 -0.002534 6.678211 ) ( -0.005052 0.005052 -12.689166 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 160.000000 -2401.000000 ) ( -311.000000 828.000000 -3069.000000 ) ( -311.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 160.000000 -2401.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 828.000000 -3069.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 754.000000 -3143.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( -315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 85.000000 -2475.000000 ) ( -315.000000 85.000000 -2475.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (552/456) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706699, -0.707515 // RotY/Z : 0.785975 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707515, -0.706699) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -438.000000, -438.000000) / (1354.618883, 1354.618883, 2580.035139) // --> Vector info: d1 = 0.875000, 1.250002, 1.250002. Determinants: 459.534016, 0.000000, 40439.770099, -128668.706860 // --> Vector info: d2 = 0.874986, 0.874986, 9.624985. Determinants: 0.000000, -918.749893, 1131972.668580, -128668.706860 ( -438.000000 717.000000 -2933.000000 ) ( -438.000000 -150.000000 -2067.000000 ) ( -333.000000 -150.000000 -2067.000000 ) ( ( -0.003571 0.000000 -0.314294 ) ( 0.000000 0.007140 -8.797576 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 -147.173205 -2064.169941 ) ( -438.000000 -147.173205 -2064.169941 ) ( -438.000000 719.826795 -2930.169941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -147.173205 -2064.169941 ) ( -333.000000 -150.000000 -2067.000000 ) ( -438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -147.173205 -2064.169941 ) ( -438.000000 -150.000000 -2067.000000 ) ( -438.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 719.826795 -2930.169941 ) ( -438.000000 717.000000 -2933.000000 ) ( -333.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 719.826795 -2930.169941 ) ( -333.000000 717.000000 -2933.000000 ) ( -333.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (553/457) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (412.670380, 432.288969, -375.575267) / (3082.376963, 3068.516552, 1925.032676) // --> Vector info: d1 = 0.828127, 0.828127, 20.828125. Determinants: 277.208182, 392.371728, -1351683.819624, -33630.869748 // --> Vector info: d2 = 1.015623, 0.662083, 0.661941. Determinants: 404.266073, -285.615637, 679390.128482, -33630.869748 ( -438.000000 -150.000000 -2067.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( ( -0.008243 -0.011667 40.191759 ) ( -0.012021 0.008493 -20.201384 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.825975 830.001732 -3066.998268 ) ( -440.825975 842.001732 -3054.998268 ) ( -440.825975 -147.998268 -2064.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 830.001732 -3066.998268 ) ( -455.000000 828.000000 -3069.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 842.001732 -3054.998268 ) ( -438.000000 840.000000 -3057.000000 ) ( -438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 -147.998268 -2064.998268 ) ( -438.000000 -150.000000 -2067.000000 ) ( -455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 -159.998268 -2076.998268 ) ( -455.000000 -162.000000 -2079.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (554/458) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (1355.523700, 1355.523700, 2755.595126) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 525.026244, 0.000000, -229961.551546, -147007.499809 // --> Vector info: d2 = 0.875001, 0.875003, 10.875001. Determinants: 0.003249, -1049.999800, 1294666.548728, -147007.499809 ( -333.000000 741.000000 -3156.000000 ) ( -333.000000 -249.000000 -2166.000000 ) ( -438.000000 -249.000000 -2166.000000 ) ( ( -0.003571 0.000000 1.564284 ) ( 0.000000 0.007142 -8.806806 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 -251.828427 -2168.828427 ) ( -333.000000 -251.828427 -2168.828427 ) ( -333.000000 738.171573 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -251.828427 -2168.828427 ) ( -438.000000 -249.000000 -2166.000000 ) ( -333.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -251.828427 -2168.828427 ) ( -333.000000 -249.000000 -2166.000000 ) ( -333.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 738.171573 -3158.828427 ) ( -333.000000 741.000000 -3156.000000 ) ( -438.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 738.171573 -3158.828427 ) ( -438.000000 741.000000 -3156.000000 ) ( -438.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (556/459) # points: 4 { brushDef { // Surface normal: -0.714545, 0.494685, 0.494685 // RotY/Z : -0.517472 / 2.536048. Vector texS/T: (-0.569210, -0.822192, 0.000000) / (-0.406726, 0.281579, -0.869072) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (373.338501, -440.631769, -419.697491) / (1932.778999, 3071.924468, 3086.882944) // --> Vector info: d1 = 20.828121, 0.828123, 0.828123. Determinants: -299.169490, 418.685524, -1447825.314545, -36022.942689 // --> Vector info: d2 = 1.328075, 1.328123, 0.974569. Determinants: 402.750149, 287.781449, -754421.249029, -36022.942689 ( -333.000000 741.000000 -3156.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( ( 0.008305 -0.011623 40.191756 ) ( -0.011180 -0.007989 20.942799 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.141822 -237.978739 -2154.978739 ) ( -312.141822 752.021261 -3144.978739 ) ( -330.141822 739.021261 -3157.978739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 -237.978739 -2154.978739 ) ( -315.000000 -236.000000 -2153.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 752.021261 -3144.978739 ) ( -315.000000 754.000000 -3143.000000 ) ( -333.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 739.021261 -3157.978739 ) ( -333.000000 741.000000 -3156.000000 ) ( -333.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 -250.978739 -2167.978739 ) ( -333.000000 -249.000000 -2166.000000 ) ( -315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (558/460) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -438.000000, -333.000000) / (2701.281516, 2771.288658, 2771.288658) // --> Vector info: d1 = 0.625000, 0.875001, 0.875000. Determinants: 0.000071, -26.250056, 66314.601357, -7350.749962 // --> Vector info: d2 = 0.124991, 0.124992, 0.874997. Determinants: -52.505711, -0.000138, -23915.906859, -7350.749962 ( -333.000000 840.000000 -3057.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( -438.000000 791.000000 -3007.000000 ) ( ( 0.000000 0.003571 -9.021474 ) ( 0.007143 0.000000 3.253533 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 793.856851 -3004.200286 ) ( -438.000000 842.856851 -3054.200286 ) ( -333.000000 842.856851 -3054.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 793.856851 -3004.200286 ) ( -438.000000 791.000000 -3007.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 842.856851 -3054.200286 ) ( -438.000000 840.000000 -3057.000000 ) ( -333.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 842.856851 -3054.200286 ) ( -333.000000 840.000000 -3057.000000 ) ( -333.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 793.856851 -3004.200286 ) ( -333.000000 791.000000 -3007.000000 ) ( -438.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (559/461) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -315.000000, -315.000000) / (2895.602269, 2895.602269, 2755.595126) // --> Vector info: d1 = 1.375002, 1.375001, 0.875000. Determinants: 0.000150, -61.500147, 154401.282725, -17220.878549 // --> Vector info: d2 = 0.124995, 1.000001, 0.999997. Determinants: -122.507151, -0.000484, -55809.249365, -17220.878549 ( -315.000000 840.000000 -3057.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( -438.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.003571 -8.965935 ) ( 0.007114 0.000000 3.240790 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 941.828427 -3153.171573 ) ( -315.000000 941.828427 -3153.171573 ) ( -315.000000 842.828427 -3054.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 941.828427 -3153.171573 ) ( -438.000000 939.000000 -3156.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 941.828427 -3153.171573 ) ( -315.000000 939.000000 -3156.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 842.828427 -3054.171573 ) ( -315.000000 840.000000 -3057.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 842.828427 -3054.171573 ) ( -438.000000 840.000000 -3057.000000 ) ( -438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (560/462) # points: 4 { brushDef { // Surface normal: 0.734217, 0.480065, 0.480065 // RotY/Z : -0.500729 / 0.579074. Vector texS/T: (-0.547249, 0.836970, 0.000000) / (0.401800, 0.262715, -0.877233) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (962.933541, 880.073549, 859.889705) / (2885.266127, 2772.411257, 2787.230583) // --> Vector info: d1 = 0.000000, 3.999982, 4.000011. Determinants: 59.280243, 80.732665, -290018.157033, -3505.774380 // --> Vector info: d2 = 0.999999, 0.999999, 1.353546. Determinants: 39.899527, -29.294917, 42597.268274, -3505.774380 ( -438.000000 741.000000 -3156.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( ( -0.016909 -0.023028 82.725848 ) ( -0.011381 0.008356 -12.150602 ) ) 16bescapeship/00wwarn 0 0 0 ( -457.936869 851.079740 -3243.920260 ) ( -457.936869 752.079740 -3144.920260 ) ( -440.936869 739.079740 -3157.920260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.936869 851.079740 -3243.920260 ) ( -455.000000 853.000000 -3242.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.936869 752.079740 -3144.920260 ) ( -455.000000 754.000000 -3143.000000 ) ( -438.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.936869 739.079740 -3157.920260 ) ( -438.000000 741.000000 -3156.000000 ) ( -438.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.936869 838.079740 -3256.920260 ) ( -438.000000 840.000000 -3255.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (561/463) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -865.000000, -766.000000) / (3057.000000, 3081.000000, 3180.000000) // --> Vector info: d1 = 1.062502, 1.062500, 0.562500. Determinants: 11.999814, 12.500192, -33287.439585, -4851.000000 // --> Vector info: d2 = 1.000000, 1.250000, 1.249996. Determinants: 24.750044, -24.749858, 91599.349319, -4851.000000 ( -315.000000 766.000000 -3180.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( ( -0.002474 -0.002577 6.861975 ) ( -0.005102 0.005102 -18.882570 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 840.000000 -3057.000000 ) ( -311.000000 865.000000 -3081.000000 ) ( -311.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 840.000000 -3057.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 865.000000 -3081.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 766.000000 -3180.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 741.000000 -3156.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (562/464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 438.000000) / (2755.595126, 2895.602269, 2895.602269) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -0.000205, -61.499985, 169469.123116, -17220.878549 // --> Vector info: d2 = 0.999997, 1.000001, 1.875002. Determinants: -122.506484, -0.000455, 21369.969778, -17220.878549 ( -438.000000 840.000000 -3255.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( ( 0.000000 0.003571 -9.840910 ) ( 0.007114 0.000000 -1.240934 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 738.171573 -3158.828427 ) ( -315.000000 837.171573 -3257.828427 ) ( -438.000000 837.171573 -3257.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 738.171573 -3158.828427 ) ( -315.000000 741.000000 -3156.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 837.171573 -3257.828427 ) ( -315.000000 840.000000 -3255.000000 ) ( -438.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 837.171573 -3257.828427 ) ( -438.000000 840.000000 -3255.000000 ) ( -438.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 738.171573 -3158.828427 ) ( -438.000000 741.000000 -3156.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (563/465) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 315.000000, 315.000000) / (1567.655734, 1567.655734, 1584.626297) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: 1.060657, -0.000004, -353.193099, -305.470129 // --> Vector info: d2 = 0.000000, 0.000001, 0.125004. Determinants: 0.000014, -2.250057, 3527.310711, -305.470129 ( -315.000000 828.000000 -3069.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( -333.000000 840.000000 -3057.000000 ) ( ( -0.003472 0.000000 1.156228 ) ( 0.000000 0.007366 -11.547154 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 837.171573 -3054.171573 ) ( -315.000000 837.171573 -3054.171573 ) ( -315.000000 825.171573 -3066.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 837.171573 -3054.171573 ) ( -333.000000 840.000000 -3057.000000 ) ( -315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 837.171573 -3054.171573 ) ( -315.000000 840.000000 -3057.000000 ) ( -315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 825.171573 -3066.171573 ) ( -315.000000 828.000000 -3069.000000 ) ( -333.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (564/466) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 333.000000) / (1689.278100, 1707.662877, 1707.662877) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: 0.000000, -1.124984, 1900.411246, -330.925974 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: -2.298144, -0.000055, 393.082869, -330.925974 ( -333.000000 741.000000 -3156.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( ( 0.000000 0.003400 -5.742708 ) ( 0.006945 0.000000 -1.187827 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 751.171573 -3140.171573 ) ( -315.000000 738.171573 -3153.171573 ) ( -333.000000 738.171573 -3153.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 751.171573 -3140.171573 ) ( -315.000000 754.000000 -3143.000000 ) ( -315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 738.171573 -3153.171573 ) ( -315.000000 741.000000 -3156.000000 ) ( -333.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 738.171573 -3153.171573 ) ( -333.000000 741.000000 -3156.000000 ) ( -315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (566/467) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (853.000000, 927.000000, 828.000000) / (3242.000000, 3168.000000, 3069.000000) // --> Vector info: d1 = 1.000001, 1.374999, 1.375001. Determinants: -37.124664, 37.124982, -103343.863973, -14652.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.000001. Determinants: 73.999968, 74.000036, -303030.102790, -14652.000000 ( -455.000000 828.000000 -3069.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( ( 0.002534 -0.002534 7.053226 ) ( -0.005051 -0.005051 20.681825 ) ) 16bescapeship/10fdeck1 0 0 0 ( -459.000000 853.000000 -3242.000000 ) ( -459.000000 927.000000 -3168.000000 ) ( -459.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 853.000000 -3242.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 927.000000 -3168.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 828.000000 -3069.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 754.000000 -3143.000000 ) ( -455.000000 754.000000 -3143.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/468) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -315.000000, -315.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.000001, 1.437501, 1.437501. Determinants: -61.253092, 0.000000, -44049.757272, -17220.878549 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 0.000058, 123.000051, -227263.473946, -17220.878549 ( -315.000000 939.000000 -3156.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( -438.000000 840.000000 -3255.000000 ) ( ( 0.003557 0.000000 2.557927 ) ( 0.000000 -0.007142 13.196973 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 842.828427 -3257.828427 ) ( -315.000000 842.828427 -3257.828427 ) ( -315.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 842.828427 -3257.828427 ) ( -438.000000 840.000000 -3255.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 842.828427 -3257.828427 ) ( -315.000000 840.000000 -3255.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 941.828427 -3158.828427 ) ( -315.000000 939.000000 -3156.000000 ) ( -438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 941.828427 -3158.828427 ) ( -438.000000 939.000000 -3156.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 929.828427 -3170.828427 ) ( -455.000000 927.000000 -3168.000000 ) ( -455.000000 853.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 855.828427 -3244.828427 ) ( -455.000000 853.000000 -3242.000000 ) ( -438.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (568/469) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (493.456804, 513.075392, 432.288969) / (3196.725351, 3182.864940, 3068.516552) // --> Vector info: d1 = 0.000000, 0.707084, 0.707105. Determinants: -80.853583, 57.123182, -142709.374303, -3363.086975 // --> Vector info: d2 = 0.999999, 0.999999, 3.000003. Determinants: 27.720925, 39.237237, -142472.832672, -3363.086975 ( -438.000000 840.000000 -3057.000000 ) ( -438.000000 939.000000 -3156.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( ( 0.024041 -0.016985 42.434042 ) ( -0.008243 -0.011667 42.363707 ) ) 16bescapeship/00wwarn 0 0 0 ( -457.825975 929.001732 -3165.998268 ) ( -440.825975 941.001732 -3153.998268 ) ( -440.825975 842.001732 -3054.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 929.001732 -3165.998268 ) ( -455.000000 927.000000 -3168.000000 ) ( -438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 941.001732 -3153.998268 ) ( -438.000000 939.000000 -3156.000000 ) ( -438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 842.001732 -3054.998268 ) ( -438.000000 840.000000 -3057.000000 ) ( -455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 830.001732 -3066.998268 ) ( -455.000000 828.000000 -3069.000000 ) ( -455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (570/470) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (877.362321, 69.498085, 49.879496) / (2754.075001, 1610.591125, 1624.451535) // --> Vector info: d1 = 1.000000, 21.000000, 20.999998. Determinants: 277.206031, 392.373309, -1357466.521833, -33630.869748 // --> Vector info: d2 = 0.968751, 0.968750, 1.322300. Determinants: 404.278515, -285.620281, 399340.997103, -33630.869748 ( 315.000000 -162.000000 -2079.000000 ) ( 332.000000 -150.000000 -2067.000000 ) ( 332.000000 840.000000 -3057.000000 ) ( ( -0.008243 -0.011667 40.363705 ) ( -0.012021 0.008493 -11.874239 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.174025 842.001732 -3054.998268 ) ( 329.174025 -147.998268 -2064.998268 ) ( 312.174025 -159.998268 -2076.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.174025 842.001732 -3054.998268 ) ( 332.000000 840.000000 -3057.000000 ) ( 332.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.174025 -147.998268 -2064.998268 ) ( 332.000000 -150.000000 -2067.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174025 -159.998268 -2076.998268 ) ( 315.000000 -162.000000 -2079.000000 ) ( 315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174025 830.001732 -3066.998268 ) ( 315.000000 828.000000 -3069.000000 ) ( 332.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (571/471) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-412.670380, 395.193856, 375.575267) / (3082.376963, 1938.893087, 1925.032676) // --> Vector info: d1 = 0.984377, 20.984377, 20.984377. Determinants: -277.208214, 392.371774, -1356938.782936, -33630.869748 // --> Vector info: d2 = 0.968751, 0.968751, 1.322307. Determinants: 404.286305, 285.625746, -746149.176929, -33630.869748 ( 438.000000 -150.000000 -2067.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( 0.008243 -0.011667 40.348013 ) ( -0.012021 -0.008493 22.186437 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.825975 830.001732 -3066.998268 ) ( 457.825975 -159.998268 -2076.998268 ) ( 440.825975 -147.998268 -2064.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 830.001732 -3066.998268 ) ( 455.000000 828.000000 -3069.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 -159.998268 -2076.998268 ) ( 455.000000 -162.000000 -2079.000000 ) ( 438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825975 -147.998268 -2064.998268 ) ( 438.000000 -150.000000 -2067.000000 ) ( 438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825975 842.001732 -3054.998268 ) ( 438.000000 840.000000 -3057.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (572/472) # points: 4 { brushDef { // Surface normal: -0.714545, 0.494685, 0.494685 // RotY/Z : -0.517472 / 2.536048. Vector texS/T: (-0.569210, -0.822192, 0.000000) / (-0.406726, 0.281579, -0.869072) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-64.953183, -878.923453, -857.989175) / (1619.600033, 2758.745503, 2773.703978) // --> Vector info: d1 = 0.984376, 20.984375, 20.984373. Determinants: 299.171671, -418.683986, 662072.622606, -36022.942689 // --> Vector info: d2 = 1.000000, 1.000000, 1.353558. Determinants: -402.754353, -287.785951, 403915.026747, -36022.942689 ( 437.000000 741.000000 -3156.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( ( -0.008305 0.011623 -18.379193 ) ( 0.011180 0.007989 -11.212716 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.858178 -237.978739 -2154.978739 ) ( 457.858178 752.021261 -3144.978739 ) ( 439.858178 739.021261 -3157.978739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.858178 -237.978739 -2154.978739 ) ( 455.000000 -236.000000 -2153.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.858178 752.021261 -3144.978739 ) ( 455.000000 754.000000 -3143.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.858178 739.021261 -3157.978739 ) ( 437.000000 741.000000 -3156.000000 ) ( 437.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.858178 -250.978739 -2167.978739 ) ( 437.000000 -249.000000 -2166.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (573/473) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 332.000000, 332.000000) / (1355.523700, 1355.523700, 2755.595126) // --> Vector info: d1 = 1.000000, 0.624998, 0.624998. Determinants: -525.030121, 0.000000, 81555.621823, -148407.571235 // --> Vector info: d2 = 10.875000, 10.875000, 0.875000. Determinants: 0.000000, 1060.000000, -3050787.458692, -148407.571235 ( 332.000000 840.000000 -3057.000000 ) ( 332.000000 -150.000000 -2067.000000 ) ( 438.000000 -150.000000 -2067.000000 ) ( ( 0.003538 0.000000 -0.549538 ) ( 0.000000 -0.007142 20.556818 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 -147.171573 -2064.171573 ) ( 332.000000 -147.171573 -2064.171573 ) ( 332.000000 842.828427 -3054.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -147.171573 -2064.171573 ) ( 438.000000 -150.000000 -2067.000000 ) ( 332.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -147.171573 -2064.171573 ) ( 332.000000 -150.000000 -2067.000000 ) ( 332.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 842.828427 -3054.171573 ) ( 332.000000 840.000000 -3057.000000 ) ( 438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 842.828427 -3054.171573 ) ( 438.000000 840.000000 -3057.000000 ) ( 438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (574/474) # points: 4 { brushDef { // Surface normal: 0.734217, 0.480065, 0.480065 // RotY/Z : -0.500729 / 0.579074. Vector texS/T: (-0.547249, 0.836970, 0.000000) / (0.401800, 0.262715, -0.877233) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-390.092222, 438.507695, 458.691540) / (1968.067817, 3096.616521, 3081.797194) // --> Vector info: d1 = 0.968750, 20.968746, 20.968748. Determinants: -296.388623, -403.675227, 644879.136067, -35057.743795 // --> Vector info: d2 = 0.984375, 0.984374, 1.337921. Determinants: -398.994899, 292.948942, -766698.148298, -35057.743795 ( 315.000000 754.000000 -3143.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( 332.000000 -249.000000 -2166.000000 ) ( ( 0.008454 0.011515 -18.394770 ) ( 0.011381 -0.008356 21.869580 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.063131 -250.920260 -2167.920260 ) ( 329.063131 739.079740 -3157.920260 ) ( 312.063131 752.079740 -3144.920260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 -250.920260 -2167.920260 ) ( 332.000000 -249.000000 -2166.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 739.079740 -3157.920260 ) ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 752.079740 -3144.920260 ) ( 315.000000 754.000000 -3143.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 -237.920260 -2154.920260 ) ( 315.000000 -236.000000 -2153.000000 ) ( 332.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (575/475) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (85.000000, 754.000000, 828.000000) / (2475.000000, 3143.000000, 3069.000000) // --> Vector info: d1 = 1.374999, 1.374995, 0.999995. Determinants: 250.500305, -250.874617, 463582.471434, -98938.000000 // --> Vector info: d2 = 0.250002, 7.000002, 7.000000. Determinants: -499.498444, -499.501629, 1253989.211785, -98938.000000 ( 315.000000 828.000000 -3069.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( ( -0.002532 0.002536 -4.685586 ) ( 0.005049 0.005049 -12.674495 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 85.000000 -2475.000000 ) ( 311.000000 754.000000 -3143.000000 ) ( 311.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 85.000000 -2475.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 754.000000 -3143.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( 315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 828.000000 -3069.000000 ) ( 315.000000 828.000000 -3069.000000 ) ( 315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 160.000000 -2401.000000 ) ( 315.000000 160.000000 -2401.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (577/476) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-162.000000, -236.000000, -14.000000) / (2079.000000, 2153.000000, 2376.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.125000. Determinants: -83.249991, -83.250005, 159590.261119, -32930.000000 // --> Vector info: d2 = 1.750002, 0.999997, 1.000000. Determinants: -167.251294, 166.500830, -430877.490641, -32930.000000 ( 315.000000 -14.000000 -2376.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( ( 0.002528 0.002528 -4.846349 ) ( 0.005079 -0.005056 13.084649 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -162.000000 -2079.000000 ) ( 311.000000 -236.000000 -2153.000000 ) ( 311.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -162.000000 -2079.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -236.000000 -2153.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( 315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -14.000000 -2376.000000 ) ( 315.000000 -14.000000 -2376.000000 ) ( 315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 61.000000 -2302.000000 ) ( 315.000000 61.000000 -2302.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (578/477) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.000000, -437.000000, -437.000000) / (1355.523700, 1355.523700, 2755.595126) // --> Vector info: d1 = 0.437494, 0.062494, 0.062494. Determinants: -525.026905, 0.000000, -238623.832846, -147007.499809 // --> Vector info: d2 = 9.999999, 9.999999, 0.000000. Determinants: 0.000000, 1049.999849, -2893374.537882, -147007.499809 ( 437.000000 741.000000 -3156.000000 ) ( 437.000000 -249.000000 -2166.000000 ) ( 332.000000 -249.000000 -2166.000000 ) ( ( 0.003571 0.000000 1.623209 ) ( 0.000000 -0.007142 19.681816 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 -251.828427 -2168.828427 ) ( 437.000000 -251.828427 -2168.828427 ) ( 437.000000 738.171573 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -251.828427 -2168.828427 ) ( 332.000000 -249.000000 -2166.000000 ) ( 437.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -251.828427 -2168.828427 ) ( 437.000000 -249.000000 -2166.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 738.171573 -3158.828427 ) ( 437.000000 741.000000 -3156.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 738.171573 -3158.828427 ) ( 332.000000 741.000000 -3156.000000 ) ( 332.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/478) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -332.000000) / (1689.278100, 1584.626297, 1567.655734) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: 0.176781, 6.374996, -12492.538318, -1779.080661 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: 13.080806, 0.000020, 2341.338901, -1779.080661 ( 332.000000 -150.000000 -2067.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( ( -0.000099 -0.003583 7.021907 ) ( -0.007353 0.000000 -1.316039 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 -238.828427 -2150.171573 ) ( 315.000000 -164.828427 -2076.171573 ) ( 332.000000 -152.828427 -2064.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -238.828427 -2150.171573 ) ( 315.000000 -236.000000 -2153.000000 ) ( 315.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -164.828427 -2076.171573 ) ( 315.000000 -162.000000 -2079.000000 ) ( 332.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -152.828427 -2064.171573 ) ( 332.000000 -150.000000 -2067.000000 ) ( 438.000000 -150.000000 -2067.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -152.828427 -2064.171573 ) ( 438.000000 -150.000000 -2067.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -164.828427 -2076.171573 ) ( 455.000000 -162.000000 -2079.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -238.828427 -2150.171573 ) ( 455.000000 -236.000000 -2153.000000 ) ( 437.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -251.828427 -2163.171573 ) ( 437.000000 -249.000000 -2166.000000 ) ( 332.000000 -249.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -251.828427 -2163.171573 ) ( 332.000000 -249.000000 -2166.000000 ) ( 315.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (580/479) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (236.000000, 162.000000, -828.000000) / (2153.000000, 2079.000000, 3069.000000) // --> Vector info: d1 = 20.718740, 20.718735, 0.718735. Determinants: -1480.005677, 1479.994323, -5872856.291054, -146520.000000 // --> Vector info: d2 = 0.125002, 0.874998, 0.874970. Determinants: 742.494179, 742.498272, -1792142.685582, -146520.000000 ( 455.000000 828.000000 -3069.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( ( 0.010101 -0.010101 40.082284 ) ( -0.005068 -0.005068 12.231386 ) ) 16bescapeship/00wimp03 0 0 0 ( 459.000000 -236.000000 -2153.000000 ) ( 459.000000 -162.000000 -2079.000000 ) ( 459.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -236.000000 -2153.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -162.000000 -2079.000000 ) ( 455.000000 -162.000000 -2079.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 828.000000 -3069.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 754.000000 -3143.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( 455.000000 -236.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (582/480) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-927.000000, -840.000000, -741.000000) / (3168.000000, 3255.000000, 3156.000000) // --> Vector info: d1 = 0.000000, 0.437499, 0.437499. Determinants: -43.312387, -43.312330, 97062.877007, -17226.000000 // --> Vector info: d2 = 0.999997, 0.999999, 2.000001. Determinants: -87.000379, 86.999953, -373491.149052, -17226.000000 ( 455.000000 741.000000 -3156.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( 455.000000 927.000000 -3168.000000 ) ( ( 0.002514 0.002514 -5.634673 ) ( 0.005051 -0.005051 21.681827 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 927.000000 -3168.000000 ) ( 459.000000 840.000000 -3255.000000 ) ( 459.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 927.000000 -3168.000000 ) ( 455.000000 927.000000 -3168.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 840.000000 -3255.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 741.000000 -3156.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 828.000000 -3069.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( 455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (583/481) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -332.000000, -315.000000) / (1689.278100, 1707.662877, 1707.662877) // --> Vector info: d1 = 0.000000, 0.088387, 0.044194. Determinants: 0.812483, -0.751292, 1525.073615, -312.541197 // --> Vector info: d2 = 0.999997, 1.000000, 1.088386. Determinants: -1.624970, -1.502622, 1713.940292, -312.541197 ( 315.000000 741.000000 -3156.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( ( -0.002600 0.002404 -4.879592 ) ( 0.005199 0.004808 -5.483886 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 751.171573 -3140.171573 ) ( 332.000000 738.171573 -3153.171573 ) ( 315.000000 738.171573 -3153.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 751.171573 -3140.171573 ) ( 315.000000 754.000000 -3143.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 738.171573 -3153.171573 ) ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 738.171573 -3153.171573 ) ( 315.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (584/482) # points: 3 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -333.000000) / (2961.540499, 2943.848693, 2961.540499) // --> Vector info: d1 = 1.000001, 1.062502, 1.000002. Determinants: 0.000013, 1.125011, -3650.213900, -318.452508 // --> Vector info: d2 = 1.000000, 1.000000, 1.124997. Determinants: 2.211421, 0.000009, 378.119664, -318.452508 ( 333.000000 840.000000 -3255.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( ( 0.000000 -0.003533 11.462349 ) ( -0.006944 0.000000 -1.187366 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 837.060786 -3257.713120 ) ( 315.000000 825.060786 -3244.713120 ) ( 333.000000 837.060786 -3257.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 837.060786 -3257.713120 ) ( 315.000000 840.000000 -3255.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 825.060786 -3244.713120 ) ( 315.000000 828.000000 -3242.000000 ) ( 333.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 837.060786 -3257.713120 ) ( 333.000000 840.000000 -3255.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (585/483) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 455.000000) / (1567.655734, 1707.662877, 1707.662877) // --> Vector info: d1 = 1.000001, 1.000000, 0.500000. Determinants: 70.003571, 0.000183, -41652.440169, -19600.999974 // --> Vector info: d2 = 1.000000, 2.000000, 2.000000. Determinants: -0.000083, -139.999984, 199870.803237, -19600.999974 ( 455.000000 840.000000 -3255.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( ( -0.003571 0.000000 2.125016 ) ( 0.000000 0.007142 -10.196970 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 941.828427 -3158.828427 ) ( 315.000000 842.828427 -3257.828427 ) ( 455.000000 842.828427 -3257.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 941.828427 -3158.828427 ) ( 315.000000 939.000000 -3156.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 842.828427 -3257.828427 ) ( 315.000000 840.000000 -3255.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 842.828427 -3257.828427 ) ( 455.000000 840.000000 -3255.000000 ) ( 455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 929.828427 -3170.828427 ) ( 455.000000 927.000000 -3168.000000 ) ( 438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 941.828427 -3158.828427 ) ( 438.000000 939.000000 -3156.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (586/484) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 438.000000) / (2755.595126, 2895.602269, 2895.602269) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -0.000205, -61.499985, 169469.123116, -17220.878549 // --> Vector info: d2 = 0.999997, 1.000001, 1.875002. Determinants: -122.506484, -0.000455, 21369.969778, -17220.878549 ( 438.000000 939.000000 -3156.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( ( 0.000000 0.003571 -9.840910 ) ( 0.007114 0.000000 -1.240934 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 842.828427 -3054.171573 ) ( 315.000000 941.828427 -3153.171573 ) ( 438.000000 941.828427 -3153.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 842.828427 -3054.171573 ) ( 315.000000 840.000000 -3057.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 941.828427 -3153.171573 ) ( 315.000000 939.000000 -3156.000000 ) ( 438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 941.828427 -3153.171573 ) ( 438.000000 939.000000 -3156.000000 ) ( 438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 842.828427 -3054.171573 ) ( 438.000000 840.000000 -3057.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (587/485) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (0.408366, 0.289259, -0.865775) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-412.670380, -432.288969, -513.075392) / (3082.376963, 3068.516552, 3182.864940) // --> Vector info: d1 = 1.000000, 1.707116, 1.707095. Determinants: 80.857336, 57.125839, -146079.026986, -3363.086975 // --> Vector info: d2 = 0.000000, 0.000001, 2.000005. Determinants: 27.720940, -39.237224, 132383.527511, -3363.086975 ( 438.000000 939.000000 -3156.000000 ) ( 438.000000 840.000000 -3057.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( -0.024043 -0.016986 43.435994 ) ( -0.008243 0.011667 -39.363694 ) ) 16bescapeship/00wwarn 0 0 0 ( 457.825975 830.001732 -3066.998268 ) ( 440.825975 842.001732 -3054.998268 ) ( 440.825975 941.001732 -3153.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 830.001732 -3066.998268 ) ( 455.000000 828.000000 -3069.000000 ) ( 438.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825975 842.001732 -3054.998268 ) ( 438.000000 840.000000 -3057.000000 ) ( 438.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825975 941.001732 -3153.998268 ) ( 438.000000 939.000000 -3156.000000 ) ( 455.000000 927.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 929.001732 -3165.998268 ) ( 455.000000 927.000000 -3168.000000 ) ( 455.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (588/486) # points: 3 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -455.000000, -455.000000) / (2685.141357, 2685.141357, 2702.833163) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: 1.105734, -0.000004, 483.215530, -318.452508 // --> Vector info: d2 = 0.000000, 0.000001, 0.125004. Determinants: 0.000014, -2.250057, 6041.728349, -318.452508 ( 455.000000 754.000000 -3168.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( -0.003472 0.000000 -1.517386 ) ( 0.000000 0.007066 -18.972149 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 738.286880 -3158.939214 ) ( 455.000000 738.286880 -3158.939214 ) ( 455.000000 751.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 738.286880 -3158.939214 ) ( 437.000000 741.000000 -3156.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 738.286880 -3158.939214 ) ( 455.000000 741.000000 -3156.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 751.286880 -3170.939214 ) ( 455.000000 754.000000 -3168.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (589/487) # points: 3 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -332.000000) / (2702.833163, 2685.141357, 2685.141357) // --> Vector info: d1 = 1.000001, 1.062502, 1.062500. Determinants: -0.000040, 1.062510, -3172.561455, -300.760702 // --> Vector info: d2 = 1.000000, 1.000000, 1.124998. Determinants: 2.211423, 0.000008, 395.815674, -300.760702 ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( ( 0.000000 -0.003533 10.548457 ) ( -0.007353 0.000000 -1.316049 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 751.286880 -3170.939214 ) ( 315.000000 738.286880 -3158.939214 ) ( 332.000000 738.286880 -3158.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 751.286880 -3170.939214 ) ( 315.000000 754.000000 -3168.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 738.286880 -3158.939214 ) ( 315.000000 741.000000 -3156.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 738.286880 -3158.939214 ) ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (591/488) # points: 3 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -437.000000) / (2943.848693, 2961.540499, 2961.540499) // --> Vector info: d1 = 1.000001, 1.062502, 1.062500. Determinants: 0.000040, -1.125011, 2993.426723, -318.452508 // --> Vector info: d2 = 1.000000, 1.000000, 1.124998. Determinants: -2.211423, -0.000009, -1324.624762, -318.452508 ( 437.000000 840.000000 -3255.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( ( 0.000000 0.003533 -9.399916 ) ( 0.006944 0.000000 4.159568 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 825.060786 -3244.713120 ) ( 455.000000 837.060786 -3257.713120 ) ( 437.000000 837.060786 -3257.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 825.060786 -3244.713120 ) ( 455.000000 828.000000 -3242.000000 ) ( 455.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 837.060786 -3257.713120 ) ( 455.000000 840.000000 -3255.000000 ) ( 437.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 837.060786 -3257.713120 ) ( 437.000000 840.000000 -3255.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (592/489) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -332.000000) / (1584.626297, 1567.655734, 1567.655734) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: 0.000000, 1.062485, -1683.641878, -288.499567 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: 2.121364, 0.000052, 379.649066, -288.499567 ( 332.000000 840.000000 -3057.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( 315.000000 828.000000 -3069.000000 ) ( ( 0.000000 -0.003683 5.835856 ) ( -0.007353 0.000000 -1.315943 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 825.171573 -3066.171573 ) ( 315.000000 837.171573 -3054.171573 ) ( 332.000000 837.171573 -3054.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 825.171573 -3066.171573 ) ( 315.000000 828.000000 -3069.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 837.171573 -3054.171573 ) ( 315.000000 840.000000 -3057.000000 ) ( 332.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 837.171573 -3054.171573 ) ( 332.000000 840.000000 -3057.000000 ) ( 315.000000 828.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (593/490) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -437.000000) / (1689.278100, 1707.662877, 1707.662877) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: 0.000000, -1.124984, 1900.411246, -330.925974 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: -2.298144, -0.000055, -1376.488127, -330.925974 ( 437.000000 741.000000 -3156.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( ( 0.000000 0.003400 -5.742708 ) ( 0.006945 0.000000 4.159505 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 751.171573 -3140.171573 ) ( 455.000000 738.171573 -3153.171573 ) ( 437.000000 738.171573 -3153.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 751.171573 -3140.171573 ) ( 455.000000 754.000000 -3143.000000 ) ( 455.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 738.171573 -3153.171573 ) ( 455.000000 741.000000 -3156.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 738.171573 -3153.171573 ) ( 437.000000 741.000000 -3156.000000 ) ( 455.000000 754.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (595/491) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (741.000000, 766.000000, 865.000000) / (3156.000000, 3180.000000, 3081.000000) // --> Vector info: d1 = 1.437501, 1.437500, 0.937500. Determinants: 12.000156, -12.499849, 23584.090586, -4851.000000 // --> Vector info: d2 = 1.000000, 1.250003, 1.249999. Determinants: -24.750239, -24.750437, 91601.307451, -4851.000000 ( 315.000000 865.000000 -3081.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( ( -0.002474 0.002577 -4.861697 ) ( 0.005102 0.005102 -18.882974 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 741.000000 -3156.000000 ) ( 311.000000 766.000000 -3180.000000 ) ( 311.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 741.000000 -3156.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 766.000000 -3180.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( 315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 865.000000 -3081.000000 ) ( 315.000000 865.000000 -3081.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 840.000000 -3057.000000 ) ( 315.000000 840.000000 -3057.000000 ) ( 315.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (598/492) # points: 3 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -333.000000) / (3142.867379, 3125.175573, 3125.175573) // --> Vector info: d1 = 0.999994, 1.250006, 1.250006. Determinants: 0.000000, 4.500213, -14462.024664, -318.452508 // --> Vector info: d2 = 1.000000, 1.000000, 1.250005. Determinants: 4.423041, 0.000008, 1074.781716, -318.452508 ( 333.000000 -768.000000 -4962.000000 ) ( 315.000000 -768.000000 -4962.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( ( 0.000000 -0.014132 45.413442 ) ( -0.013889 0.000000 -3.375014 ) ) 16bescapeship/00_base2 0 0 0 ( 315.000000 -758.939214 -4977.713120 ) ( 315.000000 -770.939214 -4964.713120 ) ( 333.000000 -770.939214 -4964.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -758.939214 -4977.713120 ) ( 315.000000 -756.000000 -4975.000000 ) ( 315.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -770.939214 -4964.713120 ) ( 315.000000 -768.000000 -4962.000000 ) ( 333.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -770.939214 -4964.713120 ) ( 333.000000 -768.000000 -4962.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (599/493) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (669.000000, 570.000000, 669.000000) / (4863.000000, 4962.000000, 5061.000000) // --> Vector info: d1 = 1.000000, 2.000002, 2.000002. Determinants: 99.000154, -99.000200, 395604.873486, -19602.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499992. Determinants: -49.499147, -49.499219, 273829.631657, -19602.000000 ( 455.000000 -669.000000 -5061.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( ( -0.005051 0.005051 -20.181863 ) ( 0.002525 0.002525 -13.969474 ) ) 16bescapeship/00wbig3 0 0 0 ( 459.000000 -669.000000 -4863.000000 ) ( 459.000000 -570.000000 -4962.000000 ) ( 459.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -669.000000 -4863.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -570.000000 -4962.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( 455.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -669.000000 -5061.000000 ) ( 455.000000 -669.000000 -5061.000000 ) ( 455.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -768.000000 -4962.000000 ) ( 455.000000 -768.000000 -4962.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (600/494) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-315.000000, -455.000000, -455.000000) / (3911.714714, 3911.714714, 4051.721856) // --> Vector info: d1 = 1.000000, 2.000002, 2.000002. Determinants: 140.007393, -0.000033, 24501.459520, -19600.999974 // --> Vector info: d2 = 0.000000, 0.000000, 0.499992. Determinants: 0.000051, -69.998845, 273815.527019, -19600.999974 ( 455.000000 -768.000000 -4962.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( ( -0.007143 0.000000 -1.250011 ) ( 0.000000 0.003571 -13.969467 ) ) 16bescapeship/00wbig3 0 0 0 ( 315.000000 -671.828427 -4860.171573 ) ( 455.000000 -671.828427 -4860.171573 ) ( 455.000000 -770.828427 -4959.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -671.828427 -4860.171573 ) ( 315.000000 -669.000000 -4863.000000 ) ( 455.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -671.828427 -4860.171573 ) ( 455.000000 -669.000000 -4863.000000 ) ( 455.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -770.828427 -4959.171573 ) ( 455.000000 -768.000000 -4962.000000 ) ( 315.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -770.828427 -4959.171573 ) ( 315.000000 -768.000000 -4962.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (601/495) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-570.000000, -669.000000, -768.000000) / (4962.000000, 4863.000000, 4962.000000) // --> Vector info: d1 = 1.000000, 2.000002, 2.000002. Determinants: 99.000200, 99.000154, -454410.647242, -19602.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499992. Determinants: 49.499219, -49.499147, 273829.322863, -19602.000000 ( 315.000000 -768.000000 -4962.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( ( -0.005051 -0.005051 23.181851 ) ( -0.002525 0.002525 -13.969458 ) ) 16bescapeship/00wbig3 0 0 0 ( 311.000000 -570.000000 -4962.000000 ) ( 311.000000 -669.000000 -4863.000000 ) ( 311.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -570.000000 -4962.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -669.000000 -4863.000000 ) ( 315.000000 -669.000000 -4863.000000 ) ( 315.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -768.000000 -4962.000000 ) ( 315.000000 -768.000000 -4962.000000 ) ( 315.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -669.000000 -5061.000000 ) ( 315.000000 -669.000000 -5061.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (602/496) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (455.000000, 315.000000, 315.000000) / (3911.714714, 3911.714714, 4051.721856) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 140.007118, -0.000016, -63703.175519, -19600.999974 // --> Vector info: d2 = 0.000000, 0.000000, 0.499992. Determinants: -0.000003, -69.998817, 273815.402931, -19600.999974 ( 315.000000 -669.000000 -5061.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( ( -0.007143 0.000000 3.249996 ) ( 0.000000 0.003571 -13.969461 ) ) 16bescapeship/00wbig3 0 0 0 ( 455.000000 -567.171573 -4964.828427 ) ( 315.000000 -567.171573 -4964.828427 ) ( 315.000000 -666.171573 -5063.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -567.171573 -4964.828427 ) ( 455.000000 -570.000000 -4962.000000 ) ( 315.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -567.171573 -4964.828427 ) ( 315.000000 -570.000000 -4962.000000 ) ( 315.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -666.171573 -5063.828427 ) ( 315.000000 -669.000000 -5061.000000 ) ( 455.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -666.171573 -5063.828427 ) ( 455.000000 -669.000000 -5061.000000 ) ( 455.000000 -570.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (603/497) # points: 3 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-455.000000, -438.000000, -455.000000) / (2941.192095, 2941.192095, 2923.500289) // --> Vector info: d1 = 0.000000, 0.249999, 0.000002. Determinants: -4.422937, 0.000031, -2012.528745, -300.760702 // --> Vector info: d2 = 0.000000, 0.000002, 0.250005. Determinants: -0.000029, 4.250080, -12500.315510, -300.760702 ( 455.000000 -682.000000 -5049.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( 455.000000 -669.000000 -5061.000000 ) ( ( 0.014706 0.000000 6.691462 ) ( 0.000000 -0.014131 41.562330 ) ) 16bescapeship/00_base2 0 0 0 ( 455.000000 -671.713120 -5063.939214 ) ( 438.000000 -671.713120 -5063.939214 ) ( 455.000000 -684.713120 -5051.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -671.713120 -5063.939214 ) ( 455.000000 -669.000000 -5061.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -671.713120 -5063.939214 ) ( 438.000000 -669.000000 -5061.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -684.713120 -5051.939214 ) ( 455.000000 -682.000000 -5049.000000 ) ( 455.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (604/498) # points: 3 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-437.000000, -455.000000, -455.000000) / (3125.175573, 3125.175573, 3142.867379) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 4.422937, -0.000014, 1932.868433, -318.452508 // --> Vector info: d2 = 0.000000, 0.000002, 0.250008. Determinants: 0.000029, -4.500115, 14063.661168, -318.452508 ( 455.000000 -756.000000 -4975.000000 ) ( 455.000000 -768.000000 -4962.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( ( -0.013889 0.000000 -6.069566 ) ( 0.000000 0.014131 -44.162507 ) ) 16bescapeship/00_base2 0 0 0 ( 437.000000 -770.939214 -4964.713120 ) ( 455.000000 -770.939214 -4964.713120 ) ( 455.000000 -758.939214 -4977.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -770.939214 -4964.713120 ) ( 437.000000 -768.000000 -4962.000000 ) ( 455.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -770.939214 -4964.713120 ) ( 455.000000 -768.000000 -4962.000000 ) ( 455.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -758.939214 -4977.713120 ) ( 455.000000 -756.000000 -4975.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (605/499) # points: 3 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -315.000000, -315.000000) / (2941.192095, 2941.192095, 2923.500289) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: -4.422937, 0.000014, -1472.880383, -318.452508 // --> Vector info: d2 = 0.000000, 0.000002, 0.250008. Determinants: -0.000029, 4.500115, -13235.711594, -318.452508 ( 315.000000 -682.000000 -5049.000000 ) ( 315.000000 -669.000000 -5061.000000 ) ( 333.000000 -669.000000 -5061.000000 ) ( ( 0.013889 0.000000 4.625118 ) ( 0.000000 -0.014131 41.562592 ) ) 16bescapeship/00_base2 0 0 0 ( 333.000000 -671.713120 -5063.939214 ) ( 315.000000 -671.713120 -5063.939214 ) ( 315.000000 -684.713120 -5051.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -671.713120 -5063.939214 ) ( 333.000000 -669.000000 -5061.000000 ) ( 315.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -671.713120 -5063.939214 ) ( 315.000000 -669.000000 -5061.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -684.713120 -5051.939214 ) ( 315.000000 -682.000000 -5049.000000 ) ( 333.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (608/500) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (4423.348661, 4493.355803, 4493.355803) // --> Vector info: d1 = 0.125000, 0.624999, 0.624999. Determinants: 0.000033, -192.499832, 848124.772311, -26952.749860 // --> Vector info: d2 = 0.000001, 0.000001, 2.750003. Determinants: -192.519786, 0.000147, 87595.824878, -26952.749860 ( 840.000000 -1016.000000 -5383.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( ( 0.000000 0.007142 -31.467096 ) ( 0.007143 0.000000 -3.249977 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 455.000000 -963.200286 -5336.856851 ) ( 455.000000 -1013.200286 -5385.856851 ) ( 840.000000 -1013.200286 -5385.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -963.200286 -5336.856851 ) ( 455.000000 -966.000000 -5334.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1013.200286 -5385.856851 ) ( 455.000000 -1016.000000 -5383.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1013.200286 -5385.856851 ) ( 840.000000 -1016.000000 -5383.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -963.200286 -5336.856851 ) ( 840.000000 -966.000000 -5334.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (609/501) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1041.000000, -1041.000000, -1016.000000) / (455.000000, 840.000000, 840.000000) // --> Vector info: d1 = 1.000001, 2.375001, 2.375001. Determinants: 0.000000, -34.375015, 6015.623708, -9625.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.176777. Determinants: -68.059238, 0.000018, -70849.682904, -9625.000000 ( 840.000000 -1016.000000 -5383.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( ( 0.000000 0.003571 -0.625000 ) ( 0.007071 0.000000 7.361006 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1041.000000 -5387.000000 ) ( 840.000000 -1041.000000 -5387.000000 ) ( 840.000000 -1016.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1041.000000 -5387.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1041.000000 -5387.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1016.000000 -5387.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1016.000000 -5387.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (610/502) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, -0.699929 // RotY/Z : 0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (4554.678118, 4484.670975, 4484.670975) // --> Vector info: d1 = 0.000000, 0.999998, 1.000004. Determinants: 0.000442, 384.999218, -1753547.315740, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000001, 1.375001. Determinants: 96.259875, 0.000183, 43797.405338, -26952.749860 ( 840.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( ( 0.000000 -0.014284 65.060052 ) ( -0.003571 0.000000 -1.624970 ) ) 16bescapeship/00wbig1 0 0 0 ( 455.000000 -1092.856851 -5306.200286 ) ( 455.000000 -1043.856851 -5256.200286 ) ( 840.000000 -1043.856851 -5256.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1092.856851 -5306.200286 ) ( 455.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1043.856851 -5256.200286 ) ( 455.000000 -1041.000000 -5259.000000 ) ( 840.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1043.856851 -5256.200286 ) ( 840.000000 -1041.000000 -5259.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1092.856851 -5306.200286 ) ( 840.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (611/503) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1041.000000, -1016.000000, -1016.000000) / (-455.000000, -455.000000, -840.000000) // --> Vector info: d1 = 0.000000, 0.088387, 0.088389. Determinants: -34.028953, 0.000044, -35424.120265, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000000, 3.750003. Determinants: -0.001080, 68.750073, 21655.189012, -9625.000000 ( 840.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( ( 0.003535 0.000000 3.680428 ) ( 0.000000 -0.007143 -2.249890 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1041.000000 -5255.000000 ) ( 455.000000 -1016.000000 -5255.000000 ) ( 840.000000 -1016.000000 -5255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1041.000000 -5255.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1016.000000 -5255.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1016.000000 -5255.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( 840.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1041.000000 -5255.000000 ) ( 840.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (613/504) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (3000.254073, 3070.964751, 3070.964751) // --> Vector info: d1 = 1.000001, 1.249999, 1.249999. Determinants: 0.000000, -96.249219, 261548.478872, -27223.611076 // --> Vector info: d2 = 0.000001, 0.000000, 2.750003. Determinants: -194.454547, 0.000298, 88475.903215, -27223.611076 ( 840.000000 -966.000000 -5309.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( ( 0.000000 0.003536 -9.607413 ) ( 0.007143 0.000000 -3.249969 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1013.171573 -5256.171573 ) ( 455.000000 -963.171573 -5306.171573 ) ( 840.000000 -963.171573 -5306.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1013.171573 -5256.171573 ) ( 455.000000 -1016.000000 -5259.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -963.171573 -5306.171573 ) ( 455.000000 -966.000000 -5309.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -963.171573 -5306.171573 ) ( 840.000000 -966.000000 -5309.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1013.171573 -5256.171573 ) ( 840.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (614/505) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -455.000000, -455.000000) / (5334.000000, 5334.000000, 5309.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375001. Determinants: -34.375029, 0.000092, -28875.513996, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000001, 1.176777. Determinants: -0.000107, 68.058640, -372649.844475, -9625.000000 ( 455.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( ( 0.003571 0.000000 3.000053 ) ( 0.000000 -0.007071 38.716867 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1094.000000 -5334.000000 ) ( 455.000000 -1094.000000 -5334.000000 ) ( 455.000000 -1094.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1094.000000 -5334.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1094.000000 -5334.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1094.000000 -5309.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1094.000000 -5309.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (615/506) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (3070.257644, 3000.961179, 3000.961179) // --> Vector info: d1 = 1.000001, 1.249999, 1.249999. Determinants: 0.000000, 96.249219, -322189.062963, -26679.138854 // --> Vector info: d2 = 0.000001, 0.000000, 2.750003. Determinants: 190.565456, -0.000298, 86708.174920, -26679.138854 ( 840.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( ( 0.000000 -0.003608 12.076442 ) ( -0.007143 0.000000 -3.250036 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1043.828427 -5385.828427 ) ( 455.000000 -1092.828427 -5336.828427 ) ( 840.000000 -1092.828427 -5336.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1043.828427 -5385.828427 ) ( 455.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1092.828427 -5336.828427 ) ( 455.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1092.828427 -5336.828427 ) ( 840.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1043.828427 -5385.828427 ) ( 840.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (616/507) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (840.000000, 455.000000, 455.000000) / (5309.000000, 5309.000000, 5334.000000) // --> Vector info: d1 = 0.000000, 1.374999, 1.375001. Determinants: 34.374975, -0.000917, -28870.109244, -9625.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.176778. Determinants: 0.000026, -68.059019, 361325.307283, -9625.000000 ( 455.000000 -966.000000 -5334.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( ( -0.003571 0.000000 2.999492 ) ( 0.000000 0.007071 -37.540292 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -962.000000 -5309.000000 ) ( 455.000000 -962.000000 -5309.000000 ) ( 455.000000 -962.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -962.000000 -5309.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -962.000000 -5309.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -962.000000 -5334.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -962.000000 -5334.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (618/508) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (4700.138775, 4769.435239, 4769.435239) // --> Vector info: d1 = 0.156247, 0.656249, 0.656249. Determinants: 0.000000, -192.501077, 900613.248749, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000000, 2.750003. Determinants: -190.565456, 0.000000, 86707.281313, -26679.138854 ( 840.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( ( 0.000000 0.007215 -33.757208 ) ( 0.007143 0.000000 -3.250003 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 455.000000 -1137.171573 -5509.828427 ) ( 455.000000 -1186.171573 -5558.828427 ) ( 840.000000 -1186.171573 -5558.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1137.171573 -5509.828427 ) ( 455.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1186.171573 -5558.828427 ) ( 455.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1186.171573 -5558.828427 ) ( 840.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1137.171573 -5509.828427 ) ( 840.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (619/509) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1214.000000, -1214.000000, -1189.000000) / (455.000000, 840.000000, 840.000000) // --> Vector info: d1 = 1.000001, 2.375001, 2.375001. Determinants: 0.000000, -34.375015, 6015.623708, -9625.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.176777. Determinants: -68.059238, 0.000018, -82623.931120, -9625.000000 ( 840.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( ( 0.000000 0.003571 -0.625000 ) ( 0.007071 0.000000 8.584305 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1214.000000 -5560.000000 ) ( 840.000000 -1214.000000 -5560.000000 ) ( 840.000000 -1189.000000 -5560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1214.000000 -5560.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1214.000000 -5560.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1189.000000 -5560.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1189.000000 -5560.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (620/510) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (4769.435239, 4700.138775, 4700.138775) // --> Vector info: d1 = 0.000000, 0.999998, 1.000004. Determinants: 0.000437, 384.999218, -1836228.641510, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000001, 1.375001. Determinants: 95.282692, 0.000183, 43352.747823, -26679.138854 ( 840.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( ( 0.000000 -0.014431 68.826383 ) ( -0.003571 0.000000 -1.624968 ) ) 16bescapeship/00wbig1 0 0 0 ( 455.000000 -1265.828427 -5479.171573 ) ( 455.000000 -1216.828427 -5430.171573 ) ( 840.000000 -1216.828427 -5430.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1265.828427 -5479.171573 ) ( 455.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1216.828427 -5430.171573 ) ( 455.000000 -1214.000000 -5433.000000 ) ( 840.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1216.828427 -5430.171573 ) ( 840.000000 -1214.000000 -5433.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1265.828427 -5479.171573 ) ( 840.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (621/511) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1214.000000, -1189.000000, -1189.000000) / (-455.000000, -455.000000, -840.000000) // --> Vector info: d1 = 0.000000, 0.088387, 0.088389. Determinants: -34.028953, 0.000044, -41311.129115, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000000, 3.750003. Determinants: -0.001080, 68.750073, 21655.002206, -9625.000000 ( 840.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( ( 0.003535 0.000000 4.292065 ) ( 0.000000 -0.007143 -2.249870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1214.000000 -5429.000000 ) ( 455.000000 -1189.000000 -5429.000000 ) ( 840.000000 -1189.000000 -5429.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1214.000000 -5429.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1189.000000 -5429.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1189.000000 -5429.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( 840.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1214.000000 -5429.000000 ) ( 840.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (623/512) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (3000.961179, 3070.257644, 3070.257644) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: -0.000109, -96.249804, 288841.975726, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000001, 2.750003. Determinants: -190.565384, -0.000367, 86708.347017, -26679.138854 ( 840.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( ( 0.000000 0.003608 -10.826510 ) ( 0.007143 0.000000 -3.250043 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1186.171573 -5430.171573 ) ( 455.000000 -1137.171573 -5479.171573 ) ( 840.000000 -1137.171573 -5479.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1186.171573 -5430.171573 ) ( 455.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1137.171573 -5479.171573 ) ( 455.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1137.171573 -5479.171573 ) ( 840.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1186.171573 -5430.171573 ) ( 840.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (624/513) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -455.000000, -455.000000) / (5507.000000, 5507.000000, 5482.000000) // --> Vector info: d1 = 0.000000, 1.374999, 1.375001. Determinants: -34.374975, 0.000917, -28880.031656, -9625.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.176778. Determinants: -0.000026, 68.059019, -374801.038672, -9625.000000 ( 455.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( ( 0.003571 0.000000 3.000523 ) ( 0.000000 -0.007071 38.940368 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1267.000000 -5507.000000 ) ( 455.000000 -1267.000000 -5507.000000 ) ( 455.000000 -1267.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1267.000000 -5507.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1267.000000 -5507.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1267.000000 -5482.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1267.000000 -5482.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (625/514) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (3070.257644, 3000.961179, 3000.961179) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: 0.000109, 96.249804, -295511.649043, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000001, 2.750003. Determinants: 190.565384, 0.000367, 86706.119164, -26679.138854 ( 840.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( ( 0.000000 -0.003608 11.076506 ) ( -0.007143 0.000000 -3.249959 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1216.828427 -5558.828427 ) ( 455.000000 -1265.828427 -5509.828427 ) ( 840.000000 -1265.828427 -5509.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1216.828427 -5558.828427 ) ( 455.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1265.828427 -5509.828427 ) ( 455.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1265.828427 -5509.828427 ) ( 840.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1216.828427 -5558.828427 ) ( 840.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (626/515) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (840.000000, 455.000000, 455.000000) / (5482.000000, 5482.000000, 5507.000000) // --> Vector info: d1 = 0.000000, 1.374999, 1.375001. Determinants: 34.374975, -0.000917, -28869.950536, -9625.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.176778. Determinants: 0.000026, -68.059019, 373099.517514, -9625.000000 ( 455.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( ( -0.003571 0.000000 2.999475 ) ( 0.000000 0.007071 -38.763586 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1136.000000 -5482.000000 ) ( 455.000000 -1136.000000 -5482.000000 ) ( 455.000000 -1136.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1136.000000 -5482.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1136.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1136.000000 -5507.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1136.000000 -5507.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (627/516) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (4984.419983, 4914.412841, 4914.412841) // --> Vector info: d1 = 0.000000, 0.999998, 1.000004. Determinants: 0.000442, 384.999218, -1918997.597814, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000001, 1.375001. Determinants: 96.259875, 0.000183, 43797.326490, -26952.749860 ( 840.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( ( 0.000000 -0.014284 71.198583 ) ( -0.003571 0.000000 -1.624967 ) ) 16bescapeship/00wbig1 0 0 0 ( 455.000000 -1439.799714 -5652.143149 ) ( 455.000000 -1389.799714 -5603.143149 ) ( 840.000000 -1389.799714 -5603.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1439.799714 -5652.143149 ) ( 455.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1389.799714 -5603.143149 ) ( 455.000000 -1387.000000 -5606.000000 ) ( 840.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1389.799714 -5603.143149 ) ( 840.000000 -1387.000000 -5606.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1439.799714 -5652.143149 ) ( 840.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (628/517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1387.000000, -1387.000000, -1362.000000) / (455.000000, 840.000000, 840.000000) // --> Vector info: d1 = 1.000001, 2.375001, 2.375001. Determinants: 0.000000, -34.375015, 6015.623708, -9625.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.176777. Determinants: -68.059238, 0.000018, -94398.179335, -9625.000000 ( 840.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( ( 0.000000 0.003571 -0.625000 ) ( 0.007071 0.000000 9.807603 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1387.000000 -5734.000000 ) ( 840.000000 -1387.000000 -5734.000000 ) ( 840.000000 -1362.000000 -5734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1387.000000 -5734.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1387.000000 -5734.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1362.000000 -5734.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1362.000000 -5734.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (630/518) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (4975.735155, 5045.742297, 5045.742297) // --> Vector info: d1 = 0.140622, 0.640618, 0.640618. Determinants: 0.000000, -192.498487, 954031.329696, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000000, 2.750003. Determinants: -192.519822, 0.000000, 87596.517902, -26952.749860 ( 840.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( ( 0.000000 0.007142 -35.396438 ) ( 0.007143 0.000000 -3.250003 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 455.000000 -1310.143149 -5682.799714 ) ( 455.000000 -1359.143149 -5732.799714 ) ( 840.000000 -1359.143149 -5732.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1310.143149 -5682.799714 ) ( 455.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1359.143149 -5732.799714 ) ( 455.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1359.143149 -5732.799714 ) ( 840.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1310.143149 -5682.799714 ) ( 840.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (631/519) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1387.000000, -1362.000000, -1362.000000) / (-455.000000, -455.000000, -840.000000) // --> Vector info: d1 = 0.000000, 0.088387, 0.088389. Determinants: -34.028953, 0.000044, -47198.137965, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000000, 3.750003. Determinants: -0.001080, 68.750073, 21654.815400, -9625.000000 ( 840.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( ( 0.003535 0.000000 4.903703 ) ( 0.000000 -0.007143 -2.249851 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1387.000000 -5602.000000 ) ( 455.000000 -1362.000000 -5602.000000 ) ( 840.000000 -1362.000000 -5602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1387.000000 -5602.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1362.000000 -5602.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1362.000000 -5602.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( 840.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1387.000000 -5602.000000 ) ( 840.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (633/520) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (455.000000, 455.000000, 840.000000) / (3000.961179, 3070.257644, 3070.257644) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: -0.000109, -96.249804, 288841.975726, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000001, 2.750003. Determinants: -190.565384, -0.000367, 86708.347017, -26679.138854 ( 840.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( ( 0.000000 0.003608 -10.826510 ) ( 0.007143 0.000000 -3.250043 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1359.171573 -5603.171573 ) ( 455.000000 -1310.171573 -5652.171573 ) ( 840.000000 -1310.171573 -5652.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1359.171573 -5603.171573 ) ( 455.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1310.171573 -5652.171573 ) ( 455.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1310.171573 -5652.171573 ) ( 840.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1359.171573 -5603.171573 ) ( 840.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (634/521) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (840.000000, 455.000000, 455.000000) / (5655.000000, 5655.000000, 5680.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375001. Determinants: 34.375029, -0.000092, -28874.505884, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000001, 1.176777. Determinants: 0.000107, -68.058640, 375246.547051, -9625.000000 ( 455.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( ( -0.003571 0.000000 2.999949 ) ( 0.000000 0.007071 -38.986654 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1309.000000 -5655.000000 ) ( 455.000000 -1309.000000 -5655.000000 ) ( 455.000000 -1309.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1309.000000 -5655.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1309.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1309.000000 -5680.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1309.000000 -5680.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (635/522) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-455.000000, -455.000000, -840.000000) / (3070.964751, 3000.254073, 3000.254073) // --> Vector info: d1 = 1.000001, 1.249999, 1.249999. Determinants: 0.000000, 96.249219, -322801.594115, -27223.611076 // --> Vector info: d2 = 0.000001, 0.000000, 2.750003. Determinants: 194.454547, -0.000298, 88477.711063, -27223.611076 ( 840.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( ( 0.000000 -0.003536 11.857413 ) ( -0.007143 0.000000 -3.250036 ) ) 16bescapeship/10fdeck1 0 0 0 ( 455.000000 -1389.828427 -5732.828427 ) ( 455.000000 -1439.828427 -5682.828427 ) ( 840.000000 -1439.828427 -5682.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1389.828427 -5732.828427 ) ( 455.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1439.828427 -5682.828427 ) ( 455.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1439.828427 -5682.828427 ) ( 840.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1389.828427 -5732.828427 ) ( 840.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (636/523) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -455.000000, -455.000000) / (5680.000000, 5680.000000, 5655.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375001. Determinants: -34.375029, 0.000092, -28875.545737, -9625.000000 // --> Vector info: d2 = 0.999997, 1.000001, 1.176777. Determinants: -0.000107, 68.058640, -396198.133807, -9625.000000 ( 455.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( ( 0.003571 0.000000 3.000057 ) ( 0.000000 -0.007071 41.163442 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1441.000000 -5680.000000 ) ( 455.000000 -1441.000000 -5680.000000 ) ( 455.000000 -1441.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1441.000000 -5680.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1441.000000 -5680.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1441.000000 -5655.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1441.000000 -5655.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (639/524) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-3185.000000, -3185.000000, -3220.000000) / (2370.221931, 2230.214788, 2230.214788) // --> Vector info: d1 = 0.000000, 7.999999, 7.999994. Determinants: -0.000735, 279.999950, -663664.364843, -4900.249994 // --> Vector info: d2 = 0.000000, 0.000000, 0.249983. Determinants: 34.999329, -0.000002, 111472.866004, -4900.249994 ( 3220.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( ( 0.000000 -0.057140 135.434797 ) ( -0.007142 0.000000 -22.748404 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 3185.000000 -981.828427 -4333.828427 ) ( 3185.000000 -1080.828427 -4234.828427 ) ( 3220.000000 -1080.828427 -4234.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -981.828427 -4333.828427 ) ( 3185.000000 -979.000000 -4331.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -1080.828427 -4234.828427 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1080.828427 -4234.828427 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( 3220.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -981.828427 -4333.828427 ) ( 3220.000000 -979.000000 -4331.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (640/525) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706006, 0.708206 // RotY/Z : -0.786953 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708206, -0.706006) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (3185.000000, 3185.000000, 3220.000000) / (3296.376069, 3751.046279, 3751.046279) // --> Vector info: d1 = 0.999997, 26.999994, 26.999994. Determinants: 0.000000, -909.999893, 2983788.454805, -15913.457355 // --> Vector info: d2 = 0.000001, 0.000001, 0.249983. Determinants: -113.659301, 0.000009, 362004.828723, -15913.457355 ( 3220.000000 -979.000000 -4331.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( ( 0.000000 0.057184 -187.500955 ) ( 0.007142 0.000000 -22.748346 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 3185.000000 -654.175975 -4012.832822 ) ( 3185.000000 -976.175975 -4333.832822 ) ( 3220.000000 -976.175975 -4333.832822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -654.175975 -4012.832822 ) ( 3185.000000 -657.000000 -4010.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -976.175975 -4333.832822 ) ( 3185.000000 -979.000000 -4331.000000 ) ( 3220.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -976.175975 -4333.832822 ) ( 3220.000000 -979.000000 -4331.000000 ) ( 3220.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -654.175975 -4012.832822 ) ( 3220.000000 -657.000000 -4010.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (641/526) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (3185.000000, 3185.000000, 3220.000000) / (2230.921895, 2370.929037, 2370.929037) // --> Vector info: d1 = 0.999997, 8.999976, 8.999976. Determinants: 0.000000, -279.999261, 619756.244188, -4900.249994 // --> Vector info: d2 = 0.000001, 0.000001, 0.249983. Determinants: -34.999245, 0.000009, 111472.569753, -4900.249994 ( 3220.000000 -657.000000 -4010.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( ( 0.000000 0.057140 -126.474414 ) ( 0.007142 0.000000 -22.748343 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 3185.000000 -753.171573 -3908.171573 ) ( 3185.000000 -654.171573 -4007.171573 ) ( 3220.000000 -654.171573 -4007.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -753.171573 -3908.171573 ) ( 3185.000000 -756.000000 -3911.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -654.171573 -4007.171573 ) ( 3185.000000 -657.000000 -4010.000000 ) ( 3220.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -654.171573 -4007.171573 ) ( 3220.000000 -657.000000 -4010.000000 ) ( 3220.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -753.171573 -3908.171573 ) ( 3220.000000 -756.000000 -3911.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (642/527) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706006, -0.708206 // RotY/Z : 0.786953 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.708206, -0.706006) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-3185.000000, -3185.000000, -3220.000000) / (3751.264019, 3296.593809, 3296.593809) // --> Vector info: d1 = 0.999997, 26.999994, 26.999994. Determinants: 0.000000, 909.999893, -3429563.270078, -15913.457355 // --> Vector info: d2 = 0.000001, 0.000001, 0.249983. Determinants: 113.659301, -0.000009, 362004.892316, -15913.457355 ( 3220.000000 -756.000000 -3911.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( ( 0.000000 -0.057184 215.513398 ) ( -0.007142 0.000000 -22.748350 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 3185.000000 -1080.824025 -4229.167178 ) ( 3185.000000 -758.824025 -3908.167178 ) ( 3220.000000 -758.824025 -3908.167178 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -1080.824025 -4229.167178 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -758.824025 -3908.167178 ) ( 3185.000000 -756.000000 -3911.000000 ) ( 3220.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -758.824025 -3908.167178 ) ( 3220.000000 -756.000000 -3911.000000 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1080.824025 -4229.167178 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (643/528) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1053.000000, -1548.000000, -1597.000000) / (5148.000000, 5643.000000, 5791.000000) // --> Vector info: d1 = 1.000000, 3.499999, 4.000001. Determinants: 122.498897, -125.000996, 723491.461645, -49005.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249998. Determinants: -123.749874, -123.749780, 457750.252067, -49005.000000 ( 840.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( ( -0.002500 0.002551 -14.763625 ) ( 0.002525 0.002525 -9.340889 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1053.000000 -5148.000000 ) ( 836.000000 -1548.000000 -5643.000000 ) ( 836.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1053.000000 -5148.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1585.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1585.000000 -5804.000000 ) ( 840.000000 -1585.000000 -5804.000000 ) ( 840.000000 -892.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -892.000000 -5111.000000 ) ( 840.000000 -892.000000 -5111.000000 ) ( 840.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -904.000000 -5099.000000 ) ( 840.000000 -904.000000 -5099.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (644/529) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (840.000000, 840.000000, 1120.000000) / (2966.312947, 3106.320090, 3106.320090) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -0.000025, -139.999975, 415283.757877, -39201.999949 // --> Vector info: d2 = 0.000000, 0.000000, 2.000000. Determinants: -280.014339, 0.000013, 235212.000269, -39201.999949 ( 1120.000000 -805.000000 -5198.000000 ) ( 840.000000 -805.000000 -5198.000000 ) ( 840.000000 -904.000000 -5099.000000 ) ( ( 0.000000 0.003571 -10.593433 ) ( 0.007143 0.000000 -6.000000 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -901.171573 -5096.171573 ) ( 840.000000 -802.171573 -5195.171573 ) ( 1120.000000 -802.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -901.171573 -5096.171573 ) ( 840.000000 -904.000000 -5099.000000 ) ( 840.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -802.171573 -5195.171573 ) ( 840.000000 -805.000000 -5198.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -802.171573 -5195.171573 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -901.171573 -5096.171573 ) ( 1120.000000 -904.000000 -5099.000000 ) ( 840.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (645/530) # points: 4 { brushDef { // Surface normal: 0.000000, 0.949323, -0.314303 // RotY/Z : 0.319722 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.314303, -0.949323) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -1120.000000) / (5999.469815, 5843.569206, 5843.569206) // --> Vector info: d1 = 1.000001, 1.559017, 1.559017. Determinants: 0.000000, 156.524576, -982716.677612, -43652.170622 // --> Vector info: d2 = 0.000000, 0.000000, 1.000004. Determinants: 155.901204, -0.000081, 130957.478815, -43652.170622 ( 1120.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( ( 0.000000 -0.003586 22.512436 ) ( -0.003571 0.000000 -3.000022 ) ) 16bescapeship/00WHULL1 0 0 0 ( 840.000000 -1600.797291 -5789.742789 ) ( 840.000000 -1551.797291 -5641.742789 ) ( 1120.000000 -1551.797291 -5641.742789 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1600.797291 -5789.742789 ) ( 840.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1551.797291 -5641.742789 ) ( 840.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1551.797291 -5641.742789 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1600.797291 -5789.742789 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (647/531) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -840.000000, -1120.000000) / (3105.612983, 2965.605840, 2965.605840) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000054, 139.999966, -434785.668061, -39201.999949 // --> Vector info: d2 = 0.999997, 1.000001, 3.000007. Determinants: 280.015204, 0.001035, 196007.679783, -39201.999949 ( 1120.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( ( 0.000000 -0.003571 11.090905 ) ( -0.007143 0.000000 -4.999941 ) ) 16bescapeship/10fdeck1 0 0 0 ( 840.000000 -1500.828427 -5892.828427 ) ( 840.000000 -1599.828427 -5793.828427 ) ( 1120.000000 -1599.828427 -5793.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1500.828427 -5892.828427 ) ( 840.000000 -1498.000000 -5890.000000 ) ( 840.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1599.828427 -5793.828427 ) ( 840.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1599.828427 -5793.828427 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1500.828427 -5892.828427 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (648/532) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -1120.000000) / (5084.804864, 4384.769150, 4384.769150) // --> Vector info: d1 = 1.000001, 3.499998, 3.499998. Determinants: 0.000000, 699.999232, -3755369.663879, -196009.999745 // --> Vector info: d2 = 0.000000, 0.000000, 1.000004. Determinants: 700.038336, -0.000095, 588032.605506, -196009.999745 ( 1120.000000 -1053.000000 -5148.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( ( 0.000000 -0.003571 19.159072 ) ( -0.003571 0.000000 -3.000013 ) ) 16bescapeship/00WHULL1 0 0 0 ( 840.000000 -1550.828427 -5640.171573 ) ( 840.000000 -1055.828427 -5145.171573 ) ( 1120.000000 -1055.828427 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1550.828427 -5640.171573 ) ( 840.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1055.828427 -5145.171573 ) ( 840.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1055.828427 -5145.171573 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1550.828427 -5640.171573 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( 840.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (649/533) # points: 4 { brushDef { // Surface normal: 0.000000, 0.312400, -0.949951 // RotY/Z : 1.253078 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.949951, -0.312400) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -840.000000, -840.000000) / (2608.532710, 2608.532710, 2451.682463) // --> Vector info: d1 = 1.000001, 2.000002, 2.000004. Determinants: -156.850490, 0.000401, -219591.701409, -43918.069174 // --> Vector info: d2 = 0.000000, 0.000000, 0.559020. Determinants: -0.000010, 156.525345, -408301.512459, -43918.069174 ( 840.000000 -904.000000 -5099.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.003571 0.000000 5.000031 ) ( 0.000000 -0.003564 9.296891 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1054.249600 -5144.200197 ) ( 840.000000 -1054.249600 -5144.200197 ) ( 840.000000 -905.249600 -5095.200197 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1054.249600 -5144.200197 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( 840.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1054.249600 -5144.200197 ) ( 840.000000 -1053.000000 -5148.000000 ) ( 840.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -905.249600 -5095.200197 ) ( 840.000000 -904.000000 -5099.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -905.249600 -5095.200197 ) ( 1120.000000 -904.000000 -5099.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (650/534) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706596, 0.707617 // RotY/Z : -0.786120 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707617, -0.706596) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1120.000000, 840.000000) / (5221.861218, 4242.518071, 4242.518071) // --> Vector info: d1 = 0.999998, 15.000010, 15.000010. Determinants: 0.000000, 3920.003469, -20743929.651396, -274216.081221 // --> Vector info: d2 = 0.000002, 0.000000, 4.000015. Determinants: 3917.387478, -0.000595, -4387471.468136, -274216.081221 ( 840.000000 -805.000000 -5198.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.000000 -0.014295 75.648115 ) ( -0.014286 0.000000 16.000052 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1495.173616 -5892.830469 ) ( 1120.000000 -802.173616 -5200.830469 ) ( 840.000000 -802.173616 -5200.830469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1495.173616 -5892.830469 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -802.173616 -5200.830469 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 840.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -802.173616 -5200.830469 ) ( 840.000000 -805.000000 -5198.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -1495.173616 -5892.830469 ) ( 840.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (652/535) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1053.000000, 1251.000000, 1276.000000) / (5445.000000, 5643.000000, 5618.000000) // --> Vector info: d1 = 0.375001, 0.375001, 0.500000. Determinants: -24.749841, 24.749829, -112413.744820, -9900.000000 // --> Vector info: d2 = 1.999999, 1.000001, 1.000000. Determinants: 25.000023, 24.999881, -182249.364183, -9900.000000 ( 1120.000000 -1276.000000 -5618.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( ( 0.002500 -0.002500 11.354924 ) ( -0.002525 -0.002525 18.409027 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1053.000000 -5445.000000 ) ( 1124.000000 -1251.000000 -5643.000000 ) ( 1124.000000 -1276.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1276.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1276.000000 -5618.000000 ) ( 1120.000000 -1276.000000 -5618.000000 ) ( 1120.000000 -1078.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1078.000000 -5420.000000 ) ( 1120.000000 -1078.000000 -5420.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (653/536) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1375.000000, 1399.000000, 1201.000000) / (5519.000000, 5494.000000, 5297.000000) // --> Vector info: d1 = 1.000000, 1.124998, 1.125002. Determinants: -24.624511, 24.749684, -112412.806215, -9678.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000001. Determinants: 25.000052, 24.000003, -176509.088896, -9678.000000 ( 1120.000000 -1201.000000 -5297.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( ( 0.002544 -0.002557 11.615293 ) ( -0.002583 -0.002480 18.238178 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1375.000000 -5519.000000 ) ( 1124.000000 -1399.000000 -5494.000000 ) ( 1124.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1375.000000 -5519.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1201.000000 -5297.000000 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( 1120.000000 -1177.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1177.000000 -5321.000000 ) ( 1120.000000 -1177.000000 -5321.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (654/537) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1276.000000, 1375.000000, 1350.000000) / (5618.000000, 5519.000000, 5494.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000001. Determinants: -12.499882, 12.500118, -56750.813741, -4950.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 12.374883, 12.374868, -90262.363155, -4950.000000 ( 1120.000000 -1350.000000 -5494.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( 1120.000000 -1276.000000 -5618.000000 ) ( ( 0.002525 -0.002525 11.464811 ) ( -0.002500 -0.002500 18.234821 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1276.000000 -5618.000000 ) ( 1124.000000 -1375.000000 -5519.000000 ) ( 1124.000000 -1350.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1276.000000 -5618.000000 ) ( 1120.000000 -1276.000000 -5618.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1375.000000 -5519.000000 ) ( 1120.000000 -1375.000000 -5519.000000 ) ( 1120.000000 -1350.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1350.000000 -5494.000000 ) ( 1120.000000 -1350.000000 -5494.000000 ) ( 1120.000000 -1251.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1251.000000 -5593.000000 ) ( 1120.000000 -1251.000000 -5593.000000 ) ( 1120.000000 -1276.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (655/538) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1350.000000, 1325.000000, 1325.000000) / (5494.000000, 5470.000000, 5519.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.875001. Determinants: -3.000004, 3.124934, -14343.384147, -1225.000000 // --> Vector info: d2 = 0.124998, 0.250000, 0.124998. Determinants: 3.125056, 3.125045, -21540.944536, -1225.000000 ( 1120.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1350.000000 -5494.000000 ) ( ( 0.002449 -0.002551 11.708885 ) ( -0.002551 -0.002551 17.584445 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1350.000000 -5494.000000 ) ( 1124.000000 -1325.000000 -5470.000000 ) ( 1124.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1350.000000 -5494.000000 ) ( 1120.000000 -1350.000000 -5494.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1350.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (656/539) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1201.000000, 1177.000000, 1078.000000) / (5346.000000, 5321.000000, 5420.000000) // --> Vector info: d1 = 1.000001, 1.000000, 0.500000. Determinants: -12.500130, 11.999870, -53989.658766, -4851.000000 // --> Vector info: d2 = 0.875000, 1.000000, 1.000000. Determinants: 12.375002, 12.374987, -85263.682846, -4851.000000 ( 1120.000000 -1078.000000 -5420.000000 ) ( 1120.000000 -1177.000000 -5321.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( ( 0.002577 -0.002474 11.129594 ) ( -0.002551 -0.002551 17.576517 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1201.000000 -5346.000000 ) ( 1124.000000 -1177.000000 -5321.000000 ) ( 1124.000000 -1078.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1201.000000 -5346.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( 1120.000000 -1177.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1177.000000 -5321.000000 ) ( 1120.000000 -1177.000000 -5321.000000 ) ( 1120.000000 -1078.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1078.000000 -5420.000000 ) ( 1120.000000 -1078.000000 -5420.000000 ) ( 1120.000000 -1102.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1102.000000 -5445.000000 ) ( 1120.000000 -1102.000000 -5445.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (658/540) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1226.000000, 1201.000000, 1177.000000) / (5371.000000, 5346.000000, 5371.000000) // --> Vector info: d1 = 1.000001, 1.000001, 0.875000. Determinants: -3.125024, 3.125059, -14178.412775, -1225.000000 // --> Vector info: d2 = 0.749999, 0.875000, 0.874999. Determinants: 3.125010, 3.000051, -20863.284535, -1225.000000 ( 1120.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( ( 0.002551 -0.002551 11.574215 ) ( -0.002551 -0.002449 17.031253 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1226.000000 -5371.000000 ) ( 1124.000000 -1201.000000 -5346.000000 ) ( 1124.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1201.000000 -5346.000000 ) ( 1120.000000 -1201.000000 -5346.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (659/541) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1127.000000, 1102.000000, 1127.000000) / (5420.000000, 5445.000000, 5470.000000) // --> Vector info: d1 = 0.625002, 0.500000, 0.500000. Determinants: -3.125046, 3.125049, -14197.091561, -1250.000000 // --> Vector info: d2 = 0.875001, 0.875000, 0.750000. Determinants: 3.124967, 3.125021, -21553.202408, -1250.000000 ( 1120.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1102.000000 -5445.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( ( 0.002500 -0.002500 11.357673 ) ( -0.002500 -0.002500 17.242562 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1127.000000 -5420.000000 ) ( 1124.000000 -1102.000000 -5445.000000 ) ( 1124.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1102.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1102.000000 -5445.000000 ) ( 1120.000000 -1102.000000 -5445.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (660/542) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1226.000000, 1251.000000, 1276.000000) / (5569.000000, 5593.000000, 5569.000000) // --> Vector info: d1 = 0.499998, 0.499996, 0.624999. Determinants: -3.000038, 3.125124, -14325.768746, -1200.000000 // --> Vector info: d2 = 0.250000, 0.125000, 0.125000. Determinants: 2.999994, 3.124982, -21381.017321, -1200.000000 ( 1120.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1251.000000 -5593.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( ( 0.002500 -0.002604 11.938141 ) ( -0.002500 -0.002604 17.817514 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1124.000000 -1226.000000 -5569.000000 ) ( 1124.000000 -1251.000000 -5593.000000 ) ( 1124.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1251.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1251.000000 -5593.000000 ) ( 1120.000000 -1251.000000 -5593.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (661/543) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1585.000000, -1511.000000, -1375.000000) / (5804.000000, 5878.000000, 5742.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375003. Determinants: -51.000210, -50.999782, 215167.400887, -20128.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.687501. Determinants: -50.875109, 50.875074, -375915.975254, -20128.000000 ( 840.000000 -1375.000000 -5742.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( 840.000000 -1585.000000 -5804.000000 ) ( ( 0.002534 0.002534 -10.689954 ) ( 0.002528 -0.002528 18.676271 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1585.000000 -5804.000000 ) ( 836.000000 -1511.000000 -5878.000000 ) ( 836.000000 -1375.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1585.000000 -5804.000000 ) ( 840.000000 -1585.000000 -5804.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1511.000000 -5878.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( 840.000000 -1375.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1375.000000 -5742.000000 ) ( 840.000000 -1375.000000 -5742.000000 ) ( 840.000000 -1449.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1449.000000 -5668.000000 ) ( 840.000000 -1449.000000 -5668.000000 ) ( 840.000000 -1585.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (662/544) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1511.000000, -1498.000000, -805.000000) / (5878.000000, 5890.000000, 5198.000000) // --> Vector info: d1 = 1.000000, 1.062502, 1.062479. Determinants: -43.251290, -43.314365, 171937.134878, -17312.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.500003. Determinants: -41.999993, 45.500082, -348223.470017, -17312.000000 ( 840.000000 -805.000000 -5198.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( ( 0.002498 0.002502 -9.931674 ) ( 0.002426 -0.002628 20.114572 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1511.000000 -5878.000000 ) ( 836.000000 -1498.000000 -5890.000000 ) ( 836.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1511.000000 -5878.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1498.000000 -5890.000000 ) ( 840.000000 -1498.000000 -5890.000000 ) ( 840.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -805.000000 -5198.000000 ) ( 840.000000 -805.000000 -5198.000000 ) ( 840.000000 -818.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -818.000000 -5185.000000 ) ( 840.000000 -818.000000 -5185.000000 ) ( 840.000000 -1511.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (663/545) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-954.000000, -818.000000, -892.000000) / (5321.000000, 5185.000000, 5111.000000) // --> Vector info: d1 = 1.000000, 1.687501, 1.687501. Determinants: -50.875144, 50.875014, -339368.841401, -20128.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.374999. Determinants: 50.999964, 50.999938, -242844.701946, -20128.000000 ( 840.000000 -892.000000 -5111.000000 ) ( 840.000000 -818.000000 -5185.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( ( 0.002528 -0.002528 16.860535 ) ( -0.002534 -0.002534 12.065019 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -954.000000 -5321.000000 ) ( 836.000000 -818.000000 -5185.000000 ) ( 836.000000 -892.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -954.000000 -5321.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( 840.000000 -818.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -818.000000 -5185.000000 ) ( 840.000000 -818.000000 -5185.000000 ) ( 840.000000 -892.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -892.000000 -5111.000000 ) ( 840.000000 -892.000000 -5111.000000 ) ( 840.000000 -1028.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1028.000000 -5247.000000 ) ( 840.000000 -1028.000000 -5247.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (664/546) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1028.000000, -1016.000000, -1041.000000) / (5396.000000, 5383.000000, 5383.000000) // --> Vector info: d1 = 0.562498, 0.500001, 0.562500. Determinants: 0.812485, -0.812445, 5036.376315, -325.000000 // --> Vector info: d2 = 0.687498, 0.687496, 0.624998. Determinants: -0.812476, -0.750018, 2988.435354, -325.000000 ( 840.000000 -1041.000000 -5383.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( ( -0.002500 0.002500 -15.496543 ) ( 0.002500 0.002308 -9.195186 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1028.000000 -5396.000000 ) ( 836.000000 -1016.000000 -5383.000000 ) ( 836.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1028.000000 -5396.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1016.000000 -5383.000000 ) ( 840.000000 -1016.000000 -5383.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1041.000000 -5383.000000 ) ( 840.000000 -1041.000000 -5383.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (665/547) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1127.000000, -1028.000000, -1102.000000) / (5494.000000, 5396.000000, 5321.000000) // --> Vector info: d1 = 1.062500, 0.562498, 0.562500. Determinants: 37.500287, -36.999933, 229946.144657, -14677.000000 // --> Vector info: d2 = 0.687498, 0.687498, 0.312496. Determinants: -36.750130, -37.125158, 152457.810976, -14677.000000 ( 840.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( ( -0.002555 0.002521 -15.667108 ) ( 0.002504 0.002529 -10.387532 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1127.000000 -5494.000000 ) ( 836.000000 -1028.000000 -5396.000000 ) ( 836.000000 -1102.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1127.000000 -5494.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1028.000000 -5396.000000 ) ( 840.000000 -1028.000000 -5396.000000 ) ( 840.000000 -1102.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1201.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1201.000000 -5420.000000 ) ( 840.000000 -1201.000000 -5420.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (666/548) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1201.000000, -1189.000000, -1214.000000) / (5569.000000, 5556.000000, 5556.000000) // --> Vector info: d1 = 0.500000, 0.562499, 0.500000. Determinants: -0.812481, 0.812482, -5663.002155, -325.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: 0.812514, 0.750021, -3201.035208, -325.000000 ( 840.000000 -1214.000000 -5556.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( ( 0.002500 -0.002500 17.424622 ) ( -0.002500 -0.002308 9.849339 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1201.000000 -5569.000000 ) ( 836.000000 -1189.000000 -5556.000000 ) ( 836.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1201.000000 -5569.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1189.000000 -5556.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1214.000000 -5556.000000 ) ( 840.000000 -1214.000000 -5556.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (667/549) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1300.000000, -1201.000000, -1276.000000) / (5668.000000, 5569.000000, 5494.000000) // --> Vector info: d1 = 1.000067, 1.500066, 1.499986. Determinants: -37.507892, 37.491983, -276115.813377, -14850.000000 // --> Vector info: d2 = 0.000010, 0.000117, 0.375116. Determinants: 37.116902, 37.132991, -162217.962760, -14850.000000 ( 840.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( ( 0.002526 -0.002525 18.593657 ) ( -0.002499 -0.002501 10.923769 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1300.000000 -5668.000000 ) ( 836.000000 -1201.000000 -5569.000000 ) ( 836.000000 -1276.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1300.000000 -5668.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1201.000000 -5569.000000 ) ( 840.000000 -1201.000000 -5569.000000 ) ( 840.000000 -1276.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1375.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1375.000000 -5593.000000 ) ( 840.000000 -1375.000000 -5593.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (668/550) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1375.000000, -1362.000000, -1387.000000) / (5742.000000, 5730.000000, 5730.000000) // --> Vector info: d1 = 0.375003, 0.375000, 0.312501. Determinants: -0.749989, -0.812553, 3521.942635, -300.000000 // --> Vector info: d2 = 0.687501, 0.750003, 0.687502. Determinants: -0.750013, 0.750026, -5544.169220, -300.000000 ( 840.000000 -1387.000000 -5730.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1375.000000 -5742.000000 ) ( ( 0.002500 0.002709 -11.739809 ) ( 0.002500 -0.002500 18.480564 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1375.000000 -5742.000000 ) ( 836.000000 -1362.000000 -5730.000000 ) ( 836.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1375.000000 -5742.000000 ) ( 840.000000 -1375.000000 -5742.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1362.000000 -5730.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1387.000000 -5730.000000 ) ( 840.000000 -1387.000000 -5730.000000 ) ( 840.000000 -1375.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (669/551) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1016.000000, -1028.000000, -1041.000000) / (5259.000000, 5247.000000, 5259.000000) // --> Vector info: d1 = 1.000002, 1.000002, 0.937501. Determinants: -0.750010, 0.750013, -5006.329073, -300.000000 // --> Vector info: d2 = 0.312501, 0.375000, 0.375000. Determinants: 0.749995, 0.812487, -3604.622868, -300.000000 ( 840.000000 -1041.000000 -5259.000000 ) ( 840.000000 -1028.000000 -5247.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( ( 0.002500 -0.002500 16.687764 ) ( -0.002500 -0.002708 12.015410 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1016.000000 -5259.000000 ) ( 836.000000 -1028.000000 -5247.000000 ) ( 836.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1016.000000 -5259.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( 840.000000 -1028.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1028.000000 -5247.000000 ) ( 840.000000 -1028.000000 -5247.000000 ) ( 840.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1041.000000 -5259.000000 ) ( 840.000000 -1041.000000 -5259.000000 ) ( 840.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (670/552) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1090.000000, -1102.000000, -1090.000000) / (5309.000000, 5321.000000, 5334.000000) // --> Vector info: d1 = 0.500023, 0.562511, 0.562501. Determinants: 0.812466, -0.749729, 4715.891423, -300.000000 // --> Vector info: d2 = 0.312497, 0.312509, 0.374996. Determinants: -0.749683, -0.749996, 3070.824207, -300.000000 ( 840.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( ( -0.002708 0.002499 -15.719638 ) ( 0.002499 0.002500 -10.236081 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1090.000000 -5309.000000 ) ( 836.000000 -1102.000000 -5321.000000 ) ( 836.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1090.000000 -5309.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( 840.000000 -1102.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1102.000000 -5321.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1090.000000 -5334.000000 ) ( 840.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (671/553) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-966.000000, -954.000000, -966.000000) / (5334.000000, 5321.000000, 5309.000000) // --> Vector info: d1 = 0.937499, 1.000000, 1.000000. Determinants: -0.750019, 0.750014, -5006.344035, -300.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.062501. Determinants: 0.812512, 0.750004, -3515.636392, -300.000000 ( 840.000000 -966.000000 -5309.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( ( 0.002500 -0.002500 16.687813 ) ( -0.002708 -0.002500 11.718788 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -966.000000 -5334.000000 ) ( 836.000000 -954.000000 -5321.000000 ) ( 836.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -966.000000 -5334.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -954.000000 -5321.000000 ) ( 840.000000 -954.000000 -5321.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -966.000000 -5309.000000 ) ( 840.000000 -966.000000 -5309.000000 ) ( 840.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (673/554) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1189.000000, -1201.000000, -1214.000000) / (5433.000000, 5420.000000, 5433.000000) // --> Vector info: d1 = 0.062501, 0.062514, 0.125000. Determinants: 0.812491, -0.749664, 5018.661002, -325.000000 // --> Vector info: d2 = 0.374975, 0.312487, 0.312499. Determinants: -0.812182, -0.812494, 3326.729032, -325.000000 ( 840.000000 -1214.000000 -5433.000000 ) ( 840.000000 -1201.000000 -5420.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( ( -0.002500 0.002307 -15.442034 ) ( 0.002499 0.002500 -10.236089 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1189.000000 -5433.000000 ) ( 836.000000 -1201.000000 -5420.000000 ) ( 836.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1189.000000 -5433.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( 840.000000 -1201.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1201.000000 -5420.000000 ) ( 840.000000 -1201.000000 -5420.000000 ) ( 840.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1214.000000 -5433.000000 ) ( 840.000000 -1214.000000 -5433.000000 ) ( 840.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (674/555) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1140.000000, -1127.000000, -1140.000000) / (5507.000000, 5494.000000, 5482.000000) // --> Vector info: d1 = 0.124914, 0.062428, 0.062451. Determinants: 0.750138, -0.812016, 5286.334756, -325.000000 // --> Vector info: d2 = 0.687438, 0.687413, 0.624926. Determinants: -0.812046, -0.812660, 3326.170318, -325.000000 ( 840.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( ( -0.002308 0.002499 -16.265645 ) ( 0.002499 0.002500 -10.234370 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1140.000000 -5507.000000 ) ( 836.000000 -1127.000000 -5494.000000 ) ( 836.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1140.000000 -5507.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1127.000000 -5494.000000 ) ( 840.000000 -1127.000000 -5494.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1140.000000 -5482.000000 ) ( 840.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (675/556) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1263.000000, -1276.000000, -1263.000000) / (5482.000000, 5494.000000, 5507.000000) // --> Vector info: d1 = 0.562476, 0.499988, 0.500001. Determinants: -0.812498, 0.812177, -5661.343407, -325.000000 // --> Vector info: d2 = 0.375000, 0.374987, 0.312500. Determinants: 0.749679, 0.812501, -3629.162374, -325.000000 ( 840.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( ( 0.002500 -0.002499 17.419518 ) ( -0.002307 -0.002500 11.166653 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1263.000000 -5482.000000 ) ( 836.000000 -1276.000000 -5494.000000 ) ( 836.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1263.000000 -5482.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( 840.000000 -1276.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1276.000000 -5494.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1263.000000 -5507.000000 ) ( 840.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (677/557) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1362.000000, -1375.000000, -1387.000000) / (5606.000000, 5593.000000, 5606.000000) // --> Vector info: d1 = 0.999999, 0.999988, 0.937501. Determinants: -0.812482, 0.812199, -5984.788538, -325.000000 // --> Vector info: d2 = 0.312523, 0.375011, 0.375000. Determinants: 0.812207, 0.749989, -3199.780134, -325.000000 ( 840.000000 -1387.000000 -5606.000000 ) ( 840.000000 -1375.000000 -5593.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( ( 0.002500 -0.002499 18.414734 ) ( -0.002499 -0.002308 9.845477 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1362.000000 -5606.000000 ) ( 836.000000 -1375.000000 -5593.000000 ) ( 836.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1362.000000 -5606.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( 840.000000 -1375.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1375.000000 -5593.000000 ) ( 840.000000 -1375.000000 -5593.000000 ) ( 840.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1387.000000 -5606.000000 ) ( 840.000000 -1387.000000 -5606.000000 ) ( 840.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (678/558) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1313.000000, -1300.000000, -1313.000000) / (5680.000000, 5668.000000, 5655.000000) // --> Vector info: d1 = 0.937556, 1.000059, 1.000047. Determinants: -0.812675, 0.812377, -5986.047782, -325.000000 // --> Vector info: d2 = 0.000002, 0.000012, 0.062512. Determinants: 0.749867, 0.812633, -3631.180313, -325.000000 ( 840.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( ( 0.002501 -0.002500 18.418609 ) ( -0.002307 -0.002500 11.172863 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1313.000000 -5680.000000 ) ( 836.000000 -1300.000000 -5668.000000 ) ( 836.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1313.000000 -5680.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1300.000000 -5668.000000 ) ( 840.000000 -1300.000000 -5668.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1313.000000 -5655.000000 ) ( 840.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (679/559) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1437.000000, -1449.000000, -1437.000000) / (5655.000000, 5668.000000, 5680.000000) // --> Vector info: d1 = 0.000000, 0.000011, 0.062503. Determinants: -0.812254, -0.750027, 3074.194490, -300.000000 // --> Vector info: d2 = 0.749980, 0.687492, 0.687502. Determinants: -0.749985, 0.749737, -5542.487785, -300.000000 ( 840.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1449.000000 -5668.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( ( 0.002708 0.002500 -10.247315 ) ( 0.002500 -0.002499 18.474959 ) ) 16bescapeship/00WHULL1 0 0 0 ( 836.000000 -1437.000000 -5655.000000 ) ( 836.000000 -1449.000000 -5668.000000 ) ( 836.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1437.000000 -5655.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( 840.000000 -1449.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1449.000000 -5668.000000 ) ( 840.000000 -1449.000000 -5668.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1437.000000 -5680.000000 ) ( 840.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (682/560) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (630.000000, 2205.000000, 2205.000000) / (2510.936180, 2510.936180, 2160.211217) // --> Vector info: d1 = 11.500000, 0.250000, 0.250004. Determinants: 3945.655669, 0.005242, -8838282.134198, -552391.817463 // --> Vector info: d2 = 0.999999, 0.999995, 0.374995. Determinants: 0.001296, -984.375098, 1919310.974249, -552391.817463 ( 2205.000000 382.000000 -2673.000000 ) ( 2205.000000 630.000000 -2921.000000 ) ( 630.000000 630.000000 -2921.000000 ) ( ( -0.007143 0.000000 16.000024 ) ( 0.000000 0.001782 -3.474546 ) ) 16bescapeship/00wbig1 0 0 0 ( 630.000000 632.828427 -2918.171573 ) ( 2205.000000 632.828427 -2918.171573 ) ( 2205.000000 384.828427 -2670.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 632.828427 -2918.171573 ) ( 630.000000 630.000000 -2921.000000 ) ( 2205.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 632.828427 -2918.171573 ) ( 2205.000000 630.000000 -2921.000000 ) ( 2205.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 384.828427 -2670.171573 ) ( 2205.000000 382.000000 -2673.000000 ) ( 630.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 384.828427 -2670.171573 ) ( 630.000000 382.000000 -2673.000000 ) ( 630.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (683/561) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (61.000000, 308.000000, 630.000000) / (2995.000000, 3242.000000, 2921.000000) // --> Vector info: d1 = 3.750003, 3.749995, 0.499990. Determinants: 802.753798, -802.748433, 1759684.292722, -158821.000000 // --> Vector info: d2 = 0.375000, 1.000000, 1.000000. Determinants: -200.624893, -201.250011, 555423.965205, -158821.000000 ( 630.000000 630.000000 -2921.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( ( -0.005054 0.005054 -11.079670 ) ( 0.001263 0.001267 -3.497170 ) ) 16bescapeship/00wbig1 0 0 0 ( 626.000000 61.000000 -2995.000000 ) ( 626.000000 308.000000 -3242.000000 ) ( 626.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 61.000000 -2995.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 308.000000 -3242.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( 630.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 630.000000 -2921.000000 ) ( 630.000000 630.000000 -2921.000000 ) ( 630.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 382.000000 -2673.000000 ) ( 630.000000 382.000000 -2673.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (684/562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708206, -0.706006 // RotY/Z : 0.783843 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.706006, -0.708206) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2205.000000, -630.000000, -630.000000) / (2078.009465, 2078.009465, 1623.339255) // --> Vector info: d1 = 0.499997, 0.500000, 6.999998. Determinants: -0.001101, 10237.497318, -21631669.659222, -716105.580990 // --> Vector info: d2 = 11.500002, 0.250000, 0.250001. Determinants: 5115.040731, 0.001317, 3043446.529327, -716105.580990 ( 630.000000 382.000000 -2673.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( ( 0.000000 -0.014296 30.207375 ) ( -0.007143 0.000000 -4.249997 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2205.000000 58.167178 -2992.175975 ) ( 630.000000 58.167178 -2992.175975 ) ( 630.000000 379.167178 -2670.175975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 58.167178 -2992.175975 ) ( 2205.000000 61.000000 -2995.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 58.167178 -2992.175975 ) ( 630.000000 61.000000 -2995.000000 ) ( 630.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 379.167178 -2670.175975 ) ( 630.000000 382.000000 -2673.000000 ) ( 2205.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 379.167178 -2670.175975 ) ( 2205.000000 382.000000 -2673.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (685/563) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-308.000000, -61.000000, -382.000000) / (3242.000000, 2995.000000, 2673.000000) // --> Vector info: d1 = 0.999999, 1.000003, 4.250002. Determinants: 802.748865, 802.751015, -2514093.027397, -158821.000000 // --> Vector info: d2 = 0.999995, 0.374992, 0.374999. Determinants: 201.252317, -200.624252, 553589.373485, -158821.000000 ( 2205.000000 382.000000 -2673.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( ( -0.005054 -0.005054 15.829727 ) ( -0.001267 0.001263 -3.485618 ) ) 16bescapeship/00wbig1 0 0 0 ( 2209.000000 308.000000 -3242.000000 ) ( 2209.000000 61.000000 -2995.000000 ) ( 2209.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 308.000000 -3242.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 61.000000 -2995.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( 2205.000000 382.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 382.000000 -2673.000000 ) ( 2205.000000 382.000000 -2673.000000 ) ( 2205.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 630.000000 -2921.000000 ) ( 2205.000000 630.000000 -2921.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (686/564) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706006, 0.708206 // RotY/Z : -0.786953 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708206, -0.706006) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 2205.000000, 2205.000000) / (2070.744859, 2070.744859, 1616.074648) // --> Vector info: d1 = 23.000019, 0.500018, 0.500018. Determinants: 10230.080162, 0.000000, -22915392.526646, -716105.580990 // --> Vector info: d2 = 7.479189, 7.479189, 0.979180. Determinants: 0.000000, -10237.513511, 15843389.537868, -716105.580990 ( 2205.000000 630.000000 -2921.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( ( -0.014286 0.000000 32.000019 ) ( 0.000000 0.014296 -22.124377 ) ) 16bescapeship/00fimp01 0 0 0 ( 630.000000 310.824025 -3244.832822 ) ( 2205.000000 310.824025 -3244.832822 ) ( 2205.000000 632.824025 -2923.832822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 310.824025 -3244.832822 ) ( 630.000000 308.000000 -3242.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 310.824025 -3244.832822 ) ( 2205.000000 308.000000 -3242.000000 ) ( 2205.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 632.824025 -2923.832822 ) ( 2205.000000 630.000000 -2921.000000 ) ( 630.000000 630.000000 -2921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 632.824025 -2923.832822 ) ( 630.000000 630.000000 -2921.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (688/565) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709484, -0.704722 // RotY/Z : 0.782031 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704722, -0.709484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1540.000000) / (4604.505648, 4394.493743, 4394.493743) // --> Vector info: d1 = 0.000000, 0.750000, 0.750001. Determinants: 0.000100, 315.000011, -1450419.222558, -88204.999858 // --> Vector info: d2 = 0.000000, 0.000000, 1.500001. Determinants: 315.018026, 0.000084, 352819.797237, -88204.999858 ( 1540.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( ( 0.000000 -0.003571 16.443730 ) ( -0.003571 0.000000 -3.999998 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1203.837934 -5294.181112 ) ( 1120.000000 -1055.837934 -5145.181112 ) ( 1540.000000 -1055.837934 -5145.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1203.837934 -5294.181112 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1055.837934 -5145.181112 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1055.837934 -5145.181112 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1203.837934 -5294.181112 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (689/566) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705677, 0.708534 // RotY/Z : -0.787418 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708534, -0.705677) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1540.000000) / (4238.477964, 4588.496535, 4588.496535) // --> Vector info: d1 = 0.999994, 6.000009, 6.000009. Determinants: 0.000000, -2100.006182, 8753823.029652, -147007.799793 // --> Vector info: d2 = 1.000000, 0.999999, 7.000002. Determinants: -2100.112640, 0.000249, 2205117.370955, -147007.799793 ( 1540.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( ( 0.000000 0.014285 -59.546657 ) ( 0.014286 0.000000 -15.000003 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -802.177293 -5200.834135 ) ( 1120.000000 -1050.177293 -5447.834135 ) ( 1540.000000 -1050.177293 -5447.834135 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -802.177293 -5200.834135 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1050.177293 -5447.834135 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1050.177293 -5447.834135 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -802.177293 -5200.834135 ) ( 1540.000000 -805.000000 -5198.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (690/567) # points: 4 { brushDef { // Surface normal: 0.000000, 0.312400, -0.949951 // RotY/Z : 1.253078 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.949951, -0.312400) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1540.000000) / (2608.532710, 2451.682463, 2451.682463) // --> Vector info: d1 = 0.000000, 0.559020, 0.559020. Determinants: 0.000000, 234.788205, -612452.714105, -65877.103761 // --> Vector info: d2 = 0.000000, 0.000000, 1.500001. Determinants: 235.275520, 0.000021, 263508.522216, -65877.103761 ( 1540.000000 -904.000000 -5099.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.000000 -0.003564 9.296898 ) ( -0.003571 0.000000 -4.000002 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1054.249600 -5144.200197 ) ( 1120.000000 -905.249600 -5095.200197 ) ( 1540.000000 -905.249600 -5095.200197 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1054.249600 -5144.200197 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -905.249600 -5095.200197 ) ( 1120.000000 -904.000000 -5099.000000 ) ( 1540.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -905.249600 -5095.200197 ) ( 1540.000000 -904.000000 -5099.000000 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1054.249600 -5144.200197 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( 1120.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (691/568) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1540.000000) / (2966.312947, 3106.320090, 3106.320090) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000038, -209.999949, 622925.523919, -58802.999923 // --> Vector info: d2 = 0.999997, 1.000001, 3.999998. Determinants: -420.021044, -0.001552, 411625.355659, -58802.999923 ( 1540.000000 -805.000000 -5198.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( ( 0.000000 0.003571 -10.593431 ) ( 0.007143 0.000000 -7.000074 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1120.000000 -901.171573 -5096.171573 ) ( 1120.000000 -802.171573 -5195.171573 ) ( 1540.000000 -802.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -901.171573 -5096.171573 ) ( 1120.000000 -904.000000 -5099.000000 ) ( 1120.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -802.171573 -5195.171573 ) ( 1120.000000 -805.000000 -5198.000000 ) ( 1540.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -802.171573 -5195.171573 ) ( 1540.000000 -805.000000 -5198.000000 ) ( 1540.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -901.171573 -5096.171573 ) ( 1540.000000 -904.000000 -5099.000000 ) ( 1120.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (692/569) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (805.000000, 1053.000000, 1201.000000) / (5198.000000, 5445.000000, 5297.000000) // --> Vector info: d1 = 1.000001, 2.250002, 2.250002. Determinants: -185.000194, -185.000194, 1037296.101371, -73260.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.500003. Determinants: -370.500399, 372.000262, -1635404.600169, -73260.000000 ( 1540.000000 -1201.000000 -5297.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -805.000000 -5198.000000 ) ( ( 0.002525 0.002525 -14.159106 ) ( 0.005057 -0.005078 22.323295 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1544.000000 -805.000000 -5198.000000 ) ( 1544.000000 -1053.000000 -5445.000000 ) ( 1544.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -805.000000 -5198.000000 ) ( 1540.000000 -805.000000 -5198.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1201.000000 -5297.000000 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1053.000000 -5148.000000 ) ( 1540.000000 -1053.000000 -5148.000000 ) ( 1540.000000 -904.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -904.000000 -5099.000000 ) ( 1540.000000 -904.000000 -5099.000000 ) ( 1540.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (694/570) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1540.000000, -1540.000000, -1120.000000) / (2896.309376, 3105.612983, 3105.612983) // --> Vector info: d1 = 1.124999, 0.374998, 0.375001. Determinants: -0.000636, 315.000276, -1011235.059963, -87907.515037 // --> Vector info: d2 = 2.500001, 2.500000, 1.000001. Determinants: 313.955236, 0.000500, 263720.742593, -87907.515037 ( 1120.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( ( 0.000000 -0.003583 11.503397 ) ( -0.003571 0.000000 -2.999979 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1540.000000 -1203.828427 -5299.828427 ) ( 1540.000000 -1055.828427 -5447.828427 ) ( 1120.000000 -1055.828427 -5447.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1203.828427 -5299.828427 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1055.828427 -5447.828427 ) ( 1540.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1055.828427 -5447.828427 ) ( 1120.000000 -1053.000000 -5445.000000 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1203.828427 -5299.828427 ) ( 1120.000000 -1201.000000 -5297.000000 ) ( 1540.000000 -1201.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (696/571) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1251.000000, 1498.000000, 1597.000000) / (5643.000000, 5890.000000, 5791.000000) // --> Vector info: d1 = 1.000001, 2.250002, 2.250000. Determinants: -123.749659, -123.750600, 804229.420186, -48906.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.000000. Determinants: -246.999668, 246.999575, -1084822.059057, -48906.000000 ( 1540.000000 -1597.000000 -5791.000000 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( ( 0.002530 0.002530 -16.444392 ) ( 0.005050 -0.005050 22.181778 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1544.000000 -1251.000000 -5643.000000 ) ( 1544.000000 -1498.000000 -5890.000000 ) ( 1544.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1251.000000 -5643.000000 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1498.000000 -5890.000000 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1597.000000 -5791.000000 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1548.000000 -5643.000000 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1544.000000 -1399.000000 -5494.000000 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (697/572) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1540.000000) / (4874.794150, 5224.104899, 5224.104899) // --> Vector info: d1 = 0.999994, 6.000009, 6.000009. Determinants: 0.000000, -2100.006182, 10090388.235252, -146710.514961 // --> Vector info: d2 = 1.000000, 0.999999, 7.000002. Determinants: -2095.865711, 0.000249, 2200657.936892, -146710.514961 ( 1540.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( ( 0.000000 0.014314 -68.777539 ) ( 0.014286 0.000000 -15.000001 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1248.171573 -5645.828427 ) ( 1120.000000 -1495.171573 -5892.828427 ) ( 1540.000000 -1495.171573 -5892.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1248.171573 -5645.828427 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1495.171573 -5892.828427 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1495.171573 -5892.828427 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1248.171573 -5645.828427 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (698/573) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1540.000000) / (5084.804864, 4874.087043, 4874.087043) // --> Vector info: d1 = 1.000000, 1.749998, 1.749998. Determinants: 0.000000, 314.998948, -1690209.680069, -88501.484733 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: 316.076882, -0.000075, 265505.011835, -88501.484733 ( 1540.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( ( 0.000000 -0.003559 19.098094 ) ( -0.003571 0.000000 -3.000006 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1550.828427 -5640.171573 ) ( 1120.000000 -1401.828427 -5491.171573 ) ( 1540.000000 -1401.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1550.828427 -5640.171573 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1401.828427 -5491.171573 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1401.828427 -5491.171573 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1550.828427 -5640.171573 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (699/574) # points: 4 { brushDef { // Surface normal: 0.000000, 0.949323, -0.314303 // RotY/Z : 0.319722 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.314303, -0.949323) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1540.000000) / (5999.469815, 5843.569206, 5843.569206) // --> Vector info: d1 = 1.000001, 1.559017, 1.559017. Determinants: 0.000000, 234.786864, -1474075.016418, -65478.255933 // --> Vector info: d2 = 0.000000, 0.000000, 1.500001. Determinants: 233.851063, -0.000121, 261913.891672, -65478.255933 ( 1540.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( ( 0.000000 -0.003586 22.512436 ) ( -0.003571 0.000000 -4.000013 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1600.797291 -5789.742789 ) ( 1120.000000 -1551.797291 -5641.742789 ) ( 1540.000000 -1551.797291 -5641.742789 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1600.797291 -5789.742789 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1551.797291 -5641.742789 ) ( 1120.000000 -1548.000000 -5643.000000 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1551.797291 -5641.742789 ) ( 1540.000000 -1548.000000 -5643.000000 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1600.797291 -5789.742789 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (700/575) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1540.000000) / (3105.612983, 2965.605840, 2965.605840) // --> Vector info: d1 = 1.750000, 1.750000, 0.250000. Determinants: -210.010814, 0.000000, -338117.375665, -58802.999923 // --> Vector info: d2 = 0.000001, 1.000000, 0.999998. Determinants: -0.000368, 419.999862, -1304357.483795, -58802.999923 ( 1540.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.003571 0.000000 5.750002 ) ( 0.000000 -0.007142 22.181819 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1120.000000 -1500.828427 -5892.828427 ) ( 1120.000000 -1599.828427 -5793.828427 ) ( 1540.000000 -1599.828427 -5793.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1500.828427 -5892.828427 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1599.828427 -5793.828427 ) ( 1120.000000 -1597.000000 -5791.000000 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1599.828427 -5793.828427 ) ( 1540.000000 -1597.000000 -5791.000000 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1500.828427 -5892.828427 ) ( 1540.000000 -1498.000000 -5890.000000 ) ( 1120.000000 -1498.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (701/576) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1540.000000) / (2911.996830, 3122.008735, 3122.008735) // --> Vector info: d1 = 1.125002, 0.375001, 0.375001. Determinants: -0.000150, 315.000400, -1016510.771062, -88204.999858 // --> Vector info: d2 = 2.000001, 1.999999, 0.499999. Determinants: 315.017731, 0.000952, -529232.713590, -88204.999858 ( 1540.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( ( 0.000000 -0.003571 11.524412 ) ( -0.003571 0.000000 6.000031 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 -1396.162066 -5491.181112 ) ( 1120.000000 -1248.162066 -5640.181112 ) ( 1540.000000 -1248.162066 -5640.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1396.162066 -5491.181112 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1248.162066 -5640.181112 ) ( 1120.000000 -1251.000000 -5643.000000 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1248.162066 -5640.181112 ) ( 1540.000000 -1251.000000 -5643.000000 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -1396.162066 -5491.181112 ) ( 1540.000000 -1399.000000 -5494.000000 ) ( 1120.000000 -1399.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (702/577) # points: 4 { brushDef { // Surface normal: 0.706494, 0.500289, 0.500578 // RotY/Z : -0.524266 / 0.616161. Vector texS/T: (-0.577906, 0.816103, 0.000000) / (0.408523, 0.289287, -0.865692) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1767.025472, 352.718688, 333.101044) / (3410.960795, 1410.248591, 1424.110338) // --> Vector info: d1 = 35.796875, 0.796874, 0.796874. Determinants: -485.161178, -686.617572, 1092527.666287, -58854.023286 // --> Vector info: d2 = 0.999793, 1.000000, 0.646456. Determinants: -707.338360, 500.024761, -514521.800670, -58854.023286 ( -438.000000 98.000000 -1819.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( -455.000000 1843.000000 -3539.000000 ) ( ( 0.008243 0.011666 -18.563347 ) ( 0.012019 -0.008496 8.742339 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.825975 1840.998845 -3541.002310 ) ( -457.825975 107.998845 -1809.002310 ) ( -440.825975 95.998845 -1821.002310 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 1840.998845 -3541.002310 ) ( -455.000000 1843.000000 -3539.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 107.998845 -1809.002310 ) ( -455.000000 110.000000 -1807.000000 ) ( -438.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 95.998845 -1821.002310 ) ( -438.000000 98.000000 -1819.000000 ) ( -438.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 1827.998845 -3554.002310 ) ( -438.000000 1830.000000 -3552.000000 ) ( -455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (703/578) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (184.000000, 110.000000, 1843.000000) / (1733.000000, 1807.000000, 3539.000000) // --> Vector info: d1 = 0.000005, 0.000005, 35.000004. Determinants: -2589.999912, -2589.999912, 4965028.549494, -256410.000000 // --> Vector info: d2 = 0.882816, 0.132810, 0.132830. Determinants: -1299.012048, 1299.759121, -2239827.257338, -256410.000000 ( -455.000000 1843.000000 -3539.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( -455.000000 184.000000 -1733.000000 ) ( ( 0.010101 0.010101 -19.363631 ) ( 0.005066 -0.005069 8.735335 ) ) 16bescapeship/00wimp03 0 0 0 ( -459.000000 184.000000 -1733.000000 ) ( -459.000000 110.000000 -1807.000000 ) ( -459.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 184.000000 -1733.000000 ) ( -455.000000 184.000000 -1733.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 110.000000 -1807.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( -455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 1843.000000 -3539.000000 ) ( -455.000000 1843.000000 -3539.000000 ) ( -455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 1917.000000 -3465.000000 ) ( -455.000000 1917.000000 -3465.000000 ) ( -455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (704/579) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 315.000000) / (1076.923628, 1076.923628, 1095.308404) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: 6.894287, 0.187496, -5152.020424, -1930.401513 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: 0.000022, -13.124327, 12203.486875, -1930.401513 ( -315.000000 184.000000 -1733.000000 ) ( -333.000000 197.000000 -1720.000000 ) ( -438.000000 197.000000 -1720.000000 ) ( ( -0.003571 -0.000097 2.668885 ) ( 0.000000 0.006799 -6.321735 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 194.171573 -1717.171573 ) ( -333.000000 194.171573 -1717.171573 ) ( -315.000000 181.171573 -1730.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 194.171573 -1717.171573 ) ( -438.000000 197.000000 -1720.000000 ) ( -333.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 194.171573 -1717.171573 ) ( -333.000000 197.000000 -1720.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 181.171573 -1730.171573 ) ( -315.000000 184.000000 -1733.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 107.171573 -1804.171573 ) ( -315.000000 110.000000 -1807.000000 ) ( -333.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 95.171573 -1816.171573 ) ( -333.000000 98.000000 -1819.000000 ) ( -438.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 95.171573 -1816.171573 ) ( -438.000000 98.000000 -1819.000000 ) ( -455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 107.171573 -1804.171573 ) ( -455.000000 110.000000 -1807.000000 ) ( -455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 181.171573 -1730.171573 ) ( -455.000000 184.000000 -1733.000000 ) ( -438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (705/580) # points: 4 { brushDef { // Surface normal: -0.714545, -0.494542, -0.494827 // RotY/Z : 0.517636 / -2.536183. Vector texS/T: (0.569099, -0.822269, 0.000000) / (0.406881, 0.281606, -0.868991) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1755.555968, -330.563667, -351.496945) / (3422.725272, 1429.609636, 1414.649761) // --> Vector info: d1 = 35.296879, 0.296879, 0.296878. Determinants: 523.594686, -732.665411, 1201791.626143, -63040.150991 // --> Vector info: d2 = 1.343729, 1.343754, 0.990197. Determinants: -704.679984, -503.815214, 402607.033891, -63040.150991 ( -333.000000 197.000000 -1720.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( ( -0.008306 0.011622 -19.063908 ) ( 0.011178 0.007992 -6.386518 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.141822 1918.978168 -3463.020690 ) ( -312.141822 185.978168 -1731.020690 ) ( -330.141822 198.978168 -1718.020690 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 1918.978168 -3463.020690 ) ( -315.000000 1917.000000 -3465.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 185.978168 -1731.020690 ) ( -315.000000 184.000000 -1733.000000 ) ( -333.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 198.978168 -1718.020690 ) ( -333.000000 197.000000 -1720.000000 ) ( -333.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 1930.978168 -3451.020690 ) ( -333.000000 1929.000000 -3453.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (706/581) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-110.000000, -184.000000, -407.000000) / (1807.000000, 1733.000000, 1955.000000) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: 83.250275, 83.625347, -141953.472999, -32930.000000 // --> Vector info: d2 = 0.999997, 0.999999, 3.250000. Determinants: 166.500442, -166.499698, 286250.104470, -32930.000000 ( -315.000000 407.000000 -1955.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( ( -0.002528 -0.002539 4.310764 ) ( -0.005056 0.005056 -8.692685 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 110.000000 -1807.000000 ) ( -311.000000 184.000000 -1733.000000 ) ( -311.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 110.000000 -1807.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 184.000000 -1733.000000 ) ( -315.000000 184.000000 -1733.000000 ) ( -315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 407.000000 -1955.000000 ) ( -315.000000 407.000000 -1955.000000 ) ( -315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 333.000000 -2030.000000 ) ( -315.000000 333.000000 -2030.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (708/582) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-506.000000, -1793.000000, -1719.000000) / (2054.000000, 3341.000000, 3416.000000) // --> Vector info: d1 = 1.000036, 1.000001, 1.374999. Determinants: -482.625317, -482.620113, 555323.443907, -191763.000000 // --> Vector info: d2 = 13.000000, 0.000001, 0.000001. Determinants: -975.000381, 961.999497, -4962216.159340, -191763.000000 ( -315.000000 1719.000000 -3416.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( ( 0.002517 0.002517 -2.895884 ) ( 0.005084 -0.005017 25.876818 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 506.000000 -2054.000000 ) ( -311.000000 1793.000000 -3341.000000 ) ( -311.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 506.000000 -2054.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1793.000000 -3341.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( -315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1719.000000 -3416.000000 ) ( -315.000000 1719.000000 -3416.000000 ) ( -315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 432.000000 -2129.000000 ) ( -315.000000 432.000000 -2129.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (709/583) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707311, -0.706903 // RotY/Z : 0.785110 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.706903, -0.707311) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -438.000000, -438.000000) / (1355.834444, 1355.834444, 3805.959542) // --> Vector info: d1 = 0.000000, 0.375000, 0.375003. Determinants: 918.796836, -0.000266, 305959.698538, -257263.135379 // --> Vector info: d2 = 0.000000, 0.000000, 17.500000. Determinants: 0.000632, -1837.499958, 2491345.907453, -257263.135379 ( -438.000000 1929.000000 -3453.000000 ) ( -438.000000 197.000000 -1720.000000 ) ( -333.000000 197.000000 -1720.000000 ) ( ( -0.003571 0.000000 -1.189287 ) ( 0.000000 0.007142 -9.684038 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 199.829243 -1717.172389 ) ( -438.000000 199.829243 -1717.172389 ) ( -438.000000 1931.829243 -3450.172389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 199.829243 -1717.172389 ) ( -333.000000 197.000000 -1720.000000 ) ( -438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 199.829243 -1717.172389 ) ( -438.000000 197.000000 -1720.000000 ) ( -438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1931.829243 -3450.172389 ) ( -438.000000 1929.000000 -3453.000000 ) ( -333.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1931.829243 -3450.172389 ) ( -333.000000 1929.000000 -3453.000000 ) ( -333.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (710/584) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500578, -0.500289 // RotY/Z : 0.523932 / -0.616433. Vector texS/T: (0.578128, 0.815946, 0.000000) / (-0.408208, 0.289231, -0.865859) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1301.119670, 1320.739202, -92.478920) / (3740.391163, 3726.532089, 1725.050753) // --> Vector info: d1 = 0.812500, 0.812500, 35.812496. Determinants: 485.067553, 686.683562, -3247414.957324, -58854.023286 // --> Vector info: d2 = 1.000001, 0.646444, 0.646288. Determinants: 707.635318, -499.656053, 889336.766551, -58854.023286 ( -438.000000 197.000000 -1720.000000 ) ( -438.000000 1929.000000 -3453.000000 ) ( -455.000000 1917.000000 -3465.000000 ) ( ( -0.008242 -0.011668 55.177451 ) ( -0.012024 0.008490 -15.110892 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.825975 1919.002310 -3462.998845 ) ( -440.825975 1931.002310 -3450.998845 ) ( -440.825975 199.002310 -1717.998845 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 1919.002310 -3462.998845 ) ( -455.000000 1917.000000 -3465.000000 ) ( -438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 1931.002310 -3450.998845 ) ( -438.000000 1929.000000 -3453.000000 ) ( -438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 199.002310 -1717.998845 ) ( -438.000000 197.000000 -1720.000000 ) ( -455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 186.002310 -1730.998845 ) ( -455.000000 184.000000 -1733.000000 ) ( -455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (711/585) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (1363.660309, 1363.660309, 1469.021592) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: 39.510629, 0.000025, -17305.689767, -11062.934737 // --> Vector info: d2 = 0.999997, 0.999999, 1.749998. Determinants: 0.000176, -78.749975, 96325.237062, -11062.934737 ( -333.000000 172.000000 -1894.000000 ) ( -333.000000 98.000000 -1819.000000 ) ( -438.000000 98.000000 -1819.000000 ) ( ( -0.003571 0.000000 1.564295 ) ( 0.000000 0.007118 -8.707024 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 95.152654 -1821.809381 ) ( -333.000000 95.152654 -1821.809381 ) ( -333.000000 169.152654 -1896.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 95.152654 -1821.809381 ) ( -438.000000 98.000000 -1819.000000 ) ( -333.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 95.152654 -1821.809381 ) ( -333.000000 98.000000 -1819.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 169.152654 -1896.809381 ) ( -333.000000 172.000000 -1894.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 169.152654 -1896.809381 ) ( -438.000000 172.000000 -1894.000000 ) ( -438.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (712/586) # points: 8 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -333.000000, -315.000000) / (1217.637877, 1217.637877, 1199.253101) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: -6.894287, -0.187496, -4721.799983, -1930.401513 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: -0.000022, 13.124327, -17911.088996, -1930.401513 ( -315.000000 1843.000000 -3539.000000 ) ( -333.000000 1830.000000 -3552.000000 ) ( -438.000000 1830.000000 -3552.000000 ) ( ( 0.003571 0.000097 2.446020 ) ( 0.000000 -0.006799 9.278427 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 1832.828427 -3554.828427 ) ( -333.000000 1832.828427 -3554.828427 ) ( -315.000000 1845.828427 -3541.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1832.828427 -3554.828427 ) ( -438.000000 1830.000000 -3552.000000 ) ( -333.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1832.828427 -3554.828427 ) ( -333.000000 1830.000000 -3552.000000 ) ( -315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1845.828427 -3541.828427 ) ( -315.000000 1843.000000 -3539.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1919.828427 -3467.828427 ) ( -315.000000 1917.000000 -3465.000000 ) ( -333.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1931.828427 -3455.828427 ) ( -333.000000 1929.000000 -3453.000000 ) ( -438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1931.828427 -3455.828427 ) ( -438.000000 1929.000000 -3453.000000 ) ( -455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 1919.828427 -3467.828427 ) ( -455.000000 1917.000000 -3465.000000 ) ( -455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 1845.828427 -3541.828427 ) ( -455.000000 1843.000000 -3539.000000 ) ( -438.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (713/587) # points: 4 { brushDef { // Surface normal: -0.714545, 0.494542, 0.494827 // RotY/Z : -0.517636 / 2.536183. Vector texS/T: (-0.569099, -0.822269, 0.000000) / (-0.406881, 0.281606, -0.868991) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (88.816560, -1336.175741, -1315.242463) / (1729.411405, 3722.527042, 3737.486917) // --> Vector info: d1 = 35.328114, 0.328109, 0.328111. Determinants: -523.598546, 732.662780, -3447660.759386, -63040.150991 // --> Vector info: d2 = 1.343729, 1.343750, 0.990196. Determinants: 704.675670, 503.812231, -1018594.352787, -63040.150991 ( -333.000000 1830.000000 -3552.000000 ) ( -315.000000 1843.000000 -3539.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( ( 0.008306 -0.011622 54.689919 ) ( -0.011178 -0.007992 16.157867 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.141822 108.021832 -1808.979310 ) ( -312.141822 1841.021832 -3540.979310 ) ( -330.141822 1828.021832 -3553.979310 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 108.021832 -1808.979310 ) ( -315.000000 110.000000 -1807.000000 ) ( -315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.141822 1841.021832 -3540.979310 ) ( -315.000000 1843.000000 -3539.000000 ) ( -333.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 1828.021832 -3553.979310 ) ( -333.000000 1830.000000 -3552.000000 ) ( -333.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.141822 96.021832 -1820.979310 ) ( -333.000000 98.000000 -1819.000000 ) ( -315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (715/588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (1565.534414, 3805.648696, 3805.648696) // --> Vector info: d1 = 0.000000, 0.000000, 0.375001. Determinants: -840.045989, 0.000003, 279735.295963, -235211.999694 // --> Vector info: d2 = 16.999998, 0.999997, 0.999999. Determinants: -0.003745, 1680.000126, -6628700.310520, -235211.999694 ( -438.000000 1830.000000 -3552.000000 ) ( -333.000000 1830.000000 -3552.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( ( 0.003571 0.000000 -1.189290 ) ( 0.000000 -0.007142 28.181812 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 243.171573 -1970.828427 ) ( -333.000000 1827.171573 -3554.828427 ) ( -438.000000 1827.171573 -3554.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 243.171573 -1970.828427 ) ( -333.000000 246.000000 -1968.000000 ) ( -333.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1827.171573 -3554.828427 ) ( -333.000000 1830.000000 -3552.000000 ) ( -438.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1827.171573 -3554.828427 ) ( -438.000000 1830.000000 -3552.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 243.171573 -1970.828427 ) ( -438.000000 246.000000 -1968.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (716/589) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1892.000000, -1917.000000, -1843.000000) / (3440.000000, 3465.000000, 3539.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.374999. Determinants: -9.374889, -9.375021, 10812.783933, -3700.000000 // --> Vector info: d2 = 0.249996, 0.000001, 0.000001. Determinants: -18.499666, 18.499649, -99565.144631, -3700.000000 ( -315.000000 1843.000000 -3539.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( ( 0.002534 0.002534 -2.922374 ) ( 0.005000 -0.005000 26.909499 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 1892.000000 -3440.000000 ) ( -311.000000 1917.000000 -3465.000000 ) ( -311.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1892.000000 -3440.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1917.000000 -3465.000000 ) ( -315.000000 1917.000000 -3465.000000 ) ( -315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1843.000000 -3539.000000 ) ( -315.000000 1843.000000 -3539.000000 ) ( -315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1818.000000 -3515.000000 ) ( -315.000000 1818.000000 -3515.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (718/590) # points: 4 { brushDef { // Surface normal: 0.734217, -0.480204, -0.479927 // RotY/Z : 0.500571 / -0.579206. Vector texS/T: (0.547360, 0.836897, 0.000000) / (-0.401649, 0.262693, -0.877309) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1796.098355, 346.592278, 326.407494) / (3402.733294, 1427.373799, 1442.191845) // --> Vector info: d1 = 0.445459, 35.445457, 35.445454. Determinants: 518.624045, 706.472939, -3362768.184149, -61351.052819 // --> Vector info: d2 = 0.663912, 0.664007, 1.017557. Determinants: 698.389670, -512.470880, 448693.500957, -61351.052819 ( 315.000000 184.000000 -1733.000000 ) ( 332.000000 197.000000 -1720.000000 ) ( 332.000000 1929.000000 -3453.000000 ) ( ( -0.008453 -0.011515 54.811907 ) ( -0.011383 0.008353 -7.313542 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.063131 1930.920815 -3451.080294 ) ( 329.063131 198.920815 -1718.080294 ) ( 312.063131 185.920815 -1731.080294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 1930.920815 -3451.080294 ) ( 332.000000 1929.000000 -3453.000000 ) ( 332.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 198.920815 -1718.080294 ) ( 332.000000 197.000000 -1720.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 185.920815 -1731.080294 ) ( 315.000000 184.000000 -1733.000000 ) ( 315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 1918.920815 -3463.080294 ) ( 315.000000 1917.000000 -3465.000000 ) ( 332.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (719/591) # points: 4 { brushDef { // Surface normal: -0.734217, -0.479927, -0.480204 // RotY/Z : 0.500887 / -2.562651. Vector texS/T: (0.547139, -0.837042, 0.000000) / (0.401951, 0.262738, -0.877157) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1355.661310, 94.932394, 74.749491) / (3725.905385, 1751.344445, 1736.523837) // --> Vector info: d1 = 35.461086, 0.461087, 0.461087. Determinants: 518.721259, -706.401617, 1159620.952933, -61351.052819 // --> Vector info: d2 = 1.000023, 1.000000, 0.646444. Determinants: -698.116881, -512.866094, 903128.038280, -61351.052819 ( 438.000000 197.000000 -1720.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( 455.000000 1917.000000 -3465.000000 ) ( ( -0.008455 0.011514 -18.901403 ) ( 0.011379 0.008360 -14.720661 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.936869 1918.919706 -3463.079185 ) ( 457.936869 185.919706 -1731.079185 ) ( 440.936869 198.919706 -1718.079185 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.936869 1918.919706 -3463.079185 ) ( 455.000000 1917.000000 -3465.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.936869 185.919706 -1731.079185 ) ( 455.000000 184.000000 -1733.000000 ) ( 438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.936869 198.919706 -1718.079185 ) ( 438.000000 197.000000 -1720.000000 ) ( 438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.936869 1930.919706 -3451.079185 ) ( 438.000000 1929.000000 -3453.000000 ) ( 455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (720/592) # points: 4 { brushDef { // Surface normal: -0.714545, 0.494542, 0.494827 // RotY/Z : -0.517636 / 2.536183. Vector texS/T: (-0.569099, -0.822269, 0.000000) / (-0.406881, 0.281606, -0.868991) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-349.389604, -1774.381905, -1753.448626) / (1416.112770, 3409.228406, 3424.188281) // --> Vector info: d1 = 0.906250, 35.906250, 35.906250. Determinants: 523.595621, -732.664743, 1163344.628456, -63040.150991 // --> Vector info: d2 = 0.646470, 0.646415, 0.999976. Determinants: -704.689349, -503.820941, 426502.549023, -63040.150991 ( 437.000000 1830.000000 -3552.000000 ) ( 455.000000 1843.000000 -3539.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( ( -0.008306 0.011622 -18.454027 ) ( 0.011178 0.007992 -6.765570 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.858178 108.021832 -1808.979310 ) ( 457.858178 1841.021832 -3540.979310 ) ( 439.858178 1828.021832 -3553.979310 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.858178 108.021832 -1808.979310 ) ( 455.000000 110.000000 -1807.000000 ) ( 455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.858178 1841.021832 -3540.979310 ) ( 455.000000 1843.000000 -3539.000000 ) ( 437.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.858178 1828.021832 -3553.979310 ) ( 437.000000 1830.000000 -3552.000000 ) ( 437.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.858178 96.021832 -1820.979310 ) ( 437.000000 98.000000 -1819.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (721/593) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707311, -0.706903 // RotY/Z : 0.785110 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.706903, -0.707311) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 332.000000, 332.000000) / (1355.834444, 1355.834444, 3805.959542) // --> Vector info: d1 = 0.000000, 0.375000, 0.375003. Determinants: 918.796836, -0.000268, -402432.658278, -259713.260478 // --> Vector info: d2 = 0.000000, 0.000000, 17.500000. Determinants: 0.000632, -1854.999958, 2515072.522310, -259713.260478 ( 332.000000 1929.000000 -3453.000000 ) ( 332.000000 197.000000 -1720.000000 ) ( 438.000000 197.000000 -1720.000000 ) ( ( -0.003538 0.000000 1.549527 ) ( 0.000000 0.007142 -9.684036 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 199.829243 -1717.172389 ) ( 332.000000 199.829243 -1717.172389 ) ( 332.000000 1931.829243 -3450.172389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 199.829243 -1717.172389 ) ( 438.000000 197.000000 -1720.000000 ) ( 332.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 199.829243 -1717.172389 ) ( 332.000000 197.000000 -1720.000000 ) ( 332.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1931.829243 -3450.172389 ) ( 332.000000 1929.000000 -3453.000000 ) ( 438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 1931.829243 -3450.172389 ) ( 438.000000 1929.000000 -3453.000000 ) ( 438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (722/594) # points: 4 { brushDef { // Surface normal: 0.734217, 0.480204, 0.479927 // RotY/Z : -0.500571 / 0.579206. Vector texS/T: (-0.547360, 0.836897, 0.000000) / (0.401649, 0.262693, -0.877309) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-99.707583, 1349.798495, 1369.983279) / (1754.915881, 3730.275375, 3715.457329) // --> Vector info: d1 = 0.968749, 35.968750, 35.968750. Determinants: -518.631623, -706.467476, 1128645.731973, -61351.052819 // --> Vector info: d2 = 0.640625, 0.640618, 0.994165. Determinants: -698.383214, 512.469324, -1008277.674834, -61351.052819 ( 315.000000 1843.000000 -3539.000000 ) ( 332.000000 1830.000000 -3552.000000 ) ( 332.000000 98.000000 -1819.000000 ) ( ( 0.008454 0.011515 -18.396518 ) ( 0.011383 -0.008353 16.434562 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.063131 96.079185 -1820.919706 ) ( 329.063131 1828.079185 -3553.919706 ) ( 312.063131 1841.079185 -3540.919706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 96.079185 -1820.919706 ) ( 332.000000 98.000000 -1819.000000 ) ( 332.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.063131 1828.079185 -3553.919706 ) ( 332.000000 1830.000000 -3552.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 1841.079185 -3540.919706 ) ( 315.000000 1843.000000 -3539.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.063131 108.079185 -1808.919706 ) ( 315.000000 110.000000 -1807.000000 ) ( 332.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (723/595) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 1719.000000, 1793.000000) / (2129.000000, 3416.000000, 3341.000000) // --> Vector info: d1 = 0.999963, 1.000001, 1.374999. Determinants: -482.625532, 482.619901, -1010759.453494, -191763.000000 // --> Vector info: d2 = 12.999995, 0.000001, 0.000001. Determinants: 974.999139, 962.000029, -4962215.775866, -191763.000000 ( 315.000000 1793.000000 -3341.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( ( 0.002517 -0.002517 5.270878 ) ( -0.005084 -0.005017 25.876816 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 432.000000 -2129.000000 ) ( 311.000000 1719.000000 -3416.000000 ) ( 311.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -2129.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1719.000000 -3416.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( 315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1793.000000 -3341.000000 ) ( 315.000000 1793.000000 -3341.000000 ) ( 315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -2054.000000 ) ( 315.000000 506.000000 -2054.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (725/596) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (184.000000, 110.000000, 333.000000) / (1733.000000, 1807.000000, 2030.000000) // --> Vector info: d1 = 1.000001, 1.375001, 1.374998. Determinants: 83.625176, -83.624718, 96530.556078, -33004.000000 // --> Vector info: d2 = 1.000000, 1.000001, 3.250000. Determinants: -166.499610, -166.500143, 286176.675724, -33004.000000 ( 315.000000 333.000000 -2030.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( ( -0.002534 0.002534 -2.924814 ) ( 0.005045 0.005045 -8.670969 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 184.000000 -1733.000000 ) ( 311.000000 110.000000 -1807.000000 ) ( 311.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 184.000000 -1733.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 110.000000 -1807.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( 315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -2030.000000 ) ( 315.000000 333.000000 -2030.000000 ) ( 315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 407.000000 -1955.000000 ) ( 315.000000 407.000000 -1955.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (726/597) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707515, 0.706699 // RotY/Z : -0.784821 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706699, -0.707515) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.000000, -437.000000, -437.000000) / (1356.225684, 1356.225684, 2581.641940) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: 459.532810, 0.000137, 152564.702416, -128668.706860 // --> Vector info: d2 = 0.999997, 0.999999, 9.749998. Determinants: 0.002049, -918.749950, 1117364.651918, -128668.706860 ( 437.000000 964.000000 -2686.000000 ) ( 437.000000 98.000000 -1819.000000 ) ( 332.000000 98.000000 -1819.000000 ) ( ( -0.003571 0.000000 -1.185717 ) ( 0.000000 0.007140 -8.684044 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 95.169941 -1821.826795 ) ( 437.000000 95.169941 -1821.826795 ) ( 437.000000 961.169941 -2688.826795 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 95.169941 -1821.826795 ) ( 332.000000 98.000000 -1819.000000 ) ( 437.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 95.169941 -1821.826795 ) ( 437.000000 98.000000 -1819.000000 ) ( 437.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 961.169941 -2688.826795 ) ( 437.000000 964.000000 -2686.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 961.169941 -2688.826795 ) ( 332.000000 964.000000 -2686.000000 ) ( 332.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (727/598) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -332.000000) / (1199.960208, 1095.308404, 1076.923628) // --> Vector info: d1 = 0.937501, 0.937501, 1.000001. Determinants: 6.540757, 0.000000, 392.447963, -1779.080661 // --> Vector info: d2 = 1.875004, 1.124998, 1.000000. Determinants: 0.707437, -12.750097, 12186.669484, -1779.080661 ( 332.000000 197.000000 -1720.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( ( -0.003676 0.000000 -0.220590 ) ( -0.000398 0.007167 -6.849981 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 107.171573 -1804.171573 ) ( 315.000000 181.171573 -1730.171573 ) ( 332.000000 194.171573 -1717.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 107.171573 -1804.171573 ) ( 315.000000 110.000000 -1807.000000 ) ( 315.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 181.171573 -1730.171573 ) ( 315.000000 184.000000 -1733.000000 ) ( 332.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 194.171573 -1717.171573 ) ( 332.000000 197.000000 -1720.000000 ) ( 438.000000 197.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 194.171573 -1717.171573 ) ( 438.000000 197.000000 -1720.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 181.171573 -1730.171573 ) ( 455.000000 184.000000 -1733.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 107.171573 -1804.171573 ) ( 455.000000 110.000000 -1807.000000 ) ( 437.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 95.171573 -1816.171573 ) ( 437.000000 98.000000 -1819.000000 ) ( 332.000000 98.000000 -1819.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 95.171573 -1816.171573 ) ( 332.000000 98.000000 -1819.000000 ) ( 315.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (728/599) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-110.000000, -184.000000, -1917.000000) / (1807.000000, 1733.000000, 3465.000000) // --> Vector info: d1 = 35.750000, 35.750000, 0.750003. Determinants: -2589.999806, 2589.999806, -14131687.127623, -256410.000000 // --> Vector info: d2 = 0.124999, 0.874995, 0.874995. Determinants: 1298.993397, 1299.743393, -2237798.043005, -256410.000000 ( 455.000000 1917.000000 -3465.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( ( 0.010101 -0.010101 55.113635 ) ( -0.005066 -0.005069 8.727421 ) ) 16bescapeship/00wimp03 0 0 0 ( 459.000000 110.000000 -1807.000000 ) ( 459.000000 184.000000 -1733.000000 ) ( 459.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 110.000000 -1807.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 184.000000 -1733.000000 ) ( 455.000000 184.000000 -1733.000000 ) ( 455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 1917.000000 -3465.000000 ) ( 455.000000 1917.000000 -3465.000000 ) ( 455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 1843.000000 -3539.000000 ) ( 455.000000 1843.000000 -3539.000000 ) ( 455.000000 110.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (729/600) # points: 8 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 332.000000) / (1094.601297, 1199.253101, 1217.637877) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: 0.353159, -6.374970, 5087.722835, -1779.080661 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: -13.081608, -0.000006, 4120.711496, -1779.080661 ( 332.000000 1830.000000 -3552.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( 315.000000 1917.000000 -3465.000000 ) ( ( -0.000199 0.003583 -2.859748 ) ( 0.007353 0.000000 -2.316203 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 1919.828427 -3467.828427 ) ( 315.000000 1845.828427 -3541.828427 ) ( 332.000000 1832.828427 -3554.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1919.828427 -3467.828427 ) ( 315.000000 1917.000000 -3465.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1845.828427 -3541.828427 ) ( 315.000000 1843.000000 -3539.000000 ) ( 332.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1832.828427 -3554.828427 ) ( 332.000000 1830.000000 -3552.000000 ) ( 437.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1832.828427 -3554.828427 ) ( 437.000000 1830.000000 -3552.000000 ) ( 455.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 1845.828427 -3541.828427 ) ( 455.000000 1843.000000 -3539.000000 ) ( 455.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 1919.828427 -3467.828427 ) ( 455.000000 1917.000000 -3465.000000 ) ( 438.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 1931.828427 -3455.828427 ) ( 438.000000 1929.000000 -3453.000000 ) ( 332.000000 1929.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1931.828427 -3455.828427 ) ( 332.000000 1929.000000 -3453.000000 ) ( 315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (730/601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -437.000000, -332.000000) / (2685.591555, 3805.648696, 3805.648696) // --> Vector info: d1 = 0.000000, 0.000000, 0.375001. Determinants: -420.022994, 0.000022, -183550.134936, -117605.999847 // --> Vector info: d2 = 8.999998, 0.999997, 0.999999. Determinants: -0.001873, 840.000126, -3314351.835978, -117605.999847 ( 332.000000 1830.000000 -3552.000000 ) ( 437.000000 1830.000000 -3552.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( ( 0.003571 0.000000 1.560721 ) ( 0.000000 -0.007142 28.181826 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 1035.171573 -2762.828427 ) ( 437.000000 1827.171573 -3554.828427 ) ( 332.000000 1827.171573 -3554.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1035.171573 -2762.828427 ) ( 437.000000 1038.000000 -2760.000000 ) ( 437.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1827.171573 -3554.828427 ) ( 437.000000 1830.000000 -3552.000000 ) ( 332.000000 1830.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1827.171573 -3554.828427 ) ( 332.000000 1830.000000 -3552.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1035.171573 -2762.828427 ) ( 332.000000 1038.000000 -2760.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (732/602) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1818.000000, 1843.000000, 1917.000000) / (3515.000000, 3539.000000, 3465.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: -9.000002, 9.374997, -16591.111285, -3626.000000 // --> Vector info: d2 = 0.249995, 0.000000, 0.000000. Determinants: 18.499631, 18.499643, -99565.057914, -3626.000000 ( 315.000000 1917.000000 -3465.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( ( 0.002482 -0.002585 4.575596 ) ( -0.005102 -0.005102 27.458648 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 1818.000000 -3515.000000 ) ( 311.000000 1843.000000 -3539.000000 ) ( 311.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1818.000000 -3515.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1843.000000 -3539.000000 ) ( 315.000000 1843.000000 -3539.000000 ) ( 315.000000 1917.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1917.000000 -3465.000000 ) ( 315.000000 1917.000000 -3465.000000 ) ( 315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1892.000000 -3440.000000 ) ( 315.000000 1892.000000 -3440.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (734/603) # points: 4 { brushDef { // Surface normal: 0.720783, 0.490280, 0.489997 // RotY/Z : -0.512086 / 0.597316. Vector texS/T: (-0.562425, 0.826848, 0.000000) / (0.405153, 0.275587, -0.871724) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1635.912913, 203.812139, 184.328730) / (3512.321455, 1524.307277, 1539.220252) // --> Vector info: d1 = 35.812504, 0.812500, 0.812500. Determinants: -521.954149, -681.919359, 1097011.944609, -60090.173914 // --> Vector info: d2 = 1.328093, 1.328125, 0.974576. Determinants: -702.858769, 506.317567, -708339.657288, -60090.173914 ( -438.000000 -75.000000 -1993.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( -455.000000 1669.000000 -3713.000000 ) ( ( 0.008686 0.011348 -18.256095 ) ( 0.011697 -0.008426 11.787945 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.883134 1667.038881 -3714.959988 ) ( -457.883134 -64.961119 -1981.959988 ) ( -440.883134 -76.961119 -1994.959988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.883134 1667.038881 -3714.959988 ) ( -455.000000 1669.000000 -3713.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.883134 -64.961119 -1981.959988 ) ( -455.000000 -63.000000 -1980.000000 ) ( -438.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.883134 -76.961119 -1994.959988 ) ( -438.000000 -75.000000 -1993.000000 ) ( -438.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.883134 1655.038881 -3726.959988 ) ( -438.000000 1657.000000 -3725.000000 ) ( -455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (735/604) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (11.000000, -63.000000, 1669.000000) / (1906.000000, 1980.000000, 3713.000000) // --> Vector info: d1 = 0.000005, 0.000005, 35.000008. Determinants: -2590.000194, -2590.000194, 4965029.090327, -256410.000000 // --> Vector info: d2 = 0.882816, 0.132810, 0.132810. Determinants: -1299.760577, 1299.010592, -2687979.739480, -256410.000000 ( -455.000000 1669.000000 -3713.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( -455.000000 11.000000 -1906.000000 ) ( ( 0.010101 0.010101 -19.363633 ) ( 0.005069 -0.005066 10.483131 ) ) 16bescapeship/00wimp03 0 0 0 ( -459.000000 11.000000 -1906.000000 ) ( -459.000000 -63.000000 -1980.000000 ) ( -459.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 11.000000 -1906.000000 ) ( -455.000000 11.000000 -1906.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -63.000000 -1980.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( -455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 1669.000000 -3713.000000 ) ( -455.000000 1669.000000 -3713.000000 ) ( -455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 1744.000000 -3638.000000 ) ( -455.000000 1744.000000 -3638.000000 ) ( -455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (736/605) # points: 8 { brushDef { // Surface normal: 0.000000, 0.678280, -0.734803 // RotY/Z : 0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 315.000000) / (1267.027232, 1267.027232, 1284.719038) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: 6.634423, 0.187496, -5001.081750, -1857.639631 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: 0.000021, -13.124327, 14771.231014, -1857.639631 ( -315.000000 11.000000 -1906.000000 ) ( -333.000000 24.000000 -1894.000000 ) ( -438.000000 24.000000 -1894.000000 ) ( ( -0.003571 -0.000101 2.692170 ) ( 0.000000 0.007065 -7.951613 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 21.286880 -1891.060786 ) ( -333.000000 21.286880 -1891.060786 ) ( -315.000000 8.286880 -1903.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 21.286880 -1891.060786 ) ( -438.000000 24.000000 -1894.000000 ) ( -333.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 21.286880 -1891.060786 ) ( -333.000000 24.000000 -1894.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 8.286880 -1903.060786 ) ( -315.000000 11.000000 -1906.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -65.713120 -1977.060786 ) ( -315.000000 -63.000000 -1980.000000 ) ( -333.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -77.713120 -1990.060786 ) ( -333.000000 -75.000000 -1993.000000 ) ( -438.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -77.713120 -1990.060786 ) ( -438.000000 -75.000000 -1993.000000 ) ( -455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 -65.713120 -1977.060786 ) ( -455.000000 -63.000000 -1980.000000 ) ( -455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 8.286880 -1903.060786 ) ( -455.000000 11.000000 -1906.000000 ) ( -438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (737/606) # points: 4 { brushDef { // Surface normal: -0.700686, -0.504354, -0.504645 // RotY/Z : 0.528971 / -2.517701. Vector texS/T: (0.584198, -0.811611, 0.000000) / (0.409576, 0.294813, -0.863327) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1599.472168, -192.950122, -214.016632) / (3525.920266, 1519.727670, 1505.827952) // --> Vector info: d1 = 35.281254, 0.281252, 0.281252. Determinants: 486.489169, -737.328564, 1197021.503391, -61813.735982 // --> Vector info: d2 = 1.015605, 1.015629, 0.662072. Determinants: -709.303513, -497.285042, 556097.820143, -61813.735982 ( -333.000000 24.000000 -1894.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( ( -0.007870 0.011928 -19.364976 ) ( 0.011475 0.008045 -8.996347 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.197257 1746.017416 -3635.981420 ) ( -312.197257 13.017416 -1903.981420 ) ( -330.197257 26.017416 -1891.981420 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.197257 1746.017416 -3635.981420 ) ( -315.000000 1744.000000 -3638.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.197257 13.017416 -1903.981420 ) ( -315.000000 11.000000 -1906.000000 ) ( -333.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.197257 26.017416 -1891.981420 ) ( -333.000000 24.000000 -1894.000000 ) ( -333.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.197257 1758.017416 -3623.981420 ) ( -333.000000 1756.000000 -3626.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (738/607) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (63.000000, -11.000000, -234.000000) / (1980.000000, 1906.000000, 2129.000000) // --> Vector info: d1 = 0.375001, 0.000003, 0.000000. Determinants: -83.624776, -83.624349, 158468.041211, -33004.000000 // --> Vector info: d2 = 3.250000, 3.250000, 0.999997. Determinants: -166.500194, 166.500194, -426443.856649, -33004.000000 ( -315.000000 234.000000 -2129.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( ( 0.002534 0.002534 -4.801480 ) ( 0.005045 -0.005045 12.920975 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 -63.000000 -1980.000000 ) ( -311.000000 11.000000 -1906.000000 ) ( -311.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 -63.000000 -1980.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 11.000000 -1906.000000 ) ( -315.000000 11.000000 -1906.000000 ) ( -315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 234.000000 -2129.000000 ) ( -315.000000 234.000000 -2129.000000 ) ( -315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 160.000000 -2203.000000 ) ( -315.000000 160.000000 -2203.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (740/608) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -432.000000, -358.000000) / (2228.000000, 2327.000000, 2401.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.375001. Determinants: -37.124880, -37.125073, 55700.076520, -14652.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.000001. Determinants: -74.000110, 73.999873, -218817.751828, -14652.000000 ( -315.000000 358.000000 -2401.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( ( 0.002534 0.002534 -3.801534 ) ( 0.005051 -0.005050 14.934326 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 333.000000 -2228.000000 ) ( -311.000000 432.000000 -2327.000000 ) ( -311.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 333.000000 -2228.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 432.000000 -2327.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 358.000000 -2401.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( -315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 259.000000 -2302.000000 ) ( -315.000000 259.000000 -2302.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (741/609) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -438.000000, -438.000000) / (1356.230806, 1356.230806, 1460.882610) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: 39.244573, 0.000025, 13068.408435, -10988.439380 // --> Vector info: d2 = 0.999997, 0.999999, 1.749998. Determinants: 0.000175, -78.749975, 95814.794474, -10988.439380 ( -438.000000 98.000000 -1968.000000 ) ( -438.000000 24.000000 -1894.000000 ) ( -333.000000 24.000000 -1894.000000 ) ( ( -0.003571 0.000000 -1.189287 ) ( 0.000000 0.007167 -8.719600 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 26.828427 -1891.171573 ) ( -438.000000 26.828427 -1891.171573 ) ( -438.000000 100.828427 -1965.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 26.828427 -1891.171573 ) ( -333.000000 24.000000 -1894.000000 ) ( -438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 26.828427 -1891.171573 ) ( -438.000000 24.000000 -1894.000000 ) ( -438.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 100.828427 -1965.171573 ) ( -438.000000 98.000000 -1968.000000 ) ( -333.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 100.828427 -1965.171573 ) ( -333.000000 98.000000 -1968.000000 ) ( -333.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (742/610) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1160.148805, 1179.767394, -233.587008) / (3839.964307, 3826.103897, 1825.584630) // --> Vector info: d1 = 0.812500, 0.812500, 35.812500. Determinants: 485.114844, 686.650273, -3247323.039499, -58837.036771 // --> Vector info: d2 = 1.000001, 0.646460, 0.646627. Determinants: 707.267701, -499.675331, 1039362.557444, -58837.036771 ( -438.000000 24.000000 -1894.000000 ) ( -438.000000 1756.000000 -3626.000000 ) ( -455.000000 1744.000000 -3638.000000 ) ( ( -0.008245 -0.011670 55.191818 ) ( -0.012021 0.008493 -17.665107 ) ) 16bescapeship/00cpipe1 0 0 0 ( -457.825975 1746.001732 -3635.998268 ) ( -440.825975 1758.001732 -3623.998268 ) ( -440.825975 26.001732 -1891.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 1746.001732 -3635.998268 ) ( -455.000000 1744.000000 -3638.000000 ) ( -438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 1758.001732 -3623.998268 ) ( -438.000000 1756.000000 -3626.000000 ) ( -438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.825975 26.001732 -1891.998268 ) ( -438.000000 24.000000 -1894.000000 ) ( -455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.825975 13.001732 -1903.998268 ) ( -455.000000 11.000000 -1906.000000 ) ( -455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (743/611) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (1356.230806, 1356.230806, 2580.939751) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 459.265816, 0.000006, -201158.439818, -128594.439227 // --> Vector info: d2 = 0.000000, 0.000000, 8.750002. Determinants: 0.000316, -918.750158, 1246037.111642, -128594.439227 ( -333.000000 791.000000 -2859.000000 ) ( -333.000000 -75.000000 -1993.000000 ) ( -438.000000 -75.000000 -1993.000000 ) ( ( -0.003571 0.000000 1.564286 ) ( 0.000000 0.007145 -9.689666 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 -77.828427 -1995.828427 ) ( -333.000000 -77.828427 -1995.828427 ) ( -333.000000 788.171573 -2861.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 -77.828427 -1995.828427 ) ( -438.000000 -75.000000 -1993.000000 ) ( -333.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 -77.828427 -1995.828427 ) ( -333.000000 -75.000000 -1993.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 788.171573 -2861.828427 ) ( -333.000000 791.000000 -2859.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 788.171573 -2861.828427 ) ( -438.000000 791.000000 -2859.000000 ) ( -438.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (744/612) # points: 8 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -333.000000, -315.000000) / (1462.296823, 1462.296823, 1445.326261) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: -6.363931, -0.187105, -4295.709444, -1781.909089 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: -0.000006, 13.125133, -19192.844699, -1781.909089 ( -315.000000 1669.000000 -3713.000000 ) ( -333.000000 1657.000000 -3725.000000 ) ( -438.000000 1657.000000 -3725.000000 ) ( ( 0.003571 0.000105 2.410734 ) ( 0.000000 -0.007366 10.770945 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 1659.828427 -3727.828427 ) ( -333.000000 1659.828427 -3727.828427 ) ( -315.000000 1671.828427 -3715.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1659.828427 -3727.828427 ) ( -438.000000 1657.000000 -3725.000000 ) ( -333.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1659.828427 -3727.828427 ) ( -333.000000 1657.000000 -3725.000000 ) ( -315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1671.828427 -3715.828427 ) ( -315.000000 1669.000000 -3713.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1746.828427 -3640.828427 ) ( -315.000000 1744.000000 -3638.000000 ) ( -333.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1758.828427 -3628.828427 ) ( -333.000000 1756.000000 -3626.000000 ) ( -438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1758.828427 -3628.828427 ) ( -438.000000 1756.000000 -3626.000000 ) ( -455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 1746.828427 -3640.828427 ) ( -455.000000 1744.000000 -3638.000000 ) ( -455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.000000 1671.828427 -3715.828427 ) ( -455.000000 1669.000000 -3713.000000 ) ( -438.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (745/613) # points: 4 { brushDef { // Surface normal: -0.685994, 0.514644, 0.514347 // RotY/Z : -0.540246 / 2.497953. Vector texS/T: (-0.600111, -0.799917, 0.000000) / (-0.411435, 0.308665, -0.857582) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (239.429667, -1146.026376, -1125.625379) / (1808.168497, 3828.966495, 3842.959326) // --> Vector info: d1 = 35.296871, 0.296868, 0.296873. Determinants: -489.758788, 714.028338, -3313261.060412, -60612.746283 // --> Vector info: d2 = 0.999982, 1.000002, 0.646445. Determinants: 714.467559, 489.837272, -1117384.684030, -60612.746283 ( -333.000000 1657.000000 -3725.000000 ) ( -315.000000 1669.000000 -3713.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( ( 0.008080 -0.011780 54.662777 ) ( -0.011787 -0.008081 18.434814 ) ) 16bescapeship/00cpipe1 0 0 0 ( -312.256023 -65.058577 -1982.057389 ) ( -312.256023 1666.941423 -3715.057389 ) ( -330.256023 1654.941423 -3727.057389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.256023 -65.058577 -1982.057389 ) ( -315.000000 -63.000000 -1980.000000 ) ( -315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.256023 1666.941423 -3715.057389 ) ( -315.000000 1669.000000 -3713.000000 ) ( -333.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.256023 1654.941423 -3727.057389 ) ( -333.000000 1657.000000 -3725.000000 ) ( -333.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.256023 -77.058577 -1995.057389 ) ( -333.000000 -75.000000 -1993.000000 ) ( -315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (747/614) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -438.000000, -333.000000) / (1565.534414, 3805.648696, 3805.648696) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: -840.042786, -0.000007, -367938.722664, -235211.999694 // --> Vector info: d2 = 15.999999, 0.000000, 0.000000. Determinants: -0.000578, 1679.999885, -6393489.658841, -235211.999694 ( -333.000000 1756.000000 -3626.000000 ) ( -438.000000 1756.000000 -3626.000000 ) ( -438.000000 172.000000 -2042.000000 ) ( ( 0.003571 0.000000 1.564286 ) ( 0.000000 -0.007142 27.181818 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 174.828427 -2039.171573 ) ( -438.000000 1758.828427 -3623.171573 ) ( -333.000000 1758.828427 -3623.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 174.828427 -2039.171573 ) ( -438.000000 172.000000 -2042.000000 ) ( -438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1758.828427 -3623.171573 ) ( -438.000000 1756.000000 -3626.000000 ) ( -333.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1758.828427 -3623.171573 ) ( -333.000000 1756.000000 -3626.000000 ) ( -333.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 174.828427 -2039.171573 ) ( -333.000000 172.000000 -2042.000000 ) ( -438.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (749/615) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-506.000000, -1620.000000, -1546.000000) / (2401.000000, 3515.000000, 3589.000000) // --> Vector info: d1 = 0.000005, 0.000000, 0.375001. Determinants: -417.751959, -417.751157, 791637.139702, -164872.000000 // --> Vector info: d2 = 12.250000, 0.999997, 0.999999. Determinants: -832.502092, 832.498367, -4439756.637824, -164872.000000 ( -315.000000 1546.000000 -3589.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( ( 0.002534 0.002534 -4.801526 ) ( 0.005049 -0.005049 26.928506 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 506.000000 -2401.000000 ) ( -311.000000 1620.000000 -3515.000000 ) ( -311.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 506.000000 -2401.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1620.000000 -3515.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( -315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1546.000000 -3589.000000 ) ( -315.000000 1546.000000 -3589.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 432.000000 -2475.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (750/616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (2685.591555, 3805.648696, 3805.648696) // --> Vector info: d1 = 1.375010, 1.375000, 1.000000. Determinants: 420.021358, 0.001102, -301579.540375, -117605.999847 // --> Vector info: d2 = 0.500005, 8.500002, 8.500000. Determinants: 0.002135, -839.999700, 2197091.828467, -117605.999847 ( -438.000000 1657.000000 -3725.000000 ) ( -333.000000 1657.000000 -3725.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( ( -0.003571 0.000000 2.564321 ) ( 0.000000 0.007142 -18.681801 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 862.171573 -2935.828427 ) ( -333.000000 1654.171573 -3727.828427 ) ( -438.000000 1654.171573 -3727.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 862.171573 -2935.828427 ) ( -333.000000 865.000000 -2933.000000 ) ( -333.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 1654.171573 -3727.828427 ) ( -333.000000 1657.000000 -3725.000000 ) ( -438.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 1654.171573 -3727.828427 ) ( -438.000000 1657.000000 -3725.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 862.171573 -2935.828427 ) ( -438.000000 865.000000 -2933.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (752/617) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1719.000000, -1744.000000, -1669.000000) / (3614.000000, 3638.000000, 3713.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.375001. Determinants: -8.999883, -9.375106, 14735.833792, -3675.000000 // --> Vector info: d2 = 1.250000, 1.000000, 1.000001. Determinants: -18.750002, 18.749943, -104587.296256, -3675.000000 ( -315.000000 1669.000000 -3713.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( ( 0.002449 0.002551 -4.009751 ) ( 0.005102 -0.005102 28.459128 ) ) 16bescapeship/10fdeck1 0 0 0 ( -311.000000 1719.000000 -3614.000000 ) ( -311.000000 1744.000000 -3638.000000 ) ( -311.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1719.000000 -3614.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1744.000000 -3638.000000 ) ( -315.000000 1744.000000 -3638.000000 ) ( -315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1669.000000 -3713.000000 ) ( -315.000000 1669.000000 -3713.000000 ) ( -315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -311.000000 1645.000000 -3688.000000 ) ( -315.000000 1645.000000 -3688.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (754/618) # points: 4 { brushDef { // Surface normal: 0.720787, -0.490135, -0.490135 // RotY/Z : 0.512245 / -0.597177. Vector texS/T: (0.562310, 0.826927, 0.000000) / (-0.405306, 0.275608, -0.871646) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1638.769865, 206.533163, 186.223848) / (3509.995619, 1522.951073, 1536.718125) // --> Vector info: d1 = 0.984375, 35.984375, 35.984375. Determinants: 481.846823, 710.826011, -3343766.815875, -60073.190959 // --> Vector info: d2 = 0.984375, 0.984374, 1.337924. Determinants: 702.519368, -506.367151, 566944.368452, -60073.190959 ( 315.000000 11.000000 -1906.000000 ) ( 332.000000 24.000000 -1894.000000 ) ( 332.000000 1756.000000 -3626.000000 ) ( ( -0.008021 -0.011833 55.661548 ) ( -0.011694 0.008429 -9.437560 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.116850 1757.960542 -3624.039458 ) ( 329.116850 25.960542 -1892.039458 ) ( 312.116850 12.960542 -1904.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116850 1757.960542 -3624.039458 ) ( 332.000000 1756.000000 -3626.000000 ) ( 332.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116850 25.960542 -1892.039458 ) ( 332.000000 24.000000 -1894.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116850 12.960542 -1904.039458 ) ( 315.000000 11.000000 -1906.000000 ) ( 315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116850 1745.960542 -3636.039458 ) ( 315.000000 1744.000000 -3638.000000 ) ( 332.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (755/619) # points: 4 { brushDef { // Surface normal: -0.720783, -0.489997, -0.490280 // RotY/Z : 0.512411 / -2.544545. Vector texS/T: (0.562203, -0.826999, 0.000000) / (0.405461, 0.275637, -0.871565) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1186.483577, 246.705593, 226.397147) / (3835.949443, 1848.719762, 1834.951427) // --> Vector info: d1 = 0.984377, 35.984375, 35.984375. Determinants: -481.891699, 710.795551, -3357483.756279, -60090.173914 // --> Vector info: d2 = 0.968751, 0.968750, 1.322306. Determinants: 702.598362, 506.713587, -1168318.706397, -60090.173914 ( 438.000000 24.000000 -1894.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( 455.000000 1744.000000 -3638.000000 ) ( ( 0.008019 -0.011829 55.874090 ) ( -0.011692 -0.008433 19.442758 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.883134 1745.959988 -3636.038881 ) ( 457.883134 12.959988 -1904.038881 ) ( 440.883134 25.959988 -1892.038881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883134 1745.959988 -3636.038881 ) ( 455.000000 1744.000000 -3638.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883134 12.959988 -1904.038881 ) ( 455.000000 11.000000 -1906.000000 ) ( 438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883134 25.959988 -1892.038881 ) ( 438.000000 24.000000 -1894.000000 ) ( 438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883134 1757.959988 -3624.038881 ) ( 438.000000 1756.000000 -3626.000000 ) ( 455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (756/620) # points: 4 { brushDef { // Surface normal: -0.685994, 0.514644, 0.514347 // RotY/Z : -0.540246 / 2.497953. Vector texS/T: (-0.600111, -0.799917, 0.000000) / (-0.411435, 0.308665, -0.857582) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-222.655653, -1608.111696, -1587.710699) / (1491.363502, 3512.161501, 3526.154332) // --> Vector info: d1 = 0.000001, 35.000008, 35.000004. Determinants: 489.756886, -714.029761, 1173925.032176, -60612.746283 // --> Vector info: d2 = 0.968750, 0.968750, 1.322312. Determinants: -714.475929, -489.843615, 512734.168937, -60612.746283 ( 437.000000 1657.000000 -3725.000000 ) ( 455.000000 1669.000000 -3713.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( ( -0.008080 0.011780 -19.367627 ) ( 0.011788 0.008082 -8.459181 ) ) 16bescapeship/00cpipe1 0 0 0 ( 457.743977 -65.058577 -1982.057389 ) ( 457.743977 1666.941423 -3715.057389 ) ( 439.743977 1654.941423 -3727.057389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.743977 -65.058577 -1982.057389 ) ( 455.000000 -63.000000 -1980.000000 ) ( 455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.743977 1666.941423 -3715.057389 ) ( 455.000000 1669.000000 -3713.000000 ) ( 437.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.743977 1654.941423 -3727.057389 ) ( 437.000000 1657.000000 -3725.000000 ) ( 437.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.743977 -77.058577 -1995.057389 ) ( 437.000000 -75.000000 -1993.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (757/621) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 332.000000, 332.000000) / (1356.230806, 1356.230806, 2580.939751) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: 459.267567, 0.000139, -201159.386553, -129819.148172 // --> Vector info: d2 = 0.999997, 0.999999, 9.749998. Determinants: 0.002048, -927.499949, 1128084.361986, -129819.148172 ( 332.000000 890.000000 -2760.000000 ) ( 332.000000 24.000000 -1894.000000 ) ( 438.000000 24.000000 -1894.000000 ) ( ( -0.003538 0.000000 1.549536 ) ( 0.000000 0.007145 -8.689661 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 26.828427 -1891.171573 ) ( 332.000000 26.828427 -1891.171573 ) ( 332.000000 892.828427 -2757.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 26.828427 -1891.171573 ) ( 438.000000 24.000000 -1894.000000 ) ( 332.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 26.828427 -1891.171573 ) ( 332.000000 24.000000 -1894.000000 ) ( 332.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 892.828427 -2757.171573 ) ( 332.000000 890.000000 -2760.000000 ) ( 438.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 892.828427 -2757.171573 ) ( 438.000000 890.000000 -2760.000000 ) ( 438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (758/622) # points: 4 { brushDef { // Surface normal: 0.706494, 0.500433, 0.500433 // RotY/Z : -0.524099 / 0.616297. Vector texS/T: (-0.578017, 0.816024, 0.000000) / (0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-253.103593, 1160.250808, 1179.869397) / (1839.372976, 3839.892243, 3826.031832) // --> Vector info: d1 = 0.000001, 35.000000, 35.000004. Determinants: -485.121988, -686.645196, 1140210.452191, -58837.036771 // --> Vector info: d2 = 0.984374, 0.984373, 1.337923. Determinants: -707.283129, 499.691167, -1156051.993132, -58837.036771 ( 315.000000 1669.000000 -3713.000000 ) ( 332.000000 1657.000000 -3725.000000 ) ( 332.000000 -75.000000 -1993.000000 ) ( ( 0.008245 0.011670 -19.379128 ) ( 0.012021 -0.008493 19.648372 ) ) 16bescapeship/00cpipe1 0 0 0 ( 329.174025 -77.001732 -1995.001732 ) ( 329.174025 1654.998268 -3727.001732 ) ( 312.174025 1666.998268 -3715.001732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.174025 -77.001732 -1995.001732 ) ( 332.000000 -75.000000 -1993.000000 ) ( 332.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.174025 1654.998268 -3727.001732 ) ( 332.000000 1657.000000 -3725.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174025 1666.998268 -3715.001732 ) ( 315.000000 1669.000000 -3713.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174025 -65.001732 -1982.001732 ) ( 315.000000 -63.000000 -1980.000000 ) ( 332.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (759/623) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (259.000000, 358.000000, 432.000000) / (2302.000000, 2401.000000, 2327.000000) // --> Vector info: d1 = 0.062502, 0.062500, 0.437500. Determinants: -37.124871, 37.125150, -76762.529067, -14652.000000 // --> Vector info: d2 = 1.250001, 0.249997, 0.250001. Determinants: 73.999940, 74.000695, -207830.604890, -14652.000000 ( 315.000000 432.000000 -2327.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( ( 0.002534 -0.002534 5.239048 ) ( -0.005051 -0.005051 14.184453 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 259.000000 -2302.000000 ) ( 311.000000 358.000000 -2401.000000 ) ( 311.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 259.000000 -2302.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 358.000000 -2401.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( 315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -2327.000000 ) ( 315.000000 432.000000 -2327.000000 ) ( 315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -2228.000000 ) ( 315.000000 333.000000 -2228.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (761/624) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (11.000000, -63.000000, 160.000000) / (1906.000000, 1980.000000, 2203.000000) // --> Vector info: d1 = 0.437500, 0.062501, 0.062501. Determinants: -83.624793, 83.624801, -172908.253039, -33004.000000 // --> Vector info: d2 = 3.000000, 3.000000, 0.750002. Determinants: 166.499881, 166.499881, -418192.271697, -33004.000000 ( 315.000000 160.000000 -2203.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( ( 0.002534 -0.002534 5.239009 ) ( -0.005045 -0.005045 12.670957 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 11.000000 -1906.000000 ) ( 311.000000 -63.000000 -1980.000000 ) ( 311.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 11.000000 -1906.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -63.000000 -1980.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( 315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 160.000000 -2203.000000 ) ( 315.000000 160.000000 -2203.000000 ) ( 315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 234.000000 -2129.000000 ) ( 315.000000 234.000000 -2129.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (762/625) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.000000, -437.000000, -437.000000) / (1356.230806, 1356.230806, 3805.648696) // --> Vector info: d1 = 0.000000, 0.375000, 0.375003. Determinants: 918.531632, -0.000266, 304952.854320, -257188.878453 // --> Vector info: d2 = 0.000000, 0.000000, 17.500000. Determinants: 0.000631, -1837.499958, 2492074.223354, -257188.878453 ( 437.000000 1657.000000 -3725.000000 ) ( 437.000000 -75.000000 -1993.000000 ) ( 332.000000 -75.000000 -1993.000000 ) ( ( -0.003571 0.000000 -1.185716 ) ( 0.000000 0.007145 -9.689666 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 -77.828427 -1995.828427 ) ( 437.000000 -77.828427 -1995.828427 ) ( 437.000000 1654.171573 -3727.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 -77.828427 -1995.828427 ) ( 332.000000 -75.000000 -1993.000000 ) ( 437.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -77.828427 -1995.828427 ) ( 437.000000 -75.000000 -1993.000000 ) ( 437.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1654.171573 -3727.828427 ) ( 437.000000 1657.000000 -3725.000000 ) ( 332.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1654.171573 -3727.828427 ) ( 332.000000 1657.000000 -3725.000000 ) ( 332.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (763/626) # points: 8 { brushDef { // Surface normal: -0.041559, 0.706496, -0.706496 // RotY/Z : 0.784535 / 1.629552. Vector texS/T: (-0.998274, -0.058722, 0.000000) / (0.041487, -0.705277, -0.707717) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-310.756940, -315.102370, -332.836420) / (1458.780746, 1354.219198, 1337.263271) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: 0.176628, 6.378675, -11030.821946, -1780.618993 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: 13.069525, -0.543131, 3073.134862, -1780.618993 ( 332.000000 24.000000 -1894.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( ( -0.000099 -0.003582 6.194937 ) ( -0.007340 0.000305 -1.725880 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.166234 -65.825984 -1977.174016 ) ( 315.166234 8.174016 -1903.174016 ) ( 332.166234 21.174016 -1891.174016 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.166234 -65.825984 -1977.174016 ) ( 315.000000 -63.000000 -1980.000000 ) ( 315.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.166234 8.174016 -1903.174016 ) ( 315.000000 11.000000 -1906.000000 ) ( 332.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.166234 21.174016 -1891.174016 ) ( 332.000000 24.000000 -1894.000000 ) ( 438.000000 24.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.166234 21.174016 -1891.174016 ) ( 438.000000 24.000000 -1894.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.166234 8.174016 -1903.174016 ) ( 455.000000 11.000000 -1906.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.166234 -65.825984 -1977.174016 ) ( 455.000000 -63.000000 -1980.000000 ) ( 437.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.166234 -77.825984 -1990.174016 ) ( 437.000000 -75.000000 -1993.000000 ) ( 332.000000 -75.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.166234 -77.825984 -1990.174016 ) ( 332.000000 -75.000000 -1993.000000 ) ( 315.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (764/627) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (63.000000, -11.000000, -1744.000000) / (1980.000000, 1906.000000, 3638.000000) // --> Vector info: d1 = 1.000004, 1.000005, 36.000000. Determinants: 2590.002291, -2589.996931, 4708612.829084, -256410.000000 // --> Vector info: d2 = 0.875001, 0.125001, 0.124968. Determinants: -1299.002133, -1299.747217, 2430977.736706, -256410.000000 ( 455.000000 1744.000000 -3638.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( ( -0.010101 0.010101 -18.363608 ) ( 0.005066 0.005069 -9.480823 ) ) 16bescapeship/00wimp03 0 0 0 ( 459.000000 -63.000000 -1980.000000 ) ( 459.000000 11.000000 -1906.000000 ) ( 459.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -63.000000 -1980.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 11.000000 -1906.000000 ) ( 455.000000 11.000000 -1906.000000 ) ( 455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 1744.000000 -3638.000000 ) ( 455.000000 1744.000000 -3638.000000 ) ( 455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 1669.000000 -3713.000000 ) ( 455.000000 1669.000000 -3713.000000 ) ( 455.000000 -63.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (765/628) # points: 8 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 332.000000) / (1339.260244, 1445.326261, 1462.296823) // --> Vector info: d1 = 1.000001, 1.374999, 1.437498. Determinants: -0.265094, -6.374970, 6818.124229, -1803.122292 // --> Vector info: d2 = 0.000001, 0.000001, 0.124998. Determinants: -13.257868, -0.000006, 4176.234910, -1803.122292 ( 332.000000 1657.000000 -3725.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( 315.000000 1744.000000 -3638.000000 ) ( ( 0.000147 0.003536 -3.781288 ) ( 0.007353 0.000000 -2.316113 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 1746.828427 -3640.828427 ) ( 315.000000 1671.828427 -3715.828427 ) ( 332.000000 1659.828427 -3727.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1746.828427 -3640.828427 ) ( 315.000000 1744.000000 -3638.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1671.828427 -3715.828427 ) ( 315.000000 1669.000000 -3713.000000 ) ( 332.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1659.828427 -3727.828427 ) ( 332.000000 1657.000000 -3725.000000 ) ( 437.000000 1657.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1659.828427 -3727.828427 ) ( 437.000000 1657.000000 -3725.000000 ) ( 455.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 1671.828427 -3715.828427 ) ( 455.000000 1669.000000 -3713.000000 ) ( 455.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 1746.828427 -3640.828427 ) ( 455.000000 1744.000000 -3638.000000 ) ( 438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 1758.828427 -3628.828427 ) ( 438.000000 1756.000000 -3626.000000 ) ( 332.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1758.828427 -3628.828427 ) ( 332.000000 1756.000000 -3626.000000 ) ( 315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (767/629) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 1546.000000, 1620.000000) / (2475.000000, 3589.000000, 3515.000000) // --> Vector info: d1 = 0.812500, 0.812504, 1.187502. Determinants: -417.747841, 417.747250, -987415.877112, -164872.000000 // --> Vector info: d2 = 12.000000, 0.750005, 0.750005. Determinants: 832.499647, 832.499647, -4398540.474828, -164872.000000 ( 315.000000 1620.000000 -3515.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( ( 0.002534 -0.002534 5.988985 ) ( -0.005049 -0.005049 26.678517 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 432.000000 -2475.000000 ) ( 311.000000 1546.000000 -3589.000000 ) ( 311.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -2475.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1546.000000 -3589.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( 315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1620.000000 -3515.000000 ) ( 315.000000 1620.000000 -3515.000000 ) ( 315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -2401.000000 ) ( 315.000000 506.000000 -2401.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (769/630) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (332.000000, 332.000000, 438.000000) / (2685.591555, 3805.648696, 3805.648696) // --> Vector info: d1 = 0.062496, 0.062496, 0.437499. Determinants: -420.024158, 0.000000, 132028.090418, -118726.056988 // --> Vector info: d2 = 8.375004, 0.375002, 0.375002. Determinants: 0.000000, 848.000202, -3271713.361172, -118726.056988 ( 438.000000 1756.000000 -3626.000000 ) ( 332.000000 1756.000000 -3626.000000 ) ( 332.000000 964.000000 -2834.000000 ) ( ( 0.003538 0.000000 -1.112040 ) ( 0.000000 -0.007142 27.556827 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 966.828427 -2831.171573 ) ( 332.000000 1758.828427 -3623.171573 ) ( 438.000000 1758.828427 -3623.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 966.828427 -2831.171573 ) ( 332.000000 964.000000 -2834.000000 ) ( 332.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1758.828427 -3623.171573 ) ( 332.000000 1756.000000 -3626.000000 ) ( 438.000000 1756.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 1758.828427 -3623.171573 ) ( 438.000000 1756.000000 -3626.000000 ) ( 438.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 966.828427 -2831.171573 ) ( 438.000000 964.000000 -2834.000000 ) ( 332.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (770/631) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1645.000000, 1669.000000, 1744.000000) / (3688.000000, 3713.000000, 3638.000000) // --> Vector info: d1 = 0.812497, 0.812498, 1.187496. Determinants: -9.374975, 8.999958, -20755.941239, -3675.000000 // --> Vector info: d2 = 1.000001, 0.750007, 0.750008. Determinants: 18.749571, 18.749641, -103666.726629, -3675.000000 ( 315.000000 1744.000000 -3638.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( ( 0.002551 -0.002449 5.647875 ) ( -0.005102 -0.005102 28.208633 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 1645.000000 -3688.000000 ) ( 311.000000 1669.000000 -3713.000000 ) ( 311.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1645.000000 -3688.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1669.000000 -3713.000000 ) ( 315.000000 1669.000000 -3713.000000 ) ( 315.000000 1744.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1744.000000 -3638.000000 ) ( 315.000000 1744.000000 -3638.000000 ) ( 315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 1719.000000 -3614.000000 ) ( 315.000000 1719.000000 -3614.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (774/632) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (1217.637877, 1217.637877, 1322.289681) // --> Vector info: d1 = 0.375000, 0.000003, 0.000002. Determinants: -39.244146, 0.000120, 13068.121874, -10988.439380 // --> Vector info: d2 = 1.500006, 1.500001, 0.750001. Determinants: -0.000524, 78.750050, -112371.540072, -10988.439380 ( -333.000000 98.000000 -1968.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( ( 0.003571 0.000000 -1.189261 ) ( 0.000000 -0.007167 10.226342 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 169.171573 -1891.171573 ) ( -333.000000 169.171573 -1891.171573 ) ( -333.000000 95.171573 -1965.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 169.171573 -1891.171573 ) ( -438.000000 172.000000 -1894.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 169.171573 -1891.171573 ) ( -333.000000 172.000000 -1894.000000 ) ( -333.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 95.171573 -1965.171573 ) ( -333.000000 98.000000 -1968.000000 ) ( -438.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 95.171573 -1965.171573 ) ( -438.000000 98.000000 -1968.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (775/633) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (246.000000, 172.000000, 98.000000) / (1968.000000, 1894.000000, 1968.000000) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: 27.750086, 27.750121, -61438.759820, -10952.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.749998. Determinants: 55.500106, -55.499858, 84618.729194, -10952.000000 ( -438.000000 98.000000 -1968.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( ( -0.002534 -0.002534 5.609821 ) ( -0.005068 0.005068 -7.726327 ) ) 16bescapeship/10fdeck1 0 0 0 ( -442.000000 246.000000 -1968.000000 ) ( -442.000000 172.000000 -1894.000000 ) ( -442.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 246.000000 -1968.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 172.000000 -1894.000000 ) ( -438.000000 172.000000 -1894.000000 ) ( -438.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 98.000000 -1968.000000 ) ( -438.000000 98.000000 -1968.000000 ) ( -438.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 172.000000 -2042.000000 ) ( -438.000000 172.000000 -2042.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (776/634) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -438.000000, -438.000000) / (1217.637877, 1217.637877, 1322.289681) // --> Vector info: d1 = 0.625001, 1.000001, 1.000001. Determinants: 39.244488, 0.000000, 6200.630870, -10988.439380 // --> Vector info: d2 = 0.999995, 1.000000, 1.750000. Determinants: 0.000567, -78.750000, 84900.791975, -10988.439380 ( -438.000000 172.000000 -2042.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( ( -0.003571 0.000000 -0.564287 ) ( 0.000000 0.007167 -7.726374 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 248.828427 -1970.828427 ) ( -438.000000 248.828427 -1970.828427 ) ( -438.000000 174.828427 -2044.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 248.828427 -1970.828427 ) ( -333.000000 246.000000 -1968.000000 ) ( -438.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 248.828427 -1970.828427 ) ( -438.000000 246.000000 -1968.000000 ) ( -438.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 174.828427 -2044.828427 ) ( -438.000000 172.000000 -2042.000000 ) ( -333.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 174.828427 -2044.828427 ) ( -333.000000 172.000000 -2042.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (777/635) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-172.000000, -246.000000, -172.000000) / (1894.000000, 1968.000000, 2042.000000) // --> Vector info: d1 = 1.000001, 0.625000, 0.625000. Determinants: -27.750115, 27.750044, -68283.610835, -10952.000000 // --> Vector info: d2 = 1.499998, 1.499999, 0.749999. Determinants: 55.500075, 55.499916, -111998.801022, -10952.000000 ( -333.000000 172.000000 -2042.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( ( 0.002534 -0.002534 6.234807 ) ( -0.005068 -0.005068 10.226333 ) ) 16bescapeship/10fdeck1 0 0 0 ( -329.000000 172.000000 -1894.000000 ) ( -329.000000 246.000000 -1968.000000 ) ( -329.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 172.000000 -1894.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 246.000000 -1968.000000 ) ( -333.000000 246.000000 -1968.000000 ) ( -333.000000 172.000000 -2042.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 172.000000 -2042.000000 ) ( -333.000000 172.000000 -2042.000000 ) ( -333.000000 98.000000 -1968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 98.000000 -1968.000000 ) ( -333.000000 98.000000 -1968.000000 ) ( -333.000000 172.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (778/636) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-801.000000, -801.000000, -702.000000) / (2576.000000, 2675.000000, 2576.000000) // --> Vector info: d1 = 0.999998, 2.414200, 0.999985. Determinants: 0.001323, -140.006020, 350855.584703, -9801.000000 // --> Vector info: d2 = 0.000002, 0.000000, 1.414205. Determinants: -140.006074, 0.000207, -112145.420507, -9801.000000 ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( ( 0.000000 0.014285 -35.797937 ) ( 0.014285 0.000000 11.442243 ) ) 16bescapeship/08Tgrate 0 0 0 ( 2384.000000 801.000000 -2576.000000 ) ( 2384.000000 801.000000 -2675.000000 ) ( 2384.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (780/637) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2345.000000) / (2675.000000, 2576.000000, 2576.000000) // --> Vector info: d1 = 0.239210, 0.239211, 0.364212. Determinants: 12.375118, 0.000025, -30281.710743, -3465.000000 // --> Vector info: d2 = 1.292893, 0.585793, 0.585794. Determinants: 0.000059, -24.748480, 61722.171747, -3465.000000 ( 2345.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( -0.003571 0.000000 8.739310 ) ( 0.000000 0.007142 -17.813037 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 805.000000 -2675.000000 ) ( 2380.000000 805.000000 -2576.000000 ) ( 2345.000000 805.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 805.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 805.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 805.000000 -2576.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 805.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (781/638) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2345.000000) / (2449.773631, 2484.429078, 2484.429078) // --> Vector info: d1 = 0.875000, 0.875001, 1.000000. Determinants: -4.331888, -0.000052, -11371.087446, -1212.940642 // --> Vector info: d2 = 0.499999, 0.249997, 0.249996. Determinants: 0.000017, 8.750093, -22042.176536, -1212.940642 ( 2345.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( ( 0.003571 0.000000 9.374809 ) ( 0.000000 -0.007214 18.172510 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 774.114451 -2652.770127 ) ( 2380.000000 798.114451 -2677.770127 ) ( 2345.000000 798.114451 -2677.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 774.114451 -2652.770127 ) ( 2380.000000 777.000000 -2650.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 798.114451 -2677.770127 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 798.114451 -2677.770127 ) ( 2345.000000 801.000000 -2675.000000 ) ( 2345.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 774.114451 -2652.770127 ) ( 2345.000000 777.000000 -2650.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (782/639) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2345.000000) / (2339.746977, 2409.754119, 2409.754119) // --> Vector info: d1 = 0.875000, 0.875000, 0.999999. Determinants: -8.750822, 0.000010, -22970.948721, -2450.249987 // --> Vector info: d2 = 0.999997, 0.499999, 0.499992. Determinants: 0.000486, 17.499928, -43394.489894, -2450.249987 ( 2345.000000 777.000000 -2650.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( ( 0.003571 0.000000 9.374941 ) ( 0.000000 -0.007142 17.710230 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 724.200286 -2603.856851 ) ( 2380.000000 774.200286 -2652.856851 ) ( 2345.000000 774.200286 -2652.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 724.200286 -2603.856851 ) ( 2380.000000 727.000000 -2601.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 774.200286 -2652.856851 ) ( 2380.000000 777.000000 -2650.000000 ) ( 2345.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 774.200286 -2652.856851 ) ( 2345.000000 777.000000 -2650.000000 ) ( 2345.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 724.200286 -2603.856851 ) ( 2345.000000 727.000000 -2601.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (783/640) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2345.000000) / (2317.896029, 2353.251368, 2353.251368) // --> Vector info: d1 = 0.874998, 0.875000, 1.000001. Determinants: -4.419468, -0.000054, -11600.963203, -1237.436867 // --> Vector info: d2 = 1.249992, 0.999997, 1.000000. Determinants: -0.000097, 8.749812, -21828.171623, -1237.436867 ( 2345.000000 727.000000 -2601.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 9.374994 ) ( 0.000000 -0.007071 17.639826 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 699.171573 -2578.828427 ) ( 2380.000000 724.171573 -2603.828427 ) ( 2345.000000 724.171573 -2603.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 699.171573 -2578.828427 ) ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 724.171573 -2603.828427 ) ( 2380.000000 727.000000 -2601.000000 ) ( 2345.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 724.171573 -2603.828427 ) ( 2345.000000 727.000000 -2601.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 699.171573 -2578.828427 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (784/641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (702.000000, 702.000000, 801.000000) / (-2380.000000, -2345.000000, -2345.000000) // --> Vector info: d1 = 0.448232, 0.448232, 0.094681. Determinants: 12.374290, 0.000000, -10239.874541, -3465.000000 // --> Vector info: d2 = 0.585786, 0.835788, 0.835788. Determinants: 0.000000, -24.750212, -60935.252404, -3465.000000 ( 2345.000000 801.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( -0.003571 0.000000 2.955231 ) ( 0.000000 0.007143 17.585931 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 702.000000 -2572.000000 ) ( 2345.000000 702.000000 -2572.000000 ) ( 2345.000000 801.000000 -2572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 702.000000 -2572.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 702.000000 -2572.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 801.000000 -2572.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 801.000000 -2572.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (785/642) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-950.000000, -851.000000, -851.000000) / (2576.000000, 2675.000000, 2576.000000) // --> Vector info: d1 = 0.999994, 2.413666, 0.999737. Determinants: 0.025380, -139.978898, 350808.812796, -9801.000000 // --> Vector info: d2 = 1.000000, 2.414204, 2.413939. Determinants: -139.979986, -0.026294, -142714.248935, -9801.000000 ( 2380.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( -0.000003 0.014282 -35.793165 ) ( 0.014282 0.000003 14.561193 ) ) 16bescapeship/08Tgrate 0 0 0 ( 2384.000000 950.000000 -2576.000000 ) ( 2384.000000 851.000000 -2675.000000 ) ( 2384.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (786/643) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2345.000000, -2345.000000) / (2675.000000, 2675.000000, 2576.000000) // --> Vector info: d1 = 1.062433, 0.937432, 0.937433. Determinants: 12.375118, 0.000058, 25771.294197, -3465.000000 // --> Vector info: d2 = 1.292891, 1.292890, 0.585791. Determinants: 0.000107, -24.748480, 61722.570628, -3465.000000 ( 2345.000000 851.000000 -2576.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( -0.003571 0.000000 -7.437603 ) ( 0.000000 0.007142 -17.813152 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 847.000000 -2675.000000 ) ( 2345.000000 847.000000 -2675.000000 ) ( 2345.000000 847.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 847.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 847.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 847.000000 -2576.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 847.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (787/644) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2345.000000) / (1289.762769, 1149.755626, 1149.755626) // --> Vector info: d1 = 0.874998, 0.875001, 1.000000. Determinants: 17.500718, 0.000096, -45939.543357, -4900.249994 // --> Vector info: d2 = 1.249992, 0.249997, 0.249996. Determinants: -0.000067, -34.999833, 39016.367475, -4900.249994 ( 2345.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( -0.003571 0.000000 9.374939 ) ( 0.000000 0.007142 -7.962118 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 853.828427 -2677.828427 ) ( 2380.000000 952.828427 -2578.828427 ) ( 2345.000000 952.828427 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 853.828427 -2677.828427 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 952.828427 -2578.828427 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 952.828427 -2578.828427 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 853.828427 -2677.828427 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (789/645) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 950.000000) / (-2380.000000, -2345.000000, -2345.000000) // --> Vector info: d1 = 0.917904, 0.917903, 0.564351. Determinants: 12.374336, 0.000130, -13710.789877, -3465.000000 // --> Vector info: d2 = 0.585783, 0.835785, 0.835778. Determinants: 0.000271, -24.750213, -60935.475983, -3465.000000 ( 2345.000000 950.000000 -2576.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( ( -0.003571 0.000000 3.956938 ) ( 0.000000 0.007143 17.585996 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 851.000000 -2572.000000 ) ( 2345.000000 851.000000 -2572.000000 ) ( 2345.000000 950.000000 -2572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 851.000000 -2572.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 851.000000 -2572.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 950.000000 -2572.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 950.000000 -2572.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (791/646) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-702.000000, -801.000000, -801.000000) / (2526.000000, 2427.000000, 2526.000000) // --> Vector info: d1 = 2.000000, 0.586341, 2.000274. Determinants: 0.027203, -139.979372, 334004.993034, -9801.000000 // --> Vector info: d2 = 2.000001, 0.585795, 0.586070. Determinants: -139.979146, -0.027250, -117798.539120, -9801.000000 ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( -0.000003 0.014282 -34.078665 ) ( 0.014282 0.000003 12.019033 ) ) 16bescapeship/08Tgrate 0 0 0 ( 2384.000000 702.000000 -2526.000000 ) ( 2384.000000 801.000000 -2427.000000 ) ( 2384.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (792/647) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2345.000000) / (2526.000000, 2427.000000, 2427.000000) // --> Vector info: d1 = 0.271458, 0.625009, 0.625009. Determinants: -0.000024, 12.374282, -32197.983133, -3465.000000 // --> Vector info: d2 = 0.749988, 0.749990, 0.999992. Determinants: 24.750213, 0.000046, -61504.331350, -3465.000000 ( 2345.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( ( 0.000000 -0.003571 9.292347 ) ( -0.007143 0.000000 17.750168 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 805.000000 -2526.000000 ) ( 2380.000000 805.000000 -2427.000000 ) ( 2345.000000 805.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 805.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 805.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 805.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 805.000000 -2526.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (793/648) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2345.000000) / (1149.755626, 1289.762769, 1289.762769) // --> Vector info: d1 = 0.875000, 0.875001, 1.000002. Determinants: -17.500985, -0.000048, -45940.006021, -4900.249994 // --> Vector info: d2 = 1.749998, 0.749999, 0.750000. Determinants: -0.000100, 34.999962, -48817.069725, -4900.249994 ( 2345.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.003571 0.000000 9.375033 ) ( 0.000000 -0.007142 9.962159 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 798.171573 -2424.171573 ) ( 2380.000000 699.171573 -2523.171573 ) ( 2345.000000 699.171573 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 798.171573 -2424.171573 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 699.171573 -2523.171573 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 699.171573 -2523.171573 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 798.171573 -2424.171573 ) ( 2345.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (794/649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (702.000000, 801.000000, 801.000000) / (2380.000000, 2380.000000, 2345.000000) // --> Vector info: d1 = 0.917908, 1.271458, 1.271458. Determinants: -12.374248, -0.000024, 5506.226705, -3465.000000 // --> Vector info: d2 = 0.749986, 0.749989, 0.999991. Determinants: -0.000077, 24.750212, -61504.152949, -3465.000000 ( 2345.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.003571 0.000000 -1.589099 ) ( 0.000000 -0.007143 17.750116 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 702.000000 -2530.000000 ) ( 2380.000000 801.000000 -2530.000000 ) ( 2345.000000 801.000000 -2530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 702.000000 -2530.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 801.000000 -2530.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 801.000000 -2530.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 702.000000 -2530.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (796/650) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2345.000000, -2380.000000) / (2526.000000, 2427.000000, 2427.000000) // --> Vector info: d1 = 0.271457, 0.625009, 0.625009. Determinants: -0.000024, 12.374324, -32198.194148, -3465.000000 // --> Vector info: d2 = 0.353546, 0.353547, 0.603550. Determinants: 24.750213, 0.000033, 56814.125882, -3465.000000 ( 2380.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( ( 0.000000 -0.003571 9.292408 ) ( -0.007143 0.000000 -16.396573 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 847.000000 -2526.000000 ) ( 2345.000000 847.000000 -2427.000000 ) ( 2380.000000 847.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 847.000000 -2526.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 847.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 847.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 847.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (797/651) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-851.000000, -950.000000, -851.000000) / (2427.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.000000, 1.414205, 1.413938. Determinants: 0.026413, -139.979842, 339753.552413, -9801.000000 // --> Vector info: d2 = 1.999994, 0.586336, 2.000270. Determinants: -139.979489, -0.027356, -138658.090327, -9801.000000 ( 2380.000000 851.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( -0.000003 0.014282 -34.665193 ) ( 0.014282 0.000003 14.147341 ) ) 16bescapeship/08Tgrate 0 0 0 ( 2384.000000 851.000000 -2427.000000 ) ( 2384.000000 950.000000 -2526.000000 ) ( 2384.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2384.000000 851.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (798/652) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2345.000000) / (2457.903171, 2317.896029, 2317.896029) // --> Vector info: d1 = 0.875000, 0.875000, 1.000001. Determinants: 17.500985, 0.000006, -45940.077822, -4900.249994 // --> Vector info: d2 = 0.999997, 0.000001, 0.000001. Determinants: -0.000012, -34.999872, 81126.089216, -4900.249994 ( 2345.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 9.375048 ) ( 0.000000 0.007142 -16.555500 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 952.828427 -2523.171573 ) ( 2380.000000 853.828427 -2424.171573 ) ( 2345.000000 853.828427 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 952.828427 -2523.171573 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 853.828427 -2424.171573 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 853.828427 -2424.171573 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 952.828427 -2523.171573 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (799/653) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (950.000000, 950.000000, 851.000000) / (2380.000000, 2345.000000, 2345.000000) // --> Vector info: d1 = 0.917905, 0.917905, 1.271456. Determinants: 12.374290, 0.000036, -14936.201092, -3465.000000 // --> Vector info: d2 = 0.603546, 0.353544, 0.353547. Determinants: 0.000079, -24.750213, 56814.142260, -3465.000000 ( 2345.000000 851.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 4.310592 ) ( 0.000000 0.007143 -16.396578 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 950.000000 -2530.000000 ) ( 2345.000000 950.000000 -2530.000000 ) ( 2345.000000 851.000000 -2530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 950.000000 -2530.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 950.000000 -2530.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 851.000000 -2530.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 851.000000 -2530.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (800/654) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (2526.000000, 2427.000000, 2427.000000) // --> Vector info: d1 = 0.171796, 0.171796, 0.234298. Determinants: 6.187642, 0.000000, 18751.796513, -1782.000000 // --> Vector info: d2 = 1.000002, 0.292898, 0.292898. Determinants: 0.000000, -12.727876, 30368.609662, -1782.000000 ( 3098.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( ( -0.003472 0.000000 -10.522894 ) ( 0.000000 0.007142 -17.041868 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 847.000000 -2526.000000 ) ( 3080.000000 847.000000 -2427.000000 ) ( 3098.000000 847.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 847.000000 -2526.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 847.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 847.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 847.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (802/655) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3098.000000) / (2317.896029, 2457.903171, 2457.903171) // --> Vector info: d1 = 0.981539, 0.981526, 0.919024. Determinants: 8.750647, 0.000242, -29426.160359, -2520.128568 // --> Vector info: d2 = 0.750005, 1.749998, 1.749998. Determinants: 0.000000, -17.999880, 39831.741981, -2520.128568 ( 3098.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( -0.003472 0.000000 11.676452 ) ( 0.000000 0.007142 -15.805440 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 853.828427 -2424.171573 ) ( 3080.000000 952.828427 -2523.171573 ) ( 3098.000000 952.828427 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 853.828427 -2424.171573 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 952.828427 -2523.171573 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 952.828427 -2523.171573 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 853.828427 -2424.171573 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (803/656) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-851.000000, -950.000000, -851.000000) / (2427.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.000000, 1.414205, 1.413938. Determinants: 0.026413, -139.979842, 339753.552413, -9801.000000 // --> Vector info: d2 = 1.999994, 0.586336, 2.000270. Determinants: -139.979489, -0.027356, -138658.090327, -9801.000000 ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( -0.000003 0.014282 -34.665193 ) ( 0.014282 0.000003 14.147341 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3102.000000 851.000000 -2427.000000 ) ( 3102.000000 950.000000 -2526.000000 ) ( 3102.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (804/657) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (950.000000, 950.000000, 851.000000) / (3098.000000, 3080.000000, 3080.000000) // --> Vector info: d1 = 0.171798, 0.109297, 0.109297. Determinants: 0.000000, -6.187642, 18863.168617, -1782.000000 // --> Vector info: d2 = 0.707107, 0.707105, 0.000003. Determinants: -12.727844, -0.000236, 10832.117010, -1782.000000 ( 3080.000000 851.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.000000 0.003472 -10.585392 ) ( 0.007142 0.000000 -6.078629 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3098.000000 950.000000 -2530.000000 ) ( 3080.000000 950.000000 -2530.000000 ) ( 3080.000000 851.000000 -2530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 950.000000 -2530.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 950.000000 -2530.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 851.000000 -2530.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 851.000000 -2530.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (805/658) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-950.000000, -851.000000, -851.000000) / (2576.000000, 2675.000000, 2576.000000) // --> Vector info: d1 = 2.000000, 0.586341, 2.000274. Determinants: -0.027203, 139.979372, -380214.701001, -9801.000000 // --> Vector info: d2 = 2.000001, 0.585795, 0.586070. Determinants: 139.979146, 0.027250, 113307.981512, -9801.000000 ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.000003 -0.014282 38.793460 ) ( -0.014282 -0.000003 -11.560859 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3102.000000 950.000000 -2576.000000 ) ( 3102.000000 851.000000 -2675.000000 ) ( 3102.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (807/659) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3098.000000) / (1149.755626, 1289.762769, 1289.762769) // --> Vector info: d1 = 1.000001, 1.000001, 0.937499. Determinants: 8.750839, -0.000011, -29472.701110, -2520.128568 // --> Vector info: d2 = 0.000001, 1.000000, 0.999999. Determinants: 0.000075, -17.999985, 20695.349772, -2520.128568 ( 3098.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( -0.003472 0.000000 11.694920 ) ( 0.000000 0.007142 -8.212021 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 952.828427 -2578.828427 ) ( 3080.000000 853.828427 -2677.828427 ) ( 3098.000000 853.828427 -2677.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 952.828427 -2578.828427 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 853.828427 -2677.828427 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 853.828427 -2677.828427 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 952.828427 -2578.828427 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (808/660) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (2675.000000, 2576.000000, 2576.000000) // --> Vector info: d1 = 0.751917, 0.751917, 0.814419. Determinants: 6.187642, 0.000000, 17718.019624, -1782.000000 // --> Vector info: d2 = 1.060655, 0.353556, 0.353556. Determinants: 0.000000, -12.727790, 32156.750497, -1782.000000 ( 3098.000000 851.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( -0.003472 0.000000 -9.942772 ) ( 0.000000 0.007142 -18.045315 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 847.000000 -2675.000000 ) ( 3080.000000 847.000000 -2576.000000 ) ( 3098.000000 847.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 847.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 847.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 847.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 847.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (809/661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 950.000000) / (-3098.000000, -3080.000000, -3080.000000) // --> Vector info: d1 = 0.646447, 0.646447, 1.000000. Determinants: -6.363944, 0.000000, 4263.747931, -1782.000000 // --> Vector info: d2 = 0.478559, 0.353556, 0.353556. Determinants: 0.000000, 12.375283, 37485.834810, -1782.000000 ( 3080.000000 950.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.003571 0.000000 -2.392676 ) ( 0.000000 -0.006945 -21.035822 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3098.000000 851.000000 -2572.000000 ) ( 3080.000000 851.000000 -2572.000000 ) ( 3080.000000 950.000000 -2572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 851.000000 -2572.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 851.000000 -2572.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 950.000000 -2572.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 950.000000 -2572.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (811/662) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-702.000000, -801.000000, -801.000000) / (2526.000000, 2427.000000, 2526.000000) // --> Vector info: d1 = 2.000000, 0.586341, 2.000274. Determinants: 0.027203, -139.979372, 334004.993034, -9801.000000 // --> Vector info: d2 = 2.000001, 0.585795, 0.586070. Determinants: -139.979146, -0.027250, -117798.539120, -9801.000000 ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( -0.000003 0.014282 -34.078665 ) ( 0.014282 0.000003 12.019033 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3102.000000 702.000000 -2526.000000 ) ( 3102.000000 801.000000 -2427.000000 ) ( 3102.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (812/663) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3098.000000) / (2427.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.356392, 0.356392, 0.293890. Determinants: 6.187642, 0.000000, -19693.025893, -1782.000000 // --> Vector info: d2 = 0.292896, 0.999998, 0.999998. Determinants: 0.000000, -12.727833, 30368.509394, -1782.000000 ( 3098.000000 801.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( -0.003472 0.000000 11.051081 ) ( 0.000000 0.007142 -17.041812 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 805.000000 -2427.000000 ) ( 3080.000000 805.000000 -2526.000000 ) ( 3098.000000 805.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 805.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 805.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 805.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 805.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (813/664) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (1289.762769, 1149.755626, 1149.755626) // --> Vector info: d1 = 0.714294, 0.837336, 0.897909. Determinants: 8.480717, 2.214755, 21463.986153, -2520.128568 // --> Vector info: d2 = 1.264834, 0.295687, 0.326448. Determinants: 4.306794, -17.444650, 32576.838864, -2520.128568 ( 3098.000000 801.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( -0.003365 -0.000879 -8.517020 ) ( -0.001709 0.006922 -12.926658 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 699.171573 -2523.171573 ) ( 3080.000000 798.171573 -2424.171573 ) ( 3098.000000 798.171573 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 699.171573 -2523.171573 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 798.171573 -2424.171573 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 798.171573 -2424.171573 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 699.171573 -2523.171573 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (814/665) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (801.000000, 702.000000, 702.000000) / (3080.000000, 3080.000000, 3098.000000) // --> Vector info: d1 = 0.356392, 0.356392, 0.293890. Determinants: 0.000000, 6.187642, -19693.025893, -1782.000000 // --> Vector info: d2 = 0.999998, 1.707098, 1.707098. Determinants: 12.727796, 0.000000, -11976.961043, -1782.000000 ( 3098.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( ( 0.000000 -0.003472 11.051081 ) ( -0.007142 0.000000 6.721078 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 801.000000 -2530.000000 ) ( 3080.000000 702.000000 -2530.000000 ) ( 3098.000000 702.000000 -2530.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 801.000000 -2530.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 702.000000 -2530.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 702.000000 -2530.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 801.000000 -2530.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (815/666) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3098.000000) / (2576.000000, 2675.000000, 2675.000000) // --> Vector info: d1 = 0.692327, 0.692327, 0.629826. Determinants: 6.187642, 0.000000, -20291.663121, -1782.000000 // --> Vector info: d2 = 0.353556, 1.060656, 1.060658. Determinants: -0.000236, -12.727790, 32157.475783, -1782.000000 ( 3098.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( ( -0.003472 0.000000 11.387016 ) ( 0.000000 0.007142 -18.045722 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 805.000000 -2576.000000 ) ( 3080.000000 805.000000 -2675.000000 ) ( 3098.000000 805.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 805.000000 -2576.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 805.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 805.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 805.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (816/667) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (2484.429078, 2449.773631, 2449.773631) // --> Vector info: d1 = 0.690372, 0.690372, 0.752873. Determinants: 2.166015, 0.000004, 6240.663002, -623.798044 // --> Vector info: d2 = 0.646442, 0.396445, 0.396445. Determinants: 0.000008, -4.499945, 10776.570660, -623.798044 ( 3098.000000 777.000000 -2650.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( -0.003472 0.000000 -10.004300 ) ( 0.000000 0.007214 -17.275737 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 798.114451 -2677.770127 ) ( 3080.000000 774.114451 -2652.770127 ) ( 3098.000000 774.114451 -2652.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 798.114451 -2677.770127 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 774.114451 -2652.770127 ) ( 3080.000000 777.000000 -2650.000000 ) ( 3098.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 774.114451 -2652.770127 ) ( 3098.000000 777.000000 -2650.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 798.114451 -2677.770127 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (817/668) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (2409.754119, 2339.746977, 2339.746977) // --> Vector info: d1 = 0.627875, 0.627876, 0.690377. Determinants: 4.375546, 0.000022, 12685.428472, -1260.128565 // --> Vector info: d2 = 1.396442, 0.896439, 0.896440. Determinants: 0.000033, -9.000049, 19928.312252, -1260.128565 ( 3098.000000 727.000000 -2601.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( -0.003472 0.000000 -10.066773 ) ( 0.000000 0.007142 -15.814507 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 774.200286 -2652.856851 ) ( 3080.000000 724.200286 -2603.856851 ) ( 3098.000000 724.200286 -2603.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 774.200286 -2652.856851 ) ( 3080.000000 777.000000 -2650.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 724.200286 -2603.856851 ) ( 3080.000000 727.000000 -2601.000000 ) ( 3098.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 724.200286 -2603.856851 ) ( 3098.000000 727.000000 -2601.000000 ) ( 3098.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 774.200286 -2652.856851 ) ( 3098.000000 777.000000 -2650.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (818/669) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3098.000000) / (2353.251368, 2317.896029, 2317.896029) // --> Vector info: d1 = 0.592200, 0.622963, 0.683536. Determinants: 2.141582, 0.553739, 4916.113528, -636.396103 // --> Vector info: d2 = 0.718648, 0.476363, 0.507128. Determinants: 1.087679, -4.361128, 13155.538024, -636.396103 ( 3098.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( -0.003365 -0.000870 -7.724927 ) ( -0.001709 0.006853 -20.671934 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 724.171573 -2603.828427 ) ( 3080.000000 699.171573 -2578.828427 ) ( 3098.000000 699.171573 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 724.171573 -2603.828427 ) ( 3080.000000 727.000000 -2601.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 699.171573 -2578.828427 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 699.171573 -2578.828427 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 724.171573 -2603.828427 ) ( 3098.000000 727.000000 -2601.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (819/670) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-702.000000, -801.000000, -801.000000) / (2576.000000, 2576.000000, 2675.000000) // --> Vector info: d1 = 2.000000, 2.000000, 0.585797. Determinants: 0.000046, 140.006160, -380257.834372, -9801.000000 // --> Vector info: d2 = 0.000000, 1.414205, 1.414222. Determinants: 140.006259, -0.001654, 98288.651974, -9801.000000 ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.000000 -0.014285 38.797861 ) ( -0.014285 0.000000 -10.028431 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3102.000000 702.000000 -2576.000000 ) ( 3102.000000 801.000000 -2576.000000 ) ( 3102.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3102.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (821/671) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (801.000000, 702.000000, 702.000000) / (-3098.000000, -3098.000000, -3080.000000) // --> Vector info: d1 = 0.868038, 1.221589, 1.221589. Determinants: 6.363923, 0.000047, -6644.199437, -1782.000000 // --> Vector info: d2 = 0.228545, 0.228549, 0.353552. Determinants: 0.000075, -12.375284, -38745.956406, -1782.000000 ( 3080.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( -0.003571 0.000000 3.728507 ) ( 0.000000 0.006945 21.742961 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3098.000000 801.000000 -2572.000000 ) ( 3098.000000 702.000000 -2572.000000 ) ( 3080.000000 702.000000 -2572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 801.000000 -2572.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.000000 702.000000 -2572.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 702.000000 -2572.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 801.000000 -2572.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (822/672) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4059.000000, 4059.000000, 4025.000000) / (2894.895162, 2860.954037, 2860.954037) // --> Vector info: d1 = 0.698730, 0.216812, 0.216909. Determinants: 0.003301, -16.385223, 46613.769500, -1153.998267 // --> Vector info: d2 = 0.884243, 0.884146, 0.402220. Determinants: -16.357110, -0.003308, 65382.668759, -1153.998267 ( 4025.000000 276.000000 -3770.000000 ) ( 4059.000000 276.000000 -3770.000000 ) ( 4059.000000 300.000000 -3794.000000 ) ( ( -0.000003 0.014199 -40.393275 ) ( 0.014174 0.000003 -56.657510 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4059.000000 302.828427 -3791.171573 ) ( 4059.000000 278.828427 -3767.171573 ) ( 4025.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 302.828427 -3791.171573 ) ( 4059.000000 300.000000 -3794.000000 ) ( 4059.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 278.828427 -3767.171573 ) ( 4059.000000 276.000000 -3770.000000 ) ( 4025.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 278.828427 -3767.171573 ) ( 4025.000000 276.000000 -3770.000000 ) ( 4059.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (823/673) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (4025.000000, 4059.000000, 4059.000000) / (2965.605840, 2965.605840, 2931.664715) // --> Vector info: d1 = 0.858358, 0.858309, 0.617393. Determinants: 0.001683, -8.191120, 23294.314350, -1153.998267 // --> Vector info: d2 = 0.201312, 0.442231, 0.442182. Determinants: -8.177066, -0.001686, 32685.377410, -1153.998267 ( 4059.000000 326.000000 -3820.000000 ) ( 4059.000000 350.000000 -3844.000000 ) ( 4025.000000 350.000000 -3844.000000 ) ( ( -0.000001 0.007098 -20.185745 ) ( 0.007086 0.000001 -28.323593 ) ) 16bescapeship/00Wprb02 0 0 0 ( 4025.000000 352.828427 -3841.171573 ) ( 4059.000000 352.828427 -3841.171573 ) ( 4059.000000 328.828427 -3817.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4025.000000 352.828427 -3841.171573 ) ( 4025.000000 350.000000 -3844.000000 ) ( 4059.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 352.828427 -3841.171573 ) ( 4059.000000 350.000000 -3844.000000 ) ( 4059.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 328.828427 -3817.171573 ) ( 4059.000000 326.000000 -3820.000000 ) ( 4025.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (825/674) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3892.000000, 3858.000000, 3858.000000) / (2860.954037, 2860.954037, 2894.895162) // --> Vector info: d1 = 0.289976, 0.290079, 0.771923. Determinants: 0.003495, -16.382694, 46521.899629, -1153.998267 // --> Vector info: d2 = 0.499491, 0.017653, 0.017754. Determinants: -16.354131, -0.003437, 63083.700284, -1153.998267 ( 3858.000000 300.000000 -3794.000000 ) ( 3858.000000 276.000000 -3770.000000 ) ( 3892.000000 276.000000 -3770.000000 ) ( ( -0.000003 0.014196 -40.313665 ) ( 0.014172 0.000003 -54.665334 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3892.000000 278.828427 -3767.171573 ) ( 3858.000000 278.828427 -3767.171573 ) ( 3858.000000 302.828427 -3791.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 278.828427 -3767.171573 ) ( 3892.000000 276.000000 -3770.000000 ) ( 3858.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 278.828427 -3767.171573 ) ( 3858.000000 276.000000 -3770.000000 ) ( 3858.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 302.828427 -3791.171573 ) ( 3858.000000 300.000000 -3794.000000 ) ( 3892.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (826/675) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4059.000000, 4235.000000, 4235.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.507453, 1.507433, 0.007435. Determinants: 0.002096, -263.999664, 755145.087690, -18418.717436 // --> Vector info: d2 = 0.884546, 3.402390, 3.402376. Determinants: -263.496837, -0.002351, 1053248.427605, -18418.717436 ( 4235.000000 276.000000 -3770.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( 4059.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.998788 ) ( 0.014306 0.000000 -57.183592 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4059.000000 352.828427 -3841.171573 ) ( 4235.000000 352.828427 -3841.171573 ) ( 4235.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 352.828427 -3841.171573 ) ( 4059.000000 350.000000 -3844.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 352.828427 -3841.171573 ) ( 4235.000000 350.000000 -3844.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 278.828427 -3767.171573 ) ( 4235.000000 276.000000 -3770.000000 ) ( 4059.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4059.000000 278.828427 -3767.171573 ) ( 4059.000000 276.000000 -3770.000000 ) ( 4059.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (827/676) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3858.000000, 3892.000000, 3858.000000) / (2965.605840, 2965.605840, 2931.664715) // --> Vector info: d1 = 0.789997, 0.789989, 0.308088. Determinants: 0.000259, -16.384899, 47678.498713, -1153.998267 // --> Vector info: d2 = 0.017775, 0.499695, 0.017767. Determinants: -16.356916, -0.000259, 63085.237713, -1153.998267 ( 3858.000000 326.000000 -3820.000000 ) ( 3892.000000 350.000000 -3844.000000 ) ( 3858.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014198 -41.315919 ) ( 0.014174 0.000000 -54.666666 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3858.000000 352.828427 -3841.171573 ) ( 3892.000000 352.828427 -3841.171573 ) ( 3858.000000 328.828427 -3817.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 352.828427 -3841.171573 ) ( 3858.000000 350.000000 -3844.000000 ) ( 3892.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3892.000000 352.828427 -3841.171573 ) ( 3892.000000 350.000000 -3844.000000 ) ( 3858.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 328.828427 -3817.171573 ) ( 3858.000000 326.000000 -3820.000000 ) ( 3858.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (828/677) # points: 8 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (115.000000, 16.000000, 16.000000) / (3757.000000, 3856.000000, 4005.000000) // --> Vector info: d1 = 2.000000, 4.000003, 5.500004. Determinants: 149.500487, -148.500046, 511220.121831, -14751.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.749999. Determinants: -74.249757, -74.249865, 287495.465081, -14751.000000 ( 3605.000000 16.000000 -4005.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( ( -0.010135 0.010067 -34.656642 ) ( 0.005034 0.005034 -19.489897 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3601.000000 115.000000 -3757.000000 ) ( 3601.000000 16.000000 -3856.000000 ) ( 3601.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 115.000000 -3757.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 16.000000 -3856.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 16.000000 -4005.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 115.000000 -4104.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 263.000000 -4104.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 362.000000 -4005.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 362.000000 -3856.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3601.000000 263.000000 -3757.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (829/678) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3605.000000, 3858.000000, 3858.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.790058, 1.789991, 0.289993. Determinants: 0.006987, -379.499518, 1078025.595798, -26476.906315 // --> Vector info: d2 = 0.402184, 4.017776, 4.017750. Determinants: -378.378324, -0.006756, 1353425.316513, -26476.906315 ( 3858.000000 276.000000 -3770.000000 ) ( 3858.000000 350.000000 -3844.000000 ) ( 3605.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.715693 ) ( 0.014291 0.000000 -51.117200 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 352.828427 -3841.171573 ) ( 3858.000000 352.828427 -3841.171573 ) ( 3858.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 352.828427 -3841.171573 ) ( 3605.000000 350.000000 -3844.000000 ) ( 3858.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 352.828427 -3841.171573 ) ( 3858.000000 350.000000 -3844.000000 ) ( 3858.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3858.000000 278.828427 -3767.171573 ) ( 3858.000000 276.000000 -3770.000000 ) ( 3605.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 278.828427 -3767.171573 ) ( 3605.000000 276.000000 -3770.000000 ) ( 3605.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (830/679) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3605.000000, 4235.000000, 4235.000000) / (2982.576403, 2982.576403, 2965.605840) // --> Vector info: d1 = 0.757485, 0.757419, 0.507415. Determinants: 0.001133, -157.502402, 461660.241997, -10691.454532 // --> Vector info: d2 = 0.402351, 9.402390, 9.402388. Determinants: -152.735712, -0.001201, 546314.103187, -10691.454532 ( 4235.000000 350.000000 -3844.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( ( 0.000000 0.014732 -43.180303 ) ( 0.014286 0.000000 -51.098202 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 364.828427 -3853.171573 ) ( 4235.000000 364.828427 -3853.171573 ) ( 4235.000000 352.828427 -3841.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 364.828427 -3853.171573 ) ( 3605.000000 362.000000 -3856.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 364.828427 -3853.171573 ) ( 4235.000000 362.000000 -3856.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 352.828427 -3841.171573 ) ( 4235.000000 350.000000 -3844.000000 ) ( 3605.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 352.828427 -3841.171573 ) ( 3605.000000 350.000000 -3844.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (831/680) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3605.000000, 4235.000000, 4235.000000) / (4005.000000, 4005.000000, 3856.000000) // --> Vector info: d1 = 3.088154, 3.088013, 0.966692. Determinants: 0.021030, -1336.432063, 5062449.596644, -93870.000000 // --> Vector info: d2 = 0.402222, 9.402260, 9.402227. Determinants: -1341.005683, -0.020426, 4796650.742494, -93870.000000 ( 4235.000000 362.000000 -3856.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( ( 0.000000 0.014237 -53.930431 ) ( 0.014286 0.000000 -51.098868 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 366.000000 -4005.000000 ) ( 4235.000000 366.000000 -4005.000000 ) ( 4235.000000 366.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 366.000000 -4005.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 366.000000 -4005.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 366.000000 -3856.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 366.000000 -3856.000000 ) ( 3605.000000 362.000000 -3856.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (832/681) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3605.000000, 4235.000000, 4235.000000) / (2715.997147, 2715.997147, 2575.990004) // --> Vector info: d1 = 2.088146, 2.088015, 0.088015. Determinants: 0.018424, -1260.000000, 3237906.094349, -88204.499885 // --> Vector info: d2 = 0.402246, 9.402287, 9.402256. Determinants: -1260.069893, -0.019225, 4507124.230678, -88204.499885 ( 4235.000000 362.000000 -4005.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( ( 0.000000 0.014285 -36.709081 ) ( 0.014286 0.000000 -51.098575 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 265.828427 -4106.828427 ) ( 4235.000000 265.828427 -4106.828427 ) ( 4235.000000 364.828427 -4007.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 265.828427 -4106.828427 ) ( 3605.000000 263.000000 -4104.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 265.828427 -4106.828427 ) ( 4235.000000 263.000000 -4104.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 364.828427 -4007.828427 ) ( 4235.000000 362.000000 -4005.000000 ) ( 3605.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 364.828427 -4007.828427 ) ( 3605.000000 362.000000 -4005.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (833/682) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (115.000000, 115.000000, 263.000000) / (3605.000000, 4235.000000, 4235.000000) // --> Vector info: d1 = 2.209469, 2.209349, 0.088030. Determinants: 1336.430852, 0.017785, -359764.539459, -93240.000000 // --> Vector info: d2 = 0.402277, 9.402317, 9.402288. Determinants: 0.018024, -1332.005927, 4764370.986380, -93240.000000 ( 4235.000000 263.000000 -4104.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( ( -0.014333 0.000000 3.858479 ) ( 0.000000 0.014286 -51.097930 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 115.000000 -4108.000000 ) ( 4235.000000 115.000000 -4108.000000 ) ( 4235.000000 263.000000 -4108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 115.000000 -4108.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 115.000000 -4108.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 263.000000 -4108.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 263.000000 -4108.000000 ) ( 3605.000000 263.000000 -4104.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (834/683) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3605.000000, -4235.000000, -4235.000000) / (2843.276367, 2843.276367, 2983.283510) // --> Vector info: d1 = 2.209470, 2.209362, 0.209361. Determinants: -0.015088, 1260.000600, -3777469.500440, -88204.499885 // --> Vector info: d2 = 0.402302, 9.402340, 9.402317. Determinants: 1260.069626, 0.014421, 4507025.171957, -88204.499885 ( 4235.000000 115.000000 -4104.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( ( 0.000000 -0.014285 42.826267 ) ( -0.014286 0.000000 -51.097452 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 13.171573 -4007.828427 ) ( 4235.000000 13.171573 -4007.828427 ) ( 4235.000000 112.171573 -4106.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 13.171573 -4007.828427 ) ( 3605.000000 16.000000 -4005.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 13.171573 -4007.828427 ) ( 4235.000000 16.000000 -4005.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 112.171573 -4106.828427 ) ( 4235.000000 115.000000 -4104.000000 ) ( 3605.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 112.171573 -4106.828427 ) ( 3605.000000 115.000000 -4104.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (835/684) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3605.000000, -4235.000000, -4235.000000) / (3856.000000, 3856.000000, 4005.000000) // --> Vector info: d1 = 2.330790, 2.330658, 0.209338. Determinants: -0.019610, 1336.431452, -5372141.589787, -93870.000000 // --> Vector info: d2 = 0.402334, 9.402374, 9.402342. Determinants: 1341.005967, 0.020426, 4796480.636052, -93870.000000 ( 4235.000000 16.000000 -4005.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( ( 0.000000 -0.014237 57.229590 ) ( -0.014286 0.000000 -51.097056 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 12.000000 -3856.000000 ) ( 4235.000000 12.000000 -3856.000000 ) ( 4235.000000 12.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 12.000000 -3856.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 12.000000 -3856.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 12.000000 -4005.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 12.000000 -4005.000000 ) ( 3605.000000 16.000000 -4005.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (836/685) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3605.000000, 4235.000000, 4235.000000) / (2860.954037, 2860.954037, 2842.569260) // --> Vector info: d1 = 1.216787, 1.216681, 0.966681. Determinants: 0.001964, -157.500000, 436499.852779, -11582.409076 // --> Vector info: d2 = 0.402155, 9.402193, 9.402191. Determinants: -165.463688, -0.001201, 591842.108266, -11582.409076 ( 4235.000000 263.000000 -3757.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( 3605.000000 276.000000 -3770.000000 ) ( ( 0.000000 0.013598 -37.686448 ) ( 0.014286 0.000000 -51.098360 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 278.828427 -3767.171573 ) ( 4235.000000 278.828427 -3767.171573 ) ( 4235.000000 265.828427 -3754.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 278.828427 -3767.171573 ) ( 3605.000000 276.000000 -3770.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 278.828427 -3767.171573 ) ( 4235.000000 276.000000 -3770.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 265.828427 -3754.171573 ) ( 4235.000000 263.000000 -3757.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 265.828427 -3754.171573 ) ( 3605.000000 263.000000 -3757.000000 ) ( 3605.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (837/686) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3605.000000, -4235.000000, -4235.000000) / (2575.282897, 2575.282897, 2715.290040) // --> Vector info: d1 = 2.330779, 2.330658, 0.330661. Determinants: -0.016958, 1259.998199, -3450498.149027, -88204.499885 // --> Vector info: d2 = 0.402361, 9.402399, 9.402372. Determinants: 1260.069624, 0.016823, 4507017.626853, -88204.499885 ( 4235.000000 16.000000 -3856.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( ( 0.000000 -0.014285 39.119298 ) ( -0.014286 0.000000 -51.097366 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 112.171573 -3754.171573 ) ( 4235.000000 112.171573 -3754.171573 ) ( 4235.000000 13.171573 -3853.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 112.171573 -3754.171573 ) ( 3605.000000 115.000000 -3757.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 112.171573 -3754.171573 ) ( 4235.000000 115.000000 -3757.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 13.171573 -3853.171573 ) ( 4235.000000 16.000000 -3856.000000 ) ( 3605.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 13.171573 -3853.171573 ) ( 3605.000000 16.000000 -3856.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (838/687) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 263.000000, 115.000000) / (-3605.000000, -4235.000000, -4235.000000) // --> Vector info: d1 = 3.040052, 3.039873, 0.918552. Determinants: -1336.432053, -0.026534, 67931.489813, -93240.000000 // --> Vector info: d2 = 0.402153, 9.402191, 9.402149. Determinants: -0.026430, 1332.005645, 4764390.553585, -93240.000000 ( 4235.000000 115.000000 -3757.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( ( 0.014333 0.000000 -0.728566 ) ( 0.000000 -0.014286 -51.098140 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3605.000000 263.000000 -3753.000000 ) ( 4235.000000 263.000000 -3753.000000 ) ( 4235.000000 115.000000 -3753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 263.000000 -3753.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 263.000000 -3753.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 115.000000 -3753.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 115.000000 -3753.000000 ) ( 3605.000000 115.000000 -3757.000000 ) ( 3605.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (841/688) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4647.000000, 4865.000000, 4865.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.580630, 1.580598, 0.080600. Determinants: 0.003393, -326.999584, 933675.463187, -22814.093188 // --> Vector info: d2 = 0.287076, 3.402401, 3.402386. Determinants: -326.024377, -0.003324, 1508495.759662, -22814.093188 ( 4865.000000 276.000000 -3770.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( 4647.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.925381 ) ( 0.014290 0.000000 -66.121224 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4647.000000 352.828427 -3841.171573 ) ( 4865.000000 352.828427 -3841.171573 ) ( 4865.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 352.828427 -3841.171573 ) ( 4647.000000 350.000000 -3844.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 352.828427 -3841.171573 ) ( 4865.000000 350.000000 -3844.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 278.828427 -3767.171573 ) ( 4865.000000 276.000000 -3770.000000 ) ( 4647.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 278.828427 -3767.171573 ) ( 4647.000000 276.000000 -3770.000000 ) ( 4647.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (842/689) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4446.000000, 4480.000000, 4446.000000) / (2965.605840, 2965.605840, 2931.664715) // --> Vector info: d1 = 0.507420, 0.507417, 0.025511. Determinants: 0.000098, -16.384900, 48005.158845, -1153.998267 // --> Vector info: d2 = 0.420457, 0.902377, 0.420454. Determinants: -16.356915, -0.000097, 72237.926566, -1153.998267 ( 4446.000000 326.000000 -3820.000000 ) ( 4480.000000 350.000000 -3844.000000 ) ( 4446.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014198 -41.598987 ) ( 0.014174 0.000000 -62.597951 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4446.000000 352.828427 -3841.171573 ) ( 4480.000000 352.828427 -3841.171573 ) ( 4446.000000 328.828427 -3817.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 352.828427 -3841.171573 ) ( 4446.000000 350.000000 -3844.000000 ) ( 4480.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 352.828427 -3841.171573 ) ( 4480.000000 350.000000 -3844.000000 ) ( 4446.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 328.828427 -3817.171573 ) ( 4446.000000 326.000000 -3820.000000 ) ( 4446.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (843/690) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4446.000000, 4446.000000) / (2860.954037, 2860.954037, 2894.895162) // --> Vector info: d1 = 0.007413, 0.007418, 0.489354. Determinants: 0.000162, -16.385840, 46869.855790, -1153.998267 // --> Vector info: d2 = 0.902381, 0.420451, 0.420455. Determinants: -16.357239, -0.000130, 72239.453991, -1153.998267 ( 4446.000000 300.000000 -3794.000000 ) ( 4446.000000 276.000000 -3770.000000 ) ( 4480.000000 276.000000 -3770.000000 ) ( ( 0.000000 0.014199 -40.615187 ) ( 0.014174 0.000000 -62.599274 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4480.000000 278.828427 -3767.171573 ) ( 4446.000000 278.828427 -3767.171573 ) ( 4446.000000 302.828427 -3791.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 278.828427 -3767.171573 ) ( 4480.000000 276.000000 -3770.000000 ) ( 4446.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 278.828427 -3767.171573 ) ( 4446.000000 276.000000 -3770.000000 ) ( 4446.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 302.828427 -3791.171573 ) ( 4446.000000 300.000000 -3794.000000 ) ( 4480.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (844/691) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00Wprb01]: 128.000000/128.000000 // --> Vector A/B: (4647.000000, 4647.000000, 4613.000000) / (2894.895162, 2860.954037, 2860.954037) // --> Vector info: d1 = 0.942340, 0.942340, 0.701377. Determinants: -8.178538, -0.000008, 36918.233417, -1153.998267 // --> Vector info: d2 = 0.634040, 0.875000, 0.875000. Determinants: -0.000010, 8.192628, -24448.433806, -1153.998267 ( 4613.000000 276.000000 -3770.000000 ) ( 4647.000000 276.000000 -3770.000000 ) ( 4647.000000 300.000000 -3794.000000 ) ( ( 0.007087 0.000000 -31.991585 ) ( 0.000000 -0.007099 21.185850 ) ) 16bescapeship/00Wprb01 0 0 0 ( 4647.000000 302.828427 -3791.171573 ) ( 4647.000000 278.828427 -3767.171573 ) ( 4613.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 302.828427 -3791.171573 ) ( 4647.000000 300.000000 -3794.000000 ) ( 4647.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 278.828427 -3767.171573 ) ( 4647.000000 276.000000 -3770.000000 ) ( 4613.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 278.828427 -3767.171573 ) ( 4613.000000 276.000000 -3770.000000 ) ( 4647.000000 300.000000 -3794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (845/692) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00Wprb01]: 128.000000/128.000000 // --> Vector A/B: (4613.000000, 4647.000000, 4647.000000) / (2965.605840, 2965.605840, 2931.664715) // --> Vector info: d1 = 1.064341, 1.064339, 0.823378. Determinants: 0.000073, -8.192685, 23067.690192, -1153.998267 // --> Vector info: d2 = 0.402587, 0.643552, 0.643549. Determinants: -8.178620, -0.000081, 37263.627815, -1153.998267 ( 4647.000000 326.000000 -3820.000000 ) ( 4647.000000 350.000000 -3844.000000 ) ( 4613.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.007099 -19.989363 ) ( 0.007087 0.000000 -32.290887 ) ) 16bescapeship/00Wprb01 0 0 0 ( 4613.000000 352.828427 -3841.171573 ) ( 4647.000000 352.828427 -3841.171573 ) ( 4647.000000 328.828427 -3817.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4613.000000 352.828427 -3841.171573 ) ( 4613.000000 350.000000 -3844.000000 ) ( 4647.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 352.828427 -3841.171573 ) ( 4647.000000 350.000000 -3844.000000 ) ( 4647.000000 326.000000 -3820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4647.000000 328.828427 -3817.171573 ) ( 4647.000000 326.000000 -3820.000000 ) ( 4613.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (847/693) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 263.000000, 115.000000) / (-4235.000000, -4865.000000, -4865.000000) // --> Vector info: d1 = 2.830686, 2.830577, 0.709257. Determinants: -1336.431452, -0.016090, 87480.203010, -93240.000000 // --> Vector info: d2 = 0.402376, 9.402377, 9.402351. Determinants: -0.016222, 1332.000141, 5603507.309652, -93240.000000 ( 4865.000000 115.000000 -3757.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( ( 0.014333 0.000000 -0.938226 ) ( 0.000000 -0.014286 -60.097676 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 263.000000 -3753.000000 ) ( 4865.000000 263.000000 -3753.000000 ) ( 4865.000000 115.000000 -3753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 263.000000 -3753.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 263.000000 -3753.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 115.000000 -3753.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 115.000000 -3753.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (848/694) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -4865.000000, -4865.000000) / (2575.282897, 2575.282897, 2715.290040) // --> Vector info: d1 = 2.330655, 2.330522, 0.330524. Determinants: -0.018693, 1259.998199, -3450505.243594, -88204.499885 // --> Vector info: d2 = 0.402397, 9.402398, 9.402369. Determinants: 1260.064418, 0.018624, 5300831.605235, -88204.499885 ( 4865.000000 16.000000 -3856.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( ( 0.000000 -0.014285 39.119379 ) ( -0.014286 0.000000 -60.097065 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 112.171573 -3754.171573 ) ( 4865.000000 112.171573 -3754.171573 ) ( 4865.000000 13.171573 -3853.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 112.171573 -3754.171573 ) ( 4235.000000 115.000000 -3757.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.171573 -3754.171573 ) ( 4865.000000 115.000000 -3757.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 13.171573 -3853.171573 ) ( 4865.000000 16.000000 -3856.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 13.171573 -3853.171573 ) ( 4235.000000 16.000000 -3856.000000 ) ( 4235.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (849/695) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4865.000000, 4865.000000) / (2860.954037, 2860.954037, 2842.569260) // --> Vector info: d1 = 1.080686, 1.080587, 0.830588. Determinants: 0.001806, -157.499400, 438073.952788, -11582.409076 // --> Vector info: d2 = 0.402384, 9.402386, 9.402383. Determinants: -165.463022, -0.001811, 696080.506886, -11582.409076 ( 4865.000000 263.000000 -3757.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( ( 0.000000 0.013598 -37.822352 ) ( 0.014286 0.000000 -60.098077 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 278.828427 -3767.171573 ) ( 4865.000000 278.828427 -3767.171573 ) ( 4865.000000 265.828427 -3754.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 278.828427 -3767.171573 ) ( 4235.000000 276.000000 -3770.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 278.828427 -3767.171573 ) ( 4865.000000 276.000000 -3770.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 265.828427 -3754.171573 ) ( 4865.000000 263.000000 -3757.000000 ) ( 4235.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 265.828427 -3754.171573 ) ( 4235.000000 263.000000 -3757.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (850/696) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -4865.000000, -4865.000000) / (3856.000000, 3856.000000, 4005.000000) // --> Vector info: d1 = 2.330659, 2.330516, 0.209196. Determinants: -0.021314, 1336.431452, -5372148.896491, -93870.000000 // --> Vector info: d2 = 0.402378, 9.402379, 9.402345. Determinants: 1341.000142, 0.021627, 5641280.978615, -93870.000000 ( 4865.000000 16.000000 -4005.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( ( 0.000000 -0.014237 57.229668 ) ( -0.014286 0.000000 -60.096740 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 12.000000 -3856.000000 ) ( 4865.000000 12.000000 -3856.000000 ) ( 4865.000000 12.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 12.000000 -3856.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 12.000000 -3856.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 12.000000 -4005.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 12.000000 -4005.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( 4235.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (851/697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -4865.000000, -4865.000000) / (2843.276367, 2843.276367, 2983.283510) // --> Vector info: d1 = 2.209353, 2.209256, 0.209255. Determinants: -0.013620, 1260.000600, -3777462.527307, -88204.499885 // --> Vector info: d2 = 0.402332, 9.402333, 9.402311. Determinants: 1260.064418, 0.013821, 5300845.991924, -88204.499885 ( 4865.000000 115.000000 -4104.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( ( 0.000000 -0.014285 42.826188 ) ( -0.014286 0.000000 -60.097229 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 13.171573 -4007.828427 ) ( 4865.000000 13.171573 -4007.828427 ) ( 4865.000000 112.171573 -4106.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 13.171573 -4007.828427 ) ( 4235.000000 16.000000 -4005.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 13.171573 -4007.828427 ) ( 4865.000000 16.000000 -4005.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.171573 -4106.828427 ) ( 4865.000000 115.000000 -4104.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 112.171573 -4106.828427 ) ( 4235.000000 115.000000 -4104.000000 ) ( 4235.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (852/698) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (115.000000, 115.000000, 263.000000) / (4235.000000, 4865.000000, 4865.000000) // --> Vector info: d1 = 2.209353, 2.209218, 0.087898. Determinants: 1336.431462, 0.020042, -359774.613844, -93240.000000 // --> Vector info: d2 = 0.402332, 9.402323, 9.402291. Determinants: 0.019825, -1331.998587, 5603498.271481, -93240.000000 ( 4865.000000 263.000000 -4104.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( ( -0.014333 0.000000 3.858587 ) ( 0.000000 0.014286 -60.097579 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 115.000000 -4108.000000 ) ( 4865.000000 115.000000 -4108.000000 ) ( 4865.000000 263.000000 -4108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 115.000000 -4108.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 115.000000 -4108.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 263.000000 -4108.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 263.000000 -4108.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( 4235.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (853/699) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4865.000000, 4865.000000) / (2715.997147, 2715.997147, 2575.990004) // --> Vector info: d1 = 2.088007, 2.087885, 0.087885. Determinants: 0.017090, -1260.000000, 3237912.419653, -88204.499885 // --> Vector info: d2 = 0.402288, 9.402289, 9.402263. Determinants: -1260.064418, -0.016823, 5300934.848888, -88204.499885 ( 4865.000000 362.000000 -4005.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( ( 0.000000 0.014285 -36.709152 ) ( 0.014286 0.000000 -60.098236 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 265.828427 -4106.828427 ) ( 4865.000000 265.828427 -4106.828427 ) ( 4865.000000 364.828427 -4007.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 265.828427 -4106.828427 ) ( 4235.000000 263.000000 -4104.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 265.828427 -4106.828427 ) ( 4865.000000 263.000000 -4104.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 364.828427 -4007.828427 ) ( 4865.000000 362.000000 -4005.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 364.828427 -4007.828427 ) ( 4235.000000 362.000000 -4005.000000 ) ( 4235.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (854/700) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4865.000000, 4865.000000) / (4005.000000, 4005.000000, 3856.000000) // --> Vector info: d1 = 3.088009, 3.087856, 0.966536. Determinants: 0.022734, -1336.432063, 5062442.738756, -93870.000000 // --> Vector info: d2 = 0.402258, 9.402260, 9.402224. Determinants: -1341.000284, -0.022828, 5641467.676509, -93870.000000 ( 4865.000000 362.000000 -3856.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( ( 0.000000 0.014237 -53.930358 ) ( 0.014286 0.000000 -60.098729 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 366.000000 -4005.000000 ) ( 4865.000000 366.000000 -4005.000000 ) ( 4865.000000 366.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 366.000000 -4005.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 366.000000 -4005.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 366.000000 -3856.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 366.000000 -3856.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( 4235.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (855/701) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4865.000000, 4865.000000) / (2982.576403, 2982.576403, 2965.605840) // --> Vector info: d1 = 0.830681, 0.830600, 0.580597. Determinants: 0.001376, -157.501801, 460874.143851, -10691.454532 // --> Vector info: d2 = 0.402409, 9.402409, 9.402407. Determinants: -152.735065, -0.001201, 642534.247863, -10691.454532 ( 4865.000000 350.000000 -3844.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( ( 0.000000 0.014732 -43.106777 ) ( 0.014286 0.000000 -60.097926 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 364.828427 -3853.171573 ) ( 4865.000000 364.828427 -3853.171573 ) ( 4865.000000 352.828427 -3841.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 364.828427 -3853.171573 ) ( 4235.000000 362.000000 -3856.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 364.828427 -3853.171573 ) ( 4865.000000 362.000000 -3856.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 352.828427 -3841.171573 ) ( 4865.000000 350.000000 -3844.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 352.828427 -3841.171573 ) ( 4235.000000 350.000000 -3844.000000 ) ( 4235.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (856/702) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4446.000000, 4446.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.507435, 1.507413, 0.007415. Determinants: 0.002296, -316.499598, 905316.864349, -22081.530563 // --> Vector info: d2 = 0.402388, 3.420462, 3.420451. Determinants: -315.846891, -0.002212, 1328732.808488, -22081.530563 ( 4446.000000 276.000000 -3770.000000 ) ( 4446.000000 350.000000 -3844.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.998828 ) ( 0.014304 0.000000 -60.173945 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4235.000000 352.828427 -3841.171573 ) ( 4446.000000 352.828427 -3841.171573 ) ( 4446.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 352.828427 -3841.171573 ) ( 4235.000000 350.000000 -3844.000000 ) ( 4446.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 352.828427 -3841.171573 ) ( 4446.000000 350.000000 -3844.000000 ) ( 4446.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4446.000000 278.828427 -3767.171573 ) ( 4446.000000 276.000000 -3770.000000 ) ( 4235.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4235.000000 278.828427 -3767.171573 ) ( 4235.000000 276.000000 -3770.000000 ) ( 4235.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (858/703) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5036.000000, 5036.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.580598, 1.580569, 0.080571. Determinants: 0.002994, -256.499674, 732376.841873, -17895.458418 // --> Vector info: d2 = 0.402403, 2.841073, 2.841055. Determinants: -255.211181, -0.003017, 1234410.158605, -17895.458418 ( 5036.000000 276.000000 -3770.000000 ) ( 5036.000000 350.000000 -3844.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.925291 ) ( 0.014261 0.000000 -68.978963 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 352.828427 -3841.171573 ) ( 5036.000000 352.828427 -3841.171573 ) ( 5036.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 352.828427 -3841.171573 ) ( 4865.000000 350.000000 -3844.000000 ) ( 5036.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 352.828427 -3841.171573 ) ( 5036.000000 350.000000 -3844.000000 ) ( 5036.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 278.828427 -3767.171573 ) ( 5036.000000 276.000000 -3770.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 278.828427 -3767.171573 ) ( 4865.000000 276.000000 -3770.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (859/704) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 263.000000, 115.000000) / (-4865.000000, -5537.000000, -5537.000000) // --> Vector info: d1 = 2.830578, 2.830446, 0.709126. Determinants: -1425.526893, -0.019476, 93300.872699, -99456.000000 // --> Vector info: d2 = 0.402375, 9.999925, 9.999895. Determinants: -0.019866, 1420.437317, 6870414.140991, -99456.000000 ( 5537.000000 115.000000 -3757.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( ( 0.014333 0.000000 -0.938112 ) ( 0.000000 -0.014282 -69.079936 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 263.000000 -3753.000000 ) ( 5537.000000 263.000000 -3753.000000 ) ( 5537.000000 115.000000 -3753.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 263.000000 -3753.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 263.000000 -3753.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 115.000000 -3753.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 115.000000 -3753.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (860/705) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4865.000000, -5537.000000, -5537.000000) / (2575.282897, 2575.282897, 2715.290040) // --> Vector info: d1 = 2.330523, 2.330368, 0.330371. Determinants: -0.021629, 1343.998079, -3680547.235910, -94084.799878 // --> Vector info: d2 = 0.402395, 9.999945, 9.999913. Determinants: 1343.725473, 0.021147, 6499310.692141, -94084.799878 ( 5537.000000 16.000000 -3856.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( ( 0.000000 -0.014285 39.119467 ) ( -0.014282 0.000000 -69.079285 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 112.171573 -3754.171573 ) ( 5537.000000 112.171573 -3754.171573 ) ( 5537.000000 13.171573 -3853.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.171573 -3754.171573 ) ( 4865.000000 115.000000 -3757.000000 ) ( 5537.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 112.171573 -3754.171573 ) ( 5537.000000 115.000000 -3757.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 13.171573 -3853.171573 ) ( 5537.000000 16.000000 -3856.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 13.171573 -3853.171573 ) ( 4865.000000 16.000000 -3856.000000 ) ( 4865.000000 115.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (861/706) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5537.000000, 5537.000000) / (2860.954037, 2860.954037, 2842.569260) // --> Vector info: d1 = 1.080604, 1.080478, 0.830478. Determinants: 0.002314, -168.000000, 467278.627262, -12354.569681 // --> Vector info: d2 = 0.402393, 9.999943, 9.999940. Determinants: -176.448800, -0.001921, 853457.510485, -12354.569681 ( 5537.000000 263.000000 -3757.000000 ) ( 5537.000000 276.000000 -3770.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( ( 0.000000 0.013598 -37.822331 ) ( 0.014282 0.000000 -69.080311 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 278.828427 -3767.171573 ) ( 5537.000000 278.828427 -3767.171573 ) ( 5537.000000 265.828427 -3754.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 278.828427 -3767.171573 ) ( 4865.000000 276.000000 -3770.000000 ) ( 5537.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 278.828427 -3767.171573 ) ( 5537.000000 276.000000 -3770.000000 ) ( 5537.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 265.828427 -3754.171573 ) ( 5537.000000 263.000000 -3757.000000 ) ( 4865.000000 263.000000 -3757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 265.828427 -3754.171573 ) ( 4865.000000 263.000000 -3757.000000 ) ( 4865.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (862/707) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4865.000000, -5537.000000, -5537.000000) / (3856.000000, 3856.000000, 4005.000000) // --> Vector info: d1 = 2.330523, 2.330368, 0.209036. Determinants: -0.023018, 1425.535219, -5730326.349807, -100128.000000 // --> Vector info: d2 = 0.402395, 9.999945, 9.999896. Determinants: 1430.034866, 0.032686, 6916702.553266, -100128.000000 ( 5537.000000 16.000000 -4005.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( ( 0.000000 -0.014237 57.230009 ) ( -0.014282 0.000000 -69.078605 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 12.000000 -3856.000000 ) ( 5537.000000 12.000000 -3856.000000 ) ( 5537.000000 12.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 12.000000 -3856.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 12.000000 -3856.000000 ) ( 5537.000000 16.000000 -3856.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 12.000000 -4005.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 12.000000 -4005.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( 4865.000000 16.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (863/708) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4865.000000, -5537.000000, -5537.000000) / (2843.276367, 2843.276367, 2983.283510) // --> Vector info: d1 = 2.209245, 2.209151, 0.209150. Determinants: -0.013086, 1344.000641, -4029285.272097, -94084.799878 // --> Vector info: d2 = 0.402333, 9.999883, 9.999863. Determinants: 1343.725473, 0.013461, 6499332.710093, -94084.799878 ( 5537.000000 115.000000 -4104.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( ( 0.000000 -0.014285 42.826102 ) ( -0.014282 0.000000 -69.079519 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 13.171573 -4007.828427 ) ( 5537.000000 13.171573 -4007.828427 ) ( 5537.000000 112.171573 -4106.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 13.171573 -4007.828427 ) ( 4865.000000 16.000000 -4005.000000 ) ( 5537.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 13.171573 -4007.828427 ) ( 5537.000000 16.000000 -4005.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 112.171573 -4106.828427 ) ( 5537.000000 115.000000 -4104.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.171573 -4106.828427 ) ( 4865.000000 115.000000 -4104.000000 ) ( 4865.000000 16.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (864/709) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (115.000000, 115.000000, 263.000000) / (4865.000000, 5537.000000, 5537.000000) // --> Vector info: d1 = 2.209218, 2.209064, 0.087744. Determinants: 1425.526883, 0.022866, -383766.823093, -99456.000000 // --> Vector info: d2 = 0.402320, 9.999869, 9.999836. Determinants: 0.022428, -1420.437317, 6870411.838173, -99456.000000 ( 5537.000000 263.000000 -4104.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( ( -0.014333 0.000000 3.858659 ) ( 0.000000 0.014282 -69.079913 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 115.000000 -4108.000000 ) ( 5537.000000 115.000000 -4108.000000 ) ( 5537.000000 263.000000 -4108.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 115.000000 -4108.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 115.000000 -4108.000000 ) ( 5537.000000 115.000000 -4104.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 263.000000 -4108.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 263.000000 -4108.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( 4865.000000 115.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (865/710) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5537.000000, 5537.000000) / (2715.997147, 2715.997147, 2575.990004) // --> Vector info: d1 = 2.087875, 2.087757, 0.087757. Determinants: 0.016556, -1344.000000, 3453782.285406, -94084.799878 // --> Vector info: d2 = 0.402284, 9.999833, 9.999808. Determinants: -1343.725473, -0.016663, 6499420.907473, -94084.799878 ( 5537.000000 362.000000 -4005.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( ( 0.000000 0.014285 -36.709248 ) ( 0.014282 0.000000 -69.080456 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 265.828427 -4106.828427 ) ( 5537.000000 265.828427 -4106.828427 ) ( 5537.000000 364.828427 -4007.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 265.828427 -4106.828427 ) ( 4865.000000 263.000000 -4104.000000 ) ( 5537.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 265.828427 -4106.828427 ) ( 5537.000000 263.000000 -4104.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 364.828427 -4007.828427 ) ( 5537.000000 362.000000 -4005.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 364.828427 -4007.828427 ) ( 4865.000000 362.000000 -4005.000000 ) ( 4865.000000 263.000000 -4104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (866/711) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5537.000000, 5537.000000) / (4005.000000, 4005.000000, 3856.000000) // --> Vector info: d1 = 3.087856, 3.087681, 0.966360. Determinants: 0.026147, -1425.527523, 5399929.648330, -100128.000000 // --> Vector info: d2 = 0.402258, 9.999807, 9.999769. Determinants: -1430.034866, -0.025641, 6916945.035006, -100128.000000 ( 5537.000000 362.000000 -3856.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( ( 0.000000 0.014237 -53.930266 ) ( 0.014282 0.000000 -69.081027 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 366.000000 -4005.000000 ) ( 5537.000000 366.000000 -4005.000000 ) ( 5537.000000 366.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 366.000000 -4005.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 366.000000 -4005.000000 ) ( 5537.000000 362.000000 -4005.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 366.000000 -3856.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 366.000000 -3856.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( 4865.000000 362.000000 -4005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (867/712) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5537.000000, 5537.000000) / (2982.576403, 2982.576403, 2965.605840) // --> Vector info: d1 = 0.830594, 0.830480, 0.580476. Determinants: 0.001942, -168.002562, 491598.753011, -11404.218167 // --> Vector info: d2 = 0.402414, 9.999964, 9.999961. Determinants: -162.875815, -0.001922, 787807.350013, -11404.218167 ( 5537.000000 350.000000 -3844.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( ( 0.000000 0.014732 -43.106748 ) ( 0.014282 0.000000 -69.080347 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 364.828427 -3853.171573 ) ( 5537.000000 364.828427 -3853.171573 ) ( 5537.000000 352.828427 -3841.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 364.828427 -3853.171573 ) ( 4865.000000 362.000000 -3856.000000 ) ( 5537.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 364.828427 -3853.171573 ) ( 5537.000000 362.000000 -3856.000000 ) ( 5537.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 352.828427 -3841.171573 ) ( 5537.000000 350.000000 -3844.000000 ) ( 4865.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 352.828427 -3841.171573 ) ( 4865.000000 350.000000 -3844.000000 ) ( 4865.000000 362.000000 -3856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (869/713) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5236.000000, 5537.000000, 5537.000000) / (2965.605840, 2965.605840, 2860.954037) // --> Vector info: d1 = 1.507292, 1.507237, 0.007239. Determinants: 0.005689, -451.499426, 1291459.566353, -31500.192888 // --> Vector info: d2 = 0.707661, 4.999939, 4.999920. Determinants: -449.194665, -0.005743, 2329708.850346, -31500.192888 ( 5537.000000 276.000000 -3770.000000 ) ( 5537.000000 350.000000 -3844.000000 ) ( 5236.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014333 -40.998465 ) ( 0.014260 0.000000 -73.958558 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5236.000000 352.828427 -3841.171573 ) ( 5537.000000 352.828427 -3841.171573 ) ( 5537.000000 278.828427 -3767.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 352.828427 -3841.171573 ) ( 5236.000000 350.000000 -3844.000000 ) ( 5537.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 352.828427 -3841.171573 ) ( 5537.000000 350.000000 -3844.000000 ) ( 5537.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5537.000000 278.828427 -3767.171573 ) ( 5537.000000 276.000000 -3770.000000 ) ( 5236.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 278.828427 -3767.171573 ) ( 5236.000000 276.000000 -3770.000000 ) ( 5236.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (870/714) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5036.000000, 5068.000000, 5036.000000) / (2965.605840, 2965.605840, 2933.078928) // --> Vector info: d1 = 0.507320, 0.507315, 0.043488. Determinants: 0.000186, -14.842651, 43488.467093, -1040.861182 // --> Vector info: d2 = 0.841060, 1.304898, 0.841054. Determinants: -15.087237, -0.000168, 75104.395271, -1040.861182 ( 5036.000000 327.000000 -3821.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( 5036.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014260 -41.781236 ) ( 0.014495 0.000000 -72.156015 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5036.000000 352.828427 -3841.171573 ) ( 5068.000000 352.828427 -3841.171573 ) ( 5036.000000 329.828427 -3818.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 352.828427 -3841.171573 ) ( 5036.000000 350.000000 -3844.000000 ) ( 5068.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5068.000000 352.828427 -3841.171573 ) ( 5068.000000 350.000000 -3844.000000 ) ( 5036.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 329.828427 -3818.171573 ) ( 5036.000000 327.000000 -3821.000000 ) ( 5036.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (871/715) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5236.000000, 5236.000000, 5201.000000) / (2945.424432, 2910.768985, 2910.768985) // --> Vector info: d1 = 0.507294, 0.007294, 0.007298. Determinants: 0.000132, -17.500000, 50928.918606, -1212.940642 // --> Vector info: d2 = 0.707648, 0.707642, 0.207635. Determinants: -17.327938, -0.000217, 89871.388680, -1212.940642 ( 5201.000000 276.000000 -3770.000000 ) ( 5236.000000 276.000000 -3770.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( ( 0.000000 0.014428 -41.987973 ) ( 0.014286 0.000000 -74.093806 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5236.000000 302.885549 -3792.229873 ) ( 5236.000000 278.885549 -3767.229873 ) ( 5201.000000 278.885549 -3767.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 302.885549 -3792.229873 ) ( 5236.000000 300.000000 -3795.000000 ) ( 5236.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 278.885549 -3767.229873 ) ( 5236.000000 276.000000 -3770.000000 ) ( 5201.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5201.000000 278.885549 -3767.229873 ) ( 5201.000000 276.000000 -3770.000000 ) ( 5236.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (872/716) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5204.000000, 5236.000000, 5236.000000) / (2965.605840, 2965.605840, 2933.078928) // --> Vector info: d1 = 0.507301, 0.507294, 0.043452. Determinants: 0.000248, -14.842926, 43488.947089, -1040.861182 // --> Vector info: d2 = 0.243814, 0.707648, 0.707656. Determinants: -15.087082, 0.000259, 78258.626411, -1040.861182 ( 5236.000000 327.000000 -3821.000000 ) ( 5236.000000 350.000000 -3844.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( ( 0.000000 0.014260 -41.781698 ) ( 0.014495 0.000000 -75.186420 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5204.000000 352.828427 -3841.171573 ) ( 5236.000000 352.828427 -3841.171573 ) ( 5236.000000 329.828427 -3818.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5204.000000 352.828427 -3841.171573 ) ( 5204.000000 350.000000 -3844.000000 ) ( 5236.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 352.828427 -3841.171573 ) ( 5236.000000 350.000000 -3844.000000 ) ( 5236.000000 327.000000 -3821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5236.000000 329.828427 -3818.171573 ) ( 5236.000000 327.000000 -3821.000000 ) ( 5204.000000 350.000000 -3844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (873/717) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5071.000000, 5036.000000, 5036.000000) / (2910.768985, 2910.768985, 2945.424432) // --> Vector info: d1 = 0.007315, 0.007320, 0.507320. Determinants: 0.000198, -17.500000, 50928.579953, -1212.940642 // --> Vector info: d2 = 1.341054, 0.841047, 0.841060. Determinants: -17.327955, -0.000434, 86244.705916, -1212.940642 ( 5036.000000 300.000000 -3795.000000 ) ( 5036.000000 276.000000 -3770.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( ( 0.000000 0.014428 -41.987694 ) ( 0.014286 0.000000 -71.103814 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5071.000000 278.885549 -3767.229873 ) ( 5036.000000 278.885549 -3767.229873 ) ( 5036.000000 302.885549 -3792.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5071.000000 278.885549 -3767.229873 ) ( 5071.000000 276.000000 -3770.000000 ) ( 5036.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 278.885549 -3767.229873 ) ( 5036.000000 276.000000 -3770.000000 ) ( 5036.000000 300.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5036.000000 302.885549 -3792.229873 ) ( 5036.000000 300.000000 -3795.000000 ) ( 5071.000000 276.000000 -3770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (876/718) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707803, 0.706410 // RotY/Z : -0.784413 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706410, -0.707803) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, -700.000000, -700.000000) / (2584.963780, 2584.963780, 3302.677512) // --> Vector info: d1 = 0.500000, 8.000000, 7.999987. Determinants: 5382.852984, 0.014011, -2260834.471149, -753599.417794 // --> Vector info: d2 = 0.999980, 1.000000, 6.125000. Determinants: 0.014074, -5381.249803, 13156746.492543, -753599.417794 ( -700.000000 -459.000000 -4208.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 3.000048 ) ( 0.000000 0.007141 -17.458541 ) ) 16bescapeship/00WPANL6 0 0 0 ( 350.000000 50.831212 -3702.825639 ) ( -700.000000 50.831212 -3702.825639 ) ( -700.000000 -456.168788 -4210.825639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 50.831212 -3702.825639 ) ( 350.000000 48.000000 -3700.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 50.831212 -3702.825639 ) ( -700.000000 48.000000 -3700.000000 ) ( -700.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -456.168788 -4210.825639 ) ( -700.000000 -459.000000 -4208.000000 ) ( 350.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -456.168788 -4210.825639 ) ( 350.000000 -459.000000 -4208.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (878/719) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (122.000000, 122.000000, -140.000000) / (2265.570127, 2160.918323, 2160.918323) // --> Vector info: d1 = 1.000001, 0.999999, 0.062500. Determinants: -98.111010, -0.000640, -15447.819373, -27418.772547 // --> Vector info: d2 = 0.875000, 1.250000, 1.249999. Determinants: -0.000137, 98.250094, -246583.887509, -27418.772547 ( -140.000000 61.000000 -2995.000000 ) ( 122.000000 61.000000 -2995.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( ( 0.003578 0.000000 0.563403 ) ( 0.000000 -0.003583 8.993250 ) ) 16bescapeship/00WHULL1 0 0 0 ( 122.000000 137.828427 -3066.171573 ) ( 122.000000 63.828427 -2992.171573 ) ( -140.000000 63.828427 -2992.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 137.828427 -3066.171573 ) ( 122.000000 135.000000 -3069.000000 ) ( 122.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 63.828427 -2992.171573 ) ( 122.000000 61.000000 -2995.000000 ) ( -140.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 63.828427 -2992.171573 ) ( -140.000000 61.000000 -2995.000000 ) ( -140.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 137.828427 -3066.171573 ) ( -140.000000 135.000000 -3069.000000 ) ( 122.000000 135.000000 -3069.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (879/720) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (122.000000, 350.000000, 350.000000) / (2510.229073, 2510.229073, 2160.918323) // --> Vector info: d1 = 0.000000, 0.812500, 0.812500. Determinants: -283.814973, 0.000000, 34625.424264, -79642.850979 // --> Vector info: d2 = 0.000000, 0.000001, 1.250001. Determinants: -0.000192, 284.999995, -715415.254579, -79642.850979 ( 350.000000 61.000000 -2995.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( 122.000000 308.000000 -3242.000000 ) ( ( 0.003564 0.000000 -0.434759 ) ( 0.000000 -0.003578 8.982793 ) ) 16bescapeship/00WHULL1 0 0 0 ( 122.000000 310.828427 -3239.171573 ) ( 350.000000 310.828427 -3239.171573 ) ( 350.000000 63.828427 -2992.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 310.828427 -3239.171573 ) ( 122.000000 308.000000 -3242.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 310.828427 -3239.171573 ) ( 350.000000 308.000000 -3242.000000 ) ( 350.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 63.828427 -2992.171573 ) ( 350.000000 61.000000 -2995.000000 ) ( 122.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 63.828427 -2992.171573 ) ( 122.000000 61.000000 -2995.000000 ) ( 122.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (880/721) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 122.000000, 122.000000) / (2510.229073, 2510.229073, 2440.932609) // --> Vector info: d1 = 0.500000, 1.437500, 1.437500. Determinants: -64.965440, 0.000000, -18172.997335, -18155.673714 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000036, 65.499914, -164419.794385, -18155.673714 ( 122.000000 259.000000 -3193.000000 ) ( 122.000000 308.000000 -3242.000000 ) ( -140.000000 308.000000 -3242.000000 ) ( ( 0.003578 0.000000 1.000954 ) ( 0.000000 -0.003608 9.056111 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 310.828427 -3239.171573 ) ( 122.000000 310.828427 -3239.171573 ) ( 122.000000 261.828427 -3190.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 310.828427 -3239.171573 ) ( -140.000000 308.000000 -3242.000000 ) ( 122.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 310.828427 -3239.171573 ) ( 122.000000 308.000000 -3242.000000 ) ( 122.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 261.828427 -3190.171573 ) ( 122.000000 259.000000 -3193.000000 ) ( -140.000000 259.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 261.828427 -3190.171573 ) ( -140.000000 259.000000 -3193.000000 ) ( -140.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (881/722) # points: 4 { brushDef { // Surface normal: 0.000000, -0.869642, 0.493683 // RotY/Z : -0.516320 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.493683, -0.869642) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, 350.000000) / (2667.324474, 3193.978060, 3193.978060) // --> Vector info: d1 = 8.000010, 7.999999, 0.499992. Determinants: 3949.905411, 0.011009, -1658990.971462, -552986.265652 // --> Vector info: d2 = 0.239599, 4.000002, 3.999973. Determinants: 0.015577, -3948.423823, 10399243.580933, -552986.265652 ( 350.000000 48.000000 -3700.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( ( -0.007143 0.000000 3.000058 ) ( 0.000000 0.007140 -18.805609 ) ) 16bescapeship/00WPANL6 0 0 0 ( -700.000000 311.478567 -3243.974733 ) ( -700.000000 51.478567 -3701.974733 ) ( 350.000000 51.478567 -3701.974733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 311.478567 -3243.974733 ) ( -700.000000 308.000000 -3242.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 51.478567 -3701.974733 ) ( -700.000000 48.000000 -3700.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 51.478567 -3701.974733 ) ( 350.000000 48.000000 -3700.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 311.478567 -3243.974733 ) ( 350.000000 308.000000 -3242.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (882/723) # points: 4 { brushDef { // Surface normal: 0.000000, -0.500891, 0.865510 // RotY/Z : -1.046168 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865510, -0.500891) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-700.000000, -700.000000, 350.000000) / (2505.018913, 3048.051140, 3048.051140) // --> Vector info: d1 = 7.999987, 7.999975, 0.499975. Determinants: 4072.741706, 0.012026, -1710574.032743, -570183.838775 // --> Vector info: d2 = 0.125000, 4.006044, 4.006024. Determinants: 0.010878, -4075.096610, 10136928.715099, -570183.838775 ( 350.000000 -929.000000 -4480.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( -700.000000 -459.000000 -4208.000000 ) ( ( -0.007143 0.000000 3.000039 ) ( 0.000000 0.007147 -17.778352 ) ) 16bescapeship/00WPANL6 0 0 0 ( -700.000000 -456.996436 -4211.462041 ) ( -700.000000 -926.996436 -4483.462041 ) ( 350.000000 -926.996436 -4483.462041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -456.996436 -4211.462041 ) ( -700.000000 -459.000000 -4208.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -926.996436 -4483.462041 ) ( -700.000000 -929.000000 -4480.000000 ) ( 350.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -926.996436 -4483.462041 ) ( 350.000000 -929.000000 -4480.000000 ) ( 350.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -456.996436 -4211.462041 ) ( 350.000000 -459.000000 -4208.000000 ) ( -700.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (883/724) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (700.000000, 700.000000, -350.000000) / (2510.936180, 2160.211217, 2160.211217) // --> Vector info: d1 = 4.250004, 4.249998, 0.499999. Determinants: -1315.218446, -0.006009, -644443.555122, -368261.211642 // --> Vector info: d2 = 0.750039, 2.000040, 2.000023. Determinants: -0.005854, 1312.500878, -3571812.018288, -368261.211642 ( 350.000000 -1177.000000 -4232.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( ( 0.003571 0.000000 1.749963 ) ( 0.000000 -0.003564 9.699126 ) ) 16bescapeship/00WHULL1 0 0 0 ( -700.000000 -931.828427 -4482.828427 ) ( -700.000000 -1179.828427 -4234.828427 ) ( 350.000000 -1179.828427 -4234.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -931.828427 -4482.828427 ) ( -700.000000 -929.000000 -4480.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -1179.828427 -4234.828427 ) ( -700.000000 -1177.000000 -4232.000000 ) ( 350.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1179.828427 -4234.828427 ) ( 350.000000 -1177.000000 -4232.000000 ) ( 350.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -931.828427 -4482.828427 ) ( 350.000000 -929.000000 -4480.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (884/725) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706821, -0.707392 // RotY/Z : 0.785802 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707392, -0.706821) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (700.000000, 700.000000, -350.000000) / (3823.867455, 2073.778028, 2073.778028) // --> Vector info: d1 = 8.000033, 8.000001, 0.500000. Determinants: -13125.671531, -0.034043, -5512712.262880, -1837593.897601 // --> Vector info: d2 = 1.000001, 13.500003, 13.499983. Determinants: -0.035043, 13125.002002, -52025839.115802, -1837593.897601 ( 350.000000 61.000000 -2995.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( ( 0.007143 0.000000 2.999962 ) ( 0.000000 -0.007142 28.311935 ) ) 16bescapeship/00fdeck1 0 0 0 ( -700.000000 -1179.827284 -4229.170430 ) ( -700.000000 58.172716 -2992.170430 ) ( 350.000000 58.172716 -2992.170430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -1179.827284 -4229.170430 ) ( -700.000000 -1177.000000 -4232.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 58.172716 -2992.170430 ) ( -700.000000 61.000000 -2995.000000 ) ( 350.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 58.172716 -2992.170430 ) ( 350.000000 61.000000 -2995.000000 ) ( 350.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1179.827284 -4229.170430 ) ( 350.000000 -1177.000000 -4232.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (885/726) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-700.000000, -700.000000, -140.000000) / (2160.918323, 2510.229073, 2510.229073) // --> Vector info: d1 = 0.750000, 0.750000, 2.750000. Determinants: -698.621396, -0.000033, -635745.421333, -195614.019947 // --> Vector info: d2 = 1.250001, 0.000000, 0.000001. Determinants: -0.000123, 700.000184, -1757160.951190, -195614.019947 ( -140.000000 308.000000 -3242.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( ( 0.003571 0.000000 3.249999 ) ( 0.000000 -0.003578 8.982797 ) ) 16bescapeship/00WHULL1 0 0 0 ( -700.000000 63.828427 -2992.171573 ) ( -700.000000 310.828427 -3239.171573 ) ( -140.000000 310.828427 -3239.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 63.828427 -2992.171573 ) ( -700.000000 61.000000 -2995.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 310.828427 -3239.171573 ) ( -700.000000 308.000000 -3242.000000 ) ( -140.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 310.828427 -3239.171573 ) ( -140.000000 308.000000 -3242.000000 ) ( -140.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 63.828427 -2992.171573 ) ( -140.000000 61.000000 -2995.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (886/727) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (61.000000, -1177.000000, -929.000000) / (2995.000000, 4232.000000, 4480.000000) // --> Vector info: d1 = 6.499998, 0.249998, 0.250002. Determinants: -1550.004716, 1549.995280, -8537384.406238, -613800.000000 // --> Vector info: d2 = 2.000062, 2.000040, 0.750039. Determinants: 1546.245680, 1547.506679, -5956741.391042, -613800.000000 ( -700.000000 -929.000000 -4480.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( ( 0.002525 -0.002525 13.909066 ) ( -0.002519 -0.002521 9.704694 ) ) 16bescapeship/00WHULL1 0 0 0 ( -704.000000 61.000000 -2995.000000 ) ( -704.000000 -1177.000000 -4232.000000 ) ( -704.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 61.000000 -2995.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 -1177.000000 -4232.000000 ) ( -700.000000 -1177.000000 -4232.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 -929.000000 -4480.000000 ) ( -700.000000 -929.000000 -4480.000000 ) ( -700.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 -459.000000 -4208.000000 ) ( -700.000000 -459.000000 -4208.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 48.000000 -3700.000000 ) ( -700.000000 48.000000 -3700.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -704.000000 308.000000 -3242.000000 ) ( -700.000000 308.000000 -3242.000000 ) ( -700.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (888/728) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707803, 0.706410 // RotY/Z : -0.784413 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706410, -0.707803) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 350.000000, 350.000000) / (2584.963780, 2584.963780, 3302.677512) // --> Vector info: d1 = 0.999997, 8.499998, 8.499985. Determinants: 5382.853668, 0.014027, -8289628.658789, -753599.417794 // --> Vector info: d2 = 0.999959, 0.999978, 6.124978. Determinants: 0.014074, -5381.249869, 13156748.098730, -753599.417794 ( 350.000000 -459.000000 -4208.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 11.000047 ) ( 0.000000 0.007141 -17.458543 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1400.000000 50.831212 -3702.825639 ) ( 350.000000 50.831212 -3702.825639 ) ( 350.000000 -456.168788 -4210.825639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 50.831212 -3702.825639 ) ( 1400.000000 48.000000 -3700.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 50.831212 -3702.825639 ) ( 350.000000 48.000000 -3700.000000 ) ( 350.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -456.168788 -4210.825639 ) ( 350.000000 -459.000000 -4208.000000 ) ( 1400.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -456.168788 -4210.825639 ) ( 1400.000000 -459.000000 -4208.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (891/729) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706821, -0.707392 // RotY/Z : 0.785802 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707392, -0.706821) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-350.000000, -1400.000000, -1400.000000) / (2073.778028, 2073.778028, 3823.867455) // --> Vector info: d1 = 7.500000, 0.000000, 0.000000. Determinants: -13125.670697, -0.000066, -18375938.839917, -1837593.897601 // --> Vector info: d2 = 13.500001, 13.500001, 0.999997. Determinants: 0.000000, 13125.004257, -52025864.821005, -1837593.897601 ( 1400.000000 -1177.000000 -4232.000000 ) ( 1400.000000 61.000000 -2995.000000 ) ( 350.000000 61.000000 -2995.000000 ) ( ( 0.007143 0.000000 10.000000 ) ( 0.000000 -0.007142 28.311949 ) ) 16bescapeship/00fdeck1 0 0 0 ( 350.000000 58.172716 -2992.170430 ) ( 1400.000000 58.172716 -2992.170430 ) ( 1400.000000 -1179.827284 -4229.170430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 58.172716 -2992.170430 ) ( 350.000000 61.000000 -2995.000000 ) ( 1400.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 58.172716 -2992.170430 ) ( 1400.000000 61.000000 -2995.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -1179.827284 -4229.170430 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( 350.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1179.827284 -4229.170430 ) ( 350.000000 -1177.000000 -4232.000000 ) ( 350.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (892/730) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-350.000000, -1400.000000, -1400.000000) / (2160.211217, 2160.211217, 2510.936180) // --> Vector info: d1 = 4.499998, 0.749998, 0.750001. Determinants: -1315.218529, -0.003253, -2117494.209522, -368261.211642 // --> Vector info: d2 = 2.000024, 2.000017, 0.750013. Determinants: -0.002425, 1312.504508, -3571819.099583, -368261.211642 ( 1400.000000 -929.000000 -4480.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( 350.000000 -1177.000000 -4232.000000 ) ( ( 0.003571 0.000000 5.749979 ) ( 0.000000 -0.003564 9.699146 ) ) 16bescapeship/00WHULL1 0 0 0 ( 350.000000 -1179.828427 -4234.828427 ) ( 1400.000000 -1179.828427 -4234.828427 ) ( 1400.000000 -931.828427 -4482.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -1179.828427 -4234.828427 ) ( 350.000000 -1177.000000 -4232.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -1179.828427 -4234.828427 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -931.828427 -4482.828427 ) ( 1400.000000 -929.000000 -4480.000000 ) ( 350.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -931.828427 -4482.828427 ) ( 350.000000 -929.000000 -4480.000000 ) ( 350.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (893/731) # points: 4 { brushDef { // Surface normal: 0.000000, -0.500891, 0.865510 // RotY/Z : -1.046168 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865510, -0.500891) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 1400.000000, 1400.000000) / (3048.051140, 3048.051140, 2505.018913) // --> Vector info: d1 = 8.499975, 0.999976, 0.999986. Determinants: 4072.741188, 0.010008, -6272038.410918, -570183.838775 // --> Vector info: d2 = 4.006023, 4.006004, 0.124960. Determinants: 0.010360, -4075.096594, 10136929.389700, -570183.838775 ( 1400.000000 -459.000000 -4208.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( 350.000000 -929.000000 -4480.000000 ) ( ( -0.007143 0.000000 11.000028 ) ( 0.000000 0.007147 -17.778353 ) ) 16bescapeship/00WPANL6 0 0 0 ( 350.000000 -926.996436 -4483.462041 ) ( 1400.000000 -926.996436 -4483.462041 ) ( 1400.000000 -456.996436 -4211.462041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -926.996436 -4483.462041 ) ( 350.000000 -929.000000 -4480.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -926.996436 -4483.462041 ) ( 1400.000000 -929.000000 -4480.000000 ) ( 1400.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -456.996436 -4211.462041 ) ( 1400.000000 -459.000000 -4208.000000 ) ( 350.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -456.996436 -4211.462041 ) ( 350.000000 -459.000000 -4208.000000 ) ( 350.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (894/732) # points: 4 { brushDef { // Surface normal: 0.000000, -0.869642, 0.493683 // RotY/Z : -0.516320 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.493683, -0.869642) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 1400.000000, 1400.000000) / (3193.978060, 3193.978060, 2667.324474) // --> Vector info: d1 = 8.499998, 0.999999, 1.000009. Determinants: 3949.901396, 0.010008, -6082879.657090, -552986.265652 // --> Vector info: d2 = 3.999981, 3.999961, 0.239559. Determinants: 0.010418, -3948.422067, 10399235.295477, -552986.265652 ( 1400.000000 308.000000 -3242.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 11.000056 ) ( 0.000000 0.007140 -18.805594 ) ) 16bescapeship/00WPANL6 0 0 0 ( 350.000000 51.478567 -3701.974733 ) ( 1400.000000 51.478567 -3701.974733 ) ( 1400.000000 311.478567 -3243.974733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 51.478567 -3701.974733 ) ( 350.000000 48.000000 -3700.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 51.478567 -3701.974733 ) ( 1400.000000 48.000000 -3700.000000 ) ( 1400.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 311.478567 -3243.974733 ) ( 1400.000000 308.000000 -3242.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 311.478567 -3243.974733 ) ( 350.000000 308.000000 -3242.000000 ) ( 350.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (895/733) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (350.000000, 630.000000, 630.000000) / (2510.229073, 2510.229073, 2160.918323) // --> Vector info: d1 = 0.812503, 1.812503, 1.812500. Determinants: -349.310708, -0.000901, 42792.499586, -97807.009974 // --> Vector info: d2 = 0.999998, 1.000001, 2.250001. Determinants: -0.000937, 350.000033, -976386.759158, -97807.009974 ( 630.000000 61.000000 -2995.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( ( 0.003571 0.000000 -0.437520 ) ( 0.000000 -0.003578 9.982789 ) ) 16bescapeship/00WHULL1 0 0 0 ( 350.000000 310.828427 -3239.171573 ) ( 630.000000 310.828427 -3239.171573 ) ( 630.000000 63.828427 -2992.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 310.828427 -3239.171573 ) ( 350.000000 308.000000 -3242.000000 ) ( 630.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 310.828427 -3239.171573 ) ( 630.000000 308.000000 -3242.000000 ) ( 630.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 63.828427 -2992.171573 ) ( 630.000000 61.000000 -2995.000000 ) ( 350.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 63.828427 -2992.171573 ) ( 350.000000 61.000000 -2995.000000 ) ( 350.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (897/734) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707803, 0.706410 // RotY/Z : -0.784413 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706410, -0.707803) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2450.000000, 1400.000000, 1400.000000) / (2584.963780, 2584.963780, 3302.677512) // --> Vector info: d1 = 0.499985, 7.999985, 7.999985. Determinants: 5382.852984, 0.000000, -13564778.016132, -753599.417794 // --> Vector info: d2 = 0.999960, 0.999960, 6.124959. Determinants: 0.000000, -5381.249491, 13156765.790596, -753599.417794 ( 1400.000000 -459.000000 -4208.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 17.999985 ) ( 0.000000 0.007141 -17.458567 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2450.000000 50.831212 -3702.825639 ) ( 1400.000000 50.831212 -3702.825639 ) ( 1400.000000 -456.168788 -4210.825639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 50.831212 -3702.825639 ) ( 2450.000000 48.000000 -3700.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 50.831212 -3702.825639 ) ( 1400.000000 48.000000 -3700.000000 ) ( 1400.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -456.168788 -4210.825639 ) ( 1400.000000 -459.000000 -4208.000000 ) ( 2450.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -456.168788 -4210.825639 ) ( 2450.000000 -459.000000 -4208.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (899/735) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2205.000000, 2450.000000, 2450.000000) / (2510.229073, 2510.229073, 2160.918323) // --> Vector info: d1 = 0.000000, 0.875000, 0.875000. Determinants: -305.646958, -0.000044, 673951.650266, -85581.133727 // --> Vector info: d2 = 0.000000, 0.000000, 1.250001. Determinants: -0.000134, 306.250035, -768757.453723, -85581.133727 ( 2450.000000 61.000000 -2995.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( ( 0.003571 0.000000 -7.875003 ) ( 0.000000 -0.003578 8.982791 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2205.000000 310.828427 -3239.171573 ) ( 2450.000000 310.828427 -3239.171573 ) ( 2450.000000 63.828427 -2992.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 310.828427 -3239.171573 ) ( 2205.000000 308.000000 -3242.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 310.828427 -3239.171573 ) ( 2450.000000 308.000000 -3242.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 63.828427 -2992.171573 ) ( 2450.000000 61.000000 -2995.000000 ) ( 2205.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 63.828427 -2992.171573 ) ( 2205.000000 61.000000 -2995.000000 ) ( 2205.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (900/736) # points: 4 { brushDef { // Surface normal: 0.000000, -0.869642, 0.493683 // RotY/Z : -0.516320 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.493683, -0.869642) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 2450.000000, 2450.000000) / (3193.978060, 3193.978060, 2667.324474) // --> Vector info: d1 = 7.999999, 0.499999, 0.500009. Determinants: 3949.901898, 0.010516, -9953785.843846, -552986.265652 // --> Vector info: d2 = 3.999962, 3.999942, 0.239540. Determinants: 0.010796, -3948.422067, 10399234.108861, -552986.265652 ( 2450.000000 308.000000 -3242.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 18.000060 ) ( 0.000000 0.007140 -18.805592 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1400.000000 51.478567 -3701.974733 ) ( 2450.000000 51.478567 -3701.974733 ) ( 2450.000000 311.478567 -3243.974733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 51.478567 -3701.974733 ) ( 1400.000000 48.000000 -3700.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 51.478567 -3701.974733 ) ( 2450.000000 48.000000 -3700.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 311.478567 -3243.974733 ) ( 2450.000000 308.000000 -3242.000000 ) ( 1400.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 311.478567 -3243.974733 ) ( 1400.000000 308.000000 -3242.000000 ) ( 1400.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (901/737) # points: 4 { brushDef { // Surface normal: 0.000000, -0.500891, 0.865510 // RotY/Z : -1.046168 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865510, -0.500891) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 2450.000000, 2450.000000) / (3048.051140, 3048.051140, 2505.018913) // --> Vector info: d1 = 7.999974, 0.499974, 0.499984. Determinants: 4072.741960, 0.011009, -10263328.326835, -570183.838775 // --> Vector info: d2 = 4.006005, 4.005986, 0.124941. Determinants: 0.010352, -4075.097119, 10136930.458350, -570183.838775 ( 2450.000000 -459.000000 -4208.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( ( -0.007143 0.000000 18.000034 ) ( 0.000000 0.007147 -17.778355 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1400.000000 -926.996436 -4483.462041 ) ( 2450.000000 -926.996436 -4483.462041 ) ( 2450.000000 -456.996436 -4211.462041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -926.996436 -4483.462041 ) ( 1400.000000 -929.000000 -4480.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -926.996436 -4483.462041 ) ( 2450.000000 -929.000000 -4480.000000 ) ( 2450.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -456.996436 -4211.462041 ) ( 2450.000000 -459.000000 -4208.000000 ) ( 1400.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -456.996436 -4211.462041 ) ( 1400.000000 -459.000000 -4208.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (902/738) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1400.000000, -2450.000000, -2450.000000) / (2160.211217, 2160.211217, 2510.936180) // --> Vector info: d1 = 4.749998, 0.999998, 1.000000. Determinants: -1315.218592, -0.002440, -3590540.810897, -368261.211642 // --> Vector info: d2 = 2.000016, 2.000009, 0.750008. Determinants: -0.002425, 1312.501001, -3571811.171639, -368261.211642 ( 2450.000000 -929.000000 -4480.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( ( 0.003571 0.000000 9.749984 ) ( 0.000000 -0.003564 9.699124 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1400.000000 -1179.828427 -4234.828427 ) ( 2450.000000 -1179.828427 -4234.828427 ) ( 2450.000000 -931.828427 -4482.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -1179.828427 -4234.828427 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -1179.828427 -4234.828427 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -931.828427 -4482.828427 ) ( 2450.000000 -929.000000 -4480.000000 ) ( 1400.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -931.828427 -4482.828427 ) ( 1400.000000 -929.000000 -4480.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (903/739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706821, -0.707392 // RotY/Z : 0.785802 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707392, -0.706821) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-1400.000000, -2450.000000, -2450.000000) / (2073.778028, 2073.778028, 3823.867455) // --> Vector info: d1 = 7.500000, 0.000000, 0.000000. Determinants: -13125.670697, -0.000066, -32157893.071924, -1837593.897601 // --> Vector info: d2 = 13.500001, 13.500001, 0.999997. Determinants: 0.000000, 13125.004257, -52025864.821005, -1837593.897601 ( 2450.000000 -1177.000000 -4232.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( 1400.000000 61.000000 -2995.000000 ) ( ( 0.007143 0.000000 17.500000 ) ( 0.000000 -0.007142 28.311949 ) ) 16bescapeship/00fdeck1 0 0 0 ( 1400.000000 58.172716 -2992.170430 ) ( 2450.000000 58.172716 -2992.170430 ) ( 2450.000000 -1179.827284 -4229.170430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 58.172716 -2992.170430 ) ( 1400.000000 61.000000 -2995.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 58.172716 -2992.170430 ) ( 2450.000000 61.000000 -2995.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -1179.827284 -4229.170430 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -1179.827284 -4229.170430 ) ( 1400.000000 -1177.000000 -4232.000000 ) ( 1400.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (906/740) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2450.000000, 3185.000000, 3185.000000) / (2510.229073, 2510.229073, 2160.918323) // --> Vector info: d1 = 0.000000, 2.625000, 2.625000. Determinants: -916.940874, 0.000000, 2246505.133414, -256743.401181 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -0.000141, 918.750003, -2306272.641943, -256743.401181 ( 3185.000000 61.000000 -2995.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( ( 0.003571 0.000000 -8.750001 ) ( 0.000000 -0.003578 8.982792 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2450.000000 310.828427 -3239.171573 ) ( 3185.000000 310.828427 -3239.171573 ) ( 3185.000000 63.828427 -2992.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 310.828427 -3239.171573 ) ( 2450.000000 308.000000 -3242.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 310.828427 -3239.171573 ) ( 3185.000000 308.000000 -3242.000000 ) ( 3185.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 63.828427 -2992.171573 ) ( 3185.000000 61.000000 -2995.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 63.828427 -2992.171573 ) ( 2450.000000 61.000000 -2995.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (907/741) # points: 4 { brushDef { // Surface normal: 0.000000, -0.869642, 0.493683 // RotY/Z : -0.516320 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.493683, -0.869642) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2450.000000, 3185.000000, 3185.000000) / (3193.978060, 3193.978060, 2667.324474) // --> Vector info: d1 = 5.499999, 0.249998, 0.250008. Determinants: 2764.931830, 0.007534, -8903103.800506, -387090.385957 // --> Vector info: d2 = 3.999940, 3.999926, 0.239524. Determinants: 0.007538, -2763.895263, 7279464.075587, -387090.385957 ( 3185.000000 308.000000 -3242.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( -0.007143 0.000000 23.000064 ) ( 0.000000 0.007140 -18.805593 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2450.000000 51.478567 -3701.974733 ) ( 3185.000000 51.478567 -3701.974733 ) ( 3185.000000 311.478567 -3243.974733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 51.478567 -3701.974733 ) ( 2450.000000 48.000000 -3700.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 51.478567 -3701.974733 ) ( 3185.000000 48.000000 -3700.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 311.478567 -3243.974733 ) ( 3185.000000 308.000000 -3242.000000 ) ( 2450.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 311.478567 -3243.974733 ) ( 2450.000000 308.000000 -3242.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (908/742) # points: 4 { brushDef { // Surface normal: 0.000000, -0.500891, 0.865510 // RotY/Z : -1.046168 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.865510, -0.500891) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2450.000000, 3185.000000, 3185.000000) / (3048.051140, 3048.051140, 2505.018913) // --> Vector info: d1 = 5.499975, 0.249974, 0.249984. Determinants: 2850.919711, 0.007361, -9179973.613377, -399128.687142 // --> Vector info: d2 = 4.005988, 4.005974, 0.124930. Determinants: 0.007772, -2852.567271, 7095847.100845, -399128.687142 ( 3185.000000 -459.000000 -4208.000000 ) ( 3185.000000 -929.000000 -4480.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( ( -0.007143 0.000000 23.000035 ) ( 0.000000 0.007147 -17.778344 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2450.000000 -926.996436 -4483.462041 ) ( 3185.000000 -926.996436 -4483.462041 ) ( 3185.000000 -456.996436 -4211.462041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -926.996436 -4483.462041 ) ( 2450.000000 -929.000000 -4480.000000 ) ( 3185.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -926.996436 -4483.462041 ) ( 3185.000000 -929.000000 -4480.000000 ) ( 3185.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -456.996436 -4211.462041 ) ( 3185.000000 -459.000000 -4208.000000 ) ( 2450.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -456.996436 -4211.462041 ) ( 2450.000000 -459.000000 -4208.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (909/743) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2450.000000, -3185.000000, -3185.000000) / (2160.211217, 2160.211217, 2510.936180) // --> Vector info: d1 = 3.000000, 0.375000, 0.375000. Determinants: -920.653196, -0.000393, -3028948.086982, -257782.848149 // --> Vector info: d2 = 2.000010, 2.000003, 0.750003. Determinants: -0.002341, 918.749868, -2500267.660521, -257782.848149 ( 3185.000000 -929.000000 -4480.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( ( 0.003571 0.000000 11.749999 ) ( 0.000000 -0.003564 9.699123 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2450.000000 -1179.828427 -4234.828427 ) ( 3185.000000 -1179.828427 -4234.828427 ) ( 3185.000000 -931.828427 -4482.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -1179.828427 -4234.828427 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -1179.828427 -4234.828427 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( 3185.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -931.828427 -4482.828427 ) ( 3185.000000 -929.000000 -4480.000000 ) ( 2450.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -931.828427 -4482.828427 ) ( 2450.000000 -929.000000 -4480.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (910/744) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706821, -0.707392 // RotY/Z : 0.785802 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707392, -0.706821) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-2450.000000, -3185.000000, -3185.000000) / (2073.778028, 2073.778028, 3823.867455) // --> Vector info: d1 = 5.999999, 0.749998, 0.750031. Determinants: -9187.971156, -0.024180, -30228371.718555, -1286315.728321 // --> Vector info: d2 = 13.500001, 13.499988, 0.999986. Determinants: -0.023366, 9187.501487, -36418159.526367, -1286315.728321 ( 3185.000000 -1177.000000 -4232.000000 ) ( 3185.000000 61.000000 -2995.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( ( 0.007143 0.000000 23.499963 ) ( 0.000000 -0.007142 28.311991 ) ) 16bescapeship/00fdeck1 0 0 0 ( 2450.000000 58.172716 -2992.170430 ) ( 3185.000000 58.172716 -2992.170430 ) ( 3185.000000 -1179.827284 -4229.170430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 58.172716 -2992.170430 ) ( 2450.000000 61.000000 -2995.000000 ) ( 3185.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 58.172716 -2992.170430 ) ( 3185.000000 61.000000 -2995.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -1179.827284 -4229.170430 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -1179.827284 -4229.170430 ) ( 2450.000000 -1177.000000 -4232.000000 ) ( 2450.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (911/745) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707803, 0.706410 // RotY/Z : -0.784413 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706410, -0.707803) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3185.000000, 3185.000000, 2450.000000) / (3302.677512, 2584.963780, 2584.963780) // --> Vector info: d1 = 0.249984, 0.249984, 5.499985. Determinants: 3767.997773, 0.000000, -12132944.249547, -527519.592456 // --> Vector info: d2 = 6.124940, 0.999941, 0.999941. Determinants: 0.000000, -3766.874644, 9209746.117502, -527519.592456 ( 2450.000000 48.000000 -3700.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( 3185.000000 -459.000000 -4208.000000 ) ( ( -0.007143 0.000000 22.999988 ) ( 0.000000 0.007141 -17.458586 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3185.000000 -456.168788 -4210.825639 ) ( 3185.000000 50.831212 -3702.825639 ) ( 2450.000000 50.831212 -3702.825639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 -456.168788 -4210.825639 ) ( 3185.000000 -459.000000 -4208.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 50.831212 -3702.825639 ) ( 3185.000000 48.000000 -3700.000000 ) ( 2450.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 50.831212 -3702.825639 ) ( 2450.000000 48.000000 -3700.000000 ) ( 2450.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -456.168788 -4210.825639 ) ( 2450.000000 -459.000000 -4208.000000 ) ( 3185.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (912/746) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (756.000000, -110.000000, -209.000000) / (3911.000000, 3044.000000, 3143.000000) // --> Vector info: d1 = 4.499997, 0.124998, 0.125000. Determinants: -433.123526, -433.126213, 1249346.996880, -171567.000000 // --> Vector info: d2 = 0.749996, 0.750000, 0.249995. Determinants: -433.503559, 433.004239, -1494425.464021, -171567.000000 ( 3185.000000 209.000000 -3143.000000 ) ( 3185.000000 110.000000 -3044.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( ( 0.002525 0.002525 -7.281977 ) ( 0.002527 -0.002524 8.710448 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3189.000000 -756.000000 -3911.000000 ) ( 3189.000000 110.000000 -3044.000000 ) ( 3189.000000 209.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -756.000000 -3911.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( 3185.000000 110.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 110.000000 -3044.000000 ) ( 3185.000000 110.000000 -3044.000000 ) ( 3185.000000 209.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 209.000000 -3143.000000 ) ( 3185.000000 209.000000 -3143.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -657.000000 -4010.000000 ) ( 3185.000000 -657.000000 -4010.000000 ) ( 3185.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (914/747) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1127.000000, 1177.000000, -61.000000) / (4282.000000, 4232.000000, 2995.000000) // --> Vector info: d1 = 6.374998, 6.374998, 0.124997. Determinants: -312.500048, -312.500048, 901406.743671, -123750.000000 // --> Vector info: d2 = 0.749998, 0.999998, 0.999981. Determinants: -309.251578, 309.499892, -1069564.213187, -123750.000000 ( 3185.000000 61.000000 -2995.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( ( 0.002525 0.002525 -7.284095 ) ( 0.002499 -0.002501 8.642943 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3189.000000 -1127.000000 -4282.000000 ) ( 3189.000000 -1177.000000 -4232.000000 ) ( 3189.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1127.000000 -4282.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1177.000000 -4232.000000 ) ( 3185.000000 -1177.000000 -4232.000000 ) ( 3185.000000 61.000000 -2995.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 61.000000 -2995.000000 ) ( 3185.000000 61.000000 -2995.000000 ) ( 3185.000000 110.000000 -3044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 110.000000 -3044.000000 ) ( 3185.000000 110.000000 -3044.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (915/748) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1028.000000, 1127.000000, 1078.000000) / (4381.000000, 4282.000000, 4232.000000) // --> Vector info: d1 = 0.375003, 0.375000, 0.124998. Determinants: -24.750043, -24.750320, 130198.791324, -9801.000000 // --> Vector info: d2 = 0.250004, 0.750003, 0.750000. Determinants: -25.000324, 24.499629, -84082.824063, -9801.000000 ( 3185.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( 3185.000000 -1028.000000 -4381.000000 ) ( ( 0.002525 0.002525 -13.284235 ) ( 0.002551 -0.002500 8.579005 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3189.000000 -1028.000000 -4381.000000 ) ( 3189.000000 -1127.000000 -4282.000000 ) ( 3189.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1028.000000 -4381.000000 ) ( 3185.000000 -1028.000000 -4381.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1127.000000 -4282.000000 ) ( 3185.000000 -1127.000000 -4282.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -1078.000000 -4232.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -979.000000 -4331.000000 ) ( 3185.000000 -979.000000 -4331.000000 ) ( 3185.000000 -1028.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (916/749) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-308.000000, -48.000000, 459.000000) / (3242.000000, 3700.000000, 4208.000000) // --> Vector info: d1 = 0.125003, 1.937504, 4.500004. Determinants: -252.874272, -252.688227, 728813.919397, -100126.000000 // --> Vector info: d2 = 0.749983, 0.249989, 0.249996. Determinants: -254.000774, 253.499292, -975169.784651, -100126.000000 ( 3185.000000 -459.000000 -4208.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( ( 0.002526 0.002524 -7.278968 ) ( 0.002537 -0.002532 9.739426 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3189.000000 308.000000 -3242.000000 ) ( 3189.000000 48.000000 -3700.000000 ) ( 3189.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 308.000000 -3242.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 48.000000 -3700.000000 ) ( 3185.000000 48.000000 -3700.000000 ) ( 3185.000000 -459.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -459.000000 -4208.000000 ) ( 3185.000000 -459.000000 -4208.000000 ) ( 3185.000000 -929.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -929.000000 -4480.000000 ) ( 3185.000000 -929.000000 -4480.000000 ) ( 3185.000000 -1028.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 -1028.000000 -4381.000000 ) ( 3185.000000 -1028.000000 -4381.000000 ) ( 3185.000000 209.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3189.000000 209.000000 -3143.000000 ) ( 3185.000000 209.000000 -3143.000000 ) ( 3185.000000 308.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (918/750) # points: 3 { brushDef { // Surface normal: 0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.566691. Vector texS/T: (0.999992, 0.004105, 0.000000) / (-0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-135.787033, -136.497208, -205.991696) / (1812.330773, 1566.964729, 1741.823289) // --> Vector info: d1 = 1.000001, 1.875000, 1.250000. Determinants: -0.352801, 61.251479, -128231.627621, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 61.341446, -0.177571, 8651.183990, -17175.767814 ( -210.000000 976.000000 -1485.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.000021 -0.003566 7.465845 ) ( -0.003571 0.000010 -0.503685 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 1028.836554 -1532.179748 ) ( -140.011644 855.836554 -1358.179748 ) ( -210.011644 978.836554 -1482.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 1028.836554 -1532.179748 ) ( -140.000000 1026.000000 -1535.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 855.836554 -1358.179748 ) ( -140.000000 853.000000 -1361.000000 ) ( -210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 978.836554 -1482.179748 ) ( -210.000000 976.000000 -1485.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (919/751) # points: 4 { brushDef { // Surface normal: 0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 0.276159. Vector texS/T: (-0.272663, 0.962110, 0.000000) / (-0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (925.082107, 996.278225, 858.852345) / (1492.543499, 1415.842046, 1287.315288) // --> Vector info: d1 = 0.117187, 0.867187, 0.867186. Determinants: -96.395146, 103.069291, -66969.554731, -19691.370800 // --> Vector info: d2 = 1.000000, 1.000000, 1.673146. Determinants: 51.631277, 47.925382, -138985.254147, -19691.370800 ( -140.000000 853.000000 -1361.000000 ) ( -210.000000 976.000000 -1485.000000 ) ( -210.000000 902.000000 -1559.000000 ) ( ( 0.004895 -0.005234 3.400960 ) ( -0.002622 -0.002434 7.058181 ) ) 16bescapeship/00wbig2 0 0 0 ( -213.712895 900.947762 -1557.947762 ) ( -213.712895 974.947762 -1483.947762 ) ( -143.712895 851.947762 -1359.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 900.947762 -1557.947762 ) ( -210.000000 902.000000 -1559.000000 ) ( -210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 974.947762 -1483.947762 ) ( -210.000000 976.000000 -1485.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 851.947762 -1359.947762 ) ( -140.000000 853.000000 -1361.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 776.947762 -1434.947762 ) ( -140.000000 778.000000 -1436.000000 ) ( -210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (921/752) # points: 3 { brushDef { // Surface normal: 0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.566668. Vector texS/T: (-0.999991, 0.004129, 0.000000) / (0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (143.211001, 143.929409, 213.722373) / (1563.774461, 1809.140481, 1738.225446) // --> Vector info: d1 = 0.000000, 0.875000, 0.625001. Determinants: -0.709263, -61.248456, 95880.344737, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -61.341429, 0.179575, 8503.951250, -17175.767814 ( -210.000000 902.000000 -1559.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.000041 0.003566 -5.582303 ) ( 0.003571 -0.000010 -0.495113 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 775.179748 -1438.836554 ) ( -140.011644 949.179748 -1611.836554 ) ( -210.011644 899.179748 -1561.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 775.179748 -1438.836554 ) ( -140.000000 778.000000 -1436.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 949.179748 -1611.836554 ) ( -140.000000 952.000000 -1609.000000 ) ( -210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 899.179748 -1561.836554 ) ( -210.000000 902.000000 -1559.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (922/753) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (679.143262, 618.520100, 699.624060) / (924.194506, 1009.498857, 1067.136931) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: 21.614281, -30.413968, 3016.504238, -10412.722987 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: -30.159597, -21.433485, 29878.673890, -10412.722987 ( -140.000000 952.000000 -1609.000000 ) ( -210.000000 902.000000 -1559.000000 ) ( -210.000000 976.000000 -1485.000000 ) ( ( -0.002076 0.002921 -0.289694 ) ( 0.002896 0.002058 -2.869439 ) ) 16bescapeship/00WHULL1 0 0 0 ( -212.842676 977.989873 -1486.989873 ) ( -212.842676 903.989873 -1560.989873 ) ( -142.842676 953.989873 -1610.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 977.989873 -1486.989873 ) ( -210.000000 976.000000 -1485.000000 ) ( -210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 903.989873 -1560.989873 ) ( -210.000000 902.000000 -1559.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 953.989873 -1610.989873 ) ( -140.000000 952.000000 -1609.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 1027.989873 -1536.989873 ) ( -140.000000 1026.000000 -1535.000000 ) ( -210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (923/754) # points: 3 { brushDef { // Surface normal: 0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.566691. Vector texS/T: (0.999992, 0.004105, 0.000000) / (-0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-136.193434, -136.903608, -206.398097) / (1812.735428, 1567.369384, 1742.227944) // --> Vector info: d1 = 0.000000, 0.875000, 0.250000. Determinants: -0.352562, 61.251503, -111080.786455, -17175.767814 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 61.341620, -0.177536, -8499.608425, -17175.767814 ( -210.000000 877.000000 -1584.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.000021 -0.003566 6.467297 ) ( -0.003571 0.000010 0.494860 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 929.836554 -1631.179748 ) ( -140.011644 756.836554 -1457.179748 ) ( -210.011644 879.836554 -1581.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 929.836554 -1631.179748 ) ( -140.000000 927.000000 -1634.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 756.836554 -1457.179748 ) ( -140.000000 754.000000 -1460.000000 ) ( -210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 879.836554 -1581.179748 ) ( -210.000000 877.000000 -1584.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (924/755) # points: 4 { brushDef { // Surface normal: 0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 0.276159. Vector texS/T: (-0.272663, 0.962110, 0.000000) / (-0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (829.833247, 901.029365, 763.603485) / (1595.157605, 1518.456152, 1389.929393) // --> Vector info: d1 = 0.117187, 0.867187, 0.867188. Determinants: -96.394947, 103.069471, -86727.895337, -19691.370800 // --> Vector info: d2 = 0.000000, 0.000000, 0.673146. Determinants: 51.631251, 47.925358, -119293.828120, -19691.370800 ( -140.000000 754.000000 -1460.000000 ) ( -210.000000 877.000000 -1584.000000 ) ( -210.000000 803.000000 -1658.000000 ) ( ( 0.004895 -0.005234 4.404360 ) ( -0.002622 -0.002434 6.058178 ) ) 16bescapeship/00wbig2 0 0 0 ( -213.712895 801.947762 -1656.947762 ) ( -213.712895 875.947762 -1582.947762 ) ( -143.712895 752.947762 -1458.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 801.947762 -1656.947762 ) ( -210.000000 803.000000 -1658.000000 ) ( -210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 875.947762 -1582.947762 ) ( -210.000000 877.000000 -1584.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 752.947762 -1458.947762 ) ( -140.000000 754.000000 -1460.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 677.947762 -1533.947762 ) ( -140.000000 679.000000 -1535.000000 ) ( -210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (926/756) # points: 3 { brushDef { // Surface normal: 0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.566668. Vector texS/T: (-0.999991, 0.004129, 0.000000) / (0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (142.802251, 143.520659, 213.313624) / (1563.372179, 1808.738199, 1737.823164) // --> Vector info: d1 = 0.000000, 0.875000, 0.625001. Determinants: -0.709263, -61.248456, 95855.415670, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -61.341429, 0.179575, 8478.950204, -17175.767814 ( -210.000000 803.000000 -1658.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.000041 0.003566 -5.580852 ) ( 0.003571 -0.000010 -0.493658 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 676.179748 -1537.836554 ) ( -140.011644 850.179748 -1710.836554 ) ( -210.011644 800.179748 -1660.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 676.179748 -1537.836554 ) ( -140.000000 679.000000 -1535.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 850.179748 -1710.836554 ) ( -140.000000 853.000000 -1708.000000 ) ( -210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 800.179748 -1660.836554 ) ( -210.000000 803.000000 -1658.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (927/757) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (598.039302, 537.416140, 618.520100) / (1038.317894, 1123.622244, 1181.260319) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: 21.614404, -30.414012, 18653.149766, -10412.722987 // --> Vector info: d2 = 1.000000, 1.000001, 1.353553. Determinants: -30.159511, -21.433562, 29878.706314, -10412.722987 ( -140.000000 853.000000 -1708.000000 ) ( -210.000000 803.000000 -1658.000000 ) ( -210.000000 877.000000 -1584.000000 ) ( ( -0.002076 0.002921 -1.791381 ) ( 0.002896 0.002058 -2.869442 ) ) 16bescapeship/00WHULL1 0 0 0 ( -212.842676 878.989873 -1585.989873 ) ( -212.842676 804.989873 -1659.989873 ) ( -142.842676 854.989873 -1709.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 878.989873 -1585.989873 ) ( -210.000000 877.000000 -1584.000000 ) ( -210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 804.989873 -1659.989873 ) ( -210.000000 803.000000 -1658.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 854.989873 -1709.989873 ) ( -140.000000 853.000000 -1708.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 928.989873 -1635.989873 ) ( -140.000000 927.000000 -1634.000000 ) ( -210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (928/758) # points: 3 { brushDef { // Surface normal: 0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.566691. Vector texS/T: (0.999992, 0.004105, 0.000000) / (-0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-136.599834, -137.310009, -206.804497) / (1813.140083, 1567.774039, 1742.632599) // --> Vector info: d1 = 0.000000, 0.875000, 0.249998. Determinants: -0.352932, 61.251548, -111105.847806, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 61.341437, -0.177517, 8701.091484, -17175.767814 ( -210.000000 778.000000 -1683.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.000021 -0.003566 6.468756 ) ( -0.003571 0.000010 -0.506591 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 830.836554 -1730.179748 ) ( -140.011644 657.836554 -1556.179748 ) ( -210.011644 780.836554 -1680.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 830.836554 -1730.179748 ) ( -140.000000 828.000000 -1733.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 657.836554 -1556.179748 ) ( -140.000000 655.000000 -1559.000000 ) ( -210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 780.836554 -1680.179748 ) ( -210.000000 778.000000 -1683.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (929/759) # points: 4 { brushDef { // Surface normal: 0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 0.276159. Vector texS/T: (-0.272663, 0.962110, 0.000000) / (-0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (734.584387, 805.780505, 668.354625) / (1697.771710, 1621.070257, 1492.543499) // --> Vector info: d1 = 0.117187, 0.867187, 0.867188. Determinants: -96.394947, 103.069471, -106485.785687, -19691.370800 // --> Vector info: d2 = 0.000000, 0.000000, 0.673146. Determinants: 51.631251, 47.925358, -119293.828120, -19691.370800 ( -140.000000 655.000000 -1559.000000 ) ( -210.000000 778.000000 -1683.000000 ) ( -210.000000 704.000000 -1757.000000 ) ( ( 0.004895 -0.005234 5.407739 ) ( -0.002622 -0.002434 6.058178 ) ) 16bescapeship/00wbig2 0 0 0 ( -213.712895 702.947762 -1755.947762 ) ( -213.712895 776.947762 -1681.947762 ) ( -143.712895 653.947762 -1557.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 702.947762 -1755.947762 ) ( -210.000000 704.000000 -1757.000000 ) ( -210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.712895 776.947762 -1681.947762 ) ( -210.000000 778.000000 -1683.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 653.947762 -1557.947762 ) ( -140.000000 655.000000 -1559.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.712895 578.947762 -1632.947762 ) ( -140.000000 580.000000 -1634.000000 ) ( -210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (931/760) # points: 3 { brushDef { // Surface normal: 0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.566668. Vector texS/T: (-0.999991, 0.004129, 0.000000) / (0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (142.393501, 143.111910, 212.904874) / (1562.969897, 1808.335917, 1737.420882) // --> Vector info: d1 = 1.000000, 1.874999, 1.624999. Determinants: -0.708986, -61.248371, 78654.545241, -17175.767814 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -61.341519, 0.179602, -8721.845818, -17175.767814 ( -210.000000 704.000000 -1757.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.000041 0.003566 -4.579390 ) ( 0.003571 -0.000010 0.507799 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.011644 577.179748 -1636.836554 ) ( -140.011644 751.179748 -1809.836554 ) ( -210.011644 701.179748 -1759.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 577.179748 -1636.836554 ) ( -140.000000 580.000000 -1634.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.011644 751.179748 -1809.836554 ) ( -140.000000 754.000000 -1807.000000 ) ( -210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011644 701.179748 -1759.836554 ) ( -210.000000 704.000000 -1757.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (932/761) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (516.935342, 456.312180, 537.416140) / (1152.441282, 1237.745632, 1295.383707) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: 21.614281, -30.413968, 13464.401969, -10412.722987 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: -30.159597, -21.433485, 29878.672149, -10412.722987 ( -140.000000 754.000000 -1807.000000 ) ( -210.000000 704.000000 -1757.000000 ) ( -210.000000 778.000000 -1683.000000 ) ( ( -0.002076 0.002921 -1.293072 ) ( 0.002896 0.002058 -2.869439 ) ) 16bescapeship/00WHULL1 0 0 0 ( -212.842676 779.989873 -1684.989873 ) ( -212.842676 705.989873 -1758.989873 ) ( -142.842676 755.989873 -1808.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 779.989873 -1684.989873 ) ( -210.000000 778.000000 -1683.000000 ) ( -210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 705.989873 -1758.989873 ) ( -210.000000 704.000000 -1757.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 755.989873 -1808.989873 ) ( -140.000000 754.000000 -1807.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 829.989873 -1734.989873 ) ( -140.000000 828.000000 -1733.000000 ) ( -210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (933/762) # points: 3 { brushDef { // Surface normal: -0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.574925. Vector texS/T: (-0.999991, -0.004129, 0.000000) / (-0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-143.929409, -143.211001, -213.722373) / (1809.140481, 1563.774461, 1738.225446) // --> Vector info: d1 = 1.000000, 1.874999, 1.249999. Determinants: -0.709367, 61.248370, -128084.774138, -17175.767814 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 61.341519, 0.179602, -8671.843675, -17175.767814 ( 210.000000 902.000000 -1559.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.000041 -0.003566 7.457295 ) ( -0.003571 -0.000010 0.504888 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 949.179748 -1611.836554 ) ( 140.011644 775.179748 -1438.836554 ) ( 210.011644 899.179748 -1561.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 949.179748 -1611.836554 ) ( 140.000000 952.000000 -1609.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 775.179748 -1438.836554 ) ( 140.000000 778.000000 -1436.000000 ) ( 210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 899.179748 -1561.836554 ) ( 210.000000 902.000000 -1559.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (934/763) # points: 4 { brushDef { // Surface normal: -0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 2.865433. Vector texS/T: (-0.272663, -0.962110, 0.000000) / (0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-786.694118, -858.852345, -996.278225) / (1365.053247, 1287.315288, 1415.842046) // --> Vector info: d1 = 0.875001, 0.125001, 0.125000. Determinants: -96.395140, -103.069290, 47398.773862, -19957.470406 // --> Vector info: d2 = 1.673146, 1.673146, 1.000000. Determinants: -52.328997, 48.573023, -140863.433257, -19957.470406 ( 210.000000 976.000000 -1485.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.004830 0.005164 -2.374989 ) ( 0.002622 -0.002434 7.058181 ) ) 16bescapeship/00wbig2 0 0 0 ( 143.712895 776.947762 -1434.947762 ) ( 143.712895 851.947762 -1359.947762 ) ( 213.712895 974.947762 -1483.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 776.947762 -1434.947762 ) ( 140.000000 778.000000 -1436.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 851.947762 -1359.947762 ) ( 140.000000 853.000000 -1361.000000 ) ( 210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 974.947762 -1483.947762 ) ( 210.000000 976.000000 -1485.000000 ) ( 210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 900.947762 -1557.947762 ) ( 210.000000 902.000000 -1559.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (936/764) # points: 3 { brushDef { // Surface normal: -0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.574901. Vector texS/T: (0.999992, -0.004105, 0.000000) / (0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (136.497208, 135.787033, 205.991696) / (1566.964729, 1812.330773, 1741.823289) // --> Vector info: d1 = 0.000000, 0.875000, 0.625001. Determinants: -0.352650, -61.251547, 96027.149241, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -61.341435, -0.177570, 8651.179628, -17175.767814 ( 210.000000 976.000000 -1485.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.000021 0.003566 -5.590850 ) ( 0.003571 0.000010 -0.503685 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 855.836554 -1358.179748 ) ( 140.011644 1028.836554 -1532.179748 ) ( 210.011644 978.836554 -1482.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 855.836554 -1358.179748 ) ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 1028.836554 -1532.179748 ) ( 140.000000 1026.000000 -1535.000000 ) ( 210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 978.836554 -1482.179748 ) ( 210.000000 976.000000 -1485.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (937/765) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-760.247222, -699.624060, -618.520100) / (981.832581, 1067.136931, 1009.498857) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: -21.614261, -30.413983, 3016.533099, -10412.722987 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: -30.159590, 21.433495, -54385.570699, -10412.722987 ( 210.000000 902.000000 -1559.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.002076 0.002921 -0.289697 ) ( 0.002896 -0.002058 5.222992 ) ) 16bescapeship/00WHULL1 0 0 0 ( 142.842676 1027.989873 -1536.989873 ) ( 142.842676 953.989873 -1610.989873 ) ( 212.842676 903.989873 -1560.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 1027.989873 -1536.989873 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 953.989873 -1610.989873 ) ( 140.000000 952.000000 -1609.000000 ) ( 210.000000 902.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 903.989873 -1560.989873 ) ( 210.000000 902.000000 -1559.000000 ) ( 210.000000 976.000000 -1485.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 977.989873 -1486.989873 ) ( 210.000000 976.000000 -1485.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (938/766) # points: 3 { brushDef { // Surface normal: -0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.574925. Vector texS/T: (-0.999991, -0.004129, 0.000000) / (-0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-143.520659, -142.802251, -213.313624) / (1808.738199, 1563.372179, 1737.823164) // --> Vector info: d1 = 0.000000, 0.875000, 0.249998. Determinants: -0.709545, 61.248455, -110884.255080, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 61.341431, 0.179629, 8478.860153, -17175.767814 ( 210.000000 803.000000 -1658.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.000041 -0.003566 6.455854 ) ( -0.003571 -0.000010 -0.493652 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 850.179748 -1710.836554 ) ( 140.011644 676.179748 -1537.836554 ) ( 210.011644 800.179748 -1660.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 850.179748 -1710.836554 ) ( 140.000000 853.000000 -1708.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 676.179748 -1537.836554 ) ( 140.000000 679.000000 -1535.000000 ) ( 210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 800.179748 -1660.836554 ) ( 210.000000 803.000000 -1658.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (939/767) # points: 4 { brushDef { // Surface normal: -0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 2.865433. Vector texS/T: (-0.272663, -0.962110, 0.000000) / (0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-691.445258, -763.603485, -901.029365) / (1467.667352, 1389.929393, 1518.456152) // --> Vector info: d1 = 0.867186, 0.117186, 0.117187. Determinants: -96.394941, -103.069470, 67313.035251, -19957.470406 // --> Vector info: d2 = 1.673146, 1.673146, 1.000000. Determinants: -52.328997, 48.573023, -140863.433257, -19957.470406 ( 210.000000 877.000000 -1584.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.004830 0.005164 -3.372824 ) ( 0.002622 -0.002434 7.058181 ) ) 16bescapeship/00wbig2 0 0 0 ( 143.712895 677.947762 -1533.947762 ) ( 143.712895 752.947762 -1458.947762 ) ( 213.712895 875.947762 -1582.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 677.947762 -1533.947762 ) ( 140.000000 679.000000 -1535.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 752.947762 -1458.947762 ) ( 140.000000 754.000000 -1460.000000 ) ( 210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 875.947762 -1582.947762 ) ( 210.000000 877.000000 -1584.000000 ) ( 210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 801.947762 -1656.947762 ) ( 210.000000 803.000000 -1658.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (941/768) # points: 3 { brushDef { // Surface normal: -0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.574901. Vector texS/T: (0.999992, -0.004105, 0.000000) / (0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (136.903608, 136.193434, 206.398097) / (1567.369384, 1812.735428, 1742.227944) // --> Vector info: d1 = 0.000000, 0.875000, 0.625001. Determinants: -0.352650, -61.251547, 96052.078308, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -61.341435, -0.177570, 8676.180673, -17175.767814 ( 210.000000 877.000000 -1584.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.000021 0.003566 -5.592302 ) ( 0.003571 0.000010 -0.505141 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 756.836554 -1457.179748 ) ( 140.011644 929.836554 -1631.179748 ) ( 210.011644 879.836554 -1581.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 756.836554 -1457.179748 ) ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 929.836554 -1631.179748 ) ( 140.000000 927.000000 -1634.000000 ) ( 210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 879.836554 -1581.179748 ) ( 210.000000 877.000000 -1584.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (942/769) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-679.143262, -618.520100, -537.416140) / (1095.955969, 1181.260319, 1123.622244) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: -21.614261, -30.413983, 8240.481965, -10412.722987 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: -30.159590, 21.433495, -54385.571569, -10412.722987 ( 210.000000 803.000000 -1658.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.002076 0.002921 -0.791386 ) ( 0.002896 -0.002058 5.222992 ) ) 16bescapeship/00WHULL1 0 0 0 ( 142.842676 928.989873 -1635.989873 ) ( 142.842676 854.989873 -1709.989873 ) ( 212.842676 804.989873 -1659.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 928.989873 -1635.989873 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 854.989873 -1709.989873 ) ( 140.000000 853.000000 -1708.000000 ) ( 210.000000 803.000000 -1658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 804.989873 -1659.989873 ) ( 210.000000 803.000000 -1658.000000 ) ( 210.000000 877.000000 -1584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 878.989873 -1585.989873 ) ( 210.000000 877.000000 -1584.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (943/770) # points: 3 { brushDef { // Surface normal: -0.002911, 0.705063, 0.709139 // RotY/Z : -0.788276 / 1.574925. Vector texS/T: (-0.999991, -0.004129, 0.000000) / (-0.002928, 0.709133, -0.705069) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-143.111910, -142.393501, -212.904874) / (1808.335917, 1562.969897, 1737.420882) // --> Vector info: d1 = 0.000000, 0.875000, 0.249998. Determinants: -0.709545, 61.248455, -110859.325899, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 61.341431, 0.179629, 8453.859128, -17175.767814 ( 210.000000 704.000000 -1757.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.000041 -0.003566 6.454403 ) ( -0.003571 -0.000010 -0.492197 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 751.179748 -1809.836554 ) ( 140.011644 577.179748 -1636.836554 ) ( 210.011644 701.179748 -1759.836554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 751.179748 -1809.836554 ) ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 577.179748 -1636.836554 ) ( 140.000000 580.000000 -1634.000000 ) ( 210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 701.179748 -1759.836554 ) ( 210.000000 704.000000 -1757.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (944/771) # points: 4 { brushDef { // Surface normal: -0.928224, 0.263059, -0.263059 // RotY/Z : 0.266192 / 2.865433. Vector texS/T: (-0.272663, -0.962110, 0.000000) / (0.253092, -0.071726, -0.964780) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-596.196398, -668.354625, -805.780505) / (1570.281458, 1492.543499, 1621.070257) // --> Vector info: d1 = 0.882812, 0.132813, 0.132813. Determinants: -96.395013, -103.069407, 86758.914877, -19957.470406 // --> Vector info: d2 = 0.673145, 0.673145, 0.000000. Determinants: -52.328912, 48.572944, -120905.772870, -19957.470406 ( 210.000000 778.000000 -1683.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.004830 0.005164 -4.347190 ) ( 0.002622 -0.002434 6.058171 ) ) 16bescapeship/00wbig2 0 0 0 ( 143.712895 578.947762 -1632.947762 ) ( 143.712895 653.947762 -1557.947762 ) ( 213.712895 776.947762 -1681.947762 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 578.947762 -1632.947762 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.712895 653.947762 -1557.947762 ) ( 140.000000 655.000000 -1559.000000 ) ( 210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 776.947762 -1681.947762 ) ( 210.000000 778.000000 -1683.000000 ) ( 210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.712895 702.947762 -1755.947762 ) ( 210.000000 704.000000 -1757.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (946/772) # points: 3 { brushDef { // Surface normal: -0.002911, -0.709139, -0.705063 // RotY/Z : 0.782512 / -1.574901. Vector texS/T: (0.999992, -0.004105, 0.000000) / (0.002894, 0.705057, -0.709145) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (137.310009, 136.599834, 206.804497) / (1567.774039, 1813.140083, 1742.632599) // --> Vector info: d1 = 0.000000, 0.875000, 0.625001. Determinants: -0.352650, -61.251547, 96077.007375, -17175.767814 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -61.341435, -0.177570, 8701.181719, -17175.767814 ( 210.000000 778.000000 -1683.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.000021 0.003566 -5.593753 ) ( 0.003571 0.000010 -0.506596 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.011644 657.836554 -1556.179748 ) ( 140.011644 830.836554 -1730.179748 ) ( 210.011644 780.836554 -1680.179748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 657.836554 -1556.179748 ) ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.011644 830.836554 -1730.179748 ) ( 140.000000 828.000000 -1733.000000 ) ( 210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.011644 780.836554 -1680.179748 ) ( 210.000000 778.000000 -1683.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (947/773) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-598.039302, -537.416140, -456.312180) / (1210.079356, 1295.383707, 1237.745632) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: -21.614307, -30.413961, 23877.100715, -10412.722987 // --> Vector info: d2 = 0.000000, 0.000000, 0.353554. Determinants: -30.159658, 21.433520, -43972.921201, -10412.722987 ( 210.000000 704.000000 -1757.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.002076 0.002921 -2.293070 ) ( 0.002896 -0.002058 4.222999 ) ) 16bescapeship/00WHULL1 0 0 0 ( 142.842676 829.989873 -1734.989873 ) ( 142.842676 755.989873 -1808.989873 ) ( 212.842676 705.989873 -1758.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 829.989873 -1734.989873 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842676 755.989873 -1808.989873 ) ( 140.000000 754.000000 -1807.000000 ) ( 210.000000 704.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 705.989873 -1758.989873 ) ( 210.000000 704.000000 -1757.000000 ) ( 210.000000 778.000000 -1683.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 779.989873 -1684.989873 ) ( 210.000000 778.000000 -1683.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (950/774) # points: 4 { brushDef { // Surface normal: 0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 0.439196. Vector texS/T: (-0.425212, 0.905094, 0.000000) / (-0.354168, -0.166388, -0.920261) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (121.877872, 25.136096, -87.095540) / (2118.726287, 2037.227643, 2171.972067) // --> Vector info: d1 = 3.500003, 3.500004, 0.999999. Determinants: -203.746973, 241.854999, -565229.863986, -22182.140925 // --> Vector info: d2 = 0.164062, 1.065450, 1.065450. Determinants: 121.456970, 101.164220, -232781.457259, -22182.140925 ( -140.000000 -162.000000 -2277.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( -210.000000 36.000000 -2228.000000 ) ( ( 0.009185 -0.010903 25.481303 ) ( -0.005475 -0.004561 10.494093 ) ) 16bescapeship/00wpanl4 0 0 0 ( -213.331689 34.434777 -2226.434777 ) ( -143.331689 -39.565223 -2151.434777 ) ( -143.331689 -163.565223 -2275.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.331689 34.434777 -2226.434777 ) ( -210.000000 36.000000 -2228.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.331689 -39.565223 -2151.434777 ) ( -140.000000 -38.000000 -2153.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.331689 -163.565223 -2275.434777 ) ( -140.000000 -162.000000 -2277.000000 ) ( -210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.331689 -89.565223 -2349.434777 ) ( -210.000000 -88.000000 -2351.000000 ) ( -210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (953/775) # points: 4 { brushDef { // Surface normal: -0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 2.702397. Vector texS/T: (-0.425212, -0.905094, 0.000000) / (0.354168, -0.166388, -0.920261) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (87.095540, -25.136096, -121.877872) / (2171.972067, 2037.227643, 2118.726287) // --> Vector info: d1 = 2.500007, 0.000001, 0.000001. Determinants: -203.747010, -241.855046, 487592.360087, -22182.140925 // --> Vector info: d2 = 1.065450, 1.065450, 0.164062. Determinants: -121.456970, 101.164220, -232781.457259, -22182.140925 ( 210.000000 36.000000 -2228.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.009185 0.010903 -21.981303 ) ( 0.005475 -0.004561 10.494093 ) ) 16bescapeship/00wpanl4 0 0 0 ( 143.331689 -163.565223 -2275.434777 ) ( 143.331689 -39.565223 -2151.434777 ) ( 213.331689 34.434777 -2226.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.331689 -163.565223 -2275.434777 ) ( 140.000000 -162.000000 -2277.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.331689 -39.565223 -2151.434777 ) ( 140.000000 -38.000000 -2153.000000 ) ( 210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.331689 34.434777 -2226.434777 ) ( 210.000000 36.000000 -2228.000000 ) ( 210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.331689 -89.565223 -2349.434777 ) ( 210.000000 -88.000000 -2351.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (956/776) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (278.721005, 181.896729, 69.802412) / (1928.114952, 1847.634771, 1982.493453) // --> Vector info: d1 = 3.000005, 3.000005, 0.500000. Determinants: -201.200810, 242.061253, -476880.035384, -22078.965193 // --> Vector info: d2 = 0.164063, 1.065451, 1.065450. Determinants: 121.559942, 101.040445, -232321.241123, -22078.965193 ( -140.000000 11.000000 -2104.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( -210.000000 209.000000 -2054.000000 ) ( ( 0.009113 -0.010963 21.598840 ) ( -0.005506 -0.004576 10.522288 ) ) 16bescapeship/00wpanl4 0 0 0 ( -213.324794 207.427463 -2052.427463 ) ( -143.324794 133.427463 -1978.427463 ) ( -143.324794 9.427463 -2102.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 207.427463 -2052.427463 ) ( -210.000000 209.000000 -2054.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 133.427463 -1978.427463 ) ( -140.000000 135.000000 -1980.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 9.427463 -2102.427463 ) ( -140.000000 11.000000 -2104.000000 ) ( -210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 83.427463 -2176.427463 ) ( -210.000000 85.000000 -2178.000000 ) ( -210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (959/777) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-69.802412, -181.896729, -278.721005) / (1982.493453, 1847.634771, 1928.114952) // --> Vector info: d1 = 3.000005, 0.500000, 0.500000. Determinants: -201.200938, -242.061146, 399603.310163, -22078.965193 // --> Vector info: d2 = 1.065451, 1.065450, 0.164063. Determinants: -121.559955, 101.040418, -232321.190990, -22078.965193 ( 210.000000 209.000000 -2054.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.009113 0.010963 -18.098824 ) ( 0.005506 -0.004576 10.522286 ) ) 16bescapeship/00wpanl4 0 0 0 ( 143.324794 9.427463 -2102.427463 ) ( 143.324794 133.427463 -1978.427463 ) ( 213.324794 207.427463 -2052.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 9.427463 -2102.427463 ) ( 140.000000 11.000000 -2104.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 133.427463 -1978.427463 ) ( 140.000000 135.000000 -1980.000000 ) ( 210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 207.427463 -2052.427463 ) ( 210.000000 209.000000 -2054.000000 ) ( 210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 83.427463 -2176.427463 ) ( 210.000000 85.000000 -2178.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (962/778) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (435.110657, 338.286381, 226.192064) / (1739.965340, 1659.485158, 1794.343840) // --> Vector info: d1 = 2.500007, 2.500007, 0.000001. Determinants: -201.200913, 242.061244, -388831.073723, -22078.965193 // --> Vector info: d2 = 0.164062, 1.065450, 1.065450. Determinants: 121.559961, 101.040442, -232321.222465, -22078.965193 ( -140.000000 184.000000 -1931.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( -210.000000 382.000000 -1881.000000 ) ( ( 0.009113 -0.010963 17.610928 ) ( -0.005506 -0.004576 10.522288 ) ) 16bescapeship/00wpanl4 0 0 0 ( -213.324794 380.427463 -1879.427463 ) ( -143.324794 306.427463 -1805.427463 ) ( -143.324794 182.427463 -1929.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 380.427463 -1879.427463 ) ( -210.000000 382.000000 -1881.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 306.427463 -1805.427463 ) ( -140.000000 308.000000 -1807.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 182.427463 -1929.427463 ) ( -140.000000 184.000000 -1931.000000 ) ( -210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 257.427463 -2003.427463 ) ( -210.000000 259.000000 -2005.000000 ) ( -210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (965/779) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-226.192064, -338.286381, -435.110657) / (1794.343840, 1659.485158, 1739.965340) // --> Vector info: d1 = 2.500007, 0.000001, 0.000001. Determinants: -201.200848, -242.061298, 333633.604589, -22078.965193 // --> Vector info: d2 = 1.065450, 1.065450, 0.164062. Determinants: -121.559961, 101.040442, -232321.222465, -22078.965193 ( 210.000000 382.000000 -1881.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.009113 0.010963 -15.110926 ) ( 0.005506 -0.004576 10.522288 ) ) 16bescapeship/00wpanl4 0 0 0 ( 143.324794 182.427463 -1929.427463 ) ( 143.324794 306.427463 -1805.427463 ) ( 213.324794 380.427463 -1879.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 182.427463 -1929.427463 ) ( 140.000000 184.000000 -1931.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 306.427463 -1805.427463 ) ( 140.000000 308.000000 -1807.000000 ) ( 210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 380.427463 -1879.427463 ) ( 210.000000 382.000000 -1881.000000 ) ( 210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 257.427463 -2003.427463 ) ( 210.000000 259.000000 -2005.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (967/780) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-153.538860, -129.709384, 22.396776) / (2330.552811, 2355.715404, 2205.746353) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: -18.746072, -19.013116, 34031.744401, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000002, 0.760346. Determinants: -19.132434, 18.118376, -45163.406376, -7401.069247 ( 280.000000 11.000000 -2252.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.002533 0.002569 -4.598220 ) ( 0.002585 -0.002448 6.102281 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945916 184.472905 -2376.453988 ) ( 248.945916 160.472905 -2401.453988 ) ( 283.945916 11.472905 -2252.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 184.472905 -2376.453988 ) ( 245.000000 184.000000 -2376.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 160.472905 -2401.453988 ) ( 245.000000 160.000000 -2401.000000 ) ( 280.000000 11.000000 -2252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 11.472905 -2252.453988 ) ( 280.000000 11.000000 -2252.000000 ) ( 280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 36.472905 -2228.453988 ) ( 280.000000 36.000000 -2228.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (968/781) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1586.590418, 1621.245865, 1621.245865) // --> Vector info: d1 = 0.000000, 0.500010, 0.500010. Determinants: -0.000027, -245.004670, 388722.055744, -16981.168982 // --> Vector info: d2 = 0.999999, 1.000009, 7.999999. Determinants: -242.587798, -0.004732, -76407.654134, -16981.168982 ( 245.000000 160.000000 -2401.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.000000 0.014428 -22.891360 ) ( 0.014286 0.000000 4.499552 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 186.885549 -2378.770127 ) ( -245.000000 162.885549 -2403.770127 ) ( 245.000000 162.885549 -2403.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 186.885549 -2378.770127 ) ( -245.000000 184.000000 -2376.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 162.885549 -2403.770127 ) ( -245.000000 160.000000 -2401.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 162.885549 -2403.770127 ) ( 245.000000 160.000000 -2401.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 186.885549 -2378.770127 ) ( 245.000000 184.000000 -2376.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (969/782) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704238, -0.709964 // RotY/Z : 0.789447 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.709964, -0.704238) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -210.000000, -210.000000) / (1718.140886, 1718.140886, 1543.484080) // --> Vector info: d1 = 0.625000, 0.625001, 0.000000. Determinants: -0.000053, -43.750042, 67527.482030, -12225.976444 // --> Vector info: d2 = 0.000000, 0.500000, 0.499999. Determinants: -87.328407, -0.000042, -24451.882161, -12225.976444 ( 210.000000 36.000000 -2228.000000 ) ( 210.000000 -88.000000 -2351.000000 ) ( 280.000000 -88.000000 -2351.000000 ) ( ( 0.000000 0.003578 -5.523279 ) ( 0.007143 0.000000 1.999994 ) ) 16bescapeship/00wengn1 0 0 0 ( 280.000000 -90.816953 -2348.160145 ) ( 210.000000 -90.816953 -2348.160145 ) ( 210.000000 33.183047 -2225.160145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -90.816953 -2348.160145 ) ( 280.000000 -88.000000 -2351.000000 ) ( 210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -90.816953 -2348.160145 ) ( 210.000000 -88.000000 -2351.000000 ) ( 210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 33.183047 -2225.160145 ) ( 210.000000 36.000000 -2228.000000 ) ( 280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 33.183047 -2225.160145 ) ( 280.000000 36.000000 -2228.000000 ) ( 280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (970/783) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704238, -0.709964 // RotY/Z : 0.789447 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.709964, -0.704238) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1718.140886, 1718.140886, 1543.484080) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: -0.000396, 43.749925, -87394.410436, -12225.976444 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: 87.328302, -0.000031, -24451.882026, -12225.976444 ( -280.000000 36.000000 -2228.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( -210.000000 -88.000000 -2351.000000 ) ( ( 0.000000 -0.003578 7.148256 ) ( -0.007143 0.000000 1.999994 ) ) 16bescapeship/00wengn1 0 0 0 ( -210.000000 -90.816953 -2348.160145 ) ( -280.000000 -90.816953 -2348.160145 ) ( -280.000000 33.183047 -2225.160145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 -90.816953 -2348.160145 ) ( -210.000000 -88.000000 -2351.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 -90.816953 -2348.160145 ) ( -280.000000 -88.000000 -2351.000000 ) ( -280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 33.183047 -2225.160145 ) ( -280.000000 36.000000 -2228.000000 ) ( -210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 33.183047 -2225.160145 ) ( -210.000000 36.000000 -2228.000000 ) ( -210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (972/784) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -280.000000) / (1810.900467, 1600.182646, 1600.182646) // --> Vector info: d1 = 0.000000, 0.750000, 0.750003. Determinants: 0.000553, 26.250001, -47536.003694, -7375.123728 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 26.339884, 0.000007, 6453.258433, -7375.123728 ( 280.000000 -88.000000 -2351.000000 ) ( 245.000000 -88.000000 -2351.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.000000 -0.003559 6.445452 ) ( -0.003571 0.000000 -0.875003 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 58.171573 -2502.828427 ) ( 245.000000 -90.828427 -2353.828427 ) ( 280.000000 -90.828427 -2353.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 58.171573 -2502.828427 ) ( 245.000000 61.000000 -2500.000000 ) ( 245.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -90.828427 -2353.828427 ) ( 245.000000 -88.000000 -2351.000000 ) ( 280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -90.828427 -2353.828427 ) ( 280.000000 -88.000000 -2351.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (973/785) # points: 4 { brushDef { // Surface normal: 0.986479, -0.113497, 0.118226 // RotY/Z : -0.118503 / -0.114549. Vector texS/T: (0.114299, 0.993446, 0.000000) / (0.117451, -0.013513, -0.992987) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3.760428, -21.075733, 130.948240) / (2179.001503, 2203.171012, 2353.223375) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: 18.756457, -19.003062, 41337.168221, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000000, 0.760345. Determinants: -18.377178, -18.884045, 41217.467656, -7401.069247 ( -245.000000 160.000000 -2401.000000 ) ( -280.000000 11.000000 -2252.000000 ) ( -280.000000 36.000000 -2228.000000 ) ( ( -0.002534 0.002568 -5.585297 ) ( 0.002483 0.002552 -5.569123 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945916 36.453988 -2228.472905 ) ( -283.945916 11.453988 -2252.472905 ) ( -248.945916 160.453988 -2401.472905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 36.453988 -2228.472905 ) ( -280.000000 36.000000 -2228.000000 ) ( -280.000000 11.000000 -2252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 11.453988 -2252.472905 ) ( -280.000000 11.000000 -2252.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 160.453988 -2401.472905 ) ( -245.000000 160.000000 -2401.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 184.453988 -2376.472905 ) ( -245.000000 184.000000 -2376.000000 ) ( -280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (974/786) # points: 4 { brushDef { // Surface normal: 0.986479, -0.113497, 0.118226 // RotY/Z : -0.118503 / -0.114549. Vector texS/T: (0.114299, 0.993446, 0.000000) / (0.117451, -0.013513, -0.992987) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-94.590768, -119.426929, 32.597044) / (2278.644983, 2302.814491, 2452.866854) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: 18.756392, -19.002935, 37674.049235, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000002, 0.760346. Determinants: -18.376920, -18.884237, 41292.180959, -7401.069247 ( -245.000000 61.000000 -2500.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( -280.000000 -63.000000 -2327.000000 ) ( ( -0.002534 0.002568 -5.090352 ) ( 0.002483 0.002552 -5.579218 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945916 -62.546012 -2327.472905 ) ( -283.945916 -87.546012 -2351.472905 ) ( -248.945916 61.453988 -2500.472905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 -62.546012 -2327.472905 ) ( -280.000000 -63.000000 -2327.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 -87.546012 -2351.472905 ) ( -280.000000 -88.000000 -2351.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 61.453988 -2500.472905 ) ( -245.000000 61.000000 -2500.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 85.453988 -2475.472905 ) ( -245.000000 85.000000 -2475.000000 ) ( -280.000000 -63.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (975/787) # points: 4 { brushDef { // Surface normal: 0.984731, -0.123918, 0.122265 // RotY/Z : -0.122572 / -0.125181. Vector texS/T: (0.124854, 0.992175, 0.000000) / (0.121309, -0.015265, -0.992497) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-24.045264, -97.466220, -85.185557) / (2200.969949, 2276.536894, 2288.627605) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: 4.534024, -4.605239, 8429.289478, -1815.723823 // --> Vector info: d2 = 1.000000, 1.000000, 1.062498. Determinants: -4.722764, -4.588643, 8170.181497, -1815.723823 ( -277.000000 -51.000000 -2339.000000 ) ( -280.000000 -63.000000 -2327.000000 ) ( -280.000000 11.000000 -2252.000000 ) ( ( -0.002497 0.002536 -4.642385 ) ( 0.002601 0.002527 -4.499683 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.938925 11.495670 -2252.489061 ) ( -283.938925 -62.504330 -2327.489061 ) ( -280.938925 -50.504330 -2339.489061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.938925 11.495670 -2252.489061 ) ( -280.000000 11.000000 -2252.000000 ) ( -280.000000 -63.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.938925 -62.504330 -2327.489061 ) ( -280.000000 -63.000000 -2327.000000 ) ( -277.000000 -51.000000 -2339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.938925 -50.504330 -2339.489061 ) ( -277.000000 -51.000000 -2339.000000 ) ( -277.000000 23.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.938925 23.495670 -2265.489061 ) ( -277.000000 23.000000 -2265.000000 ) ( -280.000000 11.000000 -2252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (978/788) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-55.242270, -31.412794, 120.693365) / (2430.250160, 2455.412752, 2305.443701) // --> Vector info: d1 = 0.000000, 0.124998, 0.125000. Determinants: -18.745839, -19.012846, 45170.408728, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.132316, 18.118545, -52490.574013, -7401.069247 ( 280.000000 -88.000000 -2351.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.002533 0.002569 -6.103227 ) ( 0.002585 -0.002448 7.092296 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945916 85.472905 -2475.453988 ) ( 248.945916 61.472905 -2500.453988 ) ( 283.945916 -87.527095 -2351.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 85.472905 -2475.453988 ) ( 245.000000 85.000000 -2475.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 61.472905 -2500.453988 ) ( 245.000000 61.000000 -2500.000000 ) ( 280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 -87.527095 -2351.453988 ) ( 280.000000 -88.000000 -2351.000000 ) ( 280.000000 -63.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 -62.527095 -2327.453988 ) ( 280.000000 -63.000000 -2327.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (979/789) # points: 4 { brushDef { // Surface normal: -0.984731, -0.122265, 0.123918 // RotY/Z : -0.124237 / -3.018064. Vector texS/T: (0.123215, -0.992380, 0.000000) / (-0.122973, -0.015268, -0.992293) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (46.914931, 59.193136, -15.235364) / (2324.943952, 2312.850744, 2238.275960) // --> Vector info: d1 = 0.500001, 0.500001, 0.125001. Determinants: -4.534952, -4.604325, 10009.691177, -1815.723823 // --> Vector info: d2 = 0.506899, 0.569399, 0.569400. Determinants: -4.660871, 4.651763, -11516.813424, -1815.723823 ( 271.000000 49.000000 -2290.000000 ) ( 271.000000 -26.000000 -2364.000000 ) ( 268.000000 -14.000000 -2376.000000 ) ( ( 0.002498 0.002536 -5.512783 ) ( 0.002567 -0.002562 6.342822 ) ) 16bescapeship/00WHULL1 0 0 0 ( 271.938925 -13.510939 -2376.495670 ) ( 274.938925 -25.510939 -2364.495670 ) ( 274.938925 49.489061 -2290.495670 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.938925 -13.510939 -2376.495670 ) ( 268.000000 -14.000000 -2376.000000 ) ( 271.000000 -26.000000 -2364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938925 -25.510939 -2364.495670 ) ( 271.000000 -26.000000 -2364.000000 ) ( 271.000000 49.000000 -2290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938925 49.489061 -2290.495670 ) ( 271.000000 49.000000 -2290.000000 ) ( 268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.938925 61.489061 -2302.495670 ) ( 268.000000 61.000000 -2302.000000 ) ( 268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (980/790) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 280.000000, 245.000000) / (1810.900467, 1600.182646, 1600.182646) // --> Vector info: d1 = 1.000001, 1.760345, 1.739795. Determinants: -4.330229, 25.892803, -53203.512803, -7375.123728 // --> Vector info: d2 = 0.000000, 0.000000, 0.123299. Determinants: 25.981353, 4.315465, -14180.312433, -7375.123728 ( -245.000000 -88.000000 -2351.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.000587 -0.003511 7.213915 ) ( -0.003523 -0.000585 1.922722 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 58.171573 -2502.828427 ) ( -280.000000 -90.828427 -2353.828427 ) ( -245.000000 -90.828427 -2353.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 58.171573 -2502.828427 ) ( -245.000000 61.000000 -2500.000000 ) ( -280.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 -90.828427 -2353.828427 ) ( -280.000000 -88.000000 -2351.000000 ) ( -245.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -90.828427 -2353.828427 ) ( -245.000000 -88.000000 -2351.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (982/791) # points: 4 { brushDef { // Surface normal: -0.986946, -0.114643, 0.113114 // RotY/Z : -0.113357 / -3.025952. Vector texS/T: (0.115383, -0.993321, 0.000000) / (-0.112359, -0.013051, -0.993582) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (81.627196, 94.886519, 21.380761) / (2294.511132, 2281.427159, 2205.942700) // --> Vector info: d1 = 0.500000, 0.500000, 0.125003. Determinants: -4.906440, -4.972209, 10827.977455, -1962.620187 // --> Vector info: d2 = 0.694401, 0.760349, 0.760345. Determinants: -4.978128, 4.847533, -12079.211676, -1962.620187 ( 280.000000 11.000000 -2252.000000 ) ( 280.000000 -63.000000 -2327.000000 ) ( 277.000000 -50.000000 -2340.000000 ) ( ( 0.002500 0.002533 -5.517103 ) ( 0.002536 -0.002470 6.154635 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.947784 -49.541429 -2340.452456 ) ( 283.947784 -62.541429 -2327.452456 ) ( 283.947784 11.458571 -2252.452456 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947784 -49.541429 -2340.452456 ) ( 277.000000 -50.000000 -2340.000000 ) ( 280.000000 -63.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947784 -62.541429 -2327.452456 ) ( 280.000000 -63.000000 -2327.000000 ) ( 280.000000 11.000000 -2252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947784 11.458571 -2252.452456 ) ( 280.000000 11.000000 -2252.000000 ) ( 277.000000 24.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947784 24.458571 -2265.452456 ) ( 277.000000 24.000000 -2265.000000 ) ( 277.000000 -50.000000 -2340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (983/792) # points: 4 { brushDef { // Surface normal: -0.984732, -0.123091, 0.123091 // RotY/Z : -0.123404 / -3.017238. Vector texS/T: (0.124035, -0.992278, 0.000000) / (-0.122141, -0.015268, -0.992395) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (59.412638, 83.971515, 53.210901) / (2313.319310, 2289.135399, 2257.897848) // --> Vector info: d1 = 0.500001, 0.500000, 0.343751. Determinants: -3.778676, -3.837352, 8345.983005, -1511.071143 // --> Vector info: d2 = 0.569399, 0.694401, 0.694398. Determinants: -3.904815, 3.845084, -9523.313212, -1511.071143 ( 277.000000 -19.000000 -2309.000000 ) ( 277.000000 -50.000000 -2340.000000 ) ( 271.000000 -26.000000 -2364.000000 ) ( ( 0.002501 0.002539 -5.523223 ) ( 0.002584 -0.002545 6.302359 ) ) 16bescapeship/00WHULL1 0 0 0 ( 274.938928 -25.507634 -2364.492366 ) ( 280.938928 -49.507634 -2340.492366 ) ( 280.938928 -18.507634 -2309.492366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938928 -25.507634 -2364.492366 ) ( 271.000000 -26.000000 -2364.000000 ) ( 277.000000 -50.000000 -2340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938928 -49.507634 -2340.492366 ) ( 277.000000 -50.000000 -2340.000000 ) ( 277.000000 -19.000000 -2309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938928 -18.507634 -2309.492366 ) ( 277.000000 -19.000000 -2309.000000 ) ( 271.000000 5.000000 -2333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938928 5.492366 -2333.492366 ) ( 271.000000 5.000000 -2333.000000 ) ( 271.000000 -26.000000 -2364.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (984/793) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (39.953364, 9.174182, -16.362610) / (2247.435613, 2216.216357, 2241.393177) // --> Vector info: d1 = 0.281250, 0.125001, 0.125001. Determinants: -3.933845, -3.990124, 8682.547257, -1572.161569 // --> Vector info: d2 = 0.694398, 0.694396, 0.569400. Determinants: -3.902341, 3.847216, -9582.164007, -1572.161569 ( 271.000000 49.000000 -2290.000000 ) ( 277.000000 24.000000 -2265.000000 ) ( 277.000000 -7.000000 -2296.000000 ) ( ( 0.002502 0.002538 -5.522681 ) ( 0.002482 -0.002447 6.094898 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.943615 -6.526766 -2296.473234 ) ( 280.943615 24.473234 -2265.473234 ) ( 274.943615 49.473234 -2290.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943615 -6.526766 -2296.473234 ) ( 277.000000 -7.000000 -2296.000000 ) ( 277.000000 24.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943615 24.473234 -2265.473234 ) ( 277.000000 24.000000 -2265.000000 ) ( 271.000000 49.000000 -2290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 49.473234 -2290.473234 ) ( 271.000000 49.000000 -2290.000000 ) ( 271.000000 18.000000 -2321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 18.473234 -2321.473234 ) ( 271.000000 18.000000 -2321.000000 ) ( 277.000000 -7.000000 -2296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (985/794) # points: 4 { brushDef { // Surface normal: -0.985882, -0.123038, 0.113574 // RotY/Z : -0.113819 / -3.017435. Vector texS/T: (0.123839, -0.992302, 0.000000) / (-0.112699, -0.014065, -0.993530) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (53.157236, 41.249609, 15.699016) / (2263.109344, 2250.024681, 2275.187495) // --> Vector info: d1 = 0.000000, 0.000004, 1.000008. Determinants: 13.084812, -11.907572, 26252.585446, -633.950314 // --> Vector info: d2 = 1.999962, 1.000020, 0.999996. Determinants: -25.161665, -25.548822, 57889.426206, -633.950314 ( 271.000000 18.000000 -2321.000000 ) ( 277.000000 -7.000000 -2296.000000 ) ( 277.000000 -19.000000 -2309.000000 ) ( ( -0.020640 0.018783 -41.411109 ) ( 0.039690 0.040301 -91.315400 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( 280.943527 -18.507848 -2309.454294 ) ( 280.943527 -6.507848 -2296.454294 ) ( 274.943527 18.492152 -2321.454294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943527 -18.507848 -2309.454294 ) ( 277.000000 -19.000000 -2309.000000 ) ( 277.000000 -7.000000 -2296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943527 -6.507848 -2296.454294 ) ( 277.000000 -7.000000 -2296.000000 ) ( 271.000000 18.000000 -2321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943527 18.492152 -2321.454294 ) ( 271.000000 18.000000 -2321.000000 ) ( 271.000000 5.000000 -2333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943527 5.492152 -2333.454294 ) ( 271.000000 5.000000 -2333.000000 ) ( 277.000000 -19.000000 -2309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (986/795) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-84.288816, -58.744909, -27.974731) / (2289.487609, 2313.664226, 2282.436096) // --> Vector info: d1 = 1.000001, 1.125005, 1.125005. Determinants: -3.903654, -3.846385, 6935.607202, -1541.607278 // --> Vector info: d2 = 0.000000, 0.000000, 0.156249. Determinants: -3.777549, 3.991206, -9456.222677, -1541.607278 ( -271.000000 5.000000 -2332.000000 ) ( -271.000000 -26.000000 -2363.000000 ) ( -277.000000 -51.000000 -2339.000000 ) ( ( 0.002532 0.002495 -4.498946 ) ( 0.002450 -0.002589 6.134002 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.941341 -50.517387 -2339.482613 ) ( -274.941341 -25.517387 -2363.482613 ) ( -274.941341 5.482613 -2332.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 -50.517387 -2339.482613 ) ( -277.000000 -51.000000 -2339.000000 ) ( -271.000000 -26.000000 -2363.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 -25.517387 -2363.482613 ) ( -271.000000 -26.000000 -2363.000000 ) ( -271.000000 5.000000 -2332.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 5.482613 -2332.482613 ) ( -271.000000 5.000000 -2332.000000 ) ( -277.000000 -20.000000 -2308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 -19.517387 -2308.482613 ) ( -277.000000 -20.000000 -2308.000000 ) ( -277.000000 -51.000000 -2339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (987/796) # points: 4 { brushDef { // Surface normal: 0.985911, -0.117484, 0.119071 // RotY/Z : -0.119354 / -0.118603. Vector texS/T: (0.118326, 0.992975, 0.000000) / (0.118235, -0.014089, -0.992886) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-57.883559, -45.612884, 28.860231) / (2314.513597, 2327.606746, 2253.076516) // --> Vector info: d1 = 1.000000, 1.065946, 1.065946. Determinants: -4.914966, -4.911205, 9192.932147, -1889.623772 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -4.909903, 4.601529, -12824.128032, -1889.623772 ( -268.000000 61.000000 -2302.000000 ) ( -268.000000 -14.000000 -2376.000000 ) ( -271.000000 -26.000000 -2363.000000 ) ( ( 0.002601 0.002599 -4.864954 ) ( 0.002598 -0.002435 6.786604 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.943642 -25.530065 -2363.476285 ) ( -271.943642 -13.530065 -2376.476285 ) ( -271.943642 61.469935 -2302.476285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.943642 -25.530065 -2363.476285 ) ( -271.000000 -26.000000 -2363.000000 ) ( -268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.943642 -13.530065 -2376.476285 ) ( -268.000000 -14.000000 -2376.000000 ) ( -268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.943642 61.469935 -2302.476285 ) ( -268.000000 61.000000 -2302.000000 ) ( -271.000000 48.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.943642 48.469935 -2289.476285 ) ( -271.000000 48.000000 -2289.000000 ) ( -271.000000 -26.000000 -2363.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (988/797) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-16.063694, 14.706484, -10.837423) / (2270.347787, 2239.119656, 2214.943039) // --> Vector info: d1 = 1.000001, 1.156252, 1.156252. Determinants: -3.777628, 3.991269, -10663.859683, -1541.607278 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 3.903572, 3.846308, -8669.752633, -1541.607278 ( -277.000000 23.000000 -2265.000000 ) ( -271.000000 48.000000 -2289.000000 ) ( -271.000000 17.000000 -2320.000000 ) ( ( 0.002450 -0.002589 6.917365 ) ( -0.002532 -0.002495 5.623840 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.941341 17.482613 -2320.482613 ) ( -274.941341 48.482613 -2289.482613 ) ( -280.941341 23.482613 -2265.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 17.482613 -2320.482613 ) ( -271.000000 17.000000 -2320.000000 ) ( -271.000000 48.000000 -2289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 48.482613 -2289.482613 ) ( -271.000000 48.000000 -2289.000000 ) ( -277.000000 23.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 23.482613 -2265.482613 ) ( -277.000000 23.000000 -2265.000000 ) ( -277.000000 -8.000000 -2296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 -7.517387 -2296.482613 ) ( -277.000000 -8.000000 -2296.000000 ) ( -271.000000 17.000000 -2320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (989/798) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (-27.974731, -16.063694, -41.607601) / (2282.436096, 2270.347787, 2246.171170) // --> Vector info: d1 = 2.000011, 2.000029, 1.000000. Determinants: -12.089123, -11.910910, 25654.192520, -596.751204 // --> Vector info: d2 = 1.000006, 2.000015, 2.000000. Determinants: -24.177030, 25.543966, -59575.571251, -596.751204 ( -277.000000 -8.000000 -2296.000000 ) ( -271.000000 17.000000 -2320.000000 ) ( -271.000000 5.000000 -2332.000000 ) ( ( 0.020258 0.019960 -42.989762 ) ( 0.040514 -0.042805 99.833181 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( -274.941341 5.482613 -2332.482613 ) ( -274.941341 17.482613 -2320.482613 ) ( -280.941341 -7.517387 -2296.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 5.482613 -2332.482613 ) ( -271.000000 5.000000 -2332.000000 ) ( -271.000000 17.000000 -2320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 17.482613 -2320.482613 ) ( -271.000000 17.000000 -2320.000000 ) ( -277.000000 -8.000000 -2296.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 -7.517387 -2296.482613 ) ( -277.000000 -8.000000 -2296.000000 ) ( -277.000000 -20.000000 -2308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 -19.517387 -2308.482613 ) ( -277.000000 -20.000000 -2308.000000 ) ( -271.000000 5.000000 -2332.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (990/799) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1726.568414, 1761.223861, 1761.223861) // --> Vector info: d1 = 0.000000, 0.500010, 0.500010. Determinants: -0.000027, -245.004670, 423017.318449, -16981.168982 // --> Vector info: d2 = 0.999999, 1.000009, 7.999999. Determinants: -242.587798, -0.004732, -76406.991820, -16981.168982 ( 245.000000 61.000000 -2500.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.000000 0.014428 -24.910966 ) ( 0.014286 0.000000 4.499513 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 87.885549 -2477.770127 ) ( -245.000000 63.885549 -2502.770127 ) ( 245.000000 63.885549 -2502.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 87.885549 -2477.770127 ) ( -245.000000 85.000000 -2475.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 63.885549 -2502.770127 ) ( -245.000000 61.000000 -2500.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 63.885549 -2502.770127 ) ( 245.000000 61.000000 -2500.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 87.885549 -2477.770127 ) ( 245.000000 85.000000 -2475.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (991/800) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1572.437189, 1677.798472, 1677.798472) // --> Vector info: d1 = 0.000000, 1.500000, 1.499999. Determinants: 0.000100, -734.999939, 1155741.255734, -51627.028774 // --> Vector info: d2 = 0.000000, 0.000001, 6.999996. Determinants: -737.528497, -0.000253, -180694.098958, -51627.028774 ( 245.000000 85.000000 -2475.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.000000 0.014237 -22.386360 ) ( 0.014286 0.000000 3.499990 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 162.809381 -2403.847346 ) ( -245.000000 87.809381 -2477.847346 ) ( 245.000000 87.809381 -2477.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 162.809381 -2403.847346 ) ( -245.000000 160.000000 -2401.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 87.809381 -2477.847346 ) ( -245.000000 85.000000 -2475.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 87.809381 -2477.847346 ) ( 245.000000 85.000000 -2475.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 162.809381 -2403.847346 ) ( 245.000000 160.000000 -2401.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (993/801) # points: 4 { brushDef { // Surface normal: -0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -3.024679. Vector texS/T: (0.116648, -0.993173, 0.000000) / (-0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-326.977325, -302.147991, -150.082489) / (2155.132550, 2180.302059, 2030.291783) // --> Vector info: d1 = 0.000000, 0.125003, 0.125008. Determinants: -18.751899, -19.008569, 34834.540924, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.137516, 18.878865, -54496.055759, -7552.069253 ( 280.000000 184.000000 -2079.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.002483 0.002517 -4.612582 ) ( 0.002534 -0.002500 7.216043 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945938 358.463449 -2203.463449 ) ( 248.945938 333.463449 -2228.463449 ) ( 283.945938 184.463449 -2079.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 358.463449 -2203.463449 ) ( 245.000000 358.000000 -2203.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 333.463449 -2228.463449 ) ( 245.000000 333.000000 -2228.000000 ) ( 280.000000 184.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 184.463449 -2079.463449 ) ( 280.000000 184.000000 -2079.000000 ) ( 280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 209.463449 -2054.463449 ) ( 280.000000 209.000000 -2054.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (994/802) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1304.612011, 1339.967350, 1339.967350) // --> Vector info: d1 = 0.000000, 0.500010, 0.500010. Determinants: -0.000028, -245.004670, 319636.028944, -17324.116139 // --> Vector info: d2 = 0.999999, 1.000009, 7.999999. Determinants: -247.487036, -0.004732, -77952.248535, -17324.116139 ( 245.000000 333.000000 -2228.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.000000 0.014142 -18.450351 ) ( 0.014286 0.000000 4.499638 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 360.828427 -2205.828427 ) ( -245.000000 335.828427 -2230.828427 ) ( 245.000000 335.828427 -2230.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 360.828427 -2205.828427 ) ( -245.000000 358.000000 -2203.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 335.828427 -2230.828427 ) ( -245.000000 333.000000 -2228.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 335.828427 -2230.828427 ) ( 245.000000 333.000000 -2228.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 360.828427 -2205.828427 ) ( 245.000000 358.000000 -2203.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (995/803) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -210.000000, -210.000000) / (1479.974493, 1479.974493, 1304.612011) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: -0.000397, 43.749925, -77024.240200, -12275.373721 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: 87.681139, -0.000031, 18413.074547, -12275.373721 ( 210.000000 209.000000 -2054.000000 ) ( 210.000000 85.000000 -2178.000000 ) ( 280.000000 85.000000 -2178.000000 ) ( ( 0.000000 -0.003564 6.274696 ) ( -0.007143 0.000000 -1.500001 ) ) 16bescapeship/00wengn1 0 0 0 ( 280.000000 82.171573 -2175.171573 ) ( 210.000000 82.171573 -2175.171573 ) ( 210.000000 206.171573 -2051.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 82.171573 -2175.171573 ) ( 280.000000 85.000000 -2178.000000 ) ( 210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 82.171573 -2175.171573 ) ( 210.000000 85.000000 -2178.000000 ) ( 210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 206.171573 -2051.171573 ) ( 210.000000 209.000000 -2054.000000 ) ( 280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 206.171573 -2051.171573 ) ( 280.000000 209.000000 -2054.000000 ) ( 280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (996/804) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1479.974493, 1479.974493, 1304.612011) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: -0.000397, 43.749925, -77024.045520, -12275.373721 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: 87.681139, -0.000031, -24550.683801, -12275.373721 ( -280.000000 209.000000 -2054.000000 ) ( -280.000000 85.000000 -2178.000000 ) ( -210.000000 85.000000 -2178.000000 ) ( ( 0.000000 -0.003564 6.274680 ) ( -0.007143 0.000000 1.999995 ) ) 16bescapeship/00wengn1 0 0 0 ( -210.000000 82.171573 -2175.171573 ) ( -280.000000 82.171573 -2175.171573 ) ( -280.000000 206.171573 -2051.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 82.171573 -2175.171573 ) ( -210.000000 85.000000 -2178.000000 ) ( -280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 82.171573 -2175.171573 ) ( -280.000000 85.000000 -2178.000000 ) ( -280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 206.171573 -2051.171573 ) ( -280.000000 209.000000 -2054.000000 ) ( -210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 206.171573 -2051.171573 ) ( -210.000000 209.000000 -2054.000000 ) ( -210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (999/805) # points: 4 { brushDef { // Surface normal: 0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -0.116914. Vector texS/T: (0.116648, 0.993173, 0.000000) / (0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (174.911822, 150.082489, 302.147991) / (2005.122273, 2030.291783, 2180.302059) // --> Vector info: d1 = 1.000000, 1.125004, 1.125004. Determinants: 18.751815, -19.008737, 27282.858206, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.137543, -18.878838, 33649.691473, -7552.069253 ( -245.000000 333.000000 -2228.000000 ) ( -280.000000 184.000000 -2079.000000 ) ( -280.000000 209.000000 -2054.000000 ) ( ( -0.002483 0.002517 -3.612633 ) ( 0.002534 0.002500 -4.455692 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945938 209.463449 -2054.463449 ) ( -283.945938 184.463449 -2079.463449 ) ( -248.945938 333.463449 -2228.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 209.463449 -2054.463449 ) ( -280.000000 209.000000 -2054.000000 ) ( -280.000000 184.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 184.463449 -2079.463449 ) ( -280.000000 184.000000 -2079.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 333.463449 -2228.463449 ) ( -245.000000 333.000000 -2228.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 358.463449 -2203.463449 ) ( -245.000000 358.000000 -2203.000000 ) ( -280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1000/806) # points: 4 { brushDef { // Surface normal: 0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -0.116914. Vector texS/T: (0.116648, 0.993173, 0.000000) / (0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (76.587662, 51.758328, 203.823831) / (2104.793531, 2129.963040, 2279.973316) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: 18.751193, -19.008253, 38572.338133, -7552.069253 // --> Vector info: d2 = 0.000000, 0.000000, 0.760345. Determinants: -19.137524, -18.878854, 41201.786942, -7552.069253 ( -245.000000 234.000000 -2327.000000 ) ( -280.000000 85.000000 -2178.000000 ) ( -280.000000 110.000000 -2153.000000 ) ( ( -0.002483 0.002517 -5.107519 ) ( 0.002534 0.002500 -5.455695 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945938 110.463449 -2153.463449 ) ( -283.945938 85.463449 -2178.463449 ) ( -248.945938 234.463449 -2327.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 110.463449 -2153.463449 ) ( -280.000000 110.000000 -2153.000000 ) ( -280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 85.463449 -2178.463449 ) ( -280.000000 85.000000 -2178.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 234.463449 -2327.463449 ) ( -245.000000 234.000000 -2327.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 259.463449 -2302.463449 ) ( -245.000000 259.000000 -2302.000000 ) ( -280.000000 110.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1001/807) # points: 4 { brushDef { // Surface normal: 0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -0.119429. Vector texS/T: (0.119145, 0.992877, 0.000000) / (0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (149.328677, 75.855790, 88.127748) / (2028.914916, 2103.438302, 2116.530248) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: 4.909487, -4.601974, 6727.434847, -1876.450905 // --> Vector info: d2 = 1.000000, 1.000000, 1.062498. Determinants: -4.657544, -4.591888, 8135.605008, -1876.450905 ( -277.000000 122.000000 -2166.000000 ) ( -280.000000 110.000000 -2153.000000 ) ( -280.000000 184.000000 -2079.000000 ) ( ( -0.002616 0.002452 -3.585191 ) ( 0.002482 0.002447 -4.335634 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.943615 184.473234 -2079.473234 ) ( -283.943615 110.473234 -2153.473234 ) ( -280.943615 122.473234 -2166.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943615 184.473234 -2079.473234 ) ( -280.000000 184.000000 -2079.000000 ) ( -280.000000 110.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943615 110.473234 -2153.473234 ) ( -280.000000 110.000000 -2153.000000 ) ( -277.000000 122.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.943615 122.473234 -2166.473234 ) ( -277.000000 122.000000 -2166.000000 ) ( -277.000000 197.000000 -2091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.943615 197.473234 -2091.473234 ) ( -277.000000 197.000000 -2091.000000 ) ( -280.000000 184.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1003/808) # points: 4 { brushDef { // Surface normal: -0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -3.024679. Vector texS/T: (0.116648, -0.993173, 0.000000) / (-0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-228.653164, -203.823831, -51.758328) / (2254.803807, 2279.973316, 2129.963040) // --> Vector info: d1 = 1.000000, 1.124998, 1.124998. Determinants: -18.750974, -19.007885, 31019.512660, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.137497, 18.878882, -54496.092665, -7552.069253 ( 280.000000 85.000000 -2178.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.002483 0.002517 -4.107419 ) ( 0.002534 -0.002500 7.216048 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945938 259.463449 -2302.463449 ) ( 248.945938 234.463449 -2327.463449 ) ( 283.945938 85.463449 -2178.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 259.463449 -2302.463449 ) ( 245.000000 259.000000 -2302.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 234.463449 -2327.463449 ) ( 245.000000 234.000000 -2327.000000 ) ( 280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 85.463449 -2178.463449 ) ( 280.000000 85.000000 -2178.000000 ) ( 280.000000 110.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 110.463449 -2153.463449 ) ( 280.000000 110.000000 -2153.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1005/809) # points: 4 { brushDef { // Surface normal: -0.984731, -0.123918, 0.122265 // RotY/Z : -0.122572 / -3.016412. Vector texS/T: (0.124854, -0.992175, 0.000000) / (-0.121309, -0.015265, -0.992497) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-125.287076, -113.006413, -186.427370) / (2151.518741, 2139.428030, 2063.861086) // --> Vector info: d1 = 1.000001, 1.062503, 1.062501. Determinants: -4.723104, 4.588923, -12280.623997, -1815.723823 // --> Vector info: d2 = 0.000000, 0.000000, 0.374999. Determinants: 4.534028, 4.605202, -9340.122963, -1815.723823 ( 271.000000 222.000000 -2116.000000 ) ( 271.000000 148.000000 -2191.000000 ) ( 268.000000 160.000000 -2203.000000 ) ( ( 0.002601 -0.002527 6.763487 ) ( -0.002497 -0.002536 5.144022 ) ) 16bescapeship/00WHULL1 0 0 0 ( 271.938925 160.495670 -2203.489061 ) ( 274.938925 148.495670 -2191.489061 ) ( 274.938925 222.495670 -2116.489061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.938925 160.495670 -2203.489061 ) ( 268.000000 160.000000 -2203.000000 ) ( 271.000000 148.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938925 148.495670 -2191.489061 ) ( 271.000000 148.000000 -2191.000000 ) ( 271.000000 222.000000 -2116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938925 222.495670 -2116.489061 ) ( 271.000000 222.000000 -2116.000000 ) ( 268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.938925 234.495670 -2129.489061 ) ( 268.000000 234.000000 -2129.000000 ) ( 268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1006/810) # points: 4 { brushDef { // Surface normal: -0.986947, -0.113878, 0.113878 // RotY/Z : -0.114126 / -3.026716. Vector texS/T: (0.114624, -0.993409, 0.000000) / (-0.113128, -0.013053, -0.993495) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-90.438421, -77.180233, -150.692494) / (2118.967537, 2105.882414, 2031.397869) // --> Vector info: d1 = 0.000000, 0.065945, 0.065951. Determinants: -4.911840, 4.847860, -10716.677767, -1949.447101 // --> Vector info: d2 = 1.000000, 0.999999, 1.374998. Determinants: 4.906903, 4.971793, -12040.742518, -1949.447101 ( 280.000000 184.000000 -2079.000000 ) ( 280.000000 110.000000 -2153.000000 ) ( 277.000000 123.000000 -2166.000000 ) ( ( 0.002520 -0.002487 5.497291 ) ( -0.002517 -0.002550 6.176491 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.947786 123.455514 -2166.455514 ) ( 283.947786 110.455514 -2153.455514 ) ( 283.947786 184.455514 -2079.455514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947786 123.455514 -2166.455514 ) ( 277.000000 123.000000 -2166.000000 ) ( 280.000000 110.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947786 110.455514 -2153.455514 ) ( 280.000000 110.000000 -2153.000000 ) ( 280.000000 184.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947786 184.455514 -2079.455514 ) ( 280.000000 184.000000 -2079.000000 ) ( 277.000000 197.000000 -2092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947786 197.455514 -2092.455514 ) ( 277.000000 197.000000 -2092.000000 ) ( 277.000000 123.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1007/811) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-114.657417, -89.120625, -119.899807) / (2141.692971, 2116.516152, 2085.296896) // --> Vector info: d1 = 1.000000, 1.124998, 1.124999. Determinants: -3.902326, 3.847354, -10259.442522, -1572.161569 // --> Vector info: d2 = 1.000000, 1.000000, 1.156251. Determinants: 3.933907, 3.990146, -9666.777466, -1572.161569 ( 277.000000 154.000000 -2135.000000 ) ( 277.000000 123.000000 -2166.000000 ) ( 271.000000 148.000000 -2191.000000 ) ( ( 0.002482 -0.002447 6.525692 ) ( -0.002502 -0.002538 6.148718 ) ) 16bescapeship/00WHULL1 0 0 0 ( 274.943615 148.473234 -2191.473234 ) ( 280.943615 123.473234 -2166.473234 ) ( 280.943615 154.473234 -2135.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 148.473234 -2191.473234 ) ( 271.000000 148.000000 -2191.000000 ) ( 277.000000 123.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943615 123.473234 -2166.473234 ) ( 277.000000 123.000000 -2166.000000 ) ( 277.000000 154.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.943615 154.473234 -2135.473234 ) ( 277.000000 154.000000 -2135.000000 ) ( 271.000000 178.000000 -2160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 178.473234 -2160.473234 ) ( 271.000000 178.000000 -2160.000000 ) ( 271.000000 148.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1008/812) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-131.102431, -161.872609, -187.416516) / (2071.883389, 2040.655259, 2064.831876) // --> Vector info: d1 = 1.000001, 1.156248, 1.156252. Determinants: 3.777660, 3.991014, -9315.263605, -1541.607278 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 3.903553, -3.846320, 8480.892113, -1541.607278 ( 271.000000 222.000000 -2116.000000 ) ( 277.000000 197.000000 -2092.000000 ) ( 277.000000 166.000000 -2123.000000 ) ( ( -0.002450 -0.002589 6.042566 ) ( -0.002532 0.002495 -5.501331 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.941341 166.482613 -2123.482613 ) ( 280.941341 197.482613 -2092.482613 ) ( 274.941341 222.482613 -2116.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 166.482613 -2123.482613 ) ( 277.000000 166.000000 -2123.000000 ) ( 277.000000 197.000000 -2092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 197.482613 -2092.482613 ) ( 277.000000 197.000000 -2092.000000 ) ( 271.000000 222.000000 -2116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 222.482613 -2116.482613 ) ( 271.000000 222.000000 -2116.000000 ) ( 271.000000 191.000000 -2147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 191.482613 -2147.482613 ) ( 271.000000 191.000000 -2147.000000 ) ( 277.000000 166.000000 -2123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1009/813) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-119.191394, -131.102431, -156.646338) / (2083.971698, 2071.883389, 2096.060007) // --> Vector info: d1 = 1.000000, 1.000008, 2.000011. Determinants: 12.088539, -11.910861, 25665.996245, -596.751204 // --> Vector info: d2 = 2.000000, 0.999996, 1.000006. Determinants: -24.176595, -25.544126, 49158.090938, -596.751204 ( 271.000000 191.000000 -2147.000000 ) ( 277.000000 166.000000 -2123.000000 ) ( 277.000000 154.000000 -2135.000000 ) ( ( -0.020257 0.019960 -43.009542 ) ( 0.040514 0.042805 -82.376191 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 280.941341 154.482613 -2135.482613 ) ( 280.941341 166.482613 -2123.482613 ) ( 274.941341 191.482613 -2147.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 154.482613 -2135.482613 ) ( 277.000000 154.000000 -2135.000000 ) ( 277.000000 166.000000 -2123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 166.482613 -2123.482613 ) ( 277.000000 166.000000 -2123.000000 ) ( 271.000000 191.000000 -2147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 191.482613 -2147.482613 ) ( 271.000000 191.000000 -2147.000000 ) ( 271.000000 178.000000 -2160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 178.482613 -2160.482613 ) ( 271.000000 178.000000 -2160.000000 ) ( 277.000000 154.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1010/814) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (87.428630, 112.972537, 143.742715) / (2115.214493, 2139.391110, 2108.162980) // --> Vector info: d1 = 1.000000, 1.124998, 1.124999. Determinants: -3.903470, -3.846192, 6935.187840, -1541.607278 // --> Vector info: d2 = 1.000000, 1.000000, 1.156251. Determinants: -3.777617, 3.991265, -9653.717109, -1541.607278 ( -271.000000 178.000000 -2159.000000 ) ( -271.000000 147.000000 -2190.000000 ) ( -277.000000 122.000000 -2166.000000 ) ( ( 0.002532 0.002495 -4.498674 ) ( 0.002450 -0.002589 6.262112 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.941341 122.482613 -2166.482613 ) ( -274.941341 147.482613 -2190.482613 ) ( -274.941341 178.482613 -2159.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 122.482613 -2166.482613 ) ( -277.000000 122.000000 -2166.000000 ) ( -271.000000 147.000000 -2190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 147.482613 -2190.482613 ) ( -271.000000 147.000000 -2190.000000 ) ( -271.000000 178.000000 -2159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 178.482613 -2159.482613 ) ( -271.000000 178.000000 -2159.000000 ) ( -277.000000 153.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 153.482613 -2135.482613 ) ( -277.000000 153.000000 -2135.000000 ) ( -277.000000 122.000000 -2166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1011/815) # points: 4 { brushDef { // Surface normal: 0.986947, -0.113878, 0.113878 // RotY/Z : -0.114126 / -0.114877. Vector texS/T: (0.114624, 0.993409, 0.000000) / (0.113128, -0.013053, -0.993495) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.967980, 128.226169, 201.738430) / (2143.176899, 2156.262022, 2081.777477) // --> Vector info: d1 = 1.000000, 1.065946, 1.065946. Determinants: -4.911953, -4.847841, 9005.051499, -1949.447101 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -4.906894, 4.971846, -12040.857542, -1949.447101 ( -268.000000 234.000000 -2129.000000 ) ( -268.000000 160.000000 -2203.000000 ) ( -271.000000 147.000000 -2190.000000 ) ( ( 0.002520 0.002487 -4.619285 ) ( 0.002517 -0.002550 6.176550 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.947786 147.455514 -2190.455514 ) ( -271.947786 160.455514 -2203.455514 ) ( -271.947786 234.455514 -2129.455514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.947786 147.455514 -2190.455514 ) ( -271.000000 147.000000 -2190.000000 ) ( -268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.947786 160.455514 -2203.455514 ) ( -268.000000 160.000000 -2203.000000 ) ( -268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.947786 234.455514 -2129.455514 ) ( -268.000000 234.000000 -2129.000000 ) ( -271.000000 221.000000 -2116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.947786 221.455514 -2116.455514 ) ( -271.000000 221.000000 -2116.000000 ) ( -271.000000 147.000000 -2190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1012/816) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (155.653751, 186.423929, 161.872609) / (2096.074671, 2064.846540, 2039.662564) // --> Vector info: d1 = 1.000001, 1.156252, 1.156252. Determinants: -3.935029, 3.836176, -8970.017747, -1541.607278 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 3.903573, 3.846309, -8669.756826, -1541.607278 ( -277.000000 197.000000 -2091.000000 ) ( -271.000000 221.000000 -2116.000000 ) ( -271.000000 190.000000 -2147.000000 ) ( ( 0.002553 -0.002488 5.818614 ) ( -0.002532 -0.002495 5.623843 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.941341 190.482613 -2147.482613 ) ( -274.941341 221.482613 -2116.482613 ) ( -280.941341 197.482613 -2091.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 190.482613 -2147.482613 ) ( -271.000000 190.000000 -2147.000000 ) ( -271.000000 221.000000 -2116.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 221.482613 -2116.482613 ) ( -271.000000 221.000000 -2116.000000 ) ( -277.000000 197.000000 -2091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 197.482613 -2091.482613 ) ( -277.000000 197.000000 -2091.000000 ) ( -277.000000 166.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 166.482613 -2122.482613 ) ( -277.000000 166.000000 -2122.000000 ) ( -271.000000 190.000000 -2147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1013/817) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (143.742715, 155.653751, 131.102431) / (2108.162980, 2096.074671, 2070.890695) // --> Vector info: d1 = 2.000011, 2.000029, 1.000000. Determinants: -12.089142, -11.910929, 25654.396457, -596.751204 // --> Vector info: d2 = 1.000006, 2.000015, 2.000000. Determinants: -25.184398, 24.551371, -48734.971343, -596.751204 ( -277.000000 166.000000 -2122.000000 ) ( -271.000000 190.000000 -2147.000000 ) ( -271.000000 178.000000 -2159.000000 ) ( ( 0.020258 0.019960 -42.990104 ) ( 0.042203 -0.041142 81.667152 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( -274.941341 178.482613 -2159.482613 ) ( -274.941341 190.482613 -2147.482613 ) ( -280.941341 166.482613 -2122.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 178.482613 -2159.482613 ) ( -271.000000 178.000000 -2159.000000 ) ( -271.000000 190.000000 -2147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 190.482613 -2147.482613 ) ( -271.000000 190.000000 -2147.000000 ) ( -277.000000 166.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 166.482613 -2122.482613 ) ( -277.000000 166.000000 -2122.000000 ) ( -277.000000 153.000000 -2135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 153.482613 -2135.482613 ) ( -277.000000 153.000000 -2135.000000 ) ( -271.000000 178.000000 -2159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1014/818) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1339.967350, 1444.619154, 1444.619154) // --> Vector info: d1 = 0.999994, 2.500002, 2.499993. Determinants: 0.001024, -735.004180, 933602.785892, -51279.383772 // --> Vector info: d2 = 1.000000, 1.000000, 7.999999. Determinants: -732.562512, -0.000299, -230756.774385, -51279.383772 ( 245.000000 259.000000 -2302.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.000000 0.014333 -18.206201 ) ( 0.014286 0.000000 4.499991 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 335.828427 -2230.828427 ) ( -245.000000 261.828427 -2304.828427 ) ( 245.000000 261.828427 -2304.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 335.828427 -2230.828427 ) ( -245.000000 333.000000 -2228.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 261.828427 -2304.828427 ) ( -245.000000 259.000000 -2302.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 261.828427 -2304.828427 ) ( 245.000000 259.000000 -2302.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 335.828427 -2230.828427 ) ( 245.000000 333.000000 -2228.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1015/819) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1444.619154, 1479.974493, 1479.974493) // --> Vector info: d1 = 0.999994, 1.499995, 1.500003. Determinants: -0.000270, -245.000674, 336608.590227, -17324.116139 // --> Vector info: d2 = 1.000000, 1.000000, 7.999995. Determinants: -247.487190, -0.000207, -77958.170670, -17324.116139 ( 245.000000 234.000000 -2327.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.000000 0.014142 -19.430059 ) ( 0.014286 0.000000 4.499980 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 261.828427 -2304.828427 ) ( -245.000000 236.828427 -2329.828427 ) ( 245.000000 236.828427 -2329.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 261.828427 -2304.828427 ) ( -245.000000 259.000000 -2302.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 236.828427 -2329.828427 ) ( -245.000000 234.000000 -2327.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 236.828427 -2329.828427 ) ( 245.000000 234.000000 -2327.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 261.828427 -2304.828427 ) ( 245.000000 259.000000 -2302.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1017/820) # points: 4 { brushDef { // Surface normal: -0.986300, -0.114243, 0.119003 // RotY/Z : -0.119286 / -3.026276. Vector texS/T: (0.115061, -0.993358, 0.000000) / (-0.118213, -0.013693, -0.992894) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-499.283434, -474.449473, -323.405294) / (1979.341574, 2003.513343, 1854.454106) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: -18.632468, -18.880432, 28067.941316, -7352.736157 // --> Vector info: d2 = 0.000000, 0.000000, 0.760345. Determinants: -18.378877, 18.882391, -46550.971950, -7352.736157 ( 280.000000 358.000000 -1906.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.002534 0.002568 -3.817346 ) ( 0.002500 -0.002568 6.331109 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945198 531.456973 -2030.476013 ) ( 248.945198 506.456973 -2054.476013 ) ( 283.945198 358.456973 -1906.476013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945198 531.456973 -2030.476013 ) ( 245.000000 531.000000 -2030.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945198 506.456973 -2054.476013 ) ( 245.000000 506.000000 -2054.000000 ) ( 280.000000 358.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945198 358.456973 -1906.476013 ) ( 280.000000 358.000000 -1906.000000 ) ( 280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945198 382.456973 -1881.476013 ) ( 280.000000 382.000000 -1881.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1018/821) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1022.782944, 1057.438391, 1057.438391) // --> Vector info: d1 = 0.000000, 0.500010, 0.500010. Determinants: -0.000027, -245.004670, 250586.591303, -16981.168982 // --> Vector info: d2 = 0.999999, 1.000009, 7.999999. Determinants: -242.587798, -0.004732, -76410.321825, -16981.168982 ( 245.000000 506.000000 -2054.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.000000 0.014428 -14.756734 ) ( 0.014286 0.000000 4.499709 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 533.770127 -2032.885549 ) ( -245.000000 508.770127 -2056.885549 ) ( 245.000000 508.770127 -2056.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 533.770127 -2032.885549 ) ( -245.000000 531.000000 -2030.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 508.770127 -2056.885549 ) ( -245.000000 506.000000 -2054.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 508.770127 -2056.885549 ) ( 245.000000 506.000000 -2054.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 533.770127 -2032.885549 ) ( 245.000000 531.000000 -2030.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1019/822) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -210.000000, -210.000000) / (1241.079604, 1241.079604, 1066.422797) // --> Vector info: d1 = 1.625000, 1.625001, 0.999999. Determinants: -0.000250, -43.750183, 34430.181648, -12225.976444 // --> Vector info: d2 = 0.000000, 0.500000, 0.500000. Determinants: -87.328331, 0.000019, -24451.961073, -12225.976444 ( 210.000000 382.000000 -1881.000000 ) ( 210.000000 259.000000 -2005.000000 ) ( 280.000000 259.000000 -2005.000000 ) ( ( 0.000000 0.003578 -2.816150 ) ( 0.007143 0.000000 2.000001 ) ) 16bescapeship/00wengn1 0 0 0 ( 280.000000 256.160145 -2002.183047 ) ( 210.000000 256.160145 -2002.183047 ) ( 210.000000 379.160145 -1878.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 256.160145 -2002.183047 ) ( 280.000000 259.000000 -2005.000000 ) ( 210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 256.160145 -2002.183047 ) ( 210.000000 259.000000 -2005.000000 ) ( 210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 379.160145 -1878.183047 ) ( 210.000000 382.000000 -1881.000000 ) ( 280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 379.160145 -1878.183047 ) ( 280.000000 382.000000 -1881.000000 ) ( 280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1020/823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1241.079604, 1241.079604, 1066.422797) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: -0.000396, 43.749925, -66523.015206, -12225.976444 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: 87.328302, -0.000031, -24451.896636, -12225.976444 ( -280.000000 382.000000 -1881.000000 ) ( -280.000000 259.000000 -2005.000000 ) ( -210.000000 259.000000 -2005.000000 ) ( ( 0.000000 -0.003578 5.441121 ) ( -0.007143 0.000000 1.999995 ) ) 16bescapeship/00wengn1 0 0 0 ( -210.000000 256.160145 -2002.183047 ) ( -280.000000 256.160145 -2002.183047 ) ( -280.000000 379.160145 -1878.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 256.160145 -2002.183047 ) ( -210.000000 259.000000 -2005.000000 ) ( -280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 256.160145 -2002.183047 ) ( -280.000000 259.000000 -2005.000000 ) ( -280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 379.160145 -1878.183047 ) ( -280.000000 382.000000 -1881.000000 ) ( -210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 379.160145 -1878.183047 ) ( -210.000000 382.000000 -1881.000000 ) ( -210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1023/824) # points: 4 { brushDef { // Surface normal: 0.986300, -0.119003, 0.114243 // RotY/Z : -0.114493 / -0.120076. Vector texS/T: (0.119788, 0.992800, 0.000000) / (0.113421, -0.013685, -0.993453) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (345.708900, 321.881711, 473.008609) / (1831.699343, 1856.864101, 2005.839471) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: 18.621767, -18.890800, 20811.812506, -7352.736157 // --> Vector info: d2 = 0.000000, 0.000002, 0.760346. Determinants: -19.133653, -18.117070, 39799.696593, -7352.736157 ( -245.000000 506.000000 -2054.000000 ) ( -280.000000 358.000000 -1906.000000 ) ( -280.000000 382.000000 -1881.000000 ) ( ( -0.002533 0.002569 -2.830485 ) ( 0.002602 0.002464 -5.412910 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945198 382.476013 -1881.456973 ) ( -283.945198 358.476013 -1906.456973 ) ( -248.945198 506.476013 -2054.456973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945198 382.476013 -1881.456973 ) ( -280.000000 382.000000 -1881.000000 ) ( -280.000000 358.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945198 358.476013 -1906.456973 ) ( -280.000000 358.000000 -1906.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945198 506.476013 -2054.456973 ) ( -245.000000 506.000000 -2054.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945198 531.476013 -2030.456973 ) ( -245.000000 531.000000 -2030.000000 ) ( -280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1024/825) # points: 4 { brushDef { // Surface normal: 0.986300, -0.119003, 0.114243 // RotY/Z : -0.114493 / -0.120076. Vector texS/T: (0.119788, 0.992800, 0.000000) / (0.113421, -0.013685, -0.993453) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (247.421746, 223.594557, 374.721455) / (1931.405978, 1956.570737, 2105.546106) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: 18.621767, -18.890800, 24525.631044, -7352.736157 // --> Vector info: d2 = 0.000000, 0.000002, 0.760346. Determinants: -19.133653, -18.117070, 39725.496331, -7352.736157 ( -245.000000 407.000000 -2153.000000 ) ( -280.000000 259.000000 -2005.000000 ) ( -280.000000 283.000000 -1980.000000 ) ( ( -0.002533 0.002569 -3.335579 ) ( 0.002602 0.002464 -5.402818 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.945198 283.476013 -1980.456973 ) ( -283.945198 259.476013 -2005.456973 ) ( -248.945198 407.476013 -2153.456973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945198 283.476013 -1980.456973 ) ( -280.000000 283.000000 -1980.000000 ) ( -280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945198 259.476013 -2005.456973 ) ( -280.000000 259.000000 -2005.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945198 407.476013 -2153.456973 ) ( -245.000000 407.000000 -2153.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945198 432.476013 -2129.456973 ) ( -245.000000 432.000000 -2129.000000 ) ( -280.000000 283.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1025/826) # points: 4 { brushDef { // Surface normal: 0.985896, -0.117545, 0.119133 // RotY/Z : -0.119417 / -0.118666. Vector texS/T: (0.118388, 0.992967, 0.000000) / (0.118296, -0.014104, -0.992878) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (322.333641, 247.861086, 261.124827) / (1854.253925, 1928.784715, 1940.870789) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 4.532244, -4.973935, 7762.044541, -1888.637869 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: -4.658221, -4.654584, 10132.282474, -1888.637869 ( -277.000000 296.000000 -1992.000000 ) ( -280.000000 283.000000 -1980.000000 ) ( -280.000000 358.000000 -1906.000000 ) ( ( -0.002400 0.002634 -4.109864 ) ( 0.002466 0.002465 -5.364862 ) ) 16bescapeship/00WHULL1 0 0 0 ( -283.943583 358.470180 -1906.476534 ) ( -283.943583 283.470180 -1980.476534 ) ( -280.943583 296.470180 -1992.476534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943583 358.470180 -1906.476534 ) ( -280.000000 358.000000 -1906.000000 ) ( -280.000000 283.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943583 283.470180 -1980.476534 ) ( -280.000000 283.000000 -1980.000000 ) ( -277.000000 296.000000 -1992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.943583 296.470180 -1992.476534 ) ( -277.000000 296.000000 -1992.000000 ) ( -277.000000 370.000000 -1918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.943583 370.470180 -1918.476534 ) ( -277.000000 370.000000 -1918.000000 ) ( -280.000000 358.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1028/827) # points: 4 { brushDef { // Surface normal: -0.986300, -0.114243, 0.119003 // RotY/Z : -0.119286 / -3.026276. Vector texS/T: (0.115061, -0.993358, 0.000000) / (-0.118213, -0.013693, -0.992894) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-400.940948, -376.106987, -225.062807) / (2078.993636, 2103.165404, 1954.106167) // --> Vector info: d1 = 1.000001, 1.125000, 1.124998. Determinants: -18.632246, -18.880468, 24429.199656, -7352.736157 // --> Vector info: d2 = 0.000000, 0.000002, 0.760345. Determinants: -18.379058, 18.882124, -46624.734868, -7352.736157 ( 280.000000 259.000000 -2005.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.002534 0.002568 -3.322464 ) ( 0.002500 -0.002568 6.341141 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.945198 432.456973 -2129.476013 ) ( 248.945198 407.456973 -2153.476013 ) ( 283.945198 259.456973 -2005.476013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945198 432.456973 -2129.476013 ) ( 245.000000 432.000000 -2129.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945198 407.456973 -2153.476013 ) ( 245.000000 407.000000 -2153.000000 ) ( 280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945198 259.456973 -2005.476013 ) ( 280.000000 259.000000 -2005.000000 ) ( 280.000000 283.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945198 283.456973 -1980.476013 ) ( 280.000000 283.000000 -1980.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1029/828) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-298.697068, -286.425110, -359.897996) / (1979.568350, 1966.476404, 1891.953018) // --> Vector info: d1 = 0.000000, 0.062507, 0.062509. Determinants: -4.658201, 4.592589, -10482.734737, -1876.450905 // --> Vector info: d2 = 0.000000, 0.000000, 0.375001. Determinants: 4.909489, 4.601995, -7643.514749, -1876.450905 ( 271.000000 395.000000 -1943.000000 ) ( 271.000000 321.000000 -2017.000000 ) ( 268.000000 333.000000 -2030.000000 ) ( ( 0.002482 -0.002447 5.586469 ) ( -0.002616 -0.002452 4.073389 ) ) 16bescapeship/00WHULL1 0 0 0 ( 271.943615 333.473234 -2030.473234 ) ( 274.943615 321.473234 -2017.473234 ) ( 274.943615 395.473234 -1943.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.943615 333.473234 -2030.473234 ) ( 268.000000 333.000000 -2030.000000 ) ( 271.000000 321.000000 -2017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 321.473234 -2017.473234 ) ( 271.000000 321.000000 -2017.000000 ) ( 271.000000 395.000000 -1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.943615 395.473234 -1943.473234 ) ( 271.000000 395.000000 -1943.000000 ) ( 268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.943615 407.473234 -1955.473234 ) ( 268.000000 407.000000 -1955.000000 ) ( 268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1030/829) # points: 4 { brushDef { // Surface normal: -0.986946, -0.113114, 0.114643 // RotY/Z : -0.114895 / -3.027480. Vector texS/T: (0.113865, -0.993496, 0.000000) / (-0.113897, -0.013054, -0.993407) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-262.534334, -249.277288, -323.789507) / (1944.446344, 1931.360063, 1856.868928) // --> Vector info: d1 = 1.000000, 1.065940, 1.065941. Determinants: -4.911927, 4.913339, -12805.894943, -1962.620187 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: 4.907358, 4.971386, -10340.863248, -1962.620187 ( 280.000000 358.000000 -1906.000000 ) ( 280.000000 283.000000 -1980.000000 ) ( 277.000000 296.000000 -1993.000000 ) ( ( 0.002503 -0.002503 6.524897 ) ( -0.002500 -0.002533 5.268907 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.947784 296.452456 -1993.458571 ) ( 283.947784 283.452456 -1980.458571 ) ( 283.947784 358.452456 -1906.458571 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947784 296.452456 -1993.458571 ) ( 277.000000 296.000000 -1993.000000 ) ( 280.000000 283.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947784 283.452456 -1980.458571 ) ( 280.000000 283.000000 -1980.000000 ) ( 280.000000 358.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.947784 358.452456 -1906.458571 ) ( 280.000000 358.000000 -1906.000000 ) ( 277.000000 371.000000 -1919.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.947784 371.452456 -1919.458571 ) ( 277.000000 371.000000 -1919.000000 ) ( 277.000000 296.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1031/830) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-285.682568, -260.138661, -290.908839) / (1965.103330, 1940.926712, 1909.698582) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -3.903497, 3.846247, -10215.042711, -1541.607278 // --> Vector info: d2 = 0.000000, 0.000002, 0.156251. Determinants: 3.777538, 3.991265, -6764.071590, -1541.607278 ( 277.000000 327.000000 -1962.000000 ) ( 277.000000 296.000000 -1993.000000 ) ( 271.000000 321.000000 -2017.000000 ) ( ( 0.002532 -0.002495 6.626229 ) ( -0.002450 -0.002589 4.387675 ) ) 16bescapeship/00WHULL1 0 0 0 ( 274.941341 321.482613 -2017.482613 ) ( 280.941341 296.482613 -1993.482613 ) ( 280.941341 327.482613 -1962.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 321.482613 -2017.482613 ) ( 271.000000 321.000000 -2017.000000 ) ( 277.000000 296.000000 -1993.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 296.482613 -1993.482613 ) ( 277.000000 296.000000 -1993.000000 ) ( 277.000000 327.000000 -1962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.941341 327.482613 -1962.482613 ) ( 277.000000 327.000000 -1962.000000 ) ( 271.000000 352.000000 -1987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.941341 352.482613 -1987.482613 ) ( 271.000000 352.000000 -1987.000000 ) ( 271.000000 321.000000 -2017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1032/831) # points: 4 { brushDef { // Surface normal: -0.984732, -0.123091, 0.123091 // RotY/Z : -0.123404 / -3.017238. Vector texS/T: (0.124035, -0.992278, 0.000000) / (-0.122141, -0.015268, -0.992395) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-303.016857, -333.777471, -358.336348) / (1896.146850, 1864.909298, 1889.093209) // --> Vector info: d1 = 1.000000, 1.156248, 1.156249. Determinants: 3.778702, 3.837260, -7642.069701, -1511.071143 // --> Vector info: d2 = 1.000000, 1.000000, 1.125001. Determinants: 3.904738, -3.845129, 6963.059413, -1511.071143 ( 271.000000 395.000000 -1943.000000 ) ( 277.000000 371.000000 -1919.000000 ) ( 277.000000 340.000000 -1950.000000 ) ( ( -0.002501 -0.002539 5.057386 ) ( -0.002584 0.002545 -4.608029 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.938928 340.492366 -1950.492366 ) ( 280.938928 371.492366 -1919.492366 ) ( 274.938928 395.492366 -1943.492366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938928 340.492366 -1950.492366 ) ( 277.000000 340.000000 -1950.000000 ) ( 277.000000 371.000000 -1919.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938928 371.492366 -1919.492366 ) ( 277.000000 371.000000 -1919.000000 ) ( 271.000000 395.000000 -1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938928 395.492366 -1943.492366 ) ( 271.000000 395.000000 -1943.000000 ) ( 271.000000 364.000000 -1974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938928 364.492366 -1974.492366 ) ( 271.000000 364.000000 -1974.000000 ) ( 277.000000 340.000000 -1950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1033/832) # points: 4 { brushDef { // Surface normal: -0.984708, -0.118165, 0.128012 // RotY/Z : -0.128364 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.127100, -0.015252, -0.991773) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-291.667500, -304.574899, -329.118814) / (1905.663700, 1893.564153, 1917.763248) // --> Vector info: d1 = 0.000000, 0.000004, 1.000008. Determinants: 12.099689, -12.907351, 28126.157224, -609.317651 // --> Vector info: d2 = 1.999962, 1.000020, 0.999996. Determinants: -24.197979, -24.542179, 38492.763596, -609.317651 ( 271.000000 364.000000 -1974.000000 ) ( 277.000000 340.000000 -1950.000000 ) ( 277.000000 327.000000 -1962.000000 ) ( ( -0.019858 0.021183 -46.160089 ) ( 0.039713 0.040278 -63.173557 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 280.938832 327.472660 -1962.512048 ) ( 280.938832 340.472660 -1950.512048 ) ( 274.938832 364.472660 -1974.512048 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938832 327.472660 -1962.512048 ) ( 277.000000 327.000000 -1962.000000 ) ( 277.000000 340.000000 -1950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.938832 340.472660 -1950.512048 ) ( 277.000000 340.000000 -1950.000000 ) ( 271.000000 364.000000 -1974.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938832 364.472660 -1974.512048 ) ( 271.000000 364.000000 -1974.000000 ) ( 271.000000 352.000000 -1987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.938832 352.472660 -1987.512048 ) ( 271.000000 352.000000 -1987.000000 ) ( 277.000000 327.000000 -1962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1034/833) # points: 4 { brushDef { // Surface normal: 0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -0.121842. Vector texS/T: (0.121541, 0.992586, 0.000000) / (0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (260.138661, 284.689982, 315.460160) / (1939.934018, 1965.117994, 1933.889863) // --> Vector info: d1 = 1.000000, 1.124998, 1.124999. Determinants: -3.903471, -3.846192, 6935.195590, -1541.607278 // --> Vector info: d2 = 1.000000, 1.000000, 1.156251. Determinants: -3.935018, 3.836172, -7959.878349, -1541.607278 ( -271.000000 351.000000 -1986.000000 ) ( -271.000000 320.000000 -2017.000000 ) ( -277.000000 296.000000 -1992.000000 ) ( ( 0.002532 0.002495 -4.498679 ) ( 0.002553 -0.002488 5.163363 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.941341 296.482613 -1992.482613 ) ( -274.941341 320.482613 -2017.482613 ) ( -274.941341 351.482613 -1986.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 296.482613 -1992.482613 ) ( -277.000000 296.000000 -1992.000000 ) ( -271.000000 320.000000 -2017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 320.482613 -2017.482613 ) ( -271.000000 320.000000 -2017.000000 ) ( -271.000000 351.000000 -1986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941341 351.482613 -1986.482613 ) ( -271.000000 351.000000 -1986.000000 ) ( -277.000000 327.000000 -1961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941341 327.482613 -1961.482613 ) ( -277.000000 327.000000 -1961.000000 ) ( -277.000000 296.000000 -1992.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1035/834) # points: 4 { brushDef { // Surface normal: 0.986946, -0.114643, 0.113114 // RotY/Z : -0.113357 / -0.115641. Vector texS/T: (0.115383, 0.993321, 0.000000) / (0.112359, -0.013051, -0.993582) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (286.593894, 299.853217, 373.358975) / (1969.429254, 1982.513227, 1907.028768) // --> Vector info: d1 = 1.000000, 1.065946, 1.065951. Determinants: -4.977962, -4.847343, 9010.532025, -1962.620187 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: -4.906476, 4.972286, -10349.019754, -1962.620187 ( -268.000000 407.000000 -1955.000000 ) ( -268.000000 333.000000 -2030.000000 ) ( -271.000000 320.000000 -2017.000000 ) ( ( 0.002536 0.002470 -4.591073 ) ( 0.002500 -0.002533 5.273063 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.947784 320.458571 -2017.452456 ) ( -271.947784 333.458571 -2030.452456 ) ( -271.947784 407.458571 -1955.452456 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.947784 320.458571 -2017.452456 ) ( -271.000000 320.000000 -2017.000000 ) ( -268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.947784 333.458571 -2030.452456 ) ( -268.000000 333.000000 -2030.000000 ) ( -268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.947784 407.458571 -1955.452456 ) ( -268.000000 407.000000 -1955.000000 ) ( -271.000000 394.000000 -1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.947784 394.458571 -1943.452456 ) ( -271.000000 394.000000 -1943.000000 ) ( -271.000000 320.000000 -2017.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1036/835) # points: 4 { brushDef { // Surface normal: 0.985341, -0.118636, 0.122591 // RotY/Z : -0.122900 / -0.119825. Vector texS/T: (0.119538, 0.992830, 0.000000) / (0.121712, -0.014654, -0.992457) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (328.002352, 358.780070, 334.234931) / (1919.814801, 1889.586800, 1864.396799) // --> Vector info: d1 = 0.000000, 0.156251, 0.156250. Determinants: -3.935995, 3.835178, -6071.816504, -1517.241246 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 3.778495, 3.847214, -8625.293427, -1517.241246 ( -277.000000 370.000000 -1918.000000 ) ( -271.000000 394.000000 -1943.000000 ) ( -271.000000 363.000000 -1973.000000 ) ( ( 0.002594 -0.002528 4.001879 ) ( -0.002490 -0.002536 5.684853 ) ) 16bescapeship/00WHULL1 0 0 0 ( -274.941364 363.474545 -1973.490364 ) ( -274.941364 394.474545 -1943.490364 ) ( -280.941364 370.474545 -1918.490364 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941364 363.474545 -1973.490364 ) ( -271.000000 363.000000 -1973.000000 ) ( -271.000000 394.000000 -1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.941364 394.474545 -1943.490364 ) ( -271.000000 394.000000 -1943.000000 ) ( -277.000000 370.000000 -1918.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941364 370.474545 -1918.490364 ) ( -277.000000 370.000000 -1918.000000 ) ( -277.000000 339.000000 -1949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.941364 339.474545 -1949.490364 ) ( -277.000000 339.000000 -1949.000000 ) ( -271.000000 363.000000 -1973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1037/836) # points: 4 { brushDef { // Surface normal: 0.984708, -0.128012, 0.118165 // RotY/Z : -0.118442 / -0.129275. Vector texS/T: (0.128915, 0.991656, 0.000000) / (0.117179, -0.015233, -0.992994) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (313.135094, 325.034962, 300.461735) / (1934.983669, 1921.891948, 1897.722617) // --> Vector info: d1 = 1.000008, 1.000000, 0.000034. Determinants: -13.091077, -11.899661, 26515.603559, -609.317651 // --> Vector info: d2 = 0.999996, 2.000000, 1.999985. Determinants: -24.169627, 24.573143, -40589.587153, -609.317651 ( -277.000000 339.000000 -1949.000000 ) ( -271.000000 363.000000 -1973.000000 ) ( -271.000000 351.000000 -1986.000000 ) ( ( 0.021485 0.019529 -43.516881 ) ( 0.039667 -0.040329 66.614822 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( -274.938832 351.512048 -1986.472660 ) ( -274.938832 363.512048 -1973.472660 ) ( -280.938832 339.512048 -1949.472660 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.938832 351.512048 -1986.472660 ) ( -271.000000 351.000000 -1986.000000 ) ( -271.000000 363.000000 -1973.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -274.938832 363.512048 -1973.472660 ) ( -271.000000 363.000000 -1973.000000 ) ( -277.000000 339.000000 -1949.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.938832 339.512048 -1949.472660 ) ( -277.000000 339.000000 -1949.000000 ) ( -277.000000 327.000000 -1961.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.938832 327.512048 -1961.472660 ) ( -277.000000 327.000000 -1961.000000 ) ( -271.000000 351.000000 -1986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1038/837) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1106.725321, 1212.086604, 1212.086604) // --> Vector info: d1 = 0.999994, 2.500002, 2.499993. Determinants: 0.001031, -735.004180, 761821.278246, -51627.028774 // --> Vector info: d2 = 1.000000, 1.000000, 7.999999. Determinants: -737.528869, -0.000299, -232321.246183, -51627.028774 ( 245.000000 432.000000 -2129.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.000000 0.014237 -14.756249 ) ( 0.014286 0.000000 4.499993 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 508.847346 -2056.809381 ) ( -245.000000 434.847346 -2131.809381 ) ( 245.000000 434.847346 -2131.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 508.847346 -2056.809381 ) ( -245.000000 506.000000 -2054.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 434.847346 -2131.809381 ) ( -245.000000 432.000000 -2129.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 434.847346 -2131.809381 ) ( 245.000000 432.000000 -2129.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 508.847346 -2056.809381 ) ( 245.000000 506.000000 -2054.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1039/838) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1162.760940, 1197.416386, 1197.416386) // --> Vector info: d1 = 0.999994, 1.499995, 1.499999. Determinants: -0.000132, -245.000674, 267896.116518, -16981.168982 // --> Vector info: d2 = 1.000000, 1.000000, 8.000011. Determinants: -242.588527, -0.000207, -76415.109472, -16981.168982 ( 245.000000 407.000000 -2153.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.000000 0.014428 -15.776070 ) ( 0.014286 0.000000 4.499991 ) ) 16bescapeship/00fstud1 0 0 0 ( -245.000000 434.770127 -2131.885549 ) ( -245.000000 409.770127 -2155.885549 ) ( 245.000000 409.770127 -2155.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 434.770127 -2131.885549 ) ( -245.000000 432.000000 -2129.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 409.770127 -2155.885549 ) ( -245.000000 407.000000 -2153.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 409.770127 -2155.885549 ) ( 245.000000 407.000000 -2153.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 434.770127 -2131.885549 ) ( 245.000000 432.000000 -2129.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1040/839) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (569.499234, 472.674958, 383.180302) / (1669.611662, 1589.131481, 1696.800912) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: 48.525975, 40.334726, -94978.835120, -17627.560920 // --> Vector info: d2 = 1.000000, 1.000000, 1.500001. Determinants: 40.240190, -48.412153, 40285.185863, -17627.560920 ( -245.000000 308.000000 -1807.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( ( -0.002753 -0.002288 5.388087 ) ( -0.002283 0.002746 -2.285352 ) ) 16bescapeship/00WHULL1 0 0 0 ( -318.324794 479.427463 -1780.427463 ) ( -248.324794 405.427463 -1706.427463 ) ( -248.324794 306.427463 -1805.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 479.427463 -1780.427463 ) ( -315.000000 481.000000 -1782.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 405.427463 -1706.427463 ) ( -245.000000 407.000000 -1708.000000 ) ( -245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 306.427463 -1805.427463 ) ( -245.000000 308.000000 -1807.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 380.427463 -1879.427463 ) ( -315.000000 382.000000 -1881.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1041/840) # points: 4 { brushDef { // Surface normal: 0.324828, -0.668763, 0.668763 // RotY/Z : -0.732543 / -1.118642. Vector texS/T: (0.899508, 0.436904, 0.000000) / (0.292185, -0.601557, -0.743476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-58.776433, 11.616505, 54.869998) / (1095.378234, 1118.243803, 985.085493) // --> Vector info: d1 = 1.000000, 1.263523, 1.263521. Determinants: -35.090234, -11.398415, 60.675455, -10362.420374 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -11.432789, 35.196514, -49587.893721, -10362.420374 ( -245.000000 630.000000 -1931.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( ( 0.003386 0.001100 -0.005855 ) ( 0.001103 -0.003397 4.785358 ) ) 16bescapeship/00WHULL1 0 0 0 ( -316.299310 516.675051 -2015.675051 ) ( -246.299310 533.675051 -2032.675051 ) ( -246.299310 632.675051 -1933.675051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299310 516.675051 -2015.675051 ) ( -315.000000 514.000000 -2013.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299310 533.675051 -2032.675051 ) ( -245.000000 531.000000 -2030.000000 ) ( -245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299310 632.675051 -1933.675051 ) ( -245.000000 630.000000 -1931.000000 ) ( -315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299310 615.675051 -1916.675051 ) ( -315.000000 613.000000 -1914.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1042/841) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-514.000000, -382.000000, -481.000000) / (2013.000000, 1881.000000, 1782.000000) // --> Vector info: d1 = 3.000000, 2.999998, 0.999996. Determinants: -264.000095, -264.000519, 317328.990062, -26136.000000 // --> Vector info: d2 = 0.000001, 1.333333, 1.333331. Determinants: -132.000190, 131.999687, -333563.481196, -26136.000000 ( 315.000000 481.000000 -1782.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( ( 0.010101 0.010101 -12.141452 ) ( 0.005051 -0.005050 12.762606 ) ) 16bescapeship/00wpanl4 0 0 0 ( 319.000000 514.000000 -2013.000000 ) ( 319.000000 382.000000 -1881.000000 ) ( 319.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 514.000000 -2013.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 382.000000 -1881.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( 315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 481.000000 -1782.000000 ) ( 315.000000 481.000000 -1782.000000 ) ( 315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 613.000000 -1914.000000 ) ( 315.000000 613.000000 -1914.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1043/842) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1495.530842, 1600.182646, 1786.858836) // --> Vector info: d1 = 0.656250, 0.406393, 0.406570. Determinants: -46.660708, -0.012359, -19988.823695, -13067.333316 // --> Vector info: d2 = 1.124999, 0.749999, 0.083452. Determinants: -0.248138, 46.658304, -84540.460913, -13067.333316 ( -315.000000 613.000000 -1914.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( ( 0.003571 0.000001 1.529679 ) ( 0.000019 -0.003571 6.469603 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 409.828427 -1705.171573 ) ( -315.000000 483.828427 -1779.171573 ) ( -315.000000 615.828427 -1911.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 409.828427 -1705.171573 ) ( -245.000000 407.000000 -1708.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 483.828427 -1779.171573 ) ( -315.000000 481.000000 -1782.000000 ) ( -315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 615.828427 -1911.171573 ) ( -315.000000 613.000000 -1914.000000 ) ( -245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 632.828427 -1928.171573 ) ( -245.000000 630.000000 -1931.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 632.828427 -1928.171573 ) ( -105.000000 630.000000 -1931.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 409.828427 -1705.171573 ) ( -105.000000 407.000000 -1708.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1044/843) # points: 4 { brushDef { // Surface normal: -0.324828, -0.668763, 0.668763 // RotY/Z : -0.732543 / -2.022950. Vector texS/T: (0.899508, -0.436904, 0.000000) / (-0.292185, -0.601557, -0.743476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-54.869998, -11.616505, 58.776433) / (985.085493, 1118.243803, 1095.378234) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -11.432790, -35.196460, 34044.205044, -10362.420374 // --> Vector info: d2 = 0.000000, 0.000000, 0.263523. Determinants: -35.090292, 11.398297, -13153.701586, -10362.420374 ( 315.000000 514.000000 -2013.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( ( 0.001103 0.003397 -3.285353 ) ( 0.003386 -0.001100 1.269366 ) ) 16bescapeship/00WHULL1 0 0 0 ( 246.299310 632.675051 -1933.675051 ) ( 246.299310 533.675051 -2032.675051 ) ( 316.299310 516.675051 -2015.675051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299310 632.675051 -1933.675051 ) ( 245.000000 630.000000 -1931.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299310 533.675051 -2032.675051 ) ( 245.000000 531.000000 -2030.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299310 516.675051 -2015.675051 ) ( 315.000000 514.000000 -2013.000000 ) ( 315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299310 615.675051 -1916.675051 ) ( 315.000000 613.000000 -1914.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1045/844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 105.000000, 140.000000) / (919.945922, 919.945922, 1059.953065) // --> Vector info: d1 = 0.000000, 0.500000, 0.375001. Determinants: 70.003559, -0.000205, -17150.683722, -19600.999974 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -0.000003, -69.999893, 64396.115130, -19600.999974 ( -140.000000 308.000000 -1807.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( ( -0.003571 0.000000 0.874990 ) ( 0.000000 0.003571 -3.285348 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 404.171573 -1705.171573 ) ( -105.000000 404.171573 -1705.171573 ) ( -140.000000 305.171573 -1804.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 404.171573 -1705.171573 ) ( -245.000000 407.000000 -1708.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 404.171573 -1705.171573 ) ( -105.000000 407.000000 -1708.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 305.171573 -1804.171573 ) ( -140.000000 308.000000 -1807.000000 ) ( -245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 305.171573 -1804.171573 ) ( -245.000000 308.000000 -1807.000000 ) ( -245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1046/845) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (245.000000, -245.000000, -245.000000) / (919.945922, 919.945922, 1059.953065) // --> Vector info: d1 = 0.000000, 7.000001, 7.000001. Determinants: 980.050115, 0.000000, -240112.286669, -68603.499911 // --> Vector info: d2 = 0.000000, 0.000002, 2.000001. Determinants: 0.000186, -979.999678, 901546.643205, -68603.499911 ( -245.000000 531.000000 -2030.000000 ) ( -245.000000 630.000000 -1931.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( ( -0.014286 0.000000 3.500001 ) ( 0.000000 0.014285 -13.141409 ) ) 16bescapeship/00_base2 0 0 0 ( 245.000000 632.828427 -1933.828427 ) ( -245.000000 632.828427 -1933.828427 ) ( -245.000000 533.828427 -2032.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 632.828427 -1933.828427 ) ( 245.000000 630.000000 -1931.000000 ) ( -245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 632.828427 -1933.828427 ) ( -245.000000 630.000000 -1931.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 533.828427 -2032.828427 ) ( -245.000000 531.000000 -2030.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 533.828427 -2032.828427 ) ( 245.000000 531.000000 -2030.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1047/846) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (1495.530842, 1495.530842, 1600.182646) // --> Vector info: d1 = 1.000001, 1.374999, 1.125000. Determinants: 39.244239, 0.000025, -20603.324773, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 0.000018, -39.374951, 58886.444595, -10988.439380 ( -210.000000 382.000000 -1881.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( -245.000000 308.000000 -1807.000000 ) ( ( -0.003571 0.000000 1.875000 ) ( 0.000000 0.003583 -5.358945 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 305.171573 -1809.828427 ) ( -140.000000 305.171573 -1809.828427 ) ( -210.000000 379.171573 -1883.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 305.171573 -1809.828427 ) ( -245.000000 308.000000 -1807.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 305.171573 -1809.828427 ) ( -140.000000 308.000000 -1807.000000 ) ( -210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 379.171573 -1883.828427 ) ( -210.000000 382.000000 -1881.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 379.171573 -1883.828427 ) ( -315.000000 382.000000 -1881.000000 ) ( -245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1048/847) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -245.000000, -315.000000) / (1495.530842, 1495.530842, 1600.182646) // --> Vector info: d1 = 0.000000, 0.125000, 0.375001. Determinants: 13.081467, -0.000047, 2747.178469, -3662.813127 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000007, -13.125007, 19628.851510, -3662.813127 ( 315.000000 382.000000 -1881.000000 ) ( 245.000000 308.000000 -1807.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( ( -0.003571 0.000000 -0.750019 ) ( 0.000000 0.003583 -5.358955 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 305.171573 -1809.828427 ) ( 245.000000 305.171573 -1809.828427 ) ( 315.000000 379.171573 -1883.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 305.171573 -1809.828427 ) ( 210.000000 308.000000 -1807.000000 ) ( 245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 305.171573 -1809.828427 ) ( 245.000000 308.000000 -1807.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 379.171573 -1883.828427 ) ( 315.000000 382.000000 -1881.000000 ) ( 280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 379.171573 -1883.828427 ) ( 280.000000 382.000000 -1881.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1049/848) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -245.000000) / (1600.182646, 1786.858836, 1810.900467) // --> Vector info: d1 = 1.000001, 1.666666, 1.750000. Determinants: 0.471251, -46.666564, 61756.125005, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -46.668973, 0.000023, -14700.768624, -13067.333316 ( 245.000000 531.000000 -2030.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( -0.000036 0.003571 -4.725993 ) ( 0.003571 0.000000 1.125001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 379.171573 -1883.828427 ) ( 315.000000 511.171573 -2015.828427 ) ( 245.000000 528.171573 -2032.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 379.171573 -1883.828427 ) ( 315.000000 382.000000 -1881.000000 ) ( 315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 511.171573 -2015.828427 ) ( 315.000000 514.000000 -2013.000000 ) ( 245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 528.171573 -2032.828427 ) ( 245.000000 531.000000 -2030.000000 ) ( 280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 379.171573 -1883.828427 ) ( 280.000000 382.000000 -1881.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1051/849) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -210.000000, -280.000000) / (1495.530842, 1495.530842, 1600.182646) // --> Vector info: d1 = 0.000000, 0.250000, 0.499999. Determinants: 26.162898, 0.000006, 3662.796052, -7325.626253 // --> Vector info: d2 = 0.000000, 0.000001, 0.375002. Determinants: 0.000050, -26.250045, 39257.758549, -7325.626253 ( 280.000000 382.000000 -1881.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( -0.003571 0.000000 -0.499998 ) ( 0.000000 0.003583 -5.358963 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 305.171573 -1809.828427 ) ( 210.000000 305.171573 -1809.828427 ) ( 280.000000 379.171573 -1883.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 305.171573 -1809.828427 ) ( 140.000000 308.000000 -1807.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 305.171573 -1809.828427 ) ( 210.000000 308.000000 -1807.000000 ) ( 280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 379.171573 -1883.828427 ) ( 280.000000 382.000000 -1881.000000 ) ( 210.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 379.171573 -1883.828427 ) ( 210.000000 382.000000 -1881.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1053/850) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1786.858836, 1600.182646) // --> Vector info: d1 = 0.000000, 0.263523, 0.474342. Determinants: -44.125078, 14.757316, -15913.385978, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 15.205189, 44.271866, -96964.541344, -13067.333316 ( -315.000000 382.000000 -1881.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.003377 -0.001129 1.217799 ) ( -0.001164 -0.003388 7.420377 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 528.171573 -2032.828427 ) ( -315.000000 511.171573 -2015.828427 ) ( -315.000000 379.171573 -1883.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 528.171573 -2032.828427 ) ( -245.000000 531.000000 -2030.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 511.171573 -2015.828427 ) ( -315.000000 514.000000 -2013.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 379.171573 -1883.828427 ) ( -315.000000 382.000000 -1881.000000 ) ( -280.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 379.171573 -1883.828427 ) ( -280.000000 382.000000 -1881.000000 ) ( -245.000000 531.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1054/851) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-480.004578, -383.180302, -472.674958) / (1777.281093, 1696.800912, 1589.131481) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: -48.525990, 40.334709, -94978.812724, -17627.560920 // --> Vector info: d2 = 1.000000, 1.000000, 1.500001. Determinants: 40.240087, 48.412239, -84354.282759, -17627.560920 ( 245.000000 407.000000 -1708.000000 ) ( 245.000000 308.000000 -1807.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( 0.002753 -0.002288 5.388086 ) ( -0.002283 -0.002746 4.785363 ) ) 16bescapeship/00WHULL1 0 0 0 ( 318.324794 380.427463 -1879.427463 ) ( 248.324794 306.427463 -1805.427463 ) ( 248.324794 405.427463 -1706.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 380.427463 -1879.427463 ) ( 315.000000 382.000000 -1881.000000 ) ( 245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 306.427463 -1805.427463 ) ( 245.000000 308.000000 -1807.000000 ) ( 245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 405.427463 -1706.427463 ) ( 245.000000 407.000000 -1708.000000 ) ( 315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 479.427463 -1780.427463 ) ( 315.000000 481.000000 -1782.000000 ) ( 315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1055/852) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (382.000000, 514.000000, 613.000000) / (1881.000000, 2013.000000, 1914.000000) // --> Vector info: d1 = 2.000000, 2.000000, 0.000001. Determinants: 263.999787, -263.999858, 343463.824021, -26136.000000 // --> Vector info: d2 = 1.000001, 2.333333, 2.333331. Determinants: -131.999611, -132.000114, 272580.050700, -26136.000000 ( -315.000000 613.000000 -1914.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( ( -0.010101 0.010101 -13.141407 ) ( 0.005050 0.005051 -10.429295 ) ) 16bescapeship/00wpanl4 0 0 0 ( -319.000000 382.000000 -1881.000000 ) ( -319.000000 514.000000 -2013.000000 ) ( -319.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 382.000000 -1881.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 514.000000 -2013.000000 ) ( -315.000000 514.000000 -2013.000000 ) ( -315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 613.000000 -1914.000000 ) ( -315.000000 613.000000 -1914.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 481.000000 -1782.000000 ) ( -315.000000 481.000000 -1782.000000 ) ( -315.000000 382.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1056/853) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 114.000000, 114.000000) / (1810.900467, 1810.900467, 1495.530842) // --> Vector info: d1 = 0.000000, 0.031250, 0.031250. Determinants: -9.855415, -0.000004, 1034.825206, -2838.326620 // --> Vector info: d2 = 0.000000, 0.000001, 1.125000. Determinants: -0.000358, 10.124987, -18335.306227, -2838.326620 ( 114.000000 407.000000 -1708.000000 ) ( 114.000000 630.000000 -1931.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( ( 0.003472 0.000000 -0.364590 ) ( 0.000000 -0.003567 6.459900 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 632.828427 -1928.171573 ) ( 114.000000 632.828427 -1928.171573 ) ( 114.000000 409.828427 -1705.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 632.828427 -1928.171573 ) ( 105.000000 630.000000 -1931.000000 ) ( 114.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 632.828427 -1928.171573 ) ( 114.000000 630.000000 -1931.000000 ) ( 114.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 409.828427 -1705.171573 ) ( 114.000000 407.000000 -1708.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 409.828427 -1705.171573 ) ( 105.000000 407.000000 -1708.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1058/854) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.182646, 1495.530842, 1495.530842) // --> Vector info: d1 = 0.906250, 0.906249, 0.156249. Determinants: -78.488853, -0.000100, -11675.055410, -21976.878759 // --> Vector info: d2 = 0.750000, 1.125000, 1.124999. Determinants: -0.000100, 78.749800, -142496.722142, -21976.878759 ( -105.000000 407.000000 -1708.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( ( 0.003571 0.000000 0.531243 ) ( 0.000000 -0.003583 6.483938 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 483.828427 -1779.171573 ) ( 105.000000 409.828427 -1705.171573 ) ( -105.000000 409.828427 -1705.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 483.828427 -1779.171573 ) ( 105.000000 481.000000 -1782.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 409.828427 -1705.171573 ) ( 105.000000 407.000000 -1708.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 409.828427 -1705.171573 ) ( -105.000000 407.000000 -1708.000000 ) ( -105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 483.828427 -1779.171573 ) ( -105.000000 481.000000 -1782.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1059/855) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.000000, 131.000000, 131.000000) / (1810.900467, 1810.900467, 1775.545128) // --> Vector info: d1 = 0.937501, 1.000001, 1.000000. Determinants: -2.209713, -0.000015, -311.541329, -601.040764 // --> Vector info: d2 = 0.000001, 0.000000, 0.124998. Determinants: 0.000007, 2.124961, -3848.093313, -601.040764 ( 131.000000 605.000000 -1906.000000 ) ( 131.000000 630.000000 -1931.000000 ) ( 114.000000 630.000000 -1931.000000 ) ( ( 0.003676 0.000000 0.518336 ) ( 0.000000 -0.003535 6.402383 ) ) 16bescapeship/00WHULL1 0 0 0 ( 114.000000 632.828427 -1928.171573 ) ( 131.000000 632.828427 -1928.171573 ) ( 131.000000 607.828427 -1903.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 632.828427 -1928.171573 ) ( 114.000000 630.000000 -1931.000000 ) ( 131.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 632.828427 -1928.171573 ) ( 131.000000 630.000000 -1931.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 607.828427 -1903.171573 ) ( 131.000000 605.000000 -1906.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 607.828427 -1903.171573 ) ( 114.000000 605.000000 -1906.000000 ) ( 114.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1060/856) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (131.000000, 245.000000, 315.000000) / (1810.900467, 1810.900467, 1786.858836) // --> Vector info: d1 = 0.000000, 0.406250, 0.656250. Determinants: -9.766912, 0.062502, 1166.280102, -2740.745884 // --> Vector info: d2 = 0.000000, 0.000000, 0.083335. Determinants: -0.000007, 9.500088, -17203.712464, -2740.745884 ( 315.000000 613.000000 -1914.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( 131.000000 630.000000 -1931.000000 ) ( ( 0.003564 -0.000023 -0.425534 ) ( 0.000000 -0.003466 6.277018 ) ) 16bescapeship/00WHULL1 0 0 0 ( 131.000000 632.828427 -1928.171573 ) ( 245.000000 632.828427 -1928.171573 ) ( 315.000000 615.828427 -1911.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 632.828427 -1928.171573 ) ( 131.000000 630.000000 -1931.000000 ) ( 245.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 632.828427 -1928.171573 ) ( 245.000000 630.000000 -1931.000000 ) ( 315.000000 613.000000 -1914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 615.828427 -1911.171573 ) ( 315.000000 613.000000 -1914.000000 ) ( 315.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 483.828427 -1779.171573 ) ( 315.000000 481.000000 -1782.000000 ) ( 245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 409.828427 -1705.171573 ) ( 245.000000 407.000000 -1708.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 409.828427 -1705.171573 ) ( 131.000000 407.000000 -1708.000000 ) ( 131.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1062/857) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (131.000000, 131.000000, 114.000000) / (1758.574565, 1495.530842, 1495.530842) // --> Vector info: d1 = 0.999999, 1.000001, 0.937500. Determinants: -16.440578, 0.000041, -2318.094128, -4471.743284 // --> Vector info: d2 = 0.187503, 1.124999, 1.125000. Determinants: 0.000377, 15.937430, -28865.673344, -4471.743284 ( 114.000000 407.000000 -1708.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( ( 0.003677 0.000000 0.518387 ) ( 0.000000 -0.003564 6.455128 ) ) 16bescapeship/00WHULL1 0 0 0 ( 131.000000 595.828427 -1891.171573 ) ( 131.000000 409.828427 -1705.171573 ) ( 114.000000 409.828427 -1705.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 595.828427 -1891.171573 ) ( 131.000000 593.000000 -1894.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 409.828427 -1705.171573 ) ( 131.000000 407.000000 -1708.000000 ) ( 114.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 409.828427 -1705.171573 ) ( 114.000000 407.000000 -1708.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 595.828427 -1891.171573 ) ( 114.000000 593.000000 -1894.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1063/858) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, -105.000000, -140.000000) / (919.945922, 919.945922, 1059.953065) // --> Vector info: d1 = 1.000001, 1.750000, 1.875000. Determinants: 105.005273, 0.000029, -40427.105029, -29401.499962 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -0.000001, -105.000091, 96594.393917, -29401.499962 ( 140.000000 308.000000 -1807.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( ( -0.003571 0.000000 1.375001 ) ( 0.000000 0.003571 -3.285356 ) ) 16bescapeship/00WHULL1 0 0 0 ( -105.000000 404.171573 -1705.171573 ) ( 105.000000 404.171573 -1705.171573 ) ( 140.000000 305.171573 -1804.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 404.171573 -1705.171573 ) ( -105.000000 407.000000 -1708.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 404.171573 -1705.171573 ) ( 105.000000 407.000000 -1708.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 305.171573 -1804.171573 ) ( 140.000000 308.000000 -1807.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 305.171573 -1804.171573 ) ( -140.000000 308.000000 -1807.000000 ) ( -105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1064/859) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -131.000000, -210.000000) / (919.945922, 919.945922, 1059.953065) // --> Vector info: d1 = 0.000000, 0.093750, 0.375001. Determinants: 13.125665, 0.093710, 1291.986275, -3640.185710 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: 0.000018, -12.999966, 11959.267718, -3640.185710 ( 210.000000 308.000000 -1807.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( ( -0.003606 -0.000026 -0.354923 ) ( 0.000000 0.003571 -3.285345 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 404.171573 -1705.171573 ) ( 131.000000 404.171573 -1705.171573 ) ( 210.000000 305.171573 -1804.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 404.171573 -1705.171573 ) ( 105.000000 407.000000 -1708.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 404.171573 -1705.171573 ) ( 131.000000 407.000000 -1708.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 305.171573 -1804.171573 ) ( 210.000000 308.000000 -1807.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 305.171573 -1804.171573 ) ( 140.000000 308.000000 -1807.000000 ) ( 105.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1065/860) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-131.000000, -245.000000, -245.000000) / (919.945922, 919.945922, 1059.953065) // --> Vector info: d1 = 0.000000, 0.406250, 0.406250. Determinants: 56.877897, 0.000000, 7451.004052, -15960.814265 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: 0.000040, -57.000055, 52436.972069, -15960.814265 ( 245.000000 308.000000 -1807.000000 ) ( 245.000000 407.000000 -1708.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( ( -0.003564 0.000000 -0.466831 ) ( 0.000000 0.003571 -3.285357 ) ) 16bescapeship/00WHULL1 0 0 0 ( 131.000000 404.171573 -1705.171573 ) ( 245.000000 404.171573 -1705.171573 ) ( 245.000000 305.171573 -1804.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 404.171573 -1705.171573 ) ( 131.000000 407.000000 -1708.000000 ) ( 245.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 404.171573 -1705.171573 ) ( 245.000000 407.000000 -1708.000000 ) ( 245.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 305.171573 -1804.171573 ) ( 245.000000 308.000000 -1807.000000 ) ( 210.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 305.171573 -1804.171573 ) ( 210.000000 308.000000 -1807.000000 ) ( 131.000000 407.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1066/861) # points: 4 { brushDef { // Surface normal: 0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 0.439196. Vector texS/T: (-0.425212, 0.905094, 0.000000) / (-0.354168, -0.166388, -0.920261) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (368.361045, 270.714176, 226.364577) / (1913.591341, 1833.179346, 1886.425127) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: 23.997566, 19.988099, -47088.820836, -8765.523430 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: 20.102928, -24.411580, 30543.132877, -8765.523430 ( -245.000000 135.000000 -1980.000000 ) ( -245.000000 184.000000 -1931.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( ( -0.002738 -0.002280 5.372049 ) ( -0.002293 0.002785 -3.484462 ) ) 16bescapeship/00WHULL1 0 0 0 ( -318.331689 257.434777 -2003.434777 ) ( -248.331689 182.434777 -1929.434777 ) ( -248.331689 133.434777 -1978.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.331689 257.434777 -2003.434777 ) ( -315.000000 259.000000 -2005.000000 ) ( -245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.331689 182.434777 -1929.434777 ) ( -245.000000 184.000000 -1931.000000 ) ( -245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.331689 133.434777 -1978.434777 ) ( -245.000000 135.000000 -1980.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.331689 207.434777 -2052.434777 ) ( -315.000000 209.000000 -2054.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1067/862) # points: 4 { brushDef { // Surface normal: 0.324813, -0.675487, 0.661977 // RotY/Z : -0.723454 / -1.122580. Vector texS/T: (0.901221, 0.433359, 0.000000) / (0.286874, -0.596588, -0.749524) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-136.109421, -65.656817, -44.422237) / (1344.657457, 1367.338522, 1300.629508) // --> Vector info: d1 = 0.000000, 0.263523, 0.263523. Determinants: -17.579378, -5.595788, 5131.698681, -5181.446613 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -5.670293, 17.613152, -29636.880286, -5181.446613 ( -245.000000 407.000000 -2153.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( ( 0.003393 0.001080 -0.990399 ) ( 0.001094 -0.003399 5.719808 ) ) 16bescapeship/00WHULL1 0 0 0 ( -316.299251 343.701948 -2188.647909 ) ( -246.299251 360.701948 -2205.647909 ) ( -246.299251 409.701948 -2155.647909 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299251 343.701948 -2188.647909 ) ( -315.000000 341.000000 -2186.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299251 360.701948 -2205.647909 ) ( -245.000000 358.000000 -2203.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299251 409.701948 -2155.647909 ) ( -245.000000 407.000000 -2153.000000 ) ( -315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299251 393.701948 -2139.647909 ) ( -315.000000 391.000000 -2137.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1068/863) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-341.000000, -209.000000, -259.000000) / (2186.000000, 2054.000000, 2005.000000) // --> Vector info: d1 = 1.250000, 1.249998, 0.999998. Determinants: -32.999818, -32.999995, 44550.057573, -13068.000000 // --> Vector info: d2 = 1.000000, 1.666667, 1.666666. Determinants: -32.666736, 33.333277, -97073.900564, -13068.000000 ( 315.000000 259.000000 -2005.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( ( 0.002525 0.002525 -3.409095 ) ( 0.002500 -0.002551 7.428367 ) ) 16bescapeship/00WHULL1 0 0 0 ( 319.000000 341.000000 -2186.000000 ) ( 319.000000 209.000000 -2054.000000 ) ( 319.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 341.000000 -2186.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 209.000000 -2054.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 259.000000 -2005.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( 315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 391.000000 -2137.000000 ) ( 315.000000 391.000000 -2137.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1069/864) # points: 4 { brushDef { // Surface normal: -0.324813, -0.675487, 0.661977 // RotY/Z : -0.723454 / -2.019013. Vector texS/T: (0.901221, -0.433359, 0.000000) / (-0.286874, -0.596588, -0.749524) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (44.422237, 65.656817, 136.109421) / (1300.629508, 1367.338522, 1344.657457) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -5.670302, -17.613100, 23160.004735, -5181.446613 // --> Vector info: d2 = 0.000000, 0.000001, 0.263523. Determinants: -17.579363, 5.595764, -6497.101945, -5181.446613 ( 315.000000 341.000000 -2186.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.001094 0.003399 -4.469795 ) ( 0.003393 -0.001080 1.253917 ) ) 16bescapeship/00WHULL1 0 0 0 ( 246.299251 409.701948 -2155.647909 ) ( 246.299251 360.701948 -2205.647909 ) ( 316.299251 343.701948 -2188.647909 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299251 409.701948 -2155.647909 ) ( 245.000000 407.000000 -2153.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299251 360.701948 -2205.647909 ) ( 245.000000 358.000000 -2203.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299251 343.701948 -2188.647909 ) ( 315.000000 341.000000 -2186.000000 ) ( 315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299251 393.701948 -2139.647909 ) ( 315.000000 391.000000 -2137.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1070/865) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -140.000000) / (1235.315547, 1304.612011, 1304.612011) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000033, -26.249947, 32426.958916, -7276.128778 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -25.986136, -0.000050, -6366.542094, -7276.128778 ( 140.000000 135.000000 -1980.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( 245.000000 184.000000 -1931.000000 ) ( ( 0.000000 0.003608 -4.456622 ) ( 0.003571 0.000000 0.874990 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 181.171573 -1928.171573 ) ( 245.000000 132.171573 -1977.171573 ) ( 140.000000 132.171573 -1977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 181.171573 -1928.171573 ) ( 245.000000 184.000000 -1931.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 132.171573 -1977.171573 ) ( 245.000000 135.000000 -1980.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 132.171573 -1977.171573 ) ( 140.000000 135.000000 -1980.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 181.171573 -1928.171573 ) ( 140.000000 184.000000 -1931.000000 ) ( 245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1071/866) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1252.829310, 1322.836452, 1322.836452) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: -0.000413, -489.996991, 613882.490782, -34303.499821 // --> Vector info: d2 = 0.999999, 1.000000, 7.999999. Determinants: -490.049965, -0.000291, -154365.339678, -34303.499821 ( 245.000000 358.000000 -2203.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.000000 0.014284 -17.895623 ) ( 0.014286 0.000000 4.499988 ) ) 16bescapeship/00_base2 0 0 0 ( -245.000000 409.856851 -2155.799714 ) ( -245.000000 360.856851 -2205.799714 ) ( 245.000000 360.856851 -2205.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 409.856851 -2155.799714 ) ( -245.000000 407.000000 -2153.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 360.856851 -2205.799714 ) ( -245.000000 358.000000 -2203.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 360.856851 -2205.799714 ) ( 245.000000 358.000000 -2203.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 409.856851 -2155.799714 ) ( 245.000000 407.000000 -2153.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1072/867) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (1495.530842, 1495.530842, 1600.182646) // --> Vector info: d1 = 1.000000, 1.375000, 1.125000. Determinants: 39.244414, 0.000008, -20603.334740, -10988.439380 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -0.000007, -39.374983, 47898.064834, -10988.439380 ( -210.000000 209.000000 -2054.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( -245.000000 135.000000 -1980.000000 ) ( ( -0.003571 0.000000 1.875001 ) ( 0.000000 0.003583 -4.358951 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 132.171573 -1982.828427 ) ( -140.000000 132.171573 -1982.828427 ) ( -210.000000 206.171573 -2056.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 132.171573 -1982.828427 ) ( -245.000000 135.000000 -1980.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.171573 -1982.828427 ) ( -140.000000 135.000000 -1980.000000 ) ( -210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 206.171573 -2056.828427 ) ( -210.000000 209.000000 -2054.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 206.171573 -2056.828427 ) ( -315.000000 209.000000 -2054.000000 ) ( -245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1073/868) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 245.000000, 140.000000) / (1592.567923, 1487.206640, 1487.206640) // --> Vector info: d1 = 0.000000, 0.450694, 0.658707. Determinants: 21.916466, 32.761999, -59079.396438, -11062.934737 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: 32.874703, -21.841322, 24428.256746, -11062.934737 ( 140.000000 184.000000 -1931.000000 ) ( 245.000000 184.000000 -1931.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( ( -0.001981 -0.002961 5.340301 ) ( -0.002972 0.001974 -2.208117 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 261.809381 -2002.152654 ) ( 245.000000 186.809381 -1928.152654 ) ( 140.000000 186.809381 -1928.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 261.809381 -2002.152654 ) ( 315.000000 259.000000 -2005.000000 ) ( 245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 186.809381 -1928.152654 ) ( 245.000000 184.000000 -1931.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 186.809381 -1928.152654 ) ( 140.000000 184.000000 -1931.000000 ) ( 210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 261.809381 -2002.152654 ) ( 210.000000 259.000000 -2005.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1074/869) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (1487.206640, 1592.567923, 1592.567923) // --> Vector info: d1 = 1.000001, 1.450694, 1.242681. Determinants: 21.916473, -32.761885, 43030.285434, -11062.934737 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: -32.874700, -21.841274, 24428.182314, -11062.934737 ( -210.000000 259.000000 -2005.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( -245.000000 184.000000 -1931.000000 ) ( ( -0.001981 0.002961 -3.889590 ) ( 0.002972 0.001974 -2.208110 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 186.809381 -1928.152654 ) ( -315.000000 261.809381 -2002.152654 ) ( -210.000000 261.809381 -2002.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 186.809381 -1928.152654 ) ( -245.000000 184.000000 -1931.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 261.809381 -2002.152654 ) ( -315.000000 259.000000 -2005.000000 ) ( -210.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 261.809381 -2002.152654 ) ( -210.000000 259.000000 -2005.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 186.809381 -1928.152654 ) ( -140.000000 184.000000 -1931.000000 ) ( -245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1075/870) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (1495.530842, 1600.182646, 1600.182646) // --> Vector info: d1 = 1.000001, 1.450694, 1.242681. Determinants: 21.768892, -32.761885, 43341.340143, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: -32.653329, -21.841274, 24664.229415, -10988.439380 ( 210.000000 209.000000 -2054.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( ( -0.001981 0.002981 -3.944267 ) ( 0.002972 0.001988 -2.244562 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 132.171573 -1982.828427 ) ( 315.000000 206.171573 -2056.828427 ) ( 210.000000 206.171573 -2056.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 132.171573 -1982.828427 ) ( 245.000000 135.000000 -1980.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 206.171573 -2056.828427 ) ( 315.000000 209.000000 -2054.000000 ) ( 210.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 206.171573 -2056.828427 ) ( 210.000000 209.000000 -2054.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 132.171573 -1982.828427 ) ( 140.000000 135.000000 -1980.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1076/871) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -245.000000, -280.000000) / (1787.565943, 1810.193360, 1600.889753) // --> Vector info: d1 = 1.000001, 1.263523, 0.907767. Determinants: -47.106310, -15.679677, -669.335315, -13859.292911 // --> Vector info: d2 = 0.000000, 0.000000, 0.671984. Determinants: -15.205185, 47.038839, -88874.665162, -13859.292911 ( -280.000000 259.000000 -2005.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( -315.000000 391.000000 -2137.000000 ) ( ( 0.003399 0.001131 0.048295 ) ( 0.001097 -0.003394 6.412641 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 393.828427 -2134.171573 ) ( -245.000000 409.828427 -2150.171573 ) ( -280.000000 261.828427 -2002.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 393.828427 -2134.171573 ) ( -315.000000 391.000000 -2137.000000 ) ( -245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 409.828427 -2150.171573 ) ( -245.000000 407.000000 -2153.000000 ) ( -280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 261.828427 -2002.171573 ) ( -280.000000 259.000000 -2005.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 261.828427 -2002.171573 ) ( -315.000000 259.000000 -2005.000000 ) ( -315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1077/872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -245.000000) / (1600.182646, 1786.858836, 1810.900467) // --> Vector info: d1 = 0.000000, 0.666667, 0.750000. Determinants: 0.471483, -46.666691, 74823.745545, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -46.668999, 0.000005, -14700.743459, -13067.333316 ( 245.000000 358.000000 -2203.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( -0.000036 0.003571 -5.726015 ) ( 0.003571 0.000000 1.125000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 206.171573 -2056.828427 ) ( 315.000000 338.171573 -2188.828427 ) ( 245.000000 355.171573 -2205.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 206.171573 -2056.828427 ) ( 315.000000 209.000000 -2054.000000 ) ( 315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 338.171573 -2188.828427 ) ( 315.000000 341.000000 -2186.000000 ) ( 245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 355.171573 -2205.828427 ) ( 245.000000 358.000000 -2203.000000 ) ( 280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 206.171573 -2056.828427 ) ( 280.000000 209.000000 -2054.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1081/873) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.193360, 1787.565943, 1600.889753) // --> Vector info: d1 = 1.000001, 1.263523, 1.474342. Determinants: -44.423048, 14.757314, -28897.288958, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.632455. Determinants: 14.310889, 44.271868, -83646.814644, -13067.333316 ( 315.000000 259.000000 -2005.000000 ) ( 315.000000 391.000000 -2137.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.003400 -0.001129 2.211414 ) ( -0.001095 -0.003388 6.401215 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 409.828427 -2150.171573 ) ( 315.000000 393.828427 -2134.171573 ) ( 315.000000 261.828427 -2002.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 409.828427 -2150.171573 ) ( 245.000000 407.000000 -2153.000000 ) ( 315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 393.828427 -2134.171573 ) ( 315.000000 391.000000 -2137.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 261.828427 -2002.171573 ) ( 315.000000 259.000000 -2005.000000 ) ( 280.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 261.828427 -2002.171573 ) ( 280.000000 259.000000 -2005.000000 ) ( 245.000000 407.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1082/874) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1786.858836, 1600.182646) // --> Vector info: d1 = 0.000000, 0.263523, 0.474342. Determinants: -44.125078, 14.757316, -15913.385978, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 15.205189, 44.271866, -96964.541344, -13067.333316 ( -315.000000 209.000000 -2054.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.003377 -0.001129 1.217799 ) ( -0.001164 -0.003388 7.420377 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 355.171573 -2205.828427 ) ( -315.000000 338.171573 -2188.828427 ) ( -315.000000 206.171573 -2056.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 355.171573 -2205.828427 ) ( -245.000000 358.000000 -2203.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 338.171573 -2188.828427 ) ( -315.000000 341.000000 -2186.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 206.171573 -2056.828427 ) ( -315.000000 209.000000 -2054.000000 ) ( -280.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 206.171573 -2056.828427 ) ( -280.000000 209.000000 -2054.000000 ) ( -245.000000 358.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1084/875) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-323.614926, -226.790649, -271.085984) / (1965.430706, 1884.950525, 1831.659594) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: -24.017913, 19.963635, -47009.697467, -8724.752375 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: 20.120005, 24.206016, -41064.112879, -8724.752375 ( 245.000000 184.000000 -1931.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( 0.002753 -0.002288 5.388084 ) ( -0.002306 -0.002774 4.706622 ) ) 16bescapeship/00WHULL1 0 0 0 ( 318.324794 207.427463 -2052.427463 ) ( 248.324794 133.427463 -1978.427463 ) ( 248.324794 182.427463 -1929.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 207.427463 -2052.427463 ) ( 315.000000 209.000000 -2054.000000 ) ( 245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 133.427463 -1978.427463 ) ( 245.000000 135.000000 -1980.000000 ) ( 245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 182.427463 -1929.427463 ) ( 245.000000 184.000000 -1931.000000 ) ( 315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 257.427463 -2003.427463 ) ( 315.000000 259.000000 -2005.000000 ) ( 315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1085/876) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (209.000000, 341.000000, 391.000000) / (2054.000000, 2186.000000, 2137.000000) // --> Vector info: d1 = 0.000000, 0.666667, 0.666666. Determinants: -32.666597, -33.333437, 75294.198385, -13068.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -32.999949, 32.999956, -60884.921338, -13068.000000 ( -315.000000 391.000000 -2137.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( ( 0.002500 0.002551 -5.761723 ) ( 0.002525 -0.002525 4.659085 ) ) 16bescapeship/00WHULL1 0 0 0 ( -319.000000 209.000000 -2054.000000 ) ( -319.000000 341.000000 -2186.000000 ) ( -319.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 209.000000 -2054.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 341.000000 -2186.000000 ) ( -315.000000 341.000000 -2186.000000 ) ( -315.000000 391.000000 -2137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 391.000000 -2137.000000 ) ( -315.000000 391.000000 -2137.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 259.000000 -2005.000000 ) ( -315.000000 259.000000 -2005.000000 ) ( -315.000000 209.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1086/877) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 245.000000, 245.000000) / (1304.612011, 1304.612011, 1235.315547) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -25.986240, -0.000100, 3638.204199, -7276.128778 // --> Vector info: d2 = 1.000000, 1.000001, 1.249999. Determinants: -0.000074, 26.249837, -41521.967753, -7276.128778 ( -245.000000 184.000000 -1931.000000 ) ( -245.000000 135.000000 -1980.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.003571 0.000000 -0.500019 ) ( 0.000000 -0.003608 5.706602 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 132.171573 -1977.171573 ) ( -245.000000 132.171573 -1977.171573 ) ( -245.000000 181.171573 -1928.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.171573 -1977.171573 ) ( -140.000000 135.000000 -1980.000000 ) ( -245.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 132.171573 -1977.171573 ) ( -245.000000 135.000000 -1980.000000 ) ( -245.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 181.171573 -1928.171573 ) ( -245.000000 184.000000 -1931.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 181.171573 -1928.171573 ) ( -140.000000 184.000000 -1931.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1087/878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1304.612011, 1304.612011, 1235.315547) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -69.296473, -0.000317, -9701.092406, -19403.010076 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -110725.998355, -19403.010076 ( -140.000000 184.000000 -1931.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.003571 0.000000 0.499979 ) ( 0.000000 -0.003608 5.706640 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 132.171573 -1977.171573 ) ( -140.000000 132.171573 -1977.171573 ) ( -140.000000 181.171573 -1928.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 132.171573 -1977.171573 ) ( 140.000000 135.000000 -1980.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.171573 -1977.171573 ) ( -140.000000 135.000000 -1980.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 181.171573 -1928.171573 ) ( -140.000000 184.000000 -1931.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 181.171573 -1928.171573 ) ( 140.000000 184.000000 -1931.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1088/879) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (211.520608, 114.696332, 70.400997) / (2100.289388, 2019.809207, 2073.100137) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: 24.017915, 19.963642, -47009.710405, -8724.752375 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: 20.119975, -24.205933, 37858.925789, -8724.752375 ( -245.000000 -38.000000 -2153.000000 ) ( -245.000000 11.000000 -2104.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( ( -0.002753 -0.002288 5.388085 ) ( -0.002306 0.002774 -4.339255 ) ) 16bescapeship/00WHULL1 0 0 0 ( -318.324794 83.427463 -2176.427463 ) ( -248.324794 9.427463 -2102.427463 ) ( -248.324794 -39.572537 -2151.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 83.427463 -2176.427463 ) ( -315.000000 85.000000 -2178.000000 ) ( -245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 9.427463 -2102.427463 ) ( -245.000000 11.000000 -2104.000000 ) ( -245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 -39.572537 -2151.427463 ) ( -245.000000 -38.000000 -2153.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 34.427463 -2226.427463 ) ( -315.000000 36.000000 -2228.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1089/880) # points: 4 { brushDef { // Surface normal: 0.307564, -0.666001, 0.679593 // RotY/Z : -0.747208 / -1.138167. Vector texS/T: (0.907866, 0.419260, 0.000000) / (0.284926, -0.616980, -0.733589) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-215.542306, -145.283504, -124.320525) / (1537.866672, 1559.677239, 1492.882378) // --> Vector info: d1 = 0.000000, 0.263523, 0.263523. Determinants: -17.602000, -5.524214, 4701.529589, -5150.141357 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -5.452668, 17.564701, -33337.588447, -5150.141357 ( -245.000000 234.000000 -2327.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( ( 0.003418 0.001073 -0.912893 ) ( 0.001059 -0.003411 6.473140 ) ) 16bescapeship/00WHULL1 0 0 0 ( -316.230257 170.664005 -2362.718372 ) ( -246.230257 186.664005 -2378.718372 ) ( -246.230257 236.664005 -2329.718372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.230257 170.664005 -2362.718372 ) ( -315.000000 168.000000 -2360.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.230257 186.664005 -2378.718372 ) ( -245.000000 184.000000 -2376.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.230257 236.664005 -2329.718372 ) ( -245.000000 234.000000 -2327.000000 ) ( -315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.230257 219.664005 -2312.718372 ) ( -315.000000 217.000000 -2310.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1090/881) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-168.000000, -36.000000, -85.000000) / (2360.000000, 2228.000000, 2178.000000) // --> Vector info: d1 = 1.000000, 1.666666, 1.666666. Determinants: -33.333296, 32.666630, -95761.241078, -13068.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: 32.999915, 32.999897, -85403.770110, -13068.000000 ( 315.000000 85.000000 -2178.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( ( 0.002551 -0.002500 7.327919 ) ( -0.002525 -0.002525 6.535336 ) ) 16bescapeship/00WHULL1 0 0 0 ( 319.000000 168.000000 -2360.000000 ) ( 319.000000 36.000000 -2228.000000 ) ( 319.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 168.000000 -2360.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 36.000000 -2228.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 85.000000 -2178.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( 315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 217.000000 -2310.000000 ) ( 315.000000 217.000000 -2310.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1091/882) # points: 4 { brushDef { // Surface normal: -0.307564, -0.666001, 0.679593 // RotY/Z : -0.747208 / -2.003426. Vector texS/T: (0.907866, -0.419260, 0.000000) / (-0.284926, -0.616980, -0.733589) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (124.320525, 145.283504, 215.542306) / (1492.882378, 1559.677239, 1537.866672) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -5.452701, -17.564525, 21749.507435, -5150.141357 // --> Vector info: d2 = 0.000000, 0.000000, 0.263523. Determinants: -17.601989, 5.524259, -6058.782673, -5150.141357 ( 315.000000 168.000000 -2360.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.001059 0.003410 -4.223089 ) ( 0.003418 -0.001073 1.176430 ) ) 16bescapeship/00WHULL1 0 0 0 ( 246.230257 236.664005 -2329.718372 ) ( 246.230257 186.664005 -2378.718372 ) ( 316.230257 170.664005 -2362.718372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.230257 236.664005 -2329.718372 ) ( 245.000000 234.000000 -2327.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.230257 186.664005 -2378.718372 ) ( 245.000000 184.000000 -2376.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.230257 170.664005 -2362.718372 ) ( 315.000000 168.000000 -2360.000000 ) ( 315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.230257 219.664005 -2312.718372 ) ( 315.000000 217.000000 -2310.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1092/883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -140.000000) / (1479.974493, 1549.270958, 1549.270958) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000033, -26.249947, 38849.243211, -7276.128778 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -25.986136, -0.000050, -6366.529852, -7276.128778 ( 140.000000 -38.000000 -2153.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( 245.000000 11.000000 -2104.000000 ) ( ( 0.000000 0.003608 -5.339274 ) ( 0.003571 0.000000 0.874989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 8.171573 -2101.171573 ) ( 245.000000 -40.828427 -2150.171573 ) ( 140.000000 -40.828427 -2150.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 8.171573 -2101.171573 ) ( 245.000000 11.000000 -2104.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -40.828427 -2150.171573 ) ( 245.000000 -38.000000 -2153.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -40.828427 -2150.171573 ) ( 140.000000 -38.000000 -2153.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 8.171573 -2101.171573 ) ( 140.000000 11.000000 -2104.000000 ) ( 245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1093/884) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -245.000000, 245.000000) / (1461.608007, 1531.615149, 1531.615149) // --> Vector info: d1 = 0.000000, 0.999998, 0.999998. Determinants: -0.000016, -489.999005, 716186.460263, -34303.499821 // --> Vector info: d2 = 0.000000, 0.000002, 7.000002. Determinants: -490.050012, -0.000934, -120060.897274, -34303.499821 ( 245.000000 184.000000 -2376.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.000000 0.014284 -20.877941 ) ( 0.014286 0.000000 3.499961 ) ) 16bescapeship/00_base2 0 0 0 ( -245.000000 236.799714 -2329.856851 ) ( -245.000000 186.799714 -2378.856851 ) ( 245.000000 186.799714 -2378.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 236.799714 -2329.856851 ) ( -245.000000 234.000000 -2327.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 186.799714 -2378.856851 ) ( -245.000000 184.000000 -2376.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 186.799714 -2378.856851 ) ( 245.000000 184.000000 -2376.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 236.799714 -2329.856851 ) ( 245.000000 234.000000 -2327.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1094/885) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (1505.894719, 1505.894719, 1611.256002) // --> Vector info: d1 = 1.000000, 1.375000, 1.125000. Determinants: 39.510468, 0.000008, -20743.013611, -11062.934737 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -0.000007, -39.374983, 48231.646976, -11062.934737 ( -210.000000 36.000000 -2228.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( -245.000000 -38.000000 -2153.000000 ) ( ( -0.003571 0.000000 1.875001 ) ( 0.000000 0.003559 -4.359752 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 -40.847346 -2155.809381 ) ( -140.000000 -40.847346 -2155.809381 ) ( -210.000000 33.152654 -2230.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -40.847346 -2155.809381 ) ( -245.000000 -38.000000 -2153.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -40.847346 -2155.809381 ) ( -140.000000 -38.000000 -2153.000000 ) ( -210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 33.152654 -2230.809381 ) ( -210.000000 36.000000 -2228.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 33.152654 -2230.809381 ) ( -315.000000 36.000000 -2228.000000 ) ( -245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1095/886) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 245.000000, 140.000000) / (1600.182646, 1495.530842, 1495.530842) // --> Vector info: d1 = 0.000000, 0.450694, 0.658707. Determinants: 21.768885, 32.761999, -59282.382069, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: 32.653332, -21.841322, 24664.304218, -10988.439380 ( 140.000000 11.000000 -2104.000000 ) ( 245.000000 11.000000 -2104.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( ( -0.001981 -0.002981 5.394977 ) ( -0.002972 0.001988 -2.244568 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 87.828427 -2175.171573 ) ( 245.000000 13.828427 -2101.171573 ) ( 140.000000 13.828427 -2101.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 87.828427 -2175.171573 ) ( 315.000000 85.000000 -2178.000000 ) ( 245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 13.828427 -2101.171573 ) ( 245.000000 11.000000 -2104.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 13.828427 -2101.171573 ) ( 140.000000 11.000000 -2104.000000 ) ( 210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 87.828427 -2175.171573 ) ( 210.000000 85.000000 -2178.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1096/887) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (1495.530842, 1600.182646, 1600.182646) // --> Vector info: d1 = 1.000001, 1.450694, 1.242681. Determinants: 21.768892, -32.761885, 43341.340143, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: -32.653329, -21.841274, 24664.229415, -10988.439380 ( -210.000000 85.000000 -2178.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( -245.000000 11.000000 -2104.000000 ) ( ( -0.001981 0.002981 -3.944267 ) ( 0.002972 0.001988 -2.244562 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 13.828427 -2101.171573 ) ( -315.000000 87.828427 -2175.171573 ) ( -210.000000 87.828427 -2175.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 13.828427 -2101.171573 ) ( -245.000000 11.000000 -2104.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 87.828427 -2175.171573 ) ( -315.000000 85.000000 -2178.000000 ) ( -210.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 87.828427 -2175.171573 ) ( -210.000000 85.000000 -2178.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 13.828427 -2101.171573 ) ( -140.000000 11.000000 -2104.000000 ) ( -245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1097/888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (1505.894719, 1611.256002, 1611.256002) // --> Vector info: d1 = 1.000001, 1.450694, 1.242681. Determinants: 21.916473, -32.761885, 43642.542143, -11062.934737 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: -32.874700, -21.841274, 24836.353780, -11062.934737 ( 210.000000 36.000000 -2228.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( ( -0.001981 0.002961 -3.944934 ) ( 0.002972 0.001974 -2.245006 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 -40.847346 -2155.809381 ) ( 315.000000 33.152654 -2230.809381 ) ( 210.000000 33.152654 -2230.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -40.847346 -2155.809381 ) ( 245.000000 -38.000000 -2153.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 33.152654 -2230.809381 ) ( 315.000000 36.000000 -2228.000000 ) ( 210.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 33.152654 -2230.809381 ) ( 210.000000 36.000000 -2228.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -40.847346 -2155.809381 ) ( 140.000000 -38.000000 -2153.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1098/889) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -245.000000, -280.000000) / (1786.858836, 1810.900467, 1600.182646) // --> Vector info: d1 = 1.000001, 1.263523, 0.907767. Determinants: -46.975871, -15.679677, -688.831773, -13908.790386 // --> Vector info: d2 = 0.000000, 0.000000, 0.671984. Determinants: -16.155513, 47.038839, -89140.756965, -13908.790386 ( -280.000000 85.000000 -2178.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( -315.000000 217.000000 -2310.000000 ) ( ( 0.003377 0.001127 0.049525 ) ( 0.001162 -0.003382 6.408951 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 219.828427 -2307.171573 ) ( -245.000000 236.828427 -2324.171573 ) ( -280.000000 87.828427 -2175.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 219.828427 -2307.171573 ) ( -315.000000 217.000000 -2310.000000 ) ( -245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 236.828427 -2324.171573 ) ( -245.000000 234.000000 -2327.000000 ) ( -280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 87.828427 -2175.171573 ) ( -280.000000 85.000000 -2178.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 87.828427 -2175.171573 ) ( -315.000000 85.000000 -2178.000000 ) ( -315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1099/890) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -245.000000) / (1600.889753, 1787.565943, 1810.193360) // --> Vector info: d1 = 0.000000, 0.666666, 0.750000. Determinants: -0.471463, -46.666647, 74559.646202, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.250001. Determinants: -46.669161, -0.000029, -27768.065842, -13067.333316 ( 245.000000 184.000000 -2376.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.000036 0.003571 -5.705804 ) ( 0.003571 0.000000 2.124999 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 33.171573 -2230.828427 ) ( 315.000000 165.171573 -2362.828427 ) ( 245.000000 181.171573 -2378.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 33.171573 -2230.828427 ) ( 315.000000 36.000000 -2228.000000 ) ( 315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 165.171573 -2362.828427 ) ( 315.000000 168.000000 -2360.000000 ) ( 245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 181.171573 -2378.828427 ) ( 245.000000 184.000000 -2376.000000 ) ( 280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 33.171573 -2230.828427 ) ( 280.000000 36.000000 -2228.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1103/891) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1786.858836, 1600.182646) // --> Vector info: d1 = 0.000000, 0.263523, 0.474342. Determinants: -44.125078, 14.757316, -15913.385978, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 15.205189, 44.271866, -96964.541344, -13067.333316 ( 315.000000 85.000000 -2178.000000 ) ( 315.000000 217.000000 -2310.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.003377 -0.001129 1.217799 ) ( -0.001164 -0.003388 7.420377 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 236.828427 -2324.171573 ) ( 315.000000 219.828427 -2307.171573 ) ( 315.000000 87.828427 -2175.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 236.828427 -2324.171573 ) ( 245.000000 234.000000 -2327.000000 ) ( 315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 219.828427 -2307.171573 ) ( 315.000000 217.000000 -2310.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 87.828427 -2175.171573 ) ( 315.000000 85.000000 -2178.000000 ) ( 280.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 87.828427 -2175.171573 ) ( 280.000000 85.000000 -2178.000000 ) ( 245.000000 234.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1104/892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.193360, 1787.565943, 1600.889753) // --> Vector info: d1 = 1.000000, 1.263523, 1.474342. Determinants: -44.423179, 14.757322, -28897.262422, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 14.310835, 44.271849, -96714.094913, -13067.333316 ( -315.000000 36.000000 -2228.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.003400 -0.001129 2.211412 ) ( -0.001095 -0.003388 7.401211 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 181.171573 -2378.828427 ) ( -315.000000 165.171573 -2362.828427 ) ( -315.000000 33.171573 -2230.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 181.171573 -2378.828427 ) ( -245.000000 184.000000 -2376.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 165.171573 -2362.828427 ) ( -315.000000 168.000000 -2360.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 33.171573 -2230.828427 ) ( -315.000000 36.000000 -2228.000000 ) ( -280.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 33.171573 -2230.828427 ) ( -280.000000 36.000000 -2228.000000 ) ( -245.000000 184.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1106/893) # points: 4 { brushDef { // Surface normal: -0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 2.702397. Vector texS/T: (-0.425212, -0.905094, 0.000000) / (0.354168, -0.166388, -0.920261) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-166.525118, -69.783343, -114.132941) / (2155.913975, 2074.415331, 2021.169551) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: -23.997564, 19.988092, -47088.803417, -8765.523430 // --> Vector info: d2 = 0.000000, 0.000000, 0.249999. Determinants: 20.374620, 24.185390, -48748.735698, -8765.523430 ( 245.000000 11.000000 -2104.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.002738 -0.002280 5.372047 ) ( -0.002324 -0.002759 5.561418 ) ) 16bescapeship/00WHULL1 0 0 0 ( 318.331689 34.434777 -2226.434777 ) ( 248.331689 -39.565223 -2151.434777 ) ( 248.331689 9.434777 -2102.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.331689 34.434777 -2226.434777 ) ( 315.000000 36.000000 -2228.000000 ) ( 245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.331689 -39.565223 -2151.434777 ) ( 245.000000 -38.000000 -2153.000000 ) ( 245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.331689 9.434777 -2102.434777 ) ( 245.000000 11.000000 -2104.000000 ) ( 315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.331689 83.434777 -2176.434777 ) ( 315.000000 85.000000 -2178.000000 ) ( 315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1107/894) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (36.000000, 168.000000, 217.000000) / (2228.000000, 2360.000000, 2310.000000) // --> Vector info: d1 = 1.000000, 1.666666, 1.666666. Determinants: -33.333296, -32.666630, 60913.247799, -13068.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: -32.999897, 32.999914, -85403.812339, -13068.000000 ( -315.000000 217.000000 -2310.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( ( 0.002551 0.002500 -4.661253 ) ( 0.002525 -0.002525 6.535339 ) ) 16bescapeship/00WHULL1 0 0 0 ( -319.000000 36.000000 -2228.000000 ) ( -319.000000 168.000000 -2360.000000 ) ( -319.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 36.000000 -2228.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 168.000000 -2360.000000 ) ( -315.000000 168.000000 -2360.000000 ) ( -315.000000 217.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 217.000000 -2310.000000 ) ( -315.000000 217.000000 -2310.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 85.000000 -2178.000000 ) ( -315.000000 85.000000 -2178.000000 ) ( -315.000000 36.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1108/895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1549.270958, 1549.270958, 1479.974493) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -69.296473, -0.000317, -9701.014803, -19403.010076 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -127852.153228, -19403.010076 ( -140.000000 11.000000 -2104.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.003571 0.000000 0.499975 ) ( 0.000000 -0.003608 6.589295 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 -40.828427 -2150.171573 ) ( -140.000000 -40.828427 -2150.171573 ) ( -140.000000 8.171573 -2101.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -40.828427 -2150.171573 ) ( 140.000000 -38.000000 -2153.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -40.828427 -2150.171573 ) ( -140.000000 -38.000000 -2153.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 8.171573 -2101.171573 ) ( -140.000000 11.000000 -2104.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 8.171573 -2101.171573 ) ( 140.000000 11.000000 -2104.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1109/896) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 245.000000, 245.000000) / (1549.270958, 1549.270958, 1479.974493) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -25.986240, -0.000100, 3638.228684, -7276.128778 // --> Vector info: d2 = 1.000000, 1.000001, 1.249999. Determinants: -0.000074, 26.249837, -47944.225255, -7276.128778 ( -245.000000 11.000000 -2104.000000 ) ( -245.000000 -38.000000 -2153.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.003571 0.000000 -0.500023 ) ( 0.000000 -0.003608 6.589249 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 -40.828427 -2150.171573 ) ( -245.000000 -40.828427 -2150.171573 ) ( -245.000000 8.171573 -2101.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -40.828427 -2150.171573 ) ( -140.000000 -38.000000 -2153.000000 ) ( -245.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -40.828427 -2150.171573 ) ( -245.000000 -38.000000 -2153.000000 ) ( -245.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 8.171573 -2101.171573 ) ( -245.000000 11.000000 -2104.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 8.171573 -2101.171573 ) ( -140.000000 11.000000 -2104.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1110/897) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1677.798472, 1677.798472, 1572.437189) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -26.340267, 0.000033, 6453.309288, -7375.289825 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -0.000050, 26.249962, -44042.133883, -7375.289825 ( 315.000000 160.000000 -2401.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.003571 0.000000 -0.874991 ) ( 0.000000 -0.003559 5.971580 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 87.809381 -2477.847346 ) ( 315.000000 87.809381 -2477.847346 ) ( 315.000000 162.809381 -2403.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 87.809381 -2477.847346 ) ( 245.000000 85.000000 -2475.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 87.809381 -2477.847346 ) ( 315.000000 85.000000 -2475.000000 ) ( 315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 162.809381 -2403.847346 ) ( 315.000000 160.000000 -2401.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 162.809381 -2403.847346 ) ( 245.000000 160.000000 -2401.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1111/898) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.186217, 1670.186217, 1810.193360) // --> Vector info: d1 = 1.000000, 1.166666, 1.166666. Determinants: 23.334451, 0.000000, -326.703575, -6580.335706 // --> Vector info: d2 = 1.000000, 1.000000, 1.499999. Determinants: -0.000042, -23.499989, 32669.010792, -6580.335706 ( 315.000000 85.000000 -2475.000000 ) ( 315.000000 -14.000000 -2376.000000 ) ( 268.000000 -14.000000 -2376.000000 ) ( ( -0.003546 0.000000 0.049648 ) ( 0.000000 0.003571 -4.964642 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 -16.828427 -2378.828427 ) ( 315.000000 -16.828427 -2378.828427 ) ( 315.000000 82.171573 -2477.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 -16.828427 -2378.828427 ) ( 268.000000 -14.000000 -2376.000000 ) ( 315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -16.828427 -2378.828427 ) ( 315.000000 -14.000000 -2376.000000 ) ( 315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 82.171573 -2477.828427 ) ( 315.000000 85.000000 -2475.000000 ) ( 245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 82.171573 -2477.828427 ) ( 245.000000 85.000000 -2475.000000 ) ( 268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1112/899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1573.376813, 1573.376813, 1678.738096) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: 17.560165, 0.000000, 4706.124183, -4951.980311 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 0.000009, -17.624997, 27730.763677, -4951.980311 ( 315.000000 -14.000000 -2376.000000 ) ( 315.000000 61.000000 -2302.000000 ) ( 268.000000 61.000000 -2302.000000 ) ( ( -0.003546 0.000000 -0.950352 ) ( 0.000000 0.003559 -5.599934 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 58.190619 -2299.152654 ) ( 315.000000 58.190619 -2299.152654 ) ( 315.000000 -16.809381 -2373.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 58.190619 -2299.152654 ) ( 268.000000 61.000000 -2302.000000 ) ( 315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 58.190619 -2299.152654 ) ( 315.000000 61.000000 -2302.000000 ) ( 315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -16.809381 -2373.152654 ) ( 315.000000 -14.000000 -2376.000000 ) ( 268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 -16.809381 -2373.152654 ) ( 268.000000 -14.000000 -2376.000000 ) ( 268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1113/900) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1810.900467, 1670.893324) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001715, 0.000000, 8575.419764, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000001, 0.499999. Determinants: -0.000067, 34.999887, -63381.295179, -9800.499987 ( 315.000000 61.000000 -2302.000000 ) ( 315.000000 160.000000 -2401.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.003571 0.000000 -0.874998 ) ( 0.000000 -0.003571 6.467149 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 162.828427 -2398.171573 ) ( 315.000000 162.828427 -2398.171573 ) ( 315.000000 63.828427 -2299.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 162.828427 -2398.171573 ) ( 245.000000 160.000000 -2401.000000 ) ( 315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 162.828427 -2398.171573 ) ( 315.000000 160.000000 -2401.000000 ) ( 315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 63.828427 -2299.171573 ) ( 315.000000 61.000000 -2302.000000 ) ( 268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 63.828427 -2299.171573 ) ( 268.000000 61.000000 -2302.000000 ) ( 245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1116/901) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1444.619154, 1444.619154, 1339.967350) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: -26.162948, 0.000079, 6409.807616, -7325.626253 // --> Vector info: d2 = 1.000000, 0.999999, 1.375001. Determinants: 0.000006, 26.250129, -45247.063897, -7325.626253 ( 315.000000 333.000000 -2228.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.003571 0.000000 -0.874984 ) ( 0.000000 -0.003583 6.176546 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 261.828427 -2304.828427 ) ( 315.000000 261.828427 -2304.828427 ) ( 315.000000 335.828427 -2230.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 261.828427 -2304.828427 ) ( 245.000000 259.000000 -2302.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 261.828427 -2304.828427 ) ( 315.000000 259.000000 -2302.000000 ) ( 315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 335.828427 -2230.828427 ) ( 315.000000 333.000000 -2228.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 335.828427 -2230.828427 ) ( 245.000000 333.000000 -2228.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1117/902) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.893324, 1670.893324, 1810.900467) // --> Vector info: d1 = 1.000001, 1.166666, 1.166666. Determinants: 23.334351, 0.000000, -326.735101, -6580.335706 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -0.000060, -23.500029, 39266.022600, -6580.335706 ( 315.000000 259.000000 -2302.000000 ) ( 315.000000 160.000000 -2203.000000 ) ( 268.000000 160.000000 -2203.000000 ) ( ( -0.003546 0.000000 0.049653 ) ( 0.000000 0.003571 -5.967176 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 157.171573 -2205.828427 ) ( 315.000000 157.171573 -2205.828427 ) ( 315.000000 256.171573 -2304.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 157.171573 -2205.828427 ) ( 268.000000 160.000000 -2203.000000 ) ( 315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 157.171573 -2205.828427 ) ( 315.000000 160.000000 -2203.000000 ) ( 315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 256.171573 -2304.828427 ) ( 315.000000 259.000000 -2302.000000 ) ( 245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 256.171573 -2304.828427 ) ( 245.000000 259.000000 -2302.000000 ) ( 268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1118/903) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1339.967350, 1339.967350, 1444.619154) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: 17.441919, 0.000000, 4674.434183, -4918.634770 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 0.000009, -17.624997, 23616.922569, -4918.634770 ( 315.000000 160.000000 -2203.000000 ) ( 315.000000 234.000000 -2129.000000 ) ( 268.000000 234.000000 -2129.000000 ) ( ( -0.003546 0.000000 -0.950352 ) ( 0.000000 0.003583 -4.801520 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 231.171573 -2126.171573 ) ( 315.000000 231.171573 -2126.171573 ) ( 315.000000 157.171573 -2200.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 231.171573 -2126.171573 ) ( 268.000000 234.000000 -2129.000000 ) ( 315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 231.171573 -2126.171573 ) ( 315.000000 234.000000 -2129.000000 ) ( 315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 157.171573 -2200.171573 ) ( 315.000000 160.000000 -2203.000000 ) ( 268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 157.171573 -2200.171573 ) ( 268.000000 160.000000 -2203.000000 ) ( 268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1119/904) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1810.900467, 1670.893324) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001781, -0.000006, 8575.447806, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 0.000008, 35.000054, -73182.111702, -9800.499987 ( 315.000000 234.000000 -2129.000000 ) ( 315.000000 333.000000 -2228.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.003571 0.000000 -0.875001 ) ( 0.000000 -0.003571 7.467181 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 335.828427 -2225.171573 ) ( 315.000000 335.828427 -2225.171573 ) ( 315.000000 236.828427 -2126.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 335.828427 -2225.171573 ) ( 245.000000 333.000000 -2228.000000 ) ( 315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 335.828427 -2225.171573 ) ( 315.000000 333.000000 -2228.000000 ) ( 315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 236.828427 -2126.171573 ) ( 315.000000 234.000000 -2129.000000 ) ( 268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 236.828427 -2126.171573 ) ( 268.000000 234.000000 -2129.000000 ) ( 245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1122/905) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1212.086604, 1212.086604, 1106.725321) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -26.340267, 0.000033, 6453.324823, -7375.289825 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -0.000050, 26.249962, -31817.215181, -7375.289825 ( 315.000000 506.000000 -2054.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.003571 0.000000 -0.874993 ) ( 0.000000 -0.003559 4.314029 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 434.847346 -2131.809381 ) ( 315.000000 434.847346 -2131.809381 ) ( 315.000000 508.847346 -2056.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 434.847346 -2131.809381 ) ( 245.000000 432.000000 -2129.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 434.847346 -2131.809381 ) ( 315.000000 432.000000 -2129.000000 ) ( 315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 508.847346 -2056.809381 ) ( 315.000000 506.000000 -2054.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 508.847346 -2056.809381 ) ( 245.000000 506.000000 -2054.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1123/906) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.893324, 1670.893324, 1810.900467) // --> Vector info: d1 = 1.000000, 1.166666, 1.166666. Determinants: 23.334451, 0.000000, -326.703575, -6580.335706 // --> Vector info: d2 = 1.000000, 1.000000, 1.499999. Determinants: -0.000042, -23.499989, 32685.627794, -6580.335706 ( 315.000000 432.000000 -2129.000000 ) ( 315.000000 333.000000 -2030.000000 ) ( 268.000000 333.000000 -2030.000000 ) ( ( -0.003546 0.000000 0.049648 ) ( 0.000000 0.003571 -4.967167 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 330.171573 -2032.828427 ) ( 315.000000 330.171573 -2032.828427 ) ( 315.000000 429.171573 -2131.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 330.171573 -2032.828427 ) ( 268.000000 333.000000 -2030.000000 ) ( 315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 330.171573 -2032.828427 ) ( 315.000000 333.000000 -2030.000000 ) ( 315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 429.171573 -2131.828427 ) ( 315.000000 432.000000 -2129.000000 ) ( 245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 429.171573 -2131.828427 ) ( 245.000000 432.000000 -2129.000000 ) ( 268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1124/907) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1105.785697, 1105.785697, 1211.146980) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: 17.560169, 0.000000, 4706.125221, -4951.980311 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: 0.000044, -17.625036, 14537.546959, -4951.980311 ( 315.000000 333.000000 -2030.000000 ) ( 315.000000 407.000000 -1955.000000 ) ( 268.000000 407.000000 -1955.000000 ) ( ( -0.003546 0.000000 -0.950352 ) ( 0.000000 0.003559 -2.935704 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 404.152654 -1952.190619 ) ( 315.000000 404.152654 -1952.190619 ) ( 315.000000 330.152654 -2027.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 404.152654 -1952.190619 ) ( 268.000000 407.000000 -1955.000000 ) ( 315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 404.152654 -1952.190619 ) ( 315.000000 407.000000 -1955.000000 ) ( 315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 330.152654 -2027.190619 ) ( 315.000000 333.000000 -2030.000000 ) ( 268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 330.152654 -2027.190619 ) ( 268.000000 333.000000 -2030.000000 ) ( 268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1125/908) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.193360, 1810.193360, 1670.186217) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001723, 0.000023, 8575.381131, -9800.499987 // --> Vector info: d2 = 1.000000, 1.000004, 1.500000. Determinants: -0.000601, 34.999750, -73156.662258, -9800.499987 ( 315.000000 407.000000 -1955.000000 ) ( 315.000000 506.000000 -2054.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.003571 0.000000 -0.874994 ) ( 0.000000 -0.003571 7.464585 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 508.828427 -2051.171573 ) ( 315.000000 508.828427 -2051.171573 ) ( 315.000000 409.828427 -1952.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 508.828427 -2051.171573 ) ( 245.000000 506.000000 -2054.000000 ) ( 315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 508.828427 -2051.171573 ) ( 315.000000 506.000000 -2054.000000 ) ( 315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 409.828427 -1952.171573 ) ( 315.000000 407.000000 -1955.000000 ) ( 268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 409.828427 -1952.171573 ) ( 268.000000 407.000000 -1955.000000 ) ( 245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1128/909) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1339.967350, 1339.967350, 1444.619154) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: 26.162904, -0.000108, 6410.056647, -7325.626253 // --> Vector info: d2 = 1.000000, 1.000004, 1.375001. Determinants: 0.000449, -26.249825, 27848.395394, -7325.626253 ( -315.000000 259.000000 -2302.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( -0.003571 0.000000 -0.875018 ) ( 0.000000 0.003583 -3.801504 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 335.828427 -2230.828427 ) ( -315.000000 335.828427 -2230.828427 ) ( -315.000000 261.828427 -2304.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 335.828427 -2230.828427 ) ( -245.000000 333.000000 -2228.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 335.828427 -2230.828427 ) ( -315.000000 333.000000 -2228.000000 ) ( -315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 261.828427 -2304.828427 ) ( -315.000000 259.000000 -2302.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 261.828427 -2304.828427 ) ( -245.000000 259.000000 -2302.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1129/910) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.893324, 1670.893324, 1810.900467) // --> Vector info: d1 = 0.999994, 1.666665, 1.666665. Determinants: 93.338715, 0.000000, 18434.480306, -6580.335706 // --> Vector info: d2 = 1.000000, 0.999999, 2.999997. Determinants: -0.000048, -93.999882, 150483.429477, -6580.335706 ( -315.000000 333.000000 -2228.000000 ) ( -315.000000 234.000000 -2129.000000 ) ( -268.000000 234.000000 -2129.000000 ) ( ( -0.014184 0.000000 -2.801450 ) ( 0.000000 0.014285 -22.868655 ) ) 16bescapeship/00_base2 0 0 0 ( -268.000000 236.828427 -2126.171573 ) ( -315.000000 236.828427 -2126.171573 ) ( -315.000000 335.828427 -2225.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 236.828427 -2126.171573 ) ( -268.000000 234.000000 -2129.000000 ) ( -315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 236.828427 -2126.171573 ) ( -315.000000 234.000000 -2129.000000 ) ( -315.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 335.828427 -2225.171573 ) ( -315.000000 333.000000 -2228.000000 ) ( -245.000000 333.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 335.828427 -2225.171573 ) ( -245.000000 333.000000 -2228.000000 ) ( -268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1130/911) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (268.000000, 315.000000, 315.000000) / (1444.619154, 1444.619154, 1339.967350) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: -17.441922, 0.000000, 4674.435213, -4918.634770 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: -0.000044, 17.625036, -30380.085806, -4918.634770 ( -315.000000 234.000000 -2129.000000 ) ( -315.000000 160.000000 -2203.000000 ) ( -268.000000 160.000000 -2203.000000 ) ( ( 0.003546 0.000000 -0.950352 ) ( 0.000000 -0.003583 6.176528 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 157.171573 -2200.171573 ) ( -315.000000 157.171573 -2200.171573 ) ( -315.000000 231.171573 -2126.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 157.171573 -2200.171573 ) ( -268.000000 160.000000 -2203.000000 ) ( -315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 157.171573 -2200.171573 ) ( -315.000000 160.000000 -2203.000000 ) ( -315.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 231.171573 -2126.171573 ) ( -315.000000 234.000000 -2129.000000 ) ( -268.000000 234.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 231.171573 -2126.171573 ) ( -268.000000 234.000000 -2129.000000 ) ( -268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1131/912) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1810.900467, 1670.893324) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001781, -0.000006, 8575.447806, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 0.000008, 35.000054, -73182.111702, -9800.499987 ( -315.000000 160.000000 -2203.000000 ) ( -315.000000 259.000000 -2302.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.003571 0.000000 -0.875001 ) ( 0.000000 -0.003571 7.467181 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 256.171573 -2304.828427 ) ( -315.000000 256.171573 -2304.828427 ) ( -315.000000 157.171573 -2205.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 256.171573 -2304.828427 ) ( -245.000000 259.000000 -2302.000000 ) ( -315.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 256.171573 -2304.828427 ) ( -315.000000 259.000000 -2302.000000 ) ( -315.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 157.171573 -2205.828427 ) ( -315.000000 160.000000 -2203.000000 ) ( -268.000000 160.000000 -2203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 157.171573 -2205.828427 ) ( -268.000000 160.000000 -2203.000000 ) ( -245.000000 259.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1134/913) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1572.437189, 1572.437189, 1677.798472) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 26.340267, -0.000033, 6453.417713, -7375.289825 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 0.000050, -26.249962, 41276.427799, -7375.289825 ( -315.000000 85.000000 -2475.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( -0.003571 0.000000 -0.875005 ) ( 0.000000 0.003559 -5.596584 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 162.809381 -2403.847346 ) ( -315.000000 162.809381 -2403.847346 ) ( -315.000000 87.809381 -2477.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 162.809381 -2403.847346 ) ( -245.000000 160.000000 -2401.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 162.809381 -2403.847346 ) ( -315.000000 160.000000 -2401.000000 ) ( -315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 87.809381 -2477.847346 ) ( -315.000000 85.000000 -2475.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 87.809381 -2477.847346 ) ( -245.000000 85.000000 -2475.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1135/914) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.893324, 1670.893324, 1810.900467) // --> Vector info: d1 = 1.000000, 1.166666, 1.166666. Determinants: 23.334451, 0.000000, -326.703575, -6580.335706 // --> Vector info: d2 = 1.000000, 1.000000, 1.499999. Determinants: -0.000042, -23.499989, 32685.627794, -6580.335706 ( -315.000000 160.000000 -2401.000000 ) ( -315.000000 61.000000 -2302.000000 ) ( -268.000000 61.000000 -2302.000000 ) ( ( -0.003546 0.000000 0.049648 ) ( 0.000000 0.003571 -4.967167 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 63.828427 -2299.171573 ) ( -315.000000 63.828427 -2299.171573 ) ( -315.000000 162.828427 -2398.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 63.828427 -2299.171573 ) ( -268.000000 61.000000 -2302.000000 ) ( -315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 63.828427 -2299.171573 ) ( -315.000000 61.000000 -2302.000000 ) ( -315.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 162.828427 -2398.171573 ) ( -315.000000 160.000000 -2401.000000 ) ( -245.000000 160.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 162.828427 -2398.171573 ) ( -245.000000 160.000000 -2401.000000 ) ( -268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1136/915) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (268.000000, 315.000000, 315.000000) / (1678.738096, 1678.738096, 1573.376813) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: -17.560169, 0.000000, 4706.125221, -4951.980311 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: -0.000044, 17.625036, -34539.786121, -4951.980311 ( -315.000000 61.000000 -2302.000000 ) ( -315.000000 -14.000000 -2376.000000 ) ( -268.000000 -14.000000 -2376.000000 ) ( ( 0.003546 0.000000 -0.950352 ) ( 0.000000 -0.003559 6.974944 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 -16.809381 -2373.152654 ) ( -315.000000 -16.809381 -2373.152654 ) ( -315.000000 58.190619 -2299.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 -16.809381 -2373.152654 ) ( -268.000000 -14.000000 -2376.000000 ) ( -315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -16.809381 -2373.152654 ) ( -315.000000 -14.000000 -2376.000000 ) ( -315.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 58.190619 -2299.152654 ) ( -315.000000 61.000000 -2302.000000 ) ( -268.000000 61.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 58.190619 -2299.152654 ) ( -268.000000 61.000000 -2302.000000 ) ( -268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1137/916) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.193360, 1810.193360, 1670.186217) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001715, 0.000000, 8575.419764, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000001, 0.499999. Determinants: -0.000067, 34.999887, -63356.546522, -9800.499987 ( -315.000000 -14.000000 -2376.000000 ) ( -315.000000 85.000000 -2475.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.003571 0.000000 -0.874998 ) ( 0.000000 -0.003571 6.464624 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 82.171573 -2477.828427 ) ( -315.000000 82.171573 -2477.828427 ) ( -315.000000 -16.828427 -2378.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 82.171573 -2477.828427 ) ( -245.000000 85.000000 -2475.000000 ) ( -315.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 82.171573 -2477.828427 ) ( -315.000000 85.000000 -2475.000000 ) ( -315.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -16.828427 -2378.828427 ) ( -315.000000 -14.000000 -2376.000000 ) ( -268.000000 -14.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 -16.828427 -2378.828427 ) ( -268.000000 -14.000000 -2376.000000 ) ( -245.000000 85.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1140/917) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1106.725321, 1106.725321, 1212.086604) // --> Vector info: d1 = 0.500000, 0.500000, 0.124999. Determinants: -0.000063, 26.250029, -32739.235051, -7375.289825 // --> Vector info: d2 = 0.170114, 0.420114, 0.420113. Determinants: 26.340321, 0.000069, 5198.660540, -7375.289825 ( -315.000000 432.000000 -2129.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.000000 -0.003559 4.439044 ) ( -0.003571 0.000000 -0.704875 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 508.847346 -2056.809381 ) ( -315.000000 508.847346 -2056.809381 ) ( -315.000000 434.847346 -2131.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 508.847346 -2056.809381 ) ( -245.000000 506.000000 -2054.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 508.847346 -2056.809381 ) ( -315.000000 506.000000 -2054.000000 ) ( -315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 434.847346 -2131.809381 ) ( -315.000000 432.000000 -2129.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 434.847346 -2131.809381 ) ( -245.000000 432.000000 -2129.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1141/918) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1670.186217, 1670.186217, 1810.193360) // --> Vector info: d1 = 0.999999, 0.999999, 0.500000. Determinants: 0.000025, 23.499975, -45829.656786, -6580.335706 // --> Vector info: d2 = 0.253449, 0.420115, 0.420114. Determinants: 23.334477, 0.000030, 4585.813746, -6580.335706 ( -315.000000 506.000000 -2054.000000 ) ( -315.000000 407.000000 -1955.000000 ) ( -268.000000 407.000000 -1955.000000 ) ( ( 0.000000 -0.003571 6.964638 ) ( -0.003546 0.000000 -0.696897 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 409.828427 -1952.171573 ) ( -315.000000 409.828427 -1952.171573 ) ( -315.000000 508.828427 -2051.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 409.828427 -1952.171573 ) ( -268.000000 407.000000 -1955.000000 ) ( -315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 409.828427 -1952.171573 ) ( -315.000000 407.000000 -1955.000000 ) ( -315.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 508.828427 -2051.171573 ) ( -315.000000 506.000000 -2054.000000 ) ( -245.000000 506.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 508.828427 -2051.171573 ) ( -245.000000 506.000000 -2054.000000 ) ( -268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1142/919) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (268.000000, 315.000000, 315.000000) / (1211.146980, 1211.146980, 1105.785697) // --> Vector info: d1 = 1.375000, 1.375000, 0.999999. Determinants: 0.000000, -17.625048, 14537.549011, -4951.980311 // --> Vector info: d2 = 0.253449, 0.420115, 0.420115. Determinants: -17.560165, 0.000003, 3451.048122, -4951.980311 ( -315.000000 407.000000 -1955.000000 ) ( -315.000000 333.000000 -2030.000000 ) ( -268.000000 333.000000 -2030.000000 ) ( ( 0.000000 0.003559 -2.935704 ) ( 0.003546 0.000000 -0.696903 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 330.152654 -2027.190619 ) ( -315.000000 330.152654 -2027.190619 ) ( -315.000000 404.152654 -1952.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 330.152654 -2027.190619 ) ( -268.000000 333.000000 -2030.000000 ) ( -315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 330.152654 -2027.190619 ) ( -315.000000 333.000000 -2030.000000 ) ( -315.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 404.152654 -1952.190619 ) ( -315.000000 407.000000 -1955.000000 ) ( -268.000000 407.000000 -1955.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 404.152654 -1952.190619 ) ( -268.000000 407.000000 -1955.000000 ) ( -268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1143/920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1810.900467, 1810.900467, 1670.893324) // --> Vector info: d1 = 1.000000, 0.753401, 0.835601. Determinants: 34.525607, 5.754037, -28679.257777, -9800.499987 // --> Vector info: d2 = 0.760346, 0.719245, 0.226048. Determinants: 5.754322, -34.523815, 53657.616840, -9800.499987 ( -315.000000 333.000000 -2030.000000 ) ( -315.000000 432.000000 -2129.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( -0.003523 -0.000587 2.926306 ) ( -0.000587 0.003523 -5.474988 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 429.171573 -2131.828427 ) ( -315.000000 429.171573 -2131.828427 ) ( -315.000000 330.171573 -2032.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 429.171573 -2131.828427 ) ( -245.000000 432.000000 -2129.000000 ) ( -315.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 429.171573 -2131.828427 ) ( -315.000000 432.000000 -2129.000000 ) ( -315.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 330.171573 -2032.828427 ) ( -315.000000 333.000000 -2030.000000 ) ( -268.000000 333.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 330.171573 -2032.828427 ) ( -268.000000 333.000000 -2030.000000 ) ( -245.000000 432.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1147/921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1234.608440, 1234.608440, 1059.245958) // --> Vector info: d1 = 0.000000, 1.000001, 1.000001. Determinants: -175.362727, -0.000033, -24550.742799, -49101.494886 // --> Vector info: d2 = 0.999997, 1.000000, 2.249997. Determinants: -0.000544, 349.999265, -481213.465286, -49101.494886 ( -140.000000 259.000000 -1757.000000 ) ( -140.000000 135.000000 -1881.000000 ) ( 140.000000 135.000000 -1881.000000 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 -0.007128 9.800383 ) ) 16bescapeship/00wengn1 0 0 0 ( 140.000000 132.171573 -1878.171573 ) ( -140.000000 132.171573 -1878.171573 ) ( -140.000000 256.171573 -1754.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 132.171573 -1878.171573 ) ( 140.000000 135.000000 -1881.000000 ) ( -140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.171573 -1878.171573 ) ( -140.000000 135.000000 -1881.000000 ) ( -140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 256.171573 -1754.171573 ) ( -140.000000 259.000000 -1757.000000 ) ( 140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 256.171573 -1754.171573 ) ( 140.000000 259.000000 -1757.000000 ) ( 140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1148/922) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-308.000000, -184.000000, -135.000000) / (1807.000000, 1931.000000, 1881.000000) // --> Vector info: d1 = 1.000001, 1.624999, 1.625000. Determinants: -31.249999, -30.624765, 33437.933197, -12276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -62.000012, 62.000048, -143406.089802, -12276.000000 ( 140.000000 135.000000 -1881.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.002546 0.002495 -2.723846 ) ( 0.005051 -0.005051 11.681825 ) ) 16bescapeship/00wengn1 0 0 0 ( 144.000000 308.000000 -1807.000000 ) ( 144.000000 184.000000 -1931.000000 ) ( 144.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 308.000000 -1807.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 184.000000 -1931.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( 140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 135.000000 -1881.000000 ) ( 140.000000 135.000000 -1881.000000 ) ( 140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 259.000000 -1757.000000 ) ( 140.000000 259.000000 -1757.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1149/923) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1506.160604, 1506.160604, 1436.153461) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9800.052978, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -105431.125063, -19601.999898 ( 140.000000 259.000000 -1757.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.003571 0.000000 0.499952 ) ( 0.000000 -0.003571 5.378590 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 310.856851 -1804.200286 ) ( 140.000000 310.856851 -1804.200286 ) ( 140.000000 261.856851 -1754.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 310.856851 -1804.200286 ) ( -140.000000 308.000000 -1807.000000 ) ( 140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 310.856851 -1804.200286 ) ( 140.000000 308.000000 -1807.000000 ) ( 140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 261.856851 -1754.200286 ) ( 140.000000 259.000000 -1757.000000 ) ( -140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 261.856851 -1754.200286 ) ( -140.000000 259.000000 -1757.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1150/924) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (184.000000, 308.000000, 259.000000) / (1931.000000, 1807.000000, 1757.000000) // --> Vector info: d1 = 1.000001, 1.624999, 1.625000. Determinants: -31.249763, 30.625001, -65662.938980, -12276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 62.000048, 62.000012, -143406.032819, -12276.000000 ( -140.000000 259.000000 -1757.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.002546 -0.002495 5.348887 ) ( -0.005051 -0.005051 11.681821 ) ) 16bescapeship/00wengn1 0 0 0 ( -144.000000 184.000000 -1931.000000 ) ( -144.000000 308.000000 -1807.000000 ) ( -144.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 184.000000 -1931.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 308.000000 -1807.000000 ) ( -140.000000 308.000000 -1807.000000 ) ( -140.000000 259.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 259.000000 -1757.000000 ) ( -140.000000 259.000000 -1757.000000 ) ( -140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 135.000000 -1881.000000 ) ( -140.000000 135.000000 -1881.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1151/925) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1507.931852, 1507.931852, 1437.924709) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -70.007151, -0.000317, -9800.522839, -19601.999898 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -125157.400736, -19601.999898 ( -140.000000 135.000000 -1881.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.003571 0.000000 0.499976 ) ( 0.000000 -0.003571 6.384930 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 181.143149 -1933.799714 ) ( -140.000000 181.143149 -1933.799714 ) ( -140.000000 132.143149 -1883.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 181.143149 -1933.799714 ) ( 140.000000 184.000000 -1931.000000 ) ( -140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 181.143149 -1933.799714 ) ( -140.000000 184.000000 -1931.000000 ) ( -140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 132.143149 -1883.799714 ) ( -140.000000 135.000000 -1881.000000 ) ( 140.000000 135.000000 -1881.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 132.143149 -1883.799714 ) ( 140.000000 135.000000 -1881.000000 ) ( 140.000000 184.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1153/926) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1479.267386, 1479.267386, 1305.319118) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: -173.948408, -0.000250, -24352.408152, -48705.515088 // --> Vector info: d2 = 0.000000, 0.000001, 1.250000. Determinants: -0.000118, 349.999670, -517743.119966, -48705.515088 ( -140.000000 85.000000 -1931.000000 ) ( -140.000000 -38.000000 -2054.000000 ) ( 140.000000 -38.000000 -2054.000000 ) ( ( 0.003571 0.000000 0.499993 ) ( 0.000000 -0.007186 10.630072 ) ) 16bescapeship/00wengn1 0 0 0 ( 140.000000 -40.828427 -2051.171573 ) ( -140.000000 -40.828427 -2051.171573 ) ( -140.000000 82.171573 -1928.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -40.828427 -2051.171573 ) ( 140.000000 -38.000000 -2054.000000 ) ( -140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -40.828427 -2051.171573 ) ( -140.000000 -38.000000 -2054.000000 ) ( -140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 82.171573 -1928.171573 ) ( -140.000000 85.000000 -1931.000000 ) ( 140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 82.171573 -1928.171573 ) ( 140.000000 85.000000 -1931.000000 ) ( 140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1154/927) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-135.000000, -11.000000, 38.000000) / (1980.000000, 2104.000000, 2054.000000) // --> Vector info: d1 = 1.000001, 1.624999, 1.625000. Determinants: -31.249999, -30.624765, 44142.267386, -12276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -62.000012, 62.000048, -143406.095957, -12276.000000 ( 140.000000 -38.000000 -2054.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.002546 0.002495 -3.595818 ) ( 0.005051 -0.005051 11.681826 ) ) 16bescapeship/00wengn1 0 0 0 ( 144.000000 135.000000 -1980.000000 ) ( 144.000000 11.000000 -2104.000000 ) ( 144.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 135.000000 -1980.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 11.000000 -2104.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( 140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -38.000000 -2054.000000 ) ( 140.000000 -38.000000 -2054.000000 ) ( 140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 85.000000 -1931.000000 ) ( 140.000000 85.000000 -1931.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1155/928) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1482.277326, 1482.277326, 1412.270184) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -70.007151, -0.000317, -9800.530976, -19601.999898 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -123361.580971, -19601.999898 ( 140.000000 85.000000 -1931.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.003571 0.000000 0.499976 ) ( 0.000000 -0.003571 6.293316 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 137.799714 -1977.143149 ) ( 140.000000 137.799714 -1977.143149 ) ( 140.000000 87.799714 -1928.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 137.799714 -1977.143149 ) ( -140.000000 135.000000 -1980.000000 ) ( 140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 137.799714 -1977.143149 ) ( 140.000000 135.000000 -1980.000000 ) ( 140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 87.799714 -1928.143149 ) ( 140.000000 85.000000 -1931.000000 ) ( -140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 87.799714 -1928.143149 ) ( -140.000000 85.000000 -1931.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1156/929) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (11.000000, 135.000000, 85.000000) / (2104.000000, 1980.000000, 1931.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625000. Determinants: -30.625188, 31.249892, -65412.896120, -12276.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.499999. Determinants: 62.000609, 62.000379, -143406.766070, -12276.000000 ( -140.000000 85.000000 -1931.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.002495 -0.002546 5.328519 ) ( -0.005051 -0.005051 11.681881 ) ) 16bescapeship/00wengn1 0 0 0 ( -144.000000 11.000000 -2104.000000 ) ( -144.000000 135.000000 -1980.000000 ) ( -144.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 11.000000 -2104.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 135.000000 -1980.000000 ) ( -140.000000 135.000000 -1980.000000 ) ( -140.000000 85.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 85.000000 -1931.000000 ) ( -140.000000 85.000000 -1931.000000 ) ( -140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -38.000000 -2054.000000 ) ( -140.000000 -38.000000 -2054.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1157/930) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1510.403028, 1510.403028, 1440.395885) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9800.050286, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -105728.094418, -19601.999898 ( -140.000000 -38.000000 -2054.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.003571 0.000000 0.499952 ) ( 0.000000 -0.003571 5.393740 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 8.143149 -2106.799714 ) ( -140.000000 8.143149 -2106.799714 ) ( -140.000000 -40.856851 -2056.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 8.143149 -2106.799714 ) ( 140.000000 11.000000 -2104.000000 ) ( -140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 8.143149 -2106.799714 ) ( -140.000000 11.000000 -2104.000000 ) ( -140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -40.856851 -2056.799714 ) ( -140.000000 -38.000000 -2054.000000 ) ( 140.000000 -38.000000 -2054.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -40.856851 -2056.799714 ) ( 140.000000 -38.000000 -2054.000000 ) ( 140.000000 11.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1159/931) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1725.340546, 1725.340546, 1549.978064) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: -175.362623, -0.000250, -24550.336589, -49101.494886 // --> Vector info: d2 = 0.000000, 0.000001, 1.250000. Determinants: -0.000119, 349.999670, -603868.644823, -49101.494886 ( -140.000000 -88.000000 -2104.000000 ) ( -140.000000 -212.000000 -2228.000000 ) ( 140.000000 -212.000000 -2228.000000 ) ( ( 0.003571 0.000000 0.499992 ) ( 0.000000 -0.007128 12.298376 ) ) 16bescapeship/00wengn1 0 0 0 ( 140.000000 -214.828427 -2225.171573 ) ( -140.000000 -214.828427 -2225.171573 ) ( -140.000000 -90.828427 -2101.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -214.828427 -2225.171573 ) ( 140.000000 -212.000000 -2228.000000 ) ( -140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -214.828427 -2225.171573 ) ( -140.000000 -212.000000 -2228.000000 ) ( -140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -90.828427 -2101.171573 ) ( -140.000000 -88.000000 -2104.000000 ) ( 140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -90.828427 -2101.171573 ) ( 140.000000 -88.000000 -2104.000000 ) ( 140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1160/932) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (38.000000, 162.000000, 212.000000) / (2153.000000, 2277.000000, 2228.000000) // --> Vector info: d1 = 0.000000, 0.625000, 0.625001. Determinants: -30.625050, -31.249976, 68444.949823, -12276.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -61.999998, 62.000008, -131130.018995, -12276.000000 ( 140.000000 -212.000000 -2228.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.002495 0.002546 -5.575509 ) ( 0.005051 -0.005051 10.681820 ) ) 16bescapeship/00wengn1 0 0 0 ( 144.000000 -38.000000 -2153.000000 ) ( 144.000000 -162.000000 -2277.000000 ) ( 144.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -38.000000 -2153.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -162.000000 -2277.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( 140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -212.000000 -2228.000000 ) ( 140.000000 -212.000000 -2228.000000 ) ( 140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 -88.000000 -2104.000000 ) ( 140.000000 -88.000000 -2104.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1161/933) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1479.806150, 1479.806150, 1409.799007) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9800.069696, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -103586.315433, -19601.999898 ( 140.000000 -88.000000 -2104.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.003571 0.000000 0.499953 ) ( 0.000000 -0.003571 5.284477 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 -35.200286 -2150.143149 ) ( 140.000000 -35.200286 -2150.143149 ) ( 140.000000 -85.200286 -2101.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -35.200286 -2150.143149 ) ( -140.000000 -38.000000 -2153.000000 ) ( 140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -35.200286 -2150.143149 ) ( 140.000000 -38.000000 -2153.000000 ) ( 140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -85.200286 -2101.143149 ) ( 140.000000 -88.000000 -2104.000000 ) ( -140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -85.200286 -2101.143149 ) ( -140.000000 -88.000000 -2104.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1162/934) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-162.000000, -38.000000, -88.000000) / (2277.000000, 2153.000000, 2104.000000) // --> Vector info: d1 = 0.000000, 0.625000, 0.625001. Determinants: -30.624976, 31.250051, -76117.611616, -12276.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 62.000008, 61.999998, -131129.995504, -12276.000000 ( -140.000000 -88.000000 -2104.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.002495 -0.002546 6.200522 ) ( -0.005051 -0.005051 10.681818 ) ) 16bescapeship/00wengn1 0 0 0 ( -144.000000 -162.000000 -2277.000000 ) ( -144.000000 -38.000000 -2153.000000 ) ( -144.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -162.000000 -2277.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -38.000000 -2153.000000 ) ( -140.000000 -38.000000 -2153.000000 ) ( -140.000000 -88.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -88.000000 -2104.000000 ) ( -140.000000 -88.000000 -2104.000000 ) ( -140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -212.000000 -2228.000000 ) ( -140.000000 -212.000000 -2228.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1163/935) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1478.034902, 1478.034902, 1408.027760) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9800.070820, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -103462.328227, -19601.999898 ( -140.000000 -212.000000 -2228.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.003571 0.000000 0.499953 ) ( 0.000000 -0.003571 5.278152 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 -164.799714 -2279.856851 ) ( -140.000000 -164.799714 -2279.856851 ) ( -140.000000 -214.799714 -2230.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -164.799714 -2279.856851 ) ( 140.000000 -162.000000 -2277.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -164.799714 -2279.856851 ) ( -140.000000 -162.000000 -2277.000000 ) ( -140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -214.799714 -2230.856851 ) ( -140.000000 -212.000000 -2228.000000 ) ( 140.000000 -212.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -214.799714 -2230.856851 ) ( 140.000000 -212.000000 -2228.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1164/936) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1810.900467, 1810.900467, 1600.182646) // --> Vector info: d1 = 0.000000, 4.000003, 4.000003. Determinants: -842.871961, -0.000136, -118001.836371, -59000.989822 // --> Vector info: d2 = 0.000000, 0.000001, 1.499998. Determinants: -0.000143, 419.999070, -760576.540756, -59000.989822 ( -140.000000 -212.000000 -2475.000000 ) ( -140.000000 -63.000000 -2624.000000 ) ( 140.000000 -63.000000 -2624.000000 ) ( ( 0.014286 0.000000 1.999998 ) ( 0.000000 -0.007119 12.890912 ) ) 16bescapeship/00wpanl4 0 0 0 ( 140.000000 -65.828427 -2626.828427 ) ( -140.000000 -65.828427 -2626.828427 ) ( -140.000000 -214.828427 -2477.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -65.828427 -2626.828427 ) ( 140.000000 -63.000000 -2624.000000 ) ( -140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -65.828427 -2626.828427 ) ( -140.000000 -63.000000 -2624.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -214.828427 -2477.828427 ) ( -140.000000 -212.000000 -2475.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -214.828427 -2477.828427 ) ( 140.000000 -212.000000 -2475.000000 ) ( 140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1165/937) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (1495.530842, 1495.530842, 1600.182646) // --> Vector info: d1 = 1.124998, 1.124997, 0.749998. Determinants: -0.000075, 39.374994, -71248.472738, -10988.439380 // --> Vector info: d2 = 0.728868, 1.103868, 0.853868. Determinants: 39.244426, 0.000082, -17624.132393, -10988.439380 ( 210.000000 -88.000000 -2351.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( 245.000000 -162.000000 -2277.000000 ) ( ( 0.000000 -0.003583 6.483948 ) ( -0.003571 0.000000 1.603879 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 -159.171573 -2274.171573 ) ( 140.000000 -159.171573 -2274.171573 ) ( 210.000000 -85.171573 -2348.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -159.171573 -2274.171573 ) ( 245.000000 -162.000000 -2277.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -159.171573 -2274.171573 ) ( 140.000000 -162.000000 -2277.000000 ) ( 210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -85.171573 -2348.171573 ) ( 210.000000 -88.000000 -2351.000000 ) ( 245.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -85.171573 -2348.171573 ) ( 245.000000 -88.000000 -2351.000000 ) ( 245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1166/938) # points: 3 { brushDef { // Surface normal: 0.000000, 0.969564, -0.244839 // RotY/Z : 0.247354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, -245.000000) / (2451.576019, 2247.360447, 2247.360447) // --> Vector info: d1 = 1.000154, 0.999935, 0.624935. Determinants: -76.580840, -0.022975, -32110.935623, -21442.635099 // --> Vector info: d2 = 0.999582, 1.728451, 1.728337. Determinants: -0.023127, 76.531153, -209058.858330, -21442.635099 ( 245.000000 -162.000000 -2277.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.003571 0.000001 1.497527 ) ( 0.000001 -0.003569 9.749681 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 -215.878255 -2474.020643 ) ( 140.000000 -165.878255 -2276.020643 ) ( 245.000000 -165.878255 -2276.020643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -215.878255 -2474.020643 ) ( 140.000000 -212.000000 -2475.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -165.878255 -2276.020643 ) ( 140.000000 -162.000000 -2277.000000 ) ( 245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -165.878255 -2276.020643 ) ( 245.000000 -162.000000 -2277.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1167/939) # points: 4 { brushDef { // Surface normal: 0.857962, 0.363250, 0.363250 // RotY/Z : -0.371754 / 0.400504. Vector texS/T: (-0.389882, 0.920865, 0.000000) / (0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-53.658936, -140.639807, -3.430964) / (2016.565253, 2229.081906, 2389.006055) // --> Vector info: d1 = 1.375000, 1.000000, 0.250001. Determinants: 99.415973, 116.688889, -289196.774501, -43069.506080 // --> Vector info: d2 = 1.000000, 1.728867, 1.728866. Determinants: 116.563823, -100.006947, 164855.723839, -43069.506080 ( -140.000000 -63.000000 -2624.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( ( -0.002308 -0.002709 6.714653 ) ( -0.002706 0.002322 -3.827667 ) ) 16bescapeship/00WHULL1 0 0 0 ( -248.431848 -163.453000 -2278.453000 ) ( -143.431848 -213.453000 -2476.453000 ) ( -143.431848 -64.453000 -2625.453000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.431848 -163.453000 -2278.453000 ) ( -245.000000 -162.000000 -2277.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.431848 -213.453000 -2476.453000 ) ( -140.000000 -212.000000 -2475.000000 ) ( -140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.431848 -64.453000 -2625.453000 ) ( -140.000000 -63.000000 -2624.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.431848 59.547000 -2501.453000 ) ( -245.000000 61.000000 -2500.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1169/940) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1495.530842, 1600.182646, 1600.182646) // --> Vector info: d1 = 0.375001, 0.000000, 0.000000. Determinants: 0.000000, 13.125033, -21002.450608, -3662.813127 // --> Vector info: d2 = 1.000001, 1.000000, 0.875001. Determinants: 13.081338, 0.000038, -457.943710, -3662.813127 ( -210.000000 -88.000000 -2351.000000 ) ( -245.000000 -88.000000 -2351.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( ( 0.000000 -0.003583 5.733967 ) ( -0.003571 0.000000 0.125025 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 -159.171573 -2274.171573 ) ( -245.000000 -85.171573 -2348.171573 ) ( -210.000000 -85.171573 -2348.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -159.171573 -2274.171573 ) ( -245.000000 -162.000000 -2277.000000 ) ( -245.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -85.171573 -2348.171573 ) ( -245.000000 -88.000000 -2351.000000 ) ( -210.000000 -88.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 -85.171573 -2348.171573 ) ( -210.000000 -88.000000 -2351.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -159.171573 -2274.171573 ) ( -140.000000 -162.000000 -2277.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1170/941) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -140.000000, 140.000000) / (1724.633439, 1899.995921, 1899.995921) // --> Vector info: d1 = 0.000000, 2.915467, 4.973456. Determinants: -360.894163, -600.241791, 946777.995310, -49101.494886 // --> Vector info: d2 = 0.999999, 1.000000, 4.429979. Determinants: -601.489750, 360.147666, -817589.138538, -49101.494886 ( 140.000000 -63.000000 -2624.000000 ) ( -140.000000 -63.000000 -2624.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007350 0.012225 -19.282061 ) ( 0.012250 -0.007335 16.651003 ) ) 16bescapeship/00_base2 0 0 0 ( -245.000000 63.828427 -2502.828427 ) ( -140.000000 -60.171573 -2626.828427 ) ( 140.000000 -60.171573 -2626.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 63.828427 -2502.828427 ) ( -245.000000 61.000000 -2500.000000 ) ( -140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -60.171573 -2626.828427 ) ( -140.000000 -63.000000 -2624.000000 ) ( 140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -60.171573 -2626.828427 ) ( 140.000000 -63.000000 -2624.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 63.828427 -2502.828427 ) ( 245.000000 61.000000 -2500.000000 ) ( -245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1172/942) # points: 4 { brushDef { // Surface normal: -0.857962, 0.363250, 0.363250 // RotY/Z : -0.371754 / 2.741089. Vector texS/T: (-0.389882, -0.920865, 0.000000) / (-0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3.430964, 140.639807, 53.658936) / (2389.006055, 2229.081906, 2016.565253) // --> Vector info: d1 = 1.000001, 1.750000, 2.124998. Determinants: -99.416112, 116.688656, -321498.355826, -43069.506080 // --> Vector info: d2 = 0.000000, 0.000000, 0.728868. Determinants: 116.563590, 100.007130, -239317.582155, -43069.506080 ( 245.000000 -162.000000 -2277.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( 140.000000 -63.000000 -2624.000000 ) ( ( 0.002308 -0.002709 7.464640 ) ( -0.002706 -0.002322 5.556543 ) ) 16bescapeship/00WHULL1 0 0 0 ( 143.431848 -64.453000 -2625.453000 ) ( 143.431848 -213.453000 -2476.453000 ) ( 248.431848 -163.453000 -2278.453000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.431848 -64.453000 -2625.453000 ) ( 140.000000 -63.000000 -2624.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.431848 -213.453000 -2476.453000 ) ( 140.000000 -212.000000 -2475.000000 ) ( 245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.431848 -163.453000 -2278.453000 ) ( 245.000000 -162.000000 -2277.000000 ) ( 245.000000 61.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.431848 59.547000 -2501.453000 ) ( 245.000000 61.000000 -2500.000000 ) ( 140.000000 -63.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1173/943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.969564, -0.244839 // RotY/Z : 0.247354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (2451.576019, 2451.576019, 2247.360447) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -204.215737, -0.000651, -28588.609486, -57180.360265 // --> Vector info: d2 = 0.000000, 0.000000, 0.728866. Determinants: -0.000069, 204.082426, -500323.596275, -57180.360265 ( -140.000000 -162.000000 -2277.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.003571 0.000000 0.499973 ) ( 0.000000 -0.003569 8.749920 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 -215.878255 -2474.020643 ) ( -140.000000 -215.878255 -2474.020643 ) ( -140.000000 -165.878255 -2276.020643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -215.878255 -2474.020643 ) ( 140.000000 -212.000000 -2475.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -215.878255 -2474.020643 ) ( -140.000000 -212.000000 -2475.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -165.878255 -2276.020643 ) ( -140.000000 -162.000000 -2277.000000 ) ( 140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -165.878255 -2276.020643 ) ( 140.000000 -162.000000 -2277.000000 ) ( 140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1174/944) # points: 3 { brushDef { // Surface normal: 0.000000, 0.969564, -0.244839 // RotY/Z : 0.247354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 245.000000, 140.000000) / (2451.576019, 2247.360447, 2247.360447) // --> Vector info: d1 = 1.000000, 1.374721, 0.999779. Determinants: -76.568899, -0.023175, -10666.175467, -21442.635099 // --> Vector info: d2 = 1.000000, 1.728868, 1.728754. Determinants: -0.023322, 76.519206, -209032.018425, -21442.635099 ( -140.000000 -162.000000 -2277.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( ( 0.003571 0.000001 0.497428 ) ( 0.000001 -0.003569 9.748430 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 -215.878255 -2474.020643 ) ( -245.000000 -165.878255 -2276.020643 ) ( -140.000000 -165.878255 -2276.020643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -215.878255 -2474.020643 ) ( -140.000000 -212.000000 -2475.000000 ) ( -245.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 -165.878255 -2276.020643 ) ( -245.000000 -162.000000 -2277.000000 ) ( -140.000000 -162.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -165.878255 -2276.020643 ) ( -140.000000 -162.000000 -2277.000000 ) ( -140.000000 -212.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1177/945) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.000000, -437.000000, -438.000000) / (1217.637877, 1217.637877, 1322.289681) // --> Vector info: d1 = 0.937496, 0.562496, 0.562495. Determinants: -39.244426, -0.374932, -22874.236113, -10988.439380 // --> Vector info: d2 = 1.125004, 1.125002, 0.374998. Determinants: -0.000199, 78.750398, -108251.570371, -10988.439380 ( 438.000000 890.000000 -2760.000000 ) ( 437.000000 964.000000 -2686.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( ( 0.003571 0.000034 2.081664 ) ( 0.000000 -0.007167 9.851405 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 961.171573 -2683.171573 ) ( 437.000000 961.171573 -2683.171573 ) ( 438.000000 887.171573 -2757.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 961.171573 -2683.171573 ) ( 332.000000 964.000000 -2686.000000 ) ( 437.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 961.171573 -2683.171573 ) ( 437.000000 964.000000 -2686.000000 ) ( 438.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 887.171573 -2757.171573 ) ( 438.000000 890.000000 -2760.000000 ) ( 332.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 887.171573 -2757.171573 ) ( 332.000000 890.000000 -2760.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1178/946) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1038.000000, 964.000000, 890.000000) / (2760.000000, 2686.000000, 2760.000000) // --> Vector info: d1 = 1.062497, 0.687496, 0.687498. Determinants: -27.749956, -27.750150, 93758.400800, -10952.000000 // --> Vector info: d2 = 1.125006, 1.125004, 0.375000. Determinants: -55.500423, 55.500141, -107892.012696, -10952.000000 ( 332.000000 890.000000 -2760.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( ( 0.002534 0.002534 -8.560847 ) ( 0.005068 -0.005068 9.851353 ) ) 16bescapeship/10fdeck1 0 0 0 ( 328.000000 1038.000000 -2760.000000 ) ( 328.000000 964.000000 -2686.000000 ) ( 328.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 1038.000000 -2760.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 964.000000 -2686.000000 ) ( 332.000000 964.000000 -2686.000000 ) ( 332.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 890.000000 -2760.000000 ) ( 332.000000 890.000000 -2760.000000 ) ( 332.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 964.000000 -2834.000000 ) ( 332.000000 964.000000 -2834.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1179/947) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (437.000000, 332.000000, 332.000000) / (1217.637877, 1217.637877, 1322.289681) // --> Vector info: d1 = 0.437499, 0.062499, 0.062496. Determinants: -39.244424, 0.000308, 12342.005616, -10988.439380 // --> Vector info: d2 = 1.125001, 1.125002, 0.375002. Determinants: 0.000186, 78.750062, -108251.142404, -10988.439380 ( 332.000000 964.000000 -2834.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( ( 0.003571 0.000000 -1.123181 ) ( 0.000000 -0.007167 9.851366 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 1040.828427 -2762.828427 ) ( 332.000000 1040.828427 -2762.828427 ) ( 332.000000 966.828427 -2836.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1040.828427 -2762.828427 ) ( 437.000000 1038.000000 -2760.000000 ) ( 332.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 1040.828427 -2762.828427 ) ( 332.000000 1038.000000 -2760.000000 ) ( 332.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 966.828427 -2836.828427 ) ( 332.000000 964.000000 -2834.000000 ) ( 438.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 966.828427 -2836.828427 ) ( 438.000000 964.000000 -2834.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1180/948) # points: 4 { brushDef { // Surface normal: -0.999954, -0.006756, -0.006756 // RotY/Z : 0.006756 / -3.134836. Vector texS/T: (0.006757, -0.999977, 0.000000) / (0.006756, 0.000046, -0.999977) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-961.025360, -1035.023671, -961.018604) / (2688.935200, 2762.936889, 2836.938578) // --> Vector info: d1 = 0.062500, 0.437498, 0.437497. Determinants: 27.750514, -27.751657, 100606.825067, -10952.499989 // --> Vector info: d2 = 0.125004, 0.125008, 0.875008. Determinants: -55.501008, -55.498992, 94526.207595, -10952.499989 ( 438.000000 964.000000 -2834.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( 437.000000 964.000000 -2686.000000 ) ( ( -0.002534 0.002534 -9.185741 ) ( 0.005067 0.005067 -8.630560 ) ) 16bescapeship/10fdeck1 0 0 0 ( 440.999817 964.027026 -2685.972974 ) ( 440.999817 1038.027026 -2759.972974 ) ( 441.999817 964.027026 -2833.972974 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.999817 964.027026 -2685.972974 ) ( 437.000000 964.000000 -2686.000000 ) ( 437.000000 1038.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.999817 1038.027026 -2759.972974 ) ( 437.000000 1038.000000 -2760.000000 ) ( 438.000000 964.000000 -2834.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.999817 964.027026 -2833.972974 ) ( 438.000000 964.000000 -2834.000000 ) ( 438.000000 890.000000 -2760.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.999817 890.027026 -2759.972974 ) ( 438.000000 890.000000 -2760.000000 ) ( 437.000000 964.000000 -2686.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1183/949) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (1462.296823, 1462.296823, 1566.948627) // --> Vector info: d1 = 0.625012, 1.000012, 1.000013. Determinants: 39.244426, -0.000087, -24056.836608, -10988.439380 // --> Vector info: d2 = 0.749998, 0.749999, 1.499997. Determinants: 0.000100, -78.749800, 106914.229885, -10988.439380 ( -333.000000 717.000000 -2933.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( ( -0.003571 0.000000 2.189286 ) ( 0.000000 0.007167 -9.729701 ) ) 16bescapeship/10fdeck1 0 0 0 ( -438.000000 788.171573 -2856.171573 ) ( -333.000000 788.171573 -2856.171573 ) ( -333.000000 714.171573 -2930.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 788.171573 -2856.171573 ) ( -438.000000 791.000000 -2859.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 788.171573 -2856.171573 ) ( -333.000000 791.000000 -2859.000000 ) ( -333.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 714.171573 -2930.171573 ) ( -333.000000 717.000000 -2933.000000 ) ( -438.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 714.171573 -2930.171573 ) ( -438.000000 717.000000 -2933.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1184/950) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (865.000000, 791.000000, 717.000000) / (2933.000000, 2859.000000, 2933.000000) // --> Vector info: d1 = 1.000008, 0.625008, 0.625009. Determinants: -27.749951, -27.750102, 94442.663719, -10952.000000 // --> Vector info: d2 = 1.249997, 1.249995, 0.499996. Determinants: -55.500071, 55.499788, -128463.287070, -10952.000000 ( -438.000000 717.000000 -2933.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( ( 0.002534 0.002534 -8.623326 ) ( 0.005068 -0.005068 11.729665 ) ) 16bescapeship/10fdeck1 0 0 0 ( -442.000000 865.000000 -2933.000000 ) ( -442.000000 791.000000 -2859.000000 ) ( -442.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 865.000000 -2933.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 791.000000 -2859.000000 ) ( -438.000000 791.000000 -2859.000000 ) ( -438.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 717.000000 -2933.000000 ) ( -438.000000 717.000000 -2933.000000 ) ( -438.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 791.000000 -3007.000000 ) ( -438.000000 791.000000 -3007.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1185/951) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -438.000000, -438.000000) / (1462.296823, 1462.296823, 1566.948627) // --> Vector info: d1 = 0.375009, 0.000009, 0.000009. Determinants: -39.244420, 0.000041, -17189.218237, -10988.439380 // --> Vector info: d2 = 1.250000, 1.249998, 0.500000. Determinants: -0.000199, 78.749800, -128891.197818, -10988.439380 ( -438.000000 791.000000 -3007.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( ( 0.003571 0.000000 1.564300 ) ( 0.000000 -0.007167 11.729709 ) ) 16bescapeship/10fdeck1 0 0 0 ( -333.000000 867.828427 -2935.828427 ) ( -438.000000 867.828427 -2935.828427 ) ( -438.000000 793.828427 -3009.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 867.828427 -2935.828427 ) ( -333.000000 865.000000 -2933.000000 ) ( -438.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 867.828427 -2935.828427 ) ( -438.000000 865.000000 -2933.000000 ) ( -438.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.000000 793.828427 -3009.828427 ) ( -438.000000 791.000000 -3007.000000 ) ( -333.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -333.000000 793.828427 -3009.828427 ) ( -333.000000 791.000000 -3007.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1186/952) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-791.000000, -865.000000, -791.000000) / (2859.000000, 2933.000000, 3007.000000) // --> Vector info: d1 = 0.000012, 0.375012, 0.375012. Determinants: 27.750089, -27.749961, 101287.327616, -10952.000000 // --> Vector info: d2 = 0.749998, 0.749998, 1.499996. Determinants: -55.499859, -55.499859, 106559.729160, -10952.000000 ( -333.000000 791.000000 -3007.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( ( -0.002534 0.002534 -9.248295 ) ( 0.005068 0.005068 -9.729705 ) ) 16bescapeship/10fdeck1 0 0 0 ( -329.000000 791.000000 -2859.000000 ) ( -329.000000 865.000000 -2933.000000 ) ( -329.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 791.000000 -2859.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 865.000000 -2933.000000 ) ( -333.000000 865.000000 -2933.000000 ) ( -333.000000 791.000000 -3007.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 791.000000 -3007.000000 ) ( -333.000000 791.000000 -3007.000000 ) ( -333.000000 717.000000 -2933.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -329.000000 717.000000 -2933.000000 ) ( -333.000000 717.000000 -2933.000000 ) ( -333.000000 791.000000 -2859.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1187/953) # points: 4 { brushDef { // Surface normal: 0.710669, 0.498117, 0.496820 // RotY/Z : -0.519930 / 0.611338. Vector texS/T: (-0.573964, 0.818881, 0.000000) / (0.406836, 0.285156, -0.867854) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-668.485062, -354.853768, -314.293018) / (3685.454102, 4127.924905, 4099.118212) // --> Vector info: d1 = 1.299934, 1.299927, 0.946376. Determinants: 156.436578, -110.884649, 478161.454480, -26981.628009 // --> Vector info: d2 = 0.750000, 2.687501, 2.687500. Determinants: -55.812777, -78.586632, 232081.188813, -26981.628009 ( 228.000000 -224.000000 -4690.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( 263.000000 -632.000000 -4331.000000 ) ( ( -0.005798 0.004110 -17.721742 ) ( 0.002069 0.002913 -8.601452 ) ) 16bescapeship/00wbig3 0 0 0 ( 260.157325 -633.992467 -4332.987278 ) ( 260.157325 -250.992467 -4716.987278 ) ( 225.157325 -225.992467 -4691.987278 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.157325 -633.992467 -4332.987278 ) ( 263.000000 -632.000000 -4331.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.157325 -250.992467 -4716.987278 ) ( 263.000000 -249.000000 -4715.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.157325 -225.992467 -4691.987278 ) ( 228.000000 -224.000000 -4690.000000 ) ( 228.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.157325 -608.992467 -4308.987278 ) ( 228.000000 -607.000000 -4307.000000 ) ( 263.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1188/954) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-455.000000, -508.000000, -508.000000) / (2965.605840, 2965.605840, 3105.612983) // --> Vector info: d1 = 0.674933, 1.049933, 1.049930. Determinants: 52.502711, 0.000202, 18879.874599, -7420.378562 // --> Vector info: d2 = 0.000001, 0.000002, 0.500003. Determinants: 0.000100, -26.500101, 78588.893722, -7420.378562 ( 508.000000 -286.000000 -4678.000000 ) ( 508.000000 -385.000000 -4579.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( ( -0.007075 0.000000 -2.544328 ) ( 0.000000 0.003571 -10.590955 ) ) 16bescapeship/00wbig3 0 0 0 ( 455.000000 -387.828427 -4581.828427 ) ( 508.000000 -387.828427 -4581.828427 ) ( 508.000000 -288.828427 -4680.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -387.828427 -4581.828427 ) ( 455.000000 -385.000000 -4579.000000 ) ( 508.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -387.828427 -4581.828427 ) ( 508.000000 -385.000000 -4579.000000 ) ( 508.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -288.828427 -4680.828427 ) ( 508.000000 -286.000000 -4678.000000 ) ( 455.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -288.828427 -4680.828427 ) ( 455.000000 -286.000000 -4678.000000 ) ( 455.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1190/955) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-263.000000, -263.000000, -315.000000) / (3105.612983, 2965.605840, 2965.605840) // --> Vector info: d1 = 0.299930, 0.299931, 0.674933. Determinants: 52.503012, 0.000050, 11624.537488, -7280.371419 // --> Vector info: d2 = 0.500003, 0.000001, 0.000001. Determinants: 0.000033, -26.000099, 77106.050236, -7280.371419 ( 315.000000 -385.000000 -4579.000000 ) ( 263.000000 -385.000000 -4579.000000 ) ( 263.000000 -286.000000 -4678.000000 ) ( ( -0.007212 0.000000 -1.596696 ) ( 0.000000 0.003571 -10.590950 ) ) 16bescapeship/00wbig3 0 0 0 ( 263.000000 -288.828427 -4680.828427 ) ( 263.000000 -387.828427 -4581.828427 ) ( 315.000000 -387.828427 -4581.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -288.828427 -4680.828427 ) ( 263.000000 -286.000000 -4678.000000 ) ( 263.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -387.828427 -4581.828427 ) ( 263.000000 -385.000000 -4579.000000 ) ( 315.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -387.828427 -4581.828427 ) ( 315.000000 -385.000000 -4579.000000 ) ( 315.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -288.828427 -4680.828427 ) ( 315.000000 -286.000000 -4678.000000 ) ( 263.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1191/956) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708534, 0.705677 // RotY/Z : -0.783378 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705677, -0.708534) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-263.000000, -263.000000, -508.000000) / (2972.690841, 2622.672270, 2622.672270) // --> Vector info: d1 = 0.812500, 0.812507, 2.562507. Determinants: 612.532584, 0.001635, 91415.617834, -85754.549879 // --> Vector info: d2 = 2.000000, 0.750001, 0.750003. Determinants: 0.000792, -306.249795, 738877.069678, -85754.549879 ( 508.000000 -632.000000 -4331.000000 ) ( 263.000000 -632.000000 -4331.000000 ) ( 263.000000 -385.000000 -4579.000000 ) ( ( -0.007143 0.000000 -1.066015 ) ( 0.000000 0.003571 -8.616185 ) ) 16bescapeship/00wbig3 0 0 0 ( 263.000000 -387.834135 -4581.822707 ) ( 263.000000 -634.834135 -4333.822707 ) ( 508.000000 -634.834135 -4333.822707 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -387.834135 -4581.822707 ) ( 263.000000 -385.000000 -4579.000000 ) ( 263.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -634.834135 -4333.822707 ) ( 263.000000 -632.000000 -4331.000000 ) ( 508.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -634.834135 -4333.822707 ) ( 508.000000 -632.000000 -4331.000000 ) ( 508.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -387.834135 -4581.822707 ) ( 508.000000 -385.000000 -4579.000000 ) ( 263.000000 -385.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1192/957) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (228.000000, 263.000000, 508.000000) / (3474.722723, 3510.078062, 3510.078062) // --> Vector info: d1 = 0.049927, 0.299928, 2.049928. Determinants: -61.871843, -0.000234, 13675.119083, -8662.058070 // --> Vector info: d2 = 0.812500, 0.687502, 0.687505. Determinants: -0.000118, 30.624738, -113450.369003, -8662.058070 ( 508.000000 -249.000000 -4715.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( ( 0.007143 0.000000 -1.578738 ) ( 0.000000 -0.003536 13.097392 ) ) 16bescapeship/00wbig3 0 0 0 ( 228.000000 -221.171573 -4692.828427 ) ( 263.000000 -246.171573 -4717.828427 ) ( 508.000000 -246.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -221.171573 -4692.828427 ) ( 228.000000 -224.000000 -4690.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -246.171573 -4717.828427 ) ( 263.000000 -249.000000 -4715.000000 ) ( 508.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -246.171573 -4717.828427 ) ( 508.000000 -249.000000 -4715.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 543.000000 -221.171573 -4692.828427 ) ( 543.000000 -224.000000 -4690.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1193/958) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (224.000000, 607.000000, 434.000000) / (4690.000000, 4307.000000, 4133.000000) // --> Vector info: d1 = 4.000001, 0.125001, 0.125003. Determinants: 674.250557, -670.374277, 2461419.108662, -132901.000000 // --> Vector info: d2 = 1.872088, 1.872085, 0.997087. Determinants: -335.124025, -335.125059, 1398001.884883, -132901.000000 ( 543.000000 -434.000000 -4133.000000 ) ( 543.000000 -607.000000 -4307.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( -0.005073 0.005044 -18.520697 ) ( 0.002522 0.002522 -10.519122 ) ) 16bescapeship/00wbig3 0 0 0 ( 547.000000 -224.000000 -4690.000000 ) ( 547.000000 -607.000000 -4307.000000 ) ( 547.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.000000 -224.000000 -4690.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( 543.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.000000 -607.000000 -4307.000000 ) ( 543.000000 -607.000000 -4307.000000 ) ( 543.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.000000 -434.000000 -4133.000000 ) ( 543.000000 -434.000000 -4133.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.000000 -181.000000 -4387.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1194/959) # points: 4 { brushDef { // Surface normal: 0.000000, -0.697617, -0.716471 // RotY/Z : 0.798731 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.716471, -0.697617) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (508.000000, 508.000000, 263.000000) / (2905.780885, 2852.743162, 2852.743162) // --> Vector info: d1 = 0.250000, 0.062501, 0.062501. Determinants: 0.000000, -45.937361, 130235.343739, -12994.241994 // --> Vector info: d2 = 2.250001, 2.249998, 0.499998. Determinants: -92.816014, -0.000817, 17915.853272, -12994.241994 ( 263.000000 -212.000000 -4307.000000 ) ( 508.000000 -212.000000 -4307.000000 ) ( 508.000000 -174.000000 -4344.000000 ) ( ( 0.000000 0.003535 -10.022543 ) ( 0.007143 0.000000 -1.378753 ) ) 16bescapeship/10fdeck1 0 0 0 ( 508.000000 -171.209533 -4341.134115 ) ( 508.000000 -209.209533 -4304.134115 ) ( 263.000000 -209.209533 -4304.134115 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -171.209533 -4341.134115 ) ( 508.000000 -174.000000 -4344.000000 ) ( 508.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -209.209533 -4304.134115 ) ( 508.000000 -212.000000 -4307.000000 ) ( 263.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -209.209533 -4304.134115 ) ( 263.000000 -212.000000 -4307.000000 ) ( 263.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -171.209533 -4341.134115 ) ( 263.000000 -174.000000 -4344.000000 ) ( 508.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1195/960) # points: 4 { brushDef { // Surface normal: 0.696163, -0.506541, -0.508697 // RotY/Z : 0.533670 / -0.629022. Vector texS/T: (0.588355, 0.808603, 0.000000) / (-0.411334, 0.299294, -0.860946) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (14.040322, -176.789998, -216.788882) / (3579.690209, 3306.734555, 3334.610877) // --> Vector info: d1 = 1.187500, 3.562501, 3.562500. Determinants: 66.206009, 94.997541, -360273.441632, -16237.568814 // --> Vector info: d2 = 0.823220, 0.823224, 1.000001. Determinants: 48.252402, -33.734311, 106713.805831, -16237.568814 ( 228.000000 -434.000000 -4133.000000 ) ( 263.000000 -410.000000 -4109.000000 ) ( 263.000000 -174.000000 -4344.000000 ) ( ( -0.004077 -0.005850 22.187647 ) ( -0.002972 0.002078 -6.572031 ) ) 16bescapeship/00wbig3 0 0 0 ( 260.215347 -171.973835 -4341.965213 ) ( 260.215347 -407.973835 -4106.965213 ) ( 225.215347 -431.973835 -4130.965213 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.215347 -171.973835 -4341.965213 ) ( 263.000000 -174.000000 -4344.000000 ) ( 263.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.215347 -407.973835 -4106.965213 ) ( 263.000000 -410.000000 -4109.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.215347 -431.973835 -4130.965213 ) ( 228.000000 -434.000000 -4133.000000 ) ( 228.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.215347 -178.973835 -4384.965213 ) ( 228.000000 -181.000000 -4387.000000 ) ( 263.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1196/961) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-181.000000, -434.000000, -607.000000) / (4387.000000, 4133.000000, 4307.000000) // --> Vector info: d1 = 2.000000, 4.562500, 4.562501. Determinants: 445.875200, 443.312217, -2040035.305920, -87964.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.874999. Determinants: 222.249666, -221.374730, 923434.133740, -87964.000000 ( 228.000000 -607.000000 -4307.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( 228.000000 -181.000000 -4387.000000 ) ( ( -0.005069 -0.005040 23.191707 ) ( -0.002527 0.002517 -10.497864 ) ) 16bescapeship/00wbig3 0 0 0 ( 224.000000 -181.000000 -4387.000000 ) ( 224.000000 -434.000000 -4133.000000 ) ( 224.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -181.000000 -4387.000000 ) ( 228.000000 -181.000000 -4387.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -434.000000 -4133.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( 228.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -607.000000 -4307.000000 ) ( 228.000000 -607.000000 -4307.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.000000 -224.000000 -4690.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( 228.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1197/962) # points: 4 { brushDef { // Surface normal: -0.696163, -0.508620, -0.506618 // RotY/Z : 0.531258 / -2.510620. Vector texS/T: (0.589930, -0.807454, 0.000000) / (0.409071, 0.298869, -0.862171) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (466.481264, 670.767212, 630.740755) / (3950.372848, 3655.767602, 3627.930885) // --> Vector info: d1 = 0.312500, 2.875000, 2.875000. Determinants: -71.331585, 102.567795, -377368.268487, -17478.654096 // --> Vector info: d2 = 0.875000, 0.875000, 1.051777. Determinants: 52.079489, 36.113090, -182248.096359, -17478.654096 ( 508.000000 -410.000000 -4109.000000 ) ( 543.000000 -434.000000 -4133.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( ( 0.004081 -0.005868 21.590236 ) ( -0.002980 -0.002066 10.426895 ) ) 16bescapeship/00wbig3 0 0 0 ( 545.784654 -178.965518 -4384.973528 ) ( 545.784654 -431.965518 -4130.973528 ) ( 510.784654 -407.965518 -4106.973528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 545.784654 -178.965518 -4384.973528 ) ( 543.000000 -181.000000 -4387.000000 ) ( 543.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 545.784654 -431.965518 -4130.973528 ) ( 543.000000 -434.000000 -4133.000000 ) ( 508.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.784654 -407.965518 -4106.973528 ) ( 508.000000 -410.000000 -4109.000000 ) ( 508.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.784654 -171.965518 -4341.973528 ) ( 508.000000 -174.000000 -4344.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1198/963) # points: 3 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (437.000000, 455.000000, 455.000000) / (3021.003054, 3021.003054, 3003.311248) // --> Vector info: d1 = 0.062501, 0.062501, 0.000000. Determinants: 0.000005, -1.125006, 3378.740443, -318.452508 // --> Vector info: d2 = 0.750002, 0.874998, 0.875001. Determinants: -2.211404, 0.000054, 727.381377, -318.452508 ( 455.000000 -224.000000 -4294.000000 ) ( 455.000000 -212.000000 -4307.000000 ) ( 437.000000 -212.000000 -4307.000000 ) ( ( 0.000000 0.003533 -10.609872 ) ( 0.006944 0.000000 -2.284113 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 -209.060786 -4304.286880 ) ( 455.000000 -209.060786 -4304.286880 ) ( 455.000000 -221.060786 -4291.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -209.060786 -4304.286880 ) ( 437.000000 -212.000000 -4307.000000 ) ( 455.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -209.060786 -4304.286880 ) ( 455.000000 -212.000000 -4307.000000 ) ( 455.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -221.060786 -4291.286880 ) ( 455.000000 -224.000000 -4294.000000 ) ( 437.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1200/964) # points: 3 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (333.000000, 315.000000, 315.000000) / (2625.678801, 2625.678801, 2643.370607) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 8.845875, -0.000029, -2945.601067, -318.452508 // --> Vector info: d2 = 0.000001, 0.000004, 0.500017. Determinants: 0.000057, -9.000230, 23631.692476, -318.452508 ( 315.000000 -298.000000 -4220.000000 ) ( 315.000000 -311.000000 -4208.000000 ) ( 333.000000 -311.000000 -4208.000000 ) ( ( -0.027778 0.000000 9.249734 ) ( 0.000000 0.028262 -74.207902 ) ) 16bescapeship/dflt 0 0 0 ( 333.000000 -308.286880 -4205.060786 ) ( 315.000000 -308.286880 -4205.060786 ) ( 315.000000 -295.286880 -4217.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -308.286880 -4205.060786 ) ( 333.000000 -311.000000 -4208.000000 ) ( 315.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -308.286880 -4205.060786 ) ( 315.000000 -311.000000 -4208.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -295.286880 -4217.060786 ) ( 315.000000 -298.000000 -4220.000000 ) ( 333.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1201/965) # points: 3 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 333.000000) / (3003.311248, 3021.003054, 3021.003054) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: 0.000000, -1.124984, 3378.677842, -318.452508 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: -2.211521, -0.000055, 378.341912, -318.452508 ( 333.000000 -212.000000 -4307.000000 ) ( 315.000000 -212.000000 -4307.000000 ) ( 315.000000 -224.000000 -4294.000000 ) ( ( 0.000000 0.003533 -10.609676 ) ( 0.006945 0.000000 -1.188064 ) ) 16bescapeship/00wengn1 0 0 0 ( 315.000000 -221.060786 -4291.286880 ) ( 315.000000 -209.060786 -4304.286880 ) ( 333.000000 -209.060786 -4304.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -221.060786 -4291.286880 ) ( 315.000000 -224.000000 -4294.000000 ) ( 315.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -209.060786 -4304.286880 ) ( 315.000000 -212.000000 -4307.000000 ) ( 333.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -209.060786 -4304.286880 ) ( 333.000000 -212.000000 -4307.000000 ) ( 315.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1202/966) # points: 3 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (455.000000, 438.000000, 455.000000) / (2625.678801, 2625.678801, 2643.370607) // --> Vector info: d1 = 0.000000, 0.499999, 0.000004. Determinants: 8.845875, -0.000063, -4024.708517, -300.760702 // --> Vector info: d2 = 0.000001, 0.000004, 0.500010. Determinants: 0.000057, -8.500160, 22318.664735, -300.760702 ( 455.000000 -298.000000 -4220.000000 ) ( 438.000000 -311.000000 -4208.000000 ) ( 455.000000 -311.000000 -4208.000000 ) ( ( -0.029412 0.000000 13.381763 ) ( 0.000000 0.028262 -74.207383 ) ) 16bescapeship/dflt 0 0 0 ( 455.000000 -308.286880 -4205.060786 ) ( 438.000000 -308.286880 -4205.060786 ) ( 455.000000 -295.286880 -4217.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -308.286880 -4205.060786 ) ( 455.000000 -311.000000 -4208.000000 ) ( 438.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -308.286880 -4205.060786 ) ( 438.000000 -311.000000 -4208.000000 ) ( 455.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -295.286880 -4217.060786 ) ( 455.000000 -298.000000 -4220.000000 ) ( 455.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1203/967) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 263.000000, 263.000000) / (2755.595126, 2755.595126, 2895.602269) // --> Vector info: d1 = 0.562500, 0.562500, 1.062501. Determinants: 0.000033, -26.000050, 67550.388691, -7280.371419 // --> Vector info: d2 = 0.874995, 0.499995, 0.499996. Determinants: -52.502670, -0.000056, 10168.206658, -7280.371419 ( 263.000000 -212.000000 -4307.000000 ) ( 263.000000 -311.000000 -4208.000000 ) ( 315.000000 -311.000000 -4208.000000 ) ( ( 0.000000 0.003571 -9.278426 ) ( 0.007212 0.000000 -1.396660 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.000000 -308.171573 -4205.171573 ) ( 263.000000 -308.171573 -4205.171573 ) ( 263.000000 -209.171573 -4304.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -308.171573 -4205.171573 ) ( 315.000000 -311.000000 -4208.000000 ) ( 263.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -308.171573 -4205.171573 ) ( 263.000000 -311.000000 -4208.000000 ) ( 263.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -209.171573 -4304.171573 ) ( 263.000000 -212.000000 -4307.000000 ) ( 315.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -209.171573 -4304.171573 ) ( 315.000000 -212.000000 -4307.000000 ) ( 315.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1204/968) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (508.000000, 508.000000, 455.000000) / (2895.602269, 2755.595126, 2755.595126) // --> Vector info: d1 = 1.062500, 0.562500, 0.562500. Determinants: 0.000033, -26.500006, 68849.308643, -7420.378562 // --> Vector info: d2 = 1.250000, 1.249996, 0.874995. Determinants: -52.502862, -0.000202, 17396.565920, -7420.378562 ( 455.000000 -311.000000 -4208.000000 ) ( 508.000000 -311.000000 -4208.000000 ) ( 508.000000 -212.000000 -4307.000000 ) ( ( 0.000000 0.003571 -9.278409 ) ( 0.007075 0.000000 -2.344431 ) ) 16bescapeship/10fdeck1 0 0 0 ( 508.000000 -209.171573 -4304.171573 ) ( 508.000000 -308.171573 -4205.171573 ) ( 455.000000 -308.171573 -4205.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -209.171573 -4304.171573 ) ( 508.000000 -212.000000 -4307.000000 ) ( 508.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -308.171573 -4205.171573 ) ( 508.000000 -311.000000 -4208.000000 ) ( 455.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -308.171573 -4205.171573 ) ( 455.000000 -311.000000 -4208.000000 ) ( 455.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -209.171573 -4304.171573 ) ( 455.000000 -212.000000 -4307.000000 ) ( 508.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1205/969) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (508.000000, 508.000000, 263.000000) / (2755.595126, 2615.587984, 2615.587984) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 0.000000, 122.499591, -371861.075886, -34301.749955 // --> Vector info: d2 = 1.000000, 1.000000, 2.750000. Determinants: 245.012516, -0.000029, -158768.029012, -34301.749955 ( 263.000000 -410.000000 -4109.000000 ) ( 508.000000 -410.000000 -4109.000000 ) ( 508.000000 -311.000000 -4208.000000 ) ( ( 0.000000 -0.003571 10.840878 ) ( -0.007143 0.000000 4.628569 ) ) 16bescapeship/10fdeck1 0 0 0 ( 508.000000 -308.171573 -4205.171573 ) ( 508.000000 -407.171573 -4106.171573 ) ( 263.000000 -407.171573 -4106.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -308.171573 -4205.171573 ) ( 508.000000 -311.000000 -4208.000000 ) ( 508.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -407.171573 -4106.171573 ) ( 508.000000 -410.000000 -4109.000000 ) ( 263.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -407.171573 -4106.171573 ) ( 263.000000 -410.000000 -4109.000000 ) ( 263.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -308.171573 -4205.171573 ) ( 263.000000 -311.000000 -4208.000000 ) ( 508.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1206/970) # points: 4 { brushDef { // Surface normal: -0.703536, 0.503167, 0.501857 // RotY/Z : -0.525744 / 2.520739. Vector texS/T: (-0.581729, -0.813382, 0.000000) / (-0.408202, 0.291945, -0.864951) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-92.986330, 218.539120, 177.844031) / (3798.181679, 3354.225719, 3326.478472) // --> Vector info: d1 = 0.537372, 0.537370, 0.890923. Determinants: 156.962025, 110.140716, -418092.761194, -26710.800980 // --> Vector info: d2 = 2.687503, 0.750002, 0.750003. Determinants: 53.760600, -78.846558, 232687.198926, -26710.800980 ( 543.000000 -607.000000 -4307.000000 ) ( 508.000000 -632.000000 -4331.000000 ) ( 508.000000 -249.000000 -4715.000000 ) ( ( -0.005876 -0.004123 15.652573 ) ( -0.002013 0.002952 -8.711352 ) ) 16bescapeship/00wbig3 0 0 0 ( 510.814142 -251.012669 -4717.007428 ) ( 510.814142 -634.012669 -4333.007428 ) ( 545.814142 -609.012669 -4309.007428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.814142 -251.012669 -4717.007428 ) ( 508.000000 -249.000000 -4715.000000 ) ( 508.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 510.814142 -634.012669 -4333.007428 ) ( 508.000000 -632.000000 -4331.000000 ) ( 543.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 545.814142 -609.012669 -4309.007428 ) ( 543.000000 -607.000000 -4307.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 545.814142 -226.012669 -4692.007428 ) ( 543.000000 -224.000000 -4690.000000 ) ( 508.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1207/971) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-263.000000, -263.000000, -508.000000) / (3157.938885, 3105.612983, 3105.612983) // --> Vector info: d1 = 0.299928, 0.299930, 2.049930. Determinants: 91.570315, 0.000410, 20236.666295, -12819.845943 // --> Vector info: d2 = 0.687502, 0.500003, 0.500005. Determinants: 0.000143, -45.937295, 136253.543027, -12819.845943 ( 508.000000 -286.000000 -4678.000000 ) ( 263.000000 -286.000000 -4678.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( ( -0.007143 0.000000 -1.578542 ) ( 0.000000 0.003583 -10.628329 ) ) 16bescapeship/00wbig3 0 0 0 ( 263.000000 -251.828427 -4717.828427 ) ( 263.000000 -288.828427 -4680.828427 ) ( 508.000000 -288.828427 -4680.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -251.828427 -4717.828427 ) ( 263.000000 -249.000000 -4715.000000 ) ( 263.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -288.828427 -4680.828427 ) ( 263.000000 -286.000000 -4678.000000 ) ( 508.000000 -286.000000 -4678.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -288.828427 -4680.828427 ) ( 508.000000 -286.000000 -4678.000000 ) ( 508.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -251.828427 -4717.828427 ) ( 508.000000 -249.000000 -4715.000000 ) ( 263.000000 -249.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1208/972) # points: 6 { brushDef { // Surface normal: -0.025386, -0.989761, 0.140461 // RotY/Z : -0.140927 / -1.596439. Vector texS/T: (0.999671, -0.025640, 0.000000) / (-0.003601, -0.140415, -0.990086) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (548.564812, 547.462298, 512.294326) / (4673.001655, 4366.967695, 4323.537133) // --> Vector info: d1 = 1.000000, 1.000000, 1.250001. Determinants: 76.508875, -0.275630, -51396.768720, -10714.711102 // --> Vector info: d2 = 2.999996, 0.812495, 0.500000. Determinants: -0.629665, -76.585444, 326085.226576, -10714.711102 ( 508.000000 -174.000000 -4344.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( -0.007141 0.000026 4.796841 ) ( 0.000059 0.007148 -30.433413 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 543.101543 -220.040957 -4690.561844 ) ( 543.101543 -177.040957 -4387.561844 ) ( 508.101543 -170.040957 -4344.561844 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 543.101543 -220.040957 -4690.561844 ) ( 543.000000 -224.000000 -4690.000000 ) ( 543.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 543.101543 -177.040957 -4387.561844 ) ( 543.000000 -181.000000 -4387.000000 ) ( 508.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.101543 -170.040957 -4344.561844 ) ( 508.000000 -174.000000 -4344.000000 ) ( 263.000000 -174.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.101543 -170.040957 -4344.561844 ) ( 263.000000 -174.000000 -4344.000000 ) ( 228.000000 -181.000000 -4387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.101543 -177.040957 -4387.561844 ) ( 228.000000 -181.000000 -4387.000000 ) ( 228.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.101543 -220.040957 -4690.561844 ) ( 228.000000 -224.000000 -4690.000000 ) ( 543.000000 -224.000000 -4690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1209/973) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-228.000000, -263.000000, -508.000000) / (3229.356670, 3195.415544, 3195.415544) // --> Vector info: d1 = 0.562500, 0.812500, 2.562500. Determinants: 59.396978, -0.000008, 8865.024006, -8315.575747 // --> Vector info: d2 = 1.000001, 0.875000, 0.875000. Determinants: 0.000000, -30.625175, 90584.030890, -8315.575747 ( 508.000000 -410.000000 -4109.000000 ) ( 263.000000 -410.000000 -4109.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( ( -0.007143 0.000000 -1.066075 ) ( 0.000000 0.003683 -10.893296 ) ) 16bescapeship/00wbig3 0 0 0 ( 228.000000 -436.828427 -4130.171573 ) ( 263.000000 -412.828427 -4106.171573 ) ( 508.000000 -412.828427 -4106.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -436.828427 -4130.171573 ) ( 228.000000 -434.000000 -4133.000000 ) ( 263.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -412.828427 -4106.171573 ) ( 263.000000 -410.000000 -4109.000000 ) ( 508.000000 -410.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -412.828427 -4106.171573 ) ( 508.000000 -410.000000 -4109.000000 ) ( 543.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 543.000000 -436.828427 -4130.171573 ) ( 543.000000 -434.000000 -4133.000000 ) ( 543.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 543.000000 -609.828427 -4304.171573 ) ( 543.000000 -607.000000 -4307.000000 ) ( 508.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -634.828427 -4328.171573 ) ( 508.000000 -632.000000 -4331.000000 ) ( 263.000000 -632.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 -634.828427 -4328.171573 ) ( 263.000000 -632.000000 -4331.000000 ) ( 228.000000 -607.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -609.828427 -4304.171573 ) ( 228.000000 -607.000000 -4307.000000 ) ( 228.000000 -434.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1212/974) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -280.000000) / (2800.696717, 2906.058000, 2906.058000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -0.000091, -13.124999, 36759.112582, -3687.644912 // --> Vector info: d2 = 0.000000, 0.000000, 0.249996. Determinants: -26.339894, -0.000009, -8297.041989, -3687.644912 ( -280.000000 939.000000 -3156.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( ( 0.000000 0.003559 -9.968181 ) ( 0.007143 0.000000 2.249957 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 867.847346 -3078.190619 ) ( -315.000000 941.847346 -3153.190619 ) ( -280.000000 941.847346 -3153.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 867.847346 -3078.190619 ) ( -315.000000 865.000000 -3081.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 941.847346 -3153.190619 ) ( -315.000000 939.000000 -3156.000000 ) ( -280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 941.847346 -3153.190619 ) ( -280.000000 939.000000 -3156.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 867.847346 -3078.190619 ) ( -280.000000 865.000000 -3081.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1213/975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 280.000000) / (1706.955770, 1566.948627, 1566.948627) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: 0.000100, 17.499997, -29871.752283, -4900.249994 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 35.001823, -0.000002, -11025.572089, -4900.249994 ( -280.000000 865.000000 -3081.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( ( 0.000000 -0.003571 6.095965 ) ( -0.007143 0.000000 2.250002 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 763.171573 -3177.171573 ) ( -315.000000 862.171573 -3078.171573 ) ( -280.000000 862.171573 -3078.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 763.171573 -3177.171573 ) ( -315.000000 766.000000 -3180.000000 ) ( -315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 862.171573 -3078.171573 ) ( -315.000000 865.000000 -3081.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 862.171573 -3078.171573 ) ( -280.000000 865.000000 -3081.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 763.171573 -3177.171573 ) ( -280.000000 766.000000 -3180.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1214/976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 280.000000) / (2906.997624, 2801.636341, 2801.636341) // --> Vector info: d1 = 1.000001, 1.374999, 1.374999. Determinants: 0.000025, 13.124937, -41841.817696, -3687.644912 // --> Vector info: d2 = 0.000001, 0.000001, 0.250002. Determinants: 26.340399, 0.000012, -8297.263685, -3687.644912 ( -280.000000 766.000000 -3180.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( ( 0.000000 -0.003559 11.346488 ) ( -0.007143 0.000000 2.250017 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 837.152654 -3257.809381 ) ( -315.000000 763.152654 -3182.809381 ) ( -280.000000 763.152654 -3182.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 837.152654 -3257.809381 ) ( -315.000000 840.000000 -3255.000000 ) ( -315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 763.152654 -3182.809381 ) ( -315.000000 766.000000 -3180.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 763.152654 -3182.809381 ) ( -280.000000 766.000000 -3180.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 837.152654 -3257.809381 ) ( -280.000000 840.000000 -3255.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1215/977) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -280.000000) / (1567.655734, 1707.662877, 1707.662877) // --> Vector info: d1 = 1.000001, 2.000003, 2.000000. Determinants: 0.000417, -35.000050, 49967.903404, -4900.249994 // --> Vector info: d2 = 0.999991, 1.000000, 1.250000. Determinants: -35.001735, -0.000301, -15925.283464, -4900.249994 ( -280.000000 840.000000 -3255.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.007143 -10.197011 ) ( 0.007143 0.000000 3.249892 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -315.000000 941.828427 -3158.828427 ) ( -315.000000 842.828427 -3257.828427 ) ( -280.000000 842.828427 -3257.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 941.828427 -3158.828427 ) ( -315.000000 939.000000 -3156.000000 ) ( -315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 842.828427 -3257.828427 ) ( -315.000000 840.000000 -3255.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 842.828427 -3257.828427 ) ( -280.000000 840.000000 -3255.000000 ) ( -280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 941.828427 -3158.828427 ) ( -280.000000 939.000000 -3156.000000 ) ( -315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1217/978) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.499999, 0.499999. Determinants: 70.003429, -0.000004, 14700.726363, -9800.499987 // --> Vector info: d2 = 0.999997, 0.999998, 2.000008. Determinants: 0.000133, -70.000685, 99887.035201, -9800.499987 ( 280.000000 766.000000 -3180.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( -0.007143 0.000000 -1.499998 ) ( 0.000000 0.007143 -10.192035 ) ) 16bescapeship/00wract2 0 0 0 ( 210.000000 862.171573 -3078.171573 ) ( 280.000000 862.171573 -3078.171573 ) ( 280.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 862.171573 -3078.171573 ) ( 210.000000 865.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 862.171573 -3078.171573 ) ( 280.000000 865.000000 -3081.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 763.171573 -3177.171573 ) ( 280.000000 766.000000 -3180.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 763.171573 -3177.171573 ) ( 210.000000 766.000000 -3180.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1219/979) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (280.000000, 315.000000, 315.000000) / (2906.058000, 2906.058000, 2800.696717) // --> Vector info: d1 = 0.000000, 0.125002, 0.125001. Determinants: -13.170360, -0.000028, 3687.780830, -3687.644912 // --> Vector info: d2 = 0.999997, 1.000000, 1.750003. Determinants: -0.000314, 26.250121, -79971.919165, -3687.644912 ( 315.000000 865.000000 -3081.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( ( 0.003571 0.000000 -1.000037 ) ( 0.000000 -0.007118 21.686448 ) ) 16bescapeship/10fdeck1 0 0 0 ( 280.000000 941.847346 -3153.190619 ) ( 315.000000 941.847346 -3153.190619 ) ( 315.000000 867.847346 -3078.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 941.847346 -3153.190619 ) ( 280.000000 939.000000 -3156.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 941.847346 -3153.190619 ) ( 315.000000 939.000000 -3156.000000 ) ( 315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 867.847346 -3078.190619 ) ( 315.000000 865.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 867.847346 -3078.190619 ) ( 280.000000 865.000000 -3081.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1220/980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -315.000000, -315.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.125002, 0.124998. Determinants: 17.501158, 0.000151, 4900.087874, -4900.249994 // --> Vector info: d2 = 0.999997, 1.000000, 2.000000. Determinants: 0.000418, -35.000004, 49943.090574, -4900.249994 ( 315.000000 766.000000 -3180.000000 ) ( 315.000000 865.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( -0.003571 0.000000 -0.999967 ) ( 0.000000 0.007142 -10.191947 ) ) 16bescapeship/10fdeck1 0 0 0 ( 280.000000 862.171573 -3078.171573 ) ( 315.000000 862.171573 -3078.171573 ) ( 315.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 862.171573 -3078.171573 ) ( 280.000000 865.000000 -3081.000000 ) ( 315.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 862.171573 -3078.171573 ) ( 315.000000 865.000000 -3081.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 763.171573 -3177.171573 ) ( 315.000000 766.000000 -3180.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 763.171573 -3177.171573 ) ( 280.000000 766.000000 -3180.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1221/981) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -315.000000, -315.000000) / (2801.636341, 2801.636341, 2906.997624) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 13.170152, -0.000085, 3687.881009, -3687.644912 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -0.000013, -26.249985, 73542.907616, -3687.644912 ( 315.000000 840.000000 -3255.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( -0.003571 0.000000 -1.000064 ) ( 0.000000 0.007118 -19.943056 ) ) 16bescapeship/10fdeck1 0 0 0 ( 280.000000 763.152654 -3182.809381 ) ( 315.000000 763.152654 -3182.809381 ) ( 315.000000 837.152654 -3257.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 763.152654 -3182.809381 ) ( 280.000000 766.000000 -3180.000000 ) ( 315.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 763.152654 -3182.809381 ) ( 315.000000 766.000000 -3180.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 837.152654 -3257.809381 ) ( 315.000000 840.000000 -3255.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 837.152654 -3257.809381 ) ( 280.000000 840.000000 -3255.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1222/982) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, -210.000000, -210.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: 8.750324, -0.000014, 1688.833668, -2380.121425 // --> Vector info: d2 = 0.999997, 1.000000, 2.000000. Determinants: 0.000425, -16.999993, 24258.083707, -2380.121425 ( 210.000000 766.000000 -3180.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( -0.003676 0.000000 -0.709558 ) ( 0.000000 0.007142 -10.191952 ) ) 16bescapeship/10fdeck1 0 0 0 ( 193.000000 862.171573 -3078.171573 ) ( 210.000000 862.171573 -3078.171573 ) ( 210.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 862.171573 -3078.171573 ) ( 193.000000 865.000000 -3081.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 862.171573 -3078.171573 ) ( 210.000000 865.000000 -3081.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 763.171573 -3177.171573 ) ( 210.000000 766.000000 -3180.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 763.171573 -3177.171573 ) ( 193.000000 766.000000 -3180.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1223/983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, -210.000000, -210.000000) / (2801.636341, 2801.636341, 2906.997624) // --> Vector info: d1 = 0.000000, 0.062500, 0.062501. Determinants: 6.585059, -0.000020, 1270.972186, -1791.141815 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 0.000086, -12.750011, 35720.910876, -1791.141815 ( 210.000000 840.000000 -3255.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( -0.003676 0.000000 -0.709588 ) ( 0.000000 0.007118 -19.943095 ) ) 16bescapeship/10fdeck1 0 0 0 ( 193.000000 763.152654 -3182.809381 ) ( 210.000000 763.152654 -3182.809381 ) ( 210.000000 837.152654 -3257.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 763.152654 -3182.809381 ) ( 193.000000 766.000000 -3180.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 763.152654 -3182.809381 ) ( 210.000000 766.000000 -3180.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 837.152654 -3257.809381 ) ( 210.000000 840.000000 -3255.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 837.152654 -3257.809381 ) ( 193.000000 840.000000 -3255.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1224/984) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (193.000000, 210.000000, 210.000000) / (2906.058000, 2906.058000, 2800.696717) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: -6.584988, 0.000015, 1270.858051, -1791.141815 // --> Vector info: d2 = 0.999997, 1.000000, 1.749997. Determinants: -0.000320, 12.749954, -38843.181580, -1791.141815 ( 210.000000 865.000000 -3081.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( ( 0.003676 0.000000 -0.709524 ) ( 0.000000 -0.007118 21.686268 ) ) 16bescapeship/10fdeck1 0 0 0 ( 193.000000 941.847346 -3153.190619 ) ( 210.000000 941.847346 -3153.190619 ) ( 210.000000 867.847346 -3078.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 941.847346 -3153.190619 ) ( 193.000000 939.000000 -3156.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 941.847346 -3153.190619 ) ( 210.000000 939.000000 -3156.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 867.847346 -3078.190619 ) ( 210.000000 865.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 867.847346 -3078.190619 ) ( 193.000000 865.000000 -3081.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1225/985) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-88.000000, -193.000000, -193.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.750003, 0.750002. Determinants: 105.005749, 0.000100, 9240.348140, -14700.749981 // --> Vector info: d2 = 0.999997, 0.999999, 2.000001. Determinants: 0.000234, -105.000276, 149829.353950, -14700.749981 ( 193.000000 766.000000 -3180.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( -0.007143 0.000000 -0.628563 ) ( 0.000000 0.007143 -10.191953 ) ) 16bescapeship/00wract2 0 0 0 ( 88.000000 862.171573 -3078.171573 ) ( 193.000000 862.171573 -3078.171573 ) ( 193.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 862.171573 -3078.171573 ) ( 88.000000 865.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 862.171573 -3078.171573 ) ( 193.000000 865.000000 -3081.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 763.171573 -3177.171573 ) ( 193.000000 766.000000 -3180.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 763.171573 -3177.171573 ) ( 88.000000 766.000000 -3180.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1228/986) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-70.000000, -88.000000, -88.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: 8.750324, -0.000014, 612.545071, -2520.128568 // --> Vector info: d2 = 0.999997, 1.000000, 2.000000. Determinants: 0.000425, -17.999993, 25684.972642, -2520.128568 ( 88.000000 766.000000 -3180.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( -0.003472 0.000000 -0.243061 ) ( 0.000000 0.007142 -10.191929 ) ) 16bescapeship/10fdeck1 0 0 0 ( 70.000000 862.171573 -3078.171573 ) ( 88.000000 862.171573 -3078.171573 ) ( 88.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 862.171573 -3078.171573 ) ( 70.000000 865.000000 -3081.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 862.171573 -3078.171573 ) ( 88.000000 865.000000 -3081.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 763.171573 -3177.171573 ) ( 88.000000 766.000000 -3180.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 763.171573 -3177.171573 ) ( 70.000000 766.000000 -3180.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1229/987) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-70.000000, -88.000000, -88.000000) / (2801.636341, 2801.636341, 2906.997624) // --> Vector info: d1 = 0.000000, 0.062500, 0.062501. Determinants: 6.585059, -0.000021, 461.013183, -1896.503098 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 0.000086, -13.500012, 37822.129426, -1896.503098 ( 88.000000 840.000000 -3255.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( -0.003472 0.000000 -0.243086 ) ( 0.000000 0.007118 -19.943089 ) ) 16bescapeship/10fdeck1 0 0 0 ( 70.000000 763.152654 -3182.809381 ) ( 88.000000 763.152654 -3182.809381 ) ( 88.000000 837.152654 -3257.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 763.152654 -3182.809381 ) ( 70.000000 766.000000 -3180.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 763.152654 -3182.809381 ) ( 88.000000 766.000000 -3180.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 837.152654 -3257.809381 ) ( 88.000000 840.000000 -3255.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 837.152654 -3257.809381 ) ( 70.000000 840.000000 -3255.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1230/988) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (70.000000, 88.000000, 88.000000) / (2906.058000, 2906.058000, 2800.696717) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: -6.584988, 0.000016, 460.901901, -1896.503098 // --> Vector info: d2 = 0.999997, 1.000000, 1.749997. Determinants: -0.000320, 13.499952, -41128.117634, -1896.503098 ( 88.000000 865.000000 -3081.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( ( 0.003472 0.000000 -0.243027 ) ( 0.000000 -0.007118 21.686291 ) ) 16bescapeship/10fdeck1 0 0 0 ( 70.000000 941.847346 -3153.190619 ) ( 88.000000 941.847346 -3153.190619 ) ( 88.000000 867.847346 -3078.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 941.847346 -3153.190619 ) ( 70.000000 939.000000 -3156.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 941.847346 -3153.190619 ) ( 88.000000 939.000000 -3156.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 867.847346 -3078.190619 ) ( 88.000000 865.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 867.847346 -3078.190619 ) ( 70.000000 865.000000 -3081.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1231/989) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -70.000000, -70.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.750003, 0.750002. Determinants: 105.005749, 0.000100, -3675.358937, -14700.749981 // --> Vector info: d2 = 0.999997, 0.999999, 2.000001. Determinants: 0.000234, -105.000276, 149829.325159, -14700.749981 ( 70.000000 766.000000 -3180.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( -0.007143 0.000000 0.250012 ) ( 0.000000 0.007143 -10.191951 ) ) 16bescapeship/00wract2 0 0 0 ( -35.000000 862.171573 -3078.171573 ) ( 70.000000 862.171573 -3078.171573 ) ( 70.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 862.171573 -3078.171573 ) ( -35.000000 865.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 862.171573 -3078.171573 ) ( 70.000000 865.000000 -3081.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 763.171573 -3177.171573 ) ( 70.000000 766.000000 -3180.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 763.171573 -3177.171573 ) ( -35.000000 766.000000 -3180.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1234/990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (53.000000, 35.000000, 35.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: 8.750324, -0.000014, -463.744770, -2520.128568 // --> Vector info: d2 = 0.999997, 1.000000, 2.000000. Determinants: 0.000425, -17.999993, 25684.920306, -2520.128568 ( -35.000000 766.000000 -3180.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( -0.003472 0.000000 0.184016 ) ( 0.000000 0.007142 -10.191909 ) ) 16bescapeship/10fdeck1 0 0 0 ( -53.000000 862.171573 -3078.171573 ) ( -35.000000 862.171573 -3078.171573 ) ( -35.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 862.171573 -3078.171573 ) ( -53.000000 865.000000 -3081.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 862.171573 -3078.171573 ) ( -35.000000 865.000000 -3081.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 763.171573 -3177.171573 ) ( -35.000000 766.000000 -3180.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 763.171573 -3177.171573 ) ( -53.000000 766.000000 -3180.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1235/991) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (53.000000, 35.000000, 35.000000) / (2801.636341, 2801.636341, 2906.997624) // --> Vector info: d1 = 0.000000, 0.062500, 0.062501. Determinants: 6.585059, -0.000021, -348.949100, -1896.503098 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 0.000086, -13.500012, 37822.118897, -1896.503098 ( -35.000000 840.000000 -3255.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( -0.003472 0.000000 0.183996 ) ( 0.000000 0.007118 -19.943083 ) ) 16bescapeship/10fdeck1 0 0 0 ( -53.000000 763.152654 -3182.809381 ) ( -35.000000 763.152654 -3182.809381 ) ( -35.000000 837.152654 -3257.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 763.152654 -3182.809381 ) ( -53.000000 766.000000 -3180.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 763.152654 -3182.809381 ) ( -35.000000 766.000000 -3180.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 837.152654 -3257.809381 ) ( -35.000000 840.000000 -3255.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 837.152654 -3257.809381 ) ( -53.000000 840.000000 -3255.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1236/992) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-53.000000, -35.000000, -35.000000) / (2906.058000, 2906.058000, 2800.696717) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: -6.584988, 0.000016, -349.051625, -1896.503098 // --> Vector info: d2 = 0.999997, 1.000000, 1.749997. Determinants: -0.000320, 13.499952, -41128.157019, -1896.503098 ( -35.000000 865.000000 -3081.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( ( 0.003472 0.000000 0.184050 ) ( 0.000000 -0.007118 21.686312 ) ) 16bescapeship/10fdeck1 0 0 0 ( -53.000000 941.847346 -3153.190619 ) ( -35.000000 941.847346 -3153.190619 ) ( -35.000000 867.847346 -3078.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 941.847346 -3153.190619 ) ( -53.000000 939.000000 -3156.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 941.847346 -3153.190619 ) ( -35.000000 939.000000 -3156.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 867.847346 -3078.190619 ) ( -35.000000 865.000000 -3081.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 867.847346 -3078.190619 ) ( -53.000000 865.000000 -3081.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1237/993) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 53.000000, 53.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.750003, 0.750002. Determinants: 105.005749, 0.000100, -16591.066013, -14700.749981 // --> Vector info: d2 = 0.999997, 0.999999, 2.000001. Determinants: 0.000234, -105.000276, 149829.296367, -14700.749981 ( -53.000000 766.000000 -3180.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( -0.007143 0.000000 1.128586 ) ( 0.000000 0.007143 -10.191949 ) ) 16bescapeship/00wract2 0 0 0 ( -158.000000 862.171573 -3078.171573 ) ( -53.000000 862.171573 -3078.171573 ) ( -53.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 862.171573 -3078.171573 ) ( -158.000000 865.000000 -3081.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 862.171573 -3078.171573 ) ( -53.000000 865.000000 -3081.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 763.171573 -3177.171573 ) ( -53.000000 766.000000 -3180.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 763.171573 -3177.171573 ) ( -158.000000 766.000000 -3180.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1240/994) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 158.000000, 158.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: 8.750324, -0.000014, -1531.285532, -2380.121425 // --> Vector info: d2 = 0.999997, 1.000000, 2.000000. Determinants: 0.000425, -16.999993, 24257.927127, -2380.121425 ( -158.000000 766.000000 -3180.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( -0.003676 0.000000 0.643364 ) ( 0.000000 0.007142 -10.191886 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 862.171573 -3078.171573 ) ( -158.000000 862.171573 -3078.171573 ) ( -158.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 862.171573 -3078.171573 ) ( -175.000000 865.000000 -3081.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 862.171573 -3078.171573 ) ( -158.000000 865.000000 -3081.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 763.171573 -3177.171573 ) ( -158.000000 766.000000 -3180.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 763.171573 -3177.171573 ) ( -175.000000 766.000000 -3180.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1241/995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 158.000000, 158.000000) / (2801.636341, 2801.636341, 2906.997624) // --> Vector info: d1 = 0.000000, 0.062500, 0.062501. Determinants: 6.585059, -0.000020, -1152.329604, -1791.141815 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 0.000086, -12.750011, 35720.879373, -1791.141815 ( -158.000000 840.000000 -3255.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( -0.003676 0.000000 0.643349 ) ( 0.000000 0.007118 -19.943077 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 763.152654 -3182.809381 ) ( -158.000000 763.152654 -3182.809381 ) ( -158.000000 837.152654 -3257.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 763.152654 -3182.809381 ) ( -175.000000 766.000000 -3180.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 763.152654 -3182.809381 ) ( -158.000000 766.000000 -3180.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 837.152654 -3257.809381 ) ( -158.000000 840.000000 -3255.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 837.152654 -3257.809381 ) ( -175.000000 840.000000 -3255.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1242/996) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-175.000000, -158.000000, -158.000000) / (2906.058000, 2906.058000, 2800.696717) // --> Vector info: d1 = 0.000000, 0.062499, 0.062500. Determinants: -6.584988, 0.000015, -1152.417536, -1791.141815 // --> Vector info: d2 = 0.999997, 1.000000, 1.749997. Determinants: -0.000320, 12.749954, -38843.299414, -1791.141815 ( -158.000000 865.000000 -3081.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( ( 0.003676 0.000000 0.643398 ) ( 0.000000 -0.007118 21.686334 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 941.847346 -3153.190619 ) ( -158.000000 941.847346 -3153.190619 ) ( -158.000000 867.847346 -3078.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 941.847346 -3153.190619 ) ( -175.000000 939.000000 -3156.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 941.847346 -3153.190619 ) ( -158.000000 939.000000 -3156.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 867.847346 -3078.190619 ) ( -158.000000 865.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 867.847346 -3078.190619 ) ( -175.000000 865.000000 -3081.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1243/997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (280.000000, 175.000000, 175.000000) / (1566.948627, 1566.948627, 1706.955770) // --> Vector info: d1 = 0.000000, 0.750003, 0.750002. Determinants: 105.005749, 0.000100, -29401.767341, -14700.749981 // --> Vector info: d2 = 0.999997, 0.999999, 2.000001. Determinants: 0.000234, -105.000276, 149829.267810, -14700.749981 ( -175.000000 766.000000 -3180.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( -0.007143 0.000000 2.000018 ) ( 0.000000 0.007143 -10.191947 ) ) 16bescapeship/00wract2 0 0 0 ( -280.000000 862.171573 -3078.171573 ) ( -175.000000 862.171573 -3078.171573 ) ( -175.000000 763.171573 -3177.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 862.171573 -3078.171573 ) ( -280.000000 865.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 862.171573 -3078.171573 ) ( -175.000000 865.000000 -3081.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 763.171573 -3177.171573 ) ( -175.000000 766.000000 -3180.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 763.171573 -3177.171573 ) ( -280.000000 766.000000 -3180.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1246/998) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (280.000000, 315.000000, 315.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999949, 1.999944, 0.999943. Determinants: 0.000718, -35.000019, 49967.783177, -4900.249994 // --> Vector info: d2 = 0.250000, 0.500000, 0.499979. Determinants: -35.001786, -0.000718, 8576.663204, -4900.249994 ( 315.000000 939.000000 -3156.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196987 ) ( 0.007143 0.000000 -1.750250 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 280.000000 842.828427 -3257.828427 ) ( 315.000000 842.828427 -3257.828427 ) ( 315.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 842.828427 -3257.828427 ) ( 280.000000 840.000000 -3255.000000 ) ( 315.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 842.828427 -3257.828427 ) ( 315.000000 840.000000 -3255.000000 ) ( 315.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 941.828427 -3158.828427 ) ( 315.000000 939.000000 -3156.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 941.828427 -3158.828427 ) ( 280.000000 939.000000 -3156.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1247/999) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999958, 1.999948, 0.999948. Determinants: 0.001352, -70.000033, 99935.584533, -9800.499987 // --> Vector info: d2 = 0.750000, 1.250000, 1.249981. Determinants: -70.003571, -0.001335, 7352.654587, -9800.499987 ( 280.000000 939.000000 -3156.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196988 ) ( 0.007143 0.000000 -0.750233 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 210.000000 842.828427 -3257.828427 ) ( 280.000000 842.828427 -3257.828427 ) ( 280.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 842.828427 -3257.828427 ) ( 210.000000 840.000000 -3255.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 842.828427 -3257.828427 ) ( 280.000000 840.000000 -3255.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 941.828427 -3158.828427 ) ( 280.000000 939.000000 -3156.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 941.828427 -3158.828427 ) ( 210.000000 939.000000 -3156.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1248/1000) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (193.000000, 210.000000, 210.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999960, 1.999958, 0.999958. Determinants: 0.000317, -17.000009, 24270.074453, -2380.121425 // --> Vector info: d2 = 0.625000, 0.750000, 0.749981. Determinants: -17.500927, -0.000324, 1890.657163, -2380.121425 ( 210.000000 939.000000 -3156.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196990 ) ( 0.007353 0.000000 -0.794353 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 193.000000 842.828427 -3257.828427 ) ( 210.000000 842.828427 -3257.828427 ) ( 210.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 842.828427 -3257.828427 ) ( 193.000000 840.000000 -3255.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 842.828427 -3257.828427 ) ( 210.000000 840.000000 -3255.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 941.828427 -3158.828427 ) ( 210.000000 939.000000 -3156.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 941.828427 -3158.828427 ) ( 193.000000 939.000000 -3156.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1249/1001) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (88.000000, 193.000000, 193.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999972, 1.999959, 0.999958. Determinants: 0.001902, -105.000050, 149903.430268, -14700.749981 // --> Vector info: d2 = 0.875000, 1.625000, 1.624982. Determinants: -105.005357, -0.001877, -3619.476187, -14700.749981 ( 193.000000 939.000000 -3156.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196992 ) ( 0.007143 0.000000 0.246210 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 88.000000 842.828427 -3257.828427 ) ( 193.000000 842.828427 -3257.828427 ) ( 193.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 842.828427 -3257.828427 ) ( 88.000000 840.000000 -3255.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 842.828427 -3257.828427 ) ( 193.000000 840.000000 -3255.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 941.828427 -3158.828427 ) ( 193.000000 939.000000 -3156.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 941.828427 -3158.828427 ) ( 88.000000 939.000000 -3156.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1250/1002) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 88.000000, 88.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999975, 1.999972, 0.999972. Determinants: 0.000401, -18.000011, 25697.727875, -2520.128568 // --> Vector info: d2 = 0.750000, 0.875000, 0.874982. Determinants: -17.500893, -0.000322, -664.483877, -2520.128568 ( 88.000000 939.000000 -3156.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196991 ) ( 0.006944 0.000000 0.263671 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 70.000000 842.828427 -3257.828427 ) ( 88.000000 842.828427 -3257.828427 ) ( 88.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 842.828427 -3257.828427 ) ( 70.000000 840.000000 -3255.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 842.828427 -3257.828427 ) ( 88.000000 840.000000 -3255.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 941.828427 -3158.828427 ) ( 88.000000 939.000000 -3156.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 941.828427 -3158.828427 ) ( 70.000000 939.000000 -3156.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1251/1003) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-35.000000, 70.000000, 70.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999985, 1.999976, 0.999976. Determinants: 0.001302, -105.000062, 149903.467947, -14700.749981 // --> Vector info: d2 = 1.000000, 1.750000, 1.749988. Determinants: -105.005340, -0.001276, -18373.755469, -14700.749981 ( 70.000000 939.000000 -3156.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196995 ) ( 0.007143 0.000000 1.249852 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -35.000000 842.828427 -3257.828427 ) ( 70.000000 842.828427 -3257.828427 ) ( 70.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 842.828427 -3257.828427 ) ( -35.000000 840.000000 -3255.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 842.828427 -3257.828427 ) ( 70.000000 840.000000 -3255.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 941.828427 -3158.828427 ) ( 70.000000 939.000000 -3156.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 941.828427 -3158.828427 ) ( -35.000000 939.000000 -3156.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1252/1004) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -35.000000, -35.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 1.999987, 1.999985, 0.999985. Determinants: 0.000268, -18.000011, 25697.738932, -2520.128568 // --> Vector info: d2 = 0.875000, 1.000000, 0.999987. Determinants: -17.500893, -0.000223, -3132.278420, -2520.128568 ( -35.000000 939.000000 -3156.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196995 ) ( 0.006944 0.000000 1.242904 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -53.000000 842.828427 -3257.828427 ) ( -35.000000 842.828427 -3257.828427 ) ( -35.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 842.828427 -3257.828427 ) ( -53.000000 840.000000 -3255.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 842.828427 -3257.828427 ) ( -35.000000 840.000000 -3255.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 941.828427 -3158.828427 ) ( -35.000000 939.000000 -3156.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 941.828427 -3158.828427 ) ( -53.000000 939.000000 -3156.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1253/1005) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-158.000000, -53.000000, -53.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 2.000000, 1.999987, 0.999987. Determinants: 0.001718, -105.000057, 149903.475519, -14700.749981 // --> Vector info: d2 = 0.124996, 0.875000, 0.874989. Determinants: -105.005941, -0.001164, -18426.481629, -14700.749981 ( -53.000000 939.000000 -3156.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196995 ) ( 0.007143 0.000000 1.253438 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -158.000000 842.828427 -3257.828427 ) ( -53.000000 842.828427 -3257.828427 ) ( -53.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 842.828427 -3257.828427 ) ( -158.000000 840.000000 -3255.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 842.828427 -3257.828427 ) ( -53.000000 840.000000 -3255.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 941.828427 -3158.828427 ) ( -53.000000 939.000000 -3156.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 941.828427 -3158.828427 ) ( -158.000000 939.000000 -3156.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1254/1006) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-175.000000, -158.000000, -158.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 2.000003, 1.999994, 0.999993. Determinants: 0.001235, -17.000010, 24270.252590, -2380.121425 // --> Vector info: d2 = 1.000000, 1.125000, 1.124990. Determinants: -17.500859, -0.000162, -5442.495043, -2380.121425 ( -158.000000 939.000000 -3156.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( -0.000001 0.007142 -10.197065 ) ( 0.007353 0.000000 2.286646 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -175.000000 842.828427 -3257.828427 ) ( -158.000000 842.828427 -3257.828427 ) ( -158.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 842.828427 -3257.828427 ) ( -175.000000 840.000000 -3255.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 842.828427 -3257.828427 ) ( -158.000000 840.000000 -3255.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 941.828427 -3158.828427 ) ( -158.000000 939.000000 -3156.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 941.828427 -3158.828427 ) ( -175.000000 939.000000 -3156.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1255/1007) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-280.000000, -175.000000, -175.000000) / (1707.662877, 1707.662877, 1567.655734) // --> Vector info: d1 = 2.000000, 1.999994, 1.000000. Determinants: 0.000784, -104.999418, 149902.330213, -14700.749981 // --> Vector info: d2 = 0.249996, 0.999999, 1.000001. Determinants: -105.005774, 0.000150, -33077.004447, -14700.749981 ( -175.000000 939.000000 -3156.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( ( 0.000000 0.007142 -10.196917 ) ( 0.007143 0.000000 2.250022 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -280.000000 842.828427 -3257.828427 ) ( -175.000000 842.828427 -3257.828427 ) ( -175.000000 941.828427 -3158.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 842.828427 -3257.828427 ) ( -280.000000 840.000000 -3255.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 842.828427 -3257.828427 ) ( -175.000000 840.000000 -3255.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 941.828427 -3158.828427 ) ( -175.000000 939.000000 -3156.000000 ) ( -280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 941.828427 -3158.828427 ) ( -280.000000 939.000000 -3156.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1256/1008) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (3180.000000, 3180.000000, 3205.000000) // --> Vector info: d1 = 0.911612, 0.911613, 1.000000. Determinants: 0.000009, -6.187141, 18079.789190, -1750.000000 // --> Vector info: d2 = 1.390625, 0.890625, 0.890625. Determinants: -12.500000, -0.000017, -5058.539415, -1750.000000 ( 280.000000 766.000000 -3205.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.000000 0.003536 -10.331308 ) ( 0.007143 0.000000 2.890594 ) ) 16bescapeship/00wpipe2 0 0 0 ( 210.000000 762.000000 -3180.000000 ) ( 280.000000 762.000000 -3180.000000 ) ( 280.000000 762.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 762.000000 -3180.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 762.000000 -3180.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 762.000000 -3205.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 762.000000 -3205.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1258/1009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710271, 0.703929 // RotY/Z : -0.780914 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, -210.000000) / (2815.626501, 2973.312898, 2973.312898) // --> Vector info: d1 = 0.000000, 0.562500, 0.562500. Determinants: 0.000000, -39.375006, 110865.306094, -11038.047835 // --> Vector info: d2 = 0.890625, 0.890625, 1.390625. Determinants: -78.843199, 0.000000, -31906.857022, -11038.047835 ( 210.000000 877.000000 -3317.000000 ) ( 280.000000 877.000000 -3317.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( ( 0.000000 0.003567 -10.043923 ) ( 0.007143 0.000000 2.890625 ) ) 16bescapeship/00wpipe2 0 0 0 ( 280.000000 763.158918 -3207.815715 ) ( 280.000000 874.158918 -3319.815715 ) ( 210.000000 874.158918 -3319.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 763.158918 -3207.815715 ) ( 280.000000 766.000000 -3205.000000 ) ( 280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 874.158918 -3319.815715 ) ( 280.000000 877.000000 -3317.000000 ) ( 210.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 874.158918 -3319.815715 ) ( 210.000000 877.000000 -3317.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 763.158918 -3207.815715 ) ( 210.000000 766.000000 -3205.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1259/1010) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-766.000000, -890.000000, -877.000000) / (3180.000000, 3304.000000, 3317.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625003. Determinants: 8.124789, -8.125232, 32061.825540, -3224.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.124995. Determinants: -15.500082, -15.500021, 34193.014916, -3224.000000 ( 280.000000 877.000000 -3317.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( -0.002520 0.002520 -9.944735 ) ( 0.004808 0.004808 -10.605774 ) ) 16bescapeship/10fdeck1 0 0 0 ( 284.000000 766.000000 -3180.000000 ) ( 284.000000 890.000000 -3304.000000 ) ( 284.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 766.000000 -3180.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 890.000000 -3304.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( 280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 877.000000 -3317.000000 ) ( 280.000000 877.000000 -3317.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 766.000000 -3205.000000 ) ( 280.000000 766.000000 -3205.000000 ) ( 280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1260/1011) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (766.000000, 877.000000, 890.000000) / (3205.000000, 3317.000000, 3304.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.562501. Determinants: -7.312541, -7.312435, 26138.755498, -2899.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125001. Determinants: -14.000178, 13.875195, -36644.863448, -2899.000000 ( 210.000000 890.000000 -3304.000000 ) ( 210.000000 877.000000 -3317.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( ( 0.002522 0.002522 -9.016473 ) ( 0.004829 -0.004786 12.640519 ) ) 16bescapeship/10fdeck1 0 0 0 ( 206.000000 766.000000 -3205.000000 ) ( 206.000000 877.000000 -3317.000000 ) ( 206.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 766.000000 -3205.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( 210.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 877.000000 -3317.000000 ) ( 210.000000 877.000000 -3317.000000 ) ( 210.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 890.000000 -3304.000000 ) ( 210.000000 890.000000 -3304.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 766.000000 -3180.000000 ) ( 210.000000 766.000000 -3180.000000 ) ( 210.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1261/1012) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (1706.955770, 1706.955770, 1725.340546) // --> Vector info: d1 = 1.000000, 5.000000, 5.000000. Determinants: 73.539101, 0.000000, -21877.882201, -1286.934342 // --> Vector info: d2 = 0.054688, 0.054688, 0.179689. Determinants: 0.000000, -8.750115, 14865.680680, -1286.934342 ( 210.000000 877.000000 -3317.000000 ) ( 210.000000 890.000000 -3304.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( ( -0.057143 0.000000 16.999999 ) ( 0.000000 0.006799 -11.551235 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 280.000000 892.828427 -3306.828427 ) ( 210.000000 892.828427 -3306.828427 ) ( 210.000000 879.828427 -3319.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 892.828427 -3306.828427 ) ( 280.000000 890.000000 -3304.000000 ) ( 210.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 892.828427 -3306.828427 ) ( 210.000000 890.000000 -3304.000000 ) ( 210.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 879.828427 -3319.828427 ) ( 210.000000 877.000000 -3317.000000 ) ( 280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 879.828427 -3319.828427 ) ( 280.000000 877.000000 -3317.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1262/1013) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (2825.036628, 2825.036628, 2842.728434) // --> Vector info: d1 = 1.000000, 3.000000, 3.000004. Determinants: 35.383619, -0.000249, -11145.134804, -1238.426421 // --> Vector info: d2 = 0.000000, 0.000002, 0.500007. Determinants: 0.000027, -35.000361, 98877.293975, -1238.426421 ( 210.000000 853.000000 -3267.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( -0.028571 0.000000 8.999432 ) ( 0.000000 0.028262 -79.841073 ) ) 16bescapeship/dflt 0 0 0 ( 280.000000 842.713120 -3252.060786 ) ( 210.000000 842.713120 -3252.060786 ) ( 210.000000 855.713120 -3264.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 842.713120 -3252.060786 ) ( 280.000000 840.000000 -3255.000000 ) ( 210.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 842.713120 -3252.060786 ) ( 210.000000 840.000000 -3255.000000 ) ( 210.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 855.713120 -3264.060786 ) ( 210.000000 853.000000 -3267.000000 ) ( 280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 855.713120 -3264.060786 ) ( 280.000000 853.000000 -3267.000000 ) ( 280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1264/1014) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (890.000000, 890.000000, 865.000000) / (-210.000000, -280.000000, -280.000000) // --> Vector info: d1 = 0.375001, 0.375001, 0.463390. Determinants: 6.187225, 0.000000, -6162.881918, -1750.000000 // --> Vector info: d2 = 1.398438, 0.898438, 0.898438. Determinants: 0.000000, -12.500000, -5072.265625, -1750.000000 ( 280.000000 865.000000 -3081.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( ( -0.003536 0.000000 3.521647 ) ( 0.000000 0.007143 2.898438 ) ) 16bescapeship/00wpipe2 0 0 0 ( 210.000000 890.000000 -3077.000000 ) ( 280.000000 890.000000 -3077.000000 ) ( 280.000000 865.000000 -3077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 890.000000 -3077.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 890.000000 -3077.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 865.000000 -3077.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 865.000000 -3077.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1266/1015) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, -0.703929 // RotY/Z : 0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (2972.526527, 2972.526527, 2814.840130) // --> Vector info: d1 = 0.000001, 0.000001, 0.562502. Determinants: 0.000000, 39.375124, -117043.606217, -11038.047835 // --> Vector info: d2 = 1.398438, 0.898438, 0.898438. Determinants: 78.843199, 0.000000, -31993.091771, -11038.047835 ( 280.000000 890.000000 -3081.000000 ) ( 280.000000 1001.000000 -3193.000000 ) ( 210.000000 1001.000000 -3193.000000 ) ( ( 0.000000 -0.003567 10.603651 ) ( -0.007143 0.000000 2.898438 ) ) 16bescapeship/00wpipe2 0 0 0 ( 210.000000 1003.841082 -3190.184285 ) ( 280.000000 1003.841082 -3190.184285 ) ( 280.000000 892.841082 -3078.184285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1003.841082 -3190.184285 ) ( 210.000000 1001.000000 -3193.000000 ) ( 280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1003.841082 -3190.184285 ) ( 280.000000 1001.000000 -3193.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 892.841082 -3078.184285 ) ( 280.000000 890.000000 -3081.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 892.841082 -3078.184285 ) ( 210.000000 890.000000 -3081.000000 ) ( 210.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1267/1016) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-865.000000, -890.000000, -1001.000000) / (3081.000000, 3081.000000, 3193.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.749999. Determinants: -7.000107, 7.124924, -31856.986483, -2800.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124998. Determinants: 13.999813, 13.874847, -33438.569647, -2800.000000 ( 280.000000 1001.000000 -3193.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.002500 -0.002545 11.377495 ) ( -0.005000 -0.004955 11.942346 ) ) 16bescapeship/10fdeck1 0 0 0 ( 284.000000 865.000000 -3081.000000 ) ( 284.000000 890.000000 -3081.000000 ) ( 284.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 865.000000 -3081.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 890.000000 -3081.000000 ) ( 280.000000 890.000000 -3081.000000 ) ( 280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1001.000000 -3193.000000 ) ( 280.000000 1001.000000 -3193.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 989.000000 -3205.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( 280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1268/1017) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (865.000000, 989.000000, 1001.000000) / (3081.000000, 3205.000000, 3193.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625003. Determinants: -7.500231, -7.499788, 29594.547478, -2976.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.124995. Determinants: -15.500023, 15.500079, -37324.214419, -2976.000000 ( 210.000000 1001.000000 -3193.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.002520 0.002520 -9.944404 ) ( 0.005208 -0.005208 12.541739 ) ) 16bescapeship/10fdeck1 0 0 0 ( 206.000000 865.000000 -3081.000000 ) ( 206.000000 989.000000 -3205.000000 ) ( 206.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 865.000000 -3081.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 989.000000 -3205.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( 210.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1001.000000 -3193.000000 ) ( 210.000000 1001.000000 -3193.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 890.000000 -3081.000000 ) ( 210.000000 890.000000 -3081.000000 ) ( 210.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1269/1018) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1566.948627, 1566.948627, 1549.978064) // --> Vector info: d1 = 0.000000, 4.000000, 4.000000. Determinants: -67.882243, 0.000000, 14255.270333, -1187.939392 // --> Vector info: d2 = 0.046875, 0.046875, 0.171873. Determinants: 0.000000, 8.749879, -13766.295905, -1187.939392 ( 280.000000 1001.000000 -3193.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( ( 0.057143 0.000000 -11.999998 ) ( 0.000000 -0.007366 11.588382 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 210.000000 991.828427 -3207.828427 ) ( 280.000000 991.828427 -3207.828427 ) ( 280.000000 1003.828427 -3195.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 991.828427 -3207.828427 ) ( 210.000000 989.000000 -3205.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 991.828427 -3207.828427 ) ( 280.000000 989.000000 -3205.000000 ) ( 280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1003.828427 -3195.828427 ) ( 280.000000 1001.000000 -3193.000000 ) ( 210.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1003.828427 -3195.828427 ) ( 210.000000 1001.000000 -3193.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1270/1019) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (2830.632439, 2830.632439, 2848.324245) // --> Vector info: d1 = 0.937500, 0.937500, 1.062498. Determinants: 0.000000, -8.749854, 23606.595240, -1238.426421 // --> Vector info: d2 = 1.281250, 0.781250, 0.781250. Determinants: -8.845903, 0.000000, -3444.373483, -1238.426421 ( 280.000000 952.000000 -3168.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.007065 -19.061766 ) ( 0.007143 0.000000 2.781250 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 210.000000 936.286880 -3158.939214 ) ( 280.000000 936.286880 -3158.939214 ) ( 280.000000 949.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 936.286880 -3158.939214 ) ( 210.000000 939.000000 -3156.000000 ) ( 280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 936.286880 -3158.939214 ) ( 280.000000 939.000000 -3156.000000 ) ( 280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 949.286880 -3170.939214 ) ( 280.000000 952.000000 -3168.000000 ) ( 210.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 949.286880 -3170.939214 ) ( 210.000000 952.000000 -3168.000000 ) ( 210.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1272/1020) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-88.000000, -193.000000, -193.000000) / (3180.000000, 3180.000000, 3205.000000) // --> Vector info: d1 = 0.911611, 0.911612, 1.000002. Determinants: 0.000024, -9.280899, 27120.281966, -2625.000000 // --> Vector info: d2 = 1.374998, 0.624998, 0.625002. Determinants: -18.750002, -0.000331, -5258.317205, -2625.000000 ( 193.000000 766.000000 -3205.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.000000 0.003536 -10.331536 ) ( 0.007143 0.000000 2.003168 ) ) 16bescapeship/00wpipe2 0 0 0 ( 88.000000 762.000000 -3180.000000 ) ( 193.000000 762.000000 -3180.000000 ) ( 193.000000 762.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 762.000000 -3180.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 762.000000 -3180.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( 193.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 762.000000 -3205.000000 ) ( 193.000000 766.000000 -3205.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 762.000000 -3205.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1274/1021) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-890.000000, -877.000000, -766.000000) / (3304.000000, 3317.000000, 3205.000000) // --> Vector info: d1 = 1.250000, 1.250000, 0.687500. Determinants: 7.312486, -7.312513, 27044.907340, -2899.000000 // --> Vector info: d2 = 0.999999, 1.125003, 1.124995. Determinants: -14.000323, -13.875527, 30485.455227, -2899.000000 ( 193.000000 766.000000 -3205.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( ( -0.002522 0.002522 -9.329047 ) ( 0.004829 0.004786 -10.515852 ) ) 16bescapeship/10fdeck1 0 0 0 ( 197.000000 890.000000 -3304.000000 ) ( 197.000000 877.000000 -3317.000000 ) ( 197.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 890.000000 -3304.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 877.000000 -3317.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( 193.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 766.000000 -3205.000000 ) ( 193.000000 766.000000 -3205.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 766.000000 -3180.000000 ) ( 193.000000 766.000000 -3180.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1275/1022) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710271, 0.703929 // RotY/Z : -0.780914 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, -88.000000, -88.000000) / (2973.312898, 2973.312898, 2815.626501) // --> Vector info: d1 = 1.375000, 1.375000, 0.812501. Determinants: 0.000094, -59.062412, 152845.068724, -16557.071752 // --> Vector info: d2 = 0.625000, 1.375000, 1.374998. Determinants: -118.264808, -0.000250, -33172.530921, -16557.071752 ( 88.000000 766.000000 -3205.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( ( 0.000000 0.003567 -9.231407 ) ( 0.007143 0.000000 2.003526 ) ) 16bescapeship/00wpipe2 0 0 0 ( 193.000000 874.158918 -3319.815715 ) ( 88.000000 874.158918 -3319.815715 ) ( 88.000000 763.158918 -3207.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 874.158918 -3319.815715 ) ( 193.000000 877.000000 -3317.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 874.158918 -3319.815715 ) ( 88.000000 877.000000 -3317.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 763.158918 -3207.815715 ) ( 88.000000 766.000000 -3205.000000 ) ( 193.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 763.158918 -3207.815715 ) ( 193.000000 766.000000 -3205.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1276/1023) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (766.000000, 877.000000, 890.000000) / (3205.000000, 3317.000000, 3304.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.562501. Determinants: -7.312541, -7.312435, 26138.755498, -2899.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125001. Determinants: -14.000178, 13.875195, -36644.863448, -2899.000000 ( 88.000000 890.000000 -3304.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( ( 0.002522 0.002522 -9.016473 ) ( 0.004829 -0.004786 12.640519 ) ) 16bescapeship/10fdeck1 0 0 0 ( 84.000000 766.000000 -3205.000000 ) ( 84.000000 877.000000 -3317.000000 ) ( 84.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 766.000000 -3205.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 877.000000 -3317.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( 88.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 890.000000 -3304.000000 ) ( 88.000000 890.000000 -3304.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 766.000000 -3180.000000 ) ( 88.000000 766.000000 -3180.000000 ) ( 88.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1277/1024) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (193.000000, 88.000000, 88.000000) / (1706.955770, 1706.955770, 1725.340546) // --> Vector info: d1 = 1.000000, 7.000000, 7.000000. Determinants: 110.308662, 0.000000, -23219.972885, -1930.401513 // --> Vector info: d2 = 0.054688, 0.054688, 0.179689. Determinants: 0.000000, -13.125173, 22298.521020, -1930.401513 ( 88.000000 877.000000 -3317.000000 ) ( 88.000000 890.000000 -3304.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( ( -0.057143 0.000000 12.028572 ) ( 0.000000 0.006799 -11.551235 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 193.000000 892.828427 -3306.828427 ) ( 88.000000 892.828427 -3306.828427 ) ( 88.000000 879.828427 -3319.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 892.828427 -3306.828427 ) ( 193.000000 890.000000 -3304.000000 ) ( 88.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 892.828427 -3306.828427 ) ( 88.000000 890.000000 -3304.000000 ) ( 88.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 879.828427 -3319.828427 ) ( 88.000000 877.000000 -3317.000000 ) ( 193.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 879.828427 -3319.828427 ) ( 193.000000 877.000000 -3317.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1278/1025) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (193.000000, 88.000000, 88.000000) / (2825.036628, 2825.036628, 2842.728434) // --> Vector info: d1 = 1.000000, 4.000000, 4.000000. Determinants: 53.075417, -0.000049, -12101.055300, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000000, 0.500012. Determinants: 0.000006, -52.501168, 148317.721777, -1857.639631 ( 88.000000 853.000000 -3267.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( -0.028571 0.000000 6.514210 ) ( 0.000000 0.028262 -79.842031 ) ) 16bescapeship/dflt 0 0 0 ( 193.000000 842.713120 -3252.060786 ) ( 88.000000 842.713120 -3252.060786 ) ( 88.000000 855.713120 -3264.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 842.713120 -3252.060786 ) ( 193.000000 840.000000 -3255.000000 ) ( 88.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 842.713120 -3252.060786 ) ( 88.000000 840.000000 -3255.000000 ) ( 88.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 855.713120 -3264.060786 ) ( 88.000000 853.000000 -3267.000000 ) ( 193.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 855.713120 -3264.060786 ) ( 193.000000 853.000000 -3267.000000 ) ( 193.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1280/1026) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (890.000000, 890.000000, 865.000000) / (-88.000000, -193.000000, -193.000000) // --> Vector info: d1 = 0.375003, 0.375001, 0.463390. Determinants: 9.280871, -0.000051, -9244.362461, -2625.000000 // --> Vector info: d2 = 1.375003, 0.625001, 0.625000. Determinants: -0.000119, -18.750043, -5259.280443, -2625.000000 ( 193.000000 865.000000 -3081.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( ( -0.003536 0.000000 3.521662 ) ( 0.000000 0.007143 2.003535 ) ) 16bescapeship/00wpipe2 0 0 0 ( 88.000000 890.000000 -3077.000000 ) ( 193.000000 890.000000 -3077.000000 ) ( 193.000000 865.000000 -3077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 890.000000 -3077.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 890.000000 -3077.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 865.000000 -3077.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 865.000000 -3077.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1282/1027) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, -0.703929 // RotY/Z : 0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (88.000000, 193.000000, 193.000000) / (2972.526527, 2972.526527, 2814.840130) // --> Vector info: d1 = 0.000002, 0.000001, 0.562500. Determinants: 0.000048, 59.062372, -175564.500065, -16557.071752 // --> Vector info: d2 = 1.375006, 0.625003, 0.624993. Determinants: 118.265391, -0.001026, -33170.382255, -16557.071752 ( 193.000000 890.000000 -3081.000000 ) ( 193.000000 1001.000000 -3193.000000 ) ( 88.000000 1001.000000 -3193.000000 ) ( ( 0.000000 -0.003567 10.603596 ) ( -0.007143 0.000000 2.003397 ) ) 16bescapeship/00wpipe2 0 0 0 ( 88.000000 1003.841082 -3190.184285 ) ( 193.000000 1003.841082 -3190.184285 ) ( 193.000000 892.841082 -3078.184285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1003.841082 -3190.184285 ) ( 88.000000 1001.000000 -3193.000000 ) ( 193.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1003.841082 -3190.184285 ) ( 193.000000 1001.000000 -3193.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 892.841082 -3078.184285 ) ( 193.000000 890.000000 -3081.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 892.841082 -3078.184285 ) ( 88.000000 890.000000 -3081.000000 ) ( 88.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1283/1028) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-865.000000, -890.000000, -1001.000000) / (3081.000000, 3081.000000, 3193.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.749999. Determinants: -7.000107, 7.124924, -31856.986483, -2800.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124998. Determinants: 13.999813, 13.874847, -33438.569647, -2800.000000 ( 193.000000 1001.000000 -3193.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.002500 -0.002545 11.377495 ) ( -0.005000 -0.004955 11.942346 ) ) 16bescapeship/10fdeck1 0 0 0 ( 197.000000 865.000000 -3081.000000 ) ( 197.000000 890.000000 -3081.000000 ) ( 197.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 865.000000 -3081.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 890.000000 -3081.000000 ) ( 193.000000 890.000000 -3081.000000 ) ( 193.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 1001.000000 -3193.000000 ) ( 193.000000 1001.000000 -3193.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 989.000000 -3205.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( 193.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1284/1029) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (865.000000, 989.000000, 1001.000000) / (3081.000000, 3205.000000, 3193.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625003. Determinants: -7.500231, -7.499788, 29594.547478, -2976.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.124995. Determinants: -15.500023, 15.500079, -37324.214419, -2976.000000 ( 88.000000 1001.000000 -3193.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.002520 0.002520 -9.944404 ) ( 0.005208 -0.005208 12.541739 ) ) 16bescapeship/10fdeck1 0 0 0 ( 84.000000 865.000000 -3081.000000 ) ( 84.000000 989.000000 -3205.000000 ) ( 84.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 865.000000 -3081.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 989.000000 -3205.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( 88.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 1001.000000 -3193.000000 ) ( 88.000000 1001.000000 -3193.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 84.000000 890.000000 -3081.000000 ) ( 88.000000 890.000000 -3081.000000 ) ( 88.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1285/1030) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (88.000000, 193.000000, 193.000000) / (1566.948627, 1566.948627, 1549.978064) // --> Vector info: d1 = 0.000000, 6.000000, 6.000000. Determinants: -101.823376, 0.000000, 8960.457131, -1781.909089 // --> Vector info: d2 = 0.054688, 0.054688, 0.179686. Determinants: 0.000000, 13.124819, -20663.365022, -1781.909089 ( 193.000000 1001.000000 -3193.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( ( 0.057143 0.000000 -5.028571 ) ( 0.000000 -0.007366 11.596195 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 88.000000 991.828427 -3207.828427 ) ( 193.000000 991.828427 -3207.828427 ) ( 193.000000 1003.828427 -3195.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 991.828427 -3207.828427 ) ( 88.000000 989.000000 -3205.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 991.828427 -3207.828427 ) ( 193.000000 989.000000 -3205.000000 ) ( 193.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1003.828427 -3195.828427 ) ( 193.000000 1001.000000 -3193.000000 ) ( 88.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 1003.828427 -3195.828427 ) ( 88.000000 1001.000000 -3193.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1286/1031) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-88.000000, -193.000000, -193.000000) / (2830.632439, 2830.632439, 2848.324245) // --> Vector info: d1 = 0.937500, 0.937500, 1.062498. Determinants: 0.000000, -13.124781, 35409.892860, -1857.639631 // --> Vector info: d2 = 1.156250, 0.406250, 0.406250. Determinants: -13.268855, 0.000000, -3315.555021, -1857.639631 ( 193.000000 952.000000 -3168.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.007065 -19.061766 ) ( 0.007143 0.000000 1.784821 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 88.000000 936.286880 -3158.939214 ) ( 193.000000 936.286880 -3158.939214 ) ( 193.000000 949.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 936.286880 -3158.939214 ) ( 88.000000 939.000000 -3156.000000 ) ( 193.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 936.286880 -3158.939214 ) ( 193.000000 939.000000 -3156.000000 ) ( 193.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 949.286880 -3170.939214 ) ( 193.000000 952.000000 -3168.000000 ) ( 88.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 949.286880 -3170.939214 ) ( 88.000000 952.000000 -3168.000000 ) ( 88.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1288/1032) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (35.000000, -70.000000, -70.000000) / (3180.000000, 3180.000000, 3205.000000) // --> Vector info: d1 = 0.911610, 0.911611, 0.999999. Determinants: 0.000039, -9.280711, 27119.684743, -2625.000000 // --> Vector info: d2 = 1.359372, 0.609372, 0.609373. Determinants: -18.750000, -0.000075, -2911.861243, -2625.000000 ( 70.000000 766.000000 -3205.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.000000 0.003536 -10.331308 ) ( 0.007143 0.000000 1.109280 ) ) 16bescapeship/00wpipe2 0 0 0 ( -35.000000 762.000000 -3180.000000 ) ( 70.000000 762.000000 -3180.000000 ) ( 70.000000 762.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 762.000000 -3180.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 762.000000 -3180.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( 70.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 762.000000 -3205.000000 ) ( 70.000000 766.000000 -3205.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 762.000000 -3205.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1290/1033) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-890.000000, -877.000000, -766.000000) / (3304.000000, 3317.000000, 3205.000000) // --> Vector info: d1 = 1.250000, 1.250000, 0.687500. Determinants: 7.312486, -7.312513, 27044.907340, -2899.000000 // --> Vector info: d2 = 0.999999, 1.125003, 1.124995. Determinants: -14.000323, -13.875527, 30485.455227, -2899.000000 ( 70.000000 766.000000 -3205.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( ( -0.002522 0.002522 -9.329047 ) ( 0.004829 0.004786 -10.515852 ) ) 16bescapeship/10fdeck1 0 0 0 ( 74.000000 890.000000 -3304.000000 ) ( 74.000000 877.000000 -3317.000000 ) ( 74.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 890.000000 -3304.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 877.000000 -3317.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( 70.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 766.000000 -3205.000000 ) ( 70.000000 766.000000 -3205.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 766.000000 -3180.000000 ) ( 70.000000 766.000000 -3180.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1291/1034) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710271, 0.703929 // RotY/Z : -0.780914 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-70.000000, 35.000000, 35.000000) / (2973.312898, 2973.312898, 2815.626501) // --> Vector info: d1 = 1.374999, 1.374998, 0.812498. Determinants: 0.000169, -59.062506, 152845.361389, -16557.071752 // --> Vector info: d2 = 0.609375, 1.359375, 1.359372. Determinants: -118.264817, -0.000325, -18367.030956, -16557.071752 ( -35.000000 766.000000 -3205.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( ( 0.000000 0.003567 -9.231425 ) ( 0.007143 0.000000 1.109316 ) ) 16bescapeship/00wpipe2 0 0 0 ( 70.000000 874.158918 -3319.815715 ) ( -35.000000 874.158918 -3319.815715 ) ( -35.000000 763.158918 -3207.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 874.158918 -3319.815715 ) ( 70.000000 877.000000 -3317.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 874.158918 -3319.815715 ) ( -35.000000 877.000000 -3317.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 763.158918 -3207.815715 ) ( -35.000000 766.000000 -3205.000000 ) ( 70.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 763.158918 -3207.815715 ) ( 70.000000 766.000000 -3205.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1292/1035) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (766.000000, 877.000000, 890.000000) / (3205.000000, 3317.000000, 3304.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.562501. Determinants: -7.312541, -7.312435, 26138.755498, -2899.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125001. Determinants: -14.000178, 13.875195, -36644.863448, -2899.000000 ( -35.000000 890.000000 -3304.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( ( 0.002522 0.002522 -9.016473 ) ( 0.004829 -0.004786 12.640519 ) ) 16bescapeship/10fdeck1 0 0 0 ( -39.000000 766.000000 -3205.000000 ) ( -39.000000 877.000000 -3317.000000 ) ( -39.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 766.000000 -3205.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 877.000000 -3317.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( -35.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 890.000000 -3304.000000 ) ( -35.000000 890.000000 -3304.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 766.000000 -3180.000000 ) ( -35.000000 766.000000 -3180.000000 ) ( -35.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1293/1036) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (70.000000, -35.000000, -35.000000) / (1706.955770, 1706.955770, 1725.340546) // --> Vector info: d1 = 1.000000, 7.000000, 7.000000. Determinants: 110.308662, 0.000000, -9652.007402, -1930.401513 // --> Vector info: d2 = 0.054688, 0.054688, 0.179689. Determinants: 0.000000, -13.125173, 22298.521020, -1930.401513 ( -35.000000 877.000000 -3317.000000 ) ( -35.000000 890.000000 -3304.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( ( -0.057143 0.000000 5.000000 ) ( 0.000000 0.006799 -11.551235 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 70.000000 892.828427 -3306.828427 ) ( -35.000000 892.828427 -3306.828427 ) ( -35.000000 879.828427 -3319.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 892.828427 -3306.828427 ) ( 70.000000 890.000000 -3304.000000 ) ( -35.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 892.828427 -3306.828427 ) ( -35.000000 890.000000 -3304.000000 ) ( -35.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 879.828427 -3319.828427 ) ( -35.000000 877.000000 -3317.000000 ) ( 70.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 879.828427 -3319.828427 ) ( 70.000000 877.000000 -3317.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1294/1037) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (70.000000, -35.000000, -35.000000) / (2825.036628, 2825.036628, 2842.728434) // --> Vector info: d1 = 0.000000, 3.000000, 3.000004. Determinants: 53.075414, -0.000374, -3714.222677, -1857.639631 // --> Vector info: d2 = 0.000001, 0.000002, 0.500007. Determinants: 0.000018, -52.500541, 148315.950134, -1857.639631 ( -35.000000 853.000000 -3267.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( -0.028571 0.000000 1.999431 ) ( 0.000000 0.028262 -79.841078 ) ) 16bescapeship/dflt 0 0 0 ( 70.000000 842.713120 -3252.060786 ) ( -35.000000 842.713120 -3252.060786 ) ( -35.000000 855.713120 -3264.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 842.713120 -3252.060786 ) ( 70.000000 840.000000 -3255.000000 ) ( -35.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 842.713120 -3252.060786 ) ( -35.000000 840.000000 -3255.000000 ) ( -35.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 855.713120 -3264.060786 ) ( -35.000000 853.000000 -3267.000000 ) ( 70.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 855.713120 -3264.060786 ) ( 70.000000 853.000000 -3267.000000 ) ( 70.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1296/1038) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (890.000000, 890.000000, 865.000000) / (35.000000, -70.000000, -70.000000) // --> Vector info: d1 = 0.375001, 0.375001, 0.463390. Determinants: 9.280837, 0.000000, -9244.322877, -2625.000000 // --> Vector info: d2 = 1.343750, 0.593750, 0.593750. Determinants: 0.000000, -18.750000, -2871.093750, -2625.000000 ( 70.000000 865.000000 -3081.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( ( -0.003536 0.000000 3.521647 ) ( 0.000000 0.007143 1.093750 ) ) 16bescapeship/00wpipe2 0 0 0 ( -35.000000 890.000000 -3077.000000 ) ( 70.000000 890.000000 -3077.000000 ) ( 70.000000 865.000000 -3077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 890.000000 -3077.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 890.000000 -3077.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 865.000000 -3077.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 865.000000 -3077.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1298/1039) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, -0.703929 // RotY/Z : 0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-35.000000, 70.000000, 70.000000) / (2972.526527, 2972.526527, 2814.840130) // --> Vector info: d1 = 0.000001, 0.000001, 0.562502. Determinants: 0.000000, 59.062685, -175565.409326, -16557.071752 // --> Vector info: d2 = 1.343750, 0.593750, 0.593750. Determinants: 118.264798, 0.000000, -18109.297229, -16557.071752 ( 70.000000 890.000000 -3081.000000 ) ( 70.000000 1001.000000 -3193.000000 ) ( -35.000000 1001.000000 -3193.000000 ) ( ( 0.000000 -0.003567 10.603651 ) ( -0.007143 0.000000 1.093750 ) ) 16bescapeship/00wpipe2 0 0 0 ( -35.000000 1003.841082 -3190.184285 ) ( 70.000000 1003.841082 -3190.184285 ) ( 70.000000 892.841082 -3078.184285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1003.841082 -3190.184285 ) ( -35.000000 1001.000000 -3193.000000 ) ( 70.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1003.841082 -3190.184285 ) ( 70.000000 1001.000000 -3193.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 892.841082 -3078.184285 ) ( 70.000000 890.000000 -3081.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 892.841082 -3078.184285 ) ( -35.000000 890.000000 -3081.000000 ) ( -35.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1299/1040) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-865.000000, -890.000000, -1001.000000) / (3081.000000, 3081.000000, 3193.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.749999. Determinants: -7.000107, 7.124924, -31856.986483, -2800.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124998. Determinants: 13.999813, 13.874847, -33438.569647, -2800.000000 ( 70.000000 1001.000000 -3193.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.002500 -0.002545 11.377495 ) ( -0.005000 -0.004955 11.942346 ) ) 16bescapeship/10fdeck1 0 0 0 ( 74.000000 865.000000 -3081.000000 ) ( 74.000000 890.000000 -3081.000000 ) ( 74.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 865.000000 -3081.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 890.000000 -3081.000000 ) ( 70.000000 890.000000 -3081.000000 ) ( 70.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1001.000000 -3193.000000 ) ( 70.000000 1001.000000 -3193.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 989.000000 -3205.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( 70.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1300/1041) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-35.000000, 70.000000, 70.000000) / (1566.948627, 1566.948627, 1549.978064) // --> Vector info: d1 = 0.000000, 6.000000, 6.000000. Determinants: -101.823368, 0.000000, -3563.818771, -1781.909089 // --> Vector info: d2 = 0.046875, 0.046875, 0.171873. Determinants: 0.000000, 13.124819, -20649.443858, -1781.909089 ( 70.000000 1001.000000 -3193.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( ( 0.057143 0.000000 2.000000 ) ( 0.000000 -0.007366 11.588382 ) ) 16bescapeship/00LIGHT1 0 0 0 ( -35.000000 991.828427 -3207.828427 ) ( 70.000000 991.828427 -3207.828427 ) ( 70.000000 1003.828427 -3195.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 991.828427 -3207.828427 ) ( -35.000000 989.000000 -3205.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 991.828427 -3207.828427 ) ( 70.000000 989.000000 -3205.000000 ) ( 70.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1003.828427 -3195.828427 ) ( 70.000000 1001.000000 -3193.000000 ) ( -35.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 1003.828427 -3195.828427 ) ( -35.000000 1001.000000 -3193.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1301/1042) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (890.000000, 865.000000, 989.000000) / (3081.000000, 3081.000000, 3205.000000) // --> Vector info: d1 = 1.000001, 1.088389, 0.646445. Determinants: 10.960122, 0.088470, -13127.088646, -3100.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.883884. Determinants: -0.000102, -22.097009, 68080.972788, -3100.000000 ( -35.000000 989.000000 -3205.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( ( -0.003536 -0.000029 4.234545 ) ( 0.000000 0.007128 -21.961604 ) ) 16bescapeship/10fdeck1 0 0 0 ( -39.000000 890.000000 -3081.000000 ) ( -39.000000 865.000000 -3081.000000 ) ( -39.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 890.000000 -3081.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 865.000000 -3081.000000 ) ( -35.000000 865.000000 -3081.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 989.000000 -3205.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( -35.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 1001.000000 -3193.000000 ) ( -35.000000 1001.000000 -3193.000000 ) ( -35.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1302/1043) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (35.000000, -70.000000, -70.000000) / (2830.632439, 2830.632439, 2848.324245) // --> Vector info: d1 = 0.937500, 0.937500, 1.062498. Determinants: 0.000000, -13.124781, 35409.892860, -1857.639631 // --> Vector info: d2 = 1.031250, 0.281250, 0.281250. Determinants: -13.268855, 0.000000, -1451.280962, -1857.639631 ( 70.000000 952.000000 -3168.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.007065 -19.061766 ) ( 0.007143 0.000000 0.781250 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -35.000000 936.286880 -3158.939214 ) ( 70.000000 936.286880 -3158.939214 ) ( 70.000000 949.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 936.286880 -3158.939214 ) ( -35.000000 939.000000 -3156.000000 ) ( 70.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 936.286880 -3158.939214 ) ( 70.000000 939.000000 -3156.000000 ) ( 70.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 949.286880 -3170.939214 ) ( 70.000000 952.000000 -3168.000000 ) ( -35.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 949.286880 -3170.939214 ) ( -35.000000 952.000000 -3168.000000 ) ( -35.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1304/1044) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (158.000000, 53.000000, 53.000000) / (3180.000000, 3180.000000, 3205.000000) // --> Vector info: d1 = 0.911608, 0.911610, 0.999998. Determinants: 0.000051, -9.280711, 27119.682163, -2625.000000 // --> Vector info: d2 = 1.367183, 0.617183, 0.617184. Determinants: -18.750000, -0.000100, -626.038296, -2625.000000 ( -53.000000 766.000000 -3205.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.000000 0.003536 -10.331307 ) ( 0.007143 0.000000 0.238491 ) ) 16bescapeship/00wpipe2 0 0 0 ( -158.000000 762.000000 -3180.000000 ) ( -53.000000 762.000000 -3180.000000 ) ( -53.000000 762.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 762.000000 -3180.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 762.000000 -3180.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( -53.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 762.000000 -3205.000000 ) ( -53.000000 766.000000 -3205.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 762.000000 -3205.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1306/1045) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-890.000000, -877.000000, -766.000000) / (3304.000000, 3317.000000, 3205.000000) // --> Vector info: d1 = 1.250000, 1.250000, 0.687500. Determinants: 7.312486, -7.312513, 27044.907340, -2899.000000 // --> Vector info: d2 = 0.999999, 1.125003, 1.124995. Determinants: -14.000323, -13.875527, 30485.455227, -2899.000000 ( -53.000000 766.000000 -3205.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( ( -0.002522 0.002522 -9.329047 ) ( 0.004829 0.004786 -10.515852 ) ) 16bescapeship/10fdeck1 0 0 0 ( -49.000000 890.000000 -3304.000000 ) ( -49.000000 877.000000 -3317.000000 ) ( -49.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 890.000000 -3304.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 877.000000 -3317.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( -53.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 766.000000 -3205.000000 ) ( -53.000000 766.000000 -3205.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 766.000000 -3180.000000 ) ( -53.000000 766.000000 -3180.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1307/1046) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710271, 0.703929 // RotY/Z : -0.780914 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (53.000000, 158.000000, 158.000000) / (2973.312898, 2973.312898, 2815.626501) // --> Vector info: d1 = 1.375000, 1.374998, 0.812498. Determinants: 0.000263, -59.062500, 152845.309409, -16557.071752 // --> Vector info: d2 = 0.617188, 1.367187, 1.367183. Determinants: -118.264760, -0.000475, -3949.373232, -16557.071752 ( -158.000000 766.000000 -3205.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( ( 0.000000 0.003567 -9.231422 ) ( 0.007143 0.000000 0.238531 ) ) 16bescapeship/00wpipe2 0 0 0 ( -53.000000 874.158918 -3319.815715 ) ( -158.000000 874.158918 -3319.815715 ) ( -158.000000 763.158918 -3207.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 874.158918 -3319.815715 ) ( -53.000000 877.000000 -3317.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 874.158918 -3319.815715 ) ( -158.000000 877.000000 -3317.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 763.158918 -3207.815715 ) ( -158.000000 766.000000 -3205.000000 ) ( -53.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 763.158918 -3207.815715 ) ( -53.000000 766.000000 -3205.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1308/1047) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (766.000000, 877.000000, 890.000000) / (3205.000000, 3317.000000, 3304.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.562501. Determinants: -7.312541, -7.312435, 26138.755498, -2899.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.125001. Determinants: -14.000178, 13.875195, -36644.863448, -2899.000000 ( -158.000000 890.000000 -3304.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( ( 0.002522 0.002522 -9.016473 ) ( 0.004829 -0.004786 12.640519 ) ) 16bescapeship/10fdeck1 0 0 0 ( -162.000000 766.000000 -3205.000000 ) ( -162.000000 877.000000 -3317.000000 ) ( -162.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 766.000000 -3205.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 877.000000 -3317.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( -158.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 890.000000 -3304.000000 ) ( -158.000000 890.000000 -3304.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 766.000000 -3180.000000 ) ( -158.000000 766.000000 -3180.000000 ) ( -158.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1309/1048) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-53.000000, -158.000000, -158.000000) / (1706.955770, 1706.955770, 1725.340546) // --> Vector info: d1 = 0.000000, 6.000000, 6.000000. Determinants: 110.308649, 0.000000, 5846.357414, -1930.401513 // --> Vector info: d2 = 0.046875, 0.046875, 0.171873. Determinants: 0.000000, -13.124819, 22312.997229, -1930.401513 ( -158.000000 877.000000 -3317.000000 ) ( -158.000000 890.000000 -3304.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( ( -0.057143 0.000000 -3.028571 ) ( 0.000000 0.006799 -11.558734 ) ) 16bescapeship/00LIGHT1 0 0 0 ( -53.000000 892.828427 -3306.828427 ) ( -158.000000 892.828427 -3306.828427 ) ( -158.000000 879.828427 -3319.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 892.828427 -3306.828427 ) ( -53.000000 890.000000 -3304.000000 ) ( -158.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 892.828427 -3306.828427 ) ( -158.000000 890.000000 -3304.000000 ) ( -158.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 879.828427 -3319.828427 ) ( -158.000000 877.000000 -3317.000000 ) ( -53.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 879.828427 -3319.828427 ) ( -53.000000 877.000000 -3317.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1310/1049) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-53.000000, -158.000000, -158.000000) / (2825.036628, 2825.036628, 2842.728434) // --> Vector info: d1 = 0.000000, 3.000000, 3.000004. Determinants: 53.075414, -0.000374, 2814.053197, -1857.639631 // --> Vector info: d2 = 0.000001, 0.000002, 0.500007. Determinants: 0.000018, -52.500541, 148315.952378, -1857.639631 ( -158.000000 853.000000 -3267.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( -0.028571 0.000000 -1.514854 ) ( 0.000000 0.028262 -79.841079 ) ) 16bescapeship/dflt 0 0 0 ( -53.000000 842.713120 -3252.060786 ) ( -158.000000 842.713120 -3252.060786 ) ( -158.000000 855.713120 -3264.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 842.713120 -3252.060786 ) ( -53.000000 840.000000 -3255.000000 ) ( -158.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 842.713120 -3252.060786 ) ( -158.000000 840.000000 -3255.000000 ) ( -158.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 855.713120 -3264.060786 ) ( -158.000000 853.000000 -3267.000000 ) ( -53.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 855.713120 -3264.060786 ) ( -53.000000 853.000000 -3267.000000 ) ( -53.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1312/1050) # points: 4 { brushDef { // Surface normal: 0.000000, 0.432731, -0.901523 // RotY/Z : 1.123276 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.901523, -0.432731) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (158.000000, 53.000000, 53.000000) / (497.965276, 497.965276, 553.426975) // --> Vector info: d1 = 0.375003, 0.375001, 0.572646. Determinants: -0.000112, -20.752704, 8150.322570, -5823.478342 // --> Vector info: d2 = 1.375003, 0.625001, 0.625000. Determinants: -41.596370, 0.000119, -1435.132201, -5823.478342 ( -53.000000 865.000000 -3081.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( -158.000000 915.000000 -3057.000000 ) ( ( 0.000000 0.003564 -1.399563 ) ( 0.007143 0.000000 0.246439 ) ) 16bescapeship/00wpipe2 0 0 0 ( -158.000000 913.269076 -3053.393908 ) ( -53.000000 913.269076 -3053.393908 ) ( -53.000000 863.269076 -3077.393908 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 913.269076 -3053.393908 ) ( -158.000000 915.000000 -3057.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 913.269076 -3053.393908 ) ( -53.000000 915.000000 -3057.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 863.269076 -3077.393908 ) ( -53.000000 865.000000 -3081.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 863.269076 -3077.393908 ) ( -158.000000 865.000000 -3081.000000 ) ( -158.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1314/1051) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-158.000000, -53.000000, -53.000000) / (2965.605840, 2965.605840, 2808.628135) // --> Vector info: d1 = 0.000002, 0.000001, 0.562500. Determinants: 0.000048, 59.062372, -175155.735953, -16482.659069 // --> Vector info: d2 = 1.375006, 0.625003, 0.624993. Determinants: 117.733869, -0.001026, -4058.765763, -16482.659069 ( -53.000000 915.000000 -3057.000000 ) ( -53.000000 1026.000000 -3168.000000 ) ( -158.000000 1026.000000 -3168.000000 ) ( ( 0.000000 -0.003583 10.626667 ) ( -0.007143 0.000000 0.246245 ) ) 16bescapeship/00wpipe2 0 0 0 ( -158.000000 1028.828427 -3165.171573 ) ( -53.000000 1028.828427 -3165.171573 ) ( -53.000000 917.828427 -3054.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 1028.828427 -3165.171573 ) ( -158.000000 1026.000000 -3168.000000 ) ( -53.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 1028.828427 -3165.171573 ) ( -53.000000 1026.000000 -3168.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 917.828427 -3054.171573 ) ( -53.000000 915.000000 -3057.000000 ) ( -158.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 917.828427 -3054.171573 ) ( -158.000000 915.000000 -3057.000000 ) ( -158.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1315/1052) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-865.000000, -915.000000, -1026.000000) / (3081.000000, 3057.000000, 3168.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.750000. Determinants: -20.437651, 21.187366, -94251.103597, -8214.000000 // --> Vector info: d2 = 1.000001, 1.375003, 1.375001. Determinants: 41.625192, 41.625333, -100455.869592, -8214.000000 ( -53.000000 1026.000000 -3168.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.002488 -0.002579 11.474447 ) ( -0.005068 -0.005068 12.229836 ) ) 16bescapeship/10fdeck1 0 0 0 ( -49.000000 865.000000 -3081.000000 ) ( -49.000000 915.000000 -3057.000000 ) ( -49.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 865.000000 -3081.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 915.000000 -3057.000000 ) ( -53.000000 915.000000 -3057.000000 ) ( -53.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 1026.000000 -3168.000000 ) ( -53.000000 1026.000000 -3168.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 989.000000 -3205.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( -53.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1316/1053) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (865.000000, 989.000000, 1026.000000) / (3081.000000, 3205.000000, 3168.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625001. Determinants: -23.125044, -23.125015, 91251.334998, -9176.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.374997. Determinants: -46.500217, 46.500389, -112220.982243, -9176.000000 ( -158.000000 1026.000000 -3168.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.002520 0.002520 -9.944566 ) ( 0.005068 -0.005068 12.229837 ) ) 16bescapeship/10fdeck1 0 0 0 ( -162.000000 865.000000 -3081.000000 ) ( -162.000000 989.000000 -3205.000000 ) ( -162.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 865.000000 -3081.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 989.000000 -3205.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( -158.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 1026.000000 -3168.000000 ) ( -158.000000 1026.000000 -3168.000000 ) ( -158.000000 915.000000 -3057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 915.000000 -3057.000000 ) ( -158.000000 915.000000 -3057.000000 ) ( -158.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1317/1054) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-158.000000, -53.000000, -53.000000) / (1566.948627, 1566.948627, 1514.622725) // --> Vector info: d1 = 0.000000, 6.000000, 6.000000. Determinants: -313.955411, 0.000000, -49604.954914, -5494.219690 // --> Vector info: d2 = 0.054688, 0.054688, 0.429689. Determinants: 0.000000, 39.375131, -61999.273638, -5494.219690 ( -53.000000 1026.000000 -3168.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( ( 0.057143 0.000000 9.028571 ) ( 0.000000 -0.007167 11.284455 ) ) 16bescapeship/00LIGHT1 0 0 0 ( -158.000000 991.828427 -3207.828427 ) ( -53.000000 991.828427 -3207.828427 ) ( -53.000000 1028.828427 -3170.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 991.828427 -3207.828427 ) ( -158.000000 989.000000 -3205.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 991.828427 -3207.828427 ) ( -53.000000 989.000000 -3205.000000 ) ( -53.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 1028.828427 -3170.828427 ) ( -53.000000 1026.000000 -3168.000000 ) ( -158.000000 1026.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 1028.828427 -3170.828427 ) ( -158.000000 1026.000000 -3168.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1318/1055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (158.000000, 53.000000, 53.000000) / (2830.632439, 2830.632439, 2848.324245) // --> Vector info: d1 = 0.937500, 0.937500, 1.062498. Determinants: 0.000000, -13.124781, 35409.892860, -1857.639631 // --> Vector info: d2 = 0.906250, 0.156250, 0.156250. Determinants: -13.268852, 0.000000, 412.992943, -1857.639631 ( -53.000000 952.000000 -3168.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( ( 0.000000 0.007065 -19.061766 ) ( 0.007143 0.000000 -0.222321 ) ) 16bescapeship/10wgrd1b 0 0 0 ( -158.000000 936.286880 -3158.939214 ) ( -53.000000 936.286880 -3158.939214 ) ( -53.000000 949.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 936.286880 -3158.939214 ) ( -158.000000 939.000000 -3156.000000 ) ( -53.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 936.286880 -3158.939214 ) ( -53.000000 939.000000 -3156.000000 ) ( -53.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 949.286880 -3170.939214 ) ( -53.000000 952.000000 -3168.000000 ) ( -158.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 949.286880 -3170.939214 ) ( -158.000000 952.000000 -3168.000000 ) ( -158.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1320/1056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710271, 0.703929 // RotY/Z : -0.780914 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 280.000000, 280.000000) / (2973.312898, 2973.312898, 2815.626501) // --> Vector info: d1 = 1.374998, 1.374996, 0.812496. Determinants: 0.000339, -59.062500, 152845.291679, -16557.071752 // --> Vector info: d2 = 0.593750, 1.343750, 1.343744. Determinants: -118.264761, -0.000600, 10867.361261, -16557.071752 ( -280.000000 766.000000 -3205.000000 ) ( -280.000000 877.000000 -3317.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( ( 0.000000 0.003567 -9.231421 ) ( 0.007143 0.000000 -0.656358 ) ) 16bescapeship/00wpipe2 0 0 0 ( -175.000000 874.158918 -3319.815715 ) ( -280.000000 874.158918 -3319.815715 ) ( -280.000000 763.158918 -3207.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 874.158918 -3319.815715 ) ( -175.000000 877.000000 -3317.000000 ) ( -280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 874.158918 -3319.815715 ) ( -280.000000 877.000000 -3317.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 763.158918 -3207.815715 ) ( -280.000000 766.000000 -3205.000000 ) ( -175.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 763.158918 -3207.815715 ) ( -175.000000 766.000000 -3205.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1321/1057) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (766.000000, 766.000000, 877.000000) / (3180.000000, 3205.000000, 3317.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.749999. Determinants: 7.062423, 6.937606, -31287.030785, -2775.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124998. Determinants: 13.999846, -13.874814, 30623.024844, -2775.000000 ( -280.000000 877.000000 -3317.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( -0.002545 -0.002500 11.274606 ) ( -0.005045 0.005000 -11.035324 ) ) 16bescapeship/10fdeck1 0 0 0 ( -284.000000 766.000000 -3180.000000 ) ( -284.000000 766.000000 -3205.000000 ) ( -284.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 766.000000 -3180.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 766.000000 -3205.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( -280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 877.000000 -3317.000000 ) ( -280.000000 877.000000 -3317.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 890.000000 -3304.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1323/1058) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (280.000000, 175.000000, 175.000000) / (3180.000000, 3180.000000, 3205.000000) // --> Vector info: d1 = 0.724106, 0.724109, 0.812498. Determinants: 0.000064, -9.280836, 27612.262230, -2625.000000 // --> Vector info: d2 = 1.343743, 0.593743, 0.593744. Determinants: -18.750000, -0.000075, 1722.915026, -2625.000000 ( -175.000000 766.000000 -3205.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.000000 0.003536 -10.518957 ) ( 0.007143 0.000000 -0.656349 ) ) 16bescapeship/00wpipe2 0 0 0 ( -280.000000 762.000000 -3180.000000 ) ( -175.000000 762.000000 -3180.000000 ) ( -175.000000 762.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 762.000000 -3180.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 762.000000 -3180.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( -175.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 762.000000 -3205.000000 ) ( -175.000000 766.000000 -3205.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 762.000000 -3205.000000 ) ( -280.000000 766.000000 -3205.000000 ) ( -280.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1324/1059) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-890.000000, -877.000000, -766.000000) / (3304.000000, 3317.000000, 3205.000000) // --> Vector info: d1 = 1.250000, 1.250000, 0.687500. Determinants: 7.312486, -7.312513, 27044.907340, -2899.000000 // --> Vector info: d2 = 0.999999, 1.125003, 1.124995. Determinants: -14.000323, -13.875527, 30485.455227, -2899.000000 ( -175.000000 766.000000 -3205.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( ( -0.002522 0.002522 -9.329047 ) ( 0.004829 0.004786 -10.515852 ) ) 16bescapeship/10fdeck1 0 0 0 ( -171.000000 890.000000 -3304.000000 ) ( -171.000000 877.000000 -3317.000000 ) ( -171.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 890.000000 -3304.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 877.000000 -3317.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( -175.000000 766.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 766.000000 -3205.000000 ) ( -175.000000 766.000000 -3205.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 766.000000 -3180.000000 ) ( -175.000000 766.000000 -3180.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1325/1060) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-175.000000, -280.000000, -280.000000) / (1706.955770, 1706.955770, 1725.340546) // --> Vector info: d1 = 0.062500, 6.062500, 6.062500. Determinants: 110.308658, 0.000000, 19183.365032, -1930.401513 // --> Vector info: d2 = 0.070313, 0.070313, 0.195314. Determinants: 0.000000, -13.125173, 22268.358497, -1930.401513 ( -280.000000 877.000000 -3317.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( ( -0.057143 0.000000 -9.937500 ) ( 0.000000 0.006799 -11.535610 ) ) 16bescapeship/00LIGHT1 0 0 0 ( -175.000000 892.828427 -3306.828427 ) ( -280.000000 892.828427 -3306.828427 ) ( -280.000000 879.828427 -3319.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 892.828427 -3306.828427 ) ( -175.000000 890.000000 -3304.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 892.828427 -3306.828427 ) ( -280.000000 890.000000 -3304.000000 ) ( -280.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 879.828427 -3319.828427 ) ( -280.000000 877.000000 -3317.000000 ) ( -175.000000 877.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 879.828427 -3319.828427 ) ( -175.000000 877.000000 -3317.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1326/1061) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-175.000000, -280.000000, -280.000000) / (2825.036628, 2825.036628, 2842.728434) // --> Vector info: d1 = 0.000000, 3.000000, 3.000004. Determinants: 53.075414, -0.000374, 9289.253659, -1857.639631 // --> Vector info: d2 = 0.000001, 0.000002, 0.500007. Determinants: 0.000018, -52.500541, 148315.954604, -1857.639631 ( -280.000000 853.000000 -3267.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( -0.028571 0.000000 -5.000568 ) ( 0.000000 0.028262 -79.841080 ) ) 16bescapeship/dflt 0 0 0 ( -175.000000 842.713120 -3252.060786 ) ( -280.000000 842.713120 -3252.060786 ) ( -280.000000 855.713120 -3264.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 842.713120 -3252.060786 ) ( -175.000000 840.000000 -3255.000000 ) ( -280.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 842.713120 -3252.060786 ) ( -280.000000 840.000000 -3255.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 855.713120 -3264.060786 ) ( -280.000000 853.000000 -3267.000000 ) ( -175.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 855.713120 -3264.060786 ) ( -175.000000 853.000000 -3267.000000 ) ( -175.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1328/1062) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (865.000000, 989.000000, 1001.000000) / (3081.000000, 3205.000000, 3193.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625003. Determinants: -7.500231, -7.499788, 29594.547478, -2976.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.124995. Determinants: -15.500023, 15.500079, -37324.214419, -2976.000000 ( -280.000000 1001.000000 -3193.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.002520 0.002520 -9.944404 ) ( 0.005208 -0.005208 12.541739 ) ) 16bescapeship/10fdeck1 0 0 0 ( -284.000000 865.000000 -3081.000000 ) ( -284.000000 989.000000 -3205.000000 ) ( -284.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 865.000000 -3081.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 989.000000 -3205.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( -280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1001.000000 -3193.000000 ) ( -280.000000 1001.000000 -3193.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 890.000000 -3081.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1329/1063) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, -0.703929 // RotY/Z : 0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703929, -0.710271) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -175.000000, -175.000000) / (2972.526527, 2972.526527, 2814.840130) // --> Vector info: d1 = 0.000001, 0.000001, 0.562502. Determinants: 0.000000, 59.062685, -175565.409326, -16557.071752 // --> Vector info: d2 = 1.335938, 0.585938, 0.585938. Determinants: 118.264798, 0.000000, 10994.930460, -16557.071752 ( -175.000000 890.000000 -3081.000000 ) ( -175.000000 1001.000000 -3193.000000 ) ( -280.000000 1001.000000 -3193.000000 ) ( ( 0.000000 -0.003567 10.603651 ) ( -0.007143 0.000000 -0.664062 ) ) 16bescapeship/00wpipe2 0 0 0 ( -280.000000 1003.841082 -3190.184285 ) ( -175.000000 1003.841082 -3190.184285 ) ( -175.000000 892.841082 -3078.184285 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1003.841082 -3190.184285 ) ( -280.000000 1001.000000 -3193.000000 ) ( -175.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1003.841082 -3190.184285 ) ( -175.000000 1001.000000 -3193.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 892.841082 -3078.184285 ) ( -175.000000 890.000000 -3081.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 892.841082 -3078.184285 ) ( -280.000000 890.000000 -3081.000000 ) ( -280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1331/1064) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (890.000000, 890.000000, 865.000000) / (280.000000, 175.000000, 175.000000) // --> Vector info: d1 = 0.375001, 0.375001, 0.463390. Determinants: 9.280837, 0.000000, -9244.322877, -2625.000000 // --> Vector info: d2 = 1.335938, 0.585938, 0.585938. Determinants: 0.000000, -18.750000, 1743.164062, -2625.000000 ( -175.000000 865.000000 -3081.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( ( -0.003536 0.000000 3.521647 ) ( 0.000000 0.007143 -0.664062 ) ) 16bescapeship/00wpipe2 0 0 0 ( -280.000000 890.000000 -3077.000000 ) ( -175.000000 890.000000 -3077.000000 ) ( -175.000000 865.000000 -3077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 890.000000 -3077.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 890.000000 -3077.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 865.000000 -3077.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 865.000000 -3077.000000 ) ( -280.000000 865.000000 -3081.000000 ) ( -280.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1332/1065) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-865.000000, -890.000000, -1001.000000) / (3081.000000, 3081.000000, 3193.000000) // --> Vector info: d1 = 1.375001, 1.312500, 0.749999. Determinants: -7.000107, 7.124924, -31856.986483, -2800.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124998. Determinants: 13.999813, 13.874847, -33438.569647, -2800.000000 ( -175.000000 1001.000000 -3193.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.002500 -0.002545 11.377495 ) ( -0.005000 -0.004955 11.942346 ) ) 16bescapeship/10fdeck1 0 0 0 ( -171.000000 865.000000 -3081.000000 ) ( -171.000000 890.000000 -3081.000000 ) ( -171.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 865.000000 -3081.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 890.000000 -3081.000000 ) ( -175.000000 890.000000 -3081.000000 ) ( -175.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 1001.000000 -3193.000000 ) ( -175.000000 1001.000000 -3193.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 989.000000 -3205.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( -175.000000 865.000000 -3081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1333/1066) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-280.000000, -175.000000, -175.000000) / (1566.948627, 1566.948627, 1549.978064) // --> Vector info: d1 = 1.000000, 7.000000, 7.000000. Determinants: -101.823381, 0.000000, -30292.455248, -1781.909089 // --> Vector info: d2 = 0.054688, 0.054688, 0.179689. Determinants: 0.000000, 13.125173, -20663.920170, -1781.909089 ( -175.000000 1001.000000 -3193.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.057143 0.000000 17.000000 ) ( 0.000000 -0.007366 11.596506 ) ) 16bescapeship/00LIGHT1 0 0 0 ( -280.000000 991.828427 -3207.828427 ) ( -175.000000 991.828427 -3207.828427 ) ( -175.000000 1003.828427 -3195.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 991.828427 -3207.828427 ) ( -280.000000 989.000000 -3205.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 991.828427 -3207.828427 ) ( -175.000000 989.000000 -3205.000000 ) ( -175.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1003.828427 -3195.828427 ) ( -175.000000 1001.000000 -3193.000000 ) ( -280.000000 1001.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1003.828427 -3195.828427 ) ( -280.000000 1001.000000 -3193.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1334/1067) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (280.000000, 175.000000, 175.000000) / (2830.632439, 2830.632439, 2848.324245) // --> Vector info: d1 = 1.000000, 4.000000, 4.000000. Determinants: 53.075417, -0.000049, -16718.616298, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000000, 0.500012. Determinants: 0.000006, -52.501168, 148611.507902, -1857.639631 ( -175.000000 952.000000 -3168.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( -280.000000 939.000000 -3156.000000 ) ( ( -0.028571 0.000000 8.999924 ) ( 0.000000 0.028262 -80.000182 ) ) 16bescapeship/dflt 0 0 0 ( -280.000000 936.286880 -3158.939214 ) ( -175.000000 936.286880 -3158.939214 ) ( -175.000000 949.286880 -3170.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 936.286880 -3158.939214 ) ( -280.000000 939.000000 -3156.000000 ) ( -175.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 936.286880 -3158.939214 ) ( -175.000000 939.000000 -3156.000000 ) ( -175.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 949.286880 -3170.939214 ) ( -175.000000 952.000000 -3168.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 949.286880 -3170.939214 ) ( -280.000000 952.000000 -3168.000000 ) ( -280.000000 939.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1336/1068) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (952.000000, 853.000000, 890.000000) / (3168.000000, 3267.000000, 3304.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 18.499927, -18.499950, 33669.900564, -7326.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: -37.125157, -37.125149, 145629.621331, -7326.000000 ( -280.000000 890.000000 -3304.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( ( -0.002525 0.002525 -4.595946 ) ( 0.005068 0.005068 -19.878463 ) ) 16bescapeship/10fdeck1 0 0 0 ( -284.000000 952.000000 -3168.000000 ) ( -284.000000 853.000000 -3267.000000 ) ( -284.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 952.000000 -3168.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 853.000000 -3267.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 890.000000 -3304.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 989.000000 -3205.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1337/1069) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-989.000000, -890.000000, -853.000000) / (3205.000000, 3304.000000, 3267.000000) // --> Vector info: d1 = 0.000000, 0.500001, 0.500001. Determinants: -18.500025, -18.500025, 40996.055820, -7326.000000 // --> Vector info: d2 = 0.999997, 0.999991, 1.375001. Determinants: -37.125789, 37.126194, -163032.835500, -7326.000000 ( 280.000000 853.000000 -3267.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( ( 0.002525 0.002525 -5.595967 ) ( 0.005068 -0.005068 22.254004 ) ) 16bescapeship/10fdeck1 0 0 0 ( 284.000000 989.000000 -3205.000000 ) ( 284.000000 890.000000 -3304.000000 ) ( 284.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 989.000000 -3205.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 890.000000 -3304.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( 280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 853.000000 -3267.000000 ) ( 280.000000 853.000000 -3267.000000 ) ( 280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 952.000000 -3168.000000 ) ( 280.000000 952.000000 -3168.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1339/1070) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, -280.000000) / (1706.955770, 1566.948627, 1566.948627) // --> Vector info: d1 = 0.750000, 0.749995, 8.750000. Determinants: 1120.057785, -0.002572, -372414.788456, -78403.999898 // --> Vector info: d2 = 1.000000, 0.000001, 0.000000. Determinants: -0.000042, -559.999952, 877491.123308, -78403.999898 ( 280.000000 952.000000 -3168.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( ( -0.014286 0.000000 4.749946 ) ( 0.000000 0.007142 -11.191918 ) ) 16bescapeship/00wpipe3 0 0 0 ( -280.000000 850.171573 -3264.171573 ) ( -280.000000 949.171573 -3165.171573 ) ( 280.000000 949.171573 -3165.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 850.171573 -3264.171573 ) ( -280.000000 853.000000 -3267.000000 ) ( -280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 949.171573 -3165.171573 ) ( -280.000000 952.000000 -3168.000000 ) ( 280.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 949.171573 -3165.171573 ) ( 280.000000 952.000000 -3168.000000 ) ( 280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 850.171573 -3264.171573 ) ( 280.000000 853.000000 -3267.000000 ) ( -280.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1341/1071) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-280.000000, -280.000000, 280.000000) / (1566.948627, 1706.955770, 1706.955770) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000042, -279.999950, 438745.546095, -78403.999898 // --> Vector info: d2 = 0.000000, 0.000000, 3.999998. Determinants: -560.028257, 0.000026, -156807.964056, -78403.999898 ( 280.000000 890.000000 -3304.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.000000 0.003571 -5.595959 ) ( 0.007143 0.000000 2.000000 ) ) 16bescapeship/10fdeck1 0 0 0 ( -280.000000 991.828427 -3207.828427 ) ( -280.000000 892.828427 -3306.828427 ) ( 280.000000 892.828427 -3306.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 991.828427 -3207.828427 ) ( -280.000000 989.000000 -3205.000000 ) ( -280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 892.828427 -3306.828427 ) ( -280.000000 890.000000 -3304.000000 ) ( 280.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 892.828427 -3306.828427 ) ( 280.000000 890.000000 -3304.000000 ) ( 280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 991.828427 -3207.828427 ) ( 280.000000 989.000000 -3205.000000 ) ( -280.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1344/1072) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (193.000000, 210.000000, 210.000000) / (2965.605840, 2965.605840, 2913.279938) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: -3.270323, 0.000057, 631.002175, -889.540331 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: -0.000159, 6.375062, -19795.427656, -889.540331 ( 210.000000 952.000000 -3168.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( ( 0.003676 0.000000 -0.709358 ) ( 0.000000 -0.007167 22.253547 ) ) 16bescapeship/10fdeck1 0 0 0 ( 193.000000 991.828427 -3202.171573 ) ( 210.000000 991.828427 -3202.171573 ) ( 210.000000 954.828427 -3165.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 991.828427 -3202.171573 ) ( 193.000000 989.000000 -3205.000000 ) ( 210.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 991.828427 -3202.171573 ) ( 210.000000 989.000000 -3205.000000 ) ( 210.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 954.828427 -3165.171573 ) ( 210.000000 952.000000 -3168.000000 ) ( 193.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 954.828427 -3165.171573 ) ( 193.000000 952.000000 -3168.000000 ) ( 193.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1345/1073) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, -210.000000, -210.000000) / (2913.279938, 2913.279938, 2965.605840) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: 3.270323, -0.000057, 631.339476, -889.540331 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: 0.000159, -6.375062, 17682.833032, -889.540331 ( 210.000000 890.000000 -3304.000000 ) ( 210.000000 853.000000 -3267.000000 ) ( 193.000000 853.000000 -3267.000000 ) ( ( -0.003676 0.000000 -0.709737 ) ( 0.000000 0.007167 -19.878619 ) ) 16bescapeship/10fdeck1 0 0 0 ( 193.000000 850.171573 -3269.828427 ) ( 210.000000 850.171573 -3269.828427 ) ( 210.000000 887.171573 -3306.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 850.171573 -3269.828427 ) ( 193.000000 853.000000 -3267.000000 ) ( 210.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 850.171573 -3269.828427 ) ( 210.000000 853.000000 -3267.000000 ) ( 210.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 887.171573 -3306.828427 ) ( 210.000000 890.000000 -3304.000000 ) ( 193.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 887.171573 -3306.828427 ) ( 193.000000 890.000000 -3304.000000 ) ( 193.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1348/1074) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (70.000000, 88.000000, 88.000000) / (2965.605840, 2965.605840, 2913.279938) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: -3.270323, 0.000061, 228.742425, -941.866233 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: -0.000159, 6.750066, -20959.885942, -941.866233 ( 88.000000 952.000000 -3168.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( ( 0.003472 0.000000 -0.242861 ) ( 0.000000 -0.007167 22.253570 ) ) 16bescapeship/10fdeck1 0 0 0 ( 70.000000 991.828427 -3202.171573 ) ( 88.000000 991.828427 -3202.171573 ) ( 88.000000 954.828427 -3165.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 991.828427 -3202.171573 ) ( 70.000000 989.000000 -3205.000000 ) ( 88.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 991.828427 -3202.171573 ) ( 88.000000 989.000000 -3205.000000 ) ( 88.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 954.828427 -3165.171573 ) ( 88.000000 952.000000 -3168.000000 ) ( 70.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 954.828427 -3165.171573 ) ( 70.000000 952.000000 -3168.000000 ) ( 70.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1349/1075) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-70.000000, -88.000000, -88.000000) / (2913.279938, 2913.279938, 2965.605840) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: 3.270323, -0.000061, 229.099568, -941.866233 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: 0.000159, -6.750066, 18722.978316, -941.866233 ( 88.000000 890.000000 -3304.000000 ) ( 88.000000 853.000000 -3267.000000 ) ( 70.000000 853.000000 -3267.000000 ) ( ( -0.003472 0.000000 -0.243240 ) ( 0.000000 0.007167 -19.878596 ) ) 16bescapeship/10fdeck1 0 0 0 ( 70.000000 850.171573 -3269.828427 ) ( 88.000000 850.171573 -3269.828427 ) ( 88.000000 887.171573 -3306.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 850.171573 -3269.828427 ) ( 70.000000 853.000000 -3267.000000 ) ( 88.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 850.171573 -3269.828427 ) ( 88.000000 853.000000 -3267.000000 ) ( 88.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 887.171573 -3306.828427 ) ( 88.000000 890.000000 -3304.000000 ) ( 70.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 887.171573 -3306.828427 ) ( 70.000000 890.000000 -3304.000000 ) ( 70.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1352/1076) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-53.000000, -35.000000, -35.000000) / (2965.605840, 2965.605840, 2913.279938) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: -3.270323, 0.000061, -173.507313, -941.866233 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: -0.000159, 6.750066, -20959.905501, -941.866233 ( -35.000000 952.000000 -3168.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( ( 0.003472 0.000000 0.184217 ) ( 0.000000 -0.007167 22.253591 ) ) 16bescapeship/10fdeck1 0 0 0 ( -53.000000 991.828427 -3202.171573 ) ( -35.000000 991.828427 -3202.171573 ) ( -35.000000 954.828427 -3165.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 991.828427 -3202.171573 ) ( -53.000000 989.000000 -3205.000000 ) ( -35.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 991.828427 -3202.171573 ) ( -35.000000 989.000000 -3205.000000 ) ( -35.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 954.828427 -3165.171573 ) ( -35.000000 952.000000 -3168.000000 ) ( -53.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 954.828427 -3165.171573 ) ( -53.000000 952.000000 -3168.000000 ) ( -53.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1353/1077) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (53.000000, 35.000000, 35.000000) / (2913.279938, 2913.279938, 2965.605840) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: 3.270323, -0.000061, -173.150171, -941.866233 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: 0.000159, -6.750066, 18722.958756, -941.866233 ( -35.000000 890.000000 -3304.000000 ) ( -35.000000 853.000000 -3267.000000 ) ( -53.000000 853.000000 -3267.000000 ) ( ( -0.003472 0.000000 0.183837 ) ( 0.000000 0.007167 -19.878575 ) ) 16bescapeship/10fdeck1 0 0 0 ( -53.000000 850.171573 -3269.828427 ) ( -35.000000 850.171573 -3269.828427 ) ( -35.000000 887.171573 -3306.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 850.171573 -3269.828427 ) ( -53.000000 853.000000 -3267.000000 ) ( -35.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 850.171573 -3269.828427 ) ( -35.000000 853.000000 -3267.000000 ) ( -35.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 887.171573 -3306.828427 ) ( -35.000000 890.000000 -3304.000000 ) ( -53.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 887.171573 -3306.828427 ) ( -53.000000 890.000000 -3304.000000 ) ( -53.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1356/1078) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-175.000000, -158.000000, -158.000000) / (2965.605840, 2965.605840, 2913.279938) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: -3.270323, 0.000057, -572.476718, -889.540331 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: -0.000159, 6.375062, -19795.486176, -889.540331 ( -158.000000 952.000000 -3168.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( ( 0.003676 0.000000 0.643565 ) ( 0.000000 -0.007167 22.253613 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 991.828427 -3202.171573 ) ( -158.000000 991.828427 -3202.171573 ) ( -158.000000 954.828427 -3165.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 991.828427 -3202.171573 ) ( -175.000000 989.000000 -3205.000000 ) ( -158.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 991.828427 -3202.171573 ) ( -158.000000 989.000000 -3205.000000 ) ( -158.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 954.828427 -3165.171573 ) ( -158.000000 952.000000 -3168.000000 ) ( -175.000000 952.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 954.828427 -3165.171573 ) ( -175.000000 952.000000 -3168.000000 ) ( -175.000000 989.000000 -3205.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1357/1079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 158.000000, 158.000000) / (2913.279938, 2913.279938, 2965.605840) // --> Vector info: d1 = 0.000000, 0.062499, 0.062503. Determinants: 3.270323, -0.000057, -572.139417, -889.540331 // --> Vector info: d2 = 0.999997, 1.000000, 1.375004. Determinants: 0.000159, -6.375062, 17682.774512, -889.540331 ( -158.000000 890.000000 -3304.000000 ) ( -158.000000 853.000000 -3267.000000 ) ( -175.000000 853.000000 -3267.000000 ) ( ( -0.003676 0.000000 0.643185 ) ( 0.000000 0.007167 -19.878553 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 850.171573 -3269.828427 ) ( -158.000000 850.171573 -3269.828427 ) ( -158.000000 887.171573 -3306.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 850.171573 -3269.828427 ) ( -175.000000 853.000000 -3267.000000 ) ( -158.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 850.171573 -3269.828427 ) ( -158.000000 853.000000 -3267.000000 ) ( -158.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 887.171573 -3306.828427 ) ( -158.000000 890.000000 -3304.000000 ) ( -175.000000 890.000000 -3304.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 887.171573 -3306.828427 ) ( -175.000000 890.000000 -3304.000000 ) ( -175.000000 853.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1358/1080) # points: 4 { brushDef { // Surface normal: -0.720787, 0.490135, 0.490135 // RotY/Z : -0.512245 / 2.544416. Vector texS/T: (-0.562310, -0.826927, 0.000000) / (-0.405306, 0.275608, -0.871646) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-470.025024, -715.622195, -695.312880) / (3274.185735, 3614.920279, 3628.687332) // --> Vector info: d1 = 1.000001, 2.500000, 2.499996. Determinants: 20.651861, -30.463008, 99147.195977, -10301.234246 // --> Vector info: d2 = 0.000001, 0.000000, 0.176778. Determinants: -60.234498, -43.416247, 113841.127462, -10301.234246 ( 438.000000 543.000000 -4195.000000 ) ( 455.000000 556.000000 -4183.000000 ) ( 455.000000 259.000000 -3886.000000 ) ( ( -0.002005 0.002957 -9.624788 ) ( 0.005847 0.004215 -11.051212 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.883150 257.039458 -3887.960542 ) ( 457.883150 554.039458 -4184.960542 ) ( 440.883150 541.039458 -4196.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 257.039458 -3887.960542 ) ( 455.000000 259.000000 -3886.000000 ) ( 455.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 554.039458 -4184.960542 ) ( 455.000000 556.000000 -4183.000000 ) ( 438.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 541.039458 -4196.960542 ) ( 438.000000 543.000000 -4195.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883150 244.039458 -3899.960542 ) ( 437.000000 246.000000 -3898.000000 ) ( 455.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1359/1081) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -438.000000, -333.000000) / (2930.250501, 3350.271929, 3350.271929) // --> Vector info: d1 = 0.000000, 1.500000, 1.499996. Determinants: 0.001403, -157.499968, 461514.972878, -44102.249943 // --> Vector info: d2 = 0.999997, 1.000000, 1.750000. Determinants: -315.016120, -0.750313, -179565.551261, -44102.249943 ( 333.000000 543.000000 -4195.000000 ) ( 438.000000 543.000000 -4195.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.000000 0.003571 -10.464658 ) ( 0.007143 0.000017 4.071573 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 243.171573 -3900.828427 ) ( 438.000000 540.171573 -4197.828427 ) ( 333.000000 540.171573 -4197.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 243.171573 -3900.828427 ) ( 437.000000 246.000000 -3898.000000 ) ( 438.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 540.171573 -4197.828427 ) ( 438.000000 543.000000 -4195.000000 ) ( 333.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 540.171573 -4197.828427 ) ( 333.000000 543.000000 -4195.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 243.171573 -3900.828427 ) ( 333.000000 246.000000 -3898.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1360/1082) # points: 4 { brushDef { // Surface normal: -0.720821, -0.488896, -0.491323 // RotY/Z : 0.513608 / -2.545614. Vector texS/T: (0.561319, -0.827600, 0.000000) / (0.406619, 0.275789, -0.870977) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-40.225580, -285.461365, -265.987749) / (3581.682849, 3922.679051, 3937.604811) // --> Vector info: d1 = 0.000000, 1.500000, 1.499998. Determinants: 22.389367, -29.209892, 105521.194055, -10300.759292 // --> Vector info: d2 = 0.999997, 1.000000, 1.176776. Determinants: -60.279796, -43.351785, 142546.825966, -10300.759292 ( 455.000000 630.000000 -4109.000000 ) ( 438.000000 642.000000 -4096.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( -0.002174 0.002836 -10.244021 ) ( 0.005852 0.004209 -13.838478 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.883283 346.955584 -3797.034708 ) ( 440.883283 643.955584 -4094.034708 ) ( 457.883283 631.955584 -4107.034708 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883283 346.955584 -3797.034708 ) ( 437.000000 345.000000 -3799.000000 ) ( 438.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883283 643.955584 -4094.034708 ) ( 438.000000 642.000000 -4096.000000 ) ( 455.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883283 631.955584 -4107.034708 ) ( 455.000000 630.000000 -4109.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883283 334.955584 -3810.034708 ) ( 455.000000 333.000000 -3812.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1361/1083) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (259.000000, 432.000000, 506.000000) / (3886.000000, 4059.000000, 3985.000000) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: -64.749977, -64.749812, 242783.975837, -25604.000000 // --> Vector info: d2 = 1.000000, 1.000002, 1.750000. Determinants: -129.749772, 129.749525, -496205.462635, -25604.000000 ( 315.000000 506.000000 -3985.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( 315.000000 259.000000 -3886.000000 ) ( ( 0.002529 0.002529 -9.482267 ) ( 0.005068 -0.005068 19.379998 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 259.000000 -3886.000000 ) ( 311.000000 432.000000 -4059.000000 ) ( 311.000000 506.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 259.000000 -3886.000000 ) ( 315.000000 259.000000 -3886.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -4059.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( 315.000000 506.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -3985.000000 ) ( 315.000000 506.000000 -3985.000000 ) ( 315.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -3812.000000 ) ( 315.000000 333.000000 -3812.000000 ) ( 315.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1362/1084) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (2930.250501, 3350.271929, 3350.271929) // --> Vector info: d1 = 0.000000, 1.500000, 1.499996. Determinants: 0.001403, -157.499972, 461513.902504, -44102.249943 // --> Vector info: d2 = 0.999997, 1.000000, 1.750000. Determinants: -315.016120, -0.000313, 60799.173105, -44102.249943 ( 438.000000 642.000000 -4096.000000 ) ( 333.000000 642.000000 -4096.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.000000 0.003571 -10.464634 ) ( 0.007143 0.000000 -1.378596 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 347.828427 -3796.171573 ) ( 333.000000 644.828427 -4093.171573 ) ( 438.000000 644.828427 -4093.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 347.828427 -3796.171573 ) ( 333.000000 345.000000 -3799.000000 ) ( 333.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 644.828427 -4093.171573 ) ( 333.000000 642.000000 -4096.000000 ) ( 438.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 644.828427 -4093.171573 ) ( 438.000000 642.000000 -4096.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 347.828427 -3796.171573 ) ( 437.000000 345.000000 -3799.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1363/1085) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -630.000000, -556.000000) / (3812.000000, 4109.000000, 4183.000000) // --> Vector info: d1 = 1.000001, 2.499997, 2.499996. Determinants: 110.999790, -110.999505, 416136.978946, -43956.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749998. Determinants: -222.749703, -222.749624, 730989.914160, -43956.000000 ( 455.000000 556.000000 -4183.000000 ) ( 455.000000 630.000000 -4109.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( ( -0.002525 0.002525 -9.467126 ) ( 0.005068 0.005068 -16.630037 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 333.000000 -3812.000000 ) ( 459.000000 630.000000 -4109.000000 ) ( 459.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 333.000000 -3812.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( 455.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 630.000000 -4109.000000 ) ( 455.000000 630.000000 -4109.000000 ) ( 455.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 556.000000 -4183.000000 ) ( 455.000000 556.000000 -4183.000000 ) ( 455.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 259.000000 -3886.000000 ) ( 455.000000 259.000000 -3886.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1364/1086) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 506.000000, 580.000000) / (4059.000000, 4133.000000, 4059.000000) // --> Vector info: d1 = 1.000001, 1.374999, 1.374996. Determinants: -27.749656, -27.750079, 113673.414777, -10952.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750003. Determinants: -55.500138, 55.500087, -201298.801535, -10952.000000 ( 315.000000 580.000000 -4059.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( ( 0.002534 0.002534 -10.379238 ) ( 0.005068 -0.005068 18.380095 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 432.000000 -4059.000000 ) ( 311.000000 506.000000 -4133.000000 ) ( 311.000000 580.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -4059.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -4133.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( 315.000000 580.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 580.000000 -4059.000000 ) ( 315.000000 580.000000 -4059.000000 ) ( 315.000000 506.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -3985.000000 ) ( 315.000000 506.000000 -3985.000000 ) ( 315.000000 432.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1365/1087) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (506.000000, 556.000000, 630.000000) / (4133.000000, 4183.000000, 4109.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -18.499986, -18.499939, 85821.239019, -7400.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -37.500016, 37.499875, -136011.975495, -7400.000000 ( 315.000000 630.000000 -4109.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( ( 0.002500 0.002500 -11.597465 ) ( 0.005068 -0.005068 18.379997 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 506.000000 -4133.000000 ) ( 311.000000 556.000000 -4183.000000 ) ( 311.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -4133.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 556.000000 -4183.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 630.000000 -4109.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( 315.000000 580.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 580.000000 -4059.000000 ) ( 315.000000 580.000000 -4059.000000 ) ( 315.000000 506.000000 -4133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1366/1088) # points: 8 { brushDef { // Surface normal: -0.039253, -0.706562, 0.706562 // RotY/Z : -0.784628 / -1.626295. Vector texS/T: (0.998460, -0.055470, 0.000000) / (-0.039193, -0.705474, -0.707651) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (279.568899, 283.673680, 302.367077) / (2450.944965, 2555.516237, 2572.473740) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: -0.176645, -6.753470, 14716.580628, -1885.185402 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: -13.070740, 0.513050, 511.529971, -1885.185402 ( 333.000000 543.000000 -4195.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( ( 0.000094 0.003582 -7.806437 ) ( 0.006933 -0.000272 -0.271342 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.157014 632.826247 -4111.826247 ) ( 315.157014 558.826247 -4185.826247 ) ( 333.157014 545.826247 -4197.826247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.157014 632.826247 -4111.826247 ) ( 315.000000 630.000000 -4109.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.157014 558.826247 -4185.826247 ) ( 315.000000 556.000000 -4183.000000 ) ( 333.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.157014 545.826247 -4197.826247 ) ( 333.000000 543.000000 -4195.000000 ) ( 438.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.157014 545.826247 -4197.826247 ) ( 438.000000 543.000000 -4195.000000 ) ( 455.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.157014 558.826247 -4185.826247 ) ( 455.000000 556.000000 -4183.000000 ) ( 455.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.157014 632.826247 -4111.826247 ) ( 455.000000 630.000000 -4109.000000 ) ( 438.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.157014 644.826247 -4098.826247 ) ( 438.000000 642.000000 -4096.000000 ) ( 333.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.157014 644.826247 -4098.826247 ) ( 333.000000 642.000000 -4096.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1367/1089) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, -0.504497 // RotY/Z : 0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (-0.409416, 0.294780, -0.863414) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (695.322624, 715.578521, 474.552822) / (3604.511749, 3589.455234, 3245.471787) // --> Vector info: d1 = 1.000001, 1.088389, 1.088398. Determinants: -30.403901, 21.303983, -66246.645633, -10596.700288 // --> Vector info: d2 = 0.000001, 0.000000, 2.999993. Determinants: 45.169722, 60.767354, -250444.178532, -10596.700288 ( 333.000000 345.000000 -3799.000000 ) ( 333.000000 642.000000 -4096.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( ( 0.002869 -0.002010 6.251630 ) ( -0.004263 -0.005735 23.634166 ) ) 16bescapeship/00wengn1 0 0 0 ( 312.197241 632.017987 -4106.982013 ) ( 330.197241 644.017987 -4093.982013 ) ( 330.197241 347.017987 -3796.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 632.017987 -4106.982013 ) ( 315.000000 630.000000 -4109.000000 ) ( 333.000000 642.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 644.017987 -4093.982013 ) ( 333.000000 642.000000 -4096.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 347.017987 -3796.982013 ) ( 333.000000 345.000000 -3799.000000 ) ( 315.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 335.017987 -3809.982013 ) ( 315.000000 333.000000 -3812.000000 ) ( 315.000000 630.000000 -4109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1368/1090) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, 0.504497 // RotY/Z : -0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (0.409416, 0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (246.089674, 267.157105, 26.131406) / (3918.421289, 3904.522968, 3560.539521) // --> Vector info: d1 = 1.000001, 1.088388, 1.088381. Determinants: -30.403767, 21.303393, -86590.331807, -10596.700288 // --> Vector info: d2 = 1.000000, 0.999999, 3.999992. Determinants: 41.695082, 63.201974, -268509.391427, -10596.700288 ( 315.000000 259.000000 -3886.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( 333.000000 543.000000 -4195.000000 ) ( ( 0.002869 -0.002010 8.171443 ) ( -0.003935 -0.005964 25.338963 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 540.982013 -4197.017987 ) ( 312.197241 553.982013 -4185.017987 ) ( 312.197241 256.982013 -3888.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 540.982013 -4197.017987 ) ( 333.000000 543.000000 -4195.000000 ) ( 315.000000 556.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 553.982013 -4185.017987 ) ( 315.000000 556.000000 -4183.000000 ) ( 315.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 256.982013 -3888.017987 ) ( 315.000000 259.000000 -3886.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 243.982013 -3900.017987 ) ( 333.000000 246.000000 -3898.000000 ) ( 333.000000 543.000000 -4195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1369/1091) # points: 4 { brushDef { // Surface normal: -0.039253, 0.706562, -0.706562 // RotY/Z : 0.784628 / 1.626295. Vector texS/T: (-0.998460, -0.055470, 0.000000) / (0.039193, -0.705474, -0.707651) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-455.464331, -472.770977, -468.666196) / (2462.106260, 2480.476889, 2585.048160) // --> Vector info: d1 = 1.750002, 1.624998, 0.874997. Determinants: 0.706157, 13.493116, -36198.935803, -1885.185402 // --> Vector info: d2 = 0.249997, 0.374999, 0.375002. Determinants: 13.071650, -0.513152, 6745.815395, -1885.185402 ( 455.000000 259.000000 -3886.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( -0.000375 -0.007157 19.201791 ) ( -0.006934 0.000272 -3.578330 ) ) 16bescapeship/00wract2 0 0 0 ( 437.157014 342.173753 -3796.173753 ) ( 455.157014 330.173753 -3809.173753 ) ( 455.157014 256.173753 -3883.173753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.157014 342.173753 -3796.173753 ) ( 437.000000 345.000000 -3799.000000 ) ( 455.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.157014 330.173753 -3809.173753 ) ( 455.000000 333.000000 -3812.000000 ) ( 455.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.157014 256.173753 -3883.173753 ) ( 455.000000 259.000000 -3886.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.157014 243.173753 -3895.173753 ) ( 437.000000 246.000000 -3898.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1370/1092) # points: 4 { brushDef { // Surface normal: 0.039253, 0.706562, -0.706562 // RotY/Z : 0.784628 / 1.515298. Vector texS/T: (-0.998460, 0.055470, 0.000000) / (-0.039193, -0.705474, -0.707651) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-313.350141, -318.841673, -300.148276) / (2431.927652, 2571.827056, 2554.869552) // --> Vector info: d1 = 0.750002, 1.750002, 1.624998. Determinants: 0.530478, -18.006945, 42066.254533, -2522.072362 // --> Vector info: d2 = 0.249996, 0.249997, 0.374999. Determinants: -17.487814, -0.686462, -4440.891104, -2522.072362 ( 315.000000 259.000000 -3886.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( -0.000210 0.007140 -16.679242 ) ( 0.006934 0.000272 1.760810 ) ) 16bescapeship/00wract2 0 0 0 ( 332.842986 342.173753 -3796.173753 ) ( 332.842986 243.173753 -3895.173753 ) ( 314.842986 256.173753 -3883.173753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.842986 342.173753 -3796.173753 ) ( 333.000000 345.000000 -3799.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.842986 243.173753 -3895.173753 ) ( 333.000000 246.000000 -3898.000000 ) ( 315.000000 259.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.842986 256.173753 -3883.173753 ) ( 315.000000 259.000000 -3886.000000 ) ( 315.000000 333.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.842986 330.173753 -3809.173753 ) ( 315.000000 333.000000 -3812.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1372/1093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -438.000000, -333.000000) / (2930.957608, 3350.979036, 3350.979036) // --> Vector info: d1 = 1.000001, 2.500000, 2.499996. Determinants: 0.001403, -157.499859, 417523.735768, -44102.249943 // --> Vector info: d2 = 0.000001, 0.000000, 0.750000. Determinants: -315.016091, -0.749928, -135464.061052, -44102.249943 ( 333.000000 717.000000 -4022.000000 ) ( 438.000000 717.000000 -4022.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.000000 0.003571 -9.467175 ) ( 0.007143 0.000017 3.071591 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 417.171573 -3727.828427 ) ( 438.000000 714.171573 -4024.828427 ) ( 333.000000 714.171573 -4024.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 417.171573 -3727.828427 ) ( 437.000000 420.000000 -3725.000000 ) ( 438.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 714.171573 -4024.828427 ) ( 438.000000 717.000000 -4022.000000 ) ( 333.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 714.171573 -4024.828427 ) ( 333.000000 717.000000 -4022.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 417.171573 -3727.828427 ) ( 333.000000 420.000000 -3725.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1373/1094) # points: 4 { brushDef { // Surface normal: -0.720752, -0.488947, -0.491373 // RotY/Z : 0.513666 / -2.545522. Vector texS/T: (0.561395, -0.827548, 0.000000) / (0.406635, 0.275855, -0.870949) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-184.167692, -429.388022, -409.086182) / (3478.929283, 3819.936599, 3833.714672) // --> Vector info: d1 = 0.000000, 1.500000, 1.499998. Determinants: 20.667635, -30.452374, 109747.965097, -10301.739562 // --> Vector info: d2 = 0.000000, 0.000001, 0.176773. Determinants: -60.280494, -43.348082, 139703.191509, -10301.739562 ( 455.000000 803.000000 -3935.000000 ) ( 438.000000 816.000000 -3923.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( -0.002006 0.002956 -10.653343 ) ( 0.005851 0.004208 -13.561126 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.883008 520.955786 -3624.034507 ) ( 440.883008 817.955786 -3921.034507 ) ( 457.883008 804.955786 -3933.034507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883008 520.955786 -3624.034507 ) ( 437.000000 519.000000 -3626.000000 ) ( 438.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883008 817.955786 -3921.034507 ) ( 438.000000 816.000000 -3923.000000 ) ( 455.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 804.955786 -3933.034507 ) ( 455.000000 803.000000 -3935.000000 ) ( 455.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 507.955786 -3636.034507 ) ( 455.000000 506.000000 -3638.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1374/1095) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 605.000000, 679.000000) / (3713.000000, 3886.000000, 3812.000000) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: -64.749977, -64.749812, 242784.004363, -25604.000000 // --> Vector info: d2 = 1.000000, 1.000002, 1.750000. Determinants: -129.749772, 129.749525, -451312.084222, -25604.000000 ( 315.000000 679.000000 -3812.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( ( 0.002529 0.002529 -9.482269 ) ( 0.005068 -0.005068 17.626624 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 432.000000 -3713.000000 ) ( 311.000000 605.000000 -3886.000000 ) ( 311.000000 679.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 432.000000 -3713.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 605.000000 -3886.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( 315.000000 679.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 679.000000 -3812.000000 ) ( 315.000000 679.000000 -3812.000000 ) ( 315.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 506.000000 -3638.000000 ) ( 315.000000 506.000000 -3638.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1375/1096) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 332.000000, 438.000000) / (2930.957608, 3350.979036, 3350.979036) // --> Vector info: d1 = 1.000001, 2.499997, 2.499996. Determinants: 0.000202, -158.999494, 421498.375450, -44522.271371 // --> Vector info: d2 = 1.000000, 0.999999, 1.749998. Determinants: -315.015595, -0.749942, 62575.969244, -44522.271371 ( 438.000000 816.000000 -3923.000000 ) ( 332.000000 816.000000 -3923.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.000000 0.003571 -9.467135 ) ( 0.007075 0.000017 -1.405498 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 521.828427 -3623.171573 ) ( 332.000000 818.828427 -3920.171573 ) ( 438.000000 818.828427 -3920.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 521.828427 -3623.171573 ) ( 333.000000 519.000000 -3626.000000 ) ( 332.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 818.828427 -3920.171573 ) ( 332.000000 816.000000 -3923.000000 ) ( 438.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 818.828427 -3920.171573 ) ( 438.000000 816.000000 -3923.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 521.828427 -3623.171573 ) ( 437.000000 519.000000 -3626.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1376/1097) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-506.000000, -803.000000, -729.000000) / (3638.000000, 3935.000000, 4010.000000) // --> Vector info: d1 = 1.000001, 2.499997, 2.499996. Determinants: 112.499785, -110.999505, 416488.025979, -44253.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.749998. Determinants: -222.749704, -222.749624, 653398.780674, -44253.000000 ( 455.000000 729.000000 -4010.000000 ) ( 455.000000 803.000000 -3935.000000 ) ( 455.000000 506.000000 -3638.000000 ) ( ( -0.002542 0.002508 -9.411521 ) ( 0.005034 0.005034 -14.765073 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 506.000000 -3638.000000 ) ( 459.000000 803.000000 -3935.000000 ) ( 459.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 506.000000 -3638.000000 ) ( 455.000000 506.000000 -3638.000000 ) ( 455.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 803.000000 -3935.000000 ) ( 455.000000 803.000000 -3935.000000 ) ( 455.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 729.000000 -4010.000000 ) ( 455.000000 729.000000 -4010.000000 ) ( 455.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 432.000000 -3713.000000 ) ( 455.000000 432.000000 -3713.000000 ) ( 455.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1377/1098) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (605.000000, 679.000000, 754.000000) / (3886.000000, 3960.000000, 3886.000000) // --> Vector info: d1 = 1.000001, 1.375001, 1.374997. Determinants: -27.749656, -28.125308, 115057.474881, -11026.000000 // --> Vector info: d2 = 1.000000, 1.000001, 1.750000. Determinants: -55.500027, 55.499848, -193120.895151, -11026.000000 ( 315.000000 754.000000 -3886.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( ( 0.002517 0.002551 -10.435106 ) ( 0.005034 -0.005034 17.515046 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 605.000000 -3886.000000 ) ( 311.000000 679.000000 -3960.000000 ) ( 311.000000 754.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 605.000000 -3886.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 679.000000 -3960.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( 315.000000 754.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 754.000000 -3886.000000 ) ( 315.000000 754.000000 -3886.000000 ) ( 315.000000 679.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 679.000000 -3812.000000 ) ( 315.000000 679.000000 -3812.000000 ) ( 315.000000 605.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1378/1099) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (679.000000, 729.000000, 803.000000) / (3960.000000, 4010.000000, 3935.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: -18.749857, -18.499930, 78540.864856, -7450.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.750002. Determinants: -37.500093, 37.500181, -130488.154085, -7450.000000 ( 315.000000 803.000000 -3935.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( ( 0.002517 0.002483 -10.542398 ) ( 0.005034 -0.005034 17.515188 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 679.000000 -3960.000000 ) ( 311.000000 729.000000 -4010.000000 ) ( 311.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 679.000000 -3960.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 729.000000 -4010.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 803.000000 -3935.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( 315.000000 754.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 754.000000 -3886.000000 ) ( 315.000000 754.000000 -3886.000000 ) ( 315.000000 679.000000 -3960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1379/1100) # points: 4 { brushDef { // Surface normal: -0.706493, 0.501622, 0.499243 // RotY/Z : -0.522725 / 2.524176. Vector texS/T: (-0.578931, -0.815377, 0.000000) / (-0.407071, 0.289027, -0.866462) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-857.823098, -838.196752, -595.450999) / (3499.996263, 3513.845687, 3171.072439) // --> Vector info: d1 = 1.000001, 1.088389, 1.088378. Determinants: -30.296923, -21.456040, 39017.374965, -10089.275197 // --> Vector info: d2 = 0.000001, 0.000000, 2.999993. Determinants: -41.547892, 58.879096, -241717.366367, -10089.275197 ( 437.000000 420.000000 -3725.000000 ) ( 438.000000 717.000000 -4022.000000 ) ( 455.000000 729.000000 -4010.000000 ) ( ( 0.003003 0.002127 -3.867213 ) ( 0.004118 -0.005836 23.957852 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.825971 726.993513 -4011.996972 ) ( 440.825971 714.993513 -4023.996972 ) ( 439.825971 417.993513 -3726.996972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825971 726.993513 -4011.996972 ) ( 455.000000 729.000000 -4010.000000 ) ( 438.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825971 714.993513 -4023.996972 ) ( 438.000000 717.000000 -4022.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.825971 417.993513 -3726.996972 ) ( 437.000000 420.000000 -3725.000000 ) ( 455.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825971 429.993513 -3714.996972 ) ( 455.000000 432.000000 -3713.000000 ) ( 455.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1380/1101) # points: 8 { brushDef { // Surface normal: -0.006327, -0.711822, 0.702331 // RotY/Z : -0.778667 / -1.579685. Vector texS/T: (0.999960, -0.008889, 0.000000) / (-0.006243, -0.702303, -0.711850) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (307.850060, 308.507812, 326.613764) / (2235.214806, 2340.574037, 2357.431513) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: -0.263792, -6.748588, 13269.208840, -1896.541062 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: -13.170038, 0.082214, 3870.630298, -1896.541062 ( 333.000000 717.000000 -4022.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( ( 0.000139 0.003558 -6.996531 ) ( 0.006944 -0.000043 -2.040889 ) ) 16bescapeship/10fdeck1 0 0 0 ( 315.025309 805.847289 -3937.809325 ) ( 315.025309 731.847289 -4012.809325 ) ( 333.025309 719.847289 -4024.809325 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.025309 805.847289 -3937.809325 ) ( 315.000000 803.000000 -3935.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.025309 731.847289 -4012.809325 ) ( 315.000000 729.000000 -4010.000000 ) ( 333.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.025309 719.847289 -4024.809325 ) ( 333.000000 717.000000 -4022.000000 ) ( 438.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.025309 719.847289 -4024.809325 ) ( 438.000000 717.000000 -4022.000000 ) ( 455.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.025309 731.847289 -4012.809325 ) ( 455.000000 729.000000 -4010.000000 ) ( 455.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.025309 805.847289 -3937.809325 ) ( 455.000000 803.000000 -3935.000000 ) ( 438.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.025309 818.847289 -3925.809325 ) ( 438.000000 816.000000 -3923.000000 ) ( 332.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.025309 818.847289 -3925.809325 ) ( 332.000000 816.000000 -3923.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1381/1102) # points: 4 { brushDef { // Surface normal: 0.720752, -0.488947, -0.491373 // RotY/Z : 0.513666 / -0.596071. Vector texS/T: (0.561395, 0.827548, 0.000000) / (-0.406635, 0.275855, -0.870949) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (841.360423, 861.662263, 616.441933) / (3520.605753, 3506.827680, 3165.820364) // --> Vector info: d1 = 0.000000, 0.088386, 0.088399. Determinants: -30.140155, 21.674338, -50948.064403, -10301.739562 // --> Vector info: d2 = 0.000000, 0.000002, 2.999995. Determinants: 41.333394, 60.905879, -249201.872416, -10301.739562 ( 333.000000 519.000000 -3626.000000 ) ( 332.000000 816.000000 -3923.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( ( 0.002926 -0.002104 4.945579 ) ( -0.004012 -0.005912 24.190271 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.116992 804.955786 -3933.034507 ) ( 329.116992 817.955786 -3921.034507 ) ( 330.116992 520.955786 -3624.034507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116992 804.955786 -3933.034507 ) ( 315.000000 803.000000 -3935.000000 ) ( 332.000000 816.000000 -3923.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116992 817.955786 -3921.034507 ) ( 332.000000 816.000000 -3923.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.116992 520.955786 -3624.034507 ) ( 333.000000 519.000000 -3626.000000 ) ( 315.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116992 507.955786 -3636.034507 ) ( 315.000000 506.000000 -3638.000000 ) ( 315.000000 803.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1382/1103) # points: 4 { brushDef { // Surface normal: 0.685994, 0.514496, 0.514496 // RotY/Z : -0.540420 / 0.643501. Vector texS/T: (-0.600000, 0.800000, 0.000000) / (0.411597, 0.308697, -0.857493) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (373.800000, 394.200000, 156.600000) / (3807.234290, 3793.240006, 3446.881463) // --> Vector info: d1 = 0.000000, 0.088386, 0.088399. Determinants: -30.613126, 21.000807, -68511.806406, -10390.756277 // --> Vector info: d2 = 0.000000, 0.000002, 2.999995. Determinants: 41.982015, 61.200343, -248696.924599, -10390.756277 ( 315.000000 432.000000 -3713.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( 333.000000 717.000000 -4022.000000 ) ( ( 0.002946 -0.002021 6.593534 ) ( -0.004040 -0.005890 23.934439 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.256023 714.942017 -4024.057983 ) ( 312.256023 726.942017 -4012.057983 ) ( 312.256023 429.942017 -3715.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 714.942017 -4024.057983 ) ( 333.000000 717.000000 -4022.000000 ) ( 315.000000 729.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 726.942017 -4012.057983 ) ( 315.000000 729.000000 -4010.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 429.942017 -3715.057983 ) ( 315.000000 432.000000 -3713.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 417.942017 -3727.057983 ) ( 333.000000 420.000000 -3725.000000 ) ( 333.000000 717.000000 -4022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1383/1104) # points: 4 { brushDef { // Surface normal: 0.006327, 0.711822, -0.702331 // RotY/Z : 0.778667 / 1.561908. Vector texS/T: (-0.999960, 0.008889, 0.000000) / (-0.006243, -0.702303, -0.711850) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-329.253659, -311.147708, -310.489956) / (2354.596105, 2337.738629, 2232.379399) // --> Vector info: d1 = 1.749992, 1.624998, 0.874997. Determinants: 0.526139, -13.497267, 28634.912820, -1896.541062 // --> Vector info: d2 = 0.249997, 0.374999, 0.375002. Determinants: -13.170095, -0.082175, -4616.942454, -1896.541062 ( 315.000000 506.000000 -3638.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( -0.000277 0.007117 -15.098493 ) ( 0.006944 0.000043 2.434402 ) ) 16bescapeship/00wract2 0 0 0 ( 332.974691 417.152711 -3722.190675 ) ( 314.974691 429.152711 -3710.190675 ) ( 314.974691 503.152711 -3635.190675 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.974691 417.152711 -3722.190675 ) ( 333.000000 420.000000 -3725.000000 ) ( 315.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.974691 429.152711 -3710.190675 ) ( 315.000000 432.000000 -3713.000000 ) ( 315.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.974691 503.152711 -3635.190675 ) ( 315.000000 506.000000 -3638.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.974691 516.152711 -3623.190675 ) ( 333.000000 519.000000 -3626.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1385/1105) # points: 4 { brushDef { // Surface normal: 0.039253, 0.706562, -0.706562 // RotY/Z : 0.784628 / 1.515298. Vector texS/T: (-0.998460, 0.055470, 0.000000) / (-0.039193, -0.705474, -0.707651) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-413.029766, -407.538234, -426.231631) / (2322.574835, 2182.675432, 2199.632935) // --> Vector info: d1 = 0.250000, 1.249999, 1.125002. Determinants: -0.529409, 18.006953, -42671.676445, -2522.072362 // --> Vector info: d2 = 0.250000, 0.250000, 0.374999. Determinants: 17.487344, 0.686438, 4997.971944, -2522.072362 ( 455.000000 506.000000 -3638.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.000210 -0.007140 16.919291 ) ( -0.006934 -0.000272 -1.981693 ) ) 16bescapeship/00wract2 0 0 0 ( 436.842986 417.173753 -3722.173753 ) ( 436.842986 516.173753 -3623.173753 ) ( 454.842986 503.173753 -3635.173753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.842986 417.173753 -3722.173753 ) ( 437.000000 420.000000 -3725.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.842986 516.173753 -3623.173753 ) ( 437.000000 519.000000 -3626.000000 ) ( 455.000000 506.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 503.173753 -3635.173753 ) ( 455.000000 506.000000 -3638.000000 ) ( 455.000000 432.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 429.173753 -3710.173753 ) ( 455.000000 432.000000 -3713.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1386/1106) # points: 4 { brushDef { // Surface normal: -0.706494, 0.500433, 0.500433 // RotY/Z : -0.524099 / 2.525296. Vector texS/T: (-0.578017, -0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.359971, -574.719242, -555.100653) / (3352.962245, 3696.007408, 3709.867819) // --> Vector info: d1 = 1.000001, 2.499997, 2.499996. Determinants: 20.790633, -29.427731, 95490.768682, -10089.260924 // --> Vector info: d2 = 1.000000, 0.999999, 1.176775. Determinants: -60.642076, -42.843233, 113407.483801, -10089.260924 ( 438.000000 370.000000 -4368.000000 ) ( 455.000000 382.000000 -4356.000000 ) ( 455.000000 85.000000 -4059.000000 ) ( ( -0.002061 0.002917 -9.464595 ) ( 0.006011 0.004246 -11.240415 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.825975 82.998268 -4061.001732 ) ( 457.825975 379.998268 -4358.001732 ) ( 440.825975 367.998268 -4370.001732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 82.998268 -4061.001732 ) ( 455.000000 85.000000 -4059.000000 ) ( 455.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825975 379.998268 -4358.001732 ) ( 455.000000 382.000000 -4356.000000 ) ( 438.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825975 367.998268 -4370.001732 ) ( 438.000000 370.000000 -4368.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.825975 70.998268 -4073.001732 ) ( 437.000000 73.000000 -4071.000000 ) ( 455.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1387/1107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -438.000000, -333.000000) / (2930.250501, 3350.271929, 3350.271929) // --> Vector info: d1 = 0.000000, 1.500000, 1.499997. Determinants: 0.001301, -157.499969, 461514.929134, -44102.249943 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -315.015658, -0.750106, -135463.848677, -44102.249943 ( 333.000000 370.000000 -4368.000000 ) ( 438.000000 370.000000 -4368.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.000000 0.003571 -10.464657 ) ( 0.007143 0.000017 3.071586 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 70.171573 -4073.828427 ) ( 438.000000 367.171573 -4370.828427 ) ( 333.000000 367.171573 -4370.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 70.171573 -4073.828427 ) ( 437.000000 73.000000 -4071.000000 ) ( 438.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 367.171573 -4370.828427 ) ( 438.000000 370.000000 -4368.000000 ) ( 333.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 367.171573 -4370.828427 ) ( 333.000000 370.000000 -4368.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 70.171573 -4073.828427 ) ( 333.000000 73.000000 -4071.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1388/1108) # points: 4 { brushDef { // Surface normal: -0.720821, -0.488896, -0.491323 // RotY/Z : 0.513608 / -2.545614. Vector texS/T: (0.561319, -0.827600, 0.000000) / (0.406619, 0.275789, -0.870977) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (102.949164, -142.286621, -122.813005) / (3684.650479, 4025.646681, 4040.572441) // --> Vector info: d1 = 0.000000, 1.500000, 1.499998. Determinants: 22.389367, -29.209892, 105323.275545, -10300.759292 // --> Vector info: d2 = 0.999997, 1.000000, 1.176776. Determinants: -60.279796, -43.351785, 155641.200845, -10300.759292 ( 455.000000 457.000000 -4282.000000 ) ( 438.000000 469.000000 -4269.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( -0.002174 0.002836 -10.224807 ) ( 0.005852 0.004209 -15.109682 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.883283 173.955584 -3970.034708 ) ( 440.883283 470.955584 -4267.034708 ) ( 457.883283 458.955584 -4280.034708 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883283 173.955584 -3970.034708 ) ( 437.000000 172.000000 -3972.000000 ) ( 438.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883283 470.955584 -4267.034708 ) ( 438.000000 469.000000 -4269.000000 ) ( 455.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883283 458.955584 -4280.034708 ) ( 455.000000 457.000000 -4282.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883283 161.955584 -3983.034708 ) ( 455.000000 160.000000 -3985.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1389/1109) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (85.000000, 259.000000, 333.000000) / (4059.000000, 4232.000000, 4158.000000) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: -64.749959, -64.749917, 242645.638446, -25678.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.749999. Determinants: -129.749792, 130.499909, -518670.421120, -25678.000000 ( 315.000000 333.000000 -4158.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( 315.000000 85.000000 -4059.000000 ) ( ( 0.002522 0.002522 -9.449554 ) ( 0.005053 -0.005082 20.199019 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 85.000000 -4059.000000 ) ( 311.000000 259.000000 -4232.000000 ) ( 311.000000 333.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 85.000000 -4059.000000 ) ( 315.000000 85.000000 -4059.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 259.000000 -4232.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( 315.000000 333.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -4158.000000 ) ( 315.000000 333.000000 -4158.000000 ) ( 315.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 160.000000 -3985.000000 ) ( 315.000000 160.000000 -3985.000000 ) ( 315.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1390/1110) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (2930.250501, 3350.271929, 3350.271929) // --> Vector info: d1 = 1.000001, 2.499997, 2.499996. Determinants: 0.000202, -157.499500, 417410.607478, -44102.249943 // --> Vector info: d2 = 1.000000, 0.999999, 1.749998. Determinants: -315.015595, 0.000057, 60797.777407, -44102.249943 ( 438.000000 469.000000 -4269.000000 ) ( 333.000000 469.000000 -4269.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.000000 0.003571 -9.464610 ) ( 0.007143 0.000000 -1.378564 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 174.828427 -3969.171573 ) ( 333.000000 471.828427 -4266.171573 ) ( 438.000000 471.828427 -4266.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 174.828427 -3969.171573 ) ( 333.000000 172.000000 -3972.000000 ) ( 333.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 471.828427 -4266.171573 ) ( 333.000000 469.000000 -4269.000000 ) ( 438.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 471.828427 -4266.171573 ) ( 438.000000 469.000000 -4269.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 174.828427 -3969.171573 ) ( 437.000000 172.000000 -3972.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1391/1111) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-160.000000, -457.000000, -382.000000) / (3985.000000, 4282.000000, 4356.000000) // --> Vector info: d1 = 1.000001, 2.500000, 2.499996. Determinants: 111.000895, -112.498910, 421815.261048, -44253.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750000. Determinants: -222.750065, -222.749962, 852018.553333, -44253.000000 ( 455.000000 382.000000 -4356.000000 ) ( 455.000000 457.000000 -4282.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( ( -0.002508 0.002542 -9.531902 ) ( 0.005034 0.005034 -19.253351 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 160.000000 -3985.000000 ) ( 459.000000 457.000000 -4282.000000 ) ( 459.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 160.000000 -3985.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( 455.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 457.000000 -4282.000000 ) ( 455.000000 457.000000 -4282.000000 ) ( 455.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 382.000000 -4356.000000 ) ( 455.000000 382.000000 -4356.000000 ) ( 455.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 85.000000 -4059.000000 ) ( 455.000000 85.000000 -4059.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1392/1112) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (259.000000, 333.000000, 407.000000) / (4232.000000, 4307.000000, 4232.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.374997. Determinants: -28.124783, -27.750209, 124723.204181, -11100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750001. Determinants: -56.250039, 55.500000, -220307.241545, -11100.000000 ( 315.000000 407.000000 -4232.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( ( 0.002534 0.002500 -11.236325 ) ( 0.005068 -0.005000 19.847499 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 259.000000 -4232.000000 ) ( 311.000000 333.000000 -4307.000000 ) ( 311.000000 407.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 259.000000 -4232.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -4307.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( 315.000000 407.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 407.000000 -4232.000000 ) ( 315.000000 407.000000 -4232.000000 ) ( 315.000000 333.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -4158.000000 ) ( 315.000000 333.000000 -4158.000000 ) ( 315.000000 259.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1393/1113) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 382.000000, 457.000000) / (4307.000000, 4356.000000, 4282.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -18.499885, -18.749813, 79614.899858, -7301.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750003. Determinants: -36.750066, 36.750181, -146045.264745, -7301.000000 ( 315.000000 457.000000 -4282.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( ( 0.002534 0.002568 -10.904657 ) ( 0.005034 -0.005034 20.003460 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 333.000000 -4307.000000 ) ( 311.000000 382.000000 -4356.000000 ) ( 311.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 333.000000 -4307.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 382.000000 -4356.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 457.000000 -4282.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( 315.000000 407.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 407.000000 -4232.000000 ) ( 315.000000 407.000000 -4232.000000 ) ( 315.000000 333.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1394/1114) # points: 8 { brushDef { // Surface normal: 0.006327, -0.702331, 0.711822 // RotY/Z : -0.792089 / -1.561788. Vector texS/T: (0.999959, 0.009009, 0.000000) / (0.006413, -0.711793, -0.702360) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (319.104168, 318.428520, 336.319685) / (2684.234746, 2789.593863, 2806.679125) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: -0.178366, -6.751386, 16282.678429, -1896.541062 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: -13.170024, -0.084463, 4429.326617, -1896.541062 ( 333.000000 370.000000 -4368.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( ( 0.000094 0.003560 -8.585461 ) ( 0.006944 0.000045 -2.335476 ) ) 16bescapeship/10fdeck1 0 0 0 ( 314.974691 459.809325 -4284.847289 ) ( 314.974691 384.809325 -4358.847289 ) ( 332.974691 372.809325 -4370.847289 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.974691 459.809325 -4284.847289 ) ( 315.000000 457.000000 -4282.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.974691 384.809325 -4358.847289 ) ( 315.000000 382.000000 -4356.000000 ) ( 333.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.974691 372.809325 -4370.847289 ) ( 333.000000 370.000000 -4368.000000 ) ( 438.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.974691 372.809325 -4370.847289 ) ( 438.000000 370.000000 -4368.000000 ) ( 455.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.974691 384.809325 -4358.847289 ) ( 455.000000 382.000000 -4356.000000 ) ( 455.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.974691 459.809325 -4284.847289 ) ( 455.000000 457.000000 -4282.000000 ) ( 438.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.974691 471.809325 -4271.847289 ) ( 438.000000 469.000000 -4269.000000 ) ( 333.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.974691 471.809325 -4271.847289 ) ( 333.000000 469.000000 -4269.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1395/1115) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, -0.504497 // RotY/Z : 0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (-0.409416, 0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (554.927183, 575.183080, 334.157380) / (3702.885405, 3687.828890, 3343.845443) // --> Vector info: d1 = 1.000001, 1.088389, 1.088398. Determinants: -30.403901, 21.303983, -72610.965370, -10596.700288 // --> Vector info: d2 = 0.000001, 0.000000, 2.999993. Determinants: 45.169722, 60.767354, -250080.462288, -10596.700288 ( 333.000000 172.000000 -3972.000000 ) ( 333.000000 469.000000 -4269.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( ( 0.002869 -0.002010 6.852224 ) ( -0.004263 -0.005735 23.599843 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.197241 459.017987 -4279.982013 ) ( 330.197241 471.017987 -4266.982013 ) ( 330.197241 174.017987 -3969.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 459.017987 -4279.982013 ) ( 315.000000 457.000000 -4282.000000 ) ( 333.000000 469.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 471.017987 -4266.982013 ) ( 333.000000 469.000000 -4269.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 174.017987 -3969.982013 ) ( 333.000000 172.000000 -3972.000000 ) ( 315.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 162.017987 -3982.982013 ) ( 315.000000 160.000000 -3985.000000 ) ( 315.000000 457.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1396/1116) # points: 4 { brushDef { // Surface normal: 0.685994, 0.514496, 0.514496 // RotY/Z : -0.540420 / 0.643501. Vector texS/T: (-0.600000, 0.800000, 0.000000) / (0.411597, 0.308697, -0.857493) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (96.200000, 116.600000, -121.000000) / (3996.808826, 3982.814542, 3636.455999) // --> Vector info: d1 = 1.000001, 1.088388, 1.088397. Determinants: -30.613476, 21.000929, -91382.453643, -10390.756277 // --> Vector info: d2 = 1.000000, 0.999999, 3.999991. Determinants: 41.982967, 61.199678, -259032.928993, -10390.756277 ( 315.000000 85.000000 -4059.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( 333.000000 370.000000 -4368.000000 ) ( ( 0.002946 -0.002021 8.794591 ) ( -0.004040 -0.005890 24.929170 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.256023 367.942017 -4370.057983 ) ( 312.256023 379.942017 -4358.057983 ) ( 312.256023 82.942017 -4061.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 367.942017 -4370.057983 ) ( 333.000000 370.000000 -4368.000000 ) ( 315.000000 382.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 379.942017 -4358.057983 ) ( 315.000000 382.000000 -4356.000000 ) ( 315.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 82.942017 -4061.057983 ) ( 315.000000 85.000000 -4059.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 70.942017 -4073.057983 ) ( 333.000000 73.000000 -4071.000000 ) ( 333.000000 370.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1397/1117) # points: 4 { brushDef { // Surface normal: -0.045826, 0.701607, -0.711089 // RotY/Z : 0.791045 / 1.636019. Vector texS/T: (-0.997874, -0.065176, 0.000000) / (0.046346, -0.709577, -0.703102) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-447.281179, -464.460789, -459.572556) / (2690.928844, 2709.418327, 2814.666154) // --> Vector info: d1 = 1.749992, 1.624998, 0.874997. Determinants: 0.711792, 13.495724, -39320.018952, -1898.497564 // --> Vector info: d2 = 0.249997, 0.374999, 0.375002. Determinants: 13.156165, -0.611083, 7054.266404, -1898.497564 ( 455.000000 85.000000 -4059.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( -0.000375 -0.007109 20.711124 ) ( -0.006930 0.000322 -3.715710 ) ) 16bescapeship/00wract2 0 0 0 ( 437.183303 169.193570 -3969.155646 ) ( 455.183303 157.193570 -3982.155646 ) ( 455.183303 82.193570 -4056.155646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.183303 169.193570 -3969.155646 ) ( 437.000000 172.000000 -3972.000000 ) ( 455.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.183303 157.193570 -3982.155646 ) ( 455.000000 160.000000 -3985.000000 ) ( 455.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.183303 82.193570 -4056.155646 ) ( 455.000000 85.000000 -4059.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.183303 70.193570 -4068.155646 ) ( 437.000000 73.000000 -4071.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1398/1118) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-333.000000, -333.000000, -315.000000) / (2687.005769, 2827.012911, 2810.042348) // --> Vector info: d1 = 0.750002, 1.749992, 1.624998. Determinants: 0.529640, -17.999829, 46651.914807, -2520.128568 // --> Vector info: d2 = 0.249996, 0.249997, 0.374999. Determinants: -17.501217, -0.000015, -6457.887300, -2520.128568 ( 315.000000 85.000000 -4059.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( -0.000210 0.007142 -18.511720 ) ( 0.006945 0.000000 2.562523 ) ) 16bescapeship/00wract2 0 0 0 ( 333.000000 169.171573 -3969.171573 ) ( 333.000000 70.171573 -4068.171573 ) ( 315.000000 82.171573 -4056.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 169.171573 -3969.171573 ) ( 333.000000 172.000000 -3972.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 70.171573 -4068.171573 ) ( 333.000000 73.000000 -4071.000000 ) ( 315.000000 85.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 82.171573 -4056.171573 ) ( 315.000000 85.000000 -4059.000000 ) ( 315.000000 160.000000 -3985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 157.171573 -3982.171573 ) ( 315.000000 160.000000 -3985.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1400/1119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -438.000000, -333.000000) / (2930.957608, 3350.979036, 3350.979036) // --> Vector info: d1 = 0.000000, 1.500000, 1.499997. Determinants: 0.001301, -157.499969, 461626.298430, -44102.249943 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -315.015658, -0.750106, -135463.318271, -44102.249943 ( 333.000000 890.000000 -3849.000000 ) ( 438.000000 890.000000 -3849.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.000000 0.003571 -10.467182 ) ( 0.007143 0.000017 3.071574 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 590.171573 -3554.828427 ) ( 438.000000 887.171573 -3851.828427 ) ( 333.000000 887.171573 -3851.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 590.171573 -3554.828427 ) ( 437.000000 593.000000 -3552.000000 ) ( 438.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 887.171573 -3851.828427 ) ( 438.000000 890.000000 -3849.000000 ) ( 333.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 887.171573 -3851.828427 ) ( 333.000000 890.000000 -3849.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 590.171573 -3554.828427 ) ( 333.000000 593.000000 -3552.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1401/1120) # points: 4 { brushDef { // Surface normal: -0.720752, -0.488947, -0.491373 // RotY/Z : 0.513666 / -2.545522. Vector texS/T: (0.561395, -0.827548, 0.000000) / (0.406635, 0.275855, -0.870949) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-327.333478, -572.553808, -552.251968) / (3375.977939, 3716.985255, 3730.763329) // --> Vector info: d1 = 0.000000, 1.500000, 1.499998. Determinants: 20.667635, -30.452374, 109571.750546, -10301.739562 // --> Vector info: d2 = 0.000000, 0.000001, 0.176773. Determinants: -60.280494, -43.348082, 126610.343920, -10301.739562 ( 455.000000 976.000000 -3762.000000 ) ( 438.000000 989.000000 -3750.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( -0.002006 0.002956 -10.636238 ) ( 0.005851 0.004208 -12.290191 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.883008 693.955786 -3451.034507 ) ( 440.883008 990.955786 -3748.034507 ) ( 457.883008 977.955786 -3760.034507 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883008 693.955786 -3451.034507 ) ( 437.000000 692.000000 -3453.000000 ) ( 438.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883008 990.955786 -3748.034507 ) ( 438.000000 989.000000 -3750.000000 ) ( 455.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 977.955786 -3760.034507 ) ( 455.000000 976.000000 -3762.000000 ) ( 455.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 680.955786 -3463.034507 ) ( 455.000000 679.000000 -3465.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1402/1121) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (605.000000, 778.000000, 853.000000) / (3539.000000, 3713.000000, 3638.000000) // --> Vector info: d1 = 0.003906, 0.878906, 0.878906. Determinants: -65.625050, -65.624863, 271847.883431, -26025.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -130.499901, 129.749874, -380232.374978, -26025.000000 ( 315.000000 853.000000 -3638.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( ( 0.002522 0.002522 -10.445644 ) ( 0.005014 -0.004986 14.610274 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 605.000000 -3539.000000 ) ( 311.000000 778.000000 -3713.000000 ) ( 311.000000 853.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 605.000000 -3539.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 778.000000 -3713.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( 315.000000 853.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 853.000000 -3638.000000 ) ( 315.000000 853.000000 -3638.000000 ) ( 315.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 679.000000 -3465.000000 ) ( 315.000000 679.000000 -3465.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1403/1122) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (2930.957608, 3350.979036, 3350.979036) // --> Vector info: d1 = 0.000000, 1.500000, 1.499996. Determinants: 0.001403, -157.499972, 461625.271802, -44102.249943 // --> Vector info: d2 = 0.999997, 1.000000, 1.750000. Determinants: -315.016120, -0.000313, 60799.173326, -44102.249943 ( 438.000000 989.000000 -3750.000000 ) ( 333.000000 989.000000 -3750.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.000000 0.003571 -10.467159 ) ( 0.007143 0.000000 -1.378596 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 694.828427 -3450.171573 ) ( 333.000000 991.828427 -3747.171573 ) ( 438.000000 991.828427 -3747.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 694.828427 -3450.171573 ) ( 333.000000 692.000000 -3453.000000 ) ( 333.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 991.828427 -3747.171573 ) ( 333.000000 989.000000 -3750.000000 ) ( 438.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 991.828427 -3747.171573 ) ( 438.000000 989.000000 -3750.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 694.828427 -3450.171573 ) ( 437.000000 692.000000 -3453.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1404/1123) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, 0.504497 // RotY/Z : -0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (0.409416, 0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (286.666391, 527.692090, 547.947987) / (3377.985309, 3721.968757, 3706.912242) // --> Vector info: d1 = 1.000001, 2.500000, 2.499996. Determinants: -22.583439, -30.384739, 98516.405886, -10596.700288 // --> Vector info: d2 = 0.000001, 0.000000, 0.176778. Determinants: -60.808814, 42.608138, -126497.829297, -10596.700288 ( 315.000000 902.000000 -3836.000000 ) ( 333.000000 890.000000 -3849.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.002131 0.002867 -9.296895 ) ( 0.005738 -0.004021 11.937474 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 590.982013 -3554.017987 ) ( 330.197241 887.982013 -3851.017987 ) ( 312.197241 899.982013 -3838.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 590.982013 -3554.017987 ) ( 333.000000 593.000000 -3552.000000 ) ( 333.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 887.982013 -3851.017987 ) ( 333.000000 890.000000 -3849.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 899.982013 -3838.017987 ) ( 315.000000 902.000000 -3836.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 602.982013 -3541.017987 ) ( 315.000000 605.000000 -3539.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1405/1124) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-679.000000, -976.000000, -902.000000) / (3465.000000, 3762.000000, 3836.000000) // --> Vector info: d1 = 1.000001, 2.500000, 2.499996. Determinants: 111.000895, -110.998911, 416024.797243, -43956.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750000. Determinants: -222.750065, -222.749963, 620581.291903, -43956.000000 ( 455.000000 902.000000 -3836.000000 ) ( 455.000000 976.000000 -3762.000000 ) ( 455.000000 679.000000 -3465.000000 ) ( ( -0.002525 0.002525 -9.464574 ) ( 0.005068 0.005068 -14.118239 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 679.000000 -3465.000000 ) ( 459.000000 976.000000 -3762.000000 ) ( 459.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 679.000000 -3465.000000 ) ( 455.000000 679.000000 -3465.000000 ) ( 455.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 976.000000 -3762.000000 ) ( 455.000000 976.000000 -3762.000000 ) ( 455.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 902.000000 -3836.000000 ) ( 455.000000 902.000000 -3836.000000 ) ( 455.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 605.000000 -3539.000000 ) ( 455.000000 605.000000 -3539.000000 ) ( 455.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1406/1125) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (778.000000, 853.000000, 927.000000) / (3713.000000, 3787.000000, 3713.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -27.750082, -27.749913, 124624.989028, -11026.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -55.500003, 56.249965, -165677.117548, -11026.000000 ( 315.000000 927.000000 -3713.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( ( 0.002517 0.002517 -11.302829 ) ( 0.005034 -0.005102 15.026040 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 778.000000 -3713.000000 ) ( 311.000000 853.000000 -3787.000000 ) ( 311.000000 927.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 778.000000 -3713.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 853.000000 -3787.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( 315.000000 927.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 927.000000 -3713.000000 ) ( 315.000000 927.000000 -3713.000000 ) ( 315.000000 853.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 853.000000 -3638.000000 ) ( 315.000000 853.000000 -3638.000000 ) ( 315.000000 778.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1407/1126) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (853.000000, 902.000000, 976.000000) / (3787.000000, 3836.000000, 3762.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: -18.499859, -18.499929, 78587.601505, -7252.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.750002. Determinants: -36.750090, 36.750178, -115077.098103, -7252.000000 ( 315.000000 976.000000 -3762.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( ( 0.002551 0.002551 -10.836680 ) ( 0.005068 -0.005068 15.868326 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 853.000000 -3787.000000 ) ( 311.000000 902.000000 -3836.000000 ) ( 311.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 853.000000 -3787.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 902.000000 -3836.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 976.000000 -3762.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( 315.000000 927.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 927.000000 -3713.000000 ) ( 315.000000 927.000000 -3713.000000 ) ( 315.000000 853.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1408/1127) # points: 4 { brushDef { // Surface normal: -0.720752, 0.491373, 0.488947 // RotY/Z : -0.510882 / 2.543220. Vector texS/T: (-0.563299, -0.826253, 0.000000) / (-0.403994, 0.275423, -0.872314) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1001.581395, -982.090275, -736.129765) / (3410.809981, 3425.712876, 3085.239049) // --> Vector info: d1 = 1.000001, 1.088388, 1.088381. Determinants: -30.093359, -21.739852, 33707.799700, -10301.739562 // --> Vector info: d2 = 1.000000, 0.999999, 3.999992. Determinants: -44.708346, 58.473369, -254522.338427, -10301.739562 ( 437.000000 593.000000 -3552.000000 ) ( 438.000000 890.000000 -3849.000000 ) ( 455.000000 902.000000 -3836.000000 ) ( ( 0.002921 0.002110 -3.272049 ) ( 0.004340 -0.005676 24.706734 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.883008 900.034507 -3837.955786 ) ( 440.883008 888.034507 -3850.955786 ) ( 439.883008 591.034507 -3553.955786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 900.034507 -3837.955786 ) ( 455.000000 902.000000 -3836.000000 ) ( 438.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883008 888.034507 -3850.955786 ) ( 438.000000 890.000000 -3849.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.883008 591.034507 -3553.955786 ) ( 437.000000 593.000000 -3552.000000 ) ( 455.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883008 603.034507 -3540.955786 ) ( 455.000000 605.000000 -3539.000000 ) ( 455.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1409/1128) # points: 8 { brushDef { // Surface normal: 0.039253, -0.706562, 0.706562 // RotY/Z : -0.784628 / -1.515298. Vector texS/T: (0.998460, 0.055470, 0.000000) / (0.039193, -0.705474, -0.707651) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (368.653750, 364.548969, 381.855615) / (1985.987553, 2090.558824, 2108.929453) // --> Vector info: d1 = 1.000001, 1.374999, 1.437503. Determinants: 0.352887, -6.746524, 11383.233337, -1885.185402 // --> Vector info: d2 = 0.000001, 0.000001, 0.125002. Determinants: -13.071541, -0.513109, 5837.899492, -1885.185402 ( 333.000000 890.000000 -3849.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( ( -0.000187 0.003579 -6.038257 ) ( 0.006934 0.000272 -3.096724 ) ) 16bescapeship/10fdeck1 0 0 0 ( 314.842986 978.826247 -3764.826247 ) ( 314.842986 904.826247 -3838.826247 ) ( 332.842986 892.826247 -3851.826247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.842986 978.826247 -3764.826247 ) ( 315.000000 976.000000 -3762.000000 ) ( 315.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.842986 904.826247 -3838.826247 ) ( 315.000000 902.000000 -3836.000000 ) ( 333.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.842986 892.826247 -3851.826247 ) ( 333.000000 890.000000 -3849.000000 ) ( 438.000000 890.000000 -3849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.842986 892.826247 -3851.826247 ) ( 438.000000 890.000000 -3849.000000 ) ( 455.000000 902.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 904.826247 -3838.826247 ) ( 455.000000 902.000000 -3836.000000 ) ( 455.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 978.826247 -3764.826247 ) ( 455.000000 976.000000 -3762.000000 ) ( 438.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.842986 991.826247 -3752.826247 ) ( 438.000000 989.000000 -3750.000000 ) ( 333.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.842986 991.826247 -3752.826247 ) ( 333.000000 989.000000 -3750.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1410/1129) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, -0.504497 // RotY/Z : 0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (-0.409416, 0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (976.113506, 997.180937, 756.155238) / (3406.901023, 3393.002702, 3049.019254) // --> Vector info: d1 = 1.000001, 1.088389, 1.088382. Determinants: -30.404128, 21.303661, -53498.294033, -10596.700288 // --> Vector info: d2 = 0.000001, 0.000000, 2.999993. Determinants: 41.695153, 63.201956, -256022.019823, -10596.700288 ( 333.000000 692.000000 -3453.000000 ) ( 333.000000 989.000000 -3750.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( ( 0.002869 -0.002010 5.048580 ) ( -0.003935 -0.005964 24.160542 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.197241 978.017987 -3759.982013 ) ( 330.197241 991.017987 -3747.982013 ) ( 330.197241 694.017987 -3450.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 978.017987 -3759.982013 ) ( 315.000000 976.000000 -3762.000000 ) ( 333.000000 989.000000 -3750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 991.017987 -3747.982013 ) ( 333.000000 989.000000 -3750.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 694.017987 -3450.982013 ) ( 333.000000 692.000000 -3453.000000 ) ( 315.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 681.017987 -3462.982013 ) ( 315.000000 679.000000 -3465.000000 ) ( 315.000000 976.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1411/1130) # points: 4 { brushDef { // Surface normal: -0.039253, 0.706562, -0.706562 // RotY/Z : 0.784628 / 1.626295. Vector texS/T: (-0.998460, -0.055470, 0.000000) / (0.039193, -0.705474, -0.707651) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-365.381019, -348.074373, -352.179155) / (2108.282768, 2089.912140, 1985.340868) // --> Vector info: d1 = 0.796875, 0.921875, 1.671874. Determinants: 0.706552, 13.493066, -29691.293299, -1885.185402 // --> Vector info: d2 = 0.789064, 0.664062, 0.664063. Determinants: 13.071676, -0.513091, 4370.350294, -1885.185402 ( 315.000000 679.000000 -3465.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( -0.000375 -0.007157 15.749800 ) ( -0.006934 0.000272 -2.318260 ) ) 16bescapeship/00wract2 0 0 0 ( 333.157014 590.173753 -3549.173753 ) ( 315.157014 602.173753 -3536.173753 ) ( 315.157014 676.173753 -3462.173753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.157014 590.173753 -3549.173753 ) ( 333.000000 593.000000 -3552.000000 ) ( 315.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.157014 602.173753 -3536.173753 ) ( 315.000000 605.000000 -3539.000000 ) ( 315.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.157014 676.173753 -3462.173753 ) ( 315.000000 679.000000 -3465.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.157014 689.173753 -3450.173753 ) ( 333.000000 692.000000 -3453.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1413/1131) # points: 4 { brushDef { // Surface normal: 0.039253, 0.706562, -0.706562 // RotY/Z : 0.784628 / 1.515298. Vector texS/T: (-0.998460, 0.055470, 0.000000) / (-0.039193, -0.705474, -0.707651) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-403.433453, -397.941921, -416.635317) / (2078.104161, 1938.204757, 1955.162261) // --> Vector info: d1 = 1.210938, 0.210938, 0.335939. Determinants: 0.530148, -18.006954, 34580.131588, -2522.072362 // --> Vector info: d2 = 0.789062, 0.789062, 0.664060. Determinants: -17.487742, -0.686454, -7618.690237, -2522.072362 ( 455.000000 679.000000 -3465.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( -0.000210 0.007140 -13.710999 ) ( 0.006934 0.000272 3.020806 ) ) 16bescapeship/00wract2 0 0 0 ( 436.842986 590.173753 -3549.173753 ) ( 436.842986 689.173753 -3450.173753 ) ( 454.842986 676.173753 -3462.173753 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.842986 590.173753 -3549.173753 ) ( 437.000000 593.000000 -3552.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.842986 689.173753 -3450.173753 ) ( 437.000000 692.000000 -3453.000000 ) ( 455.000000 679.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 676.173753 -3462.173753 ) ( 455.000000 679.000000 -3465.000000 ) ( 455.000000 605.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.842986 602.173753 -3536.173753 ) ( 455.000000 605.000000 -3539.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1414/1132) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (345.000000, 321.000000, 222.000000) / (3799.000000, 3774.000000, 3873.000000) // --> Vector info: d1 = 1.000000, 0.875000, 0.875001. Determinants: -12.374951, -12.375001, 46430.986046, -4851.000000 // --> Vector info: d2 = 1.250000, 1.250001, 0.249997. Determinants: -25.000004, 24.000189, -88615.463682, -4851.000000 ( 333.000000 222.000000 -3873.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.002551 0.002551 -9.571426 ) ( 0.005154 -0.004947 18.267463 ) ) 16bescapeship/10fdeck1 0 0 0 ( 329.000000 345.000000 -3799.000000 ) ( 329.000000 321.000000 -3774.000000 ) ( 329.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 345.000000 -3799.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 321.000000 -3774.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( 333.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 222.000000 -3873.000000 ) ( 333.000000 222.000000 -3873.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 246.000000 -3898.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1415/1133) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -437.000000, -437.000000) / (2947.675160, 2947.675160, 2982.330607) // --> Vector info: d1 = 0.000000, 1.500000, 1.500003. Determinants: 51.983166, -0.000359, 17311.452419, -3604.166478 // --> Vector info: d2 = 0.000000, 0.000001, 0.499993. Determinants: 0.000018, -51.999158, 153276.632062, -3604.166478 ( 437.000000 246.000000 -3898.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( 333.000000 222.000000 -3873.000000 ) ( ( -0.014423 0.000000 -4.803178 ) ( 0.000000 0.014428 -42.527623 ) ) 16bescapeship/00wpipe4 0 0 0 ( 333.000000 219.114451 -3875.770127 ) ( 437.000000 219.114451 -3875.770127 ) ( 437.000000 243.114451 -3900.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 219.114451 -3875.770127 ) ( 333.000000 222.000000 -3873.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 219.114451 -3875.770127 ) ( 437.000000 222.000000 -3873.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 243.114451 -3900.770127 ) ( 437.000000 246.000000 -3898.000000 ) ( 333.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 243.114451 -3900.770127 ) ( 333.000000 246.000000 -3898.000000 ) ( 333.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1417/1134) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (437.000000, 333.000000, 333.000000) / (2944.818466, 2944.818466, 2979.473913) // --> Vector info: d1 = 0.500000, 1.999980, 1.999984. Determinants: 51.982483, -0.000447, -24517.111700, -3604.166478 // --> Vector info: d2 = 0.000000, 0.000001, 0.500001. Determinants: 0.000019, -52.000037, 153130.661685, -3604.166478 ( 333.000000 345.000000 -3799.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( ( -0.014423 0.000000 6.802436 ) ( 0.000000 0.014428 -42.487122 ) ) 16bescapeship/00wpipe4 0 0 0 ( 437.000000 323.885549 -3771.229873 ) ( 333.000000 323.885549 -3771.229873 ) ( 333.000000 347.885549 -3796.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 323.885549 -3771.229873 ) ( 437.000000 321.000000 -3774.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 323.885549 -3771.229873 ) ( 333.000000 321.000000 -3774.000000 ) ( 333.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 347.885549 -3796.229873 ) ( 333.000000 345.000000 -3799.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 347.885549 -3796.229873 ) ( 437.000000 345.000000 -3799.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1419/1135) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-246.000000, -222.000000, -321.000000) / (3898.000000, 3873.000000, 3774.000000) // --> Vector info: d1 = 0.375001, 0.374997, 0.875000. Determinants: 12.500448, 11.999679, -45518.768172, -4851.000000 // --> Vector info: d2 = 1.250000, 0.999999, 0.999997. Determinants: 24.750077, -24.750144, 96500.832891, -4851.000000 ( 437.000000 321.000000 -3774.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( -0.002577 -0.002474 9.383378 ) ( -0.005102 0.005102 -19.892977 ) ) 16bescapeship/10fdeck1 0 0 0 ( 441.000000 246.000000 -3898.000000 ) ( 441.000000 222.000000 -3873.000000 ) ( 441.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 246.000000 -3898.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 222.000000 -3873.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 321.000000 -3774.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 345.000000 -3799.000000 ) ( 437.000000 345.000000 -3799.000000 ) ( 437.000000 246.000000 -3898.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1421/1136) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (519.000000, 494.000000, 395.000000) / (3626.000000, 3601.000000, 3700.000000) // --> Vector info: d1 = 0.375001, 0.375000, 0.875000. Determinants: 12.499919, -12.500090, 36981.613936, -4950.000000 // --> Vector info: d2 = 0.249996, 0.000000, 0.000001. Determinants: -24.749587, -24.749612, 101349.646849, -4950.000000 ( 333.000000 395.000000 -3700.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( -0.002525 0.002525 -7.471033 ) ( 0.005000 0.005000 -20.474676 ) ) 16bescapeship/10fdeck1 0 0 0 ( 329.000000 519.000000 -3626.000000 ) ( 329.000000 494.000000 -3601.000000 ) ( 329.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 519.000000 -3626.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 494.000000 -3601.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( 333.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 395.000000 -3700.000000 ) ( 333.000000 395.000000 -3700.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 420.000000 -3725.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1422/1137) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -437.000000, -437.000000) / (2895.602269, 2895.602269, 2930.957608) // --> Vector info: d1 = 2.499984, 0.999994, 0.999987. Determinants: -53.032652, 0.000700, -26854.229734, -3676.955262 // --> Vector info: d2 = 1.000008, 1.000000, 0.499998. Determinants: -0.000283, 52.000172, -154248.893837, -3676.955262 ( 437.000000 420.000000 -3725.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( 333.000000 395.000000 -3700.000000 ) ( ( 0.014423 0.000000 7.303388 ) ( 0.000000 -0.014142 41.950169 ) ) 16bescapeship/00wpipe4 0 0 0 ( 333.000000 392.171573 -3702.828427 ) ( 437.000000 392.171573 -3702.828427 ) ( 437.000000 417.171573 -3727.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 392.171573 -3702.828427 ) ( 333.000000 395.000000 -3700.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 392.171573 -3702.828427 ) ( 437.000000 395.000000 -3700.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 417.171573 -3727.828427 ) ( 437.000000 420.000000 -3725.000000 ) ( 333.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 417.171573 -3727.828427 ) ( 333.000000 420.000000 -3725.000000 ) ( 333.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1424/1138) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (437.000000, 333.000000, 333.000000) / (2895.602269, 2895.602269, 2930.957608) // --> Vector info: d1 = 0.000000, 1.500000, 1.500003. Determinants: 53.033004, -0.000359, -23174.383399, -3676.955262 // --> Vector info: d2 = 0.000000, 0.000001, 0.499993. Determinants: 0.000018, -51.999158, 150568.871612, -3676.955262 ( 333.000000 519.000000 -3626.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( ( -0.014423 0.000000 6.302601 ) ( 0.000000 0.014142 -40.949335 ) ) 16bescapeship/00wpipe4 0 0 0 ( 437.000000 496.828427 -3598.171573 ) ( 333.000000 496.828427 -3598.171573 ) ( 333.000000 521.828427 -3623.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 496.828427 -3598.171573 ) ( 437.000000 494.000000 -3601.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 496.828427 -3598.171573 ) ( 333.000000 494.000000 -3601.000000 ) ( 333.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 521.828427 -3623.171573 ) ( 333.000000 519.000000 -3626.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 521.828427 -3623.171573 ) ( 437.000000 519.000000 -3626.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1425/1139) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-395.000000, -494.000000, -519.000000) / (3700.000000, 3601.000000, 3626.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 12.500020, 12.499926, -46262.222180, -4950.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.249996. Determinants: 24.749516, -24.749499, 101349.200014, -4950.000000 ( 437.000000 519.000000 -3626.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( ( -0.002525 -0.002525 9.345903 ) ( -0.005000 0.005000 -20.474586 ) ) 16bescapeship/10fdeck1 0 0 0 ( 441.000000 395.000000 -3700.000000 ) ( 441.000000 494.000000 -3601.000000 ) ( 441.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 395.000000 -3700.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 494.000000 -3601.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 519.000000 -3626.000000 ) ( 437.000000 519.000000 -3626.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 420.000000 -3725.000000 ) ( 437.000000 420.000000 -3725.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1426/1140) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (172.000000, 147.000000, 48.000000) / (3972.000000, 3948.000000, 4047.000000) // --> Vector info: d1 = 0.875000, 0.875000, 1.375001. Determinants: 12.000011, -12.500048, 43341.561235, -4851.000000 // --> Vector info: d2 = 1.250001, 0.999997, 1.000001. Determinants: -24.750236, -24.750429, 96501.990448, -4851.000000 ( 333.000000 48.000000 -4047.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( -0.002474 0.002577 -8.934562 ) ( 0.005102 0.005102 -19.893216 ) ) 16bescapeship/10fdeck1 0 0 0 ( 329.000000 172.000000 -3972.000000 ) ( 329.000000 147.000000 -3948.000000 ) ( 329.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 172.000000 -3972.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 147.000000 -3948.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 48.000000 -4047.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 73.000000 -4071.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1427/1141) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -437.000000, -437.000000) / (2837.302900, 2837.302900, 2871.958347) // --> Vector info: d1 = 0.000000, 1.499995, 1.500005. Determinants: 51.983005, -0.000967, 17313.084048, -3604.166478 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: 0.000035, -52.000044, 143935.724420, -3604.166478 ( 437.000000 73.000000 -4071.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( ( -0.014423 0.000000 -4.803631 ) ( 0.000000 0.014428 -39.935926 ) ) 16bescapeship/00wpipe4 0 0 0 ( 333.000000 45.229873 -4049.885549 ) ( 437.000000 45.229873 -4049.885549 ) ( 437.000000 70.229873 -4073.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 45.229873 -4049.885549 ) ( 333.000000 48.000000 -4047.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 45.229873 -4049.885549 ) ( 437.000000 48.000000 -4047.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 70.229873 -4073.885549 ) ( 437.000000 73.000000 -4071.000000 ) ( 333.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 70.229873 -4073.885549 ) ( 333.000000 73.000000 -4071.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1429/1142) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (437.000000, 333.000000, 333.000000) / (2840.159594, 2840.159594, 2874.815041) // --> Vector info: d1 = 0.499988, 1.999991, 1.999978. Determinants: 51.983290, 0.001352, -24522.576217, -3604.166478 // --> Vector info: d2 = 0.999998, 0.999999, 1.499991. Determinants: 0.000027, -51.999132, 144081.662275, -3604.166478 ( 333.000000 172.000000 -3972.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( ( -0.014423 0.000000 6.803952 ) ( 0.000000 0.014428 -39.976417 ) ) 16bescapeship/00wpipe4 0 0 0 ( 437.000000 149.770127 -3945.114451 ) ( 333.000000 149.770127 -3945.114451 ) ( 333.000000 174.770127 -3969.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 149.770127 -3945.114451 ) ( 437.000000 147.000000 -3948.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 149.770127 -3945.114451 ) ( 333.000000 147.000000 -3948.000000 ) ( 333.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 174.770127 -3969.114451 ) ( 333.000000 172.000000 -3972.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 174.770127 -3969.114451 ) ( 437.000000 172.000000 -3972.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1431/1143) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-73.000000, -48.000000, -147.000000) / (4071.000000, 4047.000000, 3948.000000) // --> Vector info: d1 = 0.374997, 0.375001, 0.874997. Determinants: 11.999538, 12.500284, -51831.801064, -4851.000000 // --> Vector info: d2 = 1.249996, 1.000008, 1.000006. Determinants: 24.748815, -24.748897, 96495.692529, -4851.000000 ( 437.000000 147.000000 -3948.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( -0.002474 -0.002577 10.684766 ) ( -0.005102 0.005102 -19.891918 ) ) 16bescapeship/10fdeck1 0 0 0 ( 441.000000 73.000000 -4071.000000 ) ( 441.000000 48.000000 -4047.000000 ) ( 441.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 73.000000 -4071.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 48.000000 -4047.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 147.000000 -3948.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 172.000000 -3972.000000 ) ( 437.000000 172.000000 -3972.000000 ) ( 437.000000 73.000000 -4071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1433/1144) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (692.000000, 667.000000, 568.000000) / (3453.000000, 3428.000000, 3527.000000) // --> Vector info: d1 = 0.750001, 0.750000, 0.250000. Determinants: -12.500046, 12.499963, -38224.844136, -4950.000000 // --> Vector info: d2 = 0.823223, 1.073221, 1.073218. Determinants: 24.749716, 24.749894, -106663.143255, -4950.000000 ( 333.000000 568.000000 -3527.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.002525 -0.002525 7.722191 ) ( -0.005000 -0.005000 21.548110 ) ) 16bescapeship/10fdeck1 0 0 0 ( 329.000000 692.000000 -3453.000000 ) ( 329.000000 667.000000 -3428.000000 ) ( 329.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 692.000000 -3453.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 667.000000 -3428.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( 333.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 568.000000 -3527.000000 ) ( 333.000000 568.000000 -3527.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 593.000000 -3552.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1434/1145) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-333.000000, -437.000000, -437.000000) / (2895.602269, 2895.602269, 2930.957608) // --> Vector info: d1 = 1.999999, 0.500009, 0.500010. Determinants: -53.032654, -0.000198, -25013.205128, -3676.955262 // --> Vector info: d2 = 1.146436, 1.146430, 0.646434. Determinants: -0.000219, 51.999592, -154785.604879, -3676.955262 ( 437.000000 593.000000 -3552.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( 333.000000 568.000000 -3527.000000 ) ( ( 0.014423 0.000000 6.802695 ) ( 0.000000 -0.014142 42.096135 ) ) 16bescapeship/00wpipe4 0 0 0 ( 333.000000 565.171573 -3529.828427 ) ( 437.000000 565.171573 -3529.828427 ) ( 437.000000 590.171573 -3554.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 565.171573 -3529.828427 ) ( 333.000000 568.000000 -3527.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 565.171573 -3529.828427 ) ( 437.000000 568.000000 -3527.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 590.171573 -3554.828427 ) ( 437.000000 593.000000 -3552.000000 ) ( 333.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 590.171573 -3554.828427 ) ( 333.000000 593.000000 -3552.000000 ) ( 333.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1436/1146) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (437.000000, 333.000000, 333.000000) / (2895.602269, 2895.602269, 2930.957608) // --> Vector info: d1 = 0.000000, 1.500000, 1.500003. Determinants: 53.033004, -0.000359, -23174.383399, -3676.955262 // --> Vector info: d2 = 0.000000, 0.000001, 0.499993. Determinants: 0.000018, -51.999158, 150568.871612, -3676.955262 ( 333.000000 692.000000 -3453.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( ( -0.014423 0.000000 6.302601 ) ( 0.000000 0.014142 -40.949335 ) ) 16bescapeship/00wpipe4 0 0 0 ( 437.000000 669.828427 -3425.171573 ) ( 333.000000 669.828427 -3425.171573 ) ( 333.000000 694.828427 -3450.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 669.828427 -3425.171573 ) ( 437.000000 667.000000 -3428.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 669.828427 -3425.171573 ) ( 333.000000 667.000000 -3428.000000 ) ( 333.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 694.828427 -3450.171573 ) ( 333.000000 692.000000 -3453.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 694.828427 -3450.171573 ) ( 437.000000 692.000000 -3453.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1437/1147) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-568.000000, -667.000000, -692.000000) / (3527.000000, 3428.000000, 3453.000000) // --> Vector info: d1 = 0.250000, 0.750000, 0.750000. Determinants: 12.499959, 12.500053, -38225.211717, -4950.000000 // --> Vector info: d2 = 0.073220, 0.073223, 0.323221. Determinants: 24.749890, -24.749722, 100987.768524, -4950.000000 ( 437.000000 692.000000 -3453.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( ( -0.002525 -0.002525 7.722265 ) ( -0.005000 0.005000 -20.401569 ) ) 16bescapeship/10fdeck1 0 0 0 ( 441.000000 568.000000 -3527.000000 ) ( 441.000000 667.000000 -3428.000000 ) ( 441.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 568.000000 -3527.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 667.000000 -3428.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 692.000000 -3453.000000 ) ( 437.000000 692.000000 -3453.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 593.000000 -3552.000000 ) ( 437.000000 593.000000 -3552.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1438/1148) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 437.000000) / (2897.016483, 3195.415544, 3195.415544) // --> Vector info: d1 = 0.047340, 0.047340, 0.422338. Determinants: -111.898908, 0.000000, 35793.207192, -31033.502413 // --> Vector info: d2 = 2.500003, 0.375000, 0.375000. Determinants: 0.000000, 221.000297, -717825.348906, -31033.502413 ( 437.000000 -212.000000 -4307.000000 ) ( 333.000000 -212.000000 -4307.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.003606 0.000000 -1.153373 ) ( 0.000000 -0.007121 23.130659 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 1.828427 -4098.828427 ) ( 333.000000 -209.171573 -4309.828427 ) ( 437.000000 -209.171573 -4309.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 1.828427 -4098.828427 ) ( 333.000000 -1.000000 -4096.000000 ) ( 333.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -209.171573 -4309.828427 ) ( 333.000000 -212.000000 -4307.000000 ) ( 437.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -209.171573 -4309.828427 ) ( 437.000000 -212.000000 -4307.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1.828427 -4098.828427 ) ( 437.000000 -1.000000 -4096.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1439/1149) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (14.000000, 224.000000, 298.000000) / (4084.000000, 4294.000000, 4220.000000) // --> Vector info: d1 = 0.062492, 0.062489, 0.437489. Determinants: -78.749681, 78.750096, -322455.152805, -31080.000000 // --> Vector info: d2 = 0.499999, 2.624999, 2.625002. Determinants: -157.250600, -157.249400, 628868.085715, -31080.000000 ( 455.000000 -298.000000 -4220.000000 ) ( 455.000000 -224.000000 -4294.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( ( 0.002534 -0.002534 10.375005 ) ( 0.005060 0.005060 -20.233851 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -14.000000 -4084.000000 ) ( 459.000000 -224.000000 -4294.000000 ) ( 459.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -14.000000 -4084.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( 455.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -224.000000 -4294.000000 ) ( 455.000000 -224.000000 -4294.000000 ) ( 455.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -298.000000 -4220.000000 ) ( 455.000000 -298.000000 -4220.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -88.000000 -4010.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1440/1150) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -438.000000, -333.000000) / (2897.016483, 3195.415544, 3195.415544) // --> Vector info: d1 = 1.374994, 1.374989, 0.999989. Determinants: 111.899648, 0.000463, 5929.536556, -31331.901474 // --> Vector info: d2 = 0.499999, 2.625000, 2.624996. Determinants: 0.001138, -223.125100, 630731.670006, -31331.901474 ( 333.000000 -311.000000 -4208.000000 ) ( 438.000000 -311.000000 -4208.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( ( -0.003571 0.000000 -0.189249 ) ( 0.000000 0.007121 -20.130654 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 -102.828427 -3994.171573 ) ( 438.000000 -313.828427 -4205.171573 ) ( 333.000000 -313.828427 -4205.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -102.828427 -3994.171573 ) ( 438.000000 -100.000000 -3997.000000 ) ( 438.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -313.828427 -4205.171573 ) ( 438.000000 -311.000000 -4208.000000 ) ( 333.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -313.828427 -4205.171573 ) ( 333.000000 -311.000000 -4208.000000 ) ( 333.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -102.828427 -3994.171573 ) ( 333.000000 -100.000000 -3997.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1441/1151) # points: 4 { brushDef { // Surface normal: -0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 2.544416. Vector texS/T: (-0.562310, -0.826927, 0.000000) / (0.405306, -0.275608, -0.871646) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-183.081528, -9.426962, 10.882353) / (3703.969342, 3944.892757, 3931.125705) // --> Vector info: d1 = 1.756987, 1.756825, 0.342613. Determinants: 340.718836, -245.580947, 959206.260013, -7283.700982 // --> Vector info: d2 = 0.499998, 2.624999, 2.624996. Determinants: -29.254310, -43.157810, 150857.444859, -7283.700982 ( 438.000000 -311.000000 -4208.000000 ) ( 455.000000 -298.000000 -4220.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( ( -0.046778 0.033717 -131.692152 ) ( 0.004016 0.005925 -20.711647 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 457.883150 -89.960542 -4008.039458 ) ( 457.883150 -299.960542 -4218.039458 ) ( 440.883150 -312.960542 -4206.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -89.960542 -4008.039458 ) ( 455.000000 -88.000000 -4010.000000 ) ( 455.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -299.960542 -4218.039458 ) ( 455.000000 -298.000000 -4220.000000 ) ( 438.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -312.960542 -4206.039458 ) ( 438.000000 -311.000000 -4208.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -101.960542 -3995.039458 ) ( 438.000000 -100.000000 -3997.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1442/1152) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-88.000000, -298.000000, -224.000000) / (4010.000000, 4220.000000, 4294.000000) // --> Vector info: d1 = 0.000004, 0.000000, 0.375004. Determinants: -78.750957, -78.750401, 308858.898798, -31080.000000 // --> Vector info: d2 = 2.500000, 0.375001, 0.375000. Determinants: -157.249814, 157.250089, -722110.841492, -31080.000000 ( 315.000000 -224.000000 -4294.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.002534 0.002534 -9.937545 ) ( 0.005060 -0.005060 23.233940 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -88.000000 -4010.000000 ) ( 311.000000 -298.000000 -4220.000000 ) ( 311.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -88.000000 -4010.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -298.000000 -4220.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( 315.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -224.000000 -4294.000000 ) ( 315.000000 -224.000000 -4294.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -14.000000 -4084.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1443/1153) # points: 4 { brushDef { // Surface normal: -0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -2.517570. Vector texS/T: (0.584305, -0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (256.152700, 427.386446, 447.642343) / (3357.922088, 3602.300900, 3587.244386) // --> Vector info: d1 = 0.312502, 0.312502, 0.400893. Determinants: -21.600722, 15.135406, -47643.039909, -7528.295491 // --> Vector info: d2 = 2.500002, 0.374999, 0.375000. Determinants: 31.994904, 43.044003, -171554.741044, -7528.295491 ( 455.000000 -224.000000 -4294.000000 ) ( 437.000000 -212.000000 -4307.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( ( 0.002869 -0.002010 6.328529 ) ( -0.004250 -0.005718 22.787992 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.802759 1.017987 -4098.017987 ) ( 439.802759 -209.982013 -4309.017987 ) ( 457.802759 -221.982013 -4296.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 1.017987 -4098.017987 ) ( 437.000000 -1.000000 -4096.000000 ) ( 437.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -209.982013 -4309.017987 ) ( 437.000000 -212.000000 -4307.000000 ) ( 455.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -221.982013 -4296.017987 ) ( 455.000000 -224.000000 -4294.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -11.982013 -4086.017987 ) ( 455.000000 -14.000000 -4084.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1444/1154) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (22.528193, 193.761939, 172.694508) / (3917.551507, 3673.172694, 3659.274373) // --> Vector info: d1 = 0.437505, 0.437504, 0.349113. Determinants: -21.600877, -15.135557, 56487.284149, -7528.295491 // --> Vector info: d2 = 0.375001, 2.500004, 2.500002. Determinants: -29.534438, 44.768026, -177538.807286, -7528.295491 ( 315.000000 -14.000000 -4084.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( 333.000000 -212.000000 -4307.000000 ) ( ( 0.002869 0.002010 -7.503330 ) ( 0.003923 -0.005947 23.582869 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 -209.982013 -4309.017987 ) ( 330.197241 1.017987 -4098.017987 ) ( 312.197241 -11.982013 -4086.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -209.982013 -4309.017987 ) ( 333.000000 -212.000000 -4307.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 1.017987 -4098.017987 ) ( 333.000000 -1.000000 -4096.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -11.982013 -4086.017987 ) ( 315.000000 -14.000000 -4084.000000 ) ( 315.000000 -224.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -221.982013 -4296.017987 ) ( 315.000000 -224.000000 -4294.000000 ) ( 333.000000 -212.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1445/1155) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-446.960654, -425.893222, -255.471011) / (3588.585452, 3602.483773, 3359.263154) // --> Vector info: d1 = 0.272617, 1.686830, 1.686690. Determinants: -343.963644, -241.016113, 709126.084903, -7492.616365 // --> Vector info: d2 = 0.867177, 0.867178, 2.992178. Determinants: -29.534171, 44.768140, -180352.331250, -7492.616365 ( 315.000000 -88.000000 -4010.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( 333.000000 -311.000000 -4208.000000 ) ( ( 0.045907 0.032167 -94.643320 ) ( 0.003942 -0.005975 24.070675 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 330.197241 -313.017987 -4205.982013 ) ( 312.197241 -300.017987 -4217.982013 ) ( 312.197241 -90.017987 -4007.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -313.017987 -4205.982013 ) ( 333.000000 -311.000000 -4208.000000 ) ( 315.000000 -298.000000 -4220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -300.017987 -4217.982013 ) ( 315.000000 -298.000000 -4220.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -90.017987 -4007.982013 ) ( 315.000000 -88.000000 -4010.000000 ) ( 333.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -102.017987 -3994.982013 ) ( 333.000000 -100.000000 -3997.000000 ) ( 333.000000 -311.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1448/1156) # points: 4 { brushDef { // Surface normal: 0.685994, -0.514496, 0.514496 // RotY/Z : -0.540420 / -0.643501. Vector texS/T: (0.600000, 0.800000, 0.000000) / (0.411597, -0.308697, -0.857493) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (199.000000, 495.800000, 475.400000) / (3649.661390, 3217.004760, 3203.010475) // --> Vector info: d1 = 0.437502, 0.437499, 0.349109. Determinants: -38.242671, -26.234337, 97678.093449, -12979.698918 // --> Vector info: d2 = 0.499998, 4.249999, 4.249999. Determinants: -52.478368, 76.500151, -275246.277647, -12979.698918 ( 315.000000 358.000000 -3713.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.002946 0.002021 -7.525451 ) ( 0.004043 -0.005894 21.205906 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.256023 1.057983 -4098.057983 ) ( 330.256023 372.057983 -3727.057983 ) ( 312.256023 360.057983 -3715.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 1.057983 -4098.057983 ) ( 333.000000 -1.000000 -4096.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256023 372.057983 -3727.057983 ) ( 333.000000 370.000000 -3725.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 360.057983 -3715.057983 ) ( 315.000000 358.000000 -3713.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256023 -11.942017 -4086.057983 ) ( 315.000000 -14.000000 -4084.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1449/1157) # points: 4 { brushDef { // Surface normal: 0.706493, 0.501106, -0.499759 // RotY/Z : 0.523321 / 0.616931. Vector texS/T: (-0.578535, 0.815658, 0.000000) / (-0.407632, -0.289128, -0.866164) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-254.016397, 48.592551, 28.969565) / (3370.357943, 2940.878229, 2927.024044) // --> Vector info: d1 = 1.686727, 1.686520, 0.272311. Determinants: -607.370968, -427.956188, 1266796.736977, -12620.074524 // --> Vector info: d2 = 0.992177, 4.742179, 4.742177. Determinants: -51.954030, 73.585648, -273728.503891, -12620.074524 ( 332.000000 271.000000 -3626.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.048127 0.033911 -100.379497 ) ( 0.004117 -0.005831 21.689928 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 312.174026 -90.004426 -4008.000963 ) ( 312.174026 280.995574 -3636.000963 ) ( 329.174026 268.995574 -3624.000963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174026 -90.004426 -4008.000963 ) ( 315.000000 -88.000000 -4010.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.174026 280.995574 -3636.000963 ) ( 315.000000 283.000000 -3638.000000 ) ( 332.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.174026 268.995574 -3624.000963 ) ( 332.000000 271.000000 -3626.000000 ) ( 333.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.174026 -102.004426 -3995.000963 ) ( 333.000000 -100.000000 -3997.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1452/1158) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 437.000000, 437.000000) / (2441.639715, 2441.639715, 2372.343251) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -25.986271, -0.000118, 8653.715712, -7206.832314 // --> Vector info: d2 = 0.999997, 0.999999, 1.500006. Determinants: -0.000116, 52.000781, -134173.943047, -7206.832314 ( 437.000000 370.000000 -3725.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( ( 0.003606 0.000000 -1.200766 ) ( 0.000000 -0.007215 18.617603 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 323.828427 -3776.828427 ) ( 437.000000 323.828427 -3776.828427 ) ( 437.000000 372.828427 -3727.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 323.828427 -3776.828427 ) ( 333.000000 321.000000 -3774.000000 ) ( 437.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 323.828427 -3776.828427 ) ( 437.000000 321.000000 -3774.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 372.828427 -3727.828427 ) ( 437.000000 370.000000 -3725.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 372.828427 -3727.828427 ) ( 333.000000 370.000000 -3725.000000 ) ( 333.000000 321.000000 -3774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1454/1159) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (437.000000, 437.000000, 333.000000) / (2687.712875, 2581.646858, 2581.646858) // --> Vector info: d1 = 1.000001, 1.375004, 1.375001. Determinants: -0.000354, 39.000360, -115852.488656, -11030.865787 // --> Vector info: d2 = 0.000001, 0.000000, 0.749999. Determinants: 79.549449, -0.000079, -34762.906471, -11030.865787 ( 333.000000 222.000000 -3873.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( ( 0.000000 -0.003536 10.502574 ) ( -0.007212 0.000000 3.151421 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 149.828427 -3950.828427 ) ( 437.000000 224.828427 -3875.828427 ) ( 333.000000 224.828427 -3875.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 149.828427 -3950.828427 ) ( 437.000000 147.000000 -3948.000000 ) ( 437.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 224.828427 -3875.828427 ) ( 437.000000 222.000000 -3873.000000 ) ( 333.000000 222.000000 -3873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 224.828427 -3875.828427 ) ( 333.000000 222.000000 -3873.000000 ) ( 333.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 149.828427 -3950.828427 ) ( 333.000000 147.000000 -3948.000000 ) ( 437.000000 147.000000 -3948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1455/1160) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 437.000000) / (2827.720018, 2897.016483, 2897.016483) // --> Vector info: d1 = 1.000001, 1.249994, 1.249994. Determinants: 0.000000, -25.999330, 66311.988970, -7206.832314 // --> Vector info: d2 = 0.000001, 0.000000, 0.749995. Determinants: -51.972010, 0.000073, 17306.466660, -7206.832314 ( 437.000000 -1.000000 -4096.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( ( 0.000000 0.003608 -9.201267 ) ( 0.007211 0.000000 -2.401397 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 50.828427 -4049.828427 ) ( 333.000000 1.828427 -4098.828427 ) ( 437.000000 1.828427 -4098.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 50.828427 -4049.828427 ) ( 333.000000 48.000000 -4047.000000 ) ( 333.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 1.828427 -4098.828427 ) ( 333.000000 -1.000000 -4096.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1.828427 -4098.828427 ) ( 437.000000 -1.000000 -4096.000000 ) ( 437.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 50.828427 -4049.828427 ) ( 437.000000 48.000000 -4047.000000 ) ( 333.000000 48.000000 -4047.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1456/1161) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-358.000000, 14.000000, 88.000000) / (3713.000000, 4084.000000, 4010.000000) // --> Vector info: d1 = 1.062481, 1.062477, 0.687478. Determinants: 139.125088, -139.499558, 509351.307198, -54982.000000 // --> Vector info: d2 = 0.500002, 4.250004, 4.250004. Determinants: -277.500141, -277.500141, 903521.868455, -54982.000000 ( 455.000000 -88.000000 -4010.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( ( -0.002530 0.002537 -9.263965 ) ( 0.005047 0.005047 -16.433048 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 358.000000 -3713.000000 ) ( 459.000000 -14.000000 -4084.000000 ) ( 459.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 358.000000 -3713.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -14.000000 -4084.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -88.000000 -4010.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 283.000000 -3638.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1457/1162) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -438.000000, -333.000000) / (2372.343251, 2897.016483, 2897.016483) // --> Vector info: d1 = 1.375001, 1.374993, 0.999994. Determinants: 196.752431, 0.000788, 10425.944339, -55090.689322 // --> Vector info: d2 = 0.749999, 4.500000, 4.499998. Determinants: 0.001000, -393.750057, 892792.740088, -55090.689322 ( 333.000000 -100.000000 -3997.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( ( -0.003571 0.000000 -0.189251 ) ( 0.000000 0.007147 -16.205873 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 268.171573 -3623.171573 ) ( 438.000000 -102.828427 -3994.171573 ) ( 333.000000 -102.828427 -3994.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 268.171573 -3623.171573 ) ( 438.000000 271.000000 -3626.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -102.828427 -3994.171573 ) ( 438.000000 -100.000000 -3997.000000 ) ( 333.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -102.828427 -3994.171573 ) ( 333.000000 -100.000000 -3997.000000 ) ( 332.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 268.171573 -3623.171573 ) ( 332.000000 271.000000 -3626.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1458/1163) # points: 4 { brushDef { // Surface normal: -0.720768, 0.490809, -0.489489 // RotY/Z : 0.511504 / 2.543765. Vector texS/T: (-0.562848, -0.826560, 0.000000) / (0.404592, -0.275508, -0.872009) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-490.012414, -183.358475, -163.871334) / (3278.490761, 3705.091700, 3690.183603) // --> Vector info: d1 = 1.757212, 1.756965, 0.342753. Determinants: 603.307743, -433.668791, 1694765.984868, -12884.859099 // --> Vector info: d2 = 0.749996, 4.499997, 4.499995. Determinants: -55.904573, -73.077388, 202526.018268, -12884.859099 ( 438.000000 -100.000000 -3997.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( ( -0.046823 0.033657 -131.531588 ) ( 0.004339 0.005672 -15.718140 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 457.883074 281.036765 -3636.042043 ) ( 457.883074 -89.963235 -4008.042043 ) ( 440.883074 -101.963235 -3995.042043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883074 281.036765 -3636.042043 ) ( 455.000000 283.000000 -3638.000000 ) ( 455.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883074 -89.963235 -4008.042043 ) ( 455.000000 -88.000000 -4010.000000 ) ( 438.000000 -100.000000 -3997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883074 -101.963235 -3995.042043 ) ( 438.000000 -100.000000 -3997.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883074 269.036765 -3624.042043 ) ( 438.000000 271.000000 -3626.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1459/1164) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (283.000000, -88.000000, -14.000000) / (3638.000000, 4010.000000, 4084.000000) // --> Vector info: d1 = 0.974108, 0.974113, 1.349113. Determinants: -139.499433, -139.125166, 492057.263236, -54982.000000 // --> Vector info: d2 = 4.249997, 0.499995, 0.499998. Determinants: -277.501169, 277.499045, -1164682.011216, -54982.000000 ( 315.000000 -14.000000 -4084.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.002537 0.002530 -8.949425 ) ( 0.005047 -0.005047 21.182969 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 283.000000 -3638.000000 ) ( 311.000000 -88.000000 -4010.000000 ) ( 311.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 283.000000 -3638.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -88.000000 -4010.000000 ) ( 315.000000 -88.000000 -4010.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -14.000000 -4084.000000 ) ( 315.000000 -14.000000 -4084.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 358.000000 -3713.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1460/1165) # points: 4 { brushDef { // Surface normal: -0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -2.517570. Vector texS/T: (0.584305, -0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-44.926541, 256.152700, 277.220131) / (2928.232326, 3357.922088, 3344.023766) // --> Vector info: d1 = 0.286611, 0.286613, 0.375003. Determinants: -37.980211, 26.612287, -83427.139534, -13236.955579 // --> Vector info: d2 = 4.250002, 0.500002, 0.500007. Determinants: 52.116502, 79.004411, -285258.942989, -13236.955579 ( 455.000000 -14.000000 -4084.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.002869 -0.002010 6.302593 ) ( -0.003937 -0.005968 21.550193 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.802759 372.017987 -3727.017987 ) ( 439.802759 1.017987 -4098.017987 ) ( 457.802759 -11.982013 -4086.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 372.017987 -3727.017987 ) ( 437.000000 370.000000 -3725.000000 ) ( 437.000000 -1.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 1.017987 -4098.017987 ) ( 437.000000 -1.000000 -4096.000000 ) ( 455.000000 -14.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -11.982013 -4086.017987 ) ( 455.000000 -14.000000 -4084.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 360.017987 -3715.017987 ) ( 455.000000 358.000000 -3713.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1462/1166) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 437.000000) / (1881.611145, 1952.321823, 1952.321823) // --> Vector info: d1 = 0.156249, 0.406250, 0.406250. Determinants: -0.000009, -26.000059, 47772.959099, -7353.910524 // --> Vector info: d2 = 1.000000, 1.000002, 1.750000. Determinants: -53.032907, -0.000186, 10306.398630, -7353.910524 ( 437.000000 667.000000 -3428.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.000000 0.003536 -6.496266 ) ( 0.007212 0.000000 -1.401485 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 719.828427 -3380.828427 ) ( 333.000000 669.828427 -3430.828427 ) ( 437.000000 669.828427 -3430.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 719.828427 -3380.828427 ) ( 333.000000 717.000000 -3378.000000 ) ( 333.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 669.828427 -3430.828427 ) ( 333.000000 667.000000 -3428.000000 ) ( 437.000000 667.000000 -3428.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 669.828427 -3430.828427 ) ( 437.000000 667.000000 -3428.000000 ) ( 437.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 719.828427 -3380.828427 ) ( 437.000000 717.000000 -3378.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1463/1167) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-704.000000, -358.000000, -283.000000) / (3366.000000, 3713.000000, 3638.000000) // --> Vector info: d1 = 1.374999, 1.374996, 1.000000. Determinants: 130.123779, -129.748246, 456874.149315, -51975.000000 // --> Vector info: d2 = 0.250002, 3.750000, 3.750000. Determinants: -262.499987, -262.499656, 685780.003754, -51975.000000 ( 455.000000 283.000000 -3638.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( ( -0.002504 0.002496 -8.790267 ) ( 0.005051 0.005050 -13.194420 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 704.000000 -3366.000000 ) ( 459.000000 358.000000 -3713.000000 ) ( 459.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 704.000000 -3366.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 358.000000 -3713.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 283.000000 -3638.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 630.000000 -3292.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1464/1168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -438.000000, -332.000000) / (1881.611145, 2372.343251, 2372.343251) // --> Vector info: d1 = 1.374999, 1.374996, 1.000000. Determinants: 184.022433, 0.375375, 8187.326220, -52017.603251 // --> Vector info: d2 = 0.250002, 3.750000, 3.750000. Determinants: -0.000234, -370.999748, 685072.658170, -52017.603251 ( 332.000000 271.000000 -3626.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( 437.000000 618.000000 -3279.000000 ) ( ( -0.003538 -0.000007 -0.157395 ) ( 0.000000 0.007132 -13.170016 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 615.171573 -3276.171573 ) ( 438.000000 268.171573 -3623.171573 ) ( 332.000000 268.171573 -3623.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 615.171573 -3276.171573 ) ( 437.000000 618.000000 -3279.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 268.171573 -3623.171573 ) ( 438.000000 271.000000 -3626.000000 ) ( 332.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 268.171573 -3623.171573 ) ( 332.000000 271.000000 -3626.000000 ) ( 332.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 615.171573 -3276.171573 ) ( 332.000000 618.000000 -3279.000000 ) ( 437.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1465/1169) # points: 4 { brushDef { // Surface normal: -0.706493, 0.499711, -0.501155 // RotY/Z : 0.524933 / 2.525977. Vector texS/T: (-0.577462, -0.816418, 0.000000) / (0.409152, -0.289398, -0.865358) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-777.088271, -493.791260, -474.177400) / (2852.600649, 3252.435370, 3238.568270) // --> Vector info: d1 = 1.757403, 1.757383, 0.343162. Determinants: 565.455061, -400.644278, 1561600.565282, -11770.810550 // --> Vector info: d2 = 0.249997, 3.749996, 3.749996. Determinants: -48.535023, -68.648352, 155167.668561, -11770.810550 ( 438.000000 271.000000 -3626.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( ( -0.048039 0.034037 -132.667207 ) ( 0.004123 0.005832 -13.182412 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 457.825974 628.001157 -3289.995380 ) ( 457.825974 281.001157 -3635.995380 ) ( 440.825974 269.001157 -3623.995380 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825974 628.001157 -3289.995380 ) ( 455.000000 630.000000 -3292.000000 ) ( 455.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.825974 281.001157 -3635.995380 ) ( 455.000000 283.000000 -3638.000000 ) ( 438.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.825974 269.001157 -3623.995380 ) ( 438.000000 271.000000 -3626.000000 ) ( 437.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.825974 616.001157 -3276.995380 ) ( 437.000000 618.000000 -3279.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1466/1170) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (630.000000, 283.000000, 358.000000) / (3292.000000, 3638.000000, 3713.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.375001. Determinants: -129.750306, -130.125292, 510115.148769, -51975.000000 // --> Vector info: d2 = 3.750000, 0.249995, 0.249996. Determinants: -262.500708, 262.499934, -893680.561827, -51975.000000 ( 315.000000 358.000000 -3713.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.002496 0.002504 -9.814625 ) ( 0.005051 -0.005051 17.194431 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 630.000000 -3292.000000 ) ( 311.000000 283.000000 -3638.000000 ) ( 311.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 630.000000 -3292.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 283.000000 -3638.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 358.000000 -3713.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 704.000000 -3366.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1467/1171) # points: 4 { brushDef { // Surface normal: -0.685994, -0.514496, 0.514496 // RotY/Z : -0.540420 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (-0.411597, -0.308697, -0.857493) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-311.400000, -33.800000, -13.400000) / (2495.407313, 2900.075374, 2886.081090) // --> Vector info: d1 = 1.088390, 1.088386, 0.999996. Determinants: 35.768806, -24.537084, 59155.325649, -12140.041845 // --> Vector info: d2 = 0.249999, 3.749998, 3.749996. Determinants: -48.979394, -71.400363, 159885.802763, -12140.041845 ( 455.000000 358.000000 -3713.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( 437.000000 717.000000 -3378.000000 ) ( ( -0.002946 0.002021 -4.872745 ) ( 0.004035 0.005881 -13.170120 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.743977 719.057983 -3380.057983 ) ( 439.743977 372.057983 -3727.057983 ) ( 457.743977 360.057983 -3715.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.743977 719.057983 -3380.057983 ) ( 437.000000 717.000000 -3378.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.743977 372.057983 -3727.057983 ) ( 437.000000 370.000000 -3725.000000 ) ( 455.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.743977 360.057983 -3715.057983 ) ( 455.000000 358.000000 -3713.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.743977 706.057983 -3368.057983 ) ( 455.000000 704.000000 -3366.000000 ) ( 437.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1470/1172) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 437.000000, 437.000000) / (2196.980769, 2196.980769, 2092.328966) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: -39.244573, -0.000025, 13068.496815, -10883.787576 // --> Vector info: d2 = 0.999997, 0.999999, 1.749998. Determinants: -0.000175, 77.999975, -182248.140213, -10883.787576 ( 437.000000 568.000000 -3527.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( ( 0.003606 0.000000 -1.200731 ) ( 0.000000 -0.007167 16.744919 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 496.828427 -3603.828427 ) ( 437.000000 496.828427 -3603.828427 ) ( 437.000000 570.828427 -3529.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 496.828427 -3603.828427 ) ( 333.000000 494.000000 -3601.000000 ) ( 437.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 496.828427 -3603.828427 ) ( 437.000000 494.000000 -3601.000000 ) ( 437.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 570.828427 -3529.828427 ) ( 437.000000 568.000000 -3527.000000 ) ( 333.000000 568.000000 -3527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 570.828427 -3529.828427 ) ( 333.000000 568.000000 -3527.000000 ) ( 333.000000 494.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1472/1173) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (494.841180, 776.443597, 755.376165) / (3243.482933, 2841.589814, 2827.691493) // --> Vector info: d1 = 0.250000, 1.999999, 2.000000. Determinants: -24.321477, 36.868393, -110641.892057, -12380.656566 // --> Vector info: d2 = 0.999998, 0.999997, 1.176782. Determinants: 71.048563, 49.782981, -209008.634443, -12380.656566 ( 315.000000 704.000000 -3366.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( ( 0.001964 -0.002978 8.936674 ) ( -0.005739 -0.004021 16.881870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 372.017987 -3727.017987 ) ( 330.197241 719.017987 -3380.017987 ) ( 312.197241 706.017987 -3368.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 372.017987 -3727.017987 ) ( 333.000000 370.000000 -3725.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 719.017987 -3380.017987 ) ( 333.000000 717.000000 -3378.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 706.017987 -3368.017987 ) ( 315.000000 704.000000 -3366.000000 ) ( 315.000000 358.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 360.017987 -3715.017987 ) ( 315.000000 358.000000 -3713.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1473/1174) # points: 4 { brushDef { // Surface normal: 0.720807, 0.489413, -0.490828 // RotY/Z : 0.513040 / 0.596479. Vector texS/T: (-0.561733, 0.827319, 0.000000) / (-0.406071, -0.275714, -0.871257) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (57.185467, 344.265110, 324.787829) / (2963.692216, 2566.564682, 2551.643705) // --> Vector info: d1 = 1.686564, 1.686404, 0.272205. Determinants: -561.614937, -405.990809, 1215078.096276, -12018.473031 // --> Vector info: d2 = 0.742178, 4.242177, 4.242177. Determinants: -52.223208, 68.170590, -207970.085698, -12018.473031 ( 332.000000 618.000000 -3279.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.046729 0.033781 -101.100871 ) ( 0.004345 -0.005672 17.304202 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 312.116772 281.042347 -3636.036689 ) ( 312.116772 628.042347 -3290.036689 ) ( 329.116772 616.042347 -3277.036689 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116772 281.042347 -3636.036689 ) ( 315.000000 283.000000 -3638.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116772 628.042347 -3290.036689 ) ( 315.000000 630.000000 -3292.000000 ) ( 332.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116772 616.042347 -3277.036689 ) ( 332.000000 618.000000 -3279.000000 ) ( 332.000000 271.000000 -3626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116772 269.042347 -3624.036689 ) ( 332.000000 271.000000 -3626.000000 ) ( 315.000000 283.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1474/1175) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (437.000000, 437.000000, 333.000000) / (2372.343251, 2336.987912, 2336.987912) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -0.000004, 12.999926, -34517.242357, -3676.955262 // --> Vector info: d2 = 0.000001, 0.000004, 0.750000. Determinants: 26.516374, 0.000297, -11588.364016, -3676.955262 ( 333.000000 395.000000 -3700.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.000000 -0.003536 9.387452 ) ( -0.007212 0.000000 3.151620 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 372.828427 -3727.828427 ) ( 437.000000 397.828427 -3702.828427 ) ( 333.000000 397.828427 -3702.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 372.828427 -3727.828427 ) ( 437.000000 370.000000 -3725.000000 ) ( 437.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 397.828427 -3702.828427 ) ( 437.000000 395.000000 -3700.000000 ) ( 333.000000 395.000000 -3700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 397.828427 -3702.828427 ) ( 333.000000 395.000000 -3700.000000 ) ( 333.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 372.828427 -3727.828427 ) ( 333.000000 370.000000 -3725.000000 ) ( 437.000000 370.000000 -3725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1476/1176) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (776.443597, 876.262321, 856.006423) / (2841.589814, 2699.132023, 2684.075508) // --> Vector info: d1 = 0.437502, 0.437504, 0.349115. Determinants: -12.591852, -8.822922, 32927.993092, -4388.532443 // --> Vector info: d2 = 0.750000, 1.999999, 1.999998. Determinants: -18.820777, 25.319774, -60626.537029, -4388.532443 ( 315.000000 828.000000 -3242.000000 ) ( 333.000000 840.000000 -3255.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.002869 0.002010 -7.503190 ) ( 0.004289 -0.005770 13.814763 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 719.017987 -3380.017987 ) ( 330.197241 842.017987 -3257.017987 ) ( 312.197241 830.017987 -3244.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 719.017987 -3380.017987 ) ( 333.000000 717.000000 -3378.000000 ) ( 333.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 842.017987 -3257.017987 ) ( 333.000000 840.000000 -3255.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 830.017987 -3244.017987 ) ( 315.000000 828.000000 -3242.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 706.017987 -3368.017987 ) ( 315.000000 704.000000 -3366.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1477/1177) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, -0.490135 // RotY/Z : 0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (343.836040, 446.374926, 426.065611) / (2568.155104, 2425.895564, 2412.128512) // --> Vector info: d1 = 1.686436, 1.686392, 0.272196. Determinants: -201.182269, -145.010974, 434331.276929, -4300.852009 // --> Vector info: d2 = 0.242179, 1.492178, 1.492179. Determinants: -17.208710, 25.386712, -60321.615065, -4300.852009 ( 332.000000 741.000000 -3156.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.046777 0.033717 -100.987264 ) ( 0.004001 -0.005903 14.025504 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 312.116850 628.039458 -3290.039458 ) ( 312.116850 752.039458 -3166.039458 ) ( 329.116850 739.039458 -3154.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116850 628.039458 -3290.039458 ) ( 315.000000 630.000000 -3292.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.116850 752.039458 -3166.039458 ) ( 315.000000 754.000000 -3168.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116850 739.039458 -3154.039458 ) ( 332.000000 741.000000 -3156.000000 ) ( 332.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.116850 616.039458 -3277.039458 ) ( 332.000000 618.000000 -3279.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1478/1178) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (437.000000, 333.000000, 333.000000) / (1707.662877, 1707.662877, 1881.611145) // --> Vector info: d1 = 1.156248, 0.781252, 0.781252. Determinants: -65.229844, 0.000000, 7588.196899, -18090.619890 // --> Vector info: d2 = 2.000000, 1.999999, 0.749999. Determinants: -0.000103, 130.000000, -258177.359978, -18090.619890 ( 333.000000 717.000000 -3378.000000 ) ( 333.000000 840.000000 -3255.000000 ) ( 437.000000 840.000000 -3255.000000 ) ( ( 0.003606 0.000000 -0.419455 ) ( 0.000000 -0.007186 14.271338 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 842.828427 -3257.828427 ) ( 333.000000 842.828427 -3257.828427 ) ( 333.000000 719.828427 -3380.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 842.828427 -3257.828427 ) ( 437.000000 840.000000 -3255.000000 ) ( 333.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 842.828427 -3257.828427 ) ( 333.000000 840.000000 -3255.000000 ) ( 333.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 719.828427 -3380.828427 ) ( 333.000000 717.000000 -3378.000000 ) ( 437.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 719.828427 -3380.828427 ) ( 437.000000 717.000000 -3378.000000 ) ( 437.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1479/1179) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-754.000000, -828.000000, -704.000000) / (3168.000000, 3242.000000, 3366.000000) // --> Vector info: d1 = 1.000001, 1.374999, 1.374998. Determinants: 46.499858, -46.499699, 164019.922694, -18352.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.249995. Determinants: -92.499465, -92.499551, 223293.964471, -18352.000000 ( 455.000000 704.000000 -3366.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( ( -0.002534 0.002534 -8.937441 ) ( 0.005040 0.005040 -12.167282 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 754.000000 -3168.000000 ) ( 459.000000 828.000000 -3242.000000 ) ( 459.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 754.000000 -3168.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 828.000000 -3242.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 704.000000 -3366.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 630.000000 -3292.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1481/1180) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-332.000000, -437.000000, -437.000000) / (1707.662877, 1707.662877, 1881.611145) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: 65.230595, -0.000135, 21656.786746, -18264.568158 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: 0.000045, -131.249933, 224130.650003, -18264.568158 ( 437.000000 618.000000 -3279.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( -0.003571 0.000000 -1.185727 ) ( 0.000000 0.007186 -12.271336 ) ) 16bescapeship/10fdeck1 0 0 0 ( 332.000000 738.171573 -3153.171573 ) ( 437.000000 738.171573 -3153.171573 ) ( 437.000000 615.171573 -3276.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 738.171573 -3153.171573 ) ( 332.000000 741.000000 -3156.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 738.171573 -3153.171573 ) ( 437.000000 741.000000 -3156.000000 ) ( 437.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 615.171573 -3276.171573 ) ( 437.000000 618.000000 -3279.000000 ) ( 332.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.000000 615.171573 -3276.171573 ) ( 332.000000 618.000000 -3279.000000 ) ( 332.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1482/1181) # points: 4 { brushDef { // Surface normal: -0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 2.517570. Vector texS/T: (-0.584305, -0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-877.755544, -777.125285, -756.869388) / (2699.314895, 2842.930880, 2827.874366) // --> Vector info: d1 = 1.757468, 1.757401, 0.343176. Determinants: 203.106275, -142.312427, 554648.301778, -4424.211568 // --> Vector info: d2 = 0.999999, 2.249999, 2.249996. Determinants: -18.820301, -25.320111, 47403.124659, -4424.211568 ( 437.000000 618.000000 -3279.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( ( -0.045908 0.032167 -125.366586 ) ( 0.004254 0.005723 -10.714480 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 457.802759 751.982013 -3165.982013 ) ( 457.802759 627.982013 -3289.982013 ) ( 439.802759 615.982013 -3276.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 751.982013 -3165.982013 ) ( 455.000000 754.000000 -3168.000000 ) ( 455.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 627.982013 -3289.982013 ) ( 455.000000 630.000000 -3292.000000 ) ( 437.000000 618.000000 -3279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 615.982013 -3276.982013 ) ( 437.000000 618.000000 -3279.000000 ) ( 437.000000 741.000000 -3156.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 738.982013 -3153.982013 ) ( 437.000000 741.000000 -3156.000000 ) ( 455.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1483/1182) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (828.000000, 754.000000, 630.000000) / (3242.000000, 3168.000000, 3292.000000) // --> Vector info: d1 = 0.375001, 0.000000, 0.000002. Determinants: -46.499966, -46.500192, 182373.575988, -18352.000000 // --> Vector info: d2 = 2.000001, 2.000007, 0.750001. Determinants: -92.499735, 92.501271, -260003.362753, -18352.000000 ( 315.000000 630.000000 -3292.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( ( 0.002534 0.002534 -9.937531 ) ( 0.005040 -0.005040 14.167576 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 828.000000 -3242.000000 ) ( 311.000000 754.000000 -3168.000000 ) ( 311.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 828.000000 -3242.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 754.000000 -3168.000000 ) ( 315.000000 754.000000 -3168.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 630.000000 -3292.000000 ) ( 315.000000 630.000000 -3292.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 704.000000 -3366.000000 ) ( 315.000000 704.000000 -3366.000000 ) ( 315.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1484/1183) # points: 4 { brushDef { // Surface normal: -0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -2.517570. Vector texS/T: (0.584305, -0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-406.091784, -426.347682, -326.528958) / (2368.824901, 2383.881416, 2526.339207) // --> Vector info: d1 = 0.375000, 0.463390, 0.463390. Determinants: 12.591832, -8.822983, 24367.840763, -4388.532443 // --> Vector info: d2 = 0.000000, 0.000001, 1.250001. Determinants: -18.820546, -25.319943, 52335.640565, -4388.532443 ( 437.000000 717.000000 -3378.000000 ) ( 437.000000 840.000000 -3255.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( ( -0.002869 0.002010 -5.552617 ) ( 0.004289 0.005770 -11.925545 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.802759 830.017987 -3244.017987 ) ( 439.802759 842.017987 -3257.017987 ) ( 439.802759 719.017987 -3380.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 830.017987 -3244.017987 ) ( 455.000000 828.000000 -3242.000000 ) ( 437.000000 840.000000 -3255.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 842.017987 -3257.017987 ) ( 437.000000 840.000000 -3255.000000 ) ( 437.000000 717.000000 -3378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 719.017987 -3380.017987 ) ( 437.000000 717.000000 -3378.000000 ) ( 455.000000 704.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 706.017987 -3368.017987 ) ( 455.000000 704.000000 -3366.000000 ) ( 455.000000 828.000000 -3242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1486/1184) # points: 4 { brushDef { // Surface normal: -0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 2.517570. Vector texS/T: (-0.584305, -0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (488.835826, 367.917209, 347.661312) / (4862.135125, 4689.564305, 4704.620819) // --> Vector info: d1 = 1.000000, 1.000000, 1.088390. Determinants: 15.253578, -10.688040, 39194.008583, -5316.189707 // --> Vector info: d2 = 2.000000, 0.500034, 0.500031. Determinants: -22.584712, -30.382841, 148133.317016, -5316.189707 ( 455.000000 -756.000000 -4975.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( -0.002869 0.002010 -7.372575 ) ( 0.004248 0.005715 -27.864566 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.802759 -919.017987 -5108.982013 ) ( 439.802759 -770.017987 -4959.982013 ) ( 457.802759 -758.017987 -4972.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -919.017987 -5108.982013 ) ( 437.000000 -917.000000 -5111.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -770.017987 -4959.982013 ) ( 437.000000 -768.000000 -4962.000000 ) ( 455.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -758.017987 -4972.982013 ) ( 455.000000 -756.000000 -4975.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -906.017987 -5120.982013 ) ( 455.000000 -904.000000 -5123.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1487/1185) # points: 4 { brushDef { // Surface normal: 0.685992, -0.516227, 0.512762 // RotY/Z : -0.538399 / -0.645115. Vector texS/T: (0.601291, 0.799030, 0.000000) / (0.409712, -0.308319, -0.858531) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-355.532224, -473.788729, -453.377133) / (4674.055168, 4847.607463, 4861.584829) // --> Vector info: d1 = 1.000000, 1.000000, 1.088390. Determinants: -15.340343, -10.452718, 38207.200235, -5195.393729 // --> Vector info: d2 = 2.000000, 0.500034, 0.500031. Determinants: -20.965120, 30.617010, -160950.154892, -5195.393729 ( 333.000000 -818.000000 -5210.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( ( 0.002953 0.002012 -7.354053 ) ( 0.004035 -0.005893 30.979395 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.256031 -679.935094 -5051.051048 ) ( 312.256031 -827.935094 -5200.051048 ) ( 330.256031 -815.935094 -5212.051048 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256031 -679.935094 -5051.051048 ) ( 315.000000 -682.000000 -5049.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.256031 -827.935094 -5200.051048 ) ( 315.000000 -830.000000 -5198.000000 ) ( 333.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256031 -815.935094 -5212.051048 ) ( 333.000000 -818.000000 -5210.000000 ) ( 333.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.256031 -666.935094 -5063.051048 ) ( 333.000000 -669.000000 -5061.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1488/1186) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (438.000000, 333.000000, 333.000000) / (4051.721856, 4051.721856, 4262.439677) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 79.019176, 0.000000, -34610.399873, -22125.371183 // --> Vector info: d2 = 0.000000, 0.000000, 1.499970. Determinants: 0.000054, -157.496779, 638133.113361, -22125.371183 ( 333.000000 -818.000000 -5210.000000 ) ( 333.000000 -669.000000 -5061.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( ( -0.003571 0.000000 1.564286 ) ( 0.000000 0.007118 -28.841691 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 -666.171573 -5063.828427 ) ( 333.000000 -666.171573 -5063.828427 ) ( 333.000000 -815.171573 -5212.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -666.171573 -5063.828427 ) ( 438.000000 -669.000000 -5061.000000 ) ( 333.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -666.171573 -5063.828427 ) ( 333.000000 -669.000000 -5061.000000 ) ( 333.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -815.171573 -5212.828427 ) ( 333.000000 -818.000000 -5210.000000 ) ( 438.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -815.171573 -5212.828427 ) ( 438.000000 -818.000000 -5210.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1489/1187) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-333.000000, -437.000000, -437.000000) / (4051.721856, 4051.721856, 4262.439677) // --> Vector info: d1 = 0.000000, 0.375001, 0.374998. Determinants: 79.019477, 0.000396, 26311.878806, -21914.653363 // --> Vector info: d2 = 0.999997, 0.999999, 2.499964. Determinants: 0.000352, -155.996429, 610139.673043, -21914.653363 ( 437.000000 -917.000000 -5111.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( 333.000000 -768.000000 -4962.000000 ) ( ( -0.003606 0.000000 -1.200652 ) ( 0.000000 0.007118 -27.841630 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 -770.828427 -4959.171573 ) ( 437.000000 -770.828427 -4959.171573 ) ( 437.000000 -919.828427 -5108.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -770.828427 -4959.171573 ) ( 333.000000 -768.000000 -4962.000000 ) ( 437.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -770.828427 -4959.171573 ) ( 437.000000 -768.000000 -4962.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -919.828427 -5108.171573 ) ( 437.000000 -917.000000 -5111.000000 ) ( 333.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -919.828427 -5108.171573 ) ( 333.000000 -917.000000 -5111.000000 ) ( 333.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1490/1188) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-797.575951, -817.831848, -938.750465) / (4389.370213, 4374.313698, 4546.884519) // --> Vector info: d1 = 1.000001, 1.088389, 1.088401. Determinants: 15.253382, 10.687526, -40061.969973, -5316.189707 // --> Vector info: d2 = 0.000001, 0.000000, 1.499967. Determinants: 22.584133, -30.383276, 151376.003728, -5316.189707 ( 333.000000 -917.000000 -5111.000000 ) ( 333.000000 -768.000000 -4962.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( ( -0.002869 -0.002010 7.535843 ) ( -0.004248 0.005715 -28.474530 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.197241 -758.017987 -4972.982013 ) ( 330.197241 -770.017987 -4959.982013 ) ( 330.197241 -919.017987 -5108.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -758.017987 -4972.982013 ) ( 315.000000 -756.000000 -4975.000000 ) ( 333.000000 -768.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -770.017987 -4959.982013 ) ( 333.000000 -768.000000 -4962.000000 ) ( 333.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -919.017987 -5108.982013 ) ( 333.000000 -917.000000 -5111.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -906.017987 -5120.982013 ) ( 315.000000 -904.000000 -5123.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1491/1189) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (756.000000, 682.000000, 744.000000) / (4975.000000, 5049.000000, 5111.000000) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 23.250020, -23.249976, 98091.615636, -9176.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.624971. Determinants: -46.247802, -46.247834, 265046.312001, -9176.000000 ( 455.000000 -744.000000 -5111.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( 455.000000 -756.000000 -4975.000000 ) ( ( -0.002534 0.002534 -10.690019 ) ( 0.005040 0.005040 -28.884733 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -756.000000 -4975.000000 ) ( 459.000000 -682.000000 -5049.000000 ) ( 459.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -756.000000 -4975.000000 ) ( 455.000000 -756.000000 -4975.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -682.000000 -5049.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( 455.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -744.000000 -5111.000000 ) ( 455.000000 -744.000000 -5111.000000 ) ( 455.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -818.000000 -5037.000000 ) ( 455.000000 -818.000000 -5037.000000 ) ( 455.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1493/1190) # points: 4 { brushDef { // Surface normal: -0.720787, -0.490135, 0.490135 // RotY/Z : -0.512245 / -2.544416. Vector texS/T: (0.562310, -0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (819.814934, 799.505619, 922.717668) / (4404.492580, 4418.259633, 4589.200532) // --> Vector info: d1 = 1.000001, 1.088388, 1.088386. Determinants: 15.108991, -10.890292, 30411.665011, -5167.959268 // --> Vector info: d2 = 1.000000, 0.999999, 2.499967. Determinants: -20.650240, -30.463227, 145936.473236, -5167.959268 ( 438.000000 -818.000000 -5210.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( ( -0.002924 0.002107 -5.884656 ) ( 0.003996 0.005895 -28.238704 ) ) 16bescapeship/10fdeck1 0 0 0 ( 457.883150 -680.039458 -5050.960542 ) ( 440.883150 -667.039458 -5062.960542 ) ( 440.883150 -816.039458 -5211.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -680.039458 -5050.960542 ) ( 455.000000 -682.000000 -5049.000000 ) ( 438.000000 -669.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -667.039458 -5062.960542 ) ( 438.000000 -669.000000 -5061.000000 ) ( 438.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -816.039458 -5211.960542 ) ( 438.000000 -818.000000 -5210.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -828.039458 -5199.960542 ) ( 455.000000 -830.000000 -5198.000000 ) ( 455.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1494/1191) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-682.000000, -756.000000, -818.000000) / (5049.000000, 4975.000000, 5037.000000) // --> Vector info: d1 = 1.000001, 1.374999, 1.374998. Determinants: 23.249792, 23.249986, -110708.829898, -9176.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.624967. Determinants: 46.247501, -46.247458, 265044.203699, -9176.000000 ( 315.000000 -818.000000 -5037.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( ( -0.002534 -0.002534 12.065042 ) ( -0.005040 0.005040 -28.884503 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -682.000000 -5049.000000 ) ( 311.000000 -756.000000 -4975.000000 ) ( 311.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -682.000000 -5049.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -756.000000 -4975.000000 ) ( 315.000000 -756.000000 -4975.000000 ) ( 315.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -818.000000 -5037.000000 ) ( 315.000000 -818.000000 -5037.000000 ) ( 315.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -744.000000 -5111.000000 ) ( 315.000000 -744.000000 -5111.000000 ) ( 315.000000 -682.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1496/1192) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-818.000000, -843.000000, -812.000000) / (5037.000000, 5061.000000, 5092.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125001. Determinants: 3.874962, -3.875034, 22688.267427, -1519.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.312500. Determinants: -7.499998, -7.812490, 33216.515516, -1519.000000 ( 315.000000 -812.000000 -5092.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( 315.000000 -818.000000 -5037.000000 ) ( ( -0.002551 0.002551 -14.936318 ) ( 0.004937 0.005143 -21.867357 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -818.000000 -5037.000000 ) ( 311.000000 -843.000000 -5061.000000 ) ( 311.000000 -812.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -818.000000 -5037.000000 ) ( 315.000000 -818.000000 -5037.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -843.000000 -5061.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( 315.000000 -812.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -812.000000 -5092.000000 ) ( 315.000000 -812.000000 -5092.000000 ) ( 315.000000 -787.000000 -5068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -787.000000 -5068.000000 ) ( 315.000000 -787.000000 -5068.000000 ) ( 315.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1497/1193) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (744.000000, 768.000000, 799.000000) / (5111.000000, 5136.000000, 5105.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -3.874975, -3.874981, 21169.006584, -1519.000000 // --> Vector info: d2 = 0.000001, 0.000004, 0.312503. Determinants: -7.812560, 7.499884, -32519.362744, -1519.000000 ( 455.000000 -799.000000 -5105.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( 455.000000 -744.000000 -5111.000000 ) ( ( 0.002551 0.002551 -13.936147 ) ( 0.005143 -0.004937 21.408402 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -744.000000 -5111.000000 ) ( 459.000000 -768.000000 -5136.000000 ) ( 459.000000 -799.000000 -5105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -744.000000 -5111.000000 ) ( 455.000000 -744.000000 -5111.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -768.000000 -5136.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( 455.000000 -799.000000 -5105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -799.000000 -5105.000000 ) ( 455.000000 -799.000000 -5105.000000 ) ( 455.000000 -775.000000 -5080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -775.000000 -5080.000000 ) ( 455.000000 -775.000000 -5080.000000 ) ( 455.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1498/1194) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (768.000000, 830.000000, 904.000000) / (5136.000000, 5198.000000, 5123.000000) // --> Vector info: d1 = 1.000001, 1.312500, 1.312498. Determinants: -23.437277, -23.124956, 127531.590967, -9238.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -46.500027, 46.500054, -212350.256366, -9238.000000 ( 455.000000 -904.000000 -5123.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( ( 0.002537 0.002503 -13.805108 ) ( 0.005034 -0.005034 22.986605 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -768.000000 -5136.000000 ) ( 459.000000 -830.000000 -5198.000000 ) ( 459.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -768.000000 -5136.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -830.000000 -5198.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -904.000000 -5123.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( 455.000000 -843.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -843.000000 -5061.000000 ) ( 455.000000 -843.000000 -5061.000000 ) ( 455.000000 -768.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1499/1195) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-843.000000, -904.000000, -830.000000) / (5061.000000, 5123.000000, 5198.000000) // --> Vector info: d1 = 1.000001, 1.312500, 1.312498. Determinants: 23.437454, -23.124780, 127629.274607, -9163.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -46.500054, -45.750027, 183178.339642, -9163.000000 ( 315.000000 -830.000000 -5198.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( ( -0.002558 0.002524 -13.928765 ) ( 0.005075 0.004993 -19.991088 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -843.000000 -5061.000000 ) ( 311.000000 -904.000000 -5123.000000 ) ( 311.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -843.000000 -5061.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -904.000000 -5123.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -830.000000 -5198.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( 315.000000 -768.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -768.000000 -5136.000000 ) ( 315.000000 -768.000000 -5136.000000 ) ( 315.000000 -843.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1500/1196) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (812.000000, 843.000000, 818.000000) / (5092.000000, 5061.000000, 5037.000000) // --> Vector info: d1 = 0.000000, 0.156251, 0.156250. Determinants: -3.750057, 3.906251, -16845.582371, -1519.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 7.749989, 7.749998, -45755.982409, -1519.000000 ( 455.000000 -818.000000 -5037.000000 ) ( 455.000000 -843.000000 -5061.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( ( 0.002469 -0.002572 11.089916 ) ( -0.005102 -0.005102 30.122437 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -812.000000 -5092.000000 ) ( 459.000000 -843.000000 -5061.000000 ) ( 459.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -812.000000 -5092.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( 455.000000 -843.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -843.000000 -5061.000000 ) ( 455.000000 -843.000000 -5061.000000 ) ( 455.000000 -818.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -818.000000 -5037.000000 ) ( 455.000000 -818.000000 -5037.000000 ) ( 455.000000 -787.000000 -5068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -787.000000 -5068.000000 ) ( 455.000000 -787.000000 -5068.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1501/1197) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (-812.000000, -799.000000, -775.000000) / (5092.000000, 5105.000000, 5080.000000) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: 13.000199, -12.999799, 76114.132696, -637.000000 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: -24.999604, -24.000592, 101274.336350, -637.000000 ( 315.000000 -775.000000 -5080.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( 315.000000 -812.000000 -5092.000000 ) ( ( -0.020408 0.020408 -119.488434 ) ( 0.039246 0.037678 -158.986399 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( 311.000000 -812.000000 -5092.000000 ) ( 311.000000 -799.000000 -5105.000000 ) ( 311.000000 -775.000000 -5080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -812.000000 -5092.000000 ) ( 315.000000 -812.000000 -5092.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -799.000000 -5105.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( 315.000000 -775.000000 -5080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -775.000000 -5080.000000 ) ( 315.000000 -775.000000 -5080.000000 ) ( 315.000000 -787.000000 -5068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -787.000000 -5068.000000 ) ( 315.000000 -787.000000 -5068.000000 ) ( 315.000000 -812.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1502/1198) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (799.000000, 812.000000, 787.000000) / (5105.000000, 5092.000000, 5068.000000) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: -12.999799, -13.000199, 76115.848420, -637.000000 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: -24.000592, 24.999604, -109083.505078, -637.000000 ( 455.000000 -787.000000 -5068.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( 455.000000 -799.000000 -5105.000000 ) ( ( 0.020408 0.020408 -119.491128 ) ( 0.037678 -0.039246 171.245691 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( 459.000000 -799.000000 -5105.000000 ) ( 459.000000 -812.000000 -5092.000000 ) ( 459.000000 -787.000000 -5068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -799.000000 -5105.000000 ) ( 455.000000 -799.000000 -5105.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -812.000000 -5092.000000 ) ( 455.000000 -812.000000 -5092.000000 ) ( 455.000000 -787.000000 -5068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -787.000000 -5068.000000 ) ( 455.000000 -787.000000 -5068.000000 ) ( 455.000000 -775.000000 -5080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -775.000000 -5080.000000 ) ( 455.000000 -775.000000 -5080.000000 ) ( 455.000000 -799.000000 -5105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1503/1199) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-799.000000, -768.000000, -744.000000) / (5105.000000, 5136.000000, 5111.000000) // --> Vector info: d1 = 1.000001, 1.156250, 1.156249. Determinants: -3.906171, -3.749997, 14503.701092, -1519.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.249995. Determinants: -7.749868, 7.749997, -47274.877395, -1519.000000 ( 315.000000 -744.000000 -5111.000000 ) ( 315.000000 -768.000000 -5136.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( ( 0.002572 0.002469 -9.548190 ) ( 0.005102 -0.005102 31.122368 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -799.000000 -5105.000000 ) ( 311.000000 -768.000000 -5136.000000 ) ( 311.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -799.000000 -5105.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( 315.000000 -768.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -768.000000 -5136.000000 ) ( 315.000000 -768.000000 -5136.000000 ) ( 315.000000 -744.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -744.000000 -5111.000000 ) ( 315.000000 -744.000000 -5111.000000 ) ( 315.000000 -775.000000 -5080.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -775.000000 -5080.000000 ) ( 315.000000 -775.000000 -5080.000000 ) ( 315.000000 -799.000000 -5105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1504/1200) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1078.000000, 1127.000000, 1201.000000) / (5445.000000, 5494.000000, 5420.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -18.499885, -18.499815, 113422.362370, -7252.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750003. Determinants: -36.750066, 36.750180, -160488.167590, -7252.000000 ( 455.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( ( 0.002551 0.002551 -15.640149 ) ( 0.005068 -0.005068 22.130194 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1078.000000 -5445.000000 ) ( 459.000000 -1127.000000 -5494.000000 ) ( 459.000000 -1201.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1078.000000 -5445.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1127.000000 -5494.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( 455.000000 -1201.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1505/1201) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1152.000000, -1548.000000, -1474.000000) / (5371.000000, 5767.000000, 5841.000000) // --> Vector info: d1 = 0.000000, 2.000023, 2.000022. Determinants: 148.001880, -148.001503, 965414.234345, -58608.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -296.999533, -296.999632, 1253041.553982, -58608.000000 ( 315.000000 -1474.000000 -5841.000000 ) ( 315.000000 -1548.000000 -5767.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( ( -0.002525 0.002525 -16.472397 ) ( 0.005068 0.005068 -21.380043 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -1152.000000 -5371.000000 ) ( 311.000000 -1548.000000 -5767.000000 ) ( 311.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1152.000000 -5371.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( 315.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1548.000000 -5767.000000 ) ( 315.000000 -1548.000000 -5767.000000 ) ( 315.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1474.000000 -5841.000000 ) ( 315.000000 -1474.000000 -5841.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1078.000000 -5445.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1506/1202) # points: 4 { brushDef { // Surface normal: -0.720787, -0.490135, 0.490135 // RotY/Z : -0.512245 / -2.544416. Vector texS/T: (0.562310, -0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1126.968514, 1454.431409, 1474.740724) / (4872.572358, 5326.885084, 5313.118031) // --> Vector info: d1 = 0.000000, 2.000023, 2.000023. Determinants: -27.534632, -40.618933, 228949.353859, -13734.978995 // --> Vector info: d2 = 0.999997, 1.000000, 1.176775. Determinants: -80.311326, 57.887303, -205286.671621, -13734.978995 ( 455.000000 -1474.000000 -5841.000000 ) ( 438.000000 -1461.000000 -5853.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( ( 0.002005 0.002957 -16.669072 ) ( 0.005847 -0.004215 14.946268 ) ) 16bescapeship/10fdeck1 0 0 0 ( 440.883150 -1063.039458 -5458.960542 ) ( 440.883150 -1459.039458 -5854.960542 ) ( 457.883150 -1472.039458 -5842.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -1063.039458 -5458.960542 ) ( 438.000000 -1065.000000 -5457.000000 ) ( 438.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -1459.039458 -5854.960542 ) ( 438.000000 -1461.000000 -5853.000000 ) ( 455.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -1472.039458 -5842.960542 ) ( 455.000000 -1474.000000 -5841.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -1076.039458 -5446.960542 ) ( 455.000000 -1078.000000 -5445.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1507/1203) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1139.199447, -1460.567046, -1440.311149) / (4832.958295, 5291.602892, 5306.659407) // --> Vector info: d1 = 0.000000, 2.000023, 2.000023. Determinants: 30.113151, -40.512406, 230099.651324, -14128.933718 // --> Vector info: d2 = 0.999997, 1.000000, 1.176775. Determinants: -81.077008, -56.809926, 168068.229666, -14128.933718 ( 315.000000 -1548.000000 -5767.000000 ) ( 333.000000 -1560.000000 -5754.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( ( -0.002131 0.002867 -16.285705 ) ( 0.005738 0.004021 -11.895323 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 -1166.017987 -5355.982013 ) ( 330.197241 -1562.017987 -5751.982013 ) ( 312.197241 -1550.017987 -5764.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -1166.017987 -5355.982013 ) ( 333.000000 -1164.000000 -5358.000000 ) ( 333.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -1562.017987 -5751.982013 ) ( 333.000000 -1560.000000 -5754.000000 ) ( 315.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -1550.017987 -5764.982013 ) ( 315.000000 -1548.000000 -5767.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -1154.017987 -5368.982013 ) ( 315.000000 -1152.000000 -5371.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1508/1204) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -437.000000, -333.000000) / (4611.750427, 5171.778998, 5171.778998) // --> Vector info: d1 = 0.000000, 2.000023, 2.000022. Determinants: 0.000267, -208.002377, 959255.165592, -58242.971353 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -420.020837, -0.000070, -183548.791875, -58242.971353 ( 333.000000 -1560.000000 -5754.000000 ) ( 437.000000 -1560.000000 -5754.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( 0.000000 0.003571 -16.469887 ) ( 0.007212 0.000000 3.151432 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 -1166.828427 -5355.171573 ) ( 437.000000 -1562.828427 -5751.171573 ) ( 333.000000 -1562.828427 -5751.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -1166.828427 -5355.171573 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 437.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -1562.828427 -5751.171573 ) ( 437.000000 -1560.000000 -5754.000000 ) ( 333.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1562.828427 -5751.171573 ) ( 333.000000 -1560.000000 -5754.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1166.828427 -5355.171573 ) ( 333.000000 -1164.000000 -5358.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1509/1205) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (4611.750427, 5171.778998, 5171.778998) // --> Vector info: d1 = 0.000000, 2.000023, 2.000022. Determinants: 0.000267, -210.002400, 968478.566328, -58802.999923 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -420.020837, -0.000071, 139867.255920, -58802.999923 ( 438.000000 -1461.000000 -5853.000000 ) ( 333.000000 -1461.000000 -5853.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( ( 0.000000 0.003571 -16.469884 ) ( 0.007143 0.000000 -2.378573 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 -1062.171573 -5459.828427 ) ( 333.000000 -1458.171573 -5855.828427 ) ( 438.000000 -1458.171573 -5855.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1062.171573 -5459.828427 ) ( 333.000000 -1065.000000 -5457.000000 ) ( 333.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1458.171573 -5855.828427 ) ( 333.000000 -1461.000000 -5853.000000 ) ( 438.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -1458.171573 -5855.828427 ) ( 438.000000 -1461.000000 -5853.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -1062.171573 -5459.828427 ) ( 438.000000 -1065.000000 -5457.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1510/1206) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-690.778031, -1012.145631, -991.078199) / (5148.026029, 5606.670626, 5620.568947) // --> Vector info: d1 = 1.000001, 3.000022, 3.000022. Determinants: 27.797051, -42.135241, 221985.964023, -14128.933718 // --> Vector info: d2 = 0.000001, 0.000000, 0.176776. Determinants: -81.077135, -56.809908, 236452.570084, -14128.933718 ( 333.000000 -1461.000000 -5853.000000 ) ( 315.000000 -1474.000000 -5841.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( ( -0.001967 0.002982 -15.711445 ) ( 0.005738 0.004021 -16.735344 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.197241 -1075.982013 -5447.017987 ) ( 312.197241 -1471.982013 -5843.017987 ) ( 330.197241 -1458.982013 -5855.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -1075.982013 -5447.017987 ) ( 315.000000 -1078.000000 -5445.000000 ) ( 315.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -1471.982013 -5843.017987 ) ( 315.000000 -1474.000000 -5841.000000 ) ( 333.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -1458.982013 -5855.017987 ) ( 333.000000 -1461.000000 -5853.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -1062.982013 -5459.017987 ) ( 333.000000 -1065.000000 -5457.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1511/1207) # points: 4 { brushDef { // Surface normal: -0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 2.517570. Vector texS/T: (-0.584305, -0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1010.652407, 689.284808, 669.028911) / (5606.853499, 5148.208902, 5163.265416) // --> Vector info: d1 = 1.000001, 3.000021, 3.000021. Determinants: 30.113535, 40.512028, -271708.273749, -14128.933718 // --> Vector info: d2 = 1.000000, 1.000000, 1.176779. Determinants: 81.078931, -56.811194, 222460.492905, -14128.933718 ( 455.000000 -1152.000000 -5371.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 437.000000 -1560.000000 -5754.000000 ) ( ( -0.002131 -0.002867 19.230628 ) ( -0.005739 0.004021 -15.745031 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.802759 -1562.017987 -5751.982013 ) ( 439.802759 -1166.017987 -5355.982013 ) ( 457.802759 -1154.017987 -5368.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -1562.017987 -5751.982013 ) ( 437.000000 -1560.000000 -5754.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -1166.017987 -5355.982013 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -1154.017987 -5368.982013 ) ( 455.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -1550.017987 -5764.982013 ) ( 455.000000 -1548.000000 -5767.000000 ) ( 437.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1512/1208) # points: 8 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-438.000000, -333.000000, -315.000000) / (2896.425609, 2896.425609, 2878.733803) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: -6.634423, -0.187496, -4220.452200, -1857.639631 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: -0.000021, 13.124327, -39871.286166, -1857.639631 ( 315.000000 -1474.000000 -5841.000000 ) ( 333.000000 -1461.000000 -5853.000000 ) ( 438.000000 -1461.000000 -5853.000000 ) ( ( 0.003571 0.000101 2.271943 ) ( 0.000000 -0.007065 21.463413 ) ) 16bescapeship/10fdeck1 0 0 0 ( 438.000000 -1463.713120 -5855.939214 ) ( 333.000000 -1463.713120 -5855.939214 ) ( 315.000000 -1476.713120 -5843.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -1463.713120 -5855.939214 ) ( 438.000000 -1461.000000 -5853.000000 ) ( 333.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1463.713120 -5855.939214 ) ( 333.000000 -1461.000000 -5853.000000 ) ( 315.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -1476.713120 -5843.939214 ) ( 315.000000 -1474.000000 -5841.000000 ) ( 315.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -1550.713120 -5769.939214 ) ( 315.000000 -1548.000000 -5767.000000 ) ( 333.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1562.713120 -5756.939214 ) ( 333.000000 -1560.000000 -5754.000000 ) ( 437.000000 -1560.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -1562.713120 -5756.939214 ) ( 437.000000 -1560.000000 -5754.000000 ) ( 455.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1550.713120 -5769.939214 ) ( 455.000000 -1548.000000 -5767.000000 ) ( 455.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -1476.713120 -5843.939214 ) ( 455.000000 -1474.000000 -5841.000000 ) ( 438.000000 -1461.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1513/1209) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1263.000000, 1276.000000, 1263.000000) / (5507.000000, 5494.000000, 5482.000000) // --> Vector info: d1 = 1.000001, 1.062498, 1.062498. Determinants: -0.749966, 0.812463, -3852.026182, -325.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.125001. Determinants: 1.624997, 1.625003, -11001.261431, -325.000000 ( 455.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1276.000000 -5494.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( ( 0.002308 -0.002500 11.852388 ) ( -0.005000 -0.005000 33.850035 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1263.000000 -5507.000000 ) ( 459.000000 -1276.000000 -5494.000000 ) ( 459.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( 455.000000 -1276.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1276.000000 -5494.000000 ) ( 455.000000 -1276.000000 -5494.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1263.000000 -5482.000000 ) ( 455.000000 -1263.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1514/1210) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1201.000000, 1300.000000, 1375.000000) / (5569.000000, 5668.000000, 5593.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.499996. Determinants: -37.499544, -37.500206, 239025.576113, -14850.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -74.250003, 74.250020, -339174.110178, -14850.000000 ( 455.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( ( 0.002525 0.002525 -16.095998 ) ( 0.005000 -0.005000 22.840007 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1201.000000 -5569.000000 ) ( 459.000000 -1300.000000 -5668.000000 ) ( 459.000000 -1375.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1201.000000 -5569.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1300.000000 -5668.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( 455.000000 -1375.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1276.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1276.000000 -5494.000000 ) ( 455.000000 -1276.000000 -5494.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1515/1211) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1214.000000, 1201.000000, 1189.000000) / (5433.000000, 5420.000000, 5433.000000) // --> Vector info: d1 = 1.000001, 1.062498, 1.062498. Determinants: 0.812463, 0.749966, -5385.893409, -325.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.125001. Determinants: 1.625003, -1.624997, 6855.854469, -325.000000 ( 455.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( ( -0.002500 -0.002308 16.571980 ) ( -0.005000 0.005000 -21.094937 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1214.000000 -5433.000000 ) ( 459.000000 -1201.000000 -5420.000000 ) ( 459.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( 455.000000 -1201.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1201.000000 -5420.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1189.000000 -5433.000000 ) ( 455.000000 -1214.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1516/1212) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1189.000000, 1201.000000, 1214.000000) / (5556.000000, 5569.000000, 5556.000000) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: -0.812489, -0.812489, 5480.235765, -325.000000 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: -1.625073, 1.499991, -6726.738750, -325.000000 ( 455.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( ( 0.002500 0.002500 -16.862264 ) ( 0.005000 -0.004615 20.697658 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1189.000000 -5556.000000 ) ( 459.000000 -1201.000000 -5569.000000 ) ( 459.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1201.000000 -5569.000000 ) ( 455.000000 -1201.000000 -5569.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1214.000000 -5556.000000 ) ( 455.000000 -1189.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1517/1213) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1127.000000, 1140.000000, 1140.000000) / (5494.000000, 5507.000000, 5482.000000) // --> Vector info: d1 = 1.000001, 1.062502, 1.000002. Determinants: -0.750016, -0.812498, 4984.134721, -325.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124997. Determinants: -1.624965, 1.624953, -7421.158439, -325.000000 ( 455.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( ( 0.002308 0.002500 -15.335799 ) ( 0.005000 -0.005000 22.834334 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1127.000000 -5494.000000 ) ( 459.000000 -1140.000000 -5507.000000 ) ( 459.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1127.000000 -5494.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1140.000000 -5507.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1140.000000 -5482.000000 ) ( 455.000000 -1127.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1519/1214) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1300.000000, 1313.000000, 1313.000000) / (5668.000000, 5680.000000, 5655.000000) // --> Vector info: d1 = 1.000001, 1.062503, 1.000000. Determinants: -0.812513, -0.812538, 5336.731396, -325.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.124996. Determinants: -1.499928, 1.624944, -7260.274970, -325.000000 ( 455.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( ( 0.002500 0.002500 -16.420712 ) ( 0.004615 -0.005000 22.339308 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1300.000000 -5668.000000 ) ( 459.000000 -1313.000000 -5680.000000 ) ( 459.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1300.000000 -5668.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1313.000000 -5680.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1313.000000 -5655.000000 ) ( 455.000000 -1300.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1520/1215) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1375.000000, 1474.000000, 1548.000000) / (5742.000000, 5841.000000, 5767.000000) // --> Vector info: d1 = 1.000001, 1.500021, 1.500021. Determinants: -37.001550, -37.001361, 248686.933978, -14652.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.750000. Determinants: -74.249927, 74.249870, -324249.117942, -14652.000000 ( 455.000000 -1548.000000 -5767.000000 ) ( 455.000000 -1474.000000 -5841.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( ( 0.002525 0.002525 -16.972900 ) ( 0.005068 -0.005068 22.130024 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1375.000000 -5742.000000 ) ( 459.000000 -1474.000000 -5841.000000 ) ( 459.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1375.000000 -5742.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( 455.000000 -1474.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1474.000000 -5841.000000 ) ( 455.000000 -1474.000000 -5841.000000 ) ( 455.000000 -1548.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1548.000000 -5767.000000 ) ( 455.000000 -1548.000000 -5767.000000 ) ( 455.000000 -1449.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1449.000000 -5668.000000 ) ( 455.000000 -1449.000000 -5668.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1521/1216) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1387.000000, 1375.000000, 1362.000000) / (5606.000000, 5593.000000, 5606.000000) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: 0.812500, 0.812495, -5681.784590, -325.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125004. Determinants: 1.625052, -1.500028, 6155.208046, -325.000000 ( 455.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( ( -0.002500 -0.002500 17.482414 ) ( -0.005000 0.004615 -18.939102 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1387.000000 -5606.000000 ) ( 459.000000 -1375.000000 -5593.000000 ) ( 459.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( 455.000000 -1375.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1375.000000 -5593.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1362.000000 -5606.000000 ) ( 455.000000 -1387.000000 -5606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1522/1217) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1362.000000, 1375.000000, 1387.000000) / (5730.000000, 5742.000000, 5730.000000) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: -0.750000, -0.749995, 5318.971453, -300.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125004. Determinants: -1.500048, 1.625032, -7268.366236, -300.000000 ( 455.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( ( 0.002500 0.002500 -17.729905 ) ( 0.005000 -0.005417 24.227887 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1362.000000 -5730.000000 ) ( 459.000000 -1375.000000 -5742.000000 ) ( 459.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1375.000000 -5742.000000 ) ( 455.000000 -1375.000000 -5742.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1387.000000 -5730.000000 ) ( 455.000000 -1362.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1523/1218) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1437.000000, 1449.000000, 1437.000000) / (5680.000000, 5668.000000, 5655.000000) // --> Vector info: d1 = 1.000001, 1.062503, 1.062498. Determinants: -0.812582, 0.749966, -3392.124733, -300.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.125001. Determinants: 1.500022, 1.500003, -10675.546608, -300.000000 ( 455.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1449.000000 -5668.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( ( 0.002709 -0.002500 11.307082 ) ( -0.005000 -0.005000 35.585155 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1437.000000 -5680.000000 ) ( 459.000000 -1449.000000 -5668.000000 ) ( 459.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( 455.000000 -1449.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1449.000000 -5668.000000 ) ( 455.000000 -1449.000000 -5668.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1437.000000 -5655.000000 ) ( 455.000000 -1437.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1526/1219) # points: 4 { brushDef { // Surface normal: -0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 2.517570. Vector texS/T: (-0.584305, -0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (689.284808, 488.835826, 467.768394) / (5148.208902, 4862.135125, 4876.033447) // --> Vector info: d1 = 1.000001, 2.250000, 2.250000. Determinants: 17.372885, 26.334264, -156361.915992, -8812.744011 // --> Vector info: d2 = 1.000000, 1.000000, 1.176779. Determinants: 50.571877, -35.435207, 138756.677631, -8812.744011 ( 455.000000 -904.000000 -5123.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( -0.001971 -0.002988 17.742705 ) ( -0.005738 0.004021 -15.745003 ) ) 16bescapeship/10fdeck1 0 0 0 ( 439.802759 -1166.017987 -5355.982013 ) ( 439.802759 -919.017987 -5108.982013 ) ( 457.802759 -906.017987 -5120.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -1166.017987 -5355.982013 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.802759 -919.017987 -5108.982013 ) ( 437.000000 -917.000000 -5111.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -906.017987 -5120.982013 ) ( 455.000000 -904.000000 -5123.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.802759 -1154.017987 -5368.982013 ) ( 455.000000 -1152.000000 -5371.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1528/1220) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1090.000000, 1102.000000, 1090.000000) / (5334.000000, 5321.000000, 5309.000000) // --> Vector info: d1 = 1.000001, 1.062502, 1.062500. Determinants: -0.750037, 0.749980, -3482.853744, -300.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124998. Determinants: 1.624956, 1.499970, -10072.041569, -300.000000 ( 455.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1102.000000 -5321.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( ( 0.002500 -0.002500 11.609512 ) ( -0.005417 -0.005000 33.573472 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1090.000000 -5334.000000 ) ( 459.000000 -1102.000000 -5321.000000 ) ( 459.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( 455.000000 -1102.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1102.000000 -5321.000000 ) ( 455.000000 -1102.000000 -5321.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1090.000000 -5309.000000 ) ( 455.000000 -1090.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1529/1221) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1028.000000, 1078.000000, 1152.000000) / (5396.000000, 5445.000000, 5371.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: -18.499859, -18.499930, 111517.466744, -7326.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.750002. Determinants: -36.750090, 37.500181, -171897.883967, -7326.000000 ( 455.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( ( 0.002525 0.002525 -15.222149 ) ( 0.005016 -0.005119 23.464085 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1028.000000 -5396.000000 ) ( 459.000000 -1078.000000 -5445.000000 ) ( 459.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1028.000000 -5396.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1078.000000 -5445.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1152.000000 -5371.000000 ) ( 455.000000 -1102.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1102.000000 -5321.000000 ) ( 455.000000 -1102.000000 -5321.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1530/1222) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1041.000000, 1028.000000, 1016.000000) / (5259.000000, 5247.000000, 5259.000000) // --> Vector info: d1 = 1.000001, 1.062503, 1.062498. Determinants: 0.749966, 0.750085, -5025.410861, -300.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.125001. Determinants: 1.500003, -1.625022, 6984.490282, -300.000000 ( 455.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1028.000000 -5247.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( ( -0.002500 -0.002500 16.751370 ) ( -0.005000 0.005417 -23.281634 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1041.000000 -5259.000000 ) ( 459.000000 -1028.000000 -5247.000000 ) ( 459.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( 455.000000 -1028.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1028.000000 -5247.000000 ) ( 455.000000 -1028.000000 -5247.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1016.000000 -5259.000000 ) ( 455.000000 -1041.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1531/1223) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1016.000000, 1028.000000, 1041.000000) / (5383.000000, 5396.000000, 5383.000000) // --> Vector info: d1 = 0.000000, 0.062499, 0.062499. Determinants: -0.812489, -0.812489, 5199.114701, -325.000000 // --> Vector info: d2 = 0.999997, 1.000000, 1.125002. Determinants: -1.625073, 1.499991, -6748.377863, -325.000000 ( 455.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( ( 0.002500 0.002500 -15.997276 ) ( 0.005000 -0.004615 20.764240 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -1016.000000 -5383.000000 ) ( 459.000000 -1028.000000 -5396.000000 ) ( 459.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1016.000000 -5383.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1028.000000 -5396.000000 ) ( 455.000000 -1028.000000 -5396.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1041.000000 -5383.000000 ) ( 455.000000 -1016.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1532/1224) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (954.000000, 966.000000, 966.000000) / (5321.000000, 5334.000000, 5309.000000) // --> Vector info: d1 = 1.000001, 1.062502, 1.000002. Determinants: -0.750016, -0.749999, 4406.257796, -300.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124997. Determinants: -1.624965, 1.499957, -6731.054539, -300.000000 ( 455.000000 -966.000000 -5309.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( ( 0.002500 0.002500 -14.687526 ) ( 0.005417 -0.005000 22.436848 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -954.000000 -5321.000000 ) ( 459.000000 -966.000000 -5334.000000 ) ( 459.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -954.000000 -5321.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -966.000000 -5334.000000 ) ( 455.000000 -966.000000 -5334.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -966.000000 -5309.000000 ) ( 455.000000 -966.000000 -5309.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1534/1225) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-904.000000, -1152.000000, -1078.000000) / (5123.000000, 5371.000000, 5445.000000) // --> Vector info: d1 = 0.000000, 1.249999, 1.250000. Determinants: 92.499732, -92.500087, 557497.701500, -36704.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750003. Determinants: -186.000631, -186.000617, 784736.585155, -36704.000000 ( 315.000000 -1078.000000 -5445.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( ( -0.002520 0.002520 -15.189018 ) ( 0.005068 0.005068 -21.380138 ) ) 16bescapeship/10fdeck1 0 0 0 ( 311.000000 -904.000000 -5123.000000 ) ( 311.000000 -1152.000000 -5371.000000 ) ( 311.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -904.000000 -5123.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1152.000000 -5371.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -1078.000000 -5445.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.000000 -830.000000 -5198.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1535/1226) # points: 4 { brushDef { // Surface normal: -0.720787, -0.490135, 0.490135 // RotY/Z : -0.512245 / -2.544416. Vector texS/T: (0.562310, -0.826927, 0.000000) / (-0.405306, -0.275608, -0.871646) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (922.717668, 1126.968514, 1147.277829) / (4589.200532, 4872.572358, 4858.805306) // --> Vector info: d1 = 1.000001, 2.250000, 2.250000. Determinants: -17.208799, -25.386619, 123816.118198, -8567.019727 // --> Vector info: d2 = 1.000000, 1.000000, 1.176779. Determinants: -50.094229, 36.107297, -128047.816786, -8567.019727 ( 455.000000 -1078.000000 -5445.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( 438.000000 -818.000000 -5210.000000 ) ( ( 0.002009 0.002963 -14.452648 ) ( 0.005847 -0.004215 14.946600 ) ) 16bescapeship/10fdeck1 0 0 0 ( 440.883150 -816.039458 -5211.960542 ) ( 440.883150 -1063.039458 -5458.960542 ) ( 457.883150 -1076.039458 -5446.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -816.039458 -5211.960542 ) ( 438.000000 -818.000000 -5210.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 440.883150 -1063.039458 -5458.960542 ) ( 438.000000 -1065.000000 -5457.000000 ) ( 455.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -1076.039458 -5446.960542 ) ( 455.000000 -1078.000000 -5445.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.883150 -828.039458 -5199.960542 ) ( 455.000000 -830.000000 -5198.000000 ) ( 438.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1536/1227) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (830.000000, 954.000000, 1028.000000) / (5198.000000, 5321.000000, 5247.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625002. Determinants: -46.250191, -46.249927, 278794.777774, -18278.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.750002. Determinants: -92.250715, 93.001066, -425129.389996, -18278.000000 ( 455.000000 -1028.000000 -5247.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( ( 0.002530 0.002530 -15.253024 ) ( 0.005047 -0.005088 23.259076 ) ) 16bescapeship/10fdeck1 0 0 0 ( 459.000000 -830.000000 -5198.000000 ) ( 459.000000 -954.000000 -5321.000000 ) ( 459.000000 -1028.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -830.000000 -5198.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -954.000000 -5321.000000 ) ( 455.000000 -954.000000 -5321.000000 ) ( 455.000000 -1028.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -1028.000000 -5247.000000 ) ( 455.000000 -1028.000000 -5247.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -904.000000 -5123.000000 ) ( 455.000000 -904.000000 -5123.000000 ) ( 455.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1537/1228) # points: 4 { brushDef { // Surface normal: 0.700690, 0.504497, -0.504497 // RotY/Z : 0.528799 / 0.624023. Vector texS/T: (-0.584305, 0.811534, 0.000000) / (-0.409416, -0.294780, -0.863414) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-938.750465, -1139.199447, -1118.943550) / (4546.884519, 4832.958295, 4848.014810) // --> Vector info: d1 = 1.000001, 2.250002, 2.249996. Determinants: 18.822504, -25.318608, 123977.668250, -8812.744011 // --> Vector info: d2 = 0.000001, 0.000001, 0.176778. Determinants: -50.571036, -35.434624, 113643.553821, -8812.744011 ( 315.000000 -1152.000000 -5371.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( 333.000000 -917.000000 -5111.000000 ) ( ( -0.002136 0.002873 -14.067998 ) ( 0.005738 0.004021 -12.895365 ) ) 16bescapeship/10fdeck1 0 0 0 ( 330.197241 -919.017987 -5108.982013 ) ( 330.197241 -1166.017987 -5355.982013 ) ( 312.197241 -1154.017987 -5368.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -919.017987 -5108.982013 ) ( 333.000000 -917.000000 -5111.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197241 -1166.017987 -5355.982013 ) ( 333.000000 -1164.000000 -5358.000000 ) ( 315.000000 -1152.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -1154.017987 -5368.982013 ) ( 315.000000 -1152.000000 -5371.000000 ) ( 315.000000 -904.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197241 -906.017987 -5120.982013 ) ( 315.000000 -904.000000 -5123.000000 ) ( 333.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1538/1229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-437.000000, -437.000000, -333.000000) / (4262.439677, 4611.750427, 4611.750427) // --> Vector info: d1 = 0.000000, 1.249999, 1.250000. Determinants: -0.000250, -129.999873, 554116.505758, -36328.317990 // --> Vector info: d2 = 0.000000, 0.000000, 0.750003. Determinants: -261.983941, 0.000010, -114487.028956, -36328.317990 ( 333.000000 -1164.000000 -5358.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( 0.000000 0.003578 -15.253018 ) ( 0.007212 0.000000 3.151454 ) ) 16bescapeship/10fdeck1 0 0 0 ( 437.000000 -919.828427 -5108.171573 ) ( 437.000000 -1166.828427 -5355.171573 ) ( 333.000000 -1166.828427 -5355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -919.828427 -5108.171573 ) ( 437.000000 -917.000000 -5111.000000 ) ( 437.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 -1166.828427 -5355.171573 ) ( 437.000000 -1164.000000 -5358.000000 ) ( 333.000000 -1164.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1166.828427 -5355.171573 ) ( 333.000000 -1164.000000 -5358.000000 ) ( 333.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -919.828427 -5108.171573 ) ( 333.000000 -917.000000 -5111.000000 ) ( 437.000000 -917.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1539/1230) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 438.000000) / (4262.439677, 4611.750427, 4611.750427) // --> Vector info: d1 = 1.000001, 2.249998, 2.249998. Determinants: 0.000000, -131.249662, 522766.107634, -36677.628740 // --> Vector info: d2 = 0.000001, 0.000000, 0.750000. Determinants: -261.983046, 0.000088, 87239.950120, -36677.628740 ( 438.000000 -1065.000000 -5457.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( 333.000000 -818.000000 -5210.000000 ) ( ( 0.000000 0.003578 -14.252996 ) ( 0.007143 0.000000 -2.378560 ) ) 16bescapeship/10fdeck1 0 0 0 ( 333.000000 -815.171573 -5212.828427 ) ( 333.000000 -1062.171573 -5459.828427 ) ( 438.000000 -1062.171573 -5459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -815.171573 -5212.828427 ) ( 333.000000 -818.000000 -5210.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 -1062.171573 -5459.828427 ) ( 333.000000 -1065.000000 -5457.000000 ) ( 438.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -1062.171573 -5459.828427 ) ( 438.000000 -1065.000000 -5457.000000 ) ( 438.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -815.171573 -5212.828427 ) ( 438.000000 -818.000000 -5210.000000 ) ( 333.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1540/1231) # points: 4 { brushDef { // Surface normal: 0.700660, -0.503497, 0.505535 // RotY/Z : -0.530002 / -0.623103. Vector texS/T: (0.583558, 0.812072, 0.000000) / (0.410531, -0.295009, -0.862806) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-490.198896, -691.592688, -670.531718) / (4859.039681, 5145.314969, 5159.223080) // --> Vector info: d1 = 1.000001, 2.250002, 2.249996. Determinants: 17.387000, -26.324943, 127606.781950, -8830.242409 // --> Vector info: d2 = 0.000001, 0.000001, 0.176778. Determinants: -50.606659, -35.601644, 148182.467372, -8830.242409 ( 333.000000 -1065.000000 -5457.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( ( -0.001969 0.002981 -14.451107 ) ( 0.005731 0.004032 -16.781246 ) ) 16bescapeship/10fdeck1 0 0 0 ( 312.197359 -827.986012 -5200.022142 ) ( 312.197359 -1075.986012 -5447.022142 ) ( 330.197359 -1062.986012 -5459.022142 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197359 -827.986012 -5200.022142 ) ( 315.000000 -830.000000 -5198.000000 ) ( 315.000000 -1078.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.197359 -1075.986012 -5447.022142 ) ( 315.000000 -1078.000000 -5445.000000 ) ( 333.000000 -1065.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197359 -1062.986012 -5459.022142 ) ( 333.000000 -1065.000000 -5457.000000 ) ( 333.000000 -818.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.197359 -815.986012 -5212.022142 ) ( 333.000000 -818.000000 -5210.000000 ) ( 315.000000 -830.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1543/1232) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1575.000000) / (5519.000000, 5470.000000, 5470.000000) // --> Vector info: d1 = 4.000000, 4.000000, 0.750012. Determinants: -159.249381, 0.000000, -267539.300883, -22295.000000 // --> Vector info: d2 = 0.939345, 1.292899, 1.292890. Determinants: -0.000421, 160.866750, -908766.769665, -22295.000000 ( 1575.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( ( 0.007143 0.000000 11.999969 ) ( 0.000000 -0.007215 40.761012 ) ) 16bescapeship/00wpanl5 0 0 0 ( 1120.000000 -1329.000000 -5519.000000 ) ( 1120.000000 -1329.000000 -5470.000000 ) ( 1575.000000 -1329.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1329.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1329.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1329.000000 -5470.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1329.000000 -5519.000000 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1544/1233) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1575.000000) / (3084.342430, 3014.335288, 3014.335288) // --> Vector info: d1 = 0.999994, 1.999991, 1.999998. Determinants: 0.000458, 454.998727, -1435224.421534, -31853.249834 // --> Vector info: d2 = 1.000000, 0.999999, 7.499973. Determinants: 455.044624, -0.000213, 477797.401768, -31853.249834 ( 1575.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( ( 0.000000 -0.014284 45.057394 ) ( -0.014286 0.000000 -14.999958 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1278.856851 -5571.799714 ) ( 1120.000000 -1327.856851 -5521.799714 ) ( 1575.000000 -1327.856851 -5521.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1278.856851 -5571.799714 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1327.856851 -5521.799714 ) ( 1120.000000 -1325.000000 -5519.000000 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1327.856851 -5521.799714 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1278.856851 -5571.799714 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1545/1234) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1226.000000, -1276.000000, -1276.000000) / (1120.000000, 1120.000000, 1575.000000) // --> Vector info: d1 = 0.000000, 0.707111, 0.707116. Determinants: 321.735505, -0.000238, 394447.993161, -22750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 6.499975. Determinants: -0.000078, -324.998731, 363998.476725, -22750.000000 ( 1575.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( ( -0.014142 0.000000 -17.338373 ) ( 0.000000 0.014286 -15.999933 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1226.000000 -5573.000000 ) ( 1120.000000 -1276.000000 -5573.000000 ) ( 1575.000000 -1276.000000 -5573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1226.000000 -5573.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1276.000000 -5573.000000 ) ( 1120.000000 -1276.000000 -5569.000000 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1276.000000 -5573.000000 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1226.000000 -5573.000000 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1546/1235) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1575.000000) / (4664.783435, 4804.790578, 4804.790578) // --> Vector info: d1 = 0.000000, 1.000000, 1.000003. Determinants: -0.000393, -454.999890, 2122476.384926, -63703.249917 // --> Vector info: d2 = 0.999997, 1.000001, 4.249987. Determinants: -455.021261, -0.001681, 445928.603477, -63703.249917 ( 1575.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( ( 0.000000 0.007142 -33.318181 ) ( 0.007143 0.000000 -7.000092 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 1120.000000 -1124.171573 -5472.828427 ) ( 1120.000000 -1223.171573 -5571.828427 ) ( 1575.000000 -1223.171573 -5571.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1124.171573 -5472.828427 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1223.171573 -5571.828427 ) ( 1120.000000 -1226.000000 -5569.000000 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1223.171573 -5571.828427 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1124.171573 -5472.828427 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1547/1236) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1575.000000) / (5420.000000, 5470.000000, 5470.000000) // --> Vector info: d1 = 0.999998, 1.707107, 1.707107. Determinants: 0.000000, -321.734368, 1721050.315217, -22750.000000 // --> Vector info: d2 = 0.000002, 0.000000, 6.499975. Determinants: -324.998736, 0.000775, 363994.334408, -22750.000000 ( 1575.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( ( 0.000000 0.014142 -75.650563 ) ( 0.014286 0.000000 -15.999751 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1123.000000 -5420.000000 ) ( 1120.000000 -1123.000000 -5470.000000 ) ( 1575.000000 -1123.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1123.000000 -5420.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1123.000000 -5470.000000 ) ( 1120.000000 -1127.000000 -5470.000000 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1123.000000 -5470.000000 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1123.000000 -5420.000000 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1548/1237) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1575.000000) / (2918.687904, 2988.695047, 2988.695047) // --> Vector info: d1 = 0.000000, 0.999994, 0.999987. Determinants: 0.000492, -454.997206, 1327994.290329, -31853.249834 // --> Vector info: d2 = 0.999999, 1.000000, 7.499973. Determinants: -455.044557, -0.000270, 477797.476618, -31853.249834 ( 1575.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( ( 0.000000 0.014284 -41.691014 ) ( 0.014286 0.000000 -14.999960 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1120.000000 -1174.200286 -5368.143149 ) ( 1120.000000 -1124.200286 -5417.143149 ) ( 1575.000000 -1124.200286 -5417.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1174.200286 -5368.143149 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1124.200286 -5417.143149 ) ( 1120.000000 -1127.000000 -5420.000000 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1124.200286 -5417.143149 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1174.200286 -5368.143149 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1549/1238) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl5]: 128.000000/128.000000 // --> Vector A/B: (-1226.000000, -1177.000000, -1177.000000) / (-1120.000000, -1120.000000, -1575.000000) // --> Vector info: d1 = 4.000000, 4.000000, 0.750012. Determinants: 0.000000, -159.249381, -267539.300883, -22295.000000 // --> Vector info: d2 = 0.937500, 1.291053, 1.291053. Determinants: -160.866476, 0.000000, -218123.867926, -22295.000000 ( 1575.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( ( 0.000000 0.007143 11.999969 ) ( 0.007215 0.000000 9.783533 ) ) 16bescapeship/00wpanl5 0 0 0 ( 1120.000000 -1226.000000 -5367.000000 ) ( 1120.000000 -1177.000000 -5367.000000 ) ( 1575.000000 -1177.000000 -5367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1226.000000 -5367.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1177.000000 -5367.000000 ) ( 1120.000000 -1177.000000 -5371.000000 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1177.000000 -5367.000000 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1226.000000 -5367.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1550/1239) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00tabll1]: 32.000000/64.000000 // --> Vector A/B: (-1120.000000, -1120.000000, -1575.000000) / (4804.790578, 4664.783435, 4664.783435) // --> Vector info: d1 = 0.000000, 4.000029, 4.000043. Determinants: 0.001934, 1820.013238, -8744780.290511, -63703.249917 // --> Vector info: d2 = 0.999999, 0.999999, 7.499973. Determinants: 910.042829, -0.000185, 955545.675116, -63703.249917 ( 1575.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( ( 0.000000 -0.028570 137.273692 ) ( -0.014286 0.000000 -14.999952 ) ) 16bescapeship/00tabll1 0 0 0 ( 1120.000000 -1327.828427 -5467.171573 ) ( 1120.000000 -1228.828427 -5368.171573 ) ( 1575.000000 -1228.828427 -5368.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1327.828427 -5467.171573 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 -1228.828427 -5368.171573 ) ( 1120.000000 -1226.000000 -5371.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1228.828427 -5368.171573 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1327.828427 -5467.171573 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( 1120.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1551/1240) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1325.000000, 1300.000000, 1201.000000) / (5470.000000, 5445.000000, 5544.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.124998. Determinants: 12.374811, 12.374906, -89037.367854, -4950.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 24.999991, -24.999991, 98674.962760, -4950.000000 ( 1575.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( ( -0.002500 -0.002500 17.987347 ) ( -0.005051 0.005051 -19.934336 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1579.000000 -1325.000000 -5470.000000 ) ( 1579.000000 -1300.000000 -5445.000000 ) ( 1579.000000 -1201.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1325.000000 -5470.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1300.000000 -5445.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( 1575.000000 -1201.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1226.000000 -5569.000000 ) ( 1575.000000 -1226.000000 -5569.000000 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1276.000000 -5569.000000 ) ( 1575.000000 -1276.000000 -5569.000000 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1325.000000 -5519.000000 ) ( 1575.000000 -1325.000000 -5519.000000 ) ( 1575.000000 -1325.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1552/1241) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1300.000000, 1251.000000, 1226.000000) / (5445.000000, 5396.000000, 5420.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: 5.999890, 6.250040, -44232.329182, -2401.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249994. Determinants: 12.249740, -12.249769, 48374.332237, -2401.000000 ( 1575.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( ( -0.002499 -0.002603 18.422461 ) ( -0.005102 0.005102 -20.147577 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1579.000000 -1300.000000 -5445.000000 ) ( 1579.000000 -1251.000000 -5396.000000 ) ( 1579.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1300.000000 -5445.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1251.000000 -5396.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1300.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1553/1242) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1251.000000, 1226.000000, 1177.000000) / (5396.000000, 5371.000000, 5371.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.249998. Determinants: 3.124952, 3.000013, -21322.384956, -1225.000000 // --> Vector info: d2 = 0.000001, 0.000004, 0.249999. Determinants: 6.249889, -6.249749, 25905.031510, -1225.000000 ( 1575.000000 -1177.000000 -5371.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( ( -0.002551 -0.002449 17.406029 ) ( -0.005102 0.005102 -21.146964 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1579.000000 -1251.000000 -5396.000000 ) ( 1579.000000 -1226.000000 -5371.000000 ) ( 1579.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1251.000000 -5396.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1226.000000 -5371.000000 ) ( 1575.000000 -1226.000000 -5371.000000 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1177.000000 -5371.000000 ) ( 1575.000000 -1177.000000 -5371.000000 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1127.000000 -5420.000000 ) ( 1575.000000 -1127.000000 -5420.000000 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1127.000000 -5470.000000 ) ( 1575.000000 -1127.000000 -5470.000000 ) ( 1575.000000 -1152.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1152.000000 -5494.000000 ) ( 1575.000000 -1152.000000 -5494.000000 ) ( 1575.000000 -1251.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1555/1243) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1177.000000, 1152.000000, 1201.000000) / (5470.000000, 5494.000000, 5544.000000) // --> Vector info: d1 = 0.000000, 0.125002, 0.124998. Determinants: 6.250178, -6.125006, 26147.322424, -2426.000000 // --> Vector info: d2 = 0.999997, 1.000000, 1.499999. Determinants: -11.999831, -12.500125, 80073.493868, -2426.000000 ( 1575.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1152.000000 -5494.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( ( -0.002576 0.002525 -10.777956 ) ( 0.004946 0.005153 -33.006387 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1579.000000 -1177.000000 -5470.000000 ) ( 1579.000000 -1152.000000 -5494.000000 ) ( 1579.000000 -1201.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1152.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1152.000000 -5494.000000 ) ( 1575.000000 -1152.000000 -5494.000000 ) ( 1575.000000 -1201.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1201.000000 -5544.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1579.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1556/1244) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706355, 0.707858 // RotY/Z : -0.786461 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707858, -0.706355) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5810.000000, 5880.000000, 5880.000000) / (4433.848574, 4433.848574, 3768.460717) // --> Vector info: d1 = 10.343750, 10.343744, 0.843753. Determinants: 0.003805, -664.999366, 2466701.985669, -46577.149977 // --> Vector info: d2 = 0.616132, 1.616097, 1.616035. Determinants: -665.365015, -0.004356, 3837092.392157, -46577.149977 ( 5880.000000 -38.000000 -5297.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( 5810.000000 -509.000000 -5767.000000 ) ( ( 0.000000 0.014277 -52.959487 ) ( 0.014285 0.000000 -82.381434 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5810.000000 -506.174580 -5769.831431 ) ( 5880.000000 -506.174580 -5769.831431 ) ( 5880.000000 -35.174580 -5299.831431 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -506.174580 -5769.831431 ) ( 5810.000000 -509.000000 -5767.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -506.174580 -5769.831431 ) ( 5880.000000 -509.000000 -5767.000000 ) ( 5880.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -35.174580 -5299.831431 ) ( 5880.000000 -38.000000 -5297.000000 ) ( 5810.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -35.174580 -5299.831431 ) ( 5810.000000 -38.000000 -5297.000000 ) ( 5810.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1557/1245) # points: 4 { brushDef { // Surface normal: 0.000000, -0.237869, 0.971297 // RotY/Z : -1.330625 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.971297, -0.237869) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (5810.000000, 5880.000000, 5880.000000) / (1916.627287, 1916.627287, 1866.179294) // --> Vector info: d1 = 0.000000, 0.999968, 0.999968. Determinants: -50.446351, 0.000000, 293093.299438, -3531.359512 // --> Vector info: d2 = 0.999997, 1.000000, 1.364441. Determinants: -0.000153, 25.510902, -52425.349199, -3531.359512 ( 5880.000000 -509.000000 -5767.000000 ) ( 5880.000000 -558.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( ( 0.014285 0.000000 -82.997298 ) ( 0.000000 -0.007224 14.845656 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5810.000000 -557.048525 -5782.885189 ) ( 5880.000000 -557.048525 -5782.885189 ) ( 5880.000000 -508.048525 -5770.885189 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -557.048525 -5782.885189 ) ( 5810.000000 -558.000000 -5779.000000 ) ( 5880.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -557.048525 -5782.885189 ) ( 5880.000000 -558.000000 -5779.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -508.048525 -5770.885189 ) ( 5880.000000 -509.000000 -5767.000000 ) ( 5810.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -508.048525 -5770.885189 ) ( 5810.000000 -509.000000 -5767.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1558/1246) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (-5810.000000, -6125.000000, -6125.000000) / (3877.066481, 3877.066481, 4332.443248) // --> Vector info: d1 = 5.499968, 0.999999, 1.000010. Determinants: -2049.181442, -0.003677, -12694665.588520, -143443.681632 // --> Vector info: d2 = 7.250000, 7.250000, 0.750002. Determinants: 0.000000, 2047.499552, -8978258.645158, -143443.681632 ( 6125.000000 -558.000000 -5569.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( ( 0.014286 0.000000 88.499301 ) ( 0.000000 -0.014274 62.590827 ) ) 16bescapeship/00clite1 0 0 0 ( 5810.000000 -238.828427 -5244.171573 ) ( 6125.000000 -238.828427 -5244.171573 ) ( 6125.000000 -560.828427 -5566.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -238.828427 -5244.171573 ) ( 5810.000000 -236.000000 -5247.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -238.828427 -5244.171573 ) ( 6125.000000 -236.000000 -5247.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -560.828427 -5566.171573 ) ( 6125.000000 -558.000000 -5569.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -560.828427 -5566.171573 ) ( 5810.000000 -558.000000 -5569.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1559/1247) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-5810.000000, -6125.000000, -6125.000000) / (5569.000000, 5569.000000, 5779.000000) // --> Vector info: d1 = 0.531275, 5.031244, 5.031244. Determinants: 944.993592, 0.000000, 5455268.940073, -66150.000000 // --> Vector info: d2 = 0.207032, 0.207032, 0.958333. Determinants: 0.000000, -236.659831, 1304263.402818, -66150.000000 ( 6125.000000 -558.000000 -5779.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( ( -0.014286 0.000000 -82.468162 ) ( 0.000000 0.003578 -19.716756 ) ) 16bescapeship/00wbig1 0 0 0 ( 5810.000000 -562.000000 -5569.000000 ) ( 6125.000000 -562.000000 -5569.000000 ) ( 6125.000000 -562.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -562.000000 -5569.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -562.000000 -5569.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -562.000000 -5779.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -562.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1560/1248) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (38.000000, 125.000000, 249.000000) / (5297.000000, 5383.000000, 5259.000000) // --> Vector info: d1 = 1.000001, 1.437500, 1.437500. Determinants: -54.249865, -54.249928, 267971.343501, -21452.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.625001. Determinants: -53.750099, 54.375061, -285982.202256, -21452.000000 ( 6125.000000 -249.000000 -5259.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( 6125.000000 -38.000000 -5297.000000 ) ( ( 0.002529 0.002529 -12.491672 ) ( 0.002506 -0.002535 13.331261 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6129.000000 -38.000000 -5297.000000 ) ( 6129.000000 -125.000000 -5383.000000 ) ( 6129.000000 -249.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -38.000000 -5297.000000 ) ( 6125.000000 -38.000000 -5297.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -125.000000 -5383.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( 6125.000000 -249.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -249.000000 -5259.000000 ) ( 6125.000000 -249.000000 -5259.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -236.000000 -5247.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -26.000000 -5247.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( 6125.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1561/1249) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-236.000000, -236.000000, -26.000000) / (-6125.000000, -5810.000000, -5810.000000) // --> Vector info: d1 = 0.031242, 4.531211, 4.531203. Determinants: 0.002554, -944.993602, -5790151.854683, -66150.000000 // --> Vector info: d2 = 0.218138, 0.218141, 0.969444. Determinants: -236.660300, -0.000626, -70285.523314, -66150.000000 ( 5810.000000 -26.000000 -5247.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( ( 0.000000 0.014286 87.530640 ) ( 0.003578 0.000000 1.062517 ) ) 16bescapeship/00wbig1 0 0 0 ( 6125.000000 -236.000000 -5243.000000 ) ( 5810.000000 -236.000000 -5243.000000 ) ( 5810.000000 -26.000000 -5243.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -236.000000 -5243.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -236.000000 -5243.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -26.000000 -5243.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -26.000000 -5243.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( 6125.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1562/1250) # points: 4 { brushDef { // Surface normal: 0.000000, -0.972387, 0.233373 // RotY/Z : -0.235545 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.233373, -0.972387) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (6125.000000, 6020.000000, 6020.000000) / (5108.183870, 5108.183870, 5159.603711) // --> Vector info: d1 = 0.999998, 2.500001, 2.500004. Determinants: 77.129920, -0.000276, -477818.424244, -5399.083256 // --> Vector info: d2 = 0.000001, 0.000000, 0.364438. Determinants: -0.000054, -38.265970, 195469.938595, -5399.083256 ( 6020.000000 -38.000000 -5297.000000 ) ( 6020.000000 -26.000000 -5247.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( ( -0.014286 0.000000 88.499918 ) ( 0.000000 0.007087 -36.204283 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6125.000000 -22.110451 -5247.933492 ) ( 6020.000000 -22.110451 -5247.933492 ) ( 6020.000000 -34.110451 -5297.933492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -22.110451 -5247.933492 ) ( 6125.000000 -26.000000 -5247.000000 ) ( 6020.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -22.110451 -5247.933492 ) ( 6020.000000 -26.000000 -5247.000000 ) ( 6020.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -34.110451 -5297.933492 ) ( 6020.000000 -38.000000 -5297.000000 ) ( 6125.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -34.110451 -5297.933492 ) ( 6125.000000 -38.000000 -5297.000000 ) ( 6125.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1563/1251) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-236.000000, -286.000000, -162.000000) / (5247.000000, 5297.000000, 5420.000000) // --> Vector info: d1 = 1.874996, 2.375000, 2.374999. Determinants: 61.500547, -62.000455, 316674.312114, -12350.000000 // --> Vector info: d2 = 0.437500, 0.437497, 1.062497. Determinants: -31.250377, -31.249626, 151188.570992, -12350.000000 ( 5810.000000 -162.000000 -5420.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( ( -0.004980 0.005020 -25.641645 ) ( 0.002530 0.002530 -12.241990 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -236.000000 -5247.000000 ) ( 5806.000000 -286.000000 -5297.000000 ) ( 5806.000000 -162.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -236.000000 -5247.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -286.000000 -5297.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( 5810.000000 -162.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -162.000000 -5420.000000 ) ( 5810.000000 -162.000000 -5420.000000 ) ( 5810.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -38.000000 -5297.000000 ) ( 5810.000000 -38.000000 -5297.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -26.000000 -5247.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( 5810.000000 -236.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1564/1252) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (125.000000, 422.000000, 459.000000) / (5383.000000, 5680.000000, 5643.000000) // --> Vector info: d1 = 0.437499, 1.937501, 1.937501. Determinants: -55.499973, -55.500186, 296079.647661, -21978.000000 // --> Vector info: d2 = 1.000000, 1.000001, 1.187501. Determinants: -55.687464, 55.687394, -314782.319125, -21978.000000 ( 6125.000000 -459.000000 -5643.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( ( 0.002525 0.002525 -13.471637 ) ( 0.002534 -0.002534 14.322610 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6129.000000 -125.000000 -5383.000000 ) ( 6129.000000 -422.000000 -5680.000000 ) ( 6129.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -125.000000 -5383.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -422.000000 -5680.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( 6125.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -459.000000 -5643.000000 ) ( 6125.000000 -459.000000 -5643.000000 ) ( 6125.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -162.000000 -5346.000000 ) ( 6125.000000 -162.000000 -5346.000000 ) ( 6125.000000 -125.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1565/1253) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (422.000000, 509.000000, 558.000000) / (5680.000000, 5767.000000, 5779.000000) // --> Vector info: d1 = 0.937487, 1.374984, 1.531240. Determinants: -8.344245, -7.843136, 45052.512727, -3219.000000 // --> Vector info: d2 = 0.999999, 0.999990, 1.093738. Determinants: -8.156200, 8.156557, -46106.326821, -3219.000000 ( 6125.000000 -558.000000 -5779.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( ( 0.002592 0.002437 -13.995810 ) ( 0.002534 -0.002534 14.323183 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6129.000000 -422.000000 -5680.000000 ) ( 6129.000000 -509.000000 -5767.000000 ) ( 6129.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -422.000000 -5680.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -509.000000 -5767.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -558.000000 -5779.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -558.000000 -5569.000000 ) ( 6125.000000 -558.000000 -5569.000000 ) ( 6125.000000 -546.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -546.000000 -5556.000000 ) ( 6125.000000 -546.000000 -5556.000000 ) ( 6125.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1566/1254) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (533.000000, 546.000000, 249.000000) / (5569.000000, 5556.000000, 5259.000000) // --> Vector info: d1 = 1.937502, 1.937502, 0.437501. Determinants: -19.500041, -19.499971, 104027.473712, -7722.000000 // --> Vector info: d2 = 0.562500, 0.624999, 0.624996. Determinants: -18.562238, 18.562159, -97822.616249, -7722.000000 ( 6125.000000 -249.000000 -5259.000000 ) ( 6125.000000 -546.000000 -5556.000000 ) ( 6125.000000 -533.000000 -5569.000000 ) ( ( 0.002525 0.002525 -13.471571 ) ( 0.002404 -0.002404 12.668041 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6129.000000 -533.000000 -5569.000000 ) ( 6129.000000 -546.000000 -5556.000000 ) ( 6129.000000 -249.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -533.000000 -5569.000000 ) ( 6125.000000 -533.000000 -5569.000000 ) ( 6125.000000 -546.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -546.000000 -5556.000000 ) ( 6125.000000 -546.000000 -5556.000000 ) ( 6125.000000 -249.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -249.000000 -5259.000000 ) ( 6125.000000 -249.000000 -5259.000000 ) ( 6125.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6129.000000 -236.000000 -5272.000000 ) ( 6125.000000 -236.000000 -5272.000000 ) ( 6125.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1568/1255) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-360.000000, -434.000000, -410.000000) / (5371.000000, 5445.000000, 5470.000000) // --> Vector info: d1 = 0.125001, 0.875002, 0.874998. Determinants: 18.750328, -17.999719, 102973.352442, -3626.000000 // --> Vector info: d2 = 0.437499, 0.437500, 0.562500. Determinants: -9.249981, -9.250049, 44765.646731, -3626.000000 ( 5810.000000 -410.000000 -5470.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( ( -0.005171 0.004964 -28.398608 ) ( 0.002551 0.002551 -12.345738 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -360.000000 -5371.000000 ) ( 5806.000000 -434.000000 -5445.000000 ) ( 5806.000000 -410.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -360.000000 -5371.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -434.000000 -5445.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( 5810.000000 -410.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -410.000000 -5470.000000 ) ( 5810.000000 -410.000000 -5470.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -335.000000 -5396.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1569/1256) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-434.000000, -484.000000, -360.000000) / (5445.000000, 5494.000000, 5618.000000) // --> Vector info: d1 = 0.875002, 1.374998, 1.374995. Determinants: 61.999594, -61.999310, 353752.538992, -12276.000000 // --> Vector info: d2 = 0.437500, 0.437500, 1.062500. Determinants: -30.625099, -31.249981, 151494.102729, -12276.000000 ( 5810.000000 -360.000000 -5618.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( ( -0.005050 0.005050 -28.816597 ) ( 0.002495 0.002546 -12.340673 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -434.000000 -5445.000000 ) ( 5806.000000 -484.000000 -5494.000000 ) ( 5806.000000 -360.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -434.000000 -5445.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -484.000000 -5494.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( 5810.000000 -360.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -360.000000 -5618.000000 ) ( 5810.000000 -360.000000 -5618.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -311.000000 -5569.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( 5810.000000 -434.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1571/1257) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706355, 0.707858 // RotY/Z : -0.786461 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707858, -0.706355) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 6125.000000, 6125.000000) / (4433.848574, 4433.848574, 3768.460717) // --> Vector info: d1 = 10.343732, 10.343723, 0.843734. Determinants: 0.005708, -997.498899, 3700052.384226, -69865.724966 // --> Vector info: d2 = 0.616093, 2.116099, 2.116047. Determinants: -998.085590, -0.005408, 5965455.435314, -69865.724966 ( 6125.000000 -38.000000 -5297.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( ( 0.000000 0.014277 -52.959479 ) ( 0.014286 0.000000 -85.384578 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 -506.174580 -5769.831431 ) ( 6125.000000 -506.174580 -5769.831431 ) ( 6125.000000 -35.174580 -5299.831431 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -506.174580 -5769.831431 ) ( 6020.000000 -509.000000 -5767.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -506.174580 -5769.831431 ) ( 6125.000000 -509.000000 -5767.000000 ) ( 6125.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -35.174580 -5299.831431 ) ( 6125.000000 -38.000000 -5297.000000 ) ( 6020.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -35.174580 -5299.831431 ) ( 6020.000000 -38.000000 -5297.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1573/1258) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 6020.000000, 5880.000000) / (4331.736142, 3877.773588, 3877.773588) // --> Vector info: d1 = 0.000000, 6.500005, 6.500000. Determinants: -0.002163, 910.000667, -3941869.755130, -63554.757493 // --> Vector info: d2 = 0.999999, 1.000000, 3.000000. Determinants: 907.925029, 0.000142, -5529263.979584, -63554.757493 ( 5880.000000 -113.000000 -5371.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( 0.000000 -0.014318 62.023205 ) ( -0.014286 0.000000 87.000001 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6020.000000 -431.171573 -5694.828427 ) ( 6020.000000 -110.171573 -5373.828427 ) ( 5880.000000 -110.171573 -5373.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -431.171573 -5694.828427 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -110.171573 -5373.828427 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -110.171573 -5373.828427 ) ( 5880.000000 -113.000000 -5371.000000 ) ( 5880.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -431.171573 -5694.828427 ) ( 5880.000000 -434.000000 -5692.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1575/1259) # points: 4 { brushDef { // Surface normal: 0.000000, -0.237869, 0.971297 // RotY/Z : -1.330625 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.971297, -0.237869) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (6020.000000, 6125.000000, 6125.000000) / (1916.627287, 1916.627287, 1866.179294) // --> Vector info: d1 = 0.000000, 1.500006, 1.500010. Determinants: -75.672272, 0.000400, 455546.307886, -5297.039267 // --> Vector info: d2 = 0.999997, 0.999999, 1.364441. Determinants: -0.000084, 38.266497, -78639.127332, -5297.039267 ( 6125.000000 -509.000000 -5767.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( ( 0.014286 0.000000 -86.000176 ) ( 0.000000 -0.007224 14.845865 ) ) 16bescapeship/00wpanl4 0 0 0 ( 6020.000000 -557.048525 -5782.885189 ) ( 6125.000000 -557.048525 -5782.885189 ) ( 6125.000000 -508.048525 -5770.885189 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -557.048525 -5782.885189 ) ( 6020.000000 -558.000000 -5779.000000 ) ( 6125.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -557.048525 -5782.885189 ) ( 6125.000000 -558.000000 -5779.000000 ) ( 6125.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -508.048525 -5770.885189 ) ( 6125.000000 -509.000000 -5767.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -508.048525 -5770.885189 ) ( 6020.000000 -509.000000 -5767.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1577/1260) # points: 4 { brushDef { // Surface normal: 0.000000, -0.972387, 0.233373 // RotY/Z : -0.235545 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.233373, -0.972387) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (5880.000000, 5810.000000, 5810.000000) / (5108.183870, 5108.183870, 5159.603711) // --> Vector info: d1 = 0.000000, 0.999968, 0.999968. Determinants: 51.418167, 0.000000, -302338.822255, -3599.388837 // --> Vector info: d2 = 0.000000, 0.000000, 0.364438. Determinants: -0.000003, -25.510644, 130313.074154, -3599.388837 ( 5810.000000 -38.000000 -5297.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( ( -0.014285 0.000000 83.997266 ) ( 0.000000 0.007087 -36.204222 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5880.000000 -22.110451 -5247.933492 ) ( 5810.000000 -22.110451 -5247.933492 ) ( 5810.000000 -34.110451 -5297.933492 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -22.110451 -5247.933492 ) ( 5880.000000 -26.000000 -5247.000000 ) ( 5810.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -22.110451 -5247.933492 ) ( 5810.000000 -26.000000 -5247.000000 ) ( 5810.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5810.000000 -34.110451 -5297.933492 ) ( 5810.000000 -38.000000 -5297.000000 ) ( 5880.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -34.110451 -5297.933492 ) ( 5880.000000 -38.000000 -5297.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1579/1261) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-311.000000, -360.000000, -236.000000) / (5321.000000, 5371.000000, 5494.000000) // --> Vector info: d1 = 0.625000, 1.125000, 1.124999. Determinants: 61.500118, -62.000001, 341386.664602, -12227.000000 // --> Vector info: d2 = 0.437500, 0.437497, 1.062500. Determinants: -31.250526, -30.624772, 147886.180349, -12227.000000 ( 5810.000000 -236.000000 -5494.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( ( -0.005030 0.005071 -27.920722 ) ( 0.002556 0.002505 -12.095050 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -311.000000 -5321.000000 ) ( 5806.000000 -360.000000 -5371.000000 ) ( 5806.000000 -236.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -311.000000 -5321.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -360.000000 -5371.000000 ) ( 5810.000000 -360.000000 -5371.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -236.000000 -5494.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( 5810.000000 -187.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -187.000000 -5445.000000 ) ( 5810.000000 -187.000000 -5445.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1580/1262) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-286.000000, -311.000000, -261.000000) / (5297.000000, 5321.000000, 5371.000000) // --> Vector info: d1 = 0.375001, 0.625000, 0.625002. Determinants: 12.499876, -12.499996, 68868.687436, -2450.000000 // --> Vector info: d2 = 0.437498, 0.437500, 0.687502. Determinants: -5.999893, -6.250180, 30319.366393, -2450.000000 ( 5810.000000 -261.000000 -5371.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( ( -0.005102 0.005102 -28.109668 ) ( 0.002449 0.002551 -12.375252 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -286.000000 -5297.000000 ) ( 5806.000000 -311.000000 -5321.000000 ) ( 5806.000000 -261.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -286.000000 -5297.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -311.000000 -5321.000000 ) ( 5810.000000 -311.000000 -5321.000000 ) ( 5810.000000 -261.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -261.000000 -5371.000000 ) ( 5810.000000 -261.000000 -5371.000000 ) ( 5810.000000 -236.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -236.000000 -5346.000000 ) ( 5810.000000 -236.000000 -5346.000000 ) ( 5810.000000 -286.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1581/1263) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignRED]: 32.000000/16.000000 // --> Vector A/B: (-261.000000, -249.000000, -224.000000) / (5371.000000, 5383.000000, 5358.000000) // --> Vector info: d1 = 0.000000, 0.000004, 1.000008. Determinants: -12.000144, 11.999947, -67583.754648, -600.000000 // --> Vector info: d2 = 1.999962, 1.000020, 0.999996. Determinants: 24.998835, 24.998259, -128940.929640, -600.000000 ( 5810.000000 -224.000000 -5358.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( 5810.000000 -261.000000 -5371.000000 ) ( ( 0.020000 -0.020000 112.639591 ) ( -0.041665 -0.041664 214.901549 ) ) 16bescapeship/16TsignRED 0 0 0 ( 5806.000000 -261.000000 -5371.000000 ) ( 5806.000000 -249.000000 -5383.000000 ) ( 5806.000000 -224.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -261.000000 -5371.000000 ) ( 5810.000000 -261.000000 -5371.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -249.000000 -5383.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( 5810.000000 -224.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -224.000000 -5358.000000 ) ( 5810.000000 -224.000000 -5358.000000 ) ( 5810.000000 -236.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -236.000000 -5346.000000 ) ( 5810.000000 -236.000000 -5346.000000 ) ( 5810.000000 -261.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1582/1264) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-249.000000, -187.000000, -162.000000) / (5383.000000, 5445.000000, 5420.000000) // --> Vector info: d1 = 0.624998, 0.624995, 0.374997. Determinants: 15.499918, -15.499742, 85357.096594, -3100.000000 // --> Vector info: d2 = 0.749999, 1.062499, 1.062499. Determinants: -7.812513, -7.812469, 37784.207843, -3100.000000 ( 5810.000000 -162.000000 -5420.000000 ) ( 5810.000000 -187.000000 -5445.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( ( -0.005000 0.005000 -27.534547 ) ( 0.002520 0.002520 -12.188454 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -249.000000 -5383.000000 ) ( 5806.000000 -187.000000 -5445.000000 ) ( 5806.000000 -162.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -249.000000 -5383.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( 5810.000000 -187.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -187.000000 -5445.000000 ) ( 5810.000000 -187.000000 -5445.000000 ) ( 5810.000000 -162.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -162.000000 -5420.000000 ) ( 5810.000000 -162.000000 -5420.000000 ) ( 5810.000000 -224.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -224.000000 -5358.000000 ) ( 5810.000000 -224.000000 -5358.000000 ) ( 5810.000000 -249.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1583/1265) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-484.000000, -509.000000, -459.000000) / (5494.000000, 5519.000000, 5569.000000) // --> Vector info: d1 = 0.375001, 0.625000, 0.624995. Determinants: 12.500060, -12.499809, 73786.477184, -2500.000000 // --> Vector info: d2 = 0.437498, 0.437500, 0.687498. Determinants: -6.249796, -6.250082, 30219.304349, -2500.000000 ( 5810.000000 -459.000000 -5569.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( ( -0.005000 0.005000 -29.514591 ) ( 0.002500 0.002500 -12.087722 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -484.000000 -5494.000000 ) ( 5806.000000 -509.000000 -5519.000000 ) ( 5806.000000 -459.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -484.000000 -5494.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -509.000000 -5519.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( 5810.000000 -459.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -459.000000 -5569.000000 ) ( 5810.000000 -459.000000 -5569.000000 ) ( 5810.000000 -434.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -434.000000 -5544.000000 ) ( 5810.000000 -434.000000 -5544.000000 ) ( 5810.000000 -484.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1584/1266) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-509.000000, -558.000000, -558.000000) / (5519.000000, 5569.000000, 5779.000000) // --> Vector info: d1 = 0.625000, 1.125000, 2.187494. Determinants: 51.875422, -52.062185, 307304.536375, -10290.000000 // --> Vector info: d2 = 0.437500, 0.437497, 0.968752. Determinants: -26.563380, -26.031487, 125645.134300, -10290.000000 ( 5810.000000 -558.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( ( -0.005041 0.005059 -29.864386 ) ( 0.002581 0.002530 -12.210411 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -509.000000 -5519.000000 ) ( 5806.000000 -558.000000 -5569.000000 ) ( 5806.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -509.000000 -5519.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -558.000000 -5569.000000 ) ( 5810.000000 -558.000000 -5569.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -558.000000 -5779.000000 ) ( 5810.000000 -558.000000 -5779.000000 ) ( 5810.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -509.000000 -5767.000000 ) ( 5810.000000 -509.000000 -5767.000000 ) ( 5810.000000 -385.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -385.000000 -5643.000000 ) ( 5810.000000 -385.000000 -5643.000000 ) ( 5810.000000 -509.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1585/1267) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignRED]: 32.000000/16.000000 // --> Vector A/B: (-459.000000, -447.000000, -422.000000) / (5569.000000, 5581.000000, 5556.000000) // --> Vector info: d1 = 1.000000, 1.000008, 0.000004. Determinants: 11.999842, -12.000250, 71737.317986, -600.000000 // --> Vector info: d2 = 0.000000, 0.999996, 1.000020. Determinants: -25.000185, -24.999609, 127747.736892, -600.000000 ( 5810.000000 -422.000000 -5556.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( 5810.000000 -459.000000 -5569.000000 ) ( ( -0.020000 0.020000 -119.562197 ) ( 0.041667 0.041666 -212.912895 ) ) 16bescapeship/16TsignRED 0 0 0 ( 5806.000000 -459.000000 -5569.000000 ) ( 5806.000000 -447.000000 -5581.000000 ) ( 5806.000000 -422.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -459.000000 -5569.000000 ) ( 5810.000000 -459.000000 -5569.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -447.000000 -5581.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( 5810.000000 -422.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -422.000000 -5556.000000 ) ( 5810.000000 -422.000000 -5556.000000 ) ( 5810.000000 -434.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -434.000000 -5544.000000 ) ( 5810.000000 -434.000000 -5544.000000 ) ( 5810.000000 -459.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1586/1268) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-447.000000, -385.000000, -360.000000) / (5581.000000, 5643.000000, 5618.000000) // --> Vector info: d1 = 0.624998, 0.624995, 0.374997. Determinants: 15.499918, -15.499742, 91495.029268, -3100.000000 // --> Vector info: d2 = 0.749999, 1.062499, 1.062499. Determinants: -7.812513, -7.812469, 37784.199116, -3100.000000 ( 5810.000000 -360.000000 -5618.000000 ) ( 5810.000000 -385.000000 -5643.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( ( -0.005000 0.005000 -29.514526 ) ( 0.002520 0.002520 -12.188451 ) ) 16bescapeship/00wbig3 0 0 0 ( 5806.000000 -447.000000 -5581.000000 ) ( 5806.000000 -385.000000 -5643.000000 ) ( 5806.000000 -360.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -447.000000 -5581.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( 5810.000000 -385.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -385.000000 -5643.000000 ) ( 5810.000000 -385.000000 -5643.000000 ) ( 5810.000000 -360.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -360.000000 -5618.000000 ) ( 5810.000000 -360.000000 -5618.000000 ) ( 5810.000000 -422.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.000000 -422.000000 -5556.000000 ) ( 5810.000000 -422.000000 -5556.000000 ) ( 5810.000000 -447.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1589/1269) # points: 4 { brushDef { // Surface normal: 0.000000, -0.246007, 0.969268 // RotY/Z : -1.322238 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.969268, -0.246007) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6895.000000, 6895.000000) / (2096.876064, 2096.876064, 1893.629908) // --> Vector info: d1 = 3.509187, 3.509164, 0.593688. Determinants: 0.004748, -1836.749782, 3402072.755790, -128045.078390 // --> Vector info: d2 = 0.116113, 9.116224, 9.116217. Determinants: -1829.238083, -0.004804, 11445319.005208, -128045.078390 ( 6895.000000 -509.000000 -5692.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.000000 0.014345 -26.569336 ) ( 0.014286 0.000000 -89.385076 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6265.000000 -705.015972 -5745.877072 ) ( 6895.000000 -705.015972 -5745.877072 ) ( 6895.000000 -508.015972 -5695.877072 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -705.015972 -5745.877072 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -705.015972 -5745.877072 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6895.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -508.015972 -5695.877072 ) ( 6895.000000 -509.000000 -5692.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -508.015972 -5695.877072 ) ( 6265.000000 -509.000000 -5692.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1590/1270) # points: 4 { brushDef { // Surface normal: 0.000000, -0.969564, 0.244839 // RotY/Z : -0.247354 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6895.000000, 6895.000000) / (5163.445607, 5163.445607, 4959.230034) // --> Vector info: d1 = 3.593724, 3.593675, 0.678203. Determinants: 0.009981, -1836.747075, 9021527.667503, -128655.810596 // --> Vector info: d2 = 0.116062, 9.116173, 9.116158. Determinants: -1837.962743, -0.009617, 11499954.168925, -128655.810596 ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 -113.000000 -5297.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( ( 0.000000 0.014276 -70.121416 ) ( 0.014286 0.000000 -89.385424 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6265.000000 -109.121745 -5297.979357 ) ( 6895.000000 -109.121745 -5297.979357 ) ( 6895.000000 -59.121745 -5099.979357 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -109.121745 -5297.979357 ) ( 6265.000000 -113.000000 -5297.000000 ) ( 6895.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -109.121745 -5297.979357 ) ( 6895.000000 -113.000000 -5297.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -59.121745 -5099.979357 ) ( 6895.000000 -63.000000 -5099.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -59.121745 -5099.979357 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1593/1271) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706212, 0.708000 // RotY/Z : -0.786662 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708000, -0.706212) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6895.000000, 6895.000000) / (4380.132357, 4380.132357, 3820.810446) // --> Vector info: d1 = 8.593727, 8.593691, 0.593688. Determinants: 0.020267, -5040.002107, 19047553.619661, -352372.803860 // --> Vector info: d2 = 0.116095, 9.116205, 9.116173. Determinants: -5033.959073, -0.020426, 31496934.482352, -352372.803860 ( 6895.000000 -113.000000 -5297.000000 ) ( 6895.000000 -509.000000 -5692.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( ( 0.000000 0.014303 -54.055118 ) ( 0.014286 0.000000 -89.385259 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6265.000000 -506.175151 -5694.832001 ) ( 6895.000000 -506.175151 -5694.832001 ) ( 6895.000000 -110.175151 -5299.832001 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -506.175151 -5694.832001 ) ( 6265.000000 -509.000000 -5692.000000 ) ( 6895.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -506.175151 -5694.832001 ) ( 6895.000000 -509.000000 -5692.000000 ) ( 6895.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -110.175151 -5299.832001 ) ( 6895.000000 -113.000000 -5297.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -110.175151 -5299.832001 ) ( 6265.000000 -113.000000 -5297.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1594/1272) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (212.000000, 63.000000, 113.000000) / (4950.000000, 5099.000000, 5297.000000) // --> Vector info: d1 = 3.562493, 3.562491, 2.937490. Determinants: 93.124906, 93.125202, -612353.454849, -36952.000000 // --> Vector info: d2 = 0.124999, 0.875000, 1.249996. Determinants: 92.625639, -93.374538, 437948.372142, -36952.000000 ( 6895.000000 -113.000000 -5297.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( ( -0.002520 -0.002520 16.571592 ) ( -0.002507 0.002527 -11.851818 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6899.000000 -212.000000 -4950.000000 ) ( 6899.000000 -63.000000 -5099.000000 ) ( 6899.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -212.000000 -4950.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -63.000000 -5099.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -113.000000 -5297.000000 ) ( 6895.000000 -113.000000 -5297.000000 ) ( 6895.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -509.000000 -5692.000000 ) ( 6895.000000 -509.000000 -5692.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -706.000000 -5742.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -855.000000 -5593.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1598/1273) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-706.000000, -509.000000, -459.000000) / (5742.000000, 5692.000000, 5643.000000) // --> Vector info: d1 = 0.625000, 1.000000, 0.999999. Determinants: -18.375057, -18.750223, 90220.365554, -7153.000000 // --> Vector info: d2 = 0.374999, 1.000000, 1.250000. Determinants: -18.125010, 18.000051, -118834.920335, -7153.000000 ( 6265.000000 -459.000000 -5643.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.002569 0.002621 -12.612941 ) ( 0.002534 -0.002516 16.613298 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6261.000000 -706.000000 -5742.000000 ) ( 6261.000000 -509.000000 -5692.000000 ) ( 6261.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -706.000000 -5742.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -509.000000 -5692.000000 ) ( 6265.000000 -509.000000 -5692.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -459.000000 -5643.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( 6265.000000 -570.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -570.000000 -5532.000000 ) ( 6265.000000 -570.000000 -5532.000000 ) ( 6265.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -595.000000 -5556.000000 ) ( 6265.000000 -595.000000 -5556.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1600/1274) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6790.000000, -6895.000000, -6895.000000) / (3650.085204, 3650.085204, 4559.424525) // --> Vector info: d1 = 1.000001, 1.000000, 4.249999. Determinants: -0.001083, -341.249900, 1150103.157584, -95480.628664 // --> Vector info: d2 = 1.499998, 0.749941, 0.749941. Determinants: -682.055982, 0.000000, -4774380.820671, -95480.628664 ( 6895.000000 -855.000000 -5593.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( ( 0.000000 0.003574 -12.045408 ) ( 0.007143 0.000000 50.003659 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6790.000000 -214.828427 -4947.171573 ) ( 6895.000000 -214.828427 -4947.171573 ) ( 6895.000000 -857.828427 -5590.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -214.828427 -4947.171573 ) ( 6790.000000 -212.000000 -4950.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -214.828427 -4947.171573 ) ( 6895.000000 -212.000000 -4950.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -857.828427 -5590.171573 ) ( 6895.000000 -855.000000 -5593.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -857.828427 -5590.171573 ) ( 6790.000000 -855.000000 -5593.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1601/1275) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-162.000000, -113.000000, -63.000000) / (5346.000000, 5297.000000, 5099.000000) // --> Vector info: d1 = 0.437499, 0.437501, 0.812499. Determinants: 18.374494, 18.374794, -98427.720585, -7252.000000 // --> Vector info: d2 = 1.000000, 0.749998, 0.124998. Determinants: 18.875451, -18.124884, 92701.448731, -7252.000000 ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( ( -0.002534 -0.002534 13.572493 ) ( -0.002603 0.002499 -12.782880 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6261.000000 -162.000000 -5346.000000 ) ( 6261.000000 -113.000000 -5297.000000 ) ( 6261.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -162.000000 -5346.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -113.000000 -5297.000000 ) ( 6265.000000 -113.000000 -5297.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -63.000000 -5099.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -249.000000 -5210.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( 6265.000000 -273.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -273.000000 -5235.000000 ) ( 6265.000000 -273.000000 -5235.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1603/1276) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-236.000000, -273.000000, -570.000000) / (5272.000000, 5235.000000, 5532.000000) // --> Vector info: d1 = 0.812503, 1.000000, 1.000000. Determinants: 55.686558, 55.686602, -298294.934402, -21978.000000 // --> Vector info: d2 = 0.999998, 1.000000, 2.500000. Determinants: 55.500551, -55.499488, 283713.473784, -21978.000000 ( 6265.000000 -570.000000 -5532.000000 ) ( 6265.000000 -273.000000 -5235.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( ( -0.002534 -0.002534 13.572433 ) ( -0.002525 0.002525 -12.908976 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6261.000000 -236.000000 -5272.000000 ) ( 6261.000000 -273.000000 -5235.000000 ) ( 6261.000000 -570.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -236.000000 -5272.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( 6265.000000 -273.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -273.000000 -5235.000000 ) ( 6265.000000 -273.000000 -5235.000000 ) ( 6265.000000 -570.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -570.000000 -5532.000000 ) ( 6265.000000 -570.000000 -5532.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -533.000000 -5569.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1605/1277) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-100.000000, -212.000000, -372.000000) / (5061.000000, 4950.000000, 5111.000000) // --> Vector info: d1 = 0.000000, 0.562499, 0.562501. Determinants: 90.562546, 89.999463, -446431.030313, -35792.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.625000. Determinants: 180.374985, -181.999806, 939138.512922, -35792.000000 ( 6160.000000 -372.000000 -5111.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( ( -0.002530 -0.002515 12.472928 ) ( -0.005040 0.005085 -26.238783 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -100.000000 -5061.000000 ) ( 6156.000000 -212.000000 -4950.000000 ) ( 6156.000000 -372.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -100.000000 -5061.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -212.000000 -4950.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6160.000000 -372.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -372.000000 -5111.000000 ) ( 6160.000000 -372.000000 -5111.000000 ) ( 6160.000000 -261.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -261.000000 -5222.000000 ) ( 6160.000000 -261.000000 -5222.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1607/1278) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6160.000000, -6265.000000, -6265.000000) / (3650.085204, 3650.085204, 4559.424525) // --> Vector info: d1 = 1.000001, 1.000000, 4.249999. Determinants: -0.001353, -341.249856, 1150101.948723, -95480.628664 // --> Vector info: d2 = 1.000000, 0.249996, 0.249996. Determinants: -682.007957, 0.000000, -4296649.645697, -95480.628664 ( 6265.000000 -855.000000 -5593.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( 0.000000 0.003574 -12.045396 ) ( 0.007143 0.000000 45.000224 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6160.000000 -214.828427 -4947.171573 ) ( 6265.000000 -214.828427 -4947.171573 ) ( 6265.000000 -857.828427 -5590.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -214.828427 -4947.171573 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -214.828427 -4947.171573 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -857.828427 -5590.171573 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -857.828427 -5590.171573 ) ( 6160.000000 -855.000000 -5593.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1613/1279) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-694.000000, -855.000000, -744.000000) / (5433.000000, 5593.000000, 5705.000000) // --> Vector info: d1 = 0.000000, 0.812500, 0.812500. Determinants: 91.000006, -90.187487, 553142.620360, -35792.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.124999. Determinants: -179.999544, -181.124788, 859131.282893, -35792.000000 ( 6160.000000 -744.000000 -5705.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( ( -0.002542 0.002520 -15.454365 ) ( 0.005029 0.005060 -24.003444 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -694.000000 -5433.000000 ) ( 6156.000000 -855.000000 -5593.000000 ) ( 6156.000000 -744.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -694.000000 -5433.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -855.000000 -5593.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( 6160.000000 -744.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -744.000000 -5705.000000 ) ( 6160.000000 -744.000000 -5705.000000 ) ( 6160.000000 -583.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -583.000000 -5544.000000 ) ( 6160.000000 -583.000000 -5544.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1614/1280) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-657.000000, -694.000000, -657.000000) / (5396.000000, 5433.000000, 5470.000000) // --> Vector info: d1 = 0.812500, 1.000001, 0.999999. Determinants: 6.937602, -6.937460, 39767.914785, -2738.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.375006. Determinants: -13.875191, -13.875160, 65754.359995, -2738.000000 ( 6160.000000 -657.000000 -5470.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( ( -0.002534 0.002534 -14.524439 ) ( 0.005068 0.005068 -24.015471 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -657.000000 -5396.000000 ) ( 6156.000000 -694.000000 -5433.000000 ) ( 6156.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -657.000000 -5396.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -694.000000 -5433.000000 ) ( 6160.000000 -694.000000 -5433.000000 ) ( 6160.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -657.000000 -5470.000000 ) ( 6160.000000 -657.000000 -5470.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1615/1281) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-620.000000, -583.000000, -546.000000) / (5507.000000, 5544.000000, 5507.000000) // --> Vector info: d1 = 1.000002, 1.000002, 0.812504. Determinants: 6.937416, -6.937442, 39767.688847, -2738.000000 // --> Vector info: d2 = 0.750000, 1.124997, 1.124996. Determinants: -13.874846, -13.874916, 65753.258740, -2738.000000 ( 6160.000000 -546.000000 -5507.000000 ) ( 6160.000000 -583.000000 -5544.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( ( -0.002534 0.002534 -14.524357 ) ( 0.005068 0.005068 -24.015069 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -620.000000 -5507.000000 ) ( 6156.000000 -583.000000 -5544.000000 ) ( 6156.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -620.000000 -5507.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( 6160.000000 -583.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -583.000000 -5544.000000 ) ( 6160.000000 -583.000000 -5544.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -546.000000 -5507.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1616/1282) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-372.000000, -410.000000, -335.000000) / (5111.000000, 5148.000000, 5148.000000) // --> Vector info: d1 = 0.562499, 0.562499, 0.375001. Determinants: 6.937422, 7.124938, -35395.769682, -2775.000000 // --> Vector info: d2 = 0.625002, 1.000001, 0.625001. Determinants: 13.875002, -13.874962, 74342.051404, -2775.000000 ( 6160.000000 -335.000000 -5148.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( 6160.000000 -372.000000 -5111.000000 ) ( ( -0.002500 -0.002568 12.755232 ) ( -0.005000 0.005000 -26.789928 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -372.000000 -5111.000000 ) ( 6156.000000 -410.000000 -5148.000000 ) ( 6156.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -372.000000 -5111.000000 ) ( 6160.000000 -372.000000 -5111.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -410.000000 -5148.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -335.000000 -5148.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( 6160.000000 -372.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1618/1283) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-298.000000, -261.000000, -298.000000) / (5259.000000, 5222.000000, 5185.000000) // --> Vector info: d1 = 0.000000, 0.000001, 0.187500. Determinants: 6.937404, 6.937505, -34416.994982, -2738.000000 // --> Vector info: d2 = 0.999997, 0.625003, 0.625003. Determinants: 13.874824, -13.874757, 74364.053995, -2738.000000 ( 6160.000000 -298.000000 -5185.000000 ) ( 6160.000000 -261.000000 -5222.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( ( -0.002534 -0.002534 12.570122 ) ( -0.005068 0.005067 -27.159991 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -298.000000 -5259.000000 ) ( 6156.000000 -261.000000 -5222.000000 ) ( 6156.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -298.000000 -5259.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( 6160.000000 -261.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -261.000000 -5222.000000 ) ( 6160.000000 -261.000000 -5222.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -298.000000 -5185.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1619/1284) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6248.000000) / (4349.413811, 3860.095918, 3860.095918) // --> Vector info: d1 = 0.778324, 0.778275, 0.278263. Determinants: -244.664543, -0.000843, 1526352.613356, -8318.404174 // --> Vector info: d2 = 0.866099, 7.866094, 7.866093. Determinants: -0.000466, 118.999903, -524781.463322, -8318.404174 ( 6248.000000 -249.000000 -5210.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( 6265.000000 -595.000000 -5556.000000 ) ( ( 0.029412 0.000000 -183.491038 ) ( 0.000000 -0.014306 63.086796 ) ) 16bescapeship/00wwarn 0 0 0 ( 6265.000000 -592.171573 -5558.828427 ) ( 6265.000000 -246.171573 -5212.828427 ) ( 6248.000000 -246.171573 -5212.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -592.171573 -5558.828427 ) ( 6265.000000 -595.000000 -5556.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -246.171573 -5212.828427 ) ( 6265.000000 -249.000000 -5210.000000 ) ( 6248.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -246.171573 -5212.828427 ) ( 6248.000000 -249.000000 -5210.000000 ) ( 6248.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -592.171573 -5558.828427 ) ( 6248.000000 -595.000000 -5556.000000 ) ( 6265.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1620/1285) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6248.000000, 6160.000000, 6160.000000) / (3860.095918, 3860.095918, 4349.413811) // --> Vector info: d1 = 0.889163, 0.889164, 7.889158. Determinants: 0.000703, -615.999454, 2339525.247035, -43059.974547 // --> Vector info: d2 = 1.866084, 0.616084, 0.616092. Determinants: -611.647366, -0.000672, 3741221.802911, -43059.974547 ( 6160.000000 -595.000000 -5556.000000 ) ( 6160.000000 -249.000000 -5210.000000 ) ( 6248.000000 -249.000000 -5210.000000 ) ( ( 0.000000 0.014306 -54.331784 ) ( 0.014205 0.000000 -86.883976 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6248.000000 -246.171573 -5212.828427 ) ( 6160.000000 -246.171573 -5212.828427 ) ( 6160.000000 -592.171573 -5558.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -246.171573 -5212.828427 ) ( 6248.000000 -249.000000 -5210.000000 ) ( 6160.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -246.171573 -5212.828427 ) ( 6160.000000 -249.000000 -5210.000000 ) ( 6160.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -592.171573 -5558.828427 ) ( 6160.000000 -595.000000 -5556.000000 ) ( 6248.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -592.171573 -5558.828427 ) ( 6248.000000 -595.000000 -5556.000000 ) ( 6248.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1621/1286) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-63.000000, -100.000000, -249.000000) / (5099.000000, 5061.000000, 5210.000000) // --> Vector info: d1 = 0.812500, 1.000001, 1.000001. Determinants: 27.937620, 27.937629, -149773.587893, -11175.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.499998. Determinants: 56.999811, -55.499940, 286585.168309, -11175.000000 ( 6160.000000 -249.000000 -5210.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( -0.002500 -0.002500 13.402558 ) ( -0.005101 0.004966 -25.645205 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -63.000000 -5099.000000 ) ( 6156.000000 -100.000000 -5061.000000 ) ( 6156.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -63.000000 -5099.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -100.000000 -5061.000000 ) ( 6160.000000 -100.000000 -5061.000000 ) ( 6160.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -249.000000 -5210.000000 ) ( 6160.000000 -249.000000 -5210.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1625/1287) # points: 4 { brushDef { // Surface normal: 0.000000, -0.512458, 0.858713 // RotY/Z : -1.032752 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.858713, -0.512458) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6248.000000) / (2883.723058, 2667.119734, 2667.119734) // --> Vector info: d1 = 0.778254, 0.778231, 0.278219. Determinants: -108.304139, -0.000405, 675660.869777, -3682.256509 // --> Vector info: d2 = 0.749431, 3.841761, 3.841759. Determinants: -0.000413, 52.569610, -154353.204817, -3682.256509 ( 6248.000000 -63.000000 -5099.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( ( 0.029412 0.000000 -183.490984 ) ( 0.000000 -0.014276 41.918102 ) ) 16bescapeship/00wwarn 0 0 0 ( 6265.000000 -246.950170 -5213.434850 ) ( 6265.000000 -60.950170 -5102.434850 ) ( 6248.000000 -60.950170 -5102.434850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -246.950170 -5213.434850 ) ( 6265.000000 -249.000000 -5210.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -60.950170 -5102.434850 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6248.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -60.950170 -5102.434850 ) ( 6248.000000 -63.000000 -5099.000000 ) ( 6248.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -246.950170 -5213.434850 ) ( 6248.000000 -249.000000 -5210.000000 ) ( 6265.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1626/1288) # points: 4 { brushDef { // Surface normal: 0.000000, -0.512458, 0.858713 // RotY/Z : -1.032752 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.858713, -0.512458) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6248.000000, 6160.000000, 6160.000000) / (2667.119734, 2667.119734, 2883.723058) // --> Vector info: d1 = 1.343733, 0.093733, 0.093747. Determinants: -270.754155, -0.001217, 1666062.190814, -19061.092519 // --> Vector info: d2 = 3.116061, 3.116055, 0.023726. Determinants: -0.001239, 272.124953, -785177.624636, -19061.092519 ( 6160.000000 -249.000000 -5210.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6248.000000 -63.000000 -5099.000000 ) ( ( 0.014205 0.000000 -87.406437 ) ( 0.000000 -0.014276 41.192687 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6248.000000 -60.950170 -5102.434850 ) ( 6160.000000 -60.950170 -5102.434850 ) ( 6160.000000 -246.950170 -5213.434850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -60.950170 -5102.434850 ) ( 6248.000000 -63.000000 -5099.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -60.950170 -5102.434850 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6160.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -246.950170 -5213.434850 ) ( 6160.000000 -249.000000 -5210.000000 ) ( 6248.000000 -249.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -246.950170 -5213.434850 ) ( 6248.000000 -249.000000 -5210.000000 ) ( 6248.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1627/1289) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-595.000000, -744.000000, -706.000000) / (5556.000000, 5705.000000, 5742.000000) // --> Vector info: d1 = 0.062500, 0.812499, 0.812500. Determinants: 27.749877, -28.500072, 174159.136958, -11175.000000 // --> Vector info: d2 = 0.125004, 0.124999, 0.499999. Determinants: -55.875157, -55.874801, 275797.757543, -11175.000000 ( 6160.000000 -706.000000 -5742.000000 ) ( 6160.000000 -744.000000 -5705.000000 ) ( 6160.000000 -595.000000 -5556.000000 ) ( ( -0.002483 0.002550 -15.584710 ) ( 0.005000 0.005000 -24.679889 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -595.000000 -5556.000000 ) ( 6156.000000 -744.000000 -5705.000000 ) ( 6156.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -595.000000 -5556.000000 ) ( 6160.000000 -595.000000 -5556.000000 ) ( 6160.000000 -744.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -744.000000 -5705.000000 ) ( 6160.000000 -744.000000 -5705.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -706.000000 -5742.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( 6160.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1631/1290) # points: 4 { brushDef { // Surface normal: 0.000000, -0.858713, 0.512458 // RotY/Z : -0.538044 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.512458, -0.858713) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6160.000000, 6248.000000, 6248.000000) / (5292.522656, 5292.522656, 5075.919332) // --> Vector info: d1 = 3.981520, 3.981520, 0.889181. Determinants: 0.000000, -272.125793, 1364339.811920, -19061.092519 // --> Vector info: d2 = 0.866106, 2.116106, 2.116106. Determinants: -270.754155, 0.000000, 1651336.668179, -19061.092519 ( 6248.000000 -595.000000 -5556.000000 ) ( 6248.000000 -706.000000 -5742.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( ( 0.000000 0.014277 -71.577209 ) ( 0.014205 0.000000 -86.633894 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6160.000000 -702.565150 -5744.049830 ) ( 6248.000000 -702.565150 -5744.049830 ) ( 6248.000000 -591.565150 -5558.049830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -702.565150 -5744.049830 ) ( 6160.000000 -706.000000 -5742.000000 ) ( 6248.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -702.565150 -5744.049830 ) ( 6248.000000 -706.000000 -5742.000000 ) ( 6248.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -591.565150 -5558.049830 ) ( 6248.000000 -595.000000 -5556.000000 ) ( 6160.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -591.565150 -5558.049830 ) ( 6160.000000 -595.000000 -5556.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1632/1291) # points: 4 { brushDef { // Surface normal: 0.000000, -0.858713, 0.512458 // RotY/Z : -0.538044 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.512458, -0.858713) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6248.000000, 6265.000000, 6265.000000) / (5292.522656, 5292.522656, 5075.919332) // --> Vector info: d1 = 0.278313, 0.778324, 0.778324. Determinants: -108.304139, 0.000000, 675659.444501, -3682.256509 // --> Vector info: d2 = 0.866099, 0.866099, 3.958443. Determinants: -0.000105, 52.569837, -281415.593802, -3682.256509 ( 6265.000000 -595.000000 -5556.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6248.000000 -706.000000 -5742.000000 ) ( ( 0.029412 0.000000 -183.490597 ) ( 0.000000 -0.014277 76.424766 ) ) 16bescapeship/00wwarn 0 0 0 ( 6248.000000 -702.565150 -5744.049830 ) ( 6265.000000 -702.565150 -5744.049830 ) ( 6265.000000 -591.565150 -5558.049830 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -702.565150 -5744.049830 ) ( 6248.000000 -706.000000 -5742.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -702.565150 -5744.049830 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6265.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -591.565150 -5558.049830 ) ( 6265.000000 -595.000000 -5556.000000 ) ( 6248.000000 -595.000000 -5556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -591.565150 -5558.049830 ) ( 6248.000000 -595.000000 -5556.000000 ) ( 6248.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1633/1292) # points: 4 { brushDef { // Surface normal: -0.781226, -0.441410, 0.441410 // RotY/Z : -0.457170 / -2.627289. Vector texS/T: (0.491929, -0.870636, 0.000000) / (-0.384307, -0.217142, -0.897305) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3102.355543, 2985.690381, 2667.572646) / (3292.194767, 3142.858770, 3391.380615) // --> Vector info: d1 = 0.324985, 0.999999, 1.000000. Determinants: 167.755958, 214.733874, -1252245.799350, -76500.270222 // --> Vector info: d2 = 0.960472, 0.960472, 2.401175. Determinants: 215.148912, -168.079924, -187592.914181, -76500.270222 ( 5005.000000 -236.000000 -5866.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( ( -0.002193 -0.002807 16.369168 ) ( -0.002812 0.002197 2.452186 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5260.124904 -591.234359 -5778.765641 ) ( 5260.124904 -457.234359 -5644.765641 ) ( 5008.124904 -234.234359 -5867.765641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.124904 -591.234359 -5778.765641 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.124904 -457.234359 -5644.765641 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5008.124904 -234.234359 -5867.765641 ) ( 5005.000000 -236.000000 -5866.000000 ) ( 5005.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5008.124904 -309.234359 -5941.765641 ) ( 5005.000000 -311.000000 -5940.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1635/1293) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (-459.000000, -533.000000, -311.000000) / (5643.000000, 5717.000000, 5940.000000) // --> Vector info: d1 = 0.746099, 1.496093, 1.496102. Determinants: 167.247912, -166.499329, 991753.467317, -32930.000000 // --> Vector info: d2 = 0.937586, 0.937584, 5.437586. Determinants: -333.000566, -332.999718, 1695395.446783, -32930.000000 ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( ( -0.005079 0.005056 -30.117020 ) ( 0.010112 0.010112 -51.484830 ) ) 16bescapeship/00wcrte1 0 0 0 ( 4861.000000 -459.000000 -5643.000000 ) ( 4861.000000 -533.000000 -5717.000000 ) ( 4861.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -459.000000 -5643.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -533.000000 -5717.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -311.000000 -5940.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -236.000000 -5866.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1636/1294) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5005.000000, 4865.000000, 4865.000000) / (4287.950813, 4287.950813, 4393.312096) // --> Vector info: d1 = 2.000080, 2.000072, 0.500057. Determinants: -0.000879, 210.002087, -929976.560158, -14750.579650 // --> Vector info: d2 = 0.913355, 2.913463, 2.913456. Determinants: 210.733921, 0.000868, -1068199.510992, -14750.579650 ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( ( 0.000000 -0.014237 63.046781 ) ( -0.014286 0.000000 72.417460 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5005.000000 -233.190619 -5868.847346 ) ( 4865.000000 -233.190619 -5868.847346 ) ( 4865.000000 -308.190619 -5942.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 -233.190619 -5868.847346 ) ( 5005.000000 -236.000000 -5866.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -233.190619 -5868.847346 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -308.190619 -5942.847346 ) ( 4865.000000 -311.000000 -5940.000000 ) ( 5005.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 -308.190619 -5942.847346 ) ( 5005.000000 -311.000000 -5940.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1638/1295) # points: 4 { brushDef { // Surface normal: 0.000000, 0.500431, 0.865776 // RotY/Z : -1.046700 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.865776, -0.500431) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -5257.000000, -5005.000000) / (2377.584711, 2377.584711, 2703.303915) // --> Vector info: d1 = 0.984738, 0.984739, 2.149054. Determinants: 0.000602, -456.411823, 959427.515704, -127681.928056 // --> Vector info: d2 = 2.374998, 0.974967, 1.874973. Determinants: -456.017012, 0.005648, -2521780.530051, -127681.928056 ( 5005.000000 -311.000000 -5940.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.000000 0.003575 -7.514200 ) ( 0.003572 0.000000 19.750489 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -595.001724 -5780.463106 ) ( 5257.000000 -595.001724 -5780.463106 ) ( 5005.000000 -313.001724 -5943.463106 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -595.001724 -5780.463106 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -595.001724 -5780.463106 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 5005.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 -313.001724 -5943.463106 ) ( 5005.000000 -311.000000 -5940.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -313.001724 -5943.463106 ) ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1639/1296) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-533.000000, -593.000000, -311.000000) / (5717.000000, 5777.000000, 5940.000000) // --> Vector info: d1 = 1.625001, 1.624998, 0.499998. Determinants: 67.499563, 67.500835, -393312.538327, -26700.000000 // --> Vector info: d2 = 0.250000, 0.550015, 0.250005. Determinants: 66.903079, -66.603723, 409757.827438, -26700.000000 ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( ( -0.002528 -0.002528 14.730807 ) ( -0.002506 0.002495 -15.346735 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4861.000000 -533.000000 -5717.000000 ) ( 4861.000000 -593.000000 -5777.000000 ) ( 4861.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -533.000000 -5717.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -593.000000 -5777.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4861.000000 -311.000000 -5940.000000 ) ( 4865.000000 -311.000000 -5940.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1640/1297) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (-2555.000000, -1855.000000, -1855.000000) / (3981.011178, 3981.011178, 3665.641554) // --> Vector info: d1 = 3.000004, 0.500000, 0.500003. Determinants: 788.425415, 0.002335, 1352140.479804, -220758.737086 // --> Vector info: d2 = 2.250025, 2.250011, 0.000015. Determinants: 0.004211, -1574.997331, 5773380.106862, -220758.737086 ( 1855.000000 -459.000000 -5643.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( -0.003571 0.000000 -6.124969 ) ( 0.000000 0.007134 -26.152442 ) ) 16bescapeship/00wcrte1 0 0 0 ( 2555.000000 -238.828427 -5868.828427 ) ( 1855.000000 -238.828427 -5868.828427 ) ( 1855.000000 -461.828427 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -238.828427 -5868.828427 ) ( 2555.000000 -236.000000 -5866.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -238.828427 -5868.828427 ) ( 1855.000000 -236.000000 -5866.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -461.828427 -5645.828427 ) ( 1855.000000 -459.000000 -5643.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -461.828427 -5645.828427 ) ( 2555.000000 -459.000000 -5643.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1642/1298) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -1855.000000, -1855.000000) / (3860.095918, 3860.095918, 3720.088776) // --> Vector info: d1 = 1.000001, 3.500004, 3.500004. Determinants: -350.018274, 0.000000, -992301.771803, -98004.999872 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: -0.000026, 349.999543, -1351031.914670, -98004.999872 ( 1855.000000 -187.000000 -5074.000000 ) ( 1855.000000 -286.000000 -5173.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 10.125012 ) ( 0.000000 -0.003571 13.785337 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 1855.000000 -288.828427 -5170.171573 ) ( 1855.000000 -189.828427 -5071.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 2555.000000 -286.000000 -5173.000000 ) ( 1855.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -288.828427 -5170.171573 ) ( 1855.000000 -286.000000 -5173.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -189.828427 -5071.171573 ) ( 1855.000000 -187.000000 -5074.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -189.828427 -5071.171573 ) ( 2555.000000 -187.000000 -5074.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1643/1299) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2555.000000, 1855.000000, 1855.000000) / (5452.000000, 5452.000000, 5519.000000) // --> Vector info: d1 = 0.875000, 3.375004, 3.375004. Determinants: 167.500272, 0.000334, -469002.524030, -46900.000000 // --> Vector info: d2 = 0.999993, 1.000000, 1.241054. Determinants: 0.000439, -168.738008, 873058.803944, -46900.000000 ( 1855.000000 110.000000 -5519.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 10.000054 ) ( 0.000000 0.003598 -18.615326 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 114.000000 -5452.000000 ) ( 1855.000000 114.000000 -5452.000000 ) ( 1855.000000 114.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 114.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 114.000000 -5452.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 114.000000 -5519.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 114.000000 -5519.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1644/1300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-187.000000, -187.000000, -109.000000) / (-2555.000000, -1855.000000, -1855.000000) // --> Vector info: d1 = 1.000001, 3.500004, 3.500004. Determinants: 0.000000, -195.000232, -552825.639620, -54600.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.279106. Determinants: -195.373946, -0.000014, -36534.986829, -54600.000000 ( 1855.000000 -109.000000 -5074.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( ( 0.000000 0.003571 10.125012 ) ( 0.003578 0.000000 0.669139 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -187.000000 -5070.000000 ) ( 1855.000000 -187.000000 -5070.000000 ) ( 1855.000000 -109.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -187.000000 -5070.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -187.000000 -5070.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -109.000000 -5070.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -109.000000 -5070.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1645/1301) # points: 4 { brushDef { // Surface normal: 0.000000, -0.865270, -0.501307 // RotY/Z : 0.525109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.501307, -0.865270) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1855.000000, 2555.000000) / (4335.735100, 4772.593200, 4772.593200) // --> Vector info: d1 = 3.375004, 3.375004, 0.875000. Determinants: 1092.147023, 0.000000, -3058011.156584, -305800.670372 // --> Vector info: d2 = 0.440148, 2.000002, 2.000002. Determinants: 0.000000, -1091.897904, 4599582.587697, -305800.670372 ( 2555.000000 110.000000 -5452.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( ( -0.003571 0.000000 10.000015 ) ( 0.000000 0.003571 -15.041113 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -105.538922 -5071.994772 ) ( 1855.000000 113.461078 -5449.994772 ) ( 2555.000000 113.461078 -5449.994772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -105.538922 -5071.994772 ) ( 1855.000000 -109.000000 -5074.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 113.461078 -5449.994772 ) ( 1855.000000 110.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 113.461078 -5449.994772 ) ( 2555.000000 110.000000 -5452.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -105.538922 -5071.994772 ) ( 2555.000000 -109.000000 -5074.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1646/1302) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1855.000000, 1855.000000, 2555.000000) / (3830.480176, 4320.505685, 4320.505685) // --> Vector info: d1 = 7.999901, 0.999887, 0.999905. Determinants: -0.009142, 4900.010227, -21513484.072778, -343017.856678 // --> Vector info: d2 = 10.913490, 10.913475, 0.913460. Determinants: 4900.262568, 0.010686, -12833550.046960, -343017.856678 ( 2555.000000 -236.000000 -5866.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( ( 0.000000 -0.014285 62.718263 ) ( -0.014286 0.000000 37.413650 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1855.000000 112.832506 -5521.824343 ) ( 1855.000000 -233.167494 -5868.824343 ) ( 2555.000000 -233.167494 -5868.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 112.832506 -5521.824343 ) ( 1855.000000 110.000000 -5519.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -233.167494 -5868.824343 ) ( 1855.000000 -236.000000 -5866.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -233.167494 -5868.824343 ) ( 2555.000000 -236.000000 -5866.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 112.832506 -5521.824343 ) ( 2555.000000 110.000000 -5519.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1647/1303) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-14.000000, 110.000000, 110.000000) / (5643.000000, 5519.000000, 5452.000000) // --> Vector info: d1 = 0.375288, 1.000298, 1.170715. Determinants: -20.743989, 21.131658, -122654.255583, -8308.000000 // --> Vector info: d2 = 0.875482, 0.875604, 1.046089. Determinants: 21.132000, 21.140186, -126271.727582, -8308.000000 ( 1855.000000 110.000000 -5452.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( ( 0.002497 -0.002544 14.763391 ) ( -0.002544 -0.002545 15.198812 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -14.000000 -5643.000000 ) ( 1851.000000 110.000000 -5519.000000 ) ( 1851.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -14.000000 -5643.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 110.000000 -5519.000000 ) ( 1855.000000 110.000000 -5519.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 110.000000 -5452.000000 ) ( 1855.000000 110.000000 -5452.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -109.000000 -5074.000000 ) ( 1855.000000 -109.000000 -5074.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -187.000000 -5074.000000 ) ( 1855.000000 -187.000000 -5074.000000 ) ( 1855.000000 -385.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -385.000000 -5272.000000 ) ( 1855.000000 -385.000000 -5272.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1648/1304) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-162.000000, -14.000000, -162.000000) / (5791.000000, 5643.000000, 5494.000000) // --> Vector info: d1 = 1.000000, 1.749998, 1.749998. Determinants: -111.749556, 110.999700, -704858.695886, -43956.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.749999. Determinants: 110.999850, 110.999797, -668773.846532, -43956.000000 ( 1855.000000 -162.000000 -5494.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( ( 0.002542 -0.002525 16.035551 ) ( -0.002525 -0.002525 15.214620 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -162.000000 -5791.000000 ) ( 1851.000000 -14.000000 -5643.000000 ) ( 1851.000000 -162.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -162.000000 -5791.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -14.000000 -5643.000000 ) ( 1855.000000 -14.000000 -5643.000000 ) ( 1855.000000 -162.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -162.000000 -5494.000000 ) ( 1855.000000 -162.000000 -5494.000000 ) ( 1855.000000 -311.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -311.000000 -5643.000000 ) ( 1855.000000 -311.000000 -5643.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1649/1305) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-363.000000, -385.000000, -533.000000) / (5293.000000, 5272.000000, 5420.000000) // --> Vector info: d1 = 0.000000, 0.109377, 0.109380. Determinants: 16.187863, 16.187738, -79805.502405, -6364.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.749998. Determinants: 15.749980, -16.499937, 93051.409413, -6364.000000 ( 1855.000000 -533.000000 -5420.000000 ) ( 1855.000000 -385.000000 -5272.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( ( -0.002544 -0.002544 12.540148 ) ( -0.002475 0.002593 -14.621529 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -363.000000 -5293.000000 ) ( 1851.000000 -385.000000 -5272.000000 ) ( 1851.000000 -533.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -363.000000 -5293.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( 1855.000000 -385.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -385.000000 -5272.000000 ) ( 1855.000000 -385.000000 -5272.000000 ) ( 1855.000000 -533.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -533.000000 -5420.000000 ) ( 1855.000000 -533.000000 -5420.000000 ) ( 1855.000000 -512.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -512.000000 -5442.000000 ) ( 1855.000000 -512.000000 -5442.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1650/1306) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-162.000000, -363.000000, -512.000000) / (5494.000000, 5293.000000, 5442.000000) // --> Vector info: d1 = 1.375142, 1.374942, 0.624943. Determinants: -150.779536, 150.720032, -934850.389842, -59898.000000 // --> Vector info: d2 = 0.625481, 1.641105, 1.640959. Determinants: 151.298606, 151.357502, -844512.789305, -59898.000000 ( 1855.000000 -512.000000 -5442.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( 1855.000000 -162.000000 -5494.000000 ) ( ( 0.002517 -0.002516 15.607372 ) ( -0.002526 -0.002527 14.099182 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -162.000000 -5494.000000 ) ( 1851.000000 -363.000000 -5293.000000 ) ( 1851.000000 -512.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -162.000000 -5494.000000 ) ( 1855.000000 -162.000000 -5494.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -363.000000 -5293.000000 ) ( 1855.000000 -363.000000 -5293.000000 ) ( 1855.000000 -512.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -512.000000 -5442.000000 ) ( 1855.000000 -512.000000 -5442.000000 ) ( 1855.000000 -311.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -311.000000 -5643.000000 ) ( 1855.000000 -311.000000 -5643.000000 ) ( 1855.000000 -162.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1651/1307) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-236.000000, -162.000000, -533.000000) / (5866.000000, 5791.000000, 5420.000000) // --> Vector info: d1 = 0.250294, 0.625290, 0.624924. Determinants: -139.150975, 139.096472, -862615.544857, -55279.000000 // --> Vector info: d2 = 0.875264, 0.875337, 2.750337. Determinants: 140.597987, 138.777031, -829268.641073, -55279.000000 ( 1855.000000 -533.000000 -5420.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( ( 0.002517 -0.002516 15.604760 ) ( -0.002543 -0.002510 15.001513 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -236.000000 -5866.000000 ) ( 1851.000000 -162.000000 -5791.000000 ) ( 1851.000000 -533.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -236.000000 -5866.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -162.000000 -5791.000000 ) ( 1855.000000 -162.000000 -5791.000000 ) ( 1855.000000 -533.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -533.000000 -5420.000000 ) ( 1855.000000 -533.000000 -5420.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -607.000000 -5494.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( 1855.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1652/1308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1855.000000, -2555.000000) / (4314.058472, 3860.095918, 3860.095918) // --> Vector info: d1 = 2.750004, 2.750004, 0.250000. Determinants: -1134.908116, 0.000000, -2979133.684038, -317773.787465 // --> Vector info: d2 = 0.375016, 2.000017, 2.000017. Determinants: 0.000000, 1137.500249, -5026412.945572, -317773.787465 ( 2555.000000 -286.000000 -5173.000000 ) ( 1855.000000 -286.000000 -5173.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( ( 0.003571 0.000000 9.375014 ) ( 0.000000 -0.003580 15.817582 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -609.828427 -5491.171573 ) ( 1855.000000 -288.828427 -5170.171573 ) ( 2555.000000 -288.828427 -5170.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -609.828427 -5491.171573 ) ( 1855.000000 -607.000000 -5494.000000 ) ( 1855.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -288.828427 -5170.171573 ) ( 1855.000000 -286.000000 -5173.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 2555.000000 -286.000000 -5173.000000 ) ( 2555.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -609.828427 -5491.171573 ) ( 2555.000000 -607.000000 -5494.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1654/1309) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (2555.000000, 1855.000000, 1855.000000) / (4314.765579, 4314.765579, 4504.270196) // --> Vector info: d1 = 3.000008, 0.500004, 0.500004. Determinants: -473.762311, 0.000000, 812501.964639, -132653.232151 // --> Vector info: d2 = 2.000032, 2.000032, 0.650003. Determinants: 0.000000, 945.020295, -4342851.803279, -132653.232151 ( 1855.000000 -593.000000 -5777.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( ( 0.003571 0.000000 -6.125007 ) ( 0.000000 -0.007124 32.738379 ) ) 16bescapeship/00wcrte1 0 0 0 ( 2555.000000 -456.171573 -5645.828427 ) ( 1855.000000 -456.171573 -5645.828427 ) ( 1855.000000 -590.171573 -5779.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -456.171573 -5645.828427 ) ( 2555.000000 -459.000000 -5643.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -456.171573 -5645.828427 ) ( 1855.000000 -459.000000 -5643.000000 ) ( 1855.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -590.171573 -5779.828427 ) ( 1855.000000 -593.000000 -5777.000000 ) ( 2555.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -590.171573 -5779.828427 ) ( 2555.000000 -593.000000 -5777.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1655/1310) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -1855.000000, -1855.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 1.000001, 3.500004, 3.500004. Determinants: -88.388453, 0.000000, -250581.255506, -24748.737342 // --> Vector info: d2 = 0.000000, 0.000001, 0.124999. Determinants: -0.000006, 87.499095, -380569.798645, -24748.737342 ( 1855.000000 -607.000000 -5494.000000 ) ( 1855.000000 -632.000000 -5519.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.003571 0.000000 10.125012 ) ( 0.000000 -0.003535 15.377342 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 1855.000000 -634.828427 -5516.171573 ) ( 1855.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -632.000000 -5519.000000 ) ( 1855.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -634.828427 -5516.171573 ) ( 1855.000000 -632.000000 -5519.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -609.828427 -5491.171573 ) ( 1855.000000 -607.000000 -5494.000000 ) ( 2555.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -609.828427 -5491.171573 ) ( 2555.000000 -607.000000 -5494.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1656/1311) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1855.000000, -2555.000000) / (5696.000000, 5618.000000, 5618.000000) // --> Vector info: d1 = 0.000000, 0.279148, 0.279148. Determinants: 0.000000, 195.403879, -1113020.494250, -54600.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.500004. Determinants: 195.000326, 0.000249, 307124.212889, -54600.000000 ( 2555.000000 -731.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( ( 0.000000 -0.003579 20.384991 ) ( -0.003571 0.000000 -5.624986 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -735.000000 -5696.000000 ) ( 1855.000000 -735.000000 -5618.000000 ) ( 2555.000000 -735.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -735.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -735.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -735.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -735.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1658/1312) # points: 4 { brushDef { // Surface normal: 0.000000, 0.506201, 0.862416 // RotY/Z : -1.040023 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.862416, -0.506201) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -2555.000000, -2555.000000) / (2252.892502, 2252.892502, 2412.908126) // --> Vector info: d1 = 1.000000, 3.500004, 3.500004. Determinants: 400.039690, 0.000000, 630062.674475, -112010.936966 // --> Vector info: d2 = 1.000000, 0.999999, 1.571928. Determinants: -0.000076, -400.349657, 789933.669407, -112010.936966 ( 2555.000000 -593.000000 -5777.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( ( -0.003571 0.000000 -5.625010 ) ( 0.000000 0.003574 -7.052291 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -733.024802 -5699.449663 ) ( 2555.000000 -733.024802 -5699.449663 ) ( 2555.000000 -595.024802 -5780.449663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -733.024802 -5699.449663 ) ( 1855.000000 -731.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -733.024802 -5699.449663 ) ( 2555.000000 -731.000000 -5696.000000 ) ( 2555.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -595.024802 -5780.449663 ) ( 2555.000000 -593.000000 -5777.000000 ) ( 1855.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -595.024802 -5780.449663 ) ( 1855.000000 -593.000000 -5777.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1660/1313) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -2555.000000, -1855.000000) / (4349.413811, 4489.420954, 4489.420954) // --> Vector info: d1 = 1.000000, 1.499996, 1.499996. Determinants: 0.000000, -349.997411, 1424278.559534, -98004.999872 // --> Vector info: d2 = 1.000000, 1.000000, 3.500004. Determinants: -350.018424, 0.000126, -992302.615477, -98004.999872 ( 1855.000000 -731.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.000000 0.003571 -14.532713 ) ( 0.003571 0.000000 10.125020 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -733.828427 -5615.171573 ) ( 1855.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -632.000000 -5519.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -733.828427 -5615.171573 ) ( 2555.000000 -731.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -733.828427 -5615.171573 ) ( 1855.000000 -731.000000 -5618.000000 ) ( 1855.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -634.828427 -5516.171573 ) ( 1855.000000 -632.000000 -5519.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1661/1314) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-731.000000, -731.000000, -593.000000) / (5618.000000, 5696.000000, 5777.000000) // --> Vector info: d1 = 0.625000, 0.427692, 0.575140. Determinants: -27.482958, 27.228521, -179787.367690, -10764.000000 // --> Vector info: d2 = 0.749999, 0.552611, 0.000129. Determinants: 27.105054, 27.239633, -141291.458575, -10764.000000 ( 1855.000000 -593.000000 -5777.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( ( 0.002553 -0.002530 16.702654 ) ( -0.002518 -0.002531 13.126297 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -731.000000 -5618.000000 ) ( 1851.000000 -731.000000 -5696.000000 ) ( 1851.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -731.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -731.000000 -5696.000000 ) ( 1855.000000 -731.000000 -5696.000000 ) ( 1855.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -593.000000 -5777.000000 ) ( 1855.000000 -593.000000 -5777.000000 ) ( 1855.000000 -558.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -558.000000 -5742.000000 ) ( 1855.000000 -558.000000 -5742.000000 ) ( 1855.000000 -706.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -706.000000 -5593.000000 ) ( 1855.000000 -706.000000 -5593.000000 ) ( 1855.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1662/1315) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-509.000000, -459.000000, -607.000000) / (5692.000000, 5643.000000, 5494.000000) // --> Vector info: d1 = 1.000073, 1.250073, 1.249927. Determinants: -37.257067, 36.992646, -244229.065986, -14702.000000 // --> Vector info: d2 = 0.000214, 0.000261, 0.750263. Determinants: 36.743039, 37.507142, -194791.585618, -14702.000000 ( 1855.000000 -607.000000 -5494.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( ( 0.002534 -0.002516 16.611962 ) ( -0.002499 -0.002551 13.249326 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -509.000000 -5692.000000 ) ( 1851.000000 -459.000000 -5643.000000 ) ( 1851.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -509.000000 -5692.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -459.000000 -5643.000000 ) ( 1855.000000 -459.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -607.000000 -5494.000000 ) ( 1855.000000 -607.000000 -5494.000000 ) ( 1855.000000 -657.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -657.000000 -5544.000000 ) ( 1855.000000 -657.000000 -5544.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1663/1316) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-558.000000, -509.000000, -558.000000) / (5742.000000, 5692.000000, 5643.000000) // --> Vector info: d1 = 0.749999, 1.000000, 0.999999. Determinants: -12.250109, 12.249997, -80813.289867, -4851.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.250000. Determinants: 12.499992, 12.250050, -68215.787251, -4851.000000 ( 1855.000000 -558.000000 -5643.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( 1855.000000 -558.000000 -5742.000000 ) ( ( 0.002525 -0.002525 16.659099 ) ( -0.002577 -0.002525 14.062211 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -558.000000 -5742.000000 ) ( 1851.000000 -509.000000 -5692.000000 ) ( 1851.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -558.000000 -5742.000000 ) ( 1855.000000 -558.000000 -5742.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -509.000000 -5692.000000 ) ( 1855.000000 -509.000000 -5692.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -558.000000 -5643.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -607.000000 -5692.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( 1855.000000 -558.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1664/1317) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-607.000000, -657.000000, -706.000000) / (5593.000000, 5544.000000, 5593.000000) // --> Vector info: d1 = 1.000001, 0.999996, 0.749997. Determinants: -12.250228, 12.499743, -82197.956875, -4851.000000 // --> Vector info: d2 = 0.500000, 0.750001, 0.749999. Determinants: 12.249944, 12.250133, -63504.778742, -4851.000000 ( 1855.000000 -706.000000 -5593.000000 ) ( 1855.000000 -657.000000 -5544.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( ( 0.002525 -0.002577 16.944539 ) ( -0.002525 -0.002525 13.091070 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1851.000000 -607.000000 -5593.000000 ) ( 1851.000000 -657.000000 -5544.000000 ) ( 1851.000000 -706.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -607.000000 -5593.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( 1855.000000 -657.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -657.000000 -5544.000000 ) ( 1855.000000 -657.000000 -5544.000000 ) ( 1855.000000 -706.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -706.000000 -5593.000000 ) ( 1855.000000 -706.000000 -5593.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -657.000000 -5643.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1666/1318) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-187.000000, -187.000000, -109.000000) / (-3360.000000, -2555.000000, -2555.000000) // --> Vector info: d1 = 1.000001, 3.875000, 3.875000. Determinants: 0.000000, -224.249916, -816269.770957, -62790.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.279106. Determinants: -224.680528, 0.000033, -42015.172921, -62790.000000 ( 2555.000000 -109.000000 -5074.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( ( 0.000000 0.003571 12.999996 ) ( 0.003578 0.000000 0.669138 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -187.000000 -5070.000000 ) ( 2555.000000 -187.000000 -5070.000000 ) ( 2555.000000 -109.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -187.000000 -5070.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -187.000000 -5070.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -109.000000 -5070.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -109.000000 -5070.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1667/1319) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3360.000000, 2555.000000, 2555.000000) / (5452.000000, 5452.000000, 5519.000000) // --> Vector info: d1 = 1.000001, 3.875000, 3.875000. Determinants: 192.624928, 0.000000, -701154.803258, -53935.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.241054. Determinants: -0.000029, -194.048854, 1057954.423736, -53935.000000 ( 2555.000000 110.000000 -5519.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 12.999996 ) ( 0.000000 0.003598 -19.615360 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 114.000000 -5452.000000 ) ( 2555.000000 114.000000 -5452.000000 ) ( 2555.000000 114.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 114.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 114.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 114.000000 -5519.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 114.000000 -5519.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1668/1320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -2555.000000, -2555.000000) / (3860.095918, 3860.095918, 3720.088776) // --> Vector info: d1 = 1.000001, 3.875000, 3.875000. Determinants: -402.520385, 0.000000, -1465174.336970, -112705.749853 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000060, 402.499965, -1553688.319604, -112705.749853 ( 2555.000000 -187.000000 -5074.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 12.999996 ) ( 0.000000 -0.003571 13.785351 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 2555.000000 -288.828427 -5170.171573 ) ( 2555.000000 -189.828427 -5071.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 2555.000000 -286.000000 -5173.000000 ) ( 2555.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -189.828427 -5071.171573 ) ( 2555.000000 -187.000000 -5074.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -189.828427 -5071.171573 ) ( 3360.000000 -187.000000 -5074.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1670/1321) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (-3360.000000, -2555.000000, -2555.000000) / (3981.011178, 3981.011178, 3665.641554) // --> Vector info: d1 = 3.000005, 0.125005, 0.125008. Determinants: 906.687745, 0.002494, 2284842.043382, -253872.547649 // --> Vector info: d2 = 2.500071, 2.500055, 0.250059. Determinants: 0.004812, -1811.246931, 6575911.161155, -253872.547649 ( 2555.000000 -459.000000 -5643.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( -0.003571 0.000000 -8.999957 ) ( 0.000000 0.007134 -25.902411 ) ) 16bescapeship/00wcrte1 0 0 0 ( 3360.000000 -238.828427 -5868.828427 ) ( 2555.000000 -238.828427 -5868.828427 ) ( 2555.000000 -461.828427 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -238.828427 -5868.828427 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -238.828427 -5868.828427 ) ( 2555.000000 -236.000000 -5866.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -461.828427 -5645.828427 ) ( 2555.000000 -459.000000 -5643.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -461.828427 -5645.828427 ) ( 3360.000000 -459.000000 -5643.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1672/1322) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -3360.000000, -3360.000000) / (3860.095918, 3860.095918, 4314.058472) // --> Vector info: d1 = 3.250000, 0.375000, 0.375001. Determinants: -1305.142450, -0.001104, -4522314.228735, -365439.855585 // --> Vector info: d2 = 2.000010, 2.000003, 0.375000. Determinants: -0.003465, 1308.127229, -5780388.977899, -365439.855585 ( 3360.000000 -607.000000 -5494.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 12.374989 ) ( 0.000000 -0.003580 15.817621 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -288.828427 -5170.171573 ) ( 2555.000000 -286.000000 -5173.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 3360.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -609.828427 -5491.171573 ) ( 3360.000000 -607.000000 -5494.000000 ) ( 2555.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -609.828427 -5491.171573 ) ( 2555.000000 -607.000000 -5494.000000 ) ( 2555.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1673/1323) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2555.000000, 3360.000000, 3360.000000) / (4320.505685, 4320.505685, 3830.480176) // --> Vector info: d1 = 0.999939, 1.000002, 8.000017. Determinants: -0.030550, 5635.012389, -24740471.656141, -394470.535180 // --> Vector info: d2 = 11.913437, 0.413437, 0.413475. Determinants: 5635.293360, 0.030703, -19097807.013500, -394470.535180 ( 3360.000000 110.000000 -5519.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( 0.000000 -0.014285 62.718174 ) ( -0.014286 0.000000 48.413773 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2555.000000 -233.167494 -5868.824343 ) ( 3360.000000 -233.167494 -5868.824343 ) ( 3360.000000 112.832506 -5521.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -233.167494 -5868.824343 ) ( 2555.000000 -236.000000 -5866.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -233.167494 -5868.824343 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 112.832506 -5521.824343 ) ( 3360.000000 110.000000 -5519.000000 ) ( 2555.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 112.832506 -5521.824343 ) ( 2555.000000 110.000000 -5519.000000 ) ( 2555.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1674/1324) # points: 4 { brushDef { // Surface normal: 0.000000, -0.865270, -0.501307 // RotY/Z : 0.525109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.501307, -0.865270) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2555.000000, 3360.000000, 3360.000000) / (4772.593200, 4772.593200, 4335.735100) // --> Vector info: d1 = 3.875000, 1.000000, 1.000000. Determinants: 1255.966831, -0.000575, -4571716.659955, -351670.770928 // --> Vector info: d2 = 2.000002, 2.000000, 0.440148. Determinants: 0.000729, -1255.681247, 5289511.705879, -351670.770928 ( 3360.000000 -109.000000 -5074.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 12.999990 ) ( 0.000000 0.003571 -15.041090 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 113.461078 -5449.994772 ) ( 3360.000000 113.461078 -5449.994772 ) ( 3360.000000 -105.538922 -5071.994772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 113.461078 -5449.994772 ) ( 2555.000000 110.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 113.461078 -5449.994772 ) ( 3360.000000 110.000000 -5452.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -105.538922 -5071.994772 ) ( 3360.000000 -109.000000 -5074.000000 ) ( 2555.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -105.538922 -5071.994772 ) ( 2555.000000 -109.000000 -5074.000000 ) ( 2555.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1676/1325) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -2555.000000, -2555.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 1.000001, 3.875000, 3.875000. Determinants: -101.646562, 0.000000, -369993.519437, -28461.047943 // --> Vector info: d2 = 0.000000, 0.000000, 0.124999. Determinants: 0.000015, 100.624450, -437657.332381, -28461.047943 ( 2555.000000 -607.000000 -5494.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( 0.003571 0.000000 12.999996 ) ( 0.000000 -0.003536 15.377415 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -632.000000 -5519.000000 ) ( 2555.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -609.828427 -5491.171573 ) ( 2555.000000 -607.000000 -5494.000000 ) ( 3360.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -609.828427 -5491.171573 ) ( 3360.000000 -607.000000 -5494.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1677/1326) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (3360.000000, 2555.000000, 2555.000000) / (4314.765579, 4314.765579, 4504.270196) // --> Vector info: d1 = 3.000008, 0.125008, 0.125010. Determinants: -544.825820, -0.001535, 1372966.452774, -152551.216973 // --> Vector info: d2 = 2.250072, 2.250057, 0.900028. Determinants: -0.002891, 1086.773339, -5032413.773214, -152551.216973 ( 2555.000000 -593.000000 -5777.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( ( 0.003571 0.000000 -9.000036 ) ( 0.000000 -0.007124 32.988355 ) ) 16bescapeship/00wcrte1 0 0 0 ( 3360.000000 -456.171573 -5645.828427 ) ( 2555.000000 -456.171573 -5645.828427 ) ( 2555.000000 -590.171573 -5779.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -456.171573 -5645.828427 ) ( 3360.000000 -459.000000 -5643.000000 ) ( 2555.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -456.171573 -5645.828427 ) ( 2555.000000 -459.000000 -5643.000000 ) ( 2555.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -590.171573 -5779.828427 ) ( 2555.000000 -593.000000 -5777.000000 ) ( 3360.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -590.171573 -5779.828427 ) ( 3360.000000 -593.000000 -5777.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1680/1327) # points: 4 { brushDef { // Surface normal: 0.000000, 0.506201, 0.862416 // RotY/Z : -1.040023 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.862416, -0.506201) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -3360.000000, -3360.000000) / (2252.892502, 2252.892502, 2412.908126) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 460.044920, -0.000384, 1175415.634070, -128812.577511 // --> Vector info: d2 = 1.000000, 0.999999, 1.571928. Determinants: -0.000086, -460.402490, 908424.581824, -128812.577511 ( 3360.000000 -593.000000 -5777.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( ( -0.003571 0.000000 -9.125007 ) ( 0.000000 0.003574 -7.052297 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -733.024802 -5699.449663 ) ( 3360.000000 -733.024802 -5699.449663 ) ( 3360.000000 -595.024802 -5780.449663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -733.024802 -5699.449663 ) ( 2555.000000 -731.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -733.024802 -5699.449663 ) ( 3360.000000 -731.000000 -5696.000000 ) ( 3360.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -595.024802 -5780.449663 ) ( 3360.000000 -593.000000 -5777.000000 ) ( 2555.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -595.024802 -5780.449663 ) ( 2555.000000 -593.000000 -5777.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1681/1328) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -3360.000000, -3360.000000) / (5618.000000, 5618.000000, 5696.000000) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 224.250000, -0.000384, 572960.905249, -62790.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.279147. Determinants: -0.000042, -224.714461, 1199655.763722, -62790.000000 ( 3360.000000 -731.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( ( -0.003571 0.000000 -9.125034 ) ( 0.000000 0.003579 -19.105841 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -735.000000 -5618.000000 ) ( 3360.000000 -735.000000 -5618.000000 ) ( 3360.000000 -735.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -735.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -735.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -735.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -735.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5696.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1682/1329) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2555.000000, -3360.000000, -3360.000000) / (4349.413811, 4349.413811, 4489.420954) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 402.520535, -0.000384, 1028441.635989, -112705.749853 // --> Vector info: d2 = 1.000000, 0.999999, 1.499996. Determinants: -0.000075, -402.497934, 1637924.185680, -112705.749853 ( 3360.000000 -731.000000 -5618.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( -0.003571 0.000000 -9.125015 ) ( 0.000000 0.003571 -14.532747 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -634.828427 -5516.171573 ) ( 2555.000000 -632.000000 -5519.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -733.828427 -5615.171573 ) ( 3360.000000 -731.000000 -5618.000000 ) ( 2555.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2555.000000 -733.828427 -5615.171573 ) ( 2555.000000 -731.000000 -5618.000000 ) ( 2555.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1684/1330) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (-4480.000000, -3360.000000, -3360.000000) / (3981.011178, 3981.011178, 3665.641554) // --> Vector info: d1 = 4.000012, 0.000008, 0.000008. Determinants: 1261.479852, 0.000000, 4238569.438104, -353213.979338 // --> Vector info: d2 = 2.500063, 2.500063, 0.250069. Determinants: 0.000000, -2519.993595, 9149065.488876, -353213.979338 ( 3360.000000 -459.000000 -5643.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( -0.003571 0.000000 -12.000005 ) ( 0.000000 0.007134 -25.902331 ) ) 16bescapeship/00wcrte1 0 0 0 ( 4480.000000 -238.828427 -5868.828427 ) ( 3360.000000 -238.828427 -5868.828427 ) ( 3360.000000 -461.828427 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -238.828427 -5868.828427 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -238.828427 -5868.828427 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -461.828427 -5645.828427 ) ( 3360.000000 -459.000000 -5643.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -461.828427 -5645.828427 ) ( 4480.000000 -459.000000 -5643.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1686/1331) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -3360.000000, -3360.000000) / (3860.095918, 3860.095918, 3720.088776) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: -560.029301, 0.000000, -2508931.272552, -156807.999796 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: -0.000073, 559.999269, -2161651.233418, -156807.999796 ( 3360.000000 -187.000000 -5074.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 16.000021 ) ( 0.000000 -0.003571 13.785338 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -189.828427 -5071.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -189.828427 -5071.171573 ) ( 3360.000000 -187.000000 -5074.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -189.828427 -5071.171573 ) ( 4480.000000 -187.000000 -5074.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1687/1332) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4480.000000, 3360.000000, 3360.000000) / (5452.000000, 5452.000000, 5519.000000) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: 268.000349, 0.000000, -1200641.567632, -75040.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.241054. Determinants: 0.000035, -269.980331, 1471932.603584, -75040.000000 ( 3360.000000 110.000000 -5519.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 16.000021 ) ( 0.000000 0.003598 -19.615307 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 114.000000 -5452.000000 ) ( 3360.000000 114.000000 -5452.000000 ) ( 3360.000000 114.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 114.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 114.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 114.000000 -5519.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 114.000000 -5519.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1688/1333) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-187.000000, -187.000000, -109.000000) / (-4480.000000, -3360.000000, -3360.000000) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: 0.000000, -312.000407, -1397761.825005, -87360.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.279106. Determinants: -312.598313, -0.000041, -58456.073607, -87360.000000 ( 3360.000000 -109.000000 -5074.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( ( 0.000000 0.003571 16.000021 ) ( 0.003578 0.000000 0.669140 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -187.000000 -5070.000000 ) ( 3360.000000 -187.000000 -5070.000000 ) ( 3360.000000 -109.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -187.000000 -5070.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -187.000000 -5070.000000 ) ( 3360.000000 -187.000000 -5074.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -109.000000 -5070.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -109.000000 -5070.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1690/1334) # points: 4 { brushDef { // Surface normal: 0.000000, -0.865270, -0.501307 // RotY/Z : 0.525109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.501307, -0.865270) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3360.000000, 4480.000000, 4480.000000) / (4772.593200, 4772.593200, 4335.735100) // --> Vector info: d1 = 4.250005, 0.250000, 0.250001. Determinants: 1747.434720, 0.000866, -7950831.917196, -489281.072595 // --> Vector info: d2 = 2.000002, 2.000000, 0.440148. Determinants: 0.000937, -1747.034244, 7359317.529307, -489281.072595 ( 4480.000000 -109.000000 -5074.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 16.250030 ) ( 0.000000 0.003571 -15.041084 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 113.461078 -5449.994772 ) ( 4480.000000 113.461078 -5449.994772 ) ( 4480.000000 -105.538922 -5071.994772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 113.461078 -5449.994772 ) ( 3360.000000 110.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 113.461078 -5449.994772 ) ( 4480.000000 110.000000 -5452.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -105.538922 -5071.994772 ) ( 4480.000000 -109.000000 -5074.000000 ) ( 3360.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -105.538922 -5071.994772 ) ( 3360.000000 -109.000000 -5074.000000 ) ( 3360.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1691/1335) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3360.000000, 4480.000000, 4480.000000) / (4320.505685, 4320.505685, 3830.480176) // --> Vector info: d1 = 0.999983, 1.000046, 8.000061. Determinants: -0.030780, 7840.016555, -34421552.160993, -548828.570685 // --> Vector info: d2 = 16.413475, 0.413458, 0.413485. Determinants: 7840.416560, 0.029908, -35352112.897291, -548828.570685 ( 4480.000000 110.000000 -5519.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( 0.000000 -0.014285 62.718222 ) ( -0.014286 0.000000 64.413762 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3360.000000 -233.167494 -5868.824343 ) ( 4480.000000 -233.167494 -5868.824343 ) ( 4480.000000 112.832506 -5521.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -233.167494 -5868.824343 ) ( 3360.000000 -236.000000 -5866.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -233.167494 -5868.824343 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 112.832506 -5521.824343 ) ( 4480.000000 110.000000 -5519.000000 ) ( 3360.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 112.832506 -5521.824343 ) ( 3360.000000 110.000000 -5519.000000 ) ( 3360.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1692/1336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -4480.000000, -4480.000000) / (3860.095918, 3860.095918, 4314.058472) // --> Vector info: d1 = 4.375000, 0.374995, 0.374995. Determinants: -1815.852271, 0.000000, -8325679.900867, -508438.059944 // --> Vector info: d2 = 2.000010, 2.000010, 0.375010. Determinants: 0.000000, 1820.000403, -8042257.579870, -508438.059944 ( 4480.000000 -607.000000 -5494.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 16.375013 ) ( 0.000000 -0.003580 15.817576 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -288.828427 -5170.171573 ) ( 3360.000000 -286.000000 -5173.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 4480.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -609.828427 -5491.171573 ) ( 4480.000000 -607.000000 -5494.000000 ) ( 3360.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -609.828427 -5491.171573 ) ( 3360.000000 -607.000000 -5494.000000 ) ( 3360.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1694/1337) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (4480.000000, 3360.000000, 3360.000000) / (4314.765579, 4314.765579, 4504.270196) // --> Vector info: d1 = 4.750007, 0.750002, 0.750002. Determinants: -758.019283, 0.000000, 2387760.406456, -212245.171441 // --> Vector info: d2 = 2.250067, 2.250067, 0.900038. Determinants: 0.000000, 1512.032471, -7001631.465743, -212245.171441 ( 3360.000000 -593.000000 -5777.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( ( 0.003571 0.000000 -11.250010 ) ( 0.000000 -0.007124 32.988413 ) ) 16bescapeship/00wcrte1 0 0 0 ( 4480.000000 -456.171573 -5645.828427 ) ( 3360.000000 -456.171573 -5645.828427 ) ( 3360.000000 -590.171573 -5779.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -456.171573 -5645.828427 ) ( 4480.000000 -459.000000 -5643.000000 ) ( 3360.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -456.171573 -5645.828427 ) ( 3360.000000 -459.000000 -5643.000000 ) ( 3360.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -590.171573 -5779.828427 ) ( 3360.000000 -593.000000 -5777.000000 ) ( 4480.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -590.171573 -5779.828427 ) ( 4480.000000 -593.000000 -5777.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1695/1338) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -3360.000000, -3360.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: -141.421541, 0.000000, -633568.503170, -39597.979746 // --> Vector info: d2 = 0.000000, 0.000001, 0.124999. Determinants: -0.000019, 139.998552, -608911.720749, -39597.979746 ( 3360.000000 -607.000000 -5494.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( 0.003571 0.000000 16.000021 ) ( 0.000000 -0.003535 15.377343 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 3360.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -609.828427 -5491.171573 ) ( 3360.000000 -607.000000 -5494.000000 ) ( 4480.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -609.828427 -5491.171573 ) ( 4480.000000 -607.000000 -5494.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1698/1339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -4480.000000, -4480.000000) / (4349.413811, 4349.413811, 4489.420954) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: 560.029238, 0.000000, 1881698.241253, -156807.999796 // --> Vector info: d2 = 1.000000, 1.000000, 1.499996. Determinants: 0.000016, -559.996395, 2278848.184628, -156807.999796 ( 4480.000000 -731.000000 -5618.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( -0.003571 0.000000 -12.000014 ) ( 0.000000 0.003571 -14.532729 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -634.828427 -5516.171573 ) ( 3360.000000 -632.000000 -5519.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -733.828427 -5615.171573 ) ( 4480.000000 -731.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -733.828427 -5615.171573 ) ( 3360.000000 -731.000000 -5618.000000 ) ( 3360.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1699/1340) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -4480.000000, -4480.000000) / (5618.000000, 5618.000000, 5696.000000) // --> Vector info: d1 = 0.000000, 4.000005, 4.000005. Determinants: 312.000372, 0.000000, 1048321.249999, -87360.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.279147. Determinants: 0.000009, -312.645476, 1669082.354406, -87360.000000 ( 4480.000000 -731.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( ( -0.003571 0.000000 -12.000014 ) ( 0.000000 0.003579 -19.105796 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -735.000000 -5618.000000 ) ( 4480.000000 -735.000000 -5618.000000 ) ( 4480.000000 -735.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -735.000000 -5618.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -735.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -735.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -735.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1700/1341) # points: 4 { brushDef { // Surface normal: 0.000000, 0.506201, 0.862416 // RotY/Z : -1.040023 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.862416, -0.506201) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -4480.000000, -4480.000000) / (2252.892502, 2252.892502, 2412.908126) // --> Vector info: d1 = 0.999999, 0.999999, 1.571928. Determinants: 0.000000, -640.559452, 1263894.182791, -179217.499146 // --> Vector info: d2 = 5.000000, 0.999995, 0.999995. Determinants: -640.063184, 0.000000, -3046699.708192, -179217.499146 ( 4480.000000 -593.000000 -5777.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( ( 0.000000 0.003574 -7.052292 ) ( 0.003571 0.000000 17.000012 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 -733.024802 -5699.449663 ) ( 4480.000000 -733.024802 -5699.449663 ) ( 4480.000000 -595.024802 -5780.449663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -733.024802 -5699.449663 ) ( 3360.000000 -731.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -733.024802 -5699.449663 ) ( 4480.000000 -731.000000 -5696.000000 ) ( 4480.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -595.024802 -5780.449663 ) ( 4480.000000 -593.000000 -5777.000000 ) ( 3360.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 -595.024802 -5780.449663 ) ( 3360.000000 -593.000000 -5777.000000 ) ( 3360.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1702/1342) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4550.000000, 4480.000000, 4480.000000) / (4141.224911, 4141.224911, 4175.880358) // --> Vector info: d1 = 1.000019, 1.000000, 2.000005. Determinants: -0.000671, -70.000339, 287464.275444, -2425.881283 // --> Vector info: d2 = 1.000009, 0.000063, 0.000063. Determinants: -34.653563, 0.000000, 155247.809803, -2425.881283 ( 4480.000000 -645.000000 -5358.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( 4550.000000 -620.000000 -5334.000000 ) ( ( 0.000000 0.028856 -118.498905 ) ( 0.014285 0.000000 -63.996458 ) ) 16bescapeship/00wwarn 0 0 0 ( 4550.000000 -617.229873 -5336.885549 ) ( 4480.000000 -617.229873 -5336.885549 ) ( 4480.000000 -642.229873 -5360.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -617.229873 -5336.885549 ) ( 4550.000000 -620.000000 -5334.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -617.229873 -5336.885549 ) ( 4480.000000 -620.000000 -5334.000000 ) ( 4480.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -642.229873 -5360.885549 ) ( 4480.000000 -645.000000 -5358.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -642.229873 -5360.885549 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4550.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1704/1343) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4550.000000, 4480.000000, 4480.000000) / (4031.920304, 4031.920304, 4066.575751) // --> Vector info: d1 = 0.000000, 1.999879, 1.999877. Determinants: 69.306689, 0.000092, -315345.803484, -2425.881283 // --> Vector info: d2 = 0.999999, 0.999989, 1.499988. Determinants: -0.000351, -34.999966, 138692.791788, -2425.881283 ( 4480.000000 -471.000000 -5185.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( -0.028570 0.000000 129.992265 ) ( 0.000000 0.014428 -57.172127 ) ) 16bescapeship/00wwarn 0 0 0 ( 4550.000000 -444.114451 -5162.770127 ) ( 4480.000000 -444.114451 -5162.770127 ) ( 4480.000000 -468.114451 -5187.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -444.114451 -5162.770127 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -444.114451 -5162.770127 ) ( 4480.000000 -447.000000 -5160.000000 ) ( 4480.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -468.114451 -5187.770127 ) ( 4480.000000 -471.000000 -5185.000000 ) ( 4550.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -468.114451 -5187.770127 ) ( 4550.000000 -471.000000 -5185.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1705/1344) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4480.000000, 4480.000000, 4550.000000) / (3175.616554, 3332.594260, 3332.594260) // --> Vector info: d1 = 1.000001, 1.562500, 1.562499. Determinants: 0.000224, -39.374933, 114050.229421, -10988.439380 // --> Vector info: d2 = 1.000000, 0.999999, 1.499966. Determinants: -78.483688, 0.000050, 340618.324836, -10988.439380 ( 4550.000000 -447.000000 -5160.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( ( 0.000000 0.003583 -10.379111 ) ( 0.007142 0.000000 -30.997880 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4480.000000 -555.171573 -5046.171573 ) ( 4480.000000 -444.171573 -5157.171573 ) ( 4550.000000 -444.171573 -5157.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -555.171573 -5046.171573 ) ( 4480.000000 -558.000000 -5049.000000 ) ( 4480.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -444.171573 -5157.171573 ) ( 4480.000000 -447.000000 -5160.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -444.171573 -5157.171573 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4550.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -555.171573 -5046.171573 ) ( 4550.000000 -558.000000 -5049.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1706/1345) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4480.000000, -4480.000000, -4550.000000) / (4244.762007, 3964.747722, 3964.747722) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -0.000718, 70.000098, -297136.971221, -19600.999974 // --> Vector info: d2 = 0.999997, 1.000000, 1.499966. Determinants: 139.997729, 0.000217, 607587.966874, -19600.999974 ( 4550.000000 -558.000000 -5049.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( ( 0.000000 -0.003571 15.159276 ) ( -0.007142 0.000000 -30.997805 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4480.000000 -758.828427 -5244.171573 ) ( 4480.000000 -560.828427 -5046.171573 ) ( 4550.000000 -560.828427 -5046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -758.828427 -5244.171573 ) ( 4480.000000 -756.000000 -5247.000000 ) ( 4480.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -560.828427 -5046.171573 ) ( 4480.000000 -558.000000 -5049.000000 ) ( 4550.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -560.828427 -5046.171573 ) ( 4550.000000 -558.000000 -5049.000000 ) ( 4550.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -758.828427 -5244.171573 ) ( 4550.000000 -756.000000 -5247.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1708/1346) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4480.000000, -4480.000000, -4550.000000) / (3332.594260, 3175.616554, 3175.616554) // --> Vector info: d1 = 1.000001, 1.562488, 1.562488. Determinants: 0.000000, 39.374049, -142206.183806, -10988.439380 // --> Vector info: d2 = 1.000000, 0.999998, 1.499966. Determinants: 78.483903, -0.000146, 340619.932709, -10988.439380 ( 4550.000000 -756.000000 -5247.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( 4480.000000 -645.000000 -5358.000000 ) ( ( 0.000000 -0.003583 12.941436 ) ( -0.007142 0.000000 -30.998026 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4480.000000 -647.828427 -5360.828427 ) ( 4480.000000 -758.828427 -5249.828427 ) ( 4550.000000 -758.828427 -5249.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -647.828427 -5360.828427 ) ( 4480.000000 -645.000000 -5358.000000 ) ( 4480.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -758.828427 -5249.828427 ) ( 4480.000000 -756.000000 -5247.000000 ) ( 4550.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -758.828427 -5249.828427 ) ( 4550.000000 -756.000000 -5247.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -647.828427 -5360.828427 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4480.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1710/1347) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-286.000000, -397.000000, -645.000000) / (5173.000000, 5136.000000, 5383.000000) // --> Vector info: d1 = 1.000001, 1.187502, 2.437498. Determinants: 92.562577, -92.249288, 467085.426506, -36593.000000 // --> Vector info: d2 = 0.999984, 0.249986, 0.249994. Determinants: -185.249187, -186.000314, 872605.932852, -36593.000000 ( 4620.000000 -645.000000 -5383.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( ( -0.002530 0.002521 -12.764338 ) ( 0.005062 0.005083 -23.846253 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4616.000000 -286.000000 -5173.000000 ) ( 4616.000000 -397.000000 -5136.000000 ) ( 4616.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.000000 -286.000000 -5173.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.000000 -397.000000 -5136.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.000000 -645.000000 -5383.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4616.000000 -607.000000 -5494.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1711/1348) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (607.000000, 645.000000, 397.000000) / (5494.000000, 5383.000000, 5136.000000) // --> Vector info: d1 = 2.625000, 2.437498, 1.187502. Determinants: -92.436318, -94.000546, 475648.577717, -36914.000000 // --> Vector info: d2 = 0.000011, 0.750013, 0.750015. Determinants: -185.250312, 186.000527, -909440.378785, -36914.000000 ( 5180.000000 -397.000000 -5136.000000 ) ( 5180.000000 -645.000000 -5383.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.002504 0.002546 -12.885317 ) ( 0.005018 -0.005039 24.636733 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5184.000000 -607.000000 -5494.000000 ) ( 5184.000000 -645.000000 -5383.000000 ) ( 5184.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5184.000000 -607.000000 -5494.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( 5180.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5184.000000 -645.000000 -5383.000000 ) ( 5180.000000 -645.000000 -5383.000000 ) ( 5180.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5184.000000 -397.000000 -5136.000000 ) ( 5180.000000 -397.000000 -5136.000000 ) ( 5180.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5184.000000 -286.000000 -5173.000000 ) ( 5180.000000 -286.000000 -5173.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1713/1349) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316228, -0.948683 // RotY/Z : 1.249046 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.948683, -0.316228) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (4620.000000, 4620.000000, 5180.000000) / (1247.518537, 1364.522810, 1364.522810) // --> Vector info: d1 = 0.999997, 0.999998, 9.000023. Determinants: -936.037089, -0.000534, 4258969.810123, -65522.393119 // --> Vector info: d2 = 1.838529, 0.999998, 0.999999. Determinants: -0.000182, 469.577640, -706270.812963, -65522.393119 ( 5180.000000 -286.000000 -5173.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( ( 0.014286 0.000000 -65.000218 ) ( 0.000000 -0.007167 10.779075 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4620.000000 -395.735089 -5132.205267 ) ( 4620.000000 -284.735089 -5169.205267 ) ( 5180.000000 -284.735089 -5169.205267 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -395.735089 -5132.205267 ) ( 4620.000000 -397.000000 -5136.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -284.735089 -5169.205267 ) ( 4620.000000 -286.000000 -5173.000000 ) ( 5180.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -284.735089 -5169.205267 ) ( 5180.000000 -286.000000 -5173.000000 ) ( 5180.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -395.735089 -5132.205267 ) ( 5180.000000 -397.000000 -5136.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1714/1350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4620.000000, -4620.000000, -5180.000000) / (4262.439677, 4210.113775, 4210.113775) // --> Vector info: d1 = 0.000000, 0.187500, 0.187498. Determinants: -0.000083, 104.999983, -447556.473912, -29302.505012 // --> Vector info: d2 = 0.999997, 1.000000, 5.000011. Determinants: 209.304181, 0.002004, 937674.362064, -29302.505012 ( 5180.000000 -608.000000 -5346.000000 ) ( 4620.000000 -608.000000 -5346.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( ( 0.000000 -0.003583 15.273659 ) ( -0.007143 0.000000 -31.999802 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4620.000000 -647.828427 -5380.171573 ) ( 4620.000000 -610.828427 -5343.171573 ) ( 5180.000000 -610.828427 -5343.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -647.828427 -5380.171573 ) ( 4620.000000 -645.000000 -5383.000000 ) ( 4620.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -610.828427 -5343.171573 ) ( 4620.000000 -608.000000 -5346.000000 ) ( 5180.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -610.828427 -5343.171573 ) ( 5180.000000 -608.000000 -5346.000000 ) ( 5180.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -647.828427 -5380.171573 ) ( 5180.000000 -645.000000 -5383.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1715/1351) # points: 4 { brushDef { // Surface normal: 0.000000, 0.946095, 0.323888 // RotY/Z : -0.329837 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.323888, -0.946095) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4620.000000, -4620.000000, -5180.000000) / (5001.247108, 4883.922771, 4883.922771) // --> Vector info: d1 = 0.999997, 0.999998, 9.000023. Determinants: 938.597603, 0.000534, 4270616.817967, -65701.628595 // --> Vector info: d2 = 1.838529, 0.999998, 0.999999. Determinants: 0.000182, -469.577640, 2227680.284113, -65701.628595 ( 5180.000000 -645.000000 -5383.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( -0.014286 0.000000 -65.000167 ) ( 0.000000 0.007147 -33.906013 ) ) 16bescapeship/00wpanl4 0 0 0 ( 4620.000000 -610.784381 -5495.295554 ) ( 4620.000000 -648.784381 -5384.295554 ) ( 5180.000000 -648.784381 -5384.295554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -610.784381 -5495.295554 ) ( 4620.000000 -607.000000 -5494.000000 ) ( 4620.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -648.784381 -5384.295554 ) ( 4620.000000 -645.000000 -5383.000000 ) ( 5180.000000 -645.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -648.784381 -5384.295554 ) ( 5180.000000 -645.000000 -5383.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -610.784381 -5495.295554 ) ( 5180.000000 -607.000000 -5494.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1716/1352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4620.000000, -4620.000000, -5180.000000) / (4000.103061, 3912.421820, 3912.421820) // --> Vector info: d1 = 1.000001, 1.312500, 1.312498. Determinants: -0.000146, 174.998998, -749116.268860, -49101.494886 // --> Vector info: d2 = 1.000000, 1.000000, 5.000012. Determinants: 350.726025, -0.000101, 1571253.141039, -49101.494886 ( 5180.000000 -397.000000 -5136.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( 4620.000000 -459.000000 -5198.000000 ) ( ( 0.000000 -0.003564 15.256486 ) ( -0.007143 0.000000 -32.000108 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4620.000000 -461.828427 -5195.171573 ) ( 4620.000000 -399.828427 -5133.171573 ) ( 5180.000000 -399.828427 -5133.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -461.828427 -5195.171573 ) ( 4620.000000 -459.000000 -5198.000000 ) ( 4620.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -399.828427 -5133.171573 ) ( 4620.000000 -397.000000 -5136.000000 ) ( 5180.000000 -397.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -399.828427 -5133.171573 ) ( 5180.000000 -397.000000 -5136.000000 ) ( 5180.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -461.828427 -5195.171573 ) ( 5180.000000 -459.000000 -5198.000000 ) ( 4620.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1720/1353) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -5215.000000) / (4034.751293, 3894.744151, 3894.744151) // --> Vector info: d1 = 1.000001, 1.499996, 1.499996. Determinants: 0.000000, 332.496670, -1434646.196271, -93104.749879 // --> Vector info: d2 = 0.000001, 0.000001, 4.750052. Determinants: 665.041104, -0.000068, 3025937.220083, -93104.749879 ( 5215.000000 -558.000000 -4950.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( ( 0.000000 -0.003571 15.408947 ) ( -0.007143 0.000000 -32.500353 ) ) 16bescapeship/00wengn1 0 0 0 ( 4550.000000 -659.828427 -5046.171573 ) ( 4550.000000 -560.828427 -4947.171573 ) ( 5215.000000 -560.828427 -4947.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -659.828427 -5046.171573 ) ( 4550.000000 -657.000000 -5049.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -560.828427 -4947.171573 ) ( 4550.000000 -558.000000 -4950.000000 ) ( 5215.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -560.828427 -4947.171573 ) ( 5215.000000 -558.000000 -4950.000000 ) ( 5215.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.828427 -5046.171573 ) ( 5215.000000 -657.000000 -5049.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1722/1354) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (4550.000000, 4550.000000, 5215.000000) / (3144.793405, 3214.800547, 3214.800547) // --> Vector info: d1 = 10.500105, 10.500102, 0.999999. Determinants: 665.075035, 0.001901, -3514927.144831, -46554.749758 // --> Vector info: d2 = 0.500003, 0.999999, 0.999990. Determinants: 0.000634, -332.497262, 1022354.793389, -46554.749758 ( 5215.000000 -509.000000 -5000.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( ( -0.014286 0.000000 75.500935 ) ( 0.000000 0.007142 -21.960268 ) ) 16bescapeship/10wcarg1 0 0 0 ( 4550.000000 -555.143149 -4947.200286 ) ( 4550.000000 -506.143149 -4997.200286 ) ( 5215.000000 -506.143149 -4997.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -555.143149 -4947.200286 ) ( 4550.000000 -558.000000 -4950.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -506.143149 -4997.200286 ) ( 4550.000000 -509.000000 -5000.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -506.143149 -4997.200286 ) ( 5215.000000 -509.000000 -5000.000000 ) ( 5215.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -555.143149 -4947.200286 ) ( 5215.000000 -558.000000 -4950.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1723/1355) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-509.000000, -558.000000, -657.000000) / (5000.000000, 4950.000000, 5049.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249997. Determinants: 24.749727, 24.749987, -120953.337235, -9801.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.999992. Determinants: 49.999554, -48.999679, 260647.167999, -9801.000000 ( 4550.000000 -657.000000 -5049.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( -0.002525 -0.002525 12.340918 ) ( -0.005101 0.004999 -26.593936 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4546.000000 -509.000000 -5000.000000 ) ( 4546.000000 -558.000000 -4950.000000 ) ( 4546.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -509.000000 -5000.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -558.000000 -4950.000000 ) ( 4550.000000 -558.000000 -4950.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -657.000000 -5049.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -607.000000 -5099.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1724/1356) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (558.000000, 607.000000, 558.000000) / (5049.000000, 5000.000000, 4950.000000) // --> Vector info: d1 = 0.250000, 0.249998, 0.000009. Determinants: -12.249432, -12.249537, 67470.348799, -4851.000000 // --> Vector info: d2 = 0.000001, 0.500000, 0.500000. Determinants: -24.999921, 24.499946, -109750.278605, -4851.000000 ( 5215.000000 -558.000000 -4950.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.002525 0.002525 -13.908544 ) ( 0.005154 -0.005050 22.624259 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5219.000000 -558.000000 -5049.000000 ) ( 5219.000000 -607.000000 -5000.000000 ) ( 5219.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -558.000000 -5049.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -607.000000 -5000.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( 5215.000000 -558.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -558.000000 -4950.000000 ) ( 5215.000000 -558.000000 -4950.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -509.000000 -5000.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1725/1357) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -5215.000000) / (3176.323661, 3105.612983, 3105.612983) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 0.000118, 166.248652, -575081.630004, -47022.600949 // --> Vector info: d2 = 0.000001, 0.000000, 4.750052. Determinants: 335.879393, -0.000514, 1528252.833488, -47022.600949 ( 5215.000000 -657.000000 -5049.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( ( 0.000000 -0.003536 12.229898 ) ( -0.007143 0.000000 -32.500389 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4550.000000 -609.828427 -5101.828427 ) ( 4550.000000 -659.828427 -5051.828427 ) ( 5215.000000 -659.828427 -5051.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -609.828427 -5101.828427 ) ( 4550.000000 -607.000000 -5099.000000 ) ( 4550.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -659.828427 -5051.828427 ) ( 4550.000000 -657.000000 -5049.000000 ) ( 5215.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.828427 -5051.828427 ) ( 5215.000000 -657.000000 -5049.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -609.828427 -5101.828427 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1728/1358) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-756.000000, -855.000000, -805.000000) / (5148.000000, 5247.000000, 5297.000000) // --> Vector info: d1 = 0.000000, 0.500006, 0.500007. Determinants: 25.000176, -25.000435, 147602.372165, -9900.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.500003. Determinants: -49.500335, -49.500538, 207506.546203, -9900.000000 ( 4550.000000 -805.000000 -5297.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( ( -0.002525 0.002525 -14.909331 ) ( 0.005000 0.005000 -20.960257 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4546.000000 -756.000000 -5148.000000 ) ( 4546.000000 -855.000000 -5247.000000 ) ( 4546.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -756.000000 -5148.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -855.000000 -5247.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -805.000000 -5297.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( 4550.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -706.000000 -5198.000000 ) ( 4550.000000 -706.000000 -5198.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1729/1359) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (805.000000, 855.000000, 805.000000) / (5297.000000, 5247.000000, 5198.000000) // --> Vector info: d1 = 1.000001, 1.249990, 1.249990. Determinants: -12.249433, 12.499410, -61298.587783, -4950.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500010. Determinants: 25.000619, 25.000507, -157503.181801, -4950.000000 ( 5215.000000 -805.000000 -5198.000000 ) ( 5215.000000 -855.000000 -5247.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( ( 0.002475 -0.002525 12.383553 ) ( -0.005051 -0.005051 31.818825 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5219.000000 -805.000000 -5297.000000 ) ( 5219.000000 -855.000000 -5247.000000 ) ( 5219.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -805.000000 -5297.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( 5215.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -855.000000 -5247.000000 ) ( 5215.000000 -855.000000 -5247.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -805.000000 -5198.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -756.000000 -5247.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1731/1360) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -5215.000000) / (3176.323661, 3105.612983, 3105.612983) // --> Vector info: d1 = 0.000000, 0.000000, 9.500114. Determinants: 671.759534, -0.000083, 3056506.138220, -47022.600949 // --> Vector info: d2 = 0.999997, 0.499999, 0.500022. Determinants: 0.001585, -332.498296, 1009106.960910, -47022.600949 ( 5215.000000 -855.000000 -5247.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( ( -0.014286 0.000000 -65.000788 ) ( 0.000000 0.007071 -21.460041 ) ) 16bescapeship/10wcarg1 0 0 0 ( 4550.000000 -807.828427 -5299.828427 ) ( 4550.000000 -857.828427 -5249.828427 ) ( 5215.000000 -857.828427 -5249.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -807.828427 -5299.828427 ) ( 4550.000000 -805.000000 -5297.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -857.828427 -5249.828427 ) ( 4550.000000 -855.000000 -5247.000000 ) ( 5215.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -857.828427 -5249.828427 ) ( 5215.000000 -855.000000 -5247.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -807.828427 -5299.828427 ) ( 5215.000000 -805.000000 -5297.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1732/1361) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -5215.000000) / (4314.765579, 4174.758436, 4174.758436) // --> Vector info: d1 = 0.000000, 0.500007, 0.500007. Determinants: 0.000000, 332.504419, -1434678.623141, -93104.749879 // --> Vector info: d2 = 0.000000, 0.000001, 4.750052. Determinants: 665.041104, 0.000384, 3025935.352036, -93104.749879 ( 5215.000000 -756.000000 -5148.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( ( 0.000000 -0.003571 15.409296 ) ( -0.007143 0.000000 -32.500333 ) ) 16bescapeship/00wengn1 0 0 0 ( 4550.000000 -857.828427 -5244.171573 ) ( 4550.000000 -758.828427 -5145.171573 ) ( 5215.000000 -758.828427 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -857.828427 -5244.171573 ) ( 4550.000000 -855.000000 -5247.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -758.828427 -5145.171573 ) ( 4550.000000 -756.000000 -5148.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -758.828427 -5145.171573 ) ( 5215.000000 -756.000000 -5148.000000 ) ( 5215.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -857.828427 -5244.171573 ) ( 5215.000000 -855.000000 -5247.000000 ) ( 4550.000000 -855.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1734/1362) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5215.000000, 4550.000000, 4550.000000) / (3105.612983, 3105.612983, 3176.323661) // --> Vector info: d1 = 0.000000, 2.375027, 2.375027. Determinants: 167.939780, 0.000317, -875806.939510, -47022.600949 // --> Vector info: d2 = 0.999997, 1.000001, 1.500002. Determinants: 0.000261, -332.500873, 985595.209681, -47022.600949 ( 4550.000000 -706.000000 -5198.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( ( -0.003571 0.000000 18.625234 ) ( 0.000000 0.007071 -20.960032 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -753.171573 -5145.171573 ) ( 4550.000000 -753.171573 -5145.171573 ) ( 4550.000000 -703.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -753.171573 -5145.171573 ) ( 5215.000000 -756.000000 -5148.000000 ) ( 4550.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -753.171573 -5145.171573 ) ( 4550.000000 -756.000000 -5148.000000 ) ( 4550.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -703.171573 -5195.171573 ) ( 4550.000000 -706.000000 -5198.000000 ) ( 5215.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -703.171573 -5195.171573 ) ( 5215.000000 -706.000000 -5198.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1738/1363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, -0.692532 // RotY/Z : 0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (4238.698765, 4204.043319, 4204.043319) // --> Vector info: d1 = 7.484279, 7.484279, 0.984369. Determinants: -225.257278, 0.000000, -1292730.526180, -15768.228341 // --> Vector info: d2 = 0.156248, 0.406250, 0.406250. Determinants: 0.000000, 113.750732, -484618.845395, -15768.228341 ( 5670.000000 -682.000000 -5173.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 5215.000000 -706.000000 -5198.000000 ) ( ( 0.014286 0.000000 81.983245 ) ( 0.000000 -0.007214 30.733880 ) ) 16bescapeship/00wract1 0 0 0 ( 5215.000000 -708.885549 -5195.229873 ) ( 5215.000000 -684.885549 -5170.229873 ) ( 5670.000000 -684.885549 -5170.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.885549 -5195.229873 ) ( 5215.000000 -706.000000 -5198.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -684.885549 -5170.229873 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -684.885549 -5170.229873 ) ( 5670.000000 -682.000000 -5173.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -708.885549 -5195.229873 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5215.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1740/1364) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (3332.594260, 3175.616554, 3175.616554) // --> Vector info: d1 = 0.000000, 0.562502, 0.562500. Determinants: -0.000318, 255.938353, -852940.348364, -71424.855968 // --> Vector info: d2 = 0.999997, 0.999993, 4.249953. Determinants: 510.171255, -0.001624, 2589123.873811, -71424.855968 ( 5670.000000 -756.000000 -5247.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.000000 -0.003583 11.941786 ) ( -0.007143 0.000000 -36.249620 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -647.828427 -5360.828427 ) ( 5215.000000 -758.828427 -5249.828427 ) ( 5670.000000 -758.828427 -5249.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -647.828427 -5360.828427 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -758.828427 -5249.828427 ) ( 5215.000000 -756.000000 -5247.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -758.828427 -5249.828427 ) ( 5670.000000 -756.000000 -5247.000000 ) ( 5670.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -647.828427 -5360.828427 ) ( 5670.000000 -645.000000 -5358.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1741/1365) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5215.000000, 5215.000000, 5495.000000) / (4141.224911, 4175.880358, 4175.880358) // --> Vector info: d1 = 1.000022, 0.500020, 0.500029. Determinants: -0.000314, 140.000665, -589476.346102, -9703.525133 // --> Vector info: d2 = 4.499945, 4.499944, 0.500043. Determinants: 138.618350, 0.000267, -766561.127969, -9703.525133 ( 5495.000000 -645.000000 -5358.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 5215.000000 -620.000000 -5334.000000 ) ( ( 0.000000 -0.014428 60.748680 ) ( -0.014285 0.000000 78.998211 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5215.000000 -617.229873 -5336.885549 ) ( 5215.000000 -642.229873 -5360.885549 ) ( 5495.000000 -642.229873 -5360.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -617.229873 -5336.885549 ) ( 5215.000000 -620.000000 -5334.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -642.229873 -5360.885549 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 5495.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -642.229873 -5360.885549 ) ( 5495.000000 -645.000000 -5358.000000 ) ( 5495.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -617.229873 -5336.885549 ) ( 5495.000000 -620.000000 -5334.000000 ) ( 5215.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1743/1366) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5215.000000, 5215.000000, 5495.000000) / (4031.920304, 4066.575751, 4066.575751) // --> Vector info: d1 = 0.500020, 0.000027, 0.000027. Determinants: 0.000000, 139.997996, -569312.720501, -9703.525133 // --> Vector info: d2 = 4.499944, 4.499958, 0.500057. Determinants: 138.618350, -0.004003, -766543.873250, -9703.525133 ( 5495.000000 -471.000000 -5185.000000 ) ( 5215.000000 -471.000000 -5185.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.000000 -0.014428 58.670711 ) ( -0.014285 0.000000 78.996433 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5215.000000 -444.114451 -5162.770127 ) ( 5215.000000 -468.114451 -5187.770127 ) ( 5495.000000 -468.114451 -5187.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -444.114451 -5162.770127 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -468.114451 -5187.770127 ) ( 5215.000000 -471.000000 -5185.000000 ) ( 5495.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -468.114451 -5187.770127 ) ( 5495.000000 -471.000000 -5185.000000 ) ( 5495.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -444.114451 -5162.770127 ) ( 5495.000000 -447.000000 -5160.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1744/1367) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5250.000000, 5460.000000, 5460.000000) / (4210.113775, 4210.113775, 3999.395954) // --> Vector info: d1 = 0.000028, 0.000031, 3.000031. Determinants: -0.000701, 629.999902, -2652368.827377, -44250.742367 // --> Vector info: d2 = 2.999988, 0.000057, 0.000061. Determinants: 632.138794, 0.000801, -3451483.720364, -44250.742367 ( 5460.000000 -471.000000 -5185.000000 ) ( 5460.000000 -620.000000 -5334.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( ( 0.000000 -0.014237 59.939533 ) ( -0.014285 0.000000 77.998324 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5250.000000 -617.171573 -5336.828427 ) ( 5460.000000 -617.171573 -5336.828427 ) ( 5460.000000 -468.171573 -5187.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -617.171573 -5336.828427 ) ( 5250.000000 -620.000000 -5334.000000 ) ( 5460.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -617.171573 -5336.828427 ) ( 5460.000000 -620.000000 -5334.000000 ) ( 5460.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -468.171573 -5187.828427 ) ( 5460.000000 -471.000000 -5185.000000 ) ( 5250.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -468.171573 -5187.828427 ) ( 5250.000000 -471.000000 -5185.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1746/1368) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5215.000000, 5215.000000, 5670.000000) / (3175.616554, 3332.594260, 3332.594260) // --> Vector info: d1 = 0.250000, 0.812497, 0.812497. Determinants: 0.000047, -255.936551, 794899.924899, -71424.855968 // --> Vector info: d2 = 0.999998, 1.000001, 4.249953. Determinants: -510.169983, -0.001628, 2589116.929760, -71424.855968 ( 5670.000000 -447.000000 -5160.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.000000 0.003583 -11.129178 ) ( 0.007143 0.000000 -36.249523 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -555.171573 -5046.171573 ) ( 5215.000000 -444.171573 -5157.171573 ) ( 5670.000000 -444.171573 -5157.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -555.171573 -5046.171573 ) ( 5215.000000 -558.000000 -5049.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -444.171573 -5157.171573 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5670.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -444.171573 -5157.171573 ) ( 5670.000000 -447.000000 -5160.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -555.171573 -5046.171573 ) ( 5670.000000 -558.000000 -5049.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1747/1369) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (706.000000, 595.000000, 645.000000) / (5198.000000, 5309.000000, 5358.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.562499. Determinants: 27.562665, -28.124741, 115744.145295, -10989.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: -55.500088, -55.500017, 316683.150374, -10989.000000 ( 5670.000000 -645.000000 -5358.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( -0.002508 0.002559 -10.532728 ) ( 0.005051 0.005051 -28.818196 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5674.000000 -706.000000 -5198.000000 ) ( 5674.000000 -595.000000 -5309.000000 ) ( 5674.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -706.000000 -5198.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -595.000000 -5309.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5670.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -645.000000 -5358.000000 ) ( 5670.000000 -645.000000 -5358.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -756.000000 -5247.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1748/1370) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5670.000000, 5495.000000, 5495.000000) / (3998.206326, 3998.206326, 4068.213469) // --> Vector info: d1 = 1.500041, 1.500034, 0.500031. Determinants: -0.000467, 175.000418, -718062.502913, -12251.249936 // --> Vector info: d2 = 0.000051, 2.500062, 2.500059. Determinants: 175.018590, 0.000500, -992358.038112, -12251.249936 ( 5495.000000 -496.000000 -5210.000000 ) ( 5495.000000 -447.000000 -5160.000000 ) ( 5670.000000 -447.000000 -5160.000000 ) ( ( 0.000000 -0.014284 58.611367 ) ( -0.014286 0.000000 81.000554 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5670.000000 -444.143149 -5162.799714 ) ( 5495.000000 -444.143149 -5162.799714 ) ( 5495.000000 -493.143149 -5212.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -444.143149 -5162.799714 ) ( 5670.000000 -447.000000 -5160.000000 ) ( 5495.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -444.143149 -5162.799714 ) ( 5495.000000 -447.000000 -5160.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -493.143149 -5212.799714 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -493.143149 -5212.799714 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5670.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1750/1371) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5670.000000) / (4140.877483, 4210.884626, 4210.884626) // --> Vector info: d1 = 1.500034, 0.500031, 0.500038. Determinants: -0.000485, 175.000418, -743029.918860, -12251.249936 // --> Vector info: d2 = 2.500062, 2.500059, 0.000038. Determinants: 175.019325, 0.000500, -992362.148740, -12251.249936 ( 5670.000000 -645.000000 -5358.000000 ) ( 5495.000000 -645.000000 -5358.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.000000 -0.014284 60.649315 ) ( -0.014286 0.000000 81.000890 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5495.000000 -592.200286 -5311.856851 ) ( 5495.000000 -642.200286 -5360.856851 ) ( 5670.000000 -642.200286 -5360.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -592.200286 -5311.856851 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5495.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -642.200286 -5360.856851 ) ( 5495.000000 -645.000000 -5358.000000 ) ( 5670.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -642.200286 -5360.856851 ) ( 5670.000000 -645.000000 -5358.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -592.200286 -5311.856851 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1751/1372) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (5635.000000, 5670.000000, 5670.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.000000, 1.000019, 1.000027. Determinants: -140.009812, 0.000267, 788954.174008, -4900.249994 // --> Vector info: d2 = 0.999999, 1.000009, 2.999995. Determinants: -0.001352, 69.999525, -297123.733046, -4900.249994 ( 5670.000000 -496.000000 -5210.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( ( 0.028572 0.000000 -161.002842 ) ( 0.000000 -0.014285 60.634403 ) ) 16bescapeship/00wwarn 0 0 0 ( 5635.000000 -592.171573 -5311.828427 ) ( 5670.000000 -592.171573 -5311.828427 ) ( 5670.000000 -493.171573 -5212.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -592.171573 -5311.828427 ) ( 5635.000000 -595.000000 -5309.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -592.171573 -5311.828427 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -493.171573 -5212.828427 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -493.171573 -5212.828427 ) ( 5635.000000 -496.000000 -5210.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1753/1373) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (607.000000, 558.000000, 447.000000) / (5099.000000, 5049.000000, 5160.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: 27.750055, 27.749834, -158340.688265, -10989.000000 // --> Vector info: d2 = 0.999997, 0.999998, 2.125000. Determinants: 56.250213, -55.124999, 235949.526990, -10989.000000 ( 5670.000000 -447.000000 -5160.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( -0.002525 -0.002525 14.409017 ) ( -0.005119 0.005016 -21.471428 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5674.000000 -607.000000 -5099.000000 ) ( 5674.000000 -558.000000 -5049.000000 ) ( 5674.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -607.000000 -5099.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -558.000000 -5049.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( 5670.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -447.000000 -5160.000000 ) ( 5670.000000 -447.000000 -5160.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -496.000000 -5210.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1754/1374) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (4003.757343, 3969.101896, 3969.101896) // --> Vector info: d1 = 7.468669, 7.468668, 0.968758. Determinants: -225.257290, -0.000654, -1292481.831741, -15768.228341 // --> Vector info: d2 = 0.312500, 0.562498, 0.562489. Determinants: -0.000295, 113.749090, -460352.861907, -15768.228341 ( 5670.000000 -607.000000 -5099.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( 0.014286 0.000000 81.967473 ) ( 0.000000 -0.007214 29.194964 ) ) 16bescapeship/00wract1 0 0 0 ( 5215.000000 -634.770127 -5120.114451 ) ( 5215.000000 -609.770127 -5096.114451 ) ( 5670.000000 -609.770127 -5096.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -634.770127 -5120.114451 ) ( 5215.000000 -632.000000 -5123.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -609.770127 -5096.114451 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -609.770127 -5096.114451 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -634.770127 -5120.114451 ) ( 5670.000000 -632.000000 -5123.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1756/1375) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5460.000000, 5495.000000, 5495.000000) / (4210.113775, 4210.113775, 4174.758436) // --> Vector info: d1 = 0.000027, 0.000027, 0.500029. Determinants: 0.000000, 17.500067, -73677.305602, -1237.436867 // --> Vector info: d2 = 1.000064, 0.500057, 0.500043. Determinants: 17.677905, -0.000500, -97756.772798, -1237.436867 ( 5495.000000 -595.000000 -5309.000000 ) ( 5495.000000 -620.000000 -5334.000000 ) ( 5460.000000 -620.000000 -5334.000000 ) ( ( 0.000000 -0.014142 59.540254 ) ( -0.014286 0.000000 78.999402 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5460.000000 -617.171573 -5336.828427 ) ( 5495.000000 -617.171573 -5336.828427 ) ( 5495.000000 -592.171573 -5311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -617.171573 -5336.828427 ) ( 5460.000000 -620.000000 -5334.000000 ) ( 5495.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -617.171573 -5336.828427 ) ( 5495.000000 -620.000000 -5334.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -592.171573 -5311.828427 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5460.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -592.171573 -5311.828427 ) ( 5460.000000 -595.000000 -5309.000000 ) ( 5460.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1757/1376) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5460.000000) / (4034.751293, 3999.395954, 3999.395954) // --> Vector info: d1 = 0.500029, 1.000031, 1.000030. Determinants: -0.000050, 17.500083, -71226.961221, -1237.436867 // --> Vector info: d2 = 0.500043, 0.500044, 1.000051. Determinants: 17.677905, 0.000033, -97758.996405, -1237.436867 ( 5460.000000 -471.000000 -5185.000000 ) ( 5495.000000 -471.000000 -5185.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.000000 -0.014142 57.560077 ) ( -0.014286 0.000000 79.001199 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5495.000000 -493.171573 -5212.828427 ) ( 5495.000000 -468.171573 -5187.828427 ) ( 5460.000000 -468.171573 -5187.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -493.171573 -5212.828427 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5495.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -468.171573 -5187.828427 ) ( 5495.000000 -471.000000 -5185.000000 ) ( 5460.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -468.171573 -5187.828427 ) ( 5460.000000 -471.000000 -5185.000000 ) ( 5460.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -493.171573 -5212.828427 ) ( 5460.000000 -496.000000 -5210.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1758/1377) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5460.000000) / (4174.758436, 4034.751293, 4034.751293) // --> Vector info: d1 = 1.000019, 5.000005, 5.000001. Determinants: -0.000534, 139.999500, -589361.504629, -4900.249994 // --> Vector info: d2 = 1.000009, 1.000000, 1.499997. Determinants: 70.003171, -0.000296, -389566.481557, -4900.249994 ( 5460.000000 -496.000000 -5210.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.000000 -0.028570 120.271722 ) ( -0.014286 0.000000 79.499308 ) ) 16bescapeship/00wwarn 0 0 0 ( 5495.000000 -592.171573 -5311.828427 ) ( 5495.000000 -493.171573 -5212.828427 ) ( 5460.000000 -493.171573 -5212.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -592.171573 -5311.828427 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -493.171573 -5212.828427 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5460.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -493.171573 -5212.828427 ) ( 5460.000000 -496.000000 -5210.000000 ) ( 5460.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5460.000000 -592.171573 -5311.828427 ) ( 5460.000000 -595.000000 -5309.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1760/1378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (3176.323661, 3105.612983, 3105.612983) // --> Vector info: d1 = 7.468670, 7.468668, 0.968758. Determinants: -459.613052, -0.000867, -2637171.503076, -32173.358544 // --> Vector info: d2 = 0.062505, 0.562498, 0.562489. Determinants: -0.000603, 227.496915, -724617.955713, -32173.358544 ( 5670.000000 -657.000000 -5049.000000 ) ( 5215.000000 -657.000000 -5049.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( ( 0.014286 0.000000 81.967554 ) ( 0.000000 -0.007071 22.522298 ) ) 16bescapeship/00wract1 0 0 0 ( 5215.000000 -609.828427 -5101.828427 ) ( 5215.000000 -659.828427 -5051.828427 ) ( 5670.000000 -659.828427 -5051.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -609.828427 -5101.828427 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 5215.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.828427 -5051.828427 ) ( 5215.000000 -657.000000 -5049.000000 ) ( 5670.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -659.828427 -5051.828427 ) ( 5670.000000 -657.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -609.828427 -5101.828427 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1761/1379) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5215.000000, -5670.000000, -5670.000000) / (3933.170105, 3933.170105, 4003.177248) // --> Vector info: d1 = 1.000001, 2.624977, 2.624977. Determinants: 113.759912, 0.000000, 561404.666874, -31853.249834 // --> Vector info: d2 = 0.000001, 0.000001, 0.500003. Determinants: -0.000021, -227.501173, 894800.678201, -31853.249834 ( 5670.000000 -657.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5000.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( ( -0.003571 0.000000 -17.624722 ) ( 0.000000 0.007142 -28.091346 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -609.799714 -4997.143149 ) ( 5670.000000 -609.799714 -4997.143149 ) ( 5670.000000 -659.799714 -5046.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -609.799714 -4997.143149 ) ( 5215.000000 -607.000000 -5000.000000 ) ( 5670.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -609.799714 -4997.143149 ) ( 5670.000000 -607.000000 -5000.000000 ) ( 5670.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -659.799714 -5046.143149 ) ( 5670.000000 -657.000000 -5049.000000 ) ( 5215.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.799714 -5046.143149 ) ( 5215.000000 -657.000000 -5049.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1762/1380) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5215.000000, 5215.000000, 5670.000000) / (3106.320090, 3175.616554, 3175.616554) // --> Vector info: d1 = 1.000001, 1.250000, 1.249997. Determinants: 0.000207, -113.749349, 321810.875988, -31529.891373 // --> Vector info: d2 = 1.000000, 0.999999, 4.249953. Determinants: -225.210313, 0.000270, 1142941.051559, -31529.891373 ( 5670.000000 -558.000000 -5049.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( ( 0.000000 0.003608 -10.206533 ) ( 0.007143 0.000000 -36.249445 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -604.171573 -4997.171573 ) ( 5215.000000 -555.171573 -5046.171573 ) ( 5670.000000 -555.171573 -5046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -604.171573 -4997.171573 ) ( 5215.000000 -607.000000 -5000.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -555.171573 -5046.171573 ) ( 5215.000000 -558.000000 -5049.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -555.171573 -5046.171573 ) ( 5670.000000 -558.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -604.171573 -4997.171573 ) ( 5670.000000 -607.000000 -5000.000000 ) ( 5215.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1764/1381) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (607.000000, 657.000000, 607.000000) / (5099.000000, 5049.000000, 5000.000000) // --> Vector info: d1 = 1.000001, 1.249996, 1.249998. Determinants: -12.249595, 12.499827, -61251.121720, -4950.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500002. Determinants: 25.000149, 25.000113, -147600.667979, -4950.000000 ( 5670.000000 -607.000000 -5000.000000 ) ( 5670.000000 -657.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.002475 -0.002525 12.373964 ) ( -0.005051 -0.005051 29.818317 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5674.000000 -607.000000 -5099.000000 ) ( 5674.000000 -657.000000 -5049.000000 ) ( 5674.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -607.000000 -5099.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5670.000000 -657.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -657.000000 -5049.000000 ) ( 5670.000000 -657.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -607.000000 -5000.000000 ) ( 5670.000000 -607.000000 -5000.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -558.000000 -5049.000000 ) ( 5670.000000 -558.000000 -5049.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1765/1382) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5670.000000, 5215.000000, 5215.000000) / (3105.612983, 3105.612983, 3176.323661) // --> Vector info: d1 = 0.375024, 1.999999, 2.000001. Determinants: 114.903065, -0.001084, -663562.794859, -32173.358544 // --> Vector info: d2 = 0.999997, 0.999997, 1.499985. Determinants: -0.000025, -227.494551, 674336.898082, -32173.358544 ( 5215.000000 -706.000000 -5198.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( 5670.000000 -756.000000 -5148.000000 ) ( ( -0.003571 0.000000 20.624604 ) ( 0.000000 0.007071 -20.959481 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 -753.171573 -5145.171573 ) ( 5215.000000 -753.171573 -5145.171573 ) ( 5215.000000 -703.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -753.171573 -5145.171573 ) ( 5670.000000 -756.000000 -5148.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -753.171573 -5145.171573 ) ( 5215.000000 -756.000000 -5148.000000 ) ( 5215.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -703.171573 -5195.171573 ) ( 5215.000000 -706.000000 -5198.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -703.171573 -5195.171573 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5670.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1766/1383) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, -0.699929 // RotY/Z : 0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5670.000000, -5215.000000, -5215.000000) / (4275.920847, 4275.920847, 4205.913704) // --> Vector info: d1 = 0.000000, 1.624978, 1.624978. Determinants: -113.760069, 0.000000, -645019.591402, -31853.249834 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -0.000018, 227.500498, -972774.227370, -31853.249834 ( 5215.000000 -756.000000 -5148.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( 5670.000000 -805.000000 -5198.000000 ) ( ( 0.003571 0.000000 20.249726 ) ( 0.000000 -0.007142 30.539246 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 -807.856851 -5195.200286 ) ( 5215.000000 -807.856851 -5195.200286 ) ( 5215.000000 -758.856851 -5145.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -807.856851 -5195.200286 ) ( 5670.000000 -805.000000 -5198.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -807.856851 -5195.200286 ) ( 5215.000000 -805.000000 -5198.000000 ) ( 5215.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -758.856851 -5145.200286 ) ( 5215.000000 -756.000000 -5148.000000 ) ( 5670.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -758.856851 -5145.200286 ) ( 5670.000000 -756.000000 -5148.000000 ) ( 5670.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1768/1384) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (3175.616554, 3106.320090, 3106.320090) // --> Vector info: d1 = 0.500001, 0.749990, 0.749990. Determinants: 0.000000, 113.745119, -376975.852409, -31529.891373 // --> Vector info: d2 = 0.999991, 0.999998, 4.249953. Determinants: 225.210388, 0.003146, 1142932.560911, -31529.891373 ( 5670.000000 -805.000000 -5198.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( ( 0.000000 -0.003608 11.956142 ) ( -0.007143 0.000000 -36.249175 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5215.000000 -758.828427 -5249.828427 ) ( 5215.000000 -807.828427 -5200.828427 ) ( 5670.000000 -807.828427 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -758.828427 -5249.828427 ) ( 5215.000000 -756.000000 -5247.000000 ) ( 5215.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -807.828427 -5200.828427 ) ( 5215.000000 -805.000000 -5198.000000 ) ( 5670.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -807.828427 -5200.828427 ) ( 5670.000000 -805.000000 -5198.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -758.828427 -5249.828427 ) ( 5670.000000 -756.000000 -5247.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1770/1385) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (706.000000, 756.000000, 805.000000) / (5198.000000, 5247.000000, 5198.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -12.250022, -12.249927, 72323.638195, -4851.000000 // --> Vector info: d2 = 0.999997, 0.999998, 1.499980. Determinants: -24.499171, 24.999060, -117499.681874, -4851.000000 ( 5670.000000 -805.000000 -5198.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.002525 0.002525 -14.909016 ) ( 0.005050 -0.005153 24.221744 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5674.000000 -706.000000 -5198.000000 ) ( 5674.000000 -756.000000 -5247.000000 ) ( 5674.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -706.000000 -5198.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -756.000000 -5247.000000 ) ( 5670.000000 -756.000000 -5247.000000 ) ( 5670.000000 -805.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -805.000000 -5198.000000 ) ( 5670.000000 -805.000000 -5198.000000 ) ( 5670.000000 -756.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -756.000000 -5148.000000 ) ( 5670.000000 -756.000000 -5148.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1772/1386) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5565.000000) / (4035.458400, 4069.399526, 4069.399526) // --> Vector info: d1 = 1.125002, 0.625000, 0.625002. Determinants: -0.000089, 35.000201, -143914.235877, -2375.878785 // --> Vector info: d2 = 1.984388, 1.984387, 0.984393. Determinants: 33.940927, 0.000092, -191220.430816, -2375.878785 ( 5565.000000 -434.000000 -5321.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( 5495.000000 -410.000000 -5297.000000 ) ( ( 0.000000 -0.014731 60.573055 ) ( -0.014286 0.000000 80.484085 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5495.000000 -407.171573 -5299.828427 ) ( 5495.000000 -431.171573 -5323.828427 ) ( 5565.000000 -431.171573 -5323.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -407.171573 -5299.828427 ) ( 5495.000000 -410.000000 -5297.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -431.171573 -5323.828427 ) ( 5495.000000 -434.000000 -5321.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -431.171573 -5323.828427 ) ( 5565.000000 -434.000000 -5321.000000 ) ( 5565.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -407.171573 -5299.828427 ) ( 5565.000000 -410.000000 -5297.000000 ) ( 5495.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1773/1387) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, -0.703008 // RotY/Z : 0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5635.000000, 5495.000000, 5495.000000) / (3356.567553, 3356.567553, 3478.899070) // --> Vector info: d1 = 0.937499, 0.937499, 0.500000. Determinants: 0.000000, 61.249900, -221645.425052, -17126.412351 // --> Vector info: d2 = 0.499999, 1.499998, 1.500000. Determinants: 122.331400, -0.000283, -697899.679082, -17126.412351 ( 5495.000000 -410.000000 -5297.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( ( 0.000000 -0.003576 12.941731 ) ( -0.007143 0.000000 40.749905 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5635.000000 -493.155271 -5207.187969 ) ( 5495.000000 -493.155271 -5207.187969 ) ( 5495.000000 -407.155271 -5294.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -493.155271 -5207.187969 ) ( 5635.000000 -496.000000 -5210.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -493.155271 -5207.187969 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5495.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -407.155271 -5294.187969 ) ( 5495.000000 -410.000000 -5297.000000 ) ( 5635.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -407.155271 -5294.187969 ) ( 5635.000000 -410.000000 -5297.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1774/1388) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (595.000000, 570.000000, 484.000000) / (5309.000000, 5284.000000, 5371.000000) // --> Vector info: d1 = 0.500001, 0.375001, 0.375001. Determinants: -10.874999, -10.750001, 61379.875975, -4325.000000 // --> Vector info: d2 = 1.875002, 1.874998, 0.999999. Determinants: -21.875358, 21.874616, -111225.884528, -4325.000000 ( 5635.000000 -484.000000 -5371.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( ( 0.002514 0.002486 -14.191879 ) ( 0.005058 -0.005058 25.716968 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5639.000000 -595.000000 -5309.000000 ) ( 5639.000000 -570.000000 -5284.000000 ) ( 5639.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -595.000000 -5309.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -570.000000 -5284.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -484.000000 -5371.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( 5635.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -509.000000 -5396.000000 ) ( 5635.000000 -509.000000 -5396.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1775/1389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711182, 0.703008 // RotY/Z : -0.779618 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5495.000000, -5635.000000, -5635.000000) / (3357.376830, 3357.376830, 3479.708346) // --> Vector info: d1 = 1.000001, 0.500001, 0.500000. Determinants: -61.165846, 0.000100, -353233.095741, -17126.412351 // --> Vector info: d2 = 1.000000, 0.999991, 0.125003. Determinants: -0.001050, 122.498395, -428405.458529, -17126.412351 ( 5635.000000 -509.000000 -5396.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.003571 0.000000 20.625049 ) ( 0.000000 -0.007153 25.014314 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5495.000000 -597.844729 -5311.812031 ) ( 5635.000000 -597.844729 -5311.812031 ) ( 5635.000000 -511.844729 -5398.812031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -597.844729 -5311.812031 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5635.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -597.844729 -5311.812031 ) ( 5635.000000 -595.000000 -5309.000000 ) ( 5635.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -511.844729 -5398.812031 ) ( 5635.000000 -509.000000 -5396.000000 ) ( 5495.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -511.844729 -5398.812031 ) ( 5495.000000 -509.000000 -5396.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1776/1390) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-496.000000, -595.000000, -509.000000) / (5210.000000, 5309.000000, 5396.000000) // --> Vector info: d1 = 1.500000, 1.000001, 1.000000. Determinants: -43.499696, 43.000016, -271296.427665, -17127.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.124996. Determinants: 86.625435, 86.625415, -425479.192074, -17127.000000 ( 5495.000000 -509.000000 -5396.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.002540 -0.002511 15.840277 ) ( -0.005058 -0.005058 24.842599 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5491.000000 -496.000000 -5210.000000 ) ( 5491.000000 -595.000000 -5309.000000 ) ( 5491.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -496.000000 -5210.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -595.000000 -5309.000000 ) ( 5495.000000 -595.000000 -5309.000000 ) ( 5495.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -509.000000 -5396.000000 ) ( 5495.000000 -509.000000 -5396.000000 ) ( 5495.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -410.000000 -5297.000000 ) ( 5495.000000 -410.000000 -5297.000000 ) ( 5495.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1777/1391) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (570.000000, 521.000000, 509.000000) / (5284.000000, 5235.000000, 5247.000000) // --> Vector info: d1 = 0.125000, 0.375000, 0.375000. Determinants: 3.000022, 2.999979, -17708.900647, -1176.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125002. Determinants: 6.125068, -6.125059, 28873.520845, -1176.000000 ( 5635.000000 -509.000000 -5247.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( ( -0.002551 -0.002551 15.058589 ) ( -0.005208 0.005208 -24.552314 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5639.000000 -570.000000 -5284.000000 ) ( 5639.000000 -521.000000 -5235.000000 ) ( 5639.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -570.000000 -5284.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -521.000000 -5235.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -509.000000 -5247.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -558.000000 -5297.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( 5635.000000 -570.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1778/1392) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (521.000000, 496.000000, 410.000000) / (5235.000000, 5210.000000, 5297.000000) // --> Vector info: d1 = 0.500000, 0.625000, 0.625001. Determinants: 10.875043, 10.750019, -64104.746921, -4325.000000 // --> Vector info: d2 = 0.125003, 0.124991, 0.999995. Determinants: 21.874056, -21.876111, 102584.418750, -4325.000000 ( 5635.000000 -410.000000 -5297.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( ( -0.002514 -0.002486 14.821907 ) ( -0.005058 0.005058 -23.718941 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5639.000000 -521.000000 -5235.000000 ) ( 5639.000000 -496.000000 -5210.000000 ) ( 5639.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -521.000000 -5235.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -496.000000 -5210.000000 ) ( 5635.000000 -496.000000 -5210.000000 ) ( 5635.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -410.000000 -5297.000000 ) ( 5635.000000 -410.000000 -5297.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5639.000000 -434.000000 -5321.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( 5635.000000 -521.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1780/1393) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5565.000000, 5635.000000, 5635.000000) / (4175.465543, 4175.465543, 4035.458400) // --> Vector info: d1 = 0.125000, 0.125003, 2.125004. Determinants: -0.000365, 140.000051, -585788.424677, -9800.499987 // --> Vector info: d2 = 1.984381, 0.984377, 0.984382. Determinants: 140.007659, 0.000359, -798592.045518, -9800.499987 ( 5635.000000 -410.000000 -5297.000000 ) ( 5635.000000 -509.000000 -5396.000000 ) ( 5565.000000 -509.000000 -5396.000000 ) ( ( 0.000000 -0.014285 59.771280 ) ( -0.014286 0.000000 81.484827 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5565.000000 -506.171573 -5398.828427 ) ( 5635.000000 -506.171573 -5398.828427 ) ( 5635.000000 -407.171573 -5299.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -506.171573 -5398.828427 ) ( 5565.000000 -509.000000 -5396.000000 ) ( 5635.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -506.171573 -5398.828427 ) ( 5635.000000 -509.000000 -5396.000000 ) ( 5635.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -407.171573 -5299.828427 ) ( 5635.000000 -410.000000 -5297.000000 ) ( 5565.000000 -410.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -407.171573 -5299.828427 ) ( 5565.000000 -410.000000 -5297.000000 ) ( 5565.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1782/1394) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5565.000000) / (4140.110204, 4175.465543, 4175.465543) // --> Vector info: d1 = 1.125002, 0.625000, 0.625002. Determinants: -0.000093, 35.000201, -147688.419221, -2474.873734 // --> Vector info: d2 = 1.984388, 1.984387, 0.984393. Determinants: 35.355132, 0.000092, -199187.942934, -2474.873734 ( 5565.000000 -509.000000 -5396.000000 ) ( 5495.000000 -509.000000 -5396.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( ( 0.000000 -0.014142 59.675133 ) ( -0.014286 0.000000 80.484083 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5495.000000 -481.171573 -5373.828427 ) ( 5495.000000 -506.171573 -5398.828427 ) ( 5565.000000 -506.171573 -5398.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -481.171573 -5373.828427 ) ( 5495.000000 -484.000000 -5371.000000 ) ( 5495.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -506.171573 -5398.828427 ) ( 5495.000000 -509.000000 -5396.000000 ) ( 5565.000000 -509.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -506.171573 -5398.828427 ) ( 5565.000000 -509.000000 -5396.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -481.171573 -5373.828427 ) ( 5565.000000 -484.000000 -5371.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1784/1395) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (706.000000, 607.000000, 496.000000) / (5198.000000, 5099.000000, 5210.000000) // --> Vector info: d1 = 0.999998, 3.000000, 2.999996. Determinants: 221.999837, 222.000638, -1332669.160628, -21978.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.124998. Determinants: 111.374708, -111.374831, 500295.804137, -21978.000000 ( 5688.000000 -496.000000 -5210.000000 ) ( 5688.000000 -607.000000 -5099.000000 ) ( 5688.000000 -706.000000 -5198.000000 ) ( ( -0.010101 -0.010101 60.636507 ) ( -0.005068 0.005068 -22.763482 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5692.000000 -706.000000 -5198.000000 ) ( 5692.000000 -607.000000 -5099.000000 ) ( 5692.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5692.000000 -706.000000 -5198.000000 ) ( 5688.000000 -706.000000 -5198.000000 ) ( 5688.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5692.000000 -607.000000 -5099.000000 ) ( 5688.000000 -607.000000 -5099.000000 ) ( 5688.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5692.000000 -496.000000 -5210.000000 ) ( 5688.000000 -496.000000 -5210.000000 ) ( 5688.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5692.000000 -595.000000 -5309.000000 ) ( 5688.000000 -595.000000 -5309.000000 ) ( 5688.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1785/1396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5670.000000, -5670.000000, -5688.000000) / (3333.301367, 3176.323661, 3176.323661) // --> Vector info: d1 = 0.000000, 0.562499, 0.562500. Determinants: 0.000253, 10.124973, -33748.152807, -2825.598698 // --> Vector info: d2 = 0.000000, 0.000001, 0.125006. Determinants: 19.622993, 0.000010, 111262.337544, -2825.598698 ( 5688.000000 -706.000000 -5198.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.000000 -0.003583 11.943718 ) ( -0.006945 0.000000 -39.376553 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 -597.828427 -5311.828427 ) ( 5670.000000 -708.828427 -5200.828427 ) ( 5688.000000 -708.828427 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -597.828427 -5311.828427 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -708.828427 -5200.828427 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5688.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -708.828427 -5200.828427 ) ( 5688.000000 -706.000000 -5198.000000 ) ( 5688.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -597.828427 -5311.828427 ) ( 5688.000000 -595.000000 -5309.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1786/1397) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (5670.000000, 5670.000000, 5688.000000) / (4034.751293, 4174.758436, 4174.758436) // --> Vector info: d1 = 0.999994, 3.000000, 2.999995. Determinants: 0.000735, -36.000111, 142727.211775, -2520.128568 // --> Vector info: d2 = 1.000000, 0.999999, 1.250004. Determinants: -35.002470, 0.000011, 195943.836649, -2520.128568 ( 5688.000000 -595.000000 -5309.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.000000 0.014285 -56.634893 ) ( 0.013889 0.000000 -77.751524 ) ) 16bescapeship/00fstud1 0 0 0 ( 5670.000000 -493.171573 -5212.828427 ) ( 5670.000000 -592.171573 -5311.828427 ) ( 5688.000000 -592.171573 -5311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -493.171573 -5212.828427 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5670.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -592.171573 -5311.828427 ) ( 5670.000000 -595.000000 -5309.000000 ) ( 5688.000000 -595.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -592.171573 -5311.828427 ) ( 5688.000000 -595.000000 -5309.000000 ) ( 5688.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -493.171573 -5212.828427 ) ( 5688.000000 -496.000000 -5210.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1787/1398) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5670.000000, 5670.000000, 5688.000000) / (3176.323661, 3333.301367, 3333.301367) // --> Vector info: d1 = 0.000000, 0.562502, 0.562500. Determinants: 0.000243, -10.125034, 32159.007364, -2825.598698 // --> Vector info: d2 = 0.999997, 0.999993, 1.125002. Determinants: -19.623635, 0.000064, 108440.213904, -2825.598698 ( 5688.000000 -496.000000 -5210.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.000000 0.003583 -11.381307 ) ( 0.006945 0.000000 -38.377783 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 -604.171573 -5096.171573 ) ( 5670.000000 -493.171573 -5207.171573 ) ( 5688.000000 -493.171573 -5207.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -604.171573 -5096.171573 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5670.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -493.171573 -5207.171573 ) ( 5670.000000 -496.000000 -5210.000000 ) ( 5688.000000 -496.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -493.171573 -5207.171573 ) ( 5688.000000 -496.000000 -5210.000000 ) ( 5688.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -604.171573 -5096.171573 ) ( 5688.000000 -607.000000 -5099.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1788/1399) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5670.000000, -5670.000000, -5688.000000) / (4174.758436, 4034.751293, 4034.751293) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 0.000016, 8.999970, -40092.739727, -2520.128568 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 17.500709, -0.000002, 96708.900693, -2520.128568 ( 5688.000000 -607.000000 -5099.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.000000 -0.003571 15.909006 ) ( -0.006944 0.000000 -38.374590 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 -708.828427 -5195.171573 ) ( 5670.000000 -609.828427 -5096.171573 ) ( 5688.000000 -609.828427 -5096.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -708.828427 -5195.171573 ) ( 5670.000000 -706.000000 -5198.000000 ) ( 5670.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -609.828427 -5096.171573 ) ( 5670.000000 -607.000000 -5099.000000 ) ( 5688.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -609.828427 -5096.171573 ) ( 5688.000000 -607.000000 -5099.000000 ) ( 5688.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5688.000000 -708.828427 -5195.171573 ) ( 5688.000000 -706.000000 -5198.000000 ) ( 5670.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1790/1400) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -5215.000000) / (4139.403097, 4070.106633, 4070.106633) // --> Vector info: d1 = 4.992198, 4.992198, 0.242147. Determinants: -329.161726, -0.000634, -1727734.463613, -46082.148930 // --> Vector info: d2 = 0.515631, 1.015630, 1.015621. Determinants: -0.000628, 332.499486, -1400113.627181, -46082.148930 ( 5215.000000 -657.000000 -5099.000000 ) ( 4550.000000 -657.000000 -5099.000000 ) ( 4550.000000 -706.000000 -5148.000000 ) ( ( 0.007143 0.000000 37.492489 ) ( 0.000000 -0.007215 30.382993 ) ) 16bescapeship/00crtesd 0 0 0 ( 4550.000000 -708.828427 -5145.171573 ) ( 4550.000000 -659.828427 -5096.171573 ) ( 5215.000000 -659.828427 -5096.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -708.828427 -5145.171573 ) ( 4550.000000 -706.000000 -5148.000000 ) ( 4550.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -659.828427 -5096.171573 ) ( 4550.000000 -657.000000 -5099.000000 ) ( 5215.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.828427 -5096.171573 ) ( 5215.000000 -657.000000 -5099.000000 ) ( 5215.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.828427 -5145.171573 ) ( 5215.000000 -706.000000 -5148.000000 ) ( 4550.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1791/1401) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5215.000000, -4550.000000, -4550.000000) / (3259.429905, 3259.429905, 3224.774458) // --> Vector info: d1 = 1.000000, 5.750051, 5.750051. Determinants: -164.615149, -0.000317, -881512.847621, -23045.872190 // --> Vector info: d2 = 0.773437, 0.773437, 1.023438. Determinants: 0.000021, 166.250909, -559707.612715, -23045.872190 ( 4550.000000 -706.000000 -5148.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( ( 0.007143 0.000000 38.250357 ) ( 0.000000 -0.007214 24.286675 ) ) 16bescapeship/00whangr 0 0 0 ( 5215.000000 -684.885549 -5175.770127 ) ( 4550.000000 -684.885549 -5175.770127 ) ( 4550.000000 -708.885549 -5150.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -684.885549 -5175.770127 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -684.885549 -5175.770127 ) ( 4550.000000 -682.000000 -5173.000000 ) ( 4550.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -708.885549 -5150.770127 ) ( 4550.000000 -706.000000 -5148.000000 ) ( 5215.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.885549 -5150.770127 ) ( 5215.000000 -706.000000 -5148.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1793/1402) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4550.000000, 5215.000000, 5215.000000) / (3091.923769, 3091.923769, 3057.268322) // --> Vector info: d1 = 5.750051, 0.999999, 1.000000. Determinants: 164.615162, 0.000556, -881515.645061, -23045.872190 // --> Vector info: d2 = 1.023438, 1.023437, 0.773437. Determinants: 0.000029, -166.249958, 490446.045461, -23045.872190 ( 5215.000000 -657.000000 -5099.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( ( -0.007143 0.000000 38.250479 ) ( 0.000000 0.007214 -21.281297 ) ) 16bescapeship/00whangr 0 0 0 ( 4550.000000 -629.229873 -5120.114451 ) ( 5215.000000 -629.229873 -5120.114451 ) ( 5215.000000 -654.229873 -5096.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -629.229873 -5120.114451 ) ( 4550.000000 -632.000000 -5123.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -629.229873 -5120.114451 ) ( 5215.000000 -632.000000 -5123.000000 ) ( 5215.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -654.229873 -5096.114451 ) ( 5215.000000 -657.000000 -5099.000000 ) ( 4550.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -654.229873 -5096.114451 ) ( 4550.000000 -657.000000 -5099.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1794/1403) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-682.000000, -632.000000, -657.000000) / (5173.000000, 5123.000000, 5099.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -5.999966, 6.250010, -36423.276087, -2450.000000 // --> Vector info: d2 = 0.999997, 0.999998, 1.250000. Determinants: 12.500067, 12.500113, -58588.032999, -2450.000000 ( 4550.000000 -657.000000 -5099.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( ( 0.002449 -0.002551 14.866643 ) ( -0.005102 -0.005102 23.913483 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4546.000000 -682.000000 -5173.000000 ) ( 4546.000000 -632.000000 -5123.000000 ) ( 4546.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -682.000000 -5173.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -632.000000 -5123.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( 4550.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -657.000000 -5099.000000 ) ( 4550.000000 -657.000000 -5099.000000 ) ( 4550.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -706.000000 -5148.000000 ) ( 4550.000000 -706.000000 -5148.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1798/1404) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-5215.000000, -5215.000000, -5670.000000) / (4139.403097, 4070.106633, 4070.106633) // --> Vector info: d1 = 4.242148, 4.242147, 0.992192. Determinants: -225.210416, -0.000434, -1308225.004420, -31529.891373 // --> Vector info: d2 = 0.515618, 1.015618, 1.015609. Determinants: -0.000586, 227.499726, -957973.519081, -31529.891373 ( 5670.000000 -657.000000 -5099.000000 ) ( 5215.000000 -657.000000 -5099.000000 ) ( 5215.000000 -706.000000 -5148.000000 ) ( ( 0.007143 0.000000 41.491580 ) ( 0.000000 -0.007215 30.383026 ) ) 16bescapeship/00crtesd 0 0 0 ( 5215.000000 -708.828427 -5145.171573 ) ( 5215.000000 -659.828427 -5096.171573 ) ( 5670.000000 -659.828427 -5096.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.828427 -5145.171573 ) ( 5215.000000 -706.000000 -5148.000000 ) ( 5215.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -659.828427 -5096.171573 ) ( 5215.000000 -657.000000 -5099.000000 ) ( 5670.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -659.828427 -5096.171573 ) ( 5670.000000 -657.000000 -5099.000000 ) ( 5670.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -708.828427 -5145.171573 ) ( 5670.000000 -706.000000 -5148.000000 ) ( 5215.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1799/1405) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5670.000000, -5215.000000, -5215.000000) / (3259.429905, 3259.429905, 3224.774458) // --> Vector info: d1 = 0.750046, 4.000001, 4.000001. Determinants: -112.628641, -0.000217, -650430.590768, -15768.228341 // --> Vector info: d2 = 0.773428, 0.773438, 1.023438. Determinants: -0.000341, 113.749972, -382957.576712, -15768.228341 ( 5215.000000 -706.000000 -5148.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( ( 0.007143 0.000000 41.249440 ) ( 0.000000 -0.007214 24.286658 ) ) 16bescapeship/00whangr 0 0 0 ( 5670.000000 -684.885549 -5175.770127 ) ( 5215.000000 -684.885549 -5175.770127 ) ( 5215.000000 -708.885549 -5150.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -684.885549 -5175.770127 ) ( 5670.000000 -682.000000 -5173.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -684.885549 -5175.770127 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 5215.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.885549 -5150.770127 ) ( 5215.000000 -706.000000 -5148.000000 ) ( 5670.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -708.885549 -5150.770127 ) ( 5670.000000 -706.000000 -5148.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1800/1406) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (632.000000, 682.000000, 706.000000) / (5123.000000, 5173.000000, 5148.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249998. Determinants: -6.249919, -5.999981, 32237.850858, -2450.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.249999. Determinants: -12.499940, 12.499978, -56137.425125, -2450.000000 ( 5670.000000 -706.000000 -5148.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( ( 0.002551 0.002449 -13.158306 ) ( 0.005102 -0.005102 22.913235 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5674.000000 -632.000000 -5123.000000 ) ( 5674.000000 -682.000000 -5173.000000 ) ( 5674.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -632.000000 -5123.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -682.000000 -5173.000000 ) ( 5670.000000 -682.000000 -5173.000000 ) ( 5670.000000 -706.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -706.000000 -5148.000000 ) ( 5670.000000 -706.000000 -5148.000000 ) ( 5670.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 -657.000000 -5099.000000 ) ( 5670.000000 -657.000000 -5099.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1801/1407) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (5215.000000, 5670.000000, 5670.000000) / (3091.923769, 3091.923769, 3057.268322) // --> Vector info: d1 = 4.000001, 0.750040, 0.750041. Determinants: 112.628839, 0.000110, -650432.665681, -15768.228341 // --> Vector info: d2 = 1.023438, 1.023442, 0.773442. Determinants: -0.000141, -113.749836, 335568.759741, -15768.228341 ( 5670.000000 -657.000000 -5099.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( -0.007143 0.000000 41.249572 ) ( 0.000000 0.007214 -21.281323 ) ) 16bescapeship/00whangr 0 0 0 ( 5215.000000 -629.229873 -5120.114451 ) ( 5670.000000 -629.229873 -5120.114451 ) ( 5670.000000 -654.229873 -5096.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -629.229873 -5120.114451 ) ( 5215.000000 -632.000000 -5123.000000 ) ( 5670.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -629.229873 -5120.114451 ) ( 5670.000000 -632.000000 -5123.000000 ) ( 5670.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 -654.229873 -5096.114451 ) ( 5670.000000 -657.000000 -5099.000000 ) ( 5215.000000 -657.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -654.229873 -5096.114451 ) ( 5215.000000 -657.000000 -5099.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1803/1408) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 3815.000000) / (2914.694152, 3299.360241, 2950.049491) // --> Vector info: d1 = 0.500000, 5.999999, 1.000004. Determinants: 2.119749, -3272.499554, 9417071.604657, -228876.322934 // --> Vector info: d2 = 0.000000, 0.000002, 8.500000. Determinants: -3269.661663, -0.001367, 10528314.530979, -228876.322934 ( 3815.000000 -385.000000 -3787.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( ( -0.000009 0.014298 -41.144805 ) ( 0.014286 0.000000 -46.000016 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3220.000000 -357.171573 -3764.828427 ) ( 3220.000000 -629.171573 -4036.828427 ) ( 3815.000000 -382.171573 -3789.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -357.171573 -3764.828427 ) ( 3220.000000 -360.000000 -3762.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -629.171573 -4036.828427 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -382.171573 -3789.828427 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3815.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -357.171573 -3764.828427 ) ( 3815.000000 -360.000000 -3762.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1804/1409) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (3815.000000, 3815.000000, 3220.000000) / (2352.544261, 2247.892457, 2247.892457) // --> Vector info: d1 = 0.000000, 0.000001, 8.500000. Determinants: 889.540231, 0.000493, -3393597.148176, -62267.823151 // --> Vector info: d2 = 0.999997, 0.250005, 0.250005. Determinants: 0.000000, -446.245035, 987543.567171, -62267.823151 ( 3220.000000 -422.000000 -3601.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( ( -0.014286 0.000000 54.500013 ) ( 0.000000 0.007167 -15.859613 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3815.000000 -345.171573 -3672.171573 ) ( 3815.000000 -419.171573 -3598.171573 ) ( 3220.000000 -419.171573 -3598.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -345.171573 -3672.171573 ) ( 3815.000000 -348.000000 -3675.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -419.171573 -3598.171573 ) ( 3815.000000 -422.000000 -3601.000000 ) ( 3220.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -419.171573 -3598.171573 ) ( 3220.000000 -422.000000 -3601.000000 ) ( 3220.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -345.171573 -3672.171573 ) ( 3220.000000 -348.000000 -3675.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1805/1410) # points: 4 { brushDef { // Surface normal: 0.000000, -0.147785, 0.989020 // RotY/Z : -1.422468 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.989020, -0.147785) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3220.000000, 3220.000000, 3815.000000) / (1671.397619, 1759.363522, 1759.363522) // --> Vector info: d1 = 2.250029, 2.250028, 0.125028. Determinants: 186.927522, 0.000567, -719673.429955, -52339.711979 // --> Vector info: d2 = 0.312489, 0.624992, 0.624985. Determinants: 0.000629, -185.939522, 294421.278280, -52339.711979 ( 3815.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( ( -0.003571 0.000000 13.750046 ) ( 0.000000 0.003553 -5.625199 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.000000 -1027.408862 -4433.956078 ) ( 3220.000000 -1114.408862 -4446.956078 ) ( 3815.000000 -1114.408862 -4446.956078 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1027.408862 -4433.956078 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1114.408862 -4446.956078 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1114.408862 -4446.956078 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1027.408862 -4433.956078 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1806/1411) # points: 4 { brushDef { // Surface normal: 0.007896, 0.702323, -0.711814 // RotY/Z : 0.792078 / 1.559554. Vector texS/T: (-0.999937, 0.011242, 0.000000) / (-0.008002, -0.711769, -0.702368) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3233.027923, -3232.184801, -3821.582600) / (3819.524937, 3714.167027, 3009.408036) // --> Vector info: d1 = 2.250029, 2.250026, 0.125009. Determinants: -223.885545, -1.793193, -858037.709448, -62691.917741 // --> Vector info: d2 = 0.499994, 0.874994, 3.374979. Determinants: -0.891098, 223.131757, -886483.844250, -62691.917741 ( 3815.000000 -607.000000 -3713.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( ( 0.003571 0.000029 13.686576 ) ( 0.000014 -0.003559 14.140321 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3219.968417 -1179.809294 -4279.152743 ) ( 3219.968417 -1104.809294 -4205.152743 ) ( 3814.968417 -609.809294 -3710.152743 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3219.968417 -1179.809294 -4279.152743 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3219.968417 -1104.809294 -4205.152743 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3814.968417 -609.809294 -3710.152743 ) ( 3815.000000 -607.000000 -3713.000000 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3814.968417 -1179.809294 -4279.152743 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1807/1412) # points: 4 { brushDef { // Surface normal: 0.000000, 0.147785, -0.989020 // RotY/Z : 1.422468 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.989020, -0.147785) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3815.000000, -3815.000000, -3220.000000) / (949.538374, 1037.504276, 1037.504276) // --> Vector info: d1 = 0.125012, 0.125013, 2.250013. Determinants: -186.927543, -0.000567, -719671.150144, -52339.711979 // --> Vector info: d2 = 0.562487, 0.249986, 0.249995. Determinants: -0.000734, 185.937925, -205998.396978, -52339.711979 ( 3220.000000 -509.000000 -3614.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( ( 0.003571 0.000000 13.750002 ) ( 0.000000 -0.003553 3.935795 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3815.000000 -422.591138 -3597.043922 ) ( 3815.000000 -509.591138 -3610.043922 ) ( 3220.000000 -509.591138 -3610.043922 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -422.591138 -3597.043922 ) ( 3815.000000 -422.000000 -3601.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -509.591138 -3610.043922 ) ( 3815.000000 -509.000000 -3614.000000 ) ( 3220.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -509.591138 -3610.043922 ) ( 3220.000000 -509.000000 -3614.000000 ) ( 3220.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -422.591138 -3597.043922 ) ( 3220.000000 -422.000000 -3601.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1808/1413) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (509.000000, 422.000000, 348.000000) / (3614.000000, 3601.000000, 3675.000000) // --> Vector info: d1 = 0.500000, 0.250072, 0.250123. Determinants: -18.494007, -18.499157, 72569.402718, -7400.000000 // --> Vector info: d2 = 0.750000, 0.562498, 0.187569. Determinants: -18.749224, 18.743656, -63746.216696, -7400.000000 ( 3815.000000 -348.000000 -3675.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( ( 0.002499 0.002500 -9.806676 ) ( 0.002534 -0.002533 8.614354 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3819.000000 -509.000000 -3614.000000 ) ( 3819.000000 -422.000000 -3601.000000 ) ( 3819.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -509.000000 -3614.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -422.000000 -3601.000000 ) ( 3815.000000 -422.000000 -3601.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -348.000000 -3675.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( 3815.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -360.000000 -3762.000000 ) ( 3815.000000 -360.000000 -3762.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -385.000000 -3787.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -533.000000 -3638.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1809/1414) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-756.000000, -781.000000, -1102.000000) / (3911.000000, 3886.000000, 4208.000000) // --> Vector info: d1 = 0.875001, 0.875000, 2.500000. Determinants: 40.624547, -40.625466, 175532.713270, -16075.000000 // --> Vector info: d2 = 0.375000, 0.250000, 0.250000. Determinants: -40.250015, -40.125015, 120471.800387, -16075.000000 ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3220.000000 -756.000000 -3911.000000 ) ( ( -0.002527 0.002527 -10.919609 ) ( 0.002504 0.002496 -7.494358 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -756.000000 -3911.000000 ) ( 3216.000000 -781.000000 -3886.000000 ) ( 3216.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -756.000000 -3911.000000 ) ( 3220.000000 -756.000000 -3911.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -781.000000 -3886.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1078.000000 -4232.000000 ) ( 3220.000000 -1078.000000 -4232.000000 ) ( 3220.000000 -756.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1811/1415) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-632.000000, -360.000000, -348.000000) / (4034.000000, 3762.000000, 3675.000000) // --> Vector info: d1 = 1.874999, 0.500000, 0.249999. Determinants: 51.624663, -51.500256, 202128.840129, -20400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.812500. Determinants: -51.000220, -51.000198, 153102.660719, -20400.000000 ( 3220.000000 -348.000000 -3675.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( -0.002531 0.002525 -9.908276 ) ( 0.002500 0.002500 -7.505032 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -632.000000 -4034.000000 ) ( 3216.000000 -360.000000 -3762.000000 ) ( 3216.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -632.000000 -4034.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -360.000000 -3762.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( 3220.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -348.000000 -3675.000000 ) ( 3220.000000 -348.000000 -3675.000000 ) ( 3220.000000 -422.000000 -3601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -422.000000 -3601.000000 ) ( 3220.000000 -422.000000 -3601.000000 ) ( 3220.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -509.000000 -3614.000000 ) ( 3220.000000 -509.000000 -3614.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -781.000000 -3886.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1812/1416) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-954.000000, -632.000000, -657.000000) / (4356.000000, 4034.000000, 4010.000000) // --> Vector info: d1 = 2.500000, 0.875000, 0.875000. Determinants: 39.000126, -40.624897, 174723.173413, -15778.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.875004. Determinants: -40.248678, -40.248673, 121147.986205, -15778.000000 ( 3220.000000 -657.000000 -4010.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( -0.002472 0.002575 -11.073848 ) ( 0.002551 0.002551 -7.678285 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -954.000000 -4356.000000 ) ( 3216.000000 -632.000000 -4034.000000 ) ( 3216.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -954.000000 -4356.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -632.000000 -4034.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3220.000000 -657.000000 -4010.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -657.000000 -4010.000000 ) ( 3220.000000 -657.000000 -4010.000000 ) ( 3220.000000 -979.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -979.000000 -4331.000000 ) ( 3220.000000 -979.000000 -4331.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1813/1417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.990405, -0.138196 // RotY/Z : 0.138640 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.138196, -0.990405) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3815.000000) / (4490.403665, 4403.570492, 4403.570492) // --> Vector info: d1 = 2.250026, 2.250026, 0.125026. Determinants: -184.520556, 0.000284, -710406.715602, -51665.738164 // --> Vector info: d2 = 0.562491, 0.874994, 0.874991. Determinants: -0.000228, 185.939097, -864003.851152, -51665.738164 ( 3815.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( ( 0.003571 0.000000 13.750055 ) ( 0.000000 -0.003599 16.722956 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.000000 -1192.961620 -4367.447216 ) ( 3220.000000 -1180.961620 -4281.447216 ) ( 3815.000000 -1180.961620 -4281.447216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1192.961620 -4367.447216 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1180.961620 -4281.447216 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1180.961620 -4281.447216 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1192.961620 -4367.447216 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1814/1418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3815.000000) / (2379.574283, 2274.213000, 2274.213000) // --> Vector info: d1 = 0.000000, 0.000001, 8.500000. Determinants: 895.570807, 0.000493, 2883736.817807, -62689.963511 // --> Vector info: d2 = 0.999997, 0.250005, 0.250005. Determinants: 0.000000, -446.245035, 999183.441438, -62689.963511 ( 3815.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( ( -0.014286 0.000000 -45.999976 ) ( 0.000000 0.007118 -15.938491 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3220.000000 -1117.847346 -4445.809381 ) ( 3220.000000 -1191.847346 -4370.809381 ) ( 3815.000000 -1191.847346 -4370.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1117.847346 -4445.809381 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1191.847346 -4370.809381 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1191.847346 -4370.809381 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1117.847346 -4445.809381 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1815/1419) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1028.000000, -954.000000, -1102.000000) / (4430.000000, 4356.000000, 4208.000000) // --> Vector info: d1 = 0.874998, 0.500000, 0.499998. Determinants: 55.499497, -55.499832, 283751.787205, -21904.000000 // --> Vector info: d2 = 1.000004, 1.000000, 0.250005. Determinants: -55.499082, -55.500141, 166908.486064, -21904.000000 ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( ( -0.002534 0.002534 -12.954337 ) ( 0.002534 0.002534 -7.620000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -1028.000000 -4430.000000 ) ( 3216.000000 -954.000000 -4356.000000 ) ( 3216.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -954.000000 -4356.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1177.000000 -4282.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1189.000000 -4368.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1115.000000 -4443.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1816/1420) # points: 4 { brushDef { // Surface normal: 0.000000, -0.990621, 0.136637 // RotY/Z : -0.137066 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.136637, -0.990621) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3815.000000, 3815.000000, 3220.000000) / (3775.906151, 3688.082464, 3688.082464) // --> Vector info: d1 = 0.125010, 0.125010, 2.250010. Determinants: 186.625314, 0.000569, -718510.107902, -52255.093771 // --> Vector info: d2 = 1.099989, 0.787488, 0.787497. Determinants: 0.000733, -185.937925, 644601.335372, -52255.093771 ( 3220.000000 -348.000000 -3675.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( 3815.000000 -360.000000 -3762.000000 ) ( ( -0.003571 0.000000 13.750049 ) ( 0.000000 0.003558 -12.335665 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3815.000000 -356.037515 -3762.546550 ) ( 3815.000000 -344.037515 -3675.546550 ) ( 3220.000000 -344.037515 -3675.546550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -356.037515 -3762.546550 ) ( 3815.000000 -360.000000 -3762.000000 ) ( 3815.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -344.037515 -3675.546550 ) ( 3815.000000 -348.000000 -3675.000000 ) ( 3220.000000 -348.000000 -3675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -344.037515 -3675.546550 ) ( 3220.000000 -348.000000 -3675.000000 ) ( 3220.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -356.037515 -3762.546550 ) ( 3220.000000 -360.000000 -3762.000000 ) ( 3815.000000 -360.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1818/1421) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (459.000000, 1028.000000, 1115.000000) / (3861.000000, 4430.000000, 4443.000000) // --> Vector info: d1 = 1.000001, 3.875000, 4.125003. Determinants: -104.876777, -107.873144, 422530.614123, -42106.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.187502. Determinants: -106.688439, 106.688471, -362954.208572, -42106.000000 ( 3815.000000 -1115.000000 -4443.000000 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.002491 0.002562 -10.034926 ) ( 0.002534 -0.002534 8.620012 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3819.000000 -459.000000 -3861.000000 ) ( 3819.000000 -1028.000000 -4430.000000 ) ( 3819.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -459.000000 -3861.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -1028.000000 -4430.000000 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -1115.000000 -4443.000000 ) ( 3815.000000 -1115.000000 -4443.000000 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -1189.000000 -4368.000000 ) ( 3815.000000 -1189.000000 -4368.000000 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -1177.000000 -4282.000000 ) ( 3815.000000 -1177.000000 -4282.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -607.000000 -3713.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1819/1422) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (558.000000, 607.000000, 533.000000) / (3762.000000, 3713.000000, 3638.000000) // --> Vector info: d1 = 1.000001, 1.000001, 0.625000. Determinants: -18.374999, -18.375106, 72079.386040, -7301.000000 // --> Vector info: d2 = 0.500000, 0.749999, 0.749999. Determinants: -18.749880, 18.499934, -62784.817609, -7301.000000 ( 3815.000000 -533.000000 -3638.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( ( 0.002517 0.002517 -9.872536 ) ( 0.002568 -0.002534 8.599482 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3819.000000 -558.000000 -3762.000000 ) ( 3819.000000 -607.000000 -3713.000000 ) ( 3819.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -558.000000 -3762.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -607.000000 -3713.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -533.000000 -3638.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3819.000000 -484.000000 -3688.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1820/1423) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 3815.000000) / (3299.360241, 3754.737008, 3054.701295) // --> Vector info: d1 = 4.999998, 11.500006, 1.500002. Determinants: 3.531712, -3867.504537, 11394173.223714, -270949.176415 // --> Vector info: d2 = 1.000000, 0.999999, 9.499998. Determinants: -3870.701259, 0.000818, 12192706.143844, -270949.176415 ( 3815.000000 -459.000000 -3861.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( -0.000013 0.014274 -42.052806 ) ( 0.014286 0.000000 -44.999975 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3220.000000 -629.171573 -4036.828427 ) ( 3220.000000 -951.171573 -4358.828427 ) ( 3815.000000 -456.171573 -3863.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -629.171573 -4036.828427 ) ( 3220.000000 -632.000000 -4034.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -951.171573 -4358.828427 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -456.171573 -3863.828427 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -382.171573 -3789.828427 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3220.000000 -632.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1821/1424) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 3815.000000) / (3754.737008, 3859.388812, 3859.388812) // --> Vector info: d1 = 10.500002, 11.999995, 11.999995. Determinants: 0.000000, -892.496030, 2697275.612517, -62267.823151 // --> Vector info: d2 = 0.000002, 0.000000, 8.499999. Determinants: -889.540231, 0.001125, 2864315.202265, -62267.823151 ( 3815.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( 0.000000 0.014333 -43.317326 ) ( 0.014286 0.000000 -45.999925 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3220.000000 -951.171573 -4358.828427 ) ( 3220.000000 -1025.171573 -4432.828427 ) ( 3815.000000 -1025.171573 -4432.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -951.171573 -4358.828427 ) ( 3220.000000 -954.000000 -4356.000000 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1025.171573 -4432.828427 ) ( 3220.000000 -1028.000000 -4430.000000 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -1025.171573 -4432.828427 ) ( 3815.000000 -1028.000000 -4430.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -456.171573 -3863.828427 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3220.000000 -954.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1822/1425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3815.000000) / (3300.067348, 2915.401259, 2915.401259) // --> Vector info: d1 = 2.250017, 2.250007, 0.125008. Determinants: -817.415347, -0.005818, -3147033.876343, -228876.322934 // --> Vector info: d2 = 0.499993, 1.874994, 1.874979. Determinants: -0.005778, 818.125425, -2814324.239644, -228876.322934 ( 3815.000000 -509.000000 -3614.000000 ) ( 3220.000000 -509.000000 -3614.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( ( 0.003571 0.000000 13.749932 ) ( 0.000000 -0.003575 12.296266 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.000000 -783.828427 -3883.171573 ) ( 3220.000000 -511.828427 -3611.171573 ) ( 3815.000000 -511.828427 -3611.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -783.828427 -3883.171573 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3220.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -511.828427 -3611.171573 ) ( 3220.000000 -509.000000 -3614.000000 ) ( 3815.000000 -509.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -511.828427 -3611.171573 ) ( 3815.000000 -509.000000 -3614.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -535.828427 -3635.171573 ) ( 3815.000000 -533.000000 -3638.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1823/1426) # points: 4 { brushDef { // Surface normal: -0.000917, 0.708205, -0.706006 // RotY/Z : 0.783843 / 1.572091. Vector texS/T: (-0.999999, -0.001294, 0.000000) / (0.000914, -0.706005, -0.708206) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3218.570841, -3218.986353, -3814.306873) / (3761.091073, 3306.421053, 2956.240416) // --> Vector info: d1 = 2.250026, 2.250017, 0.125010. Determinants: -966.173621, 0.877145, -3721694.426547, -270528.888714 // --> Vector info: d2 = 0.874994, 2.499995, 3.749983. Determinants: -0.711892, 966.877063, -3875515.050203, -270528.888714 ( 3815.000000 -533.000000 -3638.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( ( 0.003571 -0.000003 13.757105 ) ( 0.000003 -0.003574 14.325698 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.003667 -1104.832821 -4205.175976 ) ( 3220.003667 -783.832821 -3883.175976 ) ( 3815.003667 -535.832821 -3635.175976 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.003667 -1104.832821 -4205.175976 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( 3220.000000 -781.000000 -3886.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.003667 -783.832821 -3883.175976 ) ( 3220.000000 -781.000000 -3886.000000 ) ( 3815.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.003667 -535.832821 -3635.175976 ) ( 3815.000000 -533.000000 -3638.000000 ) ( 3815.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.003667 -609.832821 -3710.175976 ) ( 3815.000000 -607.000000 -3713.000000 ) ( 3220.000000 -1102.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1826/1427) # points: 4 { brushDef { // Surface normal: -0.266265, 0.688430, -0.674661 // RotY/Z : 0.740506 / 1.939846. Vector texS/T: (-0.932670, -0.360730, 0.000000) / (0.243370, -0.629236, -0.738128) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5054.310534, -5071.986290, -5264.766736) / (5632.367524, 5564.628557, 5614.755393) // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: 25.063396, 96.390106, -430171.098483, -13944.777983 // --> Vector info: d2 = 0.140624, 0.140624, 1.565832. Determinants: 96.542125, -25.191630, 627881.428464, -13944.777983 ( 5827.000000 -471.000000 -5284.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( ( -0.001797 -0.006912 30.848186 ) ( -0.006923 0.001807 -45.026276 ) ) 16bescapeship/00wract2 0 0 0 ( 5636.065058 -560.753719 -5294.301355 ) ( 5636.065058 -511.753719 -5244.301355 ) ( 5828.065058 -473.753719 -5281.301355 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5636.065058 -560.753719 -5294.301355 ) ( 5635.000000 -558.000000 -5297.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5636.065058 -511.753719 -5244.301355 ) ( 5635.000000 -509.000000 -5247.000000 ) ( 5827.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.065058 -473.753719 -5281.301355 ) ( 5827.000000 -471.000000 -5284.000000 ) ( 5827.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.065058 -523.753719 -5331.301355 ) ( 5827.000000 -521.000000 -5334.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1827/1428) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-5635.000000, -5635.000000, -5705.000000) / (3455.630840, 3350.979036, 3369.363812) // --> Vector info: d1 = 0.445320, 0.050753, 1.087282. Determinants: 101.220537, -27.619632, 662558.732539, -7325.626253 // --> Vector info: d2 = 1.999994, 0.552820, 0.552903. Determinants: -26.597324, -101.302177, 185535.796197, -7325.626253 ( 5705.000000 -545.000000 -5310.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( ( -0.013817 0.003770 -90.443972 ) ( 0.003631 0.013828 -25.326954 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5635.000000 -486.828427 -5373.828427 ) ( 5635.000000 -560.828427 -5299.828427 ) ( 5705.000000 -547.828427 -5312.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -486.828427 -5373.828427 ) ( 5635.000000 -484.000000 -5371.000000 ) ( 5635.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.000000 -560.828427 -5299.828427 ) ( 5635.000000 -558.000000 -5297.000000 ) ( 5705.000000 -545.000000 -5310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -547.828427 -5312.828427 ) ( 5705.000000 -545.000000 -5310.000000 ) ( 5705.000000 -470.000000 -5384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -472.828427 -5386.828427 ) ( 5705.000000 -470.000000 -5384.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1828/1429) # points: 4 { brushDef { // Surface normal: 0.262941, -0.682225, 0.682225 // RotY/Z : -0.750802 / -1.202925. Vector texS/T: (0.933095, 0.359630, 0.000000) / (0.245349, -0.636581, -0.731142) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5101.910037, 5083.928521, 5276.389058) / (5549.224406, 5617.610553, 5668.216302) // --> Vector info: d1 = 0.046874, 1.046869, 1.046859. Determinants: 50.606175, -192.459402, 809152.674147, -14071.602610 // --> Vector info: d2 = 0.015626, 0.015629, 2.866047. Determinants: -194.928968, -51.255337, 1278717.540943, -14071.602610 ( 5827.000000 -447.000000 -5408.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( ( -0.003596 0.013677 -57.502525 ) ( 0.013853 0.003642 -90.872204 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5633.948236 -431.271100 -5323.728900 ) ( 5633.948236 -481.271100 -5373.728900 ) ( 5825.948236 -444.271100 -5410.728900 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.948236 -431.271100 -5323.728900 ) ( 5635.000000 -434.000000 -5321.000000 ) ( 5635.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5633.948236 -481.271100 -5373.728900 ) ( 5635.000000 -484.000000 -5371.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5825.948236 -444.271100 -5410.728900 ) ( 5827.000000 -447.000000 -5408.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5825.948236 -394.271100 -5360.728900 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1829/1430) # points: 4 { brushDef { // Surface normal: -0.011931, -0.702295, -0.711786 // RotY/Z : 0.792037 / -1.587783. Vector texS/T: (0.999856, -0.016986, 0.000000) / (0.012090, 0.711683, -0.702397) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (5642.832884, 5641.558937, 5711.328020) / (3391.357643, 3496.711224, 3516.642983) // --> Vector info: d1 = 0.050651, 0.445415, 1.481842. Determinants: -101.322995, -28.862681, 669258.813072, -7375.814802 // --> Vector info: d2 = 2.446964, 0.999992, 1.000078. Determinants: -28.849750, 100.953793, -197624.450140, -7375.814802 ( 5705.000000 -421.000000 -5335.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( ( 0.013737 0.003913 -90.736933 ) ( 0.003911 -0.013687 26.793575 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5635.047724 -506.190819 -5244.152857 ) ( 5635.047724 -431.190819 -5318.152857 ) ( 5705.047724 -418.190819 -5332.152857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.047724 -506.190819 -5244.152857 ) ( 5635.000000 -509.000000 -5247.000000 ) ( 5635.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5635.047724 -431.190819 -5318.152857 ) ( 5635.000000 -434.000000 -5321.000000 ) ( 5705.000000 -421.000000 -5335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.047724 -418.190819 -5332.152857 ) ( 5705.000000 -421.000000 -5335.000000 ) ( 5705.000000 -495.000000 -5261.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.047724 -492.190819 -5258.152857 ) ( 5705.000000 -495.000000 -5261.000000 ) ( 5635.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1830/1431) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-5740.000000, -5827.000000, -5827.000000) / (3379.263307, 3403.304938, 3507.956741) // --> Vector info: d1 = 0.605867, 1.901376, 2.294874. Determinants: 126.117061, -34.234259, 834082.264059, -9104.706915 // --> Vector info: d2 = 0.552903, 0.553928, 2.001250. Determinants: -34.688682, -125.916975, 221359.555729, -9104.706915 ( 5827.000000 -447.000000 -5408.000000 ) ( 5827.000000 -521.000000 -5334.000000 ) ( 5740.000000 -538.000000 -5317.000000 ) ( ( -0.013852 0.003760 -91.610007 ) ( 0.003810 0.013830 -24.312650 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5740.000000 -540.828427 -5319.828427 ) ( 5827.000000 -523.828427 -5336.828427 ) ( 5827.000000 -449.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -540.828427 -5319.828427 ) ( 5740.000000 -538.000000 -5317.000000 ) ( 5827.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -523.828427 -5336.828427 ) ( 5827.000000 -521.000000 -5334.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -449.828427 -5410.828427 ) ( 5827.000000 -447.000000 -5408.000000 ) ( 5740.000000 -464.000000 -5391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -466.828427 -5393.828427 ) ( 5740.000000 -464.000000 -5391.000000 ) ( 5740.000000 -538.000000 -5317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1831/1432) # points: 4 { brushDef { // Surface normal: 0.008127, -0.707083, -0.707083 // RotY/Z : 0.785365 / -1.559303. Vector texS/T: (0.999934, 0.011493, 0.000000) / (-0.008127, 0.707037, -0.707130) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (5734.862553, 5822.052196, 5821.201677) / (3438.127806, 3460.754476, 3356.106128) // --> Vector info: d1 = 1.000094, 2.295604, 1.900801. Determinants: -126.639870, -33.320882, 831717.832246, -9105.007633 // --> Vector info: d2 = 0.000279, 0.000419, 1.447387. Determinants: -32.754735, 126.160757, -245915.446549, -9105.007633 ( 5827.000000 -471.000000 -5284.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5740.000000 -414.000000 -5342.000000 ) ( ( 0.013909 0.003660 -91.347297 ) ( 0.003597 -0.013856 27.008813 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5739.967490 -411.171666 -5339.171666 ) ( 5826.967490 -394.171666 -5355.171666 ) ( 5826.967490 -468.171666 -5281.171666 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.967490 -411.171666 -5339.171666 ) ( 5740.000000 -414.000000 -5342.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.967490 -394.171666 -5355.171666 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5827.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.967490 -468.171666 -5281.171666 ) ( 5827.000000 -471.000000 -5284.000000 ) ( 5740.000000 -488.000000 -5267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.967490 -485.171666 -5264.171666 ) ( 5740.000000 -488.000000 -5267.000000 ) ( 5740.000000 -414.000000 -5342.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1832/1433) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-5705.000000, -5740.000000, -5740.000000) / (3369.363812, 3379.263307, 3411.790219) // --> Vector info: d1 = 0.087502, 0.605704, 0.728088. Determinants: 15.644000, -4.283428, 103581.830769, -1138.441918 // --> Vector info: d2 = 0.552725, 0.552949, 1.002443. Determinants: -4.442496, -15.732298, 27034.153175, -1138.441918 ( 5740.000000 -515.000000 -5340.000000 ) ( 5740.000000 -538.000000 -5317.000000 ) ( 5705.000000 -545.000000 -5310.000000 ) ( ( -0.013742 0.003763 -90.985609 ) ( 0.003902 0.013819 -23.746625 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5705.000000 -547.828427 -5312.828427 ) ( 5740.000000 -540.828427 -5319.828427 ) ( 5740.000000 -517.828427 -5342.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -547.828427 -5312.828427 ) ( 5705.000000 -545.000000 -5310.000000 ) ( 5740.000000 -538.000000 -5317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -540.828427 -5319.828427 ) ( 5740.000000 -538.000000 -5317.000000 ) ( 5740.000000 -515.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -517.828427 -5342.828427 ) ( 5740.000000 -515.000000 -5340.000000 ) ( 5705.000000 -515.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -517.828427 -5342.828427 ) ( 5705.000000 -515.000000 -5340.000000 ) ( 5705.000000 -545.000000 -5310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1833/1434) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (5705.000000, 5740.000000, 5740.000000) / (3474.722723, 3484.622218, 3429.467889) // --> Vector info: d1 = 0.481840, 1.000094, 0.793717. Determinants: -26.540921, -7.223188, 175584.385971, -1930.401513 // --> Vector info: d2 = 0.000080, 0.000125, 0.756576. Determinants: -7.490953, 26.475799, -49260.327464, -1930.401513 ( 5740.000000 -453.000000 -5303.000000 ) ( 5740.000000 -414.000000 -5342.000000 ) ( 5705.000000 -421.000000 -5335.000000 ) ( ( 0.013749 0.003742 -90.957443 ) ( 0.003881 -0.013715 25.518177 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5705.000000 -418.171573 -5332.171573 ) ( 5740.000000 -411.171573 -5339.171573 ) ( 5740.000000 -450.171573 -5300.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -418.171573 -5332.171573 ) ( 5705.000000 -421.000000 -5335.000000 ) ( 5740.000000 -414.000000 -5342.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -411.171573 -5339.171573 ) ( 5740.000000 -414.000000 -5342.000000 ) ( 5740.000000 -453.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -450.171573 -5300.171573 ) ( 5740.000000 -453.000000 -5303.000000 ) ( 5705.000000 -453.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -450.171573 -5300.171573 ) ( 5705.000000 -453.000000 -5303.000000 ) ( 5705.000000 -421.000000 -5335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1834/1435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-5740.000000, -5740.000000, -5705.000000) / (3243.591975, 3261.283781, 3261.283781) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: 17.691799, 0.000285, 100930.781306, -619.213210 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: 0.000675, -35.000140, 112910.834111, -619.213210 ( 5705.000000 -502.000000 -5352.000000 ) ( 5740.000000 -502.000000 -5352.000000 ) ( 5740.000000 -515.000000 -5340.000000 ) ( ( -0.028571 0.000000 -162.998430 ) ( -0.000001 0.056524 -182.345648 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 5740.000000 -517.713120 -5342.939214 ) ( 5740.000000 -504.713120 -5354.939214 ) ( 5705.000000 -504.713120 -5354.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -517.713120 -5342.939214 ) ( 5740.000000 -515.000000 -5340.000000 ) ( 5740.000000 -502.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -504.713120 -5354.939214 ) ( 5740.000000 -502.000000 -5352.000000 ) ( 5705.000000 -502.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -504.713120 -5354.939214 ) ( 5705.000000 -502.000000 -5352.000000 ) ( 5705.000000 -515.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -517.713120 -5342.939214 ) ( 5705.000000 -515.000000 -5340.000000 ) ( 5740.000000 -515.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1835/1436) # points: 4 { brushDef { // Surface normal: 0.020199, -0.706963, -0.706963 // RotY/Z : 0.785194 / -1.542233. Vector texS/T: (0.999592, 0.028560, 0.000000) / (-0.020191, 0.706674, -0.707251) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (5724.378281, 5723.721407, 5688.535765) / (3296.859837, 3264.339558, 3255.856007) // --> Vector info: d1 = 0.727903, 0.605303, 0.087099. Determinants: -15.812039, -3.973388, 102784.953587, -1138.674229 // --> Vector info: d2 = 0.997657, 1.447090, 1.447061. Determinants: -3.813720, 15.813583, -31439.998428, -1138.674229 ( 5705.000000 -495.000000 -5261.000000 ) ( 5740.000000 -488.000000 -5267.000000 ) ( 5740.000000 -465.000000 -5290.000000 ) ( ( 0.013886 0.003489 -90.267217 ) ( 0.003349 -0.013888 27.611056 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5739.919204 -462.172150 -5287.172150 ) ( 5739.919204 -485.172150 -5264.172150 ) ( 5704.919204 -492.172150 -5258.172150 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.919204 -462.172150 -5287.172150 ) ( 5740.000000 -465.000000 -5290.000000 ) ( 5740.000000 -488.000000 -5267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.919204 -485.172150 -5264.172150 ) ( 5740.000000 -488.000000 -5267.000000 ) ( 5705.000000 -495.000000 -5261.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5704.919204 -492.172150 -5258.172150 ) ( 5705.000000 -495.000000 -5261.000000 ) ( 5705.000000 -465.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5704.919204 -462.172150 -5287.172150 ) ( 5705.000000 -465.000000 -5290.000000 ) ( 5740.000000 -465.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1836/1437) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (5740.000000, 5740.000000, 5705.000000) / (3589.401780, 3571.709974, 3571.709974) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: -17.691799, -0.000285, 100932.731912, -619.213210 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: -0.000675, 35.000140, -126244.903931, -619.213210 ( 5705.000000 -465.000000 -5290.000000 ) ( 5740.000000 -465.000000 -5290.000000 ) ( 5740.000000 -453.000000 -5303.000000 ) ( ( 0.028571 0.000000 -163.001580 ) ( 0.000001 -0.056524 203.879539 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 5740.000000 -450.060786 -5300.286880 ) ( 5740.000000 -462.060786 -5287.286880 ) ( 5705.000000 -462.060786 -5287.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -450.060786 -5300.286880 ) ( 5740.000000 -453.000000 -5303.000000 ) ( 5740.000000 -465.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5740.000000 -462.060786 -5287.286880 ) ( 5740.000000 -465.000000 -5290.000000 ) ( 5705.000000 -465.000000 -5290.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -462.060786 -5287.286880 ) ( 5705.000000 -465.000000 -5290.000000 ) ( 5705.000000 -453.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5705.000000 -450.060786 -5300.286880 ) ( 5705.000000 -453.000000 -5303.000000 ) ( 5740.000000 -453.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1837/1438) # points: 4 { brushDef { // Surface normal: 0.016788, 0.716129, 0.697766 // RotY/Z : -0.772275 / 1.547357. Vector texS/T: (-0.999725, 0.023437, 0.000000) / (0.016353, 0.697575, -0.716325) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-5750.188607, -5749.298010, -5714.448244) / (3577.459584, 3631.904114, 3622.132019) // --> Vector info: d1 = 0.793721, 0.998872, 0.480669. Determinants: 26.208573, -7.610968, 176419.271696, -1906.082107 // --> Vector info: d2 = 0.243841, 1.000543, 0.999762. Determinants: -7.352057, -26.371589, 51602.797479, -1906.082107 ( 5705.000000 -470.000000 -5384.000000 ) ( 5740.000000 -464.000000 -5391.000000 ) ( 5740.000000 -502.000000 -5352.000000 ) ( ( -0.013750 0.003993 -92.555967 ) ( 0.003857 0.013835 -27.072704 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5739.932847 -504.864515 -5354.791065 ) ( 5739.932847 -466.864515 -5393.791065 ) ( 5704.932847 -472.864515 -5386.791065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.932847 -504.864515 -5354.791065 ) ( 5740.000000 -502.000000 -5352.000000 ) ( 5740.000000 -464.000000 -5391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.932847 -466.864515 -5393.791065 ) ( 5740.000000 -464.000000 -5391.000000 ) ( 5705.000000 -470.000000 -5384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5704.932847 -472.864515 -5386.791065 ) ( 5705.000000 -470.000000 -5384.000000 ) ( 5705.000000 -502.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5704.932847 -504.864515 -5354.791065 ) ( 5705.000000 -502.000000 -5352.000000 ) ( 5740.000000 -502.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1839/1439) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (6265.000000, 6160.000000, 6160.000000) / (3350.979036, 3350.979036, 3560.282643) // --> Vector info: d1 = 0.226574, 0.976577, 0.976577. Determinants: 156.978286, 0.000000, -988448.359163, -21976.878759 // --> Vector info: d2 = 0.999998, 0.999998, 1.749998. Determinants: 0.000000, -78.749988, 241912.718414, -21976.878759 ( 6160.000000 11.000000 -5024.000000 ) ( 6160.000000 -137.000000 -4876.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( -0.007143 0.000000 44.976740 ) ( 0.000000 0.003583 -11.007601 ) ) 16bescapeship/00wbig2 0 0 0 ( 6265.000000 -134.171573 -4873.171573 ) ( 6160.000000 -134.171573 -4873.171573 ) ( 6160.000000 13.828427 -5021.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -134.171573 -4873.171573 ) ( 6265.000000 -137.000000 -4876.000000 ) ( 6160.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -134.171573 -4873.171573 ) ( 6160.000000 -137.000000 -4876.000000 ) ( 6160.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 13.828427 -5021.171573 ) ( 6160.000000 11.000000 -5024.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 13.828427 -5021.171573 ) ( 6265.000000 11.000000 -5024.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1840/1440) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-212.000000, -63.000000, 11.000000) / (4950.000000, 5099.000000, 5024.000000) // --> Vector info: d1 = 1.562500, 0.812497, 0.812499. Determinants: 56.250024, 55.500429, -297491.192528, -22201.000000 // --> Vector info: d2 = 0.999999, 1.000001, 0.249997. Determinants: 111.750568, -111.750888, 554657.030335, -22201.000000 ( 6160.000000 11.000000 -5024.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( -0.002534 -0.002500 13.399901 ) ( -0.005034 0.005034 -24.983426 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -212.000000 -4950.000000 ) ( 6156.000000 -63.000000 -5099.000000 ) ( 6156.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -212.000000 -4950.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -63.000000 -5099.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6160.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 11.000000 -5024.000000 ) ( 6160.000000 11.000000 -5024.000000 ) ( 6160.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -137.000000 -4876.000000 ) ( 6160.000000 -137.000000 -4876.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1841/1441) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6265.000000, -6160.000000, -6160.000000) / (3627.518462, 3627.518462, 3522.157179) // --> Vector info: d1 = 1.000000, 1.000001, 0.625001. Determinants: -0.000157, -39.375062, 131769.849097, -11062.934737 // --> Vector info: d2 = 0.249996, 1.000000, 0.999995. Determinants: -79.021364, -0.000569, -497832.472450, -11062.934737 ( 6160.000000 -137.000000 -4876.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.000000 0.003559 -11.910931 ) ( 0.007143 0.000000 45.000037 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6265.000000 -214.809381 -4947.152654 ) ( 6160.000000 -214.809381 -4947.152654 ) ( 6160.000000 -139.809381 -4873.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -214.809381 -4947.152654 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6160.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -214.809381 -4947.152654 ) ( 6160.000000 -212.000000 -4950.000000 ) ( 6160.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -139.809381 -4873.152654 ) ( 6160.000000 -137.000000 -4876.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -139.809381 -4873.152654 ) ( 6265.000000 -137.000000 -4876.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1844/1442) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6160.000000, 6265.000000, 6265.000000) / (3673.901724, 3673.901724, 3568.540440) // --> Vector info: d1 = 2.093735, 2.093728, 0.593726. Determinants: 0.000803, -157.500151, 555472.271107, -11062.934737 // --> Vector info: d2 = 0.616051, 2.116056, 2.116049. Determinants: -158.042476, -0.000801, 966729.261281, -11062.934737 ( 6265.000000 11.000000 -5024.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( 0.000000 0.014237 -50.210210 ) ( 0.014286 0.000000 -87.384522 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6160.000000 -60.152654 -5101.809381 ) ( 6265.000000 -60.152654 -5101.809381 ) ( 6265.000000 13.847346 -5026.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -60.152654 -5101.809381 ) ( 6160.000000 -63.000000 -5099.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -60.152654 -5101.809381 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 13.847346 -5026.809381 ) ( 6265.000000 11.000000 -5024.000000 ) ( 6160.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 13.847346 -5026.809381 ) ( 6160.000000 11.000000 -5024.000000 ) ( 6160.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1846/1443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-6160.000000, -6265.000000, -6265.000000) / (3350.979036, 3350.979036, 3560.282643) // --> Vector info: d1 = 0.000000, 0.750002, 0.750000. Determinants: 156.978104, 0.000250, 966984.284757, -21976.878759 // --> Vector info: d2 = 1.000000, 1.000001, 1.749999. Determinants: 0.000225, -78.749837, 241913.570157, -21976.878759 ( 6265.000000 -781.000000 -5816.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( ( -0.007143 0.000000 -44.000074 ) ( 0.000000 0.003583 -11.007640 ) ) 16bescapeship/00wbig2 0 0 0 ( 6160.000000 -931.828427 -5670.828427 ) ( 6265.000000 -931.828427 -5670.828427 ) ( 6265.000000 -783.828427 -5818.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -931.828427 -5670.828427 ) ( 6160.000000 -929.000000 -5668.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -931.828427 -5670.828427 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -783.828427 -5818.828427 ) ( 6265.000000 -781.000000 -5816.000000 ) ( 6160.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -783.828427 -5818.828427 ) ( 6160.000000 -781.000000 -5816.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1847/1444) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-855.000000, -929.000000, -781.000000) / (5593.000000, 5668.000000, 5816.000000) // --> Vector info: d1 = 0.812497, 1.187495, 1.187500. Determinants: 55.499289, -55.500053, 339946.494200, -22052.000000 // --> Vector info: d2 = 1.000001, 1.000001, 2.500000. Determinants: -112.499857, -110.999859, 502582.801748, -22052.000000 ( 6160.000000 -781.000000 -5816.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( -0.002517 0.002517 -15.415676 ) ( 0.005102 0.005034 -22.790804 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6156.000000 -855.000000 -5593.000000 ) ( 6156.000000 -929.000000 -5668.000000 ) ( 6156.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -855.000000 -5593.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -929.000000 -5668.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( 6160.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -781.000000 -5816.000000 ) ( 6160.000000 -781.000000 -5816.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6156.000000 -706.000000 -5742.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1849/1445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6160.000000, -6265.000000, -6265.000000) / (4581.806384, 4581.806384, 4687.167667) // --> Vector info: d1 = 0.250000, 0.250004, 0.624999. Determinants: 0.000436, -39.374546, 177643.506854, -11062.934737 // --> Vector info: d2 = 0.999998, 0.250002, 0.250000. Determinants: -79.020535, 0.000202, -497830.332406, -11062.934737 ( 6265.000000 -929.000000 -5668.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( 0.000000 0.003559 -16.057539 ) ( 0.007143 0.000000 44.999844 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6160.000000 -857.847346 -5590.190619 ) ( 6265.000000 -857.847346 -5590.190619 ) ( 6265.000000 -931.847346 -5665.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -857.847346 -5590.190619 ) ( 6160.000000 -855.000000 -5593.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -857.847346 -5590.190619 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -931.847346 -5665.190619 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6160.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -931.847346 -5665.190619 ) ( 6160.000000 -929.000000 -5668.000000 ) ( 6160.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1851/1446) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6160.000000, 6160.000000) / (4535.423122, 4535.423122, 4640.784405) // --> Vector info: d1 = 0.889181, 0.889164, 2.389178. Determinants: -0.001758, -157.501452, 704509.789172, -11062.934737 // --> Vector info: d2 = 2.116106, 0.616084, 0.616098. Determinants: -158.044236, -0.001503, 966743.612641, -11062.934737 ( 6160.000000 -781.000000 -5816.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.000000 0.014237 -63.681998 ) ( 0.014286 0.000000 -87.385819 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6265.000000 -703.190619 -5744.847346 ) ( 6160.000000 -703.190619 -5744.847346 ) ( 6160.000000 -778.190619 -5818.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -703.190619 -5744.847346 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6160.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -703.190619 -5744.847346 ) ( 6160.000000 -706.000000 -5742.000000 ) ( 6160.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -778.190619 -5818.847346 ) ( 6160.000000 -781.000000 -5816.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -778.190619 -5818.847346 ) ( 6265.000000 -781.000000 -5816.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1853/1447) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-6265.000000, -6265.000000, -6895.000000) / (3560.282643, 3350.979036, 3350.979036) // --> Vector info: d1 = 0.492193, 0.492197, 4.992253. Determinants: 941.877854, 0.002461, 5835954.744539, -131861.272556 // --> Vector info: d2 = 1.749994, 0.999994, 1.000000. Determinants: 0.001235, -472.500413, 1451486.288193, -131861.272556 ( 6895.000000 -929.000000 -5668.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( ( -0.007143 0.000000 -44.258292 ) ( 0.000000 0.003583 -11.007677 ) ) 16bescapeship/00wbig2 0 0 0 ( 6265.000000 -783.828427 -5818.828427 ) ( 6265.000000 -931.828427 -5670.828427 ) ( 6895.000000 -931.828427 -5670.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -783.828427 -5818.828427 ) ( 6265.000000 -781.000000 -5816.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -931.828427 -5670.828427 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6895.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -931.828427 -5670.828427 ) ( 6895.000000 -929.000000 -5668.000000 ) ( 6895.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -783.828427 -5818.828427 ) ( 6895.000000 -781.000000 -5816.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1854/1448) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6895.000000) / (4535.423122, 4640.784405, 4640.784405) // --> Vector info: d1 = 0.889173, 2.389171, 2.389159. Determinants: 0.001205, -944.998494, 4226939.290094, -66377.608423 // --> Vector info: d2 = 0.116103, 0.116105, 9.116215. Determinants: -948.263104, -0.001201, 5933167.142905, -66377.608423 ( 6895.000000 -781.000000 -5816.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.000000 0.014237 -63.680199 ) ( 0.014286 0.000000 -89.385070 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6265.000000 -703.190619 -5744.847346 ) ( 6265.000000 -778.190619 -5818.847346 ) ( 6895.000000 -778.190619 -5818.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -703.190619 -5744.847346 ) ( 6265.000000 -706.000000 -5742.000000 ) ( 6265.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -778.190619 -5818.847346 ) ( 6265.000000 -781.000000 -5816.000000 ) ( 6895.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -778.190619 -5818.847346 ) ( 6895.000000 -781.000000 -5816.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -703.190619 -5744.847346 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6265.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1856/1449) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (855.000000, 706.000000, 781.000000) / (5593.000000, 5742.000000, 5816.000000) // --> Vector info: d1 = 1.312493, 1.312489, 0.937489. Determinants: 55.874629, 55.875233, -389421.634862, -22201.000000 // --> Vector info: d2 = 0.124990, 0.874991, 0.874989. Determinants: 55.500350, -56.249747, 264377.130327, -22201.000000 ( 6895.000000 -781.000000 -5816.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( -0.002517 -0.002517 17.540725 ) ( -0.002500 0.002534 -11.908343 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6899.000000 -855.000000 -5593.000000 ) ( 6899.000000 -706.000000 -5742.000000 ) ( 6899.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -855.000000 -5593.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -706.000000 -5742.000000 ) ( 6895.000000 -706.000000 -5742.000000 ) ( 6895.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -781.000000 -5816.000000 ) ( 6895.000000 -781.000000 -5816.000000 ) ( 6895.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -929.000000 -5668.000000 ) ( 6895.000000 -929.000000 -5668.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1857/1450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6895.000000, -6895.000000, -6265.000000) / (4581.806384, 4687.167667, 4687.167667) // --> Vector info: d1 = 0.250001, 0.625001, 0.625001. Determinants: 0.000000, -236.249700, 1065855.901314, -66377.608423 // --> Vector info: d2 = 0.749941, 0.749941, 5.249996. Determinants: -474.131602, 0.000000, -3318916.679243, -66377.608423 ( 6265.000000 -929.000000 -5668.000000 ) ( 6895.000000 -929.000000 -5668.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( 0.000000 0.003559 -16.057462 ) ( 0.007143 0.000000 50.000546 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6895.000000 -857.847346 -5590.190619 ) ( 6895.000000 -931.847346 -5665.190619 ) ( 6265.000000 -931.847346 -5665.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -857.847346 -5590.190619 ) ( 6895.000000 -855.000000 -5593.000000 ) ( 6895.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -931.847346 -5665.190619 ) ( 6895.000000 -929.000000 -5668.000000 ) ( 6265.000000 -929.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -931.847346 -5665.190619 ) ( 6265.000000 -929.000000 -5668.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -857.847346 -5590.190619 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6895.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1859/1451) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (137.000000, -11.000000, 63.000000) / (4876.000000, 5024.000000, 5099.000000) // --> Vector info: d1 = 0.937494, 0.937491, 0.562490. Determinants: 55.499821, 55.500282, -298896.461842, -22052.000000 // --> Vector info: d2 = 0.125000, 0.874999, 0.874998. Determinants: 56.250154, -55.499819, 260154.357059, -22052.000000 ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( 6895.000000 -137.000000 -4876.000000 ) ( ( -0.002517 -0.002517 13.554166 ) ( -0.002551 0.002517 -11.797313 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6899.000000 -137.000000 -4876.000000 ) ( 6899.000000 11.000000 -5024.000000 ) ( 6899.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -137.000000 -4876.000000 ) ( 6895.000000 -137.000000 -4876.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 11.000000 -5024.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -63.000000 -5099.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6899.000000 -212.000000 -4950.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( 6895.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1860/1452) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6265.000000, -6265.000000, -6895.000000) / (3627.518462, 3522.157179, 3522.157179) // --> Vector info: d1 = 0.999999, 0.625001, 0.625001. Determinants: 0.000000, -236.249173, 790620.668323, -66377.608423 // --> Vector info: d2 = 5.249997, 5.249996, 0.749941. Determinants: -474.131602, -0.000300, -3318915.621771, -66377.608423 ( 6895.000000 -137.000000 -4876.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.000000 0.003559 -11.910954 ) ( 0.007143 0.000000 50.000530 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6265.000000 -214.809381 -4947.152654 ) ( 6265.000000 -139.809381 -4873.152654 ) ( 6895.000000 -139.809381 -4873.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -214.809381 -4947.152654 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -139.809381 -4873.152654 ) ( 6265.000000 -137.000000 -4876.000000 ) ( 6895.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -139.809381 -4873.152654 ) ( 6895.000000 -137.000000 -4876.000000 ) ( 6895.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -214.809381 -4947.152654 ) ( 6895.000000 -212.000000 -4950.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1862/1453) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6895.000000) / (3568.540440, 3673.901724, 3673.901724) // --> Vector info: d1 = 0.593724, 2.093725, 2.093690. Determinants: 0.003619, -945.000157, 3332838.597037, -66377.608423 // --> Vector info: d2 = 0.116062, 0.116059, 9.116169. Determinants: -948.263104, 0.001811, 5933157.954108, -66377.608423 ( 6895.000000 -63.000000 -5099.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( ( 0.000000 0.014237 -50.210284 ) ( 0.014286 0.000000 -89.384931 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6265.000000 13.847346 -5026.809381 ) ( 6265.000000 -60.152654 -5101.809381 ) ( 6895.000000 -60.152654 -5101.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 13.847346 -5026.809381 ) ( 6265.000000 11.000000 -5024.000000 ) ( 6265.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -60.152654 -5101.809381 ) ( 6265.000000 -63.000000 -5099.000000 ) ( 6895.000000 -63.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -60.152654 -5101.809381 ) ( 6895.000000 -63.000000 -5099.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 13.847346 -5026.809381 ) ( 6895.000000 11.000000 -5024.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1863/1454) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6440.000000) / (3350.979036, 3560.282643, 3560.282643) // --> Vector info: d1 = 1.757827, 1.757825, 0.507830. Determinants: 261.628485, 0.000334, -1703489.494218, -36628.131265 // --> Vector info: d2 = 0.999999, 1.749998, 1.750002. Determinants: -0.000674, -131.249969, 403192.037061, -36628.131265 ( 6440.000000 11.000000 -5024.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( -0.007143 0.000000 46.507682 ) ( 0.000000 0.003583 -11.007715 ) ) 16bescapeship/00wbig2 0 0 0 ( 6265.000000 -134.171573 -4873.171573 ) ( 6265.000000 13.828427 -5021.171573 ) ( 6440.000000 13.828427 -5021.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -134.171573 -4873.171573 ) ( 6265.000000 -137.000000 -4876.000000 ) ( 6265.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 13.828427 -5021.171573 ) ( 6265.000000 11.000000 -5024.000000 ) ( 6440.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 13.828427 -5021.171573 ) ( 6440.000000 11.000000 -5024.000000 ) ( 6440.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -134.171573 -4873.171573 ) ( 6440.000000 -137.000000 -4876.000000 ) ( 6265.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1865/1455) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (6545.000000, 6895.000000, 6895.000000) / (3560.282643, 3560.282643, 3350.979036) // --> Vector info: d1 = 2.515640, 0.015579, 0.015580. Determinants: 523.271943, 0.000667, -3609103.642694, -73256.262531 // --> Vector info: d2 = 1.750002, 1.749996, 0.999997. Determinants: 0.001173, -262.499958, 806367.756133, -73256.262531 ( 6895.000000 -137.000000 -4876.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( 6545.000000 11.000000 -5024.000000 ) ( ( -0.007143 0.000000 49.266827 ) ( 0.000000 0.003583 -11.007492 ) ) 16bescapeship/00wbig2 0 0 0 ( 6545.000000 13.828427 -5021.171573 ) ( 6895.000000 13.828427 -5021.171573 ) ( 6895.000000 -134.171573 -4873.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 13.828427 -5021.171573 ) ( 6545.000000 11.000000 -5024.000000 ) ( 6895.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 13.828427 -5021.171573 ) ( 6895.000000 11.000000 -5024.000000 ) ( 6895.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 -134.171573 -4873.171573 ) ( 6895.000000 -137.000000 -4876.000000 ) ( 6545.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -134.171573 -4873.171573 ) ( 6545.000000 -137.000000 -4876.000000 ) ( 6545.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1866/1456) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (6545.000000, 6545.000000, 6440.000000) / (3420.275501, 3350.979036, 3350.979036) // --> Vector info: d1 = 0.140643, 0.140643, 0.890641. Determinants: 51.972216, 0.000000, -341181.493252, -7276.128778 // --> Vector info: d2 = 1.249999, 0.999999, 0.999999. Determinants: 0.000000, -26.250019, 80687.144118, -7276.128778 ( 6440.000000 -137.000000 -4876.000000 ) ( 6545.000000 -137.000000 -4876.000000 ) ( 6545.000000 -88.000000 -4925.000000 ) ( ( -0.007143 0.000000 46.890524 ) ( 0.000000 0.003608 -11.089296 ) ) 16bescapeship/00wbig2 0 0 0 ( 6545.000000 -85.171573 -4922.171573 ) ( 6545.000000 -134.171573 -4873.171573 ) ( 6440.000000 -134.171573 -4873.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -85.171573 -4922.171573 ) ( 6545.000000 -88.000000 -4925.000000 ) ( 6545.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -134.171573 -4873.171573 ) ( 6545.000000 -137.000000 -4876.000000 ) ( 6440.000000 -137.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -134.171573 -4873.171573 ) ( 6440.000000 -137.000000 -4876.000000 ) ( 6440.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -85.171573 -4922.171573 ) ( 6440.000000 -88.000000 -4925.000000 ) ( 6545.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1867/1457) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6107.000000, -6107.000000, -6160.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 0.500010, 0.500012, 1.250020. Determinants: 39.244825, 0.000101, 238281.135056, -2773.272796 // --> Vector info: d2 = 1.326907, 0.951908, 0.951909. Determinants: 0.000050, -19.874975, 65001.004041, -2773.272796 ( 6160.000000 -657.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( ( -0.014151 0.000000 -85.920554 ) ( 0.000000 0.007167 -23.438374 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6107.000000 -622.828427 -5509.828427 ) ( 6107.000000 -659.828427 -5472.828427 ) ( 6160.000000 -659.828427 -5472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -622.828427 -5509.828427 ) ( 6107.000000 -620.000000 -5507.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -659.828427 -5472.828427 ) ( 6107.000000 -657.000000 -5470.000000 ) ( 6160.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -659.828427 -5472.828427 ) ( 6160.000000 -657.000000 -5470.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -622.828427 -5509.828427 ) ( 6160.000000 -620.000000 -5507.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1868/1458) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-546.000000, -657.000000, -657.000000) / (5507.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 0.000000, 0.562502, 0.375003. Determinants: 20.812748, 20.812391, -103250.075614, -8214.000000 // --> Vector info: d2 = 0.999997, 0.999993, 1.375003. Determinants: 41.625794, -41.626058, 243748.410106, -8214.000000 ( 6107.000000 -657.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( ( -0.002534 -0.002534 12.570012 ) ( -0.005068 0.005068 -29.674752 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6103.000000 -546.000000 -5507.000000 ) ( 6103.000000 -657.000000 -5396.000000 ) ( 6103.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -546.000000 -5507.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -657.000000 -5396.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -657.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -620.000000 -5507.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1869/1459) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6107.000000, -6160.000000, -6160.000000) / (5396.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 0.500010, 1.250017, 1.250020. Determinants: 55.500565, -0.000126, 336981.594776, -3922.000000 // --> Vector info: d2 = 0.421577, 0.421577, 0.951909. Determinants: 0.000000, -28.107613, 150015.258823, -3922.000000 ( 6160.000000 -657.000000 -5470.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( ( -0.014151 0.000000 -85.920855 ) ( 0.000000 0.007167 -38.249684 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6107.000000 -661.000000 -5396.000000 ) ( 6160.000000 -661.000000 -5396.000000 ) ( 6160.000000 -661.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -661.000000 -5396.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -661.000000 -5396.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( 6160.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -661.000000 -5470.000000 ) ( 6160.000000 -657.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -661.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5470.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1872/1460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-620.000000, -546.000000, -546.000000) / (6160.000000, 6160.000000, 6107.000000) // --> Vector info: d1 = 1.250017, 1.250017, 0.500010. Determinants: 0.000000, -55.500565, 336980.915554, -3922.000000 // --> Vector info: d2 = 0.326907, 0.857237, 0.857237. Determinants: -28.107500, 0.000000, -18708.779571, -3922.000000 ( 6107.000000 -546.000000 -5507.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( ( 0.000000 0.014151 -85.920682 ) ( 0.007167 0.000000 4.770214 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6160.000000 -620.000000 -5511.000000 ) ( 6160.000000 -546.000000 -5511.000000 ) ( 6107.000000 -546.000000 -5511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -620.000000 -5511.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -546.000000 -5511.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -546.000000 -5511.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -620.000000 -5511.000000 ) ( 6107.000000 -620.000000 -5507.000000 ) ( 6160.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1873/1461) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5932.000000, -5932.000000, -6002.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 0.000010, 0.000012, 1.000016. Determinants: 52.326100, 0.000138, 310397.910413, -3662.813127 // --> Vector info: d2 = 1.326910, 0.951910, 0.951912. Determinants: 0.000075, -26.249967, 85850.415470, -3662.813127 ( 6002.000000 -657.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( ( -0.014286 0.000000 -84.743038 ) ( 0.000000 0.007167 -23.438383 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5932.000000 -622.828427 -5509.828427 ) ( 5932.000000 -659.828427 -5472.828427 ) ( 6002.000000 -659.828427 -5472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -622.828427 -5509.828427 ) ( 5932.000000 -620.000000 -5507.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -659.828427 -5472.828427 ) ( 5932.000000 -657.000000 -5470.000000 ) ( 6002.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -659.828427 -5472.828427 ) ( 6002.000000 -657.000000 -5470.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -622.828427 -5509.828427 ) ( 6002.000000 -620.000000 -5507.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1874/1462) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-546.000000, -657.000000, -657.000000) / (5507.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 1.000001, 1.562500, 1.375000. Determinants: 20.812363, 20.812566, -111465.264309, -8214.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.375000. Determinants: 41.625014, -41.625067, 243742.500139, -8214.000000 ( 5932.000000 -657.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( ( -0.002534 -0.002534 13.570156 ) ( -0.005068 0.005068 -29.674032 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5928.000000 -546.000000 -5507.000000 ) ( 5928.000000 -657.000000 -5396.000000 ) ( 5928.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -546.000000 -5507.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -657.000000 -5396.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -657.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -620.000000 -5507.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1875/1463) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-5932.000000, -6002.000000, -6002.000000) / (5396.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 0.000004, 1.000007, 1.000016. Determinants: 74.000281, -0.000584, 438972.799692, -5180.000000 // --> Vector info: d2 = 0.421579, 0.421577, 0.951912. Determinants: -0.000158, -37.123413, 198133.214789, -5180.000000 ( 6002.000000 -657.000000 -5470.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( ( -0.014286 0.000000 -84.743784 ) ( 0.000000 0.007167 -38.249655 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5932.000000 -661.000000 -5396.000000 ) ( 6002.000000 -661.000000 -5396.000000 ) ( 6002.000000 -661.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -661.000000 -5396.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -661.000000 -5396.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( 6002.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -661.000000 -5470.000000 ) ( 6002.000000 -657.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -661.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5470.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1877/1464) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (657.000000, 546.000000, 620.000000) / (5396.000000, 5507.000000, 5507.000000) // --> Vector info: d1 = 0.000000, 0.562502, 0.375003. Determinants: 20.812391, -20.812748, 98631.847323, -8214.000000 // --> Vector info: d2 = 0.999997, 0.999993, 1.375003. Determinants: -41.626058, -41.625794, 243747.128721, -8214.000000 ( 6002.000000 -620.000000 -5507.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( ( -0.002534 0.002534 -12.007773 ) ( 0.005068 0.005068 -29.674596 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6006.000000 -657.000000 -5396.000000 ) ( 6006.000000 -546.000000 -5507.000000 ) ( 6006.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -657.000000 -5396.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -546.000000 -5507.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -620.000000 -5507.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( 6002.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -657.000000 -5470.000000 ) ( 6002.000000 -657.000000 -5470.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1878/1465) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-620.000000, -546.000000, -546.000000) / (6002.000000, 6002.000000, 5932.000000) // --> Vector info: d1 = 1.000008, 1.000005, 0.000001. Determinants: 0.000209, -74.000283, 438969.787769, -5180.000000 // --> Vector info: d2 = 0.326910, 0.857240, 0.857241. Determinants: -37.123113, 0.000071, -24710.147347, -5180.000000 ( 5932.000000 -546.000000 -5507.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( ( 0.000000 0.014286 -84.743202 ) ( 0.007167 0.000000 4.770299 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6002.000000 -620.000000 -5511.000000 ) ( 6002.000000 -546.000000 -5511.000000 ) ( 5932.000000 -546.000000 -5511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -620.000000 -5511.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -546.000000 -5511.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -546.000000 -5511.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -620.000000 -5511.000000 ) ( 5932.000000 -620.000000 -5507.000000 ) ( 6002.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1879/1466) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6020.000000, -6020.000000, -6090.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 0.250010, 0.250010, 1.250020. Determinants: 52.326426, 0.000000, 314089.345631, -3662.813127 // --> Vector info: d2 = 1.326910, 0.951910, 0.951909. Determinants: -0.000062, -26.249967, 85849.598521, -3662.813127 ( 6090.000000 -657.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( ( -0.014286 0.000000 -85.750852 ) ( 0.000000 0.007167 -23.438160 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6020.000000 -622.828427 -5509.828427 ) ( 6020.000000 -659.828427 -5472.828427 ) ( 6090.000000 -659.828427 -5472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -622.828427 -5509.828427 ) ( 6020.000000 -620.000000 -5507.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -659.828427 -5472.828427 ) ( 6020.000000 -657.000000 -5470.000000 ) ( 6090.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -659.828427 -5472.828427 ) ( 6090.000000 -657.000000 -5470.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -622.828427 -5509.828427 ) ( 6090.000000 -620.000000 -5507.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1880/1467) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-546.000000, -657.000000, -657.000000) / (5507.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 0.000000, 0.562502, 0.375003. Determinants: 20.812748, 20.812391, -103250.075614, -8214.000000 // --> Vector info: d2 = 0.999997, 0.999993, 1.375003. Determinants: 41.625794, -41.626058, 243748.410106, -8214.000000 ( 6020.000000 -657.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( ( -0.002534 -0.002534 12.570012 ) ( -0.005068 0.005068 -29.674752 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6016.000000 -546.000000 -5507.000000 ) ( 6016.000000 -657.000000 -5396.000000 ) ( 6016.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -546.000000 -5507.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -657.000000 -5396.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -657.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -620.000000 -5507.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1881/1468) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6020.000000, -6090.000000, -6090.000000) / (5396.000000, 5396.000000, 5470.000000) // --> Vector info: d1 = 0.250010, 1.250017, 1.250020. Determinants: 74.000565, -0.000166, 444189.251459, -5180.000000 // --> Vector info: d2 = 0.421577, 0.421577, 0.951909. Determinants: 0.000000, -37.123263, 198133.360709, -5180.000000 ( 6090.000000 -657.000000 -5470.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( ( -0.014286 0.000000 -85.750821 ) ( 0.000000 0.007167 -38.249684 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6020.000000 -661.000000 -5396.000000 ) ( 6090.000000 -661.000000 -5396.000000 ) ( 6090.000000 -661.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -661.000000 -5396.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -661.000000 -5396.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( 6090.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -661.000000 -5470.000000 ) ( 6090.000000 -657.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -661.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5470.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1883/1469) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (657.000000, 546.000000, 620.000000) / (5396.000000, 5507.000000, 5507.000000) // --> Vector info: d1 = 0.000000, 0.562502, 0.375003. Determinants: 20.812391, -20.812748, 98631.847323, -8214.000000 // --> Vector info: d2 = 0.999997, 0.999993, 1.375003. Determinants: -41.626058, -41.625794, 243747.128721, -8214.000000 ( 6090.000000 -620.000000 -5507.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( ( -0.002534 0.002534 -12.007773 ) ( 0.005068 0.005068 -29.674596 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6094.000000 -657.000000 -5396.000000 ) ( 6094.000000 -546.000000 -5507.000000 ) ( 6094.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -657.000000 -5396.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -546.000000 -5507.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -620.000000 -5507.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( 6090.000000 -657.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -657.000000 -5470.000000 ) ( 6090.000000 -657.000000 -5470.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1884/1470) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-620.000000, -546.000000, -546.000000) / (6090.000000, 6090.000000, 6020.000000) // --> Vector info: d1 = 1.250017, 1.250017, 0.250010. Determinants: 0.000000, -74.000565, 444188.354374, -5180.000000 // --> Vector info: d2 = 0.326907, 0.857237, 0.857240. Determinants: -37.123113, 0.000194, -24710.891850, -5180.000000 ( 6020.000000 -546.000000 -5507.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( ( 0.000000 0.014286 -85.750648 ) ( 0.007167 0.000000 4.770442 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6090.000000 -620.000000 -5511.000000 ) ( 6090.000000 -546.000000 -5511.000000 ) ( 6020.000000 -546.000000 -5511.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -620.000000 -5511.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -546.000000 -5511.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -546.000000 -5511.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -620.000000 -5511.000000 ) ( 6020.000000 -620.000000 -5507.000000 ) ( 6090.000000 -620.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1885/1471) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6002.000000, 6002.000000, 5932.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 0.999997, 0.999998, 0.000000. Determinants: -52.325796, 0.000050, 310396.447343, -3662.813127 // --> Vector info: d2 = 0.625002, 0.999998, 0.999997. Determinants: -0.000050, 26.249716, -92998.294584, -3662.813127 ( 5932.000000 -335.000000 -5148.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( ( 0.014286 0.000000 -84.742638 ) ( 0.000000 -0.007167 25.389855 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6002.000000 -295.171573 -5182.171573 ) ( 6002.000000 -332.171573 -5145.171573 ) ( 5932.000000 -332.171573 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -295.171573 -5182.171573 ) ( 6002.000000 -298.000000 -5185.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -332.171573 -5145.171573 ) ( 6002.000000 -335.000000 -5148.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -332.171573 -5145.171573 ) ( 5932.000000 -335.000000 -5148.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -295.171573 -5182.171573 ) ( 5932.000000 -298.000000 -5185.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1886/1472) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (298.000000, 410.000000, 335.000000) / (5259.000000, 5148.000000, 5148.000000) // --> Vector info: d1 = 0.000000, 0.562499, 0.375004. Determinants: -20.811945, 21.187946, -105225.451279, -8325.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 41.624923, 41.999964, -233282.037409, -8325.000000 ( 6002.000000 -335.000000 -5148.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( ( 0.002500 -0.002545 12.639694 ) ( -0.005000 -0.005045 28.021866 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6006.000000 -298.000000 -5259.000000 ) ( 6006.000000 -410.000000 -5148.000000 ) ( 6006.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -298.000000 -5259.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -410.000000 -5148.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -335.000000 -5148.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6006.000000 -298.000000 -5185.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1887/1473) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-335.000000, -335.000000, -410.000000) / (-5932.000000, -6002.000000, -6002.000000) // --> Vector info: d1 = 0.000000, 0.999998, 1.000006. Determinants: 0.000534, 74.999848, 444899.274447, -5250.000000 // --> Vector info: d2 = 0.999997, 0.999998, 1.530330. Determinants: 37.123238, 0.000071, 7186.724996, -5250.000000 ( 6002.000000 -410.000000 -5148.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( ( 0.000000 -0.014286 -84.742719 ) ( -0.007071 0.000000 -1.368900 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5932.000000 -335.000000 -5144.000000 ) ( 6002.000000 -335.000000 -5144.000000 ) ( 6002.000000 -410.000000 -5144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -335.000000 -5144.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -335.000000 -5144.000000 ) ( 6002.000000 -335.000000 -5148.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -410.000000 -5144.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -410.000000 -5144.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1889/1474) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-410.000000, -298.000000, -298.000000) / (5148.000000, 5259.000000, 5185.000000) // --> Vector info: d1 = 1.000001, 1.562501, 1.375000. Determinants: -20.812372, -21.000120, 91287.540002, -8288.000000 // --> Vector info: d2 = 0.000001, 0.000002, 0.375001. Determinants: -41.625001, 41.999933, -233281.910308, -8288.000000 ( 5932.000000 -298.000000 -5185.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( ( 0.002511 0.002534 -11.014423 ) ( 0.005022 -0.005068 28.146949 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5928.000000 -410.000000 -5148.000000 ) ( 5928.000000 -298.000000 -5259.000000 ) ( 5928.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -410.000000 -5148.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -298.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -298.000000 -5185.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5928.000000 -335.000000 -5148.000000 ) ( 5932.000000 -335.000000 -5148.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1890/1475) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (5932.000000, 5932.000000, 6002.000000) / (5185.000000, 5259.000000, 5259.000000) // --> Vector info: d1 = 0.000006, 0.000002, 1.000006. Determinants: -74.000282, 0.000258, 438968.306212, -5180.000000 // --> Vector info: d2 = 0.625003, 0.094670, 0.094673. Determinants: -0.000176, 37.123246, -195720.497886, -5180.000000 ( 6002.000000 -298.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( ( 0.014286 0.000000 -84.742916 ) ( 0.000000 -0.007167 37.783880 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5932.000000 -294.000000 -5185.000000 ) ( 5932.000000 -294.000000 -5259.000000 ) ( 6002.000000 -294.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -294.000000 -5185.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -294.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -294.000000 -5259.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -294.000000 -5185.000000 ) ( 6002.000000 -298.000000 -5185.000000 ) ( 5932.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1891/1476) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6090.000000, 6090.000000, 6020.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 1.250006, 1.250011, 0.249997. Determinants: -52.326652, 0.000368, 314089.505558, -3662.813127 // --> Vector info: d2 = 0.625003, 0.999998, 1.000000. Determinants: 0.000084, 26.249708, -92999.080601, -3662.813127 ( 6020.000000 -335.000000 -5148.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( ( 0.014286 0.000000 -85.750895 ) ( 0.000000 -0.007167 25.390070 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6090.000000 -295.171573 -5182.171573 ) ( 6090.000000 -332.171573 -5145.171573 ) ( 6020.000000 -332.171573 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -295.171573 -5182.171573 ) ( 6090.000000 -298.000000 -5185.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -332.171573 -5145.171573 ) ( 6090.000000 -335.000000 -5148.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -332.171573 -5145.171573 ) ( 6020.000000 -335.000000 -5148.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -295.171573 -5182.171573 ) ( 6020.000000 -298.000000 -5185.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1892/1477) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (298.000000, 410.000000, 335.000000) / (5259.000000, 5148.000000, 5148.000000) // --> Vector info: d1 = 0.000000, 0.562499, 0.375004. Determinants: -20.811945, 21.187946, -105225.451279, -8325.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 41.624923, 41.999964, -233282.037409, -8325.000000 ( 6090.000000 -335.000000 -5148.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( ( 0.002500 -0.002545 12.639694 ) ( -0.005000 -0.005045 28.021866 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6094.000000 -298.000000 -5259.000000 ) ( 6094.000000 -410.000000 -5148.000000 ) ( 6094.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -298.000000 -5259.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -410.000000 -5148.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -335.000000 -5148.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6094.000000 -298.000000 -5185.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1893/1478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-335.000000, -335.000000, -410.000000) / (-6020.000000, -6090.000000, -6090.000000) // --> Vector info: d1 = 0.249997, 1.250011, 1.250006. Determinants: -0.000368, 75.001076, 450193.870809, -5250.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.530329. Determinants: 37.123171, -0.000121, 7185.536012, -5250.000000 ( 6090.000000 -410.000000 -5148.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( ( 0.000000 -0.014286 -85.751213 ) ( -0.007071 0.000000 -1.368674 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6020.000000 -335.000000 -5144.000000 ) ( 6090.000000 -335.000000 -5144.000000 ) ( 6090.000000 -410.000000 -5144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -335.000000 -5144.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -335.000000 -5144.000000 ) ( 6090.000000 -335.000000 -5148.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -410.000000 -5144.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -410.000000 -5144.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1895/1479) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-410.000000, -298.000000, -298.000000) / (5148.000000, 5259.000000, 5185.000000) // --> Vector info: d1 = 0.000000, 0.562499, 0.375004. Determinants: -20.812943, -20.999440, 99571.807984, -8288.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -41.624964, 41.999922, -233281.835451, -8288.000000 ( 6020.000000 -298.000000 -5185.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( ( 0.002511 0.002534 -12.013973 ) ( 0.005022 -0.005068 28.146940 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6016.000000 -410.000000 -5148.000000 ) ( 6016.000000 -298.000000 -5259.000000 ) ( 6016.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -410.000000 -5148.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -298.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -298.000000 -5185.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.000000 -335.000000 -5148.000000 ) ( 6020.000000 -335.000000 -5148.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1896/1480) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6020.000000, 6020.000000, 6090.000000) / (5185.000000, 5259.000000, 5259.000000) // --> Vector info: d1 = 0.250009, 0.250002, 1.250006. Determinants: -74.000282, 0.000501, 444184.054088, -5180.000000 // --> Vector info: d2 = 0.624996, 0.094670, 0.094670. Determinants: 0.000000, 37.122792, -195719.152965, -5180.000000 ( 6090.000000 -298.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( ( 0.014286 0.000000 -85.749817 ) ( 0.000000 -0.007167 37.783620 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6020.000000 -294.000000 -5185.000000 ) ( 6020.000000 -294.000000 -5259.000000 ) ( 6090.000000 -294.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -294.000000 -5185.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -294.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -294.000000 -5259.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -294.000000 -5185.000000 ) ( 6090.000000 -298.000000 -5185.000000 ) ( 6020.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1897/1481) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6160.000000, 6160.000000, 6107.000000) / (3455.630840, 3403.304938, 3403.304938) // --> Vector info: d1 = 1.250006, 1.250011, 0.500008. Determinants: -39.244598, 0.000278, 238279.155606, -2773.272796 // --> Vector info: d2 = 0.625003, 0.999998, 1.000000. Determinants: 0.000081, 19.874779, -70413.702415, -2773.272796 ( 6107.000000 -335.000000 -5148.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( ( 0.014151 0.000000 -85.919840 ) ( 0.000000 -0.007167 25.390110 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6160.000000 -295.171573 -5182.171573 ) ( 6160.000000 -332.171573 -5145.171573 ) ( 6107.000000 -332.171573 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -295.171573 -5182.171573 ) ( 6160.000000 -298.000000 -5185.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -332.171573 -5145.171573 ) ( 6160.000000 -335.000000 -5148.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -332.171573 -5145.171573 ) ( 6107.000000 -335.000000 -5148.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -295.171573 -5182.171573 ) ( 6107.000000 -298.000000 -5185.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1899/1482) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-335.000000, -335.000000, -410.000000) / (-6107.000000, -6160.000000, -6160.000000) // --> Vector info: d1 = 0.500008, 1.250011, 1.250006. Determinants: -0.000278, 56.250246, 341532.629123, -3975.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.530329. Determinants: 28.107544, -0.000117, 5440.315563, -3975.000000 ( 6160.000000 -410.000000 -5148.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( ( 0.000000 -0.014151 -85.920158 ) ( -0.007071 0.000000 -1.368633 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6107.000000 -335.000000 -5144.000000 ) ( 6160.000000 -335.000000 -5144.000000 ) ( 6160.000000 -410.000000 -5144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -335.000000 -5144.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -335.000000 -5144.000000 ) ( 6160.000000 -335.000000 -5148.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -410.000000 -5144.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -410.000000 -5144.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1901/1483) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-410.000000, -298.000000, -298.000000) / (5148.000000, 5259.000000, 5185.000000) // --> Vector info: d1 = 0.000000, 0.562499, 0.375004. Determinants: -20.812943, -20.999440, 99571.807984, -8288.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -41.624964, 41.999922, -233281.835451, -8288.000000 ( 6107.000000 -298.000000 -5185.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( ( 0.002511 0.002534 -12.013973 ) ( 0.005022 -0.005068 28.146940 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6103.000000 -410.000000 -5148.000000 ) ( 6103.000000 -298.000000 -5259.000000 ) ( 6103.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -410.000000 -5148.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -298.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -298.000000 -5185.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6103.000000 -335.000000 -5148.000000 ) ( 6107.000000 -335.000000 -5148.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1902/1484) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6107.000000, 6107.000000, 6160.000000) / (5185.000000, 5259.000000, 5259.000000) // --> Vector info: d1 = 0.500000, 0.500002, 1.250006. Determinants: -55.500282, -0.000101, 336979.746784, -3922.000000 // --> Vector info: d2 = 0.624999, 0.094670, 0.094670. Determinants: 0.000000, 28.107420, -148188.220985, -3922.000000 ( 6160.000000 -298.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( ( 0.014151 0.000000 -85.920384 ) ( 0.000000 -0.007167 37.783840 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6107.000000 -294.000000 -5185.000000 ) ( 6107.000000 -294.000000 -5259.000000 ) ( 6160.000000 -294.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -294.000000 -5185.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -294.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -294.000000 -5259.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -294.000000 -5185.000000 ) ( 6160.000000 -298.000000 -5185.000000 ) ( 6107.000000 -298.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1904/1485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (-6265.000000, -6790.000000, -6790.000000) / (3649.378098, 3649.378098, 4560.131632) // --> Vector info: d1 = 0.000000, 7.500003, 7.499990. Determinants: 6830.654110, 0.006505, 42794024.262467, -478145.605438 // --> Vector info: d2 = 0.999999, 1.000006, 13.999994. Determinants: 0.006631, -6824.993741, 24428879.131363, -478145.605438 ( 6790.000000 -880.000000 -5569.000000 ) ( 6790.000000 -236.000000 -4925.000000 ) ( 6265.000000 -236.000000 -4925.000000 ) ( ( -0.014286 0.000000 -89.499984 ) ( 0.000000 0.014274 -51.090879 ) ) 16bescapeship/00clite1 0 0 0 ( 6265.000000 -238.828427 -4922.171573 ) ( 6790.000000 -238.828427 -4922.171573 ) ( 6790.000000 -882.828427 -5566.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -238.828427 -4922.171573 ) ( 6265.000000 -236.000000 -4925.000000 ) ( 6790.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -238.828427 -4922.171573 ) ( 6790.000000 -236.000000 -4925.000000 ) ( 6790.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -882.828427 -5566.171573 ) ( 6790.000000 -880.000000 -5569.000000 ) ( 6265.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -882.828427 -5566.171573 ) ( 6265.000000 -880.000000 -5569.000000 ) ( 6265.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1905/1486) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-855.000000, -212.000000, -236.000000) / (5593.000000, 4950.000000, 4925.000000) // --> Vector info: d1 = 0.999975, 1.000001, 1.125000. Determinants: 80.373888, 80.375167, -412324.838716, -31507.000000 // --> Vector info: d2 = 3.250000, 0.000000, 0.000002. Determinants: 81.250903, -77.999065, 403320.551015, -31507.000000 ( 6265.000000 -236.000000 -4925.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( -0.002551 -0.002551 13.086769 ) ( -0.002579 0.002476 -12.800982 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6261.000000 -855.000000 -5593.000000 ) ( 6261.000000 -212.000000 -4950.000000 ) ( 6261.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -855.000000 -5593.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -212.000000 -4950.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6265.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -236.000000 -4925.000000 ) ( 6265.000000 -236.000000 -4925.000000 ) ( 6265.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6261.000000 -880.000000 -5569.000000 ) ( 6265.000000 -880.000000 -5569.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1906/1487) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6790.000000, -6265.000000, -6265.000000) / (3256.544356, 3256.544356, 3221.888909) // --> Vector info: d1 = 1.875000, 0.000002, 0.000000. Determinants: 64.978903, -0.000966, 407095.941742, -18194.109624 // --> Vector info: d2 = 0.375000, 0.375000, 0.250000. Determinants: -0.000025, -65.625297, 206888.739997, -18194.109624 ( 6265.000000 -880.000000 -5569.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( ( -0.003571 0.000000 -22.375151 ) ( 0.000000 0.003607 -11.371193 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6790.000000 -857.770127 -5595.885549 ) ( 6265.000000 -857.770127 -5595.885549 ) ( 6265.000000 -882.770127 -5571.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -857.770127 -5595.885549 ) ( 6790.000000 -855.000000 -5593.000000 ) ( 6265.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -857.770127 -5595.885549 ) ( 6265.000000 -855.000000 -5593.000000 ) ( 6265.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -882.770127 -5571.885549 ) ( 6265.000000 -880.000000 -5569.000000 ) ( 6790.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -882.770127 -5571.885549 ) ( 6790.000000 -880.000000 -5569.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1907/1488) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (212.000000, 855.000000, 880.000000) / (4950.000000, 5593.000000, 5569.000000) // --> Vector info: d1 = 1.000000, 4.249999, 4.249998. Determinants: -77.999350, -81.250574, 387219.200113, -31507.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: -80.374800, 80.374818, -412322.890015, -31507.000000 ( 6790.000000 -880.000000 -5569.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( ( 0.002476 0.002579 -12.289942 ) ( 0.002551 -0.002551 13.086707 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6794.000000 -212.000000 -4950.000000 ) ( 6794.000000 -855.000000 -5593.000000 ) ( 6794.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 -212.000000 -4950.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 -855.000000 -5593.000000 ) ( 6790.000000 -855.000000 -5593.000000 ) ( 6790.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 -880.000000 -5569.000000 ) ( 6790.000000 -880.000000 -5569.000000 ) ( 6790.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 -236.000000 -4925.000000 ) ( 6790.000000 -236.000000 -4925.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1908/1489) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6265.000000, 6790.000000, 6790.000000) / (3424.050492, 3424.050492, 3389.395045) // --> Vector info: d1 = 0.000000, 1.875000, 1.874998. Determinants: -64.978962, -0.001251, 407097.478884, -18194.109624 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 0.000002, 65.625299, -224704.352716, -18194.109624 ( 6790.000000 -236.000000 -4925.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.003571 0.000000 -22.375235 ) ( 0.000000 -0.003607 12.350390 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6265.000000 -209.114451 -4947.229873 ) ( 6790.000000 -209.114451 -4947.229873 ) ( 6790.000000 -233.114451 -4922.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -209.114451 -4947.229873 ) ( 6265.000000 -212.000000 -4950.000000 ) ( 6790.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -209.114451 -4947.229873 ) ( 6790.000000 -212.000000 -4950.000000 ) ( 6790.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 -233.114451 -4922.229873 ) ( 6790.000000 -236.000000 -4925.000000 ) ( 6265.000000 -236.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -233.114451 -4922.229873 ) ( 6265.000000 -236.000000 -4925.000000 ) ( 6265.000000 -212.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1911/1490) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-6265.000000, -6265.000000, -6125.000000) / (3560.989750, 3665.641554, 3665.641554) // --> Vector info: d1 = 2.031245, 2.031239, 0.031250. Determinants: 209.302435, 0.000866, 1281516.389605, -14651.252506 // --> Vector info: d2 = 0.218135, 0.593136, 0.593134. Determinants: 0.000224, -52.500050, 183757.588052, -14651.252506 ( 6125.000000 -459.000000 -5643.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( ( -0.014286 0.000000 -87.468043 ) ( 0.000000 0.003583 -12.542108 ) ) 16bescapeship/00wbig1 0 0 0 ( 6265.000000 -535.828427 -5571.828427 ) ( 6265.000000 -461.828427 -5645.828427 ) ( 6125.000000 -461.828427 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -535.828427 -5571.828427 ) ( 6265.000000 -533.000000 -5569.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -461.828427 -5645.828427 ) ( 6265.000000 -459.000000 -5643.000000 ) ( 6125.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -461.828427 -5645.828427 ) ( 6125.000000 -459.000000 -5643.000000 ) ( 6125.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -535.828427 -5571.828427 ) ( 6125.000000 -533.000000 -5569.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1912/1491) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (-6265.000000, -6265.000000, -6125.000000) / (3894.744151, 4314.765579, 4314.765579) // --> Vector info: d1 = 0.000000, 0.000000, 1.999991. Determinants: -840.039102, 0.000000, -5262844.974707, -58802.999923 // --> Vector info: d2 = 6.999998, 0.999999, 0.999999. Determinants: -0.000053, 839.999884, -3683205.851405, -58802.999923 ( 6125.000000 -533.000000 -5569.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( ( 0.014286 0.000000 89.499600 ) ( 0.000000 -0.014285 62.636360 ) ) 16bescapeship/00clite1 0 0 0 ( 6265.000000 -238.828427 -5269.171573 ) ( 6265.000000 -535.828427 -5566.171573 ) ( 6125.000000 -535.828427 -5566.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -238.828427 -5269.171573 ) ( 6265.000000 -236.000000 -5272.000000 ) ( 6265.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -535.828427 -5566.171573 ) ( 6265.000000 -533.000000 -5569.000000 ) ( 6125.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -535.828427 -5566.171573 ) ( 6125.000000 -533.000000 -5569.000000 ) ( 6125.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -238.828427 -5269.171573 ) ( 6125.000000 -236.000000 -5272.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1913/1492) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6125.000000) / (3665.641554, 3560.989750, 3560.989750) // --> Vector info: d1 = 0.031233, 0.031242, 2.031225. Determinants: 209.301890, 0.001262, -1311738.569430, -14651.252506 // --> Vector info: d2 = 0.593136, 0.218138, 0.218137. Determinants: -0.000112, -52.499591, 183755.207900, -14651.252506 ( 6125.000000 -236.000000 -5272.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( ( -0.014286 0.000000 89.530814 ) ( 0.000000 0.003583 -12.541945 ) ) 16bescapeship/00wbig1 0 0 0 ( 6265.000000 -159.171573 -5343.171573 ) ( 6265.000000 -233.171573 -5269.171573 ) ( 6125.000000 -233.171573 -5269.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -159.171573 -5343.171573 ) ( 6265.000000 -162.000000 -5346.000000 ) ( 6265.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -233.171573 -5269.171573 ) ( 6265.000000 -236.000000 -5272.000000 ) ( 6125.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -233.171573 -5269.171573 ) ( 6125.000000 -236.000000 -5272.000000 ) ( 6125.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -159.171573 -5343.171573 ) ( 6125.000000 -162.000000 -5346.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1914/1493) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6265.000000, 6265.000000, 6142.000000) / (4314.765579, 3894.744151, 3894.744151) // --> Vector info: d1 = 6.593725, 0.593723, 0.593726. Determinants: 0.001103, -738.000263, 2843642.002978, -51662.635647 // --> Vector info: d2 = 2.116096, 2.116087, 0.366076. Determinants: -735.042100, -0.001174, 4495720.698143, -51662.635647 ( 6142.000000 -162.000000 -5346.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( ( 0.000000 0.014285 -55.042527 ) ( 0.014228 0.000000 -87.020738 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6265.000000 -456.171573 -5645.828427 ) ( 6265.000000 -159.171573 -5348.828427 ) ( 6142.000000 -159.171573 -5348.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -456.171573 -5645.828427 ) ( 6265.000000 -459.000000 -5643.000000 ) ( 6265.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6265.000000 -159.171573 -5348.828427 ) ( 6265.000000 -162.000000 -5346.000000 ) ( 6142.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6142.000000 -159.171573 -5348.828427 ) ( 6142.000000 -162.000000 -5346.000000 ) ( 6142.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6142.000000 -456.171573 -5645.828427 ) ( 6142.000000 -459.000000 -5643.000000 ) ( 6265.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1915/1494) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6142.000000, 6125.000000, 6125.000000) / (3894.744151, 3894.744151, 4314.765579) // --> Vector info: d1 = 1.187445, 0.687491, 0.687509. Determinants: -209.991485, -0.000308, 1281290.109389, -7140.364276 // --> Vector info: d2 = 6.116097, 6.116097, 0.116096. Determinants: 0.000000, 102.000028, -440935.177840, -7140.364276 ( 6125.000000 -459.000000 -5643.000000 ) ( 6125.000000 -162.000000 -5346.000000 ) ( 6142.000000 -162.000000 -5346.000000 ) ( ( 0.029409 0.000000 -179.443241 ) ( 0.000000 -0.014285 61.752477 ) ) 16bescapeship/00wwarn 0 0 0 ( 6142.000000 -159.171573 -5348.828427 ) ( 6125.000000 -159.171573 -5348.828427 ) ( 6125.000000 -456.171573 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6142.000000 -159.171573 -5348.828427 ) ( 6142.000000 -162.000000 -5346.000000 ) ( 6125.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -159.171573 -5348.828427 ) ( 6125.000000 -162.000000 -5346.000000 ) ( 6125.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6125.000000 -456.171573 -5645.828427 ) ( 6125.000000 -459.000000 -5643.000000 ) ( 6142.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6142.000000 -456.171573 -5645.828427 ) ( 6142.000000 -459.000000 -5643.000000 ) ( 6142.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1916/1495) # points: 4 { brushDef { // Surface normal: 0.792515, 0.428327, -0.434115 // RotY/Z : 0.449056 / 0.495494. Vector texS/T: (-0.475466, 0.879734, 0.000000) / (-0.381906, -0.206407, -0.900857) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3009.666213, -3057.169418, -3123.149468) / (2749.039922, 2711.298094, 2793.442072) // --> Vector info: d1 = 0.249997, 0.250000, 1.749990. Determinants: 56.612626, -71.254138, 364667.520572, -6392.309833 // --> Vector info: d2 = 1.119613, 0.250008, 0.250015. Determinants: -71.432560, -57.376921, -64413.631188, -6392.309833 ( 5810.000000 -410.000000 -5470.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( 5773.000000 -301.000000 -5430.000000 ) ( ( -0.008856 0.011147 -57.047848 ) ( 0.011175 0.008976 10.076738 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5769.829941 -302.713309 -5428.263538 ) ( 5806.829941 -336.713309 -5394.263538 ) ( 5806.829941 -411.713309 -5468.263538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.829941 -302.713309 -5428.263538 ) ( 5773.000000 -301.000000 -5430.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.829941 -336.713309 -5394.263538 ) ( 5810.000000 -335.000000 -5396.000000 ) ( 5810.000000 -410.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.829941 -411.713309 -5468.263538 ) ( 5810.000000 -410.000000 -5470.000000 ) ( 5773.000000 -375.000000 -5504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.829941 -376.713309 -5502.263538 ) ( 5773.000000 -375.000000 -5504.000000 ) ( 5773.000000 -301.000000 -5430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1917/1496) # points: 3 { brushDef { // Surface normal: 0.006596, -0.703493, -0.710672 // RotY/Z : 0.790452 / -1.561420. Vector texS/T: (0.999956, 0.009376, 0.000000) / (-0.006663, 0.710640, -0.703524) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5807.531791, 5806.603536, 5769.923957) / (3658.734736, 3519.435998, 3567.764132) // --> Vector info: d1 = 0.746603, 0.253589, 0.446675. Determinants: 3.070209, -18.262767, 45140.085053, -5154.279872 // --> Vector info: d2 = 1.170610, 1.005062, 0.805409. Determinants: -35.812001, -5.886897, 223484.276428, -5154.279872 ( 5773.000000 -301.000000 -5430.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( ( -0.000596 0.003543 -8.757787 ) ( 0.006948 0.001142 -43.358972 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5809.973614 -233.186028 -5491.157314 ) ( 5809.973614 -332.186028 -5393.157314 ) ( 5772.973614 -298.186028 -5427.157314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.973614 -233.186028 -5491.157314 ) ( 5810.000000 -236.000000 -5494.000000 ) ( 5810.000000 -335.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.973614 -332.186028 -5393.157314 ) ( 5810.000000 -335.000000 -5396.000000 ) ( 5773.000000 -301.000000 -5430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5772.973614 -298.186028 -5427.157314 ) ( 5773.000000 -301.000000 -5430.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1919/1497) # points: 3 { brushDef { // Surface normal: 0.019108, 0.706978, 0.706978 // RotY/Z : -0.785216 / 1.543776. Vector texS/T: (-0.999635, 0.027017, 0.000000) / (0.019101, 0.706720, -0.707236) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5818.956211, -5816.281512, -5781.024117) / (3689.799139, 3829.780731, 3737.873625) // --> Vector info: d1 = 0.446675, 0.746672, 0.446675. Determinants: 14.422202, -11.379489, 123595.873102, -5181.210187 // --> Vector info: d2 = 0.370600, 1.170606, 0.805409. Determinants: -22.405355, -29.182922, -24616.819547, -5181.210187 ( 5773.000000 -375.000000 -5504.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( 5810.000000 -410.000000 -5470.000000 ) ( ( -0.002784 0.002196 -23.854634 ) ( 0.004324 0.005632 4.751172 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5809.923570 -412.827911 -5472.827911 ) ( 5809.923570 -313.827911 -5571.827911 ) ( 5772.923570 -377.827911 -5506.827911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.923570 -412.827911 -5472.827911 ) ( 5810.000000 -410.000000 -5470.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.923570 -313.827911 -5571.827911 ) ( 5810.000000 -311.000000 -5569.000000 ) ( 5773.000000 -375.000000 -5504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5772.923570 -377.827911 -5506.827911 ) ( 5773.000000 -375.000000 -5504.000000 ) ( 5810.000000 -410.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1920/1498) # points: 4 { brushDef { // Surface normal: 0.926668, -0.265788, 0.265788 // RotY/Z : -0.269022 / -0.279323. Vector texS/T: (0.275705, 0.961242, 0.000000) / (0.255487, -0.073279, -0.964031) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1231.179945, 1302.900540, 1326.931596) / (6808.435236, 6875.860426, 6849.927661) // --> Vector info: d1 = 0.749993, 0.749985, 0.249979. Determinants: 33.713227, -35.860545, 200037.011659, -3480.211919 // --> Vector info: d2 = 0.119611, 1.524408, 1.524408. Determinants: -36.430279, -33.758763, 274280.312086, -3480.211919 ( 5810.000000 -286.000000 -5544.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( 5773.000000 -375.000000 -5504.000000 ) ( ( -0.009687 0.010304 -57.478400 ) ( 0.010468 0.009700 -78.811382 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5769.293329 -373.936846 -5505.063154 ) ( 5806.293329 -309.936846 -5570.063154 ) ( 5806.293329 -284.936846 -5545.063154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.293329 -373.936846 -5505.063154 ) ( 5773.000000 -375.000000 -5504.000000 ) ( 5810.000000 -311.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.293329 -309.936846 -5570.063154 ) ( 5810.000000 -311.000000 -5569.000000 ) ( 5810.000000 -286.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.293329 -284.936846 -5545.063154 ) ( 5810.000000 -286.000000 -5544.000000 ) ( 5773.000000 -350.000000 -5479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.293329 -348.936846 -5480.063154 ) ( 5773.000000 -350.000000 -5479.000000 ) ( 5773.000000 -375.000000 -5504.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1921/1499) # points: 4 { brushDef { // Surface normal: 0.928050, -0.263366, 0.263366 // RotY/Z : -0.266509 / -0.276514. Vector texS/T: (0.273004, 0.962013, 0.000000) / (0.253361, -0.071900, -0.964696) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1311.015699, 1335.066024, 1293.738466) / (6840.866615, 6814.951718, 6776.597671) // --> Vector info: d1 = 1.249977, 0.749985, 0.749980. Determinants: 19.176589, -20.663558, 113724.099833, -1993.426698 // --> Vector info: d2 = 1.524407, 1.524408, 0.716619. Determinants: -20.933814, -19.427556, 157307.084845, -1993.426698 ( 5789.000000 -298.000000 -5482.000000 ) ( 5810.000000 -261.000000 -5519.000000 ) ( 5810.000000 -286.000000 -5544.000000 ) ( ( -0.009620 0.010366 -57.049552 ) ( 0.010501 0.009746 -78.912902 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5806.287799 -284.946538 -5545.053462 ) ( 5806.287799 -259.946538 -5520.053462 ) ( 5785.287799 -296.946538 -5483.053462 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.287799 -284.946538 -5545.053462 ) ( 5810.000000 -286.000000 -5544.000000 ) ( 5810.000000 -261.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.287799 -259.946538 -5520.053462 ) ( 5810.000000 -261.000000 -5519.000000 ) ( 5789.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5785.287799 -296.946538 -5483.053462 ) ( 5789.000000 -298.000000 -5482.000000 ) ( 5789.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5785.287799 -321.946538 -5508.053462 ) ( 5789.000000 -323.000000 -5507.000000 ) ( 5810.000000 -286.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1922/1500) # points: 4 { brushDef { // Surface normal: 0.926668, -0.265788, 0.265788 // RotY/Z : -0.269022 / -0.279323. Vector texS/T: (0.275705, 0.961242, 0.000000) / (0.255487, -0.073279, -0.964031) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1350.962653, 1374.993709, 1302.311872) / (6823.994895, 6798.062130, 6731.674250) // --> Vector info: d1 = 0.749985, 0.249979, 0.249987. Determinants: 33.194568, -36.341169, 200537.221146, -3480.211919 // --> Vector info: d2 = 1.524408, 1.524408, 0.119611. Determinants: -36.430279, -33.758763, 274280.312086, -3480.211919 ( 5773.000000 -301.000000 -5430.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( 5810.000000 -261.000000 -5519.000000 ) ( ( -0.009538 0.010442 -57.622129 ) ( 0.010468 0.009700 -78.811382 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5806.293329 -259.936846 -5520.063154 ) ( 5806.293329 -234.936846 -5495.063154 ) ( 5769.293329 -299.936846 -5431.063154 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.293329 -259.936846 -5520.063154 ) ( 5810.000000 -261.000000 -5519.000000 ) ( 5810.000000 -236.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.293329 -234.936846 -5495.063154 ) ( 5810.000000 -236.000000 -5494.000000 ) ( 5773.000000 -301.000000 -5430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.293329 -299.936846 -5431.063154 ) ( 5773.000000 -301.000000 -5430.000000 ) ( 5773.000000 -326.000000 -5455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.293329 -324.936846 -5456.063154 ) ( 5773.000000 -326.000000 -5455.000000 ) ( 5810.000000 -261.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1923/1501) # points: 4 { brushDef { // Surface normal: 0.924794, -0.269031, 0.269031 // RotY/Z : -0.272387 / -0.283096. Vector texS/T: (0.279330, 0.960195, 0.000000) / (0.258322, -0.075148, -0.963131) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1330.900513, 1299.545773, 1276.501085) / (6797.709299, 6769.675744, 6794.594460) // --> Vector info: d1 = 0.749980, 0.749993, 1.249988. Determinants: 14.016958, -15.676911, 86841.424408, -1427.344387 // --> Vector info: d2 = 0.716619, 0.119611, 0.119615. Determinants: -14.876552, -13.757996, 112299.209281, -1427.344387 ( 5773.000000 -350.000000 -5479.000000 ) ( 5773.000000 -326.000000 -5455.000000 ) ( 5789.000000 -298.000000 -5482.000000 ) ( ( -0.009820 0.010983 -60.841255 ) ( 0.010423 0.009639 -78.677024 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5785.300823 -296.923876 -5483.076124 ) ( 5769.300823 -324.923876 -5456.076124 ) ( 5769.300823 -348.923876 -5480.076124 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5785.300823 -296.923876 -5483.076124 ) ( 5789.000000 -298.000000 -5482.000000 ) ( 5773.000000 -326.000000 -5455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.300823 -324.923876 -5456.076124 ) ( 5773.000000 -326.000000 -5455.000000 ) ( 5773.000000 -350.000000 -5479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.300823 -348.923876 -5480.076124 ) ( 5773.000000 -350.000000 -5479.000000 ) ( 5789.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5785.300823 -321.923876 -5508.076124 ) ( 5789.000000 -323.000000 -5507.000000 ) ( 5789.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1926/1502) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-558.000000, -509.000000, -558.000000) / (5816.000000, 5767.000000, 5779.000000) // --> Vector info: d1 = 0.750001, 1.750010, 1.124997. Determinants: -18.625519, 18.374825, -118620.771371, -1813.000000 // --> Vector info: d2 = 0.625003, 0.625004, 0.812507. Determinants: 9.187643, 9.187649, -49441.792813, -1813.000000 ( 5880.000000 -558.000000 -5779.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.010273 -0.010135 65.427894 ) ( -0.005068 -0.005068 27.270708 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5876.000000 -558.000000 -5816.000000 ) ( 5876.000000 -509.000000 -5767.000000 ) ( 5876.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -558.000000 -5816.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -509.000000 -5767.000000 ) ( 5880.000000 -509.000000 -5767.000000 ) ( 5880.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -558.000000 -5779.000000 ) ( 5880.000000 -558.000000 -5779.000000 ) ( 5880.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -577.000000 -5798.000000 ) ( 5880.000000 -577.000000 -5798.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1927/1503) # points: 4 { brushDef { // Surface normal: 0.000000, 0.687745, 0.725953 // RotY/Z : -0.812419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.725953, -0.687745) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-5898.000000, -5880.000000, -5880.000000) / (3594.841275, 3594.841275, 3568.668770) // --> Vector info: d1 = 0.739615, 0.739616, 1.114619. Determinants: -0.000013, 6.750051, -24613.874989, -471.105084 // --> Vector info: d2 = 0.874991, 0.749993, 0.749993. Determinants: 3.271513, 0.000008, 18883.144822, -471.105084 ( 5880.000000 -577.000000 -5798.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5898.000000 -558.000000 -5816.000000 ) ( ( 0.000000 -0.014328 52.247101 ) ( -0.006944 0.000000 -40.082660 ) ) 16bescapeship/00wnew1 0 0 0 ( 5898.000000 -560.750979 -5818.903811 ) ( 5880.000000 -560.750979 -5818.903811 ) ( 5880.000000 -579.750979 -5800.903811 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -560.750979 -5818.903811 ) ( 5898.000000 -558.000000 -5816.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -560.750979 -5818.903811 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5880.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -579.750979 -5800.903811 ) ( 5880.000000 -577.000000 -5798.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -579.750979 -5800.903811 ) ( 5898.000000 -577.000000 -5798.000000 ) ( 5898.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1928/1504) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (509.000000, 558.000000, 577.000000) / (5767.000000, 5816.000000, 5798.000000) // --> Vector info: d1 = 0.749999, 1.000002, 0.999998. Determinants: -4.499855, -4.750255, 28325.399917, -1813.000000 // --> Vector info: d2 = 0.312501, 0.312501, 0.406249. Determinants: -4.593643, 4.593650, -24719.978593, -1813.000000 ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( ( 0.002482 0.002620 -15.623497 ) ( 0.002534 -0.002534 13.634848 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6024.000000 -509.000000 -5767.000000 ) ( 6024.000000 -558.000000 -5816.000000 ) ( 6024.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -509.000000 -5767.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -558.000000 -5816.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -577.000000 -5798.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -558.000000 -5779.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( 6020.000000 -509.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1929/1505) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6020.000000, -6020.000000, -5880.000000) / (4480.935672, 4507.805730, 4507.805730) // --> Vector info: d1 = 0.843742, 0.468753, 0.468758. Determinants: -0.000141, 52.498464, -238417.086049, -3761.808076 // --> Vector info: d2 = 2.392918, 2.392917, 0.392919. Determinants: 53.740070, 0.000133, 314512.928378, -3761.808076 ( 5880.000000 -577.000000 -5798.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( ( 0.000000 -0.013956 63.378323 ) ( -0.014286 0.000000 -83.606851 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 -560.828427 -5776.171573 ) ( 6020.000000 -579.828427 -5795.171573 ) ( 5880.000000 -579.828427 -5795.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -560.828427 -5776.171573 ) ( 6020.000000 -558.000000 -5779.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -579.828427 -5795.171573 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 5880.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -579.828427 -5795.171573 ) ( 5880.000000 -577.000000 -5798.000000 ) ( 5880.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -560.828427 -5776.171573 ) ( 5880.000000 -558.000000 -5779.000000 ) ( 6020.000000 -558.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1934/1506) # points: 4 { brushDef { // Surface normal: -0.002389, -0.702699, -0.711483 // RotY/Z : 0.791606 / -1.574195. Vector texS/T: (0.999994, -0.003399, 0.000000) / (0.002418, 0.711479, -0.702703) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6021.926505, 6021.651178, 6249.439116) / (3678.309291, 3792.155346, 3880.386038) // --> Vector info: d1 = 0.999999, 1.000000, 1.812499. Determinants: -92.499628, -0.224070, 531893.148125, -25957.050449 // --> Vector info: d2 = 1.406249, 1.000000, 0.687501. Determinants: -0.266935, 92.624767, -375597.162024, -25957.050449 ( 6248.000000 -434.000000 -5940.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.003564 0.000009 -20.491278 ) ( 0.000010 -0.003568 14.469948 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.009554 -574.189203 -5795.154068 ) ( 6020.009554 -493.189203 -5875.154068 ) ( 6248.009554 -431.189203 -5937.154068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009554 -574.189203 -5795.154068 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009554 -493.189203 -5875.154068 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6248.000000 -434.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.009554 -431.189203 -5937.154068 ) ( 6248.000000 -434.000000 -5940.000000 ) ( 6248.000000 -515.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.009554 -512.189203 -5857.154068 ) ( 6248.000000 -515.000000 -5860.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1935/1507) # points: 4 { brushDef { // Surface normal: -0.358940, 0.659986, -0.659986 // RotY/Z : 0.720800 / 2.068913. Vector texS/T: (-0.878484, -0.477772, 0.000000) / (0.315323, -0.579787, -0.751278) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4971.710292, -5012.798679, -5242.714869) / (6703.161660, 6588.690072, 6671.216101) // --> Vector info: d1 = 0.718748, 2.468753, 2.468744. Determinants: 144.419923, 402.354767, -2000388.835553, -29709.732816 // --> Vector info: d2 = 0.392910, 0.392915, 3.875010. Determinants: 398.601400, -143.072656, 2929096.574012, -29709.732816 ( 6248.000000 -515.000000 -5860.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( ( -0.004861 -0.013543 67.331095 ) ( -0.013417 0.004816 -98.590472 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6021.435758 -665.639943 -5881.360057 ) ( 6021.435758 -579.639943 -5795.360057 ) ( 6249.435758 -517.639943 -5857.360057 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6021.435758 -665.639943 -5881.360057 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6021.435758 -579.639943 -5795.360057 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6248.000000 -515.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6249.435758 -517.639943 -5857.360057 ) ( 6248.000000 -515.000000 -5860.000000 ) ( 6248.000000 -601.000000 -5946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6249.435758 -603.639943 -5943.360057 ) ( 6248.000000 -601.000000 -5946.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1936/1508) # points: 4 { brushDef { // Surface normal: -0.002389, 0.711483, 0.702699 // RotY/Z : -0.779184 / 1.574153. Vector texS/T: (-0.999994, -0.003357, 0.000000) / (-0.002359, 0.702695, -0.711487) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6018.008864, -6017.740293, -6245.947150) / (3820.147088, 3706.301017, 3793.442454) // --> Vector info: d1 = 1.000000, 0.999999, 0.187501. Determinants: -92.499835, -0.218581, -581786.872288, -25957.050449 // --> Vector info: d2 = 1.000000, 1.406249, 1.093749. Determinants: -0.175762, 92.624984, -380855.853639, -25957.050449 ( 6248.000000 -601.000000 -5946.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.003564 0.000008 22.413443 ) ( 0.000007 -0.003568 14.672540 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.009554 -585.845932 -5967.810797 ) ( 6020.009554 -665.845932 -5886.810797 ) ( 6248.009554 -603.845932 -5948.810797 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009554 -585.845932 -5967.810797 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009554 -665.845932 -5886.810797 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 6248.000000 -601.000000 -5946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.009554 -603.845932 -5948.810797 ) ( 6248.000000 -601.000000 -5946.000000 ) ( 6248.000000 -521.000000 -6027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.009554 -523.845932 -6029.810797 ) ( 6248.000000 -521.000000 -6027.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1938/1509) # points: 4 { brushDef { // Surface normal: 0.356383, -0.666027, 0.655285 // RotY/Z : -0.714560 / -1.079474. Vector texS/T: (0.881710, 0.471792, 0.000000) / (0.309158, -0.577771, -0.755382) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5067.750967, 5038.971649, 5268.780807) / (6604.416739, 6686.494452, 6768.572164) // --> Vector info: d1 = 1.545095, 0.295096, 0.295100. Determinants: -102.597260, 287.260978, -1410047.479176, -21224.350544 // --> Vector info: d2 = 3.999948, 3.999945, 0.517850. Determinants: 285.802098, 100.213081, -2195119.112566, -21224.350544 ( 6248.000000 -509.000000 -6014.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( ( 0.004834 -0.013535 66.435365 ) ( -0.013466 -0.004722 103.424560 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6018.574468 -506.335890 -5892.621140 ) ( 6018.574468 -567.335890 -5954.621140 ) ( 6246.574468 -506.335890 -6016.621140 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6018.574468 -506.335890 -5892.621140 ) ( 6020.000000 -509.000000 -5890.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6018.574468 -567.335890 -5954.621140 ) ( 6020.000000 -570.000000 -5952.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.574468 -506.335890 -6016.621140 ) ( 6248.000000 -509.000000 -6014.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.574468 -444.335890 -5954.621140 ) ( 6248.000000 -447.000000 -5952.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1941/1510) # points: 4 { brushDef { // Surface normal: 0.000000, -0.948683, 0.316228 // RotY/Z : -0.321751 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.316228, -0.948683) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6003.000000, 6020.000000, 6020.000000) / (5733.841853, 5733.841853, 5537.780638) // --> Vector info: d1 = 0.000000, 0.250003, 0.249996. Determinants: -49.015864, -0.000113, 294242.884007, -3333.040654 // --> Vector info: d2 = 0.999999, 0.999995, 3.795076. Determinants: 0.000723, 47.516379, -275788.781957, -3333.040654 ( 6020.000000 -418.000000 -5698.000000 ) ( 6020.000000 -480.000000 -5884.000000 ) ( 6003.000000 -480.000000 -5884.000000 ) ( ( 0.014706 0.000000 -88.280617 ) ( 0.000000 -0.014256 82.743900 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6003.000000 -476.205267 -5885.264911 ) ( 6020.000000 -476.205267 -5885.264911 ) ( 6020.000000 -414.205267 -5699.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -476.205267 -5885.264911 ) ( 6003.000000 -480.000000 -5884.000000 ) ( 6020.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -476.205267 -5885.264911 ) ( 6020.000000 -480.000000 -5884.000000 ) ( 6020.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -414.205267 -5699.264911 ) ( 6020.000000 -418.000000 -5698.000000 ) ( 6003.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -414.205267 -5699.264911 ) ( 6003.000000 -418.000000 -5698.000000 ) ( 6003.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1942/1511) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-434.000000, -496.000000, -480.000000) / (5692.000000, 5878.000000, 5884.000000) // --> Vector info: d1 = 0.999998, 3.795085, 3.795079. Determinants: 16.771674, -44.721001, 258482.852699, -3348.000000 // --> Vector info: d2 = 0.000002, 0.000001, 0.249999. Determinants: -46.499536, -15.499826, 68044.201262, -3348.000000 ( 6003.000000 -480.000000 -5884.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( ( -0.005009 0.013358 -77.205153 ) ( 0.013889 0.004630 -20.323836 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5999.000000 -434.000000 -5692.000000 ) ( 5999.000000 -496.000000 -5878.000000 ) ( 5999.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -434.000000 -5692.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -496.000000 -5878.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( 6003.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -480.000000 -5884.000000 ) ( 6003.000000 -480.000000 -5884.000000 ) ( 6003.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -418.000000 -5698.000000 ) ( 6003.000000 -418.000000 -5698.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1943/1512) # points: 4 { brushDef { // Surface normal: 0.000000, -0.351123, -0.936329 // RotY/Z : 1.212026 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.936329, -0.351123) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 6003.000000, 6003.000000) / (1592.227766, 1592.227766, 1609.315774) // --> Vector info: d1 = 0.999998, 1.249998, 1.249992. Determinants: 4.272008, 0.000103, -26008.148338, -290.496127 // --> Vector info: d2 = 0.000002, 0.000001, 0.250006. Determinants: -0.000018, -4.250077, 6767.198138, -290.496127 ( 6003.000000 -418.000000 -5698.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( -0.014706 0.000000 89.530103 ) ( 0.000000 0.014630 -23.295313 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 -432.595506 -5688.254683 ) ( 6003.000000 -432.595506 -5688.254683 ) ( 6003.000000 -416.595506 -5694.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -432.595506 -5688.254683 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -432.595506 -5688.254683 ) ( 6003.000000 -434.000000 -5692.000000 ) ( 6003.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -416.595506 -5694.254683 ) ( 6003.000000 -418.000000 -5698.000000 ) ( 6020.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -416.595506 -5694.254683 ) ( 6020.000000 -418.000000 -5698.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1944/1513) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (496.000000, 434.000000, 418.000000) / (5878.000000, 5692.000000, 5698.000000) // --> Vector info: d1 = 1.000000, 0.374998, 0.347069. Determinants: -8.944883, -8.268402, 49690.330697, -3348.000000 // --> Vector info: d2 = 1.000000, 1.312257, 1.256353. Determinants: -8.524433, 8.462097, -48860.087150, -3348.000000 ( 6020.000000 -418.000000 -5698.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.002672 0.002470 -14.841795 ) ( 0.002546 -0.002528 14.593813 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6024.000000 -496.000000 -5878.000000 ) ( 6024.000000 -434.000000 -5692.000000 ) ( 6024.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -496.000000 -5878.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -434.000000 -5692.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6020.000000 -418.000000 -5698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -418.000000 -5698.000000 ) ( 6020.000000 -418.000000 -5698.000000 ) ( 6020.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -480.000000 -5884.000000 ) ( 6020.000000 -480.000000 -5884.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1945/1514) # points: 4 { brushDef { // Surface normal: 0.000000, 0.351123, 0.936329 // RotY/Z : -1.212026 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.936329, -0.351123) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6003.000000, -6020.000000, -6020.000000) / (1599.484318, 1599.484318, 1616.572325) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 4.271988, -0.000014, 25644.767130, -290.496127 // --> Vector info: d2 = 0.000000, 0.000002, 0.250008. Determinants: 0.000028, -4.250108, 6798.148304, -290.496127 ( 6020.000000 -480.000000 -5884.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( ( -0.014706 0.000000 -88.279205 ) ( 0.000000 0.014631 -23.401855 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6003.000000 -497.404494 -5881.745317 ) ( 6020.000000 -497.404494 -5881.745317 ) ( 6020.000000 -481.404494 -5887.745317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -497.404494 -5881.745317 ) ( 6003.000000 -496.000000 -5878.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -497.404494 -5881.745317 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -481.404494 -5887.745317 ) ( 6020.000000 -480.000000 -5884.000000 ) ( 6003.000000 -480.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -481.404494 -5887.745317 ) ( 6003.000000 -480.000000 -5884.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1947/1515) # points: 4 { brushDef { // Surface normal: 0.370494, -0.656785, 0.656785 // RotY/Z : -0.716548 / -1.057190. Vector texS/T: (0.870978, 0.491321, 0.000000) / (0.322693, -0.572046, -0.754078) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4999.773729, 4993.877875, 5230.114035) / (6659.632288, 6675.545770, 6763.069920) // --> Vector info: d1 = 0.000000, 0.249999, 0.250024. Determinants: 21.880577, -59.058996, 283913.264407, -4275.369458 // --> Vector info: d2 = 0.000000, 0.000002, 3.597833. Determinants: -57.253872, -21.212670, 427524.986393, -4275.369458 ( 6248.000000 -431.000000 -5968.000000 ) ( 6014.000000 -497.000000 -5902.000000 ) ( 6014.000000 -485.000000 -5890.000000 ) ( ( -0.005118 0.013814 -66.406720 ) ( 0.013392 0.004962 -99.997203 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6012.518023 -482.372859 -5892.627141 ) ( 6012.518023 -494.372859 -5904.627141 ) ( 6246.518023 -428.372859 -5970.627141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.518023 -482.372859 -5892.627141 ) ( 6014.000000 -485.000000 -5890.000000 ) ( 6014.000000 -497.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.518023 -494.372859 -5904.627141 ) ( 6014.000000 -497.000000 -5902.000000 ) ( 6248.000000 -431.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.518023 -428.372859 -5970.627141 ) ( 6248.000000 -431.000000 -5968.000000 ) ( 6248.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.518023 -415.372859 -5958.627141 ) ( 6248.000000 -418.000000 -5956.000000 ) ( 6014.000000 -485.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1948/1516) # points: 4 { brushDef { // Surface normal: 0.014631, -0.733421, -0.679618 // RotY/Z : 0.747241 / -1.550850. Vector texS/T: (0.999801, 0.019945, 0.000000) / (-0.013555, 0.679482, -0.733567) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6238.101260, 6008.910050, 6003.130633) / (3977.800515, 3893.281942, 3909.640376) // --> Vector info: d1 = 4.249988, 0.999996, 0.910346. Determinants: -60.741920, 1.764082, 353887.004955, -4237.677194 // --> Vector info: d2 = 0.375004, 0.999370, 0.882704. Determinants: 0.353205, 30.347282, -124507.909827, -4237.677194 ( 6014.000000 -485.000000 -5890.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6248.000000 -434.000000 -5940.000000 ) ( ( 0.014334 -0.000416 -83.509665 ) ( -0.000083 -0.007161 29.381169 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6247.941477 -431.066317 -5937.281530 ) ( 6019.941477 -493.066317 -5875.281530 ) ( 6013.941477 -482.066317 -5887.281530 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6247.941477 -431.066317 -5937.281530 ) ( 6248.000000 -434.000000 -5940.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.941477 -493.066317 -5875.281530 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6014.000000 -485.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6013.941477 -482.066317 -5887.281530 ) ( 6014.000000 -485.000000 -5890.000000 ) ( 6248.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6247.941477 -415.066317 -5953.281530 ) ( 6248.000000 -418.000000 -5956.000000 ) ( 6248.000000 -434.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1950/1517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6020.000000, -6248.000000, -6248.000000) / (3804.941590, 3892.622830, 3915.250247) // --> Vector info: d1 = 0.000000, 3.482100, 3.597488. Determinants: 68.673604, -26.308393, 513516.994218, -5159.051076 // --> Vector info: d2 = 0.999999, 0.999998, 1.300006. Determinants: -26.305055, -68.401728, 96749.099582, -5159.051076 ( 6248.000000 -431.000000 -5968.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( ( -0.013311 0.005099 -99.537102 ) ( 0.005099 0.013259 -18.753274 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 -511.828427 -5892.828427 ) ( 6248.000000 -449.828427 -5954.828427 ) ( 6248.000000 -433.828427 -5970.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -511.828427 -5892.828427 ) ( 6020.000000 -509.000000 -5890.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -449.828427 -5954.828427 ) ( 6248.000000 -447.000000 -5952.000000 ) ( 6248.000000 -431.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -433.828427 -5970.828427 ) ( 6248.000000 -431.000000 -5968.000000 ) ( 6014.000000 -497.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6014.000000 -499.828427 -5904.828427 ) ( 6014.000000 -497.000000 -5902.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1951/1518) # points: 4 { brushDef { // Surface normal: 0.942725, 0.226254, -0.245109 // RotY/Z : 0.247632 / 0.235545. Vector texS/T: (-0.233373, 0.972387, 0.000000) / (-0.238340, -0.057202, -0.969496) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1887.209276, -1899.850311, -1886.781425) / (4292.257864, 4304.635434, 4317.013004) // --> Vector info: d1 = 0.999998, 1.249998, 1.249992. Determinants: 3.094472, -3.267149, 19545.137652, -318.226335 // --> Vector info: d2 = 0.000002, 0.000001, 0.250006. Determinants: -3.094462, -3.160303, 7724.935845, -318.226335 ( 6014.000000 -497.000000 -5902.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( -0.009724 0.010267 -61.418982 ) ( 0.009724 0.009931 -24.274974 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6016.229099 -496.905016 -5877.019566 ) ( 6016.229099 -509.905016 -5889.019566 ) ( 6010.229099 -497.905016 -5901.019566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.229099 -496.905016 -5877.019566 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -509.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.229099 -509.905016 -5889.019566 ) ( 6020.000000 -509.000000 -5890.000000 ) ( 6014.000000 -497.000000 -5902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.229099 -497.905016 -5901.019566 ) ( 6014.000000 -497.000000 -5902.000000 ) ( 6014.000000 -485.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.229099 -485.905016 -5889.019566 ) ( 6014.000000 -485.000000 -5890.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1953/1519) # points: 4 { brushDef { // Surface normal: 0.372912, -0.656101, 0.656101 // RotY/Z : -0.715640 / -1.053954. Vector texS/T: (0.869384, 0.494137, 0.000000) / (0.324204, -0.570404, -0.754673) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4952.252826, 4946.323181, 5182.372086) / (6769.488076, 6785.388998, 6874.169144) // --> Vector info: d1 = 0.500000, 0.749995, 0.749992. Determinants: 22.194708, -59.011167, 287421.669023, -4279.829903 // --> Vector info: d2 = 0.000000, 0.000001, 3.597834. Determinants: -57.208764, -21.334130, 427733.398738, -4279.829903 ( 6248.000000 -505.000000 -6043.000000 ) ( 6014.000000 -571.000000 -5976.000000 ) ( 6014.000000 -559.000000 -5964.000000 ) ( ( -0.005186 0.013788 -67.157265 ) ( 0.013367 0.004985 -99.941682 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6012.508352 -556.375597 -5966.624403 ) ( 6012.508352 -568.375597 -5978.624403 ) ( 6246.508352 -502.375597 -6045.624403 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.508352 -556.375597 -5966.624403 ) ( 6014.000000 -559.000000 -5964.000000 ) ( 6014.000000 -571.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.508352 -568.375597 -5978.624403 ) ( 6014.000000 -571.000000 -5976.000000 ) ( 6248.000000 -505.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.508352 -502.375597 -6045.624403 ) ( 6248.000000 -505.000000 -6043.000000 ) ( 6248.000000 -493.000000 -6030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6246.508352 -490.375597 -6032.624403 ) ( 6248.000000 -493.000000 -6030.000000 ) ( 6014.000000 -559.000000 -5964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1954/1520) # points: 4 { brushDef { // Surface normal: 0.011811, -0.734154, -0.678880 // RotY/Z : 0.746236 / -1.554710. Vector texS/T: (0.999871, 0.016085, 0.000000) / (-0.010920, 0.678792, -0.734249) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6239.004154, 6010.052441, 6004.230157) / (4002.040781, 3917.600784, 3933.944010) // --> Vector info: d1 = 0.999998, 4.482099, 4.482096. Determinants: 56.908511, 20.274432, -440424.976229, -4233.443043 // --> Vector info: d2 = 0.000002, 0.000000, 0.249997. Determinants: 21.109704, -57.237232, 97362.196655, -4233.443043 ( 6014.000000 -559.000000 -5964.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( ( -0.013443 -0.004789 104.034700 ) ( -0.004986 0.013520 -22.998348 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6247.952757 -506.063383 -6011.284480 ) ( 6019.952757 -567.063383 -5949.284480 ) ( 6013.952757 -556.063383 -5961.284480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6247.952757 -506.063383 -6011.284480 ) ( 6248.000000 -509.000000 -6014.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.952757 -567.063383 -5949.284480 ) ( 6020.000000 -570.000000 -5952.000000 ) ( 6014.000000 -559.000000 -5964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6013.952757 -556.063383 -5961.284480 ) ( 6014.000000 -559.000000 -5964.000000 ) ( 6248.000000 -493.000000 -6030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6247.952757 -490.063383 -6027.284480 ) ( 6248.000000 -493.000000 -6030.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1956/1521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6020.000000, -6248.000000, -6248.000000) / (3805.648696, 3893.329937, 3915.957354) // --> Vector info: d1 = 1.000000, 0.187621, 0.187625. Determinants: -18.382366, -0.000856, -115817.639626, -5159.051076 // --> Vector info: d2 = 1.000000, 0.687502, 0.607153. Determinants: -0.025942, 18.319511, -75032.840463, -5159.051076 ( 6248.000000 -505.000000 -6043.000000 ) ( 6248.000000 -521.000000 -6027.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.003563 0.000000 22.449407 ) ( 0.000005 -0.003551 14.543923 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.000000 -585.828427 -5967.828427 ) ( 6248.000000 -523.828427 -6029.828427 ) ( 6248.000000 -507.828427 -6045.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -585.828427 -5967.828427 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 6248.000000 -521.000000 -6027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -523.828427 -6029.828427 ) ( 6248.000000 -521.000000 -6027.000000 ) ( 6248.000000 -505.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -507.828427 -6045.828427 ) ( 6248.000000 -505.000000 -6043.000000 ) ( 6014.000000 -571.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6014.000000 -573.828427 -5978.828427 ) ( 6014.000000 -571.000000 -5976.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1957/1522) # points: 4 { brushDef { // Surface normal: 0.938190, 0.244745, -0.244745 // RotY/Z : 0.247257 / 0.255182. Vector texS/T: (-0.252422, 0.967617, 0.000000) / (-0.236820, -0.061779, -0.969587) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2071.121666, -2083.700691, -2070.574752) / (4380.544641, 4393.952405, 4405.297436) // --> Vector info: d1 = 0.000000, 0.250003, 0.250009. Determinants: 2.836207, -3.281600, 20249.326223, -318.698917 // --> Vector info: d2 = 0.999999, 0.999995, 1.249992. Determinants: -3.351937, -3.144664, 6514.375256, -318.698917 ( 6014.000000 -571.000000 -5976.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( ( -0.008899 0.010297 -63.537480 ) ( 0.010518 0.009867 -20.440531 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6016.247242 -570.978980 -5951.021020 ) ( 6016.247242 -583.978980 -5964.021020 ) ( 6010.247242 -571.978980 -5975.021020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 -570.978980 -5951.021020 ) ( 6020.000000 -570.000000 -5952.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 -583.978980 -5964.021020 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 6014.000000 -571.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 -571.978980 -5975.021020 ) ( 6014.000000 -571.000000 -5976.000000 ) ( 6014.000000 -559.000000 -5964.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 -559.978980 -5963.021020 ) ( 6014.000000 -559.000000 -5964.000000 ) ( 6020.000000 -570.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1958/1523) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705863, 0.708348 // RotY/Z : -0.787156 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708348, -0.705863) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6248.000000, 6423.000000, 6423.000000) / (4710.221131, 4710.221131, 4307.876751) // --> Vector info: d1 = 0.923658, 0.923658, 6.673664. Determinants: 0.000000, 1006.251086, -4804700.124628, -70410.266474 // --> Vector info: d2 = 2.569144, 0.069144, 0.069144. Determinants: 1005.860950, 0.000000, -6465513.344571, -70410.266474 ( 6423.000000 -282.000000 -5820.000000 ) ( 6423.000000 -567.000000 -6104.000000 ) ( 6248.000000 -567.000000 -6104.000000 ) ( ( 0.000000 -0.014291 68.238630 ) ( -0.014286 0.000000 91.826287 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6248.000000 -564.176548 -6106.833394 ) ( 6423.000000 -564.176548 -6106.833394 ) ( 6423.000000 -279.176548 -5822.833394 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -564.176548 -6106.833394 ) ( 6248.000000 -567.000000 -6104.000000 ) ( 6423.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -564.176548 -6106.833394 ) ( 6423.000000 -567.000000 -6104.000000 ) ( 6423.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -279.176548 -5822.833394 ) ( 6423.000000 -282.000000 -5820.000000 ) ( 6248.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -279.176548 -5822.833394 ) ( 6248.000000 -282.000000 -5820.000000 ) ( 6248.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1959/1524) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-645.000000, -706.000000, -567.000000) / (5903.000000, 5965.000000, 6104.000000) // --> Vector info: d1 = 1.187498, 0.874998, 0.874999. Determinants: -43.437500, 43.437368, -304730.624482, -17097.000000 // --> Vector info: d2 = 1.312498, 1.312499, 0.607142. Determinants: 43.732234, 43.026613, -248218.576156, -17097.000000 ( 6248.000000 -567.000000 -6104.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( 6248.000000 -645.000000 -5903.000000 ) ( ( 0.002541 -0.002541 17.823631 ) ( -0.002558 -0.002517 14.518253 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6244.000000 -645.000000 -5903.000000 ) ( 6244.000000 -706.000000 -5965.000000 ) ( 6244.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -645.000000 -5903.000000 ) ( 6248.000000 -645.000000 -5903.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -706.000000 -5965.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( 6248.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -567.000000 -6104.000000 ) ( 6248.000000 -567.000000 -6104.000000 ) ( 6248.000000 -505.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -505.000000 -6043.000000 ) ( 6248.000000 -505.000000 -6043.000000 ) ( 6248.000000 -645.000000 -5903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1961/1525) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-447.000000, -509.000000, -493.000000) / (5952.000000, 6014.000000, 6030.000000) // --> Vector info: d1 = 0.000000, 5.000032, 5.000044. Determinants: 79.999810, -80.001228, 511927.224814, -1984.000000 // --> Vector info: d2 = 0.249995, 0.250000, 0.410716. Determinants: -9.964332, -9.964489, 54358.588663, -1984.000000 ( 6248.000000 -493.000000 -6030.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( ( -0.040322 0.040323 -258.027835 ) ( 0.005022 0.005022 -27.398482 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6244.000000 -447.000000 -5952.000000 ) ( 6244.000000 -509.000000 -6014.000000 ) ( 6244.000000 -493.000000 -6030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -447.000000 -5952.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -509.000000 -6014.000000 ) ( 6248.000000 -509.000000 -6014.000000 ) ( 6248.000000 -493.000000 -6030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -493.000000 -6030.000000 ) ( 6248.000000 -493.000000 -6030.000000 ) ( 6248.000000 -431.000000 -5968.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -431.000000 -5968.000000 ) ( 6248.000000 -431.000000 -5968.000000 ) ( 6248.000000 -447.000000 -5952.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1963/1526) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-422.000000, -558.000000, -418.000000) / (5680.000000, 5816.000000, 5956.000000) // --> Vector info: d1 = 1.499994, 0.812492, 0.812499. Determinants: -96.251125, 96.249309, -644433.810502, -38080.000000 // --> Vector info: d2 = 1.312507, 1.312500, 0.607143. Determinants: 95.927405, 95.929509, -554378.511423, -38080.000000 ( 6248.000000 -418.000000 -5956.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( 6248.000000 -422.000000 -5680.000000 ) ( ( 0.002528 -0.002528 16.923157 ) ( -0.002519 -0.002519 14.558259 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6244.000000 -422.000000 -5680.000000 ) ( 6244.000000 -558.000000 -5816.000000 ) ( 6244.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -422.000000 -5680.000000 ) ( 6248.000000 -422.000000 -5680.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -558.000000 -5816.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( 6248.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -418.000000 -5956.000000 ) ( 6248.000000 -418.000000 -5956.000000 ) ( 6248.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -282.000000 -5820.000000 ) ( 6248.000000 -282.000000 -5820.000000 ) ( 6248.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1964/1527) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (706.000000, 583.000000, 443.000000) / (5965.000000, 5841.000000, 5981.000000) // --> Vector info: d1 = 1.249999, 0.624996, 0.625001. Determinants: -87.499708, -87.501121, 540494.026665, -34580.000000 // --> Vector info: d2 = 1.312497, 1.312495, 0.607138. Determinants: -87.464626, 86.758601, -501151.186880, -34580.000000 ( 6423.000000 -443.000000 -5981.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( ( 0.002530 0.002530 -15.630249 ) ( 0.002529 -0.002509 14.492516 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6427.000000 -706.000000 -5965.000000 ) ( 6427.000000 -583.000000 -5841.000000 ) ( 6427.000000 -443.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -706.000000 -5965.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -583.000000 -5841.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( 6423.000000 -443.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -443.000000 -5981.000000 ) ( 6423.000000 -443.000000 -5981.000000 ) ( 6423.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -567.000000 -6104.000000 ) ( 6423.000000 -567.000000 -6104.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1965/1528) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6248.000000, -6423.000000, -6423.000000) / (3718.674562, 3718.674562, 3915.250247) // --> Vector info: d1 = 0.874998, 0.249999, 0.250001. Determinants: -122.859756, -0.000355, -797727.033012, -34400.744905 // --> Vector info: d2 = 1.312499, 1.312497, 0.607141. Determinants: -0.000211, 123.437383, -504175.705542, -34400.744905 ( 6423.000000 -567.000000 -6104.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( ( 0.003571 0.000000 23.189237 ) ( 0.000000 -0.003588 14.655953 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6248.000000 -708.828427 -5967.828427 ) ( 6423.000000 -708.828427 -5967.828427 ) ( 6423.000000 -569.828427 -6106.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -708.828427 -5967.828427 ) ( 6248.000000 -706.000000 -5965.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -708.828427 -5967.828427 ) ( 6423.000000 -706.000000 -5965.000000 ) ( 6423.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -569.828427 -6106.828427 ) ( 6423.000000 -567.000000 -6104.000000 ) ( 6248.000000 -567.000000 -6104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -569.828427 -6106.828427 ) ( 6248.000000 -567.000000 -6104.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1966/1529) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708348, -0.705863 // RotY/Z : 0.783641 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.705863, -0.708348) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-6423.000000, -6423.000000, -6248.000000) / (4321.293119, 4723.637499, 4723.637499) // --> Vector info: d1 = 0.624996, 0.624996, 3.124996. Determinants: -1005.860950, 0.000000, -6504651.044113, -70410.266474 // --> Vector info: d2 = 5.968746, 0.218733, 0.218733. Determinants: 0.000000, 1006.252338, -4768572.312957, -70410.266474 ( 6248.000000 -706.000000 -5965.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( ( 0.014286 0.000000 92.382139 ) ( 0.000000 -0.014291 67.725526 ) ) 16bescapeship/00cpipe1 0 0 0 ( 6423.000000 -424.833394 -5677.176548 ) ( 6423.000000 -708.833394 -5962.176548 ) ( 6248.000000 -708.833394 -5962.176548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -424.833394 -5677.176548 ) ( 6423.000000 -422.000000 -5680.000000 ) ( 6423.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -708.833394 -5962.176548 ) ( 6423.000000 -706.000000 -5965.000000 ) ( 6248.000000 -706.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -708.833394 -5962.176548 ) ( 6248.000000 -706.000000 -5965.000000 ) ( 6248.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -424.833394 -5677.176548 ) ( 6248.000000 -422.000000 -5680.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1969/1530) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-515.000000, -558.000000, -645.000000) / (5860.000000, 5816.000000, 5903.000000) // --> Vector info: d1 = 2.468752, 2.468752, 0.718755. Determinants: -76.999900, 75.249903, -499305.364613, -7569.000000 // --> Vector info: d2 = 0.875002, 1.750001, 1.750015. Determinants: 76.125494, 76.124313, -413506.735847, -7569.000000 ( 6248.000000 -645.000000 -5903.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( 6248.000000 -515.000000 -5860.000000 ) ( ( 0.010173 -0.009942 65.967151 ) ( -0.010058 -0.010057 54.631621 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6244.000000 -515.000000 -5860.000000 ) ( 6244.000000 -558.000000 -5816.000000 ) ( 6244.000000 -645.000000 -5903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -515.000000 -5860.000000 ) ( 6248.000000 -515.000000 -5860.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -558.000000 -5816.000000 ) ( 6248.000000 -558.000000 -5816.000000 ) ( 6248.000000 -645.000000 -5903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -645.000000 -5903.000000 ) ( 6248.000000 -645.000000 -5903.000000 ) ( 6248.000000 -601.000000 -5946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 -601.000000 -5946.000000 ) ( 6248.000000 -601.000000 -5946.000000 ) ( 6248.000000 -515.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1970/1531) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (558.000000, 422.000000, 282.000000) / (5816.000000, 5680.000000, 5820.000000) // --> Vector info: d1 = 1.499998, 0.812494, 0.812499. Determinants: -96.249954, -96.251381, 556385.571074, -38080.000000 // --> Vector info: d2 = 1.312497, 1.312492, 0.607134. Determinants: -95.929409, 95.928007, -554368.579067, -38080.000000 ( 6423.000000 -282.000000 -5820.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( ( 0.002528 0.002528 -14.610966 ) ( 0.002519 -0.002519 14.557998 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6427.000000 -558.000000 -5816.000000 ) ( 6427.000000 -422.000000 -5680.000000 ) ( 6427.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -558.000000 -5816.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -422.000000 -5680.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( 6423.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -282.000000 -5820.000000 ) ( 6423.000000 -282.000000 -5820.000000 ) ( 6423.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -418.000000 -5956.000000 ) ( 6423.000000 -418.000000 -5956.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1971/1532) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (583.000000, 558.000000, 496.000000) / (5841.000000, 5816.000000, 5878.000000) // --> Vector info: d1 = 0.624996, 0.499998, 0.500000. Determinants: -7.749813, -7.749899, 47847.815070, -3100.000000 // --> Vector info: d2 = 1.312495, 1.312498, 0.999995. Determinants: -7.812370, 7.812770, -45148.509265, -3100.000000 ( 6423.000000 -496.000000 -5878.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( ( 0.002500 0.002500 -15.434779 ) ( 0.002520 -0.002520 14.564035 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6427.000000 -583.000000 -5841.000000 ) ( 6427.000000 -558.000000 -5816.000000 ) ( 6427.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -583.000000 -5841.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -558.000000 -5816.000000 ) ( 6423.000000 -558.000000 -5816.000000 ) ( 6423.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -496.000000 -5878.000000 ) ( 6423.000000 -496.000000 -5878.000000 ) ( 6423.000000 -521.000000 -5903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -521.000000 -5903.000000 ) ( 6423.000000 -521.000000 -5903.000000 ) ( 6423.000000 -583.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1972/1533) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignRED]: 32.000000/16.000000 // --> Vector A/B: (496.000000, 484.000000, 509.000000) / (5878.000000, 5890.000000, 5915.000000) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: 11.999791, 12.000199, -77089.071000, -600.000000 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: 25.000558, -24.999643, 133947.624495, -600.000000 ( 6423.000000 -509.000000 -5915.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( 6423.000000 -496.000000 -5878.000000 ) ( ( -0.020000 -0.020000 128.481785 ) ( -0.041668 0.041666 -223.246041 ) ) 16bescapeship/16TsignRED 0 0 0 ( 6427.000000 -496.000000 -5878.000000 ) ( 6427.000000 -484.000000 -5890.000000 ) ( 6427.000000 -509.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -496.000000 -5878.000000 ) ( 6423.000000 -496.000000 -5878.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -484.000000 -5890.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( 6423.000000 -509.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -509.000000 -5915.000000 ) ( 6423.000000 -509.000000 -5915.000000 ) ( 6423.000000 -521.000000 -5903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -521.000000 -5903.000000 ) ( 6423.000000 -521.000000 -5903.000000 ) ( 6423.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1973/1534) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (484.000000, 418.000000, 443.000000) / (5890.000000, 5956.000000, 5981.000000) // --> Vector info: d1 = 0.500001, 0.500001, 0.625001. Determinants: -8.250042, -8.250021, 50935.639469, -3300.000000 // --> Vector info: d2 = 0.937501, 0.607139, 0.607138. Determinants: -8.258972, 8.259138, -47742.732461, -3300.000000 ( 6423.000000 -443.000000 -5981.000000 ) ( 6423.000000 -418.000000 -5956.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( ( 0.002500 0.002500 -15.435042 ) ( 0.002503 -0.002503 14.467495 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6427.000000 -484.000000 -5890.000000 ) ( 6427.000000 -418.000000 -5956.000000 ) ( 6427.000000 -443.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -484.000000 -5890.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( 6423.000000 -418.000000 -5956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -418.000000 -5956.000000 ) ( 6423.000000 -418.000000 -5956.000000 ) ( 6423.000000 -443.000000 -5981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -443.000000 -5981.000000 ) ( 6423.000000 -443.000000 -5981.000000 ) ( 6423.000000 -509.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6427.000000 -509.000000 -5915.000000 ) ( 6423.000000 -509.000000 -5915.000000 ) ( 6423.000000 -484.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1974/1535) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-137.000000, -434.000000, -410.000000) / (5371.000000, 5668.000000, 5692.000000) // --> Vector info: d1 = 1.000001, 2.500001, 2.500000. Determinants: 36.000490, -35.999499, 184029.355265, -14256.000000 // --> Vector info: d2 = 1.000000, 1.000003, 1.249998. Determinants: -74.248660, -74.248792, 374362.195156, -14256.000000 ( 6178.000000 -410.000000 -5692.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( ( -0.002525 0.002525 -12.908905 ) ( 0.005208 0.005208 -26.259974 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -137.000000 -5371.000000 ) ( 6174.000000 -434.000000 -5668.000000 ) ( 6174.000000 -410.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -137.000000 -5371.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -434.000000 -5668.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( 6178.000000 -410.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -410.000000 -5692.000000 ) ( 6178.000000 -410.000000 -5692.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -113.000000 -5396.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1975/1536) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 6825.000000) / (3894.744151, 4034.751293, 4034.751293) // --> Vector info: d1 = 0.999998, 2.999993, 2.999993. Determinants: 0.000000, -1293.996917, 4949202.473574, -90584.621311 // --> Vector info: d2 = 0.000002, 0.000126, 9.249966. Determinants: -1295.043579, -0.080309, 8001091.814863, -90584.621311 ( 6825.000000 -84.000000 -5622.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( 0.000000 0.014285 -54.636233 ) ( 0.014297 0.000001 -88.327265 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 17.828427 -5525.828427 ) ( 6178.000000 -81.171573 -5624.828427 ) ( 6825.000000 -81.171573 -5624.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 17.828427 -5525.828427 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -81.171573 -5624.828427 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -81.171573 -5624.828427 ) ( 6825.000000 -84.000000 -5622.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 17.828427 -5525.828427 ) ( 6825.000000 15.000000 -5523.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1977/1537) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (113.000000, 84.000000, 183.000000) / (5593.000000, 5622.000000, 5721.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.500001. Determinants: 14.500009, 14.499950, -88478.720315, -5742.000000 // --> Vector info: d2 = 0.625000, 0.767861, 0.767860. Determinants: 14.143302, -14.143237, 73916.180719, -5742.000000 ( 6825.000000 -183.000000 -5721.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( ( -0.002525 -0.002525 15.409042 ) ( -0.002463 0.002463 -12.872898 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6829.000000 -113.000000 -5593.000000 ) ( 6829.000000 -84.000000 -5622.000000 ) ( 6829.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -113.000000 -5593.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -84.000000 -5622.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -183.000000 -5721.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -212.000000 -5692.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1978/1538) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (236.000000, 137.000000, -15.000000) / (5470.000000, 5371.000000, 5523.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.499998. Determinants: 75.999695, 75.999978, -463751.834291, -30096.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.767861. Determinants: 76.018179, -76.018127, 397878.850142, -30096.000000 ( 6825.000000 15.000000 -5523.000000 ) ( 6825.000000 -137.000000 -5371.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( ( -0.002525 -0.002525 15.409085 ) ( -0.002526 0.002526 -13.220323 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6829.000000 -236.000000 -5470.000000 ) ( 6829.000000 -137.000000 -5371.000000 ) ( 6829.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -236.000000 -5470.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( 6825.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -137.000000 -5371.000000 ) ( 6825.000000 -137.000000 -5371.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 15.000000 -5523.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -84.000000 -5622.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1979/1539) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (335.000000, 236.000000, 212.000000) / (5569.000000, 5470.000000, 5494.000000) // --> Vector info: d1 = 0.500000, 1.000000, 1.000001. Determinants: 12.000118, 11.999882, -73223.383229, -4752.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 12.374869, -12.374883, 60018.141202, -4752.000000 ( 6825.000000 -212.000000 -5494.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( ( -0.002525 -0.002525 15.408961 ) ( -0.002604 0.002604 -12.630080 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6829.000000 -335.000000 -5569.000000 ) ( 6829.000000 -236.000000 -5470.000000 ) ( 6829.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -335.000000 -5569.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -236.000000 -5470.000000 ) ( 6825.000000 -236.000000 -5470.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -212.000000 -5494.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -311.000000 -5593.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1980/1540) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (434.000000, 335.000000, 183.000000) / (5668.000000, 5569.000000, 5721.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: 76.000087, 75.999886, -463751.393372, -30096.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.767860. Determinants: 76.018131, -76.018139, 397878.938069, -30096.000000 ( 6825.000000 -183.000000 -5721.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( ( -0.002525 -0.002525 15.409071 ) ( -0.002526 0.002526 -13.220326 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6829.000000 -434.000000 -5668.000000 ) ( 6829.000000 -335.000000 -5569.000000 ) ( 6829.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -434.000000 -5668.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -335.000000 -5569.000000 ) ( 6825.000000 -335.000000 -5569.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -183.000000 -5721.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( 6825.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -282.000000 -5820.000000 ) ( 6825.000000 -282.000000 -5820.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1981/1541) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-385.000000, -410.000000, -282.000000) / (5668.000000, 5692.000000, 5820.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.125004. Determinants: 15.999808, -16.000013, 90575.993514, -6272.000000 // --> Vector info: d2 = 0.000001, 0.000004, 1.285715. Determinants: -30.856705, -32.143149, 170307.529672, -6272.000000 ( 6178.000000 -282.000000 -5820.000000 ) ( 6178.000000 -410.000000 -5692.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( ( -0.002551 0.002551 -14.441325 ) ( 0.004920 0.005125 -27.153624 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -385.000000 -5668.000000 ) ( 6174.000000 -410.000000 -5692.000000 ) ( 6174.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -385.000000 -5668.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( 6178.000000 -410.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -410.000000 -5692.000000 ) ( 6178.000000 -410.000000 -5692.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -282.000000 -5820.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( 6178.000000 -257.000000 -5795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -257.000000 -5795.000000 ) ( 6178.000000 -257.000000 -5795.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1982/1542) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-100.000000, -137.000000, -174.000000) / (5457.000000, 5420.000000, 5457.000000) // --> Vector info: d1 = 1.000001, 1.187501, 1.187500. Determinants: 6.937447, 6.937527, -39902.341826, -2738.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.374994. Determinants: 13.874762, -13.875146, 74366.146198, -2738.000000 ( 6178.000000 -174.000000 -5457.000000 ) ( 6178.000000 -137.000000 -5420.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( ( -0.002534 -0.002534 14.573536 ) ( -0.005067 0.005068 -27.160755 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -100.000000 -5457.000000 ) ( 6174.000000 -137.000000 -5420.000000 ) ( 6174.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -100.000000 -5457.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( 6178.000000 -137.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -137.000000 -5420.000000 ) ( 6178.000000 -137.000000 -5420.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -174.000000 -5457.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1983/1543) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-10.000000, 15.000000, -113.000000) / (5548.000000, 5523.000000, 5396.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.124995. Determinants: -15.874950, 15.999686, -95300.015693, -6375.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.285713. Determinants: 32.142830, 32.142830, -184381.991891, -6375.000000 ( 6178.000000 -113.000000 -5396.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( ( 0.002490 -0.002510 14.949022 ) ( -0.005042 -0.005042 28.922665 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -10.000000 -5548.000000 ) ( 6174.000000 15.000000 -5523.000000 ) ( 6174.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -10.000000 -5548.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 15.000000 -5523.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -113.000000 -5396.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( 6178.000000 -137.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -137.000000 -5420.000000 ) ( 6178.000000 -137.000000 -5420.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1985/1544) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6248.000000, -6423.000000, -6423.000000) / (3700.996893, 3700.996893, 3717.967455) // --> Vector info: d1 = 0.359380, 1.609380, 1.609379. Determinants: 21.213203, 0.000021, 131472.713005, -2969.848481 // --> Vector info: d2 = 0.937499, 0.937500, 1.000001. Determinants: 0.000014, -10.937635, 37696.012084, -2969.848481 ( 6423.000000 -422.000000 -5680.000000 ) ( 6423.000000 -434.000000 -5668.000000 ) ( 6248.000000 -434.000000 -5668.000000 ) ( ( -0.007143 0.000000 -44.269165 ) ( 0.000000 0.003683 -12.692908 ) ) 16bescapeship/00wbig3 0 0 0 ( 6248.000000 -436.828427 -5670.828427 ) ( 6423.000000 -436.828427 -5670.828427 ) ( 6423.000000 -424.828427 -5682.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -436.828427 -5670.828427 ) ( 6248.000000 -434.000000 -5668.000000 ) ( 6423.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -436.828427 -5670.828427 ) ( 6423.000000 -434.000000 -5668.000000 ) ( 6423.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -424.828427 -5682.828427 ) ( 6423.000000 -422.000000 -5680.000000 ) ( 6248.000000 -422.000000 -5680.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -424.828427 -5682.828427 ) ( 6248.000000 -422.000000 -5680.000000 ) ( 6248.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1986/1545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6423.000000, -6825.000000, -6825.000000) / (3700.996893, 3700.996893, 3915.957354) // --> Vector info: d1 = 1.812494, 0.374978, 0.374978. Determinants: -309.009148, 0.000000, -2141390.788723, -86414.105515 // --> Vector info: d2 = 1.374993, 1.374993, 0.607134. Determinants: 0.000000, 308.679287, -1261239.836963, -86414.105515 ( 6825.000000 -282.000000 -5820.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( 6423.000000 -434.000000 -5668.000000 ) ( ( 0.003576 0.000000 24.780570 ) ( 0.000000 -0.003572 14.595300 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6423.000000 -436.828427 -5670.828427 ) ( 6825.000000 -436.828427 -5670.828427 ) ( 6825.000000 -284.828427 -5822.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -436.828427 -5670.828427 ) ( 6423.000000 -434.000000 -5668.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -436.828427 -5670.828427 ) ( 6825.000000 -434.000000 -5668.000000 ) ( 6825.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -284.828427 -5822.828427 ) ( 6825.000000 -282.000000 -5820.000000 ) ( 6423.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -284.828427 -5822.828427 ) ( 6423.000000 -282.000000 -5820.000000 ) ( 6423.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1987/1546) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 6825.000000) / (4034.751293, 4174.758436, 4174.758436) // --> Vector info: d1 = 0.000000, 1.999991, 2.000001. Determinants: -0.001453, -1293.994217, 5220953.816526, -90584.621311 // --> Vector info: d2 = 0.999999, 0.999999, 10.249839. Determinants: -1295.043638, -0.000081, 7910195.398063, -90584.621311 ( 6825.000000 -183.000000 -5721.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.000000 0.014285 -57.636205 ) ( 0.014297 0.000000 -87.323823 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 -81.171573 -5624.828427 ) ( 6178.000000 -180.171573 -5723.828427 ) ( 6825.000000 -180.171573 -5723.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -81.171573 -5624.828427 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -180.171573 -5723.828427 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -180.171573 -5723.828427 ) ( 6825.000000 -183.000000 -5721.000000 ) ( 6825.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -81.171573 -5624.828427 ) ( 6825.000000 -84.000000 -5622.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1988/1547) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 6825.000000) / (4174.758436, 4314.765579, 4314.765579) // --> Vector info: d1 = 0.999994, 3.000002, 2.999222. Determinants: 0.109221, -1294.005206, 5310900.319819, -90584.621311 // --> Vector info: d2 = 1.000000, 1.000042, 10.250005. Determinants: -1295.060813, -0.027690, 7910416.722039, -90584.621311 ( 6825.000000 -282.000000 -5820.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( -0.000001 0.014285 -58.629161 ) ( 0.014297 0.000000 -87.326266 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 -180.171573 -5723.828427 ) ( 6178.000000 -279.171573 -5822.828427 ) ( 6825.000000 -279.171573 -5822.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -180.171573 -5723.828427 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -279.171573 -5822.828427 ) ( 6178.000000 -282.000000 -5820.000000 ) ( 6825.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -279.171573 -5822.828427 ) ( 6825.000000 -282.000000 -5820.000000 ) ( 6825.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -180.171573 -5723.828427 ) ( 6825.000000 -183.000000 -5721.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1989/1548) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6178.000000, -6178.000000, -6825.000000) / (4314.765579, 3894.744151, 3894.744151) // --> Vector info: d1 = 0.000000, 1.500000, 1.499999. Determinants: -0.000400, 970.499826, -4187481.723537, -271753.863932 // --> Vector info: d2 = 0.999997, 1.000000, 5.624980. Determinants: 1942.590744, 0.001931, 11729564.261323, -271753.863932 ( 6825.000000 -137.000000 -5371.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( ( 0.000000 -0.003571 15.409097 ) ( -0.007148 0.000000 -43.162456 ) ) 16bescapeship/00wengn1 0 0 0 ( 6178.000000 -436.828427 -5665.171573 ) ( 6178.000000 -139.828427 -5368.171573 ) ( 6825.000000 -139.828427 -5368.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -436.828427 -5665.171573 ) ( 6178.000000 -434.000000 -5668.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -139.828427 -5368.171573 ) ( 6178.000000 -137.000000 -5371.000000 ) ( 6825.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -139.828427 -5368.171573 ) ( 6825.000000 -137.000000 -5371.000000 ) ( 6825.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -436.828427 -5665.171573 ) ( 6825.000000 -434.000000 -5668.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1990/1549) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6178.000000, -6178.000000, -6248.000000) / (3915.957354, 3700.996893, 3700.996893) // --> Vector info: d1 = 0.749997, 0.749966, 0.499992. Determinants: -53.734683, -0.002170, -343249.757212, -15047.232304 // --> Vector info: d2 = 0.607159, 1.375018, 1.375008. Determinants: -0.002153, 53.750125, -219632.559398, -15047.232304 ( 6248.000000 -434.000000 -5668.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( ( 0.003571 0.000000 22.811488 ) ( 0.000000 -0.003572 14.596210 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6178.000000 -284.828427 -5822.828427 ) ( 6178.000000 -436.828427 -5670.828427 ) ( 6248.000000 -436.828427 -5670.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -284.828427 -5822.828427 ) ( 6178.000000 -282.000000 -5820.000000 ) ( 6178.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -436.828427 -5670.828427 ) ( 6178.000000 -434.000000 -5668.000000 ) ( 6248.000000 -434.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -436.828427 -5670.828427 ) ( 6248.000000 -434.000000 -5668.000000 ) ( 6248.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 -284.828427 -5822.828427 ) ( 6248.000000 -282.000000 -5820.000000 ) ( 6178.000000 -282.000000 -5820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1992/1550) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (6178.000000, 6825.000000, 6825.000000) / (3814.349888, 3814.349888, 3779.694441) // --> Vector info: d1 = 0.937503, 3.249994, 3.249994. Determinants: -80.140407, 0.000000, 474086.676019, -22422.074146 // --> Vector info: d2 = 1.124987, 1.124987, 0.874982. Determinants: 0.000000, -161.753083, 591758.321302, -22422.074146 ( 6825.000000 -137.000000 -5371.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.003574 0.000000 -21.143748 ) ( 0.000000 0.007214 -26.391774 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6178.000000 -110.114451 -5393.229873 ) ( 6825.000000 -110.114451 -5393.229873 ) ( 6825.000000 -134.114451 -5368.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -110.114451 -5393.229873 ) ( 6178.000000 -113.000000 -5396.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -110.114451 -5393.229873 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6825.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -134.114451 -5368.229873 ) ( 6825.000000 -137.000000 -5371.000000 ) ( 6178.000000 -137.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -134.114451 -5368.229873 ) ( 6178.000000 -137.000000 -5371.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1993/1551) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-51.000000, -10.000000, -51.000000) / (5588.000000, 5548.000000, 5507.000000) // --> Vector info: d1 = 0.000000, 0.205359, 0.205359. Determinants: -8.419721, 8.419724, -47478.825170, -3321.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.410715. Determinants: 16.428559, 16.839294, -93260.118038, -3321.000000 ( 6178.000000 -51.000000 -5507.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( ( 0.002535 -0.002535 14.296545 ) ( -0.004947 -0.005071 28.081939 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -51.000000 -5588.000000 ) ( 6174.000000 -10.000000 -5548.000000 ) ( 6174.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -51.000000 -5588.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -10.000000 -5548.000000 ) ( 6178.000000 -10.000000 -5548.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -51.000000 -5507.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1994/1552) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-298.000000, -257.000000, -217.000000) / (5754.000000, 5795.000000, 5754.000000) // --> Vector info: d1 = 0.000000, 0.205359, 0.205359. Determinants: -8.419724, -8.214362, 44756.359142, -3321.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.410715. Determinants: -16.839294, 16.839274, -101911.290385, -3321.000000 ( 6178.000000 -217.000000 -5754.000000 ) ( 6178.000000 -257.000000 -5795.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( ( 0.002535 0.002473 -13.476772 ) ( 0.005071 -0.005071 30.686929 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -298.000000 -5754.000000 ) ( 6174.000000 -257.000000 -5795.000000 ) ( 6174.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -298.000000 -5754.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( 6178.000000 -257.000000 -5795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -257.000000 -5795.000000 ) ( 6178.000000 -257.000000 -5795.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -217.000000 -5754.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1996/1553) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-348.000000, -385.000000, -348.000000) / (5631.000000, 5668.000000, 5705.000000) // --> Vector info: d1 = 1.000001, 1.187501, 1.187500. Determinants: 6.937527, -6.937447, 38741.019969, -2738.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.374994. Determinants: -13.875146, -13.874762, 70562.233067, -2738.000000 ( 6178.000000 -348.000000 -5705.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( ( -0.002534 0.002534 -14.149386 ) ( 0.005068 0.005067 -25.771451 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -348.000000 -5631.000000 ) ( 6174.000000 -385.000000 -5668.000000 ) ( 6174.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -348.000000 -5631.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -385.000000 -5668.000000 ) ( 6178.000000 -385.000000 -5668.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -348.000000 -5705.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1997/1554) # points: 4 { brushDef { // Surface normal: 0.000000, -0.508981, -0.860777 // RotY/Z : 1.036795 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.860777, -0.508981) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (6825.000000, 6825.000000, 6178.000000) / (2782.796283, 2649.196133, 2649.196133) // --> Vector info: d1 = 2.499994, 2.499994, 0.187503. Determinants: -308.949136, 0.000000, 1892480.146594, -86439.296856 // --> Vector info: d2 = 1.076469, 0.124983, 0.124983. Determinants: 0.000000, -615.611204, 1620071.352763, -86439.296856 ( 6178.000000 -113.000000 -5396.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6825.000000 2.000000 -5464.000000 ) ( ( 0.003574 0.000000 -21.893748 ) ( 0.000000 0.007122 -18.742301 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6825.000000 4.035926 -5460.556890 ) ( 6825.000000 -110.964074 -5392.556890 ) ( 6178.000000 -110.964074 -5392.556890 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 4.035926 -5460.556890 ) ( 6825.000000 2.000000 -5464.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -110.964074 -5392.556890 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -110.964074 -5392.556890 ) ( 6178.000000 -113.000000 -5396.000000 ) ( 6178.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 4.035926 -5460.556890 ) ( 6178.000000 2.000000 -5464.000000 ) ( 6825.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1998/1555) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-15.000000, 113.000000, -2.000000) / (5523.000000, 5396.000000, 5464.000000) // --> Vector info: d1 = 0.000000, 0.642857, 0.181319. Determinants: -14.901080, 14.851677, -82249.326147, -5901.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.115385. Determinants: 14.653861, 14.769245, -81350.731831, -5901.000000 ( 6825.000000 2.000000 -5464.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( ( 0.002525 -0.002517 13.938201 ) ( -0.002483 -0.002503 13.785923 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6829.000000 15.000000 -5523.000000 ) ( 6829.000000 -113.000000 -5396.000000 ) ( 6829.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 15.000000 -5523.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 -113.000000 -5396.000000 ) ( 6825.000000 -113.000000 -5396.000000 ) ( 6825.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6829.000000 2.000000 -5464.000000 ) ( 6825.000000 2.000000 -5464.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2000/1556) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-113.000000, 15.000000, 2.000000) / (5396.000000, 5523.000000, 5464.000000) // --> Vector info: d1 = 0.124999, 0.125000, 0.240384. Determinants: -14.653804, 14.769148, -82087.822996, -5901.000000 // --> Vector info: d2 = 1.285717, 0.000000, 0.362640. Determinants: 29.802028, 29.703578, -164499.889988, -5901.000000 ( 6178.000000 2.000000 -5464.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.002483 -0.002503 13.910833 ) ( -0.005050 -0.005034 27.876612 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6174.000000 -113.000000 -5396.000000 ) ( 6174.000000 15.000000 -5523.000000 ) ( 6174.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -113.000000 -5396.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 15.000000 -5523.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6178.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 2.000000 -5464.000000 ) ( 6178.000000 2.000000 -5464.000000 ) ( 6178.000000 -113.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2001/1557) # points: 4 { brushDef { // Surface normal: 0.000000, -0.976575, -0.215178 // RotY/Z : 0.216874 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.215178, -0.976575) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6178.000000, 6825.000000, 6825.000000) / (5396.851104, 5396.851104, 5336.435874) // --> Vector info: d1 = 2.312491, 0.000000, 0.000000. Determinants: 139.709672, -0.000288, -953516.973688, -39088.653725 // --> Vector info: d2 = 0.214919, 0.214919, 0.000000. Determinants: 0.000000, -139.052702, 742045.822843, -39088.653725 ( 6825.000000 2.000000 -5464.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( -0.003574 0.000000 24.393702 ) ( 0.000000 0.003557 -18.983663 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6178.000000 18.906300 -5522.139290 ) ( 6825.000000 18.906300 -5522.139290 ) ( 6825.000000 5.906300 -5463.139290 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 18.906300 -5522.139290 ) ( 6178.000000 15.000000 -5523.000000 ) ( 6825.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 18.906300 -5522.139290 ) ( 6825.000000 15.000000 -5523.000000 ) ( 6825.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 5.906300 -5463.139290 ) ( 6825.000000 2.000000 -5464.000000 ) ( 6178.000000 2.000000 -5464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 5.906300 -5463.139290 ) ( 6178.000000 2.000000 -5464.000000 ) ( 6178.000000 15.000000 -5523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2004/1558) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-11.000000, 38.000000, 26.000000) / (5247.000000, 5297.000000, 5247.000000) // --> Vector info: d1 = 1.249982, 0.249980, 0.874989. Determinants: 18.749666, 18.625398, -99833.684601, -1850.000000 // --> Vector info: d2 = 0.625003, 0.625003, 0.437504. Determinants: 9.374970, -9.187473, 47153.538800, -1850.000000 ( 6020.000000 -26.000000 -5247.000000 ) ( 6020.000000 -38.000000 -5297.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( ( -0.010135 -0.010068 53.964154 ) ( -0.005068 0.004966 -25.488399 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6024.000000 11.000000 -5247.000000 ) ( 6024.000000 -38.000000 -5297.000000 ) ( 6024.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 11.000000 -5247.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( 6020.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -38.000000 -5297.000000 ) ( 6020.000000 -38.000000 -5297.000000 ) ( 6020.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -26.000000 -5247.000000 ) ( 6020.000000 -26.000000 -5247.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -7.000000 -5228.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2006/1559) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-38.000000, 11.000000, -7.000000) / (5297.000000, 5247.000000, 5228.000000) // --> Vector info: d1 = 0.249980, 1.250006, 1.249991. Determinants: -19.001204, 17.999763, -96524.503441, -1831.000000 // --> Vector info: d2 = 0.625003, 0.625003, 0.812503. Determinants: 9.375020, 9.187493, -49454.281551, -1831.000000 ( 5880.000000 -7.000000 -5228.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5880.000000 -38.000000 -5297.000000 ) ( ( 0.010378 -0.009831 52.716823 ) ( -0.005120 -0.005018 27.009438 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5876.000000 -38.000000 -5297.000000 ) ( 5876.000000 11.000000 -5247.000000 ) ( 5876.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -38.000000 -5297.000000 ) ( 5880.000000 -38.000000 -5297.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 11.000000 -5247.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5880.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -7.000000 -5228.000000 ) ( 5880.000000 -7.000000 -5228.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -26.000000 -5247.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( 5880.000000 -38.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2007/1560) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5880.000000, -5880.000000, -6020.000000) / (3728.574057, 3701.704000, 3701.704000) // --> Vector info: d1 = 0.000000, 0.374995, 0.374995. Determinants: 0.000000, 52.499311, -195747.568782, -3761.808076 // --> Vector info: d2 = 0.999999, 0.999998, 2.999996. Determinants: 53.740064, -0.000116, 312230.205458, -3761.808076 ( 6020.000000 -7.000000 -5228.000000 ) ( 5880.000000 -7.000000 -5228.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( ( 0.000000 -0.013956 52.035501 ) ( -0.014286 0.000000 -83.000036 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5880.000000 -28.828427 -5244.171573 ) ( 5880.000000 -9.828427 -5225.171573 ) ( 6020.000000 -9.828427 -5225.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -28.828427 -5244.171573 ) ( 5880.000000 -26.000000 -5247.000000 ) ( 5880.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -9.828427 -5225.171573 ) ( 5880.000000 -7.000000 -5228.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -9.828427 -5225.171573 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 6020.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -28.828427 -5244.171573 ) ( 6020.000000 -26.000000 -5247.000000 ) ( 5880.000000 -26.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2008/1561) # points: 4 { brushDef { // Surface normal: 0.000000, -0.725953, -0.687745 // RotY/Z : 0.758378 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.687745, -0.725953) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5880.000000, 5898.000000, 5898.000000) / (3816.638924, 3816.638924, 3790.466419) // --> Vector info: d1 = 1.312582, 1.312581, 0.937582. Determinants: 0.000028, -6.749991, 25143.749311, -471.105084 // --> Vector info: d2 = 0.749994, 0.874992, 0.874991. Determinants: -3.271513, -0.000014, 18883.224776, -471.105084 ( 5898.000000 -7.000000 -5228.000000 ) ( 5898.000000 11.000000 -5247.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.000000 0.014328 -53.371849 ) ( 0.006944 0.000000 -40.082830 ) ) 16bescapeship/00wnew1 0 0 0 ( 5880.000000 13.903811 -5244.249021 ) ( 5898.000000 13.903811 -5244.249021 ) ( 5898.000000 -4.096189 -5225.249021 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 13.903811 -5244.249021 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5898.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 13.903811 -5244.249021 ) ( 5898.000000 11.000000 -5247.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -4.096189 -5225.249021 ) ( 5898.000000 -7.000000 -5228.000000 ) ( 5880.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -4.096189 -5225.249021 ) ( 5880.000000 -7.000000 -5228.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2011/1562) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316228, 0.948683 // RotY/Z : -1.249046 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 6003.000000, 6003.000000) / (1608.966873, 1608.966873, 1805.028088) // --> Vector info: d1 = 0.999998, 1.249998, 1.249992. Determinants: 49.015374, 0.000103, -298405.753188, -3333.040654 // --> Vector info: d2 = 0.000002, 0.000001, 2.795082. Determinants: -0.000205, -47.516380, 76453.509994, -3333.040654 ( 6003.000000 -107.000000 -5387.000000 ) ( 6003.000000 79.000000 -5325.000000 ) ( 6020.000000 79.000000 -5325.000000 ) ( ( -0.014706 0.000000 89.529587 ) ( 0.000000 0.014256 -22.938067 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 80.264911 -5328.794733 ) ( 6003.000000 80.264911 -5328.794733 ) ( 6003.000000 -105.735089 -5390.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 80.264911 -5328.794733 ) ( 6020.000000 79.000000 -5325.000000 ) ( 6003.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 80.264911 -5328.794733 ) ( 6003.000000 79.000000 -5325.000000 ) ( 6003.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -105.735089 -5390.794733 ) ( 6003.000000 -107.000000 -5387.000000 ) ( 6020.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -105.735089 -5390.794733 ) ( 6020.000000 -107.000000 -5387.000000 ) ( 6020.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2012/1563) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (113.000000, -73.000000, -79.000000) / (5371.000000, 5309.000000, 5325.000000) // --> Vector info: d1 = 0.750001, 3.249502, 3.137702. Determinants: 33.060411, 35.791847, -198484.836894, -3348.000000 // --> Vector info: d2 = 0.625003, 1.250006, 1.361785. Determinants: 16.930340, -17.040873, 87520.890101, -3348.000000 ( 6020.000000 79.000000 -5325.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( -0.009875 -0.010691 59.284599 ) ( -0.005057 0.005090 -26.141246 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6024.000000 -113.000000 -5371.000000 ) ( 6024.000000 73.000000 -5309.000000 ) ( 6024.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -113.000000 -5371.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 73.000000 -5309.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 79.000000 -5325.000000 ) ( 6020.000000 79.000000 -5325.000000 ) ( 6020.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -107.000000 -5387.000000 ) ( 6020.000000 -107.000000 -5387.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2013/1564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.936329, 0.351123 // RotY/Z : -0.358771 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.351123, -0.936329) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6003.000000, -6020.000000, -6020.000000) / (4989.347064, 4989.347064, 5006.435071) // --> Vector info: d1 = 0.000000, 0.250003, 0.250009. Determinants: 4.272051, -0.000105, 25645.646697, -290.496127 // --> Vector info: d2 = 0.999999, 0.999995, 1.249992. Determinants: -0.000063, -4.249941, 20913.558056, -290.496127 ( 6020.000000 -107.000000 -5387.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( ( -0.014706 0.000000 -88.282233 ) ( 0.000000 0.014630 -71.992554 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6003.000000 -116.745317 -5372.404494 ) ( 6020.000000 -116.745317 -5372.404494 ) ( 6020.000000 -110.745317 -5388.404494 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -116.745317 -5372.404494 ) ( 6003.000000 -113.000000 -5371.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -116.745317 -5372.404494 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 6020.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -110.745317 -5388.404494 ) ( 6020.000000 -107.000000 -5387.000000 ) ( 6003.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -110.745317 -5388.404494 ) ( 6003.000000 -107.000000 -5387.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2014/1565) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (73.000000, -113.000000, -107.000000) / (5309.000000, 5371.000000, 5387.000000) // --> Vector info: d1 = 0.999994, 3.795078, 3.795081. Determinants: 44.721103, -16.771211, 82425.741073, -3348.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.250006. Determinants: -15.500435, -46.501295, 244658.909348, -3348.000000 ( 6003.000000 -107.000000 -5387.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( ( -0.013358 0.005009 -24.619397 ) ( 0.004630 0.013889 -73.076138 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5999.000000 73.000000 -5309.000000 ) ( 5999.000000 -113.000000 -5371.000000 ) ( 5999.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 73.000000 -5309.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -113.000000 -5371.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( 6003.000000 -107.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 -107.000000 -5387.000000 ) ( 6003.000000 -107.000000 -5387.000000 ) ( 6003.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5999.000000 79.000000 -5325.000000 ) ( 6003.000000 79.000000 -5325.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2015/1566) # points: 4 { brushDef { // Surface normal: 0.000000, -0.936329, -0.351123 // RotY/Z : 0.358771 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.351123, -0.936329) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 6003.000000, 6003.000000) / (4996.603615, 4996.603615, 5013.691622) // --> Vector info: d1 = 0.999998, 1.249998, 1.249992. Determinants: 4.272008, 0.000103, -26008.500106, -290.496127 // --> Vector info: d2 = 0.000002, 0.000001, 0.250006. Determinants: -0.000018, -4.250077, 21236.058642, -290.496127 ( 6003.000000 79.000000 -5325.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( -0.014706 0.000000 89.531314 ) ( 0.000000 0.014630 -73.102725 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 76.745317 -5307.595506 ) ( 6003.000000 76.745317 -5307.595506 ) ( 6003.000000 82.745317 -5323.595506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 76.745317 -5307.595506 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 76.745317 -5307.595506 ) ( 6003.000000 73.000000 -5309.000000 ) ( 6003.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 82.745317 -5323.595506 ) ( 6003.000000 79.000000 -5325.000000 ) ( 6020.000000 79.000000 -5325.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 82.745317 -5323.595506 ) ( 6020.000000 79.000000 -5325.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2018/1567) # points: 4 { brushDef { // Surface normal: -0.002447, -0.702699, -0.711483 // RotY/Z : 0.791606 / -1.574278. Vector texS/T: (0.999994, -0.003482, 0.000000) / (0.002477, 0.711479, -0.702703) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6019.688446, 6019.406420, 6596.842344) / (3684.420816, 3798.266854, 4027.382006) // --> Vector info: d1 = 0.749995, 0.749999, 2.812500. Determinants: -234.806634, -0.583884, 1366261.814467, -65803.409068 // --> Vector info: d2 = 1.406252, 0.999999, 0.187502. Determinants: -0.579078, 234.814108, -954204.300250, -65803.409068 ( 6598.000000 321.000000 -5383.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.003568 0.000009 -20.762782 ) ( 0.000009 -0.003568 14.500834 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.009787 81.810797 -5139.154068 ) ( 6020.009787 162.810797 -5219.154068 ) ( 6598.009787 323.810797 -5380.154068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009787 81.810797 -5139.154068 ) ( 6020.000000 79.000000 -5142.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009787 162.810797 -5219.154068 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.009787 323.810797 -5380.154068 ) ( 6598.000000 321.000000 -5383.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.009787 242.810797 -5300.154068 ) ( 6598.000000 240.000000 -5303.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2019/1568) # points: 4 { brushDef { // Surface normal: -0.366513, 0.657901, -0.657901 // RotY/Z : 0.718029 / 2.079069. Vector texS/T: (-0.873586, -0.486669, 0.000000) / (0.320180, -0.574734, -0.753104) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5255.583056, -5297.436607, -5880.723251) / (5868.736925, 5754.542879, 5968.324756) // --> Vector info: d1 = 0.999994, 2.750002, 2.750000. Determinants: 374.119892, 1020.756683, -4099889.200100, -75555.392872 // --> Vector info: d2 = 1.000000, 0.999998, 9.867087. Determinants: 1012.568475, -371.120154, 7424088.914399, -75555.392872 ( 6598.000000 240.000000 -5303.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( -0.004952 -0.013510 54.263356 ) ( -0.013402 0.004912 -98.260212 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6021.466050 -9.631606 -5225.368394 ) ( 6021.466050 76.368394 -5139.368394 ) ( 6599.466050 237.368394 -5300.368394 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6021.466050 -9.631606 -5225.368394 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6021.466050 76.368394 -5139.368394 ) ( 6020.000000 79.000000 -5142.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6599.466050 237.368394 -5300.368394 ) ( 6598.000000 240.000000 -5303.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6599.466050 151.368394 -5386.368394 ) ( 6598.000000 154.000000 -5389.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2020/1569) # points: 4 { brushDef { // Surface normal: -0.002447, 0.711483, 0.702699 // RotY/Z : -0.779184 / 1.574235. Vector texS/T: (-0.999994, -0.003439, 0.000000) / (-0.002416, 0.702695, -0.711487) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6020.215439, -6019.940333, -6598.490567) / (3814.034662, 3700.188606, 3926.475210) // --> Vector info: d1 = 0.812376, 0.812542, 2.874714. Determinants: 234.807717, 0.663320, 1357605.992217, -65803.409068 // --> Vector info: d2 = 0.625794, 0.219544, 1.032884. Determinants: 0.666621, -234.812440, 858416.599832, -65803.409068 ( 6598.000000 154.000000 -5389.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( -0.003568 -0.000010 -20.631241 ) ( -0.000010 0.003568 -13.045169 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.009787 70.154068 -5311.810797 ) ( 6020.009787 -9.845932 -5230.810797 ) ( 6598.009787 151.154068 -5391.810797 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009787 70.154068 -5311.810797 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.009787 -9.845932 -5230.810797 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.009787 151.154068 -5391.810797 ) ( 6598.000000 154.000000 -5389.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.009787 231.154068 -5472.810797 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2022/1570) # points: 4 { brushDef { // Surface normal: 0.365527, -0.658176, 0.658176 // RotY/Z : -0.718393 / -1.063845. Vector texS/T: (0.874229, 0.485515, 0.000000) / (0.319554, -0.575396, -0.752864) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5334.226872, 5304.124973, 5887.596946) / (5780.376030, 5862.728174, 6075.249837) // --> Vector info: d1 = 2.201326, 0.951327, 0.951357. Determinants: -265.654310, 729.338520, -2918647.198827, -54447.473734 // --> Vector info: d2 = 9.617054, 9.617051, 0.749960. Determinants: 730.223363, 266.917954, -5961687.526356, -54447.473734 ( 6598.000000 246.000000 -5457.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( ( 0.004879 -0.013395 53.604823 ) ( -0.013412 -0.004902 109.494291 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6018.537894 149.632702 -5237.632702 ) ( 6018.537894 87.632702 -5299.632702 ) ( 6596.537894 248.632702 -5459.632702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6018.537894 149.632702 -5237.632702 ) ( 6020.000000 147.000000 -5235.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6018.537894 87.632702 -5299.632702 ) ( 6020.000000 85.000000 -5297.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.537894 248.632702 -5459.632702 ) ( 6598.000000 246.000000 -5457.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.537894 310.632702 -5398.632702 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2025/1571) # points: 4 { brushDef { // Surface normal: 0.371041, -0.656631, 0.656631 // RotY/Z : -0.716343 / -1.056458. Vector texS/T: (0.870618, 0.491959, 0.000000) / (0.323035, -0.571675, -0.754212) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5320.023830, 5314.120322, 5903.734683) / (5792.525037, 5808.435681, 6027.207036) // --> Vector info: d1 = 0.999994, 1.250006, 1.249985. Determinants: 54.695759, -147.410462, 552223.448991, -10672.662648 // --> Vector info: d2 = 1.000000, 1.000000, 9.983006. Determinants: -142.925312, -53.031495, 1056879.668592, -10672.662648 ( 6598.000000 324.000000 -5411.000000 ) ( 6014.000000 159.000000 -5246.000000 ) ( 6014.000000 171.000000 -5234.000000 ) ( ( -0.005125 0.013812 -51.741863 ) ( 0.013392 0.004969 -99.026804 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6012.515834 173.626524 -5236.626524 ) ( 6012.515834 161.626524 -5248.626524 ) ( 6596.515834 326.626524 -5413.626524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.515834 173.626524 -5236.626524 ) ( 6014.000000 171.000000 -5234.000000 ) ( 6014.000000 159.000000 -5246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.515834 161.626524 -5248.626524 ) ( 6014.000000 159.000000 -5246.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.515834 326.626524 -5413.626524 ) ( 6598.000000 324.000000 -5411.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.515834 338.626524 -5401.626524 ) ( 6598.000000 336.000000 -5399.000000 ) ( 6014.000000 171.000000 -5234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2026/1572) # points: 4 { brushDef { // Surface normal: 0.014941, -0.733339, -0.679699 // RotY/Z : 0.747352 / -1.550425. Vector texS/T: (0.999793, 0.020370, 0.000000) / (-0.013846, 0.679557, -0.733492) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6603.169818, 6022.010124, 6016.235443) / (4075.169242, 3855.671157, 3872.031263) // --> Vector info: d1 = 2.812500, 0.749993, 0.727581. Determinants: -38.662381, 1.115087, 220444.388269, -10775.365469 // --> Vector info: d2 = 0.187502, 0.999206, 0.940871. Determinants: 0.475253, 38.588974, -162415.180711, -10775.365469 ( 6014.000000 171.000000 -5234.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.003588 -0.000103 -20.458182 ) ( -0.000044 -0.003581 15.072823 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6597.940234 323.933358 -5380.281206 ) ( 6019.940234 162.933358 -5219.281206 ) ( 6013.940234 173.933358 -5231.281206 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6597.940234 323.933358 -5380.281206 ) ( 6598.000000 321.000000 -5383.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.940234 162.933358 -5219.281206 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6014.000000 171.000000 -5234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6013.940234 173.933358 -5231.281206 ) ( 6014.000000 171.000000 -5234.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6597.940234 338.933358 -5396.281206 ) ( 6598.000000 336.000000 -5399.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2028/1573) # points: 4 { brushDef { // Surface normal: 0.012700, 0.683886, 0.729478 // RotY/Z : -0.817559 / 1.552229. Vector texS/T: (-0.999828, 0.018567, 0.000000) / (0.013544, 0.729353, -0.684004) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6016.233022, -6591.144171, -6590.847106) / (3769.509527, 4004.888309, 4026.818009) // --> Vector info: d1 = 0.999998, 9.867087, 9.984899. Determinants: 166.722352, -70.365078, 1255604.825168, -12677.552011 // --> Vector info: d2 = 0.000002, 0.000002, 0.299063. Determinants: -70.392488, -171.933207, 224606.224448, -12677.552011 ( 6598.000000 324.000000 -5411.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( ( -0.013151 0.005550 -99.041583 ) ( 0.005553 0.013562 -17.716845 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6019.949202 144.264456 -5237.917913 ) ( 6597.949202 305.264456 -5398.917913 ) ( 6597.949202 321.264456 -5413.917913 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6019.949202 144.264456 -5237.917913 ) ( 6020.000000 147.000000 -5235.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6597.949202 305.264456 -5398.917913 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6597.949202 321.264456 -5413.917913 ) ( 6598.000000 324.000000 -5411.000000 ) ( 6014.000000 159.000000 -5246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6013.949202 156.264456 -5248.917913 ) ( 6014.000000 159.000000 -5246.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2029/1574) # points: 4 { brushDef { // Surface normal: 0.938190, 0.244745, -0.244745 // RotY/Z : 0.247257 / 0.255182. Vector texS/T: (-0.252422, 0.967617, 0.000000) / (-0.236820, -0.061779, -0.969587) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1364.761057, -1377.340082, -1364.214143) / (3627.647111, 3641.054875, 3652.399907) // --> Vector info: d1 = 0.999994, 1.250006, 1.250006. Determinants: 2.836392, -3.281640, 15456.933936, -318.698917 // --> Vector info: d2 = 1.000000, 1.000000, 1.250005. Determinants: -3.352004, -3.144825, 6514.933123, -318.698917 ( 6014.000000 159.000000 -5246.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( -0.008900 0.010297 -48.500114 ) ( 0.010518 0.009868 -20.442282 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6016.247242 159.021020 -5221.021020 ) ( 6016.247242 146.021020 -5234.021020 ) ( 6010.247242 158.021020 -5245.021020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 159.021020 -5221.021020 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6020.000000 147.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 146.021020 -5234.021020 ) ( 6020.000000 147.000000 -5235.000000 ) ( 6014.000000 159.000000 -5246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 158.021020 -5245.021020 ) ( 6014.000000 159.000000 -5246.000000 ) ( 6014.000000 171.000000 -5234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 170.021020 -5233.021020 ) ( 6014.000000 171.000000 -5234.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2031/1575) # points: 4 { brushDef { // Surface normal: 0.372010, -0.656357, 0.656357 // RotY/Z : -0.715979 / -1.055161. Vector texS/T: (0.869980, 0.493088, 0.000000) / (0.323641, -0.571017, -0.754451) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5279.886731, 5273.969678, 5863.397233) / (5895.615383, 5911.520995, 6131.548624) // --> Vector info: d1 = 0.999994, 1.250006, 1.249985. Determinants: 55.009843, -147.363758, 567677.242662, -10677.120960 // --> Vector info: d2 = 1.000000, 1.000000, 9.983006. Determinants: -142.880106, -53.153168, 1057084.297932, -10677.120960 ( 6598.000000 250.000000 -5486.000000 ) ( 6014.000000 85.000000 -5320.000000 ) ( 6014.000000 97.000000 -5308.000000 ) ( ( -0.005152 0.013802 -53.167632 ) ( 0.013382 0.004978 -99.004619 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6012.511958 99.625427 -5310.625427 ) ( 6012.511958 87.625427 -5322.625427 ) ( 6596.511958 252.625427 -5488.625427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.511958 99.625427 -5310.625427 ) ( 6014.000000 97.000000 -5308.000000 ) ( 6014.000000 85.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6012.511958 87.625427 -5322.625427 ) ( 6014.000000 85.000000 -5320.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.511958 252.625427 -5488.625427 ) ( 6598.000000 250.000000 -5486.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6596.511958 264.625427 -5475.625427 ) ( 6598.000000 262.000000 -5473.000000 ) ( 6014.000000 97.000000 -5308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2032/1576) # points: 4 { brushDef { // Surface normal: -0.013833, -0.679410, -0.733629 // RotY/Z : 0.823647 / -1.591154. Vector texS/T: (0.999793, -0.020357, 0.000000) / (0.014934, 0.733477, -0.679550) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6591.625083, 6017.022256, 6010.779221) / (3987.277705, 3751.827942, 3768.015113) // --> Vector info: d1 = 0.999994, 9.867087, 9.865059. Determinants: 143.055562, 56.523131, -1179113.100412, -10771.115495 // --> Vector info: d2 = 1.000000, 0.999999, 1.249991. Determinants: 58.860587, -143.646192, 173999.230697, -10771.115495 ( 6014.000000 97.000000 -5308.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( -0.013281 -0.005248 109.469915 ) ( -0.005465 0.013336 -16.154244 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.055333 248.717639 -5454.065485 ) ( 6020.055333 87.717639 -5294.065485 ) ( 6014.055333 99.717639 -5305.065485 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.055333 248.717639 -5454.065485 ) ( 6598.000000 246.000000 -5457.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.055333 87.717639 -5294.065485 ) ( 6020.000000 85.000000 -5297.000000 ) ( 6014.000000 97.000000 -5308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6014.055333 99.717639 -5305.065485 ) ( 6014.000000 97.000000 -5308.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.055333 264.717639 -5470.065485 ) ( 6598.000000 262.000000 -5473.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2034/1577) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6020.000000, -6598.000000, -6598.000000) / (3805.648696, 4033.337080, 4055.964497) // --> Vector info: d1 = 0.812375, 2.874243, 2.874206. Determinants: 46.663095, 0.021221, 270206.299476, -13078.647025 // --> Vector info: d2 = 0.625804, 1.439141, 1.519489. Determinants: 0.109470, -46.441015, 169212.534436, -13078.647025 ( 6598.000000 250.000000 -5486.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( -0.003568 -0.000002 -20.660111 ) ( -0.000008 0.003551 -12.938076 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.000000 70.171573 -5311.828427 ) ( 6598.000000 231.171573 -5472.828427 ) ( 6598.000000 247.171573 -5488.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 70.171573 -5311.828427 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 231.171573 -5472.828427 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 247.171573 -5488.828427 ) ( 6598.000000 250.000000 -5486.000000 ) ( 6014.000000 85.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6014.000000 82.171573 -5322.828427 ) ( 6014.000000 85.000000 -5320.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2035/1578) # points: 4 { brushDef { // Surface normal: 0.938190, 0.244745, -0.244745 // RotY/Z : 0.247257 / 0.255182. Vector texS/T: (-0.252422, 0.967617, 0.000000) / (-0.236820, -0.061779, -0.969587) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1437.332353, -1448.943760, -1435.817821) / (3704.999597, 3717.375995, 3728.721026) // --> Vector info: d1 = 0.999998, 1.249998, 1.249992. Determinants: 2.836337, -3.281419, 15940.231398, -294.183616 // --> Vector info: d2 = 0.000002, 0.000001, 0.250006. Determinants: -3.094168, -2.902891, 6307.861687, -294.183616 ( 6014.000000 85.000000 -5320.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( ( -0.009641 0.011154 -54.184633 ) ( 0.010518 0.009868 -21.441920 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6016.247242 84.021020 -5296.021020 ) ( 6016.247242 72.021020 -5308.021020 ) ( 6010.247242 84.021020 -5319.021020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 84.021020 -5296.021020 ) ( 6020.000000 85.000000 -5297.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6016.247242 72.021020 -5308.021020 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6014.000000 85.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 84.021020 -5319.021020 ) ( 6014.000000 85.000000 -5320.000000 ) ( 6014.000000 97.000000 -5308.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6010.247242 96.021020 -5307.021020 ) ( 6014.000000 97.000000 -5308.000000 ) ( 6020.000000 85.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2037/1579) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (4032.629973, 4055.257390, 4055.257390) // --> Vector info: d1 = 0.678574, 0.999994, 0.999998. Determinants: -0.000096, -22.499405, 89657.603010, -1583.919190 // --> Vector info: d2 = 0.999997, 1.000000, 1.999996. Determinants: -22.627331, -0.000162, 147711.866185, -1583.919190 ( 6668.000000 262.000000 -5473.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( 0.000000 0.014205 -56.604910 ) ( 0.014286 0.000000 -93.257198 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.000000 248.828427 -5454.171573 ) ( 6598.000000 264.828427 -5470.171573 ) ( 6668.000000 264.828427 -5470.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 248.828427 -5454.171573 ) ( 6598.000000 246.000000 -5457.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 264.828427 -5470.171573 ) ( 6598.000000 262.000000 -5473.000000 ) ( 6668.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 264.828427 -5470.171573 ) ( 6668.000000 262.000000 -5473.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 248.828427 -5454.171573 ) ( 6668.000000 246.000000 -5457.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2038/1580) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, 0.678280 // RotY/Z : -0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.678280, -0.734803) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (3843.869866, 3861.561672, 3861.561672) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: 0.000051, -17.500200, 67268.158245, -1238.426421 // --> Vector info: d2 = 0.999999, 0.999995, 1.999966. Determinants: -17.691296, 0.000258, 115487.751842, -1238.426421 ( 6668.000000 250.000000 -5486.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( ( 0.000000 0.014131 -54.317444 ) ( 0.014285 0.000000 -93.253624 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.000000 264.939214 -5475.713120 ) ( 6598.000000 252.939214 -5488.713120 ) ( 6668.000000 252.939214 -5488.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 264.939214 -5475.713120 ) ( 6598.000000 262.000000 -5473.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 252.939214 -5488.713120 ) ( 6598.000000 250.000000 -5486.000000 ) ( 6668.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 252.939214 -5488.713120 ) ( 6668.000000 250.000000 -5486.000000 ) ( 6668.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 264.939214 -5475.713120 ) ( 6668.000000 262.000000 -5473.000000 ) ( 6598.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2039/1581) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6598.000000, -6598.000000, -6668.000000) / (4055.964497, 4033.337080, 4033.337080) // --> Vector info: d1 = 0.678572, 0.999998, 1.000002. Determinants: 0.000100, 22.499794, -92332.510758, -1583.919190 // --> Vector info: d2 = 0.999991, 0.999998, 1.499991. Determinants: 11.313547, 0.000484, 73060.913586, -1583.919190 ( 6668.000000 234.000000 -5470.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( ( 0.000000 -0.014205 58.293700 ) ( -0.007143 0.000000 -46.126667 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6598.000000 247.171573 -5488.828427 ) ( 6598.000000 231.171573 -5472.828427 ) ( 6668.000000 231.171573 -5472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 247.171573 -5488.828427 ) ( 6598.000000 250.000000 -5486.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 231.171573 -5472.828427 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 231.171573 -5472.828427 ) ( 6668.000000 234.000000 -5470.000000 ) ( 6668.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 247.171573 -5488.828427 ) ( 6668.000000 250.000000 -5486.000000 ) ( 6598.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2041/1582) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-246.000000, -262.000000, -250.000000) / (5457.000000, 5473.000000, 5486.000000) // --> Vector info: d1 = 0.000000, 0.321430, 0.321436. Determinants: 4.178509, -3.857249, 22076.919838, -400.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: -4.000043, -4.000049, 20844.255691, -400.000000 ( 6668.000000 250.000000 -5486.000000 ) ( 6668.000000 262.000000 -5473.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( -0.010446 0.009643 -55.192300 ) ( 0.010000 0.010000 -52.110639 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6672.000000 246.000000 -5457.000000 ) ( 6672.000000 262.000000 -5473.000000 ) ( 6672.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 246.000000 -5457.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( 6668.000000 262.000000 -5473.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 262.000000 -5473.000000 ) ( 6668.000000 262.000000 -5473.000000 ) ( 6668.000000 250.000000 -5486.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 250.000000 -5486.000000 ) ( 6668.000000 250.000000 -5486.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 234.000000 -5470.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2043/1583) # points: 4 { brushDef { // Surface normal: 0.000000, -0.701335, 0.712832 // RotY/Z : -0.793528 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.712832, -0.701335) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (3564.850131, 3651.827140, 3651.827140) // --> Vector info: d1 = 2.201355, 0.951360, 0.951361. Determinants: -0.000083, 87.499666, -325325.359264, -6088.390592 // --> Vector info: d2 = 1.749961, 1.749961, 0.749976. Determinants: 86.975682, 0.000000, -584519.995729, -6088.390592 ( 6668.000000 246.000000 -5457.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( ( 0.000000 -0.014372 53.433720 ) ( -0.014285 0.000000 96.005666 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6598.000000 310.805339 -5398.851328 ) ( 6598.000000 248.805339 -5459.851328 ) ( 6668.000000 248.805339 -5459.851328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 310.805339 -5398.851328 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6598.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 248.805339 -5459.851328 ) ( 6598.000000 246.000000 -5457.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 248.805339 -5459.851328 ) ( 6668.000000 246.000000 -5457.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 310.805339 -5398.851328 ) ( 6668.000000 308.000000 -5396.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2045/1584) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711485, 0.702701 // RotY/Z : -0.779187 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702701, -0.711485) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6598.000000, -6598.000000, -6668.000000) / (4056.255180, 3942.408793, 3942.408793) // --> Vector info: d1 = 0.999998, 2.625002, 2.625002. Determinants: 0.000000, 113.750283, -469369.407767, -7969.247141 // --> Vector info: d2 = 0.999998, 0.999999, 1.499991. Determinants: 56.922325, 0.000084, 367603.930267, -7969.247141 ( 6668.000000 154.000000 -5389.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( ( 0.000000 -0.014274 58.897585 ) ( -0.007143 0.000000 -46.127812 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6598.000000 231.154060 -5472.810805 ) ( 6598.000000 151.154060 -5391.810805 ) ( 6668.000000 151.154060 -5391.810805 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 231.154060 -5472.810805 ) ( 6598.000000 234.000000 -5470.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 151.154060 -5391.810805 ) ( 6598.000000 154.000000 -5389.000000 ) ( 6668.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 151.154060 -5391.810805 ) ( 6668.000000 154.000000 -5389.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 231.154060 -5472.810805 ) ( 6668.000000 234.000000 -5470.000000 ) ( 6598.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2046/1585) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6598.000000, -6598.000000, -6668.000000) / (3701.704000, 3580.081633, 3580.081633) // --> Vector info: d1 = 0.999994, 2.750002, 2.749999. Determinants: -0.000407, 122.500597, -461977.147159, -8513.565645 // --> Vector info: d2 = 1.000000, 0.999998, 1.999981. Determinants: 121.620365, -0.000116, 793938.037868, -8513.565645 ( 6668.000000 240.000000 -5303.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( ( 0.000000 -0.014389 54.263650 ) ( -0.014285 0.000000 -93.255643 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.000000 151.171573 -5386.171573 ) ( 6598.000000 237.171573 -5300.171573 ) ( 6668.000000 237.171573 -5300.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 151.171573 -5386.171573 ) ( 6598.000000 154.000000 -5389.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 237.171573 -5300.171573 ) ( 6598.000000 240.000000 -5303.000000 ) ( 6668.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 237.171573 -5300.171573 ) ( 6668.000000 240.000000 -5303.000000 ) ( 6668.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 151.171573 -5386.171573 ) ( 6668.000000 154.000000 -5389.000000 ) ( 6598.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2047/1586) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702701, -0.711485 // RotY/Z : 0.791609 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711485, -0.702701) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (3897.181183, 4011.027570, 4011.027570) // --> Vector info: d1 = 0.999998, 2.625002, 2.625002. Determinants: 0.000000, -113.750283, 435336.231587, -7969.247141 // --> Vector info: d2 = 0.999998, 0.999999, 1.499991. Determinants: -56.922325, -0.000084, 367604.595746, -7969.247141 ( 6668.000000 321.000000 -5383.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( ( 0.000000 0.014274 -54.627021 ) ( 0.007143 0.000000 -46.127895 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6598.000000 242.810805 -5300.154060 ) ( 6598.000000 323.810805 -5380.154060 ) ( 6668.000000 323.810805 -5380.154060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 242.810805 -5300.154060 ) ( 6598.000000 240.000000 -5303.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 323.810805 -5380.154060 ) ( 6598.000000 321.000000 -5383.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 323.810805 -5380.154060 ) ( 6668.000000 321.000000 -5383.000000 ) ( 6668.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 242.810805 -5300.154060 ) ( 6668.000000 240.000000 -5303.000000 ) ( 6598.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2051/1587) # points: 4 { brushDef { // Surface normal: 0.000000, -0.729537, -0.683941 // RotY/Z : 0.753151 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.683941, -0.729537) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (4146.643872, 4168.575584, 4168.575584) // --> Vector info: d1 = 0.999998, 1.321426, 1.321426. Determinants: 0.000000, -22.499930, 91763.981877, -1535.219854 // --> Vector info: d2 = 0.999998, 0.999998, 1.499991. Determinants: -10.965687, -0.000038, 70816.546038, -1535.219854 ( 6668.000000 336.000000 -5399.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.000000 0.014656 -59.772535 ) ( 0.007143 0.000000 -46.127951 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6598.000000 323.918149 -5380.264235 ) ( 6598.000000 338.918149 -5396.264235 ) ( 6668.000000 338.918149 -5396.264235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 323.918149 -5380.264235 ) ( 6598.000000 321.000000 -5383.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 338.918149 -5396.264235 ) ( 6598.000000 336.000000 -5399.000000 ) ( 6668.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 338.918149 -5396.264235 ) ( 6668.000000 336.000000 -5399.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 323.918149 -5380.264235 ) ( 6668.000000 321.000000 -5383.000000 ) ( 6598.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2052/1588) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6598.000000, 6598.000000, 6668.000000) / (3580.081633, 3597.052196, 3597.052196) // --> Vector info: d1 = 0.000000, 0.250003, 0.250018. Determinants: -0.000250, -17.500200, 62653.796739, -1187.939392 // --> Vector info: d2 = 0.999999, 0.999995, 1.999981. Determinants: -16.970328, 0.000258, 110781.362435, -1187.939392 ( 6668.000000 324.000000 -5411.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( ( 0.000000 0.014732 -52.741577 ) ( 0.014286 0.000000 -93.255063 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.000000 338.828427 -5401.828427 ) ( 6598.000000 326.828427 -5413.828427 ) ( 6668.000000 326.828427 -5413.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 338.828427 -5401.828427 ) ( 6598.000000 336.000000 -5399.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 326.828427 -5413.828427 ) ( 6598.000000 324.000000 -5411.000000 ) ( 6668.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 326.828427 -5413.828427 ) ( 6668.000000 324.000000 -5411.000000 ) ( 6668.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 338.828427 -5401.828427 ) ( 6668.000000 336.000000 -5399.000000 ) ( 6598.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2053/1589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.683941, 0.729537 // RotY/Z : -0.817645 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.729537, -0.683941) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6598.000000, -6598.000000, -6668.000000) / (3937.175503, 3915.243790, 3915.243790) // --> Vector info: d1 = 0.999994, 1.321428, 1.321426. Determinants: -0.000052, 22.500394, -90123.557278, -1535.219854 // --> Vector info: d2 = 1.000000, 0.999998, 1.999997. Determinants: 21.931683, -0.000100, 143170.419928, -1535.219854 ( 6668.000000 308.000000 -5396.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( ( 0.000000 -0.014656 58.704007 ) ( -0.014286 0.000000 -93.257275 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6598.000000 321.264235 -5413.918149 ) ( 6598.000000 305.264235 -5398.918149 ) ( 6668.000000 305.264235 -5398.918149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 321.264235 -5413.918149 ) ( 6598.000000 324.000000 -5411.000000 ) ( 6598.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6598.000000 305.264235 -5398.918149 ) ( 6598.000000 308.000000 -5396.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 305.264235 -5398.918149 ) ( 6668.000000 308.000000 -5396.000000 ) ( 6668.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 321.264235 -5413.918149 ) ( 6668.000000 324.000000 -5411.000000 ) ( 6598.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2055/1590) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-321.000000, -336.000000, -324.000000) / (5383.000000, 5399.000000, 5411.000000) // --> Vector info: d1 = 0.999994, 1.321428, 1.321424. Determinants: 3.857268, -3.857157, 21629.260081, -372.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.250013. Determinants: -4.000257, -3.750208, 18531.288172, -372.000000 ( 6668.000000 324.000000 -5411.000000 ) ( 6668.000000 336.000000 -5399.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( ( -0.010369 0.010369 -58.143172 ) ( 0.010753 0.010081 -49.815291 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6672.000000 321.000000 -5383.000000 ) ( 6672.000000 336.000000 -5399.000000 ) ( 6672.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 321.000000 -5383.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( 6668.000000 336.000000 -5399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 336.000000 -5399.000000 ) ( 6668.000000 336.000000 -5399.000000 ) ( 6668.000000 324.000000 -5411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 324.000000 -5411.000000 ) ( 6668.000000 324.000000 -5411.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6672.000000 308.000000 -5396.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2057/1591) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-298.000000, -298.000000, -217.000000) / (5723.000000, 6178.000000, 6178.000000) // --> Vector info: d1 = 1.999922, 1.999888, 0.838213. Determinants: 528.562118, 0.002743, 83788.679502, -36855.000000 // --> Vector info: d2 = 0.500087, 6.999988, 7.000049. Determinants: -0.027556, -526.491976, 2994674.655053, -36855.000000 ( 6178.000000 -217.000000 -5754.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( ( -0.014342 0.000000 -2.273468 ) ( 0.000001 0.014285 -81.255587 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5723.000000 -298.000000 -5758.000000 ) ( 6178.000000 -298.000000 -5758.000000 ) ( 6178.000000 -217.000000 -5758.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -298.000000 -5758.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -298.000000 -5758.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -217.000000 -5758.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( 5723.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -217.000000 -5758.000000 ) ( 5723.000000 -217.000000 -5754.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2058/1592) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5723.000000) / (3897.473747, 3827.466605, 3827.466605) // --> Vector info: d1 = 0.000092, 0.000094, 6.500005. Determinants: 455.040184, 0.000654, -2811243.749494, -31853.249834 // --> Vector info: d2 = 1.999989, 0.999987, 1.000000. Determinants: 0.000930, -455.000867, 1709642.056000, -31853.249834 ( 5723.000000 -100.000000 -5457.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( ( -0.014286 0.000000 88.256105 ) ( 0.000000 0.014284 -53.672453 ) ) 16bescapeship/00wpipe4 0 0 0 ( 6178.000000 -48.143149 -5504.200286 ) ( 6178.000000 -97.143149 -5454.200286 ) ( 5723.000000 -97.143149 -5454.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -48.143149 -5504.200286 ) ( 6178.000000 -51.000000 -5507.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -97.143149 -5454.200286 ) ( 6178.000000 -100.000000 -5457.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -97.143149 -5454.200286 ) ( 5723.000000 -100.000000 -5457.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -48.143149 -5504.200286 ) ( 5723.000000 -51.000000 -5507.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2059/1593) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-100.000000, -100.000000, -174.000000) / (-5723.000000, -6178.000000, -6178.000000) // --> Vector info: d1 = 6.499996, 0.000092, 0.000103. Determinants: 0.004778, -480.992873, -2971576.605347, -33670.000000 // --> Vector info: d2 = 1.999999, 1.999989, 0.939339. Determinants: -482.595586, -0.000793, -115604.073860, -33670.000000 ( 6178.000000 -174.000000 -5457.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( ( 0.000000 0.014286 88.255913 ) ( 0.014333 0.000000 3.433444 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5723.000000 -100.000000 -5453.000000 ) ( 6178.000000 -100.000000 -5453.000000 ) ( 6178.000000 -174.000000 -5453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -100.000000 -5453.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -100.000000 -5453.000000 ) ( 6178.000000 -100.000000 -5457.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -174.000000 -5453.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( 5723.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -174.000000 -5453.000000 ) ( 5723.000000 -174.000000 -5457.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2060/1594) # points: 8 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-51.000000, -51.000000, -100.000000) / (5588.000000, 5507.000000, 5457.000000) // --> Vector info: d1 = 4.678562, 5.499995, 5.500000. Determinants: -41.071164, 40.250196, -245581.939727, -3969.000000 // --> Vector info: d2 = 1.000000, 1.410715, 1.910716. Determinants: 19.964301, 20.125061, -115409.658838, -3969.000000 ( 5723.000000 -100.000000 -5457.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( ( 0.010348 -0.010141 61.875016 ) ( -0.005030 -0.005071 29.077767 ) ) 16bescapeship/00wpanl4 0 0 0 ( 5719.000000 -51.000000 -5588.000000 ) ( 5719.000000 -51.000000 -5507.000000 ) ( 5719.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -51.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -51.000000 -5507.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -100.000000 -5457.000000 ) ( 5723.000000 -100.000000 -5457.000000 ) ( 5723.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -174.000000 -5457.000000 ) ( 5723.000000 -174.000000 -5457.000000 ) ( 5723.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -348.000000 -5631.000000 ) ( 5723.000000 -348.000000 -5631.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -348.000000 -5705.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -298.000000 -5754.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( 5723.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5719.000000 -217.000000 -5754.000000 ) ( 5723.000000 -217.000000 -5754.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2061/1595) # points: 4 { brushDef { // Surface normal: 0.000000, -0.717581, 0.696475 // RotY/Z : -0.770474 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.696475, -0.717581) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5723.000000) / (4092.742580, 4045.361149, 4045.361149) // --> Vector info: d1 = 0.678571, 1.357137, 1.356583. Determinants: -0.026253, 308.747516, -1278090.915370, -21558.551088 // --> Vector info: d2 = 0.000178, 0.000293, 6.500260. Determinants: 307.977738, 0.052353, -1902904.580498, -21558.551088 ( 5723.000000 -51.000000 -5588.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.000001 -0.014321 59.284639 ) ( -0.014286 -0.000002 88.266812 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 -81.129677 -5624.785902 ) ( 6178.000000 -48.129677 -5590.785902 ) ( 5723.000000 -48.129677 -5590.785902 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -81.129677 -5624.785902 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -48.129677 -5590.785902 ) ( 6178.000000 -51.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -48.129677 -5590.785902 ) ( 5723.000000 -51.000000 -5588.000000 ) ( 5723.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -81.129677 -5624.785902 ) ( 5723.000000 -84.000000 -5622.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2062/1596) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, 0.678280 // RotY/Z : -0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.678280, -0.734803) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5828.000000) / (4327.935766, 4310.243960, 4310.243960) // --> Vector info: d1 = 0.357155, 0.857140, 0.856298. Determinants: -0.014898, 174.994870, -759486.067927, -6192.132105 // --> Vector info: d2 = 0.000001, 0.000022, 4.999993. Determinants: 88.458519, 0.007372, -546528.639157, -6192.132105 ( 5828.000000 -171.000000 -5708.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( 0.000002 -0.028261 122.653402 ) ( -0.014286 -0.000001 88.261786 ) ) 16bescapeship/00wwarn 0 0 0 ( 6178.000000 -180.060786 -5723.713120 ) ( 6178.000000 -168.060786 -5710.713120 ) ( 5828.000000 -168.060786 -5710.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -180.060786 -5723.713120 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -168.060786 -5710.713120 ) ( 6178.000000 -171.000000 -5708.000000 ) ( 5828.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -168.060786 -5710.713120 ) ( 5828.000000 -171.000000 -5708.000000 ) ( 5828.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -180.060786 -5723.713120 ) ( 5828.000000 -183.000000 -5721.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2063/1597) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5828.000000, 5723.000000, 5723.000000) / (4034.751293, 4034.751293, 4174.758436) // --> Vector info: d1 = 2.678150, 2.678022, 0.678025. Determinants: -0.017960, 209.999700, -886562.707439, -14700.749981 // --> Vector info: d2 = 1.000144, 2.500197, 2.500026. Determinants: 210.018191, 0.017925, -1238761.203521, -14700.749981 ( 5723.000000 -183.000000 -5721.000000 ) ( 5723.000000 -84.000000 -5622.000000 ) ( 5828.000000 -84.000000 -5622.000000 ) ( ( 0.000001 -0.014285 60.307311 ) ( -0.014286 -0.000001 84.265170 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5828.000000 -81.171573 -5624.828427 ) ( 5723.000000 -81.171573 -5624.828427 ) ( 5723.000000 -180.171573 -5723.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -81.171573 -5624.828427 ) ( 5828.000000 -84.000000 -5622.000000 ) ( 5723.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -81.171573 -5624.828427 ) ( 5723.000000 -84.000000 -5622.000000 ) ( 5723.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -180.171573 -5723.828427 ) ( 5723.000000 -183.000000 -5721.000000 ) ( 5828.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -180.171573 -5723.828427 ) ( 5828.000000 -183.000000 -5721.000000 ) ( 5828.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2064/1598) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6178.000000, -6178.000000, -5723.000000) / (3981.718285, 4227.791445, 4227.791445) // --> Vector info: d1 = 0.000111, 0.000111, 6.500011. Determinants: -1599.451132, 0.000000, -9881421.477349, -111963.287733 // --> Vector info: d2 = 3.964450, 0.464451, 0.464451. Determinants: 0.000000, 1592.499509, -6784757.257480, -111963.287733 ( 5723.000000 -348.000000 -5631.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( ( 0.014285 0.000000 88.255907 ) ( 0.000000 -0.014223 60.598053 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6178.000000 -176.828427 -5454.171573 ) ( 6178.000000 -350.828427 -5628.171573 ) ( 5723.000000 -350.828427 -5628.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -176.828427 -5454.171573 ) ( 6178.000000 -174.000000 -5457.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -350.828427 -5628.171573 ) ( 6178.000000 -348.000000 -5631.000000 ) ( 5723.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -350.828427 -5628.171573 ) ( 5723.000000 -348.000000 -5631.000000 ) ( 5723.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -176.828427 -5454.171573 ) ( 5723.000000 -174.000000 -5457.000000 ) ( 6178.000000 -174.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2065/1599) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5723.000000, 5723.000000, 6178.000000) / (5507.000000, 5588.000000, 5588.000000) // --> Vector info: d1 = 0.500019, 0.500019, 6.999987. Determinants: -526.497374, 0.000000, 2994716.267294, -36855.000000 // --> Vector info: d2 = 2.087836, 0.926156, 0.926156. Determinants: 0.000000, 528.564500, -2987751.904488, -36855.000000 ( 6178.000000 -51.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( ( 0.014286 0.000000 -81.256716 ) ( 0.000000 -0.014342 81.067749 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5723.000000 -47.000000 -5507.000000 ) ( 5723.000000 -47.000000 -5588.000000 ) ( 6178.000000 -47.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -47.000000 -5507.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -47.000000 -5588.000000 ) ( 5723.000000 -51.000000 -5588.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -47.000000 -5588.000000 ) ( 6178.000000 -51.000000 -5588.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -47.000000 -5507.000000 ) ( 6178.000000 -51.000000 -5507.000000 ) ( 5723.000000 -51.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2066/1600) # points: 4 { brushDef { // Surface normal: 0.000000, -0.696475, 0.717581 // RotY/Z : -0.800322 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.717581, -0.696475) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5723.000000) / (4163.234330, 4115.852899, 4115.852899) // --> Vector info: d1 = 0.999994, 1.678574, 1.678014. Determinants: -0.026541, 308.754056, -1306809.935631, -21558.551088 // --> Vector info: d2 = 1.000000, 0.999998, 7.500019. Determinants: 307.980316, -0.000839, -1924257.437311, -21558.551088 ( 5723.000000 -183.000000 -5721.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( ( 0.000001 -0.014322 60.616779 ) ( -0.014286 0.000000 89.257271 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 -214.214098 -5756.870323 ) ( 6178.000000 -180.214098 -5723.870323 ) ( 5723.000000 -180.214098 -5723.870323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -214.214098 -5756.870323 ) ( 6178.000000 -217.000000 -5754.000000 ) ( 6178.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -180.214098 -5723.870323 ) ( 6178.000000 -183.000000 -5721.000000 ) ( 5723.000000 -183.000000 -5721.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -180.214098 -5723.870323 ) ( 5723.000000 -183.000000 -5721.000000 ) ( 5723.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -214.214098 -5756.870323 ) ( 5723.000000 -217.000000 -5754.000000 ) ( 6178.000000 -217.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2067/1601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wpipe4]: 64.000000/64.000000 // --> Vector A/B: (-5723.000000, -5723.000000, -6178.000000) / (3814.553637, 3744.546494, 3744.546494) // --> Vector info: d1 = 6.999928, 6.999924, 0.500023. Determinants: -455.039466, -0.001735, -2827154.686616, -31853.249834 // --> Vector info: d2 = 0.500090, 1.500095, 1.500071. Determinants: -0.001703, 455.002552, -1751570.867860, -31853.249834 ( 6178.000000 -348.000000 -5705.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( ( 0.014285 0.000000 88.755612 ) ( 0.000000 -0.014284 54.988765 ) ) 16bescapeship/00wpipe4 0 0 0 ( 5723.000000 -300.799714 -5756.856851 ) ( 5723.000000 -350.799714 -5707.856851 ) ( 6178.000000 -350.799714 -5707.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -300.799714 -5756.856851 ) ( 5723.000000 -298.000000 -5754.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -350.799714 -5707.856851 ) ( 5723.000000 -348.000000 -5705.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -350.799714 -5707.856851 ) ( 6178.000000 -348.000000 -5705.000000 ) ( 6178.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -300.799714 -5756.856851 ) ( 6178.000000 -298.000000 -5754.000000 ) ( 5723.000000 -298.000000 -5754.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2068/1602) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6178.000000, -5723.000000, -5723.000000) / (5705.000000, 5705.000000, 5631.000000) // --> Vector info: d1 = 0.999914, 0.999931, 2.060588. Determinants: -0.001271, 482.599163, -2786903.166421, -33670.000000 // --> Vector info: d2 = 6.999997, 0.500096, 0.500098. Determinants: 480.992677, 0.001244, 2735875.776164, -33670.000000 ( 5723.000000 -348.000000 -5631.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( ( 0.000000 -0.014333 82.771107 ) ( -0.014285 0.000000 -81.255592 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6178.000000 -352.000000 -5705.000000 ) ( 5723.000000 -352.000000 -5705.000000 ) ( 5723.000000 -352.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -352.000000 -5705.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -352.000000 -5705.000000 ) ( 5723.000000 -348.000000 -5705.000000 ) ( 5723.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 -352.000000 -5631.000000 ) ( 5723.000000 -348.000000 -5631.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -352.000000 -5631.000000 ) ( 6178.000000 -348.000000 -5631.000000 ) ( 6178.000000 -348.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2069/1603) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5828.000000) / (3892.706033, 3875.014227, 3875.014227) // --> Vector info: d1 = 0.857137, 1.357142, 1.356289. Determinants: -0.015084, 175.001498, -686443.707151, -6192.132105 // --> Vector info: d2 = 0.000147, 0.000178, 5.000149. Determinants: 88.458516, 0.010883, -546539.989620, -6192.132105 ( 5828.000000 -84.000000 -5622.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( ( 0.000002 -0.028262 110.857407 ) ( -0.014286 -0.000002 88.263619 ) ) 16bescapeship/00wwarn 0 0 0 ( 6178.000000 -94.286880 -5636.939214 ) ( 6178.000000 -81.286880 -5624.939214 ) ( 5828.000000 -81.286880 -5624.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -94.286880 -5636.939214 ) ( 6178.000000 -97.000000 -5634.000000 ) ( 6178.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -81.286880 -5624.939214 ) ( 6178.000000 -84.000000 -5622.000000 ) ( 5828.000000 -84.000000 -5622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -81.286880 -5624.939214 ) ( 5828.000000 -84.000000 -5622.000000 ) ( 5828.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -94.286880 -5636.939214 ) ( 5828.000000 -97.000000 -5634.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2071/1604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6773.000000, -6668.000000, -6668.000000) / (4139.118460, 4139.118460, 4104.463013) // --> Vector info: d1 = 2.000000, 0.500010, 0.500000. Determinants: 51.982857, -0.001001, 344806.386050, -3638.821925 // --> Vector info: d2 = 1.499986, 1.499999, 0.999980. Determinants: -0.000442, -52.502003, 211850.830839, -3638.821925 ( 6668.000000 358.000000 -5346.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( -0.014286 0.000000 -94.757697 ) ( 0.000000 0.014428 -58.219620 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6773.000000 379.114451 -5373.770127 ) ( 6668.000000 379.114451 -5373.770127 ) ( 6668.000000 355.114451 -5348.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 379.114451 -5373.770127 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 379.114451 -5373.770127 ) ( 6668.000000 382.000000 -5371.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 355.114451 -5348.770127 ) ( 6668.000000 358.000000 -5346.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 355.114451 -5348.770127 ) ( 6773.000000 358.000000 -5346.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2072/1605) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6773.000000, 6668.000000, 6668.000000) / (3177.030768, 3177.030768, 3527.755731) // --> Vector info: d1 = 0.999998, 2.500001, 2.500032. Determinants: 526.088530, -0.003280, -3600013.246983, -36826.121164 // --> Vector info: d2 = 0.000002, 0.000000, 5.000008. Determinants: -0.000740, -525.000792, 1667948.600860, -36826.121164 ( 6668.000000 382.000000 -5371.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( ( -0.014286 0.000000 97.757058 ) ( 0.000000 0.014256 -45.292541 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6773.000000 632.828427 -5125.828427 ) ( 6668.000000 632.828427 -5125.828427 ) ( 6668.000000 384.828427 -5373.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 632.828427 -5125.828427 ) ( 6773.000000 630.000000 -5123.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 632.828427 -5125.828427 ) ( 6668.000000 630.000000 -5123.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 384.828427 -5373.828427 ) ( 6668.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 384.828427 -5373.828427 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2074/1606) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6668.000000, 6773.000000, 6773.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 0.539686, 0.914685, 0.914685. Determinants: -91.746872, 0.000000, 597904.051460, -25689.189361 // --> Vector info: d2 = 0.589098, 0.589098, 1.464097. Determinants: 0.000000, 91.874875, -388879.085010, -25689.189361 ( 6773.000000 457.000000 -4950.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( ( 0.003571 0.000000 -23.274539 ) ( 0.000000 -0.003576 15.137850 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6668.000000 632.828427 -5120.171573 ) ( 6773.000000 632.828427 -5120.171573 ) ( 6773.000000 459.828427 -4947.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 632.828427 -5120.171573 ) ( 6668.000000 630.000000 -5123.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 632.828427 -5120.171573 ) ( 6773.000000 630.000000 -5123.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 459.828427 -4947.171573 ) ( 6773.000000 457.000000 -4950.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 459.828427 -4947.171573 ) ( 6668.000000 457.000000 -4950.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2075/1607) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6668.000000, -6668.000000, -6773.000000) / (3527.755731, 3177.030768, 3177.030768) // --> Vector info: d1 = 0.000000, 4.999998, 5.000019. Determinants: 0.007190, 524.999800, -1852023.110853, -36826.121164 // --> Vector info: d2 = 0.999999, 1.000000, 2.499988. Determinants: 526.083220, 0.000126, 3471096.384264, -36826.121164 ( 6773.000000 457.000000 -4950.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( ( 0.000000 -0.014256 50.291018 ) ( -0.014286 0.000000 -94.256367 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6668.000000 206.171573 -5195.171573 ) ( 6668.000000 454.171573 -4947.171573 ) ( 6773.000000 454.171573 -4947.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 206.171573 -5195.171573 ) ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 454.171573 -4947.171573 ) ( 6668.000000 457.000000 -4950.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 454.171573 -4947.171573 ) ( 6773.000000 457.000000 -4950.000000 ) ( 6773.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 206.171573 -5195.171573 ) ( 6773.000000 209.000000 -5198.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2076/1608) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (382.000000, 630.000000, 531.000000) / (5371.000000, 5123.000000, 5024.000000) // --> Vector info: d1 = 0.289684, 1.539685, 1.539685. Determinants: -123.750142, 123.750142, -631614.090451, -49104.000000 // --> Vector info: d2 = 0.589091, 0.589096, 1.089095. Determinants: 123.999344, 124.000241, -742299.784599, -49104.000000 ( 6668.000000 531.000000 -5024.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( ( 0.002520 -0.002520 12.862783 ) ( -0.002525 -0.002525 15.116890 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 382.000000 -5371.000000 ) ( 6664.000000 630.000000 -5123.000000 ) ( 6664.000000 531.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 382.000000 -5371.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 630.000000 -5123.000000 ) ( 6668.000000 630.000000 -5123.000000 ) ( 6668.000000 531.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 531.000000 -5024.000000 ) ( 6668.000000 531.000000 -5024.000000 ) ( 6668.000000 283.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 283.000000 -5272.000000 ) ( 6668.000000 283.000000 -5272.000000 ) ( 6668.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2078/1609) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (481.000000, 457.000000, 209.000000) / (4975.000000, 4950.000000, 5198.000000) // --> Vector info: d1 = 1.539687, 1.539687, 0.289685. Determinants: -31.250048, 30.000046, -152929.227215, -12152.000000 // --> Vector info: d2 = 0.339097, 0.464096, 0.464091. Determinants: 30.999605, 30.999857, -173255.800918, -12152.000000 ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( ( 0.002572 -0.002469 12.584696 ) ( -0.002551 -0.002551 14.257390 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 481.000000 -4975.000000 ) ( 6664.000000 457.000000 -4950.000000 ) ( 6664.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 481.000000 -4975.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 457.000000 -4950.000000 ) ( 6668.000000 457.000000 -4950.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 209.000000 -5198.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 234.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 234.000000 -5222.000000 ) ( 6668.000000 234.000000 -5222.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2079/1610) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (531.000000, 481.000000, 358.000000) / (5024.000000, 4975.000000, 5099.000000) // --> Vector info: d1 = 1.539687, 1.539687, 0.914684. Determinants: -30.625117, 31.250119, -159564.410597, -12227.000000 // --> Vector info: d2 = 0.089095, 0.339097, 0.339092. Determinants: 30.999956, 30.750461, -172040.660601, -12227.000000 ( 6668.000000 358.000000 -5099.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( 6668.000000 531.000000 -5024.000000 ) ( ( 0.002505 -0.002556 13.050169 ) ( -0.002535 -0.002515 14.070554 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 531.000000 -5024.000000 ) ( 6664.000000 481.000000 -4975.000000 ) ( 6664.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 531.000000 -5024.000000 ) ( 6668.000000 531.000000 -5024.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 481.000000 -4975.000000 ) ( 6668.000000 481.000000 -4975.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 358.000000 -5099.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 407.000000 -5148.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( 6668.000000 531.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2080/1611) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (308.000000, 234.000000, 283.000000) / (5148.000000, 5222.000000, 5272.000000) // --> Vector info: d1 = 0.664685, 0.289686, 0.289683. Determinants: -18.749800, 18.375153, -93689.833313, -7326.000000 // --> Vector info: d2 = 0.339091, 0.339091, 0.089092. Determinants: 18.499885, 18.499956, -103419.920285, -7326.000000 ( 6668.000000 283.000000 -5272.000000 ) ( 6668.000000 234.000000 -5222.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( ( 0.002559 -0.002508 12.788675 ) ( -0.002525 -0.002525 14.116833 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 308.000000 -5148.000000 ) ( 6664.000000 234.000000 -5222.000000 ) ( 6664.000000 283.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 308.000000 -5148.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( 6668.000000 234.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 234.000000 -5222.000000 ) ( 6668.000000 234.000000 -5222.000000 ) ( 6668.000000 283.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 283.000000 -5272.000000 ) ( 6668.000000 283.000000 -5272.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 358.000000 -5198.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2082/1612) # points: 4 { brushDef { // Surface normal: -0.135018, 0.700632, 0.700632 // RotY/Z : -0.776283 / 1.761171. Vector texS/T: (-0.981933, -0.189227, 0.000000) / (-0.132578, 0.687974, -0.713523) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3565.932119, -3179.597576, -3174.866907) / (1910.264994, 1945.302414, 1910.264994) // --> Vector info: d1 = 2.140003, 0.752876, 0.752873. Determinants: 48.601452, 6.560746, 131454.576037, -13701.915924 // --> Vector info: d2 = 1.018539, 0.896443, 0.646443. Determinants: 13.037282, -96.005762, 215930.567090, -13701.915924 ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 727.000000 -2601.000000 ) ( 3482.000000 776.000000 -2576.000000 ) ( ( -0.003547 -0.000479 -9.593883 ) ( -0.000951 0.007007 -15.759151 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.540070 773.197472 -2578.802528 ) ( 3098.540070 724.197472 -2603.802528 ) ( 3098.540070 699.197472 -2578.802528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.540070 773.197472 -2578.802528 ) ( 3482.000000 776.000000 -2576.000000 ) ( 3098.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.540070 724.197472 -2603.802528 ) ( 3098.000000 727.000000 -2601.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.540070 699.197472 -2578.802528 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.540070 760.197472 -2566.802528 ) ( 3482.000000 763.000000 -2564.000000 ) ( 3482.000000 776.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2083/1613) # points: 4 { brushDef { // Surface normal: -0.133226, -0.700803, -0.700803 // RotY/Z : 0.776523 / -1.758659. Vector texS/T: (0.982406, -0.186759, 0.000000) / (0.130882, 0.688473, -0.713354) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3264.045433, 2884.560538, 2866.071356) / (2808.184764, 2722.673274, 2861.454217) // --> Vector info: d1 = 0.469402, 1.856530, 1.856524. Determinants: 192.506429, 25.648937, -725840.008951, -54246.309008 // --> Vector info: d2 = 0.994151, 0.749999, 1.749995. Determinants: 51.627560, -383.997845, 855893.192112, -54246.309008 ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( ( -0.003549 -0.000473 13.380450 ) ( -0.000952 0.007079 -15.777907 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.532903 841.803214 -2485.196786 ) ( 3098.532903 853.803214 -2424.196786 ) ( 3098.532903 952.803214 -2523.196786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532903 841.803214 -2485.196786 ) ( 3482.000000 839.000000 -2488.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532903 853.803214 -2424.196786 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532903 952.803214 -2523.196786 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532903 892.803214 -2535.196786 ) ( 3482.000000 890.000000 -2538.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2084/1614) # points: 4 { brushDef { // Surface normal: -0.156887, 0.000000, 0.987617 // RotY/Z : -1.413258 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.987617, 0.000000, -0.156887) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-839.000000, -851.000000, -801.000000) / (-3028.778226, -2639.963360, -2639.963360) // --> Vector info: d1 = 2.150541, 0.774473, 0.752873. Determinants: 8.398311, 69.062621, 174413.424201, -19440.743299 // --> Vector info: d2 = 0.571537, 0.997338, 0.646443. Determinants: 136.432819, -17.079321, 51626.565002, -19440.743299 ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3482.000000 839.000000 -2614.000000 ) ( ( -0.000432 -0.003552 -8.971541 ) ( -0.007018 0.000879 -2.655586 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.627548 839.000000 -2617.950466 ) ( 3098.627548 851.000000 -2678.950466 ) ( 3098.627548 801.000000 -2678.950466 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 839.000000 -2617.950466 ) ( 3482.000000 839.000000 -2614.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 851.000000 -2678.950466 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 801.000000 -2678.950466 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 814.000000 -2617.950466 ) ( 3482.000000 814.000000 -2614.000000 ) ( 3482.000000 839.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2085/1615) # points: 4 { brushDef { // Surface normal: -0.131432, -0.700973, 0.700973 // RotY/Z : -0.776760 / -1.756144. Vector texS/T: (0.982872, -0.184289, 0.000000) / (-0.129181, -0.688967, -0.713188) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3258.344159, 2869.863927, 2888.108492) / (765.624896, 782.450752, 921.264065) // --> Vector info: d1 = 2.170583, 0.833736, 0.736617. Determinants: -183.938034, 62.119014, 434055.901723, -54233.208424 // --> Vector info: d2 = 0.929127, 1.707502, 0.726659. Determinants: 124.552271, 366.836758, -737083.058221, -54233.208424 ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( ( 0.003392 -0.001145 -8.003508 ) ( -0.002297 -0.006764 13.590991 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.525730 892.803891 -2566.803891 ) ( 3098.525730 952.803891 -2578.803891 ) ( 3098.525730 853.803891 -2677.803891 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.525730 892.803891 -2566.803891 ) ( 3482.000000 890.000000 -2564.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.525730 952.803891 -2578.803891 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.525730 853.803891 -2677.803891 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3482.000000 839.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.525730 841.803891 -2616.803891 ) ( 3482.000000 839.000000 -2614.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2086/1616) # points: 4 { brushDef { // Surface normal: -0.154377, -0.988012, 0.000000 // RotY/Z : 0.000000 / -1.725793. Vector texS/T: (0.988012, -0.154377, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3302.862478, 2914.203244, 2914.203244) / (2538.000000, 2526.000000, 2576.000000) // --> Vector info: d1 = 0.531324, 1.917890, 1.896221. Determinants: 69.068268, 8.421869, -259822.893718, -19432.961689 // --> Vector info: d2 = 0.505783, 0.761318, 1.112195. Determinants: 16.987279, -136.371559, 280175.504899, -19432.961689 ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( ( -0.003554 -0.000433 13.370216 ) ( -0.000874 0.007018 -14.417540 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.617508 893.952048 -2538.000000 ) ( 3098.617508 953.952048 -2526.000000 ) ( 3098.617508 953.952048 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.617508 893.952048 -2538.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.617508 953.952048 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.617508 953.952048 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.617508 893.952048 -2564.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2087/1617) # points: 4 { brushDef { // Surface normal: -0.133226, 0.700803, -0.700803 // RotY/Z : 0.776523 / 1.758659. Vector texS/T: (-0.982406, -0.186759, 0.000000) / (0.130882, -0.688473, -0.713354) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3563.234013, -3174.597907, -3193.087089) / (1740.918289, 1724.096356, 1585.315413) // --> Vector info: d1 = 0.397433, 1.714000, 1.834677. Determinants: -180.684441, 71.241458, -789405.766619, -54246.309008 // --> Vector info: d2 = 1.335327, 0.428799, 1.399169. Determinants: 142.132289, 360.359786, -193342.911689, -54246.309008 ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( ( 0.003331 -0.001313 14.552248 ) ( -0.002620 -0.006643 3.564167 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.532903 760.196786 -2535.196786 ) ( 3098.532903 699.196786 -2523.196786 ) ( 3098.532903 798.196786 -2424.196786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532903 760.196786 -2535.196786 ) ( 3482.000000 763.000000 -2538.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532903 699.196786 -2523.196786 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532903 798.196786 -2424.196786 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3482.000000 814.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532903 811.196786 -2485.196786 ) ( 3482.000000 814.000000 -2488.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2088/1618) # points: 4 { brushDef { // Surface normal: -0.156887, 0.987617, 0.000000 // RotY/Z : 0.000000 / 1.728334. Vector texS/T: (-0.987617, -0.156887, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3558.585643, -3169.770777, -3169.770777) / (2564.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 2.078077, 0.691509, 0.713176. Determinants: 69.068377, 8.424408, 183786.195348, -19440.743299 // --> Vector info: d2 = 0.890634, 0.635133, 0.284259. Determinants: 16.985549, -136.424960, 392923.537464, -19440.743299 ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( ( -0.003553 -0.000433 -9.453661 ) ( -0.000874 0.007017 -20.211343 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.627548 759.049534 -2564.000000 ) ( 3098.627548 698.049534 -2576.000000 ) ( 3098.627548 698.049534 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 759.049534 -2564.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 698.049534 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 698.049534 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 759.049534 -2538.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2089/1619) # points: 4 { brushDef { // Surface normal: -0.133235, 0.714956, 0.686358 // RotY/Z : -0.756469 / 1.755037. Vector texS/T: (-0.983076, -0.183200, 0.000000) / (-0.125741, 0.674741, -0.727264) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3572.194299, -3192.311658, -3187.914853) / (2012.478588, 2096.354564, 2061.979164) // --> Vector info: d1 = 2.140002, 0.752873, 0.752873. Determinants: 47.683100, 6.099028, 129324.460567, -13427.403956 // --> Vector info: d2 = 0.402261, 0.646443, 0.396445. Determinants: 12.575016, -96.043784, 232805.137352, -13427.403956 ( 3098.000000 777.000000 -2650.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( ( -0.003551 -0.000454 -9.631382 ) ( -0.000937 0.007153 -17.338060 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.532940 811.140177 -2616.745430 ) ( 3098.532940 798.140177 -2677.745430 ) ( 3098.532940 774.140177 -2652.745430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532940 811.140177 -2616.745430 ) ( 3482.000000 814.000000 -2614.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532940 798.140177 -2677.745430 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.532940 774.140177 -2652.745430 ) ( 3098.000000 777.000000 -2650.000000 ) ( 3482.000000 801.000000 -2602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.532940 798.140177 -2604.745430 ) ( 3482.000000 801.000000 -2602.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2090/1620) # points: 4 { brushDef { // Surface normal: -0.131861, 0.693817, 0.707977 // RotY/Z : -0.786629 / 1.758608. Vector texS/T: (-0.982415, -0.186709, 0.000000) / (-0.132186, 0.695527, -0.706236) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3570.323858, -3188.595383, -3179.259931) / (1934.472794, 2002.438746, 1933.056837) // --> Vector info: d1 = 2.140001, 0.752874, 0.752876. Determinants: 96.241377, 12.950229, 260525.158619, -27119.543359 // --> Vector info: d2 = 1.274360, 1.396444, 0.896443. Determinants: 25.512668, -192.004445, 427955.788146, -27119.543359 ( 3098.000000 727.000000 -2601.000000 ) ( 3098.000000 777.000000 -2650.000000 ) ( 3482.000000 801.000000 -2602.000000 ) ( ( -0.003549 -0.000478 -9.606547 ) ( -0.000941 0.007080 -15.780346 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3482.527443 798.224732 -2604.831906 ) ( 3098.527443 774.224732 -2652.831906 ) ( 3098.527443 724.224732 -2603.831906 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.527443 798.224732 -2604.831906 ) ( 3482.000000 801.000000 -2602.000000 ) ( 3098.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.527443 774.224732 -2652.831906 ) ( 3098.000000 777.000000 -2650.000000 ) ( 3098.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.527443 724.224732 -2603.831906 ) ( 3098.000000 727.000000 -2601.000000 ) ( 3482.000000 776.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.527443 773.224732 -2578.831906 ) ( 3482.000000 776.000000 -2576.000000 ) ( 3482.000000 801.000000 -2602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2091/1621) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (851.000000, 950.000000, 851.000000) / (2675.000000, 2576.000000, 2576.000000) // --> Vector info: d1 = 0.999998, 2.414201, 2.413930. Determinants: -0.026885, 139.979253, -384222.602969, -9801.000000 // --> Vector info: d2 = 1.999996, 0.586337, 2.000281. Determinants: 139.980444, 0.028277, -138800.956052, -9801.000000 ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.000003 -0.014282 39.202388 ) ( -0.014282 -0.000003 14.161918 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3094.000000 851.000000 -2675.000000 ) ( 3094.000000 950.000000 -2576.000000 ) ( 3094.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2092/1622) # points: 4 { brushDef { // Surface normal: -0.156887, 0.000000, -0.987617 // RotY/Z : 1.413258 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.987617, 0.000000, -0.156887) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-851.000000, -839.000000, -814.000000) / (3440.400862, 3829.215728, 3829.215728) // --> Vector info: d1 = 1.856530, 0.469910, 0.458860. Determinants: 4.296351, 34.532906, -133197.002652, -9720.371649 // --> Vector info: d2 = 0.749999, 1.004399, 0.824870. Determinants: 69.803341, -8.514342, 81405.127902, -9720.371649 ( 3482.000000 814.000000 -2488.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( -0.000442 -0.003553 13.702871 ) ( -0.007181 0.000876 -8.374693 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3098.627548 851.000000 -2423.049534 ) ( 3482.627548 839.000000 -2484.049534 ) ( 3482.627548 814.000000 -2484.049534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 851.000000 -2423.049534 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 839.000000 -2484.049534 ) ( 3482.000000 839.000000 -2488.000000 ) ( 3482.000000 814.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.627548 814.000000 -2484.049534 ) ( 3482.000000 814.000000 -2488.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3098.627548 801.000000 -2423.049534 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2093/1623) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (702.000000, 801.000000, 801.000000) / (2576.000000, 2675.000000, 2576.000000) // --> Vector info: d1 = 0.999998, 2.413672, 0.999739. Determinants: 0.025652, -139.979365, 350767.856507, -9801.000000 // --> Vector info: d2 = 0.000002, 1.414214, 1.413936. Determinants: -139.979413, -0.027534, 98336.455321, -9801.000000 ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( -0.000003 0.014282 -35.788986 ) ( 0.014282 0.000003 -10.033308 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3094.000000 702.000000 -2576.000000 ) ( 3094.000000 801.000000 -2675.000000 ) ( 3094.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2094/1624) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (801.000000, 851.000000, 851.000000) / (2675.000000, 2675.000000, 2427.000000) // --> Vector info: d1 = 0.411076, 0.234299, 0.234298. Determinants: 43.840830, -0.000060, -40213.690681, -12400.000000 // --> Vector info: d2 = 2.060658, 2.060659, 0.292898. Determinants: -0.000178, -88.388050, 210886.010665, -12400.000000 ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( -0.003536 0.000000 3.243040 ) ( 0.000000 0.007128 -17.006936 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3094.000000 801.000000 -2675.000000 ) ( 3094.000000 851.000000 -2675.000000 ) ( 3094.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2675.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2675.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2095/1625) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (801.000000, 801.000000, 702.000000) / (2526.000000, 2427.000000, 2526.000000) // --> Vector info: d1 = 0.999994, 2.414204, 0.999996. Determinants: 0.000183, 140.006816, -363458.303989, -9801.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.414199. Determinants: 140.005785, -0.000011, -121945.601310, -9801.000000 ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.000000 -0.014285 37.083798 ) ( -0.014285 0.000000 12.442159 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3094.000000 801.000000 -2526.000000 ) ( 3094.000000 801.000000 -2427.000000 ) ( 3094.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2427.000000 ) ( 3098.000000 801.000000 -2427.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2096/1626) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (950.000000, 950.000000, 851.000000) / (2576.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.880747, 0.880747, 1.234299. Determinants: 17.677617, 0.000000, -21153.432006, -4950.000000 // --> Vector info: d2 = 0.353560, 0.000004, 0.000004. Determinants: 0.000000, -35.002012, 88415.061811, -4950.000000 ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 4.273421 ) ( 0.000000 0.007071 -17.861629 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3094.000000 950.000000 -2576.000000 ) ( 3094.000000 950.000000 -2526.000000 ) ( 3094.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2576.000000 ) ( 3098.000000 851.000000 -2576.000000 ) ( 3098.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2097/1627) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (702.000000, 801.000000, 801.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 1.221589, 0.868038, 0.868041. Determinants: 17.677558, 0.000319, -18457.333480, -4950.000000 // --> Vector info: d2 = 1.103550, 1.103548, 0.749990. Determinants: 0.000119, -35.002254, 84703.150166, -4950.000000 ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( -0.003571 0.000000 3.728754 ) ( 0.000000 0.007071 -17.111748 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3094.000000 702.000000 -2576.000000 ) ( 3094.000000 801.000000 -2576.000000 ) ( 3094.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 702.000000 -2576.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2576.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 801.000000 -2526.000000 ) ( 3098.000000 801.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2526.000000 ) ( 3098.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2098/1628) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (950.000000, 851.000000, 851.000000) / (2526.000000, 2427.000000, 2526.000000) // --> Vector info: d1 = 0.999994, 2.413666, 0.999737. Determinants: -0.025380, 139.978898, -363363.526314, -9801.000000 // --> Vector info: d2 = 1.000000, 2.414204, 2.413939. Determinants: 139.979986, 0.026294, -142848.399807, -9801.000000 ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.000003 -0.014282 37.074128 ) ( -0.014282 -0.000003 14.574880 ) ) 16bescapeship/08Tgrate 0 0 0 ( 3094.000000 950.000000 -2526.000000 ) ( 3094.000000 851.000000 -2427.000000 ) ( 3094.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 950.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2427.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3094.000000 851.000000 -2526.000000 ) ( 3098.000000 851.000000 -2526.000000 ) ( 3098.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2102/1629) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1125.000000, 1075.000000, 964.000000) / (2129.000000, 2079.000000, 2191.000000) // --> Vector info: d1 = 1.999999, 1.999997, 0.874968. Determinants: -56.251692, 56.251267, -78775.785353, -11150.000000 // --> Vector info: d2 = 0.746094, 0.996093, 0.996093. Determinants: 27.999897, 27.749957, -98898.487347, -11150.000000 ( 945.000000 964.000000 -2191.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( ( 0.005045 -0.005045 7.065093 ) ( -0.002511 -0.002489 8.869819 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1125.000000 -2129.000000 ) ( 941.000000 1075.000000 -2079.000000 ) ( 941.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 964.000000 -2191.000000 ) ( 945.000000 964.000000 -2191.000000 ) ( 945.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1014.000000 -2240.000000 ) ( 945.000000 1014.000000 -2240.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2103/1630) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 945.000000, 945.000000) / (709.935208, 709.935208, 866.912914) // --> Vector info: d1 = 0.999994, 1.999991, 2.000000. Determinants: 156.977266, -0.000609, -170319.864770, -10988.439380 // --> Vector info: d2 = 1.000000, 0.999999, 3.250060. Determinants: -0.000074, -157.504272, 100829.468915, -10988.439380 ( 945.000000 1014.000000 -2240.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( ( -0.014286 0.000000 15.499914 ) ( 0.000000 0.014334 -9.175959 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 1127.828427 -2131.828427 ) ( 945.000000 1127.828427 -2131.828427 ) ( 945.000000 1016.828427 -2242.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1127.828427 -2131.828427 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1127.828427 -2131.828427 ) ( 945.000000 1125.000000 -2129.000000 ) ( 945.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1016.828427 -2242.828427 ) ( 945.000000 1014.000000 -2240.000000 ) ( 1015.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1016.828427 -2242.828427 ) ( 1015.000000 1014.000000 -2240.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2104/1631) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1075.000000, -1125.000000, -1014.000000) / (2079.000000, 2129.000000, 2240.000000) // --> Vector info: d1 = 0.999998, 0.999999, 2.125030. Determinants: -56.251387, -56.251653, 45376.964332, -11100.000000 // --> Vector info: d2 = 0.996093, 0.746094, 0.746095. Determinants: -27.749959, 27.749882, -98579.845596, -11100.000000 ( 1015.000000 1014.000000 -2240.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.005068 0.005068 -4.088015 ) ( 0.002500 -0.002500 8.881067 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1019.000000 1125.000000 -2129.000000 ) ( 1019.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 1015.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1014.000000 -2240.000000 ) ( 1015.000000 1014.000000 -2240.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 964.000000 -2191.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2106/1632) # points: 4 { brushDef { // Surface normal: 0.000000, 0.716471, -0.697617 // RotY/Z : 0.772066 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.697617, -0.716471) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -1015.000000, -945.000000) / (844.248168, 897.285891, 897.285891) // --> Vector info: d1 = 0.000000, 0.750057, 0.750057. Determinants: 0.000000, -52.504001, 44326.406612, -3712.640570 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: -53.037736, -0.000042, -57545.903197, -3712.640570 ( 945.000000 964.000000 -2191.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( ( 0.000000 0.014142 -11.939321 ) ( 0.014286 0.000000 15.499993 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 998.134115 -2150.209533 ) ( 1015.000000 961.134115 -2188.209533 ) ( 945.000000 961.134115 -2188.209533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 998.134115 -2150.209533 ) ( 1015.000000 1001.000000 -2153.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 961.134115 -2188.209533 ) ( 1015.000000 964.000000 -2191.000000 ) ( 945.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 961.134115 -2188.209533 ) ( 945.000000 964.000000 -2191.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 998.134115 -2150.209533 ) ( 945.000000 1001.000000 -2153.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2108/1633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6278.000000, -5718.000000, -5718.000000) / (2968.434267, 2968.434267, 2879.338813) // --> Vector info: d1 = 0.000000, 2.000002, 2.000001. Determinants: -178.191118, -0.000534, -1118682.258300, -49893.454481 // --> Vector info: d2 = 0.000000, 0.000001, 0.635997. Determinants: -0.000072, 356.157952, -1057231.932297, -49893.454481 ( 5718.000000 -223.000000 -4295.000000 ) ( 5718.000000 -160.000000 -4358.000000 ) ( 6278.000000 -160.000000 -4358.000000 ) ( ( 0.003571 0.000000 22.421423 ) ( 0.000000 -0.007138 21.189792 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 -162.828427 -4360.828427 ) ( 5718.000000 -162.828427 -4360.828427 ) ( 5718.000000 -225.828427 -4297.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -162.828427 -4360.828427 ) ( 6278.000000 -160.000000 -4358.000000 ) ( 5718.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -162.828427 -4360.828427 ) ( 5718.000000 -160.000000 -4358.000000 ) ( 5718.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -225.828427 -4297.828427 ) ( 5718.000000 -223.000000 -4295.000000 ) ( 6278.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -225.828427 -4297.828427 ) ( 6278.000000 -223.000000 -4295.000000 ) ( 6278.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2109/1634) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (149.000000, 86.000000, 160.000000) / (4221.000000, 4284.000000, 4358.000000) // --> Vector info: d1 = 1.000001, 1.317997, 1.317998. Determinants: 23.531743, -23.531757, 86497.310310, -9324.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750001. Determinants: -47.250066, -47.250016, 206482.569645, -9324.000000 ( 6278.000000 -160.000000 -4358.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( ( -0.002524 0.002524 -9.276846 ) ( 0.005068 0.005068 -22.145278 ) ) 16bescapeship/00wengn1 0 0 0 ( 6282.000000 -149.000000 -4221.000000 ) ( 6282.000000 -86.000000 -4284.000000 ) ( 6282.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -149.000000 -4221.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -86.000000 -4284.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( 6278.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -160.000000 -4358.000000 ) ( 6278.000000 -160.000000 -4358.000000 ) ( 6278.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6282.000000 -223.000000 -4295.000000 ) ( 6278.000000 -223.000000 -4295.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2110/1635) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5718.000000, -6278.000000, -6278.000000) / (3090.056634, 3090.056634, 3194.708437) // --> Vector info: d1 = 3.000000, 1.000001, 1.000000. Determinants: -209.303408, 0.000833, -1372614.462964, -58605.010025 // --> Vector info: d2 = 1.000000, 1.000000, 0.249996. Determinants: -0.000050, 420.002135, -1356435.706589, -58605.010025 ( 6278.000000 -223.000000 -4295.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.003571 0.000000 23.421453 ) ( 0.000000 -0.007167 23.145388 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 -151.828427 -4218.171573 ) ( 6278.000000 -151.828427 -4218.171573 ) ( 6278.000000 -225.828427 -4292.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -151.828427 -4218.171573 ) ( 5718.000000 -149.000000 -4221.000000 ) ( 6278.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -151.828427 -4218.171573 ) ( 6278.000000 -149.000000 -4221.000000 ) ( 6278.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -225.828427 -4292.171573 ) ( 6278.000000 -223.000000 -4295.000000 ) ( 5718.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -225.828427 -4292.171573 ) ( 5718.000000 -223.000000 -4295.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2111/1636) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-86.000000, -149.000000, -223.000000) / (4284.000000, 4221.000000, 4295.000000) // --> Vector info: d1 = 0.000000, 0.317999, 0.317999. Determinants: 23.531939, 23.531856, -98786.726046, -9324.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.749999. Determinants: 47.249961, -47.249911, 206482.114717, -9324.000000 ( 5718.000000 -223.000000 -4295.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( -0.002524 -0.002524 10.594887 ) ( -0.005068 0.005068 -22.145229 ) ) 16bescapeship/00wengn1 0 0 0 ( 5714.000000 -86.000000 -4284.000000 ) ( 5714.000000 -149.000000 -4221.000000 ) ( 5714.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -86.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -149.000000 -4221.000000 ) ( 5718.000000 -149.000000 -4221.000000 ) ( 5718.000000 -223.000000 -4295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -223.000000 -4295.000000 ) ( 5718.000000 -223.000000 -4295.000000 ) ( 5718.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.000000 -160.000000 -4358.000000 ) ( 5718.000000 -160.000000 -4358.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2112/1637) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6278.000000, 5718.000000, 5718.000000) / (3090.056634, 3090.056634, 3194.708437) // --> Vector info: d1 = 3.000000, 1.000001, 1.000000. Determinants: -209.303408, 0.000833, 1138189.216269, -58605.010025 // --> Vector info: d2 = 1.000000, 1.000000, 0.249996. Determinants: -0.000050, 420.002135, -1356435.108311, -58605.010025 ( 5718.000000 -160.000000 -4358.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( ( 0.003571 0.000000 -19.421364 ) ( 0.000000 -0.007167 23.145378 ) ) 16bescapeship/00wengn1 0 0 0 ( 6278.000000 -83.171573 -4286.828427 ) ( 5718.000000 -83.171573 -4286.828427 ) ( 5718.000000 -157.171573 -4360.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -83.171573 -4286.828427 ) ( 6278.000000 -86.000000 -4284.000000 ) ( 5718.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -83.171573 -4286.828427 ) ( 5718.000000 -86.000000 -4284.000000 ) ( 5718.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 -157.171573 -4360.828427 ) ( 5718.000000 -160.000000 -4358.000000 ) ( 6278.000000 -160.000000 -4358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6278.000000 -157.171573 -4360.828427 ) ( 6278.000000 -160.000000 -4358.000000 ) ( 6278.000000 -86.000000 -4284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2113/1638) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (5463.000000, 5463.000000, 5525.000000) / (2605.688489, 3172.788127, 3172.788127) // --> Vector info: d1 = 8.201475, 0.100931, 0.100954. Determinants: -0.013318, 502.233767, -1596957.310941, -35160.177588 // --> Vector info: d2 = 0.998634, 0.998420, 0.113739. Determinants: 501.702125, 0.013304, -2775945.524784, -35160.177588 ( 5525.000000 303.000000 -4790.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( 5463.000000 704.000000 -4389.000000 ) ( ( 0.000000 -0.014284 45.419489 ) ( -0.014269 0.000000 78.951408 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5463.000000 706.828427 -4391.828427 ) ( 5463.000000 305.828427 -4792.828427 ) ( 5525.000000 305.828427 -4792.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 706.828427 -4391.828427 ) ( 5463.000000 704.000000 -4389.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 305.828427 -4792.828427 ) ( 5463.000000 303.000000 -4790.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 305.828427 -4792.828427 ) ( 5525.000000 303.000000 -4790.000000 ) ( 5525.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 706.828427 -4391.828427 ) ( 5525.000000 704.000000 -4389.000000 ) ( 5463.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2114/1639) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (627.000000, 226.000000, 303.000000) / (4313.000000, 4714.000000, 4790.000000) // --> Vector info: d1 = 1.366654, 1.366652, 0.978843. Determinants: 155.511518, 155.511810, -852076.503322, -61353.000000 // --> Vector info: d2 = 0.817006, 4.867278, 4.867278. Determinants: 307.820680, -311.870952, 1101970.111839, -61353.000000 ( 5463.000000 303.000000 -4790.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( 5463.000000 627.000000 -4313.000000 ) ( ( -0.002535 -0.002535 13.888098 ) ( -0.005017 0.005083 -17.961145 ) ) 16bescapeship/00wengn1 0 0 0 ( 5459.000000 627.000000 -4313.000000 ) ( 5459.000000 226.000000 -4714.000000 ) ( 5459.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.000000 627.000000 -4313.000000 ) ( 5463.000000 627.000000 -4313.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.000000 226.000000 -4714.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.000000 303.000000 -4790.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( 5463.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5459.000000 704.000000 -4389.000000 ) ( 5463.000000 704.000000 -4389.000000 ) ( 5463.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2116/1640) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-303.000000, -226.000000, -232.000000) / (4790.000000, 4714.000000, 4708.000000) // --> Vector info: d1 = 1.000001, 1.387810, 1.387809. Determinants: -2.326904, 2.326795, -12768.400890, -918.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.053915. Determinants: 4.097585, 4.151495, -19562.093989, -918.000000 ( 5525.000000 232.000000 -4708.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( ( 0.002535 -0.002535 13.908933 ) ( -0.004464 -0.004522 21.309471 ) ) 16bescapeship/00wengn1 0 0 0 ( 5529.000000 303.000000 -4790.000000 ) ( 5529.000000 226.000000 -4714.000000 ) ( 5529.000000 232.000000 -4708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 303.000000 -4790.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 226.000000 -4714.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( 5525.000000 232.000000 -4708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 232.000000 -4708.000000 ) ( 5525.000000 232.000000 -4708.000000 ) ( 5525.000000 308.000000 -4785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 308.000000 -4785.000000 ) ( 5525.000000 308.000000 -4785.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2117/1641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702470, 0.711713 // RotY/Z : -0.791934 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.711713, -0.702470) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5525.000000, -5463.000000, -5463.000000) / (3580.481184, 3580.481184, 3472.291535) // --> Vector info: d1 = 0.000000, 0.221171, 0.221171. Determinants: -23.928399, 0.000000, -132204.403351, -6707.758195 // --> Vector info: d2 = 0.000000, 0.000000, 0.775619. Determinants: -0.000006, 48.088390, -172179.609564, -6707.758195 ( 5463.000000 226.000000 -4714.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( ( 0.003567 0.000000 19.709178 ) ( 0.000000 -0.007169 25.668726 ) ) 16bescapeship/00wengn1 0 0 0 ( 5525.000000 300.190119 -4792.846853 ) ( 5463.000000 300.190119 -4792.846853 ) ( 5463.000000 223.190119 -4716.846853 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 300.190119 -4792.846853 ) ( 5525.000000 303.000000 -4790.000000 ) ( 5463.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 300.190119 -4792.846853 ) ( 5463.000000 303.000000 -4790.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 223.190119 -4716.846853 ) ( 5463.000000 226.000000 -4714.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 223.190119 -4716.846853 ) ( 5525.000000 226.000000 -4714.000000 ) ( 5525.000000 303.000000 -4790.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2118/1642) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702470, -0.711713 // RotY/Z : 0.791934 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711713, -0.702470) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5525.000000, 5525.000000, 5463.000000) / (3584.187638, 3475.997990, 3475.997990) // --> Vector info: d1 = 1.000001, 1.387809, 1.387809. Determinants: 0.000000, 24.044094, -92886.307638, -6707.758195 // --> Vector info: d2 = 0.000001, 0.000001, 0.442342. Determinants: 47.856645, 0.000035, -264408.096200, -6707.758195 ( 5463.000000 627.000000 -4313.000000 ) ( 5525.000000 627.000000 -4313.000000 ) ( 5525.000000 704.000000 -4389.000000 ) ( ( 0.000000 -0.003585 13.847593 ) ( -0.007135 0.000000 39.418251 ) ) 16bescapeship/00wengn1 0 0 0 ( 5525.000000 706.809881 -4386.153147 ) ( 5525.000000 629.809881 -4310.153147 ) ( 5463.000000 629.809881 -4310.153147 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 706.809881 -4386.153147 ) ( 5525.000000 704.000000 -4389.000000 ) ( 5525.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 629.809881 -4310.153147 ) ( 5525.000000 627.000000 -4313.000000 ) ( 5463.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 629.809881 -4310.153147 ) ( 5463.000000 627.000000 -4313.000000 ) ( 5463.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 706.809881 -4386.153147 ) ( 5463.000000 704.000000 -4389.000000 ) ( 5525.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2119/1643) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-5525.000000, -5463.000000, -5463.000000) / (3173.495234, 3173.495234, 2606.395595) // --> Vector info: d1 = 0.132211, 0.132229, 8.232773. Determinants: -0.010509, 502.233705, -1598542.881648, -35160.177588 // --> Vector info: d2 = 0.999994, 0.115313, 0.115483. Determinants: 501.702098, 0.010521, 2736710.740856, -35160.177588 ( 5463.000000 627.000000 -4313.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( ( 0.000000 -0.014284 45.464585 ) ( -0.014269 0.000000 -77.835521 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5525.000000 223.171573 -4711.171573 ) ( 5463.000000 223.171573 -4711.171573 ) ( 5463.000000 624.171573 -4310.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 223.171573 -4711.171573 ) ( 5525.000000 226.000000 -4714.000000 ) ( 5463.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 223.171573 -4711.171573 ) ( 5463.000000 226.000000 -4714.000000 ) ( 5463.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5463.000000 624.171573 -4310.171573 ) ( 5463.000000 627.000000 -4313.000000 ) ( 5525.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 624.171573 -4310.171573 ) ( 5525.000000 627.000000 -4313.000000 ) ( 5525.000000 226.000000 -4714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2120/1644) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-269.000000, -580.000000, -657.000000) / (4671.000000, 4360.000000, 4437.000000) // --> Vector info: d1 = 0.000000, 0.000001, 0.387812. Determinants: 120.609135, -120.608955, 595808.282853, -47894.000000 // --> Vector info: d2 = 3.513771, 0.374665, 0.374665. Determinants: -241.711192, -241.711192, 895724.116635, -47894.000000 ( 5525.000000 657.000000 -4437.000000 ) ( 5525.000000 580.000000 -4360.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( ( -0.002518 0.002518 -12.440145 ) ( 0.005047 0.005047 -18.702220 ) ) 16bescapeship/00wengn1 0 0 0 ( 5529.000000 269.000000 -4671.000000 ) ( 5529.000000 580.000000 -4360.000000 ) ( 5529.000000 657.000000 -4437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 269.000000 -4671.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( 5525.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 580.000000 -4360.000000 ) ( 5525.000000 580.000000 -4360.000000 ) ( 5525.000000 657.000000 -4437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 657.000000 -4437.000000 ) ( 5525.000000 657.000000 -4437.000000 ) ( 5525.000000 346.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 346.000000 -4747.000000 ) ( 5525.000000 346.000000 -4747.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2121/1645) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-232.000000, -269.000000, -280.000000) / (4708.000000, 4671.000000, 4681.000000) // --> Vector info: d1 = 1.000001, 1.189989, 1.189988. Determinants: 1.899839, 2.089897, -10175.473108, -777.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.108309. Determinants: 4.007436, -4.007437, 19019.739247, -777.000000 ( 5525.000000 280.000000 -4681.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( 5525.000000 232.000000 -4708.000000 ) ( ( -0.002445 -0.002690 13.095847 ) ( -0.005158 0.005158 -24.478429 ) ) 16bescapeship/00wengn1 0 0 0 ( 5529.000000 232.000000 -4708.000000 ) ( 5529.000000 269.000000 -4671.000000 ) ( 5529.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 232.000000 -4708.000000 ) ( 5525.000000 232.000000 -4708.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 269.000000 -4671.000000 ) ( 5525.000000 269.000000 -4671.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 280.000000 -4681.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 242.000000 -4719.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( 5525.000000 232.000000 -4708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2123/1646) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-329.000000, -346.000000, -308.000000) / (4731.000000, 4747.000000, 4785.000000) // --> Vector info: d1 = 1.000001, 1.083655, 1.083654. Determinants: 3.178873, -3.178833, 14830.908784, -1254.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.379979. Determinants: -6.079676, -6.459614, 28560.219644, -1254.000000 ( 5525.000000 308.000000 -4785.000000 ) ( 5525.000000 346.000000 -4747.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( ( -0.002535 0.002535 -11.826881 ) ( 0.004848 0.005151 -22.775295 ) ) 16bescapeship/00wengn1 0 0 0 ( 5529.000000 329.000000 -4731.000000 ) ( 5529.000000 346.000000 -4747.000000 ) ( 5529.000000 308.000000 -4785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 329.000000 -4731.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( 5525.000000 346.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 346.000000 -4747.000000 ) ( 5525.000000 346.000000 -4747.000000 ) ( 5525.000000 308.000000 -4785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 308.000000 -4785.000000 ) ( 5525.000000 308.000000 -4785.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5529.000000 292.000000 -4768.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2125/1647) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (358.000000, 308.000000, 358.000000) / (5099.000000, 5148.000000, 5198.000000) // --> Vector info: d1 = 1.499997, 0.999993, 1.000000. Determinants: -25.000559, 24.999869, -125949.117487, -4950.000000 // --> Vector info: d2 = 0.625002, 0.625001, 0.125003. Determinants: 24.499835, 24.999952, -139339.453372, -4950.000000 ( 6248.000000 358.000000 -5198.000000 ) ( 6248.000000 308.000000 -5148.000000 ) ( 6248.000000 358.000000 -5099.000000 ) ( ( 0.005051 -0.005050 25.444266 ) ( -0.004949 -0.005050 28.149385 ) ) 16bescapeship/00wract2 0 0 0 ( 6244.000000 358.000000 -5099.000000 ) ( 6244.000000 308.000000 -5148.000000 ) ( 6244.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 358.000000 -5099.000000 ) ( 6248.000000 358.000000 -5099.000000 ) ( 6248.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 308.000000 -5148.000000 ) ( 6248.000000 308.000000 -5148.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 358.000000 -5198.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 407.000000 -5148.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( 6248.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2126/1648) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (6668.000000, 6668.000000, 6248.000000) / (3927.978169, 3858.681705, 3858.681705) // --> Vector info: d1 = 3.132828, 3.132828, 0.132862. Determinants: -207.887014, 0.000000, 1295011.178592, -29104.515114 // --> Vector info: d2 = 0.748993, 0.998991, 0.998991. Determinants: 0.000000, 104.999500, -434234.811039, -29104.515114 ( 6248.000000 358.000000 -5099.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( ( 0.007143 0.000000 -44.495199 ) ( 0.000000 -0.003608 14.919844 ) ) 16bescapeship/00wbig2 0 0 0 ( 6668.000000 409.828427 -5145.171573 ) ( 6668.000000 360.828427 -5096.171573 ) ( 6248.000000 360.828427 -5096.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 409.828427 -5145.171573 ) ( 6668.000000 407.000000 -5148.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 360.828427 -5096.171573 ) ( 6668.000000 358.000000 -5099.000000 ) ( 6248.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 360.828427 -5096.171573 ) ( 6248.000000 358.000000 -5099.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 409.828427 -5145.171573 ) ( 6248.000000 407.000000 -5148.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2127/1649) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (6668.000000, 6668.000000, 6318.000000) / (3461.903905, 3391.896763, 3391.896763) // --> Vector info: d1 = 0.500009, 0.000010, 0.000010. Determinants: 0.000000, -174.999716, 593580.722569, -24502.499872 // --> Vector info: d2 = 2.625002, 2.625002, 0.125002. Determinants: -175.017823, 0.000000, 1102699.734018, -24502.499872 ( 6318.000000 407.000000 -5148.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( ( 0.000000 0.007142 -24.225313 ) ( 0.007143 0.000000 -45.003560 ) ) 16bescapeship/00wract2 0 0 0 ( 6668.000000 360.856851 -5200.799714 ) ( 6668.000000 409.856851 -5150.799714 ) ( 6318.000000 409.856851 -5150.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 360.856851 -5200.799714 ) ( 6668.000000 358.000000 -5198.000000 ) ( 6668.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 409.856851 -5150.799714 ) ( 6668.000000 407.000000 -5148.000000 ) ( 6318.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 409.856851 -5150.799714 ) ( 6318.000000 407.000000 -5148.000000 ) ( 6318.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 360.856851 -5200.799714 ) ( 6318.000000 358.000000 -5198.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2128/1650) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-6668.000000, -6668.000000, -6248.000000) / (3857.974598, 3928.685276, 3928.685276) // --> Vector info: d1 = 0.000000, 0.000006, 2.999965. Determinants: -212.129151, -0.002504, -1414467.521658, -29698.484810 // --> Vector info: d2 = 1.000000, 0.750001, 0.750001. Determinants: -0.000034, 104.999575, -434784.388824, -29698.484810 ( 6248.000000 358.000000 -5198.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( ( 0.007143 0.000000 47.627599 ) ( 0.000000 -0.003536 14.639952 ) ) 16bescapeship/00wbig2 0 0 0 ( 6668.000000 305.171573 -5150.828427 ) ( 6668.000000 355.171573 -5200.828427 ) ( 6248.000000 355.171573 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 305.171573 -5150.828427 ) ( 6668.000000 308.000000 -5148.000000 ) ( 6668.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 355.171573 -5200.828427 ) ( 6668.000000 358.000000 -5198.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 355.171573 -5200.828427 ) ( 6248.000000 358.000000 -5198.000000 ) ( 6248.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 305.171573 -5150.828427 ) ( 6248.000000 308.000000 -5148.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2129/1651) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-6668.000000, -6668.000000, -6248.000000) / (3313.247645, 3383.254788, 3383.254788) // --> Vector info: d1 = 1.499984, 0.999986, 1.000002. Determinants: -0.001069, 209.999052, -739890.023365, -29402.999847 // --> Vector info: d2 = 3.624968, 3.624967, 0.624999. Determinants: 210.019129, 0.000600, 1293820.625700, -29402.999847 ( 6248.000000 308.000000 -5148.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( ( 0.000000 -0.007142 25.163760 ) ( -0.007143 0.000000 -44.003014 ) ) 16bescapeship/00wract2 0 0 0 ( 6668.000000 355.200286 -5096.143149 ) ( 6668.000000 305.200286 -5145.143149 ) ( 6248.000000 305.200286 -5145.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 355.200286 -5096.143149 ) ( 6668.000000 358.000000 -5099.000000 ) ( 6668.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 305.200286 -5145.143149 ) ( 6668.000000 308.000000 -5148.000000 ) ( 6248.000000 308.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 305.200286 -5145.143149 ) ( 6248.000000 308.000000 -5148.000000 ) ( 6248.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 355.200286 -5096.143149 ) ( 6248.000000 358.000000 -5099.000000 ) ( 6668.000000 358.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2131/1652) # points: 4 { brushDef { // Surface normal: -0.907353, -0.398137, -0.134900 // RotY/Z : 0.135312 / -2.728101. Vector texS/T: (0.401809, -0.915723, 0.000000) / (0.123531, 0.054204, -0.990859) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1711.326160, 1669.922122, 1622.061414) / (5768.872789, 5733.549911, 5792.084966) // --> Vector info: d1 = 0.000000, 0.194599, 0.184361. Determinants: 11.029206, 9.737526, -75049.117246, -4114.165529 // --> Vector info: d2 = 0.999997, 0.999998, 1.541855. Determinants: 19.140027, -22.434999, 92555.675998, -4114.165529 ( 5794.000000 771.000000 -5081.000000 ) ( 5806.000000 724.000000 -5023.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( -0.002681 -0.002367 18.241638 ) ( -0.004652 0.005453 -22.496828 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5830.629412 689.592547 -5057.460401 ) ( 5809.629412 725.592547 -5022.460401 ) ( 5797.629412 772.592547 -5080.460401 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5830.629412 689.592547 -5057.460401 ) ( 5827.000000 688.000000 -5058.000000 ) ( 5806.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.629412 725.592547 -5022.460401 ) ( 5806.000000 724.000000 -5023.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5797.629412 772.592547 -5080.460401 ) ( 5794.000000 771.000000 -5081.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.629412 740.592547 -5112.460401 ) ( 5813.000000 739.000000 -5113.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2132/1653) # points: 4 { brushDef { // Surface normal: -0.696278, -0.622352, -0.357595 // RotY/Z : 0.365691 / -2.412198. Vector texS/T: (0.666418, -0.745578, 0.000000) / (0.266615, 0.238308, -0.933877) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3329.424782, 3283.970282, 3245.833494) / (6411.364167, 6382.452432, 6447.771536) // --> Vector info: d1 = 0.356390, 0.161794, 0.172033. Determinants: -12.414798, -7.886660, 90447.290138, -4071.647946 // --> Vector info: d2 = 0.599910, 0.599905, 0.058051. Determinants: -15.666270, 24.629559, -108192.029748, -4071.647946 ( 5760.000000 795.000000 -5057.000000 ) ( 5768.000000 751.000000 -4996.000000 ) ( 5806.000000 724.000000 -5023.000000 ) ( ( 0.003049 0.001937 -22.213927 ) ( 0.003848 -0.006049 26.572049 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5808.785113 726.489410 -5021.569621 ) ( 5770.785113 753.489410 -4994.569621 ) ( 5762.785113 797.489410 -5055.569621 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5808.785113 726.489410 -5021.569621 ) ( 5806.000000 724.000000 -5023.000000 ) ( 5768.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5770.785113 753.489410 -4994.569621 ) ( 5768.000000 751.000000 -4996.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5762.785113 797.489410 -5055.569621 ) ( 5760.000000 795.000000 -5057.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.785113 773.489410 -5079.569621 ) ( 5794.000000 771.000000 -5081.000000 ) ( 5806.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2133/1654) # points: 4 { brushDef { // Surface normal: -0.376947, -0.776152, -0.505468 // RotY/Z : 0.529925 / -2.022907. Vector texS/T: (0.899527, -0.436865, 0.000000) / (0.220822, 0.454682, -0.862845) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4860.384859, 4807.956007, 4787.808603) / (5925.940233, 5908.555885, 5981.570145) // --> Vector info: d1 = 0.598222, 0.792693, 0.791729. Determinants: 14.182410, 3.968633, -94949.409994, -4178.303244 // --> Vector info: d2 = 0.663314, 0.650002, 1.192235. Determinants: 8.454406, -28.696809, 126192.379866, -4178.303244 ( 5715.000000 808.000000 -5044.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5768.000000 751.000000 -4996.000000 ) ( ( -0.003394 -0.000950 22.724394 ) ( -0.002023 0.006868 -30.201824 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5769.507789 754.104610 -4993.978127 ) ( 5718.507789 769.104610 -4978.978127 ) ( 5716.507789 811.104610 -5041.978127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.507789 754.104610 -4993.978127 ) ( 5768.000000 751.000000 -4996.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.507789 769.104610 -4978.978127 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5716.507789 811.104610 -5041.978127 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.507789 798.104610 -5054.978127 ) ( 5760.000000 795.000000 -5057.000000 ) ( 5768.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2134/1655) # points: 4 { brushDef { // Surface normal: 0.000000, -0.832050, -0.554700 // RotY/Z : 0.588003 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.554700, -0.832050) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5717.000000, 5663.000000, 5666.000000) / (4569.342866, 4569.342866, 4645.059443) // --> Vector info: d1 = 0.805951, 1.000001, 1.010131. Determinants: 14.692843, -1.129168, -82134.718241, -4088.695146 // --> Vector info: d2 = 1.029211, 1.000000, 1.541853. Determinants: -2.211787, -29.172451, 141735.586068, -4088.695146 ( 5666.000000 808.000000 -5044.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( -0.003594 0.000276 20.088247 ) ( 0.000541 0.007135 -34.665237 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5717.000000 769.328201 -4978.781199 ) ( 5663.000000 769.328201 -4978.781199 ) ( 5666.000000 811.328201 -5041.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 769.328201 -4978.781199 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 769.328201 -4978.781199 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 811.328201 -5041.781199 ) ( 5666.000000 808.000000 -5044.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 811.328201 -5041.781199 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2135/1656) # points: 4 { brushDef { // Surface normal: 0.383623, -0.772117, -0.506625 // RotY/Z : 0.531266 / -1.109676. Vector texS/T: (0.895554, 0.444952, 0.000000) / (-0.225424, 0.453711, -0.862166) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5412.357716, 5360.905716, 5387.648043) / (3365.415841, 3382.813878, 3453.565896) // --> Vector info: d1 = 1.000001, 1.194594, 1.184357. Determinants: 13.945972, -4.677137, -63845.680603, -4105.596790 // --> Vector info: d2 = 0.000001, 0.000003, 0.541859. Determinants: -9.427047, -27.879610, 144849.025419, -4105.596790 ( 5621.000000 795.000000 -5057.000000 ) ( 5613.000000 751.000000 -4996.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( -0.003397 0.001139 15.550889 ) ( 0.002296 0.006791 -35.280870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5661.465509 769.088467 -4978.973498 ) ( 5611.465509 754.088467 -4993.973498 ) ( 5619.465509 798.088467 -5054.973498 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5661.465509 769.088467 -4978.973498 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5613.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5611.465509 754.088467 -4993.973498 ) ( 5613.000000 751.000000 -4996.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.465509 798.088467 -5054.973498 ) ( 5621.000000 795.000000 -5057.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.465509 811.088467 -5041.973498 ) ( 5666.000000 808.000000 -5044.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2136/1657) # points: 4 { brushDef { // Surface normal: 0.687554, -0.627166, -0.365968 // RotY/Z : 0.374673 / -0.739498. Vector texS/T: (0.673917, 0.738807, 0.000000) / (-0.270380, 0.246632, -0.930627) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4337.540578, 4291.310023, 4334.120957) / (3316.994338, 3346.007021, 3408.330564) // --> Vector info: d1 = 0.000000, 0.194592, 0.184356. Determinants: 12.424610, -7.857440, -27829.166575, -4123.312018 // --> Vector info: d2 = 0.000000, 0.000001, 0.541859. Determinants: -15.720712, -25.050445, 151281.408907, -4123.312018 ( 5586.000000 771.000000 -5081.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( 5613.000000 751.000000 -4996.000000 ) ( ( -0.003013 0.001906 6.749226 ) ( 0.003813 0.006075 -36.689294 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5610.249784 753.508663 -4994.536128 ) ( 5571.249784 726.508663 -5021.536128 ) ( 5583.249784 773.508663 -5079.536128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.249784 753.508663 -4994.536128 ) ( 5613.000000 751.000000 -4996.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5571.249784 726.508663 -5021.536128 ) ( 5574.000000 724.000000 -5023.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.249784 773.508663 -5079.536128 ) ( 5586.000000 771.000000 -5081.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.249784 797.508663 -5055.536128 ) ( 5621.000000 795.000000 -5057.000000 ) ( 5613.000000 751.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2137/1658) # points: 4 { brushDef { // Surface normal: 0.905729, -0.404150, -0.127740 // RotY/Z : 0.128090 / -0.419702. Vector texS/T: (0.407488, 0.913210, 0.000000) / (-0.116654, 0.052053, -0.991808) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2932.504214, 2891.071385, 2943.757441) / (4369.307961, 4404.597062, 4460.051362) // --> Vector info: d1 = 1.000001, 1.194596, 1.184361. Determinants: 11.152259, -9.828356, 6082.191835, -4156.872141 // --> Vector info: d2 = 1.000000, 0.999998, 1.541855. Determinants: -19.121733, -22.450582, 150011.197565, -4156.872141 ( 5568.000000 739.000000 -5113.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( ( -0.002683 0.002364 -1.463165 ) ( 0.004600 0.005401 -36.087518 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5570.377084 725.616600 -5022.489039 ) ( 5549.377084 689.616600 -5057.489039 ) ( 5564.377084 740.616600 -5112.489039 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5570.377084 725.616600 -5022.489039 ) ( 5574.000000 724.000000 -5023.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5549.377084 689.616600 -5057.489039 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.377084 740.616600 -5112.489039 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.377084 772.616600 -5080.489039 ) ( 5586.000000 771.000000 -5081.000000 ) ( 5574.000000 724.000000 -5023.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2138/1659) # points: 4 { brushDef { // Surface normal: 0.980572, -0.140493, 0.136891 // RotY/Z : -0.137322 / -0.142308. Vector texS/T: (0.141829, 0.989891, 0.000000) / (0.135507, -0.019415, -0.990586) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1468.619639, 1431.003773, 1487.575220) / (5749.498913, 5788.869544, 5840.354216) // --> Vector info: d1 = 0.000000, 0.194599, 0.184361. Determinants: 10.421926, -10.623615, 45774.617857, -4163.894091 // --> Vector info: d2 = 0.999997, 0.999998, 1.541855. Determinants: -21.333179, -20.382496, 144355.584918, -4163.894091 ( 5568.000000 705.000000 -5148.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( -0.002503 0.002551 -10.993223 ) ( 0.005123 0.004895 -34.668409 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5549.077710 688.561974 -5058.547564 ) ( 5549.077710 650.561974 -5097.547564 ) ( 5564.077710 705.561974 -5148.547564 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5549.077710 688.561974 -5058.547564 ) ( 5553.000000 688.000000 -5058.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5549.077710 650.561974 -5097.547564 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.077710 705.561974 -5148.547564 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.077710 739.561974 -5113.547564 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5553.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2139/1660) # points: 4 { brushDef { // Surface normal: 0.907078, 0.128143, 0.400986 // RotY/Z : -0.412593 / 0.140341. Vector texS/T: (-0.139881, 0.990168, 0.000000) / (0.397044, 0.056090, -0.916084) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-133.149350, -171.732910, -114.991549) / (6910.522719, 6949.820416, 7000.034139) // --> Vector info: d1 = 1.000001, 1.194601, 1.184370. Determinants: 10.173679, -10.647137, 70764.665469, -4167.228935 // --> Vector info: d2 = 0.000001, 0.000002, 0.541857. Determinants: -21.293604, -20.906746, 141641.307809, -4167.228935 ( 5586.000000 673.000000 -5179.000000 ) ( 5574.000000 614.000000 -5133.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( -0.002441 0.002555 -16.981228 ) ( 0.005110 0.005017 -33.989327 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5549.371690 649.487429 -5098.603944 ) ( 5570.371690 613.487429 -5134.603944 ) ( 5582.371690 672.487429 -5180.603944 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5549.371690 649.487429 -5098.603944 ) ( 5553.000000 650.000000 -5097.000000 ) ( 5574.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5570.371690 613.487429 -5134.603944 ) ( 5574.000000 614.000000 -5133.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.371690 672.487429 -5180.603944 ) ( 5586.000000 673.000000 -5179.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.371690 704.487429 -5149.603944 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5553.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2140/1661) # points: 4 { brushDef { // Surface normal: 0.687159, 0.363576, 0.628987 // RotY/Z : -0.680249 / 0.486656. Vector texS/T: (-0.467673, 0.883902, 0.000000) / (0.555963, 0.294160, -0.777416) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2064.092742, -2106.197326, -2056.020709) / (7270.025453, 7304.755900, 7361.353665) // --> Vector info: d1 = 0.000000, 0.194598, 0.184364. Determinants: 11.369263, -9.333374, 91321.078977, -4125.681762 // --> Vector info: d2 = 0.000000, 0.000001, 0.541855. Determinants: -18.818807, -22.814575, 127018.778103, -4125.681762 ( 5621.000000 648.000000 -5204.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( 5574.000000 614.000000 -5133.000000 ) ( ( -0.002756 0.002262 -22.134785 ) ( 0.004561 0.005530 -30.787343 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5571.251363 612.545695 -5135.515948 ) ( 5610.251363 585.545695 -5162.515948 ) ( 5618.251363 646.545695 -5206.515948 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5571.251363 612.545695 -5135.515948 ) ( 5574.000000 614.000000 -5133.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.251363 585.545695 -5162.515948 ) ( 5613.000000 587.000000 -5160.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.251363 646.545695 -5206.515948 ) ( 5621.000000 648.000000 -5204.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.251363 671.545695 -5181.515948 ) ( 5586.000000 673.000000 -5179.000000 ) ( 5574.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2141/1662) # points: 4 { brushDef { // Surface normal: 0.382990, 0.499711, 0.776922 // RotY/Z : -0.889762 / 0.916867. Vector texS/T: (-0.793700, 0.608310, 0.000000) / (0.472609, 0.616643, -0.629597) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4097.957927, -4146.767555, -4110.825130) / (6263.444763, 6287.269544, 6353.978928) // --> Vector info: d1 = 0.000000, 0.194592, 0.184356. Determinants: 13.224956, -6.494487, 94873.172408, -4112.380697 // --> Vector info: d2 = 0.000000, 0.000001, 0.541859. Determinants: -12.909600, -26.447932, 112752.164204, -4112.380697 ( 5666.000000 635.000000 -5217.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( ( -0.003216 0.001579 -23.070134 ) ( 0.003139 0.006431 -27.417735 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5611.468041 585.001158 -5163.107689 ) ( 5661.468041 570.001158 -5178.107689 ) ( 5664.468041 633.001158 -5220.107689 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5611.468041 585.001158 -5163.107689 ) ( 5613.000000 587.000000 -5160.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5661.468041 570.001158 -5178.107689 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.468041 633.001158 -5220.107689 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.468041 646.001158 -5207.107689 ) ( 5621.000000 648.000000 -5204.000000 ) ( 5613.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2142/1663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.554700, 0.832050 // RotY/Z : -0.982794 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.832050, -0.554700) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5663.000000, -5717.000000, -5715.000000) / (3346.506284, 3346.506284, 3422.222861) // --> Vector info: d1 = 1.000001, 1.194606, 1.184373. Determinants: 14.734815, 0.163368, 78807.843281, -4088.695146 // --> Vector info: d2 = 1.000000, 1.000000, 1.541856. Determinants: -0.000031, -29.260235, 93830.688964, -4088.695146 ( 5715.000000 635.000000 -5217.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( -0.003604 -0.000040 -19.274571 ) ( 0.000000 0.007156 -22.948810 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5663.000000 569.781199 -5178.328201 ) ( 5717.000000 569.781199 -5178.328201 ) ( 5715.000000 632.781199 -5220.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 569.781199 -5178.328201 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 569.781199 -5178.328201 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 632.781199 -5220.328201 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 632.781199 -5220.328201 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2143/1664) # points: 4 { brushDef { // Surface normal: -0.377238, 0.508732, 0.773876 // RotY/Z : -0.884938 / 2.208852. Vector texS/T: (-0.803256, -0.595634, 0.000000) / (-0.460947, 0.621620, -0.633337) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4932.915279, -4982.815832, -5012.723489) / (997.852607, 974.168546, 1043.641793) // --> Vector info: d1 = 0.000000, 0.194589, 0.184354. Determinants: 13.276316, 6.330441, 59174.095714, -4175.088263 // --> Vector info: d2 = 0.999997, 0.999999, 1.541854. Determinants: 12.833481, -27.038746, 86112.082823, -4175.088263 ( 5760.000000 648.000000 -5204.000000 ) ( 5768.000000 587.000000 -5160.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( -0.003180 -0.001516 -14.173136 ) ( -0.003074 0.006476 -20.625213 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5718.508950 569.965073 -5178.095503 ) ( 5769.508950 584.965073 -5163.095503 ) ( 5761.508950 645.965073 -5207.095503 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.508950 569.965073 -5178.095503 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5768.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.508950 584.965073 -5163.095503 ) ( 5768.000000 587.000000 -5160.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.508950 645.965073 -5207.095503 ) ( 5760.000000 648.000000 -5204.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5716.508950 632.965073 -5220.095503 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2144/1665) # points: 4 { brushDef { // Surface normal: -0.694791, 0.348989, 0.628866 // RotY/Z : -0.680093 / 2.676113. Vector texS/T: (-0.448852, -0.893606, 0.000000) / (-0.561958, 0.282268, -0.777514) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3113.524634, -3154.708373, -3202.044913) / (936.287611, 901.561545, 960.724472) // --> Vector info: d1 = 1.000001, 1.194596, 1.184361. Determinants: 11.157359, 9.632918, 21639.162594, -4080.362361 // --> Vector info: d2 = 1.000000, 0.999998, 1.541855. Determinants: 18.816465, -22.315771, 75399.144335, -4080.362361 ( 5794.000000 673.000000 -5179.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( 5768.000000 587.000000 -5160.000000 ) ( ( -0.002734 -0.002361 -5.303245 ) ( -0.004611 0.005469 -18.478541 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5770.779165 585.604046 -5162.515463 ) ( 5808.779165 612.604046 -5135.515463 ) ( 5796.779165 671.604046 -5181.515463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5770.779165 585.604046 -5162.515463 ) ( 5768.000000 587.000000 -5160.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5808.779165 612.604046 -5135.515463 ) ( 5806.000000 614.000000 -5133.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.779165 671.604046 -5181.515463 ) ( 5794.000000 673.000000 -5179.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5762.779165 646.604046 -5206.515463 ) ( 5760.000000 648.000000 -5204.000000 ) ( 5768.000000 587.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2145/1666) # points: 4 { brushDef { // Surface normal: -0.908684, 0.135017, 0.395049 // RotY/Z : -0.406121 / 2.994087. Vector texS/T: (-0.146971, -0.989141, 0.000000) / (-0.390759, 0.058061, -0.918660) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1460.648274, -1499.343740, -1551.688881) / (2482.384464, 2443.196954, 2498.712593) // --> Vector info: d1 = 1.000001, 1.194601, 1.184364. Determinants: 10.402203, 10.582518, -15275.401701, -4199.479253 // --> Vector info: d2 = 0.000001, 0.000002, 0.541857. Determinants: 21.234015, -20.967297, 83064.315041, -4199.479253 ( 5813.000000 705.000000 -5148.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( ( -0.002477 -0.002520 3.637451 ) ( -0.005056 0.004993 -19.779670 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5809.634736 613.459933 -5134.580196 ) ( 5830.634736 649.459933 -5098.580196 ) ( 5816.634736 704.459933 -5149.580196 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5809.634736 613.459933 -5134.580196 ) ( 5806.000000 614.000000 -5133.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5830.634736 649.459933 -5098.580196 ) ( 5827.000000 650.000000 -5097.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.634736 704.459933 -5149.580196 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5797.634736 672.459933 -5180.580196 ) ( 5794.000000 673.000000 -5179.000000 ) ( 5806.000000 614.000000 -5133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2146/1667) # points: 4 { brushDef { // Surface normal: -0.982981, -0.131578, 0.128204 // RotY/Z : -0.128558 / -3.008527. Vector texS/T: (0.132673, -0.991160, 0.000000) / (-0.127071, -0.017009, -0.991748) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (128.831828, 91.167754, 38.761179) / (4303.439430, 4264.114915, 4319.572565) // --> Vector info: d1 = 1.000001, 1.194594, 1.184357. Determinants: 10.389098, 10.583547, -51033.727942, -4149.624200 // --> Vector info: d2 = 0.000001, 0.000003, 0.541859. Determinants: 21.308337, -20.408354, 85080.918311, -4149.624200 ( 5813.000000 739.000000 -5113.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( -0.002504 -0.002550 12.298398 ) ( -0.005135 0.004918 -20.503283 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5830.931922 650.526313 -5097.512818 ) ( 5830.931922 688.526313 -5058.512818 ) ( 5816.931922 739.526313 -5113.512818 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5830.931922 650.526313 -5097.512818 ) ( 5827.000000 650.000000 -5097.000000 ) ( 5827.000000 688.000000 -5058.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5830.931922 688.526313 -5058.512818 ) ( 5827.000000 688.000000 -5058.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.931922 739.526313 -5113.512818 ) ( 5813.000000 739.000000 -5113.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.931922 705.526313 -5148.512818 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5827.000000 650.000000 -5097.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2149/1668) # points: 4 { brushDef { // Surface normal: 0.000000, -0.717279, 0.696786 // RotY/Z : -0.770906 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.696786, -0.717279) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5568.000000, 5568.000000, 5813.000000) / (3152.524854, 3201.320345, 3201.320345) // --> Vector info: d1 = 4.281253, 4.281253, 0.779680. Determinants: 170.860957, 0.000000, -1002535.737919, -11954.895441 // --> Vector info: d2 = 0.999997, 1.696505, 1.696505. Determinants: 0.000000, -170.644426, 526005.930671, -11954.895441 ( 5813.000000 705.000000 -5148.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( -0.014292 0.000000 83.859850 ) ( 0.000000 0.014274 -43.999208 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5568.000000 741.869118 -5115.787143 ) ( 5568.000000 707.869118 -5150.787143 ) ( 5813.000000 707.869118 -5150.787143 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 741.869118 -5115.787143 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 707.869118 -5150.787143 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 707.869118 -5150.787143 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 741.869118 -5115.787143 ) ( 5813.000000 739.000000 -5113.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2153/1669) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702002, 0.712175 // RotY/Z : -0.792592 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.712175, -0.702002) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5666.000000, 5715.000000, 5715.000000) / (3210.110495, 3210.110495, 3111.820109) // --> Vector info: d1 = 0.015625, 0.712179, 0.712170. Determinants: -68.464580, -0.000468, 387846.558553, -4816.228919 // --> Vector info: d2 = 0.593748, 0.593748, 1.996273. Determinants: 0.000000, 68.723740, -223470.426183, -4816.228919 ( 5715.000000 705.000000 -5148.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.014215 0.000000 -80.529095 ) ( 0.000000 -0.014269 46.399461 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5666.000000 637.808006 -5219.848702 ) ( 5715.000000 637.808006 -5219.848702 ) ( 5715.000000 707.808006 -5150.848702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 637.808006 -5219.848702 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 637.808006 -5219.848702 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5715.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 707.808006 -5150.848702 ) ( 5715.000000 705.000000 -5148.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 707.808006 -5150.848702 ) ( 5666.000000 705.000000 -5148.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2154/1670) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5666.000000, 5666.000000, 5715.000000) / (2995.304325, 3092.885061, 3092.885061) // --> Vector info: d1 = 0.015625, 0.015625, 0.712169. Determinants: -67.969331, 0.000000, 385039.519240, -4781.456054 // --> Vector info: d2 = 2.095258, 0.692784, 0.692784. Determinants: 0.000000, 68.721193, -215859.268587, -4781.456054 ( 5715.000000 739.000000 -5113.000000 ) ( 5666.000000 739.000000 -5113.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.014215 0.000000 -80.527671 ) ( 0.000000 -0.014372 45.145091 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5666.000000 810.828427 -5046.828427 ) ( 5666.000000 741.828427 -5115.828427 ) ( 5715.000000 741.828427 -5115.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 810.828427 -5046.828427 ) ( 5666.000000 808.000000 -5044.000000 ) ( 5666.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 741.828427 -5115.828427 ) ( 5666.000000 739.000000 -5113.000000 ) ( 5715.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 741.828427 -5115.828427 ) ( 5715.000000 739.000000 -5113.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 810.828427 -5046.828427 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2155/1671) # points: 5 { brushDef { // Surface normal: -0.027913, -0.686185, 0.726891 // RotY/Z : -0.813784 / -1.611452. Vector texS/T: (0.999174, -0.040644, 0.000000) / (-0.029544, -0.726290, -0.686753) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5680.925566, 5725.360005, 5759.355620) / (2950.620248, 2930.234453, 2895.287375) // --> Vector info: d1 = 1.000001, 1.174115, 1.334987. Determinants: -2.805242, 1.229179, 11449.701594, -859.826145 // --> Vector info: d2 = 1.000000, 0.999999, 1.133266. Determinants: 2.716761, 5.921635, -33766.037321, -859.826145 ( 5793.000000 710.000000 -5216.000000 ) ( 5758.000000 686.000000 -5240.000000 ) ( 5713.000000 673.000000 -5254.000000 ) ( ( 0.003263 -0.001430 -13.316298 ) ( -0.003160 -0.006887 39.270773 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5713.111650 675.744741 -5256.907565 ) ( 5758.111650 688.744741 -5242.907565 ) ( 5793.111650 712.744741 -5218.907565 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5713.111650 675.744741 -5256.907565 ) ( 5713.000000 673.000000 -5254.000000 ) ( 5758.000000 686.000000 -5240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5758.111650 688.744741 -5242.907565 ) ( 5758.000000 686.000000 -5240.000000 ) ( 5793.000000 710.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5793.111650 712.744741 -5218.907565 ) ( 5793.000000 710.000000 -5216.000000 ) ( 5812.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.111650 744.744741 -5186.907565 ) ( 5812.000000 742.000000 -5184.000000 ) ( 5713.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5713.111650 744.744741 -5186.907565 ) ( 5713.000000 742.000000 -5184.000000 ) ( 5713.000000 673.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2156/1672) # points: 4 { brushDef { // Surface normal: 0.000000, -0.697355, -0.716726 // RotY/Z : 0.799096 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.716726, -0.697355) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5812.000000, 5813.000000, 5715.000000) / (4146.898752, 4095.275114, 4095.275114) // --> Vector info: d1 = 1.000001, 1.187563, 1.179981. Determinants: -0.391377, 18.373412, -78977.118881, -5059.116524 // --> Vector info: d2 = 1.000000, 0.999997, 1.701094. Determinants: 36.193154, 0.700839, -218320.036757, -5059.116524 ( 5715.000000 705.000000 -5148.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5812.000000 742.000000 -5184.000000 ) ( ( 0.000077 -0.003632 15.610852 ) ( -0.007154 -0.000139 43.153787 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5812.000000 744.789420 -5181.133096 ) ( 5813.000000 707.789420 -5145.133096 ) ( 5715.000000 707.789420 -5145.133096 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5812.000000 744.789420 -5181.133096 ) ( 5812.000000 742.000000 -5184.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 707.789420 -5145.133096 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5715.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 707.789420 -5145.133096 ) ( 5715.000000 705.000000 -5148.000000 ) ( 5713.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5713.000000 744.789420 -5181.133096 ) ( 5713.000000 742.000000 -5184.000000 ) ( 5812.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2157/1673) # points: 4 { brushDef { // Surface normal: -0.919450, 0.261157, 0.293952 // RotY/Z : -0.298359 / 2.864845. Vector texS/T: (-0.273229, -0.961949, 0.000000) / (-0.282767, 0.080316, -0.955820) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-2230.478797, -2266.452513, -2301.771401) / (3365.893232, 3333.460352, 3371.124342) // --> Vector info: d1 = 0.040928, 0.737460, 0.741266. Determinants: 26.357595, 24.463835, -23654.935444, -2500.406967 // --> Vector info: d2 = 0.083704, 0.083704, 0.833946. Determinants: 24.332494, -26.988968, 144905.801500, -2500.406967 ( 5812.000000 742.000000 -5184.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( ( -0.010541 -0.009784 9.460434 ) ( -0.009731 0.010794 -57.952887 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5797.677801 671.955370 -5180.175809 ) ( 5816.677801 703.955370 -5149.175809 ) ( 5815.677801 740.955370 -5185.175809 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5797.677801 671.955370 -5180.175809 ) ( 5794.000000 673.000000 -5179.000000 ) ( 5813.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.677801 703.955370 -5149.175809 ) ( 5813.000000 705.000000 -5148.000000 ) ( 5812.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5815.677801 740.955370 -5185.175809 ) ( 5812.000000 742.000000 -5184.000000 ) ( 5793.000000 710.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.677801 708.955370 -5217.175809 ) ( 5793.000000 710.000000 -5216.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2158/1674) # points: 4 { brushDef { // Surface normal: -0.720719, 0.480350, 0.499828 // RotY/Z : -0.523401 / 2.553715. Vector texS/T: (-0.554596, -0.832119, 0.000000) / (-0.415917, 0.277203, -0.866124) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3733.688653, -3773.347917, -3803.581742) / (2291.257629, 2262.393417, 2305.112450) // --> Vector info: d1 = 0.040928, 0.737440, 0.733631. Determinants: 29.644370, 21.209282, 61981.862451, -2566.880987 // --> Vector info: d2 = 0.083704, 0.083707, 0.833952. Determinants: 21.655361, -29.754057, 148813.726141, -2566.880987 ( 5793.000000 710.000000 -5216.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( ( -0.011549 -0.008263 -24.146761 ) ( -0.008436 0.011592 -57.974533 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5762.882876 646.078602 -5205.999314 ) ( 5796.882876 671.078602 -5180.999314 ) ( 5795.882876 708.078602 -5217.999314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5762.882876 646.078602 -5205.999314 ) ( 5760.000000 648.000000 -5204.000000 ) ( 5794.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.882876 671.078602 -5180.999314 ) ( 5794.000000 673.000000 -5179.000000 ) ( 5793.000000 710.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5795.882876 708.078602 -5217.999314 ) ( 5793.000000 710.000000 -5216.000000 ) ( 5758.000000 686.000000 -5240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5760.882876 684.078602 -5241.999314 ) ( 5758.000000 686.000000 -5240.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2159/1675) # points: 4 { brushDef { // Surface normal: -0.377910, 0.626183, 0.681966 // RotY/Z : -0.750448 / 2.113795. Vector texS/T: (-0.856163, -0.516706, 0.000000) / (-0.352376, 0.583875, -0.731383) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-5221.080125, -5266.324638, -5284.247129) / (2172.559097, 2154.784563, 2204.006350) // --> Vector info: d1 = 0.040951, 0.737410, 0.726567. Determinants: 34.088222, 12.972829, 149688.854893, -2545.579698 // --> Vector info: d2 = 0.083707, 0.083709, 0.833882. Determinants: 13.334039, -33.941169, 143144.198479, -2545.579698 ( 5758.000000 686.000000 -5240.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( -0.013391 -0.005096 -58.803445 ) ( -0.005238 0.013333 -56.232456 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5716.511640 632.495266 -5219.727866 ) ( 5761.511640 645.495266 -5206.727866 ) ( 5759.511640 683.495266 -5242.727866 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5716.511640 632.495266 -5219.727866 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5760.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.511640 645.495266 -5206.727866 ) ( 5760.000000 648.000000 -5204.000000 ) ( 5758.000000 686.000000 -5240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5759.511640 683.495266 -5242.727866 ) ( 5758.000000 686.000000 -5240.000000 ) ( 5713.000000 673.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5714.511640 670.495266 -5256.727866 ) ( 5713.000000 673.000000 -5254.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2161/1676) # points: 4 { brushDef { // Surface normal: 0.999289, 0.026459, -0.026842 // RotY/Z : 0.026845 / 0.026471. Vector texS/T: (-0.026468, 0.999650, 0.000000) / (-0.026833, -0.000710, -0.999640) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (553.487910, 483.512434, 521.552058) / (4992.295933, 5061.320804, 5098.334140) // --> Vector info: d1 = 1.000001, 1.350632, 1.347924. Determinants: 13.164913, -13.148353, 53138.135868, -5215.705897 // --> Vector info: d2 = 1.000000, 1.000000, 1.375088. Determinants: -25.890389, -26.246945, 140146.827124, -5215.705897 ( 5713.000000 673.000000 -5254.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5715.000000 705.000000 -5148.000000 ) ( ( -0.002524 0.002521 -10.188101 ) ( 0.004964 0.005032 -26.870155 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5711.002842 704.894166 -5147.892632 ) ( 5711.002842 634.894166 -5216.892632 ) ( 5709.002842 672.894166 -5253.892632 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.002842 704.894166 -5147.892632 ) ( 5715.000000 705.000000 -5148.000000 ) ( 5715.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.002842 634.894166 -5216.892632 ) ( 5715.000000 635.000000 -5217.000000 ) ( 5713.000000 673.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5709.002842 672.894166 -5253.892632 ) ( 5713.000000 673.000000 -5254.000000 ) ( 5713.000000 742.000000 -5184.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5709.002842 741.894166 -5183.892632 ) ( 5713.000000 742.000000 -5184.000000 ) ( 5715.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2162/1677) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5715.000000, 5813.000000, 5794.000000) / (3092.885061, 3092.885061, 3047.630227) // --> Vector info: d1 = 1.000001, 1.350631, 1.283991. Determinants: -15.867721, 0.131221, 85843.196127, -4434.973732 // --> Vector info: d2 = 0.000001, 0.000000, 0.321740. Determinants: 0.000036, 31.530482, -97520.366138, -4434.973732 ( 5794.000000 808.000000 -5118.000000 ) ( 5813.000000 776.000000 -5150.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( ( 0.003578 -0.000030 -19.355965 ) ( 0.000000 -0.007110 21.988939 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5715.000000 778.828427 -5152.828427 ) ( 5813.000000 778.828427 -5152.828427 ) ( 5794.000000 810.828427 -5120.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 778.828427 -5152.828427 ) ( 5715.000000 776.000000 -5150.000000 ) ( 5813.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 778.828427 -5152.828427 ) ( 5813.000000 776.000000 -5150.000000 ) ( 5794.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5794.000000 810.828427 -5120.828427 ) ( 5794.000000 808.000000 -5118.000000 ) ( 5760.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5760.000000 834.828427 -5096.828427 ) ( 5760.000000 832.000000 -5094.000000 ) ( 5715.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 848.828427 -5083.828427 ) ( 5715.000000 846.000000 -5081.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2164/1678) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5813.000000, -5813.000000, -5715.000000) / (4137.988884, 4190.314785, 4190.314785) // --> Vector info: d1 = 1.000001, 1.187495, 1.187499. Determinants: -0.000175, -18.374392, 70904.070219, -5127.938377 // --> Vector info: d2 = 1.000000, 1.000001, 1.701258. Determinants: -36.693867, -0.000140, -218428.806931, -5127.938377 ( 5715.000000 776.000000 -5150.000000 ) ( 5813.000000 776.000000 -5150.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.000000 0.003583 -13.827013 ) ( 0.007156 0.000000 42.595833 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5813.000000 736.171573 -5115.828427 ) ( 5813.000000 773.171573 -5152.828427 ) ( 5715.000000 773.171573 -5152.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 736.171573 -5115.828427 ) ( 5813.000000 739.000000 -5113.000000 ) ( 5813.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5813.000000 773.171573 -5152.828427 ) ( 5813.000000 776.000000 -5150.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 773.171573 -5152.828427 ) ( 5715.000000 776.000000 -5150.000000 ) ( 5715.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5715.000000 736.171573 -5115.828427 ) ( 5715.000000 739.000000 -5113.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2165/1679) # points: 4 { brushDef { // Surface normal: -0.922033, -0.273729, -0.273729 // RotY/Z : 0.277268 / -2.853005. Vector texS/T: (0.284598, -0.958647, 0.000000) / (0.262409, 0.077903, -0.961807) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (945.929816, 909.845749, 874.375815) / (6500.673108, 6467.402399, 6505.871657) // --> Vector info: d1 = 0.040951, 0.737460, 0.737453. Determinants: 26.793969, 24.705381, -186051.990243, -2568.237139 // --> Vector info: d2 = 0.083707, 0.083704, 0.833707. Determinants: 24.953010, -27.063285, 152110.792852, -2568.237139 ( 5794.000000 808.000000 -5118.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( -0.010433 -0.009620 72.443462 ) ( -0.009716 0.010538 -59.227705 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5816.688133 740.094914 -5111.905086 ) ( 5797.688133 772.094914 -5079.905086 ) ( 5797.688133 809.094914 -5116.905086 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.688133 740.094914 -5111.905086 ) ( 5813.000000 739.000000 -5113.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5797.688133 772.094914 -5079.905086 ) ( 5794.000000 771.000000 -5081.000000 ) ( 5794.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5797.688133 809.094914 -5116.905086 ) ( 5794.000000 808.000000 -5118.000000 ) ( 5813.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5816.688133 777.094914 -5148.905086 ) ( 5813.000000 776.000000 -5150.000000 ) ( 5813.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2166/1680) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (2719.877598, 2680.640420, 2650.447515) / (6988.093145, 6960.372323, 7003.108590) // --> Vector info: d1 = 1.650239, 0.953736, 0.953740. Determinants: -29.765812, -21.029631, 223767.979156, -2513.822587 // --> Vector info: d2 = 0.897363, 0.897360, 0.147362. Determinants: -20.790685, 29.427765, -151351.653277, -2513.822587 ( 5760.000000 832.000000 -5094.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( ( 0.011841 0.008366 -89.015024 ) ( 0.008271 -0.011706 60.207770 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5796.825975 773.001732 -5078.998268 ) ( 5762.825975 797.001732 -5054.998268 ) ( 5762.825975 834.001732 -5091.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.825975 773.001732 -5078.998268 ) ( 5794.000000 771.000000 -5081.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5762.825975 797.001732 -5054.998268 ) ( 5760.000000 795.000000 -5057.000000 ) ( 5760.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5762.825975 834.001732 -5091.998268 ) ( 5760.000000 832.000000 -5094.000000 ) ( 5794.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5796.825975 810.001732 -5115.998268 ) ( 5794.000000 808.000000 -5118.000000 ) ( 5794.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2167/1681) # points: 4 { brushDef { // Surface normal: -0.378176, -0.645807, -0.663262 // RotY/Z : 0.725169 / -2.100550. Vector texS/T: (0.862932, -0.505320, 0.000000) / (0.335160, 0.572350, -0.748388) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (4568.757382, 4523.356286, 4504.154110) / (6170.133526, 6152.762847, 6202.202471) // --> Vector info: d1 = 1.624369, 0.927906, 0.927906. Determinants: -34.432889, -13.373613, 235644.595861, -2578.167954 // --> Vector info: d2 = 0.911830, 0.911828, 0.161832. Determinants: -13.028015, 34.050588, -152925.688835, -2578.167954 ( 5715.000000 846.000000 -5081.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( ( 0.013356 0.005187 -91.400017 ) ( 0.005053 -0.013207 59.315643 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5761.512702 797.583230 -5054.346953 ) ( 5716.512702 810.583230 -5041.346953 ) ( 5716.512702 848.583230 -5078.346953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.512702 797.583230 -5054.346953 ) ( 5760.000000 795.000000 -5057.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5716.512702 810.583230 -5041.346953 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5715.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5716.512702 848.583230 -5078.346953 ) ( 5715.000000 846.000000 -5081.000000 ) ( 5760.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5761.512702 834.583230 -5091.346953 ) ( 5760.000000 832.000000 -5094.000000 ) ( 5760.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2168/1682) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (776.000000, 846.000000, 808.000000) / (5150.000000, 5081.000000, 5044.000000) // --> Vector info: d1 = 0.000000, 0.350619, 0.350619. Determinants: -12.972858, 13.323535, -58549.267040, -5212.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.374999. Determinants: 25.874819, 26.249874, -155265.709923, -5212.000000 ( 5715.000000 808.000000 -5044.000000 ) ( 5715.000000 846.000000 -5081.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( ( 0.002489 -0.002556 11.233551 ) ( -0.004964 -0.005036 29.790044 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5711.000000 776.000000 -5150.000000 ) ( 5711.000000 846.000000 -5081.000000 ) ( 5711.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 776.000000 -5150.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( 5715.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 846.000000 -5081.000000 ) ( 5715.000000 846.000000 -5081.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 808.000000 -5044.000000 ) ( 5715.000000 808.000000 -5044.000000 ) ( 5715.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 739.000000 -5113.000000 ) ( 5715.000000 739.000000 -5113.000000 ) ( 5715.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2170/1683) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5666.000000, 5568.000000, 5568.000000) / (4138.695990, 4138.695990, 4191.021892) // --> Vector info: d1 = 0.000000, 0.350627, 0.350627. Determinants: 18.346857, 0.000000, -103953.291968, -5127.938377 // --> Vector info: d2 = 0.000000, 0.000001, 0.374999. Determinants: 0.000035, -36.749783, 152095.980986, -5127.938377 ( 5568.000000 742.000000 -5185.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( ( -0.003578 0.000000 20.271946 ) ( 0.000000 0.007167 -29.660259 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5666.000000 707.828427 -5145.171573 ) ( 5568.000000 707.828427 -5145.171573 ) ( 5568.000000 744.828427 -5182.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 707.828427 -5145.171573 ) ( 5666.000000 705.000000 -5148.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 707.828427 -5145.171573 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5568.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 744.828427 -5182.171573 ) ( 5568.000000 742.000000 -5185.000000 ) ( 5666.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 744.828427 -5182.171573 ) ( 5666.000000 742.000000 -5185.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2171/1684) # points: 5 { brushDef { // Surface normal: -0.033303, -0.716019, 0.697286 // RotY/Z : -0.771604 / -1.617274. Vector texS/T: (0.998920, -0.046461, 0.000000) / (-0.032397, -0.696533, -0.716793) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5527.512681, 5546.980007, 5583.103745) / (3019.358821, 3064.002110, 3097.484576) // --> Vector info: d1 = 1.000001, 1.174130, 1.334999. Determinants: -1.351439, -3.158512, 16045.910557, -960.868357 // --> Vector info: d2 = 0.000001, 0.000002, 0.133270. Determinants: -5.949501, 2.594337, 25052.703746, -960.868357 ( 5621.000000 685.000000 -5241.000000 ) ( 5586.000000 710.000000 -5217.000000 ) ( 5568.000000 742.000000 -5185.000000 ) ( ( 0.001406 0.003287 -16.699385 ) ( 0.006192 -0.002700 -26.072982 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5568.133213 744.864076 -5187.789144 ) ( 5586.133213 712.864076 -5219.789144 ) ( 5621.133213 687.864076 -5243.789144 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.133213 744.864076 -5187.789144 ) ( 5568.000000 742.000000 -5185.000000 ) ( 5586.000000 710.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5586.133213 712.864076 -5219.789144 ) ( 5586.000000 710.000000 -5217.000000 ) ( 5621.000000 685.000000 -5241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5621.133213 687.864076 -5243.789144 ) ( 5621.000000 685.000000 -5241.000000 ) ( 5666.000000 672.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.133213 674.864076 -5256.789144 ) ( 5666.000000 672.000000 -5254.000000 ) ( 5666.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.133213 744.864076 -5187.789144 ) ( 5666.000000 742.000000 -5185.000000 ) ( 5568.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2172/1685) # points: 4 { brushDef { // Surface normal: 0.927189, 0.268386, 0.261324 // RotY/Z : -0.264393 / 0.281762. Vector texS/T: (-0.278048, 0.960567, 0.000000) / (0.251019, 0.072661, -0.965251) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-870.972591, -906.715607, -871.174623) / (6418.012052, 6450.128042, 6489.496031) // --> Vector info: d1 = 0.040951, 0.737478, 0.737475. Determinants: 27.421006, -24.755138, 182657.351371, -2548.564498 // --> Vector info: d2 = 0.083707, 0.083710, 0.833709. Determinants: -24.086841, -26.807329, 150857.450248, -2548.564498 ( 5586.000000 710.000000 -5217.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( -0.010759 0.009713 -71.670680 ) ( 0.009451 0.010519 -59.193107 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5564.291246 703.926454 -5149.045294 ) ( 5582.291246 671.926454 -5180.045294 ) ( 5582.291246 708.926454 -5218.045294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.291246 703.926454 -5149.045294 ) ( 5568.000000 705.000000 -5148.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.291246 671.926454 -5180.045294 ) ( 5586.000000 673.000000 -5179.000000 ) ( 5586.000000 710.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.291246 708.926454 -5218.045294 ) ( 5586.000000 710.000000 -5217.000000 ) ( 5568.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.291246 740.926454 -5186.045294 ) ( 5568.000000 742.000000 -5185.000000 ) ( 5568.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2173/1686) # points: 4 { brushDef { // Surface normal: 0.710669, 0.497468, 0.497468 // RotY/Z : -0.520678 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (0.407542, 0.285279, -0.867482) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-2652.017573, -2692.569553, -2662.257972) / (6961.212268, 6990.031306, 7032.683481) // --> Vector info: d1 = 0.040968, 0.737460, 0.737453. Determinants: 29.707097, -21.111502, 225638.744291, -2603.180747 // --> Vector info: d2 = 0.083706, 0.083704, 0.833707. Determinants: -21.614467, -30.414047, 154178.786236, -2603.180747 ( 5621.000000 685.000000 -5241.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( ( -0.011412 0.008110 -86.678094 ) ( 0.008303 0.011683 -59.227077 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5583.157324 671.010127 -5180.989873 ) ( 5618.157324 646.010127 -5205.989873 ) ( 5618.157324 683.010127 -5242.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.157324 671.010127 -5180.989873 ) ( 5586.000000 673.000000 -5179.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.157324 646.010127 -5205.989873 ) ( 5621.000000 648.000000 -5204.000000 ) ( 5621.000000 685.000000 -5241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.157324 683.010127 -5242.989873 ) ( 5621.000000 685.000000 -5241.000000 ) ( 5586.000000 710.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.157324 708.010127 -5218.989873 ) ( 5586.000000 710.000000 -5217.000000 ) ( 5586.000000 673.000000 -5179.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2174/1687) # points: 4 { brushDef { // Surface normal: 0.378204, 0.654584, 0.654584 // RotY/Z : -0.713633 / 1.046877. Vector texS/T: (-0.865865, 0.500278, 0.000000) / (0.327474, 0.566782, -0.755989) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-4542.847693, -4588.315230, -4569.804959) / (6142.171830, 6159.367849, 6208.310365) // --> Vector info: d1 = 0.380951, 1.077436, 1.077436. Determinants: 34.087737, -12.892129, 233072.082233, -2543.598632 // --> Vector info: d2 = 0.083711, 0.083713, 0.833708. Determinants: -12.896874, -34.100476, 150649.520633, -2543.598632 ( 5666.000000 672.000000 -5254.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( ( -0.013401 0.005068 -91.630841 ) ( 0.005070 0.013406 -59.226923 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5619.487183 645.381662 -5206.618338 ) ( 5664.487183 632.381662 -5219.618338 ) ( 5664.487183 669.381662 -5256.618338 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.487183 645.381662 -5206.618338 ) ( 5621.000000 648.000000 -5204.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.487183 632.381662 -5219.618338 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5666.000000 672.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.487183 669.381662 -5256.618338 ) ( 5666.000000 672.000000 -5254.000000 ) ( 5621.000000 685.000000 -5241.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.487183 682.381662 -5243.618338 ) ( 5621.000000 685.000000 -5241.000000 ) ( 5621.000000 648.000000 -5204.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2175/1688) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-705.000000, -742.000000, -672.000000) / (5148.000000, 5185.000000, 5254.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.187501. Determinants: 12.937476, -13.125020, 76688.522807, -5143.000000 // --> Vector info: d2 = 0.999997, 1.000000, 1.701262. Determinants: -25.946421, -25.946918, 110139.522708, -5143.000000 ( 5666.000000 672.000000 -5254.000000 ) ( 5666.000000 742.000000 -5185.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( ( -0.002516 0.002552 -14.911243 ) ( 0.005045 0.005045 -21.415423 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 705.000000 -5148.000000 ) ( 5670.000000 742.000000 -5185.000000 ) ( 5670.000000 672.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 705.000000 -5148.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( 5666.000000 742.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 742.000000 -5185.000000 ) ( 5666.000000 742.000000 -5185.000000 ) ( 5666.000000 672.000000 -5254.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 672.000000 -5254.000000 ) ( 5666.000000 672.000000 -5254.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 635.000000 -5217.000000 ) ( 5666.000000 635.000000 -5217.000000 ) ( 5666.000000 705.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2178/1689) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5666.000000, -5568.000000, -5568.000000) / (4190.314785, 4190.314785, 4137.988884) // --> Vector info: d1 = 0.000000, 0.350627, 0.350627. Determinants: -18.346857, 0.000000, -103953.291968, -5127.938377 // --> Vector info: d2 = 0.999997, 0.999999, 1.374997. Determinants: -0.000128, 36.749784, -159121.811100, -5127.938377 ( 5568.000000 739.000000 -5113.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( 0.003578 0.000000 20.271946 ) ( 0.000000 -0.007167 31.030367 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5666.000000 773.171573 -5152.828427 ) ( 5568.000000 773.171573 -5152.828427 ) ( 5568.000000 736.171573 -5115.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 773.171573 -5152.828427 ) ( 5666.000000 776.000000 -5150.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 773.171573 -5152.828427 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 736.171573 -5115.828427 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5666.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 736.171573 -5115.828427 ) ( 5666.000000 739.000000 -5113.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2179/1690) # points: 4 { brushDef { // Surface normal: 0.929197, -0.261337, -0.261337 // RotY/Z : 0.264407 / -0.274167. Vector texS/T: (0.270746, 0.962651, 0.000000) / (-0.251576, 0.070756, -0.965248) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (2254.588668, 2218.910417, 2254.528502) / (3553.673559, 3586.825669, 3625.157797) // --> Vector info: d1 = 0.040951, 0.737440, 0.737453. Determinants: 26.697474, -24.808086, 27863.656558, -2548.437953 // --> Vector info: d2 = 0.083707, 0.083707, 0.833707. Determinants: -24.864096, -26.758683, 150936.610672, -2548.437953 ( 5568.000000 776.000000 -5150.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( ( -0.010476 0.009735 -10.933622 ) ( 0.009757 0.010500 -59.227108 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5582.283213 772.045346 -5079.954654 ) ( 5564.283213 740.045346 -5111.954654 ) ( 5564.283213 777.045346 -5148.954654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.283213 772.045346 -5079.954654 ) ( 5586.000000 771.000000 -5081.000000 ) ( 5568.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.283213 740.045346 -5111.954654 ) ( 5568.000000 739.000000 -5113.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.283213 777.045346 -5148.954654 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.283213 809.045346 -5116.954654 ) ( 5586.000000 808.000000 -5118.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2180/1691) # points: 4 { brushDef { // Surface normal: 0.696164, -0.507620, -0.507620 // RotY/Z : 0.532420 / -0.630034. Vector texS/T: (0.589172, 0.808008, 0.000000) / (-0.410161, 0.299075, -0.861581) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3954.102684, 3914.089477, 3943.985756) / (2289.268996, 2317.124756, 2360.069051) // --> Vector info: d1 = 0.040928, 0.737440, 0.737422. Determinants: 29.911719, -20.822386, -70710.379767, -2551.122498 // --> Vector info: d2 = 0.083704, 0.083707, 0.833709. Determinants: -20.891718, -30.010053, 151095.543200, -2551.122498 ( 5586.000000 808.000000 -5118.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( ( -0.011725 0.008162 27.717360 ) ( 0.008189 0.011763 -59.227083 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5618.215343 797.030479 -5054.969521 ) ( 5583.215343 773.030479 -5078.969521 ) ( 5583.215343 810.030479 -5115.969521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.215343 797.030479 -5054.969521 ) ( 5621.000000 795.000000 -5057.000000 ) ( 5586.000000 771.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.215343 773.030479 -5078.969521 ) ( 5586.000000 771.000000 -5081.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.215343 810.030479 -5115.969521 ) ( 5586.000000 808.000000 -5118.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.215343 834.030479 -5091.969521 ) ( 5621.000000 832.000000 -5094.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2181/1692) # points: 4 { brushDef { // Surface normal: 0.378204, -0.654584, -0.654584 // RotY/Z : 0.713633 / -1.046877. Vector texS/T: (0.865865, 0.500278, 0.000000) / (-0.327474, 0.566782, -0.755989) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (5310.215804, 5264.748267, 5283.258538) / (2415.700615, 2432.896634, 2481.839150) // --> Vector info: d1 = 0.040928, 0.737410, 0.737422. Determinants: 34.087335, -12.892621, -149970.495077, -2543.598632 // --> Vector info: d2 = 0.083704, 0.083709, 0.833709. Determinants: -12.896770, -34.100727, 150648.869705, -2543.598632 ( 5621.000000 832.000000 -5094.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( -0.013401 0.005069 58.959968 ) ( 0.005070 0.013406 -59.226667 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5664.487183 810.618338 -5041.381662 ) ( 5619.487183 797.618338 -5054.381662 ) ( 5619.487183 834.618338 -5091.381662 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.487183 810.618338 -5041.381662 ) ( 5666.000000 808.000000 -5044.000000 ) ( 5621.000000 795.000000 -5057.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.487183 797.618338 -5054.381662 ) ( 5621.000000 795.000000 -5057.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.487183 834.618338 -5091.381662 ) ( 5621.000000 832.000000 -5094.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.487183 848.618338 -5078.381662 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2182/1693) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-808.000000, -846.000000, -776.000000) / (5044.000000, 5081.000000, 5150.000000) // --> Vector info: d1 = 0.000000, 0.187499, 0.187500. Determinants: 12.937361, -13.124977, 76655.770950, -5212.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.701237. Determinants: -25.945724, -26.647019, 113443.420406, -5212.000000 ( 5666.000000 776.000000 -5150.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( -0.002482 0.002518 -14.707554 ) ( 0.004978 0.005113 -21.765814 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 808.000000 -5044.000000 ) ( 5670.000000 846.000000 -5081.000000 ) ( 5670.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 808.000000 -5044.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 846.000000 -5081.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 776.000000 -5150.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( 5666.000000 739.000000 -5113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 739.000000 -5113.000000 ) ( 5666.000000 739.000000 -5113.000000 ) ( 5666.000000 808.000000 -5044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2183/1694) # points: 4 { brushDef { // Surface normal: -0.003891, 0.702208, 0.711961 // RotY/Z : -0.792287 / 1.576337. Vector texS/T: (-0.999985, -0.005541, 0.000000) / (-0.003945, 0.711950, -0.702219) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5721.126043, -5721.530542, -5528.555669) / (3452.047997, 3554.580120, 3561.700407) // --> Vector info: d1 = 0.000000, 0.366658, 0.387812. Determinants: 0.441764, -70.764309, 246809.177732, -19789.003664 // --> Vector info: d2 = 0.000000, 0.000000, 1.374667. Determinants: -140.947476, -0.556037, -804458.811599, -19789.003664 ( 5525.000000 657.000000 -4437.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( ( -0.000022 0.003576 -12.472037 ) ( 0.007123 0.000028 40.651810 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.015564 577.191167 -4362.847844 ) ( 5718.015564 650.191167 -4434.847844 ) ( 5525.015564 654.191167 -4439.847844 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.015564 577.191167 -4362.847844 ) ( 5718.000000 580.000000 -4360.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.015564 650.191167 -4434.847844 ) ( 5718.000000 653.000000 -4432.000000 ) ( 5525.000000 657.000000 -4437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.015564 654.191167 -4439.847844 ) ( 5525.000000 657.000000 -4437.000000 ) ( 5525.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.015564 577.191167 -4362.847844 ) ( 5525.000000 580.000000 -4360.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2184/1695) # points: 4 { brushDef { // Surface normal: -0.029298, -0.706803, 0.706803 // RotY/Z : -0.784969 / -1.612223. Vector texS/T: (0.999142, -0.041415, 0.000000) / (-0.029272, -0.706197, -0.707410) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5686.049947, 5684.103432, 5491.103361) / (2506.715800, 2440.276271, 2445.930699) // --> Vector info: d1 = 0.366922, 0.605446, 0.626334. Determinants: 2.736515, 45.994597, -135564.356193, -12833.840345 // --> Vector info: d2 = 1.000000, 0.985501, 2.360168. Determinants: 91.250222, -5.474049, -517965.275369, -12833.840345 ( 5525.000000 704.000000 -4389.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( ( -0.000213 -0.003584 10.563039 ) ( -0.007110 0.000427 40.359336 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.117190 655.827213 -4434.827213 ) ( 5718.117190 702.827213 -4387.827213 ) ( 5525.117190 706.827213 -4391.827213 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.117190 655.827213 -4434.827213 ) ( 5718.000000 653.000000 -4432.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.117190 702.827213 -4387.827213 ) ( 5718.000000 700.000000 -4385.000000 ) ( 5525.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.117190 706.827213 -4391.827213 ) ( 5525.000000 704.000000 -4389.000000 ) ( 5525.000000 657.000000 -4437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.117190 659.827213 -4439.827213 ) ( 5525.000000 657.000000 -4437.000000 ) ( 5718.000000 653.000000 -4432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2185/1696) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702213, -0.711966 // RotY/Z : 0.792295 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711966, -0.702213) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5718.000000, 5718.000000, 5525.000000) / (3577.582639, 3475.049717, 3475.049717) // --> Vector info: d1 = 1.000001, 1.366655, 1.366655. Determinants: 0.000000, 70.764207, -272953.680271, -19788.853858 // --> Vector info: d2 = 1.000000, 0.999999, 2.374666. Determinants: 140.948585, -0.000172, -825732.249124, -19788.853858 ( 5525.000000 627.000000 -4313.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( 0.000000 -0.003576 13.793304 ) ( -0.007123 0.000000 41.727139 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 702.808854 -4382.152134 ) ( 5718.000000 629.808854 -4310.152134 ) ( 5525.000000 629.808854 -4310.152134 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 702.808854 -4382.152134 ) ( 5718.000000 700.000000 -4385.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 629.808854 -4310.152134 ) ( 5718.000000 627.000000 -4313.000000 ) ( 5525.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 629.808854 -4310.152134 ) ( 5525.000000 627.000000 -4313.000000 ) ( 5525.000000 704.000000 -4389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 706.808854 -4386.152134 ) ( 5525.000000 704.000000 -4389.000000 ) ( 5718.000000 700.000000 -4385.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2186/1697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5718.000000, -5718.000000, -5525.000000) / (2606.395595, 2672.863633, 2672.863633) // --> Vector info: d1 = 1.000001, 1.238635, 1.238635. Determinants: 0.000000, -46.056360, 107212.745565, -12828.331224 // --> Vector info: d2 = 1.000000, 0.999999, 2.374666. Determinants: -91.371393, 0.000172, -535290.402620, -12828.331224 ( 5525.000000 580.000000 -4360.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( ( 0.000000 0.003590 -8.357497 ) ( 0.007123 0.000000 41.727205 ) ) 16bescapeship/00wengn1 0 0 0 ( 5718.000000 624.171573 -4310.171573 ) ( 5718.000000 577.171573 -4357.171573 ) ( 5525.000000 577.171573 -4357.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 624.171573 -4310.171573 ) ( 5718.000000 627.000000 -4313.000000 ) ( 5718.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.000000 577.171573 -4357.171573 ) ( 5718.000000 580.000000 -4360.000000 ) ( 5525.000000 580.000000 -4360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 577.171573 -4357.171573 ) ( 5525.000000 580.000000 -4360.000000 ) ( 5525.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 624.171573 -4310.171573 ) ( 5525.000000 627.000000 -4313.000000 ) ( 5718.000000 627.000000 -4313.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2191/1698) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716726, -0.697355 // RotY/Z : 0.771700 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697355, -0.716726) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (5670.000000, 5711.000000, 5711.000000) / (3803.315838, 3803.315838, 3751.692200) // --> Vector info: d1 = 0.000000, 0.576286, 0.576286. Determinants: -29.749996, 0.000000, 168682.477200, -2116.569158 // --> Vector info: d2 = 0.999999, 0.999996, 1.737399. Determinants: 0.000163, 30.233536, -117105.178756, -2116.569158 ( 5711.000000 463.000000 -4784.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( 5670.000000 499.000000 -4821.000000 ) ( ( 0.014056 0.000000 -79.696180 ) ( 0.000000 -0.014284 55.327830 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5670.000000 501.866904 -4818.210580 ) ( 5711.000000 501.866904 -4818.210580 ) ( 5711.000000 465.866904 -4781.210580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 501.866904 -4818.210580 ) ( 5670.000000 499.000000 -4821.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 501.866904 -4818.210580 ) ( 5711.000000 499.000000 -4821.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 465.866904 -4781.210580 ) ( 5711.000000 463.000000 -4784.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 465.866904 -4781.210580 ) ( 5670.000000 463.000000 -4784.000000 ) ( 5670.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2192/1699) # points: 4 { brushDef { // Surface normal: 0.426369, -0.648314, -0.630792 // RotY/Z : 0.682574 / -0.989057. Vector texS/T: (0.835508, 0.549478, 0.000000) / (-0.346607, 0.527032, -0.775952) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (4984.016108, 5011.520129, 4991.738912) / (2050.192823, 2038.594166, 1990.910799) // --> Vector info: d1 = 0.999994, 1.426788, 1.426792. Determinants: -20.350932, 8.442622, 82579.458377, -1540.919855 // --> Vector info: d2 = 1.000000, 1.000000, 1.737403. Determinants: 8.552889, 20.281559, -85749.761614, -1540.919855 ( 5670.000000 463.000000 -4784.000000 ) ( 5670.000000 499.000000 -4821.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( ( 0.013207 -0.005479 -53.591015 ) ( -0.005551 -0.013162 55.648424 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5641.294525 492.593256 -4827.476832 ) ( 5668.294525 501.593256 -4818.476832 ) ( 5668.294525 465.593256 -4781.476832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.294525 492.593256 -4827.476832 ) ( 5643.000000 490.000000 -4830.000000 ) ( 5670.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.294525 501.593256 -4818.476832 ) ( 5670.000000 499.000000 -4821.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.294525 465.593256 -4781.476832 ) ( 5670.000000 463.000000 -4784.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.294525 456.593256 -4790.476832 ) ( 5643.000000 454.000000 -4793.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2193/1700) # points: 4 { brushDef { // Surface normal: 0.701276, -0.510947, -0.497137 // RotY/Z : 0.520296 / -0.629661. Vector texS/T: (0.588871, 0.808227, 0.000000) / (-0.401800, 0.292750, -0.867672) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3692.554287, 3719.029952, 3689.933776) / (2085.385836, 2066.945685, 2024.302835) // --> Vector info: d1 = 0.999998, 1.471884, 1.471883. Determinants: -20.122552, 13.730055, 44005.618326, -1665.535650 // --> Vector info: d2 = 0.000002, 0.000001, 0.737401. Determinants: 13.597826, 19.523116, -90923.944314, -1665.535650 ( 5643.000000 454.000000 -4793.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( 5620.000000 474.000000 -4846.000000 ) ( ( 0.012082 -0.008244 -26.421301 ) ( -0.008164 -0.011722 54.591413 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5617.194896 476.043787 -4844.011451 ) ( 5640.194896 492.043787 -4828.011451 ) ( 5640.194896 456.043787 -4791.011451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.194896 476.043787 -4844.011451 ) ( 5620.000000 474.000000 -4846.000000 ) ( 5643.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.194896 492.043787 -4828.011451 ) ( 5643.000000 490.000000 -4830.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.194896 456.043787 -4791.011451 ) ( 5643.000000 454.000000 -4793.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.194896 439.043787 -4808.011451 ) ( 5620.000000 437.000000 -4810.000000 ) ( 5620.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2194/1701) # points: 4 { brushDef { // Surface normal: 0.922681, -0.268876, -0.276345 // RotY/Z : 0.279988 / -0.283555. Vector texS/T: (0.279770, 0.960067, 0.000000) / (-0.265309, 0.077313, -0.961059) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (2002.623090, 2027.381578, 1991.859101) / (3225.789776, 3202.898352, 3165.439659) // --> Vector info: d1 = 0.000000, 0.471900, 0.471901. Determinants: -17.676737, 16.763091, -18674.366431, -1740.580650 // --> Vector info: d2 = 0.999999, 0.999999, 1.737399. Determinants: 16.880147, 18.256899, -94438.067174, -1740.580650 ( 5620.000000 437.000000 -4810.000000 ) ( 5620.000000 474.000000 -4846.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( ( 0.010156 -0.009631 10.728814 ) ( -0.009698 -0.010489 54.256645 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5603.309278 453.075503 -4866.894622 ) ( 5616.309278 475.075503 -4844.894622 ) ( 5616.309278 438.075503 -4808.894622 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.309278 453.075503 -4866.894622 ) ( 5607.000000 452.000000 -4868.000000 ) ( 5620.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.309278 475.075503 -4844.894622 ) ( 5620.000000 474.000000 -4846.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.309278 438.075503 -4808.894622 ) ( 5620.000000 437.000000 -4810.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.309278 417.075503 -4829.894622 ) ( 5607.000000 416.000000 -4831.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2195/1702) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (429.000000, 452.000000, 416.000000) / (4891.000000, 4868.000000, 4831.000000) // --> Vector info: d1 = 0.999994, 1.471866, 1.471869. Determinants: -17.459199, 16.987459, -77274.654585, -1679.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.737400. Determinants: 16.960199, 16.960222, -91907.370606, -1679.000000 ( 5607.000000 416.000000 -4831.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( ( 0.010399 -0.010118 46.024214 ) ( -0.010101 -0.010101 54.739351 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5603.000000 429.000000 -4891.000000 ) ( 5603.000000 452.000000 -4868.000000 ) ( 5603.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.000000 429.000000 -4891.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.000000 452.000000 -4868.000000 ) ( 5607.000000 452.000000 -4868.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.000000 416.000000 -4831.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.000000 392.000000 -4854.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2196/1703) # points: 4 { brushDef { // Surface normal: 0.922693, 0.272614, 0.272614 // RotY/Z : -0.276109 / 0.287281. Vector texS/T: (-0.283346, 0.959018, 0.000000) / (0.261442, 0.077244, -0.962123) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1202.085105, -1177.303216, -1212.786871) / (6227.653065, 6204.786977, 6166.330376) // --> Vector info: d1 = 0.999998, 1.471884, 1.471883. Determinants: -18.147123, 16.744216, -127855.949062, -1764.399615 // --> Vector info: d2 = 0.000002, 0.000001, 0.737401. Determinants: 16.861506, 18.274117, -93535.898259, -1764.399615 ( 5607.000000 392.000000 -4854.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( 5620.000000 407.000000 -4913.000000 ) ( ( 0.010285 -0.009490 72.464281 ) ( -0.009557 -0.010357 53.012876 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5616.309226 405.909544 -4914.090456 ) ( 5603.309226 427.909544 -4892.090456 ) ( 5603.309226 390.909544 -4855.090456 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.309226 405.909544 -4914.090456 ) ( 5620.000000 407.000000 -4913.000000 ) ( 5607.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.309226 427.909544 -4892.090456 ) ( 5607.000000 429.000000 -4891.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.309226 390.909544 -4855.090456 ) ( 5607.000000 392.000000 -4854.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.309226 369.909544 -4877.090456 ) ( 5620.000000 371.000000 -4876.000000 ) ( 5620.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2197/1704) # points: 4 { brushDef { // Surface normal: 0.701276, 0.510947, 0.497137 // RotY/Z : -0.520296 / 0.629661. Vector texS/T: (-0.588871, 0.808227, 0.000000) / (0.401800, 0.292750, -0.867672) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3006.981888, -2980.506223, -3009.602399) / (6658.576443, 6640.136292, 6597.493442) // --> Vector info: d1 = 0.999994, 1.471866, 1.471869. Determinants: -20.121915, 13.729747, -153592.329564, -1665.535650 // --> Vector info: d2 = 1.000000, 1.000000, 1.737400. Determinants: 13.597763, 19.523177, -90773.873646, -1665.535650 ( 5620.000000 371.000000 -4876.000000 ) ( 5620.000000 407.000000 -4913.000000 ) ( 5643.000000 391.000000 -4929.000000 ) ( ( 0.012081 -0.008243 92.217978 ) ( -0.008164 -0.011722 54.501309 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5640.194896 388.956213 -4930.988549 ) ( 5617.194896 404.956213 -4914.988549 ) ( 5617.194896 368.956213 -4877.988549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.194896 388.956213 -4930.988549 ) ( 5643.000000 391.000000 -4929.000000 ) ( 5620.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.194896 404.956213 -4914.988549 ) ( 5620.000000 407.000000 -4913.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.194896 368.956213 -4877.988549 ) ( 5620.000000 371.000000 -4876.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.194896 351.956213 -4894.988549 ) ( 5643.000000 354.000000 -4893.000000 ) ( 5643.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2198/1705) # points: 4 { brushDef { // Surface normal: 0.379781, 0.645107, 0.663026 // RotY/Z : -0.724854 / 1.038720. Vector texS/T: (-0.861756, 0.507324, 0.000000) / (0.336369, 0.571367, -0.748596) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-4695.803056, -4664.522721, -4683.293702) / (5823.387345, 5811.364839, 5763.274817) // --> Vector info: d1 = 0.999994, 1.471866, 1.471869. Determinants: -22.692302, 8.857590, -159869.697363, -1729.946242 // --> Vector info: d2 = 1.000000, 1.000000, 1.737400. Determinants: 8.865386, 23.066140, -94422.902600, -1729.946242 ( 5643.000000 354.000000 -4893.000000 ) ( 5643.000000 391.000000 -4929.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( ( 0.013117 -0.005120 92.413101 ) ( -0.005125 -0.013333 54.581409 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5672.480878 379.419573 -4940.652106 ) ( 5641.480878 388.419573 -4931.652106 ) ( 5641.480878 351.419573 -4895.652106 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.480878 379.419573 -4940.652106 ) ( 5674.000000 382.000000 -4938.000000 ) ( 5643.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.480878 388.419573 -4931.652106 ) ( 5643.000000 391.000000 -4929.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.480878 351.419573 -4895.652106 ) ( 5643.000000 354.000000 -4893.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.480878 342.419573 -4904.652106 ) ( 5674.000000 345.000000 -4902.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2199/1706) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697355, 0.716726 // RotY/Z : -0.799096 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.716726, -0.697355) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-5707.000000, -5674.000000, -5674.000000) / (3717.328097, 3717.328097, 3665.704459) // --> Vector info: d1 = 0.000000, 0.471888, 0.471888. Determinants: -24.360548, 0.000000, -139025.646861, -1703.580054 // --> Vector info: d2 = 0.000000, 0.000003, 0.737403. Determinants: -0.000129, 24.334206, -90458.965401, -1703.580054 ( 5674.000000 345.000000 -4902.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( 5707.000000 382.000000 -4938.000000 ) ( ( 0.014300 0.000000 81.607933 ) ( 0.000000 -0.014284 53.099333 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5707.000000 379.210580 -4940.866904 ) ( 5674.000000 379.210580 -4940.866904 ) ( 5674.000000 342.210580 -4904.866904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 379.210580 -4940.866904 ) ( 5707.000000 382.000000 -4938.000000 ) ( 5674.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 379.210580 -4940.866904 ) ( 5674.000000 382.000000 -4938.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 342.210580 -4904.866904 ) ( 5674.000000 345.000000 -4902.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 342.210580 -4904.866904 ) ( 5707.000000 345.000000 -4902.000000 ) ( 5707.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2200/1707) # points: 4 { brushDef { // Surface normal: -0.390536, 0.641976, 0.659809 // RotY/Z : -0.720565 / 2.117321. Vector texS/T: (-0.854336, -0.519721, 0.000000) / (-0.342917, 0.563699, -0.751433) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-5104.536600, -5074.229030, -5054.999350) / (1956.907393, 1968.884505, 1920.976057) // --> Vector info: d1 = 0.999998, 1.471884, 1.471883. Determinants: -22.607301, -9.074219, -99324.689417, -1682.304669 // --> Vector info: d2 = 0.000002, 0.000001, 0.737401. Determinants: -8.831857, 22.348829, -88817.128235, -1682.304669 ( 5707.000000 345.000000 -4902.000000 ) ( 5707.000000 382.000000 -4938.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( ( 0.013438 0.005394 59.040845 ) ( 0.005250 -0.013285 52.794913 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5738.562143 388.432094 -4931.639237 ) ( 5708.562143 379.432094 -4940.639237 ) ( 5708.562143 342.432094 -4904.639237 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.562143 388.432094 -4931.639237 ) ( 5737.000000 391.000000 -4929.000000 ) ( 5707.000000 382.000000 -4938.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.562143 379.432094 -4940.639237 ) ( 5707.000000 382.000000 -4938.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.562143 342.432094 -4904.639237 ) ( 5707.000000 345.000000 -4902.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.562143 351.432094 -4895.639237 ) ( 5737.000000 354.000000 -4893.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2201/1708) # points: 4 { brushDef { // Surface normal: -0.685960, 0.507423, 0.521518 // RotY/Z : -0.548629 / 2.504699. Vector texS/T: (-0.594701, -0.803947, 0.000000) / (-0.419273, 0.310147, -0.853240) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3753.277089, -3726.141117, -3696.395071) / (1902.769905, 1921.521946, 1879.329853) // --> Vector info: d1 = 0.999994, 1.471866, 1.471869. Determinants: -19.909322, -14.036250, -49720.161306, -1702.722526 // --> Vector info: d2 = 1.000000, 1.000000, 1.737400. Determinants: -13.827777, 20.010069, -91676.757881, -1702.722526 ( 5737.000000 354.000000 -4893.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( 5761.000000 407.000000 -4913.000000 ) ( ( 0.011693 0.008243 29.200390 ) ( 0.008121 -0.011752 53.841279 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5763.743841 404.970309 -4915.086071 ) ( 5739.743841 388.970309 -4931.086071 ) ( 5739.743841 351.970309 -4895.086071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.743841 404.970309 -4915.086071 ) ( 5761.000000 407.000000 -4913.000000 ) ( 5737.000000 391.000000 -4929.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.743841 388.970309 -4931.086071 ) ( 5737.000000 391.000000 -4929.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.743841 351.970309 -4895.086071 ) ( 5737.000000 354.000000 -4893.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.743841 368.970309 -4878.086071 ) ( 5761.000000 371.000000 -4876.000000 ) ( 5761.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2202/1709) # points: 4 { brushDef { // Surface normal: -0.932996, 0.257939, 0.250968 // RotY/Z : -0.253680 / 2.871867. Vector texS/T: (-0.266467, -0.963844, 0.000000) / (-0.241894, 0.066875, -0.967995) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1951.805547, -1927.403372, -1892.704991) / (3366.701282, 3389.428663, 3351.205341) // --> Vector info: d1 = 0.999994, 1.471866, 1.471884. Determinants: -18.036939, -16.372742, 18196.208214, -1721.335528 // --> Vector info: d2 = 1.000000, 1.000000, 1.737395. Determinants: -16.759063, 17.994025, -95012.274966, -1721.335528 ( 5761.000000 371.000000 -4876.000000 ) ( 5761.000000 407.000000 -4913.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( ( 0.010478 0.009512 -10.570983 ) ( 0.009736 -0.010454 55.196836 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5776.731986 427.968243 -4892.003872 ) ( 5764.731986 405.968243 -4914.003872 ) ( 5764.731986 369.968243 -4877.003872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.731986 427.968243 -4892.003872 ) ( 5773.000000 429.000000 -4891.000000 ) ( 5761.000000 407.000000 -4913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.731986 405.968243 -4914.003872 ) ( 5761.000000 407.000000 -4913.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.731986 369.968243 -4877.003872 ) ( 5761.000000 371.000000 -4876.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.731986 390.968243 -4855.003872 ) ( 5773.000000 392.000000 -4854.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2203/1710) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-452.000000, -429.000000, -392.000000) / (4868.000000, 4891.000000, 4854.000000) // --> Vector info: d1 = 0.999994, 1.471891, 1.471884. Determinants: -17.460038, -17.460318, 75402.900288, -1702.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.737395. Determinants: -16.960082, 16.960104, -91929.743856, -1702.000000 ( 5773.000000 392.000000 -4854.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( ( 0.010259 0.010259 -44.302527 ) ( 0.009965 -0.009965 54.012775 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5777.000000 452.000000 -4868.000000 ) ( 5777.000000 429.000000 -4891.000000 ) ( 5777.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.000000 452.000000 -4868.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.000000 429.000000 -4891.000000 ) ( 5773.000000 429.000000 -4891.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.000000 392.000000 -4854.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5777.000000 416.000000 -4831.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2204/1711) # points: 4 { brushDef { // Surface normal: -0.932996, -0.257939, -0.250968 // RotY/Z : 0.253680 / -2.871867. Vector texS/T: (0.266467, -0.963844, 0.000000) / (0.241894, 0.066875, -0.967995) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1078.256877, 1102.659052, 1137.357433) / (6116.155165, 6138.882546, 6100.659224) // --> Vector info: d1 = 0.999994, 1.471866, 1.471869. Determinants: -18.036582, -16.373126, 117867.321312, -1721.335528 // --> Vector info: d2 = 1.000000, 1.000000, 1.737400. Determinants: -16.759193, 17.994165, -93705.723585, -1721.335528 ( 5773.000000 416.000000 -4831.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( ( 0.010478 0.009512 -68.474344 ) ( 0.009736 -0.010454 54.437803 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5764.731986 475.031757 -4844.996128 ) ( 5776.731986 453.031757 -4866.996128 ) ( 5776.731986 417.031757 -4829.996128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.731986 475.031757 -4844.996128 ) ( 5761.000000 474.000000 -4846.000000 ) ( 5773.000000 452.000000 -4868.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.731986 453.031757 -4866.996128 ) ( 5773.000000 452.000000 -4868.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.731986 417.031757 -4829.996128 ) ( 5773.000000 416.000000 -4831.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.731986 438.031757 -4808.996128 ) ( 5761.000000 437.000000 -4810.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2205/1712) # points: 4 { brushDef { // Surface normal: -0.685960, -0.507423, -0.521518 // RotY/Z : 0.548629 / -2.504699. Vector texS/T: (0.594701, -0.803947, 0.000000) / (0.419273, 0.310147, -0.853240) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3017.863629, 3044.999600, 3074.745647) / (6678.490974, 6697.243015, 6655.050922) // --> Vector info: d1 = 0.000000, 0.471888, 0.471888. Determinants: -19.909920, -14.036787, 153829.975992, -1702.722526 // --> Vector info: d2 = 0.000000, 0.000003, 0.737403. Determinants: -13.827864, 20.009996, -91905.969921, -1702.722526 ( 5761.000000 437.000000 -4810.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( 5737.000000 490.000000 -4830.000000 ) ( ( 0.011693 0.008244 -90.343537 ) ( 0.008121 -0.011752 53.975894 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5739.743841 492.029691 -4827.913929 ) ( 5763.743841 476.029691 -4843.913929 ) ( 5763.743841 439.029691 -4807.913929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.743841 492.029691 -4827.913929 ) ( 5737.000000 490.000000 -4830.000000 ) ( 5761.000000 474.000000 -4846.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.743841 476.029691 -4843.913929 ) ( 5761.000000 474.000000 -4846.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.743841 439.029691 -4807.913929 ) ( 5761.000000 437.000000 -4810.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.743841 456.029691 -4790.913929 ) ( 5737.000000 454.000000 -4793.000000 ) ( 5737.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2206/1713) # points: 4 { brushDef { // Surface normal: -0.439645, -0.643743, -0.626344 // RotY/Z : 0.676855 / -2.169989. Vector texS/T: (0.825791, -0.563976, 0.000000) / (0.353243, 0.517230, -0.779547) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (4434.669734, 4461.216090, 4481.519223) / (6033.662867, 6045.208040, 5997.744551) // --> Vector info: d1 = 0.000000, 0.421482, 0.421485. Determinants: -20.005048, -8.557324, 140347.787931, -1494.385827 // --> Vector info: d2 = 0.999999, 0.999996, 1.737396. Determinants: -8.513268, 19.575347, -81851.895990, -1494.385827 ( 5737.000000 454.000000 -4793.000000 ) ( 5737.000000 490.000000 -4830.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( ( 0.013387 0.005726 -93.916702 ) ( 0.005697 -0.013099 54.772934 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5712.758582 501.574971 -4818.494623 ) ( 5738.758582 492.574971 -4827.494623 ) ( 5738.758582 456.574971 -4790.494623 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5712.758582 501.574971 -4818.494623 ) ( 5711.000000 499.000000 -4821.000000 ) ( 5737.000000 490.000000 -4830.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.758582 492.574971 -4827.494623 ) ( 5737.000000 490.000000 -4830.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.758582 456.574971 -4790.494623 ) ( 5737.000000 454.000000 -4793.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5712.758582 465.574971 -4781.494623 ) ( 5711.000000 463.000000 -4784.000000 ) ( 5711.000000 499.000000 -4821.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2209/1714) # points: 4 { brushDef { // Surface normal: 0.000000, -0.942515, -0.334164 // RotY/Z : 0.340718 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.334164, -0.942515) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (5670.000000, 5711.000000, 5723.000000) / (4663.709001, 4663.709001, 4546.999961) // --> Vector info: d1 = 0.999994, 1.576286, 1.754080. Determinants: -67.258539, 0.374024, 374826.535034, -4785.070637 // --> Vector info: d2 = 1.000000, 0.999998, 2.665633. Determinants: 0.000124, 68.291018, -323275.205081, -4785.070637 ( 5723.000000 424.000000 -4674.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( ( 0.014056 -0.000078 -78.332498 ) ( 0.000000 -0.014272 67.559129 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5670.000000 466.770059 -4782.663343 ) ( 5711.000000 466.770059 -4782.663343 ) ( 5723.000000 427.770059 -4672.663343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 466.770059 -4782.663343 ) ( 5670.000000 463.000000 -4784.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5711.000000 466.770059 -4782.663343 ) ( 5711.000000 463.000000 -4784.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 427.770059 -4672.663343 ) ( 5723.000000 424.000000 -4674.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5658.000000 427.770059 -4672.663343 ) ( 5658.000000 424.000000 -4674.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2210/1715) # points: 4 { brushDef { // Surface normal: 0.384473, -0.882481, -0.270937 // RotY/Z : 0.274367 / -1.159921. Vector texS/T: (0.916771, 0.399412, 0.000000) / (-0.108216, 0.248388, -0.962597) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (5354.674569, 5383.022108, 5356.443777) / (4115.834502, 4106.484795, 3992.210597) // --> Vector info: d1 = 0.999998, 1.426795, 1.575536. Determinants: -47.381133, 15.559985, 186180.340302, -3487.891913 // --> Vector info: d2 = 0.000002, 0.000004, 1.668088. Determinants: 15.595922, 47.286134, -278132.994093, -3487.891913 ( 5658.000000 424.000000 -4674.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( ( 0.013584 -0.004461 -53.379045 ) ( -0.004471 -0.013557 79.742435 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5641.462108 457.529926 -4791.916251 ) ( 5668.462108 466.529926 -4782.916251 ) ( 5656.462108 427.529926 -4672.916251 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.462108 457.529926 -4791.916251 ) ( 5643.000000 454.000000 -4793.000000 ) ( 5670.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5668.462108 466.529926 -4782.916251 ) ( 5670.000000 463.000000 -4784.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.462108 427.529926 -4672.916251 ) ( 5658.000000 424.000000 -4674.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.462108 413.529926 -4686.916251 ) ( 5615.000000 410.000000 -4688.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2211/1716) # points: 4 { brushDef { // Surface normal: 0.652686, -0.744933, -0.138113 // RotY/Z : 0.138556 / -0.851306. Vector texS/T: (0.752141, 0.659002, 0.000000) / (-0.091017, 0.103880, -0.990417) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (4515.018357, 4543.520639, 4493.464602) / (4297.785771, 4280.621275, 4174.605270) // --> Vector info: d1 = 0.999998, 1.471884, 1.615952. Determinants: -47.554563, 27.726995, 91664.166070, -3880.884693 // --> Vector info: d2 = 0.000002, 0.000001, 1.665626. Determinants: 28.589767, 47.474058, -333116.663865, -3880.884693 ( 5615.000000 410.000000 -4688.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( ( 0.012254 -0.007145 -23.619400 ) ( -0.007367 -0.012233 85.835239 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5617.389255 439.979733 -4809.447549 ) ( 5640.389255 456.979733 -4792.447549 ) ( 5612.389255 412.979733 -4687.447549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.389255 439.979733 -4809.447549 ) ( 5620.000000 437.000000 -4810.000000 ) ( 5643.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.389255 456.979733 -4792.447549 ) ( 5643.000000 454.000000 -4793.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.389255 412.979733 -4687.447549 ) ( 5615.000000 410.000000 -4688.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.389255 385.979733 -4714.447549 ) ( 5577.000000 383.000000 -4715.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2212/1717) # points: 4 { brushDef { // Surface normal: 0.824504, -0.563372, 0.052964 // RotY/Z : -0.052989 / -0.599420. Vector texS/T: (0.564164, 0.825663, 0.000000) / (0.043731, -0.029881, -0.998596) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3506.740712, 3531.413763, 3462.568925) / (5056.986851, 5035.957334, 4940.823806) // --> Vector info: d1 = 0.999994, 1.471891, 1.615919. Determinants: -41.864360, 36.041261, -39247.710361, -3795.008037 // --> Vector info: d2 = 1.000000, 0.999999, 2.665624. Determinants: 35.027316, 41.096027, -334448.789873, -3795.008037 ( 5577.000000 383.000000 -4715.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( ( 0.011031 -0.009497 10.341931 ) ( -0.009230 -0.010829 88.128612 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5603.701983 418.253487 -4831.211857 ) ( 5616.701983 439.253487 -4810.211857 ) ( 5573.701983 385.253487 -4715.211857 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.701983 418.253487 -4831.211857 ) ( 5607.000000 416.000000 -4831.000000 ) ( 5620.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.701983 439.253487 -4810.211857 ) ( 5620.000000 437.000000 -4810.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.701983 385.253487 -4715.211857 ) ( 5577.000000 383.000000 -4715.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.701983 350.253487 -4750.211857 ) ( 5557.000000 348.000000 -4750.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2213/1718) # points: 4 { brushDef { // Surface normal: 0.903699, -0.296252, 0.309133 // RotY/Z : -0.314281 / -0.316782. Vector texS/T: (0.311511, 0.950243, 0.000000) / (0.293751, -0.096298, -0.951019) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2119.134915, 2141.940739, 2061.748708) / (6225.560239, 6201.375650, 6116.203835) // --> Vector info: d1 = 1.000000, 0.882033, 0.846033. Determinants: 9.176851, -10.281032, 40676.376738, -3881.824829 // --> Vector info: d2 = 1.000000, 0.999999, 0.583590. Determinants: -10.070554, -9.496660, 76581.066847, -3881.824829 ( 5557.000000 348.000000 -4750.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( ( -0.002364 0.002649 -10.478674 ) ( 0.002594 0.002446 -19.728110 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5603.385205 393.185010 -4855.236532 ) ( 5603.385205 417.185010 -4832.236532 ) ( 5553.385205 349.185010 -4751.236532 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.385205 393.185010 -4855.236532 ) ( 5607.000000 392.000000 -4854.000000 ) ( 5607.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.385205 417.185010 -4832.236532 ) ( 5607.000000 416.000000 -4831.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.385205 349.185010 -4751.236532 ) ( 5557.000000 348.000000 -4750.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.385205 312.185010 -4788.236532 ) ( 5557.000000 311.000000 -4787.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2214/1719) # points: 4 { brushDef { // Surface normal: 0.833323, -0.059840, 0.549538 // RotY/Z : -0.581812 / -0.071686. Vector texS/T: (0.071625, 0.997432, 0.000000) / (0.548127, -0.039361, -0.835469) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (772.579144, 792.594085, 708.220876) / (7139.614880, 7113.282350, 7033.087826) // --> Vector info: d1 = 0.000000, 0.000001, 0.416414. Determinants: 10.965083, 8.334581, -67977.092424, -3826.848704 // --> Vector info: d2 = 1.000000, 0.882027, 0.846034. Determinants: 8.512948, -10.674109, 65805.252272, -3826.848704 ( 5557.000000 311.000000 -4787.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( ( -0.002865 -0.002178 17.763204 ) ( -0.002225 0.002789 -17.195676 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5616.666709 371.239361 -4878.198153 ) ( 5603.666709 392.239361 -4856.198153 ) ( 5553.666709 311.239361 -4789.198153 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5616.666709 371.239361 -4878.198153 ) ( 5620.000000 371.000000 -4876.000000 ) ( 5607.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5603.666709 392.239361 -4856.198153 ) ( 5607.000000 392.000000 -4854.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.666709 311.239361 -4789.198153 ) ( 5557.000000 311.000000 -4787.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.666709 276.239361 -4824.198153 ) ( 5577.000000 276.000000 -4822.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2215/1720) # points: 4 { brushDef { // Surface normal: 0.650123, 0.131154, 0.748424 // RotY/Z : -0.845683 / 0.199065. Vector texS/T: (-0.197753, 0.980252, 0.000000) / (0.733644, 0.148003, -0.663220) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-768.911799, -747.699195, -832.319736) / (7437.484533, 7411.852026, 7330.431119) // --> Vector info: d1 = 1.000000, 0.882033, 0.846030. Determinants: 8.682160, -10.746165, 82704.062026, -3896.186084 // --> Vector info: d2 = 1.000000, 0.999999, 0.583584. Determinants: -10.673633, -8.833358, 53594.695722, -3896.186084 ( 5577.000000 276.000000 -4822.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( ( -0.002228 0.002758 -21.226928 ) ( 0.002740 0.002267 -13.755682 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5640.399508 353.475384 -4895.993697 ) ( 5617.399508 370.475384 -4878.993697 ) ( 5574.399508 275.475384 -4824.993697 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5640.399508 353.475384 -4895.993697 ) ( 5643.000000 354.000000 -4893.000000 ) ( 5620.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5617.399508 370.475384 -4878.993697 ) ( 5620.000000 371.000000 -4876.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.399508 275.475384 -4824.993697 ) ( 5577.000000 276.000000 -4822.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.399508 248.475384 -4851.993697 ) ( 5615.000000 249.000000 -4849.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2216/1721) # points: 4 { brushDef { // Surface normal: 0.342454, 0.283974, 0.895591 // RotY/Z : -1.109758 / 0.692313. Vector texS/T: (-0.638319, 0.769772, 0.000000) / (0.689401, 0.571673, -0.444878) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3356.252340, -3329.536496, -3392.489587) / (6289.678985, 6269.448717, 6170.545186) // --> Vector info: d1 = 1.000000, 1.000000, 1.416415. Determinants: 8.424222, 11.124878, -45613.943890, -3915.849078 // --> Vector info: d2 = 1.000000, 0.882032, 0.846039. Determinants: 10.939351, -8.388033, 85557.406782, -3915.849078 ( 5615.000000 249.000000 -4849.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( ( -0.002151 -0.002841 11.648545 ) ( -0.002794 0.002142 -21.849005 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5672.630182 343.864103 -4905.582365 ) ( 5641.630182 352.864103 -4896.582365 ) ( 5613.630182 247.864103 -4852.582365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5672.630182 343.864103 -4905.582365 ) ( 5674.000000 345.000000 -4902.000000 ) ( 5643.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5641.630182 352.864103 -4896.582365 ) ( 5643.000000 354.000000 -4893.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.630182 247.864103 -4852.582365 ) ( 5615.000000 249.000000 -4849.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5662.630182 233.864103 -4866.582365 ) ( 5664.000000 235.000000 -4863.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2217/1722) # points: 4 { brushDef { // Surface normal: 0.000000, 0.334164, 0.942515 // RotY/Z : -1.230078 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.942515, -0.334164) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-5707.000000, -5674.000000, -5664.000000) / (1963.241238, 1963.241238, 1846.532198) // --> Vector info: d1 = 0.999998, 1.471884, 1.615845. Determinants: -55.073311, 0.031860, -318217.325361, -3851.398317 // --> Vector info: d2 = 0.000002, 0.000001, 1.665679. Determinants: 0.000160, 54.967405, -107913.368364, -3851.398317 ( 5664.000000 235.000000 -4863.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( ( 0.014300 -0.000008 82.623842 ) ( 0.000000 -0.014272 28.019270 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5707.000000 343.663343 -4905.770059 ) ( 5674.000000 343.663343 -4905.770059 ) ( 5664.000000 233.663343 -4866.770059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5707.000000 343.663343 -4905.770059 ) ( 5707.000000 345.000000 -4902.000000 ) ( 5674.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5674.000000 343.663343 -4905.770059 ) ( 5674.000000 345.000000 -4902.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.000000 233.663343 -4866.770059 ) ( 5664.000000 235.000000 -4863.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 233.663343 -4866.770059 ) ( 5717.000000 235.000000 -4863.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2218/1723) # points: 4 { brushDef { // Surface normal: -0.352690, 0.284046, 0.891587 // RotY/Z : -1.100838 / 2.463586. Vector texS/T: (-0.627241, -0.778825, 0.000000) / (-0.694390, 0.559241, -0.452849) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3874.188359, -3848.361692, -3768.963374) / (-1569.957410, -1550.083225, -1636.204693) // --> Vector info: d1 = 0.999994, 1.471891, 1.615897. Determinants: -43.502449, -33.748596, -225322.722235, -3802.207385 // --> Vector info: d2 = 1.000000, 0.999999, 2.665687. Determinants: -33.104158, 43.019185, -64515.662246, -3802.207385 ( 5717.000000 235.000000 -4863.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( ( 0.011441 0.008876 59.261029 ) ( 0.008707 -0.011314 16.967949 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5738.410759 352.863818 -4896.566349 ) ( 5708.410759 343.863818 -4905.566349 ) ( 5718.410759 233.863818 -4866.566349 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.410759 352.863818 -4896.566349 ) ( 5737.000000 354.000000 -4893.000000 ) ( 5707.000000 345.000000 -4902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5708.410759 343.863818 -4905.566349 ) ( 5707.000000 345.000000 -4902.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.410759 233.863818 -4866.566349 ) ( 5717.000000 235.000000 -4863.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.410759 247.863818 -4852.566349 ) ( 5766.000000 249.000000 -4849.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2219/1724) # points: 4 { brushDef { // Surface normal: -0.637019, 0.141588, 0.757733 // RotY/Z : -0.859832 / 2.922882. Vector texS/T: (-0.216971, -0.976178, 0.000000) / (-0.739683, 0.164406, -0.652564) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1612.133481, -1590.331145, -1494.124622) / (-1018.412144, -992.361076, -1059.787370) // --> Vector info: d1 = 0.999994, 1.471866, 1.615875. Determinants: -35.568180, -42.257427, -104352.438678, -3976.333361 // --> Vector info: d2 = 1.000000, 1.000000, 2.665695. Determinants: -43.393170, 36.316025, -36947.232601, -3976.333361 ( 5766.000000 249.000000 -4849.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( ( 0.008945 0.010627 26.243383 ) ( 0.010913 -0.009133 9.291784 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5763.548076 370.433649 -4879.030933 ) ( 5739.548076 353.433649 -4896.030933 ) ( 5768.548076 248.433649 -4852.030933 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.548076 370.433649 -4879.030933 ) ( 5761.000000 371.000000 -4876.000000 ) ( 5737.000000 354.000000 -4893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.548076 353.433649 -4896.030933 ) ( 5737.000000 354.000000 -4893.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.548076 248.433649 -4852.030933 ) ( 5766.000000 249.000000 -4849.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.548076 275.433649 -4825.030933 ) ( 5804.000000 276.000000 -4822.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2220/1725) # points: 4 { brushDef { // Surface normal: -0.842122, -0.077839, 0.533640 // RotY/Z : -0.562899 / -3.049423. Vector texS/T: (0.092039, -0.995755, 0.000000) / (-0.531375, -0.049116, -0.845712) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (141.007484, 160.813874, 259.368328) / (1018.204312, 1044.217904, 980.366361) // --> Vector info: d1 = 0.999994, 1.471866, 1.615989. Determinants: -33.878916, -43.650533, 45393.941212, -3828.423827 // --> Vector info: d2 = 1.000000, 1.000000, 2.665703. Determinants: -43.330937, 32.991531, -31310.555186, -3828.423827 ( 5804.000000 276.000000 -4822.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( ( 0.008849 0.011402 -11.857084 ) ( 0.011318 -0.008618 8.178445 ) ) 16bescapeship/00cpipe1 0 0 0 ( 5776.368488 392.311355 -4856.134560 ) ( 5764.368488 371.311355 -4878.134560 ) ( 5807.368488 276.311355 -4824.134560 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.368488 392.311355 -4856.134560 ) ( 5773.000000 392.000000 -4854.000000 ) ( 5761.000000 371.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.368488 371.311355 -4878.134560 ) ( 5761.000000 371.000000 -4876.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.368488 276.311355 -4824.134560 ) ( 5804.000000 276.000000 -4822.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.368488 311.311355 -4789.134560 ) ( 5824.000000 311.000000 -4787.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2221/1726) # points: 4 { brushDef { // Surface normal: -0.898549, -0.303658, 0.316861 // RotY/Z : -0.322418 / -2.815699. Vector texS/T: (0.320155, -0.947365, 0.000000) / (-0.300183, -0.101445, -0.948472) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1454.152960, 1476.889721, 1569.954214) / (2806.911000, 2831.160529, 2760.520596) // --> Vector info: d1 = 1.000000, 0.882028, 0.846006. Determinants: 9.207075, 10.159999, -45769.602490, -3862.893475 // --> Vector info: d2 = 1.000000, 1.000000, 0.583580. Determinants: 10.097985, -9.468086, 8029.165795, -3862.893475 ( 5824.000000 311.000000 -4787.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( ( -0.002383 -0.002630 11.848528 ) ( -0.002614 0.002451 -2.078537 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5776.594197 417.214634 -4832.267444 ) ( 5776.594197 393.214634 -4855.267444 ) ( 5827.594197 312.214634 -4788.267444 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.594197 417.214634 -4832.267444 ) ( 5773.000000 416.000000 -4831.000000 ) ( 5773.000000 392.000000 -4854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.594197 393.214634 -4855.267444 ) ( 5773.000000 392.000000 -4854.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.594197 312.214634 -4788.267444 ) ( 5824.000000 311.000000 -4787.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.594197 349.214634 -4751.267444 ) ( 5824.000000 348.000000 -4750.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2222/1727) # points: 4 { brushDef { // Surface normal: -0.835380, -0.545440, 0.068080 // RotY/Z : -0.068133 / -2.563164. Vector texS/T: (0.546709, -0.837323, 0.000000) / (-0.057005, -0.037220, -0.997680) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2783.677521, 2807.821806, 2892.641904) / (4454.170119, 4475.218955, 4394.030588) // --> Vector info: d1 = 0.000000, 0.000000, 0.416419. Determinants: -8.765137, 10.054120, -20383.446204, -3745.599418 // --> Vector info: d2 = 1.000000, 0.882031, 0.846009. Determinants: 10.335859, 9.136337, -73212.094992, -3745.599418 ( 5824.000000 348.000000 -4750.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( ( 0.002340 -0.002684 5.441972 ) ( -0.002759 -0.002439 19.546163 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5764.341521 439.181760 -4810.272320 ) ( 5776.341521 418.181760 -4831.272320 ) ( 5827.341521 350.181760 -4750.272320 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5764.341521 439.181760 -4810.272320 ) ( 5761.000000 437.000000 -4810.000000 ) ( 5773.000000 416.000000 -4831.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5776.341521 418.181760 -4831.272320 ) ( 5773.000000 416.000000 -4831.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.341521 350.181760 -4750.272320 ) ( 5824.000000 348.000000 -4750.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.341521 385.181760 -4715.272320 ) ( 5804.000000 383.000000 -4715.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2223/1728) # points: 4 { brushDef { // Surface normal: -0.637216, -0.757465, -0.142135 // RotY/Z : 0.142618 / -2.270188. Vector texS/T: (0.765234, -0.643752, 0.000000) / (0.091500, 0.108766, -0.989847) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4097.884177, 4127.193581, 4194.861263) / (5318.650970, 5335.825336, 5239.850939) // --> Vector info: d1 = 1.000000, 0.882028, 0.845994. Determinants: 11.941170, 6.926787, -89749.794814, -3975.101885 // --> Vector info: d2 = 1.000000, 1.000000, 0.583585. Determinants: 7.151643, -12.204909, 31631.944450, -3975.101885 ( 5804.000000 383.000000 -4715.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( ( -0.003004 -0.001743 22.577986 ) ( -0.001799 0.003070 -7.957518 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5739.548865 457.029859 -4792.431461 ) ( 5763.548865 440.029859 -4809.431461 ) ( 5806.548865 386.029859 -4714.431461 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5739.548865 457.029859 -4792.431461 ) ( 5737.000000 454.000000 -4793.000000 ) ( 5761.000000 437.000000 -4810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.548865 440.029859 -4809.431461 ) ( 5761.000000 437.000000 -4810.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.548865 386.029859 -4714.431461 ) ( 5804.000000 383.000000 -4715.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.548865 413.029859 -4687.431461 ) ( 5766.000000 410.000000 -4688.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2224/1729) # points: 4 { brushDef { // Surface normal: -0.395026, -0.881077, -0.260111 // RotY/Z : 0.263137 / -1.992273. Vector texS/T: (0.912486, -0.409108, 0.000000) / (0.106413, 0.237347, -0.965579) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5021.788973, 5049.195579, 5093.658438) / (5336.948139, 5346.268973, 5237.525908) // --> Vector info: d1 = 0.003908, 0.003908, 0.421010. Determinants: -3.887737, 11.431346, -41498.372963, -3394.709266 // --> Vector info: d2 = 0.999999, 0.894629, 0.867709. Determinants: 11.709222, 3.947294, -83262.448503, -3394.709266 ( 5766.000000 410.000000 -4688.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( ( 0.001145 -0.003367 12.224426 ) ( -0.003449 -0.001163 24.527122 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5712.580106 466.524308 -4782.959557 ) ( 5738.580106 457.524308 -4791.959557 ) ( 5767.580106 413.524308 -4686.959557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5712.580106 466.524308 -4782.959557 ) ( 5711.000000 463.000000 -4784.000000 ) ( 5737.000000 454.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5738.580106 457.524308 -4791.959557 ) ( 5737.000000 454.000000 -4793.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.580106 413.524308 -4686.959557 ) ( 5766.000000 410.000000 -4688.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5724.580106 427.524308 -4672.959557 ) ( 5723.000000 424.000000 -4674.000000 ) ( 5711.000000 463.000000 -4784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2226/1730) # points: 16 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5723.000000, -5766.000000, -5804.000000) / (3004.496713, 3025.709917, 3062.479469) // --> Vector info: d1 = 1.000001, 1.169698, 1.348651. Determinants: 2.443502, -1.246506, 16954.296326, -774.989032 // --> Vector info: d2 = 1.000000, 1.000000, 1.127667. Determinants: -2.708243, -5.489703, 219.528712, -774.989032 ( 5804.000000 297.000000 -4628.000000 ) ( 5766.000000 323.000000 -4602.000000 ) ( 5723.000000 338.000000 -4587.000000 ) ( ( -0.003153 0.001608 -21.876821 ) ( 0.003495 0.007084 -0.283267 ) ) 16bescapeship/00wengn1 0 0 0 ( 5723.000000 335.171573 -4584.171573 ) ( 5766.000000 320.171573 -4599.171573 ) ( 5804.000000 294.171573 -4625.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 335.171573 -4584.171573 ) ( 5723.000000 338.000000 -4587.000000 ) ( 5766.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5766.000000 320.171573 -4599.171573 ) ( 5766.000000 323.000000 -4602.000000 ) ( 5804.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5804.000000 294.171573 -4625.171573 ) ( 5804.000000 297.000000 -4628.000000 ) ( 5824.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5824.000000 259.171573 -4660.171573 ) ( 5824.000000 262.000000 -4663.000000 ) ( 5824.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5824.000000 221.171573 -4698.171573 ) ( 5824.000000 224.000000 -4701.000000 ) ( 5804.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5804.000000 186.171573 -4733.171573 ) ( 5804.000000 189.000000 -4736.000000 ) ( 5766.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5766.000000 160.171573 -4759.171573 ) ( 5766.000000 163.000000 -4762.000000 ) ( 5717.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 145.171573 -4774.171573 ) ( 5717.000000 148.000000 -4777.000000 ) ( 5664.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.000000 145.171573 -4774.171573 ) ( 5664.000000 148.000000 -4777.000000 ) ( 5615.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5615.000000 160.171573 -4759.171573 ) ( 5615.000000 163.000000 -4762.000000 ) ( 5577.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.000000 186.171573 -4733.171573 ) ( 5577.000000 189.000000 -4736.000000 ) ( 5557.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 221.171573 -4698.171573 ) ( 5557.000000 224.000000 -4701.000000 ) ( 5557.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 259.171573 -4660.171573 ) ( 5557.000000 262.000000 -4663.000000 ) ( 5577.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5577.000000 294.171573 -4625.171573 ) ( 5577.000000 297.000000 -4628.000000 ) ( 5615.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5615.000000 320.171573 -4599.171573 ) ( 5615.000000 323.000000 -4602.000000 ) ( 5658.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5658.000000 335.171573 -4584.171573 ) ( 5658.000000 338.000000 -4587.000000 ) ( 5723.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2227/1731) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, -0.703008 // RotY/Z : 0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5658.000000, 5723.000000, 5723.000000) / (3622.140979, 3622.140979, 3499.809462) // --> Vector info: d1 = 1.000000, 1.000000, 1.437501. Determinants: 0.000059, 28.437570, -110956.769118, -7951.548591 // --> Vector info: d2 = 1.000000, 0.767968, 0.767968. Determinants: 28.384856, 0.000000, -168553.064114, -7951.548591 ( 5723.000000 338.000000 -4587.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( ( 0.000000 -0.003576 13.954108 ) ( -0.003570 0.000000 21.197514 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5658.000000 426.844729 -4671.187969 ) ( 5723.000000 426.844729 -4671.187969 ) ( 5723.000000 340.844729 -4584.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5658.000000 426.844729 -4671.187969 ) ( 5658.000000 424.000000 -4674.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 426.844729 -4671.187969 ) ( 5723.000000 424.000000 -4674.000000 ) ( 5723.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5723.000000 340.844729 -4584.187969 ) ( 5723.000000 338.000000 -4587.000000 ) ( 5658.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5658.000000 340.844729 -4584.187969 ) ( 5658.000000 338.000000 -4587.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2228/1732) # points: 4 { brushDef { // Surface normal: 0.418231, -0.645996, -0.638571 // RotY/Z : 0.692639 / -0.996237. Vector texS/T: (0.839432, 0.543465, 0.000000) / (-0.347041, 0.536036, -0.769563) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4936.229561, 4979.933636, 4933.195624) / (1878.852905, 1860.660769, 1747.609637) // --> Vector info: d1 = 1.000001, 1.171838, 1.171835. Determinants: -19.426461, 8.031200, 75012.962568, -5791.059402 // --> Vector info: d2 = 0.000000, 0.000000, 0.437501. Determinants: 7.959121, 19.120567, -75212.786502, -5791.059402 ( 5658.000000 338.000000 -4587.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( ( 0.003355 -0.001387 -12.953237 ) ( -0.001374 -0.003302 12.987742 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5613.327076 412.583983 -4685.445718 ) ( 5656.327076 426.583983 -4671.445718 ) ( 5656.327076 340.583983 -4584.445718 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.327076 412.583983 -4685.445718 ) ( 5615.000000 410.000000 -4688.000000 ) ( 5658.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.327076 426.583983 -4671.445718 ) ( 5658.000000 424.000000 -4674.000000 ) ( 5658.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5656.327076 340.583983 -4584.445718 ) ( 5658.000000 338.000000 -4587.000000 ) ( 5615.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.327076 325.583983 -4599.445718 ) ( 5615.000000 323.000000 -4602.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2229/1733) # points: 4 { brushDef { // Surface normal: 0.708804, -0.495905, -0.501672 // RotY/Z : 0.525530 / -0.610482. Vector texS/T: (0.573262, 0.819372, 0.000000) / (-0.411056, 0.287589, -0.865058) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3510.902692, 3554.809699, 3483.524335) / (1896.439204, 1865.227431, 1765.812156) // --> Vector info: d1 = 0.963985, 1.153988, 1.153989. Determinants: -18.889190, 13.544457, 34279.233803, -6589.969727 // --> Vector info: d2 = 0.416409, 0.416409, 0.853910. Determinants: 13.655183, 19.209361, -87115.526134, -6589.969727 ( 5615.000000 323.000000 -4602.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( ( 0.002866 -0.002055 -5.201729 ) ( -0.002072 -0.002915 13.219412 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5574.164782 384.983621 -4712.993314 ) ( 5612.164782 411.983621 -4685.993314 ) ( 5612.164782 324.983621 -4599.993314 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.164782 384.983621 -4712.993314 ) ( 5577.000000 383.000000 -4715.000000 ) ( 5615.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.164782 411.983621 -4685.993314 ) ( 5615.000000 410.000000 -4688.000000 ) ( 5615.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.164782 324.983621 -4599.993314 ) ( 5615.000000 323.000000 -4602.000000 ) ( 5577.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.164782 298.983621 -4625.993314 ) ( 5577.000000 297.000000 -4628.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2230/1734) # points: 4 { brushDef { // Surface normal: 0.927170, -0.266437, -0.263375 // RotY/Z : 0.266519 / -0.279826. Vector texS/T: (0.276188, 0.961104, 0.000000) / (-0.253130, 0.072741, -0.964694) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1869.242425, 1908.404815, 1825.749911) / (3200.963775, 3164.682827, 3074.498756) // --> Vector info: d1 = 0.000000, 0.000000, 0.437502. Determinants: 15.872912, 17.133628, -84514.443753, -6530.622099 // --> Vector info: d2 = 1.000000, 0.810005, 0.810004. Determinants: 17.134448, -15.704033, 11708.982726, -6530.622099 ( 5577.000000 297.000000 -4628.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( ( -0.002431 -0.002624 12.941255 ) ( -0.002624 0.002405 -1.792935 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.291318 349.065748 -4748.946502 ) ( 5573.291318 384.065748 -4713.946502 ) ( 5573.291318 298.065748 -4626.946502 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.291318 349.065748 -4748.946502 ) ( 5557.000000 348.000000 -4750.000000 ) ( 5577.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.291318 384.065748 -4713.946502 ) ( 5577.000000 383.000000 -4715.000000 ) ( 5577.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.291318 298.065748 -4626.946502 ) ( 5577.000000 297.000000 -4628.000000 ) ( 5557.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.291318 263.065748 -4661.946502 ) ( 5557.000000 262.000000 -4663.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2231/1735) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (311.000000, 348.000000, 329.000000) / (4787.000000, 4750.000000, 4731.000000) // --> Vector info: d1 = 0.000000, 0.189989, 0.189988. Determinants: -3.609833, 3.609754, -16157.236869, -1406.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.095927. Determinants: 3.549297, 3.549301, -19500.335598, -1406.000000 ( 5557.000000 329.000000 -4731.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( ( 0.002567 -0.002567 11.491634 ) ( -0.002524 -0.002524 13.869371 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.000000 311.000000 -4787.000000 ) ( 5553.000000 348.000000 -4750.000000 ) ( 5553.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 311.000000 -4787.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 348.000000 -4750.000000 ) ( 5557.000000 348.000000 -4750.000000 ) ( 5557.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 329.000000 -4731.000000 ) ( 5557.000000 329.000000 -4731.000000 ) ( 5557.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 292.000000 -4768.000000 ) ( 5557.000000 292.000000 -4768.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2232/1736) # points: 4 { brushDef { // Surface normal: 0.927170, 0.263375, 0.266437 // RotY/Z : -0.269695 / 0.276772. Vector texS/T: (-0.273252, 0.961942, 0.000000) / (0.256297, 0.072804, -0.963852) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1258.430463, -1219.297436, -1302.986431) / (6097.159139, 6060.846521, 5971.621233) // --> Vector info: d1 = 0.416414, 0.416414, 0.853913. Determinants: 15.886764, 17.120640, -87114.318519, -6530.622099 // --> Vector info: d2 = 1.036031, 0.846034, 0.846034. Determinants: 16.952532, -15.900688, 111516.681685, -6530.622099 ( 5557.000000 224.000000 -4701.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( ( -0.002433 -0.002622 13.339360 ) ( -0.002596 0.002435 -17.075966 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5573.291318 274.946502 -4823.065748 ) ( 5553.291318 309.946502 -4788.065748 ) ( 5553.291318 222.946502 -4702.065748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.291318 274.946502 -4823.065748 ) ( 5577.000000 276.000000 -4822.000000 ) ( 5557.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.291318 309.946502 -4788.065748 ) ( 5557.000000 311.000000 -4787.000000 ) ( 5557.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.291318 222.946502 -4702.065748 ) ( 5557.000000 224.000000 -4701.000000 ) ( 5577.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5573.291318 187.946502 -4737.065748 ) ( 5577.000000 189.000000 -4736.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2233/1737) # points: 4 { brushDef { // Surface normal: 0.708804, 0.495905, 0.501672 // RotY/Z : -0.525530 / 0.610482. Vector texS/T: (-0.573262, 0.819372, 0.000000) / (0.411056, 0.287589, -0.865058) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3014.843555, -2970.936548, -3042.221911) / (6574.354062, 6543.142290, 6443.727014) // --> Vector info: d1 = 1.036026, 0.846033, 0.846038. Determinants: 18.888362, -13.543531, 139158.042409, -6589.969727 // --> Vector info: d2 = 0.583589, 0.583590, 0.146085. Determinants: -13.655395, -19.209445, 81274.979972, -6589.969727 ( 5577.000000 189.000000 -4736.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( ( -0.002866 0.002055 -21.116644 ) ( 0.002072 0.002915 -12.333134 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5612.164782 247.016379 -4851.006686 ) ( 5574.164782 274.016379 -4824.006686 ) ( 5574.164782 187.016379 -4738.006686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.164782 247.016379 -4851.006686 ) ( 5615.000000 249.000000 -4849.000000 ) ( 5577.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.164782 274.016379 -4824.006686 ) ( 5577.000000 276.000000 -4822.000000 ) ( 5577.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5574.164782 187.016379 -4738.006686 ) ( 5577.000000 189.000000 -4736.000000 ) ( 5615.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.164782 161.016379 -4764.006686 ) ( 5615.000000 163.000000 -4762.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2234/1738) # points: 4 { brushDef { // Surface normal: 0.374629, 0.659390, 0.651811 // RotY/Z : -0.709970 / 1.054129. Vector texS/T: (-0.869470, 0.493985, 0.000000) / (0.321985, 0.566730, -0.758381) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4808.594432, -4759.074589, -4801.557289) / (5644.912349, 5626.451981, 5511.733977) // --> Vector info: d1 = 0.416416, 0.416416, 0.853918. Determinants: 8.076396, 21.665048, -86153.333641, -6465.063727 // --> Vector info: d2 = 1.036036, 0.846038, 0.846039. Determinants: 21.796211, -8.071605, 143674.604312, -6465.063727 ( 5615.000000 163.000000 -4762.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( ( -0.001249 -0.003351 13.325984 ) ( -0.003371 0.001248 -22.223231 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5662.501484 232.362439 -4865.607244 ) ( 5613.501484 246.362439 -4851.607244 ) ( 5613.501484 160.362439 -4764.607244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5662.501484 232.362439 -4865.607244 ) ( 5664.000000 235.000000 -4863.000000 ) ( 5615.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.501484 246.362439 -4851.607244 ) ( 5615.000000 249.000000 -4849.000000 ) ( 5615.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5613.501484 160.362439 -4764.607244 ) ( 5615.000000 163.000000 -4762.000000 ) ( 5664.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5662.501484 145.362439 -4779.607244 ) ( 5664.000000 148.000000 -4777.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2235/1739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.703008, 0.711182 // RotY/Z : -0.791178 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.711182, -0.703008) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5717.000000, -5664.000000, -5664.000000) / (3585.854337, 3585.854337, 3463.522820) // --> Vector info: d1 = 1.000001, 1.189985, 1.189985. Determinants: -23.241084, 0.000000, -139352.855357, -6483.570390 // --> Vector info: d2 = 0.000000, 0.000000, 0.437502. Determinants: 0.000003, 23.187605, -83147.355873, -6483.570390 ( 5664.000000 148.000000 -4777.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( ( 0.003585 0.000000 21.493228 ) ( 0.000000 -0.003576 12.824316 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5717.000000 232.187969 -4865.844729 ) ( 5664.000000 232.187969 -4865.844729 ) ( 5664.000000 145.187969 -4779.844729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 232.187969 -4865.844729 ) ( 5717.000000 235.000000 -4863.000000 ) ( 5664.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.000000 232.187969 -4865.844729 ) ( 5664.000000 235.000000 -4863.000000 ) ( 5664.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.000000 145.187969 -4779.844729 ) ( 5664.000000 148.000000 -4777.000000 ) ( 5717.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 145.187969 -4779.844729 ) ( 5717.000000 148.000000 -4777.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2236/1740) # points: 4 { brushDef { // Surface normal: -0.374629, 0.651811, 0.659390 // RotY/Z : -0.720007 / 2.092443. Vector texS/T: (-0.867000, -0.498309, 0.000000) / (-0.328580, 0.571691, -0.751801) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5123.198808, -5073.739503, -5030.386641) / (1893.241396, 1911.863349, 1797.471351) // --> Vector info: d1 = 0.000000, 0.000000, 0.437502. Determinants: -8.147151, 21.638540, -82706.453429, -6465.063727 // --> Vector info: d2 = 1.000000, 0.809999, 0.810000. Determinants: 21.734498, 8.237078, 89290.315539, -6465.063727 ( 5717.000000 148.000000 -4777.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( ( 0.001260 -0.003347 12.792829 ) ( -0.003362 -0.001274 -13.811204 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5767.498516 246.392756 -4851.637561 ) ( 5718.498516 232.392756 -4865.637561 ) ( 5718.498516 145.392756 -4779.637561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.498516 246.392756 -4851.637561 ) ( 5766.000000 249.000000 -4849.000000 ) ( 5717.000000 235.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.498516 232.392756 -4865.637561 ) ( 5717.000000 235.000000 -4863.000000 ) ( 5717.000000 148.000000 -4777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5718.498516 145.392756 -4779.637561 ) ( 5717.000000 148.000000 -4777.000000 ) ( 5766.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.498516 160.392756 -4764.637561 ) ( 5766.000000 163.000000 -4762.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2237/1741) # points: 4 { brushDef { // Surface normal: -0.708804, 0.501672, 0.495905 // RotY/Z : -0.518877 / 2.525670. Vector texS/T: (-0.577712, -0.816241, 0.000000) / (-0.404778, 0.286490, -0.868377) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3578.322020, -3534.330468, -3464.133761) / (1917.052084, 1948.144582, 1847.957645) // --> Vector info: d1 = 1.000000, 0.810005, 0.810005. Determinants: 19.035024, 13.337012, 35955.726156, -6589.969727 // --> Vector info: d2 = 1.000000, 1.000000, 0.562498. Determinants: 13.603049, -19.246380, 78982.432896, -6589.969727 ( 5766.000000 163.000000 -4762.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( ( -0.002888 -0.002024 -5.456129 ) ( -0.002064 0.002921 -11.985250 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5806.835218 273.993314 -4823.983621 ) ( 5768.835218 246.993314 -4850.983621 ) ( 5768.835218 160.993314 -4763.983621 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.835218 273.993314 -4823.983621 ) ( 5804.000000 276.000000 -4822.000000 ) ( 5766.000000 249.000000 -4849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.835218 246.993314 -4850.983621 ) ( 5766.000000 249.000000 -4849.000000 ) ( 5766.000000 163.000000 -4762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.835218 160.993314 -4763.983621 ) ( 5766.000000 163.000000 -4762.000000 ) ( 5804.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.835218 186.993314 -4737.983621 ) ( 5804.000000 189.000000 -4736.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2238/1742) # points: 4 { brushDef { // Surface normal: -0.927170, 0.263375, 0.266437 // RotY/Z : -0.269695 / 2.864821. Vector texS/T: (-0.273252, -0.961942, 0.000000) / (-0.256297, 0.072804, -0.963852) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1890.583949, -1851.450921, -1767.761926) / (3143.928525, 3180.241142, 3091.015854) // --> Vector info: d1 = 0.000000, 0.000001, 0.437502. Determinants: -15.886866, 17.120694, -83861.691540, -6530.622099 // --> Vector info: d2 = 1.000000, 0.810009, 0.810010. Determinants: 16.951882, 15.900113, -24470.482710, -6530.622099 ( 5804.000000 189.000000 -4736.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( ( 0.002433 -0.002622 12.841302 ) ( -0.002596 -0.002435 3.747037 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5827.708682 309.946502 -4788.065748 ) ( 5807.708682 274.946502 -4823.065748 ) ( 5807.708682 187.946502 -4737.065748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.708682 309.946502 -4788.065748 ) ( 5824.000000 311.000000 -4787.000000 ) ( 5804.000000 276.000000 -4822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.708682 274.946502 -4823.065748 ) ( 5804.000000 276.000000 -4822.000000 ) ( 5804.000000 189.000000 -4736.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.708682 187.946502 -4737.065748 ) ( 5804.000000 189.000000 -4736.000000 ) ( 5824.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.708682 222.946502 -4702.065748 ) ( 5824.000000 224.000000 -4701.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2239/1743) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-348.000000, -311.000000, -224.000000) / (4750.000000, 4787.000000, 4701.000000) // --> Vector info: d1 = 1.000000, 1.189996, 1.189995. Determinants: -16.339596, -16.529609, 66428.463285, -6401.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.437501. Determinants: -16.187529, 16.187560, -88925.168233, -6401.000000 ( 5824.000000 224.000000 -4701.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( ( 0.002553 0.002582 -10.377826 ) ( 0.002529 -0.002529 13.892387 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5828.000000 348.000000 -4750.000000 ) ( 5828.000000 311.000000 -4787.000000 ) ( 5828.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 348.000000 -4750.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 311.000000 -4787.000000 ) ( 5824.000000 311.000000 -4787.000000 ) ( 5824.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 224.000000 -4701.000000 ) ( 5824.000000 224.000000 -4701.000000 ) ( 5824.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 262.000000 -4663.000000 ) ( 5824.000000 262.000000 -4663.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2240/1744) # points: 4 { brushDef { // Surface normal: -0.927170, -0.266437, -0.263375 // RotY/Z : 0.266519 / -2.861767. Vector texS/T: (0.276188, -0.961104, 0.000000) / (0.253130, 0.072741, -0.964694) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1234.894245, 1274.056635, 1356.711540) / (6045.558360, 6081.839309, 5991.655237) // --> Vector info: d1 = 0.000000, 0.000001, 0.437502. Determinants: -15.873011, 17.133541, -83980.330194, -6530.622099 // --> Vector info: d2 = 1.000000, 0.810009, 0.810010. Determinants: 17.134041, 15.703646, -122626.657411, -6530.622099 ( 5824.000000 262.000000 -4663.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( ( 0.002431 -0.002624 12.859469 ) ( -0.002624 -0.002405 18.777179 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5807.708682 384.065748 -4713.946502 ) ( 5827.708682 349.065748 -4748.946502 ) ( 5827.708682 263.065748 -4661.946502 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.708682 384.065748 -4713.946502 ) ( 5804.000000 383.000000 -4715.000000 ) ( 5824.000000 348.000000 -4750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.708682 349.065748 -4748.946502 ) ( 5824.000000 348.000000 -4750.000000 ) ( 5824.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.708682 263.065748 -4661.946502 ) ( 5824.000000 262.000000 -4663.000000 ) ( 5804.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5807.708682 298.065748 -4626.946502 ) ( 5804.000000 297.000000 -4628.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2241/1745) # points: 4 { brushDef { // Surface normal: -0.708804, -0.501672, -0.495905 // RotY/Z : 0.518877 / -2.525670. Vector texS/T: (0.577712, -0.816241, 0.000000) / (0.404778, 0.286490, -0.868377) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2996.427790, 3040.419342, 3110.616049) / (6522.360984, 6553.453481, 6453.266545) // --> Vector info: d1 = 1.000000, 1.189996, 1.189995. Determinants: -19.035050, -13.337062, 137436.319002, -6589.969727 // --> Vector info: d2 = 1.000000, 1.000000, 1.437501. Determinants: -13.602987, 19.246369, -91361.366739, -6589.969727 ( 5804.000000 297.000000 -4628.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( ( 0.002888 0.002024 -20.855379 ) ( 0.002064 -0.002921 13.863701 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5768.835218 412.006686 -4686.016379 ) ( 5806.835218 385.006686 -4713.016379 ) ( 5806.835218 299.006686 -4626.016379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.835218 412.006686 -4686.016379 ) ( 5766.000000 410.000000 -4688.000000 ) ( 5804.000000 383.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.835218 385.006686 -4713.016379 ) ( 5804.000000 383.000000 -4715.000000 ) ( 5804.000000 297.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5806.835218 299.006686 -4626.016379 ) ( 5804.000000 297.000000 -4628.000000 ) ( 5766.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5768.835218 325.006686 -4600.016379 ) ( 5766.000000 323.000000 -4602.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2242/1746) # points: 4 { brushDef { // Surface normal: -0.418231, -0.638571, -0.645996 // RotY/Z : 0.702327 / -2.150643. Vector texS/T: (0.836547, -0.547895, 0.000000) / (0.353938, 0.540406, -0.763341) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4555.250537, 4598.892589, 4646.559477) / (5822.575128, 5840.915556, 5728.252927) // --> Vector info: d1 = 0.000000, 0.000000, 0.437501. Determinants: -8.023975, 19.093439, -74621.767117, -5791.059402 // --> Vector info: d2 = 1.000000, 0.830303, 0.830300. Determinants: 19.118542, 8.088828, -139978.614832, -5791.059402 ( 5766.000000 323.000000 -4602.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( ( 0.001386 -0.003297 12.885685 ) ( -0.003301 -0.001397 24.171504 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5724.672924 426.554282 -4671.416017 ) ( 5767.672924 412.554282 -4685.416017 ) ( 5767.672924 325.554282 -4599.416017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5724.672924 426.554282 -4671.416017 ) ( 5723.000000 424.000000 -4674.000000 ) ( 5766.000000 410.000000 -4688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.672924 412.554282 -4685.416017 ) ( 5766.000000 410.000000 -4688.000000 ) ( 5766.000000 323.000000 -4602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5767.672924 325.554282 -4599.416017 ) ( 5766.000000 323.000000 -4602.000000 ) ( 5723.000000 338.000000 -4587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5724.672924 340.554282 -4584.416017 ) ( 5723.000000 338.000000 -4587.000000 ) ( 5723.000000 424.000000 -4674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2243/1747) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (280.000000, 262.000000, 224.000000) / (4681.000000, 4663.000000, 4701.000000) // --> Vector info: d1 = 0.000000, 0.091576, 0.091577. Determinants: 3.479909, 3.479896, -17263.769304, -1368.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.189987. Determinants: 3.419789, -3.419762, 13682.366819, -1368.000000 ( 5557.000000 224.000000 -4701.000000 ) ( 5557.000000 262.000000 -4663.000000 ) ( 5557.000000 280.000000 -4681.000000 ) ( ( -0.002544 -0.002544 12.619714 ) ( -0.002500 0.002500 -10.001730 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5553.000000 280.000000 -4681.000000 ) ( 5553.000000 262.000000 -4663.000000 ) ( 5553.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 280.000000 -4681.000000 ) ( 5557.000000 280.000000 -4681.000000 ) ( 5557.000000 262.000000 -4663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 262.000000 -4663.000000 ) ( 5557.000000 262.000000 -4663.000000 ) ( 5557.000000 224.000000 -4701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 224.000000 -4701.000000 ) ( 5557.000000 224.000000 -4701.000000 ) ( 5557.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5553.000000 242.000000 -4719.000000 ) ( 5557.000000 242.000000 -4719.000000 ) ( 5557.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2245/1748) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5525.000000, 5525.000000, 5557.000000) / (3539.210303, 3609.217446, 3609.217446) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: -0.000446, -31.999803, 113256.500027, -2240.228560 // --> Vector info: d2 = 0.999999, 1.000000, 1.451228. Determinants: -31.589227, -0.000019, 172290.318326, -2240.228560 ( 5557.000000 329.000000 -4731.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( ( 0.000000 0.014284 -50.555779 ) ( 0.014101 0.000000 -76.907473 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5525.000000 282.856851 -4678.200286 ) ( 5525.000000 331.856851 -4728.200286 ) ( 5557.000000 331.856851 -4728.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 282.856851 -4678.200286 ) ( 5525.000000 280.000000 -4681.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 331.856851 -4728.200286 ) ( 5525.000000 329.000000 -4731.000000 ) ( 5557.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 331.856851 -4728.200286 ) ( 5557.000000 329.000000 -4731.000000 ) ( 5557.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 282.856851 -4678.200286 ) ( 5557.000000 280.000000 -4681.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2246/1749) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5525.000000, 5525.000000, 5557.000000) / (3112.684051, 3165.009953, 3165.009953) // --> Vector info: d1 = 0.000000, 0.759952, 0.759952. Determinants: 0.000000, -24.318474, 75695.726159, -1674.428858 // --> Vector info: d2 = 0.999999, 0.999997, 1.451228. Determinants: -23.611062, 0.000053, 128776.528055, -1674.428858 ( 5557.000000 292.000000 -4768.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( ( 0.000000 0.014523 -45.206893 ) ( 0.014101 0.000000 -76.907733 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5525.000000 331.828427 -4733.828427 ) ( 5525.000000 294.828427 -4770.828427 ) ( 5557.000000 294.828427 -4770.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 331.828427 -4733.828427 ) ( 5525.000000 329.000000 -4731.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 294.828427 -4770.828427 ) ( 5525.000000 292.000000 -4768.000000 ) ( 5557.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 294.828427 -4770.828427 ) ( 5557.000000 292.000000 -4768.000000 ) ( 5557.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 331.828427 -4733.828427 ) ( 5557.000000 329.000000 -4731.000000 ) ( 5525.000000 329.000000 -4731.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2247/1750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5525.000000, -5525.000000, -5557.000000) / (3545.809630, 3475.802487, 3475.802487) // --> Vector info: d1 = 0.000000, 0.999994, 1.000000. Determinants: 0.000446, 31.999803, -113462.745617, -2240.228560 // --> Vector info: d2 = 0.999999, 1.000000, 1.451228. Determinants: 31.589227, 0.000019, 172290.183711, -2240.228560 ( 5557.000000 242.000000 -4719.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( ( 0.000000 -0.014284 50.647844 ) ( -0.014101 0.000000 -76.907413 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5525.000000 289.200286 -4770.856851 ) ( 5525.000000 239.200286 -4721.856851 ) ( 5557.000000 239.200286 -4721.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 289.200286 -4770.856851 ) ( 5525.000000 292.000000 -4768.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 239.200286 -4721.856851 ) ( 5525.000000 242.000000 -4719.000000 ) ( 5557.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 239.200286 -4721.856851 ) ( 5557.000000 242.000000 -4719.000000 ) ( 5557.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 289.200286 -4770.856851 ) ( 5557.000000 292.000000 -4768.000000 ) ( 5525.000000 292.000000 -4768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2248/1751) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5525.000000, -5525.000000, -5557.000000) / (3165.717059, 3111.976944, 3111.976944) // --> Vector info: d1 = 0.000000, 0.759952, 0.759952. Determinants: 0.000000, 24.318474, -76985.408000, -1719.683692 // --> Vector info: d2 = 0.999999, 0.999997, 1.451228. Determinants: 24.249199, -0.000053, 132257.311973, -1719.683692 ( 5557.000000 280.000000 -4681.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( ( 0.000000 -0.014141 44.767191 ) ( -0.014101 0.000000 -76.907929 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5525.000000 239.171573 -4716.171573 ) ( 5525.000000 277.171573 -4678.171573 ) ( 5557.000000 277.171573 -4678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 239.171573 -4716.171573 ) ( 5525.000000 242.000000 -4719.000000 ) ( 5525.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5525.000000 277.171573 -4678.171573 ) ( 5525.000000 280.000000 -4681.000000 ) ( 5557.000000 280.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 277.171573 -4678.171573 ) ( 5557.000000 280.000000 -4681.000000 ) ( 5557.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5557.000000 239.171573 -4716.171573 ) ( 5557.000000 242.000000 -4719.000000 ) ( 5525.000000 242.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2252/1752) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5610.000000, -5771.000000, -5763.000000) / (3903.936539, 3903.936539, 4063.742671) // --> Vector info: d1 = 1.000001, 1.575775, 1.546986. Determinants: 92.012171, 0.028847, 490346.840335, -25728.787340 // --> Vector info: d2 = 1.000000, 0.999999, 2.138102. Determinants: -0.000124, -183.234549, 689606.570848, -25728.787340 ( 5763.000000 305.000000 -5442.000000 ) ( 5771.000000 192.000000 -5329.000000 ) ( 5610.000000 192.000000 -5329.000000 ) ( ( -0.003576 -0.000001 -19.058296 ) ( 0.000000 0.007122 -26.802918 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5610.000000 189.171573 -5331.828427 ) ( 5771.000000 189.171573 -5331.828427 ) ( 5763.000000 302.171573 -5444.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.000000 189.171573 -5331.828427 ) ( 5610.000000 192.000000 -5329.000000 ) ( 5771.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5771.000000 189.171573 -5331.828427 ) ( 5771.000000 192.000000 -5329.000000 ) ( 5763.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 302.171573 -5444.828427 ) ( 5763.000000 305.000000 -5442.000000 ) ( 5618.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.000000 302.171573 -5444.828427 ) ( 5618.000000 305.000000 -5442.000000 ) ( 5610.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2253/1753) # points: 4 { brushDef { // Surface normal: 0.998734, -0.035339, 0.035798 // RotY/Z : -0.035806 / -0.035369. Vector texS/T: (0.035362, 0.999375, 0.000000) / (0.035776, -0.001266, -0.999359) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (609.405917, 468.211207, 390.259990) / (5533.047796, 5448.993921, 5526.043306) // --> Vector info: d1 = 0.000000, 0.587877, 0.684321. Determinants: 53.402088, 32.208176, -210752.926634, -17431.067466 // --> Vector info: d2 = 0.999997, 1.000000, 1.759329. Determinants: 63.824784, -107.213081, 536888.888845, -17431.067466 ( 5610.000000 192.000000 -5329.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( -0.003064 -0.001848 12.090649 ) ( -0.003662 0.006151 -30.800689 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5614.005064 411.141357 -5336.143193 ) ( 5606.005064 270.141357 -5252.143193 ) ( 5606.005064 192.141357 -5329.143193 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5614.005064 411.141357 -5336.143193 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5606.005064 270.141357 -5252.143193 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5610.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5606.005064 192.141357 -5329.143193 ) ( 5610.000000 192.000000 -5329.000000 ) ( 5618.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5614.005064 305.141357 -5442.143193 ) ( 5618.000000 305.000000 -5442.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2254/1754) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5763.000000, 5618.000000, 5618.000000) / (3482.500897, 3482.500897, 3632.407535) // --> Vector info: d1 = 1.000001, 2.036386, 2.036386. Determinants: 155.360857, 0.000000, -917081.113058, -21736.462454 // --> Vector info: d2 = 0.999991, 0.999999, 2.072923. Determinants: 0.001073, -155.574034, 520044.256119, -21736.462454 ( 5618.000000 305.000000 -5442.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( -0.007147 0.000000 42.190909 ) ( 0.000000 0.007157 -23.924972 ) ) 16bescapeship/00wract2 0 0 0 ( 5763.000000 413.828427 -5338.828427 ) ( 5618.000000 413.828427 -5338.828427 ) ( 5618.000000 307.828427 -5444.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 413.828427 -5338.828427 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.000000 413.828427 -5338.828427 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5618.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.000000 307.828427 -5444.828427 ) ( 5618.000000 305.000000 -5442.000000 ) ( 5763.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 307.828427 -5444.828427 ) ( 5763.000000 305.000000 -5442.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2255/1755) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702530, -0.711654 // RotY/Z : 0.791850 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711654, -0.702530) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5610.000000, -5771.000000, -5771.000000) / (3497.541946, 3497.541946, 3607.145778) // --> Vector info: d1 = 1.000001, 1.575775, 1.575775. Determinants: 63.107006, 0.000000, 336384.061295, -17646.216960 // --> Vector info: d2 = 1.000000, 0.999999, 1.783445. Determinants: -0.000085, -126.134712, 423514.752320, -17646.216960 ( 5771.000000 192.000000 -5329.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( -0.003576 0.000000 -19.062673 ) ( 0.000000 0.007148 -24.000314 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5610.000000 267.189879 -5249.153384 ) ( 5771.000000 267.189879 -5249.153384 ) ( 5771.000000 189.189879 -5326.153384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.000000 267.189879 -5249.153384 ) ( 5610.000000 270.000000 -5252.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5771.000000 267.189879 -5249.153384 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5771.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5771.000000 189.189879 -5326.153384 ) ( 5771.000000 192.000000 -5329.000000 ) ( 5610.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5610.000000 189.189879 -5326.153384 ) ( 5610.000000 192.000000 -5329.000000 ) ( 5610.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2256/1756) # points: 4 { brushDef { // Surface normal: -0.998738, -0.035511, 0.035511 // RotY/Z : -0.035518 / -3.106052. Vector texS/T: (0.035533, -0.999368, 0.000000) / (-0.035488, -0.001262, -0.999369) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-64.767962, -205.963185, -100.030124) / (5043.544073, 5127.597085, 5233.663982) // --> Vector info: d1 = 1.000001, 1.587876, 1.455796. Determinants: 73.455876, -43.626205, 200908.111117, -23880.132077 // --> Vector info: d2 = 1.000000, 0.999997, 2.039894. Determinants: -87.406753, -146.828177, 710993.090346, -23880.132077 ( 5763.000000 305.000000 -5442.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( -0.003076 0.001827 -8.413191 ) ( 0.003660 0.006149 -29.773415 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5774.994953 270.142043 -5252.142043 ) ( 5766.994953 411.142043 -5336.142043 ) ( 5766.994953 305.142043 -5442.142043 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5774.994953 270.142043 -5252.142043 ) ( 5771.000000 270.000000 -5252.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5766.994953 411.142043 -5336.142043 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5763.000000 305.000000 -5442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5766.994953 305.142043 -5442.142043 ) ( 5763.000000 305.000000 -5442.000000 ) ( 5771.000000 192.000000 -5329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5774.994953 192.142043 -5329.142043 ) ( 5771.000000 192.000000 -5329.000000 ) ( 5771.000000 270.000000 -5252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2257/1757) # points: 4 { brushDef { // Surface normal: -0.060845, -0.705797, 0.705797 // RotY/Z : -0.783547 / -1.656791. Vector texS/T: (0.996305, -0.085888, 0.000000) / (-0.060620, -0.703189, -0.708414) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3602.242958, 3608.598696, 3666.556149) / (1860.019578, 1964.478205, 1960.243395) // --> Vector info: d1 = 1.000002, 2.500000, 2.500002. Determinants: -6.352480, -86.936053, 178504.854703, -6081.071287 // --> Vector info: d2 = 0.163360, 0.163365, 1.000000. Determinants: -87.393770, 5.317156, 303930.170011, -6081.071287 ( 3698.000000 207.000000 -3289.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( ( 0.001045 0.014296 -29.354179 ) ( 0.014371 -0.000874 -49.979708 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3640.243378 285.823187 -3220.823187 ) ( 3640.243378 211.823187 -3294.823187 ) ( 3698.243378 209.823187 -3291.823187 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.243378 285.823187 -3220.823187 ) ( 3640.000000 283.000000 -3218.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.243378 211.823187 -3294.823187 ) ( 3640.000000 209.000000 -3292.000000 ) ( 3698.000000 207.000000 -3289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.243378 209.823187 -3291.823187 ) ( 3698.000000 207.000000 -3289.000000 ) ( 3698.000000 281.000000 -3215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3698.243378 283.823187 -3217.823187 ) ( 3698.000000 281.000000 -3215.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2258/1758) # points: 4 { brushDef { // Surface normal: 0.006626, 0.710600, 0.703565 // RotY/Z : -0.780401 / 1.561472. Vector texS/T: (-0.999957, 0.009324, 0.000000) / (0.006560, 0.703534, -0.710631) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3637.893097, -3638.825480, -3741.793031) / (2510.314705, 2368.187541, 2373.816340) // --> Vector info: d1 = 0.000000, 0.506975, 0.489686. Determinants: 0.396461, 52.218041, -129641.433795, -14639.734219 // --> Vector info: d2 = 0.999997, 0.999999, 1.738317. Determinants: 104.935032, -0.688186, 368830.304185, -14639.734219 ( 3743.000000 112.000000 -3195.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( ( -0.000027 -0.003567 8.855450 ) ( -0.007168 0.000047 -25.193784 ) ) 16bescapeship/00wengn1 0 0 0 ( 3639.973497 206.157599 -3294.814259 ) ( 3639.973497 106.157599 -3193.814259 ) ( 3742.973497 109.157599 -3197.814259 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.973497 206.157599 -3294.814259 ) ( 3640.000000 209.000000 -3292.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.973497 106.157599 -3193.814259 ) ( 3640.000000 109.000000 -3191.000000 ) ( 3743.000000 112.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3742.973497 109.157599 -3197.814259 ) ( 3743.000000 112.000000 -3195.000000 ) ( 3698.000000 207.000000 -3289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.973497 204.157599 -3291.814259 ) ( 3698.000000 207.000000 -3289.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2259/1759) # points: 4 { brushDef { // Surface normal: -0.054838, 0.706043, -0.706043 // RotY/Z : 0.783895 / 1.648311. Vector texS/T: (-0.996997, -0.077437, 0.000000) / (0.054674, -0.703923, -0.708169) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3637.510668, -3643.240983, -3746.241449) / (2382.052282, 2277.557480, 2283.205848) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 2.118178, 38.624988, -95097.235640, -10795.380123 // --> Vector info: d2 = 0.000001, 0.000001, 0.739129. Determinants: 77.235007, -4.235399, 291032.094079, -10795.380123 ( 3743.000000 187.000000 -3121.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( ( -0.000196 -0.003578 8.809068 ) ( -0.007154 0.000392 -26.958948 ) ) 16bescapeship/00wengn1 0 0 0 ( 3640.219353 106.175829 -3188.175829 ) ( 3640.219353 180.175829 -3114.175829 ) ( 3743.219353 184.175829 -3118.175829 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.219353 106.175829 -3188.175829 ) ( 3640.000000 109.000000 -3191.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.219353 180.175829 -3114.175829 ) ( 3640.000000 183.000000 -3117.000000 ) ( 3743.000000 187.000000 -3121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3743.219353 184.175829 -3118.175829 ) ( 3743.000000 187.000000 -3121.000000 ) ( 3743.000000 112.000000 -3195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3743.219353 109.175829 -3192.175829 ) ( 3743.000000 112.000000 -3195.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2260/1760) # points: 4 { brushDef { // Surface normal: 0.011887, -0.710566, -0.703530 // RotY/Z : 0.780353 / -1.554069. Vector texS/T: (0.999860, 0.016727, 0.000000) / (-0.011768, 0.703432, -0.710665) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3642.551773, 3644.224465, 3702.182897) / (2301.036176, 2443.156555, 2438.935158) // --> Vector info: d1 = 0.000000, 0.506975, 0.494968. Determinants: -0.433722, -29.403530, 69238.442637, -8244.135370 // --> Vector info: d2 = 0.999997, 0.999999, 1.417627. Determinants: -59.353432, 0.698445, 206346.690441, -8244.135370 ( 3698.000000 281.000000 -3215.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( ( 0.000053 0.003567 -8.398509 ) ( 0.007199 -0.000085 -25.029513 ) ) 16bescapeship/00wengn1 0 0 0 ( 3639.952451 185.842263 -3114.185878 ) ( 3639.952451 285.842263 -3215.185878 ) ( 3697.952451 283.842263 -3212.185878 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.952451 185.842263 -3114.185878 ) ( 3640.000000 183.000000 -3117.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3639.952451 285.842263 -3215.185878 ) ( 3640.000000 283.000000 -3218.000000 ) ( 3698.000000 281.000000 -3215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3697.952451 283.842263 -3212.185878 ) ( 3698.000000 281.000000 -3215.000000 ) ( 3743.000000 187.000000 -3121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3742.952451 189.842263 -3118.185878 ) ( 3743.000000 187.000000 -3121.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2264/1761) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 3325.000000, 3325.000000) / (3650.085204, 3650.085204, 3614.729865) // --> Vector info: d1 = 0.499974, 12.500004, 12.500003. Determinants: -424.265114, -0.000801, 1039453.252732, -29698.484810 // --> Vector info: d2 = 0.499972, 0.499998, 0.999993. Determinants: -0.000904, 419.996338, -1547868.591685, -29698.484810 ( 3325.000000 1157.000000 -6269.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( ( 0.014286 0.000000 -35.000212 ) ( 0.000000 -0.014142 52.119447 ) ) 16bescapeship/00flite1 0 0 0 ( 2485.000000 1134.828427 -6296.828427 ) ( 3325.000000 1134.828427 -6296.828427 ) ( 3325.000000 1159.828427 -6271.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1134.828427 -6296.828427 ) ( 2485.000000 1132.000000 -6294.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1134.828427 -6296.828427 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1159.828427 -6271.828427 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1159.828427 -6271.828427 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2265/1762) # points: 4 { brushDef { // Surface normal: -0.703526, -0.502519, 0.502519 // RotY/Z : -0.526510 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (-0.408916, -0.292083, -0.864566) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1071.686982, 991.127368, 1011.470705) / (3665.702353, 3722.378174, 3751.294409) // --> Vector info: d1 = 1.000000, 1.353554, 1.353553. Determinants: 10.223542, -7.192360, 11926.158851, -3482.456030 // --> Vector info: d2 = 1.000000, 1.000001, 1.125000. Determinants: -7.084391, -10.069883, 41022.988751, -3482.456030 ( 3325.000000 1132.000000 -6294.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 3395.000000 1108.000000 -6220.000000 ) ( ( -0.002936 0.002065 -3.424640 ) ( 0.002034 0.002892 -11.779901 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3397.814106 1110.010076 -6222.010076 ) ( 3327.814106 1159.010076 -6271.010076 ) ( 3327.814106 1134.010076 -6296.010076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.814106 1110.010076 -6222.010076 ) ( 3395.000000 1108.000000 -6220.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.814106 1159.010076 -6271.010076 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.814106 1134.010076 -6296.010076 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.814106 1085.010076 -6246.010076 ) ( 3395.000000 1083.000000 -6244.000000 ) ( 3395.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2267/1763) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (984.000000, 1083.000000, 1108.000000) / (6145.000000, 6244.000000, 6220.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -12.000069, -12.499927, 88620.118683, -4851.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -12.375013, 12.375014, -63867.447354, -4851.000000 ( 2415.000000 1108.000000 -6220.000000 ) ( 2415.000000 1083.000000 -6244.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( ( 0.002474 0.002577 -18.268423 ) ( 0.002551 -0.002551 13.165831 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2411.000000 984.000000 -6145.000000 ) ( 2411.000000 1083.000000 -6244.000000 ) ( 2411.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 984.000000 -6145.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( 2415.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1083.000000 -6244.000000 ) ( 2415.000000 1083.000000 -6244.000000 ) ( 2415.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1108.000000 -6220.000000 ) ( 2415.000000 1108.000000 -6220.000000 ) ( 2415.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1009.000000 -6121.000000 ) ( 2415.000000 1009.000000 -6121.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2268/1764) # points: 4 { brushDef { // Surface normal: 0.706978, 0.489783, -0.510191 // RotY/Z : 0.535406 / 0.605866. Vector texS/T: (-0.569474, 0.822009, 0.000000) / (-0.419381, -0.290540, -0.860061) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-647.387252, -566.423593, -545.873365) / (3929.407150, 3986.379826, 3958.474842) // --> Vector info: d1 = 0.000000, 0.353555, 0.353556. Determinants: -9.865994, -7.265572, 22162.270203, -3430.091107 // --> Vector info: d2 = 0.000000, 0.000001, 0.125002. Determinants: -7.121692, 10.120581, -44378.375751, -3430.091107 ( 2415.000000 1009.000000 -6121.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( ( 0.002876 0.002118 -6.461132 ) ( 0.002076 -0.002951 12.937958 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2482.172087 932.040868 -6093.959238 ) ( 2412.172087 982.040868 -6142.959238 ) ( 2412.172087 1007.040868 -6118.959238 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.172087 932.040868 -6093.959238 ) ( 2485.000000 934.000000 -6096.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.172087 982.040868 -6142.959238 ) ( 2415.000000 984.000000 -6145.000000 ) ( 2415.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.172087 1007.040868 -6118.959238 ) ( 2415.000000 1009.000000 -6121.000000 ) ( 2485.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.172087 957.040868 -6068.959238 ) ( 2485.000000 959.000000 -6071.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2269/1765) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3325.000000, -2485.000000, -2485.000000) / (3650.085204, 3650.085204, 3614.729865) // --> Vector info: d1 = 0.000000, 3.000008, 3.000007. Determinants: -106.066287, -0.000200, -352669.673357, -29698.484810 // --> Vector info: d2 = 1.000000, 1.000000, 1.125002. Determinants: -0.000025, 105.001401, -412962.615274, -29698.484810 ( 2485.000000 959.000000 -6071.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( ( 0.003571 0.000000 11.875006 ) ( 0.000000 -0.003536 13.905175 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 931.171573 -6093.171573 ) ( 2485.000000 931.171573 -6093.171573 ) ( 2485.000000 956.171573 -6068.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 931.171573 -6093.171573 ) ( 3325.000000 934.000000 -6096.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 931.171573 -6093.171573 ) ( 2485.000000 934.000000 -6096.000000 ) ( 2485.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 956.171573 -6068.171573 ) ( 2485.000000 959.000000 -6071.000000 ) ( 3325.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 956.171573 -6068.171573 ) ( 3325.000000 959.000000 -6071.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2270/1766) # points: 4 { brushDef { // Surface normal: -0.707125, 0.499987, -0.499987 // RotY/Z : 0.523584 / 2.526137. Vector texS/T: (-0.577331, -0.816510, 0.000000) / (0.408245, -0.288658, -0.866033) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2763.483795, -2682.245128, -2702.657890) / (6423.723091, 6367.143245, 6338.275977) // --> Vector info: d1 = 0.000000, 0.353556, 0.353556. Determinants: -10.206188, 7.217067, -74565.071342, -3500.089285 // --> Vector info: d2 = 1.000000, 0.999999, 1.125000. Determinants: 7.072513, 10.154876, -49187.423241, -3500.089285 ( 3325.000000 959.000000 -6071.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( ( 0.002916 -0.002062 21.303763 ) ( -0.002021 -0.002901 14.053191 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3397.828499 982.000051 -6143.000051 ) ( 3327.828499 932.000051 -6094.000051 ) ( 3327.828499 957.000051 -6069.000051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.828499 982.000051 -6143.000051 ) ( 3395.000000 984.000000 -6145.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.828499 932.000051 -6094.000051 ) ( 3325.000000 934.000000 -6096.000000 ) ( 3325.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.828499 957.000051 -6069.000051 ) ( 3325.000000 959.000000 -6071.000000 ) ( 3395.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.828499 1007.000051 -6119.000051 ) ( 3395.000000 1009.000000 -6121.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2271/1767) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1083.000000, -984.000000, -1009.000000) / (6244.000000, 6145.000000, 6121.000000) // --> Vector info: d1 = 1.000000, 1.499996, 1.500000. Determinants: -11.999604, 12.500215, -95897.911699, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 12.374992, 12.374984, -68718.280125, -4851.000000 ( 3395.000000 1009.000000 -6121.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( ( 0.002474 -0.002577 19.768689 ) ( -0.002551 -0.002551 14.165797 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3399.000000 1083.000000 -6244.000000 ) ( 3399.000000 984.000000 -6145.000000 ) ( 3399.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 1083.000000 -6244.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 984.000000 -6145.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( 3395.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 1009.000000 -6121.000000 ) ( 3395.000000 1009.000000 -6121.000000 ) ( 3395.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 1108.000000 -6220.000000 ) ( 3395.000000 1108.000000 -6220.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2272/1768) # points: 4 { brushDef { // Surface normal: 0.703526, -0.502519, 0.502519 // RotY/Z : -0.526510 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.408916, -0.292083, -0.864566) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2365.523201, 2385.866538, 2305.306924) / (6127.099013, 6098.182778, 6041.506957) // --> Vector info: d1 = 1.000001, 1.125000, 1.124999. Determinants: -7.084465, 10.069875, -48423.112247, -3482.456030 // --> Vector info: d2 = 0.000000, 0.000002, 0.353554. Determinants: 10.223312, 7.192543, -68252.907512, -3482.456030 ( 2415.000000 1108.000000 -6220.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( ( 0.002034 -0.002892 13.904874 ) ( -0.002936 -0.002065 19.599072 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2482.185894 1134.010076 -6296.010076 ) ( 2482.185894 1159.010076 -6271.010076 ) ( 2412.185894 1110.010076 -6222.010076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185894 1134.010076 -6296.010076 ) ( 2485.000000 1132.000000 -6294.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185894 1159.010076 -6271.010076 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2415.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185894 1110.010076 -6222.010076 ) ( 2415.000000 1108.000000 -6220.000000 ) ( 2415.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185894 1085.010076 -6246.010076 ) ( 2415.000000 1083.000000 -6244.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2277/1769) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 3325.000000, 3325.000000) / (4594.779864, 4594.779864, 4559.424525) // --> Vector info: d1 = 0.499991, 12.500020, 12.500019. Determinants: -424.265097, -0.000801, 1039453.472302, -29698.484810 // --> Vector info: d2 = 0.999927, 0.999958, 1.499960. Determinants: -0.001113, 420.001614, -1959508.499686, -29698.484810 ( 3325.000000 489.000000 -6937.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.014286 0.000000 -35.000219 ) ( 0.000000 -0.014142 65.980083 ) ) 16bescapeship/00flite1 0 0 0 ( 2485.000000 466.828427 -6964.828427 ) ( 3325.000000 466.828427 -6964.828427 ) ( 3325.000000 491.828427 -6939.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 466.828427 -6964.828427 ) ( 2485.000000 464.000000 -6962.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 466.828427 -6964.828427 ) ( 3325.000000 464.000000 -6962.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 491.828427 -6939.828427 ) ( 3325.000000 489.000000 -6937.000000 ) ( 2485.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 491.828427 -6939.828427 ) ( 2485.000000 489.000000 -6937.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2278/1770) # points: 4 { brushDef { // Surface normal: -0.703452, -0.512720, 0.492212 // RotY/Z : -0.514629 / -2.511757. Vector texS/T: (0.589012, -0.808124, 0.000000) / (-0.397768, -0.289919, -0.870476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1583.494923, 1664.323850, 1644.928866) / (4603.149260, 4546.858190, 4518.138257) // --> Vector info: d1 = 1.000000, 1.353554, 1.353553. Determinants: -10.154138, 6.857066, -18898.237306, -3413.165832 // --> Vector info: d2 = 1.000000, 1.000001, 1.125000. Determinants: 7.036298, 10.103546, -61063.239314, -3413.165832 ( 3395.000000 439.000000 -6888.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.002975 -0.002009 5.536865 ) ( -0.002062 -0.002960 17.890499 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3327.813810 466.050882 -6963.968847 ) ( 3397.813810 417.050882 -6914.968847 ) ( 3397.813810 441.050882 -6889.968847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.813810 466.050882 -6963.968847 ) ( 3325.000000 464.000000 -6962.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.813810 417.050882 -6914.968847 ) ( 3395.000000 415.000000 -6913.000000 ) ( 3395.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.813810 441.050882 -6889.968847 ) ( 3395.000000 439.000000 -6888.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.813810 491.050882 -6938.968847 ) ( 3325.000000 489.000000 -6937.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2280/1771) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (316.000000, 415.000000, 439.000000) / (6814.000000, 6913.000000, 6888.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: -12.500020, -11.999927, 80866.505211, -4851.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: -12.374758, 12.374750, -80411.121808, -4851.000000 ( 2415.000000 439.000000 -6888.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( ( 0.002577 0.002474 -16.670069 ) ( 0.002551 -0.002551 16.576195 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2411.000000 316.000000 -6814.000000 ) ( 2411.000000 415.000000 -6913.000000 ) ( 2411.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 316.000000 -6814.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 415.000000 -6913.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( 2415.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 439.000000 -6888.000000 ) ( 2415.000000 439.000000 -6888.000000 ) ( 2415.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 340.000000 -6789.000000 ) ( 2415.000000 340.000000 -6789.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2281/1772) # points: 4 { brushDef { // Surface normal: 0.710596, 0.507568, -0.487266 // RotY/Z : 0.508956 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (-0.396504, -0.283217, -0.873254) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1227.923808, -1146.550461, -1127.020858) / (4846.039155, 4903.296280, 4874.667717) // --> Vector info: d1 = 0.000000, 0.353555, 0.353556. Determinants: -10.121819, -6.904724, 21031.742244, -3447.810900 // --> Vector info: d2 = 0.000000, 0.000001, 0.125002. Determinants: -7.157249, 10.171793, -58081.463813, -3447.810900 ( 2415.000000 340.000000 -6789.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( ( 0.002936 0.002003 -6.100028 ) ( 0.002076 -0.002950 16.845896 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2482.157617 263.969726 -6762.050937 ) ( 2412.157617 313.969726 -6812.050937 ) ( 2412.157617 337.969726 -6787.050937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157617 263.969726 -6762.050937 ) ( 2485.000000 266.000000 -6764.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157617 313.969726 -6812.050937 ) ( 2415.000000 316.000000 -6814.000000 ) ( 2415.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157617 337.969726 -6787.050937 ) ( 2415.000000 340.000000 -6789.000000 ) ( 2485.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157617 288.969726 -6737.050937 ) ( 2485.000000 291.000000 -6739.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2282/1773) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3325.000000, -2485.000000, -2485.000000) / (4594.779864, 4594.779864, 4559.424525) // --> Vector info: d1 = 4.000007, 1.000001, 1.000000. Determinants: 106.066207, -0.001001, 233880.598475, -29698.484810 // --> Vector info: d2 = 1.125000, 1.124999, 1.000000. Determinants: 0.000063, -104.998947, 449036.446892, -29698.484810 ( 2485.000000 291.000000 -6739.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( ( -0.003571 0.000000 -7.875169 ) ( 0.000000 0.003535 -15.119844 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 263.171573 -6761.171573 ) ( 2485.000000 263.171573 -6761.171573 ) ( 2485.000000 288.171573 -6736.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 263.171573 -6761.171573 ) ( 3325.000000 266.000000 -6764.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 263.171573 -6761.171573 ) ( 2485.000000 266.000000 -6764.000000 ) ( 2485.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 288.171573 -6736.171573 ) ( 2485.000000 291.000000 -6739.000000 ) ( 3325.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 288.171573 -6736.171573 ) ( 3325.000000 291.000000 -6739.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2283/1774) # points: 4 { brushDef { // Surface normal: -0.710669, 0.497468, -0.497468 // RotY/Z : 0.520678 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2205.781946, -2124.677986, -2145.158784) / (7204.479876, 7146.841801, 7118.022764) // --> Vector info: d1 = 0.000000, 0.353556, 0.353556. Determinants: -10.189135, 7.241121, -74643.522657, -3517.811820 // --> Vector info: d2 = 1.000000, 0.999999, 1.125000. Determinants: 7.204792, 10.138037, -60664.895447, -3517.811820 ( 3325.000000 291.000000 -6739.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( ( 0.002896 -0.002058 21.218737 ) ( -0.002048 -0.002882 17.245066 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3397.842676 314.010127 -6812.010127 ) ( 3327.842676 264.010127 -6762.010127 ) ( 3327.842676 289.010127 -6737.010127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.842676 314.010127 -6812.010127 ) ( 3395.000000 316.000000 -6814.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.842676 264.010127 -6762.010127 ) ( 3325.000000 266.000000 -6764.000000 ) ( 3325.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3327.842676 289.010127 -6737.010127 ) ( 3325.000000 291.000000 -6739.000000 ) ( 3395.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3397.842676 338.010127 -6787.010127 ) ( 3395.000000 340.000000 -6789.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2284/1775) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-415.000000, -316.000000, -340.000000) / (6913.000000, 6814.000000, 6789.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: -12.499926, 12.000021, -92994.621258, -4851.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: 12.374749, 12.374758, -80411.181573, -4851.000000 ( 3395.000000 340.000000 -6789.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( ( 0.002577 -0.002474 19.170196 ) ( -0.002551 -0.002551 16.576207 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3399.000000 415.000000 -6913.000000 ) ( 3399.000000 316.000000 -6814.000000 ) ( 3399.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 415.000000 -6913.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 316.000000 -6814.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( 3395.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 340.000000 -6789.000000 ) ( 3395.000000 340.000000 -6789.000000 ) ( 3395.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3399.000000 439.000000 -6888.000000 ) ( 3395.000000 439.000000 -6888.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2285/1776) # points: 4 { brushDef { // Surface normal: 0.703452, -0.512720, 0.492212 // RotY/Z : -0.514629 / -0.629836. Vector texS/T: (0.589012, 0.808124, 0.000000) / (0.397768, -0.289919, -0.870476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1777.230366, 1757.835382, 1838.664309) / (6829.171629, 6857.891562, 6914.182632) // --> Vector info: d1 = 1.000001, 1.000000, 1.353554. Determinants: -10.154125, -6.857085, 61461.260143, -3413.165832 // --> Vector info: d2 = 1.124999, 1.000000, 1.000001. Determinants: -7.036339, 10.103497, -60333.128484, -3413.165832 ( 2485.000000 464.000000 -6962.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( 2415.000000 439.000000 -6888.000000 ) ( ( 0.002975 0.002009 -18.007112 ) ( 0.002062 -0.002960 17.676589 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2412.186190 441.050882 -6889.968847 ) ( 2412.186190 417.050882 -6914.968847 ) ( 2482.186190 466.050882 -6963.968847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.186190 441.050882 -6889.968847 ) ( 2415.000000 439.000000 -6888.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.186190 417.050882 -6914.968847 ) ( 2415.000000 415.000000 -6913.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.186190 466.050882 -6963.968847 ) ( 2485.000000 464.000000 -6962.000000 ) ( 2485.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.186190 491.050882 -6938.968847 ) ( 2485.000000 489.000000 -6937.000000 ) ( 2415.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2290/1777) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3469.000000, -3430.000000, -3430.000000) / (4559.424525, 4559.424525, 3650.085204) // --> Vector info: d1 = 1.000001, 1.140629, 1.140629. Determinants: -127.877796, 0.000000, -479072.357208, -35464.233504 // --> Vector info: d2 = 1.000000, 0.999999, 7.500016. Determinants: 0.001137, 253.500681, -1191277.512353, -35464.233504 ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.003606 0.000000 13.508606 ) ( 0.000000 -0.007148 33.590956 ) ) 16bescapeship/00wengn1 0 0 0 ( 3469.000000 288.171573 -6736.171573 ) ( 3430.000000 288.171573 -6736.171573 ) ( 3430.000000 931.171573 -6093.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3469.000000 288.171573 -6736.171573 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 288.171573 -6736.171573 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 931.171573 -6093.171573 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3469.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3469.000000 931.171573 -6093.171573 ) ( 3469.000000 934.000000 -6096.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2292/1778) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -3469.000000, -3496.000000) / (4970.960672, 4970.960672, 5183.092706) // --> Vector info: d1 = 0.000000, 0.140629, 0.235297. Determinants: 29.831927, 0.104945, 101801.832362, -8273.149340 // --> Vector info: d2 = 1.000000, 1.000000, 1.757356. Determinants: 0.000089, -29.536886, 138553.857996, -8273.149340 ( 3496.000000 441.000000 -6889.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( -0.003606 -0.000013 -12.305088 ) ( 0.000000 0.003570 -16.747414 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 288.171573 -6741.828427 ) ( 3469.000000 288.171573 -6741.828427 ) ( 3496.000000 438.171573 -6891.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 288.171573 -6741.828427 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3469.000000 288.171573 -6741.828427 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 438.171573 -6891.828427 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 461.171573 -6915.828427 ) ( 3430.000000 464.000000 -6913.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2293/1779) # points: 4 { brushDef { // Surface normal: -0.009262, -0.705036, -0.709111 // RotY/Z : 0.788237 / -1.583933. Vector texS/T: (0.999914, -0.013136, 0.000000) / (0.009315, 0.709050, -0.705097) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3417.435014, 3415.149347, 3481.458917) / (4992.472134, 5237.828560, 5205.208919) // --> Vector info: d1 = 1.000000, 1.875002, 1.757355. Determinants: 0.323177, -57.752110, 271026.446926, -16194.921426 // --> Vector info: d2 = 0.490664, 0.490664, 0.725961. Determinants: -57.731505, -0.537809, 192032.397862, -16194.921426 ( 3496.000000 1084.000000 -6246.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( -0.000020 0.003566 -16.735274 ) ( 0.003565 0.000033 -11.857569 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.037049 936.820143 -6093.163555 ) ( 3430.037049 1110.820143 -6266.163555 ) ( 3496.037049 1086.820143 -6243.163555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.037049 936.820143 -6093.163555 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.037049 1110.820143 -6266.163555 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.037049 1086.820143 -6243.163555 ) ( 3496.000000 1084.000000 -6246.000000 ) ( 3469.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3469.037049 936.820143 -6093.163555 ) ( 3469.000000 934.000000 -6096.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2294/1780) # points: 4 { brushDef { // Surface normal: -0.449745, -0.631557, 0.631557 // RotY/Z : -0.683560 / -2.189611. Vector texS/T: (0.814567, -0.580070, 0.000000) / (-0.366347, -0.514445, -0.775329) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (2218.928642, 2151.245567, 2223.174261) / (3004.296750, 3033.961567, 3193.893625) // --> Vector info: d1 = 1.000019, 3.104551, 3.104549. Determinants: 336.582100, -151.376108, -305031.603445, -12958.444968 // --> Vector info: d2 = 1.000009, 0.999997, 3.499938. Determinants: -74.162120, -169.202895, 659937.603105, -12958.444968 ( 3430.000000 984.000000 -6393.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( -0.025974 0.011682 23.539214 ) ( 0.005723 0.013057 -50.927222 ) ) 16bescapeship/00acp3 0 0 0 ( 3497.798981 1086.526229 -6248.526229 ) ( 3431.798981 1110.526229 -6271.526229 ) ( 3431.798981 986.526229 -6395.526229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.798981 1086.526229 -6248.526229 ) ( 3496.000000 1084.000000 -6246.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798981 1110.526229 -6271.526229 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3430.000000 984.000000 -6393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798981 986.526229 -6395.526229 ) ( 3430.000000 984.000000 -6393.000000 ) ( 3496.000000 961.000000 -6370.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.798981 963.526229 -6372.526229 ) ( 3496.000000 961.000000 -6370.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2296/1781) # points: 4 { brushDef { // Surface normal: -0.449745, -0.631557, 0.631557 // RotY/Z : -0.683560 / -2.189611. Vector texS/T: (0.814567, -0.580070, 0.000000) / (-0.366347, -0.514445, -0.775329) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (2452.882028, 2524.810722, 2591.913727) / (3704.644388, 3864.576445, 3833.621853) // --> Vector info: d1 = 0.000000, 5.000162, 5.000157. Determinants: -154.777198, -335.526215, 1622655.518151, -12958.444968 // --> Vector info: d2 = 0.999999, 0.999998, 2.052272. Determinants: -168.292288, 75.688741, 119442.826718, -12958.444968 ( 3496.000000 441.000000 -6889.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( 3430.000000 588.000000 -6789.000000 ) ( ( 0.011944 0.025892 -125.219926 ) ( 0.012987 -0.005841 -9.217373 ) ) 16bescapeship/00acp3 0 0 0 ( 3431.798981 590.526229 -6791.526229 ) ( 3431.798981 466.526229 -6915.526229 ) ( 3497.798981 443.526229 -6891.526229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798981 590.526229 -6791.526229 ) ( 3430.000000 588.000000 -6789.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798981 466.526229 -6915.526229 ) ( 3430.000000 464.000000 -6913.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.798981 443.526229 -6891.526229 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3496.000000 565.000000 -6766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3497.798981 567.526229 -6768.526229 ) ( 3496.000000 565.000000 -6766.000000 ) ( 3430.000000 588.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2297/1782) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-662.000000, -910.000000, -934.000000) / (6319.000000, 6071.000000, 6096.000000) // --> Vector info: d1 = 0.000000, 1.249986, 1.249986. Determinants: 31.249639, 29.999653, -168880.547148, -12152.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: 62.000418, -62.000381, 432824.683253, -12152.000000 ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( ( -0.002572 -0.002469 13.897346 ) ( -0.005102 0.005102 -35.617568 ) ) 16bescapeship/00wengn1 0 0 0 ( 3434.000000 662.000000 -6319.000000 ) ( 3434.000000 910.000000 -6071.000000 ) ( 3434.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 662.000000 -6319.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 910.000000 -6071.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 934.000000 -6096.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 687.000000 -6343.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2299/1783) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3430.000000, 3430.000000, 2380.000000) / (5044.401837, 5009.746390, 5009.746390) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: 0.000050, 131.249249, -698462.374398, -36388.219247 // --> Vector info: d2 = 0.000000, 0.000002, 3.750005. Determinants: 129.958036, 0.001501, -445763.649791, -36388.219247 ( 2380.000000 910.000000 -6071.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.000000 -0.003607 19.194739 ) ( -0.003571 0.000000 12.250219 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 936.885549 -6093.229873 ) ( 3430.000000 912.885549 -6068.229873 ) ( 2380.000000 912.885549 -6068.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 936.885549 -6093.229873 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 912.885549 -6068.229873 ) ( 3430.000000 910.000000 -6071.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 912.885549 -6068.229873 ) ( 2380.000000 910.000000 -6071.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 936.885549 -6093.229873 ) ( 2380.000000 934.000000 -6096.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2300/1784) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (934.000000, 910.000000, 798.000000) / (6096.000000, 6071.000000, 6183.000000) // --> Vector info: d1 = 0.843781, 0.843781, 1.968750. Determinants: 28.124222, -26.999253, 133688.752603, -5488.000000 // --> Vector info: d2 = 0.999996, 0.749995, 0.749998. Determinants: -28.000054, -28.000209, 191353.343686, -5488.000000 ( 2380.000000 798.000000 -6183.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( ( -0.005125 0.004920 -24.360195 ) ( 0.005102 0.005102 -34.867592 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2376.000000 934.000000 -6096.000000 ) ( 2376.000000 910.000000 -6071.000000 ) ( 2376.000000 798.000000 -6183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 934.000000 -6096.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 910.000000 -6071.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( 2380.000000 798.000000 -6183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 798.000000 -6183.000000 ) ( 2380.000000 798.000000 -6183.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 823.000000 -6207.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2302/1785) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -3203.000000, -3185.000000) / (4888.322476, 4888.322476, 4853.667029) // --> Vector info: d1 = 1.000000, 1.812503, 1.875002. Determinants: -28.157654, -0.437824, -102307.314771, -7866.786447 // --> Vector info: d2 = 1.000000, 1.000001, 1.125000. Determinants: -0.000031, 28.374713, -146571.637480, -7866.786447 ( 3185.000000 662.000000 -6319.000000 ) ( 3203.000000 687.000000 -6343.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( ( 0.003579 0.000056 13.004969 ) ( 0.000000 -0.003607 18.631704 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 684.229873 -6345.885549 ) ( 3203.000000 684.229873 -6345.885549 ) ( 3185.000000 659.229873 -6321.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 684.229873 -6345.885549 ) ( 3430.000000 687.000000 -6343.000000 ) ( 3203.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3203.000000 684.229873 -6345.885549 ) ( 3203.000000 687.000000 -6343.000000 ) ( 3185.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 659.229873 -6321.885549 ) ( 3185.000000 662.000000 -6319.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 659.229873 -6321.885549 ) ( 3430.000000 662.000000 -6319.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2306/1786) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3395.000000, -2415.000000, -2415.000000) / (3999.395954, 3999.395954, 3650.085204) // --> Vector info: d1 = 1.000001, 4.500007, 4.500007. Determinants: -1222.589624, 0.000000, -4493016.796640, -342324.534908 // --> Vector info: d2 = 1.000000, 1.000000, 3.499972. Determinants: 0.000166, 2449.972897, -10140735.661878, -342324.534908 ( 2415.000000 860.000000 -6022.000000 ) ( 2415.000000 613.000000 -6269.000000 ) ( 3395.000000 613.000000 -6269.000000 ) ( ( 0.003571 0.000000 13.125021 ) ( 0.000000 -0.007157 29.623163 ) ) 16bescapeship/00wengn1 0 0 0 ( 3395.000000 610.171573 -6266.171573 ) ( 2415.000000 610.171573 -6266.171573 ) ( 2415.000000 857.171573 -6019.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 610.171573 -6266.171573 ) ( 3395.000000 613.000000 -6269.000000 ) ( 2415.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 610.171573 -6266.171573 ) ( 2415.000000 613.000000 -6269.000000 ) ( 2415.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 857.171573 -6019.171573 ) ( 2415.000000 860.000000 -6022.000000 ) ( 3395.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 857.171573 -6019.171573 ) ( 3395.000000 860.000000 -6022.000000 ) ( 3395.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2308/1787) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3150.000000, -3395.000000, -3430.000000) / (4906.456510, 4906.456510, 4976.463652) // --> Vector info: d1 = 1.000000, 1.875004, 2.000002. Determinants: 61.256525, 0.000606, 175803.330289, -17151.749911 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000013, -61.249948, 283368.417104, -17151.749911 ( 3430.000000 662.000000 -6319.000000 ) ( 3395.000000 613.000000 -6269.000000 ) ( 3150.000000 613.000000 -6269.000000 ) ( ( -0.003571 0.000000 -10.249877 ) ( 0.000000 0.003571 -16.521254 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3150.000000 610.143149 -6271.799714 ) ( 3395.000000 610.143149 -6271.799714 ) ( 3430.000000 659.143149 -6321.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 610.143149 -6271.799714 ) ( 3150.000000 613.000000 -6269.000000 ) ( 3395.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 610.143149 -6271.799714 ) ( 3395.000000 613.000000 -6269.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 659.143149 -6321.799714 ) ( 3430.000000 662.000000 -6319.000000 ) ( 3185.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 659.143149 -6321.799714 ) ( 3185.000000 662.000000 -6319.000000 ) ( 3150.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2309/1788) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 3430.000000, 3395.000000) / (4899.200107, 4899.200107, 4829.192965) // --> Vector info: d1 = 1.000001, 4.750005, 4.625007. Determinants: -262.527060, 0.002139, 551296.360530, -73507.499617 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: -0.000020, 262.501466, -1286047.193177, -73507.499617 ( 3395.000000 860.000000 -6022.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( ( 0.003571 0.000000 -7.499866 ) ( 0.000000 -0.003571 17.495456 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 912.799714 -6068.143149 ) ( 3430.000000 912.799714 -6068.143149 ) ( 3395.000000 862.799714 -6019.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 912.799714 -6068.143149 ) ( 2380.000000 910.000000 -6071.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 912.799714 -6068.143149 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3395.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 862.799714 -6019.143149 ) ( 3395.000000 860.000000 -6022.000000 ) ( 2415.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 862.799714 -6019.143149 ) ( 2415.000000 860.000000 -6022.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2310/1789) # points: 4 { brushDef { // Surface normal: 0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 0.339821. Vector texS/T: (-0.333318, 0.942814, 0.000000) / (-0.298132, -0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-169.154234, 64.663734, 5.856877) / (5215.428064, 4954.014296, 4902.363995) // --> Vector info: d1 = 1.000001, 2.249985, 2.249985. Determinants: -64.562045, 73.507625, -421744.385331, -27449.690417 // --> Vector info: d2 = 0.000001, 0.000005, 0.559024. Determinants: 146.135167, 130.709008, -656984.066358, -27449.690417 ( 2415.000000 860.000000 -6022.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( 0.002352 -0.002678 15.364267 ) ( -0.005324 -0.004762 23.934116 ) ) 16bescapeship/00wengn1 0 0 0 ( 2376.422255 660.735141 -6317.735141 ) ( 2376.422255 908.735141 -6069.735141 ) ( 2411.422255 858.735141 -6020.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 660.735141 -6317.735141 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2380.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 908.735141 -6069.735141 ) ( 2380.000000 910.000000 -6071.000000 ) ( 2415.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 858.735141 -6020.735141 ) ( 2415.000000 860.000000 -6022.000000 ) ( 2415.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 611.735141 -6267.735141 ) ( 2415.000000 613.000000 -6269.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2311/1790) # points: 4 { brushDef { // Surface normal: -0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 2.801772. Vector texS/T: (-0.333318, -0.942814, 0.000000) / (0.298132, -0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1942.435719, -2001.242576, -1767.424608) / (6634.510442, 6686.160743, 6947.574511) // --> Vector info: d1 = 1.000001, 1.279509, 1.279509. Determinants: 73.067070, -65.353866, 548069.262248, -27449.690417 // --> Vector info: d2 = 1.000000, 0.999999, 3.499970. Determinants: -129.124426, -147.015250, 697108.623760, -27449.690417 ( 3430.000000 662.000000 -6319.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3395.000000 860.000000 -6022.000000 ) ( ( -0.002662 0.002381 -19.966319 ) ( 0.004704 0.005356 -25.395865 ) ) 16bescapeship/00wengn1 0 0 0 ( 3398.577745 858.735141 -6020.735141 ) ( 3433.577745 908.735141 -6069.735141 ) ( 3433.577745 660.735141 -6317.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.577745 858.735141 -6020.735141 ) ( 3395.000000 860.000000 -6022.000000 ) ( 3430.000000 910.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 908.735141 -6069.735141 ) ( 3430.000000 910.000000 -6071.000000 ) ( 3430.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 660.735141 -6317.735141 ) ( 3430.000000 662.000000 -6319.000000 ) ( 3395.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.577745 611.735141 -6267.735141 ) ( 3395.000000 613.000000 -6269.000000 ) ( 3395.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2312/1791) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (798.000000, 662.000000, 687.000000) / (6183.000000, 6319.000000, 6343.000000) // --> Vector info: d1 = 0.992188, 1.679688, 1.679688. Determinants: 16.499999, -17.187498, 86491.366120, -6664.000000 // --> Vector info: d2 = 0.984376, 0.984377, 1.109377. Determinants: -17.000085, -17.000111, 112117.872568, -6664.000000 ( 2380.000000 687.000000 -6343.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2380.000000 798.000000 -6183.000000 ) ( ( -0.002476 0.002579 -12.978896 ) ( 0.002551 0.002551 -16.824411 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2376.000000 798.000000 -6183.000000 ) ( 2376.000000 662.000000 -6319.000000 ) ( 2376.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 798.000000 -6183.000000 ) ( 2380.000000 798.000000 -6183.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 662.000000 -6319.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2380.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 687.000000 -6343.000000 ) ( 2380.000000 687.000000 -6343.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 823.000000 -6207.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 798.000000 -6183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2313/1792) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn2]: 128.000000/128.000000 // --> Vector A/B: (514.000000, 378.000000, 402.000000) / (6467.000000, 6603.000000, 6628.000000) // --> Vector info: d1 = 0.312500, 1.000000, 1.000003. Determinants: 17.186992, -16.500497, 95792.101638, -6664.000000 // --> Vector info: d2 = 0.992193, 0.992189, 1.117187. Determinants: -16.999931, -16.999700, 112063.047471, -6664.000000 ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( -0.002579 0.002476 -14.374565 ) ( 0.002551 0.002551 -16.816184 ) ) 16bescapeship/16wscrn2 0 0 0 ( 2376.000000 514.000000 -6467.000000 ) ( 2376.000000 378.000000 -6603.000000 ) ( 2376.000000 402.000000 -6628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 514.000000 -6467.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 378.000000 -6603.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 402.000000 -6628.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 538.000000 -6492.000000 ) ( 2380.000000 538.000000 -6492.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2315/1793) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-291.000000, -266.000000, -514.000000) / (6739.000000, 6715.000000, 6467.000000) // --> Vector info: d1 = 0.000000, 0.125002, 0.125003. Determinants: -31.000445, 31.000494, -217933.459954, -12152.000000 // --> Vector info: d2 = 0.999997, 1.000000, 3.500042. Determinants: 60.000281, 62.501804, -415891.537588, -12152.000000 ( 3430.000000 514.000000 -6467.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.002551 -0.002551 17.933958 ) ( -0.004937 -0.005143 34.224123 ) ) 16bescapeship/00wengn1 0 0 0 ( 3434.000000 291.000000 -6739.000000 ) ( 3434.000000 266.000000 -6715.000000 ) ( 3434.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 291.000000 -6739.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 266.000000 -6715.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 514.000000 -6467.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( 3430.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 538.000000 -6492.000000 ) ( 3430.000000 538.000000 -6492.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2316/1794) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -3430.000000) / (4876.895701, 4842.240254, 4842.240254) // --> Vector info: d1 = 0.000000, 0.125003, 0.125002. Determinants: -0.000049, 131.253458, -640109.539773, -36388.219247 // --> Vector info: d2 = 1.000000, 1.000000, 4.750005. Determinants: 129.958108, 0.000000, 272912.094395, -36388.219247 ( 3430.000000 266.000000 -6715.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( ( 0.000000 -0.003607 17.591120 ) ( -0.003571 0.000000 -7.500012 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 288.229873 -6741.885549 ) ( 2380.000000 263.229873 -6717.885549 ) ( 3430.000000 263.229873 -6717.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 288.229873 -6741.885549 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 263.229873 -6717.885549 ) ( 2380.000000 266.000000 -6715.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 263.229873 -6717.885549 ) ( 3430.000000 266.000000 -6715.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 288.229873 -6741.885549 ) ( 3430.000000 291.000000 -6739.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2317/1795) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3203.000000, 3430.000000, 3430.000000) / (5055.828612, 5055.828612, 5021.173165) // --> Vector info: d1 = 1.000001, 1.812500, 1.812500. Determinants: -28.157530, 0.000000, 82321.775234, -7866.786447 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 0.000003, 28.375159, -143459.951664, -7866.786447 ( 3430.000000 514.000000 -6467.000000 ) ( 3430.000000 538.000000 -6492.000000 ) ( 3203.000000 538.000000 -6492.000000 ) ( ( 0.003579 0.000000 -10.464473 ) ( 0.000000 -0.003607 18.236157 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3203.000000 540.885549 -6489.229873 ) ( 3430.000000 540.885549 -6489.229873 ) ( 3430.000000 516.885549 -6464.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3203.000000 540.885549 -6489.229873 ) ( 3203.000000 538.000000 -6492.000000 ) ( 3430.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 540.885549 -6489.229873 ) ( 3430.000000 538.000000 -6492.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 516.885549 -6464.229873 ) ( 3430.000000 514.000000 -6467.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 516.885549 -6464.229873 ) ( 3185.000000 514.000000 -6467.000000 ) ( 3203.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2322/1796) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -2380.000000, -2415.000000) / (4982.120218, 4982.120218, 4912.113075) // --> Vector info: d1 = 1.000000, 4.750005, 4.625005. Determinants: -262.527143, 0.000179, -973976.503138, -73507.499617 // --> Vector info: d2 = 1.000000, 0.999999, 1.250001. Determinants: 0.000042, 262.501419, -1381320.977243, -73507.499617 ( 2415.000000 217.000000 -6665.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( ( 0.003571 0.000000 13.250029 ) ( 0.000000 -0.003571 18.791565 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 263.143149 -6717.799714 ) ( 2380.000000 263.143149 -6717.799714 ) ( 2415.000000 214.143149 -6667.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 263.143149 -6717.799714 ) ( 3430.000000 266.000000 -6715.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 263.143149 -6717.799714 ) ( 2380.000000 266.000000 -6715.000000 ) ( 2415.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 214.143149 -6667.799714 ) ( 2415.000000 217.000000 -6665.000000 ) ( 3395.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 214.143149 -6667.799714 ) ( 3395.000000 217.000000 -6665.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2323/1797) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3395.000000, -2415.000000, -2415.000000) / (4559.424525, 4559.424525, 4210.113775) // --> Vector info: d1 = 1.000001, 4.500007, 4.500007. Determinants: -1222.589624, 0.000000, -4493016.796640, -342324.534908 // --> Vector info: d2 = 1.000000, 1.000000, 3.500043. Determinants: 0.000166, 2450.042523, -11513107.935775, -342324.534908 ( 2415.000000 464.000000 -6418.000000 ) ( 2415.000000 217.000000 -6665.000000 ) ( 3395.000000 217.000000 -6665.000000 ) ( ( 0.003571 0.000000 13.125021 ) ( 0.000000 -0.007157 33.632144 ) ) 16bescapeship/00wengn1 0 0 0 ( 3395.000000 214.171573 -6662.171573 ) ( 2415.000000 214.171573 -6662.171573 ) ( 2415.000000 461.171573 -6415.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 214.171573 -6662.171573 ) ( 3395.000000 217.000000 -6665.000000 ) ( 2415.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 214.171573 -6662.171573 ) ( 2415.000000 217.000000 -6665.000000 ) ( 2415.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 461.171573 -6415.171573 ) ( 2415.000000 464.000000 -6418.000000 ) ( 3395.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 461.171573 -6415.171573 ) ( 3395.000000 464.000000 -6418.000000 ) ( 3395.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2325/1798) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3185.000000, 3430.000000, 3395.000000) / (4893.543541, 4893.543541, 4823.536399) // --> Vector info: d1 = 1.000001, 1.875000, 1.750004. Determinants: -61.256191, 0.000964, 177944.486531, -17151.749911 // --> Vector info: d2 = 0.000000, 0.000000, 0.250002. Determinants: 0.000028, 61.250466, -299731.915867, -17151.749911 ( 3395.000000 464.000000 -6418.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.003571 0.000000 -10.374713 ) ( 0.000000 -0.003571 17.475297 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3185.000000 516.799714 -6464.143149 ) ( 3430.000000 516.799714 -6464.143149 ) ( 3395.000000 466.799714 -6415.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 516.799714 -6464.143149 ) ( 3185.000000 514.000000 -6467.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 516.799714 -6464.143149 ) ( 3430.000000 514.000000 -6467.000000 ) ( 3395.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 466.799714 -6415.143149 ) ( 3395.000000 464.000000 -6418.000000 ) ( 3150.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 466.799714 -6415.143149 ) ( 3150.000000 464.000000 -6418.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2326/1799) # points: 4 { brushDef { // Surface normal: 0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 0.339821. Vector texS/T: (-0.333318, 0.942814, 0.000000) / (-0.298132, -0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-542.508730, -308.690763, -367.497620) / (5632.846822, 5371.433055, 5319.782754) // --> Vector info: d1 = 0.000000, 1.250022, 1.250022. Determinants: -64.563834, 73.509977, -449096.884995, -27449.690417 // --> Vector info: d2 = 0.999997, 0.999997, 1.559016. Determinants: 146.135324, 130.708729, -684432.164332, -27449.690417 ( 2415.000000 464.000000 -6418.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( ( 0.002352 -0.002678 16.360727 ) ( -0.005324 -0.004762 24.934058 ) ) 16bescapeship/00wengn1 0 0 0 ( 2376.422255 264.735141 -6713.735141 ) ( 2376.422255 512.735141 -6465.735141 ) ( 2411.422255 462.735141 -6416.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 264.735141 -6713.735141 ) ( 2380.000000 266.000000 -6715.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 512.735141 -6465.735141 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2415.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 462.735141 -6416.735141 ) ( 2415.000000 464.000000 -6418.000000 ) ( 2415.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 215.735141 -6663.735141 ) ( 2415.000000 217.000000 -6665.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2327/1800) # points: 4 { brushDef { // Surface normal: -0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 2.801772. Vector texS/T: (-0.333318, -0.942814, 0.000000) / (0.298132, -0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1336.206069, -1569.081222, -1627.888079) / (7312.288881, 7051.929201, 7103.579502) // --> Vector info: d1 = 1.000001, 2.250021, 2.250021. Determinants: 64.563786, 73.509860, -478593.852691, -27339.006182 // --> Vector info: d2 = 1.000000, 0.999999, 1.559016. Determinants: 145.545585, -130.181376, 1119063.718521, -27339.006182 ( 3430.000000 514.000000 -6467.000000 ) ( 3395.000000 464.000000 -6418.000000 ) ( 3395.000000 217.000000 -6665.000000 ) ( ( -0.002362 -0.002689 17.505898 ) ( -0.005324 0.004762 -40.932860 ) ) 16bescapeship/00wengn1 0 0 0 ( 3398.577745 215.735141 -6663.735141 ) ( 3398.577745 462.735141 -6416.735141 ) ( 3433.577745 512.735141 -6465.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.577745 215.735141 -6663.735141 ) ( 3395.000000 217.000000 -6665.000000 ) ( 3395.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3398.577745 462.735141 -6416.735141 ) ( 3395.000000 464.000000 -6418.000000 ) ( 3430.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 512.735141 -6465.735141 ) ( 3430.000000 514.000000 -6467.000000 ) ( 3430.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 264.735141 -6713.735141 ) ( 3430.000000 266.000000 -6715.000000 ) ( 3395.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2328/1801) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn1]: 128.000000/128.000000 // --> Vector A/B: (378.000000, 266.000000, 291.000000) / (6603.000000, 6715.000000, 6739.000000) // --> Vector info: d1 = 0.304690, 1.429733, 1.429734. Determinants: 27.000986, -28.126137, 173838.368508, -5488.000000 // --> Vector info: d2 = 0.750000, 0.750000, 1.000002. Determinants: -28.000160, -28.000160, 191353.116503, -5488.000000 ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( ( -0.004920 0.005125 -31.676088 ) ( 0.005102 0.005102 -34.867550 ) ) 16bescapeship/16wscrn1 0 0 0 ( 2376.000000 378.000000 -6603.000000 ) ( 2376.000000 266.000000 -6715.000000 ) ( 2376.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 378.000000 -6603.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 266.000000 -6715.000000 ) ( 2380.000000 266.000000 -6715.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 291.000000 -6739.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 402.000000 -6628.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 378.000000 -6603.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2329/1802) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3150.000000, -2415.000000, -2415.000000) / (4210.113775, 4210.113775, 3999.395954) // --> Vector info: d1 = 0.875005, 3.500008, 3.500004. Determinants: -553.134882, -0.003152, -1877880.354314, -154877.598283 // --> Vector info: d2 = 0.499987, 0.500001, 1.999999. Determinants: -0.002889, 1102.498685, -4719090.788736, -154877.598283 ( 2415.000000 613.000000 -6269.000000 ) ( 2415.000000 464.000000 -6418.000000 ) ( 3150.000000 464.000000 -6418.000000 ) ( ( 0.003571 0.000000 12.124932 ) ( 0.000000 -0.007119 30.469809 ) ) 16bescapeship/00wengn1 0 0 0 ( 3150.000000 461.171573 -6415.171573 ) ( 2415.000000 461.171573 -6415.171573 ) ( 2415.000000 610.171573 -6266.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 461.171573 -6415.171573 ) ( 3150.000000 464.000000 -6418.000000 ) ( 2415.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 461.171573 -6415.171573 ) ( 2415.000000 464.000000 -6418.000000 ) ( 2415.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 610.171573 -6266.171573 ) ( 2415.000000 613.000000 -6269.000000 ) ( 3150.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 610.171573 -6266.171573 ) ( 3150.000000 613.000000 -6269.000000 ) ( 3150.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2332/1803) # points: 4 { brushDef { // Surface normal: 0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 0.339821. Vector texS/T: (-0.333318, 0.942814, 0.000000) / (-0.298132, -0.105400, -0.948688) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-308.690763, -169.154234, -227.018276) / (5371.433055, 5215.428064, 5162.723675) // --> Vector info: d1 = 0.000000, 3.000000, 3.000001. Determinants: -158.112984, 173.592302, -981247.447215, -16381.266862 // --> Vector info: d2 = 0.000000, 0.000001, 0.559017. Determinants: 87.209374, 78.003274, -392068.635740, -16381.266862 ( 2415.000000 613.000000 -6269.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( 0.009652 -0.010597 59.900584 ) ( -0.005324 -0.004762 23.933963 ) ) 16bescapeship/00wpanl4 0 0 0 ( 2376.422255 512.735141 -6465.735141 ) ( 2376.422255 660.735141 -6317.735141 ) ( 2411.422255 611.735141 -6267.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 512.735141 -6465.735141 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.422255 660.735141 -6317.735141 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2415.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 611.735141 -6267.735141 ) ( 2415.000000 613.000000 -6269.000000 ) ( 2415.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.422255 462.735141 -6416.735141 ) ( 2415.000000 464.000000 -6418.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2333/1804) # points: 4 { brushDef { // Surface normal: -0.894436, 0.316215, -0.316215 // RotY/Z : 0.321737 / 2.801772. Vector texS/T: (-0.333318, -0.942814, 0.000000) / (0.298132, -0.105400, -0.948688) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (-1487.418259, -1627.897603, -1685.761645) / (6978.886881, 6821.827802, 6874.532191) // --> Vector info: d1 = 0.999993, 12.999990, 12.999996. Determinants: 632.453412, 694.367542, -3921681.617593, -16491.951097 // --> Vector info: d2 = 0.104127, 0.104200, 4.576336. Determinants: 702.393330, -628.238441, 5427440.414927, -16491.951097 ( 3185.000000 662.000000 -6319.000000 ) ( 3150.000000 613.000000 -6269.000000 ) ( 3150.000000 464.000000 -6418.000000 ) ( ( -0.038349 -0.042103 237.793672 ) ( -0.042590 0.038094 -329.096320 ) ) 16bescapeship/00acp2 0 0 0 ( 3153.577745 462.735141 -6416.735141 ) ( 3153.577745 611.735141 -6267.735141 ) ( 3188.577745 660.735141 -6317.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.577745 462.735141 -6416.735141 ) ( 3150.000000 464.000000 -6418.000000 ) ( 3150.000000 613.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3153.577745 611.735141 -6267.735141 ) ( 3150.000000 613.000000 -6269.000000 ) ( 3185.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3188.577745 660.735141 -6317.735141 ) ( 3185.000000 662.000000 -6319.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3188.577745 512.735141 -6465.735141 ) ( 3185.000000 514.000000 -6467.000000 ) ( 3150.000000 464.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2337/1805) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (662.000000, 575.000000, 600.000000) / (6319.000000, 6405.000000, 6430.000000) // --> Vector info: d1 = 0.679686, 1.117187, 1.117187. Determinants: 10.937537, -10.937517, 58933.875519, -4325.000000 // --> Vector info: d2 = 0.984375, 0.984376, 1.109376. Determinants: -10.750033, -10.875081, 71578.737849, -4325.000000 ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( -0.002529 0.002529 -13.626330 ) ( 0.002486 0.002514 -16.549997 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2376.000000 662.000000 -6319.000000 ) ( 2376.000000 575.000000 -6405.000000 ) ( 2376.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 662.000000 -6319.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 575.000000 -6405.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 600.000000 -6430.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 687.000000 -6343.000000 ) ( 2380.000000 687.000000 -6343.000000 ) ( 2380.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2338/1806) # points: 4 { brushDef { // Surface normal: -0.887396, 0.325982, -0.325982 // RotY/Z : 0.332050 / 2.789548. Vector texS/T: (-0.344817, -0.938670, 0.000000) / (0.305990, -0.112404, -0.945376) // Texture width/height [00acp1]: 64.000000/32.000000 // --> Vector A/B: (-1580.719875, -1719.642999, -1749.316458) / (7030.547092, 6873.995614, 6899.382340) // --> Vector info: d1 = 2.234394, 0.734391, 0.734389. Determinants: -38.080436, -44.510054, 234475.555786, -8172.227114 // --> Vector info: d2 = 0.177038, 0.177020, 0.736042. Determinants: 87.515239, -77.661626, 682893.999527, -8172.227114 ( 3203.000000 687.000000 -6343.000000 ) ( 3185.000000 662.000000 -6319.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.004660 0.005447 -28.691757 ) ( -0.010709 0.009503 -83.562778 ) ) 16bescapeship/00acp1 0 0 0 ( 3188.549583 512.696071 -6465.696071 ) ( 3188.549583 660.696071 -6317.696071 ) ( 3206.549583 685.696071 -6341.696071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3188.549583 512.696071 -6465.696071 ) ( 3185.000000 514.000000 -6467.000000 ) ( 3185.000000 662.000000 -6319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3188.549583 660.696071 -6317.696071 ) ( 3185.000000 662.000000 -6319.000000 ) ( 3203.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3206.549583 685.696071 -6341.696071 ) ( 3203.000000 687.000000 -6343.000000 ) ( 3203.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3206.549583 536.696071 -6490.696071 ) ( 3203.000000 538.000000 -6492.000000 ) ( 3185.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2340/1807) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn2]: 128.000000/128.000000 // --> Vector A/B: (575.000000, 514.000000, 538.000000) / (6405.000000, 6467.000000, 6492.000000) // --> Vector info: d1 = 0.000001, 0.312500, 0.312503. Determinants: 7.812243, -7.500184, 43546.637478, -3013.000000 // --> Vector info: d2 = 0.992189, 0.992193, 1.117187. Determinants: -7.749475, -7.624713, 50302.769140, -3013.000000 ( 2380.000000 538.000000 -6492.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( ( -0.002593 0.002489 -14.452917 ) ( 0.002572 0.002531 -16.695244 ) ) 16bescapeship/16wscrn2 0 0 0 ( 2376.000000 575.000000 -6405.000000 ) ( 2376.000000 514.000000 -6467.000000 ) ( 2376.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 575.000000 -6405.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 514.000000 -6467.000000 ) ( 2380.000000 514.000000 -6467.000000 ) ( 2380.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 538.000000 -6492.000000 ) ( 2380.000000 538.000000 -6492.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 600.000000 -6430.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 575.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2341/1808) # points: 4 { brushDef { // Surface normal: 0.892607, 0.318788, -0.318788 // RotY/Z : 0.324451 / 0.343024. Vector texS/T: (-0.336336, 0.941742, 0.000000) / (-0.300216, -0.107220, -0.947826) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1039.683070, -573.520824, -631.437952) / (6169.291724, 5647.043929, 5595.346672) // --> Vector info: d1 = 0.000000, 2.500000, 2.500001. Determinants: -129.242493, 144.793345, -1027643.617914, -54346.401445 // --> Vector info: d2 = 0.000000, 0.000000, 0.559019. Determinants: 291.946233, 260.593367, -1304144.951522, -54346.401445 ( 2415.000000 192.000000 -6690.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( ( 0.002378 -0.002664 18.909138 ) ( -0.005372 -0.004795 23.996896 ) ) 16bescapeship/00wengn1 0 0 0 ( 2376.429570 -255.275153 -7232.724847 ) ( 2376.429570 239.724847 -6737.724847 ) ( 2411.429570 190.724847 -6688.724847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.429570 -255.275153 -7232.724847 ) ( 2380.000000 -254.000000 -7234.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.429570 239.724847 -6737.724847 ) ( 2380.000000 241.000000 -6739.000000 ) ( 2415.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.429570 190.724847 -6688.724847 ) ( 2415.000000 192.000000 -6690.000000 ) ( 2415.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.429570 -279.275153 -7158.724847 ) ( 2415.000000 -278.000000 -7160.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2343/1809) # points: 4 { brushDef { // Surface normal: -0.894402, 0.322379, 0.310026 // RotY/Z : -0.315221 / 2.795647. Vector texS/T: (-0.339087, -0.940755, 0.000000) / (-0.291659, 0.105126, -0.950728) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1389.789829, -805.435673, -788.622027) / (5431.901773, 5952.555419, 5874.720328) // --> Vector info: d1 = 1.000001, 3.795090, 3.655310. Determinants: -144.779083, -128.676536, 443508.385331, -54237.344607 // --> Vector info: d2 = 1.000000, 0.999999, 1.499999. Determinants: -260.326834, 292.177239, -2003114.995381, -54237.344607 ( 3097.000000 -278.000000 -7160.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( 0.002669 0.002372 -8.177177 ) ( 0.004800 -0.005387 36.932394 ) ) 16bescapeship/00wengn1 0 0 0 ( 3433.577609 239.710483 -6740.240105 ) ( 3083.577609 -255.289517 -7235.240105 ) ( 3100.577609 -279.289517 -7161.240105 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577609 239.710483 -6740.240105 ) ( 3430.000000 241.000000 -6739.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577609 -255.289517 -7235.240105 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 3097.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3100.577609 -279.289517 -7161.240105 ) ( 3097.000000 -278.000000 -7160.000000 ) ( 3430.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577609 190.710483 -6691.240105 ) ( 3430.000000 192.000000 -6690.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2344/1810) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2415.000000, -3430.000000, -3097.000000) / (4594.779864, 4594.779864, 5259.460238) // --> Vector info: d1 = 0.000000, 3.625006, 2.437505. Determinants: 2409.470298, -1.813507, 5827203.415368, -674650.579930 // --> Vector info: d2 = 0.000000, 0.000002, 4.749958. Determinants: 0.001142, -4821.205611, 22152381.126493, -674650.579930 ( 3097.000000 -278.000000 -7160.000000 ) ( 3430.000000 192.000000 -6690.000000 ) ( 2415.000000 192.000000 -6690.000000 ) ( ( -0.003571 0.000003 -8.637365 ) ( 0.000000 0.007146 -32.835340 ) ) 16bescapeship/00wengn1 0 0 0 ( 2415.000000 189.171573 -6687.171573 ) ( 3430.000000 189.171573 -6687.171573 ) ( 3097.000000 -280.828427 -7157.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 189.171573 -6687.171573 ) ( 2415.000000 192.000000 -6690.000000 ) ( 3430.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 189.171573 -6687.171573 ) ( 3430.000000 192.000000 -6690.000000 ) ( 3097.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3097.000000 -280.828427 -7157.171573 ) ( 3097.000000 -278.000000 -7160.000000 ) ( 2415.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -280.828427 -7157.171573 ) ( 2415.000000 -278.000000 -7160.000000 ) ( 2415.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2345/1811) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 3430.000000, 3430.000000) / (4935.605333, 4935.605333, 4866.308868) // --> Vector info: d1 = 1.000001, 4.750005, 4.750005. Determinants: -259.862015, 0.000000, 545710.246307, -72761.287784 // --> Vector info: d2 = 0.000000, 0.000001, 0.250001. Determinants: -0.000020, 262.500767, -1295600.167569, -72761.287784 ( 3430.000000 192.000000 -6690.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( ( 0.003571 0.000000 -7.500008 ) ( 0.000000 -0.003608 17.806174 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 243.828427 -6736.171573 ) ( 3430.000000 243.828427 -6736.171573 ) ( 3430.000000 194.828427 -6687.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 243.828427 -6736.171573 ) ( 2380.000000 241.000000 -6739.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 243.828427 -6736.171573 ) ( 3430.000000 241.000000 -6739.000000 ) ( 3430.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 194.828427 -6687.171573 ) ( 3430.000000 192.000000 -6690.000000 ) ( 2415.000000 192.000000 -6690.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 194.828427 -6687.171573 ) ( 2415.000000 192.000000 -6690.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2346/1812) # points: 4 { brushDef { // Surface normal: 0.000000, 0.951223, 0.308505 // RotY/Z : -0.313621 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.308505, -0.951223) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2415.000000, -3097.000000, -3080.000000) / (6724.991078, 6724.991078, 6802.785679) // --> Vector info: d1 = 1.000001, 3.437505, 3.374993. Determinants: 189.624665, 1.195722, 396846.382520, -53055.918124 // --> Vector info: d2 = 0.000001, 0.000004, 0.559041. Determinants: 0.000236, -381.263557, 2563994.549164, -53055.918124 ( 3080.000000 -254.000000 -7234.000000 ) ( 3097.000000 -278.000000 -7160.000000 ) ( 2415.000000 -278.000000 -7160.000000 ) ( ( -0.003574 -0.000023 -7.479776 ) ( 0.000000 0.007186 -48.326269 ) ) 16bescapeship/00wengn1 0 0 0 ( 2415.000000 -281.804891 -7161.234019 ) ( 3097.000000 -281.804891 -7161.234019 ) ( 3080.000000 -257.804891 -7235.234019 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -281.804891 -7161.234019 ) ( 2415.000000 -278.000000 -7160.000000 ) ( 3097.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3097.000000 -281.804891 -7161.234019 ) ( 3097.000000 -278.000000 -7160.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -257.804891 -7235.234019 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -257.804891 -7235.234019 ) ( 2380.000000 -254.000000 -7234.000000 ) ( 2415.000000 -278.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2348/1813) # points: 4 { brushDef { // Surface normal: -0.016127, 0.712693, -0.701290 // RotY/Z : 0.777206 / 1.593421. Vector texS/T: (-0.999744, -0.022623, 0.000000) / (0.015865, -0.701111, -0.712876) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3074.031126, -3435.139827, -3469.859396) / (5384.184587, 4689.814005, 4708.050000) // --> Vector info: d1 = 1.000001, 3.795090, 3.795091. Determinants: 50.972209, 97.043745, -396504.746760, -30693.423970 // --> Vector info: d2 = 1.000000, 0.999999, 1.281254. Determinants: 195.295671, -101.563937, 1116490.532164, -30693.423970 ( 3465.000000 254.000000 -6777.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( -0.001661 -0.003162 12.918231 ) ( -0.006363 0.003309 -36.375562 ) ) 16bescapeship/00wengn1 0 0 0 ( 3080.064509 -231.850774 -7256.194839 ) ( 3430.064509 263.149226 -6761.194839 ) ( 3465.064509 251.149226 -6774.194839 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.064509 -231.850774 -7256.194839 ) ( 3080.000000 -229.000000 -7259.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.064509 263.149226 -6761.194839 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.064509 251.149226 -6774.194839 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3124.064509 -231.850774 -7256.194839 ) ( 3124.000000 -229.000000 -7259.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2349/1814) # points: 4 { brushDef { // Surface normal: -0.887450, 0.402562, 0.224446 // RotY/Z : -0.226374 / 2.715735. Vector texS/T: (-0.413102, -0.910685, 0.000000) / (-0.204400, 0.092719, -0.974487) // Texture width/height [16wscrn2]: 128.000000/128.000000 // --> Vector A/B: (-1081.983296, -1662.711798, -1801.032805) / (6414.020914, 5919.401457, 6081.538126) // --> Vector info: d1 = 0.273442, 2.998219, 2.998219. Determinants: 441.786290, 376.893675, -1983853.048117, -162573.645506 // --> Vector info: d2 = 0.992196, 0.992196, 1.755448. Determinants: 377.518935, -443.241796, 3090126.364838, -162573.645506 ( 3489.000000 395.000000 -6935.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( -0.002717 -0.002318 12.202796 ) ( -0.002322 0.002726 -19.007548 ) ) 16bescapeship/16wscrn2 0 0 0 ( 3127.549800 -230.610249 -7259.897784 ) ( 3468.549800 252.389751 -6777.897784 ) ( 3492.549800 393.389751 -6935.897784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3127.549800 -230.610249 -7259.897784 ) ( 3124.000000 -229.000000 -7259.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3468.549800 252.389751 -6777.897784 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.549800 393.389751 -6935.897784 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3157.549800 -80.610249 -7409.897784 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2350/1815) # points: 4 { brushDef { // Surface normal: -0.395143, -0.494666, 0.774060 // RotY/Z : -0.885228 / -2.244810. Vector texS/T: (0.781323, -0.624127, 0.000000) / (-0.483111, -0.604791, -0.633113) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (2479.506657, 2405.947016, 2441.426572) / (2466.170491, 2469.329485, 3251.180623) // --> Vector info: d1 = 0.000000, 2.104534, 2.104672. Determinants: 1645.431596, -74.678093, -3895689.700668, -57624.768546 // --> Vector info: d2 = 0.000000, 0.000001, 11.180361. Determinants: -35.318342, -822.423286, 2115808.086325, -57624.768546 ( 3080.000000 -56.000000 -7432.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( -0.028554 0.001296 67.604431 ) ( 0.000613 0.014272 -36.716991 ) ) 16bescapeship/00acp3 0 0 0 ( 3490.580570 396.978663 -6938.096238 ) ( 3431.580570 440.978663 -6940.096238 ) ( 3081.580570 -54.021337 -7435.096238 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.580570 396.978663 -6938.096238 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.580570 440.978663 -6940.096238 ) ( 3430.000000 439.000000 -6937.000000 ) ( 3080.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3081.580570 -54.021337 -7435.096238 ) ( 3080.000000 -56.000000 -7432.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3155.580570 -77.021337 -7412.096238 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2351/1816) # points: 4 { brushDef { // Surface normal: -0.449616, -0.631603, -0.631603 // RotY/Z : 0.683620 / -2.189441. Vector texS/T: (0.814665, -0.579931, 0.000000) / (0.366287, 0.514545, -0.775292) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2640.040558, 2539.712444, 2613.294679) / (6637.305023, 6860.446838, 6857.867164) // --> Vector info: d1 = 0.000000, 0.875000, 0.757359. Determinants: 23.993393, -52.581729, 285657.444887, -16160.459585 // --> Vector info: d2 = 1.000000, 1.000000, 1.235295. Determinants: -52.504167, -23.606718, 279137.665896, -16160.459585 ( 3489.000000 395.000000 -6935.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( -0.001485 0.003254 -17.676319 ) ( 0.003249 0.001461 -17.272879 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3431.798464 268.526413 -6761.473587 ) ( 3431.798464 441.526413 -6934.473587 ) ( 3490.798464 397.526413 -6932.473587 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798464 268.526413 -6761.473587 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.798464 441.526413 -6934.473587 ) ( 3430.000000 439.000000 -6937.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.798464 397.526413 -6932.473587 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3466.798464 256.526413 -6774.473587 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2353/1817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3124.000000, -3154.000000, -3080.000000) / (4970.960672, 5183.092706, 5215.619618) // --> Vector info: d1 = 1.000000, 1.764717, 1.844820. Determinants: 7.881486, -58.992144, 301195.811482, -16673.577900 // --> Vector info: d2 = 1.000000, 0.999999, 1.276820. Determinants: -58.722612, -8.304584, -158841.254592, -16673.577900 ( 3080.000000 -56.000000 -7432.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( -0.000473 0.003538 -18.064258 ) ( 0.003522 0.000498 9.526525 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3124.000000 -231.828427 -7261.828427 ) ( 3154.000000 -81.828427 -7411.828427 ) ( 3080.000000 -58.828427 -7434.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3124.000000 -231.828427 -7261.828427 ) ( 3124.000000 -229.000000 -7259.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 -81.828427 -7411.828427 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3080.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -58.828427 -7434.828427 ) ( 3080.000000 -56.000000 -7432.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -231.828427 -7261.828427 ) ( 3080.000000 -229.000000 -7259.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2354/1818) # points: 4 { brushDef { // Surface normal: -0.395143, -0.774060, 0.494666 // RotY/Z : -0.517450 / -2.042793. Vector texS/T: (0.890662, -0.454666, 0.000000) / (-0.224908, -0.440580, -0.869083) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (2003.497590, 2540.288950, 2593.747342) / (3586.820562, 4156.386217, 4105.758159) // --> Vector info: d1 = 1.000019, 23.360662, 23.360672. Determinants: -1132.081385, -1195.358933, 6498034.461057, -57624.768546 // --> Vector info: d2 = 1.000009, 1.000000, 2.052272. Determinants: -599.337590, 564.851031, -882873.139866, -57624.768546 ( 3489.000000 1130.000000 -6200.000000 ) ( 3430.000000 1132.000000 -6244.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( ( 0.019646 0.020744 -112.764608 ) ( 0.010401 -0.009802 15.321070 ) ) 16bescapeship/00acp3 0 0 0 ( 3081.580570 1630.096238 -5750.978663 ) ( 3431.580570 1135.096238 -6245.978663 ) ( 3490.580570 1133.096238 -6201.978663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3081.580570 1630.096238 -5750.978663 ) ( 3080.000000 1627.000000 -5749.000000 ) ( 3430.000000 1132.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.580570 1135.096238 -6245.978663 ) ( 3430.000000 1132.000000 -6244.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.580570 1133.096238 -6201.978663 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3155.580570 1607.096238 -5727.978663 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2356/1819) # points: 4 { brushDef { // Surface normal: -0.450842, 0.631468, 0.630864 // RotY/Z : -0.682666 / 2.190828. Vector texS/T: (-0.813860, -0.581061, 0.000000) / (-0.366571, 0.513435, -0.775893) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3348.776882, -3384.815772, -3496.156092) / (3945.495825, 3930.029784, 4111.755767) // --> Vector info: d1 = 1.000000, 1.140629, 1.235292. Determinants: 27.019930, 12.246076, 33895.677992, -8271.196649 // --> Vector info: d2 = 1.000000, 1.000000, 1.757357. Determinants: 11.713297, -27.294330, 138643.686520, -8271.196649 ( 3489.000000 1130.000000 -6200.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( -0.003267 -0.001481 -4.098038 ) ( -0.001416 0.003300 -16.762228 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3431.803367 956.474126 -6073.523456 ) ( 3466.803367 969.474126 -6061.523456 ) ( 3490.803367 1127.474126 -6202.523456 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.803367 956.474126 -6073.523456 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3466.803367 969.474126 -6061.523456 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.803367 1127.474126 -6202.523456 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3430.000000 1132.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3431.803367 1129.474126 -6246.523456 ) ( 3430.000000 1132.000000 -6244.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2357/1820) # points: 4 { brushDef { // Surface normal: -0.016127, 0.701290, -0.712693 // RotY/Z : 0.793330 / 1.593789. Vector texS/T: (-0.999736, -0.022990, 0.000000) / (0.016385, -0.712505, -0.701476) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3486.430854, -3451.141229, -3112.614006) / (3614.460853, 3631.567647, 2925.912406) // --> Vector info: d1 = 1.000001, 1.140629, 1.140664. Determinants: -99.234884, -47.604881, -204603.048880, -30693.423970 // --> Vector info: d2 = 1.000000, 0.999999, 6.590167. Determinants: -95.628966, 197.275347, -1077141.220586, -30693.423970 ( 3080.000000 1454.000000 -5576.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.003233 0.001551 6.666022 ) ( 0.003116 -0.006427 35.093550 ) ) 16bescapeship/00wengn1 0 0 0 ( 3465.064509 969.194839 -6056.149226 ) ( 3430.064509 956.194839 -6068.149226 ) ( 3080.064509 1451.194839 -5573.149226 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.064509 969.194839 -6056.149226 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.064509 956.194839 -6068.149226 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.064509 1451.194839 -5573.149226 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3124.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3124.064509 1451.194839 -5573.149226 ) ( 3124.000000 1454.000000 -5576.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2358/1821) # points: 4 { brushDef { // Surface normal: -0.887450, -0.224446, -0.402562 // RotY/Z : 0.414314 / -2.893876. Vector texS/T: (0.245191, -0.969475, 0.000000) / (0.390274, 0.098705, -0.915393) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (-240.035387, -92.742950, -643.639915) / (7148.636187, 6994.603925, 6466.961495) // --> Vector info: d1 = 0.078124, 0.078124, 2.802896. Determinants: 419.702822, 401.338337, -2780979.067109, -162573.645506 // --> Vector info: d2 = 0.007812, 0.771063, 0.771060. Determinants: -402.723740, 420.471910, -3103738.741031, -162573.645506 ( 3124.000000 1454.000000 -5576.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( -0.002582 -0.002469 17.105965 ) ( 0.002477 -0.002586 19.091278 ) ) 16bescapeship/16wscrn3 0 0 0 ( 3492.549800 1130.897784 -6198.389751 ) ( 3468.549800 972.897784 -6057.389751 ) ( 3127.549800 1454.897784 -5574.389751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.549800 1130.897784 -6198.389751 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3468.549800 972.897784 -6057.389751 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3124.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3127.549800 1454.897784 -5574.389751 ) ( 3124.000000 1454.000000 -5576.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3157.549800 1604.897784 -5724.389751 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2359/1822) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3154.000000) / (4970.960672, 5215.619618, 5183.092706) // --> Vector info: d1 = 1.000001, 1.875000, 1.757356. Determinants: 0.321595, -64.749938, 302774.105526, -18104.762026 // --> Vector info: d2 = 0.000000, 0.000000, 0.263069. Determinants: -64.362147, 0.000029, 198235.260276, -18104.762026 ( 3154.000000 1604.000000 -5726.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( -0.000018 0.003576 -16.723451 ) ( 0.003555 0.000000 -10.949344 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 1456.828427 -5573.171573 ) ( 3080.000000 1629.828427 -5746.171573 ) ( 3154.000000 1606.828427 -5723.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1456.828427 -5573.171573 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1629.828427 -5746.171573 ) ( 3080.000000 1627.000000 -5749.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 1606.828427 -5723.171573 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 3124.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3124.000000 1456.828427 -5573.171573 ) ( 3124.000000 1454.000000 -5576.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2362/1823) # points: 4 { brushDef { // Surface normal: 0.703526, -0.502519, 0.502519 // RotY/Z : -0.526510 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.408916, -0.292083, -0.864566) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2708.104992, 2788.664606, 2809.007943) / (5468.965503, 5525.641324, 5496.725089) // --> Vector info: d1 = 0.000000, 0.353555, 0.353551. Determinants: -10.223243, -7.192828, 67022.942033, -3482.456030 // --> Vector info: d2 = 0.000000, 0.000001, 0.125010. Determinants: -7.085015, 10.070685, -35889.267081, -3482.456030 ( 2485.000000 1677.000000 -5749.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( ( 0.002936 0.002065 -19.245883 ) ( 0.002034 -0.002892 10.305734 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2412.185894 1605.010076 -5727.010076 ) ( 2482.185894 1654.010076 -5776.010076 ) ( 2482.185894 1679.010076 -5751.010076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185894 1605.010076 -5727.010076 ) ( 2415.000000 1603.000000 -5725.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185894 1654.010076 -5776.010076 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185894 1679.010076 -5751.010076 ) ( 2485.000000 1677.000000 -5749.000000 ) ( 2415.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185894 1629.010076 -5702.010076 ) ( 2415.000000 1627.000000 -5700.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2363/1824) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1504.000000, 1603.000000, 1627.000000) / (5626.000000, 5725.000000, 5700.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.499999. Determinants: -12.499876, -12.000130, 86312.545348, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125013. Determinants: -12.376281, 12.376245, -55865.828878, -4851.000000 ( 2415.000000 1627.000000 -5700.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( ( 0.002577 0.002474 -17.792732 ) ( 0.002551 -0.002551 11.516353 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2411.000000 1504.000000 -5626.000000 ) ( 2411.000000 1603.000000 -5725.000000 ) ( 2411.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1504.000000 -5626.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1603.000000 -5725.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( 2415.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1627.000000 -5700.000000 ) ( 2415.000000 1627.000000 -5700.000000 ) ( 2415.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 1528.000000 -5601.000000 ) ( 2415.000000 1528.000000 -5601.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2364/1825) # points: 4 { brushDef { // Surface normal: 0.710596, 0.507568, -0.487266 // RotY/Z : 0.508956 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (-0.396504, -0.283217, -0.873254) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-261.208444, -179.835097, -160.305494) / (3472.151369, 3529.408494, 3500.779931) // --> Vector info: d1 = 0.000000, 0.353556, 0.353554. Determinants: -10.121705, -6.904944, 21331.137071, -3447.810900 // --> Vector info: d2 = 1.000000, 0.999999, 1.125010. Determinants: -7.157763, 10.172557, -40638.135261, -3447.810900 ( 2415.000000 1528.000000 -5601.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( ( 0.002936 0.002003 -6.186864 ) ( 0.002076 -0.002950 11.786649 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2482.157617 1451.969726 -5574.050937 ) ( 2412.157617 1501.969726 -5624.050937 ) ( 2412.157617 1525.969726 -5599.050937 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157617 1451.969726 -5574.050937 ) ( 2485.000000 1454.000000 -5576.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157617 1501.969726 -5624.050937 ) ( 2415.000000 1504.000000 -5626.000000 ) ( 2415.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157617 1525.969726 -5599.050937 ) ( 2415.000000 1528.000000 -5601.000000 ) ( 2485.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157617 1476.969726 -5549.050937 ) ( 2485.000000 1479.000000 -5551.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2365/1826) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2975.000000, -2485.000000, -2485.000000) / (2914.694152, 2914.694152, 2879.338813) // --> Vector info: d1 = 0.000000, 1.749998, 1.750001. Determinants: -61.871759, 0.001811, -184073.760994, -17324.116139 // --> Vector info: d2 = 1.000000, 1.000000, 1.125011. Determinants: -0.000008, 61.255491, -195865.155643, -17324.116139 ( 2485.000000 1479.000000 -5551.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( ( 0.003571 0.000000 10.625290 ) ( 0.000000 -0.003536 11.305925 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 1451.171573 -5573.171573 ) ( 2485.000000 1451.171573 -5573.171573 ) ( 2485.000000 1476.171573 -5548.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1451.171573 -5573.171573 ) ( 2975.000000 1454.000000 -5576.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1451.171573 -5573.171573 ) ( 2485.000000 1454.000000 -5576.000000 ) ( 2485.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1476.171573 -5548.171573 ) ( 2485.000000 1479.000000 -5551.000000 ) ( 2975.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1476.171573 -5548.171573 ) ( 2975.000000 1479.000000 -5551.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2366/1827) # points: 4 { brushDef { // Surface normal: -0.710669, 0.497468, -0.497468 // RotY/Z : 0.520678 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2978.317647, -2897.213687, -2917.694485) / (5692.359542, 5634.721467, 5605.902430) // --> Vector info: d1 = 0.000000, 0.353555, 0.353556. Determinants: -10.189042, 7.241193, -71565.681665, -3517.811820 // --> Vector info: d2 = 0.000000, 0.000001, 0.125012. Determinants: 7.205385, 10.138905, -36254.367168, -3517.811820 ( 2975.000000 1479.000000 -5551.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( ( 0.002896 -0.002058 20.343806 ) ( -0.002048 -0.002882 10.305943 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3047.842676 1502.010127 -5624.010127 ) ( 2977.842676 1452.010127 -5574.010127 ) ( 2977.842676 1477.010127 -5549.010127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.842676 1502.010127 -5624.010127 ) ( 3045.000000 1504.000000 -5626.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.842676 1452.010127 -5574.010127 ) ( 2975.000000 1454.000000 -5576.000000 ) ( 2975.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.842676 1477.010127 -5549.010127 ) ( 2975.000000 1479.000000 -5551.000000 ) ( 3045.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.842676 1526.010127 -5599.010127 ) ( 3045.000000 1528.000000 -5601.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2367/1828) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1603.000000, -1504.000000, -1528.000000) / (5725.000000, 5626.000000, 5601.000000) // --> Vector info: d1 = 1.000000, 1.499996, 1.500000. Determinants: -12.499577, 12.000242, -93589.206985, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125011. Determinants: 12.376102, 12.376093, -55865.241753, -4851.000000 ( 3045.000000 1528.000000 -5601.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( ( 0.002577 -0.002474 19.292766 ) ( -0.002551 -0.002551 11.516232 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3049.000000 1603.000000 -5725.000000 ) ( 3049.000000 1504.000000 -5626.000000 ) ( 3049.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 1603.000000 -5725.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 1504.000000 -5626.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( 3045.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 1528.000000 -5601.000000 ) ( 3045.000000 1528.000000 -5601.000000 ) ( 3045.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 1627.000000 -5700.000000 ) ( 3045.000000 1627.000000 -5700.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2368/1829) # points: 4 { brushDef { // Surface normal: -0.703452, -0.512720, 0.492212 // RotY/Z : -0.514629 / -2.511757. Vector texS/T: (0.589012, -0.808124, 0.000000) / (-0.397768, -0.289919, -0.870476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (417.289026, 498.117953, 478.722969) / (3363.819968, 3307.528899, 3278.808965) // --> Vector info: d1 = 1.000000, 1.353554, 1.353555. Determinants: -10.154038, 6.857210, -22242.418110, -3413.165832 // --> Vector info: d2 = 1.000000, 1.000001, 1.125011. Determinants: 7.036955, 10.104491, -40339.297731, -3413.165832 ( 3045.000000 1627.000000 -5700.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.002975 -0.002009 6.516653 ) ( -0.002062 -0.002960 11.818734 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2977.813810 1654.050882 -5775.968847 ) ( 3047.813810 1605.050882 -5726.968847 ) ( 3047.813810 1629.050882 -5701.968847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.813810 1654.050882 -5775.968847 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.813810 1605.050882 -5726.968847 ) ( 3045.000000 1603.000000 -5725.000000 ) ( 3045.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.813810 1629.050882 -5701.968847 ) ( 3045.000000 1627.000000 -5700.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.813810 1679.050882 -5750.968847 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2369/1830) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 2975.000000, 2975.000000) / (2914.694152, 2914.694152, 2879.338813) // --> Vector info: d1 = 0.999994, 8.000000, 8.000013. Determinants: -247.487591, 0.006538, 597663.595136, -17324.116139 // --> Vector info: d2 = 1.000000, 1.000000, 1.500035. Determinants: -0.000007, 245.017318, -731474.636475, -17324.116139 ( 2975.000000 1677.000000 -5749.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.014286 0.000000 -34.498937 ) ( 0.000000 -0.014143 42.222912 ) ) 16bescapeship/00flite1 0 0 0 ( 2485.000000 1654.828427 -5776.828427 ) ( 2975.000000 1654.828427 -5776.828427 ) ( 2975.000000 1679.828427 -5751.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1654.828427 -5776.828427 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1654.828427 -5776.828427 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1679.828427 -5751.828427 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1679.828427 -5751.828427 ) ( 2485.000000 1677.000000 -5749.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2373/1831) # points: 4 { brushDef { // Surface normal: -0.703508, -0.507582, 0.497430 // RotY/Z : -0.520634 / -2.516582. Vector texS/T: (0.585106, -0.810957, 0.000000) / (-0.403394, -0.291049, -0.867504) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1846.524184, 1765.829881, 1805.566767) / (5221.417948, 5277.901836, 5335.538455) // --> Vector info: d1 = 1.000000, 1.353554, 1.353551. Determinants: 20.377867, -14.048880, 28831.408426, -6895.440595 // --> Vector info: d2 = 1.000000, 1.000001, 1.250003. Determinants: -14.121048, -20.173794, 124515.225153, -6895.440595 ( 2975.000000 -80.000000 -7507.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( ( -0.002955 0.002037 -4.181228 ) ( 0.002048 0.002926 -18.057617 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3047.814033 -77.969673 -7409.989721 ) ( 2977.814033 -28.969673 -7458.989721 ) ( 2977.814033 -77.969673 -7508.989721 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.814033 -77.969673 -7409.989721 ) ( 3045.000000 -80.000000 -7408.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.814033 -28.969673 -7458.989721 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.814033 -77.969673 -7508.989721 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 3045.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.814033 -127.969673 -7458.989721 ) ( 3045.000000 -130.000000 -7457.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2374/1832) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (179.000000, 80.000000, 130.000000) / (7309.000000, 7408.000000, 7457.000000) // --> Vector info: d1 = 0.900012, 0.400013, 0.400013. Determinants: -24.499986, 24.999938, -187160.064436, -9801.000000 // --> Vector info: d2 = 0.374993, 0.374991, 0.124990. Determinants: 24.750048, 24.750237, -189005.049335, -9801.000000 ( 3045.000000 -130.000000 -7457.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( ( 0.002500 -0.002551 19.096017 ) ( -0.002525 -0.002525 19.284262 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3049.000000 -179.000000 -7309.000000 ) ( 3049.000000 -80.000000 -7408.000000 ) ( 3049.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 -179.000000 -7309.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 -80.000000 -7408.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( 3045.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 -130.000000 -7457.000000 ) ( 3045.000000 -130.000000 -7457.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3049.000000 -229.000000 -7358.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2375/1833) # points: 4 { brushDef { // Surface normal: -0.710651, 0.492431, -0.502481 // RotY/Z : 0.526465 / 2.535628. Vector texS/T: (-0.569555, -0.821953, 0.000000) / (0.413015, -0.286190, -0.864588) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1506.199824, -1587.166346, -1546.068696) / (7570.306388, 7628.137368, 7684.811729) // --> Vector info: d1 = 1.000001, 1.353557, 1.353556. Determinants: 20.037584, -14.530249, 133213.596301, -6965.443274 // --> Vector info: d2 = 0.000000, 0.000002, 0.250003. Determinants: -14.457757, -20.241796, 131460.327537, -6965.443274 ( 3045.000000 -229.000000 -7358.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( ( -0.002877 0.002086 -19.124927 ) ( 0.002076 0.002906 -18.873218 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2977.842604 -230.969724 -7256.990078 ) ( 3047.842604 -180.969724 -7306.990078 ) ( 3047.842604 -230.969724 -7355.990078 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.842604 -230.969724 -7256.990078 ) ( 2975.000000 -229.000000 -7259.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.842604 -180.969724 -7306.990078 ) ( 3045.000000 -179.000000 -7309.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3047.842604 -230.969724 -7355.990078 ) ( 3045.000000 -229.000000 -7358.000000 ) ( 2975.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2977.842604 -279.969724 -7306.990078 ) ( 2975.000000 -278.000000 -7309.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2376/1834) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, -0.699929 // RotY/Z : 0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2975.000000, -2975.000000) / (5344.754645, 5344.754645, 5414.761787) // --> Vector info: d1 = 1.000001, 2.750000, 2.750000. Determinants: 122.512424, 0.000000, 270139.845539, -34303.499821 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: 0.000015, -122.499841, 654731.617496, -34303.499821 ( 2975.000000 -278.000000 -7309.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( 2485.000000 -229.000000 -7259.000000 ) ( ( -0.003571 0.000000 -7.874994 ) ( 0.000000 0.003571 -19.086438 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 -231.856851 -7256.200286 ) ( 2975.000000 -231.856851 -7256.200286 ) ( 2975.000000 -280.856851 -7306.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -231.856851 -7256.200286 ) ( 2485.000000 -229.000000 -7259.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -231.856851 -7256.200286 ) ( 2975.000000 -229.000000 -7259.000000 ) ( 2975.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -280.856851 -7306.200286 ) ( 2975.000000 -278.000000 -7309.000000 ) ( 2485.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -280.856851 -7306.200286 ) ( 2485.000000 -278.000000 -7309.000000 ) ( 2485.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2377/1835) # points: 4 { brushDef { // Surface normal: 0.710651, 0.502481, -0.492431 // RotY/Z : 0.514881 / 0.615456. Vector texS/T: (-0.577331, 0.816510, 0.000000) / (-0.402075, -0.284295, -0.870352) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1540.408851, -1621.647518, -1661.656531) / (5441.276797, 5383.828743, 5441.276797) // --> Vector info: d1 = 1.000000, 1.353554, 1.353555. Determinants: 20.311051, 14.145303, -52646.630541, -6965.443274 // --> Vector info: d2 = 1.000000, 1.000001, 1.249999. Determinants: 14.361976, -20.309505, 125667.510681, -6965.443274 ( 2485.000000 -278.000000 -7309.000000 ) ( 2485.000000 -229.000000 -7259.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( ( -0.002916 -0.002031 7.558260 ) ( -0.002062 0.002916 -18.041567 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2412.157396 -181.009922 -7307.030276 ) ( 2482.157396 -231.009922 -7257.030276 ) ( 2482.157396 -280.009922 -7307.030276 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157396 -181.009922 -7307.030276 ) ( 2415.000000 -179.000000 -7309.000000 ) ( 2485.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157396 -231.009922 -7257.030276 ) ( 2485.000000 -229.000000 -7259.000000 ) ( 2485.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.157396 -280.009922 -7307.030276 ) ( 2485.000000 -278.000000 -7309.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.157396 -231.009922 -7356.030276 ) ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2378/1836) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-80.000000, -179.000000, -229.000000) / (7408.000000, 7309.000000, 7358.000000) // --> Vector info: d1 = 1.000000, 1.499996, 1.499999. Determinants: 24.500079, 24.999555, -193037.699553, -9801.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 24.750038, -24.750056, 175527.419708, -9801.000000 ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( ( -0.002500 -0.002551 19.695715 ) ( -0.002525 0.002525 -17.909134 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2411.000000 -80.000000 -7408.000000 ) ( 2411.000000 -179.000000 -7309.000000 ) ( 2411.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 -80.000000 -7408.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 -179.000000 -7309.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 -229.000000 -7358.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.000000 -130.000000 -7457.000000 ) ( 2415.000000 -130.000000 -7457.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2379/1837) # points: 4 { brushDef { // Surface normal: 0.703508, -0.497430, 0.507582 // RotY/Z : -0.532376 / -0.615456. Vector texS/T: (0.577331, 0.816510, 0.000000) / (0.414446, -0.293043, -0.861604) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1409.354797, 1328.932640, 1288.107117) / (7463.960152, 7407.089451, 7463.960152) // --> Vector info: d1 = 0.000000, 0.353555, 0.353554. Determinants: 20.106847, 14.434178, -136073.809381, -6895.440595 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: 14.217832, -20.105702, 130030.189152, -6895.440595 ( 2415.000000 -130.000000 -7457.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( -0.002916 -0.002093 19.733882 ) ( -0.002062 0.002916 -18.857416 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2482.185967 -29.010279 -7459.030327 ) ( 2412.185967 -78.010279 -7410.030327 ) ( 2412.185967 -128.010279 -7459.030327 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185967 -29.010279 -7459.030327 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185967 -78.010279 -7410.030327 ) ( 2415.000000 -80.000000 -7408.000000 ) ( 2415.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2412.185967 -128.010279 -7459.030327 ) ( 2415.000000 -130.000000 -7457.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.185967 -78.010279 -7509.030327 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2380/1838) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (2975.000000, 2485.000000, 2485.000000) / (5347.582928, 5347.582928, 5417.590070) // --> Vector info: d1 = 0.000000, 7.000001, 7.000000. Determinants: 490.050055, 0.000467, -1457901.416662, -34303.499821 // --> Vector info: d2 = 0.000000, 0.000002, 0.999999. Determinants: 0.000093, -489.998507, 2620307.364462, -34303.499821 ( 2485.000000 -80.000000 -7507.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( -0.014286 0.000000 42.500078 ) ( 0.000000 0.014284 -76.386007 ) ) 16bescapeship/00flite1 0 0 0 ( 2975.000000 -28.143149 -7459.799714 ) ( 2485.000000 -28.143149 -7459.799714 ) ( 2485.000000 -77.143149 -7509.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -28.143149 -7459.799714 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -28.143149 -7459.799714 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -77.143149 -7509.799714 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -77.143149 -7509.799714 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2383/1839) # points: 4 { brushDef { // Surface normal: -0.894436, -0.316215, -0.316215 // RotY/Z : 0.321737 / -2.801772. Vector texS/T: (0.333318, -0.942814, 0.000000) / (0.298132, 0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-320.661648, 262.692849, 308.890754) / (6335.028025, 6856.801473, 6805.151172) // --> Vector info: d1 = 1.000001, 3.795084, 3.795084. Determinants: -144.366843, -129.126948, 717494.569988, -54235.275421 // --> Vector info: d2 = 1.000000, 0.999999, 1.500002. Determinants: -260.888099, 291.678898, -1985686.074082, -54235.275421 ( 3430.000000 885.000000 -5997.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( 0.002662 0.002381 -13.229297 ) ( 0.004810 -0.005378 36.612446 ) ) 16bescapeship/00wengn1 0 0 0 ( 3083.577745 1430.264859 -5549.735141 ) ( 3433.577745 935.264859 -6044.735141 ) ( 3433.577745 886.264859 -5995.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577745 1430.264859 -5549.735141 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 935.264859 -6044.735141 ) ( 3430.000000 934.000000 -6046.000000 ) ( 3430.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 886.264859 -5995.735141 ) ( 3430.000000 885.000000 -5997.000000 ) ( 3097.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3100.577745 1356.264859 -5525.735141 ) ( 3097.000000 1355.000000 -5527.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2384/1840) # points: 4 { brushDef { // Surface normal: 0.892607, 0.318788, -0.318788 // RotY/Z : 0.324451 / 0.343024. Vector texS/T: (-0.336336, 0.941742, 0.000000) / (-0.300216, -0.107220, -0.947826) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (79.106321, 545.268567, 463.807891) / (4915.897015, 4393.649219, 4368.328114) // --> Vector info: d1 = 0.000000, 2.500001, 2.375013. Determinants: -128.577790, 145.386837, -704535.406193, -54346.401445 // --> Vector info: d2 = 0.999997, 1.000003, 1.559021. Determinants: 291.946154, 260.593905, -1358493.818255, -54346.401445 ( 2415.000000 1355.000000 -5527.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( 0.002366 -0.002675 12.963791 ) ( -0.005372 -0.004795 24.996942 ) ) 16bescapeship/00wengn1 0 0 0 ( 2376.429570 932.724847 -6044.724847 ) ( 2376.429570 1427.724847 -5549.724847 ) ( 2411.429570 1353.724847 -5525.724847 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.429570 932.724847 -6044.724847 ) ( 2380.000000 934.000000 -6046.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.429570 1427.724847 -5549.724847 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 2415.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.429570 1353.724847 -5525.724847 ) ( 2415.000000 1355.000000 -5527.000000 ) ( 2415.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2411.429570 883.724847 -5995.724847 ) ( 2415.000000 885.000000 -5997.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2386/1841) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3430.000000, -2415.000000, -2415.000000) / (3614.729865, 3614.729865, 2950.049491) // --> Vector info: d1 = 1.000001, 4.625001, 4.625001. Determinants: -2409.466040, 0.000000, -8939120.062120, -674650.579930 // --> Vector info: d2 = 1.000000, 1.000000, 5.750024. Determinants: 0.000317, 4821.274685, -18102255.087151, -674650.579930 ( 2415.000000 1355.000000 -5527.000000 ) ( 2415.000000 885.000000 -5997.000000 ) ( 3430.000000 885.000000 -5997.000000 ) ( ( 0.003571 0.000000 13.250000 ) ( 0.000000 -0.007146 26.832046 ) ) 16bescapeship/00wengn1 0 0 0 ( 3430.000000 882.171573 -5994.171573 ) ( 2415.000000 882.171573 -5994.171573 ) ( 2415.000000 1352.171573 -5524.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 882.171573 -5994.171573 ) ( 3430.000000 885.000000 -5997.000000 ) ( 2415.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 882.171573 -5994.171573 ) ( 2415.000000 885.000000 -5997.000000 ) ( 2415.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1352.171573 -5524.171573 ) ( 2415.000000 1355.000000 -5527.000000 ) ( 3097.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3097.000000 1352.171573 -5524.171573 ) ( 3097.000000 1355.000000 -5527.000000 ) ( 3430.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2387/1842) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -2380.000000, -2415.000000) / (4935.605333, 4935.605333, 4866.308868) // --> Vector info: d1 = 1.000000, 4.750005, 4.625001. Determinants: -259.862097, -0.004328, -964066.927600, -72761.287784 // --> Vector info: d2 = 1.000000, 0.999999, 1.250001. Determinants: 0.000041, 262.502169, -1368368.248184, -72761.287784 ( 2415.000000 885.000000 -5997.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( ( 0.003571 0.000000 13.249723 ) ( 0.000000 -0.003608 18.806268 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 931.171573 -6048.828427 ) ( 2380.000000 931.171573 -6048.828427 ) ( 2415.000000 882.171573 -5999.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 931.171573 -6048.828427 ) ( 3430.000000 934.000000 -6046.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 931.171573 -6048.828427 ) ( 2380.000000 934.000000 -6046.000000 ) ( 2415.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 882.171573 -5999.828427 ) ( 2415.000000 885.000000 -5997.000000 ) ( 3430.000000 885.000000 -5997.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 882.171573 -5999.828427 ) ( 3430.000000 885.000000 -5997.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2388/1843) # points: 4 { brushDef { // Surface normal: 0.000000, -0.308505, -0.951223 // RotY/Z : 1.257176 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.951223, -0.308505) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2380.000000, 3080.000000, 3097.000000) / (3071.806987, 3071.806987, 2994.012386) // --> Vector info: d1 = 1.000001, 3.500009, 3.562503. Determinants: -194.487106, 1.245862, 404595.996790, -54456.220949 // --> Vector info: d2 = 0.000001, 0.000001, 0.559009. Determinants: 0.000021, 391.306261, -1202017.399761, -54456.220949 ( 3097.000000 1355.000000 -5527.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( ( 0.003571 -0.000023 -7.429748 ) ( 0.000000 -0.007186 22.073096 ) ) 16bescapeship/00wengn1 0 0 0 ( 2380.000000 1430.234019 -5547.195109 ) ( 3080.000000 1430.234019 -5547.195109 ) ( 3097.000000 1356.234019 -5523.195109 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1430.234019 -5547.195109 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1430.234019 -5547.195109 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 3097.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3097.000000 1356.234019 -5523.195109 ) ( 3097.000000 1355.000000 -5527.000000 ) ( 2415.000000 1355.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1356.234019 -5523.195109 ) ( 2415.000000 1355.000000 -5527.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2390/1844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2341.000000) / (4594.779864, 5294.815578, 5294.815578) // --> Vector info: d1 = 0.000000, 2.500000, 2.500000. Determinants: -0.000167, -97.499980, 447990.547906, -27301.392822 // --> Vector info: d2 = 0.000000, 0.000000, 0.281258. Determinants: -196.890563, 0.000000, -468599.544315, -27301.392822 ( 2341.000000 -229.000000 -7259.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.000000 0.003571 -16.409073 ) ( 0.007212 0.000000 17.163943 ) ) 16bescapeship/00wengn1 0 0 0 ( 2380.000000 263.171573 -6761.171573 ) ( 2380.000000 -231.828427 -7256.171573 ) ( 2341.000000 -231.828427 -7256.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 263.171573 -6761.171573 ) ( 2380.000000 266.000000 -6764.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -231.828427 -7256.171573 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2341.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 -231.828427 -7256.171573 ) ( 2341.000000 -229.000000 -7259.000000 ) ( 2341.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 263.171573 -6761.171573 ) ( 2341.000000 266.000000 -6764.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2391/1845) # points: 4 { brushDef { // Surface normal: 0.991997, 0.089280, -0.089280 // RotY/Z : 0.089399 / 0.089758. Vector texS/T: (-0.089638, 0.995974, 0.000000) / (-0.088920, -0.008003, -0.996007) // Texture width/height [16wscrn2]: 128.000000/128.000000 // --> Vector A/B: (55.087346, -142.115593, 9.700791) / (6526.697312, 6725.491178, 6876.092591) // --> Vector info: d1 = 1.000000, 2.000000, 2.000005. Determinants: 150.600323, -151.817322, 922690.307020, -59879.207009 // --> Vector info: d2 = 0.226563, 0.226563, 0.989814. Determinants: -151.729534, -150.515259, 977159.489399, -59879.207009 ( 2314.000000 218.000000 -7112.000000 ) ( 2341.000000 68.000000 -6962.000000 ) ( 2341.000000 266.000000 -6764.000000 ) ( ( -0.002515 0.002535 -15.409194 ) ( 0.002534 0.002514 -16.318845 ) ) 16bescapeship/16wscrn2 0 0 0 ( 2337.032012 265.642881 -6763.642881 ) ( 2337.032012 67.642881 -6961.642881 ) ( 2310.032012 217.642881 -7111.642881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 265.642881 -6763.642881 ) ( 2341.000000 266.000000 -6764.000000 ) ( 2341.000000 68.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 67.642881 -6961.642881 ) ( 2341.000000 68.000000 -6962.000000 ) ( 2314.000000 218.000000 -7112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 217.642881 -7111.642881 ) ( 2314.000000 218.000000 -7112.000000 ) ( 2314.000000 416.000000 -6914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 415.642881 -6913.642881 ) ( 2314.000000 416.000000 -6914.000000 ) ( 2341.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2392/1846) # points: 4 { brushDef { // Surface normal: 0.442063, -0.634264, 0.634264 // RotY/Z : -0.687056 / -0.962107. Vector texS/T: (0.820398, 0.571793, 0.000000) / (0.362667, -0.520349, -0.773117) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (1853.229738, 1920.527248, 2203.564615) / (6608.342298, 6638.092006, 5997.826555) // --> Vector info: d1 = 1.000000, 3.104552, 3.104471. Determinants: -1347.469639, -595.672381, 6382069.267745, -51508.549776 // --> Vector info: d2 = 0.000000, 0.000001, 9.999997. Determinants: -297.497288, 672.974738, -3895916.607238, -51508.549776 ( 2380.000000 439.000000 -6937.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( 2314.000000 -79.000000 -7409.000000 ) ( ( 0.026160 0.011565 -123.903105 ) ( 0.005776 -0.013065 75.636309 ) ) 16bescapeship/00acp3 0 0 0 ( 2312.231750 -76.462945 -7411.537055 ) ( 2378.231750 -53.462945 -7434.537055 ) ( 2378.231750 441.537055 -6939.537055 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2312.231750 -76.462945 -7411.537055 ) ( 2314.000000 -79.000000 -7409.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2378.231750 -53.462945 -7434.537055 ) ( 2380.000000 -56.000000 -7432.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2378.231750 441.537055 -6939.537055 ) ( 2380.000000 439.000000 -6937.000000 ) ( 2314.000000 416.000000 -6914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2312.231750 418.537055 -6916.537055 ) ( 2314.000000 416.000000 -6914.000000 ) ( 2314.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2393/1847) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2314.000000) / (4970.960672, 5215.619618, 5183.092706) // --> Vector info: d1 = 1.000001, 1.875000, 1.757355. Determinants: 0.321887, -57.749945, 271691.290972, -16147.490455 // --> Vector info: d2 = 0.000000, 0.000000, 0.235296. Determinants: -57.567251, 0.000026, -137010.194297, -16147.490455 ( 2314.000000 -79.000000 -7409.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( -0.000020 0.003576 -16.825605 ) ( 0.003565 0.000000 8.484922 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 -231.828427 -7261.828427 ) ( 2380.000000 -58.828427 -7434.828427 ) ( 2314.000000 -81.828427 -7411.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -231.828427 -7261.828427 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -58.828427 -7434.828427 ) ( 2380.000000 -56.000000 -7432.000000 ) ( 2314.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2314.000000 -81.828427 -7411.828427 ) ( 2314.000000 -79.000000 -7409.000000 ) ( 2341.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 -231.828427 -7261.828427 ) ( 2341.000000 -229.000000 -7259.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2395/1848) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2341.000000) / (5215.619618, 4970.960672, 4970.960672) // --> Vector info: d1 = 1.000001, 1.875000, 1.875001. Determinants: 0.000205, 34.124967, -187525.043066, -9541.698905 // --> Vector info: d2 = 0.000000, 0.000000, 0.140629. Determinants: 34.406142, -0.000016, -81886.540833, -9541.698905 ( 2341.000000 266.000000 -6764.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( ( 0.000000 -0.003576 19.653213 ) ( -0.003606 0.000000 8.581967 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 441.828427 -6934.171573 ) ( 2380.000000 268.828427 -6761.171573 ) ( 2341.000000 268.828427 -6761.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 441.828427 -6934.171573 ) ( 2380.000000 439.000000 -6937.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 268.828427 -6761.171573 ) ( 2380.000000 266.000000 -6764.000000 ) ( 2341.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 268.828427 -6761.171573 ) ( 2341.000000 266.000000 -6764.000000 ) ( 2314.000000 416.000000 -6914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2314.000000 418.828427 -6911.171573 ) ( 2314.000000 416.000000 -6914.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2396/1849) # points: 4 { brushDef { // Surface normal: 0.991997, 0.089280, -0.089280 // RotY/Z : 0.089399 / 0.089758. Vector texS/T: (-0.089638, 0.995974, 0.000000) / (-0.088920, -0.008003, -0.996007) // Texture width/height [16wscrn1]: 128.000000/128.000000 // --> Vector A/B: (-142.115593, -240.717062, -88.900678) / (6725.491178, 6824.888110, 6975.489524) // --> Vector info: d1 = 0.499998, 0.999999, 0.999999. Determinants: 75.300873, -75.908349, 506252.625516, -29939.603504 // --> Vector info: d2 = 0.234376, 0.234375, 0.997627. Determinants: -75.864985, -75.257612, 488345.689062, -29939.603504 ( 2314.000000 119.000000 -7211.000000 ) ( 2341.000000 -31.000000 -7061.000000 ) ( 2341.000000 68.000000 -6962.000000 ) ( ( -0.002515 0.002535 -16.909129 ) ( 0.002534 0.002514 -16.311027 ) ) 16bescapeship/16wscrn1 0 0 0 ( 2337.032012 67.642881 -6961.642881 ) ( 2337.032012 -31.357119 -7060.642881 ) ( 2310.032012 118.642881 -7210.642881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 67.642881 -6961.642881 ) ( 2341.000000 68.000000 -6962.000000 ) ( 2341.000000 -31.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 -31.357119 -7060.642881 ) ( 2341.000000 -31.000000 -7061.000000 ) ( 2314.000000 119.000000 -7211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 118.642881 -7210.642881 ) ( 2314.000000 119.000000 -7211.000000 ) ( 2314.000000 218.000000 -7112.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 217.642881 -7111.642881 ) ( 2314.000000 218.000000 -7112.000000 ) ( 2341.000000 68.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2397/1850) # points: 4 { brushDef { // Surface normal: 0.991997, 0.089280, -0.089280 // RotY/Z : 0.089399 / 0.089758. Vector texS/T: (-0.089638, 0.995974, 0.000000) / (-0.088920, -0.008003, -0.996007) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (-240.717062, -437.920001, -286.103617) / (6824.888110, 7023.681976, 7174.283389) // --> Vector info: d1 = 0.812548, 1.812547, 1.812546. Determinants: 150.601458, -151.816050, 1023725.183018, -59879.207009 // --> Vector info: d2 = 0.999986, 0.999986, 1.763236. Determinants: -151.729402, -150.515109, 930846.524919, -59879.207009 ( 2314.000000 -79.000000 -7409.000000 ) ( 2341.000000 -229.000000 -7259.000000 ) ( 2341.000000 -31.000000 -7061.000000 ) ( ( -0.002515 0.002535 -17.096505 ) ( 0.002534 0.002514 -15.545405 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2337.032012 -31.357119 -7060.642881 ) ( 2337.032012 -229.357119 -7258.642881 ) ( 2310.032012 -79.357119 -7408.642881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 -31.357119 -7060.642881 ) ( 2341.000000 -31.000000 -7061.000000 ) ( 2341.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2337.032012 -229.357119 -7258.642881 ) ( 2341.000000 -229.000000 -7259.000000 ) ( 2314.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 -79.357119 -7408.642881 ) ( 2314.000000 -79.000000 -7409.000000 ) ( 2314.000000 119.000000 -7211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2310.032012 118.642881 -7210.642881 ) ( 2314.000000 119.000000 -7211.000000 ) ( 2341.000000 -31.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2400/1851) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 2030.000000, 2065.000000) / (5111.674921, 5251.682064, 5251.682064) // --> Vector info: d1 = 0.725027, 0.725117, 0.850116. Determinants: -17.500709, -0.003142, 31989.684719, -4900.249994 // --> Vector info: d2 = 1.499618, 0.999615, 0.999637. Determinants: -0.003079, 17.500096, -96797.054586, -4900.249994 ( 2065.000000 118.000000 -7309.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( ( 0.003571 0.000001 -6.528174 ) ( 0.000001 -0.003571 19.753493 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 21.828427 -7207.171573 ) ( 2030.000000 120.828427 -7306.171573 ) ( 2065.000000 120.828427 -7306.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 21.828427 -7207.171573 ) ( 2030.000000 19.000000 -7210.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 120.828427 -7306.171573 ) ( 2030.000000 118.000000 -7309.000000 ) ( 2065.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 120.828427 -7306.171573 ) ( 2065.000000 118.000000 -7309.000000 ) ( 2065.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 21.828427 -7207.171573 ) ( 2065.000000 19.000000 -7210.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2401/1852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -2065.000000) / (5155.745863, 5050.384579, 5050.384579) // --> Vector info: d1 = 0.974975, 0.974840, 0.849842. Determinants: -13.170023, -0.004719, -30306.178551, -3687.644912 // --> Vector info: d2 = 0.499663, 0.874665, 0.874638. Determinants: -0.002920, 13.125073, -69518.049402, -3687.644912 ( 2065.000000 19.000000 -7210.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( ( 0.003571 0.000001 8.218302 ) ( 0.000001 -0.003559 18.851612 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -58.809381 -7281.152654 ) ( 2030.000000 16.190619 -7207.152654 ) ( 2065.000000 16.190619 -7207.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -58.809381 -7281.152654 ) ( 2030.000000 -56.000000 -7284.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 16.190619 -7207.152654 ) ( 2030.000000 19.000000 -7210.000000 ) ( 2065.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 16.190619 -7207.152654 ) ( 2065.000000 19.000000 -7210.000000 ) ( 2065.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -58.809381 -7281.152654 ) ( 2065.000000 -56.000000 -7284.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2402/1853) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -2065.000000) / (5250.974957, 5110.967814, 5110.967814) // --> Vector info: d1 = 0.975064, 0.974975, 0.849976. Determinants: -17.500709, -0.003108, -40288.173478, -4900.249994 // --> Vector info: d2 = 0.999661, 1.499663, 1.499639. Determinants: -0.003305, 17.500038, -96797.559181, -4900.249994 ( 2065.000000 -56.000000 -7284.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( ( 0.003571 0.000001 8.221657 ) ( 0.000001 -0.003571 19.753596 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 40.171573 -7385.828427 ) ( 2030.000000 -58.828427 -7286.828427 ) ( 2065.000000 -58.828427 -7286.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 40.171573 -7385.828427 ) ( 2030.000000 43.000000 -7383.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -58.828427 -7286.828427 ) ( 2030.000000 -56.000000 -7284.000000 ) ( 2065.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -58.828427 -7286.828427 ) ( 2065.000000 -56.000000 -7284.000000 ) ( 2065.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 40.171573 -7385.828427 ) ( 2065.000000 43.000000 -7383.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2403/1854) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2030.000000, 2030.000000, 2065.000000) / (5049.444955, 5154.806239, 5154.806239) // --> Vector info: d1 = 0.999998, 2.500001, 2.499909. Determinants: 0.009746, -52.500108, 261388.984817, -3687.644912 // --> Vector info: d2 = 0.000002, 0.000000, 0.499996. Determinants: -52.680242, 0.000074, 106940.509513, -3687.644912 ( 2065.000000 43.000000 -7383.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( ( -0.000003 0.014237 -70.882363 ) ( 0.014286 0.000000 -28.999677 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2030.000000 120.809381 -7311.847346 ) ( 2030.000000 45.809381 -7385.847346 ) ( 2065.000000 45.809381 -7385.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 120.809381 -7311.847346 ) ( 2030.000000 118.000000 -7309.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 45.809381 -7385.847346 ) ( 2030.000000 43.000000 -7383.000000 ) ( 2065.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 45.809381 -7385.847346 ) ( 2065.000000 43.000000 -7383.000000 ) ( 2065.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 120.809381 -7311.847346 ) ( 2065.000000 118.000000 -7309.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2406/1855) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 2030.000000, 2065.000000) / (5110.967814, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.974961, 0.974870, 0.849870. Determinants: 17.500960, 0.003163, -40320.662943, -4900.249994 // --> Vector info: d2 = 0.874484, 1.374487, 1.374464. Determinants: 0.003171, -17.500098, 85150.811111, -4900.249994 ( 2065.000000 340.000000 -7086.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( ( -0.003571 -0.000001 8.228287 ) ( -0.000001 0.003571 -17.376830 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 243.828427 -6984.171573 ) ( 2030.000000 342.828427 -7083.171573 ) ( 2065.000000 342.828427 -7083.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 243.828427 -6984.171573 ) ( 2030.000000 241.000000 -6987.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 342.828427 -7083.171573 ) ( 2030.000000 340.000000 -7086.000000 ) ( 2065.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 342.828427 -7083.171573 ) ( 2065.000000 340.000000 -7086.000000 ) ( 2065.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 243.828427 -6984.171573 ) ( 2065.000000 241.000000 -6987.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2407/1856) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -2065.000000) / (4874.794150, 4770.142346, 4770.142346) // --> Vector info: d1 = 0.975028, 0.974961, 0.849960. Determinants: -13.081525, -0.002370, -30115.290092, -3662.813127 // --> Vector info: d2 = 0.499482, 0.874484, 0.874461. Determinants: -0.002370, 13.125059, -65816.284533, -3662.813127 ( 2065.000000 241.000000 -6987.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( ( 0.003571 0.000001 8.221902 ) ( 0.000001 -0.003583 17.968780 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 164.171573 -7058.171573 ) ( 2030.000000 238.171573 -6984.171573 ) ( 2065.000000 238.171573 -6984.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 164.171573 -7058.171573 ) ( 2030.000000 167.000000 -7061.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 238.171573 -6984.171573 ) ( 2030.000000 241.000000 -6987.000000 ) ( 2065.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 238.171573 -6984.171573 ) ( 2065.000000 241.000000 -6987.000000 ) ( 2065.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 164.171573 -7058.171573 ) ( 2065.000000 167.000000 -7061.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2408/1857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -2065.000000) / (5250.974957, 5110.967814, 5110.967814) // --> Vector info: d1 = 0.975119, 0.975029, 0.850028. Determinants: -17.500960, -0.003171, -40288.624918, -4900.249994 // --> Vector info: d2 = 0.999479, 1.499482, 1.499459. Determinants: -0.003171, 17.500096, -96796.698798, -4900.249994 ( 2065.000000 167.000000 -7061.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( ( 0.003571 0.000001 8.221749 ) ( 0.000001 -0.003571 19.753421 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 263.171573 -7162.828427 ) ( 2030.000000 164.171573 -7063.828427 ) ( 2065.000000 164.171573 -7063.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 263.171573 -7162.828427 ) ( 2030.000000 266.000000 -7160.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 164.171573 -7063.828427 ) ( 2030.000000 167.000000 -7061.000000 ) ( 2065.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 164.171573 -7063.828427 ) ( 2065.000000 167.000000 -7061.000000 ) ( 2065.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 263.171573 -7162.828427 ) ( 2065.000000 266.000000 -7160.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2409/1858) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2030.000000, 2030.000000, 2065.000000) / (4770.142346, 4874.794150, 4874.794150) // --> Vector info: d1 = 0.000007, 0.000018, 0.500031. Determinants: -52.327264, -0.000388, 106226.170951, -3662.813127 // --> Vector info: d2 = 1.500001, 0.000009, 0.000002. Determinants: 0.000764, 52.499733, -255926.971729, -3662.813127 ( 2065.000000 266.000000 -7160.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( ( 0.014286 0.000000 -29.001253 ) ( 0.000000 -0.014333 69.871698 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2030.000000 342.828427 -7088.828427 ) ( 2030.000000 268.828427 -7162.828427 ) ( 2065.000000 268.828427 -7162.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 342.828427 -7088.828427 ) ( 2030.000000 340.000000 -7086.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 268.828427 -7162.828427 ) ( 2030.000000 266.000000 -7160.000000 ) ( 2065.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 268.828427 -7162.828427 ) ( 2065.000000 266.000000 -7160.000000 ) ( 2065.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 342.828427 -7088.828427 ) ( 2065.000000 340.000000 -7086.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2410/1859) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-316.000000, -365.000000, 130.000000) / (6814.000000, 6863.000000, 7358.000000) // --> Vector info: d1 = 0.974986, 0.975032, 3.475031. Determinants: -122.477531, -122.522375, 748867.978840, -48510.000000 // --> Vector info: d2 = 0.749303, 0.499302, 0.499752. Determinants: -123.772722, 123.728635, -918547.811348, -48510.000000 ( 2030.000000 -130.000000 -7358.000000 ) ( 2030.000000 365.000000 -6863.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.002525 0.002526 -15.437394 ) ( 0.002551 -0.002551 18.935226 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2034.000000 316.000000 -6814.000000 ) ( 2034.000000 365.000000 -6863.000000 ) ( 2034.000000 -130.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 316.000000 -6814.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( 2030.000000 365.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 365.000000 -6863.000000 ) ( 2030.000000 365.000000 -6863.000000 ) ( 2030.000000 -130.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -130.000000 -7358.000000 ) ( 2030.000000 -130.000000 -7358.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -179.000000 -7309.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2411/1860) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -1995.000000) / (5041.671350, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.474985, 0.475125, 0.600122. Determinants: -26.162177, -0.004927, -56563.937950, -7325.626253 // --> Vector info: d2 = 1.749754, 0.999753, 0.999776. Determinants: -0.004915, 26.250058, -145172.192437, -7325.626253 ( 1995.000000 -31.000000 -7457.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( ( 0.003571 0.000001 7.721379 ) ( 0.000001 -0.003583 19.817035 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -181.828427 -7311.828427 ) ( 2030.000000 -33.828427 -7459.828427 ) ( 1995.000000 -33.828427 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -181.828427 -7311.828427 ) ( 2030.000000 -179.000000 -7309.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -33.828427 -7459.828427 ) ( 2030.000000 -31.000000 -7457.000000 ) ( 1995.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -33.828427 -7459.828427 ) ( 1995.000000 -31.000000 -7457.000000 ) ( 1995.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -181.828427 -7311.828427 ) ( 1995.000000 -179.000000 -7309.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2412/1861) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1995.000000, -1995.000000, -1855.000000) / (5041.671350, 5067.127194, 5067.127194) // --> Vector info: d1 = 0.599981, 0.599998, 1.099998. Determinants: -12.727910, -0.002487, -27517.865649, -3563.818177 // --> Vector info: d2 = 0.749779, 0.656030, 0.656125. Determinants: -0.002414, 13.124867, -68848.156112, -3563.818177 ( 1855.000000 -161.000000 -7327.000000 ) ( 1995.000000 -161.000000 -7327.000000 ) ( 1995.000000 -179.000000 -7309.000000 ) ( ( 0.003571 0.000001 7.721456 ) ( 0.000001 -0.003683 19.318650 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -181.828427 -7311.828427 ) ( 1995.000000 -163.828427 -7329.828427 ) ( 1855.000000 -163.828427 -7329.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -181.828427 -7311.828427 ) ( 1995.000000 -179.000000 -7309.000000 ) ( 1995.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -163.828427 -7329.828427 ) ( 1995.000000 -161.000000 -7327.000000 ) ( 1855.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -163.828427 -7329.828427 ) ( 1855.000000 -161.000000 -7327.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -181.828427 -7311.828427 ) ( 1855.000000 -179.000000 -7309.000000 ) ( 1995.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2413/1862) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1715.000000, 1820.000000, 2030.000000) / (5146.323153, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.850070, 1.225142, 1.975118. Determinants: -78.486332, -0.017699, 116013.262089, -21976.878759 // --> Vector info: d2 = 1.374098, 0.999163, 0.999299. Determinants: -0.014266, 78.750620, -435450.053262, -21976.878759 ( 2030.000000 464.000000 -6962.000000 ) ( 1820.000000 464.000000 -6962.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( 0.003571 0.000001 -5.278878 ) ( 0.000001 -0.003583 19.814008 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1715.000000 392.828427 -6885.171573 ) ( 1820.000000 466.828427 -6959.171573 ) ( 2030.000000 466.828427 -6959.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 392.828427 -6885.171573 ) ( 1715.000000 390.000000 -6888.000000 ) ( 1820.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 466.828427 -6959.171573 ) ( 1820.000000 464.000000 -6962.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 466.828427 -6959.171573 ) ( 2030.000000 464.000000 -6962.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 318.828427 -6811.171573 ) ( 2030.000000 316.000000 -6814.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 318.828427 -6811.171573 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2414/1863) # points: 4 { brushDef { // Surface normal: 0.703526, -0.502519, 0.502519 // RotY/Z : -0.526510 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.408916, -0.292083, -0.864566) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1032.627775, 1435.425843, 1354.866230) / (7200.352824, 6627.811370, 6571.135549) // --> Vector info: d1 = 10.292871, 0.292875, 0.292882. Determinants: 566.761643, -805.593265, 4505581.376304, -68952.629391 // --> Vector info: d2 = 0.707124, 0.707108, 0.000001. Determinants: -404.847331, -284.822687, 2420122.410547, -68952.629391 ( 1750.000000 415.000000 -6913.000000 ) ( 1820.000000 464.000000 -6962.000000 ) ( 1820.000000 -31.000000 -7457.000000 ) ( ( -0.008220 0.011683 -65.343141 ) ( 0.005871 0.004131 -35.098334 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1817.185894 -28.989924 -7459.010076 ) ( 1817.185894 466.010076 -6964.010076 ) ( 1747.185894 417.010076 -6915.010076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.185894 -28.989924 -7459.010076 ) ( 1820.000000 -31.000000 -7457.000000 ) ( 1820.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.185894 466.010076 -6964.010076 ) ( 1820.000000 464.000000 -6962.000000 ) ( 1750.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.185894 417.010076 -6915.010076 ) ( 1750.000000 415.000000 -6913.000000 ) ( 1750.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.185894 -77.989924 -7410.010076 ) ( 1750.000000 -80.000000 -7408.000000 ) ( 1820.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2415/1864) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2030.000000, 2030.000000, 1820.000000) / (5294.815578, 4594.779864, 4594.779864) // --> Vector info: d1 = 3.000058, 3.000005, 0.000102. Determinants: -2100.039882, -0.011015, 3822108.267019, -147007.499809 // --> Vector info: d2 = 0.000017, 10.000013, 9.999998. Determinants: -0.010676, 2099.999196, -11119089.309306, -147007.499809 ( 1820.000000 464.000000 -6962.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( ( 0.014285 0.000000 -25.999410 ) ( 0.000000 -0.014285 75.636204 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2030.000000 -28.171573 -7459.828427 ) ( 2030.000000 466.828427 -6964.828427 ) ( 1820.000000 466.828427 -6964.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -28.171573 -7459.828427 ) ( 2030.000000 -31.000000 -7457.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 466.828427 -6964.828427 ) ( 2030.000000 464.000000 -6962.000000 ) ( 1820.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 466.828427 -6964.828427 ) ( 1820.000000 464.000000 -6962.000000 ) ( 1820.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -28.171573 -7459.828427 ) ( 1820.000000 -31.000000 -7457.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2416/1865) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-43.000000, 31.000000, 130.000000) / (7383.000000, 7457.000000, 7358.000000) // --> Vector info: d1 = 0.100121, 0.475120, 0.475032. Determinants: -37.118376, -37.131529, 271079.018180, -14652.000000 // --> Vector info: d2 = 0.999683, 0.999751, 1.499753. Determinants: -37.006856, 36.993426, -289361.120842, -14652.000000 ( 2030.000000 -130.000000 -7358.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( ( 0.002533 0.002534 -18.501161 ) ( 0.002526 -0.002525 19.748916 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2034.000000 43.000000 -7383.000000 ) ( 2034.000000 -31.000000 -7457.000000 ) ( 2034.000000 -130.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 43.000000 -7383.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -31.000000 -7457.000000 ) ( 2030.000000 -31.000000 -7457.000000 ) ( 2030.000000 -130.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -130.000000 -7358.000000 ) ( 2030.000000 -130.000000 -7358.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -56.000000 -7284.000000 ) ( 2030.000000 -56.000000 -7284.000000 ) ( 2030.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2418/1866) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-266.000000, -118.000000, -19.000000) / (7160.000000, 7309.000000, 7210.000000) // --> Vector info: d1 = 0.975119, 1.725118, 1.725027. Determinants: -74.236359, -74.263338, 483307.203729, -29403.000000 // --> Vector info: d2 = 0.999479, 0.999615, 1.499617. Determinants: -74.513851, 73.986963, -578955.018646, -29403.000000 ( 2030.000000 19.000000 -7210.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( ( 0.002525 0.002526 -16.437343 ) ( 0.002534 -0.002516 19.690338 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2034.000000 266.000000 -7160.000000 ) ( 2034.000000 118.000000 -7309.000000 ) ( 2034.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 266.000000 -7160.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 118.000000 -7309.000000 ) ( 2030.000000 118.000000 -7309.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 19.000000 -7210.000000 ) ( 2030.000000 19.000000 -7210.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 167.000000 -7061.000000 ) ( 2030.000000 167.000000 -7061.000000 ) ( 2030.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2420/1867) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1715.000000, -1715.000000, -1855.000000) / (5146.323153, 5041.671350, 5041.671350) // --> Vector info: d1 = 0.599942, 0.599869, 0.099981. Determinants: -52.314220, -0.010189, -98456.351239, -14651.252506 // --> Vector info: d2 = 1.375004, 1.749927, 1.749834. Determinants: -0.009781, 52.489285, -290289.121894, -14651.252506 ( 1855.000000 -179.000000 -7309.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( ( 0.003571 0.000001 6.719996 ) ( 0.000001 -0.003583 19.813263 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1715.000000 -107.828427 -7385.828427 ) ( 1715.000000 -181.828427 -7311.828427 ) ( 1855.000000 -181.828427 -7311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -107.828427 -7385.828427 ) ( 1715.000000 -105.000000 -7383.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -181.828427 -7311.828427 ) ( 1715.000000 -179.000000 -7309.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -181.828427 -7311.828427 ) ( 1855.000000 -179.000000 -7309.000000 ) ( 1855.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -33.828427 -7459.828427 ) ( 1855.000000 -31.000000 -7457.000000 ) ( 1820.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -33.828427 -7459.828427 ) ( 1820.000000 -31.000000 -7457.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2421/1868) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1995.000000, -1995.000000, -1962.000000) / (5067.127194, 5101.068319, 5067.127194) // --> Vector info: d1 = 0.599998, 0.600020, 0.718745. Determinants: -4.030378, -0.000722, -8708.979763, -1120.057141 // --> Vector info: d2 = 0.656030, 0.537285, 0.656053. Determinants: -0.000765, 3.918592, -20592.320035, -1120.057141 ( 1962.000000 -161.000000 -7327.000000 ) ( 1995.000000 -137.000000 -7351.000000 ) ( 1995.000000 -161.000000 -7327.000000 ) ( ( 0.003598 0.000001 7.775478 ) ( 0.000001 -0.003499 18.385062 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -163.828427 -7329.828427 ) ( 1995.000000 -139.828427 -7353.828427 ) ( 1962.000000 -163.828427 -7329.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -163.828427 -7329.828427 ) ( 1995.000000 -161.000000 -7327.000000 ) ( 1995.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -139.828427 -7353.828427 ) ( 1995.000000 -137.000000 -7351.000000 ) ( 1962.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1962.000000 -163.828427 -7329.828427 ) ( 1962.000000 -161.000000 -7327.000000 ) ( 1995.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2422/1869) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (390.000000, 316.000000, -179.000000) / (6888.000000, 6814.000000, 7309.000000) // --> Vector info: d1 = 0.999998, 2.499974, 2.499957. Determinants: 742.486748, 742.489183, -5477095.183411, -73260.000000 // --> Vector info: d2 = 0.000001, 0.000001, 5.000000. Determinants: 370.000005, -369.999803, 2404258.564487, -73260.000000 ( 1715.000000 -179.000000 -7309.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( -0.010135 -0.010135 74.762424 ) ( -0.005051 0.005051 -32.818162 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1711.000000 390.000000 -6888.000000 ) ( 1711.000000 316.000000 -6814.000000 ) ( 1711.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1711.000000 390.000000 -6888.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1711.000000 316.000000 -6814.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1711.000000 -179.000000 -7309.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1711.000000 -105.000000 -7383.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2423/1870) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (1302.988370, 897.468569, 938.020549) / (6562.892418, 7133.509358, 7162.328395) // --> Vector info: d1 = 1.625000, 1.624969, 0.917849. Determinants: 403.493803, 286.752429, -2464265.874064, -34826.337017 // --> Vector info: d2 = 1.000002, 5.999999, 5.999994. Determinants: 144.097817, -202.757842, 1108093.729626, -34826.337017 ( 1750.000000 -80.000000 -7408.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( -0.011586 -0.008234 70.758687 ) ( -0.004138 0.005822 -31.817694 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1712.157324 391.989873 -6889.989873 ) ( 1712.157324 -103.010127 -7384.989873 ) ( 1747.157324 -78.010127 -7409.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.157324 391.989873 -6889.989873 ) ( 1715.000000 390.000000 -6888.000000 ) ( 1715.000000 -105.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.157324 -103.010127 -7384.989873 ) ( 1715.000000 -105.000000 -7383.000000 ) ( 1750.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.157324 -78.010127 -7409.989873 ) ( 1750.000000 -80.000000 -7408.000000 ) ( 1750.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1747.157324 416.989873 -6914.989873 ) ( 1750.000000 415.000000 -6913.000000 ) ( 1715.000000 390.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2424/1871) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-464.000000, -340.000000, -241.000000) / (6962.000000, 7086.000000, 6987.000000) // --> Vector info: d1 = 0.975118, 1.600117, 1.600025. Determinants: -61.863523, -61.886288, 378206.566804, -24552.000000 // --> Vector info: d2 = 0.999300, 0.999413, 1.499416. Determinants: -62.011500, 61.989195, -484876.924683, -24552.000000 ( 2030.000000 241.000000 -6987.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( ( 0.002520 0.002521 -15.404308 ) ( 0.002526 -0.002525 19.748979 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2034.000000 464.000000 -6962.000000 ) ( 2034.000000 340.000000 -7086.000000 ) ( 2034.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 464.000000 -6962.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 340.000000 -7086.000000 ) ( 2030.000000 340.000000 -7086.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 241.000000 -6987.000000 ) ( 2030.000000 241.000000 -6987.000000 ) ( 2030.000000 365.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 365.000000 -6863.000000 ) ( 2030.000000 365.000000 -6863.000000 ) ( 2030.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2426/1872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, -0.699929 // RotY/Z : 0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1715.000000, -1715.000000) / (5345.468858, 5345.468858, 5275.461715) // --> Vector info: d1 = 0.000000, 0.499984, 0.499988. Determinants: -35.002476, 0.000534, -64932.448879, -9800.999949 // --> Vector info: d2 = 0.999997, 1.000000, 1.500001. Determinants: -0.000192, 70.000250, -383985.484560, -9800.999949 ( 1715.000000 -130.000000 -7259.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.003571 0.000000 6.625084 ) ( 0.000000 -0.007142 39.178195 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 -181.856851 -7306.200286 ) ( 1715.000000 -181.856851 -7306.200286 ) ( 1715.000000 -132.856851 -7256.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -181.856851 -7306.200286 ) ( 1855.000000 -179.000000 -7309.000000 ) ( 1715.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -181.856851 -7306.200286 ) ( 1715.000000 -179.000000 -7309.000000 ) ( 1715.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -132.856851 -7256.200286 ) ( 1715.000000 -130.000000 -7259.000000 ) ( 1855.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -132.856851 -7256.200286 ) ( 1855.000000 -130.000000 -7259.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2428/1873) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1715.000000, -1715.000000, -1855.000000) / (4769.435239, 4700.138775, 4700.138775) // --> Vector info: d1 = 1.499984, 1.499984, 1.000001. Determinants: -34.647026, 0.000067, -73972.066388, -9701.505038 // --> Vector info: d2 = 0.500004, 1.000001, 1.000000. Determinants: -0.000091, 69.999658, -338709.778908, -9701.505038 ( 1855.000000 241.000000 -6888.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( ( 0.003571 0.000000 7.624803 ) ( 0.000000 -0.007215 34.913117 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 189.171573 -6934.171573 ) ( 1715.000000 238.171573 -6885.171573 ) ( 1855.000000 238.171573 -6885.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 189.171573 -6934.171573 ) ( 1715.000000 192.000000 -6937.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 238.171573 -6885.171573 ) ( 1715.000000 241.000000 -6888.000000 ) ( 1855.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 238.171573 -6885.171573 ) ( 1855.000000 241.000000 -6888.000000 ) ( 1855.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 189.171573 -6934.171573 ) ( 1855.000000 192.000000 -6937.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2430/1874) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1715.000000, -1715.000000, -1855.000000) / (4893.629247, 4823.622104, 4823.622104) // --> Vector info: d1 = 0.499985, 0.499984, 0.000000. Determinants: -35.002476, -0.000046, -64929.371226, -9800.999949 // --> Vector info: d2 = 0.500003, 1.000000, 0.999997. Determinants: -0.000192, 69.999515, -347452.535778, -9800.999949 ( 1855.000000 118.000000 -7012.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( ( 0.003571 0.000000 6.624770 ) ( 0.000000 -0.007142 35.450723 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 65.200286 -7058.143149 ) ( 1715.000000 115.200286 -7009.143149 ) ( 1855.000000 115.200286 -7009.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 65.200286 -7058.143149 ) ( 1715.000000 68.000000 -7061.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 115.200286 -7009.143149 ) ( 1715.000000 118.000000 -7012.000000 ) ( 1855.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 115.200286 -7009.143149 ) ( 1855.000000 118.000000 -7012.000000 ) ( 1855.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 65.200286 -7058.143149 ) ( 1855.000000 68.000000 -7061.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2432/1875) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1715.000000, -1715.000000, -1855.000000) / (5120.160203, 5049.449524, 5049.449524) // --> Vector info: d1 = 0.593750, 0.593750, 1.093734. Determinants: 35.354210, 0.000000, 54754.644383, -9899.494937 // --> Vector info: d2 = 1.000002, 0.499999, 0.500001. Determinants: 0.000127, -70.000384, 348513.882991, -9899.494937 ( 1855.000000 -6.000000 -7135.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( ( -0.003571 0.000000 -5.531054 ) ( 0.000000 0.007071 -35.205219 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 -58.828427 -7182.171573 ) ( 1715.000000 -8.828427 -7132.171573 ) ( 1855.000000 -8.828427 -7132.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -58.828427 -7182.171573 ) ( 1715.000000 -56.000000 -7185.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -8.828427 -7132.171573 ) ( 1715.000000 -6.000000 -7135.000000 ) ( 1855.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -8.828427 -7132.171573 ) ( 1855.000000 -6.000000 -7135.000000 ) ( 1855.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -58.828427 -7182.171573 ) ( 1855.000000 -56.000000 -7185.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2434/1876) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1855.000000, -1888.000000) / (5101.068319, 5067.127194, 5067.127194) // --> Vector info: d1 = 1.100021, 1.099998, 0.981252. Determinants: -4.030378, -0.000775, -8704.485458, -1120.057141 // --> Vector info: d2 = 0.537381, 0.656125, 0.656102. Determinants: -0.000765, 3.918543, -20592.070326, -1120.057141 ( 1888.000000 -161.000000 -7327.000000 ) ( 1855.000000 -161.000000 -7327.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( ( 0.003598 0.000001 7.771466 ) ( 0.000001 -0.003499 18.384839 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -139.828427 -7353.828427 ) ( 1855.000000 -163.828427 -7329.828427 ) ( 1888.000000 -163.828427 -7329.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -139.828427 -7353.828427 ) ( 1855.000000 -137.000000 -7351.000000 ) ( 1855.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -163.828427 -7329.828427 ) ( 1855.000000 -161.000000 -7327.000000 ) ( 1888.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1888.000000 -163.828427 -7329.828427 ) ( 1888.000000 -161.000000 -7327.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2435/1877) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1883.000000, -1855.000000, -1855.000000) / (5250.974957, 5250.974957, 5222.690686) // --> Vector info: d1 = 0.000000, 0.100006, 0.100006. Determinants: -2.828593, 0.000000, -5326.240550, -791.959595 // --> Vector info: d2 = 1.000000, 1.000000, 1.100006. Determinants: -0.000002, 2.800169, -15495.580699, -791.959595 ( 1855.000000 -51.000000 -7437.000000 ) ( 1855.000000 -31.000000 -7457.000000 ) ( 1883.000000 -31.000000 -7457.000000 ) ( ( 0.003572 0.000000 6.725394 ) ( 0.000000 -0.003536 19.566125 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1883.000000 -33.828427 -7459.828427 ) ( 1855.000000 -33.828427 -7459.828427 ) ( 1855.000000 -53.828427 -7439.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.000000 -33.828427 -7459.828427 ) ( 1883.000000 -31.000000 -7457.000000 ) ( 1855.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -33.828427 -7459.828427 ) ( 1855.000000 -31.000000 -7457.000000 ) ( 1855.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -53.828427 -7439.828427 ) ( 1855.000000 -51.000000 -7437.000000 ) ( 1883.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2436/1878) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1995.000000, -1995.000000, -1967.000000) / (5222.690686, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.600098, 0.600116, 0.700122. Determinants: -2.828593, -0.000507, -6115.647191, -791.959595 // --> Vector info: d2 = 1.099782, 0.999776, 0.999794. Determinants: -0.000513, 2.800169, -15496.423035, -791.959595 ( 1967.000000 -31.000000 -7457.000000 ) ( 1995.000000 -31.000000 -7457.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( ( 0.003572 0.000001 7.722171 ) ( 0.000001 -0.003536 19.567189 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -53.828427 -7439.828427 ) ( 1995.000000 -33.828427 -7459.828427 ) ( 1967.000000 -33.828427 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -53.828427 -7439.828427 ) ( 1995.000000 -51.000000 -7437.000000 ) ( 1995.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -33.828427 -7459.828427 ) ( 1995.000000 -31.000000 -7457.000000 ) ( 1967.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.000000 -33.828427 -7459.828427 ) ( 1967.000000 -31.000000 -7457.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2439/1879) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -2030.000000, -2030.000000) / (4594.779864, 4594.779864, 5294.815578) // --> Vector info: d1 = 0.000000, 0.624996, 0.624996. Determinants: 437.519545, 0.000000, 811598.752753, -122506.249841 // --> Vector info: d2 = 0.999997, 0.999999, 5.999994. Determinants: 0.001378, -874.999114, 3897924.997116, -122506.249841 ( 2030.000000 -254.000000 -7234.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( -0.003571 0.000000 -6.624958 ) ( 0.000000 0.007142 -31.818173 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 238.171573 -6736.171573 ) ( 2030.000000 238.171573 -6736.171573 ) ( 2030.000000 -256.828427 -7231.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 238.171573 -6736.171573 ) ( 1855.000000 241.000000 -6739.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 238.171573 -6736.171573 ) ( 2030.000000 241.000000 -6739.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -256.828427 -7231.171573 ) ( 2030.000000 -254.000000 -7234.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -256.828427 -7231.171573 ) ( 1855.000000 -254.000000 -7234.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2440/1880) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1995.000000, -1995.000000) / (4935.605333, 4935.605333, 5041.671350) // --> Vector info: d1 = 1.099908, 0.599909, 0.599981. Determinants: -53.032958, -0.010080, -114659.190261, -14849.242405 // --> Vector info: d2 = 1.124876, 1.124780, 0.749779. Determinants: -0.010115, 52.500184, -275842.503821, -14849.242405 ( 1995.000000 -179.000000 -7309.000000 ) ( 1995.000000 -254.000000 -7234.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( ( 0.003571 0.000001 7.721552 ) ( 0.000001 -0.003536 18.576200 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -256.828427 -7236.828427 ) ( 1995.000000 -256.828427 -7236.828427 ) ( 1995.000000 -181.828427 -7311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -256.828427 -7236.828427 ) ( 1855.000000 -254.000000 -7234.000000 ) ( 1995.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -256.828427 -7236.828427 ) ( 1995.000000 -254.000000 -7234.000000 ) ( 1995.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -181.828427 -7311.828427 ) ( 1995.000000 -179.000000 -7309.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -181.828427 -7311.828427 ) ( 1855.000000 -179.000000 -7309.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2441/1881) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1995.000000, -2030.000000, -2030.000000) / (4935.605333, 4935.605333, 5041.671350) // --> Vector info: d1 = 0.599909, 0.474914, 0.474983. Determinants: -13.257677, -0.002401, -28664.261890, -3712.310601 // --> Vector info: d2 = 1.124780, 1.124754, 0.749753. Determinants: -0.002756, 13.125042, -68961.059237, -3712.310601 ( 2030.000000 -179.000000 -7309.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( 1995.000000 -254.000000 -7234.000000 ) ( ( 0.003571 0.000001 7.721407 ) ( 0.000001 -0.003536 18.576317 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -256.828427 -7236.828427 ) ( 2030.000000 -256.828427 -7236.828427 ) ( 2030.000000 -181.828427 -7311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -256.828427 -7236.828427 ) ( 1995.000000 -254.000000 -7234.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -256.828427 -7236.828427 ) ( 2030.000000 -254.000000 -7234.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -181.828427 -7311.828427 ) ( 2030.000000 -179.000000 -7309.000000 ) ( 1995.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -181.828427 -7311.828427 ) ( 1995.000000 -179.000000 -7309.000000 ) ( 1995.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2442/1882) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (254.000000, -241.000000, -316.000000) / (7234.000000, 6739.000000, 6814.000000) // --> Vector info: d1 = 3.474915, 0.974918, 0.974984. Determinants: -187.466876, -187.532731, 1146215.918846, -74250.000000 // --> Vector info: d2 = 1.124758, 1.124309, 0.749310. Determinants: -185.658399, 185.591129, -1378922.241978, -74250.000000 ( 2030.000000 316.000000 -6814.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( ( 0.002525 0.002526 -15.437251 ) ( 0.002500 -0.002500 18.571343 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2034.000000 -254.000000 -7234.000000 ) ( 2034.000000 241.000000 -6739.000000 ) ( 2034.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -254.000000 -7234.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 241.000000 -6739.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 316.000000 -6814.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2034.000000 -179.000000 -7309.000000 ) ( 2030.000000 -179.000000 -7309.000000 ) ( 2030.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2443/1883) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 2030.000000, 1855.000000) / (5041.671350, 4935.605333, 4935.605333) // --> Vector info: d1 = 0.974986, 0.974914, 0.349918. Determinants: -66.290805, -0.012684, 116537.023739, -18561.553006 // --> Vector info: d2 = 0.749303, 1.124302, 1.124188. Determinants: -0.012138, 65.624812, -344742.329629, -18561.553006 ( 1855.000000 241.000000 -6739.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.003571 0.000001 -6.278409 ) ( 0.000001 -0.003536 18.572925 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 318.828427 -6811.171573 ) ( 2030.000000 243.828427 -6736.171573 ) ( 1855.000000 243.828427 -6736.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 318.828427 -6811.171573 ) ( 2030.000000 316.000000 -6814.000000 ) ( 2030.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 243.828427 -6736.171573 ) ( 2030.000000 241.000000 -6739.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 243.828427 -6736.171573 ) ( 1855.000000 241.000000 -6739.000000 ) ( 1855.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 318.828427 -6811.171573 ) ( 1855.000000 316.000000 -6814.000000 ) ( 2030.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2445/1884) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (167.000000, 118.000000, 192.000000) / (6814.000000, 6863.000000, 6937.000000) // --> Vector info: d1 = 0.999998, 2.000000, 2.000000. Determinants: 74.000097, -74.000132, 484626.897629, -7252.000000 // --> Vector info: d2 = 0.999998, 1.000001, 1.750000. Determinants: -36.749750, -36.750156, 249300.788368, -7252.000000 ( 1855.000000 192.000000 -6937.000000 ) ( 1855.000000 118.000000 -6863.000000 ) ( 1855.000000 167.000000 -6814.000000 ) ( ( -0.010204 0.010204 -66.826654 ) ( 0.005068 0.005068 -34.376832 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1851.000000 167.000000 -6814.000000 ) ( 1851.000000 118.000000 -6863.000000 ) ( 1851.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 167.000000 -6814.000000 ) ( 1855.000000 167.000000 -6814.000000 ) ( 1855.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 118.000000 -6863.000000 ) ( 1855.000000 118.000000 -6863.000000 ) ( 1855.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 192.000000 -6937.000000 ) ( 1855.000000 192.000000 -6937.000000 ) ( 1855.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 241.000000 -6888.000000 ) ( 1855.000000 241.000000 -6888.000000 ) ( 1855.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2447/1885) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (43.000000, -6.000000, 68.000000) / (6937.000000, 6987.000000, 7061.000000) // --> Vector info: d1 = 0.000000, 0.999998, 1.000011. Determinants: 73.999183, -74.000504, 510159.527233, -7326.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750008. Determinants: -37.500274, -36.750408, 256550.092240, -7326.000000 ( 1855.000000 68.000000 -7061.000000 ) ( 1855.000000 -6.000000 -6987.000000 ) ( 1855.000000 43.000000 -6937.000000 ) ( ( -0.010101 0.010101 -69.636845 ) ( 0.005119 0.005016 -35.019123 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1851.000000 43.000000 -6937.000000 ) ( 1851.000000 -6.000000 -6987.000000 ) ( 1851.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 43.000000 -6937.000000 ) ( 1855.000000 43.000000 -6937.000000 ) ( 1855.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -6.000000 -6987.000000 ) ( 1855.000000 -6.000000 -6987.000000 ) ( 1855.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 68.000000 -7061.000000 ) ( 1855.000000 68.000000 -7061.000000 ) ( 1855.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 118.000000 -7012.000000 ) ( 1855.000000 118.000000 -7012.000000 ) ( 1855.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2449/1886) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-80.000000, -130.000000, -56.000000) / (7061.000000, 7111.000000, 7185.000000) // --> Vector info: d1 = 0.000000, 0.999998, 0.999998. Determinants: 73.999859, -73.999840, 528432.860247, -7400.000000 // --> Vector info: d2 = 0.999997, 0.999998, 1.749999. Determinants: -37.499971, -37.500112, 254388.318399, -7400.000000 ( 1855.000000 -56.000000 -7185.000000 ) ( 1855.000000 -130.000000 -7111.000000 ) ( 1855.000000 -80.000000 -7061.000000 ) ( ( -0.010000 0.010000 -71.409846 ) ( 0.005068 0.005068 -34.376800 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1851.000000 -80.000000 -7061.000000 ) ( 1851.000000 -130.000000 -7111.000000 ) ( 1851.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -80.000000 -7061.000000 ) ( 1855.000000 -80.000000 -7061.000000 ) ( 1855.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -130.000000 -7111.000000 ) ( 1855.000000 -130.000000 -7111.000000 ) ( 1855.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -56.000000 -7185.000000 ) ( 1855.000000 -56.000000 -7185.000000 ) ( 1855.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -6.000000 -7135.000000 ) ( 1855.000000 -6.000000 -7135.000000 ) ( 1855.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2451/1887) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-204.000000, -254.000000, -179.000000) / (7185.000000, 7234.000000, 7309.000000) // --> Vector info: d1 = 0.999998, 2.000000, 2.000000. Determinants: 75.000098, -75.000134, 546750.996907, -7425.000000 // --> Vector info: d2 = 0.999998, 1.000001, 1.750000. Determinants: -36.749748, -37.500158, 254516.702721, -7425.000000 ( 1855.000000 -179.000000 -7309.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( 1855.000000 -204.000000 -7185.000000 ) ( ( -0.010101 0.010101 -73.636498 ) ( 0.004949 0.005051 -34.278344 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1851.000000 -204.000000 -7185.000000 ) ( 1851.000000 -254.000000 -7234.000000 ) ( 1851.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -204.000000 -7185.000000 ) ( 1855.000000 -204.000000 -7185.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -254.000000 -7234.000000 ) ( 1855.000000 -254.000000 -7234.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -179.000000 -7309.000000 ) ( 1855.000000 -179.000000 -7309.000000 ) ( 1855.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -130.000000 -7259.000000 ) ( 1855.000000 -130.000000 -7259.000000 ) ( 1855.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2453/1888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1820.000000, -1820.000000, -1855.000000) / (4733.161791, 4627.800508, 4627.800508) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: 0.000154, 13.124999, -62122.463306, -3687.644912 // --> Vector info: d2 = 0.000000, 0.000000, 0.249965. Determinants: 26.336611, 0.000009, 47932.588671, -3687.644912 ( 1855.000000 241.000000 -6739.000000 ) ( 1820.000000 241.000000 -6739.000000 ) ( 1820.000000 167.000000 -6814.000000 ) ( ( 0.000000 -0.003559 16.846108 ) ( -0.007142 0.000000 -12.998157 ) ) 16bescapeship/00wengn1 0 0 0 ( 1820.000000 164.152654 -6811.190619 ) ( 1820.000000 238.152654 -6736.190619 ) ( 1855.000000 238.152654 -6736.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 164.152654 -6811.190619 ) ( 1820.000000 167.000000 -6814.000000 ) ( 1820.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 238.152654 -6736.190619 ) ( 1820.000000 241.000000 -6739.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 238.152654 -6736.190619 ) ( 1855.000000 241.000000 -6739.000000 ) ( 1855.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 164.152654 -6811.190619 ) ( 1855.000000 167.000000 -6814.000000 ) ( 1820.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2454/1889) # points: 4 { brushDef { // Surface normal: 0.710661, 0.494124, -0.500801 // RotY/Z : 0.524524 / 0.607566. Vector texS/T: (-0.570871, 0.821040, 0.000000) / (-0.411178, -0.285893, -0.865562) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-781.172678, -719.594682, -841.114105) / (5187.921813, 5102.428244, 5015.779357) // --> Vector info: d1 = 0.499971, 0.499971, 2.621304. Determinants: 181.360319, 130.627408, -543872.995277, -15724.794116 // --> Vector info: d2 = 1.749999, 1.000000, 1.000002. Determinants: 64.986757, -91.139327, 496071.209115, -15724.794116 ( 1820.000000 241.000000 -6739.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( ( -0.011533 -0.008307 34.586971 ) ( -0.004133 0.005796 -31.547072 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1712.157355 239.023504 -6885.996794 ) ( 1712.157355 314.023504 -6811.996794 ) ( 1817.157355 239.023504 -6736.996794 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.157355 239.023504 -6885.996794 ) ( 1715.000000 241.000000 -6888.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.157355 314.023504 -6811.996794 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1820.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.157355 239.023504 -6736.996794 ) ( 1820.000000 241.000000 -6739.000000 ) ( 1820.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.157355 165.023504 -6811.996794 ) ( 1820.000000 167.000000 -6814.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2456/1890) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1820.000000, 1715.000000) / (4935.605333, 4935.605333, 5041.671350) // --> Vector info: d1 = 1.349917, 1.224935, 0.850001. Determinants: -13.256406, -0.000492, 19581.750426, -3712.310601 // --> Vector info: d2 = 1.124188, 1.124165, 0.749094. Determinants: -0.002390, 13.125104, -68949.235285, -3712.310601 ( 1715.000000 316.000000 -6814.000000 ) ( 1820.000000 241.000000 -6739.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( 0.003571 0.000000 -5.274815 ) ( 0.000001 -0.003536 18.573132 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 243.828427 -6736.171573 ) ( 1820.000000 243.828427 -6736.171573 ) ( 1715.000000 318.828427 -6811.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 243.828427 -6736.171573 ) ( 1855.000000 241.000000 -6739.000000 ) ( 1820.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 243.828427 -6736.171573 ) ( 1820.000000 241.000000 -6739.000000 ) ( 1715.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 318.828427 -6811.171573 ) ( 1715.000000 316.000000 -6814.000000 ) ( 1855.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 318.828427 -6811.171573 ) ( 1855.000000 316.000000 -6814.000000 ) ( 1855.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2457/1891) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1715.000000, -1820.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 1.000001, 1.499984, 1.124982. Determinants: -52.324143, -0.002049, -111702.221993, -14651.252506 // --> Vector info: d2 = 0.000001, 0.000001, 0.750007. Determinants: -0.000014, 105.000890, -529305.769980, -14651.252506 ( 1820.000000 167.000000 -6814.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( 1855.000000 241.000000 -6888.000000 ) ( ( 0.003571 0.000000 7.624073 ) ( 0.000000 -0.007167 36.126998 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 238.171573 -6890.828427 ) ( 1715.000000 238.171573 -6890.828427 ) ( 1820.000000 164.171573 -6816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 238.171573 -6890.828427 ) ( 1855.000000 241.000000 -6888.000000 ) ( 1715.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 238.171573 -6890.828427 ) ( 1715.000000 241.000000 -6888.000000 ) ( 1820.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 164.171573 -6816.828427 ) ( 1820.000000 167.000000 -6814.000000 ) ( 1855.000000 167.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 164.171573 -6816.828427 ) ( 1855.000000 167.000000 -6814.000000 ) ( 1855.000000 241.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2459/1892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1820.000000, -1820.000000, -1855.000000) / (4841.560243, 4736.198960, 4736.198960) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -0.000191, 13.125049, -63546.063592, -3687.644912 // --> Vector info: d2 = 0.999997, 0.999999, 1.249965. Determinants: 26.336767, 0.000059, 44244.998259, -3687.644912 ( 1855.000000 118.000000 -6863.000000 ) ( 1820.000000 118.000000 -6863.000000 ) ( 1820.000000 43.000000 -6937.000000 ) ( ( 0.000000 -0.003559 17.232154 ) ( -0.007142 0.000000 -11.998172 ) ) 16bescapeship/00wengn1 0 0 0 ( 1820.000000 40.190619 -6934.152654 ) ( 1820.000000 115.190619 -6860.152654 ) ( 1855.000000 115.190619 -6860.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 40.190619 -6934.152654 ) ( 1820.000000 43.000000 -6937.000000 ) ( 1820.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 115.190619 -6860.152654 ) ( 1820.000000 118.000000 -6863.000000 ) ( 1855.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 115.190619 -6860.152654 ) ( 1855.000000 118.000000 -6863.000000 ) ( 1855.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 40.190619 -6934.152654 ) ( 1855.000000 43.000000 -6937.000000 ) ( 1820.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2460/1893) # points: 4 { brushDef { // Surface normal: 0.705923, 0.504185, -0.497463 // RotY/Z : 0.520672 / 0.620207. Vector texS/T: (-0.581203, 0.813758, 0.000000) / (-0.404815, -0.289127, -0.867485) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-900.740144, -840.522022, -961.766489) / (5354.432905, 5267.976108, 5182.672068) // --> Vector info: d1 = 0.499989, 0.499974, 2.621307. Determinants: 183.404934, 127.740854, -526589.109972, -15619.257377 // --> Vector info: d2 = 1.000002, 0.249996, 0.249998. Determinants: 63.978733, -90.933980, 528908.809204, -15619.257377 ( 1820.000000 118.000000 -6863.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( ( -0.011742 -0.008178 33.714094 ) ( -0.004096 0.005822 -33.862609 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1712.176306 115.983259 -7010.010149 ) ( 1712.176306 189.983259 -6935.010149 ) ( 1817.176306 115.983259 -6861.010149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176306 115.983259 -7010.010149 ) ( 1715.000000 118.000000 -7012.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176306 189.983259 -6935.010149 ) ( 1715.000000 192.000000 -6937.000000 ) ( 1820.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176306 115.983259 -6861.010149 ) ( 1820.000000 118.000000 -6863.000000 ) ( 1820.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176306 40.983259 -6935.010149 ) ( 1820.000000 43.000000 -6937.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2461/1894) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1855.000000, 1855.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 1.499983, 1.000001, 1.000002. Determinants: 52.324005, 0.000150, -111713.051115, -14651.252506 // --> Vector info: d2 = 1.500002, 1.499998, 0.750000. Determinants: 0.000473, -104.999634, 507321.678221, -14651.252506 ( 1855.000000 118.000000 -6863.000000 ) ( 1855.000000 192.000000 -6937.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( ( -0.003571 0.000000 7.624812 ) ( 0.000000 0.007167 -34.626506 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 194.828427 -6934.171573 ) ( 1855.000000 194.828427 -6934.171573 ) ( 1855.000000 120.828427 -6860.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 194.828427 -6934.171573 ) ( 1715.000000 192.000000 -6937.000000 ) ( 1855.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 194.828427 -6934.171573 ) ( 1855.000000 192.000000 -6937.000000 ) ( 1855.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 120.828427 -6860.171573 ) ( 1855.000000 118.000000 -6863.000000 ) ( 1820.000000 118.000000 -6863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 120.828427 -6860.171573 ) ( 1820.000000 118.000000 -6863.000000 ) ( 1715.000000 192.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2463/1895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1715.000000, -1820.000000) / (5041.671350, 5041.671350, 4935.605333) // --> Vector info: d1 = 1.000001, 1.499984, 1.124982. Determinants: -53.031226, -0.002049, -113211.849593, -14849.242405 // --> Vector info: d2 = 0.000001, 0.000001, 0.750007. Determinants: -0.000014, 105.000890, -529380.017332, -14849.242405 ( 1820.000000 43.000000 -6937.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( 1855.000000 118.000000 -7012.000000 ) ( ( 0.003571 0.000000 7.624083 ) ( 0.000000 -0.007071 35.650305 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 115.171573 -7014.828427 ) ( 1715.000000 115.171573 -7014.828427 ) ( 1820.000000 40.171573 -6939.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 115.171573 -7014.828427 ) ( 1855.000000 118.000000 -7012.000000 ) ( 1715.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 115.171573 -7014.828427 ) ( 1715.000000 118.000000 -7012.000000 ) ( 1820.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 40.171573 -6939.828427 ) ( 1820.000000 43.000000 -6937.000000 ) ( 1855.000000 43.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 40.171573 -6939.828427 ) ( 1855.000000 43.000000 -6937.000000 ) ( 1855.000000 118.000000 -7012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2465/1896) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1820.000000, -1820.000000, -1855.000000) / (5049.449524, 4944.797721, 4944.797721) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -0.000190, 13.125049, -66274.618234, -3662.813127 // --> Vector info: d2 = 0.999997, 0.999999, 1.249965. Determinants: 26.159421, 0.000059, 43947.048146, -3662.813127 ( 1855.000000 -6.000000 -6987.000000 ) ( 1820.000000 -6.000000 -6987.000000 ) ( 1820.000000 -80.000000 -7061.000000 ) ( ( 0.000000 -0.003583 18.093912 ) ( -0.007142 0.000000 -11.998168 ) ) 16bescapeship/00wengn1 0 0 0 ( 1820.000000 -82.828427 -7058.171573 ) ( 1820.000000 -8.828427 -6984.171573 ) ( 1855.000000 -8.828427 -6984.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -82.828427 -7058.171573 ) ( 1820.000000 -80.000000 -7061.000000 ) ( 1820.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -8.828427 -6984.171573 ) ( 1820.000000 -6.000000 -6987.000000 ) ( 1855.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -8.828427 -6984.171573 ) ( 1855.000000 -6.000000 -6987.000000 ) ( 1855.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -82.828427 -7058.171573 ) ( 1855.000000 -80.000000 -7061.000000 ) ( 1820.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2466/1897) # points: 4 { brushDef { // Surface normal: 0.705931, 0.500830, -0.500830 // RotY/Z : 0.524557 / 0.617046. Vector texS/T: (-0.578629, 0.815591, 0.000000) / (-0.408472, -0.289794, -0.865546) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-997.241897, -936.888161, -1057.997919) / (5476.878392, 5391.383208, 5305.888024) // --> Vector info: d1 = 0.685627, 0.685627, 2.806962. Determinants: 181.363949, 128.030510, -530980.794408, -15514.254864 // --> Vector info: d2 = 1.249994, 0.499995, 0.499999. Determinants: 64.121592, -90.831959, 542027.608844, -15514.254864 ( 1820.000000 -6.000000 -6987.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( ( -0.011690 -0.008252 34.225349 ) ( -0.004133 0.005855 -34.937392 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1712.176274 -8.003319 -7132.996681 ) ( 1712.176274 65.996681 -7058.996681 ) ( 1817.176274 -8.003319 -6984.996681 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176274 -8.003319 -7132.996681 ) ( 1715.000000 -6.000000 -7135.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176274 65.996681 -7058.996681 ) ( 1715.000000 68.000000 -7061.000000 ) ( 1820.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176274 -8.003319 -6984.996681 ) ( 1820.000000 -6.000000 -6987.000000 ) ( 1820.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176274 -82.003319 -7058.996681 ) ( 1820.000000 -80.000000 -7061.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2467/1898) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1855.000000, 1855.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 0.499988, 0.000003, 0.000002. Determinants: 52.324355, -0.000160, -97060.917071, -14651.252506 // --> Vector info: d2 = 1.500001, 1.500001, 0.750001. Determinants: 0.000038, -105.000067, 507324.617644, -14651.252506 ( 1855.000000 -6.000000 -6987.000000 ) ( 1855.000000 68.000000 -7061.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( ( -0.003571 0.000000 6.624752 ) ( 0.000000 0.007167 -34.626706 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 70.828427 -7058.171573 ) ( 1855.000000 70.828427 -7058.171573 ) ( 1855.000000 -3.171573 -6984.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 70.828427 -7058.171573 ) ( 1715.000000 68.000000 -7061.000000 ) ( 1855.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 70.828427 -7058.171573 ) ( 1855.000000 68.000000 -7061.000000 ) ( 1855.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -3.171573 -6984.171573 ) ( 1855.000000 -6.000000 -6987.000000 ) ( 1820.000000 -6.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -3.171573 -6984.171573 ) ( 1820.000000 -6.000000 -6987.000000 ) ( 1715.000000 68.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2469/1899) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1715.000000, -1820.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 1.093734, 0.593750, 0.968752. Determinants: 52.324224, 0.001975, 81026.904833, -14651.252506 // --> Vector info: d2 = 1.500000, 1.500000, 0.749995. Determinants: 0.000000, -105.000633, 507327.562660, -14651.252506 ( 1820.000000 -80.000000 -7061.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( 1855.000000 -6.000000 -7135.000000 ) ( ( -0.003571 0.000000 -5.530374 ) ( 0.000000 0.007167 -34.626907 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 -8.828427 -7137.828427 ) ( 1715.000000 -8.828427 -7137.828427 ) ( 1820.000000 -82.828427 -7063.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -8.828427 -7137.828427 ) ( 1855.000000 -6.000000 -7135.000000 ) ( 1715.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -8.828427 -7137.828427 ) ( 1715.000000 -6.000000 -7135.000000 ) ( 1820.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -82.828427 -7063.828427 ) ( 1820.000000 -80.000000 -7061.000000 ) ( 1855.000000 -80.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -82.828427 -7063.828427 ) ( 1855.000000 -80.000000 -7061.000000 ) ( 1855.000000 -6.000000 -7135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2471/1900) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1820.000000, -1820.000000, -1855.000000) / (5224.812006, 5120.160203, 5120.160203) // --> Vector info: d1 = 0.000000, 0.375001, 0.375000. Determinants: -0.000190, 13.125049, -68576.259390, -3662.813127 // --> Vector info: d2 = 0.999997, 0.999999, 1.249965. Determinants: 26.159421, 0.000059, 43947.037885, -3662.813127 ( 1855.000000 -130.000000 -7111.000000 ) ( 1820.000000 -130.000000 -7111.000000 ) ( 1820.000000 -204.000000 -7185.000000 ) ( ( 0.000000 -0.003583 18.722293 ) ( -0.007142 0.000000 -11.998165 ) ) 16bescapeship/00wengn1 0 0 0 ( 1820.000000 -206.828427 -7182.171573 ) ( 1820.000000 -132.828427 -7108.171573 ) ( 1855.000000 -132.828427 -7108.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -206.828427 -7182.171573 ) ( 1820.000000 -204.000000 -7185.000000 ) ( 1820.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -132.828427 -7108.171573 ) ( 1820.000000 -130.000000 -7111.000000 ) ( 1855.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -132.828427 -7108.171573 ) ( 1855.000000 -130.000000 -7111.000000 ) ( 1855.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -206.828427 -7182.171573 ) ( 1855.000000 -204.000000 -7185.000000 ) ( 1820.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2472/1901) # points: 4 { brushDef { // Surface normal: 0.705931, 0.500830, -0.500830 // RotY/Z : 0.524557 / 0.617046. Vector texS/T: (-0.578629, 0.815591, 0.000000) / (-0.408472, -0.289794, -0.865546) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-1098.375186, -1038.021449, -1159.131207) / (5620.140592, 5534.645408, 5449.150224) // --> Vector info: d1 = 0.685619, 0.685622, 2.806955. Determinants: 181.363458, 128.030771, -530982.672133, -15514.254864 // --> Vector info: d2 = 1.499997, 0.750000, 0.750002. Determinants: 64.121347, -90.831829, 557645.612755, -15514.254864 ( 1820.000000 -130.000000 -7111.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( 1715.000000 -130.000000 -7259.000000 ) ( ( -0.011690 -0.008252 34.225470 ) ( -0.004133 0.005855 -35.944080 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1712.176274 -132.003319 -7256.996681 ) ( 1712.176274 -58.003319 -7182.996681 ) ( 1817.176274 -132.003319 -7108.996681 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176274 -132.003319 -7256.996681 ) ( 1715.000000 -130.000000 -7259.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1712.176274 -58.003319 -7182.996681 ) ( 1715.000000 -56.000000 -7185.000000 ) ( 1820.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176274 -132.003319 -7108.996681 ) ( 1820.000000 -130.000000 -7111.000000 ) ( 1820.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1817.176274 -206.003319 -7182.996681 ) ( 1820.000000 -204.000000 -7185.000000 ) ( 1715.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2473/1902) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1715.000000, 1855.000000, 1855.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 0.593750, 1.093734, 1.093737. Determinants: -52.324230, 0.000384, 81034.938429, -14651.252506 // --> Vector info: d2 = 1.000002, 1.000002, 1.749998. Determinants: -0.000012, 104.999483, -543949.897015, -14651.252506 ( 1855.000000 -130.000000 -7111.000000 ) ( 1855.000000 -56.000000 -7185.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( ( 0.003571 0.000000 -5.530922 ) ( 0.000000 -0.007167 37.126512 ) ) 16bescapeship/00wengn1 0 0 0 ( 1715.000000 -53.171573 -7182.171573 ) ( 1855.000000 -53.171573 -7182.171573 ) ( 1855.000000 -127.171573 -7108.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -53.171573 -7182.171573 ) ( 1715.000000 -56.000000 -7185.000000 ) ( 1855.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -53.171573 -7182.171573 ) ( 1855.000000 -56.000000 -7185.000000 ) ( 1855.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -127.171573 -7108.171573 ) ( 1855.000000 -130.000000 -7111.000000 ) ( 1820.000000 -130.000000 -7111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -127.171573 -7108.171573 ) ( 1820.000000 -130.000000 -7111.000000 ) ( 1715.000000 -56.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2475/1903) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1715.000000, -1820.000000) / (5040.964243, 5040.964243, 4936.312439) // --> Vector info: d1 = 0.999999, 1.499984, 1.124980. Determinants: -52.324330, -0.002011, -111702.724947, -14651.252506 // --> Vector info: d2 = 0.500000, 0.500004, 1.250007. Determinants: -0.000368, 105.000761, -536631.392487, -14651.252506 ( 1820.000000 -204.000000 -7185.000000 ) ( 1715.000000 -130.000000 -7259.000000 ) ( 1855.000000 -130.000000 -7259.000000 ) ( ( 0.003571 0.000000 7.624108 ) ( 0.000000 -0.007167 36.626998 ) ) 16bescapeship/00wengn1 0 0 0 ( 1855.000000 -132.828427 -7261.828427 ) ( 1715.000000 -132.828427 -7261.828427 ) ( 1820.000000 -206.828427 -7187.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -132.828427 -7261.828427 ) ( 1855.000000 -130.000000 -7259.000000 ) ( 1715.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1715.000000 -132.828427 -7261.828427 ) ( 1715.000000 -130.000000 -7259.000000 ) ( 1820.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1820.000000 -206.828427 -7187.828427 ) ( 1820.000000 -204.000000 -7185.000000 ) ( 1855.000000 -204.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -206.828427 -7187.828427 ) ( 1855.000000 -204.000000 -7185.000000 ) ( 1855.000000 -130.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2477/1904) # points: 4 { brushDef { // Surface normal: 0.000000, 0.948599, 0.316482 // RotY/Z : -0.322018 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.316482, -0.948599) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, -3496.000000) / (6761.507046, 7943.250250, 7943.250250) // --> Vector info: d1 = 0.079055, 0.606455, 0.606455. Determinants: 0.000000, -10544.318197, 69427688.483470, -23626591.875879 // --> Vector info: d2 = 0.324693, 0.324693, 9.250015. Determinants: -10547.438399, 0.000000, -255420179.985922, -23626591.875879 ( 3496.000000 5.000000 -8372.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( ( 0.000000 0.000446 -2.938540 ) ( 0.000446 0.000000 10.810708 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 -372.794395 -7252.265926 ) ( 23489.000000 1.205605 -8373.265926 ) ( 3496.000000 1.205605 -8373.265926 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -372.794395 -7252.265926 ) ( 23489.000000 -369.000000 -7251.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1.205605 -8373.265926 ) ( 23489.000000 5.000000 -8372.000000 ) ( 3496.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1.205605 -8373.265926 ) ( 3496.000000 5.000000 -8372.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 -372.794395 -7252.265926 ) ( 3496.000000 -369.000000 -7251.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2478/1905) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, -3496.000000) / (2752.059592, 3353.100356, 3353.100356) // --> Vector info: d1 = 0.058602, 0.326899, 0.326875. Determinants: 0.014042, -5364.062233, 14058353.941895, -12016607.994823 // --> Vector info: d2 = 0.093749, 0.093750, 9.019072. Determinants: -5364.482244, -0.014292, -127132829.632971, -12016607.994823 ( 3496.000000 1070.000000 -5812.000000 ) ( 23489.000000 1070.000000 -5812.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( ( 0.000000 0.000446 -1.169910 ) ( 0.000446 0.000000 10.579760 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 1492.171573 -5384.171573 ) ( 23489.000000 1067.171573 -5809.171573 ) ( 3496.000000 1067.171573 -5809.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1492.171573 -5384.171573 ) ( 23489.000000 1495.000000 -5387.000000 ) ( 23489.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1067.171573 -5809.171573 ) ( 23489.000000 1070.000000 -5812.000000 ) ( 3496.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1067.171573 -5809.171573 ) ( 3496.000000 1070.000000 -5812.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1492.171573 -5384.171573 ) ( 3496.000000 1495.000000 -5387.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2479/1906) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, -8301.000000) / (3353.100356, 4860.652014, 4860.652014) // --> Vector info: d1 = 0.328267, 1.001378, 0.998788. Determinants: 3.903929, -10223.203876, 26854893.783482, -22896694.573954 // --> Vector info: d2 = 0.999924, 1.000181, 7.780207. Determinants: -10221.239552, -3.905333, -262968554.033605, -22896694.573954 ( 8301.000000 4.000000 -6878.000000 ) ( 23489.000000 4.000000 -6878.000000 ) ( 23489.000000 1070.000000 -5812.000000 ) ( ( 0.000000 0.000446 -1.172872 ) ( 0.000446 0.000000 11.485001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 1067.171573 -5809.171573 ) ( 23489.000000 1.171573 -6875.171573 ) ( 8301.000000 1.171573 -6875.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1067.171573 -5809.171573 ) ( 23489.000000 1070.000000 -5812.000000 ) ( 23489.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1.171573 -6875.171573 ) ( 23489.000000 4.000000 -6878.000000 ) ( 8301.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 1.171573 -6875.171573 ) ( 8301.000000 4.000000 -6878.000000 ) ( 8301.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 1067.171573 -5809.171573 ) ( 8301.000000 1070.000000 -5812.000000 ) ( 23489.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2480/1907) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, -3496.000000) / (4860.652014, 5388.153673, 5388.153673) // --> Vector info: d1 = 0.000000, 0.235308, 0.235308. Determinants: 0.000000, -4704.521903, 22867043.863737, -10546340.663692 // --> Vector info: d2 = 1.000000, 1.000000, 9.925322. Determinants: -4708.122063, -0.004764, -121135391.623499, -10546340.663692 ( 3496.000000 -369.000000 -7251.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( 23489.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000446 -2.168244 ) ( 0.000446 0.000000 11.486012 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 1.171573 -6875.171573 ) ( 23489.000000 -371.828427 -7248.171573 ) ( 3496.000000 -371.828427 -7248.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1.171573 -6875.171573 ) ( 23489.000000 4.000000 -6878.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -371.828427 -7248.171573 ) ( 23489.000000 -369.000000 -7251.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 -371.828427 -7248.171573 ) ( 3496.000000 -369.000000 -7251.000000 ) ( 3496.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1.171573 -6875.171573 ) ( 3496.000000 4.000000 -6878.000000 ) ( 23489.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2481/1908) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8301.000000, -7860.000000, -8301.000000) / (4860.652014, 4860.652014, 4419.417382) // --> Vector info: d1 = 0.998806, 0.998693, 0.801695. Determinants: 0.049785, -86.925903, 228577.694325, -194584.472474 // --> Vector info: d2 = 0.780246, 0.977357, 0.780133. Determinants: -86.972467, -0.049838, -873539.912963, -194584.472474 ( 8301.000000 316.000000 -6566.000000 ) ( 7860.000000 4.000000 -6878.000000 ) ( 8301.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000447 -1.174696 ) ( 0.000447 0.000000 4.489258 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8301.000000 1.171573 -6875.171573 ) ( 7860.000000 1.171573 -6875.171573 ) ( 8301.000000 313.171573 -6563.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 1.171573 -6875.171573 ) ( 8301.000000 4.000000 -6878.000000 ) ( 7860.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7860.000000 1.171573 -6875.171573 ) ( 7860.000000 4.000000 -6878.000000 ) ( 8301.000000 316.000000 -6566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 313.171573 -6563.171573 ) ( 8301.000000 316.000000 -6566.000000 ) ( 8301.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2482/1909) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6794.000000, -3496.000000, -3496.000000) / (4860.652014, 4860.652014, 3353.100356) // --> Vector info: d1 = 1.000000, 0.999998, 0.326887. Determinants: 0.002880, -2219.918970, 5818369.286591, -4971905.366401 // --> Vector info: d2 = 0.546887, 2.019072, 2.019071. Determinants: -2219.394778, -0.003143, -17797621.678899, -4971905.366401 ( 3496.000000 1070.000000 -5812.000000 ) ( 3496.000000 4.000000 -6878.000000 ) ( 6794.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000446 -1.170249 ) ( 0.000446 0.000000 3.579638 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6794.000000 1.171573 -6875.171573 ) ( 3496.000000 1.171573 -6875.171573 ) ( 3496.000000 1067.171573 -5809.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 1.171573 -6875.171573 ) ( 6794.000000 4.000000 -6878.000000 ) ( 3496.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1.171573 -6875.171573 ) ( 3496.000000 4.000000 -6878.000000 ) ( 3496.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1067.171573 -5809.171573 ) ( 3496.000000 1070.000000 -5812.000000 ) ( 6794.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 1067.171573 -5809.171573 ) ( 6794.000000 1070.000000 -5812.000000 ) ( 6794.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2483/1910) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7235.000000, -6794.000000, -6794.000000) / (4860.652014, 4860.652014, 4419.417382) // --> Vector info: d1 = 0.999999, 1.000000, 0.802850. Determinants: -0.000210, -86.942990, 228013.775109, -194584.472474 // --> Vector info: d2 = 0.349738, 0.546887, 0.546886. Determinants: -86.988984, -0.000105, -697418.300597, -194584.472474 ( 6794.000000 316.000000 -6566.000000 ) ( 6794.000000 4.000000 -6878.000000 ) ( 7235.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000447 -1.171798 ) ( 0.000447 0.000000 3.584142 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7235.000000 1.171573 -6875.171573 ) ( 6794.000000 1.171573 -6875.171573 ) ( 6794.000000 313.171573 -6563.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7235.000000 1.171573 -6875.171573 ) ( 7235.000000 4.000000 -6878.000000 ) ( 6794.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 1.171573 -6875.171573 ) ( 6794.000000 4.000000 -6878.000000 ) ( 6794.000000 316.000000 -6566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 313.171573 -6563.171573 ) ( 6794.000000 316.000000 -6566.000000 ) ( 7235.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2484/1911) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7860.000000, -7697.000000, -7975.000000) / (4860.652014, 4860.652014, 4746.100715) // --> Vector info: d1 = 0.998693, 0.998652, 0.947485. Determinants: 0.004759, -8.351694, 21984.622614, -18671.861664 // --> Vector info: d2 = 0.977357, 1.049817, 0.926090. Determinants: -8.300353, -0.023679, -83374.757557, -18671.861664 ( 7975.000000 85.000000 -6797.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( 7860.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000447 -1.177420 ) ( 0.000445 0.000001 4.465262 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7860.000000 1.171573 -6875.171573 ) ( 7697.000000 1.171573 -6875.171573 ) ( 7975.000000 82.171573 -6794.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7860.000000 1.171573 -6875.171573 ) ( 7860.000000 4.000000 -6878.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 1.171573 -6875.171573 ) ( 7697.000000 4.000000 -6878.000000 ) ( 7975.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.000000 82.171573 -6794.171573 ) ( 7975.000000 85.000000 -6797.000000 ) ( 7860.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2485/1912) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6794.000000, -6794.000000, -7235.000000) / (3794.334988, 3353.100356, 3353.100356) // --> Vector info: d1 = 0.524019, 0.326907, 0.326946. Determinants: 0.017015, -86.926482, 227977.748311, -194584.472474 // --> Vector info: d2 = 0.546886, 0.546847, 0.349736. Determinants: -86.972151, -0.017034, -697239.681582, -194584.472474 ( 7235.000000 1070.000000 -5812.000000 ) ( 6794.000000 1070.000000 -5812.000000 ) ( 6794.000000 758.000000 -6124.000000 ) ( ( 0.000000 0.000447 -1.171613 ) ( 0.000447 0.000000 3.583224 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6794.000000 755.171573 -6121.171573 ) ( 6794.000000 1067.171573 -5809.171573 ) ( 7235.000000 1067.171573 -5809.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 755.171573 -6121.171573 ) ( 6794.000000 758.000000 -6124.000000 ) ( 6794.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 1067.171573 -5809.171573 ) ( 6794.000000 1070.000000 -5812.000000 ) ( 7235.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7235.000000 1067.171573 -5809.171573 ) ( 7235.000000 1070.000000 -5812.000000 ) ( 6794.000000 758.000000 -6124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2486/1913) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7860.000000, -8301.000000, -8301.000000) / (3353.100356, 3353.100356, 3794.334988) // --> Vector info: d1 = 0.325602, 0.325716, 0.522827. Determinants: 0.050206, -86.925903, 228508.801675, -194584.472474 // --> Vector info: d2 = 0.977045, 0.779933, 0.780046. Determinants: -86.972677, -0.050258, -873554.423007, -194584.472474 ( 8301.000000 758.000000 -6124.000000 ) ( 8301.000000 1070.000000 -5812.000000 ) ( 7860.000000 1070.000000 -5812.000000 ) ( ( 0.000000 0.000447 -1.174342 ) ( 0.000447 0.000000 4.489333 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7860.000000 1067.171573 -5809.171573 ) ( 8301.000000 1067.171573 -5809.171573 ) ( 8301.000000 755.171573 -6121.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7860.000000 1067.171573 -5809.171573 ) ( 7860.000000 1070.000000 -5812.000000 ) ( 8301.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 1067.171573 -5809.171573 ) ( 8301.000000 1070.000000 -5812.000000 ) ( 8301.000000 758.000000 -6124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 755.171573 -6121.171573 ) ( 8301.000000 758.000000 -6124.000000 ) ( 7860.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2487/1914) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7120.000000, -7235.000000, -7398.000000) / (3467.651655, 3353.100356, 3353.100356) // --> Vector info: d1 = 0.378193, 0.326986, 0.327013. Determinants: 0.003182, -8.350053, 21916.156649, -18671.861664 // --> Vector info: d2 = 0.400872, 0.349625, 0.277177. Determinants: -8.298987, -0.021748, -66498.391957, -18671.861664 ( 7398.000000 1070.000000 -5812.000000 ) ( 7235.000000 1070.000000 -5812.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( ( 0.000000 0.000447 -1.173753 ) ( 0.000444 0.000001 3.561423 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7120.000000 986.171573 -5890.171573 ) ( 7235.000000 1067.171573 -5809.171573 ) ( 7398.000000 1067.171573 -5809.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7120.000000 986.171573 -5890.171573 ) ( 7120.000000 989.000000 -5893.000000 ) ( 7235.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7235.000000 1067.171573 -5809.171573 ) ( 7235.000000 1070.000000 -5812.000000 ) ( 7398.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 1067.171573 -5809.171573 ) ( 7398.000000 1070.000000 -5812.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2488/1915) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7697.000000, -7860.000000, -7975.000000) / (3353.100356, 3353.100356, 3467.651655) // --> Vector info: d1 = 0.327065, 0.327093, 0.378350. Determinants: 0.003169, -8.351673, 21921.470649, -18671.861664 // --> Vector info: d2 = 0.143312, 0.070852, 0.019634. Determinants: -8.300379, 0.015647, -66616.393948, -18671.861664 ( 7975.000000 989.000000 -5893.000000 ) ( 7860.000000 1070.000000 -5812.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( ( 0.000000 0.000447 -1.174038 ) ( 0.000445 -0.000001 3.567742 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7697.000000 1067.171573 -5809.171573 ) ( 7860.000000 1067.171573 -5809.171573 ) ( 7975.000000 986.171573 -5890.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 1067.171573 -5809.171573 ) ( 7697.000000 1070.000000 -5812.000000 ) ( 7860.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7860.000000 1067.171573 -5809.171573 ) ( 7860.000000 1070.000000 -5812.000000 ) ( 7975.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.000000 986.171573 -5890.171573 ) ( 7975.000000 989.000000 -5893.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2489/1916) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6794.000000, -6794.000000, -6908.000000) / (3956.969548, 3794.334988, 3679.783689) // --> Vector info: d1 = 0.596500, 0.524039, 0.472801. Determinants: -0.032622, -8.260501, 21405.613306, -18540.339803 // --> Vector info: d2 = 0.546886, 0.546886, 0.495648. Determinants: -8.333118, 0.000000, -66754.663105, -18540.339803 ( 6908.000000 839.000000 -6043.000000 ) ( 6794.000000 758.000000 -6124.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( ( 0.000002 0.000446 -1.154543 ) ( 0.000449 0.000000 3.600509 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6794.000000 640.171573 -6236.171573 ) ( 6794.000000 755.171573 -6121.171573 ) ( 6908.000000 836.171573 -6040.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 640.171573 -6236.171573 ) ( 6794.000000 643.000000 -6239.000000 ) ( 6794.000000 758.000000 -6124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 755.171573 -6121.171573 ) ( 6794.000000 758.000000 -6124.000000 ) ( 6908.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.000000 836.171573 -6040.171573 ) ( 6908.000000 839.000000 -6043.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2490/1917) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6908.000000, -6794.000000, -6794.000000) / (4533.968681, 4419.417382, 4256.782823) // --> Vector info: d1 = 0.854087, 0.802849, 0.730403. Determinants: 0.034230, -8.258910, 21847.027578, -18540.339803 // --> Vector info: d2 = 0.495649, 0.546867, 0.546852. Determinants: -8.331450, -0.001658, -66735.636345, -18540.339803 ( 6794.000000 431.000000 -6451.000000 ) ( 6794.000000 316.000000 -6566.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( ( -0.000002 0.000445 -1.178351 ) ( 0.000449 0.000000 3.599483 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6908.000000 232.171573 -6644.171573 ) ( 6794.000000 313.171573 -6563.171573 ) ( 6794.000000 428.171573 -6448.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6908.000000 232.171573 -6644.171573 ) ( 6908.000000 235.000000 -6647.000000 ) ( 6794.000000 316.000000 -6566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 313.171573 -6563.171573 ) ( 6794.000000 316.000000 -6566.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 428.171573 -6448.171573 ) ( 6794.000000 431.000000 -6451.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2491/1918) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7398.000000, -7235.000000, -7120.000000) / (4860.652014, 4860.652014, 4746.100715) // --> Vector info: d1 = 1.000000, 0.999999, 0.948762. Determinants: 0.000102, -8.351613, 21923.180877, -18671.861664 // --> Vector info: d2 = 0.277277, 0.349738, 0.400975. Determinants: -8.300516, 0.018657, -66675.175340, -18671.861664 ( 7120.000000 85.000000 -6797.000000 ) ( 7235.000000 4.000000 -6878.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( ( 0.000000 0.000447 -1.174129 ) ( 0.000445 -0.000001 3.570891 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7398.000000 1.171573 -6875.171573 ) ( 7235.000000 1.171573 -6875.171573 ) ( 7120.000000 82.171573 -6794.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 1.171573 -6875.171573 ) ( 7398.000000 4.000000 -6878.000000 ) ( 7235.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7235.000000 1.171573 -6875.171573 ) ( 7235.000000 4.000000 -6878.000000 ) ( 7120.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7120.000000 82.171573 -6794.171573 ) ( 7120.000000 85.000000 -6797.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2493/1919) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8301.000000, -8301.000000, -8187.000000) / (4256.782823, 4419.417382, 4533.968681) // --> Vector info: d1 = 0.729216, 0.801667, 0.852865. Determinants: -0.027116, -8.259468, 21413.762126, -18540.339803 // --> Vector info: d2 = 0.780053, 0.780098, 0.831360. Determinants: -8.331845, -0.005164, -83603.104782, -18540.339803 ( 8187.000000 235.000000 -6647.000000 ) ( 8301.000000 316.000000 -6566.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( ( 0.000001 0.000445 -1.154982 ) ( 0.000449 0.000000 4.509254 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8301.000000 428.171573 -6448.171573 ) ( 8301.000000 313.171573 -6563.171573 ) ( 8187.000000 232.171573 -6644.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 428.171573 -6448.171573 ) ( 8301.000000 431.000000 -6451.000000 ) ( 8301.000000 316.000000 -6566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 313.171573 -6563.171573 ) ( 8301.000000 316.000000 -6566.000000 ) ( 8187.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8187.000000 232.171573 -6644.171573 ) ( 8187.000000 235.000000 -6647.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2494/1920) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8187.000000, -8301.000000, -8301.000000) / (3679.783689, 3794.334988, 3956.969548) // --> Vector info: d1 = 0.471570, 0.522837, 0.595284. Determinants: 0.038690, -8.259053, 21965.213019, -18540.339803 // --> Vector info: d2 = 0.831244, 0.780056, 0.780112. Determinants: -8.331327, -0.006360, -83596.719260, -18540.339803 ( 8301.000000 643.000000 -6239.000000 ) ( 8301.000000 758.000000 -6124.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( ( -0.000002 0.000445 -1.184725 ) ( 0.000449 0.000000 4.508910 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8187.000000 836.171573 -6040.171573 ) ( 8301.000000 755.171573 -6121.171573 ) ( 8301.000000 640.171573 -6236.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8187.000000 836.171573 -6040.171573 ) ( 8187.000000 839.000000 -6043.000000 ) ( 8301.000000 758.000000 -6124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 755.171573 -6121.171573 ) ( 8301.000000 758.000000 -6124.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 640.171573 -6236.171573 ) ( 8301.000000 643.000000 -6239.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2495/1921) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316482, -0.948599 // RotY/Z : 1.248778 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.948599, -0.316482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (23489.000000, 23489.000000, 3496.000000) / (4304.784646, 3123.041442, 3123.041442) // --> Vector info: d1 = 0.531201, 1.058602, 1.058565. Determinants: -0.043388, 10544.318040, -57940477.089626, -23626591.875879 // --> Vector info: d2 = 0.093748, 0.093750, 9.019072. Determinants: 10547.438399, 0.042876, -249963901.821948, -23626591.875879 ( 3496.000000 1495.000000 -5387.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( ( 0.000000 -0.000446 2.452342 ) ( -0.000446 0.000000 10.579770 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 2617.265926 -5757.205605 ) ( 23489.000000 1496.265926 -5383.205605 ) ( 3496.000000 1496.265926 -5383.205605 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 2617.265926 -5757.205605 ) ( 23489.000000 2616.000000 -5761.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 1496.265926 -5383.205605 ) ( 23489.000000 1495.000000 -5387.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1496.265926 -5383.205605 ) ( 3496.000000 1495.000000 -5387.000000 ) ( 3496.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 2617.265926 -5757.205605 ) ( 3496.000000 2616.000000 -5761.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2496/1922) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (369.000000, -1495.000000, -2616.000000) / (7251.000000, 5387.000000, 5761.000000) // --> Vector info: d1 = 1.486562, 0.643588, 0.145627. Determinants: -1243.471729, -16.774676, -3562098.385296, -2786680.000000 // --> Vector info: d2 = 1.080616, 2.721985, 2.375118. Determinants: -32.687404, 2486.533860, -21029126.361775, -2786680.000000 ( 23489.000000 2616.000000 -5761.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( ( 0.000446 0.000006 1.278259 ) ( 0.000012 -0.000892 7.546301 ) ) 16bescapeship/16cliff2 0 0 0 ( 23493.000000 -369.000000 -7251.000000 ) ( 23493.000000 1495.000000 -5387.000000 ) ( 23493.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 -369.000000 -7251.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 1495.000000 -5387.000000 ) ( 23489.000000 1495.000000 -5387.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 2616.000000 -5761.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 5.000000 -8372.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( 23489.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2498/1923) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (441.000000, 964.000000, 1088.000000) / (6889.000000, 7413.000000, 7289.000000) // --> Vector info: d1 = 0.505404, 0.175075, 0.175076. Determinants: 40.960384, 40.961443, -365862.564247, -129828.000000 // --> Vector info: d2 = 0.257365, 0.257360, 0.179233. Determinants: 40.938900, -40.859472, 230013.698543, -129828.000000 ( 3496.000000 1088.000000 -7289.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( -0.000315 -0.000316 2.818056 ) ( -0.000315 0.000315 -1.771680 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 441.000000 -6889.000000 ) ( 3492.000000 964.000000 -7413.000000 ) ( 3492.000000 1088.000000 -7289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 441.000000 -6889.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 964.000000 -7413.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( 3496.000000 1088.000000 -7289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1088.000000 -7289.000000 ) ( 3496.000000 1088.000000 -7289.000000 ) ( 3496.000000 565.000000 -6766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 565.000000 -6766.000000 ) ( 3496.000000 565.000000 -6766.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2499/1924) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (217.000000, 181.000000, 928.000000) / (6665.000000, 6701.000000, 7448.000000) // --> Vector info: d1 = 0.883238, 0.905630, 0.847123. Determinants: 18.833422, -14.620903, 45857.409645, -53784.000000 // --> Vector info: d2 = 0.038944, 0.041743, 0.509800. Determinants: -14.759164, -18.940917, 127349.371839, -53784.000000 ( 3496.000000 928.000000 -7448.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( ( -0.000350 0.000272 -0.852622 ) ( 0.000274 0.000352 -2.367793 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 217.000000 -6665.000000 ) ( 3492.000000 181.000000 -6701.000000 ) ( 3492.000000 928.000000 -7448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 217.000000 -6665.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 181.000000 -6701.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( 3496.000000 928.000000 -7448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 928.000000 -7448.000000 ) ( 3496.000000 928.000000 -7448.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 964.000000 -7413.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2501/1925) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (896.000000, 860.000000, 1608.000000) / (5986.000000, 6022.000000, 6769.000000) // --> Vector info: d1 = 0.436882, 0.459450, 0.459454. Determinants: 16.858263, -16.881148, 62432.567200, -53820.000000 // --> Vector info: d2 = 0.019072, 0.019072, 0.490793. Determinants: -16.981962, -16.981962, 115843.431440, -53820.000000 ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( ( -0.000313 0.000314 -1.160025 ) ( 0.000316 0.000316 -2.152423 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 896.000000 -5986.000000 ) ( 3492.000000 860.000000 -6022.000000 ) ( 3492.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 896.000000 -5986.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 860.000000 -6022.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1608.000000 -6769.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1643.000000 -6733.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2503/1926) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1088.000000, 1484.000000, 1033.000000) / (7289.000000, 6893.000000, 6442.000000) // --> Vector info: d1 = 0.743824, 0.743822, 0.459448. Determinants: -112.611488, -112.613048, 677669.802364, -357192.000000 // --> Vector info: d2 = 0.179237, 0.429241, 0.429238. Determinants: -112.752448, 112.750561, -763186.328629, -357192.000000 ( 3496.000000 1033.000000 -6442.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( 3496.000000 1088.000000 -7289.000000 ) ( ( 0.000315 0.000315 -1.897214 ) ( 0.000316 -0.000316 2.136628 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 1088.000000 -7289.000000 ) ( 3492.000000 1484.000000 -6893.000000 ) ( 3492.000000 1033.000000 -6442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1088.000000 -7289.000000 ) ( 3496.000000 1088.000000 -7289.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1484.000000 -6893.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( 3496.000000 1033.000000 -6442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1033.000000 -6442.000000 ) ( 3496.000000 1033.000000 -6442.000000 ) ( 3496.000000 637.000000 -6838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 637.000000 -6838.000000 ) ( 3496.000000 637.000000 -6838.000000 ) ( 3496.000000 1088.000000 -7289.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2504/1927) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1484.000000, 1608.000000, 1084.000000) / (6893.000000, 6769.000000, 6246.000000) // --> Vector info: d1 = 0.789780, 0.789780, 0.459450. Determinants: -40.961070, -40.960759, 240593.202774, -129828.000000 // --> Vector info: d2 = 0.179238, 0.257360, 0.257360. Determinants: -40.857569, 40.935809, -244808.051549, -129828.000000 ( 3496.000000 1084.000000 -6246.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( ( 0.000316 0.000316 -1.853169 ) ( 0.000315 -0.000315 1.885634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 1484.000000 -6893.000000 ) ( 3492.000000 1608.000000 -6769.000000 ) ( 3492.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1484.000000 -6893.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1608.000000 -6769.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1084.000000 -6246.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( 3496.000000 961.000000 -6370.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 961.000000 -6370.000000 ) ( 3496.000000 961.000000 -6370.000000 ) ( 3496.000000 1484.000000 -6893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2506/1928) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1033.000000, 1009.000000, 613.000000) / (6442.000000, 6418.000000, 6814.000000) // --> Vector info: d1 = 0.709451, 0.709451, 0.459450. Determinants: -6.000083, 5.999940, -45938.774952, -19008.000000 // --> Vector info: d2 = 0.179237, 0.194862, 0.194862. Determinants: 6.187311, 6.187311, -49657.095703, -19008.000000 ( 3496.000000 613.000000 -6814.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( 3496.000000 1033.000000 -6442.000000 ) ( ( 0.000316 -0.000316 2.416813 ) ( -0.000326 -0.000326 2.612431 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.000000 1033.000000 -6442.000000 ) ( 3492.000000 1009.000000 -6418.000000 ) ( 3492.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1033.000000 -6442.000000 ) ( 3496.000000 1033.000000 -6442.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 1009.000000 -6418.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( 3496.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 613.000000 -6814.000000 ) ( 3496.000000 613.000000 -6814.000000 ) ( 3496.000000 637.000000 -6838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.000000 637.000000 -6838.000000 ) ( 3496.000000 637.000000 -6838.000000 ) ( 3496.000000 1033.000000 -6442.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2507/1929) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3496.000000, -3496.000000, -3107.000000) / (4610.336213, 5388.153673, 5388.153673) // --> Vector info: d1 = 0.888271, 1.235308, 1.235308. Determinants: 0.000000, -134.997586, 353619.248019, -302570.991670 // --> Vector info: d2 = 0.019072, 0.019072, 0.192592. Determinants: -134.966955, 0.000000, -477614.982457, -302570.991670 ( 3107.000000 -369.000000 -7251.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( ( 0.000000 0.000446 -1.168715 ) ( 0.000446 0.000000 1.578522 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 178.171573 -6698.171573 ) ( 3496.000000 -371.828427 -7248.171573 ) ( 3107.000000 -371.828427 -7248.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 178.171573 -6698.171573 ) ( 3496.000000 181.000000 -6701.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 -371.828427 -7248.171573 ) ( 3496.000000 -369.000000 -7251.000000 ) ( 3107.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3107.000000 -371.828427 -7248.171573 ) ( 3107.000000 -369.000000 -7251.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2508/1930) # points: 4 { brushDef { // Surface normal: 0.000000, 0.948599, 0.316482 // RotY/Z : -0.322018 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.316482, -0.948599) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3496.000000, -3496.000000, -2843.000000) / (6761.507046, 7943.250250, 7943.250250) // --> Vector info: d1 = 0.079055, 0.606455, 0.606455. Determinants: 0.000000, -344.392526, 2267607.691677, -771678.312157 // --> Vector info: d2 = 0.250015, 0.250015, 0.541468. Determinants: -344.421905, 0.000000, -1397030.331926, -771678.312157 ( 2843.000000 5.000000 -8372.000000 ) ( 3496.000000 5.000000 -8372.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( ( 0.000000 0.000446 -2.938540 ) ( 0.000446 0.000000 1.810379 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 -372.794395 -7252.265926 ) ( 3496.000000 1.205605 -8373.265926 ) ( 2843.000000 1.205605 -8373.265926 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 -372.794395 -7252.265926 ) ( 3496.000000 -369.000000 -7251.000000 ) ( 3496.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1.205605 -8373.265926 ) ( 3496.000000 5.000000 -8372.000000 ) ( 2843.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2843.000000 1.205605 -8373.265926 ) ( 2843.000000 5.000000 -8372.000000 ) ( 3107.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3107.000000 -372.794395 -7252.265926 ) ( 3107.000000 -369.000000 -7251.000000 ) ( 3496.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2511/1931) # points: 4 { brushDef { // Surface normal: 0.894235, -0.317060, -0.315938 // RotY/Z : 0.321445 / -0.340731. Vector texS/T: (0.334176, 0.942511, 0.000000) / (-0.297775, 0.105579, -0.948780) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (690.498976, 769.660247, 979.533338) / (5915.456099, 6269.595186, 6081.985789) // --> Vector info: d1 = 0.276269, 0.355309, 0.229892. Determinants: 29.586432, -26.516608, 111791.975278, -89175.663093 // --> Vector info: d2 = 0.037846, 0.179237, 0.179237. Determinants: -26.526422, -29.674324, 190478.722219, -89175.663093 ( 3154.000000 -79.000000 -7409.000000 ) ( 3028.000000 -257.000000 -7587.000000 ) ( 3107.000000 -369.000000 -7251.000000 ) ( ( -0.000332 0.000297 -1.253615 ) ( 0.000297 0.000333 -2.135994 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3103.423060 -367.731762 -7249.736247 ) ( 3024.423060 -255.731762 -7585.736247 ) ( 3150.423060 -77.731762 -7407.736247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3103.423060 -367.731762 -7249.736247 ) ( 3107.000000 -369.000000 -7251.000000 ) ( 3028.000000 -257.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3024.423060 -255.731762 -7585.736247 ) ( 3028.000000 -257.000000 -7587.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.423060 -77.731762 -7407.736247 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3154.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.423060 -301.731762 -7183.736247 ) ( 3154.000000 -303.000000 -7185.000000 ) ( 3107.000000 -369.000000 -7251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2512/1932) # points: 4 { brushDef { // Surface normal: 0.894431, -0.316141, -0.316304 // RotY/Z : 0.321831 / -0.339750. Vector texS/T: (0.333251, 0.942838, 0.000000) / (-0.298224, 0.105409, -0.948658) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (766.774765, 952.146912, 2039.999439) / (6267.356258, 7094.841102, 6120.833464) // --> Vector info: d1 = 1.355309, 1.539970, 0.888268. Determinants: 359.412534, -321.690335, 275828.709206, -1080735.365830 // --> Vector info: d2 = 0.179237, 0.509567, 0.509567. Determinants: -321.743840, -359.350211, 2305172.686936, -1080735.365830 ( 3496.000000 928.000000 -7448.000000 ) ( 2843.000000 5.000000 -8372.000000 ) ( 3028.000000 -257.000000 -7587.000000 ) ( ( -0.000333 0.000298 -0.255223 ) ( 0.000298 0.000333 -2.132967 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3024.422277 -255.735435 -7585.734784 ) ( 2839.422277 6.264565 -8370.734784 ) ( 3492.422277 929.264565 -7446.734784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3024.422277 -255.735435 -7585.734784 ) ( 3028.000000 -257.000000 -7587.000000 ) ( 2843.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2839.422277 6.264565 -8370.734784 ) ( 2843.000000 5.000000 -8372.000000 ) ( 3496.000000 928.000000 -7448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.422277 929.264565 -7446.734784 ) ( 3496.000000 928.000000 -7448.000000 ) ( 3496.000000 405.000000 -6925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.422277 406.264565 -6923.734784 ) ( 3496.000000 405.000000 -6925.000000 ) ( 3028.000000 -257.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2514/1933) # points: 4 { brushDef { // Surface normal: 0.896221, -0.313678, -0.313678 // RotY/Z : 0.319064 / -0.336675. Vector texS/T: (0.330350, 0.943858, 0.000000) / (-0.296067, 0.103623, -0.949530) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1525.416683, 1537.167719, 1325.743447) / (5592.940710, 5582.409179, 5346.502890) // --> Vector info: d1 = 0.185767, 0.188862, 0.315405. Determinants: 0.602462, 2.141444, -13824.576761, -4998.764647 // --> Vector info: d2 = 0.847818, 0.854033, 0.791005. Determinants: -2.129735, 0.573177, -4195.059339, -4998.764647 ( 3496.000000 181.000000 -6701.000000 ) ( 3496.000000 405.000000 -6925.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( -0.000121 -0.000428 2.765599 ) ( 0.000426 -0.000115 0.839219 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3485.415114 396.254710 -6933.745290 ) ( 3492.415114 406.254710 -6923.745290 ) ( 3492.415114 182.254710 -6699.745290 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.415114 396.254710 -6933.745290 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3496.000000 405.000000 -6925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.415114 406.254710 -6923.745290 ) ( 3496.000000 405.000000 -6925.000000 ) ( 3496.000000 181.000000 -6701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.415114 182.254710 -6699.745290 ) ( 3496.000000 181.000000 -6701.000000 ) ( 3489.000000 171.000000 -6711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.415114 172.254710 -6709.745290 ) ( 3489.000000 171.000000 -6711.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2516/1934) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316482, -0.948599 // RotY/Z : 1.248778 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.948599, -0.316482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3496.000000, 3496.000000, 3072.000000) / (4304.784646, 3123.041442, 3123.041442) // --> Vector info: d1 = 0.818841, 0.818841, 1.007986. Determinants: 223.521206, 0.000202, -1191718.507282, -501059.118460 // --> Vector info: d2 = 1.485875, 0.958475, 0.958475. Determinants: 0.000000, -223.617809, 218115.227230, -501059.118460 ( 3072.000000 1495.000000 -5387.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( 3496.000000 2616.000000 -5761.000000 ) ( ( -0.000446 0.000000 2.378399 ) ( 0.000000 0.000446 -0.435308 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 2617.265926 -5757.205605 ) ( 3496.000000 1496.265926 -5383.205605 ) ( 3072.000000 1496.265926 -5383.205605 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 2617.265926 -5757.205605 ) ( 3496.000000 2616.000000 -5761.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1496.265926 -5383.205605 ) ( 3496.000000 1495.000000 -5387.000000 ) ( 3072.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3072.000000 1496.265926 -5383.205605 ) ( 3072.000000 1495.000000 -5387.000000 ) ( 2808.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.000000 2617.265926 -5757.205605 ) ( 2808.000000 2616.000000 -5761.000000 ) ( 3496.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2517/1935) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3496.000000, -3496.000000, -3072.000000) / (2752.059592, 3599.173516, 2752.059592) // --> Vector info: d1 = 0.587897, 0.587897, 0.777042. Determinants: -160.227539, 0.000000, -771314.168498, -359176.303717 // --> Vector info: d2 = 1.250015, 0.871723, 1.250015. Determinants: 0.000000, 160.395641, -890394.050337, -359176.303717 ( 3072.000000 1495.000000 -5387.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( ( 0.000446 0.000000 2.147453 ) ( 0.000000 -0.000447 2.478989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 1492.171573 -5384.171573 ) ( 3496.000000 893.171573 -5983.171573 ) ( 3072.000000 1492.171573 -5384.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1492.171573 -5384.171573 ) ( 3496.000000 1495.000000 -5387.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 893.171573 -5983.171573 ) ( 3496.000000 896.000000 -5986.000000 ) ( 3072.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3072.000000 1492.171573 -5384.171573 ) ( 3072.000000 1495.000000 -5387.000000 ) ( 3496.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2519/1936) # points: 4 { brushDef { // Surface normal: 0.892923, 0.318346, 0.318346 // RotY/Z : -0.323985 / 0.342473. Vector texS/T: (-0.335817, 0.941927, 0.000000) / (0.299859, 0.106906, -0.947974) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (376.549683, 240.691036, 451.682701) / (6187.730421, 6309.041706, 6545.334992) // --> Vector info: d1 = 0.746311, 0.709994, 0.836478. Determinants: -23.925332, -9.521402, 24864.176659, -57698.156366 // --> Vector info: d2 = 0.265244, 0.192498, 0.129354. Determinants: -9.529239, 23.927444, -159772.432615, -57698.156366 ( 3154.000000 1604.000000 -5726.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( 3072.000000 1495.000000 -5387.000000 ) ( ( 0.000415 0.000165 -0.430935 ) ( 0.000165 -0.000415 2.769108 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3068.428309 1493.726614 -5388.273386 ) ( 3150.428309 1378.726614 -5503.273386 ) ( 3150.428309 1602.726614 -5727.273386 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3068.428309 1493.726614 -5388.273386 ) ( 3072.000000 1495.000000 -5387.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.428309 1378.726614 -5503.273386 ) ( 3154.000000 1380.000000 -5502.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.428309 1602.726614 -5727.273386 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 2993.000000 1831.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2989.428309 1829.726614 -5500.273386 ) ( 2993.000000 1831.000000 -5499.000000 ) ( 3072.000000 1495.000000 -5387.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2520/1937) # points: 4 { brushDef { // Surface normal: 0.894339, 0.316352, 0.316352 // RotY/Z : -0.321882 / 0.339992. Vector texS/T: (-0.333479, 0.942757, 0.000000) / (0.298244, 0.105497, -0.948642) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-109.955085, 383.107058, 1529.843767) / (7051.881275, 7603.195817, 6578.572998) // --> Vector info: d1 = 0.580806, 0.728420, 0.114267. Determinants: 187.342995, -472.089542, 2689100.973013, -1137415.345060 // --> Vector info: d2 = 0.723615, 1.019072, 1.325910. Determinants: -471.896139, -187.521039, 447437.726533, -1137415.345060 ( 2808.000000 2616.000000 -5761.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( 3496.000000 1120.000000 -6210.000000 ) ( ( -0.000165 0.000415 -2.364221 ) ( 0.000415 0.000165 -0.393381 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3492.422644 1118.734591 -6211.265409 ) ( 3492.422644 1641.734591 -6734.265409 ) ( 2804.422644 2614.734591 -5762.265409 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.422644 1118.734591 -6211.265409 ) ( 3496.000000 1120.000000 -6210.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.422644 1641.734591 -6734.265409 ) ( 3496.000000 1643.000000 -6733.000000 ) ( 2808.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.422644 2614.734591 -5762.265409 ) ( 2808.000000 2616.000000 -5761.000000 ) ( 2993.000000 1831.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2989.422644 1829.734591 -5500.265409 ) ( 2993.000000 1831.000000 -5499.000000 ) ( 3496.000000 1120.000000 -6210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2521/1938) # points: 4 { brushDef { // Surface normal: 0.896221, 0.313678, 0.313678 // RotY/Z : -0.319064 / 0.336675. Vector texS/T: (-0.330350, 0.943858, 0.000000) / (0.296067, 0.103623, -0.949530) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-297.456961, -309.207998, -97.783726) / (6801.249881, 6811.781412, 7047.687701) // --> Vector info: d1 = 0.497482, 0.494383, 0.620886. Determinants: -2.063367, -0.831324, 2553.487214, -4998.764647 // --> Vector info: d2 = 0.155989, 0.149777, 0.086671. Determinants: -0.800784, 2.054884, -14993.728981, -4998.764647 ( 3496.000000 1120.000000 -6210.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( ( 0.000413 0.000166 -0.510824 ) ( 0.000160 -0.000411 2.999487 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3485.415114 904.745290 -5977.254710 ) ( 3492.415114 894.745290 -5987.254710 ) ( 3492.415114 1118.745290 -6211.254710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.415114 904.745290 -5977.254710 ) ( 3489.000000 906.000000 -5976.000000 ) ( 3496.000000 896.000000 -5986.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.415114 894.745290 -5987.254710 ) ( 3496.000000 896.000000 -5986.000000 ) ( 3496.000000 1120.000000 -6210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.415114 1118.745290 -6211.254710 ) ( 3496.000000 1120.000000 -6210.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.415114 1128.745290 -6201.254710 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2523/1939) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3456.000000, -3496.000000, -3496.000000) / (3650.085204, 3650.085204, 4559.424525) // --> Vector info: d1 = 1.000000, 1.000000, 0.593749. Determinants: 0.000217, 16.250041, -95686.846042, -36373.572824 // --> Vector info: d2 = 0.546887, 0.564560, 0.564560. Determinants: 16.071418, 0.000019, 35650.528613, -36373.572824 ( 3496.000000 217.000000 -6665.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( 3456.000000 860.000000 -6022.000000 ) ( ( 0.000000 -0.000447 2.630669 ) ( -0.000442 0.000000 -0.980122 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3456.000000 857.171573 -6019.171573 ) ( 3496.000000 857.171573 -6019.171573 ) ( 3496.000000 214.171573 -6662.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3456.000000 857.171573 -6019.171573 ) ( 3456.000000 860.000000 -6022.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 857.171573 -6019.171573 ) ( 3496.000000 860.000000 -6022.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 214.171573 -6662.171573 ) ( 3496.000000 217.000000 -6665.000000 ) ( 3456.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3456.000000 214.171573 -6662.171573 ) ( 3456.000000 217.000000 -6665.000000 ) ( 3456.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2524/1940) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3496.000000, -3496.000000, -3456.000000) / (4866.308868, 5183.092706, 4866.308868) // --> Vector info: d1 = 0.883238, 0.865701, 0.865701. Determinants: 5.555455, 0.701480, 4816.434416, -12671.353519 // --> Vector info: d2 = 0.038938, 0.179237, 0.036746. Determinants: 0.694398, -5.611973, 29243.809309, -12671.353519 ( 3456.000000 217.000000 -6665.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( ( -0.000438 -0.000055 -0.380104 ) ( -0.000055 0.000443 -2.307868 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 214.171573 -6667.828427 ) ( 3496.000000 438.171573 -6891.828427 ) ( 3456.000000 214.171573 -6667.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 214.171573 -6667.828427 ) ( 3496.000000 217.000000 -6665.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 438.171573 -6891.828427 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3456.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3456.000000 214.171573 -6667.828427 ) ( 3456.000000 217.000000 -6665.000000 ) ( 3496.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2525/1941) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3496.000000, 3456.000000, 3496.000000) / (4866.308868, 4866.308868, 5183.092706) // --> Vector info: d1 = 0.459450, 0.459450, 0.318059. Determinants: -0.000038, 5.655658, -33343.900156, -12671.353519 // --> Vector info: d2 = 0.019072, 0.036745, 0.019071. Determinants: 5.598677, 0.000019, -19814.729165, -12671.353519 ( 3496.000000 1084.000000 -6246.000000 ) ( 3456.000000 860.000000 -6022.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( ( 0.000000 -0.000446 2.631439 ) ( -0.000442 0.000000 1.563742 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 862.828427 -6019.171573 ) ( 3456.000000 862.828427 -6019.171573 ) ( 3496.000000 1086.828427 -6243.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 862.828427 -6019.171573 ) ( 3496.000000 860.000000 -6022.000000 ) ( 3456.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3456.000000 862.828427 -6019.171573 ) ( 3456.000000 860.000000 -6022.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1086.828427 -6243.171573 ) ( 3496.000000 1084.000000 -6246.000000 ) ( 3496.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2527/1942) # points: 4 { brushDef { // Surface normal: 0.992373, -0.087168, 0.087168 // RotY/Z : -0.087279 / -0.087613. Vector texS/T: (0.087501, 0.996164, 0.000000) / (0.086834, -0.007627, -0.996194) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (518.570898, 593.424579, 1233.958312) / (6938.072161, 7012.354908, 6366.898065) // --> Vector info: d1 = 0.865701, 0.865701, 0.459450. Determinants: 30.177450, -30.409392, 112316.655557, -95895.425636 // --> Vector info: d2 = 0.036746, 0.083831, 0.083831. Determinants: -30.391484, -30.159749, 221486.879730, -95895.425636 ( 3469.000000 934.000000 -6096.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3456.000000 217.000000 -6665.000000 ) ( ( -0.000315 0.000317 -1.171241 ) ( 0.000317 0.000315 -2.309671 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3452.030509 217.348671 -6665.348671 ) ( 3465.030509 291.348671 -6739.348671 ) ( 3465.030509 934.348671 -6096.348671 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.030509 217.348671 -6665.348671 ) ( 3456.000000 217.000000 -6665.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.030509 291.348671 -6739.348671 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3469.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.030509 934.348671 -6096.348671 ) ( 3469.000000 934.000000 -6096.000000 ) ( 3456.000000 860.000000 -6022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3452.030509 860.348671 -6022.348671 ) ( 3456.000000 860.000000 -6022.000000 ) ( 3456.000000 217.000000 -6665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2528/1943) # points: 4 { brushDef { // Surface normal: 0.991997, -0.089280, 0.089280 // RotY/Z : -0.089399 / -0.089758. Vector texS/T: (0.089638, 0.995974, 0.000000) / (0.088920, -0.008003, -0.996007) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (600.781741, 752.598125, 1393.009689) / (7018.224243, 7168.825656, 6523.247598) // --> Vector info: d1 = 0.000000, 3.053003, 3.053020. Determinants: -1970.954060, -1955.175408, 14905972.637831, -194456.212660 // --> Vector info: d2 = 0.000000, 0.000003, 13.000032. Determinants: -1957.824557, 1973.615714, -12675052.457734, -194456.212660 ( 3496.000000 1084.000000 -6246.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.010136 0.010055 -76.654649 ) ( 0.010068 -0.010149 65.182039 ) ) 16bescapeship/00_base2 0 0 0 ( 3465.032012 291.357119 -6739.357119 ) ( 3492.032012 441.357119 -6889.357119 ) ( 3492.032012 1084.357119 -6246.357119 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.032012 291.357119 -6739.357119 ) ( 3469.000000 291.000000 -6739.000000 ) ( 3496.000000 441.000000 -6889.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.032012 441.357119 -6889.357119 ) ( 3496.000000 441.000000 -6889.000000 ) ( 3496.000000 1084.000000 -6246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3492.032012 1084.357119 -6246.357119 ) ( 3496.000000 1084.000000 -6246.000000 ) ( 3469.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3465.032012 934.357119 -6096.357119 ) ( 3469.000000 934.000000 -6096.000000 ) ( 3469.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2529/1944) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3154.000000, -3489.000000, -3454.000000) / (2914.694152, 3585.031381, 3603.416157) // --> Vector info: d1 = 1.000000, 0.999999, 0.982326. Determinants: 11.847152, 5.920609, -9511.541577, -29620.703064 // --> Vector info: d2 = 0.546887, 0.881567, 0.881567. Determinants: 6.153018, -11.713803, 37349.604209, -29620.703064 ( 3454.000000 893.000000 -5989.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( ( -0.000400 -0.000200 0.321111 ) ( -0.000208 0.000395 -1.260929 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3154.000000 1377.171573 -5499.171573 ) ( 3489.000000 903.171573 -5973.171573 ) ( 3454.000000 890.171573 -5986.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 1377.171573 -5499.171573 ) ( 3154.000000 1380.000000 -5502.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3489.000000 903.171573 -5973.171573 ) ( 3489.000000 906.000000 -5976.000000 ) ( 3454.000000 893.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3454.000000 890.171573 -5986.171573 ) ( 3454.000000 893.000000 -5989.000000 ) ( 3109.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3109.000000 1377.171573 -5499.171573 ) ( 3109.000000 1380.000000 -5502.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2530/1945) # points: 4 { brushDef { // Surface normal: 0.887394, 0.224525, 0.402641 // RotY/Z : -0.414401 / 0.247816. Vector texS/T: (-0.245287, 0.969451, 0.000000) / (0.390341, 0.098763, -0.915358) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (92.386921, 239.673222, 781.363879) / (6994.681566, 7148.719697, 6630.889386) // --> Vector info: d1 = 0.000000, 3.053002, 3.053013. Determinants: -1580.938691, -1653.781151, 11713730.589228, -159710.327133 // --> Vector info: d2 = 0.999999, 0.999998, 11.709748. Determinants: -1649.709443, 1577.399975, -11040709.104956, -159710.327133 ( 3154.000000 1604.000000 -5726.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.009899 0.010355 -73.343602 ) ( 0.010329 -0.009877 69.129588 ) ) 16bescapeship/00_base2 0 0 0 ( 3461.450424 971.101899 -6060.610566 ) ( 3485.450424 1129.101899 -6201.610566 ) ( 3150.450424 1603.101899 -5727.610566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3461.450424 971.101899 -6060.610566 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.450424 1129.101899 -6201.610566 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.450424 1603.101899 -5727.610566 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 3124.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.450424 1453.101899 -5577.610566 ) ( 3124.000000 1454.000000 -5576.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2531/1946) # points: 4 { brushDef { // Surface normal: 0.888157, 0.229238, 0.398279 // RotY/Z : -0.409640 / 0.252593. Vector texS/T: (-0.249915, 0.968268, 0.000000) / (0.385641, 0.099536, -0.917264) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1.456408, 75.200495, 627.126598) / (6914.384866, 6990.698755, 6464.132921) // --> Vector info: d1 = 0.559472, 0.601586, 0.753788. Determinants: -33.791227, -12.020176, 37871.684462, -80950.743906 // --> Vector info: d2 = 0.893682, 0.872641, 1.177280. Determinants: -12.168748, 34.078347, -307957.304875, -80950.743906 ( 3124.000000 1454.000000 -5576.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3454.000000 893.000000 -5989.000000 ) ( ( 0.000417 0.000148 -0.467836 ) ( 0.000150 -0.000421 3.804255 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3450.447371 892.083047 -5990.593117 ) ( 3461.447371 971.083047 -6060.593117 ) ( 3120.447371 1453.083047 -5577.593117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3450.447371 892.083047 -5990.593117 ) ( 3454.000000 893.000000 -5989.000000 ) ( 3465.000000 972.000000 -6059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3461.447371 971.083047 -6060.593117 ) ( 3465.000000 972.000000 -6059.000000 ) ( 3124.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.447371 1453.083047 -5577.593117 ) ( 3124.000000 1454.000000 -5576.000000 ) ( 3109.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3105.447371 1379.083047 -5503.593117 ) ( 3109.000000 1380.000000 -5502.000000 ) ( 3454.000000 893.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2533/1947) # points: 3 { brushDef { // Surface normal: -0.465028, 0.625999, 0.625999 // RotY/Z : -0.676412 / 2.209710. Vector texS/T: (-0.802744, -0.596324, 0.000000) / (-0.373298, 0.502517, -0.779824) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3341.042831, -3474.619407, -3305.194584) / (3813.070855, 4100.315173, 3829.741284) // --> Vector info: d1 = 0.430678, 0.557142, 0.438576. Determinants: -0.160387, -5.588473, 15379.581454, -12523.984031 // --> Vector info: d2 = 1.022177, 0.958992, 1.037984. Determinants: -5.593831, 0.153597, -32076.636919, -12523.984031 ( 3454.000000 893.000000 -5989.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( ( 0.000013 0.000446 -1.228010 ) ( 0.000447 -0.000012 2.561217 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3490.860111 903.496004 -5978.503996 ) ( 3490.860111 1127.496004 -6202.503996 ) ( 3455.860111 890.496004 -5991.503996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.860111 903.496004 -5978.503996 ) ( 3489.000000 906.000000 -5976.000000 ) ( 3489.000000 1130.000000 -6200.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.860111 1127.496004 -6202.503996 ) ( 3489.000000 1130.000000 -6200.000000 ) ( 3454.000000 893.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3455.860111 890.496004 -5991.503996 ) ( 3454.000000 893.000000 -5989.000000 ) ( 3489.000000 906.000000 -5976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2534/1948) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3154.000000, 3154.000000, 3109.000000) / (5183.092706, 4866.308868, 4866.308868) // --> Vector info: d1 = 0.557142, 0.430658, 0.421833. Determinants: -2.795486, -5.691795, 30375.854626, -14255.272709 // --> Vector info: d2 = 0.958992, 1.022136, 1.004460. Determinants: -5.599582, 2.841468, -10737.207561, -14255.272709 ( 3109.000000 1380.000000 -5502.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.000196 0.000399 -2.130850 ) ( 0.000393 -0.000199 0.753210 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3154.000000 1606.828427 -5723.171573 ) ( 3154.000000 1382.828427 -5499.171573 ) ( 3109.000000 1382.828427 -5499.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 1606.828427 -5723.171573 ) ( 3154.000000 1604.000000 -5726.000000 ) ( 3154.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 1382.828427 -5499.171573 ) ( 3154.000000 1380.000000 -5502.000000 ) ( 3109.000000 1380.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3109.000000 1382.828427 -5499.171573 ) ( 3109.000000 1380.000000 -5502.000000 ) ( 3154.000000 1604.000000 -5726.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2535/1949) # points: 4 { brushDef { // Surface normal: 0.887394, -0.402641, -0.224525 // RotY/Z : 0.226456 / -0.425955. Vector texS/T: (0.413191, 0.910644, 0.000000) / (-0.204463, 0.092772, -0.974468) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1231.263325, 1801.327742, 1663.010297) / (6567.631241, 6081.212121, 5919.072414) // --> Vector info: d1 = 0.999998, 11.709770, 11.709767. Determinants: -1736.480700, 1481.346681, -7750583.766333, -159710.327133 // --> Vector info: d2 = 0.000002, 0.000007, 3.053012. Determinants: 1485.039449, 1740.410360, -13258848.412741, -159710.327133 ( 3465.000000 254.000000 -6777.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.010873 -0.009275 48.529008 ) ( -0.009298 -0.010897 83.018103 ) ) 16bescapeship/00_base2 0 0 0 ( 3150.450424 -77.389434 -7408.101899 ) ( 3485.450424 396.610566 -6934.101899 ) ( 3461.450424 255.610566 -6776.101899 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.450424 -77.389434 -7408.101899 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3485.450424 396.610566 -6934.101899 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3461.450424 255.610566 -6776.101899 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.450424 -227.389434 -7258.101899 ) ( 3124.000000 -229.000000 -7259.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2536/1950) # points: 4 { brushDef { // Surface normal: 0.888157, -0.398279, -0.229238 // RotY/Z : 0.231295 / -0.421550. Vector texS/T: (0.409175, 0.912456, 0.000000) / (-0.209170, 0.093799, -0.973370) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1069.311659, 1649.556600, 1581.183769) / (6390.769503, 5895.582863, 5814.421567) // --> Vector info: d1 = 1.235809, 0.895212, 0.895212. Determinants: 27.643241, -23.287658, 19227.166460, -80950.743906 // --> Vector info: d2 = 0.084568, 0.084568, 0.037482. Determinants: -23.316240, -27.321275, 192690.492766, -80950.743906 ( 3454.000000 184.000000 -6698.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( -0.000341 0.000288 -0.237517 ) ( 0.000288 0.000338 -2.380342 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3120.447371 -227.406883 -7258.083047 ) ( 3461.447371 255.593117 -6776.083047 ) ( 3450.447371 185.593117 -6697.083047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3120.447371 -227.406883 -7258.083047 ) ( 3124.000000 -229.000000 -7259.000000 ) ( 3465.000000 254.000000 -6777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3461.447371 255.593117 -6776.083047 ) ( 3465.000000 254.000000 -6777.000000 ) ( 3454.000000 184.000000 -6698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3450.447371 185.593117 -6697.083047 ) ( 3454.000000 184.000000 -6698.000000 ) ( 3109.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3105.447371 -301.406883 -7184.083047 ) ( 3109.000000 -303.000000 -7185.000000 ) ( 3124.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2538/1951) # points: 3 { brushDef { // Surface normal: -0.465028, -0.625999, -0.625999 // RotY/Z : 0.676412 / -2.209710. Vector texS/T: (0.802744, -0.596324, 0.000000) / (0.373298, 0.502517, -0.779824) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2698.801881, 2662.953635, 2565.225305) / (6621.766196, 6605.095767, 6909.010514) // --> Vector info: d1 = 0.312309, 0.304426, 0.438832. Determinants: -0.155140, -5.588606, 33513.783680, -12523.984031 // --> Vector info: d2 = 0.784790, 0.768975, 0.721724. Determinants: -5.594051, 0.148339, 4286.275336, -12523.984031 ( 3489.000000 395.000000 -6935.000000 ) ( 3454.000000 184.000000 -6698.000000 ) ( 3489.000000 171.000000 -6711.000000 ) ( ( 0.000012 0.000446 -2.675968 ) ( 0.000447 -0.000012 -0.342245 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3490.860111 173.503996 -6708.496004 ) ( 3455.860111 186.503996 -6695.496004 ) ( 3490.860111 397.503996 -6932.496004 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.860111 173.503996 -6708.496004 ) ( 3489.000000 171.000000 -6711.000000 ) ( 3454.000000 184.000000 -6698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3455.860111 186.503996 -6695.496004 ) ( 3454.000000 184.000000 -6698.000000 ) ( 3489.000000 395.000000 -6935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3490.860111 397.503996 -6932.496004 ) ( 3489.000000 395.000000 -6935.000000 ) ( 3489.000000 171.000000 -6711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2539/1952) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3454.000000, -3489.000000, -3154.000000) / (4606.093573, 4624.478349, 5294.815578) // --> Vector info: d1 = 1.000000, 1.000000, 0.665320. Determinants: 6.153184, 11.713733, -62322.150308, -29620.703064 // --> Vector info: d2 = 0.546887, 0.564560, 0.564559. Determinants: 11.847377, -5.920666, 51992.815386, -29620.703064 ( 3154.000000 -303.000000 -7185.000000 ) ( 3489.000000 171.000000 -6711.000000 ) ( 3454.000000 184.000000 -6698.000000 ) ( ( -0.000208 -0.000395 2.104006 ) ( -0.000400 0.000200 -1.755286 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3454.000000 181.171573 -6695.171573 ) ( 3489.000000 168.171573 -6708.171573 ) ( 3154.000000 -305.828427 -7182.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3454.000000 181.171573 -6695.171573 ) ( 3454.000000 184.000000 -6698.000000 ) ( 3489.000000 171.000000 -6711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3489.000000 168.171573 -6708.171573 ) ( 3489.000000 171.000000 -6711.000000 ) ( 3154.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 -305.828427 -7182.171573 ) ( 3154.000000 -303.000000 -7185.000000 ) ( 3109.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3109.000000 -305.828427 -7182.171573 ) ( 3109.000000 -303.000000 -7185.000000 ) ( 3454.000000 184.000000 -6698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2540/1953) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3109.000000, -3154.000000, -3154.000000) / (4866.308868, 4866.308868, 5183.092706) // --> Vector info: d1 = 0.238729, 0.258091, 0.229893. Determinants: 6.133603, 1.268932, 9491.212742, -14255.272709 // --> Vector info: d2 = 0.037483, 0.041424, 0.179971. Determinants: 1.248464, -6.234634, 33686.801532, -14255.272709 ( 3154.000000 -79.000000 -7409.000000 ) ( 3154.000000 -303.000000 -7185.000000 ) ( 3109.000000 -303.000000 -7185.000000 ) ( ( -0.000430 -0.000089 -0.665804 ) ( -0.000088 0.000437 -2.363112 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3109.000000 -305.828427 -7187.828427 ) ( 3154.000000 -305.828427 -7187.828427 ) ( 3154.000000 -81.828427 -7411.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3109.000000 -305.828427 -7187.828427 ) ( 3109.000000 -303.000000 -7185.000000 ) ( 3154.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 -305.828427 -7187.828427 ) ( 3154.000000 -303.000000 -7185.000000 ) ( 3154.000000 -79.000000 -7409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3154.000000 -81.828427 -7411.828427 ) ( 3154.000000 -79.000000 -7409.000000 ) ( 3109.000000 -303.000000 -7185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2541/1954) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (625.550767, -192.105763, -211.724352) / (5352.685800, 4195.341512, 4209.201923) // --> Vector info: d1 = 1.000000, 21.249975, 21.249979. Determinants: 280.677382, 397.272812, -2336093.013022, -34038.516654 // --> Vector info: d2 = 0.968751, 0.968773, 1.322320. Determinants: 409.175259, -289.079115, 1258414.926581, -34038.516654 ( 1085.000000 -1028.000000 -5717.000000 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( 1102.000000 -14.000000 -6707.000000 ) ( ( -0.008246 -0.011671 68.630870 ) ( -0.012021 0.008493 -36.970322 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1099.174025 -11.998268 -6704.998268 ) ( 1099.174025 -1013.998268 -5702.998268 ) ( 1082.174025 -1025.998268 -5714.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 -11.998268 -6704.998268 ) ( 1102.000000 -14.000000 -6707.000000 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 -1013.998268 -5702.998268 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 -1025.998268 -5714.998268 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( 1085.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 -23.998268 -6717.998268 ) ( 1085.000000 -26.000000 -6720.000000 ) ( 1102.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2542/1955) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500683, -0.500183 // RotY/Z : 0.523811 / -2.525061. Vector texS/T: (0.578209, -0.815889, 0.000000) / (0.408094, 0.289211, -0.865919) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (729.519448, 1547.039727, 1527.419508) / (6311.374331, 5153.067984, 5139.209882) // --> Vector info: d1 = 0.984377, 21.234350, 21.234344. Determinants: -280.632818, 397.304248, -2336332.181960, -34055.504063 // --> Vector info: d2 = 0.968751, 0.968785, 1.322338. Determinants: 409.522432, 289.037565, -2155970.151273, -34055.504063 ( 1208.000000 -1016.000000 -5705.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( ( 0.008240 -0.011666 68.603659 ) ( -0.012025 -0.008487 63.307539 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1227.825975 -23.997269 -6717.999266 ) ( 1227.825975 -1025.997269 -5714.999266 ) ( 1210.825975 -1013.997269 -5702.999266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.825975 -23.997269 -6717.999266 ) ( 1225.000000 -26.000000 -6720.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.825975 -1025.997269 -5714.999266 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.825975 -1013.997269 -5702.999266 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( 1208.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.825975 -11.997269 -6704.999266 ) ( 1208.000000 -14.000000 -6707.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2543/1956) # points: 4 { brushDef { // Surface normal: -0.700697, 0.504743, 0.504240 // RotY/Z : -0.528502 / 2.517343. Vector texS/T: (-0.584489, -0.811402, 0.000000) / (-0.409141, 0.294723, -0.863564) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (178.165719, -634.858768, -613.789746) / (4174.913816, 5336.380209, 5350.276118) // --> Vector info: d1 = 0.984376, 21.234352, 21.234346. Determinants: 281.398465, -426.642551, 1695850.487360, -35768.675975 // --> Vector info: d2 = 1.000000, 1.000000, 1.353557. Determinants: -410.643860, -287.450012, 1237473.020414, -35768.675975 ( 1207.000000 -113.000000 -6806.000000 ) ( 1225.000000 -100.000000 -6794.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( ( -0.007867 0.011928 -47.411609 ) ( 0.011481 0.008036 -34.596557 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1227.802788 -1104.018973 -5793.016960 ) ( 1227.802788 -102.018973 -6796.016960 ) ( 1209.802788 -115.018973 -6808.016960 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.802788 -1104.018973 -5793.016960 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( 1225.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.802788 -102.018973 -6796.016960 ) ( 1225.000000 -100.000000 -6794.000000 ) ( 1207.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.802788 -115.018973 -6808.016960 ) ( 1207.000000 -113.000000 -6806.000000 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.802788 -1117.018973 -5806.016960 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2544/1957) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706704, -0.707509 // RotY/Z : 0.785967 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707509, -0.706704) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1208.000000, 1102.000000, 1102.000000) / (3312.918286, 3312.918286, 4555.305102) // --> Vector info: d1 = 1.000000, 0.624998, 0.625000. Determinants: -465.898016, -0.000284, 431112.742229, -131693.002472 // --> Vector info: d2 = 8.875001, 8.875001, 0.000000. Determinants: 0.000000, 940.750097, -4285403.720811, -131693.002472 ( 1102.000000 -137.000000 -6583.000000 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( ( 0.003538 0.000000 -3.273619 ) ( 0.000000 -0.007144 32.540861 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1208.000000 -1013.173183 -5702.169964 ) ( 1102.000000 -1013.173183 -5702.169964 ) ( 1102.000000 -134.173183 -6580.169964 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -1013.173183 -5702.169964 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -1013.173183 -5702.169964 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( 1102.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -134.173183 -6580.169964 ) ( 1102.000000 -137.000000 -6583.000000 ) ( 1208.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -134.173183 -6580.169964 ) ( 1208.000000 -137.000000 -6583.000000 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2545/1958) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, 0.490135 // RotY/Z : -0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (0.405306, 0.275608, -0.871646) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1541.688693, -713.108338, -692.799023) / (5198.379244, 6347.928110, 6334.161058) // --> Vector info: d1 = 0.968750, 21.218727, 21.218729. Determinants: -278.784685, -411.261582, 1674426.868813, -34753.658973 // --> Vector info: d2 = 0.984375, 0.984372, 1.337919. Determinants: -406.419835, 292.942392, -2183609.139979, -34753.658973 ( 1085.000000 -100.000000 -6794.000000 ) ( 1102.000000 -113.000000 -6806.000000 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( ( 0.008022 0.011834 -48.179873 ) ( 0.011694 -0.008429 62.831057 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1099.116850 -1116.960542 -5805.960542 ) ( 1099.116850 -114.960542 -6807.960542 ) ( 1082.116850 -101.960542 -6795.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.116850 -1116.960542 -5805.960542 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( 1102.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.116850 -114.960542 -6807.960542 ) ( 1102.000000 -113.000000 -6806.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.116850 -101.960542 -6795.960542 ) ( 1085.000000 -100.000000 -6794.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.116850 -1103.960542 -5792.960542 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2546/1959) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-781.000000, -100.000000, -26.000000) / (6113.000000, 6794.000000, 6720.000000) // --> Vector info: d1 = 1.374999, 1.374995, 0.999997. Determinants: 255.374324, -255.373724, 1621963.491742, -100788.000000 // --> Vector info: d2 = 0.250002, 7.124991, 7.124989. Determinants: -508.747890, -508.750486, 2687462.429444, -100788.000000 ( 1085.000000 -26.000000 -6720.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( ( -0.002534 0.002534 -16.092823 ) ( 0.005048 0.005048 -26.664508 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1081.000000 -781.000000 -6113.000000 ) ( 1081.000000 -100.000000 -6794.000000 ) ( 1081.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -781.000000 -6113.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -100.000000 -6794.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( 1085.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -26.000000 -6720.000000 ) ( 1085.000000 -26.000000 -6720.000000 ) ( 1085.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -706.000000 -6039.000000 ) ( 1085.000000 -706.000000 -6039.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2548/1960) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1028.000000, -1102.000000, -880.000000) / (5717.000000, 5791.000000, 6014.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.125000. Determinants: -83.249991, -83.250005, 390359.285982, -32930.000000 // --> Vector info: d2 = 1.750002, 0.999997, 1.000000. Determinants: -167.251294, 166.500830, -1181447.131461, -32930.000000 ( 1085.000000 -880.000000 -6014.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( ( 0.002528 0.002528 -11.854215 ) ( 0.005079 -0.005056 35.877532 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1081.000000 -1028.000000 -5717.000000 ) ( 1081.000000 -1102.000000 -5791.000000 ) ( 1081.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -1028.000000 -5717.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -1102.000000 -5791.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( 1085.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -880.000000 -6014.000000 ) ( 1085.000000 -880.000000 -6014.000000 ) ( 1085.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -805.000000 -5940.000000 ) ( 1085.000000 -805.000000 -5940.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2549/1961) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1102.000000, -1207.000000, -1207.000000) / (3315.623697, 3315.623697, 4732.665686) // --> Vector info: d1 = 0.437494, 0.062494, 0.062494. Determinants: -531.391051, 0.000000, -650687.430492, -148789.408897 // --> Vector info: d2 = 11.124988, 11.124988, 1.000000. Determinants: 0.000000, 1063.123742, -5180198.599836, -148789.408897 ( 1207.000000 -113.000000 -6806.000000 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( ( 0.003571 0.000000 4.373211 ) ( 0.000000 -0.007145 34.815641 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1102.000000 -1117.828427 -5806.828427 ) ( 1207.000000 -1117.828427 -5806.828427 ) ( 1207.000000 -115.828427 -6808.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -1117.828427 -5806.828427 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -1117.828427 -5806.828427 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( 1207.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -115.828427 -6808.828427 ) ( 1207.000000 -113.000000 -6806.000000 ) ( 1102.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -115.828427 -6808.828427 ) ( 1102.000000 -113.000000 -6806.000000 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2550/1962) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -1102.000000) / (4874.087043, 4769.435239, 4752.464676) // --> Vector info: d1 = 1.000001, 1.000001, 0.937502. Determinants: -6.540638, 0.000000, -8875.675413, -1779.080661 // --> Vector info: d2 = 1.000000, 1.750000, 1.874996. Determinants: 0.353105, 12.750000, -63540.572038, -1779.080661 ( 1102.000000 -1016.000000 -5705.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( ( 0.003676 0.000000 4.988911 ) ( -0.000198 -0.007167 35.715397 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1085.000000 -1104.828427 -5788.171573 ) ( 1085.000000 -1030.828427 -5714.171573 ) ( 1102.000000 -1018.828427 -5702.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -1104.828427 -5788.171573 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -1030.828427 -5714.171573 ) ( 1085.000000 -1028.000000 -5717.000000 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -1018.828427 -5702.171573 ) ( 1102.000000 -1016.000000 -5705.000000 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -1018.828427 -5702.171573 ) ( 1208.000000 -1016.000000 -5705.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -1030.828427 -5714.171573 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -1104.828427 -5788.171573 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -1117.828427 -5801.171573 ) ( 1207.000000 -1115.000000 -5804.000000 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -1117.828427 -5801.171573 ) ( 1102.000000 -1115.000000 -5804.000000 ) ( 1085.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2551/1963) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (1102.000000, 1028.000000, 150.000000) / (5791.000000, 5717.000000, 6596.000000) // --> Vector info: d1 = 18.499992, 18.499989, 0.750010. Determinants: -1313.501800, 1313.495101, -8564303.155093, -130018.000000 // --> Vector info: d2 = 0.117189, 0.867187, 0.867149. Determinants: 659.244734, 658.500242, -4555099.330232, -130018.000000 ( 1225.000000 -150.000000 -6596.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( ( 0.010102 -0.010102 65.870135 ) ( -0.005070 -0.005065 35.034375 ) ) 16bescapeship/00wimp03 0 0 0 ( 1229.000000 -1102.000000 -5791.000000 ) ( 1229.000000 -1028.000000 -5717.000000 ) ( 1229.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -1102.000000 -5791.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -1028.000000 -5717.000000 ) ( 1225.000000 -1028.000000 -5717.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -150.000000 -6596.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -224.000000 -6670.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( 1225.000000 -1102.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2552/1964) # points: 8 { brushDef { // Surface normal: -0.041559, -0.706496, 0.706496 // RotY/Z : -0.784535 / -1.629552. Vector texS/T: (0.998274, -0.058722, 0.000000) / (-0.041487, -0.705277, -0.707717) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1084.654467, 1088.999897, 1106.733948) / (4729.183161, 4833.744709, 4850.700636) // --> Vector info: d1 = 1.000001, 1.375001, 1.437501. Determinants: -0.176628, -6.378675, 28576.883445, -1780.618993 // --> Vector info: d2 = 1.000000, 1.000001, 1.124995. Determinants: -13.069525, 0.543131, 9826.735375, -1780.618993 ( 1102.000000 -113.000000 -6806.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( 1085.000000 -26.000000 -6720.000000 ) ( ( 0.000099 0.003582 -16.048848 ) ( 0.007340 -0.000305 -5.518719 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1085.166234 -23.174016 -6722.825984 ) ( 1085.166234 -97.174016 -6796.825984 ) ( 1102.166234 -110.174016 -6808.825984 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.166234 -23.174016 -6722.825984 ) ( 1085.000000 -26.000000 -6720.000000 ) ( 1085.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.166234 -97.174016 -6796.825984 ) ( 1085.000000 -100.000000 -6794.000000 ) ( 1102.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.166234 -110.174016 -6808.825984 ) ( 1102.000000 -113.000000 -6806.000000 ) ( 1207.000000 -113.000000 -6806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.166234 -110.174016 -6808.825984 ) ( 1207.000000 -113.000000 -6806.000000 ) ( 1225.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.166234 -97.174016 -6796.825984 ) ( 1225.000000 -100.000000 -6794.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.166234 -23.174016 -6722.825984 ) ( 1225.000000 -26.000000 -6720.000000 ) ( 1208.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.166234 -11.174016 -6709.825984 ) ( 1208.000000 -14.000000 -6707.000000 ) ( 1102.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.166234 -11.174016 -6709.825984 ) ( 1102.000000 -14.000000 -6707.000000 ) ( 1085.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2554/1965) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (75.000000, 26.000000, 100.000000) / (6670.000000, 6720.000000, 6794.000000) // --> Vector info: d1 = 0.375001, 0.125002, 0.125000. Determinants: -18.499865, 18.500060, -124755.172392, -7326.000000 // --> Vector info: d2 = 0.999999, 1.000000, 0.250000. Determinants: 37.500091, 36.749897, -255260.310247, -7326.000000 ( 1225.000000 -100.000000 -6794.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( ( 0.002525 -0.002525 17.029098 ) ( -0.005119 -0.005016 34.843067 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1229.000000 -75.000000 -6670.000000 ) ( 1229.000000 -26.000000 -6720.000000 ) ( 1229.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -75.000000 -6670.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -26.000000 -6720.000000 ) ( 1225.000000 -26.000000 -6720.000000 ) ( 1225.000000 -100.000000 -6794.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -100.000000 -6794.000000 ) ( 1225.000000 -100.000000 -6794.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -150.000000 -6744.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2556/1966) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1102.000000, 1102.000000, 1208.000000) / (4663.369222, 4732.665686, 4732.665686) // --> Vector info: d1 = 0.000000, 0.000000, 0.375003. Determinants: -25.986339, -0.000010, 28636.987511, -7345.425243 // --> Vector info: d2 = 0.875001, 0.375011, 0.375011. Determinants: 0.000000, 52.998907, -253580.722164, -7345.425243 ( 1208.000000 -14.000000 -6707.000000 ) ( 1102.000000 -14.000000 -6707.000000 ) ( 1102.000000 -63.000000 -6658.000000 ) ( ( 0.003538 0.000000 -3.898615 ) ( 0.000000 -0.007215 34.522266 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1102.000000 -60.171573 -6655.171573 ) ( 1102.000000 -11.171573 -6704.171573 ) ( 1208.000000 -11.171573 -6704.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -60.171573 -6655.171573 ) ( 1102.000000 -63.000000 -6658.000000 ) ( 1102.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -11.171573 -6704.171573 ) ( 1102.000000 -14.000000 -6707.000000 ) ( 1208.000000 -14.000000 -6707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -11.171573 -6704.171573 ) ( 1208.000000 -14.000000 -6707.000000 ) ( 1208.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -60.171573 -6655.171573 ) ( 1208.000000 -63.000000 -6658.000000 ) ( 1102.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2557/1967) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500183, -0.500683 // RotY/Z : 0.524387 / -0.616062. Vector texS/T: (0.577825, 0.816160, 0.000000) / (-0.408637, 0.289307, -0.865631) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (767.349180, -51.259762, -70.876718) / (5252.003156, 4094.465942, 4108.328663) // --> Vector info: d1 = 0.984375, 21.234352, 21.234350. Determinants: 280.717572, 397.244461, -2335260.965465, -34055.504063 // --> Vector info: d2 = 0.984375, 0.984374, 1.337924. Determinants: 409.247971, -289.419713, 1172473.768253, -34055.504063 ( 1085.000000 -855.000000 -5544.000000 ) ( 1102.000000 -843.000000 -5532.000000 ) ( 1102.000000 160.000000 -6534.000000 ) ( ( -0.008243 -0.011665 68.572204 ) ( -0.012017 0.008498 -34.428319 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1099.174025 162.000734 -6531.997269 ) ( 1099.174025 -840.999266 -5529.997269 ) ( 1082.174025 -852.999266 -5541.997269 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 162.000734 -6531.997269 ) ( 1102.000000 160.000000 -6534.000000 ) ( 1102.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 -840.999266 -5529.997269 ) ( 1102.000000 -843.000000 -5532.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 -852.999266 -5541.997269 ) ( 1085.000000 -855.000000 -5544.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 149.000734 -6543.997269 ) ( 1085.000000 147.000000 -6546.000000 ) ( 1102.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2558/1968) # points: 4 { brushDef { // Surface normal: -0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -2.525296. Vector texS/T: (0.578017, -0.816024, 0.000000) / (0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (588.115644, 1405.772174, 1386.153585) / (6210.133559, 5052.789272, 5038.928861) // --> Vector info: d1 = 0.984377, 21.234348, 21.234350. Determinants: -280.670714, 397.277418, -2335585.715394, -34038.516654 // --> Vector info: d2 = 0.968751, 0.968755, 1.322312. Determinants: 409.187443, 289.088500, -2068902.583717, -34038.516654 ( 1208.000000 -843.000000 -5532.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( 1225.000000 147.000000 -6546.000000 ) ( ( 0.008246 -0.011671 68.615966 ) ( -0.012021 -0.008493 60.781220 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1227.825975 149.001732 -6543.998268 ) ( 1227.825975 -852.998268 -5541.998268 ) ( 1210.825975 -840.998268 -5529.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.825975 149.001732 -6543.998268 ) ( 1225.000000 147.000000 -6546.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.825975 -852.998268 -5541.998268 ) ( 1225.000000 -855.000000 -5544.000000 ) ( 1208.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.825975 -840.998268 -5529.998268 ) ( 1208.000000 -843.000000 -5532.000000 ) ( 1208.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.825975 162.001732 -6531.998268 ) ( 1208.000000 160.000000 -6534.000000 ) ( 1225.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2559/1969) # points: 4 { brushDef { // Surface normal: -0.685994, 0.514752, 0.514239 // RotY/Z : -0.540120 / 2.497852. Vector texS/T: (-0.600191, -0.799856, 0.000000) / (-0.411317, 0.308642, -0.857647) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (7.832010, -793.624065, -773.222342) / (4027.667844, 5197.146856, 5211.138629) // --> Vector info: d1 = 1.000000, 21.249975, 21.249979. Determinants: 283.328592, -413.137434, 1626688.142214, -35073.177957 // --> Vector info: d2 = 0.968751, 0.968750, 1.322320. Determinants: -413.492120, -283.370409, 1110583.179409, -35073.177957 ( 1207.000000 61.000000 -6633.000000 ) ( 1225.000000 73.000000 -6621.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( ( -0.008078 0.011779 -46.379833 ) ( 0.011789 0.008079 -31.664743 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1227.743977 -931.059009 -5620.056956 ) ( 1227.743977 70.940991 -6623.056956 ) ( 1209.743977 58.940991 -6635.056956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.743977 -931.059009 -5620.056956 ) ( 1225.000000 -929.000000 -5618.000000 ) ( 1225.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1227.743977 70.940991 -6623.056956 ) ( 1225.000000 73.000000 -6621.000000 ) ( 1207.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.743977 58.940991 -6635.056956 ) ( 1207.000000 61.000000 -6633.000000 ) ( 1207.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.743977 -944.059009 -5633.056956 ) ( 1207.000000 -942.000000 -5631.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2560/1970) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706754, -0.707459 // RotY/Z : 0.785897 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707459, -0.706754) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1208.000000, 1102.000000, 1102.000000) / (3313.375003, 3313.375003, 4731.124275) // --> Vector info: d1 = 1.000001, 1.374999, 1.375003. Determinants: 531.653441, -0.000379, -792517.649667, -150281.422897 // --> Vector info: d2 = 0.000001, 0.000001, 10.124990. Determinants: 0.000487, -1073.248764, 3556074.915784, -150281.422897 ( 1102.000000 160.000000 -6534.000000 ) ( 1102.000000 -843.000000 -5532.000000 ) ( 1208.000000 -843.000000 -5532.000000 ) ( ( -0.003538 0.000000 5.273557 ) ( 0.000000 0.007142 -23.662771 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1208.000000 -840.172984 -5529.170163 ) ( 1102.000000 -840.172984 -5529.170163 ) ( 1102.000000 162.827016 -6531.170163 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -840.172984 -5529.170163 ) ( 1208.000000 -843.000000 -5532.000000 ) ( 1102.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -840.172984 -5529.170163 ) ( 1102.000000 -843.000000 -5532.000000 ) ( 1102.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 162.827016 -6531.170163 ) ( 1102.000000 160.000000 -6534.000000 ) ( 1208.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 162.827016 -6531.170163 ) ( 1208.000000 160.000000 -6534.000000 ) ( 1208.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2561/1971) # points: 4 { brushDef { // Surface normal: 0.706494, 0.500183, 0.500683 // RotY/Z : -0.524387 / 0.616062. Vector texS/T: (-0.577825, 0.816160, 0.000000) / (0.408637, 0.289307, -0.865631) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1405.586659, -586.977718, -567.360762) / (5052.158787, 6209.696001, 6195.833280) // --> Vector info: d1 = 1.000001, 21.249973, 21.249971. Determinants: -280.717513, -397.244377, 1578313.343036, -34055.504063 // --> Vector info: d2 = 0.984375, 0.984373, 1.337927. Determinants: -409.252371, 289.422852, -2070973.269516, -34055.504063 ( 1085.000000 73.000000 -6621.000000 ) ( 1102.000000 61.000000 -6633.000000 ) ( 1102.000000 -942.000000 -5631.000000 ) ( ( 0.008243 0.011665 -46.345323 ) ( 0.012017 -0.008499 60.811705 ) ) 16bescapeship/00cpipe1 0 0 0 ( 1099.174025 -944.000734 -5633.002731 ) ( 1099.174025 58.999266 -6635.002731 ) ( 1082.174025 70.999266 -6623.002731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 -944.000734 -5633.002731 ) ( 1102.000000 -942.000000 -5631.000000 ) ( 1102.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1099.174025 58.999266 -6635.002731 ) ( 1102.000000 61.000000 -6633.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 70.999266 -6623.002731 ) ( 1085.000000 73.000000 -6621.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.174025 -931.000734 -5620.002731 ) ( 1085.000000 -929.000000 -5618.000000 ) ( 1102.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2563/1972) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-855.000000, -929.000000, -706.000000) / (5544.000000, 5618.000000, 5841.000000) // --> Vector info: d1 = 0.437500, 0.062501, 0.062509. Determinants: -83.625384, 83.624210, -549551.578281, -33004.000000 // --> Vector info: d2 = 3.000000, 3.000000, 0.750002. Determinants: 166.499868, 166.499868, -879729.879220, -33004.000000 ( 1085.000000 -706.000000 -5841.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( ( 0.002534 -0.002534 16.651060 ) ( -0.005045 -0.005045 26.655250 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1081.000000 -855.000000 -5544.000000 ) ( 1081.000000 -929.000000 -5618.000000 ) ( 1081.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -855.000000 -5544.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -929.000000 -5618.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( 1085.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -706.000000 -5841.000000 ) ( 1085.000000 -706.000000 -5841.000000 ) ( 1085.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -632.000000 -5767.000000 ) ( 1085.000000 -632.000000 -5767.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2564/1973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706704, 0.707509 // RotY/Z : -0.785967 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707509, -0.706704) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1102.000000, -1207.000000, -1207.000000) / (3312.977849, 3312.977849, 4555.364664) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 465.895017, -0.000031, 513416.408028, -130450.615656 // --> Vector info: d2 = 0.000000, 0.000000, 8.875001. Determinants: 0.000320, -931.875058, 3087281.760218, -130450.615656 ( 1207.000000 -63.000000 -6509.000000 ) ( 1207.000000 -942.000000 -5631.000000 ) ( 1102.000000 -942.000000 -5631.000000 ) ( ( -0.003571 0.000000 -3.935715 ) ( 0.000000 0.007144 -23.666287 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1102.000000 -944.826817 -5633.830036 ) ( 1207.000000 -944.826817 -5633.830036 ) ( 1207.000000 -65.826817 -6511.830036 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -944.826817 -5633.830036 ) ( 1102.000000 -942.000000 -5631.000000 ) ( 1207.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -944.826817 -5633.830036 ) ( 1207.000000 -942.000000 -5631.000000 ) ( 1207.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -65.826817 -6511.830036 ) ( 1207.000000 -63.000000 -6509.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -65.826817 -6511.830036 ) ( 1102.000000 -63.000000 -6509.000000 ) ( 1102.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2565/1974) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -1102.000000) / (4629.428096, 4524.776293, 4507.805730) // --> Vector info: d1 = 0.937501, 0.937501, 1.000001. Determinants: 6.540757, 0.000000, 5428.830492, -1779.080661 // --> Vector info: d2 = 1.875004, 1.124998, 1.000000. Determinants: -0.353231, -12.750097, 55306.620269, -1779.080661 ( 1102.000000 -843.000000 -5532.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( ( -0.003676 0.000000 -3.051481 ) ( 0.000199 0.007167 -31.087191 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1085.000000 -931.828427 -5615.171573 ) ( 1085.000000 -857.828427 -5541.171573 ) ( 1102.000000 -845.828427 -5529.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -931.828427 -5615.171573 ) ( 1085.000000 -929.000000 -5618.000000 ) ( 1085.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -857.828427 -5541.171573 ) ( 1085.000000 -855.000000 -5544.000000 ) ( 1102.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -845.828427 -5529.171573 ) ( 1102.000000 -843.000000 -5532.000000 ) ( 1208.000000 -843.000000 -5532.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -845.828427 -5529.171573 ) ( 1208.000000 -843.000000 -5532.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -857.828427 -5541.171573 ) ( 1225.000000 -855.000000 -5544.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -931.828427 -5615.171573 ) ( 1225.000000 -929.000000 -5618.000000 ) ( 1207.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -944.828427 -5628.171573 ) ( 1207.000000 -942.000000 -5631.000000 ) ( 1102.000000 -942.000000 -5631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -944.828427 -5628.171573 ) ( 1102.000000 -942.000000 -5631.000000 ) ( 1085.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2566/1975) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (929.000000, 855.000000, -147.000000) / (5618.000000, 5544.000000, 6546.000000) // --> Vector info: d1 = 0.999998, 0.999998, 21.249968. Determinants: 1498.497795, -1498.497670, 6878159.731547, -148296.000000 // --> Vector info: d2 = 0.882812, 0.132817, 0.132806. Determinants: -751.496380, -751.494775, 4789120.254121, -148296.000000 ( 1225.000000 147.000000 -6546.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( ( -0.010105 0.010105 -46.381290 ) ( 0.005068 0.005068 -32.294332 ) ) 16bescapeship/00wimp03 0 0 0 ( 1229.000000 -929.000000 -5618.000000 ) ( 1229.000000 -855.000000 -5544.000000 ) ( 1229.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -929.000000 -5618.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 -855.000000 -5544.000000 ) ( 1225.000000 -855.000000 -5544.000000 ) ( 1225.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 147.000000 -6546.000000 ) ( 1225.000000 147.000000 -6546.000000 ) ( 1225.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1229.000000 73.000000 -6621.000000 ) ( 1225.000000 73.000000 -6621.000000 ) ( 1225.000000 -929.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2567/1976) # points: 8 { brushDef { // Surface normal: -0.006699, -0.711820, 0.702330 // RotY/Z : -0.778665 / -1.580208. Vector texS/T: (0.999956, -0.009411, 0.000000) / (-0.006610, -0.702298, -0.711852) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1083.568480, 1084.264919, 1101.377103) / (4549.373516, 4654.732497, 4671.589934) // --> Vector info: d1 = 1.437501, 1.437501, 1.375003. Determinants: 6.584815, -0.043531, -9511.886515, -1791.182012 // --> Vector info: d2 = 1.124995, 1.874986, 1.999989. Determinants: -0.527253, -12.746921, 56546.750504, -1791.182012 ( 1102.000000 61.000000 -6633.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( ( -0.003676 0.000024 5.310396 ) ( 0.000294 0.007116 -31.569517 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1085.026798 149.847282 -6548.809318 ) ( 1085.026798 75.847282 -6623.809318 ) ( 1102.026798 63.847282 -6635.809318 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.026798 149.847282 -6548.809318 ) ( 1085.000000 147.000000 -6546.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.026798 75.847282 -6623.809318 ) ( 1085.000000 73.000000 -6621.000000 ) ( 1102.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.026798 63.847282 -6635.809318 ) ( 1102.000000 61.000000 -6633.000000 ) ( 1207.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.026798 63.847282 -6635.809318 ) ( 1207.000000 61.000000 -6633.000000 ) ( 1225.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.026798 75.847282 -6623.809318 ) ( 1225.000000 73.000000 -6621.000000 ) ( 1225.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.026798 149.847282 -6548.809318 ) ( 1225.000000 147.000000 -6546.000000 ) ( 1208.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.026798 162.847282 -6536.809318 ) ( 1208.000000 160.000000 -6534.000000 ) ( 1102.000000 160.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.026798 162.847282 -6536.809318 ) ( 1102.000000 160.000000 -6534.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2568/1977) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (73.000000, 147.000000, -533.000000) / (6621.000000, 6546.000000, 5866.000000) // --> Vector info: d1 = 0.062502, 0.437501, 0.437501. Determinants: -254.999052, 254.999056, -1676066.571332, -101320.000000 // --> Vector info: d2 = 0.124987, 0.124988, 6.999973. Determinants: 515.623279, 508.749590, -3418735.179185, -101320.000000 ( 1085.000000 -533.000000 -5866.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( ( 0.002517 -0.002517 16.542307 ) ( -0.005089 -0.005021 33.741958 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1081.000000 73.000000 -6621.000000 ) ( 1081.000000 147.000000 -6546.000000 ) ( 1081.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 73.000000 -6621.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 147.000000 -6546.000000 ) ( 1085.000000 147.000000 -6546.000000 ) ( 1085.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -533.000000 -5866.000000 ) ( 1085.000000 -533.000000 -5866.000000 ) ( 1085.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 -608.000000 -5940.000000 ) ( 1085.000000 -608.000000 -5940.000000 ) ( 1085.000000 73.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2569/1978) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1207.000000, -1207.000000, -1102.000000) / (4662.662115, 4733.372793, 4733.372793) // --> Vector info: d1 = 0.003906, 0.253901, 0.253901. Determinants: 0.000000, -26.249413, 122363.139569, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000000, 0.750001. Determinants: -53.033039, 0.000025, -64010.996207, -7424.621202 ( 1102.000000 61.000000 -6633.000000 ) ( 1207.000000 61.000000 -6633.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( ( 0.000000 0.003535 -16.480725 ) ( 0.007143 0.000000 8.621449 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1207.000000 8.171573 -6585.828427 ) ( 1207.000000 58.171573 -6635.828427 ) ( 1102.000000 58.171573 -6635.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 8.171573 -6585.828427 ) ( 1207.000000 11.000000 -6583.000000 ) ( 1207.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 58.171573 -6635.828427 ) ( 1207.000000 61.000000 -6633.000000 ) ( 1102.000000 61.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 58.171573 -6635.828427 ) ( 1102.000000 61.000000 -6633.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 8.171573 -6585.828427 ) ( 1102.000000 11.000000 -6583.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2571/1979) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 910.000000) / (2976.212442, 3028.538344, 3028.538344) // --> Vector info: d1 = 4.000000, 4.000006, 0.000000. Determinants: 209.303900, -0.001667, -190461.502572, -14651.252506 // --> Vector info: d2 = 1.374997, 1.000000, 0.999997. Determinants: 0.000162, 104.999265, -332645.654876, -14651.252506 ( 910.000000 525.000000 -4808.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( ( -0.014286 0.000000 12.999674 ) ( 0.000000 -0.007167 22.704247 ) ) 16bescapeship/00wract1 0 0 0 ( 630.000000 564.828427 -4773.828427 ) ( 630.000000 527.828427 -4810.828427 ) ( 910.000000 527.828427 -4810.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 564.828427 -4773.828427 ) ( 630.000000 562.000000 -4771.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 527.828427 -4810.828427 ) ( 630.000000 525.000000 -4808.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 527.828427 -4810.828427 ) ( 910.000000 525.000000 -4808.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 564.828427 -4773.828427 ) ( 910.000000 562.000000 -4771.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2572/1980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-910.000000, -910.000000, -630.000000) / (2975.505335, 3027.831237, 3027.831237) // --> Vector info: d1 = 0.999978, 1.749969, 1.749954. Determinants: 0.000799, -209.997747, 610199.219799, -14651.252506 // --> Vector info: d2 = 0.749997, 0.749999, 2.749998. Determinants: -104.651779, -0.000400, -106220.324952, -14651.252506 ( 630.000000 154.000000 -4436.000000 ) ( 910.000000 154.000000 -4436.000000 ) ( 910.000000 191.000000 -4399.000000 ) ( ( 0.000000 0.014333 -41.648263 ) ( 0.007143 0.000000 7.249914 ) ) 16bescapeship/00wract1 0 0 0 ( 910.000000 188.171573 -4396.171573 ) ( 910.000000 151.171573 -4433.171573 ) ( 630.000000 151.171573 -4433.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 188.171573 -4396.171573 ) ( 910.000000 191.000000 -4399.000000 ) ( 910.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 151.171573 -4433.171573 ) ( 910.000000 154.000000 -4436.000000 ) ( 630.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 151.171573 -4433.171573 ) ( 630.000000 154.000000 -4436.000000 ) ( 630.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 188.171573 -4396.171573 ) ( 630.000000 191.000000 -4399.000000 ) ( 910.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2573/1981) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708058, -0.706154 // RotY/Z : 0.784052 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.706154, -0.708058) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 665.000000, 665.000000) / (3775.002714, 3775.002714, 3249.621900) // --> Vector info: d1 = 0.999994, 1.499995, 1.500007. Determinants: -262.691130, 0.000405, 147105.668325, -18388.328499 // --> Vector info: d2 = 1.000000, 1.000000, 8.500006. Determinants: -0.000222, 262.500202, -1009327.156358, -18388.328499 ( 665.000000 191.000000 -4399.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( ( 0.014286 0.000000 -7.999948 ) ( 0.000000 -0.014275 54.889554 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 564.832231 -4768.175382 ) ( 665.000000 564.832231 -4768.175382 ) ( 665.000000 193.832231 -4396.175382 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 564.832231 -4768.175382 ) ( 630.000000 562.000000 -4771.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 564.832231 -4768.175382 ) ( 665.000000 562.000000 -4771.000000 ) ( 665.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 193.832231 -4396.175382 ) ( 665.000000 191.000000 -4399.000000 ) ( 630.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 193.832231 -4396.175382 ) ( 630.000000 191.000000 -4399.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2574/1982) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (525.000000, 562.000000, 191.000000) / (4808.000000, 4771.000000, 4399.000000) // --> Vector info: d1 = 0.999998, 0.999997, 8.499992. Determinants: 277.500082, 277.499548, -1507396.319279, -27491.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.624992. Determinants: 139.498117, -139.123871, 568180.117738, -27491.000000 ( 630.000000 191.000000 -4399.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( ( -0.010094 -0.010094 54.832357 ) ( -0.005074 0.005061 -20.667859 ) ) 16bescapeship/00wract1 0 0 0 ( 626.000000 525.000000 -4808.000000 ) ( 626.000000 562.000000 -4771.000000 ) ( 626.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 525.000000 -4808.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 562.000000 -4771.000000 ) ( 630.000000 562.000000 -4771.000000 ) ( 630.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 191.000000 -4399.000000 ) ( 630.000000 191.000000 -4399.000000 ) ( 630.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 154.000000 -4436.000000 ) ( 630.000000 154.000000 -4436.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2575/1983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708058, 0.706154 // RotY/Z : -0.784052 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706154, -0.708058) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -875.000000, -875.000000) / (3775.073140, 3775.073140, 3249.692325) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.695415, -0.000283, -239051.757942, -18388.328499 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005073, 262.499700, -1009348.491032, -18388.328499 ( 875.000000 154.000000 -4436.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( ( 0.014286 0.000000 13.000190 ) ( 0.000000 -0.014275 54.890715 ) ) 16bescapeship/00_base2 0 0 0 ( 910.000000 522.167769 -4810.824618 ) ( 875.000000 522.167769 -4810.824618 ) ( 875.000000 151.167769 -4438.824618 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 522.167769 -4810.824618 ) ( 910.000000 525.000000 -4808.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 522.167769 -4810.824618 ) ( 875.000000 525.000000 -4808.000000 ) ( 875.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 151.167769 -4438.824618 ) ( 875.000000 154.000000 -4436.000000 ) ( 910.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 151.167769 -4438.824618 ) ( 910.000000 154.000000 -4436.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2576/1984) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-562.000000, -525.000000, -154.000000) / (4771.000000, 4808.000000, 4436.000000) // --> Vector info: d1 = 0.999998, 0.999997, 8.499996. Determinants: -277.499689, 277.500223, -1507399.335229, -27491.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.625016. Determinants: 139.497969, 139.124018, -612853.773823, -27491.000000 ( 910.000000 154.000000 -4436.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( ( 0.010094 -0.010094 54.832466 ) ( -0.005074 -0.005061 22.292888 ) ) 16bescapeship/00wract1 0 0 0 ( 914.000000 562.000000 -4771.000000 ) ( 914.000000 525.000000 -4808.000000 ) ( 914.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 562.000000 -4771.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 525.000000 -4808.000000 ) ( 910.000000 525.000000 -4808.000000 ) ( 910.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 154.000000 -4436.000000 ) ( 910.000000 154.000000 -4436.000000 ) ( 910.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 191.000000 -4399.000000 ) ( 910.000000 191.000000 -4399.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2578/1985) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708058, 0.706154 // RotY/Z : -0.784052 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706154, -0.708058) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -630.000000, -630.000000) / (3775.073140, 3775.073140, 3249.692325) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -262.690407, 0.000050, -174689.310677, -18388.328499 // --> Vector info: d2 = 0.999999, 0.999980, 8.500000. Determinants: 0.009892, 262.500697, -1009341.059846, -18388.328499 ( 630.000000 154.000000 -4436.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( ( 0.014286 0.000000 9.500010 ) ( -0.000001 -0.014275 54.890310 ) ) 16bescapeship/00_base2 0 0 0 ( 665.000000 522.167769 -4810.824618 ) ( 630.000000 522.167769 -4810.824618 ) ( 630.000000 151.167769 -4438.824618 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 522.167769 -4810.824618 ) ( 665.000000 525.000000 -4808.000000 ) ( 630.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 522.167769 -4810.824618 ) ( 630.000000 525.000000 -4808.000000 ) ( 630.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 151.167769 -4438.824618 ) ( 630.000000 154.000000 -4436.000000 ) ( 665.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 151.167769 -4438.824618 ) ( 665.000000 154.000000 -4436.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2579/1986) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708058, -0.706154 // RotY/Z : 0.784052 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.706154, -0.708058) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 910.000000, 910.000000) / (3775.002714, 3775.002714, 3249.621900) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.695415, -0.000283, 229859.557223, -18388.328499 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005073, 262.499700, -1009320.948785, -18388.328499 ( 910.000000 191.000000 -4399.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( ( 0.014286 0.000000 -12.500296 ) ( 0.000000 -0.014275 54.889217 ) ) 16bescapeship/00_base2 0 0 0 ( 875.000000 564.832231 -4768.175382 ) ( 910.000000 564.832231 -4768.175382 ) ( 910.000000 193.832231 -4396.175382 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 564.832231 -4768.175382 ) ( 875.000000 562.000000 -4771.000000 ) ( 910.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 564.832231 -4768.175382 ) ( 910.000000 562.000000 -4771.000000 ) ( 910.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 193.832231 -4396.175382 ) ( 910.000000 191.000000 -4399.000000 ) ( 875.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 193.832231 -4396.175382 ) ( 875.000000 191.000000 -4399.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2581/1987) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708694, -0.705516 // RotY/Z : 0.783151 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 875.000000, 665.000000) / (3566.961755, 3252.298443, 3252.298443) // --> Vector info: d1 = 0.999998, 5.499996, 5.500000. Determinants: 0.001352, 944.999600, -3436857.783022, -66079.295547 // --> Vector info: d2 = 0.000002, 0.000002, 3.000000. Determinants: 943.989204, 0.000030, -825990.803220, -66079.295547 ( 665.000000 191.000000 -4399.000000 ) ( 875.000000 191.000000 -4399.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( ( 0.000000 -0.014301 52.011114 ) ( -0.014286 0.000000 12.499994 ) ) 16bescapeship/00_base2 0 0 0 ( 875.000000 415.834776 -4619.177936 ) ( 875.000000 193.834776 -4396.177936 ) ( 665.000000 193.834776 -4396.177936 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 415.834776 -4619.177936 ) ( 875.000000 413.000000 -4622.000000 ) ( 875.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 193.834776 -4396.177936 ) ( 875.000000 191.000000 -4399.000000 ) ( 665.000000 191.000000 -4399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 193.834776 -4396.177936 ) ( 665.000000 191.000000 -4399.000000 ) ( 665.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 415.834776 -4619.177936 ) ( 665.000000 413.000000 -4622.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2582/1988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708694, 0.705516 // RotY/Z : -0.783151 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -665.000000, -875.000000) / (3567.079341, 3252.416029, 3252.416029) // --> Vector info: d1 = 0.999994, 5.500000, 5.500000. Determinants: 0.000152, 945.001188, -3436973.002491, -66079.295547 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: 943.989804, 0.000089, 561673.639859, -66079.295547 ( 875.000000 154.000000 -4436.000000 ) ( 665.000000 154.000000 -4436.000000 ) ( 665.000000 376.000000 -4659.000000 ) ( ( 0.000000 -0.014301 52.012858 ) ( -0.014286 0.000000 -8.499994 ) ) 16bescapeship/00_base2 0 0 0 ( 665.000000 373.165224 -4661.822064 ) ( 665.000000 151.165224 -4438.822064 ) ( 875.000000 151.165224 -4438.822064 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 373.165224 -4661.822064 ) ( 665.000000 376.000000 -4659.000000 ) ( 665.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 151.165224 -4438.822064 ) ( 665.000000 154.000000 -4436.000000 ) ( 875.000000 154.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 151.165224 -4438.822064 ) ( 875.000000 154.000000 -4436.000000 ) ( 875.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 373.165224 -4661.822064 ) ( 875.000000 376.000000 -4659.000000 ) ( 665.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2583/1989) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-525.000000, -500.000000, -352.000000) / (4808.000000, 4832.000000, 4684.000000) // --> Vector info: d1 = 1.000000, 1.124998, 1.125001. Determinants: -18.499777, -18.499619, 71981.786571, -7252.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -17.999975, 18.750011, -106852.036909, -7252.000000 ( 875.000000 352.000000 -4684.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( ( 0.002551 0.002551 -9.925784 ) ( 0.002482 -0.002585 14.734147 ) ) 16bescapeship/00WHULL1 0 0 0 ( 879.000000 525.000000 -4808.000000 ) ( 879.000000 500.000000 -4832.000000 ) ( 879.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 525.000000 -4808.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 500.000000 -4832.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 352.000000 -4684.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( 875.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 376.000000 -4659.000000 ) ( 875.000000 376.000000 -4659.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2584/1990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, -0.692532 // RotY/Z : 0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-875.000000, -875.000000, -665.000000) / (3100.551561, 3135.207008, 3135.207008) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: -0.000074, -26.249850, 74111.298075, -7277.643849 // --> Vector info: d2 = 0.000000, 0.000002, 0.750000. Determinants: -25.991521, -0.000300, -22741.653332, -7277.643849 ( 665.000000 352.000000 -4684.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( 875.000000 376.000000 -4659.000000 ) ( ( 0.000000 0.003607 -10.183419 ) ( 0.003571 0.000000 3.124865 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 373.114451 -4656.229873 ) ( 875.000000 349.114451 -4681.229873 ) ( 665.000000 349.114451 -4681.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 373.114451 -4656.229873 ) ( 875.000000 376.000000 -4659.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 349.114451 -4681.229873 ) ( 875.000000 352.000000 -4684.000000 ) ( 665.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 349.114451 -4681.229873 ) ( 665.000000 352.000000 -4684.000000 ) ( 665.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 373.114451 -4656.229873 ) ( 665.000000 376.000000 -4659.000000 ) ( 875.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2585/1991) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (665.000000, 665.000000, 875.000000) / (2950.964686, 2985.620133, 2985.620133) // --> Vector info: d1 = 0.999994, 1.500012, 1.500004. Determinants: 0.000297, -105.003892, 302584.979084, -7277.643849 // --> Vector info: d2 = 1.000000, 1.000014, 4.000002. Determinants: -103.965936, -0.003055, 61868.721993, -7277.643849 ( 875.000000 500.000000 -4832.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( ( 0.000000 0.014428 -41.577327 ) ( 0.014286 0.000000 -8.501202 ) ) 16bescapeship/00_base2 0 0 0 ( 665.000000 527.770127 -4810.885549 ) ( 665.000000 502.770127 -4834.885549 ) ( 875.000000 502.770127 -4834.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 527.770127 -4810.885549 ) ( 665.000000 525.000000 -4808.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 502.770127 -4834.885549 ) ( 665.000000 500.000000 -4832.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 502.770127 -4834.885549 ) ( 875.000000 500.000000 -4832.000000 ) ( 875.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 527.770127 -4810.885549 ) ( 875.000000 525.000000 -4808.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2587/1992) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (500.000000, 525.000000, 376.000000) / (4832.000000, 4808.000000, 4659.000000) // --> Vector info: d1 = 0.000000, 0.125003, 0.125003. Determinants: -18.625498, 18.625483, -80685.586081, -7301.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: 18.000000, 18.750000, -106900.996521, -7301.000000 ( 665.000000 376.000000 -4659.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.002551 -0.002551 11.051306 ) ( -0.002465 -0.002568 14.641966 ) ) 16bescapeship/00WHULL1 0 0 0 ( 661.000000 500.000000 -4832.000000 ) ( 661.000000 525.000000 -4808.000000 ) ( 661.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 500.000000 -4832.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 525.000000 -4808.000000 ) ( 665.000000 525.000000 -4808.000000 ) ( 665.000000 376.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 376.000000 -4659.000000 ) ( 665.000000 376.000000 -4659.000000 ) ( 665.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 352.000000 -4684.000000 ) ( 665.000000 352.000000 -4684.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2589/1993) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (562.000000, 587.000000, 438.000000) / (4771.000000, 4746.000000, 4597.000000) // --> Vector info: d1 = 1.000001, 1.000000, 1.749998. Determinants: 18.750115, 18.749760, -107442.678765, -7450.000000 // --> Vector info: d2 = 1.124999, 1.000000, 1.000000. Determinants: 18.624809, -18.624818, 70010.622359, -7450.000000 ( 665.000000 438.000000 -4597.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( ( -0.002517 -0.002517 14.421836 ) ( -0.002500 0.002500 -9.397399 ) ) 16bescapeship/00WHULL1 0 0 0 ( 661.000000 562.000000 -4771.000000 ) ( 661.000000 587.000000 -4746.000000 ) ( 661.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 562.000000 -4771.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 587.000000 -4746.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( 665.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 438.000000 -4597.000000 ) ( 665.000000 438.000000 -4597.000000 ) ( 665.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 413.000000 -4622.000000 ) ( 665.000000 413.000000 -4622.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2590/1994) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (665.000000, 665.000000, 875.000000) / (2940.857103, 2976.212442, 2976.212442) // --> Vector info: d1 = 0.000000, 0.500010, 0.499990. Determinants: 0.000674, -105.002002, 308795.433935, -7424.621202 // --> Vector info: d2 = 0.999999, 1.000009, 4.000000. Determinants: -106.065714, -0.002028, 63115.050049, -7424.621202 ( 875.000000 562.000000 -4771.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.000000 0.014142 -41.590732 ) ( 0.014286 0.000000 -8.500777 ) ) 16bescapeship/00_base2 0 0 0 ( 665.000000 589.828427 -4748.828427 ) ( 665.000000 564.828427 -4773.828427 ) ( 875.000000 564.828427 -4773.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 589.828427 -4748.828427 ) ( 665.000000 587.000000 -4746.000000 ) ( 665.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 564.828427 -4773.828427 ) ( 665.000000 562.000000 -4771.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 564.828427 -4773.828427 ) ( 875.000000 562.000000 -4771.000000 ) ( 875.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 589.828427 -4748.828427 ) ( 875.000000 587.000000 -4746.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2591/1995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-875.000000, -875.000000, -665.000000) / (2940.857103, 2976.212442, 2976.212442) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: 0.000053, -26.249983, 77197.494464, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -26.516487, 0.000013, -23201.965394, -7424.621202 ( 665.000000 413.000000 -4622.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( 875.000000 438.000000 -4597.000000 ) ( ( 0.000000 0.003536 -10.397499 ) ( 0.003571 0.000000 3.125003 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 435.171573 -4594.171573 ) ( 875.000000 410.171573 -4619.171573 ) ( 665.000000 410.171573 -4619.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 435.171573 -4594.171573 ) ( 875.000000 438.000000 -4597.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 410.171573 -4619.171573 ) ( 875.000000 413.000000 -4622.000000 ) ( 665.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 410.171573 -4619.171573 ) ( 665.000000 413.000000 -4622.000000 ) ( 665.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 435.171573 -4594.171573 ) ( 665.000000 438.000000 -4597.000000 ) ( 875.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2593/1996) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-587.000000, -562.000000, -413.000000) / (4746.000000, 4771.000000, 4622.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: -18.625072, -18.624903, 77460.872399, -7450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.749999. Determinants: -18.749959, 18.749978, -99993.621557, -7450.000000 ( 875.000000 413.000000 -4622.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( 875.000000 587.000000 -4746.000000 ) ( ( 0.002500 0.002500 -10.397433 ) ( 0.002517 -0.002517 13.421963 ) ) 16bescapeship/00WHULL1 0 0 0 ( 879.000000 587.000000 -4746.000000 ) ( 879.000000 562.000000 -4771.000000 ) ( 879.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 587.000000 -4746.000000 ) ( 875.000000 587.000000 -4746.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 562.000000 -4771.000000 ) ( 875.000000 562.000000 -4771.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 413.000000 -4622.000000 ) ( 875.000000 413.000000 -4622.000000 ) ( 875.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 438.000000 -4597.000000 ) ( 875.000000 438.000000 -4597.000000 ) ( 875.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2596/1997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (-639.000000, -656.000000, -656.000000) / (3709.482174, 3709.482174, 3726.452737) // --> Vector info: d1 = 0.000000, 0.499999, 0.499970. Determinants: 8.485259, 0.000491, 5420.259334, -288.499567 // --> Vector info: d2 = 0.999981, 0.999989, 1.500008. Determinants: 0.000129, -8.500324, 31243.389204, -288.499567 ( 656.000000 553.000000 -4717.000000 ) ( 656.000000 541.000000 -4705.000000 ) ( 639.000000 541.000000 -4705.000000 ) ( ( -0.029412 -0.000002 -18.787756 ) ( 0.000000 0.029464 -108.296139 ) ) 16bescapeship/00t_2 0 0 0 ( 639.000000 538.171573 -4707.828427 ) ( 656.000000 538.171573 -4707.828427 ) ( 656.000000 550.171573 -4719.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 538.171573 -4707.828427 ) ( 639.000000 541.000000 -4705.000000 ) ( 656.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 538.171573 -4707.828427 ) ( 656.000000 541.000000 -4705.000000 ) ( 656.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 550.171573 -4719.828427 ) ( 656.000000 553.000000 -4717.000000 ) ( 639.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 550.171573 -4719.828427 ) ( 639.000000 553.000000 -4717.000000 ) ( 639.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2597/1998) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (556.000000, 543.000000, 541.000000) / (4715.000000, 4703.000000, 4705.000000) // --> Vector info: d1 = 0.999998, 1.249998, 1.249996. Determinants: 0.499968, 0.500036, -2685.653906, -50.000000 // --> Vector info: d2 = 0.000002, 0.000001, 0.050006. Determinants: 0.600056, -0.650065, 2731.424653, -50.000000 ( 639.000000 541.000000 -4705.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( ( -0.009999 -0.010001 53.713078 ) ( -0.012001 0.013001 -54.628493 ) ) 16bescapeship/00_base2 0 0 0 ( 635.000000 556.000000 -4715.000000 ) ( 635.000000 543.000000 -4703.000000 ) ( 635.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 556.000000 -4715.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 543.000000 -4703.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( 639.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 541.000000 -4705.000000 ) ( 639.000000 541.000000 -4705.000000 ) ( 639.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.000000 553.000000 -4717.000000 ) ( 639.000000 553.000000 -4717.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2598/1999) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, 0.832050 // RotY/Z : -0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (656.000000, 639.000000, 639.000000) / (2152.791462, 2152.791462, 2156.397013) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 0.901385, -0.000007, -591.292521, -61.294372 // --> Vector info: d2 = 0.000000, 0.000002, 0.050003. Determinants: 0.000006, -0.850020, 1829.911197, -61.294372 ( 639.000000 553.000000 -4717.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( ( -0.014706 0.000000 9.646767 ) ( 0.000000 0.013868 -29.854474 ) ) 16bescapeship/00_base2 0 0 0 ( 656.000000 558.218801 -4718.328201 ) ( 639.000000 558.218801 -4718.328201 ) ( 639.000000 555.218801 -4720.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 558.218801 -4718.328201 ) ( 656.000000 556.000000 -4715.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 558.218801 -4718.328201 ) ( 639.000000 556.000000 -4715.000000 ) ( 639.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 555.218801 -4720.328201 ) ( 639.000000 553.000000 -4717.000000 ) ( 656.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 555.218801 -4720.328201 ) ( 656.000000 553.000000 -4717.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2599/2000) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-543.000000, -556.000000, -553.000000) / (4703.000000, 4715.000000, 4717.000000) // --> Vector info: d1 = 0.875011, 0.875011, 0.862511. Determinants: 0.150003, 0.162504, -737.053999, -62.000000 // --> Vector info: d2 = 0.093758, 0.156258, 0.156259. Determinants: 0.124993, -0.187506, 943.901117, -62.000000 ( 656.000000 553.000000 -4717.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( ( -0.002419 -0.002621 11.887968 ) ( -0.002016 0.003024 -15.224212 ) ) 16bescapeship/00WHULL1 0 0 0 ( 660.000000 543.000000 -4703.000000 ) ( 660.000000 556.000000 -4715.000000 ) ( 660.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 660.000000 543.000000 -4703.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 660.000000 556.000000 -4715.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( 656.000000 553.000000 -4717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 660.000000 553.000000 -4717.000000 ) ( 656.000000 553.000000 -4717.000000 ) ( 656.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 660.000000 541.000000 -4705.000000 ) ( 656.000000 541.000000 -4705.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2600/2001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-639.000000, -656.000000, -656.000000) / (2941.564210, 2941.564210, 2944.392637) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: 0.707115, 0.000049, 451.703414, -48.083261 // --> Vector info: d2 = 0.999999, 0.999995, 1.050000. Determinants: -0.000010, -0.850084, 2452.487393, -48.083261 ( 656.000000 541.000000 -4705.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( ( -0.014706 -0.000001 -9.394193 ) ( 0.000000 0.017679 -51.005014 ) ) 16bescapeship/00_base2 0 0 0 ( 639.000000 540.171573 -4700.171573 ) ( 656.000000 540.171573 -4700.171573 ) ( 656.000000 538.171573 -4702.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 540.171573 -4700.171573 ) ( 639.000000 543.000000 -4703.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 540.171573 -4700.171573 ) ( 656.000000 543.000000 -4703.000000 ) ( 656.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 538.171573 -4702.171573 ) ( 656.000000 541.000000 -4705.000000 ) ( 639.000000 541.000000 -4705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 538.171573 -4702.171573 ) ( 639.000000 541.000000 -4705.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2602/2002) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (901.000000, 884.000000, 884.000000) / (3592.680134, 3592.680134, 3610.371940) // --> Vector info: d1 = 1.000000, 1.499991, 1.500009. Determinants: 8.845748, -0.000302, -8269.693213, -300.760702 // --> Vector info: d2 = 0.000000, 0.000002, 0.499996. Determinants: 0.000039, -8.499897, 30537.375981, -300.760702 ( 884.000000 478.000000 -4805.000000 ) ( 884.000000 465.000000 -4793.000000 ) ( 901.000000 465.000000 -4793.000000 ) ( ( -0.029411 0.000001 27.495923 ) ( 0.000000 0.028261 -101.533797 ) ) 16bescapeship/00t_2 0 0 0 ( 901.000000 467.713120 -4790.060786 ) ( 884.000000 467.713120 -4790.060786 ) ( 884.000000 480.713120 -4802.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 467.713120 -4790.060786 ) ( 901.000000 465.000000 -4793.000000 ) ( 884.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 467.713120 -4790.060786 ) ( 884.000000 465.000000 -4793.000000 ) ( 884.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 480.713120 -4802.060786 ) ( 884.000000 478.000000 -4805.000000 ) ( 901.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 480.713120 -4802.060786 ) ( 901.000000 478.000000 -4805.000000 ) ( 901.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2603/2003) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-475.000000, -463.000000, -465.000000) / (4808.000000, 4795.000000, 4793.000000) // --> Vector info: d1 = 0.937499, 0.999999, 0.999998. Determinants: -0.125004, 0.124996, -707.233363, -50.000000 // --> Vector info: d2 = 0.031249, 0.031249, 0.043748. Determinants: 0.162493, 0.149994, -645.548565, -50.000000 ( 901.000000 465.000000 -4793.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( ( 0.002500 -0.002500 14.144667 ) ( -0.003250 -0.003000 12.910971 ) ) 16bescapeship/00WHULL1 0 0 0 ( 905.000000 475.000000 -4808.000000 ) ( 905.000000 463.000000 -4795.000000 ) ( 905.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.000000 475.000000 -4808.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.000000 463.000000 -4795.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( 901.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.000000 465.000000 -4793.000000 ) ( 901.000000 465.000000 -4793.000000 ) ( 901.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 905.000000 478.000000 -4805.000000 ) ( 901.000000 478.000000 -4805.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2604/2004) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (884.000000, 901.000000, 901.000000) / (3063.893683, 3063.893683, 3059.651042) // --> Vector info: d1 = 0.937499, 0.937499, 0.949999. Determinants: 0.000000, 0.212506, -718.712308, -72.124892 // --> Vector info: d2 = 0.093749, 0.031249, 0.031249. Determinants: 0.265168, 0.000015, -241.215968, -72.124892 ( 901.000000 478.000000 -4805.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( ( 0.000000 -0.002946 9.964830 ) ( -0.003677 0.000000 3.344421 ) ) 16bescapeship/00WHULL1 0 0 0 ( 884.000000 477.828427 -4810.828427 ) ( 901.000000 477.828427 -4810.828427 ) ( 901.000000 480.828427 -4807.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 477.828427 -4810.828427 ) ( 884.000000 475.000000 -4808.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 477.828427 -4810.828427 ) ( 901.000000 475.000000 -4808.000000 ) ( 901.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 480.828427 -4807.828427 ) ( 901.000000 478.000000 -4805.000000 ) ( 884.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 480.828427 -4807.828427 ) ( 884.000000 478.000000 -4805.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2605/2005) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (463.000000, 475.000000, 478.000000) / (4795.000000, 4808.000000, 4805.000000) // --> Vector info: d1 = 0.999999, 0.937499, 0.937498. Determinants: 0.187507, 0.187498, -1060.866730, -75.000000 // --> Vector info: d2 = 0.093750, 0.093749, 0.081249. Determinants: 0.162502, -0.149999, 636.975940, -75.000000 ( 884.000000 478.000000 -4805.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( ( -0.002500 -0.002500 14.144890 ) ( -0.002167 0.002000 -8.493013 ) ) 16bescapeship/00WHULL1 0 0 0 ( 880.000000 463.000000 -4795.000000 ) ( 880.000000 475.000000 -4808.000000 ) ( 880.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 463.000000 -4795.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 475.000000 -4808.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( 884.000000 478.000000 -4805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 478.000000 -4805.000000 ) ( 884.000000 478.000000 -4805.000000 ) ( 884.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 880.000000 465.000000 -4793.000000 ) ( 884.000000 465.000000 -4793.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2606/2006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-901.000000, -884.000000, -884.000000) / (3063.186576, 3063.186576, 3060.358149) // --> Vector info: d1 = 0.999999, 1.062499, 1.062498. Determinants: -0.176777, -0.000004, -207.346440, -48.083261 // --> Vector info: d2 = 0.031249, 0.031250, 0.043750. Determinants: -0.000005, 0.212491, -652.407624, -48.083261 ( 884.000000 465.000000 -4793.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( ( 0.003676 0.000000 4.312237 ) ( 0.000000 -0.004419 13.568290 ) ) 16bescapeship/00WHULL1 0 0 0 ( 901.000000 460.171573 -4792.171573 ) ( 884.000000 460.171573 -4792.171573 ) ( 884.000000 462.171573 -4790.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 460.171573 -4792.171573 ) ( 901.000000 463.000000 -4795.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 460.171573 -4792.171573 ) ( 884.000000 463.000000 -4795.000000 ) ( 884.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 462.171573 -4790.171573 ) ( 884.000000 465.000000 -4793.000000 ) ( 901.000000 465.000000 -4793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 462.171573 -4790.171573 ) ( 901.000000 465.000000 -4793.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2607/2007) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1085.000000, 1085.000000) / (4849.380953, 4849.380953, 4744.019670) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -26.340267, 0.000033, 26735.209306, -7375.289825 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -0.000050, 26.249962, -127296.013933, -7375.289825 ( 1085.000000 -706.000000 -6039.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.003571 0.000000 -3.624971 ) ( 0.000000 -0.003559 17.259798 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -778.190619 -6115.847346 ) ( 1085.000000 -778.190619 -6115.847346 ) ( 1085.000000 -703.190619 -6041.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -778.190619 -6115.847346 ) ( 1015.000000 -781.000000 -6113.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -778.190619 -6115.847346 ) ( 1085.000000 -781.000000 -6113.000000 ) ( 1085.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -703.190619 -6041.847346 ) ( 1085.000000 -706.000000 -6039.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -703.190619 -6041.847346 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2608/2008) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1038.000000, -1085.000000, -1085.000000) / (3630.286215, 3630.286215, 3770.293357) // --> Vector info: d1 = 1.000001, 1.166666, 1.166666. Determinants: 23.334351, 0.000000, 17640.715277, -6580.335706 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -0.000060, -23.500029, 85311.766107, -6580.335706 ( 1085.000000 -781.000000 -6113.000000 ) ( 1085.000000 -880.000000 -6014.000000 ) ( 1038.000000 -880.000000 -6014.000000 ) ( ( -0.003546 0.000000 -2.680823 ) ( 0.000000 0.003571 -12.964653 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1038.000000 -882.828427 -6016.828427 ) ( 1085.000000 -882.828427 -6016.828427 ) ( 1085.000000 -783.828427 -6115.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -882.828427 -6016.828427 ) ( 1038.000000 -880.000000 -6014.000000 ) ( 1085.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -882.828427 -6016.828427 ) ( 1085.000000 -880.000000 -6014.000000 ) ( 1085.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -783.828427 -6115.828427 ) ( 1085.000000 -781.000000 -6113.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -783.828427 -6115.828427 ) ( 1015.000000 -781.000000 -6113.000000 ) ( 1038.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2609/2009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, -0.711836 // RotY/Z : 0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1038.000000, -1085.000000, -1085.000000) / (4744.959294, 4744.959294, 4850.320577) // --> Vector info: d1 = 1.000001, 1.166666, 1.166666. Determinants: 17.560084, 0.000006, 13275.355685, -4951.980311 // --> Vector info: d2 = 0.000000, 0.000000, 0.375001. Determinants: -0.000045, -17.625037, 83630.034931, -4951.980311 ( 1085.000000 -880.000000 -6014.000000 ) ( 1085.000000 -805.000000 -5940.000000 ) ( 1038.000000 -805.000000 -5940.000000 ) ( ( -0.003546 0.000000 -2.680818 ) ( 0.000000 0.003559 -16.888200 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1038.000000 -807.809381 -5937.152654 ) ( 1085.000000 -807.809381 -5937.152654 ) ( 1085.000000 -882.809381 -6011.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -807.809381 -5937.152654 ) ( 1038.000000 -805.000000 -5940.000000 ) ( 1085.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -807.809381 -5937.152654 ) ( 1085.000000 -805.000000 -5940.000000 ) ( 1085.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -882.809381 -6011.152654 ) ( 1085.000000 -880.000000 -6014.000000 ) ( 1038.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -882.809381 -6011.152654 ) ( 1038.000000 -880.000000 -6014.000000 ) ( 1038.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2610/2010) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1085.000000, 1085.000000) / (3771.000464, 3771.000464, 3630.993321) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001715, 0.000000, 35526.739984, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000001, 0.499999. Determinants: -0.000067, 34.999887, -131984.521288, -9800.499987 ( 1085.000000 -805.000000 -5940.000000 ) ( 1085.000000 -706.000000 -6039.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.003571 0.000000 -3.624993 ) ( 0.000000 -0.003571 13.467121 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -703.171573 -6036.171573 ) ( 1085.000000 -703.171573 -6036.171573 ) ( 1085.000000 -802.171573 -5937.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -703.171573 -6036.171573 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 1085.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -703.171573 -6036.171573 ) ( 1085.000000 -706.000000 -6039.000000 ) ( 1085.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -802.171573 -5937.171573 ) ( 1085.000000 -805.000000 -5940.000000 ) ( 1038.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -802.171573 -5937.171573 ) ( 1038.000000 -805.000000 -5940.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2613/2011) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1085.000000, 1085.000000) / (4604.727517, 4604.727517, 4499.366233) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: -26.340318, 0.000079, 26735.057133, -7375.289825 // --> Vector info: d2 = 1.000000, 0.999999, 1.375001. Determinants: 0.000006, 26.250129, -128249.985446, -7375.289825 ( 1085.000000 -533.000000 -5866.000000 ) ( 1085.000000 -608.000000 -5940.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.003571 0.000000 -3.624950 ) ( 0.000000 -0.003559 17.389145 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -605.190619 -5942.847346 ) ( 1085.000000 -605.190619 -5942.847346 ) ( 1085.000000 -530.190619 -5868.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -605.190619 -5942.847346 ) ( 1015.000000 -608.000000 -5940.000000 ) ( 1085.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -605.190619 -5942.847346 ) ( 1085.000000 -608.000000 -5940.000000 ) ( 1085.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -530.190619 -5868.847346 ) ( 1085.000000 -533.000000 -5866.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -530.190619 -5868.847346 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2614/2012) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710687, 0.703508 // RotY/Z : -0.780322 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703508, -0.710687) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1038.000000, -1085.000000, -1085.000000) / (3654.445874, 3654.445874, 3793.747705) // --> Vector info: d1 = 1.000001, 1.166666, 1.166661. Determinants: 23.216800, 0.000252, 17550.925691, -6547.186037 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -0.000059, -23.500009, 85879.447340, -6547.186037 ( 1085.000000 -608.000000 -5940.000000 ) ( 1085.000000 -706.000000 -5841.000000 ) ( 1038.000000 -706.000000 -5841.000000 ) ( ( -0.003546 0.000000 -2.680682 ) ( 0.000000 0.003589 -13.117001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1038.000000 -708.842748 -5843.814033 ) ( 1085.000000 -708.842748 -5843.814033 ) ( 1085.000000 -610.842748 -5942.814033 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -708.842748 -5843.814033 ) ( 1038.000000 -706.000000 -5841.000000 ) ( 1085.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -708.842748 -5843.814033 ) ( 1085.000000 -706.000000 -5841.000000 ) ( 1085.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -610.842748 -5942.814033 ) ( 1085.000000 -608.000000 -5940.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -610.842748 -5942.814033 ) ( 1015.000000 -608.000000 -5940.000000 ) ( 1038.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2615/2013) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1038.000000, -1085.000000, -1085.000000) / (4524.776293, 4524.776293, 4629.428096) // --> Vector info: d1 = 1.000001, 1.166666, 1.166660. Determinants: 17.441838, 0.000274, 13184.747270, -4918.634770 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000045, -17.625006, 79749.162967, -4918.634770 ( 1085.000000 -706.000000 -5841.000000 ) ( 1085.000000 -632.000000 -5767.000000 ) ( 1038.000000 -632.000000 -5767.000000 ) ( ( -0.003546 0.000000 -2.680571 ) ( 0.000000 0.003583 -16.213679 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1038.000000 -634.828427 -5764.171573 ) ( 1085.000000 -634.828427 -5764.171573 ) ( 1085.000000 -708.828427 -5838.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -634.828427 -5764.171573 ) ( 1038.000000 -632.000000 -5767.000000 ) ( 1085.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -634.828427 -5764.171573 ) ( 1085.000000 -632.000000 -5767.000000 ) ( 1085.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -708.828427 -5838.171573 ) ( 1085.000000 -706.000000 -5841.000000 ) ( 1038.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -708.828427 -5838.171573 ) ( 1038.000000 -706.000000 -5841.000000 ) ( 1038.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2616/2014) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1085.000000, 1085.000000) / (3771.000464, 3771.000464, 3630.993321) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -35.001781, -0.000006, 35526.831729, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 0.000008, 35.000054, -141785.724050, -9800.499987 ( 1085.000000 -632.000000 -5767.000000 ) ( 1085.000000 -533.000000 -5866.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.003571 0.000000 -3.625002 ) ( 0.000000 -0.003571 14.467193 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -530.171573 -5863.171573 ) ( 1085.000000 -530.171573 -5863.171573 ) ( 1085.000000 -629.171573 -5764.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -530.171573 -5863.171573 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 1085.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -530.171573 -5863.171573 ) ( 1085.000000 -533.000000 -5866.000000 ) ( 1085.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -629.171573 -5764.171573 ) ( 1085.000000 -632.000000 -5767.000000 ) ( 1038.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1038.000000 -629.171573 -5764.171573 ) ( 1038.000000 -632.000000 -5767.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2619/2015) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-910.000000, -630.000000, -630.000000) / (3771.000464, 3771.000464, 3560.282643) // --> Vector info: d1 = 0.000000, 4.000006, 3.999996. Determinants: -842.872462, -0.002734, -767003.636354, -59000.989822 // --> Vector info: d2 = 0.999997, 1.000000, 2.500001. Determinants: -0.000654, 420.000201, -1642822.355384, -59000.989822 ( 630.000000 -1078.000000 -6113.000000 ) ( 630.000000 -929.000000 -6262.000000 ) ( 910.000000 -929.000000 -6262.000000 ) ( ( 0.014286 0.000000 12.999844 ) ( 0.000000 -0.007119 27.843980 ) ) 16bescapeship/00wpanl4 0 0 0 ( 910.000000 -931.828427 -6264.828427 ) ( 630.000000 -931.828427 -6264.828427 ) ( 630.000000 -1080.828427 -6115.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -931.828427 -6264.828427 ) ( 910.000000 -929.000000 -6262.000000 ) ( 630.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -931.828427 -6264.828427 ) ( 630.000000 -929.000000 -6262.000000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -1080.828427 -6115.828427 ) ( 630.000000 -1078.000000 -6113.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1080.828427 -6115.828427 ) ( 910.000000 -1078.000000 -6113.000000 ) ( 910.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2620/2016) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 910.000000, 980.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 0.625001, 0.999999, 0.750001. Determinants: 39.244133, -0.000116, -46700.181755, -10988.439380 // --> Vector info: d2 = 0.728869, 0.728866, 1.103870. Determinants: -0.000243, -39.375200, 128057.275532, -10988.439380 ( 980.000000 -954.000000 -5989.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( ( -0.003571 0.000000 4.249938 ) ( 0.000000 0.003583 -11.653818 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -1025.171573 -5912.171573 ) ( 910.000000 -1025.171573 -5912.171573 ) ( 980.000000 -951.171573 -5986.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -1025.171573 -5912.171573 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1025.171573 -5912.171573 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 980.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -951.171573 -5986.171573 ) ( 980.000000 -954.000000 -5989.000000 ) ( 1015.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -951.171573 -5986.171573 ) ( 1015.000000 -954.000000 -5989.000000 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2621/2017) # points: 3 { brushDef { // Surface normal: 0.000000, 0.969564, -0.244839 // RotY/Z : 0.247354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -910.000000, -1015.000000) / (6190.879497, 5986.663925, 5986.663925) // --> Vector info: d1 = 1.000000, 1.000000, 0.625000. Determinants: -76.580986, 0.000037, -91131.565682, -21442.635099 // --> Vector info: d2 = 1.000000, 1.728867, 1.728866. Determinants: -0.000292, 76.531084, -495237.619712, -21442.635099 ( 1015.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.003571 0.000000 4.250017 ) ( 0.000000 -0.003569 23.095931 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -1081.878255 -6112.020643 ) ( 910.000000 -1031.878255 -5914.020643 ) ( 1015.000000 -1031.878255 -5914.020643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1081.878255 -6112.020643 ) ( 910.000000 -1078.000000 -6113.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1031.878255 -5914.020643 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -1031.878255 -5914.020643 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2622/2018) # points: 4 { brushDef { // Surface normal: 0.857962, 0.363250, 0.363250 // RotY/Z : -0.371754 / 0.400504. Vector texS/T: (-0.389882, 0.920865, 0.000000) / (0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1151.337112, -1238.317983, -1101.109140) / (5540.980791, 5753.497445, 5913.421593) // --> Vector info: d1 = 1.375000, 1.000000, 0.250001. Determinants: 99.415973, 116.688889, -591330.164708, -43069.506080 // --> Vector info: d2 = 1.000000, 1.728867, 1.728866. Determinants: 116.563823, -100.006947, 645271.325780, -43069.506080 ( 630.000000 -929.000000 -6262.000000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( -0.002308 -0.002709 13.729671 ) ( -0.002706 0.002322 -14.982093 ) ) 16bescapeship/00WHULL1 0 0 0 ( 521.568152 -1029.453000 -5916.453000 ) ( 626.568152 -1079.453000 -6114.453000 ) ( 626.568152 -930.453000 -6263.453000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.568152 -1029.453000 -5916.453000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.568152 -1079.453000 -6114.453000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( 630.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.568152 -930.453000 -6263.453000 ) ( 630.000000 -929.000000 -6262.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.568152 -806.453000 -6139.453000 ) ( 525.000000 -805.000000 -6138.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2624/2019) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 630.000000, 910.000000) / (4909.442382, 5084.804864, 5084.804864) // --> Vector info: d1 = 0.500000, 3.000006, 3.000000. Determinants: 0.001088, -700.002445, 3412070.362653, -49101.494886 // --> Vector info: d2 = 0.000000, 1.499997, 5.499999. Determinants: -701.450220, 0.000919, 368256.850794, -49101.494886 ( 910.000000 -929.000000 -6262.000000 ) ( 630.000000 -929.000000 -6262.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.000000 0.014256 -69.490152 ) ( 0.014286 0.000000 -7.499911 ) ) 16bescapeship/00_base2 0 0 0 ( 525.000000 -802.171573 -6140.828427 ) ( 630.000000 -926.171573 -6264.828427 ) ( 910.000000 -926.171573 -6264.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -802.171573 -6140.828427 ) ( 525.000000 -805.000000 -6138.000000 ) ( 630.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -926.171573 -6264.828427 ) ( 630.000000 -929.000000 -6262.000000 ) ( 910.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -926.171573 -6264.828427 ) ( 910.000000 -929.000000 -6262.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -802.171573 -6140.828427 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2626/2020) # points: 4 { brushDef { // Surface normal: -0.857962, 0.363250, 0.363250 // RotY/Z : -0.371754 / 2.741089. Vector texS/T: (-0.389882, -0.920865, 0.000000) / (-0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (500.690488, 637.899331, 550.918460) / (5398.285200, 5238.361052, 5025.844398) // --> Vector info: d1 = 1.000001, 1.750000, 2.124998. Determinants: -99.416112, 116.688656, -623211.487554, -43069.506080 // --> Vector info: d2 = 0.000000, 0.000000, 0.728868. Determinants: 116.563590, 100.007130, -598229.308163, -43069.506080 ( 1015.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( 910.000000 -929.000000 -6262.000000 ) ( ( 0.002308 -0.002709 14.469901 ) ( -0.002706 -0.002322 13.889858 ) ) 16bescapeship/00WHULL1 0 0 0 ( 913.431848 -930.453000 -6263.453000 ) ( 913.431848 -1079.453000 -6114.453000 ) ( 1018.431848 -1029.453000 -5916.453000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.431848 -930.453000 -6263.453000 ) ( 910.000000 -929.000000 -6262.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.431848 -1079.453000 -6114.453000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.431848 -1029.453000 -5916.453000 ) ( 1015.000000 -1028.000000 -5915.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.431848 -806.453000 -6139.453000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 910.000000 -929.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2627/2021) # points: 4 { brushDef { // Surface normal: 0.000000, 0.969564, -0.244839 // RotY/Z : 0.247354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.244839, -0.969564) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -630.000000, -525.000000) / (6190.879497, 6190.879497, 5986.663925) // --> Vector info: d1 = 0.000000, 1.000000, 1.375001. Determinants: -204.215597, 0.000354, -185838.383025, -57180.360265 // --> Vector info: d2 = 1.000000, 1.000000, 1.728868. Determinants: -0.000085, 204.082881, -1320632.936051, -57180.360265 ( 525.000000 -1028.000000 -5915.000000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.003571 0.000000 3.250039 ) ( 0.000000 -0.003569 23.095918 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -1081.878255 -6112.020643 ) ( 630.000000 -1081.878255 -6112.020643 ) ( 525.000000 -1031.878255 -5914.020643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1081.878255 -6112.020643 ) ( 910.000000 -1078.000000 -6113.000000 ) ( 630.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -1081.878255 -6112.020643 ) ( 630.000000 -1078.000000 -6113.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -1031.878255 -5914.020643 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1031.878255 -5914.020643 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1078.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2628/2022) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1750.000000, -1750.000000, -2030.000000) / (5545.838485, 5364.819149, 5364.819149) // --> Vector info: d1 = 0.625022, 0.625022, 1.625001. Determinants: 181.015495, 0.000000, 285097.596549, -50685.414075 // --> Vector info: d2 = 1.795413, 0.499954, 0.500000. Determinants: 0.008366, -362.728461, 1920646.871591, -50685.414075 ( 2030.000000 -303.000000 -7284.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( ( -0.003571 0.000000 -5.624845 ) ( 0.000000 0.007156 -37.893483 ) ) 16bescapeship/00wengn1 0 0 0 ( 1750.000000 -433.828427 -7409.171573 ) ( 1750.000000 -305.828427 -7281.171573 ) ( 2030.000000 -305.828427 -7281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -433.828427 -7409.171573 ) ( 1750.000000 -431.000000 -7412.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -305.828427 -7281.171573 ) ( 1750.000000 -303.000000 -7284.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -305.828427 -7281.171573 ) ( 2030.000000 -303.000000 -7284.000000 ) ( 2030.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -433.828427 -7409.171573 ) ( 2030.000000 -431.000000 -7412.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2630/2023) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-303.000000, -431.000000, -402.000000) / (7284.000000, 7412.000000, 7531.000000) // --> Vector info: d1 = 1.274999, 0.627269, 0.400009. Determinants: -47.990457, 47.873511, -387405.342839, -18944.000000 // --> Vector info: d2 = 0.816026, 0.816007, 0.440997. Determinants: 47.999068, 48.001821, -350560.336734, -18944.000000 ( 1750.000000 -402.000000 -7531.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( ( 0.002533 -0.002527 20.450029 ) ( -0.002534 -0.002534 18.505085 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1746.000000 -303.000000 -7284.000000 ) ( 1746.000000 -431.000000 -7412.000000 ) ( 1746.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -303.000000 -7284.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -431.000000 -7412.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -402.000000 -7531.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -229.000000 -7358.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2631/2024) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1750.000000, 1750.000000) / (4936.312439, 4936.312439, 5040.964243) // --> Vector info: d1 = 1.274996, 1.274995, 0.899990. Determinants: -0.000150, 39.375488, -208379.655475, -10988.439380 // --> Vector info: d2 = 0.710399, 1.085382, 1.085398. Determinants: 39.242642, -0.001665, -80593.062812, -10988.439380 ( 1750.000000 -229.000000 -7358.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( 1855.000000 -303.000000 -7284.000000 ) ( ( 0.000000 -0.003583 18.963535 ) ( -0.003571 0.000000 7.334350 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -300.171573 -7281.171573 ) ( 1750.000000 -300.171573 -7281.171573 ) ( 1750.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -300.171573 -7281.171573 ) ( 1855.000000 -303.000000 -7284.000000 ) ( 1750.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -300.171573 -7281.171573 ) ( 1750.000000 -303.000000 -7284.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -226.171573 -7355.171573 ) ( 1750.000000 -229.000000 -7358.000000 ) ( 1855.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -226.171573 -7355.171573 ) ( 1855.000000 -229.000000 -7358.000000 ) ( 1855.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2632/2025) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1995.000000, 1855.000000, 1855.000000) / (4936.312439, 4936.312439, 5040.964243) // --> Vector info: d1 = 1.274997, 1.274996, 0.899992. Determinants: -0.000025, 52.500643, -277839.821242, -14651.252506 // --> Vector info: d2 = 0.210400, 0.710399, 0.710398. Determinants: 52.325839, 0.000200, -107473.658943, -14651.252506 ( 1855.000000 -229.000000 -7358.000000 ) ( 1855.000000 -303.000000 -7284.000000 ) ( 1995.000000 -303.000000 -7284.000000 ) ( ( 0.000000 -0.003583 18.963554 ) ( -0.003571 0.000000 7.335459 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -300.171573 -7281.171573 ) ( 1855.000000 -300.171573 -7281.171573 ) ( 1855.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -300.171573 -7281.171573 ) ( 1995.000000 -303.000000 -7284.000000 ) ( 1855.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -300.171573 -7281.171573 ) ( 1855.000000 -303.000000 -7284.000000 ) ( 1855.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -226.171573 -7355.171573 ) ( 1855.000000 -229.000000 -7358.000000 ) ( 1995.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -226.171573 -7355.171573 ) ( 1995.000000 -229.000000 -7358.000000 ) ( 1995.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2633/2026) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 2030.000000, 1995.000000) / (5040.964243, 4936.312439, 4936.312439) // --> Vector info: d1 = 0.899992, 1.274995, 1.274997. Determinants: 0.000175, 13.125102, -69460.027810, -3662.813127 // --> Vector info: d2 = 0.085402, 0.085402, 0.210400. Determinants: 13.081201, 0.000029, -26867.796115, -3662.813127 ( 1995.000000 -303.000000 -7284.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003583 18.963574 ) ( -0.003571 0.000000 7.335290 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 2030.000000 -300.171573 -7281.171573 ) ( 1995.000000 -300.171573 -7281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 2030.000000 -229.000000 -7358.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -300.171573 -7281.171573 ) ( 2030.000000 -303.000000 -7284.000000 ) ( 1995.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -300.171573 -7281.171573 ) ( 1995.000000 -303.000000 -7284.000000 ) ( 1995.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -226.171573 -7355.171573 ) ( 1995.000000 -229.000000 -7358.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2635/2027) # points: 4 { brushDef { // Surface normal: 0.000000, 0.971566, 0.236768 // RotY/Z : -0.239038 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.236768, -0.971566) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-1750.000000, -2030.000000, -2030.000000) / (7099.201291, 7099.201291, 7221.683943) // --> Vector info: d1 = 1.832170, 1.832165, 0.078175. Determinants: -0.000555, 491.117165, -3549375.110490, -34295.142513 // --> Vector info: d2 = 1.000020, 2.999977, 2.999976. Determinants: 244.960047, 0.000267, 394382.359196, -34295.142513 ( 2030.000000 -402.000000 -7531.000000 ) ( 2030.000000 -431.000000 -7412.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( ( 0.000000 -0.014320 103.494981 ) ( -0.007143 0.000000 -11.499657 ) ) 16bescapeship/00wpipe3 0 0 0 ( 1750.000000 -434.886265 -7412.947073 ) ( 2030.000000 -434.886265 -7412.947073 ) ( 2030.000000 -405.886265 -7531.947073 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -434.886265 -7412.947073 ) ( 1750.000000 -431.000000 -7412.000000 ) ( 2030.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -434.886265 -7412.947073 ) ( 2030.000000 -431.000000 -7412.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -405.886265 -7531.947073 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -405.886265 -7531.947073 ) ( 1750.000000 -402.000000 -7531.000000 ) ( 1750.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2636/2028) # points: 4 { brushDef { // Surface normal: -0.895284, 0.312991, 0.317024 // RotY/Z : -0.322590 / 2.805275. Vector texS/T: (-0.330014, -0.943976, 0.000000) / (-0.299263, 0.104622, -0.948418) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-613.862776, -597.047905, -660.563137) / (6199.694388, 6074.222239, 6017.285298) // --> Vector info: d1 = 0.900013, 1.275016, 1.275014. Determinants: -21.351655, 23.818324, -168807.540116, -8926.779935 // --> Vector info: d2 = 0.441010, 0.695109, 1.000000. Determinants: 23.787762, 21.265893, -121176.409618, -8926.779935 ( 3080.000000 -377.000000 -7358.000000 ) ( 3042.000000 -431.000000 -7412.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.002392 -0.002668 18.910239 ) ( -0.002665 -0.002382 13.574482 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3013.581135 -403.251963 -7532.268094 ) ( 3045.581135 -432.251963 -7413.268094 ) ( 3083.581135 -378.251963 -7359.268094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.581135 -403.251963 -7532.268094 ) ( 3010.000000 -402.000000 -7531.000000 ) ( 3042.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.581135 -432.251963 -7413.268094 ) ( 3042.000000 -431.000000 -7412.000000 ) ( 3080.000000 -377.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.581135 -378.251963 -7359.268094 ) ( 3080.000000 -377.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.581135 -304.251963 -7433.268094 ) ( 3080.000000 -303.000000 -7432.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2637/2029) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3045.000000) / (5040.964243, 4971.667779, 4971.667779) // --> Vector info: d1 = 0.900010, 1.150016, 1.150016. Determinants: 0.000000, 8.750184, -46292.226445, -2425.376259 // --> Vector info: d2 = 1.000000, 1.000000, 1.124990. Determinants: 8.661430, 0.000000, -29102.580554, -2425.376259 ( 3045.000000 -278.000000 -7309.000000 ) ( 3080.000000 -278.000000 -7309.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003608 19.086616 ) ( -0.003571 0.000000 11.999202 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 -226.171573 -7355.171573 ) ( 3080.000000 -275.171573 -7306.171573 ) ( 3045.000000 -275.171573 -7306.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -226.171573 -7355.171573 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -275.171573 -7306.171573 ) ( 3080.000000 -278.000000 -7309.000000 ) ( 3045.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -275.171573 -7306.171573 ) ( 3045.000000 -278.000000 -7309.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -226.171573 -7355.171573 ) ( 3045.000000 -229.000000 -7358.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2640/2030) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2415.000000, 2415.000000, 2030.000000) / (5040.964243, 4971.667779, 4971.667779) // --> Vector info: d1 = 0.900001, 1.150005, 1.149998. Determinants: -0.000454, 96.251514, -509210.589084, -26679.138854 // --> Vector info: d2 = 0.710403, 0.710404, 2.085403. Determinants: 95.282540, 0.000459, -249062.584946, -26679.138854 ( 2030.000000 -278.000000 -7309.000000 ) ( 2415.000000 -278.000000 -7309.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003608 19.086470 ) ( -0.003571 0.000000 9.335481 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 -226.171573 -7355.171573 ) ( 2415.000000 -275.171573 -7306.171573 ) ( 2030.000000 -275.171573 -7306.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -226.171573 -7355.171573 ) ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -275.171573 -7306.171573 ) ( 2415.000000 -278.000000 -7309.000000 ) ( 2030.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -275.171573 -7306.171573 ) ( 2030.000000 -278.000000 -7309.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 2030.000000 -229.000000 -7358.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2641/2031) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3045.000000, 3045.000000, 2975.000000) / (5040.964243, 4971.667779, 4971.667779) // --> Vector info: d1 = 0.900012, 1.150015, 1.150014. Determinants: -0.000066, 17.500159, -92583.209073, -4850.752519 // --> Vector info: d2 = 0.124992, 0.124993, 0.374994. Determinants: 17.324182, 0.000067, -53358.775834, -4850.752519 ( 2975.000000 -278.000000 -7309.000000 ) ( 3045.000000 -278.000000 -7309.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003608 19.086360 ) ( -0.003571 0.000000 11.000103 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.000000 -226.171573 -7355.171573 ) ( 3045.000000 -275.171573 -7306.171573 ) ( 2975.000000 -275.171573 -7306.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -226.171573 -7355.171573 ) ( 3045.000000 -229.000000 -7358.000000 ) ( 3045.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -275.171573 -7306.171573 ) ( 3045.000000 -278.000000 -7309.000000 ) ( 2975.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -275.171573 -7306.171573 ) ( 2975.000000 -278.000000 -7309.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2642/2032) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2415.000000) / (4971.667779, 4971.667779, 5040.964243) // --> Vector info: d1 = 1.150004, 1.150005, 0.900001. Determinants: 0.000050, 17.500275, -92584.062542, -4850.752519 // --> Vector info: d2 = 0.460405, 0.710404, 0.710403. Determinants: 17.324083, 0.000083, -45284.070102, -4850.752519 ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -278.000000 -7309.000000 ) ( 2485.000000 -278.000000 -7309.000000 ) ( ( 0.000000 -0.003608 19.086536 ) ( -0.003571 0.000000 9.335473 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 -275.171573 -7306.171573 ) ( 2415.000000 -275.171573 -7306.171573 ) ( 2415.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -275.171573 -7306.171573 ) ( 2485.000000 -278.000000 -7309.000000 ) ( 2415.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -275.171573 -7306.171573 ) ( 2415.000000 -278.000000 -7309.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -226.171573 -7355.171573 ) ( 2415.000000 -229.000000 -7358.000000 ) ( 2485.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2643/2033) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 2030.000000) / (4971.667779, 4936.312439, 4936.312439) // --> Vector info: d1 = 0.150014, 0.275012, 0.274998. Determinants: -0.000506, 131.248011, -658088.941612, -37123.106012 // --> Vector info: d2 = 0.335413, 0.335413, 4.085404. Determinants: 132.582201, 0.000500, -420807.238687, -37123.106012 ( 2030.000000 -303.000000 -7284.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( 3080.000000 -278.000000 -7309.000000 ) ( ( 0.000000 -0.003535 17.727206 ) ( -0.003571 0.000000 11.335453 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 -275.171573 -7306.171573 ) ( 3080.000000 -300.171573 -7281.171573 ) ( 2030.000000 -300.171573 -7281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -275.171573 -7306.171573 ) ( 3080.000000 -278.000000 -7309.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -300.171573 -7281.171573 ) ( 3080.000000 -303.000000 -7284.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -300.171573 -7281.171573 ) ( 2030.000000 -303.000000 -7284.000000 ) ( 2030.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -275.171573 -7306.171573 ) ( 2030.000000 -278.000000 -7309.000000 ) ( 3080.000000 -278.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2644/2034) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2030.000000, -3080.000000, -3080.000000) / (5364.819149, 5364.819149, 5469.470952) // --> Vector info: d1 = 0.625001, 4.374993, 4.374993. Determinants: 392.443453, 0.000000, 727982.396793, -109884.393796 // --> Vector info: d2 = 0.500000, 0.500002, 1.250010. Determinants: 0.000193, -787.508014, 4169896.263747, -109884.393796 ( 3080.000000 -377.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( ( -0.003571 0.000000 -6.624984 ) ( 0.000000 0.007167 -37.948030 ) ) 16bescapeship/00wengn1 0 0 0 ( 2030.000000 -305.828427 -7281.171573 ) ( 3080.000000 -305.828427 -7281.171573 ) ( 3080.000000 -379.828427 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -305.828427 -7281.171573 ) ( 2030.000000 -303.000000 -7284.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -305.828427 -7281.171573 ) ( 3080.000000 -303.000000 -7284.000000 ) ( 3080.000000 -377.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -379.828427 -7355.171573 ) ( 3080.000000 -377.000000 -7358.000000 ) ( 3042.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3042.000000 -433.828427 -7409.171573 ) ( 3042.000000 -431.000000 -7412.000000 ) ( 2030.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -433.828427 -7409.171573 ) ( 2030.000000 -431.000000 -7412.000000 ) ( 2030.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2645/2035) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (303.000000, 229.000000, 303.000000) / (7284.000000, 7358.000000, 7432.000000) // --> Vector info: d1 = 1.275014, 0.900010, 0.900012. Determinants: -27.750406, 27.750159, -207687.738136, -10952.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.624999. Determinants: 27.749965, 27.750106, -221492.015158, -10952.000000 ( 3080.000000 -303.000000 -7432.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( ( 0.002534 -0.002534 18.963453 ) ( -0.002534 -0.002534 20.223887 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3084.000000 -303.000000 -7284.000000 ) ( 3084.000000 -229.000000 -7358.000000 ) ( 3084.000000 -303.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -303.000000 -7284.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -229.000000 -7358.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -303.000000 -7432.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( 3080.000000 -377.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -377.000000 -7358.000000 ) ( 3080.000000 -377.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2647/2036) # points: 4 { brushDef { // Surface normal: 0.000000, 0.971566, 0.236768 // RotY/Z : -0.239038 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.236768, -0.971566) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-3010.000000, -2030.000000, -2030.000000) / (7221.683943, 7221.683943, 7099.201291) // --> Vector info: d1 = 0.078141, 0.078178, 1.832168. Determinants: -0.004490, 1718.910169, -12422819.024971, -120032.998796 // --> Vector info: d2 = 7.999982, 0.999975, 0.999978. Determinants: 857.379381, 0.002335, 1620433.257267, -120032.998796 ( 2030.000000 -431.000000 -7412.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.000000 -0.014320 103.495032 ) ( -0.007143 0.000000 -13.499898 ) ) 16bescapeship/00wpipe3 0 0 0 ( 3010.000000 -405.886265 -7531.947073 ) ( 2030.000000 -405.886265 -7531.947073 ) ( 2030.000000 -434.886265 -7412.947073 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -405.886265 -7531.947073 ) ( 3010.000000 -402.000000 -7531.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -405.886265 -7531.947073 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 2030.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -434.886265 -7412.947073 ) ( 2030.000000 -431.000000 -7412.000000 ) ( 3042.000000 -431.000000 -7412.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3042.000000 -434.886265 -7412.947073 ) ( 3042.000000 -431.000000 -7412.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2648/2037) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (100.000000, 187.000000, 137.000000) / (7487.000000, 7400.000000, 7351.000000) // --> Vector info: d1 = 0.389199, 2.139204, 2.139206. Determinants: -85.750056, 87.500392, -649892.607620, -8613.000000 // --> Vector info: d2 = 0.658305, 0.658306, 0.158303. Determinants: -43.500284, -43.500213, 324366.142284, -8613.000000 ( 1995.000000 -137.000000 -7351.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( ( 0.009956 -0.010159 75.454848 ) ( 0.005051 0.005051 -37.660065 ) ) 16bescapeship/00wract1 0 0 0 ( 1999.000000 -100.000000 -7487.000000 ) ( 1999.000000 -187.000000 -7400.000000 ) ( 1999.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1999.000000 -100.000000 -7487.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1999.000000 -187.000000 -7400.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( 1995.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1999.000000 -137.000000 -7351.000000 ) ( 1995.000000 -137.000000 -7351.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1999.000000 -51.000000 -7437.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2649/2038) # points: 4 { brushDef { // Surface normal: 0.710651, -0.502481, 0.492431 // RotY/Z : -0.514881 / -0.615456. Vector texS/T: (0.577331, 0.816510, 0.000000) / (0.402075, -0.284295, -0.870352) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1061.801756, 1029.306289, 989.297277) / (7256.131619, 7233.152398, 7290.600452) // --> Vector info: d1 = 0.623531, 0.057811, 0.057806. Determinants: -32.499586, -22.633698, 197003.939393, -2786.177310 // --> Vector info: d2 = 0.158299, 0.158297, 0.658300. Determinants: 11.489581, -16.247894, 105256.148433, -2786.177310 ( 1855.000000 -100.000000 -7487.000000 ) ( 1855.000000 -51.000000 -7437.000000 ) ( 1883.000000 -31.000000 -7457.000000 ) ( ( 0.011665 0.008124 -70.707610 ) ( -0.004124 0.005832 -37.777979 ) ) 16bescapeship/00wract1 0 0 0 ( 1880.157396 -28.990078 -7458.969724 ) ( 1852.157396 -48.990078 -7438.969724 ) ( 1852.157396 -97.990078 -7488.969724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.157396 -28.990078 -7458.969724 ) ( 1883.000000 -31.000000 -7457.000000 ) ( 1855.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.157396 -48.990078 -7438.969724 ) ( 1855.000000 -51.000000 -7437.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.157396 -97.990078 -7488.969724 ) ( 1855.000000 -100.000000 -7487.000000 ) ( 1883.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1880.157396 -77.990078 -7508.969724 ) ( 1883.000000 -80.000000 -7507.000000 ) ( 1883.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2651/2039) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, -0.699929 // RotY/Z : 0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1962.000000, -1888.000000, -1888.000000) / (5415.733117, 5415.733117, 5345.725974) // --> Vector info: d1 = 0.967468, 2.017497, 2.017501. Determinants: -73.509520, 0.000282, -149239.202756, -5180.528544 // --> Vector info: d2 = 0.658300, 0.658302, 0.158299. Determinants: -0.000133, -37.000194, 196972.570824, -5180.528544 ( 1888.000000 -161.000000 -7327.000000 ) ( 1888.000000 -210.000000 -7377.000000 ) ( 1962.000000 -210.000000 -7377.000000 ) ( ( 0.014190 0.000000 28.807717 ) ( 0.000000 0.007142 -38.021713 ) ) 16bescapeship/00wract1 0 0 0 ( 1962.000000 -212.856851 -7374.200286 ) ( 1888.000000 -212.856851 -7374.200286 ) ( 1888.000000 -163.856851 -7324.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1962.000000 -212.856851 -7374.200286 ) ( 1962.000000 -210.000000 -7377.000000 ) ( 1888.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1888.000000 -212.856851 -7374.200286 ) ( 1888.000000 -210.000000 -7377.000000 ) ( 1888.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1888.000000 -163.856851 -7324.200286 ) ( 1888.000000 -161.000000 -7327.000000 ) ( 1962.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1962.000000 -163.856851 -7324.200286 ) ( 1962.000000 -161.000000 -7327.000000 ) ( 1962.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2652/2040) # points: 4 { brushDef { // Surface normal: 0.716959, 0.497888, -0.487931 // RotY/Z : 0.509718 / 0.606988. Vector texS/T: (-0.570396, 0.821370, 0.000000) / (-0.400772, -0.278314, -0.872882) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1170.611912, -1209.147853, -1249.394981) / (5711.256007, 5683.760893, 5741.042379) // --> Vector info: d1 = 1.589169, 0.917442, 0.917437. Determinants: -38.477683, -27.034921, 104094.421808, -3313.995323 // --> Vector info: d2 = 0.158305, 0.158302, 0.658304. Determinants: 13.747424, -19.268216, 125613.986949, -3313.995323 ( 1888.000000 -210.000000 -7377.000000 ) ( 1888.000000 -161.000000 -7327.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( ( 0.011611 0.008158 -31.410552 ) ( -0.004148 0.005814 -37.904093 ) ) 16bescapeship/00wract1 0 0 0 ( 1852.132163 -138.991554 -7349.048277 ) ( 1885.132163 -162.991554 -7325.048277 ) ( 1885.132163 -211.991554 -7375.048277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.132163 -138.991554 -7349.048277 ) ( 1855.000000 -137.000000 -7351.000000 ) ( 1888.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1885.132163 -162.991554 -7325.048277 ) ( 1888.000000 -161.000000 -7327.000000 ) ( 1888.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1885.132163 -211.991554 -7375.048277 ) ( 1888.000000 -210.000000 -7377.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1852.132163 -188.991554 -7398.048277 ) ( 1855.000000 -187.000000 -7400.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2654/2041) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-187.000000, -100.000000, -51.000000) / (7400.000000, 7487.000000, 7437.000000) // --> Vector info: d1 = 0.589168, 2.339172, 2.339176. Determinants: -87.500532, -85.749905, 613112.193137, -8613.000000 // --> Vector info: d2 = 0.658303, 0.658307, 0.158304. Determinants: 43.500034, -43.500459, 324367.942660, -8613.000000 ( 1855.000000 -51.000000 -7437.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( ( 0.010159 0.009956 -71.184511 ) ( -0.005051 0.005051 -37.660274 ) ) 16bescapeship/00wract1 0 0 0 ( 1851.000000 -187.000000 -7400.000000 ) ( 1851.000000 -100.000000 -7487.000000 ) ( 1851.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -187.000000 -7400.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -100.000000 -7487.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( 1855.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -51.000000 -7437.000000 ) ( 1855.000000 -51.000000 -7437.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1851.000000 -137.000000 -7351.000000 ) ( 1855.000000 -137.000000 -7351.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2655/2042) # points: 4 { brushDef { // Surface normal: -0.701965, 0.508670, -0.498497 // RotY/Z : 0.521864 / 2.514522. Vector texS/T: (-0.586775, -0.809750, 0.000000) / (0.403658, -0.292506, -0.866891) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1019.193400, -981.205570, -1020.883313) / (7274.992507, 7248.460926, 7190.783575) // --> Vector info: d1 = 0.639199, 1.310927, 1.310929. Determinants: -38.743387, 26.652713, -235458.698268, -3243.750607 // --> Vector info: d2 = 0.658302, 0.658301, 0.158298. Determinants: -13.265798, -18.994071, 122525.941990, -3243.750607 ( 1962.000000 -161.000000 -7327.000000 ) ( 1962.000000 -210.000000 -7377.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( ( 0.011944 -0.008217 72.588410 ) ( 0.004090 0.005856 -37.772923 ) ) 16bescapeship/00wract1 0 0 0 ( 1997.807861 -189.034682 -7398.006012 ) ( 1964.807861 -212.034682 -7375.006012 ) ( 1964.807861 -163.034682 -7325.006012 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.807861 -189.034682 -7398.006012 ) ( 1995.000000 -187.000000 -7400.000000 ) ( 1962.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1964.807861 -212.034682 -7375.006012 ) ( 1962.000000 -210.000000 -7377.000000 ) ( 1962.000000 -161.000000 -7327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1964.807861 -163.034682 -7325.006012 ) ( 1962.000000 -161.000000 -7327.000000 ) ( 1995.000000 -137.000000 -7351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.807861 -139.034682 -7349.006012 ) ( 1995.000000 -137.000000 -7351.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2656/2043) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1883.000000, 1967.000000, 1967.000000) / (5417.590070, 5417.590070, 5347.582928) // --> Vector info: d1 = 0.623528, 1.823477, 1.823478. Determinants: -84.004991, 0.000110, 154514.081984, -5880.599969 // --> Vector info: d2 = 0.658300, 0.658299, 0.158298. Determinants: 0.000083, -42.000081, 223667.865202, -5880.599969 ( 1967.000000 -31.000000 -7457.000000 ) ( 1967.000000 -80.000000 -7507.000000 ) ( 1883.000000 -80.000000 -7507.000000 ) ( ( 0.014285 0.000000 -26.275224 ) ( 0.000000 0.007142 -38.034872 ) ) 16bescapeship/00wract1 0 0 0 ( 1883.000000 -77.143149 -7509.799714 ) ( 1967.000000 -77.143149 -7509.799714 ) ( 1967.000000 -28.143149 -7459.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.000000 -77.143149 -7509.799714 ) ( 1883.000000 -80.000000 -7507.000000 ) ( 1967.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.000000 -77.143149 -7509.799714 ) ( 1967.000000 -80.000000 -7507.000000 ) ( 1967.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.000000 -28.143149 -7459.799714 ) ( 1967.000000 -31.000000 -7457.000000 ) ( 1883.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.000000 -28.143149 -7459.799714 ) ( 1883.000000 -31.000000 -7457.000000 ) ( 1883.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2657/2044) # points: 4 { brushDef { // Surface normal: -0.710651, -0.502481, 0.492431 // RotY/Z : -0.514881 / -2.526137. Vector texS/T: (0.577331, -0.816510, 0.000000) / (-0.402075, -0.284295, -0.870352) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1233.425658, 1193.416645, 1160.921178) / (5742.611539, 5685.163485, 5708.142707) // --> Vector info: d1 = 1.389201, 1.389201, 0.823482. Determinants: -32.499470, 22.633869, -93762.397071, -2786.177310 // --> Vector info: d2 = 0.658301, 0.158298, 0.158298. Determinants: -11.489663, -16.247836, 105642.515169, -2786.177310 ( 1967.000000 -31.000000 -7457.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( ( 0.011665 -0.008124 33.652703 ) ( 0.004124 0.005832 -37.916652 ) ) 16bescapeship/00wract1 0 0 0 ( 1997.842604 -97.990078 -7488.969724 ) ( 1997.842604 -48.990078 -7438.969724 ) ( 1969.842604 -28.990078 -7458.969724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.842604 -97.990078 -7488.969724 ) ( 1995.000000 -100.000000 -7487.000000 ) ( 1995.000000 -51.000000 -7437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1997.842604 -48.990078 -7438.969724 ) ( 1995.000000 -51.000000 -7437.000000 ) ( 1967.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1969.842604 -28.990078 -7458.969724 ) ( 1967.000000 -31.000000 -7457.000000 ) ( 1967.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1969.842604 -77.990078 -7508.969724 ) ( 1967.000000 -80.000000 -7507.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2660/2045) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8575.000000, 8575.000000, 8330.000000) / (4191.728999, 4017.780731, 4017.780731) // --> Vector info: d1 = 3.625097, 3.625074, 0.125071. Determinants: -608.819602, -0.005608, 5066159.641789, -42617.325702 // --> Vector info: d2 = 0.750211, 3.250204, 3.250173. Determinants: -0.005477, 612.498365, -2599352.174219, -42617.325702 ( 8330.000000 85.000000 -5767.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.014286 0.000000 -118.875588 ) ( 0.000000 -0.014372 60.992850 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8575.000000 -35.171573 -5892.828427 ) ( 8575.000000 87.828427 -5769.828427 ) ( 8330.000000 87.828427 -5769.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -35.171573 -5892.828427 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 87.828427 -5769.828427 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 87.828427 -5769.828427 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 -35.171573 -5892.828427 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2662/2046) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-85.000000, -36.000000, 1.000000) / (5767.000000, 5816.000000, 5779.000000) // --> Vector info: d1 = 0.500014, 1.500023, 1.500004. Determinants: -36.999401, -37.001269, 208428.316197, -3626.000000 // --> Vector info: d2 = 0.593749, 0.593750, 0.781249. Determinants: -9.187497, 9.187387, -55917.528447, -3626.000000 ( 8575.000000 -1.000000 -5779.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.010204 0.010204 -57.481610 ) ( 0.002534 -0.002534 15.421271 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 85.000000 -5767.000000 ) ( 8579.000000 36.000000 -5816.000000 ) ( 8579.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 85.000000 -5767.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 36.000000 -5816.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -1.000000 -5779.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( 8575.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 48.000000 -5730.000000 ) ( 8575.000000 48.000000 -5730.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2663/2047) # points: 4 { brushDef { // Surface normal: 0.951066, -0.218488, 0.218488 // RotY/Z : -0.220265 / -0.225812. Vector texS/T: (0.223898, 0.974613, 0.000000) / (0.212941, -0.048919, -0.975840) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1788.164056, 1828.030984, 1881.634682) / (7485.438745, 7523.354811, 7466.993091) // --> Vector info: d1 = 0.906250, 0.906250, 0.624999. Determinants: 10.663910, -11.212590, 60984.121231, -4279.410006 // --> Vector info: d2 = 0.984372, 1.379657, 1.379657. Determinants: -22.278940, -21.188763, 194233.054507, -4279.410006 ( 8330.000000 17.000000 -5835.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8313.000000 -75.000000 -5853.000000 ) ( ( -0.002492 0.002620 -14.250591 ) ( 0.005206 0.004951 -45.387811 ) ) 16bescapeship/00wengn1 0 0 0 ( 8309.195737 -74.126048 -5853.873952 ) ( 8326.195737 -37.126048 -5890.873952 ) ( 8326.195737 17.873952 -5835.873952 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.195737 -74.126048 -5853.873952 ) ( 8313.000000 -75.000000 -5853.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.195737 -37.126048 -5890.873952 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8330.000000 17.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.195737 17.873952 -5835.873952 ) ( 8330.000000 17.000000 -5835.000000 ) ( 8313.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.195737 -19.126048 -5798.873952 ) ( 8313.000000 -20.000000 -5798.000000 ) ( 8313.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2664/2048) # points: 4 { brushDef { // Surface normal: 0.951066, -0.218488, 0.218488 // RotY/Z : -0.220265 / -0.225812. Vector texS/T: (0.223898, 0.974613, 0.000000) / (0.212941, -0.048919, -0.975840) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1894.304647, 1947.908345, 1908.041418) / (7453.671230, 7397.309509, 7359.393443) // --> Vector info: d1 = 0.562498, 0.281250, 0.281250. Determinants: 10.663855, -11.212519, 60966.680554, -4279.410006 // --> Vector info: d2 = 1.379663, 1.379663, 0.984379. Determinants: -22.278864, -21.188654, 194232.074762, -4279.410006 ( 8313.000000 48.000000 -5730.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8330.000000 30.000000 -5822.000000 ) ( ( -0.002492 0.002620 -14.246515 ) ( 0.005206 0.004951 -45.387583 ) ) 16bescapeship/00wengn1 0 0 0 ( 8326.195737 30.873952 -5822.873952 ) ( 8326.195737 85.873952 -5767.873952 ) ( 8309.195737 48.873952 -5730.873952 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.195737 30.873952 -5822.873952 ) ( 8330.000000 30.000000 -5822.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.195737 85.873952 -5767.873952 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8313.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.195737 48.873952 -5730.873952 ) ( 8313.000000 48.000000 -5730.000000 ) ( 8313.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.195737 -6.126048 -5785.873952 ) ( 8313.000000 -7.000000 -5785.000000 ) ( 8330.000000 30.000000 -5822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2666/2049) # points: 4 { brushDef { // Surface normal: 0.944932, -0.231412, 0.231412 // RotY/Z : -0.233529 / -0.240171. Vector texS/T: (0.237869, 0.971297, 0.000000) / (0.224770, -0.055046, -0.972856) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1971.793010, 1997.958570, 2010.585435) / (7522.313284, 7548.010822, 7534.648102) // --> Vector info: d1 = 0.624999, 0.624998, 0.562499. Determinants: 1.606081, -1.635314, 8713.155254, -674.122392 // --> Vector info: d2 = 0.116132, 0.379653, 0.379654. Determinants: -3.521369, -3.327425, 31895.056220, -674.122392 ( 8330.000000 30.000000 -5822.000000 ) ( 8330.000000 17.000000 -5835.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( ( -0.002382 0.002426 -12.925183 ) ( 0.005224 0.004936 -47.313450 ) ) 16bescapeship/00wengn1 0 0 0 ( 8314.220271 -6.074352 -5810.925648 ) ( 8326.220271 17.925648 -5835.925648 ) ( 8326.220271 30.925648 -5822.925648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8314.220271 -6.074352 -5810.925648 ) ( 8318.000000 -7.000000 -5810.000000 ) ( 8330.000000 17.000000 -5835.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.220271 17.925648 -5835.925648 ) ( 8330.000000 17.000000 -5835.000000 ) ( 8330.000000 30.000000 -5822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8326.220271 30.925648 -5822.925648 ) ( 8330.000000 30.000000 -5822.000000 ) ( 8318.000000 5.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8314.220271 5.925648 -5798.925648 ) ( 8318.000000 5.000000 -5798.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2667/2050) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-36.000000, -11.000000, 14.000000) / (5816.000000, 5841.000000, 5816.000000) // --> Vector info: d1 = 0.500014, 1.000007, 0.999989. Determinants: -12.499356, -12.500262, 71626.527441, -1250.000000 // --> Vector info: d2 = 0.593749, 0.593750, 0.718751. Determinants: -3.125068, 3.125006, -19029.723048, -1250.000000 ( 8575.000000 -14.000000 -5816.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( ( 0.009999 0.010000 -57.301222 ) ( 0.002500 -0.002500 15.223778 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 36.000000 -5816.000000 ) ( 8579.000000 11.000000 -5841.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 36.000000 -5816.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 11.000000 -5841.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -14.000000 -5816.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 11.000000 -5791.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( 8575.000000 36.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2668/2051) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-11.000000, 38.000000, 75.000000) / (5841.000000, 5890.000000, 5853.000000) // --> Vector info: d1 = 0.000023, 1.000007, 1.000007. Determinants: -36.999383, -36.999383, 215706.315638, -3626.000000 // --> Vector info: d2 = 0.593750, 0.593750, 0.781252. Determinants: -9.187599, 9.187594, -55918.739183, -3626.000000 ( 8575.000000 -75.000000 -5853.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( ( 0.010204 0.010204 -59.488780 ) ( 0.002534 -0.002534 15.421605 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 11.000000 -5841.000000 ) ( 8579.000000 -38.000000 -5890.000000 ) ( 8579.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 11.000000 -5841.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -38.000000 -5890.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8575.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -75.000000 -5853.000000 ) ( 8575.000000 -75.000000 -5853.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -26.000000 -5804.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( 8575.000000 11.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2670/2052) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (171.000000, 97.000000, 75.000000) / (5708.000000, 5634.000000, 5655.000000) // --> Vector info: d1 = 0.857140, 3.857131, 3.857067. Determinants: 62.995041, 66.004559, -390253.594490, -3182.000000 // --> Vector info: d2 = 0.000022, 0.000146, 0.428712. Determinants: 31.716520, -31.711193, 175583.896034, -3182.000000 ( 6178.000000 -75.000000 -5655.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( ( -0.019797 -0.020743 122.644121 ) ( -0.009967 0.009966 -55.180357 ) ) 16bescapeship/00wwarn 0 0 0 ( 6182.000000 -171.000000 -5708.000000 ) ( 6182.000000 -97.000000 -5634.000000 ) ( 6182.000000 -75.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6182.000000 -171.000000 -5708.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6182.000000 -97.000000 -5634.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( 6178.000000 -75.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6182.000000 -75.000000 -5655.000000 ) ( 6178.000000 -75.000000 -5655.000000 ) ( 6178.000000 -150.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6182.000000 -150.000000 -5730.000000 ) ( 6178.000000 -150.000000 -5730.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2671/2053) # points: 4 { brushDef { // Surface normal: 0.493696, -0.614924, 0.614924 // RotY/Z : -0.662290 / -0.894316. Vector texS/T: (0.779781, 0.626053, 0.000000) / (0.384975, -0.479506, -0.788586) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4798.078307, 4845.032253, 4483.835546) / (7005.680325, 6910.573400, 6733.040475) // --> Vector info: d1 = 0.678572, 2.178570, 2.178076. Determinants: -266.345968, 541.771102, -2546493.337629, -42688.178984 // --> Vector info: d2 = 0.000003, 0.000131, 5.747079. Determinants: 546.551848, 269.888128, -4513148.629070, -42688.178984 ( 5828.000000 -97.000000 -5634.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( ( 0.006239 -0.012691 59.653361 ) ( -0.012803 -0.006322 105.723616 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6176.025214 -28.540303 -5851.459697 ) ( 6176.025214 46.459697 -5776.459697 ) ( 5826.025214 -94.540303 -5636.459697 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6176.025214 -28.540303 -5851.459697 ) ( 6178.000000 -31.000000 -5849.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6176.025214 46.459697 -5776.459697 ) ( 6178.000000 44.000000 -5774.000000 ) ( 5828.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.025214 -94.540303 -5636.459697 ) ( 5828.000000 -97.000000 -5634.000000 ) ( 5828.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5826.025214 -168.540303 -5710.459697 ) ( 5828.000000 -171.000000 -5708.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2672/2054) # points: 3 { brushDef { // Surface normal: 0.000000, -0.704586, -0.709619 // RotY/Z : 0.788957 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.709619, -0.704586) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (6178.000000, 6178.000000, 5828.000000) / (4099.502355, 3900.804091, 3900.804091) // --> Vector info: d1 = 5.015623, 5.015623, 0.015652. Determinants: -993.485538, 0.000000, 5788945.191587, -69544.392297 // --> Vector info: d2 = 0.804686, 2.221346, 2.221346. Determinants: 0.000000, 495.831066, -2088622.033113, -69544.392297 ( 5828.000000 -97.000000 -5634.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( ( 0.014286 0.000000 -83.241006 ) ( 0.000000 -0.007130 30.032932 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6178.000000 46.818344 -5771.161525 ) ( 6178.000000 -94.181656 -5631.161525 ) ( 5828.000000 -94.181656 -5631.161525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 46.818344 -5771.161525 ) ( 6178.000000 44.000000 -5774.000000 ) ( 6178.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -94.181656 -5631.161525 ) ( 6178.000000 -97.000000 -5634.000000 ) ( 5828.000000 -97.000000 -5634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -94.181656 -5631.161525 ) ( 5828.000000 -97.000000 -5634.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2675/2055) # points: 3 { brushDef { // Surface normal: 0.000000, 0.709619, 0.704586 // RotY/Z : -0.781839 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704586, -0.709619) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-6178.000000, -5828.000000, -6178.000000) / (4128.717507, 3930.019243, 3930.019243) // --> Vector info: d1 = 5.000000, 0.000028, 5.000000. Determinants: 993.485631, 0.000000, 5790032.299250, -69544.392297 // --> Vector info: d2 = 2.202373, 0.785713, 0.785713. Determinants: 0.000000, -495.831025, 1893983.537809, -69544.392297 ( 6178.000000 -171.000000 -5708.000000 ) ( 5828.000000 -171.000000 -5708.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( ( -0.014286 0.000000 -83.256638 ) ( 0.000000 0.007130 -27.234166 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6178.000000 -33.838475 -5851.818344 ) ( 5828.000000 -173.838475 -5710.818344 ) ( 6178.000000 -173.838475 -5710.818344 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -33.838475 -5851.818344 ) ( 6178.000000 -31.000000 -5849.000000 ) ( 5828.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5828.000000 -173.838475 -5710.818344 ) ( 5828.000000 -171.000000 -5708.000000 ) ( 6178.000000 -171.000000 -5708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -173.838475 -5710.818344 ) ( 6178.000000 -171.000000 -5708.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2677/2056) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1100.000000, 1075.000000, 580.000000) / (2327.000000, 2302.000000, 2797.000000) // --> Vector info: d1 = 0.999998, 1.000000, 10.999969. Determinants: 250.000181, -249.998294, 281995.877417, -24750.000000 // --> Vector info: d2 = 0.999998, 0.750000, 0.750014. Determinants: -123.748588, -123.749285, 399338.086412, -24750.000000 ( 875.000000 580.000000 -2797.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( ( -0.010101 0.010101 -11.393773 ) ( 0.005000 0.005000 -16.134872 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 1100.000000 -2327.000000 ) ( 871.000000 1075.000000 -2302.000000 ) ( 871.000000 580.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1100.000000 -2327.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1075.000000 -2302.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( 875.000000 580.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 580.000000 -2797.000000 ) ( 875.000000 580.000000 -2797.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 605.000000 -2822.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2678/2057) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (945.000000, 945.000000, 875.000000) / (2425.745212, 2180.378140, 2180.378140) // --> Vector info: d1 = 0.000027, 0.000066, 1.000061. Determinants: 245.365960, 0.002686, -231877.815451, -17175.695037 // --> Vector info: d2 = 1.999997, 0.250000, 0.250007. Determinants: 0.001520, -122.499766, 262800.444551, -17175.695037 ( 875.000000 927.000000 -2153.000000 ) ( 945.000000 927.000000 -2153.000000 ) ( 945.000000 1100.000000 -2327.000000 ) ( ( -0.014286 0.000000 13.500345 ) ( 0.000000 0.007132 -15.300717 ) ) 16bescapeship/00wpanl4 0 0 0 ( 945.000000 1102.836566 -2324.179736 ) ( 945.000000 929.836566 -2150.179736 ) ( 875.000000 929.836566 -2150.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1102.836566 -2324.179736 ) ( 945.000000 1100.000000 -2327.000000 ) ( 945.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 929.836566 -2150.179736 ) ( 945.000000 927.000000 -2153.000000 ) ( 875.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 929.836566 -2150.179736 ) ( 875.000000 927.000000 -2153.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1102.836566 -2324.179736 ) ( 875.000000 1100.000000 -2327.000000 ) ( 945.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2679/2058) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, -0.703008 // RotY/Z : 0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1015.000000, 1015.000000, 945.000000) / (2428.229518, 2305.898001, 2305.898001) // --> Vector info: d1 = 0.000000, 0.000020, 1.000036. Determinants: 122.333417, 0.001399, -124171.815938, -8563.206175 // --> Vector info: d2 = 0.999997, 0.125002, 0.125005. Determinants: 0.000343, -61.249616, 140164.597876, -8563.206175 ( 945.000000 1014.000000 -2240.000000 ) ( 1015.000000 1014.000000 -2240.000000 ) ( 1015.000000 1100.000000 -2327.000000 ) ( ( -0.014286 0.000000 14.500622 ) ( 0.000000 0.007153 -16.368238 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1015.000000 1102.844729 -2324.187969 ) ( 1015.000000 1016.844729 -2237.187969 ) ( 945.000000 1016.844729 -2237.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1102.844729 -2324.187969 ) ( 1015.000000 1100.000000 -2327.000000 ) ( 1015.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1016.844729 -2237.187969 ) ( 1015.000000 1014.000000 -2240.000000 ) ( 945.000000 1014.000000 -2240.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1016.844729 -2237.187969 ) ( 945.000000 1014.000000 -2240.000000 ) ( 945.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1102.844729 -2324.187969 ) ( 945.000000 1100.000000 -2327.000000 ) ( 1015.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2680/2059) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1260.000000, 1260.000000, 1015.000000) / (2425.745212, 2180.378140, 2180.378140) // --> Vector info: d1 = 0.499999, 0.500056, 4.000066. Determinants: 858.787209, 0.014019, -1112163.298334, -60114.932629 // --> Vector info: d2 = 1.999971, 0.249969, 0.249995. Determinants: 0.006406, -428.750498, 919803.278071, -60114.932629 ( 1015.000000 927.000000 -2153.000000 ) ( 1260.000000 927.000000 -2153.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( ( -0.014286 0.000000 18.500616 ) ( 0.000000 0.007132 -15.300745 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1260.000000 1102.836566 -2324.179736 ) ( 1260.000000 929.836566 -2150.179736 ) ( 1015.000000 929.836566 -2150.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1102.836566 -2324.179736 ) ( 1260.000000 1100.000000 -2327.000000 ) ( 1260.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 929.836566 -2150.179736 ) ( 1260.000000 927.000000 -2153.000000 ) ( 1015.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 929.836566 -2150.179736 ) ( 1015.000000 927.000000 -2153.000000 ) ( 1015.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1102.836566 -2324.179736 ) ( 1015.000000 1100.000000 -2327.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2681/2060) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-875.000000, -875.000000, -1260.000000) / (2427.762598, 2182.395526, 2182.395526) // --> Vector info: d1 = 0.999956, 0.999956, 6.499960. Determinants: 1349.519835, 0.000000, 1086367.677677, -94466.322703 // --> Vector info: d2 = 2.000000, 0.250002, 0.250002. Determinants: 0.000000, -673.749356, 1446770.797091, -94466.322703 ( 1260.000000 432.000000 -2648.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( ( -0.014286 0.000000 -11.500053 ) ( 0.000000 0.007132 -15.315202 ) ) 16bescapeship/00wpanl4 0 0 0 ( 875.000000 602.163434 -2824.820264 ) ( 875.000000 429.163434 -2650.820264 ) ( 1260.000000 429.163434 -2650.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 602.163434 -2824.820264 ) ( 875.000000 605.000000 -2822.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 429.163434 -2650.820264 ) ( 875.000000 432.000000 -2648.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 429.163434 -2650.820264 ) ( 1260.000000 432.000000 -2648.000000 ) ( 1260.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 602.163434 -2824.820264 ) ( 1260.000000 605.000000 -2822.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2682/2061) # points: 4 { brushDef { // Surface normal: 0.000000, -0.716471, -0.697617 // RotY/Z : 0.772066 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.697617, -0.716471) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1015.000000, 1015.000000, 945.000000) / (2242.290856, 2189.253133, 2189.253133) // --> Vector info: d1 = 0.000056, 0.000066, 1.000061. Determinants: 53.037482, 0.000642, -53834.693308, -3712.640570 // --> Vector info: d2 = 0.625000, 0.250000, 0.250007. Determinants: 0.000329, -26.250000, 56539.399323, -3712.640570 ( 945.000000 927.000000 -2153.000000 ) ( 1015.000000 927.000000 -2153.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( ( -0.014286 0.000000 14.500378 ) ( 0.000000 0.007070 -15.228891 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1015.000000 966.865885 -2188.209533 ) ( 1015.000000 929.865885 -2150.209533 ) ( 945.000000 929.865885 -2150.209533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 966.865885 -2188.209533 ) ( 1015.000000 964.000000 -2191.000000 ) ( 1015.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 929.865885 -2150.209533 ) ( 1015.000000 927.000000 -2153.000000 ) ( 945.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 929.865885 -2150.209533 ) ( 945.000000 927.000000 -2153.000000 ) ( 945.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 966.865885 -2188.209533 ) ( 945.000000 964.000000 -2191.000000 ) ( 1015.000000 964.000000 -2191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2684/2062) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1260.000000, -875.000000, -875.000000) / (1566.948627, 1566.948627, 866.912914) // --> Vector info: d1 = 1.753913, 0.378911, 0.378911. Determinants: 962.550107, 0.000000, 740109.549505, -269513.749649 // --> Vector info: d2 = 5.749996, 5.749996, 0.750010. Determinants: 0.000000, -1924.994676, 1466664.732058, -269513.749649 ( 875.000000 927.000000 -2153.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( ( -0.003571 0.000000 -2.746092 ) ( 0.000000 0.007142 -5.441892 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1260.000000 429.171573 -2645.171573 ) ( 875.000000 429.171573 -2645.171573 ) ( 875.000000 924.171573 -2150.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 429.171573 -2645.171573 ) ( 1260.000000 432.000000 -2648.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 429.171573 -2645.171573 ) ( 875.000000 432.000000 -2648.000000 ) ( 875.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 924.171573 -2150.171573 ) ( 875.000000 927.000000 -2153.000000 ) ( 1260.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 924.171573 -2150.171573 ) ( 1260.000000 927.000000 -2153.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2685/2063) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1260.000000, 875.000000, 875.000000) / (867.620021, 867.620021, 972.271824) // --> Vector info: d1 = 1.999984, 1.999981, 0.499995. Determinants: -0.000324, 577.494676, -581626.789673, -40290.944392 // --> Vector info: d2 = 0.250000, 3.000000, 2.999999. Determinants: 287.792385, 0.000274, -372691.397529, -40290.944392 ( 875.000000 1026.000000 -2401.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( ( 0.000000 -0.014333 14.435670 ) ( -0.007143 0.000000 9.250004 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1260.000000 1102.828427 -2329.828427 ) ( 875.000000 1102.828427 -2329.828427 ) ( 875.000000 1028.828427 -2403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1102.828427 -2329.828427 ) ( 1260.000000 1100.000000 -2327.000000 ) ( 875.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1102.828427 -2329.828427 ) ( 875.000000 1100.000000 -2327.000000 ) ( 875.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1028.828427 -2403.828427 ) ( 875.000000 1026.000000 -2401.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1028.828427 -2403.828427 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2687/2064) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1260.000000, 1260.000000) / (1147.634306, 1147.634306, 1112.278967) // --> Vector info: d1 = 0.000000, 1.000010, 1.000000. Determinants: -35.355701, -0.000718, 42074.108155, -2474.873734 // --> Vector info: d2 = 0.999999, 0.999998, 1.500000. Determinants: 0.000025, 35.000125, -42642.244449, -2474.873734 ( 1260.000000 927.000000 -2500.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( ( 0.014286 0.000000 -17.000507 ) ( 0.000000 -0.014142 17.230069 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1190.000000 904.828427 -2527.828427 ) ( 1260.000000 904.828427 -2527.828427 ) ( 1260.000000 929.828427 -2502.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 904.828427 -2527.828427 ) ( 1190.000000 902.000000 -2525.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 904.828427 -2527.828427 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 929.828427 -2502.828427 ) ( 1260.000000 927.000000 -2500.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 929.828427 -2502.828427 ) ( 1190.000000 927.000000 -2500.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2689/2065) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1260.000000, 1260.000000) / (1412.562941, 1412.562941, 1377.907494) // --> Vector info: d1 = 0.000000, 1.000010, 1.000000. Determinants: -34.655802, -0.000718, 41241.418037, -2425.881283 // --> Vector info: d2 = 0.999999, 0.999998, 1.500000. Determinants: 0.000024, 35.000125, -51865.786731, -2425.881283 ( 1260.000000 704.000000 -2723.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( ( 0.014286 0.000000 -17.000592 ) ( 0.000000 -0.014428 21.380183 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1190.000000 681.770127 -2749.885549 ) ( 1260.000000 681.770127 -2749.885549 ) ( 1260.000000 706.770127 -2725.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 681.770127 -2749.885549 ) ( 1190.000000 679.000000 -2747.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 681.770127 -2749.885549 ) ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 706.770127 -2725.885549 ) ( 1260.000000 704.000000 -2723.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 706.770127 -2725.885549 ) ( 1190.000000 704.000000 -2723.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2690/2066) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1260.000000, 1260.000000) / (1007.627163, 1007.627163, 972.271824) // --> Vector info: d1 = 0.000000, 1.000010, 1.000000. Determinants: -35.355701, -0.000718, 42074.007700, -2474.873734 // --> Vector info: d2 = 0.999999, 0.999998, 1.500000. Determinants: 0.000025, 35.000125, -37741.976999, -2474.873734 ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( 1190.000000 1001.000000 -2426.000000 ) ( ( 0.014286 0.000000 -17.000466 ) ( 0.000000 -0.014142 15.250062 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1190.000000 1003.828427 -2428.828427 ) ( 1260.000000 1003.828427 -2428.828427 ) ( 1260.000000 1028.828427 -2403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1003.828427 -2428.828427 ) ( 1190.000000 1001.000000 -2426.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1003.828427 -2428.828427 ) ( 1260.000000 1001.000000 -2426.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1028.828427 -2403.828427 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1028.828427 -2403.828427 ) ( 1190.000000 1026.000000 -2401.000000 ) ( 1190.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2691/2067) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (972.271824, 1007.627163, 1007.627163) // --> Vector info: d1 = 0.000000, 0.500010, 0.500008. Determinants: 0.000065, -35.000667, 34030.105494, -2474.873734 // --> Vector info: d2 = 0.999999, 1.000009, 2.000000. Determinants: -35.355027, -0.000676, 28461.435183, -2474.873734 ( 945.000000 1001.000000 -2426.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( 875.000000 1026.000000 -2401.000000 ) ( ( 0.000000 0.014142 -13.750239 ) ( 0.014286 0.000000 -11.500156 ) ) 16bescapeship/00WPANL6 0 0 0 ( 875.000000 1028.828427 -2403.828427 ) ( 875.000000 1003.828427 -2428.828427 ) ( 945.000000 1003.828427 -2428.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1028.828427 -2403.828427 ) ( 875.000000 1026.000000 -2401.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1003.828427 -2428.828427 ) ( 875.000000 1001.000000 -2426.000000 ) ( 945.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1003.828427 -2428.828427 ) ( 945.000000 1001.000000 -2426.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1028.828427 -2403.828427 ) ( 945.000000 1026.000000 -2401.000000 ) ( 875.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2693/2068) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 1120.000000, 1120.000000) / (1007.627163, 1007.627163, 972.271824) // --> Vector info: d1 = 0.000000, 1.500012, 1.500005. Determinants: -53.033447, -0.000825, 53829.779892, -3712.310601 // --> Vector info: d2 = 0.999999, 1.000014, 1.500000. Determinants: -0.000535, 52.498561, -56610.739533, -3712.310601 ( 1120.000000 1026.000000 -2401.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( 1015.000000 1001.000000 -2426.000000 ) ( ( 0.014286 0.000000 -14.500344 ) ( 0.000000 -0.014142 15.249462 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1015.000000 1003.828427 -2428.828427 ) ( 1120.000000 1003.828427 -2428.828427 ) ( 1120.000000 1028.828427 -2403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1003.828427 -2428.828427 ) ( 1015.000000 1001.000000 -2426.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1003.828427 -2428.828427 ) ( 1120.000000 1001.000000 -2426.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1028.828427 -2403.828427 ) ( 1120.000000 1026.000000 -2401.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1028.828427 -2403.828427 ) ( 1015.000000 1026.000000 -2401.000000 ) ( 1015.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2695/2069) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 1260.000000) / (1147.634306, 1287.641449, 1287.641449) // --> Vector info: d1 = 2.000001, 0.000000, 0.000000. Determinants: 0.000050, 770.000319, -991484.389310, -53902.749930 // --> Vector info: d2 = 3.000007, 3.000000, 0.249995. Determinants: 385.020276, 0.002848, -498604.645662, -53902.749930 ( 1260.000000 803.000000 -2624.000000 ) ( 875.000000 803.000000 -2624.000000 ) ( 875.000000 902.000000 -2525.000000 ) ( ( 0.000000 -0.014285 18.393948 ) ( -0.007143 0.000000 9.250078 ) ) 16bescapeship/00wpanl4 0 0 0 ( 875.000000 904.828427 -2527.828427 ) ( 875.000000 805.828427 -2626.828427 ) ( 1260.000000 805.828427 -2626.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 904.828427 -2527.828427 ) ( 875.000000 902.000000 -2525.000000 ) ( 875.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 805.828427 -2626.828427 ) ( 875.000000 803.000000 -2624.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 805.828427 -2626.828427 ) ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 904.828427 -2527.828427 ) ( 1260.000000 902.000000 -2525.000000 ) ( 875.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2696/2070) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1260.000000, 1260.000000) / (1272.584945, 1272.584945, 1237.929498) // --> Vector info: d1 = 0.000000, 0.999998, 1.000015. Determinants: -34.655377, 0.001159, 41238.422339, -2425.881283 // --> Vector info: d2 = 0.000000, 0.000002, 0.500004. Determinants: -0.000066, 35.000114, -44540.539910, -2425.881283 ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( ( 0.014286 0.000000 -16.999357 ) ( 0.000000 -0.014428 18.360560 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1190.000000 780.770127 -2650.885549 ) ( 1260.000000 780.770127 -2650.885549 ) ( 1260.000000 805.770127 -2626.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 780.770127 -2650.885549 ) ( 1190.000000 778.000000 -2648.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 780.770127 -2650.885549 ) ( 1260.000000 778.000000 -2648.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 805.770127 -2626.885549 ) ( 1260.000000 803.000000 -2624.000000 ) ( 1190.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 805.770127 -2626.885549 ) ( 1190.000000 803.000000 -2624.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2697/2071) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (1112.278967, 1147.634306, 1147.634306) // --> Vector info: d1 = 0.500010, 0.999994, 0.999998. Determinants: -0.000150, -34.998903, 37691.214172, -2474.873734 // --> Vector info: d2 = 1.000009, 1.000000, 1.999996. Determinants: -35.355204, 0.000634, 28460.203168, -2474.873734 ( 945.000000 902.000000 -2525.000000 ) ( 875.000000 902.000000 -2525.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( ( 0.000000 0.014142 -15.229550 ) ( 0.014286 0.000000 -11.499659 ) ) 16bescapeship/00WPANL6 0 0 0 ( 875.000000 929.828427 -2502.828427 ) ( 875.000000 904.828427 -2527.828427 ) ( 945.000000 904.828427 -2527.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 929.828427 -2502.828427 ) ( 875.000000 927.000000 -2500.000000 ) ( 875.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 904.828427 -2527.828427 ) ( 875.000000 902.000000 -2525.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 904.828427 -2527.828427 ) ( 945.000000 902.000000 -2525.000000 ) ( 945.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 929.828427 -2502.828427 ) ( 945.000000 927.000000 -2500.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2699/2072) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 1120.000000, 1120.000000) / (1147.634306, 1147.634306, 1112.278967) // --> Vector info: d1 = 0.999998, 0.999987, 1.500003. Determinants: 0.000388, 52.501714, -63965.465769, -3712.310601 // --> Vector info: d2 = 1.999996, 0.499998, 0.499993. Determinants: 53.032932, -0.000541, -61252.410254, -3712.310601 ( 1120.000000 927.000000 -2500.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( ( 0.000000 -0.014143 17.230634 ) ( -0.014286 0.000000 16.499807 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1015.000000 904.828427 -2527.828427 ) ( 1120.000000 904.828427 -2527.828427 ) ( 1120.000000 929.828427 -2502.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 904.828427 -2527.828427 ) ( 1015.000000 902.000000 -2525.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 904.828427 -2527.828427 ) ( 1120.000000 902.000000 -2525.000000 ) ( 1120.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 929.828427 -2502.828427 ) ( 1120.000000 927.000000 -2500.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 929.828427 -2502.828427 ) ( 1015.000000 927.000000 -2500.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2702/2073) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 1120.000000, 1120.000000) / (1272.584945, 1272.584945, 1237.929498) // --> Vector info: d1 = 0.000000, 1.500000, 1.500003. Determinants: -51.983166, 0.000363, 52762.451646, -3638.821925 // --> Vector info: d2 = 0.000000, 0.000001, 0.499993. Determinants: -0.000018, 52.499150, -66809.611015, -3638.821925 ( 1120.000000 803.000000 -2624.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( ( 0.014286 0.000000 -14.499872 ) ( 0.000000 -0.014428 18.360231 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1015.000000 780.770127 -2650.885549 ) ( 1120.000000 780.770127 -2650.885549 ) ( 1120.000000 805.770127 -2626.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 780.770127 -2650.885549 ) ( 1015.000000 778.000000 -2648.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 780.770127 -2650.885549 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1120.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 805.770127 -2626.885549 ) ( 1120.000000 803.000000 -2624.000000 ) ( 1015.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 805.770127 -2626.885549 ) ( 1015.000000 803.000000 -2624.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2704/2074) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (1237.929498, 1272.584945, 1272.584945) // --> Vector info: d1 = 0.000000, 0.500010, 0.500008. Determinants: 0.000064, -35.000667, 43328.302465, -2425.881283 // --> Vector info: d2 = 0.999999, 1.000009, 2.000000. Determinants: -34.655142, -0.000676, 27898.206909, -2425.881283 ( 945.000000 778.000000 -2648.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( 875.000000 803.000000 -2624.000000 ) ( ( 0.000000 0.014428 -17.860850 ) ( 0.014286 0.000000 -11.500236 ) ) 16bescapeship/00WPANL6 0 0 0 ( 875.000000 805.770127 -2626.885549 ) ( 875.000000 780.770127 -2650.885549 ) ( 945.000000 780.770127 -2650.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 805.770127 -2626.885549 ) ( 875.000000 803.000000 -2624.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 780.770127 -2650.885549 ) ( 875.000000 778.000000 -2648.000000 ) ( 945.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 780.770127 -2650.885549 ) ( 945.000000 778.000000 -2648.000000 ) ( 945.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 805.770127 -2626.885549 ) ( 945.000000 803.000000 -2624.000000 ) ( 875.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2705/2075) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 1260.000000) / (1478.522236, 1583.883519, 1583.883519) // --> Vector info: d1 = 1.499995, 0.000000, 0.000000. Determinants: 0.000038, 577.497840, -914689.359254, -40564.094036 // --> Vector info: d2 = 2.999994, 3.000000, 0.249995. Determinants: 289.744005, -0.002108, -375214.937453, -40564.094036 ( 1260.000000 605.000000 -2822.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( 875.000000 679.000000 -2747.000000 ) ( ( 0.000000 -0.014237 22.549237 ) ( -0.007143 0.000000 9.249928 ) ) 16bescapeship/00wpanl4 0 0 0 ( 875.000000 681.847346 -2749.809381 ) ( 875.000000 607.847346 -2824.809381 ) ( 1260.000000 607.847346 -2824.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 681.847346 -2749.809381 ) ( 875.000000 679.000000 -2747.000000 ) ( 875.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 607.847346 -2824.809381 ) ( 875.000000 605.000000 -2822.000000 ) ( 1260.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 607.847346 -2824.809381 ) ( 1260.000000 605.000000 -2822.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 681.847346 -2749.809381 ) ( 1260.000000 679.000000 -2747.000000 ) ( 875.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2707/2076) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 1120.000000, 1120.000000) / (1412.562941, 1412.562941, 1377.907494) // --> Vector info: d1 = 0.000000, 1.500012, 1.500005. Determinants: -51.983600, -0.000825, 52764.519448, -3638.821925 // --> Vector info: d2 = 0.999999, 1.000014, 1.500000. Determinants: -0.000525, 52.498561, -77795.807396, -3638.821925 ( 1120.000000 704.000000 -2723.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( ( 0.014286 0.000000 -14.500440 ) ( 0.000000 -0.014427 21.379394 ) ) 16bescapeship/00WPANL6 0 0 0 ( 1015.000000 681.770127 -2749.885549 ) ( 1120.000000 681.770127 -2749.885549 ) ( 1120.000000 706.770127 -2725.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 681.770127 -2749.885549 ) ( 1015.000000 679.000000 -2747.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 681.770127 -2749.885549 ) ( 1120.000000 679.000000 -2747.000000 ) ( 1120.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 706.770127 -2725.885549 ) ( 1120.000000 704.000000 -2723.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 706.770127 -2725.885549 ) ( 1015.000000 704.000000 -2723.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2709/2077) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (1377.907494, 1412.562941, 1412.562941) // --> Vector info: d1 = 0.999994, 1.500012, 1.500006. Determinants: 0.000231, -35.001297, 45802.480998, -2425.881283 // --> Vector info: d2 = 1.000000, 1.000014, 1.999997. Determinants: -34.654860, -0.001018, 27898.525898, -2425.881283 ( 945.000000 679.000000 -2747.000000 ) ( 875.000000 679.000000 -2747.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( ( 0.000000 0.014428 -18.880759 ) ( 0.014285 0.000000 -11.500367 ) ) 16bescapeship/00WPANL6 0 0 0 ( 875.000000 706.770127 -2725.885549 ) ( 875.000000 681.770127 -2749.885549 ) ( 945.000000 681.770127 -2749.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 706.770127 -2725.885549 ) ( 875.000000 704.000000 -2723.000000 ) ( 875.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 681.770127 -2749.885549 ) ( 875.000000 679.000000 -2747.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 681.770127 -2749.885549 ) ( 945.000000 679.000000 -2747.000000 ) ( 945.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 706.770127 -2725.885549 ) ( 945.000000 704.000000 -2723.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2710/2078) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (952.000000, 927.000000, 432.000000) / (2178.000000, 2153.000000, 2648.000000) // --> Vector info: d1 = 0.999994, 0.999987, 10.999962. Determinants: 249.996035, -250.002702, 281759.811493, -24750.000000 // --> Vector info: d2 = 0.500000, 0.249999, 0.249960. Determinants: -123.751382, -123.749438, 374962.597770, -24750.000000 ( 875.000000 432.000000 -2648.000000 ) ( 875.000000 927.000000 -2153.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( ( -0.010101 0.010101 -11.384235 ) ( 0.005000 0.005000 -15.150004 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 952.000000 -2178.000000 ) ( 871.000000 927.000000 -2153.000000 ) ( 871.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 952.000000 -2178.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( 875.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 927.000000 -2153.000000 ) ( 875.000000 927.000000 -2153.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 432.000000 -2648.000000 ) ( 875.000000 432.000000 -2648.000000 ) ( 875.000000 457.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 457.000000 -2673.000000 ) ( 875.000000 457.000000 -2673.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2711/2079) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1075.000000, 952.000000, 902.000000) / (2302.000000, 2178.000000, 2228.000000) // --> Vector info: d1 = 0.999998, 0.999994, 1.999991. Determinants: 123.999451, -122.999858, 137496.290072, -12350.000000 // --> Vector info: d2 = 1.749999, 0.500000, 0.500000. Determinants: -62.499976, -62.499918, 189449.800367, -12350.000000 ( 875.000000 902.000000 -2228.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( ( -0.010040 0.009960 -11.133303 ) ( 0.005061 0.005061 -15.340065 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 1075.000000 -2302.000000 ) ( 871.000000 952.000000 -2178.000000 ) ( 871.000000 902.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1075.000000 -2302.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 952.000000 -2178.000000 ) ( 875.000000 952.000000 -2178.000000 ) ( 875.000000 902.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 902.000000 -2228.000000 ) ( 875.000000 902.000000 -2228.000000 ) ( 875.000000 1026.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1026.000000 -2351.000000 ) ( 875.000000 1026.000000 -2351.000000 ) ( 875.000000 1075.000000 -2302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2712/2080) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (506.000000, 457.000000, 580.000000) / (2624.000000, 2673.000000, 2797.000000) // --> Vector info: d1 = 0.999994, 1.999966, 1.999969. Determinants: 123.996318, -122.996720, 247898.330068, -12103.000000 // --> Vector info: d2 = 0.500000, 0.499998, 1.750000. Determinants: -61.250261, -61.249939, 185660.974037, -12103.000000 ( 875.000000 580.000000 -2797.000000 ) ( 875.000000 457.000000 -2673.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( ( -0.010245 0.010162 -20.482387 ) ( 0.005061 0.005061 -15.340079 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 506.000000 -2624.000000 ) ( 871.000000 457.000000 -2673.000000 ) ( 871.000000 580.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 506.000000 -2624.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( 875.000000 457.000000 -2673.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 457.000000 -2673.000000 ) ( 875.000000 457.000000 -2673.000000 ) ( 875.000000 580.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 580.000000 -2797.000000 ) ( 875.000000 580.000000 -2797.000000 ) ( 875.000000 630.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 630.000000 -2747.000000 ) ( 875.000000 630.000000 -2747.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2713/2081) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (902.000000, 865.000000, 939.000000) / (2228.000000, 2265.000000, 2265.000000) // --> Vector info: d1 = 0.999994, 1.749988, 1.000004. Determinants: 27.749405, -27.750133, 34059.350180, -2738.000000 // --> Vector info: d2 = 0.500000, 0.500004, 0.875001. Determinants: -13.874866, -13.875192, 42060.057702, -2738.000000 ( 875.000000 939.000000 -2265.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( 875.000000 902.000000 -2228.000000 ) ( ( -0.010135 0.010135 -12.439500 ) ( 0.005068 0.005068 -15.361599 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 902.000000 -2228.000000 ) ( 871.000000 865.000000 -2265.000000 ) ( 871.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 902.000000 -2228.000000 ) ( 875.000000 902.000000 -2228.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 865.000000 -2265.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 939.000000 -2265.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( 875.000000 902.000000 -2228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2714/2082) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (543.000000, 506.000000, 543.000000) / (2587.000000, 2624.000000, 2661.000000) // --> Vector info: d1 = 0.250003, 0.999994, 1.000004. Determinants: 27.749303, -27.750031, 56036.951524, -2738.000000 // --> Vector info: d2 = 0.499998, 0.500000, 0.875001. Determinants: -13.874950, -13.875108, 42060.008892, -2738.000000 ( 875.000000 543.000000 -2661.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( ( -0.010135 0.010135 -20.466381 ) ( 0.005068 0.005068 -15.361581 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 543.000000 -2587.000000 ) ( 871.000000 506.000000 -2624.000000 ) ( 871.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 543.000000 -2587.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 506.000000 -2624.000000 ) ( 875.000000 506.000000 -2624.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 543.000000 -2661.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2715/2083) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (593.000000, 630.000000, 667.000000) / (2710.000000, 2747.000000, 2710.000000) // --> Vector info: d1 = 0.999998, 0.999997, 1.750010. Determinants: -27.750441, 27.750494, -61485.822747, -2738.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.625004. Determinants: 13.874786, 13.874914, -48566.758830, -2738.000000 ( 875.000000 667.000000 -2710.000000 ) ( 875.000000 630.000000 -2747.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( ( 0.010135 -0.010135 22.456473 ) ( -0.005067 -0.005068 17.738042 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 593.000000 -2710.000000 ) ( 871.000000 630.000000 -2747.000000 ) ( 871.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 593.000000 -2710.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( 875.000000 630.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 630.000000 -2747.000000 ) ( 875.000000 630.000000 -2747.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 667.000000 -2710.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2717/2084) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (989.000000, 1026.000000, 989.000000) / (2389.000000, 2351.000000, 2314.000000) // --> Vector info: d1 = 1.749991, 1.000000, 1.000010. Determinants: 27.750081, -27.749295, 33992.008688, -2775.000000 // --> Vector info: d2 = 0.750002, 0.750000, 0.375001. Determinants: -14.249876, -13.875053, 45159.371747, -2775.000000 ( 875.000000 989.000000 -2314.000000 ) ( 875.000000 1026.000000 -2351.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( ( -0.010000 0.010000 -12.249373 ) ( 0.005135 0.005000 -16.273647 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 989.000000 -2389.000000 ) ( 871.000000 1026.000000 -2351.000000 ) ( 871.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 989.000000 -2389.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( 875.000000 1026.000000 -2351.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1026.000000 -2351.000000 ) ( 875.000000 1026.000000 -2351.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 989.000000 -2314.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2719/2085) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1026.000000, 1001.000000, 1026.000000) / (2401.000000, 2426.000000, 2450.000000) // --> Vector info: d1 = 0.749391, 0.874392, 0.874391. Determinants: 3.000029, -3.125006, 3507.105698, -1225.000000 // --> Vector info: d2 = 0.125343, 0.125342, 0.250342. Determinants: -3.124996, -3.124973, 10555.761793, -1225.000000 ( 945.000000 1026.000000 -2450.000000 ) ( 945.000000 1001.000000 -2426.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( ( -0.002449 0.002551 -2.862943 ) ( 0.002551 0.002551 -8.616948 ) ) 16bescapeship/00WHULL1 0 0 0 ( 941.000000 1026.000000 -2401.000000 ) ( 941.000000 1001.000000 -2426.000000 ) ( 941.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1026.000000 -2401.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( 945.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1001.000000 -2426.000000 ) ( 945.000000 1001.000000 -2426.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1026.000000 -2450.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2721/2086) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (945.000000, 1015.000000, 1015.000000) / (2450.000000, 2450.000000, 2401.000000) // --> Vector info: d1 = 1.015623, 0.015623, 0.015625. Determinants: 49.000012, 0.000133, -49788.924906, -3430.000000 // --> Vector info: d2 = 0.883889, 0.883888, 0.530336. Determinants: 0.000064, -24.748647, 57602.385507, -3430.000000 ( 1015.000000 1026.000000 -2401.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( ( -0.014286 0.000000 14.515722 ) ( 0.000000 0.007215 -16.793698 ) ) 16bescapeship/00wpanl4 0 0 0 ( 945.000000 1030.000000 -2450.000000 ) ( 1015.000000 1030.000000 -2450.000000 ) ( 1015.000000 1030.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1030.000000 -2450.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1030.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1030.000000 -2401.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1030.000000 -2401.000000 ) ( 945.000000 1026.000000 -2401.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2722/2087) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1026.000000, -1026.000000, -1001.000000) / (2401.000000, 2450.000000, 2426.000000) // --> Vector info: d1 = 0.749391, 0.874343, 0.749367. Determinants: 3.124947, -3.123802, 9788.440080, -1225.000000 // --> Vector info: d2 = 0.125343, 0.250342, 0.250319. Determinants: -2.998829, -3.124985, 4272.745255, -1225.000000 ( 1015.000000 1001.000000 -2426.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( ( -0.002551 0.002550 -7.990563 ) ( 0.002448 0.002551 -3.487955 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1019.000000 1026.000000 -2401.000000 ) ( 1019.000000 1026.000000 -2450.000000 ) ( 1019.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1026.000000 -2401.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1026.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( 1015.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1001.000000 -2426.000000 ) ( 1015.000000 1001.000000 -2426.000000 ) ( 1015.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2724/2088) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1026.000000, 1001.000000, 1026.000000) / (2401.000000, 2426.000000, 2450.000000) // --> Vector info: d1 = 0.749391, 0.749366, 0.624367. Determinants: 3.124393, 3.125596, -11628.186795, -1225.000000 // --> Vector info: d2 = 0.125343, 0.250342, 0.250316. Determinants: 3.000627, -3.124338, 4269.348431, -1225.000000 ( 1120.000000 1026.000000 -2450.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( ( -0.002551 -0.002552 9.492397 ) ( -0.002449 0.002550 -3.485182 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1116.000000 1026.000000 -2401.000000 ) ( 1116.000000 1001.000000 -2426.000000 ) ( 1116.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1026.000000 -2401.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1001.000000 -2426.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1026.000000 -2450.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2726/2089) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1120.000000, 1190.000000, 1190.000000) / (2450.000000, 2450.000000, 2401.000000) // --> Vector info: d1 = 1.999998, 0.999998, 1.000000. Determinants: 49.000011, 0.000129, -61740.322098, -3430.000000 // --> Vector info: d2 = 0.883885, 0.883884, 0.530332. Determinants: 0.000064, -24.748647, 57602.386927, -3430.000000 ( 1190.000000 1026.000000 -2401.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( ( -0.014286 0.000000 18.000094 ) ( 0.000000 0.007215 -16.793699 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1120.000000 1030.000000 -2450.000000 ) ( 1190.000000 1030.000000 -2450.000000 ) ( 1190.000000 1030.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1030.000000 -2450.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1030.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1030.000000 -2401.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1030.000000 -2401.000000 ) ( 1120.000000 1026.000000 -2401.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2727/2090) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1026.000000, -1026.000000, -1001.000000) / (2401.000000, 2450.000000, 2426.000000) // --> Vector info: d1 = 0.749391, 0.624367, 0.624415. Determinants: 2.998224, 3.125596, -5346.381957, -1225.000000 // --> Vector info: d2 = 0.125343, 0.250269, 0.125294. Determinants: 3.125562, -3.123155, 10551.977111, -1225.000000 ( 1190.000000 1001.000000 -2426.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( ( -0.002448 -0.002552 4.364393 ) ( -0.002551 0.002550 -8.613859 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1194.000000 1026.000000 -2401.000000 ) ( 1194.000000 1026.000000 -2450.000000 ) ( 1194.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1026.000000 -2401.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1026.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( 1190.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1001.000000 -2426.000000 ) ( 1190.000000 1001.000000 -2426.000000 ) ( 1190.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2729/2091) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-927.000000, -952.000000, -902.000000) / (2500.000000, 2525.000000, 2525.000000) // --> Vector info: d1 = 0.624577, 0.624623, 0.749578. Determinants: -3.123874, -3.126186, 4138.913608, -1250.000000 // --> Vector info: d2 = 1.000371, 0.875372, 1.000418. Determinants: -3.126158, 3.123809, -11957.935602, -1250.000000 ( 1190.000000 902.000000 -2525.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( ( 0.002499 0.002501 -3.311131 ) ( 0.002501 -0.002499 9.566348 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1194.000000 927.000000 -2500.000000 ) ( 1194.000000 952.000000 -2525.000000 ) ( 1194.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 927.000000 -2500.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 952.000000 -2525.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 902.000000 -2525.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2730/2092) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (952.000000, 952.000000, 902.000000) / (1190.000000, 1120.000000, 1120.000000) // --> Vector info: d1 = 0.999998, 0.000000, 0.000000. Determinants: 0.000008, -49.999898, 55999.878524, -3500.000000 // --> Vector info: d2 = 0.999998, 0.999997, 0.646445. Determinants: -24.748639, -0.000048, 20060.768469, -3500.000000 ( 1120.000000 902.000000 -2525.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( ( 0.000000 0.014286 -15.999965 ) ( 0.007071 0.000000 -5.731648 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1190.000000 952.000000 -2529.000000 ) ( 1120.000000 952.000000 -2529.000000 ) ( 1120.000000 902.000000 -2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 952.000000 -2529.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 952.000000 -2529.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 902.000000 -2529.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 902.000000 -2529.000000 ) ( 1190.000000 902.000000 -2525.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2732/2093) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (902.000000, 952.000000, 927.000000) / (2525.000000, 2525.000000, 2500.000000) // --> Vector info: d1 = 0.749578, 0.624694, 0.749670. Determinants: 3.122091, 3.126681, -11647.967486, -1250.000000 // --> Vector info: d2 = 1.000418, 0.875348, 0.875440. Determinants: 3.126754, -3.122129, 3812.520230, -1250.000000 ( 1120.000000 927.000000 -2500.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( ( -0.002498 -0.002501 9.318374 ) ( -0.002501 0.002498 -3.050016 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1116.000000 902.000000 -2525.000000 ) ( 1116.000000 952.000000 -2525.000000 ) ( 1116.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 902.000000 -2525.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 952.000000 -2525.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( 1120.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 927.000000 -2500.000000 ) ( 1120.000000 927.000000 -2500.000000 ) ( 1120.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2734/2094) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (952.000000, 952.000000, 902.000000) / (1015.000000, 945.000000, 945.000000) // --> Vector info: d1 = 0.999998, 0.000000, 0.000000. Determinants: 0.000008, -49.999898, 47249.896297, -3500.000000 // --> Vector info: d2 = 0.999998, 0.999997, 0.646445. Determinants: -24.748639, -0.000048, 20060.760129, -3500.000000 ( 945.000000 902.000000 -2525.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( ( 0.000000 0.014286 -13.499970 ) ( 0.007071 0.000000 -5.731646 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1015.000000 952.000000 -2529.000000 ) ( 945.000000 952.000000 -2529.000000 ) ( 945.000000 902.000000 -2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 952.000000 -2529.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 952.000000 -2529.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 902.000000 -2529.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 902.000000 -2529.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2735/2095) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (902.000000, 952.000000, 927.000000) / (2525.000000, 2525.000000, 2500.000000) // --> Vector info: d1 = 0.749578, 0.624669, 0.749645. Determinants: 3.122717, 3.126055, -11646.952178, -1250.000000 // --> Vector info: d2 = 1.000418, 0.875372, 0.875441. Determinants: 3.126159, -3.122717, 3814.542401, -1250.000000 ( 945.000000 927.000000 -2500.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( ( -0.002498 -0.002501 9.317562 ) ( -0.002501 0.002498 -3.051634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 941.000000 902.000000 -2525.000000 ) ( 941.000000 952.000000 -2525.000000 ) ( 941.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 902.000000 -2525.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 952.000000 -2525.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( 945.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 927.000000 -2500.000000 ) ( 945.000000 927.000000 -2500.000000 ) ( 945.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2737/2096) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-927.000000, -952.000000, -902.000000) / (2500.000000, 2525.000000, 2525.000000) // --> Vector info: d1 = 0.749670, 0.624670, 0.749762. Determinants: -3.127301, 3.122663, -11642.753454, -1250.000000 // --> Vector info: d2 = 0.875440, 0.875349, 0.750440. Determinants: 3.122720, 3.127298, -6017.783114, -1250.000000 ( 1015.000000 902.000000 -2525.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( ( 0.002502 -0.002498 9.314203 ) ( -0.002498 -0.002502 4.814226 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1019.000000 927.000000 -2500.000000 ) ( 1019.000000 952.000000 -2525.000000 ) ( 1019.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 927.000000 -2500.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 952.000000 -2525.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 902.000000 -2525.000000 ) ( 1015.000000 902.000000 -2525.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2739/2097) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-704.000000, -729.000000, -679.000000) / (2723.000000, 2747.000000, 2747.000000) // --> Vector info: d1 = 0.500005, 0.500001, 0.375001. Determinants: 2.999994, 3.125185, -6997.887846, -1200.000000 // --> Vector info: d2 = 0.999999, 1.124999, 1.000001. Determinants: 2.999966, -3.125054, 9421.498197, -1200.000000 ( 1190.000000 679.000000 -2747.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( ( -0.002500 -0.002604 5.831573 ) ( -0.002500 0.002604 -7.851248 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1194.000000 704.000000 -2723.000000 ) ( 1194.000000 729.000000 -2747.000000 ) ( 1194.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 704.000000 -2723.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 729.000000 -2747.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 679.000000 -2747.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2741/2098) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (729.000000, 729.000000, 679.000000) / (1190.000000, 1120.000000, 1120.000000) // --> Vector info: d1 = 0.999998, 0.000000, 0.000000. Determinants: 0.000008, -49.999898, 55999.880231, -3500.000000 // --> Vector info: d2 = 0.999998, 0.999997, 0.646445. Determinants: -24.748639, -0.000048, 14541.821993, -3500.000000 ( 1120.000000 679.000000 -2747.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( ( 0.000000 0.014286 -15.999966 ) ( 0.007071 0.000000 -4.154806 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1190.000000 729.000000 -2751.000000 ) ( 1120.000000 729.000000 -2751.000000 ) ( 1120.000000 679.000000 -2751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 729.000000 -2751.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 729.000000 -2751.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 679.000000 -2751.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 679.000000 -2751.000000 ) ( 1190.000000 679.000000 -2747.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2742/2099) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (679.000000, 729.000000, 704.000000) / (2747.000000, 2747.000000, 2723.000000) // --> Vector info: d1 = 0.375001, 0.499957, 0.374981. Determinants: -2.998936, -3.124881, 10170.323951, -1200.000000 // --> Vector info: d2 = 1.000001, 1.125000, 1.124976. Determinants: -2.999986, 3.123787, -7744.053378, -1200.000000 ( 1120.000000 704.000000 -2723.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( ( 0.002499 0.002604 -8.475270 ) ( 0.002500 -0.002603 6.453378 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1116.000000 679.000000 -2747.000000 ) ( 1116.000000 729.000000 -2747.000000 ) ( 1116.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 679.000000 -2747.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 729.000000 -2747.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( 1120.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 704.000000 -2723.000000 ) ( 1120.000000 704.000000 -2723.000000 ) ( 1120.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2744/2100) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-704.000000, -729.000000, -679.000000) / (2723.000000, 2747.000000, 2747.000000) // --> Vector info: d1 = 0.374838, 0.499837, 0.374814. Determinants: 3.000569, -3.124377, 10170.274609, -1200.000000 // --> Vector info: d2 = 0.874881, 0.874904, 0.999881. Determinants: -2.999459, -3.125602, 5349.538000, -1200.000000 ( 1015.000000 679.000000 -2747.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( ( -0.002500 0.002604 -8.475229 ) ( 0.002500 0.002605 -4.457948 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1019.000000 704.000000 -2723.000000 ) ( 1019.000000 729.000000 -2747.000000 ) ( 1019.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 704.000000 -2723.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 729.000000 -2747.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 679.000000 -2747.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2746/2101) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (729.000000, 729.000000, 679.000000) / (1015.000000, 945.000000, 945.000000) // --> Vector info: d1 = 0.999997, 1.999997, 1.999995. Determinants: -0.000117, 50.000006, -54249.909762, -3500.000000 // --> Vector info: d2 = 0.421875, 0.421876, 0.775431. Determinants: 24.748854, 0.000067, -19518.543878, -3500.000000 ( 945.000000 679.000000 -2747.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( ( 0.000000 -0.014286 15.499974 ) ( -0.007071 0.000000 5.576727 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1015.000000 729.000000 -2751.000000 ) ( 945.000000 729.000000 -2751.000000 ) ( 945.000000 679.000000 -2751.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 729.000000 -2751.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 729.000000 -2751.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 679.000000 -2751.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 679.000000 -2751.000000 ) ( 1015.000000 679.000000 -2747.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2747/2102) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (679.000000, 729.000000, 704.000000) / (2747.000000, 2747.000000, 2723.000000) // --> Vector info: d1 = 0.374814, 0.499839, 0.499792. Determinants: -3.000606, 3.123289, -6992.040338, -1200.000000 // --> Vector info: d2 = 0.999881, 0.874950, 0.999925. Determinants: 2.998352, 3.125486, -11821.448655, -1200.000000 ( 945.000000 704.000000 -2723.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( ( 0.002501 -0.002603 5.826700 ) ( -0.002499 -0.002605 9.851207 ) ) 16bescapeship/00WHULL1 0 0 0 ( 941.000000 679.000000 -2747.000000 ) ( 941.000000 729.000000 -2747.000000 ) ( 941.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 679.000000 -2747.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 729.000000 -2747.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( 945.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 704.000000 -2723.000000 ) ( 945.000000 704.000000 -2723.000000 ) ( 945.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2748/2103) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (803.000000, 778.000000, 802.000000) / (2624.000000, 2648.000000, 2672.000000) // --> Vector info: d1 = 0.374884, 0.374908, 0.491747. Determinants: -2.803559, -2.921537, 9476.506508, -1176.000000 // --> Vector info: d2 = 0.624880, 0.499879, 0.499901. Determinants: -3.000541, 2.999464, -6196.019241, -1176.000000 ( 945.000000 802.000000 -2672.000000 ) ( 945.000000 778.000000 -2648.000000 ) ( 945.000000 803.000000 -2624.000000 ) ( ( 0.002384 0.002484 -8.058254 ) ( 0.002551 -0.002551 5.268724 ) ) 16bescapeship/00WHULL1 0 0 0 ( 941.000000 803.000000 -2624.000000 ) ( 941.000000 778.000000 -2648.000000 ) ( 941.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 803.000000 -2624.000000 ) ( 945.000000 803.000000 -2624.000000 ) ( 945.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 778.000000 -2648.000000 ) ( 945.000000 778.000000 -2648.000000 ) ( 945.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 802.000000 -2672.000000 ) ( 945.000000 802.000000 -2672.000000 ) ( 945.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2750/2104) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-802.000000, -778.000000, -803.000000) / (2672.000000, 2648.000000, 2624.000000) // --> Vector info: d1 = 0.491747, 0.374908, 0.374931. Determinants: 2.804689, -2.920407, 9474.393291, -1176.000000 // --> Vector info: d2 = 0.499901, 0.499879, 0.374880. Determinants: -2.999450, -3.000526, 5023.963403, -1176.000000 ( 1015.000000 803.000000 -2624.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( ( -0.002385 0.002483 -8.056457 ) ( 0.002551 0.002551 -4.272078 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1019.000000 802.000000 -2672.000000 ) ( 1019.000000 778.000000 -2648.000000 ) ( 1019.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 802.000000 -2672.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 778.000000 -2648.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( 1015.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 803.000000 -2624.000000 ) ( 1015.000000 803.000000 -2624.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2752/2105) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999783, 0.020829 // RotY/Z : -0.020830 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.020829, -0.999783) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (945.000000, 1015.000000, 1015.000000) / (2654.715619, 2654.715619, 2606.705203) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -48.010428, 0.000000, 45369.853237, -3360.729088 // --> Vector info: d2 = 0.518789, 0.518789, 0.860997. Determinants: 0.000000, 23.954516, -65335.938899, -3360.729088 ( 1015.000000 803.000000 -2624.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( 945.000000 802.000000 -2672.000000 ) ( ( 0.014286 0.000000 -13.500003 ) ( 0.000000 -0.007128 19.441001 ) ) 16bescapeship/00wpanl4 0 0 0 ( 945.000000 805.999132 -2672.083315 ) ( 1015.000000 805.999132 -2672.083315 ) ( 1015.000000 806.999132 -2624.083315 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 805.999132 -2672.083315 ) ( 945.000000 802.000000 -2672.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 805.999132 -2672.083315 ) ( 1015.000000 802.000000 -2672.000000 ) ( 1015.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 806.999132 -2624.083315 ) ( 1015.000000 803.000000 -2624.000000 ) ( 945.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 806.999132 -2624.083315 ) ( 945.000000 803.000000 -2624.000000 ) ( 945.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2753/2106) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (803.000000, 778.000000, 802.000000) / (2624.000000, 2648.000000, 2672.000000) // --> Vector info: d1 = 0.750003, 0.875004, 0.875003. Determinants: 3.000017, -3.000011, 4581.012337, -1176.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.116838. Determinants: -2.804116, -2.920974, 8740.342528, -1176.000000 ( 1120.000000 802.000000 -2672.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1120.000000 803.000000 -2624.000000 ) ( ( -0.002551 0.002551 -3.895419 ) ( 0.002384 0.002484 -7.432264 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1116.000000 803.000000 -2624.000000 ) ( 1116.000000 778.000000 -2648.000000 ) ( 1116.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 803.000000 -2624.000000 ) ( 1120.000000 803.000000 -2624.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 778.000000 -2648.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1120.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 802.000000 -2672.000000 ) ( 1120.000000 802.000000 -2672.000000 ) ( 1120.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2755/2107) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-802.000000, -778.000000, -803.000000) / (2672.000000, 2648.000000, 2624.000000) // --> Vector info: d1 = 0.875003, 0.875004, 1.000004. Determinants: 3.000009, 3.000014, -6639.035873, -1176.000000 // --> Vector info: d2 = 1.116838, 1.000000, 0.999999. Determinants: 2.804103, -2.920987, 8740.366721, -1176.000000 ( 1190.000000 803.000000 -2624.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( ( -0.002551 -0.002551 5.645439 ) ( -0.002384 0.002484 -7.432285 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1194.000000 802.000000 -2672.000000 ) ( 1194.000000 778.000000 -2648.000000 ) ( 1194.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 802.000000 -2672.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 778.000000 -2648.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( 1190.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 803.000000 -2624.000000 ) ( 1190.000000 803.000000 -2624.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2757/2108) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999783, 0.020829 // RotY/Z : -0.020830 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.020829, -0.999783) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1120.000000, 1190.000000, 1190.000000) / (2654.715619, 2654.715619, 2606.705203) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -48.010428, 0.000000, 53771.678056, -3360.729088 // --> Vector info: d2 = 0.518789, 0.518789, 0.860997. Determinants: 0.000000, 23.954516, -65335.938899, -3360.729088 ( 1190.000000 803.000000 -2624.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( 1120.000000 802.000000 -2672.000000 ) ( ( 0.014286 0.000000 -16.000004 ) ( 0.000000 -0.007128 19.441001 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1120.000000 805.999132 -2672.083315 ) ( 1190.000000 805.999132 -2672.083315 ) ( 1190.000000 806.999132 -2624.083315 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 805.999132 -2672.083315 ) ( 1120.000000 802.000000 -2672.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 805.999132 -2672.083315 ) ( 1190.000000 802.000000 -2672.000000 ) ( 1190.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 806.999132 -2624.083315 ) ( 1190.000000 803.000000 -2624.000000 ) ( 1120.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 806.999132 -2624.083315 ) ( 1120.000000 803.000000 -2624.000000 ) ( 1120.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2758/2109) # points: 4 { brushDef { // Surface normal: 0.099960, -0.703565, 0.703565 // RotY/Z : -0.780402 / -1.429664. Vector texS/T: (0.990057, 0.140664, 0.000000) / (0.098966, -0.696570, -0.710631) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1165.779071, 982.769935, 972.360807) / (1445.410805, 1427.117196, 1531.250044) // --> Vector info: d1 = 1.000001, 1.658027, 1.658026. Determinants: 68.522036, 6.849557, -109029.689459, -19247.683081 // --> Vector info: d2 = 1.000000, 1.000001, 1.750001. Determinants: 13.720341, -137.256817, 163149.916918, -19247.683081 ( 875.000000 754.000000 -2772.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( 1058.000000 841.000000 -2711.000000 ) ( ( -0.003560 -0.000356 5.664562 ) ( -0.000713 0.007131 -8.476341 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1057.600160 843.814261 -2713.814261 ) ( 874.600160 830.814261 -2700.814261 ) ( 874.600160 756.814261 -2774.814261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.600160 843.814261 -2713.814261 ) ( 1058.000000 841.000000 -2711.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.600160 830.814261 -2700.814261 ) ( 875.000000 828.000000 -2698.000000 ) ( 875.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.600160 756.814261 -2774.814261 ) ( 875.000000 754.000000 -2772.000000 ) ( 1058.000000 767.000000 -2785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.600160 769.814261 -2787.814261 ) ( 1058.000000 767.000000 -2785.000000 ) ( 1058.000000 841.000000 -2711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2760/2110) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1260.000000, 1260.000000, 1190.000000) / (2493.258510, 2422.547832, 2422.547832) // --> Vector info: d1 = 0.375003, 0.375000, 0.625000. Determinants: 17.677691, -0.000217, -24129.520063, -4949.747468 // --> Vector info: d2 = 0.250004, 0.000000, 0.000000. Determinants: -0.000013, -17.500232, 42395.164480, -4949.747468 ( 1190.000000 778.000000 -2648.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( ( -0.003571 0.000000 4.874899 ) ( 0.000000 0.003536 -8.565117 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1260.000000 830.828427 -2695.171573 ) ( 1260.000000 780.828427 -2645.171573 ) ( 1190.000000 780.828427 -2645.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 830.828427 -2695.171573 ) ( 1260.000000 828.000000 -2698.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 780.828427 -2645.171573 ) ( 1260.000000 778.000000 -2648.000000 ) ( 1190.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 780.828427 -2645.171573 ) ( 1190.000000 778.000000 -2648.000000 ) ( 1190.000000 832.000000 -2702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 834.828427 -2699.171573 ) ( 1190.000000 832.000000 -2702.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2761/2111) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1120.000000, 1120.000000, 1015.000000) / (2505.986433, 2422.547832, 2422.547832) // --> Vector info: d1 = 0.875004, 0.875004, 1.250004. Determinants: 31.289475, -0.000012, -42710.135007, -8761.053019 // --> Vector info: d2 = 1.295454, 1.000000, 1.000000. Determinants: -0.000020, -31.022711, 66392.970640, -8761.053019 ( 1015.000000 778.000000 -2648.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1120.000000 837.000000 -2707.000000 ) ( ( -0.003571 0.000000 4.875000 ) ( 0.000000 0.003541 -7.578195 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1120.000000 839.828427 -2704.171573 ) ( 1120.000000 780.828427 -2645.171573 ) ( 1015.000000 780.828427 -2645.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 839.828427 -2704.171573 ) ( 1120.000000 837.000000 -2707.000000 ) ( 1120.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 780.828427 -2645.171573 ) ( 1120.000000 778.000000 -2648.000000 ) ( 1015.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 780.828427 -2645.171573 ) ( 1015.000000 778.000000 -2648.000000 ) ( 1015.000000 838.000000 -2708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 840.828427 -2705.171573 ) ( 1015.000000 838.000000 -2708.000000 ) ( 1058.000000 841.000000 -2711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.000000 843.828427 -2708.171573 ) ( 1058.000000 841.000000 -2711.000000 ) ( 1120.000000 837.000000 -2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2762/2112) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1190.000000, 1190.000000, 1120.000000) / (2498.915365, 2456.488958, 2456.488958) // --> Vector info: d1 = 0.625004, 0.625004, 0.875004. Determinants: 10.606607, 0.000000, -14478.029303, -2969.848481 // --> Vector info: d2 = 0.272728, 0.116840, 0.116840. Determinants: 0.000000, -10.912200, 26458.701565, -2969.848481 ( 1120.000000 802.000000 -2672.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( 1190.000000 832.000000 -2702.000000 ) ( ( -0.003571 0.000000 4.875006 ) ( 0.000000 0.003674 -8.909108 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1190.000000 834.828427 -2699.171573 ) ( 1190.000000 804.828427 -2669.171573 ) ( 1120.000000 804.828427 -2669.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 834.828427 -2699.171573 ) ( 1190.000000 832.000000 -2702.000000 ) ( 1190.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 804.828427 -2669.171573 ) ( 1190.000000 802.000000 -2672.000000 ) ( 1120.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 804.828427 -2669.171573 ) ( 1120.000000 802.000000 -2672.000000 ) ( 1120.000000 837.000000 -2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 839.828427 -2704.171573 ) ( 1120.000000 837.000000 -2707.000000 ) ( 1190.000000 832.000000 -2702.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2764/2113) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (2422.547832, 2493.258510, 2500.329578) // --> Vector info: d1 = 0.750000, 0.750000, 0.500003. Determinants: 17.677433, 0.000004, -19180.074903, -4949.747468 // --> Vector info: d2 = 0.000000, 0.250000, 0.274999. Determinants: 0.000019, -17.499962, 42394.477836, -4949.747468 ( 945.000000 833.000000 -2703.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( ( -0.003571 0.000000 3.874960 ) ( 0.000000 0.003536 -8.564978 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 780.828427 -2645.171573 ) ( 875.000000 830.828427 -2695.171573 ) ( 945.000000 835.828427 -2700.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 780.828427 -2645.171573 ) ( 875.000000 778.000000 -2648.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 830.828427 -2695.171573 ) ( 875.000000 828.000000 -2698.000000 ) ( 945.000000 833.000000 -2703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 835.828427 -2700.171573 ) ( 945.000000 833.000000 -2703.000000 ) ( 945.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 780.828427 -2645.171573 ) ( 945.000000 778.000000 -2648.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2765/2114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-875.000000, -945.000000, -945.000000) / (2393.620842, 2393.620842, 2428.276289) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: 8.663844, 0.000192, 7580.404072, -2425.881283 // --> Vector info: d2 = 0.000000, 0.000001, 0.124999. Determinants: 0.000017, -8.749924, 20944.015351, -2425.881283 ( 945.000000 729.000000 -2747.000000 ) ( 945.000000 704.000000 -2723.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( ( -0.003571 0.000000 -3.124804 ) ( 0.000000 0.003607 -8.633570 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 701.229873 -2725.885549 ) ( 945.000000 701.229873 -2725.885549 ) ( 945.000000 726.229873 -2749.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 701.229873 -2725.885549 ) ( 875.000000 704.000000 -2723.000000 ) ( 945.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 701.229873 -2725.885549 ) ( 945.000000 704.000000 -2723.000000 ) ( 945.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 726.229873 -2749.885549 ) ( 945.000000 729.000000 -2747.000000 ) ( 875.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 726.229873 -2749.885549 ) ( 875.000000 729.000000 -2747.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2768/2115) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1260.000000, -1260.000000, -1058.000000) / (2457.903171, 2493.258510, 2511.643287) // --> Vector info: d1 = 2.249999, 2.250002, 1.529761. Determinants: 25.464437, -0.000674, 16017.852106, -7141.778490 // --> Vector info: d2 = 0.124999, 0.250000, 0.315476. Determinants: -0.016792, -25.250285, 61148.882555, -7141.778490 ( 1058.000000 767.000000 -2785.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( -0.003566 0.000000 -2.242838 ) ( 0.000002 0.003536 -8.562137 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1260.000000 726.171573 -2749.828427 ) ( 1260.000000 751.171573 -2774.828427 ) ( 1058.000000 764.171573 -2787.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 726.171573 -2749.828427 ) ( 1260.000000 729.000000 -2747.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 751.171573 -2774.828427 ) ( 1260.000000 754.000000 -2772.000000 ) ( 1058.000000 767.000000 -2785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.000000 764.171573 -2787.828427 ) ( 1058.000000 767.000000 -2785.000000 ) ( 875.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 751.171573 -2774.828427 ) ( 875.000000 754.000000 -2772.000000 ) ( 875.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 726.171573 -2749.828427 ) ( 875.000000 729.000000 -2747.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2769/2116) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1190.000000, -1260.000000, -1260.000000) / (2393.620842, 2393.620842, 2428.276289) // --> Vector info: d1 = 0.000000, 0.250000, 0.250004. Determinants: 8.663844, -0.000290, 10310.668211, -2425.881283 // --> Vector info: d2 = 0.000000, 0.000001, 0.125001. Determinants: 0.000017, -8.750028, 20944.269920, -2425.881283 ( 1260.000000 729.000000 -2747.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( ( -0.003571 0.000000 -4.250277 ) ( 0.000000 0.003607 -8.633675 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1190.000000 701.229873 -2725.885549 ) ( 1260.000000 701.229873 -2725.885549 ) ( 1260.000000 726.229873 -2749.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 701.229873 -2725.885549 ) ( 1190.000000 704.000000 -2723.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 701.229873 -2725.885549 ) ( 1260.000000 704.000000 -2723.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 726.229873 -2749.885549 ) ( 1260.000000 729.000000 -2747.000000 ) ( 1190.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 726.229873 -2749.885549 ) ( 1190.000000 729.000000 -2747.000000 ) ( 1190.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2771/2117) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1015.000000, -1120.000000, -1120.000000) / (2393.620842, 2393.620842, 2428.276289) // --> Vector info: d1 = 0.375001, 0.749999, 0.750000. Determinants: 12.995727, -0.000050, 11826.220509, -3638.821925 // --> Vector info: d2 = 1.000001, 0.999999, 1.124999. Determinants: -0.000043, -13.124956, 27777.300299, -3638.821925 ( 1120.000000 729.000000 -2747.000000 ) ( 1120.000000 704.000000 -2723.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( ( -0.003571 0.000000 -3.250014 ) ( 0.000000 0.003607 -7.633597 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 701.229873 -2725.885549 ) ( 1120.000000 701.229873 -2725.885549 ) ( 1120.000000 726.229873 -2749.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 701.229873 -2725.885549 ) ( 1015.000000 704.000000 -2723.000000 ) ( 1120.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 701.229873 -2725.885549 ) ( 1120.000000 704.000000 -2723.000000 ) ( 1120.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 726.229873 -2749.885549 ) ( 1120.000000 729.000000 -2747.000000 ) ( 1015.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 726.229873 -2749.885549 ) ( 1015.000000 729.000000 -2747.000000 ) ( 1015.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2773/2118) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (828.000000, 778.000000, 704.000000) / (2698.000000, 2648.000000, 2723.000000) // --> Vector info: d1 = 0.499988, 0.500000, 2.000000. Determinants: 75.000912, -74.999097, 136521.899286, -7450.000000 // --> Vector info: d2 = 0.499999, 0.000000, 0.000000. Determinants: -37.499930, -36.999939, 127150.782687, -7450.000000 ( 875.000000 704.000000 -2723.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( ( -0.010067 0.010067 -18.325087 ) ( 0.005034 0.004966 -17.067219 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 828.000000 -2698.000000 ) ( 871.000000 778.000000 -2648.000000 ) ( 871.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 828.000000 -2698.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 778.000000 -2648.000000 ) ( 875.000000 778.000000 -2648.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 704.000000 -2723.000000 ) ( 875.000000 704.000000 -2723.000000 ) ( 875.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 754.000000 -2772.000000 ) ( 875.000000 754.000000 -2772.000000 ) ( 875.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2774/2119) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1015.000000, 945.000000) / (2507.400646, 2456.488958, 2456.488958) // --> Vector info: d1 = 0.250004, 0.250004, 0.500004. Determinants: 12.727922, 0.000000, -13809.808188, -3563.818177 // --> Vector info: d2 = 0.300000, 0.116838, 0.116839. Determinants: 0.000066, -12.821324, 31078.984897, -3563.818177 ( 945.000000 802.000000 -2672.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( 1015.000000 838.000000 -2708.000000 ) ( ( -0.003571 0.000000 3.875004 ) ( 0.000000 0.003598 -8.720699 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 840.828427 -2705.171573 ) ( 1015.000000 804.828427 -2669.171573 ) ( 945.000000 804.828427 -2669.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 840.828427 -2705.171573 ) ( 1015.000000 838.000000 -2708.000000 ) ( 1015.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 804.828427 -2669.171573 ) ( 1015.000000 802.000000 -2672.000000 ) ( 945.000000 802.000000 -2672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 804.828427 -2669.171573 ) ( 945.000000 802.000000 -2672.000000 ) ( 945.000000 833.000000 -2703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 835.828427 -2700.171573 ) ( 945.000000 833.000000 -2703.000000 ) ( 1015.000000 838.000000 -2708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2775/2120) # points: 4 { brushDef { // Surface normal: -0.090639, -0.704196, 0.704196 // RotY/Z : -0.781290 / -1.698805. Vector texS/T: (0.991818, -0.127660, 0.000000) / (-0.089898, -0.698434, -0.710005) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1153.435260, 1143.988439, 941.981622) / (1328.244628, 1224.020074, 1242.329793) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 6.866186, 75.752188, -129764.195276, -21227.038983 // --> Vector info: d2 = 0.000001, 0.000001, 1.446421. Determinants: 150.752434, -13.663997, -155734.059509, -21227.038983 ( 1058.000000 841.000000 -2711.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( ( -0.000323 -0.003569 6.113156 ) ( -0.007102 0.000644 7.336589 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1260.362556 756.816785 -2774.816785 ) ( 1260.362556 830.816785 -2700.816785 ) ( 1058.362556 843.816785 -2713.816785 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.362556 756.816785 -2774.816785 ) ( 1260.000000 754.000000 -2772.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.362556 830.816785 -2700.816785 ) ( 1260.000000 828.000000 -2698.000000 ) ( 1058.000000 841.000000 -2711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.362556 843.816785 -2713.816785 ) ( 1058.000000 841.000000 -2711.000000 ) ( 1058.000000 767.000000 -2785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.362556 769.816785 -2787.816785 ) ( 1058.000000 767.000000 -2785.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2776/2121) # points: 4 { brushDef { // Surface normal: 0.099958, -0.698828, 0.708271 // RotY/Z : -0.787046 / -1.428724. Vector texS/T: (0.989925, 0.141595, 0.000000) / (0.100288, -0.701135, -0.705940) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1197.997687, 1015.000741, 1004.381091) / (1116.476249, 1098.061094, 1202.885820) // --> Vector info: d1 = 0.000000, 0.658026, 0.658026. Determinants: 68.977368, 6.987970, -90436.629885, -19378.167044 // --> Vector info: d2 = 0.999997, 1.000000, 1.750000. Determinants: 13.811681, -137.247644, 117309.265812, -19378.167044 ( 875.000000 976.000000 -2549.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( 1058.000000 1064.000000 -2488.000000 ) ( ( -0.003560 -0.000361 4.666934 ) ( -0.000713 0.007083 -6.053682 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1057.600169 1066.795311 -2490.833085 ) ( 874.600169 1053.795311 -2477.833085 ) ( 874.600169 978.795311 -2551.833085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.600169 1066.795311 -2490.833085 ) ( 1058.000000 1064.000000 -2488.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.600169 1053.795311 -2477.833085 ) ( 875.000000 1051.000000 -2475.000000 ) ( 875.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.600169 978.795311 -2551.833085 ) ( 875.000000 976.000000 -2549.000000 ) ( 1058.000000 989.000000 -2562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1057.600169 991.795311 -2564.833085 ) ( 1058.000000 989.000000 -2562.000000 ) ( 1058.000000 1064.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2779/2122) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (875.000000, 875.000000, 1058.000000) / (2457.903171, 2493.258510, 2511.643287) // --> Vector info: d1 = 2.124391, 2.124391, 1.469631. Determinants: 23.149253, 0.000044, -34000.569991, -6470.027048 // --> Vector info: d2 = 0.250343, 0.375344, 0.440819. Determinants: -0.016791, -22.875153, 54619.877043, -6470.027048 ( 1058.000000 1064.000000 -2488.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( 875.000000 1026.000000 -2450.000000 ) ( ( -0.003578 0.000000 5.255089 ) ( 0.000003 0.003536 -8.441986 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 1028.828427 -2447.171573 ) ( 875.000000 1053.828427 -2472.171573 ) ( 1058.000000 1066.828427 -2485.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1028.828427 -2447.171573 ) ( 875.000000 1026.000000 -2450.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1053.828427 -2472.171573 ) ( 875.000000 1051.000000 -2475.000000 ) ( 1058.000000 1064.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.000000 1066.828427 -2485.171573 ) ( 1058.000000 1064.000000 -2488.000000 ) ( 1260.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1053.828427 -2472.171573 ) ( 1260.000000 1051.000000 -2475.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1028.828427 -2447.171573 ) ( 1260.000000 1026.000000 -2450.000000 ) ( 875.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2780/2123) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-875.000000, -945.000000, -945.000000) / (2423.254939, 2423.254939, 2458.610278) // --> Vector info: d1 = 0.500000, 1.499995, 1.500005. Determinants: 35.355171, -0.000651, 29699.914390, -2474.873734 // --> Vector info: d2 = 0.999980, 1.000000, 1.500000. Determinants: 0.000702, -35.000030, 82339.783847, -2474.873734 ( 945.000000 952.000000 -2525.000000 ) ( 945.000000 927.000000 -2500.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( ( -0.014286 0.000000 -12.000578 ) ( 0.000000 0.014142 -33.270297 ) ) 16bescapeship/00_base2 0 0 0 ( 875.000000 924.171573 -2502.828427 ) ( 945.000000 924.171573 -2502.828427 ) ( 945.000000 949.171573 -2527.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 924.171573 -2502.828427 ) ( 875.000000 927.000000 -2500.000000 ) ( 945.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 924.171573 -2502.828427 ) ( 945.000000 927.000000 -2500.000000 ) ( 945.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 949.171573 -2527.828427 ) ( 945.000000 952.000000 -2525.000000 ) ( 875.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 949.171573 -2527.828427 ) ( 875.000000 952.000000 -2525.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2781/2124) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (875.000000, 875.000000, 945.000000) / (2402.190924, 2436.846370, 2436.846370) // --> Vector info: d1 = 1.124392, 1.124391, 0.874391. Determinants: 8.663870, 0.000050, -10308.648022, -2425.881283 // --> Vector info: d2 = 0.125347, 0.250347, 0.250342. Determinants: 0.000165, -8.749950, 20714.827898, -2425.881283 ( 945.000000 1026.000000 -2450.000000 ) ( 875.000000 1026.000000 -2450.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( ( -0.003571 0.000000 4.249445 ) ( 0.000000 0.003607 -8.539094 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 1003.770127 -2423.114451 ) ( 875.000000 1028.770127 -2447.114451 ) ( 945.000000 1028.770127 -2447.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1003.770127 -2423.114451 ) ( 875.000000 1001.000000 -2426.000000 ) ( 875.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 1028.770127 -2447.114451 ) ( 875.000000 1026.000000 -2450.000000 ) ( 945.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1028.770127 -2447.114451 ) ( 945.000000 1026.000000 -2450.000000 ) ( 945.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1003.770127 -2423.114451 ) ( 945.000000 1001.000000 -2426.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2783/2125) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1120.000000, 1120.000000) / (2436.846370, 2436.846370, 2402.190924) // --> Vector info: d1 = 0.624392, 0.249392, 0.249393. Determinants: 12.995793, 0.000050, -15462.903695, -3638.821925 // --> Vector info: d2 = 0.250345, 0.250344, 0.125345. Determinants: 0.000033, -13.124938, 31072.462317, -3638.821925 ( 1120.000000 1001.000000 -2426.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( ( -0.003571 0.000000 4.249426 ) ( 0.000000 0.003607 -8.539154 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 1028.770127 -2447.114451 ) ( 1120.000000 1028.770127 -2447.114451 ) ( 1120.000000 1003.770127 -2423.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1028.770127 -2447.114451 ) ( 1015.000000 1026.000000 -2450.000000 ) ( 1120.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1028.770127 -2447.114451 ) ( 1120.000000 1026.000000 -2450.000000 ) ( 1120.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1003.770127 -2423.114451 ) ( 1120.000000 1001.000000 -2426.000000 ) ( 1015.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1003.770127 -2423.114451 ) ( 1015.000000 1001.000000 -2426.000000 ) ( 1015.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2785/2126) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1190.000000, 1260.000000, 1260.000000) / (2436.846370, 2436.846370, 2402.190924) // --> Vector info: d1 = 0.999392, 0.749390, 0.749391. Determinants: 8.663948, 0.000092, -12734.729023, -2425.881283 // --> Vector info: d2 = 0.250342, 0.250341, 0.125343. Determinants: 0.000012, -8.749875, 20714.786899, -2425.881283 ( 1260.000000 1001.000000 -2426.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( ( -0.003571 0.000000 5.249527 ) ( 0.000000 0.003607 -8.539077 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1190.000000 1028.770127 -2447.114451 ) ( 1260.000000 1028.770127 -2447.114451 ) ( 1260.000000 1003.770127 -2423.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1028.770127 -2447.114451 ) ( 1190.000000 1026.000000 -2450.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1028.770127 -2447.114451 ) ( 1260.000000 1026.000000 -2450.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1003.770127 -2423.114451 ) ( 1260.000000 1001.000000 -2426.000000 ) ( 1190.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1003.770127 -2423.114451 ) ( 1190.000000 1001.000000 -2426.000000 ) ( 1190.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2786/2127) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1260.000000, -1260.000000, -1058.000000) / (2458.610278, 2492.551404, 2510.936180) // --> Vector info: d1 = 0.374620, 0.374667, 1.094933. Determinants: -24.445767, -0.009440, -33346.895967, -6856.107350 // --> Vector info: d2 = 0.875278, 0.750277, 0.685070. Determinants: -0.084891, 25.250169, -68188.288919, -6856.107350 ( 1058.000000 989.000000 -2562.000000 ) ( 1260.000000 976.000000 -2549.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.003566 0.000001 4.863823 ) ( 0.000012 -0.003683 9.945627 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1260.000000 949.171573 -2527.828427 ) ( 1260.000000 973.171573 -2551.828427 ) ( 1058.000000 986.171573 -2564.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 949.171573 -2527.828427 ) ( 1260.000000 952.000000 -2525.000000 ) ( 1260.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 973.171573 -2551.828427 ) ( 1260.000000 976.000000 -2549.000000 ) ( 1058.000000 989.000000 -2562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.000000 986.171573 -2564.828427 ) ( 1058.000000 989.000000 -2562.000000 ) ( 875.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 973.171573 -2551.828427 ) ( 875.000000 976.000000 -2549.000000 ) ( 875.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 949.171573 -2527.828427 ) ( 875.000000 952.000000 -2525.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2788/2128) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1190.000000, -1260.000000, -1260.000000) / (2423.254939, 2423.254939, 2458.610278) // --> Vector info: d1 = 0.624577, 0.374574, 0.374620. Determinants: -8.838919, -0.003238, -12056.215985, -2474.873734 // --> Vector info: d2 = 1.000371, 1.000277, 0.875278. Determinants: -0.003330, 8.749908, -23683.012479, -2474.873734 ( 1260.000000 952.000000 -2525.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( ( 0.003571 0.000001 4.871447 ) ( 0.000001 -0.003535 9.569382 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1190.000000 924.171573 -2502.828427 ) ( 1260.000000 924.171573 -2502.828427 ) ( 1260.000000 949.171573 -2527.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 924.171573 -2502.828427 ) ( 1190.000000 927.000000 -2500.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 924.171573 -2502.828427 ) ( 1260.000000 927.000000 -2500.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 949.171573 -2527.828427 ) ( 1260.000000 952.000000 -2525.000000 ) ( 1190.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 949.171573 -2527.828427 ) ( 1190.000000 952.000000 -2525.000000 ) ( 1190.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2790/2129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -1120.000000, -1120.000000) / (2423.254939, 2423.254939, 2458.610278) // --> Vector info: d1 = 0.500010, 1.999991, 1.999996. Determinants: 53.032356, -0.000487, 51972.831040, -3712.310601 // --> Vector info: d2 = 1.000009, 0.999999, 1.500007. Determinants: -0.000337, -52.500801, 123510.139941, -3712.310601 ( 1120.000000 952.000000 -2525.000000 ) ( 1120.000000 927.000000 -2500.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( ( -0.014286 0.000000 -14.000130 ) ( 0.000000 0.014142 -33.270422 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 924.171573 -2502.828427 ) ( 1120.000000 924.171573 -2502.828427 ) ( 1120.000000 949.171573 -2527.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 924.171573 -2502.828427 ) ( 1015.000000 927.000000 -2500.000000 ) ( 1120.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 924.171573 -2502.828427 ) ( 1120.000000 927.000000 -2500.000000 ) ( 1120.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 949.171573 -2527.828427 ) ( 1120.000000 952.000000 -2525.000000 ) ( 1015.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 949.171573 -2527.828427 ) ( 1015.000000 952.000000 -2525.000000 ) ( 1015.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2791/2130) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1051.000000, 1001.000000, 927.000000) / (2475.000000, 2426.000000, 2500.000000) // --> Vector info: d1 = 0.999994, 0.999998, 2.499974. Determinants: 73.499122, -74.998471, 101047.683534, -7326.000000 // --> Vector info: d2 = 0.500000, 0.000001, 0.000001. Determinants: -36.999891, -36.999911, 126798.667872, -7326.000000 ( 875.000000 927.000000 -2500.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( ( -0.010033 0.010237 -13.793023 ) ( 0.005050 0.005050 -17.308035 ) ) 16bescapeship/00wpanl4 0 0 0 ( 871.000000 1051.000000 -2475.000000 ) ( 871.000000 1001.000000 -2426.000000 ) ( 871.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1051.000000 -2475.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 1001.000000 -2426.000000 ) ( 875.000000 1001.000000 -2426.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 927.000000 -2500.000000 ) ( 875.000000 927.000000 -2500.000000 ) ( 875.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 871.000000 976.000000 -2549.000000 ) ( 875.000000 976.000000 -2549.000000 ) ( 875.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2792/2131) # points: 4 { brushDef { // Surface normal: -0.090637, -0.699454, 0.708907 // RotY/Z : -0.787947 / -1.699661. Vector texS/T: (0.991708, -0.128508, 0.000000) / (-0.091100, -0.703029, -0.705302) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (912.494915, 922.133024, 1124.128738) / (910.386073, 1015.305599, 996.873790) // --> Vector info: d1 = 1.000001, 1.375001, 1.375000. Determinants: -6.911812, -75.748355, 53896.267434, -21370.942258 // --> Vector info: d2 = 1.000000, 1.000001, 2.446423. Determinants: -151.757867, 13.940525, 104416.080460, -21370.942258 ( 1260.000000 976.000000 -2549.000000 ) ( 1058.000000 989.000000 -2562.000000 ) ( 1058.000000 1064.000000 -2488.000000 ) ( ( 0.000323 0.003544 -2.521942 ) ( 0.007101 -0.000652 -4.885890 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1058.362548 1066.797818 -2490.835626 ) ( 1058.362548 991.797818 -2564.835626 ) ( 1260.362548 978.797818 -2551.835626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.362548 1066.797818 -2490.835626 ) ( 1058.000000 1064.000000 -2488.000000 ) ( 1058.000000 989.000000 -2562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1058.362548 991.797818 -2564.835626 ) ( 1058.000000 989.000000 -2562.000000 ) ( 1260.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.362548 978.797818 -2551.835626 ) ( 1260.000000 976.000000 -2549.000000 ) ( 1260.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.362548 1053.797818 -2477.835626 ) ( 1260.000000 1051.000000 -2475.000000 ) ( 1058.000000 1064.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2793/2132) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1075.000000, 1051.000000, 976.000000) / (2500.000000, 2475.000000, 2549.000000) // --> Vector info: d1 = 1.999990, 1.999982, 0.499983. Determinants: -37.500553, 35.999417, -56987.411649, -3651.000000 // --> Vector info: d2 = 0.203147, 0.453150, 0.453133. Determinants: 18.499780, 18.750629, -67505.526362, -3651.000000 ( 1260.000000 976.000000 -2549.000000 ) ( 1260.000000 1051.000000 -2475.000000 ) ( 1260.000000 1075.000000 -2500.000000 ) ( ( 0.010271 -0.009860 15.608713 ) ( -0.005067 -0.005136 18.489599 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 1075.000000 -2500.000000 ) ( 1256.000000 1051.000000 -2475.000000 ) ( 1256.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1075.000000 -2500.000000 ) ( 1260.000000 1075.000000 -2500.000000 ) ( 1260.000000 1051.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1051.000000 -2475.000000 ) ( 1260.000000 1051.000000 -2475.000000 ) ( 1260.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 976.000000 -2549.000000 ) ( 1260.000000 976.000000 -2549.000000 ) ( 1260.000000 1001.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1001.000000 -2574.000000 ) ( 1260.000000 1001.000000 -2574.000000 ) ( 1260.000000 1075.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2794/2133) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (853.000000, 828.000000, 754.000000) / (2723.000000, 2698.000000, 2772.000000) // --> Vector info: d1 = 2.499986, 2.499982, 0.999982. Determinants: -37.500289, 37.499687, -79373.850289, -3700.000000 // --> Vector info: d2 = 0.203123, 0.453128, 0.453122. Determinants: 18.500217, 18.500515, -66909.142335, -3700.000000 ( 1260.000000 754.000000 -2772.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( 1260.000000 853.000000 -2723.000000 ) ( ( 0.010135 -0.010135 21.452392 ) ( -0.005000 -0.005000 18.083552 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 853.000000 -2723.000000 ) ( 1256.000000 828.000000 -2698.000000 ) ( 1256.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 853.000000 -2723.000000 ) ( 1260.000000 853.000000 -2723.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 828.000000 -2698.000000 ) ( 1260.000000 828.000000 -2698.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 754.000000 -2772.000000 ) ( 1260.000000 754.000000 -2772.000000 ) ( 1260.000000 778.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 778.000000 -2797.000000 ) ( 1260.000000 778.000000 -2797.000000 ) ( 1260.000000 853.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2795/2134) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (778.000000, 729.000000, 679.000000) / (2797.000000, 2747.000000, 2747.000000) // --> Vector info: d1 = 0.999986, 0.999985, 0.499975. Determinants: -25.000471, 24.500390, -51577.189493, -2500.000000 // --> Vector info: d2 = 0.203117, 0.703124, 0.953122. Determinants: 12.499881, 12.750489, -45895.818583, -2500.000000 ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( 1260.000000 778.000000 -2797.000000 ) ( ( 0.010000 -0.009800 20.630876 ) ( -0.005000 -0.005100 18.358327 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 778.000000 -2797.000000 ) ( 1256.000000 729.000000 -2747.000000 ) ( 1256.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 778.000000 -2797.000000 ) ( 1260.000000 778.000000 -2797.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 729.000000 -2747.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 679.000000 -2747.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 754.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 754.000000 -2822.000000 ) ( 1260.000000 754.000000 -2822.000000 ) ( 1260.000000 778.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2796/2135) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1001.000000, 952.000000, 902.000000) / (2574.000000, 2525.000000, 2525.000000) // --> Vector info: d1 = 1.499990, 1.499976, 0.999966. Determinants: -24.500491, 24.499775, -42212.406604, -2450.000000 // --> Vector info: d2 = 0.203137, 0.703140, 0.953138. Determinants: 12.249871, 12.750269, -45578.999763, -2450.000000 ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( 1260.000000 1001.000000 -2574.000000 ) ( ( 0.010000 -0.010000 17.229554 ) ( -0.005000 -0.005204 18.603673 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 1001.000000 -2574.000000 ) ( 1256.000000 952.000000 -2525.000000 ) ( 1256.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1001.000000 -2574.000000 ) ( 1260.000000 1001.000000 -2574.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 952.000000 -2525.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 902.000000 -2525.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 976.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 976.000000 -2599.000000 ) ( 1260.000000 976.000000 -2599.000000 ) ( 1260.000000 1001.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2797/2136) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (976.000000, 902.000000, 803.000000) / (2599.000000, 2525.000000, 2624.000000) // --> Vector info: d1 = 2.999989, 2.999971, 0.999973. Determinants: -148.001659, 147.998166, -284153.453207, -14652.000000 // --> Vector info: d2 = 0.203134, 0.953138, 0.953124. Determinants: 74.249372, 74.251348, -268422.958661, -14652.000000 ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 976.000000 -2599.000000 ) ( ( 0.010101 -0.010101 19.393493 ) ( -0.005068 -0.005068 18.319885 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 976.000000 -2599.000000 ) ( 1256.000000 902.000000 -2525.000000 ) ( 1256.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 976.000000 -2599.000000 ) ( 1260.000000 976.000000 -2599.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 902.000000 -2525.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 803.000000 -2624.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 877.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 877.000000 -2698.000000 ) ( 1260.000000 877.000000 -2698.000000 ) ( 1260.000000 976.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2798/2137) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1100.000000, 1026.000000, 1026.000000) / (2475.000000, 2401.000000, 2450.000000) // --> Vector info: d1 = 1.499989, 1.499965, 0.999974. Determinants: -37.000463, 36.999295, -56311.703545, -3626.000000 // --> Vector info: d2 = 0.203152, 0.953156, 0.703153. Determinants: 18.249958, 18.500220, -66599.628477, -3626.000000 ( 1260.000000 1026.000000 -2450.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1100.000000 -2475.000000 ) ( ( 0.010204 -0.010204 15.529979 ) ( -0.005033 -0.005102 18.367244 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 1100.000000 -2475.000000 ) ( 1256.000000 1026.000000 -2401.000000 ) ( 1256.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1100.000000 -2475.000000 ) ( 1260.000000 1100.000000 -2475.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1026.000000 -2401.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1026.000000 -2450.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( 1260.000000 1075.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1075.000000 -2500.000000 ) ( 1260.000000 1075.000000 -2500.000000 ) ( 1260.000000 1100.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2799/2138) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1174.000000, 1100.000000, 1026.000000) / (2401.000000, 2327.000000, 2401.000000) // --> Vector info: d1 = 1.999977, 1.999951, 0.499965. Determinants: -111.000917, 110.997106, -158092.724135, -10952.000000 // --> Vector info: d2 = 0.203162, 0.953165, 0.953153. Determinants: 55.499281, 55.501195, -200639.558472, -10952.000000 ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( 1260.000000 1174.000000 -2401.000000 ) ( ( 0.010135 -0.010135 14.435055 ) ( -0.005068 -0.005068 18.319901 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 1174.000000 -2401.000000 ) ( 1256.000000 1100.000000 -2327.000000 ) ( 1256.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1174.000000 -2401.000000 ) ( 1260.000000 1174.000000 -2401.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1100.000000 -2327.000000 ) ( 1260.000000 1100.000000 -2327.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1026.000000 -2401.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1100.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1100.000000 -2475.000000 ) ( 1260.000000 1100.000000 -2475.000000 ) ( 1260.000000 1174.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2800/2139) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (877.000000, 803.000000, 778.000000) / (2698.000000, 2624.000000, 2648.000000) // --> Vector info: d1 = 0.999986, 0.999973, 0.499975. Determinants: -37.000118, 36.999445, -71001.350918, -3626.000000 // --> Vector info: d2 = 0.203117, 0.953124, 0.953122. Determinants: 18.000009, 18.750350, -67110.954846, -3626.000000 ( 1260.000000 778.000000 -2648.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 877.000000 -2698.000000 ) ( ( 0.010204 -0.010204 19.581178 ) ( -0.004964 -0.005171 18.508261 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 877.000000 -2698.000000 ) ( 1256.000000 803.000000 -2624.000000 ) ( 1256.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 877.000000 -2698.000000 ) ( 1260.000000 877.000000 -2698.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 803.000000 -2624.000000 ) ( 1260.000000 803.000000 -2624.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 778.000000 -2648.000000 ) ( 1260.000000 778.000000 -2648.000000 ) ( 1260.000000 853.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 853.000000 -2723.000000 ) ( 1260.000000 853.000000 -2723.000000 ) ( 1260.000000 877.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2801/2140) # points: 5 { brushDef { // Surface normal: 0.000000, 0.708534, 0.705677 // RotY/Z : -0.783378 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705677, -0.708534) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1260.000000, -1260.000000, -1855.000000) / (2531.068559, 2181.049988, 2181.049988) // --> Vector info: d1 = 0.499960, 0.499974, 8.999950. Determinants: 2975.149507, 0.008507, 3644544.663532, -208261.049707 // --> Vector info: d2 = 2.750002, 0.249996, 0.250001. Determinants: 0.001794, -1487.503477, 3192257.208394, -208261.049707 ( 1855.000000 432.000000 -2648.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( ( -0.014286 0.000000 -17.499886 ) ( 0.000000 0.007142 -15.328153 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1260.000000 676.165865 -2898.822707 ) ( 1260.000000 429.165865 -2650.822707 ) ( 1855.000000 429.165865 -2650.822707 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 676.165865 -2898.822707 ) ( 1260.000000 679.000000 -2896.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 429.165865 -2650.822707 ) ( 1260.000000 432.000000 -2648.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 429.165865 -2650.822707 ) ( 1855.000000 432.000000 -2648.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 652.165865 -2873.822707 ) ( 1855.000000 655.000000 -2871.000000 ) ( 1317.000000 699.000000 -2916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.000000 696.165865 -2918.822707 ) ( 1317.000000 699.000000 -2916.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2802/2141) # points: 4 { brushDef { // Surface normal: -0.116183, -0.702318, 0.702318 // RotY/Z : -0.778649 / -1.734739. Vector texS/T: (0.986591, -0.163209, 0.000000) / (-0.114625, -0.692901, -0.711863) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1185.257601, 1723.225017, 1715.227758) / (1440.494235, 1377.279842, 1308.446392) // --> Vector info: d1 = 0.624997, 0.624997, 0.374998. Determinants: -15.803616, -134.491722, 189006.208481, -37535.695131 // --> Vector info: d2 = 0.226267, 2.162145, 2.162145. Determinants: -133.253196, 15.481722, 127144.948078, -37535.695131 ( 1855.000000 704.000000 -2822.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( 1317.000000 699.000000 -2916.000000 ) ( ( 0.000421 0.003583 -5.035373 ) ( 0.003550 -0.000412 -3.387308 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1317.464731 701.809273 -2918.809273 ) ( 1855.464731 657.809273 -2873.809273 ) ( 1855.464731 706.809273 -2824.809273 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.464731 701.809273 -2918.809273 ) ( 1317.000000 699.000000 -2916.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.464731 657.809273 -2873.809273 ) ( 1855.000000 655.000000 -2871.000000 ) ( 1855.000000 704.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.464731 706.809273 -2824.809273 ) ( 1855.000000 704.000000 -2822.000000 ) ( 1317.000000 816.000000 -2799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.464731 818.809273 -2801.809273 ) ( 1317.000000 816.000000 -2799.000000 ) ( 1317.000000 699.000000 -2916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2803/2142) # points: 4 { brushDef { // Surface normal: -0.117470, -0.702211, 0.702211 // RotY/Z : -0.778498 / -1.736548. Vector texS/T: (0.986295, -0.164994, 0.000000) / (-0.115860, -0.692587, -0.711969) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1121.087029, 1648.083693, 1639.834017) / (907.780132, 750.469877, 680.242084) // --> Vector info: d1 = 0.714289, 0.375004, 0.125004. Determinants: -15.500461, -134.548466, 112155.119674, -38307.571053 // --> Vector info: d2 = 0.226267, 2.162145, 2.162145. Determinants: -135.952432, 15.970496, 129249.081336, -38307.571053 ( 1855.000000 1150.000000 -2376.000000 ) ( 1855.000000 1100.000000 -2426.000000 ) ( 1317.000000 1078.000000 -2538.000000 ) ( ( 0.000405 0.003512 -2.927753 ) ( 0.003549 -0.000417 -3.373983 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1317.469881 1080.808844 -2540.808844 ) ( 1855.469881 1102.808844 -2428.808844 ) ( 1855.469881 1152.808844 -2378.808844 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.469881 1080.808844 -2540.808844 ) ( 1317.000000 1078.000000 -2538.000000 ) ( 1855.000000 1100.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.469881 1102.808844 -2428.808844 ) ( 1855.000000 1100.000000 -2426.000000 ) ( 1855.000000 1150.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.469881 1152.808844 -2378.808844 ) ( 1855.000000 1150.000000 -2376.000000 ) ( 1317.000000 1194.000000 -2421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.469881 1196.808844 -2423.808844 ) ( 1317.000000 1194.000000 -2421.000000 ) ( 1317.000000 1078.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2805/2143) # points: 5 { brushDef { // Surface normal: 0.001314, -0.707106, -0.707106 // RotY/Z : 0.785397 / -1.568938. Vector texS/T: (0.999998, 0.001859, 0.000000) / (-0.001314, 0.707105, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1319.217052, 1857.134338, 1856.719841) / (2554.459344, 2490.819788, 2175.450436) // --> Vector info: d1 = 7.690465, 0.001459, 0.002905. Determinants: 2424.968651, -2.409371, -4497738.810883, -169669.004479 // --> Vector info: d2 = 2.952196, 2.498648, 0.248993. Determinants: -0.131974, -1210.316118, 2590981.323371, -169669.004479 ( 1855.000000 927.000000 -2153.000000 ) ( 1855.000000 1150.000000 -2376.000000 ) ( 1317.000000 1194.000000 -2421.000000 ) ( ( -0.014292 0.000014 26.508901 ) ( 0.000001 0.007133 -15.270799 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1316.994743 1196.828425 -2418.171575 ) ( 1854.994743 1152.828425 -2373.171575 ) ( 1854.994743 929.828425 -2150.171575 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1316.994743 1196.828425 -2418.171575 ) ( 1317.000000 1194.000000 -2421.000000 ) ( 1855.000000 1150.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1854.994743 1152.828425 -2373.171575 ) ( 1855.000000 1150.000000 -2376.000000 ) ( 1855.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1854.994743 929.828425 -2150.171575 ) ( 1855.000000 927.000000 -2153.000000 ) ( 1260.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1259.994743 929.828425 -2150.171575 ) ( 1260.000000 927.000000 -2153.000000 ) ( 1260.000000 1174.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1259.994743 1176.828425 -2398.171575 ) ( 1260.000000 1174.000000 -2401.000000 ) ( 1317.000000 1194.000000 -2421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2806/2144) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (729.000000, 704.000000, 679.000000) / (2747.000000, 2723.000000, 2747.000000) // --> Vector info: d1 = 0.999985, 0.999973, 0.499975. Determinants: -12.000226, 12.499621, -26788.277204, -1200.000000 // --> Vector info: d2 = 0.703124, 0.953124, 0.953122. Determinants: 5.999943, 6.250053, -22386.604069, -1200.000000 ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( 0.010000 -0.010416 22.323564 ) ( -0.005000 -0.005208 18.655503 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 729.000000 -2747.000000 ) ( 1256.000000 704.000000 -2723.000000 ) ( 1256.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 729.000000 -2747.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 704.000000 -2723.000000 ) ( 1260.000000 704.000000 -2723.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 679.000000 -2747.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 729.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2807/2145) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (952.000000, 927.000000, 902.000000) / (2525.000000, 2500.000000, 2525.000000) // --> Vector info: d1 = 1.499976, 1.499973, 0.999966. Determinants: -12.500250, 12.500107, -21537.503064, -1250.000000 // --> Vector info: d2 = 0.703140, 0.953139, 0.953138. Determinants: 6.249934, 6.249994, -22610.097906, -1250.000000 ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.010000 -0.010000 17.230002 ) ( -0.005000 -0.005000 18.088078 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 952.000000 -2525.000000 ) ( 1256.000000 927.000000 -2500.000000 ) ( 1256.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 952.000000 -2525.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 927.000000 -2500.000000 ) ( 1260.000000 927.000000 -2500.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 902.000000 -2525.000000 ) ( 1260.000000 902.000000 -2525.000000 ) ( 1260.000000 952.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2810/2146) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1026.000000, 1001.000000, 1026.000000) / (2401.000000, 2426.000000, 2450.000000) // --> Vector info: d1 = 1.499965, 0.999964, 0.999974. Determinants: -12.000285, 12.499762, -19537.092273, -1225.000000 // --> Vector info: d2 = 0.953156, 0.953151, 0.703153. Determinants: 6.249821, 6.250074, -22586.360484, -1225.000000 ( 1260.000000 1026.000000 -2450.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.009796 -0.010204 15.948647 ) ( -0.005102 -0.005102 18.437845 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 1026.000000 -2401.000000 ) ( 1256.000000 1001.000000 -2426.000000 ) ( 1256.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1026.000000 -2401.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1001.000000 -2426.000000 ) ( 1260.000000 1001.000000 -2426.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1026.000000 -2450.000000 ) ( 1260.000000 1026.000000 -2450.000000 ) ( 1260.000000 1026.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2811/2147) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (605.000000, 679.000000, 754.000000) / (2822.000000, 2896.000000, 2822.000000) // --> Vector info: d1 = 0.999996, 0.999986, 2.499986. Determinants: -110.999273, 111.000684, -257115.322330, -11026.000000 // --> Vector info: d2 = 0.953122, 0.203117, 0.203123. Determinants: 55.499934, 56.250830, -202826.426379, -11026.000000 ( 1260.000000 754.000000 -2822.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( 1260.000000 605.000000 -2822.000000 ) ( ( 0.010067 -0.010067 23.319003 ) ( -0.005034 -0.005102 18.395286 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1256.000000 605.000000 -2822.000000 ) ( 1256.000000 679.000000 -2896.000000 ) ( 1256.000000 754.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 605.000000 -2822.000000 ) ( 1260.000000 605.000000 -2822.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 679.000000 -2896.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( 1260.000000 754.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 754.000000 -2822.000000 ) ( 1260.000000 754.000000 -2822.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 679.000000 -2747.000000 ) ( 1260.000000 679.000000 -2747.000000 ) ( 1260.000000 605.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2813/2148) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-655.000000, -432.000000, -603.000000) / (2871.000000, 2648.000000, 2477.000000) // --> Vector info: d1 = 0.249991, 0.249989, 1.116260. Determinants: 193.178673, 193.177989, -447147.791775, -76266.000000 // --> Vector info: d2 = 1.249998, 0.125001, 0.125002. Determinants: 192.374637, -192.374425, 582979.988316, -76266.000000 ( 1855.000000 603.000000 -2477.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( ( -0.002533 -0.002533 5.863003 ) ( -0.002522 0.002522 -7.644035 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 655.000000 -2871.000000 ) ( 1859.000000 432.000000 -2648.000000 ) ( 1859.000000 603.000000 -2477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 655.000000 -2871.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 432.000000 -2648.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( 1855.000000 603.000000 -2477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 603.000000 -2477.000000 ) ( 1855.000000 603.000000 -2477.000000 ) ( 1855.000000 826.000000 -2700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 826.000000 -2700.000000 ) ( 1855.000000 826.000000 -2700.000000 ) ( 1855.000000 655.000000 -2871.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2814/2149) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1855.000000, -1260.000000, -1260.000000) / (1566.948627, 1566.948627, 866.912914) // --> Vector info: d1 = 2.878911, 0.753913, 0.753917. Determinants: 1487.574308, 0.002236, 1560319.420694, -416521.249458 // --> Vector info: d2 = 5.750004, 5.749998, 0.750012. Determinants: 0.004337, -2974.991489, 2266667.903053, -416521.249458 ( 1260.000000 927.000000 -2153.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( ( -0.003571 0.000000 -3.746074 ) ( 0.000000 0.007142 -5.441902 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1855.000000 429.171573 -2645.171573 ) ( 1260.000000 429.171573 -2645.171573 ) ( 1260.000000 924.171573 -2150.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 429.171573 -2645.171573 ) ( 1855.000000 432.000000 -2648.000000 ) ( 1260.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 429.171573 -2645.171573 ) ( 1260.000000 432.000000 -2648.000000 ) ( 1260.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 924.171573 -2150.171573 ) ( 1260.000000 927.000000 -2153.000000 ) ( 1855.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 924.171573 -2150.171573 ) ( 1855.000000 927.000000 -2153.000000 ) ( 1855.000000 432.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2815/2150) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-752.000000, -927.000000, -1150.000000) / (2328.000000, 2153.000000, 2376.000000) // --> Vector info: d1 = 0.866257, 1.749985, 1.749985. Determinants: 197.071244, 197.071244, -378195.654056, -78050.000000 // --> Vector info: d2 = 0.125002, 0.125002, 1.250002. Determinants: 196.874990, -196.874990, 596618.555611, -78050.000000 ( 1855.000000 1150.000000 -2376.000000 ) ( 1855.000000 927.000000 -2153.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( ( -0.002525 -0.002525 4.845556 ) ( -0.002522 0.002522 -7.644056 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 752.000000 -2328.000000 ) ( 1859.000000 927.000000 -2153.000000 ) ( 1859.000000 1150.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 752.000000 -2328.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( 1855.000000 927.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 927.000000 -2153.000000 ) ( 1855.000000 927.000000 -2153.000000 ) ( 1855.000000 1150.000000 -2376.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1150.000000 -2376.000000 ) ( 1855.000000 1150.000000 -2376.000000 ) ( 1855.000000 975.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 975.000000 -2551.000000 ) ( 1855.000000 975.000000 -2551.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2816/2151) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-603.000000, -752.000000, -826.000000) / (2477.000000, 2328.000000, 2403.000000) // --> Vector info: d1 = 0.116261, 0.866257, 0.866257. Determinants: 56.249750, 55.499753, -106135.389365, -22201.000000 // --> Vector info: d2 = 0.125001, 0.125002, 0.500002. Determinants: 55.875054, -55.874929, 169319.704939, -22201.000000 ( 1855.000000 826.000000 -2403.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( 1855.000000 603.000000 -2477.000000 ) ( ( -0.002534 -0.002500 4.780658 ) ( -0.002517 0.002517 -7.626670 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 603.000000 -2477.000000 ) ( 1859.000000 752.000000 -2328.000000 ) ( 1859.000000 826.000000 -2403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 603.000000 -2477.000000 ) ( 1855.000000 603.000000 -2477.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 752.000000 -2328.000000 ) ( 1855.000000 752.000000 -2328.000000 ) ( 1855.000000 826.000000 -2403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 826.000000 -2403.000000 ) ( 1855.000000 826.000000 -2403.000000 ) ( 1855.000000 678.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 678.000000 -2551.000000 ) ( 1855.000000 678.000000 -2551.000000 ) ( 1855.000000 603.000000 -2477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2817/2152) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-826.000000, -851.000000, -801.000000) / (2403.000000, 2427.000000, 2427.000000) // --> Vector info: d1 = 0.866168, 0.866143, 0.741169. Determinants: 2.999371, 3.125584, -6072.699755, -1200.000000 // --> Vector info: d2 = 0.500129, 0.625129, 0.500103. Determinants: 3.000615, -3.124368, 9386.210634, -1200.000000 ( 1855.000000 801.000000 -2427.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( 1855.000000 826.000000 -2403.000000 ) ( ( -0.002499 -0.002605 5.060583 ) ( -0.002501 0.002604 -7.821842 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 826.000000 -2403.000000 ) ( 1859.000000 851.000000 -2427.000000 ) ( 1859.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 826.000000 -2403.000000 ) ( 1855.000000 826.000000 -2403.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 851.000000 -2427.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( 1855.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 801.000000 -2427.000000 ) ( 1855.000000 801.000000 -2427.000000 ) ( 1855.000000 826.000000 -2403.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2819/2153) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-950.000000, -975.000000, -950.000000) / (2526.000000, 2551.000000, 2576.000000) // --> Vector info: d1 = 0.866257, 0.866258, 0.741259. Determinants: 3.125012, 3.124964, -6007.719886, -1250.000000 // --> Vector info: d2 = 0.125002, 0.250001, 0.249999. Determinants: 3.124994, -3.124933, 10706.072880, -1250.000000 ( 1855.000000 950.000000 -2576.000000 ) ( 1855.000000 975.000000 -2551.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( ( -0.002500 -0.002500 4.806176 ) ( -0.002500 0.002500 -8.564858 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 950.000000 -2526.000000 ) ( 1859.000000 975.000000 -2551.000000 ) ( 1859.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 950.000000 -2526.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( 1855.000000 975.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 975.000000 -2551.000000 ) ( 1855.000000 975.000000 -2551.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 950.000000 -2576.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2820/2154) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-702.000000, -678.000000, -702.000000) / (2576.000000, 2551.000000, 2526.000000) // --> Vector info: d1 = 0.116265, 0.116291, 0.241265. Determinants: 3.123724, 3.000011, -5674.692709, -1200.000000 // --> Vector info: d2 = 0.624952, 0.499976, 0.500001. Determinants: 3.125042, -2.998821, 9168.800686, -1200.000000 ( 1855.000000 702.000000 -2526.000000 ) ( 1855.000000 678.000000 -2551.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( ( -0.002603 -0.002500 4.728911 ) ( -0.002604 0.002499 -7.640667 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 702.000000 -2576.000000 ) ( 1859.000000 678.000000 -2551.000000 ) ( 1859.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 702.000000 -2576.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( 1855.000000 678.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 678.000000 -2551.000000 ) ( 1855.000000 678.000000 -2551.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 702.000000 -2526.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2821/2155) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-851.000000, -826.000000, -801.000000) / (2675.000000, 2700.000000, 2675.000000) // --> Vector info: d1 = 0.241260, 0.116260, 0.116261. Determinants: 3.124976, 3.125024, -6001.658486, -1250.000000 // --> Vector info: d2 = 0.250000, 0.250000, 0.125001. Determinants: 3.124975, -3.124983, 10706.183088, -1250.000000 ( 1855.000000 801.000000 -2675.000000 ) ( 1855.000000 826.000000 -2700.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( ( -0.002500 -0.002500 4.801327 ) ( -0.002500 0.002500 -8.564946 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1859.000000 851.000000 -2675.000000 ) ( 1859.000000 826.000000 -2700.000000 ) ( 1859.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 851.000000 -2675.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( 1855.000000 826.000000 -2700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 826.000000 -2700.000000 ) ( 1855.000000 826.000000 -2700.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 801.000000 -2675.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2822/2156) # points: 4 { brushDef { // Surface normal: 0.444499, -0.633412, 0.633412 // RotY/Z : -0.685954 / -0.958894. Vector texS/T: (0.818557, 0.574426, 0.000000) / (0.363848, -0.518483, -0.773815) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1421.416516, 1479.562763, 1763.903508) / (2347.366780, 2373.212747, 1733.525058) // --> Vector info: d1 = 2.625000, 2.624996, 0.125004. Determinants: 64.617469, -145.363955, 132444.849650, -44544.499660 // --> Vector info: d2 = 1.000001, 1.226268, 1.226266. Determinants: -144.740218, -64.337087, 312214.340899, -44544.499660 ( 1317.000000 1194.000000 -2421.000000 ) ( 1317.000000 699.000000 -2916.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( ( -0.001451 0.003263 -2.973315 ) ( 0.003249 0.001444 -7.009044 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1258.222003 681.533646 -2898.533646 ) ( 1315.222003 701.533646 -2918.533646 ) ( 1315.222003 1196.533646 -2423.533646 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1258.222003 681.533646 -2898.533646 ) ( 1260.000000 679.000000 -2896.000000 ) ( 1317.000000 699.000000 -2916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.222003 701.533646 -2918.533646 ) ( 1317.000000 699.000000 -2916.000000 ) ( 1317.000000 1194.000000 -2421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.222003 1196.533646 -2423.533646 ) ( 1317.000000 1194.000000 -2421.000000 ) ( 1260.000000 1174.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1258.222003 1176.533646 -2403.533646 ) ( 1260.000000 1174.000000 -2401.000000 ) ( 1260.000000 679.000000 -2896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2823/2157) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (756.000000, 607.000000, 575.000000) / (5198.000000, 5049.000000, 5082.000000) // --> Vector info: d1 = 0.999998, 4.000003, 3.999993. Determinants: 98.998609, 96.001733, -583544.935288, -9685.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.333341. Determinants: 49.667749, -49.667767, 220624.221776, -9685.000000 ( 2800.000000 -575.000000 -5082.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( ( -0.010222 -0.009912 60.252446 ) ( -0.005128 0.005128 -22.779992 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2804.000000 -756.000000 -5198.000000 ) ( 2804.000000 -607.000000 -5049.000000 ) ( 2804.000000 -575.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -756.000000 -5198.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -607.000000 -5049.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( 2800.000000 -575.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -575.000000 -5082.000000 ) ( 2800.000000 -575.000000 -5082.000000 ) ( 2800.000000 -723.000000 -5231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -723.000000 -5231.000000 ) ( 2800.000000 -723.000000 -5231.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2824/2158) # points: 3 { brushDef { // Surface normal: 0.000000, -0.717900, -0.696146 // RotY/Z : 0.770015 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.696146, -0.717900) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2800.000000, 2660.000000, 2800.000000) / (3202.118564, 3202.118564, 3248.085944) // --> Vector info: d1 = 2.697933, 0.697909, 2.697934. Determinants: -91.935872, -0.000201, 240058.720422, -6435.433163 // --> Vector info: d2 = 0.989585, 0.989577, 0.322906. Determinants: -0.000343, 93.334981, -305237.122969, -6435.433163 ( 2800.000000 -575.000000 -5082.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( ( 0.014286 0.000000 -37.302651 ) ( 0.000000 -0.014503 47.430704 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2800.000000 -604.128398 -5046.215417 ) ( 2660.000000 -604.128398 -5046.215417 ) ( 2800.000000 -572.128398 -5079.215417 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -604.128398 -5046.215417 ) ( 2800.000000 -607.000000 -5049.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -604.128398 -5046.215417 ) ( 2660.000000 -607.000000 -5049.000000 ) ( 2800.000000 -575.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -572.128398 -5079.215417 ) ( 2800.000000 -575.000000 -5082.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2826/2159) # points: 4 { brushDef { // Surface normal: 0.316242, -0.670817, 0.670817 // RotY/Z : -0.735310 / -1.130266. Vector texS/T: (0.904526, 0.426419, 0.000000) / (0.286049, -0.606771, -0.741623) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (2147.201737, 2083.665271, 2224.370696) / (4873.655360, 5074.566081, 5119.063086) // --> Vector info: d1 = 5.156204, 5.156203, 0.939782. Determinants: 847.124185, 267.896561, -3284921.462152, -31096.410661 // --> Vector info: d2 = 0.218739, 3.218738, 3.218738. Determinants: 133.490835, -422.116193, 1763815.114171, -31096.410661 ( 2800.000000 -723.000000 -5231.000000 ) ( 2660.000000 -756.000000 -5198.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( ( -0.027242 -0.008615 105.636676 ) ( -0.004293 0.013574 -56.720859 ) ) 16bescapeship/10wgril1 0 0 0 ( 2658.735031 -604.316732 -5051.683268 ) ( 2658.735031 -753.316732 -5200.683268 ) ( 2798.735031 -720.316732 -5233.683268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2658.735031 -604.316732 -5051.683268 ) ( 2660.000000 -607.000000 -5049.000000 ) ( 2660.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2658.735031 -753.316732 -5200.683268 ) ( 2660.000000 -756.000000 -5198.000000 ) ( 2800.000000 -723.000000 -5231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.735031 -720.316732 -5233.683268 ) ( 2800.000000 -723.000000 -5231.000000 ) ( 2800.000000 -575.000000 -5082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2798.735031 -572.316732 -5084.683268 ) ( 2800.000000 -575.000000 -5082.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2827/2160) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2800.000000, -2800.000000, -2660.000000) / (3140.968322, 3187.637370, 3140.968322) // --> Vector info: d1 = 0.999993, 0.333309, 0.999997. Determinants: -0.000190, 93.335747, -299698.776541, -6533.666658 // --> Vector info: d2 = 3.000000, 2.999996, 0.999959. Determinants: 93.340028, 0.000534, 241749.402595, -6533.666658 ( 2660.000000 -756.000000 -5198.000000 ) ( 2800.000000 -723.000000 -5231.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( ( 0.000000 -0.014285 45.869921 ) ( -0.014286 0.000000 -37.000572 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2800.000000 -758.828427 -5200.828427 ) ( 2800.000000 -725.828427 -5233.828427 ) ( 2660.000000 -758.828427 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -758.828427 -5200.828427 ) ( 2800.000000 -756.000000 -5198.000000 ) ( 2800.000000 -723.000000 -5231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -725.828427 -5233.828427 ) ( 2800.000000 -723.000000 -5231.000000 ) ( 2660.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -758.828427 -5200.828427 ) ( 2660.000000 -756.000000 -5198.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2828/2161) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (756.000000, 607.000000, 583.000000) / (5198.000000, 5049.000000, 5074.000000) // --> Vector info: d1 = 1.000019, 6.999998, 7.000009. Determinants: 150.001168, 143.997781, -869202.489635, -7301.000000 // --> Vector info: d2 = 1.000009, 0.999999, 1.499999. Determinants: 74.499779, -74.500267, 323629.491256, -7301.000000 ( 3080.000000 -583.000000 -5074.000000 ) ( 3080.000000 -607.000000 -5049.000000 ) ( 3080.000000 -756.000000 -5198.000000 ) ( ( -0.020545 -0.019723 119.052526 ) ( -0.010204 0.010204 -44.326735 ) ) 16bescapeship/00wwarn 0 0 0 ( 3084.000000 -756.000000 -5198.000000 ) ( 3084.000000 -607.000000 -5049.000000 ) ( 3084.000000 -583.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -756.000000 -5198.000000 ) ( 3080.000000 -756.000000 -5198.000000 ) ( 3080.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -607.000000 -5049.000000 ) ( 3080.000000 -607.000000 -5049.000000 ) ( 3080.000000 -583.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -583.000000 -5074.000000 ) ( 3080.000000 -583.000000 -5074.000000 ) ( 3080.000000 -731.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -731.000000 -5222.000000 ) ( 3080.000000 -731.000000 -5222.000000 ) ( 3080.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2829/2162) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-690.000000, -542.000000, -607.000000) / (5264.000000, 5115.000000, 5049.000000) // --> Vector info: d1 = 1.000000, 4.000000, 4.000006. Determinants: -197.999066, 195.000834, -1182556.756635, -19453.000000 // --> Vector info: d2 = 0.333328, 0.333329, 1.000000. Determinants: 99.333812, 98.667360, -457328.877067, -19453.000000 ( 2940.000000 -607.000000 -5049.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( ( 0.010178 -0.010024 60.790457 ) ( -0.005106 -0.005072 23.509427 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2936.000000 -690.000000 -5264.000000 ) ( 2936.000000 -542.000000 -5115.000000 ) ( 2936.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -690.000000 -5264.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -542.000000 -5115.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( 2940.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -607.000000 -5049.000000 ) ( 2940.000000 -607.000000 -5049.000000 ) ( 2940.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -756.000000 -5198.000000 ) ( 2940.000000 -756.000000 -5198.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2830/2163) # points: 4 { brushDef { // Surface normal: 0.001692, -0.710686, -0.703507 // RotY/Z : 0.780321 / -1.568415. Vector texS/T: (0.999997, 0.002381, 0.000000) / (-0.001675, 0.703505, -0.710688) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2938.701194, 3078.779369, 3078.546036) / (3248.944670, 3295.378548, 3156.076913) // --> Vector info: d1 = 2.968746, 0.968764, 0.968759. Determinants: 278.600989, -0.467296, -875104.161540, -19502.284200 // --> Vector info: d2 = 2.005223, 2.671888, 0.671888. Determinants: 0.000162, -280.000910, 870600.567822, -19502.284200 ( 3080.000000 -607.000000 -5049.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( ( -0.014286 0.000024 44.871880 ) ( 0.000000 0.014357 -44.640954 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2939.993232 -539.157256 -5112.185971 ) ( 3079.993232 -506.157256 -5145.185971 ) ( 3079.993232 -604.157256 -5046.185971 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2939.993232 -539.157256 -5112.185971 ) ( 2940.000000 -542.000000 -5115.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3079.993232 -506.157256 -5145.185971 ) ( 3080.000000 -509.000000 -5148.000000 ) ( 3080.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3079.993232 -604.157256 -5046.185971 ) ( 3080.000000 -607.000000 -5049.000000 ) ( 2940.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2939.993232 -604.157256 -5046.185971 ) ( 2940.000000 -607.000000 -5049.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2831/2164) # points: 4 { brushDef { // Surface normal: 0.316241, -0.673072, 0.668555 // RotY/Z : -0.732264 / -1.131561. Vector texS/T: (0.905077, 0.425247, 0.000000) / (0.284301, -0.605094, -0.743663) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (2367.506085, 2508.250050, 2571.186668) / (5168.001228, 5212.376180, 5012.016548) // --> Vector info: d1 = 4.723375, 0.507041, 0.507041. Determinants: 844.783198, 265.361822, -3517807.461882, -30992.218394 // --> Vector info: d2 = 3.218731, 3.218728, 0.218732. Determinants: 133.125331, -422.231066, 1767160.008889, -30992.218394 ( 3080.000000 -509.000000 -5148.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( ( -0.027258 -0.008562 113.506152 ) ( -0.004295 0.013624 -57.019475 ) ) 16bescapeship/10wgril1 0 0 0 ( 2938.735037 -687.307711 -5266.674220 ) ( 3078.735037 -654.307711 -5299.674220 ) ( 3078.735037 -506.307711 -5150.674220 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.735037 -687.307711 -5266.674220 ) ( 2940.000000 -690.000000 -5264.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3078.735037 -654.307711 -5299.674220 ) ( 3080.000000 -657.000000 -5297.000000 ) ( 3080.000000 -509.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3078.735037 -506.307711 -5150.674220 ) ( 3080.000000 -509.000000 -5148.000000 ) ( 2940.000000 -542.000000 -5115.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2938.735037 -539.307711 -5117.674220 ) ( 2940.000000 -542.000000 -5115.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2834/2165) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3080.000000, -2940.000000, -2940.000000) / (3280.975465, 3234.306417, 3140.968322) // --> Vector info: d1 = 3.000000, 2.333338, 0.999998. Determinants: -0.000657, -186.667523, 573247.537845, -13067.333316 // --> Vector info: d2 = 0.000001, 1.999987, 1.999996. Determinants: -186.674437, 0.001251, -574961.386068, -13067.333316 ( 2940.000000 -756.000000 -5198.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( ( 0.000000 0.014285 -43.868747 ) ( 0.014286 0.000000 43.999902 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3080.000000 -659.828427 -5299.828427 ) ( 2940.000000 -692.828427 -5266.828427 ) ( 2940.000000 -758.828427 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -659.828427 -5299.828427 ) ( 3080.000000 -657.000000 -5297.000000 ) ( 2940.000000 -690.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -692.828427 -5266.828427 ) ( 2940.000000 -690.000000 -5264.000000 ) ( 2940.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -758.828427 -5200.828427 ) ( 2940.000000 -756.000000 -5198.000000 ) ( 3080.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -758.828427 -5200.828427 ) ( 3080.000000 -756.000000 -5198.000000 ) ( 3080.000000 -657.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2835/2166) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2660.000000, -2660.000000, -2747.000000) / (4279.410240, 4210.113775, 4210.113775) // --> Vector info: d1 = 0.467460, 0.467460, 2.968709. Determinants: 173.327734, 0.000000, 458233.555899, -6028.792416 // --> Vector info: d2 = 1.999943, 0.999979, 0.999979. Determinants: 0.000000, -86.996816, 360237.828226, -6028.792416 ( 2747.000000 -942.000000 -5012.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( -0.028750 0.000000 -76.007519 ) ( 0.000000 0.014430 -59.752900 ) ) 16bescapeship/00wwarn 0 0 0 ( 2660.000000 -993.828427 -5058.171573 ) ( 2660.000000 -944.828427 -5009.171573 ) ( 2747.000000 -944.828427 -5009.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -993.828427 -5058.171573 ) ( 2660.000000 -991.000000 -5061.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -944.828427 -5009.171573 ) ( 2660.000000 -942.000000 -5012.000000 ) ( 2747.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -944.828427 -5009.171573 ) ( 2747.000000 -942.000000 -5012.000000 ) ( 2747.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1010.828427 -5075.171573 ) ( 2747.000000 -1008.000000 -5078.000000 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -1010.828427 -5075.171573 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2836/2167) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2683.000000, 2800.000000, 2800.000000) / (4303.451870, 4303.451870, 4210.113775) // --> Vector info: d1 = 0.959696, 0.126361, 0.126560. Determinants: 77.781894, 0.023236, -219269.234390, -10920.557129 // --> Vector info: d2 = 0.710647, 0.710399, 0.043734. Determinants: 0.023189, -77.999814, 327845.568454, -10920.557129 ( 2800.000000 -756.000000 -5198.000000 ) ( 2800.000000 -822.000000 -5264.000000 ) ( 2683.000000 -822.000000 -5264.000000 ) ( ( -0.007123 -0.000002 20.078576 ) ( -0.000002 0.007142 -30.020956 ) ) 16bescapeship/00wract2 0 0 0 ( 2683.000000 -819.171573 -5266.828427 ) ( 2800.000000 -819.171573 -5266.828427 ) ( 2800.000000 -753.171573 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -819.171573 -5266.828427 ) ( 2683.000000 -822.000000 -5264.000000 ) ( 2800.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -819.171573 -5266.828427 ) ( 2800.000000 -822.000000 -5264.000000 ) ( 2800.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -753.171573 -5200.828427 ) ( 2800.000000 -756.000000 -5198.000000 ) ( 2660.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -753.171573 -5200.828427 ) ( 2660.000000 -756.000000 -5198.000000 ) ( 2660.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -802.171573 -5249.828427 ) ( 2660.000000 -805.000000 -5247.000000 ) ( 2683.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2837/2168) # points: 4 { brushDef { // Surface normal: 0.722587, 0.488809, 0.488809 // RotY/Z : -0.510724 / 0.594759. Vector texS/T: (-0.560309, 0.828283, 0.000000) / (0.404872, 0.273884, -0.872391) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-2311.251781, -2338.219714, -2184.158999) / (5220.711462, 5240.198138, 5453.405305) // --> Vector info: d1 = 4.003319, 4.003134, 0.253126. Determinants: 73.035753, 101.158479, -394351.819433, -8751.888025 // --> Vector info: d2 = 0.195139, 0.430855, 0.430322. Determinants: 50.266710, -36.300165, 303983.874768, -8751.888025 ( 2683.000000 -822.000000 -5264.000000 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( -0.008345 -0.011558 45.059057 ) ( -0.005744 0.004148 -34.733520 ) ) 16bescapeship/00wract1 0 0 0 ( 2657.109652 -992.955235 -5062.955235 ) ( 2680.109652 -1009.955235 -5079.955235 ) ( 2680.109652 -823.955235 -5265.955235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2657.109652 -992.955235 -5062.955235 ) ( 2660.000000 -991.000000 -5061.000000 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.109652 -1009.955235 -5079.955235 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( 2683.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.109652 -823.955235 -5265.955235 ) ( 2683.000000 -822.000000 -5264.000000 ) ( 2660.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2657.109652 -806.955235 -5248.955235 ) ( 2660.000000 -805.000000 -5247.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2838/2169) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-991.000000, -805.000000, -558.000000) / (5061.000000, 5247.000000, 5000.000000) // --> Vector info: d1 = 4.499985, 0.749980, 0.750003. Determinants: 926.246904, 926.255681, -4183345.918222, -91884.000000 // --> Vector info: d2 = 2.999988, 2.999988, 0.500009. Determinants: 464.996109, -464.996109, 2538505.522008, -91884.000000 ( 2660.000000 -558.000000 -5000.000000 ) ( 2660.000000 -805.000000 -5247.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( -0.010081 -0.010081 45.528557 ) ( -0.005061 0.005061 -27.627286 ) ) 16bescapeship/00wract1 0 0 0 ( 2656.000000 -991.000000 -5061.000000 ) ( 2656.000000 -805.000000 -5247.000000 ) ( 2656.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -991.000000 -5061.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( 2660.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -805.000000 -5247.000000 ) ( 2660.000000 -805.000000 -5247.000000 ) ( 2660.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -558.000000 -5000.000000 ) ( 2660.000000 -558.000000 -5000.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -744.000000 -4814.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( 2660.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2839/2170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2683.000000, -2800.000000, -2800.000000) / (2877.924599, 2877.924599, 3140.968322) // --> Vector info: d1 = 4.093738, 4.093738, 0.343729. Determinants: 0.000000, 438.751005, -1388681.653337, -30776.115544 // --> Vector info: d2 = 0.994485, 1.827820, 1.828125. Determinants: 219.203522, -0.035705, 557619.424209, -30776.115544 ( 2800.000000 -822.000000 -5264.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( ( 0.000000 -0.014256 45.122057 ) ( -0.007123 0.000001 -18.118577 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2683.000000 -1010.828427 -5080.828427 ) ( 2800.000000 -1010.828427 -5080.828427 ) ( 2800.000000 -824.828427 -5266.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -1010.828427 -5080.828427 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1010.828427 -5080.828427 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -824.828427 -5266.828427 ) ( 2800.000000 -822.000000 -5264.000000 ) ( 2683.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -824.828427 -5266.828427 ) ( 2683.000000 -822.000000 -5264.000000 ) ( 2683.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2840/2171) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1008.000000, 979.000000, 793.000000) / (5078.000000, 5049.000000, 5235.000000) // --> Vector info: d1 = 0.190014, 0.190183, 3.940185. Determinants: 108.781465, -108.718673, 440371.833082, -10788.000000 // --> Vector info: d2 = 1.222188, 0.930529, 0.931048. Determinants: -54.233657, -54.263802, 317034.144449, -10788.000000 ( 2800.000000 -793.000000 -5235.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( ( -0.010084 0.010078 -40.820526 ) ( 0.005027 0.005030 -29.387666 ) ) 16bescapeship/00wract1 0 0 0 ( 2804.000000 -1008.000000 -5078.000000 ) ( 2804.000000 -979.000000 -5049.000000 ) ( 2804.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -979.000000 -5049.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2800.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -793.000000 -5235.000000 ) ( 2800.000000 -793.000000 -5235.000000 ) ( 2800.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -822.000000 -5264.000000 ) ( 2800.000000 -822.000000 -5264.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2843/2172) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2660.000000, 2660.000000, 2800.000000) / (3930.099490, 3999.395954, 3999.395954) // --> Vector info: d1 = 1.127170, 1.127021, 0.127009. Determinants: 69.297299, 0.020913, -195348.251686, -9701.505038 // --> Vector info: d2 = 0.426853, 0.926845, 0.926544. Determinants: 0.020817, -69.998798, 270905.748451, -9701.505038 ( 2800.000000 -607.000000 -5049.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( 2660.000000 -558.000000 -5000.000000 ) ( ( -0.007143 -0.000002 20.135871 ) ( -0.000002 0.007215 -27.924095 ) ) 16bescapeship/00wract2 0 0 0 ( 2660.000000 -555.171573 -5002.828427 ) ( 2660.000000 -604.171573 -5051.828427 ) ( 2800.000000 -604.171573 -5051.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -555.171573 -5002.828427 ) ( 2660.000000 -558.000000 -5000.000000 ) ( 2660.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -604.171573 -5051.828427 ) ( 2660.000000 -607.000000 -5049.000000 ) ( 2800.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -604.171573 -5051.828427 ) ( 2800.000000 -607.000000 -5049.000000 ) ( 2800.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -539.171573 -4985.828427 ) ( 2800.000000 -542.000000 -4983.000000 ) ( 2683.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -539.171573 -4985.828427 ) ( 2683.000000 -542.000000 -4983.000000 ) ( 2660.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2844/2173) # points: 4 { brushDef { // Surface normal: 0.722587, -0.488809, -0.488809 // RotY/Z : 0.510724 / -0.594759. Vector texS/T: (0.560309, 0.828283, 0.000000) / (-0.404872, 0.273884, -0.872391) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (901.147992, 874.180059, 1028.240774) / (2899.473335, 2918.960012, 3132.167179) // --> Vector info: d1 = 3.999948, 3.999995, 0.250003. Determinants: 73.085060, 101.122204, -394068.686021, -8751.888025 // --> Vector info: d2 = 0.264297, 0.500013, 0.499998. Determinants: 50.256546, -36.314098, 57690.071993, -8751.888025 ( 2660.000000 -558.000000 -5000.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( 2683.000000 -727.000000 -4797.000000 ) ( ( -0.008351 -0.011554 45.026706 ) ( -0.005742 0.004149 -6.591729 ) ) 16bescapeship/00wract1 0 0 0 ( 2680.109652 -725.044765 -4795.044765 ) ( 2657.109652 -742.044765 -4812.044765 ) ( 2657.109652 -556.044765 -4998.044765 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.109652 -725.044765 -4795.044765 ) ( 2683.000000 -727.000000 -4797.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2657.109652 -742.044765 -4812.044765 ) ( 2660.000000 -744.000000 -4814.000000 ) ( 2660.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2657.109652 -556.044765 -4998.044765 ) ( 2660.000000 -558.000000 -5000.000000 ) ( 2683.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2680.109652 -540.044765 -4981.044765 ) ( 2683.000000 -542.000000 -4983.000000 ) ( 2683.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2845/2174) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709010, -0.705198 // RotY/Z : 0.782703 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705198, -0.709010) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (2683.000000, 2683.000000, 2800.000000) / (2888.442565, 3150.780133, 3150.780133) // --> Vector info: d1 = 0.093735, 3.843746, 3.843744. Determinants: 0.000500, -438.751340, 1264429.657417, -30693.495549 // --> Vector info: d2 = 0.994485, 0.994793, 1.828128. Determinants: -218.615043, -0.035991, 556123.893806, -30693.495549 ( 2800.000000 -542.000000 -4983.000000 ) ( 2683.000000 -542.000000 -4983.000000 ) ( 2683.000000 -727.000000 -4797.000000 ) ( ( 0.000000 0.014295 -41.195362 ) ( 0.007123 0.000001 -18.118624 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2683.000000 -724.163959 -4794.179207 ) ( 2683.000000 -539.163959 -4980.179207 ) ( 2800.000000 -539.163959 -4980.179207 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -724.163959 -4794.179207 ) ( 2683.000000 -727.000000 -4797.000000 ) ( 2683.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -539.163959 -4980.179207 ) ( 2683.000000 -542.000000 -4983.000000 ) ( 2800.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -539.163959 -4980.179207 ) ( 2800.000000 -542.000000 -4983.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -724.163959 -4794.179207 ) ( 2800.000000 -727.000000 -4797.000000 ) ( 2683.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2846/2175) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (756.000000, 727.000000, 542.000000) / (4826.000000, 4797.000000, 4983.000000) // --> Vector info: d1 = 4.702803, 4.702810, 0.952798. Determinants: -108.749015, 108.751670, -493218.756372, -10759.000000 // --> Vector info: d2 = 0.922433, 1.214103, 1.214101. Determinants: 54.250599, 53.959046, -311344.265715, -10759.000000 ( 2800.000000 -542.000000 -4983.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.010108 -0.010108 45.842435 ) ( -0.005042 -0.005015 28.938030 ) ) 16bescapeship/00wract1 0 0 0 ( 2804.000000 -756.000000 -4826.000000 ) ( 2804.000000 -727.000000 -4797.000000 ) ( 2804.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -756.000000 -4826.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -727.000000 -4797.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( 2800.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -542.000000 -4983.000000 ) ( 2800.000000 -542.000000 -4983.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 -570.000000 -5012.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2847/2176) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2747.000000, -2800.000000, -2800.000000) / (3906.057859, 3906.057859, 3947.070053) // --> Vector info: d1 = 2.006103, 0.507313, 0.507648. Determinants: -61.468647, -0.017715, -173145.735096, -2173.646245 // --> Vector info: d2 = 1.344000, 1.343784, 0.760445. Determinants: -0.008839, 30.917003, -123709.266368, -2173.646245 ( 2800.000000 -756.000000 -4826.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( 2747.000000 -727.000000 -4797.000000 ) ( ( 0.028279 0.000008 79.656814 ) ( 0.000004 -0.014224 56.913247 ) ) 16bescapeship/00wwarn 0 0 0 ( 2747.000000 -729.828427 -4794.171573 ) ( 2800.000000 -729.828427 -4794.171573 ) ( 2800.000000 -758.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -729.828427 -4794.171573 ) ( 2747.000000 -727.000000 -4797.000000 ) ( 2800.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -729.828427 -4794.171573 ) ( 2800.000000 -727.000000 -4797.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -758.828427 -4823.171573 ) ( 2800.000000 -756.000000 -4826.000000 ) ( 2747.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -758.828427 -4823.171573 ) ( 2747.000000 -756.000000 -4826.000000 ) ( 2747.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2848/2177) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2800.000000, -2800.000000, -2747.000000) / (4262.439677, 4303.451870, 4303.451870) // --> Vector info: d1 = 2.467499, 2.467499, 0.968709. Determinants: 61.468656, 0.000000, 166748.768005, -2173.646245 // --> Vector info: d2 = 0.749982, 1.333302, 1.333302. Determinants: 0.000000, -30.915958, 130147.211293, -2173.646245 ( 2747.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( -0.028279 0.000000 -76.713848 ) ( 0.000000 0.014223 -59.875065 ) ) 16bescapeship/00wwarn 0 0 0 ( 2800.000000 -981.828427 -5046.171573 ) ( 2800.000000 -1010.828427 -5075.171573 ) ( 2747.000000 -1010.828427 -5075.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -981.828427 -5046.171573 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1010.828427 -5075.171573 ) ( 2800.000000 -1008.000000 -5078.000000 ) ( 2747.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1010.828427 -5075.171573 ) ( 2747.000000 -1008.000000 -5078.000000 ) ( 2747.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -981.828427 -5046.171573 ) ( 2747.000000 -979.000000 -5049.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2851/2178) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2660.000000, -2660.000000, -2683.000000) / (3999.395954, 3930.099490, 3906.057859) // --> Vector info: d1 = 2.508106, 2.507535, 1.840645. Determinants: -46.199373, -0.013128, -126835.293817, -1593.818685 // --> Vector info: d2 = 0.011007, 1.010992, 1.344252. Determinants: -0.947553, 22.999649, -94522.737383, -1593.818685 ( 2683.000000 -727.000000 -4797.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( ( 0.028987 0.000008 79.579500 ) ( 0.000595 -0.014431 59.305828 ) ) 16bescapeship/00wwarn 0 0 0 ( 2660.000000 -795.828427 -4860.171573 ) ( 2660.000000 -746.828427 -4811.171573 ) ( 2683.000000 -729.828427 -4794.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -795.828427 -4860.171573 ) ( 2660.000000 -793.000000 -4863.000000 ) ( 2660.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -746.828427 -4811.171573 ) ( 2660.000000 -744.000000 -4814.000000 ) ( 2683.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2683.000000 -729.828427 -4794.171573 ) ( 2683.000000 -727.000000 -4797.000000 ) ( 2747.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -729.828427 -4794.171573 ) ( 2747.000000 -727.000000 -4797.000000 ) ( 2747.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -795.828427 -4860.171573 ) ( 2747.000000 -793.000000 -4863.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2852/2179) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2940.000000, -2940.000000, -2993.000000) / (4303.451870, 4262.439677, 4262.439677) // --> Vector info: d1 = 0.998735, 0.998737, 2.499973. Determinants: 61.568980, 0.000101, 178841.468155, -2173.646245 // --> Vector info: d2 = 1.333315, 0.749995, 0.749996. Determinants: 0.000041, -30.915958, 130147.300082, -2173.646245 ( 2993.000000 -979.000000 -5049.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( ( -0.028325 0.000000 -82.277173 ) ( 0.000000 0.014223 -59.875106 ) ) 16bescapeship/00wwarn 0 0 0 ( 2940.000000 -1010.828427 -5075.171573 ) ( 2940.000000 -981.828427 -5046.171573 ) ( 2993.000000 -981.828427 -5046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1010.828427 -5075.171573 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -981.828427 -5046.171573 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2993.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -981.828427 -5046.171573 ) ( 2993.000000 -979.000000 -5049.000000 ) ( 2993.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1010.828427 -5075.171573 ) ( 2993.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2853/2180) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (2940.000000, 2940.000000, 3057.000000) / (4210.113775, 4303.451870, 4303.451870) // --> Vector info: d1 = 1.166669, 1.166664, 0.333330. Determinants: 77.781883, 0.000516, -241421.584080, -10920.557129 // --> Vector info: d2 = 0.999993, 1.666663, 1.666663. Determinants: 0.000000, -78.000351, 317469.866066, -10920.557129 ( 3057.000000 -822.000000 -5264.000000 ) ( 2940.000000 -822.000000 -5264.000000 ) ( 2940.000000 -756.000000 -5198.000000 ) ( ( -0.007123 0.000000 22.107076 ) ( 0.000000 0.007143 -29.070849 ) ) 16bescapeship/00wract2 0 0 0 ( 2940.000000 -753.171573 -5200.828427 ) ( 2940.000000 -819.171573 -5266.828427 ) ( 3057.000000 -819.171573 -5266.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -753.171573 -5200.828427 ) ( 2940.000000 -756.000000 -5198.000000 ) ( 2940.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -819.171573 -5266.828427 ) ( 2940.000000 -822.000000 -5264.000000 ) ( 3057.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -819.171573 -5266.828427 ) ( 3057.000000 -822.000000 -5264.000000 ) ( 3080.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -802.171573 -5249.828427 ) ( 3080.000000 -805.000000 -5247.000000 ) ( 3080.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -753.171573 -5200.828427 ) ( 3080.000000 -756.000000 -5198.000000 ) ( 2940.000000 -756.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2854/2181) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2940.000000, -3057.000000, -3057.000000) / (2877.924599, 2877.924599, 3140.968322) // --> Vector info: d1 = 0.578116, 0.578116, 4.328125. Determinants: 0.000000, -438.751004, 1244900.128604, -30776.115544 // --> Vector info: d2 = 0.836242, 0.002907, 0.002597. Determinants: -219.203520, 0.036264, -670298.999207, -30776.115544 ( 3057.000000 -822.000000 -5264.000000 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( ( 0.000000 0.014256 -40.450203 ) ( 0.007123 -0.000001 21.779844 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2940.000000 -1010.828427 -5080.828427 ) ( 3057.000000 -1010.828427 -5080.828427 ) ( 3057.000000 -824.828427 -5266.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1010.828427 -5080.828427 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -1010.828427 -5080.828427 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( 3057.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -824.828427 -5266.828427 ) ( 3057.000000 -822.000000 -5264.000000 ) ( 2940.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -824.828427 -5266.828427 ) ( 2940.000000 -822.000000 -5264.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2856/2182) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-979.000000, -1008.000000, -822.000000) / (5049.000000, 5078.000000, 5264.000000) // --> Vector info: d1 = 4.690122, 4.689953, 0.939945. Determinants: 108.718748, 108.781721, -493400.292282, -10788.000000 // --> Vector info: d2 = 0.930137, 1.221797, 1.221234. Determinants: 54.265163, -54.232473, 316911.031357, -10788.000000 ( 2940.000000 -822.000000 -5264.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( -0.010078 -0.010084 45.736030 ) ( -0.005030 0.005027 -29.376254 ) ) 16bescapeship/00wract1 0 0 0 ( 2936.000000 -979.000000 -5049.000000 ) ( 2936.000000 -1008.000000 -5078.000000 ) ( 2936.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -979.000000 -5049.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -1008.000000 -5078.000000 ) ( 2940.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -822.000000 -5264.000000 ) ( 2940.000000 -822.000000 -5264.000000 ) ( 2940.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -793.000000 -5235.000000 ) ( 2940.000000 -793.000000 -5235.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2857/2183) # points: 4 { brushDef { // Surface normal: -0.722587, 0.488809, 0.488809 // RotY/Z : -0.510724 / 2.546833. Vector texS/T: (-0.560309, -0.828283, 0.000000) / (-0.404872, 0.273884, -0.872391) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-877.956057, -904.923990, -1058.984705) / (2916.231525, 2896.744848, 3109.952016) // --> Vector info: d1 = 4.001812, 4.001611, 0.251603. Determinants: -73.118099, 101.098967, -394045.881948, -8751.888025 // --> Vector info: d2 = 0.209494, 0.445186, 0.444617. Determinants: 50.240236, 36.326309, -63660.673379, -8751.888025 ( 3080.000000 -805.000000 -5247.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( ( 0.008355 -0.011552 45.024100 ) ( -0.005741 -0.004151 7.273936 ) ) 16bescapeship/00wract1 0 0 0 ( 3059.890348 -1009.955235 -5079.955235 ) ( 3082.890348 -992.955235 -5062.955235 ) ( 3082.890348 -806.955235 -5248.955235 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3059.890348 -1009.955235 -5079.955235 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3082.890348 -992.955235 -5062.955235 ) ( 3080.000000 -991.000000 -5061.000000 ) ( 3080.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3082.890348 -806.955235 -5248.955235 ) ( 3080.000000 -805.000000 -5247.000000 ) ( 3057.000000 -822.000000 -5264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3059.890348 -823.955235 -5265.955235 ) ( 3057.000000 -822.000000 -5264.000000 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2858/2184) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (991.000000, 744.000000, 558.000000) / (5061.000000, 4814.000000, 5000.000000) // --> Vector info: d1 = 4.001606, 4.000127, 0.250122. Determinants: -926.526272, 925.976206, -4135861.563828, -91884.000000 // --> Vector info: d2 = 0.726423, 3.226431, 3.225873. Determinants: 464.863677, 465.139514, -2881497.616509, -91884.000000 ( 3080.000000 -558.000000 -5000.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( ( 0.010084 -0.010078 45.011771 ) ( -0.005059 -0.005062 31.360167 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -991.000000 -5061.000000 ) ( 3084.000000 -744.000000 -4814.000000 ) ( 3084.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -991.000000 -5061.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -744.000000 -4814.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( 3080.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -558.000000 -5000.000000 ) ( 3080.000000 -558.000000 -5000.000000 ) ( 3080.000000 -805.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -805.000000 -5247.000000 ) ( 3080.000000 -805.000000 -5247.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2860/2185) # points: 5 { brushDef { // Surface normal: 0.000000, -0.712484, 0.701689 // RotY/Z : -0.777765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.701689, -0.712484) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (3057.000000, 2940.000000, 2940.000000) / (3930.621905, 3930.621905, 4023.255593) // --> Vector info: d1 = 1.333324, 0.499992, 0.500115. Determinants: -77.194666, -0.014408, 221589.968304, -10838.141400 // --> Vector info: d2 = 0.674984, 0.674830, 0.008168. Determinants: -0.014267, 77.999563, -313858.752671, -10838.141400 ( 2940.000000 -607.000000 -5049.000000 ) ( 2940.000000 -542.000000 -4983.000000 ) ( 3057.000000 -542.000000 -4983.000000 ) ( ( 0.007123 0.000001 -20.445385 ) ( 0.000001 -0.007197 28.958725 ) ) 16bescapeship/00wract2 0 0 0 ( 3057.000000 -539.150065 -4985.806754 ) ( 2940.000000 -539.150065 -4985.806754 ) ( 2940.000000 -604.150065 -5051.806754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -539.150065 -4985.806754 ) ( 3057.000000 -542.000000 -4983.000000 ) ( 2940.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -539.150065 -4985.806754 ) ( 2940.000000 -542.000000 -4983.000000 ) ( 2940.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -604.150065 -5051.806754 ) ( 2940.000000 -607.000000 -5049.000000 ) ( 3080.000000 -607.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -604.150065 -5051.806754 ) ( 3080.000000 -607.000000 -5049.000000 ) ( 3080.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -555.150065 -5002.806754 ) ( 3080.000000 -558.000000 -5000.000000 ) ( 3057.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2861/2186) # points: 4 { brushDef { // Surface normal: -0.722586, -0.490126, -0.487490 // RotY/Z : 0.509213 / -2.545584. Vector texS/T: (0.561344, -0.827582, 0.000000) / (0.403439, 0.273650, -0.873128) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (2344.661411, 2317.681593, 2164.578840) / (5242.234906, 5222.764687, 5435.791790) // --> Vector info: d1 = 4.000119, 4.000034, 0.250022. Determinants: -73.031630, 101.161637, -393993.164437, -8728.376596 // --> Vector info: d2 = 0.226436, 0.462131, 0.461565. Determinants: 50.198459, 36.100855, -308923.968250, -8728.376596 ( 3057.000000 -542.000000 -4983.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( ( 0.008367 -0.011590 45.139341 ) ( -0.005751 -0.004136 35.393061 ) ) 16bescapeship/00wract1 0 0 0 ( 3082.890343 -742.039498 -4812.050038 ) ( 3059.890343 -725.039498 -4795.050038 ) ( 3059.890343 -540.039498 -4981.050038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3082.890343 -742.039498 -4812.050038 ) ( 3080.000000 -744.000000 -4814.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3059.890343 -725.039498 -4795.050038 ) ( 3057.000000 -727.000000 -4797.000000 ) ( 3057.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3059.890343 -540.039498 -4981.050038 ) ( 3057.000000 -542.000000 -4983.000000 ) ( 3080.000000 -558.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3082.890343 -556.039498 -4998.050038 ) ( 3080.000000 -558.000000 -5000.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2862/2187) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709010, -0.705198 // RotY/Z : 0.782703 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705198, -0.709010) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (3057.000000, 2940.000000, 2940.000000) / (2888.442565, 2888.442565, 3150.780133) // --> Vector info: d1 = 4.578124, 4.578123, 0.828111. Determinants: -0.000250, 438.751452, -1407826.233573, -30693.495549 // --> Vector info: d2 = 0.002900, 0.836233, 0.835921. Determinants: 218.614432, 0.036431, -668498.559388, -30693.495549 ( 2940.000000 -542.000000 -4983.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( ( 0.000000 -0.014295 45.867250 ) ( -0.007123 -0.000001 21.779812 ) ) 16bescapeship/00wpipe3 0 0 0 ( 3057.000000 -724.163959 -4794.179207 ) ( 2940.000000 -724.163959 -4794.179207 ) ( 2940.000000 -539.163959 -4980.179207 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -724.163959 -4794.179207 ) ( 3057.000000 -727.000000 -4797.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -724.163959 -4794.179207 ) ( 2940.000000 -727.000000 -4797.000000 ) ( 2940.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -539.163959 -4980.179207 ) ( 2940.000000 -542.000000 -4983.000000 ) ( 3057.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -539.163959 -4980.179207 ) ( 3057.000000 -542.000000 -4983.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2863/2188) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-727.000000, -756.000000, -570.000000) / (4797.000000, 4826.000000, 5012.000000) // --> Vector info: d1 = 0.265602, 0.265706, 4.015711. Determinants: -108.730820, -108.769485, 439854.601198, -10788.000000 // --> Vector info: d2 = 1.222724, 0.931054, 0.931370. Determinants: -54.259775, 54.241453, -312833.851183, -10788.000000 ( 2940.000000 -570.000000 -5012.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( ( 0.010079 0.010082 -40.772581 ) ( 0.005030 -0.005028 28.998318 ) ) 16bescapeship/00wract1 0 0 0 ( 2936.000000 -727.000000 -4797.000000 ) ( 2936.000000 -756.000000 -4826.000000 ) ( 2936.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -727.000000 -4797.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -756.000000 -4826.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -570.000000 -5012.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( 2940.000000 -542.000000 -4983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2936.000000 -542.000000 -4983.000000 ) ( 2940.000000 -542.000000 -4983.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2864/2189) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2992.000000, -3057.000000, -3080.000000) / (3906.057859, 3906.057859, 3930.099490) // --> Vector info: d1 = 3.006090, 1.173986, 0.507531. Determinants: -44.046761, 1.181208, -141099.409075, -1562.705986 // --> Vector info: d2 = 2.311743, 2.311481, 1.978062. Determinants: -0.006282, 21.666277, -88261.101191, -1562.705986 ( 3080.000000 -744.000000 -4814.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( 2992.000000 -727.000000 -4797.000000 ) ( ( 0.028186 -0.000756 90.291719 ) ( 0.000004 -0.013865 56.479659 ) ) 16bescapeship/00wwarn 0 0 0 ( 2992.000000 -729.828427 -4794.171573 ) ( 3057.000000 -729.828427 -4794.171573 ) ( 3080.000000 -746.828427 -4811.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -729.828427 -4794.171573 ) ( 2992.000000 -727.000000 -4797.000000 ) ( 3057.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -729.828427 -4794.171573 ) ( 3057.000000 -727.000000 -4797.000000 ) ( 3080.000000 -744.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -746.828427 -4811.171573 ) ( 3080.000000 -744.000000 -4814.000000 ) ( 3080.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -795.828427 -4860.171573 ) ( 3080.000000 -793.000000 -4863.000000 ) ( 2992.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -795.828427 -4860.171573 ) ( 2992.000000 -793.000000 -4863.000000 ) ( 2992.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2866/2190) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2940.000000, -2940.000000, -2992.000000) / (3947.070053, 3906.057859, 3906.057859) // --> Vector info: d1 = 1.507647, 1.507315, 0.006088. Determinants: -61.568589, -0.017257, -184158.793070, -2132.634052 // --> Vector info: d2 = 0.728621, 1.311960, 1.311747. Determinants: -0.008761, 30.333664, -121308.734744, -2132.634052 ( 2992.000000 -727.000000 -4797.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.028870 0.000008 86.352740 ) ( 0.000004 -0.014224 56.882115 ) ) 16bescapeship/00wwarn 0 0 0 ( 2940.000000 -758.828427 -4823.171573 ) ( 2940.000000 -729.828427 -4794.171573 ) ( 2992.000000 -729.828427 -4794.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -758.828427 -4823.171573 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2940.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -729.828427 -4794.171573 ) ( 2940.000000 -727.000000 -4797.000000 ) ( 2992.000000 -727.000000 -4797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -729.828427 -4794.171573 ) ( 2992.000000 -727.000000 -4797.000000 ) ( 2992.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -758.828427 -4823.171573 ) ( 2992.000000 -756.000000 -4826.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2867/2191) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3057.000000) / (4210.113775, 4279.410240, 4303.451870) // --> Vector info: d1 = 2.998722, 2.998722, 2.332085. Determinants: 46.195615, 0.000000, 137503.076160, -1593.818685 // --> Vector info: d2 = 0.999985, 1.999993, 2.333314. Determinants: 0.943870, -23.000188, 98146.730500, -1593.818685 ( 3057.000000 -1008.000000 -5078.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( ( -0.028984 0.000000 -86.272722 ) ( -0.000592 0.014431 -61.579608 ) ) 16bescapeship/00wwarn 0 0 0 ( 3080.000000 -944.828427 -5009.171573 ) ( 3080.000000 -993.828427 -5058.171573 ) ( 3057.000000 -1010.828427 -5075.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -944.828427 -5009.171573 ) ( 3080.000000 -942.000000 -5012.000000 ) ( 3080.000000 -991.000000 -5061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -993.828427 -5058.171573 ) ( 3080.000000 -991.000000 -5061.000000 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3057.000000 -1010.828427 -5075.171573 ) ( 3057.000000 -1008.000000 -5078.000000 ) ( 2993.000000 -1008.000000 -5078.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1010.828427 -5075.171573 ) ( 2993.000000 -1008.000000 -5078.000000 ) ( 2993.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -944.828427 -5009.171573 ) ( 2993.000000 -942.000000 -5012.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2869/2192) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2747.000000, -2747.000000, -2800.000000) / (2877.924599, 2213.244225, 2213.244225) // --> Vector info: d1 = 0.093746, 9.593737, 9.593737. Determinants: 0.000000, 503.499495, -1452336.078314, -35228.059839 // --> Vector info: d2 = 0.453124, 0.453124, 0.827052. Determinants: 248.542177, 0.000000, 666782.671464, -35228.059839 ( 2800.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -979.000000 -5049.000000 ) ( ( 0.000000 -0.014293 41.226684 ) ( -0.007055 0.000000 -18.927601 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2747.000000 -981.828427 -5051.828427 ) ( 2747.000000 -1451.828427 -4581.828427 ) ( 2800.000000 -1451.828427 -4581.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -981.828427 -5051.828427 ) ( 2747.000000 -979.000000 -5049.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1451.828427 -4581.828427 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( 2800.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1451.828427 -4581.828427 ) ( 2800.000000 -1449.000000 -4579.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -981.828427 -5051.828427 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2747.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2870/2193) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1412.000000, 942.000000, 979.000000) / (4542.000000, 5012.000000, 5049.000000) // --> Vector info: d1 = 0.999999, 10.499993, 10.499992. Determinants: 351.500234, -351.499338, 1065411.694243, -34780.000000 // --> Vector info: d2 = 0.085937, 0.085937, 0.460937. Determinants: -176.249761, -176.249761, 1046402.186012, -34780.000000 ( 2993.000000 -979.000000 -5049.000000 ) ( 2993.000000 -942.000000 -5012.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( ( -0.010106 0.010106 -30.632884 ) ( 0.005068 0.005068 -30.086319 ) ) 16bescapeship/00wract1 0 0 0 ( 2997.000000 -1412.000000 -4542.000000 ) ( 2997.000000 -942.000000 -5012.000000 ) ( 2997.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -1412.000000 -4542.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( 2993.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -942.000000 -5012.000000 ) ( 2993.000000 -942.000000 -5012.000000 ) ( 2993.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -979.000000 -5049.000000 ) ( 2993.000000 -979.000000 -5049.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2997.000000 -1449.000000 -4579.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2871/2194) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-942.000000, -1412.000000, -1449.000000) / (5012.000000, 4542.000000, 4579.000000) // --> Vector info: d1 = 0.500011, 10.000005, 10.000002. Determinants: 351.498409, 351.501097, -1448002.394696, -34780.000000 // --> Vector info: d2 = 0.078128, 0.078130, 0.453127. Determinants: 176.248830, -176.248688, 1046667.538239, -34780.000000 ( 2747.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -942.000000 -5012.000000 ) ( ( -0.010106 -0.010106 41.633191 ) ( -0.005068 0.005068 -30.093949 ) ) 16bescapeship/00wract1 0 0 0 ( 2743.000000 -942.000000 -5012.000000 ) ( 2743.000000 -1412.000000 -4542.000000 ) ( 2743.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -942.000000 -5012.000000 ) ( 2747.000000 -942.000000 -5012.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -979.000000 -5049.000000 ) ( 2747.000000 -979.000000 -5049.000000 ) ( 2747.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2874/2195) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2993.000000, -2747.000000, -2747.000000) / (4262.439677, 4262.439677, 3947.070053) // --> Vector info: d1 = 4.749993, 4.749993, 0.250003. Determinants: 0.000000, -1106.997536, 4350001.369512, -77580.927605 // --> Vector info: d2 = 0.999999, 4.500005, 4.499995. Determinants: -1103.795642, -0.002464, -3381230.707311, -77580.927605 ( 2747.000000 -1226.000000 -4356.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( ( 0.000000 0.014269 -56.070500 ) ( 0.014228 0.000000 43.583272 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2993.000000 -1451.828427 -4576.171573 ) ( 2747.000000 -1451.828427 -4576.171573 ) ( 2747.000000 -1228.828427 -4353.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1451.828427 -4576.171573 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1451.828427 -4576.171573 ) ( 2747.000000 -1449.000000 -4579.000000 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1228.828427 -4353.171573 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -1228.828427 -4353.171573 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2876/2196) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1263.000000, -793.000000, -756.000000) / (4393.000000, 4863.000000, 4826.000000) // --> Vector info: d1 = 0.999998, 10.500002, 10.499990. Determinants: -351.494765, -351.505517, 1065445.912360, -34780.000000 // --> Vector info: d2 = 0.999998, 1.000001, 1.374998. Determinants: -176.248560, 176.248304, -1031640.656477, -34780.000000 ( 2747.000000 -756.000000 -4826.000000 ) ( 2747.000000 -793.000000 -4863.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( ( 0.010106 0.010107 -30.633868 ) ( 0.005068 -0.005068 29.661894 ) ) 16bescapeship/00wract1 0 0 0 ( 2743.000000 -1263.000000 -4393.000000 ) ( 2743.000000 -793.000000 -4863.000000 ) ( 2743.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -1263.000000 -4393.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( 2747.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -793.000000 -4863.000000 ) ( 2747.000000 -793.000000 -4863.000000 ) ( 2747.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -756.000000 -4826.000000 ) ( 2747.000000 -756.000000 -4826.000000 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2743.000000 -1226.000000 -4356.000000 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2877/2197) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (2747.000000, 2747.000000, 2800.000000) / (2213.244225, 2877.924599, 2877.924599) // --> Vector info: d1 = 0.593739, 10.093731, 10.093739. Determinants: -0.005079, -503.499595, 1093465.264318, -35228.059839 // --> Vector info: d2 = 0.453126, 0.453126, 0.827824. Determinants: -249.054038, 0.000000, 668188.686227, -35228.059839 ( 2800.000000 -756.000000 -4826.000000 ) ( 2747.000000 -756.000000 -4826.000000 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( ( 0.000000 0.014293 -31.039611 ) ( 0.007070 0.000000 -18.967513 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2747.000000 -1223.171573 -4353.171573 ) ( 2747.000000 -753.171573 -4823.171573 ) ( 2800.000000 -753.171573 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1223.171573 -4353.171573 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( 2747.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -753.171573 -4823.171573 ) ( 2747.000000 -756.000000 -4826.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -753.171573 -4823.171573 ) ( 2800.000000 -756.000000 -4826.000000 ) ( 2800.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1223.171573 -4353.171573 ) ( 2800.000000 -1226.000000 -4356.000000 ) ( 2747.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2878/2198) # points: 4 { brushDef { // Surface normal: -0.999816, -0.014575, -0.012447 // RotY/Z : 0.012448 / -3.127016. Vector texS/T: (0.014576, -0.999894, 0.000000) / (0.012446, 0.000181, -0.999923) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (836.526535, 1306.491182, 1269.480537) / (4899.718035, 4429.681620, 4392.678753) // --> Vector info: d1 = 0.999998, 10.500002, 10.499990. Determinants: -351.532751, 351.595895, -1463440.598490, -34786.390126 // --> Vector info: d2 = 0.999998, 1.000001, 1.374998. Determinants: 176.261959, 176.235303, -1045737.412856, -34786.390126 ( 2992.000000 -1226.000000 -4356.000000 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( 2992.000000 -793.000000 -4863.000000 ) ( ( 0.010105 -0.010107 42.069344 ) ( -0.005067 -0.005066 30.061682 ) ) 16bescapeship/00wract1 0 0 0 ( 2995.999265 -792.941701 -4862.950210 ) ( 2996.999265 -1262.941701 -4392.950210 ) ( 2995.999265 -1225.941701 -4355.950210 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2995.999265 -792.941701 -4862.950210 ) ( 2992.000000 -793.000000 -4863.000000 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2996.999265 -1262.941701 -4392.950210 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2995.999265 -1225.941701 -4355.950210 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( 2992.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2995.999265 -755.941701 -4825.950210 ) ( 2992.000000 -756.000000 -4826.000000 ) ( 2992.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2881/2199) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-2800.000000, -2940.000000, -2940.000000) / (2213.244225, 2213.244225, 2877.924599) // --> Vector info: d1 = 10.046880, 10.046867, 0.546870. Determinants: -0.008236, 1329.999600, -3878551.926131, -93055.252404 // --> Vector info: d2 = 0.998923, 1.998906, 1.999660. Determinants: 664.668649, -0.105593, 1768350.848554, -93055.252404 ( 2940.000000 -979.000000 -5049.000000 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( 2800.000000 -1449.000000 -4579.000000 ) ( ( 0.000000 -0.014293 41.680097 ) ( -0.007143 0.000001 -19.003235 ) ) 16bescapeship/00wimp03 0 0 0 ( 2800.000000 -1451.828427 -4581.828427 ) ( 2940.000000 -1451.828427 -4581.828427 ) ( 2940.000000 -981.828427 -5051.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1451.828427 -4581.828427 ) ( 2800.000000 -1449.000000 -4579.000000 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1451.828427 -4581.828427 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -981.828427 -5051.828427 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -981.828427 -5051.828427 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2800.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2882/2200) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-2940.000000, -2993.000000, -2993.000000) / (2213.244225, 2213.244225, 2877.924599) // --> Vector info: d1 = 0.078127, 0.078127, 9.578116. Determinants: 0.000218, -503.499444, 1111615.630947, -35228.059839 // --> Vector info: d2 = 0.837026, 0.460933, 0.460935. Determinants: -249.981854, -0.000109, -764433.208978, -35228.059839 ( 2993.000000 -979.000000 -5049.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( ( 0.000000 0.014293 -31.554835 ) ( 0.007096 0.000000 21.699555 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2940.000000 -1451.828427 -4581.828427 ) ( 2993.000000 -1451.828427 -4581.828427 ) ( 2993.000000 -981.828427 -5051.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1451.828427 -4581.828427 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1451.828427 -4581.828427 ) ( 2993.000000 -1449.000000 -4579.000000 ) ( 2993.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -981.828427 -5051.828427 ) ( 2993.000000 -979.000000 -5049.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -981.828427 -5051.828427 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2940.000000 -1449.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2883/2201) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (2940.000000, 2992.000000, 2992.000000) / (2877.924599, 2877.924599, 2213.244225) // --> Vector info: d1 = 0.578118, 0.578116, 10.078120. Determinants: 0.001267, 494.000198, -1441680.770935, -34563.379464 // --> Vector info: d2 = 0.836234, 0.460933, 0.460936. Determinants: 249.455251, 0.000128, -762301.889036, -34563.379464 ( 2992.000000 -1226.000000 -4356.000000 ) ( 2992.000000 -756.000000 -4826.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.000000 -0.014293 41.711221 ) ( -0.007217 0.000000 22.055190 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2940.000000 -753.171573 -4823.171573 ) ( 2992.000000 -753.171573 -4823.171573 ) ( 2992.000000 -1223.171573 -4353.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -753.171573 -4823.171573 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2992.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -753.171573 -4823.171573 ) ( 2992.000000 -756.000000 -4826.000000 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -1223.171573 -4353.171573 ) ( 2992.000000 -1226.000000 -4356.000000 ) ( 2940.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1223.171573 -4353.171573 ) ( 2940.000000 -1226.000000 -4356.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2884/2202) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (2800.000000, 2940.000000, 2940.000000) / (2877.924599, 2877.924599, 2213.244225) // --> Vector info: d1 = 10.453132, 10.453126, 0.953125. Determinants: 0.003801, -1330.000157, 2854910.721179, -93055.252404 // --> Vector info: d2 = 0.999697, 1.999694, 1.998896. Determinants: -664.678152, -0.111684, 1768393.166583, -93055.252404 ( 2940.000000 -1226.000000 -4356.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.000000 0.014293 -30.679738 ) ( 0.007143 0.000001 -19.003690 ) ) 16bescapeship/00wimp03 0 0 0 ( 2800.000000 -753.171573 -4823.171573 ) ( 2940.000000 -753.171573 -4823.171573 ) ( 2940.000000 -1223.171573 -4353.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -753.171573 -4823.171573 ) ( 2800.000000 -756.000000 -4826.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -753.171573 -4823.171573 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2940.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -1223.171573 -4353.171573 ) ( 2940.000000 -1226.000000 -4356.000000 ) ( 2800.000000 -1226.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -1223.171573 -4353.171573 ) ( 2800.000000 -1226.000000 -4356.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2885/2203) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1214.000000, -1263.000000, -1189.000000) / (4393.000000, 4443.000000, 4517.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250002. Determinants: 18.499695, -18.500002, 96403.131459, -7326.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.374997. Determinants: -18.749881, -18.374827, 57958.256320, -7326.000000 ( 3220.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( ( -0.002525 0.002525 -13.159041 ) ( 0.002559 0.002508 -7.911310 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -1214.000000 -4393.000000 ) ( 3216.000000 -1263.000000 -4443.000000 ) ( 3216.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1214.000000 -4393.000000 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1263.000000 -4443.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1140.000000 -4467.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2886/2204) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-4130.000000, -4130.000000, -3220.000000) / (3964.747722, 4244.762007, 4244.762007) // --> Vector info: d1 = 14.000015, 13.999996, 0.999998. Determinants: 3640.185141, 0.017361, 11466509.913783, -254812.999668 // --> Vector info: d2 = 0.000002, 3.999996, 4.000015. Determinants: -0.005408, -3639.994156, 14431635.599582, -254812.999668 ( 3220.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( ( -0.014286 0.000000 -44.999705 ) ( 0.000000 0.014285 -56.636183 ) ) 16bescapeship/00cpipe1 0 0 0 ( 4130.000000 -1216.828427 -4390.171573 ) ( 4130.000000 -1414.828427 -4588.171573 ) ( 3220.000000 -1414.828427 -4588.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1216.828427 -4390.171573 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1414.828427 -4588.171573 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1414.828427 -4588.171573 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1216.828427 -4390.171573 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2887/2205) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1140.000000, 1338.000000, 1412.000000) / (4467.000000, 4665.000000, 4591.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999998. Determinants: -73.999549, -74.000398, 385615.260042, -29304.000000 // --> Vector info: d2 = 1.000000, 1.000001, 1.374997. Determinants: -74.249270, 74.249173, -276330.884754, -29304.000000 ( 4130.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( ( 0.002525 0.002525 -13.159134 ) ( 0.002534 -0.002534 9.429801 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4134.000000 -1140.000000 -4467.000000 ) ( 4134.000000 -1338.000000 -4665.000000 ) ( 4134.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1140.000000 -4467.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1214.000000 -4393.000000 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2888/2206) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 4130.000000) / (3988.307336, 4058.314479, 4058.314479) // --> Vector info: d1 = 1.000019, 3.000025, 3.000009. Determinants: 0.001083, -1820.005204, 7195028.906453, -63706.499668 // --> Vector info: d2 = 1.000009, 1.000014, 14.000014. Determinants: -910.092870, -0.004991, 2866811.899721, -63706.499668 ( 4130.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( ( 0.000000 0.028569 -112.940264 ) ( 0.014286 0.000000 -45.000305 ) ) 16bescapeship/00wwarn 0 0 0 ( 3220.000000 -1137.143149 -4469.799714 ) ( 3220.000000 -1186.143149 -4519.799714 ) ( 4130.000000 -1186.143149 -4519.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1137.143149 -4469.799714 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1186.143149 -4519.799714 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1186.143149 -4519.799714 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1137.143149 -4469.799714 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2890/2207) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1362.000000, -1412.000000, -1338.000000) / (4542.000000, 4591.000000, 4665.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 18.499815, -18.499886, 101897.222771, -7326.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375001. Determinants: -18.375090, -18.750034, 60135.779745, -7326.000000 ( 3220.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( ( -0.002525 0.002525 -13.908985 ) ( 0.002508 0.002559 -8.208542 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -1362.000000 -4542.000000 ) ( 3216.000000 -1412.000000 -4591.000000 ) ( 3216.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1362.000000 -4542.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2891/2208) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1263.000000, -1362.000000, -1338.000000) / (4443.000000, 4542.000000, 4566.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 11.999927, -12.000021, 63719.998951, -4752.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: -12.374750, -12.374758, 39351.738227, -4752.000000 ( 3220.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( ( -0.002525 0.002525 -13.409091 ) ( 0.002604 0.002604 -8.281090 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3216.000000 -1263.000000 -4443.000000 ) ( 3216.000000 -1362.000000 -4542.000000 ) ( 3216.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1263.000000 -4443.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1362.000000 -4542.000000 ) ( 3220.000000 -1362.000000 -4542.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3216.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1263.000000 -4443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2893/2209) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 4130.000000) / (4150.776473, 4220.783615, 4220.783615) // --> Vector info: d1 = 0.000000, 1.999988, 1.999980. Determinants: 0.000575, -1819.988824, 7554364.939324, -63706.499668 // --> Vector info: d2 = 0.999999, 1.000000, 14.000014. Determinants: -910.093888, -0.000540, 2866798.132034, -63706.499668 ( 4130.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.000000 0.028568 -118.580757 ) ( 0.014286 0.000000 -45.000089 ) ) 16bescapeship/00wwarn 0 0 0 ( 3220.000000 -1285.200286 -4618.856851 ) ( 3220.000000 -1335.200286 -4667.856851 ) ( 4130.000000 -1335.200286 -4667.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1285.200286 -4618.856851 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1335.200286 -4667.856851 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1335.200286 -4667.856851 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1285.200286 -4618.856851 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2894/2210) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3605.000000) / (2352.544261, 2247.892457, 2247.892457) // --> Vector info: d1 = 0.249996, 0.250000, 1.625001. Determinants: 143.896333, 0.001457, 453270.181562, -40290.944392 // --> Vector info: d2 = 1.374997, 0.999999, 1.000001. Determinants: 0.000119, -144.373967, 284246.609954, -40290.944392 ( 3605.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( ( -0.003571 0.000000 -11.249927 ) ( 0.000000 0.003583 -7.054851 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.000000 -1340.828427 -4667.828427 ) ( 3220.000000 -1414.828427 -4593.828427 ) ( 3605.000000 -1414.828427 -4593.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1340.828427 -4667.828427 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1414.828427 -4593.828427 ) ( 3220.000000 -1412.000000 -4591.000000 ) ( 3605.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1414.828427 -4593.828427 ) ( 3605.000000 -1412.000000 -4591.000000 ) ( 3605.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1340.828427 -4667.828427 ) ( 3605.000000 -1338.000000 -4665.000000 ) ( 3220.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2895/2211) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3220.000000, 3605.000000, 3605.000000) / (2352.544261, 2352.544261, 2247.892457) // --> Vector info: d1 = 1.999999, 0.625000, 0.625000. Determinants: 143.896118, 0.000068, -543927.508111, -40290.944392 // --> Vector info: d2 = 0.374999, 0.374999, 0.000000. Determinants: -0.000081, -144.374729, 324539.157506, -40290.944392 ( 3605.000000 -1214.000000 -4393.000000 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( ( -0.003571 0.000000 13.499994 ) ( 0.000000 0.003583 -8.054891 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3220.000000 -1137.171573 -4464.171573 ) ( 3605.000000 -1137.171573 -4464.171573 ) ( 3605.000000 -1211.171573 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1137.171573 -4464.171573 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1137.171573 -4464.171573 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( 3605.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1211.171573 -4390.171573 ) ( 3605.000000 -1214.000000 -4393.000000 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1211.171573 -4390.171573 ) ( 3220.000000 -1214.000000 -4393.000000 ) ( 3220.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2897/2212) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4095.000000, 4130.000000, 4130.000000) / (2352.544261, 2352.544261, 2247.892457) // --> Vector info: d1 = 0.000000, 0.124998, 0.124995. Determinants: -13.081226, -0.000109, 53567.876203, -3662.813127 // --> Vector info: d2 = 1.000000, 1.000000, 1.374997. Determinants: -0.000050, 13.124908, -34539.534758, -3662.813127 ( 4130.000000 -1214.000000 -4393.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( ( 0.003571 0.000000 -14.624791 ) ( 0.000000 -0.003583 9.429783 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4095.000000 -1137.171573 -4464.171573 ) ( 4130.000000 -1137.171573 -4464.171573 ) ( 4130.000000 -1211.171573 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1137.171573 -4464.171573 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1137.171573 -4464.171573 ) ( 4130.000000 -1140.000000 -4467.000000 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1211.171573 -4390.171573 ) ( 4130.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1211.171573 -4390.171573 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2898/2213) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3640.000000, -4130.000000, -4130.000000) / (2247.892457, 2247.892457, 2352.544261) // --> Vector info: d1 = 0.749996, 2.500000, 2.500002. Determinants: 183.141106, -0.000817, 628176.131669, -51279.383772 // --> Vector info: d2 = 0.000004, 0.000004, 0.375002. Determinants: 0.000000, -183.748852, 413047.433335, -51279.383772 ( 4130.000000 -1338.000000 -4665.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( ( -0.003571 0.000000 -12.250072 ) ( 0.000000 0.003583 -8.054844 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3640.000000 -1414.828427 -4593.828427 ) ( 4130.000000 -1414.828427 -4593.828427 ) ( 4130.000000 -1340.828427 -4667.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1414.828427 -4593.828427 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1414.828427 -4593.828427 ) ( 4130.000000 -1412.000000 -4591.000000 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1340.828427 -4667.828427 ) ( 4130.000000 -1338.000000 -4665.000000 ) ( 3640.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1340.828427 -4667.828427 ) ( 3640.000000 -1338.000000 -4665.000000 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2899/2214) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3640.000000, 3885.000000, 3885.000000) / (2352.544261, 2352.544261, 2247.892457) // --> Vector info: d1 = 1.500000, 0.624990, 0.624993. Determinants: 91.571401, 0.000935, -371781.631957, -25639.691886 // --> Vector info: d2 = 1.375000, 1.374998, 0.999999. Determinants: 0.000237, -91.874810, 180884.116547, -25639.691886 ( 3885.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( ( -0.003571 0.000000 14.500238 ) ( 0.000000 0.003583 -7.054848 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3640.000000 -1137.171573 -4464.171573 ) ( 3885.000000 -1137.171573 -4464.171573 ) ( 3885.000000 -1211.171573 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1137.171573 -4464.171573 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1137.171573 -4464.171573 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1211.171573 -4390.171573 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( 3640.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1211.171573 -4390.171573 ) ( 3640.000000 -1214.000000 -4393.000000 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2900/2215) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3605.000000, -3640.000000, -3640.000000) / (2247.892457, 2247.892457, 2291.733078) // --> Vector info: d1 = 0.624999, 0.749996, 0.749996. Determinants: 5.479962, 0.000000, 18796.253335, -1534.421715 // --> Vector info: d2 = 0.000004, 0.000004, 0.156252. Determinants: 0.000009, -5.468660, 12292.986915, -1534.421715 ( 3640.000000 -1381.000000 -4622.000000 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( 3605.000000 -1412.000000 -4591.000000 ) ( ( -0.003571 0.000000 -12.249731 ) ( 0.000000 0.003564 -8.011479 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3605.000000 -1414.828427 -4593.828427 ) ( 3640.000000 -1414.828427 -4593.828427 ) ( 3640.000000 -1383.828427 -4624.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1414.828427 -4593.828427 ) ( 3605.000000 -1412.000000 -4591.000000 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1414.828427 -4593.828427 ) ( 3640.000000 -1412.000000 -4591.000000 ) ( 3640.000000 -1381.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1383.828427 -4624.828427 ) ( 3640.000000 -1381.000000 -4622.000000 ) ( 3605.000000 -1381.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1383.828427 -4624.828427 ) ( 3605.000000 -1381.000000 -4622.000000 ) ( 3605.000000 -1412.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2901/2216) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3605.000000, 3640.000000, 3640.000000) / (2352.544261, 2352.544261, 2308.703641) // --> Vector info: d1 = 0.625000, 0.499999, 0.499999. Determinants: 5.480130, 0.000000, -20714.882254, -1534.421715 // --> Vector info: d2 = 0.374999, 0.375002, 0.218748. Determinants: -0.000103, -5.468870, 12290.724349, -1534.421715 ( 3640.000000 -1171.000000 -4436.000000 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( ( -0.003571 0.000000 13.500123 ) ( 0.000000 0.003564 -8.010004 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3605.000000 -1137.171573 -4464.171573 ) ( 3640.000000 -1137.171573 -4464.171573 ) ( 3640.000000 -1168.171573 -4433.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1137.171573 -4464.171573 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1137.171573 -4464.171573 ) ( 3640.000000 -1140.000000 -4467.000000 ) ( 3640.000000 -1171.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1168.171573 -4433.171573 ) ( 3640.000000 -1171.000000 -4436.000000 ) ( 3605.000000 -1171.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1168.171573 -4433.171573 ) ( 3605.000000 -1171.000000 -4436.000000 ) ( 3605.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2902/2217) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-3640.000000, -3640.000000, -3605.000000) / (2291.733078, 2308.703641, 2308.703641) // --> Vector info: d1 = 0.000000, 0.000004, 1.000008. Determinants: -16.970627, -0.000138, -61772.768084, -593.969696 // --> Vector info: d2 = 1.999962, 1.000020, 0.999996. Determinants: 0.000407, 34.997966, -81392.429678, -593.969696 ( 3605.000000 -1369.000000 -4634.000000 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( 3640.000000 -1381.000000 -4622.000000 ) ( ( 0.028572 0.000000 103.999865 ) ( -0.000001 -0.058922 137.031283 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3640.000000 -1383.828427 -4624.828427 ) ( 3640.000000 -1371.828427 -4636.828427 ) ( 3605.000000 -1371.828427 -4636.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1383.828427 -4624.828427 ) ( 3640.000000 -1381.000000 -4622.000000 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1371.828427 -4636.828427 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( 3605.000000 -1369.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1371.828427 -4636.828427 ) ( 3605.000000 -1369.000000 -4634.000000 ) ( 3605.000000 -1381.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1383.828427 -4624.828427 ) ( 3605.000000 -1381.000000 -4622.000000 ) ( 3640.000000 -1381.000000 -4622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2903/2218) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3640.000000, 3640.000000, 3605.000000) / (2291.733078, 2247.892457, 2247.892457) // --> Vector info: d1 = 0.499999, 0.500000, 0.625000. Determinants: 5.480093, 0.000023, -20714.801422, -1534.421715 // --> Vector info: d2 = 0.156249, 0.000000, 0.000000. Determinants: -0.000001, -5.468716, 12293.088721, -1534.421715 ( 3605.000000 -1214.000000 -4393.000000 ) ( 3640.000000 -1214.000000 -4393.000000 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( ( -0.003571 0.000000 13.500071 ) ( 0.000000 0.003564 -8.011545 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3640.000000 -1180.171573 -4421.171573 ) ( 3640.000000 -1211.171573 -4390.171573 ) ( 3605.000000 -1211.171573 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1180.171573 -4421.171573 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( 3640.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1211.171573 -4390.171573 ) ( 3640.000000 -1214.000000 -4393.000000 ) ( 3605.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1211.171573 -4390.171573 ) ( 3605.000000 -1214.000000 -4393.000000 ) ( 3605.000000 -1183.000000 -4424.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1180.171573 -4421.171573 ) ( 3605.000000 -1183.000000 -4424.000000 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2904/2219) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (3640.000000, 3640.000000, 3605.000000) / (2308.703641, 2291.733078, 2291.733078) // --> Vector info: d1 = 0.000004, 0.000000, 1.000000. Determinants: 16.970552, -0.000129, -61772.512238, -593.969696 // --> Vector info: d2 = 1.000020, 0.000001, 0.000000. Determinants: -0.000017, -35.000661, 80212.232805, -593.969696 ( 3605.000000 -1183.000000 -4424.000000 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( 3640.000000 -1171.000000 -4436.000000 ) ( ( -0.028571 0.000000 103.999434 ) ( 0.000000 0.058927 -135.044318 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3640.000000 -1168.171573 -4433.171573 ) ( 3640.000000 -1180.171573 -4421.171573 ) ( 3605.000000 -1180.171573 -4421.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1168.171573 -4433.171573 ) ( 3640.000000 -1171.000000 -4436.000000 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1180.171573 -4421.171573 ) ( 3640.000000 -1183.000000 -4424.000000 ) ( 3605.000000 -1183.000000 -4424.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1180.171573 -4421.171573 ) ( 3605.000000 -1183.000000 -4424.000000 ) ( 3605.000000 -1171.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1168.171573 -4433.171573 ) ( 3605.000000 -1171.000000 -4436.000000 ) ( 3640.000000 -1171.000000 -4436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2905/2220) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3640.000000, -3640.000000, -3605.000000) / (2308.703641, 2352.544261, 2352.544261) // --> Vector info: d1 = 0.749996, 0.749996, 0.625000. Determinants: 5.479889, 0.000017, 18795.948101, -1534.421715 // --> Vector info: d2 = 0.218746, 0.374997, 0.374999. Determinants: -0.000089, -5.468807, 12289.884008, -1534.421715 ( 3605.000000 -1338.000000 -4665.000000 ) ( 3640.000000 -1338.000000 -4665.000000 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( ( -0.003571 0.000000 -12.249532 ) ( 0.000000 0.003564 -8.009457 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3640.000000 -1371.828427 -4636.828427 ) ( 3640.000000 -1340.828427 -4667.828427 ) ( 3605.000000 -1340.828427 -4667.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1371.828427 -4636.828427 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( 3640.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 -1340.828427 -4667.828427 ) ( 3640.000000 -1338.000000 -4665.000000 ) ( 3605.000000 -1338.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1340.828427 -4667.828427 ) ( 3605.000000 -1338.000000 -4665.000000 ) ( 3605.000000 -1369.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3605.000000 -1371.828427 -4636.828427 ) ( 3605.000000 -1369.000000 -4634.000000 ) ( 3640.000000 -1369.000000 -4634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2908/2221) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (3815.000000, 3815.000000, 3885.000000) / (2265.570127, 2405.577270, 2405.577270) // --> Vector info: d1 = 0.999998, 2.999996, 2.999987. Determinants: 0.001201, -139.999833, 307374.375525, -9800.499987 // --> Vector info: d2 = 0.999998, 0.999999, 1.499998. Determinants: -70.003371, -0.000092, 257262.590235, -9800.499987 ( 3885.000000 -385.000000 -3787.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( ( 0.000000 0.014285 -31.363132 ) ( 0.007143 0.000000 -26.249945 ) ) 16bescapeship/00wract1 0 0 0 ( 3815.000000 -481.171573 -3685.171573 ) ( 3815.000000 -382.171573 -3784.171573 ) ( 3885.000000 -382.171573 -3784.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -481.171573 -3685.171573 ) ( 3815.000000 -484.000000 -3688.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -382.171573 -3784.171573 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -382.171573 -3784.171573 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 3885.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -481.171573 -3685.171573 ) ( 3885.000000 -484.000000 -3688.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2909/2222) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-3815.000000, -3815.000000, -3885.000000) / (3054.701295, 2950.049491, 2950.049491) // --> Vector info: d1 = 0.500008, 2.000000, 2.000000. Determinants: 0.000013, 104.999437, -324404.734827, -7325.626253 // --> Vector info: d2 = 1.000000, 1.000001, 1.500000. Determinants: 52.325852, 0.000050, 192297.347717, -7325.626253 ( 3885.000000 -484.000000 -3688.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( ( 0.000000 -0.014333 44.283550 ) ( -0.007143 0.000000 -26.249953 ) ) 16bescapeship/00wract1 0 0 0 ( 3815.000000 -560.828427 -3759.171573 ) ( 3815.000000 -486.828427 -3685.171573 ) ( 3885.000000 -486.828427 -3685.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -560.828427 -3759.171573 ) ( 3815.000000 -558.000000 -3762.000000 ) ( 3815.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -486.828427 -3685.171573 ) ( 3815.000000 -484.000000 -3688.000000 ) ( 3885.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -486.828427 -3685.171573 ) ( 3885.000000 -484.000000 -3688.000000 ) ( 3885.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -560.828427 -3759.171573 ) ( 3885.000000 -558.000000 -3762.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2910/2223) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-3815.000000, -3815.000000, -3885.000000) / (2405.577270, 2265.570127, 2265.570127) // --> Vector info: d1 = 0.500008, 2.500003, 2.499999. Determinants: -0.000669, 139.999696, -341682.965429, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999995, 1.499999. Determinants: 70.004130, -0.000371, 257266.151408, -9800.499987 ( 3885.000000 -558.000000 -3762.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.000000 -0.014285 34.863830 ) ( -0.007143 0.000000 -26.250309 ) ) 16bescapeship/00wract1 0 0 0 ( 3815.000000 -461.828427 -3863.828427 ) ( 3815.000000 -560.828427 -3764.828427 ) ( 3885.000000 -560.828427 -3764.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -461.828427 -3863.828427 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3815.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -560.828427 -3764.828427 ) ( 3815.000000 -558.000000 -3762.000000 ) ( 3885.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -560.828427 -3764.828427 ) ( 3885.000000 -558.000000 -3762.000000 ) ( 3885.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -461.828427 -3863.828427 ) ( 3885.000000 -459.000000 -3861.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2911/2224) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3815.000000, 3815.000000, 3885.000000) / (2950.049491, 3054.701295, 3054.701295) // --> Vector info: d1 = 0.500000, 1.999984, 1.999996. Determinants: -0.001197, -104.998913, 306093.744054, -7325.626253 // --> Vector info: d2 = 0.500000, 0.500001, 1.500007. Determinants: -104.652402, -0.000067, 395586.297682, -7325.626253 ( 3885.000000 -459.000000 -3861.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.000000 0.014333 -41.783970 ) ( 0.014286 0.000000 -54.000339 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3815.000000 -382.171573 -3789.828427 ) ( 3815.000000 -456.171573 -3863.828427 ) ( 3885.000000 -456.171573 -3863.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -382.171573 -3789.828427 ) ( 3815.000000 -385.000000 -3787.000000 ) ( 3815.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 -456.171573 -3863.828427 ) ( 3815.000000 -459.000000 -3861.000000 ) ( 3885.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -456.171573 -3863.828427 ) ( 3885.000000 -459.000000 -3861.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -382.171573 -3789.828427 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 3815.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2912/2225) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (484.000000, 583.000000, 509.000000) / (3836.000000, 3737.000000, 3663.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: 37.124997, 37.124997, -160379.987093, -14652.000000 // --> Vector info: d2 = 0.499998, 0.000000, 0.000000. Determinants: 36.999893, -36.999867, 116697.565482, -14652.000000 ( 4095.000000 -509.000000 -3663.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( -0.002534 -0.002534 10.945945 ) ( -0.002525 0.002525 -7.964617 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4099.000000 -484.000000 -3836.000000 ) ( 4099.000000 -583.000000 -3737.000000 ) ( 4099.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -484.000000 -3836.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -583.000000 -3737.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -509.000000 -3663.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -410.000000 -3762.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2913/2226) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4060.000000, 3885.000000, 3885.000000) / (2950.049491, 2950.049491, 3054.701295) // --> Vector info: d1 = 0.499996, 0.500000, 1.999984. Determinants: 0.000428, -262.497282, 765221.279773, -18314.065633 // --> Vector info: d2 = 3.000040, 0.500000, 0.500001. Determinants: -261.633700, -0.000167, 1007290.383808, -18314.065633 ( 3885.000000 -459.000000 -3861.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( ( 0.000000 0.014333 -41.783255 ) ( 0.014286 0.000000 -55.000916 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4060.000000 -382.171573 -3789.828427 ) ( 3885.000000 -382.171573 -3789.828427 ) ( 3885.000000 -456.171573 -3863.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -382.171573 -3789.828427 ) ( 4060.000000 -385.000000 -3787.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -382.171573 -3789.828427 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 3885.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -456.171573 -3863.828427 ) ( 3885.000000 -459.000000 -3861.000000 ) ( 4060.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -456.171573 -3863.828427 ) ( 4060.000000 -459.000000 -3861.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2916/2227) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3920.000000, -3885.000000, -3885.000000) / (2405.577270, 2405.577270, 2370.221931) // --> Vector info: d1 = 0.000000, 0.125010, 0.125010. Determinants: -4.419771, 0.000000, -17325.503692, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: -0.000004, 4.374963, -11761.762958, -1237.436867 ( 3885.000000 -484.000000 -3836.000000 ) ( 3885.000000 -459.000000 -3861.000000 ) ( 3920.000000 -459.000000 -3861.000000 ) ( ( 0.003572 0.000000 14.001121 ) ( 0.000000 -0.003536 9.504940 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3920.000000 -461.828427 -3863.828427 ) ( 3885.000000 -461.828427 -3863.828427 ) ( 3885.000000 -486.828427 -3838.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -461.828427 -3863.828427 ) ( 3920.000000 -459.000000 -3861.000000 ) ( 3885.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -461.828427 -3863.828427 ) ( 3885.000000 -459.000000 -3861.000000 ) ( 3885.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -486.828427 -3838.828427 ) ( 3885.000000 -484.000000 -3836.000000 ) ( 3920.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2917/2228) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4060.000000, -4060.000000, -3920.000000) / (2964.010977, 3069.372260, 3069.372260) // --> Vector info: d1 = 0.625000, 1.000000, 1.000001. Determinants: -0.000138, -52.500017, 146390.954493, -14750.579650 // --> Vector info: d2 = 1.000000, 1.000000, 1.500002. Determinants: -52.680836, 0.000000, -228634.774071, -14750.579650 ( 3920.000000 -607.000000 -3713.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( 0.000000 0.003559 -9.924420 ) ( 0.003571 0.000000 15.500054 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4060.000000 -535.847346 -3635.190619 ) ( 4060.000000 -609.847346 -3710.190619 ) ( 3920.000000 -609.847346 -3710.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -535.847346 -3635.190619 ) ( 4060.000000 -533.000000 -3638.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -609.847346 -3710.190619 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 3920.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -609.847346 -3710.190619 ) ( 3920.000000 -607.000000 -3713.000000 ) ( 3920.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -535.847346 -3635.190619 ) ( 3920.000000 -533.000000 -3638.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2918/2229) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3885.000000, 3885.000000, 3920.000000) / (2370.221931, 2405.577270, 2405.577270) // --> Vector info: d1 = 1.000001, 1.125000, 1.124999. Determinants: 0.000034, -4.374975, 9132.092289, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000002, 0.125010. Determinants: -4.419709, -0.000050, 17170.689419, -1237.436867 ( 3920.000000 -385.000000 -3787.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( ( 0.000000 0.003536 -7.379845 ) ( 0.003572 0.000000 -13.876012 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3885.000000 -407.171573 -3759.171573 ) ( 3885.000000 -382.171573 -3784.171573 ) ( 3920.000000 -382.171573 -3784.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -407.171573 -3759.171573 ) ( 3885.000000 -410.000000 -3762.000000 ) ( 3885.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -382.171573 -3784.171573 ) ( 3885.000000 -385.000000 -3787.000000 ) ( 3920.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -382.171573 -3784.171573 ) ( 3920.000000 -385.000000 -3787.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2919/2230) # points: 4 { brushDef { // Surface normal: -0.703470, 0.505920, -0.499174 // RotY/Z : 0.522646 / 2.518111. Vector texS/T: (-0.583865, -0.811851, 0.000000) / (0.405255, -0.291451, -0.866502) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1877.699302, -1937.776248, -1977.695945) / (5039.566303, 4953.011347, 4981.862999) // --> Vector info: d1 = 0.000001, 0.375000, 0.375001. Determinants: 10.819418, 14.969824, -55125.812479, -5188.566758 // --> Vector info: d2 = 0.823221, 0.823222, 1.000001. Determinants: 15.301098, -10.620285, 77981.154888, -5188.566758 ( 4095.000000 -509.000000 -3663.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( -0.002085 -0.002885 10.624478 ) ( -0.002949 0.002047 -15.029421 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4062.813879 -609.023680 -3711.003302 ) ( 4062.813879 -535.023680 -3636.003302 ) ( 4097.813879 -511.023680 -3661.003302 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.813879 -609.023680 -3711.003302 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.813879 -535.023680 -3636.003302 ) ( 4060.000000 -533.000000 -3638.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.813879 -511.023680 -3661.003302 ) ( 4095.000000 -509.000000 -3663.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.813879 -585.023680 -3735.003302 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2921/2231) # points: 4 { brushDef { // Surface normal: 0.703526, 0.502519, -0.502519 // RotY/Z : 0.526510 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (-0.408916, -0.292083, -0.864566) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2732.516996, -2672.300719, -2712.173660) / (1812.528029, 1726.935973, 1698.019738) // --> Vector info: d1 = 0.000000, 0.375001, 0.375001. Determinants: -10.843636, 14.952376, -56732.020867, -5154.034924 // --> Vector info: d2 = 1.000000, 1.000001, 1.176777. Determinants: 15.130625, 10.644860, 16896.550521, -5154.034924 ( 3920.000000 -533.000000 -3638.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( ( 0.002104 -0.002901 11.007302 ) ( -0.002936 -0.002065 -3.278315 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3882.185894 -585.010076 -3734.989924 ) ( 3882.185894 -511.010076 -3660.989924 ) ( 3917.185894 -535.010076 -3635.989924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.185894 -585.010076 -3734.989924 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.185894 -511.010076 -3660.989924 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3920.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.185894 -535.010076 -3635.989924 ) ( 3920.000000 -533.000000 -3638.000000 ) ( 3920.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.185894 -609.010076 -3710.989924 ) ( 3920.000000 -607.000000 -3713.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2922/2232) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2744.836550, 2684.213388, 2643.661408) / (1796.852423, 1711.548072, 1740.367109) // --> Vector info: d1 = 1.000000, 1.375000, 1.374999. Determinants: 10.807075, 15.207031, -62194.805694, -5206.361493 // --> Vector info: d2 = 1.000000, 1.000000, 1.176777. Determinants: 15.079846, -10.716784, -27341.594925, -5206.361493 ( 4060.000000 -385.000000 -3787.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( -0.002076 -0.002921 11.945925 ) ( -0.002896 0.002058 5.251574 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4097.842676 -482.010127 -3837.989873 ) ( 4097.842676 -408.010127 -3763.989873 ) ( 4062.842676 -383.010127 -3788.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -482.010127 -3837.989873 ) ( 4095.000000 -484.000000 -3836.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -408.010127 -3763.989873 ) ( 4095.000000 -410.000000 -3762.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -383.010127 -3788.989873 ) ( 4060.000000 -385.000000 -3787.000000 ) ( 4060.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -457.010127 -3862.989873 ) ( 4060.000000 -459.000000 -3861.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2923/2233) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-484.000000, -509.000000, -583.000000) / (3688.000000, 3663.000000, 3737.000000) // --> Vector info: d1 = 0.625001, 0.625001, 1.000000. Determinants: 9.374993, -9.374983, 36799.933496, -3700.000000 // --> Vector info: d2 = 0.801774, 0.676776, 0.676775. Determinants: -9.249926, -9.249923, 26670.187438, -3700.000000 ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -484.000000 -3688.000000 ) ( ( -0.002534 0.002534 -9.945928 ) ( 0.002500 0.002500 -7.208159 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3881.000000 -484.000000 -3688.000000 ) ( 3881.000000 -509.000000 -3663.000000 ) ( 3881.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -484.000000 -3688.000000 ) ( 3885.000000 -484.000000 -3688.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -509.000000 -3663.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -583.000000 -3737.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -558.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -558.000000 -3762.000000 ) ( 3885.000000 -558.000000 -3762.000000 ) ( 3885.000000 -484.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2924/2234) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4060.000000, 3920.000000, 3920.000000) / (2739.331670, 2739.331670, 2950.049491) // --> Vector info: d1 = 0.000001, 0.000001, 2.999994. Determinants: 0.000000, -419.998981, 1150516.477322, -29500.494911 // --> Vector info: d2 = 2.000040, 0.000042, 0.000042. Determinants: -421.435237, 0.000000, 1652024.889427, -29500.494911 ( 3920.000000 -385.000000 -3787.000000 ) ( 3920.000000 -236.000000 -3638.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( ( 0.000000 0.014237 -38.999904 ) ( 0.014286 0.000000 -55.999904 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4060.000000 -233.171573 -3640.828427 ) ( 3920.000000 -233.171573 -3640.828427 ) ( 3920.000000 -382.171573 -3789.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -233.171573 -3640.828427 ) ( 4060.000000 -236.000000 -3638.000000 ) ( 3920.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -233.171573 -3640.828427 ) ( 3920.000000 -236.000000 -3638.000000 ) ( 3920.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -382.171573 -3789.828427 ) ( 3920.000000 -385.000000 -3787.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -382.171573 -3789.828427 ) ( 4060.000000 -385.000000 -3787.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2925/2235) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (410.000000, 509.000000, 360.000000) / (3762.000000, 3663.000000, 3515.000000) // --> Vector info: d1 = 0.375001, 0.375000, 1.125000. Determinants: 74.250224, 74.249799, -320796.502411, -29403.000000 // --> Vector info: d2 = 0.499999, 0.000000, 0.000002. Determinants: 74.000027, -74.499701, 235226.386493, -29403.000000 ( 4095.000000 -360.000000 -3515.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( ( -0.002525 -0.002525 10.910332 ) ( -0.002517 0.002534 -8.000081 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4099.000000 -410.000000 -3762.000000 ) ( 4099.000000 -509.000000 -3663.000000 ) ( 4099.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -410.000000 -3762.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -509.000000 -3663.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( 4095.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -360.000000 -3515.000000 ) ( 4095.000000 -360.000000 -3515.000000 ) ( 4095.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -261.000000 -3614.000000 ) ( 4095.000000 -261.000000 -3614.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2927/2236) # points: 4 { brushDef { // Surface normal: 0.710667, -0.495792, 0.499142 // RotY/Z : -0.522608 / -0.609142. Vector texS/T: (0.572164, 0.820139, 0.000000) / (0.409366, -0.285591, -0.866520) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2008.802095, 1886.601383, 1927.130609) / (4796.529455, 4967.327540, 4996.178568) // --> Vector info: d1 = 1.000000, 1.749998, 1.749997. Determinants: 21.638280, -30.396760, 91884.000801, -10447.930417 // --> Vector info: d2 = 1.000000, 1.000000, 1.176784. Determinants: -30.194340, -21.603099, 153826.424449, -10447.930417 ( 3920.000000 -385.000000 -3787.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( ( -0.002071 0.002909 -8.794469 ) ( 0.002890 0.002068 -14.723148 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3882.157332 -259.016832 -3615.996568 ) ( 3882.157332 -408.016832 -3763.996568 ) ( 3917.157332 -383.016832 -3788.996568 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157332 -259.016832 -3615.996568 ) ( 3885.000000 -261.000000 -3614.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157332 -408.016832 -3763.996568 ) ( 3885.000000 -410.000000 -3762.000000 ) ( 3920.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157332 -383.016832 -3788.996568 ) ( 3920.000000 -385.000000 -3787.000000 ) ( 3920.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157332 -234.016832 -3639.996568 ) ( 3920.000000 -236.000000 -3638.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2928/2237) # points: 4 { brushDef { // Surface normal: -0.710669, 0.497468, -0.497468 // RotY/Z : 0.520678 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1891.606504, -2012.852829, -2053.404809) / (4962.574186, 4791.965485, 4820.784523) // --> Vector info: d1 = 0.999999, 1.749999, 1.749998. Determinants: 21.614115, 30.414101, -120459.544885, -10412.722987 // --> Vector info: d2 = 0.969672, 0.969671, 1.146449. Determinants: 30.159853, -21.433707, 153320.011982, -10412.722987 ( 4095.000000 -360.000000 -3515.000000 ) ( 4060.000000 -385.000000 -3490.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( -0.002076 -0.002921 11.568496 ) ( -0.002896 0.002058 -14.724296 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4062.842676 -534.989873 -3636.010127 ) ( 4062.842676 -386.989873 -3488.010127 ) ( 4097.842676 -361.989873 -3513.010127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -534.989873 -3636.010127 ) ( 4060.000000 -533.000000 -3638.000000 ) ( 4060.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -386.989873 -3488.010127 ) ( 4060.000000 -385.000000 -3490.000000 ) ( 4095.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -361.989873 -3513.010127 ) ( 4095.000000 -360.000000 -3515.000000 ) ( 4095.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -510.989873 -3661.010127 ) ( 4095.000000 -509.000000 -3663.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2929/2238) # points: 4 { brushDef { // Surface normal: 0.710667, 0.495792, -0.499142 // RotY/Z : 0.522608 / 0.609142. Vector texS/T: (-0.572164, 0.820139, 0.000000) / (-0.409366, -0.285591, -0.866520) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2640.309132, -2518.108419, -2558.637646) / (1729.043643, 1558.245558, 1529.394530) // --> Vector info: d1 = 1.000000, 0.250001, 0.250000. Determinants: 21.637908, -30.397100, 99240.745293, -10447.930417 // --> Vector info: d2 = 0.676775, 0.676777, 0.499999. Determinants: -30.193307, -21.602305, -49439.237493, -10447.930417 ( 3920.000000 -385.000000 -3490.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( ( -0.002071 0.002909 -9.498603 ) ( 0.002890 0.002068 4.731965 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3882.157332 -510.983168 -3661.003432 ) ( 3882.157332 -361.983168 -3513.003432 ) ( 3917.157332 -386.983168 -3488.003432 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157332 -510.983168 -3661.003432 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157332 -361.983168 -3513.003432 ) ( 3885.000000 -360.000000 -3515.000000 ) ( 3920.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157332 -386.983168 -3488.003432 ) ( 3920.000000 -385.000000 -3490.000000 ) ( 3920.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157332 -534.983168 -3636.003432 ) ( 3920.000000 -533.000000 -3638.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2930/2239) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3920.000000, -4060.000000, -4060.000000) / (2740.038777, 2740.038777, 2949.342384) // --> Vector info: d1 = 0.250000, 0.250000, 1.000000. Determinants: 0.000019, -105.000021, 280378.581045, -29302.505012 // --> Vector info: d2 = 1.500000, 0.999999, 1.000000. Determinants: -104.651965, -0.000067, -454189.286444, -29302.505012 ( 4060.000000 -533.000000 -3638.000000 ) ( 4060.000000 -385.000000 -3490.000000 ) ( 3920.000000 -385.000000 -3490.000000 ) ( ( 0.000000 0.003583 -9.568417 ) ( 0.003571 0.000000 15.500016 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3920.000000 -387.828427 -3487.171573 ) ( 4060.000000 -387.828427 -3487.171573 ) ( 4060.000000 -535.828427 -3635.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -387.828427 -3487.171573 ) ( 3920.000000 -385.000000 -3490.000000 ) ( 4060.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -387.828427 -3487.171573 ) ( 4060.000000 -385.000000 -3490.000000 ) ( 4060.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -535.828427 -3635.171573 ) ( 4060.000000 -533.000000 -3638.000000 ) ( 3920.000000 -533.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -535.828427 -3635.171573 ) ( 3920.000000 -533.000000 -3638.000000 ) ( 3920.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2931/2240) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-261.000000, -360.000000, -509.000000) / (3614.000000, 3515.000000, 3663.000000) // --> Vector info: d1 = 0.875001, 0.875002, 1.625001. Determinants: 74.249982, -74.249806, 261990.379019, -29403.000000 // --> Vector info: d2 = 1.176775, 0.676776, 0.676776. Determinants: -73.999826, -74.499979, 215328.257488, -29403.000000 ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( ( -0.002525 0.002525 -8.910328 ) ( 0.002517 0.002534 -7.323343 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3881.000000 -261.000000 -3614.000000 ) ( 3881.000000 -360.000000 -3515.000000 ) ( 3881.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -261.000000 -3614.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -360.000000 -3515.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -509.000000 -3663.000000 ) ( 3885.000000 -509.000000 -3663.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -410.000000 -3762.000000 ) ( 3885.000000 -410.000000 -3762.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2932/2241) # points: 8 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3920.000000, 4060.000000, 4095.000000) / (2349.183383, 2349.183383, 2314.527936) // --> Vector info: d1 = 1.500000, 1.500000, 1.374999. Determinants: 0.000033, -17.500033, 33833.011930, -4851.762566 // --> Vector info: d2 = 0.469674, 0.969674, 1.094674. Determinants: -17.327707, 0.000066, 65645.707246, -4851.762566 ( 4095.000000 -261.000000 -3614.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( 3920.000000 -236.000000 -3638.000000 ) ( ( 0.000000 0.003607 -6.973345 ) ( 0.003571 0.000000 -13.530280 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3920.000000 -233.229873 -3635.114451 ) ( 4060.000000 -233.229873 -3635.114451 ) ( 4095.000000 -258.229873 -3611.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -233.229873 -3635.114451 ) ( 3920.000000 -236.000000 -3638.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -233.229873 -3635.114451 ) ( 4060.000000 -236.000000 -3638.000000 ) ( 4095.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -258.229873 -3611.114451 ) ( 4095.000000 -261.000000 -3614.000000 ) ( 4095.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -357.229873 -3512.114451 ) ( 4095.000000 -360.000000 -3515.000000 ) ( 4060.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -382.229873 -3487.114451 ) ( 4060.000000 -385.000000 -3490.000000 ) ( 3920.000000 -385.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -382.229873 -3487.114451 ) ( 3920.000000 -385.000000 -3490.000000 ) ( 3885.000000 -360.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -357.229873 -3512.114451 ) ( 3885.000000 -360.000000 -3515.000000 ) ( 3885.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -258.229873 -3611.114451 ) ( 3885.000000 -261.000000 -3614.000000 ) ( 3920.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2933/2242) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2521.595851, 2643.661408, 2684.213388) / (1568.605647, 1740.367109, 1711.548072) // --> Vector info: d1 = 1.124998, 0.375000, 0.375001. Determinants: 21.613896, 30.414140, -114002.741163, -10483.079223 // --> Vector info: d2 = 0.676782, 0.676779, 0.499999. Determinants: 30.364022, -21.578614, -49812.209961, -10483.079223 ( 4095.000000 -410.000000 -3762.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( ( -0.002062 -0.002901 10.874929 ) ( -0.002896 0.002058 4.751677 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4062.842676 -234.010127 -3639.989873 ) ( 4062.842676 -383.010127 -3788.989873 ) ( 4097.842676 -408.010127 -3763.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -234.010127 -3639.989873 ) ( 4060.000000 -236.000000 -3638.000000 ) ( 4060.000000 -385.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -383.010127 -3788.989873 ) ( 4060.000000 -385.000000 -3787.000000 ) ( 4095.000000 -410.000000 -3762.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -408.010127 -3763.989873 ) ( 4095.000000 -410.000000 -3762.000000 ) ( 4095.000000 -261.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -259.010127 -3615.989873 ) ( 4095.000000 -261.000000 -3614.000000 ) ( 4060.000000 -236.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2934/2243) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3231.460310, 2744.836550, 2704.284570) / (2481.592750, 1796.852423, 1825.671460) // --> Vector info: d1 = 0.000000, 2.999999, 3.000001. Determinants: 86.458872, 121.654615, -581285.624003, -41791.604420 // --> Vector info: d2 = 0.000000, 0.000000, 0.176776. Determinants: 121.045833, -86.023532, -177679.435103, -41791.604420 ( 4060.000000 -459.000000 -3861.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( ( -0.002069 -0.002911 13.909148 ) ( -0.002896 0.002058 4.251558 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4097.842676 -1076.010127 -4431.989873 ) ( 4097.842676 -482.010127 -3837.989873 ) ( 4062.842676 -457.010127 -3862.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -1076.010127 -4431.989873 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.842676 -482.010127 -3837.989873 ) ( 4095.000000 -484.000000 -3836.000000 ) ( 4060.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -457.010127 -3862.989873 ) ( 4060.000000 -459.000000 -3861.000000 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.842676 -1051.010127 -4456.989873 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2935/2244) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4060.000000, 4060.000000, 3920.000000) / (3894.744151, 3054.701295, 3054.701295) // --> Vector info: d1 = 12.000004, 0.000011, 0.000000. Determinants: -0.009503, -1679.998932, 5131932.151246, -117605.999847 // --> Vector info: d2 = 2.000041, 2.000010, 0.000000. Determinants: -1680.093693, -0.004373, 6585980.599184, -117605.999847 ( 3920.000000 -459.000000 -3861.000000 ) ( 4060.000000 -459.000000 -3861.000000 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( ( 0.000000 0.014285 -43.636653 ) ( 0.014286 0.000000 -56.000379 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4060.000000 -1050.171573 -4457.828427 ) ( 4060.000000 -456.171573 -3863.828427 ) ( 3920.000000 -456.171573 -3863.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1050.171573 -4457.828427 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( 4060.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -456.171573 -3863.828427 ) ( 4060.000000 -459.000000 -3861.000000 ) ( 3920.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -456.171573 -3863.828427 ) ( 3920.000000 -459.000000 -3861.000000 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1050.171573 -4457.828427 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2936/2245) # points: 4 { brushDef { // Surface normal: -0.696164, 0.507620, -0.507620 // RotY/Z : 0.532420 / 2.511559. Vector texS/T: (-0.589172, -0.808008, 0.000000) / (0.410161, -0.299075, -0.861581) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1421.621915, -1901.578388, -1941.591595) / (5735.271738, 5045.841695, 5073.697454) // --> Vector info: d1 = 0.000000, 2.999999, 3.000001. Determinants: 83.568730, 120.038551, -569650.572817, -40955.858482 // --> Vector info: d2 = 1.000000, 1.000000, 1.176777. Determinants: 121.875146, -84.845078, 618914.114708, -40955.858482 ( 4095.000000 -583.000000 -3737.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( -0.002040 -0.002931 13.908891 ) ( -0.002976 0.002072 -15.111736 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4062.784657 -1203.030479 -4304.969521 ) ( 4062.784657 -609.030479 -3710.969521 ) ( 4097.784657 -585.030479 -3734.969521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.784657 -1203.030479 -4304.969521 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.784657 -609.030479 -3710.969521 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.784657 -585.030479 -3734.969521 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.784657 -1179.030479 -4328.969521 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2937/2246) # points: 4 { brushDef { // Surface normal: 0.696164, 0.507620, -0.507620 // RotY/Z : 0.532420 / 0.630034. Vector texS/T: (-0.589172, 0.808008, 0.000000) / (-0.410161, -0.299075, -0.861581) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3239.958695, -2760.002222, -2800.015428) / (2490.046481, 1800.616438, 1772.760679) // --> Vector info: d1 = 0.000000, 2.999999, 3.000001. Determinants: -83.565437, 120.040828, -569655.805704, -40955.858482 // --> Vector info: d2 = 0.000000, 0.000000, 0.176776. Determinants: 121.874868, 84.844908, 183601.769011, -40955.858482 ( 3920.000000 -607.000000 -3713.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.002040 -0.002931 13.909019 ) ( -0.002976 -0.002072 -4.482918 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3882.215343 -1179.030479 -4328.969521 ) ( 3882.215343 -585.030479 -3734.969521 ) ( 3917.215343 -609.030479 -3710.969521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.215343 -1179.030479 -4328.969521 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.215343 -585.030479 -3734.969521 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3920.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.215343 -609.030479 -3710.969521 ) ( 3920.000000 -607.000000 -3713.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.215343 -1203.030479 -4304.969521 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2938/2247) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1385.321178, 1871.944938, 1831.392958) / (5762.596485, 5077.856158, 5049.037120) // --> Vector info: d1 = 1.000001, 4.000000, 4.000000. Determinants: -86.456911, 121.656003, -623075.504381, -41791.604420 // --> Vector info: d2 = 0.000000, 0.000001, 0.176784. Determinants: 121.050447, 86.026833, -663431.693784, -41791.604420 ( 3885.000000 -484.000000 -3836.000000 ) ( 3920.000000 -459.000000 -3861.000000 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( ( 0.002069 -0.002911 14.909107 ) ( -0.002897 -0.002058 15.874760 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3917.157324 -1051.010127 -4456.989873 ) ( 3917.157324 -457.010127 -3862.989873 ) ( 3882.157324 -482.010127 -3837.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157324 -1051.010127 -4456.989873 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( 3920.000000 -459.000000 -3861.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.157324 -457.010127 -3862.989873 ) ( 3920.000000 -459.000000 -3861.000000 ) ( 3885.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157324 -482.010127 -3837.989873 ) ( 3885.000000 -484.000000 -3836.000000 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.157324 -1076.010127 -4431.989873 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2939/2248) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1177.000000, 583.000000, 484.000000) / (4331.000000, 3737.000000, 3836.000000) // --> Vector info: d1 = 0.000000, 2.999999, 3.000002. Determinants: 297.001463, 296.998349, -1635870.569712, -117612.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 297.000047, -296.999953, 819125.796184, -117612.000000 ( 4095.000000 -484.000000 -3836.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( -0.002525 -0.002525 13.909045 ) ( -0.002525 0.002525 -6.964645 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4099.000000 -1177.000000 -4331.000000 ) ( 4099.000000 -583.000000 -3737.000000 ) ( 4099.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1177.000000 -4331.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -583.000000 -3737.000000 ) ( 4095.000000 -583.000000 -3737.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -484.000000 -3836.000000 ) ( 4095.000000 -484.000000 -3836.000000 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1078.000000 -4430.000000 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2940/2249) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-484.000000, -583.000000, -1177.000000) / (3836.000000, 3737.000000, 4331.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.499997. Determinants: 296.999079, 296.999645, -1113155.182350, -117612.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.000003. Determinants: 297.000304, -297.000100, 1283040.481609, -117612.000000 ( 3885.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -484.000000 -3836.000000 ) ( ( -0.002525 -0.002525 9.464640 ) ( -0.002525 0.002525 -10.909095 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3881.000000 -484.000000 -3836.000000 ) ( 3881.000000 -583.000000 -3737.000000 ) ( 3881.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -484.000000 -3836.000000 ) ( 3885.000000 -484.000000 -3836.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -583.000000 -3737.000000 ) ( 3885.000000 -583.000000 -3737.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1078.000000 -4430.000000 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( 3885.000000 -484.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2941/2250) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4060.000000, -4060.000000, -3920.000000) / (3054.701295, 3894.744151, 3894.744151) // --> Vector info: d1 = 1.000000, 4.000005, 4.000005. Determinants: 0.000000, -420.000651, 1165370.517639, -117605.999847 // --> Vector info: d2 = 1.000000, 1.000000, 1.499996. Determinants: -420.018724, 0.000042, -1822882.141583, -117605.999847 ( 3920.000000 -1201.000000 -4307.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( 0.000000 0.003571 -9.909108 ) ( 0.003571 0.000000 15.499908 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4060.000000 -609.828427 -3710.171573 ) ( 4060.000000 -1203.828427 -4304.171573 ) ( 3920.000000 -1203.828427 -4304.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -609.828427 -3710.171573 ) ( 4060.000000 -607.000000 -3713.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1203.828427 -4304.171573 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1203.828427 -4304.171573 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( 3920.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -609.828427 -3710.171573 ) ( 3920.000000 -607.000000 -3713.000000 ) ( 4060.000000 -607.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2945/2251) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4060.000000, -3920.000000, -3885.000000) / (2405.577270, 2405.577270, 2370.221931) // --> Vector info: d1 = 1.000001, 1.500000, 1.624999. Determinants: -17.677632, -0.000029, -76720.865647, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000001, 0.125000. Determinants: -0.000006, 17.499905, -42097.401329, -4949.747468 ( 3885.000000 -1078.000000 -4430.000000 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( ( 0.003571 0.000000 15.499956 ) ( 0.000000 -0.003536 8.504959 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4060.000000 -1055.828427 -4457.828427 ) ( 3920.000000 -1055.828427 -4457.828427 ) ( 3885.000000 -1080.828427 -4432.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1055.828427 -4457.828427 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1055.828427 -4457.828427 ) ( 3920.000000 -1053.000000 -4455.000000 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1080.828427 -4432.828427 ) ( 3885.000000 -1078.000000 -4430.000000 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1092.828427 -4420.828427 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1092.828427 -4420.828427 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1080.828427 -4432.828427 ) ( 4095.000000 -1078.000000 -4430.000000 ) ( 4060.000000 -1053.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2946/2252) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1140.000000, 1214.000000, 1164.000000) / (4467.000000, 4393.000000, 4344.000000) // --> Vector info: d1 = 0.750001, 0.750002, 1.000000. Determinants: 18.499749, 18.499891, -109223.230978, -7326.000000 // --> Vector info: d2 = 0.437499, 0.062499, 0.062498. Determinants: 18.374908, -18.750115, 59604.248867, -7326.000000 ( 4095.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( ( -0.002525 -0.002525 14.908986 ) ( -0.002508 0.002559 -8.135988 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4099.000000 -1140.000000 -4467.000000 ) ( 4099.000000 -1214.000000 -4393.000000 ) ( 4099.000000 -1164.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1140.000000 -4467.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1164.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1090.000000 -4418.000000 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2950/2253) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1214.000000, -1140.000000, -1090.000000) / (4393.000000, 4467.000000, 4418.000000) // --> Vector info: d1 = 0.749999, 0.750001, 0.999999. Determinants: -18.499936, 18.499718, -109222.675796, -7326.000000 // --> Vector info: d2 = 0.562499, 0.187499, 0.187503. Determinants: 18.374735, 18.750235, -64183.724488, -7326.000000 ( 3885.000000 -1090.000000 -4418.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( 0.002525 -0.002525 14.908910 ) ( -0.002508 -0.002559 8.761087 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3881.000000 -1214.000000 -4393.000000 ) ( 3881.000000 -1140.000000 -4467.000000 ) ( 3881.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1090.000000 -4418.000000 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( 3885.000000 -1164.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1164.000000 -4344.000000 ) ( 3885.000000 -1164.000000 -4344.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2951/2254) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4095.000000, 3885.000000, 3885.000000) / (3870.776472, 3870.776472, 3940.783614) // --> Vector info: d1 = 0.000005, 0.000005, 1.000003. Determinants: 0.000000, -209.999587, 812861.391162, -14701.499923 // --> Vector info: d2 = 3.500038, 0.500036, 0.500036. Determinants: -210.021561, 0.000000, 808582.481549, -14701.499923 ( 3885.000000 -1140.000000 -4467.000000 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( ( 0.000000 0.014284 -55.291052 ) ( 0.014286 0.000000 -54.999999 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4095.000000 -1087.200286 -4420.856851 ) ( 3885.000000 -1087.200286 -4420.856851 ) ( 3885.000000 -1137.200286 -4469.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1087.200286 -4420.856851 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1087.200286 -4420.856851 ) ( 3885.000000 -1090.000000 -4418.000000 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1137.200286 -4469.856851 ) ( 3885.000000 -1140.000000 -4467.000000 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1137.200286 -4469.856851 ) ( 4095.000000 -1140.000000 -4467.000000 ) ( 4095.000000 -1090.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2954/2255) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1575.000000, -1575.000000, -1610.000000) / (4770.142346, 4699.431668, 4699.431668) // --> Vector info: d1 = 1.000000, 1.250000, 1.249999. Determinants: -0.000017, 8.749979, -44213.546316, -2474.873734 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 8.838822, 0.000000, 11446.271154, -2474.873734 ( 1610.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( ( 0.000000 -0.003536 17.864971 ) ( -0.003571 0.000000 -4.624992 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1575.000000 -1278.828427 -5467.171573 ) ( 1575.000000 -1228.828427 -5417.171573 ) ( 1610.000000 -1228.828427 -5417.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1278.828427 -5467.171573 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1228.828427 -5417.171573 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1228.828427 -5417.171573 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1278.828427 -5467.171573 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2955/2256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1575.000000, -1575.000000, -1610.000000) / (2987.280905, 2917.273763, 2917.273763) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000042, 8.749984, -26138.595894, -2450.249987 // --> Vector info: d2 = 1.000000, 1.000004, 1.125000. Determinants: 8.750659, 0.000150, 11331.590253, -2450.249987 ( 1610.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( ( 0.000000 -0.003571 10.667726 ) ( -0.003571 0.000000 -4.624667 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1575.000000 -1228.799714 -5521.856851 ) ( 1575.000000 -1278.799714 -5472.856851 ) ( 1610.000000 -1278.799714 -5472.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1228.799714 -5521.856851 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1278.799714 -5472.856851 ) ( 1575.000000 -1276.000000 -5470.000000 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1278.799714 -5472.856851 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1228.799714 -5521.856851 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2956/2257) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1575.000000, 1575.000000, 1610.000000) / (4700.138775, 4769.435239, 4769.435239) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000041, -8.749984, 41126.205824, -2425.376259 // --> Vector info: d2 = 1.000000, 1.000004, 1.125000. Determinants: -8.661827, -0.000150, 11217.708053, -2425.376259 ( 1610.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( ( 0.000000 0.003608 -16.956629 ) ( 0.003571 0.000000 -4.625141 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1575.000000 -1174.171573 -5472.828427 ) ( 1575.000000 -1223.171573 -5521.828427 ) ( 1610.000000 -1223.171573 -5521.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1174.171573 -5472.828427 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1223.171573 -5521.828427 ) ( 1575.000000 -1226.000000 -5519.000000 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1223.171573 -5521.828427 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1174.171573 -5472.828427 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2957/2258) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1575.000000, 1575.000000, 1610.000000) / (3012.921146, 3082.928289, 3082.928289) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000042, -8.749984, 26363.078537, -2450.249987 // --> Vector info: d2 = 1.000000, 1.000004, 1.125000. Determinants: -8.750659, -0.000150, 11332.491807, -2450.249987 ( 1610.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( ( 0.000000 0.003571 -10.759342 ) ( 0.003571 0.000000 -4.625035 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1575.000000 -1223.143149 -5417.200286 ) ( 1575.000000 -1174.143149 -5467.200286 ) ( 1610.000000 -1174.143149 -5467.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1223.143149 -5417.200286 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 -1174.143149 -5467.200286 ) ( 1575.000000 -1177.000000 -5470.000000 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1174.143149 -5467.200286 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1223.143149 -5417.200286 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( 1575.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2960/2259) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1803.000000) / (4454.065615, 4384.769150, 4384.769150) // --> Vector info: d1 = 0.999998, 2.000000, 2.000005. Determinants: 0.000339, 52.000080, -235215.808191, -3603.416157 // --> Vector info: d2 = 0.999998, 1.000001, 1.374992. Determinants: 25.985613, 0.000143, -51807.355279, -3603.416157 ( 1803.000000 -558.000000 -5643.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( ( 0.000000 -0.014431 65.275782 ) ( -0.007211 0.000000 14.377289 ) ) 16bescapeship/00wnew1 0 0 0 ( 1855.000000 -604.171573 -5694.828427 ) ( 1855.000000 -555.171573 -5645.828427 ) ( 1803.000000 -555.171573 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -604.171573 -5694.828427 ) ( 1855.000000 -607.000000 -5692.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -555.171573 -5645.828427 ) ( 1855.000000 -558.000000 -5643.000000 ) ( 1803.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -555.171573 -5645.828427 ) ( 1803.000000 -558.000000 -5643.000000 ) ( 1803.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -604.171573 -5694.828427 ) ( 1803.000000 -607.000000 -5692.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2961/2260) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-1855.000000, -1855.000000, -1803.000000) / (3480.459155, 3550.466297, 3550.466297) // --> Vector info: d1 = 0.999998, 2.000000, 2.000005. Determinants: -0.000342, -52.000080, 177343.156434, -3640.371410 // --> Vector info: d2 = 0.999998, 1.000001, 1.374992. Determinants: -26.252111, -0.000143, -52337.533698, -3640.371410 ( 1803.000000 -607.000000 -5692.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( ( 0.000000 0.014284 -48.715677 ) ( 0.007211 0.000000 14.376976 ) ) 16bescapeship/00wnew1 0 0 0 ( 1855.000000 -659.799714 -5645.856851 ) ( 1855.000000 -609.799714 -5694.856851 ) ( 1803.000000 -609.799714 -5694.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -659.799714 -5645.856851 ) ( 1855.000000 -657.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -609.799714 -5694.856851 ) ( 1855.000000 -607.000000 -5692.000000 ) ( 1803.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -609.799714 -5694.856851 ) ( 1803.000000 -607.000000 -5692.000000 ) ( 1803.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -659.799714 -5645.856851 ) ( 1803.000000 -657.000000 -5643.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2962/2261) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-1855.000000, -1855.000000, -1803.000000) / (4384.062043, 4454.772721, 4454.772721) // --> Vector info: d1 = 0.999998, 2.000000, 2.000005. Determinants: -0.000346, -52.000080, 224293.989150, -3676.955262 // --> Vector info: d2 = 0.999998, 1.000001, 1.374992. Determinants: -26.515931, -0.000143, -52863.375021, -3676.955262 ( 1803.000000 -657.000000 -5643.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( ( 0.000000 0.014142 -60.999923 ) ( 0.007211 0.000000 14.376943 ) ) 16bescapeship/00wnew1 0 0 0 ( 1855.000000 -609.828427 -5590.171573 ) ( 1855.000000 -659.828427 -5640.171573 ) ( 1803.000000 -659.828427 -5640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -609.828427 -5590.171573 ) ( 1855.000000 -607.000000 -5593.000000 ) ( 1855.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -659.828427 -5640.171573 ) ( 1855.000000 -657.000000 -5643.000000 ) ( 1803.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -659.828427 -5640.171573 ) ( 1803.000000 -657.000000 -5643.000000 ) ( 1803.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -609.828427 -5590.171573 ) ( 1803.000000 -607.000000 -5593.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2963/2262) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1803.000000) / (3639.742902, 3569.735760, 3569.735760) // --> Vector info: d1 = 0.000000, 0.999998, 1.000002. Determinants: 0.000301, 51.999894, -189266.804934, -3640.371410 // --> Vector info: d2 = 0.999997, 0.999998, 1.374991. Determinants: 26.252228, 0.000050, -52338.423015, -3640.371410 ( 1803.000000 -607.000000 -5593.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( ( 0.000000 -0.014284 51.991070 ) ( -0.007211 0.000000 14.377221 ) ) 16bescapeship/00wnew1 0 0 0 ( 1855.000000 -555.143149 -5640.200286 ) ( 1855.000000 -604.143149 -5590.200286 ) ( 1803.000000 -604.143149 -5590.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -555.143149 -5640.200286 ) ( 1855.000000 -558.000000 -5643.000000 ) ( 1855.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -604.143149 -5590.200286 ) ( 1855.000000 -607.000000 -5593.000000 ) ( 1803.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -604.143149 -5590.200286 ) ( 1803.000000 -607.000000 -5593.000000 ) ( 1803.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -555.143149 -5640.200286 ) ( 1803.000000 -558.000000 -5643.000000 ) ( 1855.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2964/2263) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1610.000000) / (2996.294271, 2926.287129, 2926.287129) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: -0.000200, 48.249902, -144570.544433, -13511.378501 // --> Vector info: d2 = 0.000000, 0.000001, 1.374997. Determinants: 96.259544, 0.000184, -173556.511235, -13511.378501 ( 1610.000000 -645.000000 -4839.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( ( 0.000000 -0.003571 10.699911 ) ( -0.007124 0.000000 12.845211 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -592.200286 -4885.143149 ) ( 1803.000000 -642.200286 -4836.143149 ) ( 1610.000000 -642.200286 -4836.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -592.200286 -4885.143149 ) ( 1803.000000 -595.000000 -4888.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -642.200286 -4836.143149 ) ( 1803.000000 -645.000000 -4839.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -642.200286 -4836.143149 ) ( 1610.000000 -645.000000 -4839.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -592.200286 -4885.143149 ) ( 1610.000000 -595.000000 -4888.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2965/2264) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1573.000000, 1622.000000, 1053.000000) / (5866.000000, 5816.000000, 5247.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249985. Determinants: -142.249538, 142.248169, -667000.282607, -56331.000000 // --> Vector info: d2 = 0.000001, 0.000000, 5.750012. Determinants: 287.501058, 281.750165, -2104985.678629, -56331.000000 ( 1803.000000 -1053.000000 -5247.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( ( 0.002525 -0.002525 11.840732 ) ( -0.005104 -0.005002 37.368157 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -1573.000000 -5866.000000 ) ( 1807.000000 -1622.000000 -5816.000000 ) ( 1807.000000 -1053.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1053.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1053.000000 -5247.000000 ) ( 1803.000000 -1053.000000 -5247.000000 ) ( 1803.000000 -1003.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1003.000000 -5297.000000 ) ( 1803.000000 -1003.000000 -5297.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2966/2265) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-595.000000, -645.000000, -1226.000000) / (4888.000000, 4839.000000, 5420.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249995. Determinants: 145.248653, 145.248995, -681073.187103, -57519.000000 // --> Vector info: d2 = 0.000001, 0.000000, 5.874999. Determinants: 287.874502, -293.750399, 1607137.233395, -57519.000000 ( 1610.000000 -1226.000000 -5420.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( ( -0.002525 -0.002525 11.840838 ) ( -0.005005 0.005107 -27.940980 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -595.000000 -4888.000000 ) ( 1606.000000 -645.000000 -4839.000000 ) ( 1606.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -595.000000 -4888.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -645.000000 -4839.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1226.000000 -5420.000000 ) ( 1610.000000 -1226.000000 -5420.000000 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1177.000000 -5470.000000 ) ( 1610.000000 -1177.000000 -5470.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2967/2266) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1610.000000, -1678.000000, -1610.000000) / (3877.773588, 3877.773588, 4559.424525) // --> Vector info: d1 = 1.000001, 1.243750, 1.000000. Determinants: 166.151505, 0.000105, 221151.184566, -46352.263720 // --> Vector info: d2 = 1.000000, 0.999998, 5.874998. Determinants: -0.001502, -331.499870, 1239126.760217, -46352.263720 ( 1610.000000 -1127.000000 -5321.000000 ) ( 1678.000000 -645.000000 -4839.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( ( -0.003585 0.000000 -4.771098 ) ( 0.000000 0.007152 -26.732821 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -647.828427 -4836.171573 ) ( 1678.000000 -647.828427 -4836.171573 ) ( 1610.000000 -1129.828427 -5318.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -647.828427 -4836.171573 ) ( 1610.000000 -645.000000 -4839.000000 ) ( 1678.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -647.828427 -4836.171573 ) ( 1678.000000 -645.000000 -4839.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1129.828427 -5318.171573 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( 1610.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2969/2267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1610.000000) / (3018.577712, 3088.584854, 3088.584854) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: -0.000079, -48.249902, 145645.935344, -13511.378501 // --> Vector info: d2 = 0.000000, 0.000001, 1.375000. Determinants: -96.259770, -0.000184, -173555.811061, -13511.378501 ( 1610.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( ( 0.000000 0.003571 -10.779502 ) ( 0.007124 0.000000 12.845159 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -1624.856851 -5818.799714 ) ( 1803.000000 -1575.856851 -5868.799714 ) ( 1610.000000 -1575.856851 -5868.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1624.856851 -5818.799714 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1575.856851 -5868.799714 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1575.856851 -5868.799714 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1624.856851 -5818.799714 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2970/2268) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1622.000000, -1573.000000, -1226.000000) / (5816.000000, 5866.000000, 5519.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250010. Determinants: -86.750366, -86.749292, 363824.788744, -34353.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.500011. Determinants: -175.000824, 171.500153, -1281296.232810, -34353.000000 ( 1610.000000 -1226.000000 -5519.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( ( 0.002525 0.002525 -10.590772 ) ( 0.005094 -0.004992 37.297943 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -1622.000000 -5816.000000 ) ( 1606.000000 -1573.000000 -5866.000000 ) ( 1606.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1622.000000 -5816.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1226.000000 -5519.000000 ) ( 1610.000000 -1226.000000 -5519.000000 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1276.000000 -5470.000000 ) ( 1610.000000 -1276.000000 -5470.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2971/2269) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (645.000000, 595.000000, 954.000000) / (4839.000000, 4888.000000, 5247.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250003. Determinants: 89.749091, -89.749457, 340868.428699, -35541.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.624999. Determinants: -177.625205, -181.249649, 991635.277401, -35541.000000 ( 1803.000000 -954.000000 -5247.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( ( -0.002525 0.002525 -9.590851 ) ( 0.004998 0.005100 -27.901164 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -645.000000 -4839.000000 ) ( 1807.000000 -595.000000 -4888.000000 ) ( 1807.000000 -954.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -645.000000 -4839.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -595.000000 -4888.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( 1803.000000 -954.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -954.000000 -5247.000000 ) ( 1803.000000 -954.000000 -5247.000000 ) ( 1803.000000 -1003.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1003.000000 -5198.000000 ) ( 1803.000000 -1003.000000 -5198.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2972/2270) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1003.000000, 954.000000, 1003.000000) / (5198.000000, 5247.000000, 5297.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: 12.500028, -12.249831, 46286.084613, -4851.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500002. Determinants: -24.500170, -24.500111, 147074.247365, -4851.000000 ( 1803.000000 -1003.000000 -5297.000000 ) ( 1803.000000 -954.000000 -5247.000000 ) ( 1803.000000 -1003.000000 -5198.000000 ) ( ( -0.002577 0.002525 -9.541555 ) ( 0.005051 0.005051 -30.318336 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -1003.000000 -5198.000000 ) ( 1807.000000 -954.000000 -5247.000000 ) ( 1807.000000 -1003.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1003.000000 -5198.000000 ) ( 1803.000000 -1003.000000 -5198.000000 ) ( 1803.000000 -954.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -954.000000 -5247.000000 ) ( 1803.000000 -954.000000 -5247.000000 ) ( 1803.000000 -1003.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1003.000000 -5297.000000 ) ( 1803.000000 -1003.000000 -5297.000000 ) ( 1803.000000 -1053.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1053.000000 -5247.000000 ) ( 1803.000000 -1053.000000 -5247.000000 ) ( 1803.000000 -1003.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2973/2271) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1678.000000) / (3877.066481, 4560.131632, 3877.066481) // --> Vector info: d1 = 0.000000, 2.437500, 0.000000. Determinants: 0.000037, -165.750014, 642623.762255, -46448.430243 // --> Vector info: d2 = 0.999997, 1.000000, 1.487500. Determinants: -332.996347, -0.000179, 489676.525321, -46448.430243 ( 1678.000000 -595.000000 -4888.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( ( 0.000000 0.003568 -13.835209 ) ( 0.007169 0.000000 -10.542370 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -592.171573 -4890.828427 ) ( 1610.000000 -1075.171573 -5373.828427 ) ( 1678.000000 -592.171573 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -592.171573 -4890.828427 ) ( 1610.000000 -595.000000 -4888.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1075.171573 -5373.828427 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1678.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -592.171573 -4890.828427 ) ( 1678.000000 -595.000000 -4888.000000 ) ( 1610.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2974/2272) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1733.000000, -1803.000000, -1803.000000) / (3877.773588, 3877.773588, 4559.424525) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: 170.411760, -0.000008, 247607.978649, -47715.565594 // --> Vector info: d2 = 1.000000, 0.999999, 5.874999. Determinants: -0.000405, -341.249941, 1275573.743012, -47715.565594 ( 1803.000000 -1127.000000 -5321.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( 1733.000000 -645.000000 -4839.000000 ) ( ( -0.003571 0.000000 -5.189250 ) ( 0.000000 0.007152 -26.732864 ) ) 16bescapeship/00wengn1 0 0 0 ( 1733.000000 -647.828427 -4836.171573 ) ( 1803.000000 -647.828427 -4836.171573 ) ( 1803.000000 -1129.828427 -5318.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -647.828427 -4836.171573 ) ( 1733.000000 -645.000000 -4839.000000 ) ( 1803.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -647.828427 -4836.171573 ) ( 1803.000000 -645.000000 -4839.000000 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1129.828427 -5318.171573 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( 1733.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2975/2273) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1680.000000) / (4560.131632, 5260.167345, 5260.167345) // --> Vector info: d1 = 0.000000, 2.500005, 2.500005. Determinants: 0.000000, -175.000365, 798024.698672, -49002.499936 // --> Vector info: d2 = 0.999997, 1.000000, 1.500000. Determinants: -350.018360, -0.000192, 514528.086719, -49002.499936 ( 1680.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( ( 0.000000 0.003571 -16.285387 ) ( 0.007143 0.000000 -10.500037 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -1075.171573 -5373.828427 ) ( 1610.000000 -1570.171573 -5868.828427 ) ( 1680.000000 -1570.171573 -5868.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1075.171573 -5373.828427 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1570.171573 -5868.828427 ) ( 1610.000000 -1573.000000 -5866.000000 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1570.171573 -5868.828427 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2976/2274) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1680.000000, -1610.000000, -1610.000000) / (5259.460238, 5259.460238, 4559.424525) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -175.007509, 0.000092, -343015.639452, -49002.499936 // --> Vector info: d2 = 0.000001, 0.000000, 5.000012. Determinants: 0.000541, 350.000865, -1840814.761430, -49002.499936 ( 1610.000000 -1127.000000 -5321.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( ( 0.003571 0.000000 6.999962 ) ( 0.000000 -0.007143 37.565732 ) ) 16bescapeship/00wengn1 0 0 0 ( 1680.000000 -1624.828427 -5813.171573 ) ( 1610.000000 -1624.828427 -5813.171573 ) ( 1610.000000 -1129.828427 -5318.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1624.828427 -5813.171573 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1624.828427 -5813.171573 ) ( 1610.000000 -1622.000000 -5816.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1129.828427 -5318.171573 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2977/2275) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1732.000000, 1803.000000, 1803.000000) / (5260.167345, 5260.167345, 4560.131632) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -175.008573, 0.000144, 303114.089479, -49702.535650 // --> Vector info: d2 = 0.999997, 0.999998, 6.000008. Determinants: -0.000667, 355.000694, -1917064.286451, -49702.535650 ( 1803.000000 -1078.000000 -5371.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( ( 0.003521 0.000000 -6.098564 ) ( 0.000000 -0.007143 38.570754 ) ) 16bescapeship/00wengn1 0 0 0 ( 1732.000000 -1570.171573 -5868.828427 ) ( 1803.000000 -1570.171573 -5868.828427 ) ( 1803.000000 -1075.171573 -5373.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1570.171573 -5868.828427 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1570.171573 -5868.828427 ) ( 1803.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1075.171573 -5373.828427 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2978/2276) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1732.000000) / (4559.424525, 5259.460238, 5259.460238) // --> Vector info: d1 = 0.000000, 2.500006, 2.500006. Determinants: 0.000000, -177.500421, 809299.771204, -49702.535650 // --> Vector info: d2 = 0.000000, 0.000000, 0.500003. Determinants: -350.020001, 0.000007, -631086.100853, -49702.535650 ( 1732.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( ( 0.000000 0.003571 -16.282867 ) ( 0.007042 0.000000 12.697262 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -1129.828427 -5318.171573 ) ( 1803.000000 -1624.828427 -5813.171573 ) ( 1732.000000 -1624.828427 -5813.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1129.828427 -5318.171573 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1624.828427 -5813.171573 ) ( 1803.000000 -1622.000000 -5816.000000 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1624.828427 -5813.171573 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2979/2277) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1733.000000) / (4560.131632, 3877.066481, 3877.066481) // --> Vector info: d1 = 0.000000, 2.437501, 2.437501. Determinants: 0.000000, 170.625065, -778072.755453, -47814.560544 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: 341.533072, 0.000006, -615784.162255, -47814.560544 ( 1733.000000 -595.000000 -4888.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( 0.000000 -0.003568 16.272716 ) ( -0.007143 0.000000 12.878591 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -1075.171573 -5373.828427 ) ( 1803.000000 -592.171573 -4890.828427 ) ( 1733.000000 -592.171573 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1075.171573 -5373.828427 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( 1803.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -592.171573 -4890.828427 ) ( 1803.000000 -595.000000 -4888.000000 ) ( 1733.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -592.171573 -4890.828427 ) ( 1733.000000 -595.000000 -4888.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2982/2278) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1610.000000) / (3276.294273, 3206.287130, 3206.287130) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: -0.000200, 48.249902, -158080.517061, -13511.378501 // --> Vector info: d2 = 0.000000, 0.000001, 1.374997. Determinants: 96.259544, 0.000184, -173556.562742, -13511.378501 ( 1610.000000 -447.000000 -5037.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( ( 0.000000 -0.003571 11.699807 ) ( -0.007124 0.000000 12.845215 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -394.200286 -5083.143149 ) ( 1803.000000 -444.200286 -5034.143149 ) ( 1610.000000 -444.200286 -5034.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -394.200286 -5083.143149 ) ( 1803.000000 -397.000000 -5086.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -444.200286 -5034.143149 ) ( 1803.000000 -447.000000 -5037.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -444.200286 -5034.143149 ) ( 1610.000000 -447.000000 -5037.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -394.200286 -5083.143149 ) ( 1610.000000 -397.000000 -5086.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2983/2279) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1375.000000, 1424.000000, 855.000000) / (6064.000000, 6014.000000, 5445.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249985. Determinants: -142.249538, 142.248169, -723330.828536, -56331.000000 // --> Vector info: d2 = 0.000001, 0.000000, 5.750012. Determinants: 287.501058, 281.750165, -2103847.001910, -56331.000000 ( 1803.000000 -855.000000 -5445.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( ( 0.002525 -0.002525 12.840724 ) ( -0.005104 -0.005002 37.347943 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -1375.000000 -6064.000000 ) ( 1807.000000 -1424.000000 -6014.000000 ) ( 1807.000000 -855.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -855.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -855.000000 -5445.000000 ) ( 1803.000000 -855.000000 -5445.000000 ) ( 1803.000000 -805.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -805.000000 -5494.000000 ) ( 1803.000000 -805.000000 -5494.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2984/2280) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-397.000000, -447.000000, -1028.000000) / (5086.000000, 5037.000000, 5618.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249995. Determinants: 145.248653, 145.248995, -738591.721344, -57519.000000 // --> Vector info: d2 = 0.000001, 0.000000, 5.874999. Determinants: 287.874502, -293.750399, 1608300.661146, -57519.000000 ( 1610.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( ( -0.002525 -0.002525 12.840830 ) ( -0.005005 0.005107 -27.961207 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -397.000000 -5086.000000 ) ( 1606.000000 -447.000000 -5037.000000 ) ( 1606.000000 -1028.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -397.000000 -5086.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -447.000000 -5037.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( 1610.000000 -1028.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -979.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -979.000000 -5668.000000 ) ( 1610.000000 -979.000000 -5668.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2985/2281) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-979.000000, -1028.000000, -1078.000000) / (5668.000000, 5618.000000, 5668.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: 12.499827, 12.500028, -63562.834183, -4950.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500002. Determinants: 25.000113, -24.500170, 158392.073311, -4950.000000 ( 1610.000000 -1078.000000 -5668.000000 ) ( 1610.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -979.000000 -5668.000000 ) ( ( -0.002525 -0.002525 12.840977 ) ( -0.005051 0.004950 -31.998399 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -979.000000 -5668.000000 ) ( 1606.000000 -1028.000000 -5618.000000 ) ( 1606.000000 -1078.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -979.000000 -5668.000000 ) ( 1610.000000 -979.000000 -5668.000000 ) ( 1610.000000 -1028.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -1028.000000 -5618.000000 ) ( 1610.000000 -1078.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1078.000000 -5668.000000 ) ( 1610.000000 -1078.000000 -5668.000000 ) ( 1610.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1028.000000 -5717.000000 ) ( 1610.000000 -1028.000000 -5717.000000 ) ( 1610.000000 -979.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2986/2282) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1610.000000, -1610.000000, -1678.000000) / (4559.424525, 3877.773588, 3877.773588) // --> Vector info: d1 = 0.000000, 2.437501, 2.437501. Determinants: 0.000000, 165.750063, -755724.902301, -46352.263720 // --> Vector info: d2 = 0.000000, 0.000000, 0.487501. Determinants: 332.305338, 0.000006, 535011.560585, -46352.263720 ( 1678.000000 -447.000000 -5037.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.000000 -0.003576 16.303948 ) ( -0.007169 0.000000 -11.542296 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -931.828427 -5516.171573 ) ( 1610.000000 -449.828427 -5034.171573 ) ( 1678.000000 -449.828427 -5034.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -931.828427 -5516.171573 ) ( 1610.000000 -929.000000 -5519.000000 ) ( 1610.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -449.828427 -5034.171573 ) ( 1610.000000 -447.000000 -5037.000000 ) ( 1678.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -449.828427 -5034.171573 ) ( 1678.000000 -447.000000 -5037.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2987/2283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1610.000000) / (3298.577713, 3368.584856, 3368.584856) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: 0.000200, -48.249902, 159156.411878, -13511.378501 // --> Vector info: d2 = 0.000000, 0.000001, 1.374997. Determinants: -96.259544, -0.000184, -173555.353274, -13511.378501 ( 1610.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( ( 0.000000 0.003571 -11.779436 ) ( 0.007124 0.000000 12.845126 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -1426.856851 -6016.799714 ) ( 1803.000000 -1377.856851 -6066.799714 ) ( 1610.000000 -1377.856851 -6066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1426.856851 -6016.799714 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1377.856851 -6066.799714 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1377.856851 -6066.799714 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1426.856851 -6016.799714 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2988/2284) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1424.000000, -1375.000000, -1028.000000) / (6014.000000, 6064.000000, 5717.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250010. Determinants: -86.750366, -86.749292, 398177.721113, -34353.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.500011. Determinants: -175.000824, 171.500153, -1280603.099884, -34353.000000 ( 1610.000000 -1028.000000 -5717.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( ( 0.002525 0.002525 -11.590770 ) ( 0.005094 -0.004992 37.277766 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -1424.000000 -6014.000000 ) ( 1606.000000 -1375.000000 -6064.000000 ) ( 1606.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1028.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1028.000000 -5717.000000 ) ( 1610.000000 -1028.000000 -5717.000000 ) ( 1610.000000 -1078.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1078.000000 -5668.000000 ) ( 1610.000000 -1078.000000 -5668.000000 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2989/2285) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (447.000000, 397.000000, 756.000000) / (5037.000000, 5086.000000, 5445.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250003. Determinants: 89.749091, -89.749457, 376409.141216, -35541.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.624999. Determinants: -177.625205, -181.249649, 992352.917154, -35541.000000 ( 1803.000000 -756.000000 -5445.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( ( -0.002525 0.002525 -10.590843 ) ( 0.004998 0.005100 -27.921356 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -447.000000 -5037.000000 ) ( 1807.000000 -397.000000 -5086.000000 ) ( 1807.000000 -756.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -447.000000 -5037.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -397.000000 -5086.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( 1803.000000 -756.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -756.000000 -5445.000000 ) ( 1803.000000 -756.000000 -5445.000000 ) ( 1803.000000 -805.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -805.000000 -5396.000000 ) ( 1803.000000 -805.000000 -5396.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2990/2286) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (805.000000, 756.000000, 805.000000) / (5396.000000, 5445.000000, 5494.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 12.249866, -12.249936, 51437.507121, -4802.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500000. Determinants: -24.500039, -24.499963, 151924.326817, -4802.000000 ( 1803.000000 -805.000000 -5494.000000 ) ( 1803.000000 -756.000000 -5445.000000 ) ( 1803.000000 -805.000000 -5396.000000 ) ( ( -0.002551 0.002551 -10.711684 ) ( 0.005102 0.005102 -31.637719 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -805.000000 -5396.000000 ) ( 1807.000000 -756.000000 -5445.000000 ) ( 1807.000000 -805.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -805.000000 -5396.000000 ) ( 1803.000000 -805.000000 -5396.000000 ) ( 1803.000000 -756.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -756.000000 -5445.000000 ) ( 1803.000000 -756.000000 -5445.000000 ) ( 1803.000000 -805.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -805.000000 -5494.000000 ) ( 1803.000000 -805.000000 -5494.000000 ) ( 1803.000000 -855.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -855.000000 -5445.000000 ) ( 1803.000000 -855.000000 -5445.000000 ) ( 1803.000000 -805.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2991/2287) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1678.000000) / (3877.066481, 4560.131632, 3877.066481) // --> Vector info: d1 = 1.000001, 3.437499, 0.999999. Determinants: 0.001385, -165.749822, 596172.352050, -46448.430243 // --> Vector info: d2 = 1.000000, 0.999999, 1.487500. Determinants: -332.994474, 0.000065, 489672.422240, -46448.430243 ( 1678.000000 -397.000000 -5086.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( ( 0.000000 0.003568 -12.835145 ) ( 0.007169 0.000000 -10.542281 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -394.171573 -5088.828427 ) ( 1610.000000 -877.171573 -5571.828427 ) ( 1678.000000 -394.171573 -5088.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -394.171573 -5088.828427 ) ( 1610.000000 -397.000000 -5086.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -877.171573 -5571.828427 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1678.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -394.171573 -5088.828427 ) ( 1678.000000 -397.000000 -5086.000000 ) ( 1610.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2992/2288) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1733.000000, -1803.000000, -1803.000000) / (3877.773588, 3877.773588, 4559.424525) // --> Vector info: d1 = 0.749999, 1.000001, 0.999996. Determinants: 170.414441, 0.000388, 259540.098805, -47715.565594 // --> Vector info: d2 = 0.999999, 1.000000, 5.874999. Determinants: 0.000570, -341.249933, 1275575.439981, -47715.565594 ( 1803.000000 -929.000000 -5519.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( 1733.000000 -447.000000 -5037.000000 ) ( ( -0.003571 0.000000 -5.439317 ) ( 0.000000 0.007152 -26.732900 ) ) 16bescapeship/00wengn1 0 0 0 ( 1733.000000 -449.828427 -5034.171573 ) ( 1803.000000 -449.828427 -5034.171573 ) ( 1803.000000 -931.828427 -5516.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -449.828427 -5034.171573 ) ( 1733.000000 -447.000000 -5037.000000 ) ( 1803.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -449.828427 -5034.171573 ) ( 1803.000000 -447.000000 -5037.000000 ) ( 1803.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -931.828427 -5516.171573 ) ( 1803.000000 -929.000000 -5519.000000 ) ( 1733.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2993/2289) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1680.000000) / (4560.131632, 5260.167345, 5260.167345) // --> Vector info: d1 = 1.000001, 3.500004, 3.500005. Determinants: -0.000500, -175.000167, 749022.033116, -49002.499936 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -350.017857, 0.000008, 514526.211923, -49002.499936 ( 1680.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( ( 0.000000 0.003571 -15.285384 ) ( 0.007143 0.000000 -10.499999 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -877.171573 -5571.828427 ) ( 1610.000000 -1372.171573 -6066.828427 ) ( 1680.000000 -1372.171573 -6066.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -877.171573 -5571.828427 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1372.171573 -6066.828427 ) ( 1610.000000 -1375.000000 -6064.000000 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1372.171573 -6066.828427 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2994/2290) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1610.000000, -1680.000000, -1610.000000) / (4559.424525, 5259.460238, 5259.460238) // --> Vector info: d1 = 3.500000, 0.999996, 0.999997. Determinants: -0.000459, 175.000167, -969409.518444, -49002.499936 // --> Vector info: d2 = 0.999992, 1.500002, 0.999999. Determinants: 350.019525, -0.000484, 514531.521357, -49002.499936 ( 1610.000000 -1424.000000 -6014.000000 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.000000 -0.003571 19.782858 ) ( -0.007143 0.000000 -10.500108 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -931.828427 -5516.171573 ) ( 1680.000000 -1426.828427 -6011.171573 ) ( 1610.000000 -1426.828427 -6011.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -931.828427 -5516.171573 ) ( 1610.000000 -929.000000 -5519.000000 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1426.828427 -6011.171573 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1426.828427 -6011.171573 ) ( 1610.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2995/2291) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1732.000000, 1803.000000, 1803.000000) / (5260.167345, 5260.167345, 4560.131632) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -175.008573, 0.000144, 303114.089479, -49702.535650 // --> Vector info: d2 = 0.999997, 0.999998, 6.000008. Determinants: -0.000667, 355.000694, -1917064.286451, -49702.535650 ( 1803.000000 -880.000000 -5569.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( ( 0.003521 0.000000 -6.098564 ) ( 0.000000 -0.007143 38.570754 ) ) 16bescapeship/00wengn1 0 0 0 ( 1732.000000 -1372.171573 -6066.828427 ) ( 1803.000000 -1372.171573 -6066.828427 ) ( 1803.000000 -877.171573 -5571.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1372.171573 -6066.828427 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1372.171573 -6066.828427 ) ( 1803.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -877.171573 -5571.828427 ) ( 1803.000000 -880.000000 -5569.000000 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2996/2292) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1732.000000) / (4559.424525, 5259.460238, 5259.460238) // --> Vector info: d1 = 1.000001, 3.500004, 3.500008. Determinants: -0.003169, -177.500212, 759590.526589, -49702.535650 // --> Vector info: d2 = 0.000001, 0.000001, 0.500001. Determinants: -350.017529, -0.000026, -631081.525874, -49702.535650 ( 1732.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -929.000000 -5519.000000 ) ( ( 0.000000 0.003571 -15.282732 ) ( 0.007042 0.000000 12.697170 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -931.828427 -5516.171573 ) ( 1803.000000 -1426.828427 -6011.171573 ) ( 1732.000000 -1426.828427 -6011.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -931.828427 -5516.171573 ) ( 1803.000000 -929.000000 -5519.000000 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1426.828427 -6011.171573 ) ( 1803.000000 -1424.000000 -6014.000000 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1426.828427 -6011.171573 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( 1803.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2997/2293) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1733.000000) / (4560.131632, 3877.066481, 3877.066481) // --> Vector info: d1 = 0.000000, 2.437501, 2.437501. Determinants: 0.000000, 170.625065, -778072.755453, -47814.560544 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: 341.533072, 0.000006, -615784.162255, -47814.560544 ( 1733.000000 -397.000000 -5086.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( 0.000000 -0.003568 16.272716 ) ( -0.007143 0.000000 12.878591 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -877.171573 -5571.828427 ) ( 1803.000000 -394.171573 -5088.828427 ) ( 1733.000000 -394.171573 -5088.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -877.171573 -5571.828427 ) ( 1803.000000 -880.000000 -5569.000000 ) ( 1803.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -394.171573 -5088.828427 ) ( 1803.000000 -397.000000 -5086.000000 ) ( 1733.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -394.171573 -5088.828427 ) ( 1733.000000 -397.000000 -5086.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3000/2294) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1610.000000) / (3556.294274, 3486.287132, 3486.287132) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 0.000050, 48.249609, -185101.287258, -13511.378501 // --> Vector info: d2 = 0.000001, 0.000000, 1.375000. Determinants: 96.259843, -0.000149, -173555.976800, -13511.378501 ( 1610.000000 -249.000000 -5235.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( ( 0.000000 -0.003571 13.699660 ) ( -0.007124 0.000000 12.845172 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -196.200286 -5281.143149 ) ( 1803.000000 -246.200286 -5232.143149 ) ( 1610.000000 -246.200286 -5232.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -196.200286 -5281.143149 ) ( 1803.000000 -199.000000 -5284.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -246.200286 -5232.143149 ) ( 1803.000000 -249.000000 -5235.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -246.200286 -5232.143149 ) ( 1610.000000 -249.000000 -5235.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -196.200286 -5281.143149 ) ( 1610.000000 -199.000000 -5284.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3001/2295) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1177.000000, 1226.000000, 657.000000) / (6262.000000, 6212.000000, 5643.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250013. Determinants: -142.249058, 142.250351, -723344.556416, -56331.000000 // --> Vector info: d2 = 0.000000, 0.000001, 5.750012. Determinants: 287.500023, 281.751096, -2102712.899649, -56331.000000 ( 1803.000000 -657.000000 -5643.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( ( 0.002525 -0.002525 12.840968 ) ( -0.005104 -0.005002 37.327811 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -1177.000000 -6262.000000 ) ( 1807.000000 -1226.000000 -6212.000000 ) ( 1807.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -657.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -657.000000 -5643.000000 ) ( 1803.000000 -657.000000 -5643.000000 ) ( 1803.000000 -607.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -607.000000 -5692.000000 ) ( 1803.000000 -607.000000 -5692.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3002/2296) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-199.000000, -249.000000, -830.000000) / (5284.000000, 5235.000000, 5816.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249995. Determinants: 145.248653, 145.248995, -796110.255585, -57519.000000 // --> Vector info: d2 = 0.000001, 0.000000, 5.874999. Determinants: 287.874502, -293.750399, 1609464.088898, -57519.000000 ( 1610.000000 -830.000000 -5816.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( ( -0.002525 -0.002525 13.840822 ) ( -0.005005 0.005107 -27.981434 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -199.000000 -5284.000000 ) ( 1606.000000 -249.000000 -5235.000000 ) ( 1606.000000 -830.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -199.000000 -5284.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -249.000000 -5235.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( 1610.000000 -830.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -830.000000 -5816.000000 ) ( 1610.000000 -830.000000 -5816.000000 ) ( 1610.000000 -781.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -781.000000 -5866.000000 ) ( 1610.000000 -781.000000 -5866.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3003/2297) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-781.000000, -830.000000, -880.000000) / (5866.000000, 5816.000000, 5866.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 12.499934, 12.499864, -68511.755301, -4950.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500000. Determinants: 24.999962, -24.500039, 163242.197687, -4950.000000 ( 1610.000000 -880.000000 -5866.000000 ) ( 1610.000000 -830.000000 -5816.000000 ) ( 1610.000000 -781.000000 -5866.000000 ) ( ( -0.002525 -0.002525 13.840759 ) ( -0.005050 0.004950 -32.978222 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -781.000000 -5866.000000 ) ( 1606.000000 -830.000000 -5816.000000 ) ( 1606.000000 -880.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -781.000000 -5866.000000 ) ( 1610.000000 -781.000000 -5866.000000 ) ( 1610.000000 -830.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -830.000000 -5816.000000 ) ( 1610.000000 -830.000000 -5816.000000 ) ( 1610.000000 -880.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -880.000000 -5866.000000 ) ( 1610.000000 -880.000000 -5866.000000 ) ( 1610.000000 -830.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -830.000000 -5915.000000 ) ( 1610.000000 -830.000000 -5915.000000 ) ( 1610.000000 -781.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3004/2298) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1610.000000, -1610.000000, -1678.000000) / (4559.424525, 3877.773588, 3877.773588) // --> Vector info: d1 = 1.000001, 3.437499, 3.437499. Determinants: 0.000000, 165.749862, -802076.288942, -46352.263720 // --> Vector info: d2 = 0.000001, 0.000001, 0.487501. Determinants: 332.305103, -0.000017, 535011.255983, -46352.263720 ( 1678.000000 -249.000000 -5235.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.000000 -0.003576 17.303929 ) ( -0.007169 0.000000 -11.542290 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -733.828427 -5714.171573 ) ( 1610.000000 -251.828427 -5232.171573 ) ( 1678.000000 -251.828427 -5232.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -733.828427 -5714.171573 ) ( 1610.000000 -731.000000 -5717.000000 ) ( 1610.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -251.828427 -5232.171573 ) ( 1610.000000 -249.000000 -5235.000000 ) ( 1678.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -251.828427 -5232.171573 ) ( 1678.000000 -249.000000 -5235.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3006/2299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1610.000000) / (3578.577715, 3648.584857, 3648.584857) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -0.000050, -48.249609, 159153.494496, -13511.378501 // --> Vector info: d2 = 0.000001, 0.000000, 1.375000. Determinants: -96.259843, 0.000149, -173557.041847, -13511.378501 ( 1610.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( ( 0.000000 0.003571 -11.779220 ) ( 0.007124 0.000000 12.845251 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -1228.856851 -6214.799714 ) ( 1803.000000 -1179.856851 -6264.799714 ) ( 1610.000000 -1179.856851 -6264.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1228.856851 -6214.799714 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1179.856851 -6264.799714 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1179.856851 -6264.799714 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1228.856851 -6214.799714 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3007/2300) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1226.000000, -1177.000000, -830.000000) / (6212.000000, 6262.000000, 5915.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249992. Determinants: -86.748969, -86.749618, 398181.362089, -34353.000000 // --> Vector info: d2 = 0.000001, 0.000000, 3.500017. Determinants: -175.000587, 171.501107, -1279915.625887, -34353.000000 ( 1610.000000 -830.000000 -5915.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( ( 0.002525 0.002525 -11.590876 ) ( 0.005094 -0.004992 37.257754 ) ) 16bescapeship/00wengn1 0 0 0 ( 1606.000000 -1226.000000 -6212.000000 ) ( 1606.000000 -1177.000000 -6262.000000 ) ( 1606.000000 -830.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -830.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -830.000000 -5915.000000 ) ( 1610.000000 -830.000000 -5915.000000 ) ( 1610.000000 -880.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.000000 -880.000000 -5866.000000 ) ( 1610.000000 -880.000000 -5866.000000 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3008/2301) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (249.000000, 199.000000, 558.000000) / (5235.000000, 5284.000000, 5643.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 89.749809, -89.749827, 447492.639144, -35541.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.625000. Determinants: -177.624616, -181.250300, 993073.842785, -35541.000000 ( 1803.000000 -558.000000 -5643.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( ( -0.002525 0.002525 -12.590885 ) ( 0.004998 0.005100 -27.941640 ) ) 16bescapeship/00wengn1 0 0 0 ( 1807.000000 -249.000000 -5235.000000 ) ( 1807.000000 -199.000000 -5284.000000 ) ( 1807.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -249.000000 -5235.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -199.000000 -5284.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( 1803.000000 -558.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -558.000000 -5643.000000 ) ( 1803.000000 -558.000000 -5643.000000 ) ( 1803.000000 -607.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1807.000000 -607.000000 -5593.000000 ) ( 1803.000000 -607.000000 -5593.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3009/2302) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1678.000000) / (3877.066481, 4560.131632, 3877.066481) // --> Vector info: d1 = 1.000001, 3.437499, 0.999999. Determinants: 0.001385, -165.749822, 596172.352050, -46448.430243 // --> Vector info: d2 = 1.000000, 0.999999, 1.487500. Determinants: -332.994474, 0.000065, 489672.422240, -46448.430243 ( 1678.000000 -199.000000 -5284.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( ( 0.000000 0.003568 -12.835145 ) ( 0.007169 0.000000 -10.542281 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -196.171573 -5286.828427 ) ( 1610.000000 -679.171573 -5769.828427 ) ( 1678.000000 -196.171573 -5286.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -196.171573 -5286.828427 ) ( 1610.000000 -199.000000 -5284.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -679.171573 -5769.828427 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1678.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -196.171573 -5286.828427 ) ( 1678.000000 -199.000000 -5284.000000 ) ( 1610.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3010/2303) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1733.000000, -1803.000000, -1803.000000) / (3877.773588, 3877.773588, 4559.424525) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: 170.411760, -0.000008, 247607.978649, -47715.565594 // --> Vector info: d2 = 1.000000, 0.999999, 5.874999. Determinants: -0.000405, -341.249941, 1275573.743012, -47715.565594 ( 1803.000000 -731.000000 -5717.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( 1733.000000 -249.000000 -5235.000000 ) ( ( -0.003571 0.000000 -5.189250 ) ( 0.000000 0.007152 -26.732864 ) ) 16bescapeship/00wengn1 0 0 0 ( 1733.000000 -251.828427 -5232.171573 ) ( 1803.000000 -251.828427 -5232.171573 ) ( 1803.000000 -733.828427 -5714.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -251.828427 -5232.171573 ) ( 1733.000000 -249.000000 -5235.000000 ) ( 1803.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -251.828427 -5232.171573 ) ( 1803.000000 -249.000000 -5235.000000 ) ( 1803.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -733.828427 -5714.171573 ) ( 1803.000000 -731.000000 -5717.000000 ) ( 1733.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3011/2304) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1680.000000) / (4560.131632, 5260.167345, 5260.167345) // --> Vector info: d1 = 1.000001, 3.500004, 3.500008. Determinants: -0.003169, -175.000209, 749026.548648, -49002.499936 // --> Vector info: d2 = 0.000001, 0.000001, 0.500001. Determinants: -350.017529, -0.000026, 563528.297971, -49002.499936 ( 1680.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( ( 0.000000 0.003571 -15.285476 ) ( 0.007143 0.000000 -11.499991 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -679.171573 -5769.828427 ) ( 1610.000000 -1174.171573 -6264.828427 ) ( 1680.000000 -1174.171573 -6264.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -679.171573 -5769.828427 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1174.171573 -6264.828427 ) ( 1610.000000 -1177.000000 -6262.000000 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1174.171573 -6264.828427 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3012/2305) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1610.000000, -1680.000000, -1610.000000) / (4559.424525, 5259.460238, 5259.460238) // --> Vector info: d1 = 3.500000, 0.999996, 0.999997. Determinants: -0.000459, 175.000167, -969409.518444, -49002.499936 // --> Vector info: d2 = 0.999992, 1.500002, 0.999999. Determinants: 350.019525, -0.000484, 514531.521357, -49002.499936 ( 1610.000000 -1226.000000 -6212.000000 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.000000 -0.003571 19.782858 ) ( -0.007143 0.000000 -10.500108 ) ) 16bescapeship/00wengn1 0 0 0 ( 1610.000000 -733.828427 -5714.171573 ) ( 1680.000000 -1228.828427 -6209.171573 ) ( 1610.000000 -1228.828427 -6209.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -733.828427 -5714.171573 ) ( 1610.000000 -731.000000 -5717.000000 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1228.828427 -6209.171573 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1228.828427 -6209.171573 ) ( 1610.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3013/2306) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1732.000000, 1803.000000, 1803.000000) / (5260.167345, 5260.167345, 4560.131632) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -175.008573, 0.000144, 303114.089479, -49702.535650 // --> Vector info: d2 = 0.000000, 0.000001, 5.000012. Determinants: -0.000667, 355.000803, -1867362.480907, -49702.535650 ( 1803.000000 -682.000000 -5767.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( ( 0.003521 0.000000 -6.098564 ) ( 0.000000 -0.007143 37.570769 ) ) 16bescapeship/00wengn1 0 0 0 ( 1732.000000 -1174.171573 -6264.828427 ) ( 1803.000000 -1174.171573 -6264.828427 ) ( 1803.000000 -679.171573 -5769.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1174.171573 -6264.828427 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1174.171573 -6264.828427 ) ( 1803.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -679.171573 -5769.828427 ) ( 1803.000000 -682.000000 -5767.000000 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3014/2307) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1803.000000, -1803.000000, -1732.000000) / (4559.424525, 5259.460238, 5259.460238) // --> Vector info: d1 = 0.000000, 2.500006, 2.500006. Determinants: 0.000000, -177.500421, 809299.771204, -49702.535650 // --> Vector info: d2 = 0.000000, 0.000000, 0.500003. Determinants: -350.020001, 0.000007, -631086.100853, -49702.535650 ( 1732.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -731.000000 -5717.000000 ) ( ( 0.000000 0.003571 -16.282867 ) ( 0.007042 0.000000 12.697262 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -733.828427 -5714.171573 ) ( 1803.000000 -1228.828427 -6209.171573 ) ( 1732.000000 -1228.828427 -6209.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -733.828427 -5714.171573 ) ( 1803.000000 -731.000000 -5717.000000 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1228.828427 -6209.171573 ) ( 1803.000000 -1226.000000 -6212.000000 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1228.828427 -6209.171573 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( 1803.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3015/2308) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1803.000000, 1803.000000, 1733.000000) / (4560.131632, 3877.066481, 3877.066481) // --> Vector info: d1 = 1.000001, 3.437499, 3.437500. Determinants: 0.000814, 170.624817, -825887.719211, -47814.560544 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 341.533306, -0.000067, -663598.807748, -47814.560544 ( 1733.000000 -199.000000 -5284.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( 1803.000000 -682.000000 -5767.000000 ) ( ( 0.000000 -0.003568 17.272724 ) ( -0.007143 0.000000 13.878593 ) ) 16bescapeship/00wengn1 0 0 0 ( 1803.000000 -679.171573 -5769.828427 ) ( 1803.000000 -196.171573 -5286.828427 ) ( 1733.000000 -196.171573 -5286.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -679.171573 -5769.828427 ) ( 1803.000000 -682.000000 -5767.000000 ) ( 1803.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -196.171573 -5286.828427 ) ( 1803.000000 -199.000000 -5284.000000 ) ( 1733.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -196.171573 -5286.828427 ) ( 1733.000000 -199.000000 -5284.000000 ) ( 1803.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3018/2309) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1732.000000, -1680.000000, -1610.000000) / (5259.460238, 5259.460238, 4559.424525) // --> Vector info: d1 = 1.000001, 1.187495, 1.437499. Determinants: -131.252357, -0.124386, -263076.785999, -36401.857095 // --> Vector info: d2 = 1.000000, 1.000001, 6.000013. Determinants: -0.001001, 260.000520, -1403865.986718, -36401.857095 ( 1610.000000 -1300.000000 -5148.000000 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( ( 0.003606 0.000003 7.227016 ) ( 0.000000 -0.007143 38.565779 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1732.000000 -1797.828427 -5640.171573 ) ( 1680.000000 -1797.828427 -5640.171573 ) ( 1610.000000 -1302.828427 -5145.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1797.828427 -5640.171573 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1797.828427 -5640.171573 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -1302.828427 -5145.171573 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( 1678.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -820.828427 -4662.171573 ) ( 1678.000000 -818.000000 -4665.000000 ) ( 1733.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -820.828427 -4662.171573 ) ( 1733.000000 -818.000000 -4665.000000 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -1302.828427 -5145.171573 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3019/2310) # points: 4 { brushDef { // Surface normal: -0.994768, -0.072442, -0.072026 // RotY/Z : 0.072088 / -3.068898. Vector texS/T: (0.072631, -0.997359, 0.000000) / (0.071836, 0.005231, -0.997403) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (941.709146, 769.166060, 1254.977212) / (4773.096098, 4947.549196, 5430.804330) // --> Vector info: d1 = 1.000000, 1.874999, 1.874998. Determinants: 422.847848, -425.084113, 1462634.020562, -168133.592765 // --> Vector info: d2 = 1.000000, 1.000000, 3.450287. Determinants: -427.460146, -422.780068, 2252379.437589, -168133.592765 ( 1803.000000 -1127.000000 -5321.000000 ) ( 1733.000000 -645.000000 -4839.000000 ) ( 1733.000000 -818.000000 -4665.000000 ) ( ( -0.002515 0.002528 -8.699237 ) ( 0.002542 0.002515 -13.396368 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1736.979074 -817.710230 -4664.711896 ) ( 1736.979074 -644.710230 -4838.711896 ) ( 1806.979074 -1126.710230 -5320.711896 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979074 -817.710230 -4664.711896 ) ( 1733.000000 -818.000000 -4665.000000 ) ( 1733.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979074 -644.710230 -4838.711896 ) ( 1733.000000 -645.000000 -4839.000000 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979074 -1126.710230 -5320.711896 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979074 -1299.710230 -5147.711896 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( 1733.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3020/2311) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1680.000000, -1732.000000, -1732.000000) / (2720.946894, 2720.946894, 2965.605840) // --> Vector info: d1 = 1.187496, 1.187496, 0.312496. Determinants: 0.000000, 45.500000, -138910.718994, -12722.265207 // --> Vector info: d2 = 0.812503, 1.000001, 1.000000. Determinants: 45.873144, 0.000059, 66729.846853, -12722.265207 ( 1732.000000 -1622.000000 -5816.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( ( 0.000000 -0.003576 10.918710 ) ( -0.003606 0.000000 -5.245123 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1680.000000 -1797.828427 -5645.828427 ) ( 1732.000000 -1797.828427 -5645.828427 ) ( 1732.000000 -1624.828427 -5818.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1797.828427 -5645.828427 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1797.828427 -5645.828427 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1624.828427 -5818.828427 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1624.828427 -5818.828427 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3022/2312) # points: 4 { brushDef { // Surface normal: 0.995061, -0.070393, -0.069989 // RotY/Z : 0.070046 / -0.070625. Vector texS/T: (0.070566, 0.997507, 0.000000) / (-0.069814, 0.004939, -0.997548) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1010.578669, -524.981741, -697.550467) / (5189.984688, 4706.799813, 4532.372078) // --> Vector info: d1 = 0.000000, 2.449658, 2.449657. Determinants: -427.288664, 422.734035, -2625791.983770, -168084.170688 // --> Vector info: d2 = 0.000000, 0.000000, 0.875000. Determinants: 422.786608, 424.897250, -1777951.105169, -168084.170688 ( 1678.000000 -818.000000 -4665.000000 ) ( 1678.000000 -645.000000 -4839.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( ( 0.002542 -0.002515 15.621887 ) ( -0.002515 -0.002528 10.577743 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019756 -1126.718427 -5320.720045 ) ( 1674.019756 -644.718427 -4838.720045 ) ( 1674.019756 -817.718427 -4664.720045 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -1126.718427 -5320.720045 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( 1678.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -644.718427 -4838.720045 ) ( 1678.000000 -645.000000 -4839.000000 ) ( 1678.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -817.718427 -4664.720045 ) ( 1678.000000 -818.000000 -4665.000000 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -1299.718427 -5147.720045 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3023/2313) # points: 4 { brushDef { // Surface normal: 0.995038, 0.070356, 0.070356 // RotY/Z : -0.070414 / 0.070590. Vector texS/T: (-0.070531, 0.997510, 0.000000) / (0.070181, 0.004962, -0.997522) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1736.452602, -1237.748187, -1410.317346) / (5911.442774, 5415.213083, 5241.783312) // --> Vector info: d1 = 0.000000, 2.512476, 2.512476. Determinants: -435.737966, 433.575937, -3319697.671186, -172124.132823 // --> Vector info: d2 = 0.000000, 0.000001, 0.875001. Determinants: 434.201052, 436.366641, -1825586.890343, -172124.132823 ( 1610.000000 -1300.000000 -5148.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( ( 0.002532 -0.002519 19.286649 ) ( -0.002523 -0.002535 10.606223 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1676.019849 -1622.281425 -5816.281425 ) ( 1606.019849 -1127.281425 -5321.281425 ) ( 1606.019849 -1300.281425 -5148.281425 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1622.281425 -5816.281425 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -1127.281425 -5321.281425 ) ( 1610.000000 -1127.000000 -5321.000000 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -1300.281425 -5148.281425 ) ( 1610.000000 -1300.000000 -5148.000000 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1795.281425 -5643.281425 ) ( 1680.000000 -1795.000000 -5643.000000 ) ( 1680.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3024/2314) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1733.000000, 1678.000000, 1678.000000) / (2731.401547, 2731.401547, 2976.768619) // --> Vector info: d1 = 0.000000, 0.193750, 0.193750. Determinants: 47.539847, 0.000000, -82386.555177, -13495.188958 // --> Vector info: d2 = 0.875001, 0.875000, 1.750000. Determinants: -0.000088, -48.124994, 119640.533055, -13495.188958 ( 1678.000000 -645.000000 -4839.000000 ) ( 1678.000000 -818.000000 -4665.000000 ) ( 1733.000000 -818.000000 -4665.000000 ) ( ( -0.003523 0.000000 6.104883 ) ( 0.000000 0.003566 -8.865421 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1733.000000 -815.163434 -4662.179736 ) ( 1678.000000 -815.163434 -4662.179736 ) ( 1678.000000 -642.163434 -4836.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -815.163434 -4662.179736 ) ( 1733.000000 -818.000000 -4665.000000 ) ( 1678.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -815.163434 -4662.179736 ) ( 1678.000000 -818.000000 -4665.000000 ) ( 1678.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -642.163434 -4836.179736 ) ( 1678.000000 -645.000000 -4839.000000 ) ( 1733.000000 -645.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -642.163434 -4836.179736 ) ( 1733.000000 -645.000000 -4839.000000 ) ( 1733.000000 -818.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3025/2315) # points: 4 { brushDef { // Surface normal: -0.994896, 0.071351, 0.071351 // RotY/Z : -0.071412 / 3.069998. Vector texS/T: (-0.071533, -0.997438, 0.000000) / (-0.071168, 0.005104, -0.997451) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1666.505642, 1167.694858, 995.138049) / (5496.192232, 4999.927383, 5173.369441) // --> Vector info: d1 = 0.000000, 2.512476, 2.512476. Determinants: 435.769076, 433.544670, -3109056.477532, -172148.648203 // --> Vector info: d2 = 0.000000, 0.000001, 0.875001. Determinants: 434.232020, -436.459510, 1675215.244652, -172148.648203 ( 1803.000000 -1127.000000 -5321.000000 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( ( -0.002531 -0.002518 18.060301 ) ( -0.002522 0.002535 -9.731213 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1735.979584 -1795.285405 -5643.285405 ) ( 1806.979584 -1300.285405 -5148.285405 ) ( 1806.979584 -1127.285405 -5321.285405 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1795.285405 -5643.285405 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -1300.285405 -5148.285405 ) ( 1803.000000 -1300.000000 -5148.000000 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -1127.285405 -5321.285405 ) ( 1803.000000 -1127.000000 -5321.000000 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1622.285405 -5816.285405 ) ( 1732.000000 -1622.000000 -5816.000000 ) ( 1732.000000 -1795.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3026/2316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704722, 0.709484 // RotY/Z : -0.788765 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709484, -0.704722) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1732.000000, -1680.000000, -1680.000000) / (3227.893209, 3227.893209, 3017.881304) // --> Vector info: d1 = 0.312496, 0.312496, 1.062495. Determinants: -0.000050, 38.999950, -129300.408387, -10920.619030 // --> Vector info: d2 = 1.000000, 0.812502, 0.812503. Determinants: 39.376869, 0.000050, 57279.959568, -10920.619030 ( 1680.000000 -1573.000000 -5866.000000 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( ( 0.000000 -0.003571 11.840026 ) ( -0.003606 0.000000 -5.245120 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1732.000000 -1426.818888 -6016.837934 ) ( 1680.000000 -1426.818888 -6016.837934 ) ( 1680.000000 -1575.818888 -5868.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1426.818888 -6016.837934 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1426.818888 -6016.837934 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1575.818888 -5868.837934 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1575.818888 -5868.837934 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3027/2317) # points: 4 { brushDef { // Surface normal: -0.994790, -0.072329, -0.071844 // RotY/Z : 0.071905 / -3.069013. Vector texS/T: (0.072516, -0.997367, 0.000000) / (0.071654, 0.005210, -0.997416) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1205.908813, 719.104300, 571.493951) / (5480.697512, 4996.446165, 5145.832191) // --> Vector info: d1 = 0.000000, 2.450288, 2.450288. Determinants: 366.038791, 361.687872, -2423711.226638, -144202.301996 // --> Vector info: d2 = 0.000000, 0.000001, 0.750002. Determinants: 363.189387, -365.104101, 1563051.847679, -144202.301996 ( 1733.000000 -447.000000 -5037.000000 ) ( 1733.000000 -595.000000 -4888.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( -0.002538 -0.002508 16.807715 ) ( -0.002519 0.002532 -10.839299 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1806.979160 -1077.710684 -5370.712626 ) ( 1736.979160 -594.710684 -4887.712626 ) ( 1736.979160 -446.710684 -5036.712626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979160 -1077.710684 -5370.712626 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( 1733.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979160 -594.710684 -4887.712626 ) ( 1733.000000 -595.000000 -4888.000000 ) ( 1733.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979160 -446.710684 -5036.712626 ) ( 1733.000000 -447.000000 -5037.000000 ) ( 1803.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979160 -928.710684 -5518.712626 ) ( 1803.000000 -929.000000 -5519.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3029/2318) # points: 4 { brushDef { // Surface normal: 0.995061, -0.070427, -0.069955 // RotY/Z : 0.070012 / -0.070659. Vector texS/T: (0.070600, 0.997505, 0.000000) / (-0.069780, 0.004939, -0.997550) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-813.015345, -327.417266, -475.047959) / (5388.545211, 4905.361493, 4755.995572) // --> Vector info: d1 = 0.000000, 2.449658, 2.449657. Determinants: -365.895788, 361.644380, -2246215.987874, -143864.551701 // --> Vector info: d2 = 0.000000, 0.000000, 0.750002. Determinants: 362.388444, 364.199300, -1667877.040710, -143864.551701 ( 1678.000000 -595.000000 -4888.000000 ) ( 1678.000000 -447.000000 -5037.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.002543 -0.002514 15.613408 ) ( -0.002519 -0.002532 11.593384 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019756 -928.718291 -5518.720181 ) ( 1674.019756 -446.718291 -5036.720181 ) ( 1674.019756 -594.718291 -4887.720181 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -928.718291 -5518.720181 ) ( 1610.000000 -929.000000 -5519.000000 ) ( 1678.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -446.718291 -5036.720181 ) ( 1678.000000 -447.000000 -5037.000000 ) ( 1678.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -594.718291 -4887.720181 ) ( 1678.000000 -595.000000 -4888.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -1077.718291 -5370.720181 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3030/2319) # points: 4 { brushDef { // Surface normal: 0.995038, 0.070119, 0.070593 // RotY/Z : -0.070652 / 0.070353. Vector texS/T: (-0.070295, 0.997526, 0.000000) / (0.070418, 0.004962, -0.997505) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1039.876337, -1188.507751, -1687.203882) / (5613.994901, 5465.624746, 5961.862763) // --> Vector info: d1 = 1.000001, 1.750000, 1.750000. Determinants: 372.178145, 374.021871, -1860485.933563, -147748.180107 // --> Vector info: d2 = 0.000000, 0.000000, 2.512473. Determinants: 372.775994, -373.432410, 2484088.521321, -147748.180107 ( 1680.000000 -1573.000000 -5866.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( -0.002519 -0.002531 12.592276 ) ( -0.002523 0.002527 -16.812989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019849 -929.280477 -5519.282372 ) ( 1606.019849 -1078.280477 -5371.282372 ) ( 1676.019849 -1573.280477 -5866.282372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -929.280477 -5519.282372 ) ( 1610.000000 -929.000000 -5519.000000 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -1078.280477 -5371.282372 ) ( 1610.000000 -1078.000000 -5371.000000 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1573.280477 -5866.282372 ) ( 1680.000000 -1573.000000 -5866.000000 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1424.280477 -6014.282372 ) ( 1680.000000 -1424.000000 -6014.000000 ) ( 1610.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3031/2320) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1733.000000, 1678.000000, 1678.000000) / (3048.646227, 3048.646227, 3258.658131) // --> Vector info: d1 = 0.000000, 0.193750, 0.193750. Determinants: 40.689787, 0.000000, -70515.400513, -11550.654743 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: 0.000075, -41.250026, 114205.958805, -11550.654743 ( 1678.000000 -447.000000 -5037.000000 ) ( 1678.000000 -595.000000 -4888.000000 ) ( 1733.000000 -595.000000 -4888.000000 ) ( ( -0.003523 0.000000 6.104883 ) ( 0.000000 0.003571 -9.887401 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1733.000000 -592.162066 -4885.181112 ) ( 1678.000000 -592.162066 -4885.181112 ) ( 1678.000000 -444.162066 -5034.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -592.162066 -4885.181112 ) ( 1733.000000 -595.000000 -4888.000000 ) ( 1678.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -592.162066 -4885.181112 ) ( 1678.000000 -595.000000 -4888.000000 ) ( 1678.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -444.162066 -5034.181112 ) ( 1678.000000 -447.000000 -5037.000000 ) ( 1733.000000 -447.000000 -5037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -444.162066 -5034.181112 ) ( 1733.000000 -447.000000 -5037.000000 ) ( 1733.000000 -595.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3033/2321) # points: 4 { brushDef { // Surface normal: -0.994896, 0.071111, 0.071591 // RotY/Z : -0.071653 / 3.070238. Vector texS/T: (-0.071294, -0.997455, 0.000000) / (-0.071409, 0.005104, -0.997434) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1296.895534, 1445.516382, 946.714119) / (5867.619515, 5719.238777, 5222.965363) // --> Vector info: d1 = 1.000001, 1.750000, 1.750005. Determinants: -372.204127, 374.102037, -1860147.892696, -147769.223893 // --> Vector info: d2 = 0.000000, 0.000000, 2.512475. Determinants: 372.802805, 373.406069, -2674491.089287, -147769.223893 ( 1803.000000 -1078.000000 -5371.000000 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( ( 0.002519 -0.002532 12.588196 ) ( -0.002523 -0.002527 18.099108 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1735.979584 -1424.284444 -6014.286365 ) ( 1735.979584 -1573.284444 -5866.286365 ) ( 1806.979584 -1078.284444 -5371.286365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1424.284444 -6014.286365 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1573.284444 -5866.286365 ) ( 1732.000000 -1573.000000 -5866.000000 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -1078.284444 -5371.286365 ) ( 1803.000000 -1078.000000 -5371.000000 ) ( 1803.000000 -929.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -929.284444 -5519.286365 ) ( 1803.000000 -929.000000 -5519.000000 ) ( 1732.000000 -1424.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3034/2322) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704722, 0.709484 // RotY/Z : -0.788765 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709484, -0.704722) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1732.000000, -1680.000000, -1680.000000) / (3507.905907, 3507.905907, 3297.894002) // --> Vector info: d1 = 0.312496, 0.312496, 1.062495. Determinants: -0.000050, 38.999950, -140220.889737, -10920.619030 // --> Vector info: d2 = 1.000000, 0.812502, 0.812503. Determinants: 39.376869, 0.000050, 57279.945690, -10920.619030 ( 1680.000000 -1375.000000 -6064.000000 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( ( 0.000000 -0.003571 12.840013 ) ( -0.003606 0.000000 -5.245119 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1732.000000 -1228.818888 -6214.837934 ) ( 1680.000000 -1228.818888 -6214.837934 ) ( 1680.000000 -1377.818888 -6066.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1228.818888 -6214.837934 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1228.818888 -6214.837934 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1377.818888 -6066.837934 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1377.818888 -6066.837934 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3035/2323) # points: 4 { brushDef { // Surface normal: -0.994790, -0.072329, -0.071844 // RotY/Z : 0.071905 / -3.069013. Vector texS/T: (0.072516, -0.997367, 0.000000) / (0.071654, 0.005210, -0.997416) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1008.430102, 521.625590, 374.015240) / (5679.217409, 5194.966063, 5344.352089) // --> Vector info: d1 = 1.000001, 3.450286, 3.450286. Determinants: 366.038430, 361.687285, -2567427.316767, -144202.301996 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: 363.188401, -365.103356, 1707251.159625, -144202.301996 ( 1733.000000 -249.000000 -5235.000000 ) ( 1733.000000 -397.000000 -5086.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( -0.002538 -0.002508 17.804343 ) ( -0.002519 0.002532 -11.839278 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1806.979160 -879.710684 -5568.712626 ) ( 1736.979160 -396.710684 -5085.712626 ) ( 1736.979160 -248.710684 -5234.712626 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979160 -879.710684 -5568.712626 ) ( 1803.000000 -880.000000 -5569.000000 ) ( 1733.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979160 -396.710684 -5085.712626 ) ( 1733.000000 -397.000000 -5086.000000 ) ( 1733.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979160 -248.710684 -5234.712626 ) ( 1733.000000 -249.000000 -5235.000000 ) ( 1803.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979160 -730.710684 -5716.712626 ) ( 1803.000000 -731.000000 -5717.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3037/2324) # points: 4 { brushDef { // Surface normal: 0.995061, -0.070427, -0.069955 // RotY/Z : 0.070012 / -0.070659. Vector texS/T: (0.070600, 0.997505, 0.000000) / (-0.069780, 0.004939, -0.997550) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-615.509418, -129.911338, -277.542032) / (5587.038032, 5103.854314, 4954.488393) // --> Vector info: d1 = 1.000000, 3.449655, 3.449655. Determinants: -365.895116, 361.644176, -2389596.222579, -143864.551701 // --> Vector info: d2 = 1.000000, 0.999999, 1.749999. Determinants: 362.387829, 364.198459, -1955602.061871, -143864.551701 ( 1678.000000 -397.000000 -5086.000000 ) ( 1678.000000 -249.000000 -5235.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.002543 -0.002514 16.610042 ) ( -0.002519 -0.002532 13.593356 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019756 -730.718291 -5716.720181 ) ( 1674.019756 -248.718291 -5234.720181 ) ( 1674.019756 -396.718291 -5085.720181 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -730.718291 -5716.720181 ) ( 1610.000000 -731.000000 -5717.000000 ) ( 1678.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -248.718291 -5234.720181 ) ( 1678.000000 -249.000000 -5235.000000 ) ( 1678.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019756 -396.718291 -5085.720181 ) ( 1678.000000 -397.000000 -5086.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019756 -879.718291 -5568.720181 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3038/2325) # points: 4 { brushDef { // Surface normal: 0.995038, 0.070119, 0.070593 // RotY/Z : -0.070652 / 0.070353. Vector texS/T: (-0.070295, 0.997526, 0.000000) / (0.070418, 0.004962, -0.997505) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-842.366135, -990.997549, -1489.693680) / (5812.483468, 5664.113314, 6160.351330) // --> Vector info: d1 = 1.000000, 1.749998, 1.750000. Determinants: 372.177659, 374.020460, -2008226.081820, -147748.180107 // --> Vector info: d2 = 1.000000, 1.000000, 3.512473. Determinants: 372.776004, -373.432591, 2336836.472902, -147748.180107 ( 1680.000000 -1375.000000 -6064.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( -0.002519 -0.002531 13.592222 ) ( -0.002523 0.002527 -15.816347 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019849 -731.280477 -5717.282372 ) ( 1606.019849 -880.280477 -5569.282372 ) ( 1676.019849 -1375.280477 -6064.282372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -731.280477 -5717.282372 ) ( 1610.000000 -731.000000 -5717.000000 ) ( 1610.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -880.280477 -5569.282372 ) ( 1610.000000 -880.000000 -5569.000000 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1375.280477 -6064.282372 ) ( 1680.000000 -1375.000000 -6064.000000 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1226.280477 -6212.282372 ) ( 1680.000000 -1226.000000 -6212.000000 ) ( 1610.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3039/2326) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1733.000000, 1678.000000, 1678.000000) / (3328.658925, 3328.658925, 3538.670829) // --> Vector info: d1 = 0.000000, 0.193750, 0.193750. Determinants: 40.689780, 0.000000, -70515.389501, -11550.654743 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: 0.000015, -41.249989, 137307.117778, -11550.654743 ( 1678.000000 -249.000000 -5235.000000 ) ( 1678.000000 -397.000000 -5086.000000 ) ( 1733.000000 -397.000000 -5086.000000 ) ( ( -0.003523 0.000000 6.104882 ) ( 0.000000 0.003571 -11.887388 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1733.000000 -394.162066 -5083.181112 ) ( 1678.000000 -394.162066 -5083.181112 ) ( 1678.000000 -246.162066 -5232.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -394.162066 -5083.181112 ) ( 1733.000000 -397.000000 -5086.000000 ) ( 1678.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -394.162066 -5083.181112 ) ( 1678.000000 -397.000000 -5086.000000 ) ( 1678.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -246.162066 -5232.181112 ) ( 1678.000000 -249.000000 -5235.000000 ) ( 1733.000000 -249.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -246.162066 -5232.181112 ) ( 1733.000000 -249.000000 -5235.000000 ) ( 1733.000000 -397.000000 -5086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3041/2327) # points: 4 { brushDef { // Surface normal: -0.994896, 0.071111, 0.071591 // RotY/Z : -0.071653 / 3.070238. Vector texS/T: (-0.071294, -0.997455, 0.000000) / (-0.071409, 0.005104, -0.997434) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1099.399373, 1248.020222, 749.217958) / (6066.122053, 5917.741315, 5421.467900) // --> Vector info: d1 = 0.000000, 0.750000, 0.750004. Determinants: -372.204535, 374.102252, -1860148.491246, -147769.223893 // --> Vector info: d2 = 0.000000, 0.000000, 2.512474. Determinants: 372.802652, 373.406121, -2674986.115828, -147769.223893 ( 1803.000000 -880.000000 -5569.000000 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( ( 0.002519 -0.002532 12.588200 ) ( -0.002523 -0.002527 18.102458 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1735.979584 -1226.284444 -6212.286365 ) ( 1735.979584 -1375.284444 -6064.286365 ) ( 1806.979584 -880.284444 -5569.286365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1226.284444 -6212.286365 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1375.284444 -6064.286365 ) ( 1732.000000 -1375.000000 -6064.000000 ) ( 1803.000000 -880.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -880.284444 -5569.286365 ) ( 1803.000000 -880.000000 -5569.000000 ) ( 1803.000000 -731.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -731.284444 -5717.286365 ) ( 1803.000000 -731.000000 -5717.000000 ) ( 1732.000000 -1226.000000 -6212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3042/2328) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705425, 0.708784 // RotY/Z : -0.787773 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708784, -0.705425) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1732.000000, -1680.000000, -1680.000000) / (3880.826210, 3880.826210, 3583.133415) // --> Vector info: d1 = 0.000000, 0.000000, 1.062495. Determinants: -0.000076, 55.249723, -214414.704069, -15480.025323 // --> Vector info: d2 = 0.999995, 0.812500, 0.812503. Determinants: 55.815908, 0.000139, 81192.665358, -15480.025323 ( 1680.000000 -1177.000000 -6262.000000 ) ( 1680.000000 -966.000000 -6472.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( ( 0.000000 -0.003569 13.851056 ) ( -0.003606 0.000000 -5.244996 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1732.000000 -968.821701 -6474.835137 ) ( 1680.000000 -968.821701 -6474.835137 ) ( 1680.000000 -1179.821701 -6264.835137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -968.821701 -6474.835137 ) ( 1732.000000 -966.000000 -6472.000000 ) ( 1680.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -968.821701 -6474.835137 ) ( 1680.000000 -966.000000 -6472.000000 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -1179.821701 -6264.835137 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -1179.821701 -6264.835137 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3043/2329) # points: 4 { brushDef { // Surface normal: -0.994779, -0.071989, -0.072331 // RotY/Z : 0.072395 / -3.069352. Vector texS/T: (0.072178, -0.997392, 0.000000) / (0.072143, 0.005221, -0.997381) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.112530, 599.907809, 810.357477) / (5604.690088, 6088.958554, 5878.407047) // --> Vector info: d1 = 0.000000, 2.450288, 2.450288. Determinants: -515.911606, -515.662534, 2949000.667005, -204199.066083 // --> Vector info: d2 = 0.000000, 0.000001, 1.062496. Determinants: -514.533211, 516.155209, -2834175.313170, -204199.066083 ( 1803.000000 -682.000000 -5767.000000 ) ( 1803.000000 -471.000000 -5977.000000 ) ( 1733.000000 11.000000 -5494.000000 ) ( ( 0.002527 0.002525 -14.441793 ) ( 0.002520 -0.002528 13.879472 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1736.979117 11.287954 -5493.710674 ) ( 1806.979117 -470.712046 -5976.710674 ) ( 1806.979117 -681.712046 -5766.710674 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979117 11.287954 -5493.710674 ) ( 1733.000000 11.000000 -5494.000000 ) ( 1803.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979117 -470.712046 -5976.710674 ) ( 1803.000000 -471.000000 -5977.000000 ) ( 1803.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979117 -681.712046 -5766.710674 ) ( 1803.000000 -682.000000 -5767.000000 ) ( 1733.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1736.979117 -198.712046 -5283.710674 ) ( 1733.000000 -199.000000 -5284.000000 ) ( 1733.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3044/2330) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1680.000000, 1732.000000, 1803.000000) / (5259.460238, 5259.460238, 4559.424525) // --> Vector info: d1 = 1.000001, 1.000002, 3.500004. Determinants: -0.000167, 130.000120, -720132.088843, -36401.857095 // --> Vector info: d2 = 1.000000, 0.625002, 0.125000. Determinants: 262.512310, 0.624797, -480708.633022, -36401.857095 ( 1803.000000 -471.000000 -5977.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( 1680.000000 -966.000000 -6472.000000 ) ( ( 0.000000 -0.003571 19.782839 ) ( -0.007212 -0.000017 13.205607 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1680.000000 -963.171573 -6474.828427 ) ( 1732.000000 -963.171573 -6474.828427 ) ( 1803.000000 -468.171573 -5979.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -963.171573 -6474.828427 ) ( 1680.000000 -966.000000 -6472.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1732.000000 -963.171573 -6474.828427 ) ( 1732.000000 -966.000000 -6472.000000 ) ( 1803.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1803.000000 -468.171573 -5979.828427 ) ( 1803.000000 -471.000000 -5977.000000 ) ( 1733.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 13.828427 -5496.828427 ) ( 1733.000000 11.000000 -5494.000000 ) ( 1678.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 13.828427 -5496.828427 ) ( 1678.000000 11.000000 -5494.000000 ) ( 1610.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -468.171573 -5979.828427 ) ( 1610.000000 -471.000000 -5977.000000 ) ( 1680.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3045/2331) # points: 4 { brushDef { // Surface normal: 0.995081, -0.069881, -0.070214 // RotY/Z : 0.070271 / -0.070111. Vector texS/T: (0.070054, 0.997543, 0.000000) / (-0.070041, 0.004919, -0.997532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-80.961094, -567.538120, -357.056499) / (5152.451369, 5636.646370, 5847.165935) // --> Vector info: d1 = 0.000000, 2.449658, 2.449657. Determinants: 515.701216, -515.607571, 2698394.668486, -204348.132247 // --> Vector info: d2 = 1.000000, 1.000000, 2.062496. Determinants: -514.455280, -516.986349, 2417748.125678, -204348.132247 ( 1610.000000 -471.000000 -5977.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1678.000000 -199.000000 -5284.000000 ) ( ( -0.002524 0.002523 -13.204890 ) ( 0.002518 0.002530 -11.831516 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1674.019675 -198.720477 -5283.719146 ) ( 1606.019675 -681.720477 -5766.719146 ) ( 1606.019675 -470.720477 -5976.719146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019675 -198.720477 -5283.719146 ) ( 1678.000000 -199.000000 -5284.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019675 -681.720477 -5766.719146 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1610.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019675 -470.720477 -5976.719146 ) ( 1610.000000 -471.000000 -5977.000000 ) ( 1678.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1674.019675 11.279523 -5493.719146 ) ( 1678.000000 11.000000 -5494.000000 ) ( 1678.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3046/2332) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1678.000000, 1733.000000, 1733.000000) / (3892.622830, 3892.622830, 3595.637982) // --> Vector info: d1 = 0.000000, 0.193750, 0.193750. Determinants: -57.540777, -0.000013, 96553.474639, -16334.166645 // --> Vector info: d2 = 0.000000, 0.000000, 1.062498. Determinants: -0.000021, 58.437361, -227474.572509, -16334.166645 ( 1733.000000 -199.000000 -5284.000000 ) ( 1733.000000 11.000000 -5494.000000 ) ( 1678.000000 11.000000 -5494.000000 ) ( ( 0.003523 0.000000 -5.911136 ) ( 0.000000 -0.003578 13.926304 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1678.000000 13.828427 -5491.171573 ) ( 1733.000000 13.828427 -5491.171573 ) ( 1733.000000 -196.171573 -5281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 13.828427 -5491.171573 ) ( 1678.000000 11.000000 -5494.000000 ) ( 1733.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 13.828427 -5491.171573 ) ( 1733.000000 11.000000 -5494.000000 ) ( 1733.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1733.000000 -196.171573 -5281.171573 ) ( 1733.000000 -199.000000 -5284.000000 ) ( 1678.000000 -199.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1678.000000 -196.171573 -5281.171573 ) ( 1678.000000 -199.000000 -5284.000000 ) ( 1678.000000 11.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3047/2333) # points: 4 { brushDef { // Surface normal: 0.995038, 0.070189, 0.070523 // RotY/Z : -0.070582 / 0.070422. Vector texS/T: (-0.070364, 0.997521, 0.000000) / (0.070349, 0.004962, -0.997510) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-583.119052, -793.596059, -1292.294633) / (6073.041908, 5862.517730, 6358.753292) // --> Vector info: d1 = 0.449657, 0.449657, 2.962131. Determinants: 528.936685, -528.818172, 3425794.441732, -209434.283070 // --> Vector info: d2 = 2.062496, 1.000000, 0.999998. Determinants: -527.248783, -529.864822, 2478485.097416, -209434.283070 ( 1680.000000 -1177.000000 -6262.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1610.000000 -471.000000 -5977.000000 ) ( ( -0.002526 0.002525 -16.357372 ) ( 0.002517 0.002530 -11.834190 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1606.019849 -471.280756 -5977.282093 ) ( 1606.019849 -682.280756 -5767.282093 ) ( 1676.019849 -1177.280756 -6262.282093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -471.280756 -5977.282093 ) ( 1610.000000 -471.000000 -5977.000000 ) ( 1610.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1606.019849 -682.280756 -5767.282093 ) ( 1610.000000 -682.000000 -5767.000000 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -1177.280756 -6262.282093 ) ( 1680.000000 -1177.000000 -6262.000000 ) ( 1680.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1676.019849 -966.280756 -6472.282093 ) ( 1680.000000 -966.000000 -6472.000000 ) ( 1610.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3049/2334) # points: 4 { brushDef { // Surface normal: -0.994896, 0.071182, 0.071521 // RotY/Z : -0.071582 / 3.070168. Vector texS/T: (-0.071364, -0.997450, 0.000000) / (-0.071338, 0.005104, -0.997439) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (839.933859, 1050.395875, 551.591099) / (6326.937665, 6116.398500, 5620.127611) // --> Vector info: d1 = 1.000001, 2.062496, 2.062494. Determinants: -527.285912, 529.977353, -3119712.672331, -209464.112645 // --> Vector info: d2 = 0.000000, 0.000001, 2.512475. Determinants: 528.974282, 528.780621, -3789865.520132, -209464.112645 ( 1803.000000 -682.000000 -5767.000000 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( ( 0.002517 -0.002530 14.893781 ) ( -0.002525 -0.002524 18.093150 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1735.979584 -966.284727 -6472.286082 ) ( 1735.979584 -1177.284727 -6262.286082 ) ( 1806.979584 -682.284727 -5767.286082 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -966.284727 -6472.286082 ) ( 1732.000000 -966.000000 -6472.000000 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1735.979584 -1177.284727 -6262.286082 ) ( 1732.000000 -1177.000000 -6262.000000 ) ( 1803.000000 -682.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -682.284727 -5767.286082 ) ( 1803.000000 -682.000000 -5767.000000 ) ( 1803.000000 -471.000000 -5977.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1806.979584 -471.284727 -5977.286082 ) ( 1803.000000 -471.000000 -5977.000000 ) ( 1732.000000 -966.000000 -6472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3050/2335) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -193.000000) / (1950.907609, 2055.559413, 2055.559413) // --> Vector info: d1 = 0.585938, 0.960938, 0.960938. Determinants: 0.000063, -45.750008, 81773.082096, -12767.520041 // --> Vector info: d2 = 0.750000, 0.750001, 1.625001. Determinants: -91.570316, -0.000124, -38420.047012, -12767.520041 ( -193.000000 506.000000 -2401.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( ( 0.000000 0.003583 -6.404774 ) ( 0.007172 0.000000 3.009202 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 434.828427 -2324.171573 ) ( -315.000000 508.828427 -2398.171573 ) ( -193.000000 508.828427 -2398.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 434.828427 -2324.171573 ) ( -315.000000 432.000000 -2327.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 508.828427 -2398.171573 ) ( -315.000000 506.000000 -2401.000000 ) ( -193.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 508.828427 -2398.171573 ) ( -193.000000 506.000000 -2401.000000 ) ( -193.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 434.828427 -2324.171573 ) ( -193.000000 432.000000 -2327.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3051/2336) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-315.000000, -315.000000, -193.000000) / (1339.967350, 1444.619154, 1444.619154) // --> Vector info: d1 = 0.960938, 1.335937, 1.335937. Determinants: 0.000063, -45.749898, 49034.592905, -12767.520041 // --> Vector info: d2 = 0.750001, 0.750001, 1.625001. Determinants: -91.570316, 0.000000, -38420.301708, -12767.520041 ( -193.000000 432.000000 -2475.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( ( 0.000000 0.003583 -3.840573 ) ( 0.007172 0.000000 3.009222 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 508.828427 -2403.828427 ) ( -315.000000 434.828427 -2477.828427 ) ( -193.000000 434.828427 -2477.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 508.828427 -2403.828427 ) ( -315.000000 506.000000 -2401.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 434.828427 -2477.828427 ) ( -315.000000 432.000000 -2475.000000 ) ( -193.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 434.828427 -2477.828427 ) ( -193.000000 432.000000 -2475.000000 ) ( -193.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 508.828427 -2403.828427 ) ( -193.000000 506.000000 -2401.000000 ) ( -315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3052/2337) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 193.000000) / (2055.559413, 1950.907609, 1950.907609) // --> Vector info: d1 = 0.550780, 0.925780, 0.925780. Determinants: 0.000000, 45.750000, -101073.938577, -12767.520041 // --> Vector info: d2 = 0.750001, 0.750001, 1.625001. Determinants: 91.570316, 0.000000, -38420.301708, -12767.520041 ( -193.000000 358.000000 -2401.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( ( 0.000000 -0.003583 7.916490 ) ( -0.007172 0.000000 3.009222 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 429.171573 -2477.828427 ) ( -315.000000 355.171573 -2403.828427 ) ( -193.000000 355.171573 -2403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 429.171573 -2477.828427 ) ( -315.000000 432.000000 -2475.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 355.171573 -2403.828427 ) ( -315.000000 358.000000 -2401.000000 ) ( -193.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 355.171573 -2403.828427 ) ( -193.000000 358.000000 -2401.000000 ) ( -193.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 429.171573 -2477.828427 ) ( -193.000000 432.000000 -2475.000000 ) ( -315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3053/2338) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 193.000000) / (1444.619154, 1339.967350, 1339.967350) // --> Vector info: d1 = 0.062501, 0.437502, 0.437499. Determinants: -0.000305, 45.750168, -66889.455945, -12767.520041 // --> Vector info: d2 = 0.750002, 0.750000, 1.625001. Determinants: 91.570453, -0.000254, -38419.985721, -12767.520041 ( -193.000000 432.000000 -2327.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( ( 0.000000 -0.003583 5.239033 ) ( -0.007172 0.000000 3.009197 ) ) 16bescapeship/10fdeck1 0 0 0 ( -315.000000 355.171573 -2398.171573 ) ( -315.000000 429.171573 -2324.171573 ) ( -193.000000 429.171573 -2324.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 355.171573 -2398.171573 ) ( -315.000000 358.000000 -2401.000000 ) ( -315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 429.171573 -2324.171573 ) ( -315.000000 432.000000 -2327.000000 ) ( -193.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 429.171573 -2324.171573 ) ( -193.000000 432.000000 -2327.000000 ) ( -193.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 355.171573 -2398.171573 ) ( -193.000000 358.000000 -2401.000000 ) ( -315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3056/2339) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, 315.000000, 315.000000) / (2055.559413, 2055.559413, 1950.907609) // --> Vector info: d1 = 0.960938, 0.960938, 0.585938. Determinants: 0.000000, -190.500000, 340497.633035, -53163.116237 // --> Vector info: d2 = 0.625001, 4.250001, 4.250001. Determinants: -379.362788, 0.000000, -106444.016424, -53163.116237 ( 315.000000 432.000000 -2327.000000 ) ( 315.000000 506.000000 -2401.000000 ) ( -193.000000 506.000000 -2401.000000 ) ( ( 0.000000 0.003583 -6.404772 ) ( 0.007136 0.000000 2.002216 ) ) 16bescapeship/10fdeck1 0 0 0 ( -193.000000 508.828427 -2398.171573 ) ( 315.000000 508.828427 -2398.171573 ) ( 315.000000 434.828427 -2324.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 508.828427 -2398.171573 ) ( -193.000000 506.000000 -2401.000000 ) ( 315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 508.828427 -2398.171573 ) ( 315.000000 506.000000 -2401.000000 ) ( 315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 434.828427 -2324.171573 ) ( 315.000000 432.000000 -2327.000000 ) ( -193.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 434.828427 -2324.171573 ) ( -193.000000 432.000000 -2327.000000 ) ( -193.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3057/2340) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, 315.000000, 315.000000) / (1444.619154, 1444.619154, 1339.967350) // --> Vector info: d1 = 1.335937, 1.335937, 0.960938. Determinants: 0.000000, -190.499546, 204176.736207, -53163.116237 // --> Vector info: d2 = 0.625001, 4.250001, 4.250001. Determinants: -379.362788, 0.000000, -106444.016424, -53163.116237 ( 315.000000 506.000000 -2401.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( -193.000000 432.000000 -2475.000000 ) ( ( 0.000000 0.003583 -3.840571 ) ( 0.007136 0.000000 2.002216 ) ) 16bescapeship/10fdeck1 0 0 0 ( -193.000000 434.828427 -2477.828427 ) ( 315.000000 434.828427 -2477.828427 ) ( 315.000000 508.828427 -2403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 434.828427 -2477.828427 ) ( -193.000000 432.000000 -2475.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 434.828427 -2477.828427 ) ( 315.000000 432.000000 -2475.000000 ) ( 315.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 508.828427 -2403.828427 ) ( 315.000000 506.000000 -2401.000000 ) ( -193.000000 506.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 508.828427 -2403.828427 ) ( -193.000000 506.000000 -2401.000000 ) ( -193.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3058/2341) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (193.000000, -315.000000, -315.000000) / (1950.907609, 1950.907609, 2055.559413) // --> Vector info: d1 = 0.925780, 0.925780, 0.550780. Determinants: 0.000000, 190.500000, -420865.252435, -53163.116237 // --> Vector info: d2 = 0.625001, 4.250001, 4.250001. Determinants: 379.362788, 0.000000, -106444.016424, -53163.116237 ( 315.000000 432.000000 -2475.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( -193.000000 358.000000 -2401.000000 ) ( ( 0.000000 -0.003583 7.916490 ) ( -0.007136 0.000000 2.002216 ) ) 16bescapeship/10fdeck1 0 0 0 ( -193.000000 355.171573 -2403.828427 ) ( 315.000000 355.171573 -2403.828427 ) ( 315.000000 429.171573 -2477.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 355.171573 -2403.828427 ) ( -193.000000 358.000000 -2401.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 355.171573 -2403.828427 ) ( 315.000000 358.000000 -2401.000000 ) ( 315.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 429.171573 -2477.828427 ) ( 315.000000 432.000000 -2475.000000 ) ( -193.000000 432.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 429.171573 -2477.828427 ) ( -193.000000 432.000000 -2475.000000 ) ( -193.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3059/2342) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (193.000000, -315.000000, -315.000000) / (1339.967350, 1339.967350, 1444.619154) // --> Vector info: d1 = 0.437503, 0.437499, 0.062501. Determinants: -0.000325, 190.499167, -278521.597287, -53163.116237 // --> Vector info: d2 = 0.625004, 4.249999, 4.250001. Determinants: 379.362258, -0.001210, -106442.434644, -53163.116237 ( 315.000000 358.000000 -2401.000000 ) ( 315.000000 432.000000 -2327.000000 ) ( -193.000000 432.000000 -2327.000000 ) ( ( 0.000000 -0.003583 5.239001 ) ( -0.007136 0.000000 2.002186 ) ) 16bescapeship/10fdeck1 0 0 0 ( -193.000000 429.171573 -2324.171573 ) ( 315.000000 429.171573 -2324.171573 ) ( 315.000000 355.171573 -2398.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 429.171573 -2324.171573 ) ( -193.000000 432.000000 -2327.000000 ) ( 315.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 429.171573 -2324.171573 ) ( 315.000000 432.000000 -2327.000000 ) ( 315.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 355.171573 -2398.171573 ) ( 315.000000 358.000000 -2401.000000 ) ( -193.000000 358.000000 -2401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 355.171573 -2398.171573 ) ( -193.000000 358.000000 -2401.000000 ) ( -193.000000 432.000000 -2327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3064/2343) # points: 4 { brushDef { // Surface normal: -0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 2.702397. Vector texS/T: (-0.425212, -0.905094, 0.000000) / (0.354168, -0.166388, -0.920261) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1578.173864, -1480.526995, -1592.758631) / (2921.271426, 2840.859431, 2706.115007) // --> Vector info: d1 = 3.500003, 3.500004, 0.999999. Determinants: -201.030473, -244.117633, 318235.261117, -22182.140925 // --> Vector info: d2 = 0.164062, 1.065450, 1.065450. Determinants: -121.456970, 101.164220, -490847.608558, -22182.140925 ( 140.000000 1694.000000 -3193.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( 210.000000 1645.000000 -3391.000000 ) ( ( 0.009063 0.011005 -14.346463 ) ( 0.005475 -0.004561 22.128054 ) ) 16bescapeship/00wpanl3 0 0 0 ( 213.331689 1643.434777 -3389.434777 ) ( 143.331689 1568.434777 -3315.434777 ) ( 143.331689 1692.434777 -3191.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.331689 1643.434777 -3389.434777 ) ( 210.000000 1645.000000 -3391.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.331689 1568.434777 -3315.434777 ) ( 140.000000 1570.000000 -3317.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.331689 1692.434777 -3191.434777 ) ( 140.000000 1694.000000 -3193.000000 ) ( 210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.331689 1766.434777 -3265.434777 ) ( 210.000000 1768.000000 -3267.000000 ) ( 210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3067/2344) # points: 4 { brushDef { // Surface normal: 0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 0.439196. Vector texS/T: (-0.425212, 0.905094, 0.000000) / (-0.354168, -0.166388, -0.920261) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1592.758631, 1480.526995, 1578.173864) / (2706.115007, 2840.859431, 2921.271426) // --> Vector info: d1 = 2.500007, 0.000001, 0.000001. Determinants: -201.030512, 244.117677, -395872.926192, -22182.140925 // --> Vector info: d2 = 1.065450, 1.065450, 0.164062. Determinants: 121.456970, 101.164220, -490847.608558, -22182.140925 ( -210.000000 1645.000000 -3391.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.009063 -0.011005 17.846471 ) ( -0.005475 -0.004561 22.128054 ) ) 16bescapeship/00wpanl3 0 0 0 ( -143.331689 1692.434777 -3191.434777 ) ( -143.331689 1568.434777 -3315.434777 ) ( -213.331689 1643.434777 -3389.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.331689 1692.434777 -3191.434777 ) ( -140.000000 1694.000000 -3193.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.331689 1568.434777 -3315.434777 ) ( -140.000000 1570.000000 -3317.000000 ) ( -210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.331689 1643.434777 -3389.434777 ) ( -210.000000 1645.000000 -3391.000000 ) ( -210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.331689 1766.434777 -3265.434777 ) ( -210.000000 1768.000000 -3267.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3070/2345) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (-1419.551878, -1322.727602, -1434.821919) / (3104.403017, 3023.922836, 2889.064154) // --> Vector info: d1 = 3.000005, 3.000005, 0.500000. Determinants: -201.200940, -242.061144, 399603.168154, -22078.965193 // --> Vector info: d2 = 0.164063, 1.065451, 1.065450. Determinants: -121.559961, 101.040423, -489853.201645, -22078.965193 ( 140.000000 1521.000000 -3366.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( 210.000000 1471.000000 -3564.000000 ) ( ( 0.009113 0.010963 -18.098818 ) ( 0.005506 -0.004576 22.186420 ) ) 16bescapeship/00wpanl3 0 0 0 ( 213.324794 1469.427463 -3562.427463 ) ( 143.324794 1395.427463 -3488.427463 ) ( 143.324794 1519.427463 -3364.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 1469.427463 -3562.427463 ) ( 210.000000 1471.000000 -3564.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 1395.427463 -3488.427463 ) ( 140.000000 1397.000000 -3490.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.324794 1519.427463 -3364.427463 ) ( 140.000000 1521.000000 -3366.000000 ) ( 210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.324794 1593.427463 -3438.427463 ) ( 210.000000 1595.000000 -3440.000000 ) ( 210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3073/2346) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (1434.821919, 1322.727602, 1419.551878) / (2889.064154, 3023.922836, 3104.403017) // --> Vector info: d1 = 3.000005, 0.500000, 0.500000. Determinants: -201.200812, 242.061251, -476880.165690, -22078.965193 // --> Vector info: d2 = 1.065451, 1.065450, 0.164063. Determinants: 121.559936, 101.040441, -489853.222521, -22078.965193 ( -210.000000 1471.000000 -3564.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.009113 -0.010963 21.598846 ) ( -0.005506 -0.004576 22.186421 ) ) 16bescapeship/00wpanl3 0 0 0 ( -143.324794 1519.427463 -3364.427463 ) ( -143.324794 1395.427463 -3488.427463 ) ( -213.324794 1469.427463 -3562.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 1519.427463 -3364.427463 ) ( -140.000000 1521.000000 -3366.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.324794 1395.427463 -3488.427463 ) ( -140.000000 1397.000000 -3490.000000 ) ( -210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 1469.427463 -3562.427463 ) ( -210.000000 1471.000000 -3564.000000 ) ( -210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.324794 1593.427463 -3438.427463 ) ( -210.000000 1595.000000 -3440.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3075/2347) # points: 4 { brushDef { // Surface normal: 0.986479, -0.113497, 0.118226 // RotY/Z : -0.118503 / -0.114549. Vector texS/T: (0.114299, 0.993446, 0.000000) / (0.117451, -0.013513, -0.992987) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1753.246254, 1778.082415, 1626.058442) / (3461.175341, 3437.005833, 3286.953470) // --> Vector info: d1 = 0.000000, 0.124998, 0.125000. Determinants: -18.756125, 19.002699, -32887.565787, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 18.377087, 18.884117, -104981.863312, -7401.069247 ( -280.000000 1669.000000 -3366.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.002534 -0.002568 4.443624 ) ( -0.002483 -0.002552 14.184689 ) ) 16bescapeship/00WHULL1 0 0 0 ( -248.945916 1793.453988 -3539.472905 ) ( -248.945916 1818.453988 -3515.472905 ) ( -283.945916 1669.453988 -3366.472905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 1793.453988 -3539.472905 ) ( -245.000000 1793.000000 -3539.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 1818.453988 -3515.472905 ) ( -245.000000 1818.000000 -3515.000000 ) ( -280.000000 1669.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 1669.453988 -3366.472905 ) ( -280.000000 1669.000000 -3366.000000 ) ( -280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 1645.453988 -3391.472905 ) ( -280.000000 1645.000000 -3391.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3076/2348) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1157.422673, 1122.767226, 1122.767226) // --> Vector info: d1 = 0.000000, 0.500010, 0.500010. Determinants: 0.000027, 245.004670, -283573.967131, -16981.168982 // --> Vector info: d2 = 0.999999, 1.000009, 7.999999. Determinants: 242.587798, 0.004732, -76420.637604, -16981.168982 ( -245.000000 1818.000000 -3515.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.000000 -0.014428 16.699320 ) ( -0.014286 0.000000 4.500317 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1795.770127 -3541.885549 ) ( 245.000000 1820.770127 -3517.885549 ) ( -245.000000 1820.770127 -3517.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1795.770127 -3541.885549 ) ( 245.000000 1793.000000 -3539.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1820.770127 -3517.885549 ) ( 245.000000 1818.000000 -3515.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1820.770127 -3517.885549 ) ( -245.000000 1818.000000 -3515.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1795.770127 -3541.885549 ) ( -245.000000 1793.000000 -3539.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3077/2349) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (1074.358360, 1074.358360, 1249.015166) // --> Vector info: d1 = 1.625000, 1.625001, 0.999999. Determinants: 0.000250, 43.750183, -66870.654090, -12225.976444 // --> Vector info: d2 = 0.000000, 0.500000, 0.500000. Determinants: 87.328331, -0.000019, -24451.916754, -12225.976444 ( -210.000000 1645.000000 -3391.000000 ) ( -210.000000 1768.000000 -3267.000000 ) ( -280.000000 1768.000000 -3267.000000 ) ( ( 0.000000 -0.003578 5.469555 ) ( -0.007143 0.000000 1.999997 ) ) 16bescapeship/00wengn1 0 0 0 ( -280.000000 1765.160145 -3264.183047 ) ( -210.000000 1765.160145 -3264.183047 ) ( -210.000000 1642.160145 -3388.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1765.160145 -3264.183047 ) ( -280.000000 1768.000000 -3267.000000 ) ( -210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1765.160145 -3264.183047 ) ( -210.000000 1768.000000 -3267.000000 ) ( -210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1642.160145 -3388.183047 ) ( -210.000000 1645.000000 -3391.000000 ) ( -280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1642.160145 -3388.183047 ) ( -280.000000 1645.000000 -3391.000000 ) ( -280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3078/2350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (1074.358360, 1074.358360, 1249.015166) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: 0.000396, -43.749925, 34777.221593, -12225.976444 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: -87.328302, 0.000031, -24451.967546, -12225.976444 ( 280.000000 1645.000000 -3391.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( 210.000000 1768.000000 -3267.000000 ) ( ( 0.000000 0.003578 -2.844535 ) ( 0.007143 0.000000 2.000001 ) ) 16bescapeship/00wengn1 0 0 0 ( 210.000000 1765.160145 -3264.183047 ) ( 280.000000 1765.160145 -3264.183047 ) ( 280.000000 1642.160145 -3388.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1765.160145 -3264.183047 ) ( 210.000000 1768.000000 -3267.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1765.160145 -3264.183047 ) ( 280.000000 1768.000000 -3267.000000 ) ( 280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1642.160145 -3388.183047 ) ( 280.000000 1645.000000 -3391.000000 ) ( 210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1642.160145 -3388.183047 ) ( 210.000000 1645.000000 -3391.000000 ) ( 210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3080/2351) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -280.000000) / (3771.000464, 3560.282643, 3560.282643) // --> Vector info: d1 = 0.000000, 0.750004, 0.750003. Determinants: -0.000351, 26.250151, -98989.418739, -7375.123728 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 26.339944, -0.000003, 6453.297123, -7375.123728 ( -280.000000 1768.000000 -3267.000000 ) ( -245.000000 1768.000000 -3267.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.000000 -0.003559 13.422069 ) ( -0.003571 0.000000 -0.875009 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1919.828427 -3413.171573 ) ( -245.000000 1770.828427 -3264.171573 ) ( -280.000000 1770.828427 -3264.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1919.828427 -3413.171573 ) ( -245.000000 1917.000000 -3416.000000 ) ( -245.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1770.828427 -3264.171573 ) ( -245.000000 1768.000000 -3267.000000 ) ( -280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1770.828427 -3264.171573 ) ( -280.000000 1768.000000 -3267.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3081/2352) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1599.993402, -1623.822878, -1775.929037) / (3315.318361, 3290.155768, 3440.124819) // --> Vector info: d1 = 0.000000, 0.125003, 0.125000. Determinants: 18.746548, 19.013844, -33042.594787, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 19.132257, -18.118628, 83279.440315, -7401.069247 ( 245.000000 1818.000000 -3515.000000 ) ( 280.000000 1669.000000 -3366.000000 ) ( 280.000000 1645.000000 -3391.000000 ) ( ( -0.002533 -0.002569 4.464570 ) ( -0.002585 0.002448 -11.252353 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.945916 1645.472905 -3391.453988 ) ( 283.945916 1669.472905 -3366.453988 ) ( 248.945916 1818.472905 -3515.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 1645.472905 -3391.453988 ) ( 280.000000 1645.000000 -3391.000000 ) ( 280.000000 1669.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 1669.472905 -3366.453988 ) ( 280.000000 1669.000000 -3366.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 1818.472905 -3515.453988 ) ( 245.000000 1818.000000 -3515.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 1793.472905 -3539.453988 ) ( 245.000000 1793.000000 -3539.000000 ) ( 280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3082/2353) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1698.289991, -1722.119468, -1874.225627) / (3215.621012, 3190.458420, 3340.427471) // --> Vector info: d1 = 1.000001, 1.125000, 1.124992. Determinants: 18.745826, 19.013349, -36704.950288, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000002, 0.760349. Determinants: 19.132524, -18.118461, 90754.674622, -7401.069247 ( 245.000000 1917.000000 -3416.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( 280.000000 1744.000000 -3292.000000 ) ( ( -0.002533 -0.002569 4.959412 ) ( -0.002585 0.002448 -12.262373 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.945916 1744.472905 -3292.453988 ) ( 283.945916 1768.472905 -3267.453988 ) ( 248.945916 1917.472905 -3416.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 1744.472905 -3292.453988 ) ( 280.000000 1744.000000 -3292.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945916 1768.472905 -3267.453988 ) ( 280.000000 1768.000000 -3267.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 1917.472905 -3416.453988 ) ( 245.000000 1917.000000 -3416.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945916 1892.472905 -3440.453988 ) ( 245.000000 1892.000000 -3440.000000 ) ( 280.000000 1744.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3083/2354) # points: 4 { brushDef { // Surface normal: -0.985335, -0.119843, 0.121463 // RotY/Z : -0.121764 / -3.020560. Vector texS/T: (0.120737, -0.992684, 0.000000) / (-0.120574, -0.014665, -0.992596) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1622.983924, -1697.435260, -1747.525648) / (3282.841087, 3208.289102, 3257.654606) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 18.512065, 18.783717, -39028.847857, -7409.665647 // --> Vector info: d2 = 0.000000, 0.000001, 0.253449. Determinants: 18.895064, -18.869538, 92612.076019, -7409.665647 ( 268.000000 1793.000000 -3341.000000 ) ( 280.000000 1744.000000 -3292.000000 ) ( 280.000000 1669.000000 -3366.000000 ) ( ( -0.002498 -0.002535 5.267289 ) ( -0.002550 0.002547 -12.498820 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.941338 1669.479374 -3366.485852 ) ( 283.941338 1744.479374 -3292.485852 ) ( 271.941338 1793.479374 -3341.485852 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.941338 1669.479374 -3366.485852 ) ( 280.000000 1669.000000 -3366.000000 ) ( 280.000000 1744.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.941338 1744.479374 -3292.485852 ) ( 280.000000 1744.000000 -3292.000000 ) ( 268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.941338 1793.479374 -3341.485852 ) ( 268.000000 1793.000000 -3341.000000 ) ( 268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.941338 1719.479374 -3416.485852 ) ( 268.000000 1719.000000 -3416.000000 ) ( 280.000000 1669.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3086/2355) # points: 4 { brushDef { // Surface normal: 0.986479, -0.113497, 0.118226 // RotY/Z : -0.118503 / -0.114549. Vector texS/T: (0.114299, 0.993446, 0.000000) / (0.117451, -0.013513, -0.992987) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1851.597450, 1876.433611, 1724.409638) / (3361.531862, 3337.362354, 3187.309990) // --> Vector info: d1 = 1.000000, 1.124998, 1.125004. Determinants: -18.756100, 19.002833, -36550.953232, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 18.377187, 18.884036, -104907.510028, -7401.069247 ( -280.000000 1768.000000 -3267.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.002534 -0.002568 4.938604 ) ( -0.002483 -0.002552 14.174642 ) ) 16bescapeship/00WHULL1 0 0 0 ( -248.945916 1892.453988 -3440.472905 ) ( -248.945916 1917.453988 -3416.472905 ) ( -283.945916 1768.453988 -3267.472905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 1892.453988 -3440.472905 ) ( -245.000000 1892.000000 -3440.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945916 1917.453988 -3416.472905 ) ( -245.000000 1917.000000 -3416.000000 ) ( -280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 1768.453988 -3267.472905 ) ( -280.000000 1768.000000 -3267.000000 ) ( -280.000000 1744.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945916 1744.453988 -3292.472905 ) ( -280.000000 1744.000000 -3292.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3087/2356) # points: 4 { brushDef { // Surface normal: 0.985335, -0.119843, 0.121463 // RotY/Z : -0.121764 / -0.121033. Vector texS/T: (0.120737, 0.992684, 0.000000) / (0.120574, -0.014665, -0.992596) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1747.525648, 1697.435260, 1622.983924) / (3257.654606, 3208.289102, 3282.841087) // --> Vector info: d1 = 1.000001, 1.253449, 1.253449. Determinants: 18.895085, 18.869599, -101899.954403, -7409.665647 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 18.512015, -18.783893, 28841.209654, -7409.665647 ( -280.000000 1669.000000 -3366.000000 ) ( -280.000000 1744.000000 -3292.000000 ) ( -268.000000 1793.000000 -3341.000000 ) ( ( -0.002550 -0.002547 13.752301 ) ( -0.002498 0.002535 -3.892377 ) ) 16bescapeship/00WHULL1 0 0 0 ( -271.941338 1793.479374 -3341.485852 ) ( -283.941338 1744.479374 -3292.485852 ) ( -283.941338 1669.479374 -3366.485852 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.941338 1793.479374 -3341.485852 ) ( -268.000000 1793.000000 -3341.000000 ) ( -280.000000 1744.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.941338 1744.479374 -3292.485852 ) ( -280.000000 1744.000000 -3292.000000 ) ( -280.000000 1669.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.941338 1669.479374 -3366.485852 ) ( -280.000000 1669.000000 -3366.000000 ) ( -268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.941338 1719.479374 -3416.485852 ) ( -268.000000 1719.000000 -3416.000000 ) ( -268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3088/2357) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 280.000000, 245.000000) / (3771.000464, 3560.282643, 3560.282643) // --> Vector info: d1 = 0.000000, 0.760350, 0.739800. Determinants: -4.330203, 25.892997, -96581.604337, -7375.123728 // --> Vector info: d2 = 1.000000, 1.000000, 1.123299. Determinants: 25.981360, 4.315490, -30014.268787, -7375.123728 ( 245.000000 1768.000000 -3267.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.000587 -0.003511 13.095591 ) ( -0.003523 -0.000585 4.069663 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1919.828427 -3413.171573 ) ( 280.000000 1770.828427 -3264.171573 ) ( 245.000000 1770.828427 -3264.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1919.828427 -3413.171573 ) ( 245.000000 1917.000000 -3416.000000 ) ( 280.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1770.828427 -3264.171573 ) ( 280.000000 1768.000000 -3267.000000 ) ( 245.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1770.828427 -3264.171573 ) ( 245.000000 1768.000000 -3267.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3090/2358) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1017.444678, 982.789231, 982.789231) // --> Vector info: d1 = 0.999994, 1.500012, 1.500003. Determinants: -0.000330, 245.009080, -266264.168504, -16981.168982 // --> Vector info: d2 = 1.000000, 1.000014, 7.999995. Determinants: 242.587459, 0.007128, -76422.340534, -16981.168982 ( -245.000000 1917.000000 -3416.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.000000 -0.014428 15.679967 ) ( -0.014286 0.000000 4.500417 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1894.770127 -3442.885549 ) ( 245.000000 1919.770127 -3418.885549 ) ( -245.000000 1919.770127 -3418.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1894.770127 -3442.885549 ) ( 245.000000 1892.000000 -3440.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1919.770127 -3418.885549 ) ( 245.000000 1917.000000 -3416.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1919.770127 -3418.885549 ) ( -245.000000 1917.000000 -3416.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1894.770127 -3442.885549 ) ( -245.000000 1892.000000 -3440.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3091/2359) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1225.241342, 1119.880058, 1119.880058) // --> Vector info: d1 = 0.999994, 2.500002, 2.499993. Determinants: -0.001031, 735.004180, -952183.967266, -51627.028774 // --> Vector info: d2 = 1.000000, 1.000000, 7.999999. Determinants: 737.528869, 0.000299, -232321.942494, -51627.028774 ( -245.000000 1892.000000 -3440.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.000000 -0.014237 18.443517 ) ( -0.014286 0.000000 4.500006 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1820.847346 -3517.809381 ) ( 245.000000 1894.847346 -3442.809381 ) ( -245.000000 1894.847346 -3442.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1820.847346 -3517.809381 ) ( 245.000000 1818.000000 -3515.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1894.847346 -3442.809381 ) ( 245.000000 1892.000000 -3440.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1894.847346 -3442.809381 ) ( -245.000000 1892.000000 -3440.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1820.847346 -3517.809381 ) ( -245.000000 1818.000000 -3515.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3093/2360) # points: 4 { brushDef { // Surface normal: 0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -0.116914. Vector texS/T: (0.116648, 0.993173, 0.000000) / (0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1580.362073, 1605.191407, 1453.125904) / (3637.907091, 3612.737581, 3462.727305) // --> Vector info: d1 = 1.000000, 1.124998, 1.125004. Determinants: -18.750833, 19.008025, -47068.391415, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 19.137533, 18.878845, -106475.784134, -7552.069253 ( -280.000000 1496.000000 -3539.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.002483 -0.002517 6.232516 ) ( -0.002534 -0.002500 14.098889 ) ) 16bescapeship/00WHULL1 0 0 0 ( -248.945938 1620.463449 -3713.463449 ) ( -248.945938 1645.463449 -3688.463449 ) ( -283.945938 1496.463449 -3539.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 1620.463449 -3713.463449 ) ( -245.000000 1620.000000 -3713.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 1645.463449 -3688.463449 ) ( -245.000000 1645.000000 -3688.000000 ) ( -280.000000 1496.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 1496.463449 -3539.463449 ) ( -280.000000 1496.000000 -3539.000000 ) ( -280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 1471.463449 -3564.463449 ) ( -280.000000 1471.000000 -3564.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3094/2361) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1479.974493, 1444.619154, 1444.619154) // --> Vector info: d1 = 0.500010, 1.000010, 1.000000. Determinants: -0.000371, 245.000352, -371256.404393, -17324.116139 // --> Vector info: d2 = 1.000009, 0.999998, 7.999999. Determinants: 247.487403, -0.005076, -77951.165918, -17324.116139 ( -245.000000 1645.000000 -3688.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.000000 -0.014142 21.430034 ) ( -0.014286 0.000000 4.499575 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1622.828427 -3715.828427 ) ( 245.000000 1647.828427 -3690.828427 ) ( -245.000000 1647.828427 -3690.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1622.828427 -3715.828427 ) ( 245.000000 1620.000000 -3713.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1647.828427 -3690.828427 ) ( 245.000000 1645.000000 -3688.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1647.828427 -3690.828427 ) ( -245.000000 1645.000000 -3688.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1622.828427 -3715.828427 ) ( -245.000000 1620.000000 -3713.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3095/2362) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (1304.612011, 1304.612011, 1479.974493) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: 0.000397, -43.749925, 44801.209976, -12275.373721 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: -87.681139, 0.000031, 18412.989269, -12275.373721 ( -210.000000 1471.000000 -3564.000000 ) ( -210.000000 1595.000000 -3440.000000 ) ( -280.000000 1595.000000 -3440.000000 ) ( ( 0.000000 0.003564 -3.649682 ) ( 0.007143 0.000000 -1.499994 ) ) 16bescapeship/00wengn1 0 0 0 ( -280.000000 1592.171573 -3437.171573 ) ( -210.000000 1592.171573 -3437.171573 ) ( -210.000000 1468.171573 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1592.171573 -3437.171573 ) ( -280.000000 1595.000000 -3440.000000 ) ( -210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1592.171573 -3437.171573 ) ( -210.000000 1595.000000 -3440.000000 ) ( -210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1468.171573 -3561.171573 ) ( -210.000000 1471.000000 -3564.000000 ) ( -280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1468.171573 -3561.171573 ) ( -280.000000 1471.000000 -3564.000000 ) ( -280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3096/2363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (1304.612011, 1304.612011, 1479.974493) // --> Vector info: d1 = 0.000000, 0.000000, 0.625000. Determinants: 0.000005, -43.750019, 57076.800902, -12275.373721 // --> Vector info: d2 = 0.499999, 0.000000, 0.000000. Determinants: -87.681122, 0.000007, -24550.725070, -12275.373721 ( 280.000000 1471.000000 -3564.000000 ) ( 280.000000 1595.000000 -3440.000000 ) ( 210.000000 1595.000000 -3440.000000 ) ( ( 0.000000 0.003564 -4.649700 ) ( 0.007143 0.000000 1.999998 ) ) 16bescapeship/00wengn1 0 0 0 ( 210.000000 1592.171573 -3437.171573 ) ( 280.000000 1592.171573 -3437.171573 ) ( 280.000000 1468.171573 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1592.171573 -3437.171573 ) ( 210.000000 1595.000000 -3440.000000 ) ( 280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1592.171573 -3437.171573 ) ( 280.000000 1595.000000 -3440.000000 ) ( 280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1468.171573 -3561.171573 ) ( 280.000000 1471.000000 -3564.000000 ) ( 210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1468.171573 -3561.171573 ) ( 210.000000 1471.000000 -3564.000000 ) ( 210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3099/2364) # points: 4 { brushDef { // Surface normal: -0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -3.024679. Vector texS/T: (0.116648, -0.993173, 0.000000) / (-0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1428.296571, -1453.125904, -1605.191407) / (3487.896815, 3462.727305, 3612.737581) // --> Vector info: d1 = 1.000000, 1.125004, 1.125004. Determinants: 18.751827, 19.008725, -47069.373248, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 19.137489, -18.878892, 85629.569474, -7552.069253 ( 245.000000 1645.000000 -3688.000000 ) ( 280.000000 1496.000000 -3539.000000 ) ( 280.000000 1471.000000 -3564.000000 ) ( ( -0.002483 -0.002517 6.232646 ) ( -0.002534 0.002500 -11.338557 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.945938 1471.463449 -3564.463449 ) ( 283.945938 1496.463449 -3539.463449 ) ( 248.945938 1645.463449 -3688.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 1471.463449 -3564.463449 ) ( 280.000000 1471.000000 -3564.000000 ) ( 280.000000 1496.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 1496.463449 -3539.463449 ) ( 280.000000 1496.000000 -3539.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 1645.463449 -3688.463449 ) ( 245.000000 1645.000000 -3688.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 1620.463449 -3713.463449 ) ( 245.000000 1620.000000 -3713.000000 ) ( 280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3100/2365) # points: 4 { brushDef { // Surface normal: -0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -3.024679. Vector texS/T: (0.116648, -0.993173, 0.000000) / (-0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1526.620731, -1551.450064, -1703.515567) / (3388.225557, 3363.056048, 3513.066324) // --> Vector info: d1 = 1.000000, 1.124998, 1.124998. Determinants: 18.750974, 19.007885, -43329.447181, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: 19.137497, -18.878882, 85629.540148, -7552.069253 ( 245.000000 1744.000000 -3589.000000 ) ( 280.000000 1595.000000 -3440.000000 ) ( 280.000000 1570.000000 -3465.000000 ) ( ( -0.002483 -0.002517 5.737427 ) ( -0.002534 0.002500 -11.338553 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.945938 1570.463449 -3465.463449 ) ( 283.945938 1595.463449 -3440.463449 ) ( 248.945938 1744.463449 -3589.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 1570.463449 -3465.463449 ) ( 280.000000 1570.000000 -3465.000000 ) ( 280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.945938 1595.463449 -3440.463449 ) ( 280.000000 1595.000000 -3440.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 1744.463449 -3589.463449 ) ( 245.000000 1744.000000 -3589.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.945938 1719.463449 -3614.463449 ) ( 245.000000 1719.000000 -3614.000000 ) ( 280.000000 1570.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3101/2366) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1451.983089, -1525.455975, -1576.529559) / (3460.167377, 3385.643991, 3435.997630) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 18.882613, 19.152415, -46359.137312, -7505.803621 // --> Vector info: d2 = 0.000000, 0.000001, 0.253449. Determinants: 18.887816, -18.621551, 91858.470215, -7505.803621 ( 268.000000 1620.000000 -3515.000000 ) ( 280.000000 1570.000000 -3465.000000 ) ( 280.000000 1496.000000 -3539.000000 ) ( ( -0.002516 -0.002552 6.176439 ) ( -0.002516 0.002481 -12.238326 ) ) 16bescapeship/00WHULL1 0 0 0 ( 283.943615 1496.473234 -3539.473234 ) ( 283.943615 1570.473234 -3465.473234 ) ( 271.943615 1620.473234 -3515.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.943615 1496.473234 -3539.473234 ) ( 280.000000 1496.000000 -3539.000000 ) ( 280.000000 1570.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.943615 1570.473234 -3465.473234 ) ( 280.000000 1570.000000 -3465.000000 ) ( 268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.943615 1620.473234 -3515.473234 ) ( 268.000000 1620.000000 -3515.000000 ) ( 268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.943615 1546.473234 -3589.473234 ) ( 268.000000 1546.000000 -3589.000000 ) ( 280.000000 1496.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3103/2367) # points: 4 { brushDef { // Surface normal: 0.986485, -0.115862, 0.115862 // RotY/Z : -0.116123 / -0.116914. Vector texS/T: (0.116648, 0.993173, 0.000000) / (0.115071, -0.013515, -0.993265) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1678.686233, 1703.515567, 1551.450064) / (3538.235833, 3513.066324, 3363.056048) // --> Vector info: d1 = 1.000000, 1.124998, 1.124994. Determinants: -18.751085, 19.007776, -43328.875203, -7552.069253 // --> Vector info: d2 = 1.000000, 1.000000, 1.760347. Determinants: 19.137587, 18.878898, -106476.067275, -7552.069253 ( -280.000000 1595.000000 -3440.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.002483 -0.002517 5.737351 ) ( -0.002534 -0.002500 14.098926 ) ) 16bescapeship/00WHULL1 0 0 0 ( -248.945938 1719.463449 -3614.463449 ) ( -248.945938 1744.463449 -3589.463449 ) ( -283.945938 1595.463449 -3440.463449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 1719.463449 -3614.463449 ) ( -245.000000 1719.000000 -3614.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.945938 1744.463449 -3589.463449 ) ( -245.000000 1744.000000 -3589.000000 ) ( -280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 1595.463449 -3440.463449 ) ( -280.000000 1595.000000 -3440.000000 ) ( -280.000000 1570.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.945938 1570.463449 -3465.463449 ) ( -280.000000 1570.000000 -3465.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3105/2368) # points: 4 { brushDef { // Surface normal: 0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -0.119429. Vector texS/T: (0.119145, 0.992877, 0.000000) / (0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1576.529559, 1525.455975, 1451.983089) / (3435.997630, 3385.643991, 3460.167377) // --> Vector info: d1 = 1.000001, 1.253449, 1.253449. Determinants: 18.887836, 18.621613, -101266.858981, -7505.803621 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 18.882565, -19.152590, 36039.329385, -7505.803621 ( -280.000000 1496.000000 -3539.000000 ) ( -280.000000 1570.000000 -3465.000000 ) ( -268.000000 1620.000000 -3515.000000 ) ( ( -0.002516 -0.002481 13.491808 ) ( -0.002516 0.002552 -4.801528 ) ) 16bescapeship/00WHULL1 0 0 0 ( -271.943615 1620.473234 -3515.473234 ) ( -283.943615 1570.473234 -3465.473234 ) ( -283.943615 1496.473234 -3539.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.943615 1620.473234 -3515.473234 ) ( -268.000000 1620.000000 -3515.000000 ) ( -280.000000 1570.000000 -3465.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943615 1570.473234 -3465.473234 ) ( -280.000000 1570.000000 -3465.000000 ) ( -280.000000 1496.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.943615 1496.473234 -3539.473234 ) ( -280.000000 1496.000000 -3539.000000 ) ( -268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.943615 1546.473234 -3589.473234 ) ( -268.000000 1546.000000 -3589.000000 ) ( -268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3106/2369) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1339.967350, 1304.612011, 1304.612011) // --> Vector info: d1 = 0.500010, 0.999994, 1.000000. Determinants: 0.000209, 244.992321, -336943.985283, -17324.116139 // --> Vector info: d2 = 1.000009, 1.000000, 7.999999. Determinants: 247.487357, -0.004441, -77952.716881, -17324.116139 ( -245.000000 1744.000000 -3589.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.000000 -0.014142 19.449419 ) ( -0.014286 0.000000 4.499665 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1721.828427 -3616.828427 ) ( 245.000000 1746.828427 -3591.828427 ) ( -245.000000 1746.828427 -3591.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1721.828427 -3616.828427 ) ( 245.000000 1719.000000 -3614.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1746.828427 -3591.828427 ) ( 245.000000 1744.000000 -3589.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1746.828427 -3591.828427 ) ( -245.000000 1744.000000 -3589.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1721.828427 -3616.828427 ) ( -245.000000 1719.000000 -3614.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3107/2370) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1444.619154, 1339.967350, 1339.967350) // --> Vector info: d1 = 0.500000, 2.000000, 2.000001. Determinants: 0.000175, 734.999985, -1087434.780379, -51279.383772 // --> Vector info: d2 = 0.000000, 0.000000, 7.000000. Determinants: 732.562606, 0.000077, -179477.950599, -51279.383772 ( -245.000000 1719.000000 -3614.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.000000 -0.014333 21.206081 ) ( -0.014286 0.000000 3.500002 ) ) 16bescapeship/00fstud1 0 0 0 ( 245.000000 1647.828427 -3690.828427 ) ( 245.000000 1721.828427 -3616.828427 ) ( -245.000000 1721.828427 -3616.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1647.828427 -3690.828427 ) ( 245.000000 1645.000000 -3688.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1721.828427 -3616.828427 ) ( 245.000000 1719.000000 -3614.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1721.828427 -3616.828427 ) ( -245.000000 1719.000000 -3614.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1647.828427 -3690.828427 ) ( -245.000000 1645.000000 -3688.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3108/2371) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1374.951143, -1278.126866, -1367.621523) / (3249.388202, 3168.908021, 3061.238590) // --> Vector info: d1 = 1.000000, 1.450694, 1.450695. Determinants: -48.525861, 40.334773, -215411.584466, -17627.560920 // --> Vector info: d2 = 1.000000, 1.000000, 1.500001. Determinants: 40.240163, 48.412225, -119609.414229, -17627.560920 ( 245.000000 1397.000000 -3490.000000 ) ( 245.000000 1298.000000 -3589.000000 ) ( 315.000000 1372.000000 -3663.000000 ) ( ( 0.002753 -0.002288 12.220158 ) ( -0.002283 -0.002746 6.785364 ) ) 16bescapeship/00WHULL1 0 0 0 ( 318.324794 1370.427463 -3661.427463 ) ( 248.324794 1296.427463 -3587.427463 ) ( 248.324794 1395.427463 -3488.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 1370.427463 -3661.427463 ) ( 315.000000 1372.000000 -3663.000000 ) ( 245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 1296.427463 -3587.427463 ) ( 245.000000 1298.000000 -3589.000000 ) ( 245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 1395.427463 -3488.427463 ) ( 245.000000 1397.000000 -3490.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 1469.427463 -3562.427463 ) ( 315.000000 1471.000000 -3564.000000 ) ( 315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3109/2372) # points: 4 { brushDef { // Surface normal: -0.324828, -0.668763, 0.668763 // RotY/Z : -0.732543 / -2.022950. Vector texS/T: (0.899508, -0.436904, 0.000000) / (-0.292185, -0.601557, -0.743476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-417.011982, -487.404921, -444.151428) / (1691.552148, 1714.417716, 1847.576026) // --> Vector info: d1 = 1.000001, 1.263523, 1.263524. Determinants: 35.090149, -11.398351, 23551.488308, -10362.420374 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -11.432844, -35.196508, 54769.091410, -10362.420374 ( 245.000000 1521.000000 -3812.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( ( -0.003386 0.001100 -2.272779 ) ( 0.001103 0.003397 -5.285357 ) ) 16bescapeship/00WHULL1 0 0 0 ( 316.299310 1605.675051 -3698.675051 ) ( 246.299310 1622.675051 -3715.675051 ) ( 246.299310 1523.675051 -3814.675051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299310 1605.675051 -3698.675051 ) ( 315.000000 1603.000000 -3696.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299310 1622.675051 -3715.675051 ) ( 245.000000 1620.000000 -3713.000000 ) ( 245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.299310 1523.675051 -3814.675051 ) ( 245.000000 1521.000000 -3812.000000 ) ( 315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.299310 1506.675051 -3797.675051 ) ( 315.000000 1504.000000 -3795.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3110/2373) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1603.000000, 1471.000000, 1372.000000) / (3696.000000, 3564.000000, 3663.000000) // --> Vector info: d1 = 2.000000, 2.000005, 0.000002. Determinants: -263.999929, 264.001015, -604827.859533, -26136.000000 // --> Vector info: d2 = 0.000000, 1.333339, 1.333338. Determinants: 132.000475, 132.000601, -699470.983899, -26136.000000 ( -315.000000 1372.000000 -3663.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( ( 0.010101 -0.010101 23.141562 ) ( -0.005051 -0.005051 26.762740 ) ) 16bescapeship/00wpanl4 0 0 0 ( -319.000000 1603.000000 -3696.000000 ) ( -319.000000 1471.000000 -3564.000000 ) ( -319.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1603.000000 -3696.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1471.000000 -3564.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( -315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1372.000000 -3663.000000 ) ( -315.000000 1372.000000 -3663.000000 ) ( -315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1504.000000 -3795.000000 ) ( -315.000000 1504.000000 -3795.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3111/2374) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (3509.099090, 3439.091947, 3439.091947) // --> Vector info: d1 = 1.375001, 1.375000, 0.375000. Determinants: -70.007132, -0.000334, -17150.604106, -19601.999898 // --> Vector info: d2 = 0.875000, 1.125003, 1.125000. Determinants: -0.000225, 70.000901, -262791.814851, -19601.999898 ( 140.000000 1298.000000 -3589.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( ( 0.003571 0.000000 0.874942 ) ( 0.000000 -0.003571 13.406378 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1345.200286 -3640.856851 ) ( -140.000000 1295.200286 -3591.856851 ) ( 140.000000 1295.200286 -3591.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1345.200286 -3640.856851 ) ( -140.000000 1348.000000 -3638.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1295.200286 -3591.856851 ) ( -140.000000 1298.000000 -3589.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1295.200286 -3591.856851 ) ( 140.000000 1298.000000 -3589.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1345.200286 -3640.856851 ) ( 140.000000 1348.000000 -3638.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3113/2375) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 245.000000, 315.000000) / (3771.000464, 3771.000464, 3746.958834) // --> Vector info: d1 = 0.375000, 0.750000, 1.000000. Determinants: -9.015613, -0.000010, 315.585266, -2524.371209 // --> Vector info: d2 = 0.000000, 0.000000, 0.083335. Determinants: -0.000002, 8.750103, -32996.643580, -2524.371209 ( -315.000000 1504.000000 -3795.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.003571 0.000000 -0.125015 ) ( 0.000000 -0.003466 13.071233 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1518.171573 -3814.828427 ) ( -245.000000 1518.171573 -3814.828427 ) ( -315.000000 1501.171573 -3797.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.171573 -3814.828427 ) ( -140.000000 1521.000000 -3812.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1518.171573 -3814.828427 ) ( -245.000000 1521.000000 -3812.000000 ) ( -315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1501.171573 -3797.828427 ) ( -315.000000 1504.000000 -3795.000000 ) ( -315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1369.171573 -3665.828427 ) ( -315.000000 1372.000000 -3663.000000 ) ( -245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1295.171573 -3591.828427 ) ( -245.000000 1298.000000 -3589.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1295.171573 -3591.828427 ) ( -140.000000 1298.000000 -3589.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3114/2376) # points: 4 { brushDef { // Surface normal: 0.324828, -0.668763, 0.668763 // RotY/Z : -0.732543 / -1.118642. Vector texS/T: (0.899508, 0.436904, 0.000000) / (0.292185, -0.601557, -0.743476) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (444.151428, 487.404921, 417.011982) / (1847.576026, 1714.417716, 1691.552148) // --> Vector info: d1 = 1.000001, 1.500000, 1.500001. Determinants: -11.432569, 35.196455, -70312.764387, -10362.420374 // --> Vector info: d2 = 0.000000, 0.000001, 0.263523. Determinants: 35.090249, 11.398294, -36644.603518, -10362.420374 ( -315.000000 1603.000000 -3696.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( ( 0.001103 -0.003397 6.785361 ) ( -0.003386 -0.001100 3.536298 ) ) 16bescapeship/00WHULL1 0 0 0 ( -246.299310 1523.675051 -3814.675051 ) ( -246.299310 1622.675051 -3715.675051 ) ( -316.299310 1605.675051 -3698.675051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299310 1523.675051 -3814.675051 ) ( -245.000000 1521.000000 -3812.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.299310 1622.675051 -3715.675051 ) ( -245.000000 1620.000000 -3713.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299310 1605.675051 -3698.675051 ) ( -315.000000 1603.000000 -3696.000000 ) ( -315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.299310 1506.675051 -3797.675051 ) ( -315.000000 1504.000000 -3795.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3115/2377) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -140.000000, -140.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -52.502674, 0.000150, -12863.398808, -14700.749981 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -0.000018, 52.499904, -85048.885849, -14700.749981 ( 140.000000 1397.000000 -3490.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( 245.000000 1298.000000 -3589.000000 ) ( ( 0.003571 0.000000 0.875017 ) ( 0.000000 -0.003571 5.785343 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1295.171573 -3586.171573 ) ( 140.000000 1295.171573 -3586.171573 ) ( 140.000000 1394.171573 -3487.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1295.171573 -3586.171573 ) ( 245.000000 1298.000000 -3589.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1295.171573 -3586.171573 ) ( 140.000000 1298.000000 -3589.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1394.171573 -3487.171573 ) ( 140.000000 1397.000000 -3490.000000 ) ( 245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1394.171573 -3487.171573 ) ( 245.000000 1397.000000 -3490.000000 ) ( 245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3116/2378) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -140.000000, -140.000000) / (3771.000464, 3771.000464, 3455.630840) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: -118.263571, 0.000000, -62088.389459, -33113.810563 // --> Vector info: d2 = 1.000000, 1.000000, 2.125004. Determinants: 0.000020, 118.125388, -478564.698336, -33113.810563 ( 140.000000 1298.000000 -3589.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( 245.000000 1521.000000 -3812.000000 ) ( ( 0.003571 0.000000 1.875000 ) ( 0.000000 -0.003567 14.452118 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1518.171573 -3814.828427 ) ( 140.000000 1518.171573 -3814.828427 ) ( 140.000000 1295.171573 -3591.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1518.171573 -3814.828427 ) ( 245.000000 1521.000000 -3812.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.171573 -3814.828427 ) ( 140.000000 1521.000000 -3812.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1295.171573 -3591.828427 ) ( 140.000000 1298.000000 -3589.000000 ) ( 245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1295.171573 -3591.828427 ) ( 245.000000 1298.000000 -3589.000000 ) ( 315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1369.171573 -3665.828427 ) ( 315.000000 1372.000000 -3663.000000 ) ( 315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1501.171573 -3797.828427 ) ( 315.000000 1504.000000 -3795.000000 ) ( 245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3117/2379) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -140.000000, -245.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.500010, 0.500000, 2.500000. Determinants: 0.001363, 209.999050, -347544.785842, -14700.749981 // --> Vector info: d2 = 1.499999, 0.000000, 1.499997. Determinants: 210.010594, -0.000200, 29401.806907, -14700.749981 ( -245.000000 1620.000000 -3713.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( ( 0.000000 -0.014285 23.641296 ) ( -0.014286 0.000000 -2.000021 ) ) 16bescapeship/00_base2 0 0 0 ( -245.000000 1523.828427 -3814.828427 ) ( -140.000000 1523.828427 -3814.828427 ) ( -245.000000 1622.828427 -3715.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1523.828427 -3814.828427 ) ( -245.000000 1521.000000 -3812.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1523.828427 -3814.828427 ) ( -140.000000 1521.000000 -3812.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1622.828427 -3715.828427 ) ( -245.000000 1620.000000 -3713.000000 ) ( -245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3118/2380) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 1.000001, 1.374999, 1.125000. Determinants: 39.244239, 0.000025, -20603.374082, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 0.000018, -39.374951, 136065.285788, -10988.439380 ( 210.000000 1471.000000 -3564.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( 245.000000 1397.000000 -3490.000000 ) ( ( -0.003571 0.000000 1.875005 ) ( 0.000000 0.003583 -12.382585 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1399.828427 -3487.171573 ) ( 140.000000 1399.828427 -3487.171573 ) ( 210.000000 1473.828427 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1399.828427 -3487.171573 ) ( 245.000000 1397.000000 -3490.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1399.828427 -3487.171573 ) ( 140.000000 1397.000000 -3490.000000 ) ( 210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1473.828427 -3561.171573 ) ( 210.000000 1471.000000 -3564.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1473.828427 -3561.171573 ) ( 315.000000 1471.000000 -3564.000000 ) ( 245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3119/2381) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -245.000000, -315.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 0.000000, 0.125000, 0.375001. Determinants: 13.081467, -0.000047, 2747.270923, -3662.813127 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000007, -13.125007, 45355.178179, -3662.813127 ( -315.000000 1471.000000 -3564.000000 ) ( -245.000000 1397.000000 -3490.000000 ) ( -210.000000 1397.000000 -3490.000000 ) ( ( -0.003571 0.000000 -0.750044 ) ( 0.000000 0.003583 -12.382608 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1399.828427 -3487.171573 ) ( -245.000000 1399.828427 -3487.171573 ) ( -315.000000 1473.828427 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.828427 -3487.171573 ) ( -210.000000 1397.000000 -3490.000000 ) ( -245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1399.828427 -3487.171573 ) ( -245.000000 1397.000000 -3490.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1473.828427 -3561.171573 ) ( -315.000000 1471.000000 -3564.000000 ) ( -280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1473.828427 -3561.171573 ) ( -280.000000 1471.000000 -3564.000000 ) ( -210.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3120/2382) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -245.000000) / (3560.282643, 3746.958834, 3771.000464) // --> Vector info: d1 = 0.000000, 0.666666, 0.750000. Determinants: 0.471346, -46.666647, 166294.927426, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.250001. Determinants: -46.669160, -0.000029, -27768.008328, -13067.333316 ( -245.000000 1620.000000 -3713.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( -0.000036 0.003571 -12.726003 ) ( 0.003571 0.000000 2.124994 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1473.828427 -3561.171573 ) ( -315.000000 1605.828427 -3693.171573 ) ( -245.000000 1622.828427 -3710.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1473.828427 -3561.171573 ) ( -315.000000 1471.000000 -3564.000000 ) ( -315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1605.828427 -3693.171573 ) ( -315.000000 1603.000000 -3696.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1622.828427 -3710.171573 ) ( -245.000000 1620.000000 -3713.000000 ) ( -280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1473.828427 -3561.171573 ) ( -280.000000 1471.000000 -3564.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3122/2383) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -210.000000, -280.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 0.000000, 0.250000, 0.499999. Determinants: 26.162898, 0.000006, 3662.783725, -7325.626253 // --> Vector info: d2 = 0.000000, 0.000001, 0.375002. Determinants: 0.000050, -26.250045, 90710.471917, -7325.626253 ( -280.000000 1471.000000 -3564.000000 ) ( -210.000000 1397.000000 -3490.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( -0.003571 0.000000 -0.499996 ) ( 0.000000 0.003583 -12.382624 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1399.828427 -3487.171573 ) ( -210.000000 1399.828427 -3487.171573 ) ( -280.000000 1473.828427 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1399.828427 -3487.171573 ) ( -140.000000 1397.000000 -3490.000000 ) ( -210.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.828427 -3487.171573 ) ( -210.000000 1397.000000 -3490.000000 ) ( -280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1473.828427 -3561.171573 ) ( -280.000000 1471.000000 -3564.000000 ) ( -210.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1473.828427 -3561.171573 ) ( -210.000000 1471.000000 -3564.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3124/2384) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3771.000464, 3746.958834, 3560.282643) // --> Vector info: d1 = 1.000001, 1.263523, 1.474342. Determinants: -44.124906, 14.757314, -57906.579805, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.632455. Determinants: 15.205315, 44.271868, -170674.542595, -13067.333316 ( 315.000000 1471.000000 -3564.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.003377 -0.001129 4.431400 ) ( -0.001164 -0.003388 13.061161 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1622.828427 -3710.171573 ) ( 315.000000 1605.828427 -3693.171573 ) ( 315.000000 1473.828427 -3561.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1622.828427 -3710.171573 ) ( 245.000000 1620.000000 -3713.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1605.828427 -3693.171573 ) ( 315.000000 1603.000000 -3696.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1473.828427 -3561.171573 ) ( 315.000000 1471.000000 -3564.000000 ) ( 280.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1473.828427 -3561.171573 ) ( 280.000000 1471.000000 -3564.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3125/2385) # points: 4 { brushDef { // Surface normal: 0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 0.441793. Vector texS/T: (-0.427561, 0.903986, 0.000000) / (-0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1464.445799, 1367.621523, 1278.126866) / (3141.718771, 3061.238590, 3168.908021) // --> Vector info: d1 = 1.000001, 1.450694, 1.450693. Determinants: 48.525783, 40.334709, -215411.267290, -17627.560920 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: 40.240128, -48.412269, 93168.240503, -17627.560920 ( -245.000000 1298.000000 -3589.000000 ) ( -245.000000 1397.000000 -3490.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( -0.002753 -0.002288 12.220140 ) ( -0.002283 0.002746 -5.285373 ) ) 16bescapeship/00WHULL1 0 0 0 ( -318.324794 1469.427463 -3562.427463 ) ( -248.324794 1395.427463 -3488.427463 ) ( -248.324794 1296.427463 -3587.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 1469.427463 -3562.427463 ) ( -315.000000 1471.000000 -3564.000000 ) ( -245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 1395.427463 -3488.427463 ) ( -245.000000 1397.000000 -3490.000000 ) ( -245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.324794 1296.427463 -3587.427463 ) ( -245.000000 1298.000000 -3589.000000 ) ( -315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.324794 1370.427463 -3661.427463 ) ( -315.000000 1372.000000 -3663.000000 ) ( -315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3126/2386) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1471.000000, -1603.000000, -1504.000000) / (3564.000000, 3696.000000, 3795.000000) // --> Vector info: d1 = 3.000000, 2.999998, 0.999996. Determinants: 264.000095, 264.000519, -630961.716357, -26136.000000 // --> Vector info: d2 = 0.000001, 1.333333, 1.333331. Determinants: 132.000190, -131.999687, 664619.149017, -26136.000000 ( 315.000000 1504.000000 -3795.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( ( -0.010101 -0.010101 24.141480 ) ( -0.005051 0.005050 -25.429260 ) ) 16bescapeship/00wpanl4 0 0 0 ( 319.000000 1471.000000 -3564.000000 ) ( 319.000000 1603.000000 -3696.000000 ) ( 319.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1471.000000 -3564.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1603.000000 -3696.000000 ) ( 315.000000 1603.000000 -3696.000000 ) ( 315.000000 1504.000000 -3795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1504.000000 -3795.000000 ) ( 315.000000 1504.000000 -3795.000000 ) ( 315.000000 1372.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1372.000000 -3663.000000 ) ( 315.000000 1372.000000 -3663.000000 ) ( 315.000000 1471.000000 -3564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3127/2387) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.000000, 1.000001, 1.000001. Determinants: -140.007255, 0.000166, -19601.286294, -39201.999949 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -0.000048, 139.999885, -226797.252371, -39201.999949 ( -140.000000 1397.000000 -3490.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( ( 0.003571 0.000000 0.500007 ) ( 0.000000 -0.003571 5.785349 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1295.171573 -3586.171573 ) ( -140.000000 1295.171573 -3586.171573 ) ( -140.000000 1394.171573 -3487.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1295.171573 -3586.171573 ) ( 140.000000 1298.000000 -3589.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1295.171573 -3586.171573 ) ( -140.000000 1298.000000 -3589.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1394.171573 -3487.171573 ) ( -140.000000 1397.000000 -3490.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1394.171573 -3487.171573 ) ( 140.000000 1397.000000 -3490.000000 ) ( 140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3128/2388) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 245.000000, 245.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -52.502674, 0.000150, 7350.130731, -14700.749981 // --> Vector info: d2 = 0.000000, 0.000000, 0.499999. Determinants: -0.000018, 52.499904, -85048.878901, -14700.749981 ( -245.000000 1397.000000 -3490.000000 ) ( -245.000000 1298.000000 -3589.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( ( 0.003571 0.000000 -0.499983 ) ( 0.000000 -0.003571 5.785343 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1295.171573 -3586.171573 ) ( -245.000000 1295.171573 -3586.171573 ) ( -245.000000 1394.171573 -3487.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1295.171573 -3586.171573 ) ( -140.000000 1298.000000 -3589.000000 ) ( -245.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1295.171573 -3586.171573 ) ( -245.000000 1298.000000 -3589.000000 ) ( -245.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1394.171573 -3487.171573 ) ( -245.000000 1397.000000 -3490.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1394.171573 -3487.171573 ) ( -140.000000 1397.000000 -3490.000000 ) ( -140.000000 1298.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3129/2389) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 245.000000, 245.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.500008, 0.500000, 2.499997. Determinants: 0.001105, 209.999746, -347546.374207, -14700.749981 // --> Vector info: d2 = 2.000000, 0.500000, 0.500000. Determinants: 210.010681, -0.000003, -58802.986568, -14700.749981 ( 245.000000 1620.000000 -3713.000000 ) ( 245.000000 1521.000000 -3812.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.000000 -0.014285 23.641404 ) ( -0.014286 0.000000 3.999999 ) ) 16bescapeship/00_base2 0 0 0 ( 140.000000 1523.828427 -3814.828427 ) ( 245.000000 1523.828427 -3814.828427 ) ( 245.000000 1622.828427 -3715.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1523.828427 -3814.828427 ) ( 140.000000 1521.000000 -3812.000000 ) ( 245.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1523.828427 -3814.828427 ) ( 245.000000 1521.000000 -3812.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1622.828427 -3715.828427 ) ( 245.000000 1620.000000 -3713.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3130/2390) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, 140.000000, 245.000000) / (1619.981636, 1619.981636, 1479.974493) // --> Vector info: d1 = 0.499995, 0.500008, 2.499997. Determinants: -0.001776, 559.995780, -926783.932827, -39201.999949 // --> Vector info: d2 = 5.999998, 2.000000, 0.500000. Determinants: 560.028337, -0.000119, -156807.765591, -39201.999949 ( 245.000000 1620.000000 -3713.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.000000 -0.014285 23.641241 ) ( -0.014286 0.000000 3.999994 ) ) 16bescapeship/00_base2 0 0 0 ( -140.000000 1523.828427 -3814.828427 ) ( 140.000000 1523.828427 -3814.828427 ) ( 245.000000 1622.828427 -3715.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1523.828427 -3814.828427 ) ( -140.000000 1521.000000 -3812.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1523.828427 -3814.828427 ) ( 140.000000 1521.000000 -3812.000000 ) ( 245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1622.828427 -3715.828427 ) ( 245.000000 1620.000000 -3713.000000 ) ( -245.000000 1620.000000 -3713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1622.828427 -3715.828427 ) ( -245.000000 1620.000000 -3713.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3131/2391) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1576.540116, -1479.715840, -1524.011175) / (3006.860089, 2926.379908, 2873.088977) // --> Vector info: d1 = 1.000001, 1.450694, 1.450694. Determinants: -24.017841, 19.963609, -106617.628936, -8724.752375 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 20.120076, 24.206064, -41064.144323, -8724.752375 ( 245.000000 1570.000000 -3317.000000 ) ( 245.000000 1521.000000 -3366.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( ( 0.002753 -0.002288 12.220132 ) ( -0.002306 -0.002774 4.706626 ) ) 16bescapeship/00WHULL1 0 0 0 ( 318.324794 1593.427463 -3438.427463 ) ( 248.324794 1519.427463 -3364.427463 ) ( 248.324794 1568.427463 -3315.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 1593.427463 -3438.427463 ) ( 315.000000 1595.000000 -3440.000000 ) ( 245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 1519.427463 -3364.427463 ) ( 245.000000 1521.000000 -3366.000000 ) ( 245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.324794 1568.427463 -3315.427463 ) ( 245.000000 1570.000000 -3317.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.324794 1643.427463 -3389.427463 ) ( 315.000000 1645.000000 -3391.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3132/2392) # points: 4 { brushDef { // Surface normal: -0.307564, -0.679593, 0.666001 // RotY/Z : -0.728835 / -1.995787. Vector texS/T: (0.911043, -0.412312, 0.000000) / (-0.274600, -0.606756, -0.745951) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-445.699811, -516.069794, -495.866510) / (1463.280812, 1484.729950, 1551.758506) // --> Vector info: d1 = 1.000000, 1.263523, 1.263523. Determinants: 17.663570, -5.324013, 10513.033624, -5150.141357 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: -5.362273, -17.592444, 18202.580671, -5150.141357 ( 245.000000 1744.000000 -3589.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( ( -0.003430 0.001034 -2.041310 ) ( 0.001041 0.003416 -3.534385 ) ) 16bescapeship/00WHULL1 0 0 0 ( 316.230257 1779.718372 -3525.664005 ) ( 246.230257 1795.718372 -3541.664005 ) ( 246.230257 1746.718372 -3591.664005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.230257 1779.718372 -3525.664005 ) ( 315.000000 1777.000000 -3523.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.230257 1795.718372 -3541.664005 ) ( 245.000000 1793.000000 -3539.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.230257 1746.718372 -3591.664005 ) ( 245.000000 1744.000000 -3589.000000 ) ( 315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.230257 1729.718372 -3574.664005 ) ( 315.000000 1727.000000 -3572.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3133/2393) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1777.000000, 1645.000000, 1595.000000) / (3523.000000, 3391.000000, 3440.000000) // --> Vector info: d1 = 0.000000, 0.666667, 0.666666. Determinants: 32.666597, 33.333437, -175482.242481, -13068.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 32.999949, -32.999956, 57617.934763, -13068.000000 ( -315.000000 1595.000000 -3440.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( ( -0.002500 -0.002551 13.428393 ) ( -0.002525 0.002525 -4.409086 ) ) 16bescapeship/00WHULL1 0 0 0 ( -319.000000 1777.000000 -3523.000000 ) ( -319.000000 1645.000000 -3391.000000 ) ( -319.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1777.000000 -3523.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1645.000000 -3391.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1595.000000 -3440.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( -315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1727.000000 -3572.000000 ) ( -315.000000 1727.000000 -3572.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3134/2394) # points: 4 { brushDef { // Surface normal: 0.307564, -0.679593, 0.666001 // RotY/Z : -0.728835 / -1.145806. Vector texS/T: (0.911043, 0.412312, 0.000000) / (0.274600, -0.606756, -0.745951) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (495.866510, 516.069794, 445.699811) / (1551.758506, 1484.729950, 1463.280812) // --> Vector info: d1 = 1.000000, 1.250000, 1.250000. Determinants: -5.362224, 17.592468, -29790.456801, -5150.141357 // --> Vector info: d2 = 1.000000, 1.000000, 1.263523. Determinants: 17.663577, 5.324033, -22170.531125, -5150.141357 ( -315.000000 1777.000000 -3523.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.001041 -0.003416 5.784396 ) ( -0.003430 -0.001034 4.304839 ) ) 16bescapeship/00WHULL1 0 0 0 ( -246.230257 1746.718372 -3591.664005 ) ( -246.230257 1795.718372 -3541.664005 ) ( -316.230257 1779.718372 -3525.664005 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.230257 1746.718372 -3591.664005 ) ( -245.000000 1744.000000 -3589.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.230257 1795.718372 -3541.664005 ) ( -245.000000 1793.000000 -3539.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.230257 1779.718372 -3525.664005 ) ( -315.000000 1777.000000 -3523.000000 ) ( -315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.230257 1729.718372 -3574.664005 ) ( -315.000000 1727.000000 -3572.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3135/2395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 245.000000, 140.000000) / (1304.612011, 1235.315547, 1235.315547) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000033, 26.249947, -34246.004052, -7276.128778 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 25.986136, 0.000050, -6366.669190, -7276.128778 ( -140.000000 1570.000000 -3317.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( -245.000000 1521.000000 -3366.000000 ) ( ( 0.000000 -0.003608 4.706624 ) ( -0.003571 0.000000 0.875008 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1518.171573 -3363.171573 ) ( -245.000000 1567.171573 -3314.171573 ) ( -140.000000 1567.171573 -3314.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1518.171573 -3363.171573 ) ( -245.000000 1521.000000 -3366.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1567.171573 -3314.171573 ) ( -245.000000 1570.000000 -3317.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1567.171573 -3314.171573 ) ( -140.000000 1570.000000 -3317.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.171573 -3363.171573 ) ( -140.000000 1521.000000 -3366.000000 ) ( -245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3136/2396) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1342.634432, 1272.627290, 1272.627290) // --> Vector info: d1 = 0.999994, 1.999991, 1.999999. Determinants: 0.000525, 489.998630, -692192.449479, -34303.499821 // --> Vector info: d2 = 1.000000, 0.999999, 7.999996. Determinants: 490.049763, -0.000230, -154365.366843, -34303.499821 ( -245.000000 1793.000000 -3539.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.000000 -0.014284 20.178479 ) ( -0.014286 0.000000 4.499989 ) ) 16bescapeship/00_base2 0 0 0 ( 245.000000 1746.856851 -3591.799714 ) ( 245.000000 1795.856851 -3541.799714 ) ( -245.000000 1795.856851 -3541.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1746.856851 -3591.799714 ) ( 245.000000 1744.000000 -3589.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1795.856851 -3541.799714 ) ( 245.000000 1793.000000 -3539.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1795.856851 -3541.799714 ) ( -245.000000 1793.000000 -3539.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1746.856851 -3591.799714 ) ( -245.000000 1744.000000 -3589.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3137/2397) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (3447.262495, 3447.262495, 3552.623778) // --> Vector info: d1 = 1.000001, 1.374999, 1.125000. Determinants: 39.510293, 0.000025, -20743.052418, -11062.934737 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: 0.000018, -39.374951, 135735.782553, -11062.934737 ( 210.000000 1645.000000 -3391.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( 245.000000 1570.000000 -3317.000000 ) ( ( -0.003571 0.000000 1.875005 ) ( 0.000000 0.003559 -12.269419 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1572.809381 -3314.152654 ) ( 140.000000 1572.809381 -3314.152654 ) ( 210.000000 1647.809381 -3388.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1572.809381 -3314.152654 ) ( 245.000000 1570.000000 -3317.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1572.809381 -3314.152654 ) ( 140.000000 1570.000000 -3317.000000 ) ( 210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1647.809381 -3388.152654 ) ( 210.000000 1645.000000 -3391.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1647.809381 -3388.152654 ) ( 315.000000 1645.000000 -3391.000000 ) ( 245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3138/2398) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 245.000000, 140.000000) / (3560.282643, 3455.630840, 3455.630840) // --> Vector info: d1 = 1.000001, 1.450694, 1.658707. Determinants: 21.768941, 32.761852, -134487.119560, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000000, 0.312020. Determinants: 32.653423, -21.841419, 67475.792700, -10988.439380 ( -140.000000 1521.000000 -3366.000000 ) ( -245.000000 1521.000000 -3366.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( ( -0.001981 -0.002981 12.238965 ) ( -0.002972 0.001988 -6.140617 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1592.171573 -3442.828427 ) ( -245.000000 1518.171573 -3368.828427 ) ( -140.000000 1518.171573 -3368.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1592.171573 -3442.828427 ) ( -315.000000 1595.000000 -3440.000000 ) ( -245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1518.171573 -3368.828427 ) ( -245.000000 1521.000000 -3366.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.171573 -3368.828427 ) ( -140.000000 1521.000000 -3366.000000 ) ( -210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1592.171573 -3442.828427 ) ( -210.000000 1595.000000 -3440.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3139/2399) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (3455.630840, 3560.282643, 3560.282643) // --> Vector info: d1 = 1.000001, 1.450694, 1.242681. Determinants: 21.768892, -32.761885, 107557.911805, -10988.439380 // --> Vector info: d2 = 0.000000, 0.000000, 0.312019. Determinants: -32.653329, -21.841274, 67475.311491, -10988.439380 ( 210.000000 1595.000000 -3440.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( 245.000000 1521.000000 -3366.000000 ) ( ( -0.001981 0.002981 -9.788279 ) ( 0.002972 0.001988 -6.140573 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1518.171573 -3368.828427 ) ( 315.000000 1592.171573 -3442.828427 ) ( 210.000000 1592.171573 -3442.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1518.171573 -3368.828427 ) ( 245.000000 1521.000000 -3366.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1592.171573 -3442.828427 ) ( 315.000000 1595.000000 -3440.000000 ) ( 210.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1592.171573 -3442.828427 ) ( 210.000000 1595.000000 -3440.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.171573 -3368.828427 ) ( 140.000000 1521.000000 -3366.000000 ) ( 245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3140/2400) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -210.000000) / (3447.262495, 3552.623778, 3552.623778) // --> Vector info: d1 = 1.000000, 1.450694, 1.242683. Determinants: 21.916309, -32.762069, 107246.011731, -11062.934737 // --> Vector info: d2 = 1.000000, 1.000000, 1.312019. Determinants: -32.874690, -21.841308, 56175.490207, -11062.934737 ( -210.000000 1645.000000 -3391.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( ( -0.001981 0.002961 -9.694174 ) ( 0.002972 0.001974 -5.077811 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1572.809381 -3314.152654 ) ( -315.000000 1647.809381 -3388.152654 ) ( -210.000000 1647.809381 -3388.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1572.809381 -3314.152654 ) ( -245.000000 1570.000000 -3317.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1647.809381 -3388.152654 ) ( -315.000000 1645.000000 -3391.000000 ) ( -210.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1647.809381 -3388.152654 ) ( -210.000000 1645.000000 -3391.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1572.809381 -3314.152654 ) ( -140.000000 1570.000000 -3317.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3141/2401) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -245.000000, -280.000000) / (3746.958834, 3771.000464, 3560.282643) // --> Vector info: d1 = 1.000000, 1.263523, 0.907766. Determinants: -46.976000, -15.679715, 30045.013357, -13908.790386 // --> Vector info: d2 = 1.000000, 1.000000, 1.671986. Determinants: -16.155620, 47.039000, -195251.006549, -13908.790386 ( 280.000000 1595.000000 -3440.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( 315.000000 1727.000000 -3572.000000 ) ( ( 0.003377 0.001127 -2.160146 ) ( 0.001162 -0.003382 14.037957 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 1724.171573 -3574.828427 ) ( 245.000000 1741.171573 -3591.828427 ) ( 280.000000 1592.171573 -3442.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1724.171573 -3574.828427 ) ( 315.000000 1727.000000 -3572.000000 ) ( 245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1741.171573 -3591.828427 ) ( 245.000000 1744.000000 -3589.000000 ) ( 280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1592.171573 -3442.828427 ) ( 280.000000 1595.000000 -3440.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1592.171573 -3442.828427 ) ( 315.000000 1595.000000 -3440.000000 ) ( 315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3142/2402) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -245.000000) / (3560.989750, 3747.665940, 3770.293357) // --> Vector info: d1 = 0.000000, 0.666667, 0.750000. Determinants: -0.471326, -46.666691, 166031.139435, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -46.668999, 0.000005, -14700.753078, -13067.333316 ( -245.000000 1793.000000 -3539.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( 0.000036 0.003571 -12.705817 ) ( 0.003571 0.000000 1.125000 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1647.828427 -3388.171573 ) ( -315.000000 1779.828427 -3520.171573 ) ( -245.000000 1795.828427 -3536.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1647.828427 -3388.171573 ) ( -315.000000 1645.000000 -3391.000000 ) ( -315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1779.828427 -3520.171573 ) ( -315.000000 1777.000000 -3523.000000 ) ( -245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1795.828427 -3536.171573 ) ( -245.000000 1793.000000 -3539.000000 ) ( -280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1647.828427 -3388.171573 ) ( -280.000000 1645.000000 -3391.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3146/2403) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3771.000464, 3746.958834, 3560.282643) // --> Vector info: d1 = 1.000000, 1.263523, 1.474342. Determinants: -44.125036, 14.757322, -57906.569395, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 15.205261, 44.271849, -183741.786313, -13067.333316 ( -315.000000 1595.000000 -3440.000000 ) ( -315.000000 1727.000000 -3572.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.003377 -0.001129 4.431399 ) ( -0.001164 -0.003388 14.061154 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1741.171573 -3591.828427 ) ( -315.000000 1724.171573 -3574.828427 ) ( -315.000000 1592.171573 -3442.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1741.171573 -3591.828427 ) ( -245.000000 1744.000000 -3589.000000 ) ( -315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1724.171573 -3574.828427 ) ( -315.000000 1727.000000 -3572.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1592.171573 -3442.828427 ) ( -315.000000 1595.000000 -3440.000000 ) ( -280.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1592.171573 -3442.828427 ) ( -280.000000 1595.000000 -3440.000000 ) ( -245.000000 1744.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3147/2404) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3770.293357, 3747.665940, 3560.989750) // --> Vector info: d1 = 1.000001, 1.263523, 1.474342. Determinants: -44.423048, 14.757314, -57823.099832, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.632455. Determinants: 14.310889, 44.271868, -170424.103090, -13067.333316 ( 315.000000 1645.000000 -3391.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.003400 -0.001129 4.425011 ) ( -0.001095 -0.003388 13.041996 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1795.828427 -3536.171573 ) ( 315.000000 1779.828427 -3520.171573 ) ( 315.000000 1647.828427 -3388.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1795.828427 -3536.171573 ) ( 245.000000 1793.000000 -3539.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1779.828427 -3520.171573 ) ( 315.000000 1777.000000 -3523.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1647.828427 -3388.171573 ) ( 315.000000 1645.000000 -3391.000000 ) ( 280.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1647.828427 -3388.171573 ) ( 280.000000 1645.000000 -3391.000000 ) ( 245.000000 1793.000000 -3539.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3149/2405) # points: 4 { brushDef { // Surface normal: 0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 0.439196. Vector texS/T: (-0.425212, 0.905094, 0.000000) / (-0.354168, -0.166388, -0.920261) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1622.821111, 1525.174241, 1480.824643) / (2958.459114, 2878.047119, 2931.292899) // --> Vector info: d1 = 1.000001, 1.450694, 1.450694. Determinants: 23.997511, 19.988043, -106843.004215, -8765.523430 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 20.102988, -24.411747, 39597.598660, -8765.523430 ( -245.000000 1521.000000 -3366.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( -0.002738 -0.002280 12.189004 ) ( -0.002293 0.002785 -4.517425 ) ) 16bescapeship/00WHULL1 0 0 0 ( -318.331689 1643.434777 -3389.434777 ) ( -248.331689 1568.434777 -3315.434777 ) ( -248.331689 1519.434777 -3364.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.331689 1643.434777 -3389.434777 ) ( -315.000000 1645.000000 -3391.000000 ) ( -245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.331689 1568.434777 -3315.434777 ) ( -245.000000 1570.000000 -3317.000000 ) ( -245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.331689 1519.434777 -3364.434777 ) ( -245.000000 1521.000000 -3366.000000 ) ( -315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.331689 1593.434777 -3438.434777 ) ( -315.000000 1595.000000 -3440.000000 ) ( -315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3150/2406) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1645.000000, -1777.000000, -1727.000000) / (3391.000000, 3523.000000, 3572.000000) // --> Vector info: d1 = 0.000000, 0.666666, 0.666670. Determinants: 32.666228, -33.333744, 166770.671801, -13068.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: -32.999893, -32.999934, 44549.959537, -13068.000000 ( 315.000000 1727.000000 -3572.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( ( -0.002500 0.002551 -12.761759 ) ( 0.002525 0.002525 -3.409088 ) ) 16bescapeship/00WHULL1 0 0 0 ( 319.000000 1645.000000 -3391.000000 ) ( 319.000000 1777.000000 -3523.000000 ) ( 319.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1645.000000 -3391.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1777.000000 -3523.000000 ) ( 315.000000 1777.000000 -3523.000000 ) ( 315.000000 1727.000000 -3572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1727.000000 -3572.000000 ) ( 315.000000 1727.000000 -3572.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1595.000000 -3440.000000 ) ( 315.000000 1595.000000 -3440.000000 ) ( 315.000000 1645.000000 -3391.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3151/2407) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -245.000000, -245.000000) / (1235.315547, 1235.315547, 1304.612011) // --> Vector info: d1 = 0.000000, 0.375000, 0.375003. Determinants: 25.986172, -0.000325, 3638.465650, -7276.128778 // --> Vector info: d2 = 0.000000, 0.000000, 0.250004. Determinants: 0.000009, -26.250348, 32427.464006, -7276.128778 ( 245.000000 1521.000000 -3366.000000 ) ( 245.000000 1570.000000 -3317.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( -0.003571 0.000000 -0.500055 ) ( 0.000000 0.003608 -4.456692 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1567.171573 -3314.171573 ) ( 245.000000 1567.171573 -3314.171573 ) ( 245.000000 1518.171573 -3363.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1567.171573 -3314.171573 ) ( 140.000000 1570.000000 -3317.000000 ) ( 245.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1567.171573 -3314.171573 ) ( 245.000000 1570.000000 -3317.000000 ) ( 245.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1518.171573 -3363.171573 ) ( 245.000000 1521.000000 -3366.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.171573 -3363.171573 ) ( 140.000000 1521.000000 -3366.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3152/2408) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1235.315547, 1235.315547, 1304.612011) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: 69.296520, 0.000634, -9702.297104, -19403.010076 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000024, -69.999919, 86471.983627, -19403.010076 ( 140.000000 1521.000000 -3366.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( -0.003571 0.000000 0.500041 ) ( 0.000000 0.003608 -4.456627 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1567.171573 -3314.171573 ) ( 140.000000 1567.171573 -3314.171573 ) ( 140.000000 1518.171573 -3363.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1567.171573 -3314.171573 ) ( -140.000000 1570.000000 -3317.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1567.171573 -3314.171573 ) ( 140.000000 1570.000000 -3317.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.171573 -3363.171573 ) ( 140.000000 1521.000000 -3366.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.171573 -3363.171573 ) ( -140.000000 1521.000000 -3366.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3153/2409) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1119.880058, 1119.880058, 1225.241342) // --> Vector info: d1 = 1.000000, 1.250000, 1.249999. Determinants: 26.340258, 0.000050, -921.983587, -7375.289825 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: 0.000000, -26.250096, 22021.669624, -7375.289825 ( -315.000000 1818.000000 -3515.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( -0.003571 0.000000 0.125010 ) ( 0.000000 0.003559 -2.985872 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1894.847346 -3442.809381 ) ( -315.000000 1894.847346 -3442.809381 ) ( -315.000000 1820.847346 -3517.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1894.847346 -3442.809381 ) ( -245.000000 1892.000000 -3440.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1894.847346 -3442.809381 ) ( -315.000000 1892.000000 -3440.000000 ) ( -315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1820.847346 -3517.809381 ) ( -315.000000 1818.000000 -3515.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1820.847346 -3517.809381 ) ( -245.000000 1818.000000 -3515.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3154/2410) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (3630.286215, 3630.286215, 3770.293357) // --> Vector info: d1 = 1.000001, 1.166666, 1.166666. Determinants: 23.334351, 0.000000, -326.735101, -6580.335706 // --> Vector info: d2 = 0.000000, 0.000000, 0.500001. Determinants: -0.000060, -23.500029, 85311.812008, -6580.335706 ( -315.000000 1892.000000 -3440.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( -268.000000 1793.000000 -3341.000000 ) ( ( -0.003546 0.000000 0.049653 ) ( 0.000000 0.003571 -12.964660 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 1795.828427 -3338.171573 ) ( -315.000000 1795.828427 -3338.171573 ) ( -315.000000 1894.828427 -3437.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1795.828427 -3338.171573 ) ( -268.000000 1793.000000 -3341.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1795.828427 -3338.171573 ) ( -315.000000 1793.000000 -3341.000000 ) ( -315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1894.828427 -3437.171573 ) ( -315.000000 1892.000000 -3440.000000 ) ( -245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1894.828427 -3437.171573 ) ( -245.000000 1892.000000 -3440.000000 ) ( -268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3155/2411) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (268.000000, 315.000000, 315.000000) / (1224.301718, 1224.301718, 1118.940434) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: -17.560165, 0.000000, 4706.124183, -4951.980311 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -0.000009, 17.624997, -21578.312207, -4951.980311 ( -315.000000 1793.000000 -3341.000000 ) ( -315.000000 1719.000000 -3416.000000 ) ( -268.000000 1719.000000 -3416.000000 ) ( ( 0.003546 0.000000 -0.950352 ) ( 0.000000 -0.003559 4.357512 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 1716.152654 -3413.190619 ) ( -315.000000 1716.152654 -3413.190619 ) ( -315.000000 1790.152654 -3338.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1716.152654 -3413.190619 ) ( -268.000000 1719.000000 -3416.000000 ) ( -315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1716.152654 -3413.190619 ) ( -315.000000 1719.000000 -3416.000000 ) ( -315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1790.152654 -3338.190619 ) ( -315.000000 1793.000000 -3341.000000 ) ( -268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1790.152654 -3338.190619 ) ( -268.000000 1793.000000 -3341.000000 ) ( -268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3156/2412) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3771.000464, 3771.000464, 3630.993321) // --> Vector info: d1 = 0.000000, 0.250000, 0.249993. Determinants: -35.001715, -0.000440, 8577.079888, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000001, 0.500006. Determinants: -0.000067, 35.000404, -131986.523568, -9800.499987 ( -315.000000 1719.000000 -3416.000000 ) ( -315.000000 1818.000000 -3515.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.003571 0.000000 -0.875168 ) ( 0.000000 -0.003571 13.467326 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1815.171573 -3517.828427 ) ( -315.000000 1815.171573 -3517.828427 ) ( -315.000000 1716.171573 -3418.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1815.171573 -3517.828427 ) ( -245.000000 1818.000000 -3515.000000 ) ( -315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1815.171573 -3517.828427 ) ( -315.000000 1818.000000 -3515.000000 ) ( -315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1716.171573 -3418.828427 ) ( -315.000000 1719.000000 -3416.000000 ) ( -268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1716.171573 -3418.828427 ) ( -268.000000 1719.000000 -3416.000000 ) ( -245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3159/2413) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -315.000000, -315.000000) / (1339.967350, 1339.967350, 1444.619154) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 26.162739, -0.000050, -915.694335, -7325.626253 // --> Vector info: d2 = 0.000000, 0.000000, 0.375001. Determinants: -0.000040, -26.250088, 35174.248007, -7325.626253 ( -315.000000 1645.000000 -3688.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( -0.003571 0.000000 0.124999 ) ( 0.000000 0.003583 -4.801535 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1721.828427 -3616.828427 ) ( -315.000000 1721.828427 -3616.828427 ) ( -315.000000 1647.828427 -3690.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1721.828427 -3616.828427 ) ( -245.000000 1719.000000 -3614.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1721.828427 -3616.828427 ) ( -315.000000 1719.000000 -3614.000000 ) ( -315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1647.828427 -3690.828427 ) ( -315.000000 1645.000000 -3688.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1647.828427 -3690.828427 ) ( -245.000000 1645.000000 -3688.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3160/2414) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (3630.993321, 3630.993321, 3771.000464) // --> Vector info: d1 = 1.000000, 1.166666, 1.166666. Determinants: 23.334451, 0.000000, -326.703575, -6580.335706 // --> Vector info: d2 = 1.000000, 1.000000, 1.500004. Determinants: -0.000042, -23.500224, 78748.810399, -6580.335706 ( -315.000000 1719.000000 -3614.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( -268.000000 1620.000000 -3515.000000 ) ( ( -0.003546 0.000000 0.049648 ) ( 0.000000 0.003571 -11.967294 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 1622.828427 -3512.171573 ) ( -315.000000 1622.828427 -3512.171573 ) ( -315.000000 1721.828427 -3611.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1622.828427 -3512.171573 ) ( -268.000000 1620.000000 -3515.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1622.828427 -3512.171573 ) ( -315.000000 1620.000000 -3515.000000 ) ( -315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1721.828427 -3611.171573 ) ( -315.000000 1719.000000 -3614.000000 ) ( -245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1721.828427 -3611.171573 ) ( -245.000000 1719.000000 -3614.000000 ) ( -268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3161/2415) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (268.000000, 315.000000, 315.000000) / (1444.619154, 1444.619154, 1339.967350) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: -17.441922, 0.000000, 4674.435213, -4918.634770 // --> Vector info: d2 = 1.000000, 1.000000, 1.375001. Determinants: -0.000044, 17.625036, -30380.085806, -4918.634770 ( -315.000000 1620.000000 -3515.000000 ) ( -315.000000 1546.000000 -3589.000000 ) ( -268.000000 1546.000000 -3589.000000 ) ( ( 0.003546 0.000000 -0.950352 ) ( 0.000000 -0.003583 6.176528 ) ) 16bescapeship/00WHULL1 0 0 0 ( -268.000000 1543.171573 -3586.171573 ) ( -315.000000 1543.171573 -3586.171573 ) ( -315.000000 1617.171573 -3512.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1543.171573 -3586.171573 ) ( -268.000000 1546.000000 -3589.000000 ) ( -315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1543.171573 -3586.171573 ) ( -315.000000 1546.000000 -3589.000000 ) ( -315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1617.171573 -3512.171573 ) ( -315.000000 1620.000000 -3515.000000 ) ( -268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1617.171573 -3512.171573 ) ( -268.000000 1620.000000 -3515.000000 ) ( -268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3162/2416) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3771.000464, 3771.000464, 3630.993321) // --> Vector info: d1 = 0.000000, 0.250000, 0.249993. Determinants: -35.001715, -0.000440, 8577.079888, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000001, 0.500006. Determinants: -0.000067, 35.000404, -131986.523568, -9800.499987 ( -315.000000 1546.000000 -3589.000000 ) ( -315.000000 1645.000000 -3688.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.003571 0.000000 -0.875168 ) ( 0.000000 -0.003571 13.467326 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1642.171573 -3690.828427 ) ( -315.000000 1642.171573 -3690.828427 ) ( -315.000000 1543.171573 -3591.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1642.171573 -3690.828427 ) ( -245.000000 1645.000000 -3688.000000 ) ( -315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1642.171573 -3690.828427 ) ( -315.000000 1645.000000 -3688.000000 ) ( -315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1543.171573 -3591.828427 ) ( -315.000000 1546.000000 -3589.000000 ) ( -268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 1543.171573 -3591.828427 ) ( -268.000000 1546.000000 -3589.000000 ) ( -245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3165/2417) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1444.619154, 1444.619154, 1339.967350) // --> Vector info: d1 = 0.000000, 0.250000, 0.249996. Determinants: -26.162948, -0.000265, 6410.304938, -7325.626253 // --> Vector info: d2 = 1.000000, 0.999999, 1.374997. Determinants: 0.000006, 26.249812, -45246.605682, -7325.626253 ( 315.000000 1719.000000 -3614.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.003571 0.000000 -0.875052 ) ( 0.000000 -0.003583 6.176483 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1647.828427 -3690.828427 ) ( 315.000000 1647.828427 -3690.828427 ) ( 315.000000 1721.828427 -3616.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1647.828427 -3690.828427 ) ( 245.000000 1645.000000 -3688.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1647.828427 -3690.828427 ) ( 315.000000 1645.000000 -3688.000000 ) ( 315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1721.828427 -3616.828427 ) ( 315.000000 1719.000000 -3614.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1721.828427 -3616.828427 ) ( 245.000000 1719.000000 -3614.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3166/2418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (3630.993321, 3630.993321, 3771.000464) // --> Vector info: d1 = 0.999994, 1.666665, 1.666665. Determinants: 93.338715, 0.000000, 18434.480306, -6580.335706 // --> Vector info: d2 = 1.000000, 0.999999, 3.000017. Determinants: -0.000048, -94.000846, 334736.098615, -6580.335706 ( 315.000000 1645.000000 -3688.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( 268.000000 1546.000000 -3589.000000 ) ( ( -0.014184 0.000000 -2.801450 ) ( 0.000000 0.014285 -50.869152 ) ) 16bescapeship/00_base2 0 0 0 ( 268.000000 1543.171573 -3591.828427 ) ( 315.000000 1543.171573 -3591.828427 ) ( 315.000000 1642.171573 -3690.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1543.171573 -3591.828427 ) ( 268.000000 1546.000000 -3589.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1543.171573 -3591.828427 ) ( 315.000000 1546.000000 -3589.000000 ) ( 315.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1642.171573 -3690.828427 ) ( 315.000000 1645.000000 -3688.000000 ) ( 245.000000 1645.000000 -3688.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1642.171573 -3690.828427 ) ( 245.000000 1645.000000 -3688.000000 ) ( 268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3167/2419) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1339.967350, 1339.967350, 1444.619154) // --> Vector info: d1 = 0.000000, 0.166666, 0.166666. Determinants: 17.441919, 0.000000, 4674.434183, -4918.634770 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 0.000009, -17.624997, 23616.922569, -4918.634770 ( 315.000000 1546.000000 -3589.000000 ) ( 315.000000 1620.000000 -3515.000000 ) ( 268.000000 1620.000000 -3515.000000 ) ( ( -0.003546 0.000000 -0.950352 ) ( 0.000000 0.003583 -4.801520 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 1617.171573 -3512.171573 ) ( 315.000000 1617.171573 -3512.171573 ) ( 315.000000 1543.171573 -3586.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1617.171573 -3512.171573 ) ( 268.000000 1620.000000 -3515.000000 ) ( 315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1617.171573 -3512.171573 ) ( 315.000000 1620.000000 -3515.000000 ) ( 315.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1543.171573 -3586.171573 ) ( 315.000000 1546.000000 -3589.000000 ) ( 268.000000 1546.000000 -3589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1543.171573 -3586.171573 ) ( 268.000000 1546.000000 -3589.000000 ) ( 268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3168/2420) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3771.000464, 3771.000464, 3630.993321) // --> Vector info: d1 = 1.000001, 1.249999, 1.249992. Determinants: -35.001502, -0.000509, -1223.220263, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000000, 0.500006. Determinants: 0.000054, 35.000395, -131986.522483, -9800.499987 ( 315.000000 1620.000000 -3515.000000 ) ( 315.000000 1719.000000 -3614.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.003571 0.000000 0.124812 ) ( 0.000000 -0.003571 13.467325 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1721.828427 -3611.171573 ) ( 315.000000 1721.828427 -3611.171573 ) ( 315.000000 1622.828427 -3512.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1721.828427 -3611.171573 ) ( 245.000000 1719.000000 -3614.000000 ) ( 315.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1721.828427 -3611.171573 ) ( 315.000000 1719.000000 -3614.000000 ) ( 315.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1622.828427 -3512.171573 ) ( 315.000000 1620.000000 -3515.000000 ) ( 268.000000 1620.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1622.828427 -3512.171573 ) ( 268.000000 1620.000000 -3515.000000 ) ( 245.000000 1719.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3171/2421) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (1225.241342, 1225.241342, 1119.880058) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -26.340267, 0.000033, 6453.324385, -7375.289825 // --> Vector info: d2 = 0.000000, 0.000001, 0.375000. Determinants: -0.000050, 26.249962, -32162.526531, -7375.289825 ( 315.000000 1892.000000 -3440.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.003571 0.000000 -0.874993 ) ( 0.000000 -0.003559 4.360849 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1820.847346 -3517.809381 ) ( 315.000000 1820.847346 -3517.809381 ) ( 315.000000 1894.847346 -3442.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1820.847346 -3517.809381 ) ( 245.000000 1818.000000 -3515.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1820.847346 -3517.809381 ) ( 315.000000 1818.000000 -3515.000000 ) ( 315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1894.847346 -3442.809381 ) ( 315.000000 1892.000000 -3440.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1894.847346 -3442.809381 ) ( 245.000000 1892.000000 -3440.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3172/2422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (3630.993321, 3630.993321, 3771.000464) // --> Vector info: d1 = 1.000001, 1.166666, 1.166666. Determinants: 23.334351, 0.000000, -326.735101, -6580.335706 // --> Vector info: d2 = 0.000000, 0.000000, 0.500006. Determinants: -0.000060, -23.500303, 85329.425647, -6580.335706 ( 315.000000 1818.000000 -3515.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( 268.000000 1719.000000 -3416.000000 ) ( ( -0.003546 0.000000 0.049653 ) ( 0.000000 0.003571 -12.967336 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 1716.171573 -3418.828427 ) ( 315.000000 1716.171573 -3418.828427 ) ( 315.000000 1815.171573 -3517.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1716.171573 -3418.828427 ) ( 268.000000 1719.000000 -3416.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1716.171573 -3418.828427 ) ( 315.000000 1719.000000 -3416.000000 ) ( 315.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1815.171573 -3517.828427 ) ( 315.000000 1818.000000 -3515.000000 ) ( 245.000000 1818.000000 -3515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1815.171573 -3517.828427 ) ( 245.000000 1818.000000 -3515.000000 ) ( 268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3173/2423) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, -0.702345 // RotY/Z : 0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-268.000000, -315.000000, -315.000000) / (1118.940434, 1118.940434, 1224.301718) // --> Vector info: d1 = 1.000000, 1.166666, 1.166665. Determinants: 17.560159, 0.000062, -245.927252, -4951.980311 // --> Vector info: d2 = 1.000000, 1.000000, 1.374999. Determinants: -0.000032, -17.624972, 14769.305416, -4951.980311 ( 315.000000 1719.000000 -3416.000000 ) ( 315.000000 1793.000000 -3341.000000 ) ( 268.000000 1793.000000 -3341.000000 ) ( ( -0.003546 0.000000 0.049662 ) ( 0.000000 0.003559 -2.982505 ) ) 16bescapeship/00WHULL1 0 0 0 ( 268.000000 1790.152654 -3338.190619 ) ( 315.000000 1790.152654 -3338.190619 ) ( 315.000000 1716.152654 -3413.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1790.152654 -3338.190619 ) ( 268.000000 1793.000000 -3341.000000 ) ( 315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1790.152654 -3338.190619 ) ( 315.000000 1793.000000 -3341.000000 ) ( 315.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1716.152654 -3413.190619 ) ( 315.000000 1719.000000 -3416.000000 ) ( 268.000000 1719.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1716.152654 -3413.190619 ) ( 268.000000 1719.000000 -3416.000000 ) ( 268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3174/2424) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 315.000000, 315.000000) / (3770.293357, 3770.293357, 3630.286215) // --> Vector info: d1 = 1.000000, 1.250000, 1.249997. Determinants: -35.001702, -0.000209, -1224.297579, -9800.499987 // --> Vector info: d2 = 1.000000, 1.000000, 1.500004. Determinants: 0.000000, 35.000255, -141761.726723, -9800.499987 ( 315.000000 1793.000000 -3341.000000 ) ( 315.000000 1892.000000 -3440.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.003571 0.000000 0.124922 ) ( 0.000000 -0.003571 14.464744 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1894.828427 -3437.171573 ) ( 315.000000 1894.828427 -3437.171573 ) ( 315.000000 1795.828427 -3338.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1894.828427 -3437.171573 ) ( 245.000000 1892.000000 -3440.000000 ) ( 315.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1894.828427 -3437.171573 ) ( 315.000000 1892.000000 -3440.000000 ) ( 315.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1795.828427 -3338.171573 ) ( 315.000000 1793.000000 -3341.000000 ) ( 268.000000 1793.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 1795.828427 -3338.171573 ) ( 268.000000 1793.000000 -3341.000000 ) ( 245.000000 1892.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3178/2425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1305.319118, 1305.319118, 1479.267386) // --> Vector info: d1 = 0.000000, 1.000001, 1.000001. Determinants: 173.948511, 0.000033, -24352.835953, -48705.515088 // --> Vector info: d2 = 0.999997, 1.000000, 2.249997. Determinants: 0.000540, -349.999265, 408155.292359, -48705.515088 ( 140.000000 1348.000000 -3440.000000 ) ( 140.000000 1471.000000 -3317.000000 ) ( -140.000000 1471.000000 -3317.000000 ) ( ( -0.003571 0.000000 0.500002 ) ( 0.000000 0.007186 -8.380063 ) ) 16bescapeship/00wengn1 0 0 0 ( -140.000000 1468.171573 -3314.171573 ) ( 140.000000 1468.171573 -3314.171573 ) ( 140.000000 1345.171573 -3437.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1468.171573 -3314.171573 ) ( -140.000000 1471.000000 -3317.000000 ) ( 140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1468.171573 -3314.171573 ) ( 140.000000 1471.000000 -3317.000000 ) ( 140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1345.171573 -3437.171573 ) ( 140.000000 1348.000000 -3440.000000 ) ( -140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1345.171573 -3437.171573 ) ( -140.000000 1348.000000 -3440.000000 ) ( -140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3179/2426) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1397.000000, 1521.000000, 1471.000000) / (3490.000000, 3366.000000, 3317.000000) // --> Vector info: d1 = 0.000000, 0.625000, 0.625001. Determinants: -30.624976, 31.250051, -66279.585822, -12276.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 62.000008, 61.999998, -302994.005159, -12276.000000 ( -140.000000 1471.000000 -3317.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.002495 -0.002546 5.399119 ) ( -0.005051 -0.005051 24.681819 ) ) 16bescapeship/00wengn1 0 0 0 ( -144.000000 1397.000000 -3490.000000 ) ( -144.000000 1521.000000 -3366.000000 ) ( -144.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1397.000000 -3490.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1521.000000 -3366.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( -140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1471.000000 -3317.000000 ) ( -140.000000 1471.000000 -3317.000000 ) ( -140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1348.000000 -3440.000000 ) ( -140.000000 1348.000000 -3440.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3180/2427) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (3470.403038, 3470.403038, 3400.395896) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -70.007151, -0.000317, -9799.900367, -19601.999898 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -262530.613470, -19601.999898 ( -140.000000 1348.000000 -3440.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.003571 0.000000 0.499944 ) ( 0.000000 -0.003571 13.393052 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1394.143149 -3492.799714 ) ( -140.000000 1394.143149 -3492.799714 ) ( -140.000000 1345.143149 -3442.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1394.143149 -3492.799714 ) ( 140.000000 1397.000000 -3490.000000 ) ( -140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1394.143149 -3492.799714 ) ( -140.000000 1397.000000 -3490.000000 ) ( -140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1345.143149 -3442.799714 ) ( -140.000000 1348.000000 -3440.000000 ) ( 140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1345.143149 -3442.799714 ) ( 140.000000 1348.000000 -3440.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3181/2428) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1521.000000, -1397.000000, -1348.000000) / (3366.000000, 3490.000000, 3440.000000) // --> Vector info: d1 = 1.000001, 1.625000, 1.625001. Determinants: -31.250124, -30.624770, 43275.527884, -12276.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.500000. Determinants: -61.999927, 61.999970, -302993.798040, -12276.000000 ( 140.000000 1348.000000 -3440.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.002546 0.002495 -3.525214 ) ( 0.005050 -0.005051 24.681802 ) ) 16bescapeship/00wengn1 0 0 0 ( 144.000000 1521.000000 -3366.000000 ) ( 144.000000 1397.000000 -3490.000000 ) ( 144.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1521.000000 -3366.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1397.000000 -3490.000000 ) ( 140.000000 1397.000000 -3490.000000 ) ( 140.000000 1348.000000 -3440.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1348.000000 -3440.000000 ) ( 140.000000 1348.000000 -3440.000000 ) ( 140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1471.000000 -3317.000000 ) ( 140.000000 1471.000000 -3317.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3182/2429) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (3442.277337, 3442.277337, 3372.270194) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9798.824754, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -240959.139659, -19601.999898 ( 140.000000 1471.000000 -3317.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.003571 0.000000 0.499889 ) ( 0.000000 -0.003571 12.292579 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1523.799714 -3363.143149 ) ( 140.000000 1523.799714 -3363.143149 ) ( 140.000000 1473.799714 -3314.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1523.799714 -3363.143149 ) ( -140.000000 1521.000000 -3366.000000 ) ( 140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1523.799714 -3363.143149 ) ( 140.000000 1521.000000 -3366.000000 ) ( 140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1473.799714 -3314.143149 ) ( 140.000000 1471.000000 -3317.000000 ) ( -140.000000 1471.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1473.799714 -3314.143149 ) ( -140.000000 1471.000000 -3317.000000 ) ( -140.000000 1521.000000 -3366.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3184/2430) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1059.245958, 1059.245958, 1234.608440) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: 175.362623, 0.000250, -24551.034041, -49101.494886 // --> Vector info: d2 = 0.000000, 0.000001, 1.250000. Determinants: 0.000119, -349.999670, 370735.711902, -49101.494886 ( 140.000000 1521.000000 -3267.000000 ) ( 140.000000 1645.000000 -3143.000000 ) ( -140.000000 1645.000000 -3143.000000 ) ( ( -0.003571 0.000000 0.500006 ) ( 0.000000 0.007128 -7.550396 ) ) 16bescapeship/00wengn1 0 0 0 ( -140.000000 1642.171573 -3140.171573 ) ( 140.000000 1642.171573 -3140.171573 ) ( 140.000000 1518.171573 -3264.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1642.171573 -3140.171573 ) ( -140.000000 1645.000000 -3143.000000 ) ( 140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1642.171573 -3140.171573 ) ( 140.000000 1645.000000 -3143.000000 ) ( 140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.171573 -3264.171573 ) ( 140.000000 1521.000000 -3267.000000 ) ( -140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.171573 -3264.171573 ) ( -140.000000 1521.000000 -3267.000000 ) ( -140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3185/2431) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1570.000000, 1694.000000, 1645.000000) / (3317.000000, 3193.000000, 3143.000000) // --> Vector info: d1 = 1.000001, 1.624999, 1.625000. Determinants: -31.249763, 30.625001, -64797.019898, -12276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 62.000048, 62.000012, -315270.116563, -12276.000000 ( -140.000000 1645.000000 -3143.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.002546 -0.002495 5.278350 ) ( -0.005051 -0.005051 25.681828 ) ) 16bescapeship/00wengn1 0 0 0 ( -144.000000 1570.000000 -3317.000000 ) ( -144.000000 1694.000000 -3193.000000 ) ( -144.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1570.000000 -3317.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1694.000000 -3193.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( -140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1645.000000 -3143.000000 ) ( -140.000000 1645.000000 -3143.000000 ) ( -140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1521.000000 -3267.000000 ) ( -140.000000 1521.000000 -3267.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3186/2432) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (3467.931862, 3467.931862, 3397.924719) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: -70.007151, -0.000317, -9799.901151, -19601.999898 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: -0.000029, 70.000117, -262357.630831, -19601.999898 ( -140.000000 1521.000000 -3267.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.003571 0.000000 0.499944 ) ( 0.000000 -0.003571 13.384228 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1567.143149 -3319.799714 ) ( -140.000000 1567.143149 -3319.799714 ) ( -140.000000 1518.143149 -3269.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1567.143149 -3319.799714 ) ( 140.000000 1570.000000 -3317.000000 ) ( -140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1567.143149 -3319.799714 ) ( -140.000000 1570.000000 -3317.000000 ) ( -140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1518.143149 -3269.799714 ) ( -140.000000 1521.000000 -3267.000000 ) ( 140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1518.143149 -3269.799714 ) ( 140.000000 1521.000000 -3267.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3187/2433) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1694.000000, -1570.000000, -1521.000000) / (3193.000000, 3317.000000, 3267.000000) // --> Vector info: d1 = 1.000001, 1.624999, 1.625000. Determinants: -31.249999, -30.624765, 32571.358883, -12276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: -62.000012, 62.000048, -315270.172550, -12276.000000 ( 140.000000 1521.000000 -3267.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.002546 0.002495 -2.653255 ) ( 0.005051 -0.005051 25.681832 ) ) 16bescapeship/00wengn1 0 0 0 ( 144.000000 1694.000000 -3193.000000 ) ( 144.000000 1570.000000 -3317.000000 ) ( 144.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1694.000000 -3193.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1570.000000 -3317.000000 ) ( 140.000000 1570.000000 -3317.000000 ) ( 140.000000 1521.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1521.000000 -3267.000000 ) ( 140.000000 1521.000000 -3267.000000 ) ( 140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1645.000000 -3143.000000 ) ( 140.000000 1645.000000 -3143.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3188/2434) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (3466.160614, 3466.160614, 3396.153471) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: -70.007199, -0.000634, -9798.809603, -19601.999898 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -0.000024, 69.999919, -242630.967140, -19601.999898 ( 140.000000 1645.000000 -3143.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.003571 0.000000 0.499888 ) ( 0.000000 -0.003571 12.377868 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1696.856851 -3190.200286 ) ( 140.000000 1696.856851 -3190.200286 ) ( 140.000000 1647.856851 -3140.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1696.856851 -3190.200286 ) ( -140.000000 1694.000000 -3193.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1696.856851 -3190.200286 ) ( 140.000000 1694.000000 -3193.000000 ) ( 140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1647.856851 -3140.200286 ) ( 140.000000 1645.000000 -3143.000000 ) ( -140.000000 1645.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1647.856851 -3140.200286 ) ( -140.000000 1645.000000 -3143.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3189/2435) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (3771.000464, 3771.000464, 3560.282643) // --> Vector info: d1 = 0.000000, 4.000006, 3.999996. Determinants: -842.872462, -0.002734, -117991.840709, -59000.989822 // --> Vector info: d2 = 0.999997, 1.000000, 2.500001. Determinants: -0.000654, 420.000201, -1642821.852147, -59000.989822 ( 140.000000 1892.000000 -3143.000000 ) ( 140.000000 2041.000000 -3292.000000 ) ( -140.000000 2041.000000 -3292.000000 ) ( ( 0.014286 0.000000 1.999828 ) ( 0.000000 -0.007119 27.843971 ) ) 16bescapeship/00wpanl4 0 0 0 ( -140.000000 2043.828427 -3289.171573 ) ( 140.000000 2043.828427 -3289.171573 ) ( 140.000000 1894.828427 -3140.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2043.828427 -3289.171573 ) ( -140.000000 2041.000000 -3292.000000 ) ( 140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2043.828427 -3289.171573 ) ( 140.000000 2041.000000 -3292.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1894.828427 -3140.171573 ) ( 140.000000 1892.000000 -3143.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1894.828427 -3140.171573 ) ( -140.000000 1892.000000 -3143.000000 ) ( -140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3190/2436) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 140.000000, 210.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 1.125004, 1.125004, 0.750003. Determinants: 0.000000, 39.375031, -148427.606938, -10988.439380 // --> Vector info: d2 = 0.728868, 1.103868, 0.853868. Determinants: 39.244426, 0.000000, -17624.008995, -10988.439380 ( -210.000000 1768.000000 -3267.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( -245.000000 1694.000000 -3193.000000 ) ( ( 0.000000 -0.003583 13.507615 ) ( -0.003571 0.000000 1.603868 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 1691.171573 -3195.828427 ) ( -140.000000 1691.171573 -3195.828427 ) ( -210.000000 1765.171573 -3269.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1691.171573 -3195.828427 ) ( -245.000000 1694.000000 -3193.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1691.171573 -3195.828427 ) ( -140.000000 1694.000000 -3193.000000 ) ( -210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1765.171573 -3269.828427 ) ( -210.000000 1768.000000 -3267.000000 ) ( -245.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1765.171573 -3269.828427 ) ( -245.000000 1768.000000 -3267.000000 ) ( -245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3191/2437) # points: 3 { brushDef { // Surface normal: 0.000000, 0.244839, -0.969564 // RotY/Z : 1.323442 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.969564, -0.244839) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 245.000000) / (-1064.884511, -860.668939, -860.668939) // --> Vector info: d1 = 1.000000, 1.000000, 0.625000. Determinants: 76.580986, -0.000037, -32164.015429, -21442.635099 // --> Vector info: d2 = 1.000000, 1.728867, 1.728866. Determinants: 0.000292, -76.531084, -102939.440940, -21442.635099 ( -245.000000 1694.000000 -3193.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( -0.003571 0.000000 1.500003 ) ( 0.000000 0.003569 4.800690 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1891.020643 -3139.121745 ) ( -140.000000 1693.020643 -3189.121745 ) ( -245.000000 1693.020643 -3189.121745 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1891.020643 -3139.121745 ) ( -140.000000 1892.000000 -3143.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1693.020643 -3189.121745 ) ( -140.000000 1694.000000 -3193.000000 ) ( -245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1693.020643 -3189.121745 ) ( -245.000000 1694.000000 -3193.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3192/2438) # points: 4 { brushDef { // Surface normal: -0.857962, -0.363250, -0.363250 // RotY/Z : 0.371754 / -2.741089. Vector texS/T: (0.389882, -0.920865, 0.000000) / (0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1464.423691, -1687.692542, -1824.901385) / (3296.757395, 3243.091574, 3403.015722) // --> Vector info: d1 = 1.375000, 1.000000, 0.250001. Determinants: -100.220836, 115.998347, -588404.744854, -43069.506080 // --> Vector info: d2 = 1.000000, 1.728867, 1.728866. Determinants: 116.563442, 100.007390, -202071.338057, -43069.506080 ( 140.000000 2041.000000 -3292.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( ( 0.002327 -0.002693 13.661748 ) ( -0.002706 -0.002322 4.691750 ) ) 16bescapeship/00WHULL1 0 0 0 ( 248.431848 1695.453000 -3191.547000 ) ( 143.431848 1893.453000 -3141.547000 ) ( 143.431848 2042.453000 -3290.547000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.431848 1695.453000 -3191.547000 ) ( 245.000000 1694.000000 -3193.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.431848 1893.453000 -3141.547000 ) ( 140.000000 1892.000000 -3143.000000 ) ( 140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.431848 2042.453000 -3290.547000 ) ( 140.000000 2041.000000 -3292.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 248.431848 1918.453000 -3414.547000 ) ( 245.000000 1917.000000 -3416.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3194/2439) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (3455.630840, 3560.282643, 3560.282643) // --> Vector info: d1 = 0.375001, 0.000000, 0.000000. Determinants: 0.000000, 13.125033, -46728.828462, -3662.813127 // --> Vector info: d2 = 1.000001, 1.000000, 0.875001. Determinants: 13.081338, 0.000038, -458.017406, -3662.813127 ( 210.000000 1768.000000 -3267.000000 ) ( 245.000000 1768.000000 -3267.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( ( 0.000000 -0.003583 12.757634 ) ( -0.003571 0.000000 0.125045 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 1691.171573 -3195.828427 ) ( 245.000000 1765.171573 -3269.828427 ) ( 210.000000 1765.171573 -3269.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1691.171573 -3195.828427 ) ( 245.000000 1694.000000 -3193.000000 ) ( 245.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1765.171573 -3269.828427 ) ( 245.000000 1768.000000 -3267.000000 ) ( 210.000000 1768.000000 -3267.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1765.171573 -3269.828427 ) ( 210.000000 1768.000000 -3267.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1691.171573 -3195.828427 ) ( 140.000000 1694.000000 -3193.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3195/2440) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 140.000000, -140.000000) / (1059.953065, 884.590583, 884.590583) // --> Vector info: d1 = 0.000000, 2.915467, 4.973448. Determinants: 360.892573, 600.242844, -724647.928412, -49101.494886 // --> Vector info: d2 = 0.000000, 0.000000, 3.429985. Determinants: 601.490655, -360.148496, 234375.278124, -49101.494886 ( -140.000000 2041.000000 -3292.000000 ) ( 140.000000 2041.000000 -3292.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( -0.007350 -0.012225 14.758164 ) ( -0.012250 0.007335 -4.773282 ) ) 16bescapeship/00_base2 0 0 0 ( 245.000000 1919.828427 -3418.828427 ) ( 140.000000 2043.828427 -3294.828427 ) ( -140.000000 2043.828427 -3294.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1919.828427 -3418.828427 ) ( 245.000000 1917.000000 -3416.000000 ) ( 140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2043.828427 -3294.828427 ) ( 140.000000 2041.000000 -3292.000000 ) ( -140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2043.828427 -3294.828427 ) ( -140.000000 2041.000000 -3292.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 1919.828427 -3418.828427 ) ( -245.000000 1917.000000 -3416.000000 ) ( 245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3197/2441) # points: 4 { brushDef { // Surface normal: 0.857962, -0.363250, -0.363250 // RotY/Z : 0.371754 / -0.400504. Vector texS/T: (0.389882, 0.920865, 0.000000) / (-0.334504, 0.141625, -0.931692) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1824.901385, 1687.692542, 1464.423691) / (3403.015722, 3243.091574, 3296.757395) // --> Vector info: d1 = 1.000000, 1.750003, 2.125004. Determinants: 100.221196, 115.998792, -620709.023868, -43069.506080 // --> Vector info: d2 = 1.000000, 0.999999, 1.728868. Determinants: 116.563649, -100.007343, 84539.894120, -43069.506080 ( -245.000000 1694.000000 -3193.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( -140.000000 2041.000000 -3292.000000 ) ( ( -0.002327 -0.002693 14.411798 ) ( -0.002706 0.002322 -1.962871 ) ) 16bescapeship/00WHULL1 0 0 0 ( -143.431848 2042.453000 -3290.547000 ) ( -143.431848 1893.453000 -3141.547000 ) ( -248.431848 1695.453000 -3191.547000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.431848 2042.453000 -3290.547000 ) ( -140.000000 2041.000000 -3292.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.431848 1893.453000 -3141.547000 ) ( -140.000000 1892.000000 -3143.000000 ) ( -245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.431848 1695.453000 -3191.547000 ) ( -245.000000 1694.000000 -3193.000000 ) ( -245.000000 1917.000000 -3416.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.431848 1918.453000 -3414.547000 ) ( -245.000000 1917.000000 -3416.000000 ) ( -140.000000 2041.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3198/2442) # points: 3 { brushDef { // Surface normal: 0.000000, 0.244839, -0.969564 // RotY/Z : 1.323442 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.969564, -0.244839) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -245.000000, -140.000000) / (-1064.884511, -860.668939, -860.668939) // --> Vector info: d1 = 1.000001, 1.374720, 0.999778. Determinants: 76.568899, 0.023388, -10698.101774, -21442.635099 // --> Vector info: d2 = 0.000000, 0.728869, 0.728755. Determinants: 0.023309, -76.519238, -81480.896953, -21442.635099 ( 140.000000 1694.000000 -3193.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( ( -0.003571 -0.000001 0.498917 ) ( -0.000001 0.003569 3.799948 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1891.020643 -3139.121745 ) ( 245.000000 1693.020643 -3189.121745 ) ( 140.000000 1693.020643 -3189.121745 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1891.020643 -3139.121745 ) ( 140.000000 1892.000000 -3143.000000 ) ( 245.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 1693.020643 -3189.121745 ) ( 245.000000 1694.000000 -3193.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1693.020643 -3189.121745 ) ( 140.000000 1694.000000 -3193.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3199/2443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.244839, -0.969564 // RotY/Z : 1.323442 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.969564, -0.244839) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (-1064.884511, -1064.884511, -860.668939) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 204.215597, -0.000100, -28590.289584, -57180.360265 // --> Vector info: d2 = 1.000000, 1.000000, 1.728867. Determinants: 0.000085, -204.082891, -274505.054891, -57180.360265 ( 140.000000 1694.000000 -3193.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( -0.003571 0.000000 0.500002 ) ( 0.000000 0.003569 4.800688 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1891.020643 -3139.121745 ) ( 140.000000 1891.020643 -3139.121745 ) ( 140.000000 1693.020643 -3189.121745 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1891.020643 -3139.121745 ) ( -140.000000 1892.000000 -3143.000000 ) ( 140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1891.020643 -3139.121745 ) ( 140.000000 1892.000000 -3143.000000 ) ( 140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1693.020643 -3189.121745 ) ( 140.000000 1694.000000 -3193.000000 ) ( -140.000000 1694.000000 -3193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1693.020643 -3189.121745 ) ( -140.000000 1694.000000 -3193.000000 ) ( -140.000000 1892.000000 -3143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3202/2444) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1348.000000, -1521.000000, -1496.000000) / (3638.000000, 3812.000000, 3836.000000) // --> Vector info: d1 = 4.500000, 0.999983, 0.999985. Determinants: -84.000776, 87.500044, -469817.202149, -8502.000000 // --> Vector info: d2 = 0.609379, 0.609384, 0.359394. Determinants: 43.498351, 43.248128, -103881.849432, -8502.000000 ( 140.000000 1496.000000 -3836.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( ( 0.009880 -0.010292 55.259610 ) ( -0.005116 -0.005087 12.218519 ) ) 16bescapeship/00wract1 0 0 0 ( 144.000000 1348.000000 -3638.000000 ) ( 144.000000 1521.000000 -3812.000000 ) ( 144.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1348.000000 -3638.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1521.000000 -3812.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1496.000000 -3836.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( 140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1323.000000 -3663.000000 ) ( 140.000000 1323.000000 -3663.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3203/2445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1619.274529, 1619.274529, 1654.629868) // --> Vector info: d1 = 4.500000, 0.500003, 0.500004. Determinants: -141.421225, -0.000201, -24748.424997, -9899.494937 // --> Vector info: d2 = 0.609379, 0.609380, 0.359391. Determinants: 0.000038, 69.997029, -119376.954572, -9899.494937 ( 140.000000 1323.000000 -3663.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( ( 0.014286 0.000000 2.499968 ) ( 0.000000 -0.007071 12.058893 ) ) 16bescapeship/00wract1 0 0 0 ( -140.000000 1345.171573 -3635.171573 ) ( 140.000000 1345.171573 -3635.171573 ) ( 140.000000 1320.171573 -3660.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1345.171573 -3635.171573 ) ( -140.000000 1348.000000 -3638.000000 ) ( 140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1345.171573 -3635.171573 ) ( 140.000000 1348.000000 -3638.000000 ) ( 140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1320.171573 -3660.171573 ) ( 140.000000 1323.000000 -3663.000000 ) ( -140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1320.171573 -3660.171573 ) ( -140.000000 1323.000000 -3663.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3204/2446) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1521.000000, 1348.000000, 1323.000000) / (3812.000000, 3638.000000, 3663.000000) // --> Vector info: d1 = 4.000021, 0.500003, 0.500004. Determinants: -87.500319, -87.500568, 431939.970341, -8675.000000 // --> Vector info: d2 = 0.609391, 0.609380, 0.359391. Determinants: -43.498443, 43.247876, -103986.240471, -8675.000000 ( -140.000000 1323.000000 -3663.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.010086 0.010087 -49.791351 ) ( 0.005014 -0.004985 11.986887 ) ) 16bescapeship/00wract1 0 0 0 ( -144.000000 1521.000000 -3812.000000 ) ( -144.000000 1348.000000 -3638.000000 ) ( -144.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1521.000000 -3812.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1348.000000 -3638.000000 ) ( -140.000000 1348.000000 -3638.000000 ) ( -140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1323.000000 -3663.000000 ) ( -140.000000 1323.000000 -3663.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1496.000000 -3836.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3205/2447) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1542.701214, 1542.701214, 1577.356661) // --> Vector info: d1 = 4.499905, 0.499905, 0.499909. Determinants: -138.621792, -0.001002, -24256.345858, -9703.525133 // --> Vector info: d2 = 1.499951, 1.499923, 0.999943. Determinants: -0.000991, 139.994326, -230524.090696, -9703.525133 ( -140.000000 1496.000000 -3836.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.014286 0.000000 2.499746 ) ( 0.000000 -0.014427 23.756737 ) ) 16bescapeship/00fgrte1 0 0 0 ( 140.000000 1523.770127 -3814.885549 ) ( -140.000000 1523.770127 -3814.885549 ) ( -140.000000 1498.770127 -3838.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1523.770127 -3814.885549 ) ( 140.000000 1521.000000 -3812.000000 ) ( -140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1523.770127 -3814.885549 ) ( -140.000000 1521.000000 -3812.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1498.770127 -3838.885549 ) ( -140.000000 1496.000000 -3836.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1498.770127 -3838.885549 ) ( 140.000000 1496.000000 -3836.000000 ) ( 140.000000 1521.000000 -3812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3206/2448) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709964, 0.704238 // RotY/Z : -0.781350 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 910.000000, 665.000000) / (2579.922360, 2405.265554, 2405.265554) // --> Vector info: d1 = 4.499996, 4.499985, 1.000000. Determinants: -611.296178, -0.002806, 363727.795225, -42790.917553 // --> Vector info: d2 = 0.000027, 2.500030, 2.499999. Determinants: -0.005373, 612.500819, -1580200.811868, -42790.917553 ( 665.000000 976.000000 -4356.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( ( 0.014286 0.000000 -8.500117 ) ( 0.000000 -0.014314 36.928416 ) ) 16bescapeship/00fgrte1 0 0 0 ( 910.000000 855.839855 -4482.816953 ) ( 910.000000 978.839855 -4358.816953 ) ( 665.000000 978.839855 -4358.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 855.839855 -4482.816953 ) ( 910.000000 853.000000 -4480.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 978.839855 -4358.816953 ) ( 910.000000 976.000000 -4356.000000 ) ( 665.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 978.839855 -4358.816953 ) ( 665.000000 976.000000 -4356.000000 ) ( 665.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 855.839855 -4482.816953 ) ( 665.000000 853.000000 -4480.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3207/2449) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (704.000000, 580.000000, 679.000000) / (4084.000000, 4208.000000, 4307.000000) // --> Vector info: d1 = 0.968752, 0.343753, 0.343750. Determinants: -61.874522, 61.875312, -232923.921238, -24552.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.000000. Determinants: 123.999867, 123.999867, -618263.341141, -24552.000000 ( 630.000000 679.000000 -4307.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( ( 0.002520 -0.002520 9.486963 ) ( -0.005050 -0.005050 25.181791 ) ) 16bescapeship/00wengn1 0 0 0 ( 626.000000 704.000000 -4084.000000 ) ( 626.000000 580.000000 -4208.000000 ) ( 626.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 704.000000 -4084.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 580.000000 -4208.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( 630.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 679.000000 -4307.000000 ) ( 630.000000 679.000000 -4307.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 803.000000 -4183.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3209/2450) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (877.000000, 976.000000, 952.000000) / (4455.000000, 4356.000000, 4331.000000) // --> Vector info: d1 = 0.066406, 0.566407, 0.566406. Determinants: -12.500100, 11.999911, -42819.155003, -4851.000000 // --> Vector info: d2 = 0.156249, 0.156249, 0.281249. Determinants: 12.374995, 12.374995, -66741.437431, -4851.000000 ( 630.000000 952.000000 -4331.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( 0.002577 -0.002474 8.826872 ) ( -0.002551 -0.002551 13.758284 ) ) 16bescapeship/00WHULL1 0 0 0 ( 626.000000 877.000000 -4455.000000 ) ( 626.000000 976.000000 -4356.000000 ) ( 626.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 877.000000 -4455.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 976.000000 -4356.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 952.000000 -4331.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3210/2451) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-952.000000, -976.000000, -877.000000) / (4331.000000, 4356.000000, 4455.000000) // --> Vector info: d1 = 0.566406, 0.566407, 1.066406. Determinants: -12.499876, -12.000066, 37324.768610, -4851.000000 // --> Vector info: d2 = 0.281249, 0.156249, 0.156252. Determinants: -12.375077, 12.374917, -66741.177276, -4851.000000 ( 910.000000 877.000000 -4455.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( ( 0.002577 0.002474 -7.694242 ) ( 0.002551 -0.002551 13.758231 ) ) 16bescapeship/00WHULL1 0 0 0 ( 914.000000 952.000000 -4331.000000 ) ( 914.000000 976.000000 -4356.000000 ) ( 914.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 952.000000 -4331.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 976.000000 -4356.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( 910.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 877.000000 -4455.000000 ) ( 910.000000 877.000000 -4455.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3211/2452) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 910.000000, 910.000000) / (3770.293357, 3770.293357, 3385.627268) // --> Vector info: d1 = 2.124996, 2.124995, 0.749995. Determinants: 0.000183, -384.999933, 1222686.714962, -107706.504910 // --> Vector info: d2 = 0.374997, 1.374997, 1.374996. Determinants: -384.666042, -0.000167, 201950.606269, -107706.504910 ( 910.000000 704.000000 -4084.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( ( 0.000000 0.003575 -11.352023 ) ( 0.003571 0.000000 -1.875008 ) ) 16bescapeship/00WHULL1 0 0 0 ( 630.000000 978.828427 -4353.171573 ) ( 910.000000 978.828427 -4353.171573 ) ( 910.000000 706.828427 -4081.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 978.828427 -4353.171573 ) ( 630.000000 976.000000 -4356.000000 ) ( 910.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 978.828427 -4353.171573 ) ( 910.000000 976.000000 -4356.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.828427 -4081.171573 ) ( 910.000000 704.000000 -4084.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 706.828427 -4081.171573 ) ( 630.000000 704.000000 -4084.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3212/2453) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-630.000000, -910.000000, -910.000000) / (2390.020920, 2390.020920, 2565.383402) // --> Vector info: d1 = 1.124999, 0.124998, 0.124999. Determinants: -175.362649, -0.000267, -165716.965902, -49101.494886 // --> Vector info: d2 = 0.999990, 0.999993, 0.374991. Determinants: 0.000564, 175.000667, -467355.903788, -49101.494886 ( 910.000000 580.000000 -4208.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( ( 0.003571 0.000000 3.374988 ) ( 0.000000 -0.003564 9.518160 ) ) 16bescapeship/00WHULL1 0 0 0 ( 630.000000 701.171573 -4081.171573 ) ( 910.000000 701.171573 -4081.171573 ) ( 910.000000 577.171573 -4205.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 701.171573 -4081.171573 ) ( 630.000000 704.000000 -4084.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 701.171573 -4081.171573 ) ( 910.000000 704.000000 -4084.000000 ) ( 910.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 577.171573 -4205.171573 ) ( 910.000000 580.000000 -4208.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 577.171573 -4205.171573 ) ( 630.000000 580.000000 -4208.000000 ) ( 630.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3216/2454) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709964, 0.704238 // RotY/Z : -0.781350 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (665.000000, 630.000000, 630.000000) / (2405.265554, 2405.265554, 2579.922360) // --> Vector info: d1 = 3.499998, 3.499996, 0.999992. Determinants: -0.000333, 87.500133, -231856.282619, -6112.988222 // --> Vector info: d2 = 0.000029, 0.500029, 0.500015. Determinants: 87.328403, 0.000467, -58074.686330, -6112.988222 ( 630.000000 853.000000 -4480.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( 665.000000 976.000000 -4356.000000 ) ( ( 0.000000 -0.014314 37.928469 ) ( -0.014286 0.000000 9.500212 ) ) 16bescapeship/00fgrte1 0 0 0 ( 665.000000 978.839855 -4358.816953 ) ( 630.000000 978.839855 -4358.816953 ) ( 630.000000 855.839855 -4482.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 978.839855 -4358.816953 ) ( 665.000000 976.000000 -4356.000000 ) ( 630.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 978.839855 -4358.816953 ) ( 630.000000 976.000000 -4356.000000 ) ( 630.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 855.839855 -4482.816953 ) ( 630.000000 853.000000 -4480.000000 ) ( 665.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 855.839855 -4482.816953 ) ( 665.000000 853.000000 -4480.000000 ) ( 665.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3217/2455) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (2641.085549, 2606.430102, 2606.430102) // --> Vector info: d1 = 2.499996, 2.499994, 0.499994. Determinants: -69.310894, -0.000267, 60647.755416, -4851.762566 // --> Vector info: d2 = 0.000038, 0.500041, 0.500029. Determinants: -0.000430, 70.000403, -184876.785059, -4851.762566 ( 910.000000 877.000000 -4455.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.014286 0.000000 -12.500149 ) ( 0.000000 -0.014428 38.105077 ) ) 16bescapeship/00fgrte1 0 0 0 ( 1050.000000 855.885549 -4482.770127 ) ( 1050.000000 879.885549 -4457.770127 ) ( 910.000000 879.885549 -4457.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 855.885549 -4482.770127 ) ( 1050.000000 853.000000 -4480.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 879.885549 -4457.770127 ) ( 1050.000000 877.000000 -4455.000000 ) ( 910.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 879.885549 -4457.770127 ) ( 910.000000 877.000000 -4455.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 855.885549 -4482.770127 ) ( 910.000000 853.000000 -4480.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3219/2456) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-877.000000, -853.000000, -580.000000) / (4455.000000, 4480.000000, 4208.000000) // --> Vector info: d1 = 1.000000, 1.124998, 1.124997. Determinants: -33.999431, -34.124464, 108853.983412, -13353.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.374999. Determinants: -34.374948, 33.000014, -190514.892954, -13353.000000 ( 1050.000000 580.000000 -4208.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( ( 0.002546 0.002556 -8.152025 ) ( 0.002574 -0.002471 14.267572 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1054.000000 877.000000 -4455.000000 ) ( 1054.000000 853.000000 -4480.000000 ) ( 1054.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 877.000000 -4455.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 853.000000 -4480.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 580.000000 -4208.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 704.000000 -4084.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 952.000000 -4331.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3220/2457) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705677, -0.708534 // RotY/Z : 0.787418 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.708534, -0.705677) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (3730.810615, 3380.792044, 3380.792044) // --> Vector info: d1 = 1.500000, 1.500000, 1.000000. Determinants: -175.009328, -0.000067, 110256.131588, -49002.599931 // --> Vector info: d2 = 0.124998, 1.375000, 1.374994. Determinants: -0.002086, 175.000267, -659015.894157, -49002.599931 ( 910.000000 704.000000 -4084.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( ( 0.003571 0.000000 -2.250006 ) ( 0.000000 -0.003571 13.448590 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1050.000000 954.822707 -4328.165865 ) ( 1050.000000 706.822707 -4081.165865 ) ( 910.000000 706.822707 -4081.165865 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 954.822707 -4328.165865 ) ( 1050.000000 952.000000 -4331.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 706.822707 -4081.165865 ) ( 1050.000000 704.000000 -4084.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.822707 -4081.165865 ) ( 910.000000 704.000000 -4084.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 954.822707 -4328.165865 ) ( 910.000000 952.000000 -4331.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3221/2458) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -1050.000000, -1050.000000) / (2390.020920, 2390.020920, 2565.383402) // --> Vector info: d1 = 1.124999, 0.624999, 0.625000. Determinants: -87.681241, -0.000200, -107409.018285, -24550.747443 // --> Vector info: d2 = 0.999990, 0.999988, 0.374989. Determinants: -0.000387, 87.499883, -233677.404674, -24550.747443 ( 1050.000000 580.000000 -4208.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( ( 0.003571 0.000000 4.374980 ) ( 0.000000 -0.003564 9.518138 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 701.171573 -4081.171573 ) ( 1050.000000 701.171573 -4081.171573 ) ( 1050.000000 577.171573 -4205.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 701.171573 -4081.171573 ) ( 910.000000 704.000000 -4084.000000 ) ( 1050.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 701.171573 -4081.171573 ) ( 1050.000000 704.000000 -4084.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 577.171573 -4205.171573 ) ( 1050.000000 580.000000 -4208.000000 ) ( 910.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 577.171573 -4205.171573 ) ( 910.000000 580.000000 -4208.000000 ) ( 910.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3222/2459) # points: 4 { brushDef { // Surface normal: 0.000000, -0.855661, 0.517537 // RotY/Z : -0.543970 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.517537, -0.855661) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1050.000000, 910.000000, 910.000000) / (3213.172370, 3213.172370, 3358.089588) // --> Vector info: d1 = 2.999996, 0.999998, 1.000000. Determinants: -289.834141, -0.000182, 243461.277478, -20288.410485 // --> Vector info: d2 = 1.999999, 2.000008, 0.969225. Determinants: 0.001296, 144.309545, -504269.596695, -20288.410485 ( 910.000000 877.000000 -4455.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( ( 0.014286 0.000000 -12.000017 ) ( 0.000000 -0.007113 24.855057 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1050.000000 955.422644 -4333.070147 ) ( 910.000000 955.422644 -4333.070147 ) ( 910.000000 880.422644 -4457.070147 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 955.422644 -4333.070147 ) ( 1050.000000 952.000000 -4331.000000 ) ( 910.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 955.422644 -4333.070147 ) ( 910.000000 952.000000 -4331.000000 ) ( 910.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 880.422644 -4457.070147 ) ( 910.000000 877.000000 -4455.000000 ) ( 1050.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 880.422644 -4457.070147 ) ( 1050.000000 877.000000 -4455.000000 ) ( 1050.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3225/2460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (350.000000, 350.000000, 210.000000) / (2565.383402, 2390.020920, 2390.020920) // --> Vector info: d1 = 0.625001, 0.624998, 0.124998. Determinants: -87.681241, -0.000384, 15345.181496, -24550.747443 // --> Vector info: d2 = 0.374993, 0.999995, 0.999993. Determinants: -0.000387, 87.500325, -233678.107524, -24550.747443 ( -210.000000 704.000000 -4084.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( 0.003571 0.000000 -0.625039 ) ( 0.000000 -0.003564 9.518167 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 577.171573 -4205.171573 ) ( -350.000000 701.171573 -4081.171573 ) ( -210.000000 701.171573 -4081.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 577.171573 -4205.171573 ) ( -350.000000 580.000000 -4208.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 701.171573 -4081.171573 ) ( -350.000000 704.000000 -4084.000000 ) ( -210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 701.171573 -4081.171573 ) ( -210.000000 704.000000 -4084.000000 ) ( -210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 577.171573 -4205.171573 ) ( -210.000000 580.000000 -4208.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3226/2461) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -210.000000) / (2606.430102, 2641.085549, 2641.085549) // --> Vector info: d1 = 0.499990, 0.499991, 2.500000. Determinants: -69.311191, -0.000184, -26684.268894, -4851.762566 // --> Vector info: d2 = 1.499928, 0.999927, 0.999937. Determinants: -0.000364, 70.000267, -189728.226878, -4851.762566 ( -210.000000 853.000000 -4480.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( -350.000000 877.000000 -4455.000000 ) ( ( 0.014286 0.000000 5.499912 ) ( 0.000000 -0.014428 39.105011 ) ) 16bescapeship/00fgrte1 0 0 0 ( -350.000000 879.885549 -4457.770127 ) ( -350.000000 855.885549 -4482.770127 ) ( -210.000000 855.885549 -4482.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 879.885549 -4457.770127 ) ( -350.000000 877.000000 -4455.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 855.885549 -4482.770127 ) ( -350.000000 853.000000 -4480.000000 ) ( -210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 855.885549 -4482.770127 ) ( -210.000000 853.000000 -4480.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 879.885549 -4457.770127 ) ( -210.000000 877.000000 -4455.000000 ) ( -350.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3228/2462) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705677, -0.708534 // RotY/Z : 0.787418 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.708534, -0.705677) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-350.000000, -350.000000, -210.000000) / (3380.792044, 3730.810615, 3730.810615) // --> Vector info: d1 = 0.624999, 0.624993, 0.124993. Determinants: 175.009285, 0.000801, 30623.963067, -49002.599931 // --> Vector info: d2 = 0.999988, 2.249990, 2.249988. Determinants: 0.000752, -175.000342, 542638.027174, -49002.599931 ( -210.000000 952.000000 -4331.000000 ) ( -350.000000 952.000000 -4331.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( ( -0.003571 0.000000 -0.624946 ) ( 0.000000 0.003571 -11.073658 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 706.822707 -4081.165865 ) ( -350.000000 954.822707 -4328.165865 ) ( -210.000000 954.822707 -4328.165865 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 706.822707 -4081.165865 ) ( -350.000000 704.000000 -4084.000000 ) ( -350.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 954.822707 -4328.165865 ) ( -350.000000 952.000000 -4331.000000 ) ( -210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 954.822707 -4328.165865 ) ( -210.000000 952.000000 -4331.000000 ) ( -210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.822707 -4081.165865 ) ( -210.000000 704.000000 -4084.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3229/2463) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (704.000000, 580.000000, 853.000000) / (4084.000000, 4208.000000, 4480.000000) // --> Vector info: d1 = 0.624999, 1.249996, 1.249994. Determinants: 169.999594, -170.623911, 534910.904086, -67580.000000 // --> Vector info: d2 = 0.999988, 0.999991, 2.374991. Determinants: -170.499094, -170.500880, 748777.782611, -67580.000000 ( -350.000000 853.000000 -4480.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( ( -0.002516 0.002525 -7.915225 ) ( 0.002523 0.002523 -11.079872 ) ) 16bescapeship/00WHULL1 0 0 0 ( -354.000000 704.000000 -4084.000000 ) ( -354.000000 580.000000 -4208.000000 ) ( -354.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 704.000000 -4084.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 580.000000 -4208.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 853.000000 -4480.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( -350.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 877.000000 -4455.000000 ) ( -350.000000 877.000000 -4455.000000 ) ( -350.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 952.000000 -4331.000000 ) ( -350.000000 952.000000 -4331.000000 ) ( -350.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3230/2464) # points: 4 { brushDef { // Surface normal: 0.000000, -0.855661, 0.517537 // RotY/Z : -0.543970 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.517537, -0.855661) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -350.000000) / (3358.089588, 3213.172370, 3213.172370) // --> Vector info: d1 = 2.000003, 2.000000, 0.000000. Determinants: -289.834435, -0.000368, -101440.876338, -20288.410485 // --> Vector info: d2 = 0.999991, 2.030776, 2.030772. Determinants: -0.000483, 144.309779, -504893.502710, -20288.410485 ( -350.000000 952.000000 -4331.000000 ) ( -210.000000 952.000000 -4331.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( ( 0.014286 0.000000 4.999942 ) ( 0.000000 -0.007113 24.885809 ) ) 16bescapeship/00wpanl4 0 0 0 ( -210.000000 880.422644 -4457.070147 ) ( -210.000000 955.422644 -4333.070147 ) ( -350.000000 955.422644 -4333.070147 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 880.422644 -4457.070147 ) ( -210.000000 877.000000 -4455.000000 ) ( -210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 955.422644 -4333.070147 ) ( -210.000000 952.000000 -4331.000000 ) ( -350.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 955.422644 -4333.070147 ) ( -350.000000 952.000000 -4331.000000 ) ( -350.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 880.422644 -4457.070147 ) ( -350.000000 877.000000 -4455.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3232/2465) # points: 3 { brushDef { // Surface normal: 0.000000, 0.705066, 0.709142 // RotY/Z : -0.788280 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709142, -0.705066) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (350.000000, 350.000000, 280.000000) / (3763.593838, 3518.226766, 3763.593838) // --> Vector info: d1 = 0.249996, 0.250000, 0.499996. Determinants: 61.341622, 0.000234, -25764.305903, -17175.695037 // --> Vector info: d2 = 1.374997, 0.499999, 1.374999. Determinants: 0.000585, -61.249850, 206902.827559, -17175.695037 ( -280.000000 853.000000 -4480.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( ( -0.003571 0.000000 1.500044 ) ( 0.000000 0.003566 -12.046256 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 850.179736 -4482.836566 ) ( -350.000000 676.179736 -4309.836566 ) ( -280.000000 850.179736 -4482.836566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 850.179736 -4482.836566 ) ( -350.000000 853.000000 -4480.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 676.179736 -4309.836566 ) ( -350.000000 679.000000 -4307.000000 ) ( -280.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 850.179736 -4482.836566 ) ( -280.000000 853.000000 -4480.000000 ) ( -350.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3234/2466) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, 210.000000) / (2774.687009, 2941.564210, 2941.564210) // --> Vector info: d1 = 0.624999, 0.624999, 2.124999. Determinants: -250.315801, 0.000000, -96371.516405, -70088.424151 // --> Vector info: d2 = 0.624992, 0.031240, 0.031240. Determinants: 0.000000, 249.375750, -735744.358537, -70088.424151 ( -210.000000 314.000000 -4474.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( ( 0.003571 0.000000 1.374999 ) ( 0.000000 -0.003558 10.497373 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 429.171573 -4353.171573 ) ( 210.000000 311.171573 -4471.171573 ) ( -210.000000 311.171573 -4471.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 429.171573 -4353.171573 ) ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 311.171573 -4471.171573 ) ( 210.000000 314.000000 -4474.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 311.171573 -4471.171573 ) ( -210.000000 314.000000 -4474.000000 ) ( -210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 429.171573 -4353.171573 ) ( -210.000000 432.000000 -4356.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3236/2467) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710109, 0.704091 // RotY/Z : -0.781143 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704091, -0.710109) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, 175.000000, 175.000000) / (2956.877142, 2956.877142, 2790.705544) // --> Vector info: d1 = 0.500027, 6.000027, 6.000015. Determinants: -913.943779, -0.004590, -223904.366722, -63976.065251 // --> Vector info: d2 = 0.624936, 0.624964, 2.999971. Determinants: -0.004596, 914.377936, -2743685.135749, -63976.065251 ( 175.000000 704.000000 -4628.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( ( 0.014286 0.000000 3.499815 ) ( 0.000000 -0.014293 42.886119 ) ) 16bescapeship/00fgrte1 0 0 0 ( -210.000000 589.840437 -4748.816366 ) ( 175.000000 589.840437 -4748.816366 ) ( 175.000000 706.840437 -4630.816366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 589.840437 -4748.816366 ) ( -210.000000 587.000000 -4746.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 589.840437 -4748.816366 ) ( 175.000000 587.000000 -4746.000000 ) ( 175.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.840437 -4630.816366 ) ( 175.000000 704.000000 -4628.000000 ) ( -210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.840437 -4630.816366 ) ( -210.000000 704.000000 -4628.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3237/2468) # points: 4 { brushDef { // Surface normal: 0.053861, 0.677296, 0.733737 // RotY/Z : -0.823806 / 1.491440. Vector texS/T: (-0.996853, 0.079274, 0.000000) / (0.058166, 0.731428, -0.679434) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (234.231001, 73.020424, 74.050980) / (3257.240190, 3503.033091, 3520.694856) // --> Vector info: d1 = 1.343188, 0.718473, 0.718494. Determinants: -11.038724, 0.640421, -3665.037579, -3100.566722 // --> Vector info: d2 = 1.376370, 0.532410, 0.469910. Determinants: 0.456211, 10.945395, -40026.164043, -3100.566722 ( -35.000000 494.000000 -4653.000000 ) ( -35.000000 481.000000 -4641.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.003560 -0.000207 1.182054 ) ( -0.000147 -0.003530 12.909306 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.215444 311.290818 -4476.934947 ) ( -35.215444 478.290818 -4643.934947 ) ( -35.215444 491.290818 -4655.934947 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.215444 311.290818 -4476.934947 ) ( -210.000000 314.000000 -4474.000000 ) ( -35.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.215444 478.290818 -4643.934947 ) ( -35.000000 481.000000 -4641.000000 ) ( -35.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.215444 491.290818 -4655.934947 ) ( -35.000000 494.000000 -4653.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.215444 560.290818 -4725.934947 ) ( -210.000000 563.000000 -4723.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3238/2469) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-679.000000, -587.000000, -563.000000) / (4653.000000, 4746.000000, 4723.000000) // --> Vector info: d1 = 1.003908, 0.535156, 0.535156. Determinants: 10.781272, 11.250068, -49391.071861, -4348.000000 // --> Vector info: d2 = 0.156246, 0.156245, 0.039058. Determinants: 10.898424, -10.781171, 56885.458308, -4348.000000 ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( -0.002480 -0.002587 11.359492 ) ( -0.002507 0.002480 -13.083132 ) ) 16bescapeship/00WHULL1 0 0 0 ( 214.000000 679.000000 -4653.000000 ) ( 214.000000 587.000000 -4746.000000 ) ( 214.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 679.000000 -4653.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 587.000000 -4746.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 563.000000 -4723.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3239/2470) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (587.000000, 679.000000, 563.000000) / (4746.000000, 4653.000000, 4723.000000) // --> Vector info: d1 = 0.535156, 1.003908, 0.535158. Determinants: -10.781116, 11.250222, -49391.893124, -4348.000000 // --> Vector info: d2 = 0.156245, 0.156246, 0.273432. Determinants: 10.898387, 10.781266, -58244.594602, -4348.000000 ( -210.000000 563.000000 -4723.000000 ) ( -210.000000 679.000000 -4653.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( ( 0.002480 -0.002587 11.359681 ) ( -0.002507 -0.002480 13.395721 ) ) 16bescapeship/00WHULL1 0 0 0 ( -214.000000 587.000000 -4746.000000 ) ( -214.000000 679.000000 -4653.000000 ) ( -214.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 587.000000 -4746.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( -210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 679.000000 -4653.000000 ) ( -210.000000 679.000000 -4653.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 563.000000 -4723.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3243/2471) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-413.000000, -314.000000, -432.000000) / (4573.000000, 4474.000000, 4356.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.593754. Determinants: 58.781662, 58.781669, -244531.747792, -23364.000000 // --> Vector info: d2 = 1.999999, 0.999997, 0.999999. Determinants: 118.000502, -118.000005, 541620.253480, -23364.000000 ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( -0.002516 -0.002516 10.466177 ) ( -0.005051 0.005051 -23.181829 ) ) 16bescapeship/00wengn1 0 0 0 ( 214.000000 413.000000 -4573.000000 ) ( 214.000000 314.000000 -4474.000000 ) ( 214.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 413.000000 -4573.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 314.000000 -4474.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 432.000000 -4356.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 531.000000 -4455.000000 ) ( 210.000000 531.000000 -4455.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3244/2472) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710109, 0.704091 // RotY/Z : -0.781143 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704091, -0.710109) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 210.000000, 210.000000) / (2956.877142, 2956.877142, 2790.705544) // --> Vector info: d1 = 0.500027, 1.000027, 1.000004. Determinants: -83.085809, -0.000814, 11634.264171, -5816.005932 // --> Vector info: d2 = 0.624936, 0.624940, 2.999933. Determinants: -0.000634, 83.124750, -249424.193106, -5816.005932 ( 210.000000 704.000000 -4628.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.014286 0.000000 -2.000387 ) ( 0.000000 -0.014292 42.885822 ) ) 16bescapeship/00fgrte1 0 0 0 ( 175.000000 589.840437 -4748.816366 ) ( 210.000000 589.840437 -4748.816366 ) ( 210.000000 706.840437 -4630.816366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 589.840437 -4748.816366 ) ( 175.000000 587.000000 -4746.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 589.840437 -4748.816366 ) ( 210.000000 587.000000 -4746.000000 ) ( 210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 706.840437 -4630.816366 ) ( 210.000000 704.000000 -4628.000000 ) ( 175.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.840437 -4630.816366 ) ( 175.000000 704.000000 -4628.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3245/2473) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, -210.000000, -210.000000) / (3385.627268, 3385.627268, 3525.634411) // --> Vector info: d1 = 1.592762, 0.842871, 0.843357. Determinants: -104.990119, -0.102139, -46483.780909, -29401.499962 // --> Vector info: d2 = 1.376519, 1.375790, 0.875863. Determinants: -0.102144, 104.984604, -395910.465847, -29401.499962 ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( 0.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000003 1.581000 ) ( 0.000003 -0.003571 13.465655 ) ) 16bescapeship/00WHULL1 0 0 0 ( 0.000000 311.171573 -4476.828427 ) ( 210.000000 311.171573 -4476.828427 ) ( 210.000000 410.171573 -4575.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 311.171573 -4476.828427 ) ( 0.000000 314.000000 -4474.000000 ) ( 210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 311.171573 -4476.828427 ) ( 210.000000 314.000000 -4474.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 410.171573 -4575.828427 ) ( 210.000000 413.000000 -4573.000000 ) ( 0.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 478.171573 -4643.828427 ) ( 0.000000 481.000000 -4641.000000 ) ( 0.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3246/2474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, 0.000000, 0.000000) / (3385.627268, 3385.627268, 3621.800933) // --> Vector info: d1 = 0.718187, 0.593187, 0.593473. Determinants: -29.521708, -0.010005, -4869.455049, -8266.078272 // --> Vector info: d2 = 1.376158, 1.376116, 0.532367. Determinants: -0.009995, 29.531210, -111356.750952, -8266.078272 ( 0.000000 481.000000 -4641.000000 ) ( 0.000000 314.000000 -4474.000000 ) ( -35.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000001 0.589089 ) ( 0.000001 -0.003573 13.471534 ) ) 16bescapeship/00WHULL1 0 0 0 ( -35.000000 311.171573 -4476.828427 ) ( 0.000000 311.171573 -4476.828427 ) ( 0.000000 478.171573 -4643.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 311.171573 -4476.828427 ) ( -35.000000 314.000000 -4474.000000 ) ( 0.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 311.171573 -4476.828427 ) ( 0.000000 314.000000 -4474.000000 ) ( 0.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 478.171573 -4643.828427 ) ( 0.000000 481.000000 -4641.000000 ) ( -35.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 478.171573 -4643.828427 ) ( -35.000000 481.000000 -4641.000000 ) ( -35.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3247/2475) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (0.000000, 0.000000, 35.000000) / (3639.478603, 3771.000464, 3771.000464) // --> Vector info: d1 = 0.593494, 0.593653, 0.718653. Determinants: -16.440233, -0.005558, -2711.783128, -4603.265146 // --> Vector info: d2 = 0.469866, 0.001117, 0.001159. Determinants: -0.005564, 16.406231, -61873.047668, -4603.265146 ( -35.000000 587.000000 -4746.000000 ) ( 0.000000 587.000000 -4746.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( ( 0.003571 0.000001 0.589100 ) ( 0.000001 -0.003564 13.441122 ) ) 16bescapeship/00WHULL1 0 0 0 ( 0.000000 491.171573 -4655.828427 ) ( 0.000000 584.171573 -4748.828427 ) ( -35.000000 584.171573 -4748.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 491.171573 -4655.828427 ) ( 0.000000 494.000000 -4653.000000 ) ( 0.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 584.171573 -4748.828427 ) ( 0.000000 587.000000 -4746.000000 ) ( -35.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 584.171573 -4748.828427 ) ( -35.000000 587.000000 -4746.000000 ) ( -35.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 491.171573 -4655.828427 ) ( -35.000000 494.000000 -4653.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3248/2476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (0.000000, 0.000000, 35.000000) / (3501.338414, 3519.030220, 3519.030220) // --> Vector info: d1 = 1.995440, 1.995266, 0.995266. Determinants: 17.691806, 0.006075, -1256.872055, -619.213210 // --> Vector info: d2 = 0.955395, 1.955406, 1.954699. Determinants: 0.012519, -35.000400, 121956.653057, -619.213210 ( -35.000000 494.000000 -4653.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( 0.000000 481.000000 -4641.000000 ) ( ( -0.028571 -0.000010 2.029789 ) ( -0.000020 0.056524 -196.954217 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 0.000000 478.286880 -4643.939214 ) ( 0.000000 491.286880 -4655.939214 ) ( -35.000000 491.286880 -4655.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 478.286880 -4643.939214 ) ( 0.000000 481.000000 -4641.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 491.286880 -4655.939214 ) ( 0.000000 494.000000 -4653.000000 ) ( -35.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 491.286880 -4655.939214 ) ( -35.000000 494.000000 -4653.000000 ) ( -35.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 478.286880 -4643.939214 ) ( -35.000000 481.000000 -4641.000000 ) ( 0.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3249/2477) # points: 5 { brushDef { // Surface normal: 0.020199, 0.706963, 0.706963 // RotY/Z : -0.785194 / 1.542233. Vector texS/T: (-0.999592, 0.028560, 0.000000) / (0.020191, 0.706674, -0.707251) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-198.119152, -193.835185, -158.164028) / (3530.355356, 3742.444129, 3774.964408) // --> Vector info: d1 = 0.843353, 0.843614, 0.968655. Determinants: -26.511194, 0.526348, -13373.426919, -7426.136277 // --> Vector info: d2 = 0.875858, 0.118045, 0.000901. Determinants: 0.200622, 26.530217, -100125.586140, -7426.136277 ( 175.000000 587.000000 -4746.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.003570 -0.000071 1.800859 ) ( -0.000027 -0.003573 13.482864 ) ) 16bescapeship/00WHULL1 0 0 0 ( 209.919204 410.172150 -4575.827850 ) ( 209.919204 560.172150 -4725.827850 ) ( 174.919204 584.172150 -4748.827850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.919204 410.172150 -4575.827850 ) ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.919204 560.172150 -4725.827850 ) ( 210.000000 563.000000 -4723.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.919204 584.172150 -4748.827850 ) ( 175.000000 587.000000 -4746.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.080796 491.172150 -4655.827850 ) ( 0.000000 494.000000 -4653.000000 ) ( 0.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.080796 478.172150 -4643.827850 ) ( 0.000000 481.000000 -4641.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3250/2478) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-175.000000, 0.000000, 0.000000) / (3771.000464, 3771.000464, 3639.478603) // --> Vector info: d1 = 0.968655, 1.593655, 1.593493. Determinants: -82.201179, -0.028330, -36573.251989, -23016.325728 // --> Vector info: d2 = 0.000901, 0.001117, 0.469866. Determinants: -0.028359, 82.031135, -309365.158428, -23016.325728 ( 0.000000 494.000000 -4653.000000 ) ( 0.000000 587.000000 -4746.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.003571 0.000001 1.589013 ) ( 0.000001 -0.003564 13.441118 ) ) 16bescapeship/00WHULL1 0 0 0 ( 175.000000 584.171573 -4748.828427 ) ( 0.000000 584.171573 -4748.828427 ) ( 0.000000 491.171573 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 584.171573 -4748.828427 ) ( 175.000000 587.000000 -4746.000000 ) ( 0.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 584.171573 -4748.828427 ) ( 0.000000 587.000000 -4746.000000 ) ( 0.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 491.171573 -4655.828427 ) ( 0.000000 494.000000 -4653.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3251/2479) # points: 3 { brushDef { // Surface normal: 0.000000, 0.691905, 0.721988 // RotY/Z : -0.806672 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721988, -0.691905) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, -175.000000) / (3674.348390, 3707.589930, 3707.589930) // --> Vector info: d1 = 0.843611, 0.843650, 0.968650. Determinants: -4.155193, -0.001385, -1849.002701, -1163.453910 // --> Vector info: d2 = 0.118053, 0.000866, 0.000909. Determinants: -0.001406, 4.101545, -15208.149752, -1163.453910 ( 175.000000 587.000000 -4746.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.003571 0.000001 1.589236 ) ( 0.000001 -0.003525 13.071553 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 560.232379 -4725.887953 ) ( 210.000000 584.232379 -4748.887953 ) ( 175.000000 584.232379 -4748.887953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 560.232379 -4725.887953 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 584.232379 -4748.887953 ) ( 210.000000 587.000000 -4746.000000 ) ( 175.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 584.232379 -4748.887953 ) ( 175.000000 587.000000 -4746.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3252/2480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (35.000000, 35.000000, 210.000000) / (3639.478603, 3771.000464, 3771.000464) // --> Vector info: d1 = 0.718494, 0.718653, 1.343654. Determinants: -82.201383, -0.027830, -13558.750713, -23016.325728 // --> Vector info: d2 = 0.469910, 0.001159, 0.001374. Determinants: -0.028174, 82.031336, -309365.903903, -23016.325728 ( -210.000000 587.000000 -4746.000000 ) ( -35.000000 587.000000 -4746.000000 ) ( -35.000000 494.000000 -4653.000000 ) ( ( 0.003571 0.000001 0.589093 ) ( 0.000001 -0.003564 13.441151 ) ) 16bescapeship/00WHULL1 0 0 0 ( -35.000000 491.171573 -4655.828427 ) ( -35.000000 584.171573 -4748.828427 ) ( -210.000000 584.171573 -4748.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 491.171573 -4655.828427 ) ( -35.000000 494.000000 -4653.000000 ) ( -35.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 584.171573 -4748.828427 ) ( -35.000000 587.000000 -4746.000000 ) ( -210.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 584.171573 -4748.828427 ) ( -210.000000 587.000000 -4746.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 560.171573 -4725.828427 ) ( -210.000000 563.000000 -4723.000000 ) ( -35.000000 494.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3253/2481) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 35.000000, 35.000000) / (3385.627268, 3385.627268, 3621.800933) // --> Vector info: d1 = 1.593180, 0.968180, 0.968472. Determinants: -147.608541, -0.051194, -34675.632026, -41330.391360 // --> Vector info: d2 = 1.376117, 1.375901, 0.532152. Determinants: -0.051184, 147.656042, -556773.035462, -41330.391360 ( -35.000000 481.000000 -4641.000000 ) ( -35.000000 314.000000 -4474.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000001 0.838986 ) ( 0.000001 -0.003573 13.471274 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 311.171573 -4476.828427 ) ( -35.000000 311.171573 -4476.828427 ) ( -35.000000 478.171573 -4643.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 311.171573 -4476.828427 ) ( -210.000000 314.000000 -4474.000000 ) ( -35.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 311.171573 -4476.828427 ) ( -35.000000 314.000000 -4474.000000 ) ( -35.000000 481.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 478.171573 -4643.828427 ) ( -35.000000 481.000000 -4641.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3254/2482) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -910.000000, -630.000000) / (2774.687009, 2941.564210, 2941.564210) // --> Vector info: d1 = 0.124999, 0.124999, 1.124999. Determinants: -166.877200, 0.000000, -157698.909805, -46725.616101 // --> Vector info: d2 = 0.624992, 0.031240, 0.031240. Determinants: 0.000000, 166.250500, -490496.239024, -46725.616101 ( 630.000000 314.000000 -4474.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( 910.000000 432.000000 -4356.000000 ) ( ( 0.003571 0.000000 3.374999 ) ( 0.000000 -0.003558 10.497373 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 429.171573 -4353.171573 ) ( 910.000000 311.171573 -4471.171573 ) ( 630.000000 311.171573 -4471.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 429.171573 -4353.171573 ) ( 910.000000 432.000000 -4356.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 311.171573 -4471.171573 ) ( 910.000000 314.000000 -4474.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 311.171573 -4471.171573 ) ( 630.000000 314.000000 -4474.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 429.171573 -4353.171573 ) ( 630.000000 432.000000 -4356.000000 ) ( 910.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3256/2483) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 314.000000, 413.000000) / (4356.000000, 4474.000000, 4573.000000) // --> Vector info: d1 = 0.593839, 0.000087, 0.000256. Determinants: -58.801298, 58.761557, -244437.639630, -23364.000000 // --> Vector info: d2 = 1.999486, 1.999082, 0.999084. Determinants: 117.959870, 118.039792, -611855.984678, -23364.000000 ( 630.000000 413.000000 -4573.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.002517 -0.002515 10.462149 ) ( -0.005049 -0.005052 26.187981 ) ) 16bescapeship/00wengn1 0 0 0 ( 626.000000 432.000000 -4356.000000 ) ( 626.000000 314.000000 -4474.000000 ) ( 626.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 432.000000 -4356.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 314.000000 -4474.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 413.000000 -4573.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( 630.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 531.000000 -4455.000000 ) ( 630.000000 531.000000 -4455.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3257/2484) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (563.000000, 587.000000, 679.000000) / (4723.000000, 4746.000000, 4653.000000) // --> Vector info: d1 = 0.535156, 0.535156, 0.066406. Determinants: 10.781261, -11.249967, 44736.884576, -4348.000000 // --> Vector info: d2 = 0.039058, 0.156245, 0.156244. Determinants: -10.898381, -10.781215, 56885.643818, -4348.000000 ( 630.000000 679.000000 -4653.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( -0.002480 0.002587 -10.289072 ) ( 0.002507 0.002480 -13.083175 ) ) 16bescapeship/00WHULL1 0 0 0 ( 626.000000 563.000000 -4723.000000 ) ( 626.000000 587.000000 -4746.000000 ) ( 626.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 563.000000 -4723.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 587.000000 -4746.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 679.000000 -4653.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3258/2485) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710109, 0.704091 // RotY/Z : -0.781143 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704091, -0.710109) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 665.000000, 665.000000) / (2956.877142, 2956.877142, 2790.705544) // --> Vector info: d1 = 0.500022, 1.000022, 1.000011. Determinants: -83.085799, -0.000396, 49437.095188, -5816.005932 // --> Vector info: d2 = 0.624993, 0.624995, 3.000007. Determinants: -0.000317, 83.125400, -249426.361477, -5816.005932 ( 665.000000 704.000000 -4628.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( ( 0.014286 0.000000 -8.500180 ) ( 0.000000 -0.014293 42.886194 ) ) 16bescapeship/00fgrte1 0 0 0 ( 630.000000 589.840437 -4748.816366 ) ( 665.000000 589.840437 -4748.816366 ) ( 665.000000 706.840437 -4630.816366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 589.840437 -4748.816366 ) ( 630.000000 587.000000 -4746.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 589.840437 -4748.816366 ) ( 665.000000 587.000000 -4746.000000 ) ( 665.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 706.840437 -4630.816366 ) ( 665.000000 704.000000 -4628.000000 ) ( 630.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 706.840437 -4630.816366 ) ( 630.000000 704.000000 -4628.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3259/2486) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-630.000000, -665.000000, -665.000000) / (3385.627268, 3385.627268, 3709.482174) // --> Vector info: d1 = 0.968745, 0.843744, 0.843760. Determinants: -40.481940, -0.000542, -36482.429441, -11334.921702 // --> Vector info: d2 = 1.375008, 1.375006, 0.218756. Determinants: -0.000541, 40.468754, -152598.066399, -11334.921702 ( 665.000000 543.000000 -4703.000000 ) ( 665.000000 314.000000 -4474.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000000 3.218587 ) ( 0.000000 -0.003570 13.462648 ) ) 16bescapeship/00WHULL1 0 0 0 ( 630.000000 311.171573 -4476.828427 ) ( 665.000000 311.171573 -4476.828427 ) ( 665.000000 540.171573 -4705.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 311.171573 -4476.828427 ) ( 630.000000 314.000000 -4474.000000 ) ( 665.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 311.171573 -4476.828427 ) ( 665.000000 314.000000 -4474.000000 ) ( 665.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 540.171573 -4705.828427 ) ( 665.000000 543.000000 -4703.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 540.171573 -4705.828427 ) ( 630.000000 543.000000 -4703.000000 ) ( 630.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3260/2487) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-679.000000, -587.000000, -563.000000) / (4653.000000, 4746.000000, 4723.000000) // --> Vector info: d1 = 1.003908, 0.535156, 0.535156. Determinants: 10.781272, 11.250068, -49391.071861, -4348.000000 // --> Vector info: d2 = 0.156246, 0.156245, 0.039058. Determinants: 10.898424, -10.781171, 56885.458308, -4348.000000 ( 910.000000 563.000000 -4723.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( 910.000000 679.000000 -4653.000000 ) ( ( -0.002480 -0.002587 11.359492 ) ( -0.002507 0.002480 -13.083132 ) ) 16bescapeship/00WHULL1 0 0 0 ( 914.000000 679.000000 -4653.000000 ) ( 914.000000 587.000000 -4746.000000 ) ( 914.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 679.000000 -4653.000000 ) ( 910.000000 679.000000 -4653.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 587.000000 -4746.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( 910.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 563.000000 -4723.000000 ) ( 910.000000 563.000000 -4723.000000 ) ( 910.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3261/2488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705808, 0.708403 // RotY/Z : -0.787233 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708403, -0.705808) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-875.000000, -910.000000, -910.000000) / (3380.224213, 3380.224213, 3765.598057) // --> Vector info: d1 = 1.093744, 0.968744, 0.968763. Determinants: -48.171684, -0.000651, -56900.538915, -13488.084556 // --> Vector info: d2 = 2.374997, 2.374996, 0.999997. Determinants: -0.000552, 48.124971, -194707.837001, -13488.084556 ( 910.000000 587.000000 -4746.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( 875.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000000 4.218578 ) ( 0.000000 -0.003568 14.435544 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 311.176767 -4476.833612 ) ( 910.000000 311.176767 -4476.833612 ) ( 910.000000 584.176767 -4748.833612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 311.176767 -4476.833612 ) ( 875.000000 314.000000 -4474.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 311.176767 -4476.833612 ) ( 910.000000 314.000000 -4474.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 584.176767 -4748.833612 ) ( 910.000000 587.000000 -4746.000000 ) ( 875.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 584.176767 -4748.833612 ) ( 875.000000 587.000000 -4746.000000 ) ( 875.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3262/2489) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704238, 0.709964 // RotY/Z : -0.789447 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709964, -0.704238) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-665.000000, -875.000000, -875.000000) / (3373.690452, 3373.690452, 3548.347259) // --> Vector info: d1 = 0.843744, 0.093745, 0.093753. Determinants: -130.992563, -0.001752, -118050.936125, -36677.929331 // --> Vector info: d2 = 1.375006, 1.374997, 0.749996. Determinants: -0.001624, 131.250188, -493230.969945, -36677.929331 ( 875.000000 438.000000 -4597.000000 ) ( 875.000000 314.000000 -4474.000000 ) ( 665.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000000 3.218582 ) ( 0.000000 -0.003578 13.447623 ) ) 16bescapeship/00WHULL1 0 0 0 ( 665.000000 311.183047 -4476.839855 ) ( 875.000000 311.183047 -4476.839855 ) ( 875.000000 435.183047 -4599.839855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 311.183047 -4476.839855 ) ( 665.000000 314.000000 -4474.000000 ) ( 875.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 311.183047 -4476.839855 ) ( 875.000000 314.000000 -4474.000000 ) ( 875.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 435.183047 -4599.839855 ) ( 875.000000 438.000000 -4597.000000 ) ( 665.000000 438.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 435.183047 -4599.839855 ) ( 665.000000 438.000000 -4597.000000 ) ( 665.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3264/2490) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-665.000000, -665.000000, -656.000000) / (3588.949594, 3606.641400, 3606.641400) // --> Vector info: d1 = 0.843760, 0.843761, 0.875011. Determinants: -0.552882, -0.000009, -501.984049, -159.226254 // --> Vector info: d2 = 0.218756, 0.156257, 0.156258. Determinants: -0.000021, 0.562493, -2053.603902, -159.226254 ( 656.000000 556.000000 -4715.000000 ) ( 665.000000 556.000000 -4715.000000 ) ( 665.000000 543.000000 -4703.000000 ) ( ( 0.003472 0.000000 3.152646 ) ( 0.000000 -0.003533 12.897395 ) ) 16bescapeship/00WHULL1 0 0 0 ( 665.000000 540.286880 -4705.939214 ) ( 665.000000 553.286880 -4717.939214 ) ( 656.000000 553.286880 -4717.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 540.286880 -4705.939214 ) ( 665.000000 543.000000 -4703.000000 ) ( 665.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 553.286880 -4717.939214 ) ( 665.000000 556.000000 -4715.000000 ) ( 656.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 553.286880 -4717.939214 ) ( 656.000000 556.000000 -4715.000000 ) ( 656.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.000000 540.286880 -4705.939214 ) ( 656.000000 543.000000 -4703.000000 ) ( 665.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3265/2491) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-665.000000, -665.000000, -630.000000) / (3727.159844, 3771.000464, 3771.000464) // --> Vector info: d1 = 0.843761, 0.843762, 0.968762. Determinants: -5.480078, -0.000058, -4938.718773, -1534.421715 // --> Vector info: d2 = 0.156257, 0.000005, 0.000008. Determinants: -0.000149, 5.468835, -20623.086982, -1534.421715 ( 630.000000 587.000000 -4746.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( 665.000000 556.000000 -4715.000000 ) ( ( 0.003571 0.000000 3.218619 ) ( 0.000000 -0.003564 13.440299 ) ) 16bescapeship/00WHULL1 0 0 0 ( 665.000000 553.171573 -4717.828427 ) ( 665.000000 584.171573 -4748.828427 ) ( 630.000000 584.171573 -4748.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 553.171573 -4717.828427 ) ( 665.000000 556.000000 -4715.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 584.171573 -4748.828427 ) ( 665.000000 587.000000 -4746.000000 ) ( 630.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 584.171573 -4748.828427 ) ( 630.000000 587.000000 -4746.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 553.171573 -4717.828427 ) ( 630.000000 556.000000 -4715.000000 ) ( 665.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3267/2492) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-639.000000, -630.000000, -630.000000) / (3606.641400, 3606.641400, 3588.949594) // --> Vector info: d1 = 0.937510, 0.968760, 0.968760. Determinants: -0.552869, -0.000004, -502.543901, -159.226254 // --> Vector info: d2 = 0.156257, 0.156257, 0.218758. Determinants: -0.000007, 0.562508, -2053.650156, -159.226254 ( 630.000000 543.000000 -4703.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( ( 0.003472 0.000000 3.156162 ) ( 0.000000 -0.003533 12.897686 ) ) 16bescapeship/00WHULL1 0 0 0 ( 639.000000 553.286880 -4717.939214 ) ( 630.000000 553.286880 -4717.939214 ) ( 630.000000 540.286880 -4705.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 553.286880 -4717.939214 ) ( 639.000000 556.000000 -4715.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 553.286880 -4717.939214 ) ( 630.000000 556.000000 -4715.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 540.286880 -4705.939214 ) ( 630.000000 543.000000 -4703.000000 ) ( 639.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.000000 540.286880 -4705.939214 ) ( 639.000000 543.000000 -4703.000000 ) ( 639.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3271/2493) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710109, 0.704091 // RotY/Z : -0.781143 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704091, -0.710109) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (665.000000, 910.000000, 910.000000) / (2956.877142, 2956.877142, 2790.705544) // --> Vector info: d1 = 0.000027, 3.500026, 3.500014. Determinants: -581.600435, -0.002802, 386771.487733, -40712.041523 // --> Vector info: d2 = 0.624993, 0.625010, 3.000018. Determinants: -0.002851, 581.876872, -1745981.280847, -40712.041523 ( 910.000000 704.000000 -4628.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.014286 0.000000 -9.500174 ) ( 0.000000 -0.014293 42.886115 ) ) 16bescapeship/00fgrte1 0 0 0 ( 665.000000 589.840437 -4748.816366 ) ( 910.000000 589.840437 -4748.816366 ) ( 910.000000 706.840437 -4630.816366 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 589.840437 -4748.816366 ) ( 665.000000 587.000000 -4746.000000 ) ( 910.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 589.840437 -4748.816366 ) ( 910.000000 587.000000 -4746.000000 ) ( 910.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.840437 -4630.816366 ) ( 910.000000 704.000000 -4628.000000 ) ( 665.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 706.840437 -4630.816366 ) ( 665.000000 704.000000 -4628.000000 ) ( 665.000000 587.000000 -4746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3272/2494) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1050.000000, -1050.000000, -910.000000) / (2774.687009, 2941.564210, 2941.564210) // --> Vector info: d1 = 0.624999, 0.624999, 1.124999. Determinants: -83.438600, 0.000000, -102212.262953, -23362.808050 // --> Vector info: d2 = 0.624992, 0.031240, 0.031240. Determinants: 0.000000, 83.125250, -245248.119512, -23362.808050 ( 910.000000 314.000000 -4474.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( ( 0.003571 0.000000 4.374999 ) ( 0.000000 -0.003558 10.497373 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1050.000000 429.171573 -4353.171573 ) ( 1050.000000 311.171573 -4471.171573 ) ( 910.000000 311.171573 -4471.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 429.171573 -4353.171573 ) ( 1050.000000 432.000000 -4356.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 311.171573 -4471.171573 ) ( 1050.000000 314.000000 -4474.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 311.171573 -4471.171573 ) ( 910.000000 314.000000 -4474.000000 ) ( 910.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 429.171573 -4353.171573 ) ( 910.000000 432.000000 -4356.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3273/2495) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-704.000000, -679.000000, -563.000000) / (4628.000000, 4653.000000, 4723.000000) // --> Vector info: d1 = 0.875000, 1.000000, 1.468754. Determinants: -2.968803, -2.781224, 9775.217645, -1150.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.117183. Determinants: -2.929564, 2.929550, -16770.368740, -1150.000000 ( 1050.000000 563.000000 -4723.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.002582 0.002418 -8.500189 ) ( 0.002547 -0.002547 14.582929 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1054.000000 704.000000 -4628.000000 ) ( 1054.000000 679.000000 -4653.000000 ) ( 1054.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 704.000000 -4628.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 679.000000 -4653.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( 1050.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 563.000000 -4723.000000 ) ( 1050.000000 563.000000 -4723.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 314.000000 -4474.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 432.000000 -4356.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3274/2496) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (2810.042348, 2774.687009, 2774.687009) // --> Vector info: d1 = 2.500015, 2.500013, 0.500013. Determinants: -70.710678, -0.000269, 61872.523870, -4949.747468 // --> Vector info: d2 = 0.500031, 1.000031, 1.000026. Determinants: -0.000202, 70.000000, -199177.781589, -4949.747468 ( 910.000000 704.000000 -4628.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( ( 0.014286 0.000000 -12.500137 ) ( 0.000000 -0.014142 40.239989 ) ) 16bescapeship/00fgrte1 0 0 0 ( 1050.000000 681.828427 -4655.828427 ) ( 1050.000000 706.828427 -4630.828427 ) ( 910.000000 706.828427 -4630.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 681.828427 -4655.828427 ) ( 1050.000000 679.000000 -4653.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 706.828427 -4630.828427 ) ( 1050.000000 704.000000 -4628.000000 ) ( 910.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.828427 -4630.828427 ) ( 910.000000 704.000000 -4628.000000 ) ( 910.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 681.828427 -4655.828427 ) ( 910.000000 679.000000 -4653.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3275/2497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -1050.000000, -1050.000000) / (3385.627268, 3385.627268, 3737.766445) // --> Vector info: d1 = 0.968763, 0.468762, 0.468762. Determinants: -176.069630, 0.000000, -207982.856000, -49299.484784 // --> Vector info: d2 = 1.374996, 1.374996, 0.117183. Determinants: 0.000000, 176.093694, -663974.185235, -49299.484784 ( 1050.000000 563.000000 -4723.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000000 4.218763 ) ( 0.000000 -0.003572 13.468177 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 311.171573 -4476.828427 ) ( 1050.000000 311.171573 -4476.828427 ) ( 1050.000000 560.171573 -4725.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 311.171573 -4476.828427 ) ( 910.000000 314.000000 -4474.000000 ) ( 1050.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 311.171573 -4476.828427 ) ( 1050.000000 314.000000 -4474.000000 ) ( 1050.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 560.171573 -4725.828427 ) ( 1050.000000 563.000000 -4723.000000 ) ( 910.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 560.171573 -4725.828427 ) ( 910.000000 563.000000 -4723.000000 ) ( 910.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3277/2498) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, 0.856188 // RotY/Z : -1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (1958.174990, 1822.690674, 1822.690674) // --> Vector info: d1 = 0.000000, 0.000000, 2.000000. Determinants: 270.968698, -0.000018, -284517.101524, -18967.804301 // --> Vector info: d2 = 0.999997, 0.033644, 0.033644. Determinants: 0.000000, -135.289453, 245952.677456, -18967.804301 ( 910.000000 679.000000 -4653.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( 1050.000000 563.000000 -4723.000000 ) ( ( -0.014286 0.000000 15.000002 ) ( 0.000000 0.007133 -12.966850 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1050.000000 565.066660 -4726.424751 ) ( 1050.000000 681.066660 -4656.424751 ) ( 910.000000 681.066660 -4656.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 565.066660 -4726.424751 ) ( 1050.000000 563.000000 -4723.000000 ) ( 1050.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 681.066660 -4656.424751 ) ( 1050.000000 679.000000 -4653.000000 ) ( 910.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 681.066660 -4656.424751 ) ( 910.000000 679.000000 -4653.000000 ) ( 910.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 565.066660 -4726.424751 ) ( 910.000000 563.000000 -4723.000000 ) ( 1050.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3280/2499) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (432.000000, 314.000000, 563.000000) / (4356.000000, 4474.000000, 4723.000000) // --> Vector info: d1 = 0.999911, 1.593663, 1.593221. Determinants: 147.896325, -147.792035, 521132.093325, -58764.000000 // --> Vector info: d2 = 0.000209, 0.000419, 1.258231. Determinants: -148.369574, -148.474062, 710836.390342, -58764.000000 ( -350.000000 563.000000 -4723.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( -0.002517 0.002515 -8.868220 ) ( 0.002525 0.002527 -12.096460 ) ) 16bescapeship/00WHULL1 0 0 0 ( -354.000000 432.000000 -4356.000000 ) ( -354.000000 314.000000 -4474.000000 ) ( -354.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 432.000000 -4356.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 314.000000 -4474.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 563.000000 -4723.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( -350.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 679.000000 -4653.000000 ) ( -350.000000 679.000000 -4653.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 704.000000 -4628.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3281/2500) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -350.000000, -210.000000) / (2774.687009, 2810.042348, 2810.042348) // --> Vector info: d1 = 0.500015, 0.500017, 2.500017. Determinants: -70.710674, -0.000368, -27222.662569, -4949.747468 // --> Vector info: d2 = 0.999937, 0.499937, 0.499948. Determinants: -0.000371, 70.000000, -199177.656337, -4949.747468 ( -210.000000 679.000000 -4653.000000 ) ( -350.000000 679.000000 -4653.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( ( 0.014286 0.000000 5.499808 ) ( 0.000000 -0.014142 40.239963 ) ) 16bescapeship/00fgrte1 0 0 0 ( -350.000000 706.828427 -4630.828427 ) ( -350.000000 681.828427 -4655.828427 ) ( -210.000000 681.828427 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 706.828427 -4630.828427 ) ( -350.000000 704.000000 -4628.000000 ) ( -350.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 681.828427 -4655.828427 ) ( -350.000000 679.000000 -4653.000000 ) ( -210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 681.828427 -4655.828427 ) ( -210.000000 679.000000 -4653.000000 ) ( -210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.828427 -4630.828427 ) ( -210.000000 704.000000 -4628.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3283/2501) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (350.000000, 350.000000, 210.000000) / (3737.766445, 3385.627268, 3385.627268) // --> Vector info: d1 = 0.843611, 0.843184, 0.343184. Determinants: -176.069589, -0.059647, 20257.738780, -49299.484784 // --> Vector info: d2 = 0.118731, 1.376544, 1.376374. Determinants: -0.059652, 176.093690, -664029.606464, -49299.484784 ( -210.000000 314.000000 -4474.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( ( 0.003571 0.000001 -0.410912 ) ( 0.000001 -0.003572 13.469301 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 560.171573 -4725.828427 ) ( -350.000000 311.171573 -4476.828427 ) ( -210.000000 311.171573 -4476.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 560.171573 -4725.828427 ) ( -350.000000 563.000000 -4723.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 311.171573 -4476.828427 ) ( -350.000000 314.000000 -4474.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 311.171573 -4476.828427 ) ( -210.000000 314.000000 -4474.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 560.171573 -4725.828427 ) ( -210.000000 563.000000 -4723.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3284/2502) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (350.000000, 350.000000, 210.000000) / (2941.564210, 2774.687009, 2774.687009) // --> Vector info: d1 = 0.624999, 0.624999, 0.124999. Determinants: -83.438600, 0.000000, 14601.777299, -23362.808050 // --> Vector info: d2 = 0.031240, 0.624992, 0.624992. Determinants: 0.000000, 83.125250, -245248.119512, -23362.808050 ( -210.000000 432.000000 -4356.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( ( 0.003571 0.000000 -0.625001 ) ( 0.000000 -0.003558 10.497373 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 311.171573 -4471.171573 ) ( -350.000000 429.171573 -4353.171573 ) ( -210.000000 429.171573 -4353.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 311.171573 -4471.171573 ) ( -350.000000 314.000000 -4474.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 429.171573 -4353.171573 ) ( -350.000000 432.000000 -4356.000000 ) ( -210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 429.171573 -4353.171573 ) ( -210.000000 432.000000 -4356.000000 ) ( -210.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 311.171573 -4471.171573 ) ( -210.000000 314.000000 -4474.000000 ) ( -350.000000 314.000000 -4474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3285/2503) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, 0.856188 // RotY/Z : -1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-350.000000, -210.000000, -210.000000) / (1958.174990, 1958.174990, 1822.690674) // --> Vector info: d1 = 2.000000, 0.000000, 0.000000. Determinants: 270.968567, -0.000018, 56903.431019, -18967.804301 // --> Vector info: d2 = 1.000001, 0.999997, 0.033644. Determinants: 0.000501, -135.289453, 245952.782594, -18967.804301 ( -210.000000 679.000000 -4653.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( ( -0.014286 0.000000 -3.000001 ) ( 0.000000 0.007133 -12.966856 ) ) 16bescapeship/00wpanl4 0 0 0 ( -350.000000 565.066660 -4726.424751 ) ( -210.000000 565.066660 -4726.424751 ) ( -210.000000 681.066660 -4656.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 565.066660 -4726.424751 ) ( -350.000000 563.000000 -4723.000000 ) ( -210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 565.066660 -4726.424751 ) ( -210.000000 563.000000 -4723.000000 ) ( -210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 681.066660 -4656.424751 ) ( -210.000000 679.000000 -4653.000000 ) ( -350.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 681.066660 -4656.424751 ) ( -350.000000 679.000000 -4653.000000 ) ( -350.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3286/2504) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-350.000000, -280.000000, -350.000000) / (3770.293357, 3770.293357, 3525.634411) // --> Vector info: d1 = 1.000000, 0.750000, 1.000001. Determinants: 61.164722, 0.000104, 4281.134758, -17126.126240 // --> Vector info: d2 = 1.375003, 1.375000, 0.500000. Determinants: 0.000671, -61.250175, 207382.897319, -17126.126240 ( -350.000000 531.000000 -4455.000000 ) ( -280.000000 704.000000 -4628.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( ( -0.003571 0.000000 -0.249977 ) ( 0.000000 0.003576 -12.109154 ) ) 16bescapeship/00WHULL1 0 0 0 ( -350.000000 706.828427 -4625.171573 ) ( -280.000000 706.828427 -4625.171573 ) ( -350.000000 533.828427 -4452.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 706.828427 -4625.171573 ) ( -350.000000 704.000000 -4628.000000 ) ( -280.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 706.828427 -4625.171573 ) ( -280.000000 704.000000 -4628.000000 ) ( -350.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 533.828427 -4452.171573 ) ( -350.000000 531.000000 -4455.000000 ) ( -350.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3292/2505) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 175.000000) / (2761.976763, 2551.964859, 2551.964859) // --> Vector info: d1 = 1.000019, 6.999998, 7.000009. Determinants: 0.002402, 209.999250, -587364.109105, -7350.416655 // --> Vector info: d2 = 1.000009, 0.999999, 1.499999. Determinants: 105.005992, -0.000348, -29400.775781, -7350.416655 ( 175.000000 853.000000 -4480.000000 ) ( 210.000000 853.000000 -4480.000000 ) ( 210.000000 704.000000 -4628.000000 ) ( ( 0.000000 -0.028570 79.908954 ) ( -0.014286 0.000000 3.999879 ) ) 16bescapeship/00wwarn 0 0 0 ( 210.000000 706.818888 -4630.837934 ) ( 210.000000 855.818888 -4482.837934 ) ( 175.000000 855.818888 -4482.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 706.818888 -4630.837934 ) ( 210.000000 704.000000 -4628.000000 ) ( 210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 855.818888 -4482.837934 ) ( 210.000000 853.000000 -4480.000000 ) ( 175.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 855.818888 -4482.837934 ) ( 175.000000 853.000000 -4480.000000 ) ( 175.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.818888 -4630.837934 ) ( 175.000000 704.000000 -4628.000000 ) ( 210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3295/2506) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, -210.000000) / (2740.038777, 2600.031634, 2600.031634) // --> Vector info: d1 = 0.999998, 2.999996, 2.999999. Determinants: 0.000501, 839.998996, -2360432.814625, -58802.999923 // --> Vector info: d2 = 0.999998, 0.999999, 4.000000. Determinants: 420.021545, 0.000551, -147008.908498, -58802.999923 ( 210.000000 630.000000 -4307.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.000000 -0.014285 40.141367 ) ( -0.007143 0.000000 2.500024 ) ) 16bescapeship/10clite2 0 0 0 ( -210.000000 528.171573 -4403.171573 ) ( -210.000000 627.171573 -4304.171573 ) ( 210.000000 627.171573 -4304.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 528.171573 -4403.171573 ) ( -210.000000 531.000000 -4406.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 627.171573 -4304.171573 ) ( -210.000000 630.000000 -4307.000000 ) ( 210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 627.171573 -4304.171573 ) ( 210.000000 630.000000 -4307.000000 ) ( 210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 528.171573 -4403.171573 ) ( 210.000000 531.000000 -4406.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3296/2507) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-655.000000, -679.000000, -531.000000) / (4282.000000, 4307.000000, 4455.000000) // --> Vector info: d1 = 1.343752, 1.343752, 0.593750. Determinants: 18.750027, 18.000060, -74539.879013, -7252.000000 // --> Vector info: d2 = 0.750002, 0.999999, 1.000002. Determinants: 36.999612, -36.999731, 177228.583654, -7252.000000 ( 210.000000 531.000000 -4455.000000 ) ( 210.000000 679.000000 -4307.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( ( -0.002585 -0.002482 10.278527 ) ( -0.005102 0.005102 -24.438580 ) ) 16bescapeship/00wengn1 0 0 0 ( 214.000000 655.000000 -4282.000000 ) ( 214.000000 679.000000 -4307.000000 ) ( 214.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 655.000000 -4282.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( 210.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 679.000000 -4307.000000 ) ( 210.000000 679.000000 -4307.000000 ) ( 210.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 531.000000 -4455.000000 ) ( 210.000000 531.000000 -4455.000000 ) ( 210.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 506.000000 -4430.000000 ) ( 210.000000 506.000000 -4430.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3298/2508) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (175.000000, -210.000000, -210.000000) / (2551.964859, 2551.964859, 2761.976763) // --> Vector info: d1 = 0.999998, 6.499999, 6.500000. Determinants: 1155.065675, -0.000367, -282989.985661, -80854.583203 // --> Vector info: d2 = 0.000002, 0.000001, 3.000000. Determinants: -0.000299, -1154.999615, 2947518.304680, -80854.583203 ( -210.000000 704.000000 -4628.000000 ) ( -210.000000 853.000000 -4480.000000 ) ( 175.000000 853.000000 -4480.000000 ) ( ( -0.014286 0.000000 3.499987 ) ( 0.000000 0.014285 -36.454561 ) ) 16bescapeship/00fstud1 0 0 0 ( 175.000000 855.818888 -4482.837934 ) ( -210.000000 855.818888 -4482.837934 ) ( -210.000000 706.818888 -4630.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 855.818888 -4482.837934 ) ( 175.000000 853.000000 -4480.000000 ) ( -210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 855.818888 -4482.837934 ) ( -210.000000 853.000000 -4480.000000 ) ( -210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.818888 -4630.837934 ) ( -210.000000 704.000000 -4628.000000 ) ( 175.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.818888 -4630.837934 ) ( 175.000000 704.000000 -4628.000000 ) ( 175.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3302/2509) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 910.000000, 665.000000) / (2761.976763, 2551.964859, 2551.964859) // --> Vector info: d1 = 0.999998, 4.000003, 4.000006. Determinants: 0.000499, 735.001286, -2081509.745879, -51452.916584 // --> Vector info: d2 = 0.000002, 0.000002, 3.500000. Determinants: 735.041321, -0.000134, -668887.344542, -51452.916584 ( 665.000000 853.000000 -4480.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( 910.000000 704.000000 -4628.000000 ) ( ( 0.000000 -0.014285 40.454650 ) ( -0.014286 0.000000 12.999989 ) ) 16bescapeship/00fstud1 0 0 0 ( 910.000000 706.818888 -4630.837934 ) ( 910.000000 855.818888 -4482.837934 ) ( 665.000000 855.818888 -4482.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.818888 -4630.837934 ) ( 910.000000 704.000000 -4628.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 855.818888 -4482.837934 ) ( 910.000000 853.000000 -4480.000000 ) ( 665.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 855.818888 -4482.837934 ) ( 665.000000 853.000000 -4480.000000 ) ( 665.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 706.818888 -4630.837934 ) ( 665.000000 704.000000 -4628.000000 ) ( 910.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3305/2510) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -910.000000) / (2740.038777, 2600.031634, 2600.031634) // --> Vector info: d1 = 0.999998, 3.000000, 2.999996. Determinants: -0.000567, 560.000599, -1573625.639658, -39201.999949 // --> Vector info: d2 = 0.000001, 0.000001, 1.999999. Determinants: 280.014026, -0.000155, 176409.219139, -39201.999949 ( 910.000000 630.000000 -4307.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( ( 0.000000 -0.014285 40.141463 ) ( -0.007143 0.000000 -4.500006 ) ) 16bescapeship/10clite2 0 0 0 ( 630.000000 528.171573 -4403.171573 ) ( 630.000000 627.171573 -4304.171573 ) ( 910.000000 627.171573 -4304.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 528.171573 -4403.171573 ) ( 630.000000 531.000000 -4406.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 627.171573 -4304.171573 ) ( 630.000000 630.000000 -4307.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 627.171573 -4304.171573 ) ( 910.000000 630.000000 -4307.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 528.171573 -4403.171573 ) ( 910.000000 531.000000 -4406.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3306/2511) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (506.000000, 531.000000, 679.000000) / (4430.000000, 4455.000000, 4307.000000) // --> Vector info: d1 = 0.593752, 0.593753, 1.343753. Determinants: -18.750084, 18.749907, -77968.311204, -7400.000000 // --> Vector info: d2 = 0.250001, 0.000001, 0.000000. Determinants: 36.999965, 36.999894, -184481.518659, -7400.000000 ( 630.000000 679.000000 -4307.000000 ) ( 630.000000 531.000000 -4455.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( ( 0.002534 -0.002534 10.536258 ) ( -0.005000 -0.005000 24.929935 ) ) 16bescapeship/00wengn1 0 0 0 ( 626.000000 506.000000 -4430.000000 ) ( 626.000000 531.000000 -4455.000000 ) ( 626.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 506.000000 -4430.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( 630.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 531.000000 -4455.000000 ) ( 630.000000 531.000000 -4455.000000 ) ( 630.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 679.000000 -4307.000000 ) ( 630.000000 679.000000 -4307.000000 ) ( 630.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 655.000000 -4282.000000 ) ( 630.000000 655.000000 -4282.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3308/2512) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (665.000000, 630.000000, 630.000000) / (2551.964859, 2551.964859, 2761.976763) // --> Vector info: d1 = 1.000000, 1.999996, 1.999986. Determinants: 210.011189, 0.000351, -147008.750380, -7350.416655 // --> Vector info: d2 = 0.000000, 0.000002, 3.000000. Determinants: 0.000453, -104.999923, 267955.813412, -7350.416655 ( 630.000000 704.000000 -4628.000000 ) ( 630.000000 853.000000 -4480.000000 ) ( 665.000000 853.000000 -4480.000000 ) ( ( -0.028571 0.000000 20.000057 ) ( 0.000000 0.014285 -36.454507 ) ) 16bescapeship/00wwarn 0 0 0 ( 665.000000 855.818888 -4482.837934 ) ( 630.000000 855.818888 -4482.837934 ) ( 630.000000 706.818888 -4630.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 855.818888 -4482.837934 ) ( 665.000000 853.000000 -4480.000000 ) ( 630.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 855.818888 -4482.837934 ) ( 630.000000 853.000000 -4480.000000 ) ( 630.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 706.818888 -4630.837934 ) ( 630.000000 704.000000 -4628.000000 ) ( 665.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 706.818888 -4630.837934 ) ( 665.000000 704.000000 -4628.000000 ) ( 665.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3312/2513) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-853.000000, -704.000000, -506.000000) / (4480.000000, 4628.000000, 4430.000000) // --> Vector info: d1 = 0.124998, 0.875000, 0.875000. Determinants: -148.500413, -148.500342, 531260.069950, -58806.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000002. Determinants: -148.000264, 149.000409, -852572.056455, -58806.000000 ( 1050.000000 506.000000 -4430.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.002525 0.002525 -9.034113 ) ( 0.002517 -0.002534 14.498045 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1054.000000 853.000000 -4480.000000 ) ( 1054.000000 704.000000 -4628.000000 ) ( 1054.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 853.000000 -4480.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 704.000000 -4628.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( 1050.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 506.000000 -4430.000000 ) ( 1050.000000 506.000000 -4430.000000 ) ( 1050.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 655.000000 -4282.000000 ) ( 1050.000000 655.000000 -4282.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3313/2514) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (2761.976763, 2551.964859, 2551.964859) // --> Vector info: d1 = 0.999998, 4.000003, 4.000006. Determinants: 0.000499, 420.000735, -1189434.404855, -29401.666619 // --> Vector info: d2 = 0.000002, 0.000002, 2.000000. Determinants: 420.023464, -0.000077, -441024.490365, -29401.666619 ( 910.000000 853.000000 -4480.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.000000 -0.014285 40.454659 ) ( -0.014286 0.000000 14.999983 ) ) 16bescapeship/00fstud1 0 0 0 ( 1050.000000 706.818888 -4630.837934 ) ( 1050.000000 855.818888 -4482.837934 ) ( 910.000000 855.818888 -4482.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 706.818888 -4630.837934 ) ( 1050.000000 704.000000 -4628.000000 ) ( 1050.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 855.818888 -4482.837934 ) ( 1050.000000 853.000000 -4480.000000 ) ( 910.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 855.818888 -4482.837934 ) ( 910.000000 853.000000 -4480.000000 ) ( 910.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 706.818888 -4630.837934 ) ( 910.000000 704.000000 -4628.000000 ) ( 1050.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3316/2515) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-910.000000, -910.000000, -1050.000000) / (2740.038777, 2600.031634, 2600.031634) // --> Vector info: d1 = 0.999998, 3.000000, 2.999996. Determinants: -0.000634, 280.000300, -786813.218664, -19600.999974 // --> Vector info: d2 = 0.000001, 0.000001, 0.999999. Determinants: 140.006950, -0.000078, 127406.515993, -19600.999974 ( 1050.000000 630.000000 -4307.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( ( 0.000000 -0.014285 40.141484 ) ( -0.007143 0.000000 -6.500001 ) ) 16bescapeship/10clite2 0 0 0 ( 910.000000 528.171573 -4403.171573 ) ( 910.000000 627.171573 -4304.171573 ) ( 1050.000000 627.171573 -4304.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 528.171573 -4403.171573 ) ( 910.000000 531.000000 -4406.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 627.171573 -4304.171573 ) ( 910.000000 630.000000 -4307.000000 ) ( 1050.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 627.171573 -4304.171573 ) ( 1050.000000 630.000000 -4307.000000 ) ( 1050.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 528.171573 -4403.171573 ) ( 1050.000000 531.000000 -4406.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3317/2516) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-580.000000, -655.000000, -630.000000) / (4208.000000, 4282.000000, 4307.000000) // --> Vector info: d1 = 0.343750, 0.343752, 0.218752. Determinants: 9.250032, 9.374950, -35365.239931, -3725.000000 // --> Vector info: d2 = 0.000000, 0.750001, 0.749999. Determinants: 18.750143, -18.749885, 89774.598641, -3725.000000 ( 210.000000 630.000000 -4307.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( -0.002483 -0.002517 9.494024 ) ( -0.005034 0.005034 -24.100563 ) ) 16bescapeship/00wengn1 0 0 0 ( 214.000000 580.000000 -4208.000000 ) ( 214.000000 655.000000 -4282.000000 ) ( 214.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 580.000000 -4208.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 655.000000 -4282.000000 ) ( 210.000000 655.000000 -4282.000000 ) ( 210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 630.000000 -4307.000000 ) ( 210.000000 630.000000 -4307.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3321/2517) # points: 4 { brushDef { // Surface normal: 0.000000, 0.892617, 0.450816 // RotY/Z : -0.467680 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.450816, -0.892617) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, -210.000000) / (4128.514318, 4017.604445, 4017.604445) // --> Vector info: d1 = 0.500000, 0.895284, 0.895284. Determinants: 0.000000, 166.019492, -708704.917500, -46582.146795 // --> Vector info: d2 = 1.000001, 1.000000, 4.000000. Determinants: 332.729626, -0.000374, -116453.851596, -46582.146795 ( 210.000000 580.000000 -4208.000000 ) ( -210.000000 580.000000 -4208.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.000000 -0.003564 15.214089 ) ( -0.007143 0.000000 2.499967 ) ) 16bescapeship/00wengn1 0 0 0 ( -210.000000 626.429533 -4308.803266 ) ( -210.000000 576.429533 -4209.803266 ) ( 210.000000 576.429533 -4209.803266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 626.429533 -4308.803266 ) ( -210.000000 630.000000 -4307.000000 ) ( -210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 576.429533 -4209.803266 ) ( -210.000000 580.000000 -4208.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 576.429533 -4209.803266 ) ( 210.000000 580.000000 -4208.000000 ) ( 210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 626.429533 -4308.803266 ) ( 210.000000 630.000000 -4307.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3324/2518) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (580.000000, 630.000000, 655.000000) / (4208.000000, 4307.000000, 4282.000000) // --> Vector info: d1 = 0.343753, 0.218897, 0.343882. Determinants: -9.252154, 9.370696, -35346.122183, -3725.000000 // --> Vector info: d2 = 0.999999, 0.249998, 0.250082. Determinants: 18.741692, 18.754232, -93512.985957, -3725.000000 ( 630.000000 655.000000 -4282.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( ( 0.002484 -0.002516 9.488892 ) ( -0.005031 -0.005035 25.104157 ) ) 16bescapeship/00wengn1 0 0 0 ( 626.000000 580.000000 -4208.000000 ) ( 626.000000 630.000000 -4307.000000 ) ( 626.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 580.000000 -4208.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 630.000000 -4307.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( 630.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 655.000000 -4282.000000 ) ( 630.000000 655.000000 -4282.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3326/2519) # points: 4 { brushDef { // Surface normal: 0.000000, 0.892617, 0.450816 // RotY/Z : -0.467680 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.450816, -0.892617) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -910.000000) / (4128.514318, 4017.604445, 4017.604445) // --> Vector info: d1 = 0.500000, 0.895284, 0.895284. Determinants: 0.000000, 110.679661, -472469.945000, -31054.764530 // --> Vector info: d2 = 1.000001, 1.000000, 2.999999. Determinants: 221.819674, -0.000249, 108692.641109, -31054.764530 ( 910.000000 580.000000 -4208.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( ( 0.000000 -0.003564 15.214089 ) ( -0.007143 0.000000 -3.500031 ) ) 16bescapeship/00wengn1 0 0 0 ( 630.000000 626.429533 -4308.803266 ) ( 630.000000 576.429533 -4209.803266 ) ( 910.000000 576.429533 -4209.803266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 626.429533 -4308.803266 ) ( 630.000000 630.000000 -4307.000000 ) ( 630.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 576.429533 -4209.803266 ) ( 630.000000 580.000000 -4208.000000 ) ( 910.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 576.429533 -4209.803266 ) ( 910.000000 580.000000 -4208.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 626.429533 -4308.803266 ) ( 910.000000 630.000000 -4307.000000 ) ( 630.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3327/2520) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-580.000000, -655.000000, -630.000000) / (4208.000000, 4282.000000, 4307.000000) // --> Vector info: d1 = 0.125002, 0.125000, 0.250000. Determinants: -9.250029, -9.374907, 33618.958721, -3725.000000 // --> Vector info: d2 = 0.375000, 0.000000, 0.000001. Determinants: -9.375035, 9.374954, -46284.201520, -3725.000000 ( 1050.000000 630.000000 -4307.000000 ) ( 1050.000000 655.000000 -4282.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( ( 0.002483 0.002517 -9.025224 ) ( 0.002517 -0.002517 12.425289 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1054.000000 580.000000 -4208.000000 ) ( 1054.000000 655.000000 -4282.000000 ) ( 1054.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 580.000000 -4208.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( 1050.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 655.000000 -4282.000000 ) ( 1050.000000 655.000000 -4282.000000 ) ( 1050.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 630.000000 -4307.000000 ) ( 1050.000000 630.000000 -4307.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3331/2521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.892617, 0.450816 // RotY/Z : -0.467680 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.450816, -0.892617) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-910.000000, -910.000000, -1050.000000) / (4128.514318, 4017.604445, 4017.604445) // --> Vector info: d1 = 0.500001, 0.895284, 0.895284. Determinants: -0.000013, 55.339718, -236234.531719, -15527.382265 // --> Vector info: d2 = 0.999991, 1.000000, 1.999999. Determinants: 110.909801, 0.001160, 85395.878528, -15527.382265 ( 1050.000000 580.000000 -4208.000000 ) ( 910.000000 580.000000 -4208.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( ( 0.000000 -0.003564 15.214060 ) ( -0.007143 0.000000 -5.499696 ) ) 16bescapeship/00wengn1 0 0 0 ( 910.000000 626.429533 -4308.803266 ) ( 910.000000 576.429533 -4209.803266 ) ( 1050.000000 576.429533 -4209.803266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 626.429533 -4308.803266 ) ( 910.000000 630.000000 -4307.000000 ) ( 910.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 576.429533 -4209.803266 ) ( 910.000000 580.000000 -4208.000000 ) ( 1050.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 576.429533 -4209.803266 ) ( 1050.000000 580.000000 -4208.000000 ) ( 1050.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 626.429533 -4308.803266 ) ( 1050.000000 630.000000 -4307.000000 ) ( 910.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3334/2522) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (580.000000, 630.000000, 655.000000) / (4208.000000, 4307.000000, 4282.000000) // --> Vector info: d1 = 0.250000, 0.374851, 0.249866. Determinants: 9.252287, -9.370564, 33133.757957, -3725.000000 // --> Vector info: d2 = 0.999990, 1.374990, 1.374947. Determinants: -9.370735, -9.377147, 41169.098197, -3725.000000 ( -350.000000 655.000000 -4282.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( -0.002484 0.002516 -8.894969 ) ( 0.002516 0.002517 -11.052107 ) ) 16bescapeship/00WHULL1 0 0 0 ( -354.000000 580.000000 -4208.000000 ) ( -354.000000 630.000000 -4307.000000 ) ( -354.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 580.000000 -4208.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 630.000000 -4307.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( -350.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 655.000000 -4282.000000 ) ( -350.000000 655.000000 -4282.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3336/2523) # points: 4 { brushDef { // Surface normal: 0.000000, 0.892617, 0.450816 // RotY/Z : -0.467680 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.450816, -0.892617) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (350.000000, 350.000000, 210.000000) / (4128.514318, 4017.604445, 4017.604445) // --> Vector info: d1 = 0.500000, 0.895284, 0.895284. Determinants: -0.000013, 55.339831, -236234.967951, -15527.382265 // --> Vector info: d2 = 1.000001, 1.000000, 1.999999. Determinants: 110.909801, -0.000125, -54345.306898, -15527.382265 ( -210.000000 580.000000 -4208.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( ( 0.000000 -0.003564 15.214088 ) ( -0.007143 0.000000 3.499966 ) ) 16bescapeship/00wengn1 0 0 0 ( -350.000000 626.429533 -4308.803266 ) ( -350.000000 576.429533 -4209.803266 ) ( -210.000000 576.429533 -4209.803266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 626.429533 -4308.803266 ) ( -350.000000 630.000000 -4307.000000 ) ( -350.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 576.429533 -4209.803266 ) ( -350.000000 580.000000 -4208.000000 ) ( -210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 576.429533 -4209.803266 ) ( -210.000000 580.000000 -4208.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 626.429533 -4308.803266 ) ( -210.000000 630.000000 -4307.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3339/2524) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-506.000000, -432.000000, -531.000000) / (4430.000000, 4356.000000, 4406.000000) // --> Vector info: d1 = 0.593754, 0.593750, 0.718754. Determinants: 9.250087, 9.249909, -38449.503756, -3626.000000 // --> Vector info: d2 = 1.750000, 1.000002, 1.749999. Determinants: 17.999866, -18.750041, 85825.112823, -3626.000000 ( 210.000000 531.000000 -4406.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 506.000000 -4430.000000 ) ( ( -0.002551 -0.002551 10.603834 ) ( -0.004964 0.005171 -23.669364 ) ) 16bescapeship/00wengn1 0 0 0 ( 214.000000 506.000000 -4430.000000 ) ( 214.000000 432.000000 -4356.000000 ) ( 214.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 506.000000 -4430.000000 ) ( 210.000000 506.000000 -4430.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 432.000000 -4356.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 531.000000 -4406.000000 ) ( 210.000000 531.000000 -4406.000000 ) ( 210.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3341/2525) # points: 4 { brushDef { // Surface normal: 0.000000, -0.450816, -0.892617 // RotY/Z : 1.103116 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.892617, -0.450816) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, 210.000000, 210.000000) / (2460.276906, 2460.276906, 2349.367033) // --> Vector info: d1 = 1.000001, 1.000000, 0.604712. Determinants: 0.000132, -166.021031, 361875.521754, -46582.146795 // --> Vector info: d2 = 1.000000, 4.000000, 3.999999. Determinants: -332.729673, -0.000600, -116453.900767, -46582.146795 ( 210.000000 432.000000 -4356.000000 ) ( 210.000000 531.000000 -4406.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.000000 0.003564 -7.768545 ) ( 0.007143 0.000000 2.499969 ) ) 16bescapeship/00wengn1 0 0 0 ( -210.000000 532.803266 -4402.429533 ) ( 210.000000 532.803266 -4402.429533 ) ( 210.000000 433.803266 -4352.429533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 532.803266 -4402.429533 ) ( -210.000000 531.000000 -4406.000000 ) ( 210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 532.803266 -4402.429533 ) ( 210.000000 531.000000 -4406.000000 ) ( 210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 433.803266 -4352.429533 ) ( 210.000000 432.000000 -4356.000000 ) ( -210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 433.803266 -4352.429533 ) ( -210.000000 432.000000 -4356.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3342/2526) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 506.000000, 531.000000) / (4356.000000, 4430.000000, 4406.000000) // --> Vector info: d1 = 0.593840, 0.593967, 0.718968. Determinants: -9.253113, 9.246866, -38435.263961, -3626.000000 // --> Vector info: d2 = 0.999486, 0.249485, 0.249571. Determinants: 17.993683, 18.756352, -93100.075367, -3626.000000 ( 630.000000 531.000000 -4406.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.002552 -0.002550 10.599907 ) ( -0.004962 -0.005173 25.675696 ) ) 16bescapeship/00wengn1 0 0 0 ( 626.000000 432.000000 -4356.000000 ) ( 626.000000 506.000000 -4430.000000 ) ( 626.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 432.000000 -4356.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 506.000000 -4430.000000 ) ( 630.000000 506.000000 -4430.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 531.000000 -4406.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3346/2527) # points: 4 { brushDef { // Surface normal: 0.000000, -0.450816, -0.892617 // RotY/Z : 1.103116 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.892617, -0.450816) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (630.000000, 910.000000, 910.000000) / (2460.276906, 2460.276906, 2349.367033) // --> Vector info: d1 = 1.000001, 1.000001, 0.604714. Determinants: 0.000000, -110.680604, 241250.124826, -31054.764530 // --> Vector info: d2 = 1.000000, 3.000004, 2.999999. Determinants: -221.820143, -0.001402, 108695.375639, -31054.764530 ( 910.000000 432.000000 -4356.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( ( 0.000000 0.003564 -7.768538 ) ( 0.007143 0.000000 -3.500119 ) ) 16bescapeship/00wengn1 0 0 0 ( 630.000000 532.803266 -4402.429533 ) ( 910.000000 532.803266 -4402.429533 ) ( 910.000000 433.803266 -4352.429533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 532.803266 -4402.429533 ) ( 630.000000 531.000000 -4406.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 532.803266 -4402.429533 ) ( 910.000000 531.000000 -4406.000000 ) ( 910.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 433.803266 -4352.429533 ) ( 910.000000 432.000000 -4356.000000 ) ( 630.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 433.803266 -4352.429533 ) ( 630.000000 432.000000 -4356.000000 ) ( 630.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3349/2528) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-506.000000, -432.000000, -531.000000) / (4430.000000, 4356.000000, 4406.000000) // --> Vector info: d1 = 0.875000, 0.875000, 0.749999. Determinants: -9.250047, -9.250023, 33124.331544, -3626.000000 // --> Vector info: d2 = 1.000000, 1.375000, 0.999999. Determinants: -9.000025, 9.374981, -49711.177373, -3626.000000 ( 1050.000000 531.000000 -4406.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( 1050.000000 506.000000 -4430.000000 ) ( ( 0.002551 0.002551 -9.135227 ) ( 0.002482 -0.002585 13.709646 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1054.000000 506.000000 -4430.000000 ) ( 1054.000000 432.000000 -4356.000000 ) ( 1054.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 506.000000 -4430.000000 ) ( 1050.000000 506.000000 -4430.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 432.000000 -4356.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( 1050.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 531.000000 -4406.000000 ) ( 1050.000000 531.000000 -4406.000000 ) ( 1050.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3351/2529) # points: 4 { brushDef { // Surface normal: 0.000000, -0.450816, -0.892617 // RotY/Z : 1.103116 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.892617, -0.450816) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 910.000000) / (2460.276906, 2349.367033, 2349.367033) // --> Vector info: d1 = 1.000000, 0.604714, 0.604714. Determinants: 0.000020, -55.340077, 120624.508821, -15527.382265 // --> Vector info: d2 = 2.000000, 1.999999, 0.999999. Determinants: -110.909880, -0.000117, 85400.899484, -15527.382265 ( 910.000000 432.000000 -4356.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( 1050.000000 531.000000 -4406.000000 ) ( ( 0.000000 0.003564 -7.768503 ) ( 0.007143 0.000000 -5.500019 ) ) 16bescapeship/00wengn1 0 0 0 ( 1050.000000 532.803266 -4402.429533 ) ( 1050.000000 433.803266 -4352.429533 ) ( 910.000000 433.803266 -4352.429533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 532.803266 -4402.429533 ) ( 1050.000000 531.000000 -4406.000000 ) ( 1050.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 433.803266 -4352.429533 ) ( 1050.000000 432.000000 -4356.000000 ) ( 910.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 433.803266 -4352.429533 ) ( 910.000000 432.000000 -4356.000000 ) ( 910.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 532.803266 -4402.429533 ) ( 910.000000 531.000000 -4406.000000 ) ( 1050.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3352/2530) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (432.000000, 506.000000, 531.000000) / (4356.000000, 4430.000000, 4406.000000) // --> Vector info: d1 = 0.999911, 0.999780, 0.874779. Determinants: 9.253232, -9.246795, 32655.963369, -3626.000000 // --> Vector info: d2 = 0.000209, 0.375209, 0.375164. Determinants: -8.996676, -9.378341, 44737.857394, -3626.000000 ( -350.000000 531.000000 -4406.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( -0.002552 0.002550 -9.006057 ) ( 0.002481 0.002586 -12.338074 ) ) 16bescapeship/00WHULL1 0 0 0 ( -354.000000 432.000000 -4356.000000 ) ( -354.000000 506.000000 -4430.000000 ) ( -354.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 432.000000 -4356.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 506.000000 -4430.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( -350.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 531.000000 -4406.000000 ) ( -350.000000 531.000000 -4406.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3356/2531) # points: 4 { brushDef { // Surface normal: 0.000000, -0.450816, -0.892617 // RotY/Z : 1.103116 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.892617, -0.450816) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-350.000000, -210.000000, -210.000000) / (2460.276906, 2460.276906, 2349.367033) // --> Vector info: d1 = 1.270285, 1.270285, 0.875000. Determinants: 0.000066, -55.339902, 116427.302264, -15527.382265 // --> Vector info: d2 = 0.999997, 1.999998, 1.999999. Determinants: -110.909873, 0.000249, -54346.412640, -15527.382265 ( -210.000000 432.000000 -4356.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( -350.000000 531.000000 -4406.000000 ) ( ( 0.000000 0.003564 -7.498193 ) ( 0.007143 0.000000 3.500037 ) ) 16bescapeship/00wengn1 0 0 0 ( -350.000000 532.803266 -4402.429533 ) ( -210.000000 532.803266 -4402.429533 ) ( -210.000000 433.803266 -4352.429533 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 532.803266 -4402.429533 ) ( -350.000000 531.000000 -4406.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 532.803266 -4402.429533 ) ( -210.000000 531.000000 -4406.000000 ) ( -210.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 433.803266 -4352.429533 ) ( -210.000000 432.000000 -4356.000000 ) ( -350.000000 432.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 433.803266 -4352.429533 ) ( -350.000000 432.000000 -4356.000000 ) ( -350.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3357/2532) # points: 4 { brushDef { // Surface normal: 0.703526, -0.503040, 0.501998 // RotY/Z : -0.525907 / -0.620739. Vector texS/T: (0.581637, 0.813449, 0.000000) / (0.408350, -0.291981, -0.864869) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (743.407718, 1135.489940, 1054.916382) / (3382.130993, 2823.664762, 2767.008768) // --> Vector info: d1 = 10.000005, 0.249997, 0.249995. Determinants: 552.395631, -785.593394, 1574210.074644, -67211.419603 // --> Vector info: d2 = 1.000003, 1.000000, 0.292892. Determinants: -394.895860, -277.244757, 1164035.110265, -67211.419603 ( -210.000000 1447.000000 -3787.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( -0.008219 0.011688 -23.421765 ) ( 0.005875 0.004125 -17.319008 ) ) 16bescapeship/00wpanl4 0 0 0 ( -142.814105 1016.012158 -4321.007992 ) ( -142.814105 1498.012158 -3838.007992 ) ( -212.814105 1449.012158 -3789.007992 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.814105 1016.012158 -4321.007992 ) ( -140.000000 1014.000000 -4319.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.814105 1498.012158 -3838.007992 ) ( -140.000000 1496.000000 -3836.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.814105 1449.012158 -3789.007992 ) ( -210.000000 1447.000000 -3787.000000 ) ( -210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.814105 966.012158 -4271.007992 ) ( -210.000000 964.000000 -4269.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3358/2533) # points: 4 { brushDef { // Surface normal: 0.707125, 0.499987, -0.499987 // RotY/Z : 0.523584 / 0.615456. Vector texS/T: (-0.577331, 0.816510, 0.000000) / (-0.408245, -0.288658, -0.866033) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (807.108224, 1201.482779, 1120.244112) / (3433.830586, 2876.114968, 2819.535123) // --> Vector info: d1 = 0.499995, 10.249996, 10.249996. Determinants: -551.653545, 792.077086, -2308424.951741, -67621.724978 // --> Vector info: d2 = 0.409008, 0.409007, 1.116114. Determinants: 394.364289, 278.864705, -1303526.633048, -67621.724978 ( -140.000000 1273.000000 -3614.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( ( 0.008158 -0.011713 34.137327 ) ( -0.005832 -0.004124 19.276743 ) ) 16bescapeship/00wpanl4 0 0 0 ( -212.828499 838.000051 -4144.000051 ) ( -212.828499 1321.000051 -3661.000051 ) ( -142.828499 1271.000051 -3612.000051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.828499 838.000051 -4144.000051 ) ( -210.000000 840.000000 -4146.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.828499 1321.000051 -3661.000051 ) ( -210.000000 1323.000000 -3663.000000 ) ( -140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828499 1271.000051 -3612.000051 ) ( -140.000000 1273.000000 -3614.000000 ) ( -140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828499 789.000051 -4094.000051 ) ( -140.000000 791.000000 -4096.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3359/2534) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (3508.741983, 3438.734841, 3438.734841) // --> Vector info: d1 = 1.500001, 1.500000, 0.500001. Determinants: -70.007059, -0.000467, -19600.396237, -19601.999898 // --> Vector info: d2 = 0.875005, 1.125000, 1.124999. Determinants: -0.000033, 69.998598, -262758.855280, -19601.999898 ( -140.000000 1273.000000 -3614.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( 140.000000 1323.000000 -3663.000000 ) ( ( 0.003571 0.000000 0.999918 ) ( 0.000000 -0.003571 13.404696 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1325.799714 -3660.143149 ) ( 140.000000 1275.799714 -3611.143149 ) ( -140.000000 1275.799714 -3611.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1325.799714 -3660.143149 ) ( 140.000000 1323.000000 -3663.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1275.799714 -3611.143149 ) ( 140.000000 1273.000000 -3614.000000 ) ( -140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1275.799714 -3611.143149 ) ( -140.000000 1273.000000 -3614.000000 ) ( -140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1325.799714 -3660.143149 ) ( -140.000000 1323.000000 -3663.000000 ) ( 140.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3360/2535) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (3770.293357, 3700.996893, 3525.634411) // --> Vector info: d1 = 0.874995, 1.124995, 1.124995. Determinants: -43.840620, 0.000000, -4603.209523, -12275.373721 // --> Vector info: d2 = 0.999998, 1.249999, 1.874998. Determinants: -0.530461, 43.749941, -177151.200218, -12275.373721 ( 210.000000 1323.000000 -3663.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.003571 0.000000 0.374995 ) ( 0.000043 -0.003564 14.431430 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1498.828427 -3833.171573 ) ( 210.000000 1449.828427 -3784.171573 ) ( 210.000000 1325.828427 -3660.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1498.828427 -3833.171573 ) ( 140.000000 1496.000000 -3836.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1449.828427 -3784.171573 ) ( 210.000000 1447.000000 -3787.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1325.828427 -3660.171573 ) ( 210.000000 1323.000000 -3663.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1275.828427 -3611.171573 ) ( 140.000000 1273.000000 -3614.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3362/2536) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707839, 0.706374 // RotY/Z : -0.784362 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706374, -0.707839) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1658.536017, 1658.536017, 2340.894427) // --> Vector info: d1 = 4.499908, 0.499909, 0.499978. Determinants: -2729.433566, -0.019495, -477601.073466, -191060.354862 // --> Vector info: d2 = 9.999971, 9.999943, 0.249939. Determinants: -0.019522, 2730.000936, -6438400.229238, -191060.354862 ( -140.000000 1014.000000 -4319.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.014286 0.000000 2.499739 ) ( 0.000000 -0.014289 33.698253 ) ) 16bescapeship/00fgrte1 0 0 0 ( 140.000000 1498.831357 -3838.825495 ) ( -140.000000 1498.831357 -3838.825495 ) ( -140.000000 1016.831357 -4321.825495 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1498.831357 -3838.825495 ) ( 140.000000 1496.000000 -3836.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1498.831357 -3838.825495 ) ( -140.000000 1496.000000 -3836.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1016.831357 -4321.825495 ) ( -140.000000 1014.000000 -4319.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1016.831357 -4321.825495 ) ( 140.000000 1014.000000 -4319.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3363/2537) # points: 4 { brushDef { // Surface normal: -0.707125, 0.499987, -0.499987 // RotY/Z : 0.523584 / 2.526137. Vector texS/T: (-0.577331, -0.816510, 0.000000) / (0.408245, -0.288658, -0.866033) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1201.482779, -807.108224, -726.686067) / (2876.114968, 3433.830586, 3376.096050) // --> Vector info: d1 = 0.000001, 9.750001, 9.750001. Determinants: -562.911742, -784.116054, 1578879.110597, -67621.724978 // --> Vector info: d2 = 0.453125, 0.453125, 1.160232. Determinants: -394.364301, 278.864727, -1306510.006798, -67621.724978 ( 140.000000 791.000000 -4096.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( ( 0.008324 0.011596 -23.348696 ) ( 0.005832 -0.004124 19.320862 ) ) 16bescapeship/00wpanl4 0 0 0 ( 212.828499 1321.000051 -3661.000051 ) ( 212.828499 838.000051 -4144.000051 ) ( 142.828499 789.000051 -4094.000051 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.828499 1321.000051 -3661.000051 ) ( 210.000000 1323.000000 -3663.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.828499 838.000051 -4144.000051 ) ( 210.000000 840.000000 -4146.000000 ) ( 140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828499 789.000051 -4094.000051 ) ( 140.000000 791.000000 -4096.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828499 1271.000051 -3612.000051 ) ( 140.000000 1273.000000 -3614.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3364/2538) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract4]: 256.000000/128.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (1655.336975, 1655.336975, 2336.987912) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: -681.650410, -0.000055, -95431.023515, -190862.262378 // --> Vector info: d2 = 5.000001, 4.999999, 0.125002. Determinants: -0.001299, 1364.999033, -3213844.681930, -190862.262378 ( 140.000000 791.000000 -4096.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( -140.000000 1273.000000 -3614.000000 ) ( ( 0.003571 0.000000 0.499999 ) ( 0.000000 -0.007152 16.838555 ) ) 16bescapeship/00wract4 0 0 0 ( -140.000000 1270.171573 -3611.171573 ) ( 140.000000 1270.171573 -3611.171573 ) ( 140.000000 788.171573 -4093.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1270.171573 -3611.171573 ) ( -140.000000 1273.000000 -3614.000000 ) ( 140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1270.171573 -3611.171573 ) ( 140.000000 1273.000000 -3614.000000 ) ( 140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 788.171573 -4093.171573 ) ( 140.000000 791.000000 -4096.000000 ) ( -140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 788.171573 -4093.171573 ) ( -140.000000 791.000000 -4096.000000 ) ( -140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3365/2539) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, -140.000000) / (3525.634411, 3700.996893, 3770.293357) // --> Vector info: d1 = 0.250001, 0.250000, 0.500000. Determinants: -43.840791, 0.000109, -12275.808359, -12275.373721 // --> Vector info: d2 = 1.874998, 1.250000, 1.000000. Determinants: 0.530453, 43.749833, -177150.818676, -12275.373721 ( -140.000000 1496.000000 -3836.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( ( 0.003571 0.000000 1.000035 ) ( -0.000043 -0.003564 14.431399 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1325.828427 -3660.171573 ) ( -210.000000 1449.828427 -3784.171573 ) ( -140.000000 1498.828427 -3833.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1325.828427 -3660.171573 ) ( -210.000000 1323.000000 -3663.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1449.828427 -3784.171573 ) ( -210.000000 1447.000000 -3787.000000 ) ( -140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1498.828427 -3833.171573 ) ( -140.000000 1496.000000 -3836.000000 ) ( -140.000000 1273.000000 -3614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1275.828427 -3611.171573 ) ( -140.000000 1273.000000 -3614.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3366/2540) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1323.000000, -1447.000000, -1199.000000) / (3663.000000, 3787.000000, 4034.000000) // --> Vector info: d1 = 0.624999, 1.249998, 1.249986. Determinants: 154.376243, -154.998285, 733636.061573, -61380.000000 // --> Vector info: d2 = 0.953102, 0.953112, 3.453111. Determinants: -309.997253, -310.002358, 666910.870795, -61380.000000 ( 210.000000 1199.000000 -4034.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( ( -0.002515 0.002525 -11.952363 ) ( 0.005050 0.005051 -10.865280 ) ) 16bescapeship/10fdeck1 0 0 0 ( 214.000000 1323.000000 -3663.000000 ) ( 214.000000 1447.000000 -3787.000000 ) ( 214.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1323.000000 -3663.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1447.000000 -3787.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( 210.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1199.000000 -4034.000000 ) ( 210.000000 1199.000000 -4034.000000 ) ( 210.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1075.000000 -3911.000000 ) ( 210.000000 1075.000000 -3911.000000 ) ( 210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3367/2541) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497984, 0.496953 // RotY/Z : -0.520084 / -2.530380. Vector texS/T: (0.573861, -0.818953, 0.000000) / (-0.406981, -0.285182, -0.867778) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1144.812756, -750.077537, -668.959632) / (2845.185781, 3401.779984, 3344.161537) // --> Vector info: d1 = 10.000001, 0.249995, 0.249998. Determinants: 561.778305, 790.901448, -2286068.510749, -67893.786166 // --> Vector info: d2 = 1.007813, 1.007812, 0.300706. Determinants: 393.571145, -279.119643, 1176288.284851, -67893.786166 ( 210.000000 964.000000 -4269.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( -0.008274 -0.011649 33.671248 ) ( -0.005797 0.004111 -17.325419 ) ) 16bescapeship/00wpanl4 0 0 0 ( 142.842675 1497.991935 -3837.987811 ) ( 142.842675 1015.991935 -4320.987811 ) ( 212.842675 965.991935 -4270.987811 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842675 1497.991935 -3837.987811 ) ( 140.000000 1496.000000 -3836.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842675 1015.991935 -4320.987811 ) ( 140.000000 1014.000000 -4319.000000 ) ( 210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842675 965.991935 -4270.987811 ) ( 210.000000 964.000000 -4269.000000 ) ( 210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842675 1448.991935 -3788.987811 ) ( 210.000000 1447.000000 -3787.000000 ) ( 140.000000 1496.000000 -3836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3368/2542) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1447.000000, 1323.000000, 1075.000000) / (3787.000000, 3663.000000, 3911.000000) // --> Vector info: d1 = 1.124985, 0.499985, 0.499988. Determinants: -154.999498, -155.000148, 742078.785718, -61504.000000 // --> Vector info: d2 = 2.874993, 2.874990, 0.374990. Determinants: -310.000768, 309.999350, -902219.986581, -61504.000000 ( -210.000000 1075.000000 -3911.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( ( 0.002520 0.002520 -12.065537 ) ( 0.005040 -0.005040 14.669290 ) ) 16bescapeship/10fdeck1 0 0 0 ( -214.000000 1447.000000 -3787.000000 ) ( -214.000000 1323.000000 -3663.000000 ) ( -214.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1447.000000 -3787.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1323.000000 -3663.000000 ) ( -210.000000 1323.000000 -3663.000000 ) ( -210.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1075.000000 -3911.000000 ) ( -210.000000 1075.000000 -3911.000000 ) ( -210.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1199.000000 -4034.000000 ) ( -210.000000 1199.000000 -4034.000000 ) ( -210.000000 1447.000000 -3787.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3369/2543) # points: 4 { brushDef { // Surface normal: -0.024204, 0.704032, 0.709756 // RotY/Z : -0.789151 / 1.605161. Vector texS/T: (-0.999410, -0.034358, 0.000000) / (-0.024386, 0.709337, -0.704448) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (176.754580, 181.015013, 146.860278) / (3696.209488, 3521.604653, 3486.115865) // --> Vector info: d1 = 0.812136, 0.812259, 0.937284. Determinants: 21.825568, 0.536862, -10808.155799, -6114.779554 // --> Vector info: d2 = 2.249876, 0.999874, 0.749927. Determinants: 0.719135, -43.758364, 147855.476247, -6114.779554 ( -175.000000 816.000000 -4121.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( -210.000000 964.000000 -4269.000000 ) ( ( -0.003569 -0.000088 1.767546 ) ( -0.000118 0.007156 -24.180017 ) ) 16bescapeship/10fdeck1 0 0 0 ( -209.903185 961.183872 -4271.839023 ) ( -209.903185 837.183872 -4148.839023 ) ( -174.903185 813.183872 -4123.839023 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.903185 961.183872 -4271.839023 ) ( -210.000000 964.000000 -4269.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.903185 837.183872 -4148.839023 ) ( -210.000000 840.000000 -4146.000000 ) ( -175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.903185 813.183872 -4123.839023 ) ( -175.000000 816.000000 -4121.000000 ) ( -175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.903185 986.183872 -4296.839023 ) ( -175.000000 989.000000 -4294.000000 ) ( -210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3370/2544) # points: 4 { brushDef { // Surface normal: 0.024204, 0.704032, 0.709756 // RotY/Z : -0.789151 / 1.536431. Vector texS/T: (-0.999410, 0.034358, 0.000000) / (0.024386, 0.709337, -0.704448) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-146.860278, -181.015013, -176.754580) / (3486.115865, 3521.604653, 3696.209488) // --> Vector info: d1 = 0.187501, 0.312500, 0.312495. Determinants: 21.825624, -0.532371, 3914.696882, -6114.779554 // --> Vector info: d2 = 0.749944, 0.999942, 2.249944. Determinants: -0.710152, -43.758581, 147857.449282, -6114.779554 ( 210.000000 964.000000 -4269.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( 175.000000 816.000000 -4121.000000 ) ( ( -0.003569 0.000087 -0.640202 ) ( 0.000116 0.007156 -24.180340 ) ) 16bescapeship/10fdeck1 0 0 0 ( 174.903185 813.183872 -4123.839023 ) ( 209.903185 837.183872 -4148.839023 ) ( 209.903185 961.183872 -4271.839023 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.903185 813.183872 -4123.839023 ) ( 175.000000 816.000000 -4121.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.903185 837.183872 -4148.839023 ) ( 210.000000 840.000000 -4146.000000 ) ( 210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.903185 961.183872 -4271.839023 ) ( 210.000000 964.000000 -4269.000000 ) ( 175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.903185 986.183872 -4296.839023 ) ( 175.000000 989.000000 -4294.000000 ) ( 175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3371/2545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 140.000000, -140.000000) / (3490.986179, 3455.630840, 3455.630840) // --> Vector info: d1 = 0.937500, 1.062502, 2.062311. Determinants: 35.348579, 0.007226, -15492.004111, -9899.494937 // --> Vector info: d2 = 0.749922, 0.500018, 0.500431. Determinants: 0.014602, -69.987518, 236899.056119, -9899.494937 ( 140.000000 791.000000 -4096.000000 ) ( -140.000000 791.000000 -4096.000000 ) ( -175.000000 816.000000 -4121.000000 ) ( ( -0.003571 -0.000001 1.564929 ) ( -0.000001 0.007070 -23.930418 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 813.171573 -4123.828427 ) ( -140.000000 788.171573 -4098.828427 ) ( 140.000000 788.171573 -4098.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 813.171573 -4123.828427 ) ( -175.000000 816.000000 -4121.000000 ) ( -140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 788.171573 -4098.828427 ) ( -140.000000 791.000000 -4096.000000 ) ( 140.000000 791.000000 -4096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 788.171573 -4098.828427 ) ( 140.000000 791.000000 -4096.000000 ) ( 175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 813.171573 -4123.828427 ) ( 175.000000 816.000000 -4121.000000 ) ( -175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3372/2546) # points: 3 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 140.000000, 175.000000) / (3537.943122, 3537.943122, 3572.598569) // --> Vector info: d1 = 0.937284, 1.062285, 0.937259. Determinants: 4.331980, 0.000868, -1898.036966, -1212.940642 // --> Vector info: d2 = 0.749927, 0.749972, 0.999923. Determinants: 0.001570, -8.749867, 30046.638620, -1212.940642 ( -175.000000 840.000000 -4146.000000 ) ( -140.000000 816.000000 -4121.000000 ) ( -175.000000 816.000000 -4121.000000 ) ( ( -0.003571 -0.000001 1.564823 ) ( -0.000001 0.007214 -24.771730 ) ) 16bescapeship/10fdeck1 0 0 0 ( -175.000000 813.114451 -4123.770127 ) ( -140.000000 813.114451 -4123.770127 ) ( -175.000000 837.114451 -4148.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 813.114451 -4123.770127 ) ( -175.000000 816.000000 -4121.000000 ) ( -140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 813.114451 -4123.770127 ) ( -140.000000 816.000000 -4121.000000 ) ( -175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 837.114451 -4148.770127 ) ( -175.000000 840.000000 -4146.000000 ) ( -175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3373/2547) # points: 3 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-140.000000, -175.000000, -175.000000) / (3537.943122, 3537.943122, 3572.598569) // --> Vector info: d1 = 0.062285, 0.187285, 0.187261. Determinants: 4.331931, 0.000868, 527.851737, -1212.940642 // --> Vector info: d2 = 0.750371, 0.750420, 1.000417. Determinants: 0.001727, -8.749866, 30046.615981, -1212.940642 ( 175.000000 840.000000 -4146.000000 ) ( 175.000000 816.000000 -4121.000000 ) ( 140.000000 816.000000 -4121.000000 ) ( ( -0.003571 -0.000001 -0.435183 ) ( -0.000001 0.007214 -24.771712 ) ) 16bescapeship/10fdeck1 0 0 0 ( 140.000000 813.114451 -4123.770127 ) ( 175.000000 813.114451 -4123.770127 ) ( 175.000000 837.114451 -4148.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 813.114451 -4123.770127 ) ( 140.000000 816.000000 -4121.000000 ) ( 175.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 813.114451 -4123.770127 ) ( 175.000000 816.000000 -4121.000000 ) ( 175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 837.114451 -4148.770127 ) ( 175.000000 840.000000 -4146.000000 ) ( 140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3375/2548) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1174.000000, -964.000000, -840.000000) / (4059.000000, 4269.000000, 4146.000000) // --> Vector info: d1 = 1.249986, 1.249974, 0.624973. Determinants: 131.251725, -131.248663, 621991.064710, -51870.000000 // --> Vector info: d2 = 0.703115, 2.828114, 2.828099. Determinants: -261.371720, -263.502927, 726237.381465, -51870.000000 ( 210.000000 840.000000 -4146.000000 ) ( 210.000000 964.000000 -4269.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( ( -0.002530 0.002530 -11.991345 ) ( 0.005039 0.005080 -14.001106 ) ) 16bescapeship/10fdeck1 0 0 0 ( 214.000000 1174.000000 -4059.000000 ) ( 214.000000 964.000000 -4269.000000 ) ( 214.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1174.000000 -4059.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( 210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 964.000000 -4269.000000 ) ( 210.000000 964.000000 -4269.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 840.000000 -4146.000000 ) ( 210.000000 840.000000 -4146.000000 ) ( 210.000000 1051.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1051.000000 -3935.000000 ) ( 210.000000 1051.000000 -3935.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3376/2549) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1199.000000, -1174.000000, -1119.000000) / (4034.000000, 4059.000000, 4003.000000) // --> Vector info: d1 = 1.249987, 1.249986, 0.968737. Determinants: 7.031291, -7.031186, 33325.607159, -2775.000000 // --> Vector info: d2 = 0.453112, 0.703115, 0.703105. Determinants: -13.999923, -13.750420, 37425.901137, -2775.000000 ( 210.000000 1119.000000 -4003.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( 210.000000 1199.000000 -4034.000000 ) ( ( -0.002534 0.002534 -12.009228 ) ( 0.005045 0.004955 -13.486811 ) ) 16bescapeship/10fdeck1 0 0 0 ( 214.000000 1199.000000 -4034.000000 ) ( 214.000000 1174.000000 -4059.000000 ) ( 214.000000 1119.000000 -4003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1199.000000 -4034.000000 ) ( 210.000000 1199.000000 -4034.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1174.000000 -4059.000000 ) ( 210.000000 1174.000000 -4059.000000 ) ( 210.000000 1119.000000 -4003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1119.000000 -4003.000000 ) ( 210.000000 1119.000000 -4003.000000 ) ( 210.000000 1143.000000 -3979.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1143.000000 -3979.000000 ) ( 210.000000 1143.000000 -3979.000000 ) ( 210.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3377/2550) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1051.000000, 840.000000, 964.000000) / (3935.000000, 4146.000000, 4269.000000) // --> Vector info: d1 = 0.499993, 0.500000, 1.124997. Determinants: -131.873512, -131.875338, 631470.401043, -52117.000000 // --> Vector info: d2 = 3.124987, 0.999983, 0.999990. Determinants: -261.376933, 263.498920, -925026.022194, -52117.000000 ( -210.000000 964.000000 -4269.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( ( 0.002530 0.002530 -12.116400 ) ( 0.005015 -0.005056 17.749027 ) ) 16bescapeship/10fdeck1 0 0 0 ( -214.000000 1051.000000 -3935.000000 ) ( -214.000000 840.000000 -4146.000000 ) ( -214.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1051.000000 -3935.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 840.000000 -4146.000000 ) ( -210.000000 840.000000 -4146.000000 ) ( -210.000000 964.000000 -4269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 964.000000 -4269.000000 ) ( -210.000000 964.000000 -4269.000000 ) ( -210.000000 1174.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1174.000000 -4059.000000 ) ( -210.000000 1174.000000 -4059.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3378/2551) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1075.000000, 1051.000000, 1106.000000) / (3911.000000, 3935.000000, 3991.000000) // --> Vector info: d1 = 0.499988, 0.499988, 0.781240. Determinants: -6.750057, -6.750057, 32323.817999, -2664.000000 // --> Vector info: d2 = 0.374990, 0.124993, 0.124991. Determinants: -13.999786, 13.749870, -39724.941665, -2664.000000 ( -210.000000 1106.000000 -3991.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( -210.000000 1075.000000 -3911.000000 ) ( ( 0.002534 0.002534 -12.133565 ) ( 0.005255 -0.005161 14.911765 ) ) 16bescapeship/10fdeck1 0 0 0 ( -214.000000 1075.000000 -3911.000000 ) ( -214.000000 1051.000000 -3935.000000 ) ( -214.000000 1106.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1075.000000 -3911.000000 ) ( -210.000000 1075.000000 -3911.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1051.000000 -3935.000000 ) ( -210.000000 1051.000000 -3935.000000 ) ( -210.000000 1106.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1106.000000 -3991.000000 ) ( -210.000000 1106.000000 -3991.000000 ) ( -210.000000 1131.000000 -3966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1131.000000 -3966.000000 ) ( -210.000000 1131.000000 -3966.000000 ) ( -210.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3379/2552) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (1106.000000, 1119.000000, 1143.000000) / (3991.000000, 4003.000000, 3979.000000) // --> Vector info: d1 = 1.999982, 1.999980, 0.999981. Determinants: 12.000034, -12.999942, 37410.740283, -600.000000 // --> Vector info: d2 = 0.999912, 1.999868, 1.999911. Determinants: -23.999456, -23.998395, 121721.046955, -600.000000 ( -210.000000 1143.000000 -3979.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( -210.000000 1106.000000 -3991.000000 ) ( ( -0.020000 0.021667 -62.351234 ) ( 0.039999 0.039997 -202.868412 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( -214.000000 1106.000000 -3991.000000 ) ( -214.000000 1119.000000 -4003.000000 ) ( -214.000000 1143.000000 -3979.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1106.000000 -3991.000000 ) ( -210.000000 1106.000000 -3991.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1119.000000 -4003.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( -210.000000 1143.000000 -3979.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1143.000000 -3979.000000 ) ( -210.000000 1143.000000 -3979.000000 ) ( -210.000000 1131.000000 -3966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1131.000000 -3966.000000 ) ( -210.000000 1131.000000 -3966.000000 ) ( -210.000000 1106.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3380/2553) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1106.000000, -1051.000000, -1075.000000) / (3991.000000, 3935.000000, 3911.000000) // --> Vector info: d1 = 0.906240, 0.624987, 0.624988. Determinants: 6.750084, -6.750031, 31990.744344, -2664.000000 // --> Vector info: d2 = 0.703104, 0.703097, 0.453101. Determinants: -13.999557, -13.749940, 37519.428026, -2664.000000 ( 210.000000 1075.000000 -3911.000000 ) ( 210.000000 1051.000000 -3935.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( ( -0.002534 0.002534 -12.008538 ) ( 0.005255 0.005161 -14.083869 ) ) 16bescapeship/10fdeck1 0 0 0 ( 214.000000 1106.000000 -3991.000000 ) ( 214.000000 1051.000000 -3935.000000 ) ( 214.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1106.000000 -3991.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( 210.000000 1051.000000 -3935.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1051.000000 -3935.000000 ) ( 210.000000 1051.000000 -3935.000000 ) ( 210.000000 1075.000000 -3911.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1075.000000 -3911.000000 ) ( 210.000000 1075.000000 -3911.000000 ) ( 210.000000 1131.000000 -3966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1131.000000 -3966.000000 ) ( 210.000000 1131.000000 -3966.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3381/2554) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1119.000000, 1174.000000, 1199.000000) / (4003.000000, 4059.000000, 4034.000000) // --> Vector info: d1 = 0.843741, 1.124995, 1.124987. Determinants: -7.030906, -7.031753, 33674.309454, -2775.000000 // --> Vector info: d2 = 0.124987, 0.124984, 0.374996. Determinants: -14.000598, 13.750753, -39724.433963, -2775.000000 ( -210.000000 1199.000000 -4034.000000 ) ( -210.000000 1174.000000 -4059.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( ( 0.002534 0.002534 -12.134886 ) ( 0.005045 -0.004955 14.315111 ) ) 16bescapeship/10fdeck1 0 0 0 ( -214.000000 1119.000000 -4003.000000 ) ( -214.000000 1174.000000 -4059.000000 ) ( -214.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1119.000000 -4003.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( -210.000000 1174.000000 -4059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1174.000000 -4059.000000 ) ( -210.000000 1174.000000 -4059.000000 ) ( -210.000000 1199.000000 -4034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1199.000000 -4034.000000 ) ( -210.000000 1199.000000 -4034.000000 ) ( -210.000000 1143.000000 -3979.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1143.000000 -3979.000000 ) ( -210.000000 1143.000000 -3979.000000 ) ( -210.000000 1119.000000 -4003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3382/2555) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-1119.000000, -1106.000000, -1131.000000) / (4003.000000, 3991.000000, 3966.000000) // --> Vector info: d1 = 1.999992, 1.999989, 0.999990. Determinants: -11.999882, -13.000071, 37361.419354, -625.000000 // --> Vector info: d2 = 0.999796, 1.999752, 1.999776. Determinants: -24.998606, 24.999202, -128670.117943, -625.000000 ( 210.000000 1131.000000 -3966.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( 210.000000 1119.000000 -4003.000000 ) ( ( 0.019200 0.020800 -59.778271 ) ( 0.039998 -0.039999 205.872189 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 214.000000 1119.000000 -4003.000000 ) ( 214.000000 1106.000000 -3991.000000 ) ( 214.000000 1131.000000 -3966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1119.000000 -4003.000000 ) ( 210.000000 1119.000000 -4003.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1106.000000 -3991.000000 ) ( 210.000000 1106.000000 -3991.000000 ) ( 210.000000 1131.000000 -3966.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1131.000000 -3966.000000 ) ( 210.000000 1131.000000 -3966.000000 ) ( 210.000000 1143.000000 -3979.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1143.000000 -3979.000000 ) ( 210.000000 1143.000000 -3979.000000 ) ( 210.000000 1119.000000 -4003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3385/2556) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (1021.000000, 1132.000000, 1033.000000) / (6405.000000, 6294.000000, 6195.000000) // --> Vector info: d1 = 0.984369, 2.109341, 2.109333. Determinants: -111.373016, 111.371320, -621255.920748, -21978.000000 // --> Vector info: d2 = 0.503067, 0.503070, 1.003073. Determinants: 55.499926, 55.500683, -423203.695606, -21978.000000 ( 2380.000000 1033.000000 -6195.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( ( 0.005067 -0.005067 28.267173 ) ( -0.002525 -0.002525 19.255787 ) ) 16bescapeship/00wcomp2 0 0 0 ( 2376.000000 1021.000000 -6405.000000 ) ( 2376.000000 1132.000000 -6294.000000 ) ( 2376.000000 1033.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1021.000000 -6405.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1132.000000 -6294.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( 2380.000000 1033.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1033.000000 -6195.000000 ) ( 2380.000000 1033.000000 -6195.000000 ) ( 2380.000000 922.000000 -6306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 922.000000 -6306.000000 ) ( 2380.000000 922.000000 -6306.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3386/2557) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2730.000000, 2380.000000, 2380.000000) / (3650.085204, 3650.085204, 3807.062910) // --> Vector info: d1 = 5.999952, 0.999957, 0.999972. Determinants: -784.887676, -0.005299, 1813112.162511, -54942.196898 // --> Vector info: d2 = 2.984359, 2.984325, 0.734383. Determinants: -0.005278, 787.479722, -3038320.913193, -54942.196898 ( 2380.000000 1021.000000 -6405.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( 2730.000000 1132.000000 -6294.000000 ) ( ( 0.014286 0.000000 -33.000358 ) ( 0.000000 -0.014333 55.300317 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2730.000000 1134.828427 -6296.828427 ) ( 2380.000000 1134.828427 -6296.828427 ) ( 2380.000000 1023.828427 -6407.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1134.828427 -6296.828427 ) ( 2730.000000 1132.000000 -6294.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1134.828427 -6296.828427 ) ( 2380.000000 1132.000000 -6294.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1023.828427 -6407.828427 ) ( 2380.000000 1021.000000 -6405.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1023.828427 -6407.828427 ) ( 2730.000000 1021.000000 -6405.000000 ) ( 2730.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3388/2558) # points: 3 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2415.000000, 2485.000000, 2415.000000) / (5287.574765, 5287.574765, 5217.567622) // --> Vector info: d1 = 0.000000, 0.250000, 0.000000. Determinants: -17.501750, -0.000002, 42266.737839, -4900.499974 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000033, 17.499976, -92532.352371, -4900.499974 ( 2415.000000 1083.000000 -6244.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( 2415.000000 1132.000000 -6294.000000 ) ( ( 0.003571 0.000000 -8.624985 ) ( 0.000000 -0.003571 18.882227 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1134.856851 -6291.200286 ) ( 2485.000000 1134.856851 -6291.200286 ) ( 2415.000000 1085.856851 -6241.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1134.856851 -6291.200286 ) ( 2415.000000 1132.000000 -6294.000000 ) ( 2485.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1134.856851 -6291.200286 ) ( 2485.000000 1132.000000 -6294.000000 ) ( 2415.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1085.856851 -6241.200286 ) ( 2415.000000 1083.000000 -6244.000000 ) ( 2415.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3389/2559) # points: 3 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2415.000000) / (4933.839430, 4933.839430, 5003.846572) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 17.501783, 0.000014, -43492.003339, -4900.499974 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -0.000004, -17.500037, 81441.887402, -4900.499974 ( 2415.000000 984.000000 -6145.000000 ) ( 2415.000000 934.000000 -6096.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( ( -0.003571 0.000000 8.875013 ) ( 0.000000 0.003571 -16.619098 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 936.799714 -6093.143149 ) ( 2415.000000 936.799714 -6093.143149 ) ( 2415.000000 986.799714 -6142.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 936.799714 -6093.143149 ) ( 2485.000000 934.000000 -6096.000000 ) ( 2415.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 936.799714 -6093.143149 ) ( 2415.000000 934.000000 -6096.000000 ) ( 2415.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 986.799714 -6142.143149 ) ( 2415.000000 984.000000 -6145.000000 ) ( 2485.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3390/2560) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 2415.000000, 2415.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -35.001586, -0.000021, 73503.375155, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000002, 1.000004. Determinants: -0.000400, 35.000073, -183783.559524, -9800.499987 ( 2415.000000 934.000000 -6096.000000 ) ( 2415.000000 1132.000000 -6294.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( ( 0.003571 0.000000 -7.499962 ) ( 0.000000 -0.003571 18.752468 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 1134.828427 -6291.171573 ) ( 2415.000000 1134.828427 -6291.171573 ) ( 2415.000000 936.828427 -6093.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1134.828427 -6291.171573 ) ( 2380.000000 1132.000000 -6294.000000 ) ( 2415.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1134.828427 -6291.171573 ) ( 2415.000000 1132.000000 -6294.000000 ) ( 2415.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 936.828427 -6093.171573 ) ( 2415.000000 934.000000 -6096.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 936.828427 -6093.171573 ) ( 2380.000000 934.000000 -6096.000000 ) ( 2380.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3391/2561) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (1033.000000, 934.000000, 823.000000) / (6195.000000, 6096.000000, 6207.000000) // --> Vector info: d1 = 0.843777, 0.843781, 1.968750. Determinants: 111.372435, -111.371403, 556353.596650, -21978.000000 // --> Vector info: d2 = 1.999995, 0.999996, 0.999999. Determinants: -110.999495, -111.000122, 758352.352257, -21978.000000 ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( 2380.000000 1033.000000 -6195.000000 ) ( ( -0.005067 0.005067 -25.314114 ) ( 0.005050 0.005051 -34.505067 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2376.000000 1033.000000 -6195.000000 ) ( 2376.000000 934.000000 -6096.000000 ) ( 2376.000000 823.000000 -6207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1033.000000 -6195.000000 ) ( 2380.000000 1033.000000 -6195.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 934.000000 -6096.000000 ) ( 2380.000000 934.000000 -6096.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 823.000000 -6207.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 922.000000 -6306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 922.000000 -6306.000000 ) ( 2380.000000 922.000000 -6306.000000 ) ( 2380.000000 1033.000000 -6195.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3392/2562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2730.000000, -2573.000000, -2573.000000) / (5250.974957, 5250.974957, 5153.394221) // --> Vector info: d1 = 0.402342, 0.964836, 0.964836. Determinants: -54.888559, 0.000000, -156009.720942, -15320.175521 // --> Vector info: d2 = 0.790598, 0.790598, 1.140604. Determinants: 0.000000, 54.951033, -300658.590283, -15320.175521 ( 2573.000000 952.000000 -6336.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.003583 0.000000 10.183285 ) ( 0.000000 -0.003587 19.625010 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2730.000000 1018.171573 -6407.828427 ) ( 2573.000000 1018.171573 -6407.828427 ) ( 2573.000000 949.171573 -6338.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1018.171573 -6407.828427 ) ( 2730.000000 1021.000000 -6405.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 1018.171573 -6407.828427 ) ( 2573.000000 1021.000000 -6405.000000 ) ( 2573.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 949.171573 -6338.828427 ) ( 2573.000000 952.000000 -6336.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 949.171573 -6338.828427 ) ( 2730.000000 952.000000 -6336.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3394/2563) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2503.000000, -2380.000000, -2380.000000) / (5250.974957, 5250.974957, 5153.394221) // --> Vector info: d1 = 0.402342, 0.839846, 0.839845. Determinants: -42.691967, -0.000117, -111686.464026, -12002.430504 // --> Vector info: d2 = 0.790598, 0.790599, 1.140606. Determinants: -0.000186, 43.050810, -235548.280884, -12002.430504 ( 2380.000000 952.000000 -6336.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( ( 0.003557 0.000000 9.305321 ) ( 0.000000 -0.003587 19.625049 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2503.000000 1018.171573 -6407.828427 ) ( 2380.000000 1018.171573 -6407.828427 ) ( 2380.000000 949.171573 -6338.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 1018.171573 -6407.828427 ) ( 2503.000000 1021.000000 -6405.000000 ) ( 2380.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1018.171573 -6407.828427 ) ( 2380.000000 1021.000000 -6405.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 949.171573 -6338.828427 ) ( 2380.000000 952.000000 -6336.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 949.171573 -6338.828427 ) ( 2503.000000 952.000000 -6336.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3397/2564) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn1]: 128.000000/128.000000 // --> Vector A/B: (402.000000, 291.000000, 390.000000) / (6628.000000, 6739.000000, 6838.000000) // --> Vector info: d1 = 0.304689, 1.429733, 1.429734. Determinants: 111.379171, -111.379408, 686751.828958, -21978.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.000002. Determinants: -111.000030, -111.000178, 780331.194183, -21978.000000 ( 2380.000000 390.000000 -6838.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( ( -0.005068 0.005068 -31.247239 ) ( 0.005051 0.005051 -35.505105 ) ) 16bescapeship/16wscrn1 0 0 0 ( 2376.000000 402.000000 -6628.000000 ) ( 2376.000000 291.000000 -6739.000000 ) ( 2376.000000 390.000000 -6838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 402.000000 -6628.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 291.000000 -6739.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 390.000000 -6838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 390.000000 -6838.000000 ) ( 2380.000000 390.000000 -6838.000000 ) ( 2380.000000 501.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 501.000000 -6727.000000 ) ( 2380.000000 501.000000 -6727.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3398/2565) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2730.000000) / (4402.446820, 4559.424525, 4559.424525) // --> Vector info: d1 = 0.000014, 0.000022, 5.000017. Determinants: -784.887742, -0.003002, 1868045.297292, -54942.196898 // --> Vector info: d2 = 3.234403, 0.984316, 0.984335. Determinants: -0.002995, 787.530373, -3644758.647799, -54942.196898 ( 2730.000000 489.000000 -6937.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( ( 0.014286 0.000000 -34.000193 ) ( 0.000000 -0.014334 66.338058 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2380.000000 602.828427 -6828.828427 ) ( 2380.000000 491.828427 -6939.828427 ) ( 2730.000000 491.828427 -6939.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 602.828427 -6828.828427 ) ( 2380.000000 600.000000 -6826.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 491.828427 -6939.828427 ) ( 2380.000000 489.000000 -6937.000000 ) ( 2730.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 491.828427 -6939.828427 ) ( 2730.000000 489.000000 -6937.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 602.828427 -6828.828427 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3400/2566) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (489.000000, 600.000000, 501.000000) / (6937.000000, 6826.000000, 6727.000000) // --> Vector info: d1 = 0.874950, 1.999994, 1.999983. Determinants: -111.380615, 111.378072, -737394.227072, -21978.000000 // --> Vector info: d2 = 0.503047, 0.503052, 1.003053. Determinants: 55.499648, 55.500591, -423202.900199, -21978.000000 ( 2380.000000 501.000000 -6727.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( ( 0.005068 -0.005068 33.551471 ) ( -0.002525 -0.002525 19.255751 ) ) 16bescapeship/00wcomp2 0 0 0 ( 2376.000000 489.000000 -6937.000000 ) ( 2376.000000 600.000000 -6826.000000 ) ( 2376.000000 501.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 489.000000 -6937.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 600.000000 -6826.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( 2380.000000 501.000000 -6727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 501.000000 -6727.000000 ) ( 2380.000000 501.000000 -6727.000000 ) ( 2380.000000 390.000000 -6838.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 390.000000 -6838.000000 ) ( 2380.000000 390.000000 -6838.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3401/2567) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -2415.000000) / (5250.974957, 4970.960672, 4970.960672) // --> Vector info: d1 = 1.000001, 2.000002, 2.000000. Determinants: -0.000600, 35.000054, -193586.345158, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 35.001748, 0.000002, 83304.145157, -9800.499987 ( 2415.000000 291.000000 -6739.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( ( 0.000000 -0.003571 19.752701 ) ( -0.003571 0.000000 -8.499989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 486.171573 -6939.828427 ) ( 2380.000000 288.171573 -6741.828427 ) ( 2415.000000 288.171573 -6741.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 486.171573 -6939.828427 ) ( 2380.000000 489.000000 -6937.000000 ) ( 2380.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 288.171573 -6741.828427 ) ( 2380.000000 291.000000 -6739.000000 ) ( 2415.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 288.171573 -6741.828427 ) ( 2415.000000 291.000000 -6739.000000 ) ( 2415.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 486.171573 -6939.828427 ) ( 2415.000000 489.000000 -6937.000000 ) ( 2380.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3402/2568) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2485.000000, -2415.000000) / (5016.759540, 5016.759540, 5086.766683) // --> Vector info: d1 = 0.000000, 0.250000, 0.000000. Determinants: 17.501783, -0.000007, 42266.842663, -4900.499974 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: -0.000004, -17.500025, 82892.909244, -4900.499974 ( 2415.000000 340.000000 -6789.000000 ) ( 2485.000000 291.000000 -6739.000000 ) ( 2415.000000 291.000000 -6739.000000 ) ( ( -0.003571 0.000000 -8.625006 ) ( 0.000000 0.003571 -16.915194 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 288.143149 -6741.799714 ) ( 2485.000000 288.143149 -6741.799714 ) ( 2415.000000 337.143149 -6791.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 288.143149 -6741.799714 ) ( 2415.000000 291.000000 -6739.000000 ) ( 2485.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 288.143149 -6741.799714 ) ( 2485.000000 291.000000 -6739.000000 ) ( 2415.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 337.143149 -6791.799714 ) ( 2415.000000 340.000000 -6789.000000 ) ( 2415.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3404/2569) # points: 3 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2415.000000, -2415.000000) / (5204.654654, 5204.654654, 5134.647512) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: -17.501750, -0.000074, -43491.463411, -4900.499974 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000033, 17.499953, -91081.296341, -4900.499974 ( 2415.000000 439.000000 -6888.000000 ) ( 2415.000000 489.000000 -6937.000000 ) ( 2485.000000 489.000000 -6937.000000 ) ( ( 0.003571 0.000000 8.874903 ) ( 0.000000 -0.003571 18.586123 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 486.200286 -6939.856851 ) ( 2415.000000 486.200286 -6939.856851 ) ( 2415.000000 436.200286 -6890.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 486.200286 -6939.856851 ) ( 2485.000000 489.000000 -6937.000000 ) ( 2415.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 486.200286 -6939.856851 ) ( 2415.000000 489.000000 -6937.000000 ) ( 2415.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 436.200286 -6890.856851 ) ( 2415.000000 439.000000 -6888.000000 ) ( 2485.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3405/2570) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2503.000000) / (5153.394221, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.027341, 0.027342, 0.464847. Determinants: -42.692083, -0.000117, 101279.605628, -12002.430504 // --> Vector info: d2 = 1.140584, 0.790578, 0.790579. Determinants: -0.000151, 43.050802, -235547.177456, -12002.430504 ( 2503.000000 600.000000 -6826.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( ( 0.003557 0.000000 -8.438258 ) ( 0.000000 -0.003587 19.624957 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 533.828427 -6754.171573 ) ( 2380.000000 602.828427 -6823.171573 ) ( 2503.000000 602.828427 -6823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 533.828427 -6754.171573 ) ( 2380.000000 531.000000 -6757.000000 ) ( 2380.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 602.828427 -6823.171573 ) ( 2380.000000 600.000000 -6826.000000 ) ( 2503.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 602.828427 -6823.171573 ) ( 2503.000000 600.000000 -6826.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 533.828427 -6754.171573 ) ( 2503.000000 531.000000 -6757.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3408/2571) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2573.000000, 2730.000000, 2730.000000) / (5250.974957, 5250.974957, 5153.394221) // --> Vector info: d1 = 0.714847, 1.277340, 1.277339. Determinants: -54.888559, -0.000225, 130277.869531, -15320.175521 // --> Vector info: d2 = 0.790580, 0.790582, 1.140589. Determinants: -0.000197, 54.951024, -300657.767803, -15320.175521 ( 2730.000000 531.000000 -6757.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( ( 0.003583 0.000000 -8.503680 ) ( 0.000000 -0.003587 19.624956 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2573.000000 602.828427 -6823.171573 ) ( 2730.000000 602.828427 -6823.171573 ) ( 2730.000000 533.828427 -6754.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 602.828427 -6823.171573 ) ( 2573.000000 600.000000 -6826.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 602.828427 -6823.171573 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 533.828427 -6754.171573 ) ( 2730.000000 531.000000 -6757.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 533.828427 -6754.171573 ) ( 2573.000000 531.000000 -6757.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3409/2572) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn3]: 128.000000/128.000000 // --> Vector A/B: (952.000000, 823.000000, 600.000000) / (6336.000000, 6207.000000, 6430.000000) // --> Vector info: d1 = 0.992186, 0.992188, 2.117189. Determinants: 145.125574, -145.124748, 724266.412112, -57534.000000 // --> Vector info: d2 = 0.759371, 0.109375, 0.109378. Determinants: -144.948647, -144.949332, 1012700.457769, -57534.000000 ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( ( -0.002522 0.002522 -12.588494 ) ( 0.002519 0.002519 -17.601774 ) ) 16bescapeship/16wscrn3 0 0 0 ( 2376.000000 952.000000 -6336.000000 ) ( 2376.000000 823.000000 -6207.000000 ) ( 2376.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 952.000000 -6336.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 823.000000 -6207.000000 ) ( 2380.000000 823.000000 -6207.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 600.000000 -6430.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 729.000000 -6559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 729.000000 -6559.000000 ) ( 2380.000000 729.000000 -6559.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3416/2573) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2380.000000, 2503.000000, 2503.000000) / (4402.446820, 4402.446820, 4367.091481) // --> Vector info: d1 = 0.359318, 2.109339, 2.109335. Determinants: -61.872585, -0.000469, 145696.249755, -4348.706704 // --> Vector info: d2 = 0.406154, 0.406158, 0.656158. Determinants: -0.000152, 30.749941, -137140.866042, -4348.706704 ( 2503.000000 556.000000 -6732.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( ( 0.014228 0.000000 -33.503352 ) ( 0.000000 -0.007071 31.536012 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2380.000000 533.828427 -6759.828427 ) ( 2503.000000 533.828427 -6759.828427 ) ( 2503.000000 558.828427 -6734.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 533.828427 -6759.828427 ) ( 2380.000000 531.000000 -6757.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 533.828427 -6759.828427 ) ( 2503.000000 531.000000 -6757.000000 ) ( 2503.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 558.828427 -6734.828427 ) ( 2503.000000 556.000000 -6732.000000 ) ( 2380.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 558.828427 -6734.828427 ) ( 2380.000000 556.000000 -6732.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3417/2574) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2695.000000, 2730.000000, 2730.000000) / (4402.446820, 4402.446820, 4139.403097) // --> Vector info: d1 = 0.109354, 0.109360, 3.859361. Determinants: -0.001504, 131.250033, -578824.008963, -9206.530291 // --> Vector info: d2 = 0.531163, 0.281175, 0.281192. Determinants: 65.757733, 0.000593, -182109.865000, -9206.530291 ( 2730.000000 717.000000 -6571.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( 2695.000000 531.000000 -6757.000000 ) ( ( 0.000000 -0.014256 62.871026 ) ( -0.007143 0.000000 19.780510 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2695.000000 533.828427 -6759.828427 ) ( 2730.000000 533.828427 -6759.828427 ) ( 2730.000000 719.828427 -6573.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 533.828427 -6759.828427 ) ( 2695.000000 531.000000 -6757.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 533.828427 -6759.828427 ) ( 2730.000000 531.000000 -6757.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 719.828427 -6573.828427 ) ( 2730.000000 717.000000 -6571.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 719.828427 -6573.828427 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2695.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3418/2575) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2695.000000, 2695.000000, 2573.000000) / (3842.418249, 3807.062910, 3807.062910) // --> Vector info: d1 = 1.859337, 1.859334, 0.109334. Determinants: -61.871843, -0.000351, 158725.992386, -4313.351365 // --> Vector info: d2 = 0.406198, 0.656199, 0.656193. Determinants: -0.000186, 30.500146, -118945.889436, -4313.351365 ( 2573.000000 952.000000 -6336.000000 ) ( 2695.000000 952.000000 -6336.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( ( 0.014344 0.000000 -36.798762 ) ( 0.000000 -0.007071 27.576211 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2695.000000 929.828427 -6363.828427 ) ( 2695.000000 954.828427 -6338.828427 ) ( 2573.000000 954.828427 -6338.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 929.828427 -6363.828427 ) ( 2695.000000 927.000000 -6361.000000 ) ( 2695.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 954.828427 -6338.828427 ) ( 2695.000000 952.000000 -6336.000000 ) ( 2573.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 954.828427 -6338.828427 ) ( 2573.000000 952.000000 -6336.000000 ) ( 2573.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 929.828427 -6363.828427 ) ( 2573.000000 927.000000 -6361.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3420/2576) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2503.000000, 2380.000000, 2380.000000) / (3807.062910, 3807.062910, 3842.418249) // --> Vector info: d1 = 2.109334, 0.359313, 0.359317. Determinants: -61.872585, -0.000469, 145695.989967, -4348.706704 // --> Vector info: d2 = 0.656187, 0.656182, 0.406181. Determinants: -0.000177, 30.750146, -119920.862429, -4348.706704 ( 2380.000000 927.000000 -6361.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( ( 0.014228 0.000000 -33.503292 ) ( 0.000000 -0.007071 27.576213 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2503.000000 954.828427 -6338.828427 ) ( 2380.000000 954.828427 -6338.828427 ) ( 2380.000000 929.828427 -6363.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 954.828427 -6338.828427 ) ( 2503.000000 952.000000 -6336.000000 ) ( 2380.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 954.828427 -6338.828427 ) ( 2380.000000 952.000000 -6336.000000 ) ( 2380.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 929.828427 -6363.828427 ) ( 2380.000000 927.000000 -6361.000000 ) ( 2503.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 929.828427 -6363.828427 ) ( 2503.000000 927.000000 -6361.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3423/2577) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2573.000000, 2695.000000, 2695.000000) / (4402.446820, 4402.446820, 4367.091481) // --> Vector info: d1 = 0.109339, 1.859339, 1.859335. Determinants: -61.871843, -0.000465, 158726.684123, -4313.351365 // --> Vector info: d2 = 0.406162, 0.406169, 0.656168. Determinants: -0.000228, 30.499942, -136025.707998, -4313.351365 ( 2695.000000 556.000000 -6732.000000 ) ( 2695.000000 531.000000 -6757.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( ( 0.014344 0.000000 -36.798923 ) ( 0.000000 -0.007071 31.535967 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2573.000000 533.828427 -6759.828427 ) ( 2695.000000 533.828427 -6759.828427 ) ( 2695.000000 558.828427 -6734.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 533.828427 -6759.828427 ) ( 2573.000000 531.000000 -6757.000000 ) ( 2695.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 533.828427 -6759.828427 ) ( 2695.000000 531.000000 -6757.000000 ) ( 2695.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 558.828427 -6734.828427 ) ( 2695.000000 556.000000 -6732.000000 ) ( 2573.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 558.828427 -6734.828427 ) ( 2573.000000 556.000000 -6732.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3424/2578) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2730.000000, 2730.000000, 2695.000000) / (4070.106633, 3807.062910, 3807.062910) // --> Vector info: d1 = 0.859355, 4.609357, 4.609353. Determinants: -0.001003, 131.250067, -542110.706828, -9206.530291 // --> Vector info: d2 = 0.281193, 0.281207, 0.531194. Determinants: 65.757731, 0.000467, -182109.321774, -9206.530291 ( 2695.000000 952.000000 -6336.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.000000 -0.014256 58.883281 ) ( -0.007143 0.000000 19.780451 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2730.000000 768.828427 -6524.828427 ) ( 2730.000000 954.828427 -6338.828427 ) ( 2695.000000 954.828427 -6338.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 768.828427 -6524.828427 ) ( 2730.000000 766.000000 -6522.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 954.828427 -6338.828427 ) ( 2730.000000 952.000000 -6336.000000 ) ( 2695.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 954.828427 -6338.828427 ) ( 2695.000000 952.000000 -6336.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 768.828427 -6524.828427 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3425/2579) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (2730.000000, 2730.000000, 2695.000000) / (4139.403097, 4070.106633, 4070.106633) // --> Vector info: d1 = 0.859355, 1.859357, 1.859353. Determinants: -0.000264, 35.000067, -146962.922467, -2425.376259 // --> Vector info: d2 = 0.281193, 0.281193, 0.531181. Determinants: 17.323274, 0.000008, -47974.570756, -2425.376259 ( 2695.000000 766.000000 -6522.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( ( 0.000000 -0.014431 60.593865 ) ( -0.007143 0.000000 19.780259 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2730.000000 719.828427 -6573.828427 ) ( 2730.000000 768.828427 -6524.828427 ) ( 2695.000000 768.828427 -6524.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 719.828427 -6573.828427 ) ( 2730.000000 717.000000 -6571.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 768.828427 -6524.828427 ) ( 2730.000000 766.000000 -6522.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 768.828427 -6524.828427 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 719.828427 -6573.828427 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3426/2580) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16wscrn2]: 128.000000/128.000000 // --> Vector A/B: (600.000000, 402.000000, 531.000000) / (6430.000000, 6628.000000, 6757.000000) // --> Vector info: d1 = 0.000009, 1.000009, 1.000008. Determinants: 129.000279, -128.999806, 752068.130796, -51084.000000 // --> Vector info: d2 = 0.109373, 0.109373, 0.759369. Determinants: -128.699325, -128.699249, 899168.533284, -51084.000000 ( 2380.000000 531.000000 -6757.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( ( -0.002525 0.002525 -14.722186 ) ( 0.002519 0.002519 -17.601764 ) ) 16bescapeship/16wscrn2 0 0 0 ( 2376.000000 600.000000 -6430.000000 ) ( 2376.000000 402.000000 -6628.000000 ) ( 2376.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 600.000000 -6430.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 402.000000 -6628.000000 ) ( 2380.000000 402.000000 -6628.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 531.000000 -6757.000000 ) ( 2380.000000 531.000000 -6757.000000 ) ( 2380.000000 729.000000 -6559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 729.000000 -6559.000000 ) ( 2380.000000 729.000000 -6559.000000 ) ( 2380.000000 600.000000 -6430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3427/2581) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2187.000000, -2187.000000, -2082.000000) / (4488.006740, 5275.723694, 5275.723694) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: -295.393833, -0.000003, -646026.298536, -82710.280195 // --> Vector info: d2 = 5.624998, 0.000000, 0.000000. Determinants: -0.000203, 590.624735, -3115973.364938, -82710.280195 ( 2082.000000 271.000000 -7190.000000 ) ( 2187.000000 271.000000 -7190.000000 ) ( 2187.000000 -286.000000 -6633.000000 ) ( ( 0.003571 0.000000 7.810713 ) ( 0.000000 -0.007141 37.673350 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2187.000000 -288.828427 -6635.828427 ) ( 2187.000000 268.171573 -7192.828427 ) ( 2082.000000 268.171573 -7192.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -288.828427 -6635.828427 ) ( 2187.000000 -286.000000 -6633.000000 ) ( 2187.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 268.171573 -7192.828427 ) ( 2187.000000 271.000000 -7190.000000 ) ( 2082.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 268.171573 -7192.828427 ) ( 2082.000000 271.000000 -7190.000000 ) ( 2082.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -288.828427 -6635.828427 ) ( 2082.000000 -286.000000 -6633.000000 ) ( 2187.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3428/2582) # points: 4 { brushDef { // Surface normal: -0.700690, 0.504497, 0.504497 // RotY/Z : -0.528799 / 2.517570. Vector texS/T: (-0.584305, -0.811534, 0.000000) / (-0.409416, 0.294780, -0.863414) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1066.843045, -1518.056139, -1497.800242) / (4733.423716, 5377.379261, 5392.435776) // --> Vector info: d1 = 0.828128, 12.078127, 12.078124. Determinants: 169.387612, -227.877529, 1242922.826488, -19837.593806 // --> Vector info: d2 = 0.990198, 0.990271, 1.343826. Determinants: -227.672421, -159.530019, 492589.298732, -19837.593806 ( 2187.000000 271.000000 -7190.000000 ) ( 2205.000000 283.000000 -7177.000000 ) ( 2205.000000 -273.000000 -6621.000000 ) ( ( -0.008539 0.011487 -62.654919 ) ( 0.011477 0.008042 -24.831101 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2207.802759 -275.017987 -6623.017987 ) ( 2207.802759 280.982013 -7179.017987 ) ( 2189.802759 268.982013 -7192.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.802759 -275.017987 -6623.017987 ) ( 2205.000000 -273.000000 -6621.000000 ) ( 2205.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.802759 280.982013 -7179.017987 ) ( 2205.000000 283.000000 -7177.000000 ) ( 2187.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.802759 268.982013 -7192.017987 ) ( 2187.000000 271.000000 -7190.000000 ) ( 2187.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.802759 -288.017987 -6635.017987 ) ( 2187.000000 -286.000000 -6633.000000 ) ( 2205.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3429/2583) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2082.000000, 2082.000000, 2187.000000) / (4488.006740, 5275.723694, 5275.723694) // --> Vector info: d1 = 0.999997, 0.999999, 1.375000. Determinants: -295.394421, -0.000237, 532302.245922, -82710.280195 // --> Vector info: d2 = 6.000003, 0.375006, 0.375001. Determinants: 0.003495, 590.624765, -3146997.162704, -82710.280195 ( 2187.000000 370.000000 -7091.000000 ) ( 2082.000000 370.000000 -7091.000000 ) ( 2082.000000 -187.000000 -6534.000000 ) ( ( 0.003571 0.000000 -6.435745 ) ( 0.000000 -0.007141 38.048440 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 -184.171573 -6531.171573 ) ( 2082.000000 372.828427 -7088.171573 ) ( 2187.000000 372.828427 -7088.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -184.171573 -6531.171573 ) ( 2082.000000 -187.000000 -6534.000000 ) ( 2082.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 372.828427 -7088.171573 ) ( 2082.000000 370.000000 -7091.000000 ) ( 2187.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 372.828427 -7088.171573 ) ( 2187.000000 370.000000 -7091.000000 ) ( 2187.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -184.171573 -6531.171573 ) ( 2187.000000 -187.000000 -6534.000000 ) ( 2082.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3430/2584) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (199.000000, -358.000000, -283.000000) / (6546.000000, 7103.000000, 7177.000000) // --> Vector info: d1 = 12.249994, 0.999999, 0.999999. Determinants: -832.499630, 843.749678, -6374181.741515, -82993.000000 // --> Vector info: d2 = 0.867196, 0.867188, 0.117190. Determinants: 417.747908, 417.749115, -2889688.725327, -82993.000000 ( 2205.000000 283.000000 -7177.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( ( 0.010031 -0.010167 76.803848 ) ( -0.005034 -0.005034 34.818463 ) ) 16bescapeship/00wimp03 0 0 0 ( 2209.000000 -199.000000 -6546.000000 ) ( 2209.000000 358.000000 -7103.000000 ) ( 2209.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 -199.000000 -6546.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 358.000000 -7103.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( 2205.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 283.000000 -7177.000000 ) ( 2205.000000 283.000000 -7177.000000 ) ( 2205.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 -273.000000 -6621.000000 ) ( 2205.000000 -273.000000 -6621.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3431/2585) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-273.000000, -224.000000, -150.000000) / (6621.000000, 6670.000000, 6596.000000) // --> Vector info: d1 = 1.000001, 1.249994, 1.249995. Determinants: -18.499547, -18.499500, 110182.808924, -7252.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.750006. Determinants: -36.750243, 36.750347, -253356.870997, -7252.000000 ( 2065.000000 -150.000000 -6596.000000 ) ( 2065.000000 -224.000000 -6670.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( ( 0.002551 0.002551 -15.193438 ) ( 0.005068 -0.005068 34.936138 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2061.000000 -273.000000 -6621.000000 ) ( 2061.000000 -224.000000 -6670.000000 ) ( 2061.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -273.000000 -6621.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( 2065.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -224.000000 -6670.000000 ) ( 2065.000000 -224.000000 -6670.000000 ) ( 2065.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -150.000000 -6596.000000 ) ( 2065.000000 -150.000000 -6596.000000 ) ( 2065.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -199.000000 -6546.000000 ) ( 2065.000000 -199.000000 -6546.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3432/2586) # points: 8 { brushDef { // Surface normal: 0.000000, -0.734803, 0.678280 // RotY/Z : -0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.678280, -0.734803) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2082.000000, 2187.000000, 2205.000000) / (5099.422859, 5099.422859, 5081.731053) // --> Vector info: d1 = 1.437501, 1.437501, 1.375000. Determinants: 0.000000, -6.562625, 30795.241255, -1857.639631 // --> Vector info: d2 = 1.124995, 1.875000, 2.000000. Determinants: -13.268941, -0.375101, 27448.899360, -1857.639631 ( 2205.000000 283.000000 -7177.000000 ) ( 2187.000000 271.000000 -7190.000000 ) ( 2082.000000 271.000000 -7190.000000 ) ( ( 0.000000 0.003533 -16.577619 ) ( 0.007143 0.000202 -14.776224 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 273.939214 -7192.713120 ) ( 2187.000000 273.939214 -7192.713120 ) ( 2205.000000 285.939214 -7179.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 273.939214 -7192.713120 ) ( 2082.000000 271.000000 -7190.000000 ) ( 2187.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 273.939214 -7192.713120 ) ( 2187.000000 271.000000 -7190.000000 ) ( 2205.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 285.939214 -7179.713120 ) ( 2205.000000 283.000000 -7177.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 360.939214 -7105.713120 ) ( 2205.000000 358.000000 -7103.000000 ) ( 2187.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 372.939214 -7093.713120 ) ( 2187.000000 370.000000 -7091.000000 ) ( 2082.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 372.939214 -7093.713120 ) ( 2082.000000 370.000000 -7091.000000 ) ( 2065.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 360.939214 -7105.713120 ) ( 2065.000000 358.000000 -7103.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 285.939214 -7179.713120 ) ( 2065.000000 283.000000 -7177.000000 ) ( 2082.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3433/2587) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1485.742573, 1505.361162, 1050.835526) / (5409.881012, 5396.020602, 4752.666542) // --> Vector info: d1 = 0.812500, 0.812500, 12.062490. Determinants: 155.929474, 220.708916, -1441053.838949, -18921.610555 // --> Vector info: d2 = 1.000001, 0.646444, 0.646280. Determinants: 227.459977, -160.703882, 512520.274284, -18921.610555 ( 2082.000000 -187.000000 -6534.000000 ) ( 2082.000000 370.000000 -7091.000000 ) ( 2065.000000 358.000000 -7103.000000 ) ( ( -0.008241 -0.011664 76.159153 ) ( -0.012021 0.008493 -27.086504 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2062.174025 360.001732 -7100.998268 ) ( 2079.174025 372.001732 -7088.998268 ) ( 2079.174025 -184.998268 -6531.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.174025 360.001732 -7100.998268 ) ( 2065.000000 358.000000 -7103.000000 ) ( 2082.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.174025 372.001732 -7088.998268 ) ( 2082.000000 370.000000 -7091.000000 ) ( 2082.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.174025 -184.998268 -6531.998268 ) ( 2082.000000 -187.000000 -6534.000000 ) ( 2065.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.174025 -196.998268 -6543.998268 ) ( 2065.000000 -199.000000 -6546.000000 ) ( 2065.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3434/2588) # points: 4 { brushDef { // Surface normal: -0.685994, -0.514496, -0.514496 // RotY/Z : 0.540420 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.411597, 0.308697, -0.857493) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1036.600000, 1482.200000, 1461.800000) / (7108.856452, 6459.288411, 6445.294127) // --> Vector info: d1 = 0.796874, 12.046868, 12.046862. Determinants: -157.439952, 229.496906, -1483787.025963, -19487.041233 // --> Vector info: d2 = 0.990180, 0.990343, 1.343905. Determinants: 229.659740, 157.550187, -1377362.624378, -19487.041233 ( 2187.000000 -187.000000 -6534.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( ( 0.008079 -0.011777 76.142243 ) ( -0.011785 -0.008085 70.680952 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2207.743977 360.057983 -7100.942017 ) ( 2207.743977 -196.942017 -6543.942017 ) ( 2189.743977 -184.942017 -6531.942017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.743977 360.057983 -7100.942017 ) ( 2205.000000 358.000000 -7103.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.743977 -196.942017 -6543.942017 ) ( 2205.000000 -199.000000 -6546.000000 ) ( 2187.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.743977 -184.942017 -6531.942017 ) ( 2187.000000 -187.000000 -6534.000000 ) ( 2187.000000 370.000000 -7091.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.743977 372.057983 -7088.942017 ) ( 2187.000000 370.000000 -7091.000000 ) ( 2205.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3435/2589) # points: 4 { brushDef { // Surface normal: 0.720787, 0.490135, 0.490135 // RotY/Z : -0.512245 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (0.405306, 0.275608, -0.871646) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-927.149994, -1386.921129, -1407.230444) / (7170.759344, 6532.885921, 6546.652973) // --> Vector info: d1 = 12.224962, 0.974963, 0.974966. Determinants: -154.877501, -228.481088, 1259036.359086, -19284.465458 // --> Vector info: d2 = 0.359363, 0.359355, 0.005812. Determinants: -225.516260, 162.549045, -1381617.606719, -19284.465458 ( 2082.000000 -286.000000 -6633.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( ( 0.008031 0.011848 -65.287594 ) ( 0.011694 -0.008429 71.644071 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2062.116850 281.039458 -7178.960542 ) ( 2062.116850 -274.960542 -6622.960542 ) ( 2079.116850 -287.960542 -6634.960542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.116850 281.039458 -7178.960542 ) ( 2065.000000 283.000000 -7177.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.116850 -274.960542 -6622.960542 ) ( 2065.000000 -273.000000 -6621.000000 ) ( 2082.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.116850 -287.960542 -6634.960542 ) ( 2082.000000 -286.000000 -6633.000000 ) ( 2082.000000 271.000000 -7190.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.116850 269.039458 -7191.960542 ) ( 2082.000000 271.000000 -7190.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3436/2590) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2082.000000, -2187.000000, -2205.000000) / (4752.464676, 4752.464676, 4769.435239) // --> Vector info: d1 = 0.937501, 0.562499, 0.500000. Determinants: -6.363998, -0.187640, -14028.635497, -1781.909089 // --> Vector info: d2 = 1.875004, 1.875009, 1.750000. Determinants: 0.000093, 13.126088, -65722.161772, -1781.909089 ( 2205.000000 -199.000000 -6546.000000 ) ( 2187.000000 -187.000000 -6534.000000 ) ( 2082.000000 -187.000000 -6534.000000 ) ( ( 0.003571 0.000105 7.872812 ) ( 0.000000 -0.007366 36.883005 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 -189.828427 -6531.171573 ) ( 2187.000000 -189.828427 -6531.171573 ) ( 2205.000000 -201.828427 -6543.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -189.828427 -6531.171573 ) ( 2082.000000 -187.000000 -6534.000000 ) ( 2187.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -189.828427 -6531.171573 ) ( 2187.000000 -187.000000 -6534.000000 ) ( 2205.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 -201.828427 -6543.171573 ) ( 2205.000000 -199.000000 -6546.000000 ) ( 2205.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 -275.828427 -6618.171573 ) ( 2205.000000 -273.000000 -6621.000000 ) ( 2187.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -288.828427 -6630.171573 ) ( 2187.000000 -286.000000 -6633.000000 ) ( 2082.000000 -286.000000 -6633.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -288.828427 -6630.171573 ) ( 2082.000000 -286.000000 -6633.000000 ) ( 2065.000000 -273.000000 -6621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -275.828427 -6618.171573 ) ( 2065.000000 -273.000000 -6621.000000 ) ( 2065.000000 -199.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -201.828427 -6543.171573 ) ( 2065.000000 -199.000000 -6546.000000 ) ( 2082.000000 -187.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3437/2591) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (266.000000, 283.000000, 358.000000) / (7160.000000, 7177.000000, 7103.000000) // --> Vector info: d1 = 1.000001, 1.087492, 1.087481. Determinants: -6.474097, -6.561960, 46172.742909, -2533.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.750004. Determinants: -12.750027, 12.750115, -90432.319467, -2533.000000 ( 2065.000000 358.000000 -7103.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( 2065.000000 266.000000 -7160.000000 ) ( ( 0.002556 0.002591 -18.228481 ) ( 0.005034 -0.005034 35.701666 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2061.000000 266.000000 -7160.000000 ) ( 2061.000000 283.000000 -7177.000000 ) ( 2061.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 266.000000 -7160.000000 ) ( 2065.000000 266.000000 -7160.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 283.000000 -7177.000000 ) ( 2065.000000 283.000000 -7177.000000 ) ( 2065.000000 358.000000 -7103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 358.000000 -7103.000000 ) ( 2065.000000 358.000000 -7103.000000 ) ( 2065.000000 340.000000 -7086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 340.000000 -7086.000000 ) ( 2065.000000 340.000000 -7086.000000 ) ( 2065.000000 266.000000 -7160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3440/2592) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-150.000000, 167.000000, 241.000000) / (6744.000000, 7061.000000, 6987.000000) // --> Vector info: d1 = 0.000001, 0.000000, 0.375002. Determinants: -118.875570, 118.875708, -819529.153380, -46916.000000 // --> Vector info: d2 = 4.000003, 0.799978, 0.799978. Determinants: 236.801913, 236.801764, -1749134.944605, -46916.000000 ( 2065.000000 241.000000 -6987.000000 ) ( 2065.000000 167.000000 -7061.000000 ) ( 2065.000000 -150.000000 -6744.000000 ) ( ( 0.002534 -0.002534 17.468010 ) ( -0.005047 -0.005047 37.282269 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2061.000000 -150.000000 -6744.000000 ) ( 2061.000000 167.000000 -7061.000000 ) ( 2061.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -150.000000 -6744.000000 ) ( 2065.000000 -150.000000 -6744.000000 ) ( 2065.000000 167.000000 -7061.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 167.000000 -7061.000000 ) ( 2065.000000 167.000000 -7061.000000 ) ( 2065.000000 241.000000 -6987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 241.000000 -6987.000000 ) ( 2065.000000 241.000000 -6987.000000 ) ( 2065.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -75.000000 -6670.000000 ) ( 2065.000000 -75.000000 -6670.000000 ) ( 2065.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3441/2593) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2187.000000, -2187.000000, -2082.000000) / (4488.006740, 5275.723694, 5275.723694) // --> Vector info: d1 = 1.000000, 1.000001, 1.375001. Determinants: -295.393670, -0.000175, -728735.431074, -82710.280195 // --> Vector info: d2 = 6.624993, 1.000000, 1.000001. Determinants: -0.000942, 590.624299, -3198682.950537, -82710.280195 ( 2082.000000 48.000000 -7413.000000 ) ( 2187.000000 48.000000 -7413.000000 ) ( 2187.000000 -509.000000 -6856.000000 ) ( ( 0.003571 0.000000 8.810700 ) ( 0.000000 -0.007141 38.673342 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2187.000000 -511.828427 -6858.828427 ) ( 2187.000000 45.171573 -7415.828427 ) ( 2082.000000 45.171573 -7415.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -511.828427 -6858.828427 ) ( 2187.000000 -509.000000 -6856.000000 ) ( 2187.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 45.171573 -7415.828427 ) ( 2187.000000 48.000000 -7413.000000 ) ( 2082.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 45.171573 -7415.828427 ) ( 2082.000000 48.000000 -7413.000000 ) ( 2082.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -511.828427 -6858.828427 ) ( 2082.000000 -509.000000 -6856.000000 ) ( 2187.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3442/2594) # points: 4 { brushDef { // Surface normal: -0.714545, 0.494685, 0.494685 // RotY/Z : -0.517472 / 2.536048. Vector texS/T: (-0.569210, -0.822192, 0.000000) / (-0.406726, 0.281579, -0.869072) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-847.300676, -1305.261727, -1284.327449) / (4910.569011, 5551.482169, 5566.440645) // --> Vector info: d1 = 0.828128, 12.078123, 12.078113. Determinants: 168.289498, -235.505723, 1282274.861360, -20267.453614 // --> Vector info: d2 = 0.990198, 0.990475, 1.344028. Determinants: -226.592655, -161.919326, 583055.130856, -20267.453614 ( 2187.000000 48.000000 -7413.000000 ) ( 2205.000000 61.000000 -7400.000000 ) ( 2205.000000 -496.000000 -6843.000000 ) ( ( -0.008303 0.011620 -63.267685 ) ( 0.011180 0.007989 -28.768051 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2207.858178 -497.978739 -6844.978739 ) ( 2207.858178 59.021261 -7401.978739 ) ( 2189.858178 46.021261 -7414.978739 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.858178 -497.978739 -6844.978739 ) ( 2205.000000 -496.000000 -6843.000000 ) ( 2205.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.858178 59.021261 -7401.978739 ) ( 2205.000000 61.000000 -7400.000000 ) ( 2187.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.858178 46.021261 -7414.978739 ) ( 2187.000000 48.000000 -7413.000000 ) ( 2187.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.858178 -510.978739 -6857.978739 ) ( 2187.000000 -509.000000 -6856.000000 ) ( 2205.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3443/2595) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2082.000000, 2082.000000, 2187.000000) / (4488.006740, 5275.723694, 5275.723694) // --> Vector info: d1 = 0.999997, 0.999999, 1.375000. Determinants: -295.394421, -0.000237, 532302.245922, -82710.280195 // --> Vector info: d2 = 6.000003, 0.375006, 0.375001. Determinants: 0.003495, 590.624765, -3146997.162704, -82710.280195 ( 2187.000000 147.000000 -7314.000000 ) ( 2082.000000 147.000000 -7314.000000 ) ( 2082.000000 -410.000000 -6757.000000 ) ( ( 0.003571 0.000000 -6.435745 ) ( 0.000000 -0.007141 38.048440 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 -407.171573 -6754.171573 ) ( 2082.000000 149.828427 -7311.171573 ) ( 2187.000000 149.828427 -7311.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -407.171573 -6754.171573 ) ( 2082.000000 -410.000000 -6757.000000 ) ( 2082.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 149.828427 -7311.171573 ) ( 2082.000000 147.000000 -7314.000000 ) ( 2187.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 149.828427 -7311.171573 ) ( 2187.000000 147.000000 -7314.000000 ) ( 2187.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -407.171573 -6754.171573 ) ( 2187.000000 -410.000000 -6757.000000 ) ( 2082.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3444/2596) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (422.000000, -135.000000, -61.000000) / (6769.000000, 7326.000000, 7400.000000) // --> Vector info: d1 = 12.249997, 0.999998, 0.999998. Determinants: -832.499960, 832.499890, -6293717.536931, -82436.000000 // --> Vector info: d2 = 0.882793, 0.882812, 0.132817. Determinants: 417.748975, 417.746108, -3076787.388361, -82436.000000 ( 2205.000000 61.000000 -7400.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( ( 0.010099 -0.010099 76.346712 ) ( -0.005068 -0.005068 37.323346 ) ) 16bescapeship/00wimp03 0 0 0 ( 2209.000000 -422.000000 -6769.000000 ) ( 2209.000000 135.000000 -7326.000000 ) ( 2209.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 -422.000000 -6769.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 135.000000 -7326.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( 2205.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 61.000000 -7400.000000 ) ( 2205.000000 61.000000 -7400.000000 ) ( 2205.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2209.000000 -496.000000 -6843.000000 ) ( 2205.000000 -496.000000 -6843.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3445/2597) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-496.000000, -56.000000, 19.000000) / (6843.000000, 7284.000000, 7210.000000) // --> Vector info: d1 = 0.000000, 2.225008, 2.225007. Determinants: -164.650048, -166.876105, 1060266.760096, -65635.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.749994. Determinants: -330.748146, 329.997867, -2487861.278914, -65635.000000 ( 2065.000000 19.000000 -7210.000000 ) ( 2065.000000 -56.000000 -7284.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( ( 0.002509 0.002542 -16.153984 ) ( 0.005039 -0.005028 37.904491 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2061.000000 -496.000000 -6843.000000 ) ( 2061.000000 -56.000000 -7284.000000 ) ( 2061.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -496.000000 -6843.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( 2065.000000 -56.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -56.000000 -7284.000000 ) ( 2065.000000 -56.000000 -7284.000000 ) ( 2065.000000 19.000000 -7210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 19.000000 -7210.000000 ) ( 2065.000000 19.000000 -7210.000000 ) ( 2065.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 -422.000000 -6769.000000 ) ( 2065.000000 -422.000000 -6769.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3446/2598) # points: 8 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2082.000000, 2187.000000, 2205.000000) / (5207.841443, 5207.841443, 5189.456667) // --> Vector info: d1 = 1.437493, 1.437492, 1.374993. Determinants: 0.000020, -6.562393, 31400.921258, -1930.401513 // --> Vector info: d2 = 1.124999, 1.874999, 2.000000. Determinants: -13.788589, -0.374856, 28488.335240, -1930.401513 ( 2205.000000 61.000000 -7400.000000 ) ( 2187.000000 48.000000 -7413.000000 ) ( 2082.000000 48.000000 -7413.000000 ) ( ( 0.000000 0.003399 -16.266523 ) ( 0.007143 0.000194 -14.757725 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 50.828427 -7415.828427 ) ( 2187.000000 50.828427 -7415.828427 ) ( 2205.000000 63.828427 -7402.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 50.828427 -7415.828427 ) ( 2082.000000 48.000000 -7413.000000 ) ( 2187.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 50.828427 -7415.828427 ) ( 2187.000000 48.000000 -7413.000000 ) ( 2205.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 63.828427 -7402.828427 ) ( 2205.000000 61.000000 -7400.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 137.828427 -7328.828427 ) ( 2205.000000 135.000000 -7326.000000 ) ( 2187.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 149.828427 -7316.828427 ) ( 2187.000000 147.000000 -7314.000000 ) ( 2082.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 149.828427 -7316.828427 ) ( 2082.000000 147.000000 -7314.000000 ) ( 2065.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 137.828427 -7328.828427 ) ( 2065.000000 135.000000 -7326.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 63.828427 -7402.828427 ) ( 2065.000000 61.000000 -7400.000000 ) ( 2082.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3447/2599) # points: 4 { brushDef { // Surface normal: 0.706494, -0.500433, -0.500433 // RotY/Z : 0.524099 / -0.616297. Vector texS/T: (0.578017, 0.816024, 0.000000) / (-0.408366, 0.289259, -0.865775) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1303.769114, 1323.387702, 868.862066) / (5538.444128, 5524.583717, 4881.229657) // --> Vector info: d1 = 0.812500, 0.812500, 12.062498. Determinants: 155.929593, 220.709084, -1441054.926031, -18921.610555 // --> Vector info: d2 = 1.000001, 0.646444, 0.646502. Determinants: 227.463046, -160.699538, 574544.490657, -18921.610555 ( 2082.000000 -410.000000 -6757.000000 ) ( 2082.000000 147.000000 -7314.000000 ) ( 2065.000000 135.000000 -7326.000000 ) ( ( -0.008241 -0.011664 76.159211 ) ( -0.012021 0.008493 -30.364460 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2062.174025 137.001732 -7323.998268 ) ( 2079.174025 149.001732 -7311.998268 ) ( 2079.174025 -407.998268 -6754.998268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.174025 137.001732 -7323.998268 ) ( 2065.000000 135.000000 -7326.000000 ) ( 2082.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.174025 149.001732 -7311.998268 ) ( 2082.000000 147.000000 -7314.000000 ) ( 2082.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.174025 -407.998268 -6754.998268 ) ( 2082.000000 -410.000000 -6757.000000 ) ( 2065.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.174025 -419.998268 -6766.998268 ) ( 2065.000000 -422.000000 -6769.000000 ) ( 2065.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3448/2600) # points: 4 { brushDef { // Surface normal: -0.685994, -0.514496, -0.514496 // RotY/Z : 0.540420 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.411597, 0.308697, -0.857493) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (1215.000000, 1660.600000, 1640.200000) / (7231.237843, 6581.669801, 6567.675517) // --> Vector info: d1 = 0.796874, 12.046873, 12.046873. Determinants: -157.435685, 229.499976, -1483813.274941, -19487.041233 // --> Vector info: d2 = 0.990180, 0.990250, 1.343807. Determinants: 229.658459, 157.546506, -1437586.958792, -19487.041233 ( 2187.000000 -410.000000 -6757.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( ( 0.008079 -0.011777 76.143590 ) ( -0.011785 -0.008085 73.771433 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2207.743977 137.057983 -7323.942017 ) ( 2207.743977 -419.942017 -6766.942017 ) ( 2189.743977 -407.942017 -6754.942017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.743977 137.057983 -7323.942017 ) ( 2205.000000 135.000000 -7326.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2207.743977 -419.942017 -6766.942017 ) ( 2205.000000 -422.000000 -6769.000000 ) ( 2187.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.743977 -407.942017 -6754.942017 ) ( 2187.000000 -410.000000 -6757.000000 ) ( 2187.000000 147.000000 -7314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2189.743977 149.057983 -7311.942017 ) ( 2187.000000 147.000000 -7314.000000 ) ( 2205.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3449/2601) # points: 4 { brushDef { // Surface normal: 0.734217, 0.480065, 0.480065 // RotY/Z : -0.500729 / 0.579074. Vector texS/T: (-0.547249, 0.836970, 0.000000) / (0.401800, 0.262715, -0.877233) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-1079.014788, -1545.206863, -1565.390707) / (7337.265586, 6702.314447, 6717.133774) // --> Vector info: d1 = 12.146846, 0.896848, 0.896856. Determinants: -166.711937, -227.072215, 1246615.164966, -19724.407368 // --> Vector info: d2 = 0.999984, 1.000003, 0.646454. Determinants: -224.485824, 164.821966, -1471290.151338, -19724.407368 ( 2082.000000 -509.000000 -6856.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( ( 0.008452 0.011512 -63.201654 ) ( 0.011381 -0.008356 74.592363 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2062.063131 59.079740 -7401.920260 ) ( 2062.063131 -497.920260 -6844.920260 ) ( 2079.063131 -510.920260 -6857.920260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.063131 59.079740 -7401.920260 ) ( 2065.000000 61.000000 -7400.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2062.063131 -497.920260 -6844.920260 ) ( 2065.000000 -496.000000 -6843.000000 ) ( 2082.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.063131 -510.920260 -6857.920260 ) ( 2082.000000 -509.000000 -6856.000000 ) ( 2082.000000 48.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2079.063131 46.079740 -7414.920260 ) ( 2082.000000 48.000000 -7413.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3450/2602) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2082.000000, -2187.000000, -2205.000000) / (5067.834301, 5067.834301, 5084.804864) // --> Vector info: d1 = 0.562506, 0.562507, 0.625009. Determinants: 0.000016, -6.562658, 32256.161561, -1781.909089 // --> Vector info: d2 = 1.800020, 1.050014, 0.925015. Determinants: -12.728019, -0.375204, -27805.736872, -1781.909089 ( 2205.000000 -422.000000 -6769.000000 ) ( 2187.000000 -410.000000 -6757.000000 ) ( 2082.000000 -410.000000 -6757.000000 ) ( ( 0.000000 0.003683 -18.102024 ) ( 0.007143 0.000211 15.604464 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2082.000000 -412.828427 -6754.171573 ) ( 2187.000000 -412.828427 -6754.171573 ) ( 2205.000000 -424.828427 -6766.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -412.828427 -6754.171573 ) ( 2082.000000 -410.000000 -6757.000000 ) ( 2187.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -412.828427 -6754.171573 ) ( 2187.000000 -410.000000 -6757.000000 ) ( 2205.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 -424.828427 -6766.171573 ) ( 2205.000000 -422.000000 -6769.000000 ) ( 2205.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2205.000000 -498.828427 -6840.171573 ) ( 2205.000000 -496.000000 -6843.000000 ) ( 2187.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2187.000000 -511.828427 -6853.171573 ) ( 2187.000000 -509.000000 -6856.000000 ) ( 2082.000000 -509.000000 -6856.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2082.000000 -511.828427 -6853.171573 ) ( 2082.000000 -509.000000 -6856.000000 ) ( 2065.000000 -496.000000 -6843.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -498.828427 -6840.171573 ) ( 2065.000000 -496.000000 -6843.000000 ) ( 2065.000000 -422.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -424.828427 -6766.171573 ) ( 2065.000000 -422.000000 -6769.000000 ) ( 2082.000000 -410.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3451/2603) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (43.000000, 61.000000, 135.000000) / (7383.000000, 7400.000000, 7326.000000) // --> Vector info: d1 = 1.000001, 1.087491, 1.087481. Determinants: -6.474118, -6.474477, 45489.447682, -2590.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.749993. Determinants: -12.749890, 13.499832, -99121.016410, -2590.000000 ( 2065.000000 135.000000 -7326.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( 2065.000000 43.000000 -7383.000000 ) ( ( 0.002500 0.002500 -17.563493 ) ( 0.004923 -0.005212 38.270663 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2061.000000 43.000000 -7383.000000 ) ( 2061.000000 61.000000 -7400.000000 ) ( 2061.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 43.000000 -7383.000000 ) ( 2065.000000 43.000000 -7383.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 61.000000 -7400.000000 ) ( 2065.000000 61.000000 -7400.000000 ) ( 2065.000000 135.000000 -7326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 135.000000 -7326.000000 ) ( 2065.000000 135.000000 -7326.000000 ) ( 2065.000000 118.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2061.000000 118.000000 -7309.000000 ) ( 2065.000000 118.000000 -7309.000000 ) ( 2065.000000 43.000000 -7383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3455/2604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1225.000000, -1225.000000, -2065.000000) / (4874.794150, 4770.142346, 4770.142346) // --> Vector info: d1 = 0.941410, 0.566414, 0.566414. Determinants: 0.000000, -314.996647, 1452786.758958, -87907.515037 // --> Vector info: d2 = 6.125015, 6.125013, 0.125016. Determinants: -627.910597, -0.001601, -1307617.546263, -87907.515037 ( 2065.000000 -150.000000 -6596.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( ( 0.000000 0.003583 -16.526309 ) ( 0.007143 0.000000 14.874923 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1225.000000 -226.828427 -6667.171573 ) ( 1225.000000 -152.828427 -6593.171573 ) ( 2065.000000 -152.828427 -6593.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -226.828427 -6667.171573 ) ( 1225.000000 -224.000000 -6670.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -152.828427 -6593.171573 ) ( 1225.000000 -150.000000 -6596.000000 ) ( 2065.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -152.828427 -6593.171573 ) ( 2065.000000 -150.000000 -6596.000000 ) ( 2065.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -226.828427 -6667.171573 ) ( 2065.000000 -224.000000 -6670.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3456/2605) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1225.000000, -1225.000000, -2065.000000) / (4662.662115, 4558.010312, 4558.010312) // --> Vector info: d1 = 0.941410, 0.566414, 0.566414. Determinants: 0.000000, -314.996647, 1385965.879507, -87907.515037 // --> Vector info: d2 = 6.125015, 6.125013, 0.125016. Determinants: -627.910597, -0.001601, -1307617.885939, -87907.515037 ( 2065.000000 -224.000000 -6670.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( ( 0.000000 0.003583 -15.766182 ) ( 0.007143 0.000000 14.874927 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1225.000000 -152.828427 -6746.828427 ) ( 1225.000000 -226.828427 -6672.828427 ) ( 2065.000000 -226.828427 -6672.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -152.828427 -6746.828427 ) ( 1225.000000 -150.000000 -6744.000000 ) ( 1225.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -226.828427 -6672.828427 ) ( 1225.000000 -224.000000 -6670.000000 ) ( 2065.000000 -224.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -226.828427 -6672.828427 ) ( 2065.000000 -224.000000 -6670.000000 ) ( 2065.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -152.828427 -6746.828427 ) ( 2065.000000 -150.000000 -6744.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3457/2606) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1225.000000, 1225.000000, 2065.000000) / (4738.030753, 4843.392036, 4843.392036) // --> Vector info: d1 = 0.414063, 0.039067, 0.039071. Determinants: -0.000370, 314.996696, -1529109.623156, -88503.477898 // --> Vector info: d2 = 6.125010, 6.125010, 0.125011. Determinants: 632.167524, 0.000801, -1316493.740934, -88503.477898 ( 2065.000000 -150.000000 -6744.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( ( 0.000000 -0.003559 17.277396 ) ( -0.007143 0.000000 14.875051 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1225.000000 -72.190619 -6672.847346 ) ( 1225.000000 -147.190619 -6746.847346 ) ( 2065.000000 -147.190619 -6746.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -72.190619 -6672.847346 ) ( 1225.000000 -75.000000 -6670.000000 ) ( 1225.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -147.190619 -6746.847346 ) ( 1225.000000 -150.000000 -6744.000000 ) ( 2065.000000 -150.000000 -6744.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -147.190619 -6746.847346 ) ( 2065.000000 -150.000000 -6744.000000 ) ( 2065.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -72.190619 -6672.847346 ) ( 2065.000000 -75.000000 -6670.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3458/2607) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1225.000000, 1225.000000, 2065.000000) / (4525.894005, 4631.255288, 4631.255288) // --> Vector info: d1 = 1.000005, 0.625006, 0.625011. Determinants: -0.000590, 314.999550, -1514157.775031, -88503.477898 // --> Vector info: d2 = 6.125011, 6.125010, 0.125012. Determinants: 632.167498, 0.000801, -1316493.624188, -88503.477898 ( 2065.000000 -75.000000 -6670.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( ( 0.000000 -0.003559 17.108455 ) ( -0.007143 0.000000 14.875050 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1225.000000 -147.190619 -6593.152654 ) ( 1225.000000 -72.190619 -6667.152654 ) ( 2065.000000 -72.190619 -6667.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -147.190619 -6593.152654 ) ( 1225.000000 -150.000000 -6596.000000 ) ( 1225.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1225.000000 -72.190619 -6667.152654 ) ( 1225.000000 -75.000000 -6670.000000 ) ( 2065.000000 -75.000000 -6670.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -72.190619 -6667.152654 ) ( 2065.000000 -75.000000 -6670.000000 ) ( 2065.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2065.000000 -147.190619 -6593.152654 ) ( 2065.000000 -150.000000 -6596.000000 ) ( 1225.000000 -150.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3461/2608) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1843.000000, 1924.000000, 1949.000000) / (5420.000000, 5502.000000, 5477.000000) // --> Vector info: d1 = 0.712491, 1.124993, 1.124993. Determinants: -10.312535, -10.312574, 71996.748287, -4075.000000 // --> Vector info: d2 = 0.125008, 0.125008, 0.250009. Determinants: -10.250059, 10.125058, -36496.362858, -4075.000000 ( 2485.000000 1949.000000 -5477.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( ( 0.002531 0.002531 -17.667914 ) ( 0.002515 -0.002485 8.956163 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2481.000000 1843.000000 -5420.000000 ) ( 2481.000000 1924.000000 -5502.000000 ) ( 2481.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1843.000000 -5420.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1924.000000 -5502.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2485.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1949.000000 -5477.000000 ) ( 2485.000000 1949.000000 -5477.000000 ) ( 2485.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1867.000000 -5396.000000 ) ( 2485.000000 1867.000000 -5396.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3462/2609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2590.000000, -2485.000000, -2485.000000) / (2529.320956, 2529.320956, 2495.379831) // --> Vector info: d1 = 0.649990, 0.649990, 0.774988. Determinants: 0.000000, 13.124862, -35513.433542, -3563.818177 // --> Vector info: d2 = 0.500010, 0.125010, 0.125010. Determinants: 12.727922, 0.000000, 31183.375069, -3563.818177 ( 2485.000000 1867.000000 -5396.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( ( 0.000000 -0.003683 9.964996 ) ( -0.003571 0.000000 -8.749990 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2590.000000 1840.171573 -5417.171573 ) ( 2485.000000 1840.171573 -5417.171573 ) ( 2485.000000 1864.171573 -5393.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1840.171573 -5417.171573 ) ( 2590.000000 1843.000000 -5420.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1840.171573 -5417.171573 ) ( 2485.000000 1843.000000 -5420.000000 ) ( 2485.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1864.171573 -5393.171573 ) ( 2485.000000 1867.000000 -5396.000000 ) ( 2590.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1864.171573 -5393.171573 ) ( 2590.000000 1867.000000 -5396.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3463/2610) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1924.000000, -1843.000000, -1867.000000) / (5502.000000, 5420.000000, 5396.000000) // --> Vector info: d1 = 0.125000, 0.537503, 0.537503. Determinants: -9.900003, 9.900100, -74006.960310, -3912.000000 // --> Vector info: d2 = 0.125016, 0.125016, 0.250015. Determinants: 10.249897, 10.124909, -36475.511022, -3912.000000 ( 2590.000000 1867.000000 -5396.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.002531 -0.002531 18.917935 ) ( -0.002620 -0.002588 9.324006 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2594.000000 1924.000000 -5502.000000 ) ( 2594.000000 1843.000000 -5420.000000 ) ( 2594.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1924.000000 -5502.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1843.000000 -5420.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( 2590.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1867.000000 -5396.000000 ) ( 2590.000000 1867.000000 -5396.000000 ) ( 2590.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1949.000000 -5477.000000 ) ( 2590.000000 1949.000000 -5477.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3464/2611) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2485.000000, 2590.000000, 2590.000000) / (2530.028063, 2530.028063, 2494.672724) // --> Vector info: d1 = 0.383056, 0.008055, 0.008065. Determinants: 13.258261, 0.001050, -34371.456913, -3712.310601 // --> Vector info: d2 = 0.749277, 0.749217, 0.499215. Determinants: 0.002124, -26.250150, 63626.789809, -3712.310601 ( 2590.000000 1949.000000 -5477.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( -0.003571 0.000000 9.258777 ) ( -0.000001 0.007071 -17.139404 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2485.000000 1926.828427 -5504.828427 ) ( 2590.000000 1926.828427 -5504.828427 ) ( 2590.000000 1951.828427 -5479.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1926.828427 -5504.828427 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1926.828427 -5504.828427 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2590.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1951.828427 -5479.828427 ) ( 2590.000000 1949.000000 -5477.000000 ) ( 2485.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1951.828427 -5479.828427 ) ( 2485.000000 1949.000000 -5477.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3467/2612) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1843.000000, 1924.000000, 1949.000000) / (5420.000000, 5502.000000, 5477.000000) // --> Vector info: d1 = 0.649987, 1.062489, 1.062489. Determinants: -10.312517, -10.312594, 72251.532990, -4075.000000 // --> Vector info: d2 = 0.250013, 0.250013, 0.375014. Determinants: -10.250090, 10.125065, -37005.740333, -4075.000000 ( 2695.000000 1949.000000 -5477.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( ( 0.002531 0.002531 -17.730438 ) ( 0.002515 -0.002485 9.081163 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2691.000000 1843.000000 -5420.000000 ) ( 2691.000000 1924.000000 -5502.000000 ) ( 2691.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1843.000000 -5420.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1924.000000 -5502.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2695.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1949.000000 -5477.000000 ) ( 2695.000000 1949.000000 -5477.000000 ) ( 2695.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1867.000000 -5396.000000 ) ( 2695.000000 1867.000000 -5396.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3468/2613) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2800.000000, -2695.000000, -2695.000000) / (2529.320956, 2529.320956, 2495.379831) // --> Vector info: d1 = 0.649990, 0.649990, 0.774988. Determinants: 0.000000, 13.124862, -35513.433542, -3563.818177 // --> Vector info: d2 = 1.250010, 0.875009, 0.875009. Determinants: 12.727930, 0.000000, 31183.397714, -3563.818177 ( 2695.000000 1867.000000 -5396.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( ( 0.000000 -0.003683 9.964996 ) ( -0.003571 0.000000 -8.749997 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2800.000000 1840.171573 -5417.171573 ) ( 2695.000000 1840.171573 -5417.171573 ) ( 2695.000000 1864.171573 -5393.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1840.171573 -5417.171573 ) ( 2800.000000 1843.000000 -5420.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1840.171573 -5417.171573 ) ( 2695.000000 1843.000000 -5420.000000 ) ( 2695.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1864.171573 -5393.171573 ) ( 2695.000000 1867.000000 -5396.000000 ) ( 2800.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1864.171573 -5393.171573 ) ( 2800.000000 1867.000000 -5396.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3469/2614) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1924.000000, -1843.000000, -1867.000000) / (5502.000000, 5420.000000, 5396.000000) // --> Vector info: d1 = 1.124989, 0.712486, 0.712486. Determinants: 9.900014, -9.900092, 69116.978800, -3912.000000 // --> Vector info: d2 = 0.250014, 0.250013, 0.125014. Determinants: -10.249860, -10.124907, 35008.454176, -3912.000000 ( 2800.000000 1867.000000 -5396.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( -0.002531 0.002531 -17.667939 ) ( 0.002620 0.002588 -8.948991 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2804.000000 1924.000000 -5502.000000 ) ( 2804.000000 1843.000000 -5420.000000 ) ( 2804.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1924.000000 -5502.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1843.000000 -5420.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( 2800.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1867.000000 -5396.000000 ) ( 2800.000000 1867.000000 -5396.000000 ) ( 2800.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1949.000000 -5477.000000 ) ( 2800.000000 1949.000000 -5477.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3470/2615) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2695.000000, 2800.000000, 2800.000000) / (2530.028063, 2530.028063, 2494.672724) // --> Vector info: d1 = 0.132940, 0.507940, 0.507930. Determinants: -13.258261, -0.001064, 35240.188843, -3712.310601 // --> Vector info: d2 = 0.749396, 0.749456, 0.999458. Determinants: -0.002141, 26.250200, -69189.962637, -3712.310601 ( 2800.000000 1949.000000 -5477.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.003571 0.000000 -9.492791 ) ( 0.000001 -0.007071 18.637978 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2695.000000 1926.828427 -5504.828427 ) ( 2800.000000 1926.828427 -5504.828427 ) ( 2800.000000 1951.828427 -5479.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1926.828427 -5504.828427 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1926.828427 -5504.828427 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 2800.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1951.828427 -5479.828427 ) ( 2800.000000 1949.000000 -5477.000000 ) ( 2695.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1951.828427 -5479.828427 ) ( 2695.000000 1949.000000 -5477.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3471/2616) # points: 4 { brushDef { // Surface normal: -0.951066, -0.218488, 0.218488 // RotY/Z : -0.220265 / -2.915781. Vector texS/T: (0.223898, -0.974613, 0.000000) / (-0.212941, -0.048919, -0.975840) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (61.519134, -95.393510, -135.260437) / (5968.276765, 5803.290637, 5841.206704) // --> Vector info: d1 = 4.093726, 0.843724, 0.843729. Determinants: -123.226502, -129.568338, 729598.379190, -12527.000200 // --> Vector info: d2 = 1.048331, 1.048326, 0.653037. Determinants: -65.217378, 62.025558, -379306.027981, -12527.000200 ( 2678.000000 754.000000 -6608.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2695.000000 556.000000 -6732.000000 ) ( ( 0.009837 0.010343 -58.242067 ) ( 0.005206 -0.004951 30.279079 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2698.804263 556.873952 -6732.873952 ) ( 2698.804263 717.873952 -6571.873952 ) ( 2681.804263 754.873952 -6608.873952 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.804263 556.873952 -6732.873952 ) ( 2695.000000 556.000000 -6732.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.804263 717.873952 -6571.873952 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2678.000000 754.000000 -6608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.804263 754.873952 -6608.873952 ) ( 2678.000000 754.000000 -6608.000000 ) ( 2678.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.804263 605.873952 -6757.873952 ) ( 2678.000000 605.000000 -6757.000000 ) ( 2695.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3472/2617) # points: 4 { brushDef { // Surface normal: 0.000000, -0.890762, -0.454470 // RotY/Z : 0.471778 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.454470, -0.890762) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (2678.000000, 2695.000000, 2573.000000) / (6142.439350, 6087.430260, 6087.430260) // --> Vector info: d1 = 1.031195, 0.781191, 2.531191. Determinants: 96.265908, -0.750465, -260110.874458, -6711.108999 // --> Vector info: d2 = 0.658209, 1.053496, 1.053500. Determinants: 0.000236, 48.225034, -300637.290004, -6711.108999 ( 2573.000000 927.000000 -6361.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( 2678.000000 952.000000 -6410.000000 ) ( ( -0.014344 0.000112 38.758255 ) ( 0.000000 -0.007186 44.796961 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2678.000000 955.563047 -6408.182119 ) ( 2695.000000 930.563047 -6359.182119 ) ( 2573.000000 930.563047 -6359.182119 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 955.563047 -6408.182119 ) ( 2678.000000 952.000000 -6410.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 930.563047 -6359.182119 ) ( 2695.000000 927.000000 -6361.000000 ) ( 2573.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 930.563047 -6359.182119 ) ( 2573.000000 927.000000 -6361.000000 ) ( 2573.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 955.563047 -6408.182119 ) ( 2573.000000 952.000000 -6410.000000 ) ( 2678.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3474/2618) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2398.000000, 2398.000000, 2678.000000) / (3859.388812, 4350.120918, 4350.120918) // --> Vector info: d1 = 0.999995, 7.999999, 7.999993. Determinants: 0.002569, -1960.001068, 7426995.762833, -137404.989720 // --> Vector info: d2 = 0.265617, 0.265626, 4.265627. Determinants: -1962.928977, -0.002573, 4670616.568945, -137404.989720 ( 2678.000000 605.000000 -6757.000000 ) ( 2398.000000 605.000000 -6757.000000 ) ( 2398.000000 952.000000 -6410.000000 ) ( ( 0.000000 0.014264 -54.051864 ) ( 0.014286 0.000000 -33.991608 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2398.000000 954.828427 -6412.828427 ) ( 2398.000000 607.828427 -6759.828427 ) ( 2678.000000 607.828427 -6759.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2398.000000 954.828427 -6412.828427 ) ( 2398.000000 952.000000 -6410.000000 ) ( 2398.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2398.000000 607.828427 -6759.828427 ) ( 2398.000000 605.000000 -6757.000000 ) ( 2678.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 607.828427 -6759.828427 ) ( 2678.000000 605.000000 -6757.000000 ) ( 2678.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 954.828427 -6412.828427 ) ( 2678.000000 952.000000 -6410.000000 ) ( 2398.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3475/2619) # points: 4 { brushDef { // Surface normal: 0.000000, 0.454470, 0.890762 // RotY/Z : -1.099019 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.890762, -0.454470) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (-2398.000000, -2380.000000, -2503.000000) / (3609.767030, 3554.757940, 3554.757940) // --> Vector info: d1 = 1.828047, 2.078062, 0.328041. Determinants: -96.267062, -0.748500, -240515.284644, -6766.118089 // --> Vector info: d2 = 0.659302, 1.054592, 1.054587. Determinants: -0.000236, 48.620522, -179970.238719, -6766.118089 ( 2503.000000 556.000000 -6732.000000 ) ( 2380.000000 556.000000 -6732.000000 ) ( 2398.000000 605.000000 -6757.000000 ) ( ( 0.014228 0.000111 35.547013 ) ( 0.000000 -0.007186 26.598743 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2398.000000 603.182119 -6760.563047 ) ( 2380.000000 554.182119 -6735.563047 ) ( 2503.000000 554.182119 -6735.563047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2398.000000 603.182119 -6760.563047 ) ( 2398.000000 605.000000 -6757.000000 ) ( 2380.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 554.182119 -6735.563047 ) ( 2380.000000 556.000000 -6732.000000 ) ( 2503.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 554.182119 -6735.563047 ) ( 2503.000000 556.000000 -6732.000000 ) ( 2503.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 603.182119 -6760.563047 ) ( 2503.000000 605.000000 -6757.000000 ) ( 2398.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3476/2620) # points: 4 { brushDef { // Surface normal: 0.000000, -0.890762, -0.454470 // RotY/Z : 0.471778 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.454470, -0.890762) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (2503.000000, 2380.000000, 2398.000000) / (6087.430260, 6087.430260, 6142.439350) // --> Vector info: d1 = 2.531258, 0.781237, 1.031257. Determinants: -96.267062, 0.747914, 219276.791618, -6766.118089 // --> Vector info: d2 = 1.054684, 1.054684, 0.659397. Determinants: 0.000000, 48.620291, -303108.750660, -6766.118089 ( 2398.000000 952.000000 -6410.000000 ) ( 2380.000000 927.000000 -6361.000000 ) ( 2503.000000 927.000000 -6361.000000 ) ( ( 0.014228 -0.000111 -32.408065 ) ( 0.000000 -0.007186 44.798028 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2503.000000 930.563047 -6359.182119 ) ( 2380.000000 930.563047 -6359.182119 ) ( 2398.000000 955.563047 -6408.182119 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 930.563047 -6359.182119 ) ( 2503.000000 927.000000 -6361.000000 ) ( 2380.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 930.563047 -6359.182119 ) ( 2380.000000 927.000000 -6361.000000 ) ( 2398.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2398.000000 955.563047 -6408.182119 ) ( 2398.000000 952.000000 -6410.000000 ) ( 2503.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 955.563047 -6408.182119 ) ( 2503.000000 952.000000 -6410.000000 ) ( 2503.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3479/2621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.454470, 0.890762 // RotY/Z : -1.099019 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.890762, -0.454470) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (-2573.000000, -2695.000000, -2678.000000) / (3554.757940, 3554.757940, 3609.767030) // --> Vector info: d1 = 0.328290, 2.078096, 1.828409. Determinants: 96.255258, 0.715130, 242919.476291, -6711.108999 // --> Vector info: d2 = 1.048021, 1.048335, 0.653045. Determinants: 0.017273, 48.220059, -178399.578778, -6711.108999 ( 2678.000000 605.000000 -6757.000000 ) ( 2695.000000 556.000000 -6732.000000 ) ( 2573.000000 556.000000 -6732.000000 ) ( ( -0.014343 -0.000107 -36.196622 ) ( -0.000003 -0.007185 26.582727 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2573.000000 554.182119 -6735.563047 ) ( 2695.000000 554.182119 -6735.563047 ) ( 2678.000000 603.182119 -6760.563047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 554.182119 -6735.563047 ) ( 2573.000000 556.000000 -6732.000000 ) ( 2695.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 554.182119 -6735.563047 ) ( 2695.000000 556.000000 -6732.000000 ) ( 2678.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 603.182119 -6760.563047 ) ( 2678.000000 605.000000 -6757.000000 ) ( 2573.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 603.182119 -6760.563047 ) ( 2573.000000 605.000000 -6757.000000 ) ( 2573.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3481/2622) # points: 4 { brushDef { // Surface normal: -0.951066, -0.218488, 0.218488 // RotY/Z : -0.220265 / -2.915781. Vector texS/T: (0.223898, -0.974613, 0.000000) / (-0.212941, -0.048919, -0.975840) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (-143.149532, -300.062176, -328.233751) / (5753.077468, 5588.091341, 5638.304510) // --> Vector info: d1 = 0.828090, 4.078089, 3.828094. Determinants: 121.947006, 130.785005, -745333.089993, -12527.000200 // --> Vector info: d2 = 1.048316, 1.048331, 0.653044. Determinants: -65.216165, 62.026051, -379308.589821, -12527.000200 ( 2678.000000 952.000000 -6410.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( -0.009735 -0.010440 59.498130 ) ( 0.005206 -0.004951 30.279283 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2698.804263 766.873952 -6522.873952 ) ( 2698.804263 927.873952 -6361.873952 ) ( 2681.804263 952.873952 -6410.873952 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.804263 766.873952 -6522.873952 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2695.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.804263 927.873952 -6361.873952 ) ( 2695.000000 927.000000 -6361.000000 ) ( 2678.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.804263 952.873952 -6410.873952 ) ( 2678.000000 952.000000 -6410.000000 ) ( 2678.000000 803.000000 -6559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.804263 803.873952 -6559.873952 ) ( 2678.000000 803.000000 -6559.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3482/2623) # points: 4 { brushDef { // Surface normal: 0.945615, -0.230014, 0.230014 // RotY/Z : -0.232092 / -0.238609. Vector texS/T: (0.236352, 0.971668, 0.000000) / (0.223497, -0.054364, -0.973187) // Texture width/height [00wcomp1]: 64.000000/128.000000 // --> Vector A/B: (1491.798645, 1463.252627, 1102.763946) / (6722.322401, 6671.972378, 7053.193982) // --> Vector info: d1 = 8.015629, 8.265617, 0.765617. Determinants: -282.324133, 304.213186, -1856565.885329, -29032.972359 // --> Vector info: d2 = 0.660972, 1.056264, 1.056200. Determinants: 150.690663, 142.500089, -1201921.640314, -29032.972359 ( 2380.000000 556.000000 -6732.000000 ) ( 2380.000000 927.000000 -6361.000000 ) ( 2398.000000 952.000000 -6410.000000 ) ( ( 0.009724 -0.010478 63.946807 ) ( -0.005190 -0.004908 41.398505 ) ) 16bescapeship/00wcomp1 0 0 0 ( 2394.217542 952.920057 -6410.920057 ) ( 2376.217542 927.920057 -6361.920057 ) ( 2376.217542 556.920057 -6732.920057 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2394.217542 952.920057 -6410.920057 ) ( 2398.000000 952.000000 -6410.000000 ) ( 2380.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.217542 927.920057 -6361.920057 ) ( 2380.000000 927.000000 -6361.000000 ) ( 2380.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.217542 556.920057 -6732.920057 ) ( 2380.000000 556.000000 -6732.000000 ) ( 2398.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2394.217542 605.920057 -6757.920057 ) ( 2398.000000 605.000000 -6757.000000 ) ( 2398.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3483/2624) # points: 4 { brushDef { // Surface normal: -0.954852, -0.210068, 0.210068 // RotY/Z : -0.211644 / -2.925042. Vector texS/T: (0.214862, -0.976644, 0.000000) / (-0.205161, -0.045135, -0.977687) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-182.066061, -208.845653, -160.990074) / (5801.411885, 5826.982444, 5877.100740) // --> Vector info: d1 = 0.526992, 1.581087, 1.581099. Determinants: 52.829165, -50.444670, 300916.528667, -2565.841382 // --> Vector info: d2 = 0.000004, 0.000004, 1.000007. Determinants: -25.570623, -26.779644, 150704.193076, -2565.841382 ( 2678.000000 754.000000 -6608.000000 ) ( 2678.000000 803.000000 -6559.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( ( -0.020589 0.019660 -117.277915 ) ( 0.009966 0.010437 -58.734805 ) ) 16bescapeship/00wwarn 0 0 0 ( 2692.819410 778.840270 -6534.840270 ) ( 2681.819410 803.840270 -6559.840270 ) ( 2681.819410 754.840270 -6608.840270 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.819410 778.840270 -6534.840270 ) ( 2689.000000 778.000000 -6534.000000 ) ( 2678.000000 803.000000 -6559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.819410 803.840270 -6559.840270 ) ( 2678.000000 803.000000 -6559.000000 ) ( 2678.000000 754.000000 -6608.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2681.819410 754.840270 -6608.840270 ) ( 2678.000000 754.000000 -6608.000000 ) ( 2689.000000 729.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.819410 729.840270 -6583.840270 ) ( 2689.000000 729.000000 -6583.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3485/2625) # points: 4 { brushDef { // Surface normal: -0.942809, -0.235702, 0.235702 // RotY/Z : -0.237941 / -2.896614. Vector texS/T: (0.242536, -0.970143, 0.000000) / (-0.228665, -0.057166, -0.971825) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-63.301798, -68.152511, -81.249434) / (5705.986592, 5700.841635, 5713.189533) // --> Vector info: d1 = 0.999961, 0.999940, 1.526971. Determinants: 2.711295, -2.556748, 14633.127914, -127.279221 // --> Vector info: d2 = 0.549996, 0.449981, 0.450000. Determinants: -1.234884, -1.309983, 7326.573203, -127.279221 ( 2689.000000 756.000000 -6556.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( ( -0.021302 0.020088 -114.968711 ) ( 0.009702 0.010292 -57.562995 ) ) 16bescapeship/00wwarn 0 0 0 ( 2698.771236 739.942809 -6549.942809 ) ( 2698.771236 744.942809 -6544.942809 ) ( 2692.771236 756.942809 -6556.942809 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.771236 739.942809 -6549.942809 ) ( 2695.000000 739.000000 -6549.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.771236 744.942809 -6544.942809 ) ( 2695.000000 744.000000 -6544.000000 ) ( 2689.000000 756.000000 -6556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.771236 756.942809 -6556.942809 ) ( 2689.000000 756.000000 -6556.000000 ) ( 2689.000000 751.000000 -6561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.771236 751.942809 -6561.942809 ) ( 2689.000000 751.000000 -6561.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3486/2626) # points: 4 { brushDef { // Surface normal: 0.000000, -0.072274, 0.997385 // RotY/Z : -1.498459 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.997385, -0.072274) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2503.000000, 2573.000000, 2573.000000) / (-486.232315, -486.232315, -555.413238) // --> Vector info: d1 = 0.750012, 1.750011, 1.750007. Determinants: -69.180856, -0.000267, 169527.498509, -4842.664556 // --> Vector info: d2 = 0.516641, 0.516644, 1.509130. Determinants: -0.000265, 69.474020, 31279.259093, -4842.664556 ( 2573.000000 1021.000000 -6405.000000 ) ( 2573.000000 952.000000 -6410.000000 ) ( 2503.000000 952.000000 -6410.000000 ) ( ( 0.014286 0.000000 -35.007070 ) ( 0.000000 -0.014346 -6.459101 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2503.000000 952.289097 -6413.989539 ) ( 2573.000000 952.289097 -6413.989539 ) ( 2573.000000 1021.289097 -6408.989539 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 952.289097 -6413.989539 ) ( 2503.000000 952.000000 -6410.000000 ) ( 2573.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 952.289097 -6413.989539 ) ( 2573.000000 952.000000 -6410.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 1021.289097 -6408.989539 ) ( 2573.000000 1021.000000 -6405.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 1021.289097 -6408.989539 ) ( 2503.000000 1021.000000 -6405.000000 ) ( 2503.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3488/2627) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-952.000000, -1021.000000, -952.000000) / (6336.000000, 6405.000000, 6410.000000) // --> Vector info: d1 = 0.964836, 0.964836, 1.152338. Determinants: -12.937599, -12.937599, 64729.577889, -5106.000000 // --> Vector info: d2 = 1.140604, 0.790598, 0.953102. Determinants: -12.962818, 12.937668, -100137.595110, -5106.000000 ( 2573.000000 952.000000 -6410.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( 2573.000000 952.000000 -6336.000000 ) ( ( 0.002534 0.002534 -12.677160 ) ( 0.002539 -0.002534 19.611750 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2577.000000 952.000000 -6336.000000 ) ( 2577.000000 1021.000000 -6405.000000 ) ( 2577.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 952.000000 -6336.000000 ) ( 2573.000000 952.000000 -6336.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 1021.000000 -6405.000000 ) ( 2573.000000 1021.000000 -6405.000000 ) ( 2573.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 952.000000 -6410.000000 ) ( 2573.000000 952.000000 -6410.000000 ) ( 2573.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 927.000000 -6361.000000 ) ( 2573.000000 927.000000 -6361.000000 ) ( 2573.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3490/2628) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1021.000000, 952.000000, 927.000000) / (6405.000000, 6336.000000, 6361.000000) // --> Vector info: d1 = 0.402342, 0.402342, 0.277338. Determinants: -8.625296, 8.625296, -47826.675826, -3450.000000 // --> Vector info: d2 = 0.790598, 1.140604, 1.140604. Determinants: 8.750132, 8.750197, -67706.459847, -3450.000000 ( 2503.000000 927.000000 -6361.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( ( 0.002500 -0.002500 13.862805 ) ( -0.002536 -0.002536 19.625061 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2499.000000 1021.000000 -6405.000000 ) ( 2499.000000 952.000000 -6336.000000 ) ( 2499.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 1021.000000 -6405.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 952.000000 -6336.000000 ) ( 2503.000000 952.000000 -6336.000000 ) ( 2503.000000 927.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 927.000000 -6361.000000 ) ( 2503.000000 927.000000 -6361.000000 ) ( 2503.000000 952.000000 -6410.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 952.000000 -6410.000000 ) ( 2503.000000 952.000000 -6410.000000 ) ( 2503.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3495/2629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -630.000000) / (2941.564210, 2390.020920, 2390.020920) // --> Vector info: d1 = 0.000000, 1.968754, 1.968754. Determinants: 0.000000, 826.876690, -2432310.883948, -231648.181517 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: 1654.629747, -0.000069, 347472.417055, -231648.181517 ( 630.000000 803.000000 -4183.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.000000 -0.003570 10.500021 ) ( -0.007143 0.000000 -1.500001 ) ) 16bescapeship/00wengn1 0 0 0 ( 210.000000 410.171573 -4570.171573 ) ( 210.000000 800.171573 -4180.171573 ) ( 630.000000 800.171573 -4180.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 410.171573 -4570.171573 ) ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 800.171573 -4180.171573 ) ( 210.000000 803.000000 -4183.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 800.171573 -4180.171573 ) ( 630.000000 803.000000 -4183.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 410.171573 -4570.171573 ) ( 630.000000 413.000000 -4573.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3497/2630) # points: 4 { brushDef { // Surface normal: 0.000000, -0.516665, 0.856188 // RotY/Z : -1.027845 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.856188, -0.516665) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 630.000000) / (1822.690674, 1958.174990, 1958.174990) // --> Vector info: d1 = 7.000000, 7.000001, 0.999998. Determinants: 812.906286, -0.000400, -569033.480737, -56903.412903 // --> Vector info: d2 = 0.033640, 1.000000, 0.999998. Determinants: 0.000356, -405.871489, 737863.883774, -56903.412903 ( 630.000000 563.000000 -4723.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( -0.014286 0.000000 9.999989 ) ( 0.000000 0.007133 -12.966953 ) ) 16bescapeship/00wpanl4 0 0 0 ( 210.000000 681.066660 -4656.424751 ) ( 210.000000 565.066660 -4726.424751 ) ( 630.000000 565.066660 -4726.424751 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 681.066660 -4656.424751 ) ( 210.000000 679.000000 -4653.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 565.066660 -4726.424751 ) ( 210.000000 563.000000 -4723.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 565.066660 -4726.424751 ) ( 630.000000 563.000000 -4723.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 681.066660 -4656.424751 ) ( 630.000000 679.000000 -4653.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3499/2631) # points: 4 { brushDef { // Surface normal: 0.000000, -0.855661, 0.517537 // RotY/Z : -0.543970 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.517537, -0.855661) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 630.000000) / (3213.172370, 3358.089588, 3358.089588) // --> Vector info: d1 = 0.000000, 0.000000, 6.000000. Determinants: -869.503306, 0.000000, 182595.694363, -60865.231454 // --> Vector info: d2 = 1.999999, 0.969226, 0.969226. Determinants: 0.000000, 432.924729, -1512792.182087, -60865.231454 ( 630.000000 877.000000 -4455.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.014286 0.000000 -3.000000 ) ( 0.000000 -0.007113 24.854784 ) ) 16bescapeship/00wpanl4 0 0 0 ( 210.000000 955.422644 -4333.070147 ) ( 210.000000 880.422644 -4457.070147 ) ( 630.000000 880.422644 -4457.070147 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 955.422644 -4333.070147 ) ( 210.000000 952.000000 -4331.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 880.422644 -4457.070147 ) ( 210.000000 877.000000 -4455.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 880.422644 -4457.070147 ) ( 630.000000 877.000000 -4455.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 955.422644 -4333.070147 ) ( 630.000000 952.000000 -4331.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3504/2632) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697617, -0.716471 // RotY/Z : 0.798731 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.716471, -0.697617) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (2343.275584, 2343.275584, 2290.237862) // --> Vector info: d1 = 4.949738, 0.949738, 0.949745. Determinants: 212.150877, 0.001868, -43809.647612, -14850.562279 // --> Vector info: d2 = 0.945316, 0.945298, 0.570300. Determinants: 0.000952, -104.999383, 232004.153200, -14850.562279 ( -140.000000 816.000000 -4121.000000 ) ( -140.000000 778.000000 -4158.000000 ) ( 140.000000 778.000000 -4158.000000 ) ( ( -0.014286 0.000000 2.950033 ) ( 0.000000 0.007070 -15.622584 ) ) 16bescapeship/00wract1 0 0 0 ( 140.000000 775.209533 -4155.134115 ) ( -140.000000 775.209533 -4155.134115 ) ( -140.000000 813.209533 -4118.134115 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 775.209533 -4155.134115 ) ( 140.000000 778.000000 -4158.000000 ) ( -140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 775.209533 -4155.134115 ) ( -140.000000 778.000000 -4158.000000 ) ( -140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 813.209533 -4118.134115 ) ( -140.000000 816.000000 -4121.000000 ) ( 140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 813.209533 -4118.134115 ) ( 140.000000 816.000000 -4121.000000 ) ( 140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3505/2633) # points: 4 { brushDef { // Surface normal: 0.710669, 0.497468, -0.497468 // RotY/Z : 0.520678 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (717.647162, 758.199142, 788.510723) / (3442.099243, 3470.918280, 3428.266105) // --> Vector info: d1 = 1.156840, 0.449734, 0.449740. Determinants: 30.159418, 21.433758, -98432.406611, -2603.180747 // --> Vector info: d2 = 0.945297, 0.945294, 0.570296. Determinants: 10.807223, -15.206799, 42126.757930, -2603.180747 ( -175.000000 840.000000 -4146.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( -140.000000 778.000000 -4158.000000 ) ( ( -0.011586 -0.008234 37.812360 ) ( -0.004152 0.005842 -16.182802 ) ) 16bescapeship/00wract1 0 0 0 ( -142.842676 776.010127 -4156.010127 ) ( -177.842676 801.010127 -4181.010127 ) ( -177.842676 838.010127 -4144.010127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 776.010127 -4156.010127 ) ( -140.000000 778.000000 -4158.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.842676 801.010127 -4181.010127 ) ( -175.000000 803.000000 -4183.000000 ) ( -175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.842676 838.010127 -4144.010127 ) ( -175.000000 840.000000 -4146.000000 ) ( -140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.842676 814.010127 -4119.010127 ) ( -140.000000 816.000000 -4121.000000 ) ( -140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3506/2634) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-952.000000, -803.000000, -840.000000) / (4331.000000, 4183.000000, 4146.000000) // --> Vector info: d1 = 3.656853, 0.656850, 0.656850. Determinants: 111.000106, -111.000106, 546228.404399, -10989.000000 // --> Vector info: d2 = 0.945318, 0.945316, 0.570318. Determinants: -55.499570, -55.874776, 178769.958649, -10989.000000 ( 175.000000 840.000000 -4146.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( 175.000000 952.000000 -4331.000000 ) ( ( -0.010101 0.010101 -49.706835 ) ( 0.005050 0.005085 -16.268083 ) ) 16bescapeship/00wract1 0 0 0 ( 179.000000 952.000000 -4331.000000 ) ( 179.000000 803.000000 -4183.000000 ) ( 179.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 952.000000 -4331.000000 ) ( 175.000000 952.000000 -4331.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 803.000000 -4183.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( 175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 840.000000 -4146.000000 ) ( 175.000000 840.000000 -4146.000000 ) ( 175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 989.000000 -4294.000000 ) ( 175.000000 989.000000 -4294.000000 ) ( 175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3507/2635) # points: 4 { brushDef { // Surface normal: 0.703592, -0.495730, 0.509128 // RotY/Z : -0.534171 / -0.613787. Vector texS/T: (0.575967, 0.817473, 0.000000) / (0.416198, -0.293241, -0.860691) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (677.439982, 717.218179, 748.282149) / (3375.652697, 3404.699126, 3361.710410) // --> Vector info: d1 = 1.328409, 0.621302, 0.621310. Determinants: 30.397394, 21.965839, -98211.670782, -2612.311046 // --> Vector info: d2 = 0.945291, 0.945290, 0.570292. Determinants: 10.892388, -14.916706, 40505.287546, -2612.311046 ( -140.000000 1014.000000 -4319.000000 ) ( -140.000000 976.000000 -4356.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( ( -0.011636 -0.008409 37.595703 ) ( -0.004170 0.005710 -15.505538 ) ) 16bescapeship/00wract1 0 0 0 ( -177.814366 953.982919 -4333.036511 ) ( -142.814366 977.982919 -4358.036511 ) ( -142.814366 1015.982919 -4321.036511 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.814366 953.982919 -4333.036511 ) ( -175.000000 952.000000 -4331.000000 ) ( -140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.814366 977.982919 -4358.036511 ) ( -140.000000 976.000000 -4356.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.814366 1015.982919 -4321.036511 ) ( -140.000000 1014.000000 -4319.000000 ) ( -175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.814366 990.982919 -4296.036511 ) ( -175.000000 989.000000 -4294.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3509/2636) # points: 4 { brushDef { // Surface normal: -0.703592, -0.495730, 0.509128 // RotY/Z : -0.534171 / -2.527806. Vector texS/T: (0.575967, -0.817473, 0.000000) / (-0.416198, -0.293241, -0.860691) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-748.282149, -717.218179, -677.439982) / (3361.710410, 3404.699126, 3375.652697) // --> Vector info: d1 = 1.363959, 1.363962, 0.656850. Determinants: 30.397767, -21.965830, 93025.779956, -2612.311046 // --> Vector info: d2 = 0.570319, 0.945317, 0.945316. Determinants: -10.892293, -14.916775, 40505.517056, -2612.311046 ( 175.000000 952.000000 -4331.000000 ) ( 140.000000 976.000000 -4356.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( ( -0.011636 0.008409 -35.610530 ) ( 0.004170 0.005710 -15.505626 ) ) 16bescapeship/00wract1 0 0 0 ( 142.814366 1015.982919 -4321.036511 ) ( 142.814366 977.982919 -4358.036511 ) ( 177.814366 953.982919 -4333.036511 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.814366 1015.982919 -4321.036511 ) ( 140.000000 1014.000000 -4319.000000 ) ( 140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.814366 977.982919 -4358.036511 ) ( 140.000000 976.000000 -4356.000000 ) ( 175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.814366 953.982919 -4333.036511 ) ( 175.000000 952.000000 -4331.000000 ) ( 175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.814366 990.982919 -4296.036511 ) ( 175.000000 989.000000 -4294.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3510/2637) # points: 4 { brushDef { // Surface normal: 0.000000, -0.697617, 0.716471 // RotY/Z : -0.798731 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.716471, -0.697617) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (2286.504670, 2339.542392, 2339.542392) // --> Vector info: d1 = 4.363961, 4.363961, 0.363961. Determinants: 212.150890, 0.000000, -35106.153304, -14850.562279 // --> Vector info: d2 = 0.570319, 0.945317, 0.945317. Determinants: 0.000000, -104.999383, 231612.021202, -14850.562279 ( 140.000000 976.000000 -4356.000000 ) ( -140.000000 976.000000 -4356.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( -0.014286 0.000000 2.363961 ) ( 0.000000 0.007070 -15.596179 ) ) 16bescapeship/00wract1 0 0 0 ( -140.000000 1016.790467 -4321.865885 ) ( -140.000000 978.790467 -4358.865885 ) ( 140.000000 978.790467 -4358.865885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1016.790467 -4321.865885 ) ( -140.000000 1014.000000 -4319.000000 ) ( -140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 978.790467 -4358.865885 ) ( -140.000000 976.000000 -4356.000000 ) ( 140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 978.790467 -4358.865885 ) ( 140.000000 976.000000 -4356.000000 ) ( 140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1016.790467 -4321.865885 ) ( 140.000000 1014.000000 -4319.000000 ) ( -140.000000 1014.000000 -4319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3511/2638) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (989.000000, 840.000000, 803.000000) / (4294.000000, 4146.000000, 4183.000000) // --> Vector info: d1 = 0.449739, 3.449745, 3.449737. Determinants: 110.999085, 111.001350, -591360.073513, -10989.000000 // --> Vector info: d2 = 0.570284, 0.570294, 0.945292. Determinants: 55.500057, -55.874287, 178767.785312, -10989.000000 ( -175.000000 803.000000 -4183.000000 ) ( -175.000000 840.000000 -4146.000000 ) ( -175.000000 989.000000 -4294.000000 ) ( ( -0.010101 -0.010101 53.813821 ) ( -0.005051 0.005085 -16.267885 ) ) 16bescapeship/00wract1 0 0 0 ( -179.000000 989.000000 -4294.000000 ) ( -179.000000 840.000000 -4146.000000 ) ( -179.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 989.000000 -4294.000000 ) ( -175.000000 989.000000 -4294.000000 ) ( -175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 840.000000 -4146.000000 ) ( -175.000000 840.000000 -4146.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 803.000000 -4183.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 952.000000 -4331.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( -175.000000 989.000000 -4294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3513/2639) # points: 4 { brushDef { // Surface normal: -0.710638, 0.490814, -0.504079 // RotY/Z : 0.528315 / 2.537158. Vector texS/T: (-0.568297, -0.822824, 0.000000) / (0.414768, -0.286467, -0.863658) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-760.179309, -719.718329, -750.985627) / (3455.231143, 3426.284483, 3383.443426) // --> Vector info: d1 = 1.656850, 0.949744, 0.949749. Determinants: 30.293338, -22.109066, 95048.744025, -2638.474938 // --> Vector info: d2 = 0.945317, 0.945317, 0.570319. Determinants: -10.854931, -15.172780, 41679.573153, -2638.474938 ( 140.000000 816.000000 -4121.000000 ) ( 140.000000 778.000000 -4158.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( ( -0.011481 0.008379 -36.024122 ) ( 0.004114 0.005751 -15.796843 ) ) 16bescapeship/00wract1 0 0 0 ( 177.842551 801.036745 -4180.983684 ) ( 142.842551 776.036745 -4155.983684 ) ( 142.842551 814.036745 -4118.983684 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.842551 801.036745 -4180.983684 ) ( 175.000000 803.000000 -4183.000000 ) ( 140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842551 776.036745 -4155.983684 ) ( 140.000000 778.000000 -4158.000000 ) ( 140.000000 816.000000 -4121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.842551 814.036745 -4118.983684 ) ( 140.000000 816.000000 -4121.000000 ) ( 175.000000 840.000000 -4146.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.842551 838.036745 -4143.983684 ) ( 175.000000 840.000000 -4146.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3514/2640) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-580.000000, -704.000000, -803.000000) / (4208.000000, 4084.000000, 4183.000000) // --> Vector info: d1 = 0.343750, 0.968754, 0.968752. Determinants: 61.875203, 61.875499, -232924.234377, -24552.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: 123.999858, -123.999787, 593711.019223, -24552.000000 ( 210.000000 803.000000 -4183.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( -0.002520 -0.002520 9.486976 ) ( -0.005050 0.005050 -24.181778 ) ) 16bescapeship/00wengn1 0 0 0 ( 214.000000 580.000000 -4208.000000 ) ( 214.000000 704.000000 -4084.000000 ) ( 214.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 580.000000 -4208.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 704.000000 -4084.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 803.000000 -4183.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( 210.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 679.000000 -4307.000000 ) ( 210.000000 679.000000 -4307.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3517/2641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, 210.000000) / (2390.020920, 2565.383402, 2565.383402) // --> Vector info: d1 = 0.624998, 0.625001, 2.124996. Determinants: -263.042823, -0.001152, -101268.751292, -73652.242328 // --> Vector info: d2 = 0.999995, 0.374993, 0.374997. Determinants: -0.000711, 262.500976, -701034.878273, -73652.242328 ( -210.000000 580.000000 -4208.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( ( 0.003571 0.000000 1.374958 ) ( 0.000000 -0.003564 9.518174 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 701.171573 -4081.171573 ) ( 210.000000 577.171573 -4205.171573 ) ( -210.000000 577.171573 -4205.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 701.171573 -4081.171573 ) ( 210.000000 704.000000 -4084.000000 ) ( 210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 577.171573 -4205.171573 ) ( 210.000000 580.000000 -4208.000000 ) ( -210.000000 580.000000 -4208.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 577.171573 -4205.171573 ) ( -210.000000 580.000000 -4208.000000 ) ( -210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 701.171573 -4081.171573 ) ( -210.000000 704.000000 -4084.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3518/2642) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 210.000000, 175.000000) / (3770.293357, 3385.627268, 3385.627268) // --> Vector info: d1 = 0.625062, 0.625334, 0.750334. Determinants: 48.083261, 0.009505, -18548.731460, -13463.313114 // --> Vector info: d2 = 2.374739, 0.999740, 0.999764. Determinants: 0.009492, -48.124994, 149471.491074, -13463.313114 ( 175.000000 704.000000 -4084.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( ( -0.003571 -0.000001 1.377724 ) ( -0.000001 0.003575 -11.102133 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 978.828427 -4353.171573 ) ( 210.000000 706.828427 -4081.171573 ) ( 175.000000 706.828427 -4081.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 978.828427 -4353.171573 ) ( 210.000000 976.000000 -4356.000000 ) ( 210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 706.828427 -4081.171573 ) ( 210.000000 704.000000 -4084.000000 ) ( 175.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.828427 -4081.171573 ) ( 175.000000 704.000000 -4084.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 978.828427 -4353.171573 ) ( 175.000000 976.000000 -4356.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3519/2643) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709964, 0.704238 // RotY/Z : -0.781350 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 175.000000) / (2579.922360, 2405.265554, 2405.265554) // --> Vector info: d1 = 0.999990, 3.500004, 3.500001. Determinants: -0.000499, 87.500484, -231857.277264, -6112.988222 // --> Vector info: d2 = 0.499967, 0.499977, 0.999977. Determinants: 87.328403, 0.000351, -21396.162005, -6112.988222 ( 175.000000 976.000000 -4356.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( 210.000000 853.000000 -4480.000000 ) ( ( 0.000000 -0.014314 37.928631 ) ( -0.014286 0.000000 3.500115 ) ) 16bescapeship/00fgrte1 0 0 0 ( 210.000000 855.839855 -4482.816953 ) ( 210.000000 978.839855 -4358.816953 ) ( 175.000000 978.839855 -4358.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 855.839855 -4482.816953 ) ( 210.000000 853.000000 -4480.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 978.839855 -4358.816953 ) ( 210.000000 976.000000 -4356.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 978.839855 -4358.816953 ) ( 175.000000 976.000000 -4356.000000 ) ( 175.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 855.839855 -4482.816953 ) ( 175.000000 853.000000 -4480.000000 ) ( 210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3520/2644) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (877.000000, 976.000000, 952.000000) / (4455.000000, 4356.000000, 4331.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -12.499944, 12.000062, -42497.823714, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 12.374876, 12.374911, -70833.991401, -4851.000000 ( -210.000000 952.000000 -4331.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( ( 0.002577 -0.002474 8.760632 ) ( -0.002551 -0.002551 14.601936 ) ) 16bescapeship/00WHULL1 0 0 0 ( -214.000000 877.000000 -4455.000000 ) ( -214.000000 976.000000 -4356.000000 ) ( -214.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 877.000000 -4455.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 976.000000 -4356.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( -210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 952.000000 -4331.000000 ) ( -210.000000 952.000000 -4331.000000 ) ( -210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3521/2645) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-952.000000, -976.000000, -877.000000) / (4331.000000, 4356.000000, 4455.000000) // --> Vector info: d1 = 1.124998, 1.000000, 1.000001. Determinants: -12.374832, 12.374768, -70833.325542, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.500000. Determinants: 12.500011, 11.999987, -44922.931098, -4851.000000 ( 210.000000 877.000000 -4455.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.002551 -0.002551 14.601799 ) ( -0.002577 -0.002474 9.260551 ) ) 16bescapeship/00WHULL1 0 0 0 ( 214.000000 952.000000 -4331.000000 ) ( 214.000000 976.000000 -4356.000000 ) ( 214.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 952.000000 -4331.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 976.000000 -4356.000000 ) ( 210.000000 976.000000 -4356.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 877.000000 -4455.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3523/2646) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (175.000000, -175.000000, -175.000000) / (3385.627268, 3385.627268, 3490.279072) // --> Vector info: d1 = 0.749999, 2.000000, 1.999996. Determinants: 130.814879, 0.001169, -50367.607556, -36628.131265 // --> Vector info: d2 = 0.999981, 0.999991, 1.374988. Determinants: 0.000992, -131.249040, 407732.716810, -36628.131265 ( -175.000000 778.000000 -4158.000000 ) ( -175.000000 704.000000 -4084.000000 ) ( 175.000000 704.000000 -4084.000000 ) ( ( -0.003571 0.000000 1.375107 ) ( 0.000000 0.003583 -11.131682 ) ) 16bescapeship/00WHULL1 0 0 0 ( 175.000000 706.828427 -4081.171573 ) ( -175.000000 706.828427 -4081.171573 ) ( -175.000000 780.828427 -4155.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 706.828427 -4081.171573 ) ( 175.000000 704.000000 -4084.000000 ) ( -175.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 706.828427 -4081.171573 ) ( -175.000000 704.000000 -4084.000000 ) ( -175.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 780.828427 -4155.171573 ) ( -175.000000 778.000000 -4158.000000 ) ( 175.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 780.828427 -4155.171573 ) ( 175.000000 778.000000 -4158.000000 ) ( 175.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3524/2647) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-175.000000, -210.000000, -210.000000) / (3385.627268, 3385.627268, 3770.293357) // --> Vector info: d1 = 0.999998, 1.124999, 1.124993. Determinants: 48.083766, 0.000209, -5049.329915, -13463.313114 // --> Vector info: d2 = 0.999990, 0.999990, 2.374990. Determinants: -0.000137, -48.125017, 149470.161722, -13463.313114 ( -210.000000 976.000000 -4356.000000 ) ( -210.000000 704.000000 -4084.000000 ) ( -175.000000 704.000000 -4084.000000 ) ( ( -0.003571 0.000000 0.375044 ) ( 0.000000 0.003575 -11.102034 ) ) 16bescapeship/00WHULL1 0 0 0 ( -175.000000 706.828427 -4081.171573 ) ( -210.000000 706.828427 -4081.171573 ) ( -210.000000 978.828427 -4353.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 706.828427 -4081.171573 ) ( -175.000000 704.000000 -4084.000000 ) ( -210.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.828427 -4081.171573 ) ( -210.000000 704.000000 -4084.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 978.828427 -4353.171573 ) ( -210.000000 976.000000 -4356.000000 ) ( -175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 978.828427 -4353.171573 ) ( -175.000000 976.000000 -4356.000000 ) ( -175.000000 704.000000 -4084.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3525/2648) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-175.000000, -175.000000, -140.000000) / (3490.279072, 3525.634411, 3490.279072) // --> Vector info: d1 = 1.000020, 0.999996, 0.875044. Determinants: 4.418570, 0.000855, -467.198060, -1237.436867 // --> Vector info: d2 = 0.375009, 0.499985, 0.374985. Determinants: 0.000863, -4.374154, 14803.118621, -1237.436867 ( -140.000000 778.000000 -4158.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( -175.000000 778.000000 -4158.000000 ) ( ( -0.003571 -0.000001 0.377553 ) ( -0.000001 0.003535 -11.962726 ) ) 16bescapeship/00WHULL1 0 0 0 ( -175.000000 780.828427 -4155.171573 ) ( -175.000000 805.828427 -4180.171573 ) ( -140.000000 780.828427 -4155.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 780.828427 -4155.171573 ) ( -175.000000 778.000000 -4158.000000 ) ( -175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 805.828427 -4180.171573 ) ( -175.000000 803.000000 -4183.000000 ) ( -140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 780.828427 -4155.171573 ) ( -140.000000 778.000000 -4158.000000 ) ( -175.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3526/2649) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (175.000000, 175.000000, 140.000000) / (3525.634411, 3490.279072, 3490.279072) // --> Vector info: d1 = 0.910051, 0.910120, 1.035096. Determinants: 4.418558, 0.002420, -1907.910416, -1237.436867 // --> Vector info: d2 = 0.997997, 0.748046, 0.748184. Determinants: 0.004889, -8.748302, 29607.500048, -1237.436867 ( 140.000000 778.000000 -4158.000000 ) ( 175.000000 778.000000 -4158.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( ( -0.003571 -0.000002 1.541824 ) ( -0.000004 0.007070 -23.926473 ) ) 16bescapeship/00wengn1 0 0 0 ( 175.000000 805.828427 -4180.171573 ) ( 175.000000 780.828427 -4155.171573 ) ( 140.000000 780.828427 -4155.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 805.828427 -4180.171573 ) ( 175.000000 803.000000 -4183.000000 ) ( 175.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 780.828427 -4155.171573 ) ( 175.000000 778.000000 -4158.000000 ) ( 140.000000 778.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 780.828427 -4155.171573 ) ( 140.000000 778.000000 -4158.000000 ) ( 175.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3528/2650) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-175.000000, -175.000000, -140.000000) / (3783.618788, 3818.274235, 3818.274235) // --> Vector info: d1 = 1.000087, 1.000038, 0.875062. Determinants: 4.331100, 0.001702, -461.544262, -1212.940642 // --> Vector info: d2 = 0.250058, 0.375034, 0.374985. Determinants: 0.001686, -4.374157, 16247.132626, -1212.940642 ( -140.000000 976.000000 -4356.000000 ) ( -175.000000 976.000000 -4356.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( ( -0.003571 -0.000001 0.380517 ) ( -0.000001 0.003606 -13.394829 ) ) 16bescapeship/00WHULL1 0 0 0 ( -175.000000 954.885549 -4328.229873 ) ( -175.000000 978.885549 -4353.229873 ) ( -140.000000 978.885549 -4353.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 954.885549 -4328.229873 ) ( -175.000000 952.000000 -4331.000000 ) ( -175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 978.885549 -4353.229873 ) ( -175.000000 976.000000 -4356.000000 ) ( -140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 978.885549 -4353.229873 ) ( -140.000000 976.000000 -4356.000000 ) ( -175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3529/2651) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 175.000000, 175.000000) / (3818.274235, 3818.274235, 3783.618788) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: -4.331928, 0.000000, 606.469885, -1212.940642 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000002, 4.375000, -16704.949121, -1212.940642 ( 175.000000 952.000000 -4331.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( 140.000000 976.000000 -4356.000000 ) ( ( 0.003571 0.000000 -0.500000 ) ( 0.000000 -0.003607 13.772273 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 978.885549 -4353.229873 ) ( 175.000000 978.885549 -4353.229873 ) ( 175.000000 954.885549 -4328.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 978.885549 -4353.229873 ) ( 140.000000 976.000000 -4356.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 978.885549 -4353.229873 ) ( 175.000000 976.000000 -4356.000000 ) ( 175.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 954.885549 -4328.229873 ) ( 175.000000 952.000000 -4331.000000 ) ( 140.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3531/2652) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709964, 0.704238 // RotY/Z : -0.781350 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (175.000000, -210.000000, -210.000000) / (2405.265554, 2405.265554, 2579.922360) // --> Vector info: d1 = 3.500001, 3.499969, 0.999965. Determinants: -0.005663, 962.501378, -2550420.528520, -67242.870440 // --> Vector info: d2 = 0.999977, 6.499978, 6.499963. Determinants: 960.612601, 0.005871, -235362.658356, -67242.870440 ( -210.000000 853.000000 -4480.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( ( 0.000000 -0.014314 37.928490 ) ( -0.014286 0.000000 3.500188 ) ) 16bescapeship/00fgrte1 0 0 0 ( 175.000000 978.839855 -4358.816953 ) ( -210.000000 978.839855 -4358.816953 ) ( -210.000000 855.839855 -4482.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 978.839855 -4358.816953 ) ( 175.000000 976.000000 -4356.000000 ) ( -210.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 978.839855 -4358.816953 ) ( -210.000000 976.000000 -4356.000000 ) ( -210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 855.839855 -4482.816953 ) ( -210.000000 853.000000 -4480.000000 ) ( 175.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 855.839855 -4482.816953 ) ( 175.000000 853.000000 -4480.000000 ) ( 175.000000 976.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3534/2653) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (999.635778, 1049.731005, 1018.960827) / (5858.660939, 5809.300345, 5778.072215) // --> Vector info: d1 = 1.000000, 1.253447, 1.253446. Determinants: -7.914713, 7.798575, -40860.592464, -3083.214556 // --> Vector info: d2 = 1.000000, 0.999999, 1.156247. Determinants: 7.712478, 7.827222, -56649.921280, -3083.214556 ( 1050.000000 -898.000000 -5934.000000 ) ( 1050.000000 -929.000000 -5965.000000 ) ( 1038.000000 -880.000000 -6014.000000 ) ( ( 0.002567 -0.002529 13.252595 ) ( -0.002501 -0.002539 18.373655 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1041.941341 -879.517387 -6014.482613 ) ( 1053.941341 -928.517387 -5965.482613 ) ( 1053.941341 -897.517387 -5934.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.941341 -879.517387 -6014.482613 ) ( 1038.000000 -880.000000 -6014.000000 ) ( 1050.000000 -929.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.941341 -928.517387 -5965.482613 ) ( 1050.000000 -929.000000 -5965.000000 ) ( 1050.000000 -898.000000 -5934.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.941341 -897.517387 -5934.482613 ) ( 1050.000000 -898.000000 -5934.000000 ) ( 1038.000000 -849.000000 -5983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.941341 -848.517387 -5983.482613 ) ( 1038.000000 -849.000000 -5983.000000 ) ( 1038.000000 -880.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3535/2654) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (896.230868, 920.060344, 1072.166504) / (5969.666598, 5994.829190, 5844.860139) // --> Vector info: d1 = 0.000000, 0.125003, 0.125000. Determinants: -18.746548, -19.013844, 130307.546017, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.132257, 18.118628, -98416.317052, -7401.069247 ( 1050.000000 -954.000000 -5989.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.002533 0.002569 -17.606584 ) ( 0.002585 -0.002448 13.297581 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1018.945916 -780.527095 -6113.453988 ) ( 1018.945916 -804.527095 -6138.453988 ) ( 1053.945916 -953.527095 -5989.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -780.527095 -6113.453988 ) ( 1015.000000 -781.000000 -6113.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -804.527095 -6138.453988 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 1050.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -953.527095 -5989.453988 ) ( 1050.000000 -954.000000 -5989.000000 ) ( 1050.000000 -929.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -928.527095 -5965.453988 ) ( 1050.000000 -929.000000 -5965.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3537/2655) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1015.000000, -1015.000000, -1050.000000) / (3771.000464, 3560.282643, 3560.282643) // --> Vector info: d1 = 1.000001, 1.750000, 1.750000. Determinants: -0.000151, 26.249979, -106363.966083, -7375.123728 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 26.339731, 0.000000, 26734.824861, -7375.123728 ( 1050.000000 -954.000000 -5989.000000 ) ( 1015.000000 -954.000000 -5989.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.000000 -0.003559 14.421991 ) ( -0.003571 0.000000 -3.625000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -807.828427 -6140.828427 ) ( 1015.000000 -956.828427 -5991.828427 ) ( 1050.000000 -956.828427 -5991.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -807.828427 -6140.828427 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 1015.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -956.828427 -5991.828427 ) ( 1015.000000 -954.000000 -5989.000000 ) ( 1050.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -956.828427 -5991.828427 ) ( 1050.000000 -954.000000 -5989.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3539/2656) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704238, -0.709964 // RotY/Z : 0.789447 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.709964, -0.704238) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1050.000000, -980.000000, -980.000000) / (4894.988165, 4894.988165, 4720.331359) // --> Vector info: d1 = 0.625000, 0.625001, 0.000000. Determinants: -0.000053, -43.750042, 206514.642949, -12225.976444 // --> Vector info: d2 = 0.000000, 0.500000, 0.499999. Determinants: -87.328407, -0.000042, -91694.621978, -12225.976444 ( 980.000000 -830.000000 -5866.000000 ) ( 980.000000 -954.000000 -5989.000000 ) ( 1050.000000 -954.000000 -5989.000000 ) ( ( 0.000000 0.003578 -16.891464 ) ( 0.007143 0.000000 7.499984 ) ) 16bescapeship/00wengn1 0 0 0 ( 1050.000000 -956.816953 -5986.160145 ) ( 980.000000 -956.816953 -5986.160145 ) ( 980.000000 -832.816953 -5863.160145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -956.816953 -5986.160145 ) ( 1050.000000 -954.000000 -5989.000000 ) ( 980.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -956.816953 -5986.160145 ) ( 980.000000 -954.000000 -5989.000000 ) ( 980.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -832.816953 -5863.160145 ) ( 980.000000 -830.000000 -5866.000000 ) ( 1050.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -832.816953 -5863.160145 ) ( 1050.000000 -830.000000 -5866.000000 ) ( 1050.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3540/2657) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1015.000000, 1015.000000) / (4810.730056, 4845.385502, 4810.730056) // --> Vector info: d1 = 0.000000, 7.017834, 6.982212. Determinants: -241.971663, -17.455071, 211006.757533, -16981.168982 // --> Vector info: d2 = 0.999999, 0.999998, 1.498719. Determinants: -17.283375, 244.373612, -1183522.856838, -16981.168982 ( 1015.000000 -682.000000 -6014.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.014249 0.001028 -12.425926 ) ( 0.001018 -0.014391 69.696195 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.000000 -679.114451 -6016.770127 ) ( 1015.000000 -703.114451 -6041.770127 ) ( 1015.000000 -679.114451 -6016.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -679.114451 -6016.770127 ) ( 525.000000 -682.000000 -6014.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -703.114451 -6041.770127 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -679.114451 -6016.770127 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3541/2658) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (797.934278, 821.763755, 973.869914) / (5869.969249, 5895.131842, 5745.162791) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: -18.746198, -19.013183, 126565.031484, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000000, 0.760345. Determinants: -19.132246, 18.118636, -91089.563581, -7401.069247 ( 1050.000000 -855.000000 -5890.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.002533 0.002569 -17.100912 ) ( 0.002585 -0.002448 12.307622 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1018.945916 -681.527095 -6014.453988 ) ( 1018.945916 -705.527095 -6039.453988 ) ( 1053.945916 -854.527095 -5890.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -681.527095 -6014.453988 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -705.527095 -6039.453988 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 1050.000000 -855.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -854.527095 -5890.453988 ) ( 1050.000000 -855.000000 -5890.000000 ) ( 1050.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -829.527095 -5866.453988 ) ( 1050.000000 -830.000000 -5866.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3542/2659) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-830.000000, -954.000000, -805.000000) / (5866.000000, 5989.000000, 6138.000000) // --> Vector info: d1 = 3.484381, 0.984380, 0.984384. Determinants: -372.500611, 372.499669, -2622494.230595, -36803.000000 // --> Vector info: d2 = 2.499994, 2.499993, 0.999995. Determinants: 184.499516, 185.999940, -1029948.329424, -36803.000000 ( 525.000000 -805.000000 -6138.000000 ) ( 525.000000 -954.000000 -5989.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( ( 0.010121 -0.010121 71.257621 ) ( -0.005013 -0.005054 27.985445 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -830.000000 -5866.000000 ) ( 521.000000 -954.000000 -5989.000000 ) ( 521.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -830.000000 -5866.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( 525.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -954.000000 -5989.000000 ) ( 525.000000 -954.000000 -5989.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -805.000000 -6138.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -682.000000 -6014.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3543/2660) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1004.791361, 974.012179, 922.938594) / (5768.566133, 5737.346877, 5787.700516) // --> Vector info: d1 = 1.000001, 1.156252, 1.156251. Determinants: 7.867789, 7.980347, -57084.973302, -3144.323139 // --> Vector info: d2 = 0.000000, 0.000000, 0.253448. Determinants: 7.912427, -7.800930, 37049.843624, -3144.323139 ( 1038.000000 -805.000000 -5940.000000 ) ( 1050.000000 -855.000000 -5890.000000 ) ( 1050.000000 -886.000000 -5921.000000 ) ( ( -0.002502 -0.002538 18.154932 ) ( -0.002516 0.002481 -11.783090 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1053.943615 -885.526766 -5921.473234 ) ( 1053.943615 -854.526766 -5890.473234 ) ( 1041.943615 -804.526766 -5940.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943615 -885.526766 -5921.473234 ) ( 1050.000000 -886.000000 -5921.000000 ) ( 1050.000000 -855.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943615 -854.526766 -5890.473234 ) ( 1050.000000 -855.000000 -5890.000000 ) ( 1038.000000 -805.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943615 -804.526766 -5940.473234 ) ( 1038.000000 -805.000000 -5940.000000 ) ( 1038.000000 -836.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943615 -835.526766 -5971.473234 ) ( 1038.000000 -836.000000 -5971.000000 ) ( 1050.000000 -886.000000 -5921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3544/2661) # points: 4 { brushDef { // Surface normal: -0.986926, -0.118431, 0.109321 // RotY/Z : -0.109540 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.108542, -0.013025, -0.994006) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1016.705883, 1004.791361, 991.526526) / (5796.161617, 5783.083232, 5796.161617) // --> Vector info: d1 = 0.000000, 0.062500, 0.062501. Determinants: 0.817409, 0.829038, -5636.302576, -329.305329 // --> Vector info: d2 = 0.000000, 0.000000, 0.065941. Determinants: 0.862406, -0.785649, 3676.936893, -329.305329 ( 1047.000000 -873.000000 -5934.000000 ) ( 1050.000000 -886.000000 -5921.000000 ) ( 1050.000000 -898.000000 -5934.000000 ) ( ( -0.002482 -0.002518 17.115734 ) ( -0.002619 0.002386 -11.165738 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1053.947704 -897.526276 -5934.437284 ) ( 1053.947704 -885.526276 -5921.437284 ) ( 1050.947704 -872.526276 -5934.437284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.947704 -897.526276 -5934.437284 ) ( 1050.000000 -898.000000 -5934.000000 ) ( 1050.000000 -886.000000 -5921.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.947704 -885.526276 -5921.437284 ) ( 1050.000000 -886.000000 -5921.000000 ) ( 1047.000000 -873.000000 -5934.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.947704 -872.526276 -5934.437284 ) ( 1047.000000 -873.000000 -5934.000000 ) ( 1047.000000 -885.000000 -5947.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.947704 -884.526276 -5947.437284 ) ( 1047.000000 -885.000000 -5947.000000 ) ( 1050.000000 -898.000000 -5934.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3545/2662) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (993.781544, 969.230223, 981.141260) / (5778.064883, 5803.248859, 5815.337168) // --> Vector info: d1 = 1.000008, 2.000011, 2.000029. Determinants: 12.087868, -11.911531, 56216.144602, -596.751204 // --> Vector info: d2 = 0.999996, 1.000006, 2.000015. Determinants: -25.184095, -24.551669, 166291.877117, -596.751204 ( 1041.000000 -861.000000 -5971.000000 ) ( 1041.000000 -849.000000 -5959.000000 ) ( 1047.000000 -873.000000 -5934.000000 ) ( ( -0.020256 0.019961 -94.203655 ) ( 0.042202 0.041142 -278.661988 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 1050.941341 -872.517387 -5934.482613 ) ( 1044.941341 -848.517387 -5959.482613 ) ( 1044.941341 -860.517387 -5971.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.941341 -872.517387 -5934.482613 ) ( 1047.000000 -873.000000 -5934.000000 ) ( 1041.000000 -849.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.941341 -848.517387 -5959.482613 ) ( 1041.000000 -849.000000 -5959.000000 ) ( 1041.000000 -861.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.941341 -860.517387 -5971.482613 ) ( 1041.000000 -861.000000 -5971.000000 ) ( 1047.000000 -885.000000 -5947.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.941341 -884.517387 -5947.482613 ) ( 1047.000000 -885.000000 -5947.000000 ) ( 1047.000000 -873.000000 -5934.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3546/2663) # points: 4 { brushDef { // Surface normal: -0.985837, -0.113750, 0.123230 // RotY/Z : -0.123544 / -3.026716. Vector texS/T: (0.114624, -0.993409, 0.000000) / (-0.122417, -0.014125, -0.992378) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (962.727883, 949.469694, 962.384011) / (5798.137197, 5810.229361, 5822.321525) // --> Vector info: d1 = 0.000000, 0.062506, 0.062507. Determinants: 0.755818, -0.807234, 3952.805694, -316.482227 // --> Vector info: d2 = 1.000000, 1.000000, 1.062497. Determinants: -0.755734, -0.828608, 5215.469328, -316.482227 ( 1038.000000 -849.000000 -5983.000000 ) ( 1038.000000 -836.000000 -5971.000000 ) ( 1041.000000 -849.000000 -5959.000000 ) ( ( -0.002388 0.002551 -12.489819 ) ( 0.002388 0.002618 -16.479501 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1044.943349 -848.544998 -5959.492919 ) ( 1041.943349 -835.544998 -5971.492919 ) ( 1041.943349 -848.544998 -5983.492919 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.943349 -848.544998 -5959.492919 ) ( 1041.000000 -849.000000 -5959.000000 ) ( 1038.000000 -836.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943349 -835.544998 -5971.492919 ) ( 1038.000000 -836.000000 -5971.000000 ) ( 1038.000000 -849.000000 -5983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943349 -848.544998 -5983.492919 ) ( 1038.000000 -849.000000 -5983.000000 ) ( 1041.000000 -861.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.943349 -860.544998 -5971.492919 ) ( 1041.000000 -861.000000 -5971.000000 ) ( 1041.000000 -849.000000 -5959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3547/2664) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1015.000000, 1015.000000) / (4985.363498, 4985.363498, 4950.708051) // --> Vector info: d1 = 0.000000, 7.000000, 7.000000. Determinants: -242.588128, 0.000237, 127357.584121, -16981.168982 // --> Vector info: d2 = 0.999999, 0.999999, 1.499997. Determinants: 0.000012, 244.999066, -1238390.557626, -16981.168982 ( 1015.000000 -781.000000 -6113.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.014286 0.000000 -7.499930 ) ( 0.000000 -0.014428 72.927285 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.000000 -802.114451 -6140.770127 ) ( 1015.000000 -802.114451 -6140.770127 ) ( 1015.000000 -778.114451 -6115.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -802.114451 -6140.770127 ) ( 525.000000 -805.000000 -6138.000000 ) ( 1015.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -802.114451 -6140.770127 ) ( 1015.000000 -805.000000 -6138.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -778.114451 -6115.770127 ) ( 1015.000000 -781.000000 -6113.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3548/2665) # points: 4 { brushDef { // Surface normal: -0.001157, -0.709963, 0.704238 // RotY/Z : -0.781349 / -1.572426. Vector texS/T: (0.999999, -0.001629, 0.000000) / (-0.001147, -0.704237, -0.709964) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (526.110526, 526.310937, 1016.271182) / (4749.411861, 4924.068553, 4888.855510) // --> Vector info: d1 = 0.999994, 3.499999, 2.999999. Determinants: -0.704517, -1225.003245, 5732834.227463, -85581.892366 // --> Vector info: d2 = 1.000000, 0.999999, 8.000000. Determinants: -1222.597048, 1.403315, 550974.404643, -85581.892366 ( 1015.000000 -781.000000 -6113.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.000008 0.014314 -66.986533 ) ( 0.014286 -0.000016 -6.437979 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.004627 -679.160147 -6016.816951 ) ( 525.004627 -802.160147 -6140.816951 ) ( 1015.004627 -778.160147 -6115.816951 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.004627 -679.160147 -6016.816951 ) ( 525.000000 -682.000000 -6014.000000 ) ( 525.000000 -805.000000 -6138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.004627 -802.160147 -6140.816951 ) ( 525.000000 -805.000000 -6138.000000 ) ( 1015.000000 -781.000000 -6113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.004627 -778.160147 -6115.816951 ) ( 1015.000000 -781.000000 -6113.000000 ) ( 1015.000000 -706.000000 -6039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.004627 -703.160147 -6041.816951 ) ( 1015.000000 -706.000000 -6039.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3550/2666) # points: 4 { brushDef { // Surface normal: -0.985900, -0.116369, 0.120247 // RotY/Z : -0.120539 / -3.024103. Vector texS/T: (0.117219, -0.993106, 0.000000) / (-0.119419, -0.014095, -0.992744) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (822.806296, 873.868229, 843.081941) / (5684.612264, 5634.246810, 5604.027537) // --> Vector info: d1 = 0.000000, 0.253451, 0.253450. Determinants: -7.659155, 7.802751, -38053.613070, -3093.619886 // --> Vector info: d2 = 0.000000, 0.000000, 0.156251. Determinants: 7.869677, 7.978498, -51829.888444, -3093.619886 ( 1050.000000 -725.000000 -5761.000000 ) ( 1050.000000 -756.000000 -5791.000000 ) ( 1038.000000 -706.000000 -5841.000000 ) ( ( 0.002476 -0.002522 12.300675 ) ( -0.002544 -0.002579 16.753800 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1041.943600 -705.534526 -5841.480990 ) ( 1053.943600 -755.534526 -5791.480990 ) ( 1053.943600 -724.534526 -5761.480990 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943600 -705.534526 -5841.480990 ) ( 1038.000000 -706.000000 -5841.000000 ) ( 1050.000000 -756.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943600 -755.534526 -5791.480990 ) ( 1050.000000 -756.000000 -5791.000000 ) ( 1050.000000 -725.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943600 -724.534526 -5761.480990 ) ( 1050.000000 -725.000000 -5761.000000 ) ( 1038.000000 -676.000000 -5810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943600 -675.534526 -5810.480990 ) ( 1038.000000 -676.000000 -5810.000000 ) ( 1038.000000 -706.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3552/2667) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (724.460060, 748.289536, 900.395695) / (5795.447999, 5820.610591, 5670.641540) // --> Vector info: d1 = 1.000000, 1.124998, 1.124998. Determinants: -18.745821, -19.012967, 116368.191558, -7401.069247 // --> Vector info: d2 = 1.000000, 1.000000, 1.760345. Determinants: -19.132237, 18.118645, -98546.194210, -7401.069247 ( 1050.000000 -781.000000 -5816.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.002533 0.002569 -15.723159 ) ( 0.002585 -0.002448 13.315129 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1018.945916 -607.527095 -5940.453988 ) ( 1018.945916 -631.527095 -5965.453988 ) ( 1053.945916 -780.527095 -5816.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -607.527095 -5940.453988 ) ( 1015.000000 -608.000000 -5940.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -631.527095 -5965.453988 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 1050.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -780.527095 -5816.453988 ) ( 1050.000000 -781.000000 -5816.000000 ) ( 1050.000000 -756.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -755.527095 -5791.453988 ) ( 1050.000000 -756.000000 -5791.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3555/2668) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1050.000000, -980.000000, -980.000000) / (4664.783435, 4664.783435, 4489.420954) // --> Vector info: d1 = 0.999999, 1.000001, 1.625000. Determinants: -0.000397, 43.749925, -216359.697875, -12275.373721 // --> Vector info: d2 = 0.500000, 0.000001, 0.000000. Determinants: 87.681139, -0.000031, 85927.649485, -12275.373721 ( 980.000000 -657.000000 -5692.000000 ) ( 980.000000 -781.000000 -5816.000000 ) ( 1050.000000 -781.000000 -5816.000000 ) ( ( 0.000000 -0.003564 17.625508 ) ( -0.007143 0.000000 -7.000003 ) ) 16bescapeship/00wengn1 0 0 0 ( 1050.000000 -783.828427 -5813.171573 ) ( 980.000000 -783.828427 -5813.171573 ) ( 980.000000 -659.828427 -5689.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -783.828427 -5813.171573 ) ( 1050.000000 -781.000000 -5816.000000 ) ( 980.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -783.828427 -5813.171573 ) ( 980.000000 -781.000000 -5816.000000 ) ( 980.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -659.828427 -5689.171573 ) ( 980.000000 -657.000000 -5692.000000 ) ( 1050.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -659.828427 -5689.171573 ) ( 1050.000000 -657.000000 -5692.000000 ) ( 1050.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3556/2669) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1015.000000, 1015.000000) / (4566.122043, 4600.777490, 4566.122043) // --> Vector info: d1 = 0.000000, 7.017837, 6.982211. Determinants: -241.971642, -17.456480, 206743.526632, -16981.168982 // --> Vector info: d2 = 0.000000, 0.000003, 0.498745. Determinants: -17.284236, 244.383879, -1106812.395654, -16981.168982 ( 1015.000000 -509.000000 -5841.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.014249 0.001028 -12.174870 ) ( 0.001018 -0.014391 65.178811 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.000000 -506.114451 -5843.770127 ) ( 1015.000000 -530.114451 -5868.770127 ) ( 1015.000000 -506.114451 -5843.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -506.114451 -5843.770127 ) ( 525.000000 -509.000000 -5841.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -530.114451 -5868.770127 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -506.114451 -5843.770127 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3557/2670) # points: 4 { brushDef { // Surface normal: -0.986479, -0.118226, 0.113497 // RotY/Z : -0.113742 / -3.022315. Vector texS/T: (0.118995, -0.992895, 0.000000) / (-0.112691, -0.013506, -0.993538) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (626.163470, 649.992946, 802.099106) / (5695.750651, 5720.913243, 5570.944192) // --> Vector info: d1 = 1.000001, 1.125005, 1.125002. Determinants: -18.746667, -19.013954, 112636.144600, -7401.069247 // --> Vector info: d2 = 0.000000, 0.000000, 0.760346. Determinants: -19.132216, 18.118684, -91219.611874, -7401.069247 ( 1050.000000 -682.000000 -5717.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.002533 0.002569 -15.218902 ) ( 0.002585 -0.002448 12.325194 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1018.945916 -508.527095 -5841.453988 ) ( 1018.945916 -532.527095 -5866.453988 ) ( 1053.945916 -681.527095 -5717.453988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -508.527095 -5841.453988 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.945916 -532.527095 -5866.453988 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 1050.000000 -682.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -681.527095 -5717.453988 ) ( 1050.000000 -682.000000 -5717.000000 ) ( 1050.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.945916 -656.527095 -5692.453988 ) ( 1050.000000 -657.000000 -5692.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3558/2671) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-657.000000, -781.000000, -632.000000) / (5692.000000, 5816.000000, 5965.000000) // --> Vector info: d1 = 2.984378, 0.484385, 0.484372. Determinants: -372.497322, 372.500550, -2475282.619695, -36952.000000 // --> Vector info: d2 = 2.499997, 2.499997, 0.999999. Determinants: 185.999697, 185.999697, -1028888.358685, -36952.000000 ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -781.000000 -5816.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( ( 0.010081 -0.010081 66.986432 ) ( -0.005034 -0.005034 27.843915 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -657.000000 -5692.000000 ) ( 521.000000 -781.000000 -5816.000000 ) ( 521.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -657.000000 -5692.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( 525.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -781.000000 -5816.000000 ) ( 525.000000 -781.000000 -5816.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -632.000000 -5965.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -509.000000 -5841.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3559/2672) # points: 4 { brushDef { // Surface normal: -0.985904, -0.118308, 0.118308 // RotY/Z : -0.118586 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.117466, -0.014096, -0.992977) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (833.023667, 802.244485, 751.170901) / (5594.342542, 5563.123286, 5613.476925) // --> Vector info: d1 = 1.000001, 1.156252, 1.156251. Determinants: 7.867789, 7.980347, -54343.176635, -3144.323139 // --> Vector info: d2 = 0.000000, 0.000000, 0.253448. Determinants: 7.912427, -7.800930, 37049.836838, -3144.323139 ( 1038.000000 -632.000000 -5767.000000 ) ( 1050.000000 -682.000000 -5717.000000 ) ( 1050.000000 -713.000000 -5748.000000 ) ( ( -0.002502 -0.002538 17.282949 ) ( -0.002516 0.002481 -11.783088 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1053.943615 -712.526766 -5748.473234 ) ( 1053.943615 -681.526766 -5717.473234 ) ( 1041.943615 -631.526766 -5767.473234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943615 -712.526766 -5748.473234 ) ( 1050.000000 -713.000000 -5748.000000 ) ( 1050.000000 -682.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.943615 -681.526766 -5717.473234 ) ( 1050.000000 -682.000000 -5717.000000 ) ( 1038.000000 -632.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943615 -631.526766 -5767.473234 ) ( 1038.000000 -632.000000 -5767.000000 ) ( 1038.000000 -663.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943615 -662.526766 -5798.473234 ) ( 1038.000000 -663.000000 -5798.000000 ) ( 1050.000000 -713.000000 -5748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3560/2673) # points: 4 { brushDef { // Surface normal: -0.986926, -0.118431, 0.109321 // RotY/Z : -0.109540 / -3.022164. Vector texS/T: (0.119145, -0.992877, 0.000000) / (-0.108542, -0.013025, -0.994006) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (844.938190, 833.023667, 819.758833) / (5621.945155, 5608.866770, 5621.945155) // --> Vector info: d1 = 1.000001, 1.062498, 1.062498. Determinants: 0.817360, 0.829016, -5680.604471, -329.305329 // --> Vector info: d2 = 0.000000, 0.000001, 0.065949. Determinants: 0.862499, -0.785741, 3688.636269, -329.305329 ( 1047.000000 -700.000000 -5761.000000 ) ( 1050.000000 -713.000000 -5748.000000 ) ( 1050.000000 -725.000000 -5761.000000 ) ( ( -0.002482 -0.002517 17.250266 ) ( -0.002619 0.002386 -11.201265 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1053.947704 -724.526276 -5761.437284 ) ( 1053.947704 -712.526276 -5748.437284 ) ( 1050.947704 -699.526276 -5761.437284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.947704 -724.526276 -5761.437284 ) ( 1050.000000 -725.000000 -5761.000000 ) ( 1050.000000 -713.000000 -5748.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1053.947704 -712.526276 -5748.437284 ) ( 1050.000000 -713.000000 -5748.000000 ) ( 1047.000000 -700.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.947704 -699.526276 -5761.437284 ) ( 1047.000000 -700.000000 -5761.000000 ) ( 1047.000000 -712.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.947704 -711.526276 -5773.437284 ) ( 1047.000000 -712.000000 -5773.000000 ) ( 1050.000000 -725.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3561/2674) # points: 4 { brushDef { // Surface normal: -0.985335, -0.120653, 0.120653 // RotY/Z : -0.120948 / -3.019750. Vector texS/T: (0.121541, -0.992586, 0.000000) / (-0.119759, -0.014664, -0.992695) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (822.064098, 796.520192, 809.423815) / (5603.791766, 5627.968384, 5641.064051) // --> Vector info: d1 = 1.000000, 1.999996, 2.000011. Determinants: 13.095277, -12.903945, 60899.381719, -646.480471 // --> Vector info: d2 = 0.000000, 0.000009, 1.000006. Determinants: -24.176433, -25.543943, 163017.515892, -646.480471 ( 1041.000000 -688.000000 -5798.000000 ) ( 1041.000000 -675.000000 -5785.000000 ) ( 1047.000000 -700.000000 -5761.000000 ) ( ( -0.020256 0.019960 -94.201425 ) ( 0.037397 0.039512 -252.161547 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 1050.941341 -699.517387 -5761.482613 ) ( 1044.941341 -674.517387 -5785.482613 ) ( 1044.941341 -687.517387 -5798.482613 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.941341 -699.517387 -5761.482613 ) ( 1047.000000 -700.000000 -5761.000000 ) ( 1041.000000 -675.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.941341 -674.517387 -5785.482613 ) ( 1041.000000 -675.000000 -5785.000000 ) ( 1041.000000 -688.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.941341 -687.517387 -5798.482613 ) ( 1041.000000 -688.000000 -5798.000000 ) ( 1047.000000 -712.000000 -5773.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.941341 -711.517387 -5773.482613 ) ( 1047.000000 -712.000000 -5773.000000 ) ( 1047.000000 -700.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3562/2675) # points: 4 { brushDef { // Surface normal: -0.985926, -0.113397, 0.122847 // RotY/Z : -0.123158 / -3.027080. Vector texS/T: (0.114263, -0.993451, 0.000000) / (-0.122042, -0.014037, -0.992426) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (789.526592, 777.262397, 790.177254) / (5623.610944, 5636.710162, 5648.801748) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: 0.755727, -0.807175, 3942.570332, -317.468109 // --> Vector info: d2 = 1.000000, 1.000000, 1.062502. Determinants: -0.818733, -0.766547, 4639.707583, -317.468109 ( 1038.000000 -676.000000 -5810.000000 ) ( 1038.000000 -663.000000 -5798.000000 ) ( 1041.000000 -675.000000 -5785.000000 ) ( ( -0.002380 0.002543 -12.418792 ) ( 0.002579 0.002415 -14.614720 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1044.943703 -674.546411 -5785.491388 ) ( 1041.943703 -662.546411 -5798.491388 ) ( 1041.943703 -675.546411 -5810.491388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.943703 -674.546411 -5785.491388 ) ( 1041.000000 -675.000000 -5785.000000 ) ( 1038.000000 -663.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943703 -662.546411 -5798.491388 ) ( 1038.000000 -663.000000 -5798.000000 ) ( 1038.000000 -676.000000 -5810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1041.943703 -675.546411 -5810.491388 ) ( 1038.000000 -676.000000 -5810.000000 ) ( 1041.000000 -688.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1044.943703 -687.546411 -5798.491388 ) ( 1041.000000 -688.000000 -5798.000000 ) ( 1041.000000 -675.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3563/2676) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1015.000000, 1015.000000) / (4740.755485, 4740.755485, 4706.100038) // --> Vector info: d1 = 0.000000, 7.000000, 7.000000. Determinants: -242.588128, 0.000237, 127357.642177, -16981.168982 // --> Vector info: d2 = 0.999999, 0.999999, 1.499997. Determinants: 0.000012, 244.999066, -1178461.822965, -16981.168982 ( 1015.000000 -608.000000 -5940.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.014286 0.000000 -7.499934 ) ( 0.000000 -0.014428 69.398157 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.000000 -629.114451 -5967.770127 ) ( 1015.000000 -629.114451 -5967.770127 ) ( 1015.000000 -605.114451 -5942.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -629.114451 -5967.770127 ) ( 525.000000 -632.000000 -5965.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -629.114451 -5967.770127 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -605.114451 -5942.770127 ) ( 1015.000000 -608.000000 -5940.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3564/2677) # points: 4 { brushDef { // Surface normal: -0.001157, -0.709963, 0.704238 // RotY/Z : -0.781349 / -1.572426. Vector texS/T: (0.999999, -0.001629, 0.000000) / (-0.001147, -0.704237, -0.709964) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (525.828647, 526.029058, 1015.989303) / (4504.755082, 4679.411774, 4644.198731) // --> Vector info: d1 = 0.000000, 2.500002, 1.999999. Determinants: -0.703676, -1225.001990, 5518703.953793, -85581.892366 // --> Vector info: d2 = 0.999999, 1.000000, 7.999996. Determinants: -1222.596110, 1.402288, 550977.294199, -85581.892366 ( 1015.000000 -608.000000 -5940.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.000008 0.014314 -64.484481 ) ( 0.014286 -0.000016 -6.438013 ) ) 16bescapeship/00fstud1 0 0 0 ( 525.004627 -506.160147 -5843.816951 ) ( 525.004627 -629.160147 -5967.816951 ) ( 1015.004627 -605.160147 -5942.816951 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.004627 -506.160147 -5843.816951 ) ( 525.000000 -509.000000 -5841.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.004627 -629.160147 -5967.816951 ) ( 525.000000 -632.000000 -5965.000000 ) ( 1015.000000 -608.000000 -5940.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.004627 -605.160147 -5942.816951 ) ( 1015.000000 -608.000000 -5940.000000 ) ( 1015.000000 -533.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.004627 -530.160147 -5868.816951 ) ( 1015.000000 -533.000000 -5866.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3565/2678) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -210.000000, -210.000000) / (2761.976763, 2761.976763, 2551.964859) // --> Vector info: d1 = 0.999998, 0.000000, 0.000000. Determinants: 210.011530, 0.000000, 44102.421372, -14700.833310 // --> Vector info: d2 = 4.000015, 3.999998, 0.999999. Determinants: 0.003606, -209.999942, 521212.412255, -14700.833310 ( -210.000000 853.000000 -4480.000000 ) ( -210.000000 704.000000 -4628.000000 ) ( -280.000000 704.000000 -4628.000000 ) ( ( -0.014286 0.000000 -2.999995 ) ( 0.000000 0.014285 -35.454617 ) ) 16bescapeship/00fstud1 0 0 0 ( -280.000000 706.818888 -4630.837934 ) ( -210.000000 706.818888 -4630.837934 ) ( -210.000000 855.818888 -4482.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 706.818888 -4630.837934 ) ( -280.000000 704.000000 -4628.000000 ) ( -210.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 706.818888 -4630.837934 ) ( -210.000000 704.000000 -4628.000000 ) ( -210.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 855.818888 -4482.837934 ) ( -210.000000 853.000000 -4480.000000 ) ( -280.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 855.818888 -4482.837934 ) ( -280.000000 853.000000 -4480.000000 ) ( -280.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3566/2679) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 350.000000) / (2600.031634, 2740.038777, 2740.038777) // --> Vector info: d1 = 2.999996, 1.000000, 0.999998. Determinants: 0.000249, 279.999484, -786810.492938, -19600.999974 // --> Vector info: d2 = 1.999999, 1.999999, 0.999998. Determinants: 140.007294, -0.000034, -68603.417726, -19600.999974 ( -350.000000 531.000000 -4406.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.000000 -0.014285 40.141345 ) ( -0.007143 0.000000 3.499996 ) ) 16bescapeship/10clite2 0 0 0 ( -210.000000 627.171573 -4304.171573 ) ( -210.000000 528.171573 -4403.171573 ) ( -350.000000 528.171573 -4403.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 627.171573 -4304.171573 ) ( -210.000000 630.000000 -4307.000000 ) ( -210.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 528.171573 -4403.171573 ) ( -210.000000 531.000000 -4406.000000 ) ( -350.000000 531.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 528.171573 -4403.171573 ) ( -350.000000 531.000000 -4406.000000 ) ( -350.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 627.171573 -4304.171573 ) ( -350.000000 630.000000 -4307.000000 ) ( -210.000000 630.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3571/2680) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (506.000000, 531.000000, 679.000000) / (4430.000000, 4455.000000, 4307.000000) // --> Vector info: d1 = 0.999780, 0.999735, 0.249736. Determinants: 18.756597, -18.743382, 66143.972050, -7400.000000 // --> Vector info: d2 = 0.375209, 0.500209, 0.499945. Determinants: -18.493368, -18.506588, 88565.280990, -7400.000000 ( -350.000000 679.000000 -4307.000000 ) ( -350.000000 531.000000 -4455.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( ( -0.002535 0.002533 -8.938375 ) ( 0.002499 0.002501 -11.968281 ) ) 16bescapeship/00WHULL1 0 0 0 ( -354.000000 506.000000 -4430.000000 ) ( -354.000000 531.000000 -4455.000000 ) ( -354.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 506.000000 -4430.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( -350.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 531.000000 -4455.000000 ) ( -350.000000 531.000000 -4455.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 679.000000 -4307.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( -350.000000 655.000000 -4282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 655.000000 -4282.000000 ) ( -350.000000 655.000000 -4282.000000 ) ( -350.000000 506.000000 -4430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3573/2681) # points: 4 { brushDef { // Surface normal: 0.961632, -0.193989, 0.193989 // RotY/Z : -0.195227 / -0.199058. Vector texS/T: (0.197746, 0.980253, 0.000000) / (0.190159, -0.038361, -0.981004) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (780.787344, 596.381064, 451.303565) / (4308.930506, 4132.580503, 4283.446402) // --> Vector info: d1 = 3.968793, 3.968736, 0.968737. Determinants: -529.058475, 553.210359, -2182616.362556, -53405.036616 // --> Vector info: d2 = 0.984742, 4.624799, 4.624752. Determinants: 549.152244, 528.098995, -2756903.157844, -53405.036616 ( -350.000000 531.000000 -4455.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( -280.000000 853.000000 -4480.000000 ) ( ( 0.009907 -0.010359 40.869111 ) ( -0.010283 -0.009889 51.622531 ) ) 16bescapeship/00dlite1 0 0 0 ( -283.846529 853.775957 -4480.775957 ) ( -353.846529 679.775957 -4307.775957 ) ( -353.846529 531.775957 -4455.775957 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.846529 853.775957 -4480.775957 ) ( -280.000000 853.000000 -4480.000000 ) ( -350.000000 679.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.846529 679.775957 -4307.775957 ) ( -350.000000 679.000000 -4307.000000 ) ( -350.000000 531.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -353.846529 531.775957 -4455.775957 ) ( -350.000000 531.000000 -4455.000000 ) ( -280.000000 704.000000 -4628.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.846529 704.775957 -4628.775957 ) ( -280.000000 704.000000 -4628.000000 ) ( -280.000000 853.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3576/2682) # points: 4 { brushDef { // Surface normal: -0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 2.702397. Vector texS/T: (-0.425212, -0.905094, 0.000000) / (0.354168, -0.166388, -0.920261) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (289.873008, 386.614783, 342.265185) / (5920.624058, 5839.125415, 5785.879634) // --> Vector info: d1 = 0.000000, 0.450694, 0.450694. Determinants: -23.997557, 19.988110, -111385.840573, -8765.523430 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: 20.374538, 24.185350, -157863.911437, -8765.523430 ( 1015.000000 -855.000000 -5742.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.002738 -0.002280 12.707266 ) ( -0.002324 -0.002759 18.009639 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1088.331689 -831.565223 -5864.434777 ) ( 1018.331689 -905.565223 -5789.434777 ) ( 1018.331689 -856.565223 -5740.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.331689 -831.565223 -5864.434777 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.331689 -905.565223 -5789.434777 ) ( 1015.000000 -904.000000 -5791.000000 ) ( 1015.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.331689 -856.565223 -5740.434777 ) ( 1015.000000 -855.000000 -5742.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.331689 -782.565223 -5814.434777 ) ( 1085.000000 -781.000000 -5816.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3577/2683) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1015.000000, 1085.000000, 1085.000000) / (3771.000464, 3746.958834, 3560.282643) // --> Vector info: d1 = 0.000000, 0.263523, 0.474342. Determinants: -44.125078, 14.757316, -10862.890713, -13067.333316 // --> Vector info: d2 = 1.000000, 1.000000, 1.632455. Determinants: 15.205189, 44.271866, -195449.821290, -13067.333316 ( 1085.000000 -781.000000 -5816.000000 ) ( 1085.000000 -649.000000 -5948.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.003377 -0.001129 0.831301 ) ( -0.001164 -0.003388 14.957131 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -629.171573 -5962.171573 ) ( 1085.000000 -646.171573 -5945.171573 ) ( 1085.000000 -778.171573 -5813.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -629.171573 -5962.171573 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 1085.000000 -649.000000 -5948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -646.171573 -5945.171573 ) ( 1085.000000 -649.000000 -5948.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -778.171573 -5813.171573 ) ( 1085.000000 -781.000000 -5816.000000 ) ( 1050.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -778.171573 -5813.171573 ) ( 1050.000000 -781.000000 -5816.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3580/2684) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1085.000000, -1085.000000, -1015.000000) / (3560.989750, 3747.665940, 3770.293357) // --> Vector info: d1 = 1.000001, 1.666666, 1.750000. Determinants: -0.471556, -46.666564, 152600.171939, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -46.668973, 0.000023, -50635.922404, -13067.333316 ( 1015.000000 -682.000000 -6014.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.000036 0.003571 -11.677989 ) ( 0.003571 0.000000 3.875000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1085.000000 -832.828427 -5868.828427 ) ( 1085.000000 -700.828427 -6000.828427 ) ( 1015.000000 -684.828427 -6016.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -832.828427 -5868.828427 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -700.828427 -6000.828427 ) ( 1085.000000 -698.000000 -5998.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -684.828427 -6016.828427 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 1050.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 -832.828427 -5868.828427 ) ( 1050.000000 -830.000000 -5866.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3581/2685) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1015.000000, -1085.000000, -980.000000) / (3487.324649, 3592.685932, 3592.685932) // --> Vector info: d1 = 1.000000, 1.450694, 1.242683. Determinants: 21.916309, -32.762069, 125434.088867, -11062.934737 // --> Vector info: d2 = 1.000000, 1.000000, 1.312019. Determinants: -32.874690, -21.841308, 31736.988998, -11062.934737 ( 980.000000 -830.000000 -5866.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( ( -0.001981 0.002961 -11.338229 ) ( 0.002972 0.001974 -2.868768 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -906.847346 -5793.809381 ) ( 1085.000000 -832.847346 -5868.809381 ) ( 980.000000 -832.847346 -5868.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -906.847346 -5793.809381 ) ( 1015.000000 -904.000000 -5791.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -832.847346 -5868.809381 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 980.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -832.847346 -5868.809381 ) ( 980.000000 -830.000000 -5866.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -906.847346 -5793.809381 ) ( 910.000000 -904.000000 -5791.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3582/2686) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1085.000000, 1015.000000, 910.000000) / (3560.282643, 3455.630840, 3455.630840) // --> Vector info: d1 = 0.000000, 0.450694, 0.658707. Determinants: 21.768898, 32.762000, -140261.235489, -10988.439380 // --> Vector info: d2 = 1.000000, 1.000000, 1.312019. Determinants: 32.653338, -21.841271, 31343.792363, -10988.439380 ( 910.000000 -855.000000 -5742.000000 ) ( 1015.000000 -855.000000 -5742.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( ( -0.001981 -0.002981 12.764436 ) ( -0.002972 0.001988 -2.852433 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1085.000000 -778.171573 -5813.171573 ) ( 1015.000000 -852.171573 -5739.171573 ) ( 910.000000 -852.171573 -5739.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -778.171573 -5813.171573 ) ( 1085.000000 -781.000000 -5816.000000 ) ( 1015.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -852.171573 -5739.171573 ) ( 1015.000000 -855.000000 -5742.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -852.171573 -5739.171573 ) ( 910.000000 -855.000000 -5742.000000 ) ( 980.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -778.171573 -5813.171573 ) ( 980.000000 -781.000000 -5816.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3583/2687) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 525.000000, 1015.000000) / (4626.456508, 4696.463651, 4696.463651) // --> Vector info: d1 = 0.999994, 1.999991, 1.999999. Determinants: -0.000525, -489.998630, 2232654.335038, -34303.499821 // --> Vector info: d2 = 1.000000, 0.999999, 7.999996. Determinants: -490.049763, 0.000230, 222971.579921, -34303.499821 ( 1015.000000 -682.000000 -6014.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.000000 0.014284 -65.085322 ) ( 0.014286 0.000000 -6.499966 ) ) 16bescapeship/00_base2 0 0 0 ( 525.000000 -629.200286 -5967.856851 ) ( 525.000000 -679.200286 -6016.856851 ) ( 1015.000000 -679.200286 -6016.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -629.200286 -5967.856851 ) ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -679.200286 -6016.856851 ) ( 525.000000 -682.000000 -6014.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -679.200286 -6016.856851 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -629.200286 -5967.856851 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3584/2688) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1015.000000, -1015.000000, -910.000000) / (4664.783435, 4734.079900, 4734.079900) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -0.000050, -26.249787, 115173.387044, -7276.128778 // --> Vector info: d2 = 0.000000, 0.000000, 0.375001. Determinants: -25.986261, 0.000041, -26376.247691, -7276.128778 ( 910.000000 -904.000000 -5791.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( 1015.000000 -855.000000 -5742.000000 ) ( ( 0.000000 0.003608 -15.828937 ) ( 0.003571 0.000000 3.625039 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -857.828427 -5739.171573 ) ( 1015.000000 -906.828427 -5788.171573 ) ( 910.000000 -906.828427 -5788.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -857.828427 -5739.171573 ) ( 1015.000000 -855.000000 -5742.000000 ) ( 1015.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -906.828427 -5788.171573 ) ( 1015.000000 -904.000000 -5791.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -906.828427 -5788.171573 ) ( 910.000000 -904.000000 -5791.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -857.828427 -5739.171573 ) ( 910.000000 -855.000000 -5742.000000 ) ( 1015.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3585/2689) # points: 4 { brushDef { // Surface normal: -0.307564, -0.666001, 0.679593 // RotY/Z : -0.747208 / -2.003426. Vector texS/T: (0.907866, -0.419260, 0.000000) / (-0.284926, -0.616980, -0.733589) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1186.456454, 1207.419433, 1277.678234) / (4476.591941, 4543.386803, 4521.576236) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -5.452701, -17.564525, 79948.459583, -5150.141357 // --> Vector info: d2 = 0.000000, 0.000000, 0.263523. Determinants: -17.601989, 5.524259, -3845.862521, -5150.141357 ( 1085.000000 -698.000000 -5998.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.001059 0.003410 -15.523547 ) ( 0.003418 -0.001073 0.746749 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1016.230257 -629.335995 -5967.718372 ) ( 1016.230257 -679.335995 -6016.718372 ) ( 1086.230257 -695.335995 -6000.718372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1016.230257 -629.335995 -5967.718372 ) ( 1015.000000 -632.000000 -5965.000000 ) ( 1015.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1016.230257 -679.335995 -6016.718372 ) ( 1015.000000 -682.000000 -6014.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.230257 -695.335995 -6000.718372 ) ( 1085.000000 -698.000000 -5998.000000 ) ( 1085.000000 -649.000000 -5948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.230257 -646.335995 -5950.718372 ) ( 1085.000000 -649.000000 -5948.000000 ) ( 1015.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3586/2690) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (698.000000, 830.000000, 781.000000) / (5998.000000, 5866.000000, 5816.000000) // --> Vector info: d1 = 1.000000, 1.666666, 1.666666. Determinants: -33.333296, 32.666630, -185735.805645, -13068.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249999. Determinants: 32.999915, 32.999897, -234035.320864, -13068.000000 ( 1085.000000 -781.000000 -5816.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( ( 0.002551 -0.002500 14.213025 ) ( -0.002525 -0.002525 17.909039 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1089.000000 -698.000000 -5998.000000 ) ( 1089.000000 -830.000000 -5866.000000 ) ( 1089.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -698.000000 -5998.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -830.000000 -5866.000000 ) ( 1085.000000 -830.000000 -5866.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -781.000000 -5816.000000 ) ( 1085.000000 -781.000000 -5816.000000 ) ( 1085.000000 -649.000000 -5948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -649.000000 -5948.000000 ) ( 1085.000000 -649.000000 -5948.000000 ) ( 1085.000000 -698.000000 -5998.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3587/2691) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-682.000000, -632.000000, -855.000000) / (6014.000000, 5965.000000, 5742.000000) // --> Vector info: d1 = 0.484372, 1.484393, 1.484386. Determinants: -223.004934, 223.004272, -1503930.547622, -22077.000000 // --> Vector info: d2 = 0.999999, 0.999994, 3.249994. Determinants: 110.251232, 112.498786, -623453.344227, -22077.000000 ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.010101 -0.010101 68.122052 ) ( -0.004994 -0.005096 28.239949 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -682.000000 -6014.000000 ) ( 521.000000 -632.000000 -5965.000000 ) ( 521.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -682.000000 -6014.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -632.000000 -5965.000000 ) ( 525.000000 -632.000000 -5965.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -855.000000 -5742.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -904.000000 -5791.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( 525.000000 -682.000000 -6014.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3588/2692) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -525.000000, -525.000000) / (4734.079900, 4734.079900, 4664.783435) // --> Vector info: d1 = 0.000000, 1.374999, 1.375000. Determinants: -95.282571, 0.000320, -86708.656513, -26679.138854 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000035, 96.249770, -455654.135223, -26679.138854 ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.003571 0.000000 3.250055 ) ( 0.000000 -0.003608 17.079042 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -906.828427 -5788.171573 ) ( 525.000000 -906.828427 -5788.171573 ) ( 525.000000 -857.828427 -5739.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -906.828427 -5788.171573 ) ( 910.000000 -904.000000 -5791.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -906.828427 -5788.171573 ) ( 525.000000 -904.000000 -5791.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -857.828427 -5739.171573 ) ( 525.000000 -855.000000 -5742.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -857.828427 -5739.171573 ) ( 910.000000 -855.000000 -5742.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3590/2693) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (525.000000, 630.000000, 630.000000) / (3771.000464, 3771.000464, 3455.630840) // --> Vector info: d1 = 0.000000, 0.375001, 0.375002. Determinants: -118.263910, 0.000078, 62088.257194, -33113.810563 // --> Vector info: d2 = 1.000000, 1.000001, 2.125001. Determinants: -0.000339, 118.125087, -478563.376190, -33113.810563 ( 630.000000 -459.000000 -5346.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( ( 0.003571 0.000000 -1.874996 ) ( 0.000000 -0.003567 14.452078 ) ) 16bescapeship/00WHULL1 0 0 0 ( 525.000000 -233.171573 -5566.171573 ) ( 630.000000 -233.171573 -5566.171573 ) ( 630.000000 -456.171573 -5343.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -233.171573 -5566.171573 ) ( 525.000000 -236.000000 -5569.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -233.171573 -5566.171573 ) ( 630.000000 -236.000000 -5569.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -456.171573 -5343.171573 ) ( 630.000000 -459.000000 -5346.000000 ) ( 525.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -456.171573 -5343.171573 ) ( 525.000000 -459.000000 -5346.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3591/2694) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (130.015237, 226.839514, -19.044795) / (5729.716623, 5649.236442, 5353.417398) // --> Vector info: d1 = 1.031240, 0.580545, 0.580548. Determinants: 133.324316, -110.818526, 567680.273913, -48431.278488 // --> Vector info: d2 = 3.437503, 3.437499, 0.687501. Determinants: -221.319217, -266.267512, 1387929.603869, -48431.278488 ( 1015.000000 -459.000000 -5346.000000 ) ( 1015.000000 -731.000000 -5618.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( -0.002753 0.002288 -11.721356 ) ( 0.004570 0.005498 -28.657711 ) ) 16bescapeship/00wract3 0 0 0 ( 1088.324794 -658.572537 -5690.427463 ) ( 1018.324794 -732.572537 -5616.427463 ) ( 1018.324794 -460.572537 -5344.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.324794 -658.572537 -5690.427463 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 1015.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.324794 -732.572537 -5616.427463 ) ( 1015.000000 -731.000000 -5618.000000 ) ( 1015.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1018.324794 -460.572537 -5344.427463 ) ( 1015.000000 -459.000000 -5346.000000 ) ( 1085.000000 -385.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1088.324794 -386.572537 -5418.427463 ) ( 1085.000000 -385.000000 -5420.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3593/2695) # points: 4 { brushDef { // Surface normal: -0.010101, 0.707071, 0.707071 // RotY/Z : -0.785347 / 1.585081. Vector texS/T: (-0.999898, -0.014284, 0.000000) / (-0.010100, 0.706999, -0.707143) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1075.504546, -1077.390068, -1007.625758) / (3549.600585, 3736.267253, 3760.307657) // --> Vector info: d1 = 0.000000, 0.666667, 0.750000. Determinants: 0.471459, -46.666690, 166155.166988, -13068.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -46.666618, -0.471375, -48516.967841, -13068.000000 ( 1015.000000 -509.000000 -5841.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( -0.000036 0.003571 -12.714659 ) ( 0.003571 0.000036 3.712654 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1085.040404 -659.828283 -5694.828283 ) ( 1085.040404 -527.828283 -5826.828283 ) ( 1015.040404 -511.828283 -5843.828283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.040404 -659.828283 -5694.828283 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.040404 -527.828283 -5826.828283 ) ( 1085.000000 -525.000000 -5824.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.040404 -511.828283 -5843.828283 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 1050.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.040404 -659.828283 -5694.828283 ) ( 1050.000000 -657.000000 -5692.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3594/2696) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1015.000000, -1085.000000, -980.000000) / (3455.630840, 3560.282643, 3560.282643) // --> Vector info: d1 = 1.000000, 1.450694, 1.242683. Determinants: 21.768730, -32.762069, 124320.436184, -10988.439380 // --> Vector info: d2 = 1.000000, 1.000000, 1.312019. Determinants: -32.653319, -21.841308, 31343.941545, -10988.439380 ( 980.000000 -657.000000 -5692.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 1015.000000 -731.000000 -5618.000000 ) ( ( -0.001981 0.002982 -11.313748 ) ( 0.002972 0.001988 -2.852447 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1015.000000 -733.828427 -5620.828427 ) ( 1085.000000 -659.828427 -5694.828427 ) ( 980.000000 -659.828427 -5694.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -733.828427 -5620.828427 ) ( 1015.000000 -731.000000 -5618.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -659.828427 -5694.828427 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 980.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -659.828427 -5694.828427 ) ( 980.000000 -657.000000 -5692.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -733.828427 -5620.828427 ) ( 910.000000 -731.000000 -5618.000000 ) ( 1015.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3595/2697) # points: 3 { brushDef { // Surface normal: 0.000000, -0.705808, 0.708403 // RotY/Z : -0.787233 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708403, -0.705808) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 910.000000, 1015.000000) / (4097.828700, 4097.828700, 4483.202544) // --> Vector info: d1 = 0.999994, 2.500002, 0.999990. Determinants: 578.064054, 0.000431, -627200.788581, -40464.253669 // --> Vector info: d2 = 1.000000, 1.000000, 6.500006. Determinants: 0.000235, -577.500651, 2326034.270717, -40464.253669 ( 1015.000000 -509.000000 -5841.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( ( -0.014286 0.000000 15.500120 ) ( 0.000000 0.014272 -57.483682 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 -233.176767 -5571.833612 ) ( 910.000000 -233.176767 -5571.833612 ) ( 1015.000000 -506.176767 -5843.833612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -233.176767 -5571.833612 ) ( 1015.000000 -236.000000 -5569.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -233.176767 -5571.833612 ) ( 910.000000 -236.000000 -5569.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -506.176767 -5843.833612 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3596/2698) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-525.000000, -630.000000, -525.000000) / (4104.754865, 4104.754865, 4489.420954) // --> Vector info: d1 = 0.000000, 0.375001, 0.000000. Determinants: 144.250150, -0.000025, 75731.431447, -40389.939341 // --> Vector info: d2 = 1.000000, 1.000001, 2.375001. Determinants: 0.000413, -144.375175, 552234.999342, -40389.939341 ( 525.000000 -731.000000 -5618.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( 525.000000 -459.000000 -5346.000000 ) ( ( -0.003571 0.000000 -1.875007 ) ( 0.000000 0.003575 -13.672588 ) ) 16bescapeship/00WHULL1 0 0 0 ( 525.000000 -461.828427 -5343.171573 ) ( 630.000000 -461.828427 -5343.171573 ) ( 525.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -461.828427 -5343.171573 ) ( 525.000000 -459.000000 -5346.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -461.828427 -5343.171573 ) ( 630.000000 -459.000000 -5346.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -733.828427 -5615.171573 ) ( 525.000000 -731.000000 -5618.000000 ) ( 525.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3597/2699) # points: 4 { brushDef { // Surface normal: -0.316258, -0.669581, 0.672043 // RotY/Z : -0.736964 / -2.012057. Vector texS/T: (0.904214, -0.427080, 0.000000) / (-0.287016, -0.607671, -0.740512) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1018.568015, 1135.160760, 1205.289015) / (3976.000794, 4343.314191, 4320.357104) // --> Vector info: d1 = 1.000001, 2.375001, 2.374999. Determinants: -31.565133, -96.426670, 387108.050660, -28435.677397 // --> Vector info: d2 = 0.000000, 0.000000, 0.263523. Determinants: -96.795493, 30.724886, -23569.389207, -28435.677397 ( 1085.000000 -525.000000 -5824.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( ( 0.001110 0.003391 -13.613463 ) ( 0.003404 -0.001081 0.828867 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1016.265031 -233.321674 -5571.688172 ) ( 1016.265031 -506.321674 -5843.688172 ) ( 1086.265031 -522.321674 -5826.688172 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1016.265031 -233.321674 -5571.688172 ) ( 1015.000000 -236.000000 -5569.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1016.265031 -506.321674 -5843.688172 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.265031 -522.321674 -5826.688172 ) ( 1085.000000 -525.000000 -5824.000000 ) ( 1085.000000 -253.000000 -5552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1086.265031 -250.321674 -5554.688172 ) ( 1085.000000 -253.000000 -5552.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3598/2700) # points: 6 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (910.000000, 1015.000000, 1085.000000) / (3771.000464, 3771.000464, 3746.958834) // --> Vector info: d1 = 1.000001, 1.374999, 1.625000. Determinants: -9.015568, 0.000213, 5678.992263, -2524.371209 // --> Vector info: d2 = 0.000000, 0.000001, 0.083335. Determinants: -0.000004, 8.750050, -32996.439002, -2524.371209 ( 1085.000000 -253.000000 -5552.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.003571 0.000000 -2.249666 ) ( 0.000000 -0.003466 13.071152 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -233.171573 -5566.171573 ) ( 1015.000000 -233.171573 -5566.171573 ) ( 1085.000000 -250.171573 -5549.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -233.171573 -5566.171573 ) ( 910.000000 -236.000000 -5569.000000 ) ( 1015.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -233.171573 -5566.171573 ) ( 1015.000000 -236.000000 -5569.000000 ) ( 1085.000000 -253.000000 -5552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -250.171573 -5549.171573 ) ( 1085.000000 -253.000000 -5552.000000 ) ( 1085.000000 -385.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 -382.171573 -5417.171573 ) ( 1085.000000 -385.000000 -5420.000000 ) ( 1015.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -456.171573 -5343.171573 ) ( 1015.000000 -459.000000 -5346.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -456.171573 -5343.171573 ) ( 910.000000 -459.000000 -5346.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3599/2701) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (910.000000, 910.000000, 630.000000) / (3566.921761, 3496.914619, 3496.914619) // --> Vector info: d1 = 1.000000, 1.250000, 1.249999. Determinants: -0.000050, 69.999833, -269285.883117, -19601.999898 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 70.007138, 0.000000, -83308.494436, -19601.999898 ( 630.000000 -459.000000 -5346.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( ( 0.000000 -0.003571 13.737674 ) ( -0.003571 0.000000 4.250000 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -407.143149 -5393.200286 ) ( 910.000000 -456.143149 -5343.200286 ) ( 630.000000 -456.143149 -5343.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -407.143149 -5393.200286 ) ( 910.000000 -410.000000 -5396.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -456.143149 -5343.200286 ) ( 910.000000 -459.000000 -5346.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -456.143149 -5343.200286 ) ( 630.000000 -459.000000 -5346.000000 ) ( 630.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -407.143149 -5393.200286 ) ( 630.000000 -410.000000 -5396.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3600/2702) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (525.000000, 657.000000, 385.000000) / (5824.000000, 5692.000000, 5420.000000) // --> Vector info: d1 = 1.361970, 0.695304, 0.695305. Determinants: 181.333062, -181.332999, 863083.192797, -71808.000000 // --> Vector info: d2 = 3.437503, 3.437502, 0.687502. Determinants: -362.999678, -363.000196, 2057847.769048, -71808.000000 ( 1085.000000 -385.000000 -5420.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( ( -0.002525 0.002525 -12.019318 ) ( 0.005055 0.005055 -28.657639 ) ) 16bescapeship/00wract3 0 0 0 ( 1089.000000 -525.000000 -5824.000000 ) ( 1089.000000 -657.000000 -5692.000000 ) ( 1089.000000 -385.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -525.000000 -5824.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -657.000000 -5692.000000 ) ( 1085.000000 -657.000000 -5692.000000 ) ( 1085.000000 -385.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -385.000000 -5420.000000 ) ( 1085.000000 -385.000000 -5420.000000 ) ( 1085.000000 -253.000000 -5552.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1089.000000 -253.000000 -5552.000000 ) ( 1085.000000 -253.000000 -5552.000000 ) ( 1085.000000 -525.000000 -5824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3601/2703) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-509.000000, -236.000000, -459.000000) / (5841.000000, 5569.000000, 5346.000000) // --> Vector info: d1 = 0.515650, 6.015646, 6.015638. Determinants: -1226.501251, 1226.496831, -7850926.684143, -121535.000000 // --> Vector info: d2 = 0.999998, 1.000004, 3.250004. Determinants: 611.998873, 614.251319, -3397869.340076, -121535.000000 ( 525.000000 -459.000000 -5346.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.010092 -0.010092 64.598072 ) ( -0.005036 -0.005054 27.957949 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -509.000000 -5841.000000 ) ( 521.000000 -236.000000 -5569.000000 ) ( 521.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -509.000000 -5841.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -236.000000 -5569.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( 525.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -459.000000 -5346.000000 ) ( 525.000000 -459.000000 -5346.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -731.000000 -5618.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3603/2704) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705808, 0.708403 // RotY/Z : -0.787233 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708403, -0.705808) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 630.000000, 525.000000) / (4097.828700, 4097.828700, 4483.202544) // --> Vector info: d1 = 1.999991, 6.000009, 7.500000. Determinants: 1541.502128, 0.004241, -1618592.703881, -107904.676451 // --> Vector info: d2 = 0.999999, 0.999999, 6.499992. Determinants: -0.000048, -1539.998044, 6202743.654056, -107904.676451 ( 525.000000 -509.000000 -5841.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( -0.014286 0.000000 15.000209 ) ( 0.000000 0.014272 -57.483548 ) ) 16bescapeship/00_base2 0 0 0 ( 910.000000 -233.176767 -5571.833612 ) ( 630.000000 -233.176767 -5571.833612 ) ( 525.000000 -506.176767 -5843.833612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -233.176767 -5571.833612 ) ( 910.000000 -236.000000 -5569.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -233.176767 -5571.833612 ) ( 630.000000 -236.000000 -5569.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -506.176767 -5843.833612 ) ( 525.000000 -509.000000 -5841.000000 ) ( 1015.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -506.176767 -5843.833612 ) ( 1015.000000 -509.000000 -5841.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3604/2705) # points: 3 { brushDef { // Surface normal: 0.000000, -0.705808, 0.708403 // RotY/Z : -0.787233 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708403, -0.705808) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 525.000000, 525.000000) / (4097.828700, 4097.828700, 4483.202544) // --> Vector info: d1 = 0.000000, 1.499995, 1.500004. Determinants: 578.058930, -0.000901, -364173.435070, -40464.253669 // --> Vector info: d2 = 0.999999, 1.000000, 6.499999. Determinants: 0.000391, -577.499906, 2326031.234281, -40464.253669 ( 525.000000 -509.000000 -5841.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( -0.014286 0.000000 8.999880 ) ( 0.000000 0.014272 -57.483606 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 -233.176767 -5571.833612 ) ( 525.000000 -233.176767 -5571.833612 ) ( 525.000000 -506.176767 -5843.833612 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -233.176767 -5571.833612 ) ( 630.000000 -236.000000 -5569.000000 ) ( 525.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -233.176767 -5571.833612 ) ( 525.000000 -236.000000 -5569.000000 ) ( 525.000000 -509.000000 -5841.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -506.176767 -5843.833612 ) ( 525.000000 -509.000000 -5841.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3605/2706) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -1015.000000, -1015.000000) / (4104.754865, 4104.754865, 4489.420954) // --> Vector info: d1 = 1.000000, 1.375000, 1.375000. Determinants: 144.249737, -0.000013, 90877.368430, -40389.939341 // --> Vector info: d2 = 1.000000, 1.000000, 2.374998. Determinants: -0.000024, -144.374838, 552233.358049, -40389.939341 ( 1015.000000 -731.000000 -5618.000000 ) ( 1015.000000 -459.000000 -5346.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( ( -0.003571 0.000000 -2.250000 ) ( 0.000000 0.003575 -13.672547 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -461.828427 -5343.171573 ) ( 1015.000000 -461.828427 -5343.171573 ) ( 1015.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -461.828427 -5343.171573 ) ( 910.000000 -459.000000 -5346.000000 ) ( 1015.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -461.828427 -5343.171573 ) ( 1015.000000 -459.000000 -5346.000000 ) ( 1015.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -733.828427 -5615.171573 ) ( 1015.000000 -731.000000 -5618.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -733.828427 -5615.171573 ) ( 910.000000 -731.000000 -5618.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3606/2707) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-630.000000, -910.000000, -910.000000) / (4104.754865, 4104.754865, 4489.420954) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 384.665951, -0.000033, 134633.165692, -107706.504910 // --> Vector info: d2 = 1.000000, 1.000001, 2.374998. Determinants: 0.000252, -384.999366, 1472621.679425, -107706.504910 ( 910.000000 -731.000000 -5618.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( ( -0.003571 0.000000 -1.250000 ) ( 0.000000 0.003575 -13.672542 ) ) 16bescapeship/00WHULL1 0 0 0 ( 630.000000 -461.828427 -5343.171573 ) ( 910.000000 -461.828427 -5343.171573 ) ( 910.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -461.828427 -5343.171573 ) ( 630.000000 -459.000000 -5346.000000 ) ( 910.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -461.828427 -5343.171573 ) ( 910.000000 -459.000000 -5346.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -733.828427 -5615.171573 ) ( 910.000000 -731.000000 -5618.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -733.828427 -5615.171573 ) ( 525.000000 -731.000000 -5618.000000 ) ( 630.000000 -459.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3609/2708) # points: 4 { brushDef { // Surface normal: -0.831198, 0.393134, -0.393134 // RotY/Z : 0.404038 / 2.699799. Vector texS/T: (-0.427561, -0.903986, 0.000000) / (0.355388, -0.168089, -0.919481) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (383.827751, 271.733434, 174.909158) / (5746.779370, 5611.920688, 5692.400869) // --> Vector info: d1 = 3.000005, 0.500000, 0.500000. Determinants: -201.200938, -242.061146, 1402061.488443, -22078.965193 // --> Vector info: d2 = 1.065451, 1.065450, 0.164063. Determinants: -121.559955, 101.040418, -557522.951755, -22078.965193 ( 980.000000 -657.000000 -5692.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.009113 0.010963 -63.502138 ) ( 0.005506 -0.004576 25.251317 ) ) 16bescapeship/00wpanl4 0 0 0 ( 913.324794 -856.572537 -5740.427463 ) ( 913.324794 -732.572537 -5616.427463 ) ( 983.324794 -658.572537 -5690.427463 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.324794 -856.572537 -5740.427463 ) ( 910.000000 -855.000000 -5742.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.324794 -732.572537 -5616.427463 ) ( 910.000000 -731.000000 -5618.000000 ) ( 980.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.324794 -658.572537 -5690.427463 ) ( 980.000000 -657.000000 -5692.000000 ) ( 980.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.324794 -782.572537 -5814.427463 ) ( 980.000000 -781.000000 -5816.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3612/2709) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-657.000000, -731.000000, -855.000000) / (5692.000000, 5618.000000, 5742.000000) // --> Vector info: d1 = 2.984376, 2.984376, 0.484377. Determinants: -184.999965, 184.999965, -1229334.056150, -18352.000000 // --> Vector info: d2 = 0.499995, 1.249998, 1.249992. Determinants: 92.999920, 93.000731, -477435.123691, -18352.000000 ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( ( 0.010081 -0.010081 66.986381 ) ( -0.005068 -0.005068 26.015427 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -657.000000 -5692.000000 ) ( 521.000000 -731.000000 -5618.000000 ) ( 521.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -657.000000 -5692.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -731.000000 -5618.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -855.000000 -5742.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -781.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -781.000000 -5816.000000 ) ( 525.000000 -781.000000 -5816.000000 ) ( 525.000000 -657.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3613/2710) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (525.000000, 910.000000, 910.000000) / (3410.109190, 3410.109190, 3340.102048) // --> Vector info: d1 = 0.000000, 1.375000, 1.375000. Determinants: -96.259821, -0.000047, 50536.564970, -26952.749860 // --> Vector info: d2 = 1.000000, 1.000000, 1.249998. Determinants: -0.000025, 96.249221, -355173.076960, -26952.749860 ( 910.000000 -781.000000 -5569.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.003571 0.000000 -1.875006 ) ( 0.000000 -0.003571 13.177619 ) ) 16bescapeship/00WHULL1 0 0 0 ( 525.000000 -728.200286 -5615.143149 ) ( 910.000000 -728.200286 -5615.143149 ) ( 910.000000 -778.200286 -5566.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -728.200286 -5615.143149 ) ( 525.000000 -731.000000 -5618.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -728.200286 -5615.143149 ) ( 910.000000 -731.000000 -5618.000000 ) ( 910.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -778.200286 -5566.143149 ) ( 910.000000 -781.000000 -5569.000000 ) ( 525.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -778.200286 -5566.143149 ) ( 525.000000 -781.000000 -5569.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3615/2711) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -525.000000, -525.000000) / (3502.571184, 3502.571184, 3432.564042) // --> Vector info: d1 = 0.000000, 1.374999, 1.375000. Determinants: -96.259752, 0.000320, -87597.497161, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000036, 96.249770, -337121.705064, -26952.749860 ( 525.000000 -904.000000 -5692.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.003571 0.000000 3.250039 ) ( 0.000000 -0.003571 12.507878 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -857.856851 -5744.799714 ) ( 525.000000 -857.856851 -5744.799714 ) ( 525.000000 -906.856851 -5694.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -857.856851 -5744.799714 ) ( 910.000000 -855.000000 -5742.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -857.856851 -5744.799714 ) ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -906.856851 -5694.799714 ) ( 525.000000 -904.000000 -5692.000000 ) ( 910.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -906.856851 -5694.799714 ) ( 910.000000 -904.000000 -5692.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3616/2712) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (731.000000, 855.000000, 904.000000) / (5618.000000, 5742.000000, 5692.000000) // --> Vector info: d1 = 0.000000, 0.625000, 0.625001. Determinants: -31.250051, -30.624976, 194894.900177, -12276.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -61.999998, 62.000008, -302994.047600, -12276.000000 ( 910.000000 -904.000000 -5692.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.002546 0.002495 -15.876092 ) ( 0.005051 -0.005051 24.681822 ) ) 16bescapeship/00wengn1 0 0 0 ( 914.000000 -731.000000 -5618.000000 ) ( 914.000000 -855.000000 -5742.000000 ) ( 914.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -731.000000 -5618.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -855.000000 -5742.000000 ) ( 910.000000 -855.000000 -5742.000000 ) ( 910.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -904.000000 -5692.000000 ) ( 910.000000 -904.000000 -5692.000000 ) ( 910.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -781.000000 -5569.000000 ) ( 910.000000 -781.000000 -5569.000000 ) ( 910.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3617/2713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-910.000000, -525.000000, -525.000000) / (4664.076329, 4664.076329, 4490.128061) // --> Vector info: d1 = 0.000000, 1.374999, 1.374998. Determinants: -239.178698, -0.000414, -217650.687882, -66970.083246 // --> Vector info: d2 = 0.000000, 0.000001, 1.249995. Determinants: -0.000178, 481.247440, -2244574.966215, -66970.083246 ( 525.000000 -781.000000 -5569.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( 910.000000 -904.000000 -5692.000000 ) ( ( 0.003571 0.000000 3.249969 ) ( 0.000000 -0.007186 33.516084 ) ) 16bescapeship/00wengn1 0 0 0 ( 910.000000 -906.828427 -5689.171573 ) ( 525.000000 -906.828427 -5689.171573 ) ( 525.000000 -783.828427 -5566.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -906.828427 -5689.171573 ) ( 910.000000 -904.000000 -5692.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -906.828427 -5689.171573 ) ( 525.000000 -904.000000 -5692.000000 ) ( 525.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -783.828427 -5566.171573 ) ( 525.000000 -781.000000 -5569.000000 ) ( 910.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -783.828427 -5566.171573 ) ( 910.000000 -781.000000 -5569.000000 ) ( 910.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3618/2714) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-781.000000, -904.000000, -855.000000) / (5569.000000, 5692.000000, 5742.000000) // --> Vector info: d1 = 0.625000, 0.000002, 0.000000. Determinants: -31.249688, 30.625142, -202568.048871, -12177.000000 // --> Vector info: d2 = 0.749999, 0.750001, 0.249995. Determinants: 61.500757, 61.500563, -303597.277939, -12177.000000 ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( 525.000000 -781.000000 -5569.000000 ) ( ( 0.002566 -0.002515 16.635300 ) ( -0.005051 -0.005051 24.932026 ) ) 16bescapeship/00wengn1 0 0 0 ( 521.000000 -781.000000 -5569.000000 ) ( 521.000000 -904.000000 -5692.000000 ) ( 521.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -781.000000 -5569.000000 ) ( 525.000000 -781.000000 -5569.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -904.000000 -5692.000000 ) ( 525.000000 -904.000000 -5692.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -855.000000 -5742.000000 ) ( 525.000000 -855.000000 -5742.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -731.000000 -5618.000000 ) ( 525.000000 -731.000000 -5618.000000 ) ( 525.000000 -781.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3621/2715) # points: 4 { brushDef { // Surface normal: -0.832922, 0.391306, -0.391306 // RotY/Z : 0.402050 / 2.702397. Vector texS/T: (-0.425212, -0.905094, 0.000000) / (0.354168, -0.166388, -0.920261) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (543.493666, 431.262030, 334.520254) / (5936.682151, 5801.937727, 5883.436371) // --> Vector info: d1 = 2.500007, 0.000001, 0.000001. Determinants: -203.747010, -241.855046, 1491096.244313, -22182.140925 // --> Vector info: d2 = 1.065450, 1.065450, 0.164062. Determinants: -121.456970, 101.164220, -558202.681604, -22182.140925 ( 980.000000 -830.000000 -5866.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.009185 0.010903 -67.220574 ) ( 0.005475 -0.004561 25.164509 ) ) 16bescapeship/00wpanl4 0 0 0 ( 913.331689 -1029.565223 -5913.434777 ) ( 913.331689 -905.565223 -5789.434777 ) ( 983.331689 -831.565223 -5864.434777 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.331689 -1029.565223 -5913.434777 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.331689 -905.565223 -5789.434777 ) ( 910.000000 -904.000000 -5791.000000 ) ( 980.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.331689 -831.565223 -5864.434777 ) ( 980.000000 -830.000000 -5866.000000 ) ( 980.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.331689 -955.565223 -5987.434777 ) ( 980.000000 -954.000000 -5989.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3624/2716) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp4]: 64.000000/128.000000 // --> Vector A/B: (-830.000000, -904.000000, -1028.000000) / (5866.000000, 5791.000000, 5915.000000) // --> Vector info: d1 = 3.484387, 3.484382, 0.984387. Determinants: -187.500280, 184.998868, -1305206.131866, -18476.000000 // --> Vector info: d2 = 0.499994, 1.249993, 1.249992. Determinants: 92.999774, 92.999988, -477586.012628, -18476.000000 ( 525.000000 -1028.000000 -5915.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( ( 0.010148 -0.010013 70.643328 ) ( -0.005034 -0.005034 25.848994 ) ) 16bescapeship/00wcomp4 0 0 0 ( 521.000000 -830.000000 -5866.000000 ) ( 521.000000 -904.000000 -5791.000000 ) ( 521.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -830.000000 -5866.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -904.000000 -5791.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -1028.000000 -5915.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 525.000000 -954.000000 -5989.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -954.000000 -5989.000000 ) ( 525.000000 -954.000000 -5989.000000 ) ( 525.000000 -830.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3625/2717) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (525.000000, 910.000000, 910.000000) / (3407.638014, 3407.638014, 3337.630871) // --> Vector info: d1 = 0.000000, 1.374999, 1.375000. Determinants: -96.259752, 0.000320, 50535.277390, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000036, 96.249770, -327984.357832, -26952.749860 ( 910.000000 -954.000000 -5742.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.003571 0.000000 -1.874958 ) ( 0.000000 -0.003571 12.168864 ) ) 16bescapeship/00WHULL1 0 0 0 ( 525.000000 -901.200286 -5788.143149 ) ( 910.000000 -901.200286 -5788.143149 ) ( 910.000000 -951.200286 -5739.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -901.200286 -5788.143149 ) ( 525.000000 -904.000000 -5791.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -901.200286 -5788.143149 ) ( 910.000000 -904.000000 -5791.000000 ) ( 910.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -951.200286 -5739.143149 ) ( 910.000000 -954.000000 -5742.000000 ) ( 525.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -951.200286 -5739.143149 ) ( 525.000000 -954.000000 -5742.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3627/2718) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -525.000000, -525.000000) / (3405.866766, 3405.866766, 3335.859624) // --> Vector info: d1 = 0.000000, 1.374999, 1.375000. Determinants: -96.259752, 0.000320, -87597.466183, -26952.749860 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000036, 96.249770, -327813.927042, -26952.749860 ( 525.000000 -1078.000000 -5866.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.003571 0.000000 3.250038 ) ( 0.000000 -0.003571 12.162541 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 -1030.799714 -5917.856851 ) ( 525.000000 -1030.799714 -5917.856851 ) ( 525.000000 -1080.799714 -5868.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1030.799714 -5917.856851 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -1030.799714 -5917.856851 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -1080.799714 -5868.856851 ) ( 525.000000 -1078.000000 -5866.000000 ) ( 910.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1080.799714 -5868.856851 ) ( 910.000000 -1078.000000 -5866.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3628/2719) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (904.000000, 1028.000000, 1078.000000) / (5791.000000, 5915.000000, 5866.000000) // --> Vector info: d1 = 0.000000, 0.625001, 0.625000. Determinants: -30.624891, -31.250188, 208654.742603, -12276.000000 // --> Vector info: d2 = 0.999997, 0.999995, 1.499999. Determinants: -62.000381, 62.000611, -315273.155770, -12276.000000 ( 910.000000 -1078.000000 -5866.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.002495 0.002546 -16.996965 ) ( 0.005051 -0.005051 25.682075 ) ) 16bescapeship/00wengn1 0 0 0 ( 914.000000 -904.000000 -5791.000000 ) ( 914.000000 -1028.000000 -5915.000000 ) ( 914.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -904.000000 -5791.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1028.000000 -5915.000000 ) ( 910.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -1078.000000 -5866.000000 ) ( 910.000000 -1078.000000 -5866.000000 ) ( 910.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -954.000000 -5742.000000 ) ( 910.000000 -954.000000 -5742.000000 ) ( 910.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3629/2720) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-910.000000, -525.000000, -525.000000) / (4910.149489, 4910.149489, 4734.787007) // --> Vector info: d1 = 0.000000, 1.374999, 1.374998. Determinants: -241.123240, -0.000414, -219420.119582, -67514.555468 // --> Vector info: d2 = 0.000000, 0.000001, 1.249995. Determinants: -0.000179, 481.247440, -2362997.045927, -67514.555468 ( 525.000000 -954.000000 -5742.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( 910.000000 -1078.000000 -5866.000000 ) ( ( 0.003571 0.000000 3.249968 ) ( 0.000000 -0.007128 34.999816 ) ) 16bescapeship/00wengn1 0 0 0 ( 910.000000 -1080.828427 -5863.171573 ) ( 525.000000 -1080.828427 -5863.171573 ) ( 525.000000 -956.828427 -5739.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -1080.828427 -5863.171573 ) ( 910.000000 -1078.000000 -5866.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -1080.828427 -5863.171573 ) ( 525.000000 -1078.000000 -5866.000000 ) ( 525.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 -956.828427 -5739.171573 ) ( 525.000000 -954.000000 -5742.000000 ) ( 910.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -956.828427 -5739.171573 ) ( 910.000000 -954.000000 -5742.000000 ) ( 910.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3630/2721) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-954.000000, -1078.000000, -1028.000000) / (5742.000000, 5866.000000, 5915.000000) // --> Vector info: d1 = 0.749996, 0.125002, 0.125000. Determinants: -30.624383, 31.249980, -217859.995945, -12276.000000 // --> Vector info: d2 = 0.750003, 0.750000, 0.250000. Determinants: 61.999779, 62.000121, -306063.944286, -12276.000000 ( 525.000000 -1028.000000 -5915.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( 525.000000 -954.000000 -5742.000000 ) ( ( 0.002495 -0.002546 17.746823 ) ( -0.005050 -0.005051 24.931895 ) ) 16bescapeship/00wengn1 0 0 0 ( 521.000000 -954.000000 -5742.000000 ) ( 521.000000 -1078.000000 -5866.000000 ) ( 521.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -954.000000 -5742.000000 ) ( 525.000000 -954.000000 -5742.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -1078.000000 -5866.000000 ) ( 525.000000 -1078.000000 -5866.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -1028.000000 -5915.000000 ) ( 525.000000 -1028.000000 -5915.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 -904.000000 -5791.000000 ) ( 525.000000 -904.000000 -5791.000000 ) ( 525.000000 -954.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3632/2722) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5257.000000, 5257.000000, 5345.000000) / (3490.986179, 3560.282643, 3560.282643) // --> Vector info: d1 = 0.000000, 0.250000, 0.250005. Determinants: -0.000322, -21.999997, 76803.381141, -6098.088881 // --> Vector info: d2 = 1.000000, 0.999999, 1.312501. Determinants: -21.655248, 0.000005, 107743.536372, -6098.088881 ( 5345.000000 -150.000000 -5185.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( ( 0.000000 0.003608 -12.594664 ) ( 0.003551 0.000000 -17.668410 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -196.171573 -5133.171573 ) ( 5257.000000 -147.171573 -5182.171573 ) ( 5345.000000 -147.171573 -5182.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -196.171573 -5133.171573 ) ( 5257.000000 -199.000000 -5136.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -147.171573 -5182.171573 ) ( 5257.000000 -150.000000 -5185.000000 ) ( 5345.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -147.171573 -5182.171573 ) ( 5345.000000 -150.000000 -5185.000000 ) ( 5345.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -196.171573 -5133.171573 ) ( 5345.000000 -199.000000 -5136.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3633/2723) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706184, -0.708028 // RotY/Z : 0.786702 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.708028, -0.706184) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5345.000000, -5257.000000, -5257.000000) / (4310.211356, 4310.211356, 3767.859994) // --> Vector info: d1 = 0.000000, 0.312500, 0.312500. Determinants: -169.484574, 0.000076, -905895.376848, -47726.919867 // --> Vector info: d2 = 0.000000, 0.000000, 1.937507. Determinants: -0.000117, 170.500604, -734894.267079, -47726.919867 ( 5257.000000 -199.000000 -5136.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.003551 0.000000 18.980805 ) ( 0.000000 -0.003572 15.397898 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5345.000000 -585.824737 -5516.167888 ) ( 5257.000000 -585.824737 -5516.167888 ) ( 5257.000000 -201.824737 -5133.167888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -585.824737 -5516.167888 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -585.824737 -5516.167888 ) ( 5257.000000 -583.000000 -5519.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -201.824737 -5133.167888 ) ( 5257.000000 -199.000000 -5136.000000 ) ( 5345.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -201.824737 -5133.167888 ) ( 5345.000000 -199.000000 -5136.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3637/2724) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, 0.703008 // RotY/Z : -0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703008, -0.711182) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5345.000000, 5345.000000, 5257.000000) / (3915.262498, 3792.930981, 3792.930981) // --> Vector info: d1 = 0.999998, 2.750020, 2.750020. Determinants: 0.000000, 154.001931, -613723.136051, -10765.173477 // --> Vector info: d2 = 0.000002, 0.000002, 1.250001. Determinants: 152.914381, -0.000055, -817327.173026, -10765.173477 ( 5257.000000 -150.000000 -5185.000000 ) ( 5345.000000 -150.000000 -5185.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.000000 -0.014306 57.010055 ) ( -0.014205 0.000000 75.923270 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5345.000000 -233.155271 -5274.812031 ) ( 5345.000000 -147.155271 -5187.812031 ) ( 5257.000000 -147.155271 -5187.812031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -233.155271 -5274.812031 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5345.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -147.155271 -5187.812031 ) ( 5345.000000 -150.000000 -5185.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -147.155271 -5187.812031 ) ( 5257.000000 -150.000000 -5185.000000 ) ( 5257.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -233.155271 -5274.812031 ) ( 5257.000000 -236.000000 -5272.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3638/2725) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5310.000000, 5345.000000, 5345.000000) / (4314.765579, 4314.765579, 4122.432534) // --> Vector info: d1 = 0.999998, 1.500000, 1.500012. Determinants: -96.166889, 0.000405, 503912.790076, -6731.656557 // --> Vector info: d2 = 0.000002, 0.000001, 2.750006. Determinants: 0.000267, 96.250172, -415298.365200, -6731.656557 ( 5345.000000 -397.000000 -5433.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5310.000000 -533.000000 -5569.000000 ) ( ( 0.014286 0.000000 -74.857175 ) ( 0.000000 -0.014298 61.693338 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5310.000000 -530.171573 -5571.828427 ) ( 5345.000000 -530.171573 -5571.828427 ) ( 5345.000000 -394.171573 -5435.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -530.171573 -5571.828427 ) ( 5310.000000 -533.000000 -5569.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -530.171573 -5571.828427 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5345.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -394.171573 -5435.828427 ) ( 5345.000000 -397.000000 -5433.000000 ) ( 5310.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -394.171573 -5435.828427 ) ( 5310.000000 -397.000000 -5433.000000 ) ( 5310.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3639/2726) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (286.000000, 199.000000, 150.000000) / (5222.000000, 5136.000000, 5185.000000) // --> Vector info: d1 = 0.000000, 0.437504, 0.437504. Determinants: 21.437670, 21.437757, -118079.142668, -8477.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250002. Determinants: 21.500198, -21.750183, 98953.402266, -8477.000000 ( 5345.000000 -150.000000 -5185.000000 ) ( 5345.000000 -199.000000 -5136.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( ( -0.002529 -0.002529 13.929355 ) ( -0.002536 0.002566 -11.673163 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5349.000000 -286.000000 -5222.000000 ) ( 5349.000000 -199.000000 -5136.000000 ) ( 5349.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -286.000000 -5222.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( 5345.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -199.000000 -5136.000000 ) ( 5345.000000 -199.000000 -5136.000000 ) ( 5345.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -150.000000 -5185.000000 ) ( 5345.000000 -150.000000 -5185.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -236.000000 -5272.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3640/2727) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5345.000000, 5345.000000, 5310.000000) / (4087.077195, 3894.744151, 3894.744151) // --> Vector info: d1 = 0.000000, 2.750002, 2.750002. Determinants: 0.000000, 96.250071, -393381.469216, -6731.656557 // --> Vector info: d2 = 0.000000, 0.000002, 0.500003. Determinants: 96.166874, 0.000045, -514012.125903, -6731.656557 ( 5310.000000 -236.000000 -5272.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5345.000000 -372.000000 -5408.000000 ) ( ( 0.000000 -0.014298 58.437543 ) ( -0.014286 0.000000 76.357450 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5345.000000 -369.171573 -5410.828427 ) ( 5345.000000 -233.171573 -5274.828427 ) ( 5310.000000 -233.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -369.171573 -5410.828427 ) ( 5345.000000 -372.000000 -5408.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -233.171573 -5274.828427 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5310.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -233.171573 -5274.828427 ) ( 5310.000000 -236.000000 -5272.000000 ) ( 5310.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -369.171573 -5410.828427 ) ( 5310.000000 -372.000000 -5408.000000 ) ( 5345.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3643/2728) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (533.000000, 583.000000, 459.000000) / (5569.000000, 5519.000000, 5395.000000) // --> Vector info: d1 = 0.000000, 0.999998, 1.000000. Determinants: -123.999659, 123.999837, -624463.276567, -12400.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.499999. Determinants: 124.999618, 125.000091, -762750.307175, -12400.000000 ( 5432.000000 -459.000000 -5395.000000 ) ( 5432.000000 -583.000000 -5519.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( ( 0.010000 -0.010000 50.359942 ) ( -0.010081 -0.010081 61.512122 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5436.000000 -533.000000 -5569.000000 ) ( 5436.000000 -583.000000 -5519.000000 ) ( 5436.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -533.000000 -5569.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( 5432.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -583.000000 -5519.000000 ) ( 5432.000000 -583.000000 -5519.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -459.000000 -5395.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -410.000000 -5445.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3644/2729) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5345.000000, 5345.000000, 5390.000000) / (3894.744151, 4087.077195, 4087.077195) // --> Vector info: d1 = 0.999994, 3.749997, 3.749998. Determinants: -0.000135, -123.750137, 473320.911636, -8654.987002 // --> Vector info: d2 = 1.000000, 0.999998, 1.649870. Determinants: -124.991872, 0.000064, 659426.325457, -8654.987002 ( 5390.000000 -372.000000 -5408.000000 ) ( 5345.000000 -372.000000 -5408.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.000000 0.014298 -54.687651 ) ( 0.014442 0.000000 -76.190331 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5345.000000 -233.171573 -5274.828427 ) ( 5345.000000 -369.171573 -5410.828427 ) ( 5390.000000 -369.171573 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -233.171573 -5274.828427 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5345.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -369.171573 -5410.828427 ) ( 5345.000000 -372.000000 -5408.000000 ) ( 5390.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -369.171573 -5410.828427 ) ( 5390.000000 -372.000000 -5408.000000 ) ( 5390.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -233.171573 -5274.828427 ) ( 5390.000000 -236.000000 -5272.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3645/2730) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5345.000000, 5345.000000, 5432.000000) / (3490.279072, 3560.989750, 3560.989750) // --> Vector info: d1 = 1.000000, 1.250000, 1.249999. Determinants: 0.000059, -21.749948, 69761.242651, -6151.828996 // --> Vector info: d2 = 1.000000, 1.000000, 1.312497. Determinants: -22.096897, 0.000000, 111956.086649, -6151.828996 ( 5432.000000 -236.000000 -5272.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( ( 0.000000 0.003536 -11.339919 ) ( 0.003592 0.000000 -18.198829 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5345.000000 -283.171573 -5219.171573 ) ( 5345.000000 -233.171573 -5269.171573 ) ( 5432.000000 -233.171573 -5269.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -283.171573 -5219.171573 ) ( 5345.000000 -286.000000 -5222.000000 ) ( 5345.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -233.171573 -5269.171573 ) ( 5345.000000 -236.000000 -5272.000000 ) ( 5432.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -233.171573 -5269.171573 ) ( 5432.000000 -236.000000 -5272.000000 ) ( 5432.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -283.171573 -5219.171573 ) ( 5432.000000 -286.000000 -5222.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3646/2731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5345.000000, -5345.000000, -5432.000000) / (4314.765579, 3894.744151, 3894.744151) // --> Vector info: d1 = 1.000001, 1.000001, 0.687498. Determinants: -131.258298, 0.000052, -738117.718285, -36541.864238 // --> Vector info: d2 = 0.000000, 1.500002, 1.500000. Determinants: -0.000651, 130.500120, -563080.922168, -36541.864238 ( 5432.000000 -286.000000 -5222.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.003592 0.000000 20.199235 ) ( 0.000000 -0.003571 15.409201 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5345.000000 -585.828427 -5516.171573 ) ( 5345.000000 -288.828427 -5219.171573 ) ( 5432.000000 -288.828427 -5219.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -585.828427 -5516.171573 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5345.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -288.828427 -5219.171573 ) ( 5345.000000 -286.000000 -5222.000000 ) ( 5432.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -288.828427 -5219.171573 ) ( 5432.000000 -286.000000 -5222.000000 ) ( 5432.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -585.828427 -5516.171573 ) ( 5432.000000 -583.000000 -5519.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3647/2732) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5345.000000, -5345.000000, -5432.000000) / (3560.989750, 3490.279072, 3490.279072) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -0.000099, 21.749997, -77452.045920, -6151.828996 // --> Vector info: d2 = 1.000000, 0.999999, 1.312497. Determinants: 22.096948, -0.000005, 111956.377547, -6151.828996 ( 5432.000000 -583.000000 -5519.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.000000 -0.003536 12.590084 ) ( -0.003592 0.000000 -18.198877 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5345.000000 -535.828427 -5571.828427 ) ( 5345.000000 -585.828427 -5521.828427 ) ( 5432.000000 -585.828427 -5521.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -535.828427 -5571.828427 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -585.828427 -5521.828427 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5432.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -585.828427 -5521.828427 ) ( 5432.000000 -583.000000 -5519.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -535.828427 -5571.828427 ) ( 5432.000000 -533.000000 -5569.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3649/2733) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (410.000000, 286.000000, 236.000000) / (5346.000000, 5222.000000, 5272.000000) // --> Vector info: d1 = 0.999998, 3.500001, 3.499999. Determinants: 124.999895, 125.000368, -731901.898585, -12400.000000 // --> Vector info: d2 = 0.000002, 0.000002, 0.999999. Determinants: 123.999586, -123.999623, 612062.129846, -12400.000000 ( 5432.000000 -236.000000 -5272.000000 ) ( 5432.000000 -286.000000 -5222.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( ( -0.010081 -0.010081 59.024347 ) ( -0.010000 0.010000 -49.359849 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5436.000000 -410.000000 -5346.000000 ) ( 5436.000000 -286.000000 -5222.000000 ) ( 5436.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -410.000000 -5346.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( 5432.000000 -286.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -286.000000 -5222.000000 ) ( 5432.000000 -286.000000 -5222.000000 ) ( 5432.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -236.000000 -5272.000000 ) ( 5432.000000 -236.000000 -5272.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5436.000000 -360.000000 -5396.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3650/2734) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5390.000000, 5432.000000, 5432.000000) / (4314.765579, 4314.765579, 3894.744151) // --> Vector info: d1 = 0.999994, 1.600126, 1.600126. Determinants: -252.068470, 0.000000, 1341008.263143, -17640.899977 // --> Vector info: d2 = 1.000000, 0.999999, 6.999998. Determinants: 0.000295, 251.999949, -1104963.191075, -17640.899977 ( 5432.000000 -236.000000 -5272.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( 5390.000000 -533.000000 -5569.000000 ) ( ( 0.014289 0.000000 -76.016998 ) ( 0.000000 -0.014285 62.636441 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5390.000000 -530.171573 -5571.828427 ) ( 5432.000000 -530.171573 -5571.828427 ) ( 5432.000000 -233.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -530.171573 -5571.828427 ) ( 5390.000000 -533.000000 -5569.000000 ) ( 5432.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -530.171573 -5571.828427 ) ( 5432.000000 -533.000000 -5569.000000 ) ( 5432.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -233.171573 -5274.828427 ) ( 5432.000000 -236.000000 -5272.000000 ) ( 5390.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -233.171573 -5274.828427 ) ( 5390.000000 -236.000000 -5272.000000 ) ( 5390.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3652/2735) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5345.000000, 5345.000000, 5390.000000) / (4122.432534, 4314.765579, 4314.765579) // --> Vector info: d1 = 0.999994, 3.749997, 3.749998. Determinants: -0.000135, -123.750137, 501497.380318, -8654.987002 // --> Vector info: d2 = 1.000000, 0.999998, 1.649870. Determinants: -124.991872, 0.000064, 659426.310889, -8654.987002 ( 5390.000000 -533.000000 -5569.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5345.000000 -397.000000 -5433.000000 ) ( ( 0.000000 0.014298 -57.943170 ) ( 0.014442 0.000000 -76.190329 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5345.000000 -394.171573 -5435.828427 ) ( 5345.000000 -530.171573 -5571.828427 ) ( 5390.000000 -530.171573 -5571.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -394.171573 -5435.828427 ) ( 5345.000000 -397.000000 -5433.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -530.171573 -5571.828427 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5390.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -530.171573 -5571.828427 ) ( 5390.000000 -533.000000 -5569.000000 ) ( 5390.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -394.171573 -5435.828427 ) ( 5390.000000 -397.000000 -5433.000000 ) ( 5345.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3654/2736) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (162.000000, 298.000000, 372.000000) / (5346.000000, 5482.000000, 5408.000000) // --> Vector info: d1 = 0.187499, 0.875000, 0.875001. Determinants: -50.875228, -50.874969, 276445.392473, -20128.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -50.999911, 50.999885, -264383.406838, -20128.000000 ( 5310.000000 -372.000000 -5408.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( 5310.000000 -162.000000 -5346.000000 ) ( ( 0.002528 0.002528 -13.734370 ) ( 0.002534 -0.002534 13.135106 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5314.000000 -162.000000 -5346.000000 ) ( 5314.000000 -298.000000 -5482.000000 ) ( 5314.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -162.000000 -5346.000000 ) ( 5310.000000 -162.000000 -5346.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -298.000000 -5482.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( 5310.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -372.000000 -5408.000000 ) ( 5310.000000 -372.000000 -5408.000000 ) ( 5310.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -236.000000 -5272.000000 ) ( 5310.000000 -236.000000 -5272.000000 ) ( 5310.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3655/2737) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5257.000000, 5257.000000, 5310.000000) / (3560.989750, 3665.641554, 3665.641554) // --> Vector info: d1 = 0.000000, 1.500012, 1.500000. Determinants: 0.001297, -79.500657, 283094.206884, -5546.545592 // --> Vector info: d2 = 0.999999, 1.000014, 1.750006. Determinants: -78.487980, -0.000802, 407067.626269, -5546.545592 ( 5310.000000 -162.000000 -5346.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( 5257.000000 -236.000000 -5272.000000 ) ( ( 0.000000 0.014333 -51.039733 ) ( 0.014151 0.000000 -73.391198 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5257.000000 -233.171573 -5269.171573 ) ( 5257.000000 -159.171573 -5343.171573 ) ( 5310.000000 -159.171573 -5343.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -233.171573 -5269.171573 ) ( 5257.000000 -236.000000 -5272.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -159.171573 -5343.171573 ) ( 5257.000000 -162.000000 -5346.000000 ) ( 5310.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -159.171573 -5343.171573 ) ( 5310.000000 -162.000000 -5346.000000 ) ( 5310.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -233.171573 -5269.171573 ) ( 5310.000000 -236.000000 -5272.000000 ) ( 5257.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3657/2738) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5257.000000, -5257.000000, -5310.000000) / (3665.641554, 3560.989750, 3560.989750) // --> Vector info: d1 = 1.250009, 1.249981, 0.499983. Determinants: -78.488665, -0.001510, -419542.607443, -5546.545592 // --> Vector info: d2 = 0.749998, 2.250010, 2.250000. Determinants: -0.001097, 79.500657, -295586.577402, -5546.545592 ( 5310.000000 -533.000000 -5569.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.014151 0.000000 75.640342 ) ( 0.000000 -0.014333 53.292013 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5257.000000 -461.828427 -5645.828427 ) ( 5257.000000 -535.828427 -5571.828427 ) ( 5310.000000 -535.828427 -5571.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -461.828427 -5645.828427 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -535.828427 -5571.828427 ) ( 5257.000000 -533.000000 -5569.000000 ) ( 5310.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -535.828427 -5571.828427 ) ( 5310.000000 -533.000000 -5569.000000 ) ( 5310.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -461.828427 -5645.828427 ) ( 5310.000000 -459.000000 -5643.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3658/2739) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5257.000000, 5257.000000, 5310.000000) / (3894.744151, 4314.765579, 4314.765579) // --> Vector info: d1 = 1.250009, 1.249998, 0.500000. Determinants: 315.015218, 0.000600, -1683863.967954, -22261.135685 // --> Vector info: d2 = 0.749998, 6.750000, 6.749997. Determinants: 0.001404, -318.000101, 1221825.840933, -22261.135685 ( 5310.000000 -459.000000 -5643.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( ( -0.014151 0.000000 75.641422 ) ( 0.000000 0.014285 -54.886052 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5257.000000 -159.171573 -5348.828427 ) ( 5257.000000 -456.171573 -5645.828427 ) ( 5310.000000 -456.171573 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -159.171573 -5348.828427 ) ( 5257.000000 -162.000000 -5346.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -456.171573 -5645.828427 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5310.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -456.171573 -5645.828427 ) ( 5310.000000 -459.000000 -5643.000000 ) ( 5310.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -159.171573 -5348.828427 ) ( 5310.000000 -162.000000 -5346.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3660/2740) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (323.000000, 459.000000, 533.000000) / (5507.000000, 5643.000000, 5569.000000) // --> Vector info: d1 = 1.000000, 1.687501, 1.687501. Determinants: -50.875014, -50.875144, 276474.045305, -20128.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.374999. Determinants: -50.999938, 50.999964, -284511.822973, -20128.000000 ( 5310.000000 -533.000000 -5569.000000 ) ( 5310.000000 -459.000000 -5643.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( ( 0.002528 0.002528 -13.735793 ) ( 0.002534 -0.002534 14.135126 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5314.000000 -323.000000 -5507.000000 ) ( 5314.000000 -459.000000 -5643.000000 ) ( 5314.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -323.000000 -5507.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( 5310.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -459.000000 -5643.000000 ) ( 5310.000000 -459.000000 -5643.000000 ) ( 5310.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -533.000000 -5569.000000 ) ( 5310.000000 -533.000000 -5569.000000 ) ( 5310.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5314.000000 -397.000000 -5433.000000 ) ( 5310.000000 -397.000000 -5433.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3662/2741) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (632.000000, 682.000000, 583.000000) / (5668.000000, 5618.000000, 5519.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -24.750001, 24.749992, -124640.956119, -9900.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.500000. Determinants: 25.000044, 25.000033, -167400.209702, -9900.000000 ( 5345.000000 -583.000000 -5519.000000 ) ( 5345.000000 -682.000000 -5618.000000 ) ( 5345.000000 -632.000000 -5668.000000 ) ( ( 0.002500 -0.002500 12.589996 ) ( -0.002525 -0.002525 16.909112 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5349.000000 -632.000000 -5668.000000 ) ( 5349.000000 -682.000000 -5618.000000 ) ( 5349.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -632.000000 -5668.000000 ) ( 5345.000000 -632.000000 -5668.000000 ) ( 5345.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -682.000000 -5618.000000 ) ( 5345.000000 -682.000000 -5618.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -583.000000 -5519.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5349.000000 -533.000000 -5569.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5345.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3663/2742) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5257.000000, 5257.000000, 5345.000000) / (4314.765579, 4454.772721, 4454.772721) // --> Vector info: d1 = 0.000000, 1.999991, 2.000000. Determinants: -0.001319, -175.999213, 759402.282971, -12320.628555 // --> Vector info: d2 = 0.999999, 0.999999, 2.250006. Determinants: -175.009963, -0.000011, 907706.808123, -12320.628555 ( 5345.000000 -632.000000 -5668.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( ( 0.000000 0.014285 -61.636651 ) ( 0.014205 0.000000 -73.673742 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5257.000000 -530.171573 -5571.828427 ) ( 5257.000000 -629.171573 -5670.828427 ) ( 5345.000000 -629.171573 -5670.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -530.171573 -5571.828427 ) ( 5257.000000 -533.000000 -5569.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -629.171573 -5670.828427 ) ( 5257.000000 -632.000000 -5668.000000 ) ( 5345.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -629.171573 -5670.828427 ) ( 5345.000000 -632.000000 -5668.000000 ) ( 5345.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -530.171573 -5571.828427 ) ( 5345.000000 -533.000000 -5569.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3665/2743) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5257.000000, -5345.000000, -5345.000000) / (4314.765579, 4314.765579, 4454.772721) // --> Vector info: d1 = 1.000001, 1.312500, 1.312500. Determinants: 43.752048, -0.000010, 217683.923694, -12320.628555 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: 0.000044, -43.999929, 189849.601914, -12320.628555 ( 5345.000000 -682.000000 -5618.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( ( -0.003551 0.000000 -17.668248 ) ( 0.000000 0.003571 -15.409084 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -585.828427 -5516.171573 ) ( 5345.000000 -585.828427 -5516.171573 ) ( 5345.000000 -684.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -585.828427 -5516.171573 ) ( 5257.000000 -583.000000 -5519.000000 ) ( 5345.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -585.828427 -5516.171573 ) ( 5345.000000 -583.000000 -5519.000000 ) ( 5345.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -684.828427 -5615.171573 ) ( 5345.000000 -682.000000 -5618.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -684.828427 -5615.171573 ) ( 5257.000000 -682.000000 -5618.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3666/2744) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5257.000000, -5257.000000, -5345.000000) / (3560.989750, 3490.279072, 3490.279072) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -0.000099, 21.999997, -78342.284544, -6222.539674 // --> Vector info: d2 = 1.000000, 0.999999, 1.312497. Determinants: 22.096948, -0.000005, 109941.135714, -6222.539674 ( 5345.000000 -682.000000 -5618.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( ( 0.000000 -0.003536 12.590082 ) ( -0.003551 0.000000 -17.668210 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -634.828427 -5670.828427 ) ( 5257.000000 -684.828427 -5620.828427 ) ( 5345.000000 -684.828427 -5620.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -634.828427 -5670.828427 ) ( 5257.000000 -632.000000 -5668.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -684.828427 -5620.828427 ) ( 5257.000000 -682.000000 -5618.000000 ) ( 5345.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -684.828427 -5620.828427 ) ( 5345.000000 -682.000000 -5618.000000 ) ( 5345.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5345.000000 -634.828427 -5670.828427 ) ( 5345.000000 -632.000000 -5668.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3667/2745) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-434.000000, -484.000000, -459.000000) / (5321.000000, 5371.000000, 5395.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249998. Determinants: 5.999981, -6.249919, 33409.811110, -2450.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.249999. Determinants: -12.499978, -12.499940, 61087.186604, -2450.000000 ( 5495.000000 -459.000000 -5395.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( ( -0.002449 0.002551 -13.636658 ) ( 0.005102 0.005102 -24.933546 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5491.000000 -434.000000 -5321.000000 ) ( 5491.000000 -484.000000 -5371.000000 ) ( 5491.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -434.000000 -5321.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -484.000000 -5371.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( 5495.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -459.000000 -5395.000000 ) ( 5495.000000 -459.000000 -5395.000000 ) ( 5495.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 -410.000000 -5346.000000 ) ( 5495.000000 -410.000000 -5346.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3668/2746) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5495.000000, -5565.000000, -5565.000000) / (3455.630840, 3455.630840, 3560.282643) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 52.325796, -0.000067, 287530.476484, -7325.626253 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: 0.000100, -52.499923, 181420.901586, -7325.626253 ( 5565.000000 -410.000000 -5445.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( ( -0.007143 0.000000 -39.249952 ) ( 0.000000 0.007167 -24.765241 ) ) 16bescapeship/00wract2 0 0 0 ( 5495.000000 -486.828427 -5373.828427 ) ( 5565.000000 -486.828427 -5373.828427 ) ( 5565.000000 -412.828427 -5447.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -486.828427 -5373.828427 ) ( 5495.000000 -484.000000 -5371.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -486.828427 -5373.828427 ) ( 5565.000000 -484.000000 -5371.000000 ) ( 5565.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -412.828427 -5447.828427 ) ( 5565.000000 -410.000000 -5445.000000 ) ( 5495.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -412.828427 -5447.828427 ) ( 5495.000000 -410.000000 -5445.000000 ) ( 5495.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3669/2747) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (484.000000, 434.000000, 360.000000) / (5371.000000, 5321.000000, 5396.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500003. Determinants: 37.500167, 36.999868, -224326.371556, -7450.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.749999. Determinants: 37.499941, -37.499874, 183261.853716, -7450.000000 ( 5565.000000 -360.000000 -5396.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( ( -0.005034 -0.004966 30.110922 ) ( -0.005034 0.005034 -24.598907 ) ) 16bescapeship/00wract2 0 0 0 ( 5569.000000 -484.000000 -5371.000000 ) ( 5569.000000 -434.000000 -5321.000000 ) ( 5569.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5569.000000 -484.000000 -5371.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5569.000000 -434.000000 -5321.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( 5565.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5569.000000 -360.000000 -5396.000000 ) ( 5565.000000 -360.000000 -5396.000000 ) ( 5565.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5569.000000 -410.000000 -5445.000000 ) ( 5565.000000 -410.000000 -5445.000000 ) ( 5565.000000 -484.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3670/2748) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5565.000000, 5495.000000, 5495.000000) / (3482.863807, 3482.863807, 3588.225091) // --> Vector info: d1 = 0.000000, 0.499999, 0.499999. Determinants: 52.680535, 0.000007, -293167.198357, -7375.289825 // --> Vector info: d2 = 0.999997, 0.999998, 1.749999. Determinants: 0.000100, -52.500059, 175474.727890, -7375.289825 ( 5495.000000 -360.000000 -5396.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( ( -0.007143 0.000000 39.749922 ) ( 0.000000 0.007118 -23.792248 ) ) 16bescapeship/00wract2 0 0 0 ( 5565.000000 -431.152654 -5318.190619 ) ( 5495.000000 -431.152654 -5318.190619 ) ( 5495.000000 -357.152654 -5393.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -431.152654 -5318.190619 ) ( 5565.000000 -434.000000 -5321.000000 ) ( 5495.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -431.152654 -5318.190619 ) ( 5495.000000 -434.000000 -5321.000000 ) ( 5495.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -357.152654 -5393.190619 ) ( 5495.000000 -360.000000 -5396.000000 ) ( 5565.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -357.152654 -5393.190619 ) ( 5565.000000 -360.000000 -5396.000000 ) ( 5565.000000 -434.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3672/2749) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5495.000000, 5565.000000, 5565.000000) / (4103.938395, 4103.938395, 4033.931253) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: -17.501750, -0.000088, 96172.476713, -4900.499974 // --> Vector info: d2 = 0.999997, 0.999998, 1.500000. Determinants: -0.000067, 35.000150, -148538.579137, -4900.499974 ( 5565.000000 -360.000000 -5396.000000 ) ( 5565.000000 -410.000000 -5445.000000 ) ( 5495.000000 -410.000000 -5445.000000 ) ( ( 0.003571 0.000000 -19.625034 ) ( 0.000000 -0.007142 30.310903 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5495.000000 -407.200286 -5447.856851 ) ( 5565.000000 -407.200286 -5447.856851 ) ( 5565.000000 -357.200286 -5398.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -407.200286 -5447.856851 ) ( 5495.000000 -410.000000 -5445.000000 ) ( 5565.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -407.200286 -5447.856851 ) ( 5565.000000 -410.000000 -5445.000000 ) ( 5565.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5565.000000 -357.200286 -5398.856851 ) ( 5565.000000 -360.000000 -5396.000000 ) ( 5495.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -357.200286 -5398.856851 ) ( 5495.000000 -360.000000 -5396.000000 ) ( 5495.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3674/2750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5432.000000, -5432.000000, -5495.000000) / (4139.403097, 4070.106633, 4070.106633) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -0.000011, 15.749968, -65195.528243, -4365.677267 // --> Vector info: d2 = 0.999997, 0.999998, 1.449938. Determinants: 31.179249, 0.000060, 164999.768810, -4365.677267 ( 5495.000000 -410.000000 -5346.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( ( 0.000000 -0.003608 14.933657 ) ( -0.007142 0.000000 -37.794770 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5432.000000 -461.828427 -5392.171573 ) ( 5432.000000 -412.828427 -5343.171573 ) ( 5495.000000 -412.828427 -5343.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -461.828427 -5392.171573 ) ( 5432.000000 -459.000000 -5395.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -412.828427 -5343.171573 ) ( 5432.000000 -410.000000 -5346.000000 ) ( 5495.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -412.828427 -5343.171573 ) ( 5495.000000 -410.000000 -5346.000000 ) ( 5495.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -461.828427 -5392.171573 ) ( 5495.000000 -459.000000 -5395.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3675/2751) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5432.000000, 5432.000000, 5495.000000) / (3490.279072, 3560.989750, 3560.989750) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: -0.000034, -15.749910, 50516.984970, -4454.772721 // --> Vector info: d2 = 1.000000, 0.999999, 1.449938. Determinants: -31.815450, 0.000037, 168366.623130, -4454.772721 ( 5495.000000 -360.000000 -5396.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( ( 0.000000 0.003536 -11.339969 ) ( 0.007142 0.000000 -37.794661 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5432.000000 -407.171573 -5343.171573 ) ( 5432.000000 -357.171573 -5393.171573 ) ( 5495.000000 -357.171573 -5393.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -407.171573 -5343.171573 ) ( 5432.000000 -410.000000 -5346.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -357.171573 -5393.171573 ) ( 5432.000000 -360.000000 -5396.000000 ) ( 5495.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -357.171573 -5393.171573 ) ( 5495.000000 -360.000000 -5396.000000 ) ( 5495.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -407.171573 -5343.171573 ) ( 5495.000000 -410.000000 -5346.000000 ) ( 5432.000000 -410.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3676/2752) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5432.000000, 5432.000000, 5495.000000) / (4033.931253, 4103.938395, 4103.938395) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: 0.000011, -15.749968, 63534.225645, -4410.449977 // --> Vector info: d2 = 0.999997, 0.999998, 1.449938. Determinants: -31.499012, -0.000060, 166692.436425, -4410.449977 ( 5495.000000 -410.000000 -5445.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( ( 0.000000 0.003571 -14.405384 ) ( 0.007142 0.000000 -37.794882 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5432.000000 -357.200286 -5398.856851 ) ( 5432.000000 -407.200286 -5447.856851 ) ( 5495.000000 -407.200286 -5447.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -357.200286 -5398.856851 ) ( 5432.000000 -360.000000 -5396.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -407.200286 -5447.856851 ) ( 5432.000000 -410.000000 -5445.000000 ) ( 5495.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -407.200286 -5447.856851 ) ( 5495.000000 -410.000000 -5445.000000 ) ( 5495.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -357.200286 -5398.856851 ) ( 5495.000000 -360.000000 -5396.000000 ) ( 5432.000000 -360.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3677/2753) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5432.000000, -5432.000000, -5495.000000) / (3601.918190, 3531.911048, 3531.911048) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -0.000011, 15.749968, -56730.158792, -4410.449977 // --> Vector info: d2 = 0.999997, 0.999998, 1.449938. Determinants: 31.499012, 0.000060, 166691.977916, -4410.449977 ( 5495.000000 -459.000000 -5395.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( ( 0.000000 -0.003571 12.862669 ) ( -0.007142 0.000000 -37.794778 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5432.000000 -412.856851 -5447.799714 ) ( 5432.000000 -461.856851 -5397.799714 ) ( 5495.000000 -461.856851 -5397.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -412.856851 -5447.799714 ) ( 5432.000000 -410.000000 -5445.000000 ) ( 5432.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5432.000000 -461.856851 -5397.799714 ) ( 5432.000000 -459.000000 -5395.000000 ) ( 5495.000000 -459.000000 -5395.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -461.856851 -5397.799714 ) ( 5495.000000 -459.000000 -5395.000000 ) ( 5495.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -412.856851 -5447.799714 ) ( 5495.000000 -410.000000 -5445.000000 ) ( 5432.000000 -410.000000 -5445.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3680/2754) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5310.000000, 5310.000000, 5390.000000) / (4087.077195, 4122.432534, 4122.432534) // --> Vector info: d1 = 0.999994, 1.499995, 1.499999. Determinants: -0.000143, -40.000110, 160655.887380, -2828.427125 // --> Vector info: d2 = 1.000000, 1.000000, 2.149870. Determinants: -40.654051, -0.000034, 213044.725427, -2828.427125 ( 5390.000000 -323.000000 -5507.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( ( 0.000000 0.014142 -56.800434 ) ( 0.014373 0.000000 -75.322685 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5310.000000 -295.171573 -5484.828427 ) ( 5310.000000 -320.171573 -5509.828427 ) ( 5390.000000 -320.171573 -5509.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -295.171573 -5484.828427 ) ( 5310.000000 -298.000000 -5482.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -320.171573 -5509.828427 ) ( 5310.000000 -323.000000 -5507.000000 ) ( 5390.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -320.171573 -5509.828427 ) ( 5390.000000 -323.000000 -5507.000000 ) ( 5390.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -295.171573 -5484.828427 ) ( 5390.000000 -298.000000 -5482.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3681/2755) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5310.000000, -5310.000000, -5390.000000) / (3665.641554, 3560.989750, 3560.989750) // --> Vector info: d1 = 0.000000, 1.499995, 1.499999. Determinants: 0.000424, 119.999619, -439873.340062, -8372.144289 // --> Vector info: d2 = 0.999999, 1.000000, 2.149870. Determinants: 120.335992, 0.000081, 630611.686102, -8372.144289 ( 5390.000000 -397.000000 -5433.000000 ) ( 5310.000000 -397.000000 -5433.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( ( 0.000000 -0.014333 52.540105 ) ( -0.014373 0.000000 -75.322601 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5310.000000 -325.828427 -5509.828427 ) ( 5310.000000 -399.828427 -5435.828427 ) ( 5390.000000 -399.828427 -5435.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -325.828427 -5509.828427 ) ( 5310.000000 -323.000000 -5507.000000 ) ( 5310.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -399.828427 -5435.828427 ) ( 5310.000000 -397.000000 -5433.000000 ) ( 5390.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -399.828427 -5435.828427 ) ( 5390.000000 -397.000000 -5433.000000 ) ( 5390.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -325.828427 -5509.828427 ) ( 5390.000000 -323.000000 -5507.000000 ) ( 5310.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3683/2756) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5310.000000, 5310.000000, 5390.000000) / (3560.989750, 3665.641554, 3665.641554) // --> Vector info: d1 = 0.000000, 1.499995, 1.499999. Determinants: -0.000424, -119.999619, 427319.661232, -8372.144289 // --> Vector info: d2 = 0.999999, 1.000000, 2.149870. Determinants: -120.335992, -0.000081, 630612.273266, -8372.144289 ( 5390.000000 -298.000000 -5482.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( 5310.000000 -372.000000 -5408.000000 ) ( ( 0.000000 0.014333 -51.040647 ) ( 0.014373 0.000000 -75.322671 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5310.000000 -369.171573 -5405.171573 ) ( 5310.000000 -295.171573 -5479.171573 ) ( 5390.000000 -295.171573 -5479.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -369.171573 -5405.171573 ) ( 5310.000000 -372.000000 -5408.000000 ) ( 5310.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5310.000000 -295.171573 -5479.171573 ) ( 5310.000000 -298.000000 -5482.000000 ) ( 5390.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -295.171573 -5479.171573 ) ( 5390.000000 -298.000000 -5482.000000 ) ( 5390.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -369.171573 -5405.171573 ) ( 5390.000000 -372.000000 -5408.000000 ) ( 5310.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3685/2757) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (323.000000, 397.000000, 372.000000) / (5507.000000, 5433.000000, 5408.000000) // --> Vector info: d1 = 0.999994, 1.000000, 0.500008. Determinants: -36.999558, -36.999258, 212005.791735, -3700.000000 // --> Vector info: d2 = 1.000000, 2.499999, 2.500004. Determinants: -37.499659, 37.500329, -198101.922705, -3700.000000 ( 5390.000000 -372.000000 -5408.000000 ) ( 5390.000000 -397.000000 -5433.000000 ) ( 5390.000000 -323.000000 -5507.000000 ) ( ( 0.010000 0.010000 -57.298863 ) ( 0.010135 -0.010135 53.541060 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5394.000000 -323.000000 -5507.000000 ) ( 5394.000000 -397.000000 -5433.000000 ) ( 5394.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 -323.000000 -5507.000000 ) ( 5390.000000 -323.000000 -5507.000000 ) ( 5390.000000 -397.000000 -5433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 -397.000000 -5433.000000 ) ( 5390.000000 -397.000000 -5433.000000 ) ( 5390.000000 -372.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 -372.000000 -5408.000000 ) ( 5390.000000 -372.000000 -5408.000000 ) ( 5390.000000 -298.000000 -5482.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 -298.000000 -5482.000000 ) ( 5390.000000 -298.000000 -5482.000000 ) ( 5390.000000 -323.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3688/2758) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (613.000000, 499.000000, 618.000000) / (4908.000000, 5022.000000, 5129.000000) // --> Vector info: d1 = 1.000001, 1.575786, 1.546997. Determinants: 64.891004, -65.236442, 254638.251284, -25764.000000 // --> Vector info: d2 = 0.000001, 0.000001, 1.138104. Determinants: -129.743706, -129.743773, 716315.307780, -25764.000000 ( 5175.000000 618.000000 -5129.000000 ) ( 5175.000000 499.000000 -5022.000000 ) ( 5175.000000 613.000000 -4908.000000 ) ( ( -0.002519 0.002532 -9.883491 ) ( 0.005036 0.005036 -27.802954 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5171.000000 613.000000 -4908.000000 ) ( 5171.000000 499.000000 -5022.000000 ) ( 5171.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5171.000000 613.000000 -4908.000000 ) ( 5175.000000 613.000000 -4908.000000 ) ( 5175.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5171.000000 499.000000 -5022.000000 ) ( 5175.000000 499.000000 -5022.000000 ) ( 5175.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5171.000000 618.000000 -5129.000000 ) ( 5175.000000 618.000000 -5129.000000 ) ( 5175.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5171.000000 720.000000 -5026.000000 ) ( 5175.000000 720.000000 -5026.000000 ) ( 5175.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3689/2759) # points: 4 { brushDef { // Surface normal: 0.000000, -0.740792, -0.671735 // RotY/Z : 0.736548 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.671735, -0.740792) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5325.000000, 5285.000000, 5175.000000) / (4206.868075, 4047.579030, 4047.579030) // --> Vector info: d1 = 0.000000, 0.587877, 0.684321. Determinants: 15.362616, 60.808615, -337619.756154, -17521.794999 // --> Vector info: d2 = 0.999997, 1.000000, 1.759329. Determinants: 120.952851, -30.372879, -533820.977371, -17521.794999 ( 5175.000000 613.000000 -4908.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( -0.000877 -0.003470 19.268560 ) ( -0.006903 0.001733 30.466112 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5325.000000 722.963167 -5023.313061 ) ( 5285.000000 615.963167 -4905.313061 ) ( 5175.000000 615.963167 -4905.313061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 722.963167 -5023.313061 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5285.000000 615.963167 -4905.313061 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5175.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 615.963167 -4905.313061 ) ( 5175.000000 613.000000 -4908.000000 ) ( 5175.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 722.963167 -5023.313061 ) ( 5175.000000 720.000000 -5026.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3690/2760) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710548, 0.703649 // RotY/Z : -0.780520 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703649, -0.710548) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5325.000000, 5325.000000, 5175.000000) / (3209.543639, 3064.585024, 3064.585024) // --> Vector info: d1 = 0.000000, 1.036404, 1.036404. Determinants: 0.000000, 155.460664, -498957.788072, -21743.792218 // --> Vector info: d2 = 0.000000, 0.000001, 1.072923. Determinants: 155.529251, 0.000122, -828193.653939, -21743.792218 ( 5175.000000 720.000000 -5026.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.000000 -0.007150 22.947137 ) ( -0.007153 0.000000 38.088740 ) ) 16bescapeship/00wract2 0 0 0 ( 5325.000000 620.842191 -5131.814596 ) ( 5325.000000 722.842191 -5028.814596 ) ( 5175.000000 722.842191 -5028.814596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 620.842191 -5131.814596 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5325.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 722.842191 -5028.814596 ) ( 5325.000000 720.000000 -5026.000000 ) ( 5175.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 722.842191 -5028.814596 ) ( 5175.000000 720.000000 -5026.000000 ) ( 5175.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 620.842191 -5131.814596 ) ( 5175.000000 618.000000 -5129.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3691/2761) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5285.000000, -5285.000000, -5175.000000) / (3037.023625, 3198.243971, 3198.243971) // --> Vector info: d1 = 1.000001, 1.575786, 1.575786. Determinants: 0.000000, -63.336368, 174619.791891, -17734.238072 // --> Vector info: d2 = 0.000001, 0.000001, 0.783444. Determinants: -126.306950, -0.000033, -667532.148014, -17734.238072 ( 5175.000000 499.000000 -5022.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.000000 0.003571 -9.846478 ) ( 0.007122 0.000000 37.640870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5285.000000 610.171573 -4905.171573 ) ( 5285.000000 496.171573 -5019.171573 ) ( 5175.000000 496.171573 -5019.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5285.000000 610.171573 -4905.171573 ) ( 5285.000000 613.000000 -4908.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5285.000000 496.171573 -5019.171573 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5175.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 496.171573 -5019.171573 ) ( 5175.000000 499.000000 -5022.000000 ) ( 5175.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 610.171573 -4905.171573 ) ( 5175.000000 613.000000 -4908.000000 ) ( 5285.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3692/2762) # points: 4 { brushDef { // Surface normal: 0.000000, 0.668619, 0.743605 // RotY/Z : -0.838446 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.743605, -0.668619) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5285.000000, -5325.000000, -5175.000000) / (3728.865527, 3888.896774, 3888.896774) // --> Vector info: d1 = 1.000001, 1.587876, 1.455796. Determinants: 21.137073, -82.898015, 396820.257646, -24004.687042 // --> Vector info: d2 = 1.000000, 0.999997, 2.039894. Determinants: -166.415989, -41.595462, -748409.300905, -24004.687042 ( 5175.000000 618.000000 -5129.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( -0.000881 0.003453 -16.530949 ) ( 0.006933 0.001733 31.177632 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5285.000000 496.325522 -5024.974419 ) ( 5325.000000 615.325522 -5131.974419 ) ( 5175.000000 615.325522 -5131.974419 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5285.000000 496.325522 -5024.974419 ) ( 5285.000000 499.000000 -5022.000000 ) ( 5325.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5325.000000 615.325522 -5131.974419 ) ( 5325.000000 618.000000 -5129.000000 ) ( 5175.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 615.325522 -5131.974419 ) ( 5175.000000 618.000000 -5129.000000 ) ( 5175.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5175.000000 496.325522 -5024.974419 ) ( 5175.000000 499.000000 -5022.000000 ) ( 5285.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3693/2763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711540, -0.702646 // RotY/Z : 0.779109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.702646, -0.711540) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5593.000000, -5593.000000, -5790.000000) / (2736.964990, 2624.532788, 2624.532788) // --> Vector info: d1 = 0.000000, 0.401195, 0.401195. Determinants: 0.000000, 79.035313, -216316.884356, -22149.143753 // --> Vector info: d2 = 0.999997, 1.000000, 2.406323. Determinants: 158.116093, 0.000517, 862192.818935, -22149.143753 ( 5790.000000 922.000000 -4599.000000 ) ( 5593.000000 922.000000 -4599.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.000000 -0.003568 9.766377 ) ( -0.007139 0.000000 -38.926688 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5593.000000 840.153840 -4676.189417 ) ( 5593.000000 919.153840 -4596.189417 ) ( 5790.000000 919.153840 -4596.189417 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5593.000000 840.153840 -4676.189417 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5593.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5593.000000 919.153840 -4596.189417 ) ( 5593.000000 922.000000 -4599.000000 ) ( 5790.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5790.000000 919.153840 -4596.189417 ) ( 5790.000000 922.000000 -4599.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5790.000000 840.153840 -4676.189417 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3694/2764) # points: 4 { brushDef { // Surface normal: 0.998418, -0.039760, 0.039760 // RotY/Z : -0.039770 / -0.039802. Vector texS/T: (0.039791, 0.999208, 0.000000) / (0.039729, -0.001582, -0.999209) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1149.177632, 1257.092097, 1143.823469) / (5037.281150, 4929.195683, 4816.106258) // --> Vector info: d1 = 1.000001, 1.545918, 1.545918. Determinants: -61.737482, 61.835261, -264980.958991, -24446.677320 // --> Vector info: d2 = 0.000001, 0.000001, 1.140230. Determinants: 123.242207, 123.047202, -761450.556862, -24446.677320 ( 5593.000000 922.000000 -4599.000000 ) ( 5602.000000 1035.000000 -4712.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.002525 -0.002529 10.839140 ) ( -0.005041 -0.005033 31.147405 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5598.006328 927.159040 -4820.159040 ) ( 5598.006328 1035.159040 -4712.159040 ) ( 5589.006328 922.159040 -4599.159040 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5598.006328 927.159040 -4820.159040 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5602.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5598.006328 1035.159040 -4712.159040 ) ( 5602.000000 1035.000000 -4712.000000 ) ( 5593.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5589.006328 922.159040 -4599.159040 ) ( 5593.000000 922.000000 -4599.000000 ) ( 5593.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5589.006328 843.159040 -4679.159040 ) ( 5593.000000 843.000000 -4679.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3695/2765) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5602.000000, 5780.000000, 5780.000000) / (2752.766699, 2752.766699, 2600.031634) // --> Vector info: d1 = 0.000000, 1.265694, 1.265694. Determinants: -193.315794, 0.000000, 1082955.077247, -27186.841523 // --> Vector info: d2 = 0.999997, 1.000000, 2.091836. Determinants: -0.000410, 194.346878, -562176.070271, -27186.841523 ( 5780.000000 1035.000000 -4712.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007111 0.000000 -39.833795 ) ( 0.000000 -0.007149 20.678241 ) ) 16bescapeship/00wract2 0 0 0 ( 5602.000000 929.828427 -4822.828427 ) ( 5780.000000 929.828427 -4822.828427 ) ( 5780.000000 1037.828427 -4714.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5602.000000 929.828427 -4822.828427 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5780.000000 929.828427 -4822.828427 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5780.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5780.000000 1037.828427 -4714.828427 ) ( 5780.000000 1035.000000 -4712.000000 ) ( 5602.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5602.000000 1037.828427 -4714.828427 ) ( 5602.000000 1035.000000 -4712.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3696/2766) # points: 4 { brushDef { // Surface normal: -0.998024, -0.044707, 0.044148 // RotY/Z : -0.044162 / -3.096827. Vector texS/T: (0.044750, -0.998998, 0.000000) / (-0.044104, -0.001976, -0.999025) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-667.413639, -583.050286, -661.971144) / (4558.549294, 4417.411685, 4337.333609) // --> Vector info: d1 = 0.000000, 0.588241, 0.686946. Determinants: -33.174195, 54.751570, -271728.640802, -17894.356121 // --> Vector info: d2 = 0.999997, 1.000000, 1.777725. Determinants: 109.766069, 65.611753, -243729.339350, -17894.356121 ( 5790.000000 922.000000 -4599.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.001854 -0.003060 15.185159 ) ( -0.006134 -0.003667 13.620459 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5783.992097 927.178827 -4820.176592 ) ( 5793.992097 843.178827 -4679.176592 ) ( 5793.992097 922.178827 -4599.176592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5783.992097 927.178827 -4820.176592 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5790.000000 843.000000 -4679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5793.992097 843.178827 -4679.176592 ) ( 5790.000000 843.000000 -4679.000000 ) ( 5790.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5793.992097 922.178827 -4599.176592 ) ( 5790.000000 922.000000 -4599.000000 ) ( 5780.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5783.992097 1035.178827 -4712.176592 ) ( 5780.000000 1035.000000 -4712.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3697/2767) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5790.000000, 5593.000000, 5602.000000) / (3903.936539, 3903.936539, 4063.742671) // --> Vector info: d1 = 1.000001, 1.703161, 1.668363. Determinants: 112.369288, 0.526841, -684156.782434, -31481.808112 // --> Vector info: d2 = 1.000000, 1.000000, 2.138103. Determinants: -0.000066, -224.206276, 843805.650097, -31481.808112 ( 5602.000000 1035.000000 -4712.000000 ) ( 5593.000000 922.000000 -4599.000000 ) ( 5790.000000 922.000000 -4599.000000 ) ( ( -0.003569 -0.000017 21.731813 ) ( 0.000000 0.007122 -26.802960 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5790.000000 924.828427 -4596.171573 ) ( 5593.000000 924.828427 -4596.171573 ) ( 5602.000000 1037.828427 -4709.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5790.000000 924.828427 -4596.171573 ) ( 5790.000000 922.000000 -4599.000000 ) ( 5593.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5593.000000 924.828427 -4596.171573 ) ( 5593.000000 922.000000 -4599.000000 ) ( 5602.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5602.000000 1037.828427 -4709.171573 ) ( 5602.000000 1035.000000 -4712.000000 ) ( 5780.000000 1035.000000 -4712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5780.000000 1037.828427 -4709.171573 ) ( 5780.000000 1035.000000 -4712.000000 ) ( 5790.000000 922.000000 -4599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3699/2768) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6095.000000, -6195.000000, -6195.000000) / (3037.023625, 3037.023625, 3198.243971) // --> Vector info: d1 = 1.000001, 1.355622, 1.355622. Determinants: 57.333319, 0.000000, 333324.519586, -16122.034611 // --> Vector info: d2 = 1.000000, 0.999999, 2.151555. Determinants: -0.000212, -115.155590, 333606.922605, -16122.034611 ( 6195.000000 499.000000 -5022.000000 ) ( 6195.000000 613.000000 -4908.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( -0.003556 0.000000 -20.675090 ) ( 0.000000 0.007143 -20.692607 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6095.000000 610.171573 -4905.171573 ) ( 6195.000000 610.171573 -4905.171573 ) ( 6195.000000 496.171573 -5019.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6095.000000 610.171573 -4905.171573 ) ( 6095.000000 613.000000 -4908.000000 ) ( 6195.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 610.171573 -4905.171573 ) ( 6195.000000 613.000000 -4908.000000 ) ( 6195.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 496.171573 -5019.171573 ) ( 6195.000000 499.000000 -5022.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6095.000000 496.171573 -5019.171573 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3700/2769) # points: 4 { brushDef { // Surface normal: 0.000000, -0.740792, -0.671735 // RotY/Z : 0.736548 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.671735, -0.740792) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (6055.000000, 6195.000000, 6195.000000) / (4206.868075, 4206.868075, 4047.579030) // --> Vector info: d1 = 0.000000, 0.500350, 0.500350. Determinants: -79.700269, 0.000000, 482585.127569, -22300.466363 // --> Vector info: d2 = 0.999997, 0.999999, 2.139559. Determinants: -0.000380, 159.538398, -693455.091484, -22300.466363 ( 6195.000000 613.000000 -4908.000000 ) ( 6195.000000 720.000000 -5026.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.003574 0.000000 -21.640136 ) ( 0.000000 -0.007154 31.095991 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6055.000000 722.963167 -5023.313061 ) ( 6195.000000 722.963167 -5023.313061 ) ( 6195.000000 615.963167 -4905.313061 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 722.963167 -5023.313061 ) ( 6055.000000 720.000000 -5026.000000 ) ( 6195.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 722.963167 -5023.313061 ) ( 6195.000000 720.000000 -5026.000000 ) ( 6195.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 615.963167 -4905.313061 ) ( 6195.000000 613.000000 -4908.000000 ) ( 6095.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6095.000000 615.963167 -4905.313061 ) ( 6095.000000 613.000000 -4908.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3701/2770) # points: 4 { brushDef { // Surface normal: 0.000000, 0.668619, 0.743605 // RotY/Z : -0.838446 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.743605, -0.668619) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6055.000000, -6095.000000, -6195.000000) / (3888.896774, 3728.865527, 3728.865527) // --> Vector info: d1 = 0.000000, 0.587875, 0.675426. Determinants: 14.010991, 55.285386, -130162.611927, -16003.124695 // --> Vector info: d2 = 0.000000, 0.000000, 0.689345. Determinants: 110.316635, -27.573746, 775198.672523, -16003.124695 ( 6195.000000 499.000000 -5022.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( -0.000876 -0.003455 8.133575 ) ( -0.006893 0.001723 -48.440457 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6055.000000 615.325522 -5131.974419 ) ( 6095.000000 496.325522 -5024.974419 ) ( 6195.000000 496.325522 -5024.974419 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 615.325522 -5131.974419 ) ( 6055.000000 618.000000 -5129.000000 ) ( 6095.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6095.000000 496.325522 -5024.974419 ) ( 6095.000000 499.000000 -5022.000000 ) ( 6195.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 496.325522 -5024.974419 ) ( 6195.000000 499.000000 -5022.000000 ) ( 6195.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 615.325522 -5131.974419 ) ( 6195.000000 618.000000 -5129.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3702/2771) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710548, 0.703649 // RotY/Z : -0.780520 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703649, -0.710548) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (6055.000000, 6055.000000, 6195.000000) / (3064.585024, 3209.543639, 3209.543639) // --> Vector info: d1 = 1.000000, 2.036386, 2.036384. Determinants: 0.000207, -145.094001, 424357.444127, -20294.206070 // --> Vector info: d2 = 1.000001, 0.999999, 2.000700. Determinants: -145.060224, 0.000283, 858044.569926, -20294.206070 ( 6195.000000 618.000000 -5129.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.000000 0.007150 -20.910276 ) ( 0.007148 0.000000 -42.280273 ) ) 16bescapeship/00wract2 0 0 0 ( 6055.000000 722.842191 -5028.814596 ) ( 6055.000000 620.842191 -5131.814596 ) ( 6195.000000 620.842191 -5131.814596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 722.842191 -5028.814596 ) ( 6055.000000 720.000000 -5026.000000 ) ( 6055.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6055.000000 620.842191 -5131.814596 ) ( 6055.000000 618.000000 -5129.000000 ) ( 6195.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 620.842191 -5131.814596 ) ( 6195.000000 618.000000 -5129.000000 ) ( 6195.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6195.000000 722.842191 -5028.814596 ) ( 6195.000000 720.000000 -5026.000000 ) ( 6055.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3703/2772) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-618.000000, -499.000000, -613.000000) / (5129.000000, 5022.000000, 4908.000000) // --> Vector info: d1 = 1.518192, 1.546987, 0.971209. Determinants: -64.890858, -65.234932, 255372.713371, -25764.000000 // --> Vector info: d2 = 0.000701, 1.138804, 1.138806. Determinants: -129.743590, 129.743913, -745656.140099, -25764.000000 ( 6195.000000 613.000000 -4908.000000 ) ( 6195.000000 499.000000 -5022.000000 ) ( 6195.000000 618.000000 -5129.000000 ) ( ( 0.002519 0.002532 -9.911998 ) ( 0.005036 -0.005036 28.941785 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6199.000000 618.000000 -5129.000000 ) ( 6199.000000 499.000000 -5022.000000 ) ( 6199.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6199.000000 618.000000 -5129.000000 ) ( 6195.000000 618.000000 -5129.000000 ) ( 6195.000000 499.000000 -5022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6199.000000 499.000000 -5022.000000 ) ( 6195.000000 499.000000 -5022.000000 ) ( 6195.000000 613.000000 -4908.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6199.000000 613.000000 -4908.000000 ) ( 6195.000000 613.000000 -4908.000000 ) ( 6195.000000 720.000000 -5026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6199.000000 720.000000 -5026.000000 ) ( 6195.000000 720.000000 -5026.000000 ) ( 6195.000000 618.000000 -5129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3705/2773) # points: 4 { brushDef { // Surface normal: 0.390567, -0.650945, -0.650945 // RotY/Z : 0.708828 / -1.030377. Vector texS/T: (0.857493, 0.514496, 0.000000) / (-0.334908, 0.558180, -0.759125) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5293.818326, 5248.028204, 5298.963284) / (2431.746189, 2448.871163, 2579.284420) // --> Vector info: d1 = 1.000001, 1.174122, 1.174122. Determinants: 22.707555, -8.868847, -105486.798693, -6843.900861 // --> Vector info: d2 = 1.000000, 0.999999, 1.999999. Determinants: -17.125169, -45.790049, 195163.409146, -6843.900861 ( 5621.000000 931.000000 -5193.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( ( -0.003318 0.001296 15.413256 ) ( 0.002502 0.006691 -28.516399 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5664.437733 848.603778 -5078.396222 ) ( 5619.437733 834.603778 -5091.396222 ) ( 5619.437733 933.603778 -5190.396222 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.437733 848.603778 -5078.396222 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.437733 834.603778 -5091.396222 ) ( 5621.000000 832.000000 -5094.000000 ) ( 5621.000000 931.000000 -5193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5619.437733 933.603778 -5190.396222 ) ( 5621.000000 931.000000 -5193.000000 ) ( 5666.000000 945.000000 -5180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5664.437733 947.603778 -5177.396222 ) ( 5666.000000 945.000000 -5180.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3706/2774) # points: 4 { brushDef { // Surface normal: 0.696164, -0.507620, -0.507620 // RotY/Z : 0.532420 / -0.630034. Vector texS/T: (0.589172, 0.808008, 0.000000) / (-0.410161, 0.299075, -0.861581) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3983.998962, 3943.985756, 4023.978501) / (2332.213292, 2360.069051, 2474.974058) // --> Vector info: d1 = 1.000001, 1.174121, 1.174122. Determinants: 20.007217, -13.928357, -54050.814861, -6825.976414 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -27.855764, -40.013094, 204296.399907, -6825.976414 ( 5586.000000 907.000000 -5217.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( ( -0.002931 0.002040 7.918400 ) ( 0.004081 0.005862 -29.929257 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5618.215343 834.030479 -5091.969521 ) ( 5583.215343 810.030479 -5115.969521 ) ( 5583.215343 909.030479 -5214.969521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.215343 834.030479 -5091.969521 ) ( 5621.000000 832.000000 -5094.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.215343 810.030479 -5115.969521 ) ( 5586.000000 808.000000 -5118.000000 ) ( 5586.000000 907.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.215343 909.030479 -5214.969521 ) ( 5586.000000 907.000000 -5217.000000 ) ( 5621.000000 931.000000 -5193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.215343 933.030479 -5190.969521 ) ( 5621.000000 931.000000 -5193.000000 ) ( 5621.000000 832.000000 -5094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3707/2775) # points: 4 { brushDef { // Surface normal: 0.929197, -0.261337, -0.261337 // RotY/Z : 0.264407 / -0.274167. Vector texS/T: (0.270746, 0.962651, 0.000000) / (-0.251576, 0.070756, -0.965248) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2290.206752, 2254.528502, 2349.830945) / (3592.005687, 3625.157797, 3727.722140) // --> Vector info: d1 = 1.000001, 1.174121, 1.174122. Determinants: 17.858458, -16.594075, 11887.651000, -6818.793442 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -33.152100, -35.678139, 204081.235621, -6818.793442 ( 5568.000000 875.000000 -5249.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( ( -0.002619 0.002434 -1.743366 ) ( 0.004862 0.005232 -29.929230 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5582.283213 809.045346 -5116.954654 ) ( 5564.283213 777.045346 -5148.954654 ) ( 5564.283213 876.045346 -5247.954654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.283213 809.045346 -5116.954654 ) ( 5586.000000 808.000000 -5118.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.283213 777.045346 -5148.954654 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5568.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5564.283213 876.045346 -5247.954654 ) ( 5568.000000 875.000000 -5249.000000 ) ( 5586.000000 907.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5582.283213 908.045346 -5215.954654 ) ( 5586.000000 907.000000 -5217.000000 ) ( 5586.000000 808.000000 -5118.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3708/2776) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5568.000000, -5583.000000, -5583.000000) / (4190.314785, 4190.314785, 4330.321928) // --> Vector info: d1 = 1.000001, 1.053113, 1.053113. Determinants: 7.436080, 0.000000, 39303.985346, -2100.107140 // --> Vector info: d2 = 0.000001, 0.000002, 1.000006. Determinants: 0.000224, -15.000058, 62856.213606, -2100.107140 ( 5583.000000 875.000000 -5249.000000 ) ( 5583.000000 776.000000 -5150.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( ( -0.003541 0.000000 -18.715229 ) ( 0.000000 0.007143 -29.930003 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5568.000000 773.171573 -5152.828427 ) ( 5583.000000 773.171573 -5152.828427 ) ( 5583.000000 872.171573 -5251.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 773.171573 -5152.828427 ) ( 5568.000000 776.000000 -5150.000000 ) ( 5583.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 773.171573 -5152.828427 ) ( 5583.000000 776.000000 -5150.000000 ) ( 5583.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 872.171573 -5251.828427 ) ( 5583.000000 875.000000 -5249.000000 ) ( 5568.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 872.171573 -5251.828427 ) ( 5568.000000 875.000000 -5249.000000 ) ( 5568.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3709/2777) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-776.000000, -846.000000, -945.000000) / (5150.000000, 5081.000000, 5180.000000) // --> Vector info: d1 = 1.000001, 1.350618, 1.350618. Determinants: 34.711069, 34.711036, -165587.066119, -13761.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.000001. Determinants: 69.000072, -70.000251, 400284.346375, -13761.000000 ( 5666.000000 945.000000 -5180.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( -0.002522 -0.002522 12.033069 ) ( -0.005014 0.005087 -29.088318 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5670.000000 776.000000 -5150.000000 ) ( 5670.000000 846.000000 -5081.000000 ) ( 5670.000000 945.000000 -5180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 776.000000 -5150.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 846.000000 -5081.000000 ) ( 5666.000000 846.000000 -5081.000000 ) ( 5666.000000 945.000000 -5180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 945.000000 -5180.000000 ) ( 5666.000000 945.000000 -5180.000000 ) ( 5666.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5670.000000 875.000000 -5249.000000 ) ( 5666.000000 875.000000 -5249.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3711/2778) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5621.000000, 5586.000000, 5568.000000) / (3013.689101, 3047.630227, 3092.885061) // --> Vector info: d1 = 1.000001, 1.174121, 1.334990. Determinants: 2.419685, -2.496262, -7051.069924, -972.978931 // --> Vector info: d2 = 0.000001, 0.000000, 0.133268. Determinants: -4.523287, -4.664387, 39482.405985, -972.978931 ( 5568.000000 875.000000 -5249.000000 ) ( 5586.000000 907.000000 -5217.000000 ) ( 5621.000000 931.000000 -5193.000000 ) ( ( -0.002487 0.002566 7.246889 ) ( 0.004649 0.004794 -40.578891 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5621.000000 933.828427 -5195.828427 ) ( 5586.000000 909.828427 -5219.828427 ) ( 5568.000000 877.828427 -5251.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5621.000000 933.828427 -5195.828427 ) ( 5621.000000 931.000000 -5193.000000 ) ( 5586.000000 907.000000 -5217.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5586.000000 909.828427 -5219.828427 ) ( 5586.000000 907.000000 -5217.000000 ) ( 5568.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5568.000000 877.828427 -5251.828427 ) ( 5568.000000 875.000000 -5249.000000 ) ( 5666.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 877.828427 -5251.828427 ) ( 5666.000000 875.000000 -5249.000000 ) ( 5666.000000 945.000000 -5180.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 947.828427 -5182.828427 ) ( 5666.000000 945.000000 -5180.000000 ) ( 5621.000000 931.000000 -5193.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3712/2779) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5583.000000, -5653.000000, -5653.000000) / (4190.314785, 4190.314785, 4225.670124) // --> Vector info: d1 = 0.000000, 0.250000, 0.250004. Determinants: 8.838817, -0.000290, 49348.328715, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: 0.000034, -17.500057, 73330.934855, -2474.873734 ( 5653.000000 801.000000 -5175.000000 ) ( 5653.000000 776.000000 -5150.000000 ) ( 5583.000000 776.000000 -5150.000000 ) ( ( -0.003571 0.000000 -19.939736 ) ( 0.000000 0.007071 -29.630172 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5583.000000 773.171573 -5152.828427 ) ( 5653.000000 773.171573 -5152.828427 ) ( 5653.000000 798.171573 -5177.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 773.171573 -5152.828427 ) ( 5583.000000 776.000000 -5150.000000 ) ( 5653.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 773.171573 -5152.828427 ) ( 5653.000000 776.000000 -5150.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 798.171573 -5177.828427 ) ( 5653.000000 801.000000 -5175.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 798.171573 -5177.828427 ) ( 5583.000000 801.000000 -5175.000000 ) ( 5583.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3713/2780) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5653.000000, -5666.000000, -5666.000000) / (4190.314785, 4190.314785, 4330.321928) // --> Vector info: d1 = 0.000000, 0.047512, 0.047512. Determinants: 6.652023, 0.000000, 37603.883951, -1820.092855 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: -0.000016, -12.999991, 54473.962178, -1820.092855 ( 5666.000000 875.000000 -5249.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( 5653.000000 776.000000 -5150.000000 ) ( ( -0.003655 0.000000 -20.660421 ) ( 0.000000 0.007142 -29.929221 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5653.000000 773.171573 -5152.828427 ) ( 5666.000000 773.171573 -5152.828427 ) ( 5666.000000 872.171573 -5251.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 773.171573 -5152.828427 ) ( 5653.000000 776.000000 -5150.000000 ) ( 5666.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 773.171573 -5152.828427 ) ( 5666.000000 776.000000 -5150.000000 ) ( 5666.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5666.000000 872.171573 -5251.828427 ) ( 5666.000000 875.000000 -5249.000000 ) ( 5653.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 872.171573 -5251.828427 ) ( 5653.000000 875.000000 -5249.000000 ) ( 5653.000000 776.000000 -5150.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3715/2781) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5653.000000, -5653.000000, -5583.000000) / (4231.658025, 4266.313472, 4266.313472) // --> Vector info: d1 = 1.000002, 1.000001, 0.749999. Determinants: 8.663948, 0.000025, 46551.308792, -2425.881283 // --> Vector info: d2 = 0.750000, 1.000000, 0.999999. Determinants: 0.000029, -17.499992, 72234.733247, -2425.881283 ( 5583.000000 875.000000 -5249.000000 ) ( 5653.000000 875.000000 -5249.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( ( -0.003571 0.000000 -19.189442 ) ( 0.000000 0.007214 -29.776698 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5653.000000 847.229873 -5227.885549 ) ( 5653.000000 872.229873 -5251.885549 ) ( 5583.000000 872.229873 -5251.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 847.229873 -5227.885549 ) ( 5653.000000 850.000000 -5225.000000 ) ( 5653.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 872.229873 -5251.885549 ) ( 5653.000000 875.000000 -5249.000000 ) ( 5583.000000 875.000000 -5249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 872.229873 -5251.885549 ) ( 5583.000000 875.000000 -5249.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 847.229873 -5227.885549 ) ( 5583.000000 850.000000 -5225.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3716/2782) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-801.000000, -850.000000, -667.000000) / (5175.000000, 5225.000000, 5408.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500003. Determinants: 91.499629, -91.499995, 546803.677214, -18117.000000 // --> Vector info: d2 = 0.999997, 0.999998, 2.852151. Determinants: -92.607503, -90.755698, 377365.182964, -18117.000000 ( 5653.000000 667.000000 -5408.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( ( -0.005050 0.005051 -30.181800 ) ( 0.005112 0.005009 -20.829342 ) ) 16bescapeship/00wract2 0 0 0 ( 5657.000000 801.000000 -5175.000000 ) ( 5657.000000 850.000000 -5225.000000 ) ( 5657.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5657.000000 801.000000 -5175.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5657.000000 850.000000 -5225.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5657.000000 667.000000 -5408.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5657.000000 618.000000 -5358.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3717/2783) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5653.000000, 5583.000000, 5583.000000) / (3093.592168, 3093.592168, 3421.689714) // --> Vector info: d1 = 0.000000, 0.499999, 0.500002. Determinants: 164.048440, -0.000200, -927365.213617, -22966.828253 // --> Vector info: d2 = 0.000000, 0.000001, 2.352158. Determinants: 0.000313, -164.650955, 509361.133766, -22966.828253 ( 5583.000000 618.000000 -5457.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( ( -0.007143 0.000000 40.378463 ) ( 0.000000 0.007169 -22.178123 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 852.828427 -5227.828427 ) ( 5583.000000 852.828427 -5227.828427 ) ( 5583.000000 620.828427 -5459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 852.828427 -5227.828427 ) ( 5653.000000 850.000000 -5225.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 852.828427 -5227.828427 ) ( 5583.000000 850.000000 -5225.000000 ) ( 5583.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 620.828427 -5459.828427 ) ( 5583.000000 618.000000 -5457.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 620.828427 -5459.828427 ) ( 5653.000000 618.000000 -5457.000000 ) ( 5653.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3718/2784) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (850.000000, 801.000000, 568.000000) / (5225.000000, 5175.000000, 5408.000000) // --> Vector info: d1 = 1.000001, 1.499998, 1.499995. Determinants: 116.499035, 116.499295, -730800.027067, -23067.000000 // --> Vector info: d2 = 0.999991, 0.999999, 3.352158. Determinants: 117.609739, -115.253969, 479166.906865, -23067.000000 ( 5583.000000 568.000000 -5408.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( ( -0.005050 -0.005050 31.681624 ) ( -0.005099 0.004996 -20.772832 ) ) 16bescapeship/00wract2 0 0 0 ( 5579.000000 850.000000 -5225.000000 ) ( 5579.000000 801.000000 -5175.000000 ) ( 5579.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 850.000000 -5225.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 801.000000 -5175.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( 5583.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 568.000000 -5408.000000 ) ( 5583.000000 568.000000 -5408.000000 ) ( 5583.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5579.000000 618.000000 -5457.000000 ) ( 5583.000000 618.000000 -5457.000000 ) ( 5583.000000 850.000000 -5225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3719/2785) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5583.000000, -5653.000000, -5653.000000) / (3092.885061, 3092.885061, 3422.396821) // --> Vector info: d1 = 0.000000, 0.499999, 0.500004. Determinants: 164.755545, -0.000334, 919831.240049, -23065.823202 // --> Vector info: d2 = 0.999997, 0.999998, 3.352158. Determinants: 0.000314, -164.651215, 486183.285868, -23065.823202 ( 5653.000000 568.000000 -5408.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( ( -0.007143 0.000000 -39.878535 ) ( 0.000000 0.007138 -21.078081 ) ) 16bescapeship/00wract2 0 0 0 ( 5583.000000 798.171573 -5172.171573 ) ( 5653.000000 798.171573 -5172.171573 ) ( 5653.000000 565.171573 -5405.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 798.171573 -5172.171573 ) ( 5583.000000 801.000000 -5175.000000 ) ( 5653.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 798.171573 -5172.171573 ) ( 5653.000000 801.000000 -5175.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 565.171573 -5405.171573 ) ( 5653.000000 568.000000 -5408.000000 ) ( 5583.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 565.171573 -5405.171573 ) ( 5583.000000 568.000000 -5408.000000 ) ( 5583.000000 801.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3721/2786) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5653.000000, -5583.000000, -5583.000000) / (4260.893809, 4260.893809, 4190.886666) // --> Vector info: d1 = 0.000000, 0.500002, 0.500002. Determinants: -35.003705, 0.000000, -197875.942655, -4900.499974 // --> Vector info: d2 = 0.734374, 0.734374, 1.234375. Determinants: 0.000000, 35.000079, -152730.420866, -4900.499974 ( 5583.000000 568.000000 -5408.000000 ) ( 5583.000000 618.000000 -5457.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.007143 0.000000 40.378725 ) ( 0.000000 -0.007142 31.166294 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 615.200286 -5459.856851 ) ( 5583.000000 615.200286 -5459.856851 ) ( 5583.000000 565.200286 -5410.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 615.200286 -5459.856851 ) ( 5653.000000 618.000000 -5457.000000 ) ( 5583.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 615.200286 -5459.856851 ) ( 5583.000000 618.000000 -5457.000000 ) ( 5583.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5583.000000 565.200286 -5410.856851 ) ( 5583.000000 568.000000 -5408.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 565.200286 -5410.856851 ) ( 5653.000000 568.000000 -5408.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3723/2787) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5653.000000, 5653.000000, 6318.000000) / (3352.393250, 3421.689714, 3421.689714) // --> Vector info: d1 = 1.000000, 1.499998, 1.500004. Determinants: -0.000413, -332.498691, 1068586.560924, -46082.148930 // --> Vector info: d2 = 1.000001, 0.999999, 5.749999. Determinants: -329.158165, 0.000951, 1814645.746005, -46082.148930 ( 6318.000000 618.000000 -5457.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( ( 0.000000 0.007215 -23.188731 ) ( 0.007143 0.000000 -39.378497 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 669.828427 -5410.828427 ) ( 5653.000000 620.828427 -5459.828427 ) ( 6318.000000 620.828427 -5459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 669.828427 -5410.828427 ) ( 5653.000000 667.000000 -5408.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 620.828427 -5459.828427 ) ( 5653.000000 618.000000 -5457.000000 ) ( 6318.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 620.828427 -5459.828427 ) ( 6318.000000 618.000000 -5457.000000 ) ( 6318.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 669.828427 -5410.828427 ) ( 6318.000000 667.000000 -5408.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3724/2788) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5653.000000, -5653.000000, -6318.000000) / (4260.893809, 4190.886666, 4190.886666) // --> Vector info: d1 = 1.000000, 1.499998, 1.500004. Determinants: 0.000417, 332.498691, -1463293.995242, -46554.749758 // --> Vector info: d2 = 1.000001, 0.999999, 5.749999. Determinants: 332.533885, -0.000951, 1833263.327065, -46554.749758 ( 6318.000000 568.000000 -5408.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.000000 -0.007142 31.431680 ) ( -0.007143 0.000000 -39.378653 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 615.200286 -5459.856851 ) ( 5653.000000 565.200286 -5410.856851 ) ( 6318.000000 565.200286 -5410.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 615.200286 -5459.856851 ) ( 5653.000000 618.000000 -5457.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 565.200286 -5410.856851 ) ( 5653.000000 568.000000 -5408.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 565.200286 -5410.856851 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6318.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 615.200286 -5459.856851 ) ( 6318.000000 618.000000 -5457.000000 ) ( 5653.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3725/2789) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-5653.000000, -5653.000000, -6248.000000) / (3422.396821, 3351.686143, 3351.686143) // --> Vector info: d1 = 0.000000, 0.499999, 0.500006. Determinants: 0.000468, 297.499396, -1018158.343645, -42072.853481 // --> Vector info: d2 = 0.999997, 0.999998, 5.250035. Determinants: 300.522996, 0.000567, 1656781.829910, -42072.853481 ( 6248.000000 618.000000 -5358.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( ( 0.000000 -0.007071 24.199888 ) ( -0.007143 0.000000 -39.378880 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 565.171573 -5405.171573 ) ( 5653.000000 615.171573 -5355.171573 ) ( 6248.000000 615.171573 -5355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 565.171573 -5405.171573 ) ( 5653.000000 568.000000 -5408.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 615.171573 -5355.171573 ) ( 5653.000000 618.000000 -5358.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 615.171573 -5355.171573 ) ( 6248.000000 618.000000 -5358.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 565.171573 -5405.171573 ) ( 6248.000000 568.000000 -5408.000000 ) ( 5653.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3726/2790) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (5653.000000, 5653.000000, 6318.000000) / (4259.308256, 4329.315399, 4329.315399) // --> Vector info: d1 = 0.000004, 0.500002, 0.500002. Determinants: 0.000000, -332.498363, 1416212.815901, -46554.749758 // --> Vector info: d2 = 0.852154, 0.852154, 5.602152. Determinants: -332.533826, 0.000000, 1840141.913497, -46554.749758 ( 6318.000000 667.000000 -5408.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( ( 0.000000 0.007142 -30.420372 ) ( 0.007143 0.000000 -39.526405 ) ) 16bescapeship/00wract2 0 0 0 ( 5653.000000 620.856851 -5355.200286 ) ( 5653.000000 669.856851 -5405.200286 ) ( 6318.000000 669.856851 -5405.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 620.856851 -5355.200286 ) ( 5653.000000 618.000000 -5358.000000 ) ( 5653.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5653.000000 669.856851 -5405.200286 ) ( 5653.000000 667.000000 -5408.000000 ) ( 6318.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 669.856851 -5405.200286 ) ( 6318.000000 667.000000 -5408.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 620.856851 -5355.200286 ) ( 6318.000000 618.000000 -5358.000000 ) ( 5653.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3728/2791) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-618.000000, -568.000000, -618.000000) / (5457.000000, 5408.000000, 5358.000000) // --> Vector info: d1 = 0.999999, 1.500000, 1.499998. Determinants: -25.000179, 24.999932, -156824.732644, -4950.000000 // --> Vector info: d2 = 0.726564, 0.726564, 1.226568. Determinants: 24.500219, 25.000223, -124881.573958, -4950.000000 ( 6318.000000 618.000000 -5358.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6318.000000 618.000000 -5457.000000 ) ( ( 0.005051 -0.005050 31.681764 ) ( -0.004950 -0.005051 25.228601 ) ) 16bescapeship/00wract2 0 0 0 ( 6322.000000 618.000000 -5457.000000 ) ( 6322.000000 568.000000 -5408.000000 ) ( 6322.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 618.000000 -5457.000000 ) ( 6318.000000 618.000000 -5457.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 568.000000 -5408.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 618.000000 -5358.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( 6318.000000 667.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 667.000000 -5408.000000 ) ( 6318.000000 667.000000 -5408.000000 ) ( 6318.000000 618.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3730/2792) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705425, -0.708784 // RotY/Z : 0.787773 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.708784, -0.705425) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (6248.000000, 6318.000000, 6318.000000) / (4217.696976, 4217.696976, 3920.004182) // --> Vector info: d1 = 0.000000, 0.499965, 0.499965. Determinants: -148.835873, 0.000000, 929926.535894, -20838.495627 // --> Vector info: d2 = 0.000000, 0.000000, 2.125004. Determinants: 0.000026, 148.750247, -627383.628274, -20838.495627 ( 6318.000000 407.000000 -5148.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( ( 0.007142 0.000000 -44.625416 ) ( 0.000000 -0.007138 30.106954 ) ) 16bescapeship/00wract2 0 0 0 ( 6248.000000 620.821701 -5355.164863 ) ( 6318.000000 620.821701 -5355.164863 ) ( 6318.000000 409.821701 -5145.164863 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 620.821701 -5355.164863 ) ( 6248.000000 618.000000 -5358.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 620.821701 -5355.164863 ) ( 6318.000000 618.000000 -5358.000000 ) ( 6318.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 409.821701 -5145.164863 ) ( 6318.000000 407.000000 -5148.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 409.821701 -5145.164863 ) ( 6248.000000 407.000000 -5148.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3731/2793) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-618.000000, -568.000000, -358.000000) / (5358.000000, 5408.000000, 5198.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500004. Determinants: -105.000010, -104.999563, 497697.652472, -21000.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.125000. Determinants: -106.250145, 106.249745, -634948.727400, -21000.000000 ( 6318.000000 358.000000 -5198.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( ( 0.005000 0.005000 -23.699888 ) ( 0.005060 -0.005060 30.235654 ) ) 16bescapeship/00wract2 0 0 0 ( 6322.000000 618.000000 -5358.000000 ) ( 6322.000000 568.000000 -5408.000000 ) ( 6322.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 618.000000 -5358.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 568.000000 -5408.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6318.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 358.000000 -5198.000000 ) ( 6318.000000 358.000000 -5198.000000 ) ( 6318.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6322.000000 407.000000 -5148.000000 ) ( 6318.000000 407.000000 -5148.000000 ) ( 6318.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3732/2794) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-6318.000000, -6248.000000, -6248.000000) / (4225.670124, 4225.670124, 3928.685276) // --> Vector info: d1 = 0.000000, 0.499965, 0.499965. Determinants: -148.481925, 0.000000, -938108.804528, -20788.939367 // --> Vector info: d2 = 0.000000, 0.000000, 2.125004. Determinants: 0.000026, 148.750247, -628569.314897, -20788.939367 ( 6248.000000 358.000000 -5198.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( ( 0.007142 0.000000 45.125381 ) ( 0.000000 -0.007155 30.235757 ) ) 16bescapeship/00wract2 0 0 0 ( 6318.000000 565.171573 -5410.828427 ) ( 6248.000000 565.171573 -5410.828427 ) ( 6248.000000 355.171573 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 565.171573 -5410.828427 ) ( 6318.000000 568.000000 -5408.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 565.171573 -5410.828427 ) ( 6248.000000 568.000000 -5408.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6248.000000 355.171573 -5200.828427 ) ( 6248.000000 358.000000 -5198.000000 ) ( 6318.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6318.000000 355.171573 -5200.828427 ) ( 6318.000000 358.000000 -5198.000000 ) ( 6318.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3733/2795) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (568.000000, 618.000000, 407.000000) / (5408.000000, 5358.000000, 5148.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.499995. Determinants: -105.000317, 105.499781, -531952.635638, -21050.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.125005. Determinants: 106.250118, 106.250305, -634951.719894, -21050.000000 ( 6248.000000 407.000000 -5148.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( ( 0.004988 -0.005012 25.270909 ) ( -0.005048 -0.005048 30.163977 ) ) 16bescapeship/00wract2 0 0 0 ( 6244.000000 568.000000 -5408.000000 ) ( 6244.000000 618.000000 -5358.000000 ) ( 6244.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 568.000000 -5408.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 618.000000 -5358.000000 ) ( 6248.000000 618.000000 -5358.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 407.000000 -5148.000000 ) ( 6248.000000 407.000000 -5148.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6244.000000 358.000000 -5198.000000 ) ( 6248.000000 358.000000 -5198.000000 ) ( 6248.000000 568.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3736/2796) # points: 4 { brushDef { // Surface normal: 0.000000, -0.557079, 0.830460 // RotY/Z : -0.979933 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.830460, -0.557079) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5663.000000, 5717.000000, 5769.000000) / (2138.676340, 2138.676340, 1944.807828) // --> Vector info: d1 = 1.000000, 1.194602, 1.380172. Determinants: -37.727087, -0.098455, 203390.153298, -10468.899656 // --> Vector info: d2 = 1.000000, 1.000000, 1.692063. Determinants: 0.000012, 37.371397, -90394.291171, -10468.899656 ( 5769.000000 927.000000 -4873.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.003604 0.000009 -19.428035 ) ( 0.000000 -0.003570 8.634555 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5663.000000 768.228314 -4984.321839 ) ( 5717.000000 768.228314 -4984.321839 ) ( 5769.000000 929.228314 -4876.321839 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 768.228314 -4984.321839 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 768.228314 -4984.321839 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5769.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.000000 929.228314 -4876.321839 ) ( 5769.000000 927.000000 -4873.000000 ) ( 5612.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.000000 929.228314 -4876.321839 ) ( 5612.000000 927.000000 -4873.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3738/2797) # points: 3 { brushDef { // Surface normal: 0.965935, 0.183723, 0.182252 // RotY/Z : -0.183276 / 0.187958. Vector texS/T: (-0.186853, 0.982388, 0.000000) / (0.179042, 0.034054, -0.983252) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-305.638689, -137.944739, -136.076210) / (5937.578088, 5827.738482, 5773.835712) // --> Vector info: d1 = 1.000001, 1.715143, 1.826666. Determinants: -26.298417, 17.365575, -119981.206679, -8833.929930 // --> Vector info: d2 = 0.000000, 0.000001, 0.157806. Determinants: 17.333244, 26.462998, -151828.412771, -8833.929930 ( 5602.000000 927.000000 -4820.000000 ) ( 5612.000000 927.000000 -4873.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.002977 -0.001966 13.581861 ) ( -0.001962 -0.002996 17.186961 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5659.136261 765.265106 -4981.729007 ) ( 5608.136261 926.265106 -4873.729007 ) ( 5598.136261 926.265106 -4820.729007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5659.136261 765.265106 -4981.729007 ) ( 5663.000000 766.000000 -4981.000000 ) ( 5612.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5608.136261 926.265106 -4873.729007 ) ( 5612.000000 927.000000 -4873.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5598.136261 926.265106 -4820.729007 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5663.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3739/2798) # points: 3 { brushDef { // Surface normal: -0.963660, 0.177079, 0.200005 // RotY/Z : -0.201363 / 2.959863. Vector texS/T: (-0.180731, -0.983533, 0.000000) / (-0.196711, 0.036147, -0.979795) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1786.625981, -1956.360782, -1954.372739) / (3783.448181, 3619.128075, 3673.221030) // --> Vector info: d1 = 1.000000, 1.843262, 1.703851. Determinants: 22.706459, 21.986494, -51471.592312, -8854.781420 // --> Vector info: d2 = 1.000000, 0.999999, 1.134094. Determinants: 22.034448, -22.760568, 116625.966668, -8854.781420 ( 5769.000000 927.000000 -4873.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( -0.002564 -0.002483 5.812859 ) ( -0.002488 0.002570 -13.170959 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5720.854641 765.291682 -4981.800020 ) ( 5783.854641 926.291682 -4820.800020 ) ( 5772.854641 926.291682 -4873.800020 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5720.854641 765.291682 -4981.800020 ) ( 5717.000000 766.000000 -4981.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5783.854641 926.291682 -4820.800020 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5769.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5772.854641 926.291682 -4873.800020 ) ( 5769.000000 927.000000 -4873.000000 ) ( 5717.000000 766.000000 -4981.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3740/2799) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5769.000000, 5780.000000, 5602.000000) / (4873.000000, 4820.000000, 4820.000000) // --> Vector info: d1 = 1.000000, 1.193434, 1.073179. Determinants: -6.373527, 33.108401, -134002.362445, -9434.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.621315. Determinants: 32.929733, 6.834399, -232709.653594, -9434.000000 ( 5602.000000 927.000000 -4820.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5769.000000 927.000000 -4873.000000 ) ( ( 0.000676 -0.003509 14.204194 ) ( -0.003491 -0.000724 24.667125 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5769.000000 931.000000 -4873.000000 ) ( 5780.000000 931.000000 -4820.000000 ) ( 5602.000000 931.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5769.000000 931.000000 -4873.000000 ) ( 5769.000000 927.000000 -4873.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5780.000000 931.000000 -4820.000000 ) ( 5780.000000 927.000000 -4820.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5602.000000 931.000000 -4820.000000 ) ( 5602.000000 927.000000 -4820.000000 ) ( 5612.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5612.000000 931.000000 -4873.000000 ) ( 5612.000000 927.000000 -4873.000000 ) ( 5769.000000 927.000000 -4873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3741/2800) # points: 3 { brushDef { // Surface normal: -0.980165, -0.145625, -0.134423 // RotY/Z : 0.134831 / -2.994100. Vector texS/T: (0.146958, -0.989143, 0.000000) / (0.132963, 0.019755, -0.990924) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (440.383279, 274.371223, 380.554277) / (6061.956969, 5899.482363, 6052.874537) // --> Vector info: d1 = 0.000000, 0.829339, 0.175245. Determinants: 20.940445, 20.525758, -133648.081461, -8212.900340 // --> Vector info: d2 = 1.000000, 0.999999, 1.126705. Determinants: 20.586378, -21.034625, 110232.196324, -8212.900340 ( 5753.000000 470.000000 -5327.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( -0.002550 -0.002499 16.272946 ) ( -0.002507 0.002561 -13.421835 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5766.920661 411.582498 -5335.462309 ) ( 5720.920661 572.582498 -5174.462309 ) ( 5756.920661 470.582498 -5326.462309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5766.920661 411.582498 -5335.462309 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5720.920661 572.582498 -5174.462309 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5753.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5756.920661 470.582498 -5326.462309 ) ( 5753.000000 470.000000 -5327.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3742/2801) # points: 4 { brushDef { // Surface normal: 0.000000, -0.830366, 0.557219 // RotY/Z : -0.591033 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.557219, -0.830366) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5717.000000, 5663.000000, 5627.000000) / (3978.412567, 3978.412567, 4161.464472) // --> Vector info: d1 = 1.000000, 1.194607, 1.322211. Determinants: 35.623207, 0.115241, -214001.153570, -9884.802881 // --> Vector info: d2 = 1.000000, 1.000000, 1.653919. Determinants: -0.000077, -35.311653, 130599.958585, -9884.802881 ( 5627.000000 470.000000 -5327.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( -0.003604 -0.000012 21.649511 ) ( 0.000000 0.003572 -13.212197 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5717.000000 575.321462 -5177.228876 ) ( 5663.000000 575.321462 -5177.228876 ) ( 5627.000000 473.321462 -5329.228876 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5717.000000 575.321462 -5177.228876 ) ( 5717.000000 572.000000 -5175.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5663.000000 575.321462 -5177.228876 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5627.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5627.000000 473.321462 -5329.228876 ) ( 5627.000000 470.000000 -5327.000000 ) ( 5753.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5753.000000 473.321462 -5329.228876 ) ( 5753.000000 470.000000 -5327.000000 ) ( 5717.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3744/2802) # points: 3 { brushDef { // Surface normal: 0.980928, -0.127216, -0.146956 // RotY/Z : 0.147491 / -0.128970. Vector texS/T: (0.128612, 0.991695, 0.000000) / (-0.145736, 0.018900, -0.989143) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1130.130876, 1189.798389, 1295.581318) / (4467.090379, 4457.991593, 4304.323211) // --> Vector info: d1 = 0.000000, 0.216252, 0.672071. Determinants: -29.083669, 4.321817, 13562.405009, -8206.513998 // --> Vector info: d2 = 0.000000, 0.000000, 0.485925. Determinants: 4.421303, 28.993883, -134514.949998, -8206.513998 ( 5663.000000 572.000000 -5175.000000 ) ( 5627.000000 470.000000 -5327.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.003544 -0.000527 -1.652639 ) ( -0.000539 -0.003533 16.391241 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5614.076288 411.508864 -5335.412174 ) ( 5623.076288 470.508864 -5326.412174 ) ( 5659.076288 572.508864 -5174.412174 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5614.076288 411.508864 -5335.412174 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5627.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5623.076288 470.508864 -5326.412174 ) ( 5627.000000 470.000000 -5327.000000 ) ( 5663.000000 572.000000 -5175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5659.076288 572.508864 -5174.412174 ) ( 5663.000000 572.000000 -5175.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3745/2803) # points: 4 { brushDef { // Surface normal: 0.000000, -0.150798, 0.988565 // RotY/Z : -1.419421 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.988565, -0.150798) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5627.000000, 5618.000000, 5763.000000) / (338.675529, 398.358023, 398.358023) // --> Vector info: d1 = 1.000000, 1.216252, 1.134331. Determinants: 4.889199, -30.619185, -25795.514984, -8653.961521 // --> Vector info: d2 = 1.000000, 0.999998, 1.511675. Determinants: -30.538154, -4.604807, 164743.765404, -8653.961521 ( 5763.000000 411.000000 -5336.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5627.000000 470.000000 -5327.000000 ) ( ( -0.000565 0.003538 2.980775 ) ( 0.003529 0.000532 -19.036804 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5627.000000 470.603192 -5330.954258 ) ( 5618.000000 411.603192 -5339.954258 ) ( 5763.000000 411.603192 -5339.954258 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5627.000000 470.603192 -5330.954258 ) ( 5627.000000 470.000000 -5327.000000 ) ( 5618.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5618.000000 411.603192 -5339.954258 ) ( 5618.000000 411.000000 -5336.000000 ) ( 5763.000000 411.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5763.000000 411.603192 -5339.954258 ) ( 5763.000000 411.000000 -5336.000000 ) ( 5753.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5753.000000 470.603192 -5330.954258 ) ( 5753.000000 470.000000 -5327.000000 ) ( 5627.000000 470.000000 -5327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3746/2804) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3325.000000, -3360.000000) / (5156.851692, 5156.851692, 5122.196245) // --> Vector info: d1 = 1.000001, 1.125000, 1.000000. Determinants: -4.331906, -0.000031, -15767.984663, -1212.940642 // --> Vector info: d2 = 0.000000, 0.000002, 0.124998. Determinants: -0.000050, 4.374919, -22560.975039, -1212.940642 ( 3360.000000 464.000000 -6913.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( ( 0.003571 0.000000 12.999799 ) ( 0.000000 -0.003607 18.600230 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 486.229873 -6939.885549 ) ( 3325.000000 486.229873 -6939.885549 ) ( 3360.000000 461.229873 -6915.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 486.229873 -6939.885549 ) ( 3360.000000 489.000000 -6937.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 486.229873 -6939.885549 ) ( 3325.000000 489.000000 -6937.000000 ) ( 3360.000000 464.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 461.229873 -6915.885549 ) ( 3360.000000 464.000000 -6913.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3747/2805) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3360.000000, 3325.000000, 3360.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 1.000001, 1.125000, 1.000000. Determinants: 4.419392, 0.000031, -16086.751021, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000002, 0.124998. Determinants: 0.000051, -4.374919, 21747.379576, -1237.436867 ( 3360.000000 959.000000 -6121.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( 3360.000000 934.000000 -6096.000000 ) ( ( -0.003571 0.000000 13.000058 ) ( 0.000000 0.003535 -17.574537 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 936.828427 -6093.171573 ) ( 3325.000000 936.828427 -6093.171573 ) ( 3360.000000 961.828427 -6118.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 936.828427 -6093.171573 ) ( 3360.000000 934.000000 -6096.000000 ) ( 3325.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 936.828427 -6093.171573 ) ( 3325.000000 934.000000 -6096.000000 ) ( 3360.000000 959.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 961.828427 -6118.171573 ) ( 3360.000000 959.000000 -6121.000000 ) ( 3360.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3748/2806) # points: 5 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3360.000000, 3325.000000, 3150.000000) / (3650.085204, 3650.085204, 3807.062910) // --> Vector info: d1 = 3.999978, 3.499981, 0.999972. Determinants: -78.488404, 0.000801, 241741.356369, -5494.219690 // --> Vector info: d2 = 2.984409, 2.984408, 0.734449. Determinants: -0.000186, 78.748349, -303834.556370, -5494.219690 ( 3150.000000 1021.000000 -6405.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( ( 0.014286 0.000000 -43.999216 ) ( 0.000000 -0.014333 55.300766 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3360.000000 1134.828427 -6296.828427 ) ( 3325.000000 1134.828427 -6296.828427 ) ( 3150.000000 1023.828427 -6407.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1134.828427 -6296.828427 ) ( 3360.000000 1132.000000 -6294.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1134.828427 -6296.828427 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3150.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1023.828427 -6407.828427 ) ( 3150.000000 1021.000000 -6405.000000 ) ( 3150.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1011.828427 -6420.828427 ) ( 3150.000000 1009.000000 -6418.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1011.828427 -6420.828427 ) ( 3360.000000 1009.000000 -6418.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3751/2807) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1021.000000, 976.000000, 791.000000) / (6405.000000, 6361.000000, 6546.000000) // --> Vector info: d1 = 1.402342, 1.402342, 0.464840. Determinants: -41.250084, 42.187586, -251184.706777, -16465.000000 // --> Vector info: d2 = 0.790598, 1.015606, 1.015597. Determinants: 41.626178, 41.627016, -322138.552482, -16465.000000 ( 2730.000000 791.000000 -6546.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.002505 -0.002562 15.255676 ) ( -0.002528 -0.002528 19.565050 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2726.000000 1021.000000 -6405.000000 ) ( 2726.000000 976.000000 -6361.000000 ) ( 2726.000000 791.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 1021.000000 -6405.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 976.000000 -6361.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( 2730.000000 791.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 791.000000 -6546.000000 ) ( 2730.000000 791.000000 -6546.000000 ) ( 2730.000000 835.000000 -6591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 835.000000 -6591.000000 ) ( 2730.000000 835.000000 -6591.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3754/2808) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2730.000000, 2730.000000, 3150.000000) / (4402.446820, 4559.424525, 4559.424525) // --> Vector info: d1 = 0.000009, 0.000017, 6.000033. Determinants: -941.868776, -0.003609, 2571317.083191, -65930.636278 // --> Vector info: d2 = 3.234422, 0.984335, 0.984358. Determinants: -0.003591, 945.036448, -4373710.385394, -65930.636278 ( 3150.000000 489.000000 -6937.000000 ) ( 2730.000000 489.000000 -6937.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.014286 0.000000 -39.000338 ) ( 0.000000 -0.014334 66.338058 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2730.000000 602.828427 -6828.828427 ) ( 2730.000000 491.828427 -6939.828427 ) ( 3150.000000 491.828427 -6939.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 602.828427 -6828.828427 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2730.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 491.828427 -6939.828427 ) ( 2730.000000 489.000000 -6937.000000 ) ( 3150.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 491.828427 -6939.828427 ) ( 3150.000000 489.000000 -6937.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 602.828427 -6828.828427 ) ( 3150.000000 600.000000 -6826.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3755/2809) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3150.000000, 2730.000000, 2730.000000) / (3650.085204, 3650.085204, 3807.062910) // --> Vector info: d1 = 6.999973, 0.999958, 0.999969. Determinants: -941.868702, -0.005007, 2505391.996103, -65930.636278 // --> Vector info: d2 = 2.984397, 2.984356, 0.734414. Determinants: -0.006512, 944.975568, -3645984.045388, -65930.636278 ( 2730.000000 1021.000000 -6405.000000 ) ( 2730.000000 1132.000000 -6294.000000 ) ( 3150.000000 1132.000000 -6294.000000 ) ( ( 0.014286 0.000000 -38.000422 ) ( 0.000000 -0.014333 55.300301 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3150.000000 1134.828427 -6296.828427 ) ( 2730.000000 1134.828427 -6296.828427 ) ( 2730.000000 1023.828427 -6407.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1134.828427 -6296.828427 ) ( 3150.000000 1132.000000 -6294.000000 ) ( 2730.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1134.828427 -6296.828427 ) ( 2730.000000 1132.000000 -6294.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1023.828427 -6407.828427 ) ( 2730.000000 1021.000000 -6405.000000 ) ( 3150.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1023.828427 -6407.828427 ) ( 3150.000000 1021.000000 -6405.000000 ) ( 3150.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3756/2810) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3325.000000, -3360.000000, -3360.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 0.000000, 0.124998, 0.125000. Determinants: 4.419333, -0.000083, 14694.697252, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 0.000017, -4.374958, 20510.365399, -1237.436867 ( 3360.000000 316.000000 -6764.000000 ) ( 3360.000000 291.000000 -6739.000000 ) ( 3325.000000 291.000000 -6739.000000 ) ( ( -0.003571 0.000000 -11.875109 ) ( 0.000000 0.003536 -16.574878 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 288.171573 -6741.828427 ) ( 3360.000000 288.171573 -6741.828427 ) ( 3360.000000 313.171573 -6766.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 288.171573 -6741.828427 ) ( 3325.000000 291.000000 -6739.000000 ) ( 3360.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 288.171573 -6741.828427 ) ( 3360.000000 291.000000 -6739.000000 ) ( 3360.000000 316.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 313.171573 -6766.828427 ) ( 3360.000000 316.000000 -6764.000000 ) ( 3325.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3757/2811) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3325.000000, 3360.000000, 3360.000000) / (5324.357828, 5324.357828, 5289.702381) // --> Vector info: d1 = 0.000000, 0.124998, 0.125000. Determinants: -4.331848, 0.000083, 14402.951506, -1212.940642 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: -0.000017, 4.374958, -24506.728626, -1212.940642 ( 3360.000000 1108.000000 -6269.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.003571 0.000000 -11.874408 ) ( 0.000000 -0.003607 20.204392 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 1134.885549 -6291.229873 ) ( 3360.000000 1134.885549 -6291.229873 ) ( 3360.000000 1110.885549 -6266.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1134.885549 -6291.229873 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1134.885549 -6291.229873 ) ( 3360.000000 1132.000000 -6294.000000 ) ( 3360.000000 1108.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1110.885549 -6266.229873 ) ( 3360.000000 1108.000000 -6269.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3758/2812) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3203.000000, -3360.000000, -3360.000000) / (3999.395954, 3999.395954, 4210.113775) // --> Vector info: d1 = 1.000000, 1.562500, 1.562500. Determinants: 118.528849, 0.000000, 346565.201797, -33082.697865 // --> Vector info: d2 = 1.000000, 0.999999, 1.750000. Determinants: -0.000226, -117.750253, 437846.463217, -33082.697865 ( 3360.000000 538.000000 -6492.000000 ) ( 3360.000000 687.000000 -6343.000000 ) ( 3203.000000 687.000000 -6343.000000 ) ( ( -0.003583 0.000000 -10.475724 ) ( 0.000000 0.003559 -13.234908 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3203.000000 684.171573 -6340.171573 ) ( 3360.000000 684.171573 -6340.171573 ) ( 3360.000000 535.171573 -6489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3203.000000 684.171573 -6340.171573 ) ( 3203.000000 687.000000 -6343.000000 ) ( 3360.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 684.171573 -6340.171573 ) ( 3360.000000 687.000000 -6343.000000 ) ( 3360.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 535.171573 -6489.171573 ) ( 3360.000000 538.000000 -6492.000000 ) ( 3203.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3203.000000 535.171573 -6489.171573 ) ( 3203.000000 538.000000 -6492.000000 ) ( 3203.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3763/2813) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-1119.000000, -1132.000000, -1009.000000) / (6280.000000, 6294.000000, 6418.000000) // --> Vector info: d1 = 0.008416, 0.008411, 1.258384. Determinants: -17.500208, -16.249058, 82433.292849, -3334.000000 // --> Vector info: d2 = 0.999997, 0.862487, 0.862487. Determinants: -17.051345, 16.913831, -128633.307388, -3334.000000 ( 3360.000000 1009.000000 -6418.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( ( 0.005249 0.004874 -24.725043 ) ( 0.005114 -0.005073 38.582276 ) ) 16bescapeship/00whangr 0 0 0 ( 3364.000000 1119.000000 -6280.000000 ) ( 3364.000000 1132.000000 -6294.000000 ) ( 3364.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 1119.000000 -6280.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 1132.000000 -6294.000000 ) ( 3360.000000 1132.000000 -6294.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 1009.000000 -6418.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( 3360.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 995.000000 -6404.000000 ) ( 3360.000000 995.000000 -6404.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3765/2814) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2730.000000, 3150.000000, 3150.000000) / (4402.446820, 4402.446820, 3807.062910) // --> Vector info: d1 = 1.000009, 7.000024, 6.999991. Determinants: -3572.312547, -0.013617, 9502409.816359, -250061.242099 // --> Vector info: d2 = 0.234414, 0.234437, 8.734439. Determinants: -0.013629, 3570.000801, -15775319.343993, -250061.242099 ( 3150.000000 1021.000000 -6405.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.014286 0.000000 -38.000330 ) ( 0.000000 -0.014277 63.085823 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2730.000000 602.828427 -6828.828427 ) ( 3150.000000 602.828427 -6828.828427 ) ( 3150.000000 1023.828427 -6407.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 602.828427 -6828.828427 ) ( 2730.000000 600.000000 -6826.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 602.828427 -6828.828427 ) ( 3150.000000 600.000000 -6826.000000 ) ( 3150.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1023.828427 -6407.828427 ) ( 3150.000000 1021.000000 -6405.000000 ) ( 2730.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2730.000000 1023.828427 -6407.828427 ) ( 2730.000000 1021.000000 -6405.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3766/2815) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (531.000000, 556.000000, 741.000000) / (6757.000000, 6781.000000, 6596.000000) // --> Vector info: d1 = 0.109364, 0.109364, 3.859368. Determinants: -90.000114, 93.750119, -586670.874994, -9065.000000 // --> Vector info: d2 = 1.031198, 0.781192, 0.781214. Determinants: 46.250656, 46.251748, -346429.971983, -9065.000000 ( 2730.000000 741.000000 -6596.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( ( 0.009928 -0.010342 64.718243 ) ( -0.005102 -0.005102 38.216213 ) ) 16bescapeship/00wcomp2 0 0 0 ( 2726.000000 531.000000 -6757.000000 ) ( 2726.000000 556.000000 -6781.000000 ) ( 2726.000000 741.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 531.000000 -6757.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 556.000000 -6781.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( 2730.000000 741.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 741.000000 -6596.000000 ) ( 2730.000000 741.000000 -6596.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 717.000000 -6571.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( 2730.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3767/2816) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (766.000000, 717.000000, 786.000000) / (6522.000000, 6571.000000, 6640.000000) // --> Vector info: d1 = 0.464839, 0.214840, 0.214842. Determinants: -17.250077, 17.249890, -102433.467632, -6762.000000 // --> Vector info: d2 = 1.140597, 1.140597, 0.790590. Determinants: 17.150363, 17.150363, -132704.565278, -6762.000000 ( 2730.000000 786.000000 -6640.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.002551 -0.002551 15.148398 ) ( -0.002536 -0.002536 19.625047 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2726.000000 766.000000 -6522.000000 ) ( 2726.000000 717.000000 -6571.000000 ) ( 2726.000000 786.000000 -6640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 766.000000 -6522.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 717.000000 -6571.000000 ) ( 2730.000000 717.000000 -6571.000000 ) ( 2730.000000 786.000000 -6640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 786.000000 -6640.000000 ) ( 2730.000000 786.000000 -6640.000000 ) ( 2730.000000 835.000000 -6591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 835.000000 -6591.000000 ) ( 2730.000000 835.000000 -6591.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3768/2817) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (556.000000, 600.000000, 786.000000) / (6781.000000, 6826.000000, 6640.000000) // --> Vector info: d1 = 0.277340, 0.277340, 1.214842. Determinants: -42.187654, 41.249974, -260850.820370, -16554.000000 // --> Vector info: d2 = 1.015585, 0.790582, 0.790586. Determinants: 41.850434, 41.850768, -323870.899796, -16554.000000 ( 2730.000000 786.000000 -6640.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( ( 0.002548 -0.002492 15.757570 ) ( -0.002528 -0.002528 19.564510 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2726.000000 556.000000 -6781.000000 ) ( 2726.000000 600.000000 -6826.000000 ) ( 2726.000000 786.000000 -6640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 556.000000 -6781.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 600.000000 -6826.000000 ) ( 2730.000000 600.000000 -6826.000000 ) ( 2730.000000 786.000000 -6640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 786.000000 -6640.000000 ) ( 2730.000000 786.000000 -6640.000000 ) ( 2730.000000 741.000000 -6596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 741.000000 -6596.000000 ) ( 2730.000000 741.000000 -6596.000000 ) ( 2730.000000 556.000000 -6781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3769/2818) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (976.000000, 952.000000, 766.000000) / (6361.000000, 6336.000000, 6522.000000) // --> Vector info: d1 = 3.812500, 3.812493, 0.062491. Determinants: -93.751289, 89.998805, -515728.264516, -9114.000000 // --> Vector info: d2 = 0.781241, 1.031237, 1.031218. Determinants: 46.498808, 46.499754, -348288.006360, -9114.000000 ( 2730.000000 766.000000 -6522.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( ( 0.010287 -0.009875 56.586380 ) ( -0.005102 -0.005102 38.214616 ) ) 16bescapeship/00wcomp2 0 0 0 ( 2726.000000 976.000000 -6361.000000 ) ( 2726.000000 952.000000 -6336.000000 ) ( 2726.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 976.000000 -6361.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 952.000000 -6336.000000 ) ( 2730.000000 952.000000 -6336.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 766.000000 -6522.000000 ) ( 2730.000000 766.000000 -6522.000000 ) ( 2730.000000 791.000000 -6546.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2726.000000 791.000000 -6546.000000 ) ( 2730.000000 791.000000 -6546.000000 ) ( 2730.000000 976.000000 -6361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3771/2819) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-613.000000, -489.000000, -475.000000) / (6814.000000, 6937.000000, 6924.000000) // --> Vector info: d1 = 0.758389, 2.008429, 2.008428. Determinants: -16.250432, -17.500647, 106759.427506, -3334.000000 // --> Vector info: d2 = 0.862486, 0.862487, 0.999999. Determinants: -16.913994, 17.051492, -129432.674706, -3334.000000 ( 3360.000000 475.000000 -6924.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.004874 0.005249 -32.021424 ) ( 0.005073 -0.005114 38.822038 ) ) 16bescapeship/00whangr 0 0 0 ( 3364.000000 613.000000 -6814.000000 ) ( 3364.000000 489.000000 -6937.000000 ) ( 3364.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 613.000000 -6814.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 489.000000 -6937.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( 3360.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 475.000000 -6924.000000 ) ( 3360.000000 475.000000 -6924.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3364.000000 599.000000 -6800.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3772/2820) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3150.000000, 3150.000000, 3360.000000) / (3824.740579, 4384.769150, 4384.769150) // --> Vector info: d1 = 4.000037, 4.000005, 0.999993. Determinants: 1680.092117, 0.006809, -5762744.583858, -117605.999847 // --> Vector info: d2 = 0.484442, 8.484459, 8.484446. Determinants: 0.007473, -1680.003606, 6368581.169877, -117605.999847 ( 3360.000000 613.000000 -6814.000000 ) ( 3150.000000 613.000000 -6814.000000 ) ( 3150.000000 1009.000000 -6418.000000 ) ( ( -0.014286 0.000000 49.000430 ) ( 0.000000 0.014285 -54.151839 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3150.000000 1011.828427 -6420.828427 ) ( 3150.000000 615.828427 -6816.828427 ) ( 3360.000000 615.828427 -6816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1011.828427 -6420.828427 ) ( 3150.000000 1009.000000 -6418.000000 ) ( 3150.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 615.828427 -6816.828427 ) ( 3150.000000 613.000000 -6814.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 615.828427 -6816.828427 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1011.828427 -6420.828427 ) ( 3360.000000 1009.000000 -6418.000000 ) ( 3150.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3773/2821) # points: 5 { brushDef { // Surface normal: 0.035829, -0.677845, 0.734332 // RotY/Z : -0.824682 / -1.517988. Vector texS/T: (0.998606, 0.052783, 0.000000) / (0.038761, -0.733308, -0.678791) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3177.965102, 3177.278917, 3346.176000) / (4297.858849, 4315.537343, 4479.063412) // --> Vector info: d1 = 4.000004, 4.000002, 1.499968. Determinants: 44.196530, 1.715808, -160221.563383, -3098.055196 // --> Vector info: d2 = 0.484459, 0.734451, 2.984516. Determinants: 1.102559, -43.766983, 183099.539700, -3098.055196 ( 3325.000000 489.000000 -6937.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( 3150.000000 613.000000 -6814.000000 ) ( ( -0.014266 -0.000554 51.716820 ) ( -0.000356 0.014127 -59.101445 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3149.856684 615.711378 -6816.937327 ) ( 3149.856684 602.711378 -6828.937327 ) ( 3324.856684 491.711378 -6939.937327 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3149.856684 615.711378 -6816.937327 ) ( 3150.000000 613.000000 -6814.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3149.856684 602.711378 -6828.937327 ) ( 3150.000000 600.000000 -6826.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3324.856684 491.711378 -6939.937327 ) ( 3325.000000 489.000000 -6937.000000 ) ( 3360.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.856684 491.711378 -6939.937327 ) ( 3360.000000 489.000000 -6937.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.856684 615.711378 -6816.937327 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3150.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3774/2822) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3150.000000, 3150.000000, 3325.000000) / (4402.446820, 4559.424525, 4559.424525) // --> Vector info: d1 = 0.000029, 0.000037, 2.500052. Determinants: -392.446510, -0.001501, 1236212.330350, -27471.098449 // --> Vector info: d2 = 3.234445, 0.984358, 0.984367. Determinants: -0.001499, 393.765189, -1822379.331989, -27471.098449 ( 3325.000000 489.000000 -6937.000000 ) ( 3150.000000 489.000000 -6937.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( ( 0.014286 0.000000 -45.000470 ) ( 0.000000 -0.014334 66.338058 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3150.000000 602.828427 -6828.828427 ) ( 3150.000000 491.828427 -6939.828427 ) ( 3325.000000 491.828427 -6939.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 602.828427 -6828.828427 ) ( 3150.000000 600.000000 -6826.000000 ) ( 3150.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 491.828427 -6939.828427 ) ( 3150.000000 489.000000 -6937.000000 ) ( 3325.000000 489.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 491.828427 -6939.828427 ) ( 3325.000000 489.000000 -6937.000000 ) ( 3150.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3775/2823) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3325.000000, 3150.000000, 3150.000000) / (3650.085204, 3650.085204, 3807.062910) // --> Vector info: d1 = 3.499981, 0.999967, 0.999972. Determinants: -392.446508, -0.001001, 1208739.971061, -27471.098449 // --> Vector info: d2 = 2.984408, 2.984402, 0.734449. Determinants: -0.000974, 393.741698, -1519172.473534, -27471.098449 ( 3150.000000 1021.000000 -6405.000000 ) ( 3150.000000 1132.000000 -6294.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.014286 0.000000 -44.000424 ) ( 0.000000 -0.014333 55.300755 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3325.000000 1134.828427 -6296.828427 ) ( 3150.000000 1134.828427 -6296.828427 ) ( 3150.000000 1023.828427 -6407.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1134.828427 -6296.828427 ) ( 3325.000000 1132.000000 -6294.000000 ) ( 3150.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1134.828427 -6296.828427 ) ( 3150.000000 1132.000000 -6294.000000 ) ( 3150.000000 1021.000000 -6405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3150.000000 1023.828427 -6407.828427 ) ( 3150.000000 1021.000000 -6405.000000 ) ( 3325.000000 1132.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3776/2824) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-475.000000, -464.000000, -588.000000) / (6924.000000, 6913.000000, 6789.000000) // --> Vector info: d1 = 1.962226, 1.962227, 0.712188. Determinants: -13.750613, -13.750258, 83322.293635, -2728.000000 // --> Vector info: d2 = 0.981263, 1.093752, 1.093752. Determinants: -13.948642, 13.948642, -105882.887151, -2728.000000 ( 3430.000000 588.000000 -6789.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( 3430.000000 475.000000 -6924.000000 ) ( ( 0.005041 0.005040 -30.543363 ) ( 0.005113 -0.005113 38.813375 ) ) 16bescapeship/00whangr 0 0 0 ( 3434.000000 475.000000 -6924.000000 ) ( 3434.000000 464.000000 -6913.000000 ) ( 3434.000000 588.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 475.000000 -6924.000000 ) ( 3430.000000 475.000000 -6924.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 464.000000 -6913.000000 ) ( 3430.000000 464.000000 -6913.000000 ) ( 3430.000000 588.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 588.000000 -6789.000000 ) ( 3430.000000 588.000000 -6789.000000 ) ( 3430.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 599.000000 -6800.000000 ) ( 3430.000000 599.000000 -6800.000000 ) ( 3430.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3777/2825) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705188, -0.709020 // RotY/Z : 0.788108 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.709020, -0.705188) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3430.000000, 3430.000000, 3395.000000) / (5221.973985, 4961.050624, 4961.050624) // --> Vector info: d1 = 1.000001, 1.931246, 1.931246. Determinants: 0.000000, 32.593566, -179335.076706, -9132.317614 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: 32.614919, -0.000001, -111869.167361, -9132.317614 ( 3395.000000 934.000000 -6096.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( ( 0.000000 -0.003569 19.637411 ) ( -0.003571 0.000000 12.249811 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 1121.820752 -6277.163918 ) ( 3430.000000 936.820752 -6093.163918 ) ( 3395.000000 936.820752 -6093.163918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1121.820752 -6277.163918 ) ( 3430.000000 1119.000000 -6280.000000 ) ( 3430.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 936.820752 -6093.163918 ) ( 3430.000000 934.000000 -6096.000000 ) ( 3395.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 936.820752 -6093.163918 ) ( 3395.000000 934.000000 -6096.000000 ) ( 3395.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 1121.820752 -6277.163918 ) ( 3395.000000 1119.000000 -6280.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3778/2826) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3395.000000, 3395.000000, 3360.000000) / (5231.883074, 5180.971386, 5216.326725) // --> Vector info: d1 = 0.000000, 0.181244, 0.056243. Determinants: 0.043908, 6.343550, -33337.782984, -1781.909089 // --> Vector info: d2 = 1.000000, 1.000000, 1.125002. Determinants: 6.364059, 0.000012, -23387.952673, -1781.909089 ( 3360.000000 1108.000000 -6269.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( 3395.000000 1119.000000 -6280.000000 ) ( ( -0.000025 -0.003560 18.709026 ) ( -0.003571 0.000000 13.125222 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3395.000000 1121.828427 -6277.171573 ) ( 3395.000000 1085.828427 -6241.171573 ) ( 3360.000000 1110.828427 -6266.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 1121.828427 -6277.171573 ) ( 3395.000000 1119.000000 -6280.000000 ) ( 3395.000000 1083.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 1085.828427 -6241.171573 ) ( 3395.000000 1083.000000 -6244.000000 ) ( 3360.000000 1108.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1110.828427 -6266.171573 ) ( 3360.000000 1108.000000 -6269.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1121.828427 -6277.171573 ) ( 3360.000000 1119.000000 -6280.000000 ) ( 3395.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3781/2827) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3395.000000, 3395.000000, 3360.000000) / (5003.846572, 4933.839430, 4933.839430) // --> Vector info: d1 = 1.000000, 1.250000, 1.249999. Determinants: -0.000017, 8.749979, -46233.746488, -2450.249987 // --> Vector info: d2 = 1.000000, 1.000000, 1.125000. Determinants: 8.750880, 0.000000, -32159.488232, -2450.249987 ( 3360.000000 934.000000 -6096.000000 ) ( 3395.000000 934.000000 -6096.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( ( 0.000000 -0.003571 18.868992 ) ( -0.003571 0.000000 13.124983 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3395.000000 986.799714 -6142.143149 ) ( 3395.000000 936.799714 -6093.143149 ) ( 3360.000000 936.799714 -6093.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 986.799714 -6142.143149 ) ( 3395.000000 984.000000 -6145.000000 ) ( 3395.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 936.799714 -6093.143149 ) ( 3395.000000 934.000000 -6096.000000 ) ( 3360.000000 934.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 936.799714 -6093.143149 ) ( 3360.000000 934.000000 -6096.000000 ) ( 3360.000000 959.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 961.799714 -6118.143149 ) ( 3360.000000 959.000000 -6121.000000 ) ( 3395.000000 984.000000 -6145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3782/2828) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709020, 0.705188 // RotY/Z : -0.782688 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705188, -0.709020) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3395.000000, -3430.000000, -3430.000000) / (4983.298537, 4983.298537, 5244.221897) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: 32.615399, 0.000057, 110728.996054, -9132.317614 // --> Vector info: d2 = 0.000000, 0.000000, 0.931248. Determinants: -0.000016, -32.593672, 162423.940277, -9132.317614 ( 3430.000000 475.000000 -6924.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3395.000000 291.000000 -6739.000000 ) ( ( -0.003571 0.000000 -12.124961 ) ( 0.000000 0.003569 -17.785621 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3395.000000 288.163918 -6741.820752 ) ( 3430.000000 288.163918 -6741.820752 ) ( 3430.000000 472.163918 -6926.820752 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 288.163918 -6741.820752 ) ( 3395.000000 291.000000 -6739.000000 ) ( 3430.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 288.163918 -6741.820752 ) ( 3430.000000 291.000000 -6739.000000 ) ( 3430.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 472.163918 -6926.820752 ) ( 3430.000000 475.000000 -6924.000000 ) ( 3395.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 472.163918 -6926.820752 ) ( 3395.000000 475.000000 -6924.000000 ) ( 3395.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3783/2829) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3395.000000, -3395.000000, -3360.000000) / (5180.971386, 5231.883074, 5231.883074) // --> Vector info: d1 = 1.000000, 1.181245, 1.181245. Determinants: 0.000000, -6.343578, 31083.986837, -1781.909089 // --> Vector info: d2 = 1.000000, 1.000000, 1.125001. Determinants: -6.364046, 0.000006, -23387.877567, -1781.909089 ( 3360.000000 475.000000 -6924.000000 ) ( 3395.000000 475.000000 -6924.000000 ) ( 3395.000000 439.000000 -6888.000000 ) ( ( 0.000000 0.003560 -17.444205 ) ( 0.003571 0.000000 13.125180 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3395.000000 436.171573 -6890.828427 ) ( 3395.000000 472.171573 -6926.828427 ) ( 3360.000000 472.171573 -6926.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 436.171573 -6890.828427 ) ( 3395.000000 439.000000 -6888.000000 ) ( 3395.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 472.171573 -6926.828427 ) ( 3395.000000 475.000000 -6924.000000 ) ( 3360.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 472.171573 -6926.828427 ) ( 3360.000000 475.000000 -6924.000000 ) ( 3360.000000 464.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 461.171573 -6915.828427 ) ( 3360.000000 464.000000 -6913.000000 ) ( 3395.000000 439.000000 -6888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3788/2830) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3430.000000, -3430.000000) / (3999.395954, 3999.395954, 4210.113775) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 52.679449, 0.000027, 177002.839076, -14750.247456 // --> Vector info: d2 = 1.000000, 0.999999, 1.750001. Determinants: -0.000012, -52.500079, 195218.322834, -14750.247456 ( 3430.000000 538.000000 -6492.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( 3360.000000 687.000000 -6343.000000 ) ( ( -0.003571 0.000000 -11.999991 ) ( 0.000000 0.003559 -13.234918 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 684.171573 -6340.171573 ) ( 3430.000000 684.171573 -6340.171573 ) ( 3430.000000 535.171573 -6489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 684.171573 -6340.171573 ) ( 3360.000000 687.000000 -6343.000000 ) ( 3430.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 684.171573 -6340.171573 ) ( 3430.000000 687.000000 -6343.000000 ) ( 3430.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 535.171573 -6489.171573 ) ( 3430.000000 538.000000 -6492.000000 ) ( 3360.000000 538.000000 -6492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 535.171573 -6489.171573 ) ( 3360.000000 538.000000 -6492.000000 ) ( 3360.000000 687.000000 -6343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3789/2831) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3395.000000, -3395.000000) / (5016.759540, 5016.759540, 5086.766683) // --> Vector info: d1 = 0.000000, 0.125003, 0.124999. Determinants: 8.751123, 0.000153, 29403.007613, -2450.249987 // --> Vector info: d2 = 1.000000, 1.000000, 1.250001. Determinants: 0.000000, -8.750042, 41446.606354, -2450.249987 ( 3395.000000 340.000000 -6789.000000 ) ( 3395.000000 291.000000 -6739.000000 ) ( 3360.000000 291.000000 -6739.000000 ) ( ( -0.003572 0.000000 -12.000003 ) ( 0.000000 0.003571 -16.915256 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 288.143149 -6741.799714 ) ( 3395.000000 288.143149 -6741.799714 ) ( 3395.000000 337.143149 -6791.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 288.143149 -6741.799714 ) ( 3360.000000 291.000000 -6739.000000 ) ( 3395.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 288.143149 -6741.799714 ) ( 3395.000000 291.000000 -6739.000000 ) ( 3395.000000 340.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 337.143149 -6791.799714 ) ( 3395.000000 340.000000 -6789.000000 ) ( 3360.000000 316.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 313.143149 -6766.799714 ) ( 3360.000000 316.000000 -6764.000000 ) ( 3360.000000 291.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3790/2832) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (3430.000000, 3360.000000, 3360.000000) / (3649.378098, 3649.378098, 3824.740579) // --> Vector info: d1 = 0.999993, 0.000012, 0.000000. Determinants: -175.359177, 0.000800, 589203.771414, -12275.373721 // --> Vector info: d2 = 3.000000, 3.000002, 0.500054. Determinants: 0.000375, 174.996353, -675455.268149, -12275.373721 ( 3360.000000 995.000000 -6404.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( ( 0.014285 0.000000 -47.998846 ) ( 0.000000 -0.014256 55.025230 ) ) 16bescapeship/00fimp01 0 0 0 ( 3430.000000 1121.828427 -6282.828427 ) ( 3360.000000 1121.828427 -6282.828427 ) ( 3360.000000 997.828427 -6406.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1121.828427 -6282.828427 ) ( 3430.000000 1119.000000 -6280.000000 ) ( 3360.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1121.828427 -6282.828427 ) ( 3360.000000 1119.000000 -6280.000000 ) ( 3360.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 997.828427 -6406.828427 ) ( 3360.000000 995.000000 -6404.000000 ) ( 3430.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 997.828427 -6406.828427 ) ( 3430.000000 995.000000 -6404.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3791/2833) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-984.000000, -1108.000000, -1119.000000) / (6393.000000, 6269.000000, 6280.000000) // --> Vector info: d1 = 1.727810, 0.477839, 0.477840. Determinants: -13.749576, -13.749776, 69659.268376, -2728.000000 // --> Vector info: d2 = 1.093755, 1.093753, 0.981265. Determinants: -13.948461, 13.948408, -105881.223513, -2728.000000 ( 3430.000000 1119.000000 -6280.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3430.000000 984.000000 -6393.000000 ) ( ( 0.005040 0.005040 -25.534922 ) ( 0.005113 -0.005113 38.812765 ) ) 16bescapeship/00whangr 0 0 0 ( 3434.000000 984.000000 -6393.000000 ) ( 3434.000000 1108.000000 -6269.000000 ) ( 3434.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 984.000000 -6393.000000 ) ( 3430.000000 984.000000 -6393.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 1108.000000 -6269.000000 ) ( 3430.000000 1108.000000 -6269.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 1119.000000 -6280.000000 ) ( 3430.000000 1119.000000 -6280.000000 ) ( 3430.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3434.000000 995.000000 -6404.000000 ) ( 3430.000000 995.000000 -6404.000000 ) ( 3430.000000 984.000000 -6393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3794/2834) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (3360.000000, 3360.000000, 3430.000000) / (4384.769150, 4560.131632, 4560.131632) // --> Vector info: d1 = 0.000012, 0.000004, 0.999994. Determinants: -175.360736, 0.000538, 589209.568168, -12275.373721 // --> Vector info: d2 = 3.000002, 0.499930, 0.499938. Determinants: -0.001340, 175.005024, -804178.274021, -12275.373721 ( 3430.000000 475.000000 -6924.000000 ) ( 3360.000000 475.000000 -6924.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( ( 0.014286 0.000000 -47.999318 ) ( 0.000000 -0.014257 65.511510 ) ) 16bescapeship/00fimp01 0 0 0 ( 3360.000000 601.828427 -6802.828427 ) ( 3360.000000 477.828427 -6926.828427 ) ( 3430.000000 477.828427 -6926.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 601.828427 -6802.828427 ) ( 3360.000000 599.000000 -6800.000000 ) ( 3360.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 477.828427 -6926.828427 ) ( 3360.000000 475.000000 -6924.000000 ) ( 3430.000000 475.000000 -6924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 477.828427 -6926.828427 ) ( 3430.000000 475.000000 -6924.000000 ) ( 3430.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 601.828427 -6802.828427 ) ( 3430.000000 599.000000 -6800.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3795/2835) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3010.000000, -2975.000000, -3010.000000) / (5250.974957, 5250.974957, 5215.619618) // --> Vector info: d1 = 1.000000, 1.124998, 1.000001. Determinants: -4.419346, 0.000042, -14539.886550, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: 0.000004, 4.374956, -24210.208897, -1237.436867 ( 3010.000000 -56.000000 -7432.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 3010.000000 -31.000000 -7457.000000 ) ( ( 0.003571 0.000000 11.750003 ) ( 0.000000 -0.003535 19.564803 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.000000 -33.828427 -7459.828427 ) ( 2975.000000 -33.828427 -7459.828427 ) ( 3010.000000 -58.828427 -7434.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -33.828427 -7459.828427 ) ( 3010.000000 -31.000000 -7457.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -33.828427 -7459.828427 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 3010.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -58.828427 -7434.828427 ) ( 3010.000000 -56.000000 -7432.000000 ) ( 3010.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3796/2836) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3360.000000, 3325.000000, 3360.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 0.000000, 0.124987, 0.000000. Determinants: 4.418970, -0.000013, -14847.673001, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.124991. Determinants: 0.000000, -4.374692, 21746.420948, -1237.436867 ( 3360.000000 291.000000 -6789.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( 3360.000000 266.000000 -6764.000000 ) ( ( -0.003571 0.000000 11.998732 ) ( 0.000000 0.003535 -17.573762 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 268.828427 -6761.171573 ) ( 3325.000000 268.828427 -6761.171573 ) ( 3360.000000 293.828427 -6786.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 268.828427 -6761.171573 ) ( 3360.000000 266.000000 -6764.000000 ) ( 3325.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 268.828427 -6761.171573 ) ( 3325.000000 266.000000 -6764.000000 ) ( 3360.000000 291.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 293.828427 -6786.171573 ) ( 3360.000000 291.000000 -6789.000000 ) ( 3360.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3797/2837) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3360.000000, 2380.000000, 2380.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 0.000000, 3.499994, 3.499994. Determinants: 123.743468, 0.000000, -415778.050908, -34648.232278 // --> Vector info: d2 = 1.000000, 0.999999, 1.125000. Determinants: -0.000008, -122.500701, 569966.923417, -34648.232278 ( 2380.000000 266.000000 -6764.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( 3360.000000 241.000000 -6739.000000 ) ( ( -0.003571 0.000000 11.999979 ) ( 0.000000 0.003536 -16.450101 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 243.828427 -6736.171573 ) ( 2380.000000 243.828427 -6736.171573 ) ( 2380.000000 268.828427 -6761.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 243.828427 -6736.171573 ) ( 3360.000000 241.000000 -6739.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 243.828427 -6736.171573 ) ( 2380.000000 241.000000 -6739.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 268.828427 -6761.171573 ) ( 2380.000000 266.000000 -6764.000000 ) ( 3360.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 268.828427 -6761.171573 ) ( 3360.000000 266.000000 -6764.000000 ) ( 3360.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3798/2838) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3360.000000, 3325.000000, 2975.000000) / (4594.779864, 4594.779864, 5294.815578) // --> Vector info: d1 = 0.000062, 0.500015, 5.499997. Determinants: 349.984550, -0.016039, -1175875.916792, -24501.249968 // --> Vector info: d2 = 0.999941, 0.999937, 10.999960. Determinants: -0.002669, -350.002136, 1583691.930946, -24501.249968 ( 2975.000000 -31.000000 -7457.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( ( -0.014284 0.000001 47.992487 ) ( 0.000000 0.014285 -64.637189 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3360.000000 466.828427 -6964.828427 ) ( 3325.000000 466.828427 -6964.828427 ) ( 2975.000000 -28.171573 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 466.828427 -6964.828427 ) ( 3360.000000 464.000000 -6962.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 466.828427 -6964.828427 ) ( 3325.000000 464.000000 -6962.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -28.171573 -7459.828427 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 3010.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -28.171573 -7459.828427 ) ( 3010.000000 -31.000000 -7457.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3799/2839) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (266.000000, 241.000000, -254.000000) / (6764.000000, 6739.000000, 7234.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.124999. Determinants: 61.874274, 61.874310, -459726.426413, -24750.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.999997. Determinants: 124.999929, -124.999929, 787499.535495, -24750.000000 ( 2380.000000 -254.000000 -7234.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( -0.002500 -0.002500 18.574805 ) ( -0.005051 0.005051 -31.818163 ) ) 16bescapeship/00wengn1 0 0 0 ( 2376.000000 266.000000 -6764.000000 ) ( 2376.000000 241.000000 -6739.000000 ) ( 2376.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 266.000000 -6764.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 241.000000 -6739.000000 ) ( 2380.000000 241.000000 -6739.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 -254.000000 -7234.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 -229.000000 -7259.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3801/2840) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2415.000000, -2415.000000) / (5250.974957, 5250.974957, 5181.678493) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -17.324114, -0.000014, -43050.347126, -4850.752519 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: 0.000004, 17.500037, -96742.998573, -4850.752519 ( 2415.000000 -80.000000 -7408.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.003571 0.000000 8.874983 ) ( 0.000000 -0.003608 19.943916 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 -33.828427 -7459.828427 ) ( 2415.000000 -33.828427 -7459.828427 ) ( 2415.000000 -82.828427 -7410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -33.828427 -7459.828427 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -33.828427 -7459.828427 ) ( 2415.000000 -31.000000 -7457.000000 ) ( 2415.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -82.828427 -7410.828427 ) ( 2415.000000 -80.000000 -7408.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3803/2841) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2975.000000, -3010.000000, -3010.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 0.000000, 0.124995, 0.124994. Determinants: 4.419222, 0.000033, 13147.020701, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000001, 0.124993. Determinants: 0.000031, -4.374725, 21746.675303, -1237.436867 ( 3010.000000 -204.000000 -7284.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( ( -0.003571 0.000000 -10.624397 ) ( 0.000000 0.003535 -17.573968 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 -231.828427 -7261.828427 ) ( 3010.000000 -231.828427 -7261.828427 ) ( 3010.000000 -206.828427 -7286.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -231.828427 -7261.828427 ) ( 2975.000000 -229.000000 -7259.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -231.828427 -7261.828427 ) ( 3010.000000 -229.000000 -7259.000000 ) ( 3010.000000 -204.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -206.828427 -7286.828427 ) ( 3010.000000 -204.000000 -7284.000000 ) ( 2975.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3804/2842) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2415.000000, -2485.000000) / (5041.671350, 4970.960672, 4970.960672) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 0.000051, 17.499858, -93178.162673, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.677670, -0.000027, 42691.707698, -4949.747468 ( 2485.000000 -229.000000 -7259.000000 ) ( 2415.000000 -229.000000 -7259.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( ( 0.000000 -0.003536 18.824832 ) ( -0.003571 0.000000 -8.625027 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 -181.828427 -7311.828427 ) ( 2415.000000 -231.828427 -7261.828427 ) ( 2485.000000 -231.828427 -7261.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -181.828427 -7311.828427 ) ( 2415.000000 -179.000000 -7309.000000 ) ( 2415.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -231.828427 -7261.828427 ) ( 2415.000000 -229.000000 -7259.000000 ) ( 2485.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -231.828427 -7261.828427 ) ( 2485.000000 -229.000000 -7259.000000 ) ( 2415.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3805/2843) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2380.000000, -2380.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.000000, 1.124998, 1.125002. Determinants: -35.001218, 0.000125, -94329.099489, -9800.499987 // --> Vector info: d2 = 1.000000, 1.000000, 2.000001. Determinants: 0.000034, 35.000040, -193584.749216, -9800.499987 ( 2380.000000 -229.000000 -7259.000000 ) ( 2380.000000 -31.000000 -7457.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( ( 0.003571 0.000000 9.624927 ) ( 0.000000 -0.003571 19.752538 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 -33.828427 -7459.828427 ) ( 2380.000000 -33.828427 -7459.828427 ) ( 2380.000000 -231.828427 -7261.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -33.828427 -7459.828427 ) ( 2415.000000 -31.000000 -7457.000000 ) ( 2380.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -33.828427 -7459.828427 ) ( 2380.000000 -31.000000 -7457.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -231.828427 -7261.828427 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2415.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -231.828427 -7261.828427 ) ( 2415.000000 -229.000000 -7259.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3806/2844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2380.000000, -2380.000000, -3010.000000) / (4970.960672, 4935.605333, 4935.605333) // --> Vector info: d1 = 0.000000, 0.124998, 0.125001. Determinants: 0.000128, 78.748499, -391455.385934, -22273.863607 // --> Vector info: d2 = 1.000000, 1.000000, 3.249995. Determinants: 79.549319, 0.000300, 167052.033730, -22273.863607 ( 3010.000000 -254.000000 -7234.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.000000 -0.003535 17.574651 ) ( -0.003571 0.000000 -7.499913 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 -231.828427 -7261.828427 ) ( 2380.000000 -256.828427 -7236.828427 ) ( 3010.000000 -256.828427 -7236.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -231.828427 -7261.828427 ) ( 2380.000000 -229.000000 -7259.000000 ) ( 2380.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -256.828427 -7236.828427 ) ( 2380.000000 -254.000000 -7234.000000 ) ( 3010.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -256.828427 -7236.828427 ) ( 3010.000000 -254.000000 -7234.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -231.828427 -7261.828427 ) ( 3010.000000 -229.000000 -7259.000000 ) ( 2380.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3808/2845) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2415.000000, 2485.000000, 2415.000000) / (5250.974957, 5250.974957, 5181.678493) // --> Vector info: d1 = 0.000000, 0.250000, 0.000000. Determinants: -17.324085, 0.000007, 41837.628621, -4850.752519 // --> Vector info: d2 = 1.000000, 1.000004, 1.250000. Determinants: -0.000297, 17.500025, -96742.224183, -4850.752519 ( 2415.000000 415.000000 -6913.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( 0.003571 0.000000 -8.624977 ) ( 0.000000 -0.003608 19.943756 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 466.828427 -6959.171573 ) ( 2485.000000 466.828427 -6959.171573 ) ( 2415.000000 417.828427 -6910.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 466.828427 -6959.171573 ) ( 2415.000000 464.000000 -6962.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 466.828427 -6959.171573 ) ( 2485.000000 464.000000 -6962.000000 ) ( 2415.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 417.828427 -6910.171573 ) ( 2415.000000 415.000000 -6913.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3809/2846) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2415.000000) / (4970.960672, 4970.960672, 5041.671350) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: 17.677634, 0.000074, -43929.288061, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: 0.000034, -17.499953, 86991.495237, -4949.747468 ( 2415.000000 316.000000 -6814.000000 ) ( 2415.000000 266.000000 -6764.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( ( -0.003571 0.000000 8.875056 ) ( 0.000000 0.003536 -17.574936 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 268.828427 -6761.171573 ) ( 2415.000000 268.828427 -6761.171573 ) ( 2415.000000 318.828427 -6811.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 268.828427 -6761.171573 ) ( 2485.000000 266.000000 -6764.000000 ) ( 2415.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 268.828427 -6761.171573 ) ( 2415.000000 266.000000 -6764.000000 ) ( 2415.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 318.828427 -6811.171573 ) ( 2415.000000 316.000000 -6814.000000 ) ( 2485.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3810/2847) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3325.000000, 3360.000000, 3360.000000) / (5250.974957, 5250.974957, 5215.619618) // --> Vector info: d1 = 0.000000, 0.124990, 0.124988. Determinants: -4.419063, -0.000084, 14693.824495, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000000, 1.124986. Determinants: -0.000013, 4.374529, -24207.934585, -1237.436867 ( 3360.000000 439.000000 -6937.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.003571 0.000000 -11.874403 ) ( 0.000000 -0.003535 19.562965 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 466.828427 -6959.171573 ) ( 3360.000000 466.828427 -6959.171573 ) ( 3360.000000 441.828427 -6934.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 466.828427 -6959.171573 ) ( 3325.000000 464.000000 -6962.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 466.828427 -6959.171573 ) ( 3360.000000 464.000000 -6962.000000 ) ( 3360.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 441.828427 -6934.171573 ) ( 3360.000000 439.000000 -6937.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3811/2848) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 2380.000000, 2415.000000) / (4970.960672, 5250.974957, 5250.974957) // --> Vector info: d1 = 0.000000, 1.000001, 1.000002. Determinants: -0.000300, -35.000028, 173984.476500, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000000, 0.125004. Determinants: -35.002680, -0.000012, 83306.437795, -9800.499987 ( 2415.000000 464.000000 -6962.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.000000 0.003571 -17.752612 ) ( 0.003572 0.000000 -8.500223 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 268.828427 -6761.171573 ) ( 2380.000000 466.828427 -6959.171573 ) ( 2415.000000 466.828427 -6959.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 268.828427 -6761.171573 ) ( 2380.000000 266.000000 -6764.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 466.828427 -6959.171573 ) ( 2380.000000 464.000000 -6962.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 466.828427 -6959.171573 ) ( 2415.000000 464.000000 -6962.000000 ) ( 2415.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 268.828427 -6761.171573 ) ( 2415.000000 266.000000 -6764.000000 ) ( 2380.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3813/2849) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (464.000000, 439.000000, -56.000000) / (6962.000000, 6937.000000, 7432.000000) // --> Vector info: d1 = 0.000003, 0.000002, 9.999999. Determinants: 249.999700, -250.000133, 1624500.997930, -24750.000000 // --> Vector info: d2 = 0.406254, 0.156253, 0.156253. Determinants: -123.750698, -123.750702, 908917.915811, -24750.000000 ( 2380.000000 -56.000000 -7432.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( ( -0.010101 0.010101 -65.636404 ) ( 0.005000 0.005000 -36.723956 ) ) 16bescapeship/00wcomp5 0 0 0 ( 2376.000000 464.000000 -6962.000000 ) ( 2376.000000 439.000000 -6937.000000 ) ( 2376.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 464.000000 -6962.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 439.000000 -6937.000000 ) ( 2380.000000 439.000000 -6937.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 -56.000000 -7432.000000 ) ( 2380.000000 -56.000000 -7432.000000 ) ( 2380.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 -31.000000 -7457.000000 ) ( 2380.000000 -31.000000 -7457.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3814/2850) # points: 4 { brushDef { // Surface normal: -0.894314, 0.327882, 0.304461 // RotY/Z : -0.309373 / 2.790181. Vector texS/T: (-0.344224, -0.938888, 0.000000) / (-0.285855, 0.104803, -0.952525) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-1580.029926, -1592.235466, -1007.007780) / (5704.934324, 5719.632106, 6239.303690) // --> Vector info: d1 = 6.249975, 6.249975, 0.659807. Determinants: 82.163065, 68.231012, -352835.593714, -14944.421200 // --> Vector info: d2 = 0.996886, 0.859374, 0.859335. Determinants: -71.460681, 80.476494, -586921.014498, -14944.421200 ( 3010.000000 -31.000000 -7457.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( 3360.000000 451.000000 -6948.000000 ) ( ( -0.005498 -0.004566 23.609853 ) ( 0.004782 -0.005385 39.273586 ) ) 16bescapeship/00whangr 0 0 0 ( 3363.577255 449.688474 -6949.217846 ) ( 3363.577255 462.688474 -6963.217846 ) ( 3013.577255 -32.311526 -7458.217846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3363.577255 449.688474 -6949.217846 ) ( 3360.000000 451.000000 -6948.000000 ) ( 3360.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3363.577255 462.688474 -6963.217846 ) ( 3360.000000 464.000000 -6962.000000 ) ( 3010.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577255 -32.311526 -7458.217846 ) ( 3010.000000 -31.000000 -7457.000000 ) ( 3010.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577255 -45.311526 -7444.217846 ) ( 3010.000000 -44.000000 -7443.000000 ) ( 3360.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3816/2851) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2415.000000, 2380.000000, 2380.000000) / (4594.779864, 4594.779864, 5294.815578) // --> Vector info: d1 = 0.000062, 0.500053, 0.500022. Determinants: 350.011677, 0.001110, -845284.822424, -24501.249968 // --> Vector info: d2 = 0.999941, 0.999945, 10.999939. Determinants: 0.002669, -349.999800, 1583665.786087, -24501.249968 ( 2380.000000 -31.000000 -7457.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( -0.014285 0.000000 34.499661 ) ( 0.000000 0.014285 -64.636122 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2415.000000 466.828427 -6964.828427 ) ( 2380.000000 466.828427 -6964.828427 ) ( 2380.000000 -28.171573 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 466.828427 -6964.828427 ) ( 2415.000000 464.000000 -6962.000000 ) ( 2380.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 466.828427 -6964.828427 ) ( 2380.000000 464.000000 -6962.000000 ) ( 2380.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 -28.171573 -7459.828427 ) ( 2380.000000 -31.000000 -7457.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -28.171573 -7459.828427 ) ( 2415.000000 -31.000000 -7457.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3817/2852) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2415.000000) / (4594.779864, 4594.779864, 5294.815578) // --> Vector info: d1 = 0.000062, 1.000056, 1.000018. Determinants: 700.031699, 0.002670, -1739594.089266, -49002.499936 // --> Vector info: d2 = 0.999941, 0.999939, 10.999937. Determinants: -0.001334, -699.999867, 3167349.005217, -49002.499936 ( 2415.000000 -31.000000 -7457.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( -0.014286 0.000000 35.500109 ) ( 0.000000 0.014285 -64.636478 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2485.000000 466.828427 -6964.828427 ) ( 2415.000000 466.828427 -6964.828427 ) ( 2415.000000 -28.171573 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 466.828427 -6964.828427 ) ( 2485.000000 464.000000 -6962.000000 ) ( 2415.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 466.828427 -6964.828427 ) ( 2415.000000 464.000000 -6962.000000 ) ( 2415.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -28.171573 -7459.828427 ) ( 2415.000000 -31.000000 -7457.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -28.171573 -7459.828427 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3818/2853) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3325.000000, 2485.000000, 2485.000000) / (4594.779864, 4594.779864, 5294.815578) // --> Vector info: d1 = 0.000062, 12.000094, 12.000056. Determinants: 8400.451082, 0.032038, -27931683.651320, -588029.999235 // --> Vector info: d2 = 0.999941, 0.999989, 10.999987. Determinants: 0.033383, -8399.998399, 38008037.271190, -588029.999235 ( 2485.000000 -31.000000 -7457.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( -0.014286 0.000000 47.500440 ) ( 0.000000 0.014285 -64.636221 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3325.000000 466.828427 -6964.828427 ) ( 2485.000000 466.828427 -6964.828427 ) ( 2485.000000 -28.171573 -7459.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 466.828427 -6964.828427 ) ( 3325.000000 464.000000 -6962.000000 ) ( 2485.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 466.828427 -6964.828427 ) ( 2485.000000 464.000000 -6962.000000 ) ( 2485.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -28.171573 -7459.828427 ) ( 2485.000000 -31.000000 -7457.000000 ) ( 2975.000000 -31.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -28.171573 -7459.828427 ) ( 2975.000000 -31.000000 -7457.000000 ) ( 3325.000000 464.000000 -6962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3819/2854) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705188, 0.709020 // RotY/Z : -0.788108 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709020, -0.705188) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3045.000000, -3045.000000, -3080.000000) / (5217.516737, 4956.593377, 4956.593377) // --> Vector info: d1 = 1.000000, 1.931246, 1.931246. Determinants: 0.000000, 32.593607, -179190.010155, -9132.317614 // --> Vector info: d2 = 1.000000, 1.000000, 1.124991. Determinants: 32.613040, -0.000008, 90174.433670, -9132.317614 ( 3080.000000 -229.000000 -7259.000000 ) ( 3045.000000 -229.000000 -7259.000000 ) ( 3045.000000 -44.000000 -7443.000000 ) ( ( 0.000000 -0.003569 19.621526 ) ( -0.003571 0.000000 -9.874211 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.000000 -46.820752 -7445.836082 ) ( 3045.000000 -231.820752 -7261.836082 ) ( 3080.000000 -231.820752 -7261.836082 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -46.820752 -7445.836082 ) ( 3045.000000 -44.000000 -7443.000000 ) ( 3045.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -231.820752 -7261.836082 ) ( 3045.000000 -229.000000 -7259.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -231.820752 -7261.836082 ) ( 3080.000000 -229.000000 -7259.000000 ) ( 3080.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -46.820752 -7445.836082 ) ( 3080.000000 -44.000000 -7443.000000 ) ( 3045.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3820/2855) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705188, -0.709020 // RotY/Z : 0.788108 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.709020, -0.705188) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3430.000000, 3430.000000, 3395.000000) / (5219.413846, 4958.490486, 4958.490486) // --> Vector info: d1 = 1.000001, 1.931246, 1.931246. Determinants: 0.000000, 32.593566, -179251.632657, -9132.317614 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: 32.614919, -0.000001, -111869.167364, -9132.317614 ( 3395.000000 266.000000 -6764.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( ( 0.000000 -0.003569 19.628274 ) ( -0.003571 0.000000 12.249811 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 453.820752 -6945.163918 ) ( 3430.000000 268.820752 -6761.163918 ) ( 3395.000000 268.820752 -6761.163918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 453.820752 -6945.163918 ) ( 3430.000000 451.000000 -6948.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 268.820752 -6761.163918 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3395.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 268.820752 -6761.163918 ) ( 3395.000000 266.000000 -6764.000000 ) ( 3395.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 453.820752 -6945.163918 ) ( 3395.000000 451.000000 -6948.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3821/2856) # points: 4 { brushDef { // Surface normal: -0.042086, 0.675126, 0.736501 // RotY/Z : -0.827883 / 1.633053. Vector texS/T: (-0.998063, -0.062217, 0.000000) / (-0.045823, 0.735074, -0.676436) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3001.431041, -3000.684438, -3034.123425) / (4864.446441, 4848.184750, 4812.704698) // --> Vector info: d1 = 1.000000, 1.056239, 1.181245. Determinants: 0.037454, 1.973897, -10059.766780, -570.263974 // --> Vector info: d2 = 1.000000, 1.000000, 1.125006. Determinants: 2.032821, 0.093326, 5077.128915, -570.263974 ( 3045.000000 -80.000000 -7408.000000 ) ( 3010.000000 -56.000000 -7432.000000 ) ( 3010.000000 -44.000000 -7443.000000 ) ( ( -0.000066 -0.003461 17.640544 ) ( -0.003565 -0.000164 -8.903121 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.168343 -46.700504 -7445.946004 ) ( 3010.168343 -58.700504 -7434.946004 ) ( 3045.168343 -82.700504 -7410.946004 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.168343 -46.700504 -7445.946004 ) ( 3010.000000 -44.000000 -7443.000000 ) ( 3010.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.168343 -58.700504 -7434.946004 ) ( 3010.000000 -56.000000 -7432.000000 ) ( 3045.000000 -80.000000 -7408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.168343 -82.700504 -7410.946004 ) ( 3045.000000 -80.000000 -7408.000000 ) ( 3045.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.168343 -46.700504 -7445.946004 ) ( 3045.000000 -44.000000 -7443.000000 ) ( 3010.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3822/2857) # points: 4 { brushDef { // Surface normal: 0.013656, -0.697013, -0.716928 // RotY/Z : 0.799386 / -1.551207. Vector texS/T: (0.999808, 0.019588, 0.000000) / (-0.014043, 0.716791, -0.697147) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3403.182842, 3402.477671, 3367.954500) / (5119.374128, 5069.169519, 5103.595536) // --> Vector info: d1 = 0.000000, 0.181244, 0.056231. Determinants: -0.036702, 6.345283, -32358.975971, -1757.498506 // --> Vector info: d2 = 1.000000, 1.000000, 1.125013. Determinants: 6.276265, -0.088144, -22665.534099, -1757.498506 ( 3360.000000 439.000000 -6937.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( 3395.000000 451.000000 -6948.000000 ) ( ( 0.000021 -0.003610 18.411951 ) ( -0.003571 0.000050 12.896474 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3394.945377 453.788054 -6945.132288 ) ( 3394.945377 417.788054 -6910.132288 ) ( 3359.945377 441.788054 -6934.132288 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3394.945377 453.788054 -6945.132288 ) ( 3395.000000 451.000000 -6948.000000 ) ( 3395.000000 415.000000 -6913.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3394.945377 417.788054 -6910.132288 ) ( 3395.000000 415.000000 -6913.000000 ) ( 3360.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.945377 441.788054 -6934.132288 ) ( 3360.000000 439.000000 -6937.000000 ) ( 3360.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.945377 453.788054 -6945.132288 ) ( 3360.000000 451.000000 -6948.000000 ) ( 3395.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3824/2858) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3430.000000, 3360.000000, 3360.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 1.000000, 1.250011, 1.250011. Determinants: 8.839235, 0.000000, -32793.450552, -2474.873734 // --> Vector info: d2 = 1.000000, 0.999999, 1.125000. Determinants: -0.000023, -8.750050, 40711.999628, -2474.873734 ( 3360.000000 266.000000 -6764.000000 ) ( 3360.000000 241.000000 -6739.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( -0.003572 0.000000 13.250555 ) ( 0.000000 0.003536 -16.450132 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 243.828427 -6736.171573 ) ( 3360.000000 243.828427 -6736.171573 ) ( 3360.000000 268.828427 -6761.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 243.828427 -6736.171573 ) ( 3430.000000 241.000000 -6739.000000 ) ( 3360.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 243.828427 -6736.171573 ) ( 3360.000000 241.000000 -6739.000000 ) ( 3360.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 268.828427 -6761.171573 ) ( 3360.000000 266.000000 -6764.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 268.828427 -6761.171573 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3825/2859) # points: 4 { brushDef { // Surface normal: -0.894436, 0.316215, 0.316215 // RotY/Z : -0.321737 / 2.801772. Vector texS/T: (-0.333318, -0.942814, 0.000000) / (-0.298132, 0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1370.499752, -1394.070112, -810.715615) / (5396.014698, 5422.366892, 5944.140340) // --> Vector info: d1 = 1.000001, 1.125000, 1.125003. Determinants: 65.220850, -72.918554, 455183.649573, -27671.058888 // --> Vector info: d2 = 1.000000, 1.000000, 6.590180. Determinants: -147.313508, -131.762551, 481428.478547, -27671.058888 ( 3080.000000 -229.000000 -7259.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( -0.002357 0.002635 -16.449810 ) ( 0.005324 0.004762 -17.398267 ) ) 16bescapeship/00wengn1 0 0 0 ( 3433.577745 239.735141 -6740.264859 ) ( 3433.577745 264.735141 -6765.264859 ) ( 3083.577745 -230.264859 -7260.264859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 239.735141 -6740.264859 ) ( 3430.000000 241.000000 -6739.000000 ) ( 3430.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 264.735141 -6765.264859 ) ( 3430.000000 266.000000 -6764.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577745 -230.264859 -7260.264859 ) ( 3080.000000 -229.000000 -7259.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577745 -255.264859 -7235.264859 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 3430.000000 241.000000 -6739.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3826/2860) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3395.000000, 3395.000000, 3360.000000) / (5041.671350, 4970.960672, 4970.960672) // --> Vector info: d1 = 1.000000, 1.250000, 1.250001. Determinants: 0.000118, 8.749979, -46589.793301, -2474.873734 // --> Vector info: d2 = 1.000000, 1.000000, 1.125013. Determinants: 8.839783, 0.000000, -32485.936895, -2474.873734 ( 3360.000000 266.000000 -6764.000000 ) ( 3395.000000 266.000000 -6764.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( ( 0.000000 -0.003536 18.825119 ) ( -0.003572 0.000000 13.126301 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3395.000000 318.828427 -6811.171573 ) ( 3395.000000 268.828427 -6761.171573 ) ( 3360.000000 268.828427 -6761.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 318.828427 -6811.171573 ) ( 3395.000000 316.000000 -6814.000000 ) ( 3395.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 268.828427 -6761.171573 ) ( 3395.000000 266.000000 -6764.000000 ) ( 3360.000000 266.000000 -6764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 268.828427 -6761.171573 ) ( 3360.000000 266.000000 -6764.000000 ) ( 3360.000000 291.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 293.828427 -6786.171573 ) ( 3360.000000 291.000000 -6789.000000 ) ( 3395.000000 316.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3828/2861) # points: 4 { brushDef { // Surface normal: -0.894267, 0.302409, 0.329901 // RotY/Z : -0.336199 / 2.815501. Vector texS/T: (-0.320343, -0.947301, 0.000000) / (-0.312516, 0.105682, -0.944016) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-1514.643503, -1526.011120, -944.976678) / (5523.101274, 5534.753624, 6059.109398) // --> Vector info: d1 = 0.402008, 0.402007, 5.992187. Determinants: -65.139241, -63.546479, 247192.912616, -12731.092844 // --> Vector info: d2 = 1.109378, 0.996888, 0.996889. Determinants: -58.984345, 65.360077, -464454.166435, -12731.092844 ( 3080.000000 -44.000000 -7443.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( ( 0.005117 0.004991 -19.416472 ) ( 0.004633 -0.005134 36.481877 ) ) 16bescapeship/00whangr 0 0 0 ( 3433.577069 437.790363 -6938.319604 ) ( 3433.577069 449.790363 -6949.319604 ) ( 3083.577069 -45.209637 -7444.319604 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577069 437.790363 -6938.319604 ) ( 3430.000000 439.000000 -6937.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577069 449.790363 -6949.319604 ) ( 3430.000000 451.000000 -6948.000000 ) ( 3080.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577069 -45.209637 -7444.319604 ) ( 3080.000000 -44.000000 -7443.000000 ) ( 3080.000000 -56.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577069 -57.209637 -7433.319604 ) ( 3080.000000 -56.000000 -7432.000000 ) ( 3430.000000 439.000000 -6937.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3831/2862) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3010.000000, -3080.000000, -3080.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 0.000000, 0.250000, 0.249997. Determinants: 8.838817, 0.000192, 26603.891119, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000001, 0.124999. Determinants: 0.000017, -8.749924, 43186.223369, -2474.873734 ( 3080.000000 -229.000000 -7259.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 3010.000000 -254.000000 -7234.000000 ) ( ( -0.003571 0.000000 -10.749595 ) ( 0.000000 0.003536 -17.449869 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.000000 -256.828427 -7236.828427 ) ( 3080.000000 -256.828427 -7236.828427 ) ( 3080.000000 -231.828427 -7261.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -256.828427 -7236.828427 ) ( 3010.000000 -254.000000 -7234.000000 ) ( 3080.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -256.828427 -7236.828427 ) ( 3080.000000 -254.000000 -7234.000000 ) ( 3080.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -231.828427 -7261.828427 ) ( 3080.000000 -229.000000 -7259.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -231.828427 -7261.828427 ) ( 3010.000000 -229.000000 -7259.000000 ) ( 3010.000000 -254.000000 -7234.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3832/2863) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3010.000000, -3045.000000, -3045.000000) / (4970.960672, 4970.960672, 5041.671350) // --> Vector info: d1 = 0.000000, 0.125003, 0.125007. Determinants: 8.839068, -0.000118, 26606.182069, -2474.873734 // --> Vector info: d2 = 1.000000, 1.000000, 1.250002. Determinants: 0.000000, -8.750088, 41021.468962, -2474.873734 ( 3045.000000 -179.000000 -7309.000000 ) ( 3045.000000 -229.000000 -7259.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( ( -0.003572 0.000000 -10.750521 ) ( 0.000000 0.003536 -16.575177 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.000000 -231.828427 -7261.828427 ) ( 3045.000000 -231.828427 -7261.828427 ) ( 3045.000000 -181.828427 -7311.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -231.828427 -7261.828427 ) ( 3010.000000 -229.000000 -7259.000000 ) ( 3045.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -231.828427 -7261.828427 ) ( 3045.000000 -229.000000 -7259.000000 ) ( 3045.000000 -179.000000 -7309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -181.828427 -7311.828427 ) ( 3045.000000 -179.000000 -7309.000000 ) ( 3010.000000 -204.000000 -7284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -206.828427 -7286.828427 ) ( 3010.000000 -204.000000 -7284.000000 ) ( 3010.000000 -229.000000 -7259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3834/2864) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3430.000000, 3360.000000) / (5294.108471, 4594.072757, 4594.072757) // --> Vector info: d1 = 0.043118, 0.043068, 0.937536. Determinants: 626.159752, 313.060366, -3588060.484103, -49002.499936 // --> Vector info: d2 = 11.733125, 0.552765, 0.999999. Determinants: 313.079925, -626.093238, 1775366.898769, -49002.499936 ( 3360.000000 451.000000 -6948.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( 3080.000000 -44.000000 -7443.000000 ) ( ( -0.012778 -0.006389 73.221988 ) ( -0.006389 0.012777 -36.230129 ) ) 16bescapeship/00fimp01 0 0 0 ( 3080.000000 -41.171573 -7445.828427 ) ( 3430.000000 453.828427 -6950.828427 ) ( 3360.000000 453.828427 -6950.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -41.171573 -7445.828427 ) ( 3080.000000 -44.000000 -7443.000000 ) ( 3430.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 453.828427 -6950.828427 ) ( 3430.000000 451.000000 -6948.000000 ) ( 3360.000000 451.000000 -6948.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 453.828427 -6950.828427 ) ( 3360.000000 451.000000 -6948.000000 ) ( 3010.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -41.171573 -7445.828427 ) ( 3010.000000 -44.000000 -7443.000000 ) ( 3080.000000 -44.000000 -7443.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3835/2865) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3010.000000, 2975.000000, 3010.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 0.000000, 0.125012, 0.000000. Determinants: 4.419855, -0.000003, -13303.746160, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.125014. Determinants: 0.000013, -4.375472, 21750.260516, -1237.436867 ( 3010.000000 1479.000000 -5601.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( 3010.000000 1454.000000 -5576.000000 ) ( ( -0.003572 0.000000 10.751050 ) ( 0.000000 0.003536 -17.576865 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.000000 1456.828427 -5573.171573 ) ( 2975.000000 1456.828427 -5573.171573 ) ( 3010.000000 1481.828427 -5598.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1456.828427 -5573.171573 ) ( 3010.000000 1454.000000 -5576.000000 ) ( 2975.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1456.828427 -5573.171573 ) ( 2975.000000 1454.000000 -5576.000000 ) ( 3010.000000 1479.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1481.828427 -5598.171573 ) ( 3010.000000 1479.000000 -5601.000000 ) ( 3010.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3836/2866) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3010.000000, 2380.000000, 2380.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 0.000000, 2.250013, 2.250013. Determinants: 79.549967, 0.000000, -239445.401302, -22273.863607 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -0.000001, -78.750241, 388680.110790, -22273.863607 ( 2380.000000 1454.000000 -5576.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 3010.000000 1429.000000 -5551.000000 ) ( ( -0.003571 0.000000 10.750061 ) ( 0.000000 0.003536 -17.450053 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3010.000000 1431.828427 -5548.171573 ) ( 2380.000000 1431.828427 -5548.171573 ) ( 2380.000000 1456.828427 -5573.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1431.828427 -5548.171573 ) ( 3010.000000 1429.000000 -5551.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1431.828427 -5548.171573 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 2380.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1456.828427 -5573.171573 ) ( 2380.000000 1454.000000 -5576.000000 ) ( 3010.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1456.828427 -5573.171573 ) ( 3010.000000 1454.000000 -5576.000000 ) ( 3010.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3837/2867) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3325.000000, -3360.000000) / (5250.974957, 5250.974957, 5215.619618) // --> Vector info: d1 = 0.000000, 0.125003, 0.000000. Determinants: -4.419534, 0.000000, -14849.633590, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000000, 1.125007. Determinants: 0.000000, 4.375246, -24211.743947, -1237.436867 ( 3360.000000 1132.000000 -6244.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 3360.000000 1157.000000 -6269.000000 ) ( ( 0.003572 0.000000 12.000316 ) ( 0.000000 -0.003536 19.566044 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 1154.171573 -6271.828427 ) ( 3325.000000 1154.171573 -6271.828427 ) ( 3360.000000 1129.171573 -6246.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1154.171573 -6271.828427 ) ( 3360.000000 1157.000000 -6269.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1154.171573 -6271.828427 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 3360.000000 1132.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1129.171573 -6246.828427 ) ( 3360.000000 1132.000000 -6244.000000 ) ( 3360.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3839/2868) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2975.000000, 3010.000000, 3010.000000) / (5250.974957, 5250.974957, 5215.619618) // --> Vector info: d1 = 0.000000, 0.125012, 0.125012. Determinants: -4.419855, 0.000000, 13149.067481, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.125011. Determinants: -0.000013, 4.375366, -22974.900893, -1237.436867 ( 3010.000000 1627.000000 -5749.000000 ) ( 3010.000000 1652.000000 -5774.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.003572 0.000000 -10.626051 ) ( 0.000000 -0.003536 18.566524 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 1654.828427 -5771.171573 ) ( 3010.000000 1654.828427 -5771.171573 ) ( 3010.000000 1629.828427 -5746.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1654.828427 -5771.171573 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 3010.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1654.828427 -5771.171573 ) ( 3010.000000 1652.000000 -5774.000000 ) ( 3010.000000 1627.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1629.828427 -5746.171573 ) ( 3010.000000 1627.000000 -5749.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3841/2869) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2415.000000) / (4970.960672, 4970.960672, 5041.671350) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: 17.677634, 0.000074, -43929.288061, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: 0.000034, -17.499953, 86991.495237, -4949.747468 ( 2415.000000 1504.000000 -5626.000000 ) ( 2415.000000 1454.000000 -5576.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( ( -0.003571 0.000000 8.875056 ) ( 0.000000 0.003536 -17.574936 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 1456.828427 -5573.171573 ) ( 2415.000000 1456.828427 -5573.171573 ) ( 2415.000000 1506.828427 -5623.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1456.828427 -5573.171573 ) ( 2485.000000 1454.000000 -5576.000000 ) ( 2415.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1456.828427 -5573.171573 ) ( 2415.000000 1454.000000 -5576.000000 ) ( 2415.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1506.828427 -5623.171573 ) ( 2415.000000 1504.000000 -5626.000000 ) ( 2485.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3842/2870) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2415.000000, 2485.000000, 2415.000000) / (5250.974957, 5250.974957, 5181.678493) // --> Vector info: d1 = 0.000000, 0.250000, 0.000000. Determinants: -17.324104, 0.000007, 41837.673074, -4850.752519 // --> Vector info: d2 = 1.000000, 0.999995, 1.250000. Determinants: 0.000331, 17.500025, -96743.740801, -4850.752519 ( 2415.000000 1603.000000 -5725.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( ( 0.003571 0.000000 -8.624986 ) ( 0.000000 -0.003608 19.944069 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1654.828427 -5771.171573 ) ( 2485.000000 1654.828427 -5771.171573 ) ( 2415.000000 1605.828427 -5722.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1654.828427 -5771.171573 ) ( 2415.000000 1652.000000 -5774.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1654.828427 -5771.171573 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2415.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1605.828427 -5722.171573 ) ( 2415.000000 1603.000000 -5725.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3843/2871) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2415.000000, -2415.000000) / (5250.974957, 5250.974957, 5181.678493) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: -17.324081, -0.000074, -43049.952206, -4850.752519 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -0.000033, 17.499953, -91891.898631, -4850.752519 ( 2415.000000 1108.000000 -6220.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.003571 0.000000 8.874902 ) ( 0.000000 -0.003608 18.943844 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 1154.171573 -6271.828427 ) ( 2415.000000 1154.171573 -6271.828427 ) ( 2415.000000 1105.171573 -6222.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1154.171573 -6271.828427 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1154.171573 -6271.828427 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2415.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1105.171573 -6222.828427 ) ( 2415.000000 1108.000000 -6220.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3845/2872) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3325.000000, -3360.000000, -3360.000000) / (4970.960672, 4970.960672, 5006.316011) // --> Vector info: d1 = 0.000000, 0.125008, 0.125004. Determinants: 4.419694, 0.000142, 14694.779154, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.125006. Determinants: 0.000011, -4.375212, 21749.043005, -1237.436867 ( 3360.000000 984.000000 -6096.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( 3325.000000 959.000000 -6071.000000 ) ( ( -0.003572 0.000000 -11.875175 ) ( 0.000000 0.003536 -17.575881 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3325.000000 956.171573 -6073.828427 ) ( 3360.000000 956.171573 -6073.828427 ) ( 3360.000000 981.171573 -6098.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 956.171573 -6073.828427 ) ( 3325.000000 959.000000 -6071.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 956.171573 -6073.828427 ) ( 3360.000000 959.000000 -6071.000000 ) ( 3360.000000 984.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 981.171573 -6098.828427 ) ( 3360.000000 984.000000 -6096.000000 ) ( 3325.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3846/2873) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2415.000000, -2485.000000) / (5041.671350, 4970.960672, 4970.960672) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000015, 17.499998, -88229.272948, -4949.747468 // --> Vector info: d2 = 1.000000, 0.999999, 1.250000. Determinants: 17.677707, -0.000004, 37741.938870, -4949.747468 ( 2485.000000 959.000000 -6071.000000 ) ( 2415.000000 959.000000 -6071.000000 ) ( 2415.000000 1009.000000 -6121.000000 ) ( ( 0.000000 -0.003536 17.825005 ) ( -0.003571 0.000000 -7.625023 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1006.171573 -6123.828427 ) ( 2415.000000 956.171573 -6073.828427 ) ( 2485.000000 956.171573 -6073.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1006.171573 -6123.828427 ) ( 2415.000000 1009.000000 -6121.000000 ) ( 2415.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 956.171573 -6073.828427 ) ( 2415.000000 959.000000 -6071.000000 ) ( 2485.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 956.171573 -6073.828427 ) ( 2485.000000 959.000000 -6071.000000 ) ( 2415.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3847/2874) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2380.000000, -2380.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.000000, 1.124998, 1.125002. Determinants: -35.001218, 0.000125, -94329.099489, -9800.499987 // --> Vector info: d2 = 1.000000, 1.000000, 2.000001. Determinants: 0.000034, 35.000040, -193584.749216, -9800.499987 ( 2380.000000 959.000000 -6071.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.003571 0.000000 9.624927 ) ( 0.000000 -0.003571 19.752538 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1154.171573 -6271.828427 ) ( 2380.000000 1154.171573 -6271.828427 ) ( 2380.000000 956.171573 -6073.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1154.171573 -6271.828427 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1154.171573 -6271.828427 ) ( 2380.000000 1157.000000 -6269.000000 ) ( 2380.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 956.171573 -6073.828427 ) ( 2380.000000 959.000000 -6071.000000 ) ( 2415.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 956.171573 -6073.828427 ) ( 2415.000000 959.000000 -6071.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3848/2875) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2380.000000, -3360.000000, -3360.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 1.000001, 4.500012, 4.500012. Determinants: 123.744096, 0.000000, 259862.686057, -34648.232278 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: -0.000012, -122.500593, 604614.538705, -34648.232278 ( 3360.000000 959.000000 -6071.000000 ) ( 3360.000000 934.000000 -6046.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( -0.003571 0.000000 -7.500027 ) ( 0.000000 0.003536 -17.450083 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 931.171573 -6048.828427 ) ( 3360.000000 931.171573 -6048.828427 ) ( 3360.000000 956.171573 -6073.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 931.171573 -6048.828427 ) ( 2380.000000 934.000000 -6046.000000 ) ( 3360.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 931.171573 -6048.828427 ) ( 3360.000000 934.000000 -6046.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 956.171573 -6073.828427 ) ( 3360.000000 959.000000 -6071.000000 ) ( 2380.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 956.171573 -6073.828427 ) ( 2380.000000 959.000000 -6071.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3849/2876) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2380.000000, 2415.000000, 2415.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.000000, 1.124998, 1.125002. Determinants: -35.001218, 0.000125, 73501.740742, -9800.499987 // --> Vector info: d2 = 1.000000, 1.000000, 2.000001. Determinants: 0.000034, 35.000040, -193584.911805, -9800.499987 ( 2415.000000 1454.000000 -5576.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( 2380.000000 1652.000000 -5774.000000 ) ( ( 0.003571 0.000000 -7.499795 ) ( 0.000000 -0.003571 19.752555 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2380.000000 1654.828427 -5771.171573 ) ( 2415.000000 1654.828427 -5771.171573 ) ( 2415.000000 1456.828427 -5573.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1654.828427 -5771.171573 ) ( 2380.000000 1652.000000 -5774.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1654.828427 -5771.171573 ) ( 2415.000000 1652.000000 -5774.000000 ) ( 2415.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1456.828427 -5573.171573 ) ( 2415.000000 1454.000000 -5576.000000 ) ( 2380.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1456.828427 -5573.171573 ) ( 2380.000000 1454.000000 -5576.000000 ) ( 2380.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3850/2877) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (934.000000, 1157.000000, 1652.000000) / (6046.000000, 6269.000000, 5774.000000) // --> Vector info: d1 = 5.999999, 5.999996, 1.000007. Determinants: 1114.998997, -1114.996166, 4375237.969380, -220770.000000 // --> Vector info: d2 = 1.000000, 2.125004, 2.125000. Determinants: -556.876031, -556.877627, 3666234.372522, -220770.000000 ( 2380.000000 1652.000000 -5774.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( -0.005051 0.005050 -19.818082 ) ( 0.002522 0.002522 -16.606579 ) ) 16bescapeship/00wcomp2 0 0 0 ( 2376.000000 934.000000 -6046.000000 ) ( 2376.000000 1157.000000 -6269.000000 ) ( 2376.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 934.000000 -6046.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1157.000000 -6269.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( 2380.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1652.000000 -5774.000000 ) ( 2380.000000 1652.000000 -5774.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 1429.000000 -5551.000000 ) ( 2380.000000 1429.000000 -5551.000000 ) ( 2380.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3851/2878) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2380.000000, 2415.000000, 2415.000000) / (3614.729865, 3614.729865, 2914.694152) // --> Vector info: d1 = 0.999953, 1.499953, 1.499885. Determinants: -350.017561, -0.002357, 808550.215361, -24501.249968 // --> Vector info: d2 = 0.984330, 0.984333, 10.984341. Determinants: -0.002330, 350.000267, -1289268.182725, -24501.249968 ( 2415.000000 1652.000000 -5774.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( ( 0.014286 0.000000 -33.000366 ) ( 0.000000 -0.014285 52.620506 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2380.000000 1159.828427 -6271.828427 ) ( 2415.000000 1159.828427 -6271.828427 ) ( 2415.000000 1654.828427 -5776.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1159.828427 -6271.828427 ) ( 2380.000000 1157.000000 -6269.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1159.828427 -6271.828427 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1654.828427 -5776.828427 ) ( 2415.000000 1652.000000 -5774.000000 ) ( 2380.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 1654.828427 -5776.828427 ) ( 2380.000000 1652.000000 -5774.000000 ) ( 2380.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3852/2879) # points: 4 { brushDef { // Surface normal: -0.894314, -0.304461, -0.327882 // RotY/Z : 0.334060 / -2.813458. Vector texS/T: (0.322277, -0.946645, 0.000000) / (0.310388, 0.105669, -0.944719) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-580.550333, -593.803368, -12.416884) / (6549.877179, 6563.637887, 7087.603302) // --> Vector info: d1 = 6.120496, 6.120497, 0.530324. Determinants: 76.925488, 74.085924, -532061.854118, -14944.421200 // --> Vector info: d2 = 0.862449, 0.999964, 0.999996. Determinants: 72.052249, -79.949354, 552599.601291, -14944.421200 ( 3360.000000 1157.000000 -6269.000000 ) ( 3010.000000 1652.000000 -5774.000000 ) ( 3010.000000 1638.000000 -5761.000000 ) ( ( -0.005147 -0.004957 35.602707 ) ( -0.004821 0.005350 -36.976983 ) ) 16bescapeship/00whangr 0 0 0 ( 3013.577255 1639.217846 -5759.688474 ) ( 3013.577255 1653.217846 -5772.688474 ) ( 3363.577255 1158.217846 -6267.688474 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577255 1639.217846 -5759.688474 ) ( 3010.000000 1638.000000 -5761.000000 ) ( 3010.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577255 1653.217846 -5772.688474 ) ( 3010.000000 1652.000000 -5774.000000 ) ( 3360.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3363.577255 1158.217846 -6267.688474 ) ( 3360.000000 1157.000000 -6269.000000 ) ( 3360.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3363.577255 1144.217846 -6254.688474 ) ( 3360.000000 1143.000000 -6256.000000 ) ( 3010.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3854/2880) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3325.000000, 3360.000000, 3010.000000) / (3614.729865, 3614.729865, 2914.694152) // --> Vector info: d1 = 5.999956, 6.499981, 1.499914. Determinants: -350.035883, 0.006651, 1016838.854430, -24501.249968 // --> Vector info: d2 = 0.984329, 0.984332, 10.984306. Determinants: -0.002341, 350.000260, -1289265.901380, -24501.249968 ( 3010.000000 1652.000000 -5774.000000 ) ( 3360.000000 1157.000000 -6269.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.014286 0.000000 -41.501509 ) ( 0.000000 -0.014285 52.620413 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3325.000000 1159.828427 -6271.828427 ) ( 3360.000000 1159.828427 -6271.828427 ) ( 3010.000000 1654.828427 -5776.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1159.828427 -6271.828427 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 3360.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1159.828427 -6271.828427 ) ( 3360.000000 1157.000000 -6269.000000 ) ( 3010.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1654.828427 -5776.828427 ) ( 3010.000000 1652.000000 -5774.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1654.828427 -5776.828427 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3855/2881) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 3325.000000, 2975.000000) / (3614.729865, 3614.729865, 2914.694152) // --> Vector info: d1 = 0.999953, 12.999982, 7.999891. Determinants: -8400.448708, -0.066025, 20287351.287088, -588029.999235 // --> Vector info: d2 = 0.984330, 0.984405, 10.984379. Determinants: -0.052907, 8400.004219, -30942430.038372, -588029.999235 ( 2975.000000 1652.000000 -5774.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.014286 0.000000 -34.500538 ) ( 0.000000 -0.014285 52.620496 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2485.000000 1159.828427 -6271.828427 ) ( 3325.000000 1159.828427 -6271.828427 ) ( 2975.000000 1654.828427 -5776.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1159.828427 -6271.828427 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 3325.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3325.000000 1159.828427 -6271.828427 ) ( 3325.000000 1157.000000 -6269.000000 ) ( 2975.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1654.828427 -5776.828427 ) ( 2975.000000 1652.000000 -5774.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1654.828427 -5776.828427 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3856/2882) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2415.000000, 2485.000000, 2485.000000) / (3614.729865, 3614.729865, 2914.694152) // --> Vector info: d1 = 0.999953, 1.999949, 1.999882. Determinants: -700.033088, -0.004715, 1641596.750705, -49002.499936 // --> Vector info: d2 = 0.984330, 0.984332, 10.984340. Determinants: -0.001706, 700.000530, -2578543.318710, -49002.499936 ( 2485.000000 1652.000000 -5774.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.014286 0.000000 -33.500265 ) ( 0.000000 -0.014285 52.620648 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2415.000000 1159.828427 -6271.828427 ) ( 2485.000000 1159.828427 -6271.828427 ) ( 2485.000000 1654.828427 -5776.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1159.828427 -6271.828427 ) ( 2415.000000 1157.000000 -6269.000000 ) ( 2485.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1159.828427 -6271.828427 ) ( 2485.000000 1157.000000 -6269.000000 ) ( 2485.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1654.828427 -5776.828427 ) ( 2485.000000 1652.000000 -5774.000000 ) ( 2415.000000 1652.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1654.828427 -5776.828427 ) ( 2415.000000 1652.000000 -5774.000000 ) ( 2415.000000 1157.000000 -6269.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3857/2883) # points: 4 { brushDef { // Surface normal: 0.042086, 0.736501, 0.675126 // RotY/Z : -0.741135 / 1.513716. Vector texS/T: (-0.998371, 0.057050, 0.000000) / (0.038516, 0.674026, -0.737702) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3289.319773, -3289.947321, -3326.259512) / (5514.892019, 5498.625299, 5466.091859) // --> Vector info: d1 = 1.000000, 1.056250, 1.181245. Determinants: 0.203242, 1.964128, -10733.691872, -570.263974 // --> Vector info: d2 = 1.000000, 1.000000, 1.124994. Determinants: 2.033257, -0.078447, 6550.391587, -570.263974 ( 3395.000000 1108.000000 -6220.000000 ) ( 3360.000000 1132.000000 -6244.000000 ) ( 3360.000000 1143.000000 -6256.000000 ) ( ( -0.000356 -0.003444 18.822322 ) ( -0.003565 0.000138 -11.486595 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3359.831657 1140.053996 -6258.700504 ) ( 3359.831657 1129.053996 -6246.700504 ) ( 3394.831657 1105.053996 -6222.700504 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.831657 1140.053996 -6258.700504 ) ( 3360.000000 1143.000000 -6256.000000 ) ( 3360.000000 1132.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3359.831657 1129.053996 -6246.700504 ) ( 3360.000000 1132.000000 -6244.000000 ) ( 3395.000000 1108.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3394.831657 1105.053996 -6222.700504 ) ( 3395.000000 1108.000000 -6220.000000 ) ( 3395.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3394.831657 1140.053996 -6258.700504 ) ( 3395.000000 1143.000000 -6256.000000 ) ( 3360.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3858/2884) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709020, -0.705188 // RotY/Z : 0.782688 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705188, -0.709020) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3045.000000) / (5239.764649, 4978.841289, 4978.841289) // --> Vector info: d1 = 1.000000, 1.931246, 1.931245. Determinants: -0.000311, 32.593607, -179914.192400, -9132.317614 // --> Vector info: d2 = 1.000000, 1.000000, 1.125008. Determinants: 32.617457, -0.000008, -109594.042461, -9132.317614 ( 3045.000000 1454.000000 -5576.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( ( 0.000000 -0.003569 19.700825 ) ( -0.003572 0.000000 12.000682 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 1640.836082 -5758.179248 ) ( 3080.000000 1456.836082 -5573.179248 ) ( 3045.000000 1456.836082 -5573.179248 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1640.836082 -5758.179248 ) ( 3080.000000 1638.000000 -5761.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1456.836082 -5573.179248 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3045.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1456.836082 -5573.179248 ) ( 3045.000000 1454.000000 -5576.000000 ) ( 3045.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1640.836082 -5758.179248 ) ( 3045.000000 1638.000000 -5761.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3859/2885) # points: 4 { brushDef { // Surface normal: -0.013656, -0.716928, -0.697013 // RotY/Z : 0.771224 / -1.589842. Vector texS/T: (0.999819, -0.019044, 0.000000) / (0.013274, 0.696887, -0.717058) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3013.253428, 3013.919973, 2978.469261) / (5312.892079, 5262.686943, 5296.157034) // --> Vector info: d1 = 1.000001, 1.181242, 1.056253. Determinants: -0.208918, 6.341834, -34821.457859, -1757.498506 // --> Vector info: d2 = 0.000000, 0.000000, 0.124989. Determinants: 6.275064, 0.083307, -19350.961106, -1757.498506 ( 3010.000000 1627.000000 -5749.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( 3045.000000 1638.000000 -5761.000000 ) ( ( 0.000119 -0.003608 19.813080 ) ( -0.003570 -0.000047 11.010514 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.054623 1640.867712 -5758.211946 ) ( 3045.054623 1605.867712 -5722.211946 ) ( 3010.054623 1629.867712 -5746.211946 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.054623 1640.867712 -5758.211946 ) ( 3045.000000 1638.000000 -5761.000000 ) ( 3045.000000 1603.000000 -5725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.054623 1605.867712 -5722.211946 ) ( 3045.000000 1603.000000 -5725.000000 ) ( 3010.000000 1627.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.054623 1629.867712 -5746.211946 ) ( 3010.000000 1627.000000 -5749.000000 ) ( 3010.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.054623 1640.867712 -5758.211946 ) ( 3010.000000 1638.000000 -5761.000000 ) ( 3045.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3862/2886) # points: 4 { brushDef { // Surface normal: -0.894436, -0.316215, -0.316215 // RotY/Z : 0.321737 / -2.801772. Vector texS/T: (0.333318, -0.942814, 0.000000) / (0.298132, 0.105400, -0.948688) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-320.661648, -344.232008, 239.122489) / (6335.028025, 6361.380219, 6883.153667) // --> Vector info: d1 = 0.000000, 0.125002, 0.125009. Determinants: 65.222479, -72.920584, 482868.287535, -27671.058888 // --> Vector info: d2 = 0.999997, 1.000000, 6.590168. Determinants: -147.311639, -131.764014, 759820.554868, -27671.058888 ( 3430.000000 959.000000 -6071.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( -0.002357 0.002635 -17.450300 ) ( 0.005324 0.004762 -27.459034 ) ) 16bescapeship/00wengn1 0 0 0 ( 3083.577745 1430.264859 -5549.735141 ) ( 3083.577745 1455.264859 -5574.735141 ) ( 3433.577745 960.264859 -6069.735141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577745 1430.264859 -5549.735141 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577745 1455.264859 -5574.735141 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 960.264859 -6069.735141 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577745 935.264859 -6044.735141 ) ( 3430.000000 934.000000 -6046.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3863/2887) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709020, 0.705188 // RotY/Z : -0.782688 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705188, -0.709020) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3430.000000, -3430.000000, -3395.000000) / (4980.738398, 5241.661758, 5241.661758) // --> Vector info: d1 = 1.000001, 1.931246, 1.931246. Determinants: 0.000000, -32.593566, 153207.698289, -9132.317614 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: -32.614919, 0.000001, -111869.181310, -9132.317614 ( 3395.000000 1143.000000 -6256.000000 ) ( 3430.000000 1143.000000 -6256.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.000000 0.003569 -16.776431 ) ( 0.003571 0.000000 12.249813 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3430.000000 956.163918 -6073.820752 ) ( 3430.000000 1140.163918 -6258.820752 ) ( 3395.000000 1140.163918 -6258.820752 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 956.163918 -6073.820752 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3430.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1140.163918 -6258.820752 ) ( 3430.000000 1143.000000 -6256.000000 ) ( 3395.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 1140.163918 -6258.820752 ) ( 3395.000000 1143.000000 -6256.000000 ) ( 3395.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 956.163918 -6073.820752 ) ( 3395.000000 959.000000 -6071.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3865/2888) # points: 4 { brushDef { // Surface normal: -0.894267, -0.329901, -0.302409 // RotY/Z : 0.307219 / -2.788175. Vector texS/T: (0.346106, -0.938195, 0.000000) / (0.283719, 0.104666, -0.953178) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-460.436341, -470.756489, 114.787392) / (6523.966835, 6536.556296, 7055.871579) // --> Vector info: d1 = 6.146164, 6.146164, 0.555997. Determinants: 70.377192, 57.691353, -422219.640742, -12731.092844 // --> Vector info: d2 = 0.996921, 1.109410, 1.109376. Determinants: 58.417740, -65.866960, 443919.624762, -12731.092844 ( 3430.000000 1143.000000 -6256.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( ( -0.005528 -0.004532 33.164446 ) ( -0.004589 0.005174 -34.868933 ) ) 16bescapeship/00whangr 0 0 0 ( 3083.577069 1628.319604 -5747.790363 ) ( 3083.577069 1639.319604 -5759.790363 ) ( 3433.577069 1144.319604 -6254.790363 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577069 1628.319604 -5747.790363 ) ( 3080.000000 1627.000000 -5749.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577069 1639.319604 -5759.790363 ) ( 3080.000000 1638.000000 -5761.000000 ) ( 3430.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577069 1144.319604 -6254.790363 ) ( 3430.000000 1143.000000 -6256.000000 ) ( 3430.000000 1132.000000 -6244.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3433.577069 1133.319604 -6242.790363 ) ( 3430.000000 1132.000000 -6244.000000 ) ( 3080.000000 1627.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3866/2889) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3010.000000) / (4970.960672, 4935.605333, 4935.605333) // --> Vector info: d1 = 1.000001, 1.125000, 1.124999. Determinants: -0.000042, 8.749950, -45970.402776, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000002, 0.250000. Determinants: 8.838769, 0.000100, -27223.907525, -2474.873734 ( 3010.000000 1429.000000 -5551.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.000000 -0.003536 18.574848 ) ( -0.003571 0.000000 11.000120 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 1456.828427 -5573.171573 ) ( 3080.000000 1431.828427 -5548.171573 ) ( 3010.000000 1431.828427 -5548.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1456.828427 -5573.171573 ) ( 3080.000000 1454.000000 -5576.000000 ) ( 3080.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1431.828427 -5548.171573 ) ( 3080.000000 1429.000000 -5551.000000 ) ( 3010.000000 1429.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1431.828427 -5548.171573 ) ( 3010.000000 1429.000000 -5551.000000 ) ( 3010.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1456.828427 -5573.171573 ) ( 3010.000000 1454.000000 -5576.000000 ) ( 3080.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3867/2890) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3045.000000, 3045.000000, 3010.000000) / (5041.671350, 4970.960672, 4970.960672) // --> Vector info: d1 = 1.000001, 1.249999, 1.250001. Determinants: 0.000185, 8.749929, -46589.706730, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000000, 0.124989. Determinants: 8.838029, -0.000014, -26911.731232, -2474.873734 ( 3010.000000 1454.000000 -5576.000000 ) ( 3045.000000 1454.000000 -5576.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( ( 0.000000 -0.003536 18.825084 ) ( -0.003571 0.000000 10.873982 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.000000 1506.828427 -5623.171573 ) ( 3045.000000 1456.828427 -5573.171573 ) ( 3010.000000 1456.828427 -5573.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1506.828427 -5623.171573 ) ( 3045.000000 1504.000000 -5626.000000 ) ( 3045.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1456.828427 -5573.171573 ) ( 3045.000000 1454.000000 -5576.000000 ) ( 3010.000000 1454.000000 -5576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1456.828427 -5573.171573 ) ( 3010.000000 1454.000000 -5576.000000 ) ( 3010.000000 1479.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1481.828427 -5598.171573 ) ( 3010.000000 1479.000000 -5601.000000 ) ( 3045.000000 1504.000000 -5626.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3868/2891) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3430.000000, -3430.000000) / (4935.605333, 4935.605333, 4970.960672) // --> Vector info: d1 = 0.000000, 0.249992, 0.249989. Determinants: 8.838547, 0.000200, 29696.528898, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: -0.000001, -8.750072, 43186.899528, -2474.873734 ( 3430.000000 959.000000 -6071.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( 3360.000000 934.000000 -6046.000000 ) ( ( -0.003571 0.000000 -11.999210 ) ( 0.000000 0.003536 -17.450143 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 931.171573 -6048.828427 ) ( 3430.000000 931.171573 -6048.828427 ) ( 3430.000000 956.171573 -6073.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 931.171573 -6048.828427 ) ( 3360.000000 934.000000 -6046.000000 ) ( 3430.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 931.171573 -6048.828427 ) ( 3430.000000 934.000000 -6046.000000 ) ( 3430.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 956.171573 -6073.828427 ) ( 3430.000000 959.000000 -6071.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 956.171573 -6073.828427 ) ( 3360.000000 959.000000 -6071.000000 ) ( 3360.000000 934.000000 -6046.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3869/2892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3360.000000, -3395.000000, -3395.000000) / (4970.960672, 4970.960672, 5041.671350) // --> Vector info: d1 = 0.000000, 0.124995, 0.124997. Determinants: 8.838445, -0.000084, 29697.589537, -2474.873734 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: 0.000061, -8.749952, 43495.873189, -2474.873734 ( 3395.000000 1009.000000 -6121.000000 ) ( 3395.000000 959.000000 -6071.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( ( -0.003571 0.000000 -11.999638 ) ( 0.000000 0.003536 -17.574987 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3360.000000 956.171573 -6073.828427 ) ( 3395.000000 956.171573 -6073.828427 ) ( 3395.000000 1006.171573 -6123.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 956.171573 -6073.828427 ) ( 3360.000000 959.000000 -6071.000000 ) ( 3395.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 956.171573 -6073.828427 ) ( 3395.000000 959.000000 -6071.000000 ) ( 3395.000000 1009.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3395.000000 1006.171573 -6123.828427 ) ( 3395.000000 1009.000000 -6121.000000 ) ( 3360.000000 984.000000 -6096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 981.171573 -6098.828427 ) ( 3360.000000 984.000000 -6096.000000 ) ( 3360.000000 959.000000 -6071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3872/2893) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (3430.000000, 3080.000000, 3010.000000) / (3615.436972, 2915.401259, 2915.401259) // --> Vector info: d1 = 0.043178, 0.043115, 0.937527. Determinants: 626.120036, -313.048457, -1017900.610487, -49002.499936 // --> Vector info: d2 = 0.348364, 11.528700, 11.975910. Determinants: 313.063190, 626.099911, -3354502.208110, -49002.499936 ( 3010.000000 1638.000000 -5761.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( 3430.000000 1143.000000 -6256.000000 ) ( ( -0.012777 0.006388 20.772422 ) ( -0.006389 -0.012777 68.455736 ) ) 16bescapeship/00fimp01 0 0 0 ( 3430.000000 1145.828427 -6258.828427 ) ( 3080.000000 1640.828427 -5763.828427 ) ( 3010.000000 1640.828427 -5763.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1145.828427 -6258.828427 ) ( 3430.000000 1143.000000 -6256.000000 ) ( 3080.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1640.828427 -5763.828427 ) ( 3080.000000 1638.000000 -5761.000000 ) ( 3010.000000 1638.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 1640.828427 -5763.828427 ) ( 3010.000000 1638.000000 -5761.000000 ) ( 3360.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1145.828427 -6258.828427 ) ( 3360.000000 1143.000000 -6256.000000 ) ( 3430.000000 1143.000000 -6256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3873/2894) # points: 4 { brushDef { // Surface normal: 0.000000, -0.997385, 0.072274 // RotY/Z : -0.072337 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.072274, -0.997385) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2573.000000, 2503.000000, 2503.000000) / (6695.603139, 6695.603139, 6764.784061) // --> Vector info: d1 = 1.750029, 0.750030, 0.750034. Determinants: -69.180856, -0.000267, 169529.326253, -4842.664556 // --> Vector info: d2 = 1.226892, 1.226889, 0.234406. Determinants: -0.000264, 69.473753, -471109.429526, -4842.664556 ( 2503.000000 600.000000 -6826.000000 ) ( 2503.000000 605.000000 -6757.000000 ) ( 2573.000000 605.000000 -6757.000000 ) ( ( 0.014286 0.000000 -35.007448 ) ( 0.000000 -0.014346 97.283102 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2573.000000 608.989539 -6757.289097 ) ( 2503.000000 608.989539 -6757.289097 ) ( 2503.000000 603.989539 -6826.289097 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 608.989539 -6757.289097 ) ( 2573.000000 605.000000 -6757.000000 ) ( 2503.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 608.989539 -6757.289097 ) ( 2503.000000 605.000000 -6757.000000 ) ( 2503.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2503.000000 603.989539 -6826.289097 ) ( 2503.000000 600.000000 -6826.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2573.000000 603.989539 -6826.289097 ) ( 2573.000000 600.000000 -6826.000000 ) ( 2573.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3875/2895) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (531.000000, 600.000000, 605.000000) / (6757.000000, 6826.000000, 6757.000000) // --> Vector info: d1 = 0.464846, 0.464847, 0.652344. Determinants: -12.937368, 12.937298, -82921.083861, -5106.000000 // --> Vector info: d2 = 1.140586, 0.790579, 0.953085. Determinants: 12.937570, 12.962913, -100284.081529, -5106.000000 ( 2503.000000 605.000000 -6757.000000 ) ( 2503.000000 600.000000 -6826.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( ( 0.002534 -0.002534 16.239930 ) ( -0.002534 -0.002539 19.640439 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2499.000000 531.000000 -6757.000000 ) ( 2499.000000 600.000000 -6826.000000 ) ( 2499.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 531.000000 -6757.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( 2503.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 600.000000 -6826.000000 ) ( 2503.000000 600.000000 -6826.000000 ) ( 2503.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 605.000000 -6757.000000 ) ( 2503.000000 605.000000 -6757.000000 ) ( 2503.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2499.000000 556.000000 -6732.000000 ) ( 2503.000000 556.000000 -6732.000000 ) ( 2503.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3877/2896) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-600.000000, -531.000000, -556.000000) / (6826.000000, 6757.000000, 6732.000000) // --> Vector info: d1 = 0.714847, 0.714845, 0.589845. Determinants: -8.624964, -8.625036, 51233.294619, -3450.000000 // --> Vector info: d2 = 0.790580, 1.140586, 1.140587. Determinants: -8.750114, 8.750212, -67706.518363, -3450.000000 ( 2573.000000 556.000000 -6732.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( ( 0.002500 0.002500 -14.850230 ) ( 0.002536 -0.002536 19.625078 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2577.000000 600.000000 -6826.000000 ) ( 2577.000000 531.000000 -6757.000000 ) ( 2577.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 600.000000 -6826.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 531.000000 -6757.000000 ) ( 2573.000000 531.000000 -6757.000000 ) ( 2573.000000 556.000000 -6732.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 556.000000 -6732.000000 ) ( 2573.000000 556.000000 -6732.000000 ) ( 2573.000000 605.000000 -6757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2577.000000 605.000000 -6757.000000 ) ( 2573.000000 605.000000 -6757.000000 ) ( 2573.000000 600.000000 -6826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3879/2897) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2800.000000, -2800.000000, -2695.000000) / (3857.974598, 3928.685276, 3928.685276) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: 0.000003, -26.249947, 101271.636542, -7424.621202 // --> Vector info: d2 = 0.999997, 0.999998, 1.749999. Determinants: -53.033068, -0.000100, -155916.801632, -7424.621202 ( 2695.000000 1014.000000 -4542.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( ( 0.000000 0.003536 -13.639974 ) ( 0.007143 0.000000 20.999967 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2800.000000 961.171573 -4494.828427 ) ( 2800.000000 1011.171573 -4544.828427 ) ( 2695.000000 1011.171573 -4544.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 961.171573 -4494.828427 ) ( 2800.000000 964.000000 -4492.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1011.171573 -4544.828427 ) ( 2800.000000 1014.000000 -4542.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1011.171573 -4544.828427 ) ( 2695.000000 1014.000000 -4542.000000 ) ( 2695.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 961.171573 -4494.828427 ) ( 2695.000000 964.000000 -4492.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3880/2898) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (2695.000000, 2695.000000, 2800.000000) / (3857.974598, 5282.087655, 5282.087655) // --> Vector info: d1 = 21.053110, 0.703128, 0.703128. Determinants: 0.000000, 2136.748138, -11391630.986364, -149531.871018 // --> Vector info: d2 = 0.882812, 0.882812, 0.132817. Determinants: 1068.076983, 0.000000, -3010475.965547, -149531.871018 ( 2800.000000 2070.000000 -5400.000000 ) ( 2695.000000 2070.000000 -5400.000000 ) ( 2695.000000 1063.000000 -4393.000000 ) ( ( 0.000000 -0.014290 76.181960 ) ( -0.007143 0.000000 20.132671 ) ) 16bescapeship/00wimp03 0 0 0 ( 2695.000000 1065.828427 -4390.171573 ) ( 2695.000000 2072.828427 -5397.171573 ) ( 2800.000000 2072.828427 -5397.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1065.828427 -4390.171573 ) ( 2695.000000 1063.000000 -4393.000000 ) ( 2695.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 2072.828427 -5397.171573 ) ( 2695.000000 2070.000000 -5400.000000 ) ( 2800.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 2072.828427 -5397.171573 ) ( 2800.000000 2070.000000 -5400.000000 ) ( 2800.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1065.828427 -4390.171573 ) ( 2800.000000 1063.000000 -4393.000000 ) ( 2695.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3881/2899) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (976.000000, 1984.000000, 2058.000000) / (4480.000000, 5487.000000, 5413.000000) // --> Vector info: d1 = 0.375002, 0.375002, 0.000001. Determinants: 377.626592, -378.001651, 1268967.334040, -149110.000000 // --> Vector info: d2 = 0.825008, 11.000000, 11.000001. Determinants: -752.950339, -752.948418, 3985071.443811, -149110.000000 ( 2678.000000 2058.000000 -5413.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( 2678.000000 976.000000 -4480.000000 ) ( ( -0.002533 0.002535 -8.510277 ) ( 0.005050 0.005050 -26.725716 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2674.000000 976.000000 -4480.000000 ) ( 2674.000000 1984.000000 -5487.000000 ) ( 2674.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2674.000000 976.000000 -4480.000000 ) ( 2678.000000 976.000000 -4480.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2674.000000 1984.000000 -5487.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( 2678.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2674.000000 2058.000000 -5413.000000 ) ( 2678.000000 2058.000000 -5413.000000 ) ( 2678.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2674.000000 1051.000000 -4406.000000 ) ( 2678.000000 1051.000000 -4406.000000 ) ( 2678.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3882/2900) # points: 4 { brushDef { // Surface normal: -0.700690, -0.504497, -0.504497 // RotY/Z : 0.528799 / -2.517570. Vector texS/T: (0.584305, -0.811534, 0.000000) / (0.409416, 0.294780, -0.863414) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (773.392227, -43.822854, -23.566957) / (5252.692870, 6418.993650, 6434.050165) // --> Vector info: d1 = 0.546877, 20.896858, 20.896864. Determinants: 306.393116, -412.211797, 1908611.231709, -35928.879429 // --> Vector info: d2 = 0.990195, 0.990099, 1.343653. Determinants: -412.352045, -288.927918, 1800982.889391, -35928.879429 ( 2818.000000 2058.000000 -5413.000000 ) ( 2800.000000 2070.000000 -5400.000000 ) ( 2800.000000 1063.000000 -4393.000000 ) ( ( -0.008528 0.011473 -53.121925 ) ( 0.011477 0.008042 -50.126331 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2802.802759 1065.017987 -4390.982013 ) ( 2802.802759 2072.017987 -5397.982013 ) ( 2820.802759 2060.017987 -5410.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2802.802759 1065.017987 -4390.982013 ) ( 2800.000000 1063.000000 -4393.000000 ) ( 2800.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2802.802759 2072.017987 -5397.982013 ) ( 2800.000000 2070.000000 -5400.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.802759 2060.017987 -5410.982013 ) ( 2818.000000 2058.000000 -5413.000000 ) ( 2818.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.802759 1053.017987 -4403.982013 ) ( 2818.000000 1051.000000 -4406.000000 ) ( 2800.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3883/2901) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1051.000000, -2058.000000, -1984.000000) / (4406.000000, 5413.000000, 5487.000000) // --> Vector info: d1 = 0.000006, 0.000000, 0.375000. Determinants: -377.625390, -377.624547, 1266928.613929, -149036.000000 // --> Vector info: d2 = 10.174994, 0.000000, 0.000000. Determinants: -752.949769, 752.949250, -5625284.937285, -149036.000000 ( 2818.000000 1984.000000 -5487.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( 2818.000000 1051.000000 -4406.000000 ) ( ( 0.002534 0.002534 -8.500823 ) ( 0.005052 -0.005052 37.744471 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2822.000000 1051.000000 -4406.000000 ) ( 2822.000000 2058.000000 -5413.000000 ) ( 2822.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2822.000000 1051.000000 -4406.000000 ) ( 2818.000000 1051.000000 -4406.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2822.000000 2058.000000 -5413.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( 2818.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2822.000000 1984.000000 -5487.000000 ) ( 2818.000000 1984.000000 -5487.000000 ) ( 2818.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2822.000000 976.000000 -4480.000000 ) ( 2818.000000 976.000000 -4480.000000 ) ( 2818.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3885/2902) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2800.000000, -2800.000000, -2695.000000) / (5250.974957, 5282.087655, 5282.087655) // --> Vector info: d1 = 1.000001, 1.112488, 1.112480. Determinants: 0.000249, -11.811043, 58753.349570, -3266.833329 // --> Vector info: d2 = 1.000000, 1.000000, 1.749999. Determinants: -23.334499, 0.000043, -68603.660146, -3266.833329 ( 2695.000000 1971.000000 -5499.000000 ) ( 2800.000000 1971.000000 -5499.000000 ) ( 2800.000000 1949.000000 -5477.000000 ) ( ( 0.000000 0.003615 -17.984802 ) ( 0.007143 0.000000 21.000049 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2800.000000 1946.171573 -5479.828427 ) ( 2800.000000 1968.171573 -5501.828427 ) ( 2695.000000 1968.171573 -5501.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1946.171573 -5479.828427 ) ( 2800.000000 1949.000000 -5477.000000 ) ( 2800.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1968.171573 -5501.828427 ) ( 2800.000000 1971.000000 -5499.000000 ) ( 2695.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1968.171573 -5501.828427 ) ( 2695.000000 1971.000000 -5499.000000 ) ( 2695.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1946.171573 -5479.828427 ) ( 2695.000000 1949.000000 -5477.000000 ) ( 2800.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3886/2903) # points: 4 { brushDef { // Surface normal: -0.685994, 0.514496, 0.514496 // RotY/Z : -0.540420 / 2.498092. Vector texS/T: (-0.600000, -0.800000, 0.000000) / (-0.411597, 0.308697, -0.857493) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3256.800000, -2451.200000, -2471.600000) / (4171.325787, 2996.972075, 2982.977791) // --> Vector info: d1 = 21.246828, 0.896845, 0.896843. Determinants: 284.781217, -415.141193, 1910625.890301, -35230.611349 // --> Vector info: d2 = 0.999989, 0.999945, 0.646395. Determinants: -415.192232, -284.820839, -199347.762816, -35230.611349 ( 2818.000000 976.000000 -4480.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( 2800.000000 1971.000000 -5499.000000 ) ( ( -0.008083 0.011784 -54.231982 ) ( 0.011785 0.008084 5.658368 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2802.743977 1968.942017 -5501.057983 ) ( 2802.743977 961.942017 -4494.057983 ) ( 2820.743977 973.942017 -4482.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2802.743977 1968.942017 -5501.057983 ) ( 2800.000000 1971.000000 -5499.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2802.743977 961.942017 -4494.057983 ) ( 2800.000000 964.000000 -4492.000000 ) ( 2818.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.743977 973.942017 -4482.057983 ) ( 2818.000000 976.000000 -4480.000000 ) ( 2818.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2820.743977 1981.942017 -5489.057983 ) ( 2818.000000 1984.000000 -5487.000000 ) ( 2800.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3887/2904) # points: 4 { brushDef { // Surface normal: 0.720787, -0.490135, -0.490135 // RotY/Z : 0.512245 / -0.597177. Vector texS/T: (0.562310, 0.826927, 0.000000) / (-0.405306, 0.275608, -0.871646) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3227.163367, 2394.448379, 2374.965991) / (4185.099019, 3029.813882, 3044.728188) // --> Vector info: d1 = 0.796874, 21.146858, 21.146860. Determinants: 303.508103, 396.464703, -2666546.764833, -34927.080425 // --> Vector info: d2 = 0.990180, 0.990187, 1.343750. Determinants: 408.466473, -294.417280, -120606.661381, -34927.080425 ( 2678.000000 1051.000000 -4406.000000 ) ( 2695.000000 1063.000000 -4393.000000 ) ( 2695.000000 2070.000000 -5400.000000 ) ( ( -0.008690 -0.011351 76.346111 ) ( -0.011695 0.008429 3.453099 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2692.116850 2071.960542 -5398.039458 ) ( 2692.116850 1064.960542 -4391.039458 ) ( 2675.116850 1052.960542 -4404.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.116850 2071.960542 -5398.039458 ) ( 2695.000000 2070.000000 -5400.000000 ) ( 2695.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.116850 1064.960542 -4391.039458 ) ( 2695.000000 1063.000000 -4393.000000 ) ( 2678.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2675.116850 1052.960542 -4404.039458 ) ( 2678.000000 1051.000000 -4406.000000 ) ( 2678.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2675.116850 2059.960542 -5411.039458 ) ( 2678.000000 2058.000000 -5413.000000 ) ( 2695.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3888/2905) # points: 4 { brushDef { // Surface normal: 0.720780, 0.489897, 0.490384 // RotY/Z : -0.512530 / 0.596955. Vector texS/T: (-0.562127, 0.827051, 0.000000) / (0.405572, 0.275658, -0.871507) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (115.185981, 135.493800, -698.173682) / (6428.754100, 6414.984842, 5259.514579) // --> Vector info: d1 = 0.812500, 0.812500, 21.162485. Determinants: 280.204203, 413.263821, -2717439.128889, -34944.064246 // --> Vector info: d2 = 1.000001, 0.646444, 0.646257. Determinants: 408.521877, -294.752673, 1812892.359965, -34944.064246 ( 2678.000000 976.000000 -4480.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( 2695.000000 1971.000000 -5499.000000 ) ( ( -0.008019 -0.011826 77.765400 ) ( -0.011691 0.008435 -51.879837 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2692.116878 1969.040411 -5500.961535 ) ( 2675.116878 1982.040411 -5488.961535 ) ( 2675.116878 974.040411 -4481.961535 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.116878 1969.040411 -5500.961535 ) ( 2695.000000 1971.000000 -5499.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2675.116878 1982.040411 -5488.961535 ) ( 2678.000000 1984.000000 -5487.000000 ) ( 2678.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2675.116878 974.040411 -4481.961535 ) ( 2678.000000 976.000000 -4480.000000 ) ( 2695.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.116878 962.040411 -4493.961535 ) ( 2695.000000 964.000000 -4492.000000 ) ( 2695.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3889/2906) # points: 8 { brushDef { // Surface normal: 0.039253, -0.706562, 0.706562 // RotY/Z : -0.784628 / -1.515298. Vector texS/T: (0.998460, 0.055470, 0.000000) / (0.039193, -0.705474, -0.707651) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2923.713794, 2927.818576, 2910.511930) / (2593.668442, 2489.097171, 2470.726542) // --> Vector info: d1 = 0.570424, 0.945424, 1.007920. Determinants: -0.353682, 6.746515, -17539.513675, -1885.185402 // --> Vector info: d2 = 0.124469, 0.124530, 0.249538. Determinants: 13.071186, 0.514189, -39784.688545, -1885.185402 ( 2800.000000 2070.000000 -5400.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( 2818.000000 1984.000000 -5487.000000 ) ( ( 0.000188 -0.003579 9.303867 ) ( -0.006934 -0.000273 21.103860 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2817.842986 1986.826247 -5489.826247 ) ( 2817.842986 2060.826247 -5415.826247 ) ( 2799.842986 2072.826247 -5402.826247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2817.842986 1986.826247 -5489.826247 ) ( 2818.000000 1984.000000 -5487.000000 ) ( 2818.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2817.842986 2060.826247 -5415.826247 ) ( 2818.000000 2058.000000 -5413.000000 ) ( 2800.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2799.842986 2072.826247 -5402.826247 ) ( 2800.000000 2070.000000 -5400.000000 ) ( 2695.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2694.842986 2072.826247 -5402.826247 ) ( 2695.000000 2070.000000 -5400.000000 ) ( 2678.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.842986 2060.826247 -5415.826247 ) ( 2678.000000 2058.000000 -5413.000000 ) ( 2678.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2677.842986 1986.826247 -5489.826247 ) ( 2678.000000 1984.000000 -5487.000000 ) ( 2695.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2694.842986 1973.826247 -5501.826247 ) ( 2695.000000 1971.000000 -5499.000000 ) ( 2800.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2799.842986 1973.826247 -5501.826247 ) ( 2800.000000 1971.000000 -5499.000000 ) ( 2818.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3890/2907) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2800.000000, -2695.000000, -2678.000000) / (2494.672724, 2494.672724, 2477.702161) // --> Vector info: d1 = 1.000000, 1.374999, 1.437499. Determinants: -6.363955, 0.187531, -20068.810841, -1781.909089 // --> Vector info: d2 = 0.174992, 0.174992, 0.299988. Determinants: 0.000000, 13.124600, -33053.399993, -1781.909089 ( 2678.000000 976.000000 -4480.000000 ) ( 2695.000000 964.000000 -4492.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( ( 0.003571 -0.000105 11.262534 ) ( 0.000000 -0.007365 18.549431 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2800.000000 961.171573 -4489.171573 ) ( 2695.000000 961.171573 -4489.171573 ) ( 2678.000000 973.171573 -4477.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 961.171573 -4489.171573 ) ( 2800.000000 964.000000 -4492.000000 ) ( 2695.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 961.171573 -4489.171573 ) ( 2695.000000 964.000000 -4492.000000 ) ( 2678.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 973.171573 -4477.171573 ) ( 2678.000000 976.000000 -4480.000000 ) ( 2678.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2678.000000 1048.171573 -4403.171573 ) ( 2678.000000 1051.000000 -4406.000000 ) ( 2695.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1060.171573 -4390.171573 ) ( 2695.000000 1063.000000 -4393.000000 ) ( 2800.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1060.171573 -4390.171573 ) ( 2800.000000 1063.000000 -4393.000000 ) ( 2818.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2818.000000 1048.171573 -4403.171573 ) ( 2818.000000 1051.000000 -4406.000000 ) ( 2818.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2818.000000 973.171573 -4477.171573 ) ( 2818.000000 976.000000 -4480.000000 ) ( 2800.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3892/2908) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707575, 0.706638 // RotY/Z : -0.784735 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706638, -0.707575) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2800.000000, -2800.000000, -2695.000000) / (4070.344721, 5137.369088, 5137.369088) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: -400.134342, 0.000000, -1120376.156008, -112037.558546 // --> Vector info: d2 = 8.000000, 0.374991, 0.374990. Determinants: 0.000509, 800.625952, -4155122.660123, -112037.558546 ( 2695.000000 1867.000000 -5396.000000 ) ( 2800.000000 1867.000000 -5396.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( ( 0.003571 0.000000 10.000005 ) ( 0.000000 -0.007146 37.086873 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2800.000000 1110.169699 -4643.826552 ) ( 2800.000000 1864.169699 -5398.826552 ) ( 2695.000000 1864.169699 -5398.826552 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1110.169699 -4643.826552 ) ( 2800.000000 1113.000000 -4641.000000 ) ( 2800.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1864.169699 -5398.826552 ) ( 2800.000000 1867.000000 -5396.000000 ) ( 2695.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1864.169699 -5398.826552 ) ( 2695.000000 1867.000000 -5396.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1110.169699 -4643.826552 ) ( 2695.000000 1113.000000 -4641.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3893/2909) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2590.000000, -2590.000000, -2485.000000) / (3857.974598, 3928.685276, 3928.685276) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -0.000051, -26.249787, 93846.253624, -7424.621202 // --> Vector info: d2 = 0.000001, 0.000000, 0.750003. Determinants: -53.033186, 0.000081, -137356.272359, -7424.621202 ( 2485.000000 1014.000000 -4542.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( ( 0.000000 0.003536 -12.639871 ) ( 0.007143 0.000000 18.500105 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2590.000000 961.171573 -4494.828427 ) ( 2590.000000 1011.171573 -4544.828427 ) ( 2485.000000 1011.171573 -4544.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 961.171573 -4494.828427 ) ( 2590.000000 964.000000 -4492.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1011.171573 -4544.828427 ) ( 2590.000000 1014.000000 -4542.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1011.171573 -4544.828427 ) ( 2485.000000 1014.000000 -4542.000000 ) ( 2485.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 961.171573 -4494.828427 ) ( 2485.000000 964.000000 -4492.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3894/2910) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (2485.000000, 2485.000000, 2590.000000) / (3857.974598, 5282.087655, 5282.087655) // --> Vector info: d1 = 21.068735, 0.718746, 0.718746. Determinants: 0.000000, 2136.748852, -11393970.175176, -149531.871018 // --> Vector info: d2 = 0.882813, 0.882813, 0.132819. Determinants: 1068.076983, 0.000000, -2786180.049197, -149531.871018 ( 2590.000000 2070.000000 -5400.000000 ) ( 2485.000000 2070.000000 -5400.000000 ) ( 2485.000000 1063.000000 -4393.000000 ) ( ( 0.000000 -0.014290 76.197603 ) ( -0.007143 0.000000 18.632684 ) ) 16bescapeship/00wimp03 0 0 0 ( 2485.000000 1065.828427 -4390.171573 ) ( 2485.000000 2072.828427 -5397.171573 ) ( 2590.000000 2072.828427 -5397.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1065.828427 -4390.171573 ) ( 2485.000000 1063.000000 -4393.000000 ) ( 2485.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 2072.828427 -5397.171573 ) ( 2485.000000 2070.000000 -5400.000000 ) ( 2590.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 2072.828427 -5397.171573 ) ( 2590.000000 2070.000000 -5400.000000 ) ( 2590.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1065.828427 -4390.171573 ) ( 2590.000000 1063.000000 -4393.000000 ) ( 2485.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3895/2911) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (976.000000, 1984.000000, 2058.000000) / (4480.000000, 5487.000000, 5413.000000) // --> Vector info: d1 = 0.000001, 0.000001, 0.375002. Determinants: -377.626195, 378.001190, -1324882.241595, -149110.000000 // --> Vector info: d2 = 11.000001, 0.825009, 0.825008. Determinants: 752.950339, 752.948418, -5748298.587058, -149110.000000 ( 2468.000000 2058.000000 -5413.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( 2468.000000 976.000000 -4480.000000 ) ( ( 0.002533 -0.002535 8.885268 ) ( -0.005050 -0.005050 38.550725 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2464.000000 976.000000 -4480.000000 ) ( 2464.000000 1984.000000 -5487.000000 ) ( 2464.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2464.000000 976.000000 -4480.000000 ) ( 2468.000000 976.000000 -4480.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2464.000000 1984.000000 -5487.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( 2468.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2464.000000 2058.000000 -5413.000000 ) ( 2468.000000 2058.000000 -5413.000000 ) ( 2468.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2464.000000 1051.000000 -4406.000000 ) ( 2468.000000 1051.000000 -4406.000000 ) ( 2468.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3896/2912) # points: 4 { brushDef { // Surface normal: -0.700690, -0.504497, -0.504497 // RotY/Z : 0.528799 / -2.517570. Vector texS/T: (0.584305, -0.811534, 0.000000) / (0.409416, 0.294780, -0.863414) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (650.688235, -166.526847, -146.270950) / (5166.715432, 6333.016212, 6348.072726) // --> Vector info: d1 = 0.515625, 20.865614, 20.865618. Determinants: 306.395465, -412.210409, 1911880.143835, -35928.879429 // --> Vector info: d2 = 0.990200, 0.990103, 1.343656. Determinants: -412.350023, -288.926499, 1725535.548516, -35928.879429 ( 2608.000000 2058.000000 -5413.000000 ) ( 2590.000000 2070.000000 -5400.000000 ) ( 2590.000000 1063.000000 -4393.000000 ) ( ( -0.008528 0.011473 -53.212908 ) ( 0.011477 0.008042 -48.026423 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2592.802759 1065.017987 -4390.982013 ) ( 2592.802759 2072.017987 -5397.982013 ) ( 2610.802759 2060.017987 -5410.982013 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2592.802759 1065.017987 -4390.982013 ) ( 2590.000000 1063.000000 -4393.000000 ) ( 2590.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2592.802759 2072.017987 -5397.982013 ) ( 2590.000000 2070.000000 -5400.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2610.802759 2060.017987 -5410.982013 ) ( 2608.000000 2058.000000 -5413.000000 ) ( 2608.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2610.802759 1053.017987 -4403.982013 ) ( 2608.000000 1051.000000 -4406.000000 ) ( 2590.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3897/2913) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1051.000000, -2058.000000, -1984.000000) / (4406.000000, 5413.000000, 5487.000000) // --> Vector info: d1 = 0.437496, 0.437496, 0.062497. Determinants: 377.623614, 377.623609, -1332129.800570, -149036.000000 // --> Vector info: d2 = 0.174994, 10.349991, 10.349993. Determinants: 752.947812, -752.951651, 4082772.650752, -149036.000000 ( 2608.000000 1984.000000 -5487.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( 2608.000000 1051.000000 -4406.000000 ) ( ( -0.002534 -0.002534 8.938309 ) ( -0.005052 0.005052 -27.394540 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2612.000000 1051.000000 -4406.000000 ) ( 2612.000000 2058.000000 -5413.000000 ) ( 2612.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2612.000000 1051.000000 -4406.000000 ) ( 2608.000000 1051.000000 -4406.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2612.000000 2058.000000 -5413.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( 2608.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2612.000000 1984.000000 -5487.000000 ) ( 2608.000000 1984.000000 -5487.000000 ) ( 2608.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2612.000000 976.000000 -4480.000000 ) ( 2608.000000 976.000000 -4480.000000 ) ( 2608.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3899/2914) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2590.000000, -2590.000000, -2485.000000) / (5250.974957, 5282.087655, 5282.087655) // --> Vector info: d1 = 1.000001, 1.112491, 1.112483. Determinants: 0.000249, -11.811493, 58755.664102, -3266.833329 // --> Vector info: d2 = 0.000001, 0.000001, 0.750002. Determinants: -23.334537, -0.000032, -60436.285273, -3266.833329 ( 2485.000000 1971.000000 -5499.000000 ) ( 2590.000000 1971.000000 -5499.000000 ) ( 2590.000000 1949.000000 -5477.000000 ) ( ( 0.000000 0.003616 -17.985510 ) ( 0.007143 0.000000 18.499960 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2590.000000 1946.171573 -5479.828427 ) ( 2590.000000 1968.171573 -5501.828427 ) ( 2485.000000 1968.171573 -5501.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1946.171573 -5479.828427 ) ( 2590.000000 1949.000000 -5477.000000 ) ( 2590.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1968.171573 -5501.828427 ) ( 2590.000000 1971.000000 -5499.000000 ) ( 2485.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1968.171573 -5501.828427 ) ( 2485.000000 1971.000000 -5499.000000 ) ( 2485.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1946.171573 -5479.828427 ) ( 2485.000000 1949.000000 -5477.000000 ) ( 2590.000000 1949.000000 -5477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3900/2915) # points: 4 { brushDef { // Surface normal: -0.685994, 0.514496, 0.514496 // RotY/Z : -0.540420 / 2.498092. Vector texS/T: (-0.600000, -0.800000, 0.000000) / (-0.411597, 0.308697, -0.857493) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-3130.800000, -2325.200000, -2345.600000) / (4257.761074, 3083.407362, 3069.413077) // --> Vector info: d1 = 21.246828, 0.896845, 0.896843. Determinants: 284.781217, -415.141193, 1910626.305103, -35230.611349 // --> Vector info: d2 = 0.999989, 0.999945, 0.646395. Determinants: -415.192232, -284.820839, -122414.970672, -35230.611349 ( 2608.000000 976.000000 -4480.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( 2590.000000 1971.000000 -5499.000000 ) ( ( -0.008083 0.011784 -54.231994 ) ( 0.011785 0.008084 3.474676 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2592.743977 1968.942017 -5501.057983 ) ( 2592.743977 961.942017 -4494.057983 ) ( 2610.743977 973.942017 -4482.057983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2592.743977 1968.942017 -5501.057983 ) ( 2590.000000 1971.000000 -5499.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2592.743977 961.942017 -4494.057983 ) ( 2590.000000 964.000000 -4492.000000 ) ( 2608.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2610.743977 973.942017 -4482.057983 ) ( 2608.000000 976.000000 -4480.000000 ) ( 2608.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2610.743977 1981.942017 -5489.057983 ) ( 2608.000000 1984.000000 -5487.000000 ) ( 2590.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3901/2916) # points: 4 { brushDef { // Surface normal: 0.720787, -0.490135, -0.490135 // RotY/Z : 0.512245 / -0.597177. Vector texS/T: (0.562310, 0.826927, 0.000000) / (-0.405306, 0.275608, -0.871646) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3109.078262, 2276.363275, 2256.880887) / (4270.213276, 3114.928139, 3129.842445) // --> Vector info: d1 = 0.796874, 21.146862, 21.146866. Determinants: 303.510362, 396.463190, -2664452.340103, -34927.080425 // --> Vector info: d2 = 0.990180, 0.989994, 1.343552. Determinants: 408.457944, -294.416968, -47288.565273, -34927.080425 ( 2468.000000 1051.000000 -4406.000000 ) ( 2485.000000 1063.000000 -4393.000000 ) ( 2485.000000 2070.000000 -5400.000000 ) ( ( -0.008690 -0.011351 76.286146 ) ( -0.011695 0.008429 1.353923 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2482.116850 2071.960542 -5398.039458 ) ( 2482.116850 1064.960542 -4391.039458 ) ( 2465.116850 1052.960542 -4404.039458 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.116850 2071.960542 -5398.039458 ) ( 2485.000000 2070.000000 -5400.000000 ) ( 2485.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.116850 1064.960542 -4391.039458 ) ( 2485.000000 1063.000000 -4393.000000 ) ( 2468.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2465.116850 1052.960542 -4404.039458 ) ( 2468.000000 1051.000000 -4406.000000 ) ( 2468.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2465.116850 2059.960542 -5411.039458 ) ( 2468.000000 2058.000000 -5413.000000 ) ( 2485.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3902/2917) # points: 4 { brushDef { // Surface normal: 0.720780, 0.489897, 0.490384 // RotY/Z : -0.512530 / 0.596955. Vector texS/T: (-0.562127, 0.827051, 0.000000) / (0.405572, 0.275658, -0.871507) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (233.232606, 253.540425, -580.127057) / (6343.583901, 6329.814643, 5174.344379) // --> Vector info: d1 = 0.812500, 0.812500, 21.162489. Determinants: 280.204255, 413.263898, -2715319.030753, -34944.064246 // --> Vector info: d2 = 1.000001, 0.646444, 0.646352. Determinants: 408.523185, -294.750743, 1739551.041948, -34944.064246 ( 2468.000000 976.000000 -4480.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( 2485.000000 1971.000000 -5499.000000 ) ( ( -0.008019 -0.011826 77.704729 ) ( -0.011691 0.008435 -49.781017 ) ) 16bescapeship/00cpipe1 0 0 0 ( 2482.116878 1969.040411 -5500.961535 ) ( 2465.116878 1982.040411 -5488.961535 ) ( 2465.116878 974.040411 -4481.961535 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.116878 1969.040411 -5500.961535 ) ( 2485.000000 1971.000000 -5499.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2465.116878 1982.040411 -5488.961535 ) ( 2468.000000 1984.000000 -5487.000000 ) ( 2468.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2465.116878 974.040411 -4481.961535 ) ( 2468.000000 976.000000 -4480.000000 ) ( 2485.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2482.116878 962.040411 -4493.961535 ) ( 2485.000000 964.000000 -4492.000000 ) ( 2485.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3903/2918) # points: 8 { brushDef { // Surface normal: 0.039253, -0.706562, 0.706562 // RotY/Z : -0.784628 / -1.515298. Vector texS/T: (0.998460, 0.055470, 0.000000) / (0.039193, -0.705474, -0.707651) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2714.037120, 2718.141902, 2700.835255) / (2585.437913, 2480.866641, 2462.496013) // --> Vector info: d1 = 0.820542, 1.195541, 1.258037. Determinants: -0.353655, 6.746502, -18029.703679, -1885.185402 // --> Vector info: d2 = 0.124345, 0.124406, 0.249413. Determinants: 13.070986, 0.514181, -37038.938816, -1885.185402 ( 2590.000000 2070.000000 -5400.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( 2608.000000 1984.000000 -5487.000000 ) ( ( 0.000188 -0.003579 9.563889 ) ( -0.006934 -0.000273 19.647372 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2607.842986 1986.826247 -5489.826247 ) ( 2607.842986 2060.826247 -5415.826247 ) ( 2589.842986 2072.826247 -5402.826247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2607.842986 1986.826247 -5489.826247 ) ( 2608.000000 1984.000000 -5487.000000 ) ( 2608.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2607.842986 2060.826247 -5415.826247 ) ( 2608.000000 2058.000000 -5413.000000 ) ( 2590.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2589.842986 2072.826247 -5402.826247 ) ( 2590.000000 2070.000000 -5400.000000 ) ( 2485.000000 2070.000000 -5400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.842986 2072.826247 -5402.826247 ) ( 2485.000000 2070.000000 -5400.000000 ) ( 2468.000000 2058.000000 -5413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2467.842986 2060.826247 -5415.826247 ) ( 2468.000000 2058.000000 -5413.000000 ) ( 2468.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2467.842986 1986.826247 -5489.826247 ) ( 2468.000000 1984.000000 -5487.000000 ) ( 2485.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2484.842986 1973.826247 -5501.826247 ) ( 2485.000000 1971.000000 -5499.000000 ) ( 2590.000000 1971.000000 -5499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2589.842986 1973.826247 -5501.826247 ) ( 2590.000000 1971.000000 -5499.000000 ) ( 2608.000000 1984.000000 -5487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3904/2919) # points: 8 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2590.000000, -2485.000000, -2468.000000) / (2494.672724, 2494.672724, 2477.702161) // --> Vector info: d1 = 0.749999, 1.125001, 1.187499. Determinants: -6.363985, 0.187313, -18286.436958, -1781.909089 // --> Vector info: d2 = 0.174989, 0.174989, 0.299987. Determinants: 0.000000, 13.124799, -33053.892176, -1781.909089 ( 2468.000000 976.000000 -4480.000000 ) ( 2485.000000 964.000000 -4492.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( ( 0.003571 -0.000105 10.262273 ) ( 0.000000 -0.007366 18.549707 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2590.000000 961.171573 -4489.171573 ) ( 2485.000000 961.171573 -4489.171573 ) ( 2468.000000 973.171573 -4477.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 961.171573 -4489.171573 ) ( 2590.000000 964.000000 -4492.000000 ) ( 2485.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 961.171573 -4489.171573 ) ( 2485.000000 964.000000 -4492.000000 ) ( 2468.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2468.000000 973.171573 -4477.171573 ) ( 2468.000000 976.000000 -4480.000000 ) ( 2468.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2468.000000 1048.171573 -4403.171573 ) ( 2468.000000 1051.000000 -4406.000000 ) ( 2485.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1060.171573 -4390.171573 ) ( 2485.000000 1063.000000 -4393.000000 ) ( 2590.000000 1063.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1060.171573 -4390.171573 ) ( 2590.000000 1063.000000 -4393.000000 ) ( 2608.000000 1051.000000 -4406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2608.000000 1048.171573 -4403.171573 ) ( 2608.000000 1051.000000 -4406.000000 ) ( 2608.000000 976.000000 -4480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2608.000000 973.171573 -4477.171573 ) ( 2608.000000 976.000000 -4480.000000 ) ( 2590.000000 964.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3906/2920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707575, 0.706638 // RotY/Z : -0.784735 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706638, -0.707575) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2590.000000, -2590.000000, -2485.000000) / (4070.344721, 5137.369088, 5137.369088) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: -400.134342, 0.000000, -1036347.944209, -112037.558546 // --> Vector info: d2 = 8.000000, 0.374991, 0.374990. Determinants: 0.000509, 800.625952, -4155122.766909, -112037.558546 ( 2485.000000 1867.000000 -5396.000000 ) ( 2590.000000 1867.000000 -5396.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( ( 0.003571 0.000000 9.250005 ) ( 0.000000 -0.007146 37.086874 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2590.000000 1110.169699 -4643.826552 ) ( 2590.000000 1864.169699 -5398.826552 ) ( 2485.000000 1864.169699 -5398.826552 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1110.169699 -4643.826552 ) ( 2590.000000 1113.000000 -4641.000000 ) ( 2590.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1864.169699 -5398.826552 ) ( 2590.000000 1867.000000 -5396.000000 ) ( 2485.000000 1867.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1864.169699 -5398.826552 ) ( 2485.000000 1867.000000 -5396.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1110.169699 -4643.826552 ) ( 2485.000000 1113.000000 -4641.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3909/2921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2590.000000, -2590.000000) / (2413.992820, 2413.992820, 2448.648267) // --> Vector info: d1 = 0.749997, 0.374996, 0.374996. Determinants: -12.995842, 0.000000, -35023.774080, -3638.821925 // --> Vector info: d2 = 0.453119, 0.453119, 0.328120. Determinants: 0.000000, 13.124887, -33332.203843, -3638.821925 ( 2590.000000 989.000000 -4566.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( ( 0.003571 0.000000 9.625031 ) ( 0.000000 -0.003607 9.160164 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 1011.229873 -4539.114451 ) ( 2590.000000 1011.229873 -4539.114451 ) ( 2590.000000 986.229873 -4563.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1011.229873 -4539.114451 ) ( 2485.000000 1014.000000 -4542.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1011.229873 -4539.114451 ) ( 2590.000000 1014.000000 -4542.000000 ) ( 2590.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 986.229873 -4563.114451 ) ( 2590.000000 989.000000 -4566.000000 ) ( 2485.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 986.229873 -4563.114451 ) ( 2485.000000 989.000000 -4566.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3910/2922) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1113.000000, 1014.000000, 989.000000) / (4641.000000, 4542.000000, 4566.000000) // --> Vector info: d1 = 0.624997, 0.624998, 0.749997. Determinants: 12.374976, -12.374929, 40626.838686, -4851.000000 // --> Vector info: d2 = 0.828122, 0.328122, 0.328120. Determinants: -12.000178, -12.499837, 67350.718233, -4851.000000 ( 2485.000000 989.000000 -4566.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( ( -0.002551 0.002551 -8.374941 ) ( 0.002474 0.002577 -13.883883 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2481.000000 1113.000000 -4641.000000 ) ( 2481.000000 1014.000000 -4542.000000 ) ( 2481.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1113.000000 -4641.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1014.000000 -4542.000000 ) ( 2485.000000 1014.000000 -4542.000000 ) ( 2485.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 989.000000 -4566.000000 ) ( 2485.000000 989.000000 -4566.000000 ) ( 2485.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2481.000000 1088.000000 -4665.000000 ) ( 2485.000000 1088.000000 -4665.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3911/2923) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2590.000000, 2485.000000, 2485.000000) / (2411.136126, 2411.136126, 2445.791573) // --> Vector info: d1 = 0.999995, 2.499996, 2.499996. Determinants: 51.983220, 0.000000, -138275.343063, -3638.821925 // --> Vector info: d2 = 0.937503, 0.937503, 1.437499. Determinants: 0.000000, -52.499624, 123172.334346, -3638.821925 ( 2485.000000 1088.000000 -4665.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( ( -0.014286 0.000000 38.000030 ) ( 0.000000 0.014428 -33.849509 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2590.000000 1115.770127 -4643.885549 ) ( 2485.000000 1115.770127 -4643.885549 ) ( 2485.000000 1090.770127 -4667.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1115.770127 -4643.885549 ) ( 2590.000000 1113.000000 -4641.000000 ) ( 2485.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1115.770127 -4643.885549 ) ( 2485.000000 1113.000000 -4641.000000 ) ( 2485.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1090.770127 -4667.885549 ) ( 2485.000000 1088.000000 -4665.000000 ) ( 2590.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1090.770127 -4667.885549 ) ( 2590.000000 1088.000000 -4665.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3912/2924) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1014.000000, -1113.000000, -1088.000000) / (4542.000000, 4641.000000, 4665.000000) // --> Vector info: d1 = 0.499996, 0.499996, 0.374997. Determinants: 12.374905, 12.374905, -46084.147222, -4851.000000 // --> Vector info: d2 = 0.328121, 0.828122, 0.828122. Determinants: 12.000013, -12.500001, 67351.302911, -4851.000000 ( 2590.000000 1088.000000 -4665.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( ( -0.002551 -0.002551 9.499927 ) ( -0.002474 0.002577 -13.884004 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2594.000000 1014.000000 -4542.000000 ) ( 2594.000000 1113.000000 -4641.000000 ) ( 2594.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1014.000000 -4542.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1113.000000 -4641.000000 ) ( 2590.000000 1113.000000 -4641.000000 ) ( 2590.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 1088.000000 -4665.000000 ) ( 2590.000000 1088.000000 -4665.000000 ) ( 2590.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2594.000000 989.000000 -4566.000000 ) ( 2590.000000 989.000000 -4566.000000 ) ( 2590.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3915/2925) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2695.000000, -2800.000000, -2800.000000) / (2413.992820, 2413.992820, 2448.648267) // --> Vector info: d1 = 0.999995, 0.624995, 0.624996. Determinants: -12.995793, -0.000050, -38662.344801, -3638.821925 // --> Vector info: d2 = 0.453119, 0.453118, 0.328117. Determinants: -0.000041, 13.125063, -33332.738018, -3638.821925 ( 2800.000000 989.000000 -4566.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( ( 0.003571 0.000000 10.624962 ) ( 0.000000 -0.003607 9.160310 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2695.000000 1011.229873 -4539.114451 ) ( 2800.000000 1011.229873 -4539.114451 ) ( 2800.000000 986.229873 -4563.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1011.229873 -4539.114451 ) ( 2695.000000 1014.000000 -4542.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1011.229873 -4539.114451 ) ( 2800.000000 1014.000000 -4542.000000 ) ( 2800.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 986.229873 -4563.114451 ) ( 2800.000000 989.000000 -4566.000000 ) ( 2695.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 986.229873 -4563.114451 ) ( 2695.000000 989.000000 -4566.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3916/2926) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1113.000000, 1014.000000, 989.000000) / (4641.000000, 4542.000000, 4566.000000) // --> Vector info: d1 = 0.874995, 0.874996, 0.999995. Determinants: 12.374964, -12.374941, 39414.163664, -4851.000000 // --> Vector info: d2 = 0.828122, 0.328121, 0.328118. Determinants: -12.000300, -12.499711, 67350.276747, -4851.000000 ( 2695.000000 989.000000 -4566.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( ( -0.002551 0.002551 -8.124956 ) ( 0.002474 0.002577 -13.883792 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2691.000000 1113.000000 -4641.000000 ) ( 2691.000000 1014.000000 -4542.000000 ) ( 2691.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1113.000000 -4641.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1014.000000 -4542.000000 ) ( 2695.000000 1014.000000 -4542.000000 ) ( 2695.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 989.000000 -4566.000000 ) ( 2695.000000 989.000000 -4566.000000 ) ( 2695.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.000000 1088.000000 -4665.000000 ) ( 2695.000000 1088.000000 -4665.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3917/2927) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2800.000000, 2695.000000, 2695.000000) / (2411.136126, 2411.136126, 2445.791573) // --> Vector info: d1 = 0.999995, 2.499996, 2.499996. Determinants: 51.983220, 0.000000, -149191.819299, -3638.821925 // --> Vector info: d2 = 0.937503, 0.937503, 1.437499. Determinants: 0.000000, -52.499624, 123172.334346, -3638.821925 ( 2695.000000 1088.000000 -4665.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( ( -0.014286 0.000000 41.000033 ) ( 0.000000 0.014428 -33.849509 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2800.000000 1115.770127 -4643.885549 ) ( 2695.000000 1115.770127 -4643.885549 ) ( 2695.000000 1090.770127 -4667.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1115.770127 -4643.885549 ) ( 2800.000000 1113.000000 -4641.000000 ) ( 2695.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1115.770127 -4643.885549 ) ( 2695.000000 1113.000000 -4641.000000 ) ( 2695.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1090.770127 -4667.885549 ) ( 2695.000000 1088.000000 -4665.000000 ) ( 2800.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1090.770127 -4667.885549 ) ( 2800.000000 1088.000000 -4665.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3918/2928) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1014.000000, -1113.000000, -1088.000000) / (4542.000000, 4641.000000, 4665.000000) // --> Vector info: d1 = 0.749997, 0.749996, 0.624997. Determinants: 12.374871, 12.374941, -47297.099537, -4851.000000 // --> Vector info: d2 = 0.328120, 0.828122, 0.828122. Determinants: 12.000063, -12.500042, 67351.542945, -4851.000000 ( 2800.000000 1088.000000 -4665.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( ( -0.002551 -0.002551 9.749969 ) ( -0.002474 0.002577 -13.884053 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2804.000000 1014.000000 -4542.000000 ) ( 2804.000000 1113.000000 -4641.000000 ) ( 2804.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1014.000000 -4542.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1113.000000 -4641.000000 ) ( 2800.000000 1113.000000 -4641.000000 ) ( 2800.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 1088.000000 -4665.000000 ) ( 2800.000000 1088.000000 -4665.000000 ) ( 2800.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2804.000000 989.000000 -4566.000000 ) ( 2800.000000 989.000000 -4566.000000 ) ( 2800.000000 1014.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3919/2929) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3080.000000, -2240.000000, -2240.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 6.250002, 0.250002, 0.250002. Determinants: 1467.953678, 0.000000, 3236837.467664, -205513.514884 // --> Vector info: d2 = 1.828117, 1.828117, 0.953116. Determinants: 0.000000, -735.000400, 2614268.153264, -205513.514884 ( 2240.000000 692.000000 -4715.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -15.749998 ) ( 0.000000 0.003576 -12.720663 ) ) 16bescapeship/00wbig2 0 0 0 ( 3080.000000 862.171573 -4890.828427 ) ( 2240.000000 862.171573 -4890.828427 ) ( 2240.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 862.171573 -4890.828427 ) ( 3080.000000 865.000000 -4888.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 862.171573 -4890.828427 ) ( 2240.000000 865.000000 -4888.000000 ) ( 2240.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 689.171573 -4717.828427 ) ( 2240.000000 692.000000 -4715.000000 ) ( 3080.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 689.171573 -4717.828427 ) ( 3080.000000 692.000000 -4715.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3920/2930) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 2240.000000, 2240.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.999999, 1.000002, 5.500000. Determinants: 0.000902, -3779.998202, 9295915.595275, -264910.484504 // --> Vector info: d2 = 12.999977, 0.999981, 0.999977. Determinants: -3784.434138, 0.003609, 8212217.780594, -264910.484504 ( 2240.000000 865.000000 -4888.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( ( 0.000000 0.014269 -35.090780 ) ( 0.014286 0.000000 -30.999973 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 1090.828427 -4667.828427 ) ( 2240.000000 1090.828427 -4667.828427 ) ( 2240.000000 867.828427 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1090.828427 -4667.828427 ) ( 3080.000000 1088.000000 -4665.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 1090.828427 -4667.828427 ) ( 2240.000000 1088.000000 -4665.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 867.828427 -4890.828427 ) ( 2240.000000 865.000000 -4888.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 867.828427 -4890.828427 ) ( 3080.000000 865.000000 -4888.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3921/2931) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2800.000000, 2800.000000, 2695.000000) / (3927.978169, 3823.326366, 3823.326366) // --> Vector info: d1 = 0.624997, 0.624997, 0.999998. Determinants: 39.244526, 0.000000, -116752.411041, -10988.439380 // --> Vector info: d2 = 1.328117, 0.953117, 0.953118. Determinants: 0.000125, -39.375038, 140070.002310, -10988.439380 ( 2695.000000 915.000000 -4492.000000 ) ( 2800.000000 915.000000 -4492.000000 ) ( 2800.000000 989.000000 -4566.000000 ) ( ( -0.003571 0.000000 10.625022 ) ( 0.000000 0.003583 -12.747033 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2800.000000 991.828427 -4563.171573 ) ( 2800.000000 917.828427 -4489.171573 ) ( 2695.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 991.828427 -4563.171573 ) ( 2800.000000 989.000000 -4566.000000 ) ( 2800.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 917.828427 -4489.171573 ) ( 2800.000000 915.000000 -4492.000000 ) ( 2695.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 917.828427 -4489.171573 ) ( 2695.000000 915.000000 -4492.000000 ) ( 2695.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 991.828427 -4563.171573 ) ( 2695.000000 989.000000 -4566.000000 ) ( 2800.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3922/2932) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2590.000000, 2590.000000, 2485.000000) / (3927.978169, 3823.326366, 3823.326366) // --> Vector info: d1 = 0.374996, 0.374996, 0.749996. Determinants: 39.244426, 0.000000, -105763.681856, -10988.439380 // --> Vector info: d2 = 1.328121, 0.953120, 0.953120. Determinants: 0.000000, -39.375038, 140070.316053, -10988.439380 ( 2485.000000 915.000000 -4492.000000 ) ( 2590.000000 915.000000 -4492.000000 ) ( 2590.000000 989.000000 -4566.000000 ) ( ( -0.003571 0.000000 9.624996 ) ( 0.000000 0.003583 -12.747062 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2590.000000 991.828427 -4563.171573 ) ( 2590.000000 917.828427 -4489.171573 ) ( 2485.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 991.828427 -4563.171573 ) ( 2590.000000 989.000000 -4566.000000 ) ( 2590.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 917.828427 -4489.171573 ) ( 2590.000000 915.000000 -4492.000000 ) ( 2485.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 917.828427 -4489.171573 ) ( 2485.000000 915.000000 -4492.000000 ) ( 2485.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 991.828427 -4563.171573 ) ( 2485.000000 989.000000 -4566.000000 ) ( 2590.000000 989.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3923/2933) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2590.000000, 2695.000000, 2695.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 1.374997, 0.999998, 0.999998. Determinants: 91.746988, 0.000000, -272947.261519, -25689.189361 // --> Vector info: d2 = 1.828121, 1.828121, 0.953118. Determinants: 0.000058, -91.875313, 326784.315257, -25689.189361 ( 2695.000000 915.000000 -4492.000000 ) ( 2695.000000 1088.000000 -4665.000000 ) ( 2590.000000 1088.000000 -4665.000000 ) ( ( -0.003571 0.000000 10.624985 ) ( 0.000000 0.003576 -12.720694 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2590.000000 1090.828427 -4662.171573 ) ( 2695.000000 1090.828427 -4662.171573 ) ( 2695.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1090.828427 -4662.171573 ) ( 2590.000000 1088.000000 -4665.000000 ) ( 2695.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1090.828427 -4662.171573 ) ( 2695.000000 1088.000000 -4665.000000 ) ( 2695.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 917.828427 -4489.171573 ) ( 2695.000000 915.000000 -4492.000000 ) ( 2590.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 917.828427 -4489.171573 ) ( 2590.000000 915.000000 -4492.000000 ) ( 2590.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3925/2934) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2800.000000, 2940.000000, 2940.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 0.624995, 0.124995, 0.124995. Determinants: 122.329473, 0.000000, -363930.019240, -34252.252481 // --> Vector info: d2 = 1.828116, 1.828116, 0.953115. Determinants: 0.000000, -122.500067, 435711.383362, -34252.252481 ( 2940.000000 915.000000 -4492.000000 ) ( 2940.000000 1088.000000 -4665.000000 ) ( 2800.000000 1088.000000 -4665.000000 ) ( ( -0.003571 0.000000 10.624995 ) ( 0.000000 0.003576 -12.720664 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2800.000000 1090.828427 -4662.171573 ) ( 2940.000000 1090.828427 -4662.171573 ) ( 2940.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1090.828427 -4662.171573 ) ( 2800.000000 1088.000000 -4665.000000 ) ( 2940.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1090.828427 -4662.171573 ) ( 2940.000000 1088.000000 -4665.000000 ) ( 2940.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 917.828427 -4489.171573 ) ( 2940.000000 915.000000 -4492.000000 ) ( 2800.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 917.828427 -4489.171573 ) ( 2800.000000 915.000000 -4492.000000 ) ( 2800.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3927/2935) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (865.000000, 1088.000000, 915.000000) / (4888.000000, 4665.000000, 4492.000000) // --> Vector info: d1 = 2.250001, 0.000000, 0.000002. Determinants: 389.250590, -389.249740, 1392345.394249, -77158.000000 // --> Vector info: d2 = 1.828117, 1.828115, 0.953115. Determinants: -195.124757, -195.125457, 981502.297282, -77158.000000 ( 2240.000000 915.000000 -4492.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( ( -0.005045 0.005045 -18.045380 ) ( 0.002529 0.002529 -12.720681 ) ) 16bescapeship/00wbig2 0 0 0 ( 2236.000000 865.000000 -4888.000000 ) ( 2236.000000 1088.000000 -4665.000000 ) ( 2236.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2236.000000 865.000000 -4888.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2236.000000 1088.000000 -4665.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( 2240.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2236.000000 915.000000 -4492.000000 ) ( 2240.000000 915.000000 -4492.000000 ) ( 2240.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2236.000000 692.000000 -4715.000000 ) ( 2240.000000 692.000000 -4715.000000 ) ( 2240.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3928/2936) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2240.000000, 2485.000000, 2485.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 1.624998, 0.749997, 0.749996. Determinants: 214.076811, -0.000351, -576935.357004, -59941.441841 // --> Vector info: d2 = 1.828122, 1.828122, 0.953120. Determinants: 0.000000, -214.375351, 762495.531691, -59941.441841 ( 2485.000000 915.000000 -4492.000000 ) ( 2485.000000 1088.000000 -4665.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( ( -0.003571 0.000000 9.624983 ) ( 0.000000 0.003576 -12.720674 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2240.000000 1090.828427 -4662.171573 ) ( 2485.000000 1090.828427 -4662.171573 ) ( 2485.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 1090.828427 -4662.171573 ) ( 2240.000000 1088.000000 -4665.000000 ) ( 2485.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1090.828427 -4662.171573 ) ( 2485.000000 1088.000000 -4665.000000 ) ( 2485.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 917.828427 -4489.171573 ) ( 2485.000000 915.000000 -4492.000000 ) ( 2240.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 917.828427 -4489.171573 ) ( 2240.000000 915.000000 -4492.000000 ) ( 2240.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3929/2937) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2240.000000, -2240.000000, -3080.000000) / (2844.690581, 2529.320956, 2529.320956) // --> Vector info: d1 = 0.625000, 0.625000, 3.625000. Determinants: 946.108855, 0.000249, 1953714.072428, -264910.484504 // --> Vector info: d2 = 1.125000, 0.000000, 0.000000. Determinants: 0.000081, -944.999783, 2390207.932903, -264910.484504 ( 3080.000000 915.000000 -4492.000000 ) ( 2240.000000 915.000000 -4492.000000 ) ( 2240.000000 692.000000 -4715.000000 ) ( ( -0.003571 0.000000 -7.374997 ) ( 0.000000 0.003567 -9.022700 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2240.000000 689.171573 -4712.171573 ) ( 2240.000000 912.171573 -4489.171573 ) ( 3080.000000 912.171573 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 689.171573 -4712.171573 ) ( 2240.000000 692.000000 -4715.000000 ) ( 2240.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 912.171573 -4489.171573 ) ( 2240.000000 915.000000 -4492.000000 ) ( 3080.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 912.171573 -4489.171573 ) ( 3080.000000 915.000000 -4492.000000 ) ( 3080.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 689.171573 -4712.171573 ) ( 3080.000000 692.000000 -4715.000000 ) ( 2240.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3930/2938) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1088.000000, -1026.000000, -1063.000000) / (4665.000000, 4727.000000, 4641.000000) // --> Vector info: d1 = 0.000000, 1.249998, 0.000000. Determinants: -29.999952, -31.249966, 113141.142880, -3038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.499990. Determinants: -30.999412, 30.999370, -178339.423088, -3038.000000 ( 3080.000000 1063.000000 -4641.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( ( 0.009875 0.010286 -37.241983 ) ( 0.010204 -0.010204 58.702904 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3084.000000 1088.000000 -4665.000000 ) ( 3084.000000 1026.000000 -4727.000000 ) ( 3084.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 1088.000000 -4665.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 1026.000000 -4727.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( 3080.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 1063.000000 -4641.000000 ) ( 3080.000000 1063.000000 -4641.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3931/2939) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -865.000000, -840.000000) / (4826.000000, 4888.000000, 4863.000000) // --> Vector info: d1 = 0.000000, 1.250006, 1.250006. Determinants: -31.250180, -31.250106, 121844.095653, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: -31.000015, 30.999964, -181442.836354, -3100.000000 ( 3080.000000 840.000000 -4863.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( ( 0.010081 0.010081 -39.304547 ) ( 0.010000 -0.010000 58.529947 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3084.000000 927.000000 -4826.000000 ) ( 3084.000000 865.000000 -4888.000000 ) ( 3084.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 927.000000 -4826.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 865.000000 -4888.000000 ) ( 3080.000000 865.000000 -4888.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 840.000000 -4863.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3933/2940) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2940.000000, 2975.000000, 2975.000000) / (4067.985312, 4067.985312, 3963.333509) // --> Vector info: d1 = 1.124995, 0.999995, 0.999995. Determinants: 13.081475, 0.000000, -42580.185126, -3662.813127 // --> Vector info: d2 = 0.828115, 0.828115, 0.453115. Determinants: 0.000000, -13.125010, 50359.119271, -3662.813127 ( 2975.000000 1014.000000 -4591.000000 ) ( 2975.000000 1088.000000 -4665.000000 ) ( 2940.000000 1088.000000 -4665.000000 ) ( ( -0.003571 0.000000 11.624995 ) ( 0.000000 0.003583 -13.748755 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2940.000000 1090.828427 -4662.171573 ) ( 2975.000000 1090.828427 -4662.171573 ) ( 2975.000000 1016.828427 -4588.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1090.828427 -4662.171573 ) ( 2940.000000 1088.000000 -4665.000000 ) ( 2975.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1090.828427 -4662.171573 ) ( 2975.000000 1088.000000 -4665.000000 ) ( 2975.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1016.828427 -4588.171573 ) ( 2975.000000 1014.000000 -4591.000000 ) ( 2940.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1016.828427 -4588.171573 ) ( 2940.000000 1014.000000 -4591.000000 ) ( 2940.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3934/2941) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2975.000000, 3080.000000, 3080.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 0.999996, 0.624995, 0.624997. Determinants: 91.747338, 0.000151, -298638.034360, -25689.189361 // --> Vector info: d2 = 1.828115, 1.828116, 0.953117. Determinants: -0.000146, -91.874888, 326783.327155, -25689.189361 ( 3080.000000 915.000000 -4492.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( 2975.000000 1088.000000 -4665.000000 ) ( ( -0.003571 0.000000 11.625047 ) ( 0.000000 0.003576 -12.720655 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 1090.828427 -4662.171573 ) ( 3080.000000 1090.828427 -4662.171573 ) ( 3080.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1090.828427 -4662.171573 ) ( 2975.000000 1088.000000 -4665.000000 ) ( 3080.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1090.828427 -4662.171573 ) ( 3080.000000 1088.000000 -4665.000000 ) ( 3080.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 917.828427 -4489.171573 ) ( 3080.000000 915.000000 -4492.000000 ) ( 2975.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 917.828427 -4489.171573 ) ( 2975.000000 915.000000 -4492.000000 ) ( 2975.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3935/2942) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, -0.703008 // RotY/Z : 0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2975.000000, 2975.000000, 2940.000000) / (3960.214119, 3837.882602, 3837.882602) // --> Vector info: d1 = 0.999997, 0.999998, 1.124995. Determinants: 15.291148, 0.000033, -49772.885107, -4281.603088 // --> Vector info: d2 = 1.390616, 0.953118, 0.953115. Determinants: -0.000335, -15.312425, 54687.412000, -4281.603088 ( 2940.000000 915.000000 -4492.000000 ) ( 2975.000000 915.000000 -4492.000000 ) ( 2975.000000 1001.000000 -4579.000000 ) ( ( -0.003571 0.000000 11.624825 ) ( 0.000000 0.003576 -12.772649 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 1003.844729 -4576.187969 ) ( 2975.000000 917.844729 -4489.187969 ) ( 2940.000000 917.844729 -4489.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1003.844729 -4576.187969 ) ( 2975.000000 1001.000000 -4579.000000 ) ( 2975.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 917.844729 -4489.187969 ) ( 2975.000000 915.000000 -4492.000000 ) ( 2940.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 917.844729 -4489.187969 ) ( 2940.000000 915.000000 -4492.000000 ) ( 2940.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1003.844729 -4576.187969 ) ( 2940.000000 1001.000000 -4579.000000 ) ( 2975.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3936/2943) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (2975.000000, 2975.000000, 2940.000000) / (3859.074644, 3841.382838, 3841.382838) // --> Vector info: d1 = 1.999969, 1.999969, 0.999966. Determinants: -17.691873, 0.000000, 51394.916037, -619.213210 // --> Vector info: d2 = 0.937395, 1.937378, 1.937377. Determinants: -0.000021, 34.999401, -135645.684584, -619.213210 ( 2940.000000 1001.000000 -4579.000000 ) ( 2975.000000 1001.000000 -4579.000000 ) ( 2975.000000 1014.000000 -4591.000000 ) ( ( 0.028572 0.000000 -83.000355 ) ( 0.000000 -0.056522 219.061354 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 2975.000000 1016.713120 -4588.060786 ) ( 2975.000000 1003.713120 -4576.060786 ) ( 2940.000000 1003.713120 -4576.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1016.713120 -4588.060786 ) ( 2975.000000 1014.000000 -4591.000000 ) ( 2975.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1003.713120 -4576.060786 ) ( 2975.000000 1001.000000 -4579.000000 ) ( 2940.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1003.713120 -4576.060786 ) ( 2940.000000 1001.000000 -4579.000000 ) ( 2940.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1016.713120 -4588.060786 ) ( 2940.000000 1014.000000 -4591.000000 ) ( 2975.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3937/2944) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3535.000000, -3185.000000, -3185.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 2.500001, 0.000000, 0.000002. Determinants: 611.647599, 0.000667, 1948094.888441, -85630.631202 // --> Vector info: d2 = 1.828121, 1.828115, 0.953115. Determinants: 0.001399, -306.250168, 1089283.001856, -85630.631202 ( 3185.000000 692.000000 -4715.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -22.749977 ) ( 0.000000 0.003576 -12.720717 ) ) 16bescapeship/00wbig2 0 0 0 ( 3535.000000 862.171573 -4890.828427 ) ( 3185.000000 862.171573 -4890.828427 ) ( 3185.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 862.171573 -4890.828427 ) ( 3535.000000 865.000000 -4888.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 862.171573 -4890.828427 ) ( 3185.000000 865.000000 -4888.000000 ) ( 3185.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 689.171573 -4717.828427 ) ( 3185.000000 692.000000 -4715.000000 ) ( 3535.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 689.171573 -4717.828427 ) ( 3535.000000 692.000000 -4715.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3938/2945) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3535.000000, 3185.000000, 3185.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 0.000000, 4.500001. Determinants: 0.000000, -1575.000334, 3983681.349945, -110379.368543 // --> Vector info: d2 = 5.499990, 0.499990, 0.499997. Determinants: -1576.847821, -0.002209, 4967077.267348, -110379.368543 ( 3185.000000 865.000000 -4888.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( ( 0.000000 0.014269 -36.090815 ) ( 0.014286 0.000000 -45.000051 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3535.000000 1090.828427 -4667.828427 ) ( 3185.000000 1090.828427 -4667.828427 ) ( 3185.000000 867.828427 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1090.828427 -4667.828427 ) ( 3535.000000 1088.000000 -4665.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1090.828427 -4667.828427 ) ( 3185.000000 1088.000000 -4665.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 867.828427 -4890.828427 ) ( 3185.000000 865.000000 -4888.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 867.828427 -4890.828427 ) ( 3535.000000 865.000000 -4888.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3939/2946) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1026.000000, 1088.000000, 1063.000000) / (4727.000000, 4665.000000, 4641.000000) // --> Vector info: d1 = 0.000000, 1.249998, 1.250008. Determinants: -29.999361, 31.250557, -116942.038223, -3038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: 30.999923, 30.999965, -178342.758003, -3038.000000 ( 3185.000000 1063.000000 -4641.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( 3185.000000 1026.000000 -4727.000000 ) ( ( 0.009875 -0.010287 38.493100 ) ( -0.010204 -0.010204 58.704002 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3181.000000 1026.000000 -4727.000000 ) ( 3181.000000 1088.000000 -4665.000000 ) ( 3181.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 1026.000000 -4727.000000 ) ( 3185.000000 1026.000000 -4727.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 1088.000000 -4665.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( 3185.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 1063.000000 -4641.000000 ) ( 3185.000000 1063.000000 -4641.000000 ) ( 3185.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3940/2947) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3185.000000, 3535.000000, 3535.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 3.499995, 0.999995, 1.000000. Determinants: 611.647366, 0.001668, -2247810.446233, -85630.631202 // --> Vector info: d2 = 1.828117, 1.828113, 0.953113. Determinants: 0.000787, -306.250167, 1089275.889018, -85630.631202 ( 3535.000000 915.000000 -4492.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( ( -0.007143 0.000000 26.250074 ) ( 0.000000 0.003576 -12.720634 ) ) 16bescapeship/00wbig2 0 0 0 ( 3185.000000 1090.828427 -4662.171573 ) ( 3535.000000 1090.828427 -4662.171573 ) ( 3535.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1090.828427 -4662.171573 ) ( 3185.000000 1088.000000 -4665.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1090.828427 -4662.171573 ) ( 3535.000000 1088.000000 -4665.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 917.828427 -4489.171573 ) ( 3535.000000 915.000000 -4492.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 917.828427 -4489.171573 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3185.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3941/2948) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3185.000000, -3535.000000, -3535.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 1.249999, 1.249999. Determinants: 394.211645, -0.000167, 1255564.507513, -110379.368543 // --> Vector info: d2 = 0.000000, 0.000000, 1.125000. Determinants: -0.000015, -393.749908, 995919.840010, -110379.368543 ( 3535.000000 692.000000 -4715.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -11.374993 ) ( 0.000000 0.003567 -9.022699 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3185.000000 912.171573 -4489.171573 ) ( 3535.000000 912.171573 -4489.171573 ) ( 3535.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 912.171573 -4489.171573 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 912.171573 -4489.171573 ) ( 3535.000000 915.000000 -4492.000000 ) ( 3535.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 689.171573 -4712.171573 ) ( 3535.000000 692.000000 -4715.000000 ) ( 3185.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 689.171573 -4712.171573 ) ( 3185.000000 692.000000 -4715.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3942/2949) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1063.000000, -1088.000000, -1026.000000) / (4641.000000, 4665.000000, 4727.000000) // --> Vector info: d1 = 0.999994, 1.500012, 1.499992. Determinants: 31.001647, -31.000631, 173790.695464, -3038.000000 // --> Vector info: d2 = 1.000000, 1.000014, 2.250008. Determinants: -29.998944, -31.250741, 110107.813267, -3038.000000 ( 3535.000000 1026.000000 -4727.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( ( -0.010205 0.010204 -57.205627 ) ( 0.009875 0.010287 -36.243520 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3539.000000 1063.000000 -4641.000000 ) ( 3539.000000 1088.000000 -4665.000000 ) ( 3539.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 1063.000000 -4641.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 1088.000000 -4665.000000 ) ( 3535.000000 1088.000000 -4665.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 1026.000000 -4727.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3944/2950) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 865.000000, 927.000000) / (4863.000000, 4888.000000, 4826.000000) // --> Vector info: d1 = 0.000000, 0.500010, 0.500002. Determinants: -31.000397, -31.000785, 176797.149573, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000009, 2.250001. Determinants: -31.250408, 31.249211, -128814.565459, -3100.000000 ( 3185.000000 927.000000 -4826.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( ( 0.010000 0.010000 -57.031339 ) ( 0.010081 -0.010080 41.553086 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3181.000000 840.000000 -4863.000000 ) ( 3181.000000 865.000000 -4888.000000 ) ( 3181.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 840.000000 -4863.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 865.000000 -4888.000000 ) ( 3185.000000 865.000000 -4888.000000 ) ( 3185.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3181.000000 927.000000 -4826.000000 ) ( 3185.000000 927.000000 -4826.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3945/2951) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -865.000000, -840.000000) / (4826.000000, 4888.000000, 4863.000000) // --> Vector info: d1 = 0.000000, 1.250006, 1.250006. Determinants: -31.250180, -31.250106, 121844.095653, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: -31.000015, 30.999964, -181442.836354, -3100.000000 ( 3535.000000 840.000000 -4863.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( ( 0.010081 0.010081 -39.304547 ) ( 0.010000 -0.010000 58.529947 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3539.000000 927.000000 -4826.000000 ) ( 3539.000000 865.000000 -4888.000000 ) ( 3539.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 927.000000 -4826.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 865.000000 -4888.000000 ) ( 3535.000000 865.000000 -4888.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3539.000000 840.000000 -4863.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3947/2952) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3990.000000, -3850.000000, -3850.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 1.750001, 0.750002, 0.750002. Determinants: 244.658713, 0.000000, 916246.774458, -34252.252481 // --> Vector info: d2 = 1.828120, 1.828120, 0.953120. Determinants: 0.000000, -122.500083, 435711.295031, -34252.252481 ( 3850.000000 692.000000 -4715.000000 ) ( 3850.000000 865.000000 -4888.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -26.749971 ) ( 0.000000 0.003576 -12.720661 ) ) 16bescapeship/00wbig2 0 0 0 ( 3990.000000 862.171573 -4890.828427 ) ( 3850.000000 862.171573 -4890.828427 ) ( 3850.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 862.171573 -4890.828427 ) ( 3990.000000 865.000000 -4888.000000 ) ( 3850.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 862.171573 -4890.828427 ) ( 3850.000000 865.000000 -4888.000000 ) ( 3850.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 689.171573 -4717.828427 ) ( 3850.000000 692.000000 -4715.000000 ) ( 3990.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 689.171573 -4717.828427 ) ( 3990.000000 692.000000 -4715.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3948/2953) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3990.000000, 3640.000000, 3640.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 0.000000, 4.499996. Determinants: -0.000113, -1574.998496, 3983677.114861, -110379.368543 // --> Vector info: d2 = 6.000000, 0.999999, 1.000000. Determinants: -1576.848309, -0.000355, 5629349.495394, -110379.368543 ( 3640.000000 865.000000 -4888.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( ( 0.000000 0.014269 -36.090776 ) ( 0.014286 0.000000 -51.000015 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3990.000000 1090.828427 -4667.828427 ) ( 3640.000000 1090.828427 -4667.828427 ) ( 3640.000000 867.828427 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1090.828427 -4667.828427 ) ( 3990.000000 1088.000000 -4665.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1090.828427 -4667.828427 ) ( 3640.000000 1088.000000 -4665.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 867.828427 -4890.828427 ) ( 3640.000000 865.000000 -4888.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 867.828427 -4890.828427 ) ( 3990.000000 865.000000 -4888.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3949/2954) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1088.000000, 1063.000000, 1026.000000) / (4665.000000, 4641.000000, 4727.000000) // --> Vector info: d1 = 0.999994, 1.500012, 0.999996. Determinants: 31.001199, 31.001097, -181387.401671, -3038.000000 // --> Vector info: d2 = 1.000000, 1.000014, 2.250001. Determinants: 30.000931, -31.249128, 110098.171703, -3038.000000 ( 3640.000000 1026.000000 -4727.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( ( -0.010204 -0.010204 59.706189 ) ( -0.009875 0.010286 -36.240346 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3636.000000 1088.000000 -4665.000000 ) ( 3636.000000 1063.000000 -4641.000000 ) ( 3636.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 1088.000000 -4665.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 1063.000000 -4641.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( 3640.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 1026.000000 -4727.000000 ) ( 3640.000000 1026.000000 -4727.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3950/2955) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3640.000000, 3815.000000, 3815.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 2.249996, 0.999995, 1.000000. Determinants: 305.823799, 0.000834, -1209536.299129, -42815.315601 // --> Vector info: d2 = 1.828112, 1.828113, 0.953113. Determinants: -0.000233, -153.125083, 544640.226030, -42815.315601 ( 3815.000000 915.000000 -4492.000000 ) ( 3815.000000 1088.000000 -4665.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( ( -0.007143 0.000000 28.250085 ) ( 0.000000 0.003576 -12.720687 ) ) 16bescapeship/00wbig2 0 0 0 ( 3640.000000 1090.828427 -4662.171573 ) ( 3815.000000 1090.828427 -4662.171573 ) ( 3815.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1090.828427 -4662.171573 ) ( 3640.000000 1088.000000 -4665.000000 ) ( 3815.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1090.828427 -4662.171573 ) ( 3815.000000 1088.000000 -4665.000000 ) ( 3815.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 917.828427 -4489.171573 ) ( 3815.000000 915.000000 -4492.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 917.828427 -4489.171573 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3640.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3951/2956) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3640.000000, -3990.000000, -3990.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 1.000001, 2.250002, 2.250000. Determinants: 394.212443, 0.000834, 1324551.723028, -110379.368543 // --> Vector info: d2 = 0.000000, 0.000001, 1.125001. Determinants: 0.000074, -393.749984, 995920.308825, -110379.368543 ( 3990.000000 692.000000 -4715.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -11.999994 ) ( 0.000000 0.003567 -9.022703 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3640.000000 912.171573 -4489.171573 ) ( 3990.000000 912.171573 -4489.171573 ) ( 3990.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 912.171573 -4489.171573 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 912.171573 -4489.171573 ) ( 3990.000000 915.000000 -4492.000000 ) ( 3990.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 689.171573 -4712.171573 ) ( 3990.000000 692.000000 -4715.000000 ) ( 3640.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 689.171573 -4712.171573 ) ( 3640.000000 692.000000 -4715.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3952/2957) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1088.000000, -1026.000000, -1063.000000) / (4665.000000, 4727.000000, 4641.000000) // --> Vector info: d1 = 0.000000, 1.249998, 0.000000. Determinants: -29.999952, -31.249966, 113141.142880, -3038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.499990. Determinants: -30.999412, 30.999370, -178339.423088, -3038.000000 ( 3990.000000 1063.000000 -4641.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( ( 0.009875 0.010286 -37.241983 ) ( 0.010204 -0.010204 58.702904 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3994.000000 1088.000000 -4665.000000 ) ( 3994.000000 1026.000000 -4727.000000 ) ( 3994.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 1088.000000 -4665.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 1026.000000 -4727.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( 3990.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 1063.000000 -4641.000000 ) ( 3990.000000 1063.000000 -4641.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3953/2958) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -865.000000, -840.000000) / (4826.000000, 4888.000000, 4863.000000) // --> Vector info: d1 = 0.000000, 1.250006, 1.250006. Determinants: -31.250180, -31.250106, 121844.095653, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: -31.000015, 30.999964, -181442.836354, -3100.000000 ( 3990.000000 840.000000 -4863.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( ( 0.010081 0.010081 -39.304547 ) ( 0.010000 -0.010000 58.529947 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3994.000000 927.000000 -4826.000000 ) ( 3994.000000 865.000000 -4888.000000 ) ( 3994.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 927.000000 -4826.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 865.000000 -4888.000000 ) ( 3990.000000 865.000000 -4888.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3994.000000 840.000000 -4863.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3956/2959) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 865.000000, 927.000000) / (4863.000000, 4888.000000, 4826.000000) // --> Vector info: d1 = 0.000000, 0.500010, 0.500002. Determinants: -31.000397, -31.000785, 176797.149573, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000009, 2.250001. Determinants: -31.250408, 31.249211, -128814.565459, -3100.000000 ( 3640.000000 927.000000 -4826.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( 3640.000000 840.000000 -4863.000000 ) ( ( 0.010000 0.010000 -57.031339 ) ( 0.010081 -0.010080 41.553086 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3636.000000 840.000000 -4863.000000 ) ( 3636.000000 865.000000 -4888.000000 ) ( 3636.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 840.000000 -4863.000000 ) ( 3640.000000 840.000000 -4863.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 865.000000 -4888.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( 3640.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3636.000000 927.000000 -4826.000000 ) ( 3640.000000 927.000000 -4826.000000 ) ( 3640.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3957/2960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3850.000000, -3815.000000, -3815.000000) / (4067.985312, 4067.985312, 3963.333509) // --> Vector info: d1 = 0.749994, 0.500000, 0.500000. Determinants: 26.162402, 0.000000, 97978.159955, -3662.813127 // --> Vector info: d2 = 0.828122, 0.828119, 0.453118. Determinants: 0.000324, -13.125011, 50360.343450, -3662.813127 ( 3815.000000 791.000000 -4814.000000 ) ( 3815.000000 865.000000 -4888.000000 ) ( 3850.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -26.749429 ) ( 0.000000 0.003583 -13.749089 ) ) 16bescapeship/00wbig2 0 0 0 ( 3850.000000 862.171573 -4890.828427 ) ( 3815.000000 862.171573 -4890.828427 ) ( 3815.000000 788.171573 -4816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 862.171573 -4890.828427 ) ( 3850.000000 865.000000 -4888.000000 ) ( 3815.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 862.171573 -4890.828427 ) ( 3815.000000 865.000000 -4888.000000 ) ( 3815.000000 791.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 788.171573 -4816.828427 ) ( 3815.000000 791.000000 -4814.000000 ) ( 3850.000000 791.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 788.171573 -4816.828427 ) ( 3850.000000 791.000000 -4814.000000 ) ( 3850.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3958/2961) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3850.000000, 3990.000000, 3990.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 1.749994, 0.749995, 0.750000. Determinants: 244.658713, 0.000667, -1001879.989182, -34252.252481 // --> Vector info: d2 = 1.828113, 1.828112, 0.953112. Determinants: 0.000320, -122.500050, 435710.173921, -34252.252481 ( 3990.000000 915.000000 -4492.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( 3850.000000 1088.000000 -4665.000000 ) ( ( -0.007143 0.000000 29.250047 ) ( 0.000000 0.003576 -12.720628 ) ) 16bescapeship/00wbig2 0 0 0 ( 3850.000000 1090.828427 -4662.171573 ) ( 3990.000000 1090.828427 -4662.171573 ) ( 3990.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1090.828427 -4662.171573 ) ( 3850.000000 1088.000000 -4665.000000 ) ( 3990.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1090.828427 -4662.171573 ) ( 3990.000000 1088.000000 -4665.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 917.828427 -4489.171573 ) ( 3990.000000 915.000000 -4492.000000 ) ( 3850.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 917.828427 -4489.171573 ) ( 3850.000000 915.000000 -4492.000000 ) ( 3850.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3959/2962) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3815.000000, -3640.000000, -3640.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 1.499994, 0.250002, 0.250002. Determinants: 305.821817, 0.000000, 1102487.504596, -42815.315601 // --> Vector info: d2 = 1.828122, 1.828117, 0.953116. Determinants: 0.001225, -153.125083, 544643.658347, -42815.315601 ( 3640.000000 692.000000 -4715.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( 3815.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -25.749839 ) ( 0.000000 0.003576 -12.720767 ) ) 16bescapeship/00wbig2 0 0 0 ( 3815.000000 862.171573 -4890.828427 ) ( 3640.000000 862.171573 -4890.828427 ) ( 3640.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 862.171573 -4890.828427 ) ( 3815.000000 865.000000 -4888.000000 ) ( 3640.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 862.171573 -4890.828427 ) ( 3640.000000 865.000000 -4888.000000 ) ( 3640.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 689.171573 -4717.828427 ) ( 3640.000000 692.000000 -4715.000000 ) ( 3815.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 689.171573 -4717.828427 ) ( 3815.000000 692.000000 -4715.000000 ) ( 3815.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3960/2963) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3815.000000, 3850.000000, 3850.000000) / (4067.985312, 4067.985312, 3963.333509) // --> Vector info: d1 = 0.999995, 0.749994, 0.749991. Determinants: 26.163051, -0.000084, -103474.491780, -3662.813127 // --> Vector info: d2 = 0.828112, 0.828112, 0.453119. Determinants: 0.000000, -13.124752, 50358.077041, -3662.813127 ( 3850.000000 1014.000000 -4591.000000 ) ( 3850.000000 1088.000000 -4665.000000 ) ( 3815.000000 1088.000000 -4665.000000 ) ( ( -0.007143 0.000000 28.250006 ) ( 0.000000 0.003583 -13.748470 ) ) 16bescapeship/00wbig2 0 0 0 ( 3815.000000 1090.828427 -4662.171573 ) ( 3850.000000 1090.828427 -4662.171573 ) ( 3850.000000 1016.828427 -4588.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1090.828427 -4662.171573 ) ( 3815.000000 1088.000000 -4665.000000 ) ( 3850.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1090.828427 -4662.171573 ) ( 3850.000000 1088.000000 -4665.000000 ) ( 3850.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1016.828427 -4588.171573 ) ( 3850.000000 1014.000000 -4591.000000 ) ( 3815.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1016.828427 -4588.171573 ) ( 3815.000000 1014.000000 -4591.000000 ) ( 3815.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3961/2964) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-3815.000000, -3815.000000, -3850.000000) / (3846.469939, 3828.778133, 3828.778133) // --> Vector info: d1 = 0.000010, 0.000010, 1.000013. Determinants: 17.691873, 0.000000, 67494.491359, -619.213210 // --> Vector info: d2 = 1.937429, 0.937429, 0.937416. Determinants: -0.000244, -34.999983, 133425.766704, -619.213210 ( 3850.000000 778.000000 -4802.000000 ) ( 3815.000000 778.000000 -4802.000000 ) ( 3815.000000 791.000000 -4814.000000 ) ( ( -0.028572 0.000000 -109.000406 ) ( 0.000000 0.056523 -215.476292 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3815.000000 788.286880 -4816.939214 ) ( 3815.000000 775.286880 -4804.939214 ) ( 3850.000000 775.286880 -4804.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 788.286880 -4816.939214 ) ( 3815.000000 791.000000 -4814.000000 ) ( 3815.000000 778.000000 -4802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 775.286880 -4804.939214 ) ( 3815.000000 778.000000 -4802.000000 ) ( 3850.000000 778.000000 -4802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 775.286880 -4804.939214 ) ( 3850.000000 778.000000 -4802.000000 ) ( 3850.000000 791.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 788.286880 -4816.939214 ) ( 3850.000000 791.000000 -4814.000000 ) ( 3815.000000 791.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3962/2965) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (3850.000000, 3850.000000, 3815.000000) / (3859.074644, 3841.382838, 3841.382838) // --> Vector info: d1 = 1.999982, 1.999980, 0.999981. Determinants: -17.691789, -0.000067, 66875.229440, -619.213210 // --> Vector info: d2 = 0.999912, 1.999868, 1.999911. Determinants: 0.000751, 34.998464, -135683.735905, -619.213210 ( 3815.000000 1001.000000 -4579.000000 ) ( 3850.000000 1001.000000 -4579.000000 ) ( 3850.000000 1014.000000 -4591.000000 ) ( ( 0.028571 0.000000 -108.000327 ) ( -0.000001 -0.056521 219.122806 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 3850.000000 1016.713120 -4588.060786 ) ( 3850.000000 1003.713120 -4576.060786 ) ( 3815.000000 1003.713120 -4576.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1016.713120 -4588.060786 ) ( 3850.000000 1014.000000 -4591.000000 ) ( 3850.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1003.713120 -4576.060786 ) ( 3850.000000 1001.000000 -4579.000000 ) ( 3815.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1003.713120 -4576.060786 ) ( 3815.000000 1001.000000 -4579.000000 ) ( 3815.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1016.713120 -4588.060786 ) ( 3815.000000 1014.000000 -4591.000000 ) ( 3850.000000 1014.000000 -4591.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3963/2966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711182, 0.703008 // RotY/Z : -0.779618 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3815.000000, -3815.000000, -3850.000000) / (3962.037034, 3839.705518, 3839.705518) // --> Vector info: d1 = 0.500000, 0.500009, 0.750002. Determinants: 30.582120, 0.000284, 114528.861050, -4281.603088 // --> Vector info: d2 = 1.390619, 0.953118, 0.953120. Determinants: 0.000175, -15.312504, 54715.298837, -4281.603088 ( 3850.000000 692.000000 -4715.000000 ) ( 3815.000000 692.000000 -4715.000000 ) ( 3815.000000 778.000000 -4802.000000 ) ( ( -0.007143 0.000000 -26.749061 ) ( 0.000000 0.003576 -12.779162 ) ) 16bescapeship/00wbig2 0 0 0 ( 3815.000000 775.155271 -4804.812031 ) ( 3815.000000 689.155271 -4717.812031 ) ( 3850.000000 689.155271 -4717.812031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 775.155271 -4804.812031 ) ( 3815.000000 778.000000 -4802.000000 ) ( 3815.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 689.155271 -4717.812031 ) ( 3815.000000 692.000000 -4715.000000 ) ( 3850.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 689.155271 -4717.812031 ) ( 3850.000000 692.000000 -4715.000000 ) ( 3850.000000 778.000000 -4802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 775.155271 -4804.812031 ) ( 3850.000000 778.000000 -4802.000000 ) ( 3815.000000 778.000000 -4802.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3964/2967) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, -0.703008 // RotY/Z : 0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.703008, -0.711182) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3850.000000, 3850.000000, 3815.000000) / (3960.214119, 3837.882602, 3837.882602) // --> Vector info: d1 = 0.750002, 0.750000, 1.000000. Determinants: 30.582937, -0.000100, -120955.125547, -4281.603088 // --> Vector info: d2 = 1.390619, 0.953112, 0.953113. Determinants: 0.000161, -15.312767, 54687.138174, -4281.603088 ( 3815.000000 915.000000 -4492.000000 ) ( 3850.000000 915.000000 -4492.000000 ) ( 3850.000000 1001.000000 -4579.000000 ) ( ( -0.007143 0.000000 28.249962 ) ( 0.000000 0.003576 -12.772585 ) ) 16bescapeship/00wbig2 0 0 0 ( 3850.000000 1003.844729 -4576.187969 ) ( 3850.000000 917.844729 -4489.187969 ) ( 3815.000000 917.844729 -4489.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 1003.844729 -4576.187969 ) ( 3850.000000 1001.000000 -4579.000000 ) ( 3850.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3850.000000 917.844729 -4489.187969 ) ( 3850.000000 915.000000 -4492.000000 ) ( 3815.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 917.844729 -4489.187969 ) ( 3815.000000 915.000000 -4492.000000 ) ( 3815.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3815.000000 1003.844729 -4576.187969 ) ( 3815.000000 1001.000000 -4579.000000 ) ( 3850.000000 1001.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3965/2968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-4445.000000, -4095.000000, -4095.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 3.000000, 0.500002, 0.500009. Determinants: 611.646781, 0.002253, 2461868.902282, -85630.631202 // --> Vector info: d2 = 1.828125, 1.828122, 0.953118. Determinants: 0.000787, -306.251293, 1089285.735198, -85630.631202 ( 4095.000000 692.000000 -4715.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( ( -0.007143 0.000000 -28.749863 ) ( 0.000000 0.003576 -12.720749 ) ) 16bescapeship/00wbig2 0 0 0 ( 4445.000000 862.171573 -4890.828427 ) ( 4095.000000 862.171573 -4890.828427 ) ( 4095.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 862.171573 -4890.828427 ) ( 4445.000000 865.000000 -4888.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 862.171573 -4890.828427 ) ( 4095.000000 865.000000 -4888.000000 ) ( 4095.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 689.171573 -4717.828427 ) ( 4095.000000 692.000000 -4715.000000 ) ( 4445.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 689.171573 -4717.828427 ) ( 4445.000000 692.000000 -4715.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3966/2969) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4445.000000, 4095.000000, 4095.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000005, 0.000000, 4.500001. Determinants: -0.001735, -1575.000334, 3983688.452857, -110379.368543 // --> Vector info: d2 = 5.500005, 0.499990, 0.499997. Determinants: -1576.852784, -0.002209, 6402029.104856, -110379.368543 ( 4095.000000 865.000000 -4888.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( ( 0.000000 0.014269 -36.090879 ) ( 0.014286 0.000000 -58.000233 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4445.000000 1090.828427 -4667.828427 ) ( 4095.000000 1090.828427 -4667.828427 ) ( 4095.000000 867.828427 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1090.828427 -4667.828427 ) ( 4445.000000 1088.000000 -4665.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1090.828427 -4667.828427 ) ( 4095.000000 1088.000000 -4665.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 867.828427 -4890.828427 ) ( 4095.000000 865.000000 -4888.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 867.828427 -4890.828427 ) ( 4445.000000 865.000000 -4888.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3967/2970) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1026.000000, 1088.000000, 1063.000000) / (4727.000000, 4665.000000, 4641.000000) // --> Vector info: d1 = 0.000000, 1.249998, 1.250008. Determinants: -29.999361, 31.250557, -116942.038223, -3038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: 30.999923, 30.999965, -178342.758003, -3038.000000 ( 4095.000000 1063.000000 -4641.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( 4095.000000 1026.000000 -4727.000000 ) ( ( 0.009875 -0.010287 38.493100 ) ( -0.010204 -0.010204 58.704002 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4091.000000 1026.000000 -4727.000000 ) ( 4091.000000 1088.000000 -4665.000000 ) ( 4091.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 1026.000000 -4727.000000 ) ( 4095.000000 1026.000000 -4727.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 1088.000000 -4665.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( 4095.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 1063.000000 -4641.000000 ) ( 4095.000000 1063.000000 -4641.000000 ) ( 4095.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3968/2971) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (4095.000000, 4445.000000, 4445.000000) / (4067.985312, 4067.985312, 3823.326366) // --> Vector info: d1 = 2.999994, 0.499997, 0.499997. Determinants: 611.646783, 0.000000, -2761584.979266, -85630.631202 // --> Vector info: d2 = 1.828117, 1.828117, 0.953117. Determinants: 0.000000, -306.250126, 1089278.209938, -85630.631202 ( 4445.000000 915.000000 -4492.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( ( -0.007143 0.000000 32.249966 ) ( 0.000000 0.003576 -12.720661 ) ) 16bescapeship/00wbig2 0 0 0 ( 4095.000000 1090.828427 -4662.171573 ) ( 4445.000000 1090.828427 -4662.171573 ) ( 4445.000000 917.828427 -4489.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1090.828427 -4662.171573 ) ( 4095.000000 1088.000000 -4665.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1090.828427 -4662.171573 ) ( 4445.000000 1088.000000 -4665.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 917.828427 -4489.171573 ) ( 4445.000000 915.000000 -4492.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 917.828427 -4489.171573 ) ( 4095.000000 915.000000 -4492.000000 ) ( 4095.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3969/2972) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4095.000000, -4445.000000, -4445.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 1.249999, 1.249999. Determinants: 394.211645, -0.000167, 1614297.104393, -110379.368543 // --> Vector info: d2 = 0.000000, 0.000000, 1.125000. Determinants: -0.000015, -393.749908, 995919.826558, -110379.368543 ( 4445.000000 692.000000 -4715.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -14.624989 ) ( 0.000000 0.003567 -9.022699 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4095.000000 912.171573 -4489.171573 ) ( 4445.000000 912.171573 -4489.171573 ) ( 4445.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 912.171573 -4489.171573 ) ( 4095.000000 915.000000 -4492.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 912.171573 -4489.171573 ) ( 4445.000000 915.000000 -4492.000000 ) ( 4445.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 689.171573 -4712.171573 ) ( 4445.000000 692.000000 -4715.000000 ) ( 4095.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 689.171573 -4712.171573 ) ( 4095.000000 692.000000 -4715.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3970/2973) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1088.000000, -1026.000000, -1063.000000) / (4665.000000, 4727.000000, 4641.000000) // --> Vector info: d1 = 0.000000, 1.249998, 0.000000. Determinants: -29.999952, -31.249966, 113141.142880, -3038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.499990. Determinants: -30.999412, 30.999370, -178339.423088, -3038.000000 ( 4445.000000 1063.000000 -4641.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( ( 0.009875 0.010286 -37.241983 ) ( 0.010204 -0.010204 58.702904 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4449.000000 1088.000000 -4665.000000 ) ( 4449.000000 1026.000000 -4727.000000 ) ( 4449.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 1088.000000 -4665.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 1026.000000 -4727.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( 4445.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 1063.000000 -4641.000000 ) ( 4445.000000 1063.000000 -4641.000000 ) ( 4445.000000 1088.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3971/2974) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-927.000000, -865.000000, -840.000000) / (4826.000000, 4888.000000, 4863.000000) // --> Vector info: d1 = 0.000000, 1.250006, 1.250006. Determinants: -31.250180, -31.250106, 121844.095653, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.500000. Determinants: -31.000015, 30.999964, -181442.836354, -3100.000000 ( 4445.000000 840.000000 -4863.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( ( 0.010081 0.010081 -39.304547 ) ( 0.010000 -0.010000 58.529947 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4449.000000 927.000000 -4826.000000 ) ( 4449.000000 865.000000 -4888.000000 ) ( 4449.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 927.000000 -4826.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 865.000000 -4888.000000 ) ( 4445.000000 865.000000 -4888.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4449.000000 840.000000 -4863.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3972/2975) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 865.000000, 927.000000) / (4863.000000, 4888.000000, 4826.000000) // --> Vector info: d1 = 0.000000, 0.500010, 0.500002. Determinants: -31.000397, -31.000785, 176797.149573, -3100.000000 // --> Vector info: d2 = 0.999999, 1.000009, 2.250001. Determinants: -31.250408, 31.249211, -128814.565459, -3100.000000 ( 4095.000000 927.000000 -4826.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( ( 0.010000 0.010000 -57.031339 ) ( 0.010081 -0.010080 41.553086 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4091.000000 840.000000 -4863.000000 ) ( 4091.000000 865.000000 -4888.000000 ) ( 4091.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 840.000000 -4863.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 865.000000 -4888.000000 ) ( 4095.000000 865.000000 -4888.000000 ) ( 4095.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4091.000000 927.000000 -4826.000000 ) ( 4095.000000 927.000000 -4826.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3975/2976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-4445.000000, -4445.000000, -4550.000000) / (4032.629973, 3823.326366, 3823.326366) // --> Vector info: d1 = 1.000000, 1.000000, 1.750000. Determinants: 156.977805, 0.000000, 675789.475693, -21976.878759 // --> Vector info: d2 = 1.703125, 0.953125, 0.953125. Determinants: 0.000000, -78.749988, 280140.194362, -21976.878759 ( 4550.000000 692.000000 -4715.000000 ) ( 4445.000000 692.000000 -4715.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( ( -0.007143 0.000000 -30.750021 ) ( 0.000000 0.003583 -12.747042 ) ) 16bescapeship/00wbig2 0 0 0 ( 4445.000000 837.171573 -4865.828427 ) ( 4445.000000 689.171573 -4717.828427 ) ( 4550.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 837.171573 -4865.828427 ) ( 4445.000000 840.000000 -4863.000000 ) ( 4445.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 689.171573 -4717.828427 ) ( 4445.000000 692.000000 -4715.000000 ) ( 4550.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 689.171573 -4717.828427 ) ( 4550.000000 692.000000 -4715.000000 ) ( 4550.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 837.171573 -4865.828427 ) ( 4550.000000 840.000000 -4863.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3976/2977) # points: 4 { brushDef { // Surface normal: 0.000000, -0.918592, 0.395208 // RotY/Z : -0.406294 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.395208, -0.918592) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (4445.000000, 4445.000000, 4550.000000) / (3843.077685, 3936.699264, 3936.699264) // --> Vector info: d1 = 0.000000, 0.000001, 1.500001. Determinants: -140.432444, -0.000052, 624222.414696, -9830.265764 // --> Vector info: d2 = 0.999997, 0.326856, 0.326856. Determinants: 0.000000, 70.679817, -281458.263960, -9830.265764 ( 4550.000000 1026.000000 -4727.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( 4445.000000 1063.000000 -4641.000000 ) ( ( 0.014286 0.000000 -63.500055 ) ( 0.000000 -0.007190 28.631806 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4445.000000 1066.674367 -4642.580832 ) ( 4445.000000 1029.674367 -4728.580832 ) ( 4550.000000 1029.674367 -4728.580832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1066.674367 -4642.580832 ) ( 4445.000000 1063.000000 -4641.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1029.674367 -4728.580832 ) ( 4445.000000 1026.000000 -4727.000000 ) ( 4550.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1029.674367 -4728.580832 ) ( 4550.000000 1026.000000 -4727.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1066.674367 -4642.580832 ) ( 4550.000000 1063.000000 -4641.000000 ) ( 4445.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3978/2978) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4445.000000, -4550.000000, -4550.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 118.263045, -0.000100, 492565.649633, -33113.810563 // --> Vector info: d2 = 0.000000, 0.000001, 1.125003. Determinants: 0.000054, -118.125264, 298776.933415, -33113.810563 ( 4550.000000 692.000000 -4715.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -14.874931 ) ( 0.000000 0.003567 -9.022729 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4445.000000 912.171573 -4489.171573 ) ( 4550.000000 912.171573 -4489.171573 ) ( 4550.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 912.171573 -4489.171573 ) ( 4445.000000 915.000000 -4492.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 912.171573 -4489.171573 ) ( 4550.000000 915.000000 -4492.000000 ) ( 4550.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 689.171573 -4712.171573 ) ( 4550.000000 692.000000 -4715.000000 ) ( 4445.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 689.171573 -4712.171573 ) ( 4445.000000 692.000000 -4715.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3980/2979) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4445.000000, 4445.000000, 4550.000000) / (2617.002197, 2757.009340, 2757.009340) // --> Vector info: d1 = 0.249999, 2.249996, 2.250008. Determinants: -0.001569, -209.999695, 545901.457254, -14700.749981 // --> Vector info: d2 = 0.499994, 0.499999, 1.999987. Determinants: -210.008979, -0.000500, 926140.931309, -14700.749981 ( 4550.000000 927.000000 -4826.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( ( 0.000000 0.014285 -37.134259 ) ( 0.014286 0.000000 -62.999570 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4445.000000 1028.828427 -4729.828427 ) ( 4445.000000 929.828427 -4828.828427 ) ( 4550.000000 929.828427 -4828.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1028.828427 -4729.828427 ) ( 4445.000000 1026.000000 -4727.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 929.828427 -4828.828427 ) ( 4445.000000 927.000000 -4826.000000 ) ( 4550.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 929.828427 -4828.828427 ) ( 4550.000000 927.000000 -4826.000000 ) ( 4550.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1028.828427 -4729.828427 ) ( 4550.000000 1026.000000 -4727.000000 ) ( 4445.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3981/2980) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4445.000000) / (4041.832782, 3831.820878, 3831.820878) // --> Vector info: d1 = 0.750002, 0.750002, 1.500001. Determinants: 157.508728, 0.000012, -733203.250253, -22051.249965 // --> Vector info: d2 = 1.703117, 0.953120, 0.953118. Determinants: -0.000326, -78.749699, 280738.739371, -22051.249965 ( 4445.000000 915.000000 -4492.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( ( -0.007143 0.000000 33.249963 ) ( 0.000000 0.003571 -12.731194 ) ) 16bescapeship/00wbig2 0 0 0 ( 4550.000000 1065.837934 -4638.181112 ) ( 4550.000000 917.837934 -4489.181112 ) ( 4445.000000 917.837934 -4489.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1065.837934 -4638.181112 ) ( 4550.000000 1063.000000 -4641.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 917.837934 -4489.181112 ) ( 4550.000000 915.000000 -4492.000000 ) ( 4445.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 917.837934 -4489.181112 ) ( 4445.000000 915.000000 -4492.000000 ) ( 4445.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 1065.837934 -4638.181112 ) ( 4445.000000 1063.000000 -4641.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3982/2981) # points: 4 { brushDef { // Surface normal: 0.000000, -0.391365, 0.920236 // RotY/Z : -1.168682 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.920236, -0.391365) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (4445.000000, 4550.000000, 4550.000000) / (1130.208101, 1130.208101, 1035.667105) // --> Vector info: d1 = 2.000000, 0.500008, 0.500000. Determinants: 141.810734, -0.000807, -650201.405296, -9926.804622 // --> Vector info: d2 = 1.000001, 1.000000, 0.326853. Determinants: 0.000067, -70.680394, 69956.444582, -9926.804622 ( 4550.000000 927.000000 -4826.000000 ) ( 4550.000000 840.000000 -4863.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( ( -0.014286 0.000000 65.499567 ) ( 0.000000 0.007120 -7.047227 ) ) 16bescapeship/00wpanl3 0 0 0 ( 4445.000000 841.565458 -4866.680943 ) ( 4550.000000 841.565458 -4866.680943 ) ( 4550.000000 928.565458 -4829.680943 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 841.565458 -4866.680943 ) ( 4445.000000 840.000000 -4863.000000 ) ( 4550.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 841.565458 -4866.680943 ) ( 4550.000000 840.000000 -4863.000000 ) ( 4550.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 928.565458 -4829.680943 ) ( 4550.000000 927.000000 -4826.000000 ) ( 4445.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4445.000000 928.565458 -4829.680943 ) ( 4445.000000 927.000000 -4826.000000 ) ( 4445.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3983/2982) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1026.000000, -1063.000000, -1026.000000) / (4604.000000, 4641.000000, 4727.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.312502. Determinants: 11.499927, -11.562569, 65032.994138, -4551.000000 // --> Vector info: d2 = 0.999997, 1.000000, 1.624999. Determinants: -23.124639, -23.125079, 78191.000090, -4551.000000 ( 4550.000000 1026.000000 -4727.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( -0.002527 0.002541 -14.289825 ) ( 0.005081 0.005081 -17.181059 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4554.000000 1026.000000 -4604.000000 ) ( 4554.000000 1063.000000 -4641.000000 ) ( 4554.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 1026.000000 -4604.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 1063.000000 -4641.000000 ) ( 4550.000000 1063.000000 -4641.000000 ) ( 4550.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 1026.000000 -4727.000000 ) ( 4550.000000 1026.000000 -4727.000000 ) ( 4550.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 927.000000 -4826.000000 ) ( 4550.000000 927.000000 -4826.000000 ) ( 4550.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 840.000000 -4863.000000 ) ( 4550.000000 840.000000 -4863.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4554.000000 803.000000 -4826.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3984/2983) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3990.000000, -3990.000000, -4095.000000) / (4032.629973, 3823.326366, 3823.326366) // --> Vector info: d1 = 0.750005, 0.750002, 1.500007. Determinants: 156.978754, -0.000300, 609863.663229, -21976.878759 // --> Vector info: d2 = 1.703122, 0.953120, 0.953122. Determinants: 0.000499, -78.750188, 280143.059532, -21976.878759 ( 4095.000000 692.000000 -4715.000000 ) ( 3990.000000 692.000000 -4715.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( ( -0.007143 0.000000 -27.750240 ) ( 0.000000 0.003583 -12.747172 ) ) 16bescapeship/00wbig2 0 0 0 ( 3990.000000 837.171573 -4865.828427 ) ( 3990.000000 689.171573 -4717.828427 ) ( 4095.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 837.171573 -4865.828427 ) ( 3990.000000 840.000000 -4863.000000 ) ( 3990.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 689.171573 -4717.828427 ) ( 3990.000000 692.000000 -4715.000000 ) ( 4095.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 689.171573 -4717.828427 ) ( 4095.000000 692.000000 -4715.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 837.171573 -4865.828427 ) ( 4095.000000 840.000000 -4863.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3985/2984) # points: 4 { brushDef { // Surface normal: 0.000000, -0.918592, 0.395208 // RotY/Z : -0.406294 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.395208, -0.918592) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3990.000000, 3990.000000, 4095.000000) / (3843.077685, 3936.699264, 3936.699264) // --> Vector info: d1 = 0.999998, 0.999999, 2.500000. Determinants: -140.432457, -0.000100, 550495.642197, -9830.265764 // --> Vector info: d2 = 0.999998, 0.326851, 0.326851. Determinants: 0.000000, 70.680369, -281460.391826, -9830.265764 ( 4095.000000 1026.000000 -4727.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( 3990.000000 1063.000000 -4641.000000 ) ( ( 0.014286 0.000000 -56.000077 ) ( 0.000000 -0.007190 28.632023 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3990.000000 1066.674367 -4642.580832 ) ( 3990.000000 1029.674367 -4728.580832 ) ( 4095.000000 1029.674367 -4728.580832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1066.674367 -4642.580832 ) ( 3990.000000 1063.000000 -4641.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1029.674367 -4728.580832 ) ( 3990.000000 1026.000000 -4727.000000 ) ( 4095.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1029.674367 -4728.580832 ) ( 4095.000000 1026.000000 -4727.000000 ) ( 4095.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1066.674367 -4642.580832 ) ( 4095.000000 1063.000000 -4641.000000 ) ( 3990.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3987/2985) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3990.000000, -4095.000000, -4095.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 1.000001, 1.374999, 1.375000. Determinants: 118.263045, -0.000100, 438755.964186, -33113.810563 // --> Vector info: d2 = 0.000000, 0.000001, 1.125003. Determinants: 0.000054, -118.125264, 298776.908753, -33113.810563 ( 4095.000000 692.000000 -4715.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -13.249939 ) ( 0.000000 0.003567 -9.022728 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3990.000000 912.171573 -4489.171573 ) ( 4095.000000 912.171573 -4489.171573 ) ( 4095.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 912.171573 -4489.171573 ) ( 3990.000000 915.000000 -4492.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 912.171573 -4489.171573 ) ( 4095.000000 915.000000 -4492.000000 ) ( 4095.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 689.171573 -4712.171573 ) ( 4095.000000 692.000000 -4715.000000 ) ( 3990.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 689.171573 -4712.171573 ) ( 3990.000000 692.000000 -4715.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3989/2986) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3990.000000, 3990.000000, 4095.000000) / (2617.002197, 2757.009340, 2757.009340) // --> Vector info: d1 = 0.250003, 2.250002, 2.250000. Determinants: 0.000267, -209.999900, 545893.905086, -14700.749981 // --> Vector info: d2 = 0.999995, 0.999990, 2.499992. Determinants: -210.011064, 0.000563, 823241.992881, -14700.749981 ( 4095.000000 927.000000 -4826.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( ( 0.000000 0.014285 -37.133745 ) ( 0.014286 0.000000 -56.000000 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3990.000000 1028.828427 -4729.828427 ) ( 3990.000000 929.828427 -4828.828427 ) ( 4095.000000 929.828427 -4828.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1028.828427 -4729.828427 ) ( 3990.000000 1026.000000 -4727.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 929.828427 -4828.828427 ) ( 3990.000000 927.000000 -4826.000000 ) ( 4095.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 929.828427 -4828.828427 ) ( 4095.000000 927.000000 -4826.000000 ) ( 4095.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1028.828427 -4729.828427 ) ( 4095.000000 1026.000000 -4727.000000 ) ( 3990.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3990/2987) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (4095.000000, 4095.000000, 3990.000000) / (4041.832782, 3831.820878, 3831.820878) // --> Vector info: d1 = 0.999996, 1.000000, 1.749999. Determinants: 157.508628, 0.000400, -667050.615825, -22051.249965 // --> Vector info: d2 = 1.703114, 0.953113, 0.953113. Determinants: 0.000000, -78.750062, 280738.800886, -22051.249965 ( 3990.000000 915.000000 -4492.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( 4095.000000 1063.000000 -4641.000000 ) ( ( -0.007143 0.000000 30.250014 ) ( 0.000000 0.003571 -12.731197 ) ) 16bescapeship/00wbig2 0 0 0 ( 4095.000000 1065.837934 -4638.181112 ) ( 4095.000000 917.837934 -4489.181112 ) ( 3990.000000 917.837934 -4489.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 1065.837934 -4638.181112 ) ( 4095.000000 1063.000000 -4641.000000 ) ( 4095.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 917.837934 -4489.181112 ) ( 4095.000000 915.000000 -4492.000000 ) ( 3990.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 917.837934 -4489.181112 ) ( 3990.000000 915.000000 -4492.000000 ) ( 3990.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 1065.837934 -4638.181112 ) ( 3990.000000 1063.000000 -4641.000000 ) ( 4095.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3991/2988) # points: 4 { brushDef { // Surface normal: 0.000000, -0.391365, 0.920236 // RotY/Z : -1.168682 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.920236, -0.391365) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3990.000000, 4095.000000, 4095.000000) / (1130.208101, 1130.208101, 1035.667105) // --> Vector info: d1 = 2.000000, 0.500008, 0.500000. Determinants: 141.810734, -0.000807, -585677.521400, -9926.804622 // --> Vector info: d2 = 1.000001, 1.000000, 0.326853. Determinants: 0.000067, -70.680394, 69956.475164, -9926.804622 ( 4095.000000 927.000000 -4826.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( ( -0.014286 0.000000 58.999602 ) ( 0.000000 0.007120 -7.047230 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3990.000000 841.565458 -4866.680943 ) ( 4095.000000 841.565458 -4866.680943 ) ( 4095.000000 928.565458 -4829.680943 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 841.565458 -4866.680943 ) ( 3990.000000 840.000000 -4863.000000 ) ( 4095.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 841.565458 -4866.680943 ) ( 4095.000000 840.000000 -4863.000000 ) ( 4095.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 928.565458 -4829.680943 ) ( 4095.000000 927.000000 -4826.000000 ) ( 3990.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3990.000000 928.565458 -4829.680943 ) ( 3990.000000 927.000000 -4826.000000 ) ( 3990.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3992/2989) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3535.000000, -3535.000000, -3640.000000) / (4032.629973, 3823.326366, 3823.326366) // --> Vector info: d1 = 0.500003, 0.500009, 1.250001. Determinants: 156.976208, 0.000601, 543919.966850, -21976.878759 // --> Vector info: d2 = 1.703121, 0.953118, 0.953121. Determinants: 0.000549, -78.750313, 280143.517052, -21976.878759 ( 3640.000000 692.000000 -4715.000000 ) ( 3535.000000 692.000000 -4715.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( ( -0.007143 0.000000 -24.749646 ) ( 0.000000 0.003583 -12.747193 ) ) 16bescapeship/00wbig2 0 0 0 ( 3535.000000 837.171573 -4865.828427 ) ( 3535.000000 689.171573 -4717.828427 ) ( 3640.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 837.171573 -4865.828427 ) ( 3535.000000 840.000000 -4863.000000 ) ( 3535.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 689.171573 -4717.828427 ) ( 3535.000000 692.000000 -4715.000000 ) ( 3640.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 689.171573 -4717.828427 ) ( 3640.000000 692.000000 -4715.000000 ) ( 3640.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 837.171573 -4865.828427 ) ( 3640.000000 840.000000 -4863.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3995/2990) # points: 4 { brushDef { // Surface normal: 0.000000, -0.918592, 0.395208 // RotY/Z : -0.406294 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.395208, -0.918592) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3640.000000) / (3843.077685, 3936.699264, 3936.699264) // --> Vector info: d1 = 0.000000, 0.000001, 1.500001. Determinants: -140.432444, -0.000052, 496428.890537, -9830.265764 // --> Vector info: d2 = 0.999997, 0.326856, 0.326856. Determinants: 0.000000, 70.679817, -281458.263960, -9830.265764 ( 3640.000000 1026.000000 -4727.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( ( 0.014286 0.000000 -50.500048 ) ( 0.000000 -0.007190 28.631806 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3535.000000 1066.674367 -4642.580832 ) ( 3535.000000 1029.674367 -4728.580832 ) ( 3640.000000 1029.674367 -4728.580832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1066.674367 -4642.580832 ) ( 3535.000000 1063.000000 -4641.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1029.674367 -4728.580832 ) ( 3535.000000 1026.000000 -4727.000000 ) ( 3640.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1029.674367 -4728.580832 ) ( 3640.000000 1026.000000 -4727.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1066.674367 -4642.580832 ) ( 3640.000000 1063.000000 -4641.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3996/2991) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3535.000000, -3640.000000, -3640.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 118.263599, -0.000016, 418061.861906, -33113.810563 // --> Vector info: d2 = 0.000000, 0.000000, 1.125000. Determinants: 0.000041, -118.124966, 298776.094276, -33113.810563 ( 3640.000000 692.000000 -4715.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -12.625000 ) ( 0.000000 0.003567 -9.022703 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3535.000000 912.171573 -4489.171573 ) ( 3640.000000 912.171573 -4489.171573 ) ( 3640.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 912.171573 -4489.171573 ) ( 3535.000000 915.000000 -4492.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 912.171573 -4489.171573 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3640.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 689.171573 -4712.171573 ) ( 3640.000000 692.000000 -4715.000000 ) ( 3535.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 689.171573 -4712.171573 ) ( 3535.000000 692.000000 -4715.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3997/2992) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3640.000000) / (2617.002197, 2757.009340, 2757.009340) // --> Vector info: d1 = 0.249999, 2.249996, 2.250008. Determinants: -0.001569, -209.999695, 545900.029903, -14700.749981 // --> Vector info: d2 = 0.499994, 0.499999, 1.999987. Determinants: -210.008979, -0.000500, 735032.760204, -14700.749981 ( 3640.000000 927.000000 -4826.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( ( 0.000000 0.014285 -37.134162 ) ( 0.014286 0.000000 -49.999678 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3535.000000 1028.828427 -4729.828427 ) ( 3535.000000 929.828427 -4828.828427 ) ( 3640.000000 929.828427 -4828.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1028.828427 -4729.828427 ) ( 3535.000000 1026.000000 -4727.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 929.828427 -4828.828427 ) ( 3535.000000 927.000000 -4826.000000 ) ( 3640.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 929.828427 -4828.828427 ) ( 3640.000000 927.000000 -4826.000000 ) ( 3640.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1028.828427 -4729.828427 ) ( 3640.000000 1026.000000 -4727.000000 ) ( 3535.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3998/2993) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3640.000000, 3640.000000, 3535.000000) / (4041.832782, 3831.820878, 3831.820878) // --> Vector info: d1 = 0.249997, 0.250002, 1.000000. Determinants: 157.508528, 0.000550, -578846.005533, -22051.249965 // --> Vector info: d2 = 1.703113, 0.953116, 0.953113. Determinants: -0.000676, -78.749662, 280739.656534, -22051.249965 ( 3535.000000 915.000000 -4492.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( ( -0.007143 0.000000 26.250031 ) ( 0.000000 0.003571 -12.731236 ) ) 16bescapeship/00wbig2 0 0 0 ( 3640.000000 1065.837934 -4638.181112 ) ( 3640.000000 917.837934 -4489.181112 ) ( 3535.000000 917.837934 -4489.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 1065.837934 -4638.181112 ) ( 3640.000000 1063.000000 -4641.000000 ) ( 3640.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 917.837934 -4489.181112 ) ( 3640.000000 915.000000 -4492.000000 ) ( 3535.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 917.837934 -4489.181112 ) ( 3535.000000 915.000000 -4492.000000 ) ( 3535.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 1065.837934 -4638.181112 ) ( 3535.000000 1063.000000 -4641.000000 ) ( 3640.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3999/2994) # points: 4 { brushDef { // Surface normal: 0.000000, -0.391365, 0.920236 // RotY/Z : -1.168682 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.920236, -0.391365) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3535.000000, 3535.000000, 3640.000000) / (1035.667105, 1130.208101, 1130.208101) // --> Vector info: d1 = 1.999997, 1.999998, 0.499997. Determinants: 141.811585, -0.000100, -521157.429151, -9926.804622 // --> Vector info: d2 = 0.312498, 0.985646, 0.985646. Determinants: 0.000000, -70.680565, 70099.428714, -9926.804622 ( 3640.000000 840.000000 -4863.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( ( -0.014286 0.000000 52.500019 ) ( 0.000000 0.007120 -7.061631 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3535.000000 928.565458 -4829.680943 ) ( 3535.000000 841.565458 -4866.680943 ) ( 3640.000000 841.565458 -4866.680943 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 928.565458 -4829.680943 ) ( 3535.000000 927.000000 -4826.000000 ) ( 3535.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3535.000000 841.565458 -4866.680943 ) ( 3535.000000 840.000000 -4863.000000 ) ( 3640.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 841.565458 -4866.680943 ) ( 3640.000000 840.000000 -4863.000000 ) ( 3640.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 928.565458 -4829.680943 ) ( 3640.000000 927.000000 -4826.000000 ) ( 3535.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4000/2995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-3080.000000, -3080.000000, -3185.000000) / (4032.629973, 3823.326366, 3823.326366) // --> Vector info: d1 = 0.250000, 0.250002, 1.000000. Determinants: 156.977306, 0.000250, 477994.885669, -21976.878759 // --> Vector info: d2 = 1.703117, 0.953116, 0.953113. Determinants: -0.000674, -78.750137, 280138.882939, -21976.878759 ( 3185.000000 692.000000 -4715.000000 ) ( 3080.000000 692.000000 -4715.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( ( -0.007143 0.000000 -21.749899 ) ( 0.000000 0.003583 -12.746982 ) ) 16bescapeship/00wbig2 0 0 0 ( 3080.000000 837.171573 -4865.828427 ) ( 3080.000000 689.171573 -4717.828427 ) ( 3185.000000 689.171573 -4717.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 837.171573 -4865.828427 ) ( 3080.000000 840.000000 -4863.000000 ) ( 3080.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 689.171573 -4717.828427 ) ( 3080.000000 692.000000 -4715.000000 ) ( 3185.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 689.171573 -4717.828427 ) ( 3185.000000 692.000000 -4715.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 837.171573 -4865.828427 ) ( 3185.000000 840.000000 -4863.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4001/2996) # points: 4 { brushDef { // Surface normal: 0.000000, -0.918592, 0.395208 // RotY/Z : -0.406294 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.395208, -0.918592) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3185.000000) / (3843.077685, 3936.699264, 3936.699264) // --> Vector info: d1 = 0.000000, 0.000001, 1.500001. Determinants: -140.432444, -0.000052, 432532.128457, -9830.265764 // --> Vector info: d2 = 0.999997, 0.326856, 0.326856. Determinants: 0.000000, 70.679817, -281458.263960, -9830.265764 ( 3185.000000 1026.000000 -4727.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( 3080.000000 1063.000000 -4641.000000 ) ( ( 0.014286 0.000000 -44.000044 ) ( 0.000000 -0.007190 28.631806 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3080.000000 1066.674367 -4642.580832 ) ( 3080.000000 1029.674367 -4728.580832 ) ( 3185.000000 1029.674367 -4728.580832 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1066.674367 -4642.580832 ) ( 3080.000000 1063.000000 -4641.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1029.674367 -4728.580832 ) ( 3080.000000 1026.000000 -4727.000000 ) ( 3185.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1029.674367 -4728.580832 ) ( 3185.000000 1026.000000 -4727.000000 ) ( 3185.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1066.674367 -4642.580832 ) ( 3185.000000 1063.000000 -4641.000000 ) ( 3080.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4003/2997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3080.000000, -3185.000000, -3185.000000) / (2529.320956, 2529.320956, 2844.690581) // --> Vector info: d1 = 0.000000, 0.375000, 0.375000. Determinants: 118.263599, -0.000016, 364251.924225, -33113.810563 // --> Vector info: d2 = 0.000000, 0.000000, 1.125000. Determinants: 0.000041, -118.124966, 298776.075779, -33113.810563 ( 3185.000000 692.000000 -4715.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3080.000000 915.000000 -4492.000000 ) ( ( -0.003571 0.000000 -11.000000 ) ( 0.000000 0.003567 -9.022703 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3080.000000 912.171573 -4489.171573 ) ( 3185.000000 912.171573 -4489.171573 ) ( 3185.000000 689.171573 -4712.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 912.171573 -4489.171573 ) ( 3080.000000 915.000000 -4492.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 912.171573 -4489.171573 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3185.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 689.171573 -4712.171573 ) ( 3185.000000 692.000000 -4715.000000 ) ( 3080.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 689.171573 -4712.171573 ) ( 3080.000000 692.000000 -4715.000000 ) ( 3080.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4005/2998) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3185.000000) / (2617.002197, 2757.009340, 2757.009340) // --> Vector info: d1 = 0.250003, 2.250002, 2.250000. Determinants: 0.000267, -209.999900, 545894.147954, -14700.749981 // --> Vector info: d2 = 0.999995, 0.999990, 2.499992. Determinants: -210.011064, 0.000563, 632131.924614, -14700.749981 ( 3185.000000 927.000000 -4826.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( ( 0.000000 0.014285 -37.133762 ) ( 0.014286 0.000000 -42.999978 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 1028.828427 -4729.828427 ) ( 3080.000000 929.828427 -4828.828427 ) ( 3185.000000 929.828427 -4828.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1028.828427 -4729.828427 ) ( 3080.000000 1026.000000 -4727.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 929.828427 -4828.828427 ) ( 3080.000000 927.000000 -4826.000000 ) ( 3185.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 929.828427 -4828.828427 ) ( 3185.000000 927.000000 -4826.000000 ) ( 3185.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1028.828427 -4729.828427 ) ( 3185.000000 1026.000000 -4727.000000 ) ( 3080.000000 1026.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4006/2999) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (3185.000000, 3185.000000, 3080.000000) / (4041.832782, 3831.820878, 3831.820878) // --> Vector info: d1 = 0.187497, 0.187499, 0.937499. Determinants: 157.508928, 0.000200, -505801.292008, -22051.249965 // --> Vector info: d2 = 1.703117, 0.953116, 0.953117. Determinants: 0.000100, -78.750063, 280738.415383, -22051.249965 ( 3080.000000 915.000000 -4492.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3185.000000 1063.000000 -4641.000000 ) ( ( -0.007143 0.000000 22.937534 ) ( 0.000000 0.003571 -12.731179 ) ) 16bescapeship/00wbig2 0 0 0 ( 3185.000000 1065.837934 -4638.181112 ) ( 3185.000000 917.837934 -4489.181112 ) ( 3080.000000 917.837934 -4489.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 1065.837934 -4638.181112 ) ( 3185.000000 1063.000000 -4641.000000 ) ( 3185.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 917.837934 -4489.181112 ) ( 3185.000000 915.000000 -4492.000000 ) ( 3080.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 917.837934 -4489.181112 ) ( 3080.000000 915.000000 -4492.000000 ) ( 3080.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 1065.837934 -4638.181112 ) ( 3080.000000 1063.000000 -4641.000000 ) ( 3185.000000 1063.000000 -4641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4007/3000) # points: 4 { brushDef { // Surface normal: 0.000000, -0.391365, 0.920236 // RotY/Z : -1.168682 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.920236, -0.391365) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (3080.000000, 3185.000000, 3185.000000) / (1130.208101, 1130.208101, 1035.667105) // --> Vector info: d1 = 2.000000, 0.500008, 0.500000. Determinants: 141.810734, -0.000807, -456629.753607, -9926.804622 // --> Vector info: d2 = 1.000001, 1.000000, 0.326853. Determinants: 0.000067, -70.680394, 69956.536327, -9926.804622 ( 3185.000000 927.000000 -4826.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( ( -0.014286 0.000000 45.999672 ) ( 0.000000 0.007120 -7.047236 ) ) 16bescapeship/00wpanl3 0 0 0 ( 3080.000000 841.565458 -4866.680943 ) ( 3185.000000 841.565458 -4866.680943 ) ( 3185.000000 928.565458 -4829.680943 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 841.565458 -4866.680943 ) ( 3080.000000 840.000000 -4863.000000 ) ( 3185.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 841.565458 -4866.680943 ) ( 3185.000000 840.000000 -4863.000000 ) ( 3185.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3185.000000 928.565458 -4829.680943 ) ( 3185.000000 927.000000 -4826.000000 ) ( 3080.000000 927.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 928.565458 -4829.680943 ) ( 3080.000000 927.000000 -4826.000000 ) ( 3080.000000 840.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4008/3001) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3115.000000, 2940.000000, 2800.000000) / (2879.338813, 2530.028063, 2530.028063) // --> Vector info: d1 = 0.499855, 2.999881, 4.999880. Determinants: 698.621003, 0.003919, -2200660.373980, -48903.504987 // --> Vector info: d2 = 5.000036, 0.000046, 0.000056. Determinants: 0.003662, -700.000498, 1771007.898588, -48903.504987 ( 2800.000000 1924.000000 -5502.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( ( -0.014286 0.000000 45.000054 ) ( 0.000000 0.014314 -36.214335 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3115.000000 1679.828427 -5751.828427 ) ( 2940.000000 1926.828427 -5504.828427 ) ( 2800.000000 1926.828427 -5504.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1679.828427 -5751.828427 ) ( 3115.000000 1677.000000 -5749.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1926.828427 -5504.828427 ) ( 2940.000000 1924.000000 -5502.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1926.828427 -5504.828427 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1679.828427 -5751.828427 ) ( 3045.000000 1677.000000 -5749.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4009/3002) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2345.000000, -2940.000000) / (2880.045920, 2529.320956, 2529.320956) // --> Vector info: d1 = 2.875000, 2.874999, 0.749999. Determinants: -745.290380, -0.000992, -2347662.023717, -208681.353264 // --> Vector info: d2 = 0.250023, 2.750024, 2.750018. Determinants: -0.002008, 1487.500567, -4336249.763937, -208681.353264 ( 2940.000000 1702.000000 -5279.000000 ) ( 2345.000000 1702.000000 -5279.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( ( 0.003571 0.000000 11.249985 ) ( 0.000000 -0.007128 20.779287 ) ) 16bescapeship/00wengn1 0 0 0 ( 2345.000000 1451.171573 -5524.171573 ) ( 2345.000000 1699.171573 -5276.171573 ) ( 2940.000000 1699.171573 -5276.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1451.171573 -5524.171573 ) ( 2345.000000 1454.000000 -5527.000000 ) ( 2345.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1699.171573 -5276.171573 ) ( 2345.000000 1702.000000 -5279.000000 ) ( 2940.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1699.171573 -5276.171573 ) ( 2940.000000 1702.000000 -5279.000000 ) ( 3115.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1451.171573 -5524.171573 ) ( 3115.000000 1454.000000 -5527.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4010/3003) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3115.000000, -3045.000000, -3045.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.124980, 1.124979, 0.124979. Determinants: 0.000301, -70.000012, 345518.512365, -19600.999974 // --> Vector info: d2 = 0.147556, 0.397560, 0.397555. Determinants: -70.004507, -0.000301, -220954.711042, -19600.999974 ( 3045.000000 1479.000000 -5551.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( ( 0.000000 0.003571 -17.627596 ) ( 0.003571 0.000000 11.272624 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3115.000000 1674.171573 -5751.828427 ) ( 3045.000000 1674.171573 -5751.828427 ) ( 3045.000000 1476.171573 -5553.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1674.171573 -5751.828427 ) ( 3115.000000 1677.000000 -5749.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1674.171573 -5751.828427 ) ( 3045.000000 1677.000000 -5749.000000 ) ( 3045.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1476.171573 -5553.828427 ) ( 3045.000000 1479.000000 -5551.000000 ) ( 3115.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1476.171573 -5553.828427 ) ( 3115.000000 1479.000000 -5551.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4011/3004) # points: 4 { brushDef { // Surface normal: -0.894074, -0.316015, -0.317438 // RotY/Z : 0.323027 / -2.801843. Vector texS/T: (0.333251, -0.942838, 0.000000) / (0.299293, 0.105787, -0.948279) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-834.263289, -543.063357, -332.810436) / (6300.885225, 6561.357103, 6327.248775) // --> Vector info: d1 = 2.124988, 2.124982, 0.999979. Determinants: 293.033023, -327.599861, 2047395.574548, -122937.302516 // --> Vector info: d2 = 0.750012, 2.147555, 2.147551. Determinants: -327.175202, -293.838876, 1486290.273163, -122937.302516 ( 3115.000000 1454.000000 -5527.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( ( -0.002384 0.002665 -16.653982 ) ( 0.002661 0.002390 -12.089823 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2943.576295 1925.264059 -5500.730247 ) ( 3118.576295 1678.264059 -5747.730247 ) ( 3118.576295 1455.264059 -5525.730247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.576295 1925.264059 -5500.730247 ) ( 2940.000000 1924.000000 -5502.000000 ) ( 3115.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3118.576295 1678.264059 -5747.730247 ) ( 3115.000000 1677.000000 -5749.000000 ) ( 3115.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3118.576295 1455.264059 -5525.730247 ) ( 3115.000000 1454.000000 -5527.000000 ) ( 2940.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2943.576295 1703.264059 -5277.730247 ) ( 2940.000000 1702.000000 -5279.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4012/3005) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708694, -0.705516 // RotY/Z : 0.783151 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2345.000000, 2485.000000, 2485.000000) / (5256.647141, 5256.647141, 4941.983829) // --> Vector info: d1 = 0.649989, 0.649990, 1.774993. Determinants: -0.000132, 157.500492, -856558.086011, -44052.863698 // --> Vector info: d2 = 0.625010, 0.125010, 0.125010. Determinants: 157.331656, 0.000000, -396476.193333, -44052.863698 ( 2485.000000 1702.000000 -5279.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( ( 0.000000 -0.003575 19.443868 ) ( -0.003571 0.000000 9.000010 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2345.000000 1926.834776 -5499.177936 ) ( 2485.000000 1926.834776 -5499.177936 ) ( 2485.000000 1704.834776 -5276.177936 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1926.834776 -5499.177936 ) ( 2345.000000 1924.000000 -5502.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1926.834776 -5499.177936 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2485.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1704.834776 -5276.177936 ) ( 2485.000000 1702.000000 -5279.000000 ) ( 2345.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1704.834776 -5276.177936 ) ( 2345.000000 1702.000000 -5279.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4013/3006) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1677.000000, 1924.000000, 1702.000000) / (5749.000000, 5502.000000, 5279.000000) // --> Vector info: d1 = 2.125001, 2.125000, 0.999996. Determinants: -277.875667, -277.876303, 1829938.882812, -109915.000000 // --> Vector info: d2 = 0.625012, 1.875013, 1.875011. Determinants: -278.750507, 277.499917, -1196580.583910, -109915.000000 ( 2345.000000 1702.000000 -5279.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( ( 0.002528 0.002528 -16.648673 ) ( 0.002536 -0.002525 10.886418 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2341.000000 1677.000000 -5749.000000 ) ( 2341.000000 1924.000000 -5502.000000 ) ( 2341.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 1677.000000 -5749.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 1924.000000 -5502.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( 2345.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 1702.000000 -5279.000000 ) ( 2345.000000 1702.000000 -5279.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2341.000000 1454.000000 -5527.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4014/3007) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2345.000000, -2345.000000, -3115.000000) / (4911.176026, 4876.520579, 4876.520579) // --> Vector info: d1 = 0.124999, 0.250002, 0.249992. Determinants: -0.000363, 96.252569, -476049.721392, -26684.694115 // --> Vector info: d2 = 0.625016, 0.625017, 3.375017. Determinants: 95.302471, 0.000367, 206804.118911, -26684.694115 ( 3115.000000 1454.000000 -5527.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( 2345.000000 1479.000000 -5551.000000 ) ( ( 0.000000 -0.003607 17.839804 ) ( -0.003571 0.000000 -7.749915 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2345.000000 1476.229873 -5553.885549 ) ( 2345.000000 1451.229873 -5529.885549 ) ( 3115.000000 1451.229873 -5529.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1476.229873 -5553.885549 ) ( 2345.000000 1479.000000 -5551.000000 ) ( 2345.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1451.229873 -5529.885549 ) ( 2345.000000 1454.000000 -5527.000000 ) ( 3115.000000 1454.000000 -5527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1451.229873 -5529.885549 ) ( 3115.000000 1454.000000 -5527.000000 ) ( 3115.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3115.000000 1476.229873 -5553.885549 ) ( 3115.000000 1479.000000 -5551.000000 ) ( 2345.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4015/3008) # points: 3 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3045.000000, -2975.000000, -3045.000000) / (5221.624351, 5221.624351, 5151.617209) // --> Vector info: d1 = 1.124979, 1.124979, 0.874979. Determinants: -0.000017, -17.499971, 85865.262922, -4900.499974 // --> Vector info: d2 = 0.397560, 0.647557, 0.397559. Determinants: -17.501585, -0.000067, -55240.218072, -4900.499974 ( 3045.000000 1627.000000 -5700.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( ( 0.000000 0.003571 -17.521735 ) ( 0.003571 0.000000 11.272364 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.000000 1674.200286 -5751.856851 ) ( 2975.000000 1674.200286 -5751.856851 ) ( 3045.000000 1624.200286 -5702.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1674.200286 -5751.856851 ) ( 3045.000000 1677.000000 -5749.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1674.200286 -5751.856851 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 3045.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1624.200286 -5702.856851 ) ( 3045.000000 1627.000000 -5700.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4016/3009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2345.000000, -2345.000000) / (5250.974957, 5250.974957, 4970.960672) // --> Vector info: d1 = 1.124999, 1.125001, 0.124999. Determinants: -0.000534, -70.000139, 345516.579593, -19600.999974 // --> Vector info: d2 = 0.375017, 0.625012, 0.625012. Determinants: -70.002036, 0.000033, -176405.807396, -19600.999974 ( 2345.000000 1479.000000 -5551.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( ( 0.000000 0.003571 -17.627498 ) ( 0.003571 0.000000 8.999837 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1674.171573 -5751.828427 ) ( 2345.000000 1674.171573 -5751.828427 ) ( 2345.000000 1476.171573 -5553.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1674.171573 -5751.828427 ) ( 2415.000000 1677.000000 -5749.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1674.171573 -5751.828427 ) ( 2345.000000 1677.000000 -5749.000000 ) ( 2345.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1476.171573 -5553.828427 ) ( 2345.000000 1479.000000 -5551.000000 ) ( 2415.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1476.171573 -5553.828427 ) ( 2415.000000 1479.000000 -5551.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4017/3010) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2975.000000, -3045.000000, -3045.000000) / (4999.789843, 4999.789843, 5069.796986) // --> Vector info: d1 = 0.124981, 0.124979, 0.374981. Determinants: -0.000155, -17.500141, 86884.097251, -4900.499974 // --> Vector info: d2 = 0.647556, 0.397555, 0.397556. Determinants: -17.501819, -0.000067, -55240.925223, -4900.499974 ( 3045.000000 1528.000000 -5601.000000 ) ( 3045.000000 1479.000000 -5551.000000 ) ( 2975.000000 1479.000000 -5551.000000 ) ( ( 0.000000 0.003571 -17.729639 ) ( 0.003571 0.000000 11.272508 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 1476.143149 -5553.799714 ) ( 3045.000000 1476.143149 -5553.799714 ) ( 3045.000000 1525.143149 -5603.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1476.143149 -5553.799714 ) ( 2975.000000 1479.000000 -5551.000000 ) ( 3045.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1476.143149 -5553.799714 ) ( 3045.000000 1479.000000 -5551.000000 ) ( 3045.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1525.143149 -5603.799714 ) ( 3045.000000 1528.000000 -5601.000000 ) ( 2975.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4019/3011) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2415.000000, -2415.000000, -2485.000000) / (5069.796986, 4999.789843, 4999.789843) // --> Vector info: d1 = 0.375001, 0.124999, 0.125000. Determinants: 0.000105, -17.500143, 86884.732700, -4900.499974 // --> Vector info: d2 = 0.375017, 0.375017, 0.125016. Determinants: -17.501903, 0.000000, -44104.867729, -4900.499974 ( 2485.000000 1479.000000 -5551.000000 ) ( 2415.000000 1479.000000 -5551.000000 ) ( 2415.000000 1528.000000 -5601.000000 ) ( ( 0.000000 0.003571 -17.729769 ) ( 0.003571 0.000000 9.000075 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 1525.143149 -5603.799714 ) ( 2415.000000 1476.143149 -5553.799714 ) ( 2485.000000 1476.143149 -5553.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1525.143149 -5603.799714 ) ( 2415.000000 1528.000000 -5601.000000 ) ( 2415.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1476.143149 -5553.799714 ) ( 2415.000000 1479.000000 -5551.000000 ) ( 2485.000000 1479.000000 -5551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1476.143149 -5553.799714 ) ( 2485.000000 1479.000000 -5551.000000 ) ( 2415.000000 1528.000000 -5601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4020/3012) # points: 3 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2485.000000, -2415.000000, -2415.000000) / (5221.624351, 5221.624351, 5151.617209) // --> Vector info: d1 = 1.125001, 1.124999, 0.875000. Determinants: 0.000167, -17.499963, 85865.575595, -4900.499974 // --> Vector info: d2 = 0.125023, 0.375017, 0.375017. Determinants: -17.501419, 0.000000, -44103.698788, -4900.499974 ( 2415.000000 1627.000000 -5700.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.000000 0.003571 -17.521799 ) ( 0.003571 0.000000 8.999837 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2485.000000 1674.200286 -5751.856851 ) ( 2415.000000 1674.200286 -5751.856851 ) ( 2415.000000 1624.200286 -5702.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1674.200286 -5751.856851 ) ( 2485.000000 1677.000000 -5749.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1674.200286 -5751.856851 ) ( 2415.000000 1677.000000 -5749.000000 ) ( 2415.000000 1627.000000 -5700.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1624.200286 -5702.856851 ) ( 2415.000000 1627.000000 -5700.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4022/3013) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708694, -0.705516 // RotY/Z : 0.783151 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2800.000000, 2940.000000, 2940.000000) / (5256.647141, 5256.647141, 4941.983829) // --> Vector info: d1 = 2.124991, 2.124988, 0.999984. Determinants: 0.001051, -157.500526, 734309.808387, -44052.863698 // --> Vector info: d2 = 0.250013, 0.750012, 0.750008. Determinants: -157.331356, -0.000668, 429517.503168, -44052.863698 ( 2940.000000 1702.000000 -5279.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.000000 0.003575 -16.668833 ) ( 0.003571 0.000000 -9.750047 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2800.000000 1926.834776 -5499.177936 ) ( 2940.000000 1926.834776 -5499.177936 ) ( 2940.000000 1704.834776 -5276.177936 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1926.834776 -5499.177936 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 2940.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1926.834776 -5499.177936 ) ( 2940.000000 1924.000000 -5502.000000 ) ( 2940.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 1704.834776 -5276.177936 ) ( 2940.000000 1702.000000 -5279.000000 ) ( 2800.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1704.834776 -5276.177936 ) ( 2800.000000 1702.000000 -5279.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4024/3014) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708694, -0.705516 // RotY/Z : 0.783151 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2590.000000, 2695.000000, 2695.000000) / (5256.647141, 5256.647141, 4941.983829) // --> Vector info: d1 = 2.124991, 2.124991, 0.999987. Determinants: 0.000000, -118.125413, 550734.646668, -33039.647774 // --> Vector info: d2 = 0.500009, 0.875009, 0.875009. Determinants: -117.998667, 0.000000, 289096.424532, -33039.647774 ( 2695.000000 1702.000000 -5279.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.000000 0.003575 -16.668902 ) ( 0.003571 0.000000 -8.749985 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2590.000000 1926.834776 -5499.177936 ) ( 2695.000000 1926.834776 -5499.177936 ) ( 2695.000000 1704.834776 -5276.177936 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1926.834776 -5499.177936 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1926.834776 -5499.177936 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2695.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1704.834776 -5276.177936 ) ( 2695.000000 1702.000000 -5279.000000 ) ( 2590.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1704.834776 -5276.177936 ) ( 2590.000000 1702.000000 -5279.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4025/3015) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2590.000000, 2590.000000, 2546.000000) / (5135.716552, 4936.312439, 4936.312439) // --> Vector info: d1 = 1.712489, 0.999987, 0.999987. Determinants: -0.000178, -31.350078, 145980.568474, -8773.780941 // --> Vector info: d2 = 0.500009, 0.500009, 0.343759. Determinants: -31.156893, 0.000000, 76309.381746, -8773.780941 ( 2546.000000 1702.000000 -5279.000000 ) ( 2590.000000 1702.000000 -5279.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( ( 0.000000 0.003573 -16.638274 ) ( 0.003551 0.000000 -8.697434 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2590.000000 1845.828427 -5417.171573 ) ( 2590.000000 1704.828427 -5276.171573 ) ( 2546.000000 1704.828427 -5276.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1845.828427 -5417.171573 ) ( 2590.000000 1843.000000 -5420.000000 ) ( 2590.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1704.828427 -5276.171573 ) ( 2590.000000 1702.000000 -5279.000000 ) ( 2546.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1704.828427 -5276.171573 ) ( 2546.000000 1702.000000 -5279.000000 ) ( 2546.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1845.828427 -5417.171573 ) ( 2546.000000 1843.000000 -5420.000000 ) ( 2590.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4026/3016) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2800.000000, 2800.000000, 2756.000000) / (5135.716552, 4936.312439, 4936.312439) // --> Vector info: d1 = 1.712489, 0.999987, 0.999987. Determinants: -0.000023, -31.350075, 145980.162677, -8773.780941 // --> Vector info: d2 = 0.250011, 0.250009, 0.093759. Determinants: -31.156798, -0.000126, 85046.134415, -8773.780941 ( 2756.000000 1702.000000 -5279.000000 ) ( 2800.000000 1702.000000 -5279.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( ( 0.000000 0.003573 -16.638227 ) ( 0.003551 0.000000 -9.693214 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2800.000000 1845.828427 -5417.171573 ) ( 2800.000000 1704.828427 -5276.171573 ) ( 2756.000000 1704.828427 -5276.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1845.828427 -5417.171573 ) ( 2800.000000 1843.000000 -5420.000000 ) ( 2800.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1704.828427 -5276.171573 ) ( 2800.000000 1702.000000 -5279.000000 ) ( 2756.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1704.828427 -5276.171573 ) ( 2756.000000 1702.000000 -5279.000000 ) ( 2756.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1845.828427 -5417.171573 ) ( 2756.000000 1843.000000 -5420.000000 ) ( 2800.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4027/3017) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2529.000000, 2485.000000, 2485.000000) / (4936.312439, 4936.312439, 5135.716552) // --> Vector info: d1 = 0.999987, 0.999987, 1.712488. Determinants: 0.000000, -31.350075, 145980.101609, -8773.780941 // --> Vector info: d2 = 0.281259, 0.125009, 0.125009. Determinants: -31.156893, 0.000000, 76328.075881, -8773.780941 ( 2485.000000 1843.000000 -5420.000000 ) ( 2485.000000 1702.000000 -5279.000000 ) ( 2529.000000 1702.000000 -5279.000000 ) ( ( 0.000000 0.003573 -16.638220 ) ( 0.003551 0.000000 -8.699565 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2529.000000 1704.828427 -5276.171573 ) ( 2485.000000 1704.828427 -5276.171573 ) ( 2485.000000 1845.828427 -5417.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1704.828427 -5276.171573 ) ( 2529.000000 1702.000000 -5279.000000 ) ( 2485.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1704.828427 -5276.171573 ) ( 2485.000000 1702.000000 -5279.000000 ) ( 2485.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1845.828427 -5417.171573 ) ( 2485.000000 1843.000000 -5420.000000 ) ( 2529.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1845.828427 -5417.171573 ) ( 2529.000000 1843.000000 -5420.000000 ) ( 2529.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4028/3018) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711230, -0.702960 // RotY/Z : 0.779550 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702960, -0.711230) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2546.000000, 2529.000000, 2529.000000) / (4951.019132, 4951.019132, 5071.936459) // --> Vector info: d1 = 0.999987, 0.999987, 1.431239. Determinants: 0.000000, -7.331285, 34241.765611, -2055.594561 // --> Vector info: d2 = 0.343759, 0.281259, 0.281259. Determinants: -7.557333, 0.000000, 18534.340428, -2055.594561 ( 2529.000000 1787.000000 -5365.000000 ) ( 2529.000000 1702.000000 -5279.000000 ) ( 2546.000000 1702.000000 -5279.000000 ) ( ( 0.000000 0.003567 -16.657840 ) ( 0.003676 0.000000 -9.016535 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2546.000000 1704.844919 -5276.188161 ) ( 2529.000000 1704.844919 -5276.188161 ) ( 2529.000000 1789.844919 -5362.188161 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1704.844919 -5276.188161 ) ( 2546.000000 1702.000000 -5279.000000 ) ( 2529.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1704.844919 -5276.188161 ) ( 2529.000000 1702.000000 -5279.000000 ) ( 2529.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1789.844919 -5362.188161 ) ( 2529.000000 1787.000000 -5365.000000 ) ( 2546.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1789.844919 -5362.188161 ) ( 2546.000000 1787.000000 -5365.000000 ) ( 2546.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4029/3019) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (2529.000000, 2529.000000, 2546.000000) / (5004.552401, 5039.207848, 5039.207848) // --> Vector info: d1 = 1.981112, 0.981120, 0.981120. Determinants: -0.000017, 16.999878, -86243.895904, -589.142597 // --> Vector info: d2 = 1.000183, 1.000176, 0.000176. Determinants: 34.655447, 0.000130, -88233.524415, -589.142597 ( 2546.000000 1812.000000 -5389.000000 ) ( 2529.000000 1812.000000 -5389.000000 ) ( 2529.000000 1787.000000 -5365.000000 ) ( ( 0.000000 -0.028855 146.388831 ) ( -0.058824 0.000000 149.765990 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 2529.000000 1789.770127 -5362.114451 ) ( 2529.000000 1814.770127 -5386.114451 ) ( 2546.000000 1814.770127 -5386.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1789.770127 -5362.114451 ) ( 2529.000000 1787.000000 -5365.000000 ) ( 2529.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1814.770127 -5386.114451 ) ( 2529.000000 1812.000000 -5389.000000 ) ( 2546.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1814.770127 -5386.114451 ) ( 2546.000000 1812.000000 -5389.000000 ) ( 2546.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1789.770127 -5362.114451 ) ( 2546.000000 1787.000000 -5365.000000 ) ( 2529.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4030/3020) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2529.000000, 2529.000000, 2546.000000) / (5091.875931, 5135.716552, 5135.716552) // --> Vector info: d1 = 0.556239, 0.712490, 0.712490. Determinants: 0.000003, -2.656260, 13110.780651, -745.290547 // --> Vector info: d2 = 0.281258, 0.281259, 0.343759. Determinants: -2.740049, -0.000004, 6719.985927, -745.290547 ( 2546.000000 1843.000000 -5420.000000 ) ( 2529.000000 1843.000000 -5420.000000 ) ( 2529.000000 1812.000000 -5389.000000 ) ( ( 0.000000 0.003564 -17.591503 ) ( 0.003676 0.000000 -9.016599 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2529.000000 1814.828427 -5386.171573 ) ( 2529.000000 1845.828427 -5417.171573 ) ( 2546.000000 1845.828427 -5417.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1814.828427 -5386.171573 ) ( 2529.000000 1812.000000 -5389.000000 ) ( 2529.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2529.000000 1845.828427 -5417.171573 ) ( 2529.000000 1843.000000 -5420.000000 ) ( 2546.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1845.828427 -5417.171573 ) ( 2546.000000 1843.000000 -5420.000000 ) ( 2546.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2546.000000 1814.828427 -5386.171573 ) ( 2546.000000 1812.000000 -5389.000000 ) ( 2529.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4031/3021) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2739.000000, 2695.000000, 2695.000000) / (4936.312439, 4936.312439, 5135.716552) // --> Vector info: d1 = 0.999986, 0.999987, 1.712489. Determinants: 0.000381, -31.350078, 145979.079980, -8773.780941 // --> Vector info: d2 = 1.031258, 0.875009, 0.875009. Determinants: -31.156655, 0.000000, 76290.049446, -8773.780941 ( 2695.000000 1843.000000 -5420.000000 ) ( 2695.000000 1702.000000 -5279.000000 ) ( 2739.000000 1702.000000 -5279.000000 ) ( ( 0.000000 0.003573 -16.638104 ) ( 0.003551 0.000000 -8.695231 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2739.000000 1704.828427 -5276.171573 ) ( 2695.000000 1704.828427 -5276.171573 ) ( 2695.000000 1845.828427 -5417.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1704.828427 -5276.171573 ) ( 2739.000000 1702.000000 -5279.000000 ) ( 2695.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1704.828427 -5276.171573 ) ( 2695.000000 1702.000000 -5279.000000 ) ( 2695.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1845.828427 -5417.171573 ) ( 2695.000000 1843.000000 -5420.000000 ) ( 2739.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1845.828427 -5417.171573 ) ( 2739.000000 1843.000000 -5420.000000 ) ( 2739.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4032/3022) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711230, -0.702960 // RotY/Z : 0.779550 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702960, -0.711230) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2756.000000, 2739.000000, 2739.000000) / (4951.019132, 4951.019132, 5071.936459) // --> Vector info: d1 = 0.999987, 0.999988, 1.431240. Determinants: 0.000108, -7.331286, 34241.471462, -2055.594561 // --> Vector info: d2 = 0.093759, 0.031260, 0.031260. Determinants: -7.557275, -0.000008, 20635.160284, -2055.594561 ( 2739.000000 1787.000000 -5365.000000 ) ( 2739.000000 1702.000000 -5279.000000 ) ( 2756.000000 1702.000000 -5279.000000 ) ( ( 0.000000 0.003567 -16.657697 ) ( 0.003676 0.000000 -10.038536 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2756.000000 1704.844919 -5276.188161 ) ( 2739.000000 1704.844919 -5276.188161 ) ( 2739.000000 1789.844919 -5362.188161 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1704.844919 -5276.188161 ) ( 2756.000000 1702.000000 -5279.000000 ) ( 2739.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1704.844919 -5276.188161 ) ( 2739.000000 1702.000000 -5279.000000 ) ( 2739.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1789.844919 -5362.188161 ) ( 2739.000000 1787.000000 -5365.000000 ) ( 2756.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1789.844919 -5362.188161 ) ( 2756.000000 1787.000000 -5365.000000 ) ( 2756.000000 1702.000000 -5279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4033/3023) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (2739.000000, 2739.000000, 2756.000000) / (5004.552401, 5039.207848, 5039.207848) // --> Vector info: d1 = 1.981145, 0.981152, 0.981153. Determinants: -0.000041, 16.999883, -86243.867387, -589.142597 // --> Vector info: d2 = 1.000176, 1.000176, 0.000168. Determinants: 34.655711, 0.000000, -95511.238832, -589.142597 ( 2756.000000 1812.000000 -5389.000000 ) ( 2739.000000 1812.000000 -5389.000000 ) ( 2739.000000 1787.000000 -5365.000000 ) ( ( 0.000000 -0.028855 146.388782 ) ( -0.058824 0.000000 162.119051 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 2739.000000 1789.770127 -5362.114451 ) ( 2739.000000 1814.770127 -5386.114451 ) ( 2756.000000 1814.770127 -5386.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1789.770127 -5362.114451 ) ( 2739.000000 1787.000000 -5365.000000 ) ( 2739.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1814.770127 -5386.114451 ) ( 2739.000000 1812.000000 -5389.000000 ) ( 2756.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1814.770127 -5386.114451 ) ( 2756.000000 1812.000000 -5389.000000 ) ( 2756.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1789.770127 -5362.114451 ) ( 2756.000000 1787.000000 -5365.000000 ) ( 2739.000000 1787.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4034/3024) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2739.000000, 2739.000000, 2756.000000) / (5091.875931, 5135.716552, 5135.716552) // --> Vector info: d1 = 0.556237, 0.712488, 0.712487. Determinants: 0.000005, -2.656260, 13110.774941, -745.290547 // --> Vector info: d2 = 0.031260, 0.031260, 0.093760. Determinants: -2.740039, -0.000008, 7481.710027, -745.290547 ( 2756.000000 1843.000000 -5420.000000 ) ( 2739.000000 1843.000000 -5420.000000 ) ( 2739.000000 1812.000000 -5389.000000 ) ( ( 0.000000 0.003564 -17.591495 ) ( 0.003676 0.000000 -10.038649 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2739.000000 1814.828427 -5386.171573 ) ( 2739.000000 1845.828427 -5417.171573 ) ( 2756.000000 1845.828427 -5417.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1814.828427 -5386.171573 ) ( 2739.000000 1812.000000 -5389.000000 ) ( 2739.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2739.000000 1845.828427 -5417.171573 ) ( 2739.000000 1843.000000 -5420.000000 ) ( 2756.000000 1843.000000 -5420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1845.828427 -5417.171573 ) ( 2756.000000 1843.000000 -5420.000000 ) ( 2756.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2756.000000 1814.828427 -5386.171573 ) ( 2756.000000 1812.000000 -5389.000000 ) ( 2739.000000 1812.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4035/3025) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2800.000000, 2695.000000, 2975.000000) / (2530.028063, 2530.028063, 2879.338813) // --> Vector info: d1 = 3.999889, 5.499890, 1.499868. Determinants: 523.966458, 0.002037, -1613817.691887, -36677.628740 // --> Vector info: d2 = 0.000054, 0.000064, 5.000042. Determinants: 0.003329, -525.000367, 1328254.345518, -36677.628740 ( 2975.000000 1677.000000 -5749.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( -0.014286 0.000000 44.000055 ) ( 0.000000 0.014314 -36.214292 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2800.000000 1926.828427 -5504.828427 ) ( 2695.000000 1926.828427 -5504.828427 ) ( 2975.000000 1679.828427 -5751.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 1926.828427 -5504.828427 ) ( 2800.000000 1924.000000 -5502.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1926.828427 -5504.828427 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1679.828427 -5751.828427 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 3045.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 1679.828427 -5751.828427 ) ( 3045.000000 1677.000000 -5749.000000 ) ( 2800.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4036/3026) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 2345.000000, 2345.000000) / (2530.028063, 2530.028063, 2879.338813) // --> Vector info: d1 = 0.499889, 2.499890, 2.499857. Determinants: 698.621833, 0.004672, -1760533.418481, -48903.504987 // --> Vector info: d2 = 0.000066, 0.000079, 5.000082. Determinants: 0.004667, -700.000400, 1771005.842829, -48903.504987 ( 2345.000000 1677.000000 -5749.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( -0.014286 0.000000 36.000148 ) ( 0.000000 0.014314 -36.214293 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2485.000000 1926.828427 -5504.828427 ) ( 2345.000000 1926.828427 -5504.828427 ) ( 2345.000000 1679.828427 -5751.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1926.828427 -5504.828427 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2345.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1926.828427 -5504.828427 ) ( 2345.000000 1924.000000 -5502.000000 ) ( 2345.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 1679.828427 -5751.828427 ) ( 2345.000000 1677.000000 -5749.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1679.828427 -5751.828427 ) ( 2415.000000 1677.000000 -5749.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4037/3027) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2590.000000, 2485.000000, 2415.000000) / (2530.028063, 2530.028063, 2879.338813) // --> Vector info: d1 = 0.999888, 2.499890, 3.499878. Determinants: 523.966791, 0.001434, -1393751.153524, -36677.628740 // --> Vector info: d2 = 0.000075, 0.000079, 5.000095. Determinants: 0.001332, -525.001436, 1328262.153822, -36677.628740 ( 2415.000000 1677.000000 -5749.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( -0.014286 0.000000 38.000034 ) ( 0.000000 0.014314 -36.214505 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2590.000000 1926.828427 -5504.828427 ) ( 2485.000000 1926.828427 -5504.828427 ) ( 2415.000000 1679.828427 -5751.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1926.828427 -5504.828427 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2485.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1926.828427 -5504.828427 ) ( 2485.000000 1924.000000 -5502.000000 ) ( 2415.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 1679.828427 -5751.828427 ) ( 2415.000000 1677.000000 -5749.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1679.828427 -5751.828427 ) ( 2485.000000 1677.000000 -5749.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4038/3028) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2695.000000, 2590.000000, 2485.000000) / (2530.028063, 2530.028063, 2879.338813) // --> Vector info: d1 = 4.499881, 5.999880, 7.499895. Determinants: 523.965792, -0.001701, -1577128.462066, -36677.628740 // --> Vector info: d2 = 0.000074, 0.000080, 5.000090. Determinants: 0.001998, -525.000400, 1328257.633862, -36677.628740 ( 2485.000000 1677.000000 -5749.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( -0.014286 0.000000 42.999739 ) ( 0.000000 0.014314 -36.214381 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2695.000000 1926.828427 -5504.828427 ) ( 2590.000000 1926.828427 -5504.828427 ) ( 2485.000000 1679.828427 -5751.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 1926.828427 -5504.828427 ) ( 2695.000000 1924.000000 -5502.000000 ) ( 2590.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2590.000000 1926.828427 -5504.828427 ) ( 2590.000000 1924.000000 -5502.000000 ) ( 2485.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 1679.828427 -5751.828427 ) ( 2485.000000 1677.000000 -5749.000000 ) ( 2975.000000 1677.000000 -5749.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 1679.828427 -5751.828427 ) ( 2975.000000 1677.000000 -5749.000000 ) ( 2695.000000 1924.000000 -5502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4039/3029) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-73.000000, -593.000000, -766.000000) / (4715.000000, 4616.000000, 4789.000000) // --> Vector info: d1 = 2.000000, 0.437894, 0.437998. Determinants: -270.234099, -270.298516, 1040556.426942, -107087.000000 // --> Vector info: d2 = 4.749997, 2.625030, 0.875341. Determinants: -540.838482, 542.218776, -3104705.632849, -107087.000000 ( 5040.000000 766.000000 -4789.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( ( 0.002524 0.002524 -9.716926 ) ( 0.005050 -0.005063 28.992367 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5044.000000 73.000000 -4715.000000 ) ( 5044.000000 593.000000 -4616.000000 ) ( 5044.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 73.000000 -4715.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 593.000000 -4616.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( 5040.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 766.000000 -4789.000000 ) ( 5040.000000 766.000000 -4789.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 246.000000 -4888.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4040/3030) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (246.000000, 766.000000, 593.000000) / (4888.000000, 4789.000000, 4616.000000) // --> Vector info: d1 = 0.312525, 1.875041, 1.875038. Determinants: -270.315505, 270.313735, -1288263.317216, -107087.000000 // --> Vector info: d2 = 2.500050, 0.375079, 2.125080. Determinants: 540.869999, 542.380446, -3051932.451386, -107087.000000 ( 4760.000000 593.000000 -4616.000000 ) ( 4760.000000 766.000000 -4789.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( ( 0.002524 -0.002524 12.030063 ) ( -0.005051 -0.005065 28.499561 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4756.000000 246.000000 -4888.000000 ) ( 4756.000000 766.000000 -4789.000000 ) ( 4756.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 246.000000 -4888.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( 4760.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 766.000000 -4789.000000 ) ( 4760.000000 766.000000 -4789.000000 ) ( 4760.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 593.000000 -4616.000000 ) ( 4760.000000 593.000000 -4616.000000 ) ( 4760.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 73.000000 -4715.000000 ) ( 4760.000000 73.000000 -4715.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4042/3031) # points: 4 { brushDef { // Surface normal: 0.000000, 0.187025, -0.982355 // RotY/Z : 1.382663 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.982355, -0.187025) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5040.000000, -5040.000000, -4970.000000) / (280.772200, 810.112355, 810.112355) // --> Vector info: d1 = 1.000001, 2.889531, 2.889531. Determinants: 0.000000, -132.267088, 83.079368, -37053.810870 // --> Vector info: d2 = 0.000001, 0.000000, 0.500047. Determinants: -264.695048, 0.000051, -1334063.084637, -37053.810870 ( 4970.000000 73.000000 -4715.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( ( 0.000000 0.003570 -0.002242 ) ( 0.007144 0.000000 36.003398 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5040.000000 592.251899 -4612.070580 ) ( 5040.000000 72.251899 -4711.070580 ) ( 4970.000000 72.251899 -4711.070580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 592.251899 -4612.070580 ) ( 5040.000000 593.000000 -4616.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 72.251899 -4711.070580 ) ( 5040.000000 73.000000 -4715.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 72.251899 -4711.070580 ) ( 4970.000000 73.000000 -4715.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 592.251899 -4612.070580 ) ( 4970.000000 593.000000 -4616.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4044/3032) # points: 4 { brushDef { // Surface normal: 0.000000, -0.187025, 0.982355 // RotY/Z : -1.382663 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.982355, -0.187025) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (5040.000000, 5040.000000, 4760.000000) / (672.520300, 143.180145, 143.180145) // --> Vector info: d1 = 8.000000, 0.441873, 0.441873. Determinants: 0.000000, -2116.275674, 237516.403004, -148215.243481 // --> Vector info: d2 = 3.000000, 3.000000, 0.999992. Determinants: -1058.684351, 0.000000, 4891123.468877, -148215.243481 ( 4760.000000 766.000000 -4789.000000 ) ( 5040.000000 766.000000 -4789.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.000000 0.014278 -1.602510 ) ( 0.007143 0.000000 -33.000138 ) ) 16bescapeship/00wract1 0 0 0 ( 5040.000000 246.748101 -4891.929420 ) ( 5040.000000 766.748101 -4792.929420 ) ( 4760.000000 766.748101 -4792.929420 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 246.748101 -4891.929420 ) ( 5040.000000 246.000000 -4888.000000 ) ( 5040.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 766.748101 -4792.929420 ) ( 5040.000000 766.000000 -4789.000000 ) ( 4760.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 766.748101 -4792.929420 ) ( 4760.000000 766.000000 -4789.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 246.748101 -4891.929420 ) ( 4760.000000 246.000000 -4888.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4045/3033) # points: 4 { brushDef { // Surface normal: 0.000000, 0.187025, -0.982355 // RotY/Z : 1.382663 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.982355, -0.187025) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4830.000000, -4760.000000, -4760.000000) / (810.112355, 810.112355, 280.772200) // --> Vector info: d1 = 1.000001, 1.249979, 1.249979. Determinants: -132.323617, 0.000000, -676176.910283, -37053.810870 // --> Vector info: d2 = 0.000001, 0.000000, 3.779062. Determinants: 0.000422, 264.534324, -214300.517425, -37053.810870 ( 4760.000000 593.000000 -4616.000000 ) ( 4760.000000 73.000000 -4715.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( ( 0.003571 0.000000 18.248512 ) ( 0.000000 -0.007139 5.783495 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4830.000000 72.251899 -4711.070580 ) ( 4760.000000 72.251899 -4711.070580 ) ( 4760.000000 592.251899 -4612.070580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 72.251899 -4711.070580 ) ( 4830.000000 73.000000 -4715.000000 ) ( 4760.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 72.251899 -4711.070580 ) ( 4760.000000 73.000000 -4715.000000 ) ( 4760.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 592.251899 -4612.070580 ) ( 4760.000000 593.000000 -4616.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 592.251899 -4612.070580 ) ( 4830.000000 593.000000 -4616.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4047/3034) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-5390.000000, -5040.000000, -5040.000000) / (3571.090420, 3571.090420, 3325.723348) // --> Vector info: d1 = 0.500082, 3.000034, 3.000025. Determinants: -613.405981, -0.003339, -3349192.595123, -85878.475184 // --> Vector info: d2 = 0.000010, 0.000017, 0.875017. Determinants: -0.001604, 306.250185, -1093656.621024, -85878.475184 ( 5040.000000 -137.000000 -4826.000000 ) ( 5040.000000 36.000000 -5000.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( ( 0.007143 0.000000 38.999209 ) ( 0.000000 -0.003566 12.734933 ) ) 16bescapeship/00wbig3 0 0 0 ( 5390.000000 33.163434 -5002.820264 ) ( 5040.000000 33.163434 -5002.820264 ) ( 5040.000000 -139.836566 -4828.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 33.163434 -5002.820264 ) ( 5390.000000 36.000000 -5000.000000 ) ( 5040.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 33.163434 -5002.820264 ) ( 5040.000000 36.000000 -5000.000000 ) ( 5040.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 -139.836566 -4828.820264 ) ( 5040.000000 -137.000000 -4826.000000 ) ( 5390.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -139.836566 -4828.820264 ) ( 5390.000000 -137.000000 -4826.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4048/3035) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5390.000000, 5040.000000, 5040.000000) / (3282.389678, 3282.389678, 3510.078062) // --> Vector info: d1 = 0.999998, 5.999902, 5.999902. Determinants: 1138.419985, 0.000000, -6215774.501022, -79690.934240 // --> Vector info: d2 = 0.000002, 0.000001, 3.249993. Determinants: -0.000331, -1137.497238, 3733710.803002, -79690.934240 ( 5040.000000 36.000000 -5000.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( ( -0.014285 0.000000 77.998515 ) ( 0.000000 0.014274 -46.852391 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5390.000000 199.828427 -4841.828427 ) ( 5040.000000 199.828427 -4841.828427 ) ( 5040.000000 38.828427 -5002.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 199.828427 -4841.828427 ) ( 5390.000000 197.000000 -4839.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 199.828427 -4841.828427 ) ( 5040.000000 197.000000 -4839.000000 ) ( 5040.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 38.828427 -5002.828427 ) ( 5040.000000 36.000000 -5000.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 38.828427 -5002.828427 ) ( 5390.000000 36.000000 -5000.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4050/3036) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (5040.000000, 5390.000000, 5390.000000) / (3570.434260, 3570.434260, 3325.067188) // --> Vector info: d1 = 0.874970, 3.374923, 3.374910. Determinants: -613.405979, -0.004339, 3016440.500618, -85878.475184 // --> Vector info: d2 = 0.999971, 0.999980, 1.874980. Determinants: -0.002180, 306.250187, -1179311.142901, -85878.475184 ( 5390.000000 24.000000 -4665.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( ( 0.007143 0.000000 -35.124523 ) ( 0.000000 -0.003566 13.732325 ) ) 16bescapeship/00wbig3 0 0 0 ( 5040.000000 199.836566 -4836.179736 ) ( 5390.000000 199.836566 -4836.179736 ) ( 5390.000000 26.836566 -4662.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 199.836566 -4836.179736 ) ( 5040.000000 197.000000 -4839.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 199.836566 -4836.179736 ) ( 5390.000000 197.000000 -4839.000000 ) ( 5390.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 26.836566 -4662.179736 ) ( 5390.000000 24.000000 -4665.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 26.836566 -4662.179736 ) ( 5040.000000 24.000000 -4665.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4051/3037) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5040.000000, -5040.000000, -5390.000000) / (3509.370955, 3281.682571, 3281.682571) // --> Vector info: d1 = 0.750048, 0.750048, 3.249998. Determinants: 569.209558, -0.000082, 2809044.404752, -79690.934240 // --> Vector info: d2 = 2.624990, 0.999997, 1.000000. Determinants: 0.000502, -568.747476, 1786760.478294, -79690.934240 ( 5390.000000 24.000000 -4665.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( 5040.000000 -137.000000 -4826.000000 ) ( ( -0.007143 0.000000 -35.249234 ) ( 0.000000 0.007137 -22.421126 ) ) 16bescapeship/00whangr 0 0 0 ( 5040.000000 -139.828427 -4823.171573 ) ( 5040.000000 21.171573 -4662.171573 ) ( 5390.000000 21.171573 -4662.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 -139.828427 -4823.171573 ) ( 5040.000000 -137.000000 -4826.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 21.171573 -4662.171573 ) ( 5040.000000 24.000000 -4665.000000 ) ( 5390.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 21.171573 -4662.171573 ) ( 5390.000000 24.000000 -4665.000000 ) ( 5390.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -139.828427 -4823.171573 ) ( 5390.000000 -137.000000 -4826.000000 ) ( 5040.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4052/3038) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-197.000000, -160.000000, -172.000000) / (4839.000000, 4876.000000, 4814.000000) // --> Vector info: d1 = 1.000001, 1.187495, 1.000000. Determinants: -4.687312, -4.687378, 19908.820714, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: -4.624929, 4.624900, -23291.000687, -1850.000000 ( 5390.000000 172.000000 -4814.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( ( 0.002534 0.002534 -10.761525 ) ( 0.002500 -0.002500 12.589730 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5394.000000 197.000000 -4839.000000 ) ( 5394.000000 160.000000 -4876.000000 ) ( 5394.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 197.000000 -4839.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 160.000000 -4876.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( 5390.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 172.000000 -4814.000000 ) ( 5390.000000 172.000000 -4814.000000 ) ( 5390.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4053/3039) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-73.000000, -36.000000, -11.000000) / (4962.000000, 5000.000000, 4975.000000) // --> Vector info: d1 = 1.000001, 1.187514, 1.187515. Determinants: -4.687858, -4.687804, 21043.669803, -1875.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125011. Determinants: -4.750390, 4.625375, -23297.891097, -1875.000000 ( 5390.000000 11.000000 -4975.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( ( 0.002500 0.002500 -11.223291 ) ( 0.002534 -0.002467 12.425542 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5394.000000 73.000000 -4962.000000 ) ( 5394.000000 36.000000 -5000.000000 ) ( 5394.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 73.000000 -4962.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 36.000000 -5000.000000 ) ( 5390.000000 36.000000 -5000.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5394.000000 11.000000 -4975.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4055/3040) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-5845.000000, -5495.000000, -5495.000000) / (3571.090420, 3571.090420, 3325.723348) // --> Vector info: d1 = 0.250082, 2.750082, 2.750076. Determinants: -613.417680, -0.002335, -3606894.702995, -85878.475184 // --> Vector info: d2 = 0.000006, 0.000011, 0.875011. Determinants: -0.001203, 306.250187, -1093654.651324, -85878.475184 ( 5495.000000 -137.000000 -4826.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( ( 0.007143 0.000000 41.999985 ) ( 0.000000 -0.003566 12.734910 ) ) 16bescapeship/00wbig3 0 0 0 ( 5845.000000 33.163434 -5002.820264 ) ( 5495.000000 33.163434 -5002.820264 ) ( 5495.000000 -139.836566 -4828.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 33.163434 -5002.820264 ) ( 5845.000000 36.000000 -5000.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 33.163434 -5002.820264 ) ( 5495.000000 36.000000 -5000.000000 ) ( 5495.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -139.836566 -4828.820264 ) ( 5495.000000 -137.000000 -4826.000000 ) ( 5845.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 -139.836566 -4828.820264 ) ( 5845.000000 -137.000000 -4826.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4056/3041) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5845.000000, 5495.000000, 5495.000000) / (3282.389678, 3282.389678, 3510.078062) // --> Vector info: d1 = 0.500000, 5.500000, 5.500000. Determinants: 1138.441807, 0.000000, -6694037.831512, -79690.934240 // --> Vector info: d2 = 0.999980, 1.000000, 4.249990. Determinants: 0.004518, -1137.496686, 3653991.624265, -79690.934240 ( 5495.000000 36.000000 -5000.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( ( -0.014286 0.000000 83.999992 ) ( 0.000000 0.014274 -45.852036 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5845.000000 199.828427 -4841.828427 ) ( 5495.000000 199.828427 -4841.828427 ) ( 5495.000000 38.828427 -5002.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 199.828427 -4841.828427 ) ( 5845.000000 197.000000 -4839.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 199.828427 -4841.828427 ) ( 5495.000000 197.000000 -4839.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 38.828427 -5002.828427 ) ( 5495.000000 36.000000 -5000.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 38.828427 -5002.828427 ) ( 5845.000000 36.000000 -5000.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4057/3042) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (160.000000, 197.000000, 172.000000) / (4876.000000, 4839.000000, 4814.000000) // --> Vector info: d1 = 0.000000, 0.187499, 0.187495. Determinants: -4.687599, 4.687342, -22105.461722, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124997. Determinants: 4.624855, 4.624866, -23290.822615, -1850.000000 ( 5495.000000 172.000000 -4814.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( 5495.000000 160.000000 -4876.000000 ) ( ( 0.002534 -0.002534 11.948898 ) ( -0.002500 -0.002500 12.589634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5491.000000 160.000000 -4876.000000 ) ( 5491.000000 197.000000 -4839.000000 ) ( 5491.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 160.000000 -4876.000000 ) ( 5495.000000 160.000000 -4876.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 197.000000 -4839.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( 5495.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 172.000000 -4814.000000 ) ( 5495.000000 172.000000 -4814.000000 ) ( 5495.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4058/3043) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (5495.000000, 5845.000000, 5845.000000) / (3570.434260, 3570.434260, 3325.067188) // --> Vector info: d1 = 0.124919, 2.624918, 2.624909. Determinants: -613.417563, -0.003339, 3360013.581077, -85878.475184 // --> Vector info: d2 = 0.999982, 0.999989, 1.874989. Determinants: -0.001668, 306.250208, -1179313.988924, -85878.475184 ( 5845.000000 24.000000 -4665.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( ( 0.007143 0.000000 -39.125212 ) ( 0.000000 -0.003566 13.732358 ) ) 16bescapeship/00wbig3 0 0 0 ( 5495.000000 199.836566 -4836.179736 ) ( 5845.000000 199.836566 -4836.179736 ) ( 5845.000000 26.836566 -4662.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 199.836566 -4836.179736 ) ( 5495.000000 197.000000 -4839.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 199.836566 -4836.179736 ) ( 5845.000000 197.000000 -4839.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 26.836566 -4662.179736 ) ( 5845.000000 24.000000 -4665.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 26.836566 -4662.179736 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5495.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4059/3044) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5495.000000, -5845.000000, -5845.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 0.000000, 2.499998, 2.500002. Determinants: 569.220402, -0.001501, 3127871.030851, -79690.934240 // --> Vector info: d2 = 0.000000, 0.000000, 1.624997. Determinants: -0.000021, -568.748942, 1866453.361345, -79690.934240 ( 5845.000000 -137.000000 -4826.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( ( -0.007143 0.000000 -39.250023 ) ( 0.000000 0.007137 -23.421150 ) ) 16bescapeship/00whangr 0 0 0 ( 5495.000000 21.171573 -4662.171573 ) ( 5845.000000 21.171573 -4662.171573 ) ( 5845.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 21.171573 -4662.171573 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 21.171573 -4662.171573 ) ( 5845.000000 24.000000 -4665.000000 ) ( 5845.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 -139.828427 -4823.171573 ) ( 5845.000000 -137.000000 -4826.000000 ) ( 5495.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -139.828427 -4823.171573 ) ( 5495.000000 -137.000000 -4826.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4060/3045) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-197.000000, -160.000000, -172.000000) / (4839.000000, 4876.000000, 4814.000000) // --> Vector info: d1 = 1.000001, 1.187495, 1.000000. Determinants: -4.687312, -4.687378, 19908.820714, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: -4.624929, 4.624900, -23291.000687, -1850.000000 ( 5845.000000 172.000000 -4814.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( ( 0.002534 0.002534 -10.761525 ) ( 0.002500 -0.002500 12.589730 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5849.000000 197.000000 -4839.000000 ) ( 5849.000000 160.000000 -4876.000000 ) ( 5849.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 197.000000 -4839.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 160.000000 -4876.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( 5845.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 172.000000 -4814.000000 ) ( 5845.000000 172.000000 -4814.000000 ) ( 5845.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4061/3046) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-73.000000, -36.000000, -11.000000) / (4962.000000, 5000.000000, 4975.000000) // --> Vector info: d1 = 1.000001, 1.187514, 1.187515. Determinants: -4.687858, -4.687804, 21043.669803, -1875.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125011. Determinants: -4.750390, 4.625375, -23297.891097, -1875.000000 ( 5845.000000 11.000000 -4975.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( ( 0.002500 0.002500 -11.223291 ) ( 0.002534 -0.002467 12.425542 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5849.000000 73.000000 -4962.000000 ) ( 5849.000000 36.000000 -5000.000000 ) ( 5849.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 73.000000 -4962.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 36.000000 -5000.000000 ) ( 5845.000000 36.000000 -5000.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5849.000000 11.000000 -4975.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4062/3047) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (11.000000, 36.000000, 73.000000) / (4975.000000, 5000.000000, 4962.000000) // --> Vector info: d1 = 0.000000, 0.125010, 0.125012. Determinants: -4.750420, -4.625331, 23063.277701, -1875.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.187514. Determinants: -4.687859, 4.687850, -25145.488155, -1875.000000 ( 5495.000000 73.000000 -4962.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( ( 0.002534 0.002467 -12.300415 ) ( 0.002500 -0.002500 13.410927 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5491.000000 11.000000 -4975.000000 ) ( 5491.000000 36.000000 -5000.000000 ) ( 5491.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 11.000000 -4975.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 36.000000 -5000.000000 ) ( 5495.000000 36.000000 -5000.000000 ) ( 5495.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5491.000000 73.000000 -4962.000000 ) ( 5495.000000 73.000000 -4962.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4065/3048) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6300.000000, -5950.000000, -5950.000000) / (3571.090420, 3571.090420, 3325.723348) // --> Vector info: d1 = 0.000089, 2.500089, 2.500085. Determinants: -613.417622, -0.001504, -3864533.328486, -85878.475184 // --> Vector info: d2 = 0.000000, 0.000004, 0.875004. Determinants: -0.000801, 306.250185, -1093652.180772, -85878.475184 ( 5950.000000 -137.000000 -4826.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( ( 0.007143 0.000000 45.000023 ) ( 0.000000 -0.003566 12.734881 ) ) 16bescapeship/00wbig3 0 0 0 ( 6300.000000 33.163434 -5002.820264 ) ( 5950.000000 33.163434 -5002.820264 ) ( 5950.000000 -139.836566 -4828.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 33.163434 -5002.820264 ) ( 6300.000000 36.000000 -5000.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 33.163434 -5002.820264 ) ( 5950.000000 36.000000 -5000.000000 ) ( 5950.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 -139.836566 -4828.820264 ) ( 5950.000000 -137.000000 -4826.000000 ) ( 6300.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 -139.836566 -4828.820264 ) ( 6300.000000 -137.000000 -4826.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4066/3049) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6300.000000, 5950.000000, 5950.000000) / (3282.389678, 3282.389678, 3510.078062) // --> Vector info: d1 = 0.000000, 5.000015, 5.000006. Determinants: 1138.445283, 0.003002, -7172215.139206, -79690.934240 // --> Vector info: d2 = 0.999999, 0.999999, 4.249991. Determinants: 0.000028, -1137.497331, 3654018.471525, -79690.934240 ( 5950.000000 36.000000 -5000.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( ( -0.014286 0.000000 90.000390 ) ( 0.000000 0.014274 -45.852373 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6300.000000 199.828427 -4841.828427 ) ( 5950.000000 199.828427 -4841.828427 ) ( 5950.000000 38.828427 -5002.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 199.828427 -4841.828427 ) ( 6300.000000 197.000000 -4839.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 199.828427 -4841.828427 ) ( 5950.000000 197.000000 -4839.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 38.828427 -5002.828427 ) ( 5950.000000 36.000000 -5000.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 38.828427 -5002.828427 ) ( 6300.000000 36.000000 -5000.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4067/3050) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (160.000000, 197.000000, 172.000000) / (4876.000000, 4839.000000, 4814.000000) // --> Vector info: d1 = 0.000000, 0.187499, 0.187495. Determinants: -4.687599, 4.687342, -22105.461722, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124997. Determinants: 4.624855, 4.624866, -23290.822615, -1850.000000 ( 5950.000000 172.000000 -4814.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( 5950.000000 160.000000 -4876.000000 ) ( ( 0.002534 -0.002534 11.948898 ) ( -0.002500 -0.002500 12.589634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5946.000000 160.000000 -4876.000000 ) ( 5946.000000 197.000000 -4839.000000 ) ( 5946.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 160.000000 -4876.000000 ) ( 5950.000000 160.000000 -4876.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 197.000000 -4839.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( 5950.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 172.000000 -4814.000000 ) ( 5950.000000 172.000000 -4814.000000 ) ( 5950.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4068/3051) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (5950.000000, 6300.000000, 6300.000000) / (3570.434260, 3570.434260, 3325.067188) // --> Vector info: d1 = 0.374913, 2.874913, 2.874906. Determinants: -613.417680, -0.002338, 3617646.607996, -85878.475184 // --> Vector info: d2 = 0.999990, 0.999995, 1.874996. Determinants: -0.001199, 306.250167, -1179316.599313, -85878.475184 ( 6300.000000 24.000000 -4665.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( ( 0.007143 0.000000 -42.125184 ) ( 0.000000 -0.003566 13.732389 ) ) 16bescapeship/00wbig3 0 0 0 ( 5950.000000 199.836566 -4836.179736 ) ( 6300.000000 199.836566 -4836.179736 ) ( 6300.000000 26.836566 -4662.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 199.836566 -4836.179736 ) ( 5950.000000 197.000000 -4839.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 199.836566 -4836.179736 ) ( 6300.000000 197.000000 -4839.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 26.836566 -4662.179736 ) ( 6300.000000 24.000000 -4665.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 26.836566 -4662.179736 ) ( 5950.000000 24.000000 -4665.000000 ) ( 5950.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4069/3052) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-5950.000000, -6300.000000, -6300.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 0.000000, 2.499998, 2.500002. Determinants: 569.220402, -0.001501, 3386866.313800, -79690.934240 // --> Vector info: d2 = 0.000000, 0.000000, 1.624997. Determinants: -0.000021, -568.748942, 1866453.351632, -79690.934240 ( 6300.000000 -137.000000 -4826.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( ( -0.007143 0.000000 -42.500020 ) ( 0.000000 0.007137 -23.421150 ) ) 16bescapeship/00whangr 0 0 0 ( 5950.000000 21.171573 -4662.171573 ) ( 6300.000000 21.171573 -4662.171573 ) ( 6300.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 21.171573 -4662.171573 ) ( 5950.000000 24.000000 -4665.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 21.171573 -4662.171573 ) ( 6300.000000 24.000000 -4665.000000 ) ( 6300.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 -139.828427 -4823.171573 ) ( 6300.000000 -137.000000 -4826.000000 ) ( 5950.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 -139.828427 -4823.171573 ) ( 5950.000000 -137.000000 -4826.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4070/3053) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-197.000000, -160.000000, -172.000000) / (4839.000000, 4876.000000, 4814.000000) // --> Vector info: d1 = 1.000001, 1.187495, 1.000000. Determinants: -4.687312, -4.687378, 19908.820714, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.124998. Determinants: -4.624929, 4.624900, -23291.000687, -1850.000000 ( 6300.000000 172.000000 -4814.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( ( 0.002534 0.002534 -10.761525 ) ( 0.002500 -0.002500 12.589730 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6304.000000 197.000000 -4839.000000 ) ( 6304.000000 160.000000 -4876.000000 ) ( 6304.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 197.000000 -4839.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 160.000000 -4876.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( 6300.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 172.000000 -4814.000000 ) ( 6300.000000 172.000000 -4814.000000 ) ( 6300.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4071/3054) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-73.000000, -36.000000, -11.000000) / (4962.000000, 5000.000000, 4975.000000) // --> Vector info: d1 = 1.000001, 1.187514, 1.187515. Determinants: -4.687858, -4.687804, 21043.669803, -1875.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.125011. Determinants: -4.750390, 4.625375, -23297.891097, -1875.000000 ( 6300.000000 11.000000 -4975.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( ( 0.002500 0.002500 -11.223291 ) ( 0.002534 -0.002467 12.425542 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6304.000000 73.000000 -4962.000000 ) ( 6304.000000 36.000000 -5000.000000 ) ( 6304.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 73.000000 -4962.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 36.000000 -5000.000000 ) ( 6300.000000 36.000000 -5000.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6304.000000 11.000000 -4975.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4072/3055) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (11.000000, 36.000000, 73.000000) / (4975.000000, 5000.000000, 4962.000000) // --> Vector info: d1 = 0.000000, 0.125010, 0.125012. Determinants: -4.750420, -4.625331, 23063.277701, -1875.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.187514. Determinants: -4.687859, 4.687850, -25145.488155, -1875.000000 ( 5950.000000 73.000000 -4962.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( ( 0.002534 0.002467 -12.300415 ) ( 0.002500 -0.002500 13.410927 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5946.000000 11.000000 -4975.000000 ) ( 5946.000000 36.000000 -5000.000000 ) ( 5946.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 11.000000 -4975.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 36.000000 -5000.000000 ) ( 5950.000000 36.000000 -5000.000000 ) ( 5950.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5946.000000 73.000000 -4962.000000 ) ( 5950.000000 73.000000 -4962.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4075/3056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6405.000000, -6615.000000, -6615.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 1.000001, 1.750045, 1.750045. Determinants: 170.776303, 0.000000, 1046007.621977, -47814.560544 // --> Vector info: d2 = 0.000001, 0.000001, 1.624997. Determinants: 0.000039, -341.249167, 1119871.653873, -47814.560544 ( 6615.000000 -137.000000 -4826.000000 ) ( 6615.000000 24.000000 -4665.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( ( -0.003572 0.000000 -21.876341 ) ( 0.000000 0.007137 -23.421143 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6405.000000 21.171573 -4662.171573 ) ( 6615.000000 21.171573 -4662.171573 ) ( 6615.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 21.171573 -4662.171573 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6615.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 21.171573 -4662.171573 ) ( 6615.000000 24.000000 -4665.000000 ) ( 6615.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 -139.828427 -4823.171573 ) ( 6615.000000 -137.000000 -4826.000000 ) ( 6405.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 -139.828427 -4823.171573 ) ( 6405.000000 -137.000000 -4826.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4076/3057) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6405.000000, 6615.000000, 6615.000000) / (3570.434260, 3570.434260, 3325.067188) // --> Vector info: d1 = 0.624912, 2.125005, 2.124998. Determinants: -368.073481, -0.001352, 2325315.600490, -51527.085111 // --> Vector info: d2 = 0.999997, 1.000000, 1.874999. Determinants: -0.000746, 183.749875, -707588.996256, -51527.085111 ( 6615.000000 24.000000 -4665.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( ( 0.007143 0.000000 -45.128025 ) ( 0.000000 -0.003566 13.732370 ) ) 16bescapeship/00wbig3 0 0 0 ( 6405.000000 199.836566 -4836.179736 ) ( 6615.000000 199.836566 -4836.179736 ) ( 6615.000000 26.836566 -4662.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 199.836566 -4836.179736 ) ( 6405.000000 197.000000 -4839.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 199.836566 -4836.179736 ) ( 6615.000000 197.000000 -4839.000000 ) ( 6615.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 26.836566 -4662.179736 ) ( 6615.000000 24.000000 -4665.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 26.836566 -4662.179736 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4077/3058) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6615.000000, 6615.000000, 6405.000000) / (3510.078062, 3282.389678, 3282.389678) // --> Vector info: d1 = 0.499828, 0.499842, 3.500025. Determinants: 683.106843, 0.002802, -4542660.671663, -47814.560544 // --> Vector info: d2 = 4.249970, 0.999978, 0.999990. Determinants: 0.002811, -682.498359, 2192393.481184, -47814.560544 ( 6405.000000 197.000000 -4839.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( ( -0.014287 0.000000 95.005802 ) ( 0.000000 0.014274 -45.852005 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6615.000000 38.828427 -5002.828427 ) ( 6615.000000 199.828427 -4841.828427 ) ( 6405.000000 199.828427 -4841.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 38.828427 -5002.828427 ) ( 6615.000000 36.000000 -5000.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 199.828427 -4841.828427 ) ( 6615.000000 197.000000 -4839.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 199.828427 -4841.828427 ) ( 6405.000000 197.000000 -4839.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 38.828427 -5002.828427 ) ( 6405.000000 36.000000 -5000.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4078/3059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6615.000000, -6545.000000, -6545.000000) / (3571.090420, 3571.090420, 3325.723348) // --> Vector info: d1 = 0.750000, 1.250094, 1.250094. Determinants: -122.706702, 0.000000, -824586.605536, -17175.695037 // --> Vector info: d2 = 0.000000, 0.000001, 0.875001. Determinants: -0.000110, 61.250034, -218730.141846, -17175.695037 ( 6545.000000 -137.000000 -4826.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( ( 0.007144 0.000000 48.008922 ) ( 0.000000 -0.003566 12.734864 ) ) 16bescapeship/00wbig3 0 0 0 ( 6615.000000 33.163434 -5002.820264 ) ( 6545.000000 33.163434 -5002.820264 ) ( 6545.000000 -139.836566 -4828.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 33.163434 -5002.820264 ) ( 6615.000000 36.000000 -5000.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 33.163434 -5002.820264 ) ( 6545.000000 36.000000 -5000.000000 ) ( 6545.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -139.836566 -4828.820264 ) ( 6545.000000 -137.000000 -4826.000000 ) ( 6615.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6615.000000 -139.836566 -4828.820264 ) ( 6615.000000 -137.000000 -4826.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4079/3060) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-197.000000, -36.000000, 137.000000) / (4839.000000, 5000.000000, 4826.000000) // --> Vector info: d1 = 0.125000, 1.749999, 1.750000. Determinants: -282.750043, -281.124659, 1297677.096117, -55867.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.875000. Determinants: -140.875114, 140.875156, -765314.261685, -55867.000000 ( 6615.000000 -137.000000 -4826.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( ( 0.005061 0.005032 -23.227972 ) ( 0.002522 -0.002522 13.698861 ) ) 16bescapeship/00wbig3 0 0 0 ( 6619.000000 197.000000 -4839.000000 ) ( 6619.000000 36.000000 -5000.000000 ) ( 6619.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6619.000000 197.000000 -4839.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6619.000000 36.000000 -5000.000000 ) ( 6615.000000 36.000000 -5000.000000 ) ( 6615.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6619.000000 -137.000000 -4826.000000 ) ( 6615.000000 -137.000000 -4826.000000 ) ( 6615.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6619.000000 24.000000 -4665.000000 ) ( 6615.000000 24.000000 -4665.000000 ) ( 6615.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4080/3061) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (160.000000, 197.000000, 172.000000) / (4876.000000, 4839.000000, 4814.000000) // --> Vector info: d1 = 0.000000, 0.187499, 0.187495. Determinants: -4.687599, 4.687342, -22105.461722, -1850.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124997. Determinants: 4.624855, 4.624866, -23290.822615, -1850.000000 ( 6405.000000 172.000000 -4814.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( 6405.000000 160.000000 -4876.000000 ) ( ( 0.002534 -0.002534 11.948898 ) ( -0.002500 -0.002500 12.589634 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6401.000000 160.000000 -4876.000000 ) ( 6401.000000 197.000000 -4839.000000 ) ( 6401.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 160.000000 -4876.000000 ) ( 6405.000000 160.000000 -4876.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 197.000000 -4839.000000 ) ( 6405.000000 197.000000 -4839.000000 ) ( 6405.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 172.000000 -4814.000000 ) ( 6405.000000 172.000000 -4814.000000 ) ( 6405.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4081/3062) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (11.000000, 36.000000, 73.000000) / (4975.000000, 5000.000000, 4962.000000) // --> Vector info: d1 = 0.000000, 0.125010, 0.125012. Determinants: -4.750420, -4.625331, 23063.277701, -1875.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.187514. Determinants: -4.687859, 4.687850, -25145.488155, -1875.000000 ( 6405.000000 73.000000 -4962.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( ( 0.002534 0.002467 -12.300415 ) ( 0.002500 -0.002500 13.410927 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6401.000000 11.000000 -4975.000000 ) ( 6401.000000 36.000000 -5000.000000 ) ( 6401.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 11.000000 -4975.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 36.000000 -5000.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( 6405.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6401.000000 73.000000 -4962.000000 ) ( 6405.000000 73.000000 -4962.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4084/3063) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6440.000000, -6405.000000, -6405.000000) / (3571.090420, 3571.090420, 3325.723348) // --> Vector info: d1 = 0.000091, 0.250092, 0.250090. Determinants: -61.342004, -0.000079, -395043.006295, -8587.847518 // --> Vector info: d2 = 1.000000, 1.000000, 1.875000. Determinants: -0.000044, 30.625017, -117952.831536, -8587.847518 ( 6405.000000 -137.000000 -4826.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( ( 0.007143 0.000000 46.000235 ) ( 0.000000 -0.003566 13.734854 ) ) 16bescapeship/00wbig3 0 0 0 ( 6440.000000 33.163434 -5002.820264 ) ( 6405.000000 33.163434 -5002.820264 ) ( 6405.000000 -139.836566 -4828.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 33.163434 -5002.820264 ) ( 6440.000000 36.000000 -5000.000000 ) ( 6405.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 33.163434 -5002.820264 ) ( 6405.000000 36.000000 -5000.000000 ) ( 6405.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 -139.836566 -4828.820264 ) ( 6405.000000 -137.000000 -4826.000000 ) ( 6440.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -139.836566 -4828.820264 ) ( 6440.000000 -137.000000 -4826.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4085/3064) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6440.000000, -6440.000000, -6545.000000) / (3444.462605, 3339.101321, 3339.101321) // --> Vector info: d1 = 1.000090, 1.000089, 0.250091. Determinants: -79.020762, -0.000100, -519957.291540, -11062.934737 // --> Vector info: d2 = 0.500004, 0.875000, 0.875000. Determinants: -0.000050, 39.374675, -141156.424355, -11062.934737 ( 6545.000000 -137.000000 -4826.000000 ) ( 6440.000000 -137.000000 -4826.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( ( 0.007143 0.000000 46.999942 ) ( 0.000000 -0.003559 12.759401 ) ) 16bescapeship/00wbig3 0 0 0 ( 6440.000000 -65.847346 -4903.809381 ) ( 6440.000000 -139.847346 -4828.809381 ) ( 6545.000000 -139.847346 -4828.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -65.847346 -4903.809381 ) ( 6440.000000 -63.000000 -4901.000000 ) ( 6440.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -139.847346 -4828.809381 ) ( 6440.000000 -137.000000 -4826.000000 ) ( 6545.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -139.847346 -4828.809381 ) ( 6545.000000 -137.000000 -4826.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -65.847346 -4903.809381 ) ( 6545.000000 -63.000000 -4901.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4086/3065) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709484, 0.704722 // RotY/Z : -0.782031 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6300.000000, -6300.000000, -6405.000000) / (3537.432804, 3327.420900, 3327.420900) // --> Vector info: d1 = 1.000089, 1.000089, 0.250091. Determinants: -157.508528, 0.000025, -1014357.027225, -22051.249965 // --> Vector info: d2 = 0.125010, 0.875000, 0.875000. Determinants: -0.000100, 78.748996, -281326.537024, -22051.249965 ( 6405.000000 -137.000000 -4826.000000 ) ( 6300.000000 -137.000000 -4826.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( ( 0.007143 0.000000 45.999979 ) ( 0.000000 -0.003571 12.757850 ) ) 16bescapeship/00wbig3 0 0 0 ( 6300.000000 8.162066 -4977.818888 ) ( 6300.000000 -139.837934 -4828.818888 ) ( 6405.000000 -139.837934 -4828.818888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 8.162066 -4977.818888 ) ( 6300.000000 11.000000 -4975.000000 ) ( 6300.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 -139.837934 -4828.818888 ) ( 6300.000000 -137.000000 -4826.000000 ) ( 6405.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 -139.837934 -4828.818888 ) ( 6405.000000 -137.000000 -4826.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 8.162066 -4977.818888 ) ( 6405.000000 11.000000 -4975.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4087/3066) # points: 4 { brushDef { // Surface normal: 0.000000, -0.981780, 0.190022 // RotY/Z : -0.191184 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.190022, -0.981780) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (6300.000000, 6300.000000, 6405.000000) / (4693.604433, 4756.755046, 4756.755046) // --> Vector info: d1 = 0.000000, 0.000000, 1.499996. Determinants: -94.725680, 0.000013, 596771.719434, -6630.814430 // --> Vector info: d2 = 0.999997, 0.549318, 0.549318. Determinants: 0.000000, 47.321302, -228738.264644, -6630.814430 ( 6405.000000 160.000000 -4876.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( 6300.000000 172.000000 -4814.000000 ) ( ( 0.014286 0.000000 -89.999762 ) ( 0.000000 -0.007137 34.496255 ) ) 16bescapeship/00wpanl3 0 0 0 ( 6300.000000 175.927119 -4814.760088 ) ( 6300.000000 163.927119 -4876.760088 ) ( 6405.000000 163.927119 -4876.760088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 175.927119 -4814.760088 ) ( 6300.000000 172.000000 -4814.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 163.927119 -4876.760088 ) ( 6300.000000 160.000000 -4876.000000 ) ( 6405.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 163.927119 -4876.760088 ) ( 6405.000000 160.000000 -4876.000000 ) ( 6405.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 175.927119 -4814.760088 ) ( 6405.000000 172.000000 -4814.000000 ) ( 6300.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4089/3067) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6300.000000, -6405.000000, -6405.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 0.625001, 1.000001, 1.000000. Determinants: 85.383279, 0.000125, 522972.177129, -23907.280272 // --> Vector info: d2 = 0.999995, 1.000000, 2.625000. Determinants: 0.001234, -170.625050, 536037.879660, -23907.280272 ( 6405.000000 -137.000000 -4826.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( ( -0.003571 0.000000 -21.875018 ) ( 0.000000 0.007137 -22.421533 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6300.000000 21.171573 -4662.171573 ) ( 6405.000000 21.171573 -4662.171573 ) ( 6405.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 21.171573 -4662.171573 ) ( 6300.000000 24.000000 -4665.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 21.171573 -4662.171573 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6405.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 -139.828427 -4823.171573 ) ( 6405.000000 -137.000000 -4826.000000 ) ( 6300.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 -139.828427 -4823.171573 ) ( 6300.000000 -137.000000 -4826.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4091/3068) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703008, 0.711182 // RotY/Z : -0.791178 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711182, -0.703008) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6300.000000, 6300.000000, 6405.000000) / (3314.076459, 3436.407976, 3436.407976) // --> Vector info: d1 = 2.000012, 2.000009, 0.500012. Determinants: 183.496809, 0.000400, -1181720.999757, -12844.809263 // --> Vector info: d2 = 0.749968, 2.499925, 2.499921. Determinants: 0.000495, -183.745406, 599310.005312, -12844.809263 ( 6405.000000 73.000000 -4962.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( ( -0.014286 0.000000 91.999887 ) ( 0.000000 0.014305 -46.657758 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6300.000000 162.812031 -4878.844729 ) ( 6300.000000 75.812031 -4964.844729 ) ( 6405.000000 75.812031 -4964.844729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 162.812031 -4878.844729 ) ( 6300.000000 160.000000 -4876.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 75.812031 -4964.844729 ) ( 6300.000000 73.000000 -4962.000000 ) ( 6405.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 75.812031 -4964.844729 ) ( 6405.000000 73.000000 -4962.000000 ) ( 6405.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 162.812031 -4878.844729 ) ( 6405.000000 160.000000 -4876.000000 ) ( 6300.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4092/3069) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6405.000000, 6405.000000, 6300.000000) / (3536.666181, 3326.654277, 3326.654277) // --> Vector info: d1 = 1.624910, 1.624904, 0.874906. Determinants: -157.508528, -0.000626, 973013.036162, -22051.249965 // --> Vector info: d2 = 0.124995, 0.875000, 0.874998. Determinants: -0.000313, 78.750532, -281268.629221, -22051.249965 ( 6300.000000 24.000000 -4665.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6405.000000 172.000000 -4814.000000 ) ( ( 0.007143 0.000000 -44.125074 ) ( 0.000000 -0.003571 12.755224 ) ) 16bescapeship/00wbig3 0 0 0 ( 6405.000000 174.837934 -4811.181112 ) ( 6405.000000 26.837934 -4662.181112 ) ( 6300.000000 26.837934 -4662.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 174.837934 -4811.181112 ) ( 6405.000000 172.000000 -4814.000000 ) ( 6405.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 26.837934 -4662.181112 ) ( 6405.000000 24.000000 -4665.000000 ) ( 6300.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 26.837934 -4662.181112 ) ( 6300.000000 24.000000 -4665.000000 ) ( 6300.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 174.837934 -4811.181112 ) ( 6300.000000 172.000000 -4814.000000 ) ( 6405.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4093/3070) # points: 4 { brushDef { // Surface normal: 0.000000, -0.205215, 0.978717 // RotY/Z : -1.364113 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.978717, -0.205215) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (6300.000000, 6405.000000, 6405.000000) / (1010.177964, 1010.177964, 946.829720) // --> Vector info: d1 = 2.000000, 0.500008, 0.500004. Determinants: 95.021856, -0.000407, -611940.410811, -6651.565605 // --> Vector info: d2 = 1.000001, 1.000000, 0.549270. Determinants: 0.000045, -47.326671, 41156.507197, -6651.565605 ( 6405.000000 73.000000 -4962.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( ( -0.014286 0.000000 91.999455 ) ( 0.000000 0.007115 -6.187492 ) ) 16bescapeship/00wpanl3 0 0 0 ( 6300.000000 11.820859 -4978.914868 ) ( 6405.000000 11.820859 -4978.914868 ) ( 6405.000000 73.820859 -4965.914868 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 11.820859 -4978.914868 ) ( 6300.000000 11.000000 -4975.000000 ) ( 6405.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 11.820859 -4978.914868 ) ( 6405.000000 11.000000 -4975.000000 ) ( 6405.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6405.000000 73.820859 -4965.914868 ) ( 6405.000000 73.000000 -4962.000000 ) ( 6300.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6300.000000 73.820859 -4965.914868 ) ( 6300.000000 73.000000 -4962.000000 ) ( 6300.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4094/3071) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709484, 0.704722 // RotY/Z : -0.782031 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-5845.000000, -5845.000000, -5950.000000) / (3537.432804, 3327.420900, 3327.420900) // --> Vector info: d1 = 1.250082, 1.250076, 0.500078. Determinants: -157.508528, -0.000600, -948201.082438, -22051.249965 // --> Vector info: d2 = 0.125015, 0.875005, 0.875003. Determinants: -0.000300, 78.748983, -281327.717699, -22051.249965 ( 5950.000000 -137.000000 -4826.000000 ) ( 5845.000000 -137.000000 -4826.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( ( 0.007143 0.000000 42.999879 ) ( 0.000000 -0.003571 12.757903 ) ) 16bescapeship/00wbig3 0 0 0 ( 5845.000000 8.162066 -4977.818888 ) ( 5845.000000 -139.837934 -4828.818888 ) ( 5950.000000 -139.837934 -4828.818888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 8.162066 -4977.818888 ) ( 5845.000000 11.000000 -4975.000000 ) ( 5845.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 -139.837934 -4828.818888 ) ( 5845.000000 -137.000000 -4826.000000 ) ( 5950.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 -139.837934 -4828.818888 ) ( 5950.000000 -137.000000 -4826.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 8.162066 -4977.818888 ) ( 5950.000000 11.000000 -4975.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4095/3072) # points: 4 { brushDef { // Surface normal: 0.000000, -0.981780, 0.190022 // RotY/Z : -0.191184 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.190022, -0.981780) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (5845.000000, 5845.000000, 5950.000000) / (4693.604433, 4756.755046, 4756.755046) // --> Vector info: d1 = 0.968754, 0.968754, 2.468750. Determinants: -94.725680, 0.000000, 547247.970862, -6630.814430 // --> Vector info: d2 = 0.999994, 0.549314, 0.549314. Determinants: 0.000000, 47.321421, -228738.805158, -6630.814430 ( 5950.000000 160.000000 -4876.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( 5845.000000 172.000000 -4814.000000 ) ( ( 0.014286 0.000000 -82.531034 ) ( 0.000000 -0.007137 34.496336 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5845.000000 175.927119 -4814.760088 ) ( 5845.000000 163.927119 -4876.760088 ) ( 5950.000000 163.927119 -4876.760088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 175.927119 -4814.760088 ) ( 5845.000000 172.000000 -4814.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 163.927119 -4876.760088 ) ( 5845.000000 160.000000 -4876.000000 ) ( 5950.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 163.927119 -4876.760088 ) ( 5950.000000 160.000000 -4876.000000 ) ( 5950.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 175.927119 -4814.760088 ) ( 5950.000000 172.000000 -4814.000000 ) ( 5845.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4097/3073) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5845.000000, -5950.000000, -5950.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: 85.383137, -0.000147, 499064.916555, -23907.280272 // --> Vector info: d2 = 0.000000, 0.000000, 1.624999. Determinants: 0.000059, -170.624870, 559937.003168, -23907.280272 ( 5950.000000 -137.000000 -4826.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( ( -0.003571 0.000000 -20.875018 ) ( 0.000000 0.007137 -23.421192 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5845.000000 21.171573 -4662.171573 ) ( 5950.000000 21.171573 -4662.171573 ) ( 5950.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 21.171573 -4662.171573 ) ( 5845.000000 24.000000 -4665.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 21.171573 -4662.171573 ) ( 5950.000000 24.000000 -4665.000000 ) ( 5950.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 -139.828427 -4823.171573 ) ( 5950.000000 -137.000000 -4826.000000 ) ( 5845.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 -139.828427 -4823.171573 ) ( 5845.000000 -137.000000 -4826.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4099/3074) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703008, 0.711182 // RotY/Z : -0.791178 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711182, -0.703008) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5845.000000, 5845.000000, 5950.000000) / (3314.076459, 3436.407976, 3436.407976) // --> Vector info: d1 = 1.500001, 1.499998, 0.000001. Determinants: 183.497017, 0.000238, -1091808.076704, -12844.809263 // --> Vector info: d2 = 0.749981, 2.499930, 2.499930. Determinants: 0.000000, -183.744619, 599310.353597, -12844.809263 ( 5950.000000 73.000000 -4962.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( ( -0.014286 0.000000 84.999945 ) ( 0.000000 0.014305 -46.657785 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5845.000000 162.812031 -4878.844729 ) ( 5845.000000 75.812031 -4964.844729 ) ( 5950.000000 75.812031 -4964.844729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 162.812031 -4878.844729 ) ( 5845.000000 160.000000 -4876.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 75.812031 -4964.844729 ) ( 5845.000000 73.000000 -4962.000000 ) ( 5950.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 75.812031 -4964.844729 ) ( 5950.000000 73.000000 -4962.000000 ) ( 5950.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 162.812031 -4878.844729 ) ( 5950.000000 160.000000 -4876.000000 ) ( 5845.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4100/3075) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (5950.000000, 5950.000000, 5845.000000) / (3536.666181, 3326.654277, 3326.654277) // --> Vector info: d1 = 1.374911, 1.374903, 0.624905. Determinants: -157.508528, -0.000851, 906860.237156, -22051.249965 // --> Vector info: d2 = 0.124987, 0.874992, 0.874990. Determinants: -0.000426, 78.750530, -281267.918754, -22051.249965 ( 5845.000000 24.000000 -4665.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( 5950.000000 172.000000 -4814.000000 ) ( ( 0.007143 0.000000 -41.125117 ) ( 0.000000 -0.003571 12.755192 ) ) 16bescapeship/00wbig3 0 0 0 ( 5950.000000 174.837934 -4811.181112 ) ( 5950.000000 26.837934 -4662.181112 ) ( 5845.000000 26.837934 -4662.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 174.837934 -4811.181112 ) ( 5950.000000 172.000000 -4814.000000 ) ( 5950.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 26.837934 -4662.181112 ) ( 5950.000000 24.000000 -4665.000000 ) ( 5845.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 26.837934 -4662.181112 ) ( 5845.000000 24.000000 -4665.000000 ) ( 5845.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 174.837934 -4811.181112 ) ( 5845.000000 172.000000 -4814.000000 ) ( 5950.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4101/3076) # points: 4 { brushDef { // Surface normal: 0.000000, -0.205215, 0.978717 // RotY/Z : -1.364113 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.978717, -0.205215) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (5845.000000, 5950.000000, 5950.000000) / (1010.177964, 1010.177964, 946.829720) // --> Vector info: d1 = 2.000000, 0.500008, 0.500004. Determinants: 95.021856, -0.000407, -568705.466316, -6651.565605 // --> Vector info: d2 = 1.000001, 1.000000, 0.549270. Determinants: 0.000045, -47.326671, 41156.527688, -6651.565605 ( 5950.000000 73.000000 -4962.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( ( -0.014286 0.000000 85.499490 ) ( 0.000000 0.007115 -6.187495 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5845.000000 11.820859 -4978.914868 ) ( 5950.000000 11.820859 -4978.914868 ) ( 5950.000000 73.820859 -4965.914868 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 11.820859 -4978.914868 ) ( 5845.000000 11.000000 -4975.000000 ) ( 5950.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 11.820859 -4978.914868 ) ( 5950.000000 11.000000 -4975.000000 ) ( 5950.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5950.000000 73.820859 -4965.914868 ) ( 5950.000000 73.000000 -4962.000000 ) ( 5845.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5845.000000 73.820859 -4965.914868 ) ( 5845.000000 73.000000 -4962.000000 ) ( 5845.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4102/3077) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709484, 0.704722 // RotY/Z : -0.782031 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-5390.000000, -5390.000000, -5495.000000) / (3537.432804, 3327.420900, 3327.420900) // --> Vector info: d1 = 1.500085, 1.500077, 0.750076. Determinants: -157.509128, -0.000801, -882050.116929, -22051.249965 // --> Vector info: d2 = 0.125022, 0.875012, 0.875010. Determinants: -0.000413, 78.748987, -281328.355631, -22051.249965 ( 5495.000000 -137.000000 -4826.000000 ) ( 5390.000000 -137.000000 -4826.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( ( 0.007143 0.000000 40.000005 ) ( 0.000000 -0.003571 12.757932 ) ) 16bescapeship/00wbig3 0 0 0 ( 5390.000000 8.162066 -4977.818888 ) ( 5390.000000 -139.837934 -4828.818888 ) ( 5495.000000 -139.837934 -4828.818888 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 8.162066 -4977.818888 ) ( 5390.000000 11.000000 -4975.000000 ) ( 5390.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -139.837934 -4828.818888 ) ( 5390.000000 -137.000000 -4826.000000 ) ( 5495.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -139.837934 -4828.818888 ) ( 5495.000000 -137.000000 -4826.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 8.162066 -4977.818888 ) ( 5495.000000 11.000000 -4975.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4103/3078) # points: 4 { brushDef { // Surface normal: 0.000000, -0.981780, 0.190022 // RotY/Z : -0.191184 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.190022, -0.981780) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (5390.000000, 5390.000000, 5495.000000) / (4693.604433, 4756.755046, 4756.755046) // --> Vector info: d1 = 0.000000, 0.000000, 1.499996. Determinants: -94.725680, 0.000013, 510571.350942, -6630.814430 // --> Vector info: d2 = 0.999997, 0.549318, 0.549318. Determinants: 0.000000, 47.321302, -228738.264644, -6630.814430 ( 5495.000000 160.000000 -4876.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( 5390.000000 172.000000 -4814.000000 ) ( ( 0.014286 0.000000 -76.999795 ) ( 0.000000 -0.007137 34.496255 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5390.000000 175.927119 -4814.760088 ) ( 5390.000000 163.927119 -4876.760088 ) ( 5495.000000 163.927119 -4876.760088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 175.927119 -4814.760088 ) ( 5390.000000 172.000000 -4814.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 163.927119 -4876.760088 ) ( 5390.000000 160.000000 -4876.000000 ) ( 5495.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 163.927119 -4876.760088 ) ( 5495.000000 160.000000 -4876.000000 ) ( 5495.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 175.927119 -4814.760088 ) ( 5495.000000 172.000000 -4814.000000 ) ( 5390.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4105/3079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5390.000000, -5495.000000, -5495.000000) / (3281.682571, 3281.682571, 3509.370955) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: 85.383137, -0.000147, 460215.589351, -23907.280272 // --> Vector info: d2 = 0.000000, 0.000000, 1.624999. Determinants: 0.000059, -170.624870, 559936.976459, -23907.280272 ( 5495.000000 -137.000000 -4826.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5390.000000 24.000000 -4665.000000 ) ( ( -0.003571 0.000000 -19.250019 ) ( 0.000000 0.007137 -23.421191 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5390.000000 21.171573 -4662.171573 ) ( 5495.000000 21.171573 -4662.171573 ) ( 5495.000000 -139.828427 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 21.171573 -4662.171573 ) ( 5390.000000 24.000000 -4665.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 21.171573 -4662.171573 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5495.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 -139.828427 -4823.171573 ) ( 5495.000000 -137.000000 -4826.000000 ) ( 5390.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 -139.828427 -4823.171573 ) ( 5390.000000 -137.000000 -4826.000000 ) ( 5390.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4107/3080) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703008, 0.711182 // RotY/Z : -0.791178 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711182, -0.703008) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5390.000000, 5390.000000, 5495.000000) / (3314.076459, 3436.407976, 3436.407976) // --> Vector info: d1 = 2.000012, 2.000009, 0.499996. Determinants: 183.498791, 0.000400, -1014749.587557, -12844.809263 // --> Vector info: d2 = 0.749968, 2.499925, 2.499935. Determinants: -0.001254, -183.745406, 599319.882703, -12844.809263 ( 5495.000000 73.000000 -4962.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( ( -0.014286 0.000000 79.000752 ) ( 0.000000 0.014305 -46.658527 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5390.000000 162.812031 -4878.844729 ) ( 5390.000000 75.812031 -4964.844729 ) ( 5495.000000 75.812031 -4964.844729 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 162.812031 -4878.844729 ) ( 5390.000000 160.000000 -4876.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 75.812031 -4964.844729 ) ( 5390.000000 73.000000 -4962.000000 ) ( 5495.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 75.812031 -4964.844729 ) ( 5495.000000 73.000000 -4962.000000 ) ( 5495.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 162.812031 -4878.844729 ) ( 5495.000000 160.000000 -4876.000000 ) ( 5390.000000 160.000000 -4876.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4108/3081) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (5495.000000, 5495.000000, 5390.000000) / (3536.666181, 3326.654277, 3326.654277) // --> Vector info: d1 = 1.124922, 1.124910, 0.374910. Determinants: -157.508928, -0.001202, 840709.879592, -22051.249965 // --> Vector info: d2 = 0.124979, 0.874984, 0.874981. Determinants: -0.000550, 78.750528, -281267.240417, -22051.249965 ( 5390.000000 24.000000 -4665.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5495.000000 172.000000 -4814.000000 ) ( ( 0.007143 0.000000 -38.125271 ) ( 0.000000 -0.003571 12.755161 ) ) 16bescapeship/00wbig3 0 0 0 ( 5495.000000 174.837934 -4811.181112 ) ( 5495.000000 26.837934 -4662.181112 ) ( 5390.000000 26.837934 -4662.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 174.837934 -4811.181112 ) ( 5495.000000 172.000000 -4814.000000 ) ( 5495.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 26.837934 -4662.181112 ) ( 5495.000000 24.000000 -4665.000000 ) ( 5390.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 26.837934 -4662.181112 ) ( 5390.000000 24.000000 -4665.000000 ) ( 5390.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 174.837934 -4811.181112 ) ( 5390.000000 172.000000 -4814.000000 ) ( 5495.000000 172.000000 -4814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4109/3082) # points: 4 { brushDef { // Surface normal: 0.000000, -0.205215, 0.978717 // RotY/Z : -1.364113 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.978717, -0.205215) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (5390.000000, 5495.000000, 5495.000000) / (1010.177964, 1010.177964, 946.829720) // --> Vector info: d1 = 2.000000, 0.500008, 0.500004. Determinants: 95.021856, -0.000407, -525470.521821, -6651.565605 // --> Vector info: d2 = 1.000001, 1.000000, 0.549270. Determinants: 0.000045, -47.326671, 41156.548180, -6651.565605 ( 5495.000000 73.000000 -4962.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( ( -0.014286 0.000000 78.999525 ) ( 0.000000 0.007115 -6.187498 ) ) 16bescapeship/00wpanl3 0 0 0 ( 5390.000000 11.820859 -4978.914868 ) ( 5495.000000 11.820859 -4978.914868 ) ( 5495.000000 73.820859 -4965.914868 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 11.820859 -4978.914868 ) ( 5390.000000 11.000000 -4975.000000 ) ( 5495.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 11.820859 -4978.914868 ) ( 5495.000000 11.000000 -4975.000000 ) ( 5495.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5495.000000 73.820859 -4965.914868 ) ( 5495.000000 73.000000 -4962.000000 ) ( 5390.000000 73.000000 -4962.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5390.000000 73.820859 -4965.914868 ) ( 5390.000000 73.000000 -4962.000000 ) ( 5390.000000 11.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4110/3083) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705516, 0.708694 // RotY/Z : -0.787645 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708694, -0.705516) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4550.000000, 4550.000000, 5110.000000) / (2521.075605, 2835.738917, 2835.738917) // --> Vector info: d1 = 0.000000, 4.500000, 4.499996. Determinants: 0.001352, -2520.000201, 6353104.858051, -176211.454792 // --> Vector info: d2 = 0.000000, 0.000007, 8.000035. Determinants: -2517.315283, -0.003964, 11453794.481103, -176211.454792 ( 5110.000000 803.000000 -4826.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( 0.000000 0.014301 -36.053870 ) ( 0.014286 0.000000 -65.000283 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4550.000000 1028.822064 -4606.834776 ) ( 4550.000000 805.822064 -4828.834776 ) ( 5110.000000 805.822064 -4828.834776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1028.822064 -4606.834776 ) ( 4550.000000 1026.000000 -4604.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 805.822064 -4828.834776 ) ( 4550.000000 803.000000 -4826.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 805.822064 -4828.834776 ) ( 5110.000000 803.000000 -4826.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 1028.822064 -4606.834776 ) ( 5110.000000 1026.000000 -4604.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4111/3084) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5110.000000, -5110.000000, -4550.000000) / (2530.028063, 2845.397687, 2845.397687) // --> Vector info: d1 = 0.000000, 1.125000, 1.125002. Determinants: -0.000488, -630.000050, 1593915.308668, -176606.989669 // --> Vector info: d2 = 0.000000, 0.000004, 4.000002. Determinants: -1261.477938, -0.001982, -6446147.275597, -176606.989669 ( 4550.000000 580.000000 -4604.000000 ) ( 5110.000000 580.000000 -4604.000000 ) ( 5110.000000 803.000000 -4381.000000 ) ( ( 0.000000 0.003567 -9.025211 ) ( 0.007143 0.000000 36.499956 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5110.000000 800.171573 -4378.171573 ) ( 5110.000000 577.171573 -4601.171573 ) ( 4550.000000 577.171573 -4601.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 800.171573 -4378.171573 ) ( 5110.000000 803.000000 -4381.000000 ) ( 5110.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 577.171573 -4601.171573 ) ( 5110.000000 580.000000 -4604.000000 ) ( 4550.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 577.171573 -4601.171573 ) ( 4550.000000 580.000000 -4604.000000 ) ( 4550.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 800.171573 -4378.171573 ) ( 4550.000000 803.000000 -4381.000000 ) ( 5110.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4112/3085) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4550.000000, 5110.000000, 5110.000000) / (3981.011178, 3981.011178, 3665.641554) // --> Vector info: d1 = 0.000000, 2.000009, 2.000009. Determinants: -630.742021, 0.000000, 2869876.188310, -176606.989669 // --> Vector info: d2 = 0.000000, 0.000001, 2.250005. Determinants: -0.000404, 1260.002275, -5016081.327511, -176606.989669 ( 5110.000000 803.000000 -4381.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( 0.003571 0.000000 -16.250071 ) ( 0.000000 -0.007134 28.402507 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4550.000000 1028.828427 -4601.171573 ) ( 5110.000000 1028.828427 -4601.171573 ) ( 5110.000000 805.828427 -4378.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 1028.828427 -4601.171573 ) ( 4550.000000 1026.000000 -4604.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 1028.828427 -4601.171573 ) ( 5110.000000 1026.000000 -4604.000000 ) ( 5110.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 805.828427 -4378.171573 ) ( 5110.000000 803.000000 -4381.000000 ) ( 4550.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 805.828427 -4378.171573 ) ( 4550.000000 803.000000 -4381.000000 ) ( 4550.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4114/3086) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705516, 0.708694 // RotY/Z : -0.787645 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708694, -0.705516) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5110.000000, -5040.000000, -5040.000000) / (3973.901474, 3973.901474, 3659.238162) // --> Vector info: d1 = 0.000000, 0.249985, 0.249985. Determinants: -78.661092, 0.000000, -401958.181338, -22026.431849 // --> Vector info: d2 = 0.999997, 1.000000, 3.250002. Determinants: -0.000956, 157.500171, -647921.412565, -22026.431849 ( 5040.000000 580.000000 -4604.000000 ) ( 5040.000000 803.000000 -4826.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( ( 0.003571 0.000000 18.248901 ) ( 0.000000 -0.007151 29.415632 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5110.000000 800.177936 -4828.834776 ) ( 5040.000000 800.177936 -4828.834776 ) ( 5040.000000 577.177936 -4606.834776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 800.177936 -4828.834776 ) ( 5110.000000 803.000000 -4826.000000 ) ( 5040.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 800.177936 -4828.834776 ) ( 5040.000000 803.000000 -4826.000000 ) ( 5040.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 577.177936 -4606.834776 ) ( 5040.000000 580.000000 -4604.000000 ) ( 5110.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5110.000000 577.177936 -4606.834776 ) ( 5110.000000 580.000000 -4604.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4115/3087) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1026.000000, -803.000000, -580.000000) / (4604.000000, 4826.000000, 4604.000000) // --> Vector info: d1 = 1.000001, 2.125000, 2.124999. Determinants: -249.749524, -250.874841, 799772.612984, -99012.000000 // --> Vector info: d2 = 1.000000, 1.000001, 3.250002. Determinants: -499.500477, 501.750159, -2921557.219268, -99012.000000 ( 5110.000000 580.000000 -4604.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( ( 0.002522 0.002534 -8.077532 ) ( 0.005045 -0.005068 29.507102 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5114.000000 1026.000000 -4604.000000 ) ( 5114.000000 803.000000 -4826.000000 ) ( 5114.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5114.000000 1026.000000 -4604.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5114.000000 803.000000 -4826.000000 ) ( 5110.000000 803.000000 -4826.000000 ) ( 5110.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5114.000000 580.000000 -4604.000000 ) ( 5110.000000 580.000000 -4604.000000 ) ( 5110.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5114.000000 803.000000 -4381.000000 ) ( 5110.000000 803.000000 -4381.000000 ) ( 5110.000000 1026.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4116/3088) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (915.000000, 803.000000, 580.000000) / (4492.000000, 4381.000000, 4604.000000) // --> Vector info: d1 = 0.000000, 0.000001, 2.249999. Determinants: 249.749928, -251.999581, 903460.932779, -49729.000000 // --> Vector info: d2 = 1.000000, 0.437500, 0.437497. Determinants: -125.437674, -125.436990, 628509.453738, -49729.000000 ( 4550.000000 580.000000 -4604.000000 ) ( 4550.000000 803.000000 -4381.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( ( -0.005022 0.005067 -18.167688 ) ( 0.002522 0.002522 -12.638691 ) ) 16bescapeship/00wbig3 0 0 0 ( 4546.000000 915.000000 -4492.000000 ) ( 4546.000000 803.000000 -4381.000000 ) ( 4546.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 915.000000 -4492.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( 4550.000000 803.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 803.000000 -4381.000000 ) ( 4550.000000 803.000000 -4381.000000 ) ( 4550.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 580.000000 -4604.000000 ) ( 4550.000000 580.000000 -4604.000000 ) ( 4550.000000 692.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 692.000000 -4715.000000 ) ( 4550.000000 692.000000 -4715.000000 ) ( 4550.000000 915.000000 -4492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4117/3089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00Wprb02]: 128.000000/128.000000 // --> Vector A/B: (-5040.000000, -4760.000000, -4760.000000) / (3980.304071, 3980.304071, 3927.978169) // --> Vector info: d1 = 0.757813, 2.757821, 2.757821. Determinants: -104.652203, 0.000000, -538550.012439, -14651.252506 // --> Vector info: d2 = 0.429687, 0.429687, 0.804691. Determinants: 0.000000, 105.000919, -424231.043536, -14651.252506 ( 4760.000000 766.000000 -4789.000000 ) ( 4760.000000 803.000000 -4826.000000 ) ( 5040.000000 803.000000 -4826.000000 ) ( ( 0.007143 0.000000 36.757950 ) ( 0.000000 -0.007167 28.955275 ) ) 16bescapeship/00Wprb02 0 0 0 ( 5040.000000 800.171573 -4828.828427 ) ( 4760.000000 800.171573 -4828.828427 ) ( 4760.000000 763.171573 -4791.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 800.171573 -4828.828427 ) ( 5040.000000 803.000000 -4826.000000 ) ( 4760.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 800.171573 -4828.828427 ) ( 4760.000000 803.000000 -4826.000000 ) ( 4760.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 763.171573 -4791.828427 ) ( 4760.000000 766.000000 -4789.000000 ) ( 5040.000000 766.000000 -4789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 763.171573 -4791.828427 ) ( 5040.000000 766.000000 -4789.000000 ) ( 5040.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4118/3090) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705516, 0.708694 // RotY/Z : -0.787645 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708694, -0.705516) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4760.000000, -4550.000000, -4550.000000) / (3973.901474, 3973.901474, 3659.238162) // --> Vector info: d1 = 0.000000, 0.750021, 0.750014. Determinants: -236.004076, -0.001502, -1123373.435281, -66079.295547 // --> Vector info: d2 = 0.999997, 1.000000, 3.250002. Determinants: -0.000919, 472.500489, -1943753.856480, -66079.295547 ( 4550.000000 580.000000 -4604.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( 4760.000000 803.000000 -4826.000000 ) ( ( 0.003572 0.000000 17.000385 ) ( 0.000000 -0.007151 29.415475 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4760.000000 800.177936 -4828.834776 ) ( 4550.000000 800.177936 -4828.834776 ) ( 4550.000000 577.177936 -4606.834776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 800.177936 -4828.834776 ) ( 4760.000000 803.000000 -4826.000000 ) ( 4550.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 800.177936 -4828.834776 ) ( 4550.000000 803.000000 -4826.000000 ) ( 4550.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 577.177936 -4606.834776 ) ( 4550.000000 580.000000 -4604.000000 ) ( 4760.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 577.177936 -4606.834776 ) ( 4760.000000 580.000000 -4604.000000 ) ( 4760.000000 803.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4120/3091) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4760.000000, -4760.000000, -5040.000000) / (3566.679397, 3548.987591, 3548.987591) // --> Vector info: d1 = 1.000001, 1.062498, 1.062495. Determinants: -0.000053, 17.499198, -67367.990790, -4953.705684 // --> Vector info: d2 = 0.000001, 0.000001, 2.000002. Determinants: 35.383627, 0.000066, 168425.826829, -4953.705684 ( 5040.000000 580.000000 -4604.000000 ) ( 4760.000000 580.000000 -4604.000000 ) ( 4760.000000 593.000000 -4616.000000 ) ( ( 0.000000 -0.003533 13.599514 ) ( -0.007143 0.000000 -33.999966 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4760.000000 590.286880 -4618.939214 ) ( 4760.000000 577.286880 -4606.939214 ) ( 5040.000000 577.286880 -4606.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 590.286880 -4618.939214 ) ( 4760.000000 593.000000 -4616.000000 ) ( 4760.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 577.286880 -4606.939214 ) ( 4760.000000 580.000000 -4604.000000 ) ( 5040.000000 580.000000 -4604.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 577.286880 -4606.939214 ) ( 5040.000000 580.000000 -4604.000000 ) ( 5040.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 590.286880 -4618.939214 ) ( 5040.000000 593.000000 -4616.000000 ) ( 4760.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4121/3092) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5040.000000, 5040.000000, 4760.000000) / (3510.078062, 3282.389678, 3282.389678) // --> Vector info: d1 = 0.000001, 0.000001, 4.000016. Determinants: 910.757010, 0.000000, -4590215.391032, -63752.747392 // --> Vector info: d2 = 3.453123, 0.203131, 0.203131. Determinants: 0.000000, -909.997795, 2974017.197274, -63752.747392 ( 4760.000000 246.000000 -4888.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( ( -0.014286 0.000000 72.000276 ) ( 0.000000 0.014274 -46.649240 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5040.000000 87.828427 -5051.828427 ) ( 5040.000000 248.828427 -4890.828427 ) ( 4760.000000 248.828427 -4890.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 87.828427 -5051.828427 ) ( 5040.000000 85.000000 -5049.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 248.828427 -4890.828427 ) ( 5040.000000 246.000000 -4888.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 248.828427 -4890.828427 ) ( 4760.000000 246.000000 -4888.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 87.828427 -5051.828427 ) ( 4760.000000 85.000000 -5049.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4122/3093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4760.000000, -4760.000000, -5040.000000) / (3509.370955, 3281.682571, 3281.682571) // --> Vector info: d1 = 0.636718, 1.449206, 1.449231. Determinants: 0.005699, 227.496530, -838935.131038, -63752.747392 // --> Vector info: d2 = 0.999999, 0.999999, 3.000007. Determinants: 455.378477, 0.000000, 2103848.854164, -63752.747392 ( 5040.000000 24.000000 -4665.000000 ) ( 4760.000000 24.000000 -4665.000000 ) ( 4760.000000 -137.000000 -4826.000000 ) ( ( 0.000000 -0.003568 13.159200 ) ( -0.007143 0.000000 -33.000128 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4760.000000 -139.828427 -4823.171573 ) ( 4760.000000 21.171573 -4662.171573 ) ( 5040.000000 21.171573 -4662.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 -139.828427 -4823.171573 ) ( 4760.000000 -137.000000 -4826.000000 ) ( 4760.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 21.171573 -4662.171573 ) ( 4760.000000 24.000000 -4665.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 21.171573 -4662.171573 ) ( 5040.000000 24.000000 -4665.000000 ) ( 5040.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 -139.828427 -4823.171573 ) ( 5040.000000 -137.000000 -4826.000000 ) ( 4760.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4123/3094) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708694, 0.705516 // RotY/Z : -0.783151 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705516, -0.708694) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-5040.000000, -4760.000000, -4760.000000) / (3638.164844, 3638.164844, 3323.501532) // --> Vector info: d1 = 0.000038, 2.000087, 2.000076. Determinants: -629.341927, -0.002936, -3171875.993996, -88105.727396 // --> Vector info: d2 = 0.750017, 0.750022, 1.875026. Determinants: -0.001613, 315.001285, -1212115.500657, -88105.727396 ( 4760.000000 -137.000000 -4826.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( ( 0.007143 0.000000 36.000792 ) ( 0.000000 -0.003575 13.757511 ) ) 16bescapeship/00wbig3 0 0 0 ( 5040.000000 82.165224 -5051.822064 ) ( 4760.000000 82.165224 -5051.822064 ) ( 4760.000000 -139.834776 -4828.822064 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 82.165224 -5051.822064 ) ( 5040.000000 85.000000 -5049.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 82.165224 -5051.822064 ) ( 4760.000000 85.000000 -5049.000000 ) ( 4760.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 -139.834776 -4828.822064 ) ( 4760.000000 -137.000000 -4826.000000 ) ( 5040.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 -139.834776 -4828.822064 ) ( 5040.000000 -137.000000 -4826.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4124/3095) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-246.000000, -85.000000, -36.000000) / (4888.000000, 5049.000000, 5000.000000) // --> Vector info: d1 = 0.000000, 3.250000, 3.250000. Determinants: -159.249994, -159.249994, 739238.469596, -15778.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.999999. Determinants: -160.999477, 160.999261, -826570.261599, -15778.000000 ( 5040.000000 36.000000 -5000.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.010093 0.010093 -46.852483 ) ( 0.010204 -0.010204 52.387518 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5044.000000 246.000000 -4888.000000 ) ( 5044.000000 85.000000 -5049.000000 ) ( 5044.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 246.000000 -4888.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 85.000000 -5049.000000 ) ( 5040.000000 85.000000 -5049.000000 ) ( 5040.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 36.000000 -5000.000000 ) ( 5040.000000 36.000000 -5000.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5044.000000 197.000000 -4839.000000 ) ( 5040.000000 197.000000 -4839.000000 ) ( 5040.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4126/3096) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (85.000000, 246.000000, 24.000000) / (5049.000000, 4888.000000, 4665.000000) // --> Vector info: d1 = 0.500036, 1.312523, 1.312518. Determinants: -181.185473, 180.371298, -931119.013477, -71645.000000 // --> Vector info: d2 = 0.500042, 0.500050, 2.750061. Determinants: 362.250048, 362.253361, -1895634.018507, -71645.000000 ( 4760.000000 24.000000 -4665.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( ( 0.002529 -0.002518 12.996287 ) ( -0.005056 -0.005056 26.458706 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4756.000000 85.000000 -5049.000000 ) ( 4756.000000 246.000000 -4888.000000 ) ( 4756.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 85.000000 -5049.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 246.000000 -4888.000000 ) ( 4760.000000 246.000000 -4888.000000 ) ( 4760.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 24.000000 -4665.000000 ) ( 4760.000000 24.000000 -4665.000000 ) ( 4760.000000 -137.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4756.000000 -137.000000 -4826.000000 ) ( 4760.000000 -137.000000 -4826.000000 ) ( 4760.000000 85.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4128/3097) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5040.000000, 5040.000000, 4760.000000) / (3418.608323, 3348.601181, 3348.601181) // --> Vector info: d1 = 0.000000, 0.250000, 0.250006. Determinants: 0.000457, 69.999858, -239304.400226, -19601.999898 // --> Vector info: d2 = 0.999997, 0.999998, 3.000006. Determinants: 140.014869, 0.000267, -725277.791745, -19601.999898 ( 4760.000000 24.000000 -4665.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( ( 0.000000 -0.003571 12.208163 ) ( -0.007143 0.000000 37.000194 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5040.000000 75.856851 -4712.200286 ) ( 5040.000000 26.856851 -4662.200286 ) ( 4760.000000 26.856851 -4662.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 75.856851 -4712.200286 ) ( 5040.000000 73.000000 -4715.000000 ) ( 5040.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5040.000000 26.856851 -4662.200286 ) ( 5040.000000 24.000000 -4665.000000 ) ( 4760.000000 24.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 26.856851 -4662.200286 ) ( 4760.000000 24.000000 -4665.000000 ) ( 4760.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4760.000000 75.856851 -4712.200286 ) ( 4760.000000 73.000000 -4715.000000 ) ( 5040.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4130/3098) # points: 4 { brushDef { // Surface normal: 0.000000, 0.187373, -0.982289 // RotY/Z : 1.382309 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.982289, -0.187373) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4970.000000, -4830.000000, -4830.000000) / (811.279729, 811.279729, 282.921896) // --> Vector info: d1 = 0.000000, 0.000000, 7.558125. Determinants: 0.000000, 1058.137485, -858445.501454, -73970.096661 // --> Vector info: d2 = 0.999997, 0.000000, 0.000000. Determinants: 528.356120, 0.000047, 2551960.012278, -73970.096661 ( 4830.000000 586.000000 -4582.000000 ) ( 4830.000000 67.000000 -4681.000000 ) ( 4970.000000 67.000000 -4681.000000 ) ( ( 0.000000 -0.014305 11.605305 ) ( -0.007143 0.000000 -34.499887 ) ) 16bescapeship/00wract1 0 0 0 ( 4970.000000 66.250508 -4677.070845 ) ( 4830.000000 66.250508 -4677.070845 ) ( 4830.000000 585.250508 -4578.070845 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 66.250508 -4677.070845 ) ( 4970.000000 67.000000 -4681.000000 ) ( 4830.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 66.250508 -4677.070845 ) ( 4830.000000 67.000000 -4681.000000 ) ( 4830.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 585.250508 -4578.070845 ) ( 4830.000000 586.000000 -4582.000000 ) ( 4970.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 585.250508 -4578.070845 ) ( 4970.000000 586.000000 -4582.000000 ) ( 4970.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4131/3099) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-593.000000, -73.000000, -67.000000) / (4616.000000, 4715.000000, 4681.000000) // --> Vector info: d1 = 0.999997, 31.232492, 31.232494. Determinants: -1027.905026, -181.393963, 209492.903018, -18274.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.249999. Determinants: -24.749866, 129.999390, -614753.870301, -18274.000000 ( 4970.000000 67.000000 -4681.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( ( 0.056250 0.009926 -11.463987 ) ( 0.001354 -0.007114 33.640903 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 4974.000000 593.000000 -4616.000000 ) ( 4974.000000 73.000000 -4715.000000 ) ( 4974.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4974.000000 593.000000 -4616.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4974.000000 73.000000 -4715.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( 4970.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4974.000000 67.000000 -4681.000000 ) ( 4970.000000 67.000000 -4681.000000 ) ( 4970.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4974.000000 586.000000 -4582.000000 ) ( 4970.000000 586.000000 -4582.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4132/3100) # points: 4 { brushDef { // Surface normal: 0.000000, -0.979457, -0.201653 // RotY/Z : 0.203045 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.201653, -0.979457) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4830.000000, 4970.000000, 4970.000000) / (4640.753894, 4640.753894, 4606.040784) // --> Vector info: d1 = 0.000000, 0.500000, 0.500001. Determinants: -17.356551, 0.000146, 83831.462368, -4859.835388 // --> Vector info: d2 = 0.999997, 1.000001, 1.249999. Determinants: -0.000128, 34.999750, -167284.424656, -4859.835388 ( 4970.000000 586.000000 -4582.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( ( 0.003571 0.000000 -17.249856 ) ( 0.000000 -0.007202 34.421829 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4830.000000 596.917828 -4615.193388 ) ( 4970.000000 596.917828 -4615.193388 ) ( 4970.000000 589.917828 -4581.193388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 596.917828 -4615.193388 ) ( 4830.000000 593.000000 -4616.000000 ) ( 4970.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 596.917828 -4615.193388 ) ( 4970.000000 593.000000 -4616.000000 ) ( 4970.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 589.917828 -4581.193388 ) ( 4970.000000 586.000000 -4582.000000 ) ( 4830.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 589.917828 -4581.193388 ) ( 4830.000000 586.000000 -4582.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4133/3101) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (73.000000, 593.000000, 586.000000) / (4715.000000, 4616.000000, 4582.000000) // --> Vector info: d1 = 0.999997, 31.232492, 31.232494. Determinants: -1027.904642, 211.628473, -941164.163688, -18373.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.249999. Determinants: 24.749900, 129.999383, -614753.851367, -18373.000000 ( 4830.000000 586.000000 -4582.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( ( 0.055946 -0.011518 51.225394 ) ( -0.001347 -0.007076 33.459634 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 4826.000000 73.000000 -4715.000000 ) ( 4826.000000 593.000000 -4616.000000 ) ( 4826.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4826.000000 73.000000 -4715.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4826.000000 593.000000 -4616.000000 ) ( 4830.000000 593.000000 -4616.000000 ) ( 4830.000000 586.000000 -4582.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4826.000000 586.000000 -4582.000000 ) ( 4830.000000 586.000000 -4582.000000 ) ( 4830.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4826.000000 67.000000 -4681.000000 ) ( 4830.000000 67.000000 -4681.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4134/3102) # points: 4 { brushDef { // Surface normal: 0.000000, 0.984784, 0.173785 // RotY/Z : -0.174672 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.173785, -0.984784) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4970.000000, -4830.000000, -4830.000000) / (4655.940809, 4655.940809, 4621.415456) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: -17.262619, 0.000000, -90628.772336, -4833.549420 // --> Vector info: d2 = 1.000000, 1.000000, 1.249998. Determinants: 0.000004, 34.999666, -167789.904441, -4833.549420 ( 4830.000000 67.000000 -4681.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( ( 0.003571 0.000000 18.749942 ) ( 0.000000 -0.007241 34.713601 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4970.000000 69.060866 -4715.695141 ) ( 4830.000000 69.060866 -4715.695141 ) ( 4830.000000 63.060866 -4681.695141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 69.060866 -4715.695141 ) ( 4970.000000 73.000000 -4715.000000 ) ( 4830.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 69.060866 -4715.695141 ) ( 4830.000000 73.000000 -4715.000000 ) ( 4830.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4830.000000 63.060866 -4681.695141 ) ( 4830.000000 67.000000 -4681.000000 ) ( 4970.000000 67.000000 -4681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4970.000000 63.060866 -4681.695141 ) ( 4970.000000 67.000000 -4681.000000 ) ( 4970.000000 73.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4137/3103) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (63.000000, -36.000000, -11.000000) / (4901.000000, 5000.000000, 5024.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500000. Determinants: 11.999960, -12.499958, 55655.291219, -4851.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249998. Determinants: -24.749767, -24.749761, 118006.814819, -4851.000000 ( 6545.000000 11.000000 -5024.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( ( -0.002474 0.002577 -11.472952 ) ( 0.005102 0.005102 -24.326286 ) ) 16bescapeship/00wengn1 0 0 0 ( 6549.000000 -63.000000 -4901.000000 ) ( 6549.000000 36.000000 -5000.000000 ) ( 6549.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6549.000000 -63.000000 -4901.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6549.000000 36.000000 -5000.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( 6545.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6549.000000 11.000000 -5024.000000 ) ( 6545.000000 11.000000 -5024.000000 ) ( 6545.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6549.000000 -88.000000 -4925.000000 ) ( 6545.000000 -88.000000 -4925.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4138/3104) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6440.000000, -6545.000000, -6545.000000) / (3439.545891, 3439.545891, 3474.201338) // --> Vector info: d1 = 1.000001, 1.374999, 1.374999. Determinants: 12.995731, -0.000025, 80053.766073, -3638.821925 // --> Vector info: d2 = 0.000001, 0.000001, 0.250002. Determinants: 0.000012, -26.250078, 90288.421420, -3638.821925 ( 6545.000000 -88.000000 -4925.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( ( -0.003571 0.000000 -21.999913 ) ( 0.000000 0.007214 -24.812542 ) ) 16bescapeship/00wengn1 0 0 0 ( 6440.000000 -65.770127 -4898.114451 ) ( 6545.000000 -65.770127 -4898.114451 ) ( 6545.000000 -90.770127 -4922.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -65.770127 -4898.114451 ) ( 6440.000000 -63.000000 -4901.000000 ) ( 6545.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -65.770127 -4898.114451 ) ( 6545.000000 -63.000000 -4901.000000 ) ( 6545.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 -90.770127 -4922.114451 ) ( 6545.000000 -88.000000 -4925.000000 ) ( 6440.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 -90.770127 -4922.114451 ) ( 6440.000000 -88.000000 -4925.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4139/3105) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (36.000000, -63.000000, -88.000000) / (5000.000000, 4901.000000, 4925.000000) // --> Vector info: d1 = 0.000000, 0.500006, 0.500001. Determinants: 11.999633, 12.500666, -62935.318426, -4851.000000 // --> Vector info: d2 = 0.999997, 0.999999, 1.249999. Determinants: 24.750036, -24.749937, 118007.697955, -4851.000000 ( 6440.000000 -88.000000 -4925.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( ( -0.002474 -0.002577 12.973679 ) ( -0.005102 0.005102 -24.326468 ) ) 16bescapeship/00wengn1 0 0 0 ( 6436.000000 36.000000 -5000.000000 ) ( 6436.000000 -63.000000 -4901.000000 ) ( 6436.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6436.000000 36.000000 -5000.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6436.000000 -63.000000 -4901.000000 ) ( 6440.000000 -63.000000 -4901.000000 ) ( 6440.000000 -88.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6436.000000 -88.000000 -4925.000000 ) ( 6440.000000 -88.000000 -4925.000000 ) ( 6440.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6436.000000 11.000000 -5024.000000 ) ( 6440.000000 11.000000 -5024.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4140/3106) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6545.000000, 6440.000000, 6440.000000) / (3436.689197, 3436.689197, 3471.344644) // --> Vector info: d1 = 0.093752, 0.093756, 0.593759. Determinants: 0.000132, -52.500300, 180085.201670, -3638.821925 // --> Vector info: d2 = 2.116032, 0.616035, 0.616036. Determinants: -51.983038, -0.000100, 332529.463279, -3638.821925 ( 6440.000000 11.000000 -5024.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( ( 0.000000 0.014428 -49.489974 ) ( 0.014286 0.000000 -91.383824 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6545.000000 38.770127 -5002.885549 ) ( 6440.000000 38.770127 -5002.885549 ) ( 6440.000000 13.770127 -5026.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 38.770127 -5002.885549 ) ( 6545.000000 36.000000 -5000.000000 ) ( 6440.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 38.770127 -5002.885549 ) ( 6440.000000 36.000000 -5000.000000 ) ( 6440.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6440.000000 13.770127 -5026.885549 ) ( 6440.000000 11.000000 -5024.000000 ) ( 6545.000000 11.000000 -5024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6545.000000 13.770127 -5026.885549 ) ( 6545.000000 11.000000 -5024.000000 ) ( 6545.000000 36.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4143/3107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-1102.000000, -1207.000000, -1208.000000) / (4647.105766, 4647.105766, 4751.757570) // --> Vector info: d1 = 1.003906, 1.003906, 0.628909. Determinants: 0.000050, 39.374675, -194009.583034, -10988.439380 // --> Vector info: d2 = 0.500000, 1.250003, 1.250007. Determinants: 78.489131, 0.749527, 77517.672015, -10988.439380 ( 1208.000000 -137.000000 -6583.000000 ) ( 1207.000000 -63.000000 -6509.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( ( 0.000000 -0.003583 17.655790 ) ( -0.007143 -0.000068 -7.054475 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1102.000000 -65.828427 -6506.171573 ) ( 1207.000000 -65.828427 -6506.171573 ) ( 1208.000000 -139.828427 -6580.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -65.828427 -6506.171573 ) ( 1102.000000 -63.000000 -6509.000000 ) ( 1207.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 -65.828427 -6506.171573 ) ( 1207.000000 -63.000000 -6509.000000 ) ( 1208.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -139.828427 -6580.171573 ) ( 1208.000000 -137.000000 -6583.000000 ) ( 1102.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -139.828427 -6580.171573 ) ( 1102.000000 -137.000000 -6583.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4144/3108) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (11.000000, -63.000000, -137.000000) / (6583.000000, 6509.000000, 6583.000000) // --> Vector info: d1 = 1.003907, 1.003907, 0.628908. Determinants: -27.749894, 27.749894, -193367.091172, -10952.000000 // --> Vector info: d2 = 0.750003, 1.500002, 1.500002. Determinants: 55.499925, 55.499925, -374180.535137, -10952.000000 ( 1102.000000 -137.000000 -6583.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( ( 0.002534 -0.002534 17.655870 ) ( -0.005068 -0.005068 34.165498 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1098.000000 11.000000 -6583.000000 ) ( 1098.000000 -63.000000 -6509.000000 ) ( 1098.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1098.000000 11.000000 -6583.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1098.000000 -63.000000 -6509.000000 ) ( 1102.000000 -63.000000 -6509.000000 ) ( 1102.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1098.000000 -137.000000 -6583.000000 ) ( 1102.000000 -137.000000 -6583.000000 ) ( 1102.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1098.000000 -63.000000 -6658.000000 ) ( 1102.000000 -63.000000 -6658.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4145/3109) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1207.000000, 1102.000000, 1102.000000) / (4678.293439, 4678.293439, 4783.654722) // --> Vector info: d1 = 1.003904, 1.003905, 0.628907. Determinants: 0.000075, 39.374856, -195313.351102, -11062.934737 // --> Vector info: d2 = 1.000000, 1.750000, 1.750002. Determinants: 79.021007, -0.000150, -106440.585735, -11062.934737 ( 1102.000000 -63.000000 -6658.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( ( 0.000000 -0.003559 17.654750 ) ( -0.007143 0.000000 9.621370 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1207.000000 13.847346 -6585.809381 ) ( 1102.000000 13.847346 -6585.809381 ) ( 1102.000000 -60.152654 -6660.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1207.000000 13.847346 -6585.809381 ) ( 1207.000000 11.000000 -6583.000000 ) ( 1102.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 13.847346 -6585.809381 ) ( 1102.000000 11.000000 -6583.000000 ) ( 1102.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.000000 -60.152654 -6660.809381 ) ( 1102.000000 -63.000000 -6658.000000 ) ( 1208.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.000000 -60.152654 -6660.809381 ) ( 1208.000000 -63.000000 -6658.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4146/3110) # points: 4 { brushDef { // Surface normal: -0.999955, -0.006711, -0.006711 // RotY/Z : 0.006711 / -3.134881. Vector texS/T: (0.006711, -0.999977, 0.000000) / (0.006711, 0.000045, -0.999977) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (71.099070, -2.899264, 71.105781) / (6516.950705, 6590.952372, 6665.954061) // --> Vector info: d1 = 1.003909, 1.003909, 0.628911. Determinants: 27.750519, 27.749269, -193883.254454, -11026.496633 // --> Vector info: d2 = 0.250010, 1.000009, 1.000009. Determinants: 56.251178, -55.503696, 354958.710252, -11026.496633 ( 1208.000000 -63.000000 -6658.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( 1207.000000 -63.000000 -6509.000000 ) ( ( -0.002517 -0.002517 17.583396 ) ( -0.005101 0.005034 -32.191431 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1210.999820 -62.973156 -6508.973156 ) ( 1210.999820 11.026844 -6582.973156 ) ( 1211.999820 -62.973156 -6657.973156 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.999820 -62.973156 -6508.973156 ) ( 1207.000000 -63.000000 -6509.000000 ) ( 1207.000000 11.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1210.999820 11.026844 -6582.973156 ) ( 1207.000000 11.000000 -6583.000000 ) ( 1208.000000 -63.000000 -6658.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1211.999820 -62.973156 -6657.973156 ) ( 1208.000000 -63.000000 -6658.000000 ) ( 1208.000000 -137.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1211.999820 -136.973156 -6582.973156 ) ( 1208.000000 -137.000000 -6583.000000 ) ( 1207.000000 -63.000000 -6509.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4148/3111) # points: 4 { brushDef { // Surface normal: 0.950654, -0.219382, 0.219382 // RotY/Z : -0.221181 / -0.226799. Vector texS/T: (0.224860, 0.974391, 0.000000) / (0.213764, -0.049330, -0.975639) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (1861.536903, 1848.869817, 1862.886060) / (7420.579465, 7433.904064, 7447.228663) // --> Vector info: d1 = 0.000013, 0.999997, 0.999991. Determinants: 13.324488, -14.015947, 79202.419285, -355.544653 // --> Vector info: d2 = 0.937495, 0.937495, 2.051781. Determinants: -14.847408, -14.114749, 132045.295556, -355.544653 ( 8315.000000 -7.000000 -5811.000000 ) ( 8309.000000 -20.000000 -5798.000000 ) ( 8309.000000 -7.000000 -5785.000000 ) ( ( -0.037476 0.039421 -222.763635 ) ( 0.041760 0.039699 -371.388782 ) ) 16bescapeship/00t_6 0 0 0 ( 8305.197383 -6.122473 -5785.877527 ) ( 8305.197383 -19.122473 -5798.877527 ) ( 8311.197383 -6.122473 -5811.877527 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.197383 -6.122473 -5785.877527 ) ( 8309.000000 -7.000000 -5785.000000 ) ( 8309.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.197383 -19.122473 -5798.877527 ) ( 8309.000000 -20.000000 -5798.000000 ) ( 8315.000000 -7.000000 -5811.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.197383 -6.122473 -5811.877527 ) ( 8315.000000 -7.000000 -5811.000000 ) ( 8315.000000 6.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.197383 6.877527 -5798.877527 ) ( 8315.000000 6.000000 -5798.000000 ) ( 8309.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4149/3112) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (8318.000000, 8313.000000, 8309.000000) / (4263.781772, 4246.089966, 4246.089966) // --> Vector info: d1 = 0.230171, 0.757222, 0.787224. Determinants: 0.530785, 1.958196, -12780.681983, -70.767224 // --> Vector info: d2 = 0.914089, 0.914084, 0.959086. Determinants: 0.796156, -0.225025, -5727.656235, -70.767224 ( 8309.000000 -7.000000 -5785.000000 ) ( 8313.000000 -7.000000 -5785.000000 ) ( 8318.000000 5.000000 -5798.000000 ) ( ( -0.007500 -0.027671 180.601714 ) ( -0.011250 0.003180 80.936568 ) ) 16bescapeship/00wnew1 0 0 0 ( 8318.000000 7.939214 -5795.286880 ) ( 8313.000000 -4.060786 -5782.286880 ) ( 8309.000000 -4.060786 -5782.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8318.000000 7.939214 -5795.286880 ) ( 8318.000000 5.000000 -5798.000000 ) ( 8313.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 -4.060786 -5782.286880 ) ( 8313.000000 -7.000000 -5785.000000 ) ( 8309.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 -4.060786 -5782.286880 ) ( 8309.000000 -7.000000 -5785.000000 ) ( 8315.000000 6.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8315.000000 8.939214 -5795.286880 ) ( 8315.000000 6.000000 -5798.000000 ) ( 8318.000000 5.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4150/3113) # points: 4 { brushDef { // Surface normal: -0.229416, -0.688247, 0.688247 // RotY/Z : -0.759070 / -1.892547. Vector texS/T: (0.948683, -0.316228, 0.000000) / (-0.217643, -0.652929, -0.725476) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (7893.361268, 7889.566534, 7886.404257) / (2409.234079, 2392.693220, 2392.693220) // --> Vector info: d1 = 0.730173, 1.230158, 1.230161. Determinants: 0.000043, 1.581083, -3847.734103, -52.306787 // --> Vector info: d2 = 0.914061, 0.914082, 0.964084. Determinants: 0.827074, -0.189677, -6119.225809, -52.306787 ( 8315.000000 6.000000 -5798.000000 ) ( 8318.000000 5.000000 -5798.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( ( -0.000001 -0.030227 73.560895 ) ( -0.015812 0.003626 116.987223 ) ) 16bescapeship/00wnew1 0 0 0 ( 8318.917663 -4.247011 -5812.752989 ) ( 8318.917663 7.752989 -5800.752989 ) ( 8315.917663 8.752989 -5800.752989 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8318.917663 -4.247011 -5812.752989 ) ( 8318.000000 -7.000000 -5810.000000 ) ( 8318.000000 5.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8318.917663 7.752989 -5800.752989 ) ( 8318.000000 5.000000 -5798.000000 ) ( 8315.000000 6.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8315.917663 8.752989 -5800.752989 ) ( 8315.000000 6.000000 -5798.000000 ) ( 8315.000000 -7.000000 -5811.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8315.917663 -4.247011 -5813.752989 ) ( 8315.000000 -7.000000 -5811.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4151/3114) # points: 4 { brushDef { // Surface normal: -0.223905, 0.706162, 0.671715 // RotY/Z : -0.736522 / 1.877842. Vector texS/T: (-0.953231, -0.302244, 0.000000) / (-0.203022, 0.640300, -0.740809) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-7918.161414, -7926.856737, -7923.997045) / (2594.686546, 2610.885045, 2612.234920) // --> Vector info: d1 = 0.203128, 0.730173, 0.730169. Determinants: 0.711519, -1.507148, 9532.702936, -58.060313 // --> Vector info: d2 = 0.914063, 0.914061, 0.964062. Determinants: -0.809940, -0.434766, -5338.222968, -58.060313 ( 8315.000000 -7.000000 -5811.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( 8313.000000 -20.000000 -5798.000000 ) ( ( -0.012255 0.025958 -164.186212 ) ( 0.013950 0.007488 91.942717 ) ) 16bescapeship/00wnew1 0 0 0 ( 8313.895620 -22.824649 -5800.686861 ) ( 8318.895620 -9.824649 -5812.686861 ) ( 8315.895620 -9.824649 -5813.686861 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.895620 -22.824649 -5800.686861 ) ( 8313.000000 -20.000000 -5798.000000 ) ( 8318.000000 -7.000000 -5810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8318.895620 -9.824649 -5812.686861 ) ( 8318.000000 -7.000000 -5810.000000 ) ( 8315.000000 -7.000000 -5811.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8315.895620 -9.824649 -5813.686861 ) ( 8315.000000 -7.000000 -5811.000000 ) ( 8309.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.895620 -22.824649 -5800.686861 ) ( 8309.000000 -20.000000 -5798.000000 ) ( 8313.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4153/3115) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -280.000000, -280.000000) / (-1214.809450, -1214.809450, -585.484415) // --> Vector info: d1 = 0.000000, 0.999994, 0.999994. Determinants: 629.321171, -0.000030, 132157.409995, -44052.752468 // --> Vector info: d2 = 0.999999, 1.000000, 9.999998. Determinants: 0.000374, -629.999900, -809382.459143, -44052.752468 ( -280.000000 1744.000000 -916.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( -0.014286 0.000000 -2.999981 ) ( 0.000000 0.014301 18.373028 ) ) 16bescapeship/00_base2 0 0 0 ( -210.000000 2191.828427 -473.828427 ) ( -280.000000 2191.828427 -473.828427 ) ( -280.000000 1746.828427 -918.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2191.828427 -473.828427 ) ( -210.000000 2189.000000 -471.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2191.828427 -473.828427 ) ( -280.000000 2189.000000 -471.000000 ) ( -280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1746.828427 -918.828427 ) ( -280.000000 1744.000000 -916.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1746.828427 -918.828427 ) ( -210.000000 1744.000000 -916.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4155/3116) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2189.000000, 2140.000000, 1694.000000) / (471.000000, 421.000000, 866.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.249998. Determinants: 111.249068, 111.499125, -340145.334527, -44105.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.250000. Determinants: 112.499803, -110.250148, -194334.266963, -44105.000000 ( -280.000000 1694.000000 -866.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( -0.002522 -0.002528 7.712172 ) ( -0.002551 0.002500 4.406173 ) ) 16bescapeship/00WHULL1 0 0 0 ( -284.000000 2189.000000 -471.000000 ) ( -284.000000 2140.000000 -421.000000 ) ( -284.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2189.000000 -471.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1694.000000 -866.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( -280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1744.000000 -916.000000 ) ( -280.000000 1744.000000 -916.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4156/3117) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (1880.904038, 1880.904038, 1810.193360) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -0.000002, 17.499964, -32915.753340, -4949.747468 // --> Vector info: d2 = 0.250000, 0.000000, 0.000001. Determinants: 17.677645, 0.000033, -4949.803834, -4949.747468 ( -280.000000 1694.000000 -866.000000 ) ( -280.000000 1744.000000 -916.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( ( 0.000000 -0.003536 6.649986 ) ( -0.003571 0.000000 1.000011 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1741.171573 -918.828427 ) ( -280.000000 1741.171573 -918.828427 ) ( -280.000000 1691.171573 -868.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1741.171573 -918.828427 ) ( -210.000000 1744.000000 -916.000000 ) ( -280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1741.171573 -918.828427 ) ( -280.000000 1744.000000 -916.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1691.171573 -868.828427 ) ( -280.000000 1694.000000 -866.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1691.171573 -868.828427 ) ( -210.000000 1694.000000 -866.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4158/3118) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1991.000000, -1744.000000, -1694.000000) / (668.000000, 916.000000, 866.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -61.999871, 61.749878, -164690.663334, -24750.000000 // --> Vector info: d2 = 1.250000, 0.000000, 0.000001. Determinants: 62.499872, 62.500108, 51749.676393, -24750.000000 ( -210.000000 1694.000000 -866.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( ( 0.002505 -0.002495 6.654168 ) ( -0.002525 -0.002525 -2.090896 ) ) 16bescapeship/00WHULL1 0 0 0 ( -206.000000 1991.000000 -668.000000 ) ( -206.000000 1744.000000 -916.000000 ) ( -206.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 1991.000000 -668.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 1744.000000 -916.000000 ) ( -210.000000 1744.000000 -916.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 1694.000000 -866.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4162/3119) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -280.000000, -210.000000) / (1810.193360, 1880.904038, 1880.904038) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: 0.000075, -17.499964, 31678.340255, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000001, 0.250000. Determinants: -17.677622, -0.000033, -4949.674204, -4949.747468 ( 210.000000 1744.000000 -916.000000 ) ( 280.000000 1744.000000 -916.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( ( 0.000000 0.003536 -6.399991 ) ( 0.003571 0.000000 0.999985 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.000000 1691.171573 -868.828427 ) ( 280.000000 1741.171573 -918.828427 ) ( 210.000000 1741.171573 -918.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1691.171573 -868.828427 ) ( 280.000000 1694.000000 -866.000000 ) ( 280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1741.171573 -918.828427 ) ( 280.000000 1744.000000 -916.000000 ) ( 210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1741.171573 -918.828427 ) ( 210.000000 1744.000000 -916.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1691.171573 -868.828427 ) ( 210.000000 1694.000000 -866.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4163/3120) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2140.000000, -2189.000000, -1744.000000) / (421.000000, 471.000000, 916.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: 111.249719, -111.249828, 284910.574754, -44055.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.250000. Determinants: -112.499749, -110.250174, -194334.142171, -44055.000000 ( 280.000000 1744.000000 -916.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( -0.002525 0.002525 -6.467156 ) ( 0.002554 0.002503 4.411171 ) ) 16bescapeship/00WHULL1 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 284.000000 2189.000000 -471.000000 ) ( 284.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2189.000000 -471.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( 280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1744.000000 -916.000000 ) ( 280.000000 1744.000000 -916.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1694.000000 -866.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4164/3121) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (-1214.809450, -1214.809450, -585.484415) // --> Vector info: d1 = 1.000091, 2.000091, 1.996835. Determinants: 629.324878, 0.227875, -219990.895311, -44052.752468 // --> Vector info: d2 = 0.999635, 0.999997, 9.999996. Determinants: 0.227648, -629.999938, -809430.307750, -44052.752468 ( 210.000000 1744.000000 -916.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( -0.014286 -0.000005 4.993806 ) ( -0.000005 0.014301 18.374114 ) ) 16bescapeship/00_base2 0 0 0 ( 280.000000 2191.828427 -473.828427 ) ( 210.000000 2191.828427 -473.828427 ) ( 210.000000 1746.828427 -918.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2191.828427 -473.828427 ) ( 280.000000 2189.000000 -471.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2191.828427 -473.828427 ) ( 210.000000 2189.000000 -471.000000 ) ( 210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1746.828427 -918.828427 ) ( 210.000000 1744.000000 -916.000000 ) ( 280.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1746.828427 -918.828427 ) ( 280.000000 1744.000000 -916.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4166/3122) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1694.000000, 1744.000000, 1991.000000) / (866.000000, 916.000000, 668.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.250000. Determinants: -62.499951, 62.500001, 51749.913365, -24750.000000 // --> Vector info: d2 = 1.250000, 1.000000, 1.000000. Determinants: 62.000067, 61.750109, -189441.205071, -24750.000000 ( 210.000000 1991.000000 -668.000000 ) ( 210.000000 1744.000000 -916.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.002525 -0.002525 -2.090906 ) ( -0.002505 -0.002495 7.654190 ) ) 16bescapeship/00WHULL1 0 0 0 ( 206.000000 1694.000000 -866.000000 ) ( 206.000000 1744.000000 -916.000000 ) ( 206.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1694.000000 -866.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( 210.000000 1744.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1744.000000 -916.000000 ) ( 210.000000 1744.000000 -916.000000 ) ( 210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1991.000000 -668.000000 ) ( 210.000000 1991.000000 -668.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4171/3123) # points: 3 { brushDef { // Surface normal: 0.000000, -0.705314, 0.708895 // RotY/Z : -0.787930 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708895, -0.705314) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 140.000000, 210.000000) / (-1219.567324, -940.259251, -940.259251) // --> Vector info: d1 = 0.999994, 1.998461, 0.998551. Determinants: 279.282801, 0.100999, -78077.658070, -19551.565155 // --> Vector info: d2 = 1.000000, 4.999997, 4.999635. Determinants: 0.101219, -279.974466, -361020.522440, -19551.565155 ( 210.000000 1991.000000 -668.000000 ) ( 140.000000 1991.000000 -668.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( -0.014284 -0.000005 3.993422 ) ( -0.000005 0.014320 18.465045 ) ) 16bescapeship/00_base2 0 0 0 ( 210.000000 2191.821258 -473.835579 ) ( 140.000000 1993.821258 -670.835579 ) ( 210.000000 1993.821258 -670.835579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2191.821258 -473.835579 ) ( 210.000000 2189.000000 -471.000000 ) ( 140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1993.821258 -670.835579 ) ( 140.000000 1991.000000 -668.000000 ) ( 210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1993.821258 -670.835579 ) ( 210.000000 1991.000000 -668.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4172/3124) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, 0.832050 // RotY/Z : -0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (-929.122829, -929.122829, -1286.072405) // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: -178.474872, -0.000008, -62466.198110, -24986.470339 // --> Vector info: d2 = 0.000000, 0.000001, 2.549509. Determinants: -0.000159, 178.465613, 165816.438985, -24986.470339 ( -140.000000 1991.000000 -668.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007143 0.000000 2.500001 ) ( 0.000000 -0.007142 -6.636249 ) ) 16bescapeship/00fdeck1 0 0 0 ( -210.000000 1696.218801 -869.328201 ) ( -140.000000 1696.218801 -869.328201 ) ( -140.000000 1993.218801 -671.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1696.218801 -869.328201 ) ( -210.000000 1694.000000 -866.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1696.218801 -869.328201 ) ( -140.000000 1694.000000 -866.000000 ) ( -140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1993.218801 -671.328201 ) ( -140.000000 1991.000000 -668.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1993.218801 -671.328201 ) ( -210.000000 1991.000000 -668.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4173/3125) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, 0.832050 // RotY/Z : -0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (-929.122829, -929.122829, -1286.072405) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: -178.474426, 0.000071, 24986.484078, -24986.470339 // --> Vector info: d2 = 0.000000, 0.000001, 2.549509. Determinants: -0.000340, 178.465574, 165816.482748, -24986.470339 ( 210.000000 1991.000000 -668.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( 0.007143 0.000000 -1.000001 ) ( 0.000000 -0.007142 -6.636251 ) ) 16bescapeship/00fdeck1 0 0 0 ( 140.000000 1696.218801 -869.328201 ) ( 210.000000 1696.218801 -869.328201 ) ( 210.000000 1993.218801 -671.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1696.218801 -869.328201 ) ( 140.000000 1694.000000 -866.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1696.218801 -869.328201 ) ( 210.000000 1694.000000 -866.000000 ) ( 210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1993.218801 -671.328201 ) ( 210.000000 1991.000000 -668.000000 ) ( 140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1993.218801 -671.328201 ) ( 140.000000 1991.000000 -668.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4174/3126) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, 0.832050 // RotY/Z : -0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (-929.122829, -929.122829, -1286.072405) // --> Vector info: d1 = 6.099017, 6.099017, 0.999998. Determinants: 0.000000, -1427.725167, -1936103.642295, -99945.881356 // --> Vector info: d2 = 0.000000, 4.000000, 4.000015. Determinants: -1427.798205, 0.004340, -199887.720949, -99945.881356 ( 140.000000 1991.000000 -668.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( 0.000000 0.014285 19.371520 ) ( 0.014286 0.000000 1.999960 ) ) 16bescapeship/00fstud1 0 0 0 ( -140.000000 1696.218801 -869.328201 ) ( 140.000000 1696.218801 -869.328201 ) ( 140.000000 1993.218801 -671.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1696.218801 -869.328201 ) ( -140.000000 1694.000000 -866.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1696.218801 -869.328201 ) ( 140.000000 1694.000000 -866.000000 ) ( 140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1993.218801 -671.328201 ) ( 140.000000 1991.000000 -668.000000 ) ( -140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1993.218801 -671.328201 ) ( -140.000000 1991.000000 -668.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4175/3127) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705314, 0.708895 // RotY/Z : -0.787930 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708895, -0.705314) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (210.000000, -210.000000, -140.000000) / (-1219.567324, -1219.567324, -940.259251) // --> Vector info: d1 = 0.000000, 6.000009, 4.999996. Determinants: 1675.850838, 0.004807, -351922.813434, -117309.390928 // --> Vector info: d2 = 0.999999, 0.999999, 5.000000. Determinants: 0.000000, -1680.000453, -2166182.921372, -117309.390928 ( -140.000000 1991.000000 -668.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( -0.014286 0.000000 2.999954 ) ( 0.000000 0.014321 18.465554 ) ) 16bescapeship/00_base2 0 0 0 ( 210.000000 2191.821258 -473.835579 ) ( -210.000000 2191.821258 -473.835579 ) ( -140.000000 1993.821258 -670.835579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2191.821258 -473.835579 ) ( 210.000000 2189.000000 -471.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2191.821258 -473.835579 ) ( -210.000000 2189.000000 -471.000000 ) ( -140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1993.821258 -670.835579 ) ( -140.000000 1991.000000 -668.000000 ) ( 140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1993.821258 -670.835579 ) ( 140.000000 1991.000000 -668.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4176/3128) # points: 3 { brushDef { // Surface normal: 0.000000, -0.705314, 0.708895 // RotY/Z : -0.787930 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708895, -0.705314) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -140.000000) / (-1219.567324, -940.259251, -940.259251) // --> Vector info: d1 = 1.999991, 1.999993, 0.999999. Determinants: 279.306341, -0.000125, 19551.223990, -19551.565155 // --> Vector info: d2 = 0.999999, 5.000004, 5.000000. Determinants: 0.001065, -280.000334, -361030.580519, -19551.565155 ( -140.000000 1991.000000 -668.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( -0.014286 0.000000 -0.999983 ) ( 0.000000 0.014321 18.465559 ) ) 16bescapeship/00_base2 0 0 0 ( -210.000000 2191.821258 -473.835579 ) ( -210.000000 1993.821258 -670.835579 ) ( -140.000000 1993.821258 -670.835579 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2191.821258 -473.835579 ) ( -210.000000 2189.000000 -471.000000 ) ( -210.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1993.821258 -670.835579 ) ( -210.000000 1991.000000 -668.000000 ) ( -140.000000 1991.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1993.821258 -670.835579 ) ( -140.000000 1991.000000 -668.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4179/3129) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -210.000000, -210.000000) / (-573.322554, -573.322554, -467.961271) // --> Vector info: d1 = 0.000000, 0.499999, 0.499999. Determinants: 52.680535, 0.000007, 7375.278145, -7375.289825 // --> Vector info: d2 = 0.999997, 0.999998, 1.749999. Determinants: 0.000100, -52.500059, -37474.720532, -7375.289825 ( -210.000000 1620.000000 -941.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( -0.007143 0.000000 -0.999998 ) ( 0.000000 0.007118 5.081118 ) ) 16bescapeship/00fdeck1 0 0 0 ( -140.000000 1696.847346 -868.809381 ) ( -210.000000 1696.847346 -868.809381 ) ( -210.000000 1622.847346 -943.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1696.847346 -868.809381 ) ( -140.000000 1694.000000 -866.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1696.847346 -868.809381 ) ( -210.000000 1694.000000 -866.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1622.847346 -943.809381 ) ( -210.000000 1620.000000 -941.000000 ) ( -140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1622.847346 -943.809381 ) ( -140.000000 1620.000000 -941.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4180/3130) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (-573.322554, -573.322554, -467.961271) // --> Vector info: d1 = 0.000000, 3.999994, 4.000000. Determinants: 421.444530, -0.001536, -59003.114652, -29501.159299 // --> Vector info: d2 = 0.999999, 1.000000, 2.499999. Determinants: 0.000165, -419.999663, -270296.430148, -29501.159299 ( -140.000000 1620.000000 -941.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( -0.014286 0.000000 2.000027 ) ( 0.000000 0.014237 9.162231 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1696.847346 -868.809381 ) ( -140.000000 1696.847346 -868.809381 ) ( -140.000000 1622.847346 -943.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1696.847346 -868.809381 ) ( 140.000000 1694.000000 -866.000000 ) ( -140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1696.847346 -868.809381 ) ( -140.000000 1694.000000 -866.000000 ) ( -140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1622.847346 -943.809381 ) ( -140.000000 1620.000000 -941.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1622.847346 -943.809381 ) ( 140.000000 1620.000000 -941.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4181/3131) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, 0.702345 // RotY/Z : -0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.702345, -0.711836) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-573.322554, -573.322554, -467.961271) // --> Vector info: d1 = 1.000000, 1.499998, 1.500001. Determinants: 52.680434, -0.000201, -18438.294744, -7375.289825 // --> Vector info: d2 = 1.000001, 0.999999, 1.750002. Determinants: -0.000151, -52.500209, -37474.816435, -7375.289825 ( 140.000000 1620.000000 -941.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( -0.007143 0.000000 2.500010 ) ( 0.000000 0.007118 5.081131 ) ) 16bescapeship/00fdeck1 0 0 0 ( 210.000000 1696.847346 -868.809381 ) ( 140.000000 1696.847346 -868.809381 ) ( 140.000000 1622.847346 -943.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1696.847346 -868.809381 ) ( 210.000000 1694.000000 -866.000000 ) ( 140.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1696.847346 -868.809381 ) ( 140.000000 1694.000000 -866.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1622.847346 -943.809381 ) ( 140.000000 1620.000000 -941.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1622.847346 -943.809381 ) ( 210.000000 1620.000000 -941.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4182/3132) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1521.000000, -1694.000000, -1620.000000) / (693.000000, 866.000000, 941.000000) // --> Vector info: d1 = 4.500002, 1.000000, 1.000003. Determinants: -262.500842, 258.999515, -694746.992800, -25777.000000 // --> Vector info: d2 = 1.656250, 1.656250, 0.906248. Determinants: 129.750268, 129.750268, 64740.065331, -25777.000000 ( 210.000000 1620.000000 -941.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( ( 0.010184 -0.010048 26.952205 ) ( -0.005034 -0.005034 -2.511544 ) ) 16bescapeship/00wract1 0 0 0 ( 214.000000 1521.000000 -693.000000 ) ( 214.000000 1694.000000 -866.000000 ) ( 214.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1521.000000 -693.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1694.000000 -866.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1620.000000 -941.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 1447.000000 -767.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4183/3133) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (210.000000, -210.000000, -210.000000) / (-585.484415, -585.484415, -480.832611) // --> Vector info: d1 = 6.500000, 0.500000, 0.500000. Determinants: -627.910835, 0.000000, -153838.148568, -43953.757519 // --> Vector info: d2 = 1.656250, 1.656250, 0.906250. Determinants: 0.000000, 315.000000, 111629.174628, -43953.757519 ( 210.000000 1447.000000 -767.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( ( 0.014286 0.000000 3.500000 ) ( 0.000000 -0.007167 -2.539696 ) ) 16bescapeship/00wract1 0 0 0 ( -210.000000 1518.171573 -690.171573 ) ( 210.000000 1518.171573 -690.171573 ) ( 210.000000 1444.171573 -764.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1518.171573 -690.171573 ) ( -210.000000 1521.000000 -693.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1518.171573 -690.171573 ) ( 210.000000 1521.000000 -693.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1444.171573 -764.171573 ) ( 210.000000 1447.000000 -767.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1444.171573 -764.171573 ) ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4184/3134) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1694.000000, 1521.000000, 1447.000000) / (866.000000, 693.000000, 767.000000) // --> Vector info: d1 = 3.953127, 0.453125, 0.453125. Determinants: -259.000141, -259.000141, 561824.487410, -25604.000000 // --> Vector info: d2 = 1.656250, 1.656250, 0.906250. Determinants: -129.750006, 129.750078, 65026.324133, -25604.000000 ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.010116 0.010116 -21.942840 ) ( 0.005068 -0.005068 -2.539694 ) ) 16bescapeship/00wract1 0 0 0 ( -214.000000 1694.000000 -866.000000 ) ( -214.000000 1521.000000 -693.000000 ) ( -214.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1694.000000 -866.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1521.000000 -693.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1447.000000 -767.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 1620.000000 -941.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4185/3135) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (79.903066, 79.903066, 211.424928) // --> Vector info: d1 = 0.000000, 4.000000, 4.000000. Determinants: 526.087449, 0.000000, -73652.241753, -36826.121164 // --> Vector info: d2 = 0.561557, 0.561557, 2.436557. Determinants: 0.000000, -525.000000, 21269.150576, -36826.121164 ( -140.000000 1131.000000 -1430.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( -0.014286 0.000000 2.000000 ) ( 0.000000 0.014256 -0.577556 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1226.828427 -1339.828427 ) ( -140.000000 1226.828427 -1339.828427 ) ( -140.000000 1133.828427 -1432.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1226.828427 -1339.828427 ) ( 140.000000 1224.000000 -1337.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1226.828427 -1339.828427 ) ( -140.000000 1224.000000 -1337.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1133.828427 -1432.828427 ) ( -140.000000 1131.000000 -1430.000000 ) ( 140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1133.828427 -1432.828427 ) ( 140.000000 1131.000000 -1430.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4186/3136) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (79.195959, 79.195959, 210.717821) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: 131.521967, 0.000234, -18413.095086, -36826.121164 // --> Vector info: d2 = 0.000000, 0.000000, 0.468750. Determinants: 0.000045, -131.249894, 10394.452434, -36826.121164 ( 140.000000 958.000000 -1256.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( ( -0.003571 0.000000 0.500001 ) ( 0.000000 0.003564 -0.282258 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1048.171573 -1160.171573 ) ( 140.000000 1048.171573 -1160.171573 ) ( 140.000000 955.171573 -1253.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1048.171573 -1160.171573 ) ( -140.000000 1051.000000 -1163.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1048.171573 -1160.171573 ) ( 140.000000 1051.000000 -1163.000000 ) ( 140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 955.171573 -1253.171573 ) ( 140.000000 958.000000 -1256.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 955.171573 -1253.171573 ) ( -140.000000 958.000000 -1256.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4187/3137) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1051.000000, -1224.000000, -1131.000000) / (1163.000000, 1337.000000, 1430.000000) // --> Vector info: d1 = 1.000000, 1.874999, 1.875000. Determinants: 81.374672, -81.375127, 147893.048960, -32271.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.468750. Determinants: -81.562469, -81.093719, -23681.157652, -32271.000000 ( 140.000000 1131.000000 -1430.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( ( -0.002522 0.002522 -4.582847 ) ( 0.002527 0.002513 0.733822 ) ) 16bescapeship/00WHULL1 0 0 0 ( 144.000000 1051.000000 -1163.000000 ) ( 144.000000 1224.000000 -1337.000000 ) ( 144.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1051.000000 -1163.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1224.000000 -1337.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( 140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1131.000000 -1430.000000 ) ( 140.000000 1131.000000 -1430.000000 ) ( 140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 958.000000 -1256.000000 ) ( 140.000000 958.000000 -1256.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4189/3138) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 105.000000) / (1810.900467, 1767.059846, 1767.059846) // --> Vector info: d1 = 0.000003, 0.000000, 0.124998. Determinants: 5.479973, -0.000088, -767.040649, -1534.421715 // --> Vector info: d2 = 1.156251, 1.000000, 1.000000. Determinants: 0.000021, -5.468788, 8129.251062, -1534.421715 ( -105.000000 1100.000000 -1399.000000 ) ( -140.000000 1100.000000 -1399.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( ( -0.003571 0.000000 0.499889 ) ( 0.000000 0.003564 -5.297925 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1128.171573 -1432.828427 ) ( -140.000000 1097.171573 -1401.828427 ) ( -105.000000 1097.171573 -1401.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1128.171573 -1432.828427 ) ( -140.000000 1131.000000 -1430.000000 ) ( -140.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1097.171573 -1401.828427 ) ( -140.000000 1100.000000 -1399.000000 ) ( -105.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1097.171573 -1401.828427 ) ( -105.000000 1100.000000 -1399.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1128.171573 -1432.828427 ) ( -105.000000 1131.000000 -1430.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4190/3139) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, -105.000000, -105.000000) / (1565.534414, 1565.534414, 1600.889753) // --> Vector info: d1 = 0.000000, 0.750000, 0.750003. Determinants: 26.516505, -0.000551, -2783.370284, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 0.000007, -26.250156, 41095.521097, -7424.621202 ( 105.000000 983.000000 -1281.000000 ) ( 105.000000 958.000000 -1256.000000 ) ( -105.000000 958.000000 -1256.000000 ) ( ( -0.003571 0.000000 0.374884 ) ( 0.000000 0.003536 -5.535033 ) ) 16bescapeship/00WHULL1 0 0 0 ( -105.000000 955.171573 -1258.828427 ) ( 105.000000 955.171573 -1258.828427 ) ( 105.000000 980.171573 -1283.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 955.171573 -1258.828427 ) ( -105.000000 958.000000 -1256.000000 ) ( 105.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 955.171573 -1258.828427 ) ( 105.000000 958.000000 -1256.000000 ) ( 105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 980.171573 -1283.828427 ) ( 105.000000 983.000000 -1281.000000 ) ( -105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 980.171573 -1283.828427 ) ( -105.000000 983.000000 -1281.000000 ) ( -105.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4191/3140) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709142, 0.705066 // RotY/Z : -0.782516 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -140.000000, -140.000000) / (1566.135166, 1566.135166, 1811.502238) // --> Vector info: d1 = 0.000000, 0.125000, 0.125001. Determinants: 30.670864, -0.000041, 3220.505316, -8587.847518 // --> Vector info: d2 = 0.000000, 0.000000, 0.875002. Determinants: -0.000015, -30.625058, 47962.978250, -8587.847518 ( 140.000000 1131.000000 -1430.000000 ) ( 140.000000 958.000000 -1256.000000 ) ( 105.000000 958.000000 -1256.000000 ) ( ( -0.003571 0.000000 -0.375007 ) ( 0.000000 0.003566 -5.584983 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 955.163434 -1258.820264 ) ( 140.000000 955.163434 -1258.820264 ) ( 140.000000 1128.163434 -1432.820264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 955.163434 -1258.820264 ) ( 105.000000 958.000000 -1256.000000 ) ( 140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 955.163434 -1258.820264 ) ( 140.000000 958.000000 -1256.000000 ) ( 140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1128.163434 -1432.820264 ) ( 140.000000 1131.000000 -1430.000000 ) ( 105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1128.163434 -1432.820264 ) ( 105.000000 1131.000000 -1430.000000 ) ( 105.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4193/3141) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (958.000000, 1131.000000, 1224.000000) / (1256.000000, 1430.000000, 1337.000000) // --> Vector info: d1 = 0.124998, 1.000000, 1.000000. Determinants: -81.375160, -81.375305, 176130.988603, -32271.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.468750. Determinants: -81.562526, 81.093787, -55987.896156, -32271.000000 ( -140.000000 1224.000000 -1337.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( ( 0.002522 0.002522 -5.457872 ) ( 0.002527 -0.002513 1.734929 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 958.000000 -1256.000000 ) ( -144.000000 1131.000000 -1430.000000 ) ( -144.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 958.000000 -1256.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1131.000000 -1430.000000 ) ( -140.000000 1131.000000 -1430.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1224.000000 -1337.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1051.000000 -1163.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4194/3142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 131.000000) / (1774.098132, 1756.406326, 1756.406326) // --> Vector info: d1 = 0.000001, 0.000000, 0.031250. Determinants: 0.552869, -0.000011, -77.382509, -159.226254 // --> Vector info: d2 = 1.062500, 1.000000, 1.000000. Determinants: 0.000007, -0.562504, 828.758878, -159.226254 ( -131.000000 1088.000000 -1386.000000 ) ( -140.000000 1088.000000 -1386.000000 ) ( -140.000000 1100.000000 -1399.000000 ) ( ( -0.003472 0.000000 0.485991 ) ( 0.000000 0.003533 -5.204913 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1097.060786 -1401.713120 ) ( -140.000000 1085.060786 -1388.713120 ) ( -131.000000 1085.060786 -1388.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1097.060786 -1401.713120 ) ( -140.000000 1100.000000 -1399.000000 ) ( -140.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1085.060786 -1388.713120 ) ( -140.000000 1088.000000 -1386.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1085.060786 -1388.713120 ) ( -131.000000 1088.000000 -1386.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1097.060786 -1401.713120 ) ( -131.000000 1100.000000 -1399.000000 ) ( -140.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4195/3143) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 105.000000) / (1749.382177, 1565.534414, 1565.534414) // --> Vector info: d1 = 0.000000, 0.000000, 0.125000. Determinants: 22.980955, 0.000001, -3217.336084, -6434.671709 // --> Vector info: d2 = 0.656250, 0.000000, 0.000000. Determinants: -0.000011, -22.968754, 35958.375710, -6434.671709 ( -105.000000 958.000000 -1256.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( -140.000000 1088.000000 -1386.000000 ) ( ( -0.003571 0.000000 0.500000 ) ( 0.000000 0.003570 -5.588222 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1085.171573 -1388.828427 ) ( -140.000000 955.171573 -1258.828427 ) ( -105.000000 955.171573 -1258.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1085.171573 -1388.828427 ) ( -140.000000 1088.000000 -1386.000000 ) ( -140.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 955.171573 -1258.828427 ) ( -140.000000 958.000000 -1256.000000 ) ( -105.000000 958.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 955.171573 -1258.828427 ) ( -105.000000 958.000000 -1256.000000 ) ( -105.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1085.171573 -1388.828427 ) ( -105.000000 1088.000000 -1386.000000 ) ( -140.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4196/3144) # points: 4 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.000000, 105.000000, 105.000000) / (1756.406326, 1756.406326, 1774.098132) // --> Vector info: d1 = 0.999999, 1.000001, 1.062503. Determinants: 0.000039, -0.562517, 828.778205, -159.226254 // --> Vector info: d2 = 0.031249, 0.000000, 0.000000. Determinants: -0.552837, 0.000004, 58.041562, -159.226254 ( -105.000000 1100.000000 -1399.000000 ) ( -105.000000 1088.000000 -1386.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( ( 0.000000 0.003533 -5.205035 ) ( 0.003472 0.000000 -0.364523 ) ) 16bescapeship/00WHULL1 0 0 0 ( -114.000000 1085.060786 -1388.713120 ) ( -105.000000 1085.060786 -1388.713120 ) ( -105.000000 1097.060786 -1401.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1085.060786 -1388.713120 ) ( -114.000000 1088.000000 -1386.000000 ) ( -105.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1085.060786 -1388.713120 ) ( -105.000000 1088.000000 -1386.000000 ) ( -105.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1097.060786 -1401.713120 ) ( -105.000000 1100.000000 -1399.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1097.060786 -1401.713120 ) ( -114.000000 1100.000000 -1399.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4198/3145) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (246.073160, 298.399062, 298.399062) // --> Vector info: d1 = 3.999996, 4.000003, 0.000000. Determinants: 209.303776, -0.002139, -29301.892036, -14651.252506 // --> Vector info: d2 = 0.375006, 0.000001, 0.000000. Determinants: 0.000036, 105.001330, -31332.305385, -14651.252506 ( 140.000000 1069.000000 -1491.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( ( -0.014286 0.000000 1.999958 ) ( 0.000000 -0.007167 2.138541 ) ) 16bescapeship/00wract1 0 0 0 ( -140.000000 1108.828427 -1456.828427 ) ( -140.000000 1071.828427 -1493.828427 ) ( 140.000000 1071.828427 -1493.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1108.828427 -1456.828427 ) ( -140.000000 1106.000000 -1454.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1071.828427 -1493.828427 ) ( -140.000000 1069.000000 -1491.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1071.828427 -1493.828427 ) ( 140.000000 1069.000000 -1491.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1108.828427 -1456.828427 ) ( 140.000000 1106.000000 -1454.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4199/3146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (246.073160, 298.399062, 298.399062) // --> Vector info: d1 = 0.125001, 0.312501, 0.312498. Determinants: 0.000182, -52.499991, 11087.441104, -14651.252506 // --> Vector info: d2 = 0.875002, 0.875001, 1.875000. Determinants: -52.325855, 0.000217, -20145.543371, -14651.252506 ( -140.000000 698.000000 -1120.000000 ) ( 140.000000 698.000000 -1120.000000 ) ( 140.000000 735.000000 -1083.000000 ) ( ( 0.000000 0.003583 -0.756757 ) ( 0.003571 0.000000 1.375005 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 732.171573 -1080.171573 ) ( 140.000000 695.171573 -1117.171573 ) ( -140.000000 695.171573 -1117.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 732.171573 -1080.171573 ) ( 140.000000 735.000000 -1083.000000 ) ( 140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 695.171573 -1117.171573 ) ( 140.000000 698.000000 -1120.000000 ) ( -140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 695.171573 -1117.171573 ) ( -140.000000 698.000000 -1120.000000 ) ( -140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 732.171573 -1080.171573 ) ( -140.000000 735.000000 -1083.000000 ) ( 140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4200/3147) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1810.193360, 1810.193360, 1285.520128) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.341617, -0.000283, -36727.313532, -18363.563107 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005066, 262.499700, -493539.466077, -18363.563107 ( -105.000000 735.000000 -1083.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( ( 0.014286 0.000000 2.000010 ) ( 0.000000 -0.014295 26.876019 ) ) 16bescapeship/00_base2 0 0 0 ( -140.000000 1108.828427 -1451.171573 ) ( -105.000000 1108.828427 -1451.171573 ) ( -105.000000 737.828427 -1080.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1108.828427 -1451.171573 ) ( -140.000000 1106.000000 -1454.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1108.828427 -1451.171573 ) ( -105.000000 1106.000000 -1454.000000 ) ( -105.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 737.828427 -1080.171573 ) ( -105.000000 735.000000 -1083.000000 ) ( -140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 737.828427 -1080.171573 ) ( -140.000000 735.000000 -1083.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4201/3148) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1069.000000, 1106.000000, 735.000000) / (1491.000000, 1454.000000, 1083.000000) // --> Vector info: d1 = 0.999998, 0.999997, 8.499996. Determinants: 277.500223, 277.499689, -737853.722657, -27454.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.625016. Determinants: 139.124018, -139.122973, 31254.836253, -27454.000000 ( -140.000000 735.000000 -1083.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( ( -0.010108 -0.010108 26.876001 ) ( -0.005068 0.005067 -1.138444 ) ) 16bescapeship/00wract1 0 0 0 ( -144.000000 1069.000000 -1491.000000 ) ( -144.000000 1106.000000 -1454.000000 ) ( -144.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1069.000000 -1491.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1106.000000 -1454.000000 ) ( -140.000000 1106.000000 -1454.000000 ) ( -140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 735.000000 -1083.000000 ) ( -140.000000 735.000000 -1083.000000 ) ( -140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 698.000000 -1120.000000 ) ( -140.000000 698.000000 -1120.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4202/3149) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1810.193360, 1810.193360, 1285.520128) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.341617, -0.000283, -36727.313532, -18363.563107 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005066, 262.499700, -493539.466077, -18363.563107 ( 105.000000 698.000000 -1120.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( ( 0.014286 0.000000 2.000010 ) ( 0.000000 -0.014295 26.876019 ) ) 16bescapeship/00_base2 0 0 0 ( 140.000000 1066.171573 -1493.828427 ) ( 105.000000 1066.171573 -1493.828427 ) ( 105.000000 695.171573 -1122.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1066.171573 -1493.828427 ) ( 140.000000 1069.000000 -1491.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1066.171573 -1493.828427 ) ( 105.000000 1069.000000 -1491.000000 ) ( 105.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 695.171573 -1122.828427 ) ( 105.000000 698.000000 -1120.000000 ) ( 140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 695.171573 -1122.828427 ) ( 140.000000 698.000000 -1120.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4203/3150) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1106.000000, -1069.000000, -698.000000) / (1454.000000, 1491.000000, 1120.000000) // --> Vector info: d1 = 8.000000, 7.999995, 0.500000. Determinants: 277.501592, -277.498056, 490766.933320, -27454.000000 // --> Vector info: d2 = 0.625002, 0.999997, 1.000016. Determinants: -139.123805, -139.122433, 31254.280379, -27454.000000 ( 140.000000 698.000000 -1120.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( ( -0.010108 0.010108 -17.875972 ) ( 0.005068 0.005067 -1.138424 ) ) 16bescapeship/00wract1 0 0 0 ( 144.000000 1106.000000 -1454.000000 ) ( 144.000000 1069.000000 -1491.000000 ) ( 144.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1106.000000 -1454.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1069.000000 -1491.000000 ) ( 140.000000 1069.000000 -1491.000000 ) ( 140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 698.000000 -1120.000000 ) ( 140.000000 698.000000 -1120.000000 ) ( 140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 735.000000 -1083.000000 ) ( 140.000000 735.000000 -1083.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4205/3151) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1810.193360, 1810.193360, 1285.520128) // --> Vector info: d1 = 0.000000, 0.500000, 0.499991. Determinants: -262.336444, -0.000319, 27545.902420, -18363.563107 // --> Vector info: d2 = 0.000000, 0.000000, 7.500000. Determinants: 0.000131, 262.499999, -475175.773915, -18363.563107 ( -140.000000 698.000000 -1120.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( ( 0.014286 0.000000 -1.500030 ) ( 0.000000 -0.014295 25.876012 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 1066.171573 -1493.828427 ) ( -140.000000 1066.171573 -1493.828427 ) ( -140.000000 695.171573 -1122.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1066.171573 -1493.828427 ) ( -105.000000 1069.000000 -1491.000000 ) ( -140.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1066.171573 -1493.828427 ) ( -140.000000 1069.000000 -1491.000000 ) ( -140.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 695.171573 -1122.828427 ) ( -140.000000 698.000000 -1120.000000 ) ( -105.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 695.171573 -1122.828427 ) ( -105.000000 698.000000 -1120.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4206/3152) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1810.193360, 1810.193360, 1285.520128) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.341617, -0.000283, 27546.382538, -18363.563107 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005066, 262.499700, -493538.224815, -18363.563107 ( 140.000000 735.000000 -1083.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( ( 0.014286 0.000000 -1.500057 ) ( 0.000000 -0.014295 26.875951 ) ) 16bescapeship/00_base2 0 0 0 ( 105.000000 1108.828427 -1451.171573 ) ( 140.000000 1108.828427 -1451.171573 ) ( 140.000000 737.828427 -1080.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1108.828427 -1451.171573 ) ( 105.000000 1106.000000 -1454.000000 ) ( 140.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1108.828427 -1451.171573 ) ( 140.000000 1106.000000 -1454.000000 ) ( 140.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 737.828427 -1080.171573 ) ( 140.000000 735.000000 -1083.000000 ) ( 105.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 737.828427 -1080.171573 ) ( 105.000000 735.000000 -1083.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4208/3153) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.889753, 1285.520128, 1285.520128) // --> Vector info: d1 = 0.999994, 5.500000, 5.500000. Determinants: 0.000153, 945.001188, -1579069.948256, -66227.621126 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: 946.108740, 0.000089, -165569.148595, -66227.621126 ( -105.000000 735.000000 -1083.000000 ) ( 105.000000 735.000000 -1083.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( ( 0.000000 -0.014269 23.843072 ) ( -0.014286 0.000000 2.500001 ) ) 16bescapeship/00_base2 0 0 0 ( 105.000000 960.828427 -1303.171573 ) ( 105.000000 737.828427 -1080.171573 ) ( -105.000000 737.828427 -1080.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 960.828427 -1303.171573 ) ( 105.000000 958.000000 -1306.000000 ) ( 105.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 737.828427 -1080.171573 ) ( 105.000000 735.000000 -1083.000000 ) ( -105.000000 735.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 737.828427 -1080.171573 ) ( -105.000000 735.000000 -1083.000000 ) ( -105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 960.828427 -1303.171573 ) ( -105.000000 958.000000 -1306.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4209/3154) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.889753, 1285.520128, 1285.520128) // --> Vector info: d1 = 0.000000, 4.499996, 4.499992. Determinants: -0.001050, 944.999098, -1512839.261453, -66227.621126 // --> Vector info: d2 = 0.999999, 1.000000, 3.999999. Determinants: 946.108666, 0.000213, -165569.301122, -66227.621126 ( 105.000000 698.000000 -1120.000000 ) ( -105.000000 698.000000 -1120.000000 ) ( -105.000000 921.000000 -1343.000000 ) ( ( 0.000000 -0.014269 22.843026 ) ( -0.014286 0.000000 2.500004 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 918.171573 -1345.828427 ) ( -105.000000 695.171573 -1122.828427 ) ( 105.000000 695.171573 -1122.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 918.171573 -1345.828427 ) ( -105.000000 921.000000 -1343.000000 ) ( -105.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 695.171573 -1122.828427 ) ( -105.000000 698.000000 -1120.000000 ) ( 105.000000 698.000000 -1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 695.171573 -1122.828427 ) ( 105.000000 698.000000 -1120.000000 ) ( 105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 918.171573 -1345.828427 ) ( 105.000000 921.000000 -1343.000000 ) ( -105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4210/3155) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1069.000000, -1044.000000, -896.000000) / (1491.000000, 1516.000000, 1368.000000) // --> Vector info: d1 = 1.000000, 1.125004, 1.125001. Determinants: -18.500469, -18.500589, 407.374835, -7400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -18.749967, 18.750021, -55399.995539, -7400.000000 ( 105.000000 896.000000 -1368.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( ( 0.002500 0.002500 -0.055051 ) ( 0.002534 -0.002534 7.486486 ) ) 16bescapeship/00WHULL1 0 0 0 ( 109.000000 1069.000000 -1491.000000 ) ( 109.000000 1044.000000 -1516.000000 ) ( 109.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 1069.000000 -1491.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 1044.000000 -1516.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 896.000000 -1368.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( 105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 921.000000 -1343.000000 ) ( 105.000000 921.000000 -1343.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4211/3156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (298.399062, 333.754401, 333.754401) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: -0.000076, -26.249850, 408.295204, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000002, 0.750000. Determinants: -26.516439, -0.000300, -2784.139576, -7424.621202 ( -105.000000 896.000000 -1368.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( 105.000000 921.000000 -1343.000000 ) ( ( 0.000000 0.003536 -0.054992 ) ( 0.003571 0.000000 0.374987 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 918.171573 -1340.171573 ) ( 105.000000 893.171573 -1365.171573 ) ( -105.000000 893.171573 -1365.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 918.171573 -1340.171573 ) ( 105.000000 921.000000 -1343.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 893.171573 -1365.171573 ) ( 105.000000 896.000000 -1368.000000 ) ( -105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 893.171573 -1365.171573 ) ( -105.000000 896.000000 -1368.000000 ) ( -105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 918.171573 -1340.171573 ) ( -105.000000 921.000000 -1343.000000 ) ( 105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4212/3157) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (298.399062, 333.754401, 333.754401) // --> Vector info: d1 = 0.000000, 0.500010, 0.500013. Determinants: -0.000129, -105.002002, 31332.485224, -7424.621202 // --> Vector info: d2 = 0.999999, 1.000009, 3.999998. Determinants: -106.065646, -0.002028, -18560.900983, -7424.621202 ( 105.000000 1044.000000 -1516.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( ( 0.000000 0.014142 -4.220079 ) ( 0.014286 0.000000 2.499912 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 1071.828427 -1493.828427 ) ( -105.000000 1046.828427 -1518.828427 ) ( 105.000000 1046.828427 -1518.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1071.828427 -1493.828427 ) ( -105.000000 1069.000000 -1491.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1046.828427 -1518.828427 ) ( -105.000000 1044.000000 -1516.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1046.828427 -1518.828427 ) ( 105.000000 1044.000000 -1516.000000 ) ( 105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1071.828427 -1493.828427 ) ( 105.000000 1069.000000 -1491.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4214/3158) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1044.000000, 1069.000000, 921.000000) / (1516.000000, 1491.000000, 1343.000000) // --> Vector info: d1 = 0.000000, 0.125003, 0.125003. Determinants: -18.500495, 18.500480, -8732.211034, -7400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: 18.750000, 18.750000, -55399.996473, -7400.000000 ( -105.000000 921.000000 -1343.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.002500 -0.002500 1.180029 ) ( -0.002534 -0.002534 7.486486 ) ) 16bescapeship/00WHULL1 0 0 0 ( -109.000000 1044.000000 -1516.000000 ) ( -109.000000 1069.000000 -1491.000000 ) ( -109.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 1044.000000 -1516.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 1069.000000 -1491.000000 ) ( -105.000000 1069.000000 -1491.000000 ) ( -105.000000 921.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 921.000000 -1343.000000 ) ( -105.000000 921.000000 -1343.000000 ) ( -105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 896.000000 -1368.000000 ) ( -105.000000 896.000000 -1368.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4216/3159) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1106.000000, 1131.000000, 983.000000) / (1454.000000, 1430.000000, 1281.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.749999. Determinants: 17.999982, 18.749972, -47170.438707, -7277.000000 // --> Vector info: d2 = 1.125000, 1.000000, 0.999999. Determinants: 18.625031, -18.500040, -1886.849956, -7277.000000 ( -105.000000 983.000000 -1281.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( ( -0.002474 -0.002577 6.482127 ) ( -0.002559 0.002542 0.259290 ) ) 16bescapeship/00WHULL1 0 0 0 ( -109.000000 1106.000000 -1454.000000 ) ( -109.000000 1131.000000 -1430.000000 ) ( -109.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 1106.000000 -1454.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 1131.000000 -1430.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( -105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 983.000000 -1281.000000 ) ( -105.000000 983.000000 -1281.000000 ) ( -105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 958.000000 -1306.000000 ) ( -105.000000 958.000000 -1306.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4217/3160) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (174.431454, 209.086901, 209.086901) // --> Vector info: d1 = 0.999994, 1.499995, 1.500004. Determinants: -0.000297, -105.000289, 11037.722686, -7277.643849 // --> Vector info: d2 = 1.000000, 1.000000, 4.000002. Determinants: -103.966426, -0.000089, -18194.099572, -7277.643849 ( 105.000000 1106.000000 -1454.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( ( 0.000000 0.014428 -1.516662 ) ( 0.014286 0.000000 2.499999 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 1133.770127 -1432.885549 ) ( -105.000000 1108.770127 -1456.885549 ) ( 105.000000 1108.770127 -1456.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1133.770127 -1432.885549 ) ( -105.000000 1131.000000 -1430.000000 ) ( -105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1108.770127 -1456.885549 ) ( -105.000000 1106.000000 -1454.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1108.770127 -1456.885549 ) ( 105.000000 1106.000000 -1454.000000 ) ( 105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1133.770127 -1432.885549 ) ( 105.000000 1131.000000 -1430.000000 ) ( -105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4218/3161) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (210.717821, 246.073160, 246.073160) // --> Vector info: d1 = 1.000001, 1.125000, 1.125002. Determinants: -0.000076, -26.249850, -1893.324207, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000002, 0.750000. Determinants: -26.516439, -0.000300, -2784.165901, -7424.621202 ( -105.000000 958.000000 -1306.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( 105.000000 983.000000 -1281.000000 ) ( ( 0.000000 0.003536 0.255006 ) ( 0.003571 0.000000 0.374991 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 980.171573 -1278.171573 ) ( 105.000000 955.171573 -1303.171573 ) ( -105.000000 955.171573 -1303.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 980.171573 -1278.171573 ) ( 105.000000 983.000000 -1281.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 955.171573 -1303.171573 ) ( 105.000000 958.000000 -1306.000000 ) ( -105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 955.171573 -1303.171573 ) ( -105.000000 958.000000 -1306.000000 ) ( -105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 980.171573 -1278.171573 ) ( -105.000000 983.000000 -1281.000000 ) ( 105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4220/3162) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1131.000000, -1106.000000, -958.000000) / (1430.000000, 1454.000000, 1306.000000) // --> Vector info: d1 = 0.000000, 0.124998, 0.124998. Determinants: -18.499649, -18.499646, 5531.391362, -7252.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -18.000071, 18.749929, -54422.475455, -7252.000000 ( 105.000000 958.000000 -1306.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( 105.000000 1131.000000 -1430.000000 ) ( ( 0.002551 0.002551 -0.762740 ) ( 0.002482 -0.002585 7.504478 ) ) 16bescapeship/00WHULL1 0 0 0 ( 109.000000 1131.000000 -1430.000000 ) ( 109.000000 1106.000000 -1454.000000 ) ( 109.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 1131.000000 -1430.000000 ) ( 105.000000 1131.000000 -1430.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 1106.000000 -1454.000000 ) ( 105.000000 1106.000000 -1454.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 958.000000 -1306.000000 ) ( 105.000000 958.000000 -1306.000000 ) ( 105.000000 983.000000 -1281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 983.000000 -1281.000000 ) ( 105.000000 983.000000 -1281.000000 ) ( 105.000000 1131.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4222/3163) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -210.000000, -210.000000) / (1500.304058, 1500.304058, 1570.311201) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -0.000004, -104.999787, 157531.604367, -29402.999847 // --> Vector info: d2 = 1.500000, 0.000000, 0.000001. Determinants: -105.010700, -0.000200, -22051.948843, -29402.999847 ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.000000 0.003571 -5.357671 ) ( 0.003571 0.000000 0.749990 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 1399.799714 -715.143149 ) ( -210.000000 1399.799714 -715.143149 ) ( -210.000000 1449.799714 -764.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1399.799714 -715.143149 ) ( 210.000000 1397.000000 -718.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.799714 -715.143149 ) ( -210.000000 1397.000000 -718.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1449.799714 -764.143149 ) ( -210.000000 1447.000000 -767.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1449.799714 -764.143149 ) ( 210.000000 1447.000000 -767.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4223/3164) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (1810.900467, 1810.900467, 1495.530842) // --> Vector info: d1 = 0.750004, 1.000004, 0.999999. Determinants: -78.842406, -0.000325, -33113.302890, -22075.873709 // --> Vector info: d2 = 0.136713, 0.136714, 1.261714. Determinants: -0.000324, 78.749981, -145626.498935, -22075.873709 ( 140.000000 1001.000000 -1114.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.003571 0.000000 1.499977 ) ( 0.000000 -0.003567 6.596636 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 1221.171573 -1339.828427 ) ( 140.000000 1221.171573 -1339.828427 ) ( 140.000000 998.171573 -1116.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1221.171573 -1339.828427 ) ( 210.000000 1224.000000 -1337.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1221.171573 -1339.828427 ) ( 140.000000 1224.000000 -1337.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 998.171573 -1116.828427 ) ( 140.000000 1001.000000 -1114.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 998.171573 -1116.828427 ) ( 210.000000 1001.000000 -1114.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4225/3165) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-359.940641, -359.940641, -342.248835) // --> Vector info: d1 = 1.000000, 3.000000, 3.000004. Determinants: 35.383619, -0.000249, -8669.075713, -1238.426421 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: 0.000014, -17.500180, -6299.029062, -1238.426421 ( 140.000000 1471.000000 -1089.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( -0.028571 0.000000 7.000073 ) ( 0.000000 0.014131 5.086317 ) ) 16bescapeship/00wwarn 0 0 0 ( 210.000000 1486.713120 -1079.939214 ) ( 140.000000 1486.713120 -1079.939214 ) ( 140.000000 1473.713120 -1091.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1486.713120 -1079.939214 ) ( 210.000000 1484.000000 -1077.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1486.713120 -1079.939214 ) ( 140.000000 1484.000000 -1077.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1473.713120 -1091.939214 ) ( 140.000000 1471.000000 -1089.000000 ) ( 210.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1473.713120 -1091.939214 ) ( 210.000000 1471.000000 -1089.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4227/3166) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-167.761279, -167.761279, -150.069473) // --> Vector info: d1 = 1.000000, 3.000000, 3.000004. Determinants: 35.383619, -0.000249, -8669.027788, -1238.426421 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: 0.000014, -17.500180, -2935.855537, -1238.426421 ( 140.000000 1335.000000 -1225.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( 210.000000 1348.000000 -1213.000000 ) ( ( -0.028571 0.000000 7.000035 ) ( 0.000000 0.014131 2.370634 ) ) 16bescapeship/00wwarn 0 0 0 ( 210.000000 1350.713120 -1215.939214 ) ( 140.000000 1350.713120 -1215.939214 ) ( 140.000000 1337.713120 -1227.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1350.713120 -1215.939214 ) ( 210.000000 1348.000000 -1213.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1350.713120 -1215.939214 ) ( 140.000000 1348.000000 -1213.000000 ) ( 140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1337.713120 -1227.939214 ) ( 140.000000 1335.000000 -1225.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1337.713120 -1227.939214 ) ( 210.000000 1335.000000 -1225.000000 ) ( 210.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4228/3167) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-480.125504, -480.125504, -287.792460) // --> Vector info: d1 = 1.000000, 1.500000, 1.499999. Determinants: 96.166567, 0.000059, -33658.262578, -13463.313114 // --> Vector info: d2 = 0.000000, 0.000001, 1.375001. Determinants: 0.000086, -96.250062, -46212.128982, -13463.313114 ( 140.000000 1484.000000 -1077.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( -0.007143 0.000000 2.499998 ) ( 0.000000 0.007149 3.432449 ) ) 16bescapeship/00fdeck1 0 0 0 ( 210.000000 1622.828427 -943.828427 ) ( 140.000000 1622.828427 -943.828427 ) ( 140.000000 1486.828427 -1079.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1622.828427 -943.828427 ) ( 210.000000 1620.000000 -941.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1622.828427 -943.828427 ) ( 140.000000 1620.000000 -941.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1486.828427 -1079.828427 ) ( 140.000000 1484.000000 -1077.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1486.828427 -1079.828427 ) ( 210.000000 1484.000000 -1077.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4231/3168) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, 0.703929 // RotY/Z : -0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703929, -0.710271) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (88.022811, 88.022811, -69.663586) // --> Vector info: d1 = 0.000000, 0.499999, 0.499998. Determinants: -78.843039, -0.000075, 11038.031319, -11038.047835 // --> Vector info: d2 = 0.000000, 0.000001, 1.125000. Determinants: -0.000150, 78.749949, -6931.772364, -11038.047835 ( 210.000000 1335.000000 -1225.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007143 0.000000 -0.999999 ) ( 0.000000 -0.007134 0.627989 ) ) 16bescapeship/00fdeck1 0 0 0 ( 140.000000 1226.841082 -1339.815715 ) ( 210.000000 1226.841082 -1339.815715 ) ( 210.000000 1337.841082 -1227.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1226.841082 -1339.815715 ) ( 140.000000 1224.000000 -1337.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1226.841082 -1339.815715 ) ( 210.000000 1224.000000 -1337.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1337.841082 -1227.815715 ) ( 210.000000 1335.000000 -1225.000000 ) ( 140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1337.841082 -1227.815715 ) ( 140.000000 1335.000000 -1225.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4232/3169) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, 0.703929 // RotY/Z : -0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703929, -0.710271) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (88.022811, 88.022811, -69.663586) // --> Vector info: d1 = 0.749978, 0.749995, 3.000000. Determinants: -0.002668, 630.001470, -88568.038553, -44152.191339 // --> Vector info: d2 = 4.999999, 0.999983, 0.999999. Determinants: 630.748045, 0.004322, -132456.568853, -44152.191339 ( 140.000000 1335.000000 -1225.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.000000 -0.014269 2.005972 ) ( -0.014286 0.000000 3.000000 ) ) 16bescapeship/00fstud1 0 0 0 ( -140.000000 1226.841082 -1339.815715 ) ( 140.000000 1226.841082 -1339.815715 ) ( 140.000000 1337.841082 -1227.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1226.841082 -1339.815715 ) ( -140.000000 1224.000000 -1337.000000 ) ( 140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1226.841082 -1339.815715 ) ( 140.000000 1224.000000 -1337.000000 ) ( 140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1337.841082 -1227.815715 ) ( 140.000000 1335.000000 -1225.000000 ) ( -140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1337.841082 -1227.815715 ) ( -140.000000 1335.000000 -1225.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4233/3170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (1810.900467, 1810.900467, 1495.530842) // --> Vector info: d1 = 1.000033, 1.250033, 1.249937. Determinants: -78.842406, -0.006709, -11026.519018, -22075.873709 // --> Vector info: d2 = 0.136702, 0.136723, 1.261723. Determinants: -0.006720, 78.749977, -145625.238874, -22075.873709 ( -210.000000 1001.000000 -1114.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.003571 0.000000 0.499483 ) ( 0.000000 -0.003567 6.596579 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1221.171573 -1339.828427 ) ( -210.000000 1221.171573 -1339.828427 ) ( -210.000000 998.171573 -1116.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1221.171573 -1339.828427 ) ( -140.000000 1224.000000 -1337.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1221.171573 -1339.828427 ) ( -210.000000 1224.000000 -1337.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 998.171573 -1116.828427 ) ( -210.000000 1001.000000 -1114.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.171573 -1116.828427 ) ( -140.000000 1001.000000 -1114.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4235/3171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1564.654635, 1494.647493, 1494.647493) // --> Vector info: d1 = 2.000000, 1.999999, 0.999999. Determinants: -70.007142, -0.000267, -29402.582280, -19601.999898 // --> Vector info: d2 = 0.011719, 0.261718, 0.261714. Determinants: -0.000284, 69.999867, -109755.282208, -19601.999898 ( 140.000000 1001.000000 -1114.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( ( 0.003571 0.000000 1.499979 ) ( 0.000000 -0.003571 5.599188 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1048.200286 -1165.856851 ) ( -140.000000 998.200286 -1116.856851 ) ( 140.000000 998.200286 -1116.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1048.200286 -1165.856851 ) ( -140.000000 1051.000000 -1163.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.200286 -1116.856851 ) ( -140.000000 1001.000000 -1114.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 998.200286 -1116.856851 ) ( 140.000000 1001.000000 -1114.000000 ) ( 140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1048.200286 -1165.856851 ) ( 140.000000 1051.000000 -1163.000000 ) ( -140.000000 1051.000000 -1163.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4236/3172) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (-287.792460, -287.792460, -480.125504) // --> Vector info: d1 = 1.000000, 1.499998, 1.500000. Determinants: -96.166144, 0.000150, -33658.157566, -13463.313114 // --> Vector info: d2 = 1.000001, 0.999999, 2.375000. Determinants: 0.000275, 96.250059, 14236.777747, -13463.313114 ( -140.000000 1620.000000 -941.000000 ) ( -140.000000 1484.000000 -1077.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007143 0.000000 2.499991 ) ( 0.000000 -0.007149 -1.057450 ) ) 16bescapeship/00fdeck1 0 0 0 ( -210.000000 1486.828427 -1079.828427 ) ( -140.000000 1486.828427 -1079.828427 ) ( -140.000000 1622.828427 -943.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1486.828427 -1079.828427 ) ( -210.000000 1484.000000 -1077.000000 ) ( -140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1486.828427 -1079.828427 ) ( -140.000000 1484.000000 -1077.000000 ) ( -140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1622.828427 -943.828427 ) ( -140.000000 1620.000000 -941.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1622.828427 -943.828427 ) ( -210.000000 1620.000000 -941.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4237/3173) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (-150.069473, -150.069473, -167.761279) // --> Vector info: d1 = 1.000000, 3.000000, 3.000004. Determinants: -35.383619, 0.000249, -8668.948529, -1238.426421 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: -0.000014, 17.500180, 2626.239972, -1238.426421 ( -140.000000 1348.000000 -1213.000000 ) ( -140.000000 1335.000000 -1225.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.028571 0.000000 6.999971 ) ( 0.000000 -0.014131 -2.120627 ) ) 16bescapeship/00wwarn 0 0 0 ( -210.000000 1337.713120 -1227.939214 ) ( -140.000000 1337.713120 -1227.939214 ) ( -140.000000 1350.713120 -1215.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1337.713120 -1227.939214 ) ( -210.000000 1335.000000 -1225.000000 ) ( -140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1337.713120 -1227.939214 ) ( -140.000000 1335.000000 -1225.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1350.713120 -1215.939214 ) ( -140.000000 1348.000000 -1213.000000 ) ( -210.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1350.713120 -1215.939214 ) ( -210.000000 1348.000000 -1213.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4239/3174) # points: 4 { brushDef { // Surface normal: 0.000000, -0.710271, 0.703929 // RotY/Z : -0.780914 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703929, -0.710271) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (88.022811, 88.022811, -69.663586) // --> Vector info: d1 = 1.000000, 1.500000, 1.499998. Determinants: -78.843236, -0.000142, -27595.113587, -11038.047835 // --> Vector info: d2 = 0.000000, 0.000001, 1.124998. Determinants: -0.000070, 78.749837, -6931.797814, -11038.047835 ( -140.000000 1335.000000 -1225.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.007143 0.000000 2.499999 ) ( 0.000000 -0.007134 0.627991 ) ) 16bescapeship/00fdeck1 0 0 0 ( -210.000000 1226.841082 -1339.815715 ) ( -140.000000 1226.841082 -1339.815715 ) ( -140.000000 1337.841082 -1227.815715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1226.841082 -1339.815715 ) ( -210.000000 1224.000000 -1337.000000 ) ( -140.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1226.841082 -1339.815715 ) ( -140.000000 1224.000000 -1337.000000 ) ( -140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1337.841082 -1227.815715 ) ( -140.000000 1335.000000 -1225.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1337.841082 -1227.815715 ) ( -210.000000 1335.000000 -1225.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4240/3175) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-210.000000, -140.000000, -140.000000) / (-342.248835, -342.248835, -359.940641) // --> Vector info: d1 = 1.000000, 3.000000, 3.000004. Determinants: -35.383619, 0.000249, -8668.900604, -1238.426421 // --> Vector info: d2 = 0.000000, 0.000001, 0.250003. Determinants: -0.000014, 17.500180, 5989.413497, -1238.426421 ( -140.000000 1484.000000 -1077.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( -210.000000 1471.000000 -1089.000000 ) ( ( 0.028571 0.000000 6.999932 ) ( 0.000000 -0.014131 -4.836310 ) ) 16bescapeship/00wwarn 0 0 0 ( -210.000000 1473.713120 -1091.939214 ) ( -140.000000 1473.713120 -1091.939214 ) ( -140.000000 1486.713120 -1079.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1473.713120 -1091.939214 ) ( -210.000000 1471.000000 -1089.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1473.713120 -1091.939214 ) ( -140.000000 1471.000000 -1089.000000 ) ( -140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1486.713120 -1079.939214 ) ( -140.000000 1484.000000 -1077.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1486.713120 -1079.939214 ) ( -210.000000 1484.000000 -1077.000000 ) ( -210.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4246/3176) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-287.792460, -480.125504, -480.125504) // --> Vector info: d1 = 0.999998, 3.750003, 3.749995. Determinants: -0.001512, 770.001334, 167747.640008, -53853.252455 // --> Vector info: d2 = 0.000002, 0.000002, 4.000001. Determinants: 769.331898, 0.000061, -107706.565959, -53853.252455 ( -140.000000 1620.000000 -941.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( ( 0.000000 -0.014298 -3.114903 ) ( -0.014286 0.000000 2.000001 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1486.828427 -1079.828427 ) ( 140.000000 1622.828427 -943.828427 ) ( -140.000000 1622.828427 -943.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1486.828427 -1079.828427 ) ( 140.000000 1484.000000 -1077.000000 ) ( 140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1622.828427 -943.828427 ) ( 140.000000 1620.000000 -941.000000 ) ( -140.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1622.828427 -943.828427 ) ( -140.000000 1620.000000 -941.000000 ) ( -140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1486.828427 -1079.828427 ) ( -140.000000 1484.000000 -1077.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4247/3177) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-342.248835, -359.940641, -359.940641) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 0.000009, 69.999777, 23957.340279, -4953.705684 // --> Vector info: d2 = 0.000000, 0.000002, 3.999999. Determinants: 70.767173, 0.000455, -9907.249955, -4953.705684 ( -140.000000 1484.000000 -1077.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.000000 -0.014131 -4.836246 ) ( -0.014286 0.000000 1.999967 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1473.713120 -1091.939214 ) ( 140.000000 1486.713120 -1079.939214 ) ( -140.000000 1486.713120 -1079.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1473.713120 -1091.939214 ) ( 140.000000 1471.000000 -1089.000000 ) ( 140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1486.713120 -1079.939214 ) ( 140.000000 1484.000000 -1077.000000 ) ( -140.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1486.713120 -1079.939214 ) ( -140.000000 1484.000000 -1077.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1473.713120 -1091.939214 ) ( -140.000000 1471.000000 -1089.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4248/3178) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709964, 0.704238 // RotY/Z : -0.781350 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-88.127112, -262.783919, -262.783919) // --> Vector info: d1 = 0.250003, 2.750002, 2.749985. Determinants: -0.003125, 699.999869, 49463.288282, -48903.905774 // --> Vector info: d2 = 0.999995, 0.999998, 5.000000. Determinants: 698.627599, 0.000735, -146711.471835, -48903.905774 ( -140.000000 1471.000000 -1089.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.000000 -0.014314 -1.011438 ) ( -0.014286 0.000000 2.999995 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1350.839855 -1215.816953 ) ( 140.000000 1473.839855 -1091.816953 ) ( -140.000000 1473.839855 -1091.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1350.839855 -1215.816953 ) ( 140.000000 1348.000000 -1213.000000 ) ( 140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1473.839855 -1091.816953 ) ( 140.000000 1471.000000 -1089.000000 ) ( -140.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1473.839855 -1091.816953 ) ( -140.000000 1471.000000 -1089.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1350.839855 -1215.816953 ) ( -140.000000 1348.000000 -1213.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4249/3179) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-150.069473, -167.761279, -167.761279) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 0.000009, 69.999777, 10504.827788, -4953.705684 // --> Vector info: d2 = 0.000000, 0.000002, 3.999999. Determinants: 70.767173, 0.000455, -9907.337397, -4953.705684 ( -140.000000 1348.000000 -1213.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( 140.000000 1335.000000 -1225.000000 ) ( ( 0.000000 -0.014131 -2.120600 ) ( -0.014286 0.000000 1.999985 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1337.713120 -1227.939214 ) ( 140.000000 1350.713120 -1215.939214 ) ( -140.000000 1350.713120 -1215.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1337.713120 -1227.939214 ) ( 140.000000 1335.000000 -1225.000000 ) ( 140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1350.713120 -1215.939214 ) ( 140.000000 1348.000000 -1213.000000 ) ( -140.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1350.713120 -1215.939214 ) ( -140.000000 1348.000000 -1213.000000 ) ( -140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1337.713120 -1227.939214 ) ( -140.000000 1335.000000 -1225.000000 ) ( 140.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4251/3180) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1335.000000, 1484.000000, 1261.000000) / (1225.000000, 1077.000000, 854.000000) // --> Vector info: d1 = 0.296876, 1.796877, 1.796871. Determinants: -334.501108, 334.499444, 17134.796017, -66231.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.125001. Determinants: 166.499724, 167.625250, -427618.068639, -66231.000000 ( -315.000000 1261.000000 -854.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( ( 0.005051 -0.005050 -0.258713 ) ( -0.002514 -0.002531 6.456464 ) ) 16bescapeship/00wbig2 0 0 0 ( -319.000000 1335.000000 -1225.000000 ) ( -319.000000 1484.000000 -1077.000000 ) ( -319.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1335.000000 -1225.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1484.000000 -1077.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( -315.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1261.000000 -854.000000 ) ( -315.000000 1261.000000 -854.000000 ) ( -315.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1113.000000 -1003.000000 ) ( -315.000000 1113.000000 -1003.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4252/3181) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -210.000000) / (1775.545128, 1810.900467, 1810.900467) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: -0.000086, -13.124991, 23303.987287, -3712.310601 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -13.258245, 0.000007, -4176.358947, -3712.310601 ( -210.000000 1484.000000 -1077.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( ( 0.000000 0.003536 -6.277489 ) ( 0.003571 0.000000 1.125003 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1461.828427 -1049.171573 ) ( -315.000000 1486.828427 -1074.171573 ) ( -210.000000 1486.828427 -1074.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1461.828427 -1049.171573 ) ( -315.000000 1459.000000 -1052.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1486.828427 -1074.171573 ) ( -315.000000 1484.000000 -1077.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1486.828427 -1074.171573 ) ( -210.000000 1484.000000 -1077.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4253/3182) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -210.000000) / (-359.940641, -342.248835, -342.248835) // --> Vector info: d1 = 0.000000, 0.499999, 0.500008. Determinants: -0.000166, -52.499833, -18896.876139, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000002, 1.500003. Determinants: -26.537732, -0.000171, -8359.447593, -1857.639631 ( -210.000000 1471.000000 -1089.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( ( 0.000000 0.028262 10.172520 ) ( 0.014286 0.000000 4.500037 ) ) 16bescapeship/00wwarn 0 0 0 ( -315.000000 1486.713120 -1079.939214 ) ( -315.000000 1473.713120 -1091.939214 ) ( -210.000000 1473.713120 -1091.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1486.713120 -1079.939214 ) ( -315.000000 1484.000000 -1077.000000 ) ( -315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1473.713120 -1091.939214 ) ( -315.000000 1471.000000 -1089.000000 ) ( -210.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1473.713120 -1091.939214 ) ( -210.000000 1471.000000 -1089.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1486.713120 -1079.939214 ) ( -210.000000 1484.000000 -1077.000000 ) ( -315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4255/3183) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-315.000000, -315.000000, -210.000000) / (-167.761279, -150.069473, -150.069473) // --> Vector info: d1 = 0.000000, 0.499999, 0.500008. Determinants: -0.000166, -52.499833, -8807.491771, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000002, 1.500003. Determinants: -26.537732, -0.000171, -8359.414802, -1857.639631 ( -210.000000 1335.000000 -1225.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( ( 0.000000 0.028262 4.741227 ) ( 0.014286 0.000000 4.500020 ) ) 16bescapeship/00wwarn 0 0 0 ( -315.000000 1350.713120 -1215.939214 ) ( -315.000000 1337.713120 -1227.939214 ) ( -210.000000 1337.713120 -1227.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1350.713120 -1215.939214 ) ( -315.000000 1348.000000 -1213.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1337.713120 -1227.939214 ) ( -315.000000 1335.000000 -1225.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1337.713120 -1227.939214 ) ( -210.000000 1335.000000 -1225.000000 ) ( -210.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1350.713120 -1215.939214 ) ( -210.000000 1348.000000 -1213.000000 ) ( -315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4257/3184) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 315.000000, 315.000000) / (1810.193360, 1810.193360, 1776.252234) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -12.727921, 0.000091, 2672.699215, -3563.818177 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: -0.000004, 13.124788, -23758.402584, -3563.818177 ( -315.000000 1311.000000 -1201.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.003571 0.000000 -0.749954 ) ( 0.000000 -0.003683 6.666559 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1332.171573 -1227.828427 ) ( -315.000000 1332.171573 -1227.828427 ) ( -315.000000 1308.171573 -1203.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1332.171573 -1227.828427 ) ( -210.000000 1335.000000 -1225.000000 ) ( -315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1332.171573 -1227.828427 ) ( -315.000000 1335.000000 -1225.000000 ) ( -315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1308.171573 -1203.828427 ) ( -315.000000 1311.000000 -1201.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4261/3185) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 315.000000, 315.000000) / (1810.900467, 1810.900467, 1775.545128) // --> Vector info: d1 = 0.000000, 0.375000, 0.375001. Determinants: -13.258251, 0.000091, 2784.068455, -3712.310601 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: -0.000005, 13.124788, -23767.683183, -3712.310601 ( 315.000000 1459.000000 -1052.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.003571 0.000000 -0.749956 ) ( 0.000000 -0.003535 6.402396 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 1486.828427 -1074.171573 ) ( 315.000000 1486.828427 -1074.171573 ) ( 315.000000 1461.828427 -1049.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1486.828427 -1074.171573 ) ( 210.000000 1484.000000 -1077.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1486.828427 -1074.171573 ) ( 315.000000 1484.000000 -1077.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1461.828427 -1049.171573 ) ( 315.000000 1459.000000 -1052.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4263/3186) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (-342.248835, -359.940641, -359.940641) // --> Vector info: d1 = 0.000000, 0.499999, 0.500008. Determinants: 0.000166, 52.499833, 17967.953863, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000002, 1.500003. Determinants: 26.537732, 0.000171, -8359.327782, -1857.639631 ( 210.000000 1484.000000 -1077.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( ( 0.000000 -0.028262 -9.672465 ) ( -0.014286 0.000000 4.499973 ) ) 16bescapeship/00wwarn 0 0 0 ( 315.000000 1473.713120 -1091.939214 ) ( 315.000000 1486.713120 -1079.939214 ) ( 210.000000 1486.713120 -1079.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1473.713120 -1091.939214 ) ( 315.000000 1471.000000 -1089.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1486.713120 -1079.939214 ) ( 315.000000 1484.000000 -1077.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1486.713120 -1079.939214 ) ( 210.000000 1484.000000 -1077.000000 ) ( 210.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1473.713120 -1091.939214 ) ( 210.000000 1471.000000 -1089.000000 ) ( 315.000000 1471.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4264/3187) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, 0.734803 // RotY/Z : -0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.734803, -0.678280) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (-150.069473, -167.761279, -167.761279) // --> Vector info: d1 = 0.000000, 0.499999, 0.500008. Determinants: 0.000166, 52.499833, 7878.569495, -1857.639631 // --> Vector info: d2 = 0.000000, 0.000002, 1.500003. Determinants: 26.537732, 0.000171, -8359.360572, -1857.639631 ( 210.000000 1348.000000 -1213.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( ( 0.000000 -0.028262 -4.241172 ) ( -0.014286 0.000000 4.499990 ) ) 16bescapeship/00wwarn 0 0 0 ( 315.000000 1337.713120 -1227.939214 ) ( 315.000000 1350.713120 -1215.939214 ) ( 210.000000 1350.713120 -1215.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1337.713120 -1227.939214 ) ( 315.000000 1335.000000 -1225.000000 ) ( 315.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1350.713120 -1215.939214 ) ( 315.000000 1348.000000 -1213.000000 ) ( 210.000000 1348.000000 -1213.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1350.713120 -1215.939214 ) ( 210.000000 1348.000000 -1213.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1337.713120 -1227.939214 ) ( 210.000000 1335.000000 -1225.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4265/3188) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1484.000000, -1335.000000, -1113.000000) / (1077.000000, 1225.000000, 1003.000000) // --> Vector info: d1 = 0.249995, 1.749999, 1.750003. Determinants: -333.001446, -333.000242, -152016.071465, -65934.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.125000. Determinants: -166.499903, 167.625062, -493552.047985, -65934.000000 ( 315.000000 1113.000000 -1003.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( ( 0.005051 0.005051 2.305579 ) ( 0.002525 -0.002542 7.485547 ) ) 16bescapeship/00wbig2 0 0 0 ( 319.000000 1484.000000 -1077.000000 ) ( 319.000000 1335.000000 -1225.000000 ) ( 319.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1484.000000 -1077.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1335.000000 -1225.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( 315.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1113.000000 -1003.000000 ) ( 315.000000 1113.000000 -1003.000000 ) ( 315.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1261.000000 -854.000000 ) ( 315.000000 1261.000000 -854.000000 ) ( 315.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4267/3189) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -210.000000) / (1776.252234, 1810.193360, 1810.193360) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: -0.000083, -13.124991, 23313.269146, -3563.818177 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: -12.727915, 0.000007, -4009.305060, -3563.818177 ( 210.000000 1335.000000 -1225.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( 315.000000 1311.000000 -1201.000000 ) ( ( 0.000000 0.003683 -6.541655 ) ( 0.003571 0.000000 1.125003 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 1308.171573 -1203.828427 ) ( 315.000000 1332.171573 -1227.828427 ) ( 210.000000 1332.171573 -1227.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1308.171573 -1203.828427 ) ( 315.000000 1311.000000 -1201.000000 ) ( 315.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1332.171573 -1227.828427 ) ( 315.000000 1335.000000 -1225.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1332.171573 -1227.828427 ) ( 210.000000 1335.000000 -1225.000000 ) ( 315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4270/3190) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1199.000000, -1001.000000, -1051.000000) / (1312.000000, 1114.000000, 1064.000000) // --> Vector info: d1 = 0.875000, 0.875002, 0.374997. Determinants: -99.001081, -99.000902, -6138.110252, -19800.000000 // --> Vector info: d2 = 0.125000, 1.125001, 1.125000. Determinants: -50.000195, 49.999864, -128025.065768, -19800.000000 ( 315.000000 1051.000000 -1064.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( 315.000000 1199.000000 -1312.000000 ) ( ( 0.005000 0.005000 0.310006 ) ( 0.002525 -0.002525 6.465912 ) ) 16bescapeship/00wbig2 0 0 0 ( 319.000000 1199.000000 -1312.000000 ) ( 319.000000 1001.000000 -1114.000000 ) ( 319.000000 1051.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1199.000000 -1312.000000 ) ( 315.000000 1199.000000 -1312.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1001.000000 -1114.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( 315.000000 1051.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1051.000000 -1064.000000 ) ( 315.000000 1051.000000 -1064.000000 ) ( 315.000000 1249.000000 -1262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1249.000000 -1262.000000 ) ( 315.000000 1249.000000 -1262.000000 ) ( 315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4271/3191) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1249.000000, -1125.000000, -1187.000000) / (1262.000000, 1139.000000, 1077.000000) // --> Vector info: d1 = 0.875000, 0.875002, 0.249997. Determinants: -76.875741, -77.500496, -11611.923891, -15314.000000 // --> Vector info: d2 = 0.125000, 0.749998, 0.750000. Determinants: -38.749698, 38.750022, -99215.158336, -15314.000000 ( 315.000000 1187.000000 -1077.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( 315.000000 1249.000000 -1262.000000 ) ( ( 0.005020 0.005061 0.758255 ) ( 0.002530 -0.002530 6.478723 ) ) 16bescapeship/00wbig2 0 0 0 ( 319.000000 1249.000000 -1262.000000 ) ( 319.000000 1125.000000 -1139.000000 ) ( 319.000000 1187.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1249.000000 -1262.000000 ) ( 315.000000 1249.000000 -1262.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1125.000000 -1139.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1187.000000 -1077.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( 315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1311.000000 -1201.000000 ) ( 315.000000 1311.000000 -1201.000000 ) ( 315.000000 1249.000000 -1262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4272/3192) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, -315.000000) / (1810.900467, 1495.530842, 1495.530842) // --> Vector info: d1 = 0.750004, 0.749999, 0.374996. Determinants: -118.264474, -0.000488, -49670.135944, -33113.810563 // --> Vector info: d2 = 0.136713, 1.261712, 1.261709. Determinants: -0.000978, 118.124967, -218439.843584, -33113.810563 ( 315.000000 1001.000000 -1114.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.003571 0.000000 1.499982 ) ( 0.000000 -0.003567 6.596639 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 1221.171573 -1339.828427 ) ( 210.000000 998.171573 -1116.828427 ) ( 315.000000 998.171573 -1116.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1221.171573 -1339.828427 ) ( 210.000000 1224.000000 -1337.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 998.171573 -1116.828427 ) ( 210.000000 1001.000000 -1114.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 998.171573 -1116.828427 ) ( 315.000000 1001.000000 -1114.000000 ) ( 315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1196.171573 -1314.828427 ) ( 315.000000 1199.000000 -1312.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4276/3193) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1075.000000, -1051.000000, -1113.000000) / (1089.000000, 1064.000000, 1003.000000) // --> Vector info: d1 = 0.874998, 0.875002, 0.250000. Determinants: -15.625275, -14.999803, -3099.628217, -3014.000000 // --> Vector info: d2 = 1.000000, 1.125001, 1.124999. Determinants: -7.625093, 7.749983, -19650.707655, -3014.000000 ( 315.000000 1113.000000 -1003.000000 ) ( 315.000000 1051.000000 -1064.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( ( 0.005184 0.004977 1.028410 ) ( 0.002530 -0.002571 6.519810 ) ) 16bescapeship/00wbig2 0 0 0 ( 319.000000 1075.000000 -1089.000000 ) ( 319.000000 1051.000000 -1064.000000 ) ( 319.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1075.000000 -1089.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( 315.000000 1051.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1051.000000 -1064.000000 ) ( 315.000000 1051.000000 -1064.000000 ) ( 315.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1113.000000 -1003.000000 ) ( 315.000000 1113.000000 -1003.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1137.000000 -1027.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4278/3194) # points: 4 { brushDef { // Surface normal: -0.319110, -0.673136, 0.667126 // RotY/Z : -0.730344 / -2.013481. Vector texS/T: (0.903605, -0.428367, 0.000000) / (-0.285775, -0.602818, -0.744945) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-382.113036, -334.564290, -228.976609) / (47.782875, 198.129530, 164.570009) // --> Vector info: d1 = 0.890625, 3.140624, 3.140624. Determinants: -75.508899, -237.572208, -33060.686977, -17470.467939 // --> Vector info: d2 = 0.125000, 0.125000, 0.915569. Determinants: -118.859488, 37.590590, -49397.753708, -17470.467939 ( 315.000000 1199.000000 -1312.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.004322 0.013599 1.892376 ) ( 0.006803 -0.002152 2.827500 ) ) 16bescapeship/00wpanl4 0 0 0 ( 211.276440 1337.692544 -1227.668503 ) ( 211.276440 1226.692544 -1339.668503 ) ( 316.276440 1201.692544 -1314.668503 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.276440 1337.692544 -1227.668503 ) ( 210.000000 1335.000000 -1225.000000 ) ( 210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.276440 1226.692544 -1339.668503 ) ( 210.000000 1224.000000 -1337.000000 ) ( 315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.276440 1201.692544 -1314.668503 ) ( 315.000000 1199.000000 -1312.000000 ) ( 315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.276440 1313.692544 -1203.668503 ) ( 315.000000 1311.000000 -1201.000000 ) ( 210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4279/3195) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1459.000000, -1261.000000, -1397.000000) / (1052.000000, 854.000000, 718.000000) // --> Vector info: d1 = 2.000000, 2.000003, 0.624999. Determinants: -272.251105, -272.250359, -218518.977925, -53856.000000 // --> Vector info: d2 = 0.124998, 1.124999, 1.124999. Determinants: -136.000010, 136.000152, -348228.071140, -53856.000000 ( 315.000000 1397.000000 -718.000000 ) ( 315.000000 1261.000000 -854.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( ( 0.005055 0.005055 4.057468 ) ( 0.002525 -0.002525 6.465910 ) ) 16bescapeship/00wbig2 0 0 0 ( 319.000000 1459.000000 -1052.000000 ) ( 319.000000 1261.000000 -854.000000 ) ( 319.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1459.000000 -1052.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( 315.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1261.000000 -854.000000 ) ( 315.000000 1261.000000 -854.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1397.000000 -718.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 1595.000000 -916.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4282/3196) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (315.000000, 315.000000, 210.000000) / (1570.311201, 1500.304058, 1500.304058) // --> Vector info: d1 = 0.000000, 0.000000, 0.375000. Determinants: 26.252676, 0.000003, -8269.598170, -7350.749962 // --> Vector info: d2 = 0.250000, 0.000000, 0.000000. Determinants: 0.000009, -26.249964, 39382.924638, -7350.749962 ( 210.000000 1397.000000 -718.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( 315.000000 1447.000000 -767.000000 ) ( ( -0.003571 0.000000 1.125001 ) ( 0.000000 0.003571 -5.357674 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 1449.799714 -764.143149 ) ( 315.000000 1399.799714 -715.143149 ) ( 210.000000 1399.799714 -715.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1449.799714 -764.143149 ) ( 315.000000 1447.000000 -767.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1399.799714 -715.143149 ) ( 315.000000 1397.000000 -718.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1399.799714 -715.143149 ) ( 210.000000 1397.000000 -718.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1449.799714 -764.143149 ) ( 210.000000 1447.000000 -767.000000 ) ( 315.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4283/3197) # points: 4 { brushDef { // Surface normal: -0.001134, -0.709483, -0.704722 // RotY/Z : 0.782031 / -1.572394. Vector texS/T: (0.999999, -0.001598, 0.000000) / (0.001126, 0.704721, -0.709484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (207.411049, 312.450863, 312.687360) / (1809.508342, 1774.271468, 1564.259697) // --> Vector info: d1 = 1.125000, 0.999999, 0.250086. Determinants: -0.172890, -78.741189, 117711.025510, -22051.264136 // --> Vector info: d2 = 0.500000, 0.874952, 0.874921. Determinants: -78.745334, -0.091906, 5473.324356, -22051.264136 ( 315.000000 1447.000000 -767.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.000008 0.003571 -5.338062 ) ( 0.003571 0.000004 -0.248209 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.004535 1622.837933 -938.181114 ) ( 315.004535 1597.837933 -913.181114 ) ( 315.004535 1449.837933 -764.181114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.004535 1622.837933 -938.181114 ) ( 210.000000 1620.000000 -941.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.004535 1597.837933 -913.181114 ) ( 315.000000 1595.000000 -916.000000 ) ( 315.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.004535 1449.837933 -764.181114 ) ( 315.000000 1447.000000 -767.000000 ) ( 210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.004535 1449.837933 -764.181114 ) ( 210.000000 1447.000000 -767.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4285/3198) # points: 4 { brushDef { // Surface normal: -0.319113, -0.670137, 0.670137 // RotY/Z : -0.734393 / -2.015216. Vector texS/T: (0.902861, -0.429934, 0.000000) / (-0.288114, -0.605040, -0.742237) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-342.872030, -401.342997, -506.891691) / (-192.675798, -375.905561, -342.223620) // --> Vector info: d1 = 3.062499, 0.312498, 0.312501. Determinants: -92.624819, -290.259185, -152943.400480, -21309.077878 // --> Vector info: d2 = 0.884320, 0.884319, 0.093750. Determinants: -144.855824, 46.225310, -59604.549669, -21309.077878 ( 210.000000 1620.000000 -941.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( ( 0.004347 0.013621 7.177382 ) ( 0.006798 -0.002169 2.797144 ) ) 16bescapeship/00wpanl4 0 0 0 ( 316.276451 1461.680548 -1054.680548 ) ( 316.276451 1597.680548 -918.680548 ) ( 211.276451 1622.680548 -943.680548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.276451 1461.680548 -1054.680548 ) ( 315.000000 1459.000000 -1052.000000 ) ( 315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.276451 1597.680548 -918.680548 ) ( 315.000000 1595.000000 -916.000000 ) ( 210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.276451 1622.680548 -943.680548 ) ( 210.000000 1620.000000 -941.000000 ) ( 210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.276451 1486.680548 -1079.680548 ) ( 210.000000 1484.000000 -1077.000000 ) ( 315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4286/3199) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -210.000000, -315.000000) / (1809.509306, 1564.142234, 1564.142234) // --> Vector info: d1 = 1.000001, 1.875000, 1.875000. Determinants: 0.000030, 91.874912, -192012.066481, -25763.542555 // --> Vector info: d2 = 0.000000, 0.000000, 0.375000. Determinants: 92.012547, -0.000042, 19322.699911, -25763.542555 ( -315.000000 1447.000000 -767.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.000000 -0.003566 7.452860 ) ( -0.003571 0.000000 -0.750002 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1622.836566 -938.179736 ) ( -210.000000 1449.836566 -764.179736 ) ( -315.000000 1449.836566 -764.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1622.836566 -938.179736 ) ( -210.000000 1620.000000 -941.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1449.836566 -764.179736 ) ( -210.000000 1447.000000 -767.000000 ) ( -315.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1449.836566 -764.179736 ) ( -315.000000 1447.000000 -767.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1597.836566 -913.179736 ) ( -315.000000 1595.000000 -916.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4287/3200) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1595.000000, 1397.000000, 1261.000000) / (916.000000, 718.000000, 854.000000) // --> Vector info: d1 = 2.171875, 2.171865, 0.796866. Determinants: -272.251173, 272.248449, 67892.516490, -53856.000000 // --> Vector info: d2 = 0.125004, 1.125004, 1.125000. Determinants: 135.999328, 136.000697, -348227.772920, -53856.000000 ( -315.000000 1261.000000 -854.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( ( 0.005055 -0.005055 -1.260631 ) ( -0.002525 -0.002525 6.465905 ) ) 16bescapeship/00wbig2 0 0 0 ( -319.000000 1595.000000 -916.000000 ) ( -319.000000 1397.000000 -718.000000 ) ( -319.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1595.000000 -916.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1397.000000 -718.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( -315.000000 1261.000000 -854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1261.000000 -854.000000 ) ( -315.000000 1261.000000 -854.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1459.000000 -1052.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4289/3201) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -315.000000, -315.000000) / (1500.304058, 1500.304058, 1570.311201) // --> Vector info: d1 = 0.000002, 0.000000, 0.250000. Determinants: -0.000127, -26.249947, 39382.861423, -7350.749962 // --> Vector info: d2 = 0.375000, 0.000000, 0.000001. Determinants: -26.252694, -0.000050, -8269.524146, -7350.749962 ( -315.000000 1447.000000 -767.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.000000 0.003571 -5.357666 ) ( 0.003571 0.000000 1.124991 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1399.799714 -715.143149 ) ( -315.000000 1399.799714 -715.143149 ) ( -315.000000 1449.799714 -764.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.799714 -715.143149 ) ( -210.000000 1397.000000 -718.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1399.799714 -715.143149 ) ( -315.000000 1397.000000 -718.000000 ) ( -315.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1449.799714 -764.143149 ) ( -315.000000 1447.000000 -767.000000 ) ( -210.000000 1447.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1449.799714 -764.143149 ) ( -210.000000 1447.000000 -767.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4292/3202) # points: 4 { brushDef { // Surface normal: 0.319113, -0.670137, 0.670137 // RotY/Z : -0.734393 / -1.126377. Vector texS/T: (0.902861, 0.429934, 0.000000) / (0.288114, -0.605040, -0.742237) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (401.342997, 342.872030, 448.420724) / (-375.905561, -192.675798, -158.993857) // --> Vector info: d1 = 2.796875, 0.046874, 0.046872. Determinants: -92.625065, 290.259107, 86685.606677, -21309.077878 // --> Vector info: d2 = 0.796875, 0.796875, 0.006305. Determinants: 144.855869, 46.225365, -57741.186917, -21309.077878 ( -210.000000 1484.000000 -1077.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( ( 0.004347 -0.013621 -4.068013 ) ( -0.006798 -0.002169 2.709699 ) ) 16bescapeship/00wpanl4 0 0 0 ( -316.276451 1597.680548 -918.680548 ) ( -316.276451 1461.680548 -1054.680548 ) ( -211.276451 1486.680548 -1079.680548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.276451 1597.680548 -918.680548 ) ( -315.000000 1595.000000 -916.000000 ) ( -315.000000 1459.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.276451 1461.680548 -1054.680548 ) ( -315.000000 1459.000000 -1052.000000 ) ( -210.000000 1484.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.276451 1486.680548 -1079.680548 ) ( -210.000000 1484.000000 -1077.000000 ) ( -210.000000 1620.000000 -941.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.276451 1622.680548 -943.680548 ) ( -210.000000 1620.000000 -941.000000 ) ( -315.000000 1595.000000 -916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4293/3203) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1311.000000, 1113.000000, 1001.000000) / (1201.000000, 1003.000000, 1114.000000) // --> Vector info: d1 = 1.296875, 1.296875, 0.171866. Determinants: -222.751688, 222.751688, -32759.522416, -44154.000000 // --> Vector info: d2 = 0.125000, 1.125001, 1.124998. Determinants: 110.999516, 112.000508, -285552.246732, -44154.000000 ( -315.000000 1001.000000 -1114.000000 ) ( -315.000000 1113.000000 -1003.000000 ) ( -315.000000 1311.000000 -1201.000000 ) ( ( 0.005045 -0.005045 0.741938 ) ( -0.002514 -0.002537 6.467189 ) ) 16bescapeship/00wbig2 0 0 0 ( -319.000000 1311.000000 -1201.000000 ) ( -319.000000 1113.000000 -1003.000000 ) ( -319.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1311.000000 -1201.000000 ) ( -315.000000 1311.000000 -1201.000000 ) ( -315.000000 1113.000000 -1003.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1113.000000 -1003.000000 ) ( -315.000000 1113.000000 -1003.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1001.000000 -1114.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -319.000000 1199.000000 -1312.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( -315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4296/3204) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 315.000000, 315.000000) / (1810.900467, 1775.545128, 1495.530842) // --> Vector info: d1 = 0.250004, 0.624950, 0.624865. Determinants: -104.993272, -0.008968, 14714.325307, -29401.499962 // --> Vector info: d2 = 0.136724, 0.261742, 1.261626. Determinants: 0.344417, 104.987809, -194214.686882, -29401.499962 ( -315.000000 1001.000000 -1114.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.003571 0.000000 -0.500462 ) ( -0.000012 -0.003571 6.605605 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1221.171573 -1339.828427 ) ( -315.000000 1196.171573 -1314.828427 ) ( -315.000000 998.171573 -1116.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1221.171573 -1339.828427 ) ( -210.000000 1224.000000 -1337.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1196.171573 -1314.828427 ) ( -315.000000 1199.000000 -1312.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 998.171573 -1116.828427 ) ( -315.000000 1001.000000 -1114.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 998.171573 -1116.828427 ) ( -210.000000 1001.000000 -1114.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4298/3205) # points: 4 { brushDef { // Surface normal: 0.319110, -0.673136, 0.667126 // RotY/Z : -0.730344 / -1.128111. Vector texS/T: (0.903605, 0.428367, 0.000000) / (0.285775, -0.602818, -0.744945) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (228.976609, 334.564290, 382.113036) / (164.570009, 198.129530, 47.782875) // --> Vector info: d1 = 0.859376, 0.859375, 3.109378. Determinants: -75.508894, 237.572598, -36821.251287, -17470.467939 // --> Vector info: d2 = 0.907757, 0.117188, 0.117188. Determinants: 118.859475, 37.590587, -49261.262122, -17470.467939 ( -210.000000 1335.000000 -1225.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( ( 0.004322 -0.013599 2.107628 ) ( -0.006803 -0.002152 2.819688 ) ) 16bescapeship/00wpanl4 0 0 0 ( -316.276440 1201.692544 -1314.668503 ) ( -211.276440 1226.692544 -1339.668503 ) ( -211.276440 1337.692544 -1227.668503 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.276440 1201.692544 -1314.668503 ) ( -315.000000 1199.000000 -1312.000000 ) ( -210.000000 1224.000000 -1337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.276440 1226.692544 -1339.668503 ) ( -210.000000 1224.000000 -1337.000000 ) ( -210.000000 1335.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.276440 1337.692544 -1227.668503 ) ( -210.000000 1335.000000 -1225.000000 ) ( -315.000000 1311.000000 -1201.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -316.276440 1313.692544 -1203.668503 ) ( -315.000000 1311.000000 -1201.000000 ) ( -315.000000 1199.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4299/3206) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -210.000000, -210.000000) / (1496.261614, 1496.261614, 1426.254471) // --> Vector info: d1 = 0.374996, 0.749996, 0.749995. Determinants: -26.252678, -0.000188, -11025.816704, -7350.749962 // --> Vector info: d2 = 0.261709, 0.261712, 0.511713. Determinants: -0.000183, 26.250126, -41200.871065, -7350.749962 ( 210.000000 952.000000 -1064.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( ( 0.003571 0.000000 1.499958 ) ( 0.000000 -0.003571 5.604989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 315.000000 998.143149 -1116.799714 ) ( 210.000000 998.143149 -1116.799714 ) ( 210.000000 949.143149 -1066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 998.143149 -1116.799714 ) ( 315.000000 1001.000000 -1114.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 998.143149 -1116.799714 ) ( 210.000000 1001.000000 -1114.000000 ) ( 210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 949.143149 -1066.799714 ) ( 210.000000 952.000000 -1064.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4300/3207) # points: 4 { brushDef { // Surface normal: 0.554720, 0.588339, -0.588339 // RotY/Z : 0.629003 / 0.814801. Vector texS/T: (-0.727589, 0.686013, 0.000000) / (-0.403608, -0.428069, -0.808614) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (915.889545, 1187.550641, 1077.539122) / (599.435466, 109.708757, 47.874577) // --> Vector info: d1 = 0.000000, 2.000000, 2.000001. Determinants: -123.667529, 220.023463, -18624.070274, -70673.519907 // --> Vector info: d2 = 1.000000, 1.000001, 1.450692. Determinants: 220.715579, 122.435454, -346216.731191, -70673.519907 ( -210.000000 1348.000000 -668.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( ( 0.001750 -0.003113 0.263523 ) ( -0.003123 -0.001732 4.898818 ) ) 16bescapeship/00WHULL1 0 0 0 ( -317.218879 998.646643 -1111.646643 ) ( -317.218879 1394.646643 -715.646643 ) ( -212.218879 1345.646643 -665.646643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.218879 998.646643 -1111.646643 ) ( -315.000000 1001.000000 -1114.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.218879 1394.646643 -715.646643 ) ( -315.000000 1397.000000 -718.000000 ) ( -210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.218879 1345.646643 -665.646643 ) ( -210.000000 1348.000000 -668.000000 ) ( -210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.218879 949.646643 -1061.646643 ) ( -210.000000 952.000000 -1064.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4308/3208) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -210.000000, -210.000000) / (-480.832611, -480.832611, 79.195959) // --> Vector info: d1 = 0.000000, 1.500000, 1.500000. Determinants: 840.042705, -0.000100, -176409.023543, -235211.999694 // --> Vector info: d2 = 0.000000, 0.000001, 2.000001. Determinants: 0.000287, -840.000256, -403899.593196, -235211.999694 ( 210.000000 952.000000 -1064.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( -210.000000 1348.000000 -668.000000 ) ( ( -0.003571 0.000000 0.750000 ) ( 0.000000 0.003571 1.717173 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1345.171573 -665.171573 ) ( 210.000000 1345.171573 -665.171573 ) ( 210.000000 949.171573 -1061.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1345.171573 -665.171573 ) ( -210.000000 1348.000000 -668.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1345.171573 -665.171573 ) ( 210.000000 1348.000000 -668.000000 ) ( 210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 949.171573 -1061.171573 ) ( 210.000000 952.000000 -1064.000000 ) ( -210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 949.171573 -1061.171573 ) ( -210.000000 952.000000 -1064.000000 ) ( -210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4309/3209) # points: 3 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-315.000000, -210.000000, -210.000000) / (1490.605048, 1490.605048, 1420.597906) // --> Vector info: d1 = 1.000000, 1.000000, 0.749999. Determinants: -0.000013, -26.250113, 31777.797148, -7350.749962 // --> Vector info: d2 = 0.625000, 1.000000, 0.999999. Determinants: -26.252687, -0.000063, -12863.720241, -7350.749962 ( -210.000000 1348.000000 -668.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( ( 0.000000 0.003571 -4.323069 ) ( 0.003571 0.000000 1.749987 ) ) 16bescapeship/00WHULL1 0 0 0 ( -315.000000 1399.856851 -715.200286 ) ( -210.000000 1399.856851 -715.200286 ) ( -210.000000 1350.856851 -665.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 1399.856851 -715.200286 ) ( -315.000000 1397.000000 -718.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.856851 -715.200286 ) ( -210.000000 1397.000000 -718.000000 ) ( -210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1350.856851 -665.200286 ) ( -210.000000 1348.000000 -668.000000 ) ( -315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4310/3210) # points: 4 { brushDef { // Surface normal: -0.554720, 0.588339, -0.588339 // RotY/Z : 0.629003 / 2.326791. Vector texS/T: (-0.727589, -0.686013, 0.000000) / (0.403608, -0.428069, -0.808614) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1077.539122, -1187.550641, -915.889545) / (47.874577, 109.708757, 599.435466) // --> Vector info: d1 = 1.000001, 1.450694, 1.450694. Determinants: 220.716398, -122.435770, 173018.535365, -70673.519907 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: -123.668624, -220.023059, -122724.299190, -70673.519907 ( 315.000000 1001.000000 -1114.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( ( -0.003123 0.001732 -2.448138 ) ( 0.001750 0.003113 1.736496 ) ) 16bescapeship/00WHULL1 0 0 0 ( 212.218879 1345.646643 -665.646643 ) ( 317.218879 1394.646643 -715.646643 ) ( 317.218879 998.646643 -1111.646643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.218879 1345.646643 -665.646643 ) ( 210.000000 1348.000000 -668.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.218879 1394.646643 -715.646643 ) ( 315.000000 1397.000000 -718.000000 ) ( 315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.218879 998.646643 -1111.646643 ) ( 315.000000 1001.000000 -1114.000000 ) ( 210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.218879 949.646643 -1061.646643 ) ( 210.000000 952.000000 -1064.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4311/3211) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, 210.000000, 210.000000) / (1490.605048, 1490.605048, 1420.597906) // --> Vector info: d1 = 1.000000, 1.000000, 0.749999. Determinants: -0.000004, -105.000600, 127111.426123, -29402.999847 // --> Vector info: d2 = 0.625000, 2.125004, 2.125000. Determinants: -105.010977, -0.001603, -40426.785475, -29402.999847 ( 210.000000 1348.000000 -668.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.000000 0.003571 -4.323077 ) ( 0.003571 0.000000 1.374920 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 1399.856851 -715.200286 ) ( 210.000000 1399.856851 -715.200286 ) ( 210.000000 1350.856851 -665.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1399.856851 -715.200286 ) ( -210.000000 1397.000000 -718.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1399.856851 -715.200286 ) ( 210.000000 1397.000000 -718.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1350.856851 -665.200286 ) ( 210.000000 1348.000000 -668.000000 ) ( -210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1350.856851 -665.200286 ) ( -210.000000 1348.000000 -668.000000 ) ( -210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4312/3212) # points: 3 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 315.000000, 210.000000) / (1490.605048, 1490.605048, 1420.597906) // --> Vector info: d1 = 1.000000, 1.000000, 0.750001. Determinants: -0.000013, -26.249938, 31777.542692, -7350.749962 // --> Vector info: d2 = 0.625000, 1.000000, 0.625000. Determinants: -26.252687, -0.000012, 918.865188, -7350.749962 ( 210.000000 1348.000000 -668.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.000000 0.003571 -4.323034 ) ( 0.003571 0.000000 -0.125003 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 1399.856851 -715.200286 ) ( 315.000000 1399.856851 -715.200286 ) ( 210.000000 1350.856851 -665.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1399.856851 -715.200286 ) ( 210.000000 1397.000000 -718.000000 ) ( 315.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1399.856851 -715.200286 ) ( 315.000000 1397.000000 -718.000000 ) ( 210.000000 1348.000000 -668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1350.856851 -665.200286 ) ( 210.000000 1348.000000 -668.000000 ) ( 210.000000 1397.000000 -718.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4313/3213) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 315.000000, 210.000000) / (1496.261614, 1496.261614, 1426.254471) // --> Vector info: d1 = 0.624999, 1.000000, 0.625000. Determinants: -26.252720, 0.000082, 918.735229, -7350.749962 // --> Vector info: d2 = 0.125000, 0.124998, 0.374999. Determinants: 0.000133, 26.249929, -40195.632788, -7350.749962 ( -210.000000 952.000000 -1064.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( ( 0.003571 0.000000 -0.124985 ) ( 0.000000 -0.003571 5.468236 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 998.143149 -1116.799714 ) ( -315.000000 998.143149 -1116.799714 ) ( -210.000000 949.143149 -1066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 998.143149 -1116.799714 ) ( -210.000000 1001.000000 -1114.000000 ) ( -315.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 998.143149 -1116.799714 ) ( -315.000000 1001.000000 -1114.000000 ) ( -210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 949.143149 -1066.799714 ) ( -210.000000 952.000000 -1064.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4314/3214) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (1496.261614, 1496.261614, 1426.254471) // --> Vector info: d1 = 0.999996, 1.249996, 1.249995. Determinants: -17.501786, -0.000125, -2450.044495, -4900.499974 // --> Vector info: d2 = 0.261722, 0.261724, 0.511725. Determinants: -0.000125, 17.500083, -27467.253993, -4900.499974 ( -210.000000 952.000000 -1064.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( ( 0.003571 0.000000 0.499958 ) ( 0.000000 -0.003571 5.604990 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 998.143149 -1116.799714 ) ( -210.000000 998.143149 -1116.799714 ) ( -210.000000 949.143149 -1066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.143149 -1116.799714 ) ( -140.000000 1001.000000 -1114.000000 ) ( -210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 998.143149 -1116.799714 ) ( -210.000000 1001.000000 -1114.000000 ) ( -210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 949.143149 -1066.799714 ) ( -210.000000 952.000000 -1064.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4315/3215) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 210.000000) / (1496.261614, 1496.261614, 1426.254471) // --> Vector info: d1 = 0.999999, 1.999996, 2.249995. Determinants: -70.006951, -0.000309, -29402.491966, -19601.999898 // --> Vector info: d2 = 0.261714, 0.261722, 0.511725. Determinants: -0.000559, 70.000275, -109868.920672, -19601.999898 ( -210.000000 952.000000 -1064.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( ( 0.003571 0.000000 1.499974 ) ( 0.000000 -0.003571 5.604985 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 998.143149 -1116.799714 ) ( -140.000000 998.143149 -1116.799714 ) ( -210.000000 949.143149 -1066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 998.143149 -1116.799714 ) ( 140.000000 1001.000000 -1114.000000 ) ( -140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 998.143149 -1116.799714 ) ( -140.000000 1001.000000 -1114.000000 ) ( -210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 949.143149 -1066.799714 ) ( -210.000000 952.000000 -1064.000000 ) ( 210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 949.143149 -1066.799714 ) ( 210.000000 952.000000 -1064.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4316/3216) # points: 3 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-210.000000, -140.000000, -210.000000) / (1496.261614, 1496.261614, 1426.254471) // --> Vector info: d1 = 0.749996, 0.999999, 0.749995. Determinants: -17.501978, -0.000125, -7350.584784, -4900.499974 // --> Vector info: d2 = 0.261712, 0.261714, 0.511713. Determinants: -0.000159, 17.500084, -27467.254996, -4900.499974 ( 210.000000 952.000000 -1064.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( ( 0.003571 0.000000 1.499966 ) ( 0.000000 -0.003571 5.604990 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 998.143149 -1116.799714 ) ( 140.000000 998.143149 -1116.799714 ) ( 210.000000 949.143149 -1066.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 998.143149 -1116.799714 ) ( 210.000000 1001.000000 -1114.000000 ) ( 140.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 998.143149 -1116.799714 ) ( 140.000000 1001.000000 -1114.000000 ) ( 210.000000 952.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 949.143149 -1066.799714 ) ( 210.000000 952.000000 -1064.000000 ) ( 210.000000 1001.000000 -1114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4318/3217) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-2177.000000, -2028.000000, -2053.000000) / (409.000000, 260.000000, 235.000000) // --> Vector info: d1 = 0.414213, 3.414218, 3.414213. Determinants: -75.000829, 74.999409, -197037.451763, -7450.000000 // --> Vector info: d2 = 0.945313, 0.945328, 1.195326. Determinants: 37.249306, 37.250054, 58813.883794, -7450.000000 ( 245.000000 2053.000000 -235.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( ( 0.010067 -0.010067 26.447980 ) ( -0.005000 -0.005000 -7.894481 ) ) 16bescapeship/00wract1 0 0 0 ( 249.000000 2177.000000 -409.000000 ) ( 249.000000 2028.000000 -260.000000 ) ( 249.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2177.000000 -409.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2028.000000 -260.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( 245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2053.000000 -235.000000 ) ( 245.000000 2053.000000 -235.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2201.000000 -384.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4319/3218) # points: 4 { brushDef { // Surface normal: -0.703304, 0.492313, -0.512826 // RotY/Z : 0.538474 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.420124, -0.294086, -0.858492) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1761.348629, -1781.829427, -1822.381407) / (-299.083559, -327.039541, -299.083559) // --> Vector info: d1 = 1.121318, 1.121320, 0.414213. Determinants: -19.767805, 14.482184, -32399.841033, -1706.231227 // --> Vector info: d2 = 0.945313, 1.195313, 1.195312. Determinants: 6.988974, 10.138044, 13729.219419, -1706.231227 ( 245.000000 2053.000000 -235.000000 ) ( 210.000000 2028.000000 -211.000000 ) ( 210.000000 2003.000000 -235.000000 ) ( ( 0.011586 -0.008488 18.989127 ) ( -0.004096 -0.005942 -8.046517 ) ) 16bescapeship/00wract1 0 0 0 ( 212.813218 2001.030748 -232.948695 ) ( 212.813218 2026.030748 -208.948695 ) ( 247.813218 2051.030748 -232.948695 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.813218 2001.030748 -232.948695 ) ( 210.000000 2003.000000 -235.000000 ) ( 210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.813218 2026.030748 -208.948695 ) ( 210.000000 2028.000000 -211.000000 ) ( 245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.813218 2051.030748 -232.948695 ) ( 245.000000 2053.000000 -235.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.813218 2026.030748 -257.948695 ) ( 245.000000 2028.000000 -260.000000 ) ( 210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4320/3219) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (2028.000000, 2177.000000, 2201.000000) / (260.000000, 409.000000, 384.000000) // --> Vector info: d1 = 0.000001, 3.000006, 3.000001. Determinants: -74.999372, -72.000862, 170818.939583, -7301.000000 // --> Vector info: d2 = 0.945312, 0.945312, 1.195311. Determinants: -37.249831, 37.249831, 58955.975475, -7301.000000 ( -245.000000 2201.000000 -384.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( -245.000000 2028.000000 -260.000000 ) ( ( 0.010272 0.009862 -23.396650 ) ( 0.005102 -0.005102 -8.075055 ) ) 16bescapeship/00wract1 0 0 0 ( -249.000000 2028.000000 -260.000000 ) ( -249.000000 2177.000000 -409.000000 ) ( -249.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2028.000000 -260.000000 ) ( -245.000000 2028.000000 -260.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2177.000000 -409.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( -245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2201.000000 -384.000000 ) ( -245.000000 2201.000000 -384.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2053.000000 -235.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( -245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4321/3220) # points: 4 { brushDef { // Surface normal: 0.710596, -0.507568, 0.487266 // RotY/Z : -0.508956 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.396504, -0.283217, -0.873254) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1689.310686, 1648.624013, 1629.094409) / (-356.547151, -385.175714, -356.547151) // --> Vector info: d1 = 0.707110, 0.000002, 0.000001. Determinants: -20.243493, -13.809528, 28054.810692, -1723.905450 // --> Vector info: d2 = 1.195310, 1.195310, 0.945312. Determinants: -7.157067, 10.171593, 13656.561480, -1723.905450 ( -245.000000 2177.000000 -409.000000 ) ( -245.000000 2201.000000 -384.000000 ) ( -210.000000 2226.000000 -409.000000 ) ( ( 0.011743 0.008011 -16.273985 ) ( 0.004152 -0.005900 -7.921874 ) ) 16bescapeship/00wract1 0 0 0 ( -212.842383 2228.030274 -410.949063 ) ( -247.842383 2203.030274 -385.949063 ) ( -247.842383 2179.030274 -410.949063 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842383 2228.030274 -410.949063 ) ( -210.000000 2226.000000 -409.000000 ) ( -245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.842383 2203.030274 -385.949063 ) ( -245.000000 2201.000000 -384.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.842383 2179.030274 -410.949063 ) ( -245.000000 2177.000000 -409.000000 ) ( -210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842383 2203.030274 -434.949063 ) ( -210.000000 2201.000000 -433.000000 ) ( -210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4323/3221) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, 210.000000, 210.000000) / (-1287.907212, -1287.907212, -1322.562659) // --> Vector info: d1 = 0.707103, 6.707107, 6.707107. Determinants: -207.932789, 0.000000, -53957.980374, -14555.287699 // --> Vector info: d2 = 0.945310, 0.945313, 1.195312. Determinants: -0.000076, 104.999800, 121470.718400, -14555.287699 ( 210.000000 2226.000000 -409.000000 ) ( 210.000000 2201.000000 -433.000000 ) ( -210.000000 2201.000000 -433.000000 ) ( ( 0.014286 0.000000 3.707105 ) ( 0.000000 -0.007214 -8.345470 ) ) 16bescapeship/00wract1 0 0 0 ( -210.000000 2203.770127 -435.885549 ) ( 210.000000 2203.770127 -435.885549 ) ( 210.000000 2228.770127 -411.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2203.770127 -435.885549 ) ( -210.000000 2201.000000 -433.000000 ) ( 210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2203.770127 -435.885549 ) ( 210.000000 2201.000000 -433.000000 ) ( 210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2228.770127 -411.885549 ) ( 210.000000 2226.000000 -409.000000 ) ( -210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2228.770127 -411.885549 ) ( -210.000000 2226.000000 -409.000000 ) ( -210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4324/3222) # points: 4 { brushDef { // Surface normal: 0.703304, 0.492313, -0.512826 // RotY/Z : 0.538474 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (-0.420124, -0.294086, -0.858492) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1822.381407, 1781.829427, 1761.348629) / (-299.083559, -327.039541, -299.083559) // --> Vector info: d1 = 0.828428, 0.121323, 0.121323. Determinants: -19.767832, -14.482088, 30279.685598, -1706.231227 // --> Vector info: d2 = 1.195310, 1.195313, 0.945312. Determinants: -6.988952, 10.138063, 13729.188390, -1706.231227 ( -210.000000 2003.000000 -235.000000 ) ( -210.000000 2028.000000 -211.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( ( 0.011586 0.008488 -17.746531 ) ( 0.004096 -0.005942 -8.046499 ) ) 16bescapeship/00wract1 0 0 0 ( -247.813218 2051.030748 -232.948695 ) ( -212.813218 2026.030748 -208.948695 ) ( -212.813218 2001.030748 -232.948695 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.813218 2051.030748 -232.948695 ) ( -245.000000 2053.000000 -235.000000 ) ( -210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.813218 2026.030748 -208.948695 ) ( -210.000000 2028.000000 -211.000000 ) ( -210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.813218 2001.030748 -232.948695 ) ( -210.000000 2003.000000 -235.000000 ) ( -245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.813218 2026.030748 -257.948695 ) ( -245.000000 2028.000000 -260.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4325/3223) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, 210.000000, 210.000000) / (-1282.193824, -1282.193824, -1316.849271) // --> Vector info: d1 = 0.121323, 6.121321, 6.121321. Determinants: -207.932615, 0.000000, -45431.734935, -14555.287699 // --> Vector info: d2 = 0.945312, 0.945312, 1.195313. Determinants: 0.000000, 105.000249, 120871.382843, -14555.287699 ( -210.000000 2028.000000 -211.000000 ) ( -210.000000 2003.000000 -235.000000 ) ( 210.000000 2003.000000 -235.000000 ) ( ( 0.014286 0.000000 3.121322 ) ( 0.000000 -0.007214 -8.304294 ) ) 16bescapeship/00wract1 0 0 0 ( 210.000000 2000.229873 -232.114451 ) ( -210.000000 2000.229873 -232.114451 ) ( -210.000000 2025.229873 -208.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2000.229873 -232.114451 ) ( 210.000000 2003.000000 -235.000000 ) ( -210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2000.229873 -232.114451 ) ( -210.000000 2003.000000 -235.000000 ) ( -210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2025.229873 -208.114451 ) ( -210.000000 2028.000000 -211.000000 ) ( 210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2025.229873 -208.114451 ) ( 210.000000 2028.000000 -211.000000 ) ( 210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4326/3224) # points: 4 { brushDef { // Surface normal: -0.710596, -0.507568, 0.487266 // RotY/Z : -0.508956 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (-0.396504, -0.283217, -0.873254) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1629.094409, -1648.624013, -1689.310686) / (-356.547151, -385.175714, -356.547151) // --> Vector info: d1 = 1.414211, 1.414217, 0.707110. Determinants: -20.243302, 13.809759, -30492.386149, -1723.905450 // --> Vector info: d2 = 0.945311, 1.195310, 1.195310. Determinants: 7.157110, 10.171617, 13656.642054, -1723.905450 ( 210.000000 2226.000000 -409.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( ( 0.011743 -0.008011 17.687969 ) ( -0.004152 -0.005900 -7.921921 ) ) 16bescapeship/00wract1 0 0 0 ( 247.842383 2179.030274 -410.949063 ) ( 247.842383 2203.030274 -385.949063 ) ( 212.842383 2228.030274 -410.949063 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.842383 2179.030274 -410.949063 ) ( 245.000000 2177.000000 -409.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.842383 2203.030274 -385.949063 ) ( 245.000000 2201.000000 -384.000000 ) ( 210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842383 2228.030274 -410.949063 ) ( 210.000000 2226.000000 -409.000000 ) ( 210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842383 2203.030274 -434.949063 ) ( 210.000000 2201.000000 -433.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4328/3225) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -210.000000, -210.000000) / (-1407.849601, -1407.849601, -1369.665835) // --> Vector info: d1 = 0.687500, 2.187500, 2.187500. Determinants: 57.275649, 0.000100, -23053.311760, -16037.181797 // --> Vector info: d2 = 0.712495, 0.712499, 0.849999. Determinants: 0.000150, -57.750244, -92730.096755, -16037.181797 ( -210.000000 2286.000000 -349.000000 ) ( -210.000000 2313.000000 -322.000000 ) ( 210.000000 2313.000000 -322.000000 ) ( ( -0.003571 0.000000 1.437491 ) ( 0.000000 0.003601 5.782194 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 2315.828427 -324.828427 ) ( -210.000000 2315.828427 -324.828427 ) ( -210.000000 2288.828427 -351.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2315.828427 -324.828427 ) ( 210.000000 2313.000000 -322.000000 ) ( -210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2315.828427 -324.828427 ) ( -210.000000 2313.000000 -322.000000 ) ( -210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2288.828427 -351.828427 ) ( -210.000000 2286.000000 -349.000000 ) ( 210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2288.828427 -351.828427 ) ( 210.000000 2286.000000 -349.000000 ) ( 210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4330/3226) # points: 4 { brushDef { // Surface normal: -0.703600, 0.493250, -0.511519 // RotY/Z : 0.536952 / 2.530170. Vector texS/T: (-0.574033, -0.818832, 0.000000) / (0.418848, -0.293629, -0.859272) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1892.938974, -1870.011672, -1830.268546) / (-397.716184, -366.294236, -395.388633) // --> Vector info: d1 = 0.760724, 0.760723, 0.583946. Determinants: 5.554692, -4.052993, 7445.309193, -1915.862469 // --> Vector info: d2 = 0.712494, 0.849994, 0.849994. Determinants: -4.000467, -5.464725, -11111.088850, -1915.862469 ( 210.000000 2088.000000 -151.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( ( -0.002899 0.002115 -3.886140 ) ( 0.002088 0.002852 5.799523 ) ) 16bescapeship/00WHULL1 0 0 0 ( 247.814398 2138.026998 -146.953924 ) ( 247.814398 2110.026998 -173.953924 ) ( 212.814398 2086.026998 -148.953924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.814398 2138.026998 -146.953924 ) ( 245.000000 2140.000000 -149.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.814398 2110.026998 -173.953924 ) ( 245.000000 2112.000000 -176.000000 ) ( 210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.814398 2086.026998 -148.953924 ) ( 210.000000 2088.000000 -151.000000 ) ( 210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.814398 2113.026998 -121.953924 ) ( 210.000000 2115.000000 -124.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4331/3227) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, -210.000000, -210.000000) / (-1407.849601, -1407.849601, -1369.665835) // --> Vector info: d1 = 2.250000, 0.750001, 0.750000. Determinants: -57.275617, 0.000351, -24055.285112, -16037.181797 // --> Vector info: d2 = 0.437500, 0.437499, 0.300000. Determinants: -0.000002, 57.749669, 74286.588514, -16037.181797 ( 210.000000 2088.000000 -151.000000 ) ( 210.000000 2115.000000 -124.000000 ) ( -210.000000 2115.000000 -124.000000 ) ( ( 0.003571 0.000000 1.499970 ) ( 0.000000 -0.003601 -4.632147 ) ) 16bescapeship/00WHULL1 0 0 0 ( -210.000000 2112.171573 -121.171573 ) ( 210.000000 2112.171573 -121.171573 ) ( 210.000000 2085.171573 -148.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2112.171573 -121.171573 ) ( -210.000000 2115.000000 -124.000000 ) ( 210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2112.171573 -121.171573 ) ( 210.000000 2115.000000 -124.000000 ) ( 210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2085.171573 -148.171573 ) ( 210.000000 2088.000000 -151.000000 ) ( -210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2085.171573 -148.171573 ) ( -210.000000 2088.000000 -151.000000 ) ( -210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4332/3228) # points: 4 { brushDef { // Surface normal: 0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1711.785098, 1752.337078, 1774.456340) / (-463.800196, -434.981159, -466.105719) // --> Vector info: d1 = 0.176777, 0.353554, 0.353554. Determinants: -5.502090, -3.910209, 7269.030589, -1899.618383 // --> Vector info: d2 = 0.300002, 0.300003, 0.437503. Determinants: -3.962668, 5.575897, 8799.449504, -1899.618383 ( -210.000000 2313.000000 -322.000000 ) ( -210.000000 2286.000000 -349.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( ( 0.002896 0.002058 -3.826574 ) ( 0.002086 -0.002935 -4.632220 ) ) 16bescapeship/00WHULL1 0 0 0 ( -247.842676 2262.989873 -325.989873 ) ( -212.842676 2287.989873 -350.989873 ) ( -212.842676 2314.989873 -323.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.842676 2262.989873 -325.989873 ) ( -245.000000 2261.000000 -324.000000 ) ( -210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 2287.989873 -350.989873 ) ( -210.000000 2286.000000 -349.000000 ) ( -210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.842676 2314.989873 -323.989873 ) ( -210.000000 2313.000000 -322.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.842676 2289.989873 -298.989873 ) ( -245.000000 2288.000000 -297.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4333/3229) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2288.000000, 2140.000000, 2112.000000) / (297.000000, 149.000000, 176.000000) // --> Vector info: d1 = 1.176777, 0.426776, 0.426776. Determinants: -20.250019, -21.000020, 42990.084307, -8140.000000 // --> Vector info: d2 = 0.437501, 0.437501, 0.300000. Determinants: -20.350096, 20.350086, 36955.786759, -8140.000000 ( -245.000000 2112.000000 -176.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( ( 0.002488 0.002580 -5.281337 ) ( 0.002500 -0.002500 -4.540023 ) ) 16bescapeship/00WHULL1 0 0 0 ( -249.000000 2288.000000 -297.000000 ) ( -249.000000 2140.000000 -149.000000 ) ( -249.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2288.000000 -297.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2140.000000 -149.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2112.000000 -176.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.000000 2261.000000 -324.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4334/3230) # points: 4 { brushDef { // Surface normal: 0.703600, 0.493250, -0.511519 // RotY/Z : 0.536952 / 0.611423. Vector texS/T: (-0.574033, 0.818832, 0.000000) / (-0.418848, -0.293629, -0.859272) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1830.268546, 1870.011672, 1892.938974) / (-395.388633, -366.294236, -397.716184) // --> Vector info: d1 = 0.250004, 0.426776, 0.426776. Determinants: -5.554547, -4.052924, 8084.859777, -1915.862469 // --> Vector info: d2 = 0.300000, 0.300000, 0.437501. Determinants: -4.000510, 5.464695, 8907.927194, -1915.862469 ( -245.000000 2140.000000 -149.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( -210.000000 2088.000000 -151.000000 ) ( ( 0.002899 0.002115 -4.219958 ) ( 0.002088 -0.002852 -4.649565 ) ) 16bescapeship/00WHULL1 0 0 0 ( -212.814398 2086.026998 -148.953924 ) ( -247.814398 2110.026998 -173.953924 ) ( -247.814398 2138.026998 -146.953924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.814398 2086.026998 -148.953924 ) ( -210.000000 2088.000000 -151.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.814398 2110.026998 -173.953924 ) ( -245.000000 2112.000000 -176.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.814398 2138.026998 -146.953924 ) ( -245.000000 2140.000000 -149.000000 ) ( -210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.814398 2113.026998 -121.953924 ) ( -210.000000 2115.000000 -124.000000 ) ( -210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4335/3231) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2140.000000, -2288.000000, -2261.000000) / (149.000000, 297.000000, 324.000000) // --> Vector info: d1 = 0.760724, 1.510725, 1.510723. Determinants: 20.250219, -20.249832, 40272.991577, -7992.000000 // --> Vector info: d2 = 0.712494, 0.712496, 0.849995. Determinants: -20.349900, -20.349990, -46210.888801, -7992.000000 ( 245.000000 2261.000000 -324.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( ( -0.002534 0.002534 -5.039163 ) ( 0.002546 0.002546 5.782143 ) ) 16bescapeship/00WHULL1 0 0 0 ( 249.000000 2140.000000 -149.000000 ) ( 249.000000 2288.000000 -297.000000 ) ( 249.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2140.000000 -149.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2288.000000 -297.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( 245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2261.000000 -324.000000 ) ( 245.000000 2261.000000 -324.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 2112.000000 -176.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4336/3232) # points: 4 { brushDef { // Surface normal: -0.710669, -0.497468, 0.497468 // RotY/Z : -0.520678 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (-0.407542, -0.285279, -0.867482) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1733.904360, -1774.456340, -1752.337078) / (-494.924756, -466.105719, -434.981159) // --> Vector info: d1 = 0.510724, 0.687500, 0.687500. Determinants: 5.502100, -3.910150, 6634.705052, -1899.618383 // --> Vector info: d2 = 0.712495, 0.712495, 0.849995. Determinants: -3.962653, -5.575908, -10983.984996, -1899.618383 ( 210.000000 2286.000000 -349.000000 ) ( 210.000000 2313.000000 -322.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( ( -0.002896 0.002058 -3.492652 ) ( 0.002086 0.002935 5.782206 ) ) 16bescapeship/00WHULL1 0 0 0 ( 247.842676 2289.989873 -298.989873 ) ( 212.842676 2314.989873 -323.989873 ) ( 212.842676 2287.989873 -350.989873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.842676 2289.989873 -298.989873 ) ( 245.000000 2288.000000 -297.000000 ) ( 210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 2314.989873 -323.989873 ) ( 210.000000 2313.000000 -322.000000 ) ( 210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.842676 2287.989873 -350.989873 ) ( 210.000000 2286.000000 -349.000000 ) ( 245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 247.842676 2262.989873 -325.989873 ) ( 245.000000 2261.000000 -324.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4337/3233) # points: 4 { brushDef { // Surface normal: 0.707074, 0.508425, -0.491478 // RotY/Z : 0.513786 / 0.623400. Vector texS/T: (-0.583799, 0.811898, 0.000000) / (-0.399030, -0.286924, -0.870890) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1906.339041, 1929.884084, 1605.664475) / (-272.274142, -306.721653, -534.075222) // --> Vector info: d1 = 1.000000, 2.200003, 2.199986. Determinants: -272.825725, 389.064358, 609508.894272, -16521.607791 // --> Vector info: d2 = 1.000000, 1.000000, 12.313710. Determinants: 389.729233, 266.381693, -686948.812890, -16521.607791 ( -140.000000 1877.000000 59.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( -420.000000 2046.000000 -169.000000 ) ( ( 0.016513 -0.023549 -36.891621 ) ( -0.023589 -0.016123 41.578811 ) ) 16bescapeship/dflt 0 0 0 ( -422.828296 2043.966300 -167.034090 ) ( -422.828296 2072.966300 -137.034090 ) ( -142.828296 1874.966300 60.965910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.828296 2043.966300 -167.034090 ) ( -420.000000 2046.000000 -169.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.828296 2072.966300 -137.034090 ) ( -420.000000 2075.000000 -139.000000 ) ( -140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828296 1874.966300 60.965910 ) ( -140.000000 1877.000000 59.000000 ) ( -140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828296 1845.966300 30.965910 ) ( -140.000000 1848.000000 29.000000 ) ( -420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4338/3234) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (2244.000000, 2273.000000, 2075.000000) / (367.000000, 337.000000, 139.000000) // --> Vector info: d1 = 0.000000, 1.199988, 1.200005. Determinants: -237.597116, 237.598115, 445969.416829, -11682.000000 // --> Vector info: d2 = 0.000001, 0.000001, 8.000001. Determinants: 239.999870, 232.000117, -623703.757238, -11682.000000 ( -420.000000 2075.000000 -139.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( ( 0.020339 -0.020339 -38.175776 ) ( -0.020544 -0.019860 53.390152 ) ) 16bescapeship/dflt 0 0 0 ( -424.000000 2244.000000 -367.000000 ) ( -424.000000 2273.000000 -337.000000 ) ( -424.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2244.000000 -367.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2273.000000 -337.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2075.000000 -139.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( -420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2046.000000 -169.000000 ) ( -420.000000 2046.000000 -169.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4339/3235) # points: 4 { brushDef { // Surface normal: 0.707074, -0.508425, 0.491478 // RotY/Z : -0.513786 / -0.623400. Vector texS/T: (0.583799, 0.811898, 0.000000) / (0.399030, -0.286924, -0.870890) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1900.923052, 1924.468094, 1600.248486) / (-264.480247, -298.927757, -526.281326) // --> Vector info: d1 = 1.000000, 2.200004, 2.199989. Determinants: -272.825700, 389.064495, 604998.934804, -16521.607791 // --> Vector info: d2 = 0.000000, 0.000003, 11.313714. Determinants: 389.728470, 266.382806, -670390.843990, -16521.607791 ( -420.000000 2273.000000 -337.000000 ) ( -140.000000 2471.000000 -535.000000 ) ( -140.000000 2442.000000 -565.000000 ) ( ( 0.016513 -0.023549 -36.618648 ) ( -0.023589 -0.016123 40.576610 ) ) 16bescapeship/dflt 0 0 0 ( -142.828296 2444.033700 -566.965910 ) ( -142.828296 2473.033700 -536.965910 ) ( -422.828296 2275.033700 -338.965910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828296 2444.033700 -566.965910 ) ( -140.000000 2442.000000 -565.000000 ) ( -140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.828296 2473.033700 -536.965910 ) ( -140.000000 2471.000000 -535.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.828296 2275.033700 -338.965910 ) ( -420.000000 2273.000000 -337.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.828296 2246.033700 -368.965910 ) ( -420.000000 2244.000000 -367.000000 ) ( -140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4340/3236) # points: 4 { brushDef { // Surface normal: 0.000000, -0.718988, 0.695022 // RotY/Z : -0.768451 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.695022, -0.718988) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-1291.015528, -1332.740820, -1332.740820) // --> Vector info: d1 = 1.000000, 2.200003, 2.200004. Determinants: 0.000010, 336.001059, 422099.505783, -11683.081785 // --> Vector info: d2 = 1.000000, 1.000000, 9.000000. Determinants: 333.802350, -0.000087, -58415.523715, -11683.081785 ( -140.000000 2471.000000 -535.000000 ) ( 140.000000 2471.000000 -535.000000 ) ( 140.000000 2442.000000 -565.000000 ) ( ( 0.000000 -0.028760 -36.129124 ) ( -0.028571 0.000000 5.000010 ) ) 16bescapeship/dflt 0 0 0 ( 140.000000 2444.875954 -567.780088 ) ( 140.000000 2473.875954 -537.780088 ) ( -140.000000 2473.875954 -537.780088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2444.875954 -567.780088 ) ( 140.000000 2442.000000 -565.000000 ) ( 140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2473.875954 -537.780088 ) ( 140.000000 2471.000000 -535.000000 ) ( -140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2473.875954 -537.780088 ) ( -140.000000 2471.000000 -535.000000 ) ( -140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2444.875954 -567.780088 ) ( -140.000000 2442.000000 -565.000000 ) ( 140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4341/3237) # points: 4 { brushDef { // Surface normal: -0.707074, -0.508425, 0.491478 // RotY/Z : -0.513786 / -2.518192. Vector texS/T: (0.583799, -0.811898, 0.000000) / (-0.399030, -0.286924, -0.870890) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1576.703443, -1600.248486, -1924.468094) / (-491.833816, -526.281326, -298.927757) // --> Vector info: d1 = 1.000000, 2.200003, 2.199986. Determinants: 272.824560, 389.065154, 604997.221815, -16521.607791 // --> Vector info: d2 = 1.000000, 1.000000, 12.313710. Determinants: 389.729091, -266.381896, 466949.967235, -16521.607791 ( 140.000000 2471.000000 -535.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( ( -0.016513 -0.023549 -36.618544 ) ( -0.023589 0.016123 -28.262986 ) ) 16bescapeship/dflt 0 0 0 ( 422.828296 2246.033700 -368.965910 ) ( 422.828296 2275.033700 -338.965910 ) ( 142.828296 2473.033700 -536.965910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.828296 2246.033700 -368.965910 ) ( 420.000000 2244.000000 -367.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.828296 2275.033700 -338.965910 ) ( 420.000000 2273.000000 -337.000000 ) ( 140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828296 2473.033700 -536.965910 ) ( 140.000000 2471.000000 -535.000000 ) ( 140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828296 2444.033700 -566.965910 ) ( 140.000000 2442.000000 -565.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4342/3238) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-2046.000000, -2075.000000, -2273.000000) / (169.000000, 139.000000, 337.000000) // --> Vector info: d1 = 1.000000, 2.200004, 2.200003. Determinants: 237.600784, 237.600812, 434294.671875, -11682.000000 // --> Vector info: d2 = 0.000000, 0.000003, 8.000001. Determinants: 240.000547, -231.999324, 530249.004060, -11682.000000 ( 420.000000 2273.000000 -337.000000 ) ( 420.000000 2075.000000 -139.000000 ) ( 420.000000 2046.000000 -169.000000 ) ( ( -0.020339 -0.020339 -37.176397 ) ( -0.020544 0.019860 -45.390259 ) ) 16bescapeship/dflt 0 0 0 ( 424.000000 2046.000000 -169.000000 ) ( 424.000000 2075.000000 -139.000000 ) ( 424.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2046.000000 -169.000000 ) ( 420.000000 2046.000000 -169.000000 ) ( 420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2075.000000 -139.000000 ) ( 420.000000 2075.000000 -139.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2273.000000 -337.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2244.000000 -367.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( 420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4343/3239) # points: 4 { brushDef { // Surface normal: -0.707074, 0.508425, -0.491478 // RotY/Z : 0.513786 / 2.518192. Vector texS/T: (-0.583799, -0.811898, 0.000000) / (0.399030, -0.286924, -0.870890) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1582.119433, -1605.664475, -1929.884084) / (-499.627711, -534.075222, -306.721653) // --> Vector info: d1 = 0.262562, 0.262562, 1.676776. Determinants: 48.716140, -33.297721, 56100.336672, -16521.607791 // --> Vector info: d2 = 0.299999, 0.150000, 0.150000. Determinants: -34.102671, -48.632401, -83209.057558, -16521.607791 ( 420.000000 2075.000000 -139.000000 ) ( 140.000000 1877.000000 59.000000 ) ( 140.000000 1848.000000 29.000000 ) ( ( -0.002949 0.002015 -3.395574 ) ( 0.002064 0.002944 5.036378 ) ) 16bescapeship/00WHULL1 0 0 0 ( 142.828296 1845.966300 30.965910 ) ( 142.828296 1874.966300 60.965910 ) ( 422.828296 2072.966300 -137.034090 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828296 1845.966300 30.965910 ) ( 140.000000 1848.000000 29.000000 ) ( 140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.828296 1874.966300 60.965910 ) ( 140.000000 1877.000000 59.000000 ) ( 420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.828296 2072.966300 -137.034090 ) ( 420.000000 2075.000000 -139.000000 ) ( 420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.828296 2043.966300 -167.034090 ) ( 420.000000 2046.000000 -169.000000 ) ( 140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4344/3240) # points: 4 { brushDef { // Surface normal: 0.000000, 0.718988, -0.695022 // RotY/Z : 0.768451 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.695022, -0.718988) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-1305.251498, -1346.976790, -1346.976790) // --> Vector info: d1 = 1.000000, 2.200004, 2.200003. Determinants: -0.000020, 336.001129, 426882.902289, -11683.081785 // --> Vector info: d2 = 0.000000, 0.000003, 8.000001. Determinants: 333.802245, 0.000866, -46731.184419, -11683.081785 ( 140.000000 1877.000000 59.000000 ) ( -140.000000 1877.000000 59.000000 ) ( -140.000000 1848.000000 29.000000 ) ( ( 0.000000 -0.028760 -36.538553 ) ( -0.028571 0.000000 3.999902 ) ) 16bescapeship/dflt 0 0 0 ( -140.000000 1845.124046 31.780088 ) ( -140.000000 1874.124046 61.780088 ) ( 140.000000 1874.124046 61.780088 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1845.124046 31.780088 ) ( -140.000000 1848.000000 29.000000 ) ( -140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1874.124046 61.780088 ) ( -140.000000 1877.000000 59.000000 ) ( 140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1874.124046 61.780088 ) ( 140.000000 1877.000000 59.000000 ) ( 140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1845.124046 31.780088 ) ( 140.000000 1848.000000 29.000000 ) ( -140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4345/3241) # points: 5 { brushDef { // Surface normal: -0.041894, -0.708388, -0.704579 // RotY/Z : 0.781830 / -1.629867. Vector texS/T: (0.998256, -0.059037, 0.000000) / (0.041596, 0.703350, -0.709625) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (266.341092, 285.077173, 295.998951) / (1872.239496, 1855.329166, 1593.219046) // --> Vector info: d1 = 1.635720, 1.573220, 0.635719. Determinants: 0.528596, -16.882467, 23736.450953, -4726.225555 // --> Vector info: d2 = 1.412498, 1.474998, 1.474993. Determinants: -16.381889, -0.682684, -1034.464263, -4726.225555 ( 420.000000 2088.000000 -151.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( 402.000000 2286.000000 -349.000000 ) ( ( -0.000112 0.003572 -5.022285 ) ( 0.003466 0.000144 0.218877 ) ) 16bescapeship/00WHULL1 0 0 0 ( 402.167576 2288.833551 -346.181683 ) ( 420.167576 2275.833551 -334.181683 ) ( 420.167576 2090.833551 -148.181683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.167576 2288.833551 -346.181683 ) ( 402.000000 2286.000000 -349.000000 ) ( 420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.167576 2275.833551 -334.181683 ) ( 420.000000 2273.000000 -337.000000 ) ( 420.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.167576 2090.833551 -148.181683 ) ( 420.000000 2088.000000 -151.000000 ) ( 245.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.167576 2090.833551 -148.181683 ) ( 245.000000 2088.000000 -151.000000 ) ( 245.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.167576 2288.833551 -346.181683 ) ( 245.000000 2286.000000 -349.000000 ) ( 402.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4346/3242) # points: 5 { brushDef { // Surface normal: 0.041894, -0.708388, -0.704579 // RotY/Z : 0.781830 / -1.511725. Vector texS/T: (0.998256, 0.059037, 0.000000) / (-0.041596, 0.703350, -0.709625) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-295.998951, -285.077173, -266.341092) / (1593.219046, 1855.329166, 1872.239496) // --> Vector info: d1 = 0.676776, 0.676779, 0.739279. Determinants: -16.381905, 0.682569, -9135.105418, -4726.225555 // --> Vector info: d2 = 1.299999, 0.362498, 0.299998. Determinants: 0.528487, 16.882472, -32885.130811, -4726.225555 ( -402.000000 2286.000000 -349.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( -420.000000 2088.000000 -151.000000 ) ( ( 0.003466 -0.000144 1.932854 ) ( -0.000112 -0.003572 6.958011 ) ) 16bescapeship/00WHULL1 0 0 0 ( -420.167576 2090.833551 -148.181683 ) ( -420.167576 2275.833551 -334.181683 ) ( -402.167576 2288.833551 -346.181683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.167576 2090.833551 -148.181683 ) ( -420.000000 2088.000000 -151.000000 ) ( -420.000000 2273.000000 -337.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.167576 2275.833551 -334.181683 ) ( -420.000000 2273.000000 -337.000000 ) ( -402.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.167576 2288.833551 -346.181683 ) ( -402.000000 2286.000000 -349.000000 ) ( -245.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.167576 2288.833551 -346.181683 ) ( -245.000000 2286.000000 -349.000000 ) ( -245.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.167576 2090.833551 -148.181683 ) ( -245.000000 2088.000000 -151.000000 ) ( -420.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4347/3243) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (210.000000, 245.000000, 245.000000) / (1863.226368, 1863.226368, 1827.871029) // --> Vector info: d1 = 0.687476, 0.562500, 0.562548. Determinants: 4.418568, 0.001684, -1781.744131, -1237.436867 // --> Vector info: d2 = 0.850019, 0.849971, 0.724995. Determinants: 0.001701, -4.374184, 7097.893079, -1237.436867 ( 245.000000 2261.000000 -324.000000 ) ( 245.000000 2286.000000 -349.000000 ) ( 210.000000 2286.000000 -349.000000 ) ( ( -0.003571 -0.000001 1.439867 ) ( -0.000001 0.003535 -5.735964 ) ) 16bescapeship/00WHULL1 0 0 0 ( 210.000000 2288.828427 -346.171573 ) ( 245.000000 2288.828427 -346.171573 ) ( 245.000000 2263.828427 -321.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2288.828427 -346.171573 ) ( 210.000000 2286.000000 -349.000000 ) ( 245.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2288.828427 -346.171573 ) ( 245.000000 2286.000000 -349.000000 ) ( 245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2263.828427 -321.171573 ) ( 245.000000 2261.000000 -324.000000 ) ( 210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4349/3244) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1589.591390, 1554.935943, 1554.935943) // --> Vector info: d1 = 0.760723, 0.672334, 0.583946. Determinants: -3.063124, -3.093612, 4745.333065, -1212.940642 // --> Vector info: d2 = 0.849994, 0.938382, 0.849994. Determinants: -3.063145, 3.093566, -5198.028691, -1212.940642 ( 210.000000 2088.000000 -151.000000 ) ( 245.000000 2088.000000 -151.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( ( 0.002525 0.002551 -3.912255 ) ( 0.002525 -0.002550 4.285477 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 2114.885549 -173.229873 ) ( 245.000000 2090.885549 -148.229873 ) ( 210.000000 2090.885549 -148.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2114.885549 -173.229873 ) ( 245.000000 2112.000000 -176.000000 ) ( 245.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2090.885549 -148.229873 ) ( 245.000000 2088.000000 -151.000000 ) ( 210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2090.885549 -148.229873 ) ( 210.000000 2088.000000 -151.000000 ) ( 245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4350/3245) # points: 3 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1554.935943, 1589.591390, 1554.935943) // --> Vector info: d1 = 0.301776, 0.301777, 0.426776. Determinants: -4.331931, -0.000008, -1427.346966, -1212.940642 // --> Vector info: d2 = 0.300000, 0.175000, 0.300000. Determinants: 0.000007, 4.375010, -7166.740756, -1212.940642 ( -210.000000 2088.000000 -151.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( -245.000000 2088.000000 -151.000000 ) ( ( 0.003571 0.000000 1.176766 ) ( 0.000000 -0.003607 5.908567 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 2090.885549 -148.229873 ) ( -245.000000 2114.885549 -173.229873 ) ( -210.000000 2090.885549 -148.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2090.885549 -148.229873 ) ( -245.000000 2088.000000 -151.000000 ) ( -245.000000 2112.000000 -176.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2114.885549 -173.229873 ) ( -245.000000 2112.000000 -176.000000 ) ( -210.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2090.885549 -148.229873 ) ( -210.000000 2088.000000 -151.000000 ) ( -245.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4351/3246) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1827.871029, 1863.226368, 1863.226368) // --> Vector info: d1 = 0.176777, 0.265167, 0.353554. Determinants: -3.124978, -3.093629, 4670.384289, -1237.436867 // --> Vector info: d2 = 0.300002, 0.211613, 0.300003. Determinants: -3.125031, 3.093585, -6791.540006, -1237.436867 ( -210.000000 2286.000000 -349.000000 ) ( -245.000000 2286.000000 -349.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( ( 0.002525 0.002500 -3.774240 ) ( 0.002525 -0.002500 5.488393 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 2263.828427 -321.171573 ) ( -245.000000 2288.828427 -346.171573 ) ( -210.000000 2288.828427 -346.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2263.828427 -321.171573 ) ( -245.000000 2261.000000 -324.000000 ) ( -245.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2288.828427 -346.171573 ) ( -245.000000 2286.000000 -349.000000 ) ( -210.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2288.828427 -346.171573 ) ( -210.000000 2286.000000 -349.000000 ) ( -245.000000 2261.000000 -324.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4352/3247) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709010, -0.705198 // RotY/Z : 0.782703 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705198, -0.709010) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 402.000000, -402.000000) / (2121.865361, 1859.527792, 1859.527792) // --> Vector info: d1 = 0.937498, 0.000000, 2.875000. Determinants: 754.220501, -0.498015, -302270.576266, -210919.405309 // --> Vector info: d2 = 1.787496, 0.849993, 0.850001. Determinants: 0.001970, -753.749949, 1222338.069014, -210919.405309 ( -402.000000 2286.000000 -349.000000 ) ( 402.000000 2286.000000 -349.000000 ) ( 140.000000 2471.000000 -535.000000 ) ( ( -0.003576 0.000002 1.433109 ) ( 0.000000 0.003574 -5.795285 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 2473.836041 -532.179207 ) ( 402.000000 2288.836041 -346.179207 ) ( -402.000000 2288.836041 -346.179207 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2473.836041 -532.179207 ) ( 140.000000 2471.000000 -535.000000 ) ( 402.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 2288.836041 -346.179207 ) ( 402.000000 2286.000000 -349.000000 ) ( -402.000000 2286.000000 -349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.000000 2288.836041 -346.179207 ) ( -402.000000 2286.000000 -349.000000 ) ( -140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2473.836041 -532.179207 ) ( -140.000000 2471.000000 -535.000000 ) ( 140.000000 2471.000000 -535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4353/3248) # points: 6 { brushDef { // Surface normal: 0.039938, -0.677739, -0.734217 // RotY/Z : 0.824513 / -1.511936. Vector texS/T: (0.998268, 0.058827, 0.000000) / (-0.043191, 0.732946, -0.678915) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-29.340173, -297.207623, -296.442879) / (1341.729880, 1633.371833, 1651.047103) // --> Vector info: d1 = 1.676776, 0.676779, 0.676776. Determinants: -17.674533, 0.765381, -9858.396765, -4957.661142 // --> Vector info: d2 = 1.362500, 0.362498, 0.300000. Determinants: 0.551710, 17.505903, -30226.819708, -4957.661142 ( -420.000000 2088.000000 -151.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( -140.000000 1877.000000 59.000000 ) ( ( 0.003565 -0.000154 1.988518 ) ( -0.000111 -0.003531 6.096992 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.159753 1879.710956 61.936869 ) ( -420.159753 2077.710956 -136.063131 ) ( -420.159753 2090.710956 -148.063131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.159753 1879.710956 61.936869 ) ( -140.000000 1877.000000 59.000000 ) ( -420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.159753 2077.710956 -136.063131 ) ( -420.000000 2075.000000 -139.000000 ) ( -420.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.159753 2090.710956 -148.063131 ) ( -420.000000 2088.000000 -151.000000 ) ( 420.000000 2088.000000 -151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.840247 2090.710956 -148.063131 ) ( 420.000000 2088.000000 -151.000000 ) ( 420.000000 2075.000000 -139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.840247 2077.710956 -136.063131 ) ( 420.000000 2075.000000 -139.000000 ) ( 140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.840247 1879.710956 61.936869 ) ( 140.000000 1877.000000 59.000000 ) ( -140.000000 1877.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4354/3249) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-402.000000, -140.000000, 140.000000) / (1863.226368, 2126.270091, 2126.270091) // --> Vector info: d1 = 0.000000, 10.606603, 16.263456. Determinants: -1487.999852, -1487.753078, 2173844.823366, -73652.242328 // --> Vector info: d2 = 0.999981, 0.999997, 6.656851. Determinants: -1488.000049, 1482.091409, -3433298.651647, -73652.242328 ( -140.000000 2442.000000 -565.000000 ) ( 140.000000 2442.000000 -565.000000 ) ( 402.000000 2256.000000 -379.000000 ) ( ( 0.020203 0.020200 -29.514985 ) ( 0.020203 -0.020123 46.614992 ) ) 16bescapeship/dflt 0 0 0 ( 402.000000 2253.171573 -381.828427 ) ( 140.000000 2439.171573 -567.828427 ) ( -140.000000 2439.171573 -567.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 2253.171573 -381.828427 ) ( 402.000000 2256.000000 -379.000000 ) ( 140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2439.171573 -567.828427 ) ( 140.000000 2442.000000 -565.000000 ) ( -140.000000 2442.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 2439.171573 -567.828427 ) ( -140.000000 2442.000000 -565.000000 ) ( -402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.000000 2253.171573 -381.828427 ) ( -402.000000 2256.000000 -379.000000 ) ( 402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4355/3250) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (140.000000, -140.000000, -420.000000) / (1286.227235, 1286.227235, 1566.241520) // --> Vector info: d1 = 8.000007, 16.000019, 23.999992. Determinants: 2240.117748, 0.010938, -940863.076337, -78403.999898 // --> Vector info: d2 = 0.000003, 0.000004, 8.000000. Determinants: 0.000149, -2239.998784, 2881147.163888, -78403.999898 ( 420.000000 2046.000000 -169.000000 ) ( 140.000000 1848.000000 29.000000 ) ( -140.000000 1848.000000 29.000000 ) ( ( -0.028571 0.000000 12.000192 ) ( 0.000000 0.028570 -36.747451 ) ) 16bescapeship/dflt 0 0 0 ( -140.000000 1845.171573 26.171573 ) ( 140.000000 1845.171573 26.171573 ) ( 420.000000 2043.171573 -171.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1845.171573 26.171573 ) ( -140.000000 1848.000000 29.000000 ) ( 140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1845.171573 26.171573 ) ( 140.000000 1848.000000 29.000000 ) ( 420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 2043.171573 -171.828427 ) ( 420.000000 2046.000000 -169.000000 ) ( 420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 2055.171573 -183.828427 ) ( 420.000000 2058.000000 -181.000000 ) ( -420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 2055.171573 -183.828427 ) ( -420.000000 2058.000000 -181.000000 ) ( -420.000000 2046.000000 -169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 2043.171573 -171.828427 ) ( -420.000000 2046.000000 -169.000000 ) ( -140.000000 1848.000000 29.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4357/3251) # points: 4 { brushDef { // Surface normal: -0.700880, -0.495745, 0.512839 // RotY/Z : -0.538489 / -2.525973. Vector texS/T: (0.577465, -0.816416, 0.000000) / (-0.418690, -0.296147, -0.858485) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1585.200396, -1565.009043, -1589.501512) / (-476.415414, -491.558376, -525.338828) // --> Vector info: d1 = 1.000000, 1.707109, 1.707120. Determinants: -23.886317, 17.319082, -30666.482265, -1052.961538 // --> Vector info: d2 = 1.000000, 0.999998, 2.200003. Determinants: 18.171675, 24.229670, 39296.172783, -1052.961538 ( 420.000000 2244.000000 -367.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( 402.000000 2226.000000 -409.000000 ) ( ( 0.022685 -0.016448 29.124029 ) ( -0.017258 -0.023011 -37.319666 ) ) 16bescapeship/dflt 0 0 0 ( 404.803521 2227.982978 -411.051357 ) ( 422.803521 2215.982978 -398.051357 ) ( 422.803521 2245.982978 -369.051357 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.803521 2227.982978 -411.051357 ) ( 402.000000 2226.000000 -409.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.803521 2215.982978 -398.051357 ) ( 420.000000 2214.000000 -396.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.803521 2245.982978 -369.051357 ) ( 420.000000 2244.000000 -367.000000 ) ( 402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.803521 2257.982978 -381.051357 ) ( 402.000000 2256.000000 -379.000000 ) ( 402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4358/3252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-420.000000, 420.000000, 420.000000) / (-1284.813021, -1284.813021, -1327.239428) // --> Vector info: d1 = 3.676776, 0.676776, 0.676776. Determinants: 127.279231, 0.000000, -77576.349136, -35638.181772 // --> Vector info: d2 = 0.450000, 0.450000, 0.300000. Determinants: 0.000000, -125.999980, -177923.605275, -35638.181772 ( -420.000000 2058.000000 -181.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( ( -0.003571 0.000000 2.176776 ) ( 0.000000 0.003536 4.992500 ) ) 16bescapeship/00WHULL1 0 0 0 ( 420.000000 2025.171573 -208.171573 ) ( -420.000000 2025.171573 -208.171573 ) ( -420.000000 2055.171573 -178.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 2025.171573 -208.171573 ) ( 420.000000 2028.000000 -211.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 2025.171573 -208.171573 ) ( -420.000000 2028.000000 -211.000000 ) ( -420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 2055.171573 -178.171573 ) ( -420.000000 2058.000000 -181.000000 ) ( 420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 2055.171573 -178.171573 ) ( 420.000000 2058.000000 -181.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4359/3253) # points: 5 { brushDef { // Surface normal: 0.041894, 0.704579, 0.708388 // RotY/Z : -0.787211 / 1.511407. Vector texS/T: (-0.998237, 0.059355, 0.000000) / (0.042046, 0.707139, -0.705824) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (533.414664, 550.670674, 539.630713) / (1845.870213, 1827.452012, 1565.346843) // --> Vector info: d1 = 4.000000, 4.707109, 10.010424. Determinants: -87.659654, 99.320508, -155478.721783, -4726.225555 // --> Vector info: d2 = 0.000000, 0.000002, 5.303289. Determinants: 97.676491, 91.513595, -221024.293235, -4726.225555 ( -420.000000 2028.000000 -211.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( -402.000000 2226.000000 -409.000000 ) ( ( 0.018547 -0.021015 32.897017 ) ( -0.020667 -0.019363 46.765498 ) ) 16bescapeship/dflt 0 0 0 ( -402.167576 2223.181683 -411.833551 ) ( -420.167576 2211.181683 -398.833551 ) ( -420.167576 2025.181683 -213.833551 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.167576 2223.181683 -411.833551 ) ( -402.000000 2226.000000 -409.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.167576 2211.181683 -398.833551 ) ( -420.000000 2214.000000 -396.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.167576 2025.181683 -213.833551 ) ( -420.000000 2028.000000 -211.000000 ) ( -245.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.167576 2025.181683 -213.833551 ) ( -245.000000 2028.000000 -211.000000 ) ( -245.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.167576 2223.181683 -411.833551 ) ( -245.000000 2226.000000 -409.000000 ) ( -402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4360/3254) # points: 5 { brushDef { // Surface normal: -0.041894, 0.704579, 0.708388 // RotY/Z : -0.787211 / 1.630186. Vector texS/T: (-0.998237, -0.059355, 0.000000) / (-0.042046, 0.707139, -0.705824) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-539.630713, -550.670674, -533.414664) / (1565.346843, 1827.452012, 1845.870213) // --> Vector info: d1 = 1.000000, 8.500022, 9.000016. Determinants: 7.085834, -134.940376, 210326.001427, -4726.225555 // --> Vector info: d2 = 0.000000, 0.000000, 0.500014. Determinants: -131.056318, -5.520139, -62081.082456, -4726.225555 ( 402.000000 2226.000000 -409.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( ( -0.001499 0.028551 -44.501897 ) ( 0.027730 0.001168 13.135446 ) ) 16bescapeship/dflt 0 0 0 ( 420.167576 2025.181683 -213.833551 ) ( 420.167576 2211.181683 -398.833551 ) ( 402.167576 2223.181683 -411.833551 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.167576 2025.181683 -213.833551 ) ( 420.000000 2028.000000 -211.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.167576 2211.181683 -398.833551 ) ( 420.000000 2214.000000 -396.000000 ) ( 402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.167576 2223.181683 -411.833551 ) ( 402.000000 2226.000000 -409.000000 ) ( 245.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.167576 2223.181683 -411.833551 ) ( 245.000000 2226.000000 -409.000000 ) ( 245.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.167576 2025.181683 -213.833551 ) ( 245.000000 2028.000000 -211.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4361/3255) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1827.871029, 1863.226368, 1863.226368) // --> Vector info: d1 = 1.000000, 2.000029, 1.999988. Determinants: 0.001471, -35.001040, 62740.311222, -1237.436867 // --> Vector info: d2 = 1.000000, 1.000008, 1.999999. Determinants: -35.355035, -0.000267, -9898.932684, -1237.436867 ( 210.000000 2226.000000 -409.000000 ) ( 245.000000 2226.000000 -409.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( ( -0.000001 0.028285 -50.701828 ) ( 0.028571 0.000000 7.999546 ) ) 16bescapeship/dflt 0 0 0 ( 245.000000 2198.171573 -386.828427 ) ( 245.000000 2223.171573 -411.828427 ) ( 210.000000 2223.171573 -411.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2198.171573 -386.828427 ) ( 245.000000 2201.000000 -384.000000 ) ( 245.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2223.171573 -411.828427 ) ( 245.000000 2226.000000 -409.000000 ) ( 210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2223.171573 -411.828427 ) ( 210.000000 2226.000000 -409.000000 ) ( 245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4363/3256) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1609.097703, 1643.753150, 1609.097703) // --> Vector info: d1 = 0.000000, 1.000000, 0.000000. Determinants: 0.000009, -34.999977, 56318.384458, -1212.940642 // --> Vector info: d2 = 0.000001, 0.000000, 0.999981. Determinants: -34.654767, 0.000018, -8490.446705, -1212.940642 ( 210.000000 2028.000000 -211.000000 ) ( 245.000000 2053.000000 -235.000000 ) ( 245.000000 2028.000000 -211.000000 ) ( ( 0.000000 0.028855 -46.431278 ) ( 0.028571 0.000000 6.999886 ) ) 16bescapeship/dflt 0 0 0 ( 245.000000 2025.229873 -213.885549 ) ( 245.000000 2050.229873 -237.885549 ) ( 210.000000 2025.229873 -213.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2025.229873 -213.885549 ) ( 245.000000 2028.000000 -211.000000 ) ( 245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2050.229873 -237.885549 ) ( 245.000000 2053.000000 -235.000000 ) ( 210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2025.229873 -213.885549 ) ( 210.000000 2028.000000 -211.000000 ) ( 245.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4364/3257) # points: 3 { brushDef { // Surface normal: 0.000000, 0.692532, 0.721387 // RotY/Z : -0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1643.753150, 1609.097703, 1609.097703) // --> Vector info: d1 = 1.000000, 2.000029, 1.999988. Determinants: -0.001441, 35.001040, -58745.656993, -1212.940642 // --> Vector info: d2 = 1.000000, 1.000008, 1.999999. Determinants: 34.655149, 0.000267, -9703.890843, -1212.940642 ( -210.000000 2028.000000 -211.000000 ) ( -245.000000 2028.000000 -211.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( ( 0.000001 -0.028856 48.432425 ) ( -0.028571 0.000000 8.000302 ) ) 16bescapeship/dflt 0 0 0 ( -245.000000 2050.229873 -237.885549 ) ( -245.000000 2025.229873 -213.885549 ) ( -210.000000 2025.229873 -213.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2050.229873 -237.885549 ) ( -245.000000 2053.000000 -235.000000 ) ( -245.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2025.229873 -213.885549 ) ( -245.000000 2028.000000 -211.000000 ) ( -210.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2025.229873 -213.885549 ) ( -210.000000 2028.000000 -211.000000 ) ( -245.000000 2053.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4365/3258) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (210.000000, 245.000000, 245.000000) / (1863.226368, 1863.226368, 1827.871029) // --> Vector info: d1 = 0.000000, 1.000000, 1.000019. Determinants: -35.355325, 0.000681, 7423.348572, -1237.436867 // --> Vector info: d2 = 0.999981, 1.000000, 2.000017. Determinants: -0.000674, 35.000600, -66451.313451, -1237.436867 ( -245.000000 2201.000000 -384.000000 ) ( -245.000000 2226.000000 -409.000000 ) ( -210.000000 2226.000000 -409.000000 ) ( ( 0.028571 -0.000001 -5.998972 ) ( 0.000001 -0.028285 53.700771 ) ) 16bescapeship/dflt 0 0 0 ( -210.000000 2223.171573 -411.828427 ) ( -245.000000 2223.171573 -411.828427 ) ( -245.000000 2198.171573 -386.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2223.171573 -411.828427 ) ( -210.000000 2226.000000 -409.000000 ) ( -245.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2223.171573 -411.828427 ) ( -245.000000 2226.000000 -409.000000 ) ( -245.000000 2201.000000 -384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2198.171573 -386.828427 ) ( -245.000000 2201.000000 -384.000000 ) ( -210.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4366/3259) # points: 4 { brushDef { // Surface normal: 0.700690, -0.504497, 0.504497 // RotY/Z : -0.528799 / -0.624023. Vector texS/T: (0.584305, 0.811534, 0.000000) / (0.409416, -0.294780, -0.863414) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1551.329047, 1571.584944, 1595.930975) / (-482.685526, -467.629012, -502.374814) // --> Vector info: d1 = 1.000000, 1.707116, 1.707097. Determinants: -24.569037, -17.215877, 28734.432917, -1070.373766 // --> Vector info: d2 = 0.000000, 0.000001, 1.200004. Determinants: -18.067891, 24.307104, 39761.931076, -1070.373766 ( -402.000000 2256.000000 -379.000000 ) ( -402.000000 2226.000000 -409.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( ( 0.022954 0.016084 -26.845233 ) ( 0.016880 -0.022709 -37.147707 ) ) 16bescapeship/dflt 0 0 0 ( -422.802759 2216.017987 -398.017987 ) ( -404.802759 2228.017987 -411.017987 ) ( -404.802759 2258.017987 -381.017987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.802759 2216.017987 -398.017987 ) ( -420.000000 2214.000000 -396.000000 ) ( -402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.802759 2228.017987 -411.017987 ) ( -402.000000 2226.000000 -409.000000 ) ( -402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.802759 2258.017987 -381.017987 ) ( -402.000000 2256.000000 -379.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -422.802759 2246.017987 -369.017987 ) ( -420.000000 2244.000000 -367.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4367/3260) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-2214.000000, -2028.000000, -2058.000000) / (396.000000, 211.000000, 181.000000) // --> Vector info: d1 = 1.000000, 8.500022, 8.500006. Determinants: -225.003671, 224.997654, -598387.193424, -11130.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.199997. Determinants: 221.999501, 223.199502, 403119.891588, -11130.000000 ( 420.000000 2058.000000 -181.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( ( 0.020216 -0.020215 53.763450 ) ( -0.019946 -0.020054 -36.219218 ) ) 16bescapeship/dflt 0 0 0 ( 424.000000 2214.000000 -396.000000 ) ( 424.000000 2028.000000 -211.000000 ) ( 424.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2214.000000 -396.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2028.000000 -211.000000 ) ( 420.000000 2028.000000 -211.000000 ) ( 420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2058.000000 -181.000000 ) ( 420.000000 2058.000000 -181.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.000000 2244.000000 -367.000000 ) ( 420.000000 2244.000000 -367.000000 ) ( 420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4368/3261) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (2028.000000, 2214.000000, 2244.000000) / (211.000000, 396.000000, 367.000000) // --> Vector info: d1 = 1.000000, 8.500022, 8.500006. Determinants: -217.497647, -225.003687, 477617.011533, -10944.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.199997. Determinants: -221.999505, 223.199498, 403119.900565, -10944.000000 ( -420.000000 2244.000000 -367.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( ( 0.019874 0.020560 -43.641905 ) ( 0.020285 -0.020395 -36.834786 ) ) 16bescapeship/dflt 0 0 0 ( -424.000000 2028.000000 -211.000000 ) ( -424.000000 2214.000000 -396.000000 ) ( -424.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2028.000000 -211.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2214.000000 -396.000000 ) ( -420.000000 2214.000000 -396.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2244.000000 -367.000000 ) ( -420.000000 2244.000000 -367.000000 ) ( -420.000000 2058.000000 -181.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 2058.000000 -181.000000 ) ( -420.000000 2058.000000 -181.000000 ) ( -420.000000 2028.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4370/3262) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (402.000000, -402.000000, -402.000000) / (-1327.239428, -1327.239428, -1284.813021) // --> Vector info: d1 = 0.000000, 2.875000, 2.875000. Determinants: 121.975929, 0.000192, -49034.070068, -34110.831124 // --> Vector info: d2 = 0.000000, 0.000001, 0.150000. Determinants: 0.000023, -120.599576, -160064.524115, -34110.831124 ( -402.000000 2226.000000 -409.000000 ) ( -402.000000 2256.000000 -379.000000 ) ( 402.000000 2256.000000 -379.000000 ) ( ( -0.003576 0.000000 1.437493 ) ( 0.000000 0.003536 4.692484 ) ) 16bescapeship/00WHULL1 0 0 0 ( 402.000000 2258.828427 -381.828427 ) ( -402.000000 2258.828427 -381.828427 ) ( -402.000000 2228.828427 -411.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 2258.828427 -381.828427 ) ( 402.000000 2256.000000 -379.000000 ) ( -402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.000000 2258.828427 -381.828427 ) ( -402.000000 2256.000000 -379.000000 ) ( -402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -402.000000 2228.828427 -411.828427 ) ( -402.000000 2226.000000 -409.000000 ) ( 402.000000 2226.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.000000 2228.828427 -411.828427 ) ( 402.000000 2226.000000 -409.000000 ) ( 402.000000 2256.000000 -379.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4371/3263) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1050.000000, -1050.000000, 1050.000000) / (-1634.830878, -1407.142495, -1407.142495) // --> Vector info: d1 = 0.000000, 6.500000, 6.500003. Determinants: -0.000761, -13649.999475, -22315441.546760, -478145.605438 // --> Vector info: d2 = 0.000001, 0.000005, 60.000000. Determinants: -13661.301881, -0.009253, -14344382.371509, -478145.605438 ( 1050.000000 2696.000000 -706.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( ( 0.000000 0.028548 46.670808 ) ( 0.028571 0.000000 30.000030 ) ) 16bescapeship/dflt 0 0 0 ( -1050.000000 2859.828427 -547.828427 ) ( -1050.000000 2698.828427 -708.828427 ) ( 1050.000000 2698.828427 -708.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2859.828427 -547.828427 ) ( -1050.000000 2857.000000 -545.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2698.828427 -708.828427 ) ( -1050.000000 2696.000000 -706.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 2698.828427 -708.828427 ) ( 1050.000000 2696.000000 -706.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 2859.828427 -547.828427 ) ( 1050.000000 2857.000000 -545.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4372/3264) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707498, -0.706715 // RotY/Z : 0.784845 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.706715, -0.707498) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1050.000000, -1050.000000, 1050.000000) / (-2685.625579, -1407.883430, -1407.883430) // --> Vector info: d1 = 1.875000, 1.875000, 0.000000. Determinants: 2395.766530, 0.000000, -2515554.856359, -2683258.513450 // --> Vector info: d2 = 0.394298, 1.534924, 1.534924. Determinants: 0.000000, -2395.313009, -7490918.190526, -2683258.513450 ( -1050.000000 952.000000 1039.000000 ) ( 1050.000000 952.000000 1039.000000 ) ( 1050.000000 1855.000000 1943.000000 ) ( ( -0.000893 0.000000 0.937500 ) ( 0.000000 0.000893 2.791724 ) ) 16bescapeship/00ROCK3 0 0 0 ( 1050.000000 1852.170008 1945.826861 ) ( 1050.000000 949.170008 1041.826861 ) ( -1050.000000 949.170008 1041.826861 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1852.170008 1945.826861 ) ( 1050.000000 1855.000000 1943.000000 ) ( 1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 949.170008 1041.826861 ) ( 1050.000000 952.000000 1039.000000 ) ( -1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 949.170008 1041.826861 ) ( -1050.000000 952.000000 1039.000000 ) ( -1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 1852.170008 1945.826861 ) ( -1050.000000 1855.000000 1943.000000 ) ( 1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4373/3265) # points: 4 { brushDef { // Surface normal: 0.000000, -0.927600, -0.373575 // RotY/Z : 0.382860 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.373575, -0.927600) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-1050.000000, 1050.000000, 1050.000000) / (1572.846290, 1572.846290, -1109.344605) // --> Vector info: d1 = 0.000000, 7.500000, 7.500000. Determinants: -20116.431549, 0.000000, -21122253.478224, -5632600.880588 // --> Vector info: d2 = 0.999997, 0.999999, 10.577194. Determinants: -0.006726, 20112.109090, -37265846.646357, -5632600.880588 ( 1050.000000 1855.000000 1943.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( ( 0.003571 0.000000 3.750000 ) ( 0.000000 -0.003571 6.616099 ) ) 16bescapeship/00ROCK3 0 0 0 ( -1050.000000 2860.710400 -543.505699 ) ( 1050.000000 2860.710400 -543.505699 ) ( 1050.000000 1858.710400 1944.494301 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2860.710400 -543.505699 ) ( -1050.000000 2857.000000 -545.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 2860.710400 -543.505699 ) ( 1050.000000 2857.000000 -545.000000 ) ( 1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1858.710400 1944.494301 ) ( 1050.000000 1855.000000 1943.000000 ) ( -1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 1858.710400 1944.494301 ) ( -1050.000000 1855.000000 1943.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4374/3266) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (2696.000000, 2857.000000, 1855.000000) / (706.000000, 545.000000, -1943.000000) // --> Vector info: d1 = 1.813094, 2.000003, 1.999997. Determinants: -465.030123, 187.281714, 102740.921752, -561890.000000 // --> Vector info: d2 = 0.920465, 1.000000, 3.394299. Determinants: 187.598521, 465.176325, -1351380.071162, -561890.000000 ( -1050.000000 1855.000000 1943.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( ( 0.000828 -0.000333 -0.182849 ) ( -0.000334 -0.000828 2.405062 ) ) 16bescapeship/00ROCK3 0 0 0 ( -1054.000000 2696.000000 -706.000000 ) ( -1054.000000 2857.000000 -545.000000 ) ( -1054.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1054.000000 2696.000000 -706.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1054.000000 2857.000000 -545.000000 ) ( -1050.000000 2857.000000 -545.000000 ) ( -1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1054.000000 1855.000000 1943.000000 ) ( -1050.000000 1855.000000 1943.000000 ) ( -1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1054.000000 952.000000 1039.000000 ) ( -1050.000000 952.000000 1039.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4375/3267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707309, 0.706904 // RotY/Z : -0.785112 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706904, -0.707309) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1050.000000, -245.000000, -245.000000) / (2405.173863, 2405.173863, -61.921798) // --> Vector info: d1 = 0.000000, 23.000000, 23.000000. Determinants: -56743.200201, 0.000000, -59580360.210580, -1986012.007019 // --> Vector info: d2 = 0.999981, 0.999996, 71.500000. Determinants: -0.037777, 56752.503019, -138485650.710114, -1986012.007019 ( 245.000000 952.000000 1039.000000 ) ( 245.000000 2696.000000 -706.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( ( 0.028571 0.000000 30.000000 ) ( 0.000000 -0.028576 69.730520 ) ) 16bescapeship/dflt 0 0 0 ( 1050.000000 2693.170762 -708.827616 ) ( 245.000000 2693.170762 -708.827616 ) ( 245.000000 949.170762 1036.172384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 2693.170762 -708.827616 ) ( 1050.000000 2696.000000 -706.000000 ) ( 245.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2693.170762 -708.827616 ) ( 245.000000 2696.000000 -706.000000 ) ( 245.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 949.170762 1036.172384 ) ( 245.000000 952.000000 1039.000000 ) ( 1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 949.170762 1036.172384 ) ( 1050.000000 952.000000 1039.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4376/3268) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ROCK3]: 128.000000/128.000000 // --> Vector A/B: (-2857.000000, -2696.000000, -952.000000) / (545.000000, 706.000000, -1039.000000) // --> Vector info: d1 = 0.874997, 1.061906, 1.924551. Determinants: -465.041910, -187.083264, -1718175.658603, -561729.000000 // --> Vector info: d2 = 0.999999, 0.920465, 2.947681. Determinants: -187.595129, 465.088819, -1351161.154123, -561729.000000 ( 1050.000000 952.000000 1039.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( ( 0.000828 0.000333 3.058727 ) ( 0.000334 -0.000828 2.405361 ) ) 16bescapeship/00ROCK3 0 0 0 ( 1054.000000 2857.000000 -545.000000 ) ( 1054.000000 2696.000000 -706.000000 ) ( 1054.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 2857.000000 -545.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 2696.000000 -706.000000 ) ( 1050.000000 2696.000000 -706.000000 ) ( 1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 952.000000 1039.000000 ) ( 1050.000000 952.000000 1039.000000 ) ( 1050.000000 1855.000000 1943.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.000000 1855.000000 1943.000000 ) ( 1050.000000 1855.000000 1943.000000 ) ( 1050.000000 2857.000000 -545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4377/3269) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707309, 0.706904 // RotY/Z : -0.785112 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706904, -0.707309) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (245.000000, 1050.000000, 1050.000000) / (2405.173863, 2405.173863, -61.921798) // --> Vector info: d1 = 1.000000, 23.999996, 24.000000. Determinants: -56743.191797, 0.003069, 11916063.408436, -1986012.007019 // --> Vector info: d2 = 1.000000, 1.000006, 71.500008. Determinants: -0.014725, 56752.501333, -138485641.240608, -1986012.007019 ( -1050.000000 952.000000 1039.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( -245.000000 2696.000000 -706.000000 ) ( ( 0.028571 0.000000 -5.999996 ) ( 0.000000 -0.028576 69.730516 ) ) 16bescapeship/dflt 0 0 0 ( -245.000000 2693.170762 -708.827616 ) ( -1050.000000 2693.170762 -708.827616 ) ( -1050.000000 949.170762 1036.172384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2693.170762 -708.827616 ) ( -245.000000 2696.000000 -706.000000 ) ( -1050.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2693.170762 -708.827616 ) ( -1050.000000 2696.000000 -706.000000 ) ( -1050.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 949.170762 1036.172384 ) ( -1050.000000 952.000000 1039.000000 ) ( -245.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 949.170762 1036.172384 ) ( -245.000000 952.000000 1039.000000 ) ( -245.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4378/3270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708028, 0.706184 // RotY/Z : -0.784094 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.706184, -0.708028) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-245.000000, 245.000000, 245.000000) / (2403.740621, 2403.740621, 1861.389259) // --> Vector info: d1 = 0.000000, 13.999996, 14.000000. Determinants: -7592.917002, 0.001868, -1860269.155990, -265752.167442 // --> Vector info: d2 = 0.999981, 1.000003, 16.499996. Determinants: -0.012152, 7594.996493, -18522151.666465, -265752.167442 ( -245.000000 2313.000000 -322.000000 ) ( -245.000000 2696.000000 -706.000000 ) ( 245.000000 2696.000000 -706.000000 ) ( ( 0.028571 0.000000 7.000015 ) ( 0.000000 -0.028579 69.697086 ) ) 16bescapeship/dflt 0 0 0 ( 245.000000 2693.167888 -708.824737 ) ( -245.000000 2693.167888 -708.824737 ) ( -245.000000 2310.167888 -324.824737 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2693.167888 -708.824737 ) ( 245.000000 2696.000000 -706.000000 ) ( -245.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2693.167888 -708.824737 ) ( -245.000000 2696.000000 -706.000000 ) ( -245.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2310.167888 -324.824737 ) ( -245.000000 2313.000000 -322.000000 ) ( 245.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2310.167888 -324.824737 ) ( 245.000000 2313.000000 -322.000000 ) ( 245.000000 2696.000000 -706.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4379/3271) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (245.000000, 245.000000, -245.000000) / (1583.212083, -61.518290, -61.518290) // --> Vector info: d1 = 0.000000, 47.000000, 47.000000. Determinants: 0.000000, 23030.000000, -36461374.273256, -805917.882790 // --> Vector info: d2 = 0.999981, 1.000000, 14.999998. Determinants: 23026.222396, 0.009249, -6447341.649654, -805917.882790 ( 245.000000 952.000000 1039.000000 ) ( -245.000000 952.000000 1039.000000 ) ( -245.000000 2115.000000 -124.000000 ) ( ( 0.000000 -0.028576 45.242046 ) ( -0.028571 0.000000 7.999998 ) ) 16bescapeship/dflt 0 0 0 ( -245.000000 2112.171573 -126.828427 ) ( -245.000000 949.171573 1036.171573 ) ( 245.000000 949.171573 1036.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2112.171573 -126.828427 ) ( -245.000000 2115.000000 -124.000000 ) ( -245.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 949.171573 1036.171573 ) ( -245.000000 952.000000 1039.000000 ) ( 245.000000 952.000000 1039.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 949.171573 1036.171573 ) ( 245.000000 952.000000 1039.000000 ) ( 245.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2112.171573 -126.828427 ) ( 245.000000 2115.000000 -124.000000 ) ( -245.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4380/3272) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1863.226368, 1827.871029, 1863.226368) // --> Vector info: d1 = 0.000000, 1.000000, 0.000000. Determinants: -0.000009, 34.999977, -65212.878243, -1237.436867 // --> Vector info: d2 = 0.000001, 0.000000, 0.999981. Determinants: 35.354645, -0.000018, -8661.856166, -1237.436867 ( -210.000000 2313.000000 -322.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( -245.000000 2313.000000 -322.000000 ) ( ( 0.000000 -0.028284 52.699964 ) ( -0.028571 0.000000 6.999837 ) ) 16bescapeship/dflt 0 0 0 ( -245.000000 2310.171573 -324.828427 ) ( -245.000000 2285.171573 -299.828427 ) ( -210.000000 2310.171573 -324.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2310.171573 -324.828427 ) ( -245.000000 2313.000000 -322.000000 ) ( -245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2285.171573 -299.828427 ) ( -245.000000 2288.000000 -297.000000 ) ( -210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2310.171573 -324.828427 ) ( -210.000000 2313.000000 -322.000000 ) ( -245.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4381/3273) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1618.567422, 1583.212083, 1583.212083) // --> Vector info: d1 = 1.000000, 1.999996, 2.000029. Determinants: 0.001171, 34.999881, -57887.390106, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000004, 1.000008. Determinants: 35.355454, 0.000151, -8662.330601, -1237.436867 ( -210.000000 2115.000000 -124.000000 ) ( -245.000000 2115.000000 -124.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( ( -0.000001 -0.028284 46.780076 ) ( -0.028572 0.000000 7.000220 ) ) 16bescapeship/dflt 0 0 0 ( -245.000000 2137.171573 -151.828427 ) ( -245.000000 2112.171573 -126.828427 ) ( -210.000000 2112.171573 -126.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2137.171573 -151.828427 ) ( -245.000000 2140.000000 -149.000000 ) ( -245.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2112.171573 -126.828427 ) ( -245.000000 2115.000000 -124.000000 ) ( -210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2112.171573 -126.828427 ) ( -210.000000 2115.000000 -124.000000 ) ( -245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4383/3274) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-210.000000, -245.000000, -245.000000) / (1583.212083, 1583.212083, 1618.567422) // --> Vector info: d1 = 0.000000, 1.000000, 1.000019. Determinants: 35.355325, -0.000681, 7425.696997, -1237.436867 // --> Vector info: d2 = 0.999981, 1.000000, 2.000017. Determinants: 0.000674, -35.000600, 54176.101830, -1237.436867 ( 245.000000 2140.000000 -149.000000 ) ( 245.000000 2115.000000 -124.000000 ) ( 210.000000 2115.000000 -124.000000 ) ( ( -0.028571 0.000001 -6.000869 ) ( -0.000001 0.028285 -43.780902 ) ) 16bescapeship/dflt 0 0 0 ( 210.000000 2112.171573 -126.828427 ) ( 245.000000 2112.171573 -126.828427 ) ( 245.000000 2137.171573 -151.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2112.171573 -126.828427 ) ( 210.000000 2115.000000 -124.000000 ) ( 245.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2112.171573 -126.828427 ) ( 245.000000 2115.000000 -124.000000 ) ( 245.000000 2140.000000 -149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2137.171573 -151.828427 ) ( 245.000000 2140.000000 -149.000000 ) ( 210.000000 2115.000000 -124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4384/3275) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1827.871029, 1863.226368, 1863.226368) // --> Vector info: d1 = 1.000000, 1.999974, 1.999988. Determinants: -0.000476, -34.999113, 62736.311618, -1237.436867 // --> Vector info: d2 = 1.000000, 0.999996, 1.999999. Determinants: -35.355456, 0.000150, -9899.797525, -1237.436867 ( 210.000000 2313.000000 -322.000000 ) ( 245.000000 2313.000000 -322.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( ( 0.000000 0.028284 -50.698596 ) ( 0.028572 0.000000 8.000245 ) ) 16bescapeship/dflt 0 0 0 ( 245.000000 2285.171573 -299.828427 ) ( 245.000000 2310.171573 -324.828427 ) ( 210.000000 2310.171573 -324.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2285.171573 -299.828427 ) ( 245.000000 2288.000000 -297.000000 ) ( 245.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2310.171573 -324.828427 ) ( 245.000000 2313.000000 -322.000000 ) ( 210.000000 2313.000000 -322.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2310.171573 -324.828427 ) ( 210.000000 2313.000000 -322.000000 ) ( 245.000000 2288.000000 -297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4386/3276) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (131.000000, 114.000000, 114.000000) / (1739.392800, 1739.392800, 1757.084606) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 8.845875, -0.000027, -1158.762549, -300.760702 // --> Vector info: d2 = 0.000001, 0.000004, 0.500017. Determinants: 0.000057, -8.500217, 14785.208113, -300.760702 ( -114.000000 1098.000000 -1401.000000 ) ( -114.000000 1085.000000 -1389.000000 ) ( -131.000000 1085.000000 -1389.000000 ) ( ( -0.029412 0.000000 3.852772 ) ( 0.000000 0.028262 -49.159375 ) ) 16bescapeship/00t_2 0 0 0 ( -131.000000 1082.286880 -1391.939214 ) ( -114.000000 1082.286880 -1391.939214 ) ( -114.000000 1095.286880 -1403.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1082.286880 -1391.939214 ) ( -131.000000 1085.000000 -1389.000000 ) ( -114.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1082.286880 -1391.939214 ) ( -114.000000 1085.000000 -1389.000000 ) ( -114.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1095.286880 -1403.939214 ) ( -114.000000 1098.000000 -1401.000000 ) ( -131.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1095.286880 -1403.939214 ) ( -131.000000 1098.000000 -1401.000000 ) ( -131.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4387/3277) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1100.000000, 1088.000000, 1085.000000) / (1399.000000, 1386.000000, 1389.000000) // --> Vector info: d1 = 0.031250, 0.031250, 0.043750. Determinants: 0.162499, -0.149999, 28.756094, -75.000000 // --> Vector info: d2 = 1.062499, 1.000000, 1.000000. Determinants: -0.187498, -0.187497, 388.869079, -75.000000 ( -131.000000 1085.000000 -1389.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( ( -0.002167 0.002000 -0.383415 ) ( 0.002500 0.002500 -5.184921 ) ) 16bescapeship/00WHULL1 0 0 0 ( -135.000000 1100.000000 -1399.000000 ) ( -135.000000 1088.000000 -1386.000000 ) ( -135.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 1100.000000 -1399.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 1088.000000 -1386.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( -131.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 1085.000000 -1389.000000 ) ( -131.000000 1085.000000 -1389.000000 ) ( -131.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 1098.000000 -1401.000000 ) ( -131.000000 1098.000000 -1401.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4388/3278) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-114.000000, -131.000000, -131.000000) / (211.424928, 211.424928, 214.253355) // --> Vector info: d1 = 0.093750, 0.031250, 0.031250. Determinants: -0.176777, -0.000001, -24.660214, -48.083261 // --> Vector info: d2 = 1.000000, 1.000000, 0.987499. Determinants: 0.000000, 0.212516, -93.014439, -48.083261 ( -131.000000 1098.000000 -1401.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( ( 0.003676 0.000000 0.512865 ) ( 0.000000 -0.004420 1.934445 ) ) 16bescapeship/00WHULL1 0 0 0 ( -114.000000 1102.828427 -1401.828427 ) ( -131.000000 1102.828427 -1401.828427 ) ( -131.000000 1100.828427 -1403.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1102.828427 -1401.828427 ) ( -114.000000 1100.000000 -1399.000000 ) ( -131.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1102.828427 -1401.828427 ) ( -131.000000 1100.000000 -1399.000000 ) ( -131.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1100.828427 -1403.828427 ) ( -131.000000 1098.000000 -1401.000000 ) ( -114.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1100.828427 -1403.828427 ) ( -114.000000 1098.000000 -1401.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4389/3279) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1088.000000, -1100.000000, -1098.000000) / (1386.000000, 1399.000000, 1401.000000) // --> Vector info: d1 = 0.999999, 1.062499, 1.062498. Determinants: 0.125003, -0.124997, 259.249186, -50.000000 // --> Vector info: d2 = 0.031249, 0.031250, 0.043750. Determinants: -0.162490, -0.149997, 29.545207, -50.000000 ( -114.000000 1098.000000 -1401.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( ( -0.002500 0.002500 -5.184984 ) ( 0.003250 0.003000 -0.590904 ) ) 16bescapeship/00WHULL1 0 0 0 ( -110.000000 1088.000000 -1386.000000 ) ( -110.000000 1100.000000 -1399.000000 ) ( -110.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 1088.000000 -1386.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 1100.000000 -1399.000000 ) ( -114.000000 1100.000000 -1399.000000 ) ( -114.000000 1098.000000 -1401.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 1098.000000 -1401.000000 ) ( -114.000000 1098.000000 -1401.000000 ) ( -114.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 1085.000000 -1389.000000 ) ( -114.000000 1085.000000 -1389.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4390/3280) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (131.000000, 114.000000, 114.000000) / (210.717821, 210.717821, 214.960461) // --> Vector info: d1 = 0.031250, 0.093750, 0.093750. Determinants: 0.265165, 0.000000, -36.990532, -72.124892 // --> Vector info: d2 = 0.656250, 0.656250, 0.668750. Determinants: 0.000000, -0.212499, -2.554702, -72.124892 ( -114.000000 1085.000000 -1389.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( ( -0.003676 0.000000 0.512868 ) ( 0.000000 0.002946 0.035421 ) ) 16bescapeship/00WHULL1 0 0 0 ( -131.000000 1085.171573 -1383.171573 ) ( -114.000000 1085.171573 -1383.171573 ) ( -114.000000 1082.171573 -1386.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1085.171573 -1383.171573 ) ( -131.000000 1088.000000 -1386.000000 ) ( -114.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1085.171573 -1383.171573 ) ( -114.000000 1088.000000 -1386.000000 ) ( -114.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 1082.171573 -1386.171573 ) ( -114.000000 1085.000000 -1389.000000 ) ( -131.000000 1085.000000 -1389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 1082.171573 -1386.171573 ) ( -131.000000 1085.000000 -1389.000000 ) ( -131.000000 1088.000000 -1386.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4392/3281) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (131.000000, 114.000000, 114.000000) / (1758.574565, 1758.574565, 1775.545128) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 8.485254, -0.000027, -1111.520743, -288.499567 // --> Vector info: d2 = 0.000001, 0.000004, 0.500017. Determinants: 0.000055, -8.500217, 14948.257584, -288.499567 ( 114.000000 1022.000000 -1489.000000 ) ( 114.000000 1010.000000 -1477.000000 ) ( 131.000000 1010.000000 -1477.000000 ) ( ( -0.029412 0.000000 3.852764 ) ( 0.000000 0.029464 -51.813796 ) ) 16bescapeship/00t_2 0 0 0 ( 131.000000 1012.828427 -1474.171573 ) ( 114.000000 1012.828427 -1474.171573 ) ( 114.000000 1024.828427 -1486.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1012.828427 -1474.171573 ) ( 131.000000 1010.000000 -1477.000000 ) ( 114.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1012.828427 -1474.171573 ) ( 114.000000 1010.000000 -1477.000000 ) ( 114.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1024.828427 -1486.171573 ) ( 114.000000 1022.000000 -1489.000000 ) ( 131.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1024.828427 -1486.171573 ) ( 131.000000 1022.000000 -1489.000000 ) ( 131.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4393/3282) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1020.000000, -1007.000000, -1010.000000) / (1491.000000, 1479.000000, 1477.000000) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: -0.499993, 0.750003, -1628.247943, -62.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.050003. Determinants: 0.600011, 0.650020, -357.168860, -62.000000 ( 131.000000 1010.000000 -1477.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( ( 0.008064 -0.012097 26.262064 ) ( -0.009678 -0.010484 5.760788 ) ) 16bescapeship/00_base2 0 0 0 ( 135.000000 1020.000000 -1491.000000 ) ( 135.000000 1007.000000 -1479.000000 ) ( 135.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 1020.000000 -1491.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 1007.000000 -1479.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( 131.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 1010.000000 -1477.000000 ) ( 131.000000 1010.000000 -1477.000000 ) ( 131.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 1022.000000 -1489.000000 ) ( 131.000000 1022.000000 -1489.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4394/3283) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (114.000000, 131.000000, 131.000000) / (333.047294, 333.047294, 330.218867) // --> Vector info: d1 = 0.999998, 1.249998, 1.249996. Determinants: -0.707108, -0.000047, 32.542689, -48.083261 // --> Vector info: d2 = 0.000002, 0.000001, 0.050006. Determinants: 0.000003, 0.850082, -283.117978, -48.083261 ( 131.000000 1022.000000 -1489.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( ( 0.014706 0.000001 -0.676799 ) ( 0.000000 -0.017679 5.888078 ) ) 16bescapeship/00_base2 0 0 0 ( 114.000000 1022.828427 -1493.828427 ) ( 131.000000 1022.828427 -1493.828427 ) ( 131.000000 1024.828427 -1491.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1022.828427 -1493.828427 ) ( 114.000000 1020.000000 -1491.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1022.828427 -1493.828427 ) ( 131.000000 1020.000000 -1491.000000 ) ( 131.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1024.828427 -1491.828427 ) ( 131.000000 1022.000000 -1489.000000 ) ( 114.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1024.828427 -1491.828427 ) ( 114.000000 1022.000000 -1489.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4395/3284) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1007.000000, 1020.000000, 1022.000000) / (1479.000000, 1491.000000, 1489.000000) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: -0.500004, -0.499993, 1242.992907, -50.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.050003. Determinants: -0.600017, 0.650012, -357.150194, -50.000000 ( 114.000000 1022.000000 -1489.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( ( 0.010000 0.010000 -24.859858 ) ( 0.012000 -0.013000 7.143004 ) ) 16bescapeship/00_base2 0 0 0 ( 110.000000 1007.000000 -1479.000000 ) ( 110.000000 1020.000000 -1491.000000 ) ( 110.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 1007.000000 -1479.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 1020.000000 -1491.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( 114.000000 1022.000000 -1489.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 1022.000000 -1489.000000 ) ( 114.000000 1022.000000 -1489.000000 ) ( 114.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 1010.000000 -1477.000000 ) ( 114.000000 1010.000000 -1477.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4396/3285) # points: 4 { brushDef { // Surface normal: 0.000000, 0.554700, -0.832050 // RotY/Z : 0.982794 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-131.000000, -114.000000, -114.000000) / (-17.473056, -17.473056, -21.078607) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.901398, -0.000049, -118.084004, -61.294372 // --> Vector info: d2 = 0.999999, 0.999995, 1.050000. Determinants: 0.000013, 0.850084, -46.438995, -61.294372 ( 114.000000 1010.000000 -1477.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( ( 0.014706 0.000001 1.926506 ) ( 0.000000 -0.013869 0.757639 ) ) 16bescapeship/00_base2 0 0 0 ( 131.000000 1004.781199 -1475.671799 ) ( 114.000000 1004.781199 -1475.671799 ) ( 114.000000 1007.781199 -1473.671799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1004.781199 -1475.671799 ) ( 131.000000 1007.000000 -1479.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1004.781199 -1475.671799 ) ( 114.000000 1007.000000 -1479.000000 ) ( 114.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1007.781199 -1473.671799 ) ( 114.000000 1010.000000 -1477.000000 ) ( 131.000000 1010.000000 -1477.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1007.781199 -1473.671799 ) ( 131.000000 1010.000000 -1477.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4397/3286) # points: 4 { brushDef { // Surface normal: 0.554725, 0.587502, -0.589171 // RotY/Z : 0.630032 / 0.814086. Vector texS/T: (-0.727098, 0.686533, 0.000000) / (-0.404485, -0.428385, -0.808009) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1345.839002, 1103.492707, 1213.478161) / (-494.060315, -58.421389, 3.459140) // --> Vector info: d1 = 0.999999, 2.781251, 2.781251. Determinants: 110.224751, -195.911936, -308047.453787, -62910.462000 // --> Vector info: d2 = 0.250000, 0.250000, 0.700694. Determinants: -196.339625, -109.223896, 194550.709838, -62910.462000 ( -280.000000 1471.000000 -644.000000 ) ( -175.000000 1422.000000 -594.000000 ) ( -175.000000 1775.000000 -242.000000 ) ( ( -0.001752 0.003114 4.896601 ) ( 0.003121 0.001736 -3.092502 ) ) 16bescapeship/00WHULL1 0 0 0 ( -177.218900 1772.649993 -239.643317 ) ( -177.218900 1419.649993 -591.643317 ) ( -282.218900 1468.649993 -641.643317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.218900 1772.649993 -239.643317 ) ( -175.000000 1775.000000 -242.000000 ) ( -175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.218900 1419.649993 -591.643317 ) ( -175.000000 1422.000000 -594.000000 ) ( -280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.218900 1468.649993 -641.643317 ) ( -280.000000 1471.000000 -644.000000 ) ( -280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.218900 1880.649993 -229.643317 ) ( -280.000000 1883.000000 -232.000000 ) ( -175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4398/3287) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1946.000000, -1966.000000, -1521.000000) / (227.000000, 248.000000, 693.000000) // --> Vector info: d1 = 9.328127, 9.328127, 0.328129. Determinants: 188.999956, 179.999958, 156742.248538, -18245.000000 // --> Vector info: d2 = 1.129110, 1.234375, 1.234376. Determinants: 46.843032, -46.843047, 81189.296330, -18245.000000 ( 280.000000 1521.000000 -693.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( -0.010359 -0.009866 -8.590970 ) ( -0.002567 0.002567 -4.449948 ) ) 16bescapeship/00wbig1 0 0 0 ( 284.000000 1946.000000 -227.000000 ) ( 284.000000 1966.000000 -248.000000 ) ( 284.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1946.000000 -227.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1521.000000 -693.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( 280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1471.000000 -644.000000 ) ( 280.000000 1471.000000 -644.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1883.000000 -232.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4399/3288) # points: 4 { brushDef { // Surface normal: -0.554720, 0.588339, -0.588339 // RotY/Z : 0.629003 / 2.326791. Vector texS/T: (-0.727589, -0.686013, 0.000000) / (0.403608, -0.428069, -0.808614) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1495.487265, -1212.849964, -1102.838445) / (-505.445764, 4.067882, -57.766299) // --> Vector info: d1 = 1.000001, 3.078126, 3.078126. Determinants: -128.499193, -228.617752, -381251.857710, -73529.015660 // --> Vector info: d2 = 0.000000, 0.000000, 0.450694. Determinants: -229.634472, 127.382820, -279030.351584, -73529.015660 ( 175.000000 1422.000000 -594.000000 ) ( 280.000000 1471.000000 -644.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( ( 0.001748 0.003109 5.185053 ) ( 0.003123 -0.001732 3.794833 ) ) 16bescapeship/00WHULL1 0 0 0 ( 282.218879 1880.646643 -229.646643 ) ( 282.218879 1468.646643 -641.646643 ) ( 177.218879 1419.646643 -591.646643 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.218879 1880.646643 -229.646643 ) ( 280.000000 1883.000000 -232.000000 ) ( 280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.218879 1468.646643 -641.646643 ) ( 280.000000 1471.000000 -644.000000 ) ( 175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.218879 1419.646643 -591.646643 ) ( 175.000000 1422.000000 -594.000000 ) ( 175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.218879 1772.646643 -239.646643 ) ( 175.000000 1775.000000 -242.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4400/3289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706103, -0.708109 // RotY/Z : 0.786817 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.708109, -0.706103) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-175.000000, -175.000000, 175.000000) / (-1086.016631, -587.505848, -587.505848) // --> Vector info: d1 = 1.000001, 2.781251, 2.781251. Determinants: 0.000000, -623.437624, -851542.547845, -174478.773781 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -623.138417, 0.000144, -109049.138710, -174478.773781 ( -175.000000 1422.000000 -594.000000 ) ( 175.000000 1422.000000 -594.000000 ) ( 175.000000 1775.000000 -242.000000 ) ( ( 0.000000 0.003573 4.880494 ) ( 0.003571 0.000000 0.624999 ) ) 16bescapeship/00WHULL1 0 0 0 ( 175.000000 1772.175588 -239.167564 ) ( 175.000000 1419.175588 -591.167564 ) ( -175.000000 1419.175588 -591.167564 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1772.175588 -239.167564 ) ( 175.000000 1775.000000 -242.000000 ) ( 175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1419.175588 -591.167564 ) ( 175.000000 1422.000000 -594.000000 ) ( -175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1419.175588 -591.167564 ) ( -175.000000 1422.000000 -594.000000 ) ( -175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1772.175588 -239.167564 ) ( -175.000000 1775.000000 -242.000000 ) ( 175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4402/3290) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1966.000000, -2140.000000, -1694.000000) / (248.000000, 421.000000, 866.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: 389.374973, -390.250159, 862293.232528, -154588.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.250000. Determinants: -389.249669, -391.500009, -668172.857531, -154588.000000 ( 280.000000 1694.000000 -866.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( -0.002519 0.002524 -5.578009 ) ( 0.002518 0.002533 4.322282 ) ) 16bescapeship/00WHULL1 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 284.000000 2140.000000 -421.000000 ) ( 284.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1694.000000 -866.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1521.000000 -693.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4403/3291) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1966.000000, 1946.000000, 1883.000000) / (248.000000, 227.000000, 232.000000) // --> Vector info: d1 = 9.171875, 9.171875, 8.484379. Determinants: -14.437420, 13.749924, 11922.408382, -1423.000000 // --> Vector info: d2 = 0.949219, 1.054484, 1.199219. Determinants: 3.565758, 3.737014, -9287.798582, -1423.000000 ( -280.000000 1883.000000 -232.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( 0.010146 -0.009663 -8.378361 ) ( -0.002506 -0.002626 6.526914 ) ) 16bescapeship/00wbig1 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -284.000000 1946.000000 -227.000000 ) ( -284.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1946.000000 -227.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( -280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1883.000000 -232.000000 ) ( -280.000000 1883.000000 -232.000000 ) ( -280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1471.000000 -644.000000 ) ( -280.000000 1471.000000 -644.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1521.000000 -693.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4407/3292) # points: 6 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (175.000000, -175.000000, -280.000000) / (1419.540871, 1419.540871, 1489.548013) // --> Vector info: d1 = 1.000001, 2.250002, 2.625000. Determinants: 87.509020, 0.000888, -39817.859343, -24502.499872 // --> Vector info: d2 = 0.000000, 0.000001, 0.249999. Determinants: 0.000016, -87.499511, 124209.118455, -24502.499872 ( 280.000000 1471.000000 -644.000000 ) ( 175.000000 1422.000000 -594.000000 ) ( -175.000000 1422.000000 -594.000000 ) ( ( -0.003571 0.000000 1.625053 ) ( 0.000000 0.003571 -5.069243 ) ) 16bescapeship/00WHULL1 0 0 0 ( -175.000000 1419.143149 -596.799714 ) ( 175.000000 1419.143149 -596.799714 ) ( 280.000000 1468.143149 -646.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1419.143149 -596.799714 ) ( -175.000000 1422.000000 -594.000000 ) ( 175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1419.143149 -596.799714 ) ( 175.000000 1422.000000 -594.000000 ) ( 280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1468.143149 -646.799714 ) ( 280.000000 1471.000000 -644.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1518.143149 -695.799714 ) ( 280.000000 1521.000000 -693.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1518.143149 -695.799714 ) ( -280.000000 1521.000000 -693.000000 ) ( -280.000000 1471.000000 -644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1468.143149 -646.799714 ) ( -280.000000 1471.000000 -644.000000 ) ( -175.000000 1422.000000 -594.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4408/3293) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -280.000000, -210.000000) / (1565.534414, 1810.193360, 1810.193360) // --> Vector info: d1 = 1.000001, 1.875000, 1.875001. Determinants: -0.000175, -61.249941, 78762.701695, -17126.126240 // --> Vector info: d2 = 0.000000, 0.000000, 0.250002. Determinants: -61.165113, 0.000028, -17126.282361, -17126.126240 ( 210.000000 1694.000000 -866.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( ( 0.000000 0.003576 -4.598979 ) ( 0.003571 0.000000 1.000009 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.000000 1518.171573 -695.828427 ) ( 280.000000 1691.171573 -868.828427 ) ( 210.000000 1691.171573 -868.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1518.171573 -695.828427 ) ( 280.000000 1521.000000 -693.000000 ) ( 280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1691.171573 -868.828427 ) ( 280.000000 1694.000000 -866.000000 ) ( 210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1691.171573 -868.828427 ) ( 210.000000 1694.000000 -866.000000 ) ( 210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1518.171573 -695.828427 ) ( 210.000000 1521.000000 -693.000000 ) ( 280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4410/3294) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2140.000000, 1966.000000, 1521.000000) / (421.000000, 248.000000, 693.000000) // --> Vector info: d1 = 0.000000, 0.875000, 0.875001. Determinants: 389.375159, 389.374973, -997189.707915, -154415.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.250000. Determinants: 389.250010, -391.499668, -668173.671042, -154415.000000 ( -280.000000 1521.000000 -693.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( -0.002522 -0.002522 6.457855 ) ( -0.002521 0.002535 4.327129 ) ) 16bescapeship/00WHULL1 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -284.000000 1966.000000 -248.000000 ) ( -284.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1521.000000 -693.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1694.000000 -866.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4411/3295) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (280.000000, 280.000000, 210.000000) / (1810.193360, 1565.534414, 1565.534414) // --> Vector info: d1 = 1.000001, 1.875000, 1.875001. Determinants: 0.000175, 61.249941, -128000.426892, -17126.126240 // --> Vector info: d2 = 0.000000, 0.000000, 0.250002. Determinants: 61.165113, -0.000028, -17126.188210, -17126.126240 ( -210.000000 1521.000000 -693.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( ( 0.000000 -0.003576 7.473986 ) ( -0.003571 0.000000 1.000004 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.000000 1691.171573 -868.828427 ) ( -280.000000 1518.171573 -695.828427 ) ( -210.000000 1518.171573 -695.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1691.171573 -868.828427 ) ( -280.000000 1694.000000 -866.000000 ) ( -280.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1518.171573 -695.828427 ) ( -280.000000 1521.000000 -693.000000 ) ( -210.000000 1521.000000 -693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1518.171573 -695.828427 ) ( -210.000000 1521.000000 -693.000000 ) ( -210.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 1691.171573 -868.828427 ) ( -210.000000 1694.000000 -866.000000 ) ( -280.000000 1694.000000 -866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4412/3296) # points: 6 { brushDef { // Surface normal: 0.013562, 0.079109, -0.996774 // RotY/Z : 1.490447 / 1.401018. Vector texS/T: (-0.985622, 0.168964, 0.000000) / (-0.168419, -0.982442, -0.080263) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (52.829353, 42.184633, 127.426877) / (-1940.770359, -1878.475176, -1753.884808) // --> Vector info: d1 = 2.375001, 2.375001, 2.000000. Determinants: 23.360724, 3.991801, -9248.445925, -6636.410928 // --> Vector info: d2 = 0.387186, 0.611883, 1.000001. Determinants: 3.817271, -23.285090, -47962.204011, -6636.410928 ( 175.000000 1775.000000 -242.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( -0.003520 -0.000601 1.393592 ) ( -0.000575 0.003509 7.227130 ) ) 16bescapeship/00WHULL1 0 0 0 ( 279.945754 1945.683564 -223.012905 ) ( 279.945754 1882.683564 -228.012905 ) ( 174.945754 1774.683564 -238.012905 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.945754 1945.683564 -223.012905 ) ( 280.000000 1946.000000 -227.000000 ) ( 280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.945754 1882.683564 -228.012905 ) ( 280.000000 1883.000000 -232.000000 ) ( 175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.945754 1774.683564 -238.012905 ) ( 175.000000 1775.000000 -242.000000 ) ( -175.000000 1775.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.054246 1774.683564 -238.012905 ) ( -175.000000 1775.000000 -242.000000 ) ( -280.000000 1883.000000 -232.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.054246 1882.683564 -228.012905 ) ( -280.000000 1883.000000 -232.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.054246 1945.683564 -223.012905 ) ( -280.000000 1946.000000 -227.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4413/3297) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1946.000000, 1966.000000, 1991.000000) / (227.000000, 248.000000, 223.000000) // --> Vector info: d1 = 0.980265, 0.875000, 0.875000. Determinants: 2.631622, 2.631632, -6723.288146, -1025.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.874999. Determinants: 2.625022, -2.499998, -5565.793537, -1025.000000 ( -280.000000 1991.000000 -223.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( ( -0.002567 -0.002567 6.559306 ) ( -0.002561 0.002439 5.430042 ) ) 16bescapeship/00WHULL1 0 0 0 ( -284.000000 1946.000000 -227.000000 ) ( -284.000000 1966.000000 -248.000000 ) ( -284.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1946.000000 -227.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1991.000000 -223.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4414/3298) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -280.000000, 280.000000) / (1565.534414, 1582.504976, 1582.504976) // --> Vector info: d1 = 0.249999, 0.187499, 0.187504. Determinants: -0.000089, 35.000199, -57169.914146, -9503.515139 // --> Vector info: d2 = 2.875000, 2.875000, 0.875000. Determinants: 33.941125, 0.000000, -17819.088621, -9503.515139 ( 280.000000 2003.000000 -235.000000 ) ( -280.000000 2003.000000 -235.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( ( 0.000000 -0.003683 6.015660 ) ( -0.003571 0.000000 1.875000 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.000000 1993.828427 -220.171573 ) ( -280.000000 2005.828427 -232.171573 ) ( 280.000000 2005.828427 -232.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1993.828427 -220.171573 ) ( -280.000000 1991.000000 -223.000000 ) ( -280.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2005.828427 -232.171573 ) ( -280.000000 2003.000000 -235.000000 ) ( 280.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2005.828427 -232.171573 ) ( 280.000000 2003.000000 -235.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1993.828427 -220.171573 ) ( 280.000000 1991.000000 -223.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4416/3299) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (280.000000, 280.000000, 245.000000) / (1862.519262, 1582.504976, 1582.504976) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: -0.000250, 35.000028, -65188.156785, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: 35.001137, 0.000012, -9800.341215, -9800.499987 ( 245.000000 2003.000000 -235.000000 ) ( 280.000000 2003.000000 -235.000000 ) ( 280.000000 2201.000000 -433.000000 ) ( ( 0.000000 -0.003571 6.651513 ) ( -0.003571 0.000000 0.999984 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.000000 2203.828427 -430.171573 ) ( 280.000000 2005.828427 -232.171573 ) ( 245.000000 2005.828427 -232.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2203.828427 -430.171573 ) ( 280.000000 2201.000000 -433.000000 ) ( 280.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2005.828427 -232.171573 ) ( 280.000000 2003.000000 -235.000000 ) ( 245.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2005.828427 -232.171573 ) ( 245.000000 2003.000000 -235.000000 ) ( 245.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2203.828427 -430.171573 ) ( 245.000000 2201.000000 -433.000000 ) ( 280.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4417/3300) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-280.000000, -280.000000, -245.000000) / (1582.504976, 1862.519262, 1862.519262) // --> Vector info: d1 = 0.000000, 1.000001, 1.000000. Determinants: 0.000250, -35.000028, 55387.788569, -9800.499987 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: -35.001137, -0.000012, -9800.300238, -9800.499987 ( -245.000000 2201.000000 -433.000000 ) ( -280.000000 2201.000000 -433.000000 ) ( -280.000000 2003.000000 -235.000000 ) ( ( 0.000000 0.003571 -5.651527 ) ( 0.003571 0.000000 0.999980 ) ) 16bescapeship/00WHULL1 0 0 0 ( -280.000000 2005.828427 -232.171573 ) ( -280.000000 2203.828427 -430.171573 ) ( -245.000000 2203.828427 -430.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2005.828427 -232.171573 ) ( -280.000000 2003.000000 -235.000000 ) ( -280.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2203.828427 -430.171573 ) ( -280.000000 2201.000000 -433.000000 ) ( -245.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2203.828427 -430.171573 ) ( -245.000000 2201.000000 -433.000000 ) ( -245.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2005.828427 -232.171573 ) ( -245.000000 2003.000000 -235.000000 ) ( -280.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4418/3301) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-245.000000, -245.000000, -210.000000) / (1828.578136, 1862.519262, 1862.519262) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -4.374997, 8000.024059, -1187.939392 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -4.242640, 0.000002, -1039.450987, -1187.939392 ( -210.000000 2201.000000 -433.000000 ) ( -245.000000 2201.000000 -433.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( ( 0.000000 0.003683 -6.734371 ) ( 0.003571 0.000000 0.875003 ) ) 16bescapeship/00WHULL1 0 0 0 ( -245.000000 2179.828427 -406.171573 ) ( -245.000000 2203.828427 -430.171573 ) ( -210.000000 2203.828427 -430.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2179.828427 -406.171573 ) ( -245.000000 2177.000000 -409.000000 ) ( -245.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2203.828427 -430.171573 ) ( -245.000000 2201.000000 -433.000000 ) ( -210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2203.828427 -430.171573 ) ( -210.000000 2201.000000 -433.000000 ) ( -245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4420/3302) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1617.860315, 1582.504976, 1582.504976) // --> Vector info: d1 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, 4.374997, -7078.134273, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 4.419417, -0.000002, -1082.753739, -1237.436867 ( 210.000000 2003.000000 -235.000000 ) ( 245.000000 2003.000000 -235.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( ( 0.000000 -0.003536 5.719996 ) ( -0.003571 0.000000 0.874997 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 2030.828427 -257.171573 ) ( 245.000000 2005.828427 -232.171573 ) ( 210.000000 2005.828427 -232.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2030.828427 -257.171573 ) ( 245.000000 2028.000000 -260.000000 ) ( 245.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2005.828427 -232.171573 ) ( 245.000000 2003.000000 -235.000000 ) ( 210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2005.828427 -232.171573 ) ( 210.000000 2003.000000 -235.000000 ) ( 245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4421/3303) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -245.000000, -245.000000) / (1582.504976, 1582.504976, 1617.860315) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 17.677658, 0.000000, 3712.308010, -1237.436867 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -0.000009, -17.499999, 27693.833150, -1237.436867 ( -245.000000 2028.000000 -260.000000 ) ( -245.000000 2003.000000 -235.000000 ) ( -210.000000 2003.000000 -235.000000 ) ( ( -0.014286 0.000000 -2.999998 ) ( 0.000000 0.014142 -22.379997 ) ) 16bescapeship/00_base2 0 0 0 ( -210.000000 2005.828427 -232.171573 ) ( -245.000000 2005.828427 -232.171573 ) ( -245.000000 2030.828427 -257.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2005.828427 -232.171573 ) ( -210.000000 2003.000000 -235.000000 ) ( -245.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2005.828427 -232.171573 ) ( -245.000000 2003.000000 -235.000000 ) ( -245.000000 2028.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.000000 2030.828427 -257.171573 ) ( -245.000000 2028.000000 -260.000000 ) ( -210.000000 2003.000000 -235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4422/3304) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (245.000000, 245.000000, 210.000000) / (1862.519262, 1828.578136, 1862.519262) // --> Vector info: d1 = 0.000000, 0.125000, 0.000000. Determinants: -0.000001, 4.374997, -8148.516199, -1187.939392 // --> Vector info: d2 = 0.000000, 0.000000, 0.124998. Determinants: 4.242557, -0.000002, -1039.422578, -1187.939392 ( 210.000000 2201.000000 -433.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( 245.000000 2201.000000 -433.000000 ) ( ( 0.000000 -0.003683 6.859370 ) ( -0.003571 0.000000 0.874979 ) ) 16bescapeship/00WHULL1 0 0 0 ( 245.000000 2203.828427 -430.171573 ) ( 245.000000 2179.828427 -406.171573 ) ( 210.000000 2203.828427 -430.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2203.828427 -430.171573 ) ( 245.000000 2201.000000 -433.000000 ) ( 245.000000 2177.000000 -409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 2179.828427 -406.171573 ) ( 245.000000 2177.000000 -409.000000 ) ( 210.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2203.828427 -430.171573 ) ( 210.000000 2201.000000 -433.000000 ) ( 245.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4423/3305) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (280.000000, 280.000000, -280.000000) / (1880.904038, 1862.519262, 1862.519262) // --> Vector info: d1 = 2.250002, 2.250000, 0.250001. Determinants: -36.769528, -0.001201, -12867.113405, -10295.474734 // --> Vector info: d2 = 0.000001, 0.062501, 0.062500. Determinants: -0.000017, 35.000374, -65832.346654, -10295.474734 ( -280.000000 2201.000000 -433.000000 ) ( 280.000000 2201.000000 -433.000000 ) ( 280.000000 2214.000000 -446.000000 ) ( ( 0.003571 0.000000 1.249783 ) ( 0.000000 -0.003400 6.394299 ) ) 16bescapeship/00WHULL1 0 0 0 ( 280.000000 2216.828427 -443.171573 ) ( 280.000000 2203.828427 -430.171573 ) ( -280.000000 2203.828427 -430.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2216.828427 -443.171573 ) ( 280.000000 2214.000000 -446.000000 ) ( 280.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2203.828427 -430.171573 ) ( 280.000000 2201.000000 -433.000000 ) ( -280.000000 2201.000000 -433.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2203.828427 -430.171573 ) ( -280.000000 2201.000000 -433.000000 ) ( -280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2216.828427 -443.171573 ) ( -280.000000 2214.000000 -446.000000 ) ( 280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4427/3306) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1966.000000, 2140.000000, 2164.000000) / (248.000000, 421.000000, 396.000000) // --> Vector info: d1 = 1.874999, 1.000000, 1.000001. Determinants: 21.874747, 21.000202, -64155.044097, -8502.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.875000. Determinants: 21.624990, -21.749990, -45622.732101, -8502.000000 ( -280.000000 2164.000000 -396.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( -0.002573 -0.002470 7.545877 ) ( -0.002544 0.002558 5.366118 ) ) 16bescapeship/00WHULL1 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -284.000000 2140.000000 -421.000000 ) ( -284.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1966.000000 -248.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2164.000000 -396.000000 ) ( -280.000000 2164.000000 -396.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 1991.000000 -223.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( -280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4428/3307) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2140.000000, 2189.000000, 2214.000000) / (421.000000, 471.000000, 446.000000) // --> Vector info: d1 = 0.250000, 0.000000, 0.000000. Determinants: 6.249989, 6.249989, -16624.970387, -2475.000000 // --> Vector info: d2 = 1.000004, 1.000000, 0.875001. Determinants: 6.250042, -6.124828, -13271.545941, -2475.000000 ( -280.000000 2214.000000 -446.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( -0.002525 -0.002525 6.717160 ) ( -0.002525 0.002475 5.362241 ) ) 16bescapeship/00WHULL1 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -284.000000 2189.000000 -471.000000 ) ( -284.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2140.000000 -421.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2189.000000 -471.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( -280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2214.000000 -446.000000 ) ( -280.000000 2214.000000 -446.000000 ) ( -280.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.000000 2164.000000 -396.000000 ) ( -280.000000 2164.000000 -396.000000 ) ( -280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4429/3308) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -210.000000, -210.000000) / (-1214.809450, -1214.809450, -1250.164789) // --> Vector info: d1 = 0.999994, 0.000000, 0.000000. Determinants: 35.355122, 0.000000, 7424.575611, -2474.873734 // --> Vector info: d2 = 1.000000, 0.999999, 0.499990. Determinants: 0.000021, -35.000592, -44993.916236, -2474.873734 ( -210.000000 2214.000000 -446.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( -0.014286 0.000000 -2.999982 ) ( 0.000000 0.014142 18.180288 ) ) 16bescapeship/00_base2 0 0 0 ( -280.000000 2191.828427 -473.828427 ) ( -210.000000 2191.828427 -473.828427 ) ( -210.000000 2216.828427 -448.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2191.828427 -473.828427 ) ( -280.000000 2189.000000 -471.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2191.828427 -473.828427 ) ( -210.000000 2189.000000 -471.000000 ) ( -210.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2216.828427 -448.828427 ) ( -210.000000 2214.000000 -446.000000 ) ( -280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2216.828427 -448.828427 ) ( -280.000000 2214.000000 -446.000000 ) ( -280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4430/3309) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, 210.000000, 210.000000) / (-1214.809450, -1214.809450, -1250.164789) // --> Vector info: d1 = 7.000000, 1.000002, 0.999987. Determinants: 212.131959, -0.006307, -59404.646785, -14849.242405 // --> Vector info: d2 = 0.999999, 0.999981, 0.499998. Determinants: 0.000607, -209.993090, -269950.683484, -14849.242405 ( 210.000000 2214.000000 -446.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( -0.014286 0.000000 4.000517 ) ( 0.000000 0.014142 18.179425 ) ) 16bescapeship/00_base2 0 0 0 ( -210.000000 2191.828427 -473.828427 ) ( 210.000000 2191.828427 -473.828427 ) ( 210.000000 2216.828427 -448.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2191.828427 -473.828427 ) ( -210.000000 2189.000000 -471.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2191.828427 -473.828427 ) ( 210.000000 2189.000000 -471.000000 ) ( 210.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2216.828427 -448.828427 ) ( 210.000000 2214.000000 -446.000000 ) ( -210.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2216.828427 -448.828427 ) ( -210.000000 2214.000000 -446.000000 ) ( -210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4431/3310) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 280.000000, 280.000000) / (-1214.809450, -1214.809450, -1250.164789) // --> Vector info: d1 = 1.999991, 0.999994, 1.000015. Determinants: 35.355240, 0.001456, -12372.557289, -2474.873734 // --> Vector info: d2 = 0.999999, 1.000000, 0.500004. Determinants: -0.000017, -34.999699, -44992.833256, -2474.873734 ( 280.000000 2214.000000 -446.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( -0.014286 -0.000001 4.999268 ) ( 0.000000 0.014142 18.179850 ) ) 16bescapeship/00_base2 0 0 0 ( 210.000000 2191.828427 -473.828427 ) ( 280.000000 2191.828427 -473.828427 ) ( 280.000000 2216.828427 -448.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2191.828427 -473.828427 ) ( 210.000000 2189.000000 -471.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2191.828427 -473.828427 ) ( 280.000000 2189.000000 -471.000000 ) ( 280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 2216.828427 -448.828427 ) ( 280.000000 2214.000000 -446.000000 ) ( 210.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2216.828427 -448.828427 ) ( 210.000000 2214.000000 -446.000000 ) ( 210.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4432/3311) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2189.000000, -2140.000000, -2164.000000) / (471.000000, 421.000000, 396.000000) // --> Vector info: d1 = 0.250000, 0.000000, 0.000000. Determinants: 6.249989, -5.999989, 15900.971676, -2425.000000 // --> Vector info: d2 = 1.000004, 1.000000, 0.875001. Determinants: -6.249827, -6.125039, -13220.987432, -2425.000000 ( 280.000000 2164.000000 -396.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( -0.002577 0.002474 -6.557102 ) ( 0.002577 0.002526 5.451954 ) ) 16bescapeship/00WHULL1 0 0 0 ( 284.000000 2189.000000 -471.000000 ) ( 284.000000 2140.000000 -421.000000 ) ( 284.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2189.000000 -471.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2164.000000 -396.000000 ) ( 280.000000 2164.000000 -396.000000 ) ( 280.000000 2214.000000 -446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2214.000000 -446.000000 ) ( 280.000000 2214.000000 -446.000000 ) ( 280.000000 2189.000000 -471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4433/3312) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2140.000000, -1966.000000, -1991.000000) / (421.000000, 248.000000, 223.000000) // --> Vector info: d1 = 1.874999, 1.000000, 1.000001. Determinants: 21.875200, -21.874745, 39756.578099, -8675.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.875000. Determinants: -21.624990, -21.749990, -45795.732091, -8675.000000 ( 280.000000 1991.000000 -223.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( -0.002522 0.002522 -4.582891 ) ( 0.002493 0.002507 5.279047 ) ) 16bescapeship/00WHULL1 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 284.000000 1966.000000 -248.000000 ) ( 284.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2140.000000 -421.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1991.000000 -223.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( 280.000000 2164.000000 -396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 2164.000000 -396.000000 ) ( 280.000000 2164.000000 -396.000000 ) ( 280.000000 2140.000000 -421.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4434/3313) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1966.000000, -1946.000000, -1991.000000) / (248.000000, 227.000000, 223.000000) // --> Vector info: d1 = 1.000000, 0.894735, 1.000001. Determinants: 2.631658, -2.631604, 4801.476405, -1025.000000 // --> Vector info: d2 = 1.000000, 0.999998, 0.875000. Determinants: -2.624944, -2.500054, -5565.625652, -1025.000000 ( 280.000000 1991.000000 -223.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( -0.002567 0.002567 -4.684367 ) ( 0.002561 0.002439 5.429879 ) ) 16bescapeship/00WHULL1 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 284.000000 1946.000000 -227.000000 ) ( 284.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1966.000000 -248.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1946.000000 -227.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 1991.000000 -223.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( 280.000000 1966.000000 -248.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4435/3314) # points: 4 { brushDef { // Surface normal: 0.000000, 0.088540, -0.996073 // RotY/Z : 1.482140 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.996073, -0.088540) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-280.000000, 280.000000, 280.000000) / (-1918.258826, -1918.258826, -1963.436254) // --> Vector info: d1 = 0.000001, 8.000001, 7.999999. Determinants: -361.419435, -0.001067, -101199.507593, -25299.359676 // --> Vector info: d2 = 0.711578, 0.711580, 0.875000. Determinants: -0.000102, 91.514944, 157546.852480, -25299.359676 ( -280.000000 1991.000000 -223.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( 0.014286 0.000000 4.000082 ) ( 0.000000 -0.003617 -6.227306 ) ) 16bescapeship/00wbig1 0 0 0 ( 280.000000 1945.645841 -223.015709 ) ( -280.000000 1945.645841 -223.015709 ) ( -280.000000 1990.645841 -219.015709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1945.645841 -223.015709 ) ( 280.000000 1946.000000 -227.000000 ) ( -280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1945.645841 -223.015709 ) ( -280.000000 1946.000000 -227.000000 ) ( -280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 1990.645841 -219.015709 ) ( -280.000000 1991.000000 -223.000000 ) ( 280.000000 1991.000000 -223.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 1990.645841 -219.015709 ) ( 280.000000 1991.000000 -223.000000 ) ( 280.000000 1946.000000 -227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4436/3315) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1400.000000, -1050.000000, -1050.000000) / (-777.817459, -777.817459, -1127.128209) // --> Vector info: d1 = 0.000000, 9.999990, 9.999991. Determinants: -3493.104082, 0.000328, -4890345.490655, -122258.762467 // --> Vector info: d2 = 0.000001, 0.000000, 10.000000. Determinants: 0.000131, 3499.999934, 2722361.171142, -122258.762467 ( -1050.000000 2498.000000 -904.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( ( 0.028571 0.000000 39.999959 ) ( 0.000000 -0.028628 -22.267207 ) ) 16bescapeship/dflt 0 0 0 ( -1400.000000 2253.828427 -1153.828427 ) ( -1050.000000 2253.828427 -1153.828427 ) ( -1050.000000 2500.828427 -906.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2253.828427 -1153.828427 ) ( -1400.000000 2251.000000 -1151.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2253.828427 -1153.828427 ) ( -1050.000000 2251.000000 -1151.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2500.828427 -906.828427 ) ( -1050.000000 2498.000000 -904.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2500.828427 -906.828427 ) ( -1400.000000 2498.000000 -904.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4437/3316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1400.000000, 1050.000000, 1050.000000) / (-1127.128209, -1127.128209, -777.817459) // --> Vector info: d1 = 0.000000, 9.999990, 9.999991. Determinants: 3493.104082, -0.000328, -4890346.115716, -122258.762467 // --> Vector info: d2 = 0.000001, 0.000000, 10.000000. Determinants: -0.000131, -3499.999934, -3944948.543654, -122258.762467 ( -1050.000000 2152.000000 -1052.000000 ) ( -1050.000000 2399.000000 -805.000000 ) ( -1400.000000 2399.000000 -805.000000 ) ( ( -0.028571 0.000000 39.999964 ) ( 0.000000 0.028628 32.267205 ) ) 16bescapeship/dflt 0 0 0 ( -1400.000000 2396.171573 -802.171573 ) ( -1050.000000 2396.171573 -802.171573 ) ( -1050.000000 2149.171573 -1049.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2396.171573 -802.171573 ) ( -1400.000000 2399.000000 -805.000000 ) ( -1050.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2396.171573 -802.171573 ) ( -1050.000000 2399.000000 -805.000000 ) ( -1050.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2149.171573 -1049.171573 ) ( -1050.000000 2152.000000 -1052.000000 ) ( -1400.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2149.171573 -1049.171573 ) ( -1400.000000 2152.000000 -1052.000000 ) ( -1400.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4438/3317) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (2251.000000, 2498.000000, 2399.000000) / (1151.000000, 904.000000, 805.000000) // --> Vector info: d1 = 0.000000, 9.999986, 9.999988. Determinants: -989.998112, 989.999054, 1088996.839558, -48906.000000 // --> Vector info: d2 = 0.999981, 0.999997, 4.999978. Determinants: 987.993649, 987.996811, -3410063.100555, -48906.000000 ( -1400.000000 2399.000000 -805.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( ( 0.020243 -0.020243 -22.267142 ) ( -0.020202 -0.020202 69.726886 ) ) 16bescapeship/dflt 0 0 0 ( -1404.000000 2251.000000 -1151.000000 ) ( -1404.000000 2498.000000 -904.000000 ) ( -1404.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 2251.000000 -1151.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 2498.000000 -904.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( -1400.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 2399.000000 -805.000000 ) ( -1400.000000 2399.000000 -805.000000 ) ( -1400.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 2152.000000 -1052.000000 ) ( -1400.000000 2152.000000 -1052.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4439/3318) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (1050.000000, 1400.000000, 1400.000000) / (2405.577270, 2405.577270, 2265.570127) // --> Vector info: d1 = 0.000000, 9.999990, 10.000000. Determinants: -1400.070057, 0.003336, 1470065.523064, -49002.499936 // --> Vector info: d2 = 0.000001, 0.000000, 3.999998. Determinants: 0.000053, 1399.999103, -3367806.102625, -49002.499936 ( -1400.000000 2152.000000 -1052.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( ( 0.028571 0.000000 -29.999807 ) ( 0.000000 -0.028570 68.727230 ) ) 16bescapeship/dflt 0 0 0 ( -1050.000000 2248.171573 -1153.828427 ) ( -1400.000000 2248.171573 -1153.828427 ) ( -1400.000000 2149.171573 -1054.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2248.171573 -1153.828427 ) ( -1050.000000 2251.000000 -1151.000000 ) ( -1400.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2248.171573 -1153.828427 ) ( -1400.000000 2251.000000 -1151.000000 ) ( -1400.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2149.171573 -1054.828427 ) ( -1400.000000 2152.000000 -1052.000000 ) ( -1050.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2149.171573 -1054.828427 ) ( -1050.000000 2152.000000 -1052.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4440/3319) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-2498.000000, -2251.000000, -2152.000000) / (904.000000, 1151.000000, 1052.000000) // --> Vector info: d1 = 1.000000, 10.999994, 10.999984. Determinants: -989.996881, -990.002068, -1626956.318701, -48906.000000 // --> Vector info: d2 = 1.000000, 1.000008, 4.999978. Determinants: -987.993453, 987.991943, -3410058.362079, -48906.000000 ( -1050.000000 2152.000000 -1052.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( ( 0.020243 0.020243 33.267009 ) ( 0.020202 -0.020202 69.726789 ) ) 16bescapeship/dflt 0 0 0 ( -1046.000000 2498.000000 -904.000000 ) ( -1046.000000 2251.000000 -1151.000000 ) ( -1046.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1046.000000 2498.000000 -904.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1046.000000 2251.000000 -1151.000000 ) ( -1050.000000 2251.000000 -1151.000000 ) ( -1050.000000 2152.000000 -1052.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1046.000000 2152.000000 -1052.000000 ) ( -1050.000000 2152.000000 -1052.000000 ) ( -1050.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1046.000000 2399.000000 -805.000000 ) ( -1050.000000 2399.000000 -805.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4441/3320) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-1400.000000, -1050.000000, -1050.000000) / (2405.577270, 2405.577270, 2265.570127) // --> Vector info: d1 = 0.000000, 9.999986, 9.999988. Determinants: -1400.069423, 0.000667, -1960098.797027, -49002.499936 // --> Vector info: d2 = 0.999981, 0.999997, 4.999978. Determinants: -0.002236, 1399.993241, -3416796.613097, -49002.499936 ( -1050.000000 2399.000000 -805.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( ( 0.028571 0.000000 39.999976 ) ( 0.000000 -0.028570 69.726986 ) ) 16bescapeship/dflt 0 0 0 ( -1400.000000 2500.828427 -901.171573 ) ( -1050.000000 2500.828427 -901.171573 ) ( -1050.000000 2401.828427 -802.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2500.828427 -901.171573 ) ( -1400.000000 2498.000000 -904.000000 ) ( -1050.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2500.828427 -901.171573 ) ( -1050.000000 2498.000000 -904.000000 ) ( -1050.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 2401.828427 -802.171573 ) ( -1050.000000 2399.000000 -805.000000 ) ( -1400.000000 2399.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.000000 2401.828427 -802.171573 ) ( -1400.000000 2399.000000 -805.000000 ) ( -1400.000000 2498.000000 -904.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4442/3321) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-61.000000, -327.000000, -420.000000) / (4925.000000, 4659.000000, 4752.000000) // --> Vector info: d1 = 0.570317, 0.570317, 1.039066. Determinants: 124.687309, -124.687309, 593473.939879, -49476.000000 // --> Vector info: d2 = 3.687503, 0.999992, 0.999991. Determinants: -249.938849, -249.938059, 1033255.791577, -49476.000000 ( 910.000000 420.000000 -4752.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( 910.000000 61.000000 -4925.000000 ) ( ( -0.002520 0.002520 -11.995188 ) ( 0.005052 0.005052 -20.883980 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 61.000000 -4925.000000 ) ( 914.000000 327.000000 -4659.000000 ) ( 914.000000 420.000000 -4752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 61.000000 -4925.000000 ) ( 910.000000 61.000000 -4925.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 327.000000 -4659.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( 910.000000 420.000000 -4752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 420.000000 -4752.000000 ) ( 910.000000 420.000000 -4752.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 154.000000 -5018.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( 910.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4443/3322) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (234.000000, 500.000000, 432.000000) / (5099.000000, 4832.000000, 4764.000000) // --> Vector info: d1 = 0.566408, 0.566409, 0.910156. Determinants: 91.780613, 91.436994, -508242.777569, -36244.000000 // --> Vector info: d2 = 3.374990, 0.687480, 0.687480. Determinants: 182.750808, -182.750554, 766758.247638, -36244.000000 ( 630.000000 432.000000 -4764.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( ( -0.002532 -0.002523 14.022811 ) ( -0.005042 0.005042 -21.155453 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 234.000000 -5099.000000 ) ( 626.000000 500.000000 -4832.000000 ) ( 626.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 234.000000 -5099.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 500.000000 -4832.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( 630.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 432.000000 -4764.000000 ) ( 630.000000 432.000000 -4764.000000 ) ( 630.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 166.000000 -5030.000000 ) ( 630.000000 166.000000 -5030.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4444/3323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -910.000000) / (3439.367384, 3063.186576, 3063.186576) // --> Vector info: d1 = 0.999999, 1.000003, 2.000003. Determinants: 376.180762, 0.001069, 131659.666722, -105330.626126 // --> Vector info: d2 = 3.367184, 0.679674, 0.679679. Determinants: 0.002151, -752.502870, 2233467.591750, -105330.626126 ( 910.000000 327.000000 -4659.000000 ) ( 630.000000 327.000000 -4659.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( ( -0.003571 0.000000 -1.249966 ) ( 0.000000 0.007144 -21.204351 ) ) 16bescapeship/00wengn1 0 0 0 ( 630.000000 58.171573 -4922.171573 ) ( 630.000000 324.171573 -4656.171573 ) ( 910.000000 324.171573 -4656.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 58.171573 -4922.171573 ) ( 630.000000 61.000000 -4925.000000 ) ( 630.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 324.171573 -4656.171573 ) ( 630.000000 327.000000 -4659.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 324.171573 -4656.171573 ) ( 910.000000 327.000000 -4659.000000 ) ( 910.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 58.171573 -4922.171573 ) ( 910.000000 61.000000 -4925.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4445/3324) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (154.000000, 420.000000, 327.000000) / (5018.000000, 4752.000000, 4659.000000) // --> Vector info: d1 = 0.972658, 0.972655, 1.441404. Determinants: 124.687576, 124.687044, -693004.696258, -49476.000000 // --> Vector info: d2 = 3.374991, 0.687479, 0.687478. Determinants: 249.938355, -249.938862, 1048721.652524, -49476.000000 ( 630.000000 327.000000 -4659.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( -0.002520 -0.002520 14.006886 ) ( -0.005052 0.005052 -21.196573 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 154.000000 -5018.000000 ) ( 626.000000 420.000000 -4752.000000 ) ( 626.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 154.000000 -5018.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 420.000000 -4752.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( 630.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 327.000000 -4659.000000 ) ( 630.000000 327.000000 -4659.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 61.000000 -4925.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4446/3325) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708432, 0.705779 // RotY/Z : -0.783522 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.705779, -0.708432) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 910.000000, 875.000000) / (3447.143471, 3070.254894, 3070.254894) // --> Vector info: d1 = 6.375020, 1.000000, 0.999994. Determinants: -0.002314, -188.125684, 564404.808156, -13191.100219 // --> Vector info: d2 = 1.499999, 1.500000, 1.000000. Determinants: -188.444471, 0.000029, 151697.729660, -13191.100219 ( 875.000000 500.000000 -4832.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( ( 0.000000 0.014262 -42.786788 ) ( 0.014286 0.000000 -11.500006 ) ) 16bescapeship/00fstud1 0 0 0 ( 910.000000 236.833729 -5101.823116 ) ( 910.000000 502.833729 -4834.823116 ) ( 875.000000 502.833729 -4834.823116 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 236.833729 -5101.823116 ) ( 910.000000 234.000000 -5099.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 502.833729 -4834.823116 ) ( 910.000000 500.000000 -4832.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 502.833729 -4834.823116 ) ( 875.000000 500.000000 -4832.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 236.833729 -5101.823116 ) ( 875.000000 234.000000 -5099.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4448/3326) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (884.000000, 875.000000, 875.000000) / (3837.426205, 3837.426205, 3855.118011) // --> Vector info: d1 = 0.999999, 1.000000, 0.937500. Determinants: 0.000010, 0.562499, -2317.784806, -159.226254 // --> Vector info: d2 = 0.093750, 0.124998, 0.125001. Determinants: 0.552838, -0.000024, -503.544782, -159.226254 ( 875.000000 475.000000 -4808.000000 ) ( 875.000000 463.000000 -4795.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( ( 0.000000 -0.003533 14.556549 ) ( -0.003472 0.000000 3.162448 ) ) 16bescapeship/00WHULL1 0 0 0 ( 884.000000 465.939214 -4792.286880 ) ( 875.000000 465.939214 -4792.286880 ) ( 875.000000 477.939214 -4805.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 465.939214 -4792.286880 ) ( 884.000000 463.000000 -4795.000000 ) ( 875.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 465.939214 -4792.286880 ) ( 875.000000 463.000000 -4795.000000 ) ( 875.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 477.939214 -4805.286880 ) ( 875.000000 475.000000 -4808.000000 ) ( 884.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 884.000000 477.939214 -4805.286880 ) ( 884.000000 475.000000 -4808.000000 ) ( 884.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4449/3327) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (910.000000, 910.000000, 901.000000) / (3855.118011, 3837.426205, 3837.426205) // --> Vector info: d1 = 0.937499, 1.000000, 0.999999. Determinants: -0.000026, 0.562512, -2317.801843, -159.226254 // --> Vector info: d2 = 1.000000, 1.000000, 1.031250. Determinants: 0.552862, -0.000003, -662.319996, -159.226254 ( 901.000000 463.000000 -4795.000000 ) ( 910.000000 463.000000 -4795.000000 ) ( 910.000000 475.000000 -4808.000000 ) ( ( 0.000000 -0.003533 14.556656 ) ( -0.003472 0.000000 4.159616 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 477.939214 -4805.286880 ) ( 910.000000 465.939214 -4792.286880 ) ( 901.000000 465.939214 -4792.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 477.939214 -4805.286880 ) ( 910.000000 475.000000 -4808.000000 ) ( 910.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 465.939214 -4792.286880 ) ( 910.000000 463.000000 -4795.000000 ) ( 901.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 465.939214 -4792.286880 ) ( 901.000000 463.000000 -4795.000000 ) ( 901.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 901.000000 477.939214 -4805.286880 ) ( 901.000000 475.000000 -4808.000000 ) ( 910.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4450/3328) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (910.000000, 910.000000, 875.000000) / (3717.967455, 3525.634411, 3525.634411) // --> Vector info: d1 = 1.000001, 1.687500, 1.687499. Determinants: -0.000092, 24.062458, -96195.015128, -6731.656557 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 24.041549, -0.000002, -21877.804600, -6731.656557 ( 875.000000 327.000000 -4659.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( 910.000000 463.000000 -4795.000000 ) ( ( 0.000000 -0.003575 14.289947 ) ( -0.003571 0.000000 3.249988 ) ) 16bescapeship/00WHULL1 0 0 0 ( 910.000000 465.828427 -4792.171573 ) ( 910.000000 329.828427 -4656.171573 ) ( 875.000000 329.828427 -4656.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 465.828427 -4792.171573 ) ( 910.000000 463.000000 -4795.000000 ) ( 910.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 329.828427 -4656.171573 ) ( 910.000000 327.000000 -4659.000000 ) ( 875.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 329.828427 -4656.171573 ) ( 875.000000 327.000000 -4659.000000 ) ( 875.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 465.828427 -4792.171573 ) ( 875.000000 463.000000 -4795.000000 ) ( 910.000000 463.000000 -4795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4451/3329) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (875.000000, 875.000000, 665.000000) / (3560.989750, 3525.634411, 3525.634411) // --> Vector info: d1 = 0.000000, 0.000000, 0.750000. Determinants: 26.516505, 0.000007, -23201.965473, -7424.621202 // --> Vector info: d2 = 0.124998, 0.000000, 0.000000. Determinants: 0.000007, -26.249485, 92546.080351, -7424.621202 ( 665.000000 327.000000 -4659.000000 ) ( 875.000000 327.000000 -4659.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( ( -0.003571 0.000000 3.125003 ) ( 0.000000 0.003535 -12.464754 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 354.828427 -4681.171573 ) ( 875.000000 329.828427 -4656.171573 ) ( 665.000000 329.828427 -4656.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 354.828427 -4681.171573 ) ( 875.000000 352.000000 -4684.000000 ) ( 875.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 329.828427 -4656.171573 ) ( 875.000000 327.000000 -4659.000000 ) ( 665.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 329.828427 -4656.171573 ) ( 665.000000 327.000000 -4659.000000 ) ( 665.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 354.828427 -4681.171573 ) ( 665.000000 352.000000 -4684.000000 ) ( 875.000000 352.000000 -4684.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4452/3330) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, -0.721387 // RotY/Z : 0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (875.000000, 910.000000, 910.000000) / (3707.007454, 3707.007454, 3672.352007) // --> Vector info: d1 = 0.812498, 0.812498, 0.937499. Determinants: -0.000006, 4.375025, -17203.757207, -1212.940642 // --> Vector info: d2 = 1.125000, 1.000000, 1.000000. Determinants: 4.331927, 0.000021, -5155.071138, -1212.940642 ( 910.000000 475.000000 -4808.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.000000 -0.003607 14.183511 ) ( -0.003571 0.000000 4.250061 ) ) 16bescapeship/00WHULL1 0 0 0 ( 875.000000 502.770127 -4829.114451 ) ( 910.000000 502.770127 -4829.114451 ) ( 910.000000 477.770127 -4805.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 502.770127 -4829.114451 ) ( 875.000000 500.000000 -4832.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 502.770127 -4829.114451 ) ( 910.000000 500.000000 -4832.000000 ) ( 910.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 477.770127 -4805.114451 ) ( 910.000000 475.000000 -4808.000000 ) ( 875.000000 475.000000 -4808.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 477.770127 -4805.114451 ) ( 875.000000 475.000000 -4808.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4454/3331) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 665.000000, 665.000000) / (3770.293357, 3770.293357, 3525.634411) // --> Vector info: d1 = 1.000000, 1.124998, 1.125000. Determinants: -30.581872, 0.000067, 10703.263829, -8563.063120 // --> Vector info: d2 = 1.000000, 1.000000, 1.875000. Determinants: 0.000030, 30.625015, -124028.370505, -8563.063120 ( 665.000000 327.000000 -4659.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( ( 0.003571 0.000000 -1.249934 ) ( 0.000000 -0.003576 14.484113 ) ) 16bescapeship/00WHULL1 0 0 0 ( 630.000000 502.828427 -4829.171573 ) ( 665.000000 502.828427 -4829.171573 ) ( 665.000000 329.828427 -4656.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 502.828427 -4829.171573 ) ( 630.000000 500.000000 -4832.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 502.828427 -4829.171573 ) ( 665.000000 500.000000 -4832.000000 ) ( 665.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 329.828427 -4656.171573 ) ( 665.000000 327.000000 -4659.000000 ) ( 630.000000 327.000000 -4659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 329.828427 -4656.171573 ) ( 630.000000 327.000000 -4659.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4455/3332) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-500.000000, -234.000000, -166.000000) / (4832.000000, 5099.000000, 5030.000000) // --> Vector info: d1 = 0.445317, 0.445315, 0.101562. Determinants: 91.782145, -91.438131, 471461.604073, -36510.000000 // --> Vector info: d2 = 0.999994, 3.687504, 3.687503. Determinants: -185.438003, -182.750876, 753823.453422, -36510.000000 ( 910.000000 166.000000 -5030.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( ( -0.002514 0.002504 -12.913218 ) ( 0.005079 0.005006 -20.647041 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 500.000000 -4832.000000 ) ( 914.000000 234.000000 -5099.000000 ) ( 914.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 500.000000 -4832.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 234.000000 -5099.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( 910.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 166.000000 -5030.000000 ) ( 910.000000 166.000000 -5030.000000 ) ( 910.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 432.000000 -4764.000000 ) ( 910.000000 432.000000 -4764.000000 ) ( 910.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4456/3333) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -910.000000) / (3630.201019, 3560.193876, 3560.193876) // --> Vector info: d1 = 0.820315, 0.570315, 0.570315. Determinants: 0.000000, -69.999867, 238033.774661, -19601.999898 // --> Vector info: d2 = 2.437504, 2.437504, 0.437504. Determinants: -140.014268, 0.000000, -135988.938343, -19601.999898 ( 910.000000 61.000000 -4925.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( 630.000000 110.000000 -4975.000000 ) ( ( 0.000000 0.003571 -12.143341 ) ( 0.007143 0.000000 6.937503 ) ) 16bescapeship/00wract3 0 0 0 ( 630.000000 107.143149 -4977.799714 ) ( 630.000000 58.143149 -4927.799714 ) ( 910.000000 58.143149 -4927.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 107.143149 -4977.799714 ) ( 630.000000 110.000000 -4975.000000 ) ( 630.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 58.143149 -4927.799714 ) ( 630.000000 61.000000 -4925.000000 ) ( 910.000000 61.000000 -4925.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 58.143149 -4927.799714 ) ( 910.000000 61.000000 -4925.000000 ) ( 910.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 107.143149 -4977.799714 ) ( 910.000000 110.000000 -4975.000000 ) ( 630.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4457/3334) # points: 3 { brushDef { // Surface normal: 0.000000, 0.698933, 0.715187 // RotY/Z : -0.796892 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.715187, -0.698933) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -700.000000) / (3617.384361, 3555.862008, 3555.862008) // --> Vector info: d1 = 1.038968, 0.820259, 0.820315. Determinants: 0.003462, -15.309629, 50908.613675, -4306.564756 // --> Vector info: d2 = 1.437505, 1.437409, 0.937507. Determinants: -30.755192, -0.006676, -25542.329951, -4306.564756 ( 700.000000 110.000000 -4975.000000 ) ( 630.000000 110.000000 -4975.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( -0.000001 0.003555 -11.821165 ) ( 0.007141 0.000002 5.931022 ) ) 16bescapeship/00wract3 0 0 0 ( 630.000000 151.204268 -5020.860749 ) ( 630.000000 107.204268 -4977.860749 ) ( 700.000000 107.204268 -4977.860749 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 151.204268 -5020.860749 ) ( 630.000000 154.000000 -5018.000000 ) ( 630.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 107.204268 -4977.860749 ) ( 630.000000 110.000000 -4975.000000 ) ( 700.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 107.204268 -4977.860749 ) ( 700.000000 110.000000 -4975.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4458/3335) # points: 3 { brushDef { // Surface normal: 0.000000, 0.698933, 0.715187 // RotY/Z : -0.796892 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.715187, -0.698933) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-840.000000, -910.000000, -910.000000) / (3555.862008, 3555.862008, 3617.384361) // --> Vector info: d1 = 0.820315, 0.820315, 1.039066. Determinants: 0.000000, -15.312567, 50916.635070, -4306.564756 // --> Vector info: d2 = 0.937507, 0.437504, 0.437504. Determinants: -30.761338, 0.000000, -29876.956983, -4306.564756 ( 910.000000 154.000000 -5018.000000 ) ( 910.000000 110.000000 -4975.000000 ) ( 840.000000 110.000000 -4975.000000 ) ( ( 0.000000 0.003556 -11.823028 ) ( 0.007143 0.000000 6.937538 ) ) 16bescapeship/00wract3 0 0 0 ( 840.000000 107.204268 -4977.860749 ) ( 910.000000 107.204268 -4977.860749 ) ( 910.000000 151.204268 -5020.860749 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 107.204268 -4977.860749 ) ( 840.000000 110.000000 -4975.000000 ) ( 910.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 107.204268 -4977.860749 ) ( 910.000000 110.000000 -4975.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 151.204268 -5020.860749 ) ( 910.000000 154.000000 -5018.000000 ) ( 840.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4459/3336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711485, 0.702701 // RotY/Z : -0.779187 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702701, -0.711485) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-665.000000, -630.000000, -630.000000) / (3792.294236, 3792.294236, 3678.447848) // --> Vector info: d1 = 1.445169, 1.445142, 1.038892. Determinants: 0.003121, -14.218758, 48165.335750, -3984.623571 // --> Vector info: d2 = 0.187729, 0.437729, 0.437551. Determinants: -28.461597, -0.006208, -19651.446818, -3984.623571 ( 630.000000 154.000000 -5018.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( -0.000001 0.003568 -12.087801 ) ( 0.007143 0.000002 4.931820 ) ) 16bescapeship/00wract3 0 0 0 ( 665.000000 231.154060 -5101.810805 ) ( 630.000000 231.154060 -5101.810805 ) ( 630.000000 151.154060 -5020.810805 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 231.154060 -5101.810805 ) ( 665.000000 234.000000 -5099.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 231.154060 -5101.810805 ) ( 630.000000 234.000000 -5099.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 151.154060 -5020.810805 ) ( 630.000000 154.000000 -5018.000000 ) ( 665.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 129.154060 -4998.810805 ) ( 665.000000 132.000000 -4996.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4460/3337) # points: 4 { brushDef { // Surface normal: 0.000000, 0.710548, 0.703649 // RotY/Z : -0.780520 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.703649, -0.710548) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-910.000000, -875.000000, -875.000000) / (3787.736250, 3787.736250, 3642.777635) // --> Vector info: d1 = 1.445317, 1.445316, 0.929691. Determinants: 0.000035, -18.046892, 61024.009770, -5073.551517 // --> Vector info: d2 = 0.437506, 0.687506, 0.687504. Determinants: -36.239620, -0.000075, -35197.479347, -5073.551517 ( 875.000000 132.000000 -4996.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( ( 0.000000 0.003557 -12.027868 ) ( 0.007143 0.000000 6.937444 ) ) 16bescapeship/00wract3 0 0 0 ( 910.000000 231.157809 -5101.814596 ) ( 875.000000 231.157809 -5101.814596 ) ( 875.000000 129.157809 -4998.814596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 231.157809 -5101.814596 ) ( 910.000000 234.000000 -5099.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 231.157809 -5101.814596 ) ( 875.000000 234.000000 -5099.000000 ) ( 875.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 129.157809 -4998.814596 ) ( 875.000000 132.000000 -4996.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 151.157809 -5020.814596 ) ( 910.000000 154.000000 -5018.000000 ) ( 910.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4462/3338) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (432.000000, 420.000000, 302.000000) / (4764.000000, 4752.000000, 4870.000000) // --> Vector info: d1 = 0.910152, 0.972655, 0.972652. Determinants: 7.375275, 7.375344, -40899.809998, -2832.000000 // --> Vector info: d2 = 0.687478, 0.687479, 1.874989. Determinants: 14.250227, -14.250002, 59783.973618, -2832.000000 ( 630.000000 302.000000 -4870.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( 630.000000 432.000000 -4764.000000 ) ( ( -0.002604 -0.002604 14.442023 ) ( -0.005032 0.005032 -21.110160 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 432.000000 -4764.000000 ) ( 626.000000 420.000000 -4752.000000 ) ( 626.000000 302.000000 -4870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 432.000000 -4764.000000 ) ( 630.000000 432.000000 -4764.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 420.000000 -4752.000000 ) ( 630.000000 420.000000 -4752.000000 ) ( 630.000000 302.000000 -4870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 302.000000 -4870.000000 ) ( 630.000000 302.000000 -4870.000000 ) ( 630.000000 314.000000 -4882.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 314.000000 -4882.000000 ) ( 630.000000 314.000000 -4882.000000 ) ( 630.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4463/3339) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-166.000000, -154.000000, -277.000000) / (5030.000000, 5018.000000, 4894.000000) // --> Vector info: d1 = 0.101564, 0.039067, 0.039068. Determinants: 7.749689, -7.687163, 39651.841172, -2964.000000 // --> Vector info: d2 = 1.687502, 1.687502, 0.437500. Determinants: -15.000020, -15.000020, 67958.342629, -2964.000000 ( 910.000000 277.000000 -4894.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( 910.000000 166.000000 -5030.000000 ) ( ( -0.002615 0.002594 -13.377814 ) ( 0.005061 0.005061 -22.927916 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 166.000000 -5030.000000 ) ( 914.000000 154.000000 -5018.000000 ) ( 914.000000 277.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 166.000000 -5030.000000 ) ( 910.000000 166.000000 -5030.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 154.000000 -5018.000000 ) ( 910.000000 154.000000 -5018.000000 ) ( 910.000000 277.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 277.000000 -4894.000000 ) ( 910.000000 277.000000 -4894.000000 ) ( 910.000000 290.000000 -4907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 290.000000 -4907.000000 ) ( 910.000000 290.000000 -4907.000000 ) ( 910.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4464/3340) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (277.000000, 154.000000, 166.000000) / (4894.000000, 5018.000000, 5030.000000) // --> Vector info: d1 = 0.972658, 0.972657, 0.910159. Determinants: 7.749664, 7.687189, -42650.717341, -2964.000000 // --> Vector info: d2 = 0.124987, 1.374988, 1.374988. Determinants: 15.000078, -14.999960, 68884.322036, -2964.000000 ( 630.000000 166.000000 -5030.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( ( -0.002615 -0.002594 14.389581 ) ( -0.005061 0.005061 -23.240325 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 277.000000 -4894.000000 ) ( 626.000000 154.000000 -5018.000000 ) ( 626.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 277.000000 -4894.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 154.000000 -5018.000000 ) ( 630.000000 154.000000 -5018.000000 ) ( 630.000000 166.000000 -5030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 166.000000 -5030.000000 ) ( 630.000000 166.000000 -5030.000000 ) ( 630.000000 290.000000 -4907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 290.000000 -4907.000000 ) ( 630.000000 290.000000 -4907.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4465/3341) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-277.000000, -302.000000, -314.000000) / (4894.000000, 4870.000000, 4882.000000) // --> Vector info: d1 = 1.968805, 0.968805, 0.968807. Determinants: -11.999954, -12.000048, 54246.588379, -588.000000 // --> Vector info: d2 = 1.999979, 1.999976, 0.999950. Determinants: -24.000657, 25.000611, -130177.159080, -588.000000 ( 910.000000 314.000000 -4882.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( 910.000000 277.000000 -4894.000000 ) ( ( 0.020408 0.020408 -92.256103 ) ( 0.040817 -0.042518 221.389726 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 914.000000 277.000000 -4894.000000 ) ( 914.000000 302.000000 -4870.000000 ) ( 914.000000 314.000000 -4882.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 277.000000 -4894.000000 ) ( 910.000000 277.000000 -4894.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 302.000000 -4870.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( 910.000000 314.000000 -4882.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 314.000000 -4882.000000 ) ( 910.000000 314.000000 -4882.000000 ) ( 910.000000 290.000000 -4907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 290.000000 -4907.000000 ) ( 910.000000 290.000000 -4907.000000 ) ( 910.000000 277.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4466/3342) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-302.000000, -420.000000, -432.000000) / (4870.000000, 4752.000000, 4764.000000) // --> Vector info: d1 = 0.039066, 0.039066, 0.101569. Determinants: 7.375309, -7.375309, 38034.463835, -2832.000000 // --> Vector info: d2 = 2.187500, 0.999990, 0.999993. Determinants: -14.249788, -14.250463, 58901.315429, -2832.000000 ( 910.000000 432.000000 -4764.000000 ) ( 910.000000 420.000000 -4752.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( ( -0.002604 0.002604 -13.430249 ) ( 0.005032 0.005032 -20.798487 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 302.000000 -4870.000000 ) ( 914.000000 420.000000 -4752.000000 ) ( 914.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 302.000000 -4870.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( 910.000000 420.000000 -4752.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 420.000000 -4752.000000 ) ( 910.000000 420.000000 -4752.000000 ) ( 910.000000 432.000000 -4764.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 432.000000 -4764.000000 ) ( 910.000000 432.000000 -4764.000000 ) ( 910.000000 314.000000 -4882.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 314.000000 -4882.000000 ) ( 910.000000 314.000000 -4882.000000 ) ( 910.000000 302.000000 -4870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4467/3343) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (302.000000, 277.000000, 290.000000) / (4870.000000, 4894.000000, 4907.000000) // --> Vector info: d1 = 0.968769, 1.968769, 1.968769. Determinants: 13.000000, -13.000000, 58766.894107, -637.000000 // --> Vector info: d2 = 0.999925, 0.999926, 1.999951. Determinants: -24.000606, -25.000656, 128364.425345, -637.000000 ( 630.000000 290.000000 -4907.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( 630.000000 302.000000 -4870.000000 ) ( ( -0.020408 0.020408 -92.255721 ) ( 0.037678 0.039247 -201.514012 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 626.000000 302.000000 -4870.000000 ) ( 626.000000 277.000000 -4894.000000 ) ( 626.000000 290.000000 -4907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 302.000000 -4870.000000 ) ( 630.000000 302.000000 -4870.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 277.000000 -4894.000000 ) ( 630.000000 277.000000 -4894.000000 ) ( 630.000000 290.000000 -4907.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 290.000000 -4907.000000 ) ( 630.000000 290.000000 -4907.000000 ) ( 630.000000 314.000000 -4882.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 314.000000 -4882.000000 ) ( 630.000000 314.000000 -4882.000000 ) ( 630.000000 302.000000 -4870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4468/3344) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708432, 0.705779 // RotY/Z : -0.783522 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.705779, -0.708432) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (665.000000, 630.000000, 630.000000) / (3070.254894, 3070.254894, 3447.143471) // --> Vector info: d1 = 0.999994, 1.000015, 6.375020. Determinants: 0.007838, -188.125171, 564395.995831, -13191.100219 // --> Vector info: d2 = 1.000000, 0.500004, 0.500000. Determinants: -188.442669, 0.000142, 112122.846452, -13191.100219 ( 630.000000 234.000000 -5099.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( -0.000001 0.014262 -42.786120 ) ( 0.014286 0.000000 -8.499886 ) ) 16bescapeship/00fstud1 0 0 0 ( 665.000000 502.833729 -4834.823116 ) ( 630.000000 502.833729 -4834.823116 ) ( 630.000000 236.833729 -5101.823116 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 502.833729 -4834.823116 ) ( 665.000000 500.000000 -4832.000000 ) ( 630.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 502.833729 -4834.823116 ) ( 630.000000 500.000000 -4832.000000 ) ( 630.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 236.833729 -5101.823116 ) ( 630.000000 234.000000 -5099.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 236.833729 -5101.823116 ) ( 665.000000 234.000000 -5099.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4469/3345) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708432, 0.705779 // RotY/Z : -0.783522 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.705779, -0.708432) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 665.000000, 665.000000) / (3070.254894, 3070.254894, 3447.143471) // --> Vector info: d1 = 0.999993, 0.999998, 6.375020. Determinants: 0.001890, -1128.754505, 3386416.335548, -79146.601317 // --> Vector info: d2 = 3.000000, 0.000002, 0.000000. Determinants: -1130.664909, 0.000459, 751890.580723, -79146.601317 ( 665.000000 234.000000 -5099.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.000000 0.014262 -42.786630 ) ( 0.014286 0.000000 -9.499973 ) ) 16bescapeship/00fstud1 0 0 0 ( 875.000000 502.833729 -4834.823116 ) ( 665.000000 502.833729 -4834.823116 ) ( 665.000000 236.833729 -5101.823116 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 502.833729 -4834.823116 ) ( 875.000000 500.000000 -4832.000000 ) ( 665.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 502.833729 -4834.823116 ) ( 665.000000 500.000000 -4832.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 236.833729 -5101.823116 ) ( 665.000000 234.000000 -5099.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 236.833729 -5101.823116 ) ( 875.000000 234.000000 -5099.000000 ) ( 875.000000 500.000000 -4832.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4470/3346) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (796.909342, 744.583441, 744.583441) // --> Vector info: d1 = 0.999998, 1.750002, 1.749996. Determinants: -0.000331, 210.001102, -182003.018716, -14651.252506 // --> Vector info: d2 = 0.000002, 0.000002, 4.000002. Determinants: 209.303585, 0.000039, -29302.565350, -14651.252506 ( -140.000000 754.000000 -1807.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 717.000000 -1844.000000 ) ( ( 0.000000 -0.014333 12.422352 ) ( -0.014286 0.000000 2.000004 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 719.828427 -1846.828427 ) ( 140.000000 756.828427 -1809.828427 ) ( -140.000000 756.828427 -1809.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 719.828427 -1846.828427 ) ( 140.000000 717.000000 -1844.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 756.828427 -1809.828427 ) ( 140.000000 754.000000 -1807.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 756.828427 -1809.828427 ) ( -140.000000 754.000000 -1807.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 719.828427 -1846.828427 ) ( -140.000000 717.000000 -1844.000000 ) ( 140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4471/3347) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (605.283405, 639.224530, 639.224530) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: 0.000079, -34.999977, 21184.916046, -9503.515139 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -33.941125, 0.000018, -4751.768793, -9503.515139 ( -140.000000 655.000000 -1559.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.000000 0.003683 -2.229166 ) ( 0.003571 0.000000 0.500001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 676.171573 -1532.171573 ) ( 140.000000 652.171573 -1556.171573 ) ( -140.000000 652.171573 -1556.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 676.171573 -1532.171573 ) ( 140.000000 679.000000 -1535.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 652.171573 -1556.171573 ) ( 140.000000 655.000000 -1559.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 652.171573 -1556.171573 ) ( -140.000000 655.000000 -1559.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 676.171573 -1532.171573 ) ( -140.000000 679.000000 -1535.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4472/3348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (639.224530, 745.290547, 745.290547) // --> Vector info: d1 = 0.000000, 0.750000, 0.750002. Determinants: -0.000202, -209.999982, 134237.109992, -29698.484810 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: -212.132119, -0.000072, -29698.454675, -29698.484810 ( -140.000000 580.000000 -1634.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.000000 0.007071 -4.519999 ) ( 0.007143 0.000000 0.999999 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 140.000000 652.171573 -1556.171573 ) ( 140.000000 577.171573 -1631.171573 ) ( -140.000000 577.171573 -1631.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 652.171573 -1556.171573 ) ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 577.171573 -1631.171573 ) ( 140.000000 580.000000 -1634.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 577.171573 -1631.171573 ) ( -140.000000 580.000000 -1634.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 652.171573 -1556.171573 ) ( -140.000000 655.000000 -1559.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4473/3349) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (745.290547, 797.616449, 797.616449) // --> Vector info: d1 = 0.000000, 0.187499, 0.187501. Determinants: -0.000127, -52.499670, 39127.489301, -14651.252506 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -52.325884, -0.000059, -7325.580775, -14651.252506 ( -140.000000 543.000000 -1671.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.000000 0.003583 -2.670590 ) ( 0.003571 0.000000 0.499997 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 577.171573 -1631.171573 ) ( 140.000000 540.171573 -1668.171573 ) ( -140.000000 540.171573 -1668.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 577.171573 -1631.171573 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 540.171573 -1668.171573 ) ( 140.000000 543.000000 -1671.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 540.171573 -1668.171573 ) ( -140.000000 543.000000 -1671.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 577.171573 -1631.171573 ) ( -140.000000 580.000000 -1634.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4474/3350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (499.217388, 605.283405, 605.283405) // --> Vector info: d1 = 0.000000, 0.750000, 0.750002. Determinants: -0.000202, -209.999982, 104835.612480, -29698.484810 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: -212.132119, -0.000072, -29698.464782, -29698.484810 ( -140.000000 679.000000 -1535.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.000000 0.007071 -3.529999 ) ( 0.007143 0.000000 0.999999 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 140.000000 751.171573 -1457.171573 ) ( 140.000000 676.171573 -1532.171573 ) ( -140.000000 676.171573 -1532.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 751.171573 -1457.171573 ) ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 676.171573 -1532.171573 ) ( 140.000000 679.000000 -1535.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 676.171573 -1532.171573 ) ( -140.000000 679.000000 -1535.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 751.171573 -1457.171573 ) ( -140.000000 754.000000 -1460.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4475/3351) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wgrd1b]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (359.210245, 465.276262, 465.276262) // --> Vector info: d1 = 0.000000, 0.750000, 0.750002. Determinants: -0.000202, -209.999982, 75434.114968, -29698.484810 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: -212.132119, -0.000072, -29698.474889, -29698.484810 ( -140.000000 778.000000 -1436.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.000000 0.007071 -2.539999 ) ( 0.007143 0.000000 1.000000 ) ) 16bescapeship/10wgrd1b 0 0 0 ( 140.000000 850.171573 -1358.171573 ) ( 140.000000 775.171573 -1433.171573 ) ( -140.000000 775.171573 -1433.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 850.171573 -1358.171573 ) ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 775.171573 -1433.171573 ) ( 140.000000 778.000000 -1436.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 775.171573 -1433.171573 ) ( -140.000000 778.000000 -1436.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 850.171573 -1358.171573 ) ( -140.000000 853.000000 -1361.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4476/3352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (465.276262, 499.217388, 499.217388) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: 0.000079, -34.999977, 16284.669268, -9503.515139 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -33.941125, 0.000018, -4751.766343, -9503.515139 ( -140.000000 754.000000 -1460.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.000000 0.003683 -1.713542 ) ( 0.003571 0.000000 0.500001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 775.171573 -1433.171573 ) ( 140.000000 751.171573 -1457.171573 ) ( -140.000000 751.171573 -1457.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 775.171573 -1433.171573 ) ( 140.000000 778.000000 -1436.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 751.171573 -1457.171573 ) ( 140.000000 754.000000 -1460.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 751.171573 -1457.171573 ) ( -140.000000 754.000000 -1460.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 775.171573 -1433.171573 ) ( -140.000000 778.000000 -1436.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4477/3353) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-543.000000, -580.000000, -754.000000) / (1671.000000, 1634.000000, 1807.000000) // --> Vector info: d1 = 0.875000, 0.875000, 0.000000. Determinants: -32.375024, 32.374941, -82912.286004, -12839.000000 // --> Vector info: d2 = 0.812499, 1.000000, 1.000000. Determinants: 32.437681, 32.625191, -47334.701898, -12839.000000 ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( ( 0.002522 -0.002522 6.457846 ) ( -0.002526 -0.002541 3.686790 ) ) 16bescapeship/00WHULL1 0 0 0 ( 144.000000 543.000000 -1671.000000 ) ( 144.000000 580.000000 -1634.000000 ) ( 144.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 543.000000 -1671.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 580.000000 -1634.000000 ) ( 140.000000 580.000000 -1634.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 754.000000 -1807.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 717.000000 -1844.000000 ) ( 140.000000 717.000000 -1844.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4478/3354) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (543.000000, 717.000000, 754.000000) / (1671.000000, 1844.000000, 1807.000000) // --> Vector info: d1 = 1.000000, 1.875000, 1.874999. Determinants: -32.374788, -32.375244, 58839.543311, -12839.000000 // --> Vector info: d2 = 0.812499, 0.812501, 1.000000. Determinants: -32.437375, 32.624732, -47334.109837, -12839.000000 ( -140.000000 754.000000 -1807.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( ( 0.002522 0.002522 -4.582876 ) ( 0.002526 -0.002541 3.686744 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 543.000000 -1671.000000 ) ( -144.000000 717.000000 -1844.000000 ) ( -144.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 543.000000 -1671.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 717.000000 -1844.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 754.000000 -1807.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 580.000000 -1634.000000 ) ( -140.000000 580.000000 -1634.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4479/3355) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-952.000000, -927.000000, -754.000000) / (1609.000000, 1634.000000, 1460.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -21.749873, -21.624879, 5413.544932, -8675.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.875000. Determinants: -21.875200, 21.874704, -56021.591870, -8675.000000 ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.002507 0.002493 -0.624040 ) ( 0.002522 -0.002522 6.457820 ) ) 16bescapeship/00WHULL1 0 0 0 ( 144.000000 952.000000 -1609.000000 ) ( 144.000000 927.000000 -1634.000000 ) ( 144.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 952.000000 -1609.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 927.000000 -1634.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 754.000000 -1460.000000 ) ( 140.000000 754.000000 -1460.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 778.000000 -1436.000000 ) ( 140.000000 778.000000 -1436.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4481/3356) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-853.000000, -828.000000, -655.000000) / (1708.000000, 1733.000000, 1559.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -21.749873, -21.624879, 9707.645375, -8675.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.875000. Determinants: -21.875200, 21.874704, -56021.542756, -8675.000000 ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.002507 0.002493 -1.119037 ) ( 0.002522 -0.002522 6.457815 ) ) 16bescapeship/00WHULL1 0 0 0 ( 144.000000 853.000000 -1708.000000 ) ( 144.000000 828.000000 -1733.000000 ) ( 144.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 853.000000 -1708.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 828.000000 -1733.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 655.000000 -1559.000000 ) ( 140.000000 655.000000 -1559.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 679.000000 -1535.000000 ) ( 140.000000 679.000000 -1535.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4485/3357) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (828.000000, 853.000000, 679.000000) / (1733.000000, 1708.000000, 1535.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125001. Determinants: -21.624956, 21.750015, -19787.313065, -8675.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.875002. Determinants: 21.875052, 21.875031, -56021.972008, -8675.000000 ( -140.000000 679.000000 -1535.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.002493 -0.002507 2.280958 ) ( -0.002522 -0.002522 6.457864 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 828.000000 -1733.000000 ) ( -144.000000 853.000000 -1708.000000 ) ( -144.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 828.000000 -1733.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 853.000000 -1708.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 679.000000 -1535.000000 ) ( -140.000000 679.000000 -1535.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 655.000000 -1559.000000 ) ( -140.000000 655.000000 -1559.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4487/3358) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (927.000000, 952.000000, 778.000000) / (1634.000000, 1609.000000, 1436.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.125000. Determinants: -21.624879, 21.749873, -24168.035897, -8675.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.875000. Determinants: 21.874704, 21.875200, -56021.930212, -8675.000000 ( -140.000000 778.000000 -1436.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.002493 -0.002507 2.785941 ) ( -0.002522 -0.002522 6.457859 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 927.000000 -1634.000000 ) ( -144.000000 952.000000 -1609.000000 ) ( -144.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 927.000000 -1634.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 952.000000 -1609.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 778.000000 -1436.000000 ) ( -140.000000 778.000000 -1436.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 754.000000 -1460.000000 ) ( -140.000000 754.000000 -1460.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4489/3359) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1026.000000, 1044.000000, 871.000000) / (1535.000000, 1516.000000, 1343.000000) // --> Vector info: d1 = 1.000000, 1.093749, 1.093756. Determinants: -16.218435, 16.218686, -14656.570045, -6401.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.874999. Determinants: 16.625068, 15.749923, -47634.451591, -6401.000000 ( -140.000000 871.000000 -1343.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.002534 -0.002534 2.289731 ) ( -0.002597 -0.002461 7.441720 ) ) 16bescapeship/00WHULL1 0 0 0 ( -144.000000 1026.000000 -1535.000000 ) ( -144.000000 1044.000000 -1516.000000 ) ( -144.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1026.000000 -1535.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 1044.000000 -1516.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( -140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 871.000000 -1343.000000 ) ( -140.000000 871.000000 -1343.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 853.000000 -1361.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4491/3360) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.000000, 105.000000, 105.000000) / (1743.123341, 1743.123341, 1760.815147) // --> Vector info: d1 = 0.000000, 0.031250, 0.031250. Determinants: 0.552875, 0.000004, -63.034231, -159.226254 // --> Vector info: d2 = 0.000000, 0.000001, 0.062500. Determinants: 0.000020, -0.562492, 980.490174, -159.226254 ( 105.000000 1020.000000 -1491.000000 ) ( 105.000000 1007.000000 -1479.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( ( -0.003472 0.000000 0.395878 ) ( 0.000000 0.003533 -6.157842 ) ) 16bescapeship/00WHULL1 0 0 0 ( 114.000000 1009.713120 -1476.060786 ) ( 105.000000 1009.713120 -1476.060786 ) ( 105.000000 1022.713120 -1488.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1009.713120 -1476.060786 ) ( 114.000000 1007.000000 -1479.000000 ) ( 105.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1009.713120 -1476.060786 ) ( 105.000000 1007.000000 -1479.000000 ) ( 105.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1022.713120 -1488.060786 ) ( 105.000000 1020.000000 -1491.000000 ) ( 114.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 1022.713120 -1488.060786 ) ( 114.000000 1020.000000 -1491.000000 ) ( 114.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4492/3361) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 131.000000) / (1760.815147, 1743.123341, 1743.123341) // --> Vector info: d1 = 0.000000, 0.062500, 0.062500. Determinants: 0.000010, 0.562498, -990.456722, -159.226254 // --> Vector info: d2 = 0.000000, 0.000000, 0.031250. Determinants: 0.552861, 0.000004, -77.406959, -159.226254 ( 131.000000 1007.000000 -1479.000000 ) ( 140.000000 1007.000000 -1479.000000 ) ( 140.000000 1020.000000 -1491.000000 ) ( ( 0.000000 -0.003533 6.220436 ) ( -0.003472 0.000000 0.486144 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1022.713120 -1488.060786 ) ( 140.000000 1009.713120 -1476.060786 ) ( 131.000000 1009.713120 -1476.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1022.713120 -1488.060786 ) ( 140.000000 1020.000000 -1491.000000 ) ( 140.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1009.713120 -1476.060786 ) ( 140.000000 1007.000000 -1479.000000 ) ( 131.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1009.713120 -1476.060786 ) ( 131.000000 1007.000000 -1479.000000 ) ( 131.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 1022.713120 -1488.060786 ) ( 131.000000 1020.000000 -1491.000000 ) ( 140.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4493/3362) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 105.000000) / (1757.867458, 1565.534414, 1565.534414) // --> Vector info: d1 = 0.000000, 0.687501, 0.687501. Determinants: 0.000000, 24.062518, -42298.716922, -6731.656557 // --> Vector info: d2 = 0.000000, 0.000000, 0.125001. Determinants: 24.041718, 0.000011, -3365.860765, -6731.656557 ( 105.000000 871.000000 -1343.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( 140.000000 1007.000000 -1479.000000 ) ( ( 0.000000 -0.003575 6.283552 ) ( -0.003571 0.000000 0.500005 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 1009.828427 -1476.171573 ) ( 140.000000 873.828427 -1340.171573 ) ( 105.000000 873.828427 -1340.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1009.828427 -1476.171573 ) ( 140.000000 1007.000000 -1479.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 873.828427 -1340.171573 ) ( 140.000000 871.000000 -1343.000000 ) ( 105.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 873.828427 -1340.171573 ) ( 105.000000 871.000000 -1343.000000 ) ( 105.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1009.828427 -1476.171573 ) ( 105.000000 1007.000000 -1479.000000 ) ( 140.000000 1007.000000 -1479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4494/3363) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.889753, 1565.534414, 1565.534414) // --> Vector info: d1 = 0.000000, 0.000000, 0.750000. Determinants: 26.516505, 0.000007, -2784.243558, -7424.621202 // --> Vector info: d2 = 0.124998, 0.000000, 0.000000. Determinants: 0.000007, -26.249485, 41094.470599, -7424.621202 ( -105.000000 871.000000 -1343.000000 ) ( 105.000000 871.000000 -1343.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( ( -0.003571 0.000000 0.375001 ) ( 0.000000 0.003535 -5.534891 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 898.828427 -1365.171573 ) ( 105.000000 873.828427 -1340.171573 ) ( -105.000000 873.828427 -1340.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 898.828427 -1365.171573 ) ( 105.000000 896.000000 -1368.000000 ) ( 105.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 873.828427 -1340.171573 ) ( 105.000000 871.000000 -1343.000000 ) ( -105.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 873.828427 -1340.171573 ) ( -105.000000 871.000000 -1343.000000 ) ( -105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 898.828427 -1365.171573 ) ( -105.000000 896.000000 -1368.000000 ) ( 105.000000 896.000000 -1368.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4495/3364) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, -0.692532 // RotY/Z : 0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1816.626407, 1816.626407, 1781.970960) // --> Vector info: d1 = 0.000000, 0.124998, 0.125000. Determinants: -4.331848, 0.000083, 454.692566, -1212.940642 // --> Vector info: d2 = 1.000000, 1.000000, 1.124999. Determinants: -0.000017, 4.374958, -9160.603110, -1212.940642 ( 140.000000 1020.000000 -1491.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.003571 0.000000 -0.374868 ) ( 0.000000 -0.003607 7.552392 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 1046.885549 -1513.229873 ) ( 140.000000 1046.885549 -1513.229873 ) ( 140.000000 1022.885549 -1488.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1046.885549 -1513.229873 ) ( 105.000000 1044.000000 -1516.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1046.885549 -1513.229873 ) ( 140.000000 1044.000000 -1516.000000 ) ( 140.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1022.885549 -1488.229873 ) ( 140.000000 1020.000000 -1491.000000 ) ( 105.000000 1020.000000 -1491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1022.885549 -1488.229873 ) ( 105.000000 1020.000000 -1491.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4497/3365) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1810.193360, 1810.193360, 1565.534414) // --> Vector info: d1 = 0.000000, 0.125000, 0.125001. Determinants: -30.582348, 0.000041, -4281.604007, -8563.063120 // --> Vector info: d2 = 0.000000, 0.000000, 0.875002. Determinants: 0.000015, 30.625058, -55437.275288, -8563.063120 ( -105.000000 871.000000 -1343.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( ( 0.003571 0.000000 0.500008 ) ( 0.000000 -0.003576 6.474001 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 1046.828427 -1513.171573 ) ( -105.000000 1046.828427 -1513.171573 ) ( -105.000000 873.828427 -1340.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1046.828427 -1513.171573 ) ( -140.000000 1044.000000 -1516.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1046.828427 -1513.171573 ) ( -105.000000 1044.000000 -1516.000000 ) ( -105.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 873.828427 -1340.171573 ) ( -105.000000 871.000000 -1343.000000 ) ( -140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 873.828427 -1340.171573 ) ( -140.000000 871.000000 -1343.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4498/3366) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1044.000000, -1026.000000, -853.000000) / (1516.000000, 1535.000000, 1361.000000) // --> Vector info: d1 = 1.000000, 1.093749, 1.093743. Determinants: -16.312198, -16.218674, 1138.574237, -6419.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.875000. Determinants: -16.624936, 15.750081, -47652.555775, -6419.000000 ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( ( 0.002541 0.002527 -0.177376 ) ( 0.002590 -0.002454 7.423673 ) ) 16bescapeship/00WHULL1 0 0 0 ( 144.000000 1044.000000 -1516.000000 ) ( 144.000000 1026.000000 -1535.000000 ) ( 144.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1044.000000 -1516.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 1026.000000 -1535.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 853.000000 -1361.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 871.000000 -1343.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4499/3367) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (333.754401, 333.754401, 359.210245) // --> Vector info: d1 = 0.000000, 1.000001, 0.999999. Determinants: 25.455865, 0.000401, -3563.955239, -7127.636354 // --> Vector info: d2 = 0.000000, 0.000000, 0.093750. Determinants: 0.000009, -26.249848, 8761.000565, -7127.636354 ( 140.000000 853.000000 -1361.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( -140.000000 871.000000 -1343.000000 ) ( ( -0.003571 0.000000 0.500019 ) ( 0.000000 0.003683 -1.229159 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 868.171573 -1340.171573 ) ( 140.000000 868.171573 -1340.171573 ) ( 140.000000 850.171573 -1358.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 868.171573 -1340.171573 ) ( -140.000000 871.000000 -1343.000000 ) ( 140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 868.171573 -1340.171573 ) ( 140.000000 871.000000 -1343.000000 ) ( 140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 850.171573 -1358.171573 ) ( 140.000000 853.000000 -1361.000000 ) ( -140.000000 853.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 850.171573 -1358.171573 ) ( -140.000000 853.000000 -1361.000000 ) ( -140.000000 871.000000 -1343.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4501/3368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1810.900467, 1810.900467, 1767.059846) // --> Vector info: d1 = 0.875000, 0.875000, 0.718750. Determinants: 0.000003, -5.468729, 8560.705052, -1534.421715 // --> Vector info: d2 = 0.687499, 0.812499, 0.812501. Determinants: -5.480067, 0.000088, -479.664756, -1534.421715 ( -140.000000 686.000000 -1813.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( ( 0.000000 0.003564 -5.579108 ) ( 0.003571 0.000000 0.312603 ) ) 16bescapeship/00WHULL1 0 0 0 ( -105.000000 714.171573 -1846.828427 ) ( -140.000000 714.171573 -1846.828427 ) ( -140.000000 683.171573 -1815.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 714.171573 -1846.828427 ) ( -105.000000 717.000000 -1844.000000 ) ( -140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 714.171573 -1846.828427 ) ( -140.000000 717.000000 -1844.000000 ) ( -140.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 683.171573 -1815.828427 ) ( -140.000000 686.000000 -1813.000000 ) ( -105.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 683.171573 -1815.828427 ) ( -105.000000 686.000000 -1813.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4502/3369) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.889753, 1565.534414, 1565.534414) // --> Vector info: d1 = 0.749998, 0.875000, 0.875000. Determinants: 0.000000, 26.250326, -47592.331746, -7424.621202 // --> Vector info: d2 = 0.937499, 0.937499, 1.687499. Determinants: 26.516504, 0.000000, -9744.809122, -7424.621202 ( 105.000000 543.000000 -1671.000000 ) ( -105.000000 543.000000 -1671.000000 ) ( -105.000000 568.000000 -1696.000000 ) ( ( 0.000000 -0.003536 6.410069 ) ( -0.003571 0.000000 1.312499 ) ) 16bescapeship/00WHULL1 0 0 0 ( -105.000000 565.171573 -1698.828427 ) ( -105.000000 540.171573 -1673.828427 ) ( 105.000000 540.171573 -1673.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 565.171573 -1698.828427 ) ( -105.000000 568.000000 -1696.000000 ) ( -105.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 540.171573 -1673.828427 ) ( -105.000000 543.000000 -1671.000000 ) ( 105.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 540.171573 -1673.828427 ) ( 105.000000 543.000000 -1671.000000 ) ( 105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 565.171573 -1698.828427 ) ( 105.000000 568.000000 -1696.000000 ) ( -105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4503/3370) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705066, 0.709142 // RotY/Z : -0.788280 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709142, -0.705066) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -140.000000, -140.000000) / (1563.229316, 1563.229316, 1808.596388) // --> Vector info: d1 = 0.875000, 0.875000, 0.000000. Determinants: -0.000014, 30.624980, -55388.233564, -8587.847518 // --> Vector info: d2 = 0.687499, 0.812499, 0.812500. Determinants: 30.670826, -0.000048, -2683.623240, -8587.847518 ( 140.000000 717.000000 -1844.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( 105.000000 543.000000 -1671.000000 ) ( ( 0.000000 -0.003566 6.449606 ) ( -0.003571 0.000000 0.312491 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 540.179736 -1673.836566 ) ( 140.000000 540.179736 -1673.836566 ) ( 140.000000 714.179736 -1846.836566 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 540.179736 -1673.836566 ) ( 105.000000 543.000000 -1671.000000 ) ( 140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 540.179736 -1673.836566 ) ( 140.000000 543.000000 -1671.000000 ) ( 140.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 714.179736 -1846.836566 ) ( 140.000000 717.000000 -1844.000000 ) ( 105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 714.179736 -1846.836566 ) ( 105.000000 717.000000 -1844.000000 ) ( 105.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4504/3371) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 105.000000) / (1749.382177, 1565.534414, 1565.534414) // --> Vector info: d1 = 0.656253, 0.000000, 0.000002. Determinants: 0.000254, -22.968833, 35958.460263, -6434.671709 // --> Vector info: d2 = 0.812501, 0.812500, 0.687503. Determinants: -22.980379, -0.000025, -2010.878209, -6434.671709 ( -105.000000 543.000000 -1671.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( -140.000000 673.000000 -1801.000000 ) ( ( 0.000000 0.003570 -5.588235 ) ( 0.003571 0.000000 0.312507 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 670.171573 -1803.828427 ) ( -140.000000 540.171573 -1673.828427 ) ( -105.000000 540.171573 -1673.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 670.171573 -1803.828427 ) ( -140.000000 673.000000 -1801.000000 ) ( -140.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 540.171573 -1673.828427 ) ( -140.000000 543.000000 -1671.000000 ) ( -105.000000 543.000000 -1671.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 540.171573 -1673.828427 ) ( -105.000000 543.000000 -1671.000000 ) ( -105.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 670.171573 -1803.828427 ) ( -105.000000 673.000000 -1801.000000 ) ( -140.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4505/3372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, 131.000000) / (1733.796989, 1716.105183, 1716.105183) // --> Vector info: d1 = 0.718750, 0.656253, 0.656253. Determinants: 0.000000, -0.562479, 860.780612, -159.226254 // --> Vector info: d2 = 0.812501, 0.812501, 0.781251. Determinants: -0.552869, -0.000004, -51.963329, -159.226254 ( -131.000000 673.000000 -1801.000000 ) ( -140.000000 673.000000 -1801.000000 ) ( -140.000000 686.000000 -1813.000000 ) ( ( 0.000000 0.003533 -5.406022 ) ( 0.003472 0.000000 0.326349 ) ) 16bescapeship/00WHULL1 0 0 0 ( -140.000000 683.286880 -1815.939214 ) ( -140.000000 670.286880 -1803.939214 ) ( -131.000000 670.286880 -1803.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 683.286880 -1815.939214 ) ( -140.000000 686.000000 -1813.000000 ) ( -140.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 670.286880 -1803.939214 ) ( -140.000000 673.000000 -1801.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 670.286880 -1803.939214 ) ( -131.000000 673.000000 -1801.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 683.286880 -1815.939214 ) ( -131.000000 686.000000 -1813.000000 ) ( -140.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4506/3373) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (114.000000, 105.000000, 105.000000) / (1716.105183, 1716.105183, 1733.796989) // --> Vector info: d1 = 0.656253, 0.656253, 0.718750. Determinants: 0.000000, -0.562480, 860.782422, -159.226254 // --> Vector info: d2 = 0.718751, 0.687501, 0.687501. Determinants: -0.552868, -0.000003, -51.411483, -159.226254 ( -105.000000 686.000000 -1813.000000 ) ( -105.000000 673.000000 -1801.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( ( 0.000000 0.003533 -5.406033 ) ( 0.003472 0.000000 0.322883 ) ) 16bescapeship/00WHULL1 0 0 0 ( -114.000000 670.286880 -1803.939214 ) ( -105.000000 670.286880 -1803.939214 ) ( -105.000000 683.286880 -1815.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 670.286880 -1803.939214 ) ( -114.000000 673.000000 -1801.000000 ) ( -105.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 670.286880 -1803.939214 ) ( -105.000000 673.000000 -1801.000000 ) ( -105.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 683.286880 -1815.939214 ) ( -105.000000 686.000000 -1813.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 683.286880 -1815.939214 ) ( -114.000000 686.000000 -1813.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4508/3374) # points: 3 { brushDef { // Surface normal: 0.000000, -0.725953, 0.687745 // RotY/Z : -0.758378 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.687745, -0.725953) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, 105.000000) / (408.711361, 382.538856, 382.538856) // --> Vector info: d1 = 0.999998, 1.375000, 1.375011. Determinants: 0.000296, 13.125071, -6280.443038, -916.037663 // --> Vector info: d2 = 0.000002, 0.000000, 0.499997. Determinants: 13.086159, -0.000068, -1832.036280, -916.037663 ( 105.000000 1044.000000 -1516.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.000000 -0.014328 6.856097 ) ( -0.014286 0.000000 1.999957 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 1028.903811 -1537.750979 ) ( 140.000000 1046.903811 -1518.750979 ) ( 105.000000 1046.903811 -1518.750979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1028.903811 -1537.750979 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 1046.903811 -1518.750979 ) ( 140.000000 1044.000000 -1516.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1046.903811 -1518.750979 ) ( 105.000000 1044.000000 -1516.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4509/3375) # points: 3 { brushDef { // Surface normal: 0.000000, -0.725953, 0.687745 // RotY/Z : -0.758378 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.687745, -0.725953) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -140.000000, -140.000000) / (382.538856, 382.538856, 408.711361) // --> Vector info: d1 = 0.000000, 0.500010, 0.500000. Determinants: 13.086502, 0.000334, 1373.955075, -916.037663 // --> Vector info: d2 = 0.999999, 1.000009, 1.374996. Determinants: 0.000253, -13.124575, 4104.649593, -916.037663 ( -140.000000 1026.000000 -1535.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( -0.014286 0.000000 -1.499889 ) ( 0.000000 0.014328 -4.480874 ) ) 16bescapeship/00fstud1 0 0 0 ( -105.000000 1046.903811 -1518.750979 ) ( -140.000000 1046.903811 -1518.750979 ) ( -140.000000 1028.903811 -1537.750979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 1046.903811 -1518.750979 ) ( -105.000000 1044.000000 -1516.000000 ) ( -140.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1046.903811 -1518.750979 ) ( -140.000000 1044.000000 -1516.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 1028.903811 -1537.750979 ) ( -140.000000 1026.000000 -1535.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4510/3376) # points: 6 { brushDef { // Surface normal: 0.020199, -0.706963, 0.706963 // RotY/Z : -0.785194 / -1.542233. Vector texS/T: (0.999592, 0.028560, 0.000000) / (0.020191, -0.706674, -0.707251) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (167.131797, 169.245220, 134.773573) / (468.039800, 363.409339, 336.544761) // --> Vector info: d1 = 0.000000, 1.500000, 1.874993. Determinants: -1.061127, 52.499986, -24394.735421, -3663.560563 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: 52.315140, 1.056728, -9238.115074, -3663.560563 ( 105.000000 1044.000000 -1516.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.000290 -0.014330 6.658750 ) ( -0.014280 -0.000288 2.521622 ) ) 16bescapeship/00fstud1 0 0 0 ( 139.919204 954.827850 -1611.827850 ) ( 139.919204 1028.827850 -1537.827850 ) ( 104.919204 1046.827850 -1518.827850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.919204 954.827850 -1611.827850 ) ( 140.000000 952.000000 -1609.000000 ) ( 140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.919204 1028.827850 -1537.827850 ) ( 140.000000 1026.000000 -1535.000000 ) ( 105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.919204 1046.827850 -1518.827850 ) ( 105.000000 1044.000000 -1516.000000 ) ( -105.000000 1044.000000 -1516.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.080796 1046.827850 -1518.827850 ) ( -105.000000 1044.000000 -1516.000000 ) ( -140.000000 1026.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.080796 1028.827850 -1537.827850 ) ( -140.000000 1026.000000 -1535.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.080796 954.827850 -1611.827850 ) ( -140.000000 952.000000 -1609.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4511/3377) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (499.924494, 464.569155, 464.569155) // --> Vector info: d1 = 0.999998, 1.500000, 1.500004. Determinants: 0.000135, 140.000534, -79889.190973, -9899.494937 // --> Vector info: d2 = 0.000002, 0.000001, 4.000002. Determinants: 141.421413, -0.000389, -19798.824759, -9899.494937 ( -140.000000 952.000000 -1609.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.000000 -0.014142 8.070027 ) ( -0.014286 0.000000 1.999983 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 929.828427 -1636.828427 ) ( 140.000000 954.828427 -1611.828427 ) ( -140.000000 954.828427 -1611.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 929.828427 -1636.828427 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 954.828427 -1611.828427 ) ( 140.000000 952.000000 -1609.000000 ) ( -140.000000 952.000000 -1609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 954.828427 -1611.828427 ) ( -140.000000 952.000000 -1609.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 929.828427 -1636.828427 ) ( -140.000000 927.000000 -1634.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4512/3378) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (604.576298, 499.924494, 499.924494) // --> Vector info: d1 = 0.999998, 2.500001, 2.500000. Determinants: -0.000124, 420.000866, -283225.000594, -29302.505012 // --> Vector info: d2 = 0.000002, 0.000000, 4.000000. Determinants: 418.607182, -0.000591, -58604.712468, -29302.505012 ( -140.000000 927.000000 -1634.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.000000 -0.014333 9.665556 ) ( -0.014286 0.000000 1.999990 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 855.828427 -1710.828427 ) ( 140.000000 929.828427 -1636.828427 ) ( -140.000000 929.828427 -1636.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 855.828427 -1710.828427 ) ( 140.000000 853.000000 -1708.000000 ) ( 140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 929.828427 -1636.828427 ) ( 140.000000 927.000000 -1634.000000 ) ( -140.000000 927.000000 -1634.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 929.828427 -1636.828427 ) ( -140.000000 927.000000 -1634.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 855.828427 -1710.828427 ) ( -140.000000 853.000000 -1708.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4513/3379) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (639.931637, 604.576298, 604.576298) // --> Vector info: d1 = 0.000000, 0.500000, 0.499990. Determinants: -0.000330, 139.999908, -89590.325448, -9899.494937 // --> Vector info: d2 = 0.000000, 0.000000, 4.000000. Determinants: 141.421355, -0.000070, -19798.947708, -9899.494937 ( -140.000000 853.000000 -1708.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.000000 -0.014142 9.049990 ) ( -0.014286 0.000000 1.999996 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 830.828427 -1735.828427 ) ( 140.000000 855.828427 -1710.828427 ) ( -140.000000 855.828427 -1710.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 830.828427 -1735.828427 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 855.828427 -1710.828427 ) ( 140.000000 853.000000 -1708.000000 ) ( -140.000000 853.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 855.828427 -1710.828427 ) ( -140.000000 853.000000 -1708.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 830.828427 -1735.828427 ) ( -140.000000 828.000000 -1733.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4514/3380) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (744.583441, 639.931637, 639.931637) // --> Vector info: d1 = 0.999998, 2.500001, 2.500000. Determinants: -0.000124, 420.000866, -342028.121799, -29302.505012 // --> Vector info: d2 = 0.000002, 0.000000, 4.000000. Determinants: 418.607182, -0.000591, -58604.629776, -29302.505012 ( -140.000000 828.000000 -1733.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.000000 -0.014333 11.672317 ) ( -0.014286 0.000000 1.999987 ) ) 16bescapeship/00fstud1 0 0 0 ( 140.000000 756.828427 -1809.828427 ) ( 140.000000 830.828427 -1735.828427 ) ( -140.000000 830.828427 -1735.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 756.828427 -1809.828427 ) ( 140.000000 754.000000 -1807.000000 ) ( 140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 830.828427 -1735.828427 ) ( 140.000000 828.000000 -1733.000000 ) ( -140.000000 828.000000 -1733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 830.828427 -1735.828427 ) ( -140.000000 828.000000 -1733.000000 ) ( -140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 756.828427 -1809.828427 ) ( -140.000000 754.000000 -1807.000000 ) ( 140.000000 754.000000 -1807.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4515/3381) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (832.264681, 884.590583, 884.590583) // --> Vector info: d1 = 4.000002, 4.000003, 0.000000. Determinants: 209.303776, -0.000267, -29302.294348, -14651.252506 // --> Vector info: d2 = 0.374998, 0.000001, 0.000000. Determinants: 0.000036, 104.999112, -92881.232655, -14651.252506 ( 140.000000 655.000000 -1906.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( ( -0.014286 0.000000 1.999986 ) ( 0.000000 -0.007167 6.339474 ) ) 16bescapeship/00wract1 0 0 0 ( -140.000000 694.828427 -1871.828427 ) ( -140.000000 657.828427 -1908.828427 ) ( 140.000000 657.828427 -1908.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 694.828427 -1871.828427 ) ( -140.000000 692.000000 -1869.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 657.828427 -1908.828427 ) ( -140.000000 655.000000 -1906.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 657.828427 -1908.828427 ) ( 140.000000 655.000000 -1906.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 694.828427 -1871.828427 ) ( 140.000000 692.000000 -1869.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4516/3382) # points: 4 { brushDef { // Surface normal: 0.000000, 0.697617, -0.716471 // RotY/Z : 0.798731 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.716471, -0.697617) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (815.042540, 868.080262, 868.080262) // --> Vector info: d1 = 0.125001, 0.312501, 0.312498. Determinants: 0.000185, -52.499991, 40933.414982, -14850.562279 // --> Vector info: d2 = 0.875002, 0.875001, 1.875000. Determinants: -53.037675, 0.000217, -20419.717769, -14850.562279 ( -140.000000 283.000000 -1535.000000 ) ( 140.000000 283.000000 -1535.000000 ) ( 140.000000 321.000000 -1498.000000 ) ( ( 0.000000 0.003535 -2.756355 ) ( 0.003571 0.000000 1.375013 ) ) 16bescapeship/00WHULL1 0 0 0 ( 140.000000 318.209533 -1495.134115 ) ( 140.000000 280.209533 -1532.134115 ) ( -140.000000 280.209533 -1532.134115 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 318.209533 -1495.134115 ) ( 140.000000 321.000000 -1498.000000 ) ( 140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 280.209533 -1532.134115 ) ( 140.000000 283.000000 -1535.000000 ) ( -140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 280.209533 -1532.134115 ) ( -140.000000 283.000000 -1535.000000 ) ( -140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 318.209533 -1495.134115 ) ( -140.000000 321.000000 -1498.000000 ) ( 140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4517/3383) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1810.900467, 1810.900467, 1286.227235) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.341617, -0.000283, -36727.313332, -18363.563107 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005066, 262.499700, -493725.081395, -18363.563107 ( -105.000000 321.000000 -1498.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( ( 0.014286 0.000000 2.000010 ) ( 0.000000 -0.014295 26.886127 ) ) 16bescapeship/00_base2 0 0 0 ( -140.000000 694.828427 -1866.171573 ) ( -105.000000 694.828427 -1866.171573 ) ( -105.000000 323.828427 -1495.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 694.828427 -1866.171573 ) ( -140.000000 692.000000 -1869.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 694.828427 -1866.171573 ) ( -105.000000 692.000000 -1869.000000 ) ( -105.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 323.828427 -1495.171573 ) ( -105.000000 321.000000 -1498.000000 ) ( -140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 323.828427 -1495.171573 ) ( -140.000000 321.000000 -1498.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4518/3384) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (655.000000, 692.000000, 321.000000) / (1906.000000, 1869.000000, 1498.000000) // --> Vector info: d1 = 0.999998, 0.999997, 8.499996. Determinants: 277.500223, 277.499689, -738131.001555, -27454.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.625016. Determinants: 139.124018, -139.122973, 146588.213675, -27454.000000 ( -140.000000 321.000000 -1498.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( ( -0.010108 -0.010108 26.886100 ) ( -0.005068 0.005067 -5.339412 ) ) 16bescapeship/00wract1 0 0 0 ( -144.000000 655.000000 -1906.000000 ) ( -144.000000 692.000000 -1869.000000 ) ( -144.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 655.000000 -1906.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 692.000000 -1869.000000 ) ( -140.000000 692.000000 -1869.000000 ) ( -140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 321.000000 -1498.000000 ) ( -140.000000 321.000000 -1498.000000 ) ( -140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 283.000000 -1535.000000 ) ( -140.000000 283.000000 -1535.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4519/3385) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706154, 0.708058 // RotY/Z : -0.786744 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708058, -0.706154) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -105.000000, -105.000000) / (1809.708261, 1809.708261, 1284.327447) // --> Vector info: d1 = 0.000000, 0.500000, 0.499991. Determinants: -262.690235, -0.000319, -36776.057187, -18388.328499 // --> Vector info: d2 = 0.000000, 0.000000, 7.500000. Determinants: 0.000131, 262.499999, -475048.403441, -18388.328499 ( 105.000000 283.000000 -1535.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( ( 0.014286 0.000000 1.999967 ) ( 0.000000 -0.014275 25.834235 ) ) 16bescapeship/00_base2 0 0 0 ( 140.000000 652.175382 -1908.832231 ) ( 105.000000 652.175382 -1908.832231 ) ( 105.000000 280.175382 -1537.832231 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 652.175382 -1908.832231 ) ( 140.000000 655.000000 -1906.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 652.175382 -1908.832231 ) ( 105.000000 655.000000 -1906.000000 ) ( 105.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 280.175382 -1537.832231 ) ( 105.000000 283.000000 -1535.000000 ) ( 140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 280.175382 -1537.832231 ) ( 140.000000 283.000000 -1535.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4520/3386) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-692.000000, -655.000000, -283.000000) / (1869.000000, 1906.000000, 1535.000000) // --> Vector info: d1 = 0.999998, 0.999997, 8.499992. Determinants: -277.499548, 277.500082, -738168.289008, -27491.000000 // --> Vector info: d2 = 0.999998, 0.625002, 0.624992. Determinants: 139.123871, 139.498117, -191939.202656, -27491.000000 ( 140.000000 283.000000 -1535.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( ( 0.010094 -0.010094 26.851271 ) ( -0.005061 -0.005074 6.981892 ) ) 16bescapeship/00wract1 0 0 0 ( 144.000000 692.000000 -1869.000000 ) ( 144.000000 655.000000 -1906.000000 ) ( 144.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 692.000000 -1869.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 655.000000 -1906.000000 ) ( 140.000000 655.000000 -1906.000000 ) ( 140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 283.000000 -1535.000000 ) ( 140.000000 283.000000 -1535.000000 ) ( 140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 321.000000 -1498.000000 ) ( 140.000000 321.000000 -1498.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4522/3387) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706154, 0.708058 // RotY/Z : -0.786744 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708058, -0.706154) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1809.708261, 1809.708261, 1284.327447) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.695415, -0.000283, 27583.531197, -18388.328499 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005073, 262.499700, -493435.651288, -18388.328499 ( -140.000000 283.000000 -1535.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( ( 0.014286 0.000000 -1.500056 ) ( 0.000000 -0.014275 26.834176 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 652.175382 -1908.832231 ) ( -140.000000 652.175382 -1908.832231 ) ( -140.000000 280.175382 -1537.832231 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 652.175382 -1908.832231 ) ( -105.000000 655.000000 -1906.000000 ) ( -140.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 652.175382 -1908.832231 ) ( -140.000000 655.000000 -1906.000000 ) ( -140.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 280.175382 -1537.832231 ) ( -140.000000 283.000000 -1535.000000 ) ( -105.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 280.175382 -1537.832231 ) ( -105.000000 283.000000 -1535.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4523/3388) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (1810.900467, 1810.900467, 1286.227235) // --> Vector info: d1 = 0.000000, 0.500010, 0.500001. Determinants: -262.341617, -0.000283, 27546.382738, -18363.563107 // --> Vector info: d2 = 0.999999, 1.000009, 8.500000. Determinants: -0.005066, 262.499700, -493723.840133, -18363.563107 ( 140.000000 321.000000 -1498.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( ( 0.014286 0.000000 -1.500057 ) ( 0.000000 -0.014295 26.886059 ) ) 16bescapeship/00_base2 0 0 0 ( 105.000000 694.828427 -1866.171573 ) ( 140.000000 694.828427 -1866.171573 ) ( 140.000000 323.828427 -1495.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 694.828427 -1866.171573 ) ( 105.000000 692.000000 -1869.000000 ) ( 140.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 694.828427 -1866.171573 ) ( 140.000000 692.000000 -1869.000000 ) ( 140.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 323.828427 -1495.171573 ) ( 140.000000 321.000000 -1498.000000 ) ( 105.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 323.828427 -1495.171573 ) ( 105.000000 321.000000 -1498.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4525/3389) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1600.182646, 1286.227235, 1286.227235) // --> Vector info: d1 = 0.999994, 5.500000, 5.500000. Determinants: 0.000152, 945.001188, -1578104.748412, -65930.636278 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: 941.866100, 0.000089, -164826.686618, -65930.636278 ( -105.000000 321.000000 -1498.000000 ) ( 105.000000 321.000000 -1498.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( ( 0.000000 -0.014333 23.935834 ) ( -0.014286 0.000000 2.500001 ) ) 16bescapeship/00_base2 0 0 0 ( 105.000000 545.828427 -1717.171573 ) ( 105.000000 323.828427 -1495.171573 ) ( -105.000000 323.828427 -1495.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 545.828427 -1717.171573 ) ( 105.000000 543.000000 -1720.000000 ) ( 105.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 323.828427 -1495.171573 ) ( 105.000000 321.000000 -1498.000000 ) ( -105.000000 321.000000 -1498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 323.828427 -1495.171573 ) ( -105.000000 321.000000 -1498.000000 ) ( -105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 545.828427 -1717.171573 ) ( -105.000000 543.000000 -1720.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4526/3390) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705516, 0.708694 // RotY/Z : -0.787645 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.708694, -0.705516) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, -105.000000) / (1598.190766, 1283.527454, 1283.527454) // --> Vector info: d1 = 0.999994, 5.500000, 5.500000. Determinants: 0.000152, 945.001188, -1576371.078473, -66079.295547 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: 943.989804, 0.000089, -165198.334512, -66079.295547 ( 105.000000 283.000000 -1535.000000 ) ( -105.000000 283.000000 -1535.000000 ) ( -105.000000 506.000000 -1757.000000 ) ( ( 0.000000 -0.014301 23.855749 ) ( -0.014286 0.000000 2.500001 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 503.177936 -1759.834776 ) ( -105.000000 280.177936 -1537.834776 ) ( 105.000000 280.177936 -1537.834776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 503.177936 -1759.834776 ) ( -105.000000 506.000000 -1757.000000 ) ( -105.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 280.177936 -1537.834776 ) ( -105.000000 283.000000 -1535.000000 ) ( 105.000000 283.000000 -1535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 280.177936 -1537.834776 ) ( 105.000000 283.000000 -1535.000000 ) ( 105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 503.177936 -1759.834776 ) ( 105.000000 506.000000 -1757.000000 ) ( -105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4527/3391) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-655.000000, -630.000000, -481.000000) / (1906.000000, 1931.000000, 1782.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.124998. Determinants: -18.624849, -18.624938, 15849.850071, -7450.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.750001. Determinants: -18.750186, 18.749760, -48018.418287, -7450.000000 ( 105.000000 481.000000 -1782.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( ( 0.002500 0.002500 -2.127497 ) ( 0.002517 -0.002517 6.445425 ) ) 16bescapeship/00WHULL1 0 0 0 ( 109.000000 655.000000 -1906.000000 ) ( 109.000000 630.000000 -1931.000000 ) ( 109.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 655.000000 -1906.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 630.000000 -1931.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 481.000000 -1782.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( 105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 506.000000 -1757.000000 ) ( 105.000000 506.000000 -1757.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4528/3392) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (884.590583, 919.945922, 919.945922) // --> Vector info: d1 = 0.000000, 0.125000, 0.125003. Determinants: -0.000120, -26.249983, 23220.474768, -7424.621202 // --> Vector info: d2 = 0.000000, 0.000000, 0.749999. Determinants: -26.516460, 0.000013, -2784.240414, -7424.621202 ( -105.000000 481.000000 -1782.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( 105.000000 506.000000 -1757.000000 ) ( ( 0.000000 0.003536 -3.127496 ) ( 0.003571 0.000000 0.375001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 503.171573 -1754.171573 ) ( 105.000000 478.171573 -1779.171573 ) ( -105.000000 478.171573 -1779.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 503.171573 -1754.171573 ) ( 105.000000 506.000000 -1757.000000 ) ( 105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 478.171573 -1779.171573 ) ( 105.000000 481.000000 -1782.000000 ) ( -105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 478.171573 -1779.171573 ) ( -105.000000 481.000000 -1782.000000 ) ( -105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 503.171573 -1754.171573 ) ( -105.000000 506.000000 -1757.000000 ) ( 105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4529/3393) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (884.590583, 919.945922, 919.945922) // --> Vector info: d1 = 0.999994, 1.500012, 1.500004. Determinants: 0.000303, -105.003892, 85460.909916, -7424.621202 // --> Vector info: d2 = 1.000000, 1.000014, 4.000002. Determinants: -106.065605, -0.003055, -18558.803794, -7424.621202 ( 105.000000 630.000000 -1931.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( ( 0.000000 0.014143 -11.510474 ) ( 0.014286 0.000000 2.499630 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 657.828427 -1908.828427 ) ( -105.000000 632.828427 -1933.828427 ) ( 105.000000 632.828427 -1933.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 657.828427 -1908.828427 ) ( -105.000000 655.000000 -1906.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 632.828427 -1933.828427 ) ( -105.000000 630.000000 -1931.000000 ) ( 105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 632.828427 -1933.828427 ) ( 105.000000 630.000000 -1931.000000 ) ( 105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 657.828427 -1908.828427 ) ( 105.000000 655.000000 -1906.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4531/3394) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (630.000000, 655.000000, 506.000000) / (1931.000000, 1906.000000, 1757.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125008. Determinants: -18.624784, 18.625191, -24231.630535, -7450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.749999. Determinants: 18.749984, 18.749965, -48018.673133, -7450.000000 ( -105.000000 506.000000 -1757.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( ( 0.002500 -0.002500 3.252568 ) ( -0.002517 -0.002517 6.445459 ) ) 16bescapeship/00WHULL1 0 0 0 ( -109.000000 630.000000 -1931.000000 ) ( -109.000000 655.000000 -1906.000000 ) ( -109.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 630.000000 -1931.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 655.000000 -1906.000000 ) ( -105.000000 655.000000 -1906.000000 ) ( -105.000000 506.000000 -1757.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 506.000000 -1757.000000 ) ( -105.000000 506.000000 -1757.000000 ) ( -105.000000 481.000000 -1782.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 481.000000 -1782.000000 ) ( -105.000000 481.000000 -1782.000000 ) ( -105.000000 630.000000 -1931.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4533/3395) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (692.000000, 717.000000, 568.000000) / (1869.000000, 1844.000000, 1696.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.750000. Determinants: 18.749853, 18.750118, -55443.868796, -7425.000000 // --> Vector info: d2 = 0.124998, 0.000000, 0.000000. Determinants: 18.499657, -18.624655, 21079.606816, -7425.000000 ( -105.000000 568.000000 -1696.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( ( -0.002525 -0.002525 7.467188 ) ( -0.002492 0.002508 -2.839004 ) ) 16bescapeship/00WHULL1 0 0 0 ( -109.000000 692.000000 -1869.000000 ) ( -109.000000 717.000000 -1844.000000 ) ( -109.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 692.000000 -1869.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 717.000000 -1844.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( -105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 568.000000 -1696.000000 ) ( -105.000000 568.000000 -1696.000000 ) ( -105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 543.000000 -1720.000000 ) ( -105.000000 543.000000 -1720.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4534/3396) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (796.909342, 832.264681, 832.264681) // --> Vector info: d1 = 0.999994, 1.500012, 1.500004. Determinants: 0.000303, -105.003892, 76254.038408, -7424.621202 // --> Vector info: d2 = 1.000000, 1.000014, 4.000002. Determinants: -106.065605, -0.003055, -18559.071647, -7424.621202 ( 105.000000 692.000000 -1869.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( ( 0.000000 0.014143 -10.270428 ) ( 0.014286 0.000000 2.499666 ) ) 16bescapeship/00_base2 0 0 0 ( -105.000000 719.828427 -1846.828427 ) ( -105.000000 694.828427 -1871.828427 ) ( 105.000000 694.828427 -1871.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 719.828427 -1846.828427 ) ( -105.000000 717.000000 -1844.000000 ) ( -105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 694.828427 -1871.828427 ) ( -105.000000 692.000000 -1869.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 694.828427 -1871.828427 ) ( 105.000000 692.000000 -1869.000000 ) ( 105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 719.828427 -1846.828427 ) ( 105.000000 717.000000 -1844.000000 ) ( -105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4535/3397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-105.000000, -105.000000, 105.000000) / (764.785982, 799.441429, 799.441429) // --> Vector info: d1 = 0.000000, 0.125000, 0.124998. Determinants: 0.000052, -26.249983, 20075.624091, -7277.643849 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -25.991568, 0.000013, -2729.125231, -7277.643849 ( -105.000000 543.000000 -1720.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( 105.000000 568.000000 -1696.000000 ) ( ( 0.000000 0.003607 -2.758533 ) ( 0.003571 0.000000 0.375001 ) ) 16bescapeship/00WHULL1 0 0 0 ( 105.000000 565.229873 -1693.114451 ) ( 105.000000 540.229873 -1717.114451 ) ( -105.000000 540.229873 -1717.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 565.229873 -1693.114451 ) ( 105.000000 568.000000 -1696.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 540.229873 -1717.114451 ) ( 105.000000 543.000000 -1720.000000 ) ( -105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 540.229873 -1717.114451 ) ( -105.000000 543.000000 -1720.000000 ) ( -105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 565.229873 -1693.114451 ) ( -105.000000 568.000000 -1696.000000 ) ( 105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4537/3398) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-717.000000, -692.000000, -543.000000) / (1844.000000, 1869.000000, 1720.000000) // --> Vector info: d1 = 1.000000, 1.124998, 1.125001. Determinants: -18.624778, -18.624617, 13539.827580, -7450.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -18.749975, 18.750011, -55468.750890, -7450.000000 ( 105.000000 543.000000 -1720.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( 105.000000 717.000000 -1844.000000 ) ( ( 0.002500 0.002500 -1.817427 ) ( 0.002517 -0.002517 7.445470 ) ) 16bescapeship/00WHULL1 0 0 0 ( 109.000000 717.000000 -1844.000000 ) ( 109.000000 692.000000 -1869.000000 ) ( 109.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 717.000000 -1844.000000 ) ( 105.000000 717.000000 -1844.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 692.000000 -1869.000000 ) ( 105.000000 692.000000 -1869.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 543.000000 -1720.000000 ) ( 105.000000 543.000000 -1720.000000 ) ( 105.000000 568.000000 -1696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 109.000000 568.000000 -1696.000000 ) ( 105.000000 568.000000 -1696.000000 ) ( 105.000000 717.000000 -1844.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4540/3399) # points: 4 { brushDef { // Surface normal: 0.000000, -0.678280, -0.734803 // RotY/Z : 0.825377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (131.000000, 131.000000, 114.000000) / (1737.527530, 1719.835724, 1719.835724) // --> Vector info: d1 = 0.000000, 0.000000, 0.500000. Determinants: 8.845904, 0.000000, -1158.813476, -300.760702 // --> Vector info: d2 = 1.468749, 0.968753, 0.968753. Determinants: 0.000000, -8.499927, 14327.115620, -300.760702 ( 114.000000 595.000000 -1891.000000 ) ( 131.000000 595.000000 -1891.000000 ) ( 131.000000 608.000000 -1903.000000 ) ( ( -0.029412 0.000000 3.852942 ) ( 0.000000 0.028261 -47.636262 ) ) 16bescapeship/00t_2 0 0 0 ( 131.000000 610.713120 -1900.060786 ) ( 131.000000 597.713120 -1888.060786 ) ( 114.000000 597.713120 -1888.060786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 610.713120 -1900.060786 ) ( 131.000000 608.000000 -1903.000000 ) ( 131.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 597.713120 -1888.060786 ) ( 131.000000 595.000000 -1891.000000 ) ( 114.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 597.713120 -1888.060786 ) ( 114.000000 595.000000 -1891.000000 ) ( 114.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 610.713120 -1900.060786 ) ( 114.000000 608.000000 -1903.000000 ) ( 131.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4541/3400) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (114.000000, 131.000000, 131.000000) / (919.945922, 919.945922, 915.703282) // --> Vector info: d1 = 0.999994, 1.250006, 1.250000. Determinants: -1.060710, -0.000097, 48.885983, -72.124892 // --> Vector info: d2 = 1.000000, 1.000000, 1.049999. Determinants: -0.000002, 0.849992, -854.071356, -72.124892 ( 131.000000 608.000000 -1903.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( ( 0.014707 0.000001 -0.677796 ) ( 0.000000 -0.011785 11.841562 ) ) 16bescapeship/00_base2 0 0 0 ( 114.000000 607.828427 -1908.828427 ) ( 131.000000 607.828427 -1908.828427 ) ( 131.000000 610.828427 -1905.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 607.828427 -1908.828427 ) ( 114.000000 605.000000 -1906.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 607.828427 -1908.828427 ) ( 131.000000 605.000000 -1906.000000 ) ( 131.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 610.828427 -1905.828427 ) ( 131.000000 608.000000 -1903.000000 ) ( 114.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 610.828427 -1905.828427 ) ( 114.000000 608.000000 -1903.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4542/3401) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (593.000000, 605.000000, 608.000000) / (1894.000000, 1906.000000, 1903.000000) // --> Vector info: d1 = 0.999994, 1.250006, 1.250000. Determinants: -0.749967, -0.750104, 1793.428206, -72.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.049999. Determinants: -0.599996, 0.599993, -852.589499, -72.000000 ( 114.000000 608.000000 -1903.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( ( 0.010416 0.010418 -24.908725 ) ( 0.008333 -0.008333 11.841521 ) ) 16bescapeship/00_base2 0 0 0 ( 110.000000 593.000000 -1894.000000 ) ( 110.000000 605.000000 -1906.000000 ) ( 110.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 593.000000 -1894.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 605.000000 -1906.000000 ) ( 114.000000 605.000000 -1906.000000 ) ( 114.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 608.000000 -1903.000000 ) ( 114.000000 608.000000 -1903.000000 ) ( 114.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 110.000000 595.000000 -1891.000000 ) ( 114.000000 595.000000 -1891.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4543/3402) # points: 4 { brushDef { // Surface normal: 0.000000, 0.832050, -0.554700 // RotY/Z : 0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-131.000000, -114.000000, -114.000000) / (1246.966041, 1246.966041, 1243.360490) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: -0.901385, 0.000007, -118.090710, -61.294372 // --> Vector info: d2 = 0.000000, 0.000002, 0.050003. Determinants: -0.000006, 0.850020, -1059.946430, -61.294372 ( 114.000000 595.000000 -1891.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( ( 0.014706 0.000000 1.926616 ) ( 0.000000 -0.013868 17.292720 ) ) 16bescapeship/00_base2 0 0 0 ( 131.000000 589.671799 -1891.781199 ) ( 114.000000 589.671799 -1891.781199 ) ( 114.000000 591.671799 -1888.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 589.671799 -1891.781199 ) ( 131.000000 593.000000 -1894.000000 ) ( 114.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 589.671799 -1891.781199 ) ( 114.000000 593.000000 -1894.000000 ) ( 114.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 591.671799 -1888.781199 ) ( 114.000000 595.000000 -1891.000000 ) ( 131.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 131.000000 591.671799 -1888.781199 ) ( 131.000000 595.000000 -1891.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4544/3403) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-605.000000, -593.000000, -595.000000) / (1906.000000, 1894.000000, 1891.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250000. Determinants: -0.750043, 0.499971, -1406.721449, -60.000000 // --> Vector info: d2 = 0.999999, 0.999995, 1.050000. Determinants: 0.600070, 0.600052, -840.656514, -60.000000 ( 131.000000 595.000000 -1891.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( ( 0.012501 -0.008333 23.445357 ) ( -0.010001 -0.010001 14.010942 ) ) 16bescapeship/00_base2 0 0 0 ( 135.000000 605.000000 -1906.000000 ) ( 135.000000 593.000000 -1894.000000 ) ( 135.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 605.000000 -1906.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 593.000000 -1894.000000 ) ( 131.000000 593.000000 -1894.000000 ) ( 131.000000 595.000000 -1891.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 595.000000 -1891.000000 ) ( 131.000000 595.000000 -1891.000000 ) ( 131.000000 608.000000 -1903.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 608.000000 -1903.000000 ) ( 131.000000 608.000000 -1903.000000 ) ( 131.000000 605.000000 -1906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4546/3404) # points: 4 { brushDef { // Surface normal: 0.000000, 0.734803, 0.678280 // RotY/Z : -0.745419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (131.000000, 114.000000, 114.000000) / (1779.976560, 1779.976560, 1797.668366) // --> Vector info: d1 = 0.000000, 0.499999, 0.500000. Determinants: 8.845875, -0.000027, -1158.761449, -300.760702 // --> Vector info: d2 = 0.000001, 0.000004, 0.500017. Determinants: 0.000057, -8.500217, 15130.178865, -300.760702 ( -114.000000 683.000000 -1816.000000 ) ( -114.000000 671.000000 -1803.000000 ) ( -131.000000 671.000000 -1803.000000 ) ( ( -0.029412 0.000000 3.852769 ) ( 0.000000 0.028262 -50.306369 ) ) 16bescapeship/00t_2 0 0 0 ( -131.000000 668.060786 -1805.713120 ) ( -114.000000 668.060786 -1805.713120 ) ( -114.000000 680.060786 -1818.713120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 668.060786 -1805.713120 ) ( -131.000000 671.000000 -1803.000000 ) ( -114.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 668.060786 -1805.713120 ) ( -114.000000 671.000000 -1803.000000 ) ( -114.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 680.060786 -1818.713120 ) ( -114.000000 683.000000 -1816.000000 ) ( -131.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 680.060786 -1818.713120 ) ( -131.000000 683.000000 -1816.000000 ) ( -131.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4547/3405) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (686.000000, 673.000000, 671.000000) / (1813.000000, 1801.000000, 1803.000000) // --> Vector info: d1 = 0.999994, 1.250006, 1.250000. Determinants: 0.499955, 0.500098, -1299.646675, -50.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.049999. Determinants: 0.599995, -0.649993, 716.840726, -50.000000 ( -131.000000 671.000000 -1803.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( ( -0.009999 -0.010002 25.992933 ) ( -0.012000 0.013000 -14.336815 ) ) 16bescapeship/00_base2 0 0 0 ( -135.000000 686.000000 -1813.000000 ) ( -135.000000 673.000000 -1801.000000 ) ( -135.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 686.000000 -1813.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 673.000000 -1801.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( -131.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 671.000000 -1803.000000 ) ( -131.000000 671.000000 -1803.000000 ) ( -131.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 683.000000 -1816.000000 ) ( -131.000000 683.000000 -1816.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4548/3406) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-114.000000, -131.000000, -131.000000) / (796.909342, 796.909342, 801.151983) // --> Vector info: d1 = 0.999994, 1.250006, 1.250000. Determinants: 1.060710, 0.000097, 48.719072, -72.124892 // --> Vector info: d2 = 1.000000, 1.000000, 1.049999. Determinants: 0.000002, -0.849992, 605.241938, -72.124892 ( -131.000000 683.000000 -1816.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( ( -0.014707 -0.000001 -0.675482 ) ( 0.000000 0.011785 -8.391582 ) ) 16bescapeship/00_base2 0 0 0 ( -114.000000 688.828427 -1815.828427 ) ( -131.000000 688.828427 -1815.828427 ) ( -131.000000 685.828427 -1818.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 688.828427 -1815.828427 ) ( -114.000000 686.000000 -1813.000000 ) ( -131.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 688.828427 -1815.828427 ) ( -131.000000 686.000000 -1813.000000 ) ( -131.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 685.828427 -1818.828427 ) ( -131.000000 683.000000 -1816.000000 ) ( -114.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 685.828427 -1818.828427 ) ( -114.000000 683.000000 -1816.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4549/3407) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-673.000000, -686.000000, -683.000000) / (1801.000000, 1813.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 0.499999, 0.500006. Determinants: 1.499905, -1.500095, 3711.106492, -75.000000 // --> Vector info: d2 = 0.999981, 0.999989, 1.100004. Determinants: -1.200157, -1.300218, 1458.988557, -75.000000 ( -114.000000 683.000000 -1816.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( ( -0.019999 0.020001 -49.481420 ) ( 0.016002 0.017336 -19.453181 ) ) 16bescapeship/dflt 0 0 0 ( -110.000000 673.000000 -1801.000000 ) ( -110.000000 686.000000 -1813.000000 ) ( -110.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 673.000000 -1801.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 686.000000 -1813.000000 ) ( -114.000000 686.000000 -1813.000000 ) ( -114.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 683.000000 -1816.000000 ) ( -114.000000 683.000000 -1816.000000 ) ( -114.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -110.000000 671.000000 -1803.000000 ) ( -114.000000 671.000000 -1803.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4550/3408) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (131.000000, 114.000000, 114.000000) / (797.616449, 797.616449, 800.444876) // --> Vector info: d1 = 0.000000, 0.249999, 0.250000. Determinants: 0.707105, -0.000007, -92.624767, -48.083261 // --> Vector info: d2 = 0.000000, 0.000002, 0.050003. Determinants: 0.000005, -0.850020, 677.989044, -48.083261 ( -114.000000 671.000000 -1803.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( ( -0.014706 0.000000 1.926341 ) ( 0.000000 0.017678 -14.100313 ) ) 16bescapeship/00_base2 0 0 0 ( -131.000000 670.171573 -1798.171573 ) ( -114.000000 670.171573 -1798.171573 ) ( -114.000000 668.171573 -1800.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 670.171573 -1798.171573 ) ( -131.000000 673.000000 -1801.000000 ) ( -114.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 670.171573 -1798.171573 ) ( -114.000000 673.000000 -1801.000000 ) ( -114.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 668.171573 -1800.171573 ) ( -114.000000 671.000000 -1803.000000 ) ( -131.000000 671.000000 -1803.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.000000 668.171573 -1800.171573 ) ( -131.000000 671.000000 -1803.000000 ) ( -131.000000 673.000000 -1801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4551/3409) # points: 4 { brushDef { // Surface normal: 0.873957, -0.486003, 0.000000 // RotY/Z : 0.000000 / -0.507510. Vector texS/T: (0.486003, 0.873957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (14562.690211, 3476.335310, 3476.335310) / (14327.000000, 14327.000000, 233307.000000) // --> Vector info: d1 = 5.405294, 0.456173, 1.727205. Determinants: -1083758.620938, -14091.115567, 2861945287.487267, -2427689996.310589 // --> Vector info: d2 = 196.339081, 196.210388, 0.710022. Determinants: -28181.111022, 2167386.443170, -507292175154.991516, -2427689996.310589 ( -10461.000000 9795.000000 -233307.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( ( 0.000446 0.000006 -1.178876 ) ( 0.000012 -0.000893 208.960854 ) ) 16bescapeship/16cliff2 0 0 0 ( -5076.495829 19485.944011 -14327.000000 ) ( -10464.495829 9796.944011 -14327.000000 ) ( -10464.495829 9796.944011 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 -233307.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 -233307.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4552/3410) # points: 4 { brushDef { // Surface normal: -0.150446, -0.988618, 0.000000 // RotY/Z : 0.000000 / -1.721816. Vector texS/T: (0.988618, -0.150446, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (202.336680, 15224.313946, 15224.313946) / (233307.000000, 233307.000000, 14327.000000) // --> Vector info: d1 = 1.302317, 8.008216, 6.737621. Determinants: -1468457.815199, -19086.843102, 466229930.059807, -3289512581.852844 // --> Vector info: d2 = 0.763000, 0.937347, 196.437698. Determinants: -38178.488952, 2936801.827642, -687678598811.898926, -3289512581.852844 ( 18338.000000 19309.000000 -14327.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( ( 0.000446 0.000006 -0.141732 ) ( 0.000012 -0.000893 209.051822 ) ) 16bescapeship/16cliff2 0 0 0 ( 3487.601785 21572.954473 -233307.000000 ) ( 18338.601785 19312.954473 -233307.000000 ) ( 18338.601785 19312.954473 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 -233307.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 -233307.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4554/3411) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (7000.000000, 7000.000000, -11814.000000) / (233307.000000, 14327.000000, 14327.000000) // --> Vector info: d1 = 9.817635, 8.527235, 0.128863. Determinants: -1839075.538197, -24277.577148, -21909914330.085335, -4119889720.000000 // --> Vector info: d2 = 0.442581, 195.942413, 195.720673. Determinants: -48556.782592, 3678133.842041, -859617860459.307251, -4119889720.000000 ( 23489.000000 11814.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( ( 0.000446 0.000006 5.318083 ) ( 0.000012 -0.000893 208.650697 ) ) 16bescapeship/16cliff2 0 0 0 ( 23493.000000 -7000.000000 -233307.000000 ) ( 23493.000000 -7000.000000 -14327.000000 ) ( 23493.000000 11814.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 -7000.000000 -233307.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 -7000.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 -233307.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4555/3412) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (10461.000000, 10461.000000, -23489.000000) / (233307.000000, 14327.000000, 14327.000000) // --> Vector info: d1 = 16.842596, 15.610466, 0.455479. Determinants: -3318639.126824, -41830.815224, -80738401760.510315, -7434371000.000000 // --> Vector info: d2 = 0.819885, 196.321243, 195.939194. Determinants: -83661.213196, 6637271.105161, -1553741960964.545654, -7434371000.000000 ( 23489.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( ( 0.000446 0.000006 10.860152 ) ( 0.000011 -0.000893 208.994407 ) ) 16bescapeship/16cliff2 0 0 0 ( -10461.000000 -7004.000000 -233307.000000 ) ( -10461.000000 -7004.000000 -14327.000000 ) ( 23489.000000 -7004.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -7004.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -7004.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -7004.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -7004.000000 -233307.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4556/3413) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5950.000000, -5950.000000, -7000.000000) / (10461.000000, -23489.000000, -23489.000000) // --> Vector info: d1 = 0.366137, 0.366137, 0.834887. Determinants: 15914.062500, 0.000000, 81636802.192764, -35647500.000000 // --> Vector info: d2 = 15.250015, 0.093751, 0.093751. Determinants: 0.000000, -15914.077520, -377147753.966968, -35647500.000000 ( 23489.000000 -7000.000000 -14327.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( ( -0.000446 0.000000 -2.290113 ) ( 0.000000 0.000446 10.579922 ) ) 16bescapeship/00WHULL1 0 0 0 ( -10461.000000 -5950.000000 -14323.000000 ) ( 23489.000000 -5950.000000 -14323.000000 ) ( 23489.000000 -7000.000000 -14323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -5950.000000 -14323.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -5950.000000 -14323.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -7000.000000 -14323.000000 ) ( 23489.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -7000.000000 -14323.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4557/3414) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (9795.000000, -7000.000000, -7000.000000) / (14327.000000, 14327.000000, 233307.000000) // --> Vector info: d1 = 7.775667, 0.278652, 1.549316. Determinants: -1641696.344700, -21340.805488, -12210943111.870308, -3677769100.000000 // --> Vector info: d2 = 196.126709, 195.931808, 0.431458. Determinants: -42679.314912, 3283428.394127, -767932384700.518677, -3677769100.000000 ( -10461.000000 -7000.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.000446 0.000006 3.320204 ) ( 0.000012 -0.000893 208.803860 ) ) 16bescapeship/16cliff2 0 0 0 ( -10465.000000 9795.000000 -14327.000000 ) ( -10465.000000 -7000.000000 -14327.000000 ) ( -10465.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -14327.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 -7000.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 -233307.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4558/3415) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ROCK2]: 128.000000/128.000000 // --> Vector A/B: (9795.000000, -7000.000000, -7000.000000) / (-10461.000000, -10461.000000, 23489.000000) // --> Vector info: d1 = 43.000000, 102.981491, 102.981491. Determinants: 2036371.622368, 0.000000, -44464440791.090431, -570190250.000000 // --> Vector info: d2 = 0.999999, 0.999999, 122.250122. Determinants: 0.000000, -2036395.824182, -21872926151.579258, -570190250.000000 ( 23489.000000 -7000.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( ( -0.003571 0.000000 77.981763 ) ( 0.000000 0.003571 38.360751 ) ) 16bescapeship/00ROCK2 0 0 0 ( -10461.000000 9795.000000 -233311.000000 ) ( -10461.000000 -7000.000000 -233311.000000 ) ( 23489.000000 -7000.000000 -233311.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 9795.000000 -233311.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -7000.000000 -233311.000000 ) ( -10461.000000 -7000.000000 -233307.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -7000.000000 -233311.000000 ) ( 23489.000000 -7000.000000 -233307.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 11814.000000 -233311.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.000000 19309.000000 -233311.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.000000 21569.000000 -233311.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.000000 19484.000000 -233311.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( -10461.000000 9795.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4559/3416) # points: 4 { brushDef { // Surface normal: 0.236656, -0.971594, 0.000000 // RotY/Z : 0.000000 / -1.331874. Vector texS/T: (0.971594, 0.236656, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (-317.894978, 8492.373179, 8492.373179) / (233307.000000, 233307.000000, 14327.000000) // --> Vector info: d1 = 1.796051, 5.728723, 4.458008. Determinants: -861176.415335, -11195.337802, -1126884874.302601, -1929272521.041631 // --> Vector info: d2 = 0.893829, 0.996078, 196.496445. Determinants: -22390.518525, 1722410.651129, -403582020007.856201, -1929272521.041631 ( 3487.000000 21569.000000 -14327.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( ( 0.000446 0.000006 0.584098 ) ( 0.000012 -0.000893 209.188705 ) ) 16bescapeship/16cliff3 0 0 0 ( -5073.946623 19487.886374 -233307.000000 ) ( 3486.053377 21572.886374 -233307.000000 ) ( 3486.053377 21572.886374 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 -233307.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 -233307.000000 ) ( 3487.000000 21569.000000 -233307.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( -5073.000000 19484.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4560/3417) # points: 4 { brushDef { // Surface normal: -0.824135, -0.566393, 0.000000 // RotY/Z : 0.000000 / -2.539470. Vector texS/T: (0.566393, -0.824135, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (-5526.698156, 3567.686156, 3567.686156) / (233307.000000, 233307.000000, 14327.000000) // --> Vector info: d1 = 1.601016, 5.660620, 4.389988. Determinants: -888972.016344, -11555.613808, -5405479092.558644, -1991488276.468976 // --> Vector info: d2 = 0.056778, 0.162323, 195.662674. Determinants: -23112.254365, 1777955.324544, -415050229985.047180, -1991488276.468976 ( 23489.000000 11814.000000 -14327.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( ( 0.000446 0.000006 2.714291 ) ( 0.000012 -0.000893 208.412088 ) ) 16bescapeship/16cliff3 0 0 0 ( 18341.296540 19311.265574 -233307.000000 ) ( 23492.296540 11816.265574 -233307.000000 ) ( 23492.296540 11816.265574 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 -233307.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 -233307.000000 ) ( 23489.000000 11814.000000 -233307.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( 18338.000000 19309.000000 -233307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4561/3418) # points: 4 { brushDef { // Surface normal: -0.150446, -0.988618, 0.000000 // RotY/Z : 0.000000 / -1.721816. Vector texS/T: (0.988618, -0.150446, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (15224.313946, 202.336680, 202.336680) / (565.000000, 565.000000, 14327.000000) // --> Vector info: d1 = 7.689783, 0.983885, 1.063713. Determinants: -92286.572200, -1199.178333, -184050424.589680, -206732451.143752 // --> Vector info: d2 = 12.743938, 12.569656, 0.283390. Determinants: -2398.469852, 184564.013473, -2702349241.625083, -206732451.143752 ( 3487.000000 21569.000000 -14327.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.000446 0.000006 0.890283 ) ( 0.000012 -0.000893 13.071723 ) ) 16bescapeship/16cliff2 0 0 0 ( 18338.601785 19312.954473 -565.000000 ) ( 3487.601785 21572.954473 -565.000000 ) ( 3487.601785 21572.954473 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4562/3419) # points: 4 { brushDef { // Surface normal: 0.873957, -0.486003, 0.000000 // RotY/Z : 0.000000 / -0.507510. Vector texS/T: (0.486003, 0.873957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (14562.690211, 3476.335310, 3476.335310) / (565.000000, 565.000000, 14327.000000) // --> Vector info: d1 = 5.313227, 0.364107, 0.443966. Determinants: -68109.783473, -885.342748, 181720687.099909, -152570416.153194 // --> Vector info: d2 = 12.500183, 12.371506, 0.085239. Determinants: -1770.858035, 136209.908840, -1958328280.515210, -152570416.153194 ( -10461.000000 9795.000000 -14327.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.000446 0.000006 -1.191061 ) ( 0.000012 -0.000893 12.835570 ) ) 16bescapeship/16cliff2 0 0 0 ( -5076.495829 19485.944011 -565.000000 ) ( -10464.495829 9796.944011 -565.000000 ) ( -10464.495829 9796.944011 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4563/3420) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (5950.000000, -7812.000000, -11814.000000) / (14327.000000, 565.000000, 565.000000) // --> Vector info: d1 = 8.042706, 1.819666, 0.033453. Determinants: -24581.868789, -322.735790, -292070266.767456, -55075524.000000 // --> Vector info: d2 = 0.767975, 12.889763, 12.842609. Determinants: -648.926037, 49160.321707, -742755436.541232, -55075524.000000 ( 23489.000000 11814.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( ( 0.000446 0.000006 5.303086 ) ( 0.000012 -0.000893 13.486126 ) ) 16bescapeship/16cliff2 0 0 0 ( 23493.000000 -5950.000000 -14327.000000 ) ( 23493.000000 7812.000000 -565.000000 ) ( 23493.000000 11814.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 -5950.000000 -14327.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 7812.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4564/3421) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (9795.000000, 9795.000000, 7812.000000) / (14327.000000, 565.000000, 565.000000) // --> Vector info: d1 = 7.775667, 7.695805, 6.810631. Determinants: -12181.761846, -158.367523, -90609026.541313, -27290046.000000 // --> Vector info: d2 = 1.126713, 13.412979, 13.389964. Determinants: -316.732753, 24363.666129, -376703891.369793, -27290046.000000 ( -10461.000000 7812.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.000446 0.000006 3.320223 ) ( 0.000012 -0.000893 13.803710 ) ) 16bescapeship/16cliff2 0 0 0 ( -10465.000000 9795.000000 -14327.000000 ) ( -10465.000000 9795.000000 -565.000000 ) ( -10465.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 7812.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 -5950.000000 -14327.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( -10461.000000 9795.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4565/3422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, 10461.000000) / (-5124.402843, 2223.850827, 2223.850827) // --> Vector info: d1 = 0.860361, 4.140722, 4.140722. Determinants: 0.000000, -111368.237649, -785332819.698999, -249473212.099576 // --> Vector info: d2 = 0.999999, 0.999999, 16.156265. Determinants: -111372.090560, 0.000000, -2865491950.047522, -249473212.099576 ( -10461.000000 2616.000000 -5761.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.000000 0.000446 3.147965 ) ( 0.000446 0.000000 11.486171 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 7809.171573 -562.171573 ) ( 23489.000000 2613.171573 -5758.171573 ) ( -10461.000000 2613.171573 -5758.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 7809.171573 -562.171573 ) ( 23489.000000 7812.000000 -565.000000 ) ( 23489.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 2613.171573 -5758.171573 ) ( 23489.000000 2616.000000 -5761.000000 ) ( -10461.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 2613.171573 -5758.171573 ) ( -10461.000000 2616.000000 -5761.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 7809.171573 -562.171573 ) ( -10461.000000 7812.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4566/3423) # points: 5 { brushDef { // Surface normal: 0.000000, 0.716995, -0.697078 // RotY/Z : 0.771315 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.697078, -0.716995) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3496.000000, -3496.000000, 10461.000000) / (3682.226988, 3732.436549, 3732.436549) // --> Vector info: d1 = 0.728420, 0.750988, 0.750988. Determinants: 0.000000, -314.985556, 649389.891788, -700774.840679 // --> Vector info: d2 = 0.019072, 0.019072, 6.250015. Determinants: -312.852946, 0.000000, -1107098.780610, -700774.840679 ( -10461.000000 1608.000000 -6769.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( ( 0.000000 0.000449 -0.926674 ) ( 0.000446 0.000000 1.579821 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3496.000000 1640.132020 -6730.211686 ) ( 3496.000000 1605.132020 -6766.211686 ) ( -10461.000000 1605.132020 -6766.211686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1640.132020 -6730.211686 ) ( 3496.000000 1643.000000 -6733.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1605.132020 -6766.211686 ) ( 3496.000000 1608.000000 -6769.000000 ) ( -10461.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 1605.132020 -6766.211686 ) ( -10461.000000 1608.000000 -6769.000000 ) ( -10461.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 2613.132020 -5758.211686 ) ( -10461.000000 2616.000000 -5761.000000 ) ( 2808.000000 2616.000000 -5761.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2808.000000 2613.132020 -5758.211686 ) ( 2808.000000 2616.000000 -5761.000000 ) ( 3496.000000 1643.000000 -6733.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4567/3424) # points: 5 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2843.000000, 10461.000000, 10461.000000) / (5916.362438, 5916.362438, 4560.131632) // --> Vector info: d1 = 0.762707, 0.762683, 0.157217. Determinants: 0.033143, -8055.116806, 33895329.071030, -18043294.647225 // --> Vector info: d2 = 0.310525, 6.250016, 6.250013. Determinants: -8055.320387, -0.038041, -28503952.407741, -18043294.647225 ( -10461.000000 964.000000 -7413.000000 ) ( -10461.000000 5.000000 -8372.000000 ) ( 2843.000000 5.000000 -8372.000000 ) ( ( 0.000000 0.000446 -1.878555 ) ( 0.000446 0.000000 1.579753 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2843.000000 2.171573 -8369.171573 ) ( -10461.000000 2.171573 -8369.171573 ) ( -10461.000000 961.171573 -7410.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2843.000000 2.171573 -8369.171573 ) ( 2843.000000 5.000000 -8372.000000 ) ( -10461.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 2.171573 -8369.171573 ) ( -10461.000000 5.000000 -8372.000000 ) ( -10461.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 961.171573 -7410.171573 ) ( -10461.000000 964.000000 -7413.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 961.171573 -7410.171573 ) ( 3496.000000 964.000000 -7413.000000 ) ( 3496.000000 928.000000 -7448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 925.171573 -7445.171573 ) ( 3496.000000 928.000000 -7448.000000 ) ( 2843.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4568/3425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (10461.000000, 10461.000000, -3496.000000) / (4560.131632, 3649.378098, 3649.378098) // --> Vector info: d1 = 1.157239, 0.750988, 0.751004. Determinants: 0.014657, -5670.042045, 11145870.889399, -12711387.076387 // --> Vector info: d2 = 6.250015, 6.250015, 0.019071. Determinants: -5674.854572, 0.006651, -20081733.775246, -12711387.076387 ( 3496.000000 1608.000000 -6769.000000 ) ( -10461.000000 1608.000000 -6769.000000 ) ( -10461.000000 964.000000 -7413.000000 ) ( ( 0.000000 0.000446 -0.876841 ) ( 0.000446 0.000000 1.579822 ) ) 16bescapeship/00WHULL1 0 0 0 ( -10461.000000 961.171573 -7410.171573 ) ( -10461.000000 1605.171573 -6766.171573 ) ( 3496.000000 1605.171573 -6766.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 961.171573 -7410.171573 ) ( -10461.000000 964.000000 -7413.000000 ) ( -10461.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 1605.171573 -6766.171573 ) ( -10461.000000 1608.000000 -6769.000000 ) ( 3496.000000 1608.000000 -6769.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1605.171573 -6766.171573 ) ( 3496.000000 1608.000000 -6769.000000 ) ( 3496.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 961.171573 -7410.171573 ) ( 3496.000000 964.000000 -7413.000000 ) ( -10461.000000 964.000000 -7413.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4572/3426) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, -23489.000000, 10461.000000) / (5916.362438, 14338.004202, 14338.004202) // --> Vector info: d1 = 0.606455, 4.366137, 4.366137. Determinants: 0.000000, -127641.205889, 581777222.658700, -285914737.885484 // --> Vector info: d2 = 0.093751, 0.093751, 15.250015. Determinants: -127640.628454, 0.000000, -3024955500.934560, -285914737.885484 ( -10461.000000 -5950.000000 -14327.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( ( 0.000000 0.000446 -2.034793 ) ( 0.000446 0.000000 10.579922 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 2.171573 -8369.171573 ) ( 23489.000000 -5952.828427 -14324.171573 ) ( -10461.000000 -5952.828427 -14324.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 2.171573 -8369.171573 ) ( 23489.000000 5.000000 -8372.000000 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 -5952.828427 -14324.171573 ) ( 23489.000000 -5950.000000 -14327.000000 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 -5952.828427 -14324.171573 ) ( -10461.000000 -5950.000000 -14327.000000 ) ( -10461.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 2.171573 -8369.171573 ) ( -10461.000000 5.000000 -8372.000000 ) ( 23489.000000 5.000000 -8372.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4575/3427) # points: 4 { brushDef { // Surface normal: 0.236656, -0.971594, 0.000000 // RotY/Z : 0.000000 / -1.331874. Vector texS/T: (0.971594, 0.236656, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (8492.373179, -317.894978, -317.894978) / (565.000000, 565.000000, 14327.000000) // --> Vector info: d1 = 4.365963, 0.433290, 0.513142. Determinants: -54121.438945, -703.510065, -69342582.497038, -121246910.378002 // --> Vector info: d2 = 12.657555, 12.555317, 0.269051. Determinants: -1406.995270, 108245.300931, -1583899257.350502, -121246910.378002 ( -5073.000000 19484.000000 -14327.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.000446 0.000006 0.571912 ) ( 0.000012 -0.000893 13.063420 ) ) 16bescapeship/16cliff3 0 0 0 ( 3486.053377 21572.886374 -565.000000 ) ( -5073.946623 19487.886374 -565.000000 ) ( -5073.946623 19487.886374 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 -14327.000000 ) ( -5073.000000 19484.000000 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 -14327.000000 ) ( 3487.000000 21569.000000 -14327.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4576/3428) # points: 4 { brushDef { // Surface normal: -0.824135, -0.566393, 0.000000 // RotY/Z : 0.000000 / -2.539470. Vector texS/T: (0.566393, -0.824135, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (3567.686156, -5526.698156, -5526.698156) / (565.000000, 565.000000, 14327.000000) // --> Vector info: d1 = 4.310134, 0.250530, 0.330365. Determinants: -55868.272560, -726.049603, -339712453.591600, -125156916.890885 // --> Vector info: d2 = 12.948942, 12.843427, 0.557160. Determinants: -1452.104096, 111736.027738, -1678599885.178157, -125156916.890885 ( 18338.000000 19309.000000 -14327.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.000446 0.000006 2.714292 ) ( 0.000012 -0.000893 13.411963 ) ) 16bescapeship/16cliff3 0 0 0 ( 23492.296540 11816.265574 -565.000000 ) ( 18341.296540 19311.265574 -565.000000 ) ( 18341.296540 19311.265574 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 -14327.000000 ) ( 18338.000000 19309.000000 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 -14327.000000 ) ( 23489.000000 11814.000000 -14327.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4578/3429) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (7812.000000, 7812.000000, 9795.000000) / (-23489.000000, 10461.000000, 10461.000000) // --> Vector info: d1 = 11.647541, 2.902438, 2.179415. Determinants: 24546.644907, 17341.539017, -568568638.823067, -67322850.000000 // --> Vector info: d2 = 2.759123, 27.516609, 26.495033. Determinants: 34682.502813, -49094.095420, -1609862933.153922, -67322850.000000 ( -10461.000000 9795.000000 20435.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( ( -0.000365 -0.000258 8.445404 ) ( -0.000515 0.000729 23.912578 ) ) 16bescapeship/16cliff3 0 0 0 ( 23489.000000 7812.000000 20439.000000 ) ( -10461.000000 7812.000000 20439.000000 ) ( -10461.000000 9795.000000 20439.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 7812.000000 20439.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 7812.000000 20439.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 9795.000000 20439.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.000000 19484.000000 20439.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.000000 21569.000000 20439.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.000000 19309.000000 20439.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 11814.000000 20439.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4579/3430) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (-11814.000000, -7812.000000, -7812.000000) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.310146, 2.096699, 1.974843. Determinants: -37517.601023, -487.666665, -469022724.861961, -84042000.000000 // --> Vector info: d2 = 0.946661, 0.993108, 19.741430. Determinants: -975.390281, 75030.785645, -133474927.928580, -84042000.000000 ( 23489.000000 7812.000000 20435.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.000446 0.000006 5.580813 ) ( 0.000012 -0.000893 1.588193 ) ) 16bescapeship/16cliff2 0 0 0 ( 23493.000000 11814.000000 -565.000000 ) ( 23493.000000 7812.000000 -565.000000 ) ( 23493.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 7812.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 7812.000000 20435.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23493.000000 11814.000000 20435.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4580/3431) # points: 4 { brushDef { // Surface normal: -0.824135, -0.566393, 0.000000 // RotY/Z : 0.000000 / -2.539470. Vector texS/T: (0.566393, -0.824135, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (-5526.698156, 3567.686156, 3567.686156) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.250521, 4.310124, 4.188259. Determinants: -85251.677520, -1108.289631, -518379068.616965, -190982070.535430 // --> Vector info: d2 = 0.843402, 0.948952, 19.697275. Determinants: -2216.562305, 170504.454269, -269659873.114374, -190982070.535430 ( 23489.000000 11814.000000 20435.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.000446 0.000006 2.714281 ) ( 0.000012 -0.000893 1.411964 ) ) 16bescapeship/16cliff3 0 0 0 ( 18341.296540 19311.265574 -565.000000 ) ( 23492.296540 11816.265574 -565.000000 ) ( 23492.296540 11816.265574 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 -565.000000 ) ( 23489.000000 11814.000000 -565.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23492.296540 11816.265574 20435.000000 ) ( 23489.000000 11814.000000 20435.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18341.296540 19311.265574 20435.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4581/3432) # points: 4 { brushDef { // Surface normal: -0.150446, -0.988618, 0.000000 // RotY/Z : 0.000000 / -1.721816. Vector texS/T: (0.988618, -0.150446, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (202.336680, 15224.313946, 15224.313946) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.282347, 6.988245, 6.866382. Determinants: -140823.863988, -1830.628732, -59541389.992235, -315461522.599825 // --> Vector info: d2 = 0.636231, 0.810582, 19.558905. Determinants: -3661.389375, 281636.869689, -359090267.369911, -315461522.599825 ( 18338.000000 19309.000000 20435.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.000446 0.000006 0.188744 ) ( 0.000012 -0.000893 1.138301 ) ) 16bescapeship/16cliff2 0 0 0 ( 3487.601785 21572.954473 -565.000000 ) ( 18338.601785 19312.954473 -565.000000 ) ( 18338.601785 19312.954473 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 -565.000000 ) ( 18338.000000 19309.000000 -565.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18338.601785 19312.954473 20435.000000 ) ( 18338.000000 19309.000000 20435.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3487.601785 21572.954473 20435.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4582/3433) # points: 4 { brushDef { // Surface normal: 0.236656, -0.971594, 0.000000 // RotY/Z : 0.000000 / -1.331874. Vector texS/T: (0.971594, 0.236656, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff3]: 256.000000/128.000000 // --> Vector A/B: (-317.894978, 8492.373179, 8492.373179) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.731827, 4.664499, 4.542625. Determinants: -82586.122500, -1073.741348, -161046443.649645, -185015631.299088 // --> Vector info: d2 = 0.621907, 0.724164, 19.472485. Determinants: -2147.407172, 165177.730756, -209070517.556701, -185015631.299088 ( 3487.000000 21569.000000 20435.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.000446 0.000006 0.870448 ) ( 0.000012 -0.000893 1.130015 ) ) 16bescapeship/16cliff3 0 0 0 ( -5073.946623 19487.886374 -565.000000 ) ( 3486.053377 21572.886374 -565.000000 ) ( 3486.053377 21572.886374 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 -565.000000 ) ( 3487.000000 21569.000000 -565.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3486.053377 21572.886374 20435.000000 ) ( 3487.000000 21569.000000 20435.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5073.946623 19487.886374 20435.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4583/3434) # points: 4 { brushDef { // Surface normal: 0.873957, -0.486003, 0.000000 // RotY/Z : 0.000000 / -0.507510. Vector texS/T: (0.486003, 0.873957, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (3476.335310, 14562.690211, 14562.690211) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.695791, 5.644911, 5.523033. Determinants: -103931.510895, -1351.179125, 200074634.800890, -232813452.929593 // --> Vector info: d2 = 0.412978, 0.541669, 19.289989. Determinants: -2702.508867, 207850.537034, -204187531.486429, -232813452.929593 ( -5073.000000 19484.000000 20435.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( ( 0.000446 0.000006 -0.859377 ) ( 0.000012 -0.000893 0.877044 ) ) 16bescapeship/16cliff2 0 0 0 ( -10464.495829 9796.944011 -565.000000 ) ( -5076.495829 19485.944011 -565.000000 ) ( -5076.495829 19485.944011 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 -565.000000 ) ( -5073.000000 19484.000000 -565.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5076.495829 19485.944011 20435.000000 ) ( -5073.000000 19484.000000 20435.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10464.495829 9796.944011 20435.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4584/3435) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16cliff2]: 256.000000/128.000000 // --> Vector A/B: (7812.000000, 9795.000000, 9795.000000) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 0.810616, 1.695789, 1.573902. Determinants: -18588.649734, -241.702332, 111594630.649080, -41643000.000000 // --> Vector info: d2 = 0.389959, 0.412978, 19.161299. Determinants: -483.398016, 37177.920295, -33468279.052324, -41643000.000000 ( -10461.000000 9795.000000 20435.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( ( 0.000446 0.000006 -2.679793 ) ( 0.000012 -0.000893 0.803695 ) ) 16bescapeship/16cliff2 0 0 0 ( -10465.000000 7812.000000 -565.000000 ) ( -10465.000000 9795.000000 -565.000000 ) ( -10465.000000 9795.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 7812.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 -565.000000 ) ( -10461.000000 9795.000000 -565.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 9795.000000 20435.000000 ) ( -10461.000000 9795.000000 20435.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10465.000000 7812.000000 20435.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4585/3436) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-23489.000000, 10461.000000, 10461.000000) / (565.000000, 565.000000, -20435.000000) // --> Vector info: d1 = 9.860361, 9.860342, 0.485342. Determinants: 0.400477, -318281.250000, -6850106131.530046, -712950000.000000 // --> Vector info: d2 = 1.000001, 16.156265, 16.156254. Determinants: -318281.547855, -0.388436, -8189065823.975169, -712950000.000000 ( -10461.000000 7812.000000 20435.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.000000 0.000446 9.608116 ) ( 0.000446 0.000000 11.486171 ) ) 16bescapeship/00WHULL1 0 0 0 ( 23489.000000 7808.000000 -565.000000 ) ( -10461.000000 7808.000000 -565.000000 ) ( -10461.000000 7808.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 7808.000000 -565.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 7808.000000 -565.000000 ) ( -10461.000000 7812.000000 -565.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -10461.000000 7808.000000 20435.000000 ) ( -10461.000000 7812.000000 20435.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23489.000000 7808.000000 20435.000000 ) ( 23489.000000 7812.000000 20435.000000 ) ( 23489.000000 7812.000000 -565.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4586/3437) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6703.000000, -6178.000000, -6178.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.499979, 7.999960, 7.999949. Determinants: -1050.050901, -0.006013, -7075216.420738, -73503.749904 // --> Vector info: d2 = 0.439296, 0.439339, 2.439336. Determinants: -0.005992, 1049.998499, -4415820.149673, -73503.749904 ( 6178.000000 -63.000000 -5643.000000 ) ( 6178.000000 -162.000000 -5742.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( ( 0.014286 0.000000 96.256537 ) ( 0.000000 -0.014285 60.076121 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6703.000000 -164.828427 -5739.171573 ) ( 6178.000000 -164.828427 -5739.171573 ) ( 6178.000000 -65.828427 -5640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -164.828427 -5739.171573 ) ( 6703.000000 -162.000000 -5742.000000 ) ( 6178.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -164.828427 -5739.171573 ) ( 6178.000000 -162.000000 -5742.000000 ) ( 6178.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -65.828427 -5640.171573 ) ( 6178.000000 -63.000000 -5643.000000 ) ( 6703.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -65.828427 -5640.171573 ) ( 6703.000000 -63.000000 -5643.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4587/3438) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6178.000000, 6178.000000, 6703.000000) / (4034.751293, 4174.758436, 4174.758436) // --> Vector info: d1 = 2.428591, 0.428590, 0.429246. Determinants: -0.091904, 1050.000435, -4414433.341949, -73503.749904 // --> Vector info: d2 = 7.879237, 7.879062, 0.379071. Determinants: 1050.052236, 0.091875, -7066746.848493, -73503.749904 ( 6703.000000 -25.000000 -5879.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( ( 0.000001 -0.014285 60.057254 ) ( -0.014286 -0.000001 96.141311 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6178.000000 76.828427 -5782.828427 ) ( 6178.000000 -22.171573 -5881.828427 ) ( 6703.000000 -22.171573 -5881.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 76.828427 -5782.828427 ) ( 6178.000000 74.000000 -5780.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -22.171573 -5881.828427 ) ( 6178.000000 -25.000000 -5879.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -22.171573 -5881.828427 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 76.828427 -5782.828427 ) ( 6703.000000 74.000000 -5780.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4588/3439) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6178.000000, 6388.000000, 6388.000000) / (4139.403097, 4139.403097, 3945.655839) // --> Vector info: d1 = 1.000000, 2.499998, 2.500000. Determinants: -290.620448, 0.000500, 1754764.137678, -40686.924189 // --> Vector info: d2 = 0.000000, 0.000000, 0.694353. Determinants: 0.000005, 145.814046, -603583.144928, -40686.924189 ( 6388.000000 -63.000000 -5643.000000 ) ( 6388.000000 74.000000 -5780.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( ( 0.007143 0.000000 -43.128454 ) ( 0.000000 -0.003584 14.834819 ) ) 16bescapeship/00wbig3 0 0 0 ( 6178.000000 76.828427 -5777.171573 ) ( 6388.000000 76.828427 -5777.171573 ) ( 6388.000000 -60.171573 -5640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 76.828427 -5777.171573 ) ( 6178.000000 74.000000 -5780.000000 ) ( 6388.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 76.828427 -5777.171573 ) ( 6388.000000 74.000000 -5780.000000 ) ( 6388.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -60.171573 -5640.171573 ) ( 6388.000000 -63.000000 -5643.000000 ) ( 6178.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -60.171573 -5640.171573 ) ( 6178.000000 -63.000000 -5643.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4589/3440) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-25.000000, -12.000000, -150.000000) / (5879.000000, 5867.000000, 5730.000000) // --> Vector info: d1 = 1.000000, 1.000000, 12.109639. Determinants: 133.315672, 144.425312, -849180.516056, -3437.000000 // --> Vector info: d2 = 0.890627, 0.765629, 0.765639. Determinants: 17.124869, -17.249596, 98777.412553, -3437.000000 ( 6178.000000 -150.000000 -5730.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( ( -0.038788 -0.042021 247.070269 ) ( -0.004983 0.005019 -28.739428 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6174.000000 -25.000000 -5879.000000 ) ( 6174.000000 -12.000000 -5867.000000 ) ( 6174.000000 -150.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -25.000000 -5879.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -12.000000 -5867.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( 6178.000000 -150.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -150.000000 -5730.000000 ) ( 6178.000000 -150.000000 -5730.000000 ) ( 6178.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -162.000000 -5742.000000 ) ( 6178.000000 -162.000000 -5742.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4590/3441) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (62.000000, 74.000000, -63.000000) / (5793.000000, 5780.000000, 5643.000000) // --> Vector info: d1 = 0.000000, 0.000006, 11.109641. Determinants: 144.424474, 133.316398, -781256.210916, -3425.000000 // --> Vector info: d2 = 0.999997, 0.875001, 0.874990. Determinants: 17.124362, -17.124629, 94716.277665, -3425.000000 ( 6178.000000 -63.000000 -5643.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( ( -0.042168 -0.038924 228.104003 ) ( -0.005000 0.005000 -27.654388 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6174.000000 62.000000 -5793.000000 ) ( 6174.000000 74.000000 -5780.000000 ) ( 6174.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 62.000000 -5793.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 74.000000 -5780.000000 ) ( 6178.000000 74.000000 -5780.000000 ) ( 6178.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -63.000000 -5643.000000 ) ( 6178.000000 -63.000000 -5643.000000 ) ( 6178.000000 -75.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -75.000000 -5655.000000 ) ( 6178.000000 -75.000000 -5655.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4591/3442) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-12.000000, 62.000000, 44.000000) / (5867.000000, 5793.000000, 5774.000000) // --> Vector info: d1 = 0.218744, 1.718742, 1.718742. Determinants: -28.499988, 26.999937, -159349.553113, -2738.000000 // --> Vector info: d2 = 0.625013, 0.624998, 0.997661. Determinants: 27.577329, 27.576778, -163173.313833, -2738.000000 ( 6178.000000 44.000000 -5774.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( ( 0.010409 -0.009861 58.199252 ) ( -0.010072 -0.010072 59.595805 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6174.000000 -12.000000 -5867.000000 ) ( 6174.000000 62.000000 -5793.000000 ) ( 6174.000000 44.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -12.000000 -5867.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 62.000000 -5793.000000 ) ( 6178.000000 62.000000 -5793.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 44.000000 -5774.000000 ) ( 6178.000000 44.000000 -5774.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6174.000000 -31.000000 -5849.000000 ) ( 6178.000000 -31.000000 -5849.000000 ) ( 6178.000000 -12.000000 -5867.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4593/3443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6703.000000, -6703.000000, -6423.000000) / (3945.655839, 4139.403097, 4139.403097) // --> Vector info: d1 = 0.000010, 0.000000, 2.000000. Determinants: -387.494563, 0.002804, -2597387.664317, -54249.232253 // --> Vector info: d2 = 1.694350, 1.000000, 1.000000. Determinants: -0.000081, 194.418068, -859024.501239, -54249.232253 ( 6423.000000 -25.000000 -5879.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( ( 0.007143 0.000000 47.878791 ) ( 0.000000 -0.003584 15.834777 ) ) 16bescapeship/00wbig3 0 0 0 ( 6703.000000 -164.828427 -5744.828427 ) ( 6703.000000 -27.828427 -5881.828427 ) ( 6423.000000 -27.828427 -5881.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -164.828427 -5744.828427 ) ( 6703.000000 -162.000000 -5742.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -27.828427 -5881.828427 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6423.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -27.828427 -5881.828427 ) ( 6423.000000 -25.000000 -5879.000000 ) ( 6423.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -164.828427 -5744.828427 ) ( 6423.000000 -162.000000 -5742.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4594/3444) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (124.000000, 162.000000, 63.000000) / (5780.000000, 5742.000000, 5643.000000) // --> Vector info: d1 = 1.999991, 1.999991, 0.999992. Determinants: -37.999946, -37.999946, 209303.747433, -7524.000000 // --> Vector info: d2 = 0.468148, 0.662499, 0.662498. Determinants: -19.240814, 19.240764, -112348.097898, -7524.000000 ( 6703.000000 -63.000000 -5643.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( 6703.000000 -124.000000 -5780.000000 ) ( ( 0.005050 0.005050 -27.818148 ) ( 0.002557 -0.002557 14.931964 ) ) 16bescapeship/00wbig3 0 0 0 ( 6707.000000 -124.000000 -5780.000000 ) ( 6707.000000 -162.000000 -5742.000000 ) ( 6707.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6707.000000 -124.000000 -5780.000000 ) ( 6703.000000 -124.000000 -5780.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6707.000000 -162.000000 -5742.000000 ) ( 6703.000000 -162.000000 -5742.000000 ) ( 6703.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6707.000000 -63.000000 -5643.000000 ) ( 6703.000000 -63.000000 -5643.000000 ) ( 6703.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6707.000000 -25.000000 -5681.000000 ) ( 6703.000000 -25.000000 -5681.000000 ) ( 6703.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4596/3445) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6388.000000, 6423.000000, 6423.000000) / (4139.403097, 4139.403097, 4033.337080) // --> Vector info: d1 = 0.000000, 0.249995, 0.250001. Determinants: -26.515999, 0.000200, 169383.371958, -3712.310601 // --> Vector info: d2 = 1.000000, 1.000000, 1.381854. Determinants: -0.000051, 13.364896, -59034.678462, -3712.310601 ( 6423.000000 -1.000000 -5705.000000 ) ( 6423.000000 74.000000 -5780.000000 ) ( 6388.000000 74.000000 -5780.000000 ) ( ( 0.007143 0.000000 -45.627478 ) ( 0.000000 -0.003600 15.902408 ) ) 16bescapeship/00wbig3 0 0 0 ( 6388.000000 76.828427 -5777.171573 ) ( 6423.000000 76.828427 -5777.171573 ) ( 6423.000000 1.828427 -5702.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 76.828427 -5777.171573 ) ( 6388.000000 74.000000 -5780.000000 ) ( 6423.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 76.828427 -5777.171573 ) ( 6423.000000 74.000000 -5780.000000 ) ( 6423.000000 -1.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 1.828427 -5702.171573 ) ( 6423.000000 -1.000000 -5705.000000 ) ( 6388.000000 -1.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 1.828427 -5702.171573 ) ( 6388.000000 -1.000000 -5705.000000 ) ( 6388.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4597/3446) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6388.000000, -6178.000000, -6178.000000) / (4139.403097, 4139.403097, 3945.655839) // --> Vector info: d1 = 0.249995, 1.749999, 1.749997. Determinants: -290.621626, -0.000400, -1866660.825251, -40686.924189 // --> Vector info: d2 = 1.000000, 1.000000, 1.694350. Determinants: 0.000070, 145.813676, -644268.062955, -40686.924189 ( 6178.000000 -162.000000 -5742.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( 6388.000000 -25.000000 -5879.000000 ) ( ( 0.007143 0.000000 45.878642 ) ( 0.000000 -0.003584 15.834769 ) ) 16bescapeship/00wbig3 0 0 0 ( 6388.000000 -27.828427 -5881.828427 ) ( 6178.000000 -27.828427 -5881.828427 ) ( 6178.000000 -164.828427 -5744.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -27.828427 -5881.828427 ) ( 6388.000000 -25.000000 -5879.000000 ) ( 6178.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -27.828427 -5881.828427 ) ( 6178.000000 -25.000000 -5879.000000 ) ( 6178.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6178.000000 -164.828427 -5744.828427 ) ( 6178.000000 -162.000000 -5742.000000 ) ( 6388.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -164.828427 -5744.828427 ) ( 6388.000000 -162.000000 -5742.000000 ) ( 6388.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4598/3447) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6423.000000, 6703.000000, 6703.000000) / (4139.403097, 4139.403097, 3945.655839) // --> Vector info: d1 = 0.000000, 2.000000, 1.999990. Determinants: -387.494563, -0.002837, 2488889.322498, -54249.232253 // --> Vector info: d2 = 1.000000, 1.000000, 1.694351. Determinants: -0.000081, 194.418185, -859023.922731, -54249.232253 ( 6703.000000 -63.000000 -5643.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( 6423.000000 74.000000 -5780.000000 ) ( ( 0.007143 0.000000 -45.878793 ) ( 0.000000 -0.003584 15.834766 ) ) 16bescapeship/00wbig3 0 0 0 ( 6423.000000 76.828427 -5777.171573 ) ( 6703.000000 76.828427 -5777.171573 ) ( 6703.000000 -60.171573 -5640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 76.828427 -5777.171573 ) ( 6423.000000 74.000000 -5780.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 76.828427 -5777.171573 ) ( 6703.000000 74.000000 -5780.000000 ) ( 6703.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -60.171573 -5640.171573 ) ( 6703.000000 -63.000000 -5643.000000 ) ( 6423.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -60.171573 -5640.171573 ) ( 6423.000000 -63.000000 -5643.000000 ) ( 6423.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4599/3448) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6423.000000, -6388.000000, -6388.000000) / (4139.403097, 4139.403097, 4033.337080) // --> Vector info: d1 = 1.000009, 1.250013, 1.249998. Determinants: -26.516959, -0.000551, -174028.493721, -3712.310601 // --> Vector info: d2 = 0.999999, 0.999999, 1.381849. Determinants: -0.000019, 13.364761, -59034.559711, -3712.310601 ( 6388.000000 -100.000000 -5804.000000 ) ( 6388.000000 -25.000000 -5879.000000 ) ( 6423.000000 -25.000000 -5879.000000 ) ( ( 0.007143 0.000000 46.878754 ) ( 0.000000 -0.003600 15.902376 ) ) 16bescapeship/00wbig3 0 0 0 ( 6423.000000 -27.828427 -5881.828427 ) ( 6388.000000 -27.828427 -5881.828427 ) ( 6388.000000 -102.828427 -5806.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -27.828427 -5881.828427 ) ( 6423.000000 -25.000000 -5879.000000 ) ( 6388.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -27.828427 -5881.828427 ) ( 6388.000000 -25.000000 -5879.000000 ) ( 6388.000000 -100.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -102.828427 -5806.828427 ) ( 6388.000000 -100.000000 -5804.000000 ) ( 6423.000000 -100.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -102.828427 -5806.828427 ) ( 6423.000000 -100.000000 -5804.000000 ) ( 6423.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4600/3449) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6423.000000, 6423.000000, 6388.000000) / (4014.952304, 3945.655839, 3945.655839) // --> Vector info: d1 = 0.750004, 0.750003, 0.500002. Determinants: -17.324182, -0.000037, 109454.329995, -2425.376259 // --> Vector info: d2 = 0.444354, 0.694353, 0.694353. Determinants: -0.000021, 8.749959, -36208.262039, -2425.376259 ( 6388.000000 -63.000000 -5643.000000 ) ( 6423.000000 -63.000000 -5643.000000 ) ( 6423.000000 -14.000000 -5692.000000 ) ( ( 0.007143 0.000000 -45.128804 ) ( 0.000000 -0.003608 14.928926 ) ) 16bescapeship/00wbig3 0 0 0 ( 6423.000000 -11.171573 -5689.171573 ) ( 6423.000000 -60.171573 -5640.171573 ) ( 6388.000000 -60.171573 -5640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -11.171573 -5689.171573 ) ( 6423.000000 -14.000000 -5692.000000 ) ( 6423.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -60.171573 -5640.171573 ) ( 6423.000000 -63.000000 -5643.000000 ) ( 6388.000000 -63.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -60.171573 -5640.171573 ) ( 6388.000000 -63.000000 -5643.000000 ) ( 6388.000000 -14.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -11.171573 -5689.171573 ) ( 6388.000000 -14.000000 -5692.000000 ) ( 6423.000000 -14.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4601/3450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6388.000000, -6388.000000, -6423.000000) / (4014.952304, 3945.655839, 3945.655839) // --> Vector info: d1 = 1.249995, 1.249988, 0.999987. Determinants: -17.324187, -0.000259, -113697.574258, -2425.376259 // --> Vector info: d2 = 0.444350, 0.694349, 0.694347. Determinants: -0.000128, 8.749958, -36209.199403, -2425.376259 ( 6423.000000 -162.000000 -5742.000000 ) ( 6388.000000 -162.000000 -5742.000000 ) ( 6388.000000 -113.000000 -5791.000000 ) ( ( 0.007143 0.000000 46.878324 ) ( 0.000000 -0.003608 14.929312 ) ) 16bescapeship/00wbig3 0 0 0 ( 6388.000000 -115.828427 -5793.828427 ) ( 6388.000000 -164.828427 -5744.828427 ) ( 6423.000000 -164.828427 -5744.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -115.828427 -5793.828427 ) ( 6388.000000 -113.000000 -5791.000000 ) ( 6388.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -164.828427 -5744.828427 ) ( 6388.000000 -162.000000 -5742.000000 ) ( 6423.000000 -162.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -164.828427 -5744.828427 ) ( 6423.000000 -162.000000 -5742.000000 ) ( 6423.000000 -113.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -115.828427 -5793.828427 ) ( 6423.000000 -113.000000 -5791.000000 ) ( 6388.000000 -113.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4602/3451) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (6423.000000, 6423.000000, 6388.000000) / (4033.337080, 4014.952304, 4014.952304) // --> Vector info: d1 = 1.000008, 1.000000, 0.000000. Determinants: -18.384769, -0.000285, 117443.049506, -643.467171 // --> Vector info: d2 = 0.999996, 2.000000, 1.999962. Determinants: -0.000701, 35.000140, -141806.325054, -643.467171 ( 6388.000000 -14.000000 -5692.000000 ) ( 6423.000000 -14.000000 -5692.000000 ) ( 6423.000000 -1.000000 -5705.000000 ) ( ( 0.028571 0.000000 -182.515993 ) ( 0.000001 -0.054393 220.378492 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 6423.000000 1.828427 -5702.171573 ) ( 6423.000000 -11.171573 -5689.171573 ) ( 6388.000000 -11.171573 -5689.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 1.828427 -5702.171573 ) ( 6423.000000 -1.000000 -5705.000000 ) ( 6423.000000 -14.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -11.171573 -5689.171573 ) ( 6423.000000 -14.000000 -5692.000000 ) ( 6388.000000 -14.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -11.171573 -5689.171573 ) ( 6388.000000 -14.000000 -5692.000000 ) ( 6388.000000 -1.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 1.828427 -5702.171573 ) ( 6388.000000 -1.000000 -5705.000000 ) ( 6423.000000 -1.000000 -5705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4603/3452) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-6388.000000, -6388.000000, -6423.000000) / (4033.337080, 4014.952304, 4014.952304) // --> Vector info: d1 = 0.968239, 0.968239, 1.968243. Determinants: 18.384846, 0.000000, 116819.368912, -643.467171 // --> Vector info: d2 = 1.984683, 0.984643, 0.984657. Determinants: 0.000263, -35.001402, 139897.055784, -643.467171 ( 6423.000000 -113.000000 -5791.000000 ) ( 6388.000000 -113.000000 -5791.000000 ) ( 6388.000000 -100.000000 -5804.000000 ) ( ( -0.028572 0.000000 -181.546743 ) ( 0.000000 0.054395 -217.411334 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 6388.000000 -102.828427 -5806.828427 ) ( 6388.000000 -115.828427 -5793.828427 ) ( 6423.000000 -115.828427 -5793.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -102.828427 -5806.828427 ) ( 6388.000000 -100.000000 -5804.000000 ) ( 6388.000000 -113.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6388.000000 -115.828427 -5793.828427 ) ( 6388.000000 -113.000000 -5791.000000 ) ( 6423.000000 -113.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -115.828427 -5793.828427 ) ( 6423.000000 -113.000000 -5791.000000 ) ( 6423.000000 -100.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6423.000000 -102.828427 -5806.828427 ) ( 6423.000000 -100.000000 -5804.000000 ) ( 6388.000000 -100.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4604/3453) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-25.000000, 74.000000, 178.000000) / (5681.000000, 5780.000000, 5677.000000) // --> Vector info: d1 = 1.000001, 1.500000, 1.500002. Determinants: -51.500078, -51.999700, 273629.774132, -20493.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.524999. Determinants: -51.974816, 51.974781, -296568.107652, -20493.000000 ( 6738.000000 178.000000 -5677.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( ( 0.002513 0.002537 -13.352353 ) ( 0.002536 -0.002536 14.471679 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6734.000000 -25.000000 -5681.000000 ) ( 6734.000000 74.000000 -5780.000000 ) ( 6734.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6734.000000 -25.000000 -5681.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6734.000000 74.000000 -5780.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( 6738.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6734.000000 178.000000 -5677.000000 ) ( 6738.000000 178.000000 -5677.000000 ) ( 6738.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6734.000000 79.000000 -5578.000000 ) ( 6738.000000 79.000000 -5578.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4606/3454) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-74.000000, 25.000000, -79.000000) / (5780.000000, 5681.000000, 5578.000000) // --> Vector info: d1 = 0.801255, 0.301254, 0.301253. Determinants: 51.500004, -52.000205, 287952.076279, -20493.000000 // --> Vector info: d2 = 1.058585, 1.058586, 0.533586. Determinants: -51.975077, -51.974905, 274875.213998, -20493.000000 ( 6755.000000 79.000000 -5578.000000 ) ( 6755.000000 -25.000000 -5681.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( ( -0.002513 0.002537 -14.051241 ) ( 0.002536 0.002536 -13.413127 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6759.000000 74.000000 -5780.000000 ) ( 6759.000000 -25.000000 -5681.000000 ) ( 6759.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6759.000000 74.000000 -5780.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( 6755.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6759.000000 -25.000000 -5681.000000 ) ( 6755.000000 -25.000000 -5681.000000 ) ( 6755.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6759.000000 79.000000 -5578.000000 ) ( 6755.000000 79.000000 -5578.000000 ) ( 6755.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6759.000000 178.000000 -5677.000000 ) ( 6755.000000 178.000000 -5677.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4607/3455) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (6738.000000, 6755.000000, 6755.000000) / (4140.110204, 4140.110204, 4000.103061) // --> Vector info: d1 = 1.000001, 1.062502, 1.062495. Determinants: -8.750530, -0.000120, 56581.442088, -2380.121425 // --> Vector info: d2 = 1.000000, 1.000000, 2.000002. Determinants: -0.000067, 17.000024, -72761.645941, -2380.121425 ( 6755.000000 79.000000 -5578.000000 ) ( 6755.000000 178.000000 -5677.000000 ) ( 6738.000000 178.000000 -5677.000000 ) ( ( 0.003677 0.000000 -23.772502 ) ( 0.000000 -0.007143 30.570560 ) ) 16bescapeship/00wpipe2 0 0 0 ( 6738.000000 180.828427 -5674.171573 ) ( 6755.000000 180.828427 -5674.171573 ) ( 6755.000000 81.828427 -5575.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 180.828427 -5674.171573 ) ( 6738.000000 178.000000 -5677.000000 ) ( 6755.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 180.828427 -5674.171573 ) ( 6755.000000 178.000000 -5677.000000 ) ( 6755.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 81.828427 -5575.171573 ) ( 6755.000000 79.000000 -5578.000000 ) ( 6738.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 81.828427 -5575.171573 ) ( 6738.000000 79.000000 -5578.000000 ) ( 6738.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4609/3456) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705359, 0.708851 // RotY/Z : -0.787867 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708851, -0.705359) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (6738.000000, 6755.000000, 6755.000000) / (4164.524993, 4164.524993, 3878.145874) // --> Vector info: d1 = 0.000001, 0.000000, 2.049996. Determinants: 0.000264, 34.849937, -145135.218604, -4868.445029 // --> Vector info: d2 = 1.000020, 0.000001, 0.000023. Determinants: 286.384525, 0.000370, -1934529.010040, -4868.445029 ( 6755.000000 178.000000 -5677.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.000000 -0.007158 29.811412 ) ( -0.058825 0.000000 397.360759 ) ) 16bescapeship/10wlip1 0 0 0 ( 6738.000000 -22.178565 -5881.835402 ) ( 6755.000000 -22.178565 -5881.835402 ) ( 6755.000000 180.821435 -5679.835402 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -22.178565 -5881.835402 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -22.178565 -5881.835402 ) ( 6755.000000 -25.000000 -5879.000000 ) ( 6755.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 180.821435 -5679.835402 ) ( 6755.000000 178.000000 -5677.000000 ) ( 6738.000000 178.000000 -5677.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 180.821435 -5679.835402 ) ( 6738.000000 178.000000 -5677.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4610/3457) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6755.000000, -6738.000000, -6738.000000) / (4139.403097, 4139.403097, 3999.395954) // --> Vector info: d1 = 0.999992, 1.000000, 2.000000. Determinants: -0.001101, 16.999994, -72757.370440, -2380.121425 // --> Vector info: d2 = 2.000004, 1.000023, 0.999966. Determinants: 140.004456, -0.000974, 940973.883372, -2380.121425 ( 6738.000000 -124.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.000000 -0.007142 30.568764 ) ( -0.058822 0.000000 -395.347008 ) ) 16bescapeship/10wlip1 0 0 0 ( 6755.000000 -27.828427 -5881.828427 ) ( 6738.000000 -27.828427 -5881.828427 ) ( 6738.000000 -126.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -27.828427 -5881.828427 ) ( 6755.000000 -25.000000 -5879.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -27.828427 -5881.828427 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6738.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -126.828427 -5782.828427 ) ( 6738.000000 -124.000000 -5780.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -126.828427 -5782.828427 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4611/3458) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705359, -0.708851 // RotY/Z : 0.787867 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.708851, -0.705359) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6755.000000, -6738.000000, -6738.000000) / (4164.870689, 4164.870689, 3878.491569) // --> Vector info: d1 = 0.999992, 1.000000, 3.049994. Determinants: -0.002253, 34.849906, -150028.977599, -4868.445029 // --> Vector info: d2 = 2.000004, 1.000023, 0.999985. Determinants: 286.373624, -0.000650, 1924719.632756, -4868.445029 ( 6738.000000 79.000000 -5578.000000 ) ( 6738.000000 -124.000000 -5780.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( ( 0.000000 -0.007158 30.816611 ) ( -0.058822 0.000000 -395.345869 ) ) 16bescapeship/10wlip1 0 0 0 ( 6755.000000 -126.821435 -5777.164598 ) ( 6738.000000 -126.821435 -5777.164598 ) ( 6738.000000 76.178565 -5575.164598 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -126.821435 -5777.164598 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6738.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -126.821435 -5777.164598 ) ( 6738.000000 -124.000000 -5780.000000 ) ( 6738.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 76.178565 -5575.164598 ) ( 6738.000000 79.000000 -5578.000000 ) ( 6755.000000 79.000000 -5578.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 76.178565 -5575.164598 ) ( 6755.000000 79.000000 -5578.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4613/3459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6738.000000, -6703.000000, -6703.000000) / (4139.403097, 4139.403097, 3999.395954) // --> Vector info: d1 = 0.984259, 1.234260, 1.234262. Determinants: -35.001928, 0.000075, -240666.415524, -4900.249994 // --> Vector info: d2 = 0.000003, 0.000003, 0.500003. Determinants: -0.000046, 17.500007, -72439.906886, -4900.249994 ( 6703.000000 -124.000000 -5780.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.007143 0.000000 49.113089 ) ( 0.000000 -0.003571 14.782900 ) ) 16bescapeship/00wbig3 0 0 0 ( 6738.000000 -27.828427 -5881.828427 ) ( 6703.000000 -27.828427 -5881.828427 ) ( 6703.000000 -126.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -27.828427 -5881.828427 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -27.828427 -5881.828427 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6703.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -126.828427 -5782.828427 ) ( 6703.000000 -124.000000 -5780.000000 ) ( 6738.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -126.828427 -5782.828427 ) ( 6738.000000 -124.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4615/3460) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (6703.000000, 6738.000000, 6738.000000) / (4139.403097, 4139.403097, 3999.395954) // --> Vector info: d1 = 0.750002, 1.000000, 1.000000. Determinants: -35.001553, -0.000011, 230940.254975, -4900.249994 // --> Vector info: d2 = 1.000001, 1.000000, 1.499998. Determinants: 0.000050, 17.499921, -77339.816141, -4900.249994 ( 6738.000000 -25.000000 -5681.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( ( 0.007143 0.000000 -47.128260 ) ( 0.000000 -0.003571 15.782831 ) ) 16bescapeship/00wbig3 0 0 0 ( 6703.000000 76.828427 -5777.171573 ) ( 6738.000000 76.828427 -5777.171573 ) ( 6738.000000 -22.171573 -5678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 76.828427 -5777.171573 ) ( 6703.000000 74.000000 -5780.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 76.828427 -5777.171573 ) ( 6738.000000 74.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -22.171573 -5678.171573 ) ( 6738.000000 -25.000000 -5681.000000 ) ( 6703.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -22.171573 -5678.171573 ) ( 6703.000000 -25.000000 -5681.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4616/3461) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6703.000000, 6738.000000, 6738.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.429246, 0.429290, 2.429287. Determinants: -0.006047, 69.999899, -294295.552855, -4900.249994 // --> Vector info: d2 = 1.379083, 0.879081, 0.879253. Determinants: 70.003840, 0.006042, -476018.815592, -4900.249994 ( 6738.000000 74.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( ( 0.000001 -0.014285 60.057253 ) ( -0.014286 -0.000001 97.141741 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6703.000000 -22.171573 -5881.828427 ) ( 6738.000000 -22.171573 -5881.828427 ) ( 6738.000000 76.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -22.171573 -5881.828427 ) ( 6703.000000 -25.000000 -5879.000000 ) ( 6738.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -22.171573 -5881.828427 ) ( 6738.000000 -25.000000 -5879.000000 ) ( 6738.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 76.828427 -5782.828427 ) ( 6738.000000 74.000000 -5780.000000 ) ( 6703.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 76.828427 -5782.828427 ) ( 6703.000000 74.000000 -5780.000000 ) ( 6703.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4617/3462) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig3]: 128.000000/256.000000 // --> Vector A/B: (-6703.000000, -6738.000000, -6738.000000) / (4034.751293, 4034.751293, 4174.758436) // --> Vector info: d1 = 0.999992, 0.999990, 1.999989. Determinants: -0.000334, -34.999950, 136313.644592, -4900.249994 // --> Vector info: d2 = 0.468147, 0.343147, 0.343147. Determinants: -17.500951, 0.000000, -119602.914884, -4900.249994 ( 6738.000000 -124.000000 -5780.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( 6703.000000 -25.000000 -5681.000000 ) ( ( 0.000000 0.007142 -27.817692 ) ( 0.003571 0.000000 24.407513 ) ) 16bescapeship/00wbig3 0 0 0 ( 6703.000000 -27.828427 -5678.171573 ) ( 6738.000000 -27.828427 -5678.171573 ) ( 6738.000000 -126.828427 -5777.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -27.828427 -5678.171573 ) ( 6703.000000 -25.000000 -5681.000000 ) ( 6738.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -27.828427 -5678.171573 ) ( 6738.000000 -25.000000 -5681.000000 ) ( 6738.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6738.000000 -126.828427 -5777.171573 ) ( 6738.000000 -124.000000 -5780.000000 ) ( 6703.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6703.000000 -126.828427 -5777.171573 ) ( 6703.000000 -124.000000 -5780.000000 ) ( 6703.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4618/3463) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (569.000000, 668.000000, 785.000000) / (5087.000000, 5186.000000, 5070.000000) // --> Vector info: d1 = 0.869745, 0.869746, 1.457249. Determinants: -58.162880, 58.162658, -282841.174630, -23067.000000 // --> Vector info: d2 = 0.832242, 0.332242, 0.332244. Determinants: 57.999839, 58.500217, -349789.847656, -23067.000000 ( 6895.000000 785.000000 -5070.000000 ) ( 6895.000000 668.000000 -5186.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( ( 0.002521 -0.002521 12.261723 ) ( -0.002514 -0.002536 15.164081 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6891.000000 569.000000 -5087.000000 ) ( 6891.000000 668.000000 -5186.000000 ) ( 6891.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 569.000000 -5087.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( 6895.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 668.000000 -5186.000000 ) ( 6895.000000 668.000000 -5186.000000 ) ( 6895.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 785.000000 -5070.000000 ) ( 6895.000000 785.000000 -5070.000000 ) ( 6895.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 686.000000 -4971.000000 ) ( 6895.000000 686.000000 -4971.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4620/3464) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-668.000000, -569.000000, -686.000000) / (5186.000000, 5087.000000, 4971.000000) // --> Vector info: d1 = 0.957246, 1.457246, 1.457248. Determinants: -57.999792, 58.500264, -364207.018350, -23067.000000 // --> Vector info: d2 = 0.787302, 0.787302, 1.374805. Determinants: 58.162746, 58.162746, -280939.991056, -23067.000000 ( 6913.000000 686.000000 -4971.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( ( 0.002514 -0.002536 15.789093 ) ( -0.002521 -0.002521 12.179303 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6917.000000 668.000000 -5186.000000 ) ( 6917.000000 569.000000 -5087.000000 ) ( 6917.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 668.000000 -5186.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 569.000000 -5087.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( 6913.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 686.000000 -4971.000000 ) ( 6913.000000 686.000000 -4971.000000 ) ( 6913.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 785.000000 -5070.000000 ) ( 6913.000000 785.000000 -5070.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4621/3465) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6895.000000, 6913.000000, 6913.000000) / (4140.110204, 4140.110204, 4000.103061) // --> Vector info: d1 = 0.457248, 0.519750, 0.519749. Determinants: -8.750647, -0.000013, 59183.437187, -2520.128568 // --> Vector info: d2 = 0.464095, 0.464095, 0.964097. Determinants: 0.000000, 9.000034, -38430.712655, -2520.128568 ( 6913.000000 686.000000 -4971.000000 ) ( 6913.000000 785.000000 -5070.000000 ) ( 6895.000000 785.000000 -5070.000000 ) ( ( 0.003472 0.000000 -23.484293 ) ( 0.000000 -0.003571 15.249505 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6895.000000 787.828427 -5067.171573 ) ( 6913.000000 787.828427 -5067.171573 ) ( 6913.000000 688.828427 -4968.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 787.828427 -5067.171573 ) ( 6895.000000 785.000000 -5070.000000 ) ( 6913.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 787.828427 -5067.171573 ) ( 6913.000000 785.000000 -5070.000000 ) ( 6913.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 688.828427 -4968.171573 ) ( 6913.000000 686.000000 -4971.000000 ) ( 6895.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 688.828427 -4968.171573 ) ( 6895.000000 686.000000 -4971.000000 ) ( 6895.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4623/3466) # points: 4 { brushDef { // Surface normal: 0.000000, -0.705464, 0.708745 // RotY/Z : -0.787718 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708745, -0.705464) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6895.000000, 6913.000000, 6913.000000) / (3325.102447, 3325.102447, 3020.338604) // --> Vector info: d1 = 5.249998, 5.250007, 0.900000. Determinants: -0.002762, -78.300136, 231574.843078, -5485.749174 // --> Vector info: d2 = 0.000003, 0.250006, 0.250006. Determinants: -76.191861, 0.000000, 525342.864053, -5485.749174 ( 6913.000000 785.000000 -5070.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( 6895.000000 569.000000 -5285.000000 ) ( ( 0.000001 0.014273 -42.213896 ) ( 0.013889 0.000000 -95.765017 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6895.000000 571.821857 -5287.834982 ) ( 6913.000000 571.821857 -5287.834982 ) ( 6913.000000 787.821857 -5072.834982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 571.821857 -5287.834982 ) ( 6895.000000 569.000000 -5285.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 571.821857 -5287.834982 ) ( 6913.000000 569.000000 -5285.000000 ) ( 6913.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 787.821857 -5072.834982 ) ( 6913.000000 785.000000 -5070.000000 ) ( 6895.000000 785.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 787.821857 -5072.834982 ) ( 6895.000000 785.000000 -5070.000000 ) ( 6895.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4624/3467) # points: 4 { brushDef { // Surface normal: 0.000000, 0.705464, -0.708745 // RotY/Z : 0.787718 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.708745, -0.705464) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6895.000000, -6913.000000, -6913.000000) / (3020.663445, 3020.663445, 3325.427288) // --> Vector info: d1 = 0.499996, 0.249998, 0.250000. Determinants: -76.190232, -0.000034, -528074.398208, -5485.749174 // --> Vector info: d2 = 5.000003, 4.999996, 0.650004. Determinants: -0.002033, 78.299850, -263960.277279, -5485.749174 ( 6913.000000 470.000000 -5186.000000 ) ( 6913.000000 686.000000 -4971.000000 ) ( 6895.000000 686.000000 -4971.000000 ) ( ( 0.013889 0.000000 96.262950 ) ( 0.000000 -0.014273 48.117453 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6895.000000 683.178143 -4968.165018 ) ( 6913.000000 683.178143 -4968.165018 ) ( 6913.000000 467.178143 -5183.165018 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 683.178143 -4968.165018 ) ( 6895.000000 686.000000 -4971.000000 ) ( 6913.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 683.178143 -4968.165018 ) ( 6913.000000 686.000000 -4971.000000 ) ( 6913.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 467.178143 -5183.165018 ) ( 6913.000000 470.000000 -5186.000000 ) ( 6895.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 467.178143 -5183.165018 ) ( 6895.000000 470.000000 -5186.000000 ) ( 6895.000000 686.000000 -4971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4625/3468) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6913.000000, -6913.000000, -6895.000000) / (3999.395954, 4139.403097, 4139.403097) // --> Vector info: d1 = 2.250000, 0.250000, 0.249999. Determinants: 0.000112, 36.000006, -149647.799457, -2520.128568 // --> Vector info: d2 = 0.250011, 0.250008, 0.000002. Determinants: 35.002678, 0.000055, 241343.234463, -2520.128568 ( 6895.000000 569.000000 -5285.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( 6913.000000 470.000000 -5186.000000 ) ( ( 0.000000 -0.014285 59.381018 ) ( -0.013889 0.000000 -95.766239 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6913.000000 467.171573 -5188.828427 ) ( 6913.000000 566.171573 -5287.828427 ) ( 6895.000000 566.171573 -5287.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 467.171573 -5188.828427 ) ( 6913.000000 470.000000 -5186.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 566.171573 -5287.828427 ) ( 6913.000000 569.000000 -5285.000000 ) ( 6895.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 566.171573 -5287.828427 ) ( 6895.000000 569.000000 -5285.000000 ) ( 6895.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 467.171573 -5188.828427 ) ( 6895.000000 470.000000 -5186.000000 ) ( 6913.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4626/3469) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (582.000000, 483.000000, 470.000000) / (5273.000000, 5174.000000, 5186.000000) // --> Vector info: d1 = 0.249985, 2.250005, 2.250002. Determinants: 23.999935, 26.000568, -151687.668291, -2475.000000 // --> Vector info: d2 = 0.750004, 0.749999, 0.999990. Determinants: 24.749055, -24.749180, 114242.217574, -2475.000000 ( 6895.000000 470.000000 -5186.000000 ) ( 6895.000000 483.000000 -5174.000000 ) ( 6895.000000 582.000000 -5273.000000 ) ( ( -0.009697 -0.010505 61.287947 ) ( -0.010000 0.010000 -46.158472 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6891.000000 582.000000 -5273.000000 ) ( 6891.000000 483.000000 -5174.000000 ) ( 6891.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 582.000000 -5273.000000 ) ( 6895.000000 582.000000 -5273.000000 ) ( 6895.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 483.000000 -5174.000000 ) ( 6895.000000 483.000000 -5174.000000 ) ( 6895.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 470.000000 -5186.000000 ) ( 6895.000000 470.000000 -5186.000000 ) ( 6895.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6891.000000 569.000000 -5285.000000 ) ( 6895.000000 569.000000 -5285.000000 ) ( 6895.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4627/3470) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-483.000000, -582.000000, -569.000000) / (5174.000000, 5273.000000, 5285.000000) // --> Vector info: d1 = 2.249996, 0.250000, 0.250000. Determinants: -24.000008, 25.999912, -151684.287155, -2475.000000 // --> Vector info: d2 = 0.499999, 0.500012, 0.250008. Determinants: 24.750529, 24.750204, -117340.546677, -2475.000000 ( 6913.000000 569.000000 -5285.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( ( 0.009697 -0.010505 61.286581 ) ( -0.010000 -0.010000 47.410322 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6917.000000 483.000000 -5174.000000 ) ( 6917.000000 582.000000 -5273.000000 ) ( 6917.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 483.000000 -5174.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 582.000000 -5273.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 569.000000 -5285.000000 ) ( 6913.000000 569.000000 -5285.000000 ) ( 6913.000000 470.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6917.000000 470.000000 -5186.000000 ) ( 6913.000000 470.000000 -5186.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4629/3471) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (6878.000000, 6878.000000, 6895.000000) / (3999.395954, 4139.403097, 4139.403097) // --> Vector info: d1 = 0.250005, 1.250005, 1.250005. Determinants: 0.000101, -17.000008, 67394.029216, -2380.121425 // --> Vector info: d2 = 0.984490, 0.984528, 1.984512. Determinants: -140.004973, -0.000640, 960613.553817, -2380.121425 ( 6895.000000 668.000000 -5186.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( ( 0.000000 0.007142 -28.315374 ) ( 0.058823 0.000000 -403.598549 ) ) 16bescapeship/10wlip1 0 0 0 ( 6878.000000 571.828427 -5084.171573 ) ( 6878.000000 670.828427 -5183.171573 ) ( 6895.000000 670.828427 -5183.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 571.828427 -5084.171573 ) ( 6878.000000 569.000000 -5087.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 670.828427 -5183.171573 ) ( 6878.000000 668.000000 -5186.000000 ) ( 6895.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 670.828427 -5183.171573 ) ( 6895.000000 668.000000 -5186.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 571.828427 -5084.171573 ) ( 6895.000000 569.000000 -5087.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4631/3472) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6878.000000, -6878.000000, -6895.000000) / (4140.110204, 4000.103061, 4000.103061) // --> Vector info: d1 = 0.375005, 1.375006, 1.375005. Determinants: -0.000133, 17.000008, -71275.383425, -2380.121425 // --> Vector info: d2 = 0.984426, 0.984482, 1.984467. Determinants: 140.005034, 0.000965, 960607.576051, -2380.121425 ( 6895.000000 483.000000 -5174.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( ( 0.000000 -0.007142 29.946112 ) ( -0.058823 0.000000 -403.596037 ) ) 16bescapeship/10wlip1 0 0 0 ( 6878.000000 579.171573 -5275.828427 ) ( 6878.000000 480.171573 -5176.828427 ) ( 6895.000000 480.171573 -5176.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 579.171573 -5275.828427 ) ( 6878.000000 582.000000 -5273.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 480.171573 -5176.828427 ) ( 6878.000000 483.000000 -5174.000000 ) ( 6895.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 480.171573 -5176.828427 ) ( 6895.000000 483.000000 -5174.000000 ) ( 6895.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 579.171573 -5275.828427 ) ( 6895.000000 582.000000 -5273.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4632/3473) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, 0.703008 // RotY/Z : -0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703008, -0.711182) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (6878.000000, 6878.000000, 6895.000000) / (3218.581853, 3340.913370, 3340.913370) // --> Vector info: d1 = 0.250005, 1.125003, 1.125003. Determinants: 0.000058, -14.874972, 47355.993248, -2079.635785 // --> Vector info: d2 = 0.984490, 0.984553, 1.984537. Determinants: -122.329621, -0.001070, 839339.194014, -2079.635785 ( 6895.000000 582.000000 -5273.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( ( 0.000000 0.007153 -22.771292 ) ( 0.058823 0.000001 -403.599130 ) ) 16bescapeship/10wlip1 0 0 0 ( 6878.000000 670.844729 -5188.812031 ) ( 6878.000000 584.844729 -5275.812031 ) ( 6895.000000 584.844729 -5275.812031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 670.844729 -5188.812031 ) ( 6878.000000 668.000000 -5186.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 584.844729 -5275.812031 ) ( 6878.000000 582.000000 -5273.000000 ) ( 6895.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 584.844729 -5275.812031 ) ( 6895.000000 582.000000 -5273.000000 ) ( 6895.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 670.844729 -5188.812031 ) ( 6895.000000 668.000000 -5186.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4633/3474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711182, -0.703008 // RotY/Z : 0.779618 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.703008, -0.711182) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6878.000000, -6895.000000, -6895.000000) / (3217.772577, 3217.772577, 3340.104094) // --> Vector info: d1 = 1.250005, 1.250005, 0.375005. Determinants: -0.000088, 14.875004, -50464.540791, -2079.635785 // --> Vector info: d2 = 0.984528, 1.984512, 1.984411. Determinants: 122.329621, 0.001727, 839330.116401, -2079.635785 ( 6895.000000 483.000000 -5174.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( ( 0.000000 -0.007153 24.266048 ) ( -0.058823 -0.000001 -403.594765 ) ) 16bescapeship/10wlip1 0 0 0 ( 6878.000000 566.155271 -5084.187969 ) ( 6895.000000 566.155271 -5084.187969 ) ( 6895.000000 480.155271 -5171.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 566.155271 -5084.187969 ) ( 6878.000000 569.000000 -5087.000000 ) ( 6895.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 566.155271 -5084.187969 ) ( 6895.000000 569.000000 -5087.000000 ) ( 6895.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6895.000000 480.155271 -5171.187969 ) ( 6895.000000 483.000000 -5174.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 480.155271 -5171.187969 ) ( 6878.000000 483.000000 -5174.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4634/3475) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-58.000000, -160.000000, -36.000000) / (5071.000000, 5173.000000, 5297.000000) // --> Vector info: d1 = 0.929690, 1.445317, 1.445313. Determinants: 63.938072, -63.937342, 304417.235942, -25296.000000 // --> Vector info: d2 = 0.437503, 0.437506, 1.687502. Determinants: -127.499168, -127.500054, 628090.754872, -25296.000000 ( 875.000000 36.000000 -5297.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( -0.002528 0.002528 -12.034204 ) ( 0.005040 0.005040 -24.829647 ) ) 16bescapeship/00wract3 0 0 0 ( 879.000000 58.000000 -5071.000000 ) ( 879.000000 160.000000 -5173.000000 ) ( 879.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 58.000000 -5071.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 160.000000 -5173.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( 875.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 36.000000 -5297.000000 ) ( 875.000000 36.000000 -5297.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 -66.000000 -5194.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4635/3476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-840.000000, -700.000000, -700.000000) / (3720.088776, 3720.088776, 3544.726294) // --> Vector info: d1 = 1.000000, 1.999997, 1.999992. Determinants: -175.361980, -0.000651, -171852.378237, -24550.747443 // --> Vector info: d2 = 0.117188, 0.117189, 1.367184. Determinants: -0.000167, 174.999416, -653890.546997, -24550.747443 ( 700.000000 36.000000 -5049.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( 840.000000 -88.000000 -5173.000000 ) ( ( 0.007143 0.000000 6.999884 ) ( 0.000000 -0.007128 26.634242 ) ) 16bescapeship/00wract2 0 0 0 ( 840.000000 -90.828427 -5170.171573 ) ( 700.000000 -90.828427 -5170.171573 ) ( 700.000000 33.171573 -5046.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -90.828427 -5170.171573 ) ( 840.000000 -88.000000 -5173.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -90.828427 -5170.171573 ) ( 700.000000 -88.000000 -5173.000000 ) ( 700.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 33.171573 -5046.171573 ) ( 700.000000 36.000000 -5049.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 33.171573 -5046.171573 ) ( 840.000000 36.000000 -5049.000000 ) ( 840.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4636/3477) # points: 4 { brushDef { // Surface normal: 0.655782, 0.531665, -0.535987 // RotY/Z : 0.565677 / 0.681252. Vector texS/T: (-0.629766, 0.776785, 0.000000) / (-0.416347, -0.337547, -0.844226) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-509.193382, -470.062301, -373.740991) / (4105.442195, 4130.317052, 3984.621462) // --> Vector info: d1 = 0.763662, 0.929758, 0.929623. Determinants: -24.196158, -16.003918, 47199.110355, -8097.204765 // --> Vector info: d2 = 0.187440, 0.187510, 1.437510. Determinants: -31.103853, 48.907054, -218140.695372, -8097.204765 ( 665.000000 58.000000 -5071.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( ( 0.002988 0.001976 -5.829062 ) ( 0.003841 -0.006040 26.940247 ) ) 16bescapeship/00wract3 0 0 0 ( 697.376873 -90.126660 -5170.856050 ) ( 662.376873 -68.126660 -5191.856050 ) ( 662.376873 55.873340 -5068.856050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.376873 -90.126660 -5170.856050 ) ( 700.000000 -88.000000 -5173.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.376873 -68.126660 -5191.856050 ) ( 665.000000 -66.000000 -5194.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.376873 55.873340 -5068.856050 ) ( 665.000000 58.000000 -5071.000000 ) ( 700.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.376873 33.873340 -5046.856050 ) ( 700.000000 36.000000 -5049.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4638/3478) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 665.000000, 665.000000) / (3544.726294, 3544.726294, 3720.088776) // --> Vector info: d1 = 0.999993, 0.999998, 3.500001. Determinants: 0.000880, -525.000551, 1824156.622560, -36826.121164 // --> Vector info: d2 = 3.000000, 0.000002, 0.000002. Determinants: -526.087062, 0.000079, 349847.536258, -36826.121164 ( 665.000000 36.000000 -5297.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( ( 0.000000 0.014256 -49.534313 ) ( 0.014286 0.000000 -9.499983 ) ) 16bescapeship/00fstud1 0 0 0 ( 875.000000 162.828427 -5175.828427 ) ( 665.000000 162.828427 -5175.828427 ) ( 665.000000 38.828427 -5299.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 162.828427 -5175.828427 ) ( 875.000000 160.000000 -5173.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 162.828427 -5175.828427 ) ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 38.828427 -5299.828427 ) ( 665.000000 36.000000 -5297.000000 ) ( 875.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 38.828427 -5299.828427 ) ( 875.000000 36.000000 -5297.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4640/3479) # points: 4 { brushDef { // Surface normal: -0.655820, 0.533807, -0.533807 // RotY/Z : 0.563096 / 2.458401. Vector texS/T: (-0.631271, -0.775562, 0.000000) / (0.414000, -0.336977, -0.845606) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-501.175381, -462.018518, -558.188207) / (4776.570025, 4751.735773, 4605.095427) // --> Vector info: d1 = 0.929689, 0.763588, 0.763591. Determinants: 24.357059, -15.973717, 80948.108986, -8130.278224 // --> Vector info: d2 = 1.687499, 1.687496, 0.437498. Determinants: -31.042355, -48.946289, 204517.874376, -8130.278224 ( 840.000000 36.000000 -5049.000000 ) ( 840.000000 -88.000000 -5173.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( ( -0.002996 0.001965 -9.956376 ) ( 0.003818 0.006020 -25.155089 ) ) 16bescapeship/00wract3 0 0 0 ( 877.623280 -68.135228 -5191.864772 ) ( 842.623280 -90.135228 -5170.864772 ) ( 842.623280 33.864772 -5046.864772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.623280 -68.135228 -5191.864772 ) ( 875.000000 -66.000000 -5194.000000 ) ( 840.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.623280 -90.135228 -5170.864772 ) ( 840.000000 -88.000000 -5173.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.623280 33.864772 -5046.864772 ) ( 840.000000 36.000000 -5049.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.623280 55.864772 -5068.864772 ) ( 875.000000 58.000000 -5071.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4641/3480) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-66.000000, 36.000000, 160.000000) / (5194.000000, 5297.000000, 5173.000000) // --> Vector info: d1 = 0.929758, 1.445384, 1.445249. Determinants: -63.923709, -63.951275, 304309.504838, -25420.000000 // --> Vector info: d2 = 0.187510, 0.187731, 1.437731. Determinants: -128.777377, 127.472623, -675358.621940, -25420.000000 ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( ( 0.002515 0.002516 -11.971263 ) ( 0.005066 -0.005015 26.568002 ) ) 16bescapeship/00wract3 0 0 0 ( 661.000000 -66.000000 -5194.000000 ) ( 661.000000 36.000000 -5297.000000 ) ( 661.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 -66.000000 -5194.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 36.000000 -5297.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 160.000000 -5173.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 58.000000 -5071.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4642/3481) # points: 4 { brushDef { // Surface normal: 0.655820, 0.533807, -0.533807 // RotY/Z : 0.563096 / 0.683191. Vector texS/T: (-0.631271, 0.775562, 0.000000) / (-0.414000, -0.336977, -0.845606) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-317.421295, -356.578158, -413.969747) / (3904.857764, 3880.023512, 3967.534686) // --> Vector info: d1 = 0.929544, 0.763448, 0.763529. Determinants: -14.533288, -9.535704, 28112.299135, -4851.940230 // --> Vector info: d2 = 1.187506, 1.187436, 0.437438. Determinants: -18.631800, 29.363494, -126336.107899, -4851.940230 ( 700.000000 36.000000 -5049.000000 ) ( 700.000000 110.000000 -4975.000000 ) ( 665.000000 132.000000 -4996.000000 ) ( ( 0.002995 0.001965 -5.794032 ) ( 0.003840 -0.006052 26.038265 ) ) 16bescapeship/00wract3 0 0 0 ( 662.376720 129.864772 -4993.864772 ) ( 697.376720 107.864772 -4972.864772 ) ( 697.376720 33.864772 -5046.864772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.376720 129.864772 -4993.864772 ) ( 665.000000 132.000000 -4996.000000 ) ( 700.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.376720 107.864772 -4972.864772 ) ( 700.000000 110.000000 -4975.000000 ) ( 700.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.376720 33.864772 -5046.864772 ) ( 700.000000 36.000000 -5049.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.376720 55.864772 -5068.864772 ) ( 665.000000 58.000000 -5071.000000 ) ( 665.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4644/3482) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-58.000000, -132.000000, -234.000000) / (5071.000000, 4996.000000, 5099.000000) // --> Vector info: d1 = 0.929691, 0.929691, 1.445316. Determinants: 38.671936, -38.156261, 181535.138255, -15272.000000 // --> Vector info: d2 = 1.437504, 0.687504, 0.687506. Determinants: -77.249888, -76.500208, 361498.493704, -15272.000000 ( 875.000000 234.000000 -5099.000000 ) ( 875.000000 132.000000 -4996.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( -0.002532 0.002498 -11.886795 ) ( 0.005058 0.005009 -23.670671 ) ) 16bescapeship/00wract3 0 0 0 ( 879.000000 58.000000 -5071.000000 ) ( 879.000000 132.000000 -4996.000000 ) ( 879.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 58.000000 -5071.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( 875.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 132.000000 -4996.000000 ) ( 875.000000 132.000000 -4996.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 234.000000 -5099.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 879.000000 160.000000 -5173.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4645/3483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-840.000000, -700.000000, -700.000000) / (3544.726294, 3544.726294, 3440.074490) // --> Vector info: d1 = 0.999999, 1.999996, 1.999997. Determinants: -104.651504, 0.000101, -102558.862340, -14651.252506 // --> Vector info: d2 = 0.367187, 0.367189, 1.117187. Determinants: -0.000281, 104.999607, -377574.851521, -14651.252506 ( 700.000000 110.000000 -4975.000000 ) ( 700.000000 36.000000 -5049.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( ( 0.007143 0.000000 7.000006 ) ( 0.000000 -0.007167 25.770824 ) ) 16bescapeship/00wract2 0 0 0 ( 840.000000 33.171573 -5046.171573 ) ( 700.000000 33.171573 -5046.171573 ) ( 700.000000 107.171573 -4972.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 33.171573 -5046.171573 ) ( 840.000000 36.000000 -5049.000000 ) ( 700.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 33.171573 -5046.171573 ) ( 700.000000 36.000000 -5049.000000 ) ( 700.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 107.171573 -4972.171573 ) ( 700.000000 110.000000 -4975.000000 ) ( 840.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 107.171573 -4972.171573 ) ( 840.000000 110.000000 -4975.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4647/3484) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 665.000000, 665.000000) / (3440.074490, 3440.074490, 3544.726294) // --> Vector info: d1 = 0.999993, 0.999998, 2.500001. Determinants: 0.000525, -315.000650, 1061648.513552, -21976.878759 // --> Vector info: d2 = 3.000000, 0.000002, 0.000000. Determinants: -313.955182, 0.000443, 208778.624058, -21976.878759 ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.000000 0.014333 -48.307520 ) ( 0.014286 0.000000 -9.499922 ) ) 16bescapeship/00fstud1 0 0 0 ( 875.000000 236.828427 -5101.828427 ) ( 665.000000 236.828427 -5101.828427 ) ( 665.000000 162.828427 -5175.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 236.828427 -5101.828427 ) ( 875.000000 234.000000 -5099.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 236.828427 -5101.828427 ) ( 665.000000 234.000000 -5099.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 162.828427 -5175.828427 ) ( 665.000000 160.000000 -5173.000000 ) ( 875.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 162.828427 -5175.828427 ) ( 875.000000 160.000000 -5173.000000 ) ( 875.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4648/3485) # points: 4 { brushDef { // Surface normal: -0.664383, 0.528486, -0.528486 // RotY/Z : 0.556817 / 2.469629. Vector texS/T: (-0.622524, -0.782601, 0.000000) / (0.413594, -0.328995, -0.848942) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-590.098981, -551.093433, -609.005911) / (4647.797002, 4621.882388, 4534.715049) // --> Vector info: d1 = 0.929691, 0.763594, 0.763595. Determinants: 14.478204, -9.619029, 48694.648899, -4900.789324 // --> Vector info: d2 = 1.437504, 1.437502, 0.687502. Determinants: -19.435813, -29.254299, 117454.084717, -4900.789324 ( 840.000000 110.000000 -4975.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( -0.002954 0.001963 -9.936083 ) ( 0.003966 0.005969 -23.966361 ) ) 16bescapeship/00wract3 0 0 0 ( 877.657531 55.886055 -5068.886055 ) ( 842.657531 33.886055 -5046.886055 ) ( 842.657531 107.886055 -4972.886055 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.657531 55.886055 -5068.886055 ) ( 875.000000 58.000000 -5071.000000 ) ( 840.000000 36.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.657531 33.886055 -5046.886055 ) ( 840.000000 36.000000 -5049.000000 ) ( 840.000000 110.000000 -4975.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 842.657531 107.886055 -4972.886055 ) ( 840.000000 110.000000 -4975.000000 ) ( 875.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 877.657531 129.886055 -4993.886055 ) ( 875.000000 132.000000 -4996.000000 ) ( 875.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4649/3486) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (58.000000, 160.000000, 234.000000) / (5071.000000, 5173.000000, 5099.000000) // --> Vector info: d1 = 0.929625, 1.445249, 1.445169. Determinants: -38.148050, -38.164344, 181710.362764, -15096.000000 // --> Vector info: d2 = 0.437507, 0.437729, 1.187728. Determinants: -76.516328, 76.483477, -390014.369666, -15096.000000 ( 665.000000 234.000000 -5099.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( ( 0.002527 0.002528 -12.036987 ) ( 0.005069 -0.005066 25.835610 ) ) 16bescapeship/00wract3 0 0 0 ( 661.000000 58.000000 -5071.000000 ) ( 661.000000 160.000000 -5173.000000 ) ( 661.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 58.000000 -5071.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 160.000000 -5173.000000 ) ( 665.000000 160.000000 -5173.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 234.000000 -5099.000000 ) ( 665.000000 234.000000 -5099.000000 ) ( 665.000000 132.000000 -4996.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.000000 132.000000 -4996.000000 ) ( 665.000000 132.000000 -4996.000000 ) ( 665.000000 58.000000 -5071.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4650/3487) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 910.000000, 630.000000) / (4104.754865, 3720.088776, 3720.088776) // --> Vector info: d1 = 5.999998, 0.500000, 0.500000. Determinants: -0.000078, -1539.999466, 5675081.547817, -107706.504910 // --> Vector info: d2 = 4.499999, 4.499995, 0.500000. Determinants: -1538.662523, -0.000932, 915507.603496, -107706.504910 ( 630.000000 36.000000 -5297.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.000000 0.014298 -52.690240 ) ( 0.014286 0.000000 -8.500021 ) ) 16bescapeship/00fstud1 0 0 0 ( 910.000000 -233.171573 -5571.828427 ) ( 910.000000 38.828427 -5299.828427 ) ( 630.000000 38.828427 -5299.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -233.171573 -5571.828427 ) ( 910.000000 -236.000000 -5569.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 38.828427 -5299.828427 ) ( 910.000000 36.000000 -5297.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 38.828427 -5299.828427 ) ( 630.000000 36.000000 -5297.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -233.171573 -5571.828427 ) ( 630.000000 -236.000000 -5569.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4651/3488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (-630.000000, -630.000000, -910.000000) / (4105.461972, 3719.381669, 3719.381669) // --> Vector info: d1 = 2.499997, 2.499997, 0.499997. Determinants: -772.160515, 0.000000, -756717.026842, -108102.484708 // --> Vector info: d2 = 0.367189, 3.117190, 3.117190. Determinants: 0.000000, 770.000400, -3200901.397232, -108102.484708 ( 910.000000 -137.000000 -5123.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( 630.000000 -410.000000 -5396.000000 ) ( ( 0.007143 0.000000 6.999997 ) ( 0.000000 -0.007123 29.609878 ) ) 16bescapeship/00cract1 0 0 0 ( 630.000000 -412.828427 -5393.171573 ) ( 630.000000 -139.828427 -5120.171573 ) ( 910.000000 -139.828427 -5120.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -412.828427 -5393.171573 ) ( 630.000000 -410.000000 -5396.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -139.828427 -5120.171573 ) ( 630.000000 -137.000000 -5123.000000 ) ( 910.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -139.828427 -5120.171573 ) ( 910.000000 -137.000000 -5123.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -412.828427 -5393.171573 ) ( 910.000000 -410.000000 -5396.000000 ) ( 630.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4653/3489) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-36.000000, 236.000000, 304.000000) / (5297.000000, 5569.000000, 5501.000000) // --> Vector info: d1 = 0.445071, 0.444539, 0.100775. Determinants: 93.539866, -93.467397, 482000.153344, -36992.000000 // --> Vector info: d2 = 0.937673, 3.687675, 3.687409. Determinants: -186.927740, -187.072487, 949507.152898, -36992.000000 ( 910.000000 -304.000000 -5501.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( ( -0.002529 0.002527 -13.029848 ) ( 0.005053 0.005057 -25.667905 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 36.000000 -5297.000000 ) ( 914.000000 -236.000000 -5569.000000 ) ( 914.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 36.000000 -5297.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -236.000000 -5569.000000 ) ( 910.000000 -236.000000 -5569.000000 ) ( 910.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -304.000000 -5501.000000 ) ( 910.000000 -304.000000 -5501.000000 ) ( 910.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -32.000000 -5228.000000 ) ( 910.000000 -32.000000 -5228.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4654/3490) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (630.000000, 665.000000, 665.000000) / (3781.705477, 3781.705477, 3536.338405) // --> Vector info: d1 = 1.445410, 1.445383, 0.570383. Determinants: 0.006494, -30.625017, 103397.745666, -8587.847518 // --> Vector info: d2 = 0.937731, 1.187731, 1.187359. Determinants: -61.341797, -0.013018, 30641.468331, -8587.847518 ( 665.000000 -137.000000 -5123.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( ( -0.000001 0.003566 -12.040007 ) ( 0.007143 0.000002 -3.568003 ) ) 16bescapeship/00wract3 0 0 0 ( 630.000000 38.836566 -5294.179736 ) ( 665.000000 38.836566 -5294.179736 ) ( 665.000000 -134.163434 -5120.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 38.836566 -5294.179736 ) ( 630.000000 36.000000 -5297.000000 ) ( 665.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 38.836566 -5294.179736 ) ( 665.000000 36.000000 -5297.000000 ) ( 665.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -134.163434 -5120.179736 ) ( 665.000000 -137.000000 -5123.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -134.163434 -5120.179736 ) ( 630.000000 -137.000000 -5123.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4655/3491) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-236.000000, 36.000000, -32.000000) / (5569.000000, 5297.000000, 5228.000000) // --> Vector info: d1 = 0.445698, 0.445410, 0.101652. Determinants: -93.482332, -93.521789, 482152.515290, -37264.000000 // --> Vector info: d2 = 0.187728, 2.937729, 2.937585. Determinants: -189.789328, 186.960859, -1092970.792627, -37264.000000 ( 630.000000 -32.000000 -5228.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.002509 0.002510 -12.938829 ) ( 0.005093 -0.005017 29.330474 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 -236.000000 -5569.000000 ) ( 626.000000 36.000000 -5297.000000 ) ( 626.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -236.000000 -5569.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 36.000000 -5297.000000 ) ( 630.000000 36.000000 -5297.000000 ) ( 630.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -32.000000 -5228.000000 ) ( 630.000000 -32.000000 -5228.000000 ) ( 630.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -304.000000 -5501.000000 ) ( 630.000000 -304.000000 -5501.000000 ) ( 630.000000 -236.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4657/3492) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709142, -0.705066 // RotY/Z : 0.782516 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.705066, -0.709142) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (875.000000, 910.000000, 910.000000) / (3781.705477, 3781.705477, 3536.338405) // --> Vector info: d1 = 1.445120, 1.445072, 0.570071. Determinants: 0.011758, -30.625017, 103394.036200, -8587.847518 // --> Vector info: d2 = 0.687669, 0.937669, 0.937000. Determinants: -61.341709, -0.023423, 47856.977798, -8587.847518 ( 910.000000 -137.000000 -5123.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( 875.000000 36.000000 -5297.000000 ) ( ( -0.000001 0.003566 -12.039575 ) ( 0.007143 0.000003 -5.572639 ) ) 16bescapeship/00wract3 0 0 0 ( 875.000000 38.836566 -5294.179736 ) ( 910.000000 38.836566 -5294.179736 ) ( 910.000000 -134.163434 -5120.179736 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 38.836566 -5294.179736 ) ( 875.000000 36.000000 -5297.000000 ) ( 910.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 38.836566 -5294.179736 ) ( 910.000000 36.000000 -5297.000000 ) ( 910.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -134.163434 -5120.179736 ) ( 910.000000 -137.000000 -5123.000000 ) ( 875.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -134.163434 -5120.179736 ) ( 875.000000 -137.000000 -5123.000000 ) ( 875.000000 36.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4658/3493) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, -0.699929 // RotY/Z : 0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 665.000000) / (3633.029302, 3563.022159, 3563.022159) // --> Vector info: d1 = 0.820119, 0.570119, 0.570406. Determinants: 0.020079, -52.499900, 178659.130736, -14701.499923 // --> Vector info: d2 = 1.687191, 1.687000, 0.187000. Determinants: -105.010714, -0.040154, 67226.017787, -14701.499923 ( 665.000000 -137.000000 -5123.000000 ) ( 875.000000 -137.000000 -5123.000000 ) ( 875.000000 -88.000000 -5173.000000 ) ( ( -0.000001 0.003571 -12.152442 ) ( 0.007143 0.000003 -4.572732 ) ) 16bescapeship/00wract3 0 0 0 ( 875.000000 -85.143149 -5170.200286 ) ( 875.000000 -134.143149 -5120.200286 ) ( 665.000000 -134.143149 -5120.200286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -85.143149 -5170.200286 ) ( 875.000000 -88.000000 -5173.000000 ) ( 875.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -134.143149 -5120.200286 ) ( 875.000000 -137.000000 -5123.000000 ) ( 665.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -134.143149 -5120.200286 ) ( 665.000000 -137.000000 -5123.000000 ) ( 665.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -85.143149 -5170.200286 ) ( 665.000000 -88.000000 -5173.000000 ) ( 875.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4659/3494) # points: 3 { brushDef { // Surface normal: 0.000000, -0.690476, -0.723356 // RotY/Z : 0.808650 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.723356, -0.690476) // Texture width/height [00wpanl3]: 64.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 840.000000) / (3538.589562, 3508.175750, 3508.175750) // --> Vector info: d1 = 1.500000, 1.499999, 0.999994. Determinants: -15.207073, -0.000025, 11709.552839, -1064.483443 // --> Vector info: d2 = 0.000000, 0.218755, 0.218754. Determinants: -0.000010, 7.656396, -27092.835686, -1064.483443 ( 840.000000 -88.000000 -5173.000000 ) ( 875.000000 -88.000000 -5173.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( ( 0.014286 0.000000 -11.000221 ) ( 0.000000 -0.007193 25.451627 ) ) 16bescapeship/00wpanl3 0 0 0 ( 875.000000 -63.238097 -5191.106578 ) ( 875.000000 -85.238097 -5170.106578 ) ( 840.000000 -85.238097 -5170.106578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -63.238097 -5191.106578 ) ( 875.000000 -66.000000 -5194.000000 ) ( 875.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -85.238097 -5170.106578 ) ( 875.000000 -88.000000 -5173.000000 ) ( 840.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -85.238097 -5170.106578 ) ( 840.000000 -88.000000 -5173.000000 ) ( 875.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4660/3495) # points: 3 { brushDef { // Surface normal: 0.000000, -0.690476, -0.723356 // RotY/Z : 0.808650 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.723356, -0.690476) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (700.000000, 665.000000, 665.000000) / (3508.175750, 3508.175750, 3538.589562) // --> Vector info: d1 = 0.820356, 0.820403, 0.929758. Determinants: 0.001450, -3.827416, 12552.976777, -1064.483443 // --> Vector info: d2 = 0.437382, 0.187429, 0.187510. Determinants: -7.602010, -0.002837, 4865.774849, -1064.483443 ( 665.000000 -66.000000 -5194.000000 ) ( 665.000000 -88.000000 -5173.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( ( -0.000001 0.003596 -11.792552 ) ( 0.007142 0.000003 -4.571020 ) ) 16bescapeship/00wract3 0 0 0 ( 700.000000 -85.238097 -5170.106578 ) ( 665.000000 -85.238097 -5170.106578 ) ( 665.000000 -63.238097 -5191.106578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -85.238097 -5170.106578 ) ( 700.000000 -88.000000 -5173.000000 ) ( 665.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -85.238097 -5170.106578 ) ( 665.000000 -88.000000 -5173.000000 ) ( 665.000000 -66.000000 -5194.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -63.238097 -5191.106578 ) ( 665.000000 -66.000000 -5194.000000 ) ( 700.000000 -88.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4661/3496) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-44.000000, -137.000000, -410.000000) / (5216.000000, 5123.000000, 5396.000000) // --> Vector info: d1 = 1.039163, 0.570409, 0.570690. Determinants: -127.943628, -127.995956, 609230.775045, -50778.000000 // --> Vector info: d2 = 2.937562, 2.937370, 0.187369. Determinants: -255.802411, 255.697877, -1494138.943853, -50778.000000 ( 630.000000 -410.000000 -5396.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( ( 0.002520 0.002521 -11.997928 ) ( 0.005038 -0.005036 29.424927 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 -44.000000 -5216.000000 ) ( 626.000000 -137.000000 -5123.000000 ) ( 626.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -44.000000 -5216.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -137.000000 -5123.000000 ) ( 630.000000 -137.000000 -5123.000000 ) ( 630.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -410.000000 -5396.000000 ) ( 630.000000 -410.000000 -5396.000000 ) ( 630.000000 -317.000000 -5488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -317.000000 -5488.000000 ) ( 630.000000 -317.000000 -5488.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4662/3497) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (317.000000, 410.000000, 137.000000) / (5488.000000, 5396.000000, 5123.000000) // --> Vector info: d1 = 1.038296, 0.569539, 0.570062. Determinants: 128.018828, -127.921924, 609014.434321, -50505.000000 // --> Vector info: d2 = 3.687355, 3.686998, 0.936996. Determinants: -252.902652, -255.847657, 1298032.216187, -50505.000000 ( 910.000000 -137.000000 -5123.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( ( -0.002535 0.002533 -12.058498 ) ( 0.005007 0.005066 -25.701064 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 -317.000000 -5488.000000 ) ( 914.000000 -410.000000 -5396.000000 ) ( 914.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -317.000000 -5488.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -410.000000 -5396.000000 ) ( 910.000000 -410.000000 -5396.000000 ) ( 910.000000 -137.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -137.000000 -5123.000000 ) ( 910.000000 -137.000000 -5123.000000 ) ( 910.000000 -44.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -44.000000 -5216.000000 ) ( 910.000000 -44.000000 -5216.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4663/3498) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (304.000000, 317.000000, 193.000000) / (5501.000000, 5488.000000, 5365.000000) // --> Vector info: d1 = 0.100775, 0.038296, 0.038537. Determinants: 7.688173, -7.744380, 39941.039668, -3211.000000 // --> Vector info: d2 = 1.687410, 1.687362, 0.437360. Determinants: -16.244043, -16.256055, 88944.474347, -3211.000000 ( 910.000000 -193.000000 -5365.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( 910.000000 -304.000000 -5501.000000 ) ( ( -0.002394 0.002412 -12.438816 ) ( 0.005059 0.005063 -27.699930 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 -304.000000 -5501.000000 ) ( 914.000000 -317.000000 -5488.000000 ) ( 914.000000 -193.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -304.000000 -5501.000000 ) ( 910.000000 -304.000000 -5501.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -317.000000 -5488.000000 ) ( 910.000000 -317.000000 -5488.000000 ) ( 910.000000 -193.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -193.000000 -5365.000000 ) ( 910.000000 -193.000000 -5365.000000 ) ( 910.000000 -181.000000 -5377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -181.000000 -5377.000000 ) ( 910.000000 -181.000000 -5377.000000 ) ( 910.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4664/3499) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-32.000000, -44.000000, -168.000000) / (5228.000000, 5216.000000, 5340.000000) // --> Vector info: d1 = 0.101651, 0.039162, 0.039294. Determinants: -7.747025, -7.750195, 39967.603046, -2976.000000 // --> Vector info: d2 = 1.937586, 1.937560, 0.687562. Determinants: -15.003245, 14.996709, -84649.157982, -2976.000000 ( 630.000000 -168.000000 -5340.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( 630.000000 -32.000000 -5228.000000 ) ( ( 0.002603 0.002604 -13.429974 ) ( 0.005041 -0.005039 28.443937 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 -32.000000 -5228.000000 ) ( 626.000000 -44.000000 -5216.000000 ) ( 626.000000 -168.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -32.000000 -5228.000000 ) ( 630.000000 -32.000000 -5228.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -44.000000 -5216.000000 ) ( 630.000000 -44.000000 -5216.000000 ) ( 630.000000 -168.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -168.000000 -5340.000000 ) ( 630.000000 -168.000000 -5340.000000 ) ( 630.000000 -156.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -156.000000 -5352.000000 ) ( 630.000000 -156.000000 -5352.000000 ) ( 630.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4665/3500) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (168.000000, 44.000000, 32.000000) / (5340.000000, 5216.000000, 5228.000000) // --> Vector info: d1 = 0.038589, 0.038828, 0.101313. Determinants: 7.751031, -7.745303, 39942.904574, -2976.000000 // --> Vector info: d2 = 2.187356, 0.937357, 0.937407. Determinants: -14.993828, -15.006127, 76142.109850, -2976.000000 ( 910.000000 -32.000000 -5228.000000 ) ( 910.000000 -44.000000 -5216.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( ( -0.002605 0.002603 -13.421675 ) ( 0.005038 0.005042 -25.585386 ) ) 16bescapeship/00wract3 0 0 0 ( 914.000000 -168.000000 -5340.000000 ) ( 914.000000 -44.000000 -5216.000000 ) ( 914.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -168.000000 -5340.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( 910.000000 -44.000000 -5216.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -44.000000 -5216.000000 ) ( 910.000000 -44.000000 -5216.000000 ) ( 910.000000 -32.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -32.000000 -5228.000000 ) ( 910.000000 -32.000000 -5228.000000 ) ( 910.000000 -156.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -156.000000 -5352.000000 ) ( 910.000000 -156.000000 -5352.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4666/3501) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-168.000000, -193.000000, -181.000000) / (5340.000000, 5365.000000, 5377.000000) // --> Vector info: d1 = 0.969524, 1.969530, 1.969425. Determinants: 12.002691, -11.997446, 65501.098983, -600.000000 // --> Vector info: d2 = 0.938898, 0.939346, 1.939096. Determinants: -24.988374, -24.999132, 128733.979857, -600.000000 ( 630.000000 -181.000000 -5377.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( 630.000000 -168.000000 -5340.000000 ) ( ( -0.020004 0.019996 -109.168498 ) ( 0.041647 0.041665 -214.556633 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 626.000000 -168.000000 -5340.000000 ) ( 626.000000 -193.000000 -5365.000000 ) ( 626.000000 -181.000000 -5377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -168.000000 -5340.000000 ) ( 630.000000 -168.000000 -5340.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -193.000000 -5365.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( 630.000000 -181.000000 -5377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -181.000000 -5377.000000 ) ( 630.000000 -181.000000 -5377.000000 ) ( 630.000000 -156.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -156.000000 -5352.000000 ) ( 630.000000 -156.000000 -5352.000000 ) ( 630.000000 -168.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4667/3502) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (193.000000, 168.000000, 156.000000) / (5365.000000, 5340.000000, 5352.000000) // --> Vector info: d1 = 1.968742, 0.968737, 0.968769. Determinants: -11.999258, -12.000879, 65519.326121, -600.000000 // --> Vector info: d2 = 1.999725, 1.999748, 0.999925. Determinants: -24.995314, 24.995864, -130478.551658, -600.000000 ( 910.000000 -156.000000 -5352.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( 910.000000 -193.000000 -5365.000000 ) ( ( 0.019999 0.020001 -109.198877 ) ( 0.041659 -0.041660 217.464253 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 914.000000 -193.000000 -5365.000000 ) ( 914.000000 -168.000000 -5340.000000 ) ( 914.000000 -156.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -193.000000 -5365.000000 ) ( 910.000000 -193.000000 -5365.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -168.000000 -5340.000000 ) ( 910.000000 -168.000000 -5340.000000 ) ( 910.000000 -156.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -156.000000 -5352.000000 ) ( 910.000000 -156.000000 -5352.000000 ) ( 910.000000 -181.000000 -5377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 -181.000000 -5377.000000 ) ( 910.000000 -181.000000 -5377.000000 ) ( 910.000000 -193.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4668/3503) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-193.000000, -317.000000, -304.000000) / (5365.000000, 5488.000000, 5501.000000) // --> Vector info: d1 = 0.039317, 0.039446, 0.101926. Determinants: -7.683363, -7.749190, 39965.268880, -3211.000000 // --> Vector info: d2 = 1.437564, 0.187563, 0.187588. Determinants: -16.253130, 16.246888, -94917.426567, -3211.000000 ( 630.000000 -304.000000 -5501.000000 ) ( 630.000000 -317.000000 -5488.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( ( 0.002393 0.002413 -12.446362 ) ( 0.005062 -0.005060 29.560083 ) ) 16bescapeship/00wract3 0 0 0 ( 626.000000 -193.000000 -5365.000000 ) ( 626.000000 -317.000000 -5488.000000 ) ( 626.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -193.000000 -5365.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( 630.000000 -317.000000 -5488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -317.000000 -5488.000000 ) ( 630.000000 -317.000000 -5488.000000 ) ( 630.000000 -304.000000 -5501.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -304.000000 -5501.000000 ) ( 630.000000 -304.000000 -5501.000000 ) ( 630.000000 -181.000000 -5377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 -181.000000 -5377.000000 ) ( 630.000000 -181.000000 -5377.000000 ) ( 630.000000 -193.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4669/3504) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (8311.000000, 8330.000000, 8313.000000) / (4137.988884, 4137.988884, 4085.662982) // --> Vector info: d1 = 0.969294, 0.906250, 0.906250. Determinants: 3.298857, -1.071755, -23945.550696, -994.192134 // --> Vector info: d2 = 1.337626, 1.379657, 0.984372. Determinants: -2.199281, -6.795901, 45069.732527, -994.192134 ( 8313.000000 -75.000000 -5853.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8311.000000 -38.000000 -5890.000000 ) ( ( -0.003318 0.001078 24.085436 ) ( 0.002212 0.006836 -45.333021 ) ) 16bescapeship/00wengn1 0 0 0 ( 8311.000000 -35.171573 -5887.171573 ) ( 8330.000000 -35.171573 -5887.171573 ) ( 8313.000000 -72.171573 -5850.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 -35.171573 -5887.171573 ) ( 8311.000000 -38.000000 -5890.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 -35.171573 -5887.171573 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8313.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 -72.171573 -5850.171573 ) ( 8313.000000 -75.000000 -5853.000000 ) ( 8301.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 -72.171573 -5850.171573 ) ( 8301.000000 -75.000000 -5853.000000 ) ( 8311.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4672/3505) # points: 4 { brushDef { // Surface normal: 0.886256, 0.327529, -0.327529 // RotY/Z : 0.333687 / 0.353997. Vector texS/T: (-0.346650, 0.937994, 0.000000) / (-0.307221, -0.113538, -0.944841) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3027.601548, -3097.013141, -3042.079289) / (2918.733375, 2997.053428, 3045.738867) // --> Vector info: d1 = 1.057851, 1.057850, 0.796098. Determinants: 20.500399, 18.168642, 911.465902, -7681.756049 // --> Vector info: d2 = 0.562499, 0.937498, 0.937498. Determinants: 18.257081, -20.600110, 111080.418465, -7681.756049 ( 8294.000000 -178.000000 -5899.000000 ) ( 8328.000000 -224.000000 -5853.000000 ) ( 8328.000000 -150.000000 -5779.000000 ) ( ( -0.002669 -0.002365 -0.118653 ) ( -0.002377 0.002682 -14.460290 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8324.454977 -151.310117 -5777.689883 ) ( 8324.454977 -225.310117 -5851.689883 ) ( 8290.454977 -179.310117 -5897.689883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8324.454977 -151.310117 -5777.689883 ) ( 8328.000000 -150.000000 -5779.000000 ) ( 8328.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8324.454977 -225.310117 -5851.689883 ) ( 8328.000000 -224.000000 -5853.000000 ) ( 8294.000000 -178.000000 -5899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.454977 -179.310117 -5897.689883 ) ( 8294.000000 -178.000000 -5899.000000 ) ( 8294.000000 -104.000000 -5825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.454977 -105.310117 -5823.689883 ) ( 8294.000000 -104.000000 -5825.000000 ) ( 8328.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4673/3506) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8575.000000, 8575.000000, 8330.000000) / (4297.795016, 4191.728999, 4191.728999) // --> Vector info: d1 = 4.625364, 4.625250, 1.125246. Determinants: -371.231464, -0.028037, 3063234.783772, -25986.174209 // --> Vector info: d2 = 0.250790, 1.750788, 1.750521. Determinants: -0.028323, 367.499533, -1585711.855265, -25986.174209 ( 8330.000000 -38.000000 -5890.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( ( 0.014286 0.000001 -117.879406 ) ( 0.000001 -0.014142 61.021366 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8575.000000 -110.171573 -5967.828427 ) ( 8575.000000 -35.171573 -5892.828427 ) ( 8330.000000 -35.171573 -5892.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -110.171573 -5967.828427 ) ( 8575.000000 -113.000000 -5965.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -35.171573 -5892.828427 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 -35.171573 -5892.828427 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8311.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 -110.171573 -5967.828427 ) ( 8311.000000 -113.000000 -5965.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4674/3507) # points: 5 { brushDef { // Surface normal: 0.000000, 0.712484, 0.701689 // RotY/Z : -0.777765 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.701689, -0.712484) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8575.000000, -8311.000000, -8294.000000) / (4170.674965, 4170.674965, 4078.041278) // --> Vector info: d1 = 0.620351, 0.620351, 0.290222. Determinants: 0.000000, -87.153851, 348319.524686, -24455.293415 // --> Vector info: d2 = 0.053895, 0.995351, 1.057988. Determinants: -87.210482, 0.531514, -751364.683568, -24455.293415 ( 8294.000000 -178.000000 -5899.000000 ) ( 8311.000000 -113.000000 -5965.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( ( 0.000000 0.003564 -14.243114 ) ( 0.003566 -0.000022 30.724010 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8575.000000 -115.849935 -5967.806754 ) ( 8311.000000 -115.849935 -5967.806754 ) ( 8294.000000 -180.849935 -5901.806754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -115.849935 -5967.806754 ) ( 8575.000000 -113.000000 -5965.000000 ) ( 8311.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 -115.849935 -5967.806754 ) ( 8311.000000 -113.000000 -5965.000000 ) ( 8294.000000 -178.000000 -5899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8294.000000 -180.849935 -5901.806754 ) ( 8294.000000 -178.000000 -5899.000000 ) ( 8328.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -226.849935 -5855.806754 ) ( 8328.000000 -224.000000 -5853.000000 ) ( 8575.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -226.849935 -5855.806754 ) ( 8575.000000 -224.000000 -5853.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4675/3508) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (38.000000, 113.000000, 224.000000) / (5890.000000, 5965.000000, 5853.000000) // --> Vector info: d1 = 0.468759, 1.968758, 1.968747. Determinants: -167.999053, -166.500627, 979232.660331, -16725.000000 // --> Vector info: d2 = 0.593754, 0.593756, 1.156256. Determinants: -42.187729, 42.187157, -256809.755160, -16725.000000 ( 8575.000000 -224.000000 -5853.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.010045 0.009955 -58.549038 ) ( 0.002522 -0.002522 15.354843 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 -38.000000 -5890.000000 ) ( 8579.000000 -113.000000 -5965.000000 ) ( 8579.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -38.000000 -5890.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -113.000000 -5965.000000 ) ( 8575.000000 -113.000000 -5965.000000 ) ( 8575.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -224.000000 -5853.000000 ) ( 8575.000000 -224.000000 -5853.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -150.000000 -5779.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( 8575.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4676/3509) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8575.000000, -8575.000000, -8328.000000) / (4192.436106, 4297.087909, 4297.087909) // --> Vector info: d1 = 0.941454, 0.941454, 0.057851. Determinants: 92.470641, 0.000000, 768600.093031, -25848.995493 // --> Vector info: d2 = 0.562498, 0.937498, 0.937499. Determinants: -0.000087, -92.624852, 373783.008383, -25848.995493 ( 8328.000000 -224.000000 -5853.000000 ) ( 8575.000000 -224.000000 -5853.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( ( -0.003577 0.000000 -29.734234 ) ( 0.000000 0.003583 -14.460253 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8575.000000 -152.828427 -5776.171573 ) ( 8575.000000 -226.828427 -5850.171573 ) ( 8328.000000 -226.828427 -5850.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -152.828427 -5776.171573 ) ( 8575.000000 -150.000000 -5779.000000 ) ( 8575.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -226.828427 -5850.171573 ) ( 8575.000000 -224.000000 -5853.000000 ) ( 8328.000000 -224.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -226.828427 -5850.171573 ) ( 8328.000000 -224.000000 -5853.000000 ) ( 8328.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -152.828427 -5776.171573 ) ( 8328.000000 -150.000000 -5779.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4677/3510) # points: 4 { brushDef { // Surface normal: 0.983573, -0.127639, 0.127639 // RotY/Z : -0.127988 / -0.129050. Vector texS/T: (0.128692, 0.991685, 0.000000) / (0.126578, -0.016426, -0.991821) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (964.235400, 890.850738, 957.498001) / (6828.900859, 6903.511122, 6970.055411) // --> Vector info: d1 = 0.796099, 0.796098, 0.460079. Determinants: 25.070478, 24.658731, -200412.146935, -9855.899959 // --> Vector info: d2 = 0.562498, 0.937498, 0.937496. Determinants: 24.954192, -24.992578, 141066.197024, -9855.899959 ( 8311.000000 -113.000000 -5965.000000 ) ( 8294.000000 -178.000000 -5899.000000 ) ( 8294.000000 -104.000000 -5825.000000 ) ( ( -0.002544 -0.002502 20.334231 ) ( -0.002532 0.002536 -14.312868 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8290.065707 -103.489443 -5825.510557 ) ( 8290.065707 -177.489443 -5899.510557 ) ( 8307.065707 -112.489443 -5965.510557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.065707 -103.489443 -5825.510557 ) ( 8294.000000 -104.000000 -5825.000000 ) ( 8294.000000 -178.000000 -5899.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.065707 -177.489443 -5899.510557 ) ( 8294.000000 -178.000000 -5899.000000 ) ( 8311.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8307.065707 -112.489443 -5965.510557 ) ( 8311.000000 -113.000000 -5965.000000 ) ( 8311.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8307.065707 -37.489443 -5890.510557 ) ( 8311.000000 -38.000000 -5890.000000 ) ( 8294.000000 -104.000000 -5825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4678/3511) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8330.000000, 8311.000000, 8311.000000) / (4191.728999, 4191.728999, 4297.795016) // --> Vector info: d1 = 1.625101, 1.625099, 0.125101. Determinants: -0.000202, 28.499964, -122737.432430, -2015.254326 // --> Vector info: d2 = 0.484397, 0.750215, 0.750205. Determinants: 28.194218, 0.000181, -235834.781698, -2015.254326 ( 8311.000000 -113.000000 -5965.000000 ) ( 8311.000000 -38.000000 -5890.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.000000 -0.014142 60.904190 ) ( -0.013990 0.000000 117.024823 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8330.000000 -35.171573 -5892.828427 ) ( 8311.000000 -35.171573 -5892.828427 ) ( 8311.000000 -110.171573 -5967.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 -35.171573 -5892.828427 ) ( 8330.000000 -38.000000 -5890.000000 ) ( 8311.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 -35.171573 -5892.828427 ) ( 8311.000000 -38.000000 -5890.000000 ) ( 8311.000000 -113.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 -110.171573 -5967.828427 ) ( 8311.000000 -113.000000 -5965.000000 ) ( 8330.000000 -38.000000 -5890.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4681/3512) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711182, -0.703008 // RotY/Z : 0.779618 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.703008, -0.711182) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6913.000000, -6913.000000, -6930.000000) / (3340.104094, 3217.772577, 3217.772577) // --> Vector info: d1 = 0.125004, 1.000002, 1.000001. Determinants: -0.000088, 14.874953, -49944.464169, -2079.635785 // --> Vector info: d2 = 0.922115, 0.922044, 1.922181. Determinants: 122.348314, -0.001204, 843880.255981, -2079.635785 ( 6930.000000 569.000000 -5087.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( ( 0.000000 -0.007153 24.015967 ) ( -0.058832 0.000001 -405.782715 ) ) 16bescapeship/10wlip1 0 0 0 ( 6913.000000 480.155271 -5171.187969 ) ( 6913.000000 566.155271 -5084.187969 ) ( 6930.000000 566.155271 -5084.187969 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 480.155271 -5171.187969 ) ( 6913.000000 483.000000 -5174.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 566.155271 -5084.187969 ) ( 6913.000000 569.000000 -5087.000000 ) ( 6930.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 566.155271 -5084.187969 ) ( 6930.000000 569.000000 -5087.000000 ) ( 6930.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 480.155271 -5171.187969 ) ( 6930.000000 483.000000 -5174.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4682/3513) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-6913.000000, -6913.000000, -6930.000000) / (4140.110204, 4000.103061, 4000.103061) // --> Vector info: d1 = 0.125007, 1.125007, 1.125006. Determinants: -0.000083, 17.000007, -70680.007146, -2380.121425 // --> Vector info: d2 = 0.921963, 0.922105, 1.922243. Determinants: 140.026367, 0.002419, 965797.877766, -2380.121425 ( 6930.000000 483.000000 -5174.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( ( 0.000000 -0.007142 29.695967 ) ( -0.058832 -0.000001 -405.776725 ) ) 16bescapeship/10wlip1 0 0 0 ( 6913.000000 579.171573 -5275.828427 ) ( 6913.000000 480.171573 -5176.828427 ) ( 6930.000000 480.171573 -5176.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 579.171573 -5275.828427 ) ( 6913.000000 582.000000 -5273.000000 ) ( 6913.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 480.171573 -5176.828427 ) ( 6913.000000 483.000000 -5174.000000 ) ( 6930.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 480.171573 -5176.828427 ) ( 6930.000000 483.000000 -5174.000000 ) ( 6930.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 579.171573 -5275.828427 ) ( 6930.000000 582.000000 -5273.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4683/3514) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711182, 0.703008 // RotY/Z : -0.779618 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703008, -0.711182) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (6913.000000, 6913.000000, 6930.000000) / (3218.581853, 3340.913370, 3340.913370) // --> Vector info: d1 = 1.000001, 1.874999, 1.874996. Determinants: 0.000263, -14.874955, 45794.806278, -2079.635785 // --> Vector info: d2 = 0.922135, 0.922346, 1.922331. Determinants: -122.329651, -0.003587, 843758.718307, -2079.635785 ( 6930.000000 582.000000 -5273.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( ( 0.000000 0.007153 -22.020590 ) ( 0.058823 0.000002 -405.724274 ) ) 16bescapeship/10wlip1 0 0 0 ( 6913.000000 670.844729 -5188.812031 ) ( 6913.000000 584.844729 -5275.812031 ) ( 6930.000000 584.844729 -5275.812031 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 670.844729 -5188.812031 ) ( 6913.000000 668.000000 -5186.000000 ) ( 6913.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 584.844729 -5275.812031 ) ( 6913.000000 582.000000 -5273.000000 ) ( 6930.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 584.844729 -5275.812031 ) ( 6930.000000 582.000000 -5273.000000 ) ( 6930.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 670.844729 -5188.812031 ) ( 6930.000000 668.000000 -5186.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4684/3515) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (6913.000000, 6913.000000, 6930.000000) / (3999.395954, 4139.403097, 4139.403097) // --> Vector info: d1 = 1.000001, 1.999999, 1.999995. Determinants: 0.000534, -16.999967, 65605.786816, -2380.121425 // --> Vector info: d2 = 0.922135, 0.922017, 1.922001. Determinants: -140.004990, 0.002014, 965651.645374, -2380.121425 ( 6930.000000 668.000000 -5186.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( ( 0.000000 0.007142 -27.564050 ) ( 0.058823 -0.000001 -405.715286 ) ) 16bescapeship/10wlip1 0 0 0 ( 6913.000000 571.828427 -5084.171573 ) ( 6913.000000 670.828427 -5183.171573 ) ( 6930.000000 670.828427 -5183.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 571.828427 -5084.171573 ) ( 6913.000000 569.000000 -5087.000000 ) ( 6913.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6913.000000 670.828427 -5183.171573 ) ( 6913.000000 668.000000 -5186.000000 ) ( 6930.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 670.828427 -5183.171573 ) ( 6930.000000 668.000000 -5186.000000 ) ( 6930.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 571.828427 -5084.171573 ) ( 6930.000000 569.000000 -5087.000000 ) ( 6913.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4686/3516) # points: 4 { brushDef { // Surface normal: 0.000000, 0.894427, 0.447214 // RotY/Z : -0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.447214, -0.894427) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-8529.000000, -8389.000000, -8389.000000) / (5164.869814, 5164.869814, 5162.633746) // --> Vector info: d1 = 2.966431, 0.966433, 0.966433. Determinants: 4.472132, 0.000000, 37214.171517, -313.049517 // --> Vector info: d2 = 0.778051, 0.778009, 0.750213. Determinants: 0.000094, -3.891545, 19856.554801, -313.049517 ( 8389.000000 160.000000 -5692.000000 ) ( 8389.000000 161.000000 -5694.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( ( -0.014286 0.000000 -118.876310 ) ( 0.000000 0.012431 -63.429438 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8529.000000 157.422291 -5695.788854 ) ( 8389.000000 157.422291 -5695.788854 ) ( 8389.000000 156.422291 -5693.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 157.422291 -5695.788854 ) ( 8529.000000 161.000000 -5694.000000 ) ( 8389.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 157.422291 -5695.788854 ) ( 8389.000000 161.000000 -5694.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 156.422291 -5693.788854 ) ( 8389.000000 160.000000 -5692.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 156.422291 -5693.788854 ) ( 8529.000000 160.000000 -5692.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4687/3517) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-446.000000, -569.000000, -48.000000) / (5162.000000, 5286.000000, 5581.000000) // --> Vector info: d1 = 2.486633, 2.486612, 0.424184. Determinants: 255.734827, 253.689713, -1446362.490683, -100889.000000 // --> Vector info: d2 = 0.989183, 1.614194, 1.044674. Determinants: 254.998528, -255.579505, 1333233.016994, -100889.000000 ( 8529.000000 48.000000 -5581.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( ( -0.002535 -0.002515 14.336176 ) ( -0.002528 0.002533 -13.214850 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8533.000000 446.000000 -5162.000000 ) ( 8533.000000 569.000000 -5286.000000 ) ( 8533.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 446.000000 -5162.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 569.000000 -5286.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 48.000000 -5581.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( 8529.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 37.000000 -5570.000000 ) ( 8529.000000 37.000000 -5570.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4688/3518) # points: 4 { brushDef { // Surface normal: 0.000000, 0.706241, -0.707972 // RotY/Z : 0.786622 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707972, -0.706241) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-8389.000000, -8529.000000, -8529.000000) / (3329.859408, 3329.859408, 3907.566081) // --> Vector info: d1 = 2.486553, 2.486356, 0.423908. Determinants: -0.114045, 288.742657, -1163538.948290, -80878.934217 // --> Vector info: d2 = 0.980164, 1.980163, 1.978564. Determinants: 577.706055, 0.223904, 4766355.871903, -80878.934217 ( 8529.000000 37.000000 -5570.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( ( 0.000001 -0.003570 14.386181 ) ( -0.007143 -0.000003 -58.931982 ) ) 16bescapeship/00wengn1 0 0 0 ( 8389.000000 443.175037 -5159.168113 ) ( 8529.000000 443.175037 -5159.168113 ) ( 8529.000000 34.175037 -5567.168113 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 443.175037 -5159.168113 ) ( 8389.000000 446.000000 -5162.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 443.175037 -5159.168113 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8529.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 34.175037 -5567.168113 ) ( 8529.000000 37.000000 -5570.000000 ) ( 8389.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 34.175037 -5567.168113 ) ( 8389.000000 37.000000 -5570.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4689/3519) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (569.000000, 446.000000, 37.000000) / (5286.000000, 5162.000000, 5570.000000) // --> Vector info: d1 = 2.499374, 2.499384, 0.436936. Determinants: -255.739714, 253.684862, -1447649.157994, -100900.000000 // --> Vector info: d2 = 1.618150, 0.993140, 0.993115. Determinants: -255.007336, -255.626162, 1333067.734172, -100900.000000 ( 8389.000000 37.000000 -5570.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( ( 0.002535 -0.002514 14.347365 ) ( 0.002527 0.002533 -13.211771 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8385.000000 569.000000 -5286.000000 ) ( 8385.000000 446.000000 -5162.000000 ) ( 8385.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8385.000000 569.000000 -5286.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8385.000000 446.000000 -5162.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( 8389.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8385.000000 37.000000 -5570.000000 ) ( 8389.000000 37.000000 -5570.000000 ) ( 8389.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8385.000000 161.000000 -5694.000000 ) ( 8389.000000 161.000000 -5694.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4690/3520) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8529.000000, 8389.000000, 8389.000000) / (3335.422687, 3335.422687, 3912.421820) // --> Vector info: d1 = 2.966364, 0.966366, 0.966433. Determinants: -1153.997167, -0.009347, 9602850.497619, -80779.878683 // --> Vector info: d2 = 8.999999, 8.999999, 0.750213. Determinants: 0.000000, 1154.970093, -4579332.280317, -80779.878683 ( 8389.000000 161.000000 -5694.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.014286 0.000000 -118.876763 ) ( 0.000000 -0.014298 56.689022 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8529.000000 571.828427 -5288.828427 ) ( 8389.000000 571.828427 -5288.828427 ) ( 8389.000000 163.828427 -5696.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 571.828427 -5288.828427 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 571.828427 -5288.828427 ) ( 8389.000000 569.000000 -5286.000000 ) ( 8389.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 163.828427 -5696.828427 ) ( 8389.000000 161.000000 -5694.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 163.828427 -5696.828427 ) ( 8529.000000 161.000000 -5694.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4691/3521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8389.000000, -8389.000000, -8529.000000) / (3980.304071, 3964.747722, 3964.747722) // --> Vector info: d1 = 0.276806, 0.276806, 0.776805. Determinants: 7.778167, 0.000004, 64648.171312, -2177.888886 // --> Vector info: d2 = 0.562496, 0.506932, 0.506941. Determinants: 0.000135, -7.778933, 29738.598922, -2177.888886 ( 8529.000000 37.000000 -5570.000000 ) ( 8389.000000 37.000000 -5570.000000 ) ( 8389.000000 48.000000 -5581.000000 ) ( ( -0.003571 0.000000 -29.683870 ) ( 0.000000 0.003572 -13.654782 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8389.000000 45.171573 -5583.828427 ) ( 8389.000000 34.171573 -5572.828427 ) ( 8529.000000 34.171573 -5572.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 45.171573 -5583.828427 ) ( 8389.000000 48.000000 -5581.000000 ) ( 8389.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 34.171573 -5572.828427 ) ( 8389.000000 37.000000 -5570.000000 ) ( 8529.000000 37.000000 -5570.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 34.171573 -5572.828427 ) ( 8529.000000 37.000000 -5570.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 45.171573 -5583.828427 ) ( 8529.000000 48.000000 -5581.000000 ) ( 8389.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4693/3522) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-569.000000, -161.000000, -48.000000) / (5286.000000, 5694.000000, 5581.000000) // --> Vector info: d1 = 2.486304, 0.423857, 0.424079. Determinants: 232.965858, 233.147179, -1329115.562075, -92208.000000 // --> Vector info: d2 = 0.615093, 0.614292, 0.044837. Determinants: 232.427990, -232.246850, 1303191.876026, -92208.000000 ( 8529.000000 48.000000 -5581.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( -0.002527 -0.002528 14.414319 ) ( -0.002521 0.002519 -14.133176 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8533.000000 569.000000 -5286.000000 ) ( 8533.000000 161.000000 -5694.000000 ) ( 8533.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 569.000000 -5286.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 161.000000 -5694.000000 ) ( 8529.000000 161.000000 -5694.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 48.000000 -5581.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4694/3523) # points: 4 { brushDef { // Surface normal: 0.983573, -0.127639, 0.127639 // RotY/Z : -0.127988 / -0.129050. Vector texS/T: (0.128692, 0.991685, 0.000000) / (0.126578, -0.016426, -0.991821) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1160.588956, 1087.204294, 1153.851557) / (6629.267993, 6703.878256, 6770.422545) // --> Vector info: d1 = 0.796099, 0.796097, 0.460081. Determinants: 25.070036, 24.658556, -200410.458968, -9855.899959 // --> Vector info: d2 = 0.562498, 0.937508, 0.937509. Determinants: 24.954790, -24.993423, 131181.923519, -9855.899959 ( 8311.000000 85.000000 -5767.000000 ) ( 8294.000000 20.000000 -5701.000000 ) ( 8294.000000 94.000000 -5627.000000 ) ( ( -0.002544 -0.002502 20.334060 ) ( -0.002532 0.002536 -13.309989 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8290.065707 94.510557 -5627.510557 ) ( 8290.065707 20.510557 -5701.510557 ) ( 8307.065707 85.510557 -5767.510557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.065707 94.510557 -5627.510557 ) ( 8294.000000 94.000000 -5627.000000 ) ( 8294.000000 20.000000 -5701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.065707 20.510557 -5701.510557 ) ( 8294.000000 20.000000 -5701.000000 ) ( 8311.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8307.065707 85.510557 -5767.510557 ) ( 8311.000000 85.000000 -5767.000000 ) ( 8311.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8307.065707 160.510557 -5692.510557 ) ( 8311.000000 160.000000 -5692.000000 ) ( 8294.000000 94.000000 -5627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4695/3524) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8575.000000, -8575.000000, -8328.000000) / (3912.421820, 4017.073624, 4017.073624) // --> Vector info: d1 = 0.941454, 0.941460, 0.057857. Determinants: 92.470659, -0.001413, 768605.777463, -25848.995493 // --> Vector info: d2 = 0.562493, 0.937492, 0.937505. Determinants: -0.001397, -92.624676, 347834.930667, -25848.995493 ( 8328.000000 -26.000000 -5655.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( 8575.000000 48.000000 -5581.000000 ) ( ( -0.003577 0.000000 -29.734454 ) ( 0.000000 0.003583 -13.456420 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8575.000000 45.171573 -5578.171573 ) ( 8575.000000 -28.828427 -5652.171573 ) ( 8328.000000 -28.828427 -5652.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 45.171573 -5578.171573 ) ( 8575.000000 48.000000 -5581.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -28.828427 -5652.171573 ) ( 8575.000000 -26.000000 -5655.000000 ) ( 8328.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -28.828427 -5652.171573 ) ( 8328.000000 -26.000000 -5655.000000 ) ( 8328.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 45.171573 -5578.171573 ) ( 8328.000000 48.000000 -5581.000000 ) ( 8575.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4696/3525) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-160.000000, -85.000000, 26.000000) / (5692.000000, 5767.000000, 5655.000000) // --> Vector info: d1 = 0.000023, 1.500023, 1.499995. Determinants: -167.997891, -166.502109, 920849.953377, -16725.000000 // --> Vector info: d2 = 0.593750, 0.593750, 1.156250. Determinants: -42.187533, 42.187467, -256811.535521, -16725.000000 ( 8575.000000 -26.000000 -5655.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( ( 0.010045 0.009955 -55.058293 ) ( 0.002522 -0.002522 15.354950 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 160.000000 -5692.000000 ) ( 8579.000000 85.000000 -5767.000000 ) ( 8579.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 160.000000 -5692.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 85.000000 -5767.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -26.000000 -5655.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( 8575.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 48.000000 -5581.000000 ) ( 8575.000000 48.000000 -5581.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4697/3526) # points: 4 { brushDef { // Surface normal: 0.886256, 0.327529, -0.327529 // RotY/Z : 0.333687 / 0.353997. Vector texS/T: (-0.346650, 0.937994, 0.000000) / (-0.307221, -0.113538, -0.944841) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2841.878637, -2911.290230, -2856.356378) / (2709.174313, 2787.494366, 2836.179805) // --> Vector info: d1 = 1.057851, 1.057850, 0.796097. Determinants: 20.500568, 18.168780, 911.582496, -7681.756049 // --> Vector info: d2 = 0.562499, 0.937505, 0.937508. Determinants: 18.257049, -20.600770, 103374.416803, -7681.756049 ( 8294.000000 20.000000 -5701.000000 ) ( 8328.000000 -26.000000 -5655.000000 ) ( 8328.000000 48.000000 -5581.000000 ) ( ( -0.002669 -0.002365 -0.118669 ) ( -0.002377 0.002682 -13.457134 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8324.454977 46.689883 -5579.689883 ) ( 8324.454977 -27.310117 -5653.689883 ) ( 8290.454977 18.689883 -5699.689883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8324.454977 46.689883 -5579.689883 ) ( 8328.000000 48.000000 -5581.000000 ) ( 8328.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8324.454977 -27.310117 -5653.689883 ) ( 8328.000000 -26.000000 -5655.000000 ) ( 8294.000000 20.000000 -5701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.454977 18.689883 -5699.689883 ) ( 8294.000000 20.000000 -5701.000000 ) ( 8294.000000 94.000000 -5627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8290.454977 92.689883 -5625.689883 ) ( 8294.000000 94.000000 -5627.000000 ) ( 8328.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4698/3527) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8330.000000, -8311.000000, -8301.000000) / (4137.988884, 4137.988884, 4085.662982) // --> Vector info: d1 = 1.000001, 1.066454, 1.102033. Determinants: -3.477231, 0.011471, -30006.993895, -994.192134 // --> Vector info: d2 = 0.000000, 0.000001, 0.187497. Determinants: -0.000007, 3.562428, -14741.348292, -994.192134 ( 8301.000000 48.000000 -5730.000000 ) ( 8311.000000 85.000000 -5767.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.003498 -0.000012 30.182289 ) ( 0.000000 -0.003583 14.827464 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8330.000000 82.171573 -5769.828427 ) ( 8311.000000 82.171573 -5769.828427 ) ( 8301.000000 45.171573 -5732.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 82.171573 -5769.828427 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8311.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 82.171573 -5769.828427 ) ( 8311.000000 85.000000 -5767.000000 ) ( 8301.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 45.171573 -5732.828427 ) ( 8301.000000 48.000000 -5730.000000 ) ( 8313.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 45.171573 -5732.828427 ) ( 8313.000000 48.000000 -5730.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4701/3528) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8575.000000, 8529.000000, 8389.000000) / (4017.780731, 3911.714714, 3911.714714) // --> Vector info: d1 = 3.625067, 2.966404, 0.966686. Determinants: -212.102094, -0.225774, 1765853.072039, -14849.242405 // --> Vector info: d2 = 0.250213, 1.749957, 1.749830. Determinants: -0.013452, 209.970051, -847213.741203, -14849.242405 ( 8389.000000 160.000000 -5692.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.014284 0.000015 -118.918732 ) ( 0.000001 -0.014140 57.054341 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8575.000000 87.828427 -5769.828427 ) ( 8529.000000 162.828427 -5694.828427 ) ( 8389.000000 162.828427 -5694.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 87.828427 -5769.828427 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 162.828427 -5694.828427 ) ( 8529.000000 160.000000 -5692.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 162.828427 -5694.828427 ) ( 8389.000000 160.000000 -5692.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 87.828427 -5769.828427 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4702/3529) # points: 5 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (8311.000000, 8389.000000, 8389.000000) / (4120.406134, 4120.406134, 3962.719736) // --> Vector info: d1 = 0.183461, 0.460255, 0.460264. Determinants: -43.646642, 0.000707, 360487.846647, -12299.539016 // --> Vector info: d2 = 0.609500, 0.609500, 0.047003. Determinants: -0.000018, -43.874739, 173285.335495, -12299.539016 ( 8389.000000 48.000000 -5581.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( 8311.000000 160.000000 -5692.000000 ) ( ( 0.003549 0.000000 -29.309053 ) ( 0.000000 0.003567 -14.088767 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8311.000000 162.815715 -5689.158918 ) ( 8389.000000 162.815715 -5689.158918 ) ( 8389.000000 50.815715 -5578.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 162.815715 -5689.158918 ) ( 8311.000000 160.000000 -5692.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 162.815715 -5689.158918 ) ( 8389.000000 160.000000 -5692.000000 ) ( 8389.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 50.815715 -5578.158918 ) ( 8389.000000 48.000000 -5581.000000 ) ( 8328.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 50.815715 -5578.158918 ) ( 8328.000000 48.000000 -5581.000000 ) ( 8294.000000 94.000000 -5627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8294.000000 96.815715 -5624.158918 ) ( 8294.000000 94.000000 -5627.000000 ) ( 8311.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4703/3530) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (8529.000000, 8575.000000, 8575.000000) / (4120.406134, 4120.406134, 3962.719736) // --> Vector info: d1 = 0.423860, 0.259198, 0.259431. Determinants: 25.964940, 0.010704, -224573.577125, -7253.574291 // --> Vector info: d2 = 0.607332, 0.607264, 0.044765. Determinants: 0.010734, -25.874965, 102118.489401, -7253.574291 ( 8575.000000 48.000000 -5581.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( ( -0.003580 -0.000001 30.960402 ) ( -0.000001 0.003567 -14.078368 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8529.000000 162.815715 -5689.158918 ) ( 8575.000000 162.815715 -5689.158918 ) ( 8575.000000 50.815715 -5578.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 162.815715 -5689.158918 ) ( 8529.000000 160.000000 -5692.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 162.815715 -5689.158918 ) ( 8575.000000 160.000000 -5692.000000 ) ( 8575.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 50.815715 -5578.158918 ) ( 8575.000000 48.000000 -5581.000000 ) ( 8529.000000 48.000000 -5581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 50.815715 -5578.158918 ) ( 8529.000000 48.000000 -5581.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4705/3531) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8575.000000, 8575.000000, 8529.000000) / (4017.780731, 3911.714714, 3911.714714) // --> Vector info: d1 = 0.859228, 0.859238, 1.517883. Determinants: 69.859918, 0.000438, -603242.765610, -4879.036790 // --> Vector info: d2 = 1.750210, 0.250209, 0.250210. Determinants: 0.000101, -69.000044, 268686.841625, -4879.036790 ( 8529.000000 160.000000 -5692.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( -0.014318 0.000000 123.639725 ) ( 0.000000 0.014142 -55.069649 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8575.000000 87.828427 -5769.828427 ) ( 8575.000000 162.828427 -5694.828427 ) ( 8529.000000 162.828427 -5694.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 87.828427 -5769.828427 ) ( 8575.000000 85.000000 -5767.000000 ) ( 8575.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 162.828427 -5694.828427 ) ( 8575.000000 160.000000 -5692.000000 ) ( 8529.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 162.828427 -5694.828427 ) ( 8529.000000 160.000000 -5692.000000 ) ( 8575.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4706/3532) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8389.000000, 8311.000000, 8311.000000) / (3911.714714, 3911.714714, 4017.780731) // --> Vector info: d1 = 0.859228, 0.859243, 2.359268. Determinants: 0.001618, -117.001934, 450556.095361, -8273.149340 // --> Vector info: d2 = 1.750210, 0.643037, 0.643057. Determinants: -117.433427, -0.001562, 970675.384785, -8273.149340 ( 8311.000000 85.000000 -5767.000000 ) ( 8311.000000 160.000000 -5692.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( ( 0.000000 0.014142 -54.460046 ) ( 0.014195 0.000000 -117.328401 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8389.000000 162.828427 -5694.828427 ) ( 8311.000000 162.828427 -5694.828427 ) ( 8311.000000 87.828427 -5769.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 162.828427 -5694.828427 ) ( 8389.000000 160.000000 -5692.000000 ) ( 8311.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 162.828427 -5694.828427 ) ( 8311.000000 160.000000 -5692.000000 ) ( 8311.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8311.000000 87.828427 -5769.828427 ) ( 8311.000000 85.000000 -5767.000000 ) ( 8330.000000 85.000000 -5767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8330.000000 87.828427 -5769.828427 ) ( 8330.000000 85.000000 -5767.000000 ) ( 8389.000000 160.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4707/3533) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (8004.000000, 8529.000000, 8529.000000) / (3335.422687, 3335.422687, 3160.060205) // --> Vector info: d1 = 0.466372, 7.966364, 7.966368. Determinants: -1315.217109, 0.002002, 10484054.338140, -92065.302910 // --> Vector info: d2 = 0.999987, 0.999988, 3.499988. Determinants: -0.000241, 1312.499967, -4469804.321588, -92065.302910 ( 8529.000000 693.000000 -5162.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.014286 0.000000 -113.876281 ) ( 0.000000 -0.014256 48.550368 ) ) 16bescapeship/00WPANL6 0 0 0 ( 8004.000000 571.828427 -5288.828427 ) ( 8529.000000 571.828427 -5288.828427 ) ( 8529.000000 695.828427 -5164.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 571.828427 -5288.828427 ) ( 8004.000000 569.000000 -5286.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 571.828427 -5288.828427 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 695.828427 -5164.828427 ) ( 8529.000000 693.000000 -5162.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 695.828427 -5164.828427 ) ( 8004.000000 693.000000 -5162.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4708/3534) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (8004.000000, 8529.000000, 8529.000000) / (4140.110204, 4140.110204, 3964.747722) // --> Vector info: d1 = 2.678020, 0.803016, 0.803042. Determinants: 328.805468, 0.014019, -2878369.754405, -92065.302910 // --> Vector info: d2 = 1.610359, 1.610275, 0.985265. Determinants: 0.014675, -328.130445, 1210120.559594, -92065.302910 ( 8529.000000 569.000000 -5038.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( ( -0.003571 0.000000 31.264436 ) ( 0.000000 0.003564 -13.144154 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8004.000000 695.828427 -5159.171573 ) ( 8529.000000 695.828427 -5159.171573 ) ( 8529.000000 571.828427 -5035.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 695.828427 -5159.171573 ) ( 8004.000000 693.000000 -5162.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 695.828427 -5159.171573 ) ( 8529.000000 693.000000 -5162.000000 ) ( 8529.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 571.828427 -5035.171573 ) ( 8529.000000 569.000000 -5038.000000 ) ( 8004.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 571.828427 -5035.171573 ) ( 8004.000000 569.000000 -5038.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4709/3535) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, 0.704238 // RotY/Z : -0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704238, -0.709964) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8389.000000, -8004.000000, -8004.000000) / (4153.579899, 4153.579899, 3978.923093) // --> Vector info: d1 = 0.499373, 1.874371, 1.874381. Determinants: -240.152775, 0.003856, -2048236.933854, -67242.870440 // --> Vector info: d2 = 1.618150, 1.618175, 0.993164. Determinants: -0.004289, -240.629015, 890626.799996, -67242.870440 ( 8004.000000 446.000000 -5162.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( ( 0.003571 0.000000 30.460284 ) ( 0.000000 0.003579 -13.244925 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8389.000000 566.160145 -5288.816953 ) ( 8004.000000 566.160145 -5288.816953 ) ( 8004.000000 443.160145 -5164.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 566.160145 -5288.816953 ) ( 8389.000000 569.000000 -5286.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 566.160145 -5288.816953 ) ( 8004.000000 569.000000 -5286.000000 ) ( 8004.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 443.160145 -5164.816953 ) ( 8004.000000 446.000000 -5162.000000 ) ( 8389.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8389.000000 443.160145 -5164.816953 ) ( 8389.000000 446.000000 -5162.000000 ) ( 8389.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4710/3536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-8529.000000, -8529.000000, -8004.000000) / (3176.085786, 3350.742592, 3350.742592) // --> Vector info: d1 = 0.999999, 0.999996, 8.499987. Determinants: -1309.924364, 0.001378, -11264043.999766, -91694.823327 // --> Vector info: d2 = 0.867188, 2.117188, 2.117199. Determinants: -0.001916, -656.250373, 2004774.515988, -91694.823327 ( 8004.000000 446.000000 -5162.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8529.000000 569.000000 -5038.000000 ) ( ( 0.014286 0.000000 122.842747 ) ( 0.000000 0.007157 -21.863552 ) ) 16bescapeship/00wimp03 0 0 0 ( 8529.000000 566.160145 -5035.183047 ) ( 8529.000000 443.160145 -5159.183047 ) ( 8004.000000 443.160145 -5159.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 566.160145 -5035.183047 ) ( 8529.000000 569.000000 -5038.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8529.000000 443.160145 -5159.183047 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8004.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 443.160145 -5159.183047 ) ( 8004.000000 446.000000 -5162.000000 ) ( 8004.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 566.160145 -5035.183047 ) ( 8004.000000 569.000000 -5038.000000 ) ( 8529.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4712/3537) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-693.000000, -569.000000, -446.000000) / (5162.000000, 5286.000000, 5162.000000) // --> Vector info: d1 = 1.111655, 0.486655, 0.486677. Determinants: 77.497265, 76.877735, -377185.031365, -30628.000000 // --> Vector info: d2 = 1.364195, 1.364172, 0.739162. Determinants: 77.504095, -77.498500, 411975.040407, -30628.000000 ( 8529.000000 446.000000 -5162.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( ( -0.002530 -0.002510 12.315040 ) ( -0.002530 0.002530 -13.450929 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8533.000000 693.000000 -5162.000000 ) ( 8533.000000 569.000000 -5286.000000 ) ( 8533.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 693.000000 -5162.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 569.000000 -5286.000000 ) ( 8529.000000 569.000000 -5286.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 446.000000 -5162.000000 ) ( 8529.000000 446.000000 -5162.000000 ) ( 8529.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8533.000000 569.000000 -5038.000000 ) ( 8529.000000 569.000000 -5038.000000 ) ( 8529.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4714/3538) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (7479.000000, 7724.000000, 7724.000000) / (4140.110204, 4140.110204, 3964.747722) // --> Vector info: d1 = 1.553032, 0.678031, 0.678013. Determinants: 153.442297, -0.004498, -1214300.471023, -42963.808025 // --> Vector info: d2 = 0.610349, 0.610318, 1.235329. Determinants: 0.005383, 153.127541, -660228.064713, -42963.808025 ( 7724.000000 569.000000 -5038.000000 ) ( 7724.000000 693.000000 -5162.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( ( -0.003571 0.000000 28.263334 ) ( 0.000000 -0.003564 15.367075 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7479.000000 695.828427 -5159.171573 ) ( 7724.000000 695.828427 -5159.171573 ) ( 7724.000000 571.828427 -5035.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 695.828427 -5159.171573 ) ( 7479.000000 693.000000 -5162.000000 ) ( 7724.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 695.828427 -5159.171573 ) ( 7724.000000 693.000000 -5162.000000 ) ( 7724.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 571.828427 -5035.171573 ) ( 7724.000000 569.000000 -5038.000000 ) ( 7479.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 571.828427 -5035.171573 ) ( 7479.000000 569.000000 -5038.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4715/3539) # points: 4 { brushDef { // Surface normal: 0.001347, -0.707106, 0.707106 // RotY/Z : -0.785397 / -1.568892. Vector texS/T: (0.999998, 0.001905, 0.000000) / (0.001347, -0.707105, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (7480.070240, 8005.069288, 8005.305478) / (3344.793278, 3346.207491, 3170.845168) // --> Vector info: d1 = 0.966352, 8.466372, 8.466348. Determinants: -1315.220814, -1.783948, 9754943.439316, -92065.386416 // --> Vector info: d2 = 0.999990, 0.999991, 3.499990. Determinants: -3.535760, 1312.497430, -4455649.267215, -92065.386416 ( 8004.000000 693.000000 -5162.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.014286 0.000019 -105.956688 ) ( 0.000038 -0.014256 48.396574 ) ) 16bescapeship/00WPANL6 0 0 0 ( 7478.994613 571.828425 -5287.828425 ) ( 8003.994613 571.828425 -5288.828425 ) ( 8003.994613 695.828425 -5164.828425 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7478.994613 571.828425 -5287.828425 ) ( 7479.000000 569.000000 -5285.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8003.994613 571.828425 -5288.828425 ) ( 8004.000000 569.000000 -5286.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8003.994613 695.828425 -5164.828425 ) ( 8004.000000 693.000000 -5162.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7478.994613 695.828425 -5164.828425 ) ( 7479.000000 693.000000 -5162.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4717/3540) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-8004.000000, -7479.000000, -7479.000000) / (3350.742592, 3350.742592, 3176.085786) // --> Vector info: d1 = 7.999998, 0.499978, 0.500003. Determinants: 1309.929546, 0.013018, 9751074.054190, -91694.823327 // --> Vector info: d2 = 0.867210, 0.867209, 2.117209. Determinants: 0.000083, 656.250062, -2278442.992926, -91694.823327 ( 7479.000000 569.000000 -5038.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( 8004.000000 446.000000 -5162.000000 ) ( ( -0.014286 0.000000 -106.342689 ) ( 0.000000 -0.007157 24.848109 ) ) 16bescapeship/00wimp03 0 0 0 ( 8004.000000 443.160145 -5159.183047 ) ( 7479.000000 443.160145 -5159.183047 ) ( 7479.000000 566.160145 -5035.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 443.160145 -5159.183047 ) ( 8004.000000 446.000000 -5162.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 443.160145 -5159.183047 ) ( 7479.000000 446.000000 -5162.000000 ) ( 7479.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 566.160145 -5035.183047 ) ( 7479.000000 569.000000 -5038.000000 ) ( 8004.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 566.160145 -5035.183047 ) ( 8004.000000 569.000000 -5038.000000 ) ( 8004.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4718/3541) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, 0.704238 // RotY/Z : -0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.704238, -0.709964) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8004.000000, -7759.000000, -7759.000000) / (4153.579899, 4153.579899, 3978.923093) // --> Vector info: d1 = 0.874372, 1.749371, 1.749384. Determinants: -152.824456, 0.003271, -1260635.732182, -42790.917553 // --> Vector info: d2 = 1.618175, 1.618192, 0.993181. Determinants: -0.002894, -153.127527, 566761.057423, -42790.917553 ( 7759.000000 446.000000 -5162.000000 ) ( 7759.000000 569.000000 -5286.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.003571 0.000000 29.460358 ) ( 0.000000 0.003579 -13.244891 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8004.000000 566.160145 -5288.816953 ) ( 7759.000000 566.160145 -5288.816953 ) ( 7759.000000 443.160145 -5164.816953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 566.160145 -5288.816953 ) ( 8004.000000 569.000000 -5286.000000 ) ( 7759.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 566.160145 -5288.816953 ) ( 7759.000000 569.000000 -5286.000000 ) ( 7759.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 443.160145 -5164.816953 ) ( 7759.000000 446.000000 -5162.000000 ) ( 8004.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 443.160145 -5164.816953 ) ( 8004.000000 446.000000 -5162.000000 ) ( 8004.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4720/3542) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (7724.000000, 7759.000000, 7759.000000) / (4140.110204, 4140.110204, 4052.428963) // --> Vector info: d1 = 0.678031, 0.803026, 0.803011. Determinants: -10.959737, -0.000517, 82574.378869, -3068.843430 // --> Vector info: d2 = 0.610318, 0.610322, 0.922823. Determinants: -0.000340, 10.937519, -47152.879506, -3068.843430 ( 7759.000000 631.000000 -5100.000000 ) ( 7759.000000 693.000000 -5162.000000 ) ( 7724.000000 693.000000 -5162.000000 ) ( ( 0.003571 0.000000 -26.907329 ) ( 0.000000 -0.003564 15.365033 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7724.000000 695.828427 -5159.171573 ) ( 7759.000000 695.828427 -5159.171573 ) ( 7759.000000 633.828427 -5097.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 695.828427 -5159.171573 ) ( 7724.000000 693.000000 -5162.000000 ) ( 7759.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 695.828427 -5159.171573 ) ( 7759.000000 693.000000 -5162.000000 ) ( 7759.000000 631.000000 -5100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 633.828427 -5097.171573 ) ( 7759.000000 631.000000 -5100.000000 ) ( 7724.000000 631.000000 -5100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 633.828427 -5097.171573 ) ( 7724.000000 631.000000 -5100.000000 ) ( 7724.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4721/3543) # points: 4 { brushDef { // Surface normal: 0.002886, 0.707104, 0.707104 // RotY/Z : -0.785394 / 1.566715. Vector texS/T: (-0.999992, 0.004082, 0.000000) / (0.002886, 0.707098, -0.707110) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7721.613231, -7476.615272, -7477.117309) / (4162.413089, 4160.998881, 3987.051338) // --> Vector info: d1 = 0.874370, 1.749376, 1.749389. Determinants: -152.205078, 0.442439, -1214373.829409, -42617.503200 // --> Vector info: d2 = 1.618193, 1.618212, 0.993202. Determinants: -0.887295, -153.126241, 561559.978991, -42617.503200 ( 7479.000000 446.000000 -5162.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( 7724.000000 569.000000 -5286.000000 ) ( ( 0.003571 -0.000010 28.494720 ) ( 0.000021 0.003593 -13.176745 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7723.988455 566.171585 -5288.828415 ) ( 7478.988455 566.171585 -5287.828415 ) ( 7478.988455 443.171585 -5164.828415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7723.988455 566.171585 -5288.828415 ) ( 7724.000000 569.000000 -5286.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7478.988455 566.171585 -5287.828415 ) ( 7479.000000 569.000000 -5285.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7478.988455 443.171585 -5164.828415 ) ( 7479.000000 446.000000 -5162.000000 ) ( 7724.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7723.988455 443.171585 -5164.828415 ) ( 7724.000000 446.000000 -5162.000000 ) ( 7724.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4722/3544) # points: 4 { brushDef { // Surface normal: 0.000000, 0.712832, 0.701335 // RotY/Z : -0.777268 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.701335, -0.712832) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7759.000000, -7724.000000, -7724.000000) / (4167.089745, 4167.089745, 4080.112737) // --> Vector info: d1 = 0.749370, 0.874370, 0.874377. Determinants: -10.872168, 0.000250, -86639.418318, -3044.195296 // --> Vector info: d2 = 0.618191, 0.618194, 0.305693. Determinants: -0.000197, -10.937517, 43694.189754, -3044.195296 ( 7724.000000 508.000000 -5224.000000 ) ( 7724.000000 569.000000 -5286.000000 ) ( 7759.000000 569.000000 -5286.000000 ) ( ( 0.003571 0.000000 28.460532 ) ( 0.000000 0.003593 -14.353281 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7759.000000 566.148672 -5288.805339 ) ( 7724.000000 566.148672 -5288.805339 ) ( 7724.000000 505.148672 -5226.805339 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 566.148672 -5288.805339 ) ( 7759.000000 569.000000 -5286.000000 ) ( 7724.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 566.148672 -5288.805339 ) ( 7724.000000 569.000000 -5286.000000 ) ( 7724.000000 508.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 505.148672 -5226.805339 ) ( 7724.000000 508.000000 -5224.000000 ) ( 7759.000000 508.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 505.148672 -5226.805339 ) ( 7759.000000 508.000000 -5224.000000 ) ( 7759.000000 569.000000 -5286.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4723/3545) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (7759.000000, 8004.000000, 8004.000000) / (4140.110204, 4140.110204, 3964.747722) // --> Vector info: d1 = 1.803034, 0.928040, 0.928044. Determinants: 153.441063, 0.000789, -1268017.683506, -42963.808025 // --> Vector info: d2 = 1.610322, 1.610316, 0.985305. Determinants: 0.001045, -153.127731, 564771.996946, -42963.808025 ( 8004.000000 569.000000 -5038.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( 7759.000000 693.000000 -5162.000000 ) ( ( -0.003571 0.000000 29.513624 ) ( 0.000000 0.003564 -13.145297 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7759.000000 695.828427 -5159.171573 ) ( 8004.000000 695.828427 -5159.171573 ) ( 8004.000000 571.828427 -5035.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 695.828427 -5159.171573 ) ( 7759.000000 693.000000 -5162.000000 ) ( 8004.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 695.828427 -5159.171573 ) ( 8004.000000 693.000000 -5162.000000 ) ( 8004.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8004.000000 571.828427 -5035.171573 ) ( 8004.000000 569.000000 -5038.000000 ) ( 7759.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 571.828427 -5035.171573 ) ( 7759.000000 569.000000 -5038.000000 ) ( 7759.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4724/3546) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (7759.000000, 7759.000000, 7724.000000) / (4035.458400, 3964.747722, 3964.747722) // --> Vector info: d1 = 0.803037, 0.803048, 0.928048. Determinants: 8.838868, 0.000367, -70569.677374, -2474.873734 // --> Vector info: d2 = 1.235323, 0.985312, 0.985318. Determinants: 0.000413, -8.750380, 32251.318377, -2474.873734 ( 7724.000000 569.000000 -5038.000000 ) ( 7759.000000 569.000000 -5038.000000 ) ( 7759.000000 619.000000 -5088.000000 ) ( ( -0.003571 0.000000 28.514456 ) ( 0.000000 0.003536 -13.031501 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7759.000000 621.828427 -5085.171573 ) ( 7759.000000 571.828427 -5035.171573 ) ( 7724.000000 571.828427 -5035.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 621.828427 -5085.171573 ) ( 7759.000000 619.000000 -5088.000000 ) ( 7759.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 571.828427 -5035.171573 ) ( 7759.000000 569.000000 -5038.000000 ) ( 7724.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 571.828427 -5035.171573 ) ( 7724.000000 569.000000 -5038.000000 ) ( 7724.000000 619.000000 -5088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 621.828427 -5085.171573 ) ( 7724.000000 619.000000 -5088.000000 ) ( 7759.000000 619.000000 -5088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4725/3547) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7724.000000, -7724.000000, -7759.000000) / (4034.751293, 3965.454829, 3965.454829) // --> Vector info: d1 = 0.874380, 0.874385, 0.749382. Determinants: -8.662289, 0.000183, -69028.963127, -2425.376259 // --> Vector info: d2 = 1.243193, 0.993182, 0.993181. Determinants: -0.000099, -8.750382, 32289.636997, -2425.376259 ( 7759.000000 446.000000 -5162.000000 ) ( 7724.000000 446.000000 -5162.000000 ) ( 7724.000000 495.000000 -5211.000000 ) ( ( 0.003572 0.000000 28.461136 ) ( 0.000000 0.003608 -13.313249 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7724.000000 492.171573 -5213.828427 ) ( 7724.000000 443.171573 -5164.828427 ) ( 7759.000000 443.171573 -5164.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 492.171573 -5213.828427 ) ( 7724.000000 495.000000 -5211.000000 ) ( 7724.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 443.171573 -5164.828427 ) ( 7724.000000 446.000000 -5162.000000 ) ( 7759.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 443.171573 -5164.828427 ) ( 7759.000000 446.000000 -5162.000000 ) ( 7759.000000 495.000000 -5211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 492.171573 -5213.828427 ) ( 7759.000000 495.000000 -5211.000000 ) ( 7724.000000 495.000000 -5211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4726/3548) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignRED]: 32.000000/16.000000 // --> Vector A/B: (7759.000000, 7759.000000, 7724.000000) / (4052.428963, 4035.458400, 4035.458400) // --> Vector info: d1 = 1.996117, 1.996138, 0.996153. Determinants: -16.970304, 0.000735, 130483.977007, -593.969696 // --> Vector info: d2 = 1.949770, 0.949773, 0.949666. Determinants: -0.001813, -34.999902, 140690.574992, -593.969696 ( 7724.000000 619.000000 -5088.000000 ) ( 7759.000000 619.000000 -5088.000000 ) ( 7759.000000 631.000000 -5100.000000 ) ( ( 0.028571 -0.000001 -219.681202 ) ( 0.000003 0.058925 -236.864904 ) ) 16bescapeship/16TsignRED 0 0 0 ( 7759.000000 633.828427 -5097.171573 ) ( 7759.000000 621.828427 -5085.171573 ) ( 7724.000000 621.828427 -5085.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 633.828427 -5097.171573 ) ( 7759.000000 631.000000 -5100.000000 ) ( 7759.000000 619.000000 -5088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 621.828427 -5085.171573 ) ( 7759.000000 619.000000 -5088.000000 ) ( 7724.000000 619.000000 -5088.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 621.828427 -5085.171573 ) ( 7724.000000 619.000000 -5088.000000 ) ( 7724.000000 631.000000 -5100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 633.828427 -5097.171573 ) ( 7724.000000 631.000000 -5100.000000 ) ( 7759.000000 631.000000 -5100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4727/3549) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignRED]: 32.000000/16.000000 // --> Vector A/B: (-7724.000000, -7724.000000, -7759.000000) / (4053.136070, 4034.751293, 4034.751293) // --> Vector info: d1 = 0.994896, 0.994884, 1.994888. Determinants: 18.384846, -0.000400, 141365.993262, -643.467171 // --> Vector info: d2 = 0.953259, 1.953243, 1.953264. Determinants: 0.000386, 34.999466, -142468.007546, -643.467171 ( 7759.000000 495.000000 -5211.000000 ) ( 7724.000000 495.000000 -5211.000000 ) ( 7724.000000 508.000000 -5224.000000 ) ( ( -0.028572 0.000001 -219.694181 ) ( -0.000001 -0.054392 221.406801 ) ) 16bescapeship/16TsignRED 0 0 0 ( 7724.000000 505.171573 -5226.828427 ) ( 7724.000000 492.171573 -5213.828427 ) ( 7759.000000 492.171573 -5213.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 505.171573 -5226.828427 ) ( 7724.000000 508.000000 -5224.000000 ) ( 7724.000000 495.000000 -5211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7724.000000 492.171573 -5213.828427 ) ( 7724.000000 495.000000 -5211.000000 ) ( 7759.000000 495.000000 -5211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 492.171573 -5213.828427 ) ( 7759.000000 495.000000 -5211.000000 ) ( 7759.000000 508.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7759.000000 505.171573 -5226.828427 ) ( 7759.000000 508.000000 -5224.000000 ) ( 7724.000000 508.000000 -5224.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4728/3550) # points: 4 { brushDef { // Surface normal: 0.000000, 0.709964, -0.704238 // RotY/Z : 0.781350 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.704238, -0.709964) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-7479.000000, -6930.000000, -6930.000000) / (3350.742592, 3350.742592, 3176.085786) // --> Vector info: d1 = 0.999971, 8.841320, 8.841389. Determinants: -1369.544911, 0.037701, -10338836.558295, -95886.586679 // --> Vector info: d2 = 2.117210, 2.117281, 0.867283. Determinants: -0.012367, -686.249082, 2096339.461491, -95886.586679 ( 6930.000000 569.000000 -5038.000000 ) ( 6930.000000 446.000000 -5162.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( ( 0.014283 0.000000 107.823596 ) ( 0.000000 0.007157 -21.862698 ) ) 16bescapeship/00wimp03 0 0 0 ( 7479.000000 443.160145 -5159.183047 ) ( 6930.000000 443.160145 -5159.183047 ) ( 6930.000000 566.160145 -5035.183047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 443.160145 -5159.183047 ) ( 7479.000000 446.000000 -5162.000000 ) ( 6930.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 443.160145 -5159.183047 ) ( 6930.000000 446.000000 -5162.000000 ) ( 6930.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 566.160145 -5035.183047 ) ( 6930.000000 569.000000 -5038.000000 ) ( 7479.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 566.160145 -5035.183047 ) ( 7479.000000 569.000000 -5038.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4729/3551) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7479.000000, -6930.000000, -6930.000000) / (4139.403097, 4139.403097, 3965.454829) // --> Vector info: d1 = 0.749372, 2.709709, 2.709723. Determinants: -340.997255, 0.007592, -2621913.074714, -95497.599226 // --> Vector info: d2 = 1.618214, 1.618261, 0.993250. Determinants: -0.008108, -343.130758, 1265760.332595, -95497.599226 ( 6930.000000 446.000000 -5162.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.003571 0.000000 27.455277 ) ( 0.000000 0.003593 -13.254368 ) ) 16bescapeship/00WHULL1 0 0 0 ( 7479.000000 566.171573 -5287.828427 ) ( 6930.000000 566.171573 -5287.828427 ) ( 6930.000000 443.171573 -5164.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 566.171573 -5287.828427 ) ( 7479.000000 569.000000 -5285.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 566.171573 -5287.828427 ) ( 6930.000000 569.000000 -5285.000000 ) ( 6930.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 443.171573 -5164.828427 ) ( 6930.000000 446.000000 -5162.000000 ) ( 7479.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 443.171573 -5164.828427 ) ( 7479.000000 446.000000 -5162.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4730/3552) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6930.000000, 7479.000000, 7479.000000) / (4140.110204, 4140.110204, 3964.747722) // --> Vector info: d1 = 0.905180, 2.865529, 2.865552. Determinants: -343.771649, 0.013090, 2295138.058992, -96274.002472 // --> Vector info: d2 = 1.610216, 1.610288, 0.985277. Determinants: -0.012606, -343.130694, 1265664.313054, -96274.002472 ( 7479.000000 569.000000 -5038.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( ( 0.003571 0.000000 -23.839645 ) ( 0.000000 0.003564 -13.146481 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6930.000000 695.828427 -5159.171573 ) ( 7479.000000 695.828427 -5159.171573 ) ( 7479.000000 571.828427 -5035.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 695.828427 -5159.171573 ) ( 6930.000000 693.000000 -5162.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 695.828427 -5159.171573 ) ( 7479.000000 693.000000 -5162.000000 ) ( 7479.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 571.828427 -5035.171573 ) ( 7479.000000 569.000000 -5038.000000 ) ( 6930.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 571.828427 -5035.171573 ) ( 6930.000000 569.000000 -5038.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4731/3553) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704238, 0.709964 // RotY/Z : -0.789447 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709964, -0.704238) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6930.000000, 7479.000000, 7479.000000) / (3317.929671, 3317.929671, 3143.272865) // --> Vector info: d1 = 0.374995, 8.216342, 8.216369. Determinants: -1369.544605, 0.014660, 9454938.475770, -95886.586679 // --> Vector info: d2 = 0.999998, 0.999998, 3.499998. Determinants: 0.000033, 1372.500103, -4649745.445912, -95886.586679 ( 7479.000000 693.000000 -5162.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( ( 0.014283 0.000000 -98.605434 ) ( 0.000000 -0.014314 48.492136 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6930.000000 571.816953 -5287.839855 ) ( 7479.000000 571.816953 -5287.839855 ) ( 7479.000000 695.816953 -5164.839855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 571.816953 -5287.839855 ) ( 6930.000000 569.000000 -5285.000000 ) ( 7479.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 571.816953 -5287.839855 ) ( 7479.000000 569.000000 -5285.000000 ) ( 7479.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7479.000000 695.816953 -5164.839855 ) ( 7479.000000 693.000000 -5162.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6930.000000 695.816953 -5164.839855 ) ( 6930.000000 693.000000 -5162.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4732/3554) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (569.000000, 582.000000, 458.000000) / (5285.000000, 5273.000000, 5149.000000) // --> Vector info: d1 = 0.553461, 0.615961, 0.615976. Determinants: -7.749823, 7.750192, -38265.845802, -3100.000000 // --> Vector info: d2 = 1.618245, 1.618246, 0.993236. Determinants: -7.500243, -8.125017, 42191.790361, -3100.000000 ( 6930.000000 458.000000 -5149.000000 ) ( 6930.000000 582.000000 -5273.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( ( 0.002500 -0.002500 12.343821 ) ( 0.002419 0.002621 -13.610255 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6926.000000 569.000000 -5285.000000 ) ( 6926.000000 582.000000 -5273.000000 ) ( 6926.000000 458.000000 -5149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 569.000000 -5285.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( 6930.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 582.000000 -5273.000000 ) ( 6930.000000 582.000000 -5273.000000 ) ( 6930.000000 458.000000 -5149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 458.000000 -5149.000000 ) ( 6930.000000 458.000000 -5149.000000 ) ( 6930.000000 446.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 446.000000 -5162.000000 ) ( 6930.000000 446.000000 -5162.000000 ) ( 6930.000000 569.000000 -5285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4734/3555) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (668.000000, 693.000000, 569.000000) / (5186.000000, 5162.000000, 5038.000000) // --> Vector info: d1 = 0.031357, 0.156358, 0.156385. Determinants: -15.499395, 15.500751, -70223.822892, -6076.000000 // --> Vector info: d2 = 1.609879, 1.609885, 0.984875. Determinants: -15.000960, -15.624551, 81267.935608, -6076.000000 ( 6930.000000 569.000000 -5038.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( 6930.000000 668.000000 -5186.000000 ) ( ( 0.002551 -0.002551 11.557575 ) ( 0.002469 0.002572 -13.375236 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6926.000000 668.000000 -5186.000000 ) ( 6926.000000 693.000000 -5162.000000 ) ( 6926.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 668.000000 -5186.000000 ) ( 6930.000000 668.000000 -5186.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 693.000000 -5162.000000 ) ( 6930.000000 693.000000 -5162.000000 ) ( 6930.000000 569.000000 -5038.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 569.000000 -5038.000000 ) ( 6930.000000 569.000000 -5038.000000 ) ( 6930.000000 545.000000 -5063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 545.000000 -5063.000000 ) ( 6930.000000 545.000000 -5063.000000 ) ( 6930.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4735/3556) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (569.000000, 545.000000, 458.000000) / (5087.000000, 5063.000000, 5149.000000) // --> Vector info: d1 = 0.053475, 0.053473, 0.490971. Determinants: 10.499708, -10.500203, 47218.168920, -4152.000000 // --> Vector info: d2 = 0.868235, 0.993246, 0.993255. Determinants: 10.751213, 10.875839, -65047.743495, -4152.000000 ( 6930.000000 458.000000 -5149.000000 ) ( 6930.000000 545.000000 -5063.000000 ) ( 6930.000000 569.000000 -5087.000000 ) ( ( -0.002529 0.002529 -11.372391 ) ( -0.002589 -0.002619 15.666605 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6926.000000 569.000000 -5087.000000 ) ( 6926.000000 545.000000 -5063.000000 ) ( 6926.000000 458.000000 -5149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 569.000000 -5087.000000 ) ( 6930.000000 569.000000 -5087.000000 ) ( 6930.000000 545.000000 -5063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 545.000000 -5063.000000 ) ( 6930.000000 545.000000 -5063.000000 ) ( 6930.000000 458.000000 -5149.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 458.000000 -5149.000000 ) ( 6930.000000 458.000000 -5149.000000 ) ( 6930.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6926.000000 483.000000 -5174.000000 ) ( 6930.000000 483.000000 -5174.000000 ) ( 6930.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4738/3557) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (271.000000, 283.000000, 271.000000) / (6089.000000, 6077.000000, 6064.000000) // --> Vector info: d1 = 1.000000, 1.999996, 1.999974. Determinants: -13.000219, 11.999696, -69843.088720, -300.000000 // --> Vector info: d2 = 0.000000, 0.000004, 0.999996. Determinants: 11.999840, 11.999948, -76319.639287, -300.000000 ( 6790.000000 271.000000 -6064.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( ( 0.043334 -0.039999 232.810296 ) ( -0.039999 -0.040000 254.398798 ) ) 16bescapeship/00t_6 0 0 0 ( 6786.000000 271.000000 -6089.000000 ) ( 6786.000000 283.000000 -6077.000000 ) ( 6786.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6786.000000 271.000000 -6089.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6786.000000 283.000000 -6077.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( 6790.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6786.000000 271.000000 -6064.000000 ) ( 6790.000000 271.000000 -6064.000000 ) ( 6790.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6786.000000 258.000000 -6077.000000 ) ( 6790.000000 258.000000 -6077.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4739/3558) # points: 4 { brushDef { // Surface normal: 0.000000, 0.678280, 0.734803 // RotY/Z : -0.825377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.734803, -0.678280) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-6794.000000, -6794.000000, -6790.000000) / (4311.487473, 4329.179279, 4329.179279) // --> Vector info: d1 = 1.234373, 0.734381, 0.734381. Determinants: -0.000002, 1.999969, -8710.208681, -70.767224 // --> Vector info: d2 = 0.960941, 0.960941, 0.910940. Determinants: 0.884610, 0.000001, 5942.036269, -70.767224 ( 6790.000000 271.000000 -6089.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( ( 0.000000 -0.028261 123.082526 ) ( -0.012500 0.000000 -83.965937 ) ) 16bescapeship/00wnew1 0 0 0 ( 6794.000000 255.286880 -6079.939214 ) ( 6794.000000 268.286880 -6091.939214 ) ( 6790.000000 268.286880 -6091.939214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 255.286880 -6079.939214 ) ( 6794.000000 258.000000 -6077.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 268.286880 -6091.939214 ) ( 6794.000000 271.000000 -6089.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 268.286880 -6091.939214 ) ( 6790.000000 271.000000 -6089.000000 ) ( 6790.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 255.286880 -6079.939214 ) ( 6790.000000 258.000000 -6077.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4740/3559) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-6794.000000, -6794.000000, -6790.000000) / (4096.269583, 4114.654360, 4114.654360) // --> Vector info: d1 = 0.734381, 0.234380, 0.234380. Determinants: 0.000000, 2.000003, -8246.555634, -73.539105 // --> Vector info: d2 = 0.960941, 0.960940, 0.910938. Determinants: 0.919260, 0.000006, 6174.759858, -73.539105 ( 6790.000000 258.000000 -6077.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( ( 0.000000 -0.027196 112.138373 ) ( -0.012500 0.000000 -83.965665 ) ) 16bescapeship/00wnew1 0 0 0 ( 6794.000000 268.171573 -6061.171573 ) ( 6794.000000 255.171573 -6074.171573 ) ( 6790.000000 255.171573 -6074.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 268.171573 -6061.171573 ) ( 6794.000000 271.000000 -6064.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 255.171573 -6074.171573 ) ( 6794.000000 258.000000 -6077.000000 ) ( 6790.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 255.171573 -6074.171573 ) ( 6790.000000 258.000000 -6077.000000 ) ( 6790.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 268.171573 -6061.171573 ) ( 6790.000000 271.000000 -6064.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4741/3560) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (6794.000000, 6794.000000, 6790.000000) / (4657.353802, 4639.661996, 4639.661996) // --> Vector info: d1 = 1.234394, 0.734381, 0.734381. Determinants: 0.000002, -2.000051, 9227.576210, -70.767224 // --> Vector info: d2 = 0.960939, 0.960941, 0.910940. Determinants: -0.884610, 0.000010, 5941.991746, -70.767224 ( 6790.000000 271.000000 -6064.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( ( 0.000000 0.028262 -130.393361 ) ( 0.012500 0.000000 -83.965308 ) ) 16bescapeship/00wnew1 0 0 0 ( 6794.000000 285.939214 -6074.286880 ) ( 6794.000000 273.939214 -6061.286880 ) ( 6790.000000 273.939214 -6061.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 285.939214 -6074.286880 ) ( 6794.000000 283.000000 -6077.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 273.939214 -6061.286880 ) ( 6794.000000 271.000000 -6064.000000 ) ( 6790.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 273.939214 -6061.286880 ) ( 6790.000000 271.000000 -6064.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 285.939214 -6074.286880 ) ( 6790.000000 283.000000 -6077.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4742/3561) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (6794.000000, 6794.000000, 6790.000000) / (4113.947253, 4096.976690, 4096.976690) // --> Vector info: d1 = 0.734381, 0.234380, 0.234380. Determinants: 0.000000, -2.000003, 8178.053876, -67.882251 // --> Vector info: d2 = 0.960941, 0.960940, 0.910938. Determinants: -0.848548, -0.000006, 5699.827182, -67.882251 ( 6790.000000 283.000000 -6077.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( ( 0.000000 0.029463 -120.474112 ) ( 0.012500 0.000000 -83.966384 ) ) 16bescapeship/00wnew1 0 0 0 ( 6794.000000 273.828427 -6091.828427 ) ( 6794.000000 285.828427 -6079.828427 ) ( 6790.000000 285.828427 -6079.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 273.828427 -6091.828427 ) ( 6794.000000 271.000000 -6089.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6794.000000 285.828427 -6079.828427 ) ( 6794.000000 283.000000 -6077.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 285.828427 -6079.828427 ) ( 6790.000000 283.000000 -6077.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 273.828427 -6091.828427 ) ( 6790.000000 271.000000 -6089.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4744/3562) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (-6809.000000, -6809.000000, -6792.000000) / (4087.784302, 4104.754865, 4104.754865) // --> Vector info: d1 = 1.999996, 1.999974, 1.000000. Determinants: 16.970133, 0.000373, 114971.110698, -288.499567 // --> Vector info: d2 = 0.000004, 0.999996, 1.000000. Determinants: -0.000073, -16.999853, 69491.235620, -288.499567 ( 6792.000000 -52.000000 -5857.000000 ) ( 6809.000000 -52.000000 -5857.000000 ) ( 6809.000000 -64.000000 -5845.000000 ) ( ( -0.058822 -0.000001 -398.513980 ) ( 0.000000 0.058925 -240.871196 ) ) 16bescapeship/00t_6 0 0 0 ( 6809.000000 -66.828427 -5847.828427 ) ( 6809.000000 -54.828427 -5859.828427 ) ( 6792.000000 -54.828427 -5859.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -66.828427 -5847.828427 ) ( 6809.000000 -64.000000 -5845.000000 ) ( 6809.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -54.828427 -5859.828427 ) ( 6809.000000 -52.000000 -5857.000000 ) ( 6792.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -54.828427 -5859.828427 ) ( 6792.000000 -52.000000 -5857.000000 ) ( 6792.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -66.828427 -5847.828427 ) ( 6792.000000 -64.000000 -5845.000000 ) ( 6809.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4745/3563) # points: 4 { brushDef { // Surface normal: 0.000000, 0.832050, -0.554700 // RotY/Z : 0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-6792.000000, -6809.000000, -6809.000000) / (4895.229232, 4895.229232, 4898.834783) // --> Vector info: d1 = 0.739959, 1.239970, 1.239965. Determinants: 1.802817, 0.000091, 12198.929982, -61.294372 // --> Vector info: d2 = 0.906228, 0.906242, 0.956240. Determinants: 0.000048, -0.849965, 4105.553709, -61.294372 ( 6809.000000 -64.000000 -5845.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( ( -0.029412 -0.000001 -199.022025 ) ( -0.000001 0.013867 -66.980925 ) ) 16bescapeship/00wnew1 0 0 0 ( 6792.000000 -65.328201 -5839.781199 ) ( 6809.000000 -65.328201 -5839.781199 ) ( 6809.000000 -67.328201 -5842.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -65.328201 -5839.781199 ) ( 6792.000000 -62.000000 -5842.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -65.328201 -5839.781199 ) ( 6809.000000 -62.000000 -5842.000000 ) ( 6809.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -67.328201 -5842.781199 ) ( 6809.000000 -64.000000 -5845.000000 ) ( 6792.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -67.328201 -5842.781199 ) ( 6792.000000 -64.000000 -5845.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4746/3564) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-49.000000, -62.000000, -64.000000) / (5855.000000, 5842.000000, 5845.000000) // --> Vector info: d1 = 0.239964, 0.739959, 0.739954. Determinants: 1.499916, 1.000060, -5797.453164, -65.000000 // --> Vector info: d2 = 0.906203, 0.906228, 0.956226. Determinants: 0.650048, -0.649923, 3778.247851, -65.000000 ( 6792.000000 -64.000000 -5845.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( ( -0.023076 -0.015386 89.191587 ) ( -0.010001 0.009999 -58.126890 ) ) 16bescapeship/00wnew1 0 0 0 ( 6788.000000 -49.000000 -5855.000000 ) ( 6788.000000 -62.000000 -5842.000000 ) ( 6788.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6788.000000 -49.000000 -5855.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6788.000000 -62.000000 -5842.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( 6792.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6788.000000 -64.000000 -5845.000000 ) ( 6792.000000 -64.000000 -5845.000000 ) ( 6792.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6788.000000 -52.000000 -5857.000000 ) ( 6792.000000 -52.000000 -5857.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4747/3565) # points: 4 { brushDef { // Surface normal: 0.000000, -0.554700, 0.832050 // RotY/Z : -0.982794 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.832050, -0.554700) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (6809.000000, 6792.000000, 6792.000000) / (3288.540113, 3288.540113, 3292.145665) // --> Vector info: d1 = 0.739955, 1.239966, 1.239961. Determinants: 1.802817, 0.000095, -12321.049146, -61.294372 // --> Vector info: d2 = 0.906189, 0.906207, 0.956205. Determinants: 0.000063, -0.849965, 2739.168857, -61.294372 ( 6792.000000 -52.000000 -5857.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( ( -0.029412 -0.000002 201.014364 ) ( -0.000001 0.013867 -44.688750 ) ) 16bescapeship/00wnew1 0 0 0 ( 6809.000000 -46.781199 -5858.328201 ) ( 6792.000000 -46.781199 -5858.328201 ) ( 6792.000000 -49.781199 -5860.328201 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -46.781199 -5858.328201 ) ( 6809.000000 -49.000000 -5855.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -46.781199 -5858.328201 ) ( 6792.000000 -49.000000 -5855.000000 ) ( 6792.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -49.781199 -5860.328201 ) ( 6792.000000 -52.000000 -5857.000000 ) ( 6809.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -49.781199 -5860.328201 ) ( 6809.000000 -52.000000 -5857.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4748/3566) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (62.000000, 49.000000, 52.000000) / (5842.000000, 5855.000000, 5857.000000) // --> Vector info: d1 = 0.239968, 0.739968, 0.739963. Determinants: 1.000067, -1.499931, 8684.992970, -65.000000 // --> Vector info: d2 = 0.906243, 0.906243, 0.956241. Determinants: -0.649973, -0.649973, 3778.535310, -65.000000 ( 6809.000000 -52.000000 -5857.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( ( -0.015386 0.023076 -133.615276 ) ( 0.010000 0.010000 -58.131312 ) ) 16bescapeship/00wnew1 0 0 0 ( 6813.000000 -62.000000 -5842.000000 ) ( 6813.000000 -49.000000 -5855.000000 ) ( 6813.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6813.000000 -62.000000 -5842.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6813.000000 -49.000000 -5855.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( 6809.000000 -52.000000 -5857.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6813.000000 -52.000000 -5857.000000 ) ( 6809.000000 -52.000000 -5857.000000 ) ( 6809.000000 -64.000000 -5845.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6813.000000 -64.000000 -5845.000000 ) ( 6809.000000 -64.000000 -5845.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4750/3567) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709484, -0.704722 // RotY/Z : 0.782031 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.704722, -0.709484) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 630.000000) / (3533.542549, 3743.554453, 3743.554453) // --> Vector info: d1 = 4.000003, 0.999998, 1.000000. Determinants: -0.000299, 1260.002205, -4805091.634379, -88204.999858 // --> Vector info: d2 = 0.000001, 0.000001, 3.000000. Determinants: -630.035584, -0.000115, 132307.806018, -88204.999858 ( 630.000000 976.000000 -4307.000000 ) ( 210.000000 976.000000 -4307.000000 ) ( 210.000000 828.000000 -4158.000000 ) ( ( 0.000000 -0.014285 54.476409 ) ( 0.007143 0.000000 -1.500003 ) ) 16bescapeship/00wpipe3 0 0 0 ( 210.000000 830.837934 -4155.181112 ) ( 210.000000 978.837934 -4304.181112 ) ( 630.000000 978.837934 -4304.181112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 830.837934 -4155.181112 ) ( 210.000000 828.000000 -4158.000000 ) ( 210.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 978.837934 -4304.181112 ) ( 210.000000 976.000000 -4307.000000 ) ( 630.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 978.837934 -4304.181112 ) ( 630.000000 976.000000 -4307.000000 ) ( 630.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 830.837934 -4155.181112 ) ( 630.000000 828.000000 -4158.000000 ) ( 210.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4751/3568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-630.000000, -210.000000, -210.000000) / (2390.020920, 2390.020920, 2354.665581) // --> Vector info: d1 = 0.000000, 23.999996, 24.000004. Determinants: -848.527985, 0.003203, -534580.291988, -14849.242405 // --> Vector info: d2 = 0.000000, 0.000001, 0.249996. Determinants: -0.000036, 104.997910, -250947.226010, -14849.242405 ( 210.000000 828.000000 -4158.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( ( 0.057143 0.000000 36.000509 ) ( 0.000000 -0.007071 16.899665 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 630.000000 800.171573 -4180.171573 ) ( 210.000000 800.171573 -4180.171573 ) ( 210.000000 825.171573 -4155.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 800.171573 -4180.171573 ) ( 630.000000 803.000000 -4183.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 800.171573 -4180.171573 ) ( 210.000000 803.000000 -4183.000000 ) ( 210.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 825.171573 -4155.171573 ) ( 210.000000 828.000000 -4158.000000 ) ( 630.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 825.171573 -4155.171573 ) ( 630.000000 828.000000 -4158.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4752/3569) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-952.000000, -803.000000, -828.000000) / (4331.000000, 4183.000000, 4158.000000) // --> Vector info: d1 = 0.125000, 0.875000, 0.874997. Determinants: -18.750509, 18.749499, -99982.690812, -7425.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125003. Determinants: 18.500343, 18.625368, -63054.141729, -7425.000000 ( 630.000000 828.000000 -4158.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( ( 0.002525 -0.002525 13.465682 ) ( -0.002492 -0.002508 8.492140 ) ) 16bescapeship/00WHULL1 0 0 0 ( 634.000000 952.000000 -4331.000000 ) ( 634.000000 803.000000 -4183.000000 ) ( 634.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 952.000000 -4331.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 803.000000 -4183.000000 ) ( 630.000000 803.000000 -4183.000000 ) ( 630.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 828.000000 -4158.000000 ) ( 630.000000 828.000000 -4158.000000 ) ( 630.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 976.000000 -4307.000000 ) ( 630.000000 976.000000 -4307.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4753/3570) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (210.000000, 630.000000, 630.000000) / (2389.313814, 2389.313814, 2355.372688) // --> Vector info: d1 = 1.000001, 2.500000, 2.500000. Determinants: -50.911644, 0.000200, -3564.317685, -14255.272709 // --> Vector info: d2 = 0.000001, 0.000000, 0.249995. Determinants: 0.000023, 104.997943, -250873.051385, -14255.272709 ( 630.000000 976.000000 -4307.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.003571 0.000000 0.250035 ) ( 0.000000 -0.007366 17.598615 ) ) 16bescapeship/10fdeck1 0 0 0 ( 210.000000 954.828427 -4333.828427 ) ( 630.000000 954.828427 -4333.828427 ) ( 630.000000 978.828427 -4309.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 954.828427 -4333.828427 ) ( 210.000000 952.000000 -4331.000000 ) ( 630.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 954.828427 -4333.828427 ) ( 630.000000 952.000000 -4331.000000 ) ( 630.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 978.828427 -4309.828427 ) ( 630.000000 976.000000 -4307.000000 ) ( 210.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 978.828427 -4309.828427 ) ( 210.000000 976.000000 -4307.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4754/3571) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (803.000000, 952.000000, 976.000000) / (4183.000000, 4331.000000, 4307.000000) // --> Vector info: d1 = 0.875000, 0.124998, 0.125001. Determinants: 17.999525, 18.000570, -95986.998075, -7128.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.875002. Determinants: 18.499745, -18.624760, 55924.079204, -7128.000000 ( 210.000000 976.000000 -4307.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( ( -0.002525 -0.002525 13.466189 ) ( -0.002595 0.002613 -7.845690 ) ) 16bescapeship/00WHULL1 0 0 0 ( 206.000000 803.000000 -4183.000000 ) ( 206.000000 952.000000 -4331.000000 ) ( 206.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 803.000000 -4183.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 952.000000 -4331.000000 ) ( 210.000000 952.000000 -4331.000000 ) ( 210.000000 976.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 976.000000 -4307.000000 ) ( 210.000000 976.000000 -4307.000000 ) ( 210.000000 828.000000 -4158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 828.000000 -4158.000000 ) ( 210.000000 828.000000 -4158.000000 ) ( 210.000000 803.000000 -4183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4756/3572) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -630.000000) / (3737.766445, 3525.634411, 3525.634411) // --> Vector info: d1 = 0.999998, 4.031250, 4.031250. Determinants: 0.000000, 1273.125801, -4847742.182879, -89095.454430 // --> Vector info: d2 = 0.000001, 0.000000, 3.000000. Determinants: 636.396050, -0.000456, 133644.777831, -89095.454430 ( 630.000000 389.000000 -4597.000000 ) ( 210.000000 389.000000 -4597.000000 ) ( 210.000000 539.000000 -4747.000000 ) ( ( 0.000000 -0.014289 54.410657 ) ( -0.007143 0.000000 -1.500018 ) ) 16bescapeship/00wpipe3 0 0 0 ( 210.000000 536.171573 -4749.828427 ) ( 210.000000 386.171573 -4599.828427 ) ( 630.000000 386.171573 -4599.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 536.171573 -4749.828427 ) ( 210.000000 539.000000 -4747.000000 ) ( 210.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 386.171573 -4599.828427 ) ( 210.000000 389.000000 -4597.000000 ) ( 630.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 386.171573 -4599.828427 ) ( 630.000000 389.000000 -4597.000000 ) ( 630.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 536.171573 -4749.828427 ) ( 630.000000 539.000000 -4747.000000 ) ( 210.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4757/3573) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (630.000000, 210.000000, 210.000000) / (2941.564210, 2941.564210, 2975.505335) // --> Vector info: d1 = 1.000000, 1.000001, 1.125000. Determinants: 0.000040, -52.499400, 140175.053113, -14255.272709 // --> Vector info: d2 = 4.000000, 1.000000, 1.000000. Determinants: -101.823393, 0.000000, 7127.639751, -14255.272709 ( 210.000000 539.000000 -4747.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( 0.000000 0.003683 -9.833207 ) ( 0.007143 0.000000 -0.500000 ) ) 16bescapeship/10fdeck1 0 0 0 ( 630.000000 565.828427 -4725.828427 ) ( 210.000000 565.828427 -4725.828427 ) ( 210.000000 541.828427 -4749.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 565.828427 -4725.828427 ) ( 630.000000 563.000000 -4723.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 565.828427 -4725.828427 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 541.828427 -4749.828427 ) ( 210.000000 539.000000 -4747.000000 ) ( 630.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 541.828427 -4749.828427 ) ( 630.000000 539.000000 -4747.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4758/3574) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-556.000000, -563.000000, -539.000000) / (4715.000000, 4723.000000, 4747.000000) // --> Vector info: d1 = 0.843761, 0.843759, 0.718759. Determinants: 0.999952, 0.875044, -3873.613701, -360.000000 // --> Vector info: d2 = 0.156257, 0.195321, 0.195321. Determinants: 0.937547, -0.937542, 4885.536321, -360.000000 ( 630.000000 539.000000 -4747.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( ( -0.002778 -0.002431 10.760038 ) ( -0.002604 0.002604 -13.570934 ) ) 16bescapeship/00WHULL1 0 0 0 ( 634.000000 556.000000 -4715.000000 ) ( 634.000000 563.000000 -4723.000000 ) ( 634.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 556.000000 -4715.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 563.000000 -4723.000000 ) ( 630.000000 563.000000 -4723.000000 ) ( 630.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 539.000000 -4747.000000 ) ( 630.000000 539.000000 -4747.000000 ) ( 630.000000 531.000000 -4740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 531.000000 -4740.000000 ) ( 630.000000 531.000000 -4740.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4759/3575) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-543.000000, -556.000000, -531.000000) / (4703.000000, 4715.000000, 4740.000000) // --> Vector info: d1 = 0.843761, 0.843761, 0.718759. Determinants: 1.500014, 1.625028, -7355.348179, -625.000000 // --> Vector info: d2 = 0.093759, 0.156257, 0.156259. Determinants: 1.562419, -1.562470, 8138.088030, -625.000000 ( 630.000000 531.000000 -4740.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( ( -0.002400 -0.002600 11.768557 ) ( -0.002500 0.002500 -13.020941 ) ) 16bescapeship/00WHULL1 0 0 0 ( 634.000000 543.000000 -4703.000000 ) ( 634.000000 556.000000 -4715.000000 ) ( 634.000000 531.000000 -4740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 543.000000 -4703.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 556.000000 -4715.000000 ) ( 630.000000 556.000000 -4715.000000 ) ( 630.000000 531.000000 -4740.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 531.000000 -4740.000000 ) ( 630.000000 531.000000 -4740.000000 ) ( 630.000000 519.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 519.000000 -4727.000000 ) ( 630.000000 519.000000 -4727.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4760/3576) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-413.000000, -543.000000, -519.000000) / (4573.000000, 4703.000000, 4727.000000) // --> Vector info: d1 = 0.843766, 0.843761, 0.718762. Determinants: 16.249855, 16.250083, -72865.542567, -6240.000000 // --> Vector info: d2 = 0.437509, 1.093759, 1.093759. Determinants: 15.750020, -15.750020, 75799.546480, -6240.000000 ( 630.000000 519.000000 -4727.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( ( -0.002604 -0.002604 11.677170 ) ( -0.002524 0.002524 -12.147363 ) ) 16bescapeship/00WHULL1 0 0 0 ( 634.000000 413.000000 -4573.000000 ) ( 634.000000 543.000000 -4703.000000 ) ( 634.000000 519.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 413.000000 -4573.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 543.000000 -4703.000000 ) ( 630.000000 543.000000 -4703.000000 ) ( 630.000000 519.000000 -4727.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 519.000000 -4727.000000 ) ( 630.000000 519.000000 -4727.000000 ) ( 630.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 389.000000 -4597.000000 ) ( 630.000000 389.000000 -4597.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4761/3577) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-210.000000, -630.000000, -630.000000) / (2941.564210, 2941.564210, 2975.505335) // --> Vector info: d1 = 0.125027, 24.125027, 24.125008. Determinants: 814.587012, 0.008006, 169257.432080, -14255.272709 // --> Vector info: d2 = 0.750001, 0.750001, 1.000000. Determinants: 0.000000, -104.999800, 298172.185131, -14255.272709 ( 630.000000 389.000000 -4597.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( -0.057143 -0.000001 -11.873321 ) ( 0.000000 0.007366 -20.916624 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 210.000000 410.171573 -4570.171573 ) ( 630.000000 410.171573 -4570.171573 ) ( 630.000000 386.171573 -4594.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 410.171573 -4570.171573 ) ( 210.000000 413.000000 -4573.000000 ) ( 630.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 410.171573 -4570.171573 ) ( 630.000000 413.000000 -4573.000000 ) ( 630.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 386.171573 -4594.171573 ) ( 630.000000 389.000000 -4597.000000 ) ( 210.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 386.171573 -4594.171573 ) ( 210.000000 389.000000 -4597.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4762/3578) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (563.000000, 413.000000, 389.000000) / (4723.000000, 4573.000000, 4597.000000) // --> Vector info: d1 = 0.593221, 0.593483, 0.718482. Determinants: 18.756236, -18.743693, 73695.506393, -7200.000000 // --> Vector info: d2 = 1.258930, 0.501117, 0.501161. Determinants: -18.180899, -18.194113, 87102.345576, -7200.000000 ( 210.000000 389.000000 -4597.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( -0.002605 0.002603 -10.235487 ) ( 0.002525 0.002527 -12.097548 ) ) 16bescapeship/00WHULL1 0 0 0 ( 206.000000 563.000000 -4723.000000 ) ( 206.000000 413.000000 -4573.000000 ) ( 206.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 563.000000 -4723.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 413.000000 -4573.000000 ) ( 210.000000 413.000000 -4573.000000 ) ( 210.000000 389.000000 -4597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 389.000000 -4597.000000 ) ( 210.000000 389.000000 -4597.000000 ) ( 210.000000 539.000000 -4747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 539.000000 -4747.000000 ) ( 210.000000 539.000000 -4747.000000 ) ( 210.000000 563.000000 -4723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4763/3579) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2030.000000, -2030.000000, -2240.000000) / (5216.326725, 5040.964243, 5040.964243) // --> Vector info: d1 = 0.400006, 0.400010, 1.150011. Determinants: 131.521945, 0.000801, 252254.687278, -36826.121164 // --> Vector info: d2 = 1.066008, 0.440988, 0.440993. Determinants: 0.000836, -131.254206, 645409.575964, -36826.121164 ( 2240.000000 -402.000000 -7531.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( -0.003571 0.000000 -6.849885 ) ( 0.000000 0.003564 -17.525864 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -280.828427 -7657.828427 ) ( 2030.000000 -404.828427 -7533.828427 ) ( 2240.000000 -404.828427 -7533.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -280.828427 -7657.828427 ) ( 2030.000000 -278.000000 -7655.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -404.828427 -7533.828427 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 2240.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -404.828427 -7533.828427 ) ( 2240.000000 -402.000000 -7531.000000 ) ( 2240.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -280.828427 -7657.828427 ) ( 2240.000000 -278.000000 -7655.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4764/3580) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (303.000000, 229.000000, 80.000000) / (7432.000000, 7358.000000, 7507.000000) // --> Vector info: d1 = 0.900020, 0.900019, 0.150020. Determinants: -55.500072, 55.499646, -415504.087755, -22052.000000 // --> Vector info: d2 = 0.882020, 1.257023, 1.257021. Determinants: 55.875356, 55.875639, -451648.286869, -22052.000000 ( 3080.000000 -80.000000 -7507.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( ( 0.002517 -0.002517 18.842014 ) ( -0.002534 -0.002534 20.481058 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3084.000000 -303.000000 -7432.000000 ) ( 3084.000000 -229.000000 -7358.000000 ) ( 3084.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -303.000000 -7432.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -229.000000 -7358.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -80.000000 -7507.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -155.000000 -7581.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4765/3581) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 2975.000000, 2485.000000) / (5434.814218, 5329.452935, 5329.452935) // --> Vector info: d1 = 1.500046, 2.999483, 2.998114. Determinants: -0.144291, 734.868087, -4070870.017019, -51627.028774 // --> Vector info: d2 = 0.999969, 2.499943, 9.498610. Determinants: 737.388511, 0.126905, -2323471.773352, -51627.028774 ( 2485.000000 -80.000000 -7507.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.000003 -0.014234 78.851526 ) ( -0.014283 -0.000002 45.004949 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 2975.000000 -77.190619 -7509.847346 ) ( 2485.000000 -77.190619 -7509.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 3080.000000 -155.000000 -7581.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -77.190619 -7509.847346 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -77.190619 -7509.847346 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 3027.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3027.000000 -226.190619 -7657.847346 ) ( 3027.000000 -229.000000 -7655.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4767/3582) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2975.000000, 3045.000000, 3045.000000) / (5251.682064, 5251.682064, 5180.971386) // --> Vector info: d1 = 0.150011, 0.150011, 0.400013. Determinants: 0.000000, 17.500121, -92647.590615, -4949.747468 // --> Vector info: d2 = 0.374992, 0.124991, 0.124990. Determinants: 17.677737, -0.000067, -54447.032149, -4949.747468 ( 3045.000000 -130.000000 -7457.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003536 18.717640 ) ( -0.003571 0.000000 10.999962 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2975.000000 -77.171573 -7504.171573 ) ( 3045.000000 -77.171573 -7504.171573 ) ( 3045.000000 -127.171573 -7454.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -77.171573 -7504.171573 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -77.171573 -7504.171573 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 3045.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -127.171573 -7454.171573 ) ( 3045.000000 -130.000000 -7457.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4768/3583) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (3045.000000, 3080.000000, 3080.000000) / (5251.682064, 5251.682064, 5040.964243) // --> Vector info: d1 = 0.150011, 0.150010, 0.900008. Determinants: 0.000389, 26.249933, -138963.841649, -7375.123728 // --> Vector info: d2 = 0.124991, 0.000001, 0.000001. Determinants: 26.337618, 0.000017, -81119.957917, -7375.123728 ( 3080.000000 -229.000000 -7358.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003559 18.842239 ) ( -0.003571 0.000000 10.999132 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3045.000000 -77.171573 -7504.171573 ) ( 3080.000000 -77.171573 -7504.171573 ) ( 3080.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -77.171573 -7504.171573 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -77.171573 -7504.171573 ) ( 3080.000000 -80.000000 -7507.000000 ) ( 3080.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -226.171573 -7355.171573 ) ( 3080.000000 -229.000000 -7358.000000 ) ( 3045.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -226.171573 -7355.171573 ) ( 3045.000000 -229.000000 -7358.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4770/3584) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2415.000000, 2485.000000, 2415.000000) / (5251.682064, 5251.682064, 5180.971386) // --> Vector info: d1 = 0.149998, 0.149999, 0.399998. Determinants: -0.000059, 17.499979, -92646.638560, -4949.747468 // --> Vector info: d2 = 0.710399, 0.460400, 0.710400. Determinants: 17.677602, 0.000067, -46208.057123, -4949.747468 ( 2415.000000 -130.000000 -7457.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003536 18.717448 ) ( -0.003571 0.000000 9.335437 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2415.000000 -77.171573 -7504.171573 ) ( 2485.000000 -77.171573 -7504.171573 ) ( 2415.000000 -127.171573 -7454.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -77.171573 -7504.171573 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -77.171573 -7504.171573 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 2415.000000 -130.000000 -7457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -127.171573 -7454.171573 ) ( 2415.000000 -130.000000 -7457.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4772/3585) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 2415.000000, 2415.000000) / (5251.682064, 5251.682064, 5040.964243) // --> Vector info: d1 = 0.149992, 0.149998, 0.899992. Determinants: -0.001381, 288.747407, -1528575.070594, -81126.361006 // --> Vector info: d2 = 2.085398, 0.710399, 0.710398. Determinants: 289.736651, -0.000597, -757342.994784, -81126.361006 ( 2415.000000 -229.000000 -7358.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003559 18.841904 ) ( -0.003571 0.000000 9.335350 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -77.171573 -7504.171573 ) ( 2415.000000 -77.171573 -7504.171573 ) ( 2415.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -77.171573 -7504.171573 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -77.171573 -7504.171573 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2415.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -226.171573 -7355.171573 ) ( 2415.000000 -229.000000 -7358.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 2030.000000 -229.000000 -7358.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4773/3586) # points: 5 { brushDef { // Surface normal: -0.894435, 0.317279, 0.315150 // RotY/Z : -0.320614 / 2.800714. Vector texS/T: (-0.334315, -0.942461, 0.000000) / (-0.297016, 0.105359, -0.949042) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-627.419470, -744.125207, -883.609480) / (6210.860704, 6106.544977, 6263.545415) // --> Vector info: d1 = 0.900013, 0.900010, 0.150007. Determinants: -78.237611, 87.529239, -622306.086095, -32873.255224 // --> Vector info: d2 = 0.441010, 1.000000, 0.999994. Determinants: 87.761078, 77.970982, -443701.315921, -32873.255224 ( 3080.000000 -155.000000 -7581.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.002380 -0.002663 18.930467 ) ( -0.002670 -0.002372 13.497334 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3013.577741 -403.269117 -7532.260599 ) ( 3083.577741 -304.269117 -7433.260599 ) ( 3083.577741 -156.269117 -7582.260599 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577741 -403.269117 -7532.260599 ) ( 3010.000000 -402.000000 -7531.000000 ) ( 3080.000000 -303.000000 -7432.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577741 -304.269117 -7433.260599 ) ( 3080.000000 -303.000000 -7432.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3083.577741 -156.269117 -7582.260599 ) ( 3080.000000 -155.000000 -7581.000000 ) ( 3027.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3030.577741 -230.269117 -7656.260599 ) ( 3027.000000 -229.000000 -7655.000000 ) ( 3010.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3013.577741 -279.269117 -7656.260599 ) ( 3010.000000 -278.000000 -7655.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4774/3587) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-229.000000, -278.000000, -278.000000) / (2030.000000, 2030.000000, 3010.000000) // --> Vector info: d1 = 0.006029, 0.713019, 0.713008. Determinants: 692.850215, 0.000526, 158372.130233, -48020.000000 // --> Vector info: d2 = 0.999970, 0.999971, 7.999977. Determinants: 0.000467, -343.000304, 648272.142789, -48020.000000 ( 3010.000000 -278.000000 -7655.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( -0.014428 0.000000 -3.298045 ) ( 0.000000 0.007143 -13.500045 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2030.000000 -229.000000 -7659.000000 ) ( 2030.000000 -278.000000 -7659.000000 ) ( 3010.000000 -278.000000 -7659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -229.000000 -7659.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -278.000000 -7659.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( 3010.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -278.000000 -7659.000000 ) ( 3010.000000 -278.000000 -7655.000000 ) ( 3027.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3027.000000 -229.000000 -7659.000000 ) ( 3027.000000 -229.000000 -7655.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4775/3588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2450.000000, -3010.000000, -3010.000000) / (5040.964243, 5040.964243, 5216.326725) // --> Vector info: d1 = 0.900014, 2.900013, 2.900009. Determinants: 350.724838, 0.002268, 770880.360298, -98202.989771 // --> Vector info: d2 = 0.440998, 0.441010, 1.066031. Determinants: 0.002258, -350.011215, 1721092.269702, -98202.989771 ( 3010.000000 -278.000000 -7655.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( 2450.000000 -402.000000 -7531.000000 ) ( ( -0.003571 0.000000 -7.849867 ) ( 0.000000 0.003564 -17.525864 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2450.000000 -404.828427 -7533.828427 ) ( 3010.000000 -404.828427 -7533.828427 ) ( 3010.000000 -280.828427 -7657.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -404.828427 -7533.828427 ) ( 2450.000000 -402.000000 -7531.000000 ) ( 3010.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -404.828427 -7533.828427 ) ( 3010.000000 -402.000000 -7531.000000 ) ( 3010.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 -280.828427 -7657.828427 ) ( 3010.000000 -278.000000 -7655.000000 ) ( 2450.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -280.828427 -7657.828427 ) ( 2450.000000 -278.000000 -7655.000000 ) ( 2450.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4776/3589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2275.000000, -2450.000000, -2450.000000) / (5040.964243, 5040.964243, 5216.326725) // --> Vector info: d1 = 0.275010, 0.900014, 0.900010. Determinants: 109.602261, 0.000667, 240902.159143, -30688.434303 // --> Vector info: d2 = 0.440996, 0.440998, 1.066018. Determinants: 0.000251, -109.378505, 537840.219908, -30688.434303 ( 2450.000000 -278.000000 -7655.000000 ) ( 2450.000000 -402.000000 -7531.000000 ) ( 2275.000000 -402.000000 -7531.000000 ) ( ( -0.003571 0.000000 -7.849933 ) ( 0.000000 0.003564 -17.525828 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2275.000000 -404.828427 -7533.828427 ) ( 2450.000000 -404.828427 -7533.828427 ) ( 2450.000000 -280.828427 -7657.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -404.828427 -7533.828427 ) ( 2275.000000 -402.000000 -7531.000000 ) ( 2450.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -404.828427 -7533.828427 ) ( 2450.000000 -402.000000 -7531.000000 ) ( 2450.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2450.000000 -280.828427 -7657.828427 ) ( 2450.000000 -278.000000 -7655.000000 ) ( 2275.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -280.828427 -7657.828427 ) ( 2275.000000 -278.000000 -7655.000000 ) ( 2275.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4777/3590) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2240.000000, -2275.000000, -2275.000000) / (5040.964243, 5040.964243, 5120.160203) // --> Vector info: d1 = 0.150010, 0.275010, 0.275008. Determinants: 9.899514, 0.000050, 21758.853196, -2771.858582 // --> Vector info: d2 = 0.440995, 0.440996, 0.722246. Determinants: 0.000114, -9.843750, 48399.871036, -2771.858582 ( 2275.000000 -346.000000 -7587.000000 ) ( 2275.000000 -402.000000 -7531.000000 ) ( 2240.000000 -402.000000 -7531.000000 ) ( ( -0.003571 0.000000 -7.849915 ) ( 0.000000 0.003551 -17.461162 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2240.000000 -404.828427 -7533.828427 ) ( 2275.000000 -404.828427 -7533.828427 ) ( 2275.000000 -348.828427 -7589.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -404.828427 -7533.828427 ) ( 2240.000000 -402.000000 -7531.000000 ) ( 2275.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -404.828427 -7533.828427 ) ( 2275.000000 -402.000000 -7531.000000 ) ( 2275.000000 -346.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -348.828427 -7589.828427 ) ( 2275.000000 -346.000000 -7587.000000 ) ( 2240.000000 -346.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -348.828427 -7589.828427 ) ( 2240.000000 -346.000000 -7587.000000 ) ( 2240.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4778/3591) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignGREEN]: 32.000000/16.000000 // --> Vector A/B: (-2275.000000, -2275.000000, -2240.000000) / (5120.160203, 5137.130765, 5137.130765) // --> Vector info: d1 = 1.981333, 1.981331, 0.981331. Determinants: 16.970563, 0.000067, 37430.837012, -593.969696 // --> Vector info: d2 = 0.930824, 1.930824, 1.930809. Determinants: 0.000259, -35.000000, 178653.314465, -593.969696 ( 2240.000000 -334.000000 -7599.000000 ) ( 2275.000000 -334.000000 -7599.000000 ) ( 2275.000000 -346.000000 -7587.000000 ) ( ( -0.028571 0.000000 -63.018092 ) ( 0.000000 0.058926 -300.778500 ) ) 16bescapeship/16TsignGREEN 0 0 0 ( 2275.000000 -348.828427 -7589.828427 ) ( 2275.000000 -336.828427 -7601.828427 ) ( 2240.000000 -336.828427 -7601.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -348.828427 -7589.828427 ) ( 2275.000000 -346.000000 -7587.000000 ) ( 2275.000000 -334.000000 -7599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -336.828427 -7601.828427 ) ( 2275.000000 -334.000000 -7599.000000 ) ( 2240.000000 -334.000000 -7599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -336.828427 -7601.828427 ) ( 2240.000000 -334.000000 -7599.000000 ) ( 2240.000000 -346.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -348.828427 -7589.828427 ) ( 2240.000000 -346.000000 -7587.000000 ) ( 2275.000000 -346.000000 -7587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4779/3592) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2275.000000, -2275.000000, -2240.000000) / (5137.130765, 5216.326725, 5216.326725) // --> Vector info: d1 = 0.275008, 0.275007, 0.150007. Determinants: 9.899495, 0.000050, 21758.809373, -2771.858582 // --> Vector info: d2 = 0.784746, 1.066016, 1.066013. Determinants: 0.000264, -9.844468, 48397.714524, -2771.858582 ( 2240.000000 -278.000000 -7655.000000 ) ( 2275.000000 -278.000000 -7655.000000 ) ( 2275.000000 -334.000000 -7599.000000 ) ( ( -0.003571 0.000000 -7.849899 ) ( 0.000000 0.003552 -17.460384 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2275.000000 -336.828427 -7601.828427 ) ( 2275.000000 -280.828427 -7657.828427 ) ( 2240.000000 -280.828427 -7657.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -336.828427 -7601.828427 ) ( 2275.000000 -334.000000 -7599.000000 ) ( 2275.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 -280.828427 -7657.828427 ) ( 2275.000000 -278.000000 -7655.000000 ) ( 2240.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -280.828427 -7657.828427 ) ( 2240.000000 -278.000000 -7655.000000 ) ( 2240.000000 -334.000000 -7599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2240.000000 -336.828427 -7601.828427 ) ( 2240.000000 -334.000000 -7599.000000 ) ( 2275.000000 -334.000000 -7599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4780/3593) # points: 3 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2415.000000, 2030.000000, 2030.000000) / (5347.106408, 5347.106408, 5557.118313) // --> Vector info: d1 = 3.000031, 3.000016, 0.000013. Determinants: -0.003003, 1155.001107, -6418472.786211, -80854.583203 // --> Vector info: d2 = 0.499945, 5.999939, 5.999931. Determinants: 1155.064273, 0.002942, -2829918.768688, -80854.583203 ( 2030.000000 -229.000000 -7655.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.014285 79.382918 ) ( -0.014286 0.000000 35.000103 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2415.000000 -77.181112 -7509.837934 ) ( 2030.000000 -77.181112 -7509.837934 ) ( 2030.000000 -226.181112 -7657.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -77.181112 -7509.837934 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -77.181112 -7509.837934 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.181112 -7657.837934 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4781/3594) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2485.000000, 2415.000000, 2030.000000) / (5347.106408, 5347.106408, 5557.118313) // --> Vector info: d1 = 3.000033, 3.000031, 0.000013. Determinants: -0.000601, 210.000101, -1166994.385072, -14700.833310 // --> Vector info: d2 = 8.499945, 9.499941, 14.999928. Determinants: 210.011104, -0.000533, -646831.014652, -14700.833310 ( 2030.000000 -229.000000 -7655.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.014285 79.382873 ) ( -0.014286 0.000000 43.999616 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2485.000000 -77.181112 -7509.837934 ) ( 2415.000000 -77.181112 -7509.837934 ) ( 2030.000000 -226.181112 -7657.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2485.000000 -77.181112 -7509.837934 ) ( 2485.000000 -80.000000 -7507.000000 ) ( 2415.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2415.000000 -77.181112 -7509.837934 ) ( 2415.000000 -80.000000 -7507.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.181112 -7657.837934 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 3027.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3027.000000 -226.181112 -7657.837934 ) ( 3027.000000 -229.000000 -7655.000000 ) ( 2485.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4782/3595) # points: 3 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3045.000000, 2975.000000) / (5434.814218, 5329.452935, 5329.452935) // --> Vector info: d1 = 0.500047, 1.999776, 1.999542. Determinants: -0.024618, 104.989219, -574209.064782, -7375.289825 // --> Vector info: d2 = 0.999969, 1.500225, 2.500114. Determinants: 105.349628, 0.021762, -331970.192127, -7375.289825 ( 2975.000000 -80.000000 -7507.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.000003 -0.014235 77.855797 ) ( -0.014284 -0.000003 45.011139 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 3045.000000 -77.190619 -7509.847346 ) ( 2975.000000 -77.190619 -7509.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 3080.000000 -155.000000 -7581.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -77.190619 -7509.847346 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 2975.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2975.000000 -77.190619 -7509.847346 ) ( 2975.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4783/3596) # points: 3 { brushDef { // Surface normal: 0.000000, -0.702345, 0.711836 // RotY/Z : -0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.711836, -0.702345) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3045.000000) / (5434.814218, 5329.452935, 5329.452935) // --> Vector info: d1 = 1.000034, 1.000031, 0.500067. Determinants: -52.676824, -0.000133, 158557.571335, -3687.644912 // --> Vector info: d2 = 0.499947, 1.999966, 1.999964. Determinants: -0.000201, 52.500668, -287174.382355, -3687.644912 ( 3045.000000 -80.000000 -7507.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.014285 0.000000 -42.996974 ) ( 0.000000 -0.014237 77.874738 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 3080.000000 -77.190619 -7509.847346 ) ( 3045.000000 -77.190619 -7509.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -152.190619 -7583.847346 ) ( 3080.000000 -155.000000 -7581.000000 ) ( 3080.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -77.190619 -7509.847346 ) ( 3080.000000 -80.000000 -7507.000000 ) ( 3045.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3045.000000 -77.190619 -7509.847346 ) ( 3045.000000 -80.000000 -7507.000000 ) ( 3080.000000 -155.000000 -7581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4784/3597) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2030.000000, 2030.000000, 1750.000000) / (5557.118313, 5347.106408, 5347.106408) // --> Vector info: d1 = 4.000075, 4.000067, 0.000163. Determinants: -840.027388, -0.002271, 1470050.480115, -58803.333239 // --> Vector info: d2 = 0.999920, 3.999922, 3.999998. Determinants: 0.016023, 840.000534, -4726813.498673, -58803.333239 ( 1750.000000 -80.000000 -7507.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.014285 0.000000 -24.999441 ) ( 0.000000 -0.014285 80.383428 ) ) 16bescapeship/00fgrte1 0 0 0 ( 2030.000000 -226.181112 -7657.837934 ) ( 2030.000000 -77.181112 -7509.837934 ) ( 1750.000000 -77.181112 -7509.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.181112 -7657.837934 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -77.181112 -7509.837934 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 1750.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -77.181112 -7509.837934 ) ( 1750.000000 -80.000000 -7507.000000 ) ( 1750.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -226.181112 -7657.837934 ) ( 1750.000000 -229.000000 -7655.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4787/3598) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1967.000000, 1995.000000, 1995.000000) / (5251.682064, 5251.682064, 5223.397793) // --> Vector info: d1 = 0.149994, 0.149994, 0.250001. Determinants: 0.000000, 2.800196, -14824.528166, -791.959595 // --> Vector info: d2 = 0.310403, 0.210397, 0.210397. Determinants: 2.828593, 0.000000, -5809.669108, -791.959595 ( 1995.000000 -100.000000 -7487.000000 ) ( 1995.000000 -80.000000 -7507.000000 ) ( 1967.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003536 18.718794 ) ( -0.003572 0.000000 7.335815 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1967.000000 -77.171573 -7504.171573 ) ( 1995.000000 -77.171573 -7504.171573 ) ( 1995.000000 -97.171573 -7484.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1967.000000 -77.171573 -7504.171573 ) ( 1967.000000 -80.000000 -7507.000000 ) ( 1995.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -77.171573 -7504.171573 ) ( 1995.000000 -80.000000 -7507.000000 ) ( 1995.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -97.171573 -7484.171573 ) ( 1995.000000 -100.000000 -7487.000000 ) ( 1967.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4788/3599) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1995.000000, 1995.000000, 1962.000000) / (5100.361213, 5067.834301, 5067.834301) // --> Vector info: d1 = 0.687502, 0.806247, 0.806247. Determinants: 0.000000, 3.918596, -20724.210531, -1073.388094 // --> Vector info: d2 = 0.210397, 0.210397, 0.329143. Determinants: 3.862446, 0.000000, -7931.417451, -1073.388094 ( 1962.000000 -210.000000 -7377.000000 ) ( 1995.000000 -210.000000 -7377.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( ( 0.000000 -0.003651 19.307286 ) ( -0.003598 0.000000 7.389142 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1995.000000 -184.171573 -7397.171573 ) ( 1995.000000 -207.171573 -7374.171573 ) ( 1962.000000 -207.171573 -7374.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -184.171573 -7397.171573 ) ( 1995.000000 -187.000000 -7400.000000 ) ( 1995.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -207.171573 -7374.171573 ) ( 1995.000000 -210.000000 -7377.000000 ) ( 1962.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1962.000000 -207.171573 -7374.171573 ) ( 1962.000000 -210.000000 -7377.000000 ) ( 1995.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4789/3600) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1883.000000) / (5223.397793, 5251.682064, 5251.682064) // --> Vector info: d1 = 0.249999, 0.149992, 0.149992. Determinants: -0.000008, 2.800196, -14824.510648, -791.959595 // --> Vector info: d2 = 0.710396, 0.710396, 0.610390. Determinants: 2.828593, 0.000007, -5809.679954, -791.959595 ( 1883.000000 -80.000000 -7507.000000 ) ( 1855.000000 -80.000000 -7507.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( ( 0.000000 -0.003536 18.718771 ) ( -0.003572 0.000000 7.335829 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -97.171573 -7484.171573 ) ( 1855.000000 -77.171573 -7504.171573 ) ( 1883.000000 -77.171573 -7504.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -97.171573 -7484.171573 ) ( 1855.000000 -100.000000 -7487.000000 ) ( 1855.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -77.171573 -7504.171573 ) ( 1855.000000 -80.000000 -7507.000000 ) ( 1883.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1883.000000 -77.171573 -7504.171573 ) ( 1883.000000 -80.000000 -7507.000000 ) ( 1855.000000 -100.000000 -7487.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4790/3601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1750.000000, -2030.000000, -2030.000000) / (5040.964243, 5040.964243, 5216.326725) // --> Vector info: d1 = 1.400007, 0.400011, 0.400013. Determinants: -175.361812, -0.000734, -375621.909178, -49101.494886 // --> Vector info: d2 = 1.440996, 1.440992, 0.815972. Determinants: -0.000669, 175.005608, -952953.223102, -49101.494886 ( 2030.000000 -278.000000 -7655.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.003571 0.000000 7.649908 ) ( 0.000000 -0.003564 19.407825 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1750.000000 -404.828427 -7533.828427 ) ( 2030.000000 -404.828427 -7533.828427 ) ( 2030.000000 -280.828427 -7657.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -404.828427 -7533.828427 ) ( 1750.000000 -402.000000 -7531.000000 ) ( 2030.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -404.828427 -7533.828427 ) ( 2030.000000 -402.000000 -7531.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -280.828427 -7657.828427 ) ( 2030.000000 -278.000000 -7655.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -280.828427 -7657.828427 ) ( 1750.000000 -278.000000 -7655.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4791/3602) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1750.000000, 1855.000000, 1855.000000) / (5251.682064, 5251.682064, 5040.964243) // --> Vector info: d1 = 0.149991, 0.149992, 0.899992. Determinants: -0.000201, 78.749956, -416887.990586, -22125.371183 // --> Vector info: d2 = 1.085374, 0.710396, 0.710398. Determinants: 79.014561, 0.000188, -162290.773500, -22125.371183 ( 1855.000000 -229.000000 -7358.000000 ) ( 1855.000000 -80.000000 -7507.000000 ) ( 1750.000000 -80.000000 -7507.000000 ) ( ( 0.000000 -0.003559 18.842079 ) ( -0.003571 0.000000 7.335053 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1750.000000 -77.171573 -7504.171573 ) ( 1855.000000 -77.171573 -7504.171573 ) ( 1855.000000 -226.171573 -7355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -77.171573 -7504.171573 ) ( 1750.000000 -80.000000 -7507.000000 ) ( 1855.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -77.171573 -7504.171573 ) ( 1855.000000 -80.000000 -7507.000000 ) ( 1855.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -226.171573 -7355.171573 ) ( 1855.000000 -229.000000 -7358.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -226.171573 -7355.171573 ) ( 1750.000000 -229.000000 -7358.000000 ) ( 1750.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4793/3603) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2030.000000, 1995.000000, 1995.000000) / (5040.964243, 5040.964243, 5251.682064) // --> Vector info: d1 = 0.899992, 0.899992, 0.149989. Determinants: 0.000000, 26.250090, -138963.315328, -7375.123728 // --> Vector info: d2 = 0.085402, 0.210398, 0.210395. Determinants: 26.338974, 0.000117, -54098.555142, -7375.123728 ( 1995.000000 -80.000000 -7507.000000 ) ( 1995.000000 -229.000000 -7358.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003559 18.842167 ) ( -0.003571 0.000000 7.335274 ) ) 16bescapeship/00WHULL1 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 1995.000000 -226.171573 -7355.171573 ) ( 1995.000000 -77.171573 -7504.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -226.171573 -7355.171573 ) ( 2030.000000 -229.000000 -7358.000000 ) ( 1995.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -226.171573 -7355.171573 ) ( 1995.000000 -229.000000 -7358.000000 ) ( 1995.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -77.171573 -7504.171573 ) ( 1995.000000 -80.000000 -7507.000000 ) ( 2030.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -77.171573 -7504.171573 ) ( 2030.000000 -80.000000 -7507.000000 ) ( 2030.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4794/3604) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1888.000000) / (5067.834301, 5100.361213, 5067.834301) // --> Vector info: d1 = 0.806246, 0.687500, 0.806246. Determinants: -0.000014, 3.918596, -20724.183521, -1073.388094 // --> Vector info: d2 = 0.710396, 0.710396, 0.591650. Determinants: 3.862446, 0.000012, -7927.428007, -1073.388094 ( 1888.000000 -210.000000 -7377.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( 1855.000000 -210.000000 -7377.000000 ) ( ( 0.000000 -0.003651 19.307260 ) ( -0.003598 0.000000 7.385426 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -207.171573 -7374.171573 ) ( 1855.000000 -184.171573 -7397.171573 ) ( 1888.000000 -207.171573 -7374.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -207.171573 -7374.171573 ) ( 1855.000000 -210.000000 -7377.000000 ) ( 1855.000000 -187.000000 -7400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -184.171573 -7397.171573 ) ( 1855.000000 -187.000000 -7400.000000 ) ( 1888.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1888.000000 -207.171573 -7374.171573 ) ( 1888.000000 -210.000000 -7377.000000 ) ( 1855.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4795/3605) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1995.000000) / (5040.964243, 5067.834301, 5067.834301) // --> Vector info: d1 = 0.899992, 0.806246, 0.806247. Determinants: -0.000045, 13.124458, -69545.433842, -3761.808076 // --> Vector info: d2 = 0.710398, 0.710396, 0.210397. Determinants: 13.435000, 0.000267, -27595.650793, -3761.808076 ( 1995.000000 -210.000000 -7377.000000 ) ( 1855.000000 -210.000000 -7377.000000 ) ( 1855.000000 -229.000000 -7358.000000 ) ( ( 0.000000 -0.003489 18.487236 ) ( -0.003571 0.000000 7.335741 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 -226.171573 -7355.171573 ) ( 1855.000000 -207.171573 -7374.171573 ) ( 1995.000000 -207.171573 -7374.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -226.171573 -7355.171573 ) ( 1855.000000 -229.000000 -7358.000000 ) ( 1855.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 -207.171573 -7374.171573 ) ( 1855.000000 -210.000000 -7377.000000 ) ( 1995.000000 -210.000000 -7377.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -207.171573 -7374.171573 ) ( 1995.000000 -210.000000 -7377.000000 ) ( 1995.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1995.000000 -226.171573 -7355.171573 ) ( 1995.000000 -229.000000 -7358.000000 ) ( 1855.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4796/3606) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-402.000000, -278.000000, -229.000000) / (7531.000000, 7655.000000, 7655.000000) // --> Vector info: d1 = 0.400007, 0.400025, 0.525009. Determinants: -15.498019, 15.497155, -125369.723599, -6076.000000 // --> Vector info: d2 = 1.440998, 0.815978, 0.691001. Determinants: 15.497044, 15.128937, -116461.717961, -6076.000000 ( 1750.000000 -229.000000 -7655.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.002551 -0.002551 20.633595 ) ( -0.002551 -0.002490 19.167498 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1746.000000 -402.000000 -7531.000000 ) ( 1746.000000 -278.000000 -7655.000000 ) ( 1746.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -402.000000 -7531.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -278.000000 -7655.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( 1750.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -229.000000 -7655.000000 ) ( 1750.000000 -229.000000 -7655.000000 ) ( 1750.000000 -80.000000 -7507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -80.000000 -7507.000000 ) ( 1750.000000 -80.000000 -7507.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1746.000000 -229.000000 -7358.000000 ) ( 1750.000000 -229.000000 -7358.000000 ) ( 1750.000000 -402.000000 -7531.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4797/3607) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-278.000000, -229.000000, -229.000000) / (2030.000000, 2030.000000, 1750.000000) // --> Vector info: d1 = 0.924039, 1.631029, 1.631030. Determinants: -197.957200, 0.000035, -67709.989889, -13720.000000 // --> Vector info: d2 = 0.015597, 0.015597, 2.015549. Determinants: -0.000133, 97.997617, -199149.187830, -13720.000000 ( 1750.000000 -229.000000 -7655.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( 0.014428 0.000000 4.935130 ) ( 0.000000 -0.007143 14.515247 ) ) 16bescapeship/00wpipe3 0 0 0 ( 2030.000000 -278.000000 -7659.000000 ) ( 2030.000000 -229.000000 -7659.000000 ) ( 1750.000000 -229.000000 -7659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -278.000000 -7659.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2030.000000 -229.000000 -7659.000000 ) ( 2030.000000 -229.000000 -7655.000000 ) ( 1750.000000 -229.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -229.000000 -7659.000000 ) ( 1750.000000 -229.000000 -7655.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 -278.000000 -7659.000000 ) ( 1750.000000 -278.000000 -7655.000000 ) ( 2030.000000 -278.000000 -7655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4799/3608) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-2940.000000, -2940.000000, -2800.000000) / (2877.924599, 3140.968322, 3140.968322) // --> Vector info: d1 = 4.546873, 0.796871, 0.796879. Determinants: -0.002006, 525.000267, -1678360.778998, -36826.121164 // --> Vector info: d2 = 1.999674, 1.999977, 0.999975. Determinants: 263.044099, -0.042407, 699831.466940, -36826.121164 ( 2800.000000 -793.000000 -5235.000000 ) ( 2940.000000 -793.000000 -5235.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.000000 -0.014256 45.575280 ) ( -0.007143 0.000001 -19.003670 ) ) 16bescapeship/00wimp03 0 0 0 ( 2940.000000 -981.828427 -5051.828427 ) ( 2940.000000 -795.828427 -5237.828427 ) ( 2800.000000 -795.828427 -5237.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -981.828427 -5051.828427 ) ( 2940.000000 -979.000000 -5049.000000 ) ( 2940.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -795.828427 -5237.828427 ) ( 2940.000000 -793.000000 -5235.000000 ) ( 2800.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -795.828427 -5237.828427 ) ( 2800.000000 -793.000000 -5235.000000 ) ( 2800.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -981.828427 -5051.828427 ) ( 2800.000000 -979.000000 -5049.000000 ) ( 2940.000000 -979.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4800/3609) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2940.000000, 2800.000000, 2800.000000) / (3947.070053, 3947.070053, 4262.439677) // --> Vector info: d1 = 4.749999, 4.750004, 0.249997. Determinants: 0.001808, 630.001074, -2696384.426128, -44151.747417 // --> Vector info: d2 = 0.000001, 1.999990, 2.000000. Determinants: 630.735661, -0.001435, -1854357.224884, -44151.747417 ( 2800.000000 -793.000000 -5235.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( ( 0.000000 -0.014269 61.070843 ) ( -0.014286 0.000000 41.999634 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2940.000000 -567.171573 -5014.828427 ) ( 2800.000000 -567.171573 -5014.828427 ) ( 2800.000000 -790.171573 -5237.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -567.171573 -5014.828427 ) ( 2940.000000 -570.000000 -5012.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -567.171573 -5014.828427 ) ( 2800.000000 -570.000000 -5012.000000 ) ( 2800.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -790.171573 -5237.828427 ) ( 2800.000000 -793.000000 -5235.000000 ) ( 2940.000000 -793.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -790.171573 -5237.828427 ) ( 2940.000000 -793.000000 -5235.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4803/3610) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (2800.000000, 2940.000000, 2940.000000) / (3140.968322, 3140.968322, 2877.924599) // --> Vector info: d1 = 4.203127, 4.203125, 0.453120. Determinants: 0.000501, -525.000667, 1494224.199967, -36826.121164 // --> Vector info: d2 = 1.000003, 2.000004, 1.999692. Determinants: -263.044099, -0.043726, 699834.600233, -36826.121164 ( 2940.000000 -756.000000 -4826.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( ( 0.000000 0.014256 -40.575118 ) ( 0.007143 0.000001 -19.003755 ) ) 16bescapeship/00wimp03 0 0 0 ( 2800.000000 -567.171573 -5009.171573 ) ( 2940.000000 -567.171573 -5009.171573 ) ( 2940.000000 -753.171573 -4823.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -567.171573 -5009.171573 ) ( 2800.000000 -570.000000 -5012.000000 ) ( 2940.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -567.171573 -5009.171573 ) ( 2940.000000 -570.000000 -5012.000000 ) ( 2940.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2940.000000 -753.171573 -4823.171573 ) ( 2940.000000 -756.000000 -4826.000000 ) ( 2800.000000 -756.000000 -4826.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2800.000000 -753.171573 -4823.171573 ) ( 2800.000000 -756.000000 -4826.000000 ) ( 2800.000000 -570.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4805/3611) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1226.000000, 1239.000000, 1251.000000) / (4653.000000, 4665.000000, 4653.000000) // --> Vector info: d1 = 0.000006, 0.000064, 0.250012. Determinants: -3.000076, 3.248643, -11437.843693, -300.000000 // --> Vector info: d2 = 0.489218, 0.364244, 0.364272. Determinants: 1.499357, 1.500045, -8964.686411, -300.000000 ( 3080.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1239.000000 -4665.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( ( 0.010000 -0.010829 38.126146 ) ( -0.004998 -0.005000 29.882288 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -1226.000000 -4653.000000 ) ( 3084.000000 -1239.000000 -4665.000000 ) ( 3084.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1239.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1239.000000 -4665.000000 ) ( 3080.000000 -1239.000000 -4665.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4806/3612) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1152.000000, 1140.000000, 1152.000000) / (4554.000000, 4566.000000, 4579.000000) // --> Vector info: d1 = 0.500000, 0.500011, 0.750007. Determinants: -2.999803, -3.000083, 16968.151305, -300.000000 // --> Vector info: d2 = 1.000016, 0.875018, 0.875017. Determinants: -1.624962, 1.499987, -5258.989674, -300.000000 ( 3080.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( ( 0.009999 0.010000 -56.560504 ) ( 0.005417 -0.005000 17.529966 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -1152.000000 -4554.000000 ) ( 3084.000000 -1140.000000 -4566.000000 ) ( 3084.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1152.000000 -4554.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1140.000000 -4566.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4808/3613) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1140.000000, 818.000000, 917.000000) / (4566.000000, 4888.000000, 4987.000000) // --> Vector info: d1 = 6.500561, 0.000566, 0.001157. Determinants: -643.689727, 643.309203, -2617993.284968, -63756.000000 // --> Vector info: d2 = 1.477386, 1.476429, 0.476428. Determinants: 321.905362, 322.094944, -1931849.866168, -63756.000000 ( 3080.000000 -917.000000 -4987.000000 ) ( 3080.000000 -818.000000 -4888.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( ( 0.010096 -0.010090 41.062697 ) ( -0.005049 -0.005052 30.300675 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -1140.000000 -4566.000000 ) ( 3084.000000 -818.000000 -4888.000000 ) ( 3084.000000 -917.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1140.000000 -4566.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( 3080.000000 -818.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -818.000000 -4888.000000 ) ( 3080.000000 -818.000000 -4888.000000 ) ( 3080.000000 -917.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -917.000000 -4987.000000 ) ( 3080.000000 -917.000000 -4987.000000 ) ( 3080.000000 -1239.000000 -4665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1239.000000 -4665.000000 ) ( 3080.000000 -1239.000000 -4665.000000 ) ( 3080.000000 -1140.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4809/3614) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1387.000000, 1288.000000, 1239.000000) / (4517.000000, 4418.000000, 4467.000000) // --> Vector info: d1 = 0.500013, 2.500013, 2.500017. Determinants: 98.000331, 97.999669, -583442.093333, -9702.000000 // --> Vector info: d2 = 0.500013, 0.500016, 1.000011. Determinants: 49.499644, -49.499364, 150081.496110, -9702.000000 ( 3080.000000 -1239.000000 -4467.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( 3080.000000 -1387.000000 -4517.000000 ) ( ( -0.010101 -0.010101 60.136270 ) ( -0.005102 0.005102 -15.469130 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -1387.000000 -4517.000000 ) ( 3084.000000 -1288.000000 -4418.000000 ) ( 3084.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1387.000000 -4517.000000 ) ( 3080.000000 -1387.000000 -4517.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1288.000000 -4418.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1239.000000 -4467.000000 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1338.000000 -4566.000000 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( 3080.000000 -1387.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4810/3615) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (1288.000000, 1263.000000, 793.000000) / (4418.000000, 4393.000000, 4863.000000) // --> Vector info: d1 = 9.500562, 9.500416, 0.000422. Determinants: -237.568431, 237.431265, -966246.388575, -23500.000000 // --> Vector info: d2 = 0.477825, 0.727827, 0.726448. Determinants: 117.466319, 117.535245, -681796.218634, -23500.000000 ( 3080.000000 -793.000000 -4863.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( ( 0.010109 -0.010103 41.116868 ) ( -0.004999 -0.005001 29.012605 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -1288.000000 -4418.000000 ) ( 3084.000000 -1263.000000 -4393.000000 ) ( 3084.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1288.000000 -4418.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -793.000000 -4863.000000 ) ( 3080.000000 -793.000000 -4863.000000 ) ( 3080.000000 -818.000000 -4888.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -818.000000 -4888.000000 ) ( 3080.000000 -818.000000 -4888.000000 ) ( 3080.000000 -1288.000000 -4418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4811/3616) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-2993.000000, -3080.000000, -3080.000000) / (2213.244225, 2213.244225, 2877.924599) // --> Vector info: d1 = 0.000000, 1.249998, 1.249372. Determinants: 830.849357, 0.054542, 2486611.401954, -57827.192565 // --> Vector info: d2 = 0.000000, 0.000001, 9.499991. Determinants: 0.000571, -826.499154, 1829246.174056, -57827.192565 ( 3080.000000 -942.000000 -5012.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( ( -0.014368 -0.000001 -43.000728 ) ( 0.000000 0.014293 -31.632976 ) ) 16bescapeship/10cgrid1 0 0 0 ( 2993.000000 -1414.828427 -4544.828427 ) ( 3080.000000 -1414.828427 -4544.828427 ) ( 3080.000000 -944.828427 -5014.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1414.828427 -4544.828427 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1414.828427 -4544.828427 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -944.828427 -5014.828427 ) ( 3080.000000 -942.000000 -5012.000000 ) ( 2993.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -944.828427 -5014.828427 ) ( 2993.000000 -942.000000 -5012.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4812/3617) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (942.000000, 1412.000000, 1387.000000) / (5012.000000, 4542.000000, 4517.000000) // --> Vector info: d1 = 0.001299, 9.501290, 9.501141. Determinants: -237.570160, 237.429409, -966235.634124, -23500.000000 // --> Vector info: d2 = 0.226444, 0.227826, 0.477826. Determinants: 117.465453, 117.534547, -705057.034273, -23500.000000 ( 3080.000000 -1387.000000 -4517.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( ( 0.010109 -0.010103 41.116410 ) ( -0.004999 -0.005001 30.002427 ) ) 16bescapeship/00wract1 0 0 0 ( 3084.000000 -942.000000 -5012.000000 ) ( 3084.000000 -1412.000000 -4542.000000 ) ( 3084.000000 -1387.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -942.000000 -5012.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -1387.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -1387.000000 -4517.000000 ) ( 3080.000000 -1387.000000 -4517.000000 ) ( 3080.000000 -917.000000 -4987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 -917.000000 -4987.000000 ) ( 3080.000000 -917.000000 -4987.000000 ) ( 3080.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4813/3618) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 2993.000000, 2992.000000) / (2213.244225, 2213.244225, 2877.924599) // --> Vector info: d1 = 0.999998, 2.249994, 2.250004. Determinants: 830.847778, 1.249146, -2619602.904553, -57827.192565 // --> Vector info: d2 = 0.000002, 0.000001, 9.499990. Determinants: -0.000530, -826.499051, 1829245.755667, -57827.192565 ( 2992.000000 -793.000000 -4863.000000 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( ( -0.014368 -0.000022 45.300537 ) ( 0.000000 0.014293 -31.632968 ) ) 16bescapeship/10cgrid1 0 0 0 ( 3080.000000 -1260.171573 -4390.171573 ) ( 2993.000000 -1260.171573 -4390.171573 ) ( 2992.000000 -790.171573 -4860.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1260.171573 -4390.171573 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1260.171573 -4390.171573 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( 2992.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2992.000000 -790.171573 -4860.171573 ) ( 2992.000000 -793.000000 -4863.000000 ) ( 3080.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -790.171573 -4860.171573 ) ( 3080.000000 -793.000000 -4863.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4814/3619) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3080.000000, -2993.000000, -2993.000000) / (4210.113775, 4210.113775, 3999.395954) // --> Vector info: d1 = 3.999996, 4.000006, 0.999998. Determinants: -0.002110, -261.000663, 1025506.265094, -18332.450409 // --> Vector info: d2 = 0.750011, 2.000000, 1.999996. Determinants: -263.394928, -0.000374, -825004.347851, -18332.450409 ( 2993.000000 -1263.000000 -4393.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( ( 0.000000 0.014237 -55.939399 ) ( 0.014368 0.000000 45.002404 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3080.000000 -1414.828427 -4539.171573 ) ( 2993.000000 -1414.828427 -4539.171573 ) ( 2993.000000 -1265.828427 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1414.828427 -4539.171573 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1414.828427 -4539.171573 ) ( 2993.000000 -1412.000000 -4542.000000 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2993.000000 -1265.828427 -4390.171573 ) ( 2993.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1265.828427 -4390.171573 ) ( 3080.000000 -1263.000000 -4393.000000 ) ( 3080.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4817/3620) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2747.000000, -2660.000000, -2660.000000) / (4210.113775, 4210.113775, 3999.395954) // --> Vector info: d1 = 4.000000, 3.999996, 0.999989. Determinants: 0.000856, -261.000601, 1025514.779149, -18332.450409 // --> Vector info: d2 = 0.499992, 1.750023, 1.750019. Determinants: -263.403706, -0.000332, -732734.669848, -18332.450409 ( 2660.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( ( 0.000000 0.014237 -55.939864 ) ( 0.014368 0.000000 39.969271 ) ) 16bescapeship/00WPANL6 0 0 0 ( 2747.000000 -1414.828427 -4539.171573 ) ( 2660.000000 -1414.828427 -4539.171573 ) ( 2660.000000 -1265.828427 -4390.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1414.828427 -4539.171573 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -1414.828427 -4539.171573 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -1265.828427 -4390.171573 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1265.828427 -4390.171573 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4818/3621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-2660.000000, -2660.000000, -2747.000000) / (2877.924599, 2213.244225, 2213.244225) // --> Vector info: d1 = 0.999998, 10.500002, 10.500071. Determinants: 0.045645, 826.500332, -2436311.303038, -57827.192565 // --> Vector info: d2 = 0.000002, 0.000002, 1.250019. Determinants: 830.861809, -0.000026, 2210092.359783, -57827.192565 ( 2747.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( ( -0.000001 -0.014293 42.130894 ) ( -0.014368 0.000000 -38.218912 ) ) 16bescapeship/10cgrid1 0 0 0 ( 2660.000000 -944.828427 -5014.828427 ) ( 2660.000000 -1414.828427 -4544.828427 ) ( 2747.000000 -1414.828427 -4544.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -944.828427 -5014.828427 ) ( 2660.000000 -942.000000 -5012.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -1414.828427 -4544.828427 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1414.828427 -4544.828427 ) ( 2747.000000 -1412.000000 -4542.000000 ) ( 2747.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -944.828427 -5014.828427 ) ( 2747.000000 -942.000000 -5012.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4819/3622) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-793.000000, -1263.000000, -1412.000000) / (4863.000000, 4393.000000, 4542.000000) // --> Vector info: d1 = 0.500000, 10.000001, 9.999990. Determinants: 1415.494797, 1415.505548, -5831146.077270, -140060.000000 // --> Vector info: d2 = 0.000000, 0.000009, 1.500015. Determinants: 705.004194, -705.001593, 3987491.071045, -140060.000000 ( 2660.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( ( -0.010106 -0.010106 41.633201 ) ( -0.005034 0.005034 -28.469878 ) ) 16bescapeship/00wract1 0 0 0 ( 2656.000000 -793.000000 -4863.000000 ) ( 2656.000000 -1263.000000 -4393.000000 ) ( 2656.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -793.000000 -4863.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -1412.000000 -4542.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2656.000000 -942.000000 -5012.000000 ) ( 2660.000000 -942.000000 -5012.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4820/3623) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (2747.000000, 2660.000000, 2660.000000) / (2213.244225, 2213.244225, 2877.924599) // --> Vector info: d1 = 0.000000, 1.250020, 1.250626. Determinants: 830.864011, -0.052687, -2282266.836340, -57827.192565 // --> Vector info: d2 = 0.000000, 0.000000, 9.499997. Determinants: -0.000073, -826.499736, 1829245.951824, -57827.192565 ( 2660.000000 -793.000000 -4863.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( ( -0.014368 0.000001 39.467018 ) ( 0.000000 0.014293 -31.632972 ) ) 16bescapeship/10cgrid1 0 0 0 ( 2747.000000 -1260.171573 -4390.171573 ) ( 2660.000000 -1260.171573 -4390.171573 ) ( 2660.000000 -790.171573 -4860.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -1260.171573 -4390.171573 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -1260.171573 -4390.171573 ) ( 2660.000000 -1263.000000 -4393.000000 ) ( 2660.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2660.000000 -790.171573 -4860.171573 ) ( 2660.000000 -793.000000 -4863.000000 ) ( 2747.000000 -793.000000 -4863.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2747.000000 -790.171573 -4860.171573 ) ( 2747.000000 -793.000000 -4863.000000 ) ( 2747.000000 -1263.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4823/3624) # points: 4 { brushDef { // Surface normal: -0.946831, -0.232496, 0.222387 // RotY/Z : -0.224263 / -2.900805. Vector texS/T: (0.238468, -0.971150, 0.000000) / (-0.215972, -0.053032, -0.974958) // Texture width/height [16Tengn]: 64.000000/32.000000 // --> Vector A/B: (-80.121641, -101.486952, -114.571563) / (5758.902101, 5735.311350, 5748.645252) // --> Vector info: d1 = 0.000000, 0.899984, 0.899999. Determinants: 12.000660, 11.775602, -66853.029068, -593.558759 // --> Vector info: d2 = 0.000001, 0.000022, 1.054097. Determinants: 24.866708, -22.520349, 131684.844875, -593.558759 ( 2692.000000 779.000000 -6535.000000 ) ( 2698.000000 767.000000 -6522.000000 ) ( 2698.000000 745.000000 -6545.000000 ) ( ( -0.020218 -0.019839 112.630853 ) ( -0.041894 0.037941 -221.856460 ) ) 16bescapeship/16Tengn 0 0 0 ( 2701.787325 745.929984 -6545.889550 ) ( 2701.787325 767.929984 -6522.889550 ) ( 2695.787325 779.929984 -6535.889550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.787325 745.929984 -6545.889550 ) ( 2698.000000 745.000000 -6545.000000 ) ( 2698.000000 767.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.787325 767.929984 -6522.889550 ) ( 2698.000000 767.000000 -6522.000000 ) ( 2692.000000 779.000000 -6535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.787325 779.929984 -6535.889550 ) ( 2692.000000 779.000000 -6535.000000 ) ( 2692.000000 757.000000 -6557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.787325 757.929984 -6557.889550 ) ( 2692.000000 757.000000 -6557.000000 ) ( 2698.000000 745.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4824/3625) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-2689.000000, -2695.000000, -2698.000000) / (5170.364784, 5153.394221, 5154.808435) // --> Vector info: d1 = 0.757353, 1.284384, 1.284384. Determinants: 0.745334, 1.581093, -6215.608040, -59.396970 // --> Vector info: d2 = 0.906249, 0.906253, 0.956249. Determinants: 0.848471, -0.299966, 3778.645070, -59.396970 ( 2698.000000 745.000000 -6545.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( 2689.000000 756.000000 -6556.000000 ) ( ( -0.012548 -0.026619 104.645205 ) ( -0.014285 0.005050 -63.616799 ) ) 16bescapeship/00wnew1 0 0 0 ( 2689.000000 753.171573 -6558.828427 ) ( 2695.000000 741.171573 -6546.828427 ) ( 2698.000000 742.171573 -6547.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.000000 753.171573 -6558.828427 ) ( 2689.000000 756.000000 -6556.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 741.171573 -6546.828427 ) ( 2695.000000 744.000000 -6544.000000 ) ( 2698.000000 745.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.000000 742.171573 -6547.828427 ) ( 2698.000000 745.000000 -6545.000000 ) ( 2692.000000 757.000000 -6557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.000000 754.171573 -6559.828427 ) ( 2692.000000 757.000000 -6557.000000 ) ( 2689.000000 756.000000 -6556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4825/3626) # points: 4 { brushDef { // Surface normal: 0.426401, -0.639602, 0.639602 // RotY/Z : -0.693981 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.354787, -0.532181, -0.768706) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (2668.939994, 2656.736590, 2659.787441) / (5562.712234, 5591.331754, 5592.632641) // --> Vector info: d1 = 0.070791, 0.970781, 0.970778. Determinants: 1.170871, -2.745700, 12141.247265, -103.189147 // --> Vector info: d2 = 0.906252, 0.906250, 0.956251. Determinants: -1.430994, -0.610171, 7119.927331, -103.189147 ( 2692.000000 757.000000 -6557.000000 ) ( 2689.000000 756.000000 -6556.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( ( -0.011347 0.026608 -117.660119 ) ( 0.013868 0.005913 -68.998800 ) ) 16bescapeship/00wnew1 0 0 0 ( 2687.294394 780.558409 -6536.558409 ) ( 2687.294394 758.558409 -6558.558409 ) ( 2690.294394 759.558409 -6559.558409 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2687.294394 780.558409 -6536.558409 ) ( 2689.000000 778.000000 -6534.000000 ) ( 2689.000000 756.000000 -6556.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2687.294394 758.558409 -6558.558409 ) ( 2689.000000 756.000000 -6556.000000 ) ( 2692.000000 757.000000 -6557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2690.294394 759.558409 -6559.558409 ) ( 2692.000000 757.000000 -6557.000000 ) ( 2692.000000 779.000000 -6535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2690.294394 781.558409 -6537.558409 ) ( 2692.000000 779.000000 -6535.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4826/3627) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (2695.000000, 2689.000000, 2692.000000) / (5153.394221, 5170.364784, 5171.778998) // --> Vector info: d1 = 0.746874, 1.273914, 1.273911. Determinants: 0.745398, -1.581104, 6094.840235, -59.396970 // --> Vector info: d2 = 0.906261, 0.906249, 0.956250. Determinants: -0.848554, -0.299969, 3778.879673, -59.396970 ( 2692.000000 779.000000 -6535.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( -0.012549 0.026619 -102.611973 ) ( 0.014286 0.005050 -63.620749 ) ) 16bescapeship/00wnew1 0 0 0 ( 2695.000000 768.828427 -6519.171573 ) ( 2689.000000 780.828427 -6531.171573 ) ( 2692.000000 781.828427 -6532.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 768.828427 -6519.171573 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2689.000000 778.000000 -6534.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.000000 780.828427 -6531.171573 ) ( 2689.000000 778.000000 -6534.000000 ) ( 2692.000000 779.000000 -6535.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.000000 781.828427 -6532.171573 ) ( 2692.000000 779.000000 -6535.000000 ) ( 2698.000000 767.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.000000 769.828427 -6519.171573 ) ( 2698.000000 767.000000 -6522.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4827/3628) # points: 4 { brushDef { // Surface normal: -0.229416, 0.688247, -0.688247 // RotY/Z : 0.759070 / 1.892547. Vector texS/T: (-0.948683, -0.316228, 0.000000) / (0.217643, -0.652929, -0.725476) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-2791.974946, -2798.931957, -2802.094235) / (4848.285232, 4817.960325, 4817.960325) // --> Vector info: d1 = 0.065630, 0.965614, 0.965616. Determinants: 0.000058, 2.845985, -13804.277609, -95.895777 // --> Vector info: d2 = 0.906255, 0.906266, 0.956262. Determinants: 1.516126, -0.347790, 5832.267305, -95.895777 ( 2698.000000 767.000000 -6522.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( ( -0.000001 -0.029678 143.950840 ) ( -0.015810 0.003627 -60.818813 ) ) 16bescapeship/00wnew1 0 0 0 ( 2695.917663 741.247011 -6541.247011 ) ( 2695.917663 763.247011 -6519.247011 ) ( 2698.917663 764.247011 -6519.247011 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.917663 741.247011 -6541.247011 ) ( 2695.000000 744.000000 -6544.000000 ) ( 2695.000000 766.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.917663 763.247011 -6519.247011 ) ( 2695.000000 766.000000 -6522.000000 ) ( 2698.000000 767.000000 -6522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.917663 764.247011 -6519.247011 ) ( 2698.000000 767.000000 -6522.000000 ) ( 2698.000000 745.000000 -6545.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.917663 742.247011 -6542.247011 ) ( 2698.000000 745.000000 -6545.000000 ) ( 2695.000000 744.000000 -6544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4829/3629) # points: 4 { brushDef { // Surface normal: -0.942783, -0.230458, 0.240933 // RotY/Z : -0.243328 / -2.901850. Vector texS/T: (0.237453, -0.971399, 0.000000) / (-0.234043, -0.057210, -0.970542) // Texture width/height [16Tengn]: 64.000000/32.000000 // --> Vector A/B: (-55.844650, -78.186827, -91.268333) / (5705.932970, 5683.265215, 5695.629445) // --> Vector info: d1 = 0.000000, 0.899991, 0.900013. Determinants: 11.128200, 11.772739, -66553.011422, -572.772206 // --> Vector info: d2 = 0.999981, 0.999978, 2.054008. Determinants: 23.892462, -23.549380, 135132.688743, -572.772206 ( 2692.000000 752.000000 -6562.000000 ) ( 2698.000000 740.000000 -6550.000000 ) ( 2698.000000 717.000000 -6572.000000 ) ( ( -0.019429 -0.020554 116.194555 ) ( -0.041714 0.041115 -235.927455 ) ) 16bescapeship/16Tengn 0 0 0 ( 2701.771133 717.921832 -6572.963734 ) ( 2701.771133 740.921832 -6550.963734 ) ( 2695.771133 752.921832 -6562.963734 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.771133 717.921832 -6572.963734 ) ( 2698.000000 717.000000 -6572.000000 ) ( 2698.000000 740.000000 -6550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2701.771133 740.921832 -6550.963734 ) ( 2698.000000 740.000000 -6550.000000 ) ( 2692.000000 752.000000 -6562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.771133 752.921832 -6562.963734 ) ( 2692.000000 752.000000 -6562.000000 ) ( 2692.000000 730.000000 -6584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.771133 730.921832 -6584.963734 ) ( 2692.000000 730.000000 -6584.000000 ) ( 2698.000000 717.000000 -6572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4830/3630) # points: 4 { brushDef { // Surface normal: 0.212000, 0.741999, 0.635999 // RotY/Z : -0.689302 / 1.292497. Vector texS/T: (-0.961524, 0.274721, 0.000000) / (0.174722, 0.611528, -0.771690) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-2385.266193, -2394.331990, -2397.216562) / (5995.668110, 5980.117827, 5981.413684) // --> Vector info: d1 = 0.766730, 1.293737, 1.293737. Determinants: 0.682926, 1.520190, -7528.995446, -56.603887 // --> Vector info: d2 = 0.906243, 0.906246, 0.956242. Determinants: 0.777461, -0.453248, 4520.679853, -56.603887 ( 2698.000000 717.000000 -6572.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2689.000000 729.000000 -6583.000000 ) ( ( -0.012065 -0.026857 133.011987 ) ( -0.013735 0.008007 -79.865184 ) ) 16bescapeship/00wnew1 0 0 0 ( 2688.152002 726.032006 -6585.543995 ) ( 2694.152002 714.032006 -6573.543995 ) ( 2697.152002 714.032006 -6574.543995 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2688.152002 726.032006 -6585.543995 ) ( 2689.000000 729.000000 -6583.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2694.152002 714.032006 -6573.543995 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2698.000000 717.000000 -6572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2697.152002 714.032006 -6574.543995 ) ( 2698.000000 717.000000 -6572.000000 ) ( 2692.000000 730.000000 -6584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2691.152002 727.032006 -6586.543995 ) ( 2692.000000 730.000000 -6584.000000 ) ( 2689.000000 729.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4831/3631) # points: 4 { brushDef { // Surface normal: 0.426401, -0.639602, 0.639602 // RotY/Z : -0.693981 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.354787, -0.532181, -0.768706) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (2653.963089, 2641.759685, 2644.810536) / (5597.836190, 5626.455710, 5627.756598) // --> Vector info: d1 = 0.061436, 0.961420, 0.961415. Determinants: 1.170914, -2.745658, 12255.839983, -103.189147 // --> Vector info: d2 = 0.906254, 0.906254, 0.956254. Determinants: -1.431000, -0.610181, 7119.996590, -103.189147 ( 2692.000000 730.000000 -6584.000000 ) ( 2689.000000 729.000000 -6583.000000 ) ( 2689.000000 751.000000 -6561.000000 ) ( ( -0.011347 0.026608 -118.770630 ) ( 0.013868 0.005913 -68.999472 ) ) 16bescapeship/00wnew1 0 0 0 ( 2687.294394 753.558409 -6563.558409 ) ( 2687.294394 731.558409 -6585.558409 ) ( 2690.294394 732.558409 -6586.558409 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2687.294394 753.558409 -6563.558409 ) ( 2689.000000 751.000000 -6561.000000 ) ( 2689.000000 729.000000 -6583.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2687.294394 731.558409 -6585.558409 ) ( 2689.000000 729.000000 -6583.000000 ) ( 2692.000000 730.000000 -6584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2690.294394 732.558409 -6586.558409 ) ( 2692.000000 730.000000 -6584.000000 ) ( 2692.000000 752.000000 -6562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2690.294394 754.558409 -6564.558409 ) ( 2692.000000 752.000000 -6562.000000 ) ( 2689.000000 751.000000 -6561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4832/3632) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (2695.000000, 2689.000000, 2692.000000) / (5153.394221, 5170.364784, 5171.778998) // --> Vector info: d1 = 0.693728, 1.220738, 1.220743. Determinants: 0.745220, -1.581061, 6098.256254, -59.396970 // --> Vector info: d2 = 0.906260, 0.906248, 0.956250. Determinants: -0.848577, -0.299977, 3778.984561, -59.396970 ( 2692.000000 752.000000 -6562.000000 ) ( 2689.000000 751.000000 -6561.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( ( -0.012546 0.026619 -102.669485 ) ( 0.014287 0.005050 -63.622514 ) ) 16bescapeship/00wnew1 0 0 0 ( 2695.000000 741.828427 -6546.171573 ) ( 2689.000000 753.828427 -6558.171573 ) ( 2692.000000 754.828427 -6559.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2695.000000 741.828427 -6546.171573 ) ( 2695.000000 739.000000 -6549.000000 ) ( 2689.000000 751.000000 -6561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2689.000000 753.828427 -6558.171573 ) ( 2689.000000 751.000000 -6561.000000 ) ( 2692.000000 752.000000 -6562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2692.000000 754.828427 -6559.171573 ) ( 2692.000000 752.000000 -6562.000000 ) ( 2698.000000 740.000000 -6550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2698.000000 742.828427 -6547.171573 ) ( 2698.000000 740.000000 -6550.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4833/3633) # points: 4 { brushDef { // Surface normal: -0.426401, 0.639602, -0.639602 // RotY/Z : 0.693981 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.354787, -0.532181, -0.768706) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-2640.095584, -2652.298988, -2655.349839) / (5625.746135, 5597.126615, 5598.427503) // --> Vector info: d1 = 0.012487, 0.912471, 0.912472. Determinants: 1.170832, 2.745692, -12356.749764, -103.189147 // --> Vector info: d2 = 0.906251, 0.906261, 0.956257. Determinants: 1.430877, -0.610091, 7116.352017, -103.189147 ( 2698.000000 740.000000 -6550.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( -0.011346 -0.026608 119.748541 ) ( -0.013867 0.005912 -68.964152 ) ) 16bescapeship/00wnew1 0 0 0 ( 2696.705606 714.441591 -6568.441591 ) ( 2696.705606 736.441591 -6546.441591 ) ( 2699.705606 737.441591 -6547.441591 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2696.705606 714.441591 -6568.441591 ) ( 2695.000000 717.000000 -6571.000000 ) ( 2695.000000 739.000000 -6549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2696.705606 736.441591 -6546.441591 ) ( 2695.000000 739.000000 -6549.000000 ) ( 2698.000000 740.000000 -6550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2699.705606 737.441591 -6547.441591 ) ( 2698.000000 740.000000 -6550.000000 ) ( 2698.000000 717.000000 -6572.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2699.705606 714.441591 -6569.441591 ) ( 2698.000000 717.000000 -6572.000000 ) ( 2695.000000 717.000000 -6571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4835/3634) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3360.000000, 3360.000000, 3430.000000) / (3824.740579, 4384.769150, 4384.769150) // --> Vector info: d1 = 0.000005, 0.000035, 1.000034. Determinants: -560.028037, -0.002136, 1881702.187242, -39201.999949 // --> Vector info: d2 = 8.484473, 0.484457, 0.484461. Determinants: -0.002135, 560.001135, -2474460.212096, -39201.999949 ( 3430.000000 613.000000 -6814.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.014286 0.000000 -48.000158 ) ( 0.000000 -0.014285 63.120765 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3360.000000 1011.828427 -6420.828427 ) ( 3360.000000 615.828427 -6816.828427 ) ( 3430.000000 615.828427 -6816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1011.828427 -6420.828427 ) ( 3360.000000 1009.000000 -6418.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 615.828427 -6816.828427 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 615.828427 -6816.828427 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1011.828427 -6420.828427 ) ( 3430.000000 1009.000000 -6418.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4836/3635) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3430.000000, 3360.000000, 3360.000000) / (5231.883074, 5231.883074, 5251.682064) // --> Vector info: d1 = 0.750570, 0.250571, 0.250571. Determinants: -9.899484, -0.000010, 32915.048028, -1385.929291 // --> Vector info: d2 = 0.999997, 0.999996, 0.862484. Determinants: -0.000011, 9.625847, -51747.192369, -1385.929291 ( 3360.000000 1009.000000 -6418.000000 ) ( 3360.000000 995.000000 -6404.000000 ) ( 3430.000000 995.000000 -6404.000000 ) ( ( 0.007143 0.000000 -23.749443 ) ( 0.000000 -0.006945 37.337541 ) ) 16bescapeship/00whangr 0 0 0 ( 3430.000000 997.828427 -6401.171573 ) ( 3360.000000 997.828427 -6401.171573 ) ( 3360.000000 1011.828427 -6415.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 997.828427 -6401.171573 ) ( 3430.000000 995.000000 -6404.000000 ) ( 3360.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 997.828427 -6401.171573 ) ( 3360.000000 995.000000 -6404.000000 ) ( 3360.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 1011.828427 -6415.171573 ) ( 3360.000000 1009.000000 -6418.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1011.828427 -6415.171573 ) ( 3430.000000 1009.000000 -6418.000000 ) ( 3430.000000 995.000000 -6404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4838/3636) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3360.000000, -3430.000000, -3430.000000) / (5231.883074, 5231.883074, 5251.682064) // --> Vector info: d1 = 0.750570, 0.250571, 0.250571. Determinants: -9.899484, -0.000010, -34302.450123, -1385.929291 // --> Vector info: d2 = 0.999997, 0.999996, 0.862484. Determinants: -0.000011, 9.625847, -51747.263788, -1385.929291 ( 3430.000000 613.000000 -6814.000000 ) ( 3430.000000 599.000000 -6800.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( ( 0.007143 0.000000 24.750505 ) ( 0.000000 -0.006945 37.337593 ) ) 16bescapeship/00whangr 0 0 0 ( 3360.000000 596.171573 -6802.828427 ) ( 3430.000000 596.171573 -6802.828427 ) ( 3430.000000 610.171573 -6816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 596.171573 -6802.828427 ) ( 3360.000000 599.000000 -6800.000000 ) ( 3430.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 596.171573 -6802.828427 ) ( 3430.000000 599.000000 -6800.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 610.171573 -6816.828427 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3360.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3360.000000 610.171573 -6816.828427 ) ( 3360.000000 613.000000 -6814.000000 ) ( 3360.000000 599.000000 -6800.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4840/3637) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3496.000000, -3430.000000, -3430.000000) / (5251.682064, 5251.682064, 5216.326725) // --> Vector info: d1 = 0.787794, 1.258384, 1.258386. Determinants: -16.637865, 0.000142, -60004.999603, -2333.452378 // --> Vector info: d2 = 0.862481, 0.862487, 1.112484. Determinants: -0.000217, 16.499804, -88665.038696, -2333.452378 ( 3430.000000 588.000000 -6789.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3496.000000 613.000000 -6814.000000 ) ( ( 0.007130 0.000000 25.715116 ) ( 0.000000 -0.007071 37.997364 ) ) 16bescapeship/00whangr 0 0 0 ( 3496.000000 610.171573 -6816.828427 ) ( 3430.000000 610.171573 -6816.828427 ) ( 3430.000000 585.171573 -6791.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 610.171573 -6816.828427 ) ( 3496.000000 613.000000 -6814.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 610.171573 -6816.828427 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3430.000000 588.000000 -6789.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 585.171573 -6791.828427 ) ( 3430.000000 588.000000 -6789.000000 ) ( 3496.000000 565.000000 -6766.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 562.171573 -6768.828427 ) ( 3496.000000 565.000000 -6766.000000 ) ( 3496.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4842/3638) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3430.000000, 3496.000000, 3496.000000) / (5251.682064, 5251.682064, 5183.799813) // --> Vector info: d1 = 0.750570, 1.221163, 1.221162. Determinants: -31.944882, -0.000039, 106208.423473, -4480.228566 // --> Vector info: d2 = 0.862485, 0.862488, 1.347778. Determinants: -0.000255, 32.029119, -172070.005078, -4480.228566 ( 3496.000000 961.000000 -6370.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.007130 0.000000 -23.706028 ) ( 0.000000 -0.007149 38.406524 ) ) 16bescapeship/00whangr 0 0 0 ( 3430.000000 1011.828427 -6415.171573 ) ( 3496.000000 1011.828427 -6415.171573 ) ( 3496.000000 963.828427 -6367.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1011.828427 -6415.171573 ) ( 3430.000000 1009.000000 -6418.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1011.828427 -6415.171573 ) ( 3496.000000 1009.000000 -6418.000000 ) ( 3496.000000 961.000000 -6370.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 963.828427 -6367.171573 ) ( 3496.000000 961.000000 -6370.000000 ) ( 3430.000000 984.000000 -6393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 986.828427 -6390.171573 ) ( 3430.000000 984.000000 -6393.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4846/3639) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (3430.000000, 3430.000000, 3496.000000) / (3824.740579, 4384.769150, 4384.769150) // --> Vector info: d1 = 0.000005, 0.000035, 0.941223. Determinants: -527.092092, -0.002014, 1807933.401345, -36961.885666 // --> Vector info: d2 = 8.484473, 0.484457, 0.484461. Determinants: -0.002135, 528.001070, -2333061.926292, -36961.885666 ( 3496.000000 613.000000 -6814.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.014260 0.000000 -48.913451 ) ( 0.000000 -0.014285 63.120750 ) ) 16bescapeship/00fimp01 0 0 0 ( 3430.000000 1011.828427 -6420.828427 ) ( 3430.000000 615.828427 -6816.828427 ) ( 3496.000000 615.828427 -6816.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 1011.828427 -6420.828427 ) ( 3430.000000 1009.000000 -6418.000000 ) ( 3430.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3430.000000 615.828427 -6816.828427 ) ( 3430.000000 613.000000 -6814.000000 ) ( 3496.000000 613.000000 -6814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 615.828427 -6816.828427 ) ( 3496.000000 613.000000 -6814.000000 ) ( 3496.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3496.000000 1011.828427 -6420.828427 ) ( 3496.000000 1009.000000 -6418.000000 ) ( 3430.000000 1009.000000 -6418.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4847/3640) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (-2275.000000, -2345.000000, -2345.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -0.000008, 12.499975, 28437.449341, -3500.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.353555. Determinants: 24.748788, 0.000048, -21061.110370, -3500.000000 ( 2345.000000 801.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( 0.000000 -0.003571 -8.124986 ) ( -0.007071 0.000000 6.017460 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 851.000000 -2423.000000 ) ( 2345.000000 851.000000 -2423.000000 ) ( 2345.000000 801.000000 -2423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 851.000000 -2423.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 851.000000 -2423.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 801.000000 -2423.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 801.000000 -2423.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4848/3641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2275.000000, -2275.000000) / (2353.251368, 2353.251368, 2317.896029) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -8.838784, -0.000109, -23201.570807, -2474.873734 // --> Vector info: d2 = 1.000000, 0.999999, 1.249994. Determinants: 0.000021, 17.499649, -43655.898519, -2474.873734 ( 2275.000000 702.000000 -2576.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( 2345.000000 727.000000 -2601.000000 ) ( ( 0.003571 0.000000 9.374850 ) ( 0.000000 -0.007071 17.639647 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 724.171573 -2603.828427 ) ( 2275.000000 724.171573 -2603.828427 ) ( 2275.000000 699.171573 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 724.171573 -2603.828427 ) ( 2345.000000 727.000000 -2601.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 724.171573 -2603.828427 ) ( 2275.000000 727.000000 -2601.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 699.171573 -2578.828427 ) ( 2275.000000 702.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 699.171573 -2578.828427 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2345.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4849/3642) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2345.000000, 2275.000000, 2275.000000) / (2317.896029, 2317.896029, 2457.903171) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 35.001502, -0.000083, -91878.836653, -9800.499987 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -0.000108, -69.999955, 162252.863961, -9800.499987 ( 2275.000000 950.000000 -2526.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( -0.003571 0.000000 9.374913 ) ( 0.000000 0.007142 -16.555570 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 853.828427 -2424.171573 ) ( 2275.000000 853.828427 -2424.171573 ) ( 2275.000000 952.828427 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 853.828427 -2424.171573 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 853.828427 -2424.171573 ) ( 2275.000000 851.000000 -2427.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 952.828427 -2523.171573 ) ( 2275.000000 950.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 952.828427 -2523.171573 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4850/3643) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (2345.000000, 2275.000000, 2275.000000) // --> Vector info: d1 = 1.000000, 0.750000, 0.750000. Determinants: 0.000000, -12.500018, 25812.540879, -3500.000000 // --> Vector info: d2 = 1.335937, 1.335937, 0.982385. Determinants: -24.748689, 0.000000, 16385.353685, -3500.000000 ( 2275.000000 801.000000 -2675.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.000000 0.003571 -7.375012 ) ( 0.007071 0.000000 -4.681530 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 851.000000 -2679.000000 ) ( 2275.000000 851.000000 -2679.000000 ) ( 2275.000000 801.000000 -2679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 851.000000 -2679.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 851.000000 -2679.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 801.000000 -2679.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 801.000000 -2679.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4851/3644) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2345.000000, 2275.000000, 2275.000000) / (1149.755626, 1149.755626, 1289.762769) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 35.001502, -0.000083, -91878.934074, -9800.499987 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -0.000108, -69.999955, 80483.088168, -9800.499987 ( 2275.000000 851.000000 -2675.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 9.374923 ) ( 0.000000 0.007142 -8.212141 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 952.828427 -2578.828427 ) ( 2275.000000 952.828427 -2578.828427 ) ( 2275.000000 853.828427 -2677.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 952.828427 -2578.828427 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 952.828427 -2578.828427 ) ( 2275.000000 950.000000 -2576.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 853.828427 -2677.828427 ) ( 2275.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 853.828427 -2677.828427 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4852/3645) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2345.000000, 2275.000000, 2275.000000) / (2526.000000, 2526.000000, 2576.000000) // --> Vector info: d1 = 0.003906, 0.253906, 0.253906. Determinants: 12.500000, 0.000000, -29326.172764, -3500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.353556. Determinants: -0.000012, -24.748883, 62515.705684, -3500.000000 ( 2275.000000 950.000000 -2576.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 8.378907 ) ( 0.000000 0.007071 -17.861630 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 954.000000 -2526.000000 ) ( 2275.000000 954.000000 -2526.000000 ) ( 2275.000000 954.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 954.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 954.000000 -2526.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 954.000000 -2576.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 954.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4853/3646) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2275.000000, -2275.000000) / (1289.762769, 1289.762769, 1149.755626) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: -35.001586, -0.000033, -91879.188976, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999999, 2.000000. Determinants: 0.000083, 70.000033, -100083.741897, -9800.499987 ( 2275.000000 801.000000 -2427.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.003571 0.000000 9.374949 ) ( 0.000000 -0.007142 10.212106 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 699.171573 -2523.171573 ) ( 2275.000000 699.171573 -2523.171573 ) ( 2275.000000 798.171573 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 699.171573 -2523.171573 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 699.171573 -2523.171573 ) ( 2275.000000 702.000000 -2526.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 798.171573 -2424.171573 ) ( 2275.000000 801.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 798.171573 -2424.171573 ) ( 2345.000000 801.000000 -2427.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4854/3647) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2275.000000, -2275.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: -12.499929, -0.000083, -32812.122539, -3500.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.353552. Determinants: 0.000030, 24.748672, -67252.510139, -3500.000000 ( 2275.000000 702.000000 -2526.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 9.374892 ) ( 0.000000 -0.007071 19.215003 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 698.000000 -2576.000000 ) ( 2275.000000 698.000000 -2576.000000 ) ( 2275.000000 698.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 698.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 698.000000 -2576.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 698.000000 -2526.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 698.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4855/3648) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2275.000000, -2275.000000) / (2484.429078, 2484.429078, 2449.773631) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -8.663812, -0.000109, -22742.254615, -2425.881283 // --> Vector info: d2 = 1.000000, 0.999999, 1.249994. Determinants: 0.000021, 17.499649, -45902.470989, -2425.881283 ( 2275.000000 777.000000 -2650.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.003571 0.000000 9.374842 ) ( 0.000000 -0.007214 18.921977 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 798.114451 -2677.770127 ) ( 2275.000000 798.114451 -2677.770127 ) ( 2275.000000 774.114451 -2652.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 798.114451 -2677.770127 ) ( 2345.000000 801.000000 -2675.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 798.114451 -2677.770127 ) ( 2275.000000 801.000000 -2675.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 774.114451 -2652.770127 ) ( 2275.000000 777.000000 -2650.000000 ) ( 2345.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 774.114451 -2652.770127 ) ( 2345.000000 777.000000 -2650.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4856/3649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2345.000000, -2275.000000, -2275.000000) / (2409.754119, 2409.754119, 2339.746977) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -17.501686, -0.000142, -45941.617582, -4900.499974 // --> Vector info: d2 = 1.000000, 0.999999, 1.500002. Determinants: 0.000042, 35.000200, -89242.279002, -4900.499974 ( 2275.000000 727.000000 -2601.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( 2345.000000 777.000000 -2650.000000 ) ( ( 0.003571 0.000000 9.374884 ) ( 0.000000 -0.007142 18.210852 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2345.000000 774.200286 -2652.856851 ) ( 2275.000000 774.200286 -2652.856851 ) ( 2275.000000 724.200286 -2603.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 774.200286 -2652.856851 ) ( 2345.000000 777.000000 -2650.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 774.200286 -2652.856851 ) ( 2275.000000 777.000000 -2650.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 724.200286 -2603.856851 ) ( 2275.000000 727.000000 -2601.000000 ) ( 2345.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2345.000000 724.200286 -2603.856851 ) ( 2345.000000 727.000000 -2601.000000 ) ( 2345.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4859/3650) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-801.000000, -851.000000, -851.000000) / (2427.000000, 2427.000000, 2675.000000) // --> Vector info: d1 = 1.625009, 1.625008, 0.741129. Determinants: -0.000059, 44.193977, -127408.936291, -12400.000000 // --> Vector info: d2 = 0.999993, 1.353548, 1.353545. Determinants: 87.681677, 0.000120, 57832.825443, -12400.000000 ( 2345.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.000000 -0.003564 10.274914 ) ( -0.007071 0.000000 -4.663938 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2349.000000 801.000000 -2427.000000 ) ( 2349.000000 851.000000 -2427.000000 ) ( 2349.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 801.000000 -2427.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2427.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 851.000000 -2675.000000 ) ( 2345.000000 851.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 801.000000 -2675.000000 ) ( 2345.000000 801.000000 -2675.000000 ) ( 2345.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4860/3651) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-950.000000, -950.000000, -851.000000) / (2526.000000, 2576.000000, 2576.000000) // --> Vector info: d1 = 0.564348, 0.564351, 0.917903. Determinants: -17.677623, -0.000248, -19586.640412, -4950.000000 // --> Vector info: d2 = 1.189333, 0.835778, 0.835785. Determinants: -0.000387, 35.001988, -94302.589339, -4950.000000 ( 2345.000000 851.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.003571 0.000000 3.956897 ) ( 0.000000 -0.007071 19.051028 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2349.000000 950.000000 -2526.000000 ) ( 2349.000000 950.000000 -2576.000000 ) ( 2349.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 950.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 950.000000 -2576.000000 ) ( 2345.000000 950.000000 -2576.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 851.000000 -2576.000000 ) ( 2345.000000 851.000000 -2576.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 851.000000 -2526.000000 ) ( 2345.000000 851.000000 -2526.000000 ) ( 2345.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4862/3652) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-702.000000, -702.000000, -801.000000) / (2576.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.448232, 0.448233, 0.094683. Determinants: -17.677498, 0.000142, -14628.715984, -4950.000000 // --> Vector info: d2 = 0.835788, 1.189341, 1.189347. Determinants: 0.000298, 35.001741, -94301.425743, -4950.000000 ( 2345.000000 801.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 2.955296 ) ( 0.000000 -0.007071 19.050793 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2349.000000 702.000000 -2576.000000 ) ( 2349.000000 702.000000 -2526.000000 ) ( 2349.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 702.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 702.000000 -2526.000000 ) ( 2345.000000 702.000000 -2526.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 801.000000 -2526.000000 ) ( 2345.000000 801.000000 -2526.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2349.000000 801.000000 -2576.000000 ) ( 2345.000000 801.000000 -2576.000000 ) ( 2345.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4865/3653) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2275.000000, -1855.000000, -1855.000000) / (2353.251368, 2353.251368, 2317.896029) // --> Vector info: d1 = 0.000000, 1.500009, 1.500009. Determinants: -53.033328, 0.000000, -120650.821104, -14849.242405 // --> Vector info: d2 = 0.999997, 1.000000, 1.249998. Determinants: -0.000106, 104.999098, -261938.706569, -14849.242405 ( 1855.000000 702.000000 -2576.000000 ) ( 1855.000000 727.000000 -2601.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( ( 0.003571 0.000000 8.125049 ) ( 0.000000 -0.007071 17.639870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 724.171573 -2603.828427 ) ( 1855.000000 724.171573 -2603.828427 ) ( 1855.000000 699.171573 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 724.171573 -2603.828427 ) ( 2275.000000 727.000000 -2601.000000 ) ( 1855.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 724.171573 -2603.828427 ) ( 1855.000000 727.000000 -2601.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 699.171573 -2578.828427 ) ( 1855.000000 702.000000 -2576.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 699.171573 -2578.828427 ) ( 2275.000000 702.000000 -2576.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4866/3654) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2275.000000, 1855.000000, 1855.000000) / (2317.896029, 2317.896029, 2457.903171) // --> Vector info: d1 = 1.000001, 2.500010, 2.500010. Determinants: 210.011882, 0.000100, -536580.347962, -58802.999923 // --> Vector info: d2 = 1.000000, 0.999999, 1.999997. Determinants: -0.000092, -419.998973, 914711.160618, -58802.999923 ( 1855.000000 950.000000 -2526.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( -0.003571 0.000000 9.125051 ) ( 0.000000 0.007142 -15.555519 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 853.828427 -2424.171573 ) ( 1855.000000 853.828427 -2424.171573 ) ( 1855.000000 952.828427 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 853.828427 -2424.171573 ) ( 2275.000000 851.000000 -2427.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 853.828427 -2424.171573 ) ( 1855.000000 851.000000 -2427.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 952.828427 -2523.171573 ) ( 1855.000000 950.000000 -2526.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 952.828427 -2523.171573 ) ( 2275.000000 950.000000 -2526.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4867/3655) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (2275.000000, 1855.000000, 1855.000000) // --> Vector info: d1 = 1.999999, 0.499991, 0.499991. Determinants: 0.000100, -75.000435, 128625.916920, -21000.000000 // --> Vector info: d2 = 1.335937, 1.335937, 0.982385. Determinants: -148.491860, 0.000000, 98311.887555, -21000.000000 ( 1855.000000 801.000000 -2675.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( ( 0.000000 0.003571 -6.125044 ) ( 0.007071 0.000000 -4.681518 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 851.000000 -2679.000000 ) ( 1855.000000 851.000000 -2679.000000 ) ( 1855.000000 801.000000 -2679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 851.000000 -2679.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 851.000000 -2679.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 801.000000 -2679.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 801.000000 -2679.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4868/3656) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2275.000000, 1855.000000, 1855.000000) / (1149.755626, 1149.755626, 1289.762769) // --> Vector info: d1 = 1.000001, 2.500006, 2.500005. Determinants: 210.011432, 0.000300, -536579.401049, -58802.999923 // --> Vector info: d2 = 0.000001, 0.000000, 1.000000. Determinants: -0.000109, -419.999833, 482897.371207, -58802.999923 ( 1855.000000 851.000000 -2675.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 9.125034 ) ( 0.000000 0.007142 -8.212121 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 952.828427 -2578.828427 ) ( 1855.000000 952.828427 -2578.828427 ) ( 1855.000000 853.828427 -2677.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 952.828427 -2578.828427 ) ( 2275.000000 950.000000 -2576.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 952.828427 -2578.828427 ) ( 1855.000000 950.000000 -2576.000000 ) ( 1855.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 853.828427 -2677.828427 ) ( 1855.000000 851.000000 -2675.000000 ) ( 2275.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 853.828427 -2677.828427 ) ( 2275.000000 851.000000 -2675.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4869/3657) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (2275.000000, 1855.000000, 1855.000000) / (2526.000000, 2526.000000, 2576.000000) // --> Vector info: d1 = 0.003906, 1.503916, 1.503916. Determinants: 75.000477, 0.000000, -170708.116599, -21000.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.353552. Determinants: -0.000024, -148.491879, 375090.532719, -21000.000000 ( 1855.000000 950.000000 -2576.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 8.128958 ) ( 0.000000 0.007071 -17.861454 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 954.000000 -2526.000000 ) ( 1855.000000 954.000000 -2526.000000 ) ( 1855.000000 954.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 954.000000 -2526.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 954.000000 -2526.000000 ) ( 1855.000000 950.000000 -2526.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 954.000000 -2576.000000 ) ( 1855.000000 950.000000 -2576.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 954.000000 -2576.000000 ) ( 2275.000000 950.000000 -2576.000000 ) ( 2275.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4870/3658) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2275.000000, -1855.000000, -1855.000000) / (1289.762769, 1289.762769, 1149.755626) // --> Vector info: d1 = 0.000000, 1.500012, 1.500009. Determinants: -210.012345, -0.001103, -477776.665713, -58802.999923 // --> Vector info: d2 = 0.000000, 0.000001, 1.000000. Determinants: -0.000116, 419.999544, -541700.046719, -58802.999923 ( 1855.000000 801.000000 -2427.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( ( 0.003571 0.000000 8.125039 ) ( 0.000000 -0.007142 9.212116 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 699.171573 -2523.171573 ) ( 1855.000000 699.171573 -2523.171573 ) ( 1855.000000 798.171573 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 699.171573 -2523.171573 ) ( 2275.000000 702.000000 -2526.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 699.171573 -2523.171573 ) ( 1855.000000 702.000000 -2526.000000 ) ( 1855.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 798.171573 -2424.171573 ) ( 1855.000000 801.000000 -2427.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 798.171573 -2424.171573 ) ( 2275.000000 801.000000 -2427.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4871/3659) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2275.000000, -1855.000000, -1855.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 1.000001, 2.500005, 2.500009. Determinants: -75.000191, 0.001701, -191629.846761, -21000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353552. Determinants: 0.000018, 148.491935, -403515.184084, -21000.000000 ( 1855.000000 702.000000 -2526.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 9.125231 ) ( 0.000000 -0.007071 19.215009 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 698.000000 -2576.000000 ) ( 1855.000000 698.000000 -2576.000000 ) ( 1855.000000 698.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 698.000000 -2576.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 698.000000 -2576.000000 ) ( 1855.000000 702.000000 -2576.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 698.000000 -2526.000000 ) ( 1855.000000 702.000000 -2526.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 698.000000 -2526.000000 ) ( 2275.000000 702.000000 -2526.000000 ) ( 2275.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4872/3660) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2275.000000, -1855.000000, -1855.000000) / (2484.429078, 2484.429078, 2449.773631) // --> Vector info: d1 = 0.000000, 1.500012, 1.500009. Determinants: -51.983574, -0.001252, -118259.521693, -14555.287699 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: -0.000029, 105.000443, -260866.221066, -14555.287699 ( 1855.000000 777.000000 -2650.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( ( 0.003571 0.000000 8.124849 ) ( 0.000000 -0.007214 17.922437 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 798.114451 -2677.770127 ) ( 1855.000000 798.114451 -2677.770127 ) ( 1855.000000 774.114451 -2652.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 798.114451 -2677.770127 ) ( 2275.000000 801.000000 -2675.000000 ) ( 1855.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 798.114451 -2677.770127 ) ( 1855.000000 801.000000 -2675.000000 ) ( 1855.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 774.114451 -2652.770127 ) ( 1855.000000 777.000000 -2650.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 774.114451 -2652.770127 ) ( 2275.000000 777.000000 -2650.000000 ) ( 2275.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4873/3661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2275.000000, -1855.000000, -1855.000000) / (2409.754119, 2409.754119, 2339.746977) // --> Vector info: d1 = 0.000000, 1.500012, 1.500009. Determinants: -105.011529, -0.001002, -238898.814910, -29402.999847 // --> Vector info: d2 = 0.000000, 0.000001, 0.499999. Determinants: -0.000058, 209.999229, -506046.642927, -29402.999847 ( 1855.000000 727.000000 -2601.000000 ) ( 1855.000000 777.000000 -2650.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( ( 0.003571 0.000000 8.124981 ) ( 0.000000 -0.007142 17.210715 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2275.000000 774.200286 -2652.856851 ) ( 1855.000000 774.200286 -2652.856851 ) ( 1855.000000 724.200286 -2603.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 774.200286 -2652.856851 ) ( 2275.000000 777.000000 -2650.000000 ) ( 1855.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 774.200286 -2652.856851 ) ( 1855.000000 777.000000 -2650.000000 ) ( 1855.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 724.200286 -2603.856851 ) ( 1855.000000 727.000000 -2601.000000 ) ( 2275.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 724.200286 -2603.856851 ) ( 2275.000000 727.000000 -2601.000000 ) ( 2275.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4875/3662) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (-1855.000000, -2275.000000, -2275.000000) // --> Vector info: d1 = 0.000000, 1.500012, 1.500010. Determinants: -0.000651, 75.000583, 139126.634379, -21000.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.353555. Determinants: 148.492778, 0.000041, -126367.280595, -21000.000000 ( 2275.000000 801.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( ( 0.000000 -0.003571 -6.625078 ) ( -0.007071 0.000000 6.017490 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1855.000000 851.000000 -2423.000000 ) ( 2275.000000 851.000000 -2423.000000 ) ( 2275.000000 801.000000 -2423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 851.000000 -2423.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 851.000000 -2423.000000 ) ( 2275.000000 851.000000 -2427.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2275.000000 801.000000 -2423.000000 ) ( 2275.000000 801.000000 -2427.000000 ) ( 1855.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 801.000000 -2423.000000 ) ( 1855.000000 801.000000 -2427.000000 ) ( 1855.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4877/3663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (-3010.000000, -3080.000000, -3080.000000) // --> Vector info: d1 = 0.500006, 0.250008, 0.250009. Determinants: 0.000033, -12.499902, -39374.754172, -3500.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.646443. Determinants: -24.748856, -0.000018, 17561.226129, -3500.000000 ( 3080.000000 801.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( 0.000000 0.003571 11.249930 ) ( 0.007071 0.000000 -5.017493 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 851.000000 -2423.000000 ) ( 3080.000000 851.000000 -2423.000000 ) ( 3080.000000 801.000000 -2423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 851.000000 -2423.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 851.000000 -2423.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 801.000000 -2423.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 801.000000 -2423.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4879/3664) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-702.000000, -702.000000, -801.000000) / (2576.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 1.221589, 1.221589, 0.868039. Determinants: -17.677498, 0.000000, -18456.467128, -4950.000000 // --> Vector info: d2 = 0.353552, 0.707102, 0.707102. Determinants: 0.000000, 35.001445, -91913.804988, -4950.000000 ( 3080.000000 801.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 3.728579 ) ( 0.000000 -0.007071 18.568445 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3084.000000 702.000000 -2576.000000 ) ( 3084.000000 702.000000 -2526.000000 ) ( 3084.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 801.000000 -2526.000000 ) ( 3080.000000 801.000000 -2526.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 801.000000 -2576.000000 ) ( 3080.000000 801.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4881/3665) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-950.000000, -950.000000, -851.000000) / (2526.000000, 2576.000000, 2576.000000) // --> Vector info: d1 = 1.000001, 1.000000, 0.646447. Determinants: 17.677644, 0.000130, 11843.427426, -4950.000000 // --> Vector info: d2 = 1.000000, 1.353551, 1.353557. Determinants: -0.000280, -35.001540, 83463.625209, -4950.000000 ( 3080.000000 851.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 -2.392612 ) ( 0.000000 0.007071 -16.861338 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3084.000000 950.000000 -2526.000000 ) ( 3084.000000 950.000000 -2576.000000 ) ( 3084.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 851.000000 -2576.000000 ) ( 3080.000000 851.000000 -2576.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 851.000000 -2526.000000 ) ( 3080.000000 851.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4882/3666) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-801.000000, -851.000000, -851.000000) / (2427.000000, 2427.000000, 2675.000000) // --> Vector info: d1 = 0.575140, 0.751918, 0.751917. Determinants: 43.840816, 0.000048, 27984.637647, -12400.000000 // --> Vector info: d2 = 0.292897, 0.292897, 2.060656. Determinants: 0.000097, -88.387965, 210885.750123, -12400.000000 ( 3080.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( -0.003536 0.000000 -2.256826 ) ( 0.000000 0.007128 -17.006915 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3084.000000 801.000000 -2427.000000 ) ( 3084.000000 851.000000 -2427.000000 ) ( 3084.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 801.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3084.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4885/3667) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3010.000000, -3010.000000) / (2409.754119, 2409.754119, 2339.746977) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -17.501686, -0.000142, -58805.356450, -4900.499974 // --> Vector info: d2 = 1.000000, 0.999999, 1.500002. Determinants: 0.000042, 35.000200, -89242.248451, -4900.499974 ( 3010.000000 727.000000 -2601.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( 0.003571 0.000000 11.999869 ) ( 0.000000 -0.007142 18.210846 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 774.200286 -2652.856851 ) ( 3010.000000 774.200286 -2652.856851 ) ( 3010.000000 724.200286 -2603.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 774.200286 -2652.856851 ) ( 3080.000000 777.000000 -2650.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 774.200286 -2652.856851 ) ( 3010.000000 777.000000 -2650.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 724.200286 -2603.856851 ) ( 3010.000000 727.000000 -2601.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 724.200286 -2603.856851 ) ( 3080.000000 727.000000 -2601.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4886/3668) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3010.000000, -3010.000000) / (2484.429078, 2484.429078, 2449.773631) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -8.663812, -0.000109, -29110.156567, -2425.881283 // --> Vector info: d2 = 1.000000, 0.999999, 1.249994. Determinants: 0.000021, 17.499649, -45902.455866, -2425.881283 ( 3010.000000 777.000000 -2650.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.003571 0.000000 11.999827 ) ( 0.000000 -0.007214 18.921971 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 798.114451 -2677.770127 ) ( 3010.000000 798.114451 -2677.770127 ) ( 3010.000000 774.114451 -2652.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 798.114451 -2677.770127 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 798.114451 -2677.770127 ) ( 3010.000000 801.000000 -2675.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 774.114451 -2652.770127 ) ( 3010.000000 777.000000 -2650.000000 ) ( 3080.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 774.114451 -2652.770127 ) ( 3080.000000 777.000000 -2650.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4887/3669) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3010.000000, -3010.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 0.250009, 0.500010, 0.500006. Determinants: -12.500048, -0.000238, -39374.564716, -3500.000000 // --> Vector info: d2 = 0.646443, 0.646445, 0.999999. Determinants: -0.000066, 24.748789, -66015.635549, -3500.000000 ( 3010.000000 702.000000 -2526.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 11.249876 ) ( 0.000000 -0.007071 18.861610 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 698.000000 -2576.000000 ) ( 3010.000000 698.000000 -2576.000000 ) ( 3010.000000 698.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 698.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 698.000000 -2576.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 698.000000 -2526.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 698.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4888/3670) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3010.000000, -3010.000000) / (1289.762769, 1289.762769, 1149.755626) // --> Vector info: d1 = 1.000001, 1.250000, 1.250000. Determinants: -35.001586, -0.000033, -117605.354320, -9800.499987 // --> Vector info: d2 = 1.000000, 0.999999, 2.000000. Determinants: 0.000083, 70.000033, -100083.680797, -9800.499987 ( 3010.000000 801.000000 -2427.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.003571 0.000000 11.999934 ) ( 0.000000 -0.007142 10.212099 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 699.171573 -2523.171573 ) ( 3010.000000 699.171573 -2523.171573 ) ( 3010.000000 798.171573 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 699.171573 -2523.171573 ) ( 3080.000000 702.000000 -2526.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 699.171573 -2523.171573 ) ( 3010.000000 702.000000 -2526.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 798.171573 -2424.171573 ) ( 3010.000000 801.000000 -2427.000000 ) ( 3080.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 798.171573 -2424.171573 ) ( 3080.000000 801.000000 -2427.000000 ) ( 3080.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4889/3671) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3010.000000, 3010.000000) / (2526.000000, 2526.000000, 2576.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: 12.499929, 0.000083, -41999.995496, -3500.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.353552. Determinants: -0.000030, -24.748672, 59015.237580, -3500.000000 ( 3010.000000 950.000000 -2576.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 11.999999 ) ( 0.000000 0.007071 -16.861496 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 954.000000 -2526.000000 ) ( 3010.000000 954.000000 -2526.000000 ) ( 3010.000000 954.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 954.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 954.000000 -2526.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 954.000000 -2576.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 954.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4890/3672) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3010.000000, 3010.000000) / (1149.755626, 1149.755626, 1289.762769) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 35.001502, -0.000083, -117605.037917, -9800.499987 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -0.000108, -69.999955, 80483.167759, -9800.499987 ( 3010.000000 851.000000 -2675.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 11.999902 ) ( 0.000000 0.007142 -8.212149 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 952.828427 -2578.828427 ) ( 3010.000000 952.828427 -2578.828427 ) ( 3010.000000 853.828427 -2677.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 952.828427 -2578.828427 ) ( 3080.000000 950.000000 -2576.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 952.828427 -2578.828427 ) ( 3010.000000 950.000000 -2576.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 853.828427 -2677.828427 ) ( 3010.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 853.828427 -2677.828427 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3080.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4891/3673) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (3080.000000, 3010.000000, 3010.000000) // --> Vector info: d1 = 1.000001, 1.250000, 1.249999. Determinants: -0.000083, 12.499929, -41999.713860, -3500.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.353552. Determinants: 24.748672, -0.000030, -24561.028661, -3500.000000 ( 3010.000000 801.000000 -2675.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.000000 -0.003571 11.999918 ) ( -0.007071 0.000000 7.017437 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 851.000000 -2679.000000 ) ( 3010.000000 851.000000 -2679.000000 ) ( 3010.000000 801.000000 -2679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 851.000000 -2679.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 851.000000 -2679.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 801.000000 -2679.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 801.000000 -2679.000000 ) ( 3080.000000 801.000000 -2675.000000 ) ( 3080.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4892/3674) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3080.000000, 3010.000000, 3010.000000) / (2317.896029, 2317.896029, 2457.903171) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: 35.001502, -0.000083, -117604.940495, -9800.499987 // --> Vector info: d2 = 0.000001, 0.000000, 0.999999. Determinants: -0.000108, -69.999955, 162252.943552, -9800.499987 ( 3010.000000 950.000000 -2526.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( -0.003571 0.000000 11.999892 ) ( 0.000000 0.007142 -16.555578 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 853.828427 -2424.171573 ) ( 3010.000000 853.828427 -2424.171573 ) ( 3010.000000 952.828427 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 853.828427 -2424.171573 ) ( 3080.000000 851.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 853.828427 -2424.171573 ) ( 3010.000000 851.000000 -2427.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 952.828427 -2523.171573 ) ( 3010.000000 950.000000 -2526.000000 ) ( 3080.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 952.828427 -2523.171573 ) ( 3080.000000 950.000000 -2526.000000 ) ( 3080.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4893/3675) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3080.000000, -3010.000000, -3010.000000) / (2353.251368, 2353.251368, 2317.896029) // --> Vector info: d1 = 1.000001, 1.250000, 1.249998. Determinants: -8.838784, -0.000109, -29698.077207, -2474.873734 // --> Vector info: d2 = 1.000000, 0.999999, 1.249994. Determinants: 0.000021, 17.499649, -43655.883089, -2474.873734 ( 3010.000000 702.000000 -2576.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( 0.003571 0.000000 11.999835 ) ( 0.000000 -0.007071 17.639641 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3080.000000 724.171573 -2603.828427 ) ( 3010.000000 724.171573 -2603.828427 ) ( 3010.000000 699.171573 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 724.171573 -2603.828427 ) ( 3080.000000 727.000000 -2601.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 724.171573 -2603.828427 ) ( 3010.000000 727.000000 -2601.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 699.171573 -2578.828427 ) ( 3010.000000 702.000000 -2576.000000 ) ( 3080.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 699.171573 -2578.828427 ) ( 3080.000000 702.000000 -2576.000000 ) ( 3080.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4895/3676) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3010.000000, -2380.000000, -2380.000000) / (2409.754119, 2409.754119, 2339.746977) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: -157.516471, 0.000000, -518229.141245, -44104.499770 // --> Vector info: d2 = 1.000000, 1.000000, 1.500003. Determinants: 0.000004, 315.001767, -803181.292092, -44104.499770 ( 2380.000000 727.000000 -2601.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( ( 0.003571 0.000000 11.750029 ) ( 0.000000 -0.007142 18.210870 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 774.200286 -2652.856851 ) ( 2380.000000 774.200286 -2652.856851 ) ( 2380.000000 724.200286 -2603.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 774.200286 -2652.856851 ) ( 3010.000000 777.000000 -2650.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 774.200286 -2652.856851 ) ( 2380.000000 777.000000 -2650.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 724.200286 -2603.856851 ) ( 2380.000000 727.000000 -2601.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 724.200286 -2603.856851 ) ( 3010.000000 727.000000 -2601.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4896/3677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, 0.692532 // RotY/Z : -0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.692532, -0.721387) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3010.000000, -2380.000000, -2380.000000) / (2484.429078, 2484.429078, 2449.773631) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: -77.974954, 0.000000, -256537.573856, -21832.931548 // --> Vector info: d2 = 1.000000, 1.000000, 1.249997. Determinants: 0.000002, 157.497859, -413125.185634, -21832.931548 ( 2380.000000 777.000000 -2650.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( ( 0.003571 0.000000 11.750029 ) ( 0.000000 -0.007214 18.922112 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 798.114451 -2677.770127 ) ( 2380.000000 798.114451 -2677.770127 ) ( 2380.000000 774.114451 -2652.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 798.114451 -2677.770127 ) ( 3010.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 798.114451 -2677.770127 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 774.114451 -2652.770127 ) ( 2380.000000 777.000000 -2650.000000 ) ( 3010.000000 777.000000 -2650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 774.114451 -2652.770127 ) ( 3010.000000 777.000000 -2650.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4897/3678) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3010.000000, -2380.000000, -2380.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 0.250001, 2.500008, 2.500005. Determinants: -112.500370, -0.001952, -346496.115188, -31500.000000 // --> Vector info: d2 = 0.646436, 0.646447, 1.000000. Determinants: -0.000590, 222.737972, -594137.509802, -31500.000000 ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( ( 0.003571 0.000000 10.999877 ) ( 0.000000 -0.007071 18.861508 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 698.000000 -2576.000000 ) ( 2380.000000 698.000000 -2576.000000 ) ( 2380.000000 698.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 698.000000 -2576.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 698.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 698.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 698.000000 -2526.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4898/3679) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3010.000000, -2380.000000, -2380.000000) / (1289.762769, 1289.762769, 1149.755626) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: -315.016872, 0.000000, -1036405.411406, -88204.499885 // --> Vector info: d2 = 1.000000, 1.000000, 1.999992. Determinants: 0.000009, 629.995157, -900748.771461, -88204.499885 ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( ( 0.003571 0.000000 11.750029 ) ( 0.000000 -0.007142 10.212050 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 699.171573 -2523.171573 ) ( 2380.000000 699.171573 -2523.171573 ) ( 2380.000000 798.171573 -2424.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 699.171573 -2523.171573 ) ( 3010.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 699.171573 -2523.171573 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 798.171573 -2424.171573 ) ( 2380.000000 801.000000 -2427.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 798.171573 -2424.171573 ) ( 3010.000000 801.000000 -2427.000000 ) ( 3010.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4899/3680) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3010.000000, 2380.000000, 2380.000000) / (2526.000000, 2526.000000, 2576.000000) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: 112.500286, 0.000000, -370125.906295, -31500.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353554. Determinants: -0.000003, -222.738917, 531138.512840, -31500.000000 ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( ( -0.003571 0.000000 11.750029 ) ( 0.000000 0.007071 -16.861540 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 954.000000 -2526.000000 ) ( 2380.000000 954.000000 -2526.000000 ) ( 2380.000000 954.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 954.000000 -2526.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 954.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 954.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 954.000000 -2576.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4900/3681) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3010.000000, 2380.000000, 2380.000000) / (1149.755626, 1149.755626, 1289.762769) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: 315.016922, -0.000150, -1036405.336239, -88204.499885 // --> Vector info: d2 = 0.000001, 0.000001, 1.000000. Determinants: 0.000061, -629.999168, 724344.831422, -88204.499885 ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 11.750028 ) ( 0.000000 0.007142 -8.212107 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 952.828427 -2578.828427 ) ( 2380.000000 952.828427 -2578.828427 ) ( 2380.000000 853.828427 -2677.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 952.828427 -2578.828427 ) ( 3010.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 952.828427 -2578.828427 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 853.828427 -2677.828427 ) ( 2380.000000 851.000000 -2675.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 853.828427 -2677.828427 ) ( 3010.000000 851.000000 -2675.000000 ) ( 3010.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4901/3682) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (3010.000000, 2380.000000, 2380.000000) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: 0.000000, 112.500286, -370125.906295, -31500.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353554. Determinants: 222.738917, -0.000003, -221050.808655, -31500.000000 ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( ( 0.000000 -0.003571 11.750029 ) ( -0.007071 0.000000 7.017486 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 851.000000 -2679.000000 ) ( 2380.000000 851.000000 -2679.000000 ) ( 2380.000000 801.000000 -2679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 851.000000 -2679.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 851.000000 -2679.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 801.000000 -2679.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 801.000000 -2679.000000 ) ( 3010.000000 801.000000 -2675.000000 ) ( 3010.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4902/3683) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3010.000000, 2380.000000, 2380.000000) / (2317.896029, 2317.896029, 2457.903171) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: 315.016922, -0.000150, -1036405.160881, -88204.499885 // --> Vector info: d2 = 0.000001, 0.000001, 1.000000. Determinants: 0.000061, -629.999168, 1460272.313354, -88204.499885 ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( -0.003571 0.000000 11.750026 ) ( 0.000000 0.007142 -16.555531 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 853.828427 -2424.171573 ) ( 2380.000000 853.828427 -2424.171573 ) ( 2380.000000 952.828427 -2523.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 853.828427 -2424.171573 ) ( 3010.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 853.828427 -2424.171573 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 952.828427 -2523.171573 ) ( 2380.000000 950.000000 -2526.000000 ) ( 3010.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 952.828427 -2523.171573 ) ( 3010.000000 950.000000 -2526.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4903/3684) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3010.000000, -2380.000000, -2380.000000) / (2353.251368, 2353.251368, 2317.896029) // --> Vector info: d1 = 1.000001, 3.250007, 3.250007. Determinants: -79.549715, 0.000000, -261718.538234, -22273.863607 // --> Vector info: d2 = 1.000000, 1.000000, 1.249997. Determinants: 0.000002, 157.497859, -392905.909035, -22273.863607 ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( ( 0.003571 0.000000 11.750029 ) ( 0.000000 -0.007071 17.639774 ) ) 16bescapeship/10fdeck1 0 0 0 ( 3010.000000 724.171573 -2603.828427 ) ( 2380.000000 724.171573 -2603.828427 ) ( 2380.000000 699.171573 -2578.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 724.171573 -2603.828427 ) ( 3010.000000 727.000000 -2601.000000 ) ( 2380.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 724.171573 -2603.828427 ) ( 2380.000000 727.000000 -2601.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 699.171573 -2578.828427 ) ( 2380.000000 702.000000 -2576.000000 ) ( 3010.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 699.171573 -2578.828427 ) ( 3010.000000 702.000000 -2576.000000 ) ( 3010.000000 727.000000 -2601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4905/3685) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (702.000000, 801.000000, 801.000000) / (2576.000000, 2576.000000, 2526.000000) // --> Vector info: d1 = 0.448232, 0.094681, 0.094683. Determinants: 17.677557, 0.000260, -14629.061640, -4950.000000 // --> Vector info: d2 = 0.585786, 0.585786, 0.232229. Determinants: 0.000000, -35.002165, 87265.938104, -4950.000000 ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( -0.003571 0.000000 2.955366 ) ( 0.000000 0.007071 -17.629482 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2376.000000 702.000000 -2576.000000 ) ( 2376.000000 801.000000 -2576.000000 ) ( 2376.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 702.000000 -2576.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2576.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 801.000000 -2526.000000 ) ( 2380.000000 801.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2526.000000 ) ( 2380.000000 702.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4906/3686) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (950.000000, 950.000000, 851.000000) / (2576.000000, 2526.000000, 2526.000000) // --> Vector info: d1 = 0.564352, 0.564353, 0.917904. Determinants: 17.677558, 0.000106, -19587.495865, -4950.000000 // --> Vector info: d2 = 0.585775, 0.232220, 0.232228. Determinants: 0.000387, -35.001953, 87265.073804, -4950.000000 ( 2380.000000 851.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( -0.003571 0.000000 3.957070 ) ( 0.000000 0.007071 -17.629308 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2376.000000 950.000000 -2576.000000 ) ( 2376.000000 950.000000 -2526.000000 ) ( 2376.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 950.000000 -2526.000000 ) ( 2380.000000 950.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 851.000000 -2526.000000 ) ( 2380.000000 851.000000 -2526.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 851.000000 -2576.000000 ) ( 2380.000000 851.000000 -2576.000000 ) ( 2380.000000 950.000000 -2576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4908/3687) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (801.000000, 851.000000, 851.000000) / (2675.000000, 2675.000000, 2427.000000) // --> Vector info: d1 = 0.239210, 0.062434, 0.062434. Determinants: 43.840550, 0.000000, -38082.488878, -12400.000000 // --> Vector info: d2 = 2.292892, 2.292892, 0.525133. Determinants: 0.000000, -88.387966, 208005.942673, -12400.000000 ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( -0.003536 0.000000 3.071168 ) ( 0.000000 0.007128 -16.774673 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2376.000000 801.000000 -2675.000000 ) ( 2376.000000 851.000000 -2675.000000 ) ( 2376.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 801.000000 -2675.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2675.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2376.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2675.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4910/3688) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (851.000000, 851.000000, 801.000000) / (-2380.000000, -3010.000000, -3010.000000) // --> Vector info: d1 = 2.500005, 0.250000, 0.250001. Determinants: 0.000684, -112.500269, -346501.387545, -31500.000000 // --> Vector info: d2 = 1.000000, 0.999990, 0.646436. Determinants: -222.739291, -0.000486, 158049.992107, -31500.000000 ( 3010.000000 801.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.000000 0.003571 11.000044 ) ( 0.007071 0.000000 -5.017460 ) ) 16bescapeship/10fdeck1 0 0 0 ( 2380.000000 851.000000 -2423.000000 ) ( 3010.000000 851.000000 -2423.000000 ) ( 3010.000000 801.000000 -2423.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 851.000000 -2423.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 851.000000 -2423.000000 ) ( 3010.000000 851.000000 -2427.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3010.000000 801.000000 -2423.000000 ) ( 3010.000000 801.000000 -2427.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2380.000000 801.000000 -2423.000000 ) ( 2380.000000 801.000000 -2427.000000 ) ( 2380.000000 851.000000 -2427.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4913/3689) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3482.000000, 3482.000000, 3640.000000) / (1375.322689, 2249.306671, 2249.306671) // --> Vector info: d1 = 0.875001, 0.875034, 3.125033. Determinants: -1966.463125, -0.005170, 6726403.304247, -138089.469084 // --> Vector info: d2 = 13.218747, 0.718758, 0.718763. Determinants: -0.004998, 1974.998343, -4541612.404555, -138089.469084 ( 3640.000000 160.000000 -3341.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.014241 0.000000 -48.710473 ) ( 0.000000 -0.014302 32.888912 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3482.000000 780.828427 -2725.828427 ) ( 3482.000000 162.828427 -3343.828427 ) ( 3640.000000 162.828427 -3343.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 780.828427 -2725.828427 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 162.828427 -3343.828427 ) ( 3482.000000 160.000000 -3341.000000 ) ( 3640.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 162.828427 -3343.828427 ) ( 3640.000000 160.000000 -3341.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 780.828427 -2725.828427 ) ( 3640.000000 778.000000 -2723.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4915/3690) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-160.000000, -655.000000, -778.000000) / (3094.000000, 2599.000000, 2723.000000) // --> Vector info: d1 = 0.125012, 10.125025, 10.124998. Determinants: 1239.988320, 1230.014744, -3622552.126672, -122265.000000 // --> Vector info: d2 = 0.859370, 0.859377, 2.109376. Determinants: 618.750386, -618.748678, 1908337.540357, -122265.000000 ( 3640.000000 778.000000 -2723.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( ( -0.010142 -0.010060 29.628693 ) ( -0.005061 0.005061 -15.608208 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3644.000000 160.000000 -3094.000000 ) ( 3644.000000 655.000000 -2599.000000 ) ( 3644.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 160.000000 -3094.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 655.000000 -2599.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 778.000000 -2723.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 283.000000 -3218.000000 ) ( 3640.000000 283.000000 -3218.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4916/3691) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (-85.000000, -160.000000, -183.000000) / (3168.000000, 3094.000000, 3117.000000) // --> Vector info: d1 = 1.195369, 1.195360, 0.959310. Determinants: -17.467893, 17.703487, -61665.949511, -3427.000000 // --> Vector info: d2 = 0.179669, 0.929668, 0.929667. Determinants: 17.249836, 17.250122, -53797.876210, -3427.000000 ( 3640.000000 183.000000 -3117.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( ( 0.005097 -0.005166 17.994149 ) ( -0.005034 -0.005034 15.698242 ) ) 16bescapeship/00cract1 0 0 0 ( 3644.000000 85.000000 -3168.000000 ) ( 3644.000000 160.000000 -3094.000000 ) ( 3644.000000 183.000000 -3117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 85.000000 -3168.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 160.000000 -3094.000000 ) ( 3640.000000 160.000000 -3094.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 183.000000 -3117.000000 ) ( 3640.000000 183.000000 -3117.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 109.000000 -3191.000000 ) ( 3640.000000 109.000000 -3191.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4917/3692) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-3482.000000, -3482.000000, -3640.000000) / (2250.013778, 1374.615583, 1374.615583) // --> Vector info: d1 = 0.874999, 0.874999, 3.124998. Determinants: 1969.645105, 0.000000, 6737280.585682, -138312.914827 // --> Vector info: d2 = 6.999995, 0.749991, 0.749991. Determinants: 0.000000, -987.500679, 1253700.388419, -138312.914827 ( 3640.000000 655.000000 -2599.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( ( -0.014241 0.000000 -48.710423 ) ( 0.000000 0.007140 -9.064232 ) ) 16bescapeship/00wpipe3 0 0 0 ( 3482.000000 33.171573 -3215.171573 ) ( 3482.000000 652.171573 -2596.171573 ) ( 3640.000000 652.171573 -2596.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 33.171573 -3215.171573 ) ( 3482.000000 36.000000 -3218.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 652.171573 -2596.171573 ) ( 3482.000000 655.000000 -2599.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 652.171573 -2596.171573 ) ( 3640.000000 655.000000 -2599.000000 ) ( 3640.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 33.171573 -3215.171573 ) ( 3640.000000 36.000000 -3218.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4918/3693) # points: 4 { brushDef { // Surface normal: 0.000000, 0.704238, 0.709964 // RotY/Z : -0.789447 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.709964, -0.704238) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-3482.000000, -3482.000000, -3640.000000) / (2466.454122, 2291.797316, 2291.797316) // --> Vector info: d1 = 0.750006, 0.750016, 3.000015. Determinants: 392.977648, 0.001659, 1347647.088391, -27595.775401 // --> Vector info: d2 = 2.109359, 0.859362, 0.859367. Determinants: 0.000790, -197.499435, 428916.654351, -27595.775401 ( 3640.000000 36.000000 -3218.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( ( -0.014241 0.000000 -48.835268 ) ( 0.000000 0.007157 -15.542838 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3482.000000 157.183047 -3343.839855 ) ( 3482.000000 33.183047 -3220.839855 ) ( 3640.000000 33.183047 -3220.839855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 157.183047 -3343.839855 ) ( 3482.000000 160.000000 -3341.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 33.183047 -3220.839855 ) ( 3482.000000 36.000000 -3218.000000 ) ( 3640.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 33.183047 -3220.839855 ) ( 3640.000000 36.000000 -3218.000000 ) ( 3640.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 157.183047 -3343.839855 ) ( 3640.000000 160.000000 -3341.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4919/3694) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-36.000000, -85.000000, -209.000000) / (3218.000000, 3168.000000, 3292.000000) // --> Vector info: d1 = 0.000010, 1.000009, 1.000005. Determinants: 123.999691, 124.000069, -394568.348958, -12276.000000 // --> Vector info: d2 = 0.859367, 0.859367, 2.109365. Determinants: 62.499946, -61.249888, 188802.549857, -12276.000000 ( 3640.000000 209.000000 -3292.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( 3640.000000 36.000000 -3218.000000 ) ( ( -0.010101 -0.010101 32.141443 ) ( -0.005091 0.004989 -15.379810 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3644.000000 36.000000 -3218.000000 ) ( 3644.000000 85.000000 -3168.000000 ) ( 3644.000000 209.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 36.000000 -3218.000000 ) ( 3640.000000 36.000000 -3218.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 85.000000 -3168.000000 ) ( 3640.000000 85.000000 -3168.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 209.000000 -3292.000000 ) ( 3640.000000 209.000000 -3292.000000 ) ( 3640.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 160.000000 -3341.000000 ) ( 3640.000000 160.000000 -3341.000000 ) ( 3640.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4920/3695) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (160.000000, 778.000000, 655.000000) / (3341.000000, 2723.000000, 2599.000000) // --> Vector info: d1 = 12.750006, 0.250015, 0.250010. Determinants: 1549.995272, -1537.502370, 2942558.800241, -152646.000000 // --> Vector info: d2 = 2.109356, 2.109317, 0.859318. Determinants: -772.494418, -772.504076, 2382550.405454, -152646.000000 ( 3482.000000 655.000000 -2599.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( ( -0.010154 0.010072 -19.277012 ) ( 0.005061 0.005061 -15.608338 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3478.000000 160.000000 -3341.000000 ) ( 3478.000000 778.000000 -2723.000000 ) ( 3478.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 160.000000 -3341.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 778.000000 -2723.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 655.000000 -2599.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 36.000000 -3218.000000 ) ( 3482.000000 36.000000 -3218.000000 ) ( 3482.000000 160.000000 -3341.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4922/3696) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-655.000000, -828.000000, -952.000000) / (2599.000000, 2426.000000, 2549.000000) // --> Vector info: d1 = 0.125012, 3.625002, 3.624999. Determinants: 430.498132, 433.999278, -851329.752612, -42731.000000 // --> Vector info: d2 = 0.859370, 0.859380, 2.109379. Determinants: 216.250914, -216.248500, 666952.441382, -42731.000000 ( 3640.000000 952.000000 -2549.000000 ) ( 3640.000000 828.000000 -2426.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( ( -0.010075 -0.010157 19.923001 ) ( -0.005061 0.005061 -15.608164 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3644.000000 655.000000 -2599.000000 ) ( 3644.000000 828.000000 -2426.000000 ) ( 3644.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 655.000000 -2599.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( 3640.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 828.000000 -2426.000000 ) ( 3640.000000 828.000000 -2426.000000 ) ( 3640.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 952.000000 -2549.000000 ) ( 3640.000000 952.000000 -2549.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3644.000000 778.000000 -2723.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4923/3697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-3482.000000, -3482.000000, -3640.000000) / (1374.615583, 1129.956636, 1129.956636) // --> Vector info: d1 = 0.874996, 0.874996, 3.124995. Determinants: 550.482339, 0.000000, 1882955.569855, -38656.113514 // --> Vector info: d2 = 1.749992, 0.000002, 0.000002. Determinants: 0.000000, -276.498379, 312431.095537, -38656.113514 ( 3640.000000 828.000000 -2426.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( ( -0.014240 0.000000 -48.710421 ) ( 0.000000 0.007153 -8.082320 ) ) 16bescapeship/00wpipe3 0 0 0 ( 3482.000000 652.171573 -2596.171573 ) ( 3482.000000 825.171573 -2423.171573 ) ( 3640.000000 825.171573 -2423.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 652.171573 -2596.171573 ) ( 3482.000000 655.000000 -2599.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 825.171573 -2423.171573 ) ( 3482.000000 828.000000 -2426.000000 ) ( 3640.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 825.171573 -2423.171573 ) ( 3640.000000 828.000000 -2426.000000 ) ( 3640.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 652.171573 -2596.171573 ) ( 3640.000000 655.000000 -2599.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4924/3698) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (778.000000, 850.000000, 726.000000) / (2723.000000, 2651.000000, 2527.000000) // --> Vector info: d1 = 0.000000, 0.361914, 0.361913. Determinants: -44.877379, 44.877255, -87286.165424, -17856.000000 // --> Vector info: d2 = 0.999995, 0.999994, 1.624993. Determinants: 45.000036, 44.999844, -175400.512280, -17856.000000 ( 3482.000000 726.000000 -2527.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.002513 -0.002513 4.888338 ) ( -0.002520 -0.002520 9.823057 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 778.000000 -2723.000000 ) ( 3478.000000 850.000000 -2651.000000 ) ( 3478.000000 726.000000 -2527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 778.000000 -2723.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 850.000000 -2651.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( 3482.000000 726.000000 -2527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 726.000000 -2527.000000 ) ( 3482.000000 726.000000 -2527.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 655.000000 -2599.000000 ) ( 3482.000000 655.000000 -2599.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4926/3699) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (839.000000, 826.000000, 814.000000) / (2488.000000, 2475.000000, 2488.000000) // --> Vector info: d1 = 0.870630, 0.870630, 0.806676. Determinants: -0.831407, 0.831407, -1653.944355, -325.000000 // --> Vector info: d2 = 0.440406, 0.504360, 0.504360. Determinants: 0.831402, 0.767455, -2750.105945, -325.000000 ( 3482.000000 814.000000 -2488.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( ( 0.002558 -0.002558 5.089060 ) ( -0.002558 -0.002361 8.461864 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 839.000000 -2488.000000 ) ( 3478.000000 826.000000 -2475.000000 ) ( 3478.000000 814.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 839.000000 -2488.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 826.000000 -2475.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( 3482.000000 814.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 814.000000 -2488.000000 ) ( 3482.000000 814.000000 -2488.000000 ) ( 3482.000000 839.000000 -2488.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4927/3700) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (763.000000, 750.000000, 763.000000) / (2538.000000, 2551.000000, 2564.000000) // --> Vector info: d1 = 0.550862, 0.486911, 0.486910. Determinants: -0.831363, 0.831382, -1661.908318, -338.000000 // --> Vector info: d2 = 0.504359, 0.504359, 0.440407. Determinants: 0.831381, 0.831381, -2914.862156, -338.000000 ( 3482.000000 763.000000 -2564.000000 ) ( 3482.000000 750.000000 -2551.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( ( 0.002460 -0.002460 4.916889 ) ( -0.002460 -0.002460 8.623853 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 763.000000 -2538.000000 ) ( 3478.000000 750.000000 -2551.000000 ) ( 3478.000000 763.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 763.000000 -2538.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( 3482.000000 750.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 750.000000 -2551.000000 ) ( 3482.000000 750.000000 -2551.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 763.000000 -2564.000000 ) ( 3482.000000 763.000000 -2564.000000 ) ( 3482.000000 763.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4928/3701) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (814.000000, 826.000000, 839.000000) / (2614.000000, 2627.000000, 2614.000000) // --> Vector info: d1 = 0.486910, 0.486910, 0.550863. Determinants: -0.831385, 0.767432, -1487.566343, -325.000000 // --> Vector info: d2 = 0.184592, 0.120638, 0.120637. Determinants: 0.831406, 0.831390, -2910.008938, -325.000000 ( 3482.000000 839.000000 -2614.000000 ) ( 3482.000000 826.000000 -2627.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( ( 0.002558 -0.002361 4.577127 ) ( -0.002558 -0.002558 8.953874 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 814.000000 -2614.000000 ) ( 3478.000000 826.000000 -2627.000000 ) ( 3478.000000 839.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 814.000000 -2614.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( 3482.000000 826.000000 -2627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 826.000000 -2627.000000 ) ( 3482.000000 826.000000 -2627.000000 ) ( 3482.000000 839.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 839.000000 -2614.000000 ) ( 3482.000000 839.000000 -2614.000000 ) ( 3482.000000 814.000000 -2614.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4929/3702) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (902.000000, 890.000000, 890.000000) / (2551.000000, 2538.000000, 2564.000000) // --> Vector info: d1 = 0.870632, 0.870631, 0.806678. Determinants: -0.831397, 0.767438, -1479.450883, -312.000000 // --> Vector info: d2 = 0.120639, 0.184593, 0.120639. Determinants: 0.831410, 0.767447, -2745.328308, -312.000000 ( 3482.000000 890.000000 -2564.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( 3482.000000 902.000000 -2551.000000 ) ( ( 0.002665 -0.002460 4.741830 ) ( -0.002665 -0.002460 8.799129 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 902.000000 -2551.000000 ) ( 3478.000000 890.000000 -2538.000000 ) ( 3478.000000 890.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 902.000000 -2551.000000 ) ( 3482.000000 902.000000 -2551.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 890.000000 -2538.000000 ) ( 3482.000000 890.000000 -2538.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 890.000000 -2564.000000 ) ( 3482.000000 890.000000 -2564.000000 ) ( 3482.000000 902.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4930/3703) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (826.000000, 802.000000, 726.000000) / (2475.000000, 2451.000000, 2527.000000) // --> Vector info: d1 = 0.870630, 0.870630, 0.486911. Determinants: -9.209272, 9.209272, -18362.149407, -3648.000000 // --> Vector info: d2 = 0.504360, 0.624998, 0.624998. Determinants: 9.168474, 9.168468, -32105.022394, -3648.000000 ( 3482.000000 726.000000 -2527.000000 ) ( 3482.000000 802.000000 -2451.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( ( 0.002524 -0.002524 5.033484 ) ( -0.002513 -0.002513 8.800719 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 826.000000 -2475.000000 ) ( 3478.000000 802.000000 -2451.000000 ) ( 3478.000000 726.000000 -2527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 826.000000 -2475.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( 3482.000000 802.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 802.000000 -2451.000000 ) ( 3482.000000 802.000000 -2451.000000 ) ( 3482.000000 726.000000 -2527.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 726.000000 -2527.000000 ) ( 3482.000000 726.000000 -2527.000000 ) ( 3482.000000 750.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 750.000000 -2551.000000 ) ( 3482.000000 750.000000 -2551.000000 ) ( 3482.000000 826.000000 -2475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4931/3704) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (926.000000, 952.000000, 828.000000) / (2575.000000, 2549.000000, 2426.000000) // --> Vector info: d1 = 0.870631, 1.000001, 0.999994. Determinants: -15.912675, 16.041679, -32163.378827, -6422.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.625000. Determinants: 16.249960, 16.250000, -56891.215232, -6422.000000 ( 3482.000000 828.000000 -2426.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( ( 0.002478 -0.002498 5.008312 ) ( -0.002530 -0.002530 8.858800 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 926.000000 -2575.000000 ) ( 3478.000000 952.000000 -2549.000000 ) ( 3478.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 926.000000 -2575.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 952.000000 -2549.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 828.000000 -2426.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( 3482.000000 802.000000 -2451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 802.000000 -2451.000000 ) ( 3482.000000 802.000000 -2451.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4932/3705) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (850.000000, 926.000000, 902.000000) / (2651.000000, 2575.000000, 2551.000000) // --> Vector info: d1 = 0.486909, 0.870628, 0.870629. Determinants: -9.209225, 9.209297, -18362.249356, -3648.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.120637. Determinants: 9.168471, 9.168471, -35746.811859, -3648.000000 ( 3482.000000 902.000000 -2551.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( ( 0.002524 -0.002524 5.033511 ) ( -0.002513 -0.002513 9.799016 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3478.000000 850.000000 -2651.000000 ) ( 3478.000000 926.000000 -2575.000000 ) ( 3478.000000 902.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 850.000000 -2651.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 926.000000 -2575.000000 ) ( 3482.000000 926.000000 -2575.000000 ) ( 3482.000000 902.000000 -2551.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 902.000000 -2551.000000 ) ( 3482.000000 902.000000 -2551.000000 ) ( 3482.000000 826.000000 -2627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3478.000000 826.000000 -2627.000000 ) ( 3482.000000 826.000000 -2627.000000 ) ( 3482.000000 850.000000 -2651.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4933/3706) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704238, -0.709964 // RotY/Z : 0.789447 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.709964, -0.704238) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (3482.000000, 3482.000000, 3640.000000) / (2296.331923, 2470.988730, 2470.988730) // --> Vector info: d1 = 2.874998, 2.874998, 0.624999. Determinants: 392.977648, 0.000000, -1447685.971277, -27595.775401 // --> Vector info: d2 = 0.859381, 2.109380, 2.109380. Determinants: 0.000000, -197.499774, 429809.738982, -27595.775401 ( 3640.000000 952.000000 -2549.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( ( -0.014241 0.000000 52.460420 ) ( 0.000000 0.007157 -15.575201 ) ) 16bescapeship/00wpanl4 0 0 0 ( 3482.000000 830.816953 -2423.160145 ) ( 3482.000000 954.816953 -2546.160145 ) ( 3640.000000 954.816953 -2546.160145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 830.816953 -2423.160145 ) ( 3482.000000 828.000000 -2426.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 954.816953 -2546.160145 ) ( 3482.000000 952.000000 -2549.000000 ) ( 3640.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 954.816953 -2546.160145 ) ( 3640.000000 952.000000 -2549.000000 ) ( 3640.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 830.816953 -2423.160145 ) ( 3640.000000 828.000000 -2426.000000 ) ( 3482.000000 828.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4934/3707) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (3482.000000, 3482.000000, 3640.000000) / (1129.249530, 1375.322689, 1375.322689) // --> Vector info: d1 = 0.874993, 0.874997, 3.124996. Determinants: -553.664314, -0.000622, 1893840.501555, -38879.559257 // --> Vector info: d2 = 3.718750, 0.218747, 0.218750. Determinants: -0.000615, 553.000395, -769056.645704, -38879.559257 ( 3640.000000 778.000000 -2723.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( ( 0.014240 0.000000 -48.710442 ) ( 0.000000 -0.014223 19.780488 ) ) 16bescapeship/00fgrte1 0 0 0 ( 3482.000000 954.828427 -2551.828427 ) ( 3482.000000 780.828427 -2725.828427 ) ( 3640.000000 780.828427 -2725.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 954.828427 -2551.828427 ) ( 3482.000000 952.000000 -2549.000000 ) ( 3482.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3482.000000 780.828427 -2725.828427 ) ( 3482.000000 778.000000 -2723.000000 ) ( 3640.000000 778.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 780.828427 -2725.828427 ) ( 3640.000000 778.000000 -2723.000000 ) ( 3640.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3640.000000 954.828427 -2551.828427 ) ( 3640.000000 952.000000 -2549.000000 ) ( 3482.000000 952.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4936/3708) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4480.000000, 4550.000000, 4620.000000) / (4209.406668, 4209.406668, 4104.754865) // --> Vector info: d1 = 1.000019, 2.999883, 5.000081. Determinants: -209.289335, 0.023432, 930191.819510, -7325.626253 // --> Vector info: d2 = 1.000009, 0.999999, 2.499837. Determinants: 0.001053, 104.989427, -449273.599738, -7325.626253 ( 4620.000000 -533.000000 -5272.000000 ) ( 4550.000000 -607.000000 -5346.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.028569 -0.000003 -126.977788 ) ( 0.000000 -0.014332 61.329036 ) ) 16bescapeship/00wwarn 0 0 0 ( 4480.000000 -604.171573 -5348.828427 ) ( 4550.000000 -604.171573 -5348.828427 ) ( 4620.000000 -530.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -604.171573 -5348.828427 ) ( 4480.000000 -607.000000 -5346.000000 ) ( 4550.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -604.171573 -5348.828427 ) ( 4550.000000 -607.000000 -5346.000000 ) ( 4620.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -530.171573 -5274.828427 ) ( 4620.000000 -533.000000 -5272.000000 ) ( 4515.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4515.000000 -530.171573 -5274.828427 ) ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4937/3709) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4480.000000, 4515.000000) / (4000.103061, 4104.754865, 4104.754865) // --> Vector info: d1 = 1.999991, 0.500010, 0.499960. Determinants: 0.005139, 52.499354, -217351.442980, -3662.813127 // --> Vector info: d2 = 0.999999, 1.000009, 0.500047. Determinants: 52.321897, -0.000334, -238063.574866, -3662.813127 ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -533.000000 -5272.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( -0.000001 -0.014333 59.340031 ) ( -0.014285 0.000000 64.994737 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4480.000000 -456.171573 -5200.828427 ) ( 4480.000000 -530.171573 -5274.828427 ) ( 4515.000000 -530.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -456.171573 -5200.828427 ) ( 4480.000000 -459.000000 -5198.000000 ) ( 4480.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -530.171573 -5274.828427 ) ( 4480.000000 -533.000000 -5272.000000 ) ( 4515.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4515.000000 -530.171573 -5274.828427 ) ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4938/3710) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4480.000000, 4515.000000) / (4104.754865, 4209.406668, 4104.754865) // --> Vector info: d1 = 1.500012, 0.000000, 1.499969. Determinants: 0.004490, 52.500434, -221015.791762, -3662.813127 // --> Vector info: d2 = 1.000014, 0.999999, 0.500048. Determinants: 52.322345, 0.000530, -238069.146696, -3662.813127 ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( 4480.000000 -533.000000 -5272.000000 ) ( ( -0.000001 -0.014333 60.340450 ) ( -0.014285 0.000000 64.996258 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4480.000000 -530.171573 -5274.828427 ) ( 4480.000000 -604.171573 -5348.828427 ) ( 4515.000000 -530.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -530.171573 -5274.828427 ) ( 4480.000000 -533.000000 -5272.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -604.171573 -5348.828427 ) ( 4480.000000 -607.000000 -5346.000000 ) ( 4515.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4515.000000 -530.171573 -5274.828427 ) ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4939/3711) # points: 3 { brushDef { // Surface normal: -0.010033, -0.702310, 0.711801 // RotY/Z : -0.792058 / -1.585081. Vector texS/T: (0.999898, -0.014284, 0.000000) / (-0.010168, -0.711728, -0.702382) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4558.206329, 4628.213472, 4627.142152) / (4140.688551, 4140.688551, 4035.332714) // --> Vector info: d1 = 0.000001, 0.000008, 1.499847. Determinants: -0.000690, 104.999471, -434766.973327, -7375.661055 // --> Vector info: d2 = 2.000040, 0.999951, 0.999953. Determinants: 105.365205, -1.071281, -490592.120037, -7375.661055 ( 4620.000000 -533.000000 -5272.000000 ) ( 4620.000000 -608.000000 -5346.000000 ) ( 4550.000000 -607.000000 -5346.000000 ) ( ( 0.000000 -0.014236 58.946170 ) ( -0.014286 0.000145 66.515003 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4550.040132 -604.190760 -5348.847202 ) ( 4620.040132 -605.190760 -5348.847202 ) ( 4620.040132 -530.190760 -5274.847202 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.040132 -604.190760 -5348.847202 ) ( 4550.000000 -607.000000 -5346.000000 ) ( 4620.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.040132 -605.190760 -5348.847202 ) ( 4620.000000 -608.000000 -5346.000000 ) ( 4620.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.040132 -530.190760 -5274.847202 ) ( 4620.000000 -533.000000 -5272.000000 ) ( 4550.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4940/3712) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4620.000000, 4620.000000, 4550.000000) / (4104.754865, 4000.103061, 4000.103061) // --> Vector info: d1 = 0.499846, 2.000006, 2.000015. Determinants: 0.000948, 105.011215, -434711.363417, -7325.626253 // --> Vector info: d2 = 0.999955, 0.999957, 2.000065. Determinants: 104.663131, 0.000117, -490869.439613, -7325.626253 ( 4550.000000 -459.000000 -5198.000000 ) ( 4620.000000 -459.000000 -5198.000000 ) ( 4620.000000 -533.000000 -5272.000000 ) ( ( 0.000000 -0.014335 59.341188 ) ( -0.014287 0.000000 67.007164 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4620.000000 -530.171573 -5274.828427 ) ( 4620.000000 -456.171573 -5200.828427 ) ( 4550.000000 -456.171573 -5200.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -530.171573 -5274.828427 ) ( 4620.000000 -533.000000 -5272.000000 ) ( 4620.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -456.171573 -5200.828427 ) ( 4620.000000 -459.000000 -5198.000000 ) ( 4550.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -456.171573 -5200.828427 ) ( 4550.000000 -459.000000 -5198.000000 ) ( 4620.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4942/3713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4480.000000, -5250.000000, -5250.000000) / (3333.301367, 3333.301367, 3350.271929) // --> Vector info: d1 = 0.000000, 2.750000, 2.750001. Determinants: 46.669043, -0.001284, 209081.593240, -13067.333316 // --> Vector info: d2 = 0.000000, 0.000001, 0.124995. Determinants: 0.000019, -96.245386, 320814.958639, -13067.333316 ( 5250.000000 -608.000000 -5346.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( ( -0.003571 0.000000 -16.000326 ) ( 0.000000 0.007365 -24.550913 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4480.000000 -622.828427 -5336.828427 ) ( 5250.000000 -622.828427 -5336.828427 ) ( 5250.000000 -610.828427 -5348.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -622.828427 -5336.828427 ) ( 4480.000000 -620.000000 -5334.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -622.828427 -5336.828427 ) ( 5250.000000 -620.000000 -5334.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -610.828427 -5348.828427 ) ( 5250.000000 -608.000000 -5346.000000 ) ( 4480.000000 -607.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -609.828427 -5348.828427 ) ( 4480.000000 -607.000000 -5346.000000 ) ( 4480.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4943/3714) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4480.000000, 4515.000000, 4620.000000) / (4000.103061, 4104.754865, 4104.754865) // --> Vector info: d1 = 0.000000, 3.162326, 4.111187. Determinants: -99.299976, -298.834144, 1640231.266594, -10988.439380 // --> Vector info: d2 = 0.999999, 0.999996, 2.423083. Determinants: -148.928603, 49.808295, 456973.402105, -10988.439380 ( 4620.000000 -533.000000 -5272.000000 ) ( 4515.000000 -533.000000 -5272.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( 0.009037 0.027195 -149.268810 ) ( 0.013553 -0.004533 -41.586743 ) ) 16bescapeship/00wwarn 0 0 0 ( 4480.000000 -456.171573 -5200.828427 ) ( 4515.000000 -530.171573 -5274.828427 ) ( 4620.000000 -530.171573 -5274.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -456.171573 -5200.828427 ) ( 4480.000000 -459.000000 -5198.000000 ) ( 4515.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4515.000000 -530.171573 -5274.828427 ) ( 4515.000000 -533.000000 -5272.000000 ) ( 4620.000000 -533.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -530.171573 -5274.828427 ) ( 4620.000000 -533.000000 -5272.000000 ) ( 4550.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -456.171573 -5200.828427 ) ( 4550.000000 -459.000000 -5198.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4947/3715) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5250.000000, 5250.000000, 4480.000000) / (3508.177738, 3490.485932, 3490.485932) // --> Vector info: d1 = 3.249960, 3.249984, 0.499983. Determinants: -48.652483, 0.018360, 211087.923406, -13622.690630 // --> Vector info: d2 = 0.999999, 1.124994, 1.124994. Determinants: 0.000000, 96.245915, -351270.452947, -13622.690630 ( 4480.000000 -471.000000 -5185.000000 ) ( 5250.000000 -471.000000 -5185.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( ( 0.003571 -0.000001 -15.495318 ) ( 0.000000 -0.007065 25.785688 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5250.000000 -456.060786 -5195.286880 ) ( 5250.000000 -468.060786 -5182.286880 ) ( 4480.000000 -468.060786 -5182.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -456.060786 -5195.286880 ) ( 5250.000000 -459.000000 -5198.000000 ) ( 5250.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -468.060786 -5182.286880 ) ( 5250.000000 -471.000000 -5185.000000 ) ( 4480.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -468.060786 -5182.286880 ) ( 4480.000000 -471.000000 -5185.000000 ) ( 4480.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -456.060786 -5195.286880 ) ( 4480.000000 -459.000000 -5198.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4950/3716) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (459.000000, 608.000000, 620.000000) / (5198.000000, 5346.000000, 5334.000000) // --> Vector info: d1 = 1.500013, 0.000013, 0.000013. Determinants: 18.000068, 17.999926, -107171.693251, -3564.000000 // --> Vector info: d2 = 1.007803, 1.007799, 0.882804. Determinants: 18.499270, -18.624173, 84725.477467, -3564.000000 ( 5250.000000 -620.000000 -5334.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( ( -0.005051 -0.005050 30.070621 ) ( -0.005191 0.005226 -23.772581 ) ) 16bescapeship/00whangr 0 0 0 ( 5254.000000 -459.000000 -5198.000000 ) ( 5254.000000 -608.000000 -5346.000000 ) ( 5254.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5254.000000 -459.000000 -5198.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5254.000000 -608.000000 -5346.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5254.000000 -620.000000 -5334.000000 ) ( 5250.000000 -620.000000 -5334.000000 ) ( 5250.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5254.000000 -471.000000 -5185.000000 ) ( 5250.000000 -471.000000 -5185.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4952/3717) # points: 4 { brushDef { // Surface normal: 0.000000, -0.704722, 0.709484 // RotY/Z : -0.788765 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.709484, -0.704722) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (5180.000000, 5250.000000, 5250.000000) / (4198.809598, 4198.809598, 3988.797694) // --> Vector info: d1 = 0.000000, 1.999859, 1.999683. Determinants: -419.994112, -0.012283, 2175621.068915, -14700.833310 // --> Vector info: d2 = 0.000000, 0.000000, 3.000004. Determinants: 0.000036, 210.000259, -881751.295109, -14700.833310 ( 5250.000000 -459.000000 -5198.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( 5180.000000 -608.000000 -5346.000000 ) ( ( 0.028569 0.000001 -147.993044 ) ( 0.000000 -0.014285 59.979681 ) ) 16bescapeship/00wwarn 0 0 0 ( 5180.000000 -605.181112 -5348.837934 ) ( 5250.000000 -605.181112 -5348.837934 ) ( 5250.000000 -456.181112 -5200.837934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -605.181112 -5348.837934 ) ( 5180.000000 -608.000000 -5346.000000 ) ( 5250.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -605.181112 -5348.837934 ) ( 5250.000000 -608.000000 -5346.000000 ) ( 5250.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5250.000000 -456.181112 -5200.837934 ) ( 5250.000000 -459.000000 -5198.000000 ) ( 5180.000000 -459.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -456.181112 -5200.837934 ) ( 5180.000000 -459.000000 -5198.000000 ) ( 5180.000000 -608.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4953/3718) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4865.000000, 4480.000000, 4480.000000) / (5452.000000, 5452.000000, 5519.000000) // --> Vector info: d1 = 0.763643, 0.763643, 1.004698. Determinants: 0.000000, -92.805880, 486279.476366, -25795.000000 // --> Vector info: d2 = 2.213956, 0.838960, 0.838960. Determinants: -92.124712, 0.000000, 391077.739935, -25795.000000 ( 4480.000000 110.000000 -5519.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( 0.000000 0.003598 -18.851695 ) ( 0.003571 0.000000 -15.160990 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 114.000000 -5452.000000 ) ( 4480.000000 114.000000 -5452.000000 ) ( 4480.000000 114.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 114.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 114.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 114.000000 -5519.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 114.000000 -5519.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4955/3719) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -4480.000000, -4480.000000) / (3860.095918, 3860.095918, 3720.088776) // --> Vector info: d1 = 1.000001, 2.374995, 2.374995. Determinants: -192.509003, 0.000000, -990459.094639, -53902.749930 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: -0.000026, 192.499749, -743067.641999, -53902.749930 ( 4480.000000 -187.000000 -5074.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 4865.000000 -286.000000 -5173.000000 ) ( ( 0.003571 0.000000 18.374927 ) ( 0.000000 -0.003571 13.785338 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -288.828427 -5170.171573 ) ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -189.828427 -5071.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -288.828427 -5170.171573 ) ( 4865.000000 -286.000000 -5173.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -189.828427 -5071.171573 ) ( 4480.000000 -187.000000 -5074.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -189.828427 -5071.171573 ) ( 4865.000000 -187.000000 -5074.000000 ) ( 4865.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4956/3720) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-187.000000, -187.000000, -109.000000) / (-4865.000000, -4480.000000, -4480.000000) // --> Vector info: d1 = 1.000001, 2.374995, 2.374995. Determinants: 0.000000, -107.249544, -551799.057575, -30030.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.279106. Determinants: -107.455670, -0.000014, -20094.292301, -30030.000000 ( 4480.000000 -109.000000 -5074.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( ( 0.000000 0.003571 18.374927 ) ( 0.003578 0.000000 0.669141 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -187.000000 -5070.000000 ) ( 4480.000000 -187.000000 -5070.000000 ) ( 4480.000000 -109.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -187.000000 -5070.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -187.000000 -5070.000000 ) ( 4480.000000 -187.000000 -5074.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -109.000000 -5070.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -109.000000 -5070.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4957/3721) # points: 4 { brushDef { // Surface normal: 0.000000, -0.865270, -0.501307 // RotY/Z : 0.525109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.501307, -0.865270) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4480.000000, 4865.000000, 4865.000000) / (4772.593200, 4772.593200, 4335.735100) // --> Vector info: d1 = 2.250000, 0.875004, 0.875004. Determinants: 600.678117, 0.000000, -3069466.253256, -168190.368705 // --> Vector info: d2 = 2.000002, 2.000002, 0.440148. Determinants: 0.000000, -600.543847, 2529770.423233, -168190.368705 ( 4865.000000 -109.000000 -5074.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( -0.003571 0.000000 18.249953 ) ( 0.000000 0.003571 -15.041113 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 113.461078 -5449.994772 ) ( 4865.000000 113.461078 -5449.994772 ) ( 4865.000000 -105.538922 -5071.994772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 113.461078 -5449.994772 ) ( 4480.000000 110.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 113.461078 -5449.994772 ) ( 4865.000000 110.000000 -5452.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -105.538922 -5071.994772 ) ( 4865.000000 -109.000000 -5074.000000 ) ( 4480.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -105.538922 -5071.994772 ) ( 4480.000000 -109.000000 -5074.000000 ) ( 4480.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4958/3722) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4480.000000, 4865.000000, 4865.000000) / (4320.505685, 4320.505685, 3830.480176) // --> Vector info: d1 = 0.000024, 0.000061, 7.000076. Determinants: -0.018139, 2695.005847, -11643711.278396, -188659.821173 // --> Vector info: d2 = 6.413422, 0.913439, 0.913486. Determinants: 2695.131888, 0.017993, -13284223.571995, -188659.821173 ( 4865.000000 110.000000 -5519.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( 0.000000 -0.014285 61.718024 ) ( -0.014286 0.000000 70.413634 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4480.000000 -233.167494 -5868.824343 ) ( 4865.000000 -233.167494 -5868.824343 ) ( 4865.000000 112.832506 -5521.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -233.167494 -5868.824343 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -233.167494 -5868.824343 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.832506 -5521.824343 ) ( 4865.000000 110.000000 -5519.000000 ) ( 4480.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 112.832506 -5521.824343 ) ( 4480.000000 110.000000 -5519.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4959/3723) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -4620.000000, -4620.000000) / (3860.095918, 3860.095918, 4314.058472) // --> Vector info: d1 = 1.374995, 0.874974, 0.874978. Determinants: -226.990801, -0.000592, -1104303.968597, -63554.757493 // --> Vector info: d2 = 2.000000, 1.999999, 0.374998. Determinants: -0.000649, 227.500050, -1005284.453429, -63554.757493 ( 4620.000000 -607.000000 -5494.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.003572 0.000000 17.375630 ) ( 0.000000 -0.003580 15.817611 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 4620.000000 -288.828427 -5170.171573 ) ( 4620.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -288.828427 -5170.171573 ) ( 4480.000000 -286.000000 -5173.000000 ) ( 4620.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -288.828427 -5170.171573 ) ( 4620.000000 -286.000000 -5173.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -609.828427 -5491.171573 ) ( 4620.000000 -607.000000 -5494.000000 ) ( 4480.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -609.828427 -5491.171573 ) ( 4480.000000 -607.000000 -5494.000000 ) ( 4480.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4960/3724) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (-4865.000000, -4480.000000, -4480.000000) / (3981.011178, 3981.011178, 3665.641554) // --> Vector info: d1 = 3.246090, 0.496099, 0.496100. Determinants: 867.263724, 0.000322, 3825105.183201, -121417.305398 // --> Vector info: d2 = 5.437576, 5.437574, 0.937584. Determinants: 0.000604, -1732.496327, 6236874.320440, -121417.305398 ( 4480.000000 -459.000000 -5643.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( -0.007143 0.000000 -31.503789 ) ( 0.000000 0.014269 -51.367260 ) ) 16bescapeship/00wcrte1 0 0 0 ( 4865.000000 -238.828427 -5868.828427 ) ( 4480.000000 -238.828427 -5868.828427 ) ( 4480.000000 -461.828427 -5645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -238.828427 -5868.828427 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 4480.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -238.828427 -5868.828427 ) ( 4480.000000 -236.000000 -5866.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -461.828427 -5645.828427 ) ( 4480.000000 -459.000000 -5643.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -461.828427 -5645.828427 ) ( 4865.000000 -459.000000 -5643.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4964/3725) # points: 5 { brushDef { // Surface normal: 0.000000, -0.866906, -0.498471 // RotY/Z : 0.521834 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.498471, -0.866906) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4865.000000, 5043.000000, 5257.000000) / (4781.204988, 4781.204988, 4504.358460) // --> Vector info: d1 = 1.400031, 0.763643, 0.000000. Determinants: 176.181825, 0.258629, -927352.837449, -49278.681963 // --> Vector info: d2 = 1.838959, 1.838959, 0.851058. Determinants: 0.000000, -175.846436, 750136.366598, -49278.681963 ( 5257.000000 -28.000000 -5212.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( -0.003575 -0.000005 18.818540 ) ( 0.000000 0.003568 -15.222330 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 113.467625 -5450.006116 ) ( 5043.000000 113.467625 -5450.006116 ) ( 5257.000000 -24.532375 -5210.006116 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 113.467625 -5450.006116 ) ( 4865.000000 110.000000 -5452.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 113.467625 -5450.006116 ) ( 5043.000000 110.000000 -5452.000000 ) ( 5257.000000 -28.000000 -5212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -24.532375 -5210.006116 ) ( 5257.000000 -28.000000 -5212.000000 ) ( 5257.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -105.532375 -5072.006116 ) ( 5257.000000 -109.000000 -5074.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -105.532375 -5072.006116 ) ( 4865.000000 -109.000000 -5074.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4965/3726) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708126, 0.706086 // RotY/Z : -0.783955 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.706086, -0.708126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4865.000000, 5005.000000, 5005.000000) / (4320.505685, 4320.505685, 3830.480176) // --> Vector info: d1 = 3.000065, 0.999957, 0.999975. Determinants: 980.103827, 0.002537, -4974031.244087, -68603.571336 // --> Vector info: d2 = 7.413486, 7.413481, 0.413466. Determinants: 0.002802, -980.002004, 3725498.946759, -68603.571336 ( 5005.000000 110.000000 -5519.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( -0.014286 0.000000 72.503970 ) ( 0.000000 0.014285 -54.304738 ) ) 16bescapeship/00WPANL6 0 0 0 ( 4865.000000 -233.167494 -5868.824343 ) ( 5005.000000 -233.167494 -5868.824343 ) ( 5005.000000 112.832506 -5521.824343 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -233.167494 -5868.824343 ) ( 4865.000000 -236.000000 -5866.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 -233.167494 -5868.824343 ) ( 5005.000000 -236.000000 -5866.000000 ) ( 5005.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 112.832506 -5521.824343 ) ( 5005.000000 110.000000 -5519.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 112.832506 -5521.824343 ) ( 4865.000000 110.000000 -5519.000000 ) ( 4865.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4969/3727) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (150.000000, 75.000000, 162.000000) / (5185.000000, 5259.000000, 5346.000000) // --> Vector info: d1 = 1.000001, 1.374999, 1.374999. Determinants: 32.624871, -32.624817, 151302.936733, -12963.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.437506. Determinants: -32.375418, -32.812954, 174991.474513, -12963.000000 ( 5257.000000 -162.000000 -5346.000000 ) ( 5257.000000 -75.000000 -5259.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( ( -0.002517 0.002517 -11.671907 ) ( 0.002498 0.002531 -13.499304 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -150.000000 -5185.000000 ) ( 5261.000000 -75.000000 -5259.000000 ) ( 5261.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -150.000000 -5185.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( 5257.000000 -75.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -75.000000 -5259.000000 ) ( 5257.000000 -75.000000 -5259.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -162.000000 -5346.000000 ) ( 5257.000000 -162.000000 -5346.000000 ) ( 5257.000000 -236.000000 -5272.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -236.000000 -5272.000000 ) ( 5257.000000 -236.000000 -5272.000000 ) ( 5257.000000 -150.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4970/3728) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (224.000000, 187.000000, 109.000000) / (5111.000000, 5074.000000, 5074.000000) // --> Vector info: d1 = 1.000001, 1.187495, 1.384851. Determinants: 7.302194, 7.322323, -41946.086238, -2886.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.197358. Determinants: 7.302222, -7.302176, 35685.723329, -2886.000000 ( 5257.000000 -109.000000 -5074.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( ( -0.002530 -0.002537 14.534333 ) ( -0.002530 0.002530 -12.365115 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -224.000000 -5111.000000 ) ( 5261.000000 -187.000000 -5074.000000 ) ( 5261.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -224.000000 -5111.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -187.000000 -5074.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( 5257.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -109.000000 -5074.000000 ) ( 5257.000000 -109.000000 -5074.000000 ) ( 5257.000000 -28.000000 -5212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -28.000000 -5212.000000 ) ( 5257.000000 -28.000000 -5212.000000 ) ( 5257.000000 -75.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -75.000000 -5259.000000 ) ( 5257.000000 -75.000000 -5259.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4971/3729) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (224.000000, 199.000000, 583.000000) / (5111.000000, 5136.000000, 5519.000000) // --> Vector info: d1 = 2.312505, 2.312505, 0.375000. Determinants: 48.437627, 48.437627, -302757.030494, -19175.000000 // --> Vector info: d2 = 1.000000, 1.124999, 1.125000. Determinants: 47.874581, -47.999640, 215427.258439, -19175.000000 ( 5257.000000 -583.000000 -5519.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( ( -0.002526 -0.002526 15.789154 ) ( -0.002497 0.002503 -11.234798 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -224.000000 -5111.000000 ) ( 5261.000000 -199.000000 -5136.000000 ) ( 5261.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -224.000000 -5111.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -199.000000 -5136.000000 ) ( 5257.000000 -199.000000 -5136.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -583.000000 -5519.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -607.000000 -5494.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( 5257.000000 -224.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4973/3730) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (5005.000000, 5043.000000, 4865.000000) / (5519.000000, 5452.000000, 5452.000000) // --> Vector info: d1 = 0.900004, 0.763643, 1.400031. Determinants: 42.637988, -0.089508, -223642.588218, -11926.000000 // --> Vector info: d2 = 1.080015, 0.838960, 0.838961. Determinants: 0.000056, -42.907803, 223927.624022, -11926.000000 ( 4865.000000 110.000000 -5452.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( 5005.000000 110.000000 -5519.000000 ) ( ( -0.003575 0.000008 18.752523 ) ( 0.000000 0.003598 -18.776423 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5005.000000 114.000000 -5519.000000 ) ( 5043.000000 114.000000 -5452.000000 ) ( 4865.000000 114.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5005.000000 114.000000 -5519.000000 ) ( 5005.000000 110.000000 -5519.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5043.000000 114.000000 -5452.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 114.000000 -5452.000000 ) ( 4865.000000 110.000000 -5452.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 114.000000 -5519.000000 ) ( 4865.000000 110.000000 -5519.000000 ) ( 5005.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4974/3731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5180.000000, -5257.000000, -5257.000000) / (3860.095918, 3860.095918, 4314.058472) // --> Vector info: d1 = 0.000000, 0.275000, 0.274999. Determinants: 124.839881, 0.000097, 646670.212547, -34955.116621 // --> Vector info: d2 = 1.000000, 1.000000, 2.625000. Determinants: 0.000271, -125.125027, 448040.912898, -34955.116621 ( 5257.000000 -607.000000 -5494.000000 ) ( 5257.000000 -286.000000 -5173.000000 ) ( 5180.000000 -286.000000 -5173.000000 ) ( ( -0.003571 0.000000 -18.500016 ) ( 0.000000 0.003580 -12.817606 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5180.000000 -288.828427 -5170.171573 ) ( 5257.000000 -288.828427 -5170.171573 ) ( 5257.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -288.828427 -5170.171573 ) ( 5180.000000 -286.000000 -5173.000000 ) ( 5257.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -288.828427 -5170.171573 ) ( 5257.000000 -286.000000 -5173.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -609.828427 -5491.171573 ) ( 5257.000000 -607.000000 -5494.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -609.828427 -5491.171573 ) ( 5180.000000 -607.000000 -5494.000000 ) ( 5180.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4976/3732) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5257.000000, -4865.000000, -4865.000000) / (3860.095918, 3860.095918, 3720.088776) // --> Vector info: d1 = 0.000000, 1.400031, 1.400031. Determinants: -196.014382, 0.000000, -1030447.605423, -54882.799929 // --> Vector info: d2 = 0.000000, 0.000001, 0.500000. Determinants: -0.000113, 195.999634, -756577.983474, -54882.799929 ( 4865.000000 -187.000000 -5074.000000 ) ( 4865.000000 -286.000000 -5173.000000 ) ( 5257.000000 -286.000000 -5173.000000 ) ( ( 0.003572 0.000000 18.775420 ) ( 0.000000 -0.003571 13.785339 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -288.828427 -5170.171573 ) ( 4865.000000 -288.828427 -5170.171573 ) ( 4865.000000 -189.828427 -5071.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -288.828427 -5170.171573 ) ( 5257.000000 -286.000000 -5173.000000 ) ( 4865.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -288.828427 -5170.171573 ) ( 4865.000000 -286.000000 -5173.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -189.828427 -5071.171573 ) ( 4865.000000 -187.000000 -5074.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -189.828427 -5071.171573 ) ( 5257.000000 -187.000000 -5074.000000 ) ( 5257.000000 -286.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4977/3733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-187.000000, -187.000000, -109.000000) / (-5257.000000, -4865.000000, -4865.000000) // --> Vector info: d1 = 0.000000, 1.400031, 1.400031. Determinants: 0.000000, -109.202441, -574077.234114, -30576.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.279105. Determinants: -109.408984, -0.000063, -20459.812099, -30576.000000 ( 4865.000000 -109.000000 -5074.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( ( 0.000000 0.003572 18.775420 ) ( 0.003578 0.000000 0.669146 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -187.000000 -5070.000000 ) ( 4865.000000 -187.000000 -5070.000000 ) ( 4865.000000 -109.000000 -5070.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -187.000000 -5070.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -187.000000 -5070.000000 ) ( 4865.000000 -187.000000 -5074.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -109.000000 -5070.000000 ) ( 4865.000000 -109.000000 -5074.000000 ) ( 5257.000000 -109.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -109.000000 -5070.000000 ) ( 5257.000000 -109.000000 -5074.000000 ) ( 5257.000000 -187.000000 -5074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4978/3734) # points: 5 { brushDef { // Surface normal: -0.780829, -0.440662, 0.442858 // RotY/Z : -0.458784 / -2.627797. Vector texS/T: (0.491486, -0.870885, 0.000000) / (-0.385679, -0.217659, -0.896592) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2608.127063, 2382.766854, 2364.090384) / (2651.617981, 2919.298343, 2994.025778) // --> Vector info: d1 = 2.174991, 1.920454, 1.750004. Determinants: 26.605338, 33.658877, -184395.228971, -11841.265811 // --> Vector info: d2 = 0.960472, 2.182892, 2.401177. Determinants: 32.917738, -26.362228, -27324.294322, -11841.265811 ( 5005.000000 110.000000 -5519.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( 5257.000000 -28.000000 -5212.000000 ) ( ( -0.002247 -0.002843 15.572257 ) ( -0.002780 0.002226 2.307548 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5260.123315 -26.237351 -5213.771432 ) ( 5046.123315 111.762649 -5453.771432 ) ( 5008.123315 111.762649 -5520.771432 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.123315 -26.237351 -5213.771432 ) ( 5257.000000 -28.000000 -5212.000000 ) ( 5043.000000 110.000000 -5452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5046.123315 111.762649 -5453.771432 ) ( 5043.000000 110.000000 -5452.000000 ) ( 5005.000000 110.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5008.123315 111.762649 -5520.771432 ) ( 5005.000000 110.000000 -5519.000000 ) ( 5005.000000 -236.000000 -5866.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5008.123315 -234.237351 -5867.771432 ) ( 5005.000000 -236.000000 -5866.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5260.123315 -457.237351 -5644.771432 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5257.000000 -28.000000 -5212.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4980/3735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -4620.000000, -4620.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 1.750032, 0.875058, 0.875058. Determinants: 30.935028, 0.000117, 135339.521509, -8662.058070 // --> Vector info: d2 = 0.999998, 0.999996, 0.874997. Determinants: 0.000080, -30.624766, 124538.123205, -8662.058070 ( 4620.000000 -607.000000 -5494.000000 ) ( 4620.000000 -632.000000 -5519.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( -0.003571 0.000000 -15.624407 ) ( 0.000000 0.003536 -14.377429 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 4620.000000 -634.828427 -5516.171573 ) ( 4620.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 4620.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -634.828427 -5516.171573 ) ( 4620.000000 -632.000000 -5519.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -609.828427 -5491.171573 ) ( 4620.000000 -607.000000 -5494.000000 ) ( 4865.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -609.828427 -5491.171573 ) ( 4865.000000 -607.000000 -5494.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4981/3736) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (4480.000000, 4480.000000, 4865.000000) / (4419.417382, 4504.270196, 4504.270196) // --> Vector info: d1 = 1.999995, 1.999995, 0.624999. Determinants: 116.672234, 0.000000, -588028.097557, -32668.333291 // --> Vector info: d2 = 0.249999, 0.550017, 0.550017. Determinants: 0.000000, -115.506700, 502305.256854, -32668.333291 ( 4865.000000 -593.000000 -5777.000000 ) ( 4480.000000 -593.000000 -5777.000000 ) ( 4480.000000 -533.000000 -5717.000000 ) ( ( -0.003571 0.000000 17.999942 ) ( 0.000000 0.003536 -15.375907 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -530.171573 -5719.828427 ) ( 4480.000000 -590.171573 -5779.828427 ) ( 4865.000000 -590.171573 -5779.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -530.171573 -5719.828427 ) ( 4480.000000 -533.000000 -5717.000000 ) ( 4480.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -590.171573 -5779.828427 ) ( 4480.000000 -593.000000 -5777.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -590.171573 -5779.828427 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -530.171573 -5719.828427 ) ( 4865.000000 -533.000000 -5717.000000 ) ( 4480.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4982/3737) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -4865.000000, -4865.000000) / (4349.413811, 4349.413811, 4489.420954) // --> Vector info: d1 = 1.000000, 2.374995, 2.374995. Determinants: 192.509103, 0.000000, 808538.025406, -53902.749930 // --> Vector info: d2 = 1.000000, 1.000000, 1.499996. Determinants: -0.000042, -192.498761, 783353.833326, -53902.749930 ( 4865.000000 -731.000000 -5618.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( -0.003571 0.000000 -14.999940 ) ( 0.000000 0.003571 -14.532725 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -733.828427 -5615.171573 ) ( 4865.000000 -731.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -733.828427 -5615.171573 ) ( 4480.000000 -731.000000 -5618.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4983/3738) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -4865.000000, -4865.000000) / (5618.000000, 5618.000000, 5696.000000) // --> Vector info: d1 = 1.000000, 1.000001, 1.279147. Determinants: 0.000056, -107.471377, 573744.438252, -30030.000000 // --> Vector info: d2 = 2.000000, 0.625005, 0.625005. Determinants: -107.249647, -0.000092, -540537.908370, -30030.000000 ( 4865.000000 -731.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( ( 0.000000 0.003579 -19.105709 ) ( 0.003571 0.000000 17.999930 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -735.000000 -5618.000000 ) ( 4865.000000 -735.000000 -5618.000000 ) ( 4865.000000 -735.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -735.000000 -5618.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -735.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -735.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -735.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4984/3739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.506201, 0.862416 // RotY/Z : -1.040023 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.862416, -0.506201) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4480.000000, -4865.000000, -4865.000000) / (2252.892502, 2252.892502, 2412.908126) // --> Vector info: d1 = 1.000000, 1.000001, 1.571928. Determinants: 0.000114, -220.191739, 434462.799255, -61606.015331 // --> Vector info: d2 = 2.000000, 0.625005, 0.625005. Determinants: -220.020758, -0.000092, -1108904.835649, -61606.015331 ( 4865.000000 -593.000000 -5777.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( ( 0.000000 0.003574 -7.052279 ) ( 0.003571 0.000000 17.999944 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4480.000000 -733.024802 -5699.449663 ) ( 4865.000000 -733.024802 -5699.449663 ) ( 4865.000000 -595.024802 -5780.449663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -733.024802 -5699.449663 ) ( 4480.000000 -731.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -733.024802 -5699.449663 ) ( 4865.000000 -731.000000 -5696.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -595.024802 -5780.449663 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 4480.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -595.024802 -5780.449663 ) ( 4480.000000 -593.000000 -5777.000000 ) ( 4480.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4986/3740) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wcrte1]: 256.000000/128.000000 // --> Vector A/B: (4865.000000, 4480.000000, 4480.000000) / (4314.765579, 4314.765579, 4419.417382) // --> Vector info: d1 = 3.746101, 0.996109, 0.996110. Determinants: -287.791562, -0.000183, 1249172.796759, -40290.944392 // --> Vector info: d2 = 1.937588, 1.937586, 0.437599. Determinants: -0.000199, 577.494860, -2569821.211475, -40290.944392 ( 4480.000000 -533.000000 -5717.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( ( 0.007143 0.000000 -31.003810 ) ( 0.000000 -0.014333 63.781608 ) ) 16bescapeship/00wcrte1 0 0 0 ( 4865.000000 -456.171573 -5645.828427 ) ( 4480.000000 -456.171573 -5645.828427 ) ( 4480.000000 -530.171573 -5719.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -456.171573 -5645.828427 ) ( 4865.000000 -459.000000 -5643.000000 ) ( 4480.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -456.171573 -5645.828427 ) ( 4480.000000 -459.000000 -5643.000000 ) ( 4480.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -530.171573 -5719.828427 ) ( 4480.000000 -533.000000 -5717.000000 ) ( 4865.000000 -533.000000 -5717.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -530.171573 -5719.828427 ) ( 4865.000000 -533.000000 -5717.000000 ) ( 4865.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4987/3741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4620.000000, -4480.000000, -4480.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 0.000000, 0.500022, 0.500022. Determinants: -17.678435, 0.000000, -81674.372026, -4949.747468 // --> Vector info: d2 = 0.000000, 0.000000, 0.124999. Determinants: -0.000008, 17.499862, -76114.175991, -4949.747468 ( 4480.000000 -607.000000 -5494.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 4620.000000 -632.000000 -5519.000000 ) ( ( 0.003572 0.000000 16.500715 ) ( 0.000000 -0.003536 15.377386 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4620.000000 -634.828427 -5516.171573 ) ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -634.828427 -5516.171573 ) ( 4620.000000 -632.000000 -5519.000000 ) ( 4480.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -634.828427 -5516.171573 ) ( 4480.000000 -632.000000 -5519.000000 ) ( 4480.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4480.000000 -609.828427 -5491.171573 ) ( 4480.000000 -607.000000 -5494.000000 ) ( 4620.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4620.000000 -609.828427 -5491.171573 ) ( 4620.000000 -607.000000 -5494.000000 ) ( 4620.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4990/3742) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -5257.000000, -5257.000000) / (4349.413811, 4349.413811, 4489.420954) // --> Vector info: d1 = 0.374995, 1.775026, 1.775026. Determinants: 196.014319, 0.000000, 933028.887700, -54882.799929 // --> Vector info: d2 = 1.000000, 1.000000, 1.499997. Determinants: 0.000000, -195.998761, 797596.935364, -54882.799929 ( 5257.000000 -731.000000 -5618.000000 ) ( 5257.000000 -632.000000 -5519.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( -0.003572 0.000000 -17.000388 ) ( 0.000000 0.003571 -14.532730 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 5257.000000 -634.828427 -5516.171573 ) ( 5257.000000 -733.828427 -5615.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 5257.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -634.828427 -5516.171573 ) ( 5257.000000 -632.000000 -5519.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -733.828427 -5615.171573 ) ( 5257.000000 -731.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -733.828427 -5615.171573 ) ( 4865.000000 -731.000000 -5618.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4991/3743) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -5257.000000, -5257.000000) / (5618.000000, 5618.000000, 5696.000000) // --> Vector info: d1 = 0.374997, 1.775026, 1.775026. Determinants: 109.202218, 0.000000, 519802.870485, -30576.000000 // --> Vector info: d2 = 0.499999, 0.499996, 0.779144. Determinants: -0.000268, -109.425869, 599465.251480, -30576.000000 ( 5257.000000 -731.000000 -5696.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( ( -0.003572 0.000000 -17.000356 ) ( 0.000000 0.003579 -19.605745 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -735.000000 -5618.000000 ) ( 5257.000000 -735.000000 -5618.000000 ) ( 5257.000000 -735.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -735.000000 -5618.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -735.000000 -5618.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -735.000000 -5696.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -735.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4992/3744) # points: 4 { brushDef { // Surface normal: 0.000000, 0.506201, 0.862416 // RotY/Z : -1.040023 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.862416, -0.506201) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-4865.000000, -5257.000000, -5257.000000) / (2252.892502, 2252.892502, 2412.908126) // --> Vector info: d1 = 0.999999, 0.999999, 1.571927. Determinants: 0.000000, -224.195808, 442362.993870, -62726.124701 // --> Vector info: d2 = 1.625005, 0.224974, 0.224974. Determinants: -224.026811, 0.000000, -1191820.700640, -62726.124701 ( 5257.000000 -593.000000 -5777.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( ( 0.000000 0.003574 -7.052293 ) ( 0.003572 0.000000 19.000388 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4865.000000 -733.024802 -5699.449663 ) ( 5257.000000 -733.024802 -5699.449663 ) ( 5257.000000 -595.024802 -5780.449663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -733.024802 -5699.449663 ) ( 4865.000000 -731.000000 -5696.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -733.024802 -5699.449663 ) ( 5257.000000 -731.000000 -5696.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -595.024802 -5780.449663 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 4865.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -595.024802 -5780.449663 ) ( 4865.000000 -593.000000 -5777.000000 ) ( 4865.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4994/3745) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (682.000000, 706.000000, 607.000000) / (5618.000000, 5593.000000, 5494.000000) // --> Vector info: d1 = 1.000001, 1.125000, 1.124994. Determinants: -12.375072, 12.374792, -65932.785568, -4851.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.500004. Determinants: 12.499912, 12.000193, -75942.027529, -4851.000000 ( 5257.000000 -607.000000 -5494.000000 ) ( 5257.000000 -706.000000 -5593.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( ( 0.002551 -0.002551 13.591586 ) ( -0.002577 -0.002474 15.654922 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -682.000000 -5618.000000 ) ( 5261.000000 -706.000000 -5593.000000 ) ( 5261.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -682.000000 -5618.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( 5257.000000 -706.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -706.000000 -5593.000000 ) ( 5257.000000 -706.000000 -5593.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -607.000000 -5494.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -583.000000 -5519.000000 ) ( 5257.000000 -583.000000 -5519.000000 ) ( 5257.000000 -682.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4996/3746) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (558.000000, 593.000000, 731.000000) / (5742.000000, 5777.000000, 5696.000000) // --> Vector info: d1 = 1.000000, 1.175014, 1.322383. Determinants: -19.334046, -18.993998, 112186.932736, -7665.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.552615. Determinants: -19.341536, 19.341562, -107931.672182, -7665.000000 ( 5257.000000 -731.000000 -5696.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( ( 0.002522 0.002478 -14.636260 ) ( 0.002523 -0.002523 14.081105 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -558.000000 -5742.000000 ) ( 5261.000000 -593.000000 -5777.000000 ) ( 5261.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -558.000000 -5742.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -593.000000 -5777.000000 ) ( 5257.000000 -593.000000 -5777.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -731.000000 -5696.000000 ) ( 5257.000000 -731.000000 -5696.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -731.000000 -5618.000000 ) ( 5257.000000 -731.000000 -5618.000000 ) ( 5257.000000 -706.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -706.000000 -5593.000000 ) ( 5257.000000 -706.000000 -5593.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4997/3747) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (459.000000, 558.000000, 632.000000) / (5643.000000, 5742.000000, 5668.000000) // --> Vector info: d1 = 1.000000, 1.499996, 1.500000. Determinants: -37.000057, -36.999396, 211118.613790, -14652.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.375000. Determinants: -37.125010, 37.125037, -207108.202569, -14652.000000 ( 5257.000000 -632.000000 -5668.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.002525 0.002525 -14.408860 ) ( 0.002534 -0.002534 14.135149 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5261.000000 -459.000000 -5643.000000 ) ( 5261.000000 -558.000000 -5742.000000 ) ( 5261.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -459.000000 -5643.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -558.000000 -5742.000000 ) ( 5257.000000 -558.000000 -5742.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -632.000000 -5668.000000 ) ( 5257.000000 -632.000000 -5668.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5261.000000 -533.000000 -5569.000000 ) ( 5257.000000 -533.000000 -5569.000000 ) ( 5257.000000 -459.000000 -5643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4999/3748) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5180.000000, -4865.000000, -4865.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 1.750032, 0.624998, 0.625003. Determinants: 39.775970, 0.001408, 186543.411699, -11136.931804 // --> Vector info: d2 = 0.999998, 0.999995, 0.874993. Determinants: 0.000107, -39.375845, 160125.487553, -11136.931804 ( 4865.000000 -607.000000 -5494.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 5180.000000 -632.000000 -5519.000000 ) ( ( -0.003572 0.000000 -16.749982 ) ( 0.000000 0.003536 -14.377882 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5180.000000 -634.828427 -5516.171573 ) ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -634.828427 -5516.171573 ) ( 5180.000000 -632.000000 -5519.000000 ) ( 4865.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -634.828427 -5516.171573 ) ( 4865.000000 -632.000000 -5519.000000 ) ( 4865.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4865.000000 -609.828427 -5491.171573 ) ( 4865.000000 -607.000000 -5494.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -609.828427 -5491.171573 ) ( 5180.000000 -607.000000 -5494.000000 ) ( 5180.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5000/3749) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5257.000000, -5180.000000, -5180.000000) / (4349.413811, 4349.413811, 4314.058472) // --> Vector info: d1 = 0.000000, 0.275000, 0.275000. Determinants: -9.722733, -0.000002, -51112.397825, -2722.361108 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -0.000011, 9.624967, -41863.023171, -2722.361108 ( 5180.000000 -607.000000 -5494.000000 ) ( 5180.000000 -632.000000 -5519.000000 ) ( 5257.000000 -632.000000 -5519.000000 ) ( ( 0.003571 0.000000 18.775025 ) ( 0.000000 -0.003536 15.377469 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5257.000000 -634.828427 -5516.171573 ) ( 5180.000000 -634.828427 -5516.171573 ) ( 5180.000000 -609.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -634.828427 -5516.171573 ) ( 5257.000000 -632.000000 -5519.000000 ) ( 5180.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -634.828427 -5516.171573 ) ( 5180.000000 -632.000000 -5519.000000 ) ( 5180.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5180.000000 -609.828427 -5491.171573 ) ( 5180.000000 -607.000000 -5494.000000 ) ( 5257.000000 -607.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5257.000000 -609.828427 -5491.171573 ) ( 5257.000000 -607.000000 -5494.000000 ) ( 5257.000000 -632.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5005/3750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -4725.000000) / (4003.757343, 3969.101896, 3969.101896) // --> Vector info: d1 = 2.968772, 2.968772, 0.468667. Determinants: -86.642253, 0.000000, -412226.971064, -6064.703208 // --> Vector info: d2 = 0.312501, 0.562499, 0.562499. Determinants: 0.000000, 43.749619, -177058.080451, -6064.703208 ( 4725.000000 -607.000000 -5099.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( ( 0.014286 0.000000 67.971500 ) ( 0.000000 -0.007214 29.194847 ) ) 16bescapeship/00wract1 0 0 0 ( 4550.000000 -634.770127 -5120.114451 ) ( 4550.000000 -609.770127 -5096.114451 ) ( 4725.000000 -609.770127 -5096.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -634.770127 -5120.114451 ) ( 4550.000000 -632.000000 -5123.000000 ) ( 4550.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -609.770127 -5096.114451 ) ( 4550.000000 -607.000000 -5099.000000 ) ( 4725.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -609.770127 -5096.114451 ) ( 4725.000000 -607.000000 -5099.000000 ) ( 4725.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -634.770127 -5120.114451 ) ( 4725.000000 -632.000000 -5123.000000 ) ( 4550.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5006/3751) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4725.000000) / (4278.206328, 4348.213470, 4348.213470) // --> Vector info: d1 = 1.500018, 0.500013, 0.500015. Determinants: -0.000166, 175.001001, -767066.732219, -12251.249936 // --> Vector info: d2 = 3.000059, 3.000058, 0.499953. Determinants: 175.025168, 0.000167, -833119.694605, -12251.249936 ( 4725.000000 -694.000000 -5408.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.000000 -0.014284 62.611304 ) ( -0.014286 0.000000 68.002832 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4550.000000 -642.143149 -5360.799714 ) ( 4550.000000 -691.143149 -5410.799714 ) ( 4725.000000 -691.143149 -5410.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -642.143149 -5360.799714 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -691.143149 -5410.799714 ) ( 4550.000000 -694.000000 -5408.000000 ) ( 4725.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -691.143149 -5410.799714 ) ( 4725.000000 -694.000000 -5408.000000 ) ( 4725.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -642.143149 -5360.799714 ) ( 4725.000000 -645.000000 -5358.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5007/3752) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4725.000000) / (4031.920304, 4066.575751, 4066.575751) // --> Vector info: d1 = 1.000005, 2.000004, 1.999986. Determinants: 0.000612, -174.999792, 699517.697658, -6064.703208 // --> Vector info: d2 = 0.499884, 0.499885, 3.000000. Determinants: -86.642608, -0.000126, 391192.724898, -6064.703208 ( 4725.000000 -471.000000 -5185.000000 ) ( 4550.000000 -471.000000 -5185.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.000000 0.028855 -115.342445 ) ( 0.014286 0.000000 -64.503194 ) ) 16bescapeship/00wwarn 0 0 0 ( 4550.000000 -444.114451 -5162.770127 ) ( 4550.000000 -468.114451 -5187.770127 ) ( 4725.000000 -468.114451 -5187.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -444.114451 -5162.770127 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4550.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -468.114451 -5187.770127 ) ( 4550.000000 -471.000000 -5185.000000 ) ( 4725.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -468.114451 -5187.770127 ) ( 4725.000000 -471.000000 -5185.000000 ) ( 4725.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -444.114451 -5162.770127 ) ( 4725.000000 -447.000000 -5160.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5008/3753) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, -0.692532 // RotY/Z : 0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -4725.000000) / (4238.698765, 4204.043319, 4204.043319) // --> Vector info: d1 = 2.984397, 2.984397, 0.484292. Determinants: -86.642253, 0.000000, -412321.732052, -6064.703208 // --> Vector info: d2 = 0.156250, 0.406249, 0.406249. Determinants: 0.000000, 43.749949, -186390.463839, -6064.703208 ( 4725.000000 -682.000000 -5173.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( 4550.000000 -706.000000 -5198.000000 ) ( ( 0.014286 0.000000 67.987125 ) ( 0.000000 -0.007214 30.733650 ) ) 16bescapeship/00wract1 0 0 0 ( 4550.000000 -708.885549 -5195.229873 ) ( 4550.000000 -684.885549 -5170.229873 ) ( 4725.000000 -684.885549 -5170.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -708.885549 -5195.229873 ) ( 4550.000000 -706.000000 -5198.000000 ) ( 4550.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -684.885549 -5170.229873 ) ( 4550.000000 -682.000000 -5173.000000 ) ( 4725.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -684.885549 -5170.229873 ) ( 4725.000000 -682.000000 -5173.000000 ) ( 4725.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -708.885549 -5195.229873 ) ( 4725.000000 -706.000000 -5198.000000 ) ( 4550.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5010/3754) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-694.000000, -645.000000, -756.000000) / (5408.000000, 5358.000000, 5247.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250003. Determinants: -27.749554, 27.749991, -180319.151645, -10989.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.124977. Determinants: 56.248939, 55.123790, -259072.702825, -10989.000000 ( 4550.000000 -756.000000 -5247.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( ( 0.002525 -0.002525 16.409059 ) ( -0.005119 -0.005016 23.575640 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4546.000000 -694.000000 -5408.000000 ) ( 4546.000000 -645.000000 -5358.000000 ) ( 4546.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -694.000000 -5408.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -645.000000 -5358.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4550.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -756.000000 -5247.000000 ) ( 4550.000000 -756.000000 -5247.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -805.000000 -5297.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5011/3755) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4550.000000, -4550.000000, -4725.000000) / (3333.301367, 3176.323661, 3176.323661) // --> Vector info: d1 = 0.999997, 1.000001, 1.625026. Determinants: 98.114939, 0.000803, 418949.285420, -27471.098449 // --> Vector info: d2 = 2.124972, 1.000000, 1.000000. Determinants: -0.000047, -196.870160, 597852.037375, -27471.098449 ( 4725.000000 -805.000000 -5297.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( ( -0.003572 0.000000 -15.250547 ) ( 0.000000 0.007166 -21.762946 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4550.000000 -696.828427 -5410.828427 ) ( 4550.000000 -807.828427 -5299.828427 ) ( 4725.000000 -807.828427 -5299.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -696.828427 -5410.828427 ) ( 4550.000000 -694.000000 -5408.000000 ) ( 4550.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -807.828427 -5299.828427 ) ( 4550.000000 -805.000000 -5297.000000 ) ( 4725.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -807.828427 -5299.828427 ) ( 4725.000000 -805.000000 -5297.000000 ) ( 4725.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -696.828427 -5410.828427 ) ( 4725.000000 -694.000000 -5408.000000 ) ( 4550.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5012/3756) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4725.000000) / (3860.877482, 3930.884624, 3930.884624) // --> Vector info: d1 = 0.999999, 1.000001, 0.374974. Determinants: 43.756384, -0.000500, -211340.845452, -12251.249936 // --> Vector info: d2 = 0.500000, 1.000000, 1.000000. Determinants: -0.000008, -87.499958, 331701.025396, -12251.249936 ( 4725.000000 -447.000000 -5160.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( ( -0.003572 0.000000 17.250554 ) ( 0.000000 0.007142 -27.074872 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4550.000000 -394.200286 -5113.856851 ) ( 4550.000000 -444.200286 -5162.856851 ) ( 4725.000000 -444.200286 -5162.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -394.200286 -5113.856851 ) ( 4550.000000 -397.000000 -5111.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -444.200286 -5162.856851 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4725.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -444.200286 -5162.856851 ) ( 4725.000000 -447.000000 -5160.000000 ) ( 4725.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -394.200286 -5113.856851 ) ( 4725.000000 -397.000000 -5111.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5013/3757) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4725.000000) / (4141.224911, 4175.880358, 4175.880358) // --> Vector info: d1 = 0.999796, 0.999799, 6.000000. Determinants: -173.284208, -0.000503, 782381.763774, -6064.703208 // --> Vector info: d2 = 1.499995, 0.999992, 0.999999. Determinants: -0.000223, 87.500418, -371454.920849, -6064.703208 ( 4725.000000 -645.000000 -5358.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4550.000000 -620.000000 -5334.000000 ) ( ( 0.028573 0.000000 -129.005779 ) ( 0.000000 -0.014428 61.248656 ) ) 16bescapeship/00wwarn 0 0 0 ( 4550.000000 -617.229873 -5336.885549 ) ( 4550.000000 -642.229873 -5360.885549 ) ( 4725.000000 -642.229873 -5360.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -617.229873 -5336.885549 ) ( 4550.000000 -620.000000 -5334.000000 ) ( 4550.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -642.229873 -5360.885549 ) ( 4550.000000 -645.000000 -5358.000000 ) ( 4725.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -642.229873 -5360.885549 ) ( 4725.000000 -645.000000 -5358.000000 ) ( 4725.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -617.229873 -5336.885549 ) ( 4725.000000 -620.000000 -5334.000000 ) ( 4550.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5014/3758) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-447.000000, -397.000000, -509.000000) / (5160.000000, 5111.000000, 5000.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.249999. Determinants: -27.749970, 27.999916, -156883.805325, -11038.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.125000. Determinants: 55.124858, 56.250070, -265609.551290, -11038.000000 ( 4550.000000 -509.000000 -5000.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.002514 -0.002537 14.213064 ) ( -0.004994 -0.005096 24.063195 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4546.000000 -447.000000 -5160.000000 ) ( 4546.000000 -397.000000 -5111.000000 ) ( 4546.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -447.000000 -5160.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -397.000000 -5111.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -509.000000 -5000.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( 4550.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4546.000000 -558.000000 -5049.000000 ) ( 4550.000000 -558.000000 -5049.000000 ) ( 4550.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5016/3759) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4550.000000, 4550.000000, 4725.000000) / (3158.116410, 3315.802808, 3315.802808) // --> Vector info: d1 = 0.625027, 0.625027, 0.000000. Determinants: 98.558133, 0.000021, -465687.261951, -27595.119587 // --> Vector info: d2 = 0.000000, 1.125004, 1.125002. Determinants: 0.000207, -196.875597, 621755.102374, -27595.119587 ( 4725.000000 -397.000000 -5111.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( -0.003572 0.000000 16.875711 ) ( 0.000000 0.007134 -22.531343 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4550.000000 -506.184285 -4997.158918 ) ( 4550.000000 -394.184285 -5108.158918 ) ( 4725.000000 -394.184285 -5108.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -506.184285 -4997.158918 ) ( 4550.000000 -509.000000 -5000.000000 ) ( 4550.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4550.000000 -394.184285 -5108.158918 ) ( 4550.000000 -397.000000 -5111.000000 ) ( 4725.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -394.184285 -5108.158918 ) ( 4725.000000 -397.000000 -5111.000000 ) ( 4725.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -506.184285 -4997.158918 ) ( 4725.000000 -509.000000 -5000.000000 ) ( 4550.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5021/3760) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4725.000000, 4953.000000, 4953.000000) / (3315.802808, 3315.802808, 3158.116410) // --> Vector info: d1 = 0.656244, 0.656244, 1.218744. Determinants: 0.000000, 128.250027, -448845.407385, -35952.498661 // --> Vector info: d2 = 1.624997, 0.000000, 0.000000. Determinants: 256.239844, 0.000000, -1269155.950020, -35952.498661 ( 4953.000000 -509.000000 -5000.000000 ) ( 4953.000000 -397.000000 -5111.000000 ) ( 4725.000000 -397.000000 -5111.000000 ) ( ( 0.000000 -0.003567 12.484401 ) ( -0.007127 0.000000 35.300911 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4725.000000 -394.184285 -5108.158918 ) ( 4953.000000 -394.184285 -5108.158918 ) ( 4953.000000 -506.184285 -4997.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -394.184285 -5108.158918 ) ( 4725.000000 -397.000000 -5111.000000 ) ( 4953.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -394.184285 -5108.158918 ) ( 4953.000000 -397.000000 -5111.000000 ) ( 4953.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -506.184285 -4997.158918 ) ( 4953.000000 -509.000000 -5000.000000 ) ( 4725.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -506.184285 -4997.158918 ) ( 4725.000000 -509.000000 -5000.000000 ) ( 4725.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5022/3761) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4725.000000, 4988.000000, 4988.000000) / (4175.880358, 4175.880358, 4141.224911) // --> Vector info: d1 = 1.000019, 8.500044, 8.500044. Determinants: -259.916712, 0.000000, 1218991.906295, -9114.382535 // --> Vector info: d2 = 1.000009, 0.999998, 1.500000. Determinants: 0.000376, 131.500658, -558247.249004, -9114.382535 ( 4988.000000 -620.000000 -5334.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( 4725.000000 -645.000000 -5358.000000 ) ( ( 0.028517 0.000000 -133.743773 ) ( 0.000000 -0.014428 61.249048 ) ) 16bescapeship/00wwarn 0 0 0 ( 4725.000000 -642.229873 -5360.885549 ) ( 4988.000000 -642.229873 -5360.885549 ) ( 4988.000000 -617.229873 -5336.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -642.229873 -5360.885549 ) ( 4725.000000 -645.000000 -5358.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -642.229873 -5360.885549 ) ( 4988.000000 -645.000000 -5358.000000 ) ( 4988.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -617.229873 -5336.885549 ) ( 4988.000000 -620.000000 -5334.000000 ) ( 4725.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -617.229873 -5336.885549 ) ( 4725.000000 -620.000000 -5334.000000 ) ( 4725.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5023/3762) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4725.000000, 4988.000000, 4988.000000) / (3930.884624, 3930.884624, 3860.877482) // --> Vector info: d1 = 0.999999, 1.000000, 0.750000. Determinants: -0.000075, -65.749905, 240043.794392, -18411.878476 // --> Vector info: d2 = 0.500000, 2.375000, 2.375000. Determinants: -131.263375, 0.000000, 611013.504213, -18411.878476 ( 4988.000000 -397.000000 -5111.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( 4725.000000 -447.000000 -5160.000000 ) ( ( 0.000000 0.003571 -13.037442 ) ( 0.007129 0.000000 -33.185832 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4725.000000 -444.200286 -5162.856851 ) ( 4988.000000 -444.200286 -5162.856851 ) ( 4988.000000 -394.200286 -5113.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -444.200286 -5162.856851 ) ( 4725.000000 -447.000000 -5160.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -444.200286 -5162.856851 ) ( 4988.000000 -447.000000 -5160.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -394.200286 -5113.856851 ) ( 4988.000000 -397.000000 -5111.000000 ) ( 4725.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -394.200286 -5113.856851 ) ( 4725.000000 -397.000000 -5111.000000 ) ( 4725.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5024/3763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4725.000000, -4953.000000, -4953.000000) / (3176.323661, 3176.323661, 3333.301367) // --> Vector info: d1 = 0.000005, 0.000000, 0.562499. Determinants: -0.000784, -128.249708, 407358.696017, -35790.916837 // --> Vector info: d2 = 2.625002, 0.999997, 1.000001. Determinants: -255.089557, -0.000980, -1299246.271965, -35790.916837 ( 4953.000000 -694.000000 -5408.000000 ) ( 4953.000000 -805.000000 -5297.000000 ) ( 4725.000000 -805.000000 -5297.000000 ) ( ( 0.000000 0.003583 -11.381622 ) ( 0.007127 0.000000 36.301006 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4725.000000 -807.828427 -5299.828427 ) ( 4953.000000 -807.828427 -5299.828427 ) ( 4953.000000 -696.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -807.828427 -5299.828427 ) ( 4725.000000 -805.000000 -5297.000000 ) ( 4953.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -807.828427 -5299.828427 ) ( 4953.000000 -805.000000 -5297.000000 ) ( 4953.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -696.828427 -5410.828427 ) ( 4953.000000 -694.000000 -5408.000000 ) ( 4725.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -696.828427 -5410.828427 ) ( 4725.000000 -694.000000 -5408.000000 ) ( 4725.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5026/3764) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, -0.692532 // RotY/Z : 0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4725.000000, -4988.000000, -4988.000000) / (4204.043319, 4204.043319, 4238.698765) // --> Vector info: d1 = 0.984287, 0.984283, 0.484284. Determinants: -0.000132, 131.499749, -561802.437499, -9114.382535 // --> Vector info: d2 = 0.531238, 2.406250, 2.406249. Determinants: 64.979376, 0.000064, 302185.381576, -9114.382535 ( 4988.000000 -706.000000 -5198.000000 ) ( 4988.000000 -682.000000 -5173.000000 ) ( 4725.000000 -682.000000 -5173.000000 ) ( ( 0.000000 -0.014428 61.639111 ) ( -0.007129 0.000000 -33.154784 ) ) 16bescapeship/00wract1 0 0 0 ( 4725.000000 -684.885549 -5170.229873 ) ( 4988.000000 -684.885549 -5170.229873 ) ( 4988.000000 -708.885549 -5195.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -684.885549 -5170.229873 ) ( 4725.000000 -682.000000 -5173.000000 ) ( 4988.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -684.885549 -5170.229873 ) ( 4988.000000 -682.000000 -5173.000000 ) ( 4988.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -708.885549 -5195.229873 ) ( 4988.000000 -706.000000 -5198.000000 ) ( 4725.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -708.885549 -5195.229873 ) ( 4725.000000 -706.000000 -5198.000000 ) ( 4725.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5027/3765) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4725.000000, 4988.000000, 4988.000000) / (4066.575751, 4066.575751, 4031.920304) // --> Vector info: d1 = 1.999988, 1.999995, 0.999997. Determinants: -0.000269, -262.999688, 1051280.768276, -9114.382535 // --> Vector info: d2 = 1.000000, 4.750013, 4.750012. Determinants: -129.958389, -0.000127, 604939.527281, -9114.382535 ( 4988.000000 -447.000000 -5160.000000 ) ( 4988.000000 -471.000000 -5185.000000 ) ( 4725.000000 -471.000000 -5185.000000 ) ( ( 0.000000 0.028855 -115.343060 ) ( 0.014259 0.000000 -66.371970 ) ) 16bescapeship/00wwarn 0 0 0 ( 4725.000000 -468.114451 -5187.770127 ) ( 4988.000000 -468.114451 -5187.770127 ) ( 4988.000000 -444.114451 -5162.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -468.114451 -5187.770127 ) ( 4725.000000 -471.000000 -5185.000000 ) ( 4988.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -468.114451 -5187.770127 ) ( 4988.000000 -471.000000 -5185.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -444.114451 -5162.770127 ) ( 4988.000000 -447.000000 -5160.000000 ) ( 4725.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -444.114451 -5162.770127 ) ( 4725.000000 -447.000000 -5160.000000 ) ( 4725.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5028/3766) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4725.000000, 4988.000000, 4988.000000) / (4348.213470, 4348.213470, 4278.206328) // --> Vector info: d1 = 0.500015, 0.500017, 1.500021. Determinants: -0.000159, 263.000912, -1152789.575739, -18411.878476 // --> Vector info: d2 = 4.249976, 0.499937, 0.499954. Determinants: 262.529521, 0.004512, -1318721.651680, -18411.878476 ( 4988.000000 -645.000000 -5358.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 4725.000000 -694.000000 -5408.000000 ) ( ( 0.000000 -0.014284 62.611188 ) ( -0.014259 0.000000 71.623417 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4725.000000 -691.143149 -5410.799714 ) ( 4988.000000 -691.143149 -5410.799714 ) ( 4988.000000 -642.143149 -5360.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -691.143149 -5410.799714 ) ( 4725.000000 -694.000000 -5408.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -691.143149 -5410.799714 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -642.143149 -5360.799714 ) ( 4988.000000 -645.000000 -5358.000000 ) ( 4725.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -642.143149 -5360.799714 ) ( 4725.000000 -645.000000 -5358.000000 ) ( 4725.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5029/3767) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4725.000000, -4988.000000, -4988.000000) / (3969.101896, 3969.101896, 4003.757343) // --> Vector info: d1 = 0.968652, 0.968656, 0.468660. Determinants: 0.000116, 131.498747, -530760.044209, -9114.382535 // --> Vector info: d2 = 0.687489, 2.562501, 2.562501. Determinants: 64.979376, 0.000000, 300761.516188, -9114.382535 ( 4988.000000 -632.000000 -5123.000000 ) ( 4988.000000 -607.000000 -5099.000000 ) ( 4725.000000 -607.000000 -5099.000000 ) ( ( 0.000000 -0.014428 58.233242 ) ( -0.007129 0.000000 -32.998562 ) ) 16bescapeship/00wract1 0 0 0 ( 4725.000000 -609.770127 -5096.114451 ) ( 4988.000000 -609.770127 -5096.114451 ) ( 4988.000000 -634.770127 -5120.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -609.770127 -5096.114451 ) ( 4725.000000 -607.000000 -5099.000000 ) ( 4988.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -609.770127 -5096.114451 ) ( 4988.000000 -607.000000 -5099.000000 ) ( 4988.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -634.770127 -5120.114451 ) ( 4988.000000 -632.000000 -5123.000000 ) ( 4725.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4725.000000 -634.770127 -5120.114451 ) ( 4725.000000 -632.000000 -5123.000000 ) ( 4725.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5032/3768) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4953.000000, -4988.000000, -4988.000000) / (3176.323661, 3176.323661, 3237.134844) // --> Vector info: d1 = 0.000001, 0.000000, 0.218749. Determinants: -0.000068, -7.656211, 24318.266195, -2128.391411 // --> Vector info: d2 = 0.250018, 0.000000, 0.000002. Determinants: -15.203889, -0.000070, -75836.775278, -2128.391411 ( 4988.000000 -762.000000 -5340.000000 ) ( 4988.000000 -805.000000 -5297.000000 ) ( 4953.000000 -805.000000 -5297.000000 ) ( ( 0.000000 0.003597 -11.425655 ) ( 0.007143 0.000000 35.631029 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4953.000000 -807.828427 -5299.828427 ) ( 4988.000000 -807.828427 -5299.828427 ) ( 4988.000000 -764.828427 -5342.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -807.828427 -5299.828427 ) ( 4953.000000 -805.000000 -5297.000000 ) ( 4988.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -807.828427 -5299.828427 ) ( 4988.000000 -805.000000 -5297.000000 ) ( 4988.000000 -762.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -764.828427 -5342.828427 ) ( 4988.000000 -762.000000 -5340.000000 ) ( 4953.000000 -762.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -764.828427 -5342.828427 ) ( 4953.000000 -762.000000 -5340.000000 ) ( 4953.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5033/3769) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (-4988.000000, -4988.000000, -4953.000000) / (3237.134844, 3254.105407, 3254.105407) // --> Vector info: d1 = 1.999998, 2.000007, 0.999955. Determinants: 16.971435, -0.000313, 83466.593046, -593.969696 // --> Vector info: d2 = 0.937523, 1.937488, 1.937488. Determinants: 0.000000, -34.998764, 112738.858179, -593.969696 ( 4953.000000 -750.000000 -5352.000000 ) ( 4988.000000 -750.000000 -5352.000000 ) ( 4988.000000 -762.000000 -5340.000000 ) ( ( -0.028573 0.000001 -140.523319 ) ( 0.000000 0.058923 -189.805741 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( 4988.000000 -764.828427 -5342.828427 ) ( 4988.000000 -752.828427 -5354.828427 ) ( 4953.000000 -752.828427 -5354.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -764.828427 -5342.828427 ) ( 4988.000000 -762.000000 -5340.000000 ) ( 4988.000000 -750.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -752.828427 -5354.828427 ) ( 4988.000000 -750.000000 -5352.000000 ) ( 4953.000000 -750.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -752.828427 -5354.828427 ) ( 4953.000000 -750.000000 -5352.000000 ) ( 4953.000000 -762.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -764.828427 -5342.828427 ) ( 4953.000000 -762.000000 -5340.000000 ) ( 4988.000000 -762.000000 -5340.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5034/3770) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4988.000000, -4988.000000, -4953.000000) / (3254.105407, 3333.301367, 3333.301367) // --> Vector info: d1 = 0.000002, 0.000000, 0.125007. Determinants: -9.900021, 0.000066, -49381.524364, -2771.858582 // --> Vector info: d2 = 1.562499, 0.999997, 0.999999. Determinants: -0.000179, 19.687579, -68397.379947, -2771.858582 ( 4953.000000 -694.000000 -5408.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 4988.000000 -750.000000 -5352.000000 ) ( ( 0.003572 0.000000 17.815312 ) ( 0.000000 -0.007103 24.675638 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4988.000000 -752.828427 -5354.828427 ) ( 4988.000000 -696.828427 -5410.828427 ) ( 4953.000000 -696.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -752.828427 -5354.828427 ) ( 4988.000000 -750.000000 -5352.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -696.828427 -5410.828427 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 4953.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -696.828427 -5410.828427 ) ( 4953.000000 -694.000000 -5408.000000 ) ( 4953.000000 -750.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -752.828427 -5354.828427 ) ( 4953.000000 -750.000000 -5352.000000 ) ( 4988.000000 -750.000000 -5352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5035/3771) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4953.000000, 4988.000000, 4988.000000) / (3333.301367, 3333.301367, 3254.105407) // --> Vector info: d1 = 1.281257, 1.281257, 1.000001. Determinants: 0.000000, -9.843946, 29261.376859, -2771.858582 // --> Vector info: d2 = 1.000000, 1.250015, 1.250010. Determinants: -19.800198, -0.000183, 95299.136156, -2771.858582 ( 4988.000000 -453.000000 -5055.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( 4953.000000 -397.000000 -5111.000000 ) ( ( 0.000000 0.003551 -10.556591 ) ( 0.007143 0.000000 -34.380952 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4953.000000 -394.171573 -5108.171573 ) ( 4988.000000 -394.171573 -5108.171573 ) ( 4988.000000 -450.171573 -5052.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -394.171573 -5108.171573 ) ( 4953.000000 -397.000000 -5111.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -394.171573 -5108.171573 ) ( 4988.000000 -397.000000 -5111.000000 ) ( 4988.000000 -453.000000 -5055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -450.171573 -5052.171573 ) ( 4988.000000 -453.000000 -5055.000000 ) ( 4953.000000 -453.000000 -5055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -450.171573 -5052.171573 ) ( 4953.000000 -453.000000 -5055.000000 ) ( 4953.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5036/3772) # points: 4 { brushDef { // Surface normal: 0.000000, -0.698933, -0.715187 // RotY/Z : 0.796892 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.715187, -0.698933) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4988.000000, 4988.000000, 4953.000000) / (3192.156807, 3130.634453, 3130.634453) // --> Vector info: d1 = 1.125005, 1.125007, 1.000000. Determinants: -7.690764, 0.000088, 35938.795669, -2153.282378 // --> Vector info: d2 = 0.000000, 0.437488, 0.437488. Determinants: 0.000000, 15.312075, -48878.545944, -2153.282378 ( 4953.000000 -509.000000 -5000.000000 ) ( 4988.000000 -509.000000 -5000.000000 ) ( 4988.000000 -465.000000 -5043.000000 ) ( ( 0.003572 0.000000 -16.690238 ) ( 0.000000 -0.007111 22.699552 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4988.000000 -462.204268 -5040.139251 ) ( 4988.000000 -506.204268 -4997.139251 ) ( 4953.000000 -506.204268 -4997.139251 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -462.204268 -5040.139251 ) ( 4988.000000 -465.000000 -5043.000000 ) ( 4988.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -506.204268 -4997.139251 ) ( 4988.000000 -509.000000 -5000.000000 ) ( 4953.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -506.204268 -4997.139251 ) ( 4953.000000 -509.000000 -5000.000000 ) ( 4953.000000 -465.000000 -5043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -462.204268 -5040.139251 ) ( 4953.000000 -465.000000 -5043.000000 ) ( 4988.000000 -465.000000 -5043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5037/3773) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [16TsignYELLOW]: 32.000000/16.000000 // --> Vector A/B: (4988.000000, 4988.000000, 4953.000000) / (3254.105407, 3237.134844, 3237.134844) // --> Vector info: d1 = 2.000062, 2.000071, 1.000008. Determinants: -16.971641, 0.000334, 83465.483238, -593.969696 // --> Vector info: d2 = 0.000005, 1.000042, 0.999996. Determinants: -0.000772, 35.001291, -113894.040286, -593.969696 ( 4953.000000 -465.000000 -5043.000000 ) ( 4988.000000 -465.000000 -5043.000000 ) ( 4988.000000 -453.000000 -5055.000000 ) ( ( 0.028573 -0.000001 -140.521450 ) ( 0.000001 -0.058928 191.750591 ) ) 16bescapeship/16TsignYELLOW 0 0 0 ( 4988.000000 -450.171573 -5052.171573 ) ( 4988.000000 -462.171573 -5040.171573 ) ( 4953.000000 -462.171573 -5040.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -450.171573 -5052.171573 ) ( 4988.000000 -453.000000 -5055.000000 ) ( 4988.000000 -465.000000 -5043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -462.171573 -5040.171573 ) ( 4988.000000 -465.000000 -5043.000000 ) ( 4953.000000 -465.000000 -5043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -462.171573 -5040.171573 ) ( 4953.000000 -465.000000 -5043.000000 ) ( 4953.000000 -453.000000 -5055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4953.000000 -450.171573 -5052.171573 ) ( 4953.000000 -453.000000 -5055.000000 ) ( 4988.000000 -453.000000 -5055.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5038/3774) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4988.000000, 5215.000000, 5215.000000) / (3315.802808, 3315.802808, 3158.116410) // --> Vector info: d1 = 1.562500, 1.562500, 0.999999. Determinants: 0.000150, -127.687554, 367456.589449, -35794.812264 // --> Vector info: d2 = 0.999999, 2.624987, 2.624987. Determinants: -256.238442, 0.000000, 1242322.563798, -35794.812264 ( 5215.000000 -509.000000 -5000.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( ( 0.000000 0.003567 -10.265638 ) ( 0.007159 0.000000 -34.706777 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4988.000000 -394.184285 -5108.158918 ) ( 5215.000000 -394.184285 -5108.158918 ) ( 5215.000000 -506.184285 -4997.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -394.184285 -5108.158918 ) ( 4988.000000 -397.000000 -5111.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -394.184285 -5108.158918 ) ( 5215.000000 -397.000000 -5111.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -506.184285 -4997.158918 ) ( 5215.000000 -509.000000 -5000.000000 ) ( 4988.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -506.184285 -4997.158918 ) ( 4988.000000 -509.000000 -5000.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5039/3775) # points: 4 { brushDef { // Surface normal: 0.000000, -0.692532, 0.721387 // RotY/Z : -0.805803 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4988.000000, 5215.000000, 5215.000000) / (4175.880358, 4175.880358, 4141.224911) // --> Vector info: d1 = 1.000019, 7.499947, 7.499947. Determinants: -225.257893, 0.000000, 1115719.436012, -7866.786447 // --> Vector info: d2 = 1.000009, 0.999998, 1.500000. Determinants: 0.000376, 113.500568, -481833.518784, -7866.786447 ( 5215.000000 -620.000000 -5334.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( ( 0.028634 0.000000 -141.826582 ) ( 0.000000 -0.014428 61.249091 ) ) 16bescapeship/00wwarn 0 0 0 ( 4988.000000 -642.229873 -5360.885549 ) ( 5215.000000 -642.229873 -5360.885549 ) ( 5215.000000 -617.229873 -5336.885549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -642.229873 -5360.885549 ) ( 4988.000000 -645.000000 -5358.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -642.229873 -5360.885549 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 5215.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -617.229873 -5336.885549 ) ( 5215.000000 -620.000000 -5334.000000 ) ( 4988.000000 -620.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -617.229873 -5336.885549 ) ( 4988.000000 -620.000000 -5334.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5040/3776) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (4988.000000, 5215.000000, 5215.000000) / (3930.884624, 3930.884624, 3860.877482) // --> Vector info: d1 = 0.999999, 0.999999, 0.749997. Determinants: -0.000013, -56.750298, 207187.337694, -15891.621346 // --> Vector info: d2 = 0.500000, 2.124982, 2.124981. Determinants: -113.760321, -0.000216, 559491.518424, -15891.621346 ( 5215.000000 -397.000000 -5111.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( ( 0.000000 0.003571 -13.037520 ) ( 0.007159 0.000000 -35.206698 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4988.000000 -444.200286 -5162.856851 ) ( 5215.000000 -444.200286 -5162.856851 ) ( 5215.000000 -394.200286 -5113.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -444.200286 -5162.856851 ) ( 4988.000000 -447.000000 -5160.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -444.200286 -5162.856851 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -394.200286 -5113.856851 ) ( 5215.000000 -397.000000 -5111.000000 ) ( 4988.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -394.200286 -5113.856851 ) ( 4988.000000 -397.000000 -5111.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5041/3777) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-4988.000000, -5215.000000, -5215.000000) / (3176.323661, 3176.323661, 3333.301367) // --> Vector info: d1 = 1.000003, 1.000001, 1.562501. Determinants: -0.000355, -127.687473, 369940.919714, -35633.939131 // --> Vector info: d2 = 1.624990, 0.000001, 0.000002. Determinants: -255.087090, -0.000207, -1330278.544178, -35633.939131 ( 5215.000000 -694.000000 -5408.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( 4988.000000 -805.000000 -5297.000000 ) ( ( 0.000000 0.003583 -10.381702 ) ( 0.007159 0.000000 37.331785 ) ) 16bescapeship/10fdeck1 0 0 0 ( 4988.000000 -807.828427 -5299.828427 ) ( 5215.000000 -807.828427 -5299.828427 ) ( 5215.000000 -696.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -807.828427 -5299.828427 ) ( 4988.000000 -805.000000 -5297.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -807.828427 -5299.828427 ) ( 5215.000000 -805.000000 -5297.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -696.828427 -5410.828427 ) ( 5215.000000 -694.000000 -5408.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -696.828427 -5410.828427 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 4988.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5043/3778) # points: 4 { brushDef { // Surface normal: 0.000000, 0.721387, -0.692532 // RotY/Z : 0.764993 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4988.000000, -5215.000000, -5215.000000) / (4204.043319, 4204.043319, 4238.698765) // --> Vector info: d1 = 0.984283, 0.984283, 0.484284. Determinants: 0.000017, 113.499784, -484901.067256, -7866.786447 // --> Vector info: d2 = 0.781264, 2.406250, 2.406249. Determinants: 56.314601, 0.000055, 274750.964142, -7866.786447 ( 5215.000000 -706.000000 -5198.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 4988.000000 -682.000000 -5173.000000 ) ( ( 0.000000 -0.014428 61.639028 ) ( -0.007159 0.000000 -34.925438 ) ) 16bescapeship/00wract1 0 0 0 ( 4988.000000 -684.885549 -5170.229873 ) ( 5215.000000 -684.885549 -5170.229873 ) ( 5215.000000 -708.885549 -5195.229873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -684.885549 -5170.229873 ) ( 4988.000000 -682.000000 -5173.000000 ) ( 5215.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -684.885549 -5170.229873 ) ( 5215.000000 -682.000000 -5173.000000 ) ( 5215.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -708.885549 -5195.229873 ) ( 5215.000000 -706.000000 -5198.000000 ) ( 4988.000000 -706.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -708.885549 -5195.229873 ) ( 4988.000000 -706.000000 -5198.000000 ) ( 4988.000000 -682.000000 -5173.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5044/3779) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4988.000000, 5215.000000, 5215.000000) / (4066.575751, 4066.575751, 4031.920304) // --> Vector info: d1 = 1.999988, 1.999995, 0.999996. Determinants: -0.000239, -226.999752, 907379.403281, -7866.786447 // --> Vector info: d2 = 1.000000, 4.249964, 4.249964. Determinants: -112.628980, -0.000106, 553927.001041, -7866.786447 ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -471.000000 -5185.000000 ) ( 4988.000000 -471.000000 -5185.000000 ) ( ( 0.000000 0.028855 -115.343083 ) ( 0.014317 0.000000 -70.413377 ) ) 16bescapeship/00wwarn 0 0 0 ( 4988.000000 -468.114451 -5187.770127 ) ( 5215.000000 -468.114451 -5187.770127 ) ( 5215.000000 -444.114451 -5162.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -468.114451 -5187.770127 ) ( 4988.000000 -471.000000 -5185.000000 ) ( 5215.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -468.114451 -5187.770127 ) ( 5215.000000 -471.000000 -5185.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -444.114451 -5162.770127 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 4988.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -444.114451 -5162.770127 ) ( 4988.000000 -447.000000 -5160.000000 ) ( 4988.000000 -471.000000 -5185.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5045/3780) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (4988.000000, 5215.000000, 5215.000000) / (4348.213470, 4348.213470, 4278.206328) // --> Vector info: d1 = 3.749988, 0.500013, 0.500017. Determinants: 227.521412, 0.000894, -1194474.070246, -15891.621346 // --> Vector info: d2 = 1.499958, 1.499955, 0.499937. Determinants: 0.000200, -227.004111, 963224.568954, -15891.621346 ( 5215.000000 -645.000000 -5358.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( ( -0.014317 0.000000 75.163764 ) ( 0.000000 0.014285 -60.612102 ) ) 16bescapeship/00fgrte1 0 0 0 ( 4988.000000 -691.143149 -5410.799714 ) ( 5215.000000 -691.143149 -5410.799714 ) ( 5215.000000 -642.143149 -5360.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -691.143149 -5410.799714 ) ( 4988.000000 -694.000000 -5408.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -691.143149 -5410.799714 ) ( 5215.000000 -694.000000 -5408.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -642.143149 -5360.799714 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 4988.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -642.143149 -5360.799714 ) ( 4988.000000 -645.000000 -5358.000000 ) ( 4988.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5046/3781) # points: 4 { brushDef { // Surface normal: 0.000000, 0.692532, -0.721387 // RotY/Z : 0.805803 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.721387, -0.692532) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-4988.000000, -5215.000000, -5215.000000) / (3969.101896, 3969.101896, 4003.757343) // --> Vector info: d1 = 0.968665, 0.968656, 0.468660. Determinants: -0.000314, 113.498918, -458110.613133, -7866.786447 // --> Vector info: d2 = 0.937514, 2.562501, 2.562501. Determinants: 56.314630, 0.000000, 273522.151557, -7866.786447 ( 5215.000000 -632.000000 -5123.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 4988.000000 -607.000000 -5099.000000 ) ( ( 0.000000 -0.014428 58.233513 ) ( -0.007159 0.000000 -34.769236 ) ) 16bescapeship/00wract1 0 0 0 ( 4988.000000 -609.770127 -5096.114451 ) ( 5215.000000 -609.770127 -5096.114451 ) ( 5215.000000 -634.770127 -5120.114451 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -609.770127 -5096.114451 ) ( 4988.000000 -607.000000 -5099.000000 ) ( 5215.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -609.770127 -5096.114451 ) ( 5215.000000 -607.000000 -5099.000000 ) ( 5215.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5215.000000 -634.770127 -5120.114451 ) ( 5215.000000 -632.000000 -5123.000000 ) ( 4988.000000 -632.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4988.000000 -634.770127 -5120.114451 ) ( 4988.000000 -632.000000 -5123.000000 ) ( 4988.000000 -607.000000 -5099.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5048/3782) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (645.000000, 694.000000, 805.000000) / (5358.000000, 5408.000000, 5297.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -27.749841, -27.749711, 155592.587670, -10989.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.125003. Determinants: -56.250073, 55.125241, -259079.754839, -10989.000000 ( 5215.000000 -805.000000 -5297.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.002525 0.002525 -14.158940 ) ( 0.005119 -0.005016 23.576281 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5219.000000 -645.000000 -5358.000000 ) ( 5219.000000 -694.000000 -5408.000000 ) ( 5219.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -645.000000 -5358.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -694.000000 -5408.000000 ) ( 5215.000000 -694.000000 -5408.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -805.000000 -5297.000000 ) ( 5215.000000 -805.000000 -5297.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -756.000000 -5247.000000 ) ( 5215.000000 -756.000000 -5247.000000 ) ( 5215.000000 -645.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5050/3783) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (397.000000, 447.000000, 558.000000) / (5111.000000, 5160.000000, 5049.000000) // --> Vector info: d1 = 1.000001, 1.249999, 1.250000. Determinants: -27.749839, -27.749709, 141856.441443, -10989.000000 // --> Vector info: d2 = 0.000001, 0.000000, 1.125003. Determinants: -55.125070, 56.250244, -265610.355755, -10989.000000 ( 5215.000000 -558.000000 -5049.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( ( 0.002525 0.002525 -12.908949 ) ( 0.005016 -0.005119 24.170567 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5219.000000 -397.000000 -5111.000000 ) ( 5219.000000 -447.000000 -5160.000000 ) ( 5219.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -397.000000 -5111.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -447.000000 -5160.000000 ) ( 5215.000000 -447.000000 -5160.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -558.000000 -5049.000000 ) ( 5215.000000 -558.000000 -5049.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5219.000000 -509.000000 -5000.000000 ) ( 5215.000000 -509.000000 -5000.000000 ) ( 5215.000000 -397.000000 -5111.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5055/3784) # points: 6 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3885.000000, -3885.000000, -3920.000000) / (2247.892457, 2230.921895, 2195.566556) // --> Vector info: d1 = 0.437503, 0.375001, 0.250000. Determinants: 0.088438, -2.187567, 5001.131027, -593.969696 // --> Vector info: d2 = 1.625000, 1.625000, 1.500000. Determinants: -2.121321, 0.000008, -9206.550064, -593.969696 ( 3920.000000 -1251.000000 -4356.000000 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( -0.000149 0.003683 -8.419842 ) ( 0.003571 0.000000 15.500033 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3885.000000 -1216.828427 -4395.828427 ) ( 3885.000000 -1228.828427 -4383.828427 ) ( 3920.000000 -1253.828427 -4358.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1216.828427 -4395.828427 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3885.000000 -1228.828427 -4383.828427 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1253.828427 -4358.828427 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1253.828427 -4358.828427 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1228.828427 -4383.828427 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4095.000000 -1216.828427 -4395.828427 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5057/3785) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1177.000000, 1164.000000, 1214.000000) / (4331.000000, 4344.000000, 4393.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.749997. Determinants: 3.250025, 3.250042, -19188.212189, -1287.000000 // --> Vector info: d2 = 1.000000, 1.062501, 1.062502. Determinants: 3.062509, -3.125056, 8643.044663, -1287.000000 ( 4095.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( -0.002525 -0.002525 14.909256 ) ( -0.002380 0.002428 -6.715652 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4099.000000 -1177.000000 -4331.000000 ) ( 4099.000000 -1164.000000 -4344.000000 ) ( 4099.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1177.000000 -4331.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( 4095.000000 -1164.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1164.000000 -4344.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1214.000000 -4393.000000 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4099.000000 -1226.000000 -4381.000000 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5058/3786) # points: 4 { brushDef { // Surface normal: -0.696146, 0.512734, -0.502479 // RotY/Z : 0.526464 / 2.506767. Vector texS/T: (-0.593037, -0.805175, 0.000000) / (0.404584, -0.297989, -0.864589) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1440.715743, -1480.796246, -1441.342668) / (5724.280346, 5752.039187, 5809.870106) // --> Vector info: d1 = 1.000000, 1.000000, 0.750000. Determinants: 6.939681, 10.020135, -50773.033834, -3413.077936 // --> Vector info: d2 = 1.000000, 1.176776, 1.176777. Determinants: 10.223119, -6.974474, 51239.374315, -3413.077936 ( 4095.000000 -1226.000000 -4381.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( -0.002033 -0.002936 14.876025 ) ( -0.002995 0.002043 -15.012659 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4062.784583 -1203.050935 -4304.990084 ) ( 4097.784583 -1179.050935 -4328.990084 ) ( 4097.784583 -1228.050935 -4378.990084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.784583 -1203.050935 -4304.990084 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.784583 -1179.050935 -4328.990084 ) ( 4095.000000 -1177.000000 -4331.000000 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4097.784583 -1228.050935 -4378.990084 ) ( 4095.000000 -1226.000000 -4381.000000 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4062.784583 -1253.050935 -4353.990084 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5059/3787) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3920.000000, -4060.000000, -4060.000000) / (3872.362024, 3872.362024, 3942.369167) // --> Vector info: d1 = 0.000000, 0.000000, 0.250000. Determinants: -0.000006, -34.999938, 135532.403887, -9800.999949 // --> Vector info: d2 = 1.500000, 1.000000, 1.000004. Determinants: -35.003596, -0.000601, -151913.268223, -9800.999949 ( 4060.000000 -1251.000000 -4356.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( ( 0.000000 0.003571 -13.828426 ) ( 0.003571 0.000000 15.499772 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3920.000000 -1203.799714 -4304.143149 ) ( 4060.000000 -1203.799714 -4304.143149 ) ( 4060.000000 -1253.799714 -4353.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1203.799714 -4304.143149 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1203.799714 -4304.143149 ) ( 4060.000000 -1201.000000 -4307.000000 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4060.000000 -1253.799714 -4353.143149 ) ( 4060.000000 -1251.000000 -4356.000000 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3920.000000 -1253.799714 -4353.143149 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5060/3788) # points: 4 { brushDef { // Surface normal: 0.696146, 0.502479, -0.512734 // RotY/Z : 0.538366 / 0.625208. Vector texS/T: (-0.585266, 0.810841, 0.000000) / (-0.415746, -0.300086, -0.858548) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3228.119457, -3268.063965, -3308.606023) / (2456.399468, 2428.445285, 2485.518409) // --> Vector info: d1 = 1.000000, 1.000000, 0.750000. Determinants: -6.988565, 9.986103, -50502.857721, -3413.077936 // --> Vector info: d2 = 1.000000, 1.176776, 1.176777. Determinants: 10.089185, 7.166853, 11551.362109, -3413.077936 ( 3920.000000 -1251.000000 -4356.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.002048 -0.002926 14.796866 ) ( -0.002956 -0.002100 -3.384441 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3882.215417 -1179.009916 -4328.949065 ) ( 3917.215417 -1203.009916 -4304.949065 ) ( 3917.215417 -1253.009916 -4353.949065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.215417 -1179.009916 -4328.949065 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.215417 -1203.009916 -4304.949065 ) ( 3920.000000 -1201.000000 -4307.000000 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3917.215417 -1253.009916 -4353.949065 ) ( 3920.000000 -1251.000000 -4356.000000 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3882.215417 -1228.009916 -4378.949065 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5061/3789) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1164.000000, -1177.000000, -1226.000000) / (4344.000000, 4331.000000, 4381.000000) // --> Vector info: d1 = 1.000002, 1.000000, 0.750001. Determinants: -3.250102, 3.249884, -19187.619519, -1287.000000 // --> Vector info: d2 = 0.562498, 0.625000, 0.625000. Determinants: 3.125067, 3.062569, -10390.155943, -1287.000000 ( 3885.000000 -1226.000000 -4381.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -1164.000000 -4344.000000 ) ( ( 0.002525 -0.002525 14.908795 ) ( -0.002428 -0.002380 8.073159 ) ) 16bescapeship/00WHULL1 0 0 0 ( 3881.000000 -1164.000000 -4344.000000 ) ( 3881.000000 -1177.000000 -4331.000000 ) ( 3881.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1164.000000 -4344.000000 ) ( 3885.000000 -1164.000000 -4344.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -1177.000000 -4331.000000 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1226.000000 -4381.000000 ) ( 3885.000000 -1226.000000 -4381.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3881.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1214.000000 -4393.000000 ) ( 3885.000000 -1164.000000 -4344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5062/3790) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (3220.000000, 3080.000000, 3080.000000) / (2353.251368, 2353.251368, 2405.577270) // --> Vector info: d1 = 0.000046, 2.000020, 2.000018. Determinants: 104.650456, 0.000267, -336975.432440, -7325.626253 // --> Vector info: d2 = 0.939489, 0.939492, 1.314494. Determinants: 0.000137, -52.500400, 116663.851220, -7325.626253 ( 3080.000000 -1152.000000 -4554.000000 ) ( 3080.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( -0.014286 0.000000 45.999539 ) ( 0.000000 0.007167 -15.925444 ) ) 16bescapeship/00wract1 0 0 0 ( 3220.000000 -1186.171573 -4514.171573 ) ( 3080.000000 -1186.171573 -4514.171573 ) ( 3080.000000 -1149.171573 -4551.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 3080.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1186.171573 -4514.171573 ) ( 3080.000000 -1189.000000 -4517.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1149.171573 -4551.171573 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1149.171573 -4551.171573 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5063/3791) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3220.000000) / (4554.000000, 4579.000000, 4579.000000) // --> Vector info: d1 = 2.000017, 2.000016, 0.000042. Determinants: 49.999356, 0.000133, -160998.685026, -3500.000000 // --> Vector info: d2 = 0.314493, 0.491266, 0.491263. Determinants: 0.000066, -24.748230, 111602.512123, -3500.000000 ( 3220.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( ( -0.014286 0.000000 45.999624 ) ( 0.000000 0.007071 -31.886432 ) ) 16bescapeship/00wract1 0 0 0 ( 3080.000000 -1148.000000 -4554.000000 ) ( 3080.000000 -1148.000000 -4579.000000 ) ( 3220.000000 -1148.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1148.000000 -4554.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1148.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1148.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1148.000000 -4554.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( 3080.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5064/3792) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3080.000000, 3080.000000, 3220.000000) / (4052.428963, 4157.080767, 4157.080767) // --> Vector info: d1 = 2.984391, 2.984391, 0.984417. Determinants: 209.300912, 0.000000, -688371.879661, -14651.252506 // --> Vector info: d2 = 0.795027, 2.295036, 2.295036. Determinants: 0.000000, -210.001269, 839367.085624, -14651.252506 ( 3220.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( ( -0.014286 0.000000 46.983825 ) ( 0.000000 0.014333 -57.289784 ) ) 16bescapeship/00cpipe1 0 0 0 ( 3080.000000 -1149.171573 -4581.828427 ) ( 3080.000000 -1223.171573 -4655.828427 ) ( 3220.000000 -1223.171573 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1149.171573 -4581.828427 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1223.171573 -4655.828427 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1223.171573 -4655.828427 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1149.171573 -4581.828427 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( 3080.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5065/3793) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1226.000000, -1251.000000, -1251.000000) / (3080.000000, 3080.000000, 3220.000000) // --> Vector info: d1 = 0.000026, 0.000026, 2.000000. Determinants: 0.000000, -49.999356, 153997.927125, -3500.000000 // --> Vector info: d2 = 0.481466, 0.304691, 0.304691. Determinants: -24.748480, 0.000000, -32026.768465, -3500.000000 ( 3220.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( ( 0.000000 0.014286 -43.999408 ) ( 0.007071 0.000000 9.150505 ) ) 16bescapeship/00wract1 0 0 0 ( 3080.000000 -1226.000000 -4657.000000 ) ( 3080.000000 -1251.000000 -4657.000000 ) ( 3220.000000 -1251.000000 -4657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1226.000000 -4657.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1251.000000 -4657.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1251.000000 -4657.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1226.000000 -4657.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( 3080.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5067/3794) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3080.000000) / (2353.251368, 2405.577270, 2405.577270) // --> Vector info: d1 = 2.000000, 2.000000, 0.000026. Determinants: 104.650456, 0.000000, 322323.216534, -7325.626253 // --> Vector info: d2 = 0.929688, 1.304691, 1.304691. Determinants: 0.000000, -52.500400, 116736.088705, -7325.626253 ( 3080.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( -0.014286 0.000000 -43.999408 ) ( 0.000000 0.007167 -15.935305 ) ) 16bescapeship/00wract1 0 0 0 ( 3220.000000 -1290.828427 -4618.828427 ) ( 3220.000000 -1253.828427 -4655.828427 ) ( 3080.000000 -1253.828427 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1290.828427 -4618.828427 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1253.828427 -4655.828427 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1253.828427 -4655.828427 ) ( 3080.000000 -1251.000000 -4653.000000 ) ( 3080.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1290.828427 -4618.828427 ) ( 3080.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5070/3795) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3080.000000) / (4034.751293, 4174.758436, 4174.758436) // --> Vector info: d1 = 0.999998, 3.000000, 3.000004. Determinants: -0.000468, -280.000300, 1110129.101281, -19600.999974 // --> Vector info: d2 = 0.000001, 0.000000, 0.499994. Determinants: -70.002645, 0.000039, -225408.683907, -19600.999974 ( 3080.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( ( 0.000000 0.014285 -56.636350 ) ( 0.003571 0.000000 11.499856 ) ) 16bescapeship/00wbig1 0 0 0 ( 3220.000000 -1241.828427 -4464.171573 ) ( 3220.000000 -1340.828427 -4563.171573 ) ( 3080.000000 -1340.828427 -4563.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1241.828427 -4464.171573 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1340.828427 -4563.171573 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1340.828427 -4563.171573 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1241.828427 -4464.171573 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5071/3796) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3220.000000, 3220.000000, 3080.000000) / (2353.251368, 2282.540690, 2282.540690) // --> Vector info: d1 = 0.000000, 0.999994, 1.000002. Determinants: 0.000569, 139.999140, -329455.000610, -9899.494937 // --> Vector info: d2 = 0.999999, 1.000000, 2.999960. Determinants: 141.418559, 0.000083, -465267.439040, -9899.494937 ( 3080.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.000000 -0.014142 33.279981 ) ( -0.014285 0.000000 46.999109 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3220.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1236.171573 -4464.171573 ) ( 3080.000000 -1236.171573 -4464.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1236.171573 -4464.171573 ) ( 3220.000000 -1239.000000 -4467.000000 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1236.171573 -4464.171573 ) ( 3080.000000 -1239.000000 -4467.000000 ) ( 3080.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1186.171573 -4514.171573 ) ( 3080.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5072/3797) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3220.000000, -3220.000000, -3080.000000) / (2282.540690, 2353.251368, 2353.251368) // --> Vector info: d1 = 0.000000, 0.999998, 0.999999. Determinants: -0.000097, -139.999716, 319554.733147, -9899.494937 // --> Vector info: d2 = 0.000000, 0.000002, 1.999980. Determinants: -141.419777, -0.000267, -455371.076861, -9899.494937 ( 3080.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( ( 0.000000 0.014142 -32.279903 ) ( 0.014286 0.000000 45.999425 ) ) 16bescapeship/00WPANL6 0 0 0 ( 3220.000000 -1340.828427 -4568.828427 ) ( 3220.000000 -1290.828427 -4618.828427 ) ( 3080.000000 -1290.828427 -4618.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1340.828427 -4568.828427 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1290.828427 -4618.828427 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 3080.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1290.828427 -4618.828427 ) ( 3080.000000 -1288.000000 -4616.000000 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3080.000000 -1340.828427 -4568.828427 ) ( 3080.000000 -1338.000000 -4566.000000 ) ( 3220.000000 -1338.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5073/3798) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (3220.000000, 4130.000000, 4130.000000) / (4579.000000, 4579.000000, 4554.000000) // --> Vector info: d1 = 13.000042, 0.000026, 0.000026. Determinants: 325.000405, 0.000000, -1342252.260398, -22750.000000 // --> Vector info: d2 = 0.491266, 0.491266, 0.314493. Determinants: 0.000000, -160.863494, 725417.634433, -22750.000000 ( 4130.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( ( -0.014286 0.000000 59.000099 ) ( 0.000000 0.007071 -31.886489 ) ) 16bescapeship/00wract1 0 0 0 ( 3220.000000 -1148.000000 -4579.000000 ) ( 4130.000000 -1148.000000 -4579.000000 ) ( 4130.000000 -1148.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1148.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1148.000000 -4579.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1148.000000 -4554.000000 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1148.000000 -4554.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5074/3799) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (3220.000000, 4130.000000, 4130.000000) / (4157.080767, 4157.080767, 4052.428963) // --> Vector info: d1 = 13.984417, 0.984401, 0.984401. Determinants: 1360.475144, 0.000000, -5712509.921771, -95233.141290 // --> Vector info: d2 = 2.295036, 2.295036, 0.795027. Determinants: 0.000000, -1365.008247, 5455886.056555, -95233.141290 ( 4130.000000 -1152.000000 -4579.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( ( -0.014286 0.000000 59.984474 ) ( 0.000000 0.014333 -57.289784 ) ) 16bescapeship/00cpipe1 0 0 0 ( 3220.000000 -1223.171573 -4655.828427 ) ( 4130.000000 -1223.171573 -4655.828427 ) ( 4130.000000 -1149.171573 -4581.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1223.171573 -4655.828427 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1223.171573 -4655.828427 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1149.171573 -4581.828427 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1149.171573 -4581.828427 ) ( 3220.000000 -1152.000000 -4579.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5075/3800) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-1251.000000, -1251.000000, -1226.000000) / (3220.000000, 4130.000000, 4130.000000) // --> Vector info: d1 = 13.000042, 0.000026, 0.000026. Determinants: 0.000000, 325.000405, -1342252.260398, -22750.000000 // --> Vector info: d2 = 0.418045, 0.418045, 0.241270. Determinants: 160.865236, 0.000000, 191731.885146, -22750.000000 ( 4130.000000 -1226.000000 -4653.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( ( 0.000000 -0.014286 59.000099 ) ( -0.007071 0.000000 -8.427775 ) ) 16bescapeship/00wract1 0 0 0 ( 3220.000000 -1251.000000 -4657.000000 ) ( 4130.000000 -1251.000000 -4657.000000 ) ( 4130.000000 -1226.000000 -4657.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1251.000000 -4657.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1251.000000 -4657.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1226.000000 -4657.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1226.000000 -4657.000000 ) ( 3220.000000 -1226.000000 -4653.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5076/3801) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-3220.000000, -4130.000000, -4130.000000) / (2353.251368, 2353.251368, 2405.577270) // --> Vector info: d1 = 0.000000, 13.000016, 13.000016. Determinants: 680.237572, 0.000000, 2190364.982362, -47616.570645 // --> Vector info: d2 = 0.929688, 0.929688, 1.304691. Determinants: 0.000000, -341.252602, 758784.576585, -47616.570645 ( 4130.000000 -1251.000000 -4653.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( -0.014286 0.000000 -46.000057 ) ( 0.000000 0.007167 -15.935305 ) ) 16bescapeship/00wract1 0 0 0 ( 3220.000000 -1290.828427 -4618.828427 ) ( 4130.000000 -1290.828427 -4618.828427 ) ( 4130.000000 -1253.828427 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1290.828427 -4618.828427 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1290.828427 -4618.828427 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1253.828427 -4655.828427 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1253.828427 -4655.828427 ) ( 3220.000000 -1251.000000 -4653.000000 ) ( 3220.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5078/3802) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (4130.000000, 3220.000000, 3220.000000) / (2353.251368, 2353.251368, 2405.577270) // --> Vector info: d1 = 0.000026, 13.000042, 13.000042. Determinants: 680.237572, 0.000000, -2809382.399156, -47616.570645 // --> Vector info: d2 = 0.939490, 0.939490, 1.314493. Determinants: 0.000000, -341.252545, 758317.719999, -47616.570645 ( 3220.000000 -1152.000000 -4554.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( ( -0.014286 0.000000 59.000099 ) ( 0.000000 0.007167 -15.925501 ) ) 16bescapeship/00wract1 0 0 0 ( 4130.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1149.171573 -4551.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1186.171573 -4514.171573 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1186.171573 -4514.171573 ) ( 3220.000000 -1189.000000 -4517.000000 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3220.000000 -1149.171573 -4551.171573 ) ( 3220.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4130.000000 -1149.171573 -4551.171573 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5079/3803) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1288.000000, 1189.000000, 1152.000000) / (4616.000000, 4517.000000, 4554.000000) // --> Vector info: d1 = 0.749999, 0.250000, 0.249999. Determinants: -18.500039, -18.499892, 103729.061071, -7326.000000 // --> Vector info: d2 = 0.999999, 0.999999, 0.812500. Determinants: -18.562490, 18.562499, -69102.002340, -7326.000000 ( 4130.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( ( 0.002525 0.002525 -14.159031 ) ( 0.002534 -0.002534 9.432433 ) ) 16bescapeship/00WHULL1 0 0 0 ( 4134.000000 -1288.000000 -4616.000000 ) ( 4134.000000 -1189.000000 -4517.000000 ) ( 4134.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1288.000000 -4616.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1189.000000 -4517.000000 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1152.000000 -4554.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1152.000000 -4579.000000 ) ( 4130.000000 -1152.000000 -4579.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1226.000000 -4653.000000 ) ( 4130.000000 -1226.000000 -4653.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4134.000000 -1251.000000 -4653.000000 ) ( 4130.000000 -1251.000000 -4653.000000 ) ( 4130.000000 -1288.000000 -4616.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5081/3804) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-5898.000000, -6020.000000, -6020.000000) / (4507.805730, 4507.805730, 4629.428096) // --> Vector info: d1 = 2.468753, 2.468753, 0.718749. Determinants: 0.000000, 213.500553, -999050.197714, -14837.928696 // --> Vector info: d2 = 0.642915, 2.392917, 2.392917. Determinants: 212.839373, 0.000000, 1245787.091197, -14837.928696 ( 6020.000000 -663.000000 -5884.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( ( 0.000000 -0.014389 67.330840 ) ( -0.014344 0.000000 -83.959636 ) ) 16bescapeship/00WPANL6 0 0 0 ( 5898.000000 -579.828427 -5795.171573 ) ( 6020.000000 -579.828427 -5795.171573 ) ( 6020.000000 -665.828427 -5881.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -579.828427 -5795.171573 ) ( 5898.000000 -577.000000 -5798.000000 ) ( 6020.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -579.828427 -5795.171573 ) ( 6020.000000 -577.000000 -5798.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -665.828427 -5881.171573 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -665.828427 -5881.171573 ) ( 5898.000000 -663.000000 -5884.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5082/3805) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711485, 0.702701 // RotY/Z : -0.779187 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702701, -0.711485) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-5898.000000, -6020.000000, -6020.000000) / (3720.486951, 3720.486951, 3834.333339) // --> Vector info: d1 = 0.500000, 0.062499, 0.062500. Determinants: -49.807848, -0.000108, -300710.910545, -13889.259304 // --> Vector info: d2 = 1.406250, 1.406249, 0.999995. Determinants: -0.000122, 49.562914, -203930.664180, -13889.259304 ( 6020.000000 -583.000000 -5965.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( ( 0.003586 0.000000 21.650608 ) ( 0.000000 -0.003568 14.682616 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5898.000000 -665.845940 -5886.810805 ) ( 6020.000000 -665.845940 -5886.810805 ) ( 6020.000000 -585.845940 -5967.810805 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -665.845940 -5886.810805 ) ( 5898.000000 -663.000000 -5884.000000 ) ( 6020.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -665.845940 -5886.810805 ) ( 6020.000000 -663.000000 -5884.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -585.845940 -5967.810805 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 5898.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -585.845940 -5967.810805 ) ( 5898.000000 -583.000000 -5965.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5086/3806) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6020.000000, 5898.000000, 5898.000000) / (4507.098623, 4507.098623, 4630.135203) // --> Vector info: d1 = 1.795091, 1.795091, 0.045097. Determinants: 0.000000, 213.499274, -989207.435103, -15010.462751 // --> Vector info: d2 = 0.999950, 2.749952, 2.749952. Determinants: 215.314249, 0.000000, -1311201.499773, -15010.462751 ( 5898.000000 -583.000000 -5965.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.000000 -0.014223 65.901195 ) ( -0.014344 0.000000 87.352503 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6020.000000 -493.171573 -5880.828427 ) ( 5898.000000 -493.171573 -5880.828427 ) ( 5898.000000 -580.171573 -5967.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -493.171573 -5880.828427 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -493.171573 -5880.828427 ) ( 5898.000000 -496.000000 -5878.000000 ) ( 5898.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -580.171573 -5967.828427 ) ( 5898.000000 -583.000000 -5965.000000 ) ( 6020.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -580.171573 -5967.828427 ) ( 6020.000000 -583.000000 -5965.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5087/3807) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-577.000000, -663.000000, -583.000000) / (5798.000000, 5884.000000, 5965.000000) // --> Vector info: d1 = 0.937502, 0.500000, 0.500000. Determinants: -35.437688, 35.000191, -236359.309607, -13846.000000 // --> Vector info: d2 = 0.406250, 0.406247, 0.000000. Determinants: 34.937063, 34.937495, -188033.852353, -13846.000000 ( 5898.000000 -583.000000 -5965.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( ( 0.002559 -0.002528 17.070584 ) ( -0.002523 -0.002523 13.580374 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5894.000000 -577.000000 -5798.000000 ) ( 5894.000000 -663.000000 -5884.000000 ) ( 5894.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -577.000000 -5798.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -663.000000 -5884.000000 ) ( 5898.000000 -663.000000 -5884.000000 ) ( 5898.000000 -583.000000 -5965.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -583.000000 -5965.000000 ) ( 5898.000000 -583.000000 -5965.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -496.000000 -5878.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( 5898.000000 -577.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5089/3808) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5898.000000, 6020.000000, 6020.000000) / (3702.411106, 3702.411106, 3579.374526) // --> Vector info: d1 = 0.295095, 0.295095, 2.045096. Determinants: 0.000000, 213.500116, -794894.720787, -15010.462751 // --> Vector info: d2 = 2.749998, 0.999996, 0.999996. Determinants: 215.314249, 0.000000, -1311202.186971, -15010.462751 ( 6020.000000 160.000000 -5222.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.000000 -0.014223 52.956044 ) ( -0.014344 0.000000 87.352549 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5898.000000 75.828427 -5311.828427 ) ( 6020.000000 75.828427 -5311.828427 ) ( 6020.000000 162.828427 -5224.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 75.828427 -5311.828427 ) ( 5898.000000 73.000000 -5309.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 75.828427 -5311.828427 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 162.828427 -5224.828427 ) ( 6020.000000 160.000000 -5222.000000 ) ( 5898.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 162.828427 -5224.828427 ) ( 5898.000000 160.000000 -5222.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5090/3809) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6020.000000, -5898.000000, -5898.000000) / (3701.704000, 3701.704000, 3580.081633) // --> Vector info: d1 = 0.999994, 2.750002, 2.749995. Determinants: -212.840179, -0.000873, -1296132.481706, -14837.928696 // --> Vector info: d2 = 1.000000, 0.999998, 2.749997. Determinants: 0.000201, 213.499912, -805150.188161, -14837.928696 ( 5898.000000 79.000000 -5142.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.014344 0.000000 87.352656 ) ( 0.000000 -0.014389 54.262977 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6020.000000 -9.828427 -5225.171573 ) ( 5898.000000 -9.828427 -5225.171573 ) ( 5898.000000 76.171573 -5139.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -9.828427 -5225.171573 ) ( 6020.000000 -7.000000 -5228.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -9.828427 -5225.171573 ) ( 5898.000000 -7.000000 -5228.000000 ) ( 5898.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 76.171573 -5139.171573 ) ( 5898.000000 79.000000 -5142.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 76.171573 -5139.171573 ) ( 6020.000000 79.000000 -5142.000000 ) ( 6020.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5092/3810) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702701, -0.711485 // RotY/Z : 0.791609 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711485, -0.702701) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6020.000000, 5898.000000, 5898.000000) / (3669.497191, 3669.497191, 3783.343579) // --> Vector info: d1 = 0.749997, 0.312498, 0.312500. Determinants: -49.807713, -0.000214, 289426.315944, -13889.259304 // --> Vector info: d2 = 0.406251, 0.406251, 0.000000. Determinants: 0.000064, 49.562625, -187512.824596, -13889.259304 ( 5898.000000 160.000000 -5222.000000 ) ( 5898.000000 79.000000 -5142.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.003586 0.000000 -20.838139 ) ( 0.000000 -0.003568 13.500563 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6020.000000 81.810805 -5139.154060 ) ( 5898.000000 81.810805 -5139.154060 ) ( 5898.000000 162.810805 -5219.154060 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 81.810805 -5139.154060 ) ( 6020.000000 79.000000 -5142.000000 ) ( 5898.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 81.810805 -5139.154060 ) ( 5898.000000 79.000000 -5142.000000 ) ( 5898.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 162.810805 -5219.154060 ) ( 5898.000000 160.000000 -5222.000000 ) ( 6020.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 162.810805 -5219.154060 ) ( 6020.000000 160.000000 -5222.000000 ) ( 6020.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5094/3811) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7.000000, 73.000000, 160.000000) / (5228.000000, 5309.000000, 5222.000000) // --> Vector info: d1 = 0.874993, 0.874995, 1.312496. Determinants: -35.437706, 34.999832, -195483.219682, -14007.000000 // --> Vector info: d2 = 1.406248, 0.999998, 1.000001. Determinants: 35.343547, 35.343941, -204228.033298, -14007.000000 ( 5898.000000 160.000000 -5222.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( ( 0.002530 -0.002499 13.956109 ) ( -0.002523 -0.002523 14.580426 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5894.000000 -7.000000 -5228.000000 ) ( 5894.000000 73.000000 -5309.000000 ) ( 5894.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -7.000000 -5228.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 73.000000 -5309.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( 5898.000000 160.000000 -5222.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 160.000000 -5222.000000 ) ( 5898.000000 160.000000 -5222.000000 ) ( 5898.000000 79.000000 -5142.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 79.000000 -5142.000000 ) ( 5898.000000 79.000000 -5142.000000 ) ( 5898.000000 -7.000000 -5228.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5098/3812) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316228, 0.948683 // RotY/Z : -1.249046 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6003.000000, 5898.000000, 5898.000000) / (1609.599329, 1609.599329, 1805.660544) // --> Vector info: d1 = 3.295092, 3.295092, 0.500006. Determinants: 0.000000, 293.483982, -540225.786253, -20586.427568 // --> Vector info: d2 = 0.249992, 1.749998, 1.750005. Determinants: 294.092944, -0.000763, -1770585.162527, -20586.427568 ( 5898.000000 -113.000000 -5371.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( ( 0.000000 -0.014256 26.241842 ) ( -0.014286 0.000000 86.007403 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6003.000000 74.264911 -5312.794733 ) ( 5898.000000 74.264911 -5312.794733 ) ( 5898.000000 -111.735089 -5374.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 74.264911 -5312.794733 ) ( 6003.000000 73.000000 -5309.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 74.264911 -5312.794733 ) ( 5898.000000 73.000000 -5309.000000 ) ( 5898.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -111.735089 -5374.794733 ) ( 5898.000000 -113.000000 -5371.000000 ) ( 6003.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -111.735089 -5374.794733 ) ( 6003.000000 -113.000000 -5371.000000 ) ( 6003.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5100/3813) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (113.000000, -11.000000, -73.000000) / (5371.000000, 5247.000000, 5309.000000) // --> Vector info: d1 = 0.750001, 3.249984, 3.249981. Determinants: 154.998595, 154.999304, -861548.116456, -15376.000000 // --> Vector info: d2 = 0.625003, 0.625006, 1.250007. Determinants: 77.500292, -77.499931, 397884.541754, -15376.000000 ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( -0.010081 -0.010081 56.032005 ) ( -0.005040 0.005040 -25.876986 ) ) 16bescapeship/00wpipe3 0 0 0 ( 6024.000000 -113.000000 -5371.000000 ) ( 6024.000000 11.000000 -5247.000000 ) ( 6024.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -113.000000 -5371.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 11.000000 -5247.000000 ) ( 6020.000000 11.000000 -5247.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 73.000000 -5309.000000 ) ( 6020.000000 73.000000 -5309.000000 ) ( 6020.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5101/3814) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (73.000000, 48.000000, -1.000000) / (5309.000000, 5284.000000, 5334.000000) // --> Vector info: d1 = 0.874995, 0.874995, 0.625041. Determinants: -6.248867, 6.248797, -34884.308197, -2475.000000 // --> Vector info: d2 = 0.999998, 1.124972, 1.124974. Determinants: 6.248727, 6.123658, -35441.654657, -2475.000000 ( 5898.000000 -1.000000 -5334.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.002525 -0.002525 14.094670 ) ( -0.002525 -0.002474 14.319860 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5894.000000 73.000000 -5309.000000 ) ( 5894.000000 48.000000 -5284.000000 ) ( 5894.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 73.000000 -5309.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 48.000000 -5284.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( 5898.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -1.000000 -5334.000000 ) ( 5898.000000 -1.000000 -5334.000000 ) ( 5898.000000 73.000000 -5309.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5104/3815) # points: 4 { brushDef { // Surface normal: 0.000000, -0.948683, 0.316228 // RotY/Z : -0.321751 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.316228, -0.948683) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5898.000000, 6003.000000, 6003.000000) / (5733.209398, 5733.209398, 5537.148183) // --> Vector info: d1 = 0.204911, 0.204913, 3.000009. Determinants: -0.000374, 293.485072, -1686827.557721, -20586.427568 // --> Vector info: d2 = 1.749998, 0.249992, 0.249997. Determinants: 294.092953, 0.000530, -1770589.475435, -20586.427568 ( 6003.000000 -434.000000 -5692.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.000000 -0.014256 81.938819 ) ( -0.014286 0.000000 86.007612 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5898.000000 -492.205267 -5879.264911 ) ( 6003.000000 -492.205267 -5879.264911 ) ( 6003.000000 -430.205267 -5693.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -492.205267 -5879.264911 ) ( 5898.000000 -496.000000 -5878.000000 ) ( 6003.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -492.205267 -5879.264911 ) ( 6003.000000 -496.000000 -5878.000000 ) ( 6003.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6003.000000 -430.205267 -5693.264911 ) ( 6003.000000 -434.000000 -5692.000000 ) ( 5898.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -430.205267 -5693.264911 ) ( 5898.000000 -434.000000 -5692.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5107/3816) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (558.000000, 434.000000, 496.000000) / (5816.000000, 5692.000000, 5878.000000) // --> Vector info: d1 = 1.000000, 0.374999, 1.000000. Determinants: -38.750081, -38.750052, 231616.844449, -15376.000000 // --> Vector info: d2 = 1.312500, 1.312500, 1.000000. Determinants: -38.750074, 38.750000, -223928.461037, -15376.000000 ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( ( 0.002520 0.002520 -15.063530 ) ( 0.002520 -0.002520 14.563506 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6024.000000 -558.000000 -5816.000000 ) ( 6024.000000 -434.000000 -5692.000000 ) ( 6024.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -558.000000 -5816.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -434.000000 -5692.000000 ) ( 6020.000000 -434.000000 -5692.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6024.000000 -496.000000 -5878.000000 ) ( 6020.000000 -496.000000 -5878.000000 ) ( 6020.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5110/3817) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-496.000000, -471.000000, -521.000000) / (5878.000000, 5804.000000, 5853.000000) // --> Vector info: d1 = 0.937501, 1.187446, 0.937490. Determinants: -6.249424, 6.248368, -42147.938032, -2475.000000 // --> Vector info: d2 = 0.000001, 0.124999, 0.124983. Determinants: 6.123725, 6.249510, -33697.254035, -2475.000000 ( 5898.000000 -521.000000 -5853.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.002525 -0.002525 17.029470 ) ( -0.002474 -0.002525 13.615052 ) ) 16bescapeship/00WHULL1 0 0 0 ( 5894.000000 -496.000000 -5878.000000 ) ( 5894.000000 -471.000000 -5804.000000 ) ( 5894.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -496.000000 -5878.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -471.000000 -5804.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( 5898.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5894.000000 -521.000000 -5853.000000 ) ( 5898.000000 -521.000000 -5853.000000 ) ( 5898.000000 -496.000000 -5878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5111/3818) # points: 4 { brushDef { // Surface normal: 0.000000, -0.949528, 0.313683 // RotY/Z : -0.319070 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.313683, -0.949528) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5898.000000, 5898.000000, 5880.000000) / (5658.803474, 5540.850093, 5540.850093) // --> Vector info: d1 = 1.989640, 0.312564, 0.312565. Determinants: 0.000100, -30.187368, 166599.469330, -2123.160851 // --> Vector info: d2 = 0.874996, 0.874993, 0.749995. Determinants: -14.743948, -0.000050, 85102.331837, -2123.160851 ( 5880.000000 -434.000000 -5692.000000 ) ( 5898.000000 -434.000000 -5692.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( ( 0.000000 0.014218 -78.467663 ) ( 0.006944 0.000000 -40.082847 ) ) 16bescapeship/00wnew1 0 0 0 ( 5898.000000 -467.201889 -5805.254733 ) ( 5898.000000 -430.201889 -5693.254733 ) ( 5880.000000 -430.201889 -5693.254733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -467.201889 -5805.254733 ) ( 5898.000000 -471.000000 -5804.000000 ) ( 5898.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -430.201889 -5693.254733 ) ( 5898.000000 -434.000000 -5692.000000 ) ( 5880.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -430.201889 -5693.254733 ) ( 5880.000000 -434.000000 -5692.000000 ) ( 5880.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -467.201889 -5805.254733 ) ( 5880.000000 -471.000000 -5804.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5115/3819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-5880.000000, -5898.000000, -5898.000000) / (3717.967455, 3717.967455, 3770.293357) // --> Vector info: d1 = 1.739619, 1.739619, 0.989623. Determinants: -0.000018, 13.499912, -51830.828452, -941.866233 // --> Vector info: d2 = 0.749996, 0.874994, 0.874994. Determinants: 6.540638, 0.000007, 37752.527755, -941.866233 ( 5898.000000 -521.000000 -5853.000000 ) ( 5898.000000 -558.000000 -5816.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.000000 -0.014333 55.029925 ) ( -0.006944 0.000000 -40.082685 ) ) 16bescapeship/00wnew1 0 0 0 ( 5880.000000 -560.828427 -5818.828427 ) ( 5898.000000 -560.828427 -5818.828427 ) ( 5898.000000 -523.828427 -5855.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -560.828427 -5818.828427 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5898.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -560.828427 -5818.828427 ) ( 5898.000000 -558.000000 -5816.000000 ) ( 5898.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -523.828427 -5855.828427 ) ( 5898.000000 -521.000000 -5853.000000 ) ( 5880.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -523.828427 -5855.828427 ) ( 5880.000000 -521.000000 -5853.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5116/3820) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-434.000000, -558.000000, -521.000000) / (5692.000000, 5816.000000, 5853.000000) // --> Vector info: d1 = 3.250001, 0.750001, 0.749993. Determinants: -92.499110, 92.500943, -596481.994732, -9176.000000 // --> Vector info: d2 = 0.624998, 0.625003, 0.250002. Determinants: 46.500375, 46.499995, -250231.794140, -9176.000000 ( 5880.000000 -521.000000 -5853.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5880.000000 -434.000000 -5692.000000 ) ( ( 0.010081 -0.010081 65.004577 ) ( -0.005068 -0.005068 27.270248 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5876.000000 -434.000000 -5692.000000 ) ( 5876.000000 -558.000000 -5816.000000 ) ( 5876.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -434.000000 -5692.000000 ) ( 5880.000000 -434.000000 -5692.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -558.000000 -5816.000000 ) ( 5880.000000 -558.000000 -5816.000000 ) ( 5880.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -521.000000 -5853.000000 ) ( 5880.000000 -521.000000 -5853.000000 ) ( 5880.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -471.000000 -5804.000000 ) ( 5880.000000 -471.000000 -5804.000000 ) ( 5880.000000 -434.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5117/3821) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, 0.714213 // RotY/Z : -0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.714213, -0.699929) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5880.000000, 5880.000000, 5898.000000) / (4398.779739, 4468.786882, 4468.786882) // --> Vector info: d1 = 0.989642, 1.989620, 1.989619. Determinants: 0.000042, -17.999607, 77928.986846, -1260.128565 // --> Vector info: d2 = 0.749998, 0.749999, 0.874997. Determinants: -8.750759, -0.000019, 50509.456216, -1260.128565 ( 5898.000000 -521.000000 -5853.000000 ) ( 5880.000000 -521.000000 -5853.000000 ) ( 5880.000000 -471.000000 -5804.000000 ) ( ( 0.000000 0.014284 -61.842092 ) ( 0.006944 0.000000 -40.082780 ) ) 16bescapeship/00wnew1 0 0 0 ( 5880.000000 -468.200286 -5806.856851 ) ( 5880.000000 -518.200286 -5855.856851 ) ( 5898.000000 -518.200286 -5855.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -468.200286 -5806.856851 ) ( 5880.000000 -471.000000 -5804.000000 ) ( 5880.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -518.200286 -5855.856851 ) ( 5880.000000 -521.000000 -5853.000000 ) ( 5898.000000 -521.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -518.200286 -5855.856851 ) ( 5898.000000 -521.000000 -5853.000000 ) ( 5898.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -468.200286 -5806.856851 ) ( 5898.000000 -471.000000 -5804.000000 ) ( 5880.000000 -471.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5118/3822) # points: 4 { brushDef { // Surface normal: 0.000000, -0.313683, 0.949528 // RotY/Z : -1.251727 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.949528, -0.313683) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5880.000000, 5880.000000, 5898.000000) / (1674.135993, 1792.089374, 1792.089374) // --> Vector info: d1 = 0.062504, 1.739759, 1.739759. Determinants: 0.000000, -30.190587, 50410.442589, -2123.160851 // --> Vector info: d2 = 0.749999, 0.749999, 0.874997. Determinants: -14.743948, 0.000000, 85102.044032, -2123.160851 ( 5898.000000 -113.000000 -5371.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( 5880.000000 -1.000000 -5334.000000 ) ( ( 0.000000 0.014220 -23.743110 ) ( 0.006944 0.000000 -40.082712 ) ) 16bescapeship/00wnew1 0 0 0 ( 5880.000000 0.254733 -5337.798111 ) ( 5880.000000 -111.745267 -5374.798111 ) ( 5898.000000 -111.745267 -5374.798111 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 0.254733 -5337.798111 ) ( 5880.000000 -1.000000 -5334.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -111.745267 -5374.798111 ) ( 5880.000000 -113.000000 -5371.000000 ) ( 5898.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -111.745267 -5374.798111 ) ( 5898.000000 -113.000000 -5371.000000 ) ( 5898.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 0.254733 -5337.798111 ) ( 5898.000000 -1.000000 -5334.000000 ) ( 5880.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5121/3823) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (11.000000, -113.000000, -1.000000) / (5247.000000, 5371.000000, 5334.000000) // --> Vector info: d1 = 3.250001, 0.750001, 2.250187. Determinants: -93.523063, 93.976991, -522293.533097, -9300.000000 // --> Vector info: d2 = 0.624998, 0.625003, 0.249954. Determinants: 46.505960, 46.505575, -250338.800722, -9300.000000 ( 5880.000000 -1.000000 -5334.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.010056 -0.010105 56.160595 ) ( -0.005001 -0.005001 26.918151 ) ) 16bescapeship/00wpipe3 0 0 0 ( 5876.000000 11.000000 -5247.000000 ) ( 5876.000000 -113.000000 -5371.000000 ) ( 5876.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 11.000000 -5247.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -113.000000 -5371.000000 ) ( 5880.000000 -113.000000 -5371.000000 ) ( 5880.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -1.000000 -5334.000000 ) ( 5880.000000 -1.000000 -5334.000000 ) ( 5880.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 48.000000 -5284.000000 ) ( 5880.000000 48.000000 -5284.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5122/3824) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5898.000000, 5880.000000, 5880.000000) / (3717.967455, 3717.967455, 3770.293357) // --> Vector info: d1 = 0.312588, 0.312589, 1.062695. Determinants: 0.000031, -13.501907, 49905.052910, -941.866233 // --> Vector info: d2 = 0.874994, 0.749996, 0.749997. Determinants: -6.540638, -0.000018, 37752.623324, -941.866233 ( 5880.000000 48.000000 -5284.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5898.000000 11.000000 -5247.000000 ) ( ( 0.000000 0.014335 -52.985287 ) ( 0.006944 0.000000 -40.082787 ) ) 16bescapeship/00wnew1 0 0 0 ( 5898.000000 13.828427 -5244.171573 ) ( 5880.000000 13.828427 -5244.171573 ) ( 5880.000000 50.828427 -5281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 13.828427 -5244.171573 ) ( 5898.000000 11.000000 -5247.000000 ) ( 5880.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 13.828427 -5244.171573 ) ( 5880.000000 11.000000 -5247.000000 ) ( 5880.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 50.828427 -5281.171573 ) ( 5880.000000 48.000000 -5284.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 50.828427 -5281.171573 ) ( 5898.000000 48.000000 -5284.000000 ) ( 5898.000000 11.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5124/3825) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5898.000000, 5898.000000, 5880.000000) / (3810.311213, 3740.304070, 3740.304070) // --> Vector info: d1 = 1.062499, 0.062690, 0.062691. Determinants: 0.000025, -17.996563, 67233.473253, -1260.128565 // --> Vector info: d2 = 0.874998, 0.874997, 0.749999. Determinants: -8.750759, -0.000012, 50509.413625, -1260.128565 ( 5880.000000 48.000000 -5284.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( 5898.000000 -1.000000 -5334.000000 ) ( ( 0.000000 0.014282 -53.354455 ) ( 0.006944 0.000000 -40.082746 ) ) 16bescapeship/00wnew1 0 0 0 ( 5898.000000 1.856851 -5336.799714 ) ( 5898.000000 50.856851 -5286.799714 ) ( 5880.000000 50.856851 -5286.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 1.856851 -5336.799714 ) ( 5898.000000 -1.000000 -5334.000000 ) ( 5898.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 50.856851 -5286.799714 ) ( 5898.000000 48.000000 -5284.000000 ) ( 5880.000000 48.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 50.856851 -5286.799714 ) ( 5880.000000 48.000000 -5284.000000 ) ( 5880.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 1.856851 -5336.799714 ) ( 5880.000000 -1.000000 -5334.000000 ) ( 5898.000000 -1.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5125/3826) # points: 4 { brushDef { // Surface normal: 0.000000, -0.164399, 0.986394 // RotY/Z : -1.405648 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.986394, -0.164399) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1785.000000, 1330.000000, 1317.000000) / (-356.910201, -356.910201, -344.744676) // --> Vector info: d1 = 0.932844, 0.991113, 1.035712. Determinants: 0.708878, -19.535258, -13401.261765, -5535.313903 // --> Vector info: d2 = 1.896161, 0.272313, 0.226267. Determinants: -19.754972, -0.159157, 24709.971921, -5535.313903 ( 1317.000000 816.000000 -2799.000000 ) ( 1330.000000 828.000000 -2797.000000 ) ( 1785.000000 828.000000 -2797.000000 ) ( ( -0.000128 0.003529 2.421048 ) ( 0.003569 0.000029 -4.464060 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1785.000000 828.657596 -2800.945576 ) ( 1330.000000 828.657596 -2800.945576 ) ( 1317.000000 816.657596 -2802.945576 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 828.657596 -2800.945576 ) ( 1785.000000 828.000000 -2797.000000 ) ( 1330.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 828.657596 -2800.945576 ) ( 1330.000000 828.000000 -2797.000000 ) ( 1317.000000 816.000000 -2799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.000000 816.657596 -2802.945576 ) ( 1317.000000 816.000000 -2799.000000 ) ( 1855.000000 704.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 704.657596 -2825.945576 ) ( 1855.000000 704.000000 -2822.000000 ) ( 1785.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5126/3827) # points: 4 { brushDef { // Surface normal: 0.400125, -0.646795, 0.649273 // RotY/Z : -0.706629 / -1.016793. Vector texS/T: (0.850425, 0.526096, 0.000000) / (0.341580, -0.552159, -0.760555) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (1696.618631, 1687.141389, 1549.304307) / (1799.385728, 1784.922607, 2128.093029) // --> Vector info: d1 = 1.000000, 0.946759, 0.946760. Determinants: -18.270820, -7.338642, 38957.799025, -5245.863704 // --> Vector info: d2 = 3.500000, 3.571419, 0.928573. Determinants: -13.714763, 34.891153, -57874.442868, -5245.863704 ( 1317.000000 816.000000 -2799.000000 ) ( 1317.000000 1078.000000 -2538.000000 ) ( 1330.000000 1075.000000 -2549.000000 ) ( ( 0.003483 0.001399 -7.426384 ) ( 0.002614 -0.006651 11.032395 ) ) 16bescapeship/10fdeck1 0 0 0 ( 1328.399501 1077.587181 -2551.597094 ) ( 1315.399501 1080.587181 -2540.597094 ) ( 1315.399501 818.587181 -2801.597094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.399501 1077.587181 -2551.597094 ) ( 1330.000000 1075.000000 -2549.000000 ) ( 1317.000000 1078.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.399501 1080.587181 -2540.597094 ) ( 1317.000000 1078.000000 -2538.000000 ) ( 1317.000000 816.000000 -2799.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.399501 818.587181 -2801.597094 ) ( 1317.000000 816.000000 -2799.000000 ) ( 1330.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1328.399501 830.587181 -2799.597094 ) ( 1330.000000 828.000000 -2797.000000 ) ( 1330.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5128/3828) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1505.000000, 1785.000000, 1785.000000) / (1392.293252, 1392.293252, 1356.937913) // --> Vector info: d1 = 0.015604, 0.015635, 0.515627. Determinants: -0.001113, 139.997729, -195070.686714, -9899.494937 // --> Vector info: d2 = 2.249987, 0.249988, 0.249990. Determinants: 70.710650, 0.000551, -128694.031404, -9899.494937 ( 1785.000000 853.000000 -2772.000000 ) ( 1785.000000 828.000000 -2797.000000 ) ( 1505.000000 828.000000 -2797.000000 ) ( ( 0.000000 -0.014142 19.705115 ) ( -0.007143 0.000000 13.000060 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1505.000000 830.828427 -2799.828427 ) ( 1785.000000 830.828427 -2799.828427 ) ( 1785.000000 855.828427 -2774.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 830.828427 -2799.828427 ) ( 1505.000000 828.000000 -2797.000000 ) ( 1785.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 830.828427 -2799.828427 ) ( 1785.000000 828.000000 -2797.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 855.828427 -2774.828427 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1505.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 855.828427 -2774.828427 ) ( 1505.000000 853.000000 -2772.000000 ) ( 1505.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5129/3829) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1785.000000, 1785.000000, 1505.000000) / (1129.000013, 1094.344566, 1094.344566) // --> Vector info: d1 = 0.515623, 1.015623, 1.015593. Determinants: -0.001066, 140.000118, -163061.592806, -9703.525133 // --> Vector info: d2 = 0.250002, 0.250000, 2.250006. Determinants: 69.311119, -0.000492, -126145.689585, -9703.525133 ( 1505.000000 1075.000000 -2549.000000 ) ( 1785.000000 1075.000000 -2549.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.000000 -0.014428 16.804367 ) ( -0.007143 0.000000 12.999986 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1785.000000 1053.885549 -2576.770127 ) ( 1785.000000 1077.885549 -2551.770127 ) ( 1505.000000 1077.885549 -2551.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1053.885549 -2576.770127 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1785.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1077.885549 -2551.770127 ) ( 1785.000000 1075.000000 -2549.000000 ) ( 1505.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1077.885549 -2551.770127 ) ( 1505.000000 1075.000000 -2549.000000 ) ( 1505.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1053.885549 -2576.770127 ) ( 1505.000000 1051.000000 -2574.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5130/3830) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1785.000000, 1785.000000, 1505.000000) / (1356.937913, 1076.923628, 1076.923628) // --> Vector info: d1 = 0.515627, 4.515615, 4.515595. Determinants: -0.005342, 1119.996531, -1560183.431114, -78403.999898 // --> Vector info: d2 = 0.249990, 0.250003, 2.250006. Determinants: 560.029321, 0.003679, -1019257.538730, -78403.999898 ( 1505.000000 1051.000000 -2574.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.000000 -0.014285 19.899284 ) ( -0.007143 0.000000 13.000071 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1785.000000 855.828427 -2774.828427 ) ( 1785.000000 1053.828427 -2576.828427 ) ( 1505.000000 1053.828427 -2576.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 855.828427 -2774.828427 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1053.828427 -2576.828427 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1505.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1053.828427 -2576.828427 ) ( 1505.000000 1051.000000 -2574.000000 ) ( 1505.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 855.828427 -2774.828427 ) ( 1505.000000 853.000000 -2772.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5131/3831) # points: 4 { brushDef { // Surface normal: 0.000000, -0.979963, 0.199179 // RotY/Z : -0.200521 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.199179, -0.979963) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1330.000000, 1785.000000, 1855.000000) / (2283.807820, 2283.807820, 2158.292881) // --> Vector info: d1 = 0.758867, 0.816513, 0.375004. Determinants: -7.235401, -204.921692, 434286.459621, -57109.297404 // --> Vector info: d2 = 0.272460, 1.896331, 2.162145. Determinants: -203.820089, 7.274473, 238907.231312, -57109.297404 ( 1855.000000 1100.000000 -2426.000000 ) ( 1785.000000 1075.000000 -2549.000000 ) ( 1330.000000 1075.000000 -2549.000000 ) ( ( 0.000127 0.003588 -7.604479 ) ( 0.003569 -0.000127 -4.183333 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1330.000000 1078.919852 -2549.796718 ) ( 1785.000000 1078.919852 -2549.796718 ) ( 1855.000000 1103.919852 -2426.796718 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1078.919852 -2549.796718 ) ( 1330.000000 1075.000000 -2549.000000 ) ( 1785.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1078.919852 -2549.796718 ) ( 1785.000000 1075.000000 -2549.000000 ) ( 1855.000000 1100.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1103.919852 -2426.796718 ) ( 1855.000000 1100.000000 -2426.000000 ) ( 1317.000000 1078.000000 -2538.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1317.000000 1081.919852 -2538.796718 ) ( 1317.000000 1078.000000 -2538.000000 ) ( 1330.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5132/3832) # points: 4 { brushDef { // Surface normal: 0.000000, -0.708534, 0.705677 // RotY/Z : -0.783378 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.705677, -0.708534) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1330.000000, 1505.000000, 1505.000000) / (1397.468708, 1397.468708, 1047.450137) // --> Vector info: d1 = 0.015604, 0.015604, 5.015592. Determinants: -0.000071, 874.997832, -1223737.778698, -61253.249914 // --> Vector info: d2 = 1.500000, 0.249992, 0.250007. Determinants: 437.525926, 0.002503, -673792.862358, -61253.249914 ( 1505.000000 1075.000000 -2549.000000 ) ( 1505.000000 828.000000 -2797.000000 ) ( 1330.000000 828.000000 -2797.000000 ) ( ( 0.000000 -0.014285 19.978332 ) ( -0.007143 0.000000 11.000116 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1330.000000 830.834135 -2799.822707 ) ( 1505.000000 830.834135 -2799.822707 ) ( 1505.000000 1077.834135 -2551.822707 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 830.834135 -2799.822707 ) ( 1330.000000 828.000000 -2797.000000 ) ( 1505.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 830.834135 -2799.822707 ) ( 1505.000000 828.000000 -2797.000000 ) ( 1505.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1077.834135 -2551.822707 ) ( 1505.000000 1075.000000 -2549.000000 ) ( 1330.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1077.834135 -2551.822707 ) ( 1330.000000 1075.000000 -2549.000000 ) ( 1330.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5133/3833) # points: 4 { brushDef { // Surface normal: -0.703526, -0.502519, 0.502519 // RotY/Z : -0.526510 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (-0.408916, -0.292083, -0.864566) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (263.649645, 183.090031, 162.746694) / (1132.114414, 1017.606123, 1159.874000) // --> Vector info: d1 = 0.999998, 2.999984, 1.500001. Determinants: 112.773309, 161.524406, -226387.250422, -13790.525878 // --> Vector info: d2 = 0.000001, 0.000000, 0.707107. Determinants: 80.969508, -56.964292, 43142.498757, -13790.525878 ( 1785.000000 1075.000000 -2549.000000 ) ( 1855.000000 1100.000000 -2426.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( ( -0.008178 -0.011713 16.416143 ) ( -0.005871 0.004131 -3.128416 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1857.814106 1003.010076 -2527.010076 ) ( 1857.814106 1102.010076 -2428.010076 ) ( 1787.814106 1077.010076 -2551.010076 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.814106 1003.010076 -2527.010076 ) ( 1855.000000 1001.000000 -2525.000000 ) ( 1855.000000 1100.000000 -2426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.814106 1102.010076 -2428.010076 ) ( 1855.000000 1100.000000 -2426.000000 ) ( 1785.000000 1075.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.814106 1077.010076 -2551.010076 ) ( 1785.000000 1075.000000 -2549.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.814106 1053.010076 -2576.010076 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5135/3834) # points: 4 { brushDef { // Surface normal: -0.707125, -0.499987, 0.499987 // RotY/Z : -0.523584 / -2.526137. Vector texS/T: (0.577331, -0.816510, 0.000000) / (-0.408245, -0.288658, -0.866033) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (496.124955, 415.290419, 334.051752) / (1483.435133, 1369.120751, 1425.700597) // --> Vector info: d1 = 0.999998, 2.999984, 2.999985. Determinants: 113.159031, 162.476097, -311024.096268, -13860.353567 // --> Vector info: d2 = 0.000001, 0.000000, 0.707108. Determinants: 80.832518, -57.158780, 44688.298153, -13860.353567 ( 1785.000000 853.000000 -2772.000000 ) ( 1855.000000 803.000000 -2723.000000 ) ( 1855.000000 704.000000 -2822.000000 ) ( ( -0.008164 -0.011722 22.439839 ) ( -0.005832 0.004124 -3.224182 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1857.828499 705.999949 -2823.999949 ) ( 1857.828499 804.999949 -2724.999949 ) ( 1787.828499 854.999949 -2773.999949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.828499 705.999949 -2823.999949 ) ( 1855.000000 704.000000 -2822.000000 ) ( 1855.000000 803.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.828499 804.999949 -2724.999949 ) ( 1855.000000 803.000000 -2723.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.828499 854.999949 -2773.999949 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1785.000000 828.000000 -2797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.828499 829.999949 -2798.999949 ) ( 1785.000000 828.000000 -2797.000000 ) ( 1855.000000 704.000000 -2822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5137/3835) # points: 4 { brushDef { // Surface normal: -0.710651, -0.502481, 0.492431 // RotY/Z : -0.514881 / -2.526137. Vector texS/T: (0.577331, -0.816510, 0.000000) / (-0.402075, -0.284295, -0.870352) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (394.877657, 354.868645, 273.629977) / (1366.962490, 1309.514436, 1366.962490) // --> Vector info: d1 = 0.999998, 2.000003, 2.000033. Determinants: 57.450054, 81.237853, -140700.269860, -6965.443274 // --> Vector info: d2 = 0.999998, 0.999991, 1.707099. Determinants: 40.621597, -28.291208, 15667.030359, -6965.443274 ( 1785.000000 927.000000 -2698.000000 ) ( 1855.000000 877.000000 -2648.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( ( -0.008248 -0.011663 20.199758 ) ( -0.005832 0.004062 -2.249251 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1857.842604 830.009922 -2699.969724 ) ( 1857.842604 879.009922 -2649.969724 ) ( 1787.842604 929.009922 -2699.969724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.842604 830.009922 -2699.969724 ) ( 1855.000000 828.000000 -2698.000000 ) ( 1855.000000 877.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.842604 879.009922 -2649.969724 ) ( 1855.000000 877.000000 -2648.000000 ) ( 1785.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.842604 929.009922 -2699.969724 ) ( 1785.000000 927.000000 -2698.000000 ) ( 1785.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.842604 879.009922 -2748.969724 ) ( 1785.000000 877.000000 -2747.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5139/3836) # points: 4 { brushDef { // Surface normal: -0.710651, -0.502481, 0.492431 // RotY/Z : -0.514881 / -2.526137. Vector texS/T: (0.577331, -0.816510, 0.000000) / (-0.402075, -0.284295, -0.870352) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (314.043121, 274.034108, 192.795441) / (1252.652438, 1195.204384, 1252.652438) // --> Vector info: d1 = 0.500000, 1.500000, 1.500001. Determinants: 57.448148, 81.238627, -123287.679581, -6965.443274 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 40.621941, -28.290621, 22681.273651, -6965.443274 ( 1785.000000 1026.000000 -2599.000000 ) ( 1855.000000 976.000000 -2549.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( ( -0.008248 -0.011663 17.699904 ) ( -0.005832 0.004062 -3.256257 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1857.842604 929.009922 -2600.969724 ) ( 1857.842604 978.009922 -2550.969724 ) ( 1787.842604 1028.009922 -2600.969724 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.842604 929.009922 -2600.969724 ) ( 1855.000000 927.000000 -2599.000000 ) ( 1855.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1857.842604 978.009922 -2550.969724 ) ( 1855.000000 976.000000 -2549.000000 ) ( 1785.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.842604 1028.009922 -2600.969724 ) ( 1785.000000 1026.000000 -2599.000000 ) ( 1785.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1787.842604 978.009922 -2649.969724 ) ( 1785.000000 976.000000 -2648.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5140/3837) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-877.000000, -853.000000, -803.000000) / (2747.000000, 2772.000000, 2723.000000) // --> Vector info: d1 = 0.749972, 0.999972, 0.999974. Determinants: -12.250048, -12.499954, 21774.649624, -2426.000000 // --> Vector info: d2 = 0.687500, 0.687500, 0.187498. Determinants: 12.500049, -12.000047, 42258.797809, -2426.000000 ( 1855.000000 803.000000 -2723.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( ( 0.005049 0.005152 -8.975536 ) ( -0.005153 0.004946 -17.419125 ) ) 16bescapeship/00wract2 0 0 0 ( 1859.000000 877.000000 -2747.000000 ) ( 1859.000000 853.000000 -2772.000000 ) ( 1859.000000 803.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 877.000000 -2747.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 853.000000 -2772.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( 1855.000000 803.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 803.000000 -2723.000000 ) ( 1855.000000 803.000000 -2723.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 828.000000 -2698.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5141/3838) # points: 3 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1785.000000, -1855.000000) / (2549.425582, 2549.425582, 2479.418440) // --> Vector info: d1 = 0.426763, 0.249985, 0.249985. Determinants: 12.375695, -12.374449, 52413.300031, -4900.499974 // --> Vector info: d2 = 0.676778, 0.500000, 0.853554. Determinants: 12.375693, 12.374378, -11907.193195, -4900.499974 ( 1855.000000 803.000000 -2723.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( ( -0.002525 0.002525 -10.695501 ) ( -0.002525 -0.002525 2.429792 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 850.200286 -2774.856851 ) ( 1785.000000 850.200286 -2774.856851 ) ( 1855.000000 800.200286 -2725.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 850.200286 -2774.856851 ) ( 1855.000000 853.000000 -2772.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 850.200286 -2774.856851 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1855.000000 803.000000 -2723.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 800.200286 -2725.856851 ) ( 1855.000000 803.000000 -2723.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5143/3839) # points: 4 { brushDef { // Surface normal: 0.000000, -0.721387, 0.692532 // RotY/Z : -0.764993 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.692532, -0.721387) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1785.000000) / (1408.956004, 1374.300558, 1374.300558) // --> Vector info: d1 = 0.015618, 0.015618, 1.015620. Determinants: 34.655538, -0.000008, -64323.899267, -2425.881283 // --> Vector info: d2 = 1.000001, 0.749999, 0.750000. Determinants: 0.000031, -17.500133, 22230.977520, -2425.881283 ( 1785.000000 877.000000 -2747.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( ( -0.014286 0.000000 26.515683 ) ( 0.000000 0.007214 -9.164083 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1855.000000 855.885549 -2774.770127 ) ( 1855.000000 879.885549 -2749.770127 ) ( 1785.000000 879.885549 -2749.770127 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 855.885549 -2774.770127 ) ( 1855.000000 853.000000 -2772.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 879.885549 -2749.770127 ) ( 1855.000000 877.000000 -2747.000000 ) ( 1785.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 879.885549 -2749.770127 ) ( 1785.000000 877.000000 -2747.000000 ) ( 1785.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 855.885549 -2774.770127 ) ( 1785.000000 853.000000 -2772.000000 ) ( 1855.000000 853.000000 -2772.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5144/3840) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1785.000000, 1855.000000) / (2493.258510, 2562.554975, 2562.554975) // --> Vector info: d1 = 0.124986, 0.374987, 0.124986. Determinants: 17.324149, -0.000033, -32742.488200, -4850.752519 // --> Vector info: d2 = 0.250000, 0.500003, 0.500002. Determinants: 0.000050, -17.500115, 42419.528260, -4850.752519 ( 1855.000000 877.000000 -2747.000000 ) ( 1785.000000 877.000000 -2747.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( ( -0.003571 0.000000 6.749981 ) ( 0.000000 0.003608 -8.744938 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 830.828427 -2695.171573 ) ( 1785.000000 879.828427 -2744.171573 ) ( 1855.000000 879.828427 -2744.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 830.828427 -2695.171573 ) ( 1855.000000 828.000000 -2698.000000 ) ( 1785.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 879.828427 -2744.171573 ) ( 1785.000000 877.000000 -2747.000000 ) ( 1855.000000 877.000000 -2747.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 879.828427 -2744.171573 ) ( 1855.000000 877.000000 -2747.000000 ) ( 1855.000000 828.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5145/3841) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-976.000000, -927.000000, -877.000000) / (2648.000000, 2698.000000, 2648.000000) // --> Vector info: d1 = 0.249973, 0.749971, 0.749971. Determinants: -24.999905, -24.999905, 40562.472818, -4950.000000 // --> Vector info: d2 = 0.726567, 0.726567, 0.226565. Determinants: 25.000099, -24.500097, 85679.845844, -4950.000000 ( 1855.000000 877.000000 -2648.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( ( 0.005050 0.005050 -8.194439 ) ( -0.005051 0.004950 -17.309060 ) ) 16bescapeship/00wract2 0 0 0 ( 1859.000000 976.000000 -2648.000000 ) ( 1859.000000 927.000000 -2698.000000 ) ( 1859.000000 877.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 976.000000 -2648.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 927.000000 -2698.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( 1855.000000 877.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 877.000000 -2648.000000 ) ( 1855.000000 877.000000 -2648.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 927.000000 -2599.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5146/3842) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1855.000000, -1785.000000, -1855.000000) / (2563.262082, 2563.262082, 2492.551404) // --> Vector info: d1 = 0.551765, 0.374987, 0.374987. Determinants: 12.500148, -12.374516, 52175.801933, -4949.747468 // --> Vector info: d2 = 0.676773, 0.499998, 0.853549. Determinants: 12.499898, 12.374328, -11881.190561, -4949.747468 ( 1855.000000 877.000000 -2648.000000 ) ( 1785.000000 927.000000 -2698.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( ( -0.002525 0.002500 -10.541104 ) ( -0.002525 -0.002500 2.400363 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 924.171573 -2700.828427 ) ( 1785.000000 924.171573 -2700.828427 ) ( 1855.000000 874.171573 -2650.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 924.171573 -2700.828427 ) ( 1855.000000 927.000000 -2698.000000 ) ( 1785.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 924.171573 -2700.828427 ) ( 1785.000000 927.000000 -2698.000000 ) ( 1855.000000 877.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 874.171573 -2650.828427 ) ( 1855.000000 877.000000 -2648.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5148/3843) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1785.000000) / (1278.112444, 1208.105302, 1208.105302) // --> Vector info: d1 = 0.015626, 0.015618, 1.015620. Determinants: 70.007326, -0.000600, -129939.400028, -4900.499974 // --> Vector info: d2 = 1.250000, 0.749999, 0.750000. Determinants: 0.000062, -35.000083, 38608.300587, -4900.499974 ( 1785.000000 976.000000 -2648.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( ( -0.014286 0.000000 26.515539 ) ( 0.000000 0.007142 -7.878441 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1855.000000 929.856851 -2700.799714 ) ( 1855.000000 978.856851 -2650.799714 ) ( 1785.000000 978.856851 -2650.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 929.856851 -2700.799714 ) ( 1855.000000 927.000000 -2698.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 978.856851 -2650.799714 ) ( 1855.000000 976.000000 -2648.000000 ) ( 1785.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 978.856851 -2650.799714 ) ( 1785.000000 976.000000 -2648.000000 ) ( 1785.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 929.856851 -2700.799714 ) ( 1785.000000 927.000000 -2698.000000 ) ( 1855.000000 927.000000 -2698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5149/3844) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1785.000000, 1855.000000) / (2493.258510, 2562.554975, 2562.554975) // --> Vector info: d1 = 0.829695, 1.124986, 1.074533. Determinants: 3.496161, -17.138676, 32221.125069, -4850.752519 // --> Vector info: d2 = 0.305617, 0.499997, 0.255160. Determinants: 16.966348, 3.532007, -41761.256504, -4850.752519 ( 1855.000000 976.000000 -2648.000000 ) ( 1785.000000 976.000000 -2648.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( ( -0.000721 0.003533 -6.642500 ) ( -0.003498 -0.000728 8.609233 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 929.828427 -2596.171573 ) ( 1785.000000 978.828427 -2645.171573 ) ( 1855.000000 978.828427 -2645.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 929.828427 -2596.171573 ) ( 1855.000000 927.000000 -2599.000000 ) ( 1785.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 978.828427 -2645.171573 ) ( 1785.000000 976.000000 -2648.000000 ) ( 1855.000000 976.000000 -2648.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 978.828427 -2645.171573 ) ( 1855.000000 976.000000 -2648.000000 ) ( 1855.000000 927.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5150/3845) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1855.000000, 1855.000000, 1785.000000) / (1112.278967, 1076.923628, 1076.923628) // --> Vector info: d1 = 0.015618, 0.015618, 1.015620. Determinants: 35.355432, -0.000008, -65622.970060, -2474.873734 // --> Vector info: d2 = 1.000001, 0.749999, 0.750000. Determinants: 0.000031, -17.500133, 16990.096125, -2474.873734 ( 1785.000000 1051.000000 -2574.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( ( -0.014286 0.000000 26.515684 ) ( 0.000000 0.007071 -6.865036 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1855.000000 1028.828427 -2601.828427 ) ( 1855.000000 1053.828427 -2576.828427 ) ( 1785.000000 1053.828427 -2576.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1028.828427 -2601.828427 ) ( 1855.000000 1026.000000 -2599.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1053.828427 -2576.828427 ) ( 1855.000000 1051.000000 -2574.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1053.828427 -2576.828427 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1785.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1028.828427 -2601.828427 ) ( 1785.000000 1026.000000 -2599.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5152/3846) # points: 3 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1855.000000, 1785.000000, 1855.000000) / (2482.246722, 2552.253865, 2552.253865) // --> Vector info: d1 = 0.999987, 1.249990, 0.999987. Determinants: 17.502002, 0.000000, -37366.649148, -4900.499974 // --> Vector info: d2 = 0.250002, 0.499999, 0.500002. Determinants: -0.000198, -17.500040, 42214.650516, -4900.499974 ( 1855.000000 1051.000000 -2574.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( ( -0.003571 0.000000 7.625069 ) ( 0.000000 0.003571 -8.614356 ) ) 16bescapeship/00WHULL1 0 0 0 ( 1855.000000 1003.799714 -2522.143149 ) ( 1785.000000 1053.799714 -2571.143149 ) ( 1855.000000 1053.799714 -2571.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1003.799714 -2522.143149 ) ( 1855.000000 1001.000000 -2525.000000 ) ( 1785.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1053.799714 -2571.143149 ) ( 1785.000000 1051.000000 -2574.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1053.799714 -2571.143149 ) ( 1855.000000 1051.000000 -2574.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5153/3847) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-1051.000000, -1026.000000, -976.000000) / (2574.000000, 2599.000000, 2549.000000) // --> Vector info: d1 = 0.476535, 0.226538, 0.226532. Determinants: 12.500000, 12.499714, -20228.101106, -2500.000000 // --> Vector info: d2 = 0.312503, 0.312502, 0.812503. Determinants: -12.499975, 12.500040, -46093.833724, -2500.000000 ( 1855.000000 976.000000 -2549.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( ( -0.005000 -0.005000 8.091240 ) ( 0.005000 -0.005000 18.437533 ) ) 16bescapeship/00wract2 0 0 0 ( 1859.000000 1051.000000 -2574.000000 ) ( 1859.000000 1026.000000 -2599.000000 ) ( 1859.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1051.000000 -2574.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1026.000000 -2599.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( 1855.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 976.000000 -2549.000000 ) ( 1855.000000 976.000000 -2549.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1001.000000 -2525.000000 ) ( 1855.000000 1001.000000 -2525.000000 ) ( 1855.000000 1051.000000 -2574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5154/3848) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-1855.000000, -1785.000000, -1855.000000) / (2563.262082, 2563.262082, 2492.551404) // --> Vector info: d1 = 0.999998, 2.000000, 0.999994. Determinants: -70.710796, -0.000296, -136117.505473, -4949.747468 // --> Vector info: d2 = 0.000001, 0.000000, 0.500000. Determinants: 0.000071, 34.999906, -89713.807403, -4949.747468 ( 1855.000000 976.000000 -2549.000000 ) ( 1785.000000 1026.000000 -2599.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( ( 0.014286 0.000000 27.499889 ) ( 0.000000 -0.007071 18.124926 ) ) 16bescapeship/00wpanl4 0 0 0 ( 1855.000000 1023.171573 -2601.828427 ) ( 1785.000000 1023.171573 -2601.828427 ) ( 1855.000000 973.171573 -2551.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1023.171573 -2601.828427 ) ( 1855.000000 1026.000000 -2599.000000 ) ( 1785.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1785.000000 1023.171573 -2601.828427 ) ( 1785.000000 1026.000000 -2599.000000 ) ( 1855.000000 976.000000 -2549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 973.171573 -2551.828427 ) ( 1855.000000 976.000000 -2549.000000 ) ( 1855.000000 1026.000000 -2599.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5155/3849) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-840.000000, -945.000000, -945.000000) / (1530.179074, 1530.179074, 1600.889753) // --> Vector info: d1 = 0.140623, 0.890623, 0.890623. Determinants: 53.032992, 0.000000, 43503.638350, -7424.621202 // --> Vector info: d2 = 0.750000, 0.750000, 1.000000. Determinants: 0.000000, -26.249931, 34598.626696, -7424.621202 ( 945.000000 1125.000000 -1139.000000 ) ( 945.000000 1075.000000 -1089.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( ( -0.007143 0.000000 -5.859375 ) ( 0.000000 0.003536 -4.659985 ) ) 16bescapeship/00wbig2 0 0 0 ( 840.000000 1072.171573 -1091.828427 ) ( 945.000000 1072.171573 -1091.828427 ) ( 945.000000 1122.171573 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1072.171573 -1091.828427 ) ( 840.000000 1075.000000 -1089.000000 ) ( 945.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1072.171573 -1091.828427 ) ( 945.000000 1075.000000 -1089.000000 ) ( 945.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1122.171573 -1141.828427 ) ( 945.000000 1125.000000 -1139.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1122.171573 -1141.828427 ) ( 840.000000 1125.000000 -1139.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5156/3850) # points: 4 { brushDef { // Surface normal: -0.000245, 0.699929, -0.714213 // RotY/Z : 0.795499 / 1.571146. Vector texS/T: (-1.000000, -0.000350, 0.000000) / (0.000250, -0.714213, -0.699929) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-840.394584, -1015.393524, -1015.376031) / (-79.596155, -75.310004, -5.302864) // --> Vector info: d1 = 2.062498, 1.999996, 0.999989. Determinants: -0.089344, 175.001408, -11413.819597, -12251.250304 // --> Vector info: d2 = 0.375000, 2.875000, 2.875006. Determinants: 175.017859, -0.044774, 142486.284233, -12251.250304 ( 1015.000000 1075.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1040.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( ( 0.000007 -0.014284 0.931645 ) ( -0.014286 0.000004 -11.630346 ) ) 16bescapeship/00_base2 0 0 0 ( 840.000979 1125.200286 -1034.143149 ) ( 1015.000979 1122.200286 -1037.143149 ) ( 1015.000979 1072.200286 -1086.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000979 1125.200286 -1034.143149 ) ( 840.000000 1128.000000 -1037.000000 ) ( 1015.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000979 1122.200286 -1037.143149 ) ( 1015.000000 1125.000000 -1040.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000979 1072.200286 -1086.143149 ) ( 1015.000000 1075.000000 -1089.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000979 1072.200286 -1086.143149 ) ( 840.000000 1075.000000 -1089.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5157/3851) # points: 4 { brushDef { // Surface normal: -0.028273, -0.706824, -0.706824 // RotY/Z : 0.784998 / -1.610775. Vector texS/T: (0.999201, -0.039968, 0.000000) / (0.028250, 0.706259, -0.707389) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (792.246456, 967.266496, 969.224930) / (1623.928625, 1628.169571, 1558.900786) // --> Vector info: d1 = 0.501176, 1.751567, 1.751566. Determinants: -86.613030, -2.448892, 66515.555375, -12131.731080 // --> Vector info: d2 = 0.749999, 0.750000, 0.999999. Determinants: -1.060291, 43.754883, -79313.583434, -12131.731080 ( 1015.000000 1125.000000 -1040.000000 ) ( 1015.000000 1174.000000 -1089.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( ( 0.007139 0.000202 -5.482775 ) ( 0.000087 -0.003607 6.537697 ) ) 16bescapeship/00wbig2 0 0 0 ( 840.113092 1180.827296 -1083.172704 ) ( 1015.113092 1176.827296 -1086.172704 ) ( 1015.113092 1127.827296 -1037.172704 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.113092 1180.827296 -1083.172704 ) ( 840.000000 1178.000000 -1086.000000 ) ( 1015.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.113092 1176.827296 -1086.172704 ) ( 1015.000000 1174.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.113092 1127.827296 -1037.172704 ) ( 1015.000000 1125.000000 -1040.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.113092 1130.827296 -1034.172704 ) ( 840.000000 1128.000000 -1037.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5158/3852) # points: 4 { brushDef { // Surface normal: 0.000000, -0.714213, 0.699929 // RotY/Z : -0.775297 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.699929, -0.714213) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 1015.000000, 1015.000000) / (26.068769, 26.068769, -43.938374) // --> Vector info: d1 = 2.000000, 1.999991, 0.999994. Determinants: 0.000626, -174.999511, -19941.003701, -12251.249936 // --> Vector info: d2 = 3.499999, 0.999999, 1.000000. Determinants: 175.017873, 0.000082, -189894.381127, -12251.249936 ( 1015.000000 1174.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( ( 0.000000 0.014284 1.627671 ) ( -0.014286 0.000000 15.500001 ) ) 16bescapeship/00_base2 0 0 0 ( 840.000000 1127.856851 -1141.799714 ) ( 1015.000000 1127.856851 -1141.799714 ) ( 1015.000000 1176.856851 -1091.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1127.856851 -1141.799714 ) ( 840.000000 1125.000000 -1139.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1127.856851 -1141.799714 ) ( 1015.000000 1125.000000 -1139.000000 ) ( 1015.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1176.856851 -1091.799714 ) ( 1015.000000 1174.000000 -1089.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1180.856851 -1088.799714 ) ( 840.000000 1178.000000 -1086.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5159/3853) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-630.000000, -840.000000, -840.000000) / (1530.179074, 1530.179074, 1600.889753) // --> Vector info: d1 = 1.000000, 2.499996, 2.499999. Determinants: 106.065739, -0.000651, 51973.171399, -14849.242405 // --> Vector info: d2 = 0.750000, 0.750001, 1.000000. Determinants: 0.000076, -52.499750, 69197.133747, -14849.242405 ( 840.000000 1125.000000 -1139.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( 630.000000 1075.000000 -1089.000000 ) ( ( -0.007143 0.000000 -3.500055 ) ( 0.000000 0.003536 -4.659977 ) ) 16bescapeship/00wbig2 0 0 0 ( 630.000000 1072.171573 -1091.828427 ) ( 840.000000 1072.171573 -1091.828427 ) ( 840.000000 1122.171573 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1072.171573 -1091.828427 ) ( 630.000000 1075.000000 -1089.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1072.171573 -1091.828427 ) ( 840.000000 1075.000000 -1089.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1122.171573 -1141.828427 ) ( 840.000000 1125.000000 -1139.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1122.171573 -1141.828427 ) ( 630.000000 1125.000000 -1139.000000 ) ( 630.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5160/3854) # points: 4 { brushDef { // Surface normal: -0.000257, 0.700341, -0.713809 // RotY/Z : 0.794922 / 1.571163. Vector texS/T: (-1.000000, -0.000366, 0.000000) / (0.000261, -0.713809, -0.700341) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-630.414610, -840.413130, -840.393717) / (-84.414773, -78.703268, -4.453691) // --> Vector info: d1 = 0.999998, 0.999999, 2.062166. Determinants: -6.066536, -223.053597, -38245.836338, -15592.412129 // --> Vector info: d2 = 4.000015, 0.999063, 0.972508. Determinants: -222.667806, 5.634581, -202267.282722, -15592.412129 ( 840.000000 1075.000000 -1089.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( 630.000000 1132.000000 -1033.000000 ) ( ( 0.000389 0.014305 2.452849 ) ( 0.014281 -0.000361 12.972161 ) ) 16bescapeship/00_base2 0 0 0 ( 630.001026 1129.198637 -1030.144765 ) ( 840.001026 1125.198637 -1034.144765 ) ( 840.001026 1072.198637 -1086.144765 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.001026 1129.198637 -1030.144765 ) ( 630.000000 1132.000000 -1033.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.001026 1125.198637 -1034.144765 ) ( 840.000000 1128.000000 -1037.000000 ) ( 840.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.001026 1072.198637 -1086.144765 ) ( 840.000000 1075.000000 -1089.000000 ) ( 630.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.001026 1072.198637 -1086.144765 ) ( 630.000000 1075.000000 -1089.000000 ) ( 630.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5161/3855) # points: 4 { brushDef { // Surface normal: -0.023596, -0.699734, -0.714014 // RotY/Z : 0.795215 / -1.604506. Vector texS/T: (0.999432, -0.033703, 0.000000) / (0.024064, 0.713608, -0.700131) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (589.838966, 799.820773, 801.505918) / (1615.474213, 1621.187426, 1551.200568) // --> Vector info: d1 = 0.000706, 1.501175, 1.501175. Determinants: -105.013095, -2.528408, 66015.007462, -14705.594480 // --> Vector info: d2 = 0.750000, 0.750000, 1.000000. Determinants: -1.428313, 52.495351, -94991.605355, -14705.594480 ( 840.000000 1128.000000 -1037.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( ( 0.007141 0.000172 -4.489108 ) ( 0.000097 -0.003570 6.459556 ) ) 16bescapeship/00wbig2 0 0 0 ( 630.094386 1183.798935 -1079.143944 ) ( 840.094386 1180.798935 -1083.143944 ) ( 840.094386 1130.798935 -1034.143944 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.094386 1183.798935 -1079.143944 ) ( 630.000000 1181.000000 -1082.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.094386 1180.798935 -1083.143944 ) ( 840.000000 1178.000000 -1086.000000 ) ( 840.000000 1128.000000 -1037.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.094386 1130.798935 -1034.143944 ) ( 840.000000 1128.000000 -1037.000000 ) ( 630.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.094386 1134.798935 -1030.143944 ) ( 630.000000 1132.000000 -1033.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5162/3856) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 840.000000, 840.000000) / (9.899495, 9.899495, -65.053824) // --> Vector info: d1 = 0.000000, 2.999996, 3.000002. Determinants: -224.859625, 0.001404, 141661.547869, -15740.196949 // --> Vector info: d2 = 1.999994, 1.999998, 0.937501. Determinants: -0.000340, -223.124347, -29271.263948, -15740.196949 ( 840.000000 1178.000000 -1086.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( ( 0.014286 0.000000 -8.999986 ) ( 0.000000 0.014175 1.859650 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 1127.828427 -1141.828427 ) ( 840.000000 1127.828427 -1141.828427 ) ( 840.000000 1180.828427 -1088.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1127.828427 -1141.828427 ) ( 630.000000 1125.000000 -1139.000000 ) ( 840.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1127.828427 -1141.828427 ) ( 840.000000 1125.000000 -1139.000000 ) ( 840.000000 1178.000000 -1086.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1180.828427 -1088.828427 ) ( 840.000000 1178.000000 -1086.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1183.828427 -1084.828427 ) ( 630.000000 1181.000000 -1082.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5163/3857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1006.000000, -1015.000000, -1015.000000) / (1530.179074, 1530.179074, 1600.889753) // --> Vector info: d1 = 1.000010, 0.999998, 0.000001. Determinants: -0.000851, 8.999974, -14408.830910, -636.396103 // --> Vector info: d2 = 0.750002, 0.874998, 0.874998. Determinants: 8.838565, 0.000000, 8414.298281, -636.396103 ( 1015.000000 1125.000000 -1139.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( ( 0.000001 -0.014142 22.641293 ) ( -0.013888 0.000000 -13.221794 ) ) 16bescapeship/00_base2 0 0 0 ( 1006.000000 1072.171573 -1091.828427 ) ( 1015.000000 1072.171573 -1091.828427 ) ( 1015.000000 1122.171573 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1072.171573 -1091.828427 ) ( 1006.000000 1075.000000 -1089.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1072.171573 -1091.828427 ) ( 1015.000000 1075.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1122.171573 -1141.828427 ) ( 1015.000000 1125.000000 -1139.000000 ) ( 1006.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1122.171573 -1141.828427 ) ( 1006.000000 1125.000000 -1139.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5164/3858) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1125.000000, -1075.000000, -1125.000000) / (1139.000000, 1089.000000, 1040.000000) // --> Vector info: d1 = 0.610939, 0.610940, 0.110941. Determinants: -24.999976, -24.999929, -2674.204603, -4950.000000 // --> Vector info: d2 = 0.750000, 1.000000, 1.000000. Determinants: -12.249959, 12.499976, -31731.177756, -4950.000000 ( 1015.000000 1125.000000 -1040.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( ( 0.005051 0.005050 0.540243 ) ( 0.002475 -0.002525 6.410339 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1125.000000 -1139.000000 ) ( 1019.000000 1075.000000 -1089.000000 ) ( 1019.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1139.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1089.000000 ) ( 1015.000000 1075.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1040.000000 ) ( 1015.000000 1125.000000 -1040.000000 ) ( 1015.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1174.000000 -1089.000000 ) ( 1015.000000 1174.000000 -1089.000000 ) ( 1015.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5165/3859) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1174.000000, 1181.000000, 1132.000000) / (1089.000000, 1082.000000, 1033.000000) // --> Vector info: d1 = 1.162074, 1.024619, 0.999994. Determinants: 6.562886, -6.907644, -979.586163, -686.000000 // --> Vector info: d2 = 1.996308, 1.999693, 1.000000. Determinants: -7.163699, -6.832009, 14480.772568, -686.000000 ( 630.000000 1132.000000 -1033.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( -0.009567 0.010069 1.427968 ) ( 0.010443 0.009959 -21.108998 ) ) 16bescapeship/00_base2 0 0 0 ( 626.000000 1174.000000 -1089.000000 ) ( 626.000000 1181.000000 -1082.000000 ) ( 626.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1174.000000 -1089.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1181.000000 -1082.000000 ) ( 630.000000 1181.000000 -1082.000000 ) ( 630.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1132.000000 -1033.000000 ) ( 630.000000 1132.000000 -1033.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1125.000000 -1040.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5166/3860) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (1131.000000, 1174.000000, 1125.000000) / (1133.000000, 1089.000000, 1040.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.000006. Determinants: 44.000187, 43.000256, -98483.501721, -4263.000000 // --> Vector info: d2 = 0.999999, 0.125000, 0.125006. Determinants: 42.875222, -42.874673, -4177.867190, -4263.000000 ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( -0.010321 -0.010087 23.101924 ) ( -0.010058 0.010057 0.980030 ) ) 16bescapeship/08Tgrate 0 0 0 ( 626.000000 1131.000000 -1133.000000 ) ( 626.000000 1174.000000 -1089.000000 ) ( 626.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1131.000000 -1133.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1174.000000 -1089.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1125.000000 -1040.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1082.000000 -1083.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5167/3861) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1125.000000, 1131.000000, 1082.000000) / (1139.000000, 1133.000000, 1083.000000) // --> Vector info: d1 = 1.137142, 1.012179, 0.987572. Determinants: 6.100524, -6.270841, -396.063736, -594.000000 // --> Vector info: d2 = 1.971568, 1.974645, 0.974960. Determinants: -6.151936, -5.847358, 12409.957640, -594.000000 ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( ( -0.010270 0.010557 0.666774 ) ( 0.010357 0.009844 -20.892185 ) ) 16bescapeship/00_base2 0 0 0 ( 626.000000 1125.000000 -1139.000000 ) ( 626.000000 1131.000000 -1133.000000 ) ( 626.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1125.000000 -1139.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1131.000000 -1133.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1082.000000 -1083.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1075.000000 -1089.000000 ) ( 630.000000 1075.000000 -1089.000000 ) ( 630.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5169/3862) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-945.000000, -954.000000, -954.000000) / (1530.179074, 1530.179074, 1600.889753) // --> Vector info: d1 = 0.999998, 0.999994, 0.000000. Determinants: -0.000325, 8.999945, -14408.229184, -636.396103 // --> Vector info: d2 = 0.874998, 1.000000, 0.999999. Determinants: 8.838935, 0.000005, 7795.940311, -636.396103 ( 954.000000 1125.000000 -1139.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( 945.000000 1075.000000 -1089.000000 ) ( ( 0.000001 -0.014142 22.640348 ) ( -0.013889 0.000000 -12.250138 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1072.171573 -1091.828427 ) ( 954.000000 1072.171573 -1091.828427 ) ( 954.000000 1122.171573 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1072.171573 -1091.828427 ) ( 945.000000 1075.000000 -1089.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1072.171573 -1091.828427 ) ( 954.000000 1075.000000 -1089.000000 ) ( 954.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1122.171573 -1141.828427 ) ( 954.000000 1125.000000 -1139.000000 ) ( 945.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1122.171573 -1141.828427 ) ( 945.000000 1125.000000 -1139.000000 ) ( 945.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5171/3863) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (315.000000, 315.000000, 621.000000) / (-77.781746, 9.899495, 9.899495) // --> Vector info: d1 = 0.750003, 1.999993, 1.999997. Determinants: -0.000377, -382.496787, -49874.083721, -26830.459705 // --> Vector info: d2 = 4.999998, 5.000004, 0.624996. Determinants: 383.606092, -0.001750, -254988.302438, -26830.459705 ( 621.000000 1125.000000 -1139.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( ( 0.000000 0.014256 1.858861 ) ( -0.014297 0.000000 9.503687 ) ) 16bescapeship/00_base2 0 0 0 ( 315.000000 1189.828427 -1079.828427 ) ( 315.000000 1127.828427 -1141.828427 ) ( 621.000000 1127.828427 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1189.828427 -1079.828427 ) ( 315.000000 1187.000000 -1077.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1127.828427 -1141.828427 ) ( 315.000000 1125.000000 -1139.000000 ) ( 621.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1127.828427 -1141.828427 ) ( 621.000000 1125.000000 -1139.000000 ) ( 621.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1183.828427 -1084.828427 ) ( 621.000000 1181.000000 -1082.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5172/3864) # points: 4 { brushDef { // Surface normal: -0.025411, -0.706878, -0.706878 // RotY/Z : 0.785075 / -1.606729. Vector texS/T: (0.999355, -0.035925, 0.000000) / (0.025394, 0.706422, -0.707335) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (273.950503, 272.154278, 578.172304) / (1537.634278, 1608.322139, 1615.390925) // --> Vector info: d1 = 0.382815, 0.382815, 2.570999. Determinants: -154.678021, -3.930471, 40131.916038, -21644.456565 // --> Vector info: d2 = 1.000001, 0.750000, 0.750000. Determinants: -1.767205, 76.504871, -138796.862796, -21644.456565 ( 621.000000 1181.000000 -1082.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( ( 0.007146 0.000182 -1.854143 ) ( 0.000082 -0.003535 6.412582 ) ) 16bescapeship/00wbig2 0 0 0 ( 315.101643 1139.827514 -1024.172486 ) ( 315.101643 1189.827514 -1074.172486 ) ( 621.101643 1183.827514 -1079.172486 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.101643 1139.827514 -1024.172486 ) ( 315.000000 1137.000000 -1027.000000 ) ( 315.000000 1187.000000 -1077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.101643 1189.827514 -1074.172486 ) ( 315.000000 1187.000000 -1077.000000 ) ( 621.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.101643 1183.827514 -1079.172486 ) ( 621.000000 1181.000000 -1082.000000 ) ( 621.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.101643 1134.827514 -1030.172486 ) ( 621.000000 1132.000000 -1033.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5173/3865) # points: 4 { brushDef { // Surface normal: -0.002311, 0.707105, -0.707105 // RotY/Z : 0.785395 / 1.574064. Vector texS/T: (-0.999995, -0.003268, 0.000000) / (0.002311, -0.707101, -0.707109) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-318.511371, -318.713984, -624.696011) / (10.635538, -77.045469, -68.560211) // --> Vector info: d1 = 0.999998, 1.000010, 5.374998. Determinants: 383.603423, -0.882639, 95360.959473, -26830.531340 // --> Vector info: d2 = 1.999996, 0.750002, 0.859375. Determinants: -1.016535, -382.497795, -49916.655791, -26830.531340 ( 621.000000 1132.000000 -1033.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( ( -0.014297 0.000033 -3.554196 ) ( 0.000038 0.014256 1.860442 ) ) 16bescapeship/00_base2 0 0 0 ( 315.009243 1072.171580 -1086.171580 ) ( 315.009243 1134.171580 -1024.171580 ) ( 621.009243 1129.171580 -1030.171580 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.009243 1072.171580 -1086.171580 ) ( 315.000000 1075.000000 -1089.000000 ) ( 315.000000 1137.000000 -1027.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.009243 1134.171580 -1024.171580 ) ( 315.000000 1137.000000 -1027.000000 ) ( 621.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.009243 1129.171580 -1030.171580 ) ( 621.000000 1132.000000 -1033.000000 ) ( 621.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.009243 1072.171580 -1086.171580 ) ( 621.000000 1075.000000 -1089.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5174/3866) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-315.000000, -315.000000, -621.000000) / (1600.889753, 1530.179074, 1530.179074) // --> Vector info: d1 = 2.562498, 2.562498, 0.375003. Determinants: -154.679259, -0.000146, -104169.702269, -21637.467504 // --> Vector info: d2 = 0.750001, 1.000000, 1.000000. Determinants: -0.000021, 76.499799, -138695.871192, -21637.467504 ( 621.000000 1075.000000 -1089.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( ( 0.007149 0.000000 4.814320 ) ( 0.000000 -0.003536 6.409986 ) ) 16bescapeship/00wbig2 0 0 0 ( 315.000000 1122.171573 -1141.828427 ) ( 315.000000 1072.171573 -1091.828427 ) ( 621.000000 1072.171573 -1091.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1122.171573 -1141.828427 ) ( 315.000000 1125.000000 -1139.000000 ) ( 315.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 1072.171573 -1091.828427 ) ( 315.000000 1075.000000 -1089.000000 ) ( 621.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1072.171573 -1091.828427 ) ( 621.000000 1075.000000 -1089.000000 ) ( 621.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1122.171573 -1141.828427 ) ( 621.000000 1125.000000 -1139.000000 ) ( 315.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5175/3867) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1125.000000, -1075.000000, -1082.000000) / (1139.000000, 1089.000000, 1083.000000) // --> Vector info: d1 = 1.374998, 0.374995, 0.375000. Determinants: 6.000286, -6.999747, 13829.285037, -650.000000 // --> Vector info: d2 = 0.999998, 0.999998, 0.874996. Determinants: -6.250095, -6.250095, -562.497427, -650.000000 ( 621.000000 1082.000000 -1083.000000 ) ( 621.000000 1075.000000 -1089.000000 ) ( 621.000000 1125.000000 -1139.000000 ) ( ( -0.009231 0.010769 -21.275823 ) ( 0.009616 0.009616 0.865381 ) ) 16bescapeship/00_base2 0 0 0 ( 625.000000 1125.000000 -1139.000000 ) ( 625.000000 1075.000000 -1089.000000 ) ( 625.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1125.000000 -1139.000000 ) ( 621.000000 1125.000000 -1139.000000 ) ( 621.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1075.000000 -1089.000000 ) ( 621.000000 1075.000000 -1089.000000 ) ( 621.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1082.000000 -1083.000000 ) ( 621.000000 1082.000000 -1083.000000 ) ( 621.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1131.000000 -1133.000000 ) ( 621.000000 1131.000000 -1133.000000 ) ( 621.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5176/3868) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1125.000000, -1132.000000, -1181.000000) / (1040.000000, 1033.000000, 1082.000000) // --> Vector info: d1 = 0.374995, 0.374992, 1.374996. Determinants: 6.999894, -7.000159, 14897.799896, -686.000000 // --> Vector info: d2 = 0.999998, 0.859372, 0.859379. Determinants: -6.890625, -6.890718, -1271.604675, -686.000000 ( 621.000000 1181.000000 -1082.000000 ) ( 621.000000 1132.000000 -1033.000000 ) ( 621.000000 1125.000000 -1040.000000 ) ( ( -0.010204 0.010204 -21.716909 ) ( 0.010045 0.010045 1.853651 ) ) 16bescapeship/00_base2 0 0 0 ( 625.000000 1125.000000 -1040.000000 ) ( 625.000000 1132.000000 -1033.000000 ) ( 625.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1125.000000 -1040.000000 ) ( 621.000000 1125.000000 -1040.000000 ) ( 621.000000 1132.000000 -1033.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1132.000000 -1033.000000 ) ( 621.000000 1132.000000 -1033.000000 ) ( 621.000000 1181.000000 -1082.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1181.000000 -1082.000000 ) ( 621.000000 1181.000000 -1082.000000 ) ( 621.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1174.000000 -1089.000000 ) ( 621.000000 1174.000000 -1089.000000 ) ( 621.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5178/3869) # points: 4 { brushDef { // Surface normal: 0.000000, -0.715187, 0.698933 // RotY/Z : -0.773904 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.698933, -0.715187) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 630.000000, 621.000000) / (19.813936, -41.708417, -41.708417) // --> Vector info: d1 = 0.125004, 0.999994, 0.999998. Determinants: 0.000283, 7.874911, -225.425741, -553.701183 // --> Vector info: d2 = 0.999999, 1.000000, 0.874998. Determinants: -7.690382, 0.000006, 4291.239811, -553.701183 ( 621.000000 1174.000000 -1089.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( -0.000001 -0.014222 0.407125 ) ( 0.013889 0.000000 -7.750100 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 1133.860749 -1135.795732 ) ( 630.000000 1176.860749 -1091.795732 ) ( 621.000000 1176.860749 -1091.795732 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1133.860749 -1135.795732 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1176.860749 -1091.795732 ) ( 630.000000 1174.000000 -1089.000000 ) ( 621.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1176.860749 -1091.795732 ) ( 621.000000 1174.000000 -1089.000000 ) ( 621.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1133.860749 -1135.795732 ) ( 621.000000 1131.000000 -1133.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5179/3870) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-1082.000000, -1125.000000, -1174.000000) / (1083.000000, 1040.000000, 1089.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.000006. Determinants: 43.000256, -43.000182, 93095.474166, -4214.000000 // --> Vector info: d2 = 0.999999, 0.125000, 0.125006. Determinants: -42.874673, -42.875216, -4170.532850, -4214.000000 ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( -0.010204 0.010204 -22.091949 ) ( 0.010174 0.010174 0.989685 ) ) 16bescapeship/08Tgrate 0 0 0 ( 634.000000 1082.000000 -1083.000000 ) ( 634.000000 1125.000000 -1040.000000 ) ( 634.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 1082.000000 -1083.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 1125.000000 -1040.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 1174.000000 -1089.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 1131.000000 -1133.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5180/3871) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (621.000000, 630.000000, 630.000000) / (1600.182646, 1600.182646, 1530.886181) // --> Vector info: d1 = 1.374998, 1.374999, 0.374994. Determinants: -0.000066, -9.000043, 13544.211203, -623.668181 // --> Vector info: d2 = 0.999998, 1.125001, 1.124998. Determinants: -8.662256, -0.000026, 4755.635297, -623.668181 ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( 621.000000 1174.000000 -1089.000000 ) ( ( 0.000000 0.014431 -21.717015 ) ( 0.013889 0.000000 -7.625265 ) ) 16bescapeship/00_base2 0 0 0 ( 621.000000 1176.828427 -1086.171573 ) ( 630.000000 1176.828427 -1086.171573 ) ( 630.000000 1127.828427 -1037.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1176.828427 -1086.171573 ) ( 621.000000 1174.000000 -1089.000000 ) ( 630.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1176.828427 -1086.171573 ) ( 630.000000 1174.000000 -1089.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1127.828427 -1037.171573 ) ( 630.000000 1125.000000 -1040.000000 ) ( 621.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1127.828427 -1037.171573 ) ( 621.000000 1125.000000 -1040.000000 ) ( 621.000000 1174.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5181/3872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -621.000000) / (-60.104076, 0.707107, 0.707107) // --> Vector info: d1 = 0.999994, 1.000006, 1.124998. Determinants: -7.600927, -0.000108, -5335.887536, -547.300649 // --> Vector info: d2 = 1.000000, 0.125006, 0.125000. Determinants: 0.000388, 7.874938, -73.740259, -547.300649 ( 621.000000 1082.000000 -1083.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.013888 0.000000 9.749463 ) ( -0.000001 -0.014389 0.134734 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 1122.171573 -1037.171573 ) ( 630.000000 1079.171573 -1080.171573 ) ( 621.000000 1079.171573 -1080.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1122.171573 -1037.171573 ) ( 630.000000 1125.000000 -1040.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1079.171573 -1080.171573 ) ( 630.000000 1082.000000 -1083.000000 ) ( 621.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1079.171573 -1080.171573 ) ( 621.000000 1082.000000 -1083.000000 ) ( 621.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1122.171573 -1037.171573 ) ( 621.000000 1125.000000 -1040.000000 ) ( 630.000000 1125.000000 -1040.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5183/3873) # points: 4 { brushDef { // Surface normal: 0.000000, 0.714213, 0.699929 // RotY/Z : -0.775297 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.699929, -0.714213) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -621.000000) / (1530.815231, 1600.822373, 1600.822373) // --> Vector info: d1 = 0.375000, 1.374997, 1.374998. Determinants: -0.000033, -8.999974, 13541.002904, -630.064282 // --> Vector info: d2 = 0.749998, 0.750005, 0.874995. Determinants: -8.750226, -0.000060, -5985.097190, -630.064282 ( 621.000000 1131.000000 -1133.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.000000 0.014284 -21.491463 ) ( 0.013888 0.000000 9.499185 ) ) 16bescapeship/00_base2 0 0 0 ( 630.000000 1079.143149 -1085.799714 ) ( 630.000000 1128.143149 -1135.799714 ) ( 621.000000 1128.143149 -1135.799714 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1079.143149 -1085.799714 ) ( 630.000000 1082.000000 -1083.000000 ) ( 630.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1128.143149 -1135.799714 ) ( 630.000000 1131.000000 -1133.000000 ) ( 621.000000 1131.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1128.143149 -1135.799714 ) ( 621.000000 1131.000000 -1133.000000 ) ( 621.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 1079.143149 -1085.799714 ) ( 621.000000 1082.000000 -1083.000000 ) ( 630.000000 1082.000000 -1083.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5184/3874) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1125.000000, -1125.000000, -1075.000000) / (1151.000000, 1384.000000, 1384.000000) // --> Vector info: d1 = 2.227991, 0.566378, 0.566513. Determinants: -0.031331, 83.080625, -121617.138227, -11650.000000 // --> Vector info: d2 = 1.023369, 1.023053, 0.846276. Determinants: 41.188890, 0.015801, 34397.067066, -11650.000000 ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( ( 0.000003 -0.007131 10.439239 ) ( -0.003536 -0.000001 -2.952538 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1125.000000 -1151.000000 ) ( 1019.000000 1125.000000 -1384.000000 ) ( 1019.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1151.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1102.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5185/3875) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (945.000000, 945.000000, 1015.000000) / (1151.000000, 1384.000000, 1384.000000) // --> Vector info: d1 = 0.999998, 4.323224, 4.323224. Determinants: 0.000000, -232.625818, 251442.347393, -16310.000000 // --> Vector info: d2 = 0.000002, 0.000000, 1.000000. Determinants: -233.000058, 0.000137, 220184.862005, -16310.000000 ( 1015.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( ( 0.000000 0.014263 -15.416453 ) ( 0.014286 0.000000 -13.499992 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1129.000000 -1151.000000 ) ( 945.000000 1129.000000 -1384.000000 ) ( 1015.000000 1129.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -1151.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -1151.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5186/3876) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1125.000000) / (1102.000000, 1384.000000, 1384.000000) // --> Vector info: d1 = 0.463386, 2.478551, 2.478550. Determinants: 0.000269, -100.758243, 104501.550900, -14100.000000 // --> Vector info: d2 = 0.851564, 0.851567, 1.028343. Determinants: -49.850947, -0.000131, 41582.860784, -14100.000000 ( 945.000000 1125.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.000000 0.007146 -7.411458 ) ( 0.003536 0.000000 -2.949139 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -1102.000000 ) ( 941.000000 1075.000000 -1384.000000 ) ( 941.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1102.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -1151.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5187/3877) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1125.000000, -1125.000000, -1075.000000) / (1664.000000, 2129.000000, 2079.000000) // --> Vector info: d1 = 3.790896, 0.469829, 0.823516. Determinants: 1.589106, 166.053361, -362663.384818, -23250.000000 // --> Vector info: d2 = 1.022647, 1.022015, 0.845306. Determinants: 82.201316, 0.031579, 68647.399126, -23250.000000 ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( ( -0.000068 -0.007142 15.598425 ) ( -0.003536 -0.000001 -2.952576 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1125.000000 -1664.000000 ) ( 1019.000000 1125.000000 -2129.000000 ) ( 1019.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5188/3878) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1125.000000) / (1664.000000, 2079.000000, 2129.000000) // --> Vector info: d1 = 0.478550, 3.446065, 3.799617. Determinants: 1.651724, -148.375749, 235191.731349, -20750.000000 // --> Vector info: d2 = 0.851569, 0.851569, 1.028346. Determinants: -73.362186, 0.000000, 61194.283283, -20750.000000 ( 945.000000 1125.000000 -2129.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( -0.000080 0.007151 -11.334541 ) ( 0.003536 0.000000 -2.949122 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 941.000000 1075.000000 -2079.000000 ) ( 941.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5189/3879) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (945.000000, 945.000000, 1015.000000) / (1664.000000, 2129.000000, 2129.000000) // --> Vector info: d1 = 0.000000, 6.642135, 6.642135. Determinants: 0.000000, -464.949451, 773675.882551, -32550.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -465.000116, 0.000003, 439425.095242, -32550.000000 ( 1015.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( ( 0.000000 0.014284 -23.768844 ) ( 0.014286 0.000000 -13.500003 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1129.000000 -1664.000000 ) ( 945.000000 1129.000000 -2129.000000 ) ( 1015.000000 1129.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -2129.000000 ) ( 945.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -2129.000000 ) ( 1015.000000 1125.000000 -2129.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5190/3880) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1125.000000, -1125.000000, -1075.000000) / (1384.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 2.790896, 0.790896, 0.791031. Determinants: -0.037651, 99.999988, -177514.884022, -14000.000000 // --> Vector info: d2 = 1.023030, 1.022650, 0.845874. Determinants: 49.497361, 0.019020, 41335.782175, -14000.000000 ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( ( 0.000003 -0.007143 12.679635 ) ( -0.003536 -0.000001 -2.952556 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1125.000000 -1384.000000 ) ( 1019.000000 1125.000000 -1664.000000 ) ( 1019.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5191/3881) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1125.000000) / (1384.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 0.478549, 2.478551, 2.478550. Determinants: 0.000267, -100.000072, 131700.119912, -14000.000000 // --> Vector info: d2 = 0.851565, 0.851567, 1.028343. Determinants: -49.497394, -0.000089, 41287.915366, -14000.000000 ( 945.000000 1125.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( 0.000000 0.007143 -9.407151 ) ( 0.003536 0.000000 -2.949137 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 941.000000 1075.000000 -1664.000000 ) ( 941.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5192/3882) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (945.000000, 945.000000, 1015.000000) / (1384.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 0.999998, 4.999995, 4.999998. Determinants: -0.000801, -279.999800, 367920.516937, -19600.000000 // --> Vector info: d2 = 0.000002, 0.000000, 1.000000. Determinants: -280.000009, 0.000147, 264599.762551, -19600.000000 ( 1015.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( ( 0.000000 0.014286 -18.771455 ) ( 0.014286 0.000000 -13.499988 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1129.000000 -1384.000000 ) ( 945.000000 1129.000000 -1664.000000 ) ( 1015.000000 1129.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1129.000000 -1664.000000 ) ( 945.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1664.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1129.000000 -1384.000000 ) ( 1015.000000 1125.000000 -1384.000000 ) ( 945.000000 1125.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5194/3883) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (945.000000, 945.000000, 954.000000) / (1539.100100, 1609.107242, 1609.107242) // --> Vector info: d1 = 0.000000, 0.999998, 1.000006. Determinants: -0.000543, -8.999982, 13852.385398, -630.064282 // --> Vector info: d2 = 0.000000, 0.000002, 0.125006. Determinants: -8.751186, -0.000017, 8269.896966, -630.064282 ( 954.000000 1125.000000 -1151.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.000001 0.014284 -21.985670 ) ( 0.013889 0.000000 -13.125481 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1077.799714 -1099.143149 ) ( 945.000000 1127.799714 -1148.143149 ) ( 954.000000 1127.799714 -1148.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1077.799714 -1099.143149 ) ( 945.000000 1075.000000 -1102.000000 ) ( 945.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1127.799714 -1148.143149 ) ( 945.000000 1125.000000 -1151.000000 ) ( 954.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1127.799714 -1148.143149 ) ( 954.000000 1125.000000 -1151.000000 ) ( 954.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1077.799714 -1099.143149 ) ( 954.000000 1075.000000 -1102.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5195/3884) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1006.000000, 1015.000000, 1015.000000) / (1609.107242, 1609.107242, 1539.100100) // --> Vector info: d1 = 0.999998, 0.999994, 0.000000. Determinants: 0.000322, -8.999945, 13851.489420, -630.064282 // --> Vector info: d2 = 0.874998, 1.000000, 0.999999. Determinants: -8.750992, -0.000005, 8252.201860, -630.064282 ( 1015.000000 1075.000000 -1102.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( 1006.000000 1125.000000 -1151.000000 ) ( ( -0.000001 0.014284 -21.984248 ) ( 0.013889 0.000000 -13.097397 ) ) 16bescapeship/00_base2 0 0 0 ( 1006.000000 1127.799714 -1148.143149 ) ( 1015.000000 1127.799714 -1148.143149 ) ( 1015.000000 1077.799714 -1099.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1127.799714 -1148.143149 ) ( 1006.000000 1125.000000 -1151.000000 ) ( 1015.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1127.799714 -1148.143149 ) ( 1015.000000 1125.000000 -1151.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1077.799714 -1099.143149 ) ( 1015.000000 1075.000000 -1102.000000 ) ( 1006.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1077.799714 -1099.143149 ) ( 1006.000000 1075.000000 -1102.000000 ) ( 1006.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5196/3885) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (954.000000, 1006.000000, 1006.000000) / (1609.375034, 1609.375034, 1600.889753) // --> Vector info: d1 = 1.000006, 0.999998, 0.874989. Determinants: 0.000063, -6.500514, 10020.468406, -441.234631 // --> Vector info: d2 = 0.125006, 0.874998, 0.875008. Determinants: -6.363891, 0.000490, 6015.206152, -441.234631 ( 1006.000000 1119.000000 -1145.000000 ) ( 1006.000000 1125.000000 -1151.000000 ) ( 954.000000 1125.000000 -1151.000000 ) ( ( 0.000000 0.014733 -22.710068 ) ( 0.014423 -0.000001 -13.632670 ) ) 16bescapeship/00_base2 0 0 0 ( 954.000000 1127.828427 -1148.171573 ) ( 1006.000000 1127.828427 -1148.171573 ) ( 1006.000000 1121.828427 -1142.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1127.828427 -1148.171573 ) ( 954.000000 1125.000000 -1151.000000 ) ( 1006.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1127.828427 -1148.171573 ) ( 1006.000000 1125.000000 -1151.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1121.828427 -1142.171573 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1121.828427 -1142.171573 ) ( 954.000000 1119.000000 -1145.000000 ) ( 954.000000 1125.000000 -1151.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5197/3886) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1075.000000, -1075.000000, -1040.000000) / (1102.000000, 1384.000000, 1384.000000) // --> Vector info: d1 = 2.581678, 0.566513, 0.566608. Determinants: -0.027028, 70.530786, -103235.142750, -9870.000000 // --> Vector info: d2 = 0.846660, 0.846276, 0.721273. Determinants: 35.251059, 0.013414, 29523.574319, -9870.000000 ( 1015.000000 1040.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( ( 0.000003 -0.007146 10.459488 ) ( -0.003572 -0.000001 -2.991244 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1075.000000 -1102.000000 ) ( 1019.000000 1075.000000 -1384.000000 ) ( 1019.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1102.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1063.000000 -1089.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5198/3887) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1063.000000, 1040.000000, 1040.000000) / (-1015.000000, -1015.000000, -945.000000) // --> Vector info: d1 = 0.000000, 0.323230, 0.323230. Determinants: 22.626119, 0.000000, -24051.564065, -1610.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: 0.000042, -23.000006, -24955.048281, -1610.000000 ( 945.000000 1040.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( ( -0.014053 0.000000 14.938860 ) ( 0.000000 0.014286 15.500030 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 1063.000000 -1085.000000 ) ( 1015.000000 1040.000000 -1085.000000 ) ( 945.000000 1040.000000 -1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1063.000000 -1085.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1040.000000 -1085.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1040.000000 -1085.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1063.000000 -1085.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5199/3888) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -1015.000000, -945.000000) / (1664.000000, 2044.000000, 2044.000000) // --> Vector info: d1 = 0.000000, 5.435031, 5.435031. Determinants: 0.000000, -380.452198, 633072.458200, -26600.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: -380.000095, -0.000042, -412299.998587, -26600.000000 ( 945.000000 1040.000000 -2044.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( ( 0.000000 0.014303 -23.799716 ) ( 0.014286 0.000000 15.500000 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 1036.000000 -1664.000000 ) ( 1015.000000 1036.000000 -2044.000000 ) ( 945.000000 1036.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -2044.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -2044.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5200/3889) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1075.000000, -1075.000000, -1040.000000) / (1664.000000, 2079.000000, 2044.000000) // --> Vector info: d1 = 3.791031, 0.823516, 1.073610. Determinants: 0.073992, 103.863025, -227813.251880, -14525.000000 // --> Vector info: d2 = 0.845870, 0.845311, 0.720358. Determinants: 51.874954, 0.019595, 43446.701881, -14525.000000 ( 1015.000000 1040.000000 -2044.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( ( -0.000005 -0.007151 15.684217 ) ( -0.003571 -0.000001 -2.991167 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1075.000000 -1664.000000 ) ( 1019.000000 1075.000000 -2079.000000 ) ( 1019.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -2044.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5201/3890) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1040.000000) / (1664.000000, 1384.000000, 1384.000000) // --> Vector info: d1 = 2.478551, 0.478550, 0.478550. Determinants: 0.000000, -70.000033, 92190.256552, -9800.000000 // --> Vector info: d2 = 0.851567, 0.851569, 0.726565. Determinants: -35.001185, 0.000102, 29280.751193, -9800.000000 ( 945.000000 1040.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( 0.000000 0.007143 -9.407169 ) ( 0.003572 0.000000 -2.987832 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 941.000000 1075.000000 -1384.000000 ) ( 941.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5202/3891) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -1015.000000, -945.000000) / (1384.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 0.000000, 3.999994, 4.000006. Determinants: -0.003202, -279.999600, 387516.195430, -19600.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: -279.999864, -0.000109, -303799.689834, -19600.000000 ( 945.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( ( 0.000000 0.014286 -19.771234 ) ( 0.014286 0.000000 15.499984 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 1036.000000 -1384.000000 ) ( 1015.000000 1036.000000 -1664.000000 ) ( 945.000000 1036.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5203/3892) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (-1075.000000, -1075.000000, -1040.000000) / (1384.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 2.791030, 0.791031, 0.791126. Determinants: -0.026768, 69.999992, -124260.862320, -9800.000000 // --> Vector info: d2 = 0.846254, 0.845874, 0.720871. Determinants: 35.000885, 0.013312, 29314.238037, -9800.000000 ( 1015.000000 1040.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( ( 0.000003 -0.007143 12.679680 ) ( -0.003572 -0.000001 -2.991249 ) ) 16bescapeship/00wbig2 0 0 0 ( 1019.000000 1075.000000 -1384.000000 ) ( 1019.000000 1075.000000 -1664.000000 ) ( 1019.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -1664.000000 ) ( 1015.000000 1075.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1664.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( 1015.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5204/3893) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1063.000000) / (1384.000000, 1102.000000, 1089.000000) // --> Vector info: d1 = 2.478551, 0.463386, 0.374999. Determinants: 1.271870, -24.181978, 23713.181018, -3384.000000 // --> Vector info: d2 = 0.851567, 0.851564, 0.807370. Determinants: -12.462635, -0.000031, 10515.675344, -3384.000000 ( 945.000000 1063.000000 -1089.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( -0.000376 0.007146 -7.007441 ) ( 0.003683 0.000000 -3.107469 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 941.000000 1075.000000 -1102.000000 ) ( 941.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1102.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1063.000000 -1089.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -1089.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( 945.000000 1075.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5206/3894) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-945.000000, -1015.000000, -1015.000000) / (1089.000000, 1089.000000, 1384.000000) // --> Vector info: d1 = 0.000000, 0.999998, 1.000000. Determinants: 294.999401, -0.000133, 278774.576470, -20650.000000 // --> Vector info: d2 = 0.000000, 0.000002, 4.207108. Determinants: 0.000562, -294.497408, 320708.202885, -20650.000000 ( 1015.000000 1040.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( ( -0.014286 0.000000 -13.499979 ) ( 0.000000 0.014261 -15.530664 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1036.000000 -1089.000000 ) ( 1015.000000 1036.000000 -1089.000000 ) ( 1015.000000 1036.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -1089.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1089.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1036.000000 -1384.000000 ) ( 1015.000000 1040.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1036.000000 -1384.000000 ) ( 945.000000 1040.000000 -1384.000000 ) ( 945.000000 1040.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5207/3895) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig2]: 128.000000/256.000000 // --> Vector A/B: (1075.000000, 1075.000000, 1040.000000) / (2079.000000, 1664.000000, 1664.000000) // --> Vector info: d1 = 3.446065, 0.478550, 0.478549. Determinants: -0.000201, -103.863024, 165877.350599, -14525.000000 // --> Vector info: d2 = 0.851569, 0.851569, 0.726570. Determinants: -51.874950, 0.000000, 43396.524387, -14525.000000 ( 945.000000 1040.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( ( 0.000000 0.007151 -11.420127 ) ( 0.003571 0.000000 -2.987713 ) ) 16bescapeship/00wbig2 0 0 0 ( 941.000000 1075.000000 -2079.000000 ) ( 941.000000 1075.000000 -1664.000000 ) ( 941.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -1664.000000 ) ( 945.000000 1075.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -1664.000000 ) ( 945.000000 1040.000000 -1664.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1040.000000 -2044.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5208/3896) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (954.000000, 945.000000, 945.000000) / (1521.212700, 1521.212700, 1538.904506) // --> Vector info: d1 = 0.750000, 0.749995, 0.999998. Determinants: -0.000090, -2.250024, 3303.431311, -159.226254 // --> Vector info: d2 = 0.125000, 0.000001, 0.000002. Determinants: -2.211447, -0.000010, 2089.832046, -159.226254 ( 945.000000 1075.000000 -1102.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( 954.000000 1063.000000 -1089.000000 ) ( ( 0.000001 0.014131 -20.746775 ) ( 0.013889 0.000000 -13.124921 ) ) 16bescapeship/00_base2 0 0 0 ( 954.000000 1065.939214 -1086.286880 ) ( 945.000000 1065.939214 -1086.286880 ) ( 945.000000 1077.939214 -1099.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1065.939214 -1086.286880 ) ( 954.000000 1063.000000 -1089.000000 ) ( 945.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1065.939214 -1086.286880 ) ( 945.000000 1063.000000 -1089.000000 ) ( 945.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1077.939214 -1099.286880 ) ( 945.000000 1075.000000 -1102.000000 ) ( 954.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1077.939214 -1099.286880 ) ( 954.000000 1075.000000 -1102.000000 ) ( 954.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5209/3897) # points: 4 { brushDef { // Surface normal: 0.000000, -0.734803, -0.678280 // RotY/Z : 0.745419 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.678280, -0.734803) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1015.000000, 1006.000000, 1006.000000) / (1521.212700, 1521.212700, 1538.904506) // --> Vector info: d1 = 0.749995, 0.750005, 0.999998. Determinants: 0.000188, -2.249938, 3303.024654, -159.226254 // --> Vector info: d2 = 0.999983, 0.874997, 0.874998. Determinants: -2.211239, -0.000011, 2085.201480, -159.226254 ( 1006.000000 1075.000000 -1102.000000 ) ( 1006.000000 1063.000000 -1089.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( ( -0.000001 0.014130 -20.744221 ) ( 0.013887 0.000000 -13.095840 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 1065.939214 -1086.286880 ) ( 1006.000000 1065.939214 -1086.286880 ) ( 1006.000000 1077.939214 -1099.286880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1065.939214 -1086.286880 ) ( 1015.000000 1063.000000 -1089.000000 ) ( 1006.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1065.939214 -1086.286880 ) ( 1006.000000 1063.000000 -1089.000000 ) ( 1006.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1077.939214 -1099.286880 ) ( 1006.000000 1075.000000 -1102.000000 ) ( 1015.000000 1075.000000 -1102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1077.939214 -1099.286880 ) ( 1015.000000 1075.000000 -1102.000000 ) ( 1015.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5210/3898) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1006.000000, 1006.000000, 954.000000) / (1530.179074, 1521.693793, 1521.693793) // --> Vector info: d1 = 0.874989, 0.750005, 0.750000. Determinants: -0.000041, -6.499127, 9558.793826, -441.234631 // --> Vector info: d2 = 0.875008, 0.874997, 0.125000. Determinants: -6.363938, -0.000555, 6016.887524, -441.234631 ( 954.000000 1063.000000 -1089.000000 ) ( 1006.000000 1063.000000 -1089.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.000000 0.014729 -21.663743 ) ( 0.014423 0.000001 -13.636481 ) ) 16bescapeship/00_base2 0 0 0 ( 1006.000000 1071.828427 -1092.171573 ) ( 1006.000000 1065.828427 -1086.171573 ) ( 954.000000 1065.828427 -1086.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1071.828427 -1092.171573 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 1006.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1065.828427 -1086.171573 ) ( 1006.000000 1063.000000 -1089.000000 ) ( 954.000000 1063.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1065.828427 -1086.171573 ) ( 954.000000 1063.000000 -1089.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1071.828427 -1092.171573 ) ( 954.000000 1069.000000 -1095.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5211/3899) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (1006.000000, 1006.000000, 954.000000) / (1600.889753, 1530.179074, 1530.179074) // --> Vector info: d1 = 0.000000, 0.999998, 1.000010. Determinants: 0.000876, 51.999894, -83246.979908, -3676.955262 // --> Vector info: d2 = 0.000000, 0.000002, 0.750002. Determinants: 53.032989, 0.000099, -53351.346356, -3676.955262 ( 954.000000 1069.000000 -1095.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.000000 -0.014142 22.640194 ) ( -0.014423 0.000000 14.509653 ) ) 16bescapeship/08Tgrate 0 0 0 ( 1006.000000 1121.828427 -1142.171573 ) ( 1006.000000 1071.828427 -1092.171573 ) ( 954.000000 1071.828427 -1092.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1121.828427 -1142.171573 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1071.828427 -1092.171573 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1071.828427 -1092.171573 ) ( 954.000000 1069.000000 -1095.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1121.828427 -1142.171573 ) ( 954.000000 1119.000000 -1145.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5212/3900) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-945.000000, -945.000000, -1015.000000) / (2186.374167, 2180.717313, 2180.717313) // --> Vector info: d1 = 0.999994, 1.082108, 1.082108. Determinants: 0.000000, 5.748025, -12963.310398, -395.979797 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 5.656855, 0.000025, 4949.693327, -395.979797 ( 1015.000000 1040.000000 -2044.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( ( 0.000000 -0.014516 32.737302 ) ( -0.014286 0.000000 -12.499863 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1041.171573 -2050.828427 ) ( 945.000000 1037.171573 -2046.828427 ) ( 1015.000000 1037.171573 -2046.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1041.171573 -2050.828427 ) ( 945.000000 1044.000000 -2048.000000 ) ( 945.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1037.171573 -2046.828427 ) ( 945.000000 1040.000000 -2044.000000 ) ( 1015.000000 1040.000000 -2044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1037.171573 -2046.828427 ) ( 1015.000000 1040.000000 -2044.000000 ) ( 1015.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1041.171573 -2050.828427 ) ( 1015.000000 1044.000000 -2048.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5213/3901) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1075.000000, -1125.000000, -1119.000000) / (1089.000000, 1139.000000, 1145.000000) // --> Vector info: d1 = 1.999997, 1.000010, 1.000000. Determinants: -5.999406, 6.000431, -14183.829020, -600.000000 // --> Vector info: d2 = 0.749998, 0.750002, 0.624992. Determinants: 6.250499, 6.250454, -537.456027, -600.000000 ( 1006.000000 1119.000000 -1145.000000 ) ( 1006.000000 1125.000000 -1139.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( ( 0.009999 -0.010001 23.639715 ) ( -0.010417 -0.010417 0.895760 ) ) 16bescapeship/00_base2 0 0 0 ( 1010.000000 1075.000000 -1089.000000 ) ( 1010.000000 1125.000000 -1139.000000 ) ( 1010.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 1075.000000 -1089.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( 1006.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 1125.000000 -1139.000000 ) ( 1006.000000 1125.000000 -1139.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 1119.000000 -1145.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1010.000000 1069.000000 -1095.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5214/3902) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (954.000000, 1006.000000, 1006.000000) / (18.384776, 18.384776, 9.899495) // --> Vector info: d1 = 0.125004, 0.125002, 0.250010. Determinants: 0.000014, 6.500418, -174.677805, -441.234631 // --> Vector info: d2 = 0.874999, 1.625000, 1.625000. Determinants: -6.363970, -0.000025, 5685.148187, -441.234631 ( 1006.000000 1125.000000 -1139.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.000000 -0.014732 0.395884 ) ( 0.014423 0.000000 -12.884637 ) ) 16bescapeship/00_base2 0 0 0 ( 954.000000 1121.828427 -1147.828427 ) ( 1006.000000 1121.828427 -1147.828427 ) ( 1006.000000 1127.828427 -1141.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1121.828427 -1147.828427 ) ( 954.000000 1119.000000 -1145.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1121.828427 -1147.828427 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 1006.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1127.828427 -1141.828427 ) ( 1006.000000 1125.000000 -1139.000000 ) ( 954.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1127.828427 -1141.828427 ) ( 954.000000 1125.000000 -1139.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5216/3903) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [08Tgrate]: 64.000000/64.000000 // --> Vector A/B: (-1006.000000, -954.000000, -954.000000) / (1600.889753, 1600.889753, 1530.179074) // --> Vector info: d1 = 1.875000, 1.874998, 0.874999. Determinants: 0.000151, -51.999938, 76352.029437, -3676.955262 // --> Vector info: d2 = 0.000001, 0.750001, 0.750001. Determinants: -53.032967, 0.000022, -53351.204752, -3676.955262 ( 954.000000 1069.000000 -1095.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.000000 0.014142 -20.765015 ) ( 0.014423 0.000000 14.509615 ) ) 16bescapeship/08Tgrate 0 0 0 ( 1006.000000 1116.171573 -1147.828427 ) ( 954.000000 1116.171573 -1147.828427 ) ( 954.000000 1066.171573 -1097.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1116.171573 -1147.828427 ) ( 1006.000000 1119.000000 -1145.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1116.171573 -1147.828427 ) ( 954.000000 1119.000000 -1145.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1066.171573 -1097.828427 ) ( 954.000000 1069.000000 -1095.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1066.171573 -1097.828427 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 1006.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5217/3904) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1075.000000, 1069.000000, 1119.000000) / (1089.000000, 1095.000000, 1145.000000) // --> Vector info: d1 = 0.999994, 1.000001, 0.000000. Determinants: 6.000386, 5.999628, -13584.006632, -600.000000 // --> Vector info: d2 = 1.000000, 1.125001, 1.125000. Determinants: 6.250078, -6.250066, -512.511079, -600.000000 ( 954.000000 1119.000000 -1145.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( ( -0.010001 -0.009999 22.640011 ) ( -0.010417 0.010417 0.854185 ) ) 16bescapeship/00_base2 0 0 0 ( 950.000000 1075.000000 -1089.000000 ) ( 950.000000 1069.000000 -1095.000000 ) ( 950.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 1075.000000 -1089.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 1069.000000 -1095.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 1119.000000 -1145.000000 ) ( 954.000000 1119.000000 -1145.000000 ) ( 954.000000 1125.000000 -1139.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 950.000000 1125.000000 -1139.000000 ) ( 954.000000 1125.000000 -1139.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5218/3905) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1006.000000, -954.000000, -954.000000) / (18.384776, 18.384776, 9.899495) // --> Vector info: d1 = 0.874999, 0.875002, 0.999994. Determinants: -0.000023, 6.499578, -505.596220, -441.234631 // --> Vector info: d2 = 1.749998, 0.999999, 1.000000. Determinants: 6.363955, 0.000040, 5629.978699, -441.234631 ( 954.000000 1075.000000 -1089.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.000000 -0.014730 1.145867 ) ( -0.014423 0.000000 -12.759603 ) ) 16bescapeship/00_base2 0 0 0 ( 1006.000000 1066.171573 -1092.171573 ) ( 954.000000 1066.171573 -1092.171573 ) ( 954.000000 1072.171573 -1086.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1066.171573 -1092.171573 ) ( 1006.000000 1069.000000 -1095.000000 ) ( 954.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1066.171573 -1092.171573 ) ( 954.000000 1069.000000 -1095.000000 ) ( 954.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 954.000000 1072.171573 -1086.171573 ) ( 954.000000 1075.000000 -1089.000000 ) ( 1006.000000 1075.000000 -1089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 1072.171573 -1086.171573 ) ( 1006.000000 1075.000000 -1089.000000 ) ( 1006.000000 1069.000000 -1095.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5219/3906) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (1001.000000, 1075.000000, 1044.000000) / (2153.000000, 2079.000000, 2048.000000) // --> Vector info: d1 = 1.993092, 0.493089, 0.493090. Determinants: 46.500195, -46.499982, 44423.462447, -4588.000000 // --> Vector info: d2 = 1.374999, 1.374999, 0.750001. Determinants: -46.249793, -46.249800, 139563.368647, -4588.000000 ( 945.000000 1044.000000 -2048.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( ( -0.010135 0.010135 -9.682533 ) ( 0.010081 0.010081 -30.419217 ) ) 16bescapeship/00_base2 0 0 0 ( 941.000000 1001.000000 -2153.000000 ) ( 941.000000 1075.000000 -2079.000000 ) ( 941.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1001.000000 -2153.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1075.000000 -2079.000000 ) ( 945.000000 1075.000000 -2079.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 1044.000000 -2048.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( 945.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 970.000000 -2122.000000 ) ( 945.000000 970.000000 -2122.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5222/3907) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1075.000000, -1001.000000, -970.000000) / (2079.000000, 2153.000000, 2122.000000) // --> Vector info: d1 = 0.493086, 1.993089, 1.993087. Determinants: -46.499948, -46.500230, 44424.253761, -4588.000000 // --> Vector info: d2 = 0.374999, 0.374999, 1.000000. Determinants: -46.250066, 46.250032, -147593.129550, -4588.000000 ( 1015.000000 970.000000 -2122.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.010135 0.010135 -9.682706 ) ( 0.010081 -0.010081 32.169383 ) ) 16bescapeship/00_base2 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1019.000000 1001.000000 -2153.000000 ) ( 1019.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1075.000000 -2079.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1001.000000 -2153.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( 1015.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 970.000000 -2122.000000 ) ( 1015.000000 970.000000 -2122.000000 ) ( 1015.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1044.000000 -2048.000000 ) ( 1015.000000 1044.000000 -2048.000000 ) ( 1015.000000 1075.000000 -2079.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5223/3908) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-945.000000, -1015.000000, -1015.000000) / (709.935208, 709.935208, 814.587012) // --> Vector info: d1 = 0.493090, 0.493087, 1.993087. Determinants: -0.000249, -105.000000, 70930.771349, -7325.626253 // --> Vector info: d2 = 2.000000, 0.999996, 1.000000. Determinants: -104.652216, -0.000276, -113547.398933, -7325.626253 ( 1015.000000 970.000000 -2122.000000 ) ( 1015.000000 1044.000000 -2048.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( ( 0.000000 0.014333 -9.682554 ) ( 0.014286 0.000000 15.500026 ) ) 16bescapeship/00_base2 0 0 0 ( 945.000000 1041.171573 -2045.171573 ) ( 1015.000000 1041.171573 -2045.171573 ) ( 1015.000000 967.171573 -2119.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1041.171573 -2045.171573 ) ( 945.000000 1044.000000 -2048.000000 ) ( 1015.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1041.171573 -2045.171573 ) ( 1015.000000 1044.000000 -2048.000000 ) ( 1015.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 967.171573 -2119.171573 ) ( 1015.000000 970.000000 -2122.000000 ) ( 945.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 967.171573 -2119.171573 ) ( 945.000000 970.000000 -2122.000000 ) ( 945.000000 1044.000000 -2048.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5224/3909) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00_base2]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -945.000000, -945.000000) / (2230.214788, 2230.214788, 2186.374167) // --> Vector info: d1 = 1.618087, 1.618087, 0.993087. Determinants: 0.000000, -43.750034, 92606.316016, -3068.843430 // --> Vector info: d2 = 1.000000, 2.000000, 2.000000. Determinants: -43.840631, 0.000000, -47567.082809, -3068.843430 ( 945.000000 970.000000 -2122.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( ( 0.000000 0.014256 -30.176292 ) ( 0.014286 0.000000 15.500003 ) ) 16bescapeship/00_base2 0 0 0 ( 1015.000000 998.171573 -2155.828427 ) ( 945.000000 998.171573 -2155.828427 ) ( 945.000000 967.171573 -2124.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 998.171573 -2155.828427 ) ( 1015.000000 1001.000000 -2153.000000 ) ( 945.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 998.171573 -2155.828427 ) ( 945.000000 1001.000000 -2153.000000 ) ( 945.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 967.171573 -2124.828427 ) ( 945.000000 970.000000 -2122.000000 ) ( 1015.000000 970.000000 -2122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 967.171573 -2124.828427 ) ( 1015.000000 970.000000 -2122.000000 ) ( 1015.000000 1001.000000 -2153.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5225/3910) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6872.000000, -6783.000000, -6783.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.437204, 0.118576, 0.118583. Determinants: 44.610107, 0.000631, 301110.185250, -12460.635698 // --> Vector info: d2 = 0.999989, 0.999986, 1.999983. Determinants: 0.000434, 88.999719, -384009.843795, -12460.635698 ( 6783.000000 -25.000000 -5681.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( 6872.000000 -124.000000 -5780.000000 ) ( ( -0.003580 0.000000 -24.164914 ) ( 0.000000 -0.007142 30.817837 ) ) 16bescapeship/00wengn1 0 0 0 ( 6872.000000 -126.828427 -5777.171573 ) ( 6783.000000 -126.828427 -5777.171573 ) ( 6783.000000 -27.828427 -5678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6872.000000 -126.828427 -5777.171573 ) ( 6872.000000 -124.000000 -5780.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -126.828427 -5777.171573 ) ( 6783.000000 -124.000000 -5780.000000 ) ( 6783.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -27.828427 -5678.171573 ) ( 6783.000000 -25.000000 -5681.000000 ) ( 6872.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6872.000000 -27.828427 -5678.171573 ) ( 6872.000000 -25.000000 -5681.000000 ) ( 6872.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5226/3911) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-6755.000000, -6755.000000, -6783.000000) / (4139.403097, 3999.395954, 3999.395954) // --> Vector info: d1 = 8.937518, 0.937515, 0.937514. Determinants: -0.000131, -224.000080, 892188.881818, -3920.199995 // --> Vector info: d2 = 0.272522, 0.272517, 0.473570. Determinants: 28.148942, -0.000154, 189078.403412, -3920.199995 ( 6783.000000 -124.000000 -5780.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.000000 0.057140 -227.587593 ) ( -0.007180 0.000000 -48.231826 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6755.000000 -27.828427 -5881.828427 ) ( 6755.000000 -126.828427 -5782.828427 ) ( 6783.000000 -126.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -27.828427 -5881.828427 ) ( 6755.000000 -25.000000 -5879.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -126.828427 -5782.828427 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -126.828427 -5782.828427 ) ( 6783.000000 -124.000000 -5780.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -27.828427 -5881.828427 ) ( 6783.000000 -25.000000 -5879.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5227/3912) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (6755.000000, 6783.000000, 6783.000000) / (4139.403097, 4139.403097, 3999.395954) // --> Vector info: d1 = 0.937489, 0.937483, 8.937500. Determinants: 0.000805, 224.000481, -930908.866541, -3920.199995 // --> Vector info: d2 = 0.791117, 0.992185, 0.992188. Determinants: -28.150945, 0.000089, 187057.930892, -3920.199995 ( 6783.000000 -25.000000 -5681.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( ( 0.000000 -0.057140 237.464636 ) ( 0.007181 0.000000 -47.716425 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6755.000000 76.828427 -5777.171573 ) ( 6783.000000 76.828427 -5777.171573 ) ( 6783.000000 -22.171573 -5678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 76.828427 -5777.171573 ) ( 6755.000000 74.000000 -5780.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 76.828427 -5777.171573 ) ( 6783.000000 74.000000 -5780.000000 ) ( 6783.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -22.171573 -5678.171573 ) ( 6783.000000 -25.000000 -5681.000000 ) ( 6755.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -22.171573 -5678.171573 ) ( 6755.000000 -25.000000 -5681.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5228/3913) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (6755.000000, 6783.000000, 6783.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.937489, 0.937508, 8.937500. Determinants: -0.002669, 223.999786, -938802.112713, -3920.199995 // --> Vector info: d2 = 0.791117, 0.992160, 0.992188. Determinants: -28.147382, 0.000801, 187030.880213, -3920.199995 ( 6783.000000 74.000000 -5780.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.000001 -0.057140 239.478117 ) ( 0.007180 0.000000 -47.709525 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6755.000000 -22.171573 -5881.828427 ) ( 6783.000000 -22.171573 -5881.828427 ) ( 6783.000000 76.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -22.171573 -5881.828427 ) ( 6755.000000 -25.000000 -5879.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -22.171573 -5881.828427 ) ( 6783.000000 -25.000000 -5879.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 76.828427 -5782.828427 ) ( 6783.000000 74.000000 -5780.000000 ) ( 6755.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 76.828427 -5782.828427 ) ( 6755.000000 74.000000 -5780.000000 ) ( 6755.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5230/3914) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-6783.000000, -6755.000000, -6755.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.937531, 0.937527, 8.937502. Determinants: 0.000534, 223.999307, -938814.683035, -3920.199995 // --> Vector info: d2 = 0.016776, 0.217830, 0.217831. Determinants: -28.148942, 0.000037, -191000.196032, -3920.199995 ( 6755.000000 -25.000000 -5681.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.000000 -0.057140 239.481323 ) ( 0.007180 0.000000 48.722054 ) ) 16bescapeship/00LIGHT1 0 0 0 ( 6783.000000 -126.828427 -5777.171573 ) ( 6755.000000 -126.828427 -5777.171573 ) ( 6755.000000 -27.828427 -5678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -126.828427 -5777.171573 ) ( 6783.000000 -124.000000 -5780.000000 ) ( 6755.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -126.828427 -5777.171573 ) ( 6755.000000 -124.000000 -5780.000000 ) ( 6755.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6755.000000 -27.828427 -5678.171573 ) ( 6755.000000 -25.000000 -5681.000000 ) ( 6783.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -27.828427 -5678.171573 ) ( 6783.000000 -25.000000 -5681.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5231/3915) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6783.000000, 6831.000000, 6872.000000) / (4139.403097, 4139.403097, 3999.395954) // --> Vector info: d1 = 0.712333, 0.539868, 0.393715. Determinants: 24.146302, 0.055714, -168802.108946, -6720.342848 // --> Vector info: d2 = 1.999995, 1.999990, 0.999988. Determinants: 0.000734, -47.999888, 185245.255472, -6720.342848 ( 6872.000000 -25.000000 -5681.000000 ) ( 6831.000000 74.000000 -5780.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( ( -0.003593 -0.000008 25.118080 ) ( 0.000000 0.007142 -27.564852 ) ) 16bescapeship/00wengn1 0 0 0 ( 6783.000000 76.828427 -5777.171573 ) ( 6831.000000 76.828427 -5777.171573 ) ( 6872.000000 -22.171573 -5678.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 76.828427 -5777.171573 ) ( 6783.000000 74.000000 -5780.000000 ) ( 6831.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.000000 76.828427 -5777.171573 ) ( 6831.000000 74.000000 -5780.000000 ) ( 6872.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6872.000000 -22.171573 -5678.171573 ) ( 6872.000000 -25.000000 -5681.000000 ) ( 6783.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -22.171573 -5678.171573 ) ( 6783.000000 -25.000000 -5681.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5232/3916) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6783.000000, -6792.000000, -6792.000000) / (3999.395954, 3999.395954, 4139.403097) // --> Vector info: d1 = 0.118593, 0.087337, 0.087337. Determinants: -4.376158, 0.000000, -29832.913877, -1260.064284 // --> Vector info: d2 = 1.624994, 1.624994, 0.624994. Determinants: 0.000000, 9.000003, -38042.171812, -1260.064284 ( 6792.000000 -25.000000 -5879.000000 ) ( 6792.000000 -124.000000 -5780.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.003473 0.000000 23.675708 ) ( 0.000000 -0.007142 30.190660 ) ) 16bescapeship/00wengn1 0 0 0 ( 6783.000000 -126.828427 -5782.828427 ) ( 6792.000000 -126.828427 -5782.828427 ) ( 6792.000000 -27.828427 -5881.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -126.828427 -5782.828427 ) ( 6783.000000 -124.000000 -5780.000000 ) ( 6792.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -126.828427 -5782.828427 ) ( 6792.000000 -124.000000 -5780.000000 ) ( 6792.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -27.828427 -5881.828427 ) ( 6792.000000 -25.000000 -5879.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -27.828427 -5881.828427 ) ( 6783.000000 -25.000000 -5879.000000 ) ( 6783.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5233/3917) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (6783.000000, 6831.000000, 6831.000000) / (4174.758436, 4174.758436, 4034.751293) // --> Vector info: d1 = 0.858704, 0.858823, 4.858824. Determinants: -0.016691, 192.000025, -807211.293402, -6720.342848 // --> Vector info: d2 = 1.617589, 0.927691, 0.927864. Determinants: 96.590584, 0.008286, -666079.277863, -6720.342848 ( 6831.000000 74.000000 -5780.000000 ) ( 6831.000000 -25.000000 -5879.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( ( 0.000002 -0.028570 120.114600 ) ( -0.014373 -0.000001 99.113883 ) ) 16bescapeship/00wwarn 0 0 0 ( 6783.000000 -22.171573 -5881.828427 ) ( 6831.000000 -22.171573 -5881.828427 ) ( 6831.000000 76.828427 -5782.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 -22.171573 -5881.828427 ) ( 6783.000000 -25.000000 -5879.000000 ) ( 6831.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.000000 -22.171573 -5881.828427 ) ( 6831.000000 -25.000000 -5879.000000 ) ( 6831.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.000000 76.828427 -5782.828427 ) ( 6831.000000 74.000000 -5780.000000 ) ( 6783.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6783.000000 76.828427 -5782.828427 ) ( 6783.000000 74.000000 -5780.000000 ) ( 6783.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5234/3918) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6809.000000, -6872.000000, -6831.000000) / (3999.395954, 3999.395954, 4139.403097) // --> Vector info: d1 = 1.103549, 0.878680, 1.024833. Determinants: -31.483301, 0.012002, -224151.601296, -8820.449989 // --> Vector info: d2 = 1.999993, 1.999993, 0.999992. Determinants: 0.000000, 63.000023, -269602.870464, -8820.449989 ( 6831.000000 -25.000000 -5879.000000 ) ( 6872.000000 -124.000000 -5780.000000 ) ( 6809.000000 -124.000000 -5780.000000 ) ( ( 0.003569 -0.000001 25.412717 ) ( 0.000000 -0.007142 30.565659 ) ) 16bescapeship/00wengn1 0 0 0 ( 6809.000000 -126.828427 -5782.828427 ) ( 6872.000000 -126.828427 -5782.828427 ) ( 6831.000000 -27.828427 -5881.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -126.828427 -5782.828427 ) ( 6809.000000 -124.000000 -5780.000000 ) ( 6872.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6872.000000 -126.828427 -5782.828427 ) ( 6872.000000 -124.000000 -5780.000000 ) ( 6831.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6831.000000 -27.828427 -5881.828427 ) ( 6831.000000 -25.000000 -5879.000000 ) ( 6809.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -27.828427 -5881.828427 ) ( 6809.000000 -25.000000 -5879.000000 ) ( 6809.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5235/3919) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6792.000000, -6809.000000, -6809.000000) / (3999.395954, 3999.395954, 4087.077195) // --> Vector info: d1 = 0.087337, 0.024833, 0.024833. Determinants: -5.480370, 0.000000, -37352.855596, -1490.581095 // --> Vector info: d2 = 1.624994, 1.624994, 0.999993. Determinants: -0.000032, 10.625015, -44916.042874, -1490.581095 ( 6809.000000 -62.000000 -5842.000000 ) ( 6809.000000 -124.000000 -5780.000000 ) ( 6792.000000 -124.000000 -5780.000000 ) ( ( 0.003677 0.000000 25.059258 ) ( 0.000000 -0.007128 30.133243 ) ) 16bescapeship/00wengn1 0 0 0 ( 6792.000000 -126.828427 -5782.828427 ) ( 6809.000000 -126.828427 -5782.828427 ) ( 6809.000000 -64.828427 -5844.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -126.828427 -5782.828427 ) ( 6792.000000 -124.000000 -5780.000000 ) ( 6809.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -126.828427 -5782.828427 ) ( 6809.000000 -124.000000 -5780.000000 ) ( 6809.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -64.828427 -5844.828427 ) ( 6809.000000 -62.000000 -5842.000000 ) ( 6792.000000 -62.000000 -5842.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -64.828427 -5844.828427 ) ( 6792.000000 -62.000000 -5842.000000 ) ( 6792.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5237/3920) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6809.000000, -6809.000000, -6792.000000) / (4105.461972, 4139.403097, 4139.403097) // --> Vector info: d1 = 0.024835, 0.024835, 0.087337. Determinants: -2.121369, 0.000000, -14458.730464, -576.999133 // --> Vector info: d2 = 0.874990, 0.624990, 0.624994. Determinants: -0.000121, 4.249994, -17953.881914, -576.999133 ( 6792.000000 -25.000000 -5879.000000 ) ( 6809.000000 -25.000000 -5879.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( ( 0.003677 0.000000 25.058496 ) ( 0.000000 -0.007366 31.115960 ) ) 16bescapeship/00wengn1 0 0 0 ( 6809.000000 -51.828427 -5857.828427 ) ( 6809.000000 -27.828427 -5881.828427 ) ( 6792.000000 -27.828427 -5881.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -51.828427 -5857.828427 ) ( 6809.000000 -49.000000 -5855.000000 ) ( 6809.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6809.000000 -27.828427 -5881.828427 ) ( 6809.000000 -25.000000 -5879.000000 ) ( 6792.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -27.828427 -5881.828427 ) ( 6792.000000 -25.000000 -5879.000000 ) ( 6792.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6792.000000 -51.828427 -5857.828427 ) ( 6792.000000 -49.000000 -5855.000000 ) ( 6809.000000 -49.000000 -5855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5239/3921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.702345, 0.711836 // RotY/Z : -0.792109 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8217.000000, -8282.000000, -8301.000000) / (3952.077910, 3952.077910, 4057.439194) // --> Vector info: d1 = 0.768273, 0.999148, 1.070302. Determinants: 24.325288, -0.238361, 195561.409302, -6848.483409 // --> Vector info: d2 = 0.562497, 0.562497, 0.937497. Determinants: 0.000000, -24.374969, 92479.524311, -6848.483409 ( 8301.000000 -75.000000 -5853.000000 ) ( 8282.000000 -150.000000 -5779.000000 ) ( 8217.000000 -150.000000 -5779.000000 ) ( ( -0.003552 0.000035 -28.555433 ) ( 0.000000 0.003559 -13.503650 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8217.000000 -152.809381 -5781.847346 ) ( 8282.000000 -152.809381 -5781.847346 ) ( 8301.000000 -77.809381 -5855.847346 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8217.000000 -152.809381 -5781.847346 ) ( 8217.000000 -150.000000 -5779.000000 ) ( 8282.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8282.000000 -152.809381 -5781.847346 ) ( 8282.000000 -150.000000 -5779.000000 ) ( 8301.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 -77.809381 -5855.847346 ) ( 8301.000000 -75.000000 -5853.000000 ) ( 8248.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8248.000000 -77.809381 -5855.847346 ) ( 8248.000000 -75.000000 -5853.000000 ) ( 8217.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5241/3922) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8575.000000, -8575.000000, -8217.000000) / (4017.073624, 4192.436106, 4192.436106) // --> Vector info: d1 = 1.941454, 1.941454, 0.662396. Determinants: 224.298865, 0.000000, 1801478.711671, -62779.768461 // --> Vector info: d2 = 0.937499, 1.562498, 1.562498. Determinants: 0.000000, -223.749978, 839964.193972, -62779.768461 ( 8217.000000 -150.000000 -5779.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( -0.003573 0.000000 -28.695211 ) ( 0.000000 0.003564 -13.379536 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8575.000000 -28.828427 -5652.171573 ) ( 8575.000000 -152.828427 -5776.171573 ) ( 8217.000000 -152.828427 -5776.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -28.828427 -5652.171573 ) ( 8575.000000 -26.000000 -5655.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -152.828427 -5776.171573 ) ( 8575.000000 -150.000000 -5779.000000 ) ( 8217.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8217.000000 -152.828427 -5776.171573 ) ( 8217.000000 -150.000000 -5779.000000 ) ( 8217.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8217.000000 -28.828427 -5652.171573 ) ( 8217.000000 -26.000000 -5655.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5243/3923) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (8313.000000, 8309.000000, 8309.000000) / (4017.780731, 4017.780731, 4095.562477) // --> Vector info: d1 = 0.281252, 0.281252, 0.562501. Determinants: 0.000000, -1.124999, 4432.492526, -311.126984 // --> Vector info: d2 = 0.984364, 0.960646, 0.960648. Determinants: -1.844818, -0.000008, 15029.746110, -311.126984 ( 8309.000000 -7.000000 -5785.000000 ) ( 8309.000000 48.000000 -5730.000000 ) ( 8313.000000 48.000000 -5730.000000 ) ( ( 0.000000 0.003616 -14.246571 ) ( 0.005929 0.000000 -48.307434 ) ) 16bescapeship/00wengn1 0 0 0 ( 8313.000000 50.828427 -5732.828427 ) ( 8309.000000 50.828427 -5732.828427 ) ( 8309.000000 -4.171573 -5787.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 50.828427 -5732.828427 ) ( 8313.000000 48.000000 -5730.000000 ) ( 8309.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 50.828427 -5732.828427 ) ( 8309.000000 48.000000 -5730.000000 ) ( 8309.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 -4.171573 -5787.828427 ) ( 8309.000000 -7.000000 -5785.000000 ) ( 8313.000000 -7.000000 -5785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 -4.171573 -5787.828427 ) ( 8313.000000 -7.000000 -5785.000000 ) ( 8313.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5244/3924) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (8309.000000, 8248.000000, 8248.000000) / (4017.780731, 4017.780731, 4191.728999) // --> Vector info: d1 = 0.281252, 0.281252, 0.906252. Determinants: 0.000093, -38.124953, 150192.608360, -10610.844358 // --> Vector info: d2 = 0.960646, 0.520485, 0.520488. Determinants: -76.565335, -0.000200, 625988.901012, -10610.844358 ( 8248.000000 -75.000000 -5853.000000 ) ( 8248.000000 48.000000 -5730.000000 ) ( 8309.000000 48.000000 -5730.000000 ) ( ( 0.000000 0.003593 -14.154633 ) ( 0.007216 0.000000 -58.995201 ) ) 16bescapeship/00wengn1 0 0 0 ( 8309.000000 50.828427 -5732.828427 ) ( 8248.000000 50.828427 -5732.828427 ) ( 8248.000000 -72.171573 -5855.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 50.828427 -5732.828427 ) ( 8309.000000 48.000000 -5730.000000 ) ( 8248.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8248.000000 50.828427 -5732.828427 ) ( 8248.000000 48.000000 -5730.000000 ) ( 8248.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8248.000000 -72.171573 -5855.828427 ) ( 8248.000000 -75.000000 -5853.000000 ) ( 8309.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 -72.171573 -5855.828427 ) ( 8309.000000 -75.000000 -5853.000000 ) ( 8309.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5245/3925) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (8309.000000, 8309.000000, 8313.000000) / (4113.947253, 4191.728999, 4191.728999) // --> Vector info: d1 = 0.625000, 0.906251, 0.906250. Determinants: 0.000088, -1.125002, 4433.011865, -311.126984 // --> Vector info: d2 = 0.960650, 0.960652, 0.984372. Determinants: -1.844994, -0.000006, 15031.194087, -311.126984 ( 8313.000000 -75.000000 -5853.000000 ) ( 8309.000000 -75.000000 -5853.000000 ) ( 8309.000000 -20.000000 -5798.000000 ) ( ( 0.000000 0.003616 -14.248240 ) ( 0.005930 0.000000 -48.312088 ) ) 16bescapeship/00wengn1 0 0 0 ( 8309.000000 -17.171573 -5800.828427 ) ( 8309.000000 -72.171573 -5855.828427 ) ( 8313.000000 -72.171573 -5855.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 -17.171573 -5800.828427 ) ( 8309.000000 -20.000000 -5798.000000 ) ( 8309.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8309.000000 -72.171573 -5855.828427 ) ( 8309.000000 -75.000000 -5853.000000 ) ( 8313.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 -72.171573 -5855.828427 ) ( 8313.000000 -75.000000 -5853.000000 ) ( 8313.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8313.000000 -17.171573 -5800.828427 ) ( 8313.000000 -20.000000 -5798.000000 ) ( 8309.000000 -20.000000 -5798.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5247/3926) # points: 3 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-8282.000000, -8328.000000, -8294.000000) / (3980.304071, 3980.304071, 4045.357895) // --> Vector info: d1 = 0.893355, 1.057923, 0.937357. Determinants: 10.705829, -0.049269, 86188.435602, -2992.475898 // --> Vector info: d2 = 0.562497, 0.562558, 0.794868. Determinants: 0.003947, -10.688331, 40892.239148, -2992.475898 ( 8294.000000 -104.000000 -5825.000000 ) ( 8328.000000 -150.000000 -5779.000000 ) ( 8282.000000 -150.000000 -5779.000000 ) ( ( -0.003578 0.000016 -28.801714 ) ( -0.000001 0.003572 -13.665019 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8282.000000 -152.828427 -5781.828427 ) ( 8328.000000 -152.828427 -5781.828427 ) ( 8294.000000 -106.828427 -5827.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8282.000000 -152.828427 -5781.828427 ) ( 8282.000000 -150.000000 -5779.000000 ) ( 8328.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -152.828427 -5781.828427 ) ( 8328.000000 -150.000000 -5779.000000 ) ( 8294.000000 -104.000000 -5825.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8294.000000 -106.828427 -5827.828427 ) ( 8294.000000 -104.000000 -5825.000000 ) ( 8282.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5248/3927) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711836, -0.702345 // RotY/Z : 0.778687 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (8282.000000, 8217.000000, 8248.000000) / (4007.174050, 4007.174050, 4112.535334) // --> Vector info: d1 = 0.893271, 0.662415, 0.772022. Determinants: -24.323322, 0.032089, 195199.613096, -6848.483409 // --> Vector info: d2 = 0.937480, 0.937479, 0.562506. Determinants: -0.000119, 24.373303, -104087.398602, -6848.483409 ( 8248.000000 48.000000 -5730.000000 ) ( 8217.000000 -26.000000 -5655.000000 ) ( 8282.000000 -26.000000 -5655.000000 ) ( ( 0.003552 -0.000005 -28.502604 ) ( 0.000000 -0.003559 15.198606 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8282.000000 -23.152654 -5652.190619 ) ( 8217.000000 -23.152654 -5652.190619 ) ( 8248.000000 50.847346 -5727.190619 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8282.000000 -23.152654 -5652.190619 ) ( 8282.000000 -26.000000 -5655.000000 ) ( 8217.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8217.000000 -23.152654 -5652.190619 ) ( 8217.000000 -26.000000 -5655.000000 ) ( 8248.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8248.000000 50.847346 -5727.190619 ) ( 8248.000000 48.000000 -5730.000000 ) ( 8301.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8301.000000 50.847346 -5727.190619 ) ( 8301.000000 48.000000 -5730.000000 ) ( 8282.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5250/3928) # points: 3 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (8328.000000, 8282.000000, 8294.000000) / (3980.304071, 3980.304071, 4045.357895) // --> Vector info: d1 = 1.057850, 0.893271, 0.937360. Determinants: -10.706519, -0.053150, 86209.851006, -2992.475898 // --> Vector info: d2 = 0.937498, 0.937500, 0.705125. Determinants: 0.000113, 10.689230, -45352.766674, -2992.475898 ( 8294.000000 20.000000 -5701.000000 ) ( 8282.000000 -26.000000 -5655.000000 ) ( 8328.000000 -26.000000 -5655.000000 ) ( ( 0.003578 0.000018 -28.808871 ) ( 0.000000 -0.003572 15.155600 ) ) 16bescapeship/00WHULL1 0 0 0 ( 8328.000000 -23.171573 -5652.171573 ) ( 8282.000000 -23.171573 -5652.171573 ) ( 8294.000000 22.828427 -5698.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8328.000000 -23.171573 -5652.171573 ) ( 8328.000000 -26.000000 -5655.000000 ) ( 8282.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8282.000000 -23.171573 -5652.171573 ) ( 8282.000000 -26.000000 -5655.000000 ) ( 8294.000000 20.000000 -5701.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8294.000000 22.828427 -5698.171573 ) ( 8294.000000 20.000000 -5701.000000 ) ( 8328.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5252/3929) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (26.000000, -48.000000, 75.000000) / (5655.000000, 5730.000000, 5853.000000) // --> Vector info: d1 = 0.500000, 0.500009, 3.000008. Determinants: -187.498806, -185.001052, 1041892.418281, -18327.000000 // --> Vector info: d2 = 1.156251, 0.781248, 0.781253. Determinants: -46.125824, 46.125060, -280828.560604, -18327.000000 ( 8575.000000 -75.000000 -5853.000000 ) ( 8575.000000 48.000000 -5730.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( 0.010231 0.010094 -56.850135 ) ( 0.002517 -0.002517 15.323215 ) ) 16bescapeship/00wbig1 0 0 0 ( 8579.000000 -26.000000 -5655.000000 ) ( 8579.000000 48.000000 -5730.000000 ) ( 8579.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -26.000000 -5655.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( 8575.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 48.000000 -5730.000000 ) ( 8575.000000 48.000000 -5730.000000 ) ( 8575.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -75.000000 -5853.000000 ) ( 8575.000000 -75.000000 -5853.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -150.000000 -5779.000000 ) ( 8575.000000 -150.000000 -5779.000000 ) ( 8575.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5254/3930) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7620.000000, -7620.000000, -7515.000000) / (4050.307643, 4163.444728, 4163.444728) // --> Vector info: d1 = 1.000001, 1.406248, 1.406248. Determinants: 0.000000, -42.655962, 160890.365323, -11879.393924 // --> Vector info: d2 = 0.000001, 0.000002, 0.750005. Determinants: -84.853130, -0.000158, -646580.220415, -11879.393924 ( 7515.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( ( 0.000000 0.003591 -13.543651 ) ( 0.007143 0.000000 54.428721 ) ) 16bescapeship/00wengn1 0 0 0 ( 7620.000000 -1167.828427 -4560.171573 ) ( 7620.000000 -1247.828427 -4640.171573 ) ( 7515.000000 -1247.828427 -4640.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -1167.828427 -4560.171573 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -1247.828427 -4640.171573 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -1247.828427 -4640.171573 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -1167.828427 -4560.171573 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5255/3931) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (7515.000000, 7620.000000, 7620.000000) / (3382.798841, 3382.798841, 2402.748842) // --> Vector info: d1 = 1.000001, 1.374999, 1.375002. Determinants: -367.516996, 0.000263, 2658984.000814, -102905.249866 // --> Vector info: d2 = 0.000001, 0.000001, 6.999988. Determinants: -0.000337, 734.998576, -2486349.883632, -102905.249866 ( 7620.000000 -1165.000000 -4563.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( ( 0.003571 0.000000 -25.839148 ) ( 0.000000 -0.007142 24.161546 ) ) 16bescapeship/00wengn1 0 0 0 ( 7515.000000 -469.171573 -5253.171573 ) ( 7620.000000 -469.171573 -5253.171573 ) ( 7620.000000 -1162.171573 -4560.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -469.171573 -5253.171573 ) ( 7515.000000 -472.000000 -5256.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -469.171573 -5253.171573 ) ( 7620.000000 -472.000000 -5256.000000 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -1162.171573 -4560.171573 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -1162.171573 -4560.171573 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5256/3932) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-552.000000, -472.000000, -1165.000000) / (5336.000000, 5256.000000, 4563.000000) // --> Vector info: d1 = 1.000001, 1.406248, 1.406247. Determinants: -281.529464, 281.529235, -1768524.356341, -110880.000000 // --> Vector info: d2 = 0.000001, 0.000002, 6.999987. Determinants: 559.997701, 559.999791, -2679040.242480, -110880.000000 ( 7515.000000 -1165.000000 -4563.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( ( 0.002539 -0.002539 15.949895 ) ( -0.005050 -0.005051 24.161618 ) ) 16bescapeship/00wengn1 0 0 0 ( 7511.000000 -552.000000 -5336.000000 ) ( 7511.000000 -472.000000 -5256.000000 ) ( 7511.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7511.000000 -552.000000 -5336.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7511.000000 -472.000000 -5256.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7511.000000 -1165.000000 -4563.000000 ) ( 7515.000000 -1165.000000 -4563.000000 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7511.000000 -1245.000000 -4643.000000 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5257/3933) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7620.000000, -7515.000000, -7515.000000) / (3382.798841, 3382.798841, 2402.748842) // --> Vector info: d1 = 0.000000, 0.375000, 0.375002. Determinants: -367.518719, 0.000200, -2800493.318285, -102905.249866 // --> Vector info: d2 = 0.000000, 0.000000, 6.999989. Determinants: -0.000253, 734.998756, -2486354.881262, -102905.249866 ( 7515.000000 -1245.000000 -4643.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( ( 0.003571 0.000000 27.214290 ) ( 0.000000 -0.007142 24.161594 ) ) 16bescapeship/00wengn1 0 0 0 ( 7620.000000 -554.828427 -5338.828427 ) ( 7515.000000 -554.828427 -5338.828427 ) ( 7515.000000 -1247.828427 -4645.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -554.828427 -5338.828427 ) ( 7620.000000 -552.000000 -5336.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -554.828427 -5338.828427 ) ( 7515.000000 -552.000000 -5336.000000 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -1247.828427 -4645.828427 ) ( 7515.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -1247.828427 -4645.828427 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5258/3934) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (472.000000, 552.000000, 1245.000000) / (5256.000000, 5336.000000, 4643.000000) // --> Vector info: d1 = 1.000001, 1.406247, 1.406251. Determinants: -281.528489, -281.527898, 1501711.921073, -110880.000000 // --> Vector info: d2 = 1.000000, 0.999998, 7.999986. Determinants: -559.997428, 560.000655, -2789924.657831, -110880.000000 ( 7620.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( ( 0.002539 0.002539 -13.543578 ) ( 0.005050 -0.005051 25.161658 ) ) 16bescapeship/00wengn1 0 0 0 ( 7624.000000 -472.000000 -5256.000000 ) ( 7624.000000 -552.000000 -5336.000000 ) ( 7624.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7624.000000 -472.000000 -5256.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7624.000000 -552.000000 -5336.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7624.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -1245.000000 -4643.000000 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7624.000000 -1165.000000 -4563.000000 ) ( 7620.000000 -1165.000000 -4563.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5260/3935) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6825.000000, -6825.000000, -6950.000000) / (4174.758436, 4034.751293, 4034.751293) // --> Vector info: d1 = 0.000000, 0.500000, 0.499998. Determinants: -0.000230, 62.500015, -260924.033147, -17500.892834 // --> Vector info: d2 = 1.000000, 1.000000, 1.445228. Determinants: 62.334997, 0.000089, 407935.099049, -17500.892834 ( 6950.000000 -212.000000 -5494.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( ( 0.000000 -0.003571 14.909184 ) ( -0.003562 0.000000 -23.309388 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6825.000000 -313.828427 -5590.171573 ) ( 6825.000000 -214.828427 -5491.171573 ) ( 6950.000000 -214.828427 -5491.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -313.828427 -5590.171573 ) ( 6825.000000 -311.000000 -5593.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -214.828427 -5491.171573 ) ( 6825.000000 -212.000000 -5494.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.000000 -214.828427 -5491.171573 ) ( 6950.000000 -212.000000 -5494.000000 ) ( 6950.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.000000 -313.828427 -5590.171573 ) ( 6950.000000 -311.000000 -5593.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5261/3936) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6825.000000, -6825.000000, -6950.000000) / (3874.945161, 3734.938018, 3734.938018) // --> Vector info: d1 = 1.000000, 1.499996, 1.500000. Determinants: 0.000501, 62.499538, -259679.756653, -17500.892834 // --> Vector info: d2 = 1.000000, 1.000000, 1.445227. Determinants: 62.335014, -0.000022, 407935.663785, -17500.892834 ( 6950.000000 -311.000000 -5593.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( ( 0.000000 -0.003571 14.838086 ) ( -0.003562 0.000000 -23.309420 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6825.000000 -214.828427 -5694.828427 ) ( 6825.000000 -313.828427 -5595.828427 ) ( 6950.000000 -313.828427 -5595.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -214.828427 -5694.828427 ) ( 6825.000000 -212.000000 -5692.000000 ) ( 6825.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -313.828427 -5595.828427 ) ( 6825.000000 -311.000000 -5593.000000 ) ( 6950.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.000000 -313.828427 -5595.828427 ) ( 6950.000000 -311.000000 -5593.000000 ) ( 6909.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.000000 -214.828427 -5694.828427 ) ( 6909.000000 -212.000000 -5692.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5262/3937) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6825.000000, 6825.000000, 6909.000000) / (4034.751293, 4174.758436, 4174.758436) // --> Vector info: d1 = 1.000000, 1.499996, 1.499999. Determinants: -0.000317, -41.999689, 157699.864095, -11760.599985 // --> Vector info: d2 = 1.000000, 1.000000, 1.299074. Determinants: -41.872487, 0.000015, 274019.062836, -11760.599985 ( 6909.000000 -212.000000 -5692.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( ( 0.000000 0.003571 -13.409168 ) ( 0.003560 0.000000 -23.299752 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6825.000000 -110.171573 -5595.828427 ) ( 6825.000000 -209.171573 -5694.828427 ) ( 6909.000000 -209.171573 -5694.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -110.171573 -5595.828427 ) ( 6825.000000 -113.000000 -5593.000000 ) ( 6825.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -209.171573 -5694.828427 ) ( 6825.000000 -212.000000 -5692.000000 ) ( 6909.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.000000 -209.171573 -5694.828427 ) ( 6909.000000 -212.000000 -5692.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.000000 -110.171573 -5595.828427 ) ( 6909.000000 -113.000000 -5593.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5263/3938) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6825.000000, 6825.000000, 6909.000000) / (3734.938018, 3874.945161, 3874.945161) // --> Vector info: d1 = 1.000000, 1.499996, 1.499999. Determinants: -0.000317, -41.999689, 145107.799698, -11760.599985 // --> Vector info: d2 = 1.000000, 1.000000, 1.299074. Determinants: -41.872487, 0.000015, 274019.067361, -11760.599985 ( 6909.000000 -113.000000 -5593.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( ( 0.000000 0.003571 -12.338469 ) ( 0.003560 0.000000 -23.299752 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6825.000000 -209.171573 -5491.171573 ) ( 6825.000000 -110.171573 -5590.171573 ) ( 6909.000000 -110.171573 -5590.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -209.171573 -5491.171573 ) ( 6825.000000 -212.000000 -5494.000000 ) ( 6825.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6825.000000 -110.171573 -5590.171573 ) ( 6825.000000 -113.000000 -5593.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6909.000000 -110.171573 -5590.171573 ) ( 6909.000000 -113.000000 -5593.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6950.000000 -209.171573 -5491.171573 ) ( 6950.000000 -212.000000 -5494.000000 ) ( 6825.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5266/3939) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [16Tengn]: 64.000000/32.000000 // --> Vector A/B: (14.000000, 26.000000, 1.000000) / (5816.000000, 5804.000000, 5779.000000) // --> Vector info: d1 = 0.999994, 1.000015, 2.000003. Determinants: 11.999336, 12.000376, -70562.171196, -600.000000 // --> Vector info: d2 = 1.999999, 1.000008, 1.000001. Determinants: 24.999711, -24.999859, 143849.186935, -600.000000 ( 8579.000000 -1.000000 -5779.000000 ) ( 8579.000000 -26.000000 -5804.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( ( -0.019999 -0.020001 117.603619 ) ( -0.041666 0.041666 -239.748645 ) ) 16bescapeship/16Tengn 0 0 0 ( 8583.000000 -14.000000 -5816.000000 ) ( 8583.000000 -26.000000 -5804.000000 ) ( 8583.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.000000 -14.000000 -5816.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( 8579.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.000000 -26.000000 -5804.000000 ) ( 8579.000000 -26.000000 -5804.000000 ) ( 8579.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.000000 -1.000000 -5779.000000 ) ( 8579.000000 -1.000000 -5779.000000 ) ( 8579.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8583.000000 11.000000 -5791.000000 ) ( 8579.000000 11.000000 -5791.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5267/3940) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (8575.000000, 8575.000000, 8579.000000) / (4087.077195, 4122.432534, 4122.432534) // --> Vector info: d1 = 0.984413, 1.984405, 1.984405. Determinants: 0.000004, -3.999968, 16208.927758, -141.421356 // --> Vector info: d2 = 0.906244, 0.906245, 0.956246. Determinants: -1.767807, -0.000003, 15030.795844, -141.421356 ( 8579.000000 -14.000000 -5816.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( ( 0.000000 0.028284 -114.614427 ) ( 0.012500 0.000000 -106.283777 ) ) 16bescapeship/00wnew1 0 0 0 ( 8575.000000 13.828427 -5793.828427 ) ( 8575.000000 -11.171573 -5818.828427 ) ( 8579.000000 -11.171573 -5818.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 13.828427 -5793.828427 ) ( 8575.000000 11.000000 -5791.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -11.171573 -5818.828427 ) ( 8575.000000 -14.000000 -5816.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -11.171573 -5818.828427 ) ( 8579.000000 -14.000000 -5816.000000 ) ( 8579.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 13.828427 -5793.828427 ) ( 8579.000000 11.000000 -5791.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5268/3941) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (8575.000000, 8575.000000, 8579.000000) / (4085.662982, 4102.633544, 4102.633544) // --> Vector info: d1 = 0.703130, 1.203128, 1.203128. Determinants: 0.000000, -1.999995, 8123.577303, -67.882251 // --> Vector info: d2 = 0.906244, 0.906244, 0.956245. Determinants: -0.848547, 0.000000, 7214.776863, -67.882251 ( 8579.000000 11.000000 -5791.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( ( 0.000000 0.029463 -119.671596 ) ( 0.012500 0.000000 -106.283701 ) ) 16bescapeship/00wnew1 0 0 0 ( 8575.000000 1.828427 -5776.171573 ) ( 8575.000000 13.828427 -5788.171573 ) ( 8579.000000 13.828427 -5788.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 1.828427 -5776.171573 ) ( 8575.000000 -1.000000 -5779.000000 ) ( 8575.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 13.828427 -5788.171573 ) ( 8575.000000 11.000000 -5791.000000 ) ( 8579.000000 11.000000 -5791.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 13.828427 -5788.171573 ) ( 8579.000000 11.000000 -5791.000000 ) ( 8579.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 1.828427 -5776.171573 ) ( 8579.000000 -1.000000 -5779.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5269/3942) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-8575.000000, -8575.000000, -8579.000000) / (4122.432534, 4087.077195, 4087.077195) // --> Vector info: d1 = 0.000003, 1.000003, 1.000008. Determinants: 0.000168, 4.000003, -16488.298067, -141.421356 // --> Vector info: d2 = 0.906248, 0.906248, 0.956249. Determinants: 1.767786, 0.000002, 15030.594699, -141.421356 ( 8579.000000 -1.000000 -5779.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( ( -0.000001 -0.028284 116.589874 ) ( -0.012500 0.000000 -106.282354 ) ) 16bescapeship/00wnew1 0 0 0 ( 8575.000000 -28.828427 -5801.171573 ) ( 8575.000000 -3.828427 -5776.171573 ) ( 8579.000000 -3.828427 -5776.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -28.828427 -5801.171573 ) ( 8575.000000 -26.000000 -5804.000000 ) ( 8575.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -3.828427 -5776.171573 ) ( 8575.000000 -1.000000 -5779.000000 ) ( 8579.000000 -1.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -3.828427 -5776.171573 ) ( 8579.000000 -1.000000 -5779.000000 ) ( 8579.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -28.828427 -5801.171573 ) ( 8579.000000 -26.000000 -5804.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5270/3943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-8575.000000, -8575.000000, -8579.000000) / (4102.633544, 4085.662982, 4085.662982) // --> Vector info: d1 = 0.765654, 1.265640, 1.265640. Determinants: 0.000000, 1.999942, -8257.002706, -67.882251 // --> Vector info: d2 = 0.906244, 0.906244, 0.956245. Determinants: 0.848547, 0.000000, 7214.776863, -67.882251 ( 8579.000000 -26.000000 -5804.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( ( 0.000000 -0.029462 121.637138 ) ( -0.012500 0.000000 -106.283701 ) ) 16bescapeship/00wnew1 0 0 0 ( 8575.000000 -16.828427 -5818.828427 ) ( 8575.000000 -28.828427 -5806.828427 ) ( 8579.000000 -28.828427 -5806.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -16.828427 -5818.828427 ) ( 8575.000000 -14.000000 -5816.000000 ) ( 8575.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8575.000000 -28.828427 -5806.828427 ) ( 8575.000000 -26.000000 -5804.000000 ) ( 8579.000000 -26.000000 -5804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -28.828427 -5806.828427 ) ( 8579.000000 -26.000000 -5804.000000 ) ( 8579.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8579.000000 -16.828427 -5818.828427 ) ( 8579.000000 -14.000000 -5816.000000 ) ( 8575.000000 -14.000000 -5816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5271/3944) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-582.000000, -681.000000, -668.000000) / (5075.000000, 5174.000000, 5186.000000) // --> Vector info: d1 = 0.727183, 0.727183, 0.789685. Determinants: -6.187689, -6.187689, 26001.509564, -2475.000000 // --> Vector info: d2 = 0.832244, 0.332244, 0.332244. Determinants: -5.999956, 6.500050, -38539.534240, -2475.000000 ( 6878.000000 668.000000 -5186.000000 ) ( 6878.000000 681.000000 -5174.000000 ) ( 6878.000000 582.000000 -5075.000000 ) ( ( 0.002500 0.002500 -10.505660 ) ( 0.002424 -0.002626 15.571529 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6882.000000 582.000000 -5075.000000 ) ( 6882.000000 681.000000 -5174.000000 ) ( 6882.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 582.000000 -5075.000000 ) ( 6878.000000 582.000000 -5075.000000 ) ( 6878.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 681.000000 -5174.000000 ) ( 6878.000000 681.000000 -5174.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 668.000000 -5186.000000 ) ( 6878.000000 668.000000 -5186.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 569.000000 -5087.000000 ) ( 6878.000000 569.000000 -5087.000000 ) ( 6878.000000 582.000000 -5075.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5273/3945) # points: 4 { brushDef { // Surface normal: -0.999996, 0.002016, 0.002016 // RotY/Z : -0.002016 / 3.139577. Vector texS/T: (-0.002016, -0.999998, 0.000000) / (-0.002016, 0.000004, -0.999998) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-470.865979, -595.865724, -347.864212) / (4936.124946, 5061.125200, 5309.125704) // --> Vector info: d1 = 0.039682, 0.039683, 1.289685. Determinants: -156.250259, -156.250098, 695236.760027, -62000.252016 // --> Vector info: d2 = 1.464100, 0.832249, 0.832247. Determinants: -156.699236, 156.700409, -938051.721277, -62000.252016 ( 6877.000000 334.000000 -5323.000000 ) ( 6878.000000 582.000000 -5075.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( ( 0.002520 0.002520 -11.213451 ) ( 0.002527 -0.002527 15.129805 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6881.999984 456.991936 -4950.008064 ) ( 6881.999984 581.991936 -5075.008064 ) ( 6880.999984 333.991936 -5323.008064 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.999984 456.991936 -4950.008064 ) ( 6878.000000 457.000000 -4950.000000 ) ( 6878.000000 582.000000 -5075.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.999984 581.991936 -5075.008064 ) ( 6878.000000 582.000000 -5075.000000 ) ( 6877.000000 334.000000 -5323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6880.999984 333.991936 -5323.008064 ) ( 6877.000000 334.000000 -5323.000000 ) ( 6877.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6880.999984 208.991936 -5198.008064 ) ( 6877.000000 209.000000 -5198.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5274/3946) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6773.000000, -6878.000000, -6877.000000) / (3177.030768, 3177.030768, 3527.755731) // --> Vector info: d1 = 6.000001, 5.999999, 0.999996. Determinants: -0.000669, 525.000353, -1888903.564930, -36826.121164 // --> Vector info: d2 = 0.499992, 2.000000, 1.999940. Determinants: 526.090037, -1.493699, 3549540.570988, -36826.121164 ( 6877.000000 209.000000 -5198.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( ( 0.000000 -0.014256 51.292493 ) ( -0.014286 0.000041 -96.386490 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6773.000000 454.171573 -4947.171573 ) ( 6878.000000 454.171573 -4947.171573 ) ( 6877.000000 206.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 454.171573 -4947.171573 ) ( 6773.000000 457.000000 -4950.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 454.171573 -4947.171573 ) ( 6878.000000 457.000000 -4950.000000 ) ( 6877.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 206.171573 -5195.171573 ) ( 6877.000000 209.000000 -5198.000000 ) ( 6773.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 206.171573 -5195.171573 ) ( 6773.000000 209.000000 -5198.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5276/3947) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6773.000000, 6773.000000, 6878.000000) / (3177.030768, 3383.505948, 3383.505948) // --> Vector info: d1 = 2.983786, 0.038618, 0.038618. Determinants: 0.000000, 309.242591, -1047161.381452, -21679.893911 // --> Vector info: d2 = 2.250037, 2.250004, 0.749998. Determinants: 309.713951, 0.003504, -2146484.290743, -21679.893911 ( 6878.000000 535.000000 -5320.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( 6773.000000 681.000000 -5174.000000 ) ( ( 0.000000 -0.014264 48.301038 ) ( -0.014286 0.000000 99.008062 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6773.000000 683.828427 -5176.828427 ) ( 6773.000000 537.828427 -5322.828427 ) ( 6878.000000 537.828427 -5322.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 683.828427 -5176.828427 ) ( 6773.000000 681.000000 -5174.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 537.828427 -5322.828427 ) ( 6773.000000 535.000000 -5320.000000 ) ( 6878.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 537.828427 -5322.828427 ) ( 6878.000000 535.000000 -5320.000000 ) ( 6878.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 683.828427 -5176.828427 ) ( 6878.000000 681.000000 -5174.000000 ) ( 6773.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5277/3948) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-483.000000, -582.000000, -535.000000) / (5174.000000, 5273.000000, 5320.000000) // --> Vector info: d1 = 1.289685, 1.289683, 1.053384. Determinants: 23.393575, 23.393776, -121742.115752, -9306.000000 // --> Vector info: d2 = 0.589098, 1.089098, 1.089098. Determinants: 23.500058, -23.499964, 127457.194047, -9306.000000 ( 6878.000000 535.000000 -5320.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( ( -0.002514 -0.002514 13.082110 ) ( -0.002525 0.002525 -13.696238 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6882.000000 483.000000 -5174.000000 ) ( 6882.000000 582.000000 -5273.000000 ) ( 6882.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 483.000000 -5174.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 582.000000 -5273.000000 ) ( 6878.000000 582.000000 -5273.000000 ) ( 6878.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6882.000000 535.000000 -5320.000000 ) ( 6878.000000 535.000000 -5320.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 382.000000 -5371.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( 6877.000000 334.000000 -5323.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 334.000000 -5323.000000 ) ( 6877.000000 334.000000 -5323.000000 ) ( 6878.000000 483.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5278/3949) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 382.000000, 535.000000) / (5123.000000, 5371.000000, 5320.000000) // --> Vector info: d1 = 5.983788, 0.983781, 3.038627. Determinants: -254.601421, 255.399259, -1299377.399391, -25296.000000 // --> Vector info: d2 = 2.000038, 1.999990, 0.972598. Determinants: 254.795556, 254.800516, -1516457.209430, -25296.000000 ( 6773.000000 535.000000 -5320.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( ( 0.010065 -0.010096 51.366912 ) ( -0.010073 -0.010073 59.948498 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6769.000000 630.000000 -5123.000000 ) ( 6769.000000 382.000000 -5371.000000 ) ( 6769.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 630.000000 -5123.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 535.000000 -5320.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( 6773.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 681.000000 -5174.000000 ) ( 6773.000000 681.000000 -5174.000000 ) ( 6773.000000 630.000000 -5123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5279/3950) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (6878.000000, 6773.000000, 6773.000000) / (3823.326366, 3823.326366, 4140.110204) // --> Vector info: d1 = 1.289684, 0.914685, 0.914687. Determinants: -118.793637, -0.000200, 774165.548656, -33262.302987 // --> Vector info: d2 = 1.464100, 1.464097, 0.332246. Determinants: -0.001095, 118.844325, -503072.448617, -33262.302987 ( 6773.000000 681.000000 -5174.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( ( 0.003571 0.000000 -23.274562 ) ( 0.000000 -0.003573 15.124402 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6878.000000 459.828427 -4947.171573 ) ( 6773.000000 459.828427 -4947.171573 ) ( 6773.000000 683.828427 -5171.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 459.828427 -4947.171573 ) ( 6878.000000 457.000000 -4950.000000 ) ( 6773.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 459.828427 -4947.171573 ) ( 6773.000000 457.000000 -4950.000000 ) ( 6773.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 683.828427 -5171.171573 ) ( 6773.000000 681.000000 -5174.000000 ) ( 6878.000000 681.000000 -5174.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 683.828427 -5171.171573 ) ( 6878.000000 681.000000 -5174.000000 ) ( 6878.000000 457.000000 -4950.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5280/3951) # points: 4 { brushDef { // Surface normal: 0.000000, -0.316228, 0.948683 // RotY/Z : -1.249046 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.948683, -0.316228) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6773.000000, 6773.000000, 6877.000000) / (1174.786151, 1336.062311, 1336.062311) // --> Vector info: d1 = 2.877151, 0.579778, 0.579790. Determinants: -0.001998, 238.926772, -328931.971107, -16772.720710 // --> Vector info: d2 = 2.250010, 2.250000, 0.750004. Determinants: 241.913626, 0.000991, -1676220.935798, -16772.720710 ( 6877.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( ( 0.000000 -0.014245 19.611128 ) ( -0.014423 0.000000 99.937331 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6773.000000 536.264911 -5323.794733 ) ( 6773.000000 383.264911 -5374.794733 ) ( 6877.000000 383.264911 -5374.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 536.264911 -5323.794733 ) ( 6773.000000 535.000000 -5320.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 383.264911 -5374.794733 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 383.264911 -5374.794733 ) ( 6877.000000 382.000000 -5371.000000 ) ( 6878.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6878.000000 536.264911 -5323.794733 ) ( 6878.000000 535.000000 -5320.000000 ) ( 6773.000000 535.000000 -5320.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5283/3952) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6773.000000, 6668.000000, 6668.000000) / (3527.048625, 3527.048625, 3597.759303) // --> Vector info: d1 = 0.999998, 2.500001, 2.500002. Determinants: 106.066236, -0.000126, -725810.777500, -7424.621202 // --> Vector info: d2 = 0.000002, 0.000000, 1.000000. Determinants: -0.000149, -105.000005, 370341.116926, -7424.621202 ( 6668.000000 308.000000 -5396.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( ( -0.014286 0.000000 97.757281 ) ( 0.000000 0.014142 -49.880136 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6773.000000 360.828427 -5348.828427 ) ( 6668.000000 360.828427 -5348.828427 ) ( 6668.000000 310.828427 -5398.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 360.828427 -5348.828427 ) ( 6773.000000 358.000000 -5346.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 360.828427 -5348.828427 ) ( 6668.000000 358.000000 -5346.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 310.828427 -5398.828427 ) ( 6668.000000 308.000000 -5396.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 310.828427 -5398.828427 ) ( 6773.000000 308.000000 -5396.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5285/3953) # points: 4 { brushDef { // Surface normal: 0.000000, -0.701335, 0.712832 // RotY/Z : -0.793528 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.712832, -0.701335) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6668.000000, 6877.000000, 6877.000000) / (3651.827140, 3651.827140, 3564.850131) // --> Vector info: d1 = 0.951358, 0.951361, 2.201357. Determinants: -0.000249, 261.249203, -971329.240240, -18178.194767 // --> Vector info: d2 = 3.749971, 0.749976, 0.749980. Determinants: 260.930611, 0.000797, -1808055.933407, -18178.194767 ( 6877.000000 308.000000 -5396.000000 ) ( 6877.000000 246.000000 -5457.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.000000 -0.014372 53.433757 ) ( -0.014354 0.000000 99.462898 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6668.000000 248.805339 -5459.851328 ) ( 6877.000000 248.805339 -5459.851328 ) ( 6877.000000 310.805339 -5398.851328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 248.805339 -5459.851328 ) ( 6668.000000 246.000000 -5457.000000 ) ( 6877.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 248.805339 -5459.851328 ) ( 6877.000000 246.000000 -5457.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 310.805339 -5398.851328 ) ( 6877.000000 308.000000 -5396.000000 ) ( 6668.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 310.805339 -5398.851328 ) ( 6668.000000 308.000000 -5396.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5286/3954) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (6668.000000, 6668.000000, 6877.000000) / (3684.733437, 3772.414678, 3772.414678) // --> Vector info: d1 = 0.999998, 2.249994, 2.249991. Determinants: 0.000230, -261.249154, 944306.614681, -18325.379341 // --> Vector info: d2 = 0.000002, 0.000001, 2.999997. Determinants: -263.043307, 0.000167, 1753972.120546, -18325.379341 ( 6877.000000 184.000000 -5519.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.000000 0.014256 -51.529990 ) ( 0.014354 0.000000 -95.712732 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6668.000000 248.828427 -5459.828427 ) ( 6668.000000 186.828427 -5521.828427 ) ( 6877.000000 186.828427 -5521.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 248.828427 -5459.828427 ) ( 6668.000000 246.000000 -5457.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 186.828427 -5521.828427 ) ( 6668.000000 184.000000 -5519.000000 ) ( 6877.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 186.828427 -5521.828427 ) ( 6877.000000 184.000000 -5519.000000 ) ( 6877.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 248.828427 -5459.828427 ) ( 6877.000000 246.000000 -5457.000000 ) ( 6668.000000 246.000000 -5457.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5287/3955) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-6877.000000, -6668.000000, -6668.000000) / (3772.414678, 3772.414678, 3527.755731) // --> Vector info: d1 = 0.500013, 0.500000, 3.999994. Determinants: 0.003223, 731.498805, -2785062.199303, -51133.719775 // --> Vector info: d2 = 3.999998, 0.999980, 1.000000. Determinants: 733.981243, 0.004262, 4843038.147972, -51133.719775 ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( ( 0.000000 -0.014306 54.466255 ) ( -0.014354 0.000000 -94.713198 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6877.000000 33.171573 -5368.171573 ) ( 6668.000000 33.171573 -5368.171573 ) ( 6668.000000 206.171573 -5195.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 33.171573 -5368.171573 ) ( 6877.000000 36.000000 -5371.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 33.171573 -5368.171573 ) ( 6668.000000 36.000000 -5371.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 206.171573 -5195.171573 ) ( 6668.000000 209.000000 -5198.000000 ) ( 6877.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 206.171573 -5195.171573 ) ( 6877.000000 209.000000 -5198.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5288/3956) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (240.000000, 172.000000, 85.000000) / (5303.000000, 5235.000000, 5321.000000) // --> Vector info: d1 = 1.102185, 1.102183, 0.664682. Determinants: -29.750261, 29.749932, -163589.932030, -11764.000000 // --> Vector info: d2 = 0.120339, 0.464088, 0.464086. Determinants: 29.562281, 29.906387, -167104.184823, -11764.000000 ( 6668.000000 85.000000 -5321.000000 ) ( 6668.000000 172.000000 -5235.000000 ) ( 6668.000000 240.000000 -5303.000000 ) ( ( 0.002529 -0.002529 13.905979 ) ( -0.002513 -0.002542 14.204708 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 240.000000 -5303.000000 ) ( 6664.000000 172.000000 -5235.000000 ) ( 6664.000000 85.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 240.000000 -5303.000000 ) ( 6668.000000 240.000000 -5303.000000 ) ( 6668.000000 172.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 172.000000 -5235.000000 ) ( 6668.000000 172.000000 -5235.000000 ) ( 6668.000000 85.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 85.000000 -5321.000000 ) ( 6668.000000 85.000000 -5321.000000 ) ( 6668.000000 154.000000 -5389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 154.000000 -5389.000000 ) ( 6668.000000 154.000000 -5389.000000 ) ( 6668.000000 240.000000 -5303.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5290/3957) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-184.000000, -36.000000, -209.000000) / (5519.000000, 5371.000000, 5198.000000) // --> Vector info: d1 = 1.664690, 1.664683, 0.789684. Determinants: -129.498467, -129.501108, 605643.427817, -51208.000000 // --> Vector info: d2 = 0.714079, 1.464079, 1.464070. Determinants: -129.751282, 129.748635, -776523.519585, -51208.000000 ( 6877.000000 209.000000 -5198.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( 6877.000000 184.000000 -5519.000000 ) ( ( 0.002529 0.002529 -11.827125 ) ( 0.002534 -0.002534 15.164106 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6881.000000 184.000000 -5519.000000 ) ( 6881.000000 36.000000 -5371.000000 ) ( 6881.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 184.000000 -5519.000000 ) ( 6877.000000 184.000000 -5519.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 36.000000 -5371.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( 6877.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 209.000000 -5198.000000 ) ( 6877.000000 209.000000 -5198.000000 ) ( 6877.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 358.000000 -5346.000000 ) ( 6877.000000 358.000000 -5346.000000 ) ( 6877.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5291/3958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-6668.000000, -6668.000000, -6877.000000) / (4032.629973, 3823.326366, 3823.326366) // --> Vector info: d1 = 1.414688, 1.414681, 0.664683. Determinants: -156.977306, -0.001395, -1108603.806199, -43744.453911 // --> Vector info: d2 = 0.714085, 1.464085, 1.464078. Determinants: -0.001423, 156.749976, -663361.387874, -43744.453911 ( 6877.000000 36.000000 -5371.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( ( 0.003589 0.000000 25.342728 ) ( 0.000000 -0.003583 15.164468 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6668.000000 181.171573 -5521.828427 ) ( 6668.000000 33.171573 -5373.828427 ) ( 6877.000000 33.171573 -5373.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 181.171573 -5521.828427 ) ( 6668.000000 184.000000 -5519.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6668.000000 33.171573 -5373.828427 ) ( 6668.000000 36.000000 -5371.000000 ) ( 6877.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 33.171573 -5373.828427 ) ( 6877.000000 36.000000 -5371.000000 ) ( 6877.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 181.171573 -5521.828427 ) ( 6877.000000 184.000000 -5519.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5292/3959) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (234.000000, 85.000000, 36.000000) / (5470.000000, 5321.000000, 5371.000000) // --> Vector info: d1 = 0.664687, 0.664681, 0.414682. Determinants: -37.250073, 37.249507, -204843.077023, -14751.000000 // --> Vector info: d2 = 0.714087, 1.464086, 1.464085. Determinants: 37.499799, 36.750190, -220331.981607, -14751.000000 ( 6668.000000 36.000000 -5371.000000 ) ( 6668.000000 85.000000 -5321.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( ( 0.002525 -0.002525 13.886725 ) ( -0.002542 -0.002491 14.936749 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 234.000000 -5470.000000 ) ( 6664.000000 85.000000 -5321.000000 ) ( 6664.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 234.000000 -5470.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( 6668.000000 85.000000 -5321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 85.000000 -5321.000000 ) ( 6668.000000 85.000000 -5321.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 36.000000 -5371.000000 ) ( 6668.000000 36.000000 -5371.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 184.000000 -5519.000000 ) ( 6668.000000 184.000000 -5519.000000 ) ( 6668.000000 234.000000 -5470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5294/3960) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (358.000000, 209.000000, 172.000000) / (5346.000000, 5198.000000, 5235.000000) // --> Vector info: d1 = 0.289684, 0.289684, 0.102185. Determinants: -27.749788, 27.937287, -142601.647429, -10989.000000 // --> Vector info: d2 = 0.714092, 1.464090, 1.464088. Determinants: 27.749696, 27.750155, -166133.876884, -10989.000000 ( 6668.000000 172.000000 -5235.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( ( 0.002525 -0.002542 12.976763 ) ( -0.002525 -0.002525 15.118198 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6664.000000 358.000000 -5346.000000 ) ( 6664.000000 209.000000 -5198.000000 ) ( 6664.000000 172.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 358.000000 -5346.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 209.000000 -5198.000000 ) ( 6668.000000 209.000000 -5198.000000 ) ( 6668.000000 172.000000 -5235.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 172.000000 -5235.000000 ) ( 6668.000000 172.000000 -5235.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6664.000000 321.000000 -5383.000000 ) ( 6668.000000 321.000000 -5383.000000 ) ( 6668.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5296/3961) # points: 4 { brushDef { // Surface normal: 0.000000, -0.320066, 0.947395 // RotY/Z : -1.244997 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.947395, -0.320066) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (6773.000000, 6877.000000, 6877.000000) / (1435.278213, 1435.278213, 1357.169314) // --> Vector info: d1 = 0.623232, 0.623232, 1.741271. Determinants: 0.000000, 116.276069, -171951.223949, -8123.325427 // --> Vector info: d2 = 2.249998, 0.750002, 0.750002. Determinants: 117.163050, 0.000000, -811822.802486, -8123.325427 ( 6877.000000 382.000000 -5371.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( ( 0.000000 -0.014314 21.167590 ) ( -0.014423 0.000000 99.937250 ) ) 16bescapeship/00fgrte1 0 0 0 ( 6773.000000 309.280264 -5399.789581 ) ( 6877.000000 309.280264 -5399.789581 ) ( 6877.000000 383.280264 -5374.789581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 309.280264 -5399.789581 ) ( 6773.000000 308.000000 -5396.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 309.280264 -5399.789581 ) ( 6877.000000 308.000000 -5396.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6877.000000 383.280264 -5374.789581 ) ( 6877.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6773.000000 383.280264 -5374.789581 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5297/3962) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (358.000000, 308.000000, 382.000000) / (5346.000000, 5396.000000, 5371.000000) // --> Vector info: d1 = 0.000001, 1.000002, 0.000000. Determinants: 25.000089, -23.999945, 119353.670424, -2450.000000 // --> Vector info: d2 = 0.999980, 0.999981, 1.499985. Determinants: -25.000222, -25.000283, 140151.641635, -2450.000000 ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( ( -0.010204 0.009796 -48.715784 ) ( 0.010204 0.010204 -57.204752 ) ) 16bescapeship/00WPANL6 0 0 0 ( 6769.000000 358.000000 -5346.000000 ) ( 6769.000000 308.000000 -5396.000000 ) ( 6769.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 358.000000 -5346.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 308.000000 -5396.000000 ) ( 6773.000000 308.000000 -5396.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6769.000000 382.000000 -5371.000000 ) ( 6773.000000 382.000000 -5371.000000 ) ( 6773.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5299/3963) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-308.000000, -358.000000, -382.000000) / (5396.000000, 5346.000000, 5371.000000) // --> Vector info: d1 = 1.039693, 0.789692, 0.789691. Determinants: -6.250071, -5.999975, 27903.596710, -2450.000000 // --> Vector info: d2 = 0.714072, 0.714070, 0.589069. Determinants: -6.250095, 6.249979, -37399.391176, -2450.000000 ( 6877.000000 382.000000 -5371.000000 ) ( 6877.000000 358.000000 -5346.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( ( 0.002551 0.002449 -11.389223 ) ( 0.002551 -0.002551 15.265058 ) ) 16bescapeship/00WHULL1 0 0 0 ( 6881.000000 308.000000 -5396.000000 ) ( 6881.000000 358.000000 -5346.000000 ) ( 6881.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 308.000000 -5396.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( 6877.000000 358.000000 -5346.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 358.000000 -5346.000000 ) ( 6877.000000 358.000000 -5346.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6881.000000 382.000000 -5371.000000 ) ( 6877.000000 382.000000 -5371.000000 ) ( 6877.000000 308.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5302/3964) # points: 8 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (865.000000, 543.000000, 543.000000) / (2265.000000, 2587.000000, 2661.000000) // --> Vector info: d1 = 0.999998, 7.500000, 8.250009. Determinants: 239.497379, -241.502762, 316010.568952, -23828.000000 // --> Vector info: d2 = 0.999998, 1.000002, 1.374998. Determinants: -120.748565, -120.748848, 354115.700406, -23828.000000 ( 700.000000 543.000000 -2661.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( ( -0.010051 0.010135 -13.262152 ) ( 0.005068 0.005068 -14.861327 ) ) 16bescapeship/00wpanl4 0 0 0 ( 696.000000 865.000000 -2265.000000 ) ( 696.000000 543.000000 -2587.000000 ) ( 696.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 865.000000 -2265.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 543.000000 -2587.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( 700.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 543.000000 -2661.000000 ) ( 700.000000 543.000000 -2661.000000 ) ( 700.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 593.000000 -2710.000000 ) ( 700.000000 593.000000 -2710.000000 ) ( 700.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 667.000000 -2710.000000 ) ( 700.000000 667.000000 -2710.000000 ) ( 700.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 989.000000 -2389.000000 ) ( 700.000000 989.000000 -2389.000000 ) ( 700.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 989.000000 -2314.000000 ) ( 700.000000 989.000000 -2314.000000 ) ( 700.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.000000 939.000000 -2265.000000 ) ( 700.000000 939.000000 -2265.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5303/3965) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (939.000000, 865.000000, 865.000000) / (-875.000000, -875.000000, -700.000000) // --> Vector info: d1 = 0.030330, 0.560655, 0.560655. Determinants: 92.806905, 0.000000, -87538.456660, -12950.000000 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: 0.000000, -92.500000, -92471.087579, -12950.000000 ( 700.000000 865.000000 -2265.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( ( -0.007167 0.000000 6.759726 ) ( 0.000000 0.007143 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 939.000000 -2261.000000 ) ( 875.000000 865.000000 -2261.000000 ) ( 700.000000 865.000000 -2261.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 939.000000 -2261.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 865.000000 -2261.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 865.000000 -2261.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( 700.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 939.000000 -2261.000000 ) ( 700.000000 939.000000 -2265.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5304/3966) # points: 4 { brushDef { // Surface normal: 0.000000, -0.699929, -0.714213 // RotY/Z : 0.795499 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 700.000000) / (2325.991237, 2255.984095, 2255.984095) // --> Vector info: d1 = 0.530327, 1.030329, 1.030329. Determinants: 0.000000, 87.500334, -210022.175927, -12251.249936 // --> Vector info: d2 = 0.890624, 0.890624, 2.140624. Determinants: 87.508928, 0.000000, -87481.564060, -12251.249936 ( 700.000000 939.000000 -2265.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( ( 0.000000 -0.007142 17.142918 ) ( -0.007143 0.000000 7.140624 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 991.799714 -2311.143149 ) ( 875.000000 941.799714 -2262.143149 ) ( 700.000000 941.799714 -2262.143149 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 991.799714 -2311.143149 ) ( 875.000000 989.000000 -2314.000000 ) ( 875.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 941.799714 -2262.143149 ) ( 875.000000 939.000000 -2265.000000 ) ( 700.000000 939.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 941.799714 -2262.143149 ) ( 700.000000 939.000000 -2265.000000 ) ( 700.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 991.799714 -2311.143149 ) ( 700.000000 989.000000 -2314.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5305/3967) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 700.000000) / (2389.000000, 2314.000000, 2314.000000) // --> Vector info: d1 = 1.000000, 1.530327, 1.530327. Determinants: 0.000000, 92.807323, -234841.692513, -13125.000000 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: 93.750000, 0.000000, -93720.703125, -13125.000000 ( 700.000000 989.000000 -2314.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( ( 0.000000 -0.007071 17.892700 ) ( -0.007143 0.000000 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 993.000000 -2389.000000 ) ( 875.000000 993.000000 -2314.000000 ) ( 700.000000 993.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 993.000000 -2389.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 993.000000 -2314.000000 ) ( 875.000000 989.000000 -2314.000000 ) ( 700.000000 989.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 993.000000 -2314.000000 ) ( 700.000000 989.000000 -2314.000000 ) ( 700.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 993.000000 -2389.000000 ) ( 700.000000 989.000000 -2389.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5306/3968) # points: 4 { brushDef { // Surface normal: 0.000000, -0.706006, 0.708206 // RotY/Z : -0.786953 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.708206, -0.706006) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (875.000000, 875.000000, 700.000000) / (1440.903726, 986.233516, 986.233516) // --> Vector info: d1 = 3.624999, 0.374998, 0.375000. Determinants: 0.000810, -568.750104, 531082.134539, -79567.286777 // --> Vector info: d2 = 2.093748, 2.093743, 0.843743. Determinants: -568.337706, -0.000835, 330702.879191, -79567.286777 ( 700.000000 989.000000 -2389.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( ( 0.000000 0.007148 -6.674629 ) ( 0.007143 0.000000 -4.156267 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 669.824025 -2712.832822 ) ( 875.000000 991.824025 -2391.832822 ) ( 700.000000 991.824025 -2391.832822 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 669.824025 -2712.832822 ) ( 875.000000 667.000000 -2710.000000 ) ( 875.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 991.824025 -2391.832822 ) ( 875.000000 989.000000 -2389.000000 ) ( 700.000000 989.000000 -2389.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 991.824025 -2391.832822 ) ( 700.000000 989.000000 -2389.000000 ) ( 700.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 669.824025 -2712.832822 ) ( 700.000000 667.000000 -2710.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5307/3969) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (593.000000, 667.000000, 667.000000) / (875.000000, 875.000000, 700.000000) // --> Vector info: d1 = 0.942551, 1.472881, 1.472881. Determinants: -92.807699, 0.000000, 42828.928583, -12950.000000 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: 0.000000, 92.500000, -92471.087579, -12950.000000 ( 700.000000 667.000000 -2710.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( ( 0.007167 0.000000 -3.307253 ) ( 0.000000 -0.007143 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 593.000000 -2714.000000 ) ( 875.000000 667.000000 -2714.000000 ) ( 700.000000 667.000000 -2714.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 593.000000 -2714.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 667.000000 -2714.000000 ) ( 875.000000 667.000000 -2710.000000 ) ( 700.000000 667.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 667.000000 -2714.000000 ) ( 700.000000 667.000000 -2710.000000 ) ( 700.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 593.000000 -2714.000000 ) ( 700.000000 593.000000 -2710.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5308/3970) # points: 4 { brushDef { // Surface normal: 0.000000, 0.699929, 0.714213 // RotY/Z : -0.795499 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.714213, -0.699929) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-875.000000, -875.000000, -700.000000) / (2250.327529, 2320.334672, 2320.334672) // --> Vector info: d1 = 0.340987, 0.840987, 0.840987. Determinants: 0.000000, -87.500083, 192726.332877, -12251.249936 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: -87.508928, 0.000000, -87481.575737, -12251.249936 ( 700.000000 593.000000 -2710.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( ( 0.000000 0.007142 -15.731157 ) ( 0.007143 0.000000 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 540.200286 -2663.856851 ) ( 875.000000 590.200286 -2712.856851 ) ( 700.000000 590.200286 -2712.856851 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 540.200286 -2663.856851 ) ( 875.000000 543.000000 -2661.000000 ) ( 875.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 590.200286 -2712.856851 ) ( 875.000000 593.000000 -2710.000000 ) ( 700.000000 593.000000 -2710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 590.200286 -2712.856851 ) ( 700.000000 593.000000 -2710.000000 ) ( 700.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 540.200286 -2663.856851 ) ( 700.000000 543.000000 -2661.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5309/3971) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-875.000000, -875.000000, -700.000000) / (2587.000000, 2661.000000, 2661.000000) // --> Vector info: d1 = 0.810658, 1.340989, 1.340989. Determinants: 0.000000, -92.807781, 229595.703631, -12950.000000 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: -92.500000, 0.000000, -92471.087579, -12950.000000 ( 700.000000 543.000000 -2661.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( ( 0.000000 0.007167 -17.729398 ) ( 0.007143 0.000000 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 539.000000 -2587.000000 ) ( 875.000000 539.000000 -2661.000000 ) ( 700.000000 539.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 539.000000 -2587.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 539.000000 -2661.000000 ) ( 875.000000 543.000000 -2661.000000 ) ( 700.000000 543.000000 -2661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 539.000000 -2661.000000 ) ( 700.000000 543.000000 -2661.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 539.000000 -2587.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5310/3972) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wract2]: 128.000000/128.000000 // --> Vector A/B: (-875.000000, -875.000000, -700.000000) / (989.949494, 1445.326261, 1445.326261) // --> Vector info: d1 = 0.560655, 3.810659, 3.810659. Determinants: 0.000000, -568.750751, 518355.387487, -79690.934240 // --> Vector info: d2 = 0.890625, 0.890625, 2.140625. Determinants: -569.220959, 0.000000, -569043.039328, -79690.934240 ( 700.000000 543.000000 -2587.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( ( 0.000000 0.007137 -6.504572 ) ( 0.007143 0.000000 7.140625 ) ) 16bescapeship/00wract2 0 0 0 ( 875.000000 862.171573 -2262.171573 ) ( 875.000000 540.171573 -2584.171573 ) ( 700.000000 540.171573 -2584.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 862.171573 -2262.171573 ) ( 875.000000 865.000000 -2265.000000 ) ( 875.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 540.171573 -2584.171573 ) ( 875.000000 543.000000 -2587.000000 ) ( 700.000000 543.000000 -2587.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 540.171573 -2584.171573 ) ( 700.000000 543.000000 -2587.000000 ) ( 700.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 862.171573 -2262.171573 ) ( 700.000000 865.000000 -2265.000000 ) ( 875.000000 865.000000 -2265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5311/3973) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-791.000000, -741.000000, -715.000000) / (4715.000000, 4715.000000, 4689.000000) // --> Vector info: d1 = 0.999974, 0.500172, 0.500281. Determinants: 12.994855, 13.000315, -52317.522553, -1300.000000 // --> Vector info: d2 = 0.874941, 0.624937, 0.359817. Determinants: 6.500124, -6.755832, 35857.920151, -1300.000000 ( 630.000000 715.000000 -4689.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( ( -0.009996 -0.010000 40.244248 ) ( -0.005000 0.005197 -27.583016 ) ) 16bescapeship/00wpanl4 0 0 0 ( 634.000000 791.000000 -4715.000000 ) ( 634.000000 741.000000 -4715.000000 ) ( 634.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 791.000000 -4715.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 741.000000 -4715.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 715.000000 -4689.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 817.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5312/3974) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (791.000000, 741.000000, 741.000000) / (210.000000, 210.000000, 630.000000) // --> Vector info: d1 = 0.499971, 0.499981, 6.499980. Determinants: 0.004003, -299.999977, 52497.429403, -21000.000000 // --> Vector info: d2 = 0.978454, 0.624899, 0.624939. Determinants: -148.492883, -0.002018, 96910.768201, -21000.000000 ( 630.000000 741.000000 -4715.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( ( 0.000000 0.014286 -2.499878 ) ( 0.007071 0.000000 -4.614798 ) ) 16bescapeship/00wpanl4 0 0 0 ( 210.000000 791.000000 -4719.000000 ) ( 210.000000 741.000000 -4719.000000 ) ( 630.000000 741.000000 -4719.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 791.000000 -4719.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 741.000000 -4719.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 741.000000 -4719.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 791.000000 -4719.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5313/3975) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 630.000000, 630.000000) / (2774.687009, 2774.687009, 2737.917457) // --> Vector info: d1 = 0.547794, 0.547794, 1.078117. Determinants: 0.000000, 222.735673, -626481.482983, -15443.212101 // --> Vector info: d2 = 6.781255, 0.781256, 0.781256. Determinants: 220.617281, 0.000000, -151053.984601, -15443.212101 ( 630.000000 817.000000 -4689.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( ( 0.000000 -0.014423 40.566786 ) ( -0.014286 0.000000 9.781254 ) ) 16bescapeship/00WPANL6 0 0 0 ( 210.000000 793.828427 -4717.828427 ) ( 630.000000 793.828427 -4717.828427 ) ( 630.000000 819.828427 -4691.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 793.828427 -4717.828427 ) ( 210.000000 791.000000 -4715.000000 ) ( 630.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 793.828427 -4717.828427 ) ( 630.000000 791.000000 -4715.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 819.828427 -4691.828427 ) ( 630.000000 817.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 819.828427 -4691.828427 ) ( 210.000000 817.000000 -4689.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5314/3976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-630.000000, -210.000000, -210.000000) / (3857.974598, 3857.974598, 3821.205046) // --> Vector info: d1 = 1.030331, 1.030251, 0.499910. Determinants: 0.002946, -222.742879, 843426.608998, -15443.212101 // --> Vector info: d2 = 0.265065, 3.265064, 3.265061. Determinants: -110.308650, -0.001503, -73582.101946, -15443.212101 ( 210.000000 715.000000 -4689.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( ( 0.000000 0.014423 -54.614714 ) ( 0.007143 0.000000 4.764689 ) ) 16bescapeship/00wract1 0 0 0 ( 630.000000 738.171573 -4717.828427 ) ( 210.000000 738.171573 -4717.828427 ) ( 210.000000 712.171573 -4691.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 738.171573 -4717.828427 ) ( 630.000000 741.000000 -4715.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 738.171573 -4717.828427 ) ( 210.000000 741.000000 -4715.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 712.171573 -4691.828427 ) ( 210.000000 715.000000 -4689.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 712.171573 -4691.828427 ) ( 630.000000 715.000000 -4689.000000 ) ( 630.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5315/3977) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (741.000000, 791.000000, 817.000000) / (4715.000000, 4715.000000, 4689.000000) // --> Vector info: d1 = 0.499990, 0.499983, 0.124983. Determinants: 0.000174, -18.749826, 87755.314968, -1300.000000 // --> Vector info: d2 = 0.265171, 0.618726, 0.806221. Determinants: -9.192416, 0.182322, 5607.209669, -1300.000000 ( 210.000000 817.000000 -4689.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( ( 0.000000 0.014423 -67.504088 ) ( 0.007071 -0.000140 -4.313238 ) ) 16bescapeship/00wpanl4 0 0 0 ( 206.000000 741.000000 -4715.000000 ) ( 206.000000 791.000000 -4715.000000 ) ( 206.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 741.000000 -4715.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 791.000000 -4715.000000 ) ( 210.000000 791.000000 -4715.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 817.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 715.000000 -4689.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( 210.000000 741.000000 -4715.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5317/3978) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-715.000000, -679.000000, -877.000000) / (4689.000000, 4653.000000, 4455.000000) // --> Vector info: d1 = 0.499990, 0.499994, 4.499996. Determinants: 143.999200, 144.000902, -579388.658258, -14256.000000 // --> Vector info: d2 = 1.359769, 0.999937, 0.999961. Determinants: 71.247440, -71.245745, 365628.354706, -14256.000000 ( 630.000000 877.000000 -4455.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( -0.010101 -0.010101 40.641741 ) ( -0.004998 0.004998 -25.647331 ) ) 16bescapeship/00wpanl4 0 0 0 ( 634.000000 715.000000 -4689.000000 ) ( 634.000000 679.000000 -4653.000000 ) ( 634.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 715.000000 -4689.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 679.000000 -4653.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 877.000000 -4455.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 939.000000 -4517.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 939.000000 -4566.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 817.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5318/3979) # points: 4 { brushDef { // Surface normal: 0.000000, -0.709987, 0.704215 // RotY/Z : -0.781317 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.704215, -0.709987) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (630.000000, 630.000000, 210.000000) / (2753.785661, 2580.543056, 2580.543056) // --> Vector info: d1 = 0.078117, 0.078117, 6.078117. Determinants: 1039.455627, 0.000000, -660541.013007, -72761.893873 // --> Vector info: d2 = 2.781252, 0.311575, 0.311575. Determinants: 0.000000, -1037.264333, 2654034.456593, -72761.893873 ( 210.000000 939.000000 -4566.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( -0.014286 0.000000 9.078117 ) ( 0.000000 0.014256 -36.475610 ) ) 16bescapeship/00WPANL6 0 0 0 ( 630.000000 819.839948 -4691.816859 ) ( 630.000000 941.839948 -4568.816859 ) ( 210.000000 941.839948 -4568.816859 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 819.839948 -4691.816859 ) ( 630.000000 817.000000 -4689.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 941.839948 -4568.816859 ) ( 630.000000 939.000000 -4566.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 941.839948 -4568.816859 ) ( 210.000000 939.000000 -4566.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 819.839948 -4691.816859 ) ( 210.000000 817.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5319/3980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (-210.000000, -210.000000, -630.000000) / (3821.205046, 3770.293357, 3770.293357) // --> Vector info: d1 = 0.499991, 0.499996, 6.499995. Determinants: 305.470056, 0.002002, 53449.792333, -21382.909063 // --> Vector info: d2 = 1.359748, 0.999917, 0.999937. Determinants: 0.001029, -151.129109, 548420.162959, -21382.909063 ( 630.000000 679.000000 -4653.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( -0.014286 0.000000 -2.499650 ) ( 0.000000 0.007068 -25.647594 ) ) 16bescapeship/00wract1 0 0 0 ( 210.000000 712.171573 -4691.828427 ) ( 210.000000 676.171573 -4655.828427 ) ( 630.000000 676.171573 -4655.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 712.171573 -4691.828427 ) ( 210.000000 715.000000 -4689.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 676.171573 -4655.828427 ) ( 210.000000 679.000000 -4653.000000 ) ( 630.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 676.171573 -4655.828427 ) ( 630.000000 679.000000 -4653.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 712.171573 -4691.828427 ) ( 630.000000 715.000000 -4689.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5320/3981) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (817.000000, 939.000000, 939.000000) / (4689.000000, 4566.000000, 4517.000000) // --> Vector info: d1 = 3.469675, 0.999998, 0.499994. Determinants: 59.513703, -61.000465, 216666.768479, -5978.000000 // --> Vector info: d2 = 1.874920, 1.874921, 1.624929. Determinants: -30.748967, -30.498953, 156923.221360, -5978.000000 ( 210.000000 939.000000 -4517.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( -0.009955 0.010204 -36.244023 ) ( 0.005144 0.005102 -26.250121 ) ) 16bescapeship/00wpanl4 0 0 0 ( 206.000000 817.000000 -4689.000000 ) ( 206.000000 939.000000 -4566.000000 ) ( 206.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 817.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 939.000000 -4566.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( 210.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 939.000000 -4517.000000 ) ( 210.000000 939.000000 -4517.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 877.000000 -4455.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 679.000000 -4653.000000 ) ( 210.000000 679.000000 -4653.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 715.000000 -4689.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5322/3982) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wract1]: 64.000000/128.000000 // --> Vector A/B: (630.000000, 210.000000, 210.000000) / (3770.293357, 3770.293357, 3857.974598) // --> Vector info: d1 = 0.499996, 6.499995, 6.499984. Determinants: 526.087352, 0.004607, -349865.325267, -36826.121164 // --> Vector info: d2 = 0.999963, 0.999989, 1.625001. Determinants: 0.002363, -262.504732, 952893.616757, -36826.121164 ( 210.000000 939.000000 -4517.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( -0.014286 0.000000 9.500466 ) ( 0.000000 0.007128 -25.875481 ) ) 16bescapeship/00wract1 0 0 0 ( 630.000000 879.828427 -4452.171573 ) ( 210.000000 879.828427 -4452.171573 ) ( 210.000000 941.828427 -4514.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 879.828427 -4452.171573 ) ( 630.000000 877.000000 -4455.000000 ) ( 210.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 879.828427 -4452.171573 ) ( 210.000000 877.000000 -4455.000000 ) ( 210.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 941.828427 -4514.171573 ) ( 210.000000 939.000000 -4517.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 941.828427 -4514.171573 ) ( 630.000000 939.000000 -4517.000000 ) ( 630.000000 877.000000 -4455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5323/3983) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 210.000000) / (4566.000000, 4517.000000, 4517.000000) // --> Vector info: d1 = 0.499977, 0.499984, 6.499983. Determinants: 293.999982, 0.002678, -195521.747141, -20580.000000 // --> Vector info: d2 = 0.978521, 0.624972, 0.624999. Determinants: 0.001320, -148.490380, 657868.286816, -20580.000000 ( 210.000000 939.000000 -4517.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( ( -0.014286 0.000000 9.500571 ) ( 0.000000 0.007215 -31.966389 ) ) 16bescapeship/00wpanl4 0 0 0 ( 630.000000 943.000000 -4566.000000 ) ( 630.000000 943.000000 -4517.000000 ) ( 210.000000 943.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 943.000000 -4566.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 943.000000 -4517.000000 ) ( 630.000000 939.000000 -4517.000000 ) ( 210.000000 939.000000 -4517.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 943.000000 -4517.000000 ) ( 210.000000 939.000000 -4517.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 943.000000 -4566.000000 ) ( 210.000000 939.000000 -4566.000000 ) ( 630.000000 939.000000 -4566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5324/3984) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00Tfuel]: 64.000000/64.000000 // --> Vector A/B: (817.000000, 817.000000, 715.000000) / (630.000000, 210.000000, 210.000000) // --> Vector info: d1 = 0.000000, 6.000009, 6.000000. Determinants: -0.003603, 612.000875, -385557.607733, -42840.000000 // --> Vector info: d2 = 0.999999, 0.999999, 2.457109. Determinants: 611.986423, 0.000000, -542832.861506, -42840.000000 ( 210.000000 715.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.000000 -0.014286 8.999944 ) ( -0.014285 0.000000 12.671169 ) ) 16bescapeship/00Tfuel 0 0 0 ( 630.000000 817.000000 -4693.000000 ) ( 210.000000 817.000000 -4693.000000 ) ( 210.000000 715.000000 -4693.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 817.000000 -4693.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 817.000000 -4693.000000 ) ( 210.000000 817.000000 -4689.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 715.000000 -4693.000000 ) ( 210.000000 715.000000 -4689.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 715.000000 -4693.000000 ) ( 630.000000 715.000000 -4689.000000 ) ( 630.000000 817.000000 -4689.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5325/3985) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (588.000000, 643.000000, 470.000000) / (6294.000000, 6239.000000, 6066.000000) // --> Vector info: d1 = 0.571305, 0.849903, 0.846489. Determinants: -48.385158, 48.009712, -284594.584752, -19030.000000 // --> Vector info: d2 = 0.907625, 0.909798, 2.659749. Determinants: 95.871351, 96.623193, -681790.840338, -19030.000000 ( 6794.000000 470.000000 -6066.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( ( 0.002543 -0.002523 14.955049 ) ( -0.005038 -0.005077 35.827159 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.000000 588.000000 -6294.000000 ) ( 6790.000000 643.000000 -6239.000000 ) ( 6790.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 588.000000 -6294.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 643.000000 -6239.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 470.000000 -6066.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 415.000000 -6121.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5326/3986) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (489.000000, 532.000000, 359.000000) / (6393.000000, 6350.000000, 6177.000000) // --> Vector info: d1 = 0.066483, 0.069846, 3.569747. Determinants: 149.913851, 151.077660, -1040136.482218, -14878.000000 // --> Vector info: d2 = 0.965281, 0.533060, 0.539883. Determinants: 75.067644, -74.480881, 425086.742370, -14878.000000 ( 6794.000000 359.000000 -6177.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( ( -0.010076 -0.010154 69.911042 ) ( -0.005046 0.005006 -28.571498 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 489.000000 -6393.000000 ) ( 6790.000000 532.000000 -6350.000000 ) ( 6790.000000 359.000000 -6177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 489.000000 -6393.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 532.000000 -6350.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 359.000000 -6177.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 316.000000 -6220.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5327/3987) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (544.000000, 588.000000, 415.000000) / (6338.000000, 6294.000000, 6121.000000) // --> Vector info: d1 = 0.070808, 0.074259, 3.574160. Determinants: 153.398719, 154.592554, -1064334.497587, -15224.000000 // --> Vector info: d2 = 1.408022, 0.965289, 0.972111. Determinants: 76.893031, -76.292727, 420277.764454, -15224.000000 ( 6794.000000 415.000000 -6121.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( ( -0.010076 -0.010155 69.911620 ) ( -0.005051 0.005011 -27.606264 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 544.000000 -6338.000000 ) ( 6790.000000 588.000000 -6294.000000 ) ( 6790.000000 415.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 544.000000 -6338.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 588.000000 -6294.000000 ) ( 6794.000000 588.000000 -6294.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 415.000000 -6121.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 371.000000 -6165.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5328/3988) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (532.000000, 544.000000, 371.000000) / (6350.000000, 6338.000000, 6165.000000) // --> Vector info: d1 = 0.069846, 0.070814, 3.570712. Determinants: 41.831404, 42.166159, -290299.416098, -4152.000000 // --> Vector info: d2 = 0.533060, 0.408024, 0.414871. Determinants: 21.713395, -21.549072, 123071.813224, -4152.000000 ( 6794.000000 371.000000 -6165.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( ( -0.010075 -0.010156 69.917971 ) ( -0.005230 0.005190 -29.641574 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 532.000000 -6350.000000 ) ( 6790.000000 544.000000 -6338.000000 ) ( 6790.000000 371.000000 -6165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 532.000000 -6350.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 544.000000 -6338.000000 ) ( 6794.000000 544.000000 -6338.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 371.000000 -6165.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 359.000000 -6177.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( 6794.000000 532.000000 -6350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5329/3989) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (7398.000000, 7697.000000, 7697.000000) / (4866.308868, 4866.308868, 4621.649922) // --> Vector info: d1 = 1.000001, 2.071122, 2.071119. Determinants: -262.059155, -0.000712, 1865563.963130, -73153.024941 // --> Vector info: d2 = 1.000000, 1.000000, 2.749999. Determinants: 0.000073, 523.249874, -2619449.063688, -73153.024941 ( 7697.000000 897.000000 -5639.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( 7398.000000 1070.000000 -5812.000000 ) ( ( 0.003582 0.000000 -25.502212 ) ( 0.000000 -0.007153 35.807802 ) ) 16bescapeship/00wengn1 0 0 0 ( 7398.000000 1072.828427 -5809.171573 ) ( 7697.000000 1072.828427 -5809.171573 ) ( 7697.000000 899.828427 -5636.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 1072.828427 -5809.171573 ) ( 7398.000000 1070.000000 -5812.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 1072.828427 -5809.171573 ) ( 7697.000000 1070.000000 -5812.000000 ) ( 7697.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 899.828427 -5636.171573 ) ( 7697.000000 897.000000 -5639.000000 ) ( 7398.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 899.828427 -5636.171573 ) ( 7398.000000 897.000000 -5639.000000 ) ( 7398.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5330/3990) # points: 4 { brushDef { // Surface normal: -0.380979, -0.653779, -0.653779 // RotY/Z : 0.712568 / -2.098423. Vector texS/T: (0.864004, -0.503484, 0.000000) / (0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6111.512378, 6392.487807, 6479.590625) / (7535.867876, 7642.913701, 7414.284964) // --> Vector info: d1 = 1.000001, 2.071115, 2.071114. Determinants: -244.887296, -93.297223, 2126144.172664, -73563.050154 // --> Vector info: d2 = 0.000001, 0.000001, 1.750007. Determinants: -187.330802, 491.708771, -2560577.876645, -73563.050154 ( 7975.000000 816.000000 -5720.000000 ) ( 7975.000000 989.000000 -5893.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( ( 0.003329 0.001268 -28.902338 ) ( 0.002547 -0.006684 34.807935 ) ) 16bescapeship/00wengn1 0 0 0 ( 7698.523917 1072.615117 -5809.384883 ) ( 7976.523917 991.615117 -5890.384883 ) ( 7976.523917 818.615117 -5717.384883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.523917 1072.615117 -5809.384883 ) ( 7697.000000 1070.000000 -5812.000000 ) ( 7975.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.523917 991.615117 -5890.384883 ) ( 7975.000000 989.000000 -5893.000000 ) ( 7975.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.523917 818.615117 -5717.384883 ) ( 7975.000000 816.000000 -5720.000000 ) ( 7697.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.523917 899.615117 -5636.384883 ) ( 7697.000000 897.000000 -5639.000000 ) ( 7697.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5331/3991) # points: 4 { brushDef { // Surface normal: -0.707327, -0.499844, -0.499844 // RotY/Z : 0.523419 / -2.526406. Vector texS/T: (0.577111, -0.816666, 0.000000) / (0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3794.774592, 4039.621942, 4180.905157) / (8644.751299, 8817.938409, 8618.195942) // --> Vector info: d1 = 1.000001, 2.071122, 2.071123. Determinants: -213.948452, -151.330963, 2046729.737979, -73374.845499 // --> Vector info: d2 = 1.000000, 1.000000, 2.750013. Determinants: -303.079623, 428.486070, -2627411.504836, -73374.845499 ( 8187.000000 666.000000 -5870.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( 7975.000000 989.000000 -5893.000000 ) ( ( 0.002916 0.002062 -27.894161 ) ( 0.004131 -0.005840 35.808069 ) ) 16bescapeship/00wengn1 0 0 0 ( 7977.829307 990.999377 -5891.000623 ) ( 8189.829307 840.999377 -6041.000623 ) ( 8189.829307 667.999377 -5868.000623 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.829307 990.999377 -5891.000623 ) ( 7975.000000 989.000000 -5893.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.829307 840.999377 -6041.000623 ) ( 8187.000000 839.000000 -6043.000000 ) ( 8187.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.829307 667.999377 -5868.000623 ) ( 8187.000000 666.000000 -5870.000000 ) ( 7975.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.829307 817.999377 -5718.000623 ) ( 7975.000000 816.000000 -5720.000000 ) ( 7975.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5332/3992) # points: 4 { brushDef { // Surface normal: -0.924837, -0.268958, -0.268958 // RotY/Z : 0.272311 / -2.858582. Vector texS/T: (0.279247, -0.960219, 0.000000) / (0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1480.574697, 1700.611862, 1866.729781) / (7997.702273, 8201.200788, 8021.582200) // --> Vector info: d1 = 1.000001, 2.071120, 2.071120. Determinants: -192.392970, -177.931946, 1634571.314036, -73327.514781 // --> Vector info: d2 = 0.000001, 0.000003, 1.750018. Determinants: -356.125782, 385.068035, -2552388.734585, -73327.514781 ( 8301.000000 470.000000 -6066.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( ( 0.002624 0.002427 -22.291378 ) ( 0.004857 -0.005251 34.808063 ) ) 16bescapeship/00wengn1 0 0 0 ( 8190.699348 840.075831 -6041.924169 ) ( 8304.699348 644.075831 -6237.924169 ) ( 8304.699348 471.075831 -6064.924169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 840.075831 -6041.924169 ) ( 8187.000000 839.000000 -6043.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 644.075831 -6237.924169 ) ( 8301.000000 643.000000 -6239.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 471.075831 -6064.924169 ) ( 8301.000000 470.000000 -6066.000000 ) ( 8187.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 667.075831 -5868.924169 ) ( 8187.000000 666.000000 -5870.000000 ) ( 8187.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5333/3993) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-643.000000, -431.000000, -258.000000) / (6239.000000, 6451.000000, 6278.000000) // --> Vector info: d1 = 1.000001, 2.071122, 2.071123. Determinants: -185.304109, -185.303501, 963605.897871, -73352.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.750013. Determinants: -371.002690, 371.002792, -2626593.151614, -73352.000000 ( 8301.000000 258.000000 -6278.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( ( 0.002526 0.002526 -13.136737 ) ( 0.005058 -0.005058 35.808065 ) ) 16bescapeship/00wengn1 0 0 0 ( 8305.000000 643.000000 -6239.000000 ) ( 8305.000000 431.000000 -6451.000000 ) ( 8305.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 643.000000 -6239.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 431.000000 -6451.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 258.000000 -6278.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 470.000000 -6066.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( 8301.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5334/3994) # points: 4 { brushDef { // Surface normal: -0.924837, 0.268958, 0.268958 // RotY/Z : -0.272311 / 2.858582. Vector texS/T: (-0.279247, -0.960219, 0.000000) / (-0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2731.887266, -2511.850100, -2345.732182) / (4101.861519, 4305.360034, 4125.741447) // --> Vector info: d1 = 0.000000, 1.071119, 1.071121. Determinants: -192.393216, -177.931540, 204253.958837, -73327.514781 // --> Vector info: d2 = 0.000000, 0.000000, 1.750006. Determinants: -356.123638, 385.066435, -2552378.834945, -73327.514781 ( 8187.000000 62.000000 -6474.000000 ) ( 8187.000000 235.000000 -6647.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( ( 0.002624 0.002427 -2.785502 ) ( 0.004857 -0.005251 34.807928 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.699348 429.924169 -6452.075831 ) ( 8190.699348 233.924169 -6648.075831 ) ( 8190.699348 60.924169 -6475.075831 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 429.924169 -6452.075831 ) ( 8301.000000 431.000000 -6451.000000 ) ( 8187.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 233.924169 -6648.075831 ) ( 8187.000000 235.000000 -6647.000000 ) ( 8187.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 60.924169 -6475.075831 ) ( 8187.000000 62.000000 -6474.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 256.924169 -6279.075831 ) ( 8301.000000 258.000000 -6278.000000 ) ( 8301.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5335/3995) # points: 4 { brushDef { // Surface normal: -0.707327, 0.499844, 0.499844 // RotY/Z : -0.523419 / 2.526406. Vector texS/T: (-0.577111, -0.816666, 0.000000) / (-0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4916.721206, -4671.873856, -4530.590641) / (2482.876220, 2656.063330, 2456.320863) // --> Vector info: d1 = 0.000000, 1.071123, 1.071126. Determinants: -213.949230, -151.331164, -676192.168124, -73374.845499 // --> Vector info: d2 = 0.000000, 0.000001, 1.750000. Determinants: -303.077454, 428.482646, -2554016.724858, -73374.845499 ( 7975.000000 -88.000000 -6624.000000 ) ( 7975.000000 85.000000 -6797.000000 ) ( 8187.000000 235.000000 -6647.000000 ) ( ( 0.002916 0.002062 9.215586 ) ( 0.004131 -0.005840 34.807797 ) ) 16bescapeship/00wengn1 0 0 0 ( 8189.829307 233.000623 -6648.999377 ) ( 7977.829307 83.000623 -6798.999377 ) ( 7977.829307 -89.999377 -6625.999377 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.829307 233.000623 -6648.999377 ) ( 8187.000000 235.000000 -6647.000000 ) ( 7975.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.829307 83.000623 -6798.999377 ) ( 7975.000000 85.000000 -6797.000000 ) ( 7975.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.829307 -89.999377 -6625.999377 ) ( 7975.000000 -88.000000 -6624.000000 ) ( 8187.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.829307 60.000623 -6475.999377 ) ( 8187.000000 62.000000 -6474.000000 ) ( 8187.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5336/3996) # points: 4 { brushDef { // Surface normal: -0.380979, 0.653779, 0.653779 // RotY/Z : -0.712568 / 2.098423. Vector texS/T: (-0.864004, -0.503484, 0.000000) / (-0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6933.230156, -6652.254728, -6565.151910) / (2566.090882, 2673.136707, 2444.507970) // --> Vector info: d1 = 0.000000, 1.071115, 1.071117. Determinants: -244.887852, -93.296399, -1458456.805056, -73563.050154 // --> Vector info: d2 = 0.000000, 0.000001, 1.749988. Determinants: -187.328953, 491.703385, -2560550.328379, -73563.050154 ( 7697.000000 -169.000000 -6705.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( 7975.000000 85.000000 -6797.000000 ) ( ( 0.003329 0.001268 19.825943 ) ( 0.002547 -0.006684 34.807561 ) ) 16bescapeship/00wengn1 0 0 0 ( 7976.523917 82.384883 -6799.615117 ) ( 7698.523917 1.384883 -6880.615117 ) ( 7698.523917 -171.615117 -6707.615117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.523917 82.384883 -6799.615117 ) ( 7975.000000 85.000000 -6797.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.523917 1.384883 -6880.615117 ) ( 7697.000000 4.000000 -6878.000000 ) ( 7697.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.523917 -171.615117 -6707.615117 ) ( 7697.000000 -169.000000 -6705.000000 ) ( 7975.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.523917 -90.615117 -6626.615117 ) ( 7975.000000 -88.000000 -6624.000000 ) ( 7975.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5337/3997) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7697.000000, -7398.000000, -7398.000000) / (4866.308868, 4866.308868, 4621.649922) // --> Vector info: d1 = 1.000001, 2.071122, 2.071124. Determinants: -262.059155, 0.000571, -2090225.221677, -73153.024941 // --> Vector info: d2 = 1.000000, 1.000000, 2.749976. Determinants: 0.000073, 523.243032, -2619414.672196, -73153.024941 ( 7398.000000 -169.000000 -6705.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( ( 0.003582 0.000000 28.573326 ) ( 0.000000 -0.007153 35.807332 ) ) 16bescapeship/00wengn1 0 0 0 ( 7697.000000 1.171573 -6880.828427 ) ( 7398.000000 1.171573 -6880.828427 ) ( 7398.000000 -171.828427 -6707.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 1.171573 -6880.828427 ) ( 7697.000000 4.000000 -6878.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 1.171573 -6880.828427 ) ( 7398.000000 4.000000 -6878.000000 ) ( 7398.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 -171.828427 -6707.828427 ) ( 7398.000000 -169.000000 -6705.000000 ) ( 7697.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -171.828427 -6707.828427 ) ( 7697.000000 -169.000000 -6705.000000 ) ( 7697.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5338/3998) # points: 4 { brushDef { // Surface normal: 0.380979, 0.653779, 0.653779 // RotY/Z : -0.712568 / 1.043169. Vector texS/T: (-0.864004, 0.503484, 0.000000) / (0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6389.889578, -6108.914149, -6196.016967) / (7641.923829, 7534.878005, 7306.249268) // --> Vector info: d1 = 0.000000, 1.071125, 1.071127. Determinants: -244.889816, 93.298452, -2277798.547893, -73563.050154 // --> Vector info: d2 = 0.999997, 0.999999, 2.749971. Determinants: 187.326576, 491.699268, -2634095.037223, -73563.050154 ( 7120.000000 -88.000000 -6624.000000 ) ( 7120.000000 85.000000 -6797.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( ( 0.003329 -0.001268 30.963895 ) ( -0.002546 -0.006684 35.807311 ) ) 16bescapeship/00wengn1 0 0 0 ( 7396.476083 1.384883 -6880.615117 ) ( 7118.476083 82.384883 -6799.615117 ) ( 7118.476083 -90.615117 -6626.615117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 1.384883 -6880.615117 ) ( 7398.000000 4.000000 -6878.000000 ) ( 7120.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 82.384883 -6799.615117 ) ( 7120.000000 85.000000 -6797.000000 ) ( 7120.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 -90.615117 -6626.615117 ) ( 7120.000000 -88.000000 -6624.000000 ) ( 7398.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 -171.615117 -6707.615117 ) ( 7398.000000 -169.000000 -6705.000000 ) ( 7398.000000 4.000000 -6878.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5339/3999) # points: 4 { brushDef { // Surface normal: 0.707327, 0.499844, 0.499844 // RotY/Z : -0.523419 / 0.615186. Vector texS/T: (-0.577111, 0.816666, 0.000000) / (0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4039.611053, -3794.763703, -3936.046918) / (8817.930707, 8644.743597, 8445.001130) // --> Vector info: d1 = 1.000001, 2.071115, 2.071113. Determinants: -213.947224, 151.329921, -2272055.231035, -73374.845499 // --> Vector info: d2 = 0.000001, 0.000001, 1.749967. Determinants: 303.071655, 428.474573, -2553967.549616, -73374.845499 ( 6908.000000 62.000000 -6474.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( 7120.000000 85.000000 -6797.000000 ) ( ( 0.002916 -0.002062 30.965043 ) ( -0.004130 -0.005840 34.807127 ) ) 16bescapeship/00wengn1 0 0 0 ( 7117.170693 83.000623 -6798.999377 ) ( 6905.170693 233.000623 -6648.999377 ) ( 6905.170693 60.000623 -6475.999377 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 83.000623 -6798.999377 ) ( 7120.000000 85.000000 -6797.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 233.000623 -6648.999377 ) ( 6908.000000 235.000000 -6647.000000 ) ( 6908.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 60.000623 -6475.999377 ) ( 6908.000000 62.000000 -6474.000000 ) ( 7120.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 -89.999377 -6625.999377 ) ( 7120.000000 -88.000000 -6624.000000 ) ( 7120.000000 85.000000 -6797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5340/4000) # points: 4 { brushDef { // Surface normal: 0.924837, 0.268958, 0.268958 // RotY/Z : -0.272311 / 0.283010. Vector texS/T: (-0.279247, 0.960219, 0.000000) / (0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1703.389639, -1483.352474, -1649.470393) / (8203.769779, 8000.271264, 7820.652676) // --> Vector info: d1 = 0.746857, 1.817968, 1.814554. Determinants: -193.086280, 177.179496, -1837206.110792, -73327.514781 // --> Vector info: d2 = 0.760188, 0.768551, 2.518500. Determinants: 354.609770, 386.442953, -2621993.132159, -73327.514781 ( 6794.000000 258.000000 -6278.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( ( 0.002633 -0.002416 25.054799 ) ( -0.004836 -0.005270 35.757289 ) ) 16bescapeship/00wengn1 0 0 0 ( 6904.300652 233.924169 -6648.075831 ) ( 6790.300652 429.924169 -6452.075831 ) ( 6790.300652 256.924169 -6279.075831 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 233.924169 -6648.075831 ) ( 6908.000000 235.000000 -6647.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 429.924169 -6452.075831 ) ( 6794.000000 431.000000 -6451.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 256.924169 -6279.075831 ) ( 6794.000000 258.000000 -6278.000000 ) ( 6908.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 60.924169 -6475.075831 ) ( 6908.000000 62.000000 -6474.000000 ) ( 6908.000000 235.000000 -6647.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5341/4001) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (431.000000, 489.000000, 316.000000) / (6451.000000, 6393.000000, 6220.000000) // --> Vector info: d1 = 0.778800, 1.071317, 1.067903. Determinants: -50.803570, 50.407500, -318911.397219, -20068.000000 // --> Vector info: d2 = 0.901445, 0.903726, 2.653675. Determinants: 101.102464, 101.891590, -718968.015449, -20068.000000 ( 6794.000000 316.000000 -6220.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( ( 0.002532 -0.002512 15.891539 ) ( -0.005038 -0.005077 35.826590 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.000000 431.000000 -6451.000000 ) ( 6790.000000 489.000000 -6393.000000 ) ( 6790.000000 316.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 431.000000 -6451.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 489.000000 -6393.000000 ) ( 6794.000000 489.000000 -6393.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 316.000000 -6220.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 258.000000 -6278.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( 6794.000000 431.000000 -6451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5342/4002) # points: 4 { brushDef { // Surface normal: 0.924837, -0.268958, -0.268958 // RotY/Z : 0.272311 / -0.283010. Vector texS/T: (0.279247, 0.960219, 0.000000) / (-0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2514.627877, 2734.665043, 2568.547124) / (4302.791043, 4099.292528, 3919.673940) // --> Vector info: d1 = 0.841362, 1.912476, 1.909062. Determinants: -193.086813, 177.180038, -338522.182627, -73327.514781 // --> Vector info: d2 = 0.289716, 0.298074, 2.048029. Determinants: 354.612094, 386.443566, -2575747.521675, -73327.514781 ( 6908.000000 666.000000 -5870.000000 ) ( 6908.000000 839.000000 -6043.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( ( 0.002633 -0.002416 4.616578 ) ( -0.004836 -0.005270 35.126617 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.300652 644.075831 -6237.924169 ) ( 6904.300652 840.075831 -6041.924169 ) ( 6904.300652 667.075831 -5868.924169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 644.075831 -6237.924169 ) ( 6794.000000 643.000000 -6239.000000 ) ( 6908.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 840.075831 -6041.924169 ) ( 6908.000000 839.000000 -6043.000000 ) ( 6908.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 667.075831 -5868.924169 ) ( 6908.000000 666.000000 -5870.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 471.075831 -6064.924169 ) ( 6794.000000 470.000000 -6066.000000 ) ( 6794.000000 643.000000 -6239.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5343/4003) # points: 4 { brushDef { // Surface normal: 0.707327, -0.499844, -0.499844 // RotY/Z : 0.523419 / -0.615186. Vector texS/T: (0.577111, 0.816666, 0.000000) / (-0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4671.862967, 4916.710317, 4775.427102) / (2656.071032, 2482.883922, 2283.141455) // --> Vector info: d1 = 1.000001, 2.071115, 2.071113. Determinants: -213.947100, 151.330096, 524213.143919, -73374.845499 // --> Vector info: d2 = 0.000001, 0.000001, 1.749981. Determinants: 303.074152, 428.478104, -2553989.250108, -73374.845499 ( 7120.000000 816.000000 -5720.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( 6908.000000 839.000000 -6043.000000 ) ( ( 0.002916 -0.002062 -7.144317 ) ( -0.004130 -0.005840 34.807423 ) ) 16bescapeship/00wengn1 0 0 0 ( 6905.170693 840.999377 -6041.000623 ) ( 7117.170693 990.999377 -5891.000623 ) ( 7117.170693 817.999377 -5718.000623 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 840.999377 -6041.000623 ) ( 6908.000000 839.000000 -6043.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 990.999377 -5891.000623 ) ( 7120.000000 989.000000 -5893.000000 ) ( 7120.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 817.999377 -5718.000623 ) ( 7120.000000 816.000000 -5720.000000 ) ( 6908.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 667.999377 -5868.000623 ) ( 6908.000000 666.000000 -5870.000000 ) ( 6908.000000 839.000000 -6043.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5344/4004) # points: 4 { brushDef { // Surface normal: 0.380979, -0.653779, -0.653779 // RotY/Z : 0.712568 / -1.043169. Vector texS/T: (0.864004, 0.503484, 0.000000) / (-0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6649.656499, 6930.631928, 6843.529110) / (2674.126578, 2567.080753, 2338.452017) // --> Vector info: d1 = 1.000001, 2.071122, 2.071119. Determinants: -244.889127, 93.296924, 1305377.636580, -73563.050154 // --> Vector info: d2 = 1.000000, 1.000000, 2.749988. Determinants: 187.329016, 491.703708, -2634114.615148, -73563.050154 ( 7398.000000 897.000000 -5639.000000 ) ( 7398.000000 1070.000000 -5812.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( ( 0.003329 -0.001268 -17.745018 ) ( -0.002547 -0.006684 35.807577 ) ) 16bescapeship/00wengn1 0 0 0 ( 7118.476083 991.615117 -5890.384883 ) ( 7396.476083 1072.615117 -5809.384883 ) ( 7396.476083 899.615117 -5636.384883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 991.615117 -5890.384883 ) ( 7120.000000 989.000000 -5893.000000 ) ( 7398.000000 1070.000000 -5812.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 1072.615117 -5809.384883 ) ( 7398.000000 1070.000000 -5812.000000 ) ( 7398.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 899.615117 -5636.384883 ) ( 7398.000000 897.000000 -5639.000000 ) ( 7120.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 818.615117 -5717.384883 ) ( 7120.000000 816.000000 -5720.000000 ) ( 7120.000000 989.000000 -5893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5347/4005) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (470.000000, 221.000000, 166.000000) / (6066.000000, 5817.000000, 5872.000000) // --> Vector info: d1 = 0.846488, 0.841585, 0.562987. Determinants: -69.640552, 69.101168, -409621.939219, -27390.000000 // --> Vector info: d2 = 0.659748, 3.172891, 3.170717. Determinants: 137.681330, 138.764406, -924525.621253, -27390.000000 ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( ( 0.002543 -0.002523 14.955164 ) ( -0.005027 -0.005066 33.754130 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.000000 470.000000 -6066.000000 ) ( 6790.000000 221.000000 -5817.000000 ) ( 6790.000000 166.000000 -5872.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 470.000000 -6066.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 221.000000 -5817.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 166.000000 -5872.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 415.000000 -6121.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5348/4006) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (359.000000, 110.000000, 67.000000) / (6177.000000, 5928.000000, 5971.000000) // --> Vector info: d1 = 0.569735, 5.596014, 5.592638. Determinants: 215.289512, 216.970519, -1429716.128333, -21414.000000 // --> Vector info: d2 = 0.539892, 0.549699, 0.981903. Determinants: 108.040444, -107.197063, 611808.488844, -21414.000000 ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 110.000000 -5928.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( ( -0.010054 -0.010132 66.765487 ) ( -0.005045 0.005006 -28.570491 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 359.000000 -6177.000000 ) ( 6790.000000 110.000000 -5928.000000 ) ( 6790.000000 67.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 359.000000 -6177.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( 6794.000000 110.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 110.000000 -5928.000000 ) ( 6794.000000 110.000000 -5928.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 67.000000 -5971.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 316.000000 -6220.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5349/4007) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (415.000000, 166.000000, 122.000000) / (6121.000000, 5872.000000, 5916.000000) // --> Vector info: d1 = 0.574155, 5.600441, 5.596986. Determinants: 220.296372, 222.016807, -1462968.749522, -21912.000000 // --> Vector info: d2 = 0.972113, 0.981907, 1.424720. Determinants: 110.691277, -109.829379, 605027.809823, -21912.000000 ( 6794.000000 122.000000 -5916.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( ( -0.010054 -0.010132 66.765642 ) ( -0.005052 0.005012 -27.611711 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 415.000000 -6121.000000 ) ( 6790.000000 166.000000 -5872.000000 ) ( 6790.000000 122.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 415.000000 -6121.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 166.000000 -5872.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 122.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 122.000000 -5916.000000 ) ( 6794.000000 122.000000 -5916.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 371.000000 -6165.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( 6794.000000 415.000000 -6121.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5350/4008) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (371.000000, 283.000000, 271.000000) / (6165.000000, 6077.000000, 6089.000000) // --> Vector info: d1 = 0.867940, 0.874867, 1.124865. Determinants: 22.082921, -21.916661, 125090.363419, -2112.000000 // --> Vector info: d2 = 1.532656, 0.644483, 0.644966. Determinants: -10.615577, -10.700572, 66670.433536, -2112.000000 ( 6794.000000 271.000000 -6089.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( ( -0.010456 0.010377 -59.228392 ) ( 0.005026 0.005067 -31.567440 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 371.000000 -6165.000000 ) ( 6790.000000 283.000000 -6077.000000 ) ( 6790.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 371.000000 -6165.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 283.000000 -6077.000000 ) ( 6794.000000 283.000000 -6077.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 271.000000 -6089.000000 ) ( 6794.000000 271.000000 -6089.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 359.000000 -6177.000000 ) ( 6794.000000 359.000000 -6177.000000 ) ( 6794.000000 371.000000 -6165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5351/4009) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (7697.000000, 7697.000000, 7398.000000) / (4621.649922, 4269.510745, 4269.510745) // --> Vector info: d1 = 2.071128, 2.071120, 0.999995. Determinants: -377.185212, -0.002424, 2685137.472665, -105289.613932 // --> Vector info: d2 = 0.486851, 3.000001, 2.999999. Determinants: -0.001007, 751.432128, -3524108.786622, -105289.613932 ( 7398.000000 648.000000 -5390.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7697.000000 897.000000 -5639.000000 ) ( ( 0.003582 0.000000 -25.502396 ) ( 0.000000 -0.007137 33.470621 ) ) 16bescapeship/00wengn1 0 0 0 ( 7697.000000 899.828427 -5636.171573 ) ( 7697.000000 650.828427 -5387.171573 ) ( 7398.000000 650.828427 -5387.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 899.828427 -5636.171573 ) ( 7697.000000 897.000000 -5639.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 650.828427 -5387.171573 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 650.828427 -5387.171573 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7398.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 899.828427 -5636.171573 ) ( 7398.000000 897.000000 -5639.000000 ) ( 7697.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5352/4010) # points: 4 { brushDef { // Surface normal: -0.382154, -0.652669, -0.654203 // RotY/Z : 0.713129 / -2.100505. Vector texS/T: (0.862955, -0.505282, 0.000000) / (0.330557, 0.564548, -0.756319) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6469.752548, 6594.704711, 6314.738498) / (7423.005288, 7093.778987, 6986.681275) // --> Vector info: d1 = 2.071119, 2.071113, 1.000001. Determinants: -352.637653, -133.839219, 3056352.044614, -105554.331148 // --> Vector info: d2 = 0.486858, 2.999997, 3.000004. Determinants: -269.149421, 703.594850, -3532848.120175, -105554.331148 ( 7697.000000 648.000000 -5390.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( 7975.000000 816.000000 -5720.000000 ) ( ( 0.003341 0.001268 -28.955250 ) ( 0.002550 -0.006666 33.469476 ) ) 16bescapeship/00wengn1 0 0 0 ( 7976.528616 818.610674 -5717.383186 ) ( 7975.528616 569.610674 -5468.383186 ) ( 7698.528616 650.610674 -5387.383186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.528616 818.610674 -5717.383186 ) ( 7975.000000 816.000000 -5720.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.528616 569.610674 -5468.383186 ) ( 7974.000000 567.000000 -5471.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.528616 650.610674 -5387.383186 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7697.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.528616 899.610674 -5636.383186 ) ( 7697.000000 897.000000 -5639.000000 ) ( 7975.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5353/4011) # points: 4 { brushDef { // Surface normal: -0.705662, -0.501020, -0.501020 // RotY/Z : 0.524777 / -2.524187. Vector texS/T: (0.578922, -0.815383, 0.000000) / (0.408523, 0.290051, -0.865436) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4196.588684, 4399.619047, 4154.001230) / (8617.860335, 8330.144031, 8156.820956) // --> Vector info: d1 = 2.071132, 2.071120, 0.999995. Determinants: -308.178171, -217.473904, 2948210.648945, -105858.097177 // --> Vector info: d2 = 0.486870, 3.000001, 2.999999. Determinants: -435.584481, 617.269262, -3543110.522478, -105858.097177 ( 7974.000000 567.000000 -5471.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( 8187.000000 666.000000 -5870.000000 ) ( ( 0.002911 0.002054 -27.850592 ) ( 0.004115 -0.005831 33.470378 ) ) 16bescapeship/00wengn1 0 0 0 ( 8189.822647 668.004079 -5867.995921 ) ( 8189.822647 419.004079 -5618.995921 ) ( 7976.822647 569.004079 -5468.995921 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.822647 668.004079 -5867.995921 ) ( 8187.000000 666.000000 -5870.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.822647 419.004079 -5618.995921 ) ( 8187.000000 417.000000 -5621.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.822647 569.004079 -5468.995921 ) ( 7974.000000 567.000000 -5471.000000 ) ( 7975.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.822647 818.004079 -5717.995921 ) ( 7975.000000 816.000000 -5720.000000 ) ( 8187.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5354/4012) # points: 4 { brushDef { // Surface normal: -0.924837, -0.268958, -0.268958 // RotY/Z : 0.272311 / -2.858582. Vector texS/T: (0.279247, -0.960219, 0.000000) / (0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1866.729781, 2105.824358, 1885.787193) / (8021.582200, 7763.056025, 7559.557509) // --> Vector info: d1 = 1.071125, 1.071121, 0.000000. Determinants: -276.912047, -256.100118, 2458200.749847, -105540.758269 // --> Vector info: d2 = 0.486878, 3.000000, 3.000000. Determinants: -511.416466, 552.980100, -3532484.496698, -105540.758269 ( 8187.000000 417.000000 -5621.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( ( 0.002624 0.002427 -23.291483 ) ( 0.004846 -0.005239 33.470335 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.699348 471.075831 -6064.924169 ) ( 8304.699348 222.075831 -5815.924169 ) ( 8190.699348 418.075831 -5619.924169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 471.075831 -6064.924169 ) ( 8301.000000 470.000000 -6066.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 222.075831 -5815.924169 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 418.075831 -5619.924169 ) ( 8187.000000 417.000000 -5621.000000 ) ( 8187.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 667.075831 -5868.924169 ) ( 8187.000000 666.000000 -5870.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5355/4013) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-258.000000, -9.000000, -221.000000) / (6278.000000, 6029.000000, 5817.000000) // --> Vector info: d1 = 1.071121, 1.071121, 0.000000. Determinants: -266.709037, -266.709138, 1492504.316433, -105576.000000 // --> Vector info: d2 = 0.850953, 3.364070, 3.364071. Determinants: -532.780456, 532.780930, -3572096.300959, -105576.000000 ( 8301.000000 221.000000 -5817.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( ( 0.002526 0.002526 -14.136777 ) ( 0.005046 -0.005046 33.834359 ) ) 16bescapeship/00wengn1 0 0 0 ( 8305.000000 258.000000 -6278.000000 ) ( 8305.000000 9.000000 -6029.000000 ) ( 8305.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 258.000000 -6278.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 9.000000 -6029.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 221.000000 -5817.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8305.000000 470.000000 -6066.000000 ) ( 8301.000000 470.000000 -6066.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5356/4014) # points: 4 { brushDef { // Surface normal: -0.924837, 0.268958, 0.268958 // RotY/Z : -0.272311 / 2.858582. Vector texS/T: (-0.279247, -0.960219, 0.000000) / (-0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2345.732182, -2106.637605, -2326.674770) / (4125.741447, 3867.215271, 3663.716756) // --> Vector info: d1 = 2.071116, 2.071120, 1.000001. Determinants: -276.913129, -256.097759, 188441.952237, -105540.758269 // --> Vector info: d2 = 0.486886, 3.000001, 3.000004. Determinants: -511.414699, 552.979304, -3532477.871785, -105540.758269 ( 8301.000000 9.000000 -6029.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 8187.000000 62.000000 -6474.000000 ) ( ( 0.002624 0.002427 -1.785490 ) ( 0.004846 -0.005239 33.470272 ) ) 16bescapeship/00wengn1 0 0 0 ( 8190.699348 60.924169 -6475.075831 ) ( 8190.699348 -188.075831 -6226.075831 ) ( 8304.699348 7.924169 -6030.075831 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 60.924169 -6475.075831 ) ( 8187.000000 62.000000 -6474.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.699348 -188.075831 -6226.075831 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 7.924169 -6030.075831 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8301.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.699348 256.924169 -6279.075831 ) ( 8301.000000 258.000000 -6278.000000 ) ( 8187.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5357/4015) # points: 4 { brushDef { // Surface normal: -0.705660, 0.502436, 0.499602 // RotY/Z : -0.523139 / 2.522853. Vector texS/T: (-0.580009, -0.814610, 0.000000) / (-0.406981, 0.289773, -0.866255) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4553.885610, -4350.467684, -4596.201105) / (2466.903569, 2179.459405, 2006.300270) // --> Vector info: d1 = 2.071123, 2.071120, 0.999999. Determinants: -307.887061, -217.885793, -1083824.758315, -105858.309726 // --> Vector info: d2 = 0.486878, 3.000001, 2.999993. Determinants: -435.172678, 617.556572, -3556719.232970, -105858.309726 ( 8187.000000 -187.000000 -6225.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 7975.000000 -88.000000 -6624.000000 ) ( ( 0.002908 0.002058 10.238448 ) ( 0.004111 -0.005834 33.598867 ) ) 16bescapeship/00wengn1 0 0 0 ( 7977.822641 -90.009743 -6625.998407 ) ( 7976.822641 -339.009743 -6376.998407 ) ( 8189.822641 -189.009743 -6226.998407 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7977.822641 -90.009743 -6625.998407 ) ( 7975.000000 -88.000000 -6624.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.822641 -339.009743 -6376.998407 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.822641 -189.009743 -6226.998407 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 8187.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.822641 59.990257 -6475.998407 ) ( 8187.000000 62.000000 -6474.000000 ) ( 7975.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5358/4016) # points: 4 { brushDef { // Surface normal: -0.382154, 0.653436, 0.653436 // RotY/Z : -0.712115 / 2.099992. Vector texS/T: (-0.863213, -0.504840, 0.000000) / (-0.329881, 0.564055, -0.756981) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6558.834330, -6433.129293, -6713.131357) / (2441.145010, 2112.206955, 2005.203010) // --> Vector info: d1 = 2.071114, 2.071113, 0.999999. Determinants: -352.330150, -134.644499, -2200803.219814, -105554.268990 // --> Vector info: d2 = 0.486872, 2.999997, 2.999993. Determinants: -268.915800, 703.679667, -3532949.728207, -105554.268990 ( 7974.000000 -337.000000 -6375.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7697.000000 -169.000000 -6705.000000 ) ( ( 0.003338 0.001276 20.849969 ) ( 0.002548 -0.006667 33.470458 ) ) 16bescapeship/00wengn1 0 0 0 ( 7698.528617 -171.613746 -6707.613746 ) ( 7698.528617 -420.613746 -6458.613746 ) ( 7975.528617 -339.613746 -6377.613746 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.528617 -171.613746 -6707.613746 ) ( 7697.000000 -169.000000 -6705.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.528617 -420.613746 -6458.613746 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.528617 -339.613746 -6377.613746 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 7975.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.528617 -90.613746 -6626.613746 ) ( 7975.000000 -88.000000 -6624.000000 ) ( 7697.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5359/4017) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7398.000000, -7398.000000, -7697.000000) / (4621.649922, 4269.510745, 4269.510745) // --> Vector info: d1 = 2.071119, 2.071120, 1.000001. Determinants: -377.182904, 0.000285, -3008467.793401, -105289.613932 // --> Vector info: d2 = 0.486867, 3.000001, 3.000004. Determinants: 0.000757, 751.427281, -3524090.245147, -105289.613932 ( 7697.000000 -418.000000 -6456.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7398.000000 -169.000000 -6705.000000 ) ( ( 0.003582 0.000000 28.573263 ) ( 0.000000 -0.007137 33.470445 ) ) 16bescapeship/00wengn1 0 0 0 ( 7398.000000 -171.828427 -6707.828427 ) ( 7398.000000 -420.828427 -6458.828427 ) ( 7697.000000 -420.828427 -6458.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 -171.828427 -6707.828427 ) ( 7398.000000 -169.000000 -6705.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 -420.828427 -6458.828427 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -420.828427 -6458.828427 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7697.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -171.828427 -6707.828427 ) ( 7697.000000 -169.000000 -6705.000000 ) ( 7398.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5360/4018) # points: 4 { brushDef { // Surface normal: 0.380979, 0.653779, 0.653779 // RotY/Z : -0.712568 / 1.043169. Vector texS/T: (-0.864004, 0.503484, 0.000000) / (0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6196.016967, -6321.384607, -6602.360036) / (7306.249268, 6977.182474, 7084.228299) // --> Vector info: d1 = 1.071127, 1.071130, 0.000006. Determinants: -352.470904, 134.285157, -3278447.184852, -105879.765829 // --> Vector info: d2 = 0.749971, 3.263113, 3.263113. Determinants: 269.021395, 706.131249, -3571716.512614, -105879.765829 ( 7398.000000 -418.000000 -6456.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 7120.000000 -88.000000 -6624.000000 ) ( ( 0.003329 -0.001268 30.963869 ) ( -0.002541 -0.006669 33.733702 ) ) 16bescapeship/00wengn1 0 0 0 ( 7118.476083 -90.615117 -6626.615117 ) ( 7118.476083 -339.615117 -6377.615117 ) ( 7396.476083 -420.615117 -6458.615117 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 -90.615117 -6626.615117 ) ( 7120.000000 -88.000000 -6624.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 -339.615117 -6377.615117 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 -420.615117 -6458.615117 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7398.000000 -169.000000 -6705.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 -171.615117 -6707.615117 ) ( 7398.000000 -169.000000 -6705.000000 ) ( 7120.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5361/4019) # points: 4 { brushDef { // Surface normal: 0.707327, 0.499844, 0.499844 // RotY/Z : -0.523419 / 0.615186. Vector texS/T: (-0.577111, 0.816666, 0.000000) / (0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3936.046918, -4139.396747, -4384.244097) / (8445.001130, 8157.510527, 8330.697637) // --> Vector info: d1 = 2.071108, 2.071113, 0.999998. Determinants: -307.934508, 217.812280, -3270197.004628, -105608.881672 // --> Vector info: d2 = 0.749971, 3.263125, 3.263124. Determinants: 435.245673, 615.339387, -3562598.027255, -105608.881672 ( 7120.000000 -337.000000 -6375.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 6908.000000 62.000000 -6474.000000 ) ( ( 0.002916 -0.002062 30.965170 ) ( -0.004121 -0.005827 33.733886 ) ) 16bescapeship/00wengn1 0 0 0 ( 6905.170693 60.000623 -6475.999377 ) ( 6905.170693 -188.999377 -6226.999377 ) ( 7117.170693 -338.999377 -6376.999377 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 60.000623 -6475.999377 ) ( 6908.000000 62.000000 -6474.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 -188.999377 -6226.999377 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 -338.999377 -6376.999377 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 7120.000000 -88.000000 -6624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 -89.999377 -6625.999377 ) ( 7120.000000 -88.000000 -6624.000000 ) ( 6908.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5362/4020) # points: 4 { brushDef { // Surface normal: 0.924837, 0.268958, 0.268958 // RotY/Z : -0.272311 / 0.283010. Vector texS/T: (-0.279247, 0.960219, 0.000000) / (0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1649.470393, -1888.564969, -2108.602135) / (7820.652676, 7562.126500, 7765.625016) // --> Vector info: d1 = 1.828907, 1.828904, 0.757783. Determinants: -276.913304, 256.098312, -2652640.474185, -105540.758269 // --> Vector info: d2 = 0.522478, 3.035636, 3.035627. Determinants: 511.421671, 552.990302, -3536312.887437, -105540.758269 ( 6908.000000 -187.000000 -6225.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( ( 0.002624 -0.002427 25.133802 ) ( -0.004846 -0.005240 33.506609 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.300652 256.924169 -6279.075831 ) ( 6790.300652 7.924169 -6030.075831 ) ( 6904.300652 -188.075831 -6226.075831 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 256.924169 -6279.075831 ) ( 6794.000000 258.000000 -6278.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 7.924169 -6030.075831 ) ( 6794.000000 9.000000 -6029.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 -188.075831 -6226.075831 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 6908.000000 62.000000 -6474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 60.924169 -6475.075831 ) ( 6908.000000 62.000000 -6474.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5363/4021) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (316.000000, 67.000000, 9.000000) / (6220.000000, 5971.000000, 6029.000000) // --> Vector info: d1 = 1.067904, 1.062997, 0.770478. Determinants: -73.121911, 72.552656, -459016.349217, -28884.000000 // --> Vector info: d2 = 0.653674, 3.166812, 3.164526. Determinants: 145.192849, 146.331137, -974941.343478, -28884.000000 ( 6794.000000 9.000000 -6029.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( ( 0.002532 -0.002512 15.891717 ) ( -0.005027 -0.005066 33.753682 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.000000 316.000000 -6220.000000 ) ( 6790.000000 67.000000 -5971.000000 ) ( 6790.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 316.000000 -6220.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 67.000000 -5971.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 9.000000 -6029.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 258.000000 -6278.000000 ) ( 6794.000000 258.000000 -6278.000000 ) ( 6794.000000 316.000000 -6220.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5364/4022) # points: 4 { brushDef { // Surface normal: 0.924837, -0.268958, -0.268958 // RotY/Z : 0.272311 / -0.283010. Vector texS/T: (0.279247, 0.960219, 0.000000) / (-0.258258, 0.075106, -0.963152) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2568.547124, 2329.452547, 2109.415382) / (3919.673940, 3661.147765, 3864.646280) // --> Vector info: d1 = 1.913961, 1.909059, 0.837946. Determinants: -277.908450, 255.018826, -487770.620781, -105540.758269 // --> Vector info: d2 = 0.534889, 3.048028, 3.039673. Determinants: 509.260181, 554.981811, -3539859.077120, -105540.758269 ( 6794.000000 221.000000 -5817.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( 6908.000000 666.000000 -5870.000000 ) ( ( 0.002633 -0.002416 4.621633 ) ( -0.004825 -0.005258 33.540209 ) ) 16bescapeship/00wengn1 0 0 0 ( 6904.300652 667.075831 -5868.924169 ) ( 6904.300652 418.075831 -5619.924169 ) ( 6790.300652 222.075831 -5815.924169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 667.075831 -5868.924169 ) ( 6908.000000 666.000000 -5870.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.300652 418.075831 -5619.924169 ) ( 6908.000000 417.000000 -5621.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 222.075831 -5815.924169 ) ( 6794.000000 221.000000 -5817.000000 ) ( 6794.000000 470.000000 -6066.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.300652 471.075831 -6064.924169 ) ( 6794.000000 470.000000 -6066.000000 ) ( 6908.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5365/4023) # points: 4 { brushDef { // Surface normal: 0.707327, -0.499844, -0.499844 // RotY/Z : 0.523419 / -0.615186. Vector texS/T: (0.577111, 0.816666, 0.000000) / (-0.408206, 0.288465, -0.866115) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4775.427102, 4572.077273, 4327.229923) / (2283.141455, 1995.650852, 2168.837962) // --> Vector info: d1 = 1.071117, 1.071117, 0.000000. Determinants: -307.936011, 217.811591, 860111.865802, -105608.881672 // --> Vector info: d2 = 0.486834, 2.999999, 3.000000. Determinants: 435.248016, 615.341537, -3534820.944887, -105608.881672 ( 6908.000000 417.000000 -5621.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( 7120.000000 816.000000 -5720.000000 ) ( ( 0.002916 -0.002062 -8.144314 ) ( -0.004121 -0.005827 33.470868 ) ) 16bescapeship/00wengn1 0 0 0 ( 7117.170693 817.999377 -5718.000623 ) ( 7117.170693 568.999377 -5469.000623 ) ( 6905.170693 418.999377 -5619.000623 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 817.999377 -5718.000623 ) ( 7120.000000 816.000000 -5720.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.170693 568.999377 -5469.000623 ) ( 7120.000000 567.000000 -5471.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 418.999377 -5619.000623 ) ( 6908.000000 417.000000 -5621.000000 ) ( 6908.000000 666.000000 -5870.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.170693 667.999377 -5868.000623 ) ( 6908.000000 666.000000 -5870.000000 ) ( 7120.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5366/4024) # points: 4 { brushDef { // Surface normal: 0.380979, -0.653779, -0.653779 // RotY/Z : 0.712568 / -1.043169. Vector texS/T: (0.864004, 0.503484, 0.000000) / (-0.329168, 0.564868, -0.756685) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (6843.529110, 6718.161470, 6437.186041) / (2338.452017, 2009.385223, 2116.431048) // --> Vector info: d1 = 1.071130, 1.071121, 0.000001. Determinants: -352.470967, 134.281383, 1984723.777756, -105879.765829 // --> Vector info: d2 = 0.486837, 3.000000, 2.999991. Determinants: 269.020635, 706.138210, -3543867.022759, -105879.765829 ( 7120.000000 567.000000 -5471.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7398.000000 897.000000 -5639.000000 ) ( ( 0.003329 -0.001268 -18.745071 ) ( -0.002541 -0.006669 33.470673 ) ) 16bescapeship/00wengn1 0 0 0 ( 7396.476083 899.615117 -5636.384883 ) ( 7396.476083 650.615117 -5387.384883 ) ( 7118.476083 569.615117 -5468.384883 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 899.615117 -5636.384883 ) ( 7398.000000 897.000000 -5639.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.476083 650.615117 -5387.384883 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 569.615117 -5468.384883 ) ( 7120.000000 567.000000 -5471.000000 ) ( 7120.000000 816.000000 -5720.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.476083 818.615117 -5717.384883 ) ( 7120.000000 816.000000 -5720.000000 ) ( 7398.000000 897.000000 -5639.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5367/4025) # points: 4 { brushDef { // Surface normal: 0.959696, 0.198725, -0.198725 // RotY/Z : 0.200057 / 0.204185. Vector texS/T: (-0.202769, 0.979227, 0.000000) / (-0.194597, -0.040295, -0.980055) // Texture width/height [00_base3]: 64.000000/64.000000 // --> Vector A/B: (-1511.584579, -1616.841545, -1713.784975) / (4141.533571, 4040.518862, 4141.533571) // --> Vector info: d1 = 0.221715, 2.305384, 2.297575. Determinants: 209.692490, 202.820003, -527546.483768, -20425.213977 // --> Vector info: d2 = 0.087358, 0.095499, 2.095474. Determinants: 202.849230, -209.722148, 1173410.768194, -20425.213977 ( 6950.000000 -311.000000 -5593.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( ( -0.010266 -0.009930 25.828199 ) ( -0.009931 0.010268 -57.449130 ) ) 16bescapeship/00_base3 0 0 0 ( 6905.161215 -113.794900 -5592.205100 ) ( 6946.161215 -212.794900 -5493.205100 ) ( 6946.161215 -311.794900 -5592.205100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.161215 -113.794900 -5592.205100 ) ( 6909.000000 -113.000000 -5593.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6946.161215 -212.794900 -5493.205100 ) ( 6950.000000 -212.000000 -5494.000000 ) ( 6950.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6946.161215 -311.794900 -5592.205100 ) ( 6950.000000 -311.000000 -5593.000000 ) ( 6909.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.161215 -212.794900 -5691.205100 ) ( 6909.000000 -212.000000 -5692.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5368/4026) # points: 4 { brushDef { // Surface normal: 0.959785, 0.198510, -0.198510 // RotY/Z : 0.199837 / 0.203952. Vector texS/T: (-0.202541, 0.979274, 0.000000) / (-0.194395, -0.040206, -0.980099) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1615.263089, -1879.963963, -1976.912076) / (4042.138658, 3788.082665, 3889.092879) // --> Vector info: d1 = 0.555430, 0.550299, 0.050308. Determinants: -127.544028, 131.850672, -767507.022011, -51367.741064 // --> Vector info: d2 = 0.043677, 2.670182, 2.666283. Determinants: 264.313161, 255.666960, -608749.591013, -51367.741064 ( 7053.000000 -560.000000 -5344.000000 ) ( 7053.000000 -461.000000 -5245.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( ( 0.002483 -0.002567 14.941421 ) ( -0.005146 -0.004977 11.850815 ) ) 16bescapeship/00wengn1 0 0 0 ( 6946.160859 -212.794039 -5493.205961 ) ( 7049.160859 -461.794039 -5244.205961 ) ( 7049.160859 -560.794039 -5343.205961 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6946.160859 -212.794039 -5493.205961 ) ( 6950.000000 -212.000000 -5494.000000 ) ( 7053.000000 -461.000000 -5245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160859 -461.794039 -5244.205961 ) ( 7053.000000 -461.000000 -5245.000000 ) ( 7053.000000 -560.000000 -5344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160859 -560.794039 -5343.205961 ) ( 7053.000000 -560.000000 -5344.000000 ) ( 6950.000000 -311.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6946.160859 -311.794039 -5592.205961 ) ( 6950.000000 -311.000000 -5593.000000 ) ( 6950.000000 -212.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5369/4027) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7620.000000, -7620.000000, -7515.000000) / (4163.444728, 4601.850932, 4601.850932) // --> Vector info: d1 = 0.999999, 0.999998, 0.624997. Determinants: 164.402928, 0.000056, 1206717.484254, -46032.651455 // --> Vector info: d2 = 0.941037, 4.066038, 4.066037. Determinants: 0.000209, -328.125100, 1322813.895392, -46032.651455 ( 7515.000000 -862.000000 -5646.000000 ) ( 7620.000000 -862.000000 -5646.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( ( -0.003571 0.000000 -26.214381 ) ( 0.000000 0.007128 -28.736426 ) ) 16bescapeship/00wengn1 0 0 0 ( 7620.000000 -554.828427 -5333.171573 ) ( 7620.000000 -864.828427 -5643.171573 ) ( 7515.000000 -864.828427 -5643.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -554.828427 -5333.171573 ) ( 7620.000000 -552.000000 -5336.000000 ) ( 7620.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -864.828427 -5643.171573 ) ( 7620.000000 -862.000000 -5646.000000 ) ( 7515.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -864.828427 -5643.171573 ) ( 7515.000000 -862.000000 -5646.000000 ) ( 7515.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -554.828427 -5333.171573 ) ( 7515.000000 -552.000000 -5336.000000 ) ( 7620.000000 -552.000000 -5336.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5371/4028) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wimp04]: 64.000000/128.000000 // --> Vector A/B: (-7515.000000, -7620.000000, -7620.000000) / (3611.901438, 3611.901438, 4050.307643) // --> Vector info: d1 = 0.999996, 0.999996, 7.257077. Determinants: 0.000000, -656.993533, 2326963.421235, -46032.651455 // --> Vector info: d2 = 0.929690, 0.179687, 0.179680. Determinants: -328.805910, 0.000738, -2513775.161635, -46032.651455 ( 7620.000000 -472.000000 -5256.000000 ) ( 7620.000000 -162.000000 -4946.000000 ) ( 7515.000000 -162.000000 -4946.000000 ) ( ( 0.000000 0.014272 -50.550280 ) ( 0.007143 0.000000 54.608524 ) ) 16bescapeship/00wimp04 0 0 0 ( 7515.000000 -164.828427 -4943.171573 ) ( 7620.000000 -164.828427 -4943.171573 ) ( 7620.000000 -474.828427 -5253.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -164.828427 -4943.171573 ) ( 7515.000000 -162.000000 -4946.000000 ) ( 7620.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -164.828427 -4943.171573 ) ( 7620.000000 -162.000000 -4946.000000 ) ( 7620.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -474.828427 -5253.171573 ) ( 7620.000000 -472.000000 -5256.000000 ) ( 7515.000000 -472.000000 -5256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -474.828427 -5253.171573 ) ( 7515.000000 -472.000000 -5256.000000 ) ( 7515.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5372/4029) # points: 10 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7620.000000, -7646.000000, -7828.000000) / (3611.901438, 3611.901438, 3686.854757) // --> Vector info: d1 = 1.000001, 1.093748, 1.743012. Determinants: 7.026668, 0.181141, 50940.161104, -1948.786289 // --> Vector info: d2 = 0.000001, 0.000001, 0.537867. Determinants: -0.000011, -13.984549, 50510.725197, -1948.786289 ( 7828.000000 -215.000000 -4999.000000 ) ( 7646.000000 -162.000000 -4946.000000 ) ( 7620.000000 -162.000000 -4946.000000 ) ( ( -0.003606 -0.000093 -26.139429 ) ( 0.000000 0.007176 -25.919068 ) ) 16bescapeship/00wengn1 0 0 0 ( 7620.000000 -164.828427 -4943.171573 ) ( 7646.000000 -164.828427 -4943.171573 ) ( 7828.000000 -217.828427 -4996.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -164.828427 -4943.171573 ) ( 7620.000000 -162.000000 -4946.000000 ) ( 7646.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7646.000000 -164.828427 -4943.171573 ) ( 7646.000000 -162.000000 -4946.000000 ) ( 7828.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7828.000000 -217.828427 -4996.171573 ) ( 7828.000000 -215.000000 -4999.000000 ) ( 7967.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7967.000000 -316.828427 -5095.171573 ) ( 7967.000000 -314.000000 -5098.000000 ) ( 8042.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8042.000000 -444.828427 -5223.171573 ) ( 8042.000000 -442.000000 -5226.000000 ) ( 8042.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8042.000000 -584.828427 -5362.171573 ) ( 8042.000000 -582.000000 -5365.000000 ) ( 7967.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7967.000000 -712.828427 -5491.171573 ) ( 7967.000000 -710.000000 -5494.000000 ) ( 7828.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7828.000000 -810.828427 -5589.171573 ) ( 7828.000000 -808.000000 -5592.000000 ) ( 7646.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7646.000000 -864.828427 -5643.171573 ) ( 7646.000000 -862.000000 -5646.000000 ) ( 7620.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7620.000000 -864.828427 -5643.171573 ) ( 7620.000000 -862.000000 -5646.000000 ) ( 7620.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5374/4030) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (271.000000, 122.000000, 110.000000) / (6064.000000, 5916.000000, 5928.000000) // --> Vector info: d1 = 0.597054, 3.596995, 3.596018. Determinants: 35.854693, 36.144876, -231027.052225, -3564.000000 // --> Vector info: d2 = 0.418846, 0.424719, 0.549693. Determinants: 18.566704, -18.550721, 105967.227767, -3564.000000 ( 6794.000000 110.000000 -5928.000000 ) ( 6794.000000 122.000000 -5916.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( ( -0.010060 -0.010142 64.822405 ) ( -0.005210 0.005205 -29.732668 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.000000 271.000000 -6064.000000 ) ( 6790.000000 122.000000 -5916.000000 ) ( 6790.000000 110.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 271.000000 -6064.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( 6794.000000 122.000000 -5916.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 122.000000 -5916.000000 ) ( 6794.000000 122.000000 -5916.000000 ) ( 6794.000000 110.000000 -5928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 110.000000 -5928.000000 ) ( 6794.000000 110.000000 -5928.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.000000 258.000000 -6077.000000 ) ( 6794.000000 258.000000 -6077.000000 ) ( 6794.000000 271.000000 -6064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5376/4031) # points: 4 { brushDef { // Surface normal: -0.959685, 0.198751, -0.198751 // RotY/Z : 0.200084 / 2.937379. Vector texS/T: (-0.202797, -0.979221, 0.000000) / (0.194621, -0.040306, -0.980050) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1519.501468, -1070.780798, -1191.224951) / (7268.959247, 6837.348589, 6711.844781) // --> Vector info: d1 = 0.841102, 0.841095, 0.216101. Determinants: -269.752793, -280.448252, 1537584.844275, -108301.133304 // --> Vector info: d2 = 0.413849, 4.863613, 4.863603. Determinants: -558.466885, 535.943384, -4789162.166950, -108301.133304 ( 8042.000000 -449.000000 -5233.000000 ) ( 8042.000000 -572.000000 -5356.000000 ) ( 8217.000000 -150.000000 -5779.000000 ) ( ( 0.002491 0.002590 -14.197311 ) ( 0.005157 -0.004949 44.220795 ) ) 16bescapeship/00wengn1 0 0 0 ( 8220.838741 -150.795006 -5778.204994 ) ( 8045.838741 -572.795006 -5355.204994 ) ( 8045.838741 -449.795006 -5232.204994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8220.838741 -150.795006 -5778.204994 ) ( 8217.000000 -150.000000 -5779.000000 ) ( 8042.000000 -572.000000 -5356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.838741 -572.795006 -5355.204994 ) ( 8042.000000 -572.000000 -5356.000000 ) ( 8042.000000 -449.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.838741 -449.795006 -5232.204994 ) ( 8042.000000 -449.000000 -5233.000000 ) ( 8217.000000 -26.000000 -5655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8220.838741 -26.795006 -5654.204994 ) ( 8217.000000 -26.000000 -5655.000000 ) ( 8217.000000 -150.000000 -5779.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5377/4032) # points: 4 { brushDef { // Surface normal: -0.959951, 0.198109, -0.198109 // RotY/Z : 0.199429 / 2.938075. Vector texS/T: (-0.202115, -0.979362, 0.000000) / (0.194021, -0.040041, -0.980180) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1731.623922, -1686.573282, -1055.422636) / (7472.780213, 7519.710372, 6842.283725) // --> Vector info: d1 = 0.841102, 1.071122, 0.886961. Determinants: -147.179194, -153.474071, 841436.393768, -60138.504238 // --> Vector info: d2 = 0.263134, 0.263134, 6.863607. Determinants: -309.761569, 297.355228, -2774285.291341, -60138.504238 ( 8042.000000 -582.000000 -5365.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8301.000000 55.000000 -5983.000000 ) ( ( 0.002447 0.002552 -13.991642 ) ( 0.005151 -0.004945 46.131598 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.839803 54.207563 -5982.207563 ) ( 8304.839803 8.207563 -6028.207563 ) ( 8045.839803 -582.792437 -5364.207563 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.839803 54.207563 -5982.207563 ) ( 8301.000000 55.000000 -5983.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.839803 8.207563 -6028.207563 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8042.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.839803 -582.792437 -5364.207563 ) ( 8042.000000 -582.000000 -5365.000000 ) ( 8042.000000 -572.000000 -5356.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.839803 -572.792437 -5355.207563 ) ( 8042.000000 -572.000000 -5356.000000 ) ( 8301.000000 55.000000 -5983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5378/4033) # points: 4 { brushDef { // Surface normal: -0.960870, 0.195870, -0.195870 // RotY/Z : 0.197144 / 2.940502. Vector texS/T: (-0.199738, -0.979849, 0.000000) / (0.191923, -0.039123, -0.980630) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1832.442443, -1711.920987, -1573.954445) / (7332.677519, 7458.107095, 7325.539251) // --> Vector info: d1 = 0.216104, 0.841106, 0.841100. Determinants: -82.854457, -86.229956, 473277.989042, -33282.354514 // --> Vector info: d2 = 0.263139, 0.263139, 1.632460. Determinants: -171.753336, 165.032545, -1533616.414809, -33282.354514 ( 8248.000000 -75.000000 -5853.000000 ) ( 8301.000000 55.000000 -5983.000000 ) ( 8301.000000 178.000000 -5860.000000 ) ( ( 0.002489 0.002591 -14.220087 ) ( 0.005160 -0.004959 46.078964 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.843478 177.216522 -5859.216522 ) ( 8304.843478 54.216522 -5982.216522 ) ( 8251.843478 -75.783478 -5852.216522 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.843478 177.216522 -5859.216522 ) ( 8301.000000 178.000000 -5860.000000 ) ( 8301.000000 55.000000 -5983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.843478 54.216522 -5982.216522 ) ( 8301.000000 55.000000 -5983.000000 ) ( 8248.000000 -75.000000 -5853.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.843478 -75.783478 -5852.216522 ) ( 8248.000000 -75.000000 -5853.000000 ) ( 8248.000000 48.000000 -5730.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8251.843478 47.216522 -5729.216522 ) ( 8248.000000 48.000000 -5730.000000 ) ( 8301.000000 178.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5380/4034) # points: 4 { brushDef { // Surface normal: 0.958534, 0.201510, -0.201510 // RotY/Z : 0.202899 / 0.207210. Vector texS/T: (-0.205730, 0.978609, 0.000000) / (-0.197199, -0.041457, -0.979486) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1438.243472, -1531.973060, -1628.855326) / (4210.344454, 4120.501456, 4221.574829) // --> Vector info: d1 = 0.559270, 0.557463, 0.057469. Determinants: -45.103679, 46.689193, -271613.938731, -18177.758773 // --> Vector info: d2 = 0.075965, 1.001843, 0.997938. Determinants: 93.230818, 90.067137, -246505.923293, -18177.758773 ( 6909.000000 -212.000000 -5692.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( 6872.000000 -25.000000 -5681.000000 ) ( ( 0.002481 -0.002568 14.942103 ) ( -0.005129 -0.004955 13.560853 ) ) 16bescapeship/00wengn1 0 0 0 ( 6868.165864 -25.806040 -5680.193960 ) ( 6905.165864 -113.806040 -5592.193960 ) ( 6905.165864 -212.806040 -5691.193960 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.165864 -25.806040 -5680.193960 ) ( 6872.000000 -25.000000 -5681.000000 ) ( 6909.000000 -113.000000 -5593.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.165864 -113.806040 -5592.193960 ) ( 6909.000000 -113.000000 -5593.000000 ) ( 6909.000000 -212.000000 -5692.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.165864 -212.806040 -5691.193960 ) ( 6909.000000 -212.000000 -5692.000000 ) ( 6872.000000 -124.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6868.165864 -124.806040 -5779.193960 ) ( 6872.000000 -124.000000 -5780.000000 ) ( 6872.000000 -25.000000 -5681.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5381/4035) # points: 4 { brushDef { // Surface normal: 0.959891, 0.198255, -0.198255 // RotY/Z : 0.199577 / 0.203675. Vector texS/T: (-0.202270, 0.979330, 0.000000) / (-0.194157, -0.040101, -0.980150) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1211.652782, -1157.789642, -1859.473211) / (4429.684586, 4373.570754, 3770.602124) // --> Vector info: d1 = 0.563183, 0.841781, 0.644700. Determinants: -179.044755, 184.872089, -1076330.930703, -71851.937691 // --> Vector info: d2 = 0.069776, 0.071950, 6.670920. Determinants: 368.982065, 356.967305, -1139187.933034, -71851.937691 ( 7053.000000 -442.000000 -5226.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( ( 0.002492 -0.002573 14.979846 ) ( -0.005135 -0.004968 15.854658 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.160438 165.206980 -5871.206980 ) ( 6790.160438 220.206980 -5816.206980 ) ( 7049.160438 -442.793020 -5225.206980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.160438 165.206980 -5871.206980 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.160438 220.206980 -5816.206980 ) ( 6794.000000 221.000000 -5817.000000 ) ( 7053.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160438 -442.793020 -5225.206980 ) ( 7053.000000 -442.000000 -5226.000000 ) ( 7053.000000 -461.000000 -5245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160438 -461.793020 -5244.206980 ) ( 7053.000000 -461.000000 -5245.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5382/4036) # points: 4 { brushDef { // Surface normal: 0.961862, 0.193418, -0.193418 // RotY/Z : 0.194645 / 0.198440. Vector texS/T: (-0.197141, 0.980375, 0.000000) / (-0.189622, -0.038131, -0.981116) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-1273.688557, -1176.631411, -1274.120135) / (4567.398599, 4466.493146, 4372.722422) // --> Vector info: d1 = 0.390743, 0.398559, 2.327262. Determinants: 193.883697, 187.956382, -618924.267178, -18938.262698 // --> Vector info: d2 = 1.981516, 0.981525, 0.985289. Determinants: 94.149652, -97.122515, 525988.107175, -18938.262698 ( 6831.000000 74.000000 -5780.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( ( -0.010238 -0.009925 32.681153 ) ( -0.004971 0.005128 -27.773831 ) ) 16bescapeship/00wimp03 0 0 0 ( 6790.152551 66.226328 -5970.226328 ) ( 6790.152551 165.226328 -5871.226328 ) ( 6827.152551 73.226328 -5779.226328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.152551 66.226328 -5970.226328 ) ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 166.000000 -5872.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.152551 165.226328 -5871.226328 ) ( 6794.000000 166.000000 -5872.000000 ) ( 6831.000000 74.000000 -5780.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6827.152551 73.226328 -5779.226328 ) ( 6831.000000 74.000000 -5780.000000 ) ( 6831.000000 -25.000000 -5879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6827.152551 -25.773672 -5878.226328 ) ( 6831.000000 -25.000000 -5879.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5383/4037) # points: 4 { brushDef { // Surface normal: 0.000000, -0.480672, -0.876901 // RotY/Z : 1.069376 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.876901, -0.480672) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (7398.000000, 7697.000000, 7646.000000) / (3159.051131, 3159.051131, 2235.343385) // --> Vector info: d1 = 0.000000, 1.071125, 0.886944. Determinants: -989.406568, -0.442837, 7321028.724664, -276188.616051 // --> Vector info: d2 = 0.999997, 0.999999, 7.600474. Determinants: -0.002367, 1973.541983, -6510690.281973, -276188.616051 ( 7646.000000 -162.000000 -4946.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( ( 0.003582 0.000002 -26.507351 ) ( 0.000000 -0.007146 23.573348 ) ) 16bescapeship/00wengn1 0 0 0 ( 7398.000000 649.922686 -5386.492397 ) ( 7697.000000 649.922686 -5386.492397 ) ( 7646.000000 -160.077314 -4942.492397 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 649.922686 -5386.492397 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 649.922686 -5386.492397 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7646.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7646.000000 -160.077314 -4942.492397 ) ( 7646.000000 -162.000000 -4946.000000 ) ( 7449.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -160.077314 -4942.492397 ) ( 7449.000000 -162.000000 -4946.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5384/4038) # points: 4 { brushDef { // Surface normal: -0.366897, -0.429546, -0.825152 // RotY/Z : 0.970472 / -2.277696. Vector texS/T: (0.760379, -0.649479, 0.000000) / (0.535919, 0.627429, -0.564910) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5431.777209, 5695.010102, 6091.887475) / (7576.410817, 7719.796464, 6884.265285) // --> Vector info: d1 = 1.000001, 2.071113, 1.886944. Determinants: -868.540205, -473.579436, 8028903.049523, -276845.808709 // --> Vector info: d2 = 1.000000, 1.000000, 7.600477. Determinants: -946.413462, 1737.462750, -8299870.308731, -276845.808709 ( 7828.000000 -215.000000 -4999.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( ( 0.003137 0.001711 -29.001353 ) ( 0.003419 -0.006276 29.980119 ) ) 16bescapeship/00wengn1 0 0 0 ( 7698.467589 649.718184 -5386.699390 ) ( 7975.467589 568.718184 -5467.699390 ) ( 7829.467589 -213.281816 -4995.699390 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.467589 649.718184 -5386.699390 ) ( 7697.000000 648.000000 -5390.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.467589 568.718184 -5467.699390 ) ( 7974.000000 567.000000 -5471.000000 ) ( 7828.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7829.467589 -213.281816 -4995.699390 ) ( 7828.000000 -215.000000 -4999.000000 ) ( 7646.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7647.467589 -160.281816 -4942.699390 ) ( 7646.000000 -162.000000 -4946.000000 ) ( 7697.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5385/4039) # points: 4 { brushDef { // Surface normal: -0.677264, -0.282280, -0.679435 // RotY/Z : 0.746992 / -2.746693. Vector texS/T: (0.384716, -0.923035, 0.000000) / (0.627142, 0.261389, -0.733736) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2544.362343, 2764.762060, 3354.863261) / (9163.308856, 9367.742133, 8654.951439) // --> Vector info: d1 = 0.000000, 1.071123, 0.886959. Determinants: -725.837373, -672.660987, 8010593.649648, -277735.189362 // --> Vector info: d2 = 0.000000, 0.000001, 6.600473. Determinants: -1349.356562, 1454.741890, -9896997.255787, -277735.189362 ( 7967.000000 -314.000000 -5098.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( ( 0.002613 0.002422 -28.842559 ) ( 0.004858 -0.005238 35.634654 ) ) 16bescapeship/00wengn1 0 0 0 ( 7976.709055 568.129119 -5468.282260 ) ( 8189.709055 418.129119 -5618.282260 ) ( 7969.709055 -312.870881 -5095.282260 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.709055 568.129119 -5468.282260 ) ( 7974.000000 567.000000 -5471.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.709055 418.129119 -5618.282260 ) ( 8187.000000 417.000000 -5621.000000 ) ( 7967.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7969.709055 -312.870881 -5095.282260 ) ( 7967.000000 -314.000000 -5098.000000 ) ( 7828.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7830.709055 -213.870881 -4996.282260 ) ( 7828.000000 -215.000000 -4999.000000 ) ( 7974.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5386/4040) # points: 4 { brushDef { // Surface normal: -0.887770, -0.059995, -0.456361 // RotY/Z : 0.473901 / -3.074116. Vector texS/T: (0.067426, -0.997724, 0.000000) / (0.455322, 0.030771, -0.889795) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (135.964582, 339.205092, 983.232993) / (8742.091158, 8962.366657, 8298.168597) // --> Vector info: d1 = 0.000000, 1.071119, 0.886963. Determinants: -670.869974, -727.258054, 6448970.748766, -276855.519129 // --> Vector info: d2 = 0.000000, 0.000000, 6.600469. Determinants: -1453.921415, 1341.482718, -11529682.431645, -276855.519129 ( 8042.000000 -442.000000 -5226.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( ( 0.002423 0.002627 -23.293633 ) ( 0.005252 -0.004845 41.645124 ) ) 16bescapeship/00wengn1 0 0 0 ( 8190.551080 417.239981 -5619.174557 ) ( 8304.551080 221.239981 -5815.174557 ) ( 8045.551080 -441.760019 -5224.174557 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.551080 417.239981 -5619.174557 ) ( 8187.000000 417.000000 -5621.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.551080 221.239981 -5815.174557 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8042.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.551080 -441.760019 -5224.174557 ) ( 8042.000000 -442.000000 -5226.000000 ) ( 7967.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7970.551080 -313.760019 -5096.174557 ) ( 7967.000000 -314.000000 -5098.000000 ) ( 8187.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5387/4041) # points: 4 { brushDef { // Surface normal: -0.959891, 0.198255, -0.198255 // RotY/Z : 0.199577 / 2.937918. Vector texS/T: (-0.202270, -0.979330, 0.000000) / (0.194157, -0.040101, -0.980150) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1895.474125, -1853.362942, -1186.935247) / (7304.369961, 7348.240775, 6708.543091) // --> Vector info: d1 = 0.000006, 0.216104, 0.216097. Determinants: -138.237029, -144.013909, 789905.814769, -56175.151286 // --> Vector info: d2 = 0.263131, 0.263139, 6.863598. Determinants: -289.572396, 277.948049, -2593893.798455, -56175.151286 ( 8042.000000 -449.000000 -5233.000000 ) ( 8301.000000 178.000000 -5860.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( ( 0.002461 0.002564 -14.061481 ) ( 0.005155 -0.004948 46.175110 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.839562 220.206980 -5816.206980 ) ( 8304.839562 177.206980 -5859.206980 ) ( 8045.839562 -449.793020 -5232.206980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.839562 220.206980 -5816.206980 ) ( 8301.000000 221.000000 -5817.000000 ) ( 8301.000000 178.000000 -5860.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.839562 177.206980 -5859.206980 ) ( 8301.000000 178.000000 -5860.000000 ) ( 8042.000000 -449.000000 -5233.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.839562 -449.793020 -5232.206980 ) ( 8042.000000 -449.000000 -5233.000000 ) ( 8042.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.839562 -442.793020 -5225.206980 ) ( 8042.000000 -442.000000 -5226.000000 ) ( 8301.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5388/4042) # points: 4 { brushDef { // Surface normal: -0.887633, 0.456680, 0.059596 // RotY/Z : -0.059631 / 2.666418. Vector texS/T: (-0.457493, -0.889213, 0.000000) / (-0.052993, 0.027265, -0.998223) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3805.655230, -3579.215231, -3013.508273) / (5578.630909, 5774.979902, 5042.678299) // --> Vector info: d1 = 1.000001, 2.071115, 1.886945. Determinants: -748.216780, -647.639823, 488589.837784, -276898.365427 // --> Vector info: d2 = 0.000001, 0.000001, 6.600483. Determinants: -1295.997979, 1494.613465, -13270018.586159, -276898.365427 ( 7967.000000 -710.000000 -5494.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( ( 0.002702 0.002339 -1.764510 ) ( 0.004680 -0.005398 47.923788 ) ) 16bescapeship/00wengn1 0 0 0 ( 8304.550530 7.173279 -6029.238383 ) ( 8190.550530 -188.826721 -6225.238383 ) ( 7970.550530 -711.826721 -5494.238383 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8304.550530 7.173279 -6029.238383 ) ( 8301.000000 9.000000 -6029.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8190.550530 -188.826721 -6225.238383 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 7967.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7970.550530 -711.826721 -5494.238383 ) ( 7967.000000 -710.000000 -5494.000000 ) ( 8042.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8045.550530 -583.826721 -5365.238383 ) ( 8042.000000 -582.000000 -5365.000000 ) ( 8301.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5389/4043) # points: 4 { brushDef { // Surface normal: -0.677287, 0.679372, 0.282376 // RotY/Z : -0.286270 / 2.354658. Vector texS/T: (-0.708193, -0.706019, 0.000000) / (-0.199363, 0.199976, -0.959304) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5665.946898, -5409.198983, -4973.267764) / (4302.088097, 4458.451481, 3642.234615) // --> Vector info: d1 = 1.000001, 2.071122, 1.886944. Determinants: -845.467822, -514.221924, -2855873.822699, -277725.659546 // --> Vector info: d2 = 1.000000, 1.000000, 7.600477. Determinants: -1032.072686, 1694.658850, -13415966.357525, -277725.659546 ( 7828.000000 -808.000000 -5592.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( ( 0.003044 0.001852 10.283075 ) ( 0.003716 -0.006102 48.306542 ) ) 16bescapeship/00wengn1 0 0 0 ( 8189.709148 -189.717487 -6226.129503 ) ( 7976.709148 -339.717487 -6376.129503 ) ( 7830.709148 -810.717487 -5593.129503 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 8189.709148 -189.717487 -6226.129503 ) ( 8187.000000 -187.000000 -6225.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7976.709148 -339.717487 -6376.129503 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 7828.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7830.709148 -810.717487 -5593.129503 ) ( 7828.000000 -808.000000 -5592.000000 ) ( 7967.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7969.709148 -712.717487 -5495.129503 ) ( 7967.000000 -710.000000 -5494.000000 ) ( 8187.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5390/4044) # points: 4 { brushDef { // Surface normal: -0.366865, 0.825301, 0.429288 // RotY/Z : -0.443704 / 1.989086. Vector texS/T: (-0.913785, -0.406199, 0.000000) / (-0.174376, 0.392277, -0.903168) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7149.631326, -6863.610843, -6636.655650) / (4235.019664, 4324.704018, 3427.860476) // --> Vector info: d1 = 1.000001, 2.071113, 1.886938. Determinants: -944.102126, -295.772444, -5774250.365832, -276869.953094 // --> Vector info: d2 = 1.000000, 1.000000, 7.600480. Determinants: -591.959598, 1887.872623, -12504340.522520, -276869.953094 ( 7646.000000 -862.000000 -5646.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( ( 0.003410 0.001068 20.855460 ) ( 0.002138 -0.006819 45.163227 ) ) 16bescapeship/00wengn1 0 0 0 ( 7975.467462 -340.301203 -6376.717153 ) ( 7698.467462 -421.301203 -6457.717153 ) ( 7647.467462 -865.301203 -5647.717153 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7975.467462 -340.301203 -6376.717153 ) ( 7974.000000 -337.000000 -6375.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7698.467462 -421.301203 -6457.717153 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7646.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7647.467462 -865.301203 -5647.717153 ) ( 7646.000000 -862.000000 -5646.000000 ) ( 7828.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7829.467462 -811.301203 -5593.717153 ) ( 7828.000000 -808.000000 -5592.000000 ) ( 7974.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5391/4045) # points: 4 { brushDef { // Surface normal: 0.000000, 0.876901, 0.480672 // RotY/Z : -0.501420 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.480672, -0.876901) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7697.000000, -7398.000000, -7449.000000) / (5460.350443, 5460.350443, 4536.642697) // --> Vector info: d1 = 1.000001, 2.071120, 1.886940. Determinants: -989.400870, -0.442688, -7889190.112768, -276188.616051 // --> Vector info: d2 = 0.000001, 0.000003, 6.600482. Determinants: -0.001689, 1973.543272, -10776251.104665, -276188.616051 ( 7449.000000 -862.000000 -5646.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( ( 0.003582 0.000002 28.564501 ) ( 0.000000 -0.007146 39.017724 ) ) 16bescapeship/00wengn1 0 0 0 ( 7697.000000 -421.507603 -6457.922686 ) ( 7398.000000 -421.507603 -6457.922686 ) ( 7449.000000 -865.507603 -5647.922686 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7697.000000 -421.507603 -6457.922686 ) ( 7697.000000 -418.000000 -6456.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7398.000000 -421.507603 -6457.922686 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7449.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -865.507603 -5647.922686 ) ( 7449.000000 -862.000000 -5646.000000 ) ( 7646.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7646.000000 -865.507603 -5647.922686 ) ( 7646.000000 -862.000000 -5646.000000 ) ( 7697.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5392/4046) # points: 4 { brushDef { // Surface normal: 0.365589, 0.826317, 0.428421 // RotY/Z : -0.442745 / 1.154254. Vector texS/T: (-0.914493, 0.404601, 0.000000) / (0.173340, 0.391788, -0.903579) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-6934.544354, -6647.542537, -6972.540188) / (6952.106695, 6862.463196, 5995.909374) // --> Vector info: d1 = 0.000005, 1.071129, 0.886935. Determinants: -944.698258, 295.248579, -8603653.029486, -277836.448289 // --> Vector info: d2 = 0.263117, 0.263118, 6.863603. Determinants: 591.689687, 1894.351320, -9139737.694115, -277836.448289 ( 7267.000000 -808.000000 -5592.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( ( 0.003400 -0.001063 30.966610 ) ( -0.002130 -0.006818 32.896108 ) ) 16bescapeship/00wengn1 0 0 0 ( 7396.537643 -421.305268 -6457.713684 ) ( 7118.537643 -340.305268 -6376.713684 ) ( 7265.537643 -811.305268 -5593.713684 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.537643 -421.305268 -6457.713684 ) ( 7398.000000 -418.000000 -6456.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.537643 -340.305268 -6376.713684 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 7267.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7265.537643 -811.305268 -5593.713684 ) ( 7267.000000 -808.000000 -5592.000000 ) ( 7449.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.537643 -865.305268 -5647.713684 ) ( 7449.000000 -862.000000 -5646.000000 ) ( 7398.000000 -418.000000 -6456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5393/4047) # points: 4 { brushDef { // Surface normal: 0.678837, 0.678375, 0.281048 // RotY/Z : -0.284886 / 0.785058. Vector texS/T: (-0.706866, 0.707347, 0.000000) / (0.198798, 0.198663, -0.959694) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-5271.262490, -5015.304771, -5540.758003) / (7466.543323, 7310.243462, 6548.542141) // --> Vector info: d1 = 0.999999, 2.071114, 1.886917. Determinants: -844.659453, 515.674059, -8579815.812892, -277091.598862 // --> Vector info: d2 = 0.263119, 0.263125, 6.863610. Determinants: 1031.650210, 1689.448422, -7249148.771162, -277091.598862 ( 7128.000000 -710.000000 -5494.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( ( 0.003048 -0.001861 30.963825 ) ( -0.003723 -0.006097 26.161561 ) ) 16bescapeship/00wengn1 0 0 0 ( 7117.284652 -339.713500 -6376.124191 ) ( 6905.284652 -189.713500 -6226.124191 ) ( 7125.284652 -712.713500 -5495.124191 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.284652 -339.713500 -6376.124191 ) ( 7120.000000 -337.000000 -6375.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.284652 -189.713500 -6226.124191 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 7128.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7125.284652 -712.713500 -5495.124191 ) ( 7128.000000 -710.000000 -5494.000000 ) ( 7267.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7264.284652 -810.713500 -5593.124191 ) ( 7267.000000 -808.000000 -5592.000000 ) ( 7120.000000 -337.000000 -6375.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5394/4048) # points: 4 { brushDef { // Surface normal: 0.887753, 0.456400, 0.059946 // RotY/Z : -0.059982 / 0.474869. Vector texS/T: (-0.457222, 0.889352, 0.000000) / (0.053313, 0.027409, -0.998202) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3324.799868, -3098.363448, -3742.391323) / (6576.968169, 6380.615049, 5715.418764) // --> Vector info: d1 = 0.757782, 1.828902, 1.644685. Determinants: -748.676846, 648.117821, -6961818.296662, -277081.547744 // --> Vector info: d2 = 0.035621, 0.035636, 6.636112. Determinants: 1296.014438, 1494.597578, -5530802.096363, -277081.547744 ( 7053.000000 -582.000000 -5365.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( ( 0.002702 -0.002339 25.125521 ) ( -0.004677 -0.005394 19.960918 ) ) 16bescapeship/00wengn1 0 0 0 ( 6904.448988 -188.825600 -6225.239785 ) ( 6790.448988 7.174400 -6029.239785 ) ( 7049.448988 -583.825600 -5365.239785 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.448988 -188.825600 -6225.239785 ) ( 6908.000000 -187.000000 -6225.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.448988 7.174400 -6029.239785 ) ( 6794.000000 9.000000 -6029.000000 ) ( 7053.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.448988 -583.825600 -5365.239785 ) ( 7053.000000 -582.000000 -5365.000000 ) ( 7128.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7124.448988 -711.825600 -5494.239785 ) ( 7128.000000 -710.000000 -5494.000000 ) ( 6908.000000 -187.000000 -6225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5395/4049) # points: 4 { brushDef { // Surface normal: 0.959891, 0.198255, -0.198255 // RotY/Z : 0.199577 / 0.203675. Vector texS/T: (-0.202270, 0.979330, 0.000000) / (-0.194157, -0.040101, -0.980150) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-1365.407564, -1308.606434, -1975.034130) / (4589.864070, 4530.689484, 3890.991799) // --> Vector info: d1 = 0.770675, 1.063195, 1.050309. Determinants: -187.886332, 194.211016, -1206338.523253, -75771.134293 // --> Vector info: d2 = 0.063582, 0.065868, 6.666286. Determinants: 389.115133, 376.434260, -1201299.035250, -75771.134293 ( 7053.000000 -560.000000 -5344.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( ( 0.002480 -0.002563 15.920819 ) ( -0.005135 -0.004968 15.854310 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.160438 8.206980 -6028.206980 ) ( 6790.160438 66.206980 -5970.206980 ) ( 7049.160438 -560.793020 -5343.206980 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.160438 8.206980 -6028.206980 ) ( 6794.000000 9.000000 -6029.000000 ) ( 6794.000000 67.000000 -5971.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.160438 66.206980 -5970.206980 ) ( 6794.000000 67.000000 -5971.000000 ) ( 7053.000000 -560.000000 -5344.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160438 -560.793020 -5343.206980 ) ( 7053.000000 -560.000000 -5344.000000 ) ( 7053.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.160438 -582.793020 -5364.206980 ) ( 7053.000000 -582.000000 -5365.000000 ) ( 6794.000000 9.000000 -6029.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5396/4050) # points: 4 { brushDef { // Surface normal: 0.887633, -0.059596, -0.456680 // RotY/Z : 0.474260 / -0.067040. Vector texS/T: (0.066989, 0.997754, 0.000000) / (-0.455654, 0.030593, -0.889631) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (675.629786, 878.826304, 164.206036) / (2086.028490, 1865.712410, 1277.828176) // --> Vector info: d1 = 0.837947, 1.909060, 1.711985. Determinants: -673.109591, 725.394363, -1290446.444092, -276898.365427 // --> Vector info: d2 = 0.039670, 0.048030, 6.647004. Determinants: 1448.945197, 1346.863083, -3799529.721078, -276898.365427 ( 7128.000000 -314.000000 -5098.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( ( 0.002431 -0.002620 4.660361 ) ( -0.005233 -0.004864 13.721748 ) ) 16bescapeship/00wengn1 0 0 0 ( 6790.449470 221.238383 -5815.173279 ) ( 6904.449470 417.238383 -5619.173279 ) ( 7124.449470 -313.761617 -5096.173279 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6790.449470 221.238383 -5815.173279 ) ( 6794.000000 221.000000 -5817.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6904.449470 417.238383 -5619.173279 ) ( 6908.000000 417.000000 -5621.000000 ) ( 7128.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7124.449470 -313.761617 -5096.173279 ) ( 7128.000000 -314.000000 -5098.000000 ) ( 7053.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7049.449470 -441.761617 -5224.173279 ) ( 7053.000000 -442.000000 -5226.000000 ) ( 6794.000000 221.000000 -5817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5397/4051) # points: 4 { brushDef { // Surface normal: 0.678971, -0.281602, -0.678011 // RotY/Z : 0.745053 / -0.393155. Vector texS/T: (0.383104, 0.923705, 0.000000) / (-0.626282, 0.259749, -0.735052) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3031.669837, 3251.443720, 2585.422692) / (-86.315422, -290.382668, -932.514267) // --> Vector info: d1 = 0.000000, 1.071119, 0.886930. Determinants: -725.386022, 672.907549, 2257213.214962, -277036.831039 // --> Vector info: d2 = 0.000000, 0.000000, 6.600477. Determinants: 1346.941218, 1450.612294, -3958270.891448, -277036.831039 ( 7267.000000 -215.000000 -4999.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( ( 0.002618 -0.002429 -8.147701 ) ( -0.004862 -0.005236 14.287887 ) ) 16bescapeship/00wengn1 0 0 0 ( 6905.284116 418.126406 -5618.287956 ) ( 7117.284116 568.126406 -5468.287956 ) ( 7264.284116 -213.873594 -4996.287956 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6905.284116 418.126406 -5618.287956 ) ( 6908.000000 417.000000 -5621.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7117.284116 568.126406 -5468.287956 ) ( 7120.000000 567.000000 -5471.000000 ) ( 7267.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7264.284116 -213.873594 -4996.287956 ) ( 7267.000000 -215.000000 -4999.000000 ) ( 7128.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7125.284116 -312.873594 -5095.287956 ) ( 7128.000000 -314.000000 -5098.000000 ) ( 6908.000000 417.000000 -5621.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5398/4052) # points: 4 { brushDef { // Surface normal: 0.365730, -0.429559, -0.825664 // RotY/Z : 0.971378 / -0.865485. Vector texS/T: (0.761409, 0.648271, 0.000000) / (-0.535254, 0.628668, -0.564162) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (5788.805318, 6052.987125, 5566.719306) / (-368.021628, -511.597298, -1298.604673) // --> Vector info: d1 = 0.000000, 1.071123, 0.886946. Determinants: -869.425381, 472.196441, 5206712.763694, -277729.258088 // --> Vector info: d2 = 0.000000, 0.000001, 6.600477. Determinants: 947.667408, 1743.726082, -4844133.260046, -277729.258088 ( 7449.000000 -162.000000 -4946.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( ( 0.003130 -0.001700 -18.747441 ) ( -0.003412 -0.006279 17.441926 ) ) 16bescapeship/00wengn1 0 0 0 ( 7118.537079 568.718235 -5467.697345 ) ( 7396.537079 649.718235 -5386.697345 ) ( 7447.537079 -160.281765 -4942.697345 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7118.537079 568.718235 -5467.697345 ) ( 7120.000000 567.000000 -5471.000000 ) ( 7398.000000 648.000000 -5390.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7396.537079 649.718235 -5386.697345 ) ( 7398.000000 648.000000 -5390.000000 ) ( 7449.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7447.537079 -160.281765 -4942.697345 ) ( 7449.000000 -162.000000 -4946.000000 ) ( 7267.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7265.537079 -213.281765 -4995.697345 ) ( 7267.000000 -215.000000 -4999.000000 ) ( 7120.000000 567.000000 -5471.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5399/4053) # points: 10 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-7449.000000, -7515.000000, -7515.000000) / (3611.901438, 3611.901438, 4601.850932) // --> Vector info: d1 = 2.390994, 2.625006, 2.624997. Determinants: 231.660660, 0.000598, 1569418.547860, -65336.666582 // --> Vector info: d2 = 1.000000, 1.000001, 8.066040. Determinants: 0.001245, -466.358564, 1619113.779726, -65336.666582 ( 7515.000000 -862.000000 -5646.000000 ) ( 7515.000000 -162.000000 -4946.000000 ) ( 7449.000000 -162.000000 -4946.000000 ) ( ( -0.003546 0.000000 -24.020487 ) ( 0.000000 0.007138 -24.781089 ) ) 16bescapeship/00wengn1 0 0 0 ( 7449.000000 -164.828427 -4943.171573 ) ( 7515.000000 -164.828427 -4943.171573 ) ( 7515.000000 -864.828427 -5643.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -164.828427 -4943.171573 ) ( 7449.000000 -162.000000 -4946.000000 ) ( 7515.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -164.828427 -4943.171573 ) ( 7515.000000 -162.000000 -4946.000000 ) ( 7515.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7515.000000 -864.828427 -5643.171573 ) ( 7515.000000 -862.000000 -5646.000000 ) ( 7449.000000 -862.000000 -5646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7449.000000 -864.828427 -5643.171573 ) ( 7449.000000 -862.000000 -5646.000000 ) ( 7267.000000 -808.000000 -5592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7267.000000 -810.828427 -5589.171573 ) ( 7267.000000 -808.000000 -5592.000000 ) ( 7128.000000 -710.000000 -5494.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7128.000000 -712.828427 -5491.171573 ) ( 7128.000000 -710.000000 -5494.000000 ) ( 7053.000000 -582.000000 -5365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 -584.828427 -5362.171573 ) ( 7053.000000 -582.000000 -5365.000000 ) ( 7053.000000 -442.000000 -5226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7053.000000 -444.828427 -5223.171573 ) ( 7053.000000 -442.000000 -5226.000000 ) ( 7128.000000 -314.000000 -5098.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7128.000000 -316.828427 -5095.171573 ) ( 7128.000000 -314.000000 -5098.000000 ) ( 7267.000000 -215.000000 -4999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 7267.000000 -217.828427 -4996.171573 ) ( 7267.000000 -215.000000 -4999.000000 ) ( 7449.000000 -162.000000 -4946.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5401/4054) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5915.000000, 6160.000000, 6160.000000) / (4280.117347, 4280.117347, 3929.392383) // --> Vector info: d1 = 0.889173, 0.889181, 5.889181. Determinants: -0.002718, 1224.999969, -5319532.059571, -85927.616050 // --> Vector info: d2 = 4.116076, 0.616072, 0.616083. Determinants: 1227.538709, 0.002802, -7614588.015614, -85927.616050 ( 6160.000000 -298.000000 -5259.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( ( 0.000000 -0.014256 61.907130 ) ( -0.014286 0.000000 88.616307 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5915.000000 -543.171573 -5509.828427 ) ( 6160.000000 -543.171573 -5509.828427 ) ( 6160.000000 -295.171573 -5261.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -543.171573 -5509.828427 ) ( 5915.000000 -546.000000 -5507.000000 ) ( 6160.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -543.171573 -5509.828427 ) ( 6160.000000 -546.000000 -5507.000000 ) ( 6160.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -295.171573 -5261.828427 ) ( 6160.000000 -298.000000 -5259.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -295.171573 -5261.828427 ) ( 5915.000000 -298.000000 -5259.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5403/4055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-6107.000000, -6090.000000, -6090.000000) / (3507.956741, 3507.956741, 3350.979036) // --> Vector info: d1 = 0.000000, 0.000002, 2.250001. Determinants: -0.000223, 38.249990, -134180.673385, -2668.620992 // --> Vector info: d2 = 0.999997, 0.875001, 0.875009. Determinants: 19.621642, 0.000139, 117160.266164, -2668.620992 ( 6090.000000 -657.000000 -5396.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( ( 0.000000 -0.014333 50.280903 ) ( -0.007353 0.000000 -43.902925 ) ) 16bescapeship/00wnew1 0 0 0 ( 6107.000000 -548.828427 -5509.828427 ) ( 6090.000000 -548.828427 -5509.828427 ) ( 6090.000000 -659.828427 -5398.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -548.828427 -5509.828427 ) ( 6107.000000 -546.000000 -5507.000000 ) ( 6090.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -548.828427 -5509.828427 ) ( 6090.000000 -546.000000 -5507.000000 ) ( 6090.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -659.828427 -5398.828427 ) ( 6090.000000 -657.000000 -5396.000000 ) ( 6107.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -659.828427 -5398.828427 ) ( 6107.000000 -657.000000 -5396.000000 ) ( 6107.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5404/4056) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (6090.000000, 6107.000000, 6107.000000) / (3490.301055, 3490.301055, 3332.614657) // --> Vector info: d1 = 0.000000, 0.000002, 2.250001. Determinants: -0.000224, 38.249990, -133502.615009, -2680.668760 // --> Vector info: d2 = 0.999997, 0.875001, 0.875009. Determinants: 19.710226, 0.000139, -122716.418934, -2680.668760 ( 6107.000000 -410.000000 -5148.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( ( 0.000000 -0.014269 49.801981 ) ( -0.007353 0.000000 45.778285 ) ) 16bescapeship/00wnew1 0 0 0 ( 6090.000000 -295.184285 -5256.158918 ) ( 6107.000000 -295.184285 -5256.158918 ) ( 6107.000000 -407.184285 -5145.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -295.184285 -5256.158918 ) ( 6090.000000 -298.000000 -5259.000000 ) ( 6107.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -295.184285 -5256.158918 ) ( 6107.000000 -298.000000 -5259.000000 ) ( 6107.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6107.000000 -407.184285 -5145.158918 ) ( 6107.000000 -410.000000 -5148.000000 ) ( 6090.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6090.000000 -407.184285 -5145.158918 ) ( 6090.000000 -410.000000 -5148.000000 ) ( 6090.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5407/4057) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-6020.000000, -6002.000000, -6002.000000) / (3507.956741, 3507.956741, 3350.979036) // --> Vector info: d1 = 0.000000, 0.000002, 2.250001. Determinants: -0.000223, 40.499989, -142073.554571, -2825.598698 // --> Vector info: d2 = 0.999997, 0.875001, 0.875009. Determinants: 19.621642, 0.000147, 115296.177480, -2825.598698 ( 6002.000000 -657.000000 -5396.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( ( 0.000000 -0.014333 50.280868 ) ( -0.006944 0.000000 -40.804159 ) ) 16bescapeship/00wnew1 0 0 0 ( 6020.000000 -548.828427 -5509.828427 ) ( 6002.000000 -548.828427 -5509.828427 ) ( 6002.000000 -659.828427 -5398.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -548.828427 -5509.828427 ) ( 6020.000000 -546.000000 -5507.000000 ) ( 6002.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -548.828427 -5509.828427 ) ( 6002.000000 -546.000000 -5507.000000 ) ( 6002.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -659.828427 -5398.828427 ) ( 6002.000000 -657.000000 -5396.000000 ) ( 6020.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -659.828427 -5398.828427 ) ( 6020.000000 -657.000000 -5396.000000 ) ( 6020.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5408/4058) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (6002.000000, 6020.000000, 6020.000000) / (3490.301055, 3490.301055, 3332.614657) // --> Vector info: d1 = 0.000000, 0.000002, 2.250001. Determinants: -0.000224, 40.499989, -141355.810060, -2838.355157 // --> Vector info: d2 = 0.999997, 0.875001, 0.875009. Determinants: 19.710226, 0.000147, -121139.633482, -2838.355157 ( 6020.000000 -410.000000 -5148.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( ( 0.000000 -0.014269 49.802016 ) ( -0.006944 0.000000 42.679519 ) ) 16bescapeship/00wnew1 0 0 0 ( 6002.000000 -295.184285 -5256.158918 ) ( 6020.000000 -295.184285 -5256.158918 ) ( 6020.000000 -407.184285 -5145.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -295.184285 -5256.158918 ) ( 6002.000000 -298.000000 -5259.000000 ) ( 6020.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -295.184285 -5256.158918 ) ( 6020.000000 -298.000000 -5259.000000 ) ( 6020.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6020.000000 -407.184285 -5145.158918 ) ( 6020.000000 -410.000000 -5148.000000 ) ( 6002.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6002.000000 -407.184285 -5145.158918 ) ( 6002.000000 -410.000000 -5148.000000 ) ( 6002.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5411/4059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (-5932.000000, -5915.000000, -5915.000000) / (3507.956741, 3507.956741, 3350.979036) // --> Vector info: d1 = 0.999998, 1.000004, 3.249998. Determinants: -0.000881, 38.249905, -136852.850153, -2668.620992 // --> Vector info: d2 = 0.999998, 0.875001, 0.875003. Determinants: 19.621791, 0.000039, 113727.712362, -2668.620992 ( 5915.000000 -657.000000 -5396.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( ( 0.000000 -0.014333 51.282235 ) ( -0.007353 0.000000 -42.616660 ) ) 16bescapeship/00wnew1 0 0 0 ( 5932.000000 -548.828427 -5509.828427 ) ( 5915.000000 -548.828427 -5509.828427 ) ( 5915.000000 -659.828427 -5398.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -548.828427 -5509.828427 ) ( 5932.000000 -546.000000 -5507.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -548.828427 -5509.828427 ) ( 5915.000000 -546.000000 -5507.000000 ) ( 5915.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -659.828427 -5398.828427 ) ( 5915.000000 -657.000000 -5396.000000 ) ( 5932.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -659.828427 -5398.828427 ) ( 5932.000000 -657.000000 -5396.000000 ) ( 5932.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5412/4060) # points: 4 { brushDef { // Surface normal: 0.000000, -0.703929, -0.710271 // RotY/Z : 0.789882 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.710271, -0.703929) // Texture width/height [00wnew1]: 64.000000/128.000000 // --> Vector A/B: (5915.000000, 5932.000000, 5932.000000) / (3490.301055, 3490.301055, 3332.614657) // --> Vector info: d1 = 0.999998, 1.000004, 3.249998. Determinants: -0.000885, 38.249905, -136179.114214, -2680.668760 // --> Vector info: d2 = 0.999998, 0.875001, 0.875003. Determinants: 19.710376, 0.000039, -119267.674258, -2680.668760 ( 5932.000000 -410.000000 -5148.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( ( 0.000000 -0.014269 50.800426 ) ( -0.007353 0.000000 44.491761 ) ) 16bescapeship/00wnew1 0 0 0 ( 5915.000000 -295.184285 -5256.158918 ) ( 5932.000000 -295.184285 -5256.158918 ) ( 5932.000000 -407.184285 -5145.158918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -295.184285 -5256.158918 ) ( 5915.000000 -298.000000 -5259.000000 ) ( 5932.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -295.184285 -5256.158918 ) ( 5932.000000 -298.000000 -5259.000000 ) ( 5932.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5932.000000 -407.184285 -5145.158918 ) ( 5932.000000 -410.000000 -5148.000000 ) ( 5915.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -407.184285 -5145.158918 ) ( 5915.000000 -410.000000 -5148.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5415/4061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.708534, -0.705677 // RotY/Z : 0.783378 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.705677, -0.708534) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-6160.000000, -6160.000000, -5915.000000) / (3936.859682, 4286.878253, 4286.878253) // --> Vector info: d1 = 1.000001, 2.250000, 2.250000. Determinants: 0.000167, -306.249708, 1119908.483621, -85754.549879 // --> Vector info: d2 = 1.000000, 1.000000, 2.750001. Determinants: -612.533002, 0.000059, -3858958.077580, -85754.549879 ( 5915.000000 -657.000000 -5396.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( ( 0.000000 0.003571 -13.059464 ) ( 0.007143 0.000000 45.000039 ) ) 16bescapeship/10fdeck1 0 0 0 ( 6160.000000 -412.834135 -5145.177293 ) ( 6160.000000 -659.834135 -5393.177293 ) ( 5915.000000 -659.834135 -5393.177293 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -412.834135 -5145.177293 ) ( 6160.000000 -410.000000 -5148.000000 ) ( 6160.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 6160.000000 -659.834135 -5393.177293 ) ( 6160.000000 -657.000000 -5396.000000 ) ( 5915.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -659.834135 -5393.177293 ) ( 5915.000000 -657.000000 -5396.000000 ) ( 5915.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -412.834135 -5145.177293 ) ( 5915.000000 -410.000000 -5148.000000 ) ( 6160.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5416/4062) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-657.000000, -546.000000, -447.000000) / (5396.000000, 5507.000000, 5408.000000) // --> Vector info: d1 = 1.425781, 0.863281, 0.863283. Determinants: 55.687281, 55.687731, -295240.259305, -21978.000000 // --> Vector info: d2 = 2.000000, 1.999997, 0.999995. Determinants: 111.000522, -110.999955, 627927.109890, -21978.000000 ( 5915.000000 -447.000000 -5408.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( 5915.000000 -657.000000 -5396.000000 ) ( ( -0.002534 -0.002534 13.433445 ) ( -0.005051 0.005051 -28.570712 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5911.000000 -657.000000 -5396.000000 ) ( 5911.000000 -546.000000 -5507.000000 ) ( 5911.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -657.000000 -5396.000000 ) ( 5915.000000 -657.000000 -5396.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -546.000000 -5507.000000 ) ( 5915.000000 -546.000000 -5507.000000 ) ( 5915.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -447.000000 -5408.000000 ) ( 5915.000000 -447.000000 -5408.000000 ) ( 5915.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -558.000000 -5297.000000 ) ( 5915.000000 -558.000000 -5297.000000 ) ( 5915.000000 -657.000000 -5396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5417/4063) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-397.000000, -298.000000, -410.000000) / (5358.000000, 5259.000000, 5148.000000) // --> Vector info: d1 = 0.863285, 0.863286, 1.425787. Determinants: 55.687528, 55.687661, -295325.282500, -22077.000000 // --> Vector info: d2 = 1.499997, 0.499997, 0.500000. Determinants: 111.000407, -111.999699, 611046.112754, -22077.000000 ( 5915.000000 -410.000000 -5148.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( ( -0.002522 -0.002522 13.377057 ) ( -0.005028 0.005073 -27.677950 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5911.000000 -397.000000 -5358.000000 ) ( 5911.000000 -298.000000 -5259.000000 ) ( 5911.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -397.000000 -5358.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -298.000000 -5259.000000 ) ( 5915.000000 -298.000000 -5259.000000 ) ( 5915.000000 -410.000000 -5148.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -410.000000 -5148.000000 ) ( 5915.000000 -410.000000 -5148.000000 ) ( 5915.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -509.000000 -5247.000000 ) ( 5915.000000 -509.000000 -5247.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5419/4064) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-471.000000, -509.000000, -558.000000) / (5284.000000, 5247.000000, 5297.000000) // --> Vector info: d1 = 0.238286, 0.425784, 0.425784. Determinants: 9.374901, 9.187405, -45015.427418, -3713.000000 // --> Vector info: d2 = 0.500000, 0.500001, 0.999998. Determinants: 18.499973, -18.999841, 107252.146869, -3713.000000 ( 5915.000000 -558.000000 -5297.000000 ) ( 5915.000000 -509.000000 -5247.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( ( -0.002525 -0.002474 12.123735 ) ( -0.004982 0.005117 -28.885577 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5911.000000 -471.000000 -5284.000000 ) ( 5911.000000 -509.000000 -5247.000000 ) ( 5911.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -471.000000 -5284.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( 5915.000000 -509.000000 -5247.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -509.000000 -5247.000000 ) ( 5915.000000 -509.000000 -5247.000000 ) ( 5915.000000 -558.000000 -5297.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -558.000000 -5297.000000 ) ( 5915.000000 -558.000000 -5297.000000 ) ( 5915.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5911.000000 -521.000000 -5334.000000 ) ( 5915.000000 -521.000000 -5334.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5420/4065) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (5898.000000, 5915.000000, 5915.000000) / (3507.956741, 3507.956741, 3403.304938) // --> Vector info: d1 = 0.750001, 0.750000, 1.500000. Determinants: 0.000093, 12.750002, -46061.317249, -1779.080661 // --> Vector info: d2 = 1.000014, 0.000003, 0.000004. Determinants: 104.652883, 0.000019, -619021.874743, -1779.080661 ( 5915.000000 -471.000000 -5284.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( ( 0.000000 -0.007167 25.890517 ) ( -0.058824 0.000000 347.944806 ) ) 16bescapeship/10wlip1 0 0 0 ( 5898.000000 -394.171573 -5355.171573 ) ( 5915.000000 -394.171573 -5355.171573 ) ( 5915.000000 -468.171573 -5281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -394.171573 -5355.171573 ) ( 5898.000000 -397.000000 -5358.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -394.171573 -5355.171573 ) ( 5915.000000 -397.000000 -5358.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -468.171573 -5281.171573 ) ( 5915.000000 -471.000000 -5284.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -468.171573 -5281.171573 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5421/4066) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (5898.000000, 5915.000000, 5915.000000) / (4140.110204, 4140.110204, 4069.399526) // --> Vector info: d1 = 0.250002, 0.250000, 0.750000. Determinants: 0.000144, 8.500002, -35492.316986, -1202.081528 // --> Vector info: d2 = 0.999996, 0.000000, 0.000003. Determinants: 70.710386, 0.000052, -418252.151470, -1202.081528 ( 5915.000000 -397.000000 -5358.000000 ) ( 5915.000000 -447.000000 -5408.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( ( 0.000000 -0.007071 29.525715 ) ( -0.058823 0.000000 347.939921 ) ) 16bescapeship/10wlip1 0 0 0 ( 5898.000000 -444.171573 -5410.828427 ) ( 5915.000000 -444.171573 -5410.828427 ) ( 5915.000000 -394.171573 -5360.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -444.171573 -5410.828427 ) ( 5898.000000 -447.000000 -5408.000000 ) ( 5915.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -444.171573 -5410.828427 ) ( 5915.000000 -447.000000 -5408.000000 ) ( 5915.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -394.171573 -5360.828427 ) ( 5915.000000 -397.000000 -5358.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -394.171573 -5360.828427 ) ( 5898.000000 -397.000000 -5358.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5422/4067) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-5898.000000, -5915.000000, -5915.000000) / (3403.304938, 3403.304938, 3507.956741) // --> Vector info: d1 = 0.500003, 0.499999, 1.250001. Determinants: -0.000374, -12.750026, 42500.473904, -1779.080661 // --> Vector info: d2 = 1.000006, 0.000009, 0.000000. Determinants: -104.651496, 0.000143, -619014.103757, -1779.080661 ( 5915.000000 -447.000000 -5408.000000 ) ( 5915.000000 -521.000000 -5334.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.000000 0.007167 -23.889009 ) ( 0.058823 0.000000 347.940438 ) ) 16bescapeship/10wlip1 0 0 0 ( 5898.000000 -523.828427 -5336.828427 ) ( 5915.000000 -523.828427 -5336.828427 ) ( 5915.000000 -449.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -523.828427 -5336.828427 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5915.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -523.828427 -5336.828427 ) ( 5915.000000 -521.000000 -5334.000000 ) ( 5915.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -449.828427 -5410.828427 ) ( 5915.000000 -447.000000 -5408.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -449.828427 -5410.828427 ) ( 5898.000000 -447.000000 -5408.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5423/4068) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-5898.000000, -5915.000000, -5915.000000) / (4069.399526, 4069.399526, 4140.110204) // --> Vector info: d1 = 1.000000, 1.000000, 1.500000. Determinants: -0.000008, -8.500004, 33387.781781, -1202.081528 // --> Vector info: d2 = 1.000023, 0.000001, 0.000004. Determinants: -70.712251, -0.000061, -418262.721664, -1202.081528 ( 5915.000000 -521.000000 -5334.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.000000 0.007071 -27.774973 ) ( 0.058825 0.000000 347.948714 ) ) 16bescapeship/10wlip1 0 0 0 ( 5898.000000 -473.828427 -5281.171573 ) ( 5915.000000 -473.828427 -5281.171573 ) ( 5915.000000 -523.828427 -5331.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -473.828427 -5281.171573 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5915.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -473.828427 -5281.171573 ) ( 5915.000000 -471.000000 -5284.000000 ) ( 5915.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5915.000000 -523.828427 -5331.171573 ) ( 5915.000000 -521.000000 -5334.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -523.828427 -5331.171573 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5426/4069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5880.000000, -5898.000000, -5898.000000) / (3403.304938, 3403.304938, 3507.956741) // --> Vector info: d1 = 1.000001, 1.062503, 1.062501. Determinants: 6.540937, 0.000039, 36576.845432, -1883.732465 // --> Vector info: d2 = 0.000001, 0.000000, 0.749997. Determinants: -0.000083, -13.499946, 45943.945307, -1883.732465 ( 5898.000000 -447.000000 -5408.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( ( -0.003472 0.000000 -19.417219 ) ( 0.000000 0.007167 -24.389846 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5880.000000 -523.828427 -5336.828427 ) ( 5898.000000 -523.828427 -5336.828427 ) ( 5898.000000 -449.828427 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -523.828427 -5336.828427 ) ( 5880.000000 -521.000000 -5334.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -523.828427 -5336.828427 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -449.828427 -5410.828427 ) ( 5898.000000 -447.000000 -5408.000000 ) ( 5880.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -449.828427 -5410.828427 ) ( 5880.000000 -447.000000 -5408.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5427/4070) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5880.000000, 5898.000000, 5898.000000) / (4140.110204, 4140.110204, 4069.399526) // --> Vector info: d1 = 1.000001, 1.062503, 1.062501. Determinants: -4.419552, -0.000024, 24714.271327, -1272.792206 // --> Vector info: d2 = 0.000001, 0.000000, 0.499996. Determinants: 0.000056, 8.999928, -37261.021120, -1272.792206 ( 5898.000000 -397.000000 -5358.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( 5880.000000 -447.000000 -5408.000000 ) ( ( 0.003472 0.000000 -19.417365 ) ( 0.000000 -0.007071 29.275023 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5880.000000 -444.171573 -5410.828427 ) ( 5898.000000 -444.171573 -5410.828427 ) ( 5898.000000 -394.171573 -5360.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -444.171573 -5410.828427 ) ( 5880.000000 -447.000000 -5408.000000 ) ( 5898.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -444.171573 -5410.828427 ) ( 5898.000000 -447.000000 -5408.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -394.171573 -5360.828427 ) ( 5898.000000 -397.000000 -5358.000000 ) ( 5880.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -394.171573 -5360.828427 ) ( 5880.000000 -397.000000 -5358.000000 ) ( 5880.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5428/4071) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5880.000000, 5898.000000, 5898.000000) / (3507.956741, 3507.956741, 3403.304938) // --> Vector info: d1 = 1.000001, 1.062503, 1.062500. Determinants: -6.540937, -0.000041, 36577.119864, -1883.732465 // --> Vector info: d2 = 0.000001, 0.000000, 0.750005. Determinants: 0.000083, 13.500087, -47358.209943, -1883.732465 ( 5898.000000 -471.000000 -5284.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( 5880.000000 -397.000000 -5358.000000 ) ( ( 0.003472 0.000000 -19.417364 ) ( 0.000000 -0.007167 25.140624 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5880.000000 -394.171573 -5355.171573 ) ( 5898.000000 -394.171573 -5355.171573 ) ( 5898.000000 -468.171573 -5281.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -394.171573 -5355.171573 ) ( 5880.000000 -397.000000 -5358.000000 ) ( 5898.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -394.171573 -5355.171573 ) ( 5898.000000 -397.000000 -5358.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -468.171573 -5281.171573 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -468.171573 -5281.171573 ) ( 5880.000000 -471.000000 -5284.000000 ) ( 5880.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5431/4072) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5880.000000, -5898.000000, -5898.000000) / (4070.106633, 4070.106633, 4139.403097) // --> Vector info: d1 = 1.000001, 1.062503, 1.062501. Determinants: 4.331161, 0.000024, 24219.793890, -1247.336362 // --> Vector info: d2 = 0.000001, 0.000000, 0.499996. Determinants: -0.000055, -8.999928, 36630.342391, -1247.336362 ( 5898.000000 -595.000000 -5259.000000 ) ( 5898.000000 -546.000000 -5210.000000 ) ( 5880.000000 -546.000000 -5210.000000 ) ( ( -0.003472 0.000000 -19.417211 ) ( 0.000000 0.007215 -29.366852 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5880.000000 -548.828427 -5207.171573 ) ( 5898.000000 -548.828427 -5207.171573 ) ( 5898.000000 -597.828427 -5256.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -548.828427 -5207.171573 ) ( 5880.000000 -546.000000 -5210.000000 ) ( 5898.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -548.828427 -5207.171573 ) ( 5898.000000 -546.000000 -5210.000000 ) ( 5898.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -597.828427 -5256.171573 ) ( 5898.000000 -595.000000 -5259.000000 ) ( 5880.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -597.828427 -5256.171573 ) ( 5880.000000 -595.000000 -5259.000000 ) ( 5880.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5432/4073) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-521.000000, -471.000000, -546.000000) / (5334.000000, 5284.000000, 5210.000000) // --> Vector info: d1 = 0.375001, 0.375004, 0.750000. Determinants: 18.749655, 18.749984, -93037.603488, -7450.000000 // --> Vector info: d2 = 0.999999, 0.499998, 0.499999. Determinants: 37.000059, -37.499958, 211851.819520, -7450.000000 ( 5880.000000 -546.000000 -5210.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( ( -0.002517 -0.002517 12.488269 ) ( -0.004966 0.005034 -28.436486 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5876.000000 -521.000000 -5334.000000 ) ( 5876.000000 -471.000000 -5284.000000 ) ( 5876.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -521.000000 -5334.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -471.000000 -5284.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( 5880.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -546.000000 -5210.000000 ) ( 5880.000000 -546.000000 -5210.000000 ) ( 5880.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5876.000000 -595.000000 -5259.000000 ) ( 5880.000000 -595.000000 -5259.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5433/4074) # points: 4 { brushDef { // Surface normal: 0.000000, 0.711836, 0.702345 // RotY/Z : -0.778687 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.702345, -0.711836) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5898.000000, -5880.000000, -5880.000000) / (3431.013642, 3431.013642, 3325.652358) // --> Vector info: d1 = 1.000001, 1.062502, 1.062500. Determinants: -6.585143, -0.000032, -40735.569740, -1896.503098 // --> Vector info: d2 = 1.000000, 1.000000, 1.749996. Determinants: -0.000050, 13.499925, -48215.225758, -1896.503098 ( 5880.000000 -595.000000 -5259.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.003472 0.000000 21.479306 ) ( 0.000000 -0.007118 25.423225 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5898.000000 -523.847346 -5336.809381 ) ( 5880.000000 -523.847346 -5336.809381 ) ( 5880.000000 -597.847346 -5261.809381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -523.847346 -5336.809381 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5880.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -523.847346 -5336.809381 ) ( 5880.000000 -521.000000 -5334.000000 ) ( 5880.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -597.847346 -5261.809381 ) ( 5880.000000 -595.000000 -5259.000000 ) ( 5898.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -597.847346 -5261.809381 ) ( 5898.000000 -595.000000 -5259.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5434/4075) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (471.000000, 521.000000, 595.000000) / (5284.000000, 5334.000000, 5259.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -18.749986, -18.499939, 106584.918581, -7450.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.750000. Determinants: -37.500017, 37.499875, -180486.831480, -7450.000000 ( 5898.000000 -595.000000 -5259.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.002517 0.002483 -14.306700 ) ( 0.005034 -0.005034 24.226420 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5902.000000 -471.000000 -5284.000000 ) ( 5902.000000 -521.000000 -5334.000000 ) ( 5902.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5902.000000 -471.000000 -5284.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5902.000000 -521.000000 -5334.000000 ) ( 5898.000000 -521.000000 -5334.000000 ) ( 5898.000000 -595.000000 -5259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5902.000000 -595.000000 -5259.000000 ) ( 5898.000000 -595.000000 -5259.000000 ) ( 5898.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5902.000000 -546.000000 -5210.000000 ) ( 5898.000000 -546.000000 -5210.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5435/4076) # points: 4 { brushDef { // Surface normal: 0.000000, -0.702345, -0.711836 // RotY/Z : 0.792109 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.711836, -0.702345) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5880.000000, 5898.000000, 5898.000000) / (3375.917502, 3375.917502, 3270.556219) // --> Vector info: d1 = 1.000001, 1.062502, 1.062500. Determinants: -6.585143, -0.000032, 36824.244749, -1896.503098 // --> Vector info: d2 = 1.000000, 1.000000, 1.749996. Determinants: -0.000050, 13.499925, -47470.840619, -1896.503098 ( 5898.000000 -546.000000 -5210.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( ( 0.003472 0.000000 -19.416918 ) ( 0.000000 -0.007118 25.030721 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5880.000000 -468.190619 -5281.152654 ) ( 5898.000000 -468.190619 -5281.152654 ) ( 5898.000000 -543.190619 -5207.152654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -468.190619 -5281.152654 ) ( 5880.000000 -471.000000 -5284.000000 ) ( 5898.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -468.190619 -5281.152654 ) ( 5898.000000 -471.000000 -5284.000000 ) ( 5898.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5898.000000 -543.190619 -5207.152654 ) ( 5898.000000 -546.000000 -5210.000000 ) ( 5880.000000 -546.000000 -5210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5880.000000 -543.190619 -5207.152654 ) ( 5880.000000 -546.000000 -5210.000000 ) ( 5880.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5436/4077) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (5827.000000, 5827.000000, 5863.000000) / (3403.304938, 3507.956741, 3507.956741) // --> Vector info: d1 = 0.250001, 0.625000, 0.624999. Determinants: 0.000187, -13.499966, 45001.537727, -3767.464930 // --> Vector info: d2 = 0.125001, 0.124991, 0.374999. Determinants: -26.163812, 0.000350, 151984.403983, -3767.464930 ( 5863.000000 -397.000000 -5358.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5827.000000 -471.000000 -5284.000000 ) ( ( 0.000000 0.003583 -11.944779 ) ( 0.006945 0.000000 -40.341292 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5827.000000 -468.171573 -5281.171573 ) ( 5827.000000 -394.171573 -5355.171573 ) ( 5863.000000 -394.171573 -5355.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -468.171573 -5281.171573 ) ( 5827.000000 -471.000000 -5284.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -394.171573 -5355.171573 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5863.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -394.171573 -5355.171573 ) ( 5863.000000 -397.000000 -5358.000000 ) ( 5863.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -468.171573 -5281.171573 ) ( 5863.000000 -471.000000 -5284.000000 ) ( 5827.000000 -471.000000 -5284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5437/4078) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (5827.000000, 5827.000000, 5863.000000) / (4069.399526, 4140.110204, 4140.110204) // --> Vector info: d1 = 0.046863, 1.046858, 1.046857. Determinants: 0.000085, -35.999823, 146377.872432, -2545.584412 // --> Vector info: d2 = 0.506664, 0.506666, 1.006687. Determinants: -35.356823, -0.000085, 204734.799981, -2545.584412 ( 5863.000000 -447.000000 -5408.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( ( 0.000000 0.014142 -57.502659 ) ( 0.013889 0.000000 -80.427425 ) ) 16bescapeship/00fgrte1 0 0 0 ( 5827.000000 -394.171573 -5360.828427 ) ( 5827.000000 -444.171573 -5410.828427 ) ( 5863.000000 -444.171573 -5410.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -394.171573 -5360.828427 ) ( 5827.000000 -397.000000 -5358.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -444.171573 -5410.828427 ) ( 5827.000000 -447.000000 -5408.000000 ) ( 5863.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -444.171573 -5410.828427 ) ( 5863.000000 -447.000000 -5408.000000 ) ( 5863.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -394.171573 -5360.828427 ) ( 5863.000000 -397.000000 -5358.000000 ) ( 5827.000000 -397.000000 -5358.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5438/4079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5827.000000, -5827.000000, -5863.000000) / (3507.956741, 3403.304938, 3403.304938) // --> Vector info: d1 = 0.625001, 1.000001, 1.000001. Determinants: -0.000050, 13.500021, -49712.450334, -3767.464930 // --> Vector info: d2 = 0.999995, 1.000000, 1.250010. Determinants: 26.163949, 0.000195, 148689.202682, -3767.464930 ( 5863.000000 -521.000000 -5334.000000 ) ( 5827.000000 -521.000000 -5334.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( ( 0.000000 -0.003583 13.195199 ) ( -0.006945 0.000000 -39.466645 ) ) 16bescapeship/10fdeck1 0 0 0 ( 5827.000000 -449.828427 -5410.828427 ) ( 5827.000000 -523.828427 -5336.828427 ) ( 5863.000000 -523.828427 -5336.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -449.828427 -5410.828427 ) ( 5827.000000 -447.000000 -5408.000000 ) ( 5827.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5827.000000 -523.828427 -5336.828427 ) ( 5827.000000 -521.000000 -5334.000000 ) ( 5863.000000 -521.000000 -5334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -523.828427 -5336.828427 ) ( 5863.000000 -521.000000 -5334.000000 ) ( 5863.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 5863.000000 -449.828427 -5410.828427 ) ( 5863.000000 -447.000000 -5408.000000 ) ( 5827.000000 -447.000000 -5408.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5439/4080) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-5827.000000, -5827.000000, -5863.000000) / (4140.110204, 4069.399526, 4069.399526) // --> Vector info: d1 = 0.000000, 0.250000, 0.250001. Determinants: 0.000080, 8.999982, -37260.449474, -2545.584412 // --> Vector info: d2 = 0.000000, 0.000001, 0.250018. 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Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (5863.000000, 5880.000000, 5880.000000) / (3507.956741, 3507.956741, 3403.304938) // --> Vector info: d1 = 1.249999, 1.249999, 0.499994. Determinants: 0.000062, -12.750087, 42502.540227, -1779.080661 // --> Vector info: d2 = 0.999992, 2.000000, 1.999991. 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Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (5863.000000, 5880.000000, 5880.000000) / (4140.110204, 4140.110204, 4069.399526) // --> Vector info: d1 = 0.750001, 0.750002, 0.250000. Determinants: -0.000059, -8.500031, 34289.849743, -1202.081528 // --> Vector info: d2 = 1.000014, 1.999971, 2.000000. 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Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [10wlip1]: 128.000000/16.000000 // --> Vector A/B: (-5863.000000, -5880.000000, -5880.000000) / (3403.304938, 3403.304938, 3507.956741) // --> Vector info: d1 = 1.500000, 1.500005, 0.750001. Determinants: 0.000462, 12.750062, -46058.261439, -1779.080661 // --> Vector info: d2 = 0.000004, 0.999988, 1.000014. 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Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (412.268779, 132.968779, 132.968779) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -279.299960, -0.000034, -39101.991673, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: -0.000041, 279.999910, -37231.234000, -78204.000000 ( -140.000000 1074.910744 -1262.956994 ) ( 140.000000 1074.910744 -1262.956994 ) ( 140.000000 877.415820 -1460.451918 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 -0.003580 0.476078 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-902.171982, -877.415820, -1074.910744) / (1485.208080, 1460.451918, 1262.956994) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000003, -0.000003, 0.000316, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 24.756156, 24.756156, -4655.300114, -9778.432650 ( -140.000000 1074.910744 -1262.956994 ) ( -140.000000 877.415820 -1460.451918 ) ( -140.000000 902.171982 -1485.208080 ) ( ( 0.000000 0.000000 0.000000 ) ( -0.002532 -0.002532 0.476078 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (412.268779, 412.268779, 132.968779) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 279.299961, -0.000033, -39101.991971, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 0.000067, 279.999935, -37231.240858, -78204.000000 ( -140.000000 1099.666906 -1287.713156 ) ( -140.000000 902.171982 -1485.208080 ) ( 140.000000 902.171982 -1485.208080 ) ( ( -0.003571 0.000000 0.500000 ) ( 0.000000 -0.003580 0.476078 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1688.132631, 1653.122131, 1653.122131) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: 0.000000, -35.017256, 58510.668759, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 35.060901, 0.000000, 4901.469828, -9802.940000 ( 140.000000 1074.910744 -1262.956994 ) ( -140.000000 1074.910744 -1262.956994 ) ( -140.000000 1099.666906 -1287.713156 ) ( ( 0.000000 0.003572 -5.968686 ) ( -0.003577 0.000000 -0.500000 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Brush model (cf. "d8x8") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (2228.698768, 2253.454930, 2055.465032) / (406.162630, 381.406468, 183.416570) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -24.756158, -24.756158, 55426.106364, -9802.940000 // --> Vector info: d2 = -1.000000, -1.000000, -1.000000. Determinants: -0.000006, -0.000006, 9802.953207, -9802.940000 ( 455.000000 2055.465032 -183.416570 ) ( 455.000000 2253.454930 -381.406468 ) ( 455.000000 2228.698768 -406.162630 ) ( ( 0.002525 0.002525 -5.654029 ) ( 0.000000 0.000000 -1.000001 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-175.700000, -175.700000, -455.000000) / (-1288.727662, -1323.738162, -1323.738162) // --> Vector info: d1 = 1.000000, 1.000000, 1.000000. Determinants: 0.000004, 0.000000, -9778.430721, -9778.432650 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: -35.010489, 0.000000, -6151.342078, -9778.432650 ( 455.000000 2253.454930 -381.406468 ) ( 175.700000 2253.454930 -381.406468 ) ( 175.700000 2228.698768 -406.162630 ) ( ( 0.000000 0.000000 1.000000 ) ( 0.003580 0.000000 0.629072 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-455.000000, -175.700000, -175.700000) / (1863.128363, 1863.128363, 1583.128363) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 0.000034, -279.299960, 442167.691872, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: -279.999910, -0.000041, -49195.900584, -78204.000000 ( 175.700000 2055.465032 -183.416570 ) ( 175.700000 2253.454930 -381.406468 ) ( 455.000000 2253.454930 -381.406468 ) ( ( 0.000000 0.003571 -5.654029 ) ( 0.003580 0.000000 0.629071 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (455.000000, 455.000000, 175.700000) / (-1288.727662, -1323.738162, -1323.738162) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000004, 0.000000, 0.000492, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 35.010492, 0.000000, -6151.341179, -9778.432650 ( 175.700000 2055.465032 -183.416570 ) ( 455.000000 2055.465032 -183.416570 ) ( 455.000000 2030.708870 -208.172732 ) ( ( 0.000000 0.000000 0.000000 ) ( -0.003580 0.000000 0.629072 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (455.000000, 455.000000, 175.700000) / (1863.128363, 1583.128363, 1583.128363) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: -0.000033, -279.299961, 442167.693407, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 279.999935, -0.000067, -49195.865278, -78204.000000 ( 175.700000 2030.708870 -208.172732 ) ( 455.000000 2030.708870 -208.172732 ) ( 455.000000 2228.698768 -406.162630 ) ( ( 0.000000 0.003571 -5.654029 ) ( -0.003580 0.000000 0.629071 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-2030.708870, -2055.465032, -2253.454930) / (208.172732, 183.416570, 381.406468) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: -24.760939, -24.760939, -45730.810485, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 24.791801, -24.791801, 65315.903286, -9802.940000 ( 175.700000 2253.454930 -381.406468 ) ( 175.700000 2055.465032 -183.416570 ) ( 175.700000 2030.708870 -208.172732 ) ( ( 0.002526 0.002526 4.665010 ) ( -0.002529 0.002529 -6.662889 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Brush model (cf. "d8x8") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-2030.708870, -2055.465032, -2253.454930) / (208.172732, 183.416570, 381.406468) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -24.756158, 24.756158, -65229.047742, -9802.940000 // --> Vector info: d2 = -1.000000, -1.000000, -1.000000. Determinants: -0.000006, 0.000006, 9802.924457, -9802.940000 ( -455.000000 2253.454930 -381.406468 ) ( -455.000000 2055.465032 -183.416570 ) ( -455.000000 2030.708870 -208.172732 ) ( ( 0.002525 -0.002525 6.654029 ) ( 0.000000 0.000000 -0.999998 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-175.700000, -175.700000, -455.000000) / (-1288.727662, -1323.738162, -1323.738162) // --> Vector info: d1 = 1.000000, 1.000000, 1.000000. Determinants: 0.000004, 0.000000, -9778.430721, -9778.432650 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: -35.010489, 0.000000, -6151.342078, -9778.432650 ( -455.000000 2055.465032 -183.416570 ) ( -175.700000 2055.465032 -183.416570 ) ( -175.700000 2030.708870 -208.172732 ) ( ( 0.000000 0.000000 1.000000 ) ( 0.003580 0.000000 0.629072 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (455.000000, 175.700000, 175.700000) / (1583.128363, 1583.128363, 1863.128363) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -0.000034, 279.299960, -520371.672320, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: 279.999910, 0.000041, -49196.043461, -78204.000000 ( -175.700000 2253.454930 -381.406468 ) ( -175.700000 2055.465032 -183.416570 ) ( -455.000000 2055.465032 -183.416570 ) ( ( 0.000000 -0.003571 6.654029 ) ( -0.003580 0.000000 0.629073 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (455.000000, 455.000000, 175.700000) / (-1288.727662, -1323.738162, -1323.738162) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000004, 0.000000, 0.000492, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 35.010492, 0.000000, -6151.341179, -9778.432650 ( -175.700000 2253.454930 -381.406468 ) ( -455.000000 2253.454930 -381.406468 ) ( -455.000000 2228.698768 -406.162630 ) ( ( 0.000000 0.000000 0.000000 ) ( -0.003580 0.000000 0.629072 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-455.000000, -455.000000, -175.700000) / (1583.128363, 1863.128363, 1863.128363) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 0.000033, 279.299961, -520371.674545, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: -279.999935, 0.000067, -49196.094633, -78204.000000 ( -175.700000 2228.698768 -406.162630 ) ( -455.000000 2228.698768 -406.162630 ) ( -455.000000 2030.708870 -208.172732 ) ( ( 0.000000 -0.003571 6.654029 ) ( 0.003580 0.000000 0.629074 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (2228.698768, 2253.454930, 2055.465032) / (406.162630, 381.406468, 183.416570) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: 24.760939, -24.760939, -45730.810485, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 24.791801, 24.791801, -55512.963631, -9802.940000 ( -175.700000 2055.465032 -183.416570 ) ( -175.700000 2253.454930 -381.406468 ) ( -175.700000 2228.698768 -406.162630 ) ( ( -0.002526 0.002526 4.665010 ) ( -0.002529 -0.002529 5.662889 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Brush model (cf. "d8x8") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1478.132170, 1443.121670, 1443.121670) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -35.010495, 0.000000, -4901.470689, -9802.940000 // --> Vector info: d2 = -1.000000, -1.000000, -1.000000. Determinants: -0.000008, 0.000000, 9802.938832, -9802.940000 ( -140.000000 1874.789820 -166.092418 ) ( 140.000000 1874.789820 -166.092418 ) ( 140.000000 1899.545982 -190.848580 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 0.000000 -1.000000 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (2097.040906, 2072.284744, 1874.789820) / (-6.646344, -31.402506, 166.092418) // --> Vector info: d1 = 1.000000, 1.000000, 1.000000. Determinants: 0.000003, -0.000003, -9778.437772, -9778.432650 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: -24.756154, 24.756154, 52079.206382, -9778.432650 ( 140.000000 1874.789820 -166.092418 ) ( 140.000000 2072.284744 31.402506 ) ( 140.000000 2097.040906 6.646344 ) ( ( 0.000000 0.000000 1.000001 ) ( 0.002532 -0.002532 -5.325926 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (-1208.231519, -1487.531519, -1487.531519) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -279.299960, -0.000034, -39102.046618, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: -0.000041, 279.999910, 416508.704247, -78204.000000 ( -140.000000 2072.284744 31.402506 ) ( 140.000000 2072.284744 31.402506 ) ( 140.000000 1874.789820 -166.092418 ) ( ( 0.003571 0.000000 0.500001 ) ( 0.000000 -0.003580 -5.325926 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-1899.545982, -1874.789820, -2072.284744) / (190.848580, 166.092418, -31.402506) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000003, -0.000003, -0.006332, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 24.756156, 24.756156, 52079.212512, -9778.432650 ( -140.000000 2072.284744 31.402506 ) ( -140.000000 1874.789820 -166.092418 ) ( -140.000000 1899.545982 -190.848580 ) ( ( 0.000000 0.000000 0.000001 ) ( -0.002532 -0.002532 -5.325926 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (-1208.231519, -1208.231519, -1487.531519) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 279.299961, -0.000033, -39102.045144, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 0.000067, 279.999935, 416508.738155, -78204.000000 ( -140.000000 2097.040906 6.646344 ) ( -140.000000 1899.545982 -190.848580 ) ( 140.000000 1899.545982 -190.848580 ) ( ( -0.003571 0.000000 0.500001 ) ( 0.000000 -0.003580 -5.325926 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1478.132170, 1443.121670, 1443.121670) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: 0.000000, -35.017256, 51157.028838, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 35.060901, 0.000000, 4901.469828, -9802.940000 ( 140.000000 2072.284744 31.402506 ) ( -140.000000 2072.284744 31.402506 ) ( -140.000000 2097.040906 6.646344 ) ( ( 0.000000 0.003572 -5.218539 ) ( -0.003577 0.000000 -0.500000 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Brush model (cf. "d8x8") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (2003.133570, 1968.123070, 1968.123070) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -35.010495, 0.000000, -4901.470689, -9802.940000 // --> Vector info: d2 = -1.000000, -1.000000, -1.000000. Determinants: -0.000008, 0.000000, 9802.938832, -9802.940000 ( 140.000000 2444.012468 -339.333870 ) ( -140.000000 2444.012468 -339.333870 ) ( -140.000000 2468.768630 -364.090032 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 0.000000 -1.000000 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-2271.273706, -2246.517544, -2444.012468) / (561.584956, 536.828794, 339.333870) // --> Vector info: d1 = 1.000000, 1.000000, 1.000000. Determinants: 0.000003, 0.000003, -9778.426341, -9778.432650 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: -24.756154, -24.756154, -42325.317260, -9778.432650 ( -140.000000 2444.012468 -339.333870 ) ( -140.000000 2246.517544 -536.828794 ) ( -140.000000 2271.273706 -561.584956 ) ( ( 0.000000 0.000000 0.999999 ) ( 0.002532 0.002532 4.328436 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, -140.000000, 140.000000) / (-1488.232509, -1208.932509, -1208.932509) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 279.299960, 0.000034, -39101.955191, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: 0.000041, -279.999910, -338500.981981, -78204.000000 ( 140.000000 2246.517544 -536.828794 ) ( -140.000000 2246.517544 -536.828794 ) ( -140.000000 2444.012468 -339.333870 ) ( ( -0.003571 0.000000 0.499999 ) ( 0.000000 0.003580 4.328436 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (2468.768630, 2444.012468, 2246.517544) / (364.090032, 339.333870, 536.828794) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000003, 0.000003, 0.004731, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 24.756156, -24.756156, -42325.319611, -9778.432650 ( 140.000000 2246.517544 -536.828794 ) ( 140.000000 2444.012468 -339.333870 ) ( 140.000000 2468.768630 -364.090032 ) ( ( 0.000000 0.000000 0.000000 ) ( -0.002532 0.002532 4.328436 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, -140.000000, -140.000000) / (-1488.232509, -1488.232509, -1208.932509) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: -279.299961, 0.000033, -39101.956666, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: -0.000067, -279.999935, -338501.015907, -78204.000000 ( 140.000000 2271.273706 -561.584956 ) ( 140.000000 2468.768630 -364.090032 ) ( -140.000000 2468.768630 -364.090032 ) ( ( 0.003571 0.000000 0.499999 ) ( 0.000000 0.003580 4.328436 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (2003.133570, 1968.123070, 1968.123070) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: 0.000000, -35.017256, 69541.137308, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 35.060901, 0.000000, 4901.469828, -9802.940000 ( -140.000000 2246.517544 -536.828794 ) ( 140.000000 2246.517544 -536.828794 ) ( 140.000000 2271.273706 -561.584956 ) ( ( 0.000000 0.003572 -7.093906 ) ( -0.003577 0.000000 -0.500000 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Model { "model" "models/16bescapeship/c3x20.md3" "origin" "7147 310 -6114" "angles" "90 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/bact.md3" "origin" "192 888 -3284" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/conp.md3" "origin" "131 879 -3296" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pcel.md3" "origin" "384 890 -3834" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ecel.md3" "origin" "384 543 -4182" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ecel.md3" "origin" "384 995 -2791" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ecel.md3" "origin" "-385 822 -2964" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/bact.md3" "origin" "4725 243 -3238" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/rptp.md3" "origin" "5320 243 -3238" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pcel.md3" "origin" "6142 666 -5071" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pcel.md3" "origin" "5689 993 -4744" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d8x8") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1688.132631, 1653.122131, 1653.122131) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -35.010495, 0.000000, -4901.470689, -9802.940000 // --> Vector info: d2 = -1.000000, -1.000000, -1.000000. Determinants: -0.000008, 0.000000, 9802.938832, -9802.940000 ( -140.000000 462.875820 -1874.991918 ) ( 140.000000 462.875820 -1874.991918 ) ( 140.000000 487.631982 -1899.748080 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 0.000000 -1.000000 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (685.126906, 660.370744, 462.875820) / (1702.253156, 1677.496994, 1874.991918) // --> Vector info: d1 = 1.000000, 1.000000, 1.000000. Determinants: 0.000003, -0.000003, -9778.428417, -9778.432650 // --> Vector info: d2 = 0.000000, 0.000000, -1.000000. Determinants: -24.756154, 24.756154, -25180.133333, -9778.432650 ( 140.000000 462.875820 -1874.991918 ) ( 140.000000 660.370744 -1677.496994 ) ( 140.000000 685.126906 -1702.253156 ) ( ( 0.000000 0.000000 1.000000 ) ( 0.002532 -0.002532 2.575068 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (998.516869, 719.216869, 719.216869) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: -279.299960, -0.000034, -39101.971795, -78204.000000 // --> Vector info: d2 = -1.000000, 0.000000, 0.000000. Determinants: -0.000041, 279.999910, -201380.646662, -78204.000000 ( -140.000000 660.370744 -1677.496994 ) ( 140.000000 660.370744 -1677.496994 ) ( 140.000000 462.875820 -1874.991918 ) ( ( 0.003571 0.000000 0.500000 ) ( 0.000000 -0.003580 2.575068 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-487.631982, -462.875820, -660.370744) / (1899.748080, 1874.991918, 1677.496994) // --> Vector info: d1 = 0.000000, 0.000000, 0.000000. Determinants: -0.000003, -0.000003, 0.002722, -9778.432650 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 24.756156, 24.756156, -25180.134144, -9778.432650 ( -140.000000 660.370744 -1677.496994 ) ( -140.000000 462.875820 -1874.991918 ) ( -140.000000 487.631982 -1899.748080 ) ( ( 0.000000 0.000000 0.000000 ) ( -0.002532 -0.002532 2.575069 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (-140.000000, 140.000000, 140.000000) / (998.516869, 998.516869, 719.216869) // --> Vector info: d1 = 1.000000, 0.000000, 0.000000. Determinants: 279.299961, -0.000033, -39101.972735, -78204.000000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 0.000067, 279.999935, -201380.668268, -78204.000000 ( -140.000000 685.126906 -1702.253156 ) ( -140.000000 487.631982 -1899.748080 ) ( 140.000000 487.631982 -1899.748080 ) ( ( -0.003571 0.000000 0.500000 ) ( 0.000000 -0.003580 2.575069 ) ) 16bescapeship/00dbig2 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00dbig2.mat]: 256.000000/256.000000 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (1688.132631, 1653.122131, 1653.122131) // --> Vector info: d1 = 0.061523, -0.063539, -0.063539. Determinants: 0.000000, -35.017256, 58510.668759, -9802.940000 // --> Vector info: d2 = -1.000720, -1.000720, 0.000720. Determinants: 35.060901, 0.000000, 4901.469828, -9802.940000 ( 140.000000 660.370744 -1677.496994 ) ( -140.000000 660.370744 -1677.496994 ) ( -140.000000 685.126906 -1702.253156 ) ( ( 0.000000 0.003572 -5.968686 ) ( -0.003577 0.000000 -0.500000 ) ) 16bescapeship/00dbig2 0 0 0 } } } // Model { "model" "models/16bescapeship/16grnd.md3" "origin" "6747 7636 -232535" "angles" "0 -180 -90" "spawnflags" "2" "modelscale" "32.000000" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crow.md3" "origin" "7575 -378 -5372" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/clmp.md3" "origin" "7566 -569 -5242" "angles" "-180 -180 -45" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "910 -920 -4418" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "804 -916 -4431" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "665 -784 -4353" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "1155 -668 -4286" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "1505 -920 -4418" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "1745 -908 -4423" "angles" "-141 161 -33" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1998 -893 -4396" "angles" "-126 157 -37" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1330 -913 -4386" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "489 -770 -4325" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1116 -790 -4314" "angles" "90 -99 -5" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1072 -912 -4371" "angles" "-78 105 -13" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "683 -902 -4379" "angles" "80 -101 -11" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "840 -758 -4318" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "175 -911 -4404" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "112 -820 -4360" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "-244 -905 -4423" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "1029 -712 -4311" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "957 -843 -4347" "angles" "-62 113 -17" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1330 -796 -4338" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "1505 -841 -4385" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "525 -921 -4418" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "528 -974 -4330" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "945 -997 -4333" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "1960 -1000 -4330" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "1676 -832 -4339" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "-70 -904 -4382" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "-347 -912 -4410" "angles" "76 -107 -15" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "-216 -812 -4327" "angles" "-78 105 -13" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "-602 -910 -4407" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "-472 -911 -4357" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "318 -810 -4298" "angles" "-68 111 -18" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "420 -927 -4381" "angles" "-180 -180 -15" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/bact.md3" "origin" "1099 -887 -4442" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "1015 -764 -4378" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "525 -863 -4439" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "1609 -919 -4471" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ecel.md3" "origin" "1819 -924 -4466" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "-175 -883 -4450" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "2555 -905 -4381" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "2765 -912 -4406" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "2699 -821 -4333" "angles" "71 -110 -17" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "2399 -901 -4377" "angles" "-72 106 -16" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "2240 -918 -4418" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "3031 -905 -4380" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "4760 -592 -5702" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "4585 -592 -5702" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "4200 -586 -5716" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "3780 -588 -5723" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "3955 -231 -5804" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-5.md3" "origin" "3953 -596 -5675" "angles" "-70 109 -30" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "2690 -597 -5641" "angles" "-81 95 -13" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (27.927498, -71.067451, -77.254636) / (6778.529514, 6679.534564, 6685.721749) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -6.197375, 6.197374, -43060.350867, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: -6.185788, -6.185788, 42104.261460, -1225.000000 ( 6685.721749 -77.254636 -5722.721900 ) ( 6679.534564 -71.067451 -5722.721900 ) ( 6778.529514 27.927498 -5722.721900 ) ( ( 0.005059 -0.005059 35.151307 ) ( 0.005050 0.005050 -34.370826 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4672.891909, -4812.891909, -4812.891909) / (5722.721900, 5722.721900, 5862.721900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000000, -140.230535, 802516.493656, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 139.968402, 0.000000, 673668.183357, -19600.000000 ( 6778.529514 27.927498 -5862.721900 ) ( 6778.529514 27.927498 -5722.721900 ) ( 6679.534564 -71.067451 -5722.721900 ) ( ( 0.000000 0.007155 -40.944719 ) ( -0.007141 0.000000 -34.370826 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4782.146462, 4773.396462, 4773.396462) / (5722.721900, 5722.721900, 5862.721900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000018, -8.764408, 50157.361726, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -8.748031, 0.000002, 42971.856377, -1225.000000 ( 6679.534564 -71.067451 -5862.721900 ) ( 6679.534564 -71.067451 -5722.721900 ) ( 6685.721749 -77.254636 -5722.721900 ) ( ( 0.000000 0.007155 -40.944785 ) ( 0.007141 0.000000 -35.079066 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4812.891909, 4672.891909, 4672.891909) / (5722.721900, 5722.721900, 5862.721900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000000, -140.230531, 802516.465710, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: -139.968402, 0.000000, 673668.183357, -19600.000000 ( 6685.721749 -77.254636 -5862.721900 ) ( 6685.721749 -77.254636 -5722.721900 ) ( 6784.716698 21.740314 -5722.721900 ) ( ( 0.000000 0.007155 -40.944718 ) ( 0.007141 0.000000 -34.370826 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4773.396462, -4782.146462, -4782.146462) / (5722.721900, 5722.721900, 5862.721900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000021, -8.764408, 50157.378486, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: 8.748031, 0.000002, 42971.855986, -1225.000000 ( 6784.716698 21.740314 -5862.721900 ) ( 6784.716698 21.740314 -5722.721900 ) ( 6778.529514 27.927498 -5722.721900 ) ( ( 0.000000 0.007155 -40.944799 ) ( -0.007141 0.000000 -35.079066 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (27.927498, 21.740314, -77.254636) / (-6778.529514, -6784.716698, -6685.721749) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: -6.197376, -6.197374, -43060.348522, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -6.185785, 6.185791, 42104.285090, -1225.000000 ( 6685.721749 -77.254636 -5862.721900 ) ( 6784.716698 21.740314 -5862.721900 ) ( 6778.529514 27.927498 -5862.721900 ) ( ( 0.005059 0.005059 35.151305 ) ( 0.005050 -0.005050 -34.370845 ) ) 16bescapeship/d4x4 0 0 0 } } } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (628.200598, 529.205649, 523.018464) / (6936.029164, 6837.034214, 6843.221399) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -6.197375, 6.197374, -40316.317373, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: -6.185788, -6.185788, 46791.682944, -1225.000000 ( 6843.221399 523.018464 -5122.681900 ) ( 6837.034214 529.205649 -5122.681900 ) ( 6936.029164 628.200598 -5122.681900 ) ( ( 0.005059 -0.005059 32.911279 ) ( 0.005050 0.005050 -38.197292 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-5208.718159, -5348.718159, -5348.718159) / (5122.681900, 5122.681900, 5262.681900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000000, -140.230535, 718372.563341, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 139.968402, 0.000000, 748666.927102, -19600.000000 ( 6936.029164 628.200598 -5262.681900 ) ( 6936.029164 628.200598 -5122.681900 ) ( 6837.034214 529.205649 -5122.681900 ) ( ( 0.000000 0.007155 -36.651661 ) ( -0.007141 0.000000 -38.197292 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4469.058353, 4460.308353, 4460.308353) / (5122.681900, 5122.681900, 5262.681900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000017, -8.764408, 44898.360889, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -8.748031, 0.000002, 40232.952717, -1225.000000 ( 6837.034214 529.205649 -5262.681900 ) ( 6837.034214 529.205649 -5122.681900 ) ( 6843.221399 523.018464 -5122.681900 ) ( ( 0.000000 0.007155 -36.651723 ) ( 0.007141 0.000000 -32.843227 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (5348.718159, 5208.718159, 5208.718159) / (5122.681900, 5122.681900, 5262.681900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000000, -140.230531, 718372.538020, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: -139.968402, 0.000000, 748666.927102, -19600.000000 ( 6843.221399 523.018464 -5262.681900 ) ( 6843.221399 523.018464 -5122.681900 ) ( 6942.216348 622.013414 -5122.681900 ) ( ( 0.000000 0.007155 -36.651660 ) ( 0.007141 0.000000 -38.197292 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4460.308353, -4469.058353, -4469.058353) / (5122.681900, 5122.681900, 5262.681900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000021, -8.764408, 44898.376499, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: 8.748031, 0.000002, 40232.952367, -1225.000000 ( 6942.216348 622.013414 -5262.681900 ) ( 6942.216348 622.013414 -5122.681900 ) ( 6936.029164 628.200598 -5122.681900 ) ( ( 0.000000 0.007155 -36.651736 ) ( -0.007141 0.000000 -32.843226 ) ) 16bescapeship/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (628.200598, 622.013414, 523.018464) / (-6936.029164, -6942.216348, -6843.221399) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: -6.197376, -6.197374, -40316.314735, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -6.185785, 6.185791, 46791.705498, -1225.000000 ( 6843.221399 523.018464 -5262.681900 ) ( 6942.216348 622.013414 -5262.681900 ) ( 6936.029164 628.200598 -5262.681900 ) ( ( 0.005059 0.005059 32.911277 ) ( 0.005050 -0.005050 -38.197311 ) ) 16bescapeship/d4x4 0 0 0 } } } // Model { "model" "models/16bescapeship/pb.md3" "origin" "3797 -211 -5418" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "52 431 -2399" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "5147 215 -3205" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "6142 633 -5037" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "5700 222 -3922" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "1207 -867 -4368" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "385 654 -3847" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "1242 -1213 -5456" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (936.250000 -740.848850 -4360.811350) { "classname" "item_shield_sm_instant" "origin" "936 -740 -4360" } // Health (848.750000 -817.040350 -4404.355900) { "classname" "item_medpak_instant" "origin" "848 -817 -4404" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "297 -896 -4454" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/bact.md3" "origin" "5770 -158 -4341" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Health (5743.815000 -158.053350 -4341.799350) { "classname" "item_medpak_instant" "origin" "5743 -158 -4341" } // Model { "model" "models/16bescapeship/crt4-5.md3" "origin" "6737 -780 -5737" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "6545 -782 -5744" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (6657.000000 -777.678650 -5798.324350) { "classname" "item_medpak_instant" "origin" "6657 -777 -5798" } // Model { "model" "models/16bescapeship/pcel.md3" "origin" "6816 -770 -5794" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/st.md3" "origin" "17 1180 -4109" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/st.md3" "origin" "726 -322 -5612" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/io.md3" "origin" "2441 764 -6554" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pd.md3" "origin" "3692 -6 -5604" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ugalt.md3" "origin" "2616 35 -5558" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ugalt.md3" "origin" "2817 -162 -5756" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ugalt.md3" "origin" "3193 -551 -5700" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/mb.md3" "origin" "3316 957 -4781" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/c3.md3" "origin" "5871 23 -4919" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/c3.md3" "origin" "2633 900 -6417" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/r2.md3" "origin" "1925 365 -7044" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/mb.md3" "origin" "1846 -216 -7628" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/mb.md3" "origin" "7653 656 -5184" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/r5.md3" "origin" "6789 -236 -5397" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pd.md3" "origin" "6457 -290 -5443" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pd45.md3" "origin" "-35 872 -1656" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/mb.md3" "origin" "17 1279 -4038" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ic.md3" "origin" "-35 1372 -3917" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/ic.md3" "origin" "3867 1007 -4703" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/st.md3" "origin" "3744 957 -4752" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/c3.md3" "origin" "537 772 -4665" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/cran45_1.md3" "origin" "190 736 -4512" "angles" "90 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/cran45_1.md3" "origin" "4596 -574 -5230" "angles" "90 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Health (61.250000 -897.351350 -4450.796350) { "classname" "item_shield_sm_instant" "origin" "61 -897 -4450" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "1828 -830 -4346" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1872.500000 -883.977850 -4442.221350) { "classname" "item_shield_sm_instant" "origin" "1872 -883 -4442" } // Health (586.250000 -823.347350 -4407.501350) { "classname" "item_shield_sm_instant" "origin" "586 -823 -4407" } // Health (2135.000000 -903.794850 -4457.376700) { "classname" "item_shield_sm_instant" "origin" "2135 -903 -4457" } // Health (1653.750000 -903.794850 -4457.376700) { "classname" "item_shield_sm_instant" "origin" "1653 -903 -4457" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "1434 -793 -4399" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "2318 -898 -4461" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "2310 -869 -4441" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/00crte6x6.md3" "origin" "2871 -1321 -4542" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "-227 830 -2220" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "8 827 -2218" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "297 837 -2208" "angles" "-74 106 -26" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-4.md3" "origin" "-392 811 -2171" "angles" "-74 106 -26" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/00crte6x6.md3" "origin" "0 2277 -798" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/00crte6x6.md3" "origin" "-244 2280 -802" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/st.md3" "origin" "61 -761 -4340" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "e3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-339.130042, -265.873779, -272.494066) / (2316.233721, 2242.977458, 2236.357171) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: -24.555236, 24.555236, -62572.869407, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 69.957829, 69.957860, -137365.833015, -969.955000 ( -438.550000 272.494066 -2236.357171 ) ( -438.550000 265.873779 -2242.977458 ) ( -438.550000 339.130042 -2316.233721 ) ( ( 0.025316 -0.025316 64.511106 ) ( -0.072125 -0.072125 141.620831 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-334.950000, -438.550000, -438.550000) / (1774.025723, 1774.025723, 1877.625723) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: -77.705278, -0.000037, -34069.078473, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: 0.000037, -77.705254, 148592.597313, -10732.960000 ( -438.550000 339.130042 -2316.233721 ) ( -438.550000 265.873779 -2242.977458 ) ( -334.950000 265.873779 -2242.977458 ) ( ( 0.007240 0.000000 3.174248 ) ( 0.000000 0.007240 -13.844512 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-438.550000, -334.950000, -334.950000) / (1398.023419, 1398.023419, 1388.660919) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -44.565503, 0.000000, -15893.937231, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: -0.000001, 108.258141, -150355.655707, -969.955000 ( -334.950000 272.494066 -2236.357171 ) ( -334.950000 265.873779 -2242.977458 ) ( -438.550000 265.873779 -2242.977458 ) ( ( 0.045946 0.000000 16.386262 ) ( 0.000000 -0.111612 155.013022 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (438.550000, 438.550000, 334.950000) / (1877.625723, 1774.025723, 1774.025723) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: 77.705278, -0.000037, -34069.078473, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: -0.000037, -77.705254, 148592.597313, -10732.960000 ( -334.950000 272.494066 -2236.357171 ) ( -438.550000 272.494066 -2236.357171 ) ( -438.550000 345.750329 -2309.613434 ) ( ( -0.007240 0.000000 3.174248 ) ( 0.000000 0.007240 -13.844512 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (265.873779, 339.130042, 345.750329) / (2242.977458, 2316.233721, 2309.613434) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 24.555237, 24.555237, -62572.873211, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -69.957884, 69.957914, -137365.940536, -969.955000 ( -334.950000 345.750329 -2309.613434 ) ( -334.950000 339.130042 -2316.233721 ) ( -334.950000 265.873779 -2242.977458 ) ( ( -0.025316 -0.025316 64.511109 ) ( 0.072125 -0.072125 141.620942 ) ) 16bescapeship/cranbase 0 0 0 ( -334.950000 339.130042 -2316.233721 ) ( -334.950000 345.750329 -2309.613434 ) ( -438.550000 345.750329 -2309.613434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.950000 339.130042 -2316.233721 ) ( -438.550000 345.750329 -2309.613434 ) ( -438.550000 339.130042 -2316.233721 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "e3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-231.816892, -158.560629, -165.180916) / (1860.309721, 1787.053458, 1780.433171) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: -24.555236, 24.555236, -48742.448019, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 69.957829, 69.957860, -112977.760570, -969.955000 ( 333.200000 165.180916 -1780.433171 ) ( 333.200000 158.560629 -1787.053458 ) ( 333.200000 231.816892 -1860.309721 ) ( ( 0.025316 -0.025316 50.252278 ) ( -0.072125 -0.072125 116.477322 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (436.800000, 333.200000, 333.200000) / (1375.756915, 1375.756915, 1479.356915) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: -77.705278, -0.000037, 25899.954945, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: 0.000037, -77.705254, 117644.989495, -10732.960000 ( 333.200000 231.816892 -1860.309721 ) ( 333.200000 158.560629 -1787.053458 ) ( 436.800000 158.560629 -1787.053458 ) ( ( 0.007240 0.000000 -2.413123 ) ( 0.000000 0.007240 -10.961095 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (333.200000, 436.800000, 436.800000) / (1151.518323, 1151.518323, 1142.155823) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -44.565503, 0.000000, 18499.489878, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: -0.000001, 108.258141, -123669.471385, -969.955000 ( 436.800000 165.180916 -1780.433171 ) ( 436.800000 158.560629 -1787.053458 ) ( 333.200000 158.560629 -1787.053458 ) ( ( 0.045946 0.000000 -19.072524 ) ( 0.000000 -0.111612 127.500215 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-333.200000, -333.200000, -436.800000) / (1479.356915, 1375.756915, 1375.756915) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: 77.705278, -0.000037, 25899.954945, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: -0.000037, -77.705254, 117644.989495, -10732.960000 ( 436.800000 165.180916 -1780.433171 ) ( 333.200000 165.180916 -1780.433171 ) ( 333.200000 238.437179 -1853.689434 ) ( ( -0.007240 0.000000 -2.413123 ) ( 0.000000 0.007240 -10.961095 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (158.560629, 231.816892, 238.437179) / (1787.053458, 1860.309721, 1853.689434) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 24.555237, 24.555237, -48742.451357, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -69.957884, 69.957914, -112977.849403, -969.955000 ( 436.800000 238.437179 -1853.689434 ) ( 436.800000 231.816892 -1860.309721 ) ( 436.800000 158.560629 -1787.053458 ) ( ( -0.025316 -0.025316 50.252281 ) ( 0.072125 -0.072125 116.477413 ) ) 16bescapeship/cranbase 0 0 0 ( 436.800000 231.816892 -1860.309721 ) ( 436.800000 238.437179 -1853.689434 ) ( 333.200000 238.437179 -1853.689434 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.800000 231.816892 -1860.309721 ) ( 333.200000 238.437179 -1853.689434 ) ( 333.200000 231.816892 -1860.309721 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "e3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-227.570692, -154.314429, -160.934716) / (1864.555221, 1791.298958, 1784.678671) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: -24.555236, 24.555236, -48742.430830, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 69.957829, 69.957860, -113571.821597, -969.955000 ( -445.550000 160.934716 -1784.678671 ) ( -445.550000 154.314429 -1791.298958 ) ( -445.550000 227.570692 -1864.555221 ) ( ( 0.025316 -0.025316 50.252260 ) ( -0.072125 -0.072125 117.089784 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-341.950000, -445.550000, -445.550000) / (1375.756420, 1375.756420, 1479.356420) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: -77.705278, -0.000037, -34613.030246, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: 0.000037, -77.705254, 117644.980027, -10732.960000 ( -445.550000 227.570692 -1864.555221 ) ( -445.550000 154.314429 -1791.298958 ) ( -341.950000 154.314429 -1791.298958 ) ( ( 0.007240 0.000000 3.224929 ) ( 0.000000 0.007240 -10.961094 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 0.000000, -0.707107, 0.707107 // RotY/Z : -0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-445.550000, -341.950000, -341.950000) / (1157.522861, 1157.522861, 1148.160361) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -44.565503, 0.000000, -16205.895753, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: -0.000001, 108.258141, -124319.512488, -969.955000 ( -341.950000 160.934716 -1784.678671 ) ( -341.950000 154.314429 -1791.298958 ) ( -445.550000 154.314429 -1791.298958 ) ( ( 0.045946 0.000000 16.707884 ) ( 0.000000 -0.111612 128.170392 ) ) 16bescapeship/cranbase 0 0 0 // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (445.550000, 445.550000, 341.950000) / (1479.356420, 1375.756420, 1375.756420) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: 77.705278, -0.000037, -34613.030246, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: -0.000037, -77.705254, 117644.980027, -10732.960000 ( -341.950000 160.934716 -1784.678671 ) ( -445.550000 160.934716 -1784.678671 ) ( -445.550000 234.190979 -1857.934934 ) ( ( -0.007240 0.000000 3.224929 ) ( 0.000000 0.007240 -10.961094 ) ) 16bescapeship/e3x3top1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (154.314429, 227.570692, 234.190979) / (1791.298958, 1864.555221, 1857.934934) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 24.555237, 24.555237, -48742.434168, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -69.957884, 69.957914, -113571.910897, -969.955000 ( -341.950000 234.190979 -1857.934934 ) ( -341.950000 227.570692 -1864.555221 ) ( -341.950000 154.314429 -1791.298958 ) ( ( -0.025316 -0.025316 50.252263 ) ( 0.072125 -0.072125 117.089876 ) ) 16bescapeship/cranbase 0 0 0 ( -341.950000 227.570692 -1864.555221 ) ( -341.950000 234.190979 -1857.934934 ) ( -445.550000 234.190979 -1857.934934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.950000 227.570692 -1864.555221 ) ( -445.550000 234.190979 -1857.934934 ) ( -445.550000 227.570692 -1864.555221 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5136 132 -4830" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5223 131 -4830" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5311 132 -4830" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5136 29 -4933" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5223 28 -4934" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5311 29 -4933" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5582 134 -4828" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5669 133 -4829" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5757 134 -4828" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5669 30 -4932" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5757 31 -4931" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "5582 31 -4931" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6037 136 -4826" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6124 135 -4827" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6212 136 -4826" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6124 32 -4930" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6212 33 -4929" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "6037 33 -4929" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/00crte6x6.md3" "origin" "4775 -494 -5310" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "4471 -520 -5183" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "385 444 -3958" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "384 363 -4237" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "384 -1455 -5771" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3324 -446 -3773" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3433 -445 -3772" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3541 -444 -3771" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3650 -444 -3771" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3324 -1019 -4346" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3433 -1018 -4346" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3541 -1018 -4345" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/xtank3a.md3" "origin" "3650 -1017 -4344" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-6.md3" "origin" "3990 -347 -3647" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/fan0.md3" "origin" "2337 826 -2551" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/fan0.md3" "origin" "3072 827 -2552" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pb.md3" "origin" "5701 293 -5328" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/00crte6x6.md3" "origin" "5020 -494 -5310" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/pd45.md3" "origin" "6072 -531 -5740" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/at.md3" "origin" "4378 5992 -227058" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/cran45_1.md3" "origin" "6229 -438 -5316" "angles" "90 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "6720 436 -5242" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/seq0.md3" "origin" "3036 -935 -4313" "angles" "-180 -180 -29" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/16bescapeship/crt4-3.md3" "origin" "6720 382 -5316" "angles" "-180 -180 -45" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (3892.351487, 3787.351487, 3787.351487) / (5311.016900, 5311.016900, 5381.016900) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 0.000000, -105.551396, 560604.545942, -7350.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: -52.595569, 0.000000, 204718.557838, -7350.000000 ( 5855.350136 -499.226298 -5381.016900 ) ( 5855.350136 -499.226298 -5311.016900 ) ( 5929.596348 -424.980086 -5311.016900 ) ( ( 0.000000 0.014361 -76.272727 ) ( 0.007156 0.000000 -27.852865 ) ) 16bescapeship/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-418.792902, -493.039114, -499.226298) / (5923.409164, 5849.162952, 5855.350136) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: -9.257652, -9.257652, 49813.099642, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -9.273427, 9.273425, -58127.525558, -918.750000 ( 5855.350136 -499.226298 -5311.016900 ) ( 5849.162952 -493.039114 -5311.016900 ) ( 5923.409164 -418.792902 -5311.016900 ) ( ( 0.010076 0.010076 -54.218340 ) ( 0.010094 -0.010094 63.268055 ) ) 16bescapeship/01dwjam1 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (4493.364088, 4484.614088, 4484.614088) / (5311.016900, 5311.016900, 5381.016900) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 0.000016, 8.728199, -46967.422008, -612.500000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 8.743069, -0.000001, -38674.046724, -612.500000 ( 5849.162952 -493.039114 -5381.016900 ) ( 5849.162952 -493.039114 -5311.016900 ) ( 5855.350136 -499.226298 -5311.016900 ) ( ( 0.000000 -0.014250 76.681505 ) ( -0.014274 0.000000 63.141301 ) ) 16bescapeship/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-418.792902, -424.980086, -499.226298) / (-5923.409164, -5929.596348, -5855.350136) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: -9.257652, 9.257652, 49813.100059, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: -9.273422, -9.273421, -58127.496128, -918.750000 ( 5855.350136 -499.226298 -5381.016900 ) ( 5929.596348 -424.980086 -5381.016900 ) ( 5923.409164 -418.792902 -5381.016900 ) ( ( 0.010076 -0.010076 -54.218340 ) ( 0.010094 0.010094 63.268023 ) ) 16bescapeship/01dwjam1 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-4484.614088, -4493.364088, -4493.364088) / (5311.016900, 5311.016900, 5381.016900) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -0.000016, 8.728199, -46967.422151, -612.500000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: -8.743070, -0.000001, -38674.049215, -612.500000 ( 5929.596348 -424.980086 -5381.016900 ) ( 5929.596348 -424.980086 -5311.016900 ) ( 5923.409164 -418.792902 -5311.016900 ) ( ( 0.000000 -0.014250 76.681506 ) ( 0.014274 0.000000 63.141305 ) ) 16bescapeship/01dwjam1 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-3787.351487, -3892.351487, -3892.351487) / (5311.016900, 5311.016900, 5381.016900) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 0.000000, -105.551394, 560604.538951, -7350.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 52.595569, 0.000000, 204718.557838, -7350.000000 ( 5923.409164 -418.792902 -5381.016900 ) ( 5923.409164 -418.792902 -5311.016900 ) ( 5849.162952 -493.039114 -5311.016900 ) ( ( 0.000000 0.014361 -76.272726 ) ( -0.007156 0.000000 -27.852865 ) ) 16bescapeship/01dwjam1 0 0 0 } } }